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# dwm - dynamic window manager
#   (C)opyright MMVI Anselm R. Garbe

include config.mk

SRC = client.c draw.c event.c main.c tag.c util.c
OBJ = ${SRC:.c=.o}
MAN1 = dwm.1 
BIN = dwm

all: config dwm
	@echo finished

config:
	@echo dwm build options:
	@echo "LIBS     = ${LIBS}"
	@echo "CFLAGS   = ${CFLAGS}"
	@echo "LDFLAGS  = ${LDFLAGS}"
	@echo "CC       = ${CC}"

.c.o:
	@echo CC $<
	@${CC} -c ${CFLAGS} $<

${OBJ}: dwm.h

dwm: ${OBJ}
	@echo LD $@
	@${CC} -o $@ ${OBJ} ${LDFLAGS}

clean:
	rm -f dwm *.o core dwm-${VERSION}.tar.gz

dist: clean
	mkdir -p dwm-${VERSION}
	cp -R Makefile README LICENSE config.mk *.h *.c ${MAN1} dwm-${VERSION}
	tar -cf dwm-${VERSION}.tar dwm-${VERSION}
	gzip dwm-${VERSION}.tar
	rm -rf dwm-${VERSION}

install: all
	@mkdir -p ${DESTDIR}${PREFIX}/bin
	@cp -f ${BIN} ${DESTDIR}${PREFIX}/bin
	@echo installed executable files to ${DESTDIR}${PREFIX}/bin
	@mkdir -p ${DESTDIR}${MANPREFIX}/man1
	@cp -f ${MAN1} ${DESTDIR}${MANPREFIX}/man1
	@echo installed manual pages to ${DESTDIR}${MANPREFIX}/man1

uninstall:
	for i in ${BIN}; do \
		rm -f ${DESTDIR}${PREFIX}/bin/`basename $$i`; \
	done
	for i in ${MAN1}; do \
		rm -f ${DESTDIR}${MANPREFIX}/man1/`basename $$i`; \
	done
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-- major tests for text editing flows

function test_initial_state()
  App.screen.init{width=120, height=60}
  Editor_state = edit.initialize_test_state()
  Editor_state.lines = load_array{}
  Text.redraw_all(Editor_state)
  edit.draw(Editor_state)
  check_eq(#Editor_state.lines, 1, '#lines')
  check_eq(Editor_state.cursor1.line, 1, 'cursor:line')
  check_eq(Editor_state.cursor1.pos, 1, 'cursor:pos')
  check_eq(Editor_state.screen_top1.line, 1, 'screen_top:line')
  check_eq(Editor_state.screen_top1.pos, 1, 'screen_top:pos')
end

function test_click_to_create_drawing()
  App.screen.init{width=120, height=60}
  Editor_state = edit.initialize_test_state()
  Editor_state.lines = load_array{}
  Text.redraw_all(Editor_state)
  edit.draw(Editor_state)
  edit.run_after_mouse_click(Editor_state, 8,Editor_state.top+8, 1)
  -- cursor skips drawing to always remain on text
  check_eq(#Editor_state.lines, 2, '#lines')
  check_eq(Editor_state.cursor1.line, 2, 'cursor')
end

function test_backspace_to_delete_drawing()
  -- display a drawing followed by a line of text (you shouldn't ever have a drawing right at the end)
  App.screen.init{width=120, height=60}
  Editor_state = edit.initialize_test_state()
  Editor_state.lines = load_array{'```lines', '```', ''}
  Text.redraw_all(Editor_state)
  -- cursor is on text as always (outside tests this will get initialized correctly)
  Editor_state.cursor1.line = 2
  -- backspacing deletes the drawing
  edit.run_after_keychord(Editor_state, 'backspace')
  check_eq(#Editor_state.lines, 1, '#lines')
  check_eq(Editor_state.cursor1.line, 1, 'cursor')
end

function test_backspace_from_start_of_final_line()
  -- display final line of text with cursor at start of it
  App.screen.init{width=120, height=60}
  Editor_state = edit.initialize_test_state()
  Editor_state.lines = load_array{'abc', 'def'}
  Editor_state.screen_top1 = {line=2, pos=1}
  Editor_state.cursor1 = {line=2, pos=1}
  Text.redraw_all(Editor_state)
  -- backspace scrolls up
  edit.run_after_keychord(Editor_state, 'backspace')
  check_eq(#Editor_state.lines, 1, '#lines')
  check_eq(Editor_state.cursor1.line, 1, 'cursor')
  check_eq(Editor_state.screen_top1.line, 1, 'screen_top')
end

function test_insert_first_character()
  App.screen.init{width=120, height=60}
  Editor_state = edit.initialize_test_state()
  Editor_state.lines = load_array{}
  Text.redraw_all(Editor_state)
  edit.draw(Editor_state)
  edit.run_after_text_input(Editor_state, 'a')
  local y = Editor_state.top
  App.screen.check(y, 'a', 'screen:1')
end

function test_press_ctrl()
  -- press ctrl while the cursor is on text
  App.screen.init{width=50, height=80}
  Editor_state = edit.initialize_test_state()
  Editor_state.lines = load_array{''}
  Text.redraw_all(Editor_state)
  Editor_state.cursor1 = {line=1, pos=1}
  Editor_state.screen_top1 = {line=1, pos=1}
  Editor_state.screen_bottom1 = {}
  edit.run_after_keychord(Editor_state, 'C-m')
end

function test_move_left()
  App.screen.init{width=120, height=60}
  Editor_state = edit.initialize_test_state()
  Editor_state.lines = load_array{'a'}
  Text.redraw_all(Editor_state)
  Editor_state.cursor1 = {line=1, pos=2}
  edit.draw(Editor_state)
  edit.run_after_keychord(Editor_state, 'left')
  check_eq(Editor_state.cursor1.pos, 1, 'check')
end

function test_move_right()
  App.screen.init{width=120, height=60}
  Editor_state = edit.initialize_test_state()
  Editor_state.lines = load_array{'a'}
  Text.redraw_all(Editor_state)
  Editor_state.cursor1 = {line=1, pos=1}
  edit.draw(Editor_state)
  edit.run_after_keychord(Editor_state, 'right')
  check_eq(Editor_state.cursor1.pos, 2, 'check')
end

function test_move_left_to_previous_line()
  App.screen.init{width=120, height=60}
  Editor_state = edit.initialize_test_state()
  Editor_state.lines = load_array{'abc', 'def'}
  Text.redraw_all(Editor_state)
  Editor_state.cursor1 = {line=2, pos=1}
  edit.draw(Editor_state)
  edit.run_after_keychord(Editor_state, 'left')
  check_eq(Editor_state.cursor1.line, 1, 'line')
  check_eq(Editor_state.cursor1.pos, 4, 'pos')  -- past end of line
end

function test_move_right_to_next_line()
  App.screen.init{width=120, height=60}
  Editor_state = edit.initialize_test_state()
  Editor_state.lines = load_array{'abc', 'def'}
  Text.redraw_all(Editor_state)
  Editor_state.cursor1 = {line=1, pos=4}  -- past end of line
  edit.draw(Editor_state)
  edit.run_after_keychord(Editor_state, 'right')
  check_eq(Editor_state.cursor1.line, 2, 'line')
  check_eq(Editor_state.cursor1.pos, 1, 'pos')
end

function test_move_to_start_of_word()
  App.screen.init{width=120, height=60}
  Editor_state = edit.initialize_test_state()
  Editor_state.lines = load_array{'abc'}
  Text.redraw_all(Editor_state)
  Editor_state.cursor1 = {line=1, pos=3}
  edit.draw(Editor_state)
  edit.run_after_keychord(Editor_state, 'M-left')
  check_eq(Editor_state.cursor1.pos, 1, 'check')
end

function test_move_to_start_of_previous_word()
  App.screen.init{width=120, height=60}
  Editor_state = edit.initialize_test_state()
  Editor_state.lines = load_array{'abc def'}
  Text.redraw_all(Editor_state)
  Editor_state.cursor1 = {line=1, pos=4}  -- at the space between words
  edit.draw(Editor_state)
  edit.run_after_keychord(Editor_state, 'M-left')
  check_eq(Editor_state.cursor1.pos, 1, 'check')
end

function test_skip_to_previous_word()
  App.screen.init{width=120, height=60}
  Editor_state = edit.initialize_test_state()
  Editor_state.lines = load_array{'abc def'}
  Text.redraw_all(Editor_state)
  Editor_state.cursor1 = {line=1, pos=5}  -- at the start of second word
  edit.draw(Editor_state)
  edit.run_after_keychord(Editor_state, 'M-left')
  check_eq(Editor_state.cursor1.pos, 1, 'check')
end

function test_skip_past_tab_to_previous_word()
  App.screen.init{width=120, height=60}
  Editor_state = edit.initialize_test_state()
  Editor_state.lines = load_array{'abc def\tghi'}
  Text.redraw_all(Editor_state)
  Editor_state.cursor1 = {line=1, pos=10}  -- within third word
  edit.draw(Editor_state)
  edit.run_after_keychord(Editor_state, 'M-left')
  check_eq(Editor_state.cursor1.pos, 9, 'check')
end

function test_skip_multiple_spaces_to_previous_word()
  App.screen.init{width=120, height=60}
  Editor_state = edit.initialize_test_state()
  Editor_state.lines = load_array{'abc  def'}
  Text.redraw_all(Editor_state)
  Editor_state.cursor1 = {line=1, pos=6}  -- at the start of second word
  edit.draw(Editor_state)
  edit.run_after_keychord(Editor_state, 'M-left')
  check_eq(Editor_state.cursor1.pos, 1, 'check')
end

function test_move_to_start_of_word_on_previous_line()
  App.screen.init{width=120, height=60}
  Editor_state = edit.initialize_test_state()
  Editor_state.lines = load_array{'abc def', 'ghi'}
  Text.redraw_all(Editor_state)
  Editor_state.cursor1 = {line=2, pos=1}
  edit.draw(Editor_state)
  edit.run_after_keychord(Editor_state, 'M-left')
  check_eq(Editor_state.cursor1.line, 1, 'line')
  check_eq(Editor_state.cursor1.pos, 5, 'pos')
end

function test_move_past_end_of_word()
  App.screen.init{width=120, height=60}
  Editor_state = edit.initialize_test_state()
  Editor_state.lines = load_array{'abc def'}
  Text.redraw_all(Editor_state)
  Editor_state.cursor1 = {line=1, pos=1}
  edit.draw(Editor_state)
  edit.run_after_keychord(Editor_state, 'M-right')
  check_eq(Editor_state.cursor1.pos, 4, 'check')
end

function test_skip_to_next_word()
  App.screen.init{width=120, height=60}
  Editor_state = edit.initialize_test_state()
  Editor_state.lines = load_array{'abc def'}
  Text.redraw_all(Editor_state)
  Editor_state.cursor1 = {line=1, pos=4}  -- at the space between words
  edit.draw(Editor_state)
  edit.run_after_keychord(Editor_state, 'M-right')
  check_eq(Editor_state.cursor1.pos, 8, 'check')
end

function test_skip_past_tab_to_next_word()
  App.screen.init{width=120, height=60}
  Editor_state = edit.initialize_test_state()
  Editor_state.lines = load_array{'abc\tdef'}
  Text.redraw_all(Editor_state)
  Editor_state.cursor1 = {line=1, pos=1}  -- at the space between words
  edit.draw(Editor_state)
  edit.run_after_keychord(Editor_state, 'M-right')
  check_eq(Editor_state.cursor1.pos, 4, 'check')
end

function test_skip_multiple_spaces_to_next_word()
  App.screen.init{width=120, height=60}
  Editor_state = edit.initialize_test_state()
  Editor_state.lines = load_array{'abc  def'}
  Text.redraw_all(Editor_state)
  Editor_state.cursor1 = {line=1, pos=4}  -- at the start of second word
  edit.draw(Editor_state)
  edit.run_after_keychord(Editor_state, 'M-right')
  check_eq(Editor_state.cursor1.pos, 9, 'check')
end

function test_move_past_end_of_word_on_next_line()
  App.screen.init{width=120, height=60}
  Editor_state = edit.initialize_test_state()
  Editor_state.lines = load_array{'abc def', 'ghi'}
  Text.redraw_all(Editor_state)
  Editor_state.cursor1 = {line=1, pos=8}
  edit.draw(Editor_state)
  edit.run_after_keychord(Editor_state, 'M-right')
  check_eq(Editor_state.cursor1.line, 2, 'line')
  check_eq(Editor_state.cursor1.pos, 4, 'pos')
end

function test_click_moves_cursor()
  App.screen.init{width=50, height=60}
  Editor_state = edit.initialize_test_state()
  Editor_state.lines = load_array{'abc', 'def', 'xyz'}
  Text.redraw_all(Editor_state)
  Editor_state.cursor1 = {line=1, pos=1}
  Editor_state.screen_top1 = {line=1, pos=1}
  Editor_state.screen_bottom1 = {}
  Editor_state.selection1 = {}
  edit.draw(Editor_state)  -- populate line_cache.starty for each line Editor_state.line_cache
  edit.run_after_mouse_release(Editor_state, Editor_state.left+8,Editor_state.top+5, 1)
  check_eq(Editor_state.cursor1.line, 1, 'cursor:line')
  check_eq(Editor_state.cursor1.pos, 2, 'cursor:pos')
  -- selection is empty to avoid perturbing future edits
  check_nil(Editor_state.selection1.line, 'selection:line')
  check_nil(Editor_state.selection1.pos, 'selection:pos')
end

function test_click_to_left_of_line()
  -- display a line with the cursor in the middle
  App.screen.init{width=50, height=80}
  Editor_state = edit.initialize_test_state()
  Editor_state.lines = load_array{'abc'}
  Text.redraw_all(Editor_state)
  Editor_state.cursor1 = {line=1, pos=3}
  Editor_state.screen_top1 = {line=1, pos=1}
  Editor_state.screen_bottom1 = {}
  -- click to the left of the line
  edit.draw(Editor_state)
  edit.run_after_mouse_click(Editor_state, Editor_state.left-4,Editor_state.top+5, 1)
  -- cursor moves to start of line
  check_eq(Editor_state.cursor1.line, 1, 'cursor:line')
  check_eq(Editor_state.cursor1.pos, 1, 'cursor:pos')
  check_nil(Editor_state.selection1.line, 'selection is empty to avoid perturbing future edits')
end

function test_click_takes_margins_into_account()
  -- display two lines with cursor on one of them
  App.screen.init{width=100, height=80}
  Editor_state = edit.initialize_test_state()
  Editor_state.left = 50  -- occupy only right side of screen
  Editor_state.lines = load_array{'abc', 'def'}
  Text.redraw_all(Editor_state)
  Editor_state.cursor1 = {line=2, pos=1}
  Editor_state.screen_top1 = {line=1, pos=1}
  Editor_state.screen_bottom1 = {}
  -- click on the other line
  edit.draw(Editor_state)
  edit.run_after_mouse_click(Editor_state, Editor_state.left+8,Editor_state.top+5, 1)
  -- cursor moves
  check_eq(Editor_state.cursor1.line, 1, 'cursor:line')
  check_eq(Editor_state.cursor1.pos, 2, 'cursor:pos')
  check_nil(Editor_state.selection1.line, 'selection is empty to avoid perturbing future edits')
end

function test_click_on_empty_line()
  -- display two lines with the first one empty
  App.screen.init{width=50, height=80}
  Editor_state = edit.initialize_test_state()
  Editor_state.lines = load_array{'', 'def'}
  Text.redraw_all(Editor_state)
  Editor_state.cursor1 = {line=2, pos=1}
  Editor_state.screen_top1 = {line=1, pos=1}
  Editor_state.screen_bottom1 = {}
  -- click on the empty line
  edit.draw(Editor_state)
  edit.run_after_mouse_click(Editor_state, Editor_state.left+8,Editor_state.top+5, 1)
  -- cursor moves
  check_eq(Editor_state.cursor1.line, 1, 'cursor')
end

function test_draw_text()
  App.screen.init{width=120, height=60}
  Editor_state = edit.initialize_test_state()
  Editor_state.lines = load_array{'abc', 'def', 'ghi'}
  Text.redraw_all(Editor_state)
  Editor_state.cursor1 = {line=1, pos=1}
  Editor_state.screen_top1 = {line=1, pos=1}
  Editor_state.screen_bottom1 = {}
  edit.draw(Editor_state)
  local y = Editor_state.top
  App.screen.check(y, 'abc', 'screen:1')
  y = y + Editor_state.line_height
  App.screen.check(y, 'def', 'screen:2')
  y = y + Editor_state.line_height
  App.screen.check(y, 'ghi', 'screen:3')
end

function test_draw_wrapping_text()
  App.screen.init{width=50, height=60}
  Editor_state = edit.initialize_test_state()
  Editor_state.lines = load_array{'abc', 'defgh', 'xyz'}
  Text.redraw_all(Editor_state)
  Editor_state.cursor1 = {line=1, pos=1}
  Editor_state.screen_top1 = {line=1, pos=1}
  Editor_state.screen_bottom1 = {}
  edit.draw(Editor_state)
  local y = Editor_state.top
  App.screen.check(y, 'abc', 'screen:1')
  y = y + Editor_state.line_height
  App.screen.check(y, 'de', 'screen:2')
  y = y + Editor_state.line_height
  App.screen.check(y, 'fgh', 'screen:3')
end

function test_draw_word_wrapping_text()
  App.screen.init{width=60, height=60}
  Editor_state = edit.initialize_test_state()
  Editor_state.lines = load_array{'abc def ghi', 'jkl'}
  Text.redraw_all(Editor_state)
  Editor_state.cursor1 = {line=1, pos=1}
  Editor_state.screen_top1 = {line=1, pos=1}
  Editor_state.screen_bottom1 = {}
  edit.draw(Editor_state)
  local y = Editor_state.top
  App.screen.check(y, 'abc ', 'screen:1')
  y = y + Editor_state.line_height
  App.screen.check(y, 'def ', 'screen:2')
  y = y + Editor_state.line_height
  App.screen.check(y, 'ghi', 'screen:3')
end

function test_click_on_wrapping_line()
  -- display two screen lines with cursor on one of them
  App.screen.init{width=50, height=80}
  Editor_state = edit.initialize_test_state()
  Editor_state.lines = load_array{'abc def ghi jkl mno pqr stu'}
  Text.redraw_all(Editor_state)
  Editor_state.cursor1 = {line=1, pos=20}
  Editor_state.screen_top1 = {line=1, pos=1}
  Editor_state.screen_bottom1 = {}
  -- click on the other line
  edit.draw(Editor_state)
  edit.run_after_mouse_click(Editor_state, Editor_state.left+8,Editor_state.top+5, 1)
  -- cursor moves
  check_eq(Editor_state.cursor1.line, 1, 'cursor:line')
  check_eq(Editor_state.cursor1.pos, 2, 'cursor:pos')
  check_nil(Editor_state.selection1.line, 'selection is empty to avoid perturbing future edits')
end

function test_click_on_wrapping_line_takes_margins_into_account()
  -- display two screen lines with cursor on one of them
  App.screen.init{width=100, height=80}
  Editor_state = edit.initialize_test_state()
  Editor_state.left = 50  -- occupy only right side of screen
  Editor_state.lines = load_array{'abc def ghi jkl mno pqr stu'}
  Text.redraw_all(Editor_state)
  Editor_state.cursor1 = {line=1, pos=20}
  Editor_state.screen_top1 = {line=1, pos=1}
  Editor_state.screen_bottom1 = {}
  -- click on the other line
  edit.draw(Editor_state)
  edit.run_after_mouse_click(Editor_state, Editor_state.left+8,Editor_state.top+5, 1)
  -- cursor moves
  check_eq(Editor_state.cursor1.line, 1, 'cursor:line')
  check_eq(Editor_state.cursor1.pos, 2, 'cursor:pos')
  check_nil(Editor_state.selection1.line, 'selection is empty to avoid perturbing future edits')
end

function test_draw_text_wrapping_within_word()
  -- arrange a screen line that needs to be split within a word
  App.screen.init{width=60, height=60}
  Editor_state = edit.initialize_test_state()
  Editor_state.lines = load_array{'abcd e fghijk', 'xyz'}
  Text.redraw_all(Editor_state)
  Editor_state.cursor1 = {line=1, pos=1}
  Editor_state.screen_top1 = {line=1, pos=1}
  Editor_state.screen_bottom1 = {}
  edit.draw(Editor_state)
  local y = Editor_state.top
  App.screen.check(y, 'abcd ', 'screen:1')
  y = y + Editor_state.line_height
  App.screen.check(y, 'e fgh', 'screen:2')
  y = y + Editor_state.line_height
  App.screen.check(y, 'ijk', 'screen:3')
end

function test_draw_wrapping_text_containing_non_ascii()
  -- draw a long line containing non-ASCII
  App.screen.init{width=60, height=60}
  Editor_state = edit.initialize_test_state()
  Editor_state.lines = load_array{'madam I’m adam', 'xyz'}  -- notice the non-ASCII apostrophe
  Text.redraw_all(Editor_state)
  Editor_state.cursor1 = {line=1, pos=1}
  Editor_state.screen_top1 = {line=1, pos=1}
  Editor_state.screen_bottom1 = {}
  edit.draw(Editor_state)
  local y = Editor_state.top
  App.screen.check(y, 'mad', 'screen:1')
  y = y + Editor_state.line_height
  App.screen.check(y, 'am I', 'screen:2')
  y = y + Editor_state.line_height
  App.screen.check(y, '’m a', 'screen:3')
end

function test_click_past_end_of_screen_line()
  -- display a wrapping line
  App.screen.init{width=75, height=80}
  Editor_state = edit.initialize_test_state()
                               --  12345678901234
  Editor_state.lines = load_array{"madam I'm adam"}
  Text.redraw_all(Editor_state)
  Editor_state.cursor1 = {line=1, pos=1}
  Editor_state.screen_top1 = {line=1, pos=1}
  Editor_state.screen_bottom1 = {}
  edit.draw(Editor_state)
  local y = Editor_state.top
  App.screen.check(y, 'madam ', 'baseline/screen:1')
  y = y + Editor_state.line_height
  App.screen.check(y, "I'm ad", 'baseline/screen:2')
  y = y + Editor_state.line_height
  -- click past end of second screen line
  edit.run_after_mouse_click(Editor_state, App.screen.width-2,y-2, 1)
  -- cursor moves to end of screen line
  check_eq(Editor_state.cursor1.line, 1, 'cursor:line')
  check_eq(Editor_state.cursor1.pos, 12, 'cursor:pos')
end

function test_click_on_wrapping_line_rendered_from_partway_at_top_of_screen()
  -- display a wrapping line from its second screen line
  App.screen.init{width=75, height=80}
  Editor_state = edit.initialize_test_state()
                               --  12345678901234
  Editor_state.lines = load_array{"madam I'm adam"}
  Text.redraw_all(Editor_state)
  Editor_state.cursor1 = {line=1, pos=8}
  Editor_state.screen_top1 = {line=1, pos=7}
  Editor_state.screen_bottom1 = {}
  edit.draw(Editor_state)
  local y = Editor_state.top
  App.screen.check(y, "I'm ad", 'baseline/screen:2')
  y = y + Editor_state.line_height
  -- click past end of second screen line
  edit.run_after_mouse_click(Editor_state, App.screen.width-2,y-2, 1)
  -- cursor moves to end of screen line
  check_eq(Editor_state.cursor1.line, 1, 'cursor:line')
  check_eq(Editor_state.cursor1.pos, 12, 'cursor:pos')
end

function test_click_past_end_of_wrapping_line()
  -- display a wrapping line
  App.screen.init{width=75, height=80}
  Editor_state = edit.initialize_test_state()
                               --  12345678901234
  Editor_state.lines = load_array{"madam I'm adam"}
  Text.redraw_all(Editor_state)
  Editor_state.cursor1 = {line=1, pos=1}
  Editor_state.screen_top1 = {line=1, pos=1}
  Editor_state.screen_bottom1 = {}
  edit.draw(Editor_state)
  local y = Editor_state.top
  App.screen.check(y, 'madam ', 'baseline/screen:1')
  y = y + Editor_state.line_height
  App.screen.check(y, "I'm ad", 'baseline/screen:2')
  y = y + Editor_state.line_height
  App.screen.check(y, 'am', 'baseline/screen:3')
  y = y + Editor_state.line_height
  -- click past the end of it
  edit.run_after_mouse_click(Editor_state, App.screen.width-2,y-2, 1)
  -- cursor moves to end of line
  check_eq(Editor_state.cursor1.pos, 15, 'cursor')  -- one more than the number of UTF-8 code-points
end

function test_click_past_end_of_wrapping_line_containing_non_ascii()
  -- display a wrapping line containing non-ASCII
  App.screen.init{width=75, height=80}
  Editor_state = edit.initialize_test_state()
                               --  12345678901234
  Editor_state.lines = load_array{'madam I’m adam'}  -- notice the non-ASCII apostrophe
  Text.redraw_all(Editor_state)
  Editor_state.cursor1 = {line=1, pos=1}
  Editor_state.screen_top1 = {line=1, pos=1}
  Editor_state.screen_bottom1 = {}
  edit.draw(Editor_state)
  local y = Editor_state.top
  App.screen.check(y, 'madam ', 'baseline/screen:1')
  y = y + Editor_state.line_height
  App.screen.check(y, 'I’m ad', 'baseline/screen:2')
  y = y + Editor_state.line_height
  App.screen.check(y, 'am', 'baseline/screen:3')
  y = y + Editor_state.line_height
  -- click past the end of it
  edit.run_after_mouse_click(Editor_state, App.screen.width-2,y-2, 1)
  -- cursor moves to end of line
  check_eq(Editor_state.cursor1.pos, 15, 'cursor')  -- one more than the number of UTF-8 code-points
end

function test_click_past_end_of_word_wrapping_line()
  -- display a long line wrapping at a word boundary on a screen of more realistic length
  App.screen.init{width=160, height=80}
  Editor_state = edit.initialize_test_state()
                                -- 0        1         2
                                -- 123456789012345678901
  Editor_state.lines = load_array{'the quick brown fox jumped over the lazy dog'}
  Text.redraw_all(Editor_state)
  Editor_state.cursor1 = {line=1, pos=1}
  Editor_state.screen_top1 = {line=1, pos=1}
  Editor_state.screen_bottom1 = {}
  edit.draw(Editor_state)
  local y = Editor_state.top
  App.screen.check(y, 'the quick brown fox ', 'baseline/screen:1')
  y = y + Editor_state.line_height
  -- click past the end of the screen line
  edit.run_after_mouse_click(Editor_state, App.screen.width-2,y-2, 1)
  -- cursor moves to end of screen line
  check_eq(Editor_state.cursor1.pos, 20, 'cursor')
end

function test_select_text()
  -- display a line of text
  App.screen.init{width=75, height=80}
  Editor_state = edit.initialize_test_state()
  Editor_state.lines = load_array{'abc def'}
  Text.redraw_all(Editor_state)
  Editor_state.cursor1 = {line=1, pos=1}
  Editor_state.screen_top1 = {line=1, pos=1}
  Editor_state.screen_bottom1 = {}
  edit.draw(Editor_state)
  -- select a letter
  App.fake_key_press('lshift')
  edit.run_after_keychord(Editor_state, 'S-right')
  App.fake_key_release('lshift')
  edit.key_release(Editor_state, 'lshift')
  -- selection persists even after shift is released
  check_eq(Editor_state.selection1.line, 1, 'selection:line')
  check_eq(Editor_state.selection1.pos, 1, 'selection:pos')
  check_eq(Editor_state.cursor1.line, 1, 'cursor:line')
  check_eq(Editor_state.cursor1.pos, 2, 'cursor:pos')
end

function test_cursor_movement_without_shift_resets_selection()
  -- display a line of text with some part selected
  App.screen.init{width=75, height=80}
  Editor_state = edit.initialize_test_state()
  Editor_state.lines = load_array{'abc'}
  Text.redraw_all(Editor_state)
  Editor_state.cursor1 = {line=1, pos=1}
  Editor_state.selection1 = {line=1, pos=2}
  Editor_state.screen_top1 = {line=1, pos=1}
  Editor_state.screen_bottom1 = {}
  edit.draw(Editor_state)
  -- press an arrow key without shift
  edit.run_after_keychord(Editor_state, 'right')
  -- no change to data, selection is reset
  check_nil(Editor_state.selection1.line, 'check')
  check_eq(Editor_state.lines[1].data, 'abc', 'data')
end

function test_edit_deletes_selection()
  -- display a line of text with some part selected
  App.screen.init{width=75, height=80}
  Editor_state = edit.initialize_test_state()
  Editor_state.lines = load_array{'abc'}
  Text.redraw_all(Editor_state)
  Editor_state.cursor1 = {line=1, pos=1}
  Editor_state.selection1 = {line=1, pos=2}
  Editor_state.screen_top1 = {line=1, pos=1}
  Editor_state.screen_bottom1 = {}
  edit.draw(Editor_state)
  -- press a key
  edit.run_after_text_input(Editor_state, 'x')
  -- selected text is deleted and replaced with the key
  check_eq(Editor_state.lines[1].data, 'xbc', 'check')
end

function test_edit_with_shift_key_deletes_selection()
  -- display a line of text with some part selected
  App.screen.init{width=75, height=80}
  Editor_state = edit.initialize_test_state()
  Editor_state.lines = load_array{'abc'}
  Text.redraw_all(Editor_state)
  Editor_state.cursor1 = {line=1, pos=1}
  Editor_state.selection1 = {line=1, pos=2}
  Editor_state.screen_top1 = {line=1, pos=1}
  Editor_state.screen_bottom1 = {}
  edit.draw(Editor_state)
  -- mimic precise keypresses for a capital letter
  App.fake_key_press('lshift')
  edit.keychord_press(Editor_state, 'd', 'd')
  edit.text_input(Editor_state, 'D')
  edit.key_release(Editor_state, 'd')
  App.fake_key_release('lshift')
  -- selected text is deleted and replaced with the key
  check_nil(Editor_state.selection1.line, 'check')
  check_eq(Editor_state.lines[1].data, 'Dbc', 'data')
end

function test_copy_does_not_reset_selection()
  -- display a line of text with a selection
  App.screen.init{width=75, height=80}
  Editor_state = edit.initialize_test_state()
  Editor_state.lines = load_array{'abc'}
  Text.redraw_all(Editor_state)
  Editor_state.cursor1 = {line=1, pos=1}
  Editor_state.selection1 = {line=1, pos=2}
  Editor_state.screen_top1 = {line=1, pos=1}
  Editor_state.screen_bottom1 = {}
  edit.draw(Editor_state)
  -- copy selection
  edit.run_after_keychord(Editor_state, 'C-c')
  check_eq(App.clipboard, 'a', 'clipboard')
  -- selection is reset since shift key is not pressed
  check(Editor_state.selection1.line, 'check')
end

function test_cut()
  -- display a line of text with some part selected
  App.screen.init{width=75, height=80}
  Editor_state = edit.initialize_test_state()
  Editor_state.lines = load_array{'abc'}
  Text.redraw_all(Editor_state)
  Editor_state.cursor1 = {line=1, pos=1}
  Editor_state.selection1 = {line=1, pos=2}
  Editor_state.screen_top1 = {line=1, pos=1}
  Editor_state.screen_bottom1 = {}
  edit.draw(Editor_state)
  -- press a key
  edit.run_after_keychord(Editor_state, 'C-x')
  check_eq(App.clipboard, 'a', 'clipboard')
  -- selected text is deleted
  check_eq(Editor_state.lines[1].data, 'bc', 'data')
end

function test_paste_replaces_selection()
  -- display a line of text with a selection
  App.screen.init{width=75, height=80}
  Editor_state = edit.initialize_test_state()
  Editor_state.lines = load_array{'abc', 'def'}
  Text.redraw_all(Editor_state)
  Editor_state.cursor1 = {line=2, pos=1}
  Editor_state.selection1 = {line=1, pos=1}
  Editor_state.screen_top1 = {line=1, pos=1}
  Editor_state.screen_bottom1 = {}
  edit.draw(Editor_state)
  -- set clipboard
  App.clipboard = 'xyz'
  -- paste selection
  edit.run_after_keychord(Editor_state, 'C-v')
  -- selection is reset since shift key is not pressed
  -- selection includes the newline, so it's also deleted
  check_eq(Editor_state.lines[1].data, 'xyzdef', 'check')
end

function test_deleting_selection_may_scroll()
  -- display lines 2/3/4
  App.screen.init{width=120, height=60}
  Editor_state = edit.initialize_test_state()
  Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl'}
  Text.redraw_all(Editor_state)
  Editor_state.cursor1 = {line=3, pos=2}
  Editor_state.screen_top1 = {line=2, pos=1}
  Editor_state.screen_bottom1 = {}
  edit.draw(Editor_state)
  local y = Editor_state.top
  App.screen.check(y, 'def', 'baseline/screen:1')
  y = y + Editor_state.line_height
  App.screen.check(y, 'ghi', 'baseline/screen:2')
  y = y + Editor_state.line_height
  App.screen.check(y, 'jkl', 'baseline/screen:3')
  -- set up a selection starting above the currently displayed page
  Editor_state.selection1 = {line=1, pos=2}
  -- delete selection
  edit.run_after_keychord(Editor_state, 'backspace')
  -- page scrolls up
  check_eq(Editor_state.screen_top1.line, 1, 'check')
  check_eq(Editor_state.lines[1].data, 'ahi', 'data')
end

function test_edit_wrapping_text()
  App.screen.init{width=50, height=60}
  Editor_state = edit.initialize_test_state()
  Editor_state.lines = load_array{'abc', 'def', 'xyz'}
  Text.redraw_all(Editor_state)
  Editor_state.cursor1 = {line=2, pos=4}
  Editor_state.screen_top1 = {line=1, pos=1}
  Editor_state.screen_bottom1 = {}
  edit.draw(Editor_state)
  edit.run_after_text_input(Editor_state, 'g')
  local y = Editor_state.top
  App.screen.check(y, 'abc', 'screen:1')
  y = y + Editor_state.line_height
  App.screen.check(y, 'de', 'screen:2')
  y = y + Editor_state.line_height
  App.screen.check(y, 'fg', 'screen:3')
end

function test_insert_newline()
  -- display a few lines
  App.screen.init{width=Editor_state.left+30, height=60}
  Editor_state = edit.initialize_test_state()
  Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl'}
  Text.redraw_all(Editor_state)
  Editor_state.cursor1 = {line=1, pos=2}
  Editor_state.screen_top1 = {line=1, pos=1}
  Editor_state.screen_bottom1 = {}
  edit.draw(Editor_state)
  local y = Editor_state.top
  App.screen.check(y, 'abc', 'baseline/screen:1')
  y = y + Editor_state.line_height
  App.screen.check(y, 'def', 'baseline/screen:2')
  y = y + Editor_state.line_height
  App.screen.check(y, 'ghi', 'baseline/screen:3')
  -- hitting the enter key splits the line
  edit.run_after_keychord(Editor_state, 'return')
  check_eq(Editor_state.screen_top1.line, 1, 'screen_top')
  check_eq(Editor_state.cursor1.line, 2, 'cursor:line')
  check_eq(Editor_state.cursor1.pos, 1, 'cursor:pos')
  y = Editor_state.top
  App.screen.check(y, 'a', 'screen:1')
  y = y + Editor_state.line_height
  App.screen.check(y, 'bc', 'screen:2')
  y = y + Editor_state.line_height
  App.screen.check(y, 'def', 'screen:3')
end

function test_insert_newline_at_start_of_line()
  -- display a line
  App.screen.init{width=Editor_state.left+30, height=60}
  Editor_state = edit.initialize_test_state()
  Editor_state.lines = load_array{'abc'}
  Text.redraw_all(Editor_state)
  Editor_state.cursor1 = {line=1, pos=1}
  Editor_state.screen_top1 = {line=1, pos=1}
  Editor_state.screen_bottom1 = {}
  -- hitting the enter key splits the line
  edit.run_after_keychord(Editor_state, 'return')
  check_eq(Editor_state.cursor1.line, 2, 'cursor:line')
  check_eq(Editor_state.cursor1.pos, 1, 'cursor:pos')
  check_eq(Editor_state.lines[1].data, '', 'data:1')
  check_eq(Editor_state.lines[2].data, 'abc', 'data:2')
end

function test_insert_from_clipboard()
  -- display a few lines
  App.screen.init{width=Editor_state.left+30, height=60}
  Editor_state = edit.initialize_test_state()
  Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl'}
  Text.redraw_all(Editor_state)
  Editor_state.cursor1 = {line=1, pos=2}
  Editor_state.screen_top1 = {line=1, pos=1}
  Editor_state.screen_bottom1 = {}
  edit.draw(Editor_state)
  local y = Editor_state.top
  App.screen.check(y, 'abc', 'baseline/screen:1')
  y = y + Editor_state.line_height
  App.screen.check(y, 'def', 'baseline/screen:2')
  y = y + Editor_state.line_height
  App.screen.check(y, 'ghi', 'baseline/screen:3')
  -- paste some text including a newline, check that new line is created
  App.clipboard = 'xy\nz'
  edit.run_after_keychord(Editor_state, 'C-v')
  check_eq(Editor_state.screen_top1.line, 1, 'screen_top')
  check_eq(Editor_state.cursor1.line, 2, 'cursor:line')
  check_eq(Editor_state.cursor1.pos, 2, 'cursor:pos')
  y = Editor_state.top
  App.screen.check(y, 'axy', 'screen:1')
  y = y + Editor_state.line_height
  App.screen.check(y, 'zbc', 'screen:2')
  y = y + Editor_state.line_height
  App.screen.check(y, 'def', 'screen:3')
end

function test_select_text_using_mouse()
  App.screen.init{width=50, height=60}
  Editor_state = edit.initialize_test_state()
  Editor_state.lines = load_array{'abc', 'def', 'xyz'}
  Text.redraw_all(Editor_state)
  Editor_state.cursor1 = {line=1, pos=1}
  Editor_state.screen_top1 = {line=1, pos=1}
  Editor_state.screen_bottom1 = {}
  Editor_state.selection1 = {}
  edit.draw(Editor_state)  -- populate line_cache.starty for each line Editor_state.line_cache
  -- press and hold on first location
  edit.run_after_mouse_press(Editor_state, Editor_state.left+8,Editor_state.top+5, 1)
  -- drag and release somewhere else
  edit.run_after_mouse_release(Editor_state, Editor_state.left+20,Editor_state.top+Editor_state.line_height+5, 1)
  check_eq(Editor_state.selection1.line, 1, 'selection:line')
  check_eq(Editor_state.selection1.pos, 2, 'selection:pos')
  check_eq(Editor_state.cursor1.line, 2, 'cursor:line')
  check_eq(Editor_state.cursor1.pos, 4, 'cursor:pos')
end

function test_select_text_using_mouse_and_shift()
  App.screen.init{width=50, height=60}
  Editor_state = edit.initialize_test_state()
  Editor_state.lines = load_array{'abc', 'def', 'xyz'}
  Text.redraw_all(Editor_state)
  Editor_state.cursor1 = {line=1, pos=1}
  Editor_state.screen_top1 = {line=1, pos=1}
  Editor_state.screen_bottom1 = {}
  Editor_state.selection1 = {}
  edit.draw(Editor_state)  -- populate line_cache.starty for each line Editor_state.line_cache
  -- click on first location
  edit.run_after_mouse_press(Editor_state, Editor_state.left+8,Editor_state.top+5, 1)
  edit.run_after_mouse_release(Editor_state, Editor_state.left+8,Editor_state.top+5, 1)
  -- hold down shift and click somewhere else
  App.fake_key_press('lshift')
  edit.run_after_mouse_press(Editor_state, Editor_state.left+20,Editor_state.top+5, 1)
  edit.run_after_mouse_release(Editor_state, Editor_state.left+20,Editor_state.top+Editor_state.line_height+5, 1)
  App.fake_key_release('lshift')
  check_eq(Editor_state.selection1.line, 1, 'selection:line')
  check_eq(Editor_state.selection1.pos, 2, 'selection:pos')
  check_eq(Editor_state.cursor1.line, 2, 'cursor:line')
  check_eq(Editor_state.cursor1.pos, 4, 'cursor:pos')
end

function test_select_text_repeatedly_using_mouse_and_shift()
  App.screen.init{width=50, height=60}
  Editor_state = edit.initialize_test_state()
  Editor_state.lines = load_array{'abc', 'def', 'xyz'}
  Text.redraw_all(Editor_state)
  Text.redraw_all(Editor_state)
  Editor_state.cursor1 = {line=1, pos=1}
  Editor_state.screen_top1 = {line=1, pos=1}
  Editor_state.screen_bottom1 = {}
  Editor_state.selection1 = {}
  edit.draw(Editor_state)  -- populate line_cache.starty for each line Editor_state.line_cache
  -- click on first location
  edit.run_after_mouse_press(Editor_state, Editor_state.left+8,Editor_state.top+5, 1)
  edit.run_after_mouse_release(Editor_state, Editor_state.left+8,Editor_state.top+5, 1)
  -- hold down shift and click on a second location
  App.fake_key_press('lshift')
  edit.run_after_mouse_press(Editor_state, Editor_state.left+20,Editor_state.top+5, 1)
  edit.run_after_mouse_release(Editor_state, Editor_state.left+20,Editor_state.top+Editor_state.line_height+5, 1)
  -- hold down shift and click at a third location
  App.fake_key_press('lshift')
  edit.run_after_mouse_press(Editor_state, Editor_state.left+20,Editor_state.top+5, 1)
  edit.run_after_mouse_release(Editor_state, Editor_state.left+8,Editor_state.top+Editor_state.line_height+5, 1)
  App.fake_key_release('lshift')
  -- selection is between first and third location. forget the second location, not the first.
  check_eq(Editor_state.selection1.line, 1, 'selection:line')
  check_eq(Editor_state.selection1.pos, 2, 'selection:pos')
  check_eq(Editor_state.cursor1.line, 2, 'cursor:line')
  check_eq(Editor_state.cursor1.pos, 2, 'cursor:pos')
end

function test_cut_without_selection()
  -- display a few lines
  App.screen.init{width=Editor_state.left+30, height=60}
  Editor_state = edit.initialize_test_state()
  Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl'}
  Text.redraw_all(Editor_state)
  Editor_state.cursor1 = {line=1, pos=2}
  Editor_state.screen_top1 = {line=1, pos=1}
  Editor_state.screen_bottom1 = {}
  Editor_state.selection1 = {}
  edit.draw(Editor_state)
  -- try to cut without selecting text
  edit.run_after_keychord(Editor_state, 'C-x')
  -- no crash
  check_nil(Editor_state.selection1.line, 'check')
end

function test_pagedown()
  App.screen.init{width=120, height=45}
  Editor_state = edit.initialize_test_state()
  Editor_state.lines = load_array{'abc', 'def', 'ghi'}
  Text.redraw_all(Editor_state)
  Editor_state.cursor1 = {line=1, pos=1}
  Editor_state.screen_top1 = {line=1, pos=1}
  Editor_state.screen_bottom1 = {}
  -- initially the first two lines are displayed
  edit.draw(Editor_state)
  local y = Editor_state.top
  App.screen.check(y, 'abc', 'baseline/screen:1')
  y = y + Editor_state.line_height
  App.screen.check(y, 'def', 'baseline/screen:2')
  -- after pagedown the bottom line becomes the top
  edit.run_after_keychord(Editor_state, 'pagedown')
  check_eq(Editor_state.screen_top1.line, 2, 'screen_top')
  check_eq(Editor_state.cursor1.line, 2, 'cursor')
  y = Editor_state.top
  App.screen.check(y, 'def', 'screen:1')
  y = y + Editor_state.line_height
  App.screen.check(y, 'ghi', 'screen:2')
end

function test_pagedown_skips_drawings()
  -- some lines of text with a drawing intermixed
  local drawing_width = 50
  App.screen.init{width=Editor_state.left+drawing_width, height=80}
  Editor_state = edit.initialize_test_state()
  Editor_state.lines = load_array{'abc',               -- height 15
                                  '```lines', '```',   -- height 25
                                  'def',               -- height 15
                                  'ghi'}               -- height 15
  Text.redraw_all(Editor_state)
  check_eq(Editor_state.lines[2].mode, 'drawing', 'baseline/lines')
  Editor_state.cursor1 = {line=1, pos=1}
  Editor_state.screen_top1 = {line=1, pos=1}
  Editor_state.screen_bottom1 = {}
  local drawing_height = Drawing_padding_height + drawing_width/2  -- default
  -- initially the screen displays the first line and the drawing
  -- 15px margin + 15px line1 + 10px margin + 25px drawing + 10px margin = 75px < screen height 80px
  edit.draw(Editor_state)
  local y = Editor_state.top
  App.screen.check(y, 'abc', 'baseline/screen:1')
  -- after pagedown the screen draws the drawing up top
  -- 15px margin + 10px margin + 25px drawing + 10px margin + 15px line3 = 75px < screen height 80px
  edit.run_after_keychord(Editor_state, 'pagedown')
  check_eq(Editor_state.screen_top1.line, 2, 'screen_top')
  check_eq(Editor_state.cursor1.line, 3, 'cursor')
  y = Editor_state.top + drawing_height
  App.screen.check(y, 'def', 'screen:1')
end

function test_pagedown_can_start_from_middle_of_long_wrapping_line()
  -- draw a few lines starting from a very long wrapping line
  App.screen.init{width=Editor_state.left+30, height=60}
  Editor_state = edit.initialize_test_state()
  Editor_state.lines = load_array{'abc def ghi jkl mno pqr stu vwx yza bcd efg hij', 'XYZ'}
  Text.redraw_all(Editor_state)
  Editor_state.cursor1 = {line=1, pos=2}
  Editor_state.screen_top1 = {line=1, pos=1}
  Editor_state.screen_bottom1 = {}
  edit.draw(Editor_state)
  local y = Editor_state.top
  App.screen.check(y, 'abc ', 'baseline/screen:1')
  y = y + Editor_state.line_height
  App.screen.check(y, 'def ', 'baseline/screen:2')
  y = y + Editor_state.line_height
  App.screen.check(y, 'ghi ', 'baseline/screen:3')
  -- after pagedown we scroll down the very long wrapping line
  edit.run_after_keychord(Editor_state, 'pagedown')
  check_eq(Editor_state.screen_top1.line, 1, 'screen_top:line')
  check_eq(Editor_state.screen_top1.pos, 9, 'screen_top:pos')
  y = Editor_state.top
  App.screen.check(y, 'ghi ', 'screen:1')
  y = y + Editor_state.line_height
  App.screen.check(y, 'jkl ', 'screen:2')
  y = y + Editor_state.line_height
  App.screen.check(y, 'mno ', 'screen:3')
end

function test_pagedown_never_moves_up()
  -- draw the final screen line of a wrapping line
  App.screen.init{width=Editor_state.left+30, height=60}
  Editor_state = edit.initialize_test_state()
  Editor_state.lines = load_array{'abc def ghi'}
  Text.redraw_all(Editor_state)
  Editor_state.cursor1 = {line=1, pos=9}
  Editor_state.screen_top1 = {line=1, pos=9}
  Editor_state.screen_bottom1 = {}
  edit.draw(Editor_state)
  -- pagedown makes no change
  edit.run_after_keychord(Editor_state, 'pagedown')
  check_eq(Editor_state.screen_top1.line, 1, 'screen_top:line')
  check_eq(Editor_state.screen_top1.pos, 9, 'screen_top:pos')
end

function test_down_arrow_moves_cursor()
  App.screen.init{width=120, height=60}
  Editor_state = edit.initialize_test_state()
  Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl'}
  Text.redraw_all(Editor_state)
  Editor_state.cursor1 = {line=1, pos=1}
  Editor_state.screen_top1 = {line=1, pos=1}
  Editor_state.screen_bottom1 = {}
  -- initially the first three lines are displayed
  edit.draw(Editor_state)
  local y = Editor_state.top
  App.screen.check(y, 'abc', 'baseline/screen:1')
  y = y + Editor_state.line_height
  App.screen.check(y, 'def', 'baseline/screen:2')
  y = y + Editor_state.line_height
  App.screen.check(y, 'ghi', 'baseline/screen:3')
  -- after hitting the down arrow, the cursor moves down by 1 line
  edit.run_after_keychord(Editor_state, 'down')
  check_eq(Editor_state.screen_top1.line, 1, 'screen_top')
  check_eq(Editor_state.cursor1.line, 2, 'cursor')
  -- the screen is unchanged
  y = Editor_state.top
  App.screen.check(y, 'abc', 'screen:1')
  y = y + Editor_state.line_height
  App.screen.check(y, 'def', 'screen:2')
  y = y + Editor_state.line_height
  App.screen.check(y, 'ghi', 'screen:3')
end

function test_down_arrow_skips_drawing()
  -- some lines of text with a drawing intermixed
  local drawing_width = 50
  App.screen.init{width=Editor_state.left+drawing_width, height=100}
  Editor_state = edit.initialize_test_state()
  Editor_state.lines = load_array{'abc',               -- height 15
                                  '```lines', '```',   -- height 25
                                  'ghi'}
  Text.redraw_all(Editor_state)
  Editor_state.cursor1 = {line=1, pos=1}
  Editor_state.screen_top1 = {line=1, pos=1}
  Editor_state.screen_bottom1 = {}
  edit.draw(Editor_state)
  local y = Editor_state.top
  App.screen.check(y, 'abc', 'baseline/screen:1')
  y = y + Editor_state.line_height
  local drawing_height = Drawing_padding_height + drawing_width/2  -- default
  y = y + drawing_height
  App.screen.check(y, 'ghi', 'baseline/screen:3')
  check(Editor_state.cursor_x, 'baseline/cursor_x')
  -- after hitting the down arrow the cursor moves down by 2 lines, skipping the drawing
  edit.run_after_keychord(Editor_state, 'down')
  check_eq(Editor_state.cursor1.line, 3, 'cursor')
end

function test_down_arrow_scrolls_down_by_one_line()
  -- display the first three lines with the cursor on the bottom line
  App.screen.init{width=120, height=60}
  Editor_state = edit.initialize_test_state()
  Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl'}
  Text.redraw_all(Editor_state)
  Editor_state.cursor1 = {line=3, pos=1}
  Editor_state.screen_top1 = {line=1, pos=1}
  Editor_state.screen_bottom1 = {}
  edit.draw(Editor_state)
  local y = Editor_state.top
  App.screen.check(y, 'abc', 'baseline/screen:1')
  y = y + Editor_state.line_height
  App.screen.check(y, 'def', 'baseline/screen:2')
  y = y + Editor_state.line_height
  App.screen.check(y, 'ghi', 'baseline/screen:3')
  -- after hitting the down arrow the screen scrolls down by one line
  edit.run_after_keychord(Editor_state, 'down')
  check_eq(Editor_state.screen_top1.line, 2, 'screen_top')
  check_eq(Editor_state.cursor1.line, 4, 'cursor')
  y = Editor_state.top
  App.screen.check(y, 'def', 'screen:1')
  y = y + Editor_state.line_height
  App.screen.check(y, 'ghi', 'screen:2')
  y = y + Editor_state.line_height
  App.screen.check(y, 'jkl', 'screen:3')
end

function test_down_arrow_scrolls_down_by_one_screen_line()
  -- display the first three lines with the cursor on the bottom line
  App.screen.init{width=Editor_state.left+30, height=60}
  Editor_state = edit.initialize_test_state()
  Editor_state.lines = load_array{'abc', 'def', 'ghi jkl', 'mno'}
  Text.redraw_all(Editor_state)
  Editor_state.cursor1 = {line=3, pos=1}
  Editor_state.screen_top1 = {line=1, pos=1}
  Editor_state.screen_bottom1 = {}
  edit.draw(Editor_state)
  local y = Editor_state.top
  App.screen.check(y, 'abc', 'baseline/screen:1')
  y = y + Editor_state.line_height
  App.screen.check(y, 'def', 'baseline/screen:2')
  y = y + Editor_state.line_height
  App.screen.check(y, 'ghi ', 'baseline/screen:3')  -- line wrapping includes trailing whitespace
  -- after hitting the down arrow the screen scrolls down by one line
  edit.run_after_keychord(Editor_state, 'down')
  check_eq(Editor_state.screen_top1.line, 2, 'screen_top')
  check_eq(Editor_state.cursor1.line, 3, 'cursor:line')
  check_eq(Editor_state.cursor1.pos, 5, 'cursor:pos')
  y = Editor_state.top
  App.screen.check(y, 'def', 'screen:1')
  y = y + Editor_state.line_height
  App.screen.check(y, 'ghi ', 'screen:2')
  y = y + Editor_state.line_height
  App.screen.check(y, 'jkl', 'screen:3')
end

function test_down_arrow_scrolls_down_by_one_screen_line_after_splitting_within_word()
  -- display the first three lines with the cursor on the bottom line
  App.screen.init{width=Editor_state.left+30, height=60}
  Editor_state = edit.initialize_test_state()
  Editor_state.lines = load_array{'abc', 'def', 'ghijkl', 'mno'}
  Text.redraw_all(Editor_state)
  Editor_state.cursor1 = {line=3, pos=1}
  Editor_state.screen_top1 = {line=1, pos=1}
  Editor_state.screen_bottom1 = {}
  edit.draw(Editor_state)
  local y = Editor_state.top
  App.screen.check(y, 'abc', 'baseline/screen:1')
  y = y + Editor_state.line_height
  App.screen.check(y, 'def', 'baseline/screen:2')
  y = y + Editor_state.line_height
  App.screen.check(y, 'ghij', 'baseline/screen:3')
  -- after hitting the down arrow the screen scrolls down by one line
  edit.run_after_keychord(Editor_state, 'down')
  check_eq(Editor_state.screen_top1.line, 2, 'screen_top')
  check_eq(Editor_state.cursor1.line, 3, 'cursor:line')
  check_eq(Editor_state.cursor1.pos, 5, 'cursor:pos')
  y = Editor_state.top
  App.screen.check(y, 'def', 'screen:1')
  y = y + Editor_state.line_height
  App.screen.check(y, 'ghij', 'screen:2')
  y = y + Editor_state.line_height
  App.screen.check(y, 'kl', 'screen:3')
end

function test_pagedown_followed_by_down_arrow_does_not_scroll_screen_up()
  App.screen.init{width=Editor_state.left+30, height=60}
  Editor_state = edit.initialize_test_state()
  Editor_state.lines = load_array{'abc', 'def', 'ghijkl', 'mno'}
  Text.redraw_all(Editor_state)
  Editor_state.cursor1 = {line=3, pos=1}
  Editor_state.screen_top1 = {line=1, pos=1}
  Editor_state.screen_bottom1 = {}
  edit.draw(Editor_state)
  local y = Editor_state.top
  App.screen.check(y, 'abc', 'baseline/screen:1')
  y = y + Editor_state.line_height
  App.screen.check(y, 'def', 'baseline/screen:2')
  y = y + Editor_state.line_height
  App.screen.check(y, 'ghij', 'baseline/screen:3')
  -- after hitting pagedown the screen scrolls down to start of a long line
  edit.run_after_keychord(Editor_state, 'pagedown')
  check_eq(Editor_state.screen_top1.line, 3, 'baseline2/screen_top')
  check_eq(Editor_state.cursor1.line, 3, 'baseline2/cursor:line')
  check_eq(Editor_state.cursor1.pos, 1, 'baseline2/cursor:pos')
  -- after hitting down arrow the screen doesn't scroll down further, and certainly doesn't scroll up
  edit.run_after_keychord(Editor_state, 'down')
  check_eq(Editor_state.screen_top1.line, 3, 'screen_top')
  check_eq(Editor_state.cursor1.line, 3, 'cursor:line')
  check_eq(Editor_state.cursor1.pos, 5, 'cursor:pos')
  y = Editor_state.top
  App.screen.check(y, 'ghij', 'screen:1')
  y = y + Editor_state.line_height
  App.screen.check(y, 'kl', 'screen:2')
  y = y + Editor_state.line_height
  App.screen.check(y, 'mno', 'screen:3')
end

function test_up_arrow_moves_cursor()
  -- display the first 3 lines with the cursor on the bottom line
  App.screen.init{width=120, height=60}
  Editor_state = edit.initialize_test_state()
  Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl'}
  Text.redraw_all(Editor_state)
  Editor_state.cursor1 = {line=3, pos=1}
  Editor_state.screen_top1 = {line=1, pos=1}
  Editor_state.screen_bottom1 = {}
  edit.draw(Editor_state)
  local y = Editor_state.top
  App.screen.check(y, 'abc', 'baseline/screen:1')
  y = y + Editor_state.line_height
  App.screen.check(y, 'def', 'baseline/screen:2')
  y = y + Editor_state.line_height
  App.screen.check(y, 'ghi', 'baseline/screen:3')
  -- after hitting the up arrow the cursor moves up by 1 line
  edit.run_after_keychord(Editor_state, 'up')
  check_eq(Editor_state.screen_top1.line, 1, 'screen_top')
  check_eq(Editor_state.cursor1.line, 2, 'cursor')
  -- the screen is unchanged
  y = Editor_state.top
  App.screen.check(y, 'abc', 'screen:1')
  y = y + Editor_state.line_height
  App.screen.check(y, 'def', 'screen:2')
  y = y + Editor_state.line_height
  App.screen.check(y, 'ghi', 'screen:3')
end

function test_up_arrow_skips_drawing()
  -- some lines of text with a drawing intermixed
  local drawing_width = 50
  App.screen.init{width=Editor_state.left+drawing_width, height=100}
  Editor_state = edit.initialize_test_state()
  Editor_state.lines = load_array{'abc',               -- height 15
                                  '```lines', '```',   -- height 25
                                  'ghi'}
  Text.redraw_all(Editor_state)
  Editor_state.cursor1 = {line=3, pos=1}
  Editor_state.screen_top1 = {line=1, pos=1}
  Editor_state.screen_bottom1 = {}
  edit.draw(Editor_state)
  local y = Editor_state.top
  App.screen.check(y, 'abc', 'baseline/screen:1')
  y = y + Editor_state.line_height
  local drawing_height = Drawing_padding_height + drawing_width/2  -- default
  y = y + drawing_height
  App.screen.check(y, 'ghi', 'baseline/screen:3')
  check(Editor_state.cursor_x, 'baseline/cursor_x')
  -- after hitting the up arrow the cursor moves up by 2 lines, skipping the drawing
  edit.run_after_keychord(Editor_state, 'up')
  check_eq(Editor_state.cursor1.line, 1, 'cursor')
end

function test_up_arrow_scrolls_up_by_one_line()
  -- display the lines 2/3/4 with the cursor on line 2
  App.screen.init{width=120, height=60}
  Editor_state = edit.initialize_test_state()
  Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl'}
  Text.redraw_all(Editor_state)
  Editor_state.cursor1 = {line=2, pos=1}
  Editor_state.screen_top1 = {line=2, pos=1}
  Editor_state.screen_bottom1 = {}
  edit.draw(Editor_state)
  local y = Editor_state.top
  App.screen.check(y, 'def', 'baseline/screen:1')
  y = y + Editor_state.line_height
  App.screen.check(y, 'ghi', 'baseline/screen:2')
  y = y + Editor_state.line_height
  App.screen.check(y, 'jkl', 'baseline/screen:3')
  -- after hitting the up arrow the screen scrolls up by one line
  edit.run_after_keychord(Editor_state, 'up')
  check_eq(Editor_state.screen_top1.line, 1, 'screen_top')
  check_eq(Editor_state.cursor1.line, 1, 'cursor')
  y = Editor_state.top
  App.screen.check(y, 'abc', 'screen:1')
  y = y + Editor_state.line_height
  App.screen.check(y, 'def', 'screen:2')
  y = y + Editor_state.line_height
  App.screen.check(y, 'ghi', 'screen:3')
end

function test_up_arrow_scrolls_up_by_one_line_skipping_drawing()
  -- display lines 3/4/5 with a drawing just off screen at line 2
  App.screen.init{width=120, height=60}
  Editor_state = edit.initialize_test_state()
  Editor_state.lines = load_array{'abc', '```lines', '```', 'def', 'ghi', 'jkl'}
  Text.redraw_all(Editor_state)
  Editor_state.cursor1 = {line=3, pos=1}
  Editor_state.screen_top1 = {line=3, pos=1}
  Editor_state.screen_bottom1 = {}
  edit.draw(Editor_state)
  local y = Editor_state.top
  App.screen.check(y, 'def', 'baseline/screen:1')
  y = y + Editor_state.line_height
  App.screen.check(y, 'ghi', 'baseline/screen:2')
  y = y + Editor_state.line_height
  App.screen.check(y, 'jkl', 'baseline/screen:3')
  -- after hitting the up arrow the screen scrolls up to previous text line
  edit.run_after_keychord(Editor_state, 'up')
  check_eq(Editor_state.screen_top1.line, 1, 'screen_top')
  check_eq(Editor_state.cursor1.line, 1, 'cursor')
end

function test_up_arrow_scrolls_up_by_one_screen_line()
  -- display lines starting from second screen line of a line
  App.screen.init{width=Editor_state.left+30, height=60}
  Editor_state = edit.initialize_test_state()
  Editor_state.lines = load_array{'abc', 'def', 'ghi jkl', 'mno'}
  Text.redraw_all(Editor_state)
  Editor_state.cursor1 = {line=3, pos=6}
  Editor_state.screen_top1 = {line=3, pos=5}
  Editor_state.screen_bottom1 = {}
  edit.draw(Editor_state)
  local y = Editor_state.top
  App.screen.check(y, 'jkl', 'baseline/screen:1')
  y = y + Editor_state.line_height
  App.screen.check(y, 'mno', 'baseline/screen:2')
  -- after hitting the up arrow the screen scrolls up to first screen line
  edit.run_after_keychord(Editor_state, 'up')
  y = Editor_state.top
  App.screen.check(y, 'ghi ', 'screen:1')
  y = y + Editor_state.line_height
  App.screen.check(y, 'jkl', 'screen:2')
  y = y + Editor_state.line_height
  App.screen.check(y, 'mno', 'screen:3')
  check_eq(Editor_state.screen_top1.line, 3, 'screen_top:line')
  check_eq(Editor_state.screen_top1.pos, 1, 'screen_top:pos')
  check_eq(Editor_state.cursor1.line, 3, 'cursor:line')
  check_eq(Editor_state.cursor1.pos, 1, 'cursor:pos')
end

function test_up_arrow_scrolls_up_to_final_screen_line()
  -- display lines starting just after a long line
  App.screen.init{width=Editor_state.left+30, height=60}
  Editor_state = edit.initialize_test_state()
  Editor_state.lines = load_array{'abc def', 'ghi', 'jkl', 'mno'}
  Text.redraw_all(Editor_state)
  Editor_state.cursor1 = {line=2, pos=1}
  Editor_state.screen_top1 = {line=2, pos=1}
  Editor_state.screen_bottom1 = {}
  edit.draw(Editor_state)
  local y = Editor_state.top
  App.screen.check(y, 'ghi', 'baseline/screen:1')
  y = y + Editor_state.line_height
  App.screen.check(y, 'jkl', 'baseline/screen:2')
  y = y + Editor_state.line_height
  App.screen.check(y, 'mno', 'baseline/screen:3')
  -- after hitting the up arrow the screen scrolls up to final screen line of previous line
  edit.run_after_keychord(Editor_state, 'up')
  y = Editor_state.top
  App.screen.check(y, 'def', 'screen:1')
  y = y + Editor_state.line_height
  App.screen.check(y, 'ghi', 'screen:2')
  y = y + Editor_state.line_height
  App.screen.check(y, 'jkl', 'screen:3')
  check_eq(Editor_state.screen_top1.line, 1, 'screen_top:line')
  check_eq(Editor_state.screen_top1.pos, 5, 'screen_top:pos')
  check_eq(Editor_state.cursor1.line, 1, 'cursor:line')
  check_eq(Editor_state.cursor1.pos, 5, 'cursor:pos')
end

function test_up_arrow_scrolls_up_to_empty_line()
  -- display a screenful of text with an empty line just above it outside the screen
  App.screen.init{width=120, height=60}
  Editor_state = edit.initialize_test_state()
  Editor_state.lines = load_array{'', 'abc', 'def', 'ghi', 'jkl'}
  Text.redraw_all(Editor_state)
  Editor_state.cursor1 = {line=2, pos=1}
  Editor_state.screen_top1 = {line=2, pos=1}
  Editor_state.screen_bottom1 = {}
  edit.draw(Editor_state)
  local y = Editor_state.top
  App.screen.check(y, 'abc', 'baseline/screen:1')
  y = y + Editor_state.line_height
  App.screen.check(y, 'def', 'baseline/screen:2')
  y = y + Editor_state.line_height
  App.screen.check(y, 'ghi', 'baseline/screen:3')
  -- after hitting the up arrow the screen scrolls up by one line
  edit.run_after_keychord(Editor_state, 'up')
  check_eq(Editor_state.screen_top1.line, 1, 'screen_top')
  check_eq(Editor_state.cursor1.line, 1, 'cursor')
  y = Editor_state.top
  -- empty first line
  y = y + Editor_state.line_height
  App.screen.check(y, 'abc', 'screen:2')
  y = y + Editor_state.line_height
  App.screen.check(y, 'def', 'screen:3')
end

function test_pageup()
  App.screen.init{width=120, height=45}
  Editor_state = edit.initialize_test_state()
  Editor_state.lines = load_array{'abc', 'def', 'ghi'}
  Text.redraw_all(Editor_state)
  Editor_state.cursor1 = {line=2, pos=1}
  Editor_state.screen_top1 = {line=2, pos=1}
  Editor_state.screen_bottom1 = {}
  -- initially the last two lines are displayed
  edit.draw(Editor_state)
  local y = Editor_state.top
  App.screen.check(y, 'def', 'baseline/screen:1')
  y = y + Editor_state.line_height
  App.screen.check(y, 'ghi', 'baseline/screen:2')
  -- after pageup the cursor goes to first line
  edit.run_after_keychord(Editor_state, 'pageup')
  check_eq(Editor_state.screen_top1.line, 1, 'screen_top')
  check_eq(Editor_state.cursor1.line, 1, 'cursor')
  y = Editor_state.top
  App.screen.check(y, 'abc', 'screen:1')
  y = y + Editor_state.line_height
  App.screen.check(y, 'def', 'screen:2')
end

function test_pageup_scrolls_up_by_screen_line()
  -- display the first three lines with the cursor on the bottom line
  App.screen.init{width=Editor_state.left+30, height=60}
  Editor_state = edit.initialize_test_state()
  Editor_state.lines = load_array{'abc def', 'ghi', 'jkl', 'mno'}
  Text.redraw_all(Editor_state)
  Editor_state.cursor1 = {line=2, pos=1}
  Editor_state.screen_top1 = {line=2, pos=1}
  Editor_state.screen_bottom1 = {}
  edit.draw(Editor_state)
  local y = Editor_state.top
  App.screen.check(y, 'ghi', 'baseline/screen:1')
  y = y + Editor_state.line_height
  App.screen.check(y, 'jkl', 'baseline/screen:2')
  y = y + Editor_state.line_height
  App.screen.check(y, 'mno', 'baseline/screen:3')  -- line wrapping includes trailing whitespace
  -- after hitting the page-up key the screen scrolls up to top
  edit.run_after_keychord(Editor_state, 'pageup')
  check_eq(Editor_state.screen_top1.line, 1, 'screen_top')
  check_eq(Editor_state.cursor1.line, 1, 'cursor:line')
  check_eq(Editor_state.cursor1.pos, 1, 'cursor:pos')
  y = Editor_state.top
  App.screen.check(y, 'abc ', 'screen:1')
  y = y + Editor_state.line_height
  App.screen.check(y, 'def', 'screen:2')
  y = y + Editor_state.line_height
  App.screen.check(y, 'ghi', 'screen:3')
end

function test_pageup_scrolls_up_from_middle_screen_line()
  -- display a few lines starting from the middle of a line (Editor_state.cursor1.pos > 1)
  App.screen.init{width=Editor_state.left+30, height=60}
  Editor_state = edit.initialize_test_state()
  Editor_state.lines = load_array{'abc def', 'ghi jkl', 'mno'}
  Text.redraw_all(Editor_state)
  Editor_state.cursor1 = {line=2, pos=5}
  Editor_state.screen_top1 = {line=2, pos=5}
  Editor_state.screen_bottom1 = {}
  edit.draw(Editor_state)
  local y = Editor_state.top
  App.screen.check(y, 'jkl', 'baseline/screen:2')
  y = y + Editor_state.line_height
  App.screen.check(y, 'mno', 'baseline/screen:3')  -- line wrapping includes trailing whitespace
  -- after hitting the page-up key the screen scrolls up to top
  edit.run_after_keychord(Editor_state, 'pageup')
  check_eq(Editor_state.screen_top1.line, 1, 'screen_top')
  check_eq(Editor_state.cursor1.line, 1, 'cursor:line')
  check_eq(Editor_state.cursor1.pos, 1, 'cursor:pos')
  y = Editor_state.top
  App.screen.check(y, 'abc ', 'screen:1')
  y = y + Editor_state.line_height
  App.screen.check(y, 'def', 'screen:2')
  y = y + Editor_state.line_height
  App.screen.check(y, 'ghi ', 'screen:3')
end

function test_enter_on_bottom_line_scrolls_down()
  -- display a few lines with cursor on bottom line
  App.screen.init{width=Editor_state.left+30, height=60}
  Editor_state = edit.initialize_test_state()
  Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl'}
  Text.redraw_all(Editor_state)
  Editor_state.cursor1 = {line=3, pos=2}
  Editor_state.screen_top1 = {line=1, pos=1}
  Editor_state.screen_bottom1 = {}
  edit.draw(Editor_state)
  local y = Editor_state.top
  App.screen.check(y, 'abc', 'baseline/screen:1')
  y = y + Editor_state.line_height
  App.screen.check(y, 'def', 'baseline/screen:2')
  y = y + Editor_state.line_height
  App.screen.check(y, 'ghi', 'baseline/screen:3')
  -- after hitting the enter key the screen scrolls down
  edit.run_after_keychord(Editor_state, 'return')
  check_eq(Editor_state.screen_top1.line, 2, 'screen_top')
  check_eq(Editor_state.cursor1.line, 4, 'cursor:line')
  check_eq(Editor_state.cursor1.pos, 1, 'cursor:pos')
  y = Editor_state.top
  App.screen.check(y, 'def', 'screen:1')
  y = y + Editor_state.line_height
  App.screen.check(y, 'g', 'screen:2')
  y = y + Editor_state.line_height
  App.screen.check(y, 'hi', 'screen:3')
end

function test_enter_on_final_line_avoids_scrolling_down_when_not_at_bottom()
  -- display just the bottom line on screen
  App.screen.init{width=Editor_state.left+30, height=60}
  Editor_state = edit.initialize_test_state()
  Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl'}
  Text.redraw_all(Editor_state)
  Editor_state.cursor1 = {line=4, pos=2}
  Editor_state.screen_top1 = {line=4, pos=1}
  Editor_state.screen_bottom1 = {}
  edit.draw(Editor_state)
  local y = Editor_state.top
  App.screen.check(y, 'jkl', 'baseline/screen:1')
  -- after hitting the enter key the screen does not scroll down
  edit.run_after_keychord(Editor_state, 'return')
  check_eq(Editor_state.screen_top1.line, 4, 'screen_top')
  check_eq(Editor_state.cursor1.line, 5, 'cursor:line')
  check_eq(Editor_state.cursor1.pos, 1, 'cursor:pos')
  y = Editor_state.top
  App.screen.check(y, 'j', 'screen:1')
  y = y + Editor_state.line_height
  App.screen.check(y, 'kl', 'screen:2')
end

function test_inserting_text_on_final_line_avoids_scrolling_down_when_not_at_bottom()
  -- display just an empty bottom line on screen
  App.screen.init{width=Editor_state.left+30, height=60}
  Editor_state = edit.initialize_test_state()
  Editor_state.lines = load_array{'abc', ''}
  Text.redraw_all(Editor_state)
  Editor_state.cursor1 = {line=2, pos=1}
  Editor_state.screen_top1 = {line=2, pos=1}
  Editor_state.screen_bottom1 = {}
  edit.draw(Editor_state)
  -- after hitting the inserting_text key the screen does not scroll down
  edit.run_after_text_input(Editor_state, 'a')
  check_eq(Editor_state.screen_top1.line, 2, 'screen_top')
  check_eq(Editor_state.cursor1.line, 2, 'cursor:line')
  check_eq(Editor_state.cursor1.pos, 2, 'cursor:pos')
  local y = Editor_state.top
  App.screen.check(y, 'a', 'screen:1')
end

function test_typing_on_bottom_line_scrolls_down()
  -- display a few lines with cursor on bottom line
  App.screen.init{width=Editor_state.left+30, height=60}
  Editor_state = edit.initialize_test_state()
  Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl'}
  Text.redraw_all(Editor_state)
  Editor_state.cursor1 = {line=3, pos=4}
  Editor_state.screen_top1 = {line=1, pos=1}
  Editor_state.screen_bottom1 = {}
  edit.draw(Editor_state)
  local y = Editor_state.top
  App.screen.check(y, 'abc', 'baseline/screen:1')
  y = y + Editor_state.line_height
  App.screen.check(y, 'def', 'baseline/screen:2')
  y = y + Editor_state.line_height
  App.screen.check(y, 'ghi', 'baseline/screen:3')
  -- after typing something the line wraps and the screen scrolls down
  edit.run_after_text_input(Editor_state, 'j')
  edit.run_after_text_input(Editor_state, 'k')
  edit.run_after_text_input(Editor_state, 'l')
  check_eq(Editor_state.screen_top1.line, 2, 'screen_top')
  check_eq(Editor_state.cursor1.line, 3, 'cursor:line')
  check_eq(Editor_state.cursor1.pos, 7, 'cursor:pos')
  y = Editor_state.top
  App.screen.check(y, 'def', 'screen:1')
  y = y + Editor_state.line_height
  App.screen.check(y, 'ghij', 'screen:2')
  y = y + Editor_state.line_height
  App.screen.check(y, 'kl', 'screen:3')
end

function test_left_arrow_scrolls_up_in_wrapped_line()
  -- display lines starting from second screen line of a line
  App.screen.init{width=Editor_state.left+30, height=60}
  Editor_state = edit.initialize_test_state()
  Editor_state.lines = load_array{'abc', 'def', 'ghi jkl', 'mno'}
  Text.redraw_all(Editor_state)
  Editor_state.screen_top1 = {line=3, pos=5}
  Editor_state.screen_bottom1 = {}
  -- cursor is at top of screen
  Editor_state.cursor1 = {line=3, pos=5}
  edit.draw(Editor_state)
  local y = Editor_state.top
  App.screen.check(y, 'jkl', 'baseline/screen:1')
  y = y + Editor_state.line_height
  App.screen.check(y, 'mno', 'baseline/screen:2')
  -- after hitting the left arrow the screen scrolls up to first screen line
  edit.run_after_keychord(Editor_state, 'left')
  y = Editor_state.top
  App.screen.check(y, 'ghi ', 'screen:1')
  y = y + Editor_state.line_height
  App.screen.check(y, 'jkl', 'screen:2')
  y = y + Editor_state.line_height
  App.screen.check(y, 'mno', 'screen:3')
  check_eq(Editor_state.screen_top1.line, 3, 'screen_top:line')
  check_eq(Editor_state.screen_top1.pos, 1, 'screen_top:pos')
  check_eq(Editor_state.cursor1.line, 3, 'cursor:line')
  check_eq(Editor_state.cursor1.pos, 4, 'cursor:pos')
end

function test_right_arrow_scrolls_down_in_wrapped_line()
  -- display the first three lines with the cursor on the bottom line
  App.screen.init{width=Editor_state.left+30, height=60}
  Editor_state = edit.initialize_test_state()
  Editor_state.lines = load_array{'abc', 'def', 'ghi jkl', 'mno'}
  Text.redraw_all(Editor_state)
  Editor_state.screen_top1 = {line=1, pos=1}
  Editor_state.screen_bottom1 = {}
  -- cursor is at bottom right of screen
  Editor_state.cursor1 = {line=3, pos=5}
  edit.draw(Editor_state)
  local y = Editor_state.top
  App.screen.check(y, 'abc', 'baseline/screen:1')
  y = y + Editor_state.line_height
  App.screen.check(y, 'def', 'baseline/screen:2')
  y = y + Editor_state.line_height
  App.screen.check(y, 'ghi ', 'baseline/screen:3')  -- line wrapping includes trailing whitespace
  -- after hitting the right arrow the screen scrolls down by one line
  edit.run_after_keychord(Editor_state, 'right')
  check_eq(Editor_state.screen_top1.line, 2, 'screen_top')
  check_eq(Editor_state.cursor1.line, 3, 'cursor:line')
  check_eq(Editor_state.cursor1.pos, 6, 'cursor:pos')
  y = Editor_state.top
  App.screen.check(y, 'def', 'screen:1')
  y = y + Editor_state.line_height
  App.screen.check(y, 'ghi ', 'screen:2')
  y = y + Editor_state.line_height
  App.screen.check(y, 'jkl', 'screen:3')
end

function test_home_scrolls_up_in_wrapped_line()
  -- display lines starting from second screen line of a line
  App.screen.init{width=Editor_state.left+30, height=60}
  Editor_state = edit.initialize_test_state()
  Editor_state.lines = load_array{'abc', 'def', 'ghi jkl', 'mno'}
  Text.redraw_all(Editor_state)
  Editor_state.screen_top1 = {line=3, pos=5}
  Editor_state.screen_bottom1 = {}
  -- cursor is at top of screen
  Editor_state.cursor1 = {line=3, pos=5}
  edit.draw(Editor_state)
  local y = Editor_state.top
  App.screen.check(y, 'jkl', 'baseline/screen:1')
  y = y + Editor_state.line_height
  App.screen.check(y, 'mno', 'baseline/screen:2')
  -- after hitting home the screen scrolls up to first screen line
  edit.run_after_keychord(Editor_state, 'home')
  y = Editor_state.top
  App.screen.check(y, 'ghi ', 'screen:1')
  y = y + Editor_state.line_height
  App.screen.check(y, 'jkl', 'screen:2')
  y = y + Editor_state.line_height
  App.screen.check(y, 'mno', 'screen:3')
  check_eq(Editor_state.screen_top1.line, 3, 'screen_top:line')
  check_eq(Editor_state.screen_top1.pos, 1, 'screen_top:pos')
  check_eq(Editor_state.cursor1.line, 3, 'cursor:line')
  check_eq(Editor_state.cursor1.pos, 1, 'cursor:pos')
end

function test_end_scrolls_down_in_wrapped_line()
  -- display the first three lines with the cursor on the bottom line
  App.screen.init{width=Editor_state.left+30, height=60}
  Editor_state = edit.initialize_test_state()
  Editor_state.lines = load_array{'abc', 'def', 'ghi jkl', 'mno'}
  Text.redraw_all(Editor_state)
  Editor_state.screen_top1 = {line=1, pos=1}
  Editor_state.screen_bottom1 = {}
  -- cursor is at bottom right of screen
  Editor_state.cursor1 = {line=3, pos=5}
  edit.draw(Editor_state)
  local y = Editor_state.top
  App.screen.check(y, 'abc', 'baseline/screen:1')
  y = y + Editor_state.line_height
  App.screen.check(y, 'def', 'baseline/screen:2')
  y = y + Editor_state.line_height
  App.screen.check(y, 'ghi ', 'baseline/screen:3')  -- line wrapping includes trailing whitespace
  -- after hitting end the screen scrolls down by one line
  edit.run_after_keychord(Editor_state, 'end')
  check_eq(Editor_state.screen_top1.line, 2, 'screen_top')
  check_eq(Editor_state.cursor1.line, 3, 'cursor:line')
  check_eq(Editor_state.cursor1.pos, 8, 'cursor:pos')
  y = Editor_state.top
  App.screen.check(y, 'def', 'screen:1')
  y = y + Editor_state.line_height
  App.screen.check(y, 'ghi ', 'screen:2')
  y = y + Editor_state.line_height
  App.screen.check(y, 'jkl', 'screen:3')
end

function test_position_cursor_on_recently_edited_wrapping_line()
  -- draw a line wrapping over 2 screen lines
  App.screen.init{width=100, height=200}
  Editor_state = edit.initialize_test_state()
  Editor_state.lines = load_array{'abc def ghi jkl mno pqr ', 'xyz'}
  Text.redraw_all(Editor_state)
  Editor_state.cursor1 = {line=1, pos=25}
  Editor_state.screen_top1 = {line=1, pos=1}
  Editor_state.screen_bottom1 = {}
  edit.draw(Editor_state)
  local y = Editor_state.top
  App.screen.check(y, 'abc def ghi ', 'baseline1/screen:1')
  y = y + Editor_state.line_height
  App.screen.check(y, 'jkl mno pqr ', 'baseline1/screen:2')
  y = y + Editor_state.line_height
  App.screen.check(y, 'xyz', 'baseline1/screen:3')
  -- add to the line until it's wrapping over 3 screen lines
  edit.run_after_text_input(Editor_state, 's')
  edit.run_after_text_input(Editor_state, 't')
  edit.run_after_text_input(Editor_state, 'u')
  check_eq(Editor_state.cursor1.pos, 28, 'cursor:pos')
  y = Editor_state.top
  App.screen.check(y, 'abc def ghi ', 'baseline2/screen:1')
  y = y + Editor_state.line_height
  App.screen.check(y, 'jkl mno pqr ', 'baseline2/screen:2')
  y = y + Editor_state.line_height
  App.screen.check(y, 'stu', 'baseline2/screen:3')
  -- try to move the cursor earlier in the third screen line by clicking the mouse
  edit.run_after_mouse_release(Editor_state, Editor_state.left+8,Editor_state.top+Editor_state.line_height*2+5, 1)
  -- cursor should move
  check_eq(Editor_state.cursor1.line, 1, 'cursor:line')
  check_eq(Editor_state.cursor1.pos, 26, 'cursor:pos')
end

function test_backspace_can_scroll_up()
  -- display the lines 2/3/4 with the cursor on line 2
  App.screen.init{width=120, height=60}
  Editor_state = edit.initialize_test_state()
  Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl'}
  Text.redraw_all(Editor_state)
  Editor_state.cursor1 = {line=2, pos=1}
  Editor_state.screen_top1 = {line=2, pos=1}
  Editor_state.screen_bottom1 = {}
  edit.draw(Editor_state)
  local y = Editor_state.top
  App.screen.check(y, 'def', 'baseline/screen:1')
  y = y + Editor_state.line_height
  App.screen.check(y, 'ghi', 'baseline/screen:2')
  y = y + Editor_state.line_height
  App.screen.check(y, 'jkl', 'baseline/screen:3')
  -- after hitting backspace the screen scrolls up by one line
  edit.run_after_keychord(Editor_state, 'backspace')
  check_eq(Editor_state.screen_top1.line, 1, 'screen_top')
  check_eq(Editor_state.cursor1.line, 1, 'cursor')
  y = Editor_state.top
  App.screen.check(y, 'abcdef', 'screen:1')
  y = y + Editor_state.line_height
  App.screen.check(y, 'ghi', 'screen:2')
  y = y + Editor_state.line_height
  App.screen.check(y, 'jkl', 'screen:3')
end

function test_backspace_can_scroll_up_screen_line()
  -- display lines starting from second screen line of a line
  App.screen.init{width=Editor_state.left+30, height=60}
  Editor_state = edit.initialize_test_state()
  Editor_state.lines = load_array{'abc', 'def', 'ghi jkl', 'mno'}
  Text.redraw_all(Editor_state)
  Editor_state.cursor1 = {line=3, pos=5}
  Editor_state.screen_top1 = {line=3, pos=5}
  Editor_state.screen_bottom1 = {}
  edit.draw(Editor_state)
  local y = Editor_state.top
  App.screen.check(y, 'jkl', 'baseline/screen:1')
  y = y + Editor_state.line_height
  App.screen.check(y, 'mno', 'baseline/screen:2')
  -- after hitting backspace the screen scrolls up by one screen line
  edit.run_after_keychord(Editor_state, 'backspace')
  y = Editor_state.top
  App.screen.check(y, 'ghij', 'screen:1')
  y = y + Editor_state.line_height
  App.screen.check(y, 'kl', 'screen:2')
  y = y + Editor_state.line_height
  App.screen.check(y, 'mno', 'screen:3')
  check_eq(Editor_state.screen_top1.line, 3, 'screen_top:line')
  check_eq(Editor_state.screen_top1.pos, 1, 'screen_top:pos')
  check_eq(Editor_state.cursor1.line, 3, 'cursor:line')
  check_eq(Editor_state.cursor1.pos, 4, 'cursor:pos')
end

function test_backspace_past_line_boundary()
  -- position cursor at start of a (non-first) line
  App.screen.init{width=Editor_state.left+30, height=60}
  Editor_state = edit.initialize_test_state()
  Editor_state.lines = load_array{'abc', 'def'}
  Text.redraw_all(Editor_state)
  Editor_state.cursor1 = {line=2, pos=1}
  -- backspace joins with previous line
  edit.run_after_keychord(Editor_state, 'backspace')
  check_eq(Editor_state.lines[1].data, 'abcdef', 'check')
end

-- some tests for operating over selections created using Shift- chords
-- we're just testing delete_selection, and it works the same for all keys

function test_backspace_over_selection()
  -- select just one character within a line with cursor before selection
  App.screen.init{width=Editor_state.left+30, height=60}
  Editor_state = edit.initialize_test_state()
  Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl', 'mno'}
  Text.redraw_all(Editor_state)
  Editor_state.cursor1 = {line=1, pos=1}
  Editor_state.selection1 = {line=1, pos=2}
  -- backspace deletes the selected character, even though it's after the cursor
  edit.run_after_keychord(Editor_state, 'backspace')
  check_eq(Editor_state.lines[1].data, 'bc', 'data')
  -- cursor (remains) at start of selection
  check_eq(Editor_state.cursor1.line, 1, 'cursor:line')
  check_eq(Editor_state.cursor1.pos, 1, 'cursor:pos')
  -- selection is cleared
  check_nil(Editor_state.selection1.line, 'selection')
end

function test_backspace_over_selection_reverse()
  -- select just one character within a line with cursor after selection
  App.screen.init{width=Editor_state.left+30, height=60}
  Editor_state = edit.initialize_test_state()
  Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl', 'mno'}
  Text.redraw_all(Editor_state)
  Editor_state.cursor1 = {line=1, pos=2}
  Editor_state.selection1 = {line=1, pos=1}
  -- backspace deletes the selected character
  edit.run_after_keychord(Editor_state, 'backspace')
  check_eq(Editor_state.lines[1].data, 'bc', 'data')
  -- cursor moves to start of selection
  check_eq(Editor_state.cursor1.line, 1, 'cursor:line')
  check_eq(Editor_state.cursor1.pos, 1, 'cursor:pos')
  -- selection is cleared
  check_nil(Editor_state.selection1.line, 'selection')
end

function test_backspace_over_multiple_lines()
  -- select just one character within a line with cursor after selection
  App.screen.init{width=Editor_state.left+30, height=60}
  Editor_state = edit.initialize_test_state()
  Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl', 'mno'}
  Text.redraw_all(Editor_state)
  Editor_state.cursor1 = {line=1, pos=2}
  Editor_state.selection1 = {line=4, pos=2}
  -- backspace deletes the region and joins the remaining portions of lines on either side
  edit.run_after_keychord(Editor_state, 'backspace')
  check_eq(Editor_state.lines[1].data, 'akl', 'data:1')
  check_eq(Editor_state.lines[2].data, 'mno', 'data:2')
  -- cursor remains at start of selection
  check_eq(Editor_state.cursor1.line, 1, 'cursor:line')
  check_eq(Editor_state.cursor1.pos, 2, 'cursor:pos')
  -- selection is cleared
  check_nil(Editor_state.selection1.line, 'selection')
end

function test_backspace_to_end_of_line()
  -- select region from cursor to end of line
  App.screen.init{width=Editor_state.left+30, height=60}
  Editor_state = edit.initialize_test_state()
  Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl', 'mno'}
  Text.redraw_all(Editor_state)
  Editor_state.cursor1 = {line=1, pos=2}
  Editor_state.selection1 = {line=1, pos=4}
  -- backspace deletes rest of line without joining to any other line
  edit.run_after_keychord(Editor_state, 'backspace')
  check_eq(Editor_state.lines[1].data, 'a', 'data:1')
  check_eq(Editor_state.lines[2].data, 'def', 'data:2')
  -- cursor remains at start of selection
  check_eq(Editor_state.cursor1.line, 1, 'cursor:line')
  check_eq(Editor_state.cursor1.pos, 2, 'cursor:pos')
  -- selection is cleared
  check_nil(Editor_state.selection1.line, 'selection')
end

function test_backspace_to_start_of_line()
  -- select region from cursor to start of line
  App.screen.init{width=Editor_state.left+30, height=60}
  Editor_state = edit.initialize_test_state()
  Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl', 'mno'}
  Text.redraw_all(Editor_state)
  Editor_state.cursor1 = {line=2, pos=1}
  Editor_state.selection1 = {line=2, pos=3}
  -- backspace deletes beginning of line without joining to any other line
  edit.run_after_keychord(Editor_state, 'backspace')
  check_eq(Editor_state.lines[1].data, 'abc', 'data:1')
  check_eq(Editor_state.lines[2].data, 'f', 'data:2')
  -- cursor remains at start of selection
  check_eq(Editor_state.cursor1.line, 2, 'cursor:line')
  check_eq(Editor_state.cursor1.pos, 1, 'cursor:pos')
  -- selection is cleared
  check_nil(Editor_state.selection1.line, 'selection')
end

function test_undo_insert_text()
  App.screen.init{width=120, height=60}
  Editor_state = edit.initialize_test_state()
  Editor_state.lines = load_array{'abc', 'def', 'xyz'}
  Text.redraw_all(Editor_state)
  Editor_state.cursor1 = {line=2, pos=4}
  Editor_state.screen_top1 = {line=1, pos=1}
  Editor_state.screen_bottom1 = {}
  -- insert a character
  edit.draw(Editor_state)
  edit.run_after_text_input(Editor_state, 'g')
  check_eq(Editor_state.cursor1.line, 2, 'baseline/cursor:line')
  check_eq(Editor_state.cursor1.pos, 5, 'baseline/cursor:pos')
  check_nil(Editor_state.selection1.line, 'baseline/selection:line')
  check_nil(Editor_state.selection1.pos, 'baseline/selection:pos')
  local y = Editor_state.top
  App.screen.check(y, 'abc', 'baseline/screen:1')
  y = y + Editor_state.line_height
  App.screen.check(y, 'defg', 'baseline/screen:2')
  y = y + Editor_state.line_height
  App.screen.check(y, 'xyz', 'baseline/screen:3')
  -- undo
  edit.run_after_keychord(Editor_state, 'C-z')
  check_eq(Editor_state.cursor1.line, 2, 'cursor:line')
  check_eq(Editor_state.cursor1.pos, 4, 'cursor:pos')
  check_nil(Editor_state.selection1.line, 'selection:line')
  check_nil(Editor_state.selection1.pos, 'selection:pos')
  y = Editor_state.top
  App.screen.check(y, 'abc', 'screen:1')
  y = y + Editor_state.line_height
  App.screen.check(y, 'def', 'screen:2')
  y = y + Editor_state.line_height
  App.screen.check(y, 'xyz', 'screen:3')
end

function test_undo_delete_text()
  App.screen.init{width=120, height=60}
  Editor_state = edit.initialize_test_state()
  Editor_state.lines = load_array{'abc', 'defg', 'xyz'}
  Text.redraw_all(Editor_state)
  Editor_state.cursor1 = {line=2, pos=5}
  Editor_state.screen_top1 = {line=1, pos=1}
  Editor_state.screen_bottom1 = {}
  -- delete a character
  edit.run_after_keychord(Editor_state, 'backspace')
  check_eq(Editor_state.cursor1.line, 2, 'baseline/cursor:line')
  check_eq(Editor_state.cursor1.pos, 4, 'baseline/cursor:pos')
  check_nil(Editor_state.selection1.line, 'baseline/selection:line')
  check_nil(Editor_state.selection1.pos, 'baseline/selection:pos')
  local y = Editor_state.top
  App.screen.check(y, 'abc', 'baseline/screen:1')
  y = y + Editor_state.line_height
  App.screen.check(y, 'def', 'baseline/screen:2')
  y = y + Editor_state.line_height
  App.screen.check(y, 'xyz', 'baseline/screen:3')
  -- undo
--?   -- after undo, the backspaced key is selected
  edit.run_after_keychord(Editor_state, 'C-z')
  check_eq(Editor_state.cursor1.line, 2, 'cursor:line')
  check_eq(Editor_state.cursor1.pos, 5, 'cursor:pos')
  check_nil(Editor_state.selection1.line, 'selection:line')
  check_nil(Editor_state.selection1.pos, 'selection:pos')
--?   check_eq(Editor_state.selection1.line, 2, 'selection:line')
--?   check_eq(Editor_state.selection1.pos, 4, 'selection:pos')
  y = Editor_state.top
  App.screen.check(y, 'abc', 'screen:1')
  y = y + Editor_state.line_height
  App.screen.check(y, 'defg', 'screen:2')
  y = y + Editor_state.line_height
  App.screen.check(y, 'xyz', 'screen:3')
end

function test_undo_restores_selection()
  -- display a line of text with some part selected
  App.screen.init{width=75, height=80}
  Editor_state = edit.initialize_test_state()
  Editor_state.lines = load_array{'abc'}
  Text.redraw_all(Editor_state)
  Editor_state.cursor1 = {line=1, pos=1}
  Editor_state.selection1 = {line=1, pos=2}
  Editor_state.screen_top1 = {line=1, pos=1}
  Editor_state.screen_bottom1 = {}
  edit.draw(Editor_state)
  -- delete selected text
  edit.run_after_text_input(Editor_state, 'x')
  check_eq(Editor_state.lines[1].data, 'xbc', 'baseline')
  check_nil(Editor_state.selection1.line, 'baseline:selection')
  -- undo
  edit.run_after_keychord(Editor_state, 'C-z')
  edit.run_after_keychord(Editor_state, 'C-z')
  -- selection is restored
  check_eq(Editor_state.selection1.line, 1, 'line')
  check_eq(Editor_state.selection1.pos, 2, 'pos')
end

function test_search()
  App.screen.init{width=120, height=60}
  Editor_state = edit.initialize_test_state()
  Editor_state.lines = load_array{'```lines', '```', 'def', 'ghi', 'deg'}
  Text.redraw_all(Editor_state)
  Editor_state.cursor1 = {line=1, pos=1}
  Editor_state.screen_top1 = {line=1, pos=1}
  Editor_state.screen_bottom1 = {}
  edit.draw(Editor_state)
  -- search for a string
  edit.run_after_keychord(Editor_state, 'C-f')
  edit.run_after_text_input(Editor_state, 'd')
  edit.run_after_keychord(Editor_state, 'return')
  check_eq(Editor_state.cursor1.line, 2, '1/cursor:line')
  check_eq(Editor_state.cursor1.pos, 1, '1/cursor:pos')
  -- reset cursor
  Editor_state.cursor1 = {line=1, pos=1}
  Editor_state.screen_top1 = {line=1, pos=1}
  -- search for second occurrence
  edit.run_after_keychord(Editor_state, 'C-f')
  edit.run_after_text_input(Editor_state, 'de')
  edit.run_after_keychord(Editor_state, 'down')
  edit.run_after_keychord(Editor_state, 'return')
  check_eq(Editor_state.cursor1.line, 4, '2/cursor:line')
  check_eq(Editor_state.cursor1.pos, 1, '2/cursor:pos')
end

function test_search_upwards()
  App.screen.init{width=120, height=60}
  Editor_state = edit.initialize_test_state()
  Editor_state.lines = load_array{'abc abd'}
  Text.redraw_all(Editor_state)
  Editor_state.cursor1 = {line=1, pos=2}
  Editor_state.screen_top1 = {line=1, pos=1}
  Editor_state.screen_bottom1 = {}
  edit.draw(Editor_state)
  -- search for a string
  edit.run_after_keychord(Editor_state, 'C-f')
  edit.run_after_text_input(Editor_state, 'a')
  -- search for previous occurrence
  edit.run_after_keychord(Editor_state, 'up')
  check_eq(Editor_state.cursor1.line, 1, '2/cursor:line')
  check_eq(Editor_state.cursor1.pos, 1, '2/cursor:pos')
end

function test_search_wrap()
  App.screen.init{width=120, height=60}
  Editor_state = edit.initialize_test_state()
  Editor_state.lines = load_array{'abc'}
  Text.redraw_all(Editor_state)
  Editor_state.cursor1 = {line=1, pos=3}
  Editor_state.screen_top1 = {line=1, pos=1}
  Editor_state.screen_bottom1 = {}
  edit.draw(Editor_state)
  -- search for a string
  edit.run_after_keychord(Editor_state, 'C-f')
  edit.run_after_text_input(Editor_state, 'a')
  edit.run_after_keychord(Editor_state, 'return')
  -- cursor wraps
  check_eq(Editor_state.cursor1.line, 1, '1/cursor:line')
  check_eq(Editor_state.cursor1.pos, 1, '1/cursor:pos')
end

function test_search_wrap_upwards()
  App.screen.init{width=120, height=60}
  Editor_state = edit.initialize_test_state()
  Editor_state.lines = load_array{'abc abd'}
  Text.redraw_all(Editor_state)
  Editor_state.cursor1 = {line=1, pos=1}
  Editor_state.screen_top1 = {line=1, pos=1}
  Editor_state.screen_bottom1 = {}
  edit.draw(Editor_state)
  -- search upwards for a string
  edit.run_after_keychord(Editor_state, 'C-f')
  edit.run_after_text_input(Editor_state, 'a')
  edit.run_after_keychord(Editor_state, 'up')
  -- cursor wraps
  check_eq(Editor_state.cursor1.line, 1, '1/cursor:line')
  check_eq(Editor_state.cursor1.pos, 5, '1/cursor:pos')
end