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author | def <dennis@felsin9.de> | 2015-03-02 02:17:19 +0100 |
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committer | def <dennis@felsin9.de> | 2015-03-17 19:39:02 +0100 |
commit | 5aab532c9262bdd062d3f225a9402ede189b7a9b (patch) | |
tree | 008a5cc39ff5fbb64f9a39a0b0166791f18d4f7f | |
parent | 524b68d0edcadae340bf0d4406ba7cd49a478108 (diff) | |
download | Nim-5aab532c9262bdd062d3f225a9402ede189b7a9b.tar.gz |
Make asyncdispatch usable when preventing allocations
- Added a recvInto proc that takes a cstring as argument and reads into it instead of returning a newly allocated string. This is pretty unnice because of code duplication with recv. Calling recvInto from recv is not a good solution because of the additional future that gets created. - Windows version is totally untested
-rw-r--r-- | lib/pure/asyncdispatch.nim | 112 |
1 files changed, 112 insertions, 0 deletions
diff --git a/lib/pure/asyncdispatch.nim b/lib/pure/asyncdispatch.nim index 8e0ac8d21..c30c5ad41 100644 --- a/lib/pure/asyncdispatch.nim +++ b/lib/pure/asyncdispatch.nim @@ -542,6 +542,94 @@ when defined(windows) or defined(nimdoc): retFuture.fail(newException(OSError, osErrorMsg(lastError))) return retFuture + proc recvInto*(socket: TAsyncFD, buf: cstring, size: int, + flags = {SocketFlag.SafeDisconn}): Future[int] = + ## Reads **up to** ``size`` bytes from ``socket`` into ``buf``, which must + ## at least be of that size. Returned future will complete once all the + ## data requested is read, a part of the data has been read, or the socket + ## has disconnected in which case the future will complete with a value of + ## ``0``. + ## + ## **Warning**: The ``Peek`` socket flag is not supported on Windows. + + + # Things to note: + # * When WSARecv completes immediately then ``bytesReceived`` is very + # unreliable. + # * Still need to implement message-oriented socket disconnection, + # '\0' in the message currently signifies a socket disconnect. Who + # knows what will happen when someone sends that to our socket. + verifyPresence(socket) + assert SocketFlag.Peek notin flags, "Peek not supported on Windows." + + var retFuture = newFuture[int]("recvInto") + + buf[0] = '\0' + var dataBuf: TWSABuf + dataBuf.buf = buf + dataBuf.len = size + + var bytesReceived: Dword + var flagsio = flags.toOSFlags().Dword + var ol = PCustomOverlapped() + GC_ref(ol) + ol.data = TCompletionData(fd: socket, cb: + proc (fd: TAsyncFD, bytesCount: Dword, errcode: OSErrorCode) = + if not retFuture.finished: + if errcode == OSErrorCode(-1): + if bytesCount == 0 and dataBuf.buf[0] == '\0': + retFuture.complete(0) + else: + retFuture.complete(bytesCount) + else: + if flags.isDisconnectionError(errcode): + retFuture.complete(0) + else: + retFuture.fail(newException(OSError, osErrorMsg(errcode))) + if dataBuf.buf != nil: + dataBuf.buf = nil + ) + + let ret = WSARecv(socket.SocketHandle, addr dataBuf, 1, addr bytesReceived, + addr flagsio, cast[POVERLAPPED](ol), nil) + if ret == -1: + let err = osLastError() + if err.int32 != ERROR_IO_PENDING: + if dataBuf.buf != nil: + dataBuf.buf = nil + GC_unref(ol) + if flags.isDisconnectionError(err): + retFuture.complete(0) + else: + retFuture.fail(newException(OSError, osErrorMsg(err))) + elif ret == 0 and bytesReceived == 0 and dataBuf.buf[0] == '\0': + # We have to ensure that the buffer is empty because WSARecv will tell + # us immediately when it was disconnected, even when there is still + # data in the buffer. + # We want to give the user as much data as we can. So we only return + # the empty string (which signals a disconnection) when there is + # nothing left to read. + retFuture.complete(0) + # TODO: "For message-oriented sockets, where a zero byte message is often + # allowable, a failure with an error code of WSAEDISCON is used to + # indicate graceful closure." + # ~ http://msdn.microsoft.com/en-us/library/ms741688%28v=vs.85%29.aspx + else: + # Request to read completed immediately. + # From my tests bytesReceived isn't reliable. + let realSize = + if bytesReceived == 0: + size + else: + bytesReceived + assert realSize <= size + retFuture.complete(realSize) + # We don't deallocate ``ol`` here because even though this completed + # immediately poll will still be notified about its completion and it will + # free ``ol``. + return retFuture + + proc recv*(socket: TAsyncFD, size: int, flags = {SocketFlag.SafeDisconn}): Future[string] = ## Reads **up to** ``size`` bytes from ``socket``. Returned future will @@ -949,6 +1037,30 @@ else: retFuture.fail(newException(OSError, osErrorMsg(lastError))) return retFuture + proc recvInto*(socket: TAsyncFD, buf: cstring, size: int, + flags = {SocketFlag.SafeDisconn}): Future[int] = + var retFuture = newFuture[int]("recvInto") + + proc cb(sock: TAsyncFD): bool = + result = true + let res = recv(sock.SocketHandle, buf, size.cint, + flags.toOSFlags()) + if res < 0: + let lastError = osLastError() + if lastError.int32 notin {EINTR, EWOULDBLOCK, EAGAIN}: + if flags.isDisconnectionError(lastError): + retFuture.complete(0) + else: + retFuture.fail(newException(OSError, osErrorMsg(lastError))) + else: + result = false # We still want this callback to be called. + else: + retFuture.complete(res) + # TODO: The following causes a massive slowdown. + #if not cb(socket): + addRead(socket, cb) + return retFuture + proc recv*(socket: TAsyncFD, size: int, flags = {SocketFlag.SafeDisconn}): Future[string] = var retFuture = newFuture[string]("recv") |