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* next version is 0.8arg@10ksloc.org2006-08-071-1/+1
* using -Os again, zoom is ignored in floating mode or on floating clientsarg@10ksloc.org2006-08-051-1/+1
* no need for -g anymore, regexp matching works nowarg@10ksloc.org2006-08-041-4/+4
* switched to regexp matching for Rulesarg@10ksloc.org2006-08-041-4/+4
* fixed a type in README, and patched config.mkarg@10ksloc.org2006-08-021-1/+1
* removed the CONFIG variable from config.mk, renamed config.h into config.defa...arg@10ksloc.org2006-08-021-5/+2
* applied Sanders patches (numlock2)arg@10ksloc.org2006-08-021-7/+7
* uppercasing all define'd values (uppercase-prefixed should only be enum field...arg@10ksloc.org2006-08-011-7/+7
* centralized/externalized configuration to config.harg@10ksloc.org2006-08-011-2/+5
* applied Sanders patchesarg@10ksloc.org2006-08-011-15/+9
* s/0.5/0.6/ - my steps are wider than the realityarg@10ksloc.org2006-07-211-1/+1
* preparing 0.6 which will be available in the evening after sanders patch approx.arg@10ksloc.org2006-07-211-6/+6
* using double-linked list in order to get correct prev focus handlingarg@10ksloc.org2006-07-201-5/+5
* cleaned up codearg@10ksloc.org2006-07-201-1/+1
* using O3 instead of Os, binary size still < 40kbarg@10ksloc.org2006-07-201-1/+1
* applied Jukka's patch with s/ModKeyMask/MODKEY/garg@10ksloc.org2006-07-191-1/+1
* changed CFLAGsarg@mmvi2006-07-181-5/+5
* simplified MakefileAnselm R. Garbe2006-07-171-1/+0
* patched dwmAnselm R. Garbe2006-07-171-1/+1
* simplified man pageAnselm R. Garbe2006-07-161-1/+1
* draw bar on exposure ;)Anselm R. Garbe2006-07-141-5/+5
* prep 0.1 0.1Anselm R. Garbe2006-07-141-6/+6
* implemented dwm reading status text from stdin Anselm R. Garbe2006-07-141-5/+5
* continued with man pageAnselm R. Garbe2006-07-141-2/+5
* new stuffAnselm R. Garbe2006-07-131-1/+1
* added logo+descriptionAnselm R. Garbe2006-07-131-6/+2
* new stuff (some warning elimination)Anselm R. Garbe2006-07-131-2/+7
* new stuff, fixed several issuesAnselm R. Garbe2006-07-121-1/+1
* added grid mode on Mod1Mask gAnselm R. Garbe2006-07-121-1/+1
* added new stuffAnselm R. Garbe2006-07-101-3/+1
* initial importAnselm R. Garbe2006-07-101-0/+29
pan> nil then return nil,nil end -- min,max = sorted(State.selection1,State.cursor1) local minl,minp = State.selection1.line,State.selection1.pos local maxl,maxp if App.mouse_down(1) then maxl,maxp = Text.mouse_pos(State) else maxl,maxp = State.cursor1.line,State.cursor1.pos end if Text.lt1({line=maxl, pos=maxp}, {line=minl, pos=minp}) then minl,maxl = maxl,minl minp,maxp = maxp,minp end -- check if intervals are disjoint if line_index < minl then return nil,nil end if line_index > maxl then return nil,nil end if line_index == minl and bpos <= minp then return nil,nil end if line_index == maxl and apos >= maxp then return nil,nil end -- compare bounds more carefully (start inclusive, end exclusive) local a_ge = Text.le1({line=minl, pos=minp}, {line=line_index, pos=apos}) local b_lt = Text.lt1({line=line_index, pos=bpos}, {line=maxl, pos=maxp}) --? print(minl,line_index,maxl, '--', minp,apos,bpos,maxp, '--', a_ge,b_lt) if a_ge and b_lt then -- fully contained return apos,bpos elseif a_ge then assert(maxl == line_index) return apos,maxp elseif b_lt then assert(minl == line_index) return minp,bpos else assert(minl == maxl and minl == line_index) return minp,maxp end end -- draw highlight for line corresponding to (lo,hi) given an approximate x,y and pos on the same screen line -- Creates text objects every time, so use this sparingly. -- Returns some intermediate computation useful elsewhere. function Text.draw_highlight(State, line, x,y, pos, lo,hi) if lo then local lo_offset = Text.offset(line.data, lo) local hi_offset = Text.offset(line.data, hi) local pos_offset = Text.offset(line.data, pos) local lo_px if pos == lo then lo_px = 0 else local before = line.data:sub(pos_offset, lo_offset-1) local before_text = App.newText(love.graphics.getFont(), before) lo_px = App.width(before_text) end --? print(lo,pos,hi, '--', lo_offset,pos_offset,hi_offset, '--', lo_px) local s = line.data:sub(lo_offset, hi_offset-1) local text = App.newText(love.graphics.getFont(), s) local text_width = App.width(text) App.color(Highlight_color) love.graphics.rectangle('fill', x+lo_px,y, text_width,State.line_height) App.color(Text_color) return lo_px end end -- inefficient for some reason, so don't do it on every frame function Text.mouse_pos(State) local time = love.timer.getTime() if State.recent_mouse.time and State.recent_mouse.time > time-0.1 then return State.recent_mouse.line, State.recent_mouse.pos end State.recent_mouse.time = time local line,pos = Text.to_pos(State, App.mouse_x(), App.mouse_y()) if line then State.recent_mouse.line = line State.recent_mouse.pos = pos end return State.recent_mouse.line, State.recent_mouse.pos end function Text.to_pos(State, x,y) for line_index,line in ipairs(State.lines) do if Text.in_line(State, line_index, x,y) then return line_index, Text.to_pos_on_line(State, line_index, x,y) end end end function Text.cut_selection(State) if State.selection1.line == nil then return end local result = Text.selection(State) Text.delete_selection(State) return result end function Text.delete_selection(State) if State.selection1.line == nil then return end local minl,maxl = minmax(State.selection1.line, State.cursor1.line) local before = snapshot(State, minl, maxl) Text.delete_selection_without_undo(State) record_undo_event(State, {before=before, after=snapshot(State, State.cursor1.line)}) end function Text.delete_selection_without_undo(State) if State.selection1.line == nil then return end -- min,max = sorted(State.selection1,State.cursor1) local minl,minp = State.selection1.line,State.selection1.pos local maxl,maxp = State.cursor1.line,State.cursor1.pos if minl > maxl then minl,maxl = maxl,minl minp,maxp = maxp,minp elseif minl == maxl then if minp > maxp then minp,maxp = maxp,minp end end -- update State.cursor1 and State.selection1 State.cursor1.line = minl State.cursor1.pos = minp if Text.lt1(State.cursor1, State.screen_top1) then State.screen_top1.line = State.cursor1.line State.screen_top1.pos = Text.pos_at_start_of_screen_line(State, State.cursor1) end State.selection1 = {} -- delete everything between min (inclusive) and max (exclusive) Text.clear_screen_line_cache(State, minl) local min_offset = Text.offset(State.lines[minl].data, minp) local max_offset = Text.offset(State.lines[maxl].data, maxp) if minl == maxl then --? print('minl == maxl') State.lines[minl].data = State.lines[minl].data:sub(1, min_offset-1)..State.lines[minl].data:sub(max_offset) return end assert(minl < maxl) local rhs = State.lines[maxl].data:sub(max_offset) for i=maxl,minl+1,-1 do table.remove(State.lines, i) table.remove(State.line_cache, i) end State.lines[minl].data = State.lines[minl].data:sub(1, min_offset-1)..rhs end function Text.selection(State) if State.selection1.line == nil then return end -- min,max = sorted(State.selection1,State.cursor1) local minl,minp = State.selection1.line,State.selection1.pos local maxl,maxp = State.cursor1.line,State.cursor1.pos if minl > maxl then minl,maxl = maxl,minl minp,maxp = maxp,minp elseif minl == maxl then if minp > maxp then minp,maxp = maxp,minp end end local min_offset = Text.offset(State.lines[minl].data, minp) local max_offset = Text.offset(State.lines[maxl].data, maxp) if minl == maxl then return State.lines[minl].data:sub(min_offset, max_offset-1) end assert(minl < maxl) local result = {State.lines[minl].data:sub(min_offset)} for i=minl+1,maxl-1 do table.insert(result, State.lines[i].data) end table.insert(result, State.lines[maxl].data:sub(1, max_offset-1)) return table.concat(result, '\n') end