import
glib2, gtk2
proc newbutton(ALabel: cstring): PWidget =
Result = button_new(ALabel)
show(result)
proc destroy(widget: pWidget, data: pgpointer){.cdecl.} =
main_quit()
nimrod_init()
var window = window_new(WINDOW_TOPLEVEL) # Box to divide window in 2 halves:
var totalbox = vbox_new(true, 10)
show(totalbox) # A box for each half of the screen:
var hbox = hbox_new(false, 5)
show(hbox)
var vbox = vbox_new(true, 5)
show(vbox) # Put boxes in their halves
pack_start(totalbox, hbox, true, true, 0)
pack_start(totalbox, vbox, true, true, 0) # Now fill boxes with buttons.
pack_start(hbox, newbutton("Button 1"), false, false, 0)
pack_start(hbox, newbutton("Button 2"), false, false, 0)
pack_start(hbox, newbutton("Button 3"), false, false, 0) # Vertical box
pack_start(vbox, newbutton("Button A"), true, true, 0)
pack_start(vbox, newbutton("Button B"), true, true, 0)
pack_start(vbox, newbutton("Button C"), true, true, 0) # Put totalbox in window
set_border_width(PCONTAINER(Window), 5)
add(PContainer(window), totalbox)
discard signal_connect(window, "destroy", SIGNAL_FUNC(ex3.destroy), nil)
show(window)
main()