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author | A. S. Budden <abudden@gmail.com> | 2016-05-31 13:17:40 +0100 |
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committer | A. S. Budden <abudden@gmail.com> | 2016-05-31 13:17:40 +0100 |
commit | 0cc7c9a13ceb1afe703d328222dace69cf84a81b (patch) | |
tree | b202b06fff06b51ebb0add33b6dbc8b3f4972c98 | |
parent | f3fdad0eda8664f71e265b7ecc41477a7490331c (diff) | |
download | Nim-0cc7c9a13ceb1afe703d328222dace69cf84a81b.tar.gz |
Modification to implementation of round() such that it returns a float and accepts a places argument (fixes #3473).
This also involved moving some functions around to get the hierarchy correct and the documentation for frexp was modified such that it was clear that it can return a float in either the range [-1, -0.5] or [0.5, 1].
-rw-r--r-- | compiler/semfold.nim | 2 | ||||
-rw-r--r-- | lib/pure/math.nim | 92 | ||||
-rw-r--r-- | tests/overload/tstmtoverload.nim | 2 | ||||
-rw-r--r-- | web/news.txt | 5 |
4 files changed, 74 insertions, 27 deletions
diff --git a/compiler/semfold.nim b/compiler/semfold.nim index c5a8cc2a2..feea6ce34 100644 --- a/compiler/semfold.nim +++ b/compiler/semfold.nim @@ -489,7 +489,7 @@ proc leValueConv(a, b: PNode): bool = of nkCharLit..nkUInt64Lit: case b.kind of nkCharLit..nkUInt64Lit: result = a.intVal <= b.intVal - of nkFloatLit..nkFloat128Lit: result = a.intVal <= round(b.floatVal) + of nkFloatLit..nkFloat128Lit: result = a.intVal <= round(b.floatVal).int else: internalError(a.info, "leValueConv") of nkFloatLit..nkFloat128Lit: case b.kind diff --git a/lib/pure/math.nim b/lib/pure/math.nim index ce418d72c..bd6764433 100644 --- a/lib/pure/math.nim +++ b/lib/pure/math.nim @@ -138,19 +138,10 @@ when not defined(JS): proc exp*(x: float64): float64 {.importc: "exp", header: "<math.h>".} ## Computes the exponential function of `x` (pow(E, x)) - proc frexp*(x: float32, exponent: var int): float32 {. - importc: "frexp", header: "<math.h>".} - proc frexp*(x: float64, exponent: var int): float64 {. - importc: "frexp", header: "<math.h>".} - ## Split a number into mantissa and exponent. - ## `frexp` calculates the mantissa m (a float greater than or equal to 0.5 - ## and less than 1) and the integer value n such that `x` (the original - ## float value) equals m * 2**n. frexp stores n in `exponent` and returns - ## m. - - proc round*(x: float32): int {.importc: "lrintf", header: "<math.h>".} - proc round*(x: float64): int {.importc: "lrint", header: "<math.h>".} - ## converts a float to an int by rounding. + proc round0(x: float32): float32 {.importc: "roundf", header: "<math.h>".} + proc round0(x: float64): float64 {.importc: "round", header: "<math.h>".} + ## Converts a float to an int by rounding. Used internally by the round + ## function when the specified number of places is 0. proc arccos*(x: float32): float32 {.importc: "acosf", header: "<math.h>".} proc arccos*(x: float64): float64 {.importc: "acos", header: "<math.h>".} @@ -256,22 +247,11 @@ else: proc exp*(x: float32): float32 {.importc: "Math.exp", nodecl.} proc exp*(x: float64): float64 {.importc: "Math.exp", nodecl.} - proc round*(x: float): int {.importc: "Math.round", nodecl.} + proc round0*(x: float): float {.importc: "Math.round", nodecl.} proc pow*(x, y: float32): float32 {.importC: "Math.pow", nodecl.} proc pow*(x, y: float64): float64 {.importc: "Math.pow", nodecl.} - proc frexp*[T: float32|float64](x: T, exponent: var int): T = - if x == 0.0: - exponent = 0 - result = 0.0 - elif x < 0.0: - result = -frexp(-x, exponent) - else: - var ex = floor(log2(x)) - exponent = round(ex) - result = x / pow(2.0, ex) - proc arccos*(x: float32): float32 {.importc: "Math.acos", nodecl.} proc arccos*(x: float64): float64 {.importc: "Math.acos", nodecl.} proc arcsin*(x: float32): float32 {.importc: "Math.asin", nodecl.} @@ -295,6 +275,43 @@ else: var y = exp(2.0*x) return (y-1.0)/(y+1.0) +proc round*[T: float32|float64](x: T, places: int = 0): T = + ## Round a floating point number. + ## + ## If `places` is 0 (or omitted), round to the nearest integral value + ## following normal mathematical rounding rules (e.g. `round(54.5) -> 55.0`). + ## If `places` is greater than 0, round to the given number of decimal + ## places, e.g. `round(54.346, 2) -> 54.35`. + ## If `places` is negative, round to the left of the decimal place, e.g. + ## `round(537.345, -1) -> 540.0` + if places == 0: + result = round0(x) + else: + var mult = pow(10.0, places.T) + result = round0(x*mult)/mult + +when not defined(JS): + proc frexp*(x: float32, exponent: var int): float32 {. + importc: "frexp", header: "<math.h>".} + proc frexp*(x: float64, exponent: var int): float64 {. + importc: "frexp", header: "<math.h>".} + ## Split a number into mantissa and exponent. + ## `frexp` calculates the mantissa m (a float greater than or equal to 0.5 + ## and less than 1) and the integer value n such that `x` (the original + ## float value) equals m * 2**n. frexp stores n in `exponent` and returns + ## m. +else: + proc frexp*[T: float32|float64](x: T, exponent: var int): T = + if x == 0.0: + exponent = 0 + result = 0.0 + elif x < 0.0: + result = -frexp(-x, exponent) + else: + var ex = floor(log2(x)) + exponent = round(ex) + result = x / pow(2.0, ex) + {.pop.} proc degToRad*[T: float32|float64](d: T): T {.inline.} = @@ -357,3 +374,28 @@ when isMainModule and not defined(JS): assert(lgamma(1.0) == 0.0) # ln(1.0) == 0.0 assert(erf(6.0) > erf(5.0)) assert(erfc(6.0) < erfc(5.0)) +when isMainModule: + # Function for approximate comparison of floats + proc floatIsEqual(x, y: float): bool = (abs(x-y) < 1e-9) + + block: # round() tests + # Round to 0 decimal places + doAssert floatIsEqual(round(54.652), 55.0) + doAssert floatIsEqual(round(54.352), 54.0) + doAssert floatIsEqual(round(-54.652), -55.0) + doAssert floatIsEqual(round(-54.352), -54.0) + doAssert floatIsEqual(round(0.0), 0.0) + # Round to positive decimal places + doAssert floatIsEqual(round(-547.652, 1), -547.7) + doAssert floatIsEqual(round(547.652, 1), 547.7) + doAssert floatIsEqual(round(-547.652, 2), -547.65) + doAssert floatIsEqual(round(547.652, 2), 547.65) + # Round to negative decimal places + doAssert floatIsEqual(round(547.652, -1), 550.0) + doAssert floatIsEqual(round(547.652, -2), 500.0) + doAssert floatIsEqual(round(547.652, -3), 1000.0) + doAssert floatIsEqual(round(547.652, -4), 0.0) + doAssert floatIsEqual(round(-547.652, -1), -550.0) + doAssert floatIsEqual(round(-547.652, -2), -500.0) + doAssert floatIsEqual(round(-547.652, -3), -1000.0) + doAssert floatIsEqual(round(-547.652, -4), 0.0) diff --git a/tests/overload/tstmtoverload.nim b/tests/overload/tstmtoverload.nim index f1944b637..75584bcab 100644 --- a/tests/overload/tstmtoverload.nim +++ b/tests/overload/tstmtoverload.nim @@ -10,7 +10,7 @@ template test(loopCount: int, extraI: int, testBody: stmt): stmt = template test(loopCount: int, extraF: float, testBody: stmt): stmt = block: - test(loopCount, round(extraF), testBody) + test(loopCount, round(extraF).int, testBody) template test(loopCount: int, testBody: stmt): stmt = block: diff --git a/web/news.txt b/web/news.txt index c100c8aee..3dd6c4e1e 100644 --- a/web/news.txt +++ b/web/news.txt @@ -45,6 +45,11 @@ Changes affecting backwards compatibility - The path handling changed. The project directory is not added to the search path automatically anymore. Add this line to your project's config to get back the old behaviour: ``--path:"$projectdir"``. +- The ``round`` function in ``math.nim`` now returns a float and has been + corrected such that the C implementation always rounds up from .5 rather + than changing the operation for even and odd numbers. +- The ``round`` function now accepts a ``places`` argument to round to a + given number of places (e.g. round 4.35 to 4.4 if ``places`` is 1). Library Additions |