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authorAnselm R. Garbe <garbeam@gmail.com>2007-08-11 12:11:50 +0200
committerAnselm R. Garbe <garbeam@gmail.com>2007-08-11 12:11:50 +0200
commit2d81b78b853565a3e34a8a9190e2362a6fdde739 (patch)
treed58d24853f77685588e42f73a01d782980a3b95e /config.default.h
parentb5eea45a316a897632578a74c909aa336557b1d6 (diff)
downloaddwm-2d81b78b853565a3e34a8a9190e2362a6fdde739.tar.gz
separated layout-specific stuff into separate .h and .c files which are included in config.h resp. config.mk - this allows writing layouts for dwm without any need to patch existing code
Diffstat (limited to 'config.default.h')
-rw-r--r--config.default.h7
1 files changed, 4 insertions, 3 deletions
diff --git a/config.default.h b/config.default.h
index ec32e9d..1f0fe8c 100644
--- a/config.default.h
+++ b/config.default.h
@@ -25,7 +25,8 @@ static Rule rule[] = { \
 };
 
 /* layout(s) */
-void tile(const char *arg);		/* arranges all windows tiled */
+#include "tile.h"
+#include "float.h"
 #define LAYOUTS \
 static Layout layout[] = { \
 	/* symbol		function */ \
@@ -44,10 +45,10 @@ static Key key[] = { \
 	{ MODKEY,			XK_p,		spawn, 		"exe=`dmenu_path | dmenu` && exec $exe" }, \
 	{ MODKEY,			XK_space,	setlayout,	NULL }, \
 	{ MODKEY,			XK_b,		togglebar,	NULL }, \
-	{ MODKEY,			XK_h,		tile,		"-0.05" }, \
 	{ MODKEY,			XK_j,		focusclient,	"1" }, \
 	{ MODKEY,			XK_k,		focusclient,	"-1" }, \
-	{ MODKEY,			XK_l,		tile,		"0.05" }, \
+	{ MODKEY,			XK_h,		incmaster,	"-0.05" }, \
+	{ MODKEY,			XK_l,		incmaster,	"0.05" }, \
 	{ MODKEY,			XK_m,		togglemax,	NULL }, \
 	{ MODKEY,			XK_Return,	zoom,		NULL }, \
 	{ MODKEY|ShiftMask,		XK_space,	togglefloating,	NULL }, \