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.TH DWM 1 dwm-VERSION
.SH NAME
dwm \- dynamic window manager
.SH SYNOPSIS
.B dwm
.RB [ \-v ]
.SH DESCRIPTION
.B dwm
is a dynamic window manager for X. It manages windows in tiling and floating
modes. Either mode can be applied dynamically, optimizing the environment for
the application in use and the task performed.
.P
In tiling mode windows are managed in a master and stacking column. The master
column contains the window which currently needs most attention, whereas the
stacking column contains all other windows. In floating mode windows can be
resized and moved freely. Dialog windows are always managed floating,
regardless of the mode selected.
.P
Windows are grouped by tags. Each window can be tagged with one or multiple
tags. Selecting a certain tag for viewing will display all windows with that
tag.
.P
.B dwm
contains a small status bar which displays all available tags, the mode, the
title of the focused window, and the text read from standard input. The tags of
the focused window are highlighted with a small point.
.P
.B dwm
draws a 1-pixel border around windows to indicate the focus state.
Unfocused windows contain a small bar in front of them displaying their title.
.SH OPTIONS
.TP
.B \-v
prints version information to standard output, then exits.
.SH USAGE
.SS Status bar
.TP
.B Standard input
is read and displayed in the status text area.
.TP
.B Button1
click on a tag label views all windows with that
.BR tag .
.TP
.B Button3
click on a tag label adds/removes all windows with that
.B tag
to/from the view.
.SS Keyboard commands
.TP
.B Mod1-Shift-Return
Start
.BR xterm (1).
.TP
.B Mod1-Tab
Focus next
.BR window .
.TP
.B Mod1-Shift-Tab
Focus previous
.BR window .
.TP
.B Mod1-Return
Zoom current
.B window
to the 
.B master
column
.RB ( tiling
mode only).
.TP
.B Mod1-m
Maximize current
.BR window .
.TP
.B Mod1-Shift-[0..n]
Apply
.B nth tag
to current
.BR window .
.TP
.B Mod1-Control-Shift-[0..n]
Add/remove
.B nth tag
to/from current
.BR window .
.TP
.B Mod1-Shift-c
Close focused
.B window.
.TP
.B Mod1-space
Toggle between
.B tiled
and
.B floating
mode (affects
.BR "all windows" ).
.TP
.B Mod1-[0..n]
View all windows with
.BR "tag n" .
.TP
.B Mod1-Control-[0..n]
Add/remove all windows with
.B tag n
to/from the view.
.TP
.B Mod1-Shift-q
Quit
.B dwm.
.SS Mouse commands
.TP
.B Mod1-Button1
Move current
.B window
while dragging
.RB ( floating
mode only).
.TP
.B Mod1-Button2
Zoom current
.B window
to the 
.B master
column
.RB ( tiling
mode only).
.TP
.B Mod1-Button3
Resize current
.B window
while dragging
.RB ( floating
mode only).
.SH CUSTOMIZATION
.B dwm
is customized by creating a custom config.h and (re)compiling the source
code. This keeps it fast, secure and simple.
.SH CAVEATS
The status bar may display
.B broken pipe
when
.B dwm
has been started by
.BR xdm (1),
because it closes standard output before executing
.BR dwm .
.SH SEE ALSO
.BR dmenu (1)
f='#n169'>169 170







                                                







                                        
                                    





                                        
                                    
       
                                                                                            


                                               

                                                                

                                               
                                                  

































                                                                                        
                                





                           
                                  



                                         
                              



                                  
                                 














                                                                                               





















                                                                                   


























                                                                              
                                      


















                                                                     
local geom = {}

function geom.on_shape(x,y, drawing, shape)
  if shape.mode == 'freehand' then
    return geom.on_freehand(x,y, drawing, shape)
  elseif shape.mode == 'line' then
    return geom.on_line(x,y, drawing, shape)
  elseif shape.mode == 'manhattan' then
    local p1 = drawing.points[shape.p1]
    local p2 = drawing.points[shape.p2]
    if p1.x == p2.x then
      if x ~= p1.x then return false end
      local y1,y2 = p1.y, p2.y
      if y1 > y2 then
        y1,y2 = y2,y1
      end
      return y >= y1-2 and y <= y2+2
    elseif p1.y == p2.y then
      if y ~= p1.y then return false end
      local x1,x2 = p1.x, p2.x
      if x1 > x2 then
        x1,x2 = x2,x1
      end
      return x >= x1-2 and x <= x2+2
    end
  elseif shape.mode == 'polygon' or shape.mode == 'rectangle' or shape.mode == 'square' then
    return geom.on_polygon(x,y, drawing, shape)
  elseif shape.mode == 'circle' then
    local center = drawing.points[shape.center]
    local dist = geom.dist(center.x,center.y, x,y)
    return dist > shape.radius*0.95 and dist < shape.radius*1.05
  elseif shape.mode == 'arc' then
    local center = drawing.points[shape.center]
    local dist = geom.dist(center.x,center.y, x,y)
    if dist < shape.radius*0.95 or dist > shape.radius*1.05 then
      return false
    end
    return geom.angle_between(center.x,center.y, x,y, shape.start_angle,shape.end_angle)
  elseif shape.mode == 'deleted' then
  else
    print(shape.mode)
    assert(false)
  end
end

function geom.on_freehand(x,y, drawing, shape)
  local prev
  for _,p in ipairs(shape.points) do
    if prev then
      if geom.on_line(x,y, drawing, {p1=prev, p2=p}) then
        return true
      end
    end
    prev = p
  end
  return false
end

function geom.on_line(x,y, drawing, shape)
  local p1,p2
  if type(shape.p1) == 'number' then
    p1 = drawing.points[shape.p1]
    p2 = drawing.points[shape.p2]
  else
    p1 = shape.p1
    p2 = shape.p2
  end
  if p1.x == p2.x then
    if math.abs(p1.x-x) > 2 then
      return false
    end
    local y1,y2 = p1.y,p2.y
    if y1 > y2 then
      y1,y2 = y2,y1
    end
    return y >= y1-2 and y <= y2+2
  end
  -- has the right slope and intercept
  local m = (p2.y - p1.y) / (p2.x - p1.x)
  local yp = p1.y + m*(x-p1.x)
  if yp < y-2 or yp > y+2 then
    return false
  end
  -- between endpoints
  local k = (x-p1.x) / (p2.x-p1.x)
  return k > -0.005 and k < 1.005
end

function geom.on_polygon(x,y, drawing, shape)
  local prev
  for _,p in ipairs(shape.vertices) do
    if prev then
      if geom.on_line(x,y, drawing, {p1=prev, p2=p}) then
        return true
      end
    end
    prev = p
  end
  return geom.on_line(x,y, drawing, {p1=shape.vertices[1], p2=shape.vertices[#shape.vertices]})
end

-- are (x3,y3) and (x4,y4) on the same side of the line between (x1,y1) and (x2,y2)
function geom.same_side(x1,y1, x2,y2, x3,y3, x4,y4)
  if x1 == x2 then
    return math.sign(x3-x1) == math.sign(x4-x1)
  end
  if y1 == y2 then
    return math.sign(y3-y1) == math.sign(y4-y1)
  end
  local m = (y2-y1)/(x2-x1)
  return math.sign(m*(x3-x1) + y1-y3) == math.sign(m*(x4-x1) + y1-y4)
end

function math.sign(x)
  if x > 0 then
    return 1
  elseif x == 0 then
    return 0
  elseif x < 0 then
    return -1
  end
end

function geom.angle_with_hint(x1, y1, x2, y2, hint)
  local result = geom.angle(x1,y1, x2,y2)
  if hint then
    -- Smooth the discontinuity where angle goes from positive to negative.
    -- The hint is a memory of which way we drew it last time.
    while result > hint+math.pi/10 do
      result = result-math.pi*2
    end
    while result < hint-math.pi/10 do
      result = result+math.pi*2
    end
  end
  return result
end

-- result is from -π/2 to 3π/2, approximately adding math.atan2 from Lua 5.3
-- (LÖVE is Lua 5.1)
function geom.angle(x1,y1, x2,y2)
  local result = math.atan((y2-y1)/(x2-x1))
  if x2 < x1 then
    result = result+math.pi
  end
  return result
end

-- is the line between x,y and cx,cy at an angle between s and e?
function geom.angle_between(ox,oy, x,y, s,e)
  local angle = geom.angle(ox,oy, x,y)
  if s > e then
    s,e = e,s
  end
  -- I'm not sure this is right or ideal..
  angle = angle-math.pi*2
  if s <= angle and angle <= e then
    return true
  end
  angle = angle+math.pi*2
  if s <= angle and angle <= e then
    return true
  end
  angle = angle+math.pi*2
  return s <= angle and angle <= e
end

function geom.dist(x1,y1, x2,y2) return ((x2-x1)^2+(y2-y1)^2)^0.5 end

return geom