diff options
author | def <dennis@felsin9.de> | 2015-02-04 21:56:45 +0100 |
---|---|---|
committer | def <dennis@felsin9.de> | 2015-02-04 21:57:24 +0100 |
commit | 1c34f30bbb4e6c12e48814e7524e7e5faba72970 (patch) | |
tree | a43a3e8a1e7547c7e511c75ff6545cb7d7024df7 | |
parent | 416456cefef9120019924067adeb814b0ceaaf79 (diff) | |
download | Nim-1c34f30bbb4e6c12e48814e7524e7e5faba72970.tar.gz |
Clean up tests/manyloc
named_argument_bug still fails
13 files changed, 113 insertions, 121 deletions
diff --git a/tests/manyloc/keineschweine/dependencies/chipmunk/chipmunk.nim b/tests/manyloc/keineschweine/dependencies/chipmunk/chipmunk.nim index d079a2e72..08f1dad50 100644 --- a/tests/manyloc/keineschweine/dependencies/chipmunk/chipmunk.nim +++ b/tests/manyloc/keineschweine/dependencies/chipmunk/chipmunk.nim @@ -74,7 +74,7 @@ type contacts*: PContact stamp*: TTimestamp handler*: PCollisionHandler - swappedColl*: bool32 + swappedColl*: Bool32 state*: TArbiterState PCollisionHandler* = ptr TCollisionHandler TCollisionHandler*{.pf.} = object @@ -108,7 +108,7 @@ type #/ Collision begin event function callback type. #/ Returning false from a begin callback causes the collision to be ignored until #/ the the separate callback is called when the objects stop colliding. - TCollisionBeginFunc* = proc (arb: PArbiter; space: PSpace; data: pointer): Bool{. + TCollisionBeginFunc* = proc (arb: PArbiter; space: PSpace; data: pointer): bool{. cdecl.} #/ Collision pre-solve event function callback type. #/ Returning false from a pre-step callback causes the collision to be ignored until the next step. @@ -142,14 +142,14 @@ type PSpatialIndex = ptr TSpatialIndex TSpatialIndex{.pf.} = object klass: PSpatialIndexClass - bbfunc: TSpatialIndexBBFunc + bbfun: TSpatialIndexBBFunc staticIndex: PSpatialIndex dynamicIndex: PSpatialIndex TSpatialIndexDestroyImpl* = proc (index: PSpatialIndex){.cdecl.} TSpatialIndexCountImpl* = proc (index: PSpatialIndex): cint{.cdecl.} TSpatialIndexEachImpl* = proc (index: PSpatialIndex; - func: TSpatialIndexIteratorFunc; data: pointer){. + fun: TSpatialIndexIteratorFunc; data: pointer){. cdecl.} TSpatialIndexContainsImpl* = proc (index: PSpatialIndex; obj: pointer; hashid: THashValue): Bool32 {.cdecl.} @@ -161,15 +161,15 @@ type TSpatialIndexReindexObjectImpl* = proc (index: PSpatialIndex; obj: pointer; hashid: THashValue){.cdecl.} TSpatialIndexReindexQueryImpl* = proc (index: PSpatialIndex; - func: TSpatialIndexQueryFunc; data: pointer){.cdecl.} + fun: TSpatialIndexQueryFunc; data: pointer){.cdecl.} TSpatialIndexPointQueryImpl* = proc (index: PSpatialIndex; point: TVector; - func: TSpatialIndexQueryFunc; + fun: TSpatialIndexQueryFunc; data: pointer){.cdecl.} TSpatialIndexSegmentQueryImpl* = proc (index: PSpatialIndex; obj: pointer; - a: TVector; b: TVector; t_exit: CpFloat; func: TSpatialIndexSegmentQueryFunc; + a: TVector; b: TVector; t_exit: CpFloat; fun: TSpatialIndexSegmentQueryFunc; data: pointer){.cdecl.} TSpatialIndexQueryImpl* = proc (index: PSpatialIndex; obj: pointer; - bb: TBB; func: TSpatialIndexQueryFunc; + bb: TBB; fun: TSpatialIndexQueryFunc; data: pointer){.cdecl.} PSpatialIndexClass* = ptr TSpatialIndexClass TSpatialIndexClass*{.pf.} = object @@ -286,7 +286,7 @@ type CP_CIRCLE_SHAPE, CP_SEGMENT_SHAPE, CP_POLY_SHAPE, CP_NUM_SHAPES TShapeCacheDataImpl* = proc (shape: PShape; p: TVector; rot: TVector): TBB{.cdecl.} TShapeDestroyImpl* = proc (shape: PShape){.cdecl.} - TShapePointQueryImpl* = proc (shape: PShape; p: TVector): bool32 {.cdecl.} + TShapePointQueryImpl* = proc (shape: PShape; p: TVector): Bool32 {.cdecl.} TShapeSegmentQueryImpl* = proc (shape: PShape; a: TVector; b: TVector; info: PSegmentQueryInfo){.cdecl.} PShapeClass* = ptr TShapeClass @@ -427,7 +427,7 @@ defGetter(PSpace, CpFloat, currDt, CurrentTimeStep) #/ returns true from inside a callback and objects cannot be added/removed. -proc isLocked*(space: PSpace): Bool{.inline.} = +proc isLocked*(space: PSpace): bool{.inline.} = result = space.locked.bool #/ Set a default collision handler for this space. @@ -478,24 +478,24 @@ proc removeBody*(space: PSpace; body: PBody){. proc RemoveConstraint*(space: PSpace; constraint: PConstraint){. cdecl, importc: "cpSpaceRemoveConstraint", dynlib: Lib.} #/ Test if a collision shape has been added to the space. -proc containsShape*(space: PSpace; shape: PShape): Bool{. +proc containsShape*(space: PSpace; shape: PShape): bool{. cdecl, importc: "cpSpaceContainsShape", dynlib: Lib.} #/ Test if a rigid body has been added to the space. -proc containsBody*(space: PSpace; body: PBody): Bool{. +proc containsBody*(space: PSpace; body: PBody): bool{. cdecl, importc: "cpSpaceContainsBody", dynlib: Lib.} #/ Test if a constraint has been added to the space. -proc containsConstraint*(space: PSpace; constraint: PConstraint): Bool{. +proc containsConstraint*(space: PSpace; constraint: PConstraint): bool{. cdecl, importc: "cpSpaceContainsConstraint", dynlib: Lib.} #/ Schedule a post-step callback to be called when cpSpaceStep() finishes. #/ @c obj is used a key, you can only register one callback per unique value for @c obj -proc addPostStepCallback*(space: PSpace; func: TPostStepFunc; +proc addPostStepCallback*(space: PSpace; fun: TPostStepFunc; obj: pointer; data: pointer){. cdecl, importc: "cpSpaceAddPostStepCallback", dynlib: Lib.} #/ Query the space at a point and call @c func for each shape found. proc pointQuery*(space: PSpace; point: TVector; layers: TLayers; - group: TGroup; func: TSpacePointQueryFunc; data: pointer){. + group: TGroup; fun: TSpacePointQueryFunc; data: pointer){. cdecl, importc: "cpSpacePointQuery", dynlib: Lib.} #/ Query the space at a point and return the first shape found. Returns NULL if no shapes were found. @@ -506,7 +506,7 @@ proc pointQueryFirst*(space: PSpace; point: TVector; layers: TLayers; #/ Perform a directed line segment query (like a raycast) against the space calling @c func for each shape intersected. proc segmentQuery*(space: PSpace; start: TVector; to: TVector; layers: TLayers; group: TGroup; - func: TSpaceSegmentQueryFunc; data: pointer){. + fun: TSpaceSegmentQueryFunc; data: pointer){. cdecl, importc: "cpSpaceSegmentQuery", dynlib: Lib.} #/ Perform a directed line segment query (like a raycast) against the space and return the first shape hit. Returns NULL if no shapes were hit. proc segmentQueryFirst*(space: PSpace; start: TVector; to: TVector; @@ -517,26 +517,26 @@ proc segmentQueryFirst*(space: PSpace; start: TVector; to: TVector; #/ Perform a fast rectangle query on the space calling @c func for each shape found. #/ Only the shape's bounding boxes are checked for overlap, not their full shape. proc BBQuery*(space: PSpace; bb: TBB; layers: TLayers; group: TGroup; - func: TSpaceBBQueryFunc; data: pointer){. + fun: TSpaceBBQueryFunc; data: pointer){. cdecl, importc: "cpSpaceBBQuery", dynlib: Lib.} #/ Query a space for any shapes overlapping the given shape and call @c func for each shape found. -proc shapeQuery*(space: PSpace; shape: PShape; func: TSpaceShapeQueryFunc; data: pointer): Bool {. +proc shapeQuery*(space: PSpace; shape: PShape; fun: TSpaceShapeQueryFunc; data: pointer): bool {. cdecl, importc: "cpSpaceShapeQuery", dynlib: Lib.} #/ Call cpBodyActivate() for any shape that is overlaps the given shape. proc activateShapesTouchingShape*(space: PSpace; shape: PShape){. cdecl, importc: "cpSpaceActivateShapesTouchingShape", dynlib: Lib.} #/ Call @c func for each body in the space. -proc eachBody*(space: PSpace; func: TSpaceBodyIteratorFunc; data: pointer){. +proc eachBody*(space: PSpace; fun: TSpaceBodyIteratorFunc; data: pointer){. cdecl, importc: "cpSpaceEachBody", dynlib: Lib.} #/ Call @c func for each shape in the space. -proc eachShape*(space: PSpace; func: TSpaceShapeIteratorFunc; +proc eachShape*(space: PSpace; fun: TSpaceShapeIteratorFunc; data: pointer){. cdecl, importc: "cpSpaceEachShape", dynlib: Lib.} #/ Call @c func for each shape in the space. -proc eachConstraint*(space: PSpace; func: TSpaceConstraintIteratorFunc; +proc eachConstraint*(space: PSpace; fun: TSpaceConstraintIteratorFunc; data: pointer){. cdecl, importc: "cpSpaceEachConstraint", dynlib: Lib.} #/ Update the collision detection info for the static shapes in the space. @@ -674,7 +674,7 @@ proc dist*(v1, v2: TVector): CpFloat {.inline.} = proc distsq*(v1, v2: TVector): CpFloat {.inline.} = result = (v1 - v2).lenSq #vlengthsq(vsub(v1, v2)) #/ Returns true if the distance between v1 and v2 is less than dist. -proc near*(v1, v2: TVector; dist: CpFloat): Bool{.inline.} = +proc near*(v1, v2: TVector; dist: CpFloat): bool{.inline.} = result = v1.distSq(v2) < dist * dist @@ -706,13 +706,13 @@ proc Sleep*(body: PBody){.importc: "cpBodySleep", dynlib: Lib.} proc SleepWithGroup*(body: PBody; group: PBody){. importc: "cpBodySleepWithGroup", dynlib: Lib.} #/ Returns true if the body is sleeping. -proc isSleeping*(body: PBody): Bool {.inline.} = +proc isSleeping*(body: PBody): bool {.inline.} = return body.node.root != nil #/ Returns true if the body is static. proc isStatic*(body: PBody): bool {.inline.} = return body.node.idleTime == CpInfinity #/ Returns true if the body has not been added to a space. -proc isRogue*(body: PBody): Bool {.inline.} = +proc isRogue*(body: PBody): bool {.inline.} = return body.space == nil # #define CP_DefineBodyStructGetter(type, member, name) \ @@ -808,15 +808,15 @@ proc kineticEnergy*(body: PBOdy): CpFloat = result = (body.v.dot(body.v) * body.m) + (body.w * body.w * body.i) #/ Call @c func once for each shape attached to @c body and added to the space. -proc eachShape*(body: PBody; func: TBodyShapeIteratorFunc; +proc eachShape*(body: PBody; fun: TBodyShapeIteratorFunc; data: pointer){. cdecl, importc: "cpBodyEachShape", dynlib: Lib.} #/ Call @c func once for each constraint attached to @c body and added to the space. -proc eachConstraint*(body: PBody; func: TBodyConstraintIteratorFunc; +proc eachConstraint*(body: PBody; fun: TBodyConstraintIteratorFunc; data: pointer) {. cdecl, importc: "cpBodyEachConstraint", dynlib: Lib.} #/ Call @c func once for each arbiter that is currently active on the body. -proc eachArbiter*(body: PBody; func: TBodyArbiterIteratorFunc; +proc eachArbiter*(body: PBody; fun: TBodyArbiterIteratorFunc; data: pointer){. cdecl, importc: "cpBodyEachArbiter", dynlib: Lib.} #/ Allocate a spatial hash. @@ -824,10 +824,10 @@ proc SpaceHashAlloc*(): PSpaceHash{. cdecl, importc: "cpSpaceHashAlloc", dynlib: Lib.} #/ Initialize a spatial hash. proc SpaceHashInit*(hash: PSpaceHash; celldim: CpFloat; numcells: cint; - bbfunc: TSpatialIndexBBFunc; staticIndex: PSpatialIndex): PSpatialIndex{. + bbfun: TSpatialIndexBBFunc; staticIndex: PSpatialIndex): PSpatialIndex{. cdecl, importc: "cpSpaceHashInit", dynlib: Lib.} #/ Allocate and initialize a spatial hash. -proc SpaceHashNew*(celldim: CpFloat; cells: cint; bbfunc: TSpatialIndexBBFunc; +proc SpaceHashNew*(celldim: CpFloat; cells: cint; bbfun: TSpatialIndexBBFunc; staticIndex: PSpatialIndex): PSpatialIndex{. cdecl, importc: "cpSpaceHashNew", dynlib: Lib.} #/ Change the cell dimensions and table size of the spatial hash to tune it. @@ -842,18 +842,18 @@ proc SpaceHashResize*(hash: PSpaceHash; celldim: CpFloat; numcells: cint){. #/ Allocate a bounding box tree. proc BBTreeAlloc*(): PBBTree{.cdecl, importc: "cpBBTreeAlloc", dynlib: Lib.} #/ Initialize a bounding box tree. -proc BBTreeInit*(tree: PBBTree; bbfunc: TSpatialIndexBBFunc; +proc BBTreeInit*(tree: PBBTree; bbfun: TSpatialIndexBBFunc; staticIndex: ptr TSpatialIndex): ptr TSpatialIndex{.cdecl, importc: "cpBBTreeInit", dynlib: Lib.} #/ Allocate and initialize a bounding box tree. -proc BBTreeNew*(bbfunc: TSpatialIndexBBFunc; staticIndex: PSpatialIndex): PSpatialIndex{. +proc BBTreeNew*(bbfun: TSpatialIndexBBFunc; staticIndex: PSpatialIndex): PSpatialIndex{. cdecl, importc: "cpBBTreeNew", dynlib: Lib.} #/ Perform a static top down optimization of the tree. proc BBTreeOptimize*(index: PSpatialIndex){. cdecl, importc: "cpBBTreeOptimize", dynlib: Lib.} #/ Set the velocity function for the bounding box tree to enable temporal coherence. -proc BBTreeSetVelocityFunc*(index: PSpatialIndex; func: TBBTreeVelocityFunc){. +proc BBTreeSetVelocityFunc*(index: PSpatialIndex; fun: TBBTreeVelocityFunc){. cdecl, importc: "cpBBTreeSetVelocityFunc", dynlib: Lib.} #MARK: Single Axis Sweep @@ -864,12 +864,12 @@ proc Sweep1DAlloc*(): ptr TSweep1D{.cdecl, importc: "cpSweep1DAlloc", dynlib: Lib.} #/ Initialize a 1D sort and sweep broadphase. -proc Sweep1DInit*(sweep: ptr TSweep1D; bbfunc: TSpatialIndexBBFunc; +proc Sweep1DInit*(sweep: ptr TSweep1D; bbfun: TSpatialIndexBBFunc; staticIndex: ptr TSpatialIndex): ptr TSpatialIndex{.cdecl, importc: "cpSweep1DInit", dynlib: Lib.} #/ Allocate and initialize a 1D sort and sweep broadphase. -proc Sweep1DNew*(bbfunc: TSpatialIndexBBFunc; staticIndex: ptr TSpatialIndex): ptr TSpatialIndex{. +proc Sweep1DNew*(bbfun: TSpatialIndexBBFunc; staticIndex: ptr TSpatialIndex): ptr TSpatialIndex{. cdecl, importc: "cpSweep1DNew", dynlib: Lib.} @@ -1359,7 +1359,7 @@ defCProp(SlideJoint, TVector, anchr2, Anchr2) defCProp(SlideJoint, CpFloat, min, Min) defCProp(SlideJoint, CpFloat, max, Max) -proc pivotJointGetClass*(): PConstraintClass {. +proc PivotJointGetClass*(): PConstraintClass {. cdecl, importc: "cpPivotJointGetClass", dynlib: Lib.} #/ Allocate a pivot joint diff --git a/tests/manyloc/keineschweine/dependencies/enet/enet.nim b/tests/manyloc/keineschweine/dependencies/enet/enet.nim index df1b743ee..93857207a 100644 --- a/tests/manyloc/keineschweine/dependencies/enet/enet.nim +++ b/tests/manyloc/keineschweine/dependencies/enet/enet.nim @@ -20,7 +20,7 @@ CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. const Lib = "libenet.so.1(|.0.3)" -{.deadCodeElim: ON.} +{.deadCodeElim: on.} const ENET_VERSION_MAJOR* = 1 ENET_VERSION_MINOR* = 3 diff --git a/tests/manyloc/keineschweine/dependencies/genpacket/genpacket_enet.nim b/tests/manyloc/keineschweine/dependencies/genpacket/genpacket_enet.nim index 44d00db53..4f2fb1ea3 100644 --- a/tests/manyloc/keineschweine/dependencies/genpacket/genpacket_enet.nim +++ b/tests/manyloc/keineschweine/dependencies/genpacket/genpacket_enet.nim @@ -9,15 +9,6 @@ template defPacketImports*(): stmt {.immediate, dirty.} = import macros, macro_dsl, estreams from strutils import format -proc `$`*[T](x: seq[T]): string = - result = "[seq len=" - result.add($x.len) - result.add ':' - for i in 0.. <len(x): - result.add " " - result.add($x[i]) - result.add ']' - macro defPacket*(typeNameN: expr, typeFields: expr): stmt {.immediate.} = result = newNimNode(nnkStmtList) let @@ -293,4 +284,4 @@ when isMainModule: for itm in test.x: echo(itm) test.pack(s) - echo(repr(s.data)) \ No newline at end of file + echo(repr(s.data)) diff --git a/tests/manyloc/keineschweine/dependencies/sfml/sfml.nim b/tests/manyloc/keineschweine/dependencies/sfml/sfml.nim index 0d09d40e3..1071ec767 100644 --- a/tests/manyloc/keineschweine/dependencies/sfml/sfml.nim +++ b/tests/manyloc/keineschweine/dependencies/sfml/sfml.nim @@ -221,10 +221,10 @@ type TTransform* {.pf.} = object matrix*: array[0..8, cfloat] TColor* {.pf.} = object - r*: Uint8 - g*: Uint8 - b*: Uint8 - a*: Uint8 + r*: uint8 + g*: uint8 + b*: uint8 + a*: uint8 PFloatRect* = ptr TFloatRect TFloatRect*{.pf.} = object left*: cfloat @@ -306,7 +306,7 @@ proc close*(window: PRenderWindow) {. proc isOpen*(window: PRenderWindow): bool {. cdecl, importc: "sfRenderWindow_isOpen", dynlib: LibG.} -#void sfRenderWindow_setIcon(sfRenderWindow* renderWindow, unsigned int width, unsigned int height, const sfUint8* pixels); +#void sfRenderWindow_setIcon(sfRenderWindow* renderWindow, unsigned int width, unsigned int height, const sfuint8* pixels); #proc setIcon*(window: PRenderWindow, width, height: cint, pixels: seq[uint8]) {. # cdecl, importc: "sfRenderWindow_setIcon", dynlib: LibG.} @@ -395,7 +395,7 @@ proc capture*(window: PRenderWindow): PImage {. cdecl, importc: "sfRenderWindow_capture", dynlib: LibG.} #Construct a new render texture -proc newRenderTexture*(width, height: cint; depthBuffer: Bool): PRenderTexture {. +proc newRenderTexture*(width, height: cint; depthBuffer: bool): PRenderTexture {. cdecl, importc: "sfRenderTexture_create", dynlib: LibG.} #Destroy an existing render texture proc destroy*(renderTexture: PRenderTexture){. @@ -522,9 +522,9 @@ proc copy*(font: PFont): PFont {. cdecl, importc: "sfFont_copy", dynlib: LibG.} proc destroy*(font: PFont) {. cdecl, importc: "sfFont_destroy", dynlib: LibG.} -proc getGlyph*(font: PFont, codePoint: Uint32, characterSize: cint, bold: bool): TGlyph{. +proc getGlyph*(font: PFont, codePoint: uint32, characterSize: cint, bold: bool): TGlyph{. cdecl, importc: "sfFont_getGlyph", dynlib: LibG.} -proc getKerning*(font: PFont, first: Uint32, second: Uint32, characterSize: cint): cint {. +proc getKerning*(font: PFont, first: uint32, second: uint32, characterSize: cint): cint {. cdecl, importc: "sfFont_getKerning", dynlib: LibG.} proc getLineSpacing*(font: PFont, characterSize: cint): cint {. cdecl, importc: "sfFont_getLineSpacing", dynlib: LibG.} @@ -882,7 +882,7 @@ proc getInverseTransform*(text: PText): TTransform {. cdecl, importc: "sfText_getInverseTransform", dynlib: LibG.} proc setString*(text: PText, string: cstring) {. cdecl, importc: "sfText_setString", dynlib: LibG.} -proc setUnicodeString*(text: PText, string: ptr Uint32) {. +proc setUnicodeString*(text: PText, string: ptr uint32) {. cdecl, importc: "sfText_setUnicodeString", dynlib: LibG.} proc setFont*(text: PText, font: PFont) {. cdecl, importc: "sfText_setFont", dynlib: LibG.} @@ -894,13 +894,13 @@ proc setColor*(text: PText, color: TColor) {. cdecl, importc: "sfText_setColor", dynlib: LibG.} proc getString*(text: PText): cstring {. cdecl, importc: "sfText_getString", dynlib: LibG.} -proc getUnicodeString*(text: PText): ptr Uint32 {.cdecl, +proc getUnicodeString*(text: PText): ptr uint32 {.cdecl, importc: "sfText_getUnicodeString", dynlib: LibG.} proc getFont*(text: PText): PFont {. cdecl, importc: "sfText_getFont", dynlib: LibG.} proc getCharacterSize*(text: PText): cint {. cdecl, importc: "sfText_getCharacterSize", dynlib: LibG.} -proc getStyle*(text: PText): Uint32 {. +proc getStyle*(text: PText): uint32 {. cdecl, importc: "sfText_getStyle", dynlib: LibG.} proc getColor*(text: PText): TColor {. cdecl, importc: "sfText_getColor", dynlib: LibG.} diff --git a/tests/manyloc/keineschweine/dependencies/sfml/sfml_audio.nim b/tests/manyloc/keineschweine/dependencies/sfml/sfml_audio.nim index 3cfd33c02..5aa017ac4 100644 --- a/tests/manyloc/keineschweine/dependencies/sfml/sfml_audio.nim +++ b/tests/manyloc/keineschweine/dependencies/sfml/sfml_audio.nim @@ -284,7 +284,7 @@ proc newSoundBuffer*(stream: PInputStream): PSoundBuffer{. #/ \brief Create a new sound buffer and load it from an array of samples in memory #/ #/ The assumed format of the audio samples is 16 bits signed integer -#/ (sfInt16). +#/ (sfint16). #/ #/ \param samples Pointer to the array of samples in memory #/ \param sampleCount Number of samples in the array @@ -334,7 +334,7 @@ proc saveToFile*(soundBuffer: PSoundBuffer; filename: cstring): bool {. #/ \brief Get the array of audio samples stored in a sound buffer #/ #/ The format of the returned samples is 16 bits signed integer -#/ (sfInt16). The total number of samples in this array +#/ (sfint16). The total number of samples in this array #/ is given by the sfSoundBuffer_getSampleCount function. #/ #/ \param soundBuffer Sound buffer object @@ -342,7 +342,7 @@ proc saveToFile*(soundBuffer: PSoundBuffer; filename: cstring): bool {. #/ \return Read-only pointer to the array of sound samples #/ #////////////////////////////////////////////////////////// -proc sfSoundBuffer_getSamples*(soundBuffer: PSoundBuffer): ptr Int16{. +proc sfSoundBuffer_getSamples*(soundBuffer: PSoundBuffer): ptr int16{. cdecl, importc: "sfSoundBuffer_getSamples", dynlib: Lib.} #////////////////////////////////////////////////////////// #/ \brief Get the number of samples stored in a sound buffer diff --git a/tests/manyloc/keineschweine/enet_server/enet_client.nim b/tests/manyloc/keineschweine/enet_server/enet_client.nim index 0c903a733..5ebbdb88b 100644 --- a/tests/manyloc/keineschweine/enet_server/enet_client.nim +++ b/tests/manyloc/keineschweine/enet_server/enet_client.nim @@ -105,6 +105,7 @@ proc tryLogin*(b: PButton) = passwd = u_passwd.getText()) dirServer.send HLogin, login proc tryTransition*(b: PButton) = + discard #zone.writePkt HZoneJoinReq, myCreds proc tryConnect*(b: PButton) = if not dirServer.connected: diff --git a/tests/manyloc/keineschweine/keineschweine.nim b/tests/manyloc/keineschweine/keineschweine.nim index e868b96a5..0a5dc1efc 100644 --- a/tests/manyloc/keineschweine/keineschweine.nim +++ b/tests/manyloc/keineschweine/keineschweine.nim @@ -143,7 +143,7 @@ proc mouseToSpace*(): TVector = proc explode*(b: PLiveBullet) ## TCollisionBeginFunc proc collisionBulletPlayer(arb: PArbiter; space: PSpace; - data: pointer): Bool{.cdecl.} = + data: pointer): bool{.cdecl.} = var bullet = cast[PLiveBullet](arb.a.data) target = cast[PVehicle](arb.b.data) @@ -152,7 +152,7 @@ proc collisionBulletPlayer(arb: PArbiter; space: PSpace; proc angularDampingSim(body: PBody, gravity: TVector, damping, dt: CpFloat){.cdecl.} = body.w -= (body.w * 0.98 * dt) - body.updateVelocity(gravity, damping, dt) + body.UpdateVelocity(gravity, damping, dt) proc initLevel() = loadAllAssets() @@ -227,7 +227,7 @@ proc explode*(b: PLiveBullet) = playSound(b.record.explosion.sound, b.body.getPos()) proc bulletUpdate(body: PBody, gravity: TVector, damping, dt: CpFloat){.cdecl.} = - body.updateVelocity(gravity, damping, dt) + body.UpdateVelocity(gravity, damping, dt) template getPhysical() {.immediate.} = result.body = space.addBody(newBody( @@ -237,7 +237,7 @@ template getPhysical() {.immediate.} = chipmunk.newCircleShape( result.body, record.physics.radius, - vectorZero)) + VectorZero)) proc newBullet*(record: PBulletRecord; fromPlayer: PPlayer): PLiveBullet = new(result, free) @@ -480,7 +480,7 @@ when defined(DebugKeys): echo(repr(activeVehicle.record)) elif keyPressed(KeyH): activeVehicle.body.setPos(vector(100.0, 100.0)) - activeVehicle.body.setVel(vectorZero) + activeVehicle.body.setVel(VectorZero) elif keyPressed(KeyComma): activeVehicle.body.setPos mouseToSpace()) ingameClient.registerHandler(KeyY, down, proc() = @@ -507,7 +507,7 @@ when defined(DebugKeys): return let body = shape.getBody() mouseJoint = space.addConstraint( - newPivotJoint(mouseBody, body, vectorZero, body.world2local(point))) + newPivotJoint(mouseBody, body, VectorZero, body.world2local(point))) mouseJoint.maxForce = 50000.0 mouseJoint.errorBias = pow(1.0 - 0.15, 60)) @@ -539,15 +539,15 @@ proc mainUpdate(dt: float) = elif not activeVehicle.isNil: if keyPressed(KeyUp): activeVehicle.accel(dt) - elif keyPressed(keyDown): + elif keyPressed(KeyDown): activeVehicle.reverse(dt) if keyPressed(KeyRight): activeVehicle.turn_right(dt) elif keyPressed(KeyLeft): activeVehicle.turn_left(dt) - if keyPressed(keyz): + if keyPressed(Keyz): activeVehicle.strafe_left(dt) - elif keyPressed(keyx): + elif keyPressed(Keyx): activeVehicle.strafe_right(dt) if keyPressed(KeyLControl): localPlayer.useItem 0 @@ -557,7 +557,7 @@ proc mainUpdate(dt: float) = localPlayer.useItem 2 if keyPressed(KeyW): localPlayer.useItem 3 - if Keypressed(keyA): + if keyPressed(KeyA): localPlayer.useItem 4 if keyPressed(sfml.KeyS): localPlayer.useItem 5 @@ -666,7 +666,7 @@ when isMainModule: import parseopt localPlayer = newPlayer() - LobbyInit() + lobbyInit() videoMode = getClientSettings().resolution window = newRenderWindow(videoMode, "sup", sfDefaultStyle) @@ -683,7 +683,7 @@ when isMainModule: mouseSprite.setOutlineThickness 1.4 mouseSprite.setOrigin vec2f(14, 14) - LobbyReady() + lobbyReady() playBtn = specGui.newButton( "Unspec - F12", position = vec2f(680.0, 8.0), onClick = proc(b: PButton) = toggleSpec()) diff --git a/tests/manyloc/keineschweine/lib/game_objects.nim b/tests/manyloc/keineschweine/lib/game_objects.nim index 37019ebcb..277ffb6cb 100644 --- a/tests/manyloc/keineschweine/lib/game_objects.nim +++ b/tests/manyloc/keineschweine/lib/game_objects.nim @@ -26,7 +26,7 @@ proc newObject*(record: PObjectRecord): PGameObject = when false: result.sprite = record.anim.spriteSheet.sprite.copy() result.body = newBody(result.record.physics.mass, 10.0) - result.shape = chipmunk.newCircleShape(result.body, result.record.physics.radius, vectorZero) + result.shape = chipmunk.newCircleShape(result.body, result.record.physics.radius, VectorZero) result.body.setPos(vector(100, 100)) proc newObject*(name: string): PGameObject = result = newObject(fetchObj(name)) diff --git a/tests/manyloc/keineschweine/lib/gl.nim b/tests/manyloc/keineschweine/lib/gl.nim index 9387b5bc9..c577f3404 100644 --- a/tests/manyloc/keineschweine/lib/gl.nim +++ b/tests/manyloc/keineschweine/lib/gl.nim @@ -38,7 +38,7 @@ type PGLclampf* = ptr TGLclampf PGLdouble* = ptr TGLdouble PGLclampd* = ptr TGLclampd - PGLvoid* = Pointer + PGLvoid* = pointer PPGLvoid* = ptr PGLvoid TGLenum* = cint TGLboolean* = bool @@ -983,7 +983,7 @@ const # Version GL_TEXTURE_COMPONENTS* = GL_TEXTURE_INTERNAL_FORMAT proc glAccum*(op: TGLenum, value: TGLfloat){.dynlib: dllname, importc: "glAccum".} -proc glAlphaFunc*(func: TGLenum, theref: TGLclampf){.dynlib: dllname, +proc glAlphaFunc*(fun: TGLenum, theref: TGLclampf){.dynlib: dllname, importc: "glAlphaFunc".} proc glAreTexturesResident*(n: TGLsizei, textures: PGLuint, residences: PGLboolean): TGLboolean{. @@ -998,7 +998,7 @@ proc glBitmap*(width, height: TGLsizei, xorig, yorig: TGLfloat, proc glBlendFunc*(sfactor, dfactor: TGLenum){.dynlib: dllname, importc: "glBlendFunc".} proc glCallList*(list: TGLuint){.dynlib: dllname, importc: "glCallList".} -proc glCallLists*(n: TGLsizei, atype: TGLenum, lists: Pointer){.dynlib: dllname, +proc glCallLists*(n: TGLsizei, atype: TGLenum, lists: pointer){.dynlib: dllname, importc: "glCallLists".} proc glClear*(mask: TGLbitfield){.dynlib: dllname, importc: "glClear".} proc glClearAccum*(red, green, blue, alpha: TGLfloat){.dynlib: dllname, @@ -1062,7 +1062,7 @@ proc glColorMask*(red, green, blue, alpha: TGLboolean){.dynlib: dllname, proc glColorMaterial*(face, mode: TGLenum){.dynlib: dllname, importc: "glColorMaterial".} proc glColorPointer*(size: TGLint, atype: TGLenum, stride: TGLsizei, - pointer: Pointer){.dynlib: dllname, + p: pointer){.dynlib: dllname, importc: "glColorPointer".} proc glCopyPixels*(x, y: TGLint, width, height: TGLsizei, atype: TGLenum){. dynlib: dllname, importc: "glCopyPixels".} @@ -1084,7 +1084,7 @@ proc glDeleteLists*(list: TGLuint, range: TGLsizei){.dynlib: dllname, importc: "glDeleteLists".} proc glDeleteTextures*(n: TGLsizei, textures: PGLuint){.dynlib: dllname, importc: "glDeleteTextures".} -proc glDepthFunc*(func: TGLenum){.dynlib: dllname, importc: "glDepthFunc".} +proc glDepthFunc*(fun: TGLenum){.dynlib: dllname, importc: "glDepthFunc".} proc glDepthMask*(flag: TGLboolean){.dynlib: dllname, importc: "glDepthMask".} proc glDepthRange*(zNear, zFar: TGLclampd){.dynlib: dllname, importc: "glDepthRange".} @@ -1095,12 +1095,12 @@ proc glDrawArrays*(mode: TGLenum, first: TGLint, count: TGLsizei){. dynlib: dllname, importc: "glDrawArrays".} proc glDrawBuffer*(mode: TGLenum){.dynlib: dllname, importc: "glDrawBuffer".} proc glDrawElements*(mode: TGLenum, count: TGLsizei, atype: TGLenum, - indices: Pointer){.dynlib: dllname, + indices: pointer){.dynlib: dllname, importc: "glDrawElements".} proc glDrawPixels*(width, height: TGLsizei, format, atype: TGLenum, - pixels: Pointer){.dynlib: dllname, importc: "glDrawPixels".} + pixels: pointer){.dynlib: dllname, importc: "glDrawPixels".} proc glEdgeFlag*(flag: TGLboolean){.dynlib: dllname, importc: "glEdgeFlag".} -proc glEdgeFlagPointer*(stride: TGLsizei, pointer: Pointer){.dynlib: dllname, +proc glEdgeFlagPointer*(stride: TGLsizei, p: pointer){.dynlib: dllname, importc: "glEdgeFlagPointer".} proc glEdgeFlagv*(flag: PGLboolean){.dynlib: dllname, importc: "glEdgeFlagv".} proc glEnable*(cap: TGLenum){.dynlib: dllname, importc: "glEnable".} @@ -1171,7 +1171,7 @@ proc glGetPixelMapuiv*(map: TGLenum, values: PGLuint){.dynlib: dllname, importc: "glGetPixelMapuiv".} proc glGetPixelMapusv*(map: TGLenum, values: PGLushort){.dynlib: dllname, importc: "glGetPixelMapusv".} -proc glGetPointerv*(pname: TGLenum, params: Pointer){.dynlib: dllname, +proc glGetPointerv*(pname: TGLenum, params: pointer){.dynlib: dllname, importc: "glGetPointerv".} proc glGetPolygonStipple*(mask: PGLubyte){.dynlib: dllname, importc: "glGetPolygonStipple".} @@ -1188,10 +1188,10 @@ proc glGetTexGenfv*(coord, pname: TGLenum, params: PGLfloat){.dynlib: dllname, proc glGetTexGeniv*(coord, pname: TGLenum, params: PGLint){.dynlib: dllname, importc: "glGetTexGeniv".} proc glGetTexImage*(target: TGLenum, level: TGLint, format: TGLenum, - atype: TGLenum, pixels: Pointer){.dynlib: dllname, + atype: TGLenum, pixels: pointer){.dynlib: dllname, importc: "glGetTexImage".} proc glGetTexLevelParameterfv*(target: TGLenum, level: TGLint, pname: TGLenum, - params: Pointer){.dynlib: dllname, + params: pointer){.dynlib: dllname, importc: "glGetTexLevelParameterfv".} proc glGetTexLevelParameteriv*(target: TGLenum, level: TGLint, pname: TGLenum, params: PGLint){.dynlib: dllname, @@ -1202,7 +1202,7 @@ proc glGetTexParameteriv*(target, pname: TGLenum, params: PGLint){. dynlib: dllname, importc: "glGetTexParameteriv".} proc glHint*(target, mode: TGLenum){.dynlib: dllname, importc: "glHint".} proc glIndexMask*(mask: TGLuint){.dynlib: dllname, importc: "glIndexMask".} -proc glIndexPointer*(atype: TGLenum, stride: TGLsizei, pointer: Pointer){. +proc glIndexPointer*(atype: TGLenum, stride: TGLsizei, p: pointer){. dynlib: dllname, importc: "glIndexPointer".} proc glIndexd*(c: TGLdouble){.dynlib: dllname, importc: "glIndexd".} proc glIndexdv*(c: PGLdouble){.dynlib: dllname, importc: "glIndexdv".} @@ -1215,7 +1215,7 @@ proc glIndexsv*(c: PGLshort){.dynlib: dllname, importc: "glIndexsv".} proc glIndexub*(c: TGLubyte){.dynlib: dllname, importc: "glIndexub".} proc glIndexubv*(c: PGLubyte){.dynlib: dllname, importc: "glIndexubv".} proc glInitNames*(){.dynlib: dllname, importc: "glInitNames".} -proc glInterleavedArrays*(format: TGLenum, stride: TGLsizei, pointer: Pointer){. +proc glInterleavedArrays*(format: TGLenum, stride: TGLsizei, p: pointer){. dynlib: dllname, importc: "glInterleavedArrays".} proc glIsEnabled*(cap: TGLenum): TGLboolean{.dynlib: dllname, importc: "glIsEnabled".} @@ -1288,7 +1288,7 @@ proc glNormal3i*(nx, ny, nz: TGLint){.dynlib: dllname, importc: "glNormal3i".} proc glNormal3iv*(v: PGLint){.dynlib: dllname, importc: "glNormal3iv".} proc glNormal3s*(nx, ny, nz: TGLshort){.dynlib: dllname, importc: "glNormal3s".} proc glNormal3sv*(v: PGLshort){.dynlib: dllname, importc: "glNormal3sv".} -proc glNormalPointer*(atype: TGLenum, stride: TGLsizei, pointer: Pointer){. +proc glNormalPointer*(atype: TGLenum, stride: TGLsizei, p: pointer){. dynlib: dllname, importc: "glNormalPointer".} proc glOrtho*(left, right, bottom, top, zNear, zFar: TGLdouble){. dynlib: dllname, importc: "glOrtho".} @@ -1360,7 +1360,7 @@ proc glRasterPos4s*(x, y, z, w: TGLshort){.dynlib: dllname, proc glRasterPos4sv*(v: PGLshort){.dynlib: dllname, importc: "glRasterPos4sv".} proc glReadBuffer*(mode: TGLenum){.dynlib: dllname, importc: "glReadBuffer".} proc glReadPixels*(x, y: TGLint, width, height: TGLsizei, - format, atype: TGLenum, pixels: Pointer){.dynlib: dllname, + format, atype: TGLenum, pixels: pointer){.dynlib: dllname, importc: "glReadPixels".} proc glRectd*(x1, y1, x2, y2: TGLdouble){.dynlib: dllname, importc: "glRectd".} proc glRectdv*(v1: PGLdouble, v2: PGLdouble){.dynlib: dllname, @@ -1383,7 +1383,7 @@ proc glScissor*(x, y: TGLint, width, height: TGLsizei){.dynlib: dllname, proc glSelectBuffer*(size: TGLsizei, buffer: PGLuint){.dynlib: dllname, importc: "glSelectBuffer".} proc glShadeModel*(mode: TGLenum){.dynlib: dllname, importc: "glShadeModel".} -proc glStencilFunc*(func: TGLenum, theref: TGLint, mask: TGLuint){. +proc glStencilFunc*(fun: TGLenum, theref: TGLint, mask: TGLuint){. dynlib: dllname, importc: "glStencilFunc".} proc glStencilMask*(mask: TGLuint){.dynlib: dllname, importc: "glStencilMask".} proc glStencilOp*(fail, zfail, zpass: TGLenum){.dynlib: dllname, @@ -1424,7 +1424,7 @@ proc glTexCoord4s*(s, t, r, q: TGLshort){.dynlib: dllname, importc: "glTexCoord4s".} proc glTexCoord4sv*(v: PGLshort){.dynlib: dllname, importc: "glTexCoord4sv".} proc glTexCoordPointer*(size: TGLint, atype: TGLenum, stride: TGLsizei, - pointer: Pointer){.dynlib: dllname, + p: pointer){.dynlib: dllname, importc: "glTexCoordPointer".} proc glTexEnvf*(target: TGLenum, pname: TGLenum, param: TGLfloat){. dynlib: dllname, importc: "glTexEnvf".} @@ -1448,10 +1448,10 @@ proc glTexGeniv*(coord: TGLenum, pname: TGLenum, params: PGLint){. dynlib: dllname, importc: "glTexGeniv".} proc glTexImage1D*(target: TGLenum, level, internalformat: TGLint, width: TGLsizei, border: TGLint, format, atype: TGLenum, - pixels: Pointer){.dynlib: dllname, importc: "glTexImage1D".} + pixels: pointer){.dynlib: dllname, importc: "glTexImage1D".} proc glTexImage2D*(target: TGLenum, level, internalformat: TGLint, width, height: TGLsizei, border: TGLint, - format, atype: TGLenum, pixels: Pointer){.dynlib: dllname, + format, atype: TGLenum, pixels: pointer){.dynlib: dllname, importc: "glTexImage2D".} proc glTexParameterf*(target: TGLenum, pname: TGLenum, param: TGLfloat){. dynlib: dllname, importc: "glTexParameterf".} @@ -1462,11 +1462,11 @@ proc glTexParameteri*(target: TGLenum, pname: TGLenum, param: TGLint){. proc glTexParameteriv*(target: TGLenum, pname: TGLenum, params: PGLint){. dynlib: dllname, importc: "glTexParameteriv".} proc glTexSubImage1D*(target: TGLenum, level, xoffset: TGLint, width: TGLsizei, - format, atype: TGLenum, pixels: Pointer){.dynlib: dllname, + format, atype: TGLenum, pixels: pointer){.dynlib: dllname, importc: "glTexSubImage1D".} proc glTexSubImage2D*(target: TGLenum, level, xoffset, yoffset: TGLint, width, height: TGLsizei, format, atype: TGLenum, - pixels: Pointer){.dynlib: dllname, + pixels: pointer){.dynlib: dllname, importc: "glTexSubImage2D".} proc glTranslated*(x, y, z: TGLdouble){.dynlib: dllname, importc: "glTranslated".} proc glTranslatef*(x, y, z: TGLfloat){.dynlib: dllname, importc: "glTranslatef".} @@ -1495,7 +1495,7 @@ proc glVertex4iv*(v: PGLint){.dynlib: dllname, importc: "glVertex4iv".} proc glVertex4s*(x, y, z, w: TGLshort){.dynlib: dllname, importc: "glVertex4s".} proc glVertex4sv*(v: PGLshort){.dynlib: dllname, importc: "glVertex4sv".} proc glVertexPointer*(size: TGLint, atype: TGLenum, stride: TGLsizei, - pointer: Pointer){.dynlib: dllname, + p: pointer){.dynlib: dllname, importc: "glVertexPointer".} proc glViewport*(x, y: TGLint, width, height: TGLsizei){.dynlib: dllname, importc: "glViewport".} @@ -1505,28 +1505,28 @@ type count: TGLsizei) PFN_GLVERTEX_POINTER_EXTPROC* = proc (size: TGLint, atype: TGLenum, stride, count: TGLsizei, - pointer: Pointer) + p: pointer) PFN_GLNORMAL_POINTER_EXTPROC* = proc (atype: TGLenum, stride, count: TGLsizei, - pointer: Pointer) + p: pointer) PFN_GLCOLOR_POINTER_EXTPROC* = proc (size: TGLint, atype: TGLenum, - stride, count: TGLsizei, pointer: Pointer) + stride, count: TGLsizei, p: pointer) PFN_GLINDEX_POINTER_EXTPROC* = proc (atype: TGLenum, stride, count: TGLsizei, - pointer: Pointer) + p: pointer) PFN_GLTEXCOORD_POINTER_EXTPROC* = proc (size: TGLint, atype: TGLenum, - stride, count: TGLsizei, pointer: Pointer) + stride, count: TGLsizei, p: pointer) PFN_GLEDGEFLAG_POINTER_EXTPROC* = proc (stride, count: TGLsizei, pointer: PGLboolean) - PFN_GLGET_POINTER_VEXT_PROC* = proc (pname: TGLenum, params: Pointer) + PFN_GLGET_POINTER_VEXT_PROC* = proc (pname: TGLenum, params: pointer) PFN_GLARRAY_ELEMENT_ARRAY_EXTPROC* = proc (mode: TGLenum, count: TGLsizei, - pi: Pointer) # WIN_swap_hint + pi: pointer) # WIN_swap_hint PFN_GLADDSWAPHINT_RECT_WINPROC* = proc (x, y: TGLint, width, height: TGLsizei) PFN_GLCOLOR_TABLE_EXTPROC* = proc (target, internalFormat: TGLenum, width: TGLsizei, format, atype: TGLenum, - data: Pointer) + data: pointer) PFN_GLCOLOR_SUBTABLE_EXTPROC* = proc (target: TGLenum, start, count: TGLsizei, - format, atype: TGLenum, data: Pointer) + format, atype: TGLenum, data: pointer) PFN_GLGETCOLOR_TABLE_EXTPROC* = proc (target, format, atype: TGLenum, - data: Pointer) + data: pointer) PFN_GLGETCOLOR_TABLE_PARAMETER_IVEXTPROC* = proc (target, pname: TGLenum, params: PGLint) PFN_GLGETCOLOR_TABLE_PARAMETER_FVEXTPROC* = proc (target, pname: TGLenum, diff --git a/tests/manyloc/keineschweine/lib/map_filter.nim b/tests/manyloc/keineschweine/lib/map_filter.nim index 54173fa61..966b84b6a 100644 --- a/tests/manyloc/keineschweine/lib/map_filter.nim +++ b/tests/manyloc/keineschweine/lib/map_filter.nim @@ -4,14 +4,14 @@ template filterIt2*(seq, pred: expr, body: stmt): stmt {.immediate, dirty.} = for it in items(seq): if pred: body -proc map*[A, B](x: seq[A], func: proc(y: A): B {.closure.}): seq[B] = +proc map*[A, B](x: seq[A], fun: proc(y: A): B {.closure.}): seq[B] = result = @[] for item in x.items: - result.add func(item) + result.add fun(item) -proc mapInPlace*[A](x: var seq[A], func: proc(y: A): A {.closure.}) = +proc mapInPlace*[A](x: var seq[A], fun: proc(y: A): A {.closure.}) = for i in 0..x.len-1: - x[i] = func(x[i]) + x[i] = fun(x[i]) template unless*(condition: expr; body: stmt): stmt {.dirty.} = if not(condition): @@ -38,4 +38,4 @@ when isMainModule: var someSeq = @[9,8,7,6,5,4,3,2,1] ## numbers < 6 or even filterIt2 someSeq, it < 6 or (it and 1) == 0: echo(it) - echo "-----------" \ No newline at end of file + echo "-----------" diff --git a/tests/manyloc/keineschweine/lib/sg_assets.nim b/tests/manyloc/keineschweine/lib/sg_assets.nim index ccd1d9280..c5a39550a 100644 --- a/tests/manyloc/keineschweine/lib/sg_assets.nim +++ b/tests/manyloc/keineschweine/lib/sg_assets.nim @@ -122,9 +122,9 @@ var nameToBulletID*: TTable[string, int] activeState = Lobby -proc newSprite(filename: string; errors: var seq[string]): PSpriteSheet +proc newSprite*(filename: string; errors: var seq[string]): PSpriteSheet proc load*(ss: PSpriteSheet): bool {.discardable.} -proc newSound(filename: string; errors: var seq[string]): PSoundRecord +proc newSound*(filename: string; errors: var seq[string]): PSoundRecord proc load*(s: PSoundRecord): bool {.discardable.} proc validateSettings*(settings: PJsonNode; errors: var seq[string]): bool @@ -146,7 +146,7 @@ proc importHandling(data: PJsonNode): THandlingRecord proc importBullet(data: PJsonNode; errors: var seq[string]): PBulletRecord proc importSoul(data: PJsonNode): TSoulRecord proc importExplosion(data: PJsonNode; errors: var seq[string]): TExplosionRecord -proc importSound(data: PJsonNode; errors: var seq[string]; fieldName: string = nil): PSoundRecord +proc importSound*(data: PJsonNode; errors: var seq[string]; fieldName: string = nil): PSoundRecord ## this is the only pipe between lobby and main.nim proc getActiveState*(): TGameState = @@ -466,7 +466,7 @@ proc importPhys(data: PJsonNode): TPhysicsRecord = phys.getField("radius", result.radius) phys.getField("mass", result.mass) when not defined(NoChipmunk): - result.moment = momentForCircle(result.mass, 0.0, result.radius, vectorZero) * MomentMult + result.moment = momentForCircle(result.mass, 0.0, result.radius, VectorZero) * MomentMult proc importHandling(data: PJsonNode): THandlingRecord = result.thrust = 45.0 result.topSpeed = 100.0 #unused diff --git a/tests/manyloc/keineschweine/lib/sg_packets.nim b/tests/manyloc/keineschweine/lib/sg_packets.nim index 625436cb6..601054b47 100644 --- a/tests/manyloc/keineschweine/lib/sg_packets.nim +++ b/tests/manyloc/keineschweine/lib/sg_packets.nim @@ -9,8 +9,8 @@ template idpacket(pktName, id, s2c, c2s: expr): stmt {.immediate, dirty.} = defPacket(`Sc pktName`, s2c) defPacket(`Cs pktName`, c2s) -forwardPacketT(Uint8, int8) -forwardPacketT(Uint16, int16) +forwardPacketT(uint8, int8) +forwardPacketT(uint16, int16) forwardPacketT(TPort, int16) idPacket(Login, 'a', @@ -51,7 +51,7 @@ defPacket(ScTeamList, tuple[teams: seq[ScTeam]]) let HTeamChange* = 't' idPacket(ZoneQuery, 'Q', - tuple[playerCount: Uint16], ##i should include a time here or something + tuple[playerCount: uint16], ##i should include a time here or something tuple[pad: char = '\0']) type SpawnKind = enum diff --git a/tests/manyloc/keineschweine/lib/vehicles.nim b/tests/manyloc/keineschweine/lib/vehicles.nim index edbd84ff9..4b11856c6 100644 --- a/tests/manyloc/keineschweine/lib/vehicles.nim +++ b/tests/manyloc/keineschweine/lib/vehicles.nim @@ -9,22 +9,22 @@ proc accel*(obj: PVehicle, dt: float) = # sin(obj.angle) * obj.record.handling.thrust.float * dt) obj.body.applyImpulse( vectorForAngle(obj.body.getAngle()) * dt * obj.record.handling.thrust, - vectorZero) + VectorZero) proc reverse*(obj: PVehicle, dt: float) = #obj.velocity += vec2f( # -cos(obj.angle) * obj.record.handling.reverse.float * dt, # -sin(obj.angle) * obj.record.handling.reverse.float * dt) obj.body.applyImpulse( -vectorForAngle(obj.body.getAngle()) * dt * obj.record.handling.reverse, - vectorZero) + VectorZero) proc strafe_left*(obj: PVehicle, dt: float) = obj.body.applyImpulse( vectorForAngle(obj.body.getAngle()).perp() * obj.record.handling.strafe * dt, - vectorZero) + VectorZero) proc strafe_right*(obj: PVehicle, dt: float) = obj.body.applyImpulse( vectorForAngle(obj.body.getAngle()).rperp()* obj.record.handling.strafe * dt, - vectorZero) + VectorZero) proc turn_right*(obj: PVehicle, dt: float) = #obj.angle = (obj.angle + (obj.record.handling.rotation.float / 10.0 * dt)) mod TAU obj.body.setTorque(obj.record.handling.rotation) |