diff options
author | fenekku <fenekku@fenekku.com> | 2013-08-04 18:30:22 -0400 |
---|---|---|
committer | fenekku <fenekku@fenekku.com> | 2013-08-04 18:30:22 -0400 |
commit | 0ec9e3aeb76f67d01a5606e11ada0aee54a37d18 (patch) | |
tree | 001770bc7b005fd72128f5731bd442d93ba01d3e | |
parent | 201e4d283511af57c6e20bf3a77405c99ebbe305 (diff) | |
download | Nim-0ec9e3aeb76f67d01a5606e11ada0aee54a37d18.tar.gz |
glColor*v now accept vector as input (as in original lib)
-rw-r--r-- | lib/wrappers/opengl/opengl.nim | 3344 |
1 files changed, 1676 insertions, 1668 deletions
diff --git a/lib/wrappers/opengl/opengl.nim b/lib/wrappers/opengl/opengl.nim index 771a2ac96..b6d54eb6a 100644 --- a/lib/wrappers/opengl/opengl.nim +++ b/lib/wrappers/opengl/opengl.nim @@ -8,7 +8,7 @@ # ## This module is a wrapper around `opengl`:idx:. If you define the symbol -## ``useGlew`` this wrapper does not use Nimrod's ``dynlib`` mechanism, +## ``useGlew`` this wrapper does not use Nimrod's ``dynlib`` mechanism, ## but `glew`:idx: instead. However, this shouldn't be necessary anymore; even ## extension loading for the different operating systems is handled here. ## @@ -20,16 +20,16 @@ when defined(linux): elif defined(windows): import winlean, os -when defined(windows): - const +when defined(windows): + const ogldll* = "OpenGL32.dll" gludll* = "GLU32.dll" -elif defined(macosx): - const +elif defined(macosx): + const ogldll* = "libGL.dylib" gludll* = "libGLU.dylib" -else: - const +else: + const ogldll* = "libGL.so.1" gludll* = "libGLU.so.1" @@ -41,10 +41,10 @@ when defined(useGlew): else: # quite complex ... thanks to extension support for various platforms: import dynlib - + let oglHandle = LoadLib(ogldll) if isNil(oglHandle): quit("could not load: " & ogldll) - + when defined(windows): var wglGetProcAddress = cast[proc (s: cstring): pointer {.stdcall.}]( symAddr(oglHandle, "wglGetProcAddress")) @@ -61,8 +61,8 @@ else: if not isNil(wglGetProcAddress): result = wglGetProcAddress(ProcName) elif defined(linux): if not isNil(glXGetProcAddress): result = glXGetProcAddress(ProcName) - if result != nil: return - if not isNil(glXGetProcAddressARB): + if result != nil: return + if not isNil(glXGetProcAddressARB): result = glXGetProcAddressARB(ProcName) if result != nil: return result = symAddr(h, procname) @@ -71,22 +71,22 @@ else: if result == nil: raiseInvalidLibrary(procName) var gluHandle: TLibHandle - + proc gluGetProc(procname: cstring): pointer = if gluHandle == nil: gluHandle = LoadLib(gludll) if gluHandle == nil: quit("could not load: " & gludll) result = glGetProc(gluHandle, procname) - + # undocumented 'dynlib' feature: the string literal is replaced by # the imported proc name: {.pragma: ogl, dynlib: glGetProc(oglHandle, "0").} {.pragma: oglx, dynlib: glGetProc(oglHandle, "0").} {.pragma: wgl, dynlib: glGetProc(oglHandle, "0").} {.pragma: glu, dynlib: gluGetProc("").} - + proc nimLoadProcs0() {.importc.} - + template loadExtensions*() = ## call this after your rendering context has been setup if you use ## extensions. @@ -94,381 +94,381 @@ else: nimLoadProcs0() #============================================================================== -# -# OpenGL 4.2 - Headertranslation -# Version 4.2a -# Date : 26.11.2011 -# -# Works with : -# - Delphi 3 and up -# - FreePascal (1.9.3 and up) -# +# +# OpenGL 4.2 - Headertranslation +# Version 4.2a +# Date : 26.11.2011 +# +# Works with : +# - Delphi 3 and up +# - FreePascal (1.9.3 and up) +# #============================================================================== -# -# Containts the translations of glext.h, gl_1_1.h, glu.h and weglext.h. -# It also contains some helperfunctions that were inspired by those -# found in Mike Lischke's OpenGL12.pas. -# -# Copyright (C) DGL-OpenGL2-Portteam -# All Rights Reserved -# -# Obtained through: -# Delphi OpenGL Community(DGL) - www.delphigl.com -# -# Converted and maintained by DGL's GL2.0-Team : -# - Sascha Willems - http://www.saschawillems.de -# - Steffen Xonna (Lossy eX) - http://www.dev-center.de -# Additional input : -# - Andrey Gruzdev (Mac OS X patch for XE2 / FPC) -# - Lars Middendorf -# - Martin Waldegger (Mars) -# - Benjamin Rosseaux (BeRo) - http://www.0ok.de -# Additional thanks: -# sigsegv (libdl.so) -# -# +# +# Containts the translations of glext.h, gl_1_1.h, glu.h and weglext.h. +# It also contains some helperfunctions that were inspired by those +# found in Mike Lischke's OpenGL12.pas. +# +# Copyright (C) DGL-OpenGL2-Portteam +# All Rights Reserved +# +# Obtained through: +# Delphi OpenGL Community(DGL) - www.delphigl.com +# +# Converted and maintained by DGL's GL2.0-Team : +# - Sascha Willems - http://www.saschawillems.de +# - Steffen Xonna (Lossy eX) - http://www.dev-center.de +# Additional input : +# - Andrey Gruzdev (Mac OS X patch for XE2 / FPC) +# - Lars Middendorf +# - Martin Waldegger (Mars) +# - Benjamin Rosseaux (BeRo) - http://www.0ok.de +# Additional thanks: +# sigsegv (libdl.so) +# +# #============================================================================== -# You may retrieve the latest version of this file at the Delphi OpenGL -# Community home page, located at http://www.delphigl.com/ -# -# The contents of this file are used with permission, subject to -# the Mozilla Public License Version 1.1 (the "License"); you may -# not use this file except in compliance with the License. You may -# obtain a copy of the License at -# http://www.mozilla.org/MPL/MPL-1.1.html -# -# Software distributed under the License is distributed on an -# "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or -# implied. See the License for the specific language governing -# rights and limitations under the License. -# +# You may retrieve the latest version of this file at the Delphi OpenGL +# Community home page, located at http://www.delphigl.com/ +# +# The contents of this file are used with permission, subject to +# the Mozilla Public License Version 1.1 (the "License"); you may +# not use this file except in compliance with the License. You may +# obtain a copy of the License at +# http://www.mozilla.org/MPL/MPL-1.1.html +# +# Software distributed under the License is distributed on an +# "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or +# implied. See the License for the specific language governing +# rights and limitations under the License. +# #============================================================================== -# History : -# Version 1.0 Initial Release -# Version 1.1 Added PPointer in Tpyessection for compatiblity with Delphi -# versions lower than 7 (SW) -# Added a function named RaiseLastOSError including a comment -# on how to make it run under Delphi versions lower than 7 (SW) -# Added some data types according to the GL-Syntax (SW) -# Version 1.2 Fixed some problems with getting the addresses of some -# Extensions (e.g. glTexImage3D) where the EXT/ARB did work -# but not the core-functions (SW) -# Version 1.3 A second call to ReadimplementationProperties won't -# revert to the default libs anymore (MW) -# Libraries now will be released if necessary (MW) -# Version 1.3a Small fixes for glSlang-functions (SW) -# Version 1.3b Fixed a small bug with GL_ARB_shader_objects, that lead -# lead to that extension not loaded correctly (SW) -# Version 1.3c more GL 1.5 compliance by FOG_COORD_xx and -# ARB less VBO and occlusion query routines (MW) -# Version 1.3d Fixed linebreaks (should now be corrected under D5) (SW) -# Version 1.4 Changed header to correspond to the OpenGL-Shading -# Language specification 1.10 : -# - Added new GL_SAMPLER*-Constants -# - Added Constant GL_SHADING_LANGUAGE_VERSION_ARB -# - Added Constant GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB -# - Added Constant GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB (SW) -# Version 1.4a Fixed a missing stdcall for glBindAttribLocationARB (SW) -# Version 1.4b Fixed declaration for glUniform*(f/i)vARB (added count) (MW) -# glCompileShaderARB changed from function to procedure (MW) -# Version 1.5 Added support for FreePascal (BR) -# Added type TGLVectorf3/TGLVector3f (SW) -# Version 1.6 Added Extension GL_EXT_framebuffer_object (SX) -# Version 1.7 Added Extension GL_ARB_fragment_program_shadow (SX) -# Added Extension GL_ARB_draw_buffers (SX) -# Added Extension GL_ARB_texture_rectangle (SX) -# Added Extension GL_ARB_color_buffer_float (SX) -# Added Extension GL_ARB_half_float_pixel (SX) -# Added Extension GL_ARB_texture_float (SX) -# Added Extension GL_ARB_pixel_buffer_object (SX) -# Added Extension GL_EXT_depth_bounds_test (SX) -# Added Extension GL_EXT_texture_mirror_clamp (SX) -# Added Extension GL_EXT_blend_equation_separate (SX) -# Added Extension GL_EXT_pixel_buffer_object (SX) -# Added Extension GL_EXT_texture_compression_dxt1 (SX) -# Added Extension GL_NV_fragment_program_option (SX) -# Added Extension GL_NV_fragment_program2 (SX) -# Added Extension GL_NV_vertex_program2_option (SX) -# Added Extension GL_NV_vertex_program3 (SX) -# Version 1.8 Added explicit delegate type definitions (LM) -# Added .Net 1.1 Support (LM) -# Added .Net overloaded functions (LM) -# Added delayed extension loading and stubs (LM) -# Added automatic InitOpenGL call in CreateRenderingContext(LM) -# Added extra Read* function (LM) -# Version 2.0 fixed some Problem with version string and damn drivers. -# String 1.15 identified as OpenGL 1.5 not as OpenGL 1.1 (SX) -# Removed unexisting extension GL_ARB_texture_mirror_repeat(SX) -# Added Extension WGL_ARB_pixel_format_float (SX) -# Added Extension GL_EXT_stencil_clear_tag (SX) -# Added Extension GL_EXT_texture_rectangle (SX) -# Added Extension GL_EXT_texture_edge_clamp (SX) -# Some 1.5 Core Consts added (now completed) (SX) -# gluProject need pointer for not .net (SX) -# gluUnProject need pointer for not .net (SX) -# wglUseFontOutlines* need pointer for not .net (SX) -# wglSwapMultipleBuffers need pointer for not .net (SX) -# Bug with wglGetExtensionsStringEXT removed -# different type for .net (SX) -# Added OpenGL 2.0 Core (SX) -# Version 2.0.1 fixed some problems with glGetActiveAttrib in 2.0 Core (SX) -# fixes some problems with gluProject (SX) -# fixes some problems with gluUnProject (SX) -# fixes some problems with gluTessVertex (SX) -# fixes some problems with gluLoadSamplingMatrices (SX) -# Version 2.1 Removed .NET Support (SX) -# Better support for Linux (SX) -# Better Codeformation (SX) -# Added some more Vector/Matrix types (SX) -# Added OpenGL 2.1 Core (SX) -# Added Extension GL_EXT_packed_depth_stencil (SX) -# Added Extension GL_EXT_texture_sRGB (SX) -# Added Extension GL_EXT_framebuffer_blit (SX) -# Added Extension GL_EXT_framebuffer_multisample (SX) -# Added Extension GL_EXT_timer_query (SX) -# Added Extension GL_EXT_gpu_program_parameters (SX) -# Added Extension GL_EXT_bindable_uniform (SX) -# Added Extension GL_EXT_draw_buffers2 (SX) -# Added Extension GL_EXT_draw_instanced (SX) -# Added Extension GL_EXT_framebuffer_sRGB (SX) -# Added Extension GL_EXT_geometry_shader4 (SX) -# Added Extension GL_EXT_gpu_shader4 (SX) -# Added Extension GL_EXT_packed_float (SX) -# Added Extension GL_EXT_texture_array (SX) -# Added Extension GL_EXT_texture_buffer_object (SX) -# Added Extension GL_EXT_texture_compression_latc (SX) -# Added Extension GL_EXT_texture_compression_rgtc (SX) -# Added Extension GL_EXT_texture_integer (SX) -# Added Extension GL_EXT_texture_shared_exponent (SX) -# Added Extension GL_NV_depth_buffer_float (SX) -# Added Extension GL_NV_fragment_program4 (SX) -# Added Extension GL_NV_framebuffer_multisample_coverage (SX) -# Added Extension GL_NV_geometry_program4 (SX) -# Added Extension GL_NV_gpu_program4 (SX) -# Added Extension GL_NV_parameter_buffer_object (SX) -# Added Extension GL_NV_transform_feedback (SX) -# Added Extension GL_NV_vertex_program4 (SX) -# Version 3.0 fixed some const of GL_EXT_texture_shared_exponent (SX) -# possible better support for mac (SX) -# Added OpenGL 3.0 Core (SX) -# Added Extension GL_ARB_depth_buffer_float (SX) -# Added Extension GL_ARB_draw_instanced (SX) -# Added Extension GL_ARB_framebuffer_object (SX) -# Added Extension GL_ARB_framebuffer_sRGB (SX) -# Added Extension GL_ARB_geometry_shader4 (SX) -# Added Extension GL_ARB_half_float_vertex (SX) -# Added Extension GL_ARB_instanced_arrays (SX) -# Added Extension GL_ARB_map_buffer_range (SX) -# Added Extension GL_ARB_texture_buffer_object (SX) -# Added Extension GL_ARB_texture_compression_rgtc (SX) -# Added Extension GL_ARB_texture_rg (SX) -# Added Extension GL_ARB_vertex_array_object (SX) -# Added Extension GL_NV_conditional_render (SX) -# Added Extension GL_NV_present_video (SX) -# Added Extension GL_EXT_transform_feedback (SX) -# Added Extension GL_EXT_direct_state_access (SX) -# Added Extension GL_EXT_vertex_array_bgra (SX) -# Added Extension GL_EXT_texture_swizzle (SX) -# Added Extension GL_NV_explicit_multisample (SX) -# Added Extension GL_NV_transform_feedback2 (SX) -# Added Extension WGL_ARB_create_context (SX) -# Added Extension WGL_NV_present_video (SX) -# Added Extension WGL_NV_video_out (SX) -# Added Extension WGL_NV_swap_group (SX) -# Added Extension WGL_NV_gpu_affinity (SX) -# Added define DGL_TINY_HEADER to suppress automatic -# function loading (SX) -# glProcedure renamed to dglGetProcAddress and now it's -# visible from outside the unit to custom load functions (SX) -# dglCheckExtension added to check if an extension exists (SX) -# Read_GL_ARB_buffer_object renamed to -# Read_GL_ARB_vertex_buffer_object (SX) -# Version 3.0.1 fixed an problem with fpc (SX) -# Version 3.0.2 fixed an problem with WGL_ARB_create_context (SX) -# Version 3.2 Functions from GL_VERSION_3_0 where updated (SX) -# Functions from GL_ARB_map_buffer_range where updated (SX) -# Functions from GL_NV_present_video where added (SX) -# Added consts of GL_ARB_instanced_arrays (SX) -# Defines to identify Delphi was changed (prevent for -# feature maintenance) (SX) -# Added Extension GL_ATI_meminfo (SX) -# Added Extension GL_AMD_performance_monitor (SX) -# Added Extension GL_AMD_texture_texture4 (SX) -# Added Extension GL_AMD_vertex_shader_tesselator (SX) -# Added Extension GL_EXT_provoking_vertex (SX) -# Added Extension WGL_AMD_gpu_association (SX) -# Added OpenGL 3.1 Core (SX) -# All deprecated stuff can be disabled if you undef the -# define DGL_DEPRECATED (SX) -# Added Extension GL_ARB_uniform_buffer_object (SX) -# Added Extension GL_ARB_compatibility (SX) -# Added Extension GL_ARB_copy_buffer (SX) -# Added Extension GL_ARB_shader_texture_lod (SX) -# Remove function from GL_NV_present_video (SX) -# Added Extension WGL_3DL_stereo_control (SX) -# Added Extension GL_EXT_texture_snorm (SX) -# Added Extension GL_AMD_draw_buffers_blend (SX) -# Added Extension GL_APPLE_texture_range (SX) -# Added Extension GL_APPLE_float_pixels (SX) -# Added Extension GL_APPLE_vertex_program_evaluators (SX) -# Added Extension GL_APPLE_aux_depth_stencil (SX) -# Added Extension GL_APPLE_object_purgeable (SX) -# Added Extension GL_APPLE_row_bytes (SX) -# Added OpenGL 3.2 Core (SX) -# Added Extension GL_ARB_depth_clamp (SX) -# Added Extension GL_ARB_draw_elements_base_vertex (SX) -# Added Extension GL_ARB_fragment_coord_conventions (SX) -# Added Extension GL_ARB_provoking_vertex (SX) -# Added Extension GL_ARB_seamless_cube_map (SX) -# Added Extension GL_ARB_sync (SX) -# Added Extension GL_ARB_texture_multisample (SX) -# Added Extension GL_ARB_vertex_array_bgra (SX) -# Added Extension GL_ARB_draw_buffers_blend (SX) -# Added Extension GL_ARB_sample_shading (SX) -# Added Extension GL_ARB_texture_cube_map_array (SX) -# Added Extension GL_ARB_texture_gather (SX) -# Added Extension GL_ARB_texture_query_lod (SX) -# Added Extension WGL_ARB_create_context_profile (SX) -# Added GLX Core up to Version 1.4 (SX) -# Added Extension GLX_ARB_multisample (SX) -# Added Extension GLX_ARB_fbconfig_float (SX) -# Added Extension GLX_ARB_get_proc_address (SX) -# Added Extension GLX_ARB_create_context (SX) -# Added Extension GLX_ARB_create_context_profile (SX) -# Added Extension GLX_EXT_visual_info (SX) -# Added Extension GLX_EXT_visual_rating (SX) -# Added Extension GLX_EXT_import_context (SX) -# Added Extension GLX_EXT_fbconfig_packed_float (SX) -# Added Extension GLX_EXT_framebuffer_sRGB (SX) -# Added Extension GLX_EXT_texture_from_pixmap (SX) -# Version 3.2.1 Fixed some problems with Delphi < 6 (SX) -# Version 3.2.2 Added Extension GL_APPLE_rgb_422 (SX) -# Added Extension GL_EXT_separate_shader_objects (SX) -# Added Extension GL_NV_video_capture (SX) -# Added Extension GL_NV_copy_image (SX) -# Added Extension GL_NV_parameter_buffer_object2 (SX) -# Added Extension GL_NV_shader_buffer_load (SX) -# Added Extension GL_NV_vertex_buffer_unified_memory (SX) -# Added Extension GL_NV_texture_barrier (SX) -# Variable GL_EXT_texture_snorm will be filled (SX) -# Variable GL_APPLE_row_bytes will be filled (SX) -# Added Extension WGL_NV_video_capture (SX) -# Added Extension WGL_NV_copy_image (SX) -# WGL_NV_video_out now named WGL_NV_video_output (SX) -# Added Extension GLX_EXT_swap_control (SX) -# Version 3.2.3 Fixed an Problem with glGetAttribLocation (SX) -# Added const GL_UNIFORM_BUFFER_EXT (SX) -# Functions of GL_NV_texture_barrier now will be loaded (SX) -# Version 4.0 Changes on Extension GL_ARB_texture_gather (SX) -# Changes on Extension GL_NV_shader_buffer_load (SX) -# Added OpenGL 3.3 Core (SX) -# Added OpenGL 4.0 Core (SX) -# Added Extension GL_AMD_shader_stencil_export (SX) -# Added Extension GL_AMD_seamless_cubemap_per_texture (SX) -# Added Extension GL_ARB_shading_language_include (SX) -# Added Extension GL_ARB_texture_compression_bptc (SX) -# Added Extension GL_ARB_blend_func_extended (SX) -# Added Extension GL_ARB_explicit_attrib_location (SX) -# Added Extension GL_ARB_occlusion_query2 (SX) -# Added Extension GL_ARB_sampler_objects (SX) -# Added Extension GL_ARB_shader_bit_encoding (SX) -# Added Extension GL_ARB_texture_rgb10_a2ui (SX) -# Added Extension GL_ARB_texture_swizzle (SX) -# Added Extension GL_ARB_timer_query (SX) -# Added Extension GL_ARB_vertextyp_2_10_10_10_rev (SX) -# Added Extension GL_ARB_draw_indirect (SX) -# Added Extension GL_ARB_gpu_shader5 (SX) -# Added Extension GL_ARB_gpu_shader_fp64 (SX) -# Added Extension GL_ARB_shader_subroutine (SX) -# Added Extension GL_ARB_tessellation_shader (SX) -# Added Extension GL_ARB_texture_buffer_object_rgb32 (SX) -# Added Extension GL_ARB_transform_feedback2 (SX) -# Added Extension GL_ARB_transform_feedback3 (SX) -# Version 4.1 Possible fix some strange linux behavior (SX) -# All function uses GL instead of TGL types (SX) -# GL_AMD_vertex_shader_tesselator will be read now (SX) -# GL_AMD_draw_buffers_blend will be read now (SX) -# Changes on glStencilFuncSeparate (GL_2_0) (SX) -# Changes on GL_VERSION_3_2 (SX) -# Changes on GL_VERSION_3_3 (SX) -# Changes on GL_VERSION_4_0 (SX) -# Changes on GL_ARB_sample_shading (SX) -# Changes on GL_ARB_texture_cube_map_array (SX) -# Changes on GL_ARB_gpu_shader5 (SX) -# Changes on GL_ARB_transform_feedback3 (SX) -# Changes on GL_ARB_sampler_objects (SX) -# Changes on GL_ARB_gpu_shader_fp64 (SX) -# Changes on GL_APPLE_element_array (SX) -# Changes on GL_APPLE_vertex_array_range (SX) -# Changes on GL_NV_transform_feedback (SX) -# Changes on GL_NV_vertex_buffer_unified_memory (SX) -# Changes on GL_EXT_multi_draw_arrays (SX) -# Changes on GL_EXT_direct_state_access (SX) -# Changes on GL_AMD_performance_monitor (SX) -# Changes on GL_AMD_seamless_cubemap_per_texture (SX) -# Changes on GL_EXT_geometry_shader4 (SX) -# Added OpenGL 4.1 Core (SX) -# Added Extension GL_ARB_ES2_compatibility (SX) -# Added Extension GL_ARB_get_program_binary (SX) -# Added Extension GL_ARB_separate_shader_objects (SX) -# Added Extension GL_ARB_shader_precision (SX) -# Added Extension GL_ARB_vertex_attrib_64bit (SX) -# Added Extension GL_ARB_viewport_array (SX) -# Added Extension GL_ARB_cl_event (SX) -# Added Extension GL_ARB_debug_output (SX) -# Added Extension GL_ARB_robustness (SX) -# Added Extension GL_ARB_shader_stencil_export (SX) -# Added Extension GL_AMD_conservative_depth (SX) -# Added Extension GL_EXT_shader_image_load_store (SX) -# Added Extension GL_EXT_vertex_attrib_64bit (SX) -# Added Extension GL_NV_gpu_program5 (SX) -# Added Extension GL_NV_gpu_shader5 (SX) -# Added Extension GL_NV_shader_buffer_store (SX) -# Added Extension GL_NV_tessellation_program5 (SX) -# Added Extension GL_NV_vertex_attrib_integer_64bit (SX) -# Added Extension GL_NV_multisample_coverage (SX) -# Added Extension GL_AMD_name_gen_delete (SX) -# Added Extension GL_AMD_debug_output (SX) -# Added Extension GL_NV_vdpau_interop (SX) -# Added Extension GL_AMD_transform_feedback3_lines_triangles (SX) -# Added Extension GL_AMD_depth_clamp_separate (SX) -# Added Extension GL_EXT_texture_sRGB_decode (SX) -# Added Extension WGL_ARB_framebuffer_sRGB (SX) -# Added Extension WGL_ARB_create_context_robustness (SX) -# Added Extension WGL_EXT_create_context_es2_profile (SX) -# Added Extension WGL_NV_multisample_coverage (SX) -# Added Extension GLX_ARB_vertex_buffer_object (SX) -# Added Extension GLX_ARB_framebuffer_sRGB (SX) -# Added Extension GLX_ARB_create_context_robustness (SX) -# Added Extension GLX_EXT_create_context_es2_profile (SX) -# Version 4.1a Fix for dglGetProcAddress with FPC and linux (def param) (SW) -# Version 4.2 Added OpenGL 4.2 Core (SW) -# Added Extension GL_ARB_base_instance (SW) -# Added Extension GL_ARB_shading_language_420pack (SW) -# Added Extension GL_ARB_transform_feedback_instanced (SW) -# Added Extension GL_ARB_compressed_texture_pixel_storage (SW) -# Added Extension GL_ARB_conservative_depth (SW) -# Added Extension GL_ARB_internalformat_query (SW) -# Added Extension GL_ARB_map_buffer_alignment (SW) -# Added Extension GL_ARB_shader_atomic_counters (SW) -# Added Extension GL_ARB_shader_image_load_store (SW) -# Added Extension GL_ARB_shading_language_packing (SW) -# Added Extension GL_ARB_texture_storage (SW) -# Added Extension WGL_NV_DX_interop (SW) -# Added Define for WGL_EXT_create_context_es2_profile (SW) -# Version 4.2a Added Mac OS X patch by Andrey Gruzdev (SW) +# History : +# Version 1.0 Initial Release +# Version 1.1 Added PPointer in Tpyessection for compatiblity with Delphi +# versions lower than 7 (SW) +# Added a function named RaiseLastOSError including a comment +# on how to make it run under Delphi versions lower than 7 (SW) +# Added some data types according to the GL-Syntax (SW) +# Version 1.2 Fixed some problems with getting the addresses of some +# Extensions (e.g. glTexImage3D) where the EXT/ARB did work +# but not the core-functions (SW) +# Version 1.3 A second call to ReadimplementationProperties won't +# revert to the default libs anymore (MW) +# Libraries now will be released if necessary (MW) +# Version 1.3a Small fixes for glSlang-functions (SW) +# Version 1.3b Fixed a small bug with GL_ARB_shader_objects, that lead +# lead to that extension not loaded correctly (SW) +# Version 1.3c more GL 1.5 compliance by FOG_COORD_xx and +# ARB less VBO and occlusion query routines (MW) +# Version 1.3d Fixed linebreaks (should now be corrected under D5) (SW) +# Version 1.4 Changed header to correspond to the OpenGL-Shading +# Language specification 1.10 : +# - Added new GL_SAMPLER*-Constants +# - Added Constant GL_SHADING_LANGUAGE_VERSION_ARB +# - Added Constant GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB +# - Added Constant GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB (SW) +# Version 1.4a Fixed a missing stdcall for glBindAttribLocationARB (SW) +# Version 1.4b Fixed declaration for glUniform*(f/i)vARB (added count) (MW) +# glCompileShaderARB changed from function to procedure (MW) +# Version 1.5 Added support for FreePascal (BR) +# Added type TGLVectorf3/TGLVector3f (SW) +# Version 1.6 Added Extension GL_EXT_framebuffer_object (SX) +# Version 1.7 Added Extension GL_ARB_fragment_program_shadow (SX) +# Added Extension GL_ARB_draw_buffers (SX) +# Added Extension GL_ARB_texture_rectangle (SX) +# Added Extension GL_ARB_color_buffer_float (SX) +# Added Extension GL_ARB_half_float_pixel (SX) +# Added Extension GL_ARB_texture_float (SX) +# Added Extension GL_ARB_pixel_buffer_object (SX) +# Added Extension GL_EXT_depth_bounds_test (SX) +# Added Extension GL_EXT_texture_mirror_clamp (SX) +# Added Extension GL_EXT_blend_equation_separate (SX) +# Added Extension GL_EXT_pixel_buffer_object (SX) +# Added Extension GL_EXT_texture_compression_dxt1 (SX) +# Added Extension GL_NV_fragment_program_option (SX) +# Added Extension GL_NV_fragment_program2 (SX) +# Added Extension GL_NV_vertex_program2_option (SX) +# Added Extension GL_NV_vertex_program3 (SX) +# Version 1.8 Added explicit delegate type definitions (LM) +# Added .Net 1.1 Support (LM) +# Added .Net overloaded functions (LM) +# Added delayed extension loading and stubs (LM) +# Added automatic InitOpenGL call in CreateRenderingContext(LM) +# Added extra Read* function (LM) +# Version 2.0 fixed some Problem with version string and damn drivers. +# String 1.15 identified as OpenGL 1.5 not as OpenGL 1.1 (SX) +# Removed unexisting extension GL_ARB_texture_mirror_repeat(SX) +# Added Extension WGL_ARB_pixel_format_float (SX) +# Added Extension GL_EXT_stencil_clear_tag (SX) +# Added Extension GL_EXT_texture_rectangle (SX) +# Added Extension GL_EXT_texture_edge_clamp (SX) +# Some 1.5 Core Consts added (now completed) (SX) +# gluProject need pointer for not .net (SX) +# gluUnProject need pointer for not .net (SX) +# wglUseFontOutlines* need pointer for not .net (SX) +# wglSwapMultipleBuffers need pointer for not .net (SX) +# Bug with wglGetExtensionsStringEXT removed +# different type for .net (SX) +# Added OpenGL 2.0 Core (SX) +# Version 2.0.1 fixed some problems with glGetActiveAttrib in 2.0 Core (SX) +# fixes some problems with gluProject (SX) +# fixes some problems with gluUnProject (SX) +# fixes some problems with gluTessVertex (SX) +# fixes some problems with gluLoadSamplingMatrices (SX) +# Version 2.1 Removed .NET Support (SX) +# Better support for Linux (SX) +# Better Codeformation (SX) +# Added some more Vector/Matrix types (SX) +# Added OpenGL 2.1 Core (SX) +# Added Extension GL_EXT_packed_depth_stencil (SX) +# Added Extension GL_EXT_texture_sRGB (SX) +# Added Extension GL_EXT_framebuffer_blit (SX) +# Added Extension GL_EXT_framebuffer_multisample (SX) +# Added Extension GL_EXT_timer_query (SX) +# Added Extension GL_EXT_gpu_program_parameters (SX) +# Added Extension GL_EXT_bindable_uniform (SX) +# Added Extension GL_EXT_draw_buffers2 (SX) +# Added Extension GL_EXT_draw_instanced (SX) +# Added Extension GL_EXT_framebuffer_sRGB (SX) +# Added Extension GL_EXT_geometry_shader4 (SX) +# Added Extension GL_EXT_gpu_shader4 (SX) +# Added Extension GL_EXT_packed_float (SX) +# Added Extension GL_EXT_texture_array (SX) +# Added Extension GL_EXT_texture_buffer_object (SX) +# Added Extension GL_EXT_texture_compression_latc (SX) +# Added Extension GL_EXT_texture_compression_rgtc (SX) +# Added Extension GL_EXT_texture_integer (SX) +# Added Extension GL_EXT_texture_shared_exponent (SX) +# Added Extension GL_NV_depth_buffer_float (SX) +# Added Extension GL_NV_fragment_program4 (SX) +# Added Extension GL_NV_framebuffer_multisample_coverage (SX) +# Added Extension GL_NV_geometry_program4 (SX) +# Added Extension GL_NV_gpu_program4 (SX) +# Added Extension GL_NV_parameter_buffer_object (SX) +# Added Extension GL_NV_transform_feedback (SX) +# Added Extension GL_NV_vertex_program4 (SX) +# Version 3.0 fixed some const of GL_EXT_texture_shared_exponent (SX) +# possible better support for mac (SX) +# Added OpenGL 3.0 Core (SX) +# Added Extension GL_ARB_depth_buffer_float (SX) +# Added Extension GL_ARB_draw_instanced (SX) +# Added Extension GL_ARB_framebuffer_object (SX) +# Added Extension GL_ARB_framebuffer_sRGB (SX) +# Added Extension GL_ARB_geometry_shader4 (SX) +# Added Extension GL_ARB_half_float_vertex (SX) +# Added Extension GL_ARB_instanced_arrays (SX) +# Added Extension GL_ARB_map_buffer_range (SX) +# Added Extension GL_ARB_texture_buffer_object (SX) +# Added Extension GL_ARB_texture_compression_rgtc (SX) +# Added Extension GL_ARB_texture_rg (SX) +# Added Extension GL_ARB_vertex_array_object (SX) +# Added Extension GL_NV_conditional_render (SX) +# Added Extension GL_NV_present_video (SX) +# Added Extension GL_EXT_transform_feedback (SX) +# Added Extension GL_EXT_direct_state_access (SX) +# Added Extension GL_EXT_vertex_array_bgra (SX) +# Added Extension GL_EXT_texture_swizzle (SX) +# Added Extension GL_NV_explicit_multisample (SX) +# Added Extension GL_NV_transform_feedback2 (SX) +# Added Extension WGL_ARB_create_context (SX) +# Added Extension WGL_NV_present_video (SX) +# Added Extension WGL_NV_video_out (SX) +# Added Extension WGL_NV_swap_group (SX) +# Added Extension WGL_NV_gpu_affinity (SX) +# Added define DGL_TINY_HEADER to suppress automatic +# function loading (SX) +# glProcedure renamed to dglGetProcAddress and now it's +# visible from outside the unit to custom load functions (SX) +# dglCheckExtension added to check if an extension exists (SX) +# Read_GL_ARB_buffer_object renamed to +# Read_GL_ARB_vertex_buffer_object (SX) +# Version 3.0.1 fixed an problem with fpc (SX) +# Version 3.0.2 fixed an problem with WGL_ARB_create_context (SX) +# Version 3.2 Functions from GL_VERSION_3_0 where updated (SX) +# Functions from GL_ARB_map_buffer_range where updated (SX) +# Functions from GL_NV_present_video where added (SX) +# Added consts of GL_ARB_instanced_arrays (SX) +# Defines to identify Delphi was changed (prevent for +# feature maintenance) (SX) +# Added Extension GL_ATI_meminfo (SX) +# Added Extension GL_AMD_performance_monitor (SX) +# Added Extension GL_AMD_texture_texture4 (SX) +# Added Extension GL_AMD_vertex_shader_tesselator (SX) +# Added Extension GL_EXT_provoking_vertex (SX) +# Added Extension WGL_AMD_gpu_association (SX) +# Added OpenGL 3.1 Core (SX) +# All deprecated stuff can be disabled if you undef the +# define DGL_DEPRECATED (SX) +# Added Extension GL_ARB_uniform_buffer_object (SX) +# Added Extension GL_ARB_compatibility (SX) +# Added Extension GL_ARB_copy_buffer (SX) +# Added Extension GL_ARB_shader_texture_lod (SX) +# Remove function from GL_NV_present_video (SX) +# Added Extension WGL_3DL_stereo_control (SX) +# Added Extension GL_EXT_texture_snorm (SX) +# Added Extension GL_AMD_draw_buffers_blend (SX) +# Added Extension GL_APPLE_texture_range (SX) +# Added Extension GL_APPLE_float_pixels (SX) +# Added Extension GL_APPLE_vertex_program_evaluators (SX) +# Added Extension GL_APPLE_aux_depth_stencil (SX) +# Added Extension GL_APPLE_object_purgeable (SX) +# Added Extension GL_APPLE_row_bytes (SX) +# Added OpenGL 3.2 Core (SX) +# Added Extension GL_ARB_depth_clamp (SX) +# Added Extension GL_ARB_draw_elements_base_vertex (SX) +# Added Extension GL_ARB_fragment_coord_conventions (SX) +# Added Extension GL_ARB_provoking_vertex (SX) +# Added Extension GL_ARB_seamless_cube_map (SX) +# Added Extension GL_ARB_sync (SX) +# Added Extension GL_ARB_texture_multisample (SX) +# Added Extension GL_ARB_vertex_array_bgra (SX) +# Added Extension GL_ARB_draw_buffers_blend (SX) +# Added Extension GL_ARB_sample_shading (SX) +# Added Extension GL_ARB_texture_cube_map_array (SX) +# Added Extension GL_ARB_texture_gather (SX) +# Added Extension GL_ARB_texture_query_lod (SX) +# Added Extension WGL_ARB_create_context_profile (SX) +# Added GLX Core up to Version 1.4 (SX) +# Added Extension GLX_ARB_multisample (SX) +# Added Extension GLX_ARB_fbconfig_float (SX) +# Added Extension GLX_ARB_get_proc_address (SX) +# Added Extension GLX_ARB_create_context (SX) +# Added Extension GLX_ARB_create_context_profile (SX) +# Added Extension GLX_EXT_visual_info (SX) +# Added Extension GLX_EXT_visual_rating (SX) +# Added Extension GLX_EXT_import_context (SX) +# Added Extension GLX_EXT_fbconfig_packed_float (SX) +# Added Extension GLX_EXT_framebuffer_sRGB (SX) +# Added Extension GLX_EXT_texture_from_pixmap (SX) +# Version 3.2.1 Fixed some problems with Delphi < 6 (SX) +# Version 3.2.2 Added Extension GL_APPLE_rgb_422 (SX) +# Added Extension GL_EXT_separate_shader_objects (SX) +# Added Extension GL_NV_video_capture (SX) +# Added Extension GL_NV_copy_image (SX) +# Added Extension GL_NV_parameter_buffer_object2 (SX) +# Added Extension GL_NV_shader_buffer_load (SX) +# Added Extension GL_NV_vertex_buffer_unified_memory (SX) +# Added Extension GL_NV_texture_barrier (SX) +# Variable GL_EXT_texture_snorm will be filled (SX) +# Variable GL_APPLE_row_bytes will be filled (SX) +# Added Extension WGL_NV_video_capture (SX) +# Added Extension WGL_NV_copy_image (SX) +# WGL_NV_video_out now named WGL_NV_video_output (SX) +# Added Extension GLX_EXT_swap_control (SX) +# Version 3.2.3 Fixed an Problem with glGetAttribLocation (SX) +# Added const GL_UNIFORM_BUFFER_EXT (SX) +# Functions of GL_NV_texture_barrier now will be loaded (SX) +# Version 4.0 Changes on Extension GL_ARB_texture_gather (SX) +# Changes on Extension GL_NV_shader_buffer_load (SX) +# Added OpenGL 3.3 Core (SX) +# Added OpenGL 4.0 Core (SX) +# Added Extension GL_AMD_shader_stencil_export (SX) +# Added Extension GL_AMD_seamless_cubemap_per_texture (SX) +# Added Extension GL_ARB_shading_language_include (SX) +# Added Extension GL_ARB_texture_compression_bptc (SX) +# Added Extension GL_ARB_blend_func_extended (SX) +# Added Extension GL_ARB_explicit_attrib_location (SX) +# Added Extension GL_ARB_occlusion_query2 (SX) +# Added Extension GL_ARB_sampler_objects (SX) +# Added Extension GL_ARB_shader_bit_encoding (SX) +# Added Extension GL_ARB_texture_rgb10_a2ui (SX) +# Added Extension GL_ARB_texture_swizzle (SX) +# Added Extension GL_ARB_timer_query (SX) +# Added Extension GL_ARB_vertextyp_2_10_10_10_rev (SX) +# Added Extension GL_ARB_draw_indirect (SX) +# Added Extension GL_ARB_gpu_shader5 (SX) +# Added Extension GL_ARB_gpu_shader_fp64 (SX) +# Added Extension GL_ARB_shader_subroutine (SX) +# Added Extension GL_ARB_tessellation_shader (SX) +# Added Extension GL_ARB_texture_buffer_object_rgb32 (SX) +# Added Extension GL_ARB_transform_feedback2 (SX) +# Added Extension GL_ARB_transform_feedback3 (SX) +# Version 4.1 Possible fix some strange linux behavior (SX) +# All function uses GL instead of TGL types (SX) +# GL_AMD_vertex_shader_tesselator will be read now (SX) +# GL_AMD_draw_buffers_blend will be read now (SX) +# Changes on glStencilFuncSeparate (GL_2_0) (SX) +# Changes on GL_VERSION_3_2 (SX) +# Changes on GL_VERSION_3_3 (SX) +# Changes on GL_VERSION_4_0 (SX) +# Changes on GL_ARB_sample_shading (SX) +# Changes on GL_ARB_texture_cube_map_array (SX) +# Changes on GL_ARB_gpu_shader5 (SX) +# Changes on GL_ARB_transform_feedback3 (SX) +# Changes on GL_ARB_sampler_objects (SX) +# Changes on GL_ARB_gpu_shader_fp64 (SX) +# Changes on GL_APPLE_element_array (SX) +# Changes on GL_APPLE_vertex_array_range (SX) +# Changes on GL_NV_transform_feedback (SX) +# Changes on GL_NV_vertex_buffer_unified_memory (SX) +# Changes on GL_EXT_multi_draw_arrays (SX) +# Changes on GL_EXT_direct_state_access (SX) +# Changes on GL_AMD_performance_monitor (SX) +# Changes on GL_AMD_seamless_cubemap_per_texture (SX) +# Changes on GL_EXT_geometry_shader4 (SX) +# Added OpenGL 4.1 Core (SX) +# Added Extension GL_ARB_ES2_compatibility (SX) +# Added Extension GL_ARB_get_program_binary (SX) +# Added Extension GL_ARB_separate_shader_objects (SX) +# Added Extension GL_ARB_shader_precision (SX) +# Added Extension GL_ARB_vertex_attrib_64bit (SX) +# Added Extension GL_ARB_viewport_array (SX) +# Added Extension GL_ARB_cl_event (SX) +# Added Extension GL_ARB_debug_output (SX) +# Added Extension GL_ARB_robustness (SX) +# Added Extension GL_ARB_shader_stencil_export (SX) +# Added Extension GL_AMD_conservative_depth (SX) +# Added Extension GL_EXT_shader_image_load_store (SX) +# Added Extension GL_EXT_vertex_attrib_64bit (SX) +# Added Extension GL_NV_gpu_program5 (SX) +# Added Extension GL_NV_gpu_shader5 (SX) +# Added Extension GL_NV_shader_buffer_store (SX) +# Added Extension GL_NV_tessellation_program5 (SX) +# Added Extension GL_NV_vertex_attrib_integer_64bit (SX) +# Added Extension GL_NV_multisample_coverage (SX) +# Added Extension GL_AMD_name_gen_delete (SX) +# Added Extension GL_AMD_debug_output (SX) +# Added Extension GL_NV_vdpau_interop (SX) +# Added Extension GL_AMD_transform_feedback3_lines_triangles (SX) +# Added Extension GL_AMD_depth_clamp_separate (SX) +# Added Extension GL_EXT_texture_sRGB_decode (SX) +# Added Extension WGL_ARB_framebuffer_sRGB (SX) +# Added Extension WGL_ARB_create_context_robustness (SX) +# Added Extension WGL_EXT_create_context_es2_profile (SX) +# Added Extension WGL_NV_multisample_coverage (SX) +# Added Extension GLX_ARB_vertex_buffer_object (SX) +# Added Extension GLX_ARB_framebuffer_sRGB (SX) +# Added Extension GLX_ARB_create_context_robustness (SX) +# Added Extension GLX_EXT_create_context_es2_profile (SX) +# Version 4.1a Fix for dglGetProcAddress with FPC and linux (def param) (SW) +# Version 4.2 Added OpenGL 4.2 Core (SW) +# Added Extension GL_ARB_base_instance (SW) +# Added Extension GL_ARB_shading_language_420pack (SW) +# Added Extension GL_ARB_transform_feedback_instanced (SW) +# Added Extension GL_ARB_compressed_texture_pixel_storage (SW) +# Added Extension GL_ARB_conservative_depth (SW) +# Added Extension GL_ARB_internalformat_query (SW) +# Added Extension GL_ARB_map_buffer_alignment (SW) +# Added Extension GL_ARB_shader_atomic_counters (SW) +# Added Extension GL_ARB_shader_image_load_store (SW) +# Added Extension GL_ARB_shading_language_packing (SW) +# Added Extension GL_ARB_texture_storage (SW) +# Added Extension WGL_NV_DX_interop (SW) +# Added Define for WGL_EXT_create_context_es2_profile (SW) +# Version 4.2a Added Mac OS X patch by Andrey Gruzdev (SW) #============================================================================== -# Header based on glext.h rev 72 (2011/08/08) -# Header based on wglext.h rev 23 (2011/04/13) -# Header based on glxext.h rev 32 (2010/08/06) (only Core/ARB/EXT) -# -# This is an important notice for maintaining. Dont remove it. And make sure -# to keep it up to date +# Header based on glext.h rev 72 (2011/08/08) +# Header based on wglext.h rev 23 (2011/04/13) +# Header based on glxext.h rev 32 (2010/08/06) (only Core/ARB/EXT) +# +# This is an important notice for maintaining. Dont remove it. And make sure +# to keep it up to date #============================================================================== {.deadCodeElim: on.} -type +type PPointer* = ptr Pointer GLenum* = uint32 GLboolean* = bool @@ -542,22 +542,22 @@ type GLuint64EXT* = GLuint64 TGLuint64EXT* = GLuint64EXT PGLuint64EXT* = ptr GLuint64EXT # WGL_ARB_pbuffer - + GLsync* = Pointer # GL_ARB_cl_event - # These incomplete types let us declare types compatible with OpenCL's cl_context and cl_event - Tcl_context*{.final.} = object - Tcl_event*{.final.} = object + # These incomplete types let us declare types compatible with OpenCL's cl_context and cl_event + Tcl_context*{.final.} = object + Tcl_event*{.final.} = object p_cl_context* = ptr Tcl_context p_cl_event* = ptr Tcl_event # GL_ARB_debug_output - TglDebugProcARB* = proc (source: GLenum, typ: GLenum, id: GLuint, - severity: GLenum, len: GLsizei, message: PGLchar, + TglDebugProcARB* = proc (source: GLenum, typ: GLenum, id: GLuint, + severity: GLenum, len: GLsizei, message: PGLchar, userParam: PGLvoid){.stdcall.} # GL_AMD_debug_output - TglDebugProcAMD* = proc (id: GLuint, category: GLenum, severity: GLenum, + TglDebugProcAMD* = proc (id: GLuint, category: GLenum, severity: GLenum, len: GLsizei, message: PGLchar, userParam: PGLvoid){. stdcall.} # GL_NV_vdpau_interop GLvdpauSurfaceNV* = GLintptr PGLvdpauSurfaceNV* = ptr GLvdpauSurfaceNV # GLX - + when defined(windows): type HPBUFFERARB* = THandle # WGL_EXT_pbuffer @@ -573,8 +573,8 @@ when defined(windows): HPGPUNV* = THandle HGPUNV* = THandle # GL_ARB_sync -when defined(LINUX): - type +when defined(LINUX): + type GLXContext* = Pointer GLXContextID* = TXID GLXDrawable* = TXID @@ -592,16 +592,24 @@ type # Datatypes corresponding to GL's types TGL(name)( TGLVectorf2* = array[0..1, GLfloat] TGLVectord2* = array[0..1, GLdouble] TGLVectorp2* = array[0..1, Pointer] + TGLVectorb3* = array[0..2, GLbyte] TGLVectorub3* = array[0..2, GLubyte] TGLVectori3* = array[0..2, GLint] + TGLVectorui3* = array[0..2, GLuint] TGLVectorf3* = array[0..2, GLfloat] TGLVectord3* = array[0..2, GLdouble] TGLVectorp3* = array[0..2, Pointer] + TGLVectors3* = array[0..2, GLshort] + TGLVectorus3* = array[0..2, GLushort] + TGLVectorb4* = array[0..3, GLbyte] TGLVectorub4* = array[0..3, GLubyte] TGLVectori4* = array[0..3, GLint] + TGLVectorui4* = array[0..3, GLuint] TGLVectorf4* = array[0..3, GLfloat] TGLVectord4* = array[0..3, GLdouble] TGLVectorp4* = array[0..3, Pointer] + TGLVectors4* = array[0..3, GLshort] + TGLVectorus4* = array[0..3, GLshort] TGLArrayf4* = TGLVectorf4 TGLArrayf3* = TGLVectorf3 TGLArrayd3* = TGLVectord3 @@ -624,11 +632,11 @@ type # Datatypes corresponding to GL's types TGL(name)( TMatrix4d* = TGLMatrixd4 PGLMatrixd4* = ptr TGLMatrixd4 PVector4i* = ptr TVector4i - TRect*{.final.} = object + TRect*{.final.} = object Left*, Top*, Right*, Bottom*: int32 PGPU_DEVICE* = ptr GPU_DEVICE - GPU_DEVICE*{.final.} = object + GPU_DEVICE*{.final.} = object cb*: int32 DeviceName*: array[0..31, Char] DeviceString*: array[0..127, Char] @@ -636,17 +644,17 @@ type # Datatypes corresponding to GL's types TGL(name)( rcVirtualScreen*: TRect -when defined(windows): - type +when defined(windows): + type PWGLSwap* = ptr TWGLSwap - TWGLSWAP*{.final.} = object + TWGLSWAP*{.final.} = object hdc*: HDC uiFlags*: int32 -type - TGLUNurbs*{.final.} = object - TGLUQuadric*{.final.} = object - TGLUTesselator*{.final.} = object +type + TGLUNurbs*{.final.} = object + TGLUQuadric*{.final.} = object + TGLUTesselator*{.final.} = object PGLUNurbs* = ptr TGLUNurbs PGLUQuadric* = ptr TGLUQuadric PGLUTesselator* = ptr TGLUTesselator # backwards compatibility @@ -665,33 +673,33 @@ type TGLUTessVertexProc* = proc(VertexData: Pointer){.stdcall.} TGLUTessEndProc* = proc(){.stdcall.} TGLUTessErrorProc* = proc(ErrNo: GLenum){.stdcall.} - TGLUTessCombineProc* = proc(Coords: TGLArrayd3, VertexData: TGLArrayp4, + TGLUTessCombineProc* = proc(Coords: TGLArrayd3, VertexData: TGLArrayp4, Weight: TGLArrayf4, OutData: PPointer){.stdcall.} TGLUTessBeginDataProc* = proc(AType: GLenum, UserData: Pointer){.stdcall.} TGLUTessEdgeFlagDataProc* = proc(Flag: GLboolean, UserData: Pointer){.stdcall.} TGLUTessVertexDataProc* = proc(VertexData: Pointer, UserData: Pointer){.stdcall.} TGLUTessEndDataProc* = proc(UserData: Pointer){.stdcall.} TGLUTessErrorDataProc* = proc(ErrNo: GLenum, UserData: Pointer){.stdcall.} - TGLUTessCombineDataProc* = proc(Coords: TGLArrayd3, VertexData: TGLArrayp4, - Weight: TGLArrayf4, OutData: PPointer, + TGLUTessCombineDataProc* = proc(Coords: TGLArrayd3, VertexData: TGLArrayp4, + Weight: TGLArrayf4, OutData: PPointer, UserData: Pointer){.stdcall.} # GLUNurbsCallback TGLUNurbsErrorProc* = proc(ErrorCode: GLEnum){.stdcall.} const # GL_VERSION_1_1 - # AttribMask + # AttribMask GL_DEPTH_BUFFER_BIT* = 0x00000100 GL_STENCIL_BUFFER_BIT* = 0x00000400 - GL_COLOR_BUFFER_BIT* = 0x00004000 # Boolean + GL_COLOR_BUFFER_BIT* = 0x00004000 # Boolean GL_TRUE* = 1 - GL_FALSE* = 0 # BeginMode + GL_FALSE* = 0 # BeginMode GL_POINTS* = 0x00000000 GL_LINES* = 0x00000001 GL_LINE_LOOP* = 0x00000002 GL_LINE_STRIP* = 0x00000003 GL_TRIANGLES* = 0x00000004 GL_TRIANGLE_STRIP* = 0x00000005 - GL_TRIANGLE_FAN* = 0x00000006 # AlphaFunction + GL_TRIANGLE_FAN* = 0x00000006 # AlphaFunction GL_NEVER* = 0x00000200 GL_LESS* = 0x00000201 GL_EQUAL* = 0x00000202 @@ -699,7 +707,7 @@ const # GL_VERSION_1_1 GL_GREATER* = 0x00000204 GL_NOTEQUAL* = 0x00000205 GL_GEQUAL* = 0x00000206 - GL_ALWAYS* = 0x00000207 # BlendingFactorDest + GL_ALWAYS* = 0x00000207 # BlendingFactorDest GL_ZERO* = 0 GL_ONE* = 1 GL_SRC_COLOR* = 0x00000300 @@ -707,10 +715,10 @@ const # GL_VERSION_1_1 GL_SRC_ALPHA* = 0x00000302 GL_ONE_MINUS_SRC_ALPHA* = 0x00000303 GL_DST_ALPHA* = 0x00000304 - GL_ONE_MINUS_DST_ALPHA* = 0x00000305 # BlendingFactorSrc + GL_ONE_MINUS_DST_ALPHA* = 0x00000305 # BlendingFactorSrc GL_DST_COLOR* = 0x00000306 GL_ONE_MINUS_DST_COLOR* = 0x00000307 - GL_SRC_ALPHA_SATURATE* = 0x00000308 # DrawBufferMode + GL_SRC_ALPHA_SATURATE* = 0x00000308 # DrawBufferMode GL_NONE* = 0 GL_FRONT_LEFT* = 0x00000400 GL_FRONT_RIGHT* = 0x00000401 @@ -720,14 +728,14 @@ const # GL_VERSION_1_1 GL_BACK* = 0x00000405 GL_LEFT* = 0x00000406 GL_RIGHT* = 0x00000407 - GL_FRONT_AND_BACK* = 0x00000408 # ErrorCode + GL_FRONT_AND_BACK* = 0x00000408 # ErrorCode GL_NO_ERROR* = 0 GL_INVALID_ENUM* = 0x00000500 GL_INVALID_VALUE* = 0x00000501 GL_INVALID_OPERATION* = 0x00000502 - GL_OUT_OF_MEMORY* = 0x00000505 # FrontFaceDirection + GL_OUT_OF_MEMORY* = 0x00000505 # FrontFaceDirection GL_CW* = 0x00000900 - GL_CCW* = 0x00000901 # GetPName + GL_CCW* = 0x00000901 # GetPName cGL_POINT_SIZE* = 0x00000B11 GL_POINT_SIZE_RANGE* = 0x00000B12 GL_POINT_SIZE_GRANULARITY* = 0x00000B13 @@ -793,7 +801,7 @@ const # GL_VERSION_1_1 GL_POLYGON_OFFSET_FILL* = 0x00008037 GL_POLYGON_OFFSET_FACTOR* = 0x00008038 GL_TEXTURE_BINDING_1D* = 0x00008068 - GL_TEXTURE_BINDING_2D* = 0x00008069 # GetTextureParameter + GL_TEXTURE_BINDING_2D* = 0x00008069 # GetTextureParameter GL_TEXTURE_WIDTH* = 0x00001000 GL_TEXTURE_HEIGHT* = 0x00001001 GL_TEXTURE_INTERNAL_FORMAT* = 0x00001003 @@ -802,10 +810,10 @@ const # GL_VERSION_1_1 GL_TEXTURE_RED_SIZE* = 0x0000805C GL_TEXTURE_GREEN_SIZE* = 0x0000805D GL_TEXTURE_BLUE_SIZE* = 0x0000805E - GL_TEXTURE_ALPHA_SIZE* = 0x0000805F # HintMode + GL_TEXTURE_ALPHA_SIZE* = 0x0000805F # HintMode GL_DONT_CARE* = 0x00001100 GL_FASTEST* = 0x00001101 - GL_NICEST* = 0x00001102 # DataType + GL_NICEST* = 0x00001102 # DataType cGL_BYTE* = 0x00001400 cGL_UNSIGNED_BYTE* = 0x00001401 cGL_SHORT* = 0x00001402 @@ -813,7 +821,7 @@ const # GL_VERSION_1_1 cGL_INT* = 0x00001404 cGL_UNSIGNED_INT* = 0x00001405 cGL_FLOAT* = 0x00001406 - cGL_DOUBLE* = 0x0000140A # LogicOp + cGL_DOUBLE* = 0x0000140A # LogicOp cGL_CLEAR* = 0x00001500 GL_AND* = 0x00001501 GL_AND_REVERSE* = 0x00001502 @@ -829,11 +837,11 @@ const # GL_VERSION_1_1 GL_COPY_INVERTED* = 0x0000150C GL_OR_INVERTED* = 0x0000150D GL_NAND* = 0x0000150E - GL_SET* = 0x0000150F # MatrixMode (for gl3.h, FBO attachment type) - GL_TEXTURE* = 0x00001702 # PixelCopyType + GL_SET* = 0x0000150F # MatrixMode (for gl3.h, FBO attachment type) + GL_TEXTURE* = 0x00001702 # PixelCopyType GL_COLOR* = 0x00001800 GL_DEPTH* = 0x00001801 - GL_STENCIL* = 0x00001802 # PixelFormat + GL_STENCIL* = 0x00001802 # PixelFormat GL_STENCIL_INDEX* = 0x00001901 GL_DEPTH_COMPONENT* = 0x00001902 GL_RED* = 0x00001903 @@ -841,31 +849,31 @@ const # GL_VERSION_1_1 GL_BLUE* = 0x00001905 GL_ALPHA* = 0x00001906 GL_RGB* = 0x00001907 - GL_RGBA* = 0x00001908 # PolygonMode + GL_RGBA* = 0x00001908 # PolygonMode GL_POINT* = 0x00001B00 GL_LINE* = 0x00001B01 - GL_FILL* = 0x00001B02 # StencilOp + GL_FILL* = 0x00001B02 # StencilOp GL_KEEP* = 0x00001E00 GL_REPLACE* = 0x00001E01 GL_INCR* = 0x00001E02 - GL_DECR* = 0x00001E03 # StringName + GL_DECR* = 0x00001E03 # StringName GL_VENDOR* = 0x00001F00 GL_RENDERER* = 0x00001F01 GL_VERSION* = 0x00001F02 - GL_EXTENSIONS* = 0x00001F03 # TextureMagFilter + GL_EXTENSIONS* = 0x00001F03 # TextureMagFilter GL_NEAREST* = 0x00002600 - GL_LINEAR* = 0x00002601 # TextureMinFilter + GL_LINEAR* = 0x00002601 # TextureMinFilter GL_NEAREST_MIPMAP_NEAREST* = 0x00002700 GL_LINEAR_MIPMAP_NEAREST* = 0x00002701 GL_NEAREST_MIPMAP_LINEAR* = 0x00002702 - GL_LINEAR_MIPMAP_LINEAR* = 0x00002703 # TextureParameterName + GL_LINEAR_MIPMAP_LINEAR* = 0x00002703 # TextureParameterName GL_TEXTURE_MAG_FILTER* = 0x00002800 GL_TEXTURE_MIN_FILTER* = 0x00002801 GL_TEXTURE_WRAP_S* = 0x00002802 - GL_TEXTURE_WRAP_T* = 0x00002803 # TextureTarget + GL_TEXTURE_WRAP_T* = 0x00002803 # TextureTarget GL_PROXY_TEXTURE_1D* = 0x00008063 - GL_PROXY_TEXTURE_2D* = 0x00008064 # TextureWrapMode - GL_REPEAT* = 0x00002901 # PixelInternalFormat + GL_PROXY_TEXTURE_2D* = 0x00008064 # TextureWrapMode + GL_REPEAT* = 0x00002901 # PixelInternalFormat GL_R3_G3_B2* = 0x00002A10 GL_RGB4* = 0x0000804F GL_RGB5* = 0x00008050 @@ -1747,8 +1755,8 @@ const # GL_VERSION_1_1 GL_TEXTURE_RANGE_LENGTH_APPLE* = 0x000085B7 GL_TEXTURE_RANGE_POINTER_APPLE* = 0x000085B8 GL_TEXTURE_STORAGE_HINT_APPLE* = 0x000085BC - GL_STORAGE_PRIVATE_APPLE* = 0x000085BD # reuse GL_STORAGE_CACHED_APPLE - # reuse GL_STORAGE_SHARED_APPLE + GL_STORAGE_PRIVATE_APPLE* = 0x000085BD # reuse GL_STORAGE_CACHED_APPLE + # reuse GL_STORAGE_SHARED_APPLE # GL_APPLE_float_pixels GL_HALF_APPLE* = 0x0000140B GL_RGBA_FLOAT32_APPLE* = 0x00008814 @@ -1783,8 +1791,8 @@ const # GL_VERSION_1_1 GL_PURGEABLE_APPLE* = 0x00008A1D # GL_APPLE_row_bytes GL_PACK_ROW_BYTES_APPLE* = 0x00008A15 GL_UNPACK_ROW_BYTES_APPLE* = 0x00008A16 # GL_APPLE_rgb_422 - # reuse GL_UNSIGNED_SHORT_8_8_APPLE - # reuse GL_UNSIGNED_SHORT_8_8_REV_APPLE + # reuse GL_UNSIGNED_SHORT_8_8_APPLE + # reuse GL_UNSIGNED_SHORT_8_8_REV_APPLE # GL_ARB_depth_texture GL_DEPTH_COMPONENT16_ARB* = 0x000081A5 GL_DEPTH_COMPONENT24_ARB* = 0x000081A6 @@ -2303,11 +2311,11 @@ const # GL_VERSION_1_1 GL_MAX_VERTEX_VARYING_COMPONENTS_ARB* = 0x00008DDE GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB* = 0x00008DDF GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB* = 0x00008DE0 - GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB* = 0x00008DE1 # reuse - # GL_MAX_VARYING_COMPONENTS - # reuse - # GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER - # + GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB* = 0x00008DE1 # reuse + # GL_MAX_VARYING_COMPONENTS + # reuse + # GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER + # # GL_ARB_half_float_vertex GL_HALF_FLOAT* = 0x0000140B # GL_ARB_instanced_arrays GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB* = 0x000088FE # GL_ARB_map_buffer_range @@ -2382,7 +2390,7 @@ const # GL_VERSION_1_1 GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER* = 0x00008A45 GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER* = 0x00008A46 GL_INVALID_INDEX* = 0xFFFFFFFF # GL_ARB_compatibility - # ARB_compatibility just defines tokens from core 3.0 + # ARB_compatibility just defines tokens from core 3.0 # GL_ARB_copy_buffer GL_COPY_READ_BUFFER* = 0x00008F36 GL_COPY_WRITE_BUFFER* = 0x00008F37 # GL_ARB_depth_clamp @@ -2428,7 +2436,7 @@ const # GL_VERSION_1_1 GL_MAX_COLOR_TEXTURE_SAMPLES* = 0x0000910E GL_MAX_DEPTH_TEXTURE_SAMPLES* = 0x0000910F GL_MAX_INTEGER_SAMPLES* = 0x00009110 # GL_ARB_vertex_array_bgra - # reuse GL_BGRA + # reuse GL_BGRA # GL_ARB_sample_shading GL_SAMPLE_SHADING_ARB* = 0x00008C36 GL_MIN_SAMPLE_SHADING_VALUE_ARB* = 0x00008C37 # GL_ARB_texture_cube_map_array @@ -2440,7 +2448,7 @@ const # GL_VERSION_1_1 GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB* = 0x0000900E GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB* = 0x0000900F # GL_ARB_texture_gather GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB* = 0x00008E5E - GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB* = 0x00008E5F # + GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB* = 0x00008E5F # # GL_ARB_shading_language_include GL_SHADER_INCLUDE_ARB* = 0x00008DAE GL_NAMED_STRING_LENGTH_ARB* = 0x00008DE9 @@ -2448,9 +2456,9 @@ const # GL_VERSION_1_1 GL_COMPRESSED_RGBA_BPTC_UNORM_ARB* = 0x00008E8C GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB* = 0x00008E8D GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB* = 0x00008E8E - GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB* = 0x00008E8F # + GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB* = 0x00008E8F # # GL_ARB_blend_func_extended - GL_SRC1_COLOR* = 0x000088F9 # reuse GL_SRC1_ALPHA + GL_SRC1_COLOR* = 0x000088F9 # reuse GL_SRC1_ALPHA GL_ONE_MINUS_SRC1_COLOR* = 0x000088FA GL_ONE_MINUS_SRC1_ALPHA* = 0x000088FB GL_MAX_DUAL_SOURCE_DRAW_BUFFERS* = 0x000088FC # GL_ARB_occlusion_query2 @@ -2464,7 +2472,7 @@ const # GL_VERSION_1_1 GL_TEXTURE_SWIZZLE_RGBA* = 0x00008E46 # GL_ARB_timer_query GL_TIME_ELAPSED* = 0x000088BF GL_TIMESTAMP* = 0x00008E28 # GL_ARB_vertextyp_2_10_10_10_rev - # reuse GL_UNSIGNED_INT_2_10_10_10_REV + # reuse GL_UNSIGNED_INT_2_10_10_10_REV GL_INT_2_10_10_10_REV* = 0x00008D9F # GL_ARB_draw_indirect GL_DRAW_INDIRECT_BUFFER* = 0x00008F3F GL_DRAW_INDIRECT_BUFFER_BINDING* = 0x00008F43 # GL_ARB_gpu_shader5 @@ -2472,9 +2480,9 @@ const # GL_VERSION_1_1 GL_MAX_GEOMETRY_SHADER_INVOCATIONS* = 0x00008E5A GL_MIN_FRAGMENT_INTERPOLATION_OFFSET* = 0x00008E5B GL_MAX_FRAGMENT_INTERPOLATION_OFFSET* = 0x00008E5C - GL_FRAGMENT_INTERPOLATION_OFFSET_BITS* = 0x00008E5D # reuse GL_MAX_VERTEX_STREAMS + GL_FRAGMENT_INTERPOLATION_OFFSET_BITS* = 0x00008E5D # reuse GL_MAX_VERTEX_STREAMS # GL_ARB_gpu_shader_fp64 - # reuse GL_DOUBLE + # reuse GL_DOUBLE GL_DOUBLE_VEC2* = 0x00008FFC GL_DOUBLE_VEC3* = 0x00008FFD GL_DOUBLE_VEC4* = 0x00008FFE @@ -2505,7 +2513,7 @@ const # GL_VERSION_1_1 GL_TESS_GEN_SPACING* = 0x00008E77 GL_TESS_GEN_VERTEX_ORDER* = 0x00008E78 GL_TESS_GEN_POINT_MODE* = 0x00008E79 - GL_ISOLINES* = 0x00008E7A # reuse GL_EQUAL + GL_ISOLINES* = 0x00008E7A # reuse GL_EQUAL GL_FRACTIONAL_ODD* = 0x00008E7B GL_FRACTIONAL_EVEN* = 0x00008E7C GL_MAX_PATCH_VERTICES* = 0x00008E7D @@ -2592,15 +2600,15 @@ const # GL_VERSION_1_1 GL_DEBUG_SEVERITY_HIGH_ARB* = 0x00009146 GL_DEBUG_SEVERITY_MEDIUM_ARB* = 0x00009147 GL_DEBUG_SEVERITY_LOW_ARB* = 0x00009148 # GL_ARB_robustness - # reuse GL_NO_ERROR + # reuse GL_NO_ERROR GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB* = 0x00000004 GL_LOSE_CONTEXT_ON_RESET_ARB* = 0x00008252 GL_GUILTY_CONTEXT_RESET_ARB* = 0x00008253 GL_INNOCENT_CONTEXT_RESET_ARB* = 0x00008254 GL_UNKNOWN_CONTEXT_RESET_ARB* = 0x00008255 GL_RESET_NOTIFICATION_STRATEGY_ARB* = 0x00008256 - GL_NO_RESET_NOTIFICATION_ARB* = 0x00008261 # - # GL_ARB_compressed_texture_pixel_storage + GL_NO_RESET_NOTIFICATION_ARB* = 0x00008261 # + # GL_ARB_compressed_texture_pixel_storage GL_UNPACK_COMPRESSED_BLOCK_WIDTH* = 0x00009127 GL_UNPACK_COMPRESSED_BLOCK_HEIGHT* = 0x00009128 GL_UNPACK_COMPRESSED_BLOCK_DEPTH* = 0x00009129 @@ -2845,7 +2853,7 @@ const # GL_VERSION_1_1 GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI* = 0x000087F5 GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI* = 0x000087F6 GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI* = 0x000087F7 - GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI* = 0x000087F8 # + GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI* = 0x000087F8 # # GL_ATI_separate_stencil GL_STENCIL_BACK_FUNC_ATI* = 0x00008800 GL_STENCIL_BACK_FAIL_ATI* = 0x00008801 @@ -2904,7 +2912,7 @@ const # GL_VERSION_1_1 cGL_TESSELLATION_FACTOR_AMD* = 0x00009005 GL_DISCRETE_AMD* = 0x00009006 GL_CONTINUOUS_AMD* = 0x00009007 # GL_AMD_seamless_cubemap_per_texture - # reuse GL_TEXTURE_CUBE_MAP_SEAMLESS + # reuse GL_TEXTURE_CUBE_MAP_SEAMLESS # GL_AMD_name_gen_delete GL_DATA_BUFFER_AMD* = 0x00009151 GL_PERFORMANCE_MONITOR_AMD* = 0x00009152 @@ -3532,7 +3540,7 @@ const # GL_VERSION_1_1 GL_COMPRESSED_LUMINANCE_LATC1_EXT* = 0x00008C70 GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT* = 0x00008C71 GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT* = 0x00008C72 - GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT* = 0x00008C73 # + GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT* = 0x00008C73 # # GL_EXT_texture_compression_rgtc GL_COMPRESSED_RED_RGTC1_EXT* = 0x00008DBB GL_COMPRESSED_SIGNED_RED_RGTC1_EXT* = 0x00008DBC @@ -3602,7 +3610,7 @@ const # GL_VERSION_1_1 GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT* = 0x00008C80 cGL_TRANSFORM_FEEDBACK_VARYINGS_EXT* = 0x00008C83 GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT* = 0x00008C7F - GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT* = 0x00008C76 # + GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT* = 0x00008C76 # # GL_EXT_direct_state_access GL_PROGRAM_MATRIX_EXT* = 0x00008E2D GL_TRANSPOSE_PROGRAM_MATRIX_EXT* = 0x00008E2E @@ -3684,7 +3692,7 @@ const # GL_VERSION_1_1 GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT* = 0x00000800 GL_ATOMIC_COUNTER_BARRIER_BIT_EXT* = 0x00001000 GL_ALL_BARRIER_BITS_EXT* = 0xFFFFFFFF # GL_EXT_vertex_attrib_64bit - # reuse GL_DOUBLE + # reuse GL_DOUBLE GL_DOUBLE_VEC2_EXT* = 0x00008FFC GL_DOUBLE_VEC3_EXT* = 0x00008FFD GL_DOUBLE_VEC4_EXT* = 0x00008FFE @@ -3699,7 +3707,7 @@ const # GL_VERSION_1_1 GL_DOUBLE_MAT4x3_EXT* = 0x00008F4E # GL_EXT_texture_sRGB_decode GL_TEXTURE_SRGB_DECODE_EXT* = 0x00008A48 GL_DECODE_EXT* = 0x00008A49 - GL_SKIP_DECODE_EXT* = 0x00008A4A # GL_NV_texture_multisample + GL_SKIP_DECODE_EXT* = 0x00008A4A # GL_NV_texture_multisample GL_TEXTURE_COVERAGE_SAMPLES_NV* = 0x00009045 GL_TEXTURE_COLOR_SAMPLES_NV* = 0x00009046 # GL_AMD_blend_minmax_factor GL_FACTOR_MIN_AMD* = 0x0000901C @@ -3728,7 +3736,7 @@ const # GL_VERSION_1_1 GL_AVERAGE_HP* = 0x00008160 GL_IMAGE_TRANSFORM_2D_HP* = 0x00008161 GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP* = 0x00008162 - GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP* = 0x00008163 # + GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP* = 0x00008163 # # GL_HP_occlusion_test GL_OCCLUSION_TEST_HP* = 0x00008165 GL_OCCLUSION_TEST_RESULT_HP* = 0x00008166 # GL_HP_texture_lighting @@ -3767,7 +3775,7 @@ const # GL_VERSION_1_1 GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL* = 0x000083F5 GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL* = 0x000083F6 GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL* = 0x000083F7 - GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL* = 0x000083F8 # + GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL* = 0x000083F8 # # GL_NV_copy_depth_to_color GL_DEPTH_STENCIL_TO_RGBA_NV* = 0x0000886E GL_DEPTH_STENCIL_TO_BGRA_NV* = 0x0000886F # GL_NV_depth_clamp @@ -4098,7 +4106,7 @@ const # GL_VERSION_1_1 GL_MAX_PROGRAM_LOOP_COUNT_NV* = 0x000088F8 # GL_NV_vertex_program3 MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB* = 0x00008B4C # GL_NV_depth_buffer_float GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV* = 0x00008DAD - GL_DEPTH_BUFFER_FLOAT_MODE_NV* = 0x00008DAF # + GL_DEPTH_BUFFER_FLOAT_MODE_NV* = 0x00008DAF # # GL_NV_framebuffer_multisample_coverage GL_RENDERBUFFER_COVERAGE_SAMPLES_NV* = 0x00008CAB GL_RENDERBUFFER_COLOR_SAMPLES_NV* = 0x00008E10 # GL_NV_geometry_program4 @@ -4202,7 +4210,7 @@ const # GL_VERSION_1_1 GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV* = 0x0000903C # GL_NV_shader_buffer_load GL_BUFFER_GPU_ADDRESS_NV* = 0x00008F1D GL_GPU_ADDRESS_NV* = 0x00008F34 - GL_MAX_SHADER_BUFFER_ADDRESS_NV* = 0x00008F35 # + GL_MAX_SHADER_BUFFER_ADDRESS_NV* = 0x00008F35 # # GL_NV_vertex_buffer_unified_memory GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV* = 0x00008F1E GL_ELEMENT_ARRAY_UNIFIED_NV* = 0x00008F1F @@ -4264,22 +4272,22 @@ const # GL_VERSION_1_1 GL_FLOAT16_NV* = 0x00008FF8 GL_FLOAT16_VEC2_NV* = 0x00008FF9 GL_FLOAT16_VEC3_NV* = 0x00008FFA - GL_FLOAT16_VEC4_NV* = 0x00008FFB # reuse GL_PATCHES + GL_FLOAT16_VEC4_NV* = 0x00008FFB # reuse GL_PATCHES # GL_NV_shader_buffer_store - GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV* = 0x00000010 # reuse GL_READ_WRITE - # reuse GL_WRITE_ONLY - # + GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV* = 0x00000010 # reuse GL_READ_WRITE + # reuse GL_WRITE_ONLY + # # GL_NV_tessellation_program5 GL_MAX_PROGRAM_PATCH_ATTRIBS_NV* = 0x000086D8 GL_TESS_CONTROL_PROGRAM_NV* = 0x0000891E GL_TESS_EVALUATION_PROGRAM_NV* = 0x0000891F GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV* = 0x00008C74 - GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV* = 0x00008C75 # + GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV* = 0x00008C75 # # GL_NV_vertex_attrib_integer_64bit - # reuse GL_INT64_NV - # reuse - # GL_UNSIGNED_INT64_NV - # + # reuse GL_INT64_NV + # reuse + # GL_UNSIGNED_INT64_NV + # # GL_NV_multisample_coverage GL_COVERAGE_SAMPLES_NV* = 0x000080A9 GL_COLOR_SAMPLES_NV* = 0x00008E20 # GL_NV_vdpau_interop @@ -4788,7 +4796,7 @@ const # GL_VERSION_1_1 WGL_CONTEXT_CORE_PROFILE_BIT_ARB* = 0x00000001 WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB* = 0x00000002 ERROR_INVALID_PROFILE_ARB* = 0x00002096 # WGL_ARB_framebuffer_sRGB - WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB* = 0x000020A9 # + WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB* = 0x000020A9 # # WGL_ARB_create_context_robustness WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB* = 0x00000004 WGL_LOSE_CONTEXT_ON_RESET_ARB* = 0x00008252 @@ -5015,9 +5023,9 @@ const # GL_VERSION_1_1 GLX_CONTEXT_CORE_PROFILE_BIT_ARB* = 0x00000001 GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB* = 0x00000002 GLX_CONTEXT_PROFILE_MASK_ARB* = 0x00009126 # GLX_ARB_vertex_buffer_object - GLX_CONTEXT_ALLOW_BUFFER_BYTE_ORDER_MISMATCH_ARB* = 0x00002095 # + GLX_CONTEXT_ALLOW_BUFFER_BYTE_ORDER_MISMATCH_ARB* = 0x00002095 # # GLX_ARB_framebuffer_sRGB - GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB* = 0x000020B2 # + GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB* = 0x000020B2 # # GLX_ARB_create_context_robustness GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB* = 0x00000004 GLX_LOSE_CONTEXT_ON_RESET_ARB* = 0x00008252 @@ -5041,7 +5049,7 @@ const # GL_VERSION_1_1 GLX_TRANSPARENT_INDEX_EXT* = 0x00008009 # GLX_EXT_visual_rating GLX_VISUAL_CAVEAT_EXT* = 0x00000020 GLX_SLOW_VISUAL_EXT* = 0x00008001 - GLX_NON_CONFORMANT_VISUAL_EXT* = 0x0000800D # reuse GLX_NONE_EXT + GLX_NON_CONFORMANT_VISUAL_EXT* = 0x0000800D # reuse GLX_NONE_EXT # GLX_EXT_import_context GLX_SHARE_CONTEXT_EXT* = 0x0000800A GLX_VISUAL_ID_EXT* = 0x0000800B @@ -5213,20 +5221,20 @@ proc glTexParameterf*(target: GLenum, pname: GLenum, param: GLfloat){.stdcall, i proc glTexParameterfv*(target: GLenum, pname: GLenum, params: PGLfloat){.stdcall, importc, ogl.} proc glTexParameteri*(target: GLenum, pname: GLenum, param: GLint){.stdcall, importc, ogl.} proc glTexParameteriv*(target: GLenum, pname: GLenum, params: PGLint){.stdcall, importc, ogl.} -proc glTexImage1D*(target: GLenum, level: GLint, internalformat: GLint, - width: GLsizei, border: GLint, format: GLenum, typ: GLenum, +proc glTexImage1D*(target: GLenum, level: GLint, internalformat: GLint, + width: GLsizei, border: GLint, format: GLenum, typ: GLenum, pixels: PGLvoid){.stdcall, importc, ogl.} -proc glTexImage2D*(target: GLenum, level: GLint, internalformat: GLint, - width: GLsizei, height: GLsizei, border: GLint, +proc glTexImage2D*(target: GLenum, level: GLint, internalformat: GLint, + width: GLsizei, height: GLsizei, border: GLint, format: GLenum, typ: GLenum, pixels: PGLvoid){.stdcall, importc, ogl.} proc glDrawBuffer*(mode: GLenum){.stdcall, importc, ogl.} proc glClear*(mask: GLbitfield){.stdcall, importc, ogl.} -proc glClearColor*(red: GLclampf, green: GLclampf, blue: GLclampf, +proc glClearColor*(red: GLclampf, green: GLclampf, blue: GLclampf, alpha: GLclampf){.stdcall, importc, ogl.} proc glClearStencil*(s: GLint){.stdcall, importc, ogl.} proc glClearDepth*(depth: GLclampd){.stdcall, importc, ogl.} proc glStencilMask*(mask: GLuint){.stdcall, importc, ogl.} -proc glColorMask*(red: GLboolean, green: GLboolean, blue: GLboolean, +proc glColorMask*(red: GLboolean, green: GLboolean, blue: GLboolean, alpha: GLboolean){.stdcall, importc, ogl.} proc glDepthMask*(flag: GLboolean){.stdcall, importc, ogl.} proc glDisable*(cap: GLenum){.stdcall, importc, ogl.} @@ -5241,7 +5249,7 @@ proc glDepthFunc*(func: GLenum){.stdcall, importc, ogl.} proc glPixelStoref*(pname: GLenum, param: GLfloat){.stdcall, importc, ogl.} proc glPixelStorei*(pname: GLenum, param: GLint){.stdcall, importc, ogl.} proc glReadBuffer*(mode: GLenum){.stdcall, importc, ogl.} -proc glReadPixels*(x: GLint, y: GLint, width: GLsizei, height: GLsizei, +proc glReadPixels*(x: GLint, y: GLint, width: GLsizei, height: GLsizei, format: GLenum, typ: GLenum, pixels: PGLvoid){.stdcall, importc, ogl.} proc glGetBooleanv*(pname: GLenum, params: PGLboolean){.stdcall, importc, ogl.} proc glGetDoublev*(pname: GLenum, params: PGLdouble){.stdcall, importc, ogl.} @@ -5249,15 +5257,15 @@ proc glGetError*(): GLenum{.stdcall, importc, ogl.} proc glGetFloatv*(pname: GLenum, params: PGLfloat){.stdcall, importc, ogl.} proc glGetIntegerv*(pname: GLenum, params: PGLint){.stdcall, importc, ogl.} proc glGetString*(name: GLenum): cstring{.stdcall, importc, ogl.} -proc glGetTexImage*(target: GLenum, level: GLint, format: GLenum, typ: GLenum, +proc glGetTexImage*(target: GLenum, level: GLint, format: GLenum, typ: GLenum, pixels: PGLvoid){.stdcall, importc, ogl.} proc glGetTexParameteriv*(target: GLenum, pname: GLenum, params: PGLint){. stdcall, importc, ogl.} proc glGetTexParameterfv*(target: GLenum, pname: GLenum, params: PGLfloat){. stdcall, importc, ogl.} -proc glGetTexLevelParameterfv*(target: GLenum, level: GLint, pname: GLenum, +proc glGetTexLevelParameterfv*(target: GLenum, level: GLint, pname: GLenum, params: PGLfloat){.stdcall, importc, ogl.} -proc glGetTexLevelParameteriv*(target: GLenum, level: GLint, pname: GLenum, +proc glGetTexLevelParameteriv*(target: GLenum, level: GLint, pname: GLenum, params: PGLint){.stdcall, importc, ogl.} proc glIsEnabled*(cap: GLenum): GLboolean{.stdcall, importc, ogl.} proc glDepthRange*(zNear: GLclampd, zFar: GLclampd){.stdcall, importc, ogl.} @@ -5268,33 +5276,33 @@ proc glDrawElements*(mode: GLenum, count: GLsizei, typ: GLenum, indices: PGLvoid stdcall, importc, ogl.} proc glGetPointerv*(pname: GLenum, params: PGLvoid){.stdcall, importc, ogl.} proc glPolygonOffset*(factor: GLfloat, units: GLfloat){.stdcall, importc, ogl.} -proc glCopyTexImage1D*(target: GLenum, level: GLint, internalFormat: GLenum, +proc glCopyTexImage1D*(target: GLenum, level: GLint, internalFormat: GLenum, x: GLint, y: GLint, width: GLsizei, border: GLint){. stdcall, importc, ogl.} -proc glCopyTexImage2D*(target: GLenum, level: GLint, internalFormat: GLenum, - x: GLint, y: GLint, width: GLsizei, height: GLsizei, +proc glCopyTexImage2D*(target: GLenum, level: GLint, internalFormat: GLenum, + x: GLint, y: GLint, width: GLsizei, height: GLsizei, border: GLint){.stdcall, importc, ogl.} -proc glCopyTexSubImage1D*(target: GLenum, level: GLint, xoffset: GLint, +proc glCopyTexSubImage1D*(target: GLenum, level: GLint, xoffset: GLint, x: GLint, y: GLint, width: GLsizei){.stdcall, importc, ogl.} -proc glCopyTexSubImage2D*(target: GLenum, level: GLint, xoffset: GLint, - yoffset: GLint, x: GLint, y: GLint, width: GLsizei, +proc glCopyTexSubImage2D*(target: GLenum, level: GLint, xoffset: GLint, + yoffset: GLint, x: GLint, y: GLint, width: GLsizei, height: GLsizei){.stdcall, importc, ogl.} -proc glTexSubImage1D*(target: GLenum, level: GLint, xoffset: GLint, - width: GLsizei, format: GLenum, typ: GLenum, +proc glTexSubImage1D*(target: GLenum, level: GLint, xoffset: GLint, + width: GLsizei, format: GLenum, typ: GLenum, pixels: PGLvoid){.stdcall, importc, ogl.} -proc glTexSubImage2D*(target: GLenum, level: GLint, xoffset: GLint, - yoffset: GLint, width: GLsizei, height: GLsizei, +proc glTexSubImage2D*(target: GLenum, level: GLint, xoffset: GLint, + yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, typ: GLenum, pixels: PGLvoid){.stdcall, importc, ogl.} proc glBindTexture*(target: GLenum, texture: GLuint){.stdcall, importc, ogl.} proc glDeleteTextures*(n: GLsizei, textures: PGLuint){.stdcall, importc, ogl.} proc glGenTextures*(n: GLsizei, textures: PGLuint){.stdcall, importc, ogl.} proc glAccum*(op: GLenum, value: GLfloat){.stdcall, importc, ogl.} proc glAlphaFunc*(func: GLenum, theRef: GLclampf){.stdcall, importc, ogl.} -proc glAreTexturesResident*(n: GLsizei, textures: PGLuint, +proc glAreTexturesResident*(n: GLsizei, textures: PGLuint, residences: PGLboolean): GLboolean{.stdcall, importc, ogl.} proc glArrayElement*(i: GLint){.stdcall, importc, ogl.} proc glBegin*(mode: GLenum){.stdcall, importc, ogl.} -proc glBitmap*(width: GLsizei, height: GLsizei, xorig: GLfloat, yorig: GLfloat, +proc glBitmap*(width: GLsizei, height: GLsizei, xorig: GLfloat, yorig: GLfloat, xmove: GLfloat, ymove: GLfloat, bitmap: PGLubyte){.stdcall, importc, ogl.} proc glCallList*(list: GLuint){.stdcall, importc, ogl.} proc glCallLists*(n: GLsizei, typ: GLenum, lists: PGLvoid){.stdcall, importc, ogl.} @@ -5303,52 +5311,52 @@ proc glClearAccum*(red: GLfloat, green: GLfloat, blue: GLfloat, alpha: GLfloat){ proc glClearIndex*(c: GLfloat){.stdcall, importc, ogl.} proc glClipPlane*(plane: GLenum, equation: PGLdouble){.stdcall, importc, ogl.} proc glColor3b*(red: GLbyte, green: GLbyte, blue: GLbyte){.stdcall, importc, ogl.} -proc glColor3bv*(v: PGLbyte){.stdcall, importc, ogl.} +proc glColor3bv*(v: TGLVectorb3){.stdcall, importc, ogl.} proc glColor3d*(red: GLdouble, green: GLdouble, blue: GLdouble){.stdcall, importc, ogl.} -proc glColor3dv*(v: PGLdouble){.stdcall, importc, ogl.} +proc glColor3dv*(v: TGLVectord3){.stdcall, importc, ogl.} proc glColor3f*(red: GLfloat, green: GLfloat, blue: GLfloat){.stdcall, importc, ogl.} -proc glColor3fv*(v: PGLfloat){.stdcall, importc, ogl.} +proc glColor3fv*(v: TGLVectorf3){.stdcall, importc, ogl.} proc glColor3i*(red: GLint, green: GLint, blue: GLint){.stdcall, importc, ogl.} -proc glColor3iv*(v: PGLint){.stdcall, importc, ogl.} +proc glColor3iv*(v: TGLVectori3){.stdcall, importc, ogl.} proc glColor3s*(red: GLshort, green: GLshort, blue: GLshort){.stdcall, importc, ogl.} -proc glColor3sv*(v: PGLshort){.stdcall, importc, ogl.} +proc glColor3sv*(v: TGLVectors3){.stdcall, importc, ogl.} proc glColor3ub*(red: GLubyte, green: GLubyte, blue: GLubyte){.stdcall, importc, ogl.} -proc glColor3ubv*(v: PGLubyte){.stdcall, importc, ogl.} +proc glColor3ubv*(v: TGLVectorub3){.stdcall, importc, ogl.} proc glColor3ui*(red: GLuint, green: GLuint, blue: GLuint){.stdcall, importc, ogl.} -proc glColor3uiv*(v: PGLuint){.stdcall, importc, ogl.} +proc glColor3uiv*(v: TGLVectorui3){.stdcall, importc, ogl.} proc glColor3us*(red: GLushort, green: GLushort, blue: GLushort){.stdcall, importc, ogl.} -proc glColor3usv*(v: PGLushort){.stdcall, importc, ogl.} +proc glColor3usv*(v: TGLVectorus3){.stdcall, importc, ogl.} proc glColor4b*(red: GLbyte, green: GLbyte, blue: GLbyte, alpha: GLbyte){. stdcall, importc, ogl.} -proc glColor4bv*(v: PGLbyte){.stdcall, importc, ogl.} +proc glColor4bv*(v: TGLVectorb4){.stdcall, importc, ogl.} proc glColor4d*(red: GLdouble, green: GLdouble, blue: GLdouble, alpha: GLdouble){. stdcall, importc, ogl.} -proc glColor4dv*(v: PGLdouble){.stdcall, importc, ogl.} +proc glColor4dv*(v: TGLVectord4){.stdcall, importc, ogl.} proc glColor4f*(red: GLfloat, green: GLfloat, blue: GLfloat, alpha: GLfloat){. stdcall, importc, ogl.} -proc glColor4fv*(v: PGLfloat){.stdcall, importc, ogl.} +proc glColor4fv*(v: TGLVectorf4){.stdcall, importc, ogl.} proc glColor4i*(red: GLint, green: GLint, blue: GLint, alpha: GLint){.stdcall, importc, ogl.} -proc glColor4iv*(v: PGLint){.stdcall, importc, ogl.} +proc glColor4iv*(v: TGLVectori4){.stdcall, importc, ogl.} proc glColor4s*(red: GLshort, green: GLshort, blue: GLshort, alpha: GLshort){. stdcall, importc, ogl.} -proc glColor4sv*(v: PGLshort){.stdcall, importc, ogl.} +proc glColor4sv*(v: TGLVectors4){.stdcall, importc, ogl.} proc glColor4ub*(red: GLubyte, green: GLubyte, blue: GLubyte, alpha: GLubyte){. stdcall, importc, ogl.} -proc glColor4ubv*(v: PGLubyte){.stdcall, importc, ogl.} +proc glColor4ubv*(v: TGLVectorub4){.stdcall, importc, ogl.} proc glColor4ui*(red: GLuint, green: GLuint, blue: GLuint, alpha: GLuint){. stdcall, importc, ogl.} -proc glColor4uiv*(v: PGLuint){.stdcall, importc, ogl.} +proc glColor4uiv*(v: TGLVectorui4){.stdcall, importc, ogl.} proc glColor4us*(red: GLushort, green: GLushort, blue: GLushort, alpha: GLushort){. stdcall, importc, ogl.} proc glColor4usv*(v: PGLushort){.stdcall, importc, ogl.} proc glColorMaterial*(face: GLenum, mode: GLenum){.stdcall, importc, ogl.} proc glColorPointer*(size: GLint, typ: GLenum, stride: GLsizei, pointer: PGLvoid){. stdcall, importc, ogl.} -proc glCopyPixels*(x: GLint, y: GLint, width: GLsizei, height: GLsizei, +proc glCopyPixels*(x: GLint, y: GLint, width: GLsizei, height: GLsizei, typ: GLenum){.stdcall, importc, ogl.} proc glDeleteLists*(list: GLuint, range: GLsizei){.stdcall, importc, ogl.} proc glDisableClientState*(arr: GLenum){.stdcall, importc, ogl.} -proc glDrawPixels*(width: GLsizei, height: GLsizei, format: GLenum, typ: GLenum, +proc glDrawPixels*(width: GLsizei, height: GLsizei, format: GLenum, typ: GLenum, pixels: PGLvoid){.stdcall, importc, ogl.} proc glEdgeFlag*(flag: GLboolean){.stdcall, importc, ogl.} proc glEdgeFlagPointer*(stride: GLsizei, pointer: PGLvoid){.stdcall, importc, ogl.} @@ -5374,7 +5382,7 @@ proc glFogf*(pname: GLenum, param: GLfloat){.stdcall, importc, ogl.} proc glFogfv*(pname: GLenum, params: PGLfloat){.stdcall, importc, ogl.} proc glFogi*(pname: GLenum, param: GLint){.stdcall, importc, ogl.} proc glFogiv*(pname: GLenum, params: PGLint){.stdcall, importc, ogl.} -proc glFrustum*(left: GLdouble, right: GLdouble, bottom: GLdouble, +proc glFrustum*(left: GLdouble, right: GLdouble, bottom: GLdouble, top: GLdouble, zNear: GLdouble, zFar: GLdouble){.stdcall, importc, ogl.} proc glGenLists*(range: GLsizei): GLuint{.stdcall, importc, ogl.} proc glGetClipPlane*(plane: GLenum, equation: PGLdouble){.stdcall, importc, ogl.} @@ -5425,21 +5433,21 @@ proc glLoadIdentity*(){.stdcall, importc, ogl.} proc glLoadMatrixd*(m: PGLdouble){.stdcall, importc, ogl.} proc glLoadMatrixf*(m: PGLfloat){.stdcall, importc, ogl.} proc glLoadName*(name: GLuint){.stdcall, importc, ogl.} -proc glMap1d*(target: GLenum, u1: GLdouble, u2: GLdouble, stride: GLint, +proc glMap1d*(target: GLenum, u1: GLdouble, u2: GLdouble, stride: GLint, order: GLint, points: PGLdouble){.stdcall, importc, ogl.} -proc glMap1f*(target: GLenum, u1: GLfloat, u2: GLfloat, stride: GLint, +proc glMap1f*(target: GLenum, u1: GLfloat, u2: GLfloat, stride: GLint, order: GLint, points: PGLfloat){.stdcall, importc, ogl.} -proc glMap2d*(target: GLenum, u1: GLdouble, u2: GLdouble, ustride: GLint, - uorder: GLint, v1: GLdouble, v2: GLdouble, vstride: GLint, +proc glMap2d*(target: GLenum, u1: GLdouble, u2: GLdouble, ustride: GLint, + uorder: GLint, v1: GLdouble, v2: GLdouble, vstride: GLint, vorder: GLint, points: PGLdouble){.stdcall, importc, ogl.} -proc glMap2f*(target: GLenum, u1: GLfloat, u2: GLfloat, ustride: GLint, - uorder: GLint, v1: GLfloat, v2: GLfloat, vstride: GLint, +proc glMap2f*(target: GLenum, u1: GLfloat, u2: GLfloat, ustride: GLint, + uorder: GLint, v1: GLfloat, v2: GLfloat, vstride: GLint, vorder: GLint, points: PGLfloat){.stdcall, importc, ogl.} proc glMapGrid1d*(un: GLint, u1: GLdouble, u2: GLdouble){.stdcall, importc, ogl.} proc glMapGrid1f*(un: GLint, u1: GLfloat, u2: GLfloat){.stdcall, importc, ogl.} -proc glMapGrid2d*(un: GLint, u1: GLdouble, u2: GLdouble, vn: GLint, +proc glMapGrid2d*(un: GLint, u1: GLdouble, u2: GLdouble, vn: GLint, v1: GLdouble, v2: GLdouble){.stdcall, importc, ogl.} -proc glMapGrid2f*(un: GLint, u1: GLfloat, u2: GLfloat, vn: GLint, v1: GLfloat, +proc glMapGrid2f*(un: GLint, u1: GLfloat, u2: GLfloat, vn: GLint, v1: GLfloat, v2: GLfloat){.stdcall, importc, ogl.} proc glMaterialf*(face: GLenum, pname: GLenum, param: GLfloat){.stdcall, importc, ogl.} proc glMaterialfv*(face: GLenum, pname: GLenum, params: PGLfloat){.stdcall, importc, ogl.} @@ -5460,7 +5468,7 @@ proc glNormal3iv*(v: PGLint){.stdcall, importc, ogl.} proc glNormal3s*(nx: GLshort, ny: GLshort, nz: GLshort){.stdcall, importc, ogl.} proc glNormal3sv*(v: PGLshort){.stdcall, importc, ogl.} proc glNormalPointer*(typ: GLenum, stride: GLsizei, pointer: PGLvoid){.stdcall, importc, ogl.} -proc glOrtho*(left: GLdouble, right: GLdouble, bottom: GLdouble, top: GLdouble, +proc glOrtho*(left: GLdouble, right: GLdouble, bottom: GLdouble, top: GLdouble, zNear: GLdouble, zFar: GLdouble){.stdcall, importc, ogl.} proc glPassThrough*(token: GLfloat){.stdcall, importc, ogl.} proc glPixelMapfv*(map: GLenum, mapsize: GLsizei, values: PGLfloat){.stdcall, importc, ogl.} @@ -5551,7 +5559,7 @@ proc glTexCoord4i*(s: GLint, t: GLint, r: GLint, q: GLint){.stdcall, importc, og proc glTexCoord4iv*(v: PGLint){.stdcall, importc, ogl.} proc glTexCoord4s*(s: GLshort, t: GLshort, r: GLshort, q: GLshort){.stdcall, importc, ogl.} proc glTexCoord4sv*(v: PGLshort){.stdcall, importc, ogl.} -proc glTexCoordPointer*(size: GLint, typ: GLenum, stride: GLsizei, +proc glTexCoordPointer*(size: GLint, typ: GLenum, stride: GLsizei, pointer: PGLvoid){.stdcall, importc, ogl.} proc glTexEnvf*(target: GLenum, pname: GLenum, param: GLfloat){.stdcall, importc, ogl.} proc glTexEnvfv*(target: GLenum, pname: GLenum, params: PGLfloat){.stdcall, importc, ogl.} @@ -5589,49 +5597,49 @@ proc glVertex4i*(x: GLint, y: GLint, z: GLint, w: GLint){.stdcall, importc, ogl. proc glVertex4iv*(v: PGLint){.stdcall, importc, ogl.} proc glVertex4s*(x: GLshort, y: GLshort, z: GLshort, w: GLshort){.stdcall, importc, ogl.} proc glVertex4sv*(v: PGLshort){.stdcall, importc, ogl.} -proc glVertexPointer*(size: GLint, typ: GLenum, stride: GLsizei, +proc glVertexPointer*(size: GLint, typ: GLenum, stride: GLsizei, pointer: PGLvoid){.stdcall, importc, ogl.} # GL_VERSION_1_2 -proc glBlendColor*(red: GLclampf, green: GLclampf, blue: GLclampf, +proc glBlendColor*(red: GLclampf, green: GLclampf, blue: GLclampf, alpha: GLclampf){.stdcall, importc, ogl.} proc glBlendEquation*(mode: GLenum){.stdcall, importc, ogl.} -proc glDrawRangeElements*(mode: GLenum, start: GLuint, ending: GLuint, +proc glDrawRangeElements*(mode: GLenum, start: GLuint, ending: GLuint, count: GLsizei, typ: GLenum, indices: PGLvoid){. stdcall, importc, ogl.} -proc glTexImage3D*(target: GLenum, level: GLint, internalformat: GLint, - width: GLsizei, height: GLsizei, depth: GLsizei, +proc glTexImage3D*(target: GLenum, level: GLint, internalformat: GLint, + width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, format: GLenum, typ: GLenum, pixels: PGLvoid){. stdcall, importc, ogl.} -proc glTexSubImage3D*(target: GLenum, level: GLint, xoffset: GLint, - yoffset: GLint, zoffset: GLint, width: GLsizei, - height: GLsizei, depth: GLsizei, format: GLenum, +proc glTexSubImage3D*(target: GLenum, level: GLint, xoffset: GLint, + yoffset: GLint, zoffset: GLint, width: GLsizei, + height: GLsizei, depth: GLsizei, format: GLenum, typ: GLenum, pixels: PGLvoid){.stdcall, importc, ogl.} -proc glCopyTexSubImage3D*(target: GLenum, level: GLint, xoffset: GLint, - yoffset: GLint, zoffset: GLint, x: GLint, y: GLint, +proc glCopyTexSubImage3D*(target: GLenum, level: GLint, xoffset: GLint, + yoffset: GLint, zoffset: GLint, x: GLint, y: GLint, width: GLsizei, height: GLsizei){.stdcall, importc, ogl.} -proc glColorTable*(target: GLenum, internalformat: GLenum, width: GLsizei, +proc glColorTable*(target: GLenum, internalformat: GLenum, width: GLsizei, format: GLenum, typ: GLenum, table: PGLvoid){.stdcall, importc, ogl.} proc glColorTableParameterfv*(target: GLenum, pname: GLenum, params: PGLfloat){. stdcall, importc, ogl.} proc glColorTableParameteriv*(target: GLenum, pname: GLenum, params: PGLint){. stdcall, importc, ogl.} -proc glCopyColorTable*(target: GLenum, internalformat: GLenum, x: GLint, +proc glCopyColorTable*(target: GLenum, internalformat: GLenum, x: GLint, y: GLint, width: GLsizei){.stdcall, importc, ogl.} -proc glGetColorTable*(target: GLenum, format: GLenum, typ: GLenum, +proc glGetColorTable*(target: GLenum, format: GLenum, typ: GLenum, table: PGLvoid){.stdcall, importc, ogl.} proc glGetColorTableParameterfv*(target: GLenum, pname: GLenum, params: PGLfloat){. stdcall, importc, ogl.} proc glGetColorTableParameteriv*(target: GLenum, pname: GLenum, params: PGLint){. stdcall, importc, ogl.} -proc glColorSubTable*(target: GLenum, start: GLsizei, count: GLsizei, +proc glColorSubTable*(target: GLenum, start: GLsizei, count: GLsizei, format: GLenum, typ: GLenum, data: PGLvoid){.stdcall, importc, ogl.} -proc glCopyColorSubTable*(target: GLenum, start: GLsizei, x: GLint, y: GLint, +proc glCopyColorSubTable*(target: GLenum, start: GLsizei, x: GLint, y: GLint, width: GLsizei){.stdcall, importc, ogl.} -proc glConvolutionFilter1D*(target: GLenum, internalformat: GLenum, - width: GLsizei, format: GLenum, typ: GLenum, +proc glConvolutionFilter1D*(target: GLenum, internalformat: GLenum, + width: GLsizei, format: GLenum, typ: GLenum, image: PGLvoid){.stdcall, importc, ogl.} -proc glConvolutionFilter2D*(target: GLenum, internalformat: GLenum, - width: GLsizei, height: GLsizei, format: GLenum, +proc glConvolutionFilter2D*(target: GLenum, internalformat: GLenum, + width: GLsizei, height: GLsizei, format: GLenum, typ: GLenum, image: PGLvoid){.stdcall, importc, ogl.} proc glConvolutionParameterf*(target: GLenum, pname: GLenum, params: GLfloat){. stdcall, importc, ogl.} @@ -5641,36 +5649,36 @@ proc glConvolutionParameteri*(target: GLenum, pname: GLenum, params: GLint){. stdcall, importc, ogl.} proc glConvolutionParameteriv*(target: GLenum, pname: GLenum, params: PGLint){. stdcall, importc, ogl.} -proc glCopyConvolutionFilter1D*(target: GLenum, internalformat: GLenum, +proc glCopyConvolutionFilter1D*(target: GLenum, internalformat: GLenum, x: GLint, y: GLint, width: GLsizei){.stdcall, importc, ogl.} -proc glCopyConvolutionFilter2D*(target: GLenum, internalformat: GLenum, - x: GLint, y: GLint, width: GLsizei, +proc glCopyConvolutionFilter2D*(target: GLenum, internalformat: GLenum, + x: GLint, y: GLint, width: GLsizei, height: GLsizei){.stdcall, importc, ogl.} -proc glGetConvolutionFilter*(target: GLenum, format: GLenum, typ: GLenum, +proc glGetConvolutionFilter*(target: GLenum, format: GLenum, typ: GLenum, image: PGLvoid){.stdcall, importc, ogl.} -proc glGetConvolutionParameterfv*(target: GLenum, pname: GLenum, +proc glGetConvolutionParameterfv*(target: GLenum, pname: GLenum, params: PGLfloat){.stdcall, importc, ogl.} proc glGetConvolutionParameteriv*(target: GLenum, pname: GLenum, params: PGLint){. stdcall, importc, ogl.} -proc glGetSeparableFilter*(target: GLenum, format: GLenum, typ: GLenum, +proc glGetSeparableFilter*(target: GLenum, format: GLenum, typ: GLenum, row: PGLvoid, column: PGLvoid, span: PGLvoid){. stdcall, importc, ogl.} -proc glSeparableFilter2D*(target: GLenum, internalformat: GLenum, - width: GLsizei, height: GLsizei, format: GLenum, +proc glSeparableFilter2D*(target: GLenum, internalformat: GLenum, + width: GLsizei, height: GLsizei, format: GLenum, typ: GLenum, row: PGLvoid, column: PGLvoid){.stdcall, importc, ogl.} -proc glGetHistogram*(target: GLenum, reset: GLboolean, format: GLenum, +proc glGetHistogram*(target: GLenum, reset: GLboolean, format: GLenum, typ: GLenum, values: PGLvoid){.stdcall, importc, ogl.} proc glGetHistogramParameterfv*(target: GLenum, pname: GLenum, params: PGLfloat){. stdcall, importc, ogl.} proc glGetHistogramParameteriv*(target: GLenum, pname: GLenum, params: PGLint){. stdcall, importc, ogl.} -proc glGetMinmax*(target: GLenum, reset: GLboolean, format: GLenum, typ: GLenum, +proc glGetMinmax*(target: GLenum, reset: GLboolean, format: GLenum, typ: GLenum, values: PGLvoid){.stdcall, importc, ogl.} proc glGetMinmaxParameterfv*(target: GLenum, pname: GLenum, params: PGLfloat){. stdcall, importc, ogl.} proc glGetMinmaxParameteriv*(target: GLenum, pname: GLenum, params: PGLint){. stdcall, importc, ogl.} -proc glHistogram*(target: GLenum, width: GLsizei, internalformat: GLenum, +proc glHistogram*(target: GLenum, width: GLsizei, internalformat: GLenum, sink: GLboolean){.stdcall, importc, ogl.} proc glMinmax*(target: GLenum, internalformat: GLenum, sink: GLboolean){.stdcall, importc, ogl.} proc glResetHistogram*(target: GLenum){.stdcall, importc, ogl.} @@ -5678,28 +5686,28 @@ proc glResetMinmax*(target: GLenum){.stdcall, importc, ogl.} # GL_VERSION_1_3 proc glActiveTexture*(texture: GLenum){.stdcall, importc, ogl.} proc glSampleCoverage*(value: GLclampf, invert: GLboolean){.stdcall, importc, ogl.} -proc glCompressedTexImage3D*(target: GLenum, level: GLint, - internalformat: GLenum, width: GLsizei, - height: GLsizei, depth: GLsizei, border: GLint, +proc glCompressedTexImage3D*(target: GLenum, level: GLint, + internalformat: GLenum, width: GLsizei, + height: GLsizei, depth: GLsizei, border: GLint, imageSize: GLsizei, data: PGLvoid){.stdcall, importc, ogl.} -proc glCompressedTexImage2D*(target: GLenum, level: GLint, - internalformat: GLenum, width: GLsizei, - height: GLsizei, border: GLint, imageSize: GLsizei, +proc glCompressedTexImage2D*(target: GLenum, level: GLint, + internalformat: GLenum, width: GLsizei, + height: GLsizei, border: GLint, imageSize: GLsizei, data: PGLvoid){.stdcall, importc, ogl.} -proc glCompressedTexImage1D*(target: GLenum, level: GLint, - internalformat: GLenum, width: GLsizei, +proc glCompressedTexImage1D*(target: GLenum, level: GLint, + internalformat: GLenum, width: GLsizei, border: GLint, imageSize: GLsizei, data: PGLvoid){. stdcall, importc, ogl.} -proc glCompressedTexSubImage3D*(target: GLenum, level: GLint, xoffset: GLint, - yoffset: GLint, zoffset: GLint, width: GLsizei, - height: GLsizei, depth: GLsizei, format: GLenum, +proc glCompressedTexSubImage3D*(target: GLenum, level: GLint, xoffset: GLint, + yoffset: GLint, zoffset: GLint, width: GLsizei, + height: GLsizei, depth: GLsizei, format: GLenum, imageSize: GLsizei, data: PGLvoid){.stdcall, importc, ogl.} -proc glCompressedTexSubImage2D*(target: GLenum, level: GLint, xoffset: GLint, - yoffset: GLint, width: GLsizei, height: GLsizei, - format: GLenum, imageSize: GLsizei, +proc glCompressedTexSubImage2D*(target: GLenum, level: GLint, xoffset: GLint, + yoffset: GLint, width: GLsizei, height: GLsizei, + format: GLenum, imageSize: GLsizei, data: PGLvoid){.stdcall, importc, ogl.} -proc glCompressedTexSubImage1D*(target: GLenum, level: GLint, xoffset: GLint, - width: GLsizei, format: GLenum, +proc glCompressedTexSubImage1D*(target: GLenum, level: GLint, xoffset: GLint, + width: GLsizei, format: GLenum, imageSize: GLsizei, data: PGLvoid){.stdcall, importc, ogl.} proc glGetCompressedTexImage*(target: GLenum, level: GLint, img: PGLvoid){. stdcall, importc, ogl.} @@ -5731,16 +5739,16 @@ proc glMultiTexCoord3iv*(target: GLenum, v: PGLint){.stdcall, importc, ogl.} proc glMultiTexCoord3s*(target: GLenum, s: GLshort, t: GLshort, r: GLshort){. stdcall, importc, ogl.} proc glMultiTexCoord3sv*(target: GLenum, v: PGLshort){.stdcall, importc, ogl.} -proc glMultiTexCoord4d*(target: GLenum, s: GLdouble, t: GLdouble, r: GLdouble, +proc glMultiTexCoord4d*(target: GLenum, s: GLdouble, t: GLdouble, r: GLdouble, q: GLdouble){.stdcall, importc, ogl.} proc glMultiTexCoord4dv*(target: GLenum, v: PGLdouble){.stdcall, importc, ogl.} -proc glMultiTexCoord4f*(target: GLenum, s: GLfloat, t: GLfloat, r: GLfloat, +proc glMultiTexCoord4f*(target: GLenum, s: GLfloat, t: GLfloat, r: GLfloat, q: GLfloat){.stdcall, importc, ogl.} proc glMultiTexCoord4fv*(target: GLenum, v: PGLfloat){.stdcall, importc, ogl.} proc glMultiTexCoord4i*(target: GLenum, s: GLint, t: GLint, r: GLint, q: GLint){. stdcall, importc, ogl.} proc glMultiTexCoord4iv*(target: GLenum, v: PGLint){.stdcall, importc, ogl.} -proc glMultiTexCoord4s*(target: GLenum, s: GLshort, t: GLshort, r: GLshort, +proc glMultiTexCoord4s*(target: GLenum, s: GLshort, t: GLshort, r: GLshort, q: GLshort){.stdcall, importc, ogl.} proc glMultiTexCoord4sv*(target: GLenum, v: PGLshort){.stdcall, importc, ogl.} proc glLoadTransposeMatrixf*(m: PGLfloat){.stdcall, importc, ogl.} @@ -5748,11 +5756,11 @@ proc glLoadTransposeMatrixd*(m: PGLdouble){.stdcall, importc, ogl.} proc glMultTransposeMatrixf*(m: PGLfloat){.stdcall, importc, ogl.} proc glMultTransposeMatrixd*(m: PGLdouble){.stdcall, importc, ogl.} # GL_VERSION_1_4 -proc glBlendFuncSeparate*(sfactorRGB: GLenum, dfactorRGB: GLenum, +proc glBlendFuncSeparate*(sfactorRGB: GLenum, dfactorRGB: GLenum, sfactorAlpha: GLenum, dfactorAlpha: GLenum){.stdcall, importc, ogl.} -proc glMultiDrawArrays*(mode: GLenum, first: PGLint, count: PGLsizei, +proc glMultiDrawArrays*(mode: GLenum, first: PGLint, count: PGLsizei, primcount: GLsizei){.stdcall, importc, ogl.} -proc glMultiDrawElements*(mode: GLenum, count: PGLsizei, typ: GLenum, +proc glMultiDrawElements*(mode: GLenum, count: PGLsizei, typ: GLenum, indices: PGLvoid, primcount: GLsizei){.stdcall, importc, ogl.} proc glPointParameterf*(pname: GLenum, param: GLfloat){.stdcall, importc, ogl.} proc glPointParameterfv*(pname: GLenum, params: PGLfloat){.stdcall, importc, ogl.} @@ -5781,7 +5789,7 @@ proc glSecondaryColor3uiv*(v: PGLuint){.stdcall, importc, ogl.} proc glSecondaryColor3us*(red: GLushort, green: GLushort, blue: GLushort){. stdcall, importc, ogl.} proc glSecondaryColor3usv*(v: PGLushort){.stdcall, importc, ogl.} -proc glSecondaryColorPointer*(size: GLint, typ: GLenum, stride: GLsizei, +proc glSecondaryColorPointer*(size: GLint, typ: GLenum, stride: GLsizei, pointer: PGLvoid){.stdcall, importc, ogl.} proc glWindowPos2d*(x: GLdouble, y: GLdouble){.stdcall, importc, ogl.} proc glWindowPos2dv*(v: PGLdouble){.stdcall, importc, ogl.} @@ -5812,11 +5820,11 @@ proc glBindBuffer*(target: GLenum, buffer: GLuint){.stdcall, importc, ogl.} proc glDeleteBuffers*(n: GLsizei, buffers: PGLuint){.stdcall, importc, ogl.} proc glGenBuffers*(n: GLsizei, buffers: PGLuint){.stdcall, importc, ogl.} proc glIsBuffer*(buffer: GLuint): GLboolean{.stdcall, importc, ogl.} -proc glBufferData*(target: GLenum, size: GLsizeiptr, data: PGLvoid, +proc glBufferData*(target: GLenum, size: GLsizeiptr, data: PGLvoid, usage: GLenum){.stdcall, importc, ogl.} -proc glBufferSubData*(target: GLenum, offset: GLintptr, size: GLsizeiptr, +proc glBufferSubData*(target: GLenum, offset: GLintptr, size: GLsizeiptr, data: PGLvoid){.stdcall, importc, ogl.} -proc glGetBufferSubData*(target: GLenum, offset: GLintptr, size: GLsizeiptr, +proc glGetBufferSubData*(target: GLenum, offset: GLintptr, size: GLsizeiptr, data: PGLvoid){.stdcall, importc, ogl.} proc glMapBuffer*(target: GLenum, access: GLenum): PGLvoid{.stdcall, importc, ogl.} proc glUnmapBuffer*(target: GLenum): GLboolean{.stdcall, importc, ogl.} @@ -5827,7 +5835,7 @@ proc glGetBufferPointerv*(target: GLenum, pname: GLenum, params: PGLvoid){. # GL_VERSION_2_0 proc glBlendEquationSeparate*(modeRGB: GLenum, modeAlpha: GLenum){.stdcall, importc, ogl.} proc glDrawBuffers*(n: GLsizei, bufs: PGLenum){.stdcall, importc, ogl.} -proc glStencilOpSeparate*(face: GLenum, sfail: GLenum, dpfail: GLenum, +proc glStencilOpSeparate*(face: GLenum, sfail: GLenum, dpfail: GLenum, dppass: GLenum){.stdcall, importc, ogl.} proc glStencilFuncSeparate*(face: GLenum, func: GLenum, theRef: GLint, mask: GLuint){. stdcall, importc, ogl.} @@ -5843,23 +5851,23 @@ proc glDeleteShader*(shaderObj: GLhandle){.stdcall, importc, ogl.} proc glDetachShader*(programObj, shaderObj: GLhandle){.stdcall, importc, ogl.} proc glDisableVertexAttribArray*(index: GLuint){.stdcall, importc, ogl.} proc glEnableVertexAttribArray*(index: GLuint){.stdcall, importc, ogl.} -proc glGetActiveAttrib*(programObj: GLhandle, index: GLuint, maxlength: GLsizei, - len: var GLint, size: var GLint, typ: var GLenum, +proc glGetActiveAttrib*(programObj: GLhandle, index: GLuint, maxlength: GLsizei, + len: var GLint, size: var GLint, typ: var GLenum, name: PGLChar){.stdcall, importc, ogl.} -proc glGetActiveUniform*(programObj: GLhandle, index: GLuint, - maxLength: GLsizei, len: var GLsizei, size: var GLint, +proc glGetActiveUniform*(programObj: GLhandle, index: GLuint, + maxLength: GLsizei, len: var GLsizei, size: var GLint, typ: var GLenum, name: PGLChar){.stdcall, importc, ogl.} -proc glGetAttachedShaders*(programObj: GLhandle, MaxCount: GLsizei, +proc glGetAttachedShaders*(programObj: GLhandle, MaxCount: GLsizei, Count: var GLint, shaders: PGLuint){.stdcall, importc, ogl.} proc glGetAttribLocation*(programObj: GLhandle, char: PGLChar): glint{.stdcall, importc, ogl.} proc glGetProgramiv*(programObj: GLhandle, pname: GLenum, params: PGLInt){. stdcall, importc, ogl.} -proc glGetProgramInfoLog*(programObj: GLHandle, maxLength: glsizei, +proc glGetProgramInfoLog*(programObj: GLHandle, maxLength: glsizei, len: var GLint, infoLog: PGLChar){.stdcall, importc, ogl.} proc glGetShaderiv*(shaderObj: GLhandle, pname: GLenum, params: PGLInt){.stdcall, importc, ogl.} -proc glGetShaderInfoLog*(shaderObj: GLHandle, maxLength: glsizei, +proc glGetShaderInfoLog*(shaderObj: GLHandle, maxLength: glsizei, len: var glint, infoLog: PGLChar){.stdcall, importc, ogl.} -proc glGetShaderSource*(shaderObj: GLhandle, maxlength: GLsizei, +proc glGetShaderSource*(shaderObj: GLhandle, maxlength: GLsizei, len: var GLsizei, source: PGLChar){.stdcall, importc, ogl.} proc glGetUniformLocation*(programObj: GLhandle, char: PGLChar): glint{.stdcall, importc, ogl.} proc glGetUniformfv*(programObj: GLhandle, location: GLint, params: PGLfloat){. @@ -5874,7 +5882,7 @@ proc glGetVertexAttribPointerv*(index: GLuint, pname: GLenum, pointer: PGLvoid){ proc glIsProgram*(programObj: GLhandle): GLboolean{.stdcall, importc, ogl.} proc glIsShader*(shaderObj: GLhandle): GLboolean{.stdcall, importc, ogl.} proc glLinkProgram*(programObj: GLHandle){.stdcall, importc, ogl.} -proc glShaderSource*(shaderObj: GLHandle, count: glsizei, string: cstringArray, +proc glShaderSource*(shaderObj: GLHandle, count: glsizei, string: cstringArray, lengths: pglint){.stdcall, importc, ogl.} proc glUseProgram*(programObj: GLhandle){.stdcall, importc, ogl.} proc glUniform1f*(location: GLint, v0: GLfloat){.stdcall, importc, ogl.} @@ -5893,11 +5901,11 @@ proc glUniform1iv*(location: GLint, count: GLsizei, value: PGLint){.stdcall, imp proc glUniform2iv*(location: GLint, count: GLsizei, value: PGLint){.stdcall, importc, ogl.} proc glUniform3iv*(location: GLint, count: GLsizei, value: PGLint){.stdcall, importc, ogl.} proc glUniform4iv*(location: GLint, count: GLsizei, value: PGLint){.stdcall, importc, ogl.} -proc glUniformMatrix2fv*(location: GLint, count: GLsizei, transpose: GLboolean, +proc glUniformMatrix2fv*(location: GLint, count: GLsizei, transpose: GLboolean, value: PGLfloat){.stdcall, importc, ogl.} -proc glUniformMatrix3fv*(location: GLint, count: GLsizei, transpose: GLboolean, +proc glUniformMatrix3fv*(location: GLint, count: GLsizei, transpose: GLboolean, value: PGLfloat){.stdcall, importc, ogl.} -proc glUniformMatrix4fv*(location: GLint, count: GLsizei, transpose: GLboolean, +proc glUniformMatrix4fv*(location: GLint, count: GLsizei, transpose: GLboolean, value: PGLfloat){.stdcall, importc, ogl.} proc glValidateProgram*(programObj: GLhandle){.stdcall, importc, ogl.} proc glVertexAttrib1d*(index: GLuint, x: GLdouble){.stdcall, importc, ogl.} @@ -5924,47 +5932,47 @@ proc glVertexAttrib3sv*(index: GLuint, v: PGLshort){.stdcall, importc, ogl.} proc glVertexAttrib4Nbv*(index: GLuint, v: PGLbyte){.stdcall, importc, ogl.} proc glVertexAttrib4Niv*(index: GLuint, v: PGLint){.stdcall, importc, ogl.} proc glVertexAttrib4Nsv*(index: GLuint, v: PGLshort){.stdcall, importc, ogl.} -proc glVertexAttrib4Nub*(index: GLuint, x: GLubyte, y: GLubyte, z: GLubyte, +proc glVertexAttrib4Nub*(index: GLuint, x: GLubyte, y: GLubyte, z: GLubyte, w: GLubyte){.stdcall, importc, ogl.} proc glVertexAttrib4Nubv*(index: GLuint, v: PGLubyte){.stdcall, importc, ogl.} proc glVertexAttrib4Nuiv*(index: GLuint, v: PGLuint){.stdcall, importc, ogl.} proc glVertexAttrib4Nusv*(index: GLuint, v: PGLushort){.stdcall, importc, ogl.} proc glVertexAttrib4bv*(index: GLuint, v: PGLbyte){.stdcall, importc, ogl.} -proc glVertexAttrib4d*(index: GLuint, x: GLdouble, y: GLdouble, z: GLdouble, +proc glVertexAttrib4d*(index: GLuint, x: GLdouble, y: GLdouble, z: GLdouble, w: GLdouble){.stdcall, importc, ogl.} proc glVertexAttrib4dv*(index: GLuint, v: PGLdouble){.stdcall, importc, ogl.} -proc glVertexAttrib4f*(index: GLuint, x: GLfloat, y: GLfloat, z: GLfloat, +proc glVertexAttrib4f*(index: GLuint, x: GLfloat, y: GLfloat, z: GLfloat, w: GLfloat){.stdcall, importc, ogl.} proc glVertexAttrib4fv*(index: GLuint, v: PGLfloat){.stdcall, importc, ogl.} proc glVertexAttrib4iv*(index: GLuint, v: PGLint){.stdcall, importc, ogl.} -proc glVertexAttrib4s*(index: GLuint, x: GLshort, y: GLshort, z: GLshort, +proc glVertexAttrib4s*(index: GLuint, x: GLshort, y: GLshort, z: GLshort, w: GLshort){.stdcall, importc, ogl.} proc glVertexAttrib4sv*(index: GLuint, v: PGLshort){.stdcall, importc, ogl.} proc glVertexAttrib4ubv*(index: GLuint, v: PGLubyte){.stdcall, importc, ogl.} proc glVertexAttrib4uiv*(index: GLuint, v: PGLuint){.stdcall, importc, ogl.} proc glVertexAttrib4usv*(index: GLuint, v: PGLushort){.stdcall, importc, ogl.} -proc glVertexAttribPointer*(index: GLuint, size: GLint, typ: GLenum, - normalized: GLboolean, stride: GLsizei, +proc glVertexAttribPointer*(index: GLuint, size: GLint, typ: GLenum, + normalized: GLboolean, stride: GLsizei, pointer: PGLvoid){.stdcall, importc, ogl.} # GL_VERSION_2_1 -proc glUniformMatrix2x3fv*(location: GLint, count: GLsizei, +proc glUniformMatrix2x3fv*(location: GLint, count: GLsizei, transpose: GLboolean, value: PGLfloat){.stdcall, importc, ogl.} -proc glUniformMatrix3x2fv*(location: GLint, count: GLsizei, +proc glUniformMatrix3x2fv*(location: GLint, count: GLsizei, transpose: GLboolean, value: PGLfloat){.stdcall, importc, ogl.} -proc glUniformMatrix2x4fv*(location: GLint, count: GLsizei, +proc glUniformMatrix2x4fv*(location: GLint, count: GLsizei, transpose: GLboolean, value: PGLfloat){.stdcall, importc, ogl.} -proc glUniformMatrix4x2fv*(location: GLint, count: GLsizei, +proc glUniformMatrix4x2fv*(location: GLint, count: GLsizei, transpose: GLboolean, value: PGLfloat){.stdcall, importc, ogl.} -proc glUniformMatrix3x4fv*(location: GLint, count: GLsizei, +proc glUniformMatrix3x4fv*(location: GLint, count: GLsizei, transpose: GLboolean, value: PGLfloat){.stdcall, importc, ogl.} -proc glUniformMatrix4x3fv*(location: GLint, count: GLsizei, +proc glUniformMatrix4x3fv*(location: GLint, count: GLsizei, transpose: GLboolean, value: PGLfloat){.stdcall, importc, ogl.} # GL_VERSION_3_0 - # OpenGL 3.0 also reuses entry points from these extensions: - # ARB_framebuffer_object - # ARB_map_buffer_range - # ARB_vertex_array_object -proc glColorMaski*(index: GLuint, r: GLboolean, g: GLboolean, b: GLboolean, + # OpenGL 3.0 also reuses entry points from these extensions: + # ARB_framebuffer_object + # ARB_map_buffer_range + # ARB_vertex_array_object +proc glColorMaski*(index: GLuint, r: GLboolean, g: GLboolean, b: GLboolean, a: GLboolean){.stdcall, importc, ogl.} proc glGetBooleani_v*(target: GLenum, index: GLuint, data: PGLboolean){.stdcall, importc, ogl.} proc glGetIntegeri_v*(target: GLenum, index: GLuint, data: PGLint){.stdcall, importc, ogl.} @@ -5973,20 +5981,20 @@ proc glDisablei*(target: GLenum, index: GLuint){.stdcall, importc, ogl.} proc glIsEnabledi*(target: GLenum, index: GLuint): GLboolean{.stdcall, importc, ogl.} proc glBeginTransformFeedback*(primitiveMode: GLenum){.stdcall, importc, ogl.} proc glEndTransformFeedback*(){.stdcall, importc, ogl.} -proc glBindBufferRange*(target: GLenum, index: GLuint, buffer: GLuint, +proc glBindBufferRange*(target: GLenum, index: GLuint, buffer: GLuint, offset: GLintptr, size: GLsizeiptr){.stdcall, importc, ogl.} proc glBindBufferBase*(target: GLenum, index: GLuint, buffer: GLuint){.stdcall, importc, ogl.} -proc glTransformFeedbackVaryings*(prog: GLuint, count: GLsizei, +proc glTransformFeedbackVaryings*(prog: GLuint, count: GLsizei, varyings: cstringArray, bufferMode: GLenum){. stdcall, importc, ogl.} -proc glGetTransformFeedbackVarying*(prog: GLuint, index: GLuint, - bufSize: GLsizei, len: PGLsizei, +proc glGetTransformFeedbackVarying*(prog: GLuint, index: GLuint, + bufSize: GLsizei, len: PGLsizei, size: PGLsizei, typ: PGLsizei, name: PGLchar){. stdcall, importc, ogl.} proc glClampColor*(targe: GLenum, clamp: GLenum){.stdcall, importc, ogl.} proc glBeginConditionalRender*(id: GLuint, mode: GLenum){.stdcall, importc, ogl.} proc glEndConditionalRender*(){.stdcall, importc, ogl.} -proc glVertexAttribIPointer*(index: GLuint, size: GLint, typ: GLenum, +proc glVertexAttribIPointer*(index: GLuint, size: GLint, typ: GLenum, stride: GLsizei, pointer: PGLvoid){.stdcall, importc, ogl.} proc glGetVertexAttribIiv*(index: GLuint, pname: GLenum, params: PGLint){. stdcall, importc, ogl.} @@ -6001,7 +6009,7 @@ proc glVertexAttribI1ui*(index: GLuint, x: GLuint){.stdcall, importc, ogl.} proc glVertexAttribI2ui*(index: GLuint, x: GLuint, y: GLuint){.stdcall, importc, ogl.} proc glVertexAttribI3ui*(index: GLuint, x: GLuint, y: GLuint, z: GLuint){. stdcall, importc, ogl.} -proc glVertexAttribI4ui*(index: GLuint, x: GLuint, y: GLuint, z: GLuint, +proc glVertexAttribI4ui*(index: GLuint, x: GLuint, y: GLuint, z: GLuint, w: GLuint){.stdcall, importc, ogl.} proc glVertexAttribI1iv*(index: GLuint, v: PGLint){.stdcall, importc, ogl.} proc glVertexAttribI2iv*(index: GLuint, v: PGLint){.stdcall, importc, ogl.} @@ -6022,7 +6030,7 @@ proc glGetFragDataLocation*(prog: GLuint, name: PGLChar): GLint{.stdcall, import proc glUniform1ui*(location: GLint, v0: GLuint){.stdcall, importc, ogl.} proc glUniform2ui*(location: GLint, v0: GLuint, v1: GLuint){.stdcall, importc, ogl.} proc glUniform3ui*(location: GLint, v0: GLuint, v1: GLuint, v2: GLuint){.stdcall, importc, ogl.} -proc glUniform4ui*(location: GLint, v0: GLuint, v1: GLuint, v2: GLuint, +proc glUniform4ui*(location: GLint, v0: GLuint, v1: GLuint, v2: GLuint, v3: GLuint){.stdcall, importc, ogl.} proc glUniform1uiv*(location: GLint, count: GLsizei, value: PGLuint){.stdcall, importc, ogl.} proc glUniform2uiv*(location: GLint, count: GLsizei, value: PGLuint){.stdcall, importc, ogl.} @@ -6040,84 +6048,84 @@ proc glClearBufferuiv*(buffer: GLenum, drawbuffer: GLint, value: PGLuint){. stdcall, importc, ogl.} proc glClearBufferfv*(buffer: GLenum, drawbuffer: GLint, value: PGLfloat){. stdcall, importc, ogl.} -proc glClearBufferfi*(buffer: GLenum, drawbuffer: GLint, depth: GLfloat, +proc glClearBufferfi*(buffer: GLenum, drawbuffer: GLint, depth: GLfloat, stencil: GLint){.stdcall, importc, ogl.} proc glGetStringi*(name: GLenum, index: GLuint): PGLubyte{.stdcall, importc, ogl.} # GL_VERSION_3_1 - # OpenGL 3.1 also reuses entry points from these extensions: - # ARB_copy_buffer - # ARB_uniform_buffer_object -proc glDrawArraysInstanced*(mode: GLenum, first: GLint, count: GLsizei, + # OpenGL 3.1 also reuses entry points from these extensions: + # ARB_copy_buffer + # ARB_uniform_buffer_object +proc glDrawArraysInstanced*(mode: GLenum, first: GLint, count: GLsizei, primcount: GLsizei){.stdcall, importc, ogl.} -proc glDrawElementsInstanced*(mode: GLenum, count: GLsizei, typ: GLenum, +proc glDrawElementsInstanced*(mode: GLenum, count: GLsizei, typ: GLenum, indices: PGLvoid, primcount: GLsizei){.stdcall, importc, ogl.} proc glTexBuffer*(target: GLenum, internalformat: GLenum, buffer: GLuint){. stdcall, importc, ogl.} proc glPrimitiveRestartIndex*(index: GLuint){.stdcall, importc, ogl.} # GL_VERSION_3_2 - # OpenGL 3.2 also reuses entry points from these extensions: - # ARB_draw_elements_base_vertex - # ARB_provoking_vertex - # ARB_sync - # ARB_texture_multisample + # OpenGL 3.2 also reuses entry points from these extensions: + # ARB_draw_elements_base_vertex + # ARB_provoking_vertex + # ARB_sync + # ARB_texture_multisample proc glGetInteger64i_v*(target: GLenum, index: GLuint, data: PGLint64){.stdcall, importc, ogl.} proc glGetBufferParameteri64v*(target: GLenum, pname: GLenum, params: PGLint64){. stdcall, importc, ogl.} -proc glFramebufferTexture*(target: GLenum, attachment: GLenum, texture: GLuint, +proc glFramebufferTexture*(target: GLenum, attachment: GLenum, texture: GLuint, level: GLint){.stdcall, importc, ogl.} #procedure glFramebufferTextureFace(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint; face: GLenum); stdcall, importc, ogl; # GL_VERSION_3_3 - # OpenGL 3.3 also reuses entry points from these extensions: - # ARB_blend_func_extended - # ARB_sampler_objects - # ARB_explicit_attrib_location, but it has none - # ARB_occlusion_query2 (no entry points) - # ARB_shader_bit_encoding (no entry points) - # ARB_texture_rgb10_a2ui (no entry points) - # ARB_texture_swizzle (no entry points) - # ARB_timer_query - # ARB_vertextyp_2_10_10_10_rev + # OpenGL 3.3 also reuses entry points from these extensions: + # ARB_blend_func_extended + # ARB_sampler_objects + # ARB_explicit_attrib_location, but it has none + # ARB_occlusion_query2 (no entry points) + # ARB_shader_bit_encoding (no entry points) + # ARB_texture_rgb10_a2ui (no entry points) + # ARB_texture_swizzle (no entry points) + # ARB_timer_query + # ARB_vertextyp_2_10_10_10_rev proc glVertexAttribDivisor*(index: GLuint, divisor: GLuint){.stdcall, importc, ogl.} # GL_VERSION_4_0 - # OpenGL 4.0 also reuses entry points from these extensions: - # ARB_texture_query_lod (no entry points) - # ARB_draw_indirect - # ARB_gpu_shader5 (no entry points) - # ARB_gpu_shader_fp64 - # ARB_shader_subroutine - # ARB_tessellation_shader - # ARB_texture_buffer_object_rgb32 (no entry points) - # ARB_texture_cube_map_array (no entry points) - # ARB_texture_gather (no entry points) - # ARB_transform_feedback2 - # ARB_transform_feedback3 + # OpenGL 4.0 also reuses entry points from these extensions: + # ARB_texture_query_lod (no entry points) + # ARB_draw_indirect + # ARB_gpu_shader5 (no entry points) + # ARB_gpu_shader_fp64 + # ARB_shader_subroutine + # ARB_tessellation_shader + # ARB_texture_buffer_object_rgb32 (no entry points) + # ARB_texture_cube_map_array (no entry points) + # ARB_texture_gather (no entry points) + # ARB_transform_feedback2 + # ARB_transform_feedback3 proc glMinSampleShading*(value: GLclampf){.stdcall, importc, ogl.} proc glBlendEquationi*(buf: GLuint, mode: GLenum){.stdcall, importc, ogl.} proc glBlendEquationSeparatei*(buf: GLuint, modeRGB: GLenum, modeAlpha: GLenum){. stdcall, importc, ogl.} proc glBlendFunci*(buf: GLuint, src: GLenum, dst: GLenum){.stdcall, importc, ogl.} -proc glBlendFuncSeparatei*(buf: GLuint, srcRGB: GLenum, dstRGB: GLenum, +proc glBlendFuncSeparatei*(buf: GLuint, srcRGB: GLenum, dstRGB: GLenum, srcAlpha: GLenum, dstAlpha: GLenum){.stdcall, importc, ogl.} # GL_VERSION_4_1 - # OpenGL 4.1 also reuses entry points from these extensions: - # ARB_ES2_compatibility - # ARB_get_program_binary - # ARB_separate_shader_objects - # ARB_shader_precision (no entry points) - # ARB_vertex_attrib_64bit - # ARB_viewport_array + # OpenGL 4.1 also reuses entry points from these extensions: + # ARB_ES2_compatibility + # ARB_get_program_binary + # ARB_separate_shader_objects + # ARB_shader_precision (no entry points) + # ARB_vertex_attrib_64bit + # ARB_viewport_array # GL_3DFX_tbuffer proc glTbufferMask3DFX*(mask: GLuint){.stdcall, importc, ogl.} # GL_APPLE_element_array proc glElementPointerAPPLE*(typ: GLenum, pointer: PGLvoid){.stdcall, importc, ogl.} proc glDrawElementArrayAPPLE*(mode: GLenum, first: GLint, count: GLsizei){. stdcall, importc, ogl.} -proc glDrawRangeElementArrayAPPLE*(mode: GLenum, start: GLuint, ending: GLuint, +proc glDrawRangeElementArrayAPPLE*(mode: GLenum, start: GLuint, ending: GLuint, first: GLint, count: GLsizei){.stdcall, importc, ogl.} -proc glMultiDrawElementArrayAPPLE*(mode: GLenum, first: PGLint, count: PGLsizei, +proc glMultiDrawElementArrayAPPLE*(mode: GLenum, first: PGLint, count: PGLsizei, primcount: GLsizei){.stdcall, importc, ogl.} -proc glMultiDrawRangeElementArrayAPPLE*(mode: GLenum, start: GLuint, - ending: GLuint, first: PGLint, +proc glMultiDrawRangeElementArrayAPPLE*(mode: GLenum, start: GLuint, + ending: GLuint, first: PGLint, count: PGLsizei, primcount: GLsizei){. stdcall, importc, ogl.} # GL_APPLE_fence @@ -6141,40 +6149,40 @@ proc glVertexArrayParameteriAPPLE*(pname: GLenum, param: GLint){.stdcall, import # GL_APPLE_texture_range proc glTextureRangeAPPLE*(target: GLenum, len: GLsizei, Pointer: PGLvoid){. stdcall, importc, ogl.} -proc glGetTexParameterPointervAPPLE*(target: GLenum, pname: GLenum, +proc glGetTexParameterPointervAPPLE*(target: GLenum, pname: GLenum, params: PPGLvoid){.stdcall, importc, ogl.} # GL_APPLE_vertex_program_evaluators proc glEnableVertexAttribAPPLE*(index: GLuint, pname: GLenum){.stdcall, importc, ogl.} proc glDisableVertexAttribAPPLE*(index: GLuint, pname: GLenum){.stdcall, importc, ogl.} proc glIsVertexAttribEnabledAPPLE*(index: GLuint, pname: GLenum): GLboolean{. stdcall, importc, ogl.} -proc glMapVertexAttrib1dAPPLE*(index: GLuint, size: GLuint, u1: GLdouble, - u2: GLdouble, stride: GLint, order: GLint, +proc glMapVertexAttrib1dAPPLE*(index: GLuint, size: GLuint, u1: GLdouble, + u2: GLdouble, stride: GLint, order: GLint, points: PGLdouble){.stdcall, importc, ogl.} -proc glMapVertexAttrib1fAPPLE*(index: GLuint, size: GLuint, u1: GLfloat, - u2: GLfloat, stride: GLint, order: GLint, +proc glMapVertexAttrib1fAPPLE*(index: GLuint, size: GLuint, u1: GLfloat, + u2: GLfloat, stride: GLint, order: GLint, points: PGLfloat){.stdcall, importc, ogl.} -proc glMapVertexAttrib2dAPPLE*(index: GLuint, size: GLuint, u1: GLdouble, - u2: GLdouble, ustride: GLint, uorder: GLint, - v1: GLdouble, v2: GLdouble, vstride: GLint, +proc glMapVertexAttrib2dAPPLE*(index: GLuint, size: GLuint, u1: GLdouble, + u2: GLdouble, ustride: GLint, uorder: GLint, + v1: GLdouble, v2: GLdouble, vstride: GLint, vorder: GLint, points: PGLdouble){.stdcall, importc, ogl.} -proc glMapVertexAttrib2fAPPLE*(index: GLuint, size: GLuint, u1: GLfloat, - u2: GLfloat, ustride: GLint, order: GLint, - v1: GLfloat, v2: GLfloat, vstride: GLint, +proc glMapVertexAttrib2fAPPLE*(index: GLuint, size: GLuint, u1: GLfloat, + u2: GLfloat, ustride: GLint, order: GLint, + v1: GLfloat, v2: GLfloat, vstride: GLint, vorder: GLint, points: GLfloat){.stdcall, importc, ogl.} # GL_APPLE_object_purgeable proc glObjectPurgeableAPPLE*(objectType: GLenum, name: GLuint, option: GLenum): GLenum{. stdcall, importc, ogl.} proc glObjectUnpurgeableAPPLE*(objectType: GLenum, name: GLuint, option: GLenum): GLenum{. stdcall, importc, ogl.} -proc glGetObjectParameterivAPPLE*(objectType: GLenum, name: GLuint, +proc glGetObjectParameterivAPPLE*(objectType: GLenum, name: GLuint, pname: GLenum, params: PGLint){.stdcall, importc, ogl.} # GL_ARB_matrix_palette proc glCurrentPaletteMatrixARB*(index: GLint){.stdcall, importc, ogl.} proc glMatrixIndexubvARB*(size: GLint, indices: PGLubyte){.stdcall, importc, ogl.} proc glMatrixIndexusvARB*(size: GLint, indices: PGLushort){.stdcall, importc, ogl.} proc glMatrixIndexuivARB*(size: GLint, indices: PGLuint){.stdcall, importc, ogl.} -proc glMatrixIndexPointerARB*(size: GLint, typ: GLenum, stride: GLsizei, +proc glMatrixIndexPointerARB*(size: GLint, typ: GLenum, stride: GLsizei, pointer: PGLvoid){.stdcall, importc, ogl.} # GL_ARB_multisample proc glSampleCoverageARB*(value: GLclampf, invert: GLboolean){.stdcall, importc, ogl.} @@ -6209,45 +6217,45 @@ proc glMultiTexCoord3ivARB*(target: GLenum, v: PGLint){.stdcall, importc, ogl.} proc glMultiTexCoord3sARB*(target: GLenum, s: GLshort, t: GLshort, r: GLshort){. stdcall, importc, ogl.} proc glMultiTexCoord3svARB*(target: GLenum, v: PGLshort){.stdcall, importc, ogl.} -proc glMultiTexCoord4dARB*(target: GLenum, s: GLdouble, t: GLdouble, +proc glMultiTexCoord4dARB*(target: GLenum, s: GLdouble, t: GLdouble, r: GLdouble, q: GLdouble){.stdcall, importc, ogl.} proc glMultiTexCoord4dvARB*(target: GLenum, v: PGLdouble){.stdcall, importc, ogl.} -proc glMultiTexCoord4fARB*(target: GLenum, s: GLfloat, t: GLfloat, r: GLfloat, +proc glMultiTexCoord4fARB*(target: GLenum, s: GLfloat, t: GLfloat, r: GLfloat, q: GLfloat){.stdcall, importc, ogl.} proc glMultiTexCoord4fvARB*(target: GLenum, v: PGLfloat){.stdcall, importc, ogl.} -proc glMultiTexCoord4iARB*(target: GLenum, s: GLint, t: GLint, r: GLint, +proc glMultiTexCoord4iARB*(target: GLenum, s: GLint, t: GLint, r: GLint, q: GLint){.stdcall, importc, ogl.} proc glMultiTexCoord4ivARB*(target: GLenum, v: PGLint){.stdcall, importc, ogl.} -proc glMultiTexCoord4sARB*(target: GLenum, s: GLshort, t: GLshort, r: GLshort, +proc glMultiTexCoord4sARB*(target: GLenum, s: GLshort, t: GLshort, r: GLshort, q: GLshort){.stdcall, importc, ogl.} proc glMultiTexCoord4svARB*(target: GLenum, v: PGLshort){.stdcall, importc, ogl.} # GL_ARB_point_parameters proc glPointParameterfARB*(pname: GLenum, param: GLfloat){.stdcall, importc, ogl.} proc glPointParameterfvARB*(pname: GLenum, params: PGLfloat){.stdcall, importc, ogl.} # GL_ARB_texture_compression -proc glCompressedTexImage3DARB*(target: GLenum, level: GLint, - internalformat: GLenum, width: GLsizei, - height: GLsizei, depth: GLsizei, border: GLint, +proc glCompressedTexImage3DARB*(target: GLenum, level: GLint, + internalformat: GLenum, width: GLsizei, + height: GLsizei, depth: GLsizei, border: GLint, imageSize: GLsizei, data: PGLvoid){.stdcall, importc, ogl.} -proc glCompressedTexImage2DARB*(target: GLenum, level: GLint, - internalformat: GLenum, width: GLsizei, - height: GLsizei, border: GLint, +proc glCompressedTexImage2DARB*(target: GLenum, level: GLint, + internalformat: GLenum, width: GLsizei, + height: GLsizei, border: GLint, imageSize: GLsizei, data: PGLvoid){.stdcall, importc, ogl.} -proc glCompressedTexImage1DARB*(target: GLenum, level: GLint, - internalformat: GLenum, width: GLsizei, +proc glCompressedTexImage1DARB*(target: GLenum, level: GLint, + internalformat: GLenum, width: GLsizei, border: GLint, imageSize: GLsizei, data: PGLvoid){. stdcall, importc, ogl.} -proc glCompressedTexSubImage3DARB*(target: GLenum, level: GLint, xoffset: GLint, - yoffset: GLint, zoffset: GLint, - width: GLsizei, height: GLsizei, - depth: GLsizei, format: GLenum, +proc glCompressedTexSubImage3DARB*(target: GLenum, level: GLint, xoffset: GLint, + yoffset: GLint, zoffset: GLint, + width: GLsizei, height: GLsizei, + depth: GLsizei, format: GLenum, imageSize: GLsizei, data: PGLvoid){.stdcall, importc, ogl.} -proc glCompressedTexSubImage2DARB*(target: GLenum, level: GLint, xoffset: GLint, - yoffset: GLint, width: GLsizei, - height: GLsizei, format: GLenum, +proc glCompressedTexSubImage2DARB*(target: GLenum, level: GLint, xoffset: GLint, + yoffset: GLint, width: GLsizei, + height: GLsizei, format: GLenum, imageSize: GLsizei, data: PGLvoid){.stdcall, importc, ogl.} -proc glCompressedTexSubImage1DARB*(target: GLenum, level: GLint, xoffset: GLint, - width: GLsizei, format: GLenum, +proc glCompressedTexSubImage1DARB*(target: GLenum, level: GLint, xoffset: GLint, + width: GLsizei, format: GLenum, imageSize: GLsizei, data: PGLvoid){.stdcall, importc, ogl.} proc glGetCompressedTexImageARB*(target: GLenum, level: GLint, img: PGLvoid){. stdcall, importc, ogl.} @@ -6265,7 +6273,7 @@ proc glWeightdvARB*(size: GLint, weights: PGLdouble){.stdcall, importc, ogl.} proc glWeightubvARB*(size: GLint, weights: PGLubyte){.stdcall, importc, ogl.} proc glWeightusvARB*(size: GLint, weights: PGLushort){.stdcall, importc, ogl.} proc glWeightuivARB*(size: GLint, weights: PGLuint){.stdcall, importc, ogl.} -proc glWeightPointerARB*(size: GLint, typ: GLenum, stride: GLsizei, +proc glWeightPointerARB*(size: GLint, typ: GLenum, stride: GLsizei, pointer: PGLvoid){.stdcall, importc, ogl.} proc glVertexBlendARB*(count: GLint){.stdcall, importc, ogl.} # GL_ARB_vertex_buffer_object @@ -6273,11 +6281,11 @@ proc glBindBufferARB*(target: GLenum, buffer: GLuint){.stdcall, importc, ogl.} proc glDeleteBuffersARB*(n: GLsizei, buffers: PGLuint){.stdcall, importc, ogl.} proc glGenBuffersARB*(n: GLsizei, buffers: PGLuint){.stdcall, importc, ogl.} proc glIsBufferARB*(buffer: GLuint): GLboolean{.stdcall, importc, ogl.} -proc glBufferDataARB*(target: GLenum, size: GLsizeiptrARB, data: PGLvoid, +proc glBufferDataARB*(target: GLenum, size: GLsizeiptrARB, data: PGLvoid, usage: GLenum){.stdcall, importc, ogl.} -proc glBufferSubDataARB*(target: GLenum, offset: GLintptrARB, +proc glBufferSubDataARB*(target: GLenum, offset: GLintptrARB, size: GLsizeiptrARB, data: PGLvoid){.stdcall, importc, ogl.} -proc glGetBufferSubDataARB*(target: GLenum, offset: GLintptrARB, +proc glGetBufferSubDataARB*(target: GLenum, offset: GLintptrARB, size: GLsizeiptrARB, data: PGLvoid){.stdcall, importc, ogl.} proc glMapBufferARB*(target: GLenum, access: GLenum): PGLvoid{.stdcall, importc, ogl.} proc glUnmapBufferARB*(target: GLenum): GLboolean{.stdcall, importc, ogl.} @@ -6310,59 +6318,59 @@ proc glVertexAttrib3svARB*(index: GLuint, v: PGLshort){.stdcall, importc, ogl.} proc glVertexAttrib4NbvARB*(index: GLuint, v: PGLbyte){.stdcall, importc, ogl.} proc glVertexAttrib4NivARB*(index: GLuint, v: PGLint){.stdcall, importc, ogl.} proc glVertexAttrib4NsvARB*(index: GLuint, v: PGLshort){.stdcall, importc, ogl.} -proc glVertexAttrib4NubARB*(index: GLuint, x: GLubyte, y: GLubyte, z: GLubyte, +proc glVertexAttrib4NubARB*(index: GLuint, x: GLubyte, y: GLubyte, z: GLubyte, w: GLubyte){.stdcall, importc, ogl.} proc glVertexAttrib4NubvARB*(index: GLuint, v: PGLubyte){.stdcall, importc, ogl.} proc glVertexAttrib4NuivARB*(index: GLuint, v: PGLuint){.stdcall, importc, ogl.} proc glVertexAttrib4NusvARB*(index: GLuint, v: PGLushort){.stdcall, importc, ogl.} proc glVertexAttrib4bvARB*(index: GLuint, v: PGLbyte){.stdcall, importc, ogl.} -proc glVertexAttrib4dARB*(index: GLuint, x: GLdouble, y: GLdouble, z: GLdouble, +proc glVertexAttrib4dARB*(index: GLuint, x: GLdouble, y: GLdouble, z: GLdouble, w: GLdouble){.stdcall, importc, ogl.} proc glVertexAttrib4dvARB*(index: GLuint, v: PGLdouble){.stdcall, importc, ogl.} -proc glVertexAttrib4fARB*(index: GLuint, x: GLfloat, y: GLfloat, z: GLfloat, +proc glVertexAttrib4fARB*(index: GLuint, x: GLfloat, y: GLfloat, z: GLfloat, w: GLfloat){.stdcall, importc, ogl.} proc glVertexAttrib4fvARB*(index: GLuint, v: PGLfloat){.stdcall, importc, ogl.} proc glVertexAttrib4ivARB*(index: GLuint, v: PGLint){.stdcall, importc, ogl.} -proc glVertexAttrib4sARB*(index: GLuint, x: GLshort, y: GLshort, z: GLshort, +proc glVertexAttrib4sARB*(index: GLuint, x: GLshort, y: GLshort, z: GLshort, w: GLshort){.stdcall, importc, ogl.} proc glVertexAttrib4svARB*(index: GLuint, v: PGLshort){.stdcall, importc, ogl.} proc glVertexAttrib4ubvARB*(index: GLuint, v: PGLubyte){.stdcall, importc, ogl.} proc glVertexAttrib4uivARB*(index: GLuint, v: PGLuint){.stdcall, importc, ogl.} proc glVertexAttrib4usvARB*(index: GLuint, v: PGLushort){.stdcall, importc, ogl.} -proc glVertexAttribPointerARB*(index: GLuint, size: GLint, typ: GLenum, - normalized: GLboolean, stride: GLsizei, +proc glVertexAttribPointerARB*(index: GLuint, size: GLint, typ: GLenum, + normalized: GLboolean, stride: GLsizei, pointer: PGLvoid){.stdcall, importc, ogl.} proc glEnableVertexAttribArrayARB*(index: GLuint){.stdcall, importc, ogl.} proc glDisableVertexAttribArrayARB*(index: GLuint){.stdcall, importc, ogl.} -proc glProgramStringARB*(target: GLenum, format: GLenum, length: GLsizei, +proc glProgramStringARB*(target: GLenum, format: GLenum, length: GLsizei, string: PGLvoid){.stdcall, importc, ogl.} proc glBindProgramARB*(target: GLenum, prog: GLuint){.stdcall, importc, ogl.} proc glDeleteProgramsARB*(n: GLsizei, programs: PGLuint){.stdcall, importc, ogl.} proc glGenProgramsARB*(n: GLsizei, programs: PGLuint){.stdcall, importc, ogl.} -proc glProgramEnvParameter4dARB*(target: GLenum, index: GLuint, x: GLdouble, +proc glProgramEnvParameter4dARB*(target: GLenum, index: GLuint, x: GLdouble, y: GLdouble, z: GLdouble, w: GLdouble){.stdcall, importc, ogl.} -proc glProgramEnvParameter4dvARB*(target: GLenum, index: GLuint, +proc glProgramEnvParameter4dvARB*(target: GLenum, index: GLuint, params: PGLdouble){.stdcall, importc, ogl.} -proc glProgramEnvParameter4fARB*(target: GLenum, index: GLuint, x: GLfloat, +proc glProgramEnvParameter4fARB*(target: GLenum, index: GLuint, x: GLfloat, y: GLfloat, z: GLfloat, w: GLfloat){.stdcall, importc, ogl.} -proc glProgramEnvParameter4fvARB*(target: GLenum, index: GLuint, +proc glProgramEnvParameter4fvARB*(target: GLenum, index: GLuint, params: PGLfloat){.stdcall, importc, ogl.} -proc glProgramLocalParameter4dARB*(target: GLenum, index: GLuint, x: GLdouble, +proc glProgramLocalParameter4dARB*(target: GLenum, index: GLuint, x: GLdouble, y: GLdouble, z: GLdouble, w: GLdouble){. stdcall, importc, ogl.} -proc glProgramLocalParameter4dvARB*(target: GLenum, index: GLuint, +proc glProgramLocalParameter4dvARB*(target: GLenum, index: GLuint, params: PGLdouble){.stdcall, importc, ogl.} -proc glProgramLocalParameter4fARB*(target: GLenum, index: GLuint, x: GLfloat, +proc glProgramLocalParameter4fARB*(target: GLenum, index: GLuint, x: GLfloat, y: GLfloat, z: GLfloat, w: GLfloat){.stdcall, importc, ogl.} -proc glProgramLocalParameter4fvARB*(target: GLenum, index: GLuint, +proc glProgramLocalParameter4fvARB*(target: GLenum, index: GLuint, params: PGLfloat){.stdcall, importc, ogl.} -proc glGetProgramEnvParameterdvARB*(target: GLenum, index: GLuint, +proc glGetProgramEnvParameterdvARB*(target: GLenum, index: GLuint, params: PGLdouble){.stdcall, importc, ogl.} -proc glGetProgramEnvParameterfvARB*(target: GLenum, index: GLuint, +proc glGetProgramEnvParameterfvARB*(target: GLenum, index: GLuint, params: PGLfloat){.stdcall, importc, ogl.} -proc glGetProgramLocalParameterdvARB*(target: GLenum, index: GLuint, +proc glGetProgramLocalParameterdvARB*(target: GLenum, index: GLuint, params: PGLdouble){.stdcall, importc, ogl.} -proc glGetProgramLocalParameterfvARB*(target: GLenum, index: GLuint, +proc glGetProgramLocalParameterfvARB*(target: GLenum, index: GLuint, params: PGLfloat){.stdcall, importc, ogl.} proc glGetProgramivARB*(target: GLenum, pname: GLenum, params: PGLint){.stdcall, importc, ogl.} proc glGetProgramStringARB*(target: GLenum, pname: GLenum, string: PGLvoid){. @@ -6373,7 +6381,7 @@ proc glGetVertexAttribfvARB*(index: GLuint, pname: GLenum, params: PGLfloat){. stdcall, importc, ogl.} proc glGetVertexAttribivARB*(index: GLuint, pname: GLenum, params: PGLint){. stdcall, importc, ogl.} -proc glGetVertexAttribPointervARB*(index: GLuint, pname: GLenum, +proc glGetVertexAttribPointervARB*(index: GLuint, pname: GLenum, pointer: PGLvoid){.stdcall, importc, ogl.} proc glIsProgramARB*(prog: GLuint): GLboolean{.stdcall, importc, ogl.} # GL_ARB_window_pos @@ -6398,20 +6406,20 @@ proc glDrawBuffersARB*(n: GLsizei, bufs: PGLenum){.stdcall, importc, ogl.} # GL_ARB_color_buffer_float proc glClampColorARB*(target: GLenum, clamp: GLenum){.stdcall, importc, ogl.} # GL_ARB_vertex_shader -proc glGetActiveAttribARB*(programobj: GLhandleARB, index: GLuint, - maxLength: GLsizei, len: var GLsizei, +proc glGetActiveAttribARB*(programobj: GLhandleARB, index: GLuint, + maxLength: GLsizei, len: var GLsizei, size: var GLint, typ: var GLenum, name: PGLcharARB){. stdcall, importc, ogl.} proc glGetAttribLocationARB*(programObj: GLhandleARB, char: PGLcharARB): glint{. stdcall, importc, ogl.} -proc glBindAttribLocationARB*(programObj: GLhandleARB, index: GLuint, +proc glBindAttribLocationARB*(programObj: GLhandleARB, index: GLuint, name: PGLcharARB){.stdcall, importc, ogl.} # GL_ARB_shader_objects proc glDeleteObjectARB*(Obj: GLHandleARB){.stdcall, importc, ogl.} proc glGetHandleARB*(pname: GlEnum): GLHandleARB{.stdcall, importc, ogl.} proc glDetachObjectARB*(container, attached: GLHandleARB){.stdcall, importc, ogl.} proc glCreateShaderObjectARB*(shaderType: glenum): GLHandleARB{.stdcall, importc, ogl.} -proc glShaderSourceARB*(shaderObj: GLHandleARB, count: glsizei, +proc glShaderSourceARB*(shaderObj: GLHandleARB, count: glsizei, string: cstringArray, lengths: pglint){.stdcall, importc, ogl.} proc glCompileShaderARB*(shaderObj: GLHandleARB){.stdcall, importc, ogl.} proc glCreateProgramObjectARB*(): GLHandleARB{.stdcall, importc, ogl.} @@ -6435,32 +6443,32 @@ proc glUniform1ivARB*(location: glint, count: GLsizei, value: pglint){.stdcall, proc glUniform2ivARB*(location: glint, count: GLsizei, value: pglint){.stdcall, importc, ogl.} proc glUniform3ivARB*(location: glint, count: GLsizei, value: pglint){.stdcall, importc, ogl.} proc glUniform4ivARB*(location: glint, count: GLsizei, value: pglint){.stdcall, importc, ogl.} -proc glUniformMatrix2fvARB*(location: glint, count: glsizei, +proc glUniformMatrix2fvARB*(location: glint, count: glsizei, transpose: glboolean, value: pglfloat){.stdcall, importc, ogl.} -proc glUniformMatrix3fvARB*(location: glint, count: glsizei, +proc glUniformMatrix3fvARB*(location: glint, count: glsizei, transpose: glboolean, value: pglfloat){.stdcall, importc, ogl.} -proc glUniformMatrix4fvARB*(location: glint, count: glsizei, +proc glUniformMatrix4fvARB*(location: glint, count: glsizei, transpose: glboolean, value: pglfloat){.stdcall, importc, ogl.} -proc glGetObjectParameterfvARB*(Obj: GLHandleARB, pname: GLEnum, +proc glGetObjectParameterfvARB*(Obj: GLHandleARB, pname: GLEnum, params: PGLFloat){.stdcall, importc, ogl.} proc glGetObjectParameterivARB*(Obj: GLHandleARB, pname: GLEnum, params: PGLInt){. stdcall, importc, ogl.} -proc glGetInfoLogARB*(shaderObj: GLHandleARB, maxLength: glsizei, +proc glGetInfoLogARB*(shaderObj: GLHandleARB, maxLength: glsizei, len: var glint, infoLog: PGLcharARB){.stdcall, importc, ogl.} -proc glGetAttachedObjectsARB*(programobj: GLhandleARB, maxCount: GLsizei, +proc glGetAttachedObjectsARB*(programobj: GLhandleARB, maxCount: GLsizei, count: var GLsizei, objects: PGLhandleARB){. stdcall, importc, ogl.} proc glGetUniformLocationARB*(programObj: GLhandleARB, char: PGLcharARB): glint{. stdcall, importc, ogl.} -proc glGetActiveUniformARB*(programobj: GLhandleARB, index: GLuint, - maxLength: GLsizei, len: var GLsizei, +proc glGetActiveUniformARB*(programobj: GLhandleARB, index: GLuint, + maxLength: GLsizei, len: var GLsizei, size: var GLint, typ: var GLenum, name: PGLcharARB){. stdcall, importc, ogl.} -proc glGetUniformfvARB*(programObj: GLhandleARB, location: GLint, +proc glGetUniformfvARB*(programObj: GLhandleARB, location: GLint, params: PGLfloat){.stdcall, importc, ogl.} proc glGetUniformivARB*(programObj: GLhandleARB, location: GLint, params: PGLInt){. stdcall, importc, ogl.} -proc glGetShaderSourceARB*(shader: GLhandleARB, maxLength: GLsizei, +proc glGetShaderSourceARB*(shader: GLhandleARB, maxLength: GLsizei, len: var GLsizei, source: PGLcharARB){.stdcall, importc, ogl.} # GL_ARB_Occlusion_Query proc glGenQueriesARB*(n: GLsizei, ids: PGLuint){.stdcall, importc, ogl.} @@ -6473,16 +6481,16 @@ proc glGetQueryObjectivARB*(id: GLuint, pname: GLenum, params: PGLint){.stdcall, proc glGetQueryObjectuivARB*(id: GLuint, pname: GLenum, params: PGLuint){. stdcall, importc, ogl.} # GL_ARB_draw_instanced -proc glDrawArraysInstancedARB*(mode: GLenum, first: GLint, count: GLsizei, +proc glDrawArraysInstancedARB*(mode: GLenum, first: GLint, count: GLsizei, primcount: GLsizei){.stdcall, importc, ogl.} -proc glDrawElementsInstancedARB*(mode: GLenum, count: GLsizei, typ: GLenum, +proc glDrawElementsInstancedARB*(mode: GLenum, count: GLsizei, typ: GLenum, indices: PGLvoid, primcount: GLsizei){.stdcall, importc, ogl.} # GL_ARB_framebuffer_object proc glIsRenderbuffer*(renderbuffer: GLuint): GLboolean{.stdcall, importc, ogl.} proc glBindRenderbuffer*(target: GLenum, renderbuffer: GLuint){.stdcall, importc, ogl.} proc glDeleteRenderbuffers*(n: GLsizei, renderbuffers: PGLuint){.stdcall, importc, ogl.} proc glGenRenderbuffers*(n: GLsizei, renderbuffers: PGLuint){.stdcall, importc, ogl.} -proc glRenderbufferStorage*(target: GLenum, internalformat: GLenum, +proc glRenderbufferStorage*(target: GLenum, internalformat: GLenum, width: GLsizei, height: GLsizei){.stdcall, importc, ogl.} proc glGetRenderbufferParameteriv*(target: GLenum, pname: GLenum, params: PGLint){. stdcall, importc, ogl.} @@ -6491,44 +6499,44 @@ proc glBindFramebuffer*(target: GLenum, framebuffer: GLuint){.stdcall, importc, proc glDeleteFramebuffers*(n: GLsizei, framebuffers: PGLuint){.stdcall, importc, ogl.} proc glGenFramebuffers*(n: GLsizei, framebuffers: PGLuint){.stdcall, importc, ogl.} proc glCheckFramebufferStatus*(target: GLenum): GLenum{.stdcall, importc, ogl.} -proc glFramebufferTexture1D*(target: GLenum, attachment: GLenum, +proc glFramebufferTexture1D*(target: GLenum, attachment: GLenum, textarget: GLenum, texture: GLuint, level: GLint){. stdcall, importc, ogl.} -proc glFramebufferTexture2D*(target: GLenum, attachment: GLenum, +proc glFramebufferTexture2D*(target: GLenum, attachment: GLenum, textarget: GLenum, texture: GLuint, level: GLint){. stdcall, importc, ogl.} -proc glFramebufferTexture3D*(target: GLenum, attachment: GLenum, - textarget: GLenum, texture: GLuint, level: GLint, +proc glFramebufferTexture3D*(target: GLenum, attachment: GLenum, + textarget: GLenum, texture: GLuint, level: GLint, zoffset: GLint){.stdcall, importc, ogl.} -proc glFramebufferRenderbuffer*(target: GLenum, attachment: GLenum, +proc glFramebufferRenderbuffer*(target: GLenum, attachment: GLenum, renderbuffertarget: GLenum, renderbuffer: GLuint){. stdcall, importc, ogl.} -proc glGetFramebufferAttachmentParameteriv*(target: GLenum, attachment: GLenum, +proc glGetFramebufferAttachmentParameteriv*(target: GLenum, attachment: GLenum, pname: GLenum, params: PGLint){.stdcall, importc, ogl.} proc glGenerateMipmap*(target: GLenum){.stdcall, importc, ogl.} -proc glBlitFramebuffer*(srcX0: GLint, srcY0: GLint, srcX1: GLint, srcY1: GLint, - dstX0: GLint, dstY0: GLint, dstX1: GLint, dstY1: GLint, +proc glBlitFramebuffer*(srcX0: GLint, srcY0: GLint, srcX1: GLint, srcY1: GLint, + dstX0: GLint, dstY0: GLint, dstX1: GLint, dstY1: GLint, mask: GLbitfield, filter: GLenum){.stdcall, importc, ogl.} -proc glRenderbufferStorageMultisample*(target: GLenum, samples: GLsizei, - internalformat: GLenum, width: GLsizei, +proc glRenderbufferStorageMultisample*(target: GLenum, samples: GLsizei, + internalformat: GLenum, width: GLsizei, height: GLsizei){.stdcall, importc, ogl.} -proc glFramebufferTextureLayer*(target: GLenum, attachment: GLenum, +proc glFramebufferTextureLayer*(target: GLenum, attachment: GLenum, texture: GLuint, level: GLint, layer: GLint){. stdcall, importc, ogl.} # GL_ARB_geometry_shader4 proc glProgramParameteriARB*(prog: GLuint, pname: GLenum, value: GLint){.stdcall, importc, ogl.} -proc glFramebufferTextureARB*(target: GLenum, attachment: GLenum, +proc glFramebufferTextureARB*(target: GLenum, attachment: GLenum, texture: GLuint, level: GLint){.stdcall, importc, ogl.} -proc glFramebufferTextureLayerARB*(target: GLenum, attachment: GLenum, +proc glFramebufferTextureLayerARB*(target: GLenum, attachment: GLenum, texture: GLuint, level: GLint, layer: GLint){. stdcall, importc, ogl.} -proc glFramebufferTextureFaceARB*(target: GLenum, attachment: GLenum, +proc glFramebufferTextureFaceARB*(target: GLenum, attachment: GLenum, texture: GLuint, level: GLint, face: GLenum){. stdcall, importc, ogl.} # GL_ARB_instanced_arrays proc glVertexAttribDivisorARB*(index: GLuint, divisor: GLuint){.stdcall, importc, ogl.} # GL_ARB_map_buffer_range -proc glMapBufferRange*(target: GLenum, offset: GLintptr, len: GLsizeiptr, +proc glMapBufferRange*(target: GLenum, offset: GLintptr, len: GLsizeiptr, access: GLbitfield): PGLvoid{.stdcall, importc, ogl.} proc glFlushMappedBufferRange*(target: GLenum, offset: GLintptr, len: GLsizeiptr){. stdcall, importc, ogl.} @@ -6541,41 +6549,41 @@ proc glDeleteVertexArrays*(n: GLsizei, arrays: PGLuint){.stdcall, importc, ogl.} proc glGenVertexArrays*(n: GLsizei, arrays: PGLuint){.stdcall, importc, ogl.} proc glIsVertexArray*(arr: GLuint): GLboolean{.stdcall, importc, ogl.} # GL_ARB_uniform_buffer_object -proc glGetUniformIndices*(prog: GLuint, uniformCount: GLsizei, +proc glGetUniformIndices*(prog: GLuint, uniformCount: GLsizei, uniformNames: cstringArray, uniformIndices: PGLuint){. stdcall, importc, ogl.} -proc glGetActiveUniformsiv*(prog: GLuint, uniformCount: GLsizei, - uniformIndices: PGLuint, pname: GLenum, +proc glGetActiveUniformsiv*(prog: GLuint, uniformCount: GLsizei, + uniformIndices: PGLuint, pname: GLenum, params: PGLint){.stdcall, importc, ogl.} -proc glGetActiveUniformName*(prog: GLuint, uniformIndex: GLuint, - bufSize: GLsizei, len: PGLsizei, +proc glGetActiveUniformName*(prog: GLuint, uniformIndex: GLuint, + bufSize: GLsizei, len: PGLsizei, uniformName: PGLchar){.stdcall, importc, ogl.} proc glGetUniformBlockIndex*(prog: GLuint, uniformBlockName: PGLchar): GLuint{. stdcall, importc, ogl.} -proc glGetActiveUniformBlockiv*(prog: GLuint, uniformBlockIndex: GLuint, +proc glGetActiveUniformBlockiv*(prog: GLuint, uniformBlockIndex: GLuint, pname: GLenum, params: PGLint){.stdcall, importc, ogl.} -proc glGetActiveUniformBlockName*(prog: GLuint, uniformBlockIndex: GLuint, - bufSize: GLsizei, len: PGLsizei, +proc glGetActiveUniformBlockName*(prog: GLuint, uniformBlockIndex: GLuint, + bufSize: GLsizei, len: PGLsizei, uniformBlockName: PGLchar){.stdcall, importc, ogl.} -proc glUniformBlockBinding*(prog: GLuint, uniformBlockIndex: GLuint, +proc glUniformBlockBinding*(prog: GLuint, uniformBlockIndex: GLuint, uniformBlockBinding: GLuint){.stdcall, importc, ogl.} # GL_ARB_copy_buffer -proc glCopyBufferSubData*(readTarget: GLenum, writeTarget: GLenum, - readOffset: GLintptr, writeOffset: GLintptr, +proc glCopyBufferSubData*(readTarget: GLenum, writeTarget: GLenum, + readOffset: GLintptr, writeOffset: GLintptr, size: GLsizeiptr){.stdcall, importc, ogl.} # GL_ARB_draw_elements_base_vertex -proc glDrawElementsBaseVertex*(mode: GLenum, count: GLsizei, typ: GLenum, +proc glDrawElementsBaseVertex*(mode: GLenum, count: GLsizei, typ: GLenum, indices: PGLvoid, basevertex: GLint){.stdcall, importc, ogl.} -proc glDrawRangeElementsBaseVertex*(mode: GLenum, start: GLuint, ending: GLuint, - count: GLsizei, typ: GLenum, +proc glDrawRangeElementsBaseVertex*(mode: GLenum, start: GLuint, ending: GLuint, + count: GLsizei, typ: GLenum, indices: PGLvoid, basevertex: GLint){. stdcall, importc, ogl.} -proc glDrawElementsInstancedBaseVertex*(mode: GLenum, count: GLsizei, - typ: GLenum, indices: PGLvoid, +proc glDrawElementsInstancedBaseVertex*(mode: GLenum, count: GLsizei, + typ: GLenum, indices: PGLvoid, primcount: GLsizei, basevertex: GLint){. stdcall, importc, ogl.} -proc glMultiDrawElementsBaseVertex*(mode: GLenum, count: PGLsizei, typ: GLenum, - indices: PPGLvoid, primcount: GLsizei, +proc glMultiDrawElementsBaseVertex*(mode: GLenum, count: PGLsizei, typ: GLenum, + indices: PPGLvoid, primcount: GLsizei, basevertex: PGLint){.stdcall, importc, ogl.} # GL_ARB_provoking_vertex proc glProvokingVertex*(mode: GLenum){.stdcall, importc, ogl.} @@ -6587,41 +6595,41 @@ proc glClientWaitSync*(sync: GLsync, flags: GLbitfield, timeout: GLuint64): GLen stdcall, importc, ogl.} proc glWaitSync*(sync: GLsync, flags: GLbitfield, timeout: GLuint64){.stdcall, importc, ogl.} proc glGetInteger64v*(pname: GLenum, params: PGLint64){.stdcall, importc, ogl.} -proc glGetSynciv*(sync: GLsync, pname: GLenum, butSize: GLsizei, len: PGLsizei, +proc glGetSynciv*(sync: GLsync, pname: GLenum, butSize: GLsizei, len: PGLsizei, values: PGLint){.stdcall, importc, ogl.} # GL_ARB_texture_multisample -proc glTexImage2DMultisample*(target: GLenum, samples: GLsizei, - internalformat: GLint, width: GLsizei, +proc glTexImage2DMultisample*(target: GLenum, samples: GLsizei, + internalformat: GLint, width: GLsizei, height: GLsizei, fixedsamplelocations: GLboolean){. stdcall, importc, ogl.} -proc glTexImage3DMultisample*(target: GLenum, samples: GLsizei, - internalformat: GLint, width: GLsizei, - height: GLsizei, depth: GLsizei, +proc glTexImage3DMultisample*(target: GLenum, samples: GLsizei, + internalformat: GLint, width: GLsizei, + height: GLsizei, depth: GLsizei, fixedsamplelocations: GLboolean){.stdcall, importc, ogl.} proc glGetMultisamplefv*(pname: GLenum, index: GLuint, val: PGLfloat){.stdcall, importc, ogl.} proc glSampleMaski*(index: GLuint, mask: GLbitfield){.stdcall, importc, ogl.} # GL_ARB_draw_buffers_blend proc glBlendEquationiARB*(buf: GLuint, mode: GLenum){.stdcall, importc, ogl.} -proc glBlendEquationSeparateiARB*(buf: GLuint, modeRGB: GLenum, +proc glBlendEquationSeparateiARB*(buf: GLuint, modeRGB: GLenum, modeAlpha: GLenum){.stdcall, importc, ogl.} proc glBlendFunciARB*(buf: GLuint, src: GLenum, dst: GLenum){.stdcall, importc, ogl.} -proc glBlendFuncSeparateiARB*(buf: GLuint, srcRGB: GLenum, dstRGB: GLenum, +proc glBlendFuncSeparateiARB*(buf: GLuint, srcRGB: GLenum, dstRGB: GLenum, srcAlpha: GLenum, dstAlpha: GLenum){.stdcall, importc, ogl.} # GL_ARB_sample_shading proc glMinSampleShadingARB*(value: GLclampf){.stdcall, importc, ogl.} # GL_ARB_shading_language_include -proc glNamedStringARB*(typ: GLenum, namelen: GLint, name: PGLchar, +proc glNamedStringARB*(typ: GLenum, namelen: GLint, name: PGLchar, stringlen: GLint, string: PGLchar){.stdcall, importc, ogl.} proc glDeleteNamedStringARB*(namelen: GLint, name: PGLchar){.stdcall, importc, ogl.} -proc glCompileShaderIncludeARB*(shader: GLuint, count: GLsizei, path: PPGLchar, +proc glCompileShaderIncludeARB*(shader: GLuint, count: GLsizei, path: PPGLchar, len: PGLint){.stdcall, importc, ogl.} proc glIsNamedStringARB*(namelen: GLint, name: PGLchar): GLboolean{.stdcall, importc, ogl.} -proc glGetNamedStringARB*(namelen: GLint, name: PGLchar, bufSize: GLsizei, +proc glGetNamedStringARB*(namelen: GLint, name: PGLchar, bufSize: GLsizei, stringlen: GLint, string: PGLchar){.stdcall, importc, ogl.} -proc glGetNamedStringivARB*(namelen: GLint, name: PGLchar, pname: GLenum, +proc glGetNamedStringivARB*(namelen: GLint, name: PGLchar, pname: GLenum, params: PGLint){.stdcall, importc, ogl.} # GL_ARB_blend_func_extended -proc glBindFragDataLocationIndexed*(prog: GLuint, colorNumber: GLuint, +proc glBindFragDataLocationIndexed*(prog: GLuint, colorNumber: GLuint, index: GLuint, name: PGLchar){.stdcall, importc, ogl.} proc glGetFragDataIndex*(prog: GLuint, name: PGLchar): GLint{.stdcall, importc, ogl.} # GL_ARB_sampler_objects @@ -6688,21 +6696,21 @@ proc glColorP4ui*(typ: GLenum, color: GLuint){.stdcall, importc, ogl.} proc glColorP4uiv*(typ: GLenum, color: GLuint){.stdcall, importc, ogl.} proc glSecondaryColorP3ui*(typ: GLenum, color: GLuint){.stdcall, importc, ogl.} proc glSecondaryColorP3uiv*(typ: GLenum, color: PGLuint){.stdcall, importc, ogl.} -proc glVertexAttribP1ui*(index: GLuint, typ: GLenum, normalized: GLboolean, +proc glVertexAttribP1ui*(index: GLuint, typ: GLenum, normalized: GLboolean, value: GLuint){.stdcall, importc, ogl.} -proc glVertexAttribP1uiv*(index: GLuint, typ: GLenum, normalized: GLboolean, +proc glVertexAttribP1uiv*(index: GLuint, typ: GLenum, normalized: GLboolean, value: PGLuint){.stdcall, importc, ogl.} -proc glVertexAttribP2ui*(index: GLuint, typ: GLenum, normalized: GLboolean, +proc glVertexAttribP2ui*(index: GLuint, typ: GLenum, normalized: GLboolean, value: GLuint){.stdcall, importc, ogl.} -proc glVertexAttribP2uiv*(index: GLuint, typ: GLenum, normalized: GLboolean, +proc glVertexAttribP2uiv*(index: GLuint, typ: GLenum, normalized: GLboolean, value: PGLuint){.stdcall, importc, ogl.} -proc glVertexAttribP3ui*(index: GLuint, typ: GLenum, normalized: GLboolean, +proc glVertexAttribP3ui*(index: GLuint, typ: GLenum, normalized: GLboolean, value: GLuint){.stdcall, importc, ogl.} -proc glVertexAttribP3uiv*(index: GLuint, typ: GLenum, normalized: GLboolean, +proc glVertexAttribP3uiv*(index: GLuint, typ: GLenum, normalized: GLboolean, value: PGLuint){.stdcall, importc, ogl.} -proc glVertexAttribP4ui*(index: GLuint, typ: GLenum, normalized: GLboolean, +proc glVertexAttribP4ui*(index: GLuint, typ: GLenum, normalized: GLboolean, value: GLuint){.stdcall, importc, ogl.} -proc glVertexAttribP4uiv*(index: GLuint, typ: GLenum, normalized: GLboolean, +proc glVertexAttribP4uiv*(index: GLuint, typ: GLenum, normalized: GLboolean, value: PGLuint){.stdcall, importc, ogl.} # GL_ARB_draw_indirect proc glDrawArraysIndirect*(mode: GLenum, indirect: PGLvoid){.stdcall, importc, ogl.} @@ -6713,50 +6721,50 @@ proc glUniform1d*(location: GLint, x: GLdouble){.stdcall, importc, ogl.} proc glUniform2d*(location: GLint, x: GLdouble, y: GLdouble){.stdcall, importc, ogl.} proc glUniform3d*(location: GLint, x: GLdouble, y: GLdouble, z: GLdouble){. stdcall, importc, ogl.} -proc glUniform4d*(location: GLint, x: GLdouble, y: GLdouble, z: GLdouble, +proc glUniform4d*(location: GLint, x: GLdouble, y: GLdouble, z: GLdouble, w: GLdouble){.stdcall, importc, ogl.} proc glUniform1dv*(location: GLint, count: GLsizei, value: PGLdouble){.stdcall, importc, ogl.} proc glUniform2dv*(location: GLint, count: GLsizei, value: PGLdouble){.stdcall, importc, ogl.} proc glUniform3dv*(location: GLint, count: GLsizei, value: PGLdouble){.stdcall, importc, ogl.} proc glUniform4dv*(location: GLint, count: GLsizei, value: PGLdouble){.stdcall, importc, ogl.} -proc glUniformMatrix2dv*(location: GLint, count: GLsizei, transpose: GLboolean, +proc glUniformMatrix2dv*(location: GLint, count: GLsizei, transpose: GLboolean, value: PGLdouble){.stdcall, importc, ogl.} -proc glUniformMatrix3dv*(location: GLint, count: GLsizei, transpose: GLboolean, +proc glUniformMatrix3dv*(location: GLint, count: GLsizei, transpose: GLboolean, value: PGLdouble){.stdcall, importc, ogl.} -proc glUniformMatrix4dv*(location: GLint, count: GLsizei, transpose: GLboolean, +proc glUniformMatrix4dv*(location: GLint, count: GLsizei, transpose: GLboolean, value: PGLdouble){.stdcall, importc, ogl.} -proc glUniformMatrix2x3dv*(location: GLint, count: GLsizei, +proc glUniformMatrix2x3dv*(location: GLint, count: GLsizei, transpose: GLboolean, value: PGLdouble){.stdcall, importc, ogl.} -proc glUniformMatrix2x4dv*(location: GLint, count: GLsizei, +proc glUniformMatrix2x4dv*(location: GLint, count: GLsizei, transpose: GLboolean, value: PGLdouble){.stdcall, importc, ogl.} -proc glUniformMatrix3x2dv*(location: GLint, count: GLsizei, +proc glUniformMatrix3x2dv*(location: GLint, count: GLsizei, transpose: GLboolean, value: PGLdouble){.stdcall, importc, ogl.} -proc glUniformMatrix3x4dv*(location: GLint, count: GLsizei, +proc glUniformMatrix3x4dv*(location: GLint, count: GLsizei, transpose: GLboolean, value: PGLdouble){.stdcall, importc, ogl.} -proc glUniformMatrix4x2dv*(location: GLint, count: GLsizei, +proc glUniformMatrix4x2dv*(location: GLint, count: GLsizei, transpose: GLboolean, value: PGLdouble){.stdcall, importc, ogl.} -proc glUniformMatrix4x3dv*(location: GLint, count: GLsizei, +proc glUniformMatrix4x3dv*(location: GLint, count: GLsizei, transpose: GLboolean, value: PGLdouble){.stdcall, importc, ogl.} proc glGetUniformdv*(prog: GLuint, location: GLint, params: PGLdouble){.stdcall, importc, ogl.} # GL_ARB_shader_subroutine -proc glGetSubroutineUniformLocation*(prog: GLuint, shadertype: GLenum, +proc glGetSubroutineUniformLocation*(prog: GLuint, shadertype: GLenum, name: PGLchar): GLint{.stdcall, importc, ogl.} proc glGetSubroutineIndex*(prog: GLuint, shadertype: GLenum, name: PGLchar): GLuint{. stdcall, importc, ogl.} -proc glGetActiveSubroutineUniformiv*(prog: GLuint, shadertype: GLenum, - index: GLuint, pname: GLenum, +proc glGetActiveSubroutineUniformiv*(prog: GLuint, shadertype: GLenum, + index: GLuint, pname: GLenum, values: PGLint){.stdcall, importc, ogl.} -proc glGetActiveSubroutineUniformName*(prog: GLuint, shadertype: GLenum, - index: GLuint, bufsize: GLsizei, +proc glGetActiveSubroutineUniformName*(prog: GLuint, shadertype: GLenum, + index: GLuint, bufsize: GLsizei, len: PGLsizei, name: PGLchar){.stdcall, importc, ogl.} -proc glGetActiveSubroutineName*(prog: GLuint, shadertype: GLenum, index: GLuint, +proc glGetActiveSubroutineName*(prog: GLuint, shadertype: GLenum, index: GLuint, bufsize: GLsizei, len: PGLsizei, name: PGLchar){. stdcall, importc, ogl.} -proc glUniformSubroutinesuiv*(shadertype: GLenum, count: GLsizei, +proc glUniformSubroutinesuiv*(shadertype: GLenum, count: GLsizei, indices: PGLuint){.stdcall, importc, ogl.} -proc glGetUniformSubroutineuiv*(shadertype: GLenum, location: GLint, +proc glGetUniformSubroutineuiv*(shadertype: GLenum, location: GLint, params: PGLuint){.stdcall, importc, ogl.} -proc glGetProgramStageiv*(prog: GLuint, shadertype: GLenum, pname: GLenum, +proc glGetProgramStageiv*(prog: GLuint, shadertype: GLenum, pname: GLenum, values: PGLint){.stdcall, importc, ogl.} # GL_ARB_tessellation_shader proc glPatchParameteri*(pname: GLenum, value: GLint){.stdcall, importc, ogl.} @@ -6774,20 +6782,20 @@ proc glDrawTransformFeedbackStream*(mode: GLenum, id: GLuint, stream: GLuint){. stdcall, importc, ogl.} proc glBeginQueryIndexed*(target: GLenum, index: GLuint, id: GLuint){.stdcall, importc, ogl.} proc glEndQueryIndexed*(target: GLenum, index: GLuint){.stdcall, importc, ogl.} -proc glGetQueryIndexediv*(target: GLenum, index: GLuint, pname: GLenum, +proc glGetQueryIndexediv*(target: GLenum, index: GLuint, pname: GLenum, params: PGLint){.stdcall, importc, ogl.} # GL_ARB_ES2_compatibility proc glReleaseShaderCompiler*(){.stdcall, importc, ogl.} -proc glShaderBinary*(count: GLsizei, shaders: PGLuint, binaryformat: GLenum, +proc glShaderBinary*(count: GLsizei, shaders: PGLuint, binaryformat: GLenum, binary: PGLvoid, len: GLsizei){.stdcall, importc, ogl.} -proc glGetShaderPrecisionFormat*(shadertype: GLenum, precisiontype: GLenum, +proc glGetShaderPrecisionFormat*(shadertype: GLenum, precisiontype: GLenum, range: PGLint, precision: PGLint){.stdcall, importc, ogl.} proc glDepthRangef*(n: GLclampf, f: GLclampf){.stdcall, importc, ogl.} proc glClearDepthf*(d: GLclampf){.stdcall, importc, ogl.} # GL_ARB_get_prog_binary -proc glGetProgramBinary*(prog: GLuint, bufSize: GLsizei, len: PGLsizei, +proc glGetProgramBinary*(prog: GLuint, bufSize: GLsizei, len: PGLsizei, binaryFormat: PGLenum, binary: PGLvoid){.stdcall, importc, ogl.} -proc glProgramBinary*(prog: GLuint, binaryFormat: GLenum, binary: PGLvoid, +proc glProgramBinary*(prog: GLuint, binaryFormat: GLenum, binary: PGLvoid, len: GLsizei){.stdcall, importc, ogl.} proc glProgramParameteri*(prog: GLuint, pname: GLenum, value: GLint){.stdcall, importc, ogl.} # GL_ARB_separate_shader_objects @@ -6803,138 +6811,138 @@ proc glIsProgramPipeline*(pipeline: GLuint): GLboolean{.stdcall, importc, ogl.} proc glGetProgramPipelineiv*(pipeline: GLuint, pname: GLenum, params: PGLint){. stdcall, importc, ogl.} proc glProgramUniform1i*(prog: GLuint, location: GLint, v0: GLint){.stdcall, importc, ogl.} -proc glProgramUniform1iv*(prog: GLuint, location: GLint, count: GLsizei, +proc glProgramUniform1iv*(prog: GLuint, location: GLint, count: GLsizei, value: PGLint){.stdcall, importc, ogl.} proc glProgramUniform1f*(prog: GLuint, location: GLint, v0: GLfloat){.stdcall, importc, ogl.} -proc glProgramUniform1fv*(prog: GLuint, location: GLint, count: GLsizei, +proc glProgramUniform1fv*(prog: GLuint, location: GLint, count: GLsizei, value: PGLfloat){.stdcall, importc, ogl.} proc glProgramUniform1d*(prog: GLuint, location: GLint, v0: GLdouble){.stdcall, importc, ogl.} -proc glProgramUniform1dv*(prog: GLuint, location: GLint, count: GLsizei, +proc glProgramUniform1dv*(prog: GLuint, location: GLint, count: GLsizei, value: PGLdouble){.stdcall, importc, ogl.} proc glProgramUniform1ui*(prog: GLuint, location: GLint, v0: GLuint){.stdcall, importc, ogl.} -proc glProgramUniform1uiv*(prog: GLuint, location: GLint, count: GLsizei, +proc glProgramUniform1uiv*(prog: GLuint, location: GLint, count: GLsizei, value: PGLuint){.stdcall, importc, ogl.} proc glProgramUniform2i*(prog: GLuint, location: GLint, v0: GLint, v1: GLint){. stdcall, importc, ogl.} -proc glProgramUniform2iv*(prog: GLuint, location: GLint, count: GLsizei, +proc glProgramUniform2iv*(prog: GLuint, location: GLint, count: GLsizei, value: PGLint){.stdcall, importc, ogl.} proc glProgramUniform2f*(prog: GLuint, location: GLint, v0: GLfloat, v1: GLfloat){. stdcall, importc, ogl.} -proc glProgramUniform2fv*(prog: GLuint, location: GLint, count: GLsizei, +proc glProgramUniform2fv*(prog: GLuint, location: GLint, count: GLsizei, value: PGLfloat){.stdcall, importc, ogl.} -proc glProgramUniform2d*(prog: GLuint, location: GLint, v0: GLdouble, +proc glProgramUniform2d*(prog: GLuint, location: GLint, v0: GLdouble, v1: GLdouble){.stdcall, importc, ogl.} -proc glProgramUniform2dv*(prog: GLuint, location: GLint, count: GLsizei, +proc glProgramUniform2dv*(prog: GLuint, location: GLint, count: GLsizei, value: PGLdouble){.stdcall, importc, ogl.} proc glProgramUniform2ui*(prog: GLuint, location: GLint, v0: GLuint, v1: GLuint){. stdcall, importc, ogl.} -proc glProgramUniform2uiv*(prog: GLuint, location: GLint, count: GLsizei, +proc glProgramUniform2uiv*(prog: GLuint, location: GLint, count: GLsizei, value: PGLuint){.stdcall, importc, ogl.} -proc glProgramUniform3i*(prog: GLuint, location: GLint, v0: GLint, v1: GLint, +proc glProgramUniform3i*(prog: GLuint, location: GLint, v0: GLint, v1: GLint, v2: GLint){.stdcall, importc, ogl.} -proc glProgramUniform3iv*(prog: GLuint, location: GLint, count: GLsizei, +proc glProgramUniform3iv*(prog: GLuint, location: GLint, count: GLsizei, value: PGLint){.stdcall, importc, ogl.} -proc glProgramUniform3f*(prog: GLuint, location: GLint, v0: GLfloat, +proc glProgramUniform3f*(prog: GLuint, location: GLint, v0: GLfloat, v1: GLfloat, v2: GLfloat){.stdcall, importc, ogl.} -proc glProgramUniform3fv*(prog: GLuint, location: GLint, count: GLsizei, +proc glProgramUniform3fv*(prog: GLuint, location: GLint, count: GLsizei, value: PGLfloat){.stdcall, importc, ogl.} -proc glProgramUniform3d*(prog: GLuint, location: GLint, v0: GLdouble, +proc glProgramUniform3d*(prog: GLuint, location: GLint, v0: GLdouble, v1: GLdouble, v2: GLdouble){.stdcall, importc, ogl.} -proc glProgramUniform3dv*(prog: GLuint, location: GLint, count: GLsizei, +proc glProgramUniform3dv*(prog: GLuint, location: GLint, count: GLsizei, value: PGLdouble){.stdcall, importc, ogl.} -proc glProgramUniform3ui*(prog: GLuint, location: GLint, v0: GLuint, v1: GLuint, +proc glProgramUniform3ui*(prog: GLuint, location: GLint, v0: GLuint, v1: GLuint, v2: GLuint){.stdcall, importc, ogl.} -proc glProgramUniform3uiv*(prog: GLuint, location: GLint, count: GLsizei, +proc glProgramUniform3uiv*(prog: GLuint, location: GLint, count: GLsizei, value: PGLuint){.stdcall, importc, ogl.} -proc glProgramUniform4i*(prog: GLuint, location: GLint, v0: GLint, v1: GLint, +proc glProgramUniform4i*(prog: GLuint, location: GLint, v0: GLint, v1: GLint, v2: GLint, v3: GLint){.stdcall, importc, ogl.} -proc glProgramUniform4iv*(prog: GLuint, location: GLint, count: GLsizei, +proc glProgramUniform4iv*(prog: GLuint, location: GLint, count: GLsizei, value: PGLint){.stdcall, importc, ogl.} -proc glProgramUniform4f*(prog: GLuint, location: GLint, v0: GLfloat, +proc glProgramUniform4f*(prog: GLuint, location: GLint, v0: GLfloat, v1: GLfloat, v2: GLfloat, v3: GLfloat){.stdcall, importc, ogl.} -proc glProgramUniform4fv*(prog: GLuint, location: GLint, count: GLsizei, +proc glProgramUniform4fv*(prog: GLuint, location: GLint, count: GLsizei, value: PGLfloat){.stdcall, importc, ogl.} -proc glProgramUniform4d*(prog: GLuint, location: GLint, v0: GLdouble, +proc glProgramUniform4d*(prog: GLuint, location: GLint, v0: GLdouble, v1: GLdouble, v2: GLdouble, v3: GLdouble){.stdcall, importc, ogl.} -proc glProgramUniform4dv*(prog: GLuint, location: GLint, count: GLsizei, +proc glProgramUniform4dv*(prog: GLuint, location: GLint, count: GLsizei, value: PGLdouble){.stdcall, importc, ogl.} -proc glProgramUniform4ui*(prog: GLuint, location: GLint, v0: GLuint, v1: GLuint, +proc glProgramUniform4ui*(prog: GLuint, location: GLint, v0: GLuint, v1: GLuint, v2: GLuint, v3: GLuint){.stdcall, importc, ogl.} -proc glProgramUniform4uiv*(prog: GLuint, location: GLint, count: GLsizei, +proc glProgramUniform4uiv*(prog: GLuint, location: GLint, count: GLsizei, value: PGLuint){.stdcall, importc, ogl.} -proc glProgramUniformMatrix2fv*(prog: GLuint, location: GLint, count: GLsizei, +proc glProgramUniformMatrix2fv*(prog: GLuint, location: GLint, count: GLsizei, transpose: GLboolean, value: PGLfloat){.stdcall, importc, ogl.} -proc glProgramUniformMatrix3fv*(prog: GLuint, location: GLint, count: GLsizei, +proc glProgramUniformMatrix3fv*(prog: GLuint, location: GLint, count: GLsizei, transpose: GLboolean, value: PGLfloat){.stdcall, importc, ogl.} -proc glProgramUniformMatrix4fv*(prog: GLuint, location: GLint, count: GLsizei, +proc glProgramUniformMatrix4fv*(prog: GLuint, location: GLint, count: GLsizei, transpose: GLboolean, value: PGLfloat){.stdcall, importc, ogl.} -proc glProgramUniformMatrix2dv*(prog: GLuint, location: GLint, count: GLsizei, +proc glProgramUniformMatrix2dv*(prog: GLuint, location: GLint, count: GLsizei, transpose: GLboolean, value: PGLdouble){.stdcall, importc, ogl.} -proc glProgramUniformMatrix3dv*(prog: GLuint, location: GLint, count: GLsizei, +proc glProgramUniformMatrix3dv*(prog: GLuint, location: GLint, count: GLsizei, transpose: GLboolean, value: PGLdouble){.stdcall, importc, ogl.} -proc glProgramUniformMatrix4dv*(prog: GLuint, location: GLint, count: GLsizei, +proc glProgramUniformMatrix4dv*(prog: GLuint, location: GLint, count: GLsizei, transpose: GLboolean, value: PGLdouble){.stdcall, importc, ogl.} -proc glProgramUniformMatrix2x3fv*(prog: GLuint, location: GLint, count: GLsizei, +proc glProgramUniformMatrix2x3fv*(prog: GLuint, location: GLint, count: GLsizei, transpose: GLboolean, value: PGLfloat){. stdcall, importc, ogl.} -proc glProgramUniformMatrix3x2fv*(prog: GLuint, location: GLint, count: GLsizei, +proc glProgramUniformMatrix3x2fv*(prog: GLuint, location: GLint, count: GLsizei, transpose: GLboolean, value: PGLfloat){. stdcall, importc, ogl.} -proc glProgramUniformMatrix2x4fv*(prog: GLuint, location: GLint, count: GLsizei, +proc glProgramUniformMatrix2x4fv*(prog: GLuint, location: GLint, count: GLsizei, transpose: GLboolean, value: PGLfloat){. stdcall, importc, ogl.} -proc glProgramUniformMatrix4x2fv*(prog: GLuint, location: GLint, count: GLsizei, +proc glProgramUniformMatrix4x2fv*(prog: GLuint, location: GLint, count: GLsizei, transpose: GLboolean, value: PGLfloat){. stdcall, importc, ogl.} -proc glProgramUniformMatrix3x4fv*(prog: GLuint, location: GLint, count: GLsizei, +proc glProgramUniformMatrix3x4fv*(prog: GLuint, location: GLint, count: GLsizei, transpose: GLboolean, value: PGLfloat){. stdcall, importc, ogl.} -proc glProgramUniformMatrix4x3fv*(prog: GLuint, location: GLint, count: GLsizei, +proc glProgramUniformMatrix4x3fv*(prog: GLuint, location: GLint, count: GLsizei, transpose: GLboolean, value: PGLfloat){. stdcall, importc, ogl.} -proc glProgramUniformMatrix2x3dv*(prog: GLuint, location: GLint, count: GLsizei, +proc glProgramUniformMatrix2x3dv*(prog: GLuint, location: GLint, count: GLsizei, transpose: GLboolean, value: PGLdouble){. stdcall, importc, ogl.} -proc glProgramUniformMatrix3x2dv*(prog: GLuint, location: GLint, count: GLsizei, +proc glProgramUniformMatrix3x2dv*(prog: GLuint, location: GLint, count: GLsizei, transpose: GLboolean, value: PGLdouble){. stdcall, importc, ogl.} -proc glProgramUniformMatrix2x4dv*(prog: GLuint, location: GLint, count: GLsizei, +proc glProgramUniformMatrix2x4dv*(prog: GLuint, location: GLint, count: GLsizei, transpose: GLboolean, value: PGLdouble){. stdcall, importc, ogl.} -proc glProgramUniformMatrix4x2dv*(prog: GLuint, location: GLint, count: GLsizei, +proc glProgramUniformMatrix4x2dv*(prog: GLuint, location: GLint, count: GLsizei, transpose: GLboolean, value: PGLdouble){. stdcall, importc, ogl.} -proc glProgramUniformMatrix3x4dv*(prog: GLuint, location: GLint, count: GLsizei, +proc glProgramUniformMatrix3x4dv*(prog: GLuint, location: GLint, count: GLsizei, transpose: GLboolean, value: PGLdouble){. stdcall, importc, ogl.} -proc glProgramUniformMatrix4x3dv*(prog: GLuint, location: GLint, count: GLsizei, +proc glProgramUniformMatrix4x3dv*(prog: GLuint, location: GLint, count: GLsizei, transpose: GLboolean, value: PGLdouble){. stdcall, importc, ogl.} proc glValidateProgramPipeline*(pipeline: GLuint){.stdcall, importc, ogl.} -proc glGetProgramPipelineInfoLog*(pipeline: GLuint, bufSize: GLsizei, +proc glGetProgramPipelineInfoLog*(pipeline: GLuint, bufSize: GLsizei, len: PGLsizei, infoLog: PGLchar){.stdcall, importc, ogl.} # GL_ARB_vertex_attrib_64bit proc glVertexAttribL1d*(index: GLuint, x: GLdouble){.stdcall, importc, ogl.} proc glVertexAttribL2d*(index: GLuint, x: GLdouble, y: GLdouble){.stdcall, importc, ogl.} proc glVertexAttribL3d*(index: GLuint, x: GLdouble, y: GLdouble, z: GLdouble){. stdcall, importc, ogl.} -proc glVertexAttribL4d*(index: GLuint, x: GLdouble, y: GLdouble, z: GLdouble, +proc glVertexAttribL4d*(index: GLuint, x: GLdouble, y: GLdouble, z: GLdouble, w: GLdouble){.stdcall, importc, ogl.} proc glVertexAttribL1dv*(index: GLuint, v: PGLdouble){.stdcall, importc, ogl.} proc glVertexAttribL2dv*(index: GLuint, v: PGLdouble){.stdcall, importc, ogl.} proc glVertexAttribL3dv*(index: GLuint, v: PGLdouble){.stdcall, importc, ogl.} proc glVertexAttribL4dv*(index: GLuint, v: PGLdouble){.stdcall, importc, ogl.} -proc glVertexAttribLPointer*(index: GLuint, size: GLint, typ: GLenum, +proc glVertexAttribLPointer*(index: GLuint, size: GLint, typ: GLenum, stride: GLsizei, pointer: PGLvoid){.stdcall, importc, ogl.} proc glGetVertexAttribLdv*(index: GLuint, pname: GLenum, params: PGLdouble){. stdcall, importc, ogl.} # GL_ARB_viewport_array proc glViewportArrayv*(first: GLuint, count: GLsizei, v: PGLfloat){.stdcall, importc, ogl.} -proc glViewportIndexedf*(index: GLuint, x: GLfloat, y: GLfloat, w: GLfloat, +proc glViewportIndexedf*(index: GLuint, x: GLfloat, y: GLfloat, w: GLfloat, h: GLfloat){.stdcall, importc, ogl.} proc glViewportIndexedfv*(index: GLuint, v: PGLfloat){.stdcall, importc, ogl.} proc glScissorArrayv*(first: GLuint, count: GLsizei, v: PGLint){.stdcall, importc, ogl.} -proc glScissorIndexed*(index: GLuint, left: GLint, bottom: GLint, +proc glScissorIndexed*(index: GLuint, left: GLint, bottom: GLint, width: GLsizei, height: GLsizei){.stdcall, importc, ogl.} proc glScissorIndexedv*(index: GLuint, v: PGLint){.stdcall, importc, ogl.} proc glDepthRangeArrayv*(first: GLuint, count: GLsizei, v: PGLclampd){.stdcall, importc, ogl.} @@ -6943,69 +6951,69 @@ proc glGetFloati_v*(target: GLenum, index: GLuint, data: PGLfloat){.stdcall, imp proc glGetDoublei_v*(target: GLenum, index: GLuint, data: PGLdouble){.stdcall, importc, ogl.} # GL 4.2 # GL_ARB_base_instance -proc glDrawArraysInstancedBaseInstance*(mode: GLenum, first: GLint, - count: GLsizei, primcount: GLsizei, +proc glDrawArraysInstancedBaseInstance*(mode: GLenum, first: GLint, + count: GLsizei, primcount: GLsizei, baseinstance: GLUint){.stdcall, importc, ogl.} -proc glDrawElementsInstancedBaseInstance*(mode: GLEnum, count: GLsizei, +proc glDrawElementsInstancedBaseInstance*(mode: GLEnum, count: GLsizei, typ: GLenum, indices: PGLVoid, primcount: GLsizei, baseinstance: GLUInt){. stdcall, importc, ogl.} -proc glDrawElementsInstancedBaseVertexBaseInstance*(mode: GLEnum, - count: GLsizei, typ: GLenum, indices: PGLVoid, primcount: GLsizei, +proc glDrawElementsInstancedBaseVertexBaseInstance*(mode: GLEnum, + count: GLsizei, typ: GLenum, indices: PGLVoid, primcount: GLsizei, basevertex: GLint, baseinstance: GLuint){.stdcall, importc, ogl.} # GL_ARB_transform_feedback_instanced -proc glDrawTransformFeedbackInstanced*(mode: GLenum, id: GLuint, +proc glDrawTransformFeedbackInstanced*(mode: GLenum, id: GLuint, primcount: GLsizei){.stdcall, importc, ogl.} -proc glDrawTransformFeedbackStreamInstanced*(mode: GLenum, id: GLUInt, +proc glDrawTransformFeedbackStreamInstanced*(mode: GLenum, id: GLUInt, stream: GLUint, primcount: GLsizei){.stdcall, importc, ogl.} # GL_ARB_internalformat_query -proc glGetInternalformativ*(target: GLenum, internalformat: GLenum, +proc glGetInternalformativ*(target: GLenum, internalformat: GLenum, pname: GLenum, bufSize: GLsizei, params: PGLint){. stdcall, importc, ogl.} # GL_ARB_shader_atomic_counters -proc glGetActiveAtomicCounterBufferiv*(prog: GLuint, bufferIndex: GLuint, +proc glGetActiveAtomicCounterBufferiv*(prog: GLuint, bufferIndex: GLuint, pname: GLenum, params: PGLint){.stdcall, importc, ogl.} #/ GL_ARB_shader_image_load_store -proc glBindImageTexture*(theUnit: GLuint, texture: GLuint, level: GLint, - layered: GLboolean, layer: GLint, access: GLenum, +proc glBindImageTexture*(theUnit: GLuint, texture: GLuint, level: GLint, + layered: GLboolean, layer: GLint, access: GLenum, format: GLenum){.stdcall, importc, ogl.} proc glMemoryBarrier*(barriers: GLbitfield){.stdcall, importc, ogl.} # GL_ARB_texture_storage -proc glTexStorage1D*(target: GLenum, levels: GLsizei, internalformat: GLenum, +proc glTexStorage1D*(target: GLenum, levels: GLsizei, internalformat: GLenum, width: GLsizei){.stdcall, importc, ogl.} -proc glTexStorage2D*(target: GLenum, levels: GLsizei, internalformat: GLenum, +proc glTexStorage2D*(target: GLenum, levels: GLsizei, internalformat: GLenum, width: GLsizei, height: GLsizei){.stdcall, importc, ogl.} -proc glTexStorage3D*(target: GLenum, levels: GLsizei, internalformat: GLenum, +proc glTexStorage3D*(target: GLenum, levels: GLsizei, internalformat: GLenum, width: GLsizei, height: GLsizei, depth: GLsizei){.stdcall, importc, ogl.} -proc glTextureStorage1DEXT*(texture: GLuint, target: GLenum, levels: GLsizei, +proc glTextureStorage1DEXT*(texture: GLuint, target: GLenum, levels: GLsizei, internalformat: GLenum, width: GLsizei){.stdcall, importc, ogl.} -proc glTextureStorage2DEXT*(texture: GLuint, target: GLenum, levels: GLsizei, - internalformat: GLenum, width: GLsizei, +proc glTextureStorage2DEXT*(texture: GLuint, target: GLenum, levels: GLsizei, + internalformat: GLenum, width: GLsizei, height: GLsizei){.stdcall, importc, ogl.} -proc glTextureStorage3DEXT*(texture: GLuint, target: GLenum, levels: GLsizei, - internalformat: GLenum, width: GLsizei, +proc glTextureStorage3DEXT*(texture: GLuint, target: GLenum, levels: GLsizei, + internalformat: GLenum, width: GLsizei, height: GLsizei, depth: GLsizei){.stdcall, importc, ogl.} # # GL_ARB_cl_event -proc glCreateSyncFromCLeventARB*(context: p_cl_context, event: p_cl_event, +proc glCreateSyncFromCLeventARB*(context: p_cl_context, event: p_cl_event, flags: GLbitfield): GLsync{.stdcall, importc, ogl.} # GL_ARB_debug_output -proc glDebugMessageControlARB*(source: GLenum, typ: GLenum, severity: GLenum, +proc glDebugMessageControlARB*(source: GLenum, typ: GLenum, severity: GLenum, count: GLsizei, ids: PGLuint, enabled: GLboolean){. stdcall, importc, ogl.} -proc glDebugMessageInsertARB*(source: GLenum, typ: GLenum, id: GLuint, +proc glDebugMessageInsertARB*(source: GLenum, typ: GLenum, id: GLuint, severity: GLenum, len: GLsizei, buf: PGLchar){. stdcall, importc, ogl.} proc glDebugMessageCallbackARB*(callback: TglDebugProcARB, userParam: PGLvoid){. stdcall, importc, ogl.} -proc glGetDebugMessageLogARB*(count: GLuint, bufsize: GLsizei, sources: PGLenum, - types: PGLenum, ids: PGLuint, severities: PGLenum, +proc glGetDebugMessageLogARB*(count: GLuint, bufsize: GLsizei, sources: PGLenum, + types: PGLenum, ids: PGLuint, severities: PGLenum, lengths: PGLsizei, messageLog: PGLchar): GLuint{. stdcall, importc, ogl.} # GL_ARB_robustness proc glGetGraphicsResetStatusARB*(): GLenum{.stdcall, importc, ogl.} -proc glGetnMapdvARB*(target: GLenum, query: GLenum, bufSize: GLsizei, +proc glGetnMapdvARB*(target: GLenum, query: GLenum, bufSize: GLsizei, v: PGLdouble){.stdcall, importc, ogl.} -proc glGetnMapfvARB*(target: GLenum, query: GLenum, bufSize: GLsizei, +proc glGetnMapfvARB*(target: GLenum, query: GLenum, bufSize: GLsizei, v: PGLfloat){.stdcall, importc, ogl.} proc glGetnMapivARB*(target: GLenum, query: GLenum, bufSize: GLsizei, v: PGLint){. stdcall, importc, ogl.} @@ -7016,40 +7024,40 @@ proc glGetnPixelMapuivARB*(map: GLenum, bufSize: GLsizei, values: PGLuint){. proc glGetnPixelMapusvARB*(map: GLenum, bufSize: GLsizei, values: PGLushort){. stdcall, importc, ogl.} proc glGetnPolygonStippleARB*(bufSize: GLsizei, pattern: PGLubyte){.stdcall, importc, ogl.} -proc glGetnColorTableARB*(target: GLenum, format: GLenum, typ: GLenum, +proc glGetnColorTableARB*(target: GLenum, format: GLenum, typ: GLenum, bufSize: GLsizei, table: PGLvoid){.stdcall, importc, ogl.} -proc glGetnConvolutionFilterARB*(target: GLenum, format: GLenum, typ: GLenum, +proc glGetnConvolutionFilterARB*(target: GLenum, format: GLenum, typ: GLenum, bufSize: GLsizei, image: PGLvoid){.stdcall, importc, ogl.} -proc glGetnSeparableFilterARB*(target: GLenum, format: GLenum, typ: GLenum, - rowBufSize: GLsizei, row: PGLvoid, - columnBufSize: GLsizei, column: PGLvoid, +proc glGetnSeparableFilterARB*(target: GLenum, format: GLenum, typ: GLenum, + rowBufSize: GLsizei, row: PGLvoid, + columnBufSize: GLsizei, column: PGLvoid, span: PGLvoid){.stdcall, importc, ogl.} -proc glGetnHistogramARB*(target: GLenum, reset: GLboolean, format: GLenum, +proc glGetnHistogramARB*(target: GLenum, reset: GLboolean, format: GLenum, typ: GLenum, bufSize: GLsizei, values: PGLvoid){. stdcall, importc, ogl.} -proc glGetnMinmaxARB*(target: GLenum, reset: GLboolean, format: GLenum, +proc glGetnMinmaxARB*(target: GLenum, reset: GLboolean, format: GLenum, typ: GLenum, bufSize: GLsizei, values: PGLvoid){.stdcall, importc, ogl.} -proc glGetnTexImageARB*(target: GLenum, level: GLint, format: GLenum, +proc glGetnTexImageARB*(target: GLenum, level: GLint, format: GLenum, typ: GLenum, bufSize: GLsizei, img: PGLvoid){.stdcall, importc, ogl.} -proc glReadnPixelsARB*(x: GLint, y: GLint, width: GLsizei, height: GLsizei, - format: GLenum, typ: GLenum, bufSize: GLsizei, +proc glReadnPixelsARB*(x: GLint, y: GLint, width: GLsizei, height: GLsizei, + format: GLenum, typ: GLenum, bufSize: GLsizei, data: PGLvoid){.stdcall, importc, ogl.} -proc glGetnCompressedTexImageARB*(target: GLenum, lod: GLint, bufSize: GLsizei, +proc glGetnCompressedTexImageARB*(target: GLenum, lod: GLint, bufSize: GLsizei, img: PGLvoid){.stdcall, importc, ogl.} -proc glGetnUniformfvARB*(prog: GLuint, location: GLint, bufSize: GLsizei, +proc glGetnUniformfvARB*(prog: GLuint, location: GLint, bufSize: GLsizei, params: PGLfloat){.stdcall, importc, ogl.} -proc glGetnUniformivARB*(prog: GLuint, location: GLint, bufSize: GLsizei, +proc glGetnUniformivARB*(prog: GLuint, location: GLint, bufSize: GLsizei, params: PGLint){.stdcall, importc, ogl.} -proc glGetnUniformuivARB*(prog: GLuint, location: GLint, bufSize: GLsizei, +proc glGetnUniformuivARB*(prog: GLuint, location: GLint, bufSize: GLsizei, params: PGLuint){.stdcall, importc, ogl.} -proc glGetnUniformdvARB*(prog: GLuint, location: GLint, bufSize: GLsizei, +proc glGetnUniformdvARB*(prog: GLuint, location: GLint, bufSize: GLsizei, params: PGLdouble){.stdcall, importc, ogl.} # GL_ATI_draw_buffers proc glDrawBuffersATI*(n: GLsizei, bufs: PGLenum){.stdcall, importc, ogl.} # GL_ATI_element_array proc glElementPointerATI*(typ: GLenum, pointer: PGLvoid){.stdcall, importc, ogl.} proc glDrawElementArrayATI*(mode: GLenum, count: GLsizei){.stdcall, importc, ogl.} -proc glDrawRangeElementArrayATI*(mode: GLenum, start: GLuint, ending: GLuint, +proc glDrawRangeElementArrayATI*(mode: GLenum, start: GLuint, ending: GLuint, count: GLsizei){.stdcall, importc, ogl.} # GL_ATI_envmap_bumpmap proc glTexBumpParameterivATI*(pname: GLenum, param: PGLint){.stdcall, importc, ogl.} @@ -7064,28 +7072,28 @@ proc glBeginFragmentShaderATI*(){.stdcall, importc, ogl.} proc glEndFragmentShaderATI*(){.stdcall, importc, ogl.} proc glPassTexCoordATI*(dst: GLuint, coord: GLuint, swizzle: GLenum){.stdcall, importc, ogl.} proc glSampleMapATI*(dst: GLuint, interp: GLuint, swizzle: GLenum){.stdcall, importc, ogl.} -proc glColorFragmentOp1ATI*(op: GLenum, dst: GLuint, dstMask: GLuint, - dstMod: GLuint, arg1: GLuint, arg1Rep: GLuint, +proc glColorFragmentOp1ATI*(op: GLenum, dst: GLuint, dstMask: GLuint, + dstMod: GLuint, arg1: GLuint, arg1Rep: GLuint, arg1Mod: GLuint){.stdcall, importc, ogl.} -proc glColorFragmentOp2ATI*(op: GLenum, dst: GLuint, dstMask: GLuint, - dstMod: GLuint, arg1: GLuint, arg1Rep: GLuint, - arg1Mod: GLuint, arg2: GLuint, arg2Rep: GLuint, +proc glColorFragmentOp2ATI*(op: GLenum, dst: GLuint, dstMask: GLuint, + dstMod: GLuint, arg1: GLuint, arg1Rep: GLuint, + arg1Mod: GLuint, arg2: GLuint, arg2Rep: GLuint, arg2Mod: GLuint){.stdcall, importc, ogl.} -proc glColorFragmentOp3ATI*(op: GLenum, dst: GLuint, dstMask: GLuint, - dstMod: GLuint, arg1: GLuint, arg1Rep: GLuint, - arg1Mod: GLuint, arg2: GLuint, arg2Rep: GLuint, - arg2Mod: GLuint, arg3: GLuint, arg3Rep: GLuint, +proc glColorFragmentOp3ATI*(op: GLenum, dst: GLuint, dstMask: GLuint, + dstMod: GLuint, arg1: GLuint, arg1Rep: GLuint, + arg1Mod: GLuint, arg2: GLuint, arg2Rep: GLuint, + arg2Mod: GLuint, arg3: GLuint, arg3Rep: GLuint, arg3Mod: GLuint){.stdcall, importc, ogl.} -proc glAlphaFragmentOp1ATI*(op: GLenum, dst: GLuint, dstMod: GLuint, +proc glAlphaFragmentOp1ATI*(op: GLenum, dst: GLuint, dstMod: GLuint, arg1: GLuint, arg1Rep: GLuint, arg1Mod: GLuint){. stdcall, importc, ogl.} -proc glAlphaFragmentOp2ATI*(op: GLenum, dst: GLuint, dstMod: GLuint, - arg1: GLuint, arg1Rep: GLuint, arg1Mod: GLuint, +proc glAlphaFragmentOp2ATI*(op: GLenum, dst: GLuint, dstMod: GLuint, + arg1: GLuint, arg1Rep: GLuint, arg1Mod: GLuint, arg2: GLuint, arg2Rep: GLuint, arg2Mod: GLuint){. stdcall, importc, ogl.} -proc glAlphaFragmentOp3ATI*(op: GLenum, dst: GLuint, dstMod: GLuint, - arg1: GLuint, arg1Rep: GLuint, arg1Mod: GLuint, - arg2: GLuint, arg2Rep: GLuint, arg2Mod: GLuint, +proc glAlphaFragmentOp3ATI*(op: GLenum, dst: GLuint, dstMod: GLuint, + arg1: GLuint, arg1Rep: GLuint, arg1Mod: GLuint, + arg2: GLuint, arg2Rep: GLuint, arg2Mod: GLuint, arg3: GLuint, arg3Rep: GLuint, arg3Mod: GLuint){. stdcall, importc, ogl.} proc glSetFragmentShaderConstantATI*(dst: GLuint, value: PGLfloat){.stdcall, importc, ogl.} @@ -7096,39 +7104,39 @@ proc glUnmapObjectBufferATI*(buffer: GLuint){.stdcall, importc, ogl.} proc glPNTrianglesiATI*(pname: GLenum, param: GLint){.stdcall, importc, ogl.} proc glPNTrianglesfATI*(pname: GLenum, param: GLfloat){.stdcall, importc, ogl.} # GL_ATI_separate_stencil -proc glStencilOpSeparateATI*(face: GLenum, sfail: GLenum, dpfail: GLenum, +proc glStencilOpSeparateATI*(face: GLenum, sfail: GLenum, dpfail: GLenum, dppass: GLenum){.stdcall, importc, ogl.} -proc glStencilFuncSeparateATI*(frontfunc: GLenum, backfunc: GLenum, theRef: GLint, +proc glStencilFuncSeparateATI*(frontfunc: GLenum, backfunc: GLenum, theRef: GLint, mask: GLuint){.stdcall, importc, ogl.} # GL_ATI_vertex_array_object proc glNewObjectBufferATI*(size: GLsizei, pointer: PGLvoid, usage: GLenum): GLuint{. stdcall, importc, ogl.} proc glIsObjectBufferATI*(buffer: GLuint): GLboolean{.stdcall, importc, ogl.} -proc glUpdateObjectBufferATI*(buffer: GLuint, offset: GLuint, size: GLsizei, +proc glUpdateObjectBufferATI*(buffer: GLuint, offset: GLuint, size: GLsizei, pointer: PGLvoid, preserve: GLenum){.stdcall, importc, ogl.} proc glGetObjectBufferfvATI*(buffer: GLuint, pname: GLenum, params: PGLfloat){. stdcall, importc, ogl.} proc glGetObjectBufferivATI*(buffer: GLuint, pname: GLenum, params: PGLint){. stdcall, importc, ogl.} proc glFreeObjectBufferATI*(buffer: GLuint){.stdcall, importc, ogl.} -proc glArrayObjectATI*(arr: GLenum, size: GLint, typ: GLenum, stride: GLsizei, +proc glArrayObjectATI*(arr: GLenum, size: GLint, typ: GLenum, stride: GLsizei, buffer: GLuint, offset: GLuint){.stdcall, importc, ogl.} proc glGetArrayObjectfvATI*(arr: GLenum, pname: GLenum, params: PGLfloat){. stdcall, importc, ogl.} proc glGetArrayObjectivATI*(arr: GLenum, pname: GLenum, params: PGLint){.stdcall, importc, ogl.} -proc glVariantArrayObjectATI*(id: GLuint, typ: GLenum, stride: GLsizei, +proc glVariantArrayObjectATI*(id: GLuint, typ: GLenum, stride: GLsizei, buffer: GLuint, offset: GLuint){.stdcall, importc, ogl.} proc glGetVariantArrayObjectfvATI*(id: GLuint, pname: GLenum, params: PGLfloat){. stdcall, importc, ogl.} proc glGetVariantArrayObjectivATI*(id: GLuint, pname: GLenum, params: PGLint){. stdcall, importc, ogl.} # GL_ATI_vertex_attrib_array_object -proc glVertexAttribArrayObjectATI*(index: GLuint, size: GLint, typ: GLenum, - normalized: GLboolean, stride: GLsizei, +proc glVertexAttribArrayObjectATI*(index: GLuint, size: GLint, typ: GLenum, + normalized: GLboolean, stride: GLsizei, buffer: GLuint, offset: GLuint){.stdcall, importc, ogl.} -proc glGetVertexAttribArrayObjectfvATI*(index: GLuint, pname: GLenum, +proc glGetVertexAttribArrayObjectfvATI*(index: GLuint, pname: GLenum, params: PGLfloat){.stdcall, importc, ogl.} -proc glGetVertexAttribArrayObjectivATI*(index: GLuint, pname: GLenum, +proc glGetVertexAttribArrayObjectivATI*(index: GLuint, pname: GLenum, params: PGLint){.stdcall, importc, ogl.} # GL_ATI_vertex_streams proc glVertexStream1sATI*(stream: GLenum, x: GLshort){.stdcall, importc, ogl.} @@ -7158,16 +7166,16 @@ proc glVertexStream3fvATI*(stream: GLenum, coords: PGLfloat){.stdcall, importc, proc glVertexStream3dATI*(stream: GLenum, x: GLdouble, y: GLdouble, z: GLdouble){. stdcall, importc, ogl.} proc glVertexStream3dvATI*(stream: GLenum, coords: PGLdouble){.stdcall, importc, ogl.} -proc glVertexStream4sATI*(stream: GLenum, x: GLshort, y: GLshort, z: GLshort, +proc glVertexStream4sATI*(stream: GLenum, x: GLshort, y: GLshort, z: GLshort, w: GLshort){.stdcall, importc, ogl.} proc glVertexStream4svATI*(stream: GLenum, coords: PGLshort){.stdcall, importc, ogl.} proc glVertexStream4iATI*(stream: GLenum, x: GLint, y: GLint, z: GLint, w: GLint){. stdcall, importc, ogl.} proc glVertexStream4ivATI*(stream: GLenum, coords: PGLint){.stdcall, importc, ogl.} -proc glVertexStream4fATI*(stream: GLenum, x: GLfloat, y: GLfloat, z: GLfloat, +proc glVertexStream4fATI*(stream: GLenum, x: GLfloat, y: GLfloat, z: GLfloat, w: GLfloat){.stdcall, importc, ogl.} proc glVertexStream4fvATI*(stream: GLenum, coords: PGLfloat){.stdcall, importc, ogl.} -proc glVertexStream4dATI*(stream: GLenum, x: GLdouble, y: GLdouble, z: GLdouble, +proc glVertexStream4dATI*(stream: GLenum, x: GLdouble, y: GLdouble, z: GLdouble, w: GLdouble){.stdcall, importc, ogl.} proc glVertexStream4dvATI*(stream: GLenum, coords: PGLdouble){.stdcall, importc, ogl.} proc glNormalStream3bATI*(stream: GLenum, nx: GLbyte, ny: GLbyte, nz: GLbyte){. @@ -7182,111 +7190,111 @@ proc glNormalStream3ivATI*(stream: GLenum, coords: PGLint){.stdcall, importc, og proc glNormalStream3fATI*(stream: GLenum, nx: GLfloat, ny: GLfloat, nz: GLfloat){. stdcall, importc, ogl.} proc glNormalStream3fvATI*(stream: GLenum, coords: PGLfloat){.stdcall, importc, ogl.} -proc glNormalStream3dATI*(stream: GLenum, nx: GLdouble, ny: GLdouble, +proc glNormalStream3dATI*(stream: GLenum, nx: GLdouble, ny: GLdouble, nz: GLdouble){.stdcall, importc, ogl.} proc glNormalStream3dvATI*(stream: GLenum, coords: PGLdouble){.stdcall, importc, ogl.} proc glClientActiveVertexStreamATI*(stream: GLenum){.stdcall, importc, ogl.} proc glVertexBlendEnviATI*(pname: GLenum, param: GLint){.stdcall, importc, ogl.} proc glVertexBlendEnvfATI*(pname: GLenum, param: GLfloat){.stdcall, importc, ogl.} # GL_AMD_performance_monitor -proc glGetPerfMonitorGroupsAMD*(numGroups: PGLint, groupsSize: GLsizei, +proc glGetPerfMonitorGroupsAMD*(numGroups: PGLint, groupsSize: GLsizei, groups: PGLuint){.stdcall, importc, ogl.} -proc glGetPerfMonitorCountersAMD*(group: GLuint, numCounters: PGLint, - maxActiveCouters: PGLint, +proc glGetPerfMonitorCountersAMD*(group: GLuint, numCounters: PGLint, + maxActiveCouters: PGLint, counterSize: GLsizei, counters: PGLuint){. stdcall, importc, ogl.} -proc glGetPerfMonitorGroupStringAMD*(group: GLuint, bufSize: GLsizei, +proc glGetPerfMonitorGroupStringAMD*(group: GLuint, bufSize: GLsizei, len: PGLsizei, groupString: PGLchar){. stdcall, importc, ogl.} -proc glGetPerfMonitorCounterStringAMD*(group: GLuint, counter: GLuint, - bufSize: GLsizei, len: PGLsizei, +proc glGetPerfMonitorCounterStringAMD*(group: GLuint, counter: GLuint, + bufSize: GLsizei, len: PGLsizei, counterString: PGLchar){.stdcall, importc, ogl.} -proc glGetPerfMonitorCounterInfoAMD*(group: GLuint, counter: GLuint, +proc glGetPerfMonitorCounterInfoAMD*(group: GLuint, counter: GLuint, pname: GLenum, data: PGLvoid){.stdcall, importc, ogl.} proc glGenPerfMonitorsAMD*(n: GLsizei, monitors: PGLuint){.stdcall, importc, ogl.} proc glDeletePerfMonitorsAMD*(n: GLsizei, monitors: PGLuint){.stdcall, importc, ogl.} -proc glSelectPerfMonitorCountersAMD*(monitor: GLuint, enable: GLboolean, - group: GLuint, numCounters: GLint, +proc glSelectPerfMonitorCountersAMD*(monitor: GLuint, enable: GLboolean, + group: GLuint, numCounters: GLint, counterList: PGLuint){.stdcall, importc, ogl.} proc glBeginPerfMonitorAMD*(monitor: GLuint){.stdcall, importc, ogl.} proc glEndPerfMonitorAMD*(monitor: GLuint){.stdcall, importc, ogl.} -proc glGetPerfMonitorCounterDataAMD*(monitor: GLuint, pname: GLenum, - dataSize: GLsizei, data: PGLuint, +proc glGetPerfMonitorCounterDataAMD*(monitor: GLuint, pname: GLenum, + dataSize: GLsizei, data: PGLuint, bytesWritten: PGLint){.stdcall, importc, ogl.} # GL_AMD_vertex_shader_tesselator proc glTessellationFactorAMD*(factor: GLfloat){.stdcall, importc, ogl.} proc glTessellationModeAMD*(mode: GLenum){.stdcall, importc, ogl.} # GL_AMD_draw_buffers_blend proc glBlendFuncIndexedAMD*(buf: GLuint, src: GLenum, dst: GLenum){.stdcall, importc, ogl.} -proc glBlendFuncSeparateIndexedAMD*(buf: GLuint, srcRGB: GLenum, dstRGB: GLenum, +proc glBlendFuncSeparateIndexedAMD*(buf: GLuint, srcRGB: GLenum, dstRGB: GLenum, srcAlpha: GLenum, dstAlpha: GLenum){.stdcall, importc, ogl.} proc glBlendEquationIndexedAMD*(buf: GLuint, mode: GLenum){.stdcall, importc, ogl.} -proc glBlendEquationSeparateIndexedAMD*(buf: GLuint, modeRGB: GLenum, +proc glBlendEquationSeparateIndexedAMD*(buf: GLuint, modeRGB: GLenum, modeAlpha: GLenum){.stdcall, importc, ogl.} # GL_AMD_name_gen_delete proc glGenNamesAMD*(identifier: GLenum, num: GLuint, names: PGLuint){.stdcall, importc, ogl.} proc glDeleteNamesAMD*(identifier: GLenum, num: GLuint, names: PGLuint){.stdcall, importc, ogl.} proc glIsNameAMD*(identifier: GLenum, name: GLuint): GLboolean{.stdcall, importc, ogl.} # GL_AMD_debug_output -proc glDebugMessageEnableAMD*(category: GLenum, severity: GLenum, +proc glDebugMessageEnableAMD*(category: GLenum, severity: GLenum, count: GLsizei, ids: PGLuint, enabled: GLboolean){. stdcall, importc, ogl.} -proc glDebugMessageInsertAMD*(category: GLenum, severity: GLenum, id: GLuint, +proc glDebugMessageInsertAMD*(category: GLenum, severity: GLenum, id: GLuint, len: GLsizei, buf: PGLchar){.stdcall, importc, ogl.} proc glDebugMessageCallbackAMD*(callback: TGLDebugProcAMD, userParam: PGLvoid){. stdcall, importc, ogl.} -proc glGetDebugMessageLogAMD*(count: GLuint, bufsize: GLsizei, - categories: PGLenum, severities: PGLuint, +proc glGetDebugMessageLogAMD*(count: GLuint, bufsize: GLsizei, + categories: PGLenum, severities: PGLuint, ids: PGLuint, lengths: PGLsizei, message: PGLchar): GLuint{. stdcall, importc, ogl.} # GL_EXT_blend_color -proc glBlendColorEXT*(red: GLclampf, green: GLclampf, blue: GLclampf, +proc glBlendColorEXT*(red: GLclampf, green: GLclampf, blue: GLclampf, alpha: GLclampf){.stdcall, importc, ogl.} # GL_EXT_blend_func_separate -proc glBlendFuncSeparateEXT*(sfactorRGB: GLenum, dfactorRGB: GLenum, +proc glBlendFuncSeparateEXT*(sfactorRGB: GLenum, dfactorRGB: GLenum, sfactorAlpha: GLenum, dfactorAlpha: GLenum){. stdcall, importc, ogl.} # GL_EXT_blend_minmax proc glBlendEquationEXT*(mode: GLenum){.stdcall, importc, ogl.} # GL_EXT_color_subtable -proc glColorSubTableEXT*(target: GLenum, start: GLsizei, count: GLsizei, +proc glColorSubTableEXT*(target: GLenum, start: GLsizei, count: GLsizei, format: GLenum, typ: GLenum, data: PGLvoid){.stdcall, importc, ogl.} -proc glCopyColorSubTableEXT*(target: GLenum, start: GLsizei, x: GLint, y: GLint, +proc glCopyColorSubTableEXT*(target: GLenum, start: GLsizei, x: GLint, y: GLint, width: GLsizei){.stdcall, importc, ogl.} # GL_EXT_compiled_vertex_array proc glLockArraysEXT*(first: GLint, count: GLsizei){.stdcall, importc, ogl.} proc glUnlockArraysEXT*(){.stdcall, importc, ogl.} # GL_EXT_convolution -proc glConvolutionFilter1DEXT*(target: GLenum, internalformat: GLenum, - width: GLsizei, format: GLenum, typ: GLenum, +proc glConvolutionFilter1DEXT*(target: GLenum, internalformat: GLenum, + width: GLsizei, format: GLenum, typ: GLenum, image: PGLvoid){.stdcall, importc, ogl.} -proc glConvolutionFilter2DEXT*(target: GLenum, internalformat: GLenum, - width: GLsizei, height: GLsizei, format: GLenum, +proc glConvolutionFilter2DEXT*(target: GLenum, internalformat: GLenum, + width: GLsizei, height: GLsizei, format: GLenum, typ: GLenum, image: PGLvoid){.stdcall, importc, ogl.} proc glConvolutionParameterfEXT*(target: GLenum, pname: GLenum, params: GLfloat){. stdcall, importc, ogl.} -proc glConvolutionParameterfvEXT*(target: GLenum, pname: GLenum, +proc glConvolutionParameterfvEXT*(target: GLenum, pname: GLenum, params: PGLfloat){.stdcall, importc, ogl.} proc glConvolutionParameteriEXT*(target: GLenum, pname: GLenum, params: GLint){. stdcall, importc, ogl.} proc glConvolutionParameterivEXT*(target: GLenum, pname: GLenum, params: PGLint){. stdcall, importc, ogl.} -proc glCopyConvolutionFilter1DEXT*(target: GLenum, internalformat: GLenum, +proc glCopyConvolutionFilter1DEXT*(target: GLenum, internalformat: GLenum, x: GLint, y: GLint, width: GLsizei){.stdcall, importc, ogl.} -proc glCopyConvolutionFilter2DEXT*(target: GLenum, internalformat: GLenum, - x: GLint, y: GLint, width: GLsizei, +proc glCopyConvolutionFilter2DEXT*(target: GLenum, internalformat: GLenum, + x: GLint, y: GLint, width: GLsizei, height: GLsizei){.stdcall, importc, ogl.} -proc glGetConvolutionFilterEXT*(target: GLenum, format: GLenum, typ: GLenum, +proc glGetConvolutionFilterEXT*(target: GLenum, format: GLenum, typ: GLenum, image: PGLvoid){.stdcall, importc, ogl.} -proc glGetConvolutionParameterfvEXT*(target: GLenum, pname: GLenum, +proc glGetConvolutionParameterfvEXT*(target: GLenum, pname: GLenum, params: PGLfloat){.stdcall, importc, ogl.} -proc glGetConvolutionParameterivEXT*(target: GLenum, pname: GLenum, +proc glGetConvolutionParameterivEXT*(target: GLenum, pname: GLenum, params: PGLint){.stdcall, importc, ogl.} -proc glGetSeparableFilterEXT*(target: GLenum, format: GLenum, typ: GLenum, +proc glGetSeparableFilterEXT*(target: GLenum, format: GLenum, typ: GLenum, row: PGLvoid, column: PGLvoid, span: PGLvoid){. stdcall, importc, ogl.} -proc glSeparableFilter2DEXT*(target: GLenum, internalformat: GLenum, - width: GLsizei, height: GLsizei, format: GLenum, +proc glSeparableFilter2DEXT*(target: GLenum, internalformat: GLenum, + width: GLsizei, height: GLsizei, format: GLenum, typ: GLenum, row: PGLvoid, column: PGLvoid){. stdcall, importc, ogl.} # GL_EXT_coordinate_frame @@ -7315,25 +7323,25 @@ proc glTangentPointerEXT*(typ: GLenum, stride: GLsizei, pointer: PGLvoid){. proc glBinormalPointerEXT*(typ: GLenum, stride: GLsizei, pointer: PGLvoid){. stdcall, importc, ogl.} # GL_EXT_copy_texture -proc glCopyTexImage1DEXT*(target: GLenum, level: GLint, internalformat: GLenum, +proc glCopyTexImage1DEXT*(target: GLenum, level: GLint, internalformat: GLenum, x: GLint, y: GLint, width: GLsizei, border: GLint){. stdcall, importc, ogl.} -proc glCopyTexImage2DEXT*(target: GLenum, level: GLint, internalformat: GLenum, - x: GLint, y: GLint, width: GLsizei, height: GLsizei, +proc glCopyTexImage2DEXT*(target: GLenum, level: GLint, internalformat: GLenum, + x: GLint, y: GLint, width: GLsizei, height: GLsizei, border: GLint){.stdcall, importc, ogl.} -proc glCopyTexSubImage1DEXT*(target: GLenum, level: GLint, xoffset: GLint, +proc glCopyTexSubImage1DEXT*(target: GLenum, level: GLint, xoffset: GLint, x: GLint, y: GLint, width: GLsizei){.stdcall, importc, ogl.} -proc glCopyTexSubImage2DEXT*(target: GLenum, level: GLint, xoffset: GLint, - yoffset: GLint, x: GLint, y: GLint, width: GLsizei, +proc glCopyTexSubImage2DEXT*(target: GLenum, level: GLint, xoffset: GLint, + yoffset: GLint, x: GLint, y: GLint, width: GLsizei, height: GLsizei){.stdcall, importc, ogl.} -proc glCopyTexSubImage3DEXT*(target: GLenum, level: GLint, xoffset: GLint, - yoffset: GLint, zoffset: GLint, x: GLint, y: GLint, +proc glCopyTexSubImage3DEXT*(target: GLenum, level: GLint, xoffset: GLint, + yoffset: GLint, zoffset: GLint, x: GLint, y: GLint, width: GLsizei, height: GLsizei){.stdcall, importc, ogl.} # GL_EXT_cull_vertex proc glCullParameterdvEXT*(pname: GLenum, params: PGLdouble){.stdcall, importc, ogl.} proc glCullParameterfvEXT*(pname: GLenum, params: PGLfloat){.stdcall, importc, ogl.} # GL_EXT_draw_range_elements -proc glDrawRangeElementsEXT*(mode: GLenum, start: GLuint, ending: GLuint, +proc glDrawRangeElementsEXT*(mode: GLenum, start: GLuint, ending: GLuint, count: GLsizei, typ: GLenum, indices: PGLvoid){. stdcall, importc, ogl.} # GL_EXT_fog_coord @@ -7348,44 +7356,44 @@ proc glIsRenderbufferEXT*(renderbuffer: GLuint): bool{.stdcall, importc, ogl.} proc glBindRenderbufferEXT*(target: GLenum, renderbuffer: GLuint){.stdcall, importc, ogl.} proc glDeleteRenderbuffersEXT*(n: GLsizei, renderbuffers: PGLuint){.stdcall, importc, ogl.} proc glGenRenderbuffersEXT*(n: GLsizei, renderbuffers: PGLuint){.stdcall, importc, ogl.} -proc glRenderbufferStorageEXT*(target: GLenum, internalformat: GLenum, +proc glRenderbufferStorageEXT*(target: GLenum, internalformat: GLenum, width: GLsizei, height: GLsizei){.stdcall, importc, ogl.} -proc glGetRenderbufferParameterivEXT*(target: GLenum, pname: GLenum, +proc glGetRenderbufferParameterivEXT*(target: GLenum, pname: GLenum, params: PGLint){.stdcall, importc, ogl.} proc glIsFramebufferEXT*(framebuffer: GLuint): bool{.stdcall, importc, ogl.} proc glBindFramebufferEXT*(target: GLenum, framebuffer: GLuint){.stdcall, importc, ogl.} proc glDeleteFramebuffersEXT*(n: GLsizei, framebuffers: PGLuint){.stdcall, importc, ogl.} proc glGenFramebuffersEXT*(n: GLsizei, framebuffers: PGLuint){.stdcall, importc, ogl.} proc glCheckFramebufferStatusEXT*(target: GLenum): GLenum{.stdcall, importc, ogl.} -proc glFramebufferTexture1DEXT*(target: GLenum, attachment: GLenum, +proc glFramebufferTexture1DEXT*(target: GLenum, attachment: GLenum, textarget: GLenum, texture: GLuint, level: GLint){. stdcall, importc, ogl.} -proc glFramebufferTexture2DEXT*(target: GLenum, attachment: GLenum, +proc glFramebufferTexture2DEXT*(target: GLenum, attachment: GLenum, textarget: GLenum, texture: GLuint, level: GLint){. stdcall, importc, ogl.} -proc glFramebufferTexture3DEXT*(target: GLenum, attachment: GLenum, - textarget: GLenum, texture: GLuint, +proc glFramebufferTexture3DEXT*(target: GLenum, attachment: GLenum, + textarget: GLenum, texture: GLuint, level: GLint, zoffset: GLint){.stdcall, importc, ogl.} -proc glFramebufferRenderbufferEXT*(target: GLenum, attachment: GLenum, - renderbuffertarget: GLenum, +proc glFramebufferRenderbufferEXT*(target: GLenum, attachment: GLenum, + renderbuffertarget: GLenum, renderbuffer: GLuint){.stdcall, importc, ogl.} -proc glGetFramebufferAttachmentParameterivEXT*(target: GLenum, +proc glGetFramebufferAttachmentParameterivEXT*(target: GLenum, attachment: GLenum, pname: GLenum, params: PGLint){.stdcall, importc, ogl.} proc glGenerateMipmapEXT*(target: GLenum){.stdcall, importc, ogl.} # GL_EXT_histogram -proc glGetHistogramEXT*(target: GLenum, reset: GLboolean, format: GLenum, +proc glGetHistogramEXT*(target: GLenum, reset: GLboolean, format: GLenum, typ: GLenum, values: PGLvoid){.stdcall, importc, ogl.} -proc glGetHistogramParameterfvEXT*(target: GLenum, pname: GLenum, +proc glGetHistogramParameterfvEXT*(target: GLenum, pname: GLenum, params: PGLfloat){.stdcall, importc, ogl.} proc glGetHistogramParameterivEXT*(target: GLenum, pname: GLenum, params: PGLint){. stdcall, importc, ogl.} -proc glGetMinmaxEXT*(target: GLenum, reset: GLboolean, format: GLenum, +proc glGetMinmaxEXT*(target: GLenum, reset: GLboolean, format: GLenum, typ: GLenum, values: PGLvoid){.stdcall, importc, ogl.} proc glGetMinmaxParameterfvEXT*(target: GLenum, pname: GLenum, params: PGLfloat){. stdcall, importc, ogl.} proc glGetMinmaxParameterivEXT*(target: GLenum, pname: GLenum, params: PGLint){. stdcall, importc, ogl.} -proc glHistogramEXT*(target: GLenum, width: GLsizei, internalformat: GLenum, +proc glHistogramEXT*(target: GLenum, width: GLsizei, internalformat: GLenum, sink: GLboolean){.stdcall, importc, ogl.} proc glMinmaxEXT*(target: GLenum, internalformat: GLenum, sink: GLboolean){. stdcall, importc, ogl.} @@ -7400,30 +7408,30 @@ proc glApplyTextureEXT*(mode: GLenum){.stdcall, importc, ogl.} proc glTextureLightEXT*(pname: GLenum){.stdcall, importc, ogl.} proc glTextureMaterialEXT*(face: GLenum, mode: GLenum){.stdcall, importc, ogl.} # GL_EXT_multi_draw_arrays -proc glMultiDrawArraysEXT*(mode: GLenum, first: PGLint, count: PGLsizei, +proc glMultiDrawArraysEXT*(mode: GLenum, first: PGLint, count: PGLsizei, primcount: GLsizei){.stdcall, importc, ogl.} -proc glMultiDrawElementsEXT*(mode: GLenum, count: PGLsizei, typ: GLenum, +proc glMultiDrawElementsEXT*(mode: GLenum, count: PGLsizei, typ: GLenum, indices: PGLvoid, primcount: GLsizei){.stdcall, importc, ogl.} # GL_EXT_multisample proc glSampleMaskEXT*(value: GLclampf, invert: GLboolean){.stdcall, importc, ogl.} proc glSamplePatternEXT*(pattern: GLenum){.stdcall, importc, ogl.} # GL_EXT_paletted_texture -proc glColorTableEXT*(target: GLenum, internalFormat: GLenum, width: GLsizei, +proc glColorTableEXT*(target: GLenum, internalFormat: GLenum, width: GLsizei, format: GLenum, typ: GLenum, table: PGLvoid){.stdcall, importc, ogl.} -proc glGetColorTableEXT*(target: GLenum, format: GLenum, typ: GLenum, +proc glGetColorTableEXT*(target: GLenum, format: GLenum, typ: GLenum, data: PGLvoid){.stdcall, importc, ogl.} -proc glGetColorTableParameterivEXT*(target: GLenum, pname: GLenum, +proc glGetColorTableParameterivEXT*(target: GLenum, pname: GLenum, params: PGLint){.stdcall, importc, ogl.} -proc glGetColorTableParameterfvEXT*(target: GLenum, pname: GLenum, +proc glGetColorTableParameterfvEXT*(target: GLenum, pname: GLenum, params: PGLfloat){.stdcall, importc, ogl.} # GL_EXT_pixel_transform proc glPixelTransformParameteriEXT*(target: GLenum, pname: GLenum, param: GLint){. stdcall, importc, ogl.} -proc glPixelTransformParameterfEXT*(target: GLenum, pname: GLenum, +proc glPixelTransformParameterfEXT*(target: GLenum, pname: GLenum, param: GLfloat){.stdcall, importc, ogl.} -proc glPixelTransformParameterivEXT*(target: GLenum, pname: GLenum, +proc glPixelTransformParameterivEXT*(target: GLenum, pname: GLenum, params: PGLint){.stdcall, importc, ogl.} -proc glPixelTransformParameterfvEXT*(target: GLenum, pname: GLenum, +proc glPixelTransformParameterfvEXT*(target: GLenum, pname: GLenum, params: PGLfloat){.stdcall, importc, ogl.} # GL_EXT_point_parameters proc glPointParameterfEXT*(pname: GLenum, param: GLfloat){.stdcall, importc, ogl.} @@ -7452,52 +7460,52 @@ proc glSecondaryColor3uivEXT*(v: PGLuint){.stdcall, importc, ogl.} proc glSecondaryColor3usEXT*(red: GLushort, green: GLushort, blue: GLushort){. stdcall, importc, ogl.} proc glSecondaryColor3usvEXT*(v: PGLushort){.stdcall, importc, ogl.} -proc glSecondaryColorPointerEXT*(size: GLint, typ: GLenum, stride: GLsizei, +proc glSecondaryColorPointerEXT*(size: GLint, typ: GLenum, stride: GLsizei, pointer: PGLvoid){.stdcall, importc, ogl.} # GL_EXT_stencil_two_side proc glActiveStencilFaceEXT*(face: GLenum){.stdcall, importc, ogl.} # GL_EXT_subtexture -proc glTexSubImage1DEXT*(target: GLenum, level: GLint, xoffset: GLint, - width: GLsizei, format: GLenum, typ: GLenum, +proc glTexSubImage1DEXT*(target: GLenum, level: GLint, xoffset: GLint, + width: GLsizei, format: GLenum, typ: GLenum, pixels: PGLvoid){.stdcall, importc, ogl.} -proc glTexSubImage2DEXT*(target: GLenum, level: GLint, xoffset: GLint, - yoffset: GLint, width: GLsizei, height: GLsizei, +proc glTexSubImage2DEXT*(target: GLenum, level: GLint, xoffset: GLint, + yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, typ: GLenum, pixels: PGLvoid){.stdcall, importc, ogl.} # GL_EXT_texture3D -proc glTexImage3DEXT*(target: GLenum, level: GLint, internalformat: GLenum, - width: GLsizei, height: GLsizei, depth: GLsizei, - border: GLint, format: GLenum, typ: GLenum, +proc glTexImage3DEXT*(target: GLenum, level: GLint, internalformat: GLenum, + width: GLsizei, height: GLsizei, depth: GLsizei, + border: GLint, format: GLenum, typ: GLenum, pixels: PGLvoid){.stdcall, importc, ogl.} -proc glTexSubImage3DEXT*(target: GLenum, level: GLint, xoffset: GLint, - yoffset: GLint, zoffset: GLint, width: GLsizei, - height: GLsizei, depth: GLsizei, format: GLenum, +proc glTexSubImage3DEXT*(target: GLenum, level: GLint, xoffset: GLint, + yoffset: GLint, zoffset: GLint, width: GLsizei, + height: GLsizei, depth: GLsizei, format: GLenum, typ: GLenum, pixels: PGLvoid){.stdcall, importc, ogl.} # GL_EXT_texture_object -proc glAreTexturesResidentEXT*(n: GLsizei, textures: PGLuint, +proc glAreTexturesResidentEXT*(n: GLsizei, textures: PGLuint, residences: PGLboolean): GLboolean{.stdcall, importc, ogl.} proc glBindTextureEXT*(target: GLenum, texture: GLuint){.stdcall, importc, ogl.} proc glDeleteTexturesEXT*(n: GLsizei, textures: PGLuint){.stdcall, importc, ogl.} proc glGenTexturesEXT*(n: GLsizei, textures: PGLuint){.stdcall, importc, ogl.} proc glIsTextureEXT*(texture: GLuint): GLboolean{.stdcall, importc, ogl.} -proc glPrioritizeTexturesEXT*(n: GLsizei, textures: PGLuint, +proc glPrioritizeTexturesEXT*(n: GLsizei, textures: PGLuint, priorities: PGLclampf){.stdcall, importc, ogl.} # GL_EXT_texture_perturb_normal proc glTextureNormalEXT*(mode: GLenum){.stdcall, importc, ogl.} # GL_EXT_vertex_array proc glArrayElementEXT*(i: GLint){.stdcall, importc, ogl.} -proc glColorPointerEXT*(size: GLint, typ: GLenum, stride: GLsizei, +proc glColorPointerEXT*(size: GLint, typ: GLenum, stride: GLsizei, count: GLsizei, pointer: PGLvoid){.stdcall, importc, ogl.} proc glDrawArraysEXT*(mode: GLenum, first: GLint, count: GLsizei){.stdcall, importc, ogl.} proc glEdgeFlagPointerEXT*(stride: GLsizei, count: GLsizei, pointer: PGLboolean){. stdcall, importc, ogl.} proc glGetPointervEXT*(pname: GLenum, params: PGLvoid){.stdcall, importc, ogl.} -proc glIndexPointerEXT*(typ: GLenum, stride: GLsizei, count: GLsizei, +proc glIndexPointerEXT*(typ: GLenum, stride: GLsizei, count: GLsizei, pointer: PGLvoid){.stdcall, importc, ogl.} -proc glNormalPointerEXT*(typ: GLenum, stride: GLsizei, count: GLsizei, +proc glNormalPointerEXT*(typ: GLenum, stride: GLsizei, count: GLsizei, pointer: PGLvoid){.stdcall, importc, ogl.} -proc glTexCoordPointerEXT*(size: GLint, typ: GLenum, stride: GLsizei, +proc glTexCoordPointerEXT*(size: GLint, typ: GLenum, stride: GLsizei, count: GLsizei, pointer: PGLvoid){.stdcall, importc, ogl.} -proc glVertexPointerEXT*(size: GLint, typ: GLenum, stride: GLsizei, +proc glVertexPointerEXT*(size: GLint, typ: GLenum, stride: GLsizei, count: GLsizei, pointer: PGLvoid){.stdcall, importc, ogl.} # GL_EXT_vertex_shader proc glBeginVertexShaderEXT*(){.stdcall, importc, ogl.} @@ -7508,15 +7516,15 @@ proc glDeleteVertexShaderEXT*(id: GLuint){.stdcall, importc, ogl.} proc glShaderOp1EXT*(op: GLenum, res: GLuint, arg1: GLuint){.stdcall, importc, ogl.} proc glShaderOp2EXT*(op: GLenum, res: GLuint, arg1: GLuint, arg2: GLuint){. stdcall, importc, ogl.} -proc glShaderOp3EXT*(op: GLenum, res: GLuint, arg1: GLuint, arg2: GLuint, +proc glShaderOp3EXT*(op: GLenum, res: GLuint, arg1: GLuint, arg2: GLuint, arg3: GLuint){.stdcall, importc, ogl.} -proc glSwizzleEXT*(res: GLuint, ain: GLuint, outX: GLenum, outY: GLenum, +proc glSwizzleEXT*(res: GLuint, ain: GLuint, outX: GLenum, outY: GLenum, outZ: GLenum, outW: GLenum){.stdcall, importc, ogl.} -proc glWriteMaskEXT*(res: GLuint, ain: GLuint, outX: GLenum, outY: GLenum, +proc glWriteMaskEXT*(res: GLuint, ain: GLuint, outX: GLenum, outY: GLenum, outZ: GLenum, outW: GLenum){.stdcall, importc, ogl.} proc glInsertComponentEXT*(res: GLuint, src: GLuint, num: GLuint){.stdcall, importc, ogl.} proc glExtractComponentEXT*(res: GLuint, src: GLuint, num: GLuint){.stdcall, importc, ogl.} -proc glGenSymbolsEXT*(datatype: GLenum, storagetype: GLenum, range: GLenum, +proc glGenSymbolsEXT*(datatype: GLenum, storagetype: GLenum, range: GLenum, components: GLuint): GLuint{.stdcall, importc, ogl.} proc glSetInvariantEXT*(id: GLuint, typ: GLenum, theAddr: PGLvoid){.stdcall, importc, ogl.} proc glSetLocalConstantEXT*(id: GLuint, typ: GLenum, theAddr: PGLvoid){.stdcall, importc, ogl.} @@ -7560,18 +7568,18 @@ proc glGetLocalConstantFloatvEXT*(id: GLuint, value: GLenum, data: PGLfloat){. # GL_EXT_vertex_weighting proc glVertexWeightfEXT*(weight: GLfloat){.stdcall, importc, ogl.} proc glVertexWeightfvEXT*(weight: PGLfloat){.stdcall, importc, ogl.} -proc glVertexWeightPointerEXT*(size: GLsizei, typ: GLenum, stride: GLsizei, +proc glVertexWeightPointerEXT*(size: GLsizei, typ: GLenum, stride: GLsizei, pointer: PGLvoid){.stdcall, importc, ogl.} # GL_EXT_stencil_clear_tag proc glStencilClearTagEXT*(stencilTagBits: GLsizei, stencilClearTag: GLuint){. stdcall, importc, ogl.} # GL_EXT_framebuffer_blit -proc glBlitFramebufferEXT*(srcX0: GLint, srcY0: GLint, srcX1: GLint, - srcY1: GLint, dstX0: GLint, dstY0: GLint, - dstX1: GLint, dstY1: GLint, mask: GLbitfield, +proc glBlitFramebufferEXT*(srcX0: GLint, srcY0: GLint, srcX1: GLint, + srcY1: GLint, dstX0: GLint, dstY0: GLint, + dstX1: GLint, dstY1: GLint, mask: GLbitfield, filter: GLenum){.stdcall, importc, ogl.} # GL_EXT_framebuffer_multisample -proc glRenderbufferStorageMultisampleEXT*(target: GLenum, samples: GLsizei, +proc glRenderbufferStorageMultisampleEXT*(target: GLenum, samples: GLsizei, internalformat: GLenum, width: GLsizei, height: GLsizei){.stdcall, importc, ogl.} # GL_EXT_timer_query proc glGetQueryObjecti64vEXT*(id: GLuint, pname: GLenum, params: PGLint64EXT){. @@ -7579,16 +7587,16 @@ proc glGetQueryObjecti64vEXT*(id: GLuint, pname: GLenum, params: PGLint64EXT){. proc glGetQueryObjectui64vEXT*(id: GLuint, pname: GLenum, params: PGLuint64EXT){. stdcall, importc, ogl.} # GL_EXT_gpu_program_parameters -proc glProgramEnvParameters4fvEXT*(target: GLenum, index: GLuint, +proc glProgramEnvParameters4fvEXT*(target: GLenum, index: GLuint, count: GLsizei, params: PGLfloat){.stdcall, importc, ogl.} -proc glProgramLocalParameters4fvEXT*(target: GLenum, index: GLuint, +proc glProgramLocalParameters4fvEXT*(target: GLenum, index: GLuint, count: GLsizei, params: PGLfloat){.stdcall, importc, ogl.} # GL_EXT_bindable_uniform proc glUniformBufferEXT*(prog: GLuint, location: GLint, buffer: GLuint){.stdcall, importc, ogl.} proc glGetUniformBufferSizeEXT*(prog: GLuint, location: GLint): GLint{.stdcall, importc, ogl.} proc glGetUniformOffsetEXT*(prog: GLuint, location: GLint): GLintptr{.stdcall, importc, ogl.} # GL_EXT_draw_buffers2 -proc glColorMaskIndexedEXT*(buf: GLuint, r: GLboolean, g: GLboolean, +proc glColorMaskIndexedEXT*(buf: GLuint, r: GLboolean, g: GLboolean, b: GLboolean, a: GLboolean){.stdcall, importc, ogl.} proc glGetBooleanIndexedvEXT*(value: GLenum, index: GLuint, data: PGLboolean){. stdcall, importc, ogl.} @@ -7598,16 +7606,16 @@ proc glEnableIndexedEXT*(target: GLenum, index: GLuint){.stdcall, importc, ogl.} proc glDisableIndexedEXT*(target: GLenum, index: GLuint){.stdcall, importc, ogl.} proc glIsEnabledIndexedEXT*(target: GLenum, index: GLuint): GLboolean{.stdcall, importc, ogl.} # GL_EXT_draw_instanced -proc glDrawArraysInstancedEXT*(mode: GLenum, first: GLint, count: GLsizei, +proc glDrawArraysInstancedEXT*(mode: GLenum, first: GLint, count: GLsizei, primcount: GLsizei){.stdcall, importc, ogl.} -proc glDrawElementsInstancedEXT*(mode: GLenum, count: GLsizei, typ: GLenum, +proc glDrawElementsInstancedEXT*(mode: GLenum, count: GLsizei, typ: GLenum, indices: Pointer, primcount: GLsizei){.stdcall, importc, ogl.} # GL_EXT_geometry_shader4 proc glProgramParameteriEXT*(prog: GLuint, pname: GLenum, value: GLint){.stdcall, importc, ogl.} -proc glFramebufferTextureEXT*(target: GLenum, attachment: GLenum, +proc glFramebufferTextureEXT*(target: GLenum, attachment: GLenum, texture: GLuint, level: GLint){.stdcall, importc, ogl.} #procedure glFramebufferTextureLayerEXT(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint; layer: GLint); stdcall, importc, ogl; -proc glFramebufferTextureFaceEXT*(target: GLenum, attachment: GLenum, +proc glFramebufferTextureFaceEXT*(target: GLenum, attachment: GLenum, texture: GLuint, level: GLint, face: GLenum){. stdcall, importc, ogl.} # GL_EXT_gpu_shader4 @@ -7620,7 +7628,7 @@ proc glVertexAttribI1uiEXT*(index: GLuint, x: GLuint){.stdcall, importc, ogl.} proc glVertexAttribI2uiEXT*(index: GLuint, x: GLuint, y: GLuint){.stdcall, importc, ogl.} proc glVertexAttribI3uiEXT*(index: GLuint, x: GLuint, y: GLuint, z: GLuint){. stdcall, importc, ogl.} -proc glVertexAttribI4uiEXT*(index: GLuint, x: GLuint, y: GLuint, z: GLuint, +proc glVertexAttribI4uiEXT*(index: GLuint, x: GLuint, y: GLuint, z: GLuint, w: GLuint){.stdcall, importc, ogl.} proc glVertexAttribI1ivEXT*(index: GLuint, v: PGLint){.stdcall, importc, ogl.} proc glVertexAttribI2ivEXT*(index: GLuint, v: PGLint){.stdcall, importc, ogl.} @@ -7634,7 +7642,7 @@ proc glVertexAttribI4bvEXT*(index: GLuint, v: PGLbyte){.stdcall, importc, ogl.} proc glVertexAttribI4svEXT*(index: GLuint, v: PGLshort){.stdcall, importc, ogl.} proc glVertexAttribI4ubvEXT*(index: GLuint, v: PGLubyte){.stdcall, importc, ogl.} proc glVertexAttribI4usvEXT*(index: GLuint, v: PGLushort){.stdcall, importc, ogl.} -proc glVertexAttribIPointerEXT*(index: GLuint, size: GLint, typ: GLenum, +proc glVertexAttribIPointerEXT*(index: GLuint, size: GLint, typ: GLenum, stride: GLsizei, pointer: Pointer){.stdcall, importc, ogl.} proc glGetVertexAttribIivEXT*(index: GLuint, pname: GLenum, params: PGLint){. stdcall, importc, ogl.} @@ -7644,7 +7652,7 @@ proc glUniform1uiEXT*(location: GLint, v0: GLuint){.stdcall, importc, ogl.} proc glUniform2uiEXT*(location: GLint, v0: GLuint, v1: GLuint){.stdcall, importc, ogl.} proc glUniform3uiEXT*(location: GLint, v0: GLuint, v1: GLuint, v2: GLuint){. stdcall, importc, ogl.} -proc glUniform4uiEXT*(location: GLint, v0: GLuint, v1: GLuint, v2: GLuint, +proc glUniform4uiEXT*(location: GLint, v0: GLuint, v1: GLuint, v2: GLuint, v3: GLuint){.stdcall, importc, ogl.} proc glUniform1uivEXT*(location: GLint, count: GLsizei, value: PGLuint){.stdcall, importc, ogl.} proc glUniform2uivEXT*(location: GLint, count: GLsizei, value: PGLuint){.stdcall, importc, ogl.} @@ -7656,7 +7664,7 @@ proc glBindFragDataLocationEXT*(prog: GLuint, colorNumber: GLuint, name: PGLchar stdcall, importc, ogl.} proc glGetFragDataLocationEXT*(prog: GLuint, name: PGLchar): GLint{.stdcall, importc, ogl.} # GL_EXT_texture_array -proc glFramebufferTextureLayerEXT*(target: GLenum, attachment: GLenum, +proc glFramebufferTextureLayerEXT*(target: GLenum, attachment: GLenum, texture: GLuint, level: GLint, layer: GLint){. stdcall, importc, ogl.} # GL_EXT_texture_buffer_object @@ -7678,13 +7686,13 @@ proc glImageTransformParameteriHP*(target: GLenum, pname: GLenum, param: GLint){ stdcall, importc, ogl.} proc glImageTransformParameterfHP*(target: GLenum, pname: GLenum, param: GLfloat){. stdcall, importc, ogl.} -proc glImageTransformParameterivHP*(target: GLenum, pname: GLenum, +proc glImageTransformParameterivHP*(target: GLenum, pname: GLenum, params: PGLint){.stdcall, importc, ogl.} -proc glImageTransformParameterfvHP*(target: GLenum, pname: GLenum, +proc glImageTransformParameterfvHP*(target: GLenum, pname: GLenum, params: PGLfloat){.stdcall, importc, ogl.} -proc glGetImageTransformParameterivHP*(target: GLenum, pname: GLenum, +proc glGetImageTransformParameterivHP*(target: GLenum, pname: GLenum, params: PGLint){.stdcall, importc, ogl.} -proc glGetImageTransformParameterfvHP*(target: GLenum, pname: GLenum, +proc glGetImageTransformParameterfvHP*(target: GLenum, pname: GLenum, params: PGLfloat){.stdcall, importc, ogl.} # GL_EXT_depth_bounds_test proc glDepthBoundsEXT*(zmin: GLclampd, zmax: GLclampd){.stdcall, importc, ogl.} @@ -7693,16 +7701,16 @@ proc glBlendEquationSeparateEXT*(modeRGB: GLenum, modeAlpha: GLenum){.stdcall, i # GL_EXT_transform_feedback proc glBeginTransformFeedbackEXT*(primitiveMode: GLenum){.stdcall, importc, ogl.} proc glEndTransformFeedbackEXT*(){.stdcall, importc, ogl.} -proc glBindBufferRangeEXT*(target: GLenum, index: GLuint, buffer: GLuint, +proc glBindBufferRangeEXT*(target: GLenum, index: GLuint, buffer: GLuint, offset: GLintptr, size: GLsizeiptr){.stdcall, importc, ogl.} -proc glBindBufferOffsetEXT*(target: GLenum, index: GLuint, buffer: GLuint, +proc glBindBufferOffsetEXT*(target: GLenum, index: GLuint, buffer: GLuint, offset: GLintptr){.stdcall, importc, ogl.} proc glBindBufferBaseEXT*(target: GLenum, index: GLuint, buffer: GLuint){. stdcall, importc, ogl.} -proc glTransformFeedbackVaryingsEXT*(prog: GLuint, count: GLsizei, +proc glTransformFeedbackVaryingsEXT*(prog: GLuint, count: GLsizei, locations: PGLint, bufferMode: GLenum){. stdcall, importc, ogl.} -proc glGetTransformFeedbackVaryingEXT*(prog: GLuint, index: GLuint, +proc glGetTransformFeedbackVaryingEXT*(prog: GLuint, index: GLuint, location: PGLint){.stdcall, importc, ogl.} # GL_EXT_direct_state_access proc glClientAttribDefaultEXT*(mask: GLbitfield){.stdcall, importc, ogl.} @@ -7712,9 +7720,9 @@ proc glMatrixLoaddEXT*(mode: GLenum, m: PGLdouble){.stdcall, importc, ogl.} proc glMatrixMultfEXT*(mode: GLenum, m: PGLfloat){.stdcall, importc, ogl.} proc glMatrixMultdEXT*(mode: GLenum, m: PGLdouble){.stdcall, importc, ogl.} proc glMatrixLoadIdentityEXT*(mode: GLenum){.stdcall, importc, ogl.} -proc glMatrixRotatefEXT*(mode: GLenum, angle: GLfloat, x: GLfloat, y: GLfloat, +proc glMatrixRotatefEXT*(mode: GLenum, angle: GLfloat, x: GLfloat, y: GLfloat, z: GLfloat){.stdcall, importc, ogl.} -proc glMatrixRotatedEXT*(mode: GLenum, angle: GLdouble, x: GLdouble, +proc glMatrixRotatedEXT*(mode: GLenum, angle: GLdouble, x: GLdouble, y: GLdouble, z: GLdouble){.stdcall, importc, ogl.} proc glMatrixScalefEXT*(mode: GLenum, x: GLfloat, y: GLfloat, z: GLfloat){. stdcall, importc, ogl.} @@ -7724,11 +7732,11 @@ proc glMatrixTranslatefEXT*(mode: GLenum, x: GLfloat, y: GLfloat, z: GLfloat){. stdcall, importc, ogl.} proc glMatrixTranslatedEXT*(mode: GLenum, x: GLdouble, y: GLdouble, z: GLdouble){. stdcall, importc, ogl.} -proc glMatrixFrustumEXT*(mode: GLenum, left: GLdouble, right: GLdouble, - bottom: GLdouble, top: GLdouble, zNear: GLdouble, +proc glMatrixFrustumEXT*(mode: GLenum, left: GLdouble, right: GLdouble, + bottom: GLdouble, top: GLdouble, zNear: GLdouble, zFar: GLdouble){.stdcall, importc, ogl.} -proc glMatrixOrthoEXT*(mode: GLenum, left: GLdouble, right: GLdouble, - bottom: GLdouble, top: GLdouble, zNear: GLdouble, +proc glMatrixOrthoEXT*(mode: GLenum, left: GLdouble, right: GLdouble, + bottom: GLdouble, top: GLdouble, zNear: GLdouble, zFar: GLdouble){.stdcall, importc, ogl.} proc glMatrixPopEXT*(mode: GLenum){.stdcall, importc, ogl.} proc glMatrixPushEXT*(mode: GLenum){.stdcall, importc, ogl.} @@ -7736,167 +7744,167 @@ proc glMatrixLoadTransposefEXT*(mode: GLenum, m: PGLfloat){.stdcall, importc, og proc glMatrixLoadTransposedEXT*(mode: GLenum, m: PGLdouble){.stdcall, importc, ogl.} proc glMatrixMultTransposefEXT*(mode: GLenum, m: PGLfloat){.stdcall, importc, ogl.} proc glMatrixMultTransposedEXT*(mode: GLenum, m: PGLdouble){.stdcall, importc, ogl.} -proc glTextureParameterfEXT*(texture: GLuint, target: GLenum, pname: GLenum, +proc glTextureParameterfEXT*(texture: GLuint, target: GLenum, pname: GLenum, param: GLfloat){.stdcall, importc, ogl.} -proc glTextureParameterfvEXT*(texture: GLuint, target: GLenum, pname: GLenum, +proc glTextureParameterfvEXT*(texture: GLuint, target: GLenum, pname: GLenum, params: PGLfloat){.stdcall, importc, ogl.} -proc glTextureParameteriEXT*(texture: GLuint, target: GLenum, pname: GLenum, +proc glTextureParameteriEXT*(texture: GLuint, target: GLenum, pname: GLenum, param: GLint){.stdcall, importc, ogl.} -proc glTextureParameterivEXT*(texture: GLuint, target: GLenum, pname: GLenum, +proc glTextureParameterivEXT*(texture: GLuint, target: GLenum, pname: GLenum, params: PGLint){.stdcall, importc, ogl.} -proc glTextureImage1DEXT*(texture: GLuint, target: GLenum, level: GLint, - internalformat: GLenum, width: GLsizei, border: GLint, +proc glTextureImage1DEXT*(texture: GLuint, target: GLenum, level: GLint, + internalformat: GLenum, width: GLsizei, border: GLint, format: GLenum, typ: GLenum, pixels: PGLvoid){.stdcall, importc, ogl.} -proc glTextureImage2DEXT*(texture: GLuint, target: GLenum, level: GLint, - internalformat: GLenum, width: GLsizei, - height: GLsizei, border: GLint, format: GLenum, +proc glTextureImage2DEXT*(texture: GLuint, target: GLenum, level: GLint, + internalformat: GLenum, width: GLsizei, + height: GLsizei, border: GLint, format: GLenum, typ: GLenum, pixels: PGLvoid){.stdcall, importc, ogl.} -proc glTextureSubImage1DEXT*(texture: GLuint, target: GLenum, level: GLint, - xoffset: GLint, width: GLsizei, format: GLenum, +proc glTextureSubImage1DEXT*(texture: GLuint, target: GLenum, level: GLint, + xoffset: GLint, width: GLsizei, format: GLenum, typ: GLenum, pixels: PGLvoid){.stdcall, importc, ogl.} -proc glTextureSubImage2DEXT*(texture: GLuint, target: GLenum, level: GLint, - xoffset: GLint, yoffset: GLint, width: GLsizei, - height: GLsizei, format: GLenum, typ: GLenum, +proc glTextureSubImage2DEXT*(texture: GLuint, target: GLenum, level: GLint, + xoffset: GLint, yoffset: GLint, width: GLsizei, + height: GLsizei, format: GLenum, typ: GLenum, pixels: PGLvoid){.stdcall, importc, ogl.} -proc glCopyTextureImage1DEXT*(texture: GLuint, target: GLenum, level: GLint, - internalformat: GLenum, x: GLint, y: GLint, +proc glCopyTextureImage1DEXT*(texture: GLuint, target: GLenum, level: GLint, + internalformat: GLenum, x: GLint, y: GLint, width: GLsizei, border: GLint){.stdcall, importc, ogl.} -proc glCopyTextureImage2DEXT*(texture: GLuint, target: GLenum, level: GLint, - internalformat: GLenum, x: GLint, y: GLint, +proc glCopyTextureImage2DEXT*(texture: GLuint, target: GLenum, level: GLint, + internalformat: GLenum, x: GLint, y: GLint, width: GLsizei, height: GLsizei, border: GLint){. stdcall, importc, ogl.} -proc glCopyTextureSubImage1DEXT*(texture: GLuint, target: GLenum, level: GLint, - xoffset: GLint, x: GLint, y: GLint, +proc glCopyTextureSubImage1DEXT*(texture: GLuint, target: GLenum, level: GLint, + xoffset: GLint, x: GLint, y: GLint, width: GLsizei){.stdcall, importc, ogl.} -proc glCopyTextureSubImage2DEXT*(texture: GLuint, target: GLenum, level: GLint, - xoffset: GLint, yoffset: GLint, x: GLint, +proc glCopyTextureSubImage2DEXT*(texture: GLuint, target: GLenum, level: GLint, + xoffset: GLint, yoffset: GLint, x: GLint, y: GLint, width: GLsizei, height: GLsizei){. stdcall, importc, ogl.} -proc glGetTextureImageEXT*(texture: GLuint, target: GLenum, level: GLint, +proc glGetTextureImageEXT*(texture: GLuint, target: GLenum, level: GLint, format: GLenum, typ: GLenum, pixels: PGLvoid){. stdcall, importc, ogl.} -proc glGetTextureParameterfvEXT*(texture: GLuint, target: GLenum, pname: GLenum, +proc glGetTextureParameterfvEXT*(texture: GLuint, target: GLenum, pname: GLenum, params: PGLfloat){.stdcall, importc, ogl.} -proc glGetTextureParameterivEXT*(texture: GLuint, target: GLenum, pname: GLenum, +proc glGetTextureParameterivEXT*(texture: GLuint, target: GLenum, pname: GLenum, params: PGLint){.stdcall, importc, ogl.} -proc glGetTextureLevelParameterfvEXT*(texture: GLuint, target: GLenum, - level: GLint, pname: GLenum, +proc glGetTextureLevelParameterfvEXT*(texture: GLuint, target: GLenum, + level: GLint, pname: GLenum, params: PGLfloat){.stdcall, importc, ogl.} -proc glGetTextureLevelParameterivEXT*(texture: GLuint, target: GLenum, +proc glGetTextureLevelParameterivEXT*(texture: GLuint, target: GLenum, level: GLint, pname: GLenum, params: GLint){. stdcall, importc, ogl.} -proc glTextureImage3DEXT*(texture: GLuint, target: GLenum, level: GLint, - internalformat: GLenum, width: GLsizei, - height: GLsizei, depth: GLsizei, border: GLint, +proc glTextureImage3DEXT*(texture: GLuint, target: GLenum, level: GLint, + internalformat: GLenum, width: GLsizei, + height: GLsizei, depth: GLsizei, border: GLint, format: GLenum, typ: GLenum, pixels: PGLvoid){.stdcall, importc, ogl.} -proc glTextureSubImage3DEXT*(texture: GLuint, target: GLenum, level: GLint, - xoffset: GLint, yoffset: GLint, zoffset: GLint, - width: GLsizei, height: GLsizei, depth: GLsizei, +proc glTextureSubImage3DEXT*(texture: GLuint, target: GLenum, level: GLint, + xoffset: GLint, yoffset: GLint, zoffset: GLint, + width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, typ: GLenum, pixels: PGLvoid){. stdcall, importc, ogl.} -proc glCopyTextureSubImage3DEXT*(texture: GLuint, target: GLenum, level: GLint, - xoffset: GLint, yoffset: GLint, zoffset: GLint, - x: GLint, y: GLint, width: GLsizei, +proc glCopyTextureSubImage3DEXT*(texture: GLuint, target: GLenum, level: GLint, + xoffset: GLint, yoffset: GLint, zoffset: GLint, + x: GLint, y: GLint, width: GLsizei, height: GLsizei){.stdcall, importc, ogl.} -proc glMultiTexParameterfEXT*(texunit: GLenum, target: GLenum, pname: GLenum, +proc glMultiTexParameterfEXT*(texunit: GLenum, target: GLenum, pname: GLenum, param: GLfloat){.stdcall, importc, ogl.} -proc glMultiTexParameterfvEXT*(texunit: GLenum, target: GLenum, pname: GLenum, +proc glMultiTexParameterfvEXT*(texunit: GLenum, target: GLenum, pname: GLenum, params: PGLfloat){.stdcall, importc, ogl.} -proc glMultiTexParameteriEXT*(texunit: GLenum, target: GLenum, pname: GLenum, +proc glMultiTexParameteriEXT*(texunit: GLenum, target: GLenum, pname: GLenum, param: GLint){.stdcall, importc, ogl.} -proc glMultiTexParameterivEXT*(texunit: GLenum, target: GLenum, pname: GLenum, +proc glMultiTexParameterivEXT*(texunit: GLenum, target: GLenum, pname: GLenum, params: PGLint){.stdcall, importc, ogl.} -proc glMultiTexImage1DEXT*(texunit: GLenum, target: GLenum, level: GLint, - internalformat: GLenum, width: GLsizei, - border: GLint, format: GLenum, typ: GLenum, +proc glMultiTexImage1DEXT*(texunit: GLenum, target: GLenum, level: GLint, + internalformat: GLenum, width: GLsizei, + border: GLint, format: GLenum, typ: GLenum, pixels: PGLvoid){.stdcall, importc, ogl.} -proc glMultiTexImage2DEXT*(texunit: GLenum, target: GLenum, level: GLint, - internalformat: GLenum, width: GLsizei, - height: GLsizei, border: GLint, format: GLenum, +proc glMultiTexImage2DEXT*(texunit: GLenum, target: GLenum, level: GLint, + internalformat: GLenum, width: GLsizei, + height: GLsizei, border: GLint, format: GLenum, typ: GLenum, pixels: PGLvoid){.stdcall, importc, ogl.} -proc glMultiTexSubImage1DEXT*(texunit: GLenum, target: GLenum, level: GLint, - xoffset: GLint, width: GLsizei, format: GLenum, +proc glMultiTexSubImage1DEXT*(texunit: GLenum, target: GLenum, level: GLint, + xoffset: GLint, width: GLsizei, format: GLenum, typ: GLenum, pixels: PGLvoid){.stdcall, importc, ogl.} -proc glMultiTexSubImage2DEXT*(texunit: GLenum, target: GLenum, level: GLint, - xoffset: GLint, yoffset: GLint, width: GLsizei, - height: GLsizei, format: GLenum, typ: GLenum, +proc glMultiTexSubImage2DEXT*(texunit: GLenum, target: GLenum, level: GLint, + xoffset: GLint, yoffset: GLint, width: GLsizei, + height: GLsizei, format: GLenum, typ: GLenum, pixels: PGLvoid){.stdcall, importc, ogl.} -proc glCopyMultiTexImage1DEXT*(texunit: GLenum, target: GLenum, level: GLint, - internalformat: GLenum, x: GLint, y: GLint, +proc glCopyMultiTexImage1DEXT*(texunit: GLenum, target: GLenum, level: GLint, + internalformat: GLenum, x: GLint, y: GLint, width: GLsizei, border: GLint){.stdcall, importc, ogl.} -proc glCopyMultiTexImage2DEXT*(texunit: GLenum, target: GLenum, level: GLint, - internalformat: GLenum, x: GLint, y: GLint, +proc glCopyMultiTexImage2DEXT*(texunit: GLenum, target: GLenum, level: GLint, + internalformat: GLenum, x: GLint, y: GLint, width: GLsizei, height: GLsizei, border: GLint){. stdcall, importc, ogl.} -proc glCopyMultiTexSubImage1DEXT*(texunit: GLenum, target: GLenum, level: GLint, - xoffset: GLint, x: GLint, y: GLint, +proc glCopyMultiTexSubImage1DEXT*(texunit: GLenum, target: GLenum, level: GLint, + xoffset: GLint, x: GLint, y: GLint, width: GLsizei){.stdcall, importc, ogl.} -proc glCopyMultiTexSubImage2DEXT*(texunit: GLenum, target: GLenum, level: GLint, - xoffset: GLint, yoffset: GLint, x: GLint, +proc glCopyMultiTexSubImage2DEXT*(texunit: GLenum, target: GLenum, level: GLint, + xoffset: GLint, yoffset: GLint, x: GLint, y: GLint, width: GLsizei, height: GLsizei){. stdcall, importc, ogl.} -proc glGetMultiTexImageEXT*(texunit: GLenum, target: GLenum, level: GLint, +proc glGetMultiTexImageEXT*(texunit: GLenum, target: GLenum, level: GLint, format: GLenum, typ: GLenum, pixels: PGLvoid){. stdcall, importc, ogl.} -proc glGetMultiTexParameterfvEXT*(texunit: GLenum, target: GLenum, +proc glGetMultiTexParameterfvEXT*(texunit: GLenum, target: GLenum, pname: GLenum, params: PGLfloat){.stdcall, importc, ogl.} -proc glGetMultiTexParameterivEXT*(texunit: GLenum, target: GLenum, +proc glGetMultiTexParameterivEXT*(texunit: GLenum, target: GLenum, pname: GLenum, params: PGLint){.stdcall, importc, ogl.} -proc glGetMultiTexLevelParameterfvEXT*(texunit: GLenum, target: GLenum, - level: GLint, pname: GLenum, +proc glGetMultiTexLevelParameterfvEXT*(texunit: GLenum, target: GLenum, + level: GLint, pname: GLenum, params: PGLfloat){.stdcall, importc, ogl.} -proc glGetMultiTexLevelParameterivEXT*(texunit: GLenum, target: GLenum, - level: GLint, pname: GLenum, +proc glGetMultiTexLevelParameterivEXT*(texunit: GLenum, target: GLenum, + level: GLint, pname: GLenum, params: PGLint){.stdcall, importc, ogl.} -proc glMultiTexImage3DEXT*(texunit: GLenum, target: GLenum, level: GLint, - internalformat: GLenum, width: GLsizei, - height: GLsizei, depth: GLsizei, border: GLint, +proc glMultiTexImage3DEXT*(texunit: GLenum, target: GLenum, level: GLint, + internalformat: GLenum, width: GLsizei, + height: GLsizei, depth: GLsizei, border: GLint, format: GLenum, typ: GLenum, pixels: PGLvoid){. stdcall, importc, ogl.} -proc glMultiTexSubImage3DEXT*(texunit: GLenum, target: GLenum, level: GLint, - xoffset: GLint, yoffset: GLint, zoffset: GLint, - width: GLsizei, height: GLsizei, depth: GLsizei, +proc glMultiTexSubImage3DEXT*(texunit: GLenum, target: GLenum, level: GLint, + xoffset: GLint, yoffset: GLint, zoffset: GLint, + width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, typ: GLenum, pixels: PGLvoid){. stdcall, importc, ogl.} -proc glCopyMultiTexSubImage3DEXT*(texunit: GLenum, target: GLenum, level: GLint, - xoffset: GLint, yoffset: GLint, - zoffset: GLint, x: GLint, y: GLint, +proc glCopyMultiTexSubImage3DEXT*(texunit: GLenum, target: GLenum, level: GLint, + xoffset: GLint, yoffset: GLint, + zoffset: GLint, x: GLint, y: GLint, width: GLsizei, height: GLsizei){.stdcall, importc, ogl.} proc glBindMultiTextureEXT*(texunit: GLenum, target: GLenum, texture: GLuint){. stdcall, importc, ogl.} proc glEnableClientStateIndexedEXT*(arr: GLenum, index: GLuint){.stdcall, importc, ogl.} proc glDisableClientStateIndexedEXT*(arr: GLenum, index: GLuint){.stdcall, importc, ogl.} -proc glMultiTexCoordPointerEXT*(texunit: GLenum, size: GLint, typ: GLenum, +proc glMultiTexCoordPointerEXT*(texunit: GLenum, size: GLint, typ: GLenum, stride: GLsizei, pointer: PGLvoid){.stdcall, importc, ogl.} -proc glMultiTexEnvfEXT*(texunit: GLenum, target: GLenum, pname: GLenum, +proc glMultiTexEnvfEXT*(texunit: GLenum, target: GLenum, pname: GLenum, param: GLfloat){.stdcall, importc, ogl.} -proc glMultiTexEnvfvEXT*(texunit: GLenum, target: GLenum, pname: GLenum, +proc glMultiTexEnvfvEXT*(texunit: GLenum, target: GLenum, pname: GLenum, params: PGLfloat){.stdcall, importc, ogl.} -proc glMultiTexEnviEXT*(texunit: GLenum, target: GLenum, pname: GLenum, +proc glMultiTexEnviEXT*(texunit: GLenum, target: GLenum, pname: GLenum, param: GLint){.stdcall, importc, ogl.} -proc glMultiTexEnvivEXT*(texunit: GLenum, target: GLenum, pname: GLenum, +proc glMultiTexEnvivEXT*(texunit: GLenum, target: GLenum, pname: GLenum, params: PGLint){.stdcall, importc, ogl.} -proc glMultiTexGendEXT*(texunit: GLenum, target: GLenum, pname: GLenum, +proc glMultiTexGendEXT*(texunit: GLenum, target: GLenum, pname: GLenum, param: GLdouble){.stdcall, importc, ogl.} -proc glMultiTexGendvEXT*(texunit: GLenum, target: GLenum, pname: GLenum, +proc glMultiTexGendvEXT*(texunit: GLenum, target: GLenum, pname: GLenum, params: PGLdouble){.stdcall, importc, ogl.} -proc glMultiTexGenfEXT*(texunit: GLenum, target: GLenum, pname: GLenum, +proc glMultiTexGenfEXT*(texunit: GLenum, target: GLenum, pname: GLenum, param: GLfloat){.stdcall, importc, ogl.} -proc glMultiTexGenfvEXT*(texunit: GLenum, target: GLenum, pname: GLenum, +proc glMultiTexGenfvEXT*(texunit: GLenum, target: GLenum, pname: GLenum, params: PGLfloat){.stdcall, importc, ogl.} -proc glMultiTexGeniEXT*(texunit: GLenum, target: GLenum, pname: GLenum, +proc glMultiTexGeniEXT*(texunit: GLenum, target: GLenum, pname: GLenum, param: GLint){.stdcall, importc, ogl.} -proc glMultiTexGenivEXT*(texunit: GLenum, target: GLenum, pname: GLenum, +proc glMultiTexGenivEXT*(texunit: GLenum, target: GLenum, pname: GLenum, params: PGLint){.stdcall, importc, ogl.} -proc glGetMultiTexEnvfvEXT*(texunit: GLenum, target: GLenum, pname: GLenum, +proc glGetMultiTexEnvfvEXT*(texunit: GLenum, target: GLenum, pname: GLenum, params: PGLfloat){.stdcall, importc, ogl.} -proc glGetMultiTexEnvivEXT*(texunit: GLenum, target: GLenum, pname: GLenum, +proc glGetMultiTexEnvivEXT*(texunit: GLenum, target: GLenum, pname: GLenum, params: PGLint){.stdcall, importc, ogl.} -proc glGetMultiTexGendvEXT*(texunit: GLenum, coord: GLenum, pname: GLenum, +proc glGetMultiTexGendvEXT*(texunit: GLenum, coord: GLenum, pname: GLenum, params: PGLdouble){.stdcall, importc, ogl.} -proc glGetMultiTexGenfvEXT*(texunit: GLenum, coord: GLenum, pname: GLenum, +proc glGetMultiTexGenfvEXT*(texunit: GLenum, coord: GLenum, pname: GLenum, params: PGLfloat){.stdcall, importc, ogl.} -proc glGetMultiTexGenivEXT*(texunit: GLenum, coord: GLenum, pname: GLenum, +proc glGetMultiTexGenivEXT*(texunit: GLenum, coord: GLenum, pname: GLenum, params: PGLint){.stdcall, importc, ogl.} proc glGetFloatIndexedvEXT*(target: GLenum, index: GLuint, data: PGLfloat){. stdcall, importc, ogl.} @@ -7904,243 +7912,243 @@ proc glGetDoubleIndexedvEXT*(target: GLenum, index: GLuint, data: PGLdouble){. stdcall, importc, ogl.} proc glGetPointerIndexedvEXT*(target: GLenum, index: GLuint, data: PPGLvoid){. stdcall, importc, ogl.} -proc glCompressedTextureImage3DEXT*(texture: GLuint, target: GLenum, - level: GLint, internalformat: GLenum, - width: GLsizei, height: GLsizei, - depth: GLsizei, border: GLint, +proc glCompressedTextureImage3DEXT*(texture: GLuint, target: GLenum, + level: GLint, internalformat: GLenum, + width: GLsizei, height: GLsizei, + depth: GLsizei, border: GLint, imageSize: GLsizei, bits: PGLvoid){.stdcall, importc, ogl.} -proc glCompressedTextureImage2DEXT*(texture: GLuint, target: GLenum, - level: GLint, internalformat: GLenum, - width: GLsizei, height: GLsizei, - border: GLint, imageSize: GLsizei, +proc glCompressedTextureImage2DEXT*(texture: GLuint, target: GLenum, + level: GLint, internalformat: GLenum, + width: GLsizei, height: GLsizei, + border: GLint, imageSize: GLsizei, bits: PGLvoid){.stdcall, importc, ogl.} -proc glCompressedTextureImage1DEXT*(texture: GLuint, target: GLenum, - level: GLint, internalformat: GLenum, - width: GLsizei, border: GLint, +proc glCompressedTextureImage1DEXT*(texture: GLuint, target: GLenum, + level: GLint, internalformat: GLenum, + width: GLsizei, border: GLint, imageSize: GLsizei, bits: PGLvoid){.stdcall, importc, ogl.} -proc glCompressedTextureSubImage3DEXT*(texture: GLuint, target: GLenum, - level: GLint, xoffset: GLint, - yoffset: GLint, zoffset: GLint, - width: GLsizei, height: GLsizei, - depth: GLsizei, format: GLenum, +proc glCompressedTextureSubImage3DEXT*(texture: GLuint, target: GLenum, + level: GLint, xoffset: GLint, + yoffset: GLint, zoffset: GLint, + width: GLsizei, height: GLsizei, + depth: GLsizei, format: GLenum, imageSize: GLsizei, bits: PGLvoid){. stdcall, importc, ogl.} -proc glCompressedTextureSubImage2DEXT*(texture: GLuint, target: GLenum, - level: GLint, xoffset: GLint, - yoffset: GLint, width: GLsizei, - height: GLsizei, format: GLenum, +proc glCompressedTextureSubImage2DEXT*(texture: GLuint, target: GLenum, + level: GLint, xoffset: GLint, + yoffset: GLint, width: GLsizei, + height: GLsizei, format: GLenum, imageSize: GLsizei, bits: PGLvoid){. stdcall, importc, ogl.} -proc glCompressedTextureSubImage1DEXT*(texture: GLuint, target: GLenum, - level: GLint, xoffset: GLint, - width: GLsizei, format: GLenum, +proc glCompressedTextureSubImage1DEXT*(texture: GLuint, target: GLenum, + level: GLint, xoffset: GLint, + width: GLsizei, format: GLenum, imageSize: GLsizei, bits: PGLvoid){. stdcall, importc, ogl.} -proc glGetCompressedTextureImageEXT*(texture: GLuint, target: GLenum, +proc glGetCompressedTextureImageEXT*(texture: GLuint, target: GLenum, lod: GLint, img: PGLvoid){.stdcall, importc, ogl.} -proc glCompressedMultiTexImage3DEXT*(texunit: GLenum, target: GLenum, - level: GLint, internalformat: GLenum, - width: GLsizei, height: GLsizei, - depth: GLsizei, border: GLint, +proc glCompressedMultiTexImage3DEXT*(texunit: GLenum, target: GLenum, + level: GLint, internalformat: GLenum, + width: GLsizei, height: GLsizei, + depth: GLsizei, border: GLint, imageSize: GLsizei, bits: PGLvoid){.stdcall, importc, ogl.} -proc glCompressedMultiTexImage2DEXT*(texunit: GLenum, target: GLenum, - level: GLint, internalformat: GLenum, - width: GLsizei, height: GLsizei, - border: GLint, imageSize: GLsizei, +proc glCompressedMultiTexImage2DEXT*(texunit: GLenum, target: GLenum, + level: GLint, internalformat: GLenum, + width: GLsizei, height: GLsizei, + border: GLint, imageSize: GLsizei, bits: PGLvoid){.stdcall, importc, ogl.} -proc glCompressedMultiTexImage1DEXT*(texunit: GLenum, target: GLenum, - level: GLint, internalformat: GLenum, - width: GLsizei, border: GLint, +proc glCompressedMultiTexImage1DEXT*(texunit: GLenum, target: GLenum, + level: GLint, internalformat: GLenum, + width: GLsizei, border: GLint, imageSize: GLsizei, bits: PGLvoid){.stdcall, importc, ogl.} -proc glCompressedMultiTexSubImage3DEXT*(texunit: GLenum, target: GLenum, - level: GLint, xoffset: GLint, - yoffset: GLint, zoffset: GLint, - width: GLsizei, height: GLsizei, - depth: GLsizei, format: GLenum, +proc glCompressedMultiTexSubImage3DEXT*(texunit: GLenum, target: GLenum, + level: GLint, xoffset: GLint, + yoffset: GLint, zoffset: GLint, + width: GLsizei, height: GLsizei, + depth: GLsizei, format: GLenum, imageSize: GLsizei, bits: PGLvoid){. stdcall, importc, ogl.} -proc glCompressedMultiTexSubImage2DEXT*(texunit: GLenum, target: GLenum, - level: GLint, xoffset: GLint, - yoffset: GLint, width: GLsizei, - height: GLsizei, format: GLenum, +proc glCompressedMultiTexSubImage2DEXT*(texunit: GLenum, target: GLenum, + level: GLint, xoffset: GLint, + yoffset: GLint, width: GLsizei, + height: GLsizei, format: GLenum, imageSize: GLsizei, bits: PGLvoid){. stdcall, importc, ogl.} -proc glCompressedMultiTexSubImage1DEXT*(texunit: GLenum, target: GLenum, - level: GLint, xoffset: GLint, - width: GLsizei, format: GLenum, +proc glCompressedMultiTexSubImage1DEXT*(texunit: GLenum, target: GLenum, + level: GLint, xoffset: GLint, + width: GLsizei, format: GLenum, imageSize: GLsizei, bits: PGLvoid){. stdcall, importc, ogl.} -proc glGetCompressedMultiTexImageEXT*(texunit: GLenum, target: GLenum, +proc glGetCompressedMultiTexImageEXT*(texunit: GLenum, target: GLenum, lod: GLint, img: PGLvoid){.stdcall, importc, ogl.} -proc glNamedProgramStringEXT*(prog: GLuint, target: GLenum, format: GLenum, +proc glNamedProgramStringEXT*(prog: GLuint, target: GLenum, format: GLenum, length: GLsizei, string: PGLvoid){.stdcall, importc, ogl.} -proc glNamedProgramLocalParameter4dEXT*(prog: GLuint, target: GLenum, - index: GLuint, x: GLdouble, y: GLdouble, +proc glNamedProgramLocalParameter4dEXT*(prog: GLuint, target: GLenum, + index: GLuint, x: GLdouble, y: GLdouble, z: GLdouble, w: GLdouble){.stdcall, importc, ogl.} -proc glNamedProgramLocalParameter4dvEXT*(prog: GLuint, target: GLenum, +proc glNamedProgramLocalParameter4dvEXT*(prog: GLuint, target: GLenum, index: GLuint, params: PGLdouble){.stdcall, importc, ogl.} -proc glNamedProgramLocalParameter4fEXT*(prog: GLuint, target: GLenum, - index: GLuint, x: GLfloat, y: GLfloat, +proc glNamedProgramLocalParameter4fEXT*(prog: GLuint, target: GLenum, + index: GLuint, x: GLfloat, y: GLfloat, z: GLfloat, w: GLfloat){.stdcall, importc, ogl.} -proc glNamedProgramLocalParameter4fvEXT*(prog: GLuint, target: GLenum, +proc glNamedProgramLocalParameter4fvEXT*(prog: GLuint, target: GLenum, index: GLuint, params: PGLfloat){.stdcall, importc, ogl.} -proc glGetNamedProgramLocalParameterdvEXT*(prog: GLuint, target: GLenum, +proc glGetNamedProgramLocalParameterdvEXT*(prog: GLuint, target: GLenum, index: GLuint, params: PGLdouble){.stdcall, importc, ogl.} -proc glGetNamedProgramLocalParameterfvEXT*(prog: GLuint, target: GLenum, +proc glGetNamedProgramLocalParameterfvEXT*(prog: GLuint, target: GLenum, index: GLuint, params: PGLfloat){.stdcall, importc, ogl.} -proc glGetNamedProgramivEXT*(prog: GLuint, target: GLenum, pname: GLenum, +proc glGetNamedProgramivEXT*(prog: GLuint, target: GLenum, pname: GLenum, params: PGLint){.stdcall, importc, ogl.} -proc glGetNamedProgramStringEXT*(prog: GLuint, target: GLenum, pname: GLenum, +proc glGetNamedProgramStringEXT*(prog: GLuint, target: GLenum, pname: GLenum, string: PGLvoid){.stdcall, importc, ogl.} -proc glNamedProgramLocalParameters4fvEXT*(prog: GLuint, target: GLenum, +proc glNamedProgramLocalParameters4fvEXT*(prog: GLuint, target: GLenum, index: GLuint, count: GLsizei, params: PGLfloat){.stdcall, importc, ogl.} -proc glNamedProgramLocalParameterI4iEXT*(prog: GLuint, target: GLenum, +proc glNamedProgramLocalParameterI4iEXT*(prog: GLuint, target: GLenum, index: GLuint, x: GLint, y: GLint, z: GLint, w: GLint){.stdcall, importc, ogl.} -proc glNamedProgramLocalParameterI4ivEXT*(prog: GLuint, target: GLenum, +proc glNamedProgramLocalParameterI4ivEXT*(prog: GLuint, target: GLenum, index: GLuint, params: PGLint){.stdcall, importc, ogl.} -proc glNamedProgramLocalParametersI4ivEXT*(prog: GLuint, target: GLenum, +proc glNamedProgramLocalParametersI4ivEXT*(prog: GLuint, target: GLenum, index: GLuint, count: GLsizei, params: PGLint){.stdcall, importc, ogl.} -proc glNamedProgramLocalParameterI4uiEXT*(prog: GLuint, target: GLenum, +proc glNamedProgramLocalParameterI4uiEXT*(prog: GLuint, target: GLenum, index: GLuint, x: GLuint, y: GLuint, z: GLuint, w: GLuint){.stdcall, importc, ogl.} -proc glNamedProgramLocalParameterI4uivEXT*(prog: GLuint, target: GLenum, +proc glNamedProgramLocalParameterI4uivEXT*(prog: GLuint, target: GLenum, index: GLuint, params: PGLuint){.stdcall, importc, ogl.} -proc glNamedProgramLocalParametersI4uivEXT*(prog: GLuint, target: GLenum, +proc glNamedProgramLocalParametersI4uivEXT*(prog: GLuint, target: GLenum, index: GLuint, count: GLsizei, params: PGLuint){.stdcall, importc, ogl.} -proc glGetNamedProgramLocalParameterIivEXT*(prog: GLuint, target: GLenum, +proc glGetNamedProgramLocalParameterIivEXT*(prog: GLuint, target: GLenum, index: GLuint, params: PGLint){.stdcall, importc, ogl.} -proc glGetNamedProgramLocalParameterIuivEXT*(prog: GLuint, target: GLenum, +proc glGetNamedProgramLocalParameterIuivEXT*(prog: GLuint, target: GLenum, index: GLuint, params: PGLuint){.stdcall, importc, ogl.} -proc glTextureParameterIivEXT*(texture: GLuint, target: GLenum, pname: GLenum, +proc glTextureParameterIivEXT*(texture: GLuint, target: GLenum, pname: GLenum, params: PGLint){.stdcall, importc, ogl.} -proc glTextureParameterIuivEXT*(texture: GLuint, target: GLenum, pname: GLenum, +proc glTextureParameterIuivEXT*(texture: GLuint, target: GLenum, pname: GLenum, params: PGLuint){.stdcall, importc, ogl.} -proc glGetTextureParameterIivEXT*(texture: GLuint, target: GLenum, +proc glGetTextureParameterIivEXT*(texture: GLuint, target: GLenum, pname: GLenum, params: PGLint){.stdcall, importc, ogl.} -proc glGetTextureParameterIuivEXT*(texture: GLuint, target: GLenum, +proc glGetTextureParameterIuivEXT*(texture: GLuint, target: GLenum, pname: GLenum, params: PGLuint){.stdcall, importc, ogl.} -proc glMultiTexParameterIivEXT*(texture: GLuint, target: GLenum, pname: GLenum, +proc glMultiTexParameterIivEXT*(texture: GLuint, target: GLenum, pname: GLenum, params: PGLint){.stdcall, importc, ogl.} -proc glMultiTexParameterIuivEXT*(texture: GLuint, target: GLenum, pname: GLenum, +proc glMultiTexParameterIuivEXT*(texture: GLuint, target: GLenum, pname: GLenum, params: PGLuint){.stdcall, importc, ogl.} -proc glGetMultiTexParameterIivEXT*(texture: GLuint, target: GLenum, +proc glGetMultiTexParameterIivEXT*(texture: GLuint, target: GLenum, pname: GLenum, params: PGLint){.stdcall, importc, ogl.} -proc glGetMultiTexParameterIuivEXT*(texture: GLuint, target: GLenum, +proc glGetMultiTexParameterIuivEXT*(texture: GLuint, target: GLenum, pname: GLenum, params: PGLuint){.stdcall, importc, ogl.} proc glProgramUniform1fEXT*(prog: GLuint, location: GLint, v0: GLfloat){.stdcall, importc, ogl.} -proc glProgramUniform2fEXT*(prog: GLuint, location: GLint, v0: GLfloat, +proc glProgramUniform2fEXT*(prog: GLuint, location: GLint, v0: GLfloat, v1: GLfloat){.stdcall, importc, ogl.} -proc glProgramUniform3fEXT*(prog: GLuint, location: GLint, v0: GLfloat, +proc glProgramUniform3fEXT*(prog: GLuint, location: GLint, v0: GLfloat, v1: GLfloat, v2: GLfloat){.stdcall, importc, ogl.} -proc glProgramUniform4fEXT*(prog: GLuint, location: GLint, v0: GLfloat, +proc glProgramUniform4fEXT*(prog: GLuint, location: GLint, v0: GLfloat, v1: GLfloat, v2: GLfloat, v3: GLfloat){.stdcall, importc, ogl.} proc glProgramUniform1iEXT*(prog: GLuint, location: GLint, v0: GLint){.stdcall, importc, ogl.} proc glProgramUniform2iEXT*(prog: GLuint, location: GLint, v0: GLint, v1: GLint){. stdcall, importc, ogl.} -proc glProgramUniform3iEXT*(prog: GLuint, location: GLint, v0: GLint, v1: GLint, +proc glProgramUniform3iEXT*(prog: GLuint, location: GLint, v0: GLint, v1: GLint, v2: GLint){.stdcall, importc, ogl.} -proc glProgramUniform4iEXT*(prog: GLuint, location: GLint, v0: GLint, v1: GLint, +proc glProgramUniform4iEXT*(prog: GLuint, location: GLint, v0: GLint, v1: GLint, v2: GLint, v3: GLint){.stdcall, importc, ogl.} -proc glProgramUniform1fvEXT*(prog: GLuint, location: GLint, count: GLsizei, +proc glProgramUniform1fvEXT*(prog: GLuint, location: GLint, count: GLsizei, value: PGLfloat){.stdcall, importc, ogl.} -proc glProgramUniform2fvEXT*(prog: GLuint, location: GLint, count: GLsizei, +proc glProgramUniform2fvEXT*(prog: GLuint, location: GLint, count: GLsizei, value: PGLfloat){.stdcall, importc, ogl.} -proc glProgramUniform3fvEXT*(prog: GLuint, location: GLint, count: GLsizei, +proc glProgramUniform3fvEXT*(prog: GLuint, location: GLint, count: GLsizei, value: PGLfloat){.stdcall, importc, ogl.} -proc glProgramUniform4fvEXT*(prog: GLuint, location: GLint, count: GLsizei, +proc glProgramUniform4fvEXT*(prog: GLuint, location: GLint, count: GLsizei, value: PGLfloat){.stdcall, importc, ogl.} -proc glProgramUniform1ivEXT*(prog: GLuint, location: GLint, count: GLsizei, +proc glProgramUniform1ivEXT*(prog: GLuint, location: GLint, count: GLsizei, value: PGLint){.stdcall, importc, ogl.} -proc glProgramUniform2ivEXT*(prog: GLuint, location: GLint, count: GLsizei, +proc glProgramUniform2ivEXT*(prog: GLuint, location: GLint, count: GLsizei, value: PGLint){.stdcall, importc, ogl.} -proc glProgramUniform3ivEXT*(prog: GLuint, location: GLint, count: GLsizei, +proc glProgramUniform3ivEXT*(prog: GLuint, location: GLint, count: GLsizei, value: PGLint){.stdcall, importc, ogl.} -proc glProgramUniform4ivEXT*(prog: GLuint, location: GLint, count: GLsizei, +proc glProgramUniform4ivEXT*(prog: GLuint, location: GLint, count: GLsizei, value: PGLint){.stdcall, importc, ogl.} -proc glProgramUniformMatrix2fvEXT*(prog: GLuint, location: GLint, - count: GLsizei, transpose: GLboolean, +proc glProgramUniformMatrix2fvEXT*(prog: GLuint, location: GLint, + count: GLsizei, transpose: GLboolean, value: PGLfloat){.stdcall, importc, ogl.} -proc glProgramUniformMatrix3fvEXT*(prog: GLuint, location: GLint, - count: GLsizei, transpose: GLboolean, +proc glProgramUniformMatrix3fvEXT*(prog: GLuint, location: GLint, + count: GLsizei, transpose: GLboolean, value: PGLfloat){.stdcall, importc, ogl.} -proc glProgramUniformMatrix4fvEXT*(prog: GLuint, location: GLint, - count: GLsizei, transpose: GLboolean, +proc glProgramUniformMatrix4fvEXT*(prog: GLuint, location: GLint, + count: GLsizei, transpose: GLboolean, value: PGLfloat){.stdcall, importc, ogl.} -proc glProgramUniformMatrix2x3fvEXT*(prog: GLuint, location: GLint, - count: GLsizei, transpose: GLboolean, +proc glProgramUniformMatrix2x3fvEXT*(prog: GLuint, location: GLint, + count: GLsizei, transpose: GLboolean, value: PGLfloat){.stdcall, importc, ogl.} -proc glProgramUniformMatrix3x2fvEXT*(prog: GLuint, location: GLint, - count: GLsizei, transpose: GLboolean, +proc glProgramUniformMatrix3x2fvEXT*(prog: GLuint, location: GLint, + count: GLsizei, transpose: GLboolean, value: PGLfloat){.stdcall, importc, ogl.} -proc glProgramUniformMatrix2x4fvEXT*(prog: GLuint, location: GLint, - count: GLsizei, transpose: GLboolean, +proc glProgramUniformMatrix2x4fvEXT*(prog: GLuint, location: GLint, + count: GLsizei, transpose: GLboolean, value: PGLfloat){.stdcall, importc, ogl.} -proc glProgramUniformMatrix4x2fvEXT*(prog: GLuint, location: GLint, - count: GLsizei, transpose: GLboolean, +proc glProgramUniformMatrix4x2fvEXT*(prog: GLuint, location: GLint, + count: GLsizei, transpose: GLboolean, value: PGLfloat){.stdcall, importc, ogl.} -proc glProgramUniformMatrix3x4fvEXT*(prog: GLuint, location: GLint, - count: GLsizei, transpose: GLboolean, +proc glProgramUniformMatrix3x4fvEXT*(prog: GLuint, location: GLint, + count: GLsizei, transpose: GLboolean, value: PGLfloat){.stdcall, importc, ogl.} -proc glProgramUniformMatrix4x3fvEXT*(prog: GLuint, location: GLint, - count: GLsizei, transpose: GLboolean, +proc glProgramUniformMatrix4x3fvEXT*(prog: GLuint, location: GLint, + count: GLsizei, transpose: GLboolean, value: PGLfloat){.stdcall, importc, ogl.} proc glProgramUniform1uiEXT*(prog: GLuint, location: GLint, v0: GLuint){.stdcall, importc, ogl.} -proc glProgramUniform2uiEXT*(prog: GLuint, location: GLint, v0: GLuint, +proc glProgramUniform2uiEXT*(prog: GLuint, location: GLint, v0: GLuint, v1: GLuint){.stdcall, importc, ogl.} -proc glProgramUniform3uiEXT*(prog: GLuint, location: GLint, v0: GLuint, +proc glProgramUniform3uiEXT*(prog: GLuint, location: GLint, v0: GLuint, v1: GLuint, v2: GLuint){.stdcall, importc, ogl.} -proc glProgramUniform4uiEXT*(prog: GLuint, location: GLint, v0: GLuint, +proc glProgramUniform4uiEXT*(prog: GLuint, location: GLint, v0: GLuint, v1: GLuint, v2: GLuint, v3: GLuint){.stdcall, importc, ogl.} -proc glProgramUniform1uivEXT*(prog: GLuint, location: GLint, count: GLsizei, +proc glProgramUniform1uivEXT*(prog: GLuint, location: GLint, count: GLsizei, value: PGLuint){.stdcall, importc, ogl.} -proc glProgramUniform2uivEXT*(prog: GLuint, location: GLint, count: GLsizei, +proc glProgramUniform2uivEXT*(prog: GLuint, location: GLint, count: GLsizei, value: PGLuint){.stdcall, importc, ogl.} -proc glProgramUniform3uivEXT*(prog: GLuint, location: GLint, count: GLsizei, +proc glProgramUniform3uivEXT*(prog: GLuint, location: GLint, count: GLsizei, value: PGLuint){.stdcall, importc, ogl.} -proc glProgramUniform4uivEXT*(prog: GLuint, location: GLint, count: GLsizei, +proc glProgramUniform4uivEXT*(prog: GLuint, location: GLint, count: GLsizei, value: PGLuint){.stdcall, importc, ogl.} -proc glNamedBufferDataEXT*(buffer: GLuint, size: GLsizei, data: PGLvoid, +proc glNamedBufferDataEXT*(buffer: GLuint, size: GLsizei, data: PGLvoid, usage: GLenum){.stdcall, importc, ogl.} -proc glNamedBufferSubDataEXT*(buffer: GLuint, offset: GLintptr, +proc glNamedBufferSubDataEXT*(buffer: GLuint, offset: GLintptr, size: GLsizeiptr, data: PGLvoid){.stdcall, importc, ogl.} proc glMapNamedBufferEXT*(buffer: GLuint, access: GLenum): PGLvoid{.stdcall, importc, ogl.} proc glUnmapNamedBufferEXT*(buffer: GLuint): GLboolean{.stdcall, importc, ogl.} -proc glMapNamedBufferRangeEXT*(buffer: GLuint, offset: GLintptr, +proc glMapNamedBufferRangeEXT*(buffer: GLuint, offset: GLintptr, len: GLsizeiptr, access: GLbitfield): PGLvoid{. stdcall, importc, ogl.} -proc glFlushMappedNamedBufferRangeEXT*(buffer: GLuint, offset: GLintptr, +proc glFlushMappedNamedBufferRangeEXT*(buffer: GLuint, offset: GLintptr, len: GLsizeiptr){.stdcall, importc, ogl.} -proc glNamedCopyBufferSubDataEXT*(readBuffer: GLuint, writeBuffer: GLuint, - readOffset: GLintptr, writeOffset: GLintptr, +proc glNamedCopyBufferSubDataEXT*(readBuffer: GLuint, writeBuffer: GLuint, + readOffset: GLintptr, writeOffset: GLintptr, size: GLsizeiptr){.stdcall, importc, ogl.} -proc glGetNamedBufferParameterivEXT*(buffer: GLuint, pname: GLenum, +proc glGetNamedBufferParameterivEXT*(buffer: GLuint, pname: GLenum, params: PGLint){.stdcall, importc, ogl.} -proc glGetNamedBufferPointervEXT*(buffer: GLuint, pname: GLenum, +proc glGetNamedBufferPointervEXT*(buffer: GLuint, pname: GLenum, params: PPGLvoid){.stdcall, importc, ogl.} -proc glGetNamedBufferSubDataEXT*(buffer: GLuint, offset: GLintptr, +proc glGetNamedBufferSubDataEXT*(buffer: GLuint, offset: GLintptr, size: GLsizeiptr, data: PGLvoid){.stdcall, importc, ogl.} -proc glTextureBufferEXT*(texture: GLuint, target: GLenum, +proc glTextureBufferEXT*(texture: GLuint, target: GLenum, internalformat: GLenum, buffer: GLuint){.stdcall, importc, ogl.} -proc glMultiTexBufferEXT*(texunit: GLenum, target: GLenum, interformat: GLenum, +proc glMultiTexBufferEXT*(texunit: GLenum, target: GLenum, interformat: GLenum, buffer: GLuint){.stdcall, importc, ogl.} -proc glNamedRenderbufferStorageEXT*(renderbuffer: GLuint, interformat: GLenum, +proc glNamedRenderbufferStorageEXT*(renderbuffer: GLuint, interformat: GLenum, width: GLsizei, height: GLsizei){.stdcall, importc, ogl.} -proc glGetNamedRenderbufferParameterivEXT*(renderbuffer: GLuint, pname: GLenum, +proc glGetNamedRenderbufferParameterivEXT*(renderbuffer: GLuint, pname: GLenum, params: PGLint){.stdcall, importc, ogl.} proc glCheckNamedFramebufferStatusEXT*(framebuffer: GLuint, target: GLenum): GLenum{. stdcall, importc, ogl.} -proc glNamedFramebufferTexture1DEXT*(framebuffer: GLuint, attachment: GLenum, - textarget: GLenum, texture: GLuint, +proc glNamedFramebufferTexture1DEXT*(framebuffer: GLuint, attachment: GLenum, + textarget: GLenum, texture: GLuint, level: GLint){.stdcall, importc, ogl.} -proc glNamedFramebufferTexture2DEXT*(framebuffer: GLuint, attachment: GLenum, - textarget: GLenum, texture: GLuint, +proc glNamedFramebufferTexture2DEXT*(framebuffer: GLuint, attachment: GLenum, + textarget: GLenum, texture: GLuint, level: GLint){.stdcall, importc, ogl.} -proc glNamedFramebufferTexture3DEXT*(framebuffer: GLuint, attachment: GLenum, - textarget: GLenum, texture: GLuint, +proc glNamedFramebufferTexture3DEXT*(framebuffer: GLuint, attachment: GLenum, + textarget: GLenum, texture: GLuint, level: GLint, zoffset: GLint){.stdcall, importc, ogl.} -proc glNamedFramebufferRenderbufferEXT*(framebuffer: GLuint, attachment: GLenum, - renderbuffertarget: GLenum, +proc glNamedFramebufferRenderbufferEXT*(framebuffer: GLuint, attachment: GLenum, + renderbuffertarget: GLenum, renderbuffer: GLuint){.stdcall, importc, ogl.} -proc glGetNamedFramebufferAttachmentParameterivEXT*(framebuffer: GLuint, +proc glGetNamedFramebufferAttachmentParameterivEXT*(framebuffer: GLuint, attachment: GLenum, pname: GLenum, params: PGLint){.stdcall, importc, ogl.} proc glGenerateTextureMipmapEXT*(texture: GLuint, target: GLenum){.stdcall, importc, ogl.} proc glGenerateMultiTexMipmapEXT*(texunit: GLenum, target: GLenum){.stdcall, importc, ogl.} @@ -8148,75 +8156,75 @@ proc glFramebufferDrawBufferEXT*(framebuffer: GLuint, mode: GLenum){.stdcall, im proc glFramebufferDrawBuffersEXT*(framebuffer: GLuint, n: GLsizei, bufs: PGLenum){. stdcall, importc, ogl.} proc glFramebufferReadBufferEXT*(framebuffer: GLuint, mode: GLenum){.stdcall, importc, ogl.} -proc glGetFramebufferParameterivEXT*(framebuffer: GLuint, pname: GLenum, +proc glGetFramebufferParameterivEXT*(framebuffer: GLuint, pname: GLenum, params: PGLint){.stdcall, importc, ogl.} -proc glNamedRenderbufferStorageMultisampleEXT*(renderbuffer: GLuint, +proc glNamedRenderbufferStorageMultisampleEXT*(renderbuffer: GLuint, samples: GLsizei, internalformat: GLenum, width: GLsizei, height: GLsizei){. stdcall, importc, ogl.} -proc glNamedRenderbufferStorageMultisampleCoverageEXT*(renderbuffer: GLuint, - coverageSamples: GLsizei, colorSamples: GLsizei, internalformat: GLenum, +proc glNamedRenderbufferStorageMultisampleCoverageEXT*(renderbuffer: GLuint, + coverageSamples: GLsizei, colorSamples: GLsizei, internalformat: GLenum, width: GLsizei, height: GLsizei){.stdcall, importc, ogl.} -proc glNamedFramebufferTextureEXT*(framebuffer: GLuint, attachment: GLenum, +proc glNamedFramebufferTextureEXT*(framebuffer: GLuint, attachment: GLenum, texture: GLuint, level: GLint){.stdcall, importc, ogl.} -proc glNamedFramebufferTextureLayerEXT*(framebuffer: GLuint, attachment: GLenum, - texture: GLuint, level: GLint, +proc glNamedFramebufferTextureLayerEXT*(framebuffer: GLuint, attachment: GLenum, + texture: GLuint, level: GLint, layer: GLint){.stdcall, importc, ogl.} -proc glNamedFramebufferTextureFaceEXT*(framebuffer: GLuint, attachment: GLenum, - texture: GLuint, level: GLint, +proc glNamedFramebufferTextureFaceEXT*(framebuffer: GLuint, attachment: GLenum, + texture: GLuint, level: GLint, face: GLenum){.stdcall, importc, ogl.} -proc glTextureRenderbufferEXT*(texture: GLuint, target: GLenum, +proc glTextureRenderbufferEXT*(texture: GLuint, target: GLenum, renderbuffer: GLuint){.stdcall, importc, ogl.} -proc glMultiTexRenderbufferEXT*(texunit: GLenum, target: GLenum, +proc glMultiTexRenderbufferEXT*(texunit: GLenum, target: GLenum, renderbuffer: GLuint){.stdcall, importc, ogl.} proc glProgramUniform1dEXT*(prog: GLuint, location: GLint, x: GLdouble){.stdcall, importc, ogl.} -proc glProgramUniform2dEXT*(prog: GLuint, location: GLint, x: GLdouble, +proc glProgramUniform2dEXT*(prog: GLuint, location: GLint, x: GLdouble, y: GLdouble){.stdcall, importc, ogl.} -proc glProgramUniform3dEXT*(prog: GLuint, location: GLint, x: GLdouble, +proc glProgramUniform3dEXT*(prog: GLuint, location: GLint, x: GLdouble, y: GLdouble, z: GLdouble){.stdcall, importc, ogl.} -proc glProgramUniform4dEXT*(prog: GLuint, location: GLint, x: GLdouble, +proc glProgramUniform4dEXT*(prog: GLuint, location: GLint, x: GLdouble, y: GLdouble, z: GLdouble, w: GLdouble){.stdcall, importc, ogl.} -proc glProgramUniform1dvEXT*(prog: GLuint, location: GLint, count: GLsizei, +proc glProgramUniform1dvEXT*(prog: GLuint, location: GLint, count: GLsizei, value: PGLdouble){.stdcall, importc, ogl.} -proc glProgramUniform2dvEXT*(prog: GLuint, location: GLint, count: GLsizei, +proc glProgramUniform2dvEXT*(prog: GLuint, location: GLint, count: GLsizei, value: PGLdouble){.stdcall, importc, ogl.} -proc glProgramUniform3dvEXT*(prog: GLuint, location: GLint, count: GLsizei, +proc glProgramUniform3dvEXT*(prog: GLuint, location: GLint, count: GLsizei, value: PGLdouble){.stdcall, importc, ogl.} -proc glProgramUniform4dvEXT*(prog: GLuint, location: GLint, count: GLsizei, +proc glProgramUniform4dvEXT*(prog: GLuint, location: GLint, count: GLsizei, value: PGLdouble){.stdcall, importc, ogl.} -proc glProgramUniformMatrix2dvEXT*(prog: GLuint, location: GLint, - count: GLsizei, transpose: GLboolean, +proc glProgramUniformMatrix2dvEXT*(prog: GLuint, location: GLint, + count: GLsizei, transpose: GLboolean, value: PGLdouble){.stdcall, importc, ogl.} -proc glProgramUniformMatrix3dvEXT*(prog: GLuint, location: GLint, - count: GLsizei, transpose: GLboolean, +proc glProgramUniformMatrix3dvEXT*(prog: GLuint, location: GLint, + count: GLsizei, transpose: GLboolean, value: PGLdouble){.stdcall, importc, ogl.} -proc glProgramUniformMatrix4dvEXT*(prog: GLuint, location: GLint, - count: GLsizei, transpose: GLboolean, +proc glProgramUniformMatrix4dvEXT*(prog: GLuint, location: GLint, + count: GLsizei, transpose: GLboolean, value: PGLdouble){.stdcall, importc, ogl.} -proc glProgramUniformMatrix2x3dvEXT*(prog: GLuint, location: GLint, - count: GLsizei, transpose: GLboolean, +proc glProgramUniformMatrix2x3dvEXT*(prog: GLuint, location: GLint, + count: GLsizei, transpose: GLboolean, value: PGLdouble){.stdcall, importc, ogl.} -proc glProgramUniformMatrix2x4dvEXT*(prog: GLuint, location: GLint, - count: GLsizei, transpose: GLboolean, +proc glProgramUniformMatrix2x4dvEXT*(prog: GLuint, location: GLint, + count: GLsizei, transpose: GLboolean, value: PGLdouble){.stdcall, importc, ogl.} -proc glProgramUniformMatrix3x2dvEXT*(prog: GLuint, location: GLint, - count: GLsizei, transpose: GLboolean, +proc glProgramUniformMatrix3x2dvEXT*(prog: GLuint, location: GLint, + count: GLsizei, transpose: GLboolean, value: PGLdouble){.stdcall, importc, ogl.} -proc glProgramUniformMatrix3x4dvEXT*(prog: GLuint, location: GLint, - count: GLsizei, transpose: GLboolean, +proc glProgramUniformMatrix3x4dvEXT*(prog: GLuint, location: GLint, + count: GLsizei, transpose: GLboolean, value: PGLdouble){.stdcall, importc, ogl.} -proc glProgramUniformMatrix4x2dvEXT*(prog: GLuint, location: GLint, - count: GLsizei, transpose: GLboolean, +proc glProgramUniformMatrix4x2dvEXT*(prog: GLuint, location: GLint, + count: GLsizei, transpose: GLboolean, value: PGLdouble){.stdcall, importc, ogl.} -proc glProgramUniformMatrix4x3dvEXT*(prog: GLuint, location: GLint, - count: GLsizei, transpose: GLboolean, +proc glProgramUniformMatrix4x3dvEXT*(prog: GLuint, location: GLint, + count: GLsizei, transpose: GLboolean, value: PGLdouble){.stdcall, importc, ogl.} # GL_EXT_separate_shader_objects proc glUseShaderProgramEXT*(typ: GLenum, prog: GLuint){.stdcall, importc, ogl.} proc glActiveProgramEXT*(prog: GLuint){.stdcall, importc, ogl.} proc glCreateShaderProgramEXT*(typ: GLenum, string: PGLchar): GLuint{.stdcall, importc, ogl.} # GL_EXT_shader_image_load_store -proc glBindImageTextureEXT*(index: GLuint, texture: GLuint, level: GLint, - layered: GLboolean, layer: GLint, access: GLenum, +proc glBindImageTextureEXT*(index: GLuint, texture: GLuint, level: GLint, + layered: GLboolean, layer: GLint, access: GLenum, format: GLint){.stdcall, importc, ogl.} proc glMemoryBarrierEXT*(barriers: GLbitfield){.stdcall, importc, ogl.} # GL_EXT_vertex_attrib_64bit @@ -8224,45 +8232,45 @@ proc glVertexAttribL1dEXT*(index: GLuint, x: GLdouble){.stdcall, importc, ogl.} proc glVertexAttribL2dEXT*(index: GLuint, x: GLdouble, y: GLdouble){.stdcall, importc, ogl.} proc glVertexAttribL3dEXT*(index: GLuint, x: GLdouble, y: GLdouble, z: GLdouble){. stdcall, importc, ogl.} -proc glVertexAttribL4dEXT*(index: GLuint, x: GLdouble, y: GLdouble, z: GLdouble, +proc glVertexAttribL4dEXT*(index: GLuint, x: GLdouble, y: GLdouble, z: GLdouble, w: GLdouble){.stdcall, importc, ogl.} proc glVertexAttribL1dvEXT*(index: GLuint, v: PGLdouble){.stdcall, importc, ogl.} proc glVertexAttribL2dvEXT*(index: GLuint, v: PGLdouble){.stdcall, importc, ogl.} proc glVertexAttribL3dvEXT*(index: GLuint, v: PGLdouble){.stdcall, importc, ogl.} proc glVertexAttribL4dvEXT*(index: GLuint, v: PGLdouble){.stdcall, importc, ogl.} -proc glVertexAttribLPointerEXT*(index: GLuint, size: GLint, typ: GLenum, +proc glVertexAttribLPointerEXT*(index: GLuint, size: GLint, typ: GLenum, stride: GLsizei, pointer: PGLvoid){.stdcall, importc, ogl.} proc glGetVertexAttribLdvEXT*(index: GLuint, pname: GLenum, params: PGLdouble){. stdcall, importc, ogl.} -proc glVertexArrayVertexAttribLOffsetEXT*(vaobj: GLuint, buffer: GLuint, +proc glVertexArrayVertexAttribLOffsetEXT*(vaobj: GLuint, buffer: GLuint, index: GLuint, size: GLint, typ: GLenum, stride: GLsizei, offset: GLintptr){. stdcall, importc, ogl.} # GL_IBM_multimode_draw_arrays -proc glMultiModeDrawArraysIBM*(mode: GLenum, first: PGLint, count: PGLsizei, +proc glMultiModeDrawArraysIBM*(mode: GLenum, first: PGLint, count: PGLsizei, primcount: GLsizei, modestride: GLint){.stdcall, importc, ogl.} -proc glMultiModeDrawElementsIBM*(mode: PGLenum, count: PGLsizei, typ: GLenum, - indices: PGLvoid, primcount: GLsizei, +proc glMultiModeDrawElementsIBM*(mode: PGLenum, count: PGLsizei, typ: GLenum, + indices: PGLvoid, primcount: GLsizei, modestride: GLint){.stdcall, importc, ogl.} # GL_IBM_vertex_array_lists -proc glColorPointerListIBM*(size: GLint, typ: GLenum, stride: GLint, +proc glColorPointerListIBM*(size: GLint, typ: GLenum, stride: GLint, pointer: PGLvoid, ptrstride: GLint){.stdcall, importc, ogl.} -proc glSecondaryColorPointerListIBM*(size: GLint, typ: GLenum, stride: GLint, +proc glSecondaryColorPointerListIBM*(size: GLint, typ: GLenum, stride: GLint, pointer: PGLvoid, ptrstride: GLint){. stdcall, importc, ogl.} -proc glEdgeFlagPointerListIBM*(stride: GLint, pointer: PGLboolean, +proc glEdgeFlagPointerListIBM*(stride: GLint, pointer: PGLboolean, ptrstride: GLint){.stdcall, importc, ogl.} -proc glFogCoordPointerListIBM*(typ: GLenum, stride: GLint, pointer: PGLvoid, +proc glFogCoordPointerListIBM*(typ: GLenum, stride: GLint, pointer: PGLvoid, ptrstride: GLint){.stdcall, importc, ogl.} -proc glIndexPointerListIBM*(typ: GLenum, stride: GLint, pointer: PGLvoid, +proc glIndexPointerListIBM*(typ: GLenum, stride: GLint, pointer: PGLvoid, ptrstride: GLint){.stdcall, importc, ogl.} -proc glNormalPointerListIBM*(typ: GLenum, stride: GLint, pointer: PGLvoid, +proc glNormalPointerListIBM*(typ: GLenum, stride: GLint, pointer: PGLvoid, ptrstride: GLint){.stdcall, importc, ogl.} -proc glTexCoordPointerListIBM*(size: GLint, typ: GLenum, stride: GLint, +proc glTexCoordPointerListIBM*(size: GLint, typ: GLenum, stride: GLint, pointer: PGLvoid, ptrstride: GLint){.stdcall, importc, ogl.} -proc glVertexPointerListIBM*(size: GLint, typ: GLenum, stride: GLint, +proc glVertexPointerListIBM*(size: GLint, typ: GLenum, stride: GLint, pointer: PGLvoid, ptrstride: GLint){.stdcall, importc, ogl.} # GL_INGR_blend_func_separate -proc glBlendFuncSeparateINGR*(sfactorRGB: GLenum, dfactorRGB: GLenum, +proc glBlendFuncSeparateINGR*(sfactorRGB: GLenum, dfactorRGB: GLenum, sfactorAlpha: GLenum, dfactorAlpha: GLenum){. stdcall, importc, ogl.} # GL_INTEL_parallel_arrays @@ -8300,23 +8308,23 @@ proc glWindowPos4ivMESA*(v: PGLint){.stdcall, importc, ogl.} proc glWindowPos4sMESA*(x: GLshort, y: GLshort, z: GLshort, w: GLshort){.stdcall, importc, ogl.} proc glWindowPos4svMESA*(v: PGLshort){.stdcall, importc, ogl.} # GL_NV_evaluators -proc glMapControlPointsNV*(target: GLenum, index: GLuint, typ: GLenum, - ustride: GLsizei, vstride: GLsizei, uorder: GLint, +proc glMapControlPointsNV*(target: GLenum, index: GLuint, typ: GLenum, + ustride: GLsizei, vstride: GLsizei, uorder: GLint, vorder: GLint, pack: GLboolean, points: PGLvoid){. stdcall, importc, ogl.} proc glMapParameterivNV*(target: GLenum, pname: GLenum, params: PGLint){.stdcall, importc, ogl.} proc glMapParameterfvNV*(target: GLenum, pname: GLenum, params: PGLfloat){. stdcall, importc, ogl.} -proc glGetMapControlPointsNV*(target: GLenum, index: GLuint, typ: GLenum, - ustride: GLsizei, vstride: GLsizei, +proc glGetMapControlPointsNV*(target: GLenum, index: GLuint, typ: GLenum, + ustride: GLsizei, vstride: GLsizei, pack: GLboolean, points: PGLvoid){.stdcall, importc, ogl.} proc glGetMapParameterivNV*(target: GLenum, pname: GLenum, params: PGLint){. stdcall, importc, ogl.} proc glGetMapParameterfvNV*(target: GLenum, pname: GLenum, params: PGLfloat){. stdcall, importc, ogl.} -proc glGetMapAttribParameterivNV*(target: GLenum, index: GLuint, pname: GLenum, +proc glGetMapAttribParameterivNV*(target: GLenum, index: GLuint, pname: GLenum, params: PGLint){.stdcall, importc, ogl.} -proc glGetMapAttribParameterfvNV*(target: GLenum, index: GLuint, pname: GLenum, +proc glGetMapAttribParameterfvNV*(target: GLenum, index: GLuint, pname: GLenum, params: PGLfloat){.stdcall, importc, ogl.} proc glEvalMapsNV*(target: GLenum, mode: GLenum){.stdcall, importc, ogl.} # GL_NV_fence @@ -8328,19 +8336,19 @@ proc glGetFenceivNV*(fence: GLuint, pname: GLenum, params: PGLint){.stdcall, imp proc glFinishFenceNV*(fence: GLuint){.stdcall, importc, ogl.} proc glSetFenceNV*(fence: GLuint, condition: GLenum){.stdcall, importc, ogl.} # GL_NV_fragment_prog -proc glProgramNamedParameter4fNV*(id: GLuint, length: GLsizei, name: PGLubyte, +proc glProgramNamedParameter4fNV*(id: GLuint, length: GLsizei, name: PGLubyte, x: GLfloat, y: GLfloat, z: GLfloat, w: GLfloat){. stdcall, importc, ogl.} -proc glProgramNamedParameter4dNV*(id: GLuint, length: GLsizei, name: PGLubyte, - x: GLdouble, y: GLdouble, z: GLdouble, +proc glProgramNamedParameter4dNV*(id: GLuint, length: GLsizei, name: PGLubyte, + x: GLdouble, y: GLdouble, z: GLdouble, w: GLdouble){.stdcall, importc, ogl.} -proc glProgramNamedParameter4fvNV*(id: GLuint, length: GLsizei, name: PGLubyte, +proc glProgramNamedParameter4fvNV*(id: GLuint, length: GLsizei, name: PGLubyte, v: PGLfloat){.stdcall, importc, ogl.} -proc glProgramNamedParameter4dvNV*(id: GLuint, length: GLsizei, name: PGLubyte, +proc glProgramNamedParameter4dvNV*(id: GLuint, length: GLsizei, name: PGLubyte, v: PGLdouble){.stdcall, importc, ogl.} -proc glGetProgramNamedParameterfvNV*(id: GLuint, length: GLsizei, +proc glGetProgramNamedParameterfvNV*(id: GLuint, length: GLsizei, name: PGLubyte, params: PGLfloat){.stdcall, importc, ogl.} -proc glGetProgramNamedParameterdvNV*(id: GLuint, length: GLsizei, +proc glGetProgramNamedParameterdvNV*(id: GLuint, length: GLsizei, name: PGLubyte, params: PGLdouble){.stdcall, importc, ogl.} # GL_NV_half_float proc glVertex2hNV*(x: GLhalfNV, y: GLhalfNV){.stdcall, importc, ogl.} @@ -8353,7 +8361,7 @@ proc glNormal3hNV*(nx: GLhalfNV, ny: GLhalfNV, nz: GLhalfNV){.stdcall, importc, proc glNormal3hvNV*(v: PGLhalfNV){.stdcall, importc, ogl.} proc glColor3hNV*(red: GLhalfNV, green: GLhalfNV, blue: GLhalfNV){.stdcall, importc, ogl.} proc glColor3hvNV*(v: PGLhalfNV){.stdcall, importc, ogl.} -proc glColor4hNV*(red: GLhalfNV, green: GLhalfNV, blue: GLhalfNV, +proc glColor4hNV*(red: GLhalfNV, green: GLhalfNV, blue: GLhalfNV, alpha: GLhalfNV){.stdcall, importc, ogl.} proc glColor4hvNV*(v: PGLhalfNV){.stdcall, importc, ogl.} proc glTexCoord1hNV*(s: GLhalfNV){.stdcall, importc, ogl.} @@ -8372,7 +8380,7 @@ proc glMultiTexCoord2hvNV*(target: GLenum, v: PGLhalfNV){.stdcall, importc, ogl. proc glMultiTexCoord3hNV*(target: GLenum, s: GLhalfNV, t: GLhalfNV, r: GLhalfNV){. stdcall, importc, ogl.} proc glMultiTexCoord3hvNV*(target: GLenum, v: PGLhalfNV){.stdcall, importc, ogl.} -proc glMultiTexCoord4hNV*(target: GLenum, s: GLhalfNV, t: GLhalfNV, r: GLhalfNV, +proc glMultiTexCoord4hNV*(target: GLenum, s: GLhalfNV, t: GLhalfNV, r: GLhalfNV, q: GLhalfNV){.stdcall, importc, ogl.} proc glMultiTexCoord4hvNV*(target: GLenum, v: PGLhalfNV){.stdcall, importc, ogl.} proc glFogCoordhNV*(fog: GLhalfNV){.stdcall, importc, ogl.} @@ -8389,7 +8397,7 @@ proc glVertexAttrib2hvNV*(index: GLuint, v: PGLhalfNV){.stdcall, importc, ogl.} proc glVertexAttrib3hNV*(index: GLuint, x: GLhalfNV, y: GLhalfNV, z: GLhalfNV){. stdcall, importc, ogl.} proc glVertexAttrib3hvNV*(index: GLuint, v: PGLhalfNV){.stdcall, importc, ogl.} -proc glVertexAttrib4hNV*(index: GLuint, x: GLhalfNV, y: GLhalfNV, z: GLhalfNV, +proc glVertexAttrib4hNV*(index: GLuint, x: GLhalfNV, y: GLhalfNV, z: GLhalfNV, w: GLhalfNV){.stdcall, importc, ogl.} proc glVertexAttrib4hvNV*(index: GLuint, v: PGLhalfNV){.stdcall, importc, ogl.} proc glVertexAttribs1hvNV*(index: GLuint, n: GLsizei, v: PGLhalfNV){.stdcall, importc, ogl.} @@ -8421,51 +8429,51 @@ proc glCombinerParameterfvNV*(pname: GLenum, params: PGLfloat){.stdcall, importc proc glCombinerParameterfNV*(pname: GLenum, param: GLfloat){.stdcall, importc, ogl.} proc glCombinerParameterivNV*(pname: GLenum, params: PGLint){.stdcall, importc, ogl.} proc glCombinerParameteriNV*(pname: GLenum, param: GLint){.stdcall, importc, ogl.} -proc glCombinerInputNV*(stage: GLenum, portion: GLenum, variable: GLenum, +proc glCombinerInputNV*(stage: GLenum, portion: GLenum, variable: GLenum, input: GLenum, mapping: GLenum, componentUsage: GLenum){. stdcall, importc, ogl.} -proc glCombinerOutputNV*(stage: GLenum, portion: GLenum, abOutput: GLenum, - cdOutput: GLenum, sumOutput: GLenum, scale: GLenum, - bias: GLenum, abDotProduct: GLboolean, +proc glCombinerOutputNV*(stage: GLenum, portion: GLenum, abOutput: GLenum, + cdOutput: GLenum, sumOutput: GLenum, scale: GLenum, + bias: GLenum, abDotProduct: GLboolean, cdDotProduct: GLboolean, muxSum: GLboolean){.stdcall, importc, ogl.} -proc glFinalCombinerInputNV*(variable: GLenum, input: GLenum, mapping: GLenum, +proc glFinalCombinerInputNV*(variable: GLenum, input: GLenum, mapping: GLenum, componentUsage: GLenum){.stdcall, importc, ogl.} -proc glGetCombinerInputParameterfvNV*(stage: GLenum, portion: GLenum, - variable: GLenum, pname: GLenum, +proc glGetCombinerInputParameterfvNV*(stage: GLenum, portion: GLenum, + variable: GLenum, pname: GLenum, params: PGLfloat){.stdcall, importc, ogl.} -proc glGetCombinerInputParameterivNV*(stage: GLenum, portion: GLenum, - variable: GLenum, pname: GLenum, +proc glGetCombinerInputParameterivNV*(stage: GLenum, portion: GLenum, + variable: GLenum, pname: GLenum, params: PGLint){.stdcall, importc, ogl.} -proc glGetCombinerOutputParameterfvNV*(stage: GLenum, portion: GLenum, +proc glGetCombinerOutputParameterfvNV*(stage: GLenum, portion: GLenum, pname: GLenum, params: PGLfloat){.stdcall, importc, ogl.} -proc glGetCombinerOutputParameterivNV*(stage: GLenum, portion: GLenum, +proc glGetCombinerOutputParameterivNV*(stage: GLenum, portion: GLenum, pname: GLenum, params: PGLint){.stdcall, importc, ogl.} -proc glGetFinalCombinerInputParameterfvNV*(variable: GLenum, pname: GLenum, +proc glGetFinalCombinerInputParameterfvNV*(variable: GLenum, pname: GLenum, params: PGLfloat){.stdcall, importc, ogl.} -proc glGetFinalCombinerInputParameterivNV*(variable: GLenum, pname: GLenum, +proc glGetFinalCombinerInputParameterivNV*(variable: GLenum, pname: GLenum, params: PGLint){.stdcall, importc, ogl.} # GL_NV_register_combiners2 -proc glCombinerStageParameterfvNV*(stage: GLenum, pname: GLenum, +proc glCombinerStageParameterfvNV*(stage: GLenum, pname: GLenum, params: PGLfloat){.stdcall, importc, ogl.} -proc glGetCombinerStageParameterfvNV*(stage: GLenum, pname: GLenum, +proc glGetCombinerStageParameterfvNV*(stage: GLenum, pname: GLenum, params: PGLfloat){.stdcall, importc, ogl.} # GL_NV_vertex_array_range proc glFlushVertexArrayRangeNV*(){.stdcall, importc, ogl.} proc glVertexArrayRangeNV*(len: GLsizei, pointer: PGLvoid){.stdcall, importc, ogl.} # GL_NV_vertex_prog -proc glAreProgramsResidentNV*(n: GLsizei, programs: PGLuint, +proc glAreProgramsResidentNV*(n: GLsizei, programs: PGLuint, residences: PGLboolean): GLboolean{.stdcall, importc, ogl.} proc glBindProgramNV*(target: GLenum, id: GLuint){.stdcall, importc, ogl.} proc glDeleteProgramsNV*(n: GLsizei, programs: PGLuint){.stdcall, importc, ogl.} proc glExecuteProgramNV*(target: GLenum, id: GLuint, params: PGLfloat){.stdcall, importc, ogl.} proc glGenProgramsNV*(n: GLsizei, programs: PGLuint){.stdcall, importc, ogl.} -proc glGetProgramParameterdvNV*(target: GLenum, index: GLuint, pname: GLenum, +proc glGetProgramParameterdvNV*(target: GLenum, index: GLuint, pname: GLenum, params: PGLdouble){.stdcall, importc, ogl.} -proc glGetProgramParameterfvNV*(target: GLenum, index: GLuint, pname: GLenum, +proc glGetProgramParameterfvNV*(target: GLenum, index: GLuint, pname: GLenum, params: PGLfloat){.stdcall, importc, ogl.} proc glGetProgramivNV*(id: GLuint, pname: GLenum, params: PGLint){.stdcall, importc, ogl.} proc glGetProgramStringNV*(id: GLuint, pname: GLenum, prog: PGLubyte){.stdcall, importc, ogl.} -proc glGetTrackMatrixivNV*(target: GLenum, address: GLuint, pname: GLenum, +proc glGetTrackMatrixivNV*(target: GLenum, address: GLuint, pname: GLenum, params: PGLint){.stdcall, importc, ogl.} proc glGetVertexAttribdvNV*(index: GLuint, pname: GLenum, params: PGLdouble){. stdcall, importc, ogl.} @@ -8476,24 +8484,24 @@ proc glGetVertexAttribivNV*(index: GLuint, pname: GLenum, params: PGLint){. proc glGetVertexAttribPointervNV*(index: GLuint, pname: GLenum, pointer: PGLvoid){. stdcall, importc, ogl.} proc glIsProgramNV*(id: GLuint): GLboolean{.stdcall, importc, ogl.} -proc glLoadProgramNV*(target: GLenum, id: GLuint, length: GLsizei, +proc glLoadProgramNV*(target: GLenum, id: GLuint, length: GLsizei, prog: PGLubyte){.stdcall, importc, ogl.} -proc glProgramParameter4dNV*(target: GLenum, index: GLuint, x: GLdouble, +proc glProgramParameter4dNV*(target: GLenum, index: GLuint, x: GLdouble, y: GLdouble, z: GLdouble, w: GLdouble){.stdcall, importc, ogl.} proc glProgramParameter4dvNV*(target: GLenum, index: GLuint, v: PGLdouble){. stdcall, importc, ogl.} -proc glProgramParameter4fNV*(target: GLenum, index: GLuint, x: GLfloat, +proc glProgramParameter4fNV*(target: GLenum, index: GLuint, x: GLfloat, y: GLfloat, z: GLfloat, w: GLfloat){.stdcall, importc, ogl.} proc glProgramParameter4fvNV*(target: GLenum, index: GLuint, v: PGLfloat){. stdcall, importc, ogl.} -proc glProgramParameters4dvNV*(target: GLenum, index: GLuint, count: GLuint, +proc glProgramParameters4dvNV*(target: GLenum, index: GLuint, count: GLuint, v: PGLdouble){.stdcall, importc, ogl.} -proc glProgramParameters4fvNV*(target: GLenum, index: GLuint, count: GLuint, +proc glProgramParameters4fvNV*(target: GLenum, index: GLuint, count: GLuint, v: PGLfloat){.stdcall, importc, ogl.} proc glRequestResidentProgramsNV*(n: GLsizei, programs: PGLuint){.stdcall, importc, ogl.} -proc glTrackMatrixNV*(target: GLenum, address: GLuint, matrix: GLenum, +proc glTrackMatrixNV*(target: GLenum, address: GLuint, matrix: GLenum, transform: GLenum){.stdcall, importc, ogl.} -proc glVertexAttribPointerNV*(index: GLuint, fsize: GLint, typ: GLenum, +proc glVertexAttribPointerNV*(index: GLuint, fsize: GLint, typ: GLenum, stride: GLsizei, pointer: PGLvoid){.stdcall, importc, ogl.} proc glVertexAttrib1dNV*(index: GLuint, x: GLdouble){.stdcall, importc, ogl.} proc glVertexAttrib1dvNV*(index: GLuint, v: PGLdouble){.stdcall, importc, ogl.} @@ -8516,16 +8524,16 @@ proc glVertexAttrib3fvNV*(index: GLuint, v: PGLfloat){.stdcall, importc, ogl.} proc glVertexAttrib3sNV*(index: GLuint, x: GLshort, y: GLshort, z: GLshort){. stdcall, importc, ogl.} proc glVertexAttrib3svNV*(index: GLuint, v: PGLshort){.stdcall, importc, ogl.} -proc glVertexAttrib4dNV*(index: GLuint, x: GLdouble, y: GLdouble, z: GLdouble, +proc glVertexAttrib4dNV*(index: GLuint, x: GLdouble, y: GLdouble, z: GLdouble, w: GLdouble){.stdcall, importc, ogl.} proc glVertexAttrib4dvNV*(index: GLuint, v: PGLdouble){.stdcall, importc, ogl.} -proc glVertexAttrib4fNV*(index: GLuint, x: GLfloat, y: GLfloat, z: GLfloat, +proc glVertexAttrib4fNV*(index: GLuint, x: GLfloat, y: GLfloat, z: GLfloat, w: GLfloat){.stdcall, importc, ogl.} proc glVertexAttrib4fvNV*(index: GLuint, v: PGLfloat){.stdcall, importc, ogl.} -proc glVertexAttrib4sNV*(index: GLuint, x: GLshort, y: GLshort, z: GLshort, +proc glVertexAttrib4sNV*(index: GLuint, x: GLshort, y: GLshort, z: GLshort, w: GLshort){.stdcall, importc, ogl.} proc glVertexAttrib4svNV*(index: GLuint, v: PGLshort){.stdcall, importc, ogl.} -proc glVertexAttrib4ubNV*(index: GLuint, x: GLubyte, y: GLubyte, z: GLubyte, +proc glVertexAttrib4ubNV*(index: GLuint, x: GLubyte, y: GLubyte, z: GLubyte, w: GLubyte){.stdcall, importc, ogl.} proc glVertexAttrib4ubvNV*(index: GLuint, v: PGLubyte){.stdcall, importc, ogl.} proc glVertexAttribs1dvNV*(index: GLuint, count: GLsizei, v: PGLdouble){.stdcall, importc, ogl.} @@ -8546,91 +8554,91 @@ proc glDepthRangedNV*(n: GLdouble, f: GLdouble){.stdcall, importc, ogl.} proc glClearDepthdNV*(d: GLdouble){.stdcall, importc, ogl.} proc glDepthBoundsdNV*(zmin: GLdouble, zmax: GLdouble){.stdcall, importc, ogl.} # GL_NV_framebuffer_multisample_coverage -proc glRenderbufferStorageMultsampleCoverageNV*(target: GLenum, - coverageSamples: GLsizei, colorSamples: GLsizei, internalformat: GLenum, +proc glRenderbufferStorageMultsampleCoverageNV*(target: GLenum, + coverageSamples: GLsizei, colorSamples: GLsizei, internalformat: GLenum, width: GLsizei, height: GLsizei){.stdcall, importc, ogl.} # GL_NV_geometry_program4 proc glProgramVertexLimitNV*(target: GLenum, limit: GLint){.stdcall, importc, ogl.} # GL_NV_gpu_program4 -proc glProgramLocalParameterI4iNV*(target: GLenum, index: GLuint, x: GLint, +proc glProgramLocalParameterI4iNV*(target: GLenum, index: GLuint, x: GLint, y: GLint, z: GLint, w: GLint){.stdcall, importc, ogl.} -proc glProgramLocalParameterI4ivNV*(target: GLenum, index: GLuint, +proc glProgramLocalParameterI4ivNV*(target: GLenum, index: GLuint, params: PGLint){.stdcall, importc, ogl.} -proc glProgramLocalParametersI4ivNV*(target: GLenum, index: GLuint, +proc glProgramLocalParametersI4ivNV*(target: GLenum, index: GLuint, count: GLsizei, params: PGLint){.stdcall, importc, ogl.} -proc glProgramLocalParameterI4uiNV*(target: GLenum, index: GLuint, x: GLuint, +proc glProgramLocalParameterI4uiNV*(target: GLenum, index: GLuint, x: GLuint, y: GLuint, z: GLuint, w: GLuint){.stdcall, importc, ogl.} -proc glProgramLocalParameterI4uivNV*(target: GLenum, index: GLuint, +proc glProgramLocalParameterI4uivNV*(target: GLenum, index: GLuint, params: PGLuint){.stdcall, importc, ogl.} -proc glProgramLocalParametersI4uivNV*(target: GLenum, index: GLuint, +proc glProgramLocalParametersI4uivNV*(target: GLenum, index: GLuint, count: GLsizei, params: PGLuint){.stdcall, importc, ogl.} -proc glProgramEnvParameterI4iNV*(target: GLenum, index: GLuint, x: GLint, +proc glProgramEnvParameterI4iNV*(target: GLenum, index: GLuint, x: GLint, y: GLint, z: GLint, w: GLint){.stdcall, importc, ogl.} proc glProgramEnvParameterI4ivNV*(target: GLenum, index: GLuint, params: PGLint){. stdcall, importc, ogl.} -proc glProgramEnvParametersI4ivNV*(target: GLenum, index: GLuint, +proc glProgramEnvParametersI4ivNV*(target: GLenum, index: GLuint, count: GLsizei, params: PGLint){.stdcall, importc, ogl.} -proc glProgramEnvParameterI4uiNV*(target: GLenum, index: GLuint, x: GLuint, +proc glProgramEnvParameterI4uiNV*(target: GLenum, index: GLuint, x: GLuint, y: GLuint, z: GLuint, w: GLuint){.stdcall, importc, ogl.} -proc glProgramEnvParameterI4uivNV*(target: GLenum, index: GLuint, +proc glProgramEnvParameterI4uivNV*(target: GLenum, index: GLuint, params: PGLuint){.stdcall, importc, ogl.} -proc glProgramEnvParametersI4uivNV*(target: GLenum, index: GLuint, +proc glProgramEnvParametersI4uivNV*(target: GLenum, index: GLuint, count: GLsizei, params: PGLuint){.stdcall, importc, ogl.} -proc glGetProgramLocalParameterIivNV*(target: GLenum, index: GLuint, +proc glGetProgramLocalParameterIivNV*(target: GLenum, index: GLuint, params: PGLint){.stdcall, importc, ogl.} -proc glGetProgramLocalParameterIuivNV*(target: GLenum, index: GLuint, +proc glGetProgramLocalParameterIuivNV*(target: GLenum, index: GLuint, params: PGLuint){.stdcall, importc, ogl.} -proc glGetProgramEnvParameterIivNV*(target: GLenum, index: GLuint, +proc glGetProgramEnvParameterIivNV*(target: GLenum, index: GLuint, params: PGLint){.stdcall, importc, ogl.} -proc glGetProgramEnvParameterIuivNV*(target: GLenum, index: GLuint, +proc glGetProgramEnvParameterIuivNV*(target: GLenum, index: GLuint, params: PGLuint){.stdcall, importc, ogl.} # GL_NV_parameter_buffer_object -proc glProgramBufferParametersfvNV*(target: GLenum, buffer: GLuint, - index: GLuint, count: GLsizei, +proc glProgramBufferParametersfvNV*(target: GLenum, buffer: GLuint, + index: GLuint, count: GLsizei, params: PGLfloat){.stdcall, importc, ogl.} -proc glProgramBufferParametersIivNV*(target: GLenum, buffer: GLuint, - index: GLuint, count: GLsizei, +proc glProgramBufferParametersIivNV*(target: GLenum, buffer: GLuint, + index: GLuint, count: GLsizei, params: GLint){.stdcall, importc, ogl.} -proc glProgramBufferParametersIuivNV*(target: GLenum, buffer: GLuint, - index: GLuint, count: GLuint, +proc glProgramBufferParametersIuivNV*(target: GLenum, buffer: GLuint, + index: GLuint, count: GLuint, params: PGLuint){.stdcall, importc, ogl.} # GL_NV_transform_feedback proc glBeginTransformFeedbackNV*(primitiveMode: GLenum){.stdcall, importc, ogl.} proc glEndTransformFeedbackNV*(){.stdcall, importc, ogl.} -proc glTransformFeedbackAttribsNV*(count: GLsizei, attribs: GLint, +proc glTransformFeedbackAttribsNV*(count: GLsizei, attribs: GLint, bufferMode: GLenum){.stdcall, importc, ogl.} -proc glBindBufferRangeNV*(target: GLenum, index: GLuint, buffer: GLuint, +proc glBindBufferRangeNV*(target: GLenum, index: GLuint, buffer: GLuint, offset: GLintptr, size: GLsizeiptr){.stdcall, importc, ogl.} -proc glBindBufferOffsetNV*(target: GLenum, index: GLuint, buffer: GLuint, +proc glBindBufferOffsetNV*(target: GLenum, index: GLuint, buffer: GLuint, offset: GLintptr){.stdcall, importc, ogl.} proc glBindBufferBaseNV*(target: GLenum, index: GLuint, buffer: GLuint){.stdcall, importc, ogl.} -proc glTransformFeedbackVaryingsNV*(prog: GLuint, count: GLsizei, +proc glTransformFeedbackVaryingsNV*(prog: GLuint, count: GLsizei, locations: PGLint, bufferMode: GLenum){. stdcall, importc, ogl.} proc glActiveVaryingNV*(prog: GLuint, name: PGLchar){.stdcall, importc, ogl.} proc glGetVaryingLocationNV*(prog: GLuint, name: PGLchar): GLint{.stdcall, importc, ogl.} -proc glGetActiveVaryingNV*(prog: GLuint, index: GLuint, bufSize: GLsizei, - len: PGLsizei, size: PGLsizei, typ: PGLenum, +proc glGetActiveVaryingNV*(prog: GLuint, index: GLuint, bufSize: GLsizei, + len: PGLsizei, size: PGLsizei, typ: PGLenum, name: PGLchar){.stdcall, importc, ogl.} -proc glGetTransformFeedbackVaryingNV*(prog: GLuint, index: GLuint, +proc glGetTransformFeedbackVaryingNV*(prog: GLuint, index: GLuint, location: PGLint){.stdcall, importc, ogl.} -proc glTransformFeedbackStreamAttribsNV*(count: GLsizei, attribs: PGLint, +proc glTransformFeedbackStreamAttribsNV*(count: GLsizei, attribs: PGLint, nbuffers: GLsizei, bufstreams: PGLint, bufferMode: GLenum){.stdcall, importc, ogl.} # GL_NV_conditional_render proc glBeginConditionalRenderNV*(id: GLuint, mode: GLenum){.stdcall, importc, ogl.} proc glEndConditionalRenderNV*(){.stdcall, importc, ogl.} # GL_NV_present_video -proc glPresentFrameKeyedNV*(video_slot: GLuint, minPresentTime: GLuint64EXT, - beginPresentTimeId: GLuint, - presentDuratioId: GLuint, typ: GLenum, - target0: GLenum, fill0: GLuint, key0: GLuint, +proc glPresentFrameKeyedNV*(video_slot: GLuint, minPresentTime: GLuint64EXT, + beginPresentTimeId: GLuint, + presentDuratioId: GLuint, typ: GLenum, + target0: GLenum, fill0: GLuint, key0: GLuint, target1: GLenum, fill1: GLuint, key1: GLuint){. stdcall, importc, ogl.} -proc glPresentFrameDualFillNV*(video_slot: GLuint, minPresentTime: GLuint64EXT, - beginPresentTimeId: GLuint, - presentDurationId: GLuint, typ: GLenum, - target0: GLenum, fill0: GLuint, target1: GLenum, - fill1: GLuint, target2: GLenum, fill2: GLuint, +proc glPresentFrameDualFillNV*(video_slot: GLuint, minPresentTime: GLuint64EXT, + beginPresentTimeId: GLuint, + presentDurationId: GLuint, typ: GLenum, + target0: GLenum, fill0: GLuint, target1: GLenum, + fill1: GLuint, target2: GLenum, fill2: GLuint, target3: GLenum, fill3: GLuint){.stdcall, importc, ogl.} proc glGetVideoivNV*(video_slot: GLuint, pname: GLenum, params: PGLint){.stdcall, importc, ogl.} proc glGetVideouivNV*(video_slot: GLuint, pname: GLenum, params: PGLuint){. @@ -8654,38 +8662,38 @@ proc glResumeTransformFeedbackNV*(){.stdcall, importc, ogl.} proc glDrawTransformFeedbackNV*(mode: GLenum, id: GLuint){.stdcall, importc, ogl.} # GL_NV_video_capture proc glBeginVideoCaptureNV*(video_capture_slot: GLuint){.stdcall, importc, ogl.} -proc glBindVideoCaptureStreamBufferNV*(video_capture_slot: GLuint, - stream: GLuint, frame_region: GLenum, +proc glBindVideoCaptureStreamBufferNV*(video_capture_slot: GLuint, + stream: GLuint, frame_region: GLenum, offset: GLintptrARB){.stdcall, importc, ogl.} -proc glBindVideoCaptureStreamTextureNV*(video_capture_slot: GLuint, - stream: GLuint, frame_region: GLenum, +proc glBindVideoCaptureStreamTextureNV*(video_capture_slot: GLuint, + stream: GLuint, frame_region: GLenum, target: GLenum, texture: GLuint){. stdcall, importc, ogl.} proc glEndVideoCaptureNV*(video_capture_slot: GLuint){.stdcall, importc, ogl.} -proc glGetVideoCaptureivNV*(video_capture_slot: GLuint, pname: GLenum, +proc glGetVideoCaptureivNV*(video_capture_slot: GLuint, pname: GLenum, params: PGLint){.stdcall, importc, ogl.} -proc glGetVideoCaptureStreamivNV*(video_capture_slot: GLuint, stream: GLuint, +proc glGetVideoCaptureStreamivNV*(video_capture_slot: GLuint, stream: GLuint, pname: GLenum, params: PGLint){.stdcall, importc, ogl.} -proc glGetVideoCaptureStreamfvNV*(video_capture_slot: GLuint, stream: GLuint, +proc glGetVideoCaptureStreamfvNV*(video_capture_slot: GLuint, stream: GLuint, pname: GLenum, params: PGLfloat){.stdcall, importc, ogl.} -proc glGetVideoCaptureStreamdvNV*(video_capture_slot: GLuint, stream: GLuint, +proc glGetVideoCaptureStreamdvNV*(video_capture_slot: GLuint, stream: GLuint, pname: GLenum, params: PGLdouble){.stdcall, importc, ogl.} -proc glVideoCaptureNV*(video_capture_slot: GLuint, sequence_num: PGLuint, +proc glVideoCaptureNV*(video_capture_slot: GLuint, sequence_num: PGLuint, capture_time: PGLuint64EXT): GLenum{.stdcall, importc, ogl.} -proc glVideoCaptureStreamParameterivNV*(video_capture_slot: GLuint, - stream: GLuint, pname: GLenum, +proc glVideoCaptureStreamParameterivNV*(video_capture_slot: GLuint, + stream: GLuint, pname: GLenum, params: PGLint){.stdcall, importc, ogl.} -proc glVideoCaptureStreamParameterfvNV*(video_capture_slot: GLuint, - stream: GLuint, pname: GLenum, +proc glVideoCaptureStreamParameterfvNV*(video_capture_slot: GLuint, + stream: GLuint, pname: GLenum, params: PGLfloat){.stdcall, importc, ogl.} -proc glVideoCaptureStreamParameterdvNV*(video_capture_slot: GLuint, - stream: GLuint, pname: GLenum, +proc glVideoCaptureStreamParameterdvNV*(video_capture_slot: GLuint, + stream: GLuint, pname: GLenum, params: PGLdouble){.stdcall, importc, ogl.} # GL_NV_copy_image -proc glCopyImageSubDataNV*(srcName: GLuint, srcTarget: GLenum, srcLevel: GLint, - srcX: GLint, srcY: GLint, srcZ: GLint, - dstName: GLuint, dstTarget: GLenum, dstLevel: GLint, - dstX: GLint, dstY: GLint, dstZ: GLint, +proc glCopyImageSubDataNV*(srcName: GLuint, srcTarget: GLenum, srcLevel: GLint, + srcX: GLint, srcY: GLint, srcZ: GLint, + dstName: GLuint, dstTarget: GLenum, dstLevel: GLint, + dstX: GLint, dstY: GLint, dstZ: GLint, width: GLsizei, height: GLsizei, depth: GLsizei){. stdcall, importc, ogl.} # GL_NV_shader_buffer_load @@ -8695,9 +8703,9 @@ proc glIsBufferResidentNV*(target: GLenum): GLboolean{.stdcall, importc, ogl.} proc glMakeNamedBufferResidentNV*(buffer: GLuint, access: GLenum){.stdcall, importc, ogl.} proc glMakeNamedBufferNonResidentNV*(buffer: GLuint){.stdcall, importc, ogl.} proc glIsNamedBufferResidentNV*(buffer: GLuint): GLboolean{.stdcall, importc, ogl.} -proc glGetBufferParameterui64vNV*(target: GLenum, pname: GLenum, +proc glGetBufferParameterui64vNV*(target: GLenum, pname: GLenum, params: PGLuint64EXT){.stdcall, importc, ogl.} -proc glGetNamedBufferParameterui64vNV*(buffer: GLuint, pname: GLenum, +proc glGetNamedBufferParameterui64vNV*(buffer: GLuint, pname: GLenum, params: PGLuint64EXT){.stdcall, importc, ogl.} proc glGetIntegerui64vNV*(value: GLenum, result: PGLuint64EXT){.stdcall, importc, ogl.} proc glUniformui64NV*(location: GLint, value: GLuint64EXT){.stdcall, importc, ogl.} @@ -8707,10 +8715,10 @@ proc glGetUniformui64vNV*(prog: GLuint, location: GLint, params: PGLuint64EXT){. stdcall, importc, ogl.} proc glProgramUniformui64NV*(prog: GLuint, location: GLint, value: GLuint64EXT){. stdcall, importc, ogl.} -proc glProgramUniformui64vNV*(prog: GLuint, location: GLint, count: GLsizei, +proc glProgramUniformui64vNV*(prog: GLuint, location: GLint, count: GLsizei, value: PGLuint64EXT){.stdcall, importc, ogl.} # GL_NV_vertex_buffer_unified_memory -proc glBufferAddressRangeNV*(pname: GLenum, index: GLuint, adress: GLuint64EXT, +proc glBufferAddressRangeNV*(pname: GLenum, index: GLuint, adress: GLuint64EXT, len: GLsizeiptr){.stdcall, importc, ogl.} proc glVertexFormatNV*(size: GLint, typ: GLenum, stride: GLsizei){.stdcall, importc, ogl.} proc glNormalFormatNV*(typ: GLenum, stride: GLsizei){.stdcall, importc, ogl.} @@ -8721,23 +8729,23 @@ proc glEdgeFlagFormatNV*(stride: GLsizei){.stdcall, importc, ogl.} proc glSecondaryColorFormatNV*(size: GLint, typ: GLenum, stride: GLsizei){. stdcall, importc, ogl.} proc glFogCoordFormatNV*(typ: GLenum, stride: GLsizei){.stdcall, importc, ogl.} -proc glVertexAttribFormatNV*(index: GLuint, size: GLint, typ: GLenum, +proc glVertexAttribFormatNV*(index: GLuint, size: GLint, typ: GLenum, normalized: GLboolean, stride: GLsizei){.stdcall, importc, ogl.} -proc glVertexAttribIFormatNV*(index: GLuint, size: GLint, typ: GLenum, +proc glVertexAttribIFormatNV*(index: GLuint, size: GLint, typ: GLenum, stride: GLsizei){.stdcall, importc, ogl.} proc glGetIntegerui64i_vNV*(value: GLenum, index: GLuint, Result: PGLuint64EXT){. stdcall, importc, ogl.} # GL_NV_gpu_program5 -proc glProgramSubroutineParametersuivNV*(target: GLenum, count: GLsizei, +proc glProgramSubroutineParametersuivNV*(target: GLenum, count: GLsizei, params: PGLuint){.stdcall, importc, ogl.} -proc glGetProgramSubroutineParameteruivNV*(target: GLenum, index: GLuint, +proc glGetProgramSubroutineParameteruivNV*(target: GLenum, index: GLuint, param: PGLuint){.stdcall, importc, ogl.} # GL_NV_gpu_shader5 proc glUniform1i64NV*(location: GLint, x: GLint64EXT){.stdcall, importc, ogl.} proc glUniform2i64NV*(location: GLint, x: GLint64EXT, y: GLint64EXT){.stdcall, importc, ogl.} -proc glUniform3i64NV*(location: GLint, x: GLint64EXT, y: GLint64EXT, +proc glUniform3i64NV*(location: GLint, x: GLint64EXT, y: GLint64EXT, z: GLint64EXT){.stdcall, importc, ogl.} -proc glUniform4i64NV*(location: GLint, x: GLint64EXT, y: GLint64EXT, +proc glUniform4i64NV*(location: GLint, x: GLint64EXT, y: GLint64EXT, z: GLint64EXT, w: GLint64EXT){.stdcall, importc, ogl.} proc glUniform1i64vNV*(location: GLint, count: GLsizei, value: PGLint64EXT){. stdcall, importc, ogl.} @@ -8749,9 +8757,9 @@ proc glUniform4i64vNV*(location: GLint, count: GLsizei, value: PGLint64EXT){. stdcall, importc, ogl.} proc glUniform1ui64NV*(location: GLint, x: GLuint64EXT){.stdcall, importc, ogl.} proc glUniform2ui64NV*(location: GLint, x: GLuint64EXT, y: GLuint64EXT){.stdcall, importc, ogl.} -proc glUniform3ui64NV*(location: GLint, x: GLuint64EXT, y: GLuint64EXT, +proc glUniform3ui64NV*(location: GLint, x: GLuint64EXT, y: GLuint64EXT, z: GLuint64EXT){.stdcall, importc, ogl.} -proc glUniform4ui64NV*(location: GLint, x: GLuint64EXT, y: GLuint64EXT, +proc glUniform4ui64NV*(location: GLint, x: GLuint64EXT, y: GLuint64EXT, z: GLuint64EXT, w: GLuint64EXT){.stdcall, importc, ogl.} proc glUniform1ui64vNV*(location: GLint, count: GLsizei, value: PGLuint64EXT){. stdcall, importc, ogl.} @@ -8765,45 +8773,45 @@ proc glGetUniformi64vNV*(prog: GLuint, location: GLint, params: PGLint64EXT){. stdcall, importc, ogl.} proc glProgramUniform1i64NV*(prog: GLuint, location: GLint, x: GLint64EXT){. stdcall, importc, ogl.} -proc glProgramUniform2i64NV*(prog: GLuint, location: GLint, x: GLint64EXT, +proc glProgramUniform2i64NV*(prog: GLuint, location: GLint, x: GLint64EXT, y: GLint64EXT){.stdcall, importc, ogl.} -proc glProgramUniform3i64NV*(prog: GLuint, location: GLint, x: GLint64EXT, +proc glProgramUniform3i64NV*(prog: GLuint, location: GLint, x: GLint64EXT, y: GLint64EXT, z: GLint64EXT){.stdcall, importc, ogl.} -proc glProgramUniform4i64NV*(prog: GLuint, location: GLint, x: GLint64EXT, +proc glProgramUniform4i64NV*(prog: GLuint, location: GLint, x: GLint64EXT, y: GLint64EXT, z: GLint64EXT, w: GLint64EXT){. stdcall, importc, ogl.} -proc glProgramUniform1i64vNV*(prog: GLuint, location: GLint, count: GLsizei, +proc glProgramUniform1i64vNV*(prog: GLuint, location: GLint, count: GLsizei, value: PGLint64EXT){.stdcall, importc, ogl.} -proc glProgramUniform2i64vNV*(prog: GLuint, location: GLint, count: GLsizei, +proc glProgramUniform2i64vNV*(prog: GLuint, location: GLint, count: GLsizei, value: PGLint64EXT){.stdcall, importc, ogl.} -proc glProgramUniform3i64vNV*(prog: GLuint, location: GLint, count: GLsizei, +proc glProgramUniform3i64vNV*(prog: GLuint, location: GLint, count: GLsizei, value: PGLint64EXT){.stdcall, importc, ogl.} -proc glProgramUniform4i64vNV*(prog: GLuint, location: GLint, count: GLsizei, +proc glProgramUniform4i64vNV*(prog: GLuint, location: GLint, count: GLsizei, value: PGLint64EXT){.stdcall, importc, ogl.} proc glProgramUniform1ui64NV*(prog: GLuint, location: GLint, x: GLuint64EXT){. stdcall, importc, ogl.} -proc glProgramUniform2ui64NV*(prog: GLuint, location: GLint, x: GLuint64EXT, +proc glProgramUniform2ui64NV*(prog: GLuint, location: GLint, x: GLuint64EXT, y: GLuint64EXT){.stdcall, importc, ogl.} -proc glProgramUniform3ui64NV*(prog: GLuint, location: GLint, x: GLuint64EXT, +proc glProgramUniform3ui64NV*(prog: GLuint, location: GLint, x: GLuint64EXT, y: GLuint64EXT, z: GLuint64EXT){.stdcall, importc, ogl.} -proc glProgramUniform4ui64NV*(prog: GLuint, location: GLint, x: GLuint64EXT, +proc glProgramUniform4ui64NV*(prog: GLuint, location: GLint, x: GLuint64EXT, y: GLuint64EXT, z: GLuint64EXT, w: GLuint64EXT){. stdcall, importc, ogl.} -proc glProgramUniform1ui64vNV*(prog: GLuint, location: GLint, count: GLsizei, +proc glProgramUniform1ui64vNV*(prog: GLuint, location: GLint, count: GLsizei, value: PGLuint64EXT){.stdcall, importc, ogl.} -proc glProgramUniform2ui64vNV*(prog: GLuint, location: GLint, count: GLsizei, +proc glProgramUniform2ui64vNV*(prog: GLuint, location: GLint, count: GLsizei, value: PGLuint64EXT){.stdcall, importc, ogl.} -proc glProgramUniform3ui64vNV*(prog: GLuint, location: GLint, count: GLsizei, +proc glProgramUniform3ui64vNV*(prog: GLuint, location: GLint, count: GLsizei, value: PGLuint64EXT){.stdcall, importc, ogl.} -proc glProgramUniform4ui64vNV*(prog: GLuint, location: GLint, count: GLsizei, +proc glProgramUniform4ui64vNV*(prog: GLuint, location: GLint, count: GLsizei, value: PGLuint64EXT){.stdcall, importc, ogl.} # GL_NV_vertex_attrib_integer_64bit proc glVertexAttribL1i64NV*(index: GLuint, x: GLint64EXT){.stdcall, importc, ogl.} proc glVertexAttribL2i64NV*(index: GLuint, x: GLint64EXT, y: GLint64EXT){. stdcall, importc, ogl.} -proc glVertexAttribL3i64NV*(index: GLuint, x: GLint64EXT, y: GLint64EXT, +proc glVertexAttribL3i64NV*(index: GLuint, x: GLint64EXT, y: GLint64EXT, z: GLint64EXT){.stdcall, importc, ogl.} -proc glVertexAttribL4i64NV*(index: GLuint, x: GLint64EXT, y: GLint64EXT, +proc glVertexAttribL4i64NV*(index: GLuint, x: GLint64EXT, y: GLint64EXT, z: GLint64EXT, w: GLint64EXT){.stdcall, importc, ogl.} proc glVertexAttribL1i64vNV*(index: GLuint, v: PGLint64EXT){.stdcall, importc, ogl.} proc glVertexAttribL2i64vNV*(index: GLuint, v: PGLint64EXT){.stdcall, importc, ogl.} @@ -8812,9 +8820,9 @@ proc glVertexAttribL4i64vNV*(index: GLuint, v: PGLint64EXT){.stdcall, importc, o proc glVertexAttribL1ui64NV*(index: GLuint, x: GLuint64EXT){.stdcall, importc, ogl.} proc glVertexAttribL2ui64NV*(index: GLuint, x: GLuint64EXT, y: GLuint64EXT){. stdcall, importc, ogl.} -proc glVertexAttribL3ui64NV*(index: GLuint, x: GLuint64EXT, y: GLuint64EXT, +proc glVertexAttribL3ui64NV*(index: GLuint, x: GLuint64EXT, y: GLuint64EXT, z: GLuint64EXT){.stdcall, importc, ogl.} -proc glVertexAttribL4ui64NV*(index: GLuint, x: GLuint64EXT, y: GLuint64EXT, +proc glVertexAttribL4ui64NV*(index: GLuint, x: GLuint64EXT, y: GLuint64EXT, z: GLuint64EXT, w: GLuint64EXT){.stdcall, importc, ogl.} proc glVertexAttribL1ui64vNV*(index: GLuint, v: PGLuint64EXT){.stdcall, importc, ogl.} proc glVertexAttribL2ui64vNV*(index: GLuint, v: PGLuint64EXT){.stdcall, importc, ogl.} @@ -8822,24 +8830,24 @@ proc glVertexAttribL3ui64vNV*(index: GLuint, v: PGLuint64EXT){.stdcall, importc, proc glVertexAttribL4ui64vNV*(index: GLuint, v: PGLuint64EXT){.stdcall, importc, ogl.} proc glGetVertexAttribLi64vNV*(index: GLuint, pname: GLenum, params: PGLint64EXT){. stdcall, importc, ogl.} -proc glGetVertexAttribLui64vNV*(index: GLuint, pname: GLenum, +proc glGetVertexAttribLui64vNV*(index: GLuint, pname: GLenum, params: PGLuint64EXT){.stdcall, importc, ogl.} -proc glVertexAttribLFormatNV*(index: GLuint, size: GLint, typ: GLenum, +proc glVertexAttribLFormatNV*(index: GLuint, size: GLint, typ: GLenum, stride: GLsizei){.stdcall, importc, ogl.} # GL_NV_vdpau_interop proc glVDPAUInitNV*(vdpDevice: PGLvoid, getProcAddress: PGLvoid){.stdcall, importc, ogl.} proc glVDPAUFiniNV*(){.stdcall, importc, ogl.} -proc glVDPAURegisterVideoSurfaceNV*(vdpSurface: PGLvoid, target: GLenum, - numTextureNames: GLsizei, +proc glVDPAURegisterVideoSurfaceNV*(vdpSurface: PGLvoid, target: GLenum, + numTextureNames: GLsizei, textureNames: PGLuint): GLvdpauSurfaceNV{. stdcall, importc, ogl.} -proc glVDPAURegisterOutputSurfaceNV*(vdpSurface: PGLvoid, target: GLenum, - numTextureNames: GLsizei, +proc glVDPAURegisterOutputSurfaceNV*(vdpSurface: PGLvoid, target: GLenum, + numTextureNames: GLsizei, textureNames: PGLuint): GLvdpauSurfaceNV{. stdcall, importc, ogl.} proc glVDPAUIsSurfaceNV*(surface: GLvdpauSurfaceNV){.stdcall, importc, ogl.} proc glVDPAUUnregisterSurfaceNV*(surface: GLvdpauSurfaceNV){.stdcall, importc, ogl.} -proc glVDPAUGetSurfaceivNV*(surface: GLvdpauSurfaceNV, pname: GLenum, +proc glVDPAUGetSurfaceivNV*(surface: GLvdpauSurfaceNV, pname: GLenum, bufSize: GLsizei, len: PGLsizei, values: PGLint){. stdcall, importc, ogl.} proc glVDPAUSurfaceAccessNV*(surface: GLvdpauSurfaceNV, access: GLenum){.stdcall, importc, ogl.} @@ -8875,22 +8883,22 @@ proc glSharpenTexFuncSGIS*(target: GLenum, n: GLsizei, points: PGLfloat){. stdcall, importc, ogl.} proc glGetSharpenTexFuncSGIS*(target: GLenum, points: PGLfloat){.stdcall, importc, ogl.} # GL_SGIS_texture4D -proc glTexImage4DSGIS*(target: GLenum, level: GLint, internalformat: GLenum, - width: GLsizei, height: GLsizei, depth: GLsizei, - size4d: GLsizei, border: GLint, format: GLenum, +proc glTexImage4DSGIS*(target: GLenum, level: GLint, internalformat: GLenum, + width: GLsizei, height: GLsizei, depth: GLsizei, + size4d: GLsizei, border: GLint, format: GLenum, typ: GLenum, pixels: PGLvoid){.stdcall, importc, ogl.} -proc glTexSubImage4DSGIS*(target: GLenum, level: GLint, xoffset: GLint, - yoffset: GLint, zoffset: GLint, woffset: GLint, - width: GLsizei, height: GLsizei, depth: GLsizei, - size4d: GLsizei, format: GLenum, typ: GLenum, +proc glTexSubImage4DSGIS*(target: GLenum, level: GLint, xoffset: GLint, + yoffset: GLint, zoffset: GLint, woffset: GLint, + width: GLsizei, height: GLsizei, depth: GLsizei, + size4d: GLsizei, format: GLenum, typ: GLenum, pixels: PGLvoid){.stdcall, importc, ogl.} # GL_SGIS_texture_color_mask -proc glTextureColorMaskSGIS*(red: GLboolean, green: GLboolean, blue: GLboolean, +proc glTextureColorMaskSGIS*(red: GLboolean, green: GLboolean, blue: GLboolean, alpha: GLboolean){.stdcall, importc, ogl.} # GL_SGIS_texture_filter4 proc glGetTexFilterFuncSGIS*(target: GLenum, filter: GLenum, weights: PGLfloat){. stdcall, importc, ogl.} -proc glTexFilterFuncSGIS*(target: GLenum, filter: GLenum, n: GLsizei, +proc glTexFilterFuncSGIS*(target: GLenum, filter: GLenum, n: GLsizei, weights: PGLfloat){.stdcall, importc, ogl.} # GL_SGIX_async proc glAsyncMarkerSGIX*(marker: GLuint){.stdcall, importc, ogl.} @@ -8956,15 +8964,15 @@ proc glListParameterivSGIX*(list: GLuint, pname: GLenum, params: PGLint){. # GL_SGIX_pixel_texture proc glPixelTexGenSGIX*(mode: GLenum){.stdcall, importc, ogl.} # GL_SGIX_polynomial_ffd -proc glDeformationMap3dSGIX*(target: GLenum, u1: GLdouble, u2: GLdouble, - ustride: GLint, uorder: GLint, v1: GLdouble, - v2: GLdouble, vstride: GLint, vorder: GLint, - w1: GLdouble, w2: GLdouble, wstride: GLint, +proc glDeformationMap3dSGIX*(target: GLenum, u1: GLdouble, u2: GLdouble, + ustride: GLint, uorder: GLint, v1: GLdouble, + v2: GLdouble, vstride: GLint, vorder: GLint, + w1: GLdouble, w2: GLdouble, wstride: GLint, worder: GLint, points: PGLdouble){.stdcall, importc, ogl.} -proc glDeformationMap3fSGIX*(target: GLenum, u1: GLfloat, u2: GLfloat, - ustride: GLint, uorder: GLint, v1: GLfloat, - v2: GLfloat, vstride: GLint, vorder: GLint, - w1: GLfloat, w2: GLfloat, wstride: GLint, +proc glDeformationMap3fSGIX*(target: GLenum, u1: GLfloat, u2: GLfloat, + ustride: GLint, uorder: GLint, v1: GLfloat, + v2: GLfloat, vstride: GLint, vorder: GLint, + w1: GLfloat, w2: GLfloat, wstride: GLint, worder: GLint, points: PGLfloat){.stdcall, importc, ogl.} proc glDeformSGIX*(mask: GLbitfield){.stdcall, importc, ogl.} proc glLoadIdentityDeformationMapSGIX*(mask: GLbitfield){.stdcall, importc, ogl.} @@ -8978,19 +8986,19 @@ proc glSpriteParameterivSGIX*(pname: GLenum, params: PGLint){.stdcall, importc, # GL_SGIX_tag_sample_buffer proc glTagSampleBufferSGIX*(){.stdcall, importc, ogl.} # GL_SGI_color_table -proc glColorTableSGI*(target: GLenum, internalformat: GLenum, width: GLsizei, +proc glColorTableSGI*(target: GLenum, internalformat: GLenum, width: GLsizei, format: GLenum, typ: GLenum, table: PGLvoid){.stdcall, importc, ogl.} proc glColorTableParameterfvSGI*(target: GLenum, pname: GLenum, params: PGLfloat){. stdcall, importc, ogl.} proc glColorTableParameterivSGI*(target: GLenum, pname: GLenum, params: PGLint){. stdcall, importc, ogl.} -proc glCopyColorTableSGI*(target: GLenum, internalformat: GLenum, x: GLint, +proc glCopyColorTableSGI*(target: GLenum, internalformat: GLenum, x: GLint, y: GLint, width: GLsizei){.stdcall, importc, ogl.} -proc glGetColorTableSGI*(target: GLenum, format: GLenum, typ: GLenum, +proc glGetColorTableSGI*(target: GLenum, format: GLenum, typ: GLenum, table: PGLvoid){.stdcall, importc, ogl.} -proc glGetColorTableParameterfvSGI*(target: GLenum, pname: GLenum, +proc glGetColorTableParameterfvSGI*(target: GLenum, pname: GLenum, params: PGLfloat){.stdcall, importc, ogl.} -proc glGetColorTableParameterivSGI*(target: GLenum, pname: GLenum, +proc glGetColorTableParameterivSGI*(target: GLenum, pname: GLenum, params: PGLint){.stdcall, importc, ogl.} # GL_SUNX_constant_data proc glFinishTextureSUNX*(){.stdcall, importc, ogl.} @@ -9004,7 +9012,7 @@ proc glGlobalAlphaFactorubSUN*(factor: GLubyte){.stdcall, importc, ogl.} proc glGlobalAlphaFactorusSUN*(factor: GLushort){.stdcall, importc, ogl.} proc glGlobalAlphaFactoruiSUN*(factor: GLuint){.stdcall, importc, ogl.} # GL_SUN_mesh_array -proc glDrawMeshArraysSUN*(mode: GLenum, first: GLint, count: GLsizei, +proc glDrawMeshArraysSUN*(mode: GLenum, first: GLint, count: GLsizei, width: GLsizei){.stdcall, importc, ogl.} # GL_SUN_triangle_list proc glReplacementCodeuiSUN*(code: GLuint){.stdcall, importc, ogl.} @@ -9016,102 +9024,102 @@ proc glReplacementCodeubvSUN*(code: PGLubyte){.stdcall, importc, ogl.} proc glReplacementCodePointerSUN*(typ: GLenum, stride: GLsizei, pointer: PGLvoid){. stdcall, importc, ogl.} # GL_SUN_vertex -proc glColor4ubVertex2fSUN*(r: GLubyte, g: GLubyte, b: GLubyte, a: GLubyte, +proc glColor4ubVertex2fSUN*(r: GLubyte, g: GLubyte, b: GLubyte, a: GLubyte, x: GLfloat, y: GLfloat){.stdcall, importc, ogl.} proc glColor4ubVertex2fvSUN*(c: PGLubyte, v: PGLfloat){.stdcall, importc, ogl.} -proc glColor4ubVertex3fSUN*(r: GLubyte, g: GLubyte, b: GLubyte, a: GLubyte, +proc glColor4ubVertex3fSUN*(r: GLubyte, g: GLubyte, b: GLubyte, a: GLubyte, x: GLfloat, y: GLfloat, z: GLfloat){.stdcall, importc, ogl.} proc glColor4ubVertex3fvSUN*(c: PGLubyte, v: PGLfloat){.stdcall, importc, ogl.} -proc glColor3fVertex3fSUN*(r: GLfloat, g: GLfloat, b: GLfloat, x: GLfloat, +proc glColor3fVertex3fSUN*(r: GLfloat, g: GLfloat, b: GLfloat, x: GLfloat, y: GLfloat, z: GLfloat){.stdcall, importc, ogl.} proc glColor3fVertex3fvSUN*(c: PGLfloat, v: PGLfloat){.stdcall, importc, ogl.} -proc glNormal3fVertex3fSUN*(nx: GLfloat, ny: GLfloat, nz: GLfloat, x: GLfloat, +proc glNormal3fVertex3fSUN*(nx: GLfloat, ny: GLfloat, nz: GLfloat, x: GLfloat, y: GLfloat, z: GLfloat){.stdcall, importc, ogl.} proc glNormal3fVertex3fvSUN*(n: PGLfloat, v: PGLfloat){.stdcall, importc, ogl.} -proc glColor4fNormal3fVertex3fSUN*(r: GLfloat, g: GLfloat, b: GLfloat, - a: GLfloat, nx: GLfloat, ny: GLfloat, - nz: GLfloat, x: GLfloat, y: GLfloat, +proc glColor4fNormal3fVertex3fSUN*(r: GLfloat, g: GLfloat, b: GLfloat, + a: GLfloat, nx: GLfloat, ny: GLfloat, + nz: GLfloat, x: GLfloat, y: GLfloat, z: GLfloat){.stdcall, importc, ogl.} proc glColor4fNormal3fVertex3fvSUN*(c: PGLfloat, n: PGLfloat, v: PGLfloat){. stdcall, importc, ogl.} -proc glTexCoord2fVertex3fSUN*(s: GLfloat, t: GLfloat, x: GLfloat, y: GLfloat, +proc glTexCoord2fVertex3fSUN*(s: GLfloat, t: GLfloat, x: GLfloat, y: GLfloat, z: GLfloat){.stdcall, importc, ogl.} proc glTexCoord2fVertex3fvSUN*(tc: PGLfloat, v: PGLfloat){.stdcall, importc, ogl.} -proc glTexCoord4fVertex4fSUN*(s: GLfloat, t: GLfloat, p: GLfloat, q: GLfloat, +proc glTexCoord4fVertex4fSUN*(s: GLfloat, t: GLfloat, p: GLfloat, q: GLfloat, x: GLfloat, y: GLfloat, z: GLfloat, w: GLfloat){. stdcall, importc, ogl.} proc glTexCoord4fVertex4fvSUN*(tc: PGLfloat, v: PGLfloat){.stdcall, importc, ogl.} -proc glTexCoord2fColor4ubVertex3fSUN*(s: GLfloat, t: GLfloat, r: GLubyte, - g: GLubyte, b: GLubyte, a: GLubyte, +proc glTexCoord2fColor4ubVertex3fSUN*(s: GLfloat, t: GLfloat, r: GLubyte, + g: GLubyte, b: GLubyte, a: GLubyte, x: GLfloat, y: GLfloat, z: GLfloat){. stdcall, importc, ogl.} proc glTexCoord2fColor4ubVertex3fvSUN*(tc: PGLfloat, c: PGLubyte, v: PGLfloat){. stdcall, importc, ogl.} -proc glTexCoord2fColor3fVertex3fSUN*(s: GLfloat, t: GLfloat, r: GLfloat, - g: GLfloat, b: GLfloat, x: GLfloat, +proc glTexCoord2fColor3fVertex3fSUN*(s: GLfloat, t: GLfloat, r: GLfloat, + g: GLfloat, b: GLfloat, x: GLfloat, y: GLfloat, z: GLfloat){.stdcall, importc, ogl.} proc glTexCoord2fColor3fVertex3fvSUN*(tc: PGLfloat, c: PGLfloat, v: PGLfloat){. stdcall, importc, ogl.} -proc glTexCoord2fNormal3fVertex3fSUN*(s: GLfloat, t: GLfloat, nx: GLfloat, - ny: GLfloat, nz: GLfloat, x: GLfloat, +proc glTexCoord2fNormal3fVertex3fSUN*(s: GLfloat, t: GLfloat, nx: GLfloat, + ny: GLfloat, nz: GLfloat, x: GLfloat, y: GLfloat, z: GLfloat){.stdcall, importc, ogl.} proc glTexCoord2fNormal3fVertex3fvSUN*(tc: PGLfloat, n: PGLfloat, v: PGLfloat){. stdcall, importc, ogl.} -proc glTexCoord2fColor4fNormal3fVertex3fSUN*(s: GLfloat, t: GLfloat, r: GLfloat, - g: GLfloat, b: GLfloat, a: GLfloat, nx: GLfloat, ny: GLfloat, nz: GLfloat, +proc glTexCoord2fColor4fNormal3fVertex3fSUN*(s: GLfloat, t: GLfloat, r: GLfloat, + g: GLfloat, b: GLfloat, a: GLfloat, nx: GLfloat, ny: GLfloat, nz: GLfloat, x: GLfloat, y: GLfloat, z: GLfloat){.stdcall, importc, ogl.} -proc glTexCoord2fColor4fNormal3fVertex3fvSUN*(tc: PGLfloat, c: PGLfloat, +proc glTexCoord2fColor4fNormal3fVertex3fvSUN*(tc: PGLfloat, c: PGLfloat, n: PGLfloat, v: PGLfloat){.stdcall, importc, ogl.} -proc glTexCoord4fColor4fNormal3fVertex4fSUN*(s: GLfloat, t: GLfloat, p: GLfloat, - q: GLfloat, r: GLfloat, g: GLfloat, b: GLfloat, a: GLfloat, nx: GLfloat, +proc glTexCoord4fColor4fNormal3fVertex4fSUN*(s: GLfloat, t: GLfloat, p: GLfloat, + q: GLfloat, r: GLfloat, g: GLfloat, b: GLfloat, a: GLfloat, nx: GLfloat, ny: GLfloat, nz: GLfloat, x: GLfloat, y: GLfloat, z: GLfloat, w: GLfloat){. stdcall, importc, ogl.} -proc glTexCoord4fColor4fNormal3fVertex4fvSUN*(tc: PGLfloat, c: PGLfloat, +proc glTexCoord4fColor4fNormal3fVertex4fvSUN*(tc: PGLfloat, c: PGLfloat, n: PGLfloat, v: PGLfloat){.stdcall, importc, ogl.} -proc glReplacementCodeuiVertex3fSUN*(rc: GLuint, x: GLfloat, y: GLfloat, +proc glReplacementCodeuiVertex3fSUN*(rc: GLuint, x: GLfloat, y: GLfloat, z: GLfloat){.stdcall, importc, ogl.} proc glReplacementCodeuiVertex3fvSUN*(rc: PGLuint, v: PGLfloat){.stdcall, importc, ogl.} -proc glReplacementCodeuiColor4ubVertex3fSUN*(rc: GLuint, r: GLubyte, g: GLubyte, +proc glReplacementCodeuiColor4ubVertex3fSUN*(rc: GLuint, r: GLubyte, g: GLubyte, b: GLubyte, a: GLubyte, x: GLfloat, y: GLfloat, z: GLfloat){.stdcall, importc, ogl.} -proc glReplacementCodeuiColor4ubVertex3fvSUN*(rc: PGLuint, c: PGLubyte, +proc glReplacementCodeuiColor4ubVertex3fvSUN*(rc: PGLuint, c: PGLubyte, v: PGLfloat){.stdcall, importc, ogl.} -proc glReplacementCodeuiColor3fVertex3fSUN*(rc: GLuint, r: GLfloat, g: GLfloat, +proc glReplacementCodeuiColor3fVertex3fSUN*(rc: GLuint, r: GLfloat, g: GLfloat, b: GLfloat, x: GLfloat, y: GLfloat, z: GLfloat){.stdcall, importc, ogl.} -proc glReplacementCodeuiColor3fVertex3fvSUN*(rc: PGLuint, c: PGLfloat, +proc glReplacementCodeuiColor3fVertex3fvSUN*(rc: PGLuint, c: PGLfloat, v: PGLfloat){.stdcall, importc, ogl.} -proc glReplacementCodeuiNormal3fVertex3fSUN*(rc: GLuint, nx: GLfloat, +proc glReplacementCodeuiNormal3fVertex3fSUN*(rc: GLuint, nx: GLfloat, ny: GLfloat, nz: GLfloat, x: GLfloat, y: GLfloat, z: GLfloat){.stdcall, importc, ogl.} -proc glReplacementCodeuiNormal3fVertex3fvSUN*(rc: PGLuint, n: PGLfloat, +proc glReplacementCodeuiNormal3fVertex3fvSUN*(rc: PGLuint, n: PGLfloat, v: PGLfloat){.stdcall, importc, ogl.} -proc glReplacementCodeuiColor4fNormal3fVertex3fSUN*(rc: GLuint, r: GLfloat, - g: GLfloat, b: GLfloat, a: GLfloat, nx: GLfloat, ny: GLfloat, nz: GLfloat, +proc glReplacementCodeuiColor4fNormal3fVertex3fSUN*(rc: GLuint, r: GLfloat, + g: GLfloat, b: GLfloat, a: GLfloat, nx: GLfloat, ny: GLfloat, nz: GLfloat, x: GLfloat, y: GLfloat, z: GLfloat){.stdcall, importc, ogl.} -proc glReplacementCodeuiColor4fNormal3fVertex3fvSUN*(rc: PGLuint, c: PGLfloat, +proc glReplacementCodeuiColor4fNormal3fVertex3fvSUN*(rc: PGLuint, c: PGLfloat, n: PGLfloat, v: PGLfloat){.stdcall, importc, ogl.} -proc glReplacementCodeuiTexCoord2fVertex3fSUN*(rc: GLuint, s: GLfloat, +proc glReplacementCodeuiTexCoord2fVertex3fSUN*(rc: GLuint, s: GLfloat, t: GLfloat, x: GLfloat, y: GLfloat, z: GLfloat){.stdcall, importc, ogl.} -proc glReplacementCodeuiTexCoord2fVertex3fvSUN*(rc: PGLuint, tc: PGLfloat, +proc glReplacementCodeuiTexCoord2fVertex3fvSUN*(rc: PGLuint, tc: PGLfloat, v: PGLfloat){.stdcall, importc, ogl.} -proc glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN*(rc: GLuint, s: GLfloat, - t: GLfloat, nx: GLfloat, ny: GLfloat, nz: GLfloat, x: GLfloat, y: GLfloat, +proc glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN*(rc: GLuint, s: GLfloat, + t: GLfloat, nx: GLfloat, ny: GLfloat, nz: GLfloat, x: GLfloat, y: GLfloat, z: GLfloat){.stdcall, importc, ogl.} -proc glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN*(rc: PGLuint, +proc glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN*(rc: PGLuint, tc: PGLfloat, n: PGLfloat, v: PGLfloat){.stdcall, importc, ogl.} -proc glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN*(rc: GLuint, - s: GLfloat, t: GLfloat, r: GLfloat, g: GLfloat, b: GLfloat, a: GLfloat, +proc glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN*(rc: GLuint, + s: GLfloat, t: GLfloat, r: GLfloat, g: GLfloat, b: GLfloat, a: GLfloat, nx: GLfloat, ny: GLfloat, nz: GLfloat, x: GLfloat, y: GLfloat, z: GLfloat){. stdcall, importc, ogl.} -proc glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN*(rc: PGLuint, +proc glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN*(rc: PGLuint, tc: PGLfloat, c: PGLfloat, n: PGLfloat, v: PGLfloat){.stdcall, importc, ogl.} # window support functions -when defined(windows): +when defined(windows): when not defined(wglGetProcAddress): proc wglGetProcAddress*(ProcName: cstring): Pointer{.stdcall, importc, wgl.} proc wglCopyContext*(p1: HGLRC, p2: HGLRC, p3: int): BOOL{.stdcall, importc, wgl.} proc wglCreateContext*(DC: HDC): HGLRC{.stdcall, importc, wgl.} proc wglCreateLayerContext*(p1: HDC, p2: int): HGLRC{.stdcall, importc, wgl.} proc wglDeleteContext*(p1: HGLRC): BOOL{.stdcall, importc, wgl.} - proc wglDescribeLayerPlane*(p1: HDC, p2, p3: int, p4: int, + proc wglDescribeLayerPlane*(p1: HDC, p2, p3: int, p4: int, LayerPlaneDescriptor: pointer): BOOL{.stdcall, importc, wgl.} proc wglGetCurrentContext*(): HGLRC{.stdcall, importc, wgl.} proc wglGetCurrentDC*(): HDC{.stdcall, importc, wgl.} @@ -9127,20 +9135,20 @@ when defined(windows): proc wglUseFontBitmapsA*(DC: HDC, p2, p3, p4: int32): BOOL{.stdcall, importc, wgl.} proc wglUseFontBitmapsW*(DC: HDC, p2, p3, p4: int32): BOOL{.stdcall, importc, wgl.} proc wglUseFontBitmaps*(DC: HDC, p2, p3, p4: int32): BOOL{.stdcall, importc, wgl.} - proc wglUseFontOutlinesA*(p1: HDC, p2, p3, p4: int32, p5, p6: float32, + proc wglUseFontOutlinesA*(p1: HDC, p2, p3, p4: int32, p5, p6: float32, p7: int, GlyphMetricsFloat: pointer): BOOL{.stdcall, importc, wgl.} - proc wglUseFontOutlinesW*(p1: HDC, p2, p3, p4: int32, p5, p6: float32, + proc wglUseFontOutlinesW*(p1: HDC, p2, p3, p4: int32, p5, p6: float32, p7: int, GlyphMetricsFloat: pointer): BOOL{.stdcall, importc, wgl.} - proc wglUseFontOutlines*(p1: HDC, p2, p3, p4: int32, p5, p6: float32, p7: int, + proc wglUseFontOutlines*(p1: HDC, p2, p3, p4: int32, p5, p6: float32, p7: int, GlyphMetricsFloat: pointer): BOOL{.stdcall, importc, wgl.} # WGL_ARB_buffer_region proc wglCreateBufferRegionARB*(hDC: HDC, iLayerPlane: GLint, uType: GLuint): THandle{. stdcall, importc, wgl.} proc wglDeleteBufferRegionARB*(hRegion: THandle){.stdcall, importc, wgl.} - proc wglSaveBufferRegionARB*(hRegion: THandle, x: GLint, y: GLint, + proc wglSaveBufferRegionARB*(hRegion: THandle, x: GLint, y: GLint, width: GLint, height: GLint): bool{.stdcall, importc, wgl.} - proc wglRestoreBufferRegionARB*(hRegion: THandle, x: GLint, y: GLint, - width: GLint, height: GLint, xSrc: GLint, + proc wglRestoreBufferRegionARB*(hRegion: THandle, x: GLint, y: GLint, + width: GLint, height: GLint, xSrc: GLint, ySrc: GLint): bool{.stdcall, importc, wgl.} # WGL_ARB_extensions_string proc wglGetExtensionsStringARB*(hdc: HDC): cstring{.stdcall, importc, wgl.} @@ -9149,25 +9157,25 @@ when defined(windows): stdcall, importc, wgl.} proc wglGetCurrentReadDCARB*(): HDC{.stdcall, importc, wgl.} # WGL_ARB_pbuffer - proc wglCreatePbufferARB*(hDC: HDC, iPixelFormat: GLint, iWidth: GLint, + proc wglCreatePbufferARB*(hDC: HDC, iPixelFormat: GLint, iWidth: GLint, iHeight: GLint, piAttribList: PGLint): HPBUFFERARB{. stdcall, importc, wgl.} proc wglGetPbufferDCARB*(hPbuffer: HPBUFFERARB): HDC{.stdcall, importc, wgl.} proc wglReleasePbufferDCARB*(hPbuffer: HPBUFFERARB, hDC: HDC): GLint{.stdcall, importc, wgl.} proc wglDestroyPbufferARB*(hPbuffer: HPBUFFERARB): bool{.stdcall, importc, wgl.} - proc wglQueryPbufferARB*(hPbuffer: HPBUFFERARB, iAttribute: GLint, + proc wglQueryPbufferARB*(hPbuffer: HPBUFFERARB, iAttribute: GLint, piValue: PGLint): bool{.stdcall, importc, wgl.} # WGL_ARB_pixel_format - proc wglGetPixelFormatAttribivARB*(hdc: HDC, iPixelFormat: GLint, - iLayerPlane: GLint, nAttributes: GLuint, + proc wglGetPixelFormatAttribivARB*(hdc: HDC, iPixelFormat: GLint, + iLayerPlane: GLint, nAttributes: GLuint, piAttributes: PGLint, piValues: PGLint): bool{. stdcall, importc, wgl.} - proc wglGetPixelFormatAttribfvARB*(hdc: HDC, iPixelFormat: GLint, - iLayerPlane: GLint, nAttributes: GLuint, + proc wglGetPixelFormatAttribfvARB*(hdc: HDC, iPixelFormat: GLint, + iLayerPlane: GLint, nAttributes: GLuint, piAttributes: PGLint, pfValues: PGLfloat): bool{. stdcall, importc, wgl.} - proc wglChoosePixelFormatARB*(hdc: HDC, piAttribIList: PGLint, - pfAttribFList: PGLfloat, nMaxFormats: GLuint, + proc wglChoosePixelFormatARB*(hdc: HDC, piAttribIList: PGLint, + pfAttribFList: PGLfloat, nMaxFormats: GLuint, piFormats: PGLint, nNumFormats: PGLuint): BOOL{. stdcall, importc, wgl.} # WGL_ARB_color_buffer_float @@ -9179,22 +9187,22 @@ when defined(windows): proc wglSetPbufferAttribARB*(hPbuffer: HPBUFFERARB, piAttribList: PGLint): bool{. stdcall, importc, wgl.} # WGL_ARB_create_context - proc wglCreateContextAttribsARB*(hDC: HDC, hShareContext: HGLRC, + proc wglCreateContextAttribsARB*(hDC: HDC, hShareContext: HGLRC, attribList: PGLint): HGLRC{.stdcall, importc, wgl.} # WGL_AMD_gpu_association proc wglGetGPUIDsAMD*(maxCount: int, ids: ptr int): int{.stdcall, importc, wgl.} - proc wglGetGPUInfoAMD*(id: int, prop: int, dataType: GLenum, size: int, + proc wglGetGPUInfoAMD*(id: int, prop: int, dataType: GLenum, size: int, data: Pointer): int{.stdcall, importc, wgl.} proc wglGetContextGPUIDAMD*(hglrc: HGLRC): int{.stdcall, importc, wgl.} proc wglCreateAssociatedContextAMD*(id: int): HGLRC{.stdcall, importc, wgl.} - proc wglCreateAssociatedContextAttribsAMD*(id: int, hShareContext: HGLRC, + proc wglCreateAssociatedContextAttribsAMD*(id: int, hShareContext: HGLRC, attribList: ptr int32): HGLRC{.stdcall, importc, wgl.} proc wglDeleteAssociatedContextAMD*(hglrc: HGLRC): bool{.stdcall, importc, wgl.} proc wglMakeAssociatedContextCurrentAMD*(hglrc: HGLRC): bool{.stdcall, importc, wgl.} proc wglGetCurrentAssociatedContextAMD*(): HGLRC{.stdcall, importc, wgl.} - proc wglBlitContextFramebufferAMD*(dstCtx: HGLRC, srcX0: GLint, srcY0: GLint, - srcX1: GLint, srcY1: GLint, dstX0: GLint, - dstY0: GLint, dstX1: GLint, dstY1: GLint, + proc wglBlitContextFramebufferAMD*(dstCtx: HGLRC, srcX0: GLint, srcY0: GLint, + srcX1: GLint, srcY1: GLint, dstX0: GLint, + dstY0: GLint, dstX1: GLint, dstY1: GLint, mask: GLbitfield, filter: GLenum){.stdcall, importc, wgl.} # WGL_EXT_display_color_table proc wglCreateDisplayColorTableEXT*(id: GLushort): GLboolean{.stdcall, importc, wgl.} @@ -9209,44 +9217,44 @@ when defined(windows): stdcall, importc, wgl.} proc wglGetCurrentReadDCEXT*(): HDC{.stdcall, importc, wgl.} # WGL_EXT_pbuffer - proc wglCreatePbufferEXT*(hDC: HDC, iPixelFormat: GLint, iWidth: GLint, + proc wglCreatePbufferEXT*(hDC: HDC, iPixelFormat: GLint, iWidth: GLint, iHeight: GLint, piAttribList: PGLint): HPBUFFEREXT{. stdcall, importc, wgl.} proc wglGetPbufferDCEXT*(hPbuffer: HPBUFFEREXT): HDC{.stdcall, importc, wgl.} proc wglReleasePbufferDCEXT*(hPbuffer: HPBUFFEREXT, hDC: HDC): GLint{.stdcall, importc, wgl.} proc wglDestroyPbufferEXT*(hPbuffer: HPBUFFEREXT): bool{.stdcall, importc, wgl.} - proc wglQueryPbufferEXT*(hPbuffer: HPBUFFEREXT, iAttribute: GLint, + proc wglQueryPbufferEXT*(hPbuffer: HPBUFFEREXT, iAttribute: GLint, piValue: PGLint): bool{.stdcall, importc, wgl.} # WGL_EXT_pixel_format - proc wglGetPixelFormatAttribivEXT*(hdc: HDC, iPixelFormat: GLint, - iLayerPlane: GLint, nAttributes: GLuint, + proc wglGetPixelFormatAttribivEXT*(hdc: HDC, iPixelFormat: GLint, + iLayerPlane: GLint, nAttributes: GLuint, piAttributes: PGLint, piValues: PGLint): bool{. stdcall, importc, wgl.} - proc wglGetPixelFormatAttribfvEXT*(hdc: HDC, iPixelFormat: GLint, - iLayerPlane: GLint, nAttributes: GLuint, + proc wglGetPixelFormatAttribfvEXT*(hdc: HDC, iPixelFormat: GLint, + iLayerPlane: GLint, nAttributes: GLuint, piAttributes: PGLint, pfValues: PGLfloat): bool{. stdcall, importc, wgl.} - proc wglChoosePixelFormatEXT*(hdc: HDC, piAttribIList: PGLint, - pfAttribFList: PGLfloat, nMaxFormats: GLuint, + proc wglChoosePixelFormatEXT*(hdc: HDC, piAttribIList: PGLint, + pfAttribFList: PGLfloat, nMaxFormats: GLuint, piFormats: PGLint, nNumFormats: PGLuint): bool{. stdcall, importc, wgl.} # WGL_EXT_swap_control proc wglSwapIntervalEXT*(interval: GLint): bool{.stdcall, importc, wgl.} proc wglGetSwapIntervalEXT*(): GLint{.stdcall, importc, wgl.} # WGL_I3D_digital_video_control - proc wglGetDigitalVideoParametersI3D*(hDC: HDC, iAttribute: GLint, + proc wglGetDigitalVideoParametersI3D*(hDC: HDC, iAttribute: GLint, piValue: PGLint): bool{.stdcall, importc, wgl.} - proc wglSetDigitalVideoParametersI3D*(hDC: HDC, iAttribute: GLint, + proc wglSetDigitalVideoParametersI3D*(hDC: HDC, iAttribute: GLint, piValue: PGLint): bool{.stdcall, importc, wgl.} # WGL_I3D_gamma - proc wglGetGammaTableParametersI3D*(hDC: HDC, iAttribute: GLint, + proc wglGetGammaTableParametersI3D*(hDC: HDC, iAttribute: GLint, piValue: PGLint): bool{.stdcall, importc, wgl.} - proc wglSetGammaTableParametersI3D*(hDC: HDC, iAttribute: GLint, + proc wglSetGammaTableParametersI3D*(hDC: HDC, iAttribute: GLint, piValue: PGLint): bool{.stdcall, importc, wgl.} - proc wglGetGammaTableI3D*(hDC: HDC, iEntries: GLint, puRed: PGLushort, + proc wglGetGammaTableI3D*(hDC: HDC, iEntries: GLint, puRed: PGLushort, puGreen: PGLushort, puBlue: PGLushort): bool{. stdcall, importc, wgl.} - proc wglSetGammaTableI3D*(hDC: HDC, iEntries: GLint, puRed: PGLushort, + proc wglSetGammaTableI3D*(hDC: HDC, iEntries: GLint, puRed: PGLushort, puGreen: PGLushort, puBlue: PGLushort): bool{. stdcall, importc, wgl.} # WGL_I3D_genlock @@ -9261,15 +9269,15 @@ when defined(windows): proc wglGetGenlockSampleRateI3D*(hDC: HDC, uRate: PGLuint): bool{.stdcall, importc, wgl.} proc wglGenlockSourceDelayI3D*(hDC: HDC, uDelay: GLuint): bool{.stdcall, importc, wgl.} proc wglGetGenlockSourceDelayI3D*(hDC: HDC, uDelay: PGLuint): bool{.stdcall, importc, wgl.} - proc wglQueryGenlockMaxSourceDelayI3D*(hDC: HDC, uMaxLineDelay: PGLuint, + proc wglQueryGenlockMaxSourceDelayI3D*(hDC: HDC, uMaxLineDelay: PGLuint, uMaxPixelDelay: PGLuint): bool{.stdcall, importc, wgl.} # WGL_I3D_image_buffer proc wglCreateImageBufferI3D*(hDC: HDC, dwSize: GLuint, uFlags: GLuint): GLvoid{. stdcall, importc, wgl.} proc wglDestroyImageBufferI3D*(hDC: HDC, pAddress: GLvoid): bool{.stdcall, importc, wgl.} - proc wglAssociateImageBufferEventsI3D*(hDC: HDC, pEvent: THandle, + proc wglAssociateImageBufferEventsI3D*(hDC: HDC, pEvent: THandle, pAddress: PGLvoid, pSize: PGLuint, count: GLuint): bool{.stdcall, importc, wgl.} - proc wglReleaseImageBufferEventsI3D*(hDC: HDC, pAddress: PGLvoid, + proc wglReleaseImageBufferEventsI3D*(hDC: HDC, pAddress: PGLvoid, count: GLuint): bool{.stdcall, importc, wgl.} # WGL_I3D_swap_frame_lock proc wglEnableFrameLockI3D*(): bool{.stdcall, importc, wgl.} @@ -9280,17 +9288,17 @@ when defined(windows): proc wglGetFrameUsageI3D*(pUsage: PGLfloat): bool{.stdcall, importc, wgl.} proc wglBeginFrameTrackingI3D*(): bool{.stdcall, importc, wgl.} proc wglEndFrameTrackingI3D*(): bool{.stdcall, importc, wgl.} - proc wglQueryFrameTrackingI3D*(pFrameCount: PGLuint, pMissedFrames: PGLuint, + proc wglQueryFrameTrackingI3D*(pFrameCount: PGLuint, pMissedFrames: PGLuint, pLastMissedUsage: PGLfloat): bool{.stdcall, importc, wgl.} # WGL_NV_vertex_array_range - proc wglAllocateMemoryNV*(size: GLsizei, readfreq: GLfloat, + proc wglAllocateMemoryNV*(size: GLsizei, readfreq: GLfloat, writefreq: GLfloat, priority: GLfloat){.stdcall, importc, wgl.} proc wglFreeMemoryNV*(pointer: Pointer){.stdcall, importc, wgl.} # WGL_NV_present_video proc wglEnumerateVideoDevicesNV*(hdc: HDC, phDeviceList: PHVIDEOOUTPUTDEVICENV): int{. stdcall, importc, wgl.} - proc wglBindVideoDeviceNV*(hd: HDC, uVideoSlot: int, - hVideoDevice: HVIDEOOUTPUTDEVICENV, + proc wglBindVideoDeviceNV*(hd: HDC, uVideoSlot: int, + hVideoDevice: HVIDEOOUTPUTDEVICENV, piAttribList: ptr int32): bool{.stdcall, importc, wgl.} proc wglQueryCurrentContextNV*(iAttribute: int, piValue: ptr int32): bool{. stdcall, importc, wgl.} @@ -9298,58 +9306,58 @@ when defined(windows): proc wglGetVideoDeviceNV*(hDC: HDC, numDevices: int, hVideoDevice: PHPVIDEODEV): bool{. stdcall, importc, wgl.} proc wglReleaseVideoDeviceNV*(hVideoDevice: HPVIDEODEV): bool{.stdcall, importc, wgl.} - proc wglBindVideoImageNV*(hVideoDevice: HPVIDEODEV, hPbuffer: HPBUFFERARB, + proc wglBindVideoImageNV*(hVideoDevice: HPVIDEODEV, hPbuffer: HPBUFFERARB, iVideoBuffer: int): bool{.stdcall, importc, wgl.} proc wglReleaseVideoImageNV*(hPbuffer: HPBUFFERARB, iVideoBuffer: int): bool{. stdcall, importc, wgl.} - proc wglSendPbufferToVideoNV*(hPbuffer: HPBUFFERARB, iBufferType: int, + proc wglSendPbufferToVideoNV*(hPbuffer: HPBUFFERARB, iBufferType: int, pulCounterPbuffer: ptr int, bBlock: bool): bool{. stdcall, importc, wgl.} - proc wglGetVideoInfoNV*(hpVideoDevice: HPVIDEODEV, - pulCounterOutputPbuffer: ptr int, + proc wglGetVideoInfoNV*(hpVideoDevice: HPVIDEODEV, + pulCounterOutputPbuffer: ptr int, pulCounterOutputVideo: ptr int): bool{.stdcall, importc, wgl.} # WGL_NV_swap_group proc wglJoinSwapGroupNV*(hDC: HDC, group: GLuint): bool{.stdcall, importc, wgl.} proc wglBindSwapBarrierNV*(group: GLuint, barrier: GLuint): bool{.stdcall, importc, wgl.} proc wglQuerySwapGroupNV*(hDC: HDC, group: PGLuint, barrier: PGLuint): bool{. stdcall, importc, wgl.} - proc wglQueryMaxSwapGroupsNV*(hDC: HDC, mxGroups: PGLuint, + proc wglQueryMaxSwapGroupsNV*(hDC: HDC, mxGroups: PGLuint, maxBarriers: PGLuint): bool{.stdcall, importc, wgl.} proc wglQueryFrameCountNV*(hDC: HDC, count: PGLuint): bool{.stdcall, importc, wgl.} proc wglResetFrameCountNV*(hDC: HDC): bool{.stdcall, importc, wgl.} # WGL_NV_gpu_affinity proc wglEnumGpusNV*(iGpuIndex: int, phGpu: PHGPUNV): bool{.stdcall, importc, wgl.} - proc wglEnumGpuDevicesNV*(hGpu: HGPUNV, iDeviceIndex: int, + proc wglEnumGpuDevicesNV*(hGpu: HGPUNV, iDeviceIndex: int, lpGpuDevice: PGPU_DEVICE): bool{.stdcall, importc, wgl.} proc wglCreateAffinityDCNV*(phGpuList: PHGPUNV): HDC{.stdcall, importc, wgl.} - proc wglEnumGpusFromAffinityDCNV*(hAffinityDC: HDC, iGpuIndex: int, + proc wglEnumGpusFromAffinityDCNV*(hAffinityDC: HDC, iGpuIndex: int, hGpu: PHGPUNV): bool{.stdcall, importc, wgl.} proc wglDeleteDCNV*(hDC: HDC): bool{.stdcall, importc, wgl.} # WGL_NV_video_capture - proc wglBindVideoCaptureDeviceNV*(uVideoSlot: int, + proc wglBindVideoCaptureDeviceNV*(uVideoSlot: int, hDevice: HVIDEOINPUTDEVICENV): bool{.stdcall, importc, wgl.} - proc wglEnumerateVideoCaptureDevicesNV*(hDc: HDC, + proc wglEnumerateVideoCaptureDevicesNV*(hDc: HDC, phDeviceList: PHVIDEOINPUTDEVICENV): int{.stdcall, importc, wgl.} proc wglLockVideoCaptureDeviceNV*(hDc: HDC, hDevice: HVIDEOINPUTDEVICENV): bool{. stdcall, importc, wgl.} - proc wglQueryVideoCaptureDeviceNV*(hDc: HDC, hDevice: HVIDEOINPUTDEVICENV, + proc wglQueryVideoCaptureDeviceNV*(hDc: HDC, hDevice: HVIDEOINPUTDEVICENV, iAttribute: int, piValue: ptr int32): bool{. stdcall, importc, wgl.} proc wglReleaseVideoCaptureDeviceNV*(hDc: HDC, hDevice: HVIDEOINPUTDEVICENV): bool{. stdcall, importc, wgl.} # WGL_NV_copy_image - proc wglCopyImageSubDataNV*(hSrcRc: HGLRC, srcName: GLuint, srcTarget: GLenum, - srcLevel: GLint, srcX: GLint, srcY: GLint, - srcZ: GLint, hDstRC: HGLRC, dstName: GLuint, - dstTarget: GLenum, dstLevel: GLint, dstX: GLint, - dstY: GLint, dstZ: GLint, width: GLsizei, + proc wglCopyImageSubDataNV*(hSrcRc: HGLRC, srcName: GLuint, srcTarget: GLenum, + srcLevel: GLint, srcX: GLint, srcY: GLint, + srcZ: GLint, hDstRC: HGLRC, dstName: GLuint, + dstTarget: GLenum, dstLevel: GLint, dstX: GLint, + dstY: GLint, dstZ: GLint, width: GLsizei, height: GLsizei, depth: GLsizei): bool{.stdcall, importc, wgl.} # WGL_NV_DX_interop proc wglDXSetResourceShareHandleNV*(dxObject: PGLVoid, hareHandle: int): bool{. stdcall, importc, wgl.} proc wglDXOpenDeviceNV*(dxDevice: PGLVoid): int{.stdcall, importc, wgl.} proc wglDXCloseDeviceNV*(hDevice: int): bool{.stdcall, importc, wgl.} - proc wglDXRegisterObjectNV*(hDevice: int, dxObject: PGLVoid, name: GLUInt, + proc wglDXRegisterObjectNV*(hDevice: int, dxObject: PGLVoid, name: GLUInt, typ: TGLEnum, access: TGLenum): int{.stdcall, importc, wgl.} proc wglDXUnregisterObjectNV*(hDevice: int, hObject: int): bool{.stdcall, importc, wgl.} proc wglDXObjectAccessNV*(hObject: int, access: GLenum): bool{.stdcall, importc, wgl.} @@ -9358,42 +9366,42 @@ when defined(windows): proc wglDXUnlockObjectsNV*(hDevice: int, count: GLint, hObjects: ptr int): bool{. stdcall, importc, wgl.} # WGL_OML_sync_control - proc wglGetSyncValuesOML*(hdc: HDC, ust: PGLint64, msc: PGLint64, + proc wglGetSyncValuesOML*(hdc: HDC, ust: PGLint64, msc: PGLint64, sbc: PGLint64): bool{.stdcall, importc, wgl.} proc wglGetMscRateOML*(hdc: HDC, numerator: PGLint, denominator: PGLint): bool{. stdcall, importc, wgl.} - proc wglSwapBuffersMscOML*(hdc: HDC, target_msc: GLint64, divisor: GLint64, + proc wglSwapBuffersMscOML*(hdc: HDC, target_msc: GLint64, divisor: GLint64, remainder: GLint64): GLint64{.stdcall, importc, wgl.} - proc wglSwapLayerBuffersMscOML*(hdc: HDC, fuPlanes: GLint, - target_msc: GLint64, divisor: GLint64, + proc wglSwapLayerBuffersMscOML*(hdc: HDC, fuPlanes: GLint, + target_msc: GLint64, divisor: GLint64, remainder: GLint64): GLint64{.stdcall, importc, wgl.} - proc wglWaitForMscOML*(hdc: HDC, target_msc: GLint64, divisor: GLint64, - remainder: GLint64, ust: PGLint64, msc: PGLint64, + proc wglWaitForMscOML*(hdc: HDC, target_msc: GLint64, divisor: GLint64, + remainder: GLint64, ust: PGLint64, msc: PGLint64, sbc: PGLint64): bool{.stdcall, importc, wgl.} - proc wglWaitForSbcOML*(hdc: HDC, target_sbc: GLint64, ust: PGLint64, + proc wglWaitForSbcOML*(hdc: HDC, target_sbc: GLint64, ust: PGLint64, msc: PGLint64, sbc: PGLint64): bool{.stdcall, importc, wgl.} # WGL_3DL_stereo_control proc wglSetStereoEmitterState3DL*(hDC: HDC, uState: int32): bool{.stdcall, importc, wgl.} # WIN_draw_range_elements - proc glDrawRangeElementsWIN*(mode: GLenum, start: GLuint, ending: GLuint, + proc glDrawRangeElementsWIN*(mode: GLenum, start: GLuint, ending: GLuint, count: GLsizei, typ: GLenum, indices: PGLvoid){. stdcall, importc, wgl.} # WIN_swap_hint proc glAddSwapHintRectWIN*(x: GLint, y: GLint, width: GLsizei, height: GLsizei){. stdcall, importc, wgl.} -when defined(LINUX): +when defined(LINUX): proc glXChooseVisual*(dpy: PDisplay, screen: GLint, attribList: PGLint): PXVisualInfo{. stdcall, importc, oglx.} - proc glXCopyContext*(dpy: PDisplay, src: GLXContext, dst: GLXContext, + proc glXCopyContext*(dpy: PDisplay, src: GLXContext, dst: GLXContext, mask: GLuint){.stdcall, importc, oglx.} - proc glXCreateContext*(dpy: PDisplay, vis: PXVisualInfo, + proc glXCreateContext*(dpy: PDisplay, vis: PXVisualInfo, shareList: GLXContext, direct: GLboolean): GLXContext{. stdcall, importc, oglx.} proc glXCreateGLXPixmap*(dpy: PDisplay, vis: PXVisualInfo, pixmap: Pixmap): GLXPixmap{. stdcall, importc, oglx.} proc glXDestroyContext*(dpy: PDisplay, ctx: GLXContext){.stdcall, importc, oglx.} proc glXDestroyGLXPixmap*(dpy: PDisplay, pix: GLXPixmap){.stdcall, importc, oglx.} - proc glXGetConfig*(dpy: PDisplay, vis: PXVisualInfo, attrib: GLint, + proc glXGetConfig*(dpy: PDisplay, vis: PXVisualInfo, attrib: GLint, value: PGLint): GLint{.stdcall, importc, oglx.} proc glXGetCurrentContext*(): GLXContext{.stdcall, importc, oglx.} proc glXGetCurrentDrawable*(): GLXDrawable{.stdcall, importc, oglx.} @@ -9416,35 +9424,35 @@ when defined(LINUX): # GLX_VERSION_1_3 proc glXGetFBConfigs*(dpy: PDisplay, screen: GLint, nelements: PGLint): GLXFBConfig{. stdcall, importc, oglx.} - proc glXChooseFBConfig*(dpy: PDisplay, screen: GLint, attrib_list: PGLint, + proc glXChooseFBConfig*(dpy: PDisplay, screen: GLint, attrib_list: PGLint, nelements: PGLint): GLXFBConfig{.stdcall, importc, oglx.} - proc glXGetFBConfigAttrib*(dpy: PDisplay, config: GLXFBConfig, + proc glXGetFBConfigAttrib*(dpy: PDisplay, config: GLXFBConfig, attribute: GLint, value: PGLint): glint{.stdcall, importc, oglx.} proc glXGetVisualFromFBConfig*(dpy: PDisplay, config: GLXFBConfig): PXVisualInfo{.stdcall, importc, oglx.} - proc glXCreateWindow*(dpy: PDisplay, config: GLXFBConfig, win: Window, + proc glXCreateWindow*(dpy: PDisplay, config: GLXFBConfig, win: Window, attrib_list: PGLint): GLXWindow{.stdcall, importc, oglx.} proc glXDestroyWindow*(dpy: PDisplay, win: GLXWindow){.stdcall, importc, oglx.} - proc glXCreatePixmap*(dpy: PDisplay, config: GLXFBConfig, pixmap: Pixmap, + proc glXCreatePixmap*(dpy: PDisplay, config: GLXFBConfig, pixmap: Pixmap, attrib_list: PGLint): GLXPixmap{.stdcall, importc, oglx.} proc glXDestroyPixmap*(dpy: PDisplay, pixmap: GLXPixmap){.stdcall, importc, oglx.} proc glXCreatePbuffer*(dpy: PDisplay, config: GLXFBConfig, attrib_list: PGLint): GLXPbuffer{. stdcall, importc, oglx.} proc glXDestroyPbuffer*(dpy: PDisplay, pbuf: GLXPbuffer){.stdcall, importc, oglx.} - proc glXQueryDrawable*(dpy: PDisplay, draw: GLXDrawable, attribute: GLint, + proc glXQueryDrawable*(dpy: PDisplay, draw: GLXDrawable, attribute: GLint, value: PGLuint){.stdcall, importc, oglx.} - proc glXCreateNewContext*(dpy: PDisplay, config: GLXFBConfig, - rendertyp: GLint, share_list: GLXContext, + proc glXCreateNewContext*(dpy: PDisplay, config: GLXFBConfig, + rendertyp: GLint, share_list: GLXContext, direct: GLboolean): GLXContext{.stdcall, importc, oglx.} - proc glXMakeContextCurrent*(display: PDisplay, draw: GLXDrawable, + proc glXMakeContextCurrent*(display: PDisplay, draw: GLXDrawable, read: GLXDrawable, ctx: GLXContext): GLboolean{. stdcall, importc, oglx.} proc glXGetCurrentReadDrawable*(): GLXDrawable{.stdcall, importc, oglx.} proc glXGetCurreentDisplay*(): PDisplay{.stdcall, importc, oglx.} - proc glXQueryContext*(dpy: PDisplay, ctx: GLXContext, attribute: GLint, + proc glXQueryContext*(dpy: PDisplay, ctx: GLXContext, attribute: GLint, value: PGLint): GLint{.stdcall, importc, oglx.} proc glXSelectEvent*(dpy: PDisplay, draw: GLXDrawable, event_mask: GLuint){. stdcall, importc, oglx.} - proc glXGetSelectedEvent*(dpy: PDisplay, draw: GLXDrawable, + proc glXGetSelectedEvent*(dpy: PDisplay, draw: GLXDrawable, event_mask: PGLuint){.stdcall, importc, oglx.} # GLX_VERSION_1_4 when not defined(glXGetProcAddress): @@ -9453,21 +9461,21 @@ when defined(LINUX): when not defined(glXGetProcAddressARB): proc glXGetProcAddressARB*(name: cstring): pointer{.stdcall, importc, oglx.} # GLX_ARB_create_context - proc glXCreateContextAttribsARB*(dpy: PDisplay, config: GLXFBConfig, - share_context: GLXContext, direct: GLboolean, + proc glXCreateContextAttribsARB*(dpy: PDisplay, config: GLXFBConfig, + share_context: GLXContext, direct: GLboolean, attrib_list: PGLint): GLXContext{.stdcall, importc, oglx.} # GLX_EXT_import_context proc glXGetCurrentDisplayEXT*(): PDisplay{.stdcall, importc, oglx.} - proc glXQueryContextInfoEXT*(dpy: PDisplay, context: GLXContext, + proc glXQueryContextInfoEXT*(dpy: PDisplay, context: GLXContext, attribute: GLint, value: PGLint): GLint{.stdcall, importc, oglx.} proc glXGetContextIDEXT*(context: GLXContext): GLXContextID{.stdcall, importc, oglx.} proc glXImportContextEXT*(dpy: PDisplay, contextID: GLXContextID): GLXContext{. stdcall, importc, oglx.} proc glXFreeContextEXT*(dpy: PDisplay, context: GLXContext){.stdcall, importc, oglx.} # GLX_EXT_texture_from_pixmap - proc glXBindTexImageEXT*(dpy: PDisplay, drawable: GLXDrawable, buffer: GLint, + proc glXBindTexImageEXT*(dpy: PDisplay, drawable: GLXDrawable, buffer: GLint, attrib_list: PGLint){.stdcall, importc, oglx.} - proc glXReleaseTexImageEXT*(dpy: PDisplay, drawable: GLXDrawable, + proc glXReleaseTexImageEXT*(dpy: PDisplay, drawable: GLXDrawable, buffer: GLint){.stdcall, importc, oglx.} # GL utility functions and procedures @@ -9478,18 +9486,18 @@ proc gluPerspective*(fovy, aspect, zNear, zFar: GLdouble){.stdcall, importc, glu proc gluPickMatrix*(x, y, width, height: GLdouble, viewport: TVector4i){.stdcall, importc, glu.} proc gluLookAt*(eyex, eyey, eyez, centerx, centery, centerz, upx, upy, upz: GLdouble){. stdcall, importc, glu.} -proc gluProject*(objx, objy, objz: GLdouble, modelMatrix: TGLMatrixd4, - projMatrix: TGLMatrixd4, viewport: TVector4i, +proc gluProject*(objx, objy, objz: GLdouble, modelMatrix: TGLMatrixd4, + projMatrix: TGLMatrixd4, viewport: TVector4i, winx, winy, winz: PGLdouble): GLint{.stdcall, importc, glu.} -proc gluUnProject*(winx, winy, winz: GLdouble, modelMatrix: TGLMatrixd4, - projMatrix: TGLMatrixd4, viewport: TVector4i, +proc gluUnProject*(winx, winy, winz: GLdouble, modelMatrix: TGLMatrixd4, + projMatrix: TGLMatrixd4, viewport: TVector4i, objx, objy, objz: PGLdouble): GLint{.stdcall, importc, glu.} -proc gluScaleImage*(format: GLEnum, widthin, heightin: GLint, typein: GLEnum, - datain: Pointer, widthout, heightout: GLint, +proc gluScaleImage*(format: GLEnum, widthin, heightin: GLint, typein: GLEnum, + datain: Pointer, widthout, heightout: GLint, typeout: GLEnum, dataout: Pointer): GLint{.stdcall, importc, glu.} -proc gluBuild1DMipmaps*(target: GLEnum, components, width: GLint, +proc gluBuild1DMipmaps*(target: GLEnum, components, width: GLint, format, atype: GLEnum, data: Pointer): GLint{.stdcall, importc, glu.} -proc gluBuild2DMipmaps*(target: GLEnum, components, width, height: GLint, +proc gluBuild2DMipmaps*(target: GLEnum, components, width, height: GLint, format, atype: GLEnum, Data: Pointer): GLint{.stdcall, importc, glu.} proc gluNewQuadric*(): PGLUquadric{.stdcall, importc, glu.} proc gluDeleteQuadric*(state: PGLUquadric){.stdcall, importc, glu.} @@ -9499,17 +9507,17 @@ proc gluQuadricTexture*(quadObject: PGLUquadric, textureCoords: GLboolean){. proc gluQuadricOrientation*(quadObject: PGLUquadric, orientation: GLEnum){. stdcall, importc, glu.} proc gluQuadricDrawStyle*(quadObject: PGLUquadric, drawStyle: GLEnum){.stdcall, importc, glu.} -proc gluCylinder*(quadObject: PGLUquadric, +proc gluCylinder*(quadObject: PGLUquadric, baseRadius, topRadius, height: GLdouble, slices, stacks: GLint){. stdcall, importc, glu.} -proc gluDisk*(quadObject: PGLUquadric, innerRadius, outerRadius: GLdouble, +proc gluDisk*(quadObject: PGLUquadric, innerRadius, outerRadius: GLdouble, slices, loops: GLint){.stdcall, importc, glu.} -proc gluPartialDisk*(quadObject: PGLUquadric, - innerRadius, outerRadius: GLdouble, slices, loops: GLint, +proc gluPartialDisk*(quadObject: PGLUquadric, + innerRadius, outerRadius: GLdouble, slices, loops: GLint, startAngle, sweepAngle: GLdouble){.stdcall, importc, glu.} proc gluSphere*(quadObject: PGLUquadric, radius: GLdouble, slices, stacks: GLint){. stdcall, importc, glu.} -proc gluQuadricCallback*(quadObject: PGLUquadric, which: GLEnum, +proc gluQuadricCallback*(quadObject: PGLUquadric, which: GLEnum, fn: TGLUQuadricErrorProc){.stdcall, importc, glu.} proc gluNewTess*(): PGLUtesselator{.stdcall, importc, glu.} proc gluDeleteTess*(tess: PGLUtesselator){.stdcall, importc, glu.} @@ -9533,17 +9541,17 @@ proc gluEndCurve*(nobj: PGLUnurbs){.stdcall, importc, glu.} proc gluEndSurface*(nobj: PGLUnurbs){.stdcall, importc, glu.} proc gluBeginTrim*(nobj: PGLUnurbs){.stdcall, importc, glu.} proc gluEndTrim*(nobj: PGLUnurbs){.stdcall, importc, glu.} -proc gluPwlCurve*(nobj: PGLUnurbs, count: GLint, points: PGLfloat, +proc gluPwlCurve*(nobj: PGLUnurbs, count: GLint, points: PGLfloat, stride: GLint, atype: GLEnum){.stdcall, importc, glu.} -proc gluNurbsCurve*(nobj: PGLUnurbs, nknots: GLint, knot: PGLfloat, - stride: GLint, ctlarray: PGLfloat, order: GLint, +proc gluNurbsCurve*(nobj: PGLUnurbs, nknots: GLint, knot: PGLfloat, + stride: GLint, ctlarray: PGLfloat, order: GLint, atype: GLEnum){.stdcall, importc, glu.} -proc gluNurbsSurface*(nobj: PGLUnurbs, sknot_count: GLint, sknot: PGLfloat, - tknot_count: GLint, tknot: PGLfloat, - s_stride, t_stride: GLint, ctlarray: PGLfloat, +proc gluNurbsSurface*(nobj: PGLUnurbs, sknot_count: GLint, sknot: PGLfloat, + tknot_count: GLint, tknot: PGLfloat, + s_stride, t_stride: GLint, ctlarray: PGLfloat, sorder, torder: GLint, atype: GLEnum){.stdcall, importc, glu.} -proc gluLoadSamplingMatrices*(nobj: PGLUnurbs, - modelMatrix, projMatrix: TGLMatrixf4, +proc gluLoadSamplingMatrices*(nobj: PGLUnurbs, + modelMatrix, projMatrix: TGLMatrixf4, viewport: TVector4i){.stdcall, importc, glu.} proc gluNurbsProperty*(nobj: PGLUnurbs, aproperty: GLEnum, value: GLfloat){. stdcall, importc, glu.} @@ -9555,31 +9563,31 @@ proc gluBeginPolygon*(tess: PGLUtesselator){.stdcall, importc, glu.} proc gluNextContour*(tess: PGLUtesselator, atype: GLEnum){.stdcall, importc, glu.} proc gluEndPolygon*(tess: PGLUtesselator){.stdcall, importc, glu.} -type - TRCOption* = enum +type + TRCOption* = enum opDoubleBuffered, opGDI, opStereo TRCOptions* = set[TRCOption] var LastPixelFormat*: int -when defined(windows): - proc CreateRenderingContext*(DC: HDC, Options: TRCOptions, ColorBits, ZBits, +when defined(windows): + proc CreateRenderingContext*(DC: HDC, Options: TRCOptions, ColorBits, ZBits, StencilBits, AccumBits, AuxBuffers: int, Layer: int): HGLRC proc DestroyRenderingContext*(RC: HGLRC) proc ActivateRenderingContext*(DC: HDC, RC: HGLRC) proc DeactivateRenderingContext*() # implementation -proc GetExtensionString*(): string = +proc GetExtensionString*(): string = when defined(windows): - result = $glGetString(GL_EXTENSIONS) & ' ' & $wglGetExtensionsStringEXT() & + result = $glGetString(GL_EXTENSIONS) & ' ' & $wglGetExtensionsStringEXT() & ' ' & $wglGetExtensionsStringARB(wglGetCurrentDC()) else: result = $glGetString(GL_EXTENSIONS) -when defined(windows): - proc CreateRenderingContext(DC: HDC, Options: TRCOptions, ColorBits, ZBits, - StencilBits, AccumBits, AuxBuffers: int, Layer: int): HGLRC = +when defined(windows): + proc CreateRenderingContext(DC: HDC, Options: TRCOptions, ColorBits, ZBits, + StencilBits, AccumBits, AuxBuffers: int, Layer: int): HGLRC = type TPIXELFORMATDESCRIPTOR {.final, pure.} = object nSize: int16 @@ -9615,14 +9623,14 @@ when defined(windows): stdcall, dynlib: "gdi32", importc: "ChoosePixelFormat".} proc GetPixelFormat(para1: HDC): int32{.stdcall, dynlib: "gdi32", importc: "GetPixelFormat".} - proc SetPixelFormat(para1: HDC, para2: int32, + proc SetPixelFormat(para1: HDC, para2: int32, para3: ptr TPIXELFORMATDESCRIPTOR): WINBOOL{. stdcall, dynlib: "gdi32", importc: "SetPixelFormat".} proc DescribePixelFormat(para1: HDC, para2, para3: int32, para4: ptr TPIXELFORMATDESCRIPTOR) {.stdcall, dynlib: "gdi32", importc: "DescribePixelFormat".} - const + const OBJ_MEMDC = 10'i32 OBJ_ENHMETADC = 12'i32 OBJ_METADC = 4'i32 @@ -9636,7 +9644,7 @@ when defined(windows): PFD_MAIN_PLANE = 0'i8 PFD_OVERLAY_PLANE = 1'i8 PFD_UNDERLAY_PLANE = int32(- 1) - var + var PFDescriptor: TPixelFormatDescriptor PixelFormat: int32 AType: int32 @@ -9645,15 +9653,15 @@ when defined(windows): PFDescriptor.dwFlags = PFD_SUPPORT_OPENGL AType = GetObjectType(DC) if AType == 0: OSError() - if AType == OBJ_MEMDC or AType == OBJ_METADC or AType == OBJ_ENHMETADC: + if AType == OBJ_MEMDC or AType == OBJ_METADC or AType == OBJ_ENHMETADC: PFDescriptor.dwFlags = PFDescriptor.dwFlags or PFD_DRAW_TO_BITMAP - else: + else: PFDescriptor.dwFlags = PFDescriptor.dwFlags or PFD_DRAW_TO_WINDOW - if opDoubleBuffered in Options: + if opDoubleBuffered in Options: PFDescriptor.dwFlags = PFDescriptor.dwFlags or PFD_DOUBLEBUFFER - if opGDI in Options: + if opGDI in Options: PFDescriptor.dwFlags = PFDescriptor.dwFlags or PFD_SUPPORT_GDI - if opStereo in Options: + if opStereo in Options: PFDescriptor.dwFlags = PFDescriptor.dwFlags or PFD_STEREO PFDescriptor.iPixelType = PFDtyp_RGBA PFDescriptor.cColorBits = ColorBits.toU8 @@ -9666,20 +9674,20 @@ when defined(windows): else: PFDescriptor.iLayerType = int8(PFD_UNDERLAY_PLANE) PixelFormat = ChoosePixelFormat(DC, addr(PFDescriptor)) if PixelFormat == 0: OSError() - if GetPixelFormat(DC) != PixelFormat: - if SetPixelFormat(DC, PixelFormat, addr(PFDescriptor)) == 0'i32: + if GetPixelFormat(DC) != PixelFormat: + if SetPixelFormat(DC, PixelFormat, addr(PFDescriptor)) == 0'i32: OSError() - DescribePixelFormat(DC, PixelFormat.int32, SizeOf(PFDescriptor).int32, + DescribePixelFormat(DC, PixelFormat.int32, SizeOf(PFDescriptor).int32, addr(PFDescriptor)) Result = wglCreateContext(DC) if Result == 0: OSError() else: LastPixelFormat = 0 - - proc DestroyRenderingContext(RC: HGLRC) = + + proc DestroyRenderingContext(RC: HGLRC) = discard wglDeleteContext(RC) - proc ActivateRenderingContext(DC: HDC, RC: HGLRC) = + proc ActivateRenderingContext(DC: HDC, RC: HGLRC) = discard wglMakeCurrent(DC, RC) - proc DeactivateRenderingContext() = + proc DeactivateRenderingContext() = discard wglMakeCurrent(0, 0) |