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-rw-r--r--config.default.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/config.default.h b/config.default.h
index 348ab61..8b1b3d0 100644
--- a/config.default.h
+++ b/config.default.h
@@ -10,12 +10,12 @@ const char *tags[] = { "1", "2", "3", "4", "5", "6", "7", "8", "9", NULL };
 #define TILESYMBOL		"[]="
 
 #define FONT			"-*-fixed-medium-r-normal-*-13-*-*-*-*-*-*-*"
-#define NORMBGCOLOR		"#333366"
+#define NORMBGCOLOR		"#111111"
 #define NORMFGCOLOR		"#cccccc"
-#define SELBGCOLOR		"#666699"
+#define SELBGCOLOR		"#336699"
 #define SELFGCOLOR		"#eeeeee"
-#define STATUSBGCOLOR		"#dddddd"
-#define STATUSFGCOLOR		"#222222"
+#define STATUSBGCOLOR		"#222222"
+#define STATUSFGCOLOR		"#cccccc"
 
 #define MASTER			600		/* per thousand */
 #define MODKEY			Mod1Mask
or: inherit; background-color: transparent; padding-left: 5px; padding-right: 5px; } td.linenos .special { color: #000000; background-color: #ffffc0; padding-left: 5px; padding-right: 5px; } span.linenos.special { color: #000000; background-color: #ffffc0; padding-left: 5px; padding-right: 5px; } .highlight .hll { background-color: #ffffcc } .highlight .c { color: #888888 } /* Comment */ .highlight .err { color: #a61717; background-color: #e3d2d2 } /* Error */ .highlight .k { color: #008800; font-weight: bold } /* Keyword */ .highlight .ch { color: #888888 } /* Comment.Hashbang */ .highlight .cm { color: #888888 } /* Comment.Multiline */ .highlight .cp { color: #cc0000; font-weight: bold } /* Comment.Preproc */ .highlight .cpf { color: #888888 } /* Comment.PreprocFile */ .highlight .c1 { color: #888888 } /* Comment.Single */ .highlight .cs { color: #cc0000; font-weight: bold; background-color: #fff0f0 } /* Comment.Special */ .highlight .gd { color: #000000; background-color: #ffdddd } /* Generic.Deleted */ .highlight .ge { font-style: italic } /* Generic.Emph */ .highlight .ges { font-weight: bold; font-style: italic } /* Generic.EmphStrong */ .highlight .gr { color: #aa0000 } /* Generic.Error */ .highlight .gh { color: #333333 } /* Generic.Heading */ .highlight .gi { color: #000000; background-color: #ddffdd } /* Generic.Inserted */ .highlight .go { color: #888888 } /* Generic.Output */ .highlight .gp { color: #555555 } /* Generic.Prompt */ .highlight .gs { font-weight: bold } /* Generic.Strong */ .highlight .gu { color: #666666 } /* Generic.Subheading */ .highlight .gt { color: #aa0000 } /* Generic.Traceback */ .highlight .kc { color: #008800; font-weight: bold } /* Keyword.Constant */ .highlight .kd { color: #008800; font-weight: bold } /* Keyword.Declaration */ .highlight .kn { color: #008800; font-weight: bold } /* Keyword.Namespace */ .highlight .kp { color: #008800 } /* Keyword.Pseudo */ .highlight .kr { color: #008800; font-weight: bold } /* Keyword.Reserved */ .highlight .kt { color: #888888; font-weight: bold } /* Keyword.Type */ .highlight .m { color: #0000DD; font-weight: bold } /* Literal.Number */ .highlight .s { color: #dd2200; background-color: #fff0f0 } /* Literal.String */ .highlight .na { color: #336699 } /* Name.Attribute */ .highlight .nb { color: #003388 } /* Name.Builtin */ .highlight .nc { color: #bb0066; font-weight: bold } /* Name.Class */ .highlight .no { color: #003366; font-weight: bold } /* Name.Constant */ .highlight .nd { color: #555555 } /* Name.Decorator */ .highlight .ne { color: #bb0066; font-weight: bold } /* Name.Exception */ .highlight .nf { color: #0066bb; font-weight: bold } /* Name.Function */ .highlight .nl { color: #336699; font-style: italic } /* Name.Label */ .highlight .nn { color: #bb0066; font-weight: bold } /* Name.Namespace */ .highlight .py { color: #336699; font-weight: bold } /* Name.Property */ .highlight .nt { color: #bb0066; font-weight: bold } /* Name.Tag */ .highlight .nv { color: #336699 } /* Name.Variable */ .highlight .ow { color: #008800 } /* Operator.Word */ .highlight .w { color: #bbbbbb } /* Text.Whitespace */ .highlight .mb { color: #0000DD; font-weight: bold } /* Literal.Number.Bin */ .highlight .mf { color: #0000DD; font-weight: bold } /* Literal.Number.Float */ .highlight .mh { color: #0000DD; font-weight: bold } /* Literal.Number.Hex */ .highlight .mi { color: #0000DD; font-weight: bold } /* Literal.Number.Integer */ .highlight .mo { color: #0000DD; font-weight: bold } /* Literal.Number.Oct */ .highlight .sa { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Affix */ .highlight .sb { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Backtick */ .highlight .sc { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Char */ .highlight .dl { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Delimiter */ .highlight .sd { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Doc */ .highlight .s2 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Double */ .highlight .se { color: #0044dd; background-color: #fff0f0 } /* Literal.String.Escape */ .highlight .sh { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Heredoc */ .highlight .si { color: #3333bb; background-color: #fff0f0 } /* Literal.String.Interpol */ .highlight .sx { color: #22bb22; background-color: #f0fff0 } /* Literal.String.Other */ .highlight .sr { color: #008800; background-color: #fff0ff } /* Literal.String.Regex */ .highlight .s1 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Single */ .highlight .ss { color: #aa6600; background-color: #fff0f0 } /* Literal.String.Symbol */ .highlight .bp { color: #003388 } /* Name.Builtin.Pseudo */ .highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
// Get the canvas and context
const canvas = document.getElementById('game');
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
canvas.style.backgroundColor = '#f0f0f0';
const ctx = canvas.getContext('2d');

(function(){

    // Define game colors
    const COLORS = {
        player: '#2d2d2d',
        particles: '#2d2d2d',
        objects: '#2d2d2d',
        terrain: '#2d2d2d'
    };

    // Define game physics
    const physics = {
        gravity: 1,
        jumpForce: 0.5
    };

    // Define player properties
    const player = {
        x: 200,
        y: 0,
        vx: 0,
        vy: 10,
        vm: 32,
        jumpForce: physics.gravity + physics.jumpForce,
        onGround: false,
        width: 20,
        height: 20,
        distanceTraveled: 0
    };

    // Define terrain properties
    const terrain = {
        start: { x: 0, y: canvas.height - 40 },
        end: { x: canvas.width, y: canvas.height },
        height: 8
    };

    // Define game objects
    const objects = [];

    // Update game state
    function update() {
        // Update player
        player.x += player.vx;
        player.y += player.vy;

        // Check collision with terrain
        if (player.y + player.height >= terrain.start.y) {
            player.y = terrain.start.y - player.height;
            player.vy = 0;
            player.onGround = true;
        } else {
            player.onGround = false;
        }

        // Update objects
        for (let object of objects) {
            object.y += physics.gravity;
        }
    }

    // Render game state
    function draw() {
        // Clear canvas
        ctx.clearRect(0, 0, canvas.width, canvas.height);

        // Draw player
        ctx.fillStyle = COLORS.player;
        ctx.fillRect(player.x, player.y, player.width, player.height);

        // Draw terrain
        ctx.fillStyle = COLORS.terrain;
        ctx.fillRect(terrain.start.x, terrain.start.y, terrain.end.x - terrain.start.x, terrain.height);

        // Draw objects
        for (let object of objects) {
            ctx.fillStyle = COLORS.objects;
            ctx.fillRect(object.x, object.y, object.width, object.height);
        }
    }

    // Handle keydown event
    document.addEventListener('keydown', function(event) {
        if (event.code === 'Space' || event.code === 'ArrowUp') {
            if (player.onGround) {
                player.vy = -player.jumpForce;
                player.onGround = false;
            }
        }
    });

    // Game loop
    function gameLoop() {
        update();
        draw();

        // Request next frame
        requestAnimationFrame(gameLoop);
    }

    // Start game loop
    gameLoop();

})();