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.TH GRIDMENU 1 grid-0.0
.SH NAME
gridmenu \- grid window manager menu
.SH SYNOPSIS
.B gridmenu
.RB [ \-v ]
.RB [ \-t
.IR title ]
.SH DESCRIPTION
.SS Overview
.B gridmenu
is a generic, highly customizable, and efficient menu for the X Window System,
originally designed for
.BR grid (1).
It supports arbitrary, user defined menu contents.
.SS Options
.TP
.B \-v
prints version information to stdout, then exits.
.TP
.BI \-t " title"
displays
.I title
above the menu.
.SS Usage
.B gridmenu
reads a list of newline-separated items from stdin and creates a menu.
When the user selects an item or enters any text and presses Enter, his choice
is printed to stdout and
.B gridmenu
terminates.
.SS Keyboard Control 
.B gridmenu
is completely controlled by the keyboard.  The following keys are recognized:
.TP 2
Any printable character
appends the character to the text in the input field. This works as a filter:
only items containing this text will be displayed.
.TP 2
Left/Right (Control-p/Control-n)
select the previous/next item.
.TP 2
Tab (Control-i)
copy the selected item to the input field.
.TP 2
Enter (Control-j)
confirm selection and quit (print the selected item to stdout).
.TP 2
Shift-Enter (Shift-Control-j)
confirm selection and quit (print the text in the input field to stdout).
.TP 2
Escape (Control-[)
quit without selecting an item.
.TP 2
Backspace (Control-h)
remove enough characters from the input field to change its filtering effect.
.TP 2
Control-u
remove all characters from the input field.
.SS Exit codes
.B gridmenu
returns
.B 0
if Enter is pressed on termination,
.B 1
if Escape is pressed.
.SH ENVIRONMENT
.TP
GRID_FONT
The X11 font used to display each item in the menu.
.br
Default: fixed
.TP
GRID_NORMCOLORS
The foreground, background, and border colors of a label. Syntactically, three blank-separated color values of the form #RRGGBB are expected.
.br
Default: #222222 #eeeeee #666666
.TP
GRID_SELCOLORS
Like GRID_NORMCOLORS, but for the selected label.
.br
Default: #ffffff #335577 #447799
.SH SEE ALSO
.BR gridwm (1)
> luaK_codeABC (FuncState *fs, OpCode o, int A, int B, int C); LUAI_FUNC void luaK_fixline (FuncState *fs, int line); LUAI_FUNC void luaK_nil (FuncState *fs, int from, int n); LUAI_FUNC void luaK_reserveregs (FuncState *fs, int n); LUAI_FUNC void luaK_checkstack (FuncState *fs, int n); LUAI_FUNC int luaK_stringK (FuncState *fs, TString *s); LUAI_FUNC int luaK_numberK (FuncState *fs, lua_Number r); LUAI_FUNC void luaK_dischargevars (FuncState *fs, expdesc *e); LUAI_FUNC int luaK_exp2anyreg (FuncState *fs, expdesc *e); LUAI_FUNC void luaK_exp2nextreg (FuncState *fs, expdesc *e); LUAI_FUNC void luaK_exp2val (FuncState *fs, expdesc *e); LUAI_FUNC int luaK_exp2RK (FuncState *fs, expdesc *e); LUAI_FUNC void luaK_self (FuncState *fs, expdesc *e, expdesc *key); LUAI_FUNC void luaK_indexed (FuncState *fs, expdesc *t, expdesc *k); LUAI_FUNC void luaK_goiftrue (FuncState *fs, expdesc *e); LUAI_FUNC void luaK_storevar (FuncState *fs, expdesc *var, expdesc *e); LUAI_FUNC void luaK_setreturns (FuncState *fs, expdesc *e, int nresults); LUAI_FUNC void luaK_setoneret (FuncState *fs, expdesc *e); LUAI_FUNC int luaK_jump (FuncState *fs); LUAI_FUNC void luaK_ret (FuncState *fs, int first, int nret); LUAI_FUNC void luaK_patchlist (FuncState *fs, int list, int target); LUAI_FUNC void luaK_patchtohere (FuncState *fs, int list); LUAI_FUNC void luaK_concat (FuncState *fs, int *l1, int l2); LUAI_FUNC int luaK_getlabel (FuncState *fs); LUAI_FUNC void luaK_prefix (FuncState *fs, UnOpr op, expdesc *v); LUAI_FUNC void luaK_infix (FuncState *fs, BinOpr op, expdesc *v); LUAI_FUNC void luaK_posfix (FuncState *fs, BinOpr op, expdesc *v1, expdesc *v2); LUAI_FUNC void luaK_setlist (FuncState *fs, int base, int nelems, int tostore); #endif