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.TH DWM 1 dwm\-VERSION
.SH NAME
dwm \- dynamic window manager
.SH SYNOPSIS
.B dwm
.RB [ \-v ]
.SH DESCRIPTION
dwm is a dynamic window manager for X. It manages windows in tiled and
floating layouts. Either layout can be applied dynamically, optimizing the
environment for the application in use and the task performed.
.P
In tiled layout windows are managed in a master and stacking area. The master
area contains the window which currently needs most attention, whereas the
stacking area contains all other windows. In floating layout windows can be
resized and moved freely. Dialog windows are always managed floating,
regardless of the layout applied.
.P
Windows are grouped by tags. Each window can be tagged with one or multiple
tags. Selecting certain tags displays all windows with these tags.
.P
dwm contains a small status bar which displays all available tags, the layout,
the title of the focused window, and the text read from standard input. A
floating window is indicated with an empty square and a maximized
floating window is indicated with a filled square before the windows
title.  The selected tags are indicated with a different color. The tags of
the focused window are indicated with a filled square in the top left
corner.  The tags which are applied to one or more windows are indicated
with an empty square in the top left corner.
.P
dwm draws a small border around windows to indicate the focus state.
.SH OPTIONS
.TP
.B \-v
prints version information to standard output, then exits.
.SH USAGE
.SS Status bar
.TP
.B Standard input
is read and displayed in the status text area.
.TP
.B Button1
click on a tag label to display all windows with that tag, click on the layout
label toggles between tiled and floating layout.
.TP
.B Button3
click on a tag label adds/removes all windows with that tag to/from the view.
.TP
.B Mod1\-Button1
click on a tag label applies that tag to the focused window.
.TP
.B Mod1\-Button3
click on a tag label adds/removes that tag to/from the focused window.
.SS Keyboard commands
.TP
.B Mod1\-Shift\-Return
Start
.BR xterm.
.TP
.B Mod1\-Return
Zooms/cycles current window to/from master area (tiled layout only).
.TP
.B Mod1\-Tab
Toggles to the previously selected tags.
.TP
.B Mod1\-b
Shows/hides the status bar.
.TP
.B Mod1\-h
Decreases the master area width about 5% (tiled layout only).
.TP
.B Mod1\-j
Focus next window.
.TP
.B Mod1\-k
Focus previous window.
.TP
.B Mod1\-l
Increases the master area width about 5% (tiled layout only).
.TP
.B Mod1\-m
Maximizes current window (floating layout/window only).
.TP
.B Mod1\-r
Re-applies tagging rules to all windows.
.TP
.B Mod1\-Shift\-[1..n]
Apply
.RB nth
tag to current window.
.TP
.B Mod1\-Shift\-0
Apply all tags to current window.
.TP
.B Mod1\-Control\-Shift\-[1..n]
Add/remove
.B nth
tag to/from current window.
.TP
.B Mod1\-Shift\-c
Close focused window.
.TP
.B Mod1\-space
Toggle between tiled and floating layout (affects all windows).
.TP
.B Mod1\-Shift\-space
Toggle focused window between tiled and floating state.
.TP
.B Mod1\-[1..n]
View all windows with
.BR nth
tag.
.TP
.B Mod1\-0
View all windows with any tag.
.TP
.B Mod1\-Control\-[1..n]
Add/remove all windows with
.BR nth
tag to/from the view.
.TP
.B Mod1\-Shift\-q
Quit dwm.
.SS Mouse commands
.TP
.B Mod1\-Button1
Move current window while dragging. Tiled windows will be toggled to the floating state.
.TP
.B Mod1\-Button2
Zooms/cycles current window to/from master area. If it is floating (but not fixed) it will be toggled to the tiled state instead.
.TP
.B Mod1\-Button3
Resize current window while dragging. Tiled windows will be toggled to the floating state.
.SH CUSTOMIZATION
dwm is customized by creating a custom config.h and (re)compiling the source
code. This keeps it fast, secure and simple.
.SH SEE ALSO
.BR dmenu (1)
.SH BUGS
The status bar may display
.BR "EOF"
when dwm has been started by an X session manager like
.BR xdm (1),
because those close standard output before executing dwm.
.P
Java applications which use the XToolkit/XAWT backend may draw grey windows
only. The XToolkit/XAWT backend breaks ICCCM-compliance in recent JDK 1.5 and early
JDK 1.6 versions, because it assumes a reparenting window manager. As a workaround
you can use JDK 1.4 (which doesn't contain the XToolkit/XAWT backend) or you
can set the following environment variable (to use the older Motif
backend instead):
.BR AWT_TOOLKIT=MToolkit .
.P
Recent GTK 2.10.9+ versions contain a broken
.BR Save\-As
file dialog implementation,
which requests to reconfigure its window size in an endless loop. However, its
window is still respondable during this state, so you can simply ignore the flicker
until a new GTK version appears, which will fix this bug, approximately
GTK 2.10.12+ versions.
e>
                                                                    

                                   
                                            




                                      





                                                                            





                                              
                                   




                                                                          

                                           




                                                                       


















































                                                                               



                                            



                                                                              
 



                                                              
















                                                                             


                                          
                                            
 





                                                              
 


                                                                       
 


                                                
 


                          
if __name__ == '__main__': from __init__ import init; init()

import unittest
import curses
from random import randint

from ranger.gui.displayable import Displayable, DisplayableContainer
from test import Fake, OK, raise_ok

class TestWithFakeCurses(unittest.TestCase):
	def setUp(self):
		self.win = Fake()
		self.fm = Fake()
		self.env = Fake()
		self.settings = Fake()
		self.initdict = {'win': self.win, 'settings': self.settings,
				'fm': self.fm, 'env': self.env}

		self.disp = Displayable(**self.initdict)
		self.disc = DisplayableContainer(**self.initdict)
		self.disc.add_child(self.disp)

		hei, wid = 100, 100
		self.env.termsize = (hei, wid)

	def tearDown(self):
		self.disp.destroy()
		self.disc.destroy()

	def test_colorscheme(self):
		# Using a color method implies change of window attributes
		disp = self.disp

		disp.win.chgat = raise_ok
		disp.win.attrset = raise_ok

		self.assertRaises(OK, disp.color, 'a', 'b')
		self.assertRaises(OK, disp.color_at, 0, 0, 0, 'a', 'b')
		self.assertRaises(OK, disp.color_reset)

	def test_focused_object(self):
		d1 = Displayable(**self.initdict)
		d2 = DisplayableContainer(**self.initdict)
		for obj in (Displayable(**self.initdict) for x in range(5)):
			d2.add_child(obj)
		d3 = DisplayableContainer(**self.initdict)
		for obj in (Displayable(**self.initdict) for x in range(5)):
			d3.add_child(obj)

		for obj in (d1, d2, d3):
			self.disc.add_child(obj)

		d3.container[3].focused = True

		self.assertEqual(self.disc._get_focused_obj(), d3.container[3])

		d3.container[3].focused = False
		d2.container[0].focused = True

		self.assertEqual(self.disc._get_focused_obj(), d2.container[0])

gWin = None

class TestDisplayableWithCurses(unittest.TestCase):
	def setUp(self):
		global gWin
		if not gWin:
			gWin = curses.initscr()
		self.win = gWin
		curses.cbreak()
		curses.noecho()
		curses.start_color()
		curses.use_default_colors()

		self.fm = Fake()
		self.env = Fake()
		self.settings = Fake()
		self.initdict = {'win': self.win, 'settings': self.settings,
				'fm': self.fm, 'env': self.env}
		self.disp = Displayable(**self.initdict)
		self.disc = DisplayableContainer(**self.initdict)
		self.disc.add_child(self.disp)

		self.env.termsize = self.win.getmaxyx()

	def tearDown(self):
		self.disp.destroy()
		curses.nocbreak()
		curses.echo()
		curses.endwin()

	def test_boundaries(self):
		disp = self.disp
		hei, wid = self.env.termsize

		self.assertRaises(ValueError, disp.resize, 0, 0, hei + 1, wid)
		self.assertRaises(ValueError, disp.resize, 0, 0, hei, wid + 1)
		self.assertRaises(ValueError, disp.resize, -1, 0, hei, wid)
		self.assertRaises(ValueError, disp.resize, 0, -1, hei, wid)

		box = [int(randint(0, hei) * 0.2), 0,
				int(randint(0, wid) * 0.2), 0]
		box[1] = randint(box[0], hei)
		box[1] = randint(box[0], hei)

		def in_box(y, x):
			return (x >= box[1] and x < box[1] + box[3]) and \
					(y >= box[0] and y < box[0] + box[2])

		disp.resize(*box)
		for y, x in zip(range(10), range(10)):
			is_in_box = in_box(y, x)

			point1 = (y, x)
			self.assertEqual(is_in_box, point1 in disp)

			point2 = Fake()
			point2.x = x
			point2.y = y
			self.assertEqual(is_in_box, point2 in disp)

	def test_click(self):
		self.disp.click = raise_ok

		hei, wid = self.env.termsize

		for i in range(50):
			winwid = randint(2, wid-1)
			winhei = randint(2, hei-1)
			self.disc.resize(0, 0, hei, wid)
			self.disp.resize(0, 0, winhei, winwid)
			fakepos = Fake()

			fakepos.x = winwid - 2
			fakepos.y = winhei - 2
			self.assertRaises(OK, self.disc.click, fakepos)

			fakepos.x = winwid
			fakepos.y = winhei
			self.disc.click(fakepos)


if __name__ == '__main__':
	unittest.main()