#
#
# Nimrod's Runtime Library
# (c) Copyright 2012 Andreas Rumpf, Dominik Picheta
#
# See the file "copying.txt", included in this
# distribution, for details about the copyright.
#
## This module implements graphical output for Nimrod; the current
## implementation uses SDL but the interface is meant to support multiple
## backends some day. There is no need to init SDL as this module does that
## implicitly.
import colors, math
from sdl import PSurface # Bug
from sdl_ttf import OpenFont, closeFont
type
TRect* = tuple[x, y, width, height: int]
TPoint* = tuple[x, y: int]
PSurface* = ref TSurface ## a surface to draw onto
TSurface* {.pure, final.} = object
w*, h*: int
s*: sdl.PSurface
EGraphics* = object of EIO
TFont {.pure, final.} = object
f: sdl_ttf.PFont
color: SDL.TColor
PFont* = ref TFont ## represents a font
proc toSdlColor*(c: TColor): Sdl.TColor =
## Convert colors.TColor to SDL.TColor
var x = c.extractRGB
result.r = toU8(x.r)
result.g = toU8(x.g)
result.b = toU8(x.b)
proc createSdlColor*(sur: PSurface, c: TColor, alpha: int = 0): int32 =
## Creates a color using ``sdl.MapRGBA``.
var x = c.extractRGB
return sdl.MapRGBA(sur.s.format, toU8(x.r), toU8(x.g), toU8(x.b), toU8(alpha))
proc toSdlRect*(r: TRect): sdl.TRect =
## Convert ``graphics.TRect`` to ``sdl.TRect``.
result.x = int16(r.x)
result.y = int16(r.y)
result.w = uint16(r.width)
result.h = uint16(r.height)
proc raiseEGraphics =
raise newException(EGraphics, $SDL.GetError())
proc surfaceFinalizer(s: PSurface) = sdl.freeSurface(s.s)
proc newSurface*(width, height: int): PSurface =
## creates a new surface.
new(result, surfaceFinalizer)
result.w = width
result.h = height
result.s = SDL.CreateRGBSurface(SDL.SWSURFACE, width, height,
32, 0x00FF0000, 0x0000FF00, 0x000000FF, 0)
if result.s == nil:
raiseEGraphics()
assert(not sdl.MustLock(result.s))
proc fontFinalizer(f: PFont) = closeFont(f.f)
proc newFont*(name = "VeraMono.ttf", size = 9, color = colBlack): PFont =
## Creates a new font object. Raises ``EIO`` if the font cannot be loaded.
new(result, fontFinalizer)
result.f = OpenFont(name, size)
if result.f == nil:
raise newException(EIO, "Could not open font file: " & name)
result.color = toSdlColor(color)
var
defaultFont*: PFont ## default font that is used; this needs to initialized
## by the client!
proc initDefaultFont*(name = "VeraMono.ttf", size = 9, color = colBlack) =
## initializes the `defaultFont` var.
defaultFont = newFont(name, size, color)
proc newScreenSurface*(width, height: int): PSurface =
## Creates a new screen surface
new(result, surfaceFinalizer)
result.w = width
result.h = height
result.s = SDL.SetVideoMode(width, height, 0, 0)
if result.s == nil:
raiseEGraphics()
proc writeToBMP*(sur: PSurface, filename: string) =
## Saves the contents of the surface `sur` to the file `filename` as a
## BMP file.
if sdl.saveBMP(sur.s, filename) != 0:
raise newException(EIO, "cannot write: " & filename)
type
TPixels = array[0..1000_000-1, int32]
PPixels = ptr TPixels
template setPix(video, pitch, x, y, col: expr): stmt =
video[y * pitch.int + x] = int32(col)
template getPix(video, pitch, x, y: expr): expr =
colors.TColor(video[y * pitch.int + x])
const
ColSize = 4
proc getPixel(sur: PSurface, x, y: Natural): colors.TColor {.inline.} =
assert x <% sur.w
assert y <% sur.h
result = getPix(cast[PPixels](sur.s.pixels), sur.s.pitch div ColSize.uint16,
x, y)
proc setPixel(sur: PSurface, x, y: Natural, col: colors.TColor) {.inline.} =
assert x <% sur.w
assert y <% sur.h
var pixs = cast[PPixels](sur.s.pixels)
#pixs[y * (sur.s.pitch div colSize) + x] = int(col)
setPix(pixs, sur.s.pitch div ColSize.uint16, x, y, col)
proc `[]`*(sur: PSurface, p: TPoint): TColor =
## get pixel at position `p`. No range checking is done!
result = getPixel(sur, p.x, p.y)
proc `[]`*(sur: PSurface, x, y: int): TColor =
## get pixel at position ``(x, y)``. No range checking is done!
result = getPixel(sur, x, y)
proc `[]=`*(sur: PSurface, p: TPoint, col: TColor) =
## set the pixel at position `p`. No range checking is done!
setPixel(sur, p.x, p.y, col)
proc `[]=`*(sur: PSurface, x, y: int, col: TColor) =
## set the pixel at position ``(x, y)``. No range checking is done!
setPixel(sur, x, y, col)
proc blit*(destSurf: PSurface, destRect: TRect, srcSurf: PSurface,
srcRect: TRect) =
## Copies ``srcSurf`` into ``destSurf``
var destTRect, srcTRect: SDL.TRect
destTRect.x = int16(destRect.x)
destTRect.y = int16(destRect.y)
destTRect.w = uint16(destRect.width)
destTRect.h = uint16(destRect.height)
srcTRect.x = int16(srcRect.x)
srcTRect.y = int16(srcRect.y)
srcTRect.w = uint16(srcRect.width)
srcTRect.h = uint16(srcRect.height)
if SDL.blitSurface(srcSurf.s, addr(srcTRect), destSurf.s, addr(destTRect)) != 0:
raiseEGraphics()
proc textBounds*(text: string, font = defaultFont): tuple[width, height: int] =
var w, h: cint
if sdl_ttf.SizeUTF8(font.f, text, w, h) < 0: raiseEGraphics()
result.width = int(w)
result.height = int(h)
proc drawText*(sur: PSurface, p: TPoint, text: string, font = defaultFont) =
## Draws text with a transparent background, at location ``p`` with the given
## font.
var textSur: PSurface # This surface will have the text drawn on it
new(textSur, surfaceFinalizer)
# Render the text
textSur.s = sdl_ttf.RenderTextBlended(font.f, text, font.color)
# Merge the text surface with sur
sur.blit((p.x, p.y, sur.w, sur.h), textSur, (0, 0, sur.w, sur.h))
proc drawText*(sur: PSurface, p: TPoint, text: string,
bg: TColor, font = defaultFont) =
## Draws text, at location ``p`` with font ``font``. ``bg``
## is the background color.
var textSur: PSurface # This surface will have the text drawn on it
new(textSur, surfaceFinalizer)
textSur.s = sdl_ttf.RenderTextShaded(font.f, text, font.color, toSdlColor(bg))
# Merge the text surface with sur
sur.blit((p.x, p.y, sur.w, sur.h), textSur, (0, 0, sur.w, sur.h))
proc drawCircle*(sur: PSurface, p: TPoint, r: Natural, color: TColor) =
## draws a circle with center `p` and radius `r` with the given color
## onto the surface `sur`.
var video = cast[PPixels](sur.s.pixels)
var pitch = sur.s.pitch.int div ColSize
var a = 1 - r
var py = r
var px = 0
var x = p.x
var y = p.y
while px <= py + 1:
if x+px <% sur.w:
if y+py <% sur.h: setPix(video, pitch, x+px, y+py, color)
if y-py <% sur.h: setPix(video, pitch, x+px, y-py, color)
if x-px <% sur.w:
if y+py <% sur.h: setPix(video, pitch, x-px, y+py, color)
if y-py <% sur.h: setPix(video, pitch, x-px, y-py, color)
if x+py <% sur.w:
if y+px <% sur.h: setPix(video, pitch, x+py, y+px, color)
if y-px <% sur.h: setPix(video, pitch, x+py, y-px, color)
if x-py <% sur.w:
if y+px <% sur.h: setPix(video, pitch, x-py, y+px, color)
if y-px <% sur.h: setPix(video, pitch, x-py, y-px, color)
if a < 0:
a = a + (2 * px + 3)
else:
a = a + (2 * (px - py) + 5)
py = py - 1
px = px + 1
proc `>-<`(val: int, s: PSurface): int {.inline.} =
return if val < 0: 0 elif val >= s.w: s.w-1 else: val
proc `>|<`(val: int, s: PSurface): int {.inline.} =
return if val < 0: 0 elif val >= s.h: s.h-1 else: val
proc drawLine*(sur: PSurface, p1, p2: TPoint, color: TColor) =
## draws a line between the two points `p1` and `p2` with the given color
## onto the surface `sur`.
var stepx, stepy: int = 0
var x0 = p1.x >-< sur
var x1 = p2.x >-< sur
var y0 = p1.y >|< sur
var y1 = p2.y >|< sur
var dy = y1 - y0
var dx = x1 - x0
if dy < 0:
dy = -dy
stepy = -1
else:
stepy = 1
if dx < 0:
dx = -dx
stepx = -1
else:
stepx = 1
dy = dy * 2
dx = dx * 2
var video = cast[PPixels](sur.s.pixels)
var pitch = sur.s.pitch div ColSize
setPix(video, pitch, x0, y0, color)
if dx > dy:
var fraction = dy - (dx div 2)
while x0 != x1:
if fraction >= 0:
y0 = y0 + stepy
fraction = fraction - dx
x0 = x0 + stepx
fraction = fraction + dy
setPix(video, pitch, x0, y0, color)
else:
var fraction = dx - (dy div 2)
while y0 != y1:
if fraction >= 0:
x0 = x0 + stepx
fraction = fraction - dy
y0 = y0 + stepy
fraction = fraction + dx
setPix(video, pitch, x0, y0, color)
proc drawHorLine*(sur: PSurface, x, y, w: Natural, Color: TColor) =
## draws a horizontal line from (x,y) to (x+w-1, y).
var video = cast[PPixels](sur.s.pixels)
var pitch = sur.s.pitch div ColSize
if y >= 0 and y <= sur.s.h:
for i in 0 .. min(sur.s.w-x, w)-1:
setPix(video, pitch, x + i, y, color)
proc drawVerLine*(sur: PSurface, x, y, h: Natural, Color: TColor) =
## draws a vertical line from (x,y) to (x, y+h-1).
var video = cast[PPixels](sur.s.pixels)
var pitch = sur.s.pitch div ColSize
if x >= 0 and x <= sur.s.w:
for i in 0 .. min(sur.s.h-y, h)-1:
setPix(video, pitch, x, y + i, color)
proc fillCircle*(s: PSurface, p: TPoint, r: Natural, color: TColor) =
## draws a circle with center `p` and radius `r` with the given color
## onto the surface `sur` and fills it.
var a = 1 - r
var py: int = r
var px = 0
var x = p.x
var y = p.y
while px <= py:
# Fill up the middle half of the circle
DrawVerLine(s, x + px, y, py + 1, color)
DrawVerLine(s, x + px, y - py, py, color)
if px != 0:
DrawVerLine(s, x - px, y, py + 1, color)
DrawVerLine(s, x - px, y - py, py, color)
if a < 0:
a = a + (2 * px + 3)
else:
a = a + (2 * (px - py) + 5)
py = py - 1
# Fill up the left/right half of the circle
if py >= px:
DrawVerLine(s, x + py + 1, y, px + 1, color)
DrawVerLine(s, x + py + 1, y - px, px, color)
DrawVerLine(s, x - py - 1, y, px + 1, color)
DrawVerLine(s, x - py - 1, y - px, px, color)
px = px + 1
proc drawRect*(sur: PSurface, r: TRect, color: TColor) =
## draws a rectangle.
var video = cast[PPixels](sur.s.pixels)
var pitch = sur.s.pitch div ColSize
if (r.x >= 0 and r.x <= sur.s.w) and (r.y >= 0 and r.y <= sur.s.h):
var minW = min(sur.s.w - r.x, r.width - 1)
var minH = min(sur.s.h - r.y, r.height - 1)
# Draw Top
for i in 0 .. minW - 1:
setPix(video, pitch, r.x + i, r.y, color)
setPix(video, pitch, r.x + i, r.y + minH - 1, color) # Draw bottom
# Draw left side
for i in 0 .. minH - 1:
setPix(video, pitch, r.x, r.y + i, color)
setPix(video, pitch, r.x + minW - 1, r.y + i, color) # Draw right side
proc fillRect*(sur: PSurface, r: TRect, col: TColor) =
## Fills a rectangle using sdl's ``FillRect`` function.
var rect = toSdlRect(r)
if sdl.FillRect(sur.s, addr(rect), sur.createSdlColor(col)) == -1:
raiseEGraphics()
proc Plot4EllipsePoints(sur: PSurface, CX, CY, X, Y: Natural, col: TColor) =
var video = cast[PPixels](sur.s.pixels)
var pitch = sur.s.pitch div ColSize
if CX+X <= sur.s.w-1:
if CY+Y <= sur.s.h-1: setPix(video, pitch, CX+X, CY+Y, col)
if CY-Y <= sur.s.h-1: setPix(video, pitch, CX+X, CY-Y, col)
if CX-X <= sur.s.w-1:
if CY+Y <= sur.s.h-1: setPix(video, pitch, CX-X, CY+Y, col)
if CY-Y <= sur.s.h-1: setPix(video, pitch, CX-X, CY-Y, col)
proc drawEllipse*(sur: PSurface, CX, CY, XRadius, YRadius: Natural,
col: TColor) =
## Draws an ellipse, ``CX`` and ``CY`` specify the center X and Y of the
## ellipse, ``XRadius`` and ``YRadius`` specify half the width and height
## of the ellipse.
var
X, Y: Natural
XChange, YChange: Natural
EllipseError: Natural
TwoASquare, TwoBSquare: Natural
StoppingX, StoppingY: Natural
TwoASquare = 2 * XRadius * XRadius
TwoBSquare = 2 * YRadius * YRadius
X = XRadius
Y = 0
XChange = YRadius * YRadius * (1 - 2 * XRadius)
YChange = XRadius * XRadius
EllipseError = 0
StoppingX = TwoBSquare * XRadius
StoppingY = 0
while StoppingX >= StoppingY: # 1st set of points, y` > - 1
sur.Plot4EllipsePoints(CX, CY, X, Y, col)
inc(Y)
inc(StoppingY, TwoASquare)
inc(EllipseError, YChange)
inc(YChange, TwoASquare)
if (2 * EllipseError + XChange) > 0 :
dec(x)
dec(StoppingX, TwoBSquare)
inc(EllipseError, XChange)
inc(XChange, TwoBSquare)
# 1st point set is done; start the 2nd set of points
X = 0
Y = YRadius
XChange = YRadius * YRadius
YChange = XRadius * XRadius * (1 - 2 * YRadius)
EllipseError = 0
StoppingX = 0
StoppingY = TwoASquare * YRadius
while StoppingX <= StoppingY:
sur.Plot4EllipsePoints(CX, CY, X, Y, col)
inc(X)
inc(StoppingX, TwoBSquare)
inc(EllipseError, XChange)
inc(XChange,TwoBSquare)
if (2 * EllipseError + YChange) > 0:
dec(Y)
dec(StoppingY, TwoASquare)
inc(EllipseError, YChange)
inc(YChange,TwoASquare)
proc plotAA(sur: PSurface, x, y: int, c: float, color: TColor) =
if (x > 0 and x < sur.s.w) and (y > 0 and
y < sur.s.h):
var video = cast[PPixels](sur.s.pixels)
var pitch = sur.s.pitch div ColSize
var pixColor = getPix(video, pitch, x, y)
setPix(video, pitch, x, y,
pixColor.intensity(1.0 - c) + color.intensity(c))
template ipart(x: expr): expr = floor(x)
template cround(x: expr): expr = ipart(x + 0.5)
template fpart(x: expr): expr = x - ipart(x)
template rfpart(x: expr): expr = 1.0 - fpart(x)
proc drawLineAA*(sur: PSurface, p1, p2: TPoint, color: TColor) =
## Draws a anti-aliased line from ``p1`` to ``p2``, using Xiaolin Wu's
## line algorithm
var (x1, x2, y1, y2) = (p1.x.toFloat(), p2.x.toFloat(),
p1.y.toFloat(), p2.y.toFloat())
var dx = x2 - x1
var dy = y2 - y1
var ax = dx
if ax < 0'f64:
ax = 0'f64 - ax
var ay = dy
if ay < 0'f64:
ay = 0'f64 - ay
if ax < ay:
swap(x1, y1)
swap(x2, y2)
swap(dx, dy)
template doPlot(x, y: int, c: float, color: TColor): stmt =
if ax < ay:
sur.PlotAA(y, x, c, color)
else:
sur.PlotAA(x, y, c, color)
if x2 < x1:
swap(x1, x2)
swap(y1, y2)
var gradient = dy / dx
# handle first endpoint
var xend = cround(x1)
var yend = y1 + gradient * (xend - x1)
var xgap = rfpart(x1 + 0.5)
var xpxl1 = int(xend) # this will be used in the main loop
var ypxl1 = int(ipart(yend))
doPlot(xpxl1, ypxl1, rfpart(yend)*xgap, color)
doPlot(xpxl1, ypxl1 + 1, fpart(yend)*xgap, color)
var intery = yend + gradient # first y-intersection for the main loop
# handle second endpoint
xend = cround(x2)
yend = y2 + gradient * (xend - x2)
xgap = fpart(x2 + 0.5)
var xpxl2 = int(xend) # this will be used in the main loop
var ypxl2 = int(ipart(yend))
doPlot(xpxl2, ypxl2, rfpart(yend) * xgap, color)
doPlot(xpxl2, ypxl2 + 1, fpart(yend) * xgap, color)
# main loop
var x = xpxl1 + 1
while x <= xpxl2-1:
doPlot(x, int(ipart(intery)), rfpart(intery), color)
doPlot(x, int(ipart(intery)) + 1, fpart(intery), color)
intery = intery + gradient
inc(x)
proc fillSurface*(sur: PSurface, color: TColor) =
## Fills the entire surface with ``color``.
if sdl.FillRect(sur.s, nil, sur.createSdlColor(color)) == -1:
raiseEGraphics()
template withEvents*(surf: PSurface, event: expr, actions: stmt): stmt =
## Simple template which creates an event loop. ``Event`` is the name of the
## variable containing the TEvent object.
while True:
var event: SDL.TEvent
if SDL.WaitEvent(addr(event)) == 1:
actions
if sdl.Init(sdl.INIT_VIDEO) < 0: raiseEGraphics()
if sdl_ttf.Init() < 0: raiseEGraphics()
when isMainModule:
var surf = newScreenSurface(800, 600)
surf.fillSurface(colWhite)
# Draw the shapes
surf.drawLineAA((150, 170), (400, 471), colTan)
surf.drawLine((100, 170), (400, 471), colRed)
surf.drawEllipse(200, 300, 200, 30, colSeaGreen)
surf.drawHorLine(1, 300, 400, colViolet)
# Check if the ellipse is the size it's suppose to be.
surf.drawVerLine(200, 300 - 30 + 1, 60, colViolet) # ^^ | i suppose it is
surf.drawEllipse(400, 300, 300, 300, colOrange)
surf.drawEllipse(5, 5, 5, 5, colGreen)
surf.drawHorLine(5, 5, 900, colRed)
surf.drawVerLine(5, 60, 800, colRed)
surf.drawCircle((600, 500), 60, colRed)
surf.fillRect((50, 50, 100, 100), colFuchsia)
surf.drawLineAA((592, 160), (592, 280), colPurple)
#surf.drawText((300, 300), "TEST", colMidnightBlue)
#var textSize = textBounds("TEST")
#surf.drawText((300, 300 + textSize.height), $textSize.width & ", " &
# $textSize.height, colDarkGreen)
var mouseStartX = -1
var mouseStartY = -1
withEvents(surf, event):
var eventp = addr(event)
case event.kind:
of SDL.QUITEV:
break
of SDL.KEYDOWN:
var evk = sdl.EvKeyboard(eventp)
if evk.keysym.sym == SDL.K_LEFT:
surf.drawHorLine(395, 300, 50, colBlack)
echo("Drawing")
else:
echo(evk.keysym.sym)
of SDL.MOUSEBUTTONDOWN:
var mbd = sdl.EvMouseButton(eventp)
if mouseStartX == -1 or mouseStartY == -1:
mouseStartX = int(mbd.x)
mouseStartY = int(mbd.y)
else:
surf.drawLineAA((mouseStartX, mouseStartY), (int(mbd.x), int(mbd.y)), colPurple)
mouseStartX = -1
mouseStartY = -1
of SDL.MouseMotion:
var mm = sdl.EvMouseMotion(eventp)
if mouseStartX != -1 and mouseStartY != -1:
surf.drawLineAA((mouseStartX, mouseStartY), (int(mm.x), int(mm.y)), colPurple)
#echo(mm.x, " ", mm.y, " ", mm.yrel)
else:
#echo(event.kind)
SDL.UpdateRect(surf.s, int32(0), int32(0), int32(800), int32(600))
surf.writeToBMP("test.bmp")
SDL.Quit()