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Using DSCIP
================================================================================
Using DSCIP is extremely simple, there's two ways you can run it.
A. Running it as a cronjob that runs periodically.
B. Running it as a daemon that runs continually.

Funcionally, these two methods work about the same, but depending on your
platform, one may be easier to set up than the other. I personally recommend
setting it up as a cronjob over a daemon. You can do this on most unix systems
by running `crontab -e -u build_user` and adding:
* * * * * /home/build_user/program/dscip

As for how to make it run as a daemon, that depends on the platform you are
running it on, so refer to your OS's documentation for that.

Be sure to change the variables in config.sh to suit your projects needs.

Quirks:
When running it on windows, you should use MSYS2.
href='#n228'>228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269
/* © 2006-2007 Anselm R. Garbe <garbeam at gmail dot com>
 * © 2006-2007 Sander van Dijk <a dot h dot vandijk at gmail dot com>
 * See LICENSE file for license details. */
#include "dwm.h"
#include <stdlib.h>

unsigned int blw = 0;
Layout *lt = NULL;

/* static */

static unsigned int nlayouts = 0;
static unsigned int masterw = MASTERWIDTH;
static unsigned int nmaster = NMASTER;

static void
ban(Client *c) {
	if (c->isbanned)
		return;
	XMoveWindow(dpy, c->win, c->x + 2 * sw, c->y);
	c->isbanned = True;
}

static void
unban(Client *c) {
	if (!c->isbanned)
		return;
	XMoveWindow(dpy, c->win, c->x, c->y);
	c->isbanned = False;
}

static void
tile(void) {
	unsigned int i, n, nx, ny, nw, nh, mw, mh, tw, th;
	Client *c;

	for(n = 0, c = nexttiled(clients); c; c = nexttiled(c->next))
		n++;
	/* window geoms */
	mh = (n > nmaster) ? wah / nmaster : wah / (n > 0 ? n : 1);
	mw = (n > nmaster) ? (waw * masterw) / 1000 : waw;
	th = (n > nmaster) ? wah / (n - nmaster) : 0;
	tw = waw - mw;

	for(i = 0, c = clients; c; c = c->next)
		if(isvisible(c)) {
			unban(c);
			if(c->isfloating)
				continue;
			c->ismax = False;
			nx = wax;
			ny = way;
			if(i < nmaster) {
				ny += i * mh;
				nw = mw - 2 * c->border;
				nh = mh;
				if(i + 1 == (n < nmaster ? n : nmaster)) /* remainder */
					nh = wah - mh * i;
				nh -= 2 * c->border;
			}
			else {  /* tile window */
				nx += mw;
				nw = tw - 2 * c->border;
				if(th > 2 * c->border) {
					ny += (i - nmaster) * th;
					nh = th;
					if(i + 1 == n) /* remainder */
						nh = wah - th * (i - nmaster);
					nh -= 2 * c->border;
				}
				else /* fallback if th <= 2 * c->border */
					nh = wah - 2 * c->border;
			}
			resize(c, nx, ny, nw, nh, False);
			i++;
		}
		else
			ban(c);
	focus(NULL);
	restack();
}

LAYOUTS

/* extern */

void
floating(void) {
	Client *c;

	for(c = clients; c; c = c->next)
		if(isvisible(c)) {
			if(c->isbanned)
				XMoveWindow(dpy, c->win, c->x, c->y);
			c->isbanned = False;
			resize(c, c->x, c->y, c->w, c->h, True);
		}
		else
			ban(c);
	focus(NULL);
	restack();
}

void
focusclient(const char *arg) {
	Client *c;
   
	if(!sel || !arg)
		return;
	if(atoi(arg) < 0) {
		for(c = sel->prev; c && !isvisible(c); c = c->prev);
		if(!c) {
			for(c = clients; c && c->next; c = c->next);
			for(; c && !isvisible(c); c = c->prev);
		}
	}
	else {
		for(c = sel->next; c && !isvisible(c); c = c->next);
		if(!c)
			for(c = clients; c && !isvisible(c); c = c->next);
	}
	if(c) {
		focus(c);
		restack();
	}
}

void
incmasterw(const char *arg) {
	int i;
	if(lt->arrange != tile)
		return;
	if(!arg)
		masterw = MASTERWIDTH;
	else {
		i = atoi(arg);
		if(waw * (masterw + i) / 1000 >= waw - 2 * BORDERPX 
		|| waw * (masterw + i) / 1000 <= 2 * BORDERPX)
			return;
		masterw += i;
	}
	lt->arrange();
}

void
incnmaster(const char *arg) {
	int i;

	if(!arg)
		nmaster = NMASTER;
	else {
		i = atoi(arg);
		if((lt->arrange != tile) || (nmaster + i < 1)
		|| (wah / (nmaster + i) <= 2 * BORDERPX))
			return;
		nmaster += i;
	}
	if(sel)
		lt->arrange();
	else
		drawstatus();
}

void
initlayouts(void) {
	unsigned int i, w;

	lt = &layout[0];
	nlayouts = sizeof layout / sizeof layout[0];
	for(blw = i = 0; i < nlayouts; i++) {
		w = textw(layout[i].symbol);
		if(w > blw)
			blw = w;
	}
}

Client *
nexttiled(Client *c) {
	for(; c && (c->isfloating || !isvisible(c)); c = c->next);
	return c;
}

void
restack(void) {
	Client *c;
	XEvent ev;

	drawstatus();
	if(!sel)
		return;
	if(sel->isfloating || lt->arrange == floating)
		XRaiseWindow(dpy, sel->win);
	if(lt->arrange != floating) {
		if(!sel->isfloating)
			XLowerWindow(dpy, sel->win);
		for(c = nexttiled(clients); c; c = nexttiled(c->next)) {
			if(c == sel)
				continue;
			XLowerWindow(dpy, c->win);
		}
	}
	XSync(dpy, False);
	while(XCheckMaskEvent(dpy, EnterWindowMask, &ev));
}

void
setlayout(const char *arg) {
	int i;

	if(!arg) {
		lt++;
		if(lt == layout + nlayouts)
			lt = layout;
	}
	else {
		i = atoi(arg);
		if(i < 0 || i >= nlayouts)
			return;
		lt = &layout[i];
	}
	if(sel)
		lt->arrange();
	else
		drawstatus();
}

void
togglebar(const char *arg) {
	if(bpos == BarOff)
		bpos = (BARPOS == BarOff) ? BarTop : BARPOS;
	else
		bpos = BarOff;
	updatebarpos();
	lt->arrange();
}

void
togglemax(const char *arg) {
	XEvent ev;

	if(!sel || (lt->arrange != floating && !sel->isfloating) || sel->isfixed)
		return;
	if((sel->ismax = !sel->ismax)) {
		sel->rx = sel->x;
		sel->ry = sel->y;
		sel->rw = sel->w;
		sel->rh = sel->h;
		resize(sel, wax, way, waw - 2 * BORDERPX, wah - 2 * BORDERPX, True);
	}
	else
		resize(sel, sel->rx, sel->ry, sel->rw, sel->rh, True);
	drawstatus();
	while(XCheckMaskEvent(dpy, EnterWindowMask, &ev));
}

void
zoom(const char *arg) {
	Client *c;

	if(!sel || lt->arrange == floating || sel->isfloating)
		return;
	if((c = sel) == nexttiled(clients))
		if(!(c = nexttiled(c->next)))
			return;
	detach(c);
	attach(c);
	focus(c);
	lt->arrange();
}