diff options
author | Araq <rumpf_a@web.de> | 2012-04-04 01:40:39 +0200 |
---|---|---|
committer | Araq <rumpf_a@web.de> | 2012-04-04 01:40:39 +0200 |
commit | b9f99565e9bb7bbefee3d9cccb0d61bea91663b7 (patch) | |
tree | 9e8345e04031a8592236bef9a07ceb3d6e8d5e49 | |
parent | f788f603feed91a1740e30852a56a2a6fda0ac05 (diff) | |
download | Nim-b9f99565e9bb7bbefee3d9cccb0d61bea91663b7.tar.gz |
added new OpenGL wrapper
-rwxr-xr-x | doc/lib.txt | 3 | ||||
-rwxr-xr-x | doc/manual.txt | 8 | ||||
-rwxr-xr-x | doc/tut1.txt | 16 | ||||
-rwxr-xr-x | lib/windows/winlean.nim | 2 | ||||
-rw-r--r-- | lib/wrappers/opengl/opengl.nim | 9606 | ||||
-rwxr-xr-x | todo.txt | 3 | ||||
-rwxr-xr-x | web/news.txt | 1 |
7 files changed, 9624 insertions, 15 deletions
diff --git a/doc/lib.txt b/doc/lib.txt index 65f5d81ed..3916bf892 100755 --- a/doc/lib.txt +++ b/doc/lib.txt @@ -489,6 +489,9 @@ Graphics libraries * `wingl <wingl.html>`_ Part of the wrapper for OpenGL. +* `opengl <opengl.html>`_ + New wrapper for OpenGL supporting up to version 4.2. + GUI libraries ------------- diff --git a/doc/manual.txt b/doc/manual.txt index 9b5362324..7bd36bbdd 100755 --- a/doc/manual.txt +++ b/doc/manual.txt @@ -2567,11 +2567,11 @@ Type constraints type parameter. Only the specified types are valid for instantiation: .. code-block:: nimrod - proc onlyIntOrString[T: int|string](x, y: T): T = nil - - onlyIntOrString(45, 66) # valid - onlyIntOrString(56.0, 0.0) # type mismatch + proc onlyIntOrString[T: int|string](x, y: T) = nil + onlyIntOrString(450, 616) # valid + onlyIntOrString(5.0, 0.0) # type mismatch + onlyIntOrString("xy", 50) # invalid as 'T' cannot be both at the same time Apart from ordinary types, type constraints can also be of the following *type classes*: diff --git a/doc/tut1.txt b/doc/tut1.txt index bbc4e1ee6..e7d389cf3 100755 --- a/doc/tut1.txt +++ b/doc/tut1.txt @@ -91,8 +91,9 @@ keywords, comments, operators, and other punctuation marks. Case is ``This_is_an_identifier`` and ``ThisIsAnIdentifier`` are the same identifier. This feature enables you to use other people's code without bothering about a naming convention that conflicts with -yours. It also frees you from remembering the exact spelling of an identifier -(was it ``parseURL`` or ``parseUrl`` or ``parse_URL``?). +yours. A Nimrod-aware editor or IDE can show the identifiers as +preferred. It also frees you from remembering the exact spelling of an +identifier (was it ``parseURL`` or ``parseUrl`` or ``parse_URL``?). String and character literals @@ -117,16 +118,13 @@ Comments -------- `Comments`:idx: start anywhere outside a string or character literal with the -hash character ``#``. Documentation comments start with ``##``. -Comments consist of a concatenation of `comment pieces`:idx:. A comment piece -starts with ``#`` and runs until the end of the line. The end of line characters -belong to the piece. If the next line only consists of a comment piece which is -aligned to the preceding one, it does not start a new comment: +hash character ``#``. Documentation comments start with ``##``. Multiline +comments need to be aligned at the same column: .. code-block:: nimrod i = 0 # This is a single comment over multiple lines belonging to the - # assignment statement. The scanner merges these two pieces. + # assignment statement. # This is a new comment belonging to the current block, but to no particular # statement. i = i + 1 # This a new comment that is NOT @@ -1206,7 +1204,7 @@ Traced references are declared with the **ref** keyword, untraced references are declared with the **ptr** keyword. The empty ``[]`` subscript notation can be used to *derefer* a reference, -meaning to retrieve the item the reference points to. The ``addr`` procedure +meaning to retrieve the item the reference points to. The ``addr`` operator returns the address of an item. An address is always an untraced reference: ``addr`` is an *unsafe* feature. diff --git a/lib/windows/winlean.nim b/lib/windows/winlean.nim index adbabfa0f..ad0c6fd3a 100755 --- a/lib/windows/winlean.nim +++ b/lib/windows/winlean.nim @@ -18,6 +18,8 @@ type LONG* = int WINBOOL* = int32 DWORD* = int32 + HDC* = THandle + HGLRC* = THandle TSECURITY_ATTRIBUTES* {.final, pure.} = object nLength*: int32 diff --git a/lib/wrappers/opengl/opengl.nim b/lib/wrappers/opengl/opengl.nim new file mode 100644 index 000000000..d243146ed --- /dev/null +++ b/lib/wrappers/opengl/opengl.nim @@ -0,0 +1,9606 @@ +#============================================================================== +# +# OpenGL 4.2 - Headertranslation +# Version 4.2a +# Date : 26.11.2011 +# +# Works with : +# - Delphi 3 and up +# - FreePascal (1.9.3 and up) +# +#============================================================================== +# +# Containts the translations of glext.h, gl_1_1.h, glu.h and weglext.h. +# It also contains some helperfunctions that were inspired by those +# found in Mike Lischke's OpenGL12.pas. +# +# Copyright (C) DGL-OpenGL2-Portteam +# All Rights Reserved +# +# Obtained through: +# Delphi OpenGL Community(DGL) - www.delphigl.com +# +# Converted and maintained by DGL's GL2.0-Team : +# - Sascha Willems - http://www.saschawillems.de +# - Steffen Xonna (Lossy eX) - http://www.dev-center.de +# Additional input : +# - Andrey Gruzdev (Mac OS X patch for XE2 / FPC) +# - Lars Middendorf +# - Martin Waldegger (Mars) +# - Benjamin Rosseaux (BeRo) - http://www.0ok.de +# Additional thanks: +# sigsegv (libdl.so) +# +# +#============================================================================== +# You may retrieve the latest version of this file at the Delphi OpenGL +# Community home page, located at http://www.delphigl.com/ +# +# The contents of this file are used with permission, subject to +# the Mozilla Public License Version 1.1 (the "License"); you may +# not use this file except in compliance with the License. You may +# obtain a copy of the License at +# http://www.mozilla.org/MPL/MPL-1.1.html +# +# Software distributed under the License is distributed on an +# "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or +# implied. See the License for the specific language governing +# rights and limitations under the License. +# +#============================================================================== +# History : +# Version 1.0 Initial Release +# Version 1.1 Added PPointer in Tpyessection for compatiblity with Delphi +# versions lower than 7 (SW) +# Added a function named RaiseLastOSError including a comment +# on how to make it run under Delphi versions lower than 7 (SW) +# Added some data types according to the GL-Syntax (SW) +# Version 1.2 Fixed some problems with getting the addresses of some +# Extensions (e.g. glTexImage3D) where the EXT/ARB did work +# but not the core-functions (SW) +# Version 1.3 A second call to ReadimplementationProperties won't +# revert to the default libs anymore (MW) +# Libraries now will be released if necessary (MW) +# Version 1.3a Small fixes for glSlang-functions (SW) +# Version 1.3b Fixed a small bug with GL_ARB_shader_objects, that lead +# lead to that extension not loaded correctly (SW) +# Version 1.3c more GL 1.5 compliance by FOG_COORD_xx and +# ARB less VBO and occlusion query routines (MW) +# Version 1.3d Fixed linebreaks (should now be corrected under D5) (SW) +# Version 1.4 Changed header to correspond to the OpenGL-Shading +# Language specification 1.10 : +# - Added new GL_SAMPLER*-Constants +# - Added Constant GL_SHADING_LANGUAGE_VERSION_ARB +# - Added Constant GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB +# - Added Constant GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB (SW) +# Version 1.4a Fixed a missing stdcall for glBindAttribLocationARB (SW) +# Version 1.4b Fixed declaration for glUniform*(f/i)vARB (added count) (MW) +# glCompileShaderARB changed from function to procedure (MW) +# Version 1.5 Added support for FreePascal (BR) +# Added type TGLVectorf3/TGLVector3f (SW) +# Version 1.6 Added Extension GL_EXT_framebuffer_object (SX) +# Version 1.7 Added Extension GL_ARB_fragment_program_shadow (SX) +# Added Extension GL_ARB_draw_buffers (SX) +# Added Extension GL_ARB_texture_rectangle (SX) +# Added Extension GL_ARB_color_buffer_float (SX) +# Added Extension GL_ARB_half_float_pixel (SX) +# Added Extension GL_ARB_texture_float (SX) +# Added Extension GL_ARB_pixel_buffer_object (SX) +# Added Extension GL_EXT_depth_bounds_test (SX) +# Added Extension GL_EXT_texture_mirror_clamp (SX) +# Added Extension GL_EXT_blend_equation_separate (SX) +# Added Extension GL_EXT_pixel_buffer_object (SX) +# Added Extension GL_EXT_texture_compression_dxt1 (SX) +# Added Extension GL_NV_fragment_program_option (SX) +# Added Extension GL_NV_fragment_program2 (SX) +# Added Extension GL_NV_vertex_program2_option (SX) +# Added Extension GL_NV_vertex_program3 (SX) +# Version 1.8 Added explicit delegate type definitions (LM) +# Added .Net 1.1 Support (LM) +# Added .Net overloaded functions (LM) +# Added delayed extension loading and stubs (LM) +# Added automatic InitOpenGL call in CreateRenderingContext(LM) +# Added extra Read* function (LM) +# Version 2.0 fixed some Problem with version string and damn drivers. +# String 1.15 identified as OpenGL 1.5 not as OpenGL 1.1 (SX) +# Removed unexisting extension GL_ARB_texture_mirror_repeat(SX) +# Added Extension WGL_ARB_pixel_format_float (SX) +# Added Extension GL_EXT_stencil_clear_tag (SX) +# Added Extension GL_EXT_texture_rectangle (SX) +# Added Extension GL_EXT_texture_edge_clamp (SX) +# Some 1.5 Core Consts added (now completed) (SX) +# gluProject need pointer for not .net (SX) +# gluUnProject need pointer for not .net (SX) +# wglUseFontOutlines* need pointer for not .net (SX) +# wglSwapMultipleBuffers need pointer for not .net (SX) +# Bug with wglGetExtensionsStringEXT removed +# different type for .net (SX) +# Added OpenGL 2.0 Core (SX) +# Version 2.0.1 fixed some problems with glGetActiveAttrib in 2.0 Core (SX) +# fixes some problems with gluProject (SX) +# fixes some problems with gluUnProject (SX) +# fixes some problems with gluTessVertex (SX) +# fixes some problems with gluLoadSamplingMatrices (SX) +# Version 2.1 Removed .NET Support (SX) +# Better support for Linux (SX) +# Better Codeformation (SX) +# Added some more Vector/Matrix types (SX) +# Added OpenGL 2.1 Core (SX) +# Added Extension GL_EXT_packed_depth_stencil (SX) +# Added Extension GL_EXT_texture_sRGB (SX) +# Added Extension GL_EXT_framebuffer_blit (SX) +# Added Extension GL_EXT_framebuffer_multisample (SX) +# Added Extension GL_EXT_timer_query (SX) +# Added Extension GL_EXT_gpu_program_parameters (SX) +# Added Extension GL_EXT_bindable_uniform (SX) +# Added Extension GL_EXT_draw_buffers2 (SX) +# Added Extension GL_EXT_draw_instanced (SX) +# Added Extension GL_EXT_framebuffer_sRGB (SX) +# Added Extension GL_EXT_geometry_shader4 (SX) +# Added Extension GL_EXT_gpu_shader4 (SX) +# Added Extension GL_EXT_packed_float (SX) +# Added Extension GL_EXT_texture_array (SX) +# Added Extension GL_EXT_texture_buffer_object (SX) +# Added Extension GL_EXT_texture_compression_latc (SX) +# Added Extension GL_EXT_texture_compression_rgtc (SX) +# Added Extension GL_EXT_texture_integer (SX) +# Added Extension GL_EXT_texture_shared_exponent (SX) +# Added Extension GL_NV_depth_buffer_float (SX) +# Added Extension GL_NV_fragment_program4 (SX) +# Added Extension GL_NV_framebuffer_multisample_coverage (SX) +# Added Extension GL_NV_geometry_program4 (SX) +# Added Extension GL_NV_gpu_program4 (SX) +# Added Extension GL_NV_parameter_buffer_object (SX) +# Added Extension GL_NV_transform_feedback (SX) +# Added Extension GL_NV_vertex_program4 (SX) +# Version 3.0 fixed some const of GL_EXT_texture_shared_exponent (SX) +# possible better support for mac (SX) +# Added OpenGL 3.0 Core (SX) +# Added Extension GL_ARB_depth_buffer_float (SX) +# Added Extension GL_ARB_draw_instanced (SX) +# Added Extension GL_ARB_framebuffer_object (SX) +# Added Extension GL_ARB_framebuffer_sRGB (SX) +# Added Extension GL_ARB_geometry_shader4 (SX) +# Added Extension GL_ARB_half_float_vertex (SX) +# Added Extension GL_ARB_instanced_arrays (SX) +# Added Extension GL_ARB_map_buffer_range (SX) +# Added Extension GL_ARB_texture_buffer_object (SX) +# Added Extension GL_ARB_texture_compression_rgtc (SX) +# Added Extension GL_ARB_texture_rg (SX) +# Added Extension GL_ARB_vertex_array_object (SX) +# Added Extension GL_NV_conditional_render (SX) +# Added Extension GL_NV_present_video (SX) +# Added Extension GL_EXT_transform_feedback (SX) +# Added Extension GL_EXT_direct_state_access (SX) +# Added Extension GL_EXT_vertex_array_bgra (SX) +# Added Extension GL_EXT_texture_swizzle (SX) +# Added Extension GL_NV_explicit_multisample (SX) +# Added Extension GL_NV_transform_feedback2 (SX) +# Added Extension WGL_ARB_create_context (SX) +# Added Extension WGL_NV_present_video (SX) +# Added Extension WGL_NV_video_out (SX) +# Added Extension WGL_NV_swap_group (SX) +# Added Extension WGL_NV_gpu_affinity (SX) +# Added define DGL_TINY_HEADER to suppress automatic +# function loading (SX) +# glProcedure renamed to dglGetProcAddress and now it's +# visible from outside the unit to custom load functions (SX) +# dglCheckExtension added to check if an extension exists (SX) +# Read_GL_ARB_buffer_object renamed to +# Read_GL_ARB_vertex_buffer_object (SX) +# Version 3.0.1 fixed an problem with fpc (SX) +# Version 3.0.2 fixed an problem with WGL_ARB_create_context (SX) +# Version 3.2 Functions from GL_VERSION_3_0 where updated (SX) +# Functions from GL_ARB_map_buffer_range where updated (SX) +# Functions from GL_NV_present_video where added (SX) +# Added consts of GL_ARB_instanced_arrays (SX) +# Defines to identify Delphi was changed (prevent for +# feature maintenance) (SX) +# Added Extension GL_ATI_meminfo (SX) +# Added Extension GL_AMD_performance_monitor (SX) +# Added Extension GL_AMD_texture_texture4 (SX) +# Added Extension GL_AMD_vertex_shader_tesselator (SX) +# Added Extension GL_EXT_provoking_vertex (SX) +# Added Extension WGL_AMD_gpu_association (SX) +# Added OpenGL 3.1 Core (SX) +# All deprecated stuff can be disabled if you undef the +# define DGL_DEPRECATED (SX) +# Added Extension GL_ARB_uniform_buffer_object (SX) +# Added Extension GL_ARB_compatibility (SX) +# Added Extension GL_ARB_copy_buffer (SX) +# Added Extension GL_ARB_shader_texture_lod (SX) +# Remove function from GL_NV_present_video (SX) +# Added Extension WGL_3DL_stereo_control (SX) +# Added Extension GL_EXT_texture_snorm (SX) +# Added Extension GL_AMD_draw_buffers_blend (SX) +# Added Extension GL_APPLE_texture_range (SX) +# Added Extension GL_APPLE_float_pixels (SX) +# Added Extension GL_APPLE_vertex_program_evaluators (SX) +# Added Extension GL_APPLE_aux_depth_stencil (SX) +# Added Extension GL_APPLE_object_purgeable (SX) +# Added Extension GL_APPLE_row_bytes (SX) +# Added OpenGL 3.2 Core (SX) +# Added Extension GL_ARB_depth_clamp (SX) +# Added Extension GL_ARB_draw_elements_base_vertex (SX) +# Added Extension GL_ARB_fragment_coord_conventions (SX) +# Added Extension GL_ARB_provoking_vertex (SX) +# Added Extension GL_ARB_seamless_cube_map (SX) +# Added Extension GL_ARB_sync (SX) +# Added Extension GL_ARB_texture_multisample (SX) +# Added Extension GL_ARB_vertex_array_bgra (SX) +# Added Extension GL_ARB_draw_buffers_blend (SX) +# Added Extension GL_ARB_sample_shading (SX) +# Added Extension GL_ARB_texture_cube_map_array (SX) +# Added Extension GL_ARB_texture_gather (SX) +# Added Extension GL_ARB_texture_query_lod (SX) +# Added Extension WGL_ARB_create_context_profile (SX) +# Added GLX Core up to Version 1.4 (SX) +# Added Extension GLX_ARB_multisample (SX) +# Added Extension GLX_ARB_fbconfig_float (SX) +# Added Extension GLX_ARB_get_proc_address (SX) +# Added Extension GLX_ARB_create_context (SX) +# Added Extension GLX_ARB_create_context_profile (SX) +# Added Extension GLX_EXT_visual_info (SX) +# Added Extension GLX_EXT_visual_rating (SX) +# Added Extension GLX_EXT_import_context (SX) +# Added Extension GLX_EXT_fbconfig_packed_float (SX) +# Added Extension GLX_EXT_framebuffer_sRGB (SX) +# Added Extension GLX_EXT_texture_from_pixmap (SX) +# Version 3.2.1 Fixed some problems with Delphi < 6 (SX) +# Version 3.2.2 Added Extension GL_APPLE_rgb_422 (SX) +# Added Extension GL_EXT_separate_shader_objects (SX) +# Added Extension GL_NV_video_capture (SX) +# Added Extension GL_NV_copy_image (SX) +# Added Extension GL_NV_parameter_buffer_object2 (SX) +# Added Extension GL_NV_shader_buffer_load (SX) +# Added Extension GL_NV_vertex_buffer_unified_memory (SX) +# Added Extension GL_NV_texture_barrier (SX) +# Variable GL_EXT_texture_snorm will be filled (SX) +# Variable GL_APPLE_row_bytes will be filled (SX) +# Added Extension WGL_NV_video_capture (SX) +# Added Extension WGL_NV_copy_image (SX) +# WGL_NV_video_out now named WGL_NV_video_output (SX) +# Added Extension GLX_EXT_swap_control (SX) +# Version 3.2.3 Fixed an Problem with glGetAttribLocation (SX) +# Added const GL_UNIFORM_BUFFER_EXT (SX) +# Functions of GL_NV_texture_barrier now will be loaded (SX) +# Version 4.0 Changes on Extension GL_ARB_texture_gather (SX) +# Changes on Extension GL_NV_shader_buffer_load (SX) +# Added OpenGL 3.3 Core (SX) +# Added OpenGL 4.0 Core (SX) +# Added Extension GL_AMD_shader_stencil_export (SX) +# Added Extension GL_AMD_seamless_cubemap_per_texture (SX) +# Added Extension GL_ARB_shading_language_include (SX) +# Added Extension GL_ARB_texture_compression_bptc (SX) +# Added Extension GL_ARB_blend_func_extended (SX) +# Added Extension GL_ARB_explicit_attrib_location (SX) +# Added Extension GL_ARB_occlusion_query2 (SX) +# Added Extension GL_ARB_sampler_objects (SX) +# Added Extension GL_ARB_shader_bit_encoding (SX) +# Added Extension GL_ARB_texture_rgb10_a2ui (SX) +# Added Extension GL_ARB_texture_swizzle (SX) +# Added Extension GL_ARB_timer_query (SX) +# Added Extension GL_ARB_vertextyp_2_10_10_10_rev (SX) +# Added Extension GL_ARB_draw_indirect (SX) +# Added Extension GL_ARB_gpu_shader5 (SX) +# Added Extension GL_ARB_gpu_shader_fp64 (SX) +# Added Extension GL_ARB_shader_subroutine (SX) +# Added Extension GL_ARB_tessellation_shader (SX) +# Added Extension GL_ARB_texture_buffer_object_rgb32 (SX) +# Added Extension GL_ARB_transform_feedback2 (SX) +# Added Extension GL_ARB_transform_feedback3 (SX) +# Version 4.1 Possible fix some strange linux behavior (SX) +# All function uses GL instead of TGL types (SX) +# GL_AMD_vertex_shader_tesselator will be read now (SX) +# GL_AMD_draw_buffers_blend will be read now (SX) +# Changes on glStencilFuncSeparate (GL_2_0) (SX) +# Changes on GL_VERSION_3_2 (SX) +# Changes on GL_VERSION_3_3 (SX) +# Changes on GL_VERSION_4_0 (SX) +# Changes on GL_ARB_sample_shading (SX) +# Changes on GL_ARB_texture_cube_map_array (SX) +# Changes on GL_ARB_gpu_shader5 (SX) +# Changes on GL_ARB_transform_feedback3 (SX) +# Changes on GL_ARB_sampler_objects (SX) +# Changes on GL_ARB_gpu_shader_fp64 (SX) +# Changes on GL_APPLE_element_array (SX) +# Changes on GL_APPLE_vertex_array_range (SX) +# Changes on GL_NV_transform_feedback (SX) +# Changes on GL_NV_vertex_buffer_unified_memory (SX) +# Changes on GL_EXT_multi_draw_arrays (SX) +# Changes on GL_EXT_direct_state_access (SX) +# Changes on GL_AMD_performance_monitor (SX) +# Changes on GL_AMD_seamless_cubemap_per_texture (SX) +# Changes on GL_EXT_geometry_shader4 (SX) +# Added OpenGL 4.1 Core (SX) +# Added Extension GL_ARB_ES2_compatibility (SX) +# Added Extension GL_ARB_get_program_binary (SX) +# Added Extension GL_ARB_separate_shader_objects (SX) +# Added Extension GL_ARB_shader_precision (SX) +# Added Extension GL_ARB_vertex_attrib_64bit (SX) +# Added Extension GL_ARB_viewport_array (SX) +# Added Extension GL_ARB_cl_event (SX) +# Added Extension GL_ARB_debug_output (SX) +# Added Extension GL_ARB_robustness (SX) +# Added Extension GL_ARB_shader_stencil_export (SX) +# Added Extension GL_AMD_conservative_depth (SX) +# Added Extension GL_EXT_shader_image_load_store (SX) +# Added Extension GL_EXT_vertex_attrib_64bit (SX) +# Added Extension GL_NV_gpu_program5 (SX) +# Added Extension GL_NV_gpu_shader5 (SX) +# Added Extension GL_NV_shader_buffer_store (SX) +# Added Extension GL_NV_tessellation_program5 (SX) +# Added Extension GL_NV_vertex_attrib_integer_64bit (SX) +# Added Extension GL_NV_multisample_coverage (SX) +# Added Extension GL_AMD_name_gen_delete (SX) +# Added Extension GL_AMD_debug_output (SX) +# Added Extension GL_NV_vdpau_interop (SX) +# Added Extension GL_AMD_transform_feedback3_lines_triangles (SX) +# Added Extension GL_AMD_depth_clamp_separate (SX) +# Added Extension GL_EXT_texture_sRGB_decode (SX) +# Added Extension WGL_ARB_framebuffer_sRGB (SX) +# Added Extension WGL_ARB_create_context_robustness (SX) +# Added Extension WGL_EXT_create_context_es2_profile (SX) +# Added Extension WGL_NV_multisample_coverage (SX) +# Added Extension GLX_ARB_vertex_buffer_object (SX) +# Added Extension GLX_ARB_framebuffer_sRGB (SX) +# Added Extension GLX_ARB_create_context_robustness (SX) +# Added Extension GLX_EXT_create_context_es2_profile (SX) +# Version 4.1a Fix for dglGetProcAddress with FPC and linux (def param) (SW) +# Version 4.2 Added OpenGL 4.2 Core (SW) +# Added Extension GL_ARB_base_instance (SW) +# Added Extension GL_ARB_shading_language_420pack (SW) +# Added Extension GL_ARB_transform_feedback_instanced (SW) +# Added Extension GL_ARB_compressed_texture_pixel_storage (SW) +# Added Extension GL_ARB_conservative_depth (SW) +# Added Extension GL_ARB_internalformat_query (SW) +# Added Extension GL_ARB_map_buffer_alignment (SW) +# Added Extension GL_ARB_shader_atomic_counters (SW) +# Added Extension GL_ARB_shader_image_load_store (SW) +# Added Extension GL_ARB_shading_language_packing (SW) +# Added Extension GL_ARB_texture_storage (SW) +# Added Extension WGL_NV_DX_interop (SW) +# Added Define for WGL_EXT_create_context_es2_profile (SW) +# Version 4.2a Added Mac OS X patch by Andrey Gruzdev (SW) +#============================================================================== +# Header based on glext.h rev 72 (2011/08/08) +# Header based on wglext.h rev 23 (2011/04/13) +# Header based on glxext.h rev 32 (2010/08/06) (only Core/ARB/EXT) +# +# This is an important notice for maintaining. Dont remove it. And make sure +# to keep it up to date +#============================================================================== + +when defined(LINUX): + import + X, XLib, XUtil + +when defined(windows): + import + winlean, os + +when defined(windows): + const + ogldll* = "OpenGL32.dll" + gludll* = "GLU32.dll" +elif defined(macosx): + const + ogldll* = "libGL.dylib" + gludll* = "libGLU.dylib" +else: + const + ogldll* = "libGL.so.1" + gludll* = "libGLU.so.1" + +type + PPointer* = ptr Pointer + GLenum* = int + GLboolean* = bool + GLbitfield* = int + GLbyte* = int8 + GLshort* = int16 + GLint* = int + GLsizei* = int + GLubyte* = int8 + GLushort* = int16 + GLuint* = int + GLfloat* = float32 + GLclampf* = float32 + GLdouble* = float64 + GLclampd* = float64 + GLvoid* = Pointer + GLint64* = Int64 + GLuint64* = Int64 + TGLenum* = GLenum + TGLboolean* = GLboolean + TGLbitfield* = GLbitfield + TGLbyte* = GLbyte + TGLshort* = GLshort + TGLint* = GLint + TGLsizei* = GLsizei + TGLubyte* = GLubyte + TGLushort* = GLushort + TGLuint* = GLuint + TGLfloat* = GLfloat + TGLclampf* = GLclampf + TGLdouble* = GLdouble + TGLclampd* = GLclampd + TGLvoid* = GLvoid + TGLint64* = GLint64 + TGLuint64* = GLuint64 + PGLboolean* = ptr GLboolean + PGLbyte* = ptr GLbyte + PGLshort* = ptr GLshort + PGLint* = ptr GLint + PGLsizei* = ptr GLsizei + PGLubyte* = ptr GLubyte + PGLushort* = ptr GLushort + PGLuint* = ptr GLuint + PGLclampf* = ptr GLclampf + PGLfloat* = ptr GLfloat + PGLdouble* = ptr GLdouble + PGLclampd* = ptr GLclampd + PGLenum* = ptr GLenum + PGLvoid* = Pointer + PPGLvoid* = ptr PGLvoid + PGLint64* = ptr GLint64 + PGLuint64* = ptr GLuint64 # GL_NV_half_float + GLhalfNV* = int16 + TGLhalfNV* = GLhalfNV + PGLhalfNV* = ptr GLhalfNV # GL_ARB_shader_objects + PGLHandleARB* = ptr GLHandleARB + GLHandleARB* = int + GLcharARB* = Char + PGLcharARB* = cstring + PPGLcharARB* = ptr PGLcharARB # GL_VERSION_1_5 + GLintptr* = GLint + GLsizeiptr* = GLsizei # GL_ARB_vertex_buffer_object + GLintptrARB* = GLint + GLsizeiptrARB* = GLsizei # GL_VERSION_2_0 + GLHandle* = int + PGLchar* = cstring + PPGLchar* = ptr PGLChar # GL_EXT_timer_query + GLint64EXT* = Int64 + TGLint64EXT* = GLint64EXT + PGLint64EXT* = ptr GLint64EXT + GLuint64EXT* = GLuint64 + TGLuint64EXT* = GLuint64EXT + PGLuint64EXT* = ptr GLuint64EXT # WGL_ARB_pbuffer + + GLsync* = Pointer # GL_ARB_cl_event + # These incomplete types let us declare types compatible with OpenCL's cl_context and cl_event + Tcl_context*{.final.} = object + Tcl_event*{.final.} = object + p_cl_context* = ptr Tcl_context + p_cl_event* = ptr Tcl_event # GL_ARB_debug_output + TglDebugProcARB* = proc (source: GLenum, typ: GLenum, id: GLuint, + severity: GLenum, len: GLsizei, message: PGLchar, + userParam: PGLvoid){.stdcall.} # GL_AMD_debug_output + TglDebugProcAMD* = proc (id: GLuint, category: GLenum, severity: GLenum, + len: GLsizei, message: PGLchar, userParam: PGLvoid){. + stdcall.} # GL_NV_vdpau_interop + GLvdpauSurfaceNV* = GLintptr + PGLvdpauSurfaceNV* = ptr GLvdpauSurfaceNV # GLX + +when defined(windows): + type + HPBUFFERARB* = THandle # WGL_EXT_pbuffer + HPBUFFEREXT* = THandle # WGL_NV_present_video + PHVIDEOOUTPUTDEVICENV* = ptr HVIDEOOUTPUTDEVICENV + HVIDEOOUTPUTDEVICENV* = THandle # WGL_NV_video_output + PHPVIDEODEV* = ptr HPVIDEODEV + HPVIDEODEV* = THandle # WGL_NV_gpu_affinity + PHPGPUNV* = ptr HPGPUNV + PHGPUNV* = ptr HGPUNV # WGL_NV_video_capture + HVIDEOINPUTDEVICENV* = THandle + PHVIDEOINPUTDEVICENV* = ptr HVIDEOINPUTDEVICENV + HPGPUNV* = THandle + HGPUNV* = THandle # GL_ARB_sync + +when defined(LINUX): + type + GLXContext* = Pointer + GLXContextID* = TXID + GLXDrawable* = TXID + GLXFBConfig* = Pointer + GLXPbuffer* = TXID + GLXPixmap* = TXID + GLXWindow* = TXID + Window* = TXID + Colormap* = TXID + Pixmap* = TXID + Font* = TXID +type # Datatypes corresponding to GL's types TGL(name)(type)(count) + TGLVectorub2* = array[0..1, GLubyte] + TGLVectori2* = array[0..1, GLint] + TGLVectorf2* = array[0..1, GLfloat] + TGLVectord2* = array[0..1, GLdouble] + TGLVectorp2* = array[0..1, Pointer] + TGLVectorub3* = array[0..2, GLubyte] + TGLVectori3* = array[0..2, GLint] + TGLVectorf3* = array[0..2, GLfloat] + TGLVectord3* = array[0..2, GLdouble] + TGLVectorp3* = array[0..2, Pointer] + TGLVectorub4* = array[0..3, GLubyte] + TGLVectori4* = array[0..3, GLint] + TGLVectorf4* = array[0..3, GLfloat] + TGLVectord4* = array[0..3, GLdouble] + TGLVectorp4* = array[0..3, Pointer] + TGLArrayf4* = TGLVectorf4 + TGLArrayf3* = TGLVectorf3 + TGLArrayd3* = TGLVectord3 + TGLArrayi4* = TGLVectori4 + TGLArrayp4* = TGLVectorp4 + TGlMatrixub3* = array[0..2, array[0..2, GLubyte]] + TGlMatrixi3* = array[0..2, array[0..2, GLint]] + TGLMatrixf3* = array[0..2, array[0..2, GLfloat]] + TGLMatrixd3* = array[0..2, array[0..2, GLdouble]] + TGlMatrixub4* = array[0..3, array[0..3, GLubyte]] + TGlMatrixi4* = array[0..3, array[0..3, GLint]] + TGLMatrixf4* = array[0..3, array[0..3, GLfloat]] + TGLMatrixd4* = array[0..3, array[0..3, GLdouble]] + TGLVector3f* = TGLVectorf3 # Datatypes corresponding to OpenGL12.pas for easy porting + TVector3d* = TGLVectord3 + TVector4i* = TGLVectori4 + TVector4f* = TGLVectorf4 + TVector4p* = TGLVectorp4 + TMatrix4f* = TGLMatrixf4 + TMatrix4d* = TGLMatrixd4 + PGLMatrixd4* = ptr TGLMatrixd4 + PVector4i* = ptr TVector4i + TRect*{.final.} = object + Left*, Top*, Right*, Bottom*: int32 + + PGPU_DEVICE* = ptr GPU_DEVICE + GPU_DEVICE*{.final.} = object + cb*: int32 + DeviceName*: array[0..31, Char] + DeviceString*: array[0..127, Char] + Flags*: int32 + rcVirtualScreen*: TRect + + +when defined(windows): + type + PWGLSwap* = ptr TWGLSwap + TWGLSWAP*{.final.} = object + hdc*: HDC + uiFlags*: int32 + +type + TGLUNurbs*{.final.} = object + TGLUQuadric*{.final.} = object + TGLUTesselator*{.final.} = object + PGLUNurbs* = ptr TGLUNurbs + PGLUQuadric* = ptr TGLUQuadric + PGLUTesselator* = ptr TGLUTesselator # backwards compatibility + TGLUNurbsObj* = TGLUNurbs + TGLUQuadricObj* = TGLUQuadric + TGLUTesselatorObj* = TGLUTesselator + TGLUTriangulatorObj* = TGLUTesselator + PGLUNurbsObj* = PGLUNurbs + PGLUQuadricObj* = PGLUQuadric + PGLUTesselatorObj* = PGLUTesselator + PGLUTriangulatorObj* = PGLUTesselator # GLUQuadricCallback + + TGLUQuadricErrorProc* = proc(errorCode: GLenum){.stdcall.} + TGLUTessBeginProc* = proc(AType: GLenum){.stdcall.} + TGLUTessEdgeFlagProc* = proc(Flag: GLboolean){.stdcall.} + TGLUTessVertexProc* = proc(VertexData: Pointer){.stdcall.} + TGLUTessEndProc* = proc(){.stdcall.} + TGLUTessErrorProc* = proc(ErrNo: GLenum){.stdcall.} + TGLUTessCombineProc* = proc(Coords: TGLArrayd3, VertexData: TGLArrayp4, + Weight: TGLArrayf4, OutData: PPointer){.stdcall.} + TGLUTessBeginDataProc* = proc(AType: GLenum, UserData: Pointer){.stdcall.} + TGLUTessEdgeFlagDataProc* = proc(Flag: GLboolean, UserData: Pointer){.stdcall.} + TGLUTessVertexDataProc* = proc(VertexData: Pointer, UserData: Pointer){.stdcall.} + TGLUTessEndDataProc* = proc(UserData: Pointer){.stdcall.} + TGLUTessErrorDataProc* = proc(ErrNo: GLenum, UserData: Pointer){.stdcall.} + TGLUTessCombineDataProc* = proc(Coords: TGLArrayd3, VertexData: TGLArrayp4, + Weight: TGLArrayf4, OutData: PPointer, + UserData: Pointer){.stdcall.} + # GLUNurbsCallback + TGLUNurbsErrorProc* = proc(ErrorCode: GLEnum){.stdcall.} + +const # GL_VERSION_1_1 + # AttribMask + GL_DEPTH_BUFFER_BIT* = 0x00000100 + GL_STENCIL_BUFFER_BIT* = 0x00000400 + GL_COLOR_BUFFER_BIT* = 0x00004000 # Boolean + GL_TRUE* = 1 + GL_FALSE* = 0 # BeginMode + GL_POINTS* = 0x00000000 + GL_LINES* = 0x00000001 + GL_LINE_LOOP* = 0x00000002 + GL_LINE_STRIP* = 0x00000003 + GL_TRIANGLES* = 0x00000004 + GL_TRIANGLE_STRIP* = 0x00000005 + GL_TRIANGLE_FAN* = 0x00000006 # AlphaFunction + GL_NEVER* = 0x00000200 + GL_LESS* = 0x00000201 + GL_EQUAL* = 0x00000202 + GL_LEQUAL* = 0x00000203 + GL_GREATER* = 0x00000204 + GL_NOTEQUAL* = 0x00000205 + GL_GEQUAL* = 0x00000206 + GL_ALWAYS* = 0x00000207 # BlendingFactorDest + GL_ZERO* = 0 + GL_ONE* = 1 + GL_SRC_COLOR* = 0x00000300 + GL_ONE_MINUS_SRC_COLOR* = 0x00000301 + GL_SRC_ALPHA* = 0x00000302 + GL_ONE_MINUS_SRC_ALPHA* = 0x00000303 + GL_DST_ALPHA* = 0x00000304 + GL_ONE_MINUS_DST_ALPHA* = 0x00000305 # BlendingFactorSrc + GL_DST_COLOR* = 0x00000306 + GL_ONE_MINUS_DST_COLOR* = 0x00000307 + GL_SRC_ALPHA_SATURATE* = 0x00000308 # DrawBufferMode + GL_NONE* = 0 + GL_FRONT_LEFT* = 0x00000400 + GL_FRONT_RIGHT* = 0x00000401 + GL_BACK_LEFT* = 0x00000402 + GL_BACK_RIGHT* = 0x00000403 + GL_FRONT* = 0x00000404 + GL_BACK* = 0x00000405 + GL_LEFT* = 0x00000406 + GL_RIGHT* = 0x00000407 + GL_FRONT_AND_BACK* = 0x00000408 # ErrorCode + GL_NO_ERROR* = 0 + GL_INVALID_ENUM* = 0x00000500 + GL_INVALID_VALUE* = 0x00000501 + GL_INVALID_OPERATION* = 0x00000502 + GL_OUT_OF_MEMORY* = 0x00000505 # FrontFaceDirection + GL_CW* = 0x00000900 + GL_CCW* = 0x00000901 # GetPName + cGL_POINT_SIZE* = 0x00000B11 + GL_POINT_SIZE_RANGE* = 0x00000B12 + GL_POINT_SIZE_GRANULARITY* = 0x00000B13 + GL_LINE_SMOOTH* = 0x00000B20 + cGL_LINE_WIDTH* = 0x00000B21 + GL_LINE_WIDTH_RANGE* = 0x00000B22 + GL_LINE_WIDTH_GRANULARITY* = 0x00000B23 + GL_POLYGON_SMOOTH* = 0x00000B41 + cGL_CULL_FACE* = 0x00000B44 + GL_CULL_FACE_MODE* = 0x00000B45 + cGL_FRONT_FACE* = 0x00000B46 + cGL_DEPTH_RANGE* = 0x00000B70 + GL_DEPTH_TEST* = 0x00000B71 + GL_DEPTH_WRITEMASK* = 0x00000B72 + GL_DEPTH_CLEAR_VALUE* = 0x00000B73 + cGL_DEPTH_FUNC* = 0x00000B74 + GL_STENCIL_TEST* = 0x00000B90 + GL_STENCIL_CLEAR_VALUE* = 0x00000B91 + cGL_STENCIL_FUNC* = 0x00000B92 + GL_STENCIL_VALUE_MASK* = 0x00000B93 + GL_STENCIL_FAIL* = 0x00000B94 + GL_STENCIL_PASS_DEPTH_FAIL* = 0x00000B95 + GL_STENCIL_PASS_DEPTH_PASS* = 0x00000B96 + GL_STENCIL_REF* = 0x00000B97 + GL_STENCIL_WRITEMASK* = 0x00000B98 + cGL_VIEWPORT* = 0x00000BA2 + GL_DITHER* = 0x00000BD0 + GL_BLEND_DST* = 0x00000BE0 + GL_BLEND_SRC* = 0x00000BE1 + GL_BLEND* = 0x00000BE2 + GL_LOGIC_OP_MODE* = 0x00000BF0 + GL_COLOR_LOGIC_OP* = 0x00000BF2 + cGL_DRAW_BUFFER* = 0x00000C01 + cGL_READ_BUFFER* = 0x00000C02 + GL_SCISSOR_BOX* = 0x00000C10 + GL_SCISSOR_TEST* = 0x00000C11 + GL_COLOR_CLEAR_VALUE* = 0x00000C22 + GL_COLOR_WRITEMASK* = 0x00000C23 + GL_DOUBLEBUFFER* = 0x00000C32 + GL_STEREO* = 0x00000C33 + GL_LINE_SMOOTH_HINT* = 0x00000C52 + GL_POLYGON_SMOOTH_HINT* = 0x00000C53 + GL_UNPACK_SWAP_BYTES* = 0x00000CF0 + GL_UNPACK_LSB_FIRST* = 0x00000CF1 + GL_UNPACK_ROW_LENGTH* = 0x00000CF2 + GL_UNPACK_SKIP_ROWS* = 0x00000CF3 + GL_UNPACK_SKIP_PIXELS* = 0x00000CF4 + GL_UNPACK_ALIGNMENT* = 0x00000CF5 + GL_PACK_SWAP_BYTES* = 0x00000D00 + GL_PACK_LSB_FIRST* = 0x00000D01 + GL_PACK_ROW_LENGTH* = 0x00000D02 + GL_PACK_SKIP_ROWS* = 0x00000D03 + GL_PACK_SKIP_PIXELS* = 0x00000D04 + GL_PACK_ALIGNMENT* = 0x00000D05 + GL_MAX_TEXTURE_SIZE* = 0x00000D33 + GL_MAX_VIEWPORT_DIMS* = 0x00000D3A + GL_SUBPIXEL_BITS* = 0x00000D50 + GL_TEXTURE_1D* = 0x00000DE0 + GL_TEXTURE_2D* = 0x00000DE1 + GL_POLYGON_OFFSET_UNITS* = 0x00002A00 + GL_POLYGON_OFFSET_POINT* = 0x00002A01 + GL_POLYGON_OFFSET_LINE* = 0x00002A02 + GL_POLYGON_OFFSET_FILL* = 0x00008037 + GL_POLYGON_OFFSET_FACTOR* = 0x00008038 + GL_TEXTURE_BINDING_1D* = 0x00008068 + GL_TEXTURE_BINDING_2D* = 0x00008069 # GetTextureParameter + GL_TEXTURE_WIDTH* = 0x00001000 + GL_TEXTURE_HEIGHT* = 0x00001001 + GL_TEXTURE_INTERNAL_FORMAT* = 0x00001003 + GL_TEXTURE_BORDER_COLOR* = 0x00001004 + GL_TEXTURE_BORDER* = 0x00001005 + GL_TEXTURE_RED_SIZE* = 0x0000805C + GL_TEXTURE_GREEN_SIZE* = 0x0000805D + GL_TEXTURE_BLUE_SIZE* = 0x0000805E + GL_TEXTURE_ALPHA_SIZE* = 0x0000805F # HintMode + GL_DONT_CARE* = 0x00001100 + GL_FASTEST* = 0x00001101 + GL_NICEST* = 0x00001102 # DataType + cGL_BYTE* = 0x00001400 + cGL_UNSIGNED_BYTE* = 0x00001401 + cGL_SHORT* = 0x00001402 + cGL_UNSIGNED_SHORT* = 0x00001403 + cGL_INT* = 0x00001404 + cGL_UNSIGNED_INT* = 0x00001405 + cGL_FLOAT* = 0x00001406 + cGL_DOUBLE* = 0x0000140A # LogicOp + cGL_CLEAR* = 0x00001500 + GL_AND* = 0x00001501 + GL_AND_REVERSE* = 0x00001502 + GL_COPY* = 0x00001503 + GL_AND_INVERTED* = 0x00001504 + GL_NOOP* = 0x00001505 + GL_XOR* = 0x00001506 + GL_OR* = 0x00001507 + GL_NOR* = 0x00001508 + GL_EQUIV* = 0x00001509 + GL_INVERT* = 0x0000150A + GL_OR_REVERSE* = 0x0000150B + GL_COPY_INVERTED* = 0x0000150C + GL_OR_INVERTED* = 0x0000150D + GL_NAND* = 0x0000150E + GL_SET* = 0x0000150F # MatrixMode (for gl3.h, FBO attachment type) + GL_TEXTURE* = 0x00001702 # PixelCopyType + GL_COLOR* = 0x00001800 + GL_DEPTH* = 0x00001801 + GL_STENCIL* = 0x00001802 # PixelFormat + GL_STENCIL_INDEX* = 0x00001901 + GL_DEPTH_COMPONENT* = 0x00001902 + GL_RED* = 0x00001903 + GL_GREEN* = 0x00001904 + GL_BLUE* = 0x00001905 + GL_ALPHA* = 0x00001906 + GL_RGB* = 0x00001907 + GL_RGBA* = 0x00001908 # PolygonMode + GL_POINT* = 0x00001B00 + GL_LINE* = 0x00001B01 + GL_FILL* = 0x00001B02 # StencilOp + GL_KEEP* = 0x00001E00 + GL_REPLACE* = 0x00001E01 + GL_INCR* = 0x00001E02 + GL_DECR* = 0x00001E03 # StringName + GL_VENDOR* = 0x00001F00 + GL_RENDERER* = 0x00001F01 + GL_VERSION* = 0x00001F02 + GL_EXTENSIONS* = 0x00001F03 # TextureMagFilter + GL_NEAREST* = 0x00002600 + GL_LINEAR* = 0x00002601 # TextureMinFilter + GL_NEAREST_MIPMAP_NEAREST* = 0x00002700 + GL_LINEAR_MIPMAP_NEAREST* = 0x00002701 + GL_NEAREST_MIPMAP_LINEAR* = 0x00002702 + GL_LINEAR_MIPMAP_LINEAR* = 0x00002703 # TextureParameterName + GL_TEXTURE_MAG_FILTER* = 0x00002800 + GL_TEXTURE_MIN_FILTER* = 0x00002801 + GL_TEXTURE_WRAP_S* = 0x00002802 + GL_TEXTURE_WRAP_T* = 0x00002803 # TextureTarget + GL_PROXY_TEXTURE_1D* = 0x00008063 + GL_PROXY_TEXTURE_2D* = 0x00008064 # TextureWrapMode + GL_REPEAT* = 0x00002901 # PixelInternalFormat + GL_R3_G3_B2* = 0x00002A10 + GL_RGB4* = 0x0000804F + GL_RGB5* = 0x00008050 + GL_RGB8* = 0x00008051 + GL_RGB10* = 0x00008052 + GL_RGB12* = 0x00008053 + GL_RGB16* = 0x00008054 + GL_RGBA2* = 0x00008055 + GL_RGBA4* = 0x00008056 + GL_RGB5_A1* = 0x00008057 + GL_RGBA8* = 0x00008058 + GL_RGB10_A2* = 0x00008059 + GL_RGBA12* = 0x0000805A + GL_RGBA16* = 0x0000805B + cGL_ACCUM* = 0x00000100 + GL_LOAD* = 0x00000101 + GL_RETURN* = 0x00000102 + GL_MULT* = 0x00000103 + GL_ADD* = 0x00000104 + GL_CURRENT_BIT* = 0x00000001 + GL_POINT_BIT* = 0x00000002 + GL_LINE_BIT* = 0x00000004 + GL_POLYGON_BIT* = 0x00000008 + GL_POLYGON_STIPPLE_BIT* = 0x00000010 + GL_PIXEL_MODE_BIT* = 0x00000020 + GL_LIGHTING_BIT* = 0x00000040 + GL_FOG_BIT* = 0x00000080 + GL_ACCUM_BUFFER_BIT* = 0x00000200 + GL_VIEWPORT_BIT* = 0x00000800 + GL_TRANSFORM_BIT* = 0x00001000 + GL_ENABLE_BIT* = 0x00002000 + GL_HINT_BIT* = 0x00008000 + GL_EVAL_BIT* = 0x00010000 + GL_LIST_BIT* = 0x00020000 + GL_TEXTURE_BIT* = 0x00040000 + GL_SCISSOR_BIT* = 0x00080000 + GL_ALL_ATTRIB_BITS* = 0x000FFFFF + GL_QUADS* = 0x00000007 + GL_QUAD_STRIP* = 0x00000008 + GL_POLYGON* = 0x00000009 + GL_CLIP_PLANE0* = 0x00003000 + GL_CLIP_PLANE1* = 0x00003001 + GL_CLIP_PLANE2* = 0x00003002 + GL_CLIP_PLANE3* = 0x00003003 + GL_CLIP_PLANE4* = 0x00003004 + GL_CLIP_PLANE5* = 0x00003005 + GL_2_BYTES* = 0x00001407 + GL_3_BYTES* = 0x00001408 + GL_4_BYTES* = 0x00001409 + GL_AUX0* = 0x00000409 + GL_AUX1* = 0x0000040A + GL_AUX2* = 0x0000040B + GL_AUX3* = 0x0000040C + GL_STACK_OVERFLOW* = 0x00000503 + GL_STACK_UNDERFLOW* = 0x00000504 + GL_2D* = 0x00000600 + GL_3D* = 0x00000601 + GL_3D_COLOR* = 0x00000602 + GL_3D_COLOR_TEXTURE* = 0x00000603 + GL_4D_COLOR_TEXTURE* = 0x00000604 + GL_PASS_THROUGH_TOKEN* = 0x00000700 + GL_POINT_TOKEN* = 0x00000701 + GL_LINE_TOKEN* = 0x00000702 + GL_POLYGON_TOKEN* = 0x00000703 + GL_BITMAP_TOKEN* = 0x00000704 + GL_DRAW_PIXEL_TOKEN* = 0x00000705 + GL_COPY_PIXEL_TOKEN* = 0x00000706 + GL_LINE_RESET_TOKEN* = 0x00000707 + GL_EXP* = 0x00000800 + GL_EXP2* = 0x00000801 + GL_COEFF* = 0x00000A00 + GL_ORDER* = 0x00000A01 + GL_DOMAIN* = 0x00000A02 + GL_CURRENT_COLOR* = 0x00000B00 + GL_CURRENT_INDEX* = 0x00000B01 + GL_CURRENT_NORMAL* = 0x00000B02 + GL_CURRENT_TEXTURE_COORDS* = 0x00000B03 + GL_CURRENT_RASTER_COLOR* = 0x00000B04 + GL_CURRENT_RASTER_INDEX* = 0x00000B05 + GL_CURRENT_RASTER_TEXTURE_COORDS* = 0x00000B06 + GL_CURRENT_RASTER_POSITION* = 0x00000B07 + GL_CURRENT_RASTER_POSITION_VALID* = 0x00000B08 + GL_CURRENT_RASTER_DISTANCE* = 0x00000B09 + GL_POINT_SMOOTH* = 0x00000B10 + cGL_LINE_STIPPLE* = 0x00000B24 + GL_LINE_STIPPLE_PATTERN* = 0x00000B25 + GL_LINE_STIPPLE_REPEAT* = 0x00000B26 + GL_LIST_MODE* = 0x00000B30 + GL_MAX_LIST_NESTING* = 0x00000B31 + cGL_LIST_BASE* = 0x00000B32 + GL_LIST_INDEX* = 0x00000B33 + cGL_POLYGON_MODE* = 0x00000B40 + cGL_POLYGON_STIPPLE* = 0x00000B42 + cGL_EDGE_FLAG* = 0x00000B43 + GL_LIGHTING* = 0x00000B50 + GL_LIGHT_MODEL_LOCAL_VIEWER* = 0x00000B51 + GL_LIGHT_MODEL_TWO_SIDE* = 0x00000B52 + GL_LIGHT_MODEL_AMBIENT* = 0x00000B53 + cGL_SHADE_MODEL* = 0x00000B54 + GL_COLOR_MATERIAL_FACE* = 0x00000B55 + GL_COLOR_MATERIAL_PARAMETER* = 0x00000B56 + cGL_COLOR_MATERIAL* = 0x00000B57 + GL_FOG* = 0x00000B60 + GL_FOG_INDEX* = 0x00000B61 + GL_FOG_DENSITY* = 0x00000B62 + GL_FOG_START* = 0x00000B63 + GL_FOG_END* = 0x00000B64 + GL_FOG_MODE* = 0x00000B65 + GL_FOG_COLOR* = 0x00000B66 + GL_ACCUM_CLEAR_VALUE* = 0x00000B80 + cGL_MATRIX_MODE* = 0x00000BA0 + GL_NORMALIZE* = 0x00000BA1 + GL_MODELVIEW_STACK_DEPTH* = 0x00000BA3 + GL_PROJECTION_STACK_DEPTH* = 0x00000BA4 + GL_TEXTURE_STACK_DEPTH* = 0x00000BA5 + GL_MODELVIEW_MATRIX* = 0x00000BA6 + GL_PROJECTION_MATRIX* = 0x00000BA7 + GL_TEXTURE_MATRIX* = 0x00000BA8 + GL_ATTRIB_STACK_DEPTH* = 0x00000BB0 + GL_CLIENT_ATTRIB_STACK_DEPTH* = 0x00000BB1 + GL_ALPHA_TEST* = 0x00000BC0 + GL_ALPHA_TEST_FUNC* = 0x00000BC1 + GL_ALPHA_TEST_REF* = 0x00000BC2 + GL_INDEX_LOGIC_OP* = 0x00000BF1 + GL_AUX_BUFFERS* = 0x00000C00 + GL_INDEX_CLEAR_VALUE* = 0x00000C20 + GL_INDEX_WRITEMASK* = 0x00000C21 + GL_INDEX_MODE* = 0x00000C30 + GL_RGBA_MODE* = 0x00000C31 + cGL_RENDER_MODE* = 0x00000C40 + GL_PERSPECTIVE_CORRECTION_HINT* = 0x00000C50 + GL_POINT_SMOOTH_HINT* = 0x00000C51 + GL_FOG_HINT* = 0x00000C54 + GL_TEXTURE_GEN_S* = 0x00000C60 + GL_TEXTURE_GEN_T* = 0x00000C61 + GL_TEXTURE_GEN_R* = 0x00000C62 + GL_TEXTURE_GEN_Q* = 0x00000C63 + GL_PIXEL_MAP_I_TO_I* = 0x00000C70 + GL_PIXEL_MAP_S_TO_S* = 0x00000C71 + GL_PIXEL_MAP_I_TO_R* = 0x00000C72 + GL_PIXEL_MAP_I_TO_G* = 0x00000C73 + GL_PIXEL_MAP_I_TO_B* = 0x00000C74 + GL_PIXEL_MAP_I_TO_A* = 0x00000C75 + GL_PIXEL_MAP_R_TO_R* = 0x00000C76 + GL_PIXEL_MAP_G_TO_G* = 0x00000C77 + GL_PIXEL_MAP_B_TO_B* = 0x00000C78 + GL_PIXEL_MAP_A_TO_A* = 0x00000C79 + GL_PIXEL_MAP_I_TO_I_SIZE* = 0x00000CB0 + GL_PIXEL_MAP_S_TO_S_SIZE* = 0x00000CB1 + GL_PIXEL_MAP_I_TO_R_SIZE* = 0x00000CB2 + GL_PIXEL_MAP_I_TO_G_SIZE* = 0x00000CB3 + GL_PIXEL_MAP_I_TO_B_SIZE* = 0x00000CB4 + GL_PIXEL_MAP_I_TO_A_SIZE* = 0x00000CB5 + GL_PIXEL_MAP_R_TO_R_SIZE* = 0x00000CB6 + GL_PIXEL_MAP_G_TO_G_SIZE* = 0x00000CB7 + GL_PIXEL_MAP_B_TO_B_SIZE* = 0x00000CB8 + GL_PIXEL_MAP_A_TO_A_SIZE* = 0x00000CB9 + GL_MAP_COLOR* = 0x00000D10 + GL_MAP_STENCIL* = 0x00000D11 + GL_INDEX_SHIFT* = 0x00000D12 + GL_INDEX_OFFSET* = 0x00000D13 + GL_RED_SCALE* = 0x00000D14 + GL_RED_BIAS* = 0x00000D15 + GL_ZOOM_X* = 0x00000D16 + GL_ZOOM_Y* = 0x00000D17 + GL_GREEN_SCALE* = 0x00000D18 + GL_GREEN_BIAS* = 0x00000D19 + GL_BLUE_SCALE* = 0x00000D1A + GL_BLUE_BIAS* = 0x00000D1B + GL_ALPHA_SCALE* = 0x00000D1C + GL_ALPHA_BIAS* = 0x00000D1D + GL_DEPTH_SCALE* = 0x00000D1E + GL_DEPTH_BIAS* = 0x00000D1F + GL_MAX_EVAL_ORDER* = 0x00000D30 + GL_MAX_LIGHTS* = 0x00000D31 + GL_MAX_CLIP_PLANES* = 0x00000D32 + GL_MAX_PIXEL_MAP_TABLE* = 0x00000D34 + GL_MAX_ATTRIB_STACK_DEPTH* = 0x00000D35 + GL_MAX_MODELVIEW_STACK_DEPTH* = 0x00000D36 + GL_MAX_NAME_STACK_DEPTH* = 0x00000D37 + GL_MAX_PROJECTION_STACK_DEPTH* = 0x00000D38 + GL_MAX_TEXTURE_STACK_DEPTH* = 0x00000D39 + GL_MAX_CLIENT_ATTRIB_STACK_DEPTH* = 0x00000D3B + GL_INDEX_BITS* = 0x00000D51 + GL_RED_BITS* = 0x00000D52 + GL_GREEN_BITS* = 0x00000D53 + GL_BLUE_BITS* = 0x00000D54 + GL_ALPHA_BITS* = 0x00000D55 + GL_DEPTH_BITS* = 0x00000D56 + GL_STENCIL_BITS* = 0x00000D57 + GL_ACCUM_RED_BITS* = 0x00000D58 + GL_ACCUM_GREEN_BITS* = 0x00000D59 + GL_ACCUM_BLUE_BITS* = 0x00000D5A + GL_ACCUM_ALPHA_BITS* = 0x00000D5B + GL_NAME_STACK_DEPTH* = 0x00000D70 + GL_AUTO_NORMAL* = 0x00000D80 + GL_MAP1_COLOR_4* = 0x00000D90 + GL_MAP1_INDEX* = 0x00000D91 + GL_MAP1_NORMAL* = 0x00000D92 + GL_MAP1_TEXTURE_COORD_1* = 0x00000D93 + GL_MAP1_TEXTURE_COORD_2* = 0x00000D94 + GL_MAP1_TEXTURE_COORD_3* = 0x00000D95 + GL_MAP1_TEXTURE_COORD_4* = 0x00000D96 + GL_MAP1_VERTEX_3* = 0x00000D97 + GL_MAP1_VERTEX_4* = 0x00000D98 + GL_MAP2_COLOR_4* = 0x00000DB0 + GL_MAP2_INDEX* = 0x00000DB1 + GL_MAP2_NORMAL* = 0x00000DB2 + GL_MAP2_TEXTURE_COORD_1* = 0x00000DB3 + GL_MAP2_TEXTURE_COORD_2* = 0x00000DB4 + GL_MAP2_TEXTURE_COORD_3* = 0x00000DB5 + GL_MAP2_TEXTURE_COORD_4* = 0x00000DB6 + GL_MAP2_VERTEX_3* = 0x00000DB7 + GL_MAP2_VERTEX_4* = 0x00000DB8 + GL_MAP1_GRID_DOMAIN* = 0x00000DD0 + GL_MAP1_GRID_SEGMENTS* = 0x00000DD1 + GL_MAP2_GRID_DOMAIN* = 0x00000DD2 + GL_MAP2_GRID_SEGMENTS* = 0x00000DD3 + GL_FEEDBACK_BUFFER_POINTER* = 0x00000DF0 + GL_FEEDBACK_BUFFER_SIZE* = 0x00000DF1 + GL_FEEDBACK_BUFFERtyp* = 0x00000DF2 + GL_SELECTION_BUFFER_POINTER* = 0x00000DF3 + GL_SELECTION_BUFFER_SIZE* = 0x00000DF4 + GL_LIGHT0* = 0x00004000 + GL_LIGHT1* = 0x00004001 + GL_LIGHT2* = 0x00004002 + GL_LIGHT3* = 0x00004003 + GL_LIGHT4* = 0x00004004 + GL_LIGHT5* = 0x00004005 + GL_LIGHT6* = 0x00004006 + GL_LIGHT7* = 0x00004007 + GL_AMBIENT* = 0x00001200 + GL_DIFFUSE* = 0x00001201 + GL_SPECULAR* = 0x00001202 + GL_POSITION* = 0x00001203 + GL_SPOT_DIRECTION* = 0x00001204 + GL_SPOT_EXPONENT* = 0x00001205 + GL_SPOT_CUTOFF* = 0x00001206 + GL_CONSTANT_ATTENUATION* = 0x00001207 + GL_LINEAR_ATTENUATION* = 0x00001208 + GL_QUADRATIC_ATTENUATION* = 0x00001209 + GL_COMPILE* = 0x00001300 + GL_COMPILE_AND_EXECUTE* = 0x00001301 + GL_EMISSION* = 0x00001600 + GL_SHININESS* = 0x00001601 + GL_AMBIENT_AND_DIFFUSE* = 0x00001602 + GL_COLOR_INDEXES* = 0x00001603 + GL_MODELVIEW* = 0x00001700 + GL_PROJECTION* = 0x00001701 + GL_COLOR_INDEX* = 0x00001900 + GL_LUMINANCE* = 0x00001909 + GL_LUMINANCE_ALPHA* = 0x0000190A + cGL_BITMAP* = 0x00001A00 + GL_RENDER* = 0x00001C00 + GL_FEEDBACK* = 0x00001C01 + GL_SELECT* = 0x00001C02 + GL_FLAT* = 0x00001D00 + GL_SMOOTH* = 0x00001D01 + GL_S* = 0x00002000 + GL_T* = 0x00002001 + GL_R* = 0x00002002 + GL_Q* = 0x00002003 + GL_MODULATE* = 0x00002100 + GL_DECAL* = 0x00002101 + GL_TEXTURE_ENV_MODE* = 0x00002200 + GL_TEXTURE_ENV_COLOR* = 0x00002201 + GL_TEXTURE_ENV* = 0x00002300 + GL_EYE_LINEAR* = 0x00002400 + GL_OBJECT_LINEAR* = 0x00002401 + GL_SPHERE_MAP* = 0x00002402 + GL_TEXTURE_GEN_MODE* = 0x00002500 + GL_OBJECT_PLANE* = 0x00002501 + GL_EYE_PLANE* = 0x00002502 + GL_CLAMP* = 0x00002900 + GL_CLIENT_PIXEL_STORE_BIT* = 0x00000001 + GL_CLIENT_VERTEX_ARRAY_BIT* = 0x00000002 + GL_CLIENT_ALL_ATTRIB_BITS* = 0xFFFFFFFF + GL_ALPHA4* = 0x0000803B + GL_ALPHA8* = 0x0000803C + GL_ALPHA12* = 0x0000803D + GL_ALPHA16* = 0x0000803E + GL_LUMINANCE4* = 0x0000803F + GL_LUMINANCE8* = 0x00008040 + GL_LUMINANCE12* = 0x00008041 + GL_LUMINANCE16* = 0x00008042 + GL_LUMINANCE4_ALPHA4* = 0x00008043 + GL_LUMINANCE6_ALPHA2* = 0x00008044 + GL_LUMINANCE8_ALPHA8* = 0x00008045 + GL_LUMINANCE12_ALPHA4* = 0x00008046 + GL_LUMINANCE12_ALPHA12* = 0x00008047 + GL_LUMINANCE16_ALPHA16* = 0x00008048 + GL_INTENSITY* = 0x00008049 + GL_INTENSITY4* = 0x0000804A + GL_INTENSITY8* = 0x0000804B + GL_INTENSITY12* = 0x0000804C + GL_INTENSITY16* = 0x0000804D + GL_TEXTURE_LUMINANCE_SIZE* = 0x00008060 + GL_TEXTURE_INTENSITY_SIZE* = 0x00008061 + GL_TEXTURE_PRIORITY* = 0x00008066 + GL_TEXTURE_RESIDENT* = 0x00008067 + GL_VERTEX_ARRAY* = 0x00008074 + GL_NORMAL_ARRAY* = 0x00008075 + GL_COLOR_ARRAY* = 0x00008076 + GL_INDEX_ARRAY* = 0x00008077 + GL_TEXTURE_COORD_ARRAY* = 0x00008078 + GL_EDGE_FLAG_ARRAY* = 0x00008079 + GL_VERTEX_ARRAY_SIZE* = 0x0000807A + GL_VERTEX_ARRAYtyp* = 0x0000807B + GL_VERTEX_ARRAY_STRIDE* = 0x0000807C + GL_NORMAL_ARRAYtyp* = 0x0000807E + GL_NORMAL_ARRAY_STRIDE* = 0x0000807F + GL_COLOR_ARRAY_SIZE* = 0x00008081 + GL_COLOR_ARRAYtyp* = 0x00008082 + GL_COLOR_ARRAY_STRIDE* = 0x00008083 + GL_INDEX_ARRAYtyp* = 0x00008085 + GL_INDEX_ARRAY_STRIDE* = 0x00008086 + GL_TEXTURE_COORD_ARRAY_SIZE* = 0x00008088 + GL_TEXTURE_COORD_ARRAYtyp* = 0x00008089 + GL_TEXTURE_COORD_ARRAY_STRIDE* = 0x0000808A + GL_EDGE_FLAG_ARRAY_STRIDE* = 0x0000808C + GL_VERTEX_ARRAY_POINTER* = 0x0000808E + GL_NORMAL_ARRAY_POINTER* = 0x0000808F + GL_COLOR_ARRAY_POINTER* = 0x00008090 + GL_INDEX_ARRAY_POINTER* = 0x00008091 + GL_TEXTURE_COORD_ARRAY_POINTER* = 0x00008092 + GL_EDGE_FLAG_ARRAY_POINTER* = 0x00008093 + GL_V2F* = 0x00002A20 + GL_V3F* = 0x00002A21 + GL_C4UB_V2F* = 0x00002A22 + GL_C4UB_V3F* = 0x00002A23 + GL_C3F_V3F* = 0x00002A24 + GL_N3F_V3F* = 0x00002A25 + GL_C4F_N3F_V3F* = 0x00002A26 + GL_T2F_V3F* = 0x00002A27 + GL_T4F_V4F* = 0x00002A28 + GL_T2F_C4UB_V3F* = 0x00002A29 + GL_T2F_C3F_V3F* = 0x00002A2A + GL_T2F_N3F_V3F* = 0x00002A2B + GL_T2F_C4F_N3F_V3F* = 0x00002A2C + GL_T4F_C4F_N3F_V4F* = 0x00002A2D + GL_COLOR_TABLE_FORMAT_EXT* = 0x000080D8 + GL_COLOR_TABLE_WIDTH_EXT* = 0x000080D9 + GL_COLOR_TABLE_RED_SIZE_EXT* = 0x000080DA + GL_COLOR_TABLE_GREEN_SIZE_EXT* = 0x000080DB + GL_COLOR_TABLE_BLUE_SIZE_EXT* = 0x000080DC + GL_COLOR_TABLE_ALPHA_SIZE_EXT* = 0x000080DD + GL_COLOR_TABLE_LUMINANCE_SIZE_EXT* = 0x000080DE + GL_COLOR_TABLE_INTENSITY_SIZE_EXT* = 0x000080DF + cGL_LOGIC_OP* = GL_INDEX_LOGIC_OP + GL_TEXTURE_COMPONENTS* = GL_TEXTURE_INTERNAL_FORMAT # GL_VERSION_1_2 + GL_UNSIGNED_BYTE_3_3_2* = 0x00008032 + GL_UNSIGNED_SHORT_4_4_4_4* = 0x00008033 + GL_UNSIGNED_SHORT_5_5_5_1* = 0x00008034 + GL_UNSIGNED_INT_8_8_8_8* = 0x00008035 + GL_UNSIGNED_INT_10_10_10_2* = 0x00008036 + GL_TEXTURE_BINDING_3D* = 0x0000806A + GL_PACK_SKIP_IMAGES* = 0x0000806B + GL_PACK_IMAGE_HEIGHT* = 0x0000806C + GL_UNPACK_SKIP_IMAGES* = 0x0000806D + GL_UNPACK_IMAGE_HEIGHT* = 0x0000806E + GL_TEXTURE_3D* = 0x0000806F + GL_PROXY_TEXTURE_3D* = 0x00008070 + GL_TEXTURE_DEPTH* = 0x00008071 + GL_TEXTURE_WRAP_R* = 0x00008072 + GL_MAX_3D_TEXTURE_SIZE* = 0x00008073 + GL_UNSIGNED_BYTE_2_3_3_REV* = 0x00008362 + GL_UNSIGNED_SHORT_5_6_5* = 0x00008363 + GL_UNSIGNED_SHORT_5_6_5_REV* = 0x00008364 + GL_UNSIGNED_SHORT_4_4_4_4_REV* = 0x00008365 + GL_UNSIGNED_SHORT_1_5_5_5_REV* = 0x00008366 + GL_UNSIGNED_INT_8_8_8_8_REV* = 0x00008367 + GL_UNSIGNED_INT_2_10_10_10_REV* = 0x00008368 + GL_BGR* = 0x000080E0 + GL_BGRA* = 0x000080E1 + GL_MAX_ELEMENTS_VERTICES* = 0x000080E8 + GL_MAX_ELEMENTS_INDICES* = 0x000080E9 + GL_CLAMP_TO_EDGE* = 0x0000812F + GL_TEXTURE_MIN_LOD* = 0x0000813A + GL_TEXTURE_MAX_LOD* = 0x0000813B + GL_TEXTURE_BASE_LEVEL* = 0x0000813C + GL_TEXTURE_MAX_LEVEL* = 0x0000813D + GL_SMOOTH_POINT_SIZE_RANGE* = 0x00000B12 + GL_SMOOTH_POINT_SIZE_GRANULARITY* = 0x00000B13 + GL_SMOOTH_LINE_WIDTH_RANGE* = 0x00000B22 + GL_SMOOTH_LINE_WIDTH_GRANULARITY* = 0x00000B23 + GL_ALIASED_LINE_WIDTH_RANGE* = 0x0000846E + GL_RESCALE_NORMAL* = 0x0000803A + GL_LIGHT_MODEL_COLOR_CONTROL* = 0x000081F8 + GL_SINGLE_COLOR* = 0x000081F9 + GL_SEPARATE_SPECULAR_COLOR* = 0x000081FA + GL_ALIASED_POINT_SIZE_RANGE* = 0x0000846D # GL_VERSION_1_3 + GL_TEXTURE0* = 0x000084C0 + GL_TEXTURE1* = 0x000084C1 + GL_TEXTURE2* = 0x000084C2 + GL_TEXTURE3* = 0x000084C3 + GL_TEXTURE4* = 0x000084C4 + GL_TEXTURE5* = 0x000084C5 + GL_TEXTURE6* = 0x000084C6 + GL_TEXTURE7* = 0x000084C7 + GL_TEXTURE8* = 0x000084C8 + GL_TEXTURE9* = 0x000084C9 + GL_TEXTURE10* = 0x000084CA + GL_TEXTURE11* = 0x000084CB + GL_TEXTURE12* = 0x000084CC + GL_TEXTURE13* = 0x000084CD + GL_TEXTURE14* = 0x000084CE + GL_TEXTURE15* = 0x000084CF + GL_TEXTURE16* = 0x000084D0 + GL_TEXTURE17* = 0x000084D1 + GL_TEXTURE18* = 0x000084D2 + GL_TEXTURE19* = 0x000084D3 + GL_TEXTURE20* = 0x000084D4 + GL_TEXTURE21* = 0x000084D5 + GL_TEXTURE22* = 0x000084D6 + GL_TEXTURE23* = 0x000084D7 + GL_TEXTURE24* = 0x000084D8 + GL_TEXTURE25* = 0x000084D9 + GL_TEXTURE26* = 0x000084DA + GL_TEXTURE27* = 0x000084DB + GL_TEXTURE28* = 0x000084DC + GL_TEXTURE29* = 0x000084DD + GL_TEXTURE30* = 0x000084DE + GL_TEXTURE31* = 0x000084DF + cGL_ACTIVE_TEXTURE* = 0x000084E0 + GL_MULTISAMPLE* = 0x0000809D + GL_SAMPLE_ALPHA_TO_COVERAGE* = 0x0000809E + GL_SAMPLE_ALPHA_TO_ONE* = 0x0000809F + cGL_SAMPLE_COVERAGE* = 0x000080A0 + GL_SAMPLE_BUFFERS* = 0x000080A8 + GL_SAMPLES* = 0x000080A9 + GL_SAMPLE_COVERAGE_VALUE* = 0x000080AA + GL_SAMPLE_COVERAGE_INVERT* = 0x000080AB + GL_TEXTURE_CUBE_MAP* = 0x00008513 + GL_TEXTURE_BINDING_CUBE_MAP* = 0x00008514 + GL_TEXTURE_CUBE_MAP_POSITIVE_X* = 0x00008515 + GL_TEXTURE_CUBE_MAP_NEGATIVE_X* = 0x00008516 + GL_TEXTURE_CUBE_MAP_POSITIVE_Y* = 0x00008517 + GL_TEXTURE_CUBE_MAP_NEGATIVE_Y* = 0x00008518 + GL_TEXTURE_CUBE_MAP_POSITIVE_Z* = 0x00008519 + GL_TEXTURE_CUBE_MAP_NEGATIVE_Z* = 0x0000851A + GL_PROXY_TEXTURE_CUBE_MAP* = 0x0000851B + GL_MAX_CUBE_MAP_TEXTURE_SIZE* = 0x0000851C + GL_COMPRESSED_RGB* = 0x000084ED + GL_COMPRESSED_RGBA* = 0x000084EE + GL_TEXTURE_COMPRESSION_HINT* = 0x000084EF + GL_TEXTURE_COMPRESSED_IMAGE_SIZE* = 0x000086A0 + GL_TEXTURE_COMPRESSED* = 0x000086A1 + GL_NUM_COMPRESSED_TEXTURE_FORMATS* = 0x000086A2 + GL_COMPRESSED_TEXTURE_FORMATS* = 0x000086A3 + GL_CLAMP_TO_BORDER* = 0x0000812D + cGL_CLIENT_ACTIVE_TEXTURE* = 0x000084E1 + GL_MAX_TEXTURE_UNITS* = 0x000084E2 + GL_TRANSPOSE_MODELVIEW_MATRIX* = 0x000084E3 + GL_TRANSPOSE_PROJECTION_MATRIX* = 0x000084E4 + GL_TRANSPOSE_TEXTURE_MATRIX* = 0x000084E5 + GL_TRANSPOSE_COLOR_MATRIX* = 0x000084E6 + GL_MULTISAMPLE_BIT* = 0x20000000 + GL_NORMAL_MAP* = 0x00008511 + GL_REFLECTION_MAP* = 0x00008512 + GL_COMPRESSED_ALPHA* = 0x000084E9 + GL_COMPRESSED_LUMINANCE* = 0x000084EA + GL_COMPRESSED_LUMINANCE_ALPHA* = 0x000084EB + GL_COMPRESSED_INTENSITY* = 0x000084EC + GL_COMBINE* = 0x00008570 + GL_COMBINE_RGB* = 0x00008571 + GL_COMBINE_ALPHA* = 0x00008572 + GL_SOURCE0_RGB* = 0x00008580 + GL_SOURCE1_RGB* = 0x00008581 + GL_SOURCE2_RGB* = 0x00008582 + GL_SOURCE0_ALPHA* = 0x00008588 + GL_SOURCE1_ALPHA* = 0x00008589 + GL_SOURCE2_ALPHA* = 0x0000858A + GL_OPERAND0_RGB* = 0x00008590 + GL_OPERAND1_RGB* = 0x00008591 + GL_OPERAND2_RGB* = 0x00008592 + GL_OPERAND0_ALPHA* = 0x00008598 + GL_OPERAND1_ALPHA* = 0x00008599 + GL_OPERAND2_ALPHA* = 0x0000859A + GL_RGB_SCALE* = 0x00008573 + GL_ADD_SIGNED* = 0x00008574 + GL_INTERPOLATE* = 0x00008575 + GL_SUBTRACT* = 0x000084E7 + GL_CONSTANT* = 0x00008576 + GL_PRIMARY_COLOR* = 0x00008577 + GL_PREVIOUS* = 0x00008578 + GL_DOT3_RGB* = 0x000086AE + GL_DOT3_RGBA* = 0x000086AF # GL_VERSION_1_4 + GL_BLEND_DST_RGB* = 0x000080C8 + GL_BLEND_SRC_RGB* = 0x000080C9 + GL_BLEND_DST_ALPHA* = 0x000080CA + GL_BLEND_SRC_ALPHA* = 0x000080CB + GL_POINT_FADE_THRESHOLD_SIZE* = 0x00008128 + GL_DEPTH_COMPONENT16* = 0x000081A5 + GL_DEPTH_COMPONENT24* = 0x000081A6 + GL_DEPTH_COMPONENT32* = 0x000081A7 + GL_MIRRORED_REPEAT* = 0x00008370 + GL_MAX_TEXTURE_LOD_BIAS* = 0x000084FD + GL_TEXTURE_LOD_BIAS* = 0x00008501 + GL_INCR_WRAP* = 0x00008507 + GL_DECR_WRAP* = 0x00008508 + GL_TEXTURE_DEPTH_SIZE* = 0x0000884A + GL_TEXTURE_COMPARE_MODE* = 0x0000884C + GL_TEXTURE_COMPARE_FUNC* = 0x0000884D + GL_POINT_SIZE_MIN* = 0x00008126 + GL_POINT_SIZE_MAX* = 0x00008127 + GL_POINT_DISTANCE_ATTENUATION* = 0x00008129 + cGL_GENERATE_MIPMAP* = 0x00008191 + GL_GENERATE_MIPMAP_HINT* = 0x00008192 + GL_FOG_COORDINATE_SOURCE* = 0x00008450 + GL_FOG_COORDINATE* = 0x00008451 + GL_FRAGMENT_DEPTH* = 0x00008452 + GL_CURRENT_FOG_COORDINATE* = 0x00008453 + GL_FOG_COORDINATE_ARRAYtyp* = 0x00008454 + GL_FOG_COORDINATE_ARRAY_STRIDE* = 0x00008455 + GL_FOG_COORDINATE_ARRAY_POINTER* = 0x00008456 + GL_FOG_COORDINATE_ARRAY* = 0x00008457 + GL_COLOR_SUM* = 0x00008458 + GL_CURRENT_SECONDARY_COLOR* = 0x00008459 + GL_SECONDARY_COLOR_ARRAY_SIZE* = 0x0000845A + GL_SECONDARY_COLOR_ARRAYtyp* = 0x0000845B + GL_SECONDARY_COLOR_ARRAY_STRIDE* = 0x0000845C + GL_SECONDARY_COLOR_ARRAY_POINTER* = 0x0000845D + GL_SECONDARY_COLOR_ARRAY* = 0x0000845E + GL_TEXTURE_FILTER_CONTROL* = 0x00008500 + GL_DEPTH_TEXTURE_MODE* = 0x0000884B + GL_COMPARE_R_TO_TEXTURE* = 0x0000884E # GL_VERSION_1_5 + GL_BUFFER_SIZE* = 0x00008764 + GL_BUFFER_USAGE* = 0x00008765 + GL_QUERY_COUNTER_BITS* = 0x00008864 + GL_CURRENT_QUERY* = 0x00008865 + GL_QUERY_RESULT* = 0x00008866 + GL_QUERY_RESULT_AVAILABLE* = 0x00008867 + GL_ARRAY_BUFFER* = 0x00008892 + GL_ELEMENT_ARRAY_BUFFER* = 0x00008893 + GL_ARRAY_BUFFER_BINDING* = 0x00008894 + GL_ELEMENT_ARRAY_BUFFER_BINDING* = 0x00008895 + GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING* = 0x0000889F + GL_READ_ONLY* = 0x000088B8 + GL_WRITE_ONLY* = 0x000088B9 + GL_READ_WRITE* = 0x000088BA + GL_BUFFER_ACCESS* = 0x000088BB + GL_BUFFER_MAPPED* = 0x000088BC + GL_BUFFER_MAP_POINTER* = 0x000088BD + GL_STREAM_DRAW* = 0x000088E0 + GL_STREAM_READ* = 0x000088E1 + GL_STREAM_COPY* = 0x000088E2 + GL_STATIC_DRAW* = 0x000088E4 + GL_STATIC_READ* = 0x000088E5 + GL_STATIC_COPY* = 0x000088E6 + GL_DYNAMIC_DRAW* = 0x000088E8 + GL_DYNAMIC_READ* = 0x000088E9 + GL_DYNAMIC_COPY* = 0x000088EA + GL_SAMPLES_PASSED* = 0x00008914 + GL_VERTEX_ARRAY_BUFFER_BINDING* = 0x00008896 + GL_NORMAL_ARRAY_BUFFER_BINDING* = 0x00008897 + GL_COLOR_ARRAY_BUFFER_BINDING* = 0x00008898 + GL_INDEX_ARRAY_BUFFER_BINDING* = 0x00008899 + GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING* = 0x0000889A + GL_EDGE_FLAG_ARRAY_BUFFER_BINDING* = 0x0000889B + GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING* = 0x0000889C + GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING* = 0x0000889D + GL_WEIGHT_ARRAY_BUFFER_BINDING* = 0x0000889E + GL_FOG_COORD_SRC* = 0x00008450 + GL_FOG_COORD* = 0x00008451 + GL_CURRENT_FOG_COORD* = 0x00008453 + GL_FOG_COORD_ARRAYtyp* = 0x00008454 + GL_FOG_COORD_ARRAY_STRIDE* = 0x00008455 + GL_FOG_COORD_ARRAY_POINTER* = 0x00008456 + GL_FOG_COORD_ARRAY* = 0x00008457 + GL_FOG_COORD_ARRAY_BUFFER_BINDING* = 0x0000889D + GL_SRC0_RGB* = 0x00008580 + GL_SRC1_RGB* = 0x00008581 + GL_SRC2_RGB* = 0x00008582 + GL_SRC0_ALPHA* = 0x00008588 + GL_SRC1_ALPHA* = 0x00008589 + GL_SRC2_ALPHA* = 0x0000858A # GL_VERSION_2_0 + GL_BLEND_EQUATION_RGB* = 0x00008009 + GL_VERTEX_ATTRIB_ARRAY_ENABLED* = 0x00008622 + GL_VERTEX_ATTRIB_ARRAY_SIZE* = 0x00008623 + GL_VERTEX_ATTRIB_ARRAY_STRIDE* = 0x00008624 + GL_VERTEX_ATTRIB_ARRAYtyp* = 0x00008625 + GL_CURRENT_VERTEX_ATTRIB* = 0x00008626 + GL_VERTEX_PROGRAM_POINT_SIZE* = 0x00008642 + GL_VERTEX_ATTRIB_ARRAY_POINTER* = 0x00008645 + GL_STENCIL_BACK_FUNC* = 0x00008800 + GL_STENCIL_BACK_FAIL* = 0x00008801 + GL_STENCIL_BACK_PASS_DEPTH_FAIL* = 0x00008802 + GL_STENCIL_BACK_PASS_DEPTH_PASS* = 0x00008803 + GL_MAX_DRAW_BUFFERS* = 0x00008824 + GL_DRAW_BUFFER0* = 0x00008825 + GL_DRAW_BUFFER1* = 0x00008826 + GL_DRAW_BUFFER2* = 0x00008827 + GL_DRAW_BUFFER3* = 0x00008828 + GL_DRAW_BUFFER4* = 0x00008829 + GL_DRAW_BUFFER5* = 0x0000882A + GL_DRAW_BUFFER6* = 0x0000882B + GL_DRAW_BUFFER7* = 0x0000882C + GL_DRAW_BUFFER8* = 0x0000882D + GL_DRAW_BUFFER9* = 0x0000882E + GL_DRAW_BUFFER10* = 0x0000882F + GL_DRAW_BUFFER11* = 0x00008830 + GL_DRAW_BUFFER12* = 0x00008831 + GL_DRAW_BUFFER13* = 0x00008832 + GL_DRAW_BUFFER14* = 0x00008833 + GL_DRAW_BUFFER15* = 0x00008834 + GL_BLEND_EQUATION_ALPHA* = 0x0000883D + GL_MAX_VERTEX_ATTRIBS* = 0x00008869 + GL_VERTEX_ATTRIB_ARRAY_NORMALIZED* = 0x0000886A + GL_MAX_TEXTURE_IMAGE_UNITS* = 0x00008872 + GL_FRAGMENT_SHADER* = 0x00008B30 + GL_VERTEX_SHADER* = 0x00008B31 + GL_MAX_FRAGMENT_UNIFORM_COMPONENTS* = 0x00008B49 + GL_MAX_VERTEX_UNIFORM_COMPONENTS* = 0x00008B4A + GL_MAX_VARYING_FLOATS* = 0x00008B4B + GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS* = 0x00008B4C + GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS* = 0x00008B4D + GL_SHADERtyp* = 0x00008B4F + GL_FLOAT_VEC2* = 0x00008B50 + GL_FLOAT_VEC3* = 0x00008B51 + GL_FLOAT_VEC4* = 0x00008B52 + GL_INT_VEC2* = 0x00008B53 + GL_INT_VEC3* = 0x00008B54 + GL_INT_VEC4* = 0x00008B55 + GL_BOOL* = 0x00008B56 + GL_BOOL_VEC2* = 0x00008B57 + GL_BOOL_VEC3* = 0x00008B58 + GL_BOOL_VEC4* = 0x00008B59 + GL_FLOAT_MAT2* = 0x00008B5A + GL_FLOAT_MAT3* = 0x00008B5B + GL_FLOAT_MAT4* = 0x00008B5C + GL_SAMPLER_1D* = 0x00008B5D + GL_SAMPLER_2D* = 0x00008B5E + GL_SAMPLER_3D* = 0x00008B5F + GL_SAMPLER_CUBE* = 0x00008B60 + GL_SAMPLER_1D_SHADOW* = 0x00008B61 + GL_SAMPLER_2D_SHADOW* = 0x00008B62 + GL_DELETE_STATUS* = 0x00008B80 + GL_COMPILE_STATUS* = 0x00008B81 + GL_LINK_STATUS* = 0x00008B82 + GL_VALIDATE_STATUS* = 0x00008B83 + GL_INFO_LOG_LENGTH* = 0x00008B84 + GL_ATTACHED_SHADERS* = 0x00008B85 + GL_ACTIVE_UNIFORMS* = 0x00008B86 + GL_ACTIVE_UNIFORM_MAX_LENGTH* = 0x00008B87 + GL_SHADER_SOURCE_LENGTH* = 0x00008B88 + GL_ACTIVE_ATTRIBUTES* = 0x00008B89 + GL_ACTIVE_ATTRIBUTE_MAX_LENGTH* = 0x00008B8A + GL_FRAGMENT_SHADER_DERIVATIVE_HINT* = 0x00008B8B + GL_SHADING_LANGUAGE_VERSION* = 0x00008B8C + GL_CURRENT_PROGRAM* = 0x00008B8D + GL_POINT_SPRITE_COORD_ORIGIN* = 0x00008CA0 + GL_LOWER_LEFT* = 0x00008CA1 + GL_UPPER_LEFT* = 0x00008CA2 + GL_STENCIL_BACK_REF* = 0x00008CA3 + GL_STENCIL_BACK_VALUE_MASK* = 0x00008CA4 + GL_STENCIL_BACK_WRITEMASK* = 0x00008CA5 + GL_VERTEX_PROGRAM_TWO_SIDE* = 0x00008643 + GL_POINT_SPRITE* = 0x00008861 + GL_COORD_REPLACE* = 0x00008862 + GL_MAX_TEXTURE_COORDS* = 0x00008871 # GL_VERSION_2_1 + GL_PIXEL_PACK_BUFFER* = 0x000088EB + GL_PIXEL_UNPACK_BUFFER* = 0x000088EC + GL_PIXEL_PACK_BUFFER_BINDING* = 0x000088ED + GL_PIXEL_UNPACK_BUFFER_BINDING* = 0x000088EF + GL_FLOAT_MAT2x3* = 0x00008B65 + GL_FLOAT_MAT2x4* = 0x00008B66 + GL_FLOAT_MAT3x2* = 0x00008B67 + GL_FLOAT_MAT3x4* = 0x00008B68 + GL_FLOAT_MAT4x2* = 0x00008B69 + GL_FLOAT_MAT4x3* = 0x00008B6A + GL_SRGB* = 0x00008C40 + GL_SRGB8* = 0x00008C41 + GL_SRGB_ALPHA* = 0x00008C42 + GL_SRGB8_ALPHA8* = 0x00008C43 + GL_COMPRESSED_SRGB* = 0x00008C48 + GL_COMPRESSED_SRGB_ALPHA* = 0x00008C49 + GL_CURRENT_RASTER_SECONDARY_COLOR* = 0x0000845F + GL_SLUMINANCE_ALPHA* = 0x00008C44 + GL_SLUMINANCE8_ALPHA8* = 0x00008C45 + GL_SLUMINANCE* = 0x00008C46 + GL_SLUMINANCE8* = 0x00008C47 + GL_COMPRESSED_SLUMINANCE* = 0x00008C4A + GL_COMPRESSED_SLUMINANCE_ALPHA* = 0x00008C4B # GL_VERSION_3_0 + GL_COMPARE_REF_TO_TEXTURE* = 0x0000884E + GL_CLIP_DISTANCE0* = 0x00003000 + GL_CLIP_DISTANCE1* = 0x00003001 + GL_CLIP_DISTANCE2* = 0x00003002 + GL_CLIP_DISTANCE3* = 0x00003003 + GL_CLIP_DISTANCE4* = 0x00003004 + GL_CLIP_DISTANCE5* = 0x00003005 + GL_CLIP_DISTANCE6* = 0x00003006 + GL_CLIP_DISTANCE7* = 0x00003007 + GL_MAX_CLIP_DISTANCES* = 0x00000D32 + GL_MAJOR_VERSION* = 0x0000821B + GL_MINOR_VERSION* = 0x0000821C + GL_NUM_EXTENSIONS* = 0x0000821D + GL_CONTEXT_FLAGS* = 0x0000821E + GL_DEPTH_BUFFER* = 0x00008223 + GL_STENCIL_BUFFER* = 0x00008224 + GL_COMPRESSED_RED* = 0x00008225 + GL_COMPRESSED_RG* = 0x00008226 + GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT* = 0x00000001 + GL_RGBA32F* = 0x00008814 + GL_RGB32F* = 0x00008815 + GL_RGBA16F* = 0x0000881A + GL_RGB16F* = 0x0000881B + GL_VERTEX_ATTRIB_ARRAY_INTEGER* = 0x000088FD + GL_MAX_ARRAY_TEXTURE_LAYERS* = 0x000088FF + GL_MIN_PROGRAM_TEXEL_OFFSET* = 0x00008904 + GL_MAX_PROGRAM_TEXEL_OFFSET* = 0x00008905 + GL_CLAMP_READ_COLOR* = 0x0000891C + GL_FIXED_ONLY* = 0x0000891D + GL_MAX_VARYING_COMPONENTS* = 0x00008B4B + GL_TEXTURE_1D_ARRAY* = 0x00008C18 + GL_PROXY_TEXTURE_1D_ARRAY* = 0x00008C19 + GL_TEXTURE_2D_ARRAY* = 0x00008C1A + GL_PROXY_TEXTURE_2D_ARRAY* = 0x00008C1B + GL_TEXTURE_BINDING_1D_ARRAY* = 0x00008C1C + GL_TEXTURE_BINDING_2D_ARRAY* = 0x00008C1D + GL_R11F_G11F_B10F* = 0x00008C3A + GL_UNSIGNED_INT_10F_11F_11F_REV* = 0x00008C3B + GL_RGB9_E5* = 0x00008C3D + GL_UNSIGNED_INT_5_9_9_9_REV* = 0x00008C3E + GL_TEXTURE_SHARED_SIZE* = 0x00008C3F + GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH* = 0x00008C76 + GL_TRANSFORM_FEEDBACK_BUFFER_MODE* = 0x00008C7F + GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS* = 0x00008C80 + cGL_TRANSFORM_FEEDBACK_VARYINGS* = 0x00008C83 + GL_TRANSFORM_FEEDBACK_BUFFER_START* = 0x00008C84 + GL_TRANSFORM_FEEDBACK_BUFFER_SIZE* = 0x00008C85 + GL_PRIMITIVES_GENERATED* = 0x00008C87 + GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN* = 0x00008C88 + GL_RASTERIZER_DISCARD* = 0x00008C89 + GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS* = 0x00008C8A + GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS* = 0x00008C8B + GL_INTERLEAVED_ATTRIBS* = 0x00008C8C + GL_SEPARATE_ATTRIBS* = 0x00008C8D + GL_TRANSFORM_FEEDBACK_BUFFER* = 0x00008C8E + GL_TRANSFORM_FEEDBACK_BUFFER_BINDING* = 0x00008C8F + GL_RGBA32UI* = 0x00008D70 + GL_RGB32UI* = 0x00008D71 + GL_RGBA16UI* = 0x00008D76 + GL_RGB16UI* = 0x00008D77 + GL_RGBA8UI* = 0x00008D7C + GL_RGB8UI* = 0x00008D7D + GL_RGBA32I* = 0x00008D82 + GL_RGB32I* = 0x00008D83 + GL_RGBA16I* = 0x00008D88 + GL_RGB16I* = 0x00008D89 + GL_RGBA8I* = 0x00008D8E + GL_RGB8I* = 0x00008D8F + GL_RED_INTEGER* = 0x00008D94 + GL_GREEN_INTEGER* = 0x00008D95 + GL_BLUE_INTEGER* = 0x00008D96 + GL_RGB_INTEGER* = 0x00008D98 + GL_RGBA_INTEGER* = 0x00008D99 + GL_BGR_INTEGER* = 0x00008D9A + GL_BGRA_INTEGER* = 0x00008D9B + GL_SAMPLER_1D_ARRAY* = 0x00008DC0 + GL_SAMPLER_2D_ARRAY* = 0x00008DC1 + GL_SAMPLER_1D_ARRAY_SHADOW* = 0x00008DC3 + GL_SAMPLER_2D_ARRAY_SHADOW* = 0x00008DC4 + GL_SAMPLER_CUBE_SHADOW* = 0x00008DC5 + GL_UNSIGNED_INT_VEC2* = 0x00008DC6 + GL_UNSIGNED_INT_VEC3* = 0x00008DC7 + GL_UNSIGNED_INT_VEC4* = 0x00008DC8 + GL_INT_SAMPLER_1D* = 0x00008DC9 + GL_INT_SAMPLER_2D* = 0x00008DCA + GL_INT_SAMPLER_3D* = 0x00008DCB + GL_INT_SAMPLER_CUBE* = 0x00008DCC + GL_INT_SAMPLER_1D_ARRAY* = 0x00008DCE + GL_INT_SAMPLER_2D_ARRAY* = 0x00008DCF + GL_UNSIGNED_INT_SAMPLER_1D* = 0x00008DD1 + GL_UNSIGNED_INT_SAMPLER_2D* = 0x00008DD2 + GL_UNSIGNED_INT_SAMPLER_3D* = 0x00008DD3 + GL_UNSIGNED_INT_SAMPLER_CUBE* = 0x00008DD4 + GL_UNSIGNED_INT_SAMPLER_1D_ARRAY* = 0x00008DD6 + GL_UNSIGNED_INT_SAMPLER_2D_ARRAY* = 0x00008DD7 + GL_QUERY_WAIT* = 0x00008E13 + GL_QUERY_NO_WAIT* = 0x00008E14 + GL_QUERY_BY_REGION_WAIT* = 0x00008E15 + GL_QUERY_BY_REGION_NO_WAIT* = 0x00008E16 + GL_BUFFER_ACCESS_FLAGS* = 0x0000911F + GL_BUFFER_MAP_LENGTH* = 0x00009120 + GL_BUFFER_MAP_OFFSET* = 0x00009121 + GL_CLAMP_VERTEX_COLOR* = 0x0000891A + GL_CLAMP_FRAGMENT_COLOR* = 0x0000891B + GL_ALPHA_INTEGER* = 0x00008D97 # GL_VERSION_3_1 + GL_SAMPLER_2D_RECT* = 0x00008B63 + GL_SAMPLER_2D_RECT_SHADOW* = 0x00008B64 + GL_SAMPLER_BUFFER* = 0x00008DC2 + GL_INT_SAMPLER_2D_RECT* = 0x00008DCD + GL_INT_SAMPLER_BUFFER* = 0x00008DD0 + GL_UNSIGNED_INT_SAMPLER_2D_RECT* = 0x00008DD5 + GL_UNSIGNED_INT_SAMPLER_BUFFER* = 0x00008DD8 + GL_TEXTURE_BUFFER* = 0x00008C2A + GL_MAX_TEXTURE_BUFFER_SIZE* = 0x00008C2B + GL_TEXTURE_BINDING_BUFFER* = 0x00008C2C + GL_TEXTURE_BUFFER_DATA_STORE_BINDING* = 0x00008C2D + GL_TEXTURE_BUFFER_FORMAT* = 0x00008C2E + GL_TEXTURE_RECTANGLE* = 0x000084F5 + GL_TEXTURE_BINDING_RECTANGLE* = 0x000084F6 + GL_PROXY_TEXTURE_RECTANGLE* = 0x000084F7 + GL_MAX_RECTANGLE_TEXTURE_SIZE* = 0x000084F8 + GL_RED_SNORM* = 0x00008F90 + GL_RG_SNORM* = 0x00008F91 + GL_RGB_SNORM* = 0x00008F92 + GL_RGBA_SNORM* = 0x00008F93 + GL_R8_SNORM* = 0x00008F94 + GL_RG8_SNORM* = 0x00008F95 + GL_RGB8_SNORM* = 0x00008F96 + GL_RGBA8_SNORM* = 0x00008F97 + GL_R16_SNORM* = 0x00008F98 + GL_RG16_SNORM* = 0x00008F99 + GL_RGB16_SNORM* = 0x00008F9A + GL_RGBA16_SNORM* = 0x00008F9B + GL_SIGNED_NORMALIZED* = 0x00008F9C + GL_PRIMITIVE_RESTART* = 0x00008F9D + cGL_PRIMITIVE_RESTART_INDEX* = 0x00008F9E + GL_CONTEXT_CORE_PROFILE_BIT* = 0x00000001 + GL_CONTEXT_COMPATIBILITY_PROFILE_BIT* = 0x00000002 + GL_LINES_ADJACENCY* = 0x0000000A + GL_LINE_STRIP_ADJACENCY* = 0x0000000B + GL_TRIANGLES_ADJACENCY* = 0x0000000C + GL_TRIANGLE_STRIP_ADJACENCY* = 0x0000000D + GL_PROGRAM_POINT_SIZE* = 0x00008642 + GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS* = 0x00008C29 + GL_FRAMEBUFFER_ATTACHMENT_LAYERED* = 0x00008DA7 + GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS* = 0x00008DA8 + GL_GEOMETRY_SHADER* = 0x00008DD9 + GL_GEOMETRY_VERTICES_OUT* = 0x00008916 + GL_GEOMETRY_INPUTtyp* = 0x00008917 + GL_GEOMETRY_OUTPUTtyp* = 0x00008918 + GL_MAX_GEOMETRY_UNIFORM_COMPONENTS* = 0x00008DDF + GL_MAX_GEOMETRY_OUTPUT_VERTICES* = 0x00008DE0 + GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS* = 0x00008DE1 + GL_MAX_VERTEX_OUTPUT_COMPONENTS* = 0x00009122 + GL_MAX_GEOMETRY_INPUT_COMPONENTS* = 0x00009123 + GL_MAX_GEOMETRY_OUTPUT_COMPONENTS* = 0x00009124 + GL_MAX_FRAGMENT_INPUT_COMPONENTS* = 0x00009125 + GL_CONTEXT_PROFILE_MASK* = 0x00009126 # GL_VERSION_3_3 + GL_VERTEX_ATTRIB_ARRAY_DIVISOR* = 0x000088FE # GL_VERSION_4_0 + GL_SAMPLE_SHADING* = 0x00008C36 + GL_MIN_SAMPLE_SHADING_VALUE* = 0x00008C37 + GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET* = 0x00008E5E + GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET* = 0x00008E5F + GL_TEXTURE_CUBE_MAP_ARRAY* = 0x00009009 + GL_TEXTURE_BINDING_CUBE_MAP_ARRAY* = 0x0000900A + GL_PROXY_TEXTURE_CUBE_MAP_ARRAY* = 0x0000900B + GL_SAMPLER_CUBE_MAP_ARRAY* = 0x0000900C + GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW* = 0x0000900D + GL_INT_SAMPLER_CUBE_MAP_ARRAY* = 0x0000900E + GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY* = 0x0000900F # GL_3DFX_multisample + GL_MULTISAMPLE_3DFX* = 0x000086B2 + GL_SAMPLE_BUFFERS_3DFX* = 0x000086B3 + GL_SAMPLES_3DFX* = 0x000086B4 + GL_MULTISAMPLE_BIT_3DFX* = 0x20000000 # GL_3DFX_texture_compression_FXT1 + GL_COMPRESSED_RGB_FXT1_3DFX* = 0x000086B0 + GL_COMPRESSED_RGBA_FXT1_3DFX* = 0x000086B1 # GL_APPLE_client_storage + GL_UNPACK_CLIENT_STORAGE_APPLE* = 0x000085B2 # GL_APPLE_element_array + GL_ELEMENT_ARRAY_APPLE* = 0x00008A0C + GL_ELEMENT_ARRAYtyp_APPLE* = 0x00008A0D + GL_ELEMENT_ARRAY_POINTER_APPLE* = 0x00008A0E # GL_APPLE_fence + GL_DRAW_PIXELS_APPLE* = 0x00008A0A + GL_FENCE_APPLE* = 0x00008A0B # GL_APPLE_specular_vector + GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE* = 0x000085B0 # GL_APPLE_transform_hint + GL_TRANSFORM_HINT_APPLE* = 0x000085B1 # GL_APPLE_vertex_array_object + GL_VERTEX_ARRAY_BINDING_APPLE* = 0x000085B5 # GL_APPLE_vertex_array_range + cGL_VERTEX_ARRAY_RANGE_APPLE* = 0x0000851D + GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE* = 0x0000851E + GL_VERTEX_ARRAY_STORAGE_HINT_APPLE* = 0x0000851F + GL_VERTEX_ARRAY_RANGE_POINTER_APPLE* = 0x00008521 + GL_STORAGE_CLIENT_APPLE* = 0x000085B4 + GL_STORAGE_CACHED_APPLE* = 0x000085BE + GL_STORAGE_SHARED_APPLE* = 0x000085BF # GL_APPLE_ycbcr_422 + GL_YCBCR_422_APPLE* = 0x000085B9 + GL_UNSIGNED_SHORT_8_8_APPLE* = 0x000085BA + GL_UNSIGNED_SHORT_8_8_REV_APPLE* = 0x000085BB # GL_APPLE_texture_range + GL_TEXTURE_RANGE_LENGTH_APPLE* = 0x000085B7 + GL_TEXTURE_RANGE_POINTER_APPLE* = 0x000085B8 + GL_TEXTURE_STORAGE_HINT_APPLE* = 0x000085BC + GL_STORAGE_PRIVATE_APPLE* = 0x000085BD # reuse GL_STORAGE_CACHED_APPLE + # reuse GL_STORAGE_SHARED_APPLE + # GL_APPLE_float_pixels + GL_HALF_APPLE* = 0x0000140B + GL_RGBA_FLOAT32_APPLE* = 0x00008814 + GL_RGB_FLOAT32_APPLE* = 0x00008815 + GL_ALPHA_FLOAT32_APPLE* = 0x00008816 + GL_INTENSITY_FLOAT32_APPLE* = 0x00008817 + GL_LUMINANCE_FLOAT32_APPLE* = 0x00008818 + GL_LUMINANCE_ALPHA_FLOAT32_APPLE* = 0x00008819 + GL_RGBA_FLOAT16_APPLE* = 0x0000881A + GL_RGB_FLOAT16_APPLE* = 0x0000881B + GL_ALPHA_FLOAT16_APPLE* = 0x0000881C + GL_INTENSITY_FLOAT16_APPLE* = 0x0000881D + GL_LUMINANCE_FLOAT16_APPLE* = 0x0000881E + GL_LUMINANCE_ALPHA_FLOAT16_APPLE* = 0x0000881F + GL_COLOR_FLOAT_APPLE* = 0x00008A0F # GL_APPLE_vertex_program_evaluators + GL_VERTEX_ATTRIB_MAP1_APPLE* = 0x00008A00 + GL_VERTEX_ATTRIB_MAP2_APPLE* = 0x00008A01 + GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE* = 0x00008A02 + GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE* = 0x00008A03 + GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE* = 0x00008A04 + GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE* = 0x00008A05 + GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE* = 0x00008A06 + GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE* = 0x00008A07 + GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE* = 0x00008A08 + GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE* = 0x00008A09 # GL_APPLE_aux_depth_stencil + GL_AUX_DEPTH_STENCIL_APPLE* = 0x00008A14 # GL_APPLE_object_purgeable + GL_BUFFER_OBJECT_APPLE* = 0x000085B3 + GL_RELEASED_APPLE* = 0x00008A19 + GL_VOLATILE_APPLE* = 0x00008A1A + GL_RETAINED_APPLE* = 0x00008A1B + GL_UNDEFINED_APPLE* = 0x00008A1C + GL_PURGEABLE_APPLE* = 0x00008A1D # GL_APPLE_row_bytes + GL_PACK_ROW_BYTES_APPLE* = 0x00008A15 + GL_UNPACK_ROW_BYTES_APPLE* = 0x00008A16 # GL_APPLE_rgb_422 + # reuse GL_UNSIGNED_SHORT_8_8_APPLE + # reuse GL_UNSIGNED_SHORT_8_8_REV_APPLE + # GL_ARB_depth_texture + GL_DEPTH_COMPONENT16_ARB* = 0x000081A5 + GL_DEPTH_COMPONENT24_ARB* = 0x000081A6 + GL_DEPTH_COMPONENT32_ARB* = 0x000081A7 + GL_TEXTURE_DEPTH_SIZE_ARB* = 0x0000884A + GL_DEPTH_TEXTURE_MODE_ARB* = 0x0000884B # GL_ARB_fragment_program + GL_FRAGMENT_PROGRAM_ARB* = 0x00008804 + GL_PROGRAM_ALU_INSTRUCTIONS_ARB* = 0x00008805 + GL_PROGRAM_TEX_INSTRUCTIONS_ARB* = 0x00008806 + GL_PROGRAM_TEX_INDIRECTIONS_ARB* = 0x00008807 + GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB* = 0x00008808 + GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB* = 0x00008809 + GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB* = 0x0000880A + GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB* = 0x0000880B + GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB* = 0x0000880C + GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB* = 0x0000880D + GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB* = 0x0000880E + GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB* = 0x0000880F + GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB* = 0x00008810 + GL_MAX_TEXTURE_COORDS_ARB* = 0x00008871 + GL_MAX_TEXTURE_IMAGE_UNITS_ARB* = 0x00008872 # GL_ARB_imaging + GL_CONSTANT_COLOR_ARB* = 0x00008001 + GL_ONE_MINUS_CONSTANT_COLOR* = 0x00008002 + GL_CONSTANT_ALPHA* = 0x00008003 + GL_ONE_MINUS_CONSTANT_ALPHA* = 0x00008004 + cGL_BLEND_COLOR* = 0x00008005 + GL_FUNC_ADD* = 0x00008006 + GL_MIN* = 0x00008007 + GL_MAX* = 0x00008008 + cGL_BLEND_EQUATION* = 0x00008009 + GL_FUNC_SUBTRACT* = 0x0000800A + GL_FUNC_REVERSE_SUBTRACT* = 0x0000800B + GL_CONVOLUTION_1D* = 0x00008010 + GL_CONVOLUTION_2D* = 0x00008011 + GL_SEPARABLE_2D* = 0x00008012 + GL_CONVOLUTION_BORDER_MODE* = 0x00008013 + GL_CONVOLUTION_FILTER_SCALE* = 0x00008014 + GL_CONVOLUTION_FILTER_BIAS* = 0x00008015 + GL_REDUCE* = 0x00008016 + GL_CONVOLUTION_FORMAT* = 0x00008017 + GL_CONVOLUTION_WIDTH* = 0x00008018 + GL_CONVOLUTION_HEIGHT* = 0x00008019 + GL_MAX_CONVOLUTION_WIDTH* = 0x0000801A + GL_MAX_CONVOLUTION_HEIGHT* = 0x0000801B + GL_POST_CONVOLUTION_RED_SCALE* = 0x0000801C + GL_POST_CONVOLUTION_GREEN_SCALE* = 0x0000801D + GL_POST_CONVOLUTION_BLUE_SCALE* = 0x0000801E + GL_POST_CONVOLUTION_ALPHA_SCALE* = 0x0000801F + GL_POST_CONVOLUTION_RED_BIAS* = 0x00008020 + GL_POST_CONVOLUTION_GREEN_BIAS* = 0x00008021 + GL_POST_CONVOLUTION_BLUE_BIAS* = 0x00008022 + GL_POST_CONVOLUTION_ALPHA_BIAS* = 0x00008023 + cGL_HISTOGRAM* = 0x00008024 + GL_PROXY_HISTOGRAM* = 0x00008025 + GL_HISTOGRAM_WIDTH* = 0x00008026 + GL_HISTOGRAM_FORMAT* = 0x00008027 + GL_HISTOGRAM_RED_SIZE* = 0x00008028 + GL_HISTOGRAM_GREEN_SIZE* = 0x00008029 + GL_HISTOGRAM_BLUE_SIZE* = 0x0000802A + GL_HISTOGRAM_ALPHA_SIZE* = 0x0000802B + GL_HISTOGRAM_LUMINANCE_SIZE* = 0x0000802C + GL_HISTOGRAM_SINK* = 0x0000802D + cGL_MINMAX* = 0x0000802E + GL_MINMAX_FORMAT* = 0x0000802F + GL_MINMAX_SINK* = 0x00008030 + GL_TABLE_TOO_LARGE* = 0x00008031 + GL_COLOR_MATRIX* = 0x000080B1 + GL_COLOR_MATRIX_STACK_DEPTH* = 0x000080B2 + GL_MAX_COLOR_MATRIX_STACK_DEPTH* = 0x000080B3 + GL_POST_COLOR_MATRIX_RED_SCALE* = 0x000080B4 + GL_POST_COLOR_MATRIX_GREEN_SCALE* = 0x000080B5 + GL_POST_COLOR_MATRIX_BLUE_SCALE* = 0x000080B6 + GL_POST_COLOR_MATRIX_ALPHA_SCALE* = 0x000080B7 + GL_POST_COLOR_MATRIX_RED_BIAS* = 0x000080B8 + GL_POST_COLOR_MATRIX_GREEN_BIAS* = 0x000080B9 + GL_POST_COLOR_MATRIX_BLUE_BIAS* = 0x000080BA + GL_POST_COLOR_MATRIX_ALPHA_BIAS* = 0x000080BB + cGL_COLOR_TABLE* = 0x000080D0 + GL_POST_CONVOLUTION_COLOR_TABLE* = 0x000080D1 + GL_POST_COLOR_MATRIX_COLOR_TABLE* = 0x000080D2 + GL_PROXY_COLOR_TABLE* = 0x000080D3 + GL_PROXY_POST_CONVOLUTION_COLOR_TABLE* = 0x000080D4 + GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE* = 0x000080D5 + GL_COLOR_TABLE_SCALE* = 0x000080D6 + GL_COLOR_TABLE_BIAS* = 0x000080D7 + GL_COLOR_TABLE_FORMAT* = 0x000080D8 + GL_COLOR_TABLE_WIDTH* = 0x000080D9 + GL_COLOR_TABLE_RED_SIZE* = 0x000080DA + GL_COLOR_TABLE_GREEN_SIZE* = 0x000080DB + GL_COLOR_TABLE_BLUE_SIZE* = 0x000080DC + GL_COLOR_TABLE_ALPHA_SIZE* = 0x000080DD + GL_COLOR_TABLE_LUMINANCE_SIZE* = 0x000080DE + GL_COLOR_TABLE_INTENSITY_SIZE* = 0x000080DF + GL_CONSTANT_BORDER* = 0x00008151 + GL_REPLICATE_BORDER* = 0x00008153 + GL_CONVOLUTION_BORDER_COLOR* = 0x00008154 # GL_ARB_matrix_palette + GL_MATRIX_PALETTE_ARB* = 0x00008840 + GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB* = 0x00008841 + GL_MAX_PALETTE_MATRICES_ARB* = 0x00008842 + cGL_CURRENT_PALETTE_MATRIX_ARB* = 0x00008843 + GL_MATRIX_INDEX_ARRAY_ARB* = 0x00008844 + GL_CURRENT_MATRIX_INDEX_ARB* = 0x00008845 + GL_MATRIX_INDEX_ARRAY_SIZE_ARB* = 0x00008846 + GL_MATRIX_INDEX_ARRAYtyp_ARB* = 0x00008847 + GL_MATRIX_INDEX_ARRAY_STRIDE_ARB* = 0x00008848 + GL_MATRIX_INDEX_ARRAY_POINTER_ARB* = 0x00008849 # GL_ARB_multisample + GL_MULTISAMPLE_ARB* = 0x0000809D + GL_SAMPLE_ALPHA_TO_COVERAGE_ARB* = 0x0000809E + GL_SAMPLE_ALPHA_TO_ONE_ARB* = 0x0000809F + cGL_SAMPLE_COVERAGE_ARB* = 0x000080A0 + GL_SAMPLE_BUFFERS_ARB* = 0x000080A8 + GL_SAMPLES_ARB* = 0x000080A9 + GL_SAMPLE_COVERAGE_VALUE_ARB* = 0x000080AA + GL_SAMPLE_COVERAGE_INVERT_ARB* = 0x000080AB + GL_MULTISAMPLE_BIT_ARB* = 0x20000000 # GL_ARB_multitexture + GL_TEXTURE0_ARB* = 0x000084C0 + GL_TEXTURE1_ARB* = 0x000084C1 + GL_TEXTURE2_ARB* = 0x000084C2 + GL_TEXTURE3_ARB* = 0x000084C3 + GL_TEXTURE4_ARB* = 0x000084C4 + GL_TEXTURE5_ARB* = 0x000084C5 + GL_TEXTURE6_ARB* = 0x000084C6 + GL_TEXTURE7_ARB* = 0x000084C7 + GL_TEXTURE8_ARB* = 0x000084C8 + GL_TEXTURE9_ARB* = 0x000084C9 + GL_TEXTURE10_ARB* = 0x000084CA + GL_TEXTURE11_ARB* = 0x000084CB + GL_TEXTURE12_ARB* = 0x000084CC + GL_TEXTURE13_ARB* = 0x000084CD + GL_TEXTURE14_ARB* = 0x000084CE + GL_TEXTURE15_ARB* = 0x000084CF + GL_TEXTURE16_ARB* = 0x000084D0 + GL_TEXTURE17_ARB* = 0x000084D1 + GL_TEXTURE18_ARB* = 0x000084D2 + GL_TEXTURE19_ARB* = 0x000084D3 + GL_TEXTURE20_ARB* = 0x000084D4 + GL_TEXTURE21_ARB* = 0x000084D5 + GL_TEXTURE22_ARB* = 0x000084D6 + GL_TEXTURE23_ARB* = 0x000084D7 + GL_TEXTURE24_ARB* = 0x000084D8 + GL_TEXTURE25_ARB* = 0x000084D9 + GL_TEXTURE26_ARB* = 0x000084DA + GL_TEXTURE27_ARB* = 0x000084DB + GL_TEXTURE28_ARB* = 0x000084DC + GL_TEXTURE29_ARB* = 0x000084DD + GL_TEXTURE30_ARB* = 0x000084DE + GL_TEXTURE31_ARB* = 0x000084DF + cGL_ACTIVE_TEXTURE_ARB* = 0x000084E0 + cGL_CLIENT_ACTIVE_TEXTURE_ARB* = 0x000084E1 + GL_MAX_TEXTURE_UNITS_ARB* = 0x000084E2 # GL_ARB_point_parameters + GL_POINT_SIZE_MIN_ARB* = 0x00008126 + GL_POINT_SIZE_MAX_ARB* = 0x00008127 + GL_POINT_FADE_THRESHOLD_SIZE_ARB* = 0x00008128 + GL_POINT_DISTANCE_ATTENUATION_ARB* = 0x00008129 # GL_ARB_shadow + GL_TEXTURE_COMPARE_MODE_ARB* = 0x0000884C + GL_TEXTURE_COMPARE_FUNC_ARB* = 0x0000884D + GL_COMPARE_R_TO_TEXTURE_ARB* = 0x0000884E # GL_ARB_shadow_ambient + GL_TEXTURE_COMPARE_FAIL_VALUE_ARB* = 0x000080BF # GL_ARB_texture_border_clamp + GL_CLAMP_TO_BORDER_ARB* = 0x0000812D # GL_ARB_texture_compression + GL_COMPRESSED_ALPHA_ARB* = 0x000084E9 + GL_COMPRESSED_LUMINANCE_ARB* = 0x000084EA + GL_COMPRESSED_LUMINANCE_ALPHA_ARB* = 0x000084EB + GL_COMPRESSED_INTENSITY_ARB* = 0x000084EC + GL_COMPRESSED_RGB_ARB* = 0x000084ED + GL_COMPRESSED_RGBA_ARB* = 0x000084EE + GL_TEXTURE_COMPRESSION_HINT_ARB* = 0x000084EF + GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB* = 0x000086A0 + GL_TEXTURE_COMPRESSED_ARB* = 0x000086A1 + GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB* = 0x000086A2 + GL_COMPRESSED_TEXTURE_FORMATS_ARB* = 0x000086A3 # GL_ARB_texture_cube_map + GL_NORMAL_MAP_ARB* = 0x00008511 + GL_REFLECTION_MAP_ARB* = 0x00008512 + GL_TEXTURE_CUBE_MAP_ARB* = 0x00008513 + GL_TEXTURE_BINDING_CUBE_MAP_ARB* = 0x00008514 + GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB* = 0x00008515 + GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB* = 0x00008516 + GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB* = 0x00008517 + GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB* = 0x00008518 + GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB* = 0x00008519 + GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB* = 0x0000851A + GL_PROXY_TEXTURE_CUBE_MAP_ARB* = 0x0000851B + GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB* = 0x0000851C # GL_ARB_texture_env_combine + GL_COMBINE_ARB* = 0x00008570 + GL_COMBINE_RGB_ARB* = 0x00008571 + GL_COMBINE_ALPHA_ARB* = 0x00008572 + GL_SOURCE0_RGB_ARB* = 0x00008580 + GL_SOURCE1_RGB_ARB* = 0x00008581 + GL_SOURCE2_RGB_ARB* = 0x00008582 + GL_SOURCE0_ALPHA_ARB* = 0x00008588 + GL_SOURCE1_ALPHA_ARB* = 0x00008589 + GL_SOURCE2_ALPHA_ARB* = 0x0000858A + GL_OPERAND0_RGB_ARB* = 0x00008590 + GL_OPERAND1_RGB_ARB* = 0x00008591 + GL_OPERAND2_RGB_ARB* = 0x00008592 + GL_OPERAND0_ALPHA_ARB* = 0x00008598 + GL_OPERAND1_ALPHA_ARB* = 0x00008599 + GL_OPERAND2_ALPHA_ARB* = 0x0000859A + GL_RGB_SCALE_ARB* = 0x00008573 + GL_ADD_SIGNED_ARB* = 0x00008574 + GL_INTERPOLATE_ARB* = 0x00008575 + GL_SUBTRACT_ARB* = 0x000084E7 + GL_CONSTANT_ARB* = 0x00008576 + GL_PRIMARY_COLOR_ARB* = 0x00008577 + GL_PREVIOUS_ARB* = 0x00008578 # GL_ARB_texture_env_dot3 + GL_DOT3_RGB_ARB* = 0x000086AE + GL_DOT3_RGBA_ARB* = 0x000086AF # GL_ARB_texture_mirrored_repeat + GL_MIRRORED_REPEAT_ARB* = 0x00008370 # GL_ARB_transpose_matrix + GL_TRANSPOSE_MODELVIEW_MATRIX_ARB* = 0x000084E3 + GL_TRANSPOSE_PROJECTION_MATRIX_ARB* = 0x000084E4 + GL_TRANSPOSE_TEXTURE_MATRIX_ARB* = 0x000084E5 + GL_TRANSPOSE_COLOR_MATRIX_ARB* = 0x000084E6 # GL_ARB_vertex_blend + GL_MAX_VERTEX_UNITS_ARB* = 0x000086A4 + GL_ACTIVE_VERTEX_UNITS_ARB* = 0x000086A5 + GL_WEIGHT_SUM_UNITY_ARB* = 0x000086A6 + cGL_VERTEX_BLEND_ARB* = 0x000086A7 + GL_CURRENT_WEIGHT_ARB* = 0x000086A8 + GL_WEIGHT_ARRAYtyp_ARB* = 0x000086A9 + GL_WEIGHT_ARRAY_STRIDE_ARB* = 0x000086AA + GL_WEIGHT_ARRAY_SIZE_ARB* = 0x000086AB + GL_WEIGHT_ARRAY_POINTER_ARB* = 0x000086AC + GL_WEIGHT_ARRAY_ARB* = 0x000086AD + GL_MODELVIEW0_ARB* = 0x00001700 + GL_MODELVIEW1_ARB* = 0x0000850A + GL_MODELVIEW2_ARB* = 0x00008722 + GL_MODELVIEW3_ARB* = 0x00008723 + GL_MODELVIEW4_ARB* = 0x00008724 + GL_MODELVIEW5_ARB* = 0x00008725 + GL_MODELVIEW6_ARB* = 0x00008726 + GL_MODELVIEW7_ARB* = 0x00008727 + GL_MODELVIEW8_ARB* = 0x00008728 + GL_MODELVIEW9_ARB* = 0x00008729 + GL_MODELVIEW10_ARB* = 0x0000872A + GL_MODELVIEW11_ARB* = 0x0000872B + GL_MODELVIEW12_ARB* = 0x0000872C + GL_MODELVIEW13_ARB* = 0x0000872D + GL_MODELVIEW14_ARB* = 0x0000872E + GL_MODELVIEW15_ARB* = 0x0000872F + GL_MODELVIEW16_ARB* = 0x00008730 + GL_MODELVIEW17_ARB* = 0x00008731 + GL_MODELVIEW18_ARB* = 0x00008732 + GL_MODELVIEW19_ARB* = 0x00008733 + GL_MODELVIEW20_ARB* = 0x00008734 + GL_MODELVIEW21_ARB* = 0x00008735 + GL_MODELVIEW22_ARB* = 0x00008736 + GL_MODELVIEW23_ARB* = 0x00008737 + GL_MODELVIEW24_ARB* = 0x00008738 + GL_MODELVIEW25_ARB* = 0x00008739 + GL_MODELVIEW26_ARB* = 0x0000873A + GL_MODELVIEW27_ARB* = 0x0000873B + GL_MODELVIEW28_ARB* = 0x0000873C + GL_MODELVIEW29_ARB* = 0x0000873D + GL_MODELVIEW30_ARB* = 0x0000873E + GL_MODELVIEW31_ARB* = 0x0000873F # GL_ARB_vertex_buffer_object + GL_BUFFER_SIZE_ARB* = 0x00008764 + GL_BUFFER_USAGE_ARB* = 0x00008765 + GL_ARRAY_BUFFER_ARB* = 0x00008892 + GL_ELEMENT_ARRAY_BUFFER_ARB* = 0x00008893 + GL_ARRAY_BUFFER_BINDING_ARB* = 0x00008894 + GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB* = 0x00008895 + GL_VERTEX_ARRAY_BUFFER_BINDING_ARB* = 0x00008896 + GL_NORMAL_ARRAY_BUFFER_BINDING_ARB* = 0x00008897 + GL_COLOR_ARRAY_BUFFER_BINDING_ARB* = 0x00008898 + GL_INDEX_ARRAY_BUFFER_BINDING_ARB* = 0x00008899 + GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB* = 0x0000889A + GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB* = 0x0000889B + GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB* = 0x0000889C + GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB* = 0x0000889D + GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB* = 0x0000889E + GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB* = 0x0000889F + GL_READ_ONLY_ARB* = 0x000088B8 + GL_WRITE_ONLY_ARB* = 0x000088B9 + GL_READ_WRITE_ARB* = 0x000088BA + GL_BUFFER_ACCESS_ARB* = 0x000088BB + GL_BUFFER_MAPPED_ARB* = 0x000088BC + GL_BUFFER_MAP_POINTER_ARB* = 0x000088BD + GL_STREAM_DRAW_ARB* = 0x000088E0 + GL_STREAM_READ_ARB* = 0x000088E1 + GL_STREAM_COPY_ARB* = 0x000088E2 + GL_STATIC_DRAW_ARB* = 0x000088E4 + GL_STATIC_READ_ARB* = 0x000088E5 + GL_STATIC_COPY_ARB* = 0x000088E6 + GL_DYNAMIC_DRAW_ARB* = 0x000088E8 + GL_DYNAMIC_READ_ARB* = 0x000088E9 + GL_DYNAMIC_COPY_ARB* = 0x000088EA # GL_ARB_vertex_program + GL_COLOR_SUM_ARB* = 0x00008458 + GL_VERTEX_PROGRAM_ARB* = 0x00008620 + GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB* = 0x00008622 + GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB* = 0x00008623 + GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB* = 0x00008624 + GL_VERTEX_ATTRIB_ARRAYtyp_ARB* = 0x00008625 + GL_CURRENT_VERTEX_ATTRIB_ARB* = 0x00008626 + GL_PROGRAM_LENGTH_ARB* = 0x00008627 + cGL_PROGRAM_STRING_ARB* = 0x00008628 + GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB* = 0x0000862E + GL_MAX_PROGRAM_MATRICES_ARB* = 0x0000862F + GL_CURRENT_MATRIX_STACK_DEPTH_ARB* = 0x00008640 + GL_CURRENT_MATRIX_ARB* = 0x00008641 + GL_VERTEX_PROGRAM_POINT_SIZE_ARB* = 0x00008642 + GL_VERTEX_PROGRAM_TWO_SIDE_ARB* = 0x00008643 + GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB* = 0x00008645 + GL_PROGRAM_ERROR_POSITION_ARB* = 0x0000864B + GL_PROGRAM_BINDING_ARB* = 0x00008677 + GL_MAX_VERTEX_ATTRIBS_ARB* = 0x00008869 + GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB* = 0x0000886A + GL_PROGRAM_ERROR_STRING_ARB* = 0x00008874 + GL_PROGRAM_FORMAT_ASCII_ARB* = 0x00008875 + GL_PROGRAM_FORMAT_ARB* = 0x00008876 + GL_PROGRAM_INSTRUCTIONS_ARB* = 0x000088A0 + GL_MAX_PROGRAM_INSTRUCTIONS_ARB* = 0x000088A1 + GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB* = 0x000088A2 + GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB* = 0x000088A3 + GL_PROGRAM_TEMPORARIES_ARB* = 0x000088A4 + GL_MAX_PROGRAM_TEMPORARIES_ARB* = 0x000088A5 + GL_PROGRAM_NATIVE_TEMPORARIES_ARB* = 0x000088A6 + GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB* = 0x000088A7 + GL_PROGRAM_PARAMETERS_ARB* = 0x000088A8 + GL_MAX_PROGRAM_PARAMETERS_ARB* = 0x000088A9 + GL_PROGRAM_NATIVE_PARAMETERS_ARB* = 0x000088AA + GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB* = 0x000088AB + GL_PROGRAM_ATTRIBS_ARB* = 0x000088AC + GL_MAX_PROGRAM_ATTRIBS_ARB* = 0x000088AD + GL_PROGRAM_NATIVE_ATTRIBS_ARB* = 0x000088AE + GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB* = 0x000088AF + GL_PROGRAM_ADDRESS_REGISTERS_ARB* = 0x000088B0 + GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB* = 0x000088B1 + GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB* = 0x000088B2 + GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB* = 0x000088B3 + GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB* = 0x000088B4 + GL_MAX_PROGRAM_ENV_PARAMETERS_ARB* = 0x000088B5 + GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB* = 0x000088B6 + GL_TRANSPOSE_CURRENT_MATRIX_ARB* = 0x000088B7 + GL_MATRIX0_ARB* = 0x000088C0 + GL_MATRIX1_ARB* = 0x000088C1 + GL_MATRIX2_ARB* = 0x000088C2 + GL_MATRIX3_ARB* = 0x000088C3 + GL_MATRIX4_ARB* = 0x000088C4 + GL_MATRIX5_ARB* = 0x000088C5 + GL_MATRIX6_ARB* = 0x000088C6 + GL_MATRIX7_ARB* = 0x000088C7 + GL_MATRIX8_ARB* = 0x000088C8 + GL_MATRIX9_ARB* = 0x000088C9 + GL_MATRIX10_ARB* = 0x000088CA + GL_MATRIX11_ARB* = 0x000088CB + GL_MATRIX12_ARB* = 0x000088CC + GL_MATRIX13_ARB* = 0x000088CD + GL_MATRIX14_ARB* = 0x000088CE + GL_MATRIX15_ARB* = 0x000088CF + GL_MATRIX16_ARB* = 0x000088D0 + GL_MATRIX17_ARB* = 0x000088D1 + GL_MATRIX18_ARB* = 0x000088D2 + GL_MATRIX19_ARB* = 0x000088D3 + GL_MATRIX20_ARB* = 0x000088D4 + GL_MATRIX21_ARB* = 0x000088D5 + GL_MATRIX22_ARB* = 0x000088D6 + GL_MATRIX23_ARB* = 0x000088D7 + GL_MATRIX24_ARB* = 0x000088D8 + GL_MATRIX25_ARB* = 0x000088D9 + GL_MATRIX26_ARB* = 0x000088DA + GL_MATRIX27_ARB* = 0x000088DB + GL_MATRIX28_ARB* = 0x000088DC + GL_MATRIX29_ARB* = 0x000088DD + GL_MATRIX30_ARB* = 0x000088DE + GL_MATRIX31_ARB* = 0x000088DF # GL_ARB_draw_buffers + GL_MAX_DRAW_BUFFERS_ARB* = 0x00008824 + GL_DRAW_BUFFER0_ARB* = 0x00008825 + GL_DRAW_BUFFER1_ARB* = 0x00008826 + GL_DRAW_BUFFER2_ARB* = 0x00008827 + GL_DRAW_BUFFER3_ARB* = 0x00008828 + GL_DRAW_BUFFER4_ARB* = 0x00008829 + GL_DRAW_BUFFER5_ARB* = 0x0000882A + GL_DRAW_BUFFER6_ARB* = 0x0000882B + GL_DRAW_BUFFER7_ARB* = 0x0000882C + GL_DRAW_BUFFER8_ARB* = 0x0000882D + GL_DRAW_BUFFER9_ARB* = 0x0000882E + GL_DRAW_BUFFER10_ARB* = 0x0000882F + GL_DRAW_BUFFER11_ARB* = 0x00008830 + GL_DRAW_BUFFER12_ARB* = 0x00008831 + GL_DRAW_BUFFER13_ARB* = 0x00008832 + GL_DRAW_BUFFER14_ARB* = 0x00008833 + GL_DRAW_BUFFER15_ARB* = 0x00008834 # GL_ARB_texture_rectangle + GL_TEXTURE_RECTANGLE_ARB* = 0x000084F5 + GL_TEXTURE_BINDING_RECTANGLE_ARB* = 0x000084F6 + GL_PROXY_TEXTURE_RECTANGLE_ARB* = 0x000084F7 + GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB* = 0x000084F8 # GL_ARB_color_buffer_float + GL_RGBA_FLOAT_MODE_ARB* = 0x00008820 + GL_CLAMP_VERTEX_COLOR_ARB* = 0x0000891A + GL_CLAMP_FRAGMENT_COLOR_ARB* = 0x0000891B + GL_CLAMP_READ_COLOR_ARB* = 0x0000891C + GL_FIXED_ONLY_ARB* = 0x0000891D + WGLtyp_RGBA_FLOAT_ARB* = 0x000021A0 + GLX_RGBA_FLOATtyp* = 0x000020B9 + GLX_RGBA_FLOAT_BIT* = 0x00000004 # GL_ARB_half_float_pixel + GL_HALF_FLOAT_ARB* = 0x0000140B # GL_ARB_texture_float + GL_TEXTURE_REDtyp_ARB* = 0x00008C10 + GL_TEXTURE_GREENtyp_ARB* = 0x00008C11 + GL_TEXTURE_BLUEtyp_ARB* = 0x00008C12 + GL_TEXTURE_ALPHAtyp_ARB* = 0x00008C13 + GL_TEXTURE_LUMINANCEtyp_ARB* = 0x00008C14 + GL_TEXTURE_INTENSITYtyp_ARB* = 0x00008C15 + GL_TEXTURE_DEPTHtyp_ARB* = 0x00008C16 + GL_UNSIGNED_NORMALIZED_ARB* = 0x00008C17 + GL_RGBA32F_ARB* = 0x00008814 + GL_RGB32F_ARB* = 0x00008815 + GL_ALPHA32F_ARB* = 0x00008816 + GL_INTENSITY32F_ARB* = 0x00008817 + GL_LUMINANCE32F_ARB* = 0x00008818 + GL_LUMINANCE_ALPHA32F_ARB* = 0x00008819 + GL_RGBA16F_ARB* = 0x0000881A + GL_RGB16F_ARB* = 0x0000881B + GL_ALPHA16F_ARB* = 0x0000881C + GL_INTENSITY16F_ARB* = 0x0000881D + GL_LUMINANCE16F_ARB* = 0x0000881E + GL_LUMINANCE_ALPHA16F_ARB* = 0x0000881F # GL_ARB_pixel_buffer_object + GL_PIXEL_PACK_BUFFER_ARB* = 0x000088EB + GL_PIXEL_UNPACK_BUFFER_ARB* = 0x000088EC + GL_PIXEL_PACK_BUFFER_BINDING_ARB* = 0x000088ED + GL_PIXEL_UNPACK_BUFFER_BINDING_ARB* = 0x000088EF # GL_ARB_depth_buffer_float + GL_DEPTH_COMPONENT32F* = 0x00008CAC + GL_DEPTH32F_STENCIL8* = 0x00008CAD + GL_FLOAT_32_UNSIGNED_INT_24_8_REV* = 0x00008DAD # GL_ARB_framebuffer_object + GL_INVALID_FRAMEBUFFER_OPERATION* = 0x00000506 + GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING* = 0x00008210 + GL_FRAMEBUFFER_ATTACHMENT_COMPONENTtyp* = 0x00008211 + GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE* = 0x00008212 + GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE* = 0x00008213 + GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE* = 0x00008214 + GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE* = 0x00008215 + GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE* = 0x00008216 + GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE* = 0x00008217 + GL_FRAMEBUFFER_DEFAULT* = 0x00008218 + GL_FRAMEBUFFER_UNDEFINED* = 0x00008219 + GL_DEPTH_STENCIL_ATTACHMENT* = 0x0000821A + GL_MAX_RENDERBUFFER_SIZE* = 0x000084E8 + GL_DEPTH_STENCIL* = 0x000084F9 + GL_UNSIGNED_INT_24_8* = 0x000084FA + GL_DEPTH24_STENCIL8* = 0x000088F0 + GL_TEXTURE_STENCIL_SIZE* = 0x000088F1 + GL_TEXTURE_REDtyp* = 0x00008C10 + GL_TEXTURE_GREENtyp* = 0x00008C11 + GL_TEXTURE_BLUEtyp* = 0x00008C12 + GL_TEXTURE_ALPHAtyp* = 0x00008C13 + GL_TEXTURE_DEPTHtyp* = 0x00008C16 + GL_UNSIGNED_NORMALIZED* = 0x00008C17 + GL_FRAMEBUFFER_BINDING* = 0x00008CA6 + GL_DRAW_FRAMEBUFFER_BINDING* = GL_FRAMEBUFFER_BINDING + GL_RENDERBUFFER_BINDING* = 0x00008CA7 + GL_READ_FRAMEBUFFER* = 0x00008CA8 + GL_DRAW_FRAMEBUFFER* = 0x00008CA9 + GL_READ_FRAMEBUFFER_BINDING* = 0x00008CAA + GL_RENDERBUFFER_SAMPLES* = 0x00008CAB + GL_FRAMEBUFFER_ATTACHMENT_OBJECTtyp* = 0x00008CD0 + GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME* = 0x00008CD1 + GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL* = 0x00008CD2 + GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE* = 0x00008CD3 + GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER* = 0x00008CD4 + GL_FRAMEBUFFER_COMPLETE* = 0x00008CD5 + GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT* = 0x00008CD6 + GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT* = 0x00008CD7 + GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER* = 0x00008CDB + GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER* = 0x00008CDC + GL_FRAMEBUFFER_UNSUPPORTED* = 0x00008CDD + GL_MAX_COLOR_ATTACHMENTS* = 0x00008CDF + GL_COLOR_ATTACHMENT0* = 0x00008CE0 + GL_COLOR_ATTACHMENT1* = 0x00008CE1 + GL_COLOR_ATTACHMENT2* = 0x00008CE2 + GL_COLOR_ATTACHMENT3* = 0x00008CE3 + GL_COLOR_ATTACHMENT4* = 0x00008CE4 + GL_COLOR_ATTACHMENT5* = 0x00008CE5 + GL_COLOR_ATTACHMENT6* = 0x00008CE6 + GL_COLOR_ATTACHMENT7* = 0x00008CE7 + GL_COLOR_ATTACHMENT8* = 0x00008CE8 + GL_COLOR_ATTACHMENT9* = 0x00008CE9 + GL_COLOR_ATTACHMENT10* = 0x00008CEA + GL_COLOR_ATTACHMENT11* = 0x00008CEB + GL_COLOR_ATTACHMENT12* = 0x00008CEC + GL_COLOR_ATTACHMENT13* = 0x00008CED + GL_COLOR_ATTACHMENT14* = 0x00008CEE + GL_COLOR_ATTACHMENT15* = 0x00008CEF + GL_DEPTH_ATTACHMENT* = 0x00008D00 + GL_STENCIL_ATTACHMENT* = 0x00008D20 + GL_FRAMEBUFFER* = 0x00008D40 + GL_RENDERBUFFER* = 0x00008D41 + GL_RENDERBUFFER_WIDTH* = 0x00008D42 + GL_RENDERBUFFER_HEIGHT* = 0x00008D43 + GL_RENDERBUFFER_INTERNAL_FORMAT* = 0x00008D44 + GL_STENCIL_INDEX1* = 0x00008D46 + GL_STENCIL_INDEX4* = 0x00008D47 + GL_STENCIL_INDEX8* = 0x00008D48 + GL_STENCIL_INDEX16* = 0x00008D49 + GL_RENDERBUFFER_RED_SIZE* = 0x00008D50 + GL_RENDERBUFFER_GREEN_SIZE* = 0x00008D51 + GL_RENDERBUFFER_BLUE_SIZE* = 0x00008D52 + GL_RENDERBUFFER_ALPHA_SIZE* = 0x00008D53 + GL_RENDERBUFFER_DEPTH_SIZE* = 0x00008D54 + GL_RENDERBUFFER_STENCIL_SIZE* = 0x00008D55 + GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE* = 0x00008D56 + GL_MAX_SAMPLES* = 0x00008D57 + GL_INDEX* = 0x00008222 + GL_TEXTURE_LUMINANCEtyp* = 0x00008C14 + GL_TEXTURE_INTENSITYtyp* = 0x00008C15 # GL_ARB_framebuffer_sRGB + GL_FRAMEBUFFER_SRGB* = 0x00008DB9 # GL_ARB_geometry_shader4 + GL_LINES_ADJACENCY_ARB* = 0x0000000A + GL_LINE_STRIP_ADJACENCY_ARB* = 0x0000000B + GL_TRIANGLES_ADJACENCY_ARB* = 0x0000000C + GL_TRIANGLE_STRIP_ADJACENCY_ARB* = 0x0000000D + GL_PROGRAM_POINT_SIZE_ARB* = 0x00008642 + GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB* = 0x00008C29 + GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB* = 0x00008DA7 + GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB* = 0x00008DA8 + GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB* = 0x00008DA9 + GL_GEOMETRY_SHADER_ARB* = 0x00008DD9 + GL_GEOMETRY_VERTICES_OUT_ARB* = 0x00008DDA + GL_GEOMETRY_INPUTtyp_ARB* = 0x00008DDB + GL_GEOMETRY_OUTPUTtyp_ARB* = 0x00008DDC + GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB* = 0x00008DDD + GL_MAX_VERTEX_VARYING_COMPONENTS_ARB* = 0x00008DDE + GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB* = 0x00008DDF + GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB* = 0x00008DE0 + GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB* = 0x00008DE1 # reuse + # GL_MAX_VARYING_COMPONENTS + # reuse + # GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER + # + # GL_ARB_half_float_vertex + GL_HALF_FLOAT* = 0x0000140B # GL_ARB_instanced_arrays + GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB* = 0x000088FE # GL_ARB_map_buffer_range + GL_MAP_READ_BIT* = 0x00000001 + GL_MAP_WRITE_BIT* = 0x00000002 + GL_MAP_INVALIDATE_RANGE_BIT* = 0x00000004 + GL_MAP_INVALIDATE_BUFFER_BIT* = 0x00000008 + GL_MAP_FLUSH_EXPLICIT_BIT* = 0x00000010 + GL_MAP_UNSYNCHRONIZED_BIT* = 0x00000020 # GL_ARB_texture_buffer_object + GL_TEXTURE_BUFFER_ARB* = 0x00008C2A + GL_MAX_TEXTURE_BUFFER_SIZE_ARB* = 0x00008C2B + GL_TEXTURE_BINDING_BUFFER_ARB* = 0x00008C2C + GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB* = 0x00008C2D + GL_TEXTURE_BUFFER_FORMAT_ARB* = 0x00008C2E # GL_ARB_texture_compression_rgtc + GL_COMPRESSED_RED_RGTC1* = 0x00008DBB + GL_COMPRESSED_SIGNED_RED_RGTC1* = 0x00008DBC + GL_COMPRESSED_RG_RGTC2* = 0x00008DBD + GL_COMPRESSED_SIGNED_RG_RGTC2* = 0x00008DBE # GL_ARB_texture_rg + GL_RG* = 0x00008227 + GL_RG_INTEGER* = 0x00008228 + GL_R8* = 0x00008229 + GL_R16* = 0x0000822A + GL_RG8* = 0x0000822B + GL_RG16* = 0x0000822C + GL_R16F* = 0x0000822D + GL_R32F* = 0x0000822E + GL_RG16F* = 0x0000822F + GL_RG32F* = 0x00008230 + GL_R8I* = 0x00008231 + GL_R8UI* = 0x00008232 + GL_R16I* = 0x00008233 + GL_R16UI* = 0x00008234 + GL_R32I* = 0x00008235 + GL_R32UI* = 0x00008236 + GL_RG8I* = 0x00008237 + GL_RG8UI* = 0x00008238 + GL_RG16I* = 0x00008239 + GL_RG16UI* = 0x0000823A + GL_RG32I* = 0x0000823B + GL_RG32UI* = 0x0000823C # GL_ARB_vertex_array_object + GL_VERTEX_ARRAY_BINDING* = 0x000085B5 # GL_ARB_uniform_buffer_object + GL_UNIFORM_BUFFER* = 0x00008A11 + GL_UNIFORM_BUFFER_BINDING* = 0x00008A28 + GL_UNIFORM_BUFFER_START* = 0x00008A29 + GL_UNIFORM_BUFFER_SIZE* = 0x00008A2A + GL_MAX_VERTEX_UNIFORM_BLOCKS* = 0x00008A2B + GL_MAX_GEOMETRY_UNIFORM_BLOCKS* = 0x00008A2C + GL_MAX_FRAGMENT_UNIFORM_BLOCKS* = 0x00008A2D + GL_MAX_COMBINED_UNIFORM_BLOCKS* = 0x00008A2E + GL_MAX_UNIFORM_BUFFER_BINDINGS* = 0x00008A2F + GL_MAX_UNIFORM_BLOCK_SIZE* = 0x00008A30 + GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS* = 0x00008A31 + GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS* = 0x00008A32 + GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS* = 0x00008A33 + GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT* = 0x00008A34 + GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH* = 0x00008A35 + GL_ACTIVE_UNIFORM_BLOCKS* = 0x00008A36 + GL_UNIFORMtyp* = 0x00008A37 + GL_UNIFORM_SIZE* = 0x00008A38 + GL_UNIFORM_NAME_LENGTH* = 0x00008A39 + GL_UNIFORM_BLOCK_INDEX* = 0x00008A3A + GL_UNIFORM_OFFSET* = 0x00008A3B + GL_UNIFORM_ARRAY_STRIDE* = 0x00008A3C + GL_UNIFORM_MATRIX_STRIDE* = 0x00008A3D + GL_UNIFORM_IS_ROW_MAJOR* = 0x00008A3E + cGL_UNIFORM_BLOCK_BINDING* = 0x00008A3F + GL_UNIFORM_BLOCK_DATA_SIZE* = 0x00008A40 + GL_UNIFORM_BLOCK_NAME_LENGTH* = 0x00008A41 + GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS* = 0x00008A42 + GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES* = 0x00008A43 + GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER* = 0x00008A44 + GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER* = 0x00008A45 + GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER* = 0x00008A46 + GL_INVALID_INDEX* = 0xFFFFFFFF # GL_ARB_compatibility + # ARB_compatibility just defines tokens from core 3.0 + # GL_ARB_copy_buffer + GL_COPY_READ_BUFFER* = 0x00008F36 + GL_COPY_WRITE_BUFFER* = 0x00008F37 # GL_ARB_depth_clamp + GL_DEPTH_CLAMP* = 0x0000864F # GL_ARB_provoking_vertex + GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION* = 0x00008E4C + GL_FIRST_VERTEX_CONVENTION* = 0x00008E4D + GL_LAST_VERTEX_CONVENTION* = 0x00008E4E + cGL_PROVOKING_VERTEX* = 0x00008E4F # GL_ARB_seamless_cube_map + GL_TEXTURE_CUBE_MAP_SEAMLESS* = 0x0000884F # GL_ARB_sync + GL_MAX_SERVER_WAIT_TIMEOUT* = 0x00009111 + GL_OBJECTtyp* = 0x00009112 + GL_SYNC_CONDITION* = 0x00009113 + GL_SYNC_STATUS* = 0x00009114 + GL_SYNC_FLAGS* = 0x00009115 + GL_SYNC_FENCE* = 0x00009116 + GL_SYNC_GPU_COMMANDS_COMPLETE* = 0x00009117 + GL_UNSIGNALED* = 0x00009118 + GL_SIGNALED* = 0x00009119 + GL_ALREADY_SIGNALED* = 0x0000911A + GL_TIMEOUT_EXPIRED* = 0x0000911B + GL_CONDITION_SATISFIED* = 0x0000911C + GL_WAIT_FAILED* = 0x0000911D + GL_SYNC_FLUSH_COMMANDS_BIT* = 0x00000001 + GL_TIMEOUT_IGNORED* = int64(- 1) # GL_ARB_texture_multisample + GL_SAMPLE_POSITION* = 0x00008E50 + GL_SAMPLE_MASK* = 0x00008E51 + GL_SAMPLE_MASK_VALUE* = 0x00008E52 + GL_MAX_SAMPLE_MASK_WORDS* = 0x00008E59 + GL_TEXTURE_2D_MULTISAMPLE* = 0x00009100 + GL_PROXY_TEXTURE_2D_MULTISAMPLE* = 0x00009101 + GL_TEXTURE_2D_MULTISAMPLE_ARRAY* = 0x00009102 + GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY* = 0x00009103 + GL_TEXTURE_BINDING_2D_MULTISAMPLE* = 0x00009104 + GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY* = 0x00009105 + GL_TEXTURE_SAMPLES* = 0x00009106 + GL_TEXTURE_FIXED_SAMPLE_LOCATIONS* = 0x00009107 + GL_SAMPLER_2D_MULTISAMPLE* = 0x00009108 + GL_INT_SAMPLER_2D_MULTISAMPLE* = 0x00009109 + GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE* = 0x0000910A + GL_SAMPLER_2D_MULTISAMPLE_ARRAY* = 0x0000910B + GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY* = 0x0000910C + GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY* = 0x0000910D + GL_MAX_COLOR_TEXTURE_SAMPLES* = 0x0000910E + GL_MAX_DEPTH_TEXTURE_SAMPLES* = 0x0000910F + GL_MAX_INTEGER_SAMPLES* = 0x00009110 # GL_ARB_vertex_array_bgra + # reuse GL_BGRA + # GL_ARB_sample_shading + GL_SAMPLE_SHADING_ARB* = 0x00008C36 + GL_MIN_SAMPLE_SHADING_VALUE_ARB* = 0x00008C37 # GL_ARB_texture_cube_map_array + GL_TEXTURE_CUBE_MAP_ARRAY_ARB* = 0x00009009 + GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB* = 0x0000900A + GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB* = 0x0000900B + GL_SAMPLER_CUBE_MAP_ARRAY_ARB* = 0x0000900C + GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB* = 0x0000900D + GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB* = 0x0000900E + GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB* = 0x0000900F # GL_ARB_texture_gather + GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB* = 0x00008E5E + GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB* = 0x00008E5F # + # GL_ARB_shading_language_include + GL_SHADER_INCLUDE_ARB* = 0x00008DAE + GL_NAMED_STRING_LENGTH_ARB* = 0x00008DE9 + GL_NAMED_STRINGtyp_ARB* = 0x00008DEA # GL_ARB_texture_compression_bptc + GL_COMPRESSED_RGBA_BPTC_UNORM_ARB* = 0x00008E8C + GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB* = 0x00008E8D + GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB* = 0x00008E8E + GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB* = 0x00008E8F # + # GL_ARB_blend_func_extended + GL_SRC1_COLOR* = 0x000088F9 # reuse GL_SRC1_ALPHA + GL_ONE_MINUS_SRC1_COLOR* = 0x000088FA + GL_ONE_MINUS_SRC1_ALPHA* = 0x000088FB + GL_MAX_DUAL_SOURCE_DRAW_BUFFERS* = 0x000088FC # GL_ARB_occlusion_query2 + GL_ANY_SAMPLES_PASSED* = 0x00008C2F # GL_ARB_sampler_objects + GL_SAMPLER_BINDING* = 0x00008919 # GL_ARB_texture_rgb10_a2ui + GL_RGB10_A2UI* = 0x0000906F # GL_ARB_texture_swizzle + GL_TEXTURE_SWIZZLE_R* = 0x00008E42 + GL_TEXTURE_SWIZZLE_G* = 0x00008E43 + GL_TEXTURE_SWIZZLE_B* = 0x00008E44 + GL_TEXTURE_SWIZZLE_A* = 0x00008E45 + GL_TEXTURE_SWIZZLE_RGBA* = 0x00008E46 # GL_ARB_timer_query + GL_TIME_ELAPSED* = 0x000088BF + GL_TIMESTAMP* = 0x00008E28 # GL_ARB_vertextyp_2_10_10_10_rev + # reuse GL_UNSIGNED_INT_2_10_10_10_REV + GL_INT_2_10_10_10_REV* = 0x00008D9F # GL_ARB_draw_indirect + GL_DRAW_INDIRECT_BUFFER* = 0x00008F3F + GL_DRAW_INDIRECT_BUFFER_BINDING* = 0x00008F43 # GL_ARB_gpu_shader5 + GL_GEOMETRY_SHADER_INVOCATIONS* = 0x0000887F + GL_MAX_GEOMETRY_SHADER_INVOCATIONS* = 0x00008E5A + GL_MIN_FRAGMENT_INTERPOLATION_OFFSET* = 0x00008E5B + GL_MAX_FRAGMENT_INTERPOLATION_OFFSET* = 0x00008E5C + GL_FRAGMENT_INTERPOLATION_OFFSET_BITS* = 0x00008E5D # reuse GL_MAX_VERTEX_STREAMS + # GL_ARB_gpu_shader_fp64 + # reuse GL_DOUBLE + GL_DOUBLE_VEC2* = 0x00008FFC + GL_DOUBLE_VEC3* = 0x00008FFD + GL_DOUBLE_VEC4* = 0x00008FFE + GL_DOUBLE_MAT2* = 0x00008F46 + GL_DOUBLE_MAT3* = 0x00008F47 + GL_DOUBLE_MAT4* = 0x00008F48 + GL_DOUBLE_MAT2x3* = 0x00008F49 + GL_DOUBLE_MAT2x4* = 0x00008F4A + GL_DOUBLE_MAT3x2* = 0x00008F4B + GL_DOUBLE_MAT3x4* = 0x00008F4C + GL_DOUBLE_MAT4x2* = 0x00008F4D + GL_DOUBLE_MAT4x3* = 0x00008F4E # GL_ARB_shader_subroutine + GL_ACTIVE_SUBROUTINES* = 0x00008DE5 + GL_ACTIVE_SUBROUTINE_UNIFORMS* = 0x00008DE6 + GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS* = 0x00008E47 + GL_ACTIVE_SUBROUTINE_MAX_LENGTH* = 0x00008E48 + GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH* = 0x00008E49 + GL_MAX_SUBROUTINES* = 0x00008DE7 + GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS* = 0x00008DE8 + GL_NUM_COMPATIBLE_SUBROUTINES* = 0x00008E4A + GL_COMPATIBLE_SUBROUTINES* = 0x00008E4B # GL_ARB_tessellation_shader + GL_PATCHES* = 0x0000000E + GL_PATCH_VERTICES* = 0x00008E72 + GL_PATCH_DEFAULT_INNER_LEVEL* = 0x00008E73 + GL_PATCH_DEFAULT_OUTER_LEVEL* = 0x00008E74 + GL_TESS_CONTROL_OUTPUT_VERTICES* = 0x00008E75 + GL_TESS_GEN_MODE* = 0x00008E76 + GL_TESS_GEN_SPACING* = 0x00008E77 + GL_TESS_GEN_VERTEX_ORDER* = 0x00008E78 + GL_TESS_GEN_POINT_MODE* = 0x00008E79 + GL_ISOLINES* = 0x00008E7A # reuse GL_EQUAL + GL_FRACTIONAL_ODD* = 0x00008E7B + GL_FRACTIONAL_EVEN* = 0x00008E7C + GL_MAX_PATCH_VERTICES* = 0x00008E7D + GL_MAX_TESS_GEN_LEVEL* = 0x00008E7E + GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS* = 0x00008E7F + GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS* = 0x00008E80 + GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS* = 0x00008E81 + GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS* = 0x00008E82 + GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS* = 0x00008E83 + GL_MAX_TESS_PATCH_COMPONENTS* = 0x00008E84 + GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS* = 0x00008E85 + GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS* = 0x00008E86 + GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS* = 0x00008E89 + GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS* = 0x00008E8A + GL_MAX_TESS_CONTROL_INPUT_COMPONENTS* = 0x0000886C + GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS* = 0x0000886D + GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS* = 0x00008E1E + GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS* = 0x00008E1F + GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER* = 0x000084F0 + GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER* = 0x000084F1 + GL_TESS_EVALUATION_SHADER* = 0x00008E87 + GL_TESS_CONTROL_SHADER* = 0x00008E88 # GL_ARB_texture_buffer_object_rgb32 + # GL_ARB_transform_feedback2 + GL_TRANSFORM_FEEDBACK* = 0x00008E22 + GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED* = 0x00008E23 + GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE* = 0x00008E24 + GL_TRANSFORM_FEEDBACK_BINDING* = 0x00008E25 # GL_ARB_transform_feedback3 + GL_MAX_TRANSFORM_FEEDBACK_BUFFERS* = 0x00008E70 + GL_MAX_VERTEX_STREAMS* = 0x00008E71 # GL_ARB_ES2_compatibility + GL_FIXED* = 0x0000140C + GL_IMPLEMENTATION_COLOR_READtyp* = 0x00008B9A + GL_IMPLEMENTATION_COLOR_READ_FORMAT* = 0x00008B9B + GL_LOW_FLOAT* = 0x00008DF0 + GL_MEDIUM_FLOAT* = 0x00008DF1 + GL_HIGH_FLOAT* = 0x00008DF2 + GL_LOW_INT* = 0x00008DF3 + GL_MEDIUM_INT* = 0x00008DF4 + GL_HIGH_INT* = 0x00008DF5 + GL_SHADER_COMPILER* = 0x00008DFA + GL_NUM_SHADER_BINARY_FORMATS* = 0x00008DF9 + GL_MAX_VERTEX_UNIFORM_VECTORS* = 0x00008DFB + GL_MAX_VARYING_VECTORS* = 0x00008DFC + GL_MAX_FRAGMENT_UNIFORM_VECTORS* = 0x00008DFD # GL_ARB_get_program_binary + GL_PROGRAM_BINARY_RETRIEVABLE_HINT* = 0x00008257 + GL_PROGRAM_BINARY_LENGTH* = 0x00008741 + GL_NUM_PROGRAM_BINARY_FORMATS* = 0x000087FE + GL_PROGRAM_BINARY_FORMATS* = 0x000087FF # GL_ARB_separate_shader_objects + GL_VERTEX_SHADER_BIT* = 0x00000001 + GL_FRAGMENT_SHADER_BIT* = 0x00000002 + GL_GEOMETRY_SHADER_BIT* = 0x00000004 + GL_TESS_CONTROL_SHADER_BIT* = 0x00000008 + GL_TESS_EVALUATION_SHADER_BIT* = 0x00000010 + GL_ALL_SHADER_BITS* = 0xFFFFFFFF + GL_PROGRAM_SEPARABLE* = 0x00008258 + GL_ACTIVE_PROGRAM* = 0x00008259 + GL_PROGRAM_PIPELINE_BINDING* = 0x0000825A # GL_ARB_vertex_attrib_64bit + GL_MAX_VIEWPORTS* = 0x0000825B + GL_VIEWPORT_SUBPIXEL_BITS* = 0x0000825C + GL_VIEWPORT_BOUNDS_RANGE* = 0x0000825D + GL_LAYER_PROVOKING_VERTEX* = 0x0000825E + GL_VIEWPORT_INDEX_PROVOKING_VERTEX* = 0x0000825F + GL_UNDEFINED_VERTEX* = 0x00008260 # GL_ARB_cl_event + GL_SYNC_CL_EVENT_ARB* = 0x00008240 + GL_SYNC_CL_EVENT_COMPLETE_ARB* = 0x00008241 # GL_ARB_debug_output + GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB* = 0x00008242 + GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB* = 0x00008243 + GL_DEBUG_CALLBACK_FUNCTION_ARB* = 0x00008244 + GL_DEBUG_CALLBACK_USER_PARAM_ARB* = 0x00008245 + GL_DEBUG_SOURCE_API_ARB* = 0x00008246 + GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB* = 0x00008247 + GL_DEBUG_SOURCE_SHADER_COMPILER_ARB* = 0x00008248 + GL_DEBUG_SOURCE_THIRD_PARTY_ARB* = 0x00008249 + GL_DEBUG_SOURCE_APPLICATION_ARB* = 0x0000824A + GL_DEBUG_SOURCE_OTHER_ARB* = 0x0000824B + GL_DEBUGtyp_ERROR_ARB* = 0x0000824C + GL_DEBUGtyp_DEPRECATED_BEHAVIOR_ARB* = 0x0000824D + GL_DEBUGtyp_UNDEFINED_BEHAVIOR_ARB* = 0x0000824E + GL_DEBUGtyp_PORTABILITY_ARB* = 0x0000824F + GL_DEBUGtyp_PERFORMANCE_ARB* = 0x00008250 + GL_DEBUGtyp_OTHER_ARB* = 0x00008251 + GL_MAX_DEBUG_MESSAGE_LENGTH_ARB* = 0x00009143 + GL_MAX_DEBUG_LOGGED_MESSAGES_ARB* = 0x00009144 + GL_DEBUG_LOGGED_MESSAGES_ARB* = 0x00009145 + GL_DEBUG_SEVERITY_HIGH_ARB* = 0x00009146 + GL_DEBUG_SEVERITY_MEDIUM_ARB* = 0x00009147 + GL_DEBUG_SEVERITY_LOW_ARB* = 0x00009148 # GL_ARB_robustness + # reuse GL_NO_ERROR + GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB* = 0x00000004 + GL_LOSE_CONTEXT_ON_RESET_ARB* = 0x00008252 + GL_GUILTY_CONTEXT_RESET_ARB* = 0x00008253 + GL_INNOCENT_CONTEXT_RESET_ARB* = 0x00008254 + GL_UNKNOWN_CONTEXT_RESET_ARB* = 0x00008255 + GL_RESET_NOTIFICATION_STRATEGY_ARB* = 0x00008256 + GL_NO_RESET_NOTIFICATION_ARB* = 0x00008261 # + # GL_ARB_compressed_texture_pixel_storage + GL_UNPACK_COMPRESSED_BLOCK_WIDTH* = 0x00009127 + GL_UNPACK_COMPRESSED_BLOCK_HEIGHT* = 0x00009128 + GL_UNPACK_COMPRESSED_BLOCK_DEPTH* = 0x00009129 + GL_UNPACK_COMPRESSED_BLOCK_SIZE* = 0x0000912A + GL_PACK_COMPRESSED_BLOCK_WIDTH* = 0x0000912B + GL_PACK_COMPRESSED_BLOCK_HEIGHT* = 0x0000912C + GL_PACK_COMPRESSED_BLOCK_DEPTH* = 0x0000912D + GL_PACK_COMPRESSED_BLOCK_SIZE* = 0x0000912E # GL_ARB_internalformat_query + GL_NUM_SAMPLE_COUNTS* = 0x00009380 # GL_ARB_map_buffer_alignment + GL_MIN_MAP_BUFFER_ALIGNMENT* = 0x000090BC # GL_ARB_shader_atomic_counters + GL_ATOMIC_COUNTER_BUFFER* = 0x000092C0 + GL_ATOMIC_COUNTER_BUFFER_BINDING* = 0x000092C1 + GL_ATOMIC_COUNTER_BUFFER_START* = 0x000092C2 + GL_ATOMIC_COUNTER_BUFFER_SIZE* = 0x000092C3 + GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE* = 0x000092C4 + GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS* = 0x000092C5 + GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES* = 0x000092C6 + GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER* = 0x000092C7 + GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER* = 0x000092C8 + GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER* = 0x000092C9 + GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER* = 0x000092CA + GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER* = 0x000092CB + GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS* = 0x000092CC + GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS* = 0x000092CD + GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS* = 0x000092CE + GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS* = 0x000092CF + GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS* = 0x000092D0 + GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS* = 0x000092D1 + GL_MAX_VERTEX_ATOMIC_COUNTERS* = 0x000092D2 + GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS* = 0x000092D3 + GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS* = 0x000092D4 + GL_MAX_GEOMETRY_ATOMIC_COUNTERS* = 0x000092D5 + GL_MAX_FRAGMENT_ATOMIC_COUNTERS* = 0x000092D6 + GL_MAX_COMBINED_ATOMIC_COUNTERS* = 0x000092D7 + GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE* = 0x000092D8 + GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS* = 0x000092DC + GL_ACTIVE_ATOMIC_COUNTER_BUFFERS* = 0x000092D9 + GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX* = 0x000092DA + GL_UNSIGNED_INT_ATOMIC_COUNTER* = 0x000092DB # GL_ARB_shader_image_load_store + GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT* = 0x00000001 + GL_ELEMENT_ARRAY_BARRIER_BIT* = 0x00000002 + GL_UNIFORM_BARRIER_BIT* = 0x00000004 + GL_TEXTURE_FETCH_BARRIER_BIT* = 0x00000008 + GL_SHADER_IMAGE_ACCESS_BARRIER_BIT* = 0x00000020 + GL_COMMAND_BARRIER_BIT* = 0x00000040 + GL_PIXEL_BUFFER_BARRIER_BIT* = 0x00000080 + GL_TEXTURE_UPDATE_BARRIER_BIT* = 0x00000100 + GL_BUFFER_UPDATE_BARRIER_BIT* = 0x00000200 + GL_FRAMEBUFFER_BARRIER_BIT* = 0x00000400 + GL_TRANSFORM_FEEDBACK_BARRIER_BIT* = 0x00000800 + GL_ATOMIC_COUNTER_BARRIER_BIT* = 0x00001000 + GL_ALL_BARRIER_BITS* = 0xFFFFFFFF + GL_MAX_IMAGE_UNITS* = 0x00008F38 + GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS* = 0x00008F39 + GL_IMAGE_BINDING_NAME* = 0x00008F3A + GL_IMAGE_BINDING_LEVEL* = 0x00008F3B + GL_IMAGE_BINDING_LAYERED* = 0x00008F3C + GL_IMAGE_BINDING_LAYER* = 0x00008F3D + GL_IMAGE_BINDING_ACCESS* = 0x00008F3E + GL_IMAGE_1D* = 0x0000904C + GL_IMAGE_2D* = 0x0000904D + GL_IMAGE_3D* = 0x0000904E + GL_IMAGE_2D_RECT* = 0x0000904F + GL_IMAGE_CUBE* = 0x00009050 + GL_IMAGE_BUFFER* = 0x00009051 + GL_IMAGE_1D_ARRAY* = 0x00009052 + GL_IMAGE_2D_ARRAY* = 0x00009053 + GL_IMAGE_CUBE_MAP_ARRAY* = 0x00009054 + GL_IMAGE_2D_MULTISAMPLE* = 0x00009055 + GL_IMAGE_2D_MULTISAMPLE_ARRAY* = 0x00009056 + GL_INT_IMAGE_1D* = 0x00009057 + GL_INT_IMAGE_2D* = 0x00009058 + GL_INT_IMAGE_3D* = 0x00009059 + GL_INT_IMAGE_2D_RECT* = 0x0000905A + GL_INT_IMAGE_CUBE* = 0x0000905B + GL_INT_IMAGE_BUFFER* = 0x0000905C + GL_INT_IMAGE_1D_ARRAY* = 0x0000905D + GL_INT_IMAGE_2D_ARRAY* = 0x0000905E + GL_INT_IMAGE_CUBE_MAP_ARRAY* = 0x0000905F + GL_INT_IMAGE_2D_MULTISAMPLE* = 0x00009060 + GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY* = 0x00009061 + GL_UNSIGNED_INT_IMAGE_1D* = 0x00009062 + GL_UNSIGNED_INT_IMAGE_2D* = 0x00009063 + GL_UNSIGNED_INT_IMAGE_3D* = 0x00009064 + GL_UNSIGNED_INT_IMAGE_2D_RECT* = 0x00009065 + GL_UNSIGNED_INT_IMAGE_CUBE* = 0x00009066 + GL_UNSIGNED_INT_IMAGE_BUFFER* = 0x00009067 + GL_UNSIGNED_INT_IMAGE_1D_ARRAY* = 0x00009068 + GL_UNSIGNED_INT_IMAGE_2D_ARRAY* = 0x00009069 + GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY* = 0x0000906A + GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE* = 0x0000906B + GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY* = 0x0000906C + GL_MAX_IMAGE_SAMPLES* = 0x0000906D + GL_IMAGE_BINDING_FORMAT* = 0x0000906E + GL_IMAGE_FORMAT_COMPATIBILITYtyp* = 0x000090C7 + GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE* = 0x000090C8 + GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS* = 0x000090C9 + GL_MAX_VERTEX_IMAGE_UNIFORMS* = 0x000090CA + GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS* = 0x000090CB + GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS* = 0x000090CC + GL_MAX_GEOMETRY_IMAGE_UNIFORMS* = 0x000090CD + GL_MAX_FRAGMENT_IMAGE_UNIFORMS* = 0x000090CE + GL_MAX_COMBINED_IMAGE_UNIFORMS* = 0x000090CF # GL_ARB_texture_storage + GL_TEXTURE_IMMUTABLE_FORMAT* = 0x0000912F # GL_ATI_draw_buffers + GL_MAX_DRAW_BUFFERS_ATI* = 0x00008824 + GL_DRAW_BUFFER0_ATI* = 0x00008825 + GL_DRAW_BUFFER1_ATI* = 0x00008826 + GL_DRAW_BUFFER2_ATI* = 0x00008827 + GL_DRAW_BUFFER3_ATI* = 0x00008828 + GL_DRAW_BUFFER4_ATI* = 0x00008829 + GL_DRAW_BUFFER5_ATI* = 0x0000882A + GL_DRAW_BUFFER6_ATI* = 0x0000882B + GL_DRAW_BUFFER7_ATI* = 0x0000882C + GL_DRAW_BUFFER8_ATI* = 0x0000882D + GL_DRAW_BUFFER9_ATI* = 0x0000882E + GL_DRAW_BUFFER10_ATI* = 0x0000882F + GL_DRAW_BUFFER11_ATI* = 0x00008830 + GL_DRAW_BUFFER12_ATI* = 0x00008831 + GL_DRAW_BUFFER13_ATI* = 0x00008832 + GL_DRAW_BUFFER14_ATI* = 0x00008833 + GL_DRAW_BUFFER15_ATI* = 0x00008834 # GL_ATI_element_array + GL_ELEMENT_ARRAY_ATI* = 0x00008768 + GL_ELEMENT_ARRAYtyp_ATI* = 0x00008769 + GL_ELEMENT_ARRAY_POINTER_ATI* = 0x0000876A # GL_ATI_envmap_bumpmap + GL_BUMP_ROT_MATRIX_ATI* = 0x00008775 + GL_BUMP_ROT_MATRIX_SIZE_ATI* = 0x00008776 + GL_BUMP_NUM_TEX_UNITS_ATI* = 0x00008777 + GL_BUMP_TEX_UNITS_ATI* = 0x00008778 + GL_DUDV_ATI* = 0x00008779 + GL_DU8DV8_ATI* = 0x0000877A + GL_BUMP_ENVMAP_ATI* = 0x0000877B + GL_BUMP_TARGET_ATI* = 0x0000877C # GL_ATI_fragment_shader + GL_FRAGMENT_SHADER_ATI* = 0x00008920 + GL_REG_0_ATI* = 0x00008921 + GL_REG_1_ATI* = 0x00008922 + GL_REG_2_ATI* = 0x00008923 + GL_REG_3_ATI* = 0x00008924 + GL_REG_4_ATI* = 0x00008925 + GL_REG_5_ATI* = 0x00008926 + GL_REG_6_ATI* = 0x00008927 + GL_REG_7_ATI* = 0x00008928 + GL_REG_8_ATI* = 0x00008929 + GL_REG_9_ATI* = 0x0000892A + GL_REG_10_ATI* = 0x0000892B + GL_REG_11_ATI* = 0x0000892C + GL_REG_12_ATI* = 0x0000892D + GL_REG_13_ATI* = 0x0000892E + GL_REG_14_ATI* = 0x0000892F + GL_REG_15_ATI* = 0x00008930 + GL_REG_16_ATI* = 0x00008931 + GL_REG_17_ATI* = 0x00008932 + GL_REG_18_ATI* = 0x00008933 + GL_REG_19_ATI* = 0x00008934 + GL_REG_20_ATI* = 0x00008935 + GL_REG_21_ATI* = 0x00008936 + GL_REG_22_ATI* = 0x00008937 + GL_REG_23_ATI* = 0x00008938 + GL_REG_24_ATI* = 0x00008939 + GL_REG_25_ATI* = 0x0000893A + GL_REG_26_ATI* = 0x0000893B + GL_REG_27_ATI* = 0x0000893C + GL_REG_28_ATI* = 0x0000893D + GL_REG_29_ATI* = 0x0000893E + GL_REG_30_ATI* = 0x0000893F + GL_REG_31_ATI* = 0x00008940 + GL_CON_0_ATI* = 0x00008941 + GL_CON_1_ATI* = 0x00008942 + GL_CON_2_ATI* = 0x00008943 + GL_CON_3_ATI* = 0x00008944 + GL_CON_4_ATI* = 0x00008945 + GL_CON_5_ATI* = 0x00008946 + GL_CON_6_ATI* = 0x00008947 + GL_CON_7_ATI* = 0x00008948 + GL_CON_8_ATI* = 0x00008949 + GL_CON_9_ATI* = 0x0000894A + GL_CON_10_ATI* = 0x0000894B + GL_CON_11_ATI* = 0x0000894C + GL_CON_12_ATI* = 0x0000894D + GL_CON_13_ATI* = 0x0000894E + GL_CON_14_ATI* = 0x0000894F + GL_CON_15_ATI* = 0x00008950 + GL_CON_16_ATI* = 0x00008951 + GL_CON_17_ATI* = 0x00008952 + GL_CON_18_ATI* = 0x00008953 + GL_CON_19_ATI* = 0x00008954 + GL_CON_20_ATI* = 0x00008955 + GL_CON_21_ATI* = 0x00008956 + GL_CON_22_ATI* = 0x00008957 + GL_CON_23_ATI* = 0x00008958 + GL_CON_24_ATI* = 0x00008959 + GL_CON_25_ATI* = 0x0000895A + GL_CON_26_ATI* = 0x0000895B + GL_CON_27_ATI* = 0x0000895C + GL_CON_28_ATI* = 0x0000895D + GL_CON_29_ATI* = 0x0000895E + GL_CON_30_ATI* = 0x0000895F + GL_CON_31_ATI* = 0x00008960 + GL_MOV_ATI* = 0x00008961 + GL_ADD_ATI* = 0x00008963 + GL_MUL_ATI* = 0x00008964 + GL_SUB_ATI* = 0x00008965 + GL_DOT3_ATI* = 0x00008966 + GL_DOT4_ATI* = 0x00008967 + GL_MAD_ATI* = 0x00008968 + GL_LERP_ATI* = 0x00008969 + GL_CND_ATI* = 0x0000896A + GL_CND0_ATI* = 0x0000896B + GL_DOT2_ADD_ATI* = 0x0000896C + GL_SECONDARY_INTERPOLATOR_ATI* = 0x0000896D + GL_NUM_FRAGMENT_REGISTERS_ATI* = 0x0000896E + GL_NUM_FRAGMENT_CONSTANTS_ATI* = 0x0000896F + GL_NUM_PASSES_ATI* = 0x00008970 + GL_NUM_INSTRUCTIONS_PER_PASS_ATI* = 0x00008971 + GL_NUM_INSTRUCTIONS_TOTAL_ATI* = 0x00008972 + GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI* = 0x00008973 + GL_NUM_LOOPBACK_COMPONENTS_ATI* = 0x00008974 + GL_COLOR_ALPHA_PAIRING_ATI* = 0x00008975 + GL_SWIZZLE_STR_ATI* = 0x00008976 + GL_SWIZZLE_STQ_ATI* = 0x00008977 + GL_SWIZZLE_STR_DR_ATI* = 0x00008978 + GL_SWIZZLE_STQ_DQ_ATI* = 0x00008979 + GL_SWIZZLE_STRQ_ATI* = 0x0000897A + GL_SWIZZLE_STRQ_DQ_ATI* = 0x0000897B + GL_RED_BIT_ATI* = 0x00000001 + GL_GREEN_BIT_ATI* = 0x00000002 + GL_BLUE_BIT_ATI* = 0x00000004 + GL_2X_BIT_ATI* = 0x00000001 + GL_4X_BIT_ATI* = 0x00000002 + GL_8X_BIT_ATI* = 0x00000004 + GL_HALF_BIT_ATI* = 0x00000008 + GL_QUARTER_BIT_ATI* = 0x00000010 + GL_EIGHTH_BIT_ATI* = 0x00000020 + GL_SATURATE_BIT_ATI* = 0x00000040 + GL_COMP_BIT_ATI* = 0x00000002 + GL_NEGATE_BIT_ATI* = 0x00000004 + GL_BIAS_BIT_ATI* = 0x00000008 # GL_ATI_pn_triangles + GL_PN_TRIANGLES_ATI* = 0x000087F0 + GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI* = 0x000087F1 + GL_PN_TRIANGLES_POINT_MODE_ATI* = 0x000087F2 + GL_PN_TRIANGLES_NORMAL_MODE_ATI* = 0x000087F3 + GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI* = 0x000087F4 + GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI* = 0x000087F5 + GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI* = 0x000087F6 + GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI* = 0x000087F7 + GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI* = 0x000087F8 # + # GL_ATI_separate_stencil + GL_STENCIL_BACK_FUNC_ATI* = 0x00008800 + GL_STENCIL_BACK_FAIL_ATI* = 0x00008801 + GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI* = 0x00008802 + GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI* = 0x00008803 # GL_ATI_text_fragment_shader + GL_TEXT_FRAGMENT_SHADER_ATI* = 0x00008200 # GL_ATI_texture_env_combine3 + GL_MODULATE_ADD_ATI* = 0x00008744 + GL_MODULATE_SIGNED_ADD_ATI* = 0x00008745 + GL_MODULATE_SUBTRACT_ATI* = 0x00008746 # GL_ATI_texture_float + GL_RGBA_FLOAT32_ATI* = 0x00008814 + GL_RGB_FLOAT32_ATI* = 0x00008815 + GL_ALPHA_FLOAT32_ATI* = 0x00008816 + GL_INTENSITY_FLOAT32_ATI* = 0x00008817 + GL_LUMINANCE_FLOAT32_ATI* = 0x00008818 + GL_LUMINANCE_ALPHA_FLOAT32_ATI* = 0x00008819 + GL_RGBA_FLOAT16_ATI* = 0x0000881A + GL_RGB_FLOAT16_ATI* = 0x0000881B + GL_ALPHA_FLOAT16_ATI* = 0x0000881C + GL_INTENSITY_FLOAT16_ATI* = 0x0000881D + GL_LUMINANCE_FLOAT16_ATI* = 0x0000881E + GL_LUMINANCE_ALPHA_FLOAT16_ATI* = 0x0000881F # GL_ATI_texture_mirror_once + GL_MIRROR_CLAMP_ATI* = 0x00008742 + GL_MIRROR_CLAMP_TO_EDGE_ATI* = 0x00008743 # GL_ATI_vertex_array_object + GL_STATIC_ATI* = 0x00008760 + GL_DYNAMIC_ATI* = 0x00008761 + GL_PRESERVE_ATI* = 0x00008762 + GL_DISCARD_ATI* = 0x00008763 + GL_OBJECT_BUFFER_SIZE_ATI* = 0x00008764 + GL_OBJECT_BUFFER_USAGE_ATI* = 0x00008765 + GL_ARRAY_OBJECT_BUFFER_ATI* = 0x00008766 + GL_ARRAY_OBJECT_OFFSET_ATI* = 0x00008767 # GL_ATI_vertex_streams + GL_MAX_VERTEX_STREAMS_ATI* = 0x0000876B + GL_VERTEX_STREAM0_ATI* = 0x0000876C + GL_VERTEX_STREAM1_ATI* = 0x0000876D + GL_VERTEX_STREAM2_ATI* = 0x0000876E + GL_VERTEX_STREAM3_ATI* = 0x0000876F + GL_VERTEX_STREAM4_ATI* = 0x00008770 + GL_VERTEX_STREAM5_ATI* = 0x00008771 + GL_VERTEX_STREAM6_ATI* = 0x00008772 + GL_VERTEX_STREAM7_ATI* = 0x00008773 + GL_VERTEX_SOURCE_ATI* = 0x00008774 # GL_ATI_meminfo + GL_VBO_FREE_MEMORY_ATI* = 0x000087FB + GL_TEXTURE_FREE_MEMORY_ATI* = 0x000087FC + GL_RENDERBUFFER_FREE_MEMORY_ATI* = 0x000087FD # GL_AMD_performance_monitor + GL_COUNTERtyp_AMD* = 0x00008BC0 + GL_COUNTER_RANGE_AMD* = 0x00008BC1 + GL_UNSIGNED_INT64_AMD* = 0x00008BC2 + GL_PERCENTAGE_AMD* = 0x00008BC3 + GL_PERFMON_RESULT_AVAILABLE_AMD* = 0x00008BC4 + GL_PERFMON_RESULT_SIZE_AMD* = 0x00008BC5 + GL_PERFMON_RESULT_AMD* = 0x00008BC6 # GL_AMD_vertex_shader_tesselator + GL_SAMPLER_BUFFER_AMD* = 0x00009001 + GL_INT_SAMPLER_BUFFER_AMD* = 0x00009002 + GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD* = 0x00009003 + cGL_TESSELLATION_MODE_AMD* = 0x00009004 + cGL_TESSELLATION_FACTOR_AMD* = 0x00009005 + GL_DISCRETE_AMD* = 0x00009006 + GL_CONTINUOUS_AMD* = 0x00009007 # GL_AMD_seamless_cubemap_per_texture + # reuse GL_TEXTURE_CUBE_MAP_SEAMLESS + # GL_AMD_name_gen_delete + GL_DATA_BUFFER_AMD* = 0x00009151 + GL_PERFORMANCE_MONITOR_AMD* = 0x00009152 + GL_QUERY_OBJECT_AMD* = 0x00009153 + GL_VERTEX_ARRAY_OBJECT_AMD* = 0x00009154 + GL_SAMPLER_OBJECT_AMD* = 0x00009155 # GL_AMD_debug_output + GL_MAX_DEBUG_LOGGED_MESSAGES_AMD* = 0x00009144 + GL_DEBUG_LOGGED_MESSAGES_AMD* = 0x00009145 + GL_DEBUG_SEVERITY_HIGH_AMD* = 0x00009146 + GL_DEBUG_SEVERITY_MEDIUM_AMD* = 0x00009147 + GL_DEBUG_SEVERITY_LOW_AMD* = 0x00009148 + GL_DEBUG_CATEGORY_API_ERROR_AMD* = 0x00009149 + GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD* = 0x0000914A + GL_DEBUG_CATEGORY_DEPRECATION_AMD* = 0x0000914B + GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD* = 0x0000914C + GL_DEBUG_CATEGORY_PERFORMANCE_AMD* = 0x0000914D + GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD* = 0x0000914E + GL_DEBUG_CATEGORY_APPLICATION_AMD* = 0x0000914F + GL_DEBUG_CATEGORY_OTHER_AMD* = 0x00009150 # GL_AMD_depth_clamp_separate + GL_DEPTH_CLAMP_NEAR_AMD* = 0x0000901E + GL_DEPTH_CLAMP_FAR_AMD* = 0x0000901F # GL_EXT_422_pixels + GL_422_EXT* = 0x000080CC + GL_422_REV_EXT* = 0x000080CD + GL_422_AVERAGE_EXT* = 0x000080CE + GL_422_REV_AVERAGE_EXT* = 0x000080CF # GL_EXT_abgr + GL_ABGR_EXT* = 0x00008000 # GL_EXT_bgra + GL_BGR_EXT* = 0x000080E0 + GL_BGRA_EXT* = 0x000080E1 # GL_EXT_blend_color + GL_CONSTANT_COLOR_EXT* = 0x00008001 + GL_ONE_MINUS_CONSTANT_COLOR_EXT* = 0x00008002 + GL_CONSTANT_ALPHA_EXT* = 0x00008003 + GL_ONE_MINUS_CONSTANT_ALPHA_EXT* = 0x00008004 + cGL_BLEND_COLOR_EXT* = 0x00008005 # GL_EXT_blend_func_separate + GL_BLEND_DST_RGB_EXT* = 0x000080C8 + GL_BLEND_SRC_RGB_EXT* = 0x000080C9 + GL_BLEND_DST_ALPHA_EXT* = 0x000080CA + GL_BLEND_SRC_ALPHA_EXT* = 0x000080CB # GL_EXT_blend_minmax + GL_FUNC_ADD_EXT* = 0x00008006 + GL_MIN_EXT* = 0x00008007 + GL_MAX_EXT* = 0x00008008 + cGL_BLEND_EQUATION_EXT* = 0x00008009 # GL_EXT_blend_subtract + GL_FUNC_SUBTRACT_EXT* = 0x0000800A + GL_FUNC_REVERSE_SUBTRACT_EXT* = 0x0000800B # GL_EXT_clip_volume_hint + GL_CLIP_VOLUME_CLIPPING_HINT_EXT* = 0x000080F0 # GL_EXT_cmyka + GL_CMYK_EXT* = 0x0000800C + GL_CMYKA_EXT* = 0x0000800D + GL_PACK_CMYK_HINT_EXT* = 0x0000800E + GL_UNPACK_CMYK_HINT_EXT* = 0x0000800F # GL_EXT_compiled_vertex_array + GL_ARRAY_ELEMENT_LOCK_FIRST_EXT* = 0x000081A8 + GL_ARRAY_ELEMENT_LOCK_COUNT_EXT* = 0x000081A9 # GL_EXT_convolution + GL_CONVOLUTION_1D_EXT* = 0x00008010 + GL_CONVOLUTION_2D_EXT* = 0x00008011 + GL_SEPARABLE_2D_EXT* = 0x00008012 + GL_CONVOLUTION_BORDER_MODE_EXT* = 0x00008013 + GL_CONVOLUTION_FILTER_SCALE_EXT* = 0x00008014 + GL_CONVOLUTION_FILTER_BIAS_EXT* = 0x00008015 + GL_REDUCE_EXT* = 0x00008016 + GL_CONVOLUTION_FORMAT_EXT* = 0x00008017 + GL_CONVOLUTION_WIDTH_EXT* = 0x00008018 + GL_CONVOLUTION_HEIGHT_EXT* = 0x00008019 + GL_MAX_CONVOLUTION_WIDTH_EXT* = 0x0000801A + GL_MAX_CONVOLUTION_HEIGHT_EXT* = 0x0000801B + GL_POST_CONVOLUTION_RED_SCALE_EXT* = 0x0000801C + GL_POST_CONVOLUTION_GREEN_SCALE_EXT* = 0x0000801D + GL_POST_CONVOLUTION_BLUE_SCALE_EXT* = 0x0000801E + GL_POST_CONVOLUTION_ALPHA_SCALE_EXT* = 0x0000801F + GL_POST_CONVOLUTION_RED_BIAS_EXT* = 0x00008020 + GL_POST_CONVOLUTION_GREEN_BIAS_EXT* = 0x00008021 + GL_POST_CONVOLUTION_BLUE_BIAS_EXT* = 0x00008022 + GL_POST_CONVOLUTION_ALPHA_BIAS_EXT* = 0x00008023 # GL_EXT_coordinate_frame + GL_TANGENT_ARRAY_EXT* = 0x00008439 + GL_BINORMAL_ARRAY_EXT* = 0x0000843A + GL_CURRENT_TANGENT_EXT* = 0x0000843B + GL_CURRENT_BINORMAL_EXT* = 0x0000843C + GL_TANGENT_ARRAYtyp_EXT* = 0x0000843E + GL_TANGENT_ARRAY_STRIDE_EXT* = 0x0000843F + GL_BINORMAL_ARRAYtyp_EXT* = 0x00008440 + GL_BINORMAL_ARRAY_STRIDE_EXT* = 0x00008441 + GL_TANGENT_ARRAY_POINTER_EXT* = 0x00008442 + GL_BINORMAL_ARRAY_POINTER_EXT* = 0x00008443 + GL_MAP1_TANGENT_EXT* = 0x00008444 + GL_MAP2_TANGENT_EXT* = 0x00008445 + GL_MAP1_BINORMAL_EXT* = 0x00008446 + GL_MAP2_BINORMAL_EXT* = 0x00008447 # GL_EXT_cull_vertex + GL_CULL_VERTEX_EXT* = 0x000081AA + GL_CULL_VERTEX_EYE_POSITION_EXT* = 0x000081AB + GL_CULL_VERTEX_OBJECT_POSITION_EXT* = 0x000081AC # GL_EXT_draw_range_elements + GL_MAX_ELEMENTS_VERTICES_EXT* = 0x000080E8 + GL_MAX_ELEMENTS_INDICES_EXT* = 0x000080E9 # GL_EXT_fog_coord + GL_FOG_COORDINATE_SOURCE_EXT* = 0x00008450 + GL_FOG_COORDINATE_EXT* = 0x00008451 + GL_FRAGMENT_DEPTH_EXT* = 0x00008452 + GL_CURRENT_FOG_COORDINATE_EXT* = 0x00008453 + GL_FOG_COORDINATE_ARRAYtyp_EXT* = 0x00008454 + GL_FOG_COORDINATE_ARRAY_STRIDE_EXT* = 0x00008455 + GL_FOG_COORDINATE_ARRAY_POINTER_EXT* = 0x00008456 + GL_FOG_COORDINATE_ARRAY_EXT* = 0x00008457 # GL_EXT_framebuffer_object + GL_FRAMEBUFFER_EXT* = 0x00008D40 + GL_RENDERBUFFER_EXT* = 0x00008D41 + GL_STENCIL_INDEX_EXT* = 0x00008D45 + GL_STENCIL_INDEX1_EXT* = 0x00008D46 + GL_STENCIL_INDEX4_EXT* = 0x00008D47 + GL_STENCIL_INDEX8_EXT* = 0x00008D48 + GL_STENCIL_INDEX16_EXT* = 0x00008D49 + GL_RENDERBUFFER_WIDTH_EXT* = 0x00008D42 + GL_RENDERBUFFER_HEIGHT_EXT* = 0x00008D43 + GL_RENDERBUFFER_INTERNAL_FORMAT_EXT* = 0x00008D44 + GL_FRAMEBUFFER_ATTACHMENT_OBJECTtyp_EXT* = 0x00008CD0 + GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT* = 0x00008CD1 + GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT* = 0x00008CD2 + GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT* = 0x00008CD3 + GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT* = 0x00008CD4 + GL_COLOR_ATTACHMENT0_EXT* = 0x00008CE0 + GL_COLOR_ATTACHMENT1_EXT* = 0x00008CE1 + GL_COLOR_ATTACHMENT2_EXT* = 0x00008CE2 + GL_COLOR_ATTACHMENT3_EXT* = 0x00008CE3 + GL_COLOR_ATTACHMENT4_EXT* = 0x00008CE4 + GL_COLOR_ATTACHMENT5_EXT* = 0x00008CE5 + GL_COLOR_ATTACHMENT6_EXT* = 0x00008CE6 + GL_COLOR_ATTACHMENT7_EXT* = 0x00008CE7 + GL_COLOR_ATTACHMENT8_EXT* = 0x00008CE8 + GL_COLOR_ATTACHMENT9_EXT* = 0x00008CE9 + GL_COLOR_ATTACHMENT10_EXT* = 0x00008CEA + GL_COLOR_ATTACHMENT11_EXT* = 0x00008CEB + GL_COLOR_ATTACHMENT12_EXT* = 0x00008CEC + GL_COLOR_ATTACHMENT13_EXT* = 0x00008CED + GL_COLOR_ATTACHMENT14_EXT* = 0x00008CEE + GL_COLOR_ATTACHMENT15_EXT* = 0x00008CEF + GL_DEPTH_ATTACHMENT_EXT* = 0x00008D00 + GL_STENCIL_ATTACHMENT_EXT* = 0x00008D20 + GL_FRAMEBUFFER_COMPLETE_EXT* = 0x00008CD5 + GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT* = 0x00008CD6 + GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT* = 0x00008CD7 + GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT* = 0x00008CD8 + GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT* = 0x00008CD9 + GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT* = 0x00008CDA + GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT* = 0x00008CDB + GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT* = 0x00008CDC + GL_FRAMEBUFFER_UNSUPPORTED_EXT* = 0x00008CDD + GL_FRAMEBUFFER_STATUS_ERROR_EXT* = 0x00008CDE + GL_FRAMEBUFFER_BINDING_EXT* = 0x00008CA6 + GL_RENDERBUFFER_BINDING_EXT* = 0x00008CA7 + GL_MAX_COLOR_ATTACHMENTS_EXT* = 0x00008CDF + GL_MAX_RENDERBUFFER_SIZE_EXT* = 0x000084E8 + GL_INVALID_FRAMEBUFFER_OPERATION_EXT* = 0x00000506 # GL_EXT_histogram + cGL_HISTOGRAM_EXT* = 0x00008024 + GL_PROXY_HISTOGRAM_EXT* = 0x00008025 + GL_HISTOGRAM_WIDTH_EXT* = 0x00008026 + GL_HISTOGRAM_FORMAT_EXT* = 0x00008027 + GL_HISTOGRAM_RED_SIZE_EXT* = 0x00008028 + GL_HISTOGRAM_GREEN_SIZE_EXT* = 0x00008029 + GL_HISTOGRAM_BLUE_SIZE_EXT* = 0x0000802A + GL_HISTOGRAM_ALPHA_SIZE_EXT* = 0x0000802B + GL_HISTOGRAM_LUMINANCE_SIZE_EXT* = 0x0000802C + GL_HISTOGRAM_SINK_EXT* = 0x0000802D + cGL_MINMAX_EXT* = 0x0000802E + GL_MINMAX_FORMAT_EXT* = 0x0000802F + GL_MINMAX_SINK_EXT* = 0x00008030 + GL_TABLE_TOO_LARGE_EXT* = 0x00008031 # GL_EXT_index_array_formats + GL_IUI_V2F_EXT* = 0x000081AD + GL_IUI_V3F_EXT* = 0x000081AE + GL_IUI_N3F_V2F_EXT* = 0x000081AF + GL_IUI_N3F_V3F_EXT* = 0x000081B0 + GL_T2F_IUI_V2F_EXT* = 0x000081B1 + GL_T2F_IUI_V3F_EXT* = 0x000081B2 + GL_T2F_IUI_N3F_V2F_EXT* = 0x000081B3 + GL_T2F_IUI_N3F_V3F_EXT* = 0x000081B4 # GL_EXT_index_func + GL_INDEX_TEST_EXT* = 0x000081B5 + GL_INDEX_TEST_FUNC_EXT* = 0x000081B6 + GL_INDEX_TEST_REF_EXT* = 0x000081B7 # GL_EXT_index_material + cGL_INDEX_MATERIAL_EXT* = 0x000081B8 + GL_INDEX_MATERIAL_PARAMETER_EXT* = 0x000081B9 + GL_INDEX_MATERIAL_FACE_EXT* = 0x000081BA # GL_EXT_light_texture + GL_FRAGMENT_MATERIAL_EXT* = 0x00008349 + GL_FRAGMENT_NORMAL_EXT* = 0x0000834A + GL_FRAGMENT_COLOR_EXT* = 0x0000834C + GL_ATTENUATION_EXT* = 0x0000834D + GL_SHADOW_ATTENUATION_EXT* = 0x0000834E + GL_TEXTURE_APPLICATION_MODE_EXT* = 0x0000834F + cGL_TEXTURE_LIGHT_EXT* = 0x00008350 + GL_TEXTURE_MATERIAL_FACE_EXT* = 0x00008351 + GL_TEXTURE_MATERIAL_PARAMETER_EXT* = 0x00008352 # GL_EXT_multisample + GL_MULTISAMPLE_EXT* = 0x0000809D + GL_SAMPLE_ALPHA_TO_MASK_EXT* = 0x0000809E + GL_SAMPLE_ALPHA_TO_ONE_EXT* = 0x0000809F + cGL_SAMPLE_MASK_EXT* = 0x000080A0 + GL_1PASS_EXT* = 0x000080A1 + GL_2PASS_0_EXT* = 0x000080A2 + GL_2PASS_1_EXT* = 0x000080A3 + GL_4PASS_0_EXT* = 0x000080A4 + GL_4PASS_1_EXT* = 0x000080A5 + GL_4PASS_2_EXT* = 0x000080A6 + GL_4PASS_3_EXT* = 0x000080A7 + GL_SAMPLE_BUFFERS_EXT* = 0x000080A8 + GL_SAMPLES_EXT* = 0x000080A9 + GL_SAMPLE_MASK_VALUE_EXT* = 0x000080AA + GL_SAMPLE_MASK_INVERT_EXT* = 0x000080AB + cGL_SAMPLE_PATTERN_EXT* = 0x000080AC + GL_MULTISAMPLE_BIT_EXT* = 0x20000000 # GL_EXT_packed_pixels + GL_UNSIGNED_BYTE_3_3_2_EXT* = 0x00008032 + GL_UNSIGNED_SHORT_4_4_4_4_EXT* = 0x00008033 + GL_UNSIGNED_SHORT_5_5_5_1_EXT* = 0x00008034 + GL_UNSIGNED_INT_8_8_8_8_EXT* = 0x00008035 + GL_UNSIGNED_INT_10_10_10_2_EXT* = 0x00008036 # GL_EXT_paletted_texture + GL_COLOR_INDEX1_EXT* = 0x000080E2 + GL_COLOR_INDEX2_EXT* = 0x000080E3 + GL_COLOR_INDEX4_EXT* = 0x000080E4 + GL_COLOR_INDEX8_EXT* = 0x000080E5 + GL_COLOR_INDEX12_EXT* = 0x000080E6 + GL_COLOR_INDEX16_EXT* = 0x000080E7 + GL_TEXTURE_INDEX_SIZE_EXT* = 0x000080ED # GL_EXT_pixel_transform + GL_PIXEL_TRANSFORM_2D_EXT* = 0x00008330 + GL_PIXEL_MAG_FILTER_EXT* = 0x00008331 + GL_PIXEL_MIN_FILTER_EXT* = 0x00008332 + GL_PIXEL_CUBIC_WEIGHT_EXT* = 0x00008333 + GL_CUBIC_EXT* = 0x00008334 + GL_AVERAGE_EXT* = 0x00008335 + GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT* = 0x00008336 + GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT* = 0x00008337 + GL_PIXEL_TRANSFORM_2D_MATRIX_EXT* = 0x00008338 # GL_EXT_point_parameters + GL_POINT_SIZE_MIN_EXT* = 0x00008126 + GL_POINT_SIZE_MAX_EXT* = 0x00008127 + GL_POINT_FADE_THRESHOLD_SIZE_EXT* = 0x00008128 + GL_DISTANCE_ATTENUATION_EXT* = 0x00008129 # GL_EXT_polygon_offset + cGL_POLYGON_OFFSET_EXT* = 0x00008037 + GL_POLYGON_OFFSET_FACTOR_EXT* = 0x00008038 + GL_POLYGON_OFFSET_BIAS_EXT* = 0x00008039 # GL_EXT_rescale_normal + GL_RESCALE_NORMAL_EXT* = 0x0000803A # GL_EXT_secondary_color + GL_COLOR_SUM_EXT* = 0x00008458 + GL_CURRENT_SECONDARY_COLOR_EXT* = 0x00008459 + GL_SECONDARY_COLOR_ARRAY_SIZE_EXT* = 0x0000845A + GL_SECONDARY_COLOR_ARRAYtyp_EXT* = 0x0000845B + GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT* = 0x0000845C + GL_SECONDARY_COLOR_ARRAY_POINTER_EXT* = 0x0000845D + GL_SECONDARY_COLOR_ARRAY_EXT* = 0x0000845E # GL_EXT_separate_specular_color + GL_LIGHT_MODEL_COLOR_CONTROL_EXT* = 0x000081F8 + GL_SINGLE_COLOR_EXT* = 0x000081F9 + GL_SEPARATE_SPECULAR_COLOR_EXT* = 0x000081FA # GL_EXT_shared_texture_palette + GL_SHARED_TEXTURE_PALETTE_EXT* = 0x000081FB # GL_EXT_stencil_two_side + GL_STENCIL_TEST_TWO_SIDE_EXT* = 0x00008910 + cGL_ACTIVE_STENCIL_FACE_EXT* = 0x00008911 # GL_EXT_stencil_wrap + GL_INCR_WRAP_EXT* = 0x00008507 + GL_DECR_WRAP_EXT* = 0x00008508 # GL_EXT_texture + GL_ALPHA4_EXT* = 0x0000803B + GL_ALPHA8_EXT* = 0x0000803C + GL_ALPHA12_EXT* = 0x0000803D + GL_ALPHA16_EXT* = 0x0000803E + GL_LUMINANCE4_EXT* = 0x0000803F + GL_LUMINANCE8_EXT* = 0x00008040 + GL_LUMINANCE12_EXT* = 0x00008041 + GL_LUMINANCE16_EXT* = 0x00008042 + GL_LUMINANCE4_ALPHA4_EXT* = 0x00008043 + GL_LUMINANCE6_ALPHA2_EXT* = 0x00008044 + GL_LUMINANCE8_ALPHA8_EXT* = 0x00008045 + GL_LUMINANCE12_ALPHA4_EXT* = 0x00008046 + GL_LUMINANCE12_ALPHA12_EXT* = 0x00008047 + GL_LUMINANCE16_ALPHA16_EXT* = 0x00008048 + GL_INTENSITY_EXT* = 0x00008049 + GL_INTENSITY4_EXT* = 0x0000804A + GL_INTENSITY8_EXT* = 0x0000804B + GL_INTENSITY12_EXT* = 0x0000804C + GL_INTENSITY16_EXT* = 0x0000804D + GL_RGB2_EXT* = 0x0000804E + GL_RGB4_EXT* = 0x0000804F + GL_RGB5_EXT* = 0x00008050 + GL_RGB8_EXT* = 0x00008051 + GL_RGB10_EXT* = 0x00008052 + GL_RGB12_EXT* = 0x00008053 + GL_RGB16_EXT* = 0x00008054 + GL_RGBA2_EXT* = 0x00008055 + GL_RGBA4_EXT* = 0x00008056 + GL_RGB5_A1_EXT* = 0x00008057 + GL_RGBA8_EXT* = 0x00008058 + GL_RGB10_A2_EXT* = 0x00008059 + GL_RGBA12_EXT* = 0x0000805A + GL_RGBA16_EXT* = 0x0000805B + GL_TEXTURE_RED_SIZE_EXT* = 0x0000805C + GL_TEXTURE_GREEN_SIZE_EXT* = 0x0000805D + GL_TEXTURE_BLUE_SIZE_EXT* = 0x0000805E + GL_TEXTURE_ALPHA_SIZE_EXT* = 0x0000805F + GL_TEXTURE_LUMINANCE_SIZE_EXT* = 0x00008060 + GL_TEXTURE_INTENSITY_SIZE_EXT* = 0x00008061 + GL_REPLACE_EXT* = 0x00008062 + GL_PROXY_TEXTURE_1D_EXT* = 0x00008063 + GL_PROXY_TEXTURE_2D_EXT* = 0x00008064 + GL_TEXTURE_TOO_LARGE_EXT* = 0x00008065 # GL_EXT_texture3D + GL_PACK_SKIP_IMAGES_EXT* = 0x0000806B + GL_PACK_IMAGE_HEIGHT_EXT* = 0x0000806C + GL_UNPACK_SKIP_IMAGES_EXT* = 0x0000806D + GL_UNPACK_IMAGE_HEIGHT_EXT* = 0x0000806E + GL_TEXTURE_3D_EXT* = 0x0000806F + GL_PROXY_TEXTURE_3D_EXT* = 0x00008070 + GL_TEXTURE_DEPTH_EXT* = 0x00008071 + GL_TEXTURE_WRAP_R_EXT* = 0x00008072 + GL_MAX_3D_TEXTURE_SIZE_EXT* = 0x00008073 # GL_EXT_texture_compression_s3tc + GL_COMPRESSED_RGB_S3TC_DXT1_EXT* = 0x000083F0 + GL_COMPRESSED_RGBA_S3TC_DXT1_EXT* = 0x000083F1 + GL_COMPRESSED_RGBA_S3TC_DXT3_EXT* = 0x000083F2 + GL_COMPRESSED_RGBA_S3TC_DXT5_EXT* = 0x000083F3 # GL_EXT_texture_cube_map + GL_NORMAL_MAP_EXT* = 0x00008511 + GL_REFLECTION_MAP_EXT* = 0x00008512 + GL_TEXTURE_CUBE_MAP_EXT* = 0x00008513 + GL_TEXTURE_BINDING_CUBE_MAP_EXT* = 0x00008514 + GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT* = 0x00008515 + GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT* = 0x00008516 + GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT* = 0x00008517 + GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT* = 0x00008518 + GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT* = 0x00008519 + GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT* = 0x0000851A + GL_PROXY_TEXTURE_CUBE_MAP_EXT* = 0x0000851B + GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT* = 0x0000851C # GL_EXT_texture_edge_clamp + GL_CLAMP_TO_EDGE_EXT* = 0x0000812F # GL_EXT_texture_env_combine + GL_COMBINE_EXT* = 0x00008570 + GL_COMBINE_RGB_EXT* = 0x00008571 + GL_COMBINE_ALPHA_EXT* = 0x00008572 + GL_RGB_SCALE_EXT* = 0x00008573 + GL_ADD_SIGNED_EXT* = 0x00008574 + GL_INTERPOLATE_EXT* = 0x00008575 + GL_CONSTANT_EXT* = 0x00008576 + GL_PRIMARY_COLOR_EXT* = 0x00008577 + GL_PREVIOUS_EXT* = 0x00008578 + GL_SOURCE0_RGB_EXT* = 0x00008580 + GL_SOURCE1_RGB_EXT* = 0x00008581 + GL_SOURCE2_RGB_EXT* = 0x00008582 + GL_SOURCE0_ALPHA_EXT* = 0x00008588 + GL_SOURCE1_ALPHA_EXT* = 0x00008589 + GL_SOURCE2_ALPHA_EXT* = 0x0000858A + GL_OPERAND0_RGB_EXT* = 0x00008590 + GL_OPERAND1_RGB_EXT* = 0x00008591 + GL_OPERAND2_RGB_EXT* = 0x00008592 + GL_OPERAND0_ALPHA_EXT* = 0x00008598 + GL_OPERAND1_ALPHA_EXT* = 0x00008599 + GL_OPERAND2_ALPHA_EXT* = 0x0000859A # GL_EXT_texture_env_dot3 + GL_DOT3_RGB_EXT* = 0x00008740 + GL_DOT3_RGBA_EXT* = 0x00008741 # GL_EXT_texture_filter_anisotropic + GL_TEXTURE_MAX_ANISOTROPY_EXT* = 0x000084FE + GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT* = 0x000084FF # GL_EXT_texture_lod_bias + GL_MAX_TEXTURE_LOD_BIAS_EXT* = 0x000084FD + GL_TEXTURE_FILTER_CONTROL_EXT* = 0x00008500 + GL_TEXTURE_LOD_BIAS_EXT* = 0x00008501 # GL_EXT_texture_object + GL_TEXTURE_PRIORITY_EXT* = 0x00008066 + GL_TEXTURE_RESIDENT_EXT* = 0x00008067 + GL_TEXTURE_1D_BINDING_EXT* = 0x00008068 + GL_TEXTURE_2D_BINDING_EXT* = 0x00008069 + GL_TEXTURE_3D_BINDING_EXT* = 0x0000806A # GL_EXT_texture_perturb_normal + GL_PERTURB_EXT* = 0x000085AE + cGL_TEXTURE_NORMAL_EXT* = 0x000085AF # GL_EXT_texture_rectangle + GL_TEXTURE_RECTANGLE_EXT* = 0x000084F5 + GL_TEXTURE_BINDING_RECTANGLE_EXT* = 0x000084F6 + GL_PROXY_TEXTURE_RECTANGLE_EXT* = 0x000084F7 + GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT* = 0x000084F8 # GL_EXT_vertex_array + GL_VERTEX_ARRAY_EXT* = 0x00008074 + GL_NORMAL_ARRAY_EXT* = 0x00008075 + GL_COLOR_ARRAY_EXT* = 0x00008076 + GL_INDEX_ARRAY_EXT* = 0x00008077 + GL_TEXTURE_COORD_ARRAY_EXT* = 0x00008078 + GL_EDGE_FLAG_ARRAY_EXT* = 0x00008079 + GL_VERTEX_ARRAY_SIZE_EXT* = 0x0000807A + GL_VERTEX_ARRAYtyp_EXT* = 0x0000807B + GL_VERTEX_ARRAY_STRIDE_EXT* = 0x0000807C + GL_VERTEX_ARRAY_COUNT_EXT* = 0x0000807D + GL_NORMAL_ARRAYtyp_EXT* = 0x0000807E + GL_NORMAL_ARRAY_STRIDE_EXT* = 0x0000807F + GL_NORMAL_ARRAY_COUNT_EXT* = 0x00008080 + GL_COLOR_ARRAY_SIZE_EXT* = 0x00008081 + GL_COLOR_ARRAYtyp_EXT* = 0x00008082 + GL_COLOR_ARRAY_STRIDE_EXT* = 0x00008083 + GL_COLOR_ARRAY_COUNT_EXT* = 0x00008084 + GL_INDEX_ARRAYtyp_EXT* = 0x00008085 + GL_INDEX_ARRAY_STRIDE_EXT* = 0x00008086 + GL_INDEX_ARRAY_COUNT_EXT* = 0x00008087 + GL_TEXTURE_COORD_ARRAY_SIZE_EXT* = 0x00008088 + GL_TEXTURE_COORD_ARRAYtyp_EXT* = 0x00008089 + GL_TEXTURE_COORD_ARRAY_STRIDE_EXT* = 0x0000808A + GL_TEXTURE_COORD_ARRAY_COUNT_EXT* = 0x0000808B + GL_EDGE_FLAG_ARRAY_STRIDE_EXT* = 0x0000808C + GL_EDGE_FLAG_ARRAY_COUNT_EXT* = 0x0000808D + GL_VERTEX_ARRAY_POINTER_EXT* = 0x0000808E + GL_NORMAL_ARRAY_POINTER_EXT* = 0x0000808F + GL_COLOR_ARRAY_POINTER_EXT* = 0x00008090 + GL_INDEX_ARRAY_POINTER_EXT* = 0x00008091 + GL_TEXTURE_COORD_ARRAY_POINTER_EXT* = 0x00008092 + GL_EDGE_FLAG_ARRAY_POINTER_EXT* = 0x00008093 # GL_EXT_vertex_shader + GL_VERTEX_SHADER_EXT* = 0x00008780 + GL_VERTEX_SHADER_BINDING_EXT* = 0x00008781 + GL_OP_INDEX_EXT* = 0x00008782 + GL_OP_NEGATE_EXT* = 0x00008783 + GL_OP_DOT3_EXT* = 0x00008784 + GL_OP_DOT4_EXT* = 0x00008785 + GL_OP_MUL_EXT* = 0x00008786 + GL_OP_ADD_EXT* = 0x00008787 + GL_OP_MADD_EXT* = 0x00008788 + GL_OP_FRAC_EXT* = 0x00008789 + GL_OP_MAX_EXT* = 0x0000878A + GL_OP_MIN_EXT* = 0x0000878B + GL_OP_SET_GE_EXT* = 0x0000878C + GL_OP_SET_LT_EXT* = 0x0000878D + GL_OP_CLAMP_EXT* = 0x0000878E + GL_OP_FLOOR_EXT* = 0x0000878F + GL_OP_ROUND_EXT* = 0x00008790 + GL_OP_EXP_BASE_2_EXT* = 0x00008791 + GL_OP_LOG_BASE_2_EXT* = 0x00008792 + GL_OP_POWER_EXT* = 0x00008793 + GL_OP_RECIP_EXT* = 0x00008794 + GL_OP_RECIP_SQRT_EXT* = 0x00008795 + GL_OP_SUB_EXT* = 0x00008796 + GL_OP_CROSS_PRODUCT_EXT* = 0x00008797 + GL_OP_MULTIPLY_MATRIX_EXT* = 0x00008798 + GL_OP_MOV_EXT* = 0x00008799 + GL_OUTPUT_VERTEX_EXT* = 0x0000879A + GL_OUTPUT_COLOR0_EXT* = 0x0000879B + GL_OUTPUT_COLOR1_EXT* = 0x0000879C + GL_OUTPUT_TEXTURE_COORD0_EXT* = 0x0000879D + GL_OUTPUT_TEXTURE_COORD1_EXT* = 0x0000879E + GL_OUTPUT_TEXTURE_COORD2_EXT* = 0x0000879F + GL_OUTPUT_TEXTURE_COORD3_EXT* = 0x000087A0 + GL_OUTPUT_TEXTURE_COORD4_EXT* = 0x000087A1 + GL_OUTPUT_TEXTURE_COORD5_EXT* = 0x000087A2 + GL_OUTPUT_TEXTURE_COORD6_EXT* = 0x000087A3 + GL_OUTPUT_TEXTURE_COORD7_EXT* = 0x000087A4 + GL_OUTPUT_TEXTURE_COORD8_EXT* = 0x000087A5 + GL_OUTPUT_TEXTURE_COORD9_EXT* = 0x000087A6 + GL_OUTPUT_TEXTURE_COORD10_EXT* = 0x000087A7 + GL_OUTPUT_TEXTURE_COORD11_EXT* = 0x000087A8 + GL_OUTPUT_TEXTURE_COORD12_EXT* = 0x000087A9 + GL_OUTPUT_TEXTURE_COORD13_EXT* = 0x000087AA + GL_OUTPUT_TEXTURE_COORD14_EXT* = 0x000087AB + GL_OUTPUT_TEXTURE_COORD15_EXT* = 0x000087AC + GL_OUTPUT_TEXTURE_COORD16_EXT* = 0x000087AD + GL_OUTPUT_TEXTURE_COORD17_EXT* = 0x000087AE + GL_OUTPUT_TEXTURE_COORD18_EXT* = 0x000087AF + GL_OUTPUT_TEXTURE_COORD19_EXT* = 0x000087B0 + GL_OUTPUT_TEXTURE_COORD20_EXT* = 0x000087B1 + GL_OUTPUT_TEXTURE_COORD21_EXT* = 0x000087B2 + GL_OUTPUT_TEXTURE_COORD22_EXT* = 0x000087B3 + GL_OUTPUT_TEXTURE_COORD23_EXT* = 0x000087B4 + GL_OUTPUT_TEXTURE_COORD24_EXT* = 0x000087B5 + GL_OUTPUT_TEXTURE_COORD25_EXT* = 0x000087B6 + GL_OUTPUT_TEXTURE_COORD26_EXT* = 0x000087B7 + GL_OUTPUT_TEXTURE_COORD27_EXT* = 0x000087B8 + GL_OUTPUT_TEXTURE_COORD28_EXT* = 0x000087B9 + GL_OUTPUT_TEXTURE_COORD29_EXT* = 0x000087BA + GL_OUTPUT_TEXTURE_COORD30_EXT* = 0x000087BB + GL_OUTPUT_TEXTURE_COORD31_EXT* = 0x000087BC + GL_OUTPUT_FOG_EXT* = 0x000087BD + GL_SCALAR_EXT* = 0x000087BE + GL_VECTOR_EXT* = 0x000087BF + GL_MATRIX_EXT* = 0x000087C0 + GL_VARIANT_EXT* = 0x000087C1 + GL_INVARIANT_EXT* = 0x000087C2 + GL_LOCAL_CONSTANT_EXT* = 0x000087C3 + GL_LOCAL_EXT* = 0x000087C4 + GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT* = 0x000087C5 + GL_MAX_VERTEX_SHADER_VARIANTS_EXT* = 0x000087C6 + GL_MAX_VERTEX_SHADER_INVARIANTS_EXT* = 0x000087C7 + GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT* = 0x000087C8 + GL_MAX_VERTEX_SHADER_LOCALS_EXT* = 0x000087C9 + GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT* = 0x000087CA + GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT* = 0x000087CB + GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT* = 0x000087CC + GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT* = 0x000087CD + GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT* = 0x000087CE + GL_VERTEX_SHADER_INSTRUCTIONS_EXT* = 0x000087CF + GL_VERTEX_SHADER_VARIANTS_EXT* = 0x000087D0 + GL_VERTEX_SHADER_INVARIANTS_EXT* = 0x000087D1 + GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT* = 0x000087D2 + GL_VERTEX_SHADER_LOCALS_EXT* = 0x000087D3 + GL_VERTEX_SHADER_OPTIMIZED_EXT* = 0x000087D4 + GL_X_EXT* = 0x000087D5 + GL_Y_EXT* = 0x000087D6 + GL_Z_EXT* = 0x000087D7 + GL_W_EXT* = 0x000087D8 + GL_NEGATIVE_X_EXT* = 0x000087D9 + GL_NEGATIVE_Y_EXT* = 0x000087DA + GL_NEGATIVE_Z_EXT* = 0x000087DB + GL_NEGATIVE_W_EXT* = 0x000087DC + GL_ZERO_EXT* = 0x000087DD + GL_ONE_EXT* = 0x000087DE + GL_NEGATIVE_ONE_EXT* = 0x000087DF + GL_NORMALIZED_RANGE_EXT* = 0x000087E0 + GL_FULL_RANGE_EXT* = 0x000087E1 + GL_CURRENT_VERTEX_EXT* = 0x000087E2 + GL_MVP_MATRIX_EXT* = 0x000087E3 + GL_VARIANT_VALUE_EXT* = 0x000087E4 + GL_VARIANT_DATAtypEXT* = 0x000087E5 + GL_VARIANT_ARRAY_STRIDE_EXT* = 0x000087E6 + GL_VARIANT_ARRAYtyp_EXT* = 0x000087E7 + GL_VARIANT_ARRAY_EXT* = 0x000087E8 + GL_VARIANT_ARRAY_POINTER_EXT* = 0x000087E9 + GL_INVARIANT_VALUE_EXT* = 0x000087EA + GL_INVARIANT_DATAtypEXT* = 0x000087EB + GL_LOCAL_CONSTANT_VALUE_EXT* = 0x000087EC + GL_LOCAL_CONSTANT_DATAtypEXT* = 0x000087ED # GL_EXT_vertex_weighting + GL_MODELVIEW0_STACK_DEPTH_EXT* = 0x00000BA3 + GL_MODELVIEW1_STACK_DEPTH_EXT* = 0x00008502 + GL_MODELVIEW0_MATRIX_EXT* = 0x00000BA6 + GL_MODELVIEW1_MATRIX_EXT* = 0x00008506 + GL_VERTEX_WEIGHTING_EXT* = 0x00008509 + GL_MODELVIEW0_EXT* = 0x00001700 + GL_MODELVIEW1_EXT* = 0x0000850A + GL_CURRENT_VERTEX_WEIGHT_EXT* = 0x0000850B + GL_VERTEX_WEIGHT_ARRAY_EXT* = 0x0000850C + GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT* = 0x0000850D + GL_VERTEX_WEIGHT_ARRAYtyp_EXT* = 0x0000850E + GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT* = 0x0000850F + GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT* = 0x00008510 # GL_EXT_depth_bounds_test + GL_DEPTH_BOUNDS_TEST_EXT* = 0x00008890 + cGL_DEPTH_BOUNDS_EXT* = 0x00008891 # GL_EXT_texture_mirror_clamp + GL_MIRROR_CLAMP_EXT* = 0x00008742 + GL_MIRROR_CLAMP_TO_EDGE_EXT* = 0x00008743 + GL_MIRROR_CLAMP_TO_BORDER_EXT* = 0x00008912 # GL_EXT_blend_equation_separate + GL_BLEND_EQUATION_RGB_EXT* = 0x00008009 + GL_BLEND_EQUATION_ALPHA_EXT* = 0x0000883D # GL_EXT_pixel_buffer_object + GL_PIXEL_PACK_BUFFER_EXT* = 0x000088EB + GL_PIXEL_UNPACK_BUFFER_EXT* = 0x000088EC + GL_PIXEL_PACK_BUFFER_BINDING_EXT* = 0x000088ED + GL_PIXEL_UNPACK_BUFFER_BINDING_EXT* = 0x000088EF # GL_EXT_stencil_clear_tag + GL_STENCIL_TAG_BITS_EXT* = 0x000088F2 + GL_STENCIL_CLEAR_TAG_VALUE_EXT* = 0x000088F3 # GL_EXT_packed_depth_stencil + GL_DEPTH_STENCIL_EXT* = 0x000084F9 + GL_UNSIGNED_INT_24_8_EXT* = 0x000084FA + GL_DEPTH24_STENCIL8_EXT* = 0x000088F0 + GL_TEXTURE_STENCIL_SIZE_EXT* = 0x000088F1 # GL_EXT_texture_sRGB + GL_SRGB_EXT* = 0x00008C40 + GL_SRGB8_EXT* = 0x00008C41 + GL_SRGB_ALPHA_EXT* = 0x00008C42 + GL_SRGB8_ALPHA8_EXT* = 0x00008C43 + GL_SLUMINANCE_ALPHA_EXT* = 0x00008C44 + GL_SLUMINANCE8_ALPHA8_EXT* = 0x00008C45 + GL_SLUMINANCE_EXT* = 0x00008C46 + GL_SLUMINANCE8_EXT* = 0x00008C47 + GL_COMPRESSED_SRGB_EXT* = 0x00008C48 + GL_COMPRESSED_SRGB_ALPHA_EXT* = 0x00008C49 + GL_COMPRESSED_SLUMINANCE_EXT* = 0x00008C4A + GL_COMPRESSED_SLUMINANCE_ALPHA_EXT* = 0x00008C4B + GL_COMPRESSED_SRGB_S3TC_DXT1_EXT* = 0x00008C4C + GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT* = 0x00008C4D + GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT* = 0x00008C4E + GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT* = 0x00008C4F # GL_EXT_framebuffer_blit + GL_READ_FRAMEBUFFER_EXT* = 0x00008CA8 + GL_DRAW_FRAMEBUFFER_EXT* = 0x00008CA9 + GL_READ_FRAMEBUFFER_BINDING_EXT* = GL_FRAMEBUFFER_BINDING_EXT + GL_DRAW_FRAMEBUFFER_BINDING_EXT* = 0x00008CAA # GL_EXT_framebuffer_multisample + GL_RENDERBUFFER_SAMPLES_EXT* = 0x00008CAB + GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT* = 0x00008D56 + GL_MAX_SAMPLES_EXT* = 0x00008D57 # GL_EXT_timer_query + GL_TIME_ELAPSED_EXT* = 0x000088BF # GL_EXT_bindable_uniform + GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT* = 0x00008DE2 + GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT* = 0x00008DE3 + GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT* = 0x00008DE4 + GL_MAX_BINDABLE_UNIFORM_SIZE_EXT* = 0x00008DED + cGL_UNIFORM_BUFFER_EXT* = 0x00008DEE + GL_UNIFORM_BUFFER_BINDING_EXT* = 0x00008DEF # GL_EXT_framebuffer_sRGB + GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT* = 0x000020B2 + WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT* = 0x000020A9 + GL_FRAMEBUFFER_SRGB_EXT* = 0x00008DB9 + GL_FRAMEBUFFER_SRGB_CAPABLE_EXT* = 0x00008DBA # GL_EXT_geometry_shader4 + GL_GEOMETRY_SHADER_EXT* = 0x00008DD9 + GL_GEOMETRY_VERTICES_OUT_EXT* = 0x00008DDA + GL_GEOMETRY_INPUTtyp_EXT* = 0x00008DDB + GL_GEOMETRY_OUTPUTtyp_EXT* = 0x00008DDC + GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT* = 0x00008C29 + GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT* = 0x00008DDD + GL_MAX_VERTEX_VARYING_COMPONENTS_EXT* = 0x00008DDE + GL_MAX_VARYING_COMPONENTS_EXT* = 0x00008B4B + GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT* = 0x00008DDF + GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT* = 0x00008DE0 + GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT* = 0x00008DE1 + GL_LINES_ADJACENCY_EXT* = 0x0000000A + GL_LINE_STRIP_ADJACENCY_EXT* = 0x0000000B + GL_TRIANGLES_ADJACENCY_EXT* = 0x0000000C + GL_TRIANGLE_STRIP_ADJACENCY_EXT* = 0x0000000D + GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT* = 0x00008DA8 + GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT* = 0x00008DA9 + GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT* = 0x00008DA7 + GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT* = 0x00008CD4 + GL_PROGRAM_POINT_SIZE_EXT* = 0x00008642 # GL_EXT_gpu_shader4 + GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT* = 0x000088FD + GL_SAMPLER_1D_ARRAY_EXT* = 0x00008DC0 + GL_SAMPLER_2D_ARRAY_EXT* = 0x00008DC1 + GL_SAMPLER_BUFFER_EXT* = 0x00008DC2 + GL_SAMPLER_1D_ARRAY_SHADOW_EXT* = 0x00008DC3 + GL_SAMPLER_2D_ARRAY_SHADOW_EXT* = 0x00008DC4 + GL_SAMPLER_CUBE_SHADOW_EXT* = 0x00008DC5 + GL_UNSIGNED_INT_VEC2_EXT* = 0x00008DC6 + GL_UNSIGNED_INT_VEC3_EXT* = 0x00008DC7 + GL_UNSIGNED_INT_VEC4_EXT* = 0x00008DC8 + GL_INT_SAMPLER_1D_EXT* = 0x00008DC9 + GL_INT_SAMPLER_2D_EXT* = 0x00008DCA + GL_INT_SAMPLER_3D_EXT* = 0x00008DCB + GL_INT_SAMPLER_CUBE_EXT* = 0x00008DCC + GL_INT_SAMPLER_2D_RECT_EXT* = 0x00008DCD + GL_INT_SAMPLER_1D_ARRAY_EXT* = 0x00008DCE + GL_INT_SAMPLER_2D_ARRAY_EXT* = 0x00008DCF + GL_INT_SAMPLER_BUFFER_EXT* = 0x00008DD0 + GL_UNSIGNED_INT_SAMPLER_1D_EXT* = 0x00008DD1 + GL_UNSIGNED_INT_SAMPLER_2D_EXT* = 0x00008DD2 + GL_UNSIGNED_INT_SAMPLER_3D_EXT* = 0x00008DD3 + GL_UNSIGNED_INT_SAMPLER_CUBE_EXT* = 0x00008DD4 + GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT* = 0x00008DD5 + GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT* = 0x00008DD6 + GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT* = 0x00008DD7 + GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT* = 0x00008DD8 + GL_MIN_PROGRAM_TEXEL_OFFSET_EXT* = 0x00008904 + GL_MAX_PROGRAM_TEXEL_OFFSET_EXT* = 0x00008905 # GL_EXT_packed_float + GL_R11F_G11F_B10F_EXT* = 0x00008C3A + GL_UNSIGNED_INT_10F_11F_11F_REV_EXT* = 0x00008C3B + RGBA_SIGNED_COMPONENTS_EXT* = 0x00008C3C + WGLtyp_RGBA_UNSIGNED_FLOAT_EXT* = 0x000020A8 + GLX_RGBA_UNSIGNED_FLOATtyp_EXT* = 0x000020B1 + GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT* = 0x00000008 # GL_EXT_texture_array + GL_TEXTURE_1D_ARRAY_EXT* = 0x00008C18 + GL_TEXTURE_2D_ARRAY_EXT* = 0x00008C1A + GL_PROXY_TEXTURE_2D_ARRAY_EXT* = 0x00008C1B + GL_PROXY_TEXTURE_1D_ARRAY_EXT* = 0x00008C19 + GL_TEXTURE_BINDING_1D_ARRAY_EXT* = 0x00008C1C + GL_TEXTURE_BINDING_2D_ARRAY_EXT* = 0x00008C1D + GL_MAX_ARRAY_TEXTURE_LAYERS_EXT* = 0x000088FF + GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT* = 0x0000884E # GL_EXT_texture_buffer_object + cGL_TEXTURE_BUFFER_EXT* = 0x00008C2A + GL_MAX_TEXTURE_BUFFER_SIZE_EXT* = 0x00008C2B + GL_TEXTURE_BINDING_BUFFER_EXT* = 0x00008C2C + GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT* = 0x00008C2D + GL_TEXTURE_BUFFER_FORMAT_EXT* = 0x00008C2E # GL_EXT_texture_compression_latc + GL_COMPRESSED_LUMINANCE_LATC1_EXT* = 0x00008C70 + GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT* = 0x00008C71 + GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT* = 0x00008C72 + GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT* = 0x00008C73 # + # GL_EXT_texture_compression_rgtc + GL_COMPRESSED_RED_RGTC1_EXT* = 0x00008DBB + GL_COMPRESSED_SIGNED_RED_RGTC1_EXT* = 0x00008DBC + GL_COMPRESSED_RED_GREEN_RGTC2_EXT* = 0x00008DBD + GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT* = 0x00008DBE # GL_EXT_texture_integer + GL_RGBA_INTEGER_MODE_EXT* = 0x00008D9E + GL_RGBA32UI_EXT* = 0x00008D70 + GL_RGB32UI_EXT* = 0x00008D71 + GL_ALPHA32UI_EXT* = 0x00008D72 + GL_INTENSITY32UI_EXT* = 0x00008D73 + GL_LUMINANCE32UI_EXT* = 0x00008D74 + GL_LUMINANCE_ALPHA32UI_EXT* = 0x00008D75 + GL_RGBA16UI_EXT* = 0x00008D76 + GL_RGB16UI_EXT* = 0x00008D77 + GL_ALPHA16UI_EXT* = 0x00008D78 + GL_INTENSITY16UI_EXT* = 0x00008D79 + GL_LUMINANCE16UI_EXT* = 0x00008D7A + GL_LUMINANCE_ALPHA16UI_EXT* = 0x00008D7B + GL_RGBA8UI_EXT* = 0x00008D7C + GL_RGB8UI_EXT* = 0x00008D7D + GL_ALPHA8UI_EXT* = 0x00008D7E + GL_INTENSITY8UI_EXT* = 0x00008D7F + GL_LUMINANCE8UI_EXT* = 0x00008D80 + GL_LUMINANCE_ALPHA8UI_EXT* = 0x00008D81 + GL_RGBA32I_EXT* = 0x00008D82 + GL_RGB32I_EXT* = 0x00008D83 + GL_ALPHA32I_EXT* = 0x00008D84 + GL_INTENSITY32I_EXT* = 0x00008D85 + GL_LUMINANCE32I_EXT* = 0x00008D86 + GL_LUMINANCE_ALPHA32I_EXT* = 0x00008D87 + GL_RGBA16I_EXT* = 0x00008D88 + GL_RGB16I_EXT* = 0x00008D89 + GL_ALPHA16I_EXT* = 0x00008D8A + GL_INTENSITY16I_EXT* = 0x00008D8B + GL_LUMINANCE16I_EXT* = 0x00008D8C + GL_LUMINANCE_ALPHA16I_EXT* = 0x00008D8D + GL_RGBA8I_EXT* = 0x00008D8E + GL_RGB8I_EXT* = 0x00008D8F + GL_ALPHA8I_EXT* = 0x00008D90 + GL_INTENSITY8I_EXT* = 0x00008D91 + GL_LUMINANCE8I_EXT* = 0x00008D92 + GL_LUMINANCE_ALPHA8I_EXT* = 0x00008D93 + GL_RED_INTEGER_EXT* = 0x00008D94 + GL_GREEN_INTEGER_EXT* = 0x00008D95 + GL_BLUE_INTEGER_EXT* = 0x00008D96 + GL_ALPHA_INTEGER_EXT* = 0x00008D97 + GL_RGB_INTEGER_EXT* = 0x00008D98 + GL_RGBA_INTEGER_EXT* = 0x00008D99 + GL_BGR_INTEGER_EXT* = 0x00008D9A + GL_BGRA_INTEGER_EXT* = 0x00008D9B + GL_LUMINANCE_INTEGER_EXT* = 0x00008D9C + GL_LUMINANCE_ALPHA_INTEGER_EXT* = 0x00008D9D # GL_EXT_texture_shared_exponent + GL_RGB9_E5_EXT* = 0x00008C3D + GL_UNSIGNED_INT_5_9_9_9_REV_EXT* = 0x00008C3E + GL_TEXTURE_SHARED_SIZE_EXT* = 0x00008C3F # GL_EXT_transform_feedback + GL_TRANSFORM_FEEDBACK_BUFFER_EXT* = 0x00008C8E + GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT* = 0x00008C84 + GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT* = 0x00008C85 + GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT* = 0x00008C8F + GL_INTERLEAVED_ATTRIBS_EXT* = 0x00008C8C + GL_SEPARATE_ATTRIBS_EXT* = 0x00008C8D + GL_PRIMITIVES_GENERATED_EXT* = 0x00008C87 + GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT* = 0x00008C88 + GL_RASTERIZER_DISCARD_EXT* = 0x00008C89 + GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT* = 0x00008C8A + GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT* = 0x00008C8B + GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT* = 0x00008C80 + cGL_TRANSFORM_FEEDBACK_VARYINGS_EXT* = 0x00008C83 + GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT* = 0x00008C7F + GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT* = 0x00008C76 # + # GL_EXT_direct_state_access + GL_PROGRAM_MATRIX_EXT* = 0x00008E2D + GL_TRANSPOSE_PROGRAM_MATRIX_EXT* = 0x00008E2E + GL_PROGRAM_MATRIX_STACK_DEPTH_EXT* = 0x00008E2F # GL_EXT_texture_swizzle + GL_TEXTURE_SWIZZLE_R_EXT* = 0x00008E42 + GL_TEXTURE_SWIZZLE_G_EXT* = 0x00008E43 + GL_TEXTURE_SWIZZLE_B_EXT* = 0x00008E44 + GL_TEXTURE_SWIZZLE_A_EXT* = 0x00008E45 + GL_TEXTURE_SWIZZLE_RGBA_EXT* = 0x00008E46 # GL_EXT_provoking_vertex + GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT* = 0x00008E4C + GL_FIRST_VERTEX_CONVENTION_EXT* = 0x00008E4D + GL_LAST_VERTEX_CONVENTION_EXT* = 0x00008E4E + GL_PROVOKING_VERTEX_EXT* = 0x00008E4F # GL_EXT_texture_snorm + GL_ALPHA_SNORM* = 0x00009010 + GL_LUMINANCE_SNORM* = 0x00009011 + GL_LUMINANCE_ALPHA_SNORM* = 0x00009012 + GL_INTENSITY_SNORM* = 0x00009013 + GL_ALPHA8_SNORM* = 0x00009014 + GL_LUMINANCE8_SNORM* = 0x00009015 + GL_LUMINANCE8_ALPHA8_SNORM* = 0x00009016 + GL_INTENSITY8_SNORM* = 0x00009017 + GL_ALPHA16_SNORM* = 0x00009018 + GL_LUMINANCE16_SNORM* = 0x00009019 + GL_LUMINANCE16_ALPHA16_SNORM* = 0x0000901A + GL_INTENSITY16_SNORM* = 0x0000901B # GL_EXT_separate_shader_objects + cGL_ACTIVE_PROGRAM_EXT* = 0x00008B8D # GL_EXT_shader_image_load_store + GL_MAX_IMAGE_UNITS_EXT* = 0x00008F38 + GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT* = 0x00008F39 + GL_IMAGE_BINDING_NAME_EXT* = 0x00008F3A + GL_IMAGE_BINDING_LEVEL_EXT* = 0x00008F3B + GL_IMAGE_BINDING_LAYERED_EXT* = 0x00008F3C + GL_IMAGE_BINDING_LAYER_EXT* = 0x00008F3D + GL_IMAGE_BINDING_ACCESS_EXT* = 0x00008F3E + GL_IMAGE_1D_EXT* = 0x0000904C + GL_IMAGE_2D_EXT* = 0x0000904D + GL_IMAGE_3D_EXT* = 0x0000904E + GL_IMAGE_2D_RECT_EXT* = 0x0000904F + GL_IMAGE_CUBE_EXT* = 0x00009050 + GL_IMAGE_BUFFER_EXT* = 0x00009051 + GL_IMAGE_1D_ARRAY_EXT* = 0x00009052 + GL_IMAGE_2D_ARRAY_EXT* = 0x00009053 + GL_IMAGE_CUBE_MAP_ARRAY_EXT* = 0x00009054 + GL_IMAGE_2D_MULTISAMPLE_EXT* = 0x00009055 + GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT* = 0x00009056 + GL_INT_IMAGE_1D_EXT* = 0x00009057 + GL_INT_IMAGE_2D_EXT* = 0x00009058 + GL_INT_IMAGE_3D_EXT* = 0x00009059 + GL_INT_IMAGE_2D_RECT_EXT* = 0x0000905A + GL_INT_IMAGE_CUBE_EXT* = 0x0000905B + GL_INT_IMAGE_BUFFER_EXT* = 0x0000905C + GL_INT_IMAGE_1D_ARRAY_EXT* = 0x0000905D + GL_INT_IMAGE_2D_ARRAY_EXT* = 0x0000905E + GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT* = 0x0000905F + GL_INT_IMAGE_2D_MULTISAMPLE_EXT* = 0x00009060 + GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT* = 0x00009061 + GL_UNSIGNED_INT_IMAGE_1D_EXT* = 0x00009062 + GL_UNSIGNED_INT_IMAGE_2D_EXT* = 0x00009063 + GL_UNSIGNED_INT_IMAGE_3D_EXT* = 0x00009064 + GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT* = 0x00009065 + GL_UNSIGNED_INT_IMAGE_CUBE_EXT* = 0x00009066 + GL_UNSIGNED_INT_IMAGE_BUFFER_EXT* = 0x00009067 + GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT* = 0x00009068 + GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT* = 0x00009069 + GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT* = 0x0000906A + GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT* = 0x0000906B + GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT* = 0x0000906C + GL_MAX_IMAGE_SAMPLES_EXT* = 0x0000906D + GL_IMAGE_BINDING_FORMAT_EXT* = 0x0000906E + GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT* = 0x00000001 + GL_ELEMENT_ARRAY_BARRIER_BIT_EXT* = 0x00000002 + GL_UNIFORM_BARRIER_BIT_EXT* = 0x00000004 + GL_TEXTURE_FETCH_BARRIER_BIT_EXT* = 0x00000008 + GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT* = 0x00000020 + GL_COMMAND_BARRIER_BIT_EXT* = 0x00000040 + GL_PIXEL_BUFFER_BARRIER_BIT_EXT* = 0x00000080 + GL_TEXTURE_UPDATE_BARRIER_BIT_EXT* = 0x00000100 + GL_BUFFER_UPDATE_BARRIER_BIT_EXT* = 0x00000200 + GL_FRAMEBUFFER_BARRIER_BIT_EXT* = 0x00000400 + GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT* = 0x00000800 + GL_ATOMIC_COUNTER_BARRIER_BIT_EXT* = 0x00001000 + GL_ALL_BARRIER_BITS_EXT* = 0xFFFFFFFF # GL_EXT_vertex_attrib_64bit + # reuse GL_DOUBLE + GL_DOUBLE_VEC2_EXT* = 0x00008FFC + GL_DOUBLE_VEC3_EXT* = 0x00008FFD + GL_DOUBLE_VEC4_EXT* = 0x00008FFE + GL_DOUBLE_MAT2_EXT* = 0x00008F46 + GL_DOUBLE_MAT3_EXT* = 0x00008F47 + GL_DOUBLE_MAT4_EXT* = 0x00008F48 + GL_DOUBLE_MAT2x3_EXT* = 0x00008F49 + GL_DOUBLE_MAT2x4_EXT* = 0x00008F4A + GL_DOUBLE_MAT3x2_EXT* = 0x00008F4B + GL_DOUBLE_MAT3x4_EXT* = 0x00008F4C + GL_DOUBLE_MAT4x2_EXT* = 0x00008F4D + GL_DOUBLE_MAT4x3_EXT* = 0x00008F4E # GL_EXT_texture_sRGB_decode + GL_TEXTURE_SRGB_DECODE_EXT* = 0x00008A48 + GL_DECODE_EXT* = 0x00008A49 + GL_SKIP_DECODE_EXT* = 0x00008A4A # GL_NV_texture_multisample + GL_TEXTURE_COVERAGE_SAMPLES_NV* = 0x00009045 + GL_TEXTURE_COLOR_SAMPLES_NV* = 0x00009046 # GL_AMD_blend_minmax_factor + GL_FACTOR_MIN_AMD* = 0x0000901C + GL_FACTOR_MAX_AMD* = 0x0000901D # GL_AMD_sample_positions + GL_SUBSAMPLE_DISTANCE_AMD* = 0x0000883F # GL_EXT_x11_sync_object + GL_SYNC_X11_FENCE_EXT* = 0x000090E1 # GL_EXT_framebuffer_multisample_blit_scaled + GL_SCALED_RESOLVE_FASTEST_EXT* = 0x000090BA + GL_SCALED_RESOLVE_NICEST_EXT* = 0x000090BB # GL_FfdMaskSGIX + GL_TEXTURE_DEFORMATION_BIT_SGIX* = 0x00000001 + GL_GEOMETRY_DEFORMATION_BIT_SGIX* = 0x00000002 # GL_HP_convolution_border_modes + GL_IGNORE_BORDER_HP* = 0x00008150 + GL_CONSTANT_BORDER_HP* = 0x00008151 + GL_REPLICATE_BORDER_HP* = 0x00008153 + GL_CONVOLUTION_BORDER_COLOR_HP* = 0x00008154 # GL_HP_image_transform + GL_IMAGE_SCALE_X_HP* = 0x00008155 + GL_IMAGE_SCALE_Y_HP* = 0x00008156 + GL_IMAGE_TRANSLATE_X_HP* = 0x00008157 + GL_IMAGE_TRANSLATE_Y_HP* = 0x00008158 + GL_IMAGE_ROTATE_ANGLE_HP* = 0x00008159 + GL_IMAGE_ROTATE_ORIGIN_X_HP* = 0x0000815A + GL_IMAGE_ROTATE_ORIGIN_Y_HP* = 0x0000815B + GL_IMAGE_MAG_FILTER_HP* = 0x0000815C + GL_IMAGE_MIN_FILTER_HP* = 0x0000815D + GL_IMAGE_CUBIC_WEIGHT_HP* = 0x0000815E + GL_CUBIC_HP* = 0x0000815F + GL_AVERAGE_HP* = 0x00008160 + GL_IMAGE_TRANSFORM_2D_HP* = 0x00008161 + GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP* = 0x00008162 + GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP* = 0x00008163 # + # GL_HP_occlusion_test + GL_OCCLUSION_TEST_HP* = 0x00008165 + GL_OCCLUSION_TEST_RESULT_HP* = 0x00008166 # GL_HP_texture_lighting + GL_TEXTURE_LIGHTING_MODE_HP* = 0x00008167 + GL_TEXTURE_POST_SPECULAR_HP* = 0x00008168 + GL_TEXTURE_PRE_SPECULAR_HP* = 0x00008169 # GL_IBM_cull_vertex + GL_CULL_VERTEX_IBM* = 103050 # GL_IBM_rasterpos_clip + GL_RASTER_POSITION_UNCLIPPED_IBM* = 0x00019262 # GL_IBM_texture_mirrored_repeat + GL_MIRRORED_REPEAT_IBM* = 0x00008370 # GL_IBM_vertex_array_lists + GL_VERTEX_ARRAY_LIST_IBM* = 103070 + GL_NORMAL_ARRAY_LIST_IBM* = 103071 + GL_COLOR_ARRAY_LIST_IBM* = 103072 + GL_INDEX_ARRAY_LIST_IBM* = 103073 + GL_TEXTURE_COORD_ARRAY_LIST_IBM* = 103074 + GL_EDGE_FLAG_ARRAY_LIST_IBM* = 103075 + GL_FOG_COORDINATE_ARRAY_LIST_IBM* = 103076 + GL_SECONDARY_COLOR_ARRAY_LIST_IBM* = 103077 + GL_VERTEX_ARRAY_LIST_STRIDE_IBM* = 103080 + GL_NORMAL_ARRAY_LIST_STRIDE_IBM* = 103081 + GL_COLOR_ARRAY_LIST_STRIDE_IBM* = 103082 + GL_INDEX_ARRAY_LIST_STRIDE_IBM* = 103083 + GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM* = 103084 + GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM* = 103085 + GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM* = 103086 + GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM* = 103087 # GL_INGR_color_clamp + GL_RED_MIN_CLAMP_INGR* = 0x00008560 + GL_GREEN_MIN_CLAMP_INGR* = 0x00008561 + GL_BLUE_MIN_CLAMP_INGR* = 0x00008562 + GL_ALPHA_MIN_CLAMP_INGR* = 0x00008563 + GL_RED_MAX_CLAMP_INGR* = 0x00008564 + GL_GREEN_MAX_CLAMP_INGR* = 0x00008565 + GL_BLUE_MAX_CLAMP_INGR* = 0x00008566 + GL_ALPHA_MAX_CLAMP_INGR* = 0x00008567 # GL_INGR_interlace_read + GL_INTERLACE_READ_INGR* = 0x00008568 # GL_INTEL_parallel_arrays + GL_PARALLEL_ARRAYS_INTEL* = 0x000083F4 + GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL* = 0x000083F5 + GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL* = 0x000083F6 + GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL* = 0x000083F7 + GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL* = 0x000083F8 # + # GL_NV_copy_depth_to_color + GL_DEPTH_STENCIL_TO_RGBA_NV* = 0x0000886E + GL_DEPTH_STENCIL_TO_BGRA_NV* = 0x0000886F # GL_NV_depth_clamp + GL_DEPTH_CLAMP_NV* = 0x0000864F # GL_NV_evaluators + GL_EVAL_2D_NV* = 0x000086C0 + GL_EVAL_TRIANGULAR_2D_NV* = 0x000086C1 + GL_MAP_TESSELLATION_NV* = 0x000086C2 + GL_MAP_ATTRIB_U_ORDER_NV* = 0x000086C3 + GL_MAP_ATTRIB_V_ORDER_NV* = 0x000086C4 + GL_EVAL_FRACTIONAL_TESSELLATION_NV* = 0x000086C5 + GL_EVAL_VERTEX_ATTRIB0_NV* = 0x000086C6 + GL_EVAL_VERTEX_ATTRIB1_NV* = 0x000086C7 + GL_EVAL_VERTEX_ATTRIB2_NV* = 0x000086C8 + GL_EVAL_VERTEX_ATTRIB3_NV* = 0x000086C9 + GL_EVAL_VERTEX_ATTRIB4_NV* = 0x000086CA + GL_EVAL_VERTEX_ATTRIB5_NV* = 0x000086CB + GL_EVAL_VERTEX_ATTRIB6_NV* = 0x000086CC + GL_EVAL_VERTEX_ATTRIB7_NV* = 0x000086CD + GL_EVAL_VERTEX_ATTRIB8_NV* = 0x000086CE + GL_EVAL_VERTEX_ATTRIB9_NV* = 0x000086CF + GL_EVAL_VERTEX_ATTRIB10_NV* = 0x000086D0 + GL_EVAL_VERTEX_ATTRIB11_NV* = 0x000086D1 + GL_EVAL_VERTEX_ATTRIB12_NV* = 0x000086D2 + GL_EVAL_VERTEX_ATTRIB13_NV* = 0x000086D3 + GL_EVAL_VERTEX_ATTRIB14_NV* = 0x000086D4 + GL_EVAL_VERTEX_ATTRIB15_NV* = 0x000086D5 + GL_MAX_MAP_TESSELLATION_NV* = 0x000086D6 + GL_MAX_RATIONAL_EVAL_ORDER_NV* = 0x000086D7 # GL_NV_fence + GL_ALL_COMPLETED_NV* = 0x000084F2 + GL_FENCE_STATUS_NV* = 0x000084F3 + GL_FENCE_CONDITION_NV* = 0x000084F4 # GL_NV_float_buffer + GL_FLOAT_R_NV* = 0x00008880 + GL_FLOAT_RG_NV* = 0x00008881 + GL_FLOAT_RGB_NV* = 0x00008882 + GL_FLOAT_RGBA_NV* = 0x00008883 + GL_FLOAT_R16_NV* = 0x00008884 + GL_FLOAT_R32_NV* = 0x00008885 + GL_FLOAT_RG16_NV* = 0x00008886 + GL_FLOAT_RG32_NV* = 0x00008887 + GL_FLOAT_RGB16_NV* = 0x00008888 + GL_FLOAT_RGB32_NV* = 0x00008889 + GL_FLOAT_RGBA16_NV* = 0x0000888A + GL_FLOAT_RGBA32_NV* = 0x0000888B + GL_TEXTURE_FLOAT_COMPONENTS_NV* = 0x0000888C + GL_FLOAT_CLEAR_COLOR_VALUE_NV* = 0x0000888D + GL_FLOAT_RGBA_MODE_NV* = 0x0000888E # GL_NV_fog_distance + GL_FOG_DISTANCE_MODE_NV* = 0x0000855A + GL_EYE_RADIAL_NV* = 0x0000855B + GL_EYE_PLANE_ABSOLUTE_NV* = 0x0000855C # GL_NV_fragment_program + GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV* = 0x00008868 + GL_FRAGMENT_PROGRAM_NV* = 0x00008870 + GL_MAX_TEXTURE_COORDS_NV* = 0x00008871 + GL_MAX_TEXTURE_IMAGE_UNITS_NV* = 0x00008872 + GL_FRAGMENT_PROGRAM_BINDING_NV* = 0x00008873 + GL_PROGRAM_ERROR_STRING_NV* = 0x00008874 # GL_NV_half_float + GL_HALF_FLOAT_NV* = 0x0000140B # GL_NV_light_max_exponent + GL_MAX_SHININESS_NV* = 0x00008504 + GL_MAX_SPOT_EXPONENT_NV* = 0x00008505 # GL_NV_multisample_filter_hint + GL_MULTISAMPLE_FILTER_HINT_NV* = 0x00008534 # GL_NV_occlusion_query + GL_PIXEL_COUNTER_BITS_NV* = 0x00008864 + GL_CURRENT_OCCLUSION_QUERY_ID_NV* = 0x00008865 + GL_PIXEL_COUNT_NV* = 0x00008866 + GL_PIXEL_COUNT_AVAILABLE_NV* = 0x00008867 # GL_NV_packed_depth_stencil + GL_DEPTH_STENCIL_NV* = 0x000084F9 + GL_UNSIGNED_INT_24_8_NV* = 0x000084FA # GL_NV_pixel_data_range + GL_WRITE_PIXEL_DATA_RANGE_NV* = 0x00008878 + GL_READ_PIXEL_DATA_RANGE_NV* = 0x00008879 + GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV* = 0x0000887A + GL_READ_PIXEL_DATA_RANGE_LENGTH_NV* = 0x0000887B + GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV* = 0x0000887C + GL_READ_PIXEL_DATA_RANGE_POINTER_NV* = 0x0000887D # GL_NV_point_sprite + GL_POINT_SPRITE_NV* = 0x00008861 + GL_COORD_REPLACE_NV* = 0x00008862 + GL_POINT_SPRITE_R_MODE_NV* = 0x00008863 # GL_NV_primitive_restart + cGL_PRIMITIVE_RESTART_NV* = 0x00008558 + cGL_PRIMITIVE_RESTART_INDEX_NV* = 0x00008559 # GL_NV_register_combiners + GL_REGISTER_COMBINERS_NV* = 0x00008522 + GL_VARIABLE_A_NV* = 0x00008523 + GL_VARIABLE_B_NV* = 0x00008524 + GL_VARIABLE_C_NV* = 0x00008525 + GL_VARIABLE_D_NV* = 0x00008526 + GL_VARIABLE_E_NV* = 0x00008527 + GL_VARIABLE_F_NV* = 0x00008528 + GL_VARIABLE_G_NV* = 0x00008529 + GL_CONSTANT_COLOR0_NV* = 0x0000852A + GL_CONSTANT_COLOR1_NV* = 0x0000852B + GL_PRIMARY_COLOR_NV* = 0x0000852C + GL_SECONDARY_COLOR_NV* = 0x0000852D + GL_SPARE0_NV* = 0x0000852E + GL_SPARE1_NV* = 0x0000852F + GL_DISCARD_NV* = 0x00008530 + GL_E_TIMES_F_NV* = 0x00008531 + GL_SPARE0_PLUS_SECONDARY_COLOR_NV* = 0x00008532 + GL_UNSIGNED_IDENTITY_NV* = 0x00008536 + GL_UNSIGNED_INVERT_NV* = 0x00008537 + GL_EXPAND_NORMAL_NV* = 0x00008538 + GL_EXPAND_NEGATE_NV* = 0x00008539 + GL_HALF_BIAS_NORMAL_NV* = 0x0000853A + GL_HALF_BIAS_NEGATE_NV* = 0x0000853B + GL_SIGNED_IDENTITY_NV* = 0x0000853C + GL_SIGNED_NEGATE_NV* = 0x0000853D + GL_SCALE_BY_TWO_NV* = 0x0000853E + GL_SCALE_BY_FOUR_NV* = 0x0000853F + GL_SCALE_BY_ONE_HALF_NV* = 0x00008540 + GL_BIAS_BY_NEGATIVE_ONE_HALF_NV* = 0x00008541 + cGL_COMBINER_INPUT_NV* = 0x00008542 + GL_COMBINER_MAPPING_NV* = 0x00008543 + GL_COMBINER_COMPONENT_USAGE_NV* = 0x00008544 + GL_COMBINER_AB_DOT_PRODUCT_NV* = 0x00008545 + GL_COMBINER_CD_DOT_PRODUCT_NV* = 0x00008546 + GL_COMBINER_MUX_SUM_NV* = 0x00008547 + GL_COMBINER_SCALE_NV* = 0x00008548 + GL_COMBINER_BIAS_NV* = 0x00008549 + GL_COMBINER_AB_OUTPUT_NV* = 0x0000854A + GL_COMBINER_CD_OUTPUT_NV* = 0x0000854B + GL_COMBINER_SUM_OUTPUT_NV* = 0x0000854C + GL_MAX_GENERAL_COMBINERS_NV* = 0x0000854D + GL_NUM_GENERAL_COMBINERS_NV* = 0x0000854E + GL_COLOR_SUM_CLAMP_NV* = 0x0000854F + GL_COMBINER0_NV* = 0x00008550 + GL_COMBINER1_NV* = 0x00008551 + GL_COMBINER2_NV* = 0x00008552 + GL_COMBINER3_NV* = 0x00008553 + GL_COMBINER4_NV* = 0x00008554 + GL_COMBINER5_NV* = 0x00008555 + GL_COMBINER6_NV* = 0x00008556 + GL_COMBINER7_NV* = 0x00008557 # GL_NV_register_combiners2 + GL_PER_STAGE_CONSTANTS_NV* = 0x00008535 # GL_NV_texgen_emboss + GL_EMBOSS_LIGHT_NV* = 0x0000855D + GL_EMBOSS_CONSTANT_NV* = 0x0000855E + GL_EMBOSS_MAP_NV* = 0x0000855F # GL_NV_texgen_reflection + GL_NORMAL_MAP_NV* = 0x00008511 + GL_REFLECTION_MAP_NV* = 0x00008512 # GL_NV_texture_env_combine4 + GL_COMBINE4_NV* = 0x00008503 + GL_SOURCE3_RGB_NV* = 0x00008583 + GL_SOURCE3_ALPHA_NV* = 0x0000858B + GL_OPERAND3_RGB_NV* = 0x00008593 + GL_OPERAND3_ALPHA_NV* = 0x0000859B # GL_NV_texture_expand_normal + GL_TEXTURE_UNSIGNED_REMAP_MODE_NV* = 0x0000888F # GL_NV_texture_rectangle + GL_TEXTURE_RECTANGLE_NV* = 0x000084F5 + GL_TEXTURE_BINDING_RECTANGLE_NV* = 0x000084F6 + GL_PROXY_TEXTURE_RECTANGLE_NV* = 0x000084F7 + GL_MAX_RECTANGLE_TEXTURE_SIZE_NV* = 0x000084F8 # GL_NV_texture_shader + GL_OFFSET_TEXTURE_RECTANGLE_NV* = 0x0000864C + GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV* = 0x0000864D + GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV* = 0x0000864E + GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV* = 0x000086D9 + GL_UNSIGNED_INT_S8_S8_8_8_NV* = 0x000086DA + GL_UNSIGNED_INT_8_8_S8_S8_REV_NV* = 0x000086DB + GL_DSDT_MAG_INTENSITY_NV* = 0x000086DC + GL_SHADER_CONSISTENT_NV* = 0x000086DD + GL_TEXTURE_SHADER_NV* = 0x000086DE + GL_SHADER_OPERATION_NV* = 0x000086DF + GL_CULL_MODES_NV* = 0x000086E0 + GL_OFFSET_TEXTURE_MATRIX_NV* = 0x000086E1 + GL_OFFSET_TEXTURE_SCALE_NV* = 0x000086E2 + GL_OFFSET_TEXTURE_BIAS_NV* = 0x000086E3 + GL_OFFSET_TEXTURE_2D_MATRIX_NV* = GL_OFFSET_TEXTURE_MATRIX_NV + GL_OFFSET_TEXTURE_2D_SCALE_NV* = GL_OFFSET_TEXTURE_SCALE_NV + GL_OFFSET_TEXTURE_2D_BIAS_NV* = GL_OFFSET_TEXTURE_BIAS_NV + GL_PREVIOUS_TEXTURE_INPUT_NV* = 0x000086E4 + GL_CONST_EYE_NV* = 0x000086E5 + GL_PASS_THROUGH_NV* = 0x000086E6 + GL_CULL_FRAGMENT_NV* = 0x000086E7 + GL_OFFSET_TEXTURE_2D_NV* = 0x000086E8 + GL_DEPENDENT_AR_TEXTURE_2D_NV* = 0x000086E9 + GL_DEPENDENT_GB_TEXTURE_2D_NV* = 0x000086EA + GL_DOT_PRODUCT_NV* = 0x000086EC + GL_DOT_PRODUCT_DEPTH_REPLACE_NV* = 0x000086ED + GL_DOT_PRODUCT_TEXTURE_2D_NV* = 0x000086EE + GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV* = 0x000086F0 + GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV* = 0x000086F1 + GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV* = 0x000086F2 + GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV* = 0x000086F3 + GL_HILO_NV* = 0x000086F4 + GL_DSDT_NV* = 0x000086F5 + GL_DSDT_MAG_NV* = 0x000086F6 + GL_DSDT_MAG_VIB_NV* = 0x000086F7 + GL_HILO16_NV* = 0x000086F8 + GL_SIGNED_HILO_NV* = 0x000086F9 + GL_SIGNED_HILO16_NV* = 0x000086FA + GL_SIGNED_RGBA_NV* = 0x000086FB + GL_SIGNED_RGBA8_NV* = 0x000086FC + GL_SIGNED_RGB_NV* = 0x000086FE + GL_SIGNED_RGB8_NV* = 0x000086FF + GL_SIGNED_LUMINANCE_NV* = 0x00008701 + GL_SIGNED_LUMINANCE8_NV* = 0x00008702 + GL_SIGNED_LUMINANCE_ALPHA_NV* = 0x00008703 + GL_SIGNED_LUMINANCE8_ALPHA8_NV* = 0x00008704 + GL_SIGNED_ALPHA_NV* = 0x00008705 + GL_SIGNED_ALPHA8_NV* = 0x00008706 + GL_SIGNED_INTENSITY_NV* = 0x00008707 + GL_SIGNED_INTENSITY8_NV* = 0x00008708 + GL_DSDT8_NV* = 0x00008709 + GL_DSDT8_MAG8_NV* = 0x0000870A + GL_DSDT8_MAG8_INTENSITY8_NV* = 0x0000870B + GL_SIGNED_RGB_UNSIGNED_ALPHA_NV* = 0x0000870C + GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV* = 0x0000870D + GL_HI_SCALE_NV* = 0x0000870E + GL_LO_SCALE_NV* = 0x0000870F + GL_DS_SCALE_NV* = 0x00008710 + GL_DT_SCALE_NV* = 0x00008711 + GL_MAGNITUDE_SCALE_NV* = 0x00008712 + GL_VIBRANCE_SCALE_NV* = 0x00008713 + GL_HI_BIAS_NV* = 0x00008714 + GL_LO_BIAS_NV* = 0x00008715 + GL_DS_BIAS_NV* = 0x00008716 + GL_DT_BIAS_NV* = 0x00008717 + GL_MAGNITUDE_BIAS_NV* = 0x00008718 + GL_VIBRANCE_BIAS_NV* = 0x00008719 + GL_TEXTURE_BORDER_VALUES_NV* = 0x0000871A + GL_TEXTURE_HI_SIZE_NV* = 0x0000871B + GL_TEXTURE_LO_SIZE_NV* = 0x0000871C + GL_TEXTURE_DS_SIZE_NV* = 0x0000871D + GL_TEXTURE_DT_SIZE_NV* = 0x0000871E + GL_TEXTURE_MAG_SIZE_NV* = 0x0000871F # GL_NV_texture_shader2 + GL_DOT_PRODUCT_TEXTURE_3D_NV* = 0x000086EF # GL_NV_texture_shader3 + GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV* = 0x00008850 + GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV* = 0x00008851 + GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV* = 0x00008852 + GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV* = 0x00008853 + GL_OFFSET_HILO_TEXTURE_2D_NV* = 0x00008854 + GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV* = 0x00008855 + GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV* = 0x00008856 + GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV* = 0x00008857 + GL_DEPENDENT_HILO_TEXTURE_2D_NV* = 0x00008858 + GL_DEPENDENT_RGB_TEXTURE_3D_NV* = 0x00008859 + GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV* = 0x0000885A + GL_DOT_PRODUCT_PASS_THROUGH_NV* = 0x0000885B + GL_DOT_PRODUCT_TEXTURE_1D_NV* = 0x0000885C + GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV* = 0x0000885D + GL_HILO8_NV* = 0x0000885E + GL_SIGNED_HILO8_NV* = 0x0000885F + GL_FORCE_BLUE_TO_ONE_NV* = 0x00008860 # GL_NV_vertex_array_range + cGL_VERTEX_ARRAY_RANGE_NV* = 0x0000851D + GL_VERTEX_ARRAY_RANGE_LENGTH_NV* = 0x0000851E + GL_VERTEX_ARRAY_RANGE_VALID_NV* = 0x0000851F + GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV* = 0x00008520 + GL_VERTEX_ARRAY_RANGE_POINTER_NV* = 0x00008521 # GL_NV_vertex_array_range2 + GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV* = 0x00008533 # GL_NV_vertex_program + GL_VERTEX_PROGRAM_NV* = 0x00008620 + GL_VERTEX_STATE_PROGRAM_NV* = 0x00008621 + GL_ATTRIB_ARRAY_SIZE_NV* = 0x00008623 + GL_ATTRIB_ARRAY_STRIDE_NV* = 0x00008624 + GL_ATTRIB_ARRAYtyp_NV* = 0x00008625 + GL_CURRENT_ATTRIB_NV* = 0x00008626 + GL_PROGRAM_LENGTH_NV* = 0x00008627 + GL_PROGRAM_STRING_NV* = 0x00008628 + GL_MODELVIEW_PROJECTION_NV* = 0x00008629 + GL_IDENTITY_NV* = 0x0000862A + GL_INVERSE_NV* = 0x0000862B + GL_TRANSPOSE_NV* = 0x0000862C + GL_INVERSE_TRANSPOSE_NV* = 0x0000862D + GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV* = 0x0000862E + GL_MAX_TRACK_MATRICES_NV* = 0x0000862F + GL_MATRIX0_NV* = 0x00008630 + GL_MATRIX1_NV* = 0x00008631 + GL_MATRIX2_NV* = 0x00008632 + GL_MATRIX3_NV* = 0x00008633 + GL_MATRIX4_NV* = 0x00008634 + GL_MATRIX5_NV* = 0x00008635 + GL_MATRIX6_NV* = 0x00008636 + GL_MATRIX7_NV* = 0x00008637 + GL_CURRENT_MATRIX_STACK_DEPTH_NV* = 0x00008640 + GL_CURRENT_MATRIX_NV* = 0x00008641 + GL_VERTEX_PROGRAM_POINT_SIZE_NV* = 0x00008642 + GL_VERTEX_PROGRAM_TWO_SIDE_NV* = 0x00008643 + GL_PROGRAM_PARAMETER_NV* = 0x00008644 + GL_ATTRIB_ARRAY_POINTER_NV* = 0x00008645 + GL_PROGRAM_TARGET_NV* = 0x00008646 + GL_PROGRAM_RESIDENT_NV* = 0x00008647 + cGL_TRACK_MATRIX_NV* = 0x00008648 + GL_TRACK_MATRIX_TRANSFORM_NV* = 0x00008649 + GL_VERTEX_PROGRAM_BINDING_NV* = 0x0000864A + GL_PROGRAM_ERROR_POSITION_NV* = 0x0000864B + GL_VERTEX_ATTRIB_ARRAY0_NV* = 0x00008650 + GL_VERTEX_ATTRIB_ARRAY1_NV* = 0x00008651 + GL_VERTEX_ATTRIB_ARRAY2_NV* = 0x00008652 + GL_VERTEX_ATTRIB_ARRAY3_NV* = 0x00008653 + GL_VERTEX_ATTRIB_ARRAY4_NV* = 0x00008654 + GL_VERTEX_ATTRIB_ARRAY5_NV* = 0x00008655 + GL_VERTEX_ATTRIB_ARRAY6_NV* = 0x00008656 + GL_VERTEX_ATTRIB_ARRAY7_NV* = 0x00008657 + GL_VERTEX_ATTRIB_ARRAY8_NV* = 0x00008658 + GL_VERTEX_ATTRIB_ARRAY9_NV* = 0x00008659 + GL_VERTEX_ATTRIB_ARRAY10_NV* = 0x0000865A + GL_VERTEX_ATTRIB_ARRAY11_NV* = 0x0000865B + GL_VERTEX_ATTRIB_ARRAY12_NV* = 0x0000865C + GL_VERTEX_ATTRIB_ARRAY13_NV* = 0x0000865D + GL_VERTEX_ATTRIB_ARRAY14_NV* = 0x0000865E + GL_VERTEX_ATTRIB_ARRAY15_NV* = 0x0000865F + GL_MAP1_VERTEX_ATTRIB0_4_NV* = 0x00008660 + GL_MAP1_VERTEX_ATTRIB1_4_NV* = 0x00008661 + GL_MAP1_VERTEX_ATTRIB2_4_NV* = 0x00008662 + GL_MAP1_VERTEX_ATTRIB3_4_NV* = 0x00008663 + GL_MAP1_VERTEX_ATTRIB4_4_NV* = 0x00008664 + GL_MAP1_VERTEX_ATTRIB5_4_NV* = 0x00008665 + GL_MAP1_VERTEX_ATTRIB6_4_NV* = 0x00008666 + GL_MAP1_VERTEX_ATTRIB7_4_NV* = 0x00008667 + GL_MAP1_VERTEX_ATTRIB8_4_NV* = 0x00008668 + GL_MAP1_VERTEX_ATTRIB9_4_NV* = 0x00008669 + GL_MAP1_VERTEX_ATTRIB10_4_NV* = 0x0000866A + GL_MAP1_VERTEX_ATTRIB11_4_NV* = 0x0000866B + GL_MAP1_VERTEX_ATTRIB12_4_NV* = 0x0000866C + GL_MAP1_VERTEX_ATTRIB13_4_NV* = 0x0000866D + GL_MAP1_VERTEX_ATTRIB14_4_NV* = 0x0000866E + GL_MAP1_VERTEX_ATTRIB15_4_NV* = 0x0000866F + GL_MAP2_VERTEX_ATTRIB0_4_NV* = 0x00008670 + GL_MAP2_VERTEX_ATTRIB1_4_NV* = 0x00008671 + GL_MAP2_VERTEX_ATTRIB2_4_NV* = 0x00008672 + GL_MAP2_VERTEX_ATTRIB3_4_NV* = 0x00008673 + GL_MAP2_VERTEX_ATTRIB4_4_NV* = 0x00008674 + GL_MAP2_VERTEX_ATTRIB5_4_NV* = 0x00008675 + GL_MAP2_VERTEX_ATTRIB6_4_NV* = 0x00008676 + GL_MAP2_VERTEX_ATTRIB7_4_NV* = 0x00008677 + GL_MAP2_VERTEX_ATTRIB8_4_NV* = 0x00008678 + GL_MAP2_VERTEX_ATTRIB9_4_NV* = 0x00008679 + GL_MAP2_VERTEX_ATTRIB10_4_NV* = 0x0000867A + GL_MAP2_VERTEX_ATTRIB11_4_NV* = 0x0000867B + GL_MAP2_VERTEX_ATTRIB12_4_NV* = 0x0000867C + GL_MAP2_VERTEX_ATTRIB13_4_NV* = 0x0000867D + GL_MAP2_VERTEX_ATTRIB14_4_NV* = 0x0000867E + GL_MAP2_VERTEX_ATTRIB15_4_NV* = 0x0000867F # GL_NV_fragment_program2 and GL_NV_vertex_program2_option + GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV* = 0x000088F4 + GL_MAX_PROGRAM_CALL_DEPTH_NV* = 0x000088F5 # GL_NV_fragment_program2 + GL_MAX_PROGRAM_IF_DEPTH_NV* = 0x000088F6 + GL_MAX_PROGRAM_LOOP_DEPTH_NV* = 0x000088F7 + GL_MAX_PROGRAM_LOOP_COUNT_NV* = 0x000088F8 # GL_NV_vertex_program3 + MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB* = 0x00008B4C # GL_NV_depth_buffer_float + GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV* = 0x00008DAD + GL_DEPTH_BUFFER_FLOAT_MODE_NV* = 0x00008DAF # + # GL_NV_framebuffer_multisample_coverage + GL_RENDERBUFFER_COVERAGE_SAMPLES_NV* = 0x00008CAB + GL_RENDERBUFFER_COLOR_SAMPLES_NV* = 0x00008E10 # GL_NV_geometry_program4 + GL_GEOMETRY_PROGRAM_NV* = 0x00008C26 + GL_MAX_PROGRAM_OUTPUT_VERTICES_NV* = 0x00008C27 + GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV* = 0x00008C28 # GL_NV_gpu_program4 + GL_PROGRAM_ATTRIB_COMPONENTS_NV* = 0x00008906 + GL_PROGRAM_RESULT_COMPONENTS_NV* = 0x00008907 + GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV* = 0x00008908 + GL_MAX_PROGRAM_RESULT_COMPONENTS_NV* = 0x00008909 + GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV* = 0x00008DA5 + GL_MAX_PROGRAM_GENERIC_RESULTS_NV* = 0x00008DA6 # GL_NV_parameter_buffer_object + GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV* = 0x00008DA0 + GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV* = 0x00008DA1 + GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV* = 0x00008DA2 + GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV* = 0x00008DA3 + GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV* = 0x00008DA4 # GL_NV_transform_feedback + GL_TRANSFORM_FEEDBACK_BUFFER_NV* = 0x00008C8E + GL_TRANSFORM_FEEDBACK_BUFFER_START_NV* = 0x00008C84 + GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV* = 0x00008C85 + GL_TRANSFORM_FEEDBACK_RECORD_NV* = 0x00008C86 + GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV* = 0x00008C8F + GL_INTERLEAVED_ATTRIBS_NV* = 0x00008C8C + GL_SEPARATE_ATTRIBS_NV* = 0x00008C8D + GL_PRIMITIVES_GENERATED_NV* = 0x00008C87 + GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV* = 0x00008C88 + GL_RASTERIZER_DISCARD_NV* = 0x00008C89 + GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV* = 0x00008C8A + GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV* = 0x00008C8B + GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV* = 0x00008C80 + cGL_TRANSFORM_FEEDBACK_ATTRIBS_NV* = 0x00008C7E + GL_ACTIVE_VARYINGS_NV* = 0x00008C81 + GL_ACTIVE_VARYING_MAX_LENGTH_NV* = 0x00008C82 + cGL_TRANSFORM_FEEDBACK_VARYINGS_NV* = 0x00008C83 + GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV* = 0x00008C7F + GL_BACK_PRIMARY_COLOR_NV* = 0x00008C77 + GL_BACK_SECONDARY_COLOR_NV* = 0x00008C78 + GL_TEXTURE_COORD_NV* = 0x00008C79 + GL_CLIP_DISTANCE_NV* = 0x00008C7A + GL_VERTEX_ID_NV* = 0x00008C7B + GL_PRIMITIVE_ID_NV* = 0x00008C7C + GL_GENERIC_ATTRIB_NV* = 0x00008C7D + GL_LAYER_NV* = 0x00008DAA + GL_NEXT_BUFFER_NV* = - 2 + GL_SKIP_COMPONENTS4_NV* = - 3 + GL_SKIP_COMPONENTS3_NV* = - 4 + GL_SKIP_COMPONENTS2_NV* = - 5 + GL_SKIP_COMPONENTS1_NV* = - 6 # GL_NV_conditional_render + GL_QUERY_WAIT_NV* = 0x00008E13 + GL_QUERY_NO_WAIT_NV* = 0x00008E14 + GL_QUERY_BY_REGION_WAIT_NV* = 0x00008E15 + GL_QUERY_BY_REGION_NO_WAIT_NV* = 0x00008E16 # GL_NV_present_video + GL_FRAME_NV* = 0x00008E26 + GL_FIELDS_NV* = 0x00008E27 + GL_CURRENT_TIME_NV* = 0x00008E28 + GL_NUM_FILL_STREAMS_NV* = 0x00008E29 + GL_PRESENT_TIME_NV* = 0x00008E2A + GL_PRESENT_DURATION_NV* = 0x00008E2B # GL_NV_explicit_multisample + GL_SAMPLE_POSITION_NV* = 0x00008E50 + GL_SAMPLE_MASK_NV* = 0x00008E51 + GL_SAMPLE_MASK_VALUE_NV* = 0x00008E52 + GL_TEXTURE_BINDING_RENDERBUFFER_NV* = 0x00008E53 + GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV* = 0x00008E54 + GL_TEXTURE_RENDERBUFFER_NV* = 0x00008E55 + GL_SAMPLER_RENDERBUFFER_NV* = 0x00008E56 + GL_INT_SAMPLER_RENDERBUFFER_NV* = 0x00008E57 + GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV* = 0x00008E58 + GL_MAX_SAMPLE_MASK_WORDS_NV* = 0x00008E59 # GL_NV_transform_feedback2 + GL_TRANSFORM_FEEDBACK_NV* = 0x00008E22 + GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV* = 0x00008E23 + GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV* = 0x00008E24 + GL_TRANSFORM_FEEDBACK_BINDING_NV* = 0x00008E25 # GL_NV_video_capture + GL_VIDEO_BUFFER_NV* = 0x00009020 + GL_VIDEO_BUFFER_BINDING_NV* = 0x00009021 + GL_FIELD_UPPER_NV* = 0x00009022 + GL_FIELD_LOWER_NV* = 0x00009023 + GL_NUM_VIDEO_CAPTURE_STREAMS_NV* = 0x00009024 + GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV* = 0x00009025 + GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV* = 0x00009026 + GL_LAST_VIDEO_CAPTURE_STATUS_NV* = 0x00009027 + GL_VIDEO_BUFFER_PITCH_NV* = 0x00009028 + GL_VIDEO_COLOR_CONVERSION_MATRIX_NV* = 0x00009029 + GL_VIDEO_COLOR_CONVERSION_MAX_NV* = 0x0000902A + GL_VIDEO_COLOR_CONVERSION_MIN_NV* = 0x0000902B + GL_VIDEO_COLOR_CONVERSION_OFFSET_NV* = 0x0000902C + GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV* = 0x0000902D + GL_PARTIAL_SUCCESS_NV* = 0x0000902E + GL_SUCCESS_NV* = 0x0000902F + GL_FAILURE_NV* = 0x00009030 + GL_YCBYCR8_422_NV* = 0x00009031 + GL_YCBAYCR8A_4224_NV* = 0x00009032 + GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV* = 0x00009033 + GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV* = 0x00009034 + GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV* = 0x00009035 + GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV* = 0x00009036 + GL_Z4Y12Z4CB12Z4CR12_444_NV* = 0x00009037 + GL_VIDEO_CAPTURE_FRAME_WIDTH_NV* = 0x00009038 + GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV* = 0x00009039 + GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV* = 0x0000903A + GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV* = 0x0000903B + GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV* = 0x0000903C # GL_NV_shader_buffer_load + GL_BUFFER_GPU_ADDRESS_NV* = 0x00008F1D + GL_GPU_ADDRESS_NV* = 0x00008F34 + GL_MAX_SHADER_BUFFER_ADDRESS_NV* = 0x00008F35 # + # GL_NV_vertex_buffer_unified_memory + GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV* = 0x00008F1E + GL_ELEMENT_ARRAY_UNIFIED_NV* = 0x00008F1F + GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV* = 0x00008F20 + GL_VERTEX_ARRAY_ADDRESS_NV* = 0x00008F21 + GL_NORMAL_ARRAY_ADDRESS_NV* = 0x00008F22 + GL_COLOR_ARRAY_ADDRESS_NV* = 0x00008F23 + GL_INDEX_ARRAY_ADDRESS_NV* = 0x00008F24 + GL_TEXTURE_COORD_ARRAY_ADDRESS_NV* = 0x00008F25 + GL_EDGE_FLAG_ARRAY_ADDRESS_NV* = 0x00008F26 + GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV* = 0x00008F27 + GL_FOG_COORD_ARRAY_ADDRESS_NV* = 0x00008F28 + GL_ELEMENT_ARRAY_ADDRESS_NV* = 0x00008F29 + GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV* = 0x00008F2A + GL_VERTEX_ARRAY_LENGTH_NV* = 0x00008F2B + GL_NORMAL_ARRAY_LENGTH_NV* = 0x00008F2C + GL_COLOR_ARRAY_LENGTH_NV* = 0x00008F2D + GL_INDEX_ARRAY_LENGTH_NV* = 0x00008F2E + GL_TEXTURE_COORD_ARRAY_LENGTH_NV* = 0x00008F2F + GL_EDGE_FLAG_ARRAY_LENGTH_NV* = 0x00008F30 + GL_SECONDARY_COLOR_ARRAY_LENGTH_NV* = 0x00008F31 + GL_FOG_COORD_ARRAY_LENGTH_NV* = 0x00008F32 + GL_ELEMENT_ARRAY_LENGTH_NV* = 0x00008F33 + GL_DRAW_INDIRECT_UNIFIED_NV* = 0x00008F40 + GL_DRAW_INDIRECT_ADDRESS_NV* = 0x00008F41 + GL_DRAW_INDIRECT_LENGTH_NV* = 0x00008F42 # GL_NV_gpu_program5 + GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV* = 0x00008E5A + GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV* = 0x00008E5B + GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV* = 0x00008E5C + GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV* = 0x00008E5D + GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV* = 0x00008E5E + GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV* = 0x00008E5F + GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV* = 0x00008F44 + GL_MAX_PROGRAM_SUBROUTINE_NUM_NV* = 0x00008F45 # GL_NV_gpu_shader5 + GL_INT64_NV* = 0x0000140E + GL_UNSIGNED_INT64_NV* = 0x0000140F + GL_INT8_NV* = 0x00008FE0 + GL_INT8_VEC2_NV* = 0x00008FE1 + GL_INT8_VEC3_NV* = 0x00008FE2 + GL_INT8_VEC4_NV* = 0x00008FE3 + GL_INT16_NV* = 0x00008FE4 + GL_INT16_VEC2_NV* = 0x00008FE5 + GL_INT16_VEC3_NV* = 0x00008FE6 + GL_INT16_VEC4_NV* = 0x00008FE7 + GL_INT64_VEC2_NV* = 0x00008FE9 + GL_INT64_VEC3_NV* = 0x00008FEA + GL_INT64_VEC4_NV* = 0x00008FEB + GL_UNSIGNED_INT8_NV* = 0x00008FEC + GL_UNSIGNED_INT8_VEC2_NV* = 0x00008FED + GL_UNSIGNED_INT8_VEC3_NV* = 0x00008FEE + GL_UNSIGNED_INT8_VEC4_NV* = 0x00008FEF + GL_UNSIGNED_INT16_NV* = 0x00008FF0 + GL_UNSIGNED_INT16_VEC2_NV* = 0x00008FF1 + GL_UNSIGNED_INT16_VEC3_NV* = 0x00008FF2 + GL_UNSIGNED_INT16_VEC4_NV* = 0x00008FF3 + GL_UNSIGNED_INT64_VEC2_NV* = 0x00008FF5 + GL_UNSIGNED_INT64_VEC3_NV* = 0x00008FF6 + GL_UNSIGNED_INT64_VEC4_NV* = 0x00008FF7 + GL_FLOAT16_NV* = 0x00008FF8 + GL_FLOAT16_VEC2_NV* = 0x00008FF9 + GL_FLOAT16_VEC3_NV* = 0x00008FFA + GL_FLOAT16_VEC4_NV* = 0x00008FFB # reuse GL_PATCHES + # GL_NV_shader_buffer_store + GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV* = 0x00000010 # reuse GL_READ_WRITE + # reuse GL_WRITE_ONLY + # + # GL_NV_tessellation_program5 + GL_MAX_PROGRAM_PATCH_ATTRIBS_NV* = 0x000086D8 + GL_TESS_CONTROL_PROGRAM_NV* = 0x0000891E + GL_TESS_EVALUATION_PROGRAM_NV* = 0x0000891F + GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV* = 0x00008C74 + GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV* = 0x00008C75 # + # GL_NV_vertex_attrib_integer_64bit + # reuse GL_INT64_NV + # reuse + # GL_UNSIGNED_INT64_NV + # + # GL_NV_multisample_coverage + GL_COVERAGE_SAMPLES_NV* = 0x000080A9 + GL_COLOR_SAMPLES_NV* = 0x00008E20 # GL_NV_vdpau_interop + GL_SURFACE_STATE_NV* = 0x000086EB + GL_SURFACE_REGISTERED_NV* = 0x000086FD + GL_SURFACE_MAPPED_NV* = 0x00008700 + GL_WRITE_DISCARD_NV* = 0x000088BE # GL_OML_interlace + GL_INTERLACE_OML* = 0x00008980 + GL_INTERLACE_READ_OML* = 0x00008981 # GL_OML_resample + GL_PACK_RESAMPLE_OML* = 0x00008984 + GL_UNPACK_RESAMPLE_OML* = 0x00008985 + GL_RESAMPLE_REPLICATE_OML* = 0x00008986 + GL_RESAMPLE_ZERO_FILL_OML* = 0x00008987 + GL_RESAMPLE_AVERAGE_OML* = 0x00008988 + GL_RESAMPLE_DECIMATE_OML* = 0x00008989 # GL_OML_subsample + GL_FORMAT_SUBSAMPLE_24_24_OML* = 0x00008982 + GL_FORMAT_SUBSAMPLE_244_244_OML* = 0x00008983 # GL_PGI_misc_hints + GL_PREFER_DOUBLEBUFFER_HINT_PGI* = 0x0001A1F8 + GL_CONSERVE_MEMORY_HINT_PGI* = 0x0001A1FD + GL_RECLAIM_MEMORY_HINT_PGI* = 0x0001A1FE + GL_NATIVE_GRAPHICS_HANDLE_PGI* = 0x0001A202 + GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI* = 0x0001A203 + GL_NATIVE_GRAPHICS_END_HINT_PGI* = 0x0001A204 + GL_ALWAYS_FAST_HINT_PGI* = 0x0001A20C + GL_ALWAYS_SOFT_HINT_PGI* = 0x0001A20D + GL_ALLOW_DRAW_OBJ_HINT_PGI* = 0x0001A20E + GL_ALLOW_DRAW_WIN_HINT_PGI* = 0x0001A20F + GL_ALLOW_DRAW_FRG_HINT_PGI* = 0x0001A210 + GL_ALLOW_DRAW_MEM_HINT_PGI* = 0x0001A211 + GL_STRICT_DEPTHFUNC_HINT_PGI* = 0x0001A216 + GL_STRICT_LIGHTING_HINT_PGI* = 0x0001A217 + GL_STRICT_SCISSOR_HINT_PGI* = 0x0001A218 + GL_FULL_STIPPLE_HINT_PGI* = 0x0001A219 + GL_CLIP_NEAR_HINT_PGI* = 0x0001A220 + GL_CLIP_FAR_HINT_PGI* = 0x0001A221 + GL_WIDE_LINE_HINT_PGI* = 0x0001A222 + GL_BACK_NORMALS_HINT_PGI* = 0x0001A223 # GL_PGI_vertex_hints + GL_VERTEX_DATA_HINT_PGI* = 0x0001A22A + GL_VERTEX_CONSISTENT_HINT_PGI* = 0x0001A22B + GL_MATERIAL_SIDE_HINT_PGI* = 0x0001A22C + GL_MAX_VERTEX_HINT_PGI* = 0x0001A22D + GL_COLOR3_BIT_PGI* = 0x00010000 + GL_COLOR4_BIT_PGI* = 0x00020000 + GL_EDGEFLAG_BIT_PGI* = 0x00040000 + GL_INDEX_BIT_PGI* = 0x00080000 + GL_MAT_AMBIENT_BIT_PGI* = 0x00100000 + GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI* = 0x00200000 + GL_MAT_DIFFUSE_BIT_PGI* = 0x00400000 + GL_MAT_EMISSION_BIT_PGI* = 0x00800000 + GL_MAT_COLOR_INDEXES_BIT_PGI* = 0x01000000 + GL_MAT_SHININESS_BIT_PGI* = 0x02000000 + GL_MAT_SPECULAR_BIT_PGI* = 0x04000000 + GL_NORMAL_BIT_PGI* = 0x08000000 + GL_TEXCOORD1_BIT_PGI* = 0x10000000 + GL_TEXCOORD2_BIT_PGI* = 0x20000000 + GL_TEXCOORD3_BIT_PGI* = 0x40000000 + GL_TEXCOORD4_BIT_PGI* = 0x80000000 + GL_VERTEX23_BIT_PGI* = 0x00000004 + GL_VERTEX4_BIT_PGI* = 0x00000008 # GL_REND_screen_coordinates + GL_SCREEN_COORDINATES_REND* = 0x00008490 + GL_INVERTED_SCREEN_W_REND* = 0x00008491 # GL_S3_s3tc + GL_RGB_S3TC* = 0x000083A0 + GL_RGB4_S3TC* = 0x000083A1 + GL_RGBA_S3TC* = 0x000083A2 + GL_RGBA4_S3TC* = 0x000083A3 # GL_SGIS_detail_texture + GL_DETAIL_TEXTURE_2D_SGIS* = 0x00008095 + GL_DETAIL_TEXTURE_2D_BINDING_SGIS* = 0x00008096 + GL_LINEAR_DETAIL_SGIS* = 0x00008097 + GL_LINEAR_DETAIL_ALPHA_SGIS* = 0x00008098 + GL_LINEAR_DETAIL_COLOR_SGIS* = 0x00008099 + GL_DETAIL_TEXTURE_LEVEL_SGIS* = 0x0000809A + GL_DETAIL_TEXTURE_MODE_SGIS* = 0x0000809B + GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS* = 0x0000809C # GL_SGIS_fog_function + cGL_FOG_FUNC_SGIS* = 0x0000812A + GL_FOG_FUNC_POINTS_SGIS* = 0x0000812B + GL_MAX_FOG_FUNC_POINTS_SGIS* = 0x0000812C # GL_SGIS_generate_mipmap + GL_GENERATE_MIPMAP_SGIS* = 0x00008191 + GL_GENERATE_MIPMAP_HINT_SGIS* = 0x00008192 # GL_SGIS_multisample + GL_MULTISAMPLE_SGIS* = 0x0000809D + GL_SAMPLE_ALPHA_TO_MASK_SGIS* = 0x0000809E + GL_SAMPLE_ALPHA_TO_ONE_SGIS* = 0x0000809F + cGL_SAMPLE_MASK_SGIS* = 0x000080A0 + GL_1PASS_SGIS* = 0x000080A1 + GL_2PASS_0_SGIS* = 0x000080A2 + GL_2PASS_1_SGIS* = 0x000080A3 + GL_4PASS_0_SGIS* = 0x000080A4 + GL_4PASS_1_SGIS* = 0x000080A5 + GL_4PASS_2_SGIS* = 0x000080A6 + GL_4PASS_3_SGIS* = 0x000080A7 + GL_SAMPLE_BUFFERS_SGIS* = 0x000080A8 + GL_SAMPLES_SGIS* = 0x000080A9 + GL_SAMPLE_MASK_VALUE_SGIS* = 0x000080AA + GL_SAMPLE_MASK_INVERT_SGIS* = 0x000080AB + cGL_SAMPLE_PATTERN_SGIS* = 0x000080AC # GL_SGIS_pixel_texture + GL_PIXEL_TEXTURE_SGIS* = 0x00008353 + GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS* = 0x00008354 + GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS* = 0x00008355 + GL_PIXEL_GROUP_COLOR_SGIS* = 0x00008356 # GL_SGIS_point_line_texgen + GL_EYE_DISTANCE_TO_POINT_SGIS* = 0x000081F0 + GL_OBJECT_DISTANCE_TO_POINT_SGIS* = 0x000081F1 + GL_EYE_DISTANCE_TO_LINE_SGIS* = 0x000081F2 + GL_OBJECT_DISTANCE_TO_LINE_SGIS* = 0x000081F3 + GL_EYE_POINT_SGIS* = 0x000081F4 + GL_OBJECT_POINT_SGIS* = 0x000081F5 + GL_EYE_LINE_SGIS* = 0x000081F6 + GL_OBJECT_LINE_SGIS* = 0x000081F7 # GL_SGIS_point_parameters + GL_POINT_SIZE_MIN_SGIS* = 0x00008126 + GL_POINT_SIZE_MAX_SGIS* = 0x00008127 + GL_POINT_FADE_THRESHOLD_SIZE_SGIS* = 0x00008128 + GL_DISTANCE_ATTENUATION_SGIS* = 0x00008129 # GL_SGIS_sharpen_texture + GL_LINEAR_SHARPEN_SGIS* = 0x000080AD + GL_LINEAR_SHARPEN_ALPHA_SGIS* = 0x000080AE + GL_LINEAR_SHARPEN_COLOR_SGIS* = 0x000080AF + GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS* = 0x000080B0 # GL_SGIS_texture4D + GL_PACK_SKIP_VOLUMES_SGIS* = 0x00008130 + GL_PACK_IMAGE_DEPTH_SGIS* = 0x00008131 + GL_UNPACK_SKIP_VOLUMES_SGIS* = 0x00008132 + GL_UNPACK_IMAGE_DEPTH_SGIS* = 0x00008133 + GL_TEXTURE_4D_SGIS* = 0x00008134 + GL_PROXY_TEXTURE_4D_SGIS* = 0x00008135 + GL_TEXTURE_4DSIZE_SGIS* = 0x00008136 + GL_TEXTURE_WRAP_Q_SGIS* = 0x00008137 + GL_MAX_4D_TEXTURE_SIZE_SGIS* = 0x00008138 + GL_TEXTURE_4D_BINDING_SGIS* = 0x0000814F # GL_SGIS_texture_color_mask + GL_TEXTURE_COLOR_WRITEMASK_SGIS* = 0x000081EF # GL_SGIS_texture_edge_clamp + GL_CLAMP_TO_EDGE_SGIS* = 0x0000812F # GL_SGIS_texture_filter4 + GL_FILTER4_SGIS* = 0x00008146 + GL_TEXTURE_FILTER4_SIZE_SGIS* = 0x00008147 # GL_SGIS_texture_lod + GL_TEXTURE_MIN_LOD_SGIS* = 0x0000813A + GL_TEXTURE_MAX_LOD_SGIS* = 0x0000813B + GL_TEXTURE_BASE_LEVEL_SGIS* = 0x0000813C + GL_TEXTURE_MAX_LEVEL_SGIS* = 0x0000813D # GL_SGIS_texture_select + GL_DUAL_ALPHA4_SGIS* = 0x00008110 + GL_DUAL_ALPHA8_SGIS* = 0x00008111 + GL_DUAL_ALPHA12_SGIS* = 0x00008112 + GL_DUAL_ALPHA16_SGIS* = 0x00008113 + GL_DUAL_LUMINANCE4_SGIS* = 0x00008114 + GL_DUAL_LUMINANCE8_SGIS* = 0x00008115 + GL_DUAL_LUMINANCE12_SGIS* = 0x00008116 + GL_DUAL_LUMINANCE16_SGIS* = 0x00008117 + GL_DUAL_INTENSITY4_SGIS* = 0x00008118 + GL_DUAL_INTENSITY8_SGIS* = 0x00008119 + GL_DUAL_INTENSITY12_SGIS* = 0x0000811A + GL_DUAL_INTENSITY16_SGIS* = 0x0000811B + GL_DUAL_LUMINANCE_ALPHA4_SGIS* = 0x0000811C + GL_DUAL_LUMINANCE_ALPHA8_SGIS* = 0x0000811D + GL_QUAD_ALPHA4_SGIS* = 0x0000811E + GL_QUAD_ALPHA8_SGIS* = 0x0000811F + GL_QUAD_LUMINANCE4_SGIS* = 0x00008120 + GL_QUAD_LUMINANCE8_SGIS* = 0x00008121 + GL_QUAD_INTENSITY4_SGIS* = 0x00008122 + GL_QUAD_INTENSITY8_SGIS* = 0x00008123 + GL_DUAL_TEXTURE_SELECT_SGIS* = 0x00008124 + GL_QUAD_TEXTURE_SELECT_SGIS* = 0x00008125 # GL_SGIX_async + cGL_ASYNC_MARKER_SGIX* = 0x00008329 # GL_SGIX_async_histogram + GL_ASYNC_HISTOGRAM_SGIX* = 0x0000832C + GL_MAX_ASYNC_HISTOGRAM_SGIX* = 0x0000832D # GL_SGIX_async_pixel + GL_ASYNC_TEX_IMAGE_SGIX* = 0x0000835C + GL_ASYNC_DRAW_PIXELS_SGIX* = 0x0000835D + GL_ASYNC_READ_PIXELS_SGIX* = 0x0000835E + GL_MAX_ASYNC_TEX_IMAGE_SGIX* = 0x0000835F + GL_MAX_ASYNC_DRAW_PIXELS_SGIX* = 0x00008360 + GL_MAX_ASYNC_READ_PIXELS_SGIX* = 0x00008361 # GL_SGIX_blend_alpha_minmax + GL_ALPHA_MIN_SGIX* = 0x00008320 + GL_ALPHA_MAX_SGIX* = 0x00008321 # GL_SGIX_calligraphic_fragment + GL_CALLIGRAPHIC_FRAGMENT_SGIX* = 0x00008183 # GL_SGIX_clipmap + GL_LINEAR_CLIPMAP_LINEAR_SGIX* = 0x00008170 + GL_TEXTURE_CLIPMAP_CENTER_SGIX* = 0x00008171 + GL_TEXTURE_CLIPMAP_FRAME_SGIX* = 0x00008172 + GL_TEXTURE_CLIPMAP_OFFSET_SGIX* = 0x00008173 + GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX* = 0x00008174 + GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX* = 0x00008175 + GL_TEXTURE_CLIPMAP_DEPTH_SGIX* = 0x00008176 + GL_MAX_CLIPMAP_DEPTH_SGIX* = 0x00008177 + GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX* = 0x00008178 + GL_NEAREST_CLIPMAP_NEAREST_SGIX* = 0x0000844D + GL_NEAREST_CLIPMAP_LINEAR_SGIX* = 0x0000844E + GL_LINEAR_CLIPMAP_NEAREST_SGIX* = 0x0000844F # GL_SGIX_convolution_accuracy + GL_CONVOLUTION_HINT_SGIX* = 0x00008316 # GL_SGIX_depth_texture + GL_DEPTH_COMPONENT16_SGIX* = 0x000081A5 + GL_DEPTH_COMPONENT24_SGIX* = 0x000081A6 + GL_DEPTH_COMPONENT32_SGIX* = 0x000081A7 # GL_SGIX_fog_offset + GL_FOG_OFFSET_SGIX* = 0x00008198 + GL_FOG_OFFSET_VALUE_SGIX* = 0x00008199 # GL_SGIX_fog_scale + GL_FOG_SCALE_SGIX* = 0x000081FC + GL_FOG_SCALE_VALUE_SGIX* = 0x000081FD # GL_SGIX_fragment_lighting + GL_FRAGMENT_LIGHTING_SGIX* = 0x00008400 + cGL_FRAGMENT_COLOR_MATERIAL_SGIX* = 0x00008401 + GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX* = 0x00008402 + GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX* = 0x00008403 + GL_MAX_FRAGMENT_LIGHTS_SGIX* = 0x00008404 + GL_MAX_ACTIVE_LIGHTS_SGIX* = 0x00008405 + GL_CURRENT_RASTER_NORMAL_SGIX* = 0x00008406 + GL_LIGHT_ENV_MODE_SGIX* = 0x00008407 + GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX* = 0x00008408 + GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX* = 0x00008409 + GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX* = 0x0000840A + GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX* = 0x0000840B + GL_FRAGMENT_LIGHT0_SGIX* = 0x0000840C + GL_FRAGMENT_LIGHT1_SGIX* = 0x0000840D + GL_FRAGMENT_LIGHT2_SGIX* = 0x0000840E + GL_FRAGMENT_LIGHT3_SGIX* = 0x0000840F + GL_FRAGMENT_LIGHT4_SGIX* = 0x00008410 + GL_FRAGMENT_LIGHT5_SGIX* = 0x00008411 + GL_FRAGMENT_LIGHT6_SGIX* = 0x00008412 + GL_FRAGMENT_LIGHT7_SGIX* = 0x00008413 # GL_SGIX_framezoom + cGL_FRAMEZOOM_SGIX* = 0x0000818B + GL_FRAMEZOOM_FACTOR_SGIX* = 0x0000818C + GL_MAX_FRAMEZOOM_FACTOR_SGIX* = 0x0000818D # GL_SGIX_impact_pixel_texture + GL_PIXEL_TEX_GEN_Q_CEILING_SGIX* = 0x00008184 + GL_PIXEL_TEX_GEN_Q_ROUND_SGIX* = 0x00008185 + GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX* = 0x00008186 + GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX* = 0x00008187 + GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX* = 0x00008188 + GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX* = 0x00008189 + GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX* = 0x0000818A # GL_SGIX_instruments + GL_INSTRUMENT_BUFFER_POINTER_SGIX* = 0x00008180 + GL_INSTRUMENT_MEASUREMENTS_SGIX* = 0x00008181 # GL_SGIX_interlace + GL_INTERLACE_SGIX* = 0x00008094 # GL_SGIX_ir_instrument1 + GL_IR_INSTRUMENT1_SGIX* = 0x0000817F # GL_SGIX_list_priority + GL_LIST_PRIORITY_SGIX* = 0x00008182 # GL_SGIX_pixel_texture + cGL_PIXEL_TEX_GEN_SGIX* = 0x00008139 + GL_PIXEL_TEX_GEN_MODE_SGIX* = 0x0000832B # GL_SGIX_pixel_tiles + GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX* = 0x0000813E + GL_PIXEL_TILE_CACHE_INCREMENT_SGIX* = 0x0000813F + GL_PIXEL_TILE_WIDTH_SGIX* = 0x00008140 + GL_PIXEL_TILE_HEIGHT_SGIX* = 0x00008141 + GL_PIXEL_TILE_GRID_WIDTH_SGIX* = 0x00008142 + GL_PIXEL_TILE_GRID_HEIGHT_SGIX* = 0x00008143 + GL_PIXEL_TILE_GRID_DEPTH_SGIX* = 0x00008144 + GL_PIXEL_TILE_CACHE_SIZE_SGIX* = 0x00008145 # GL_SGIX_polynomial_ffd + GL_GEOMETRY_DEFORMATION_SGIX* = 0x00008194 + GL_TEXTURE_DEFORMATION_SGIX* = 0x00008195 + GL_DEFORMATIONS_MASK_SGIX* = 0x00008196 + GL_MAX_DEFORMATION_ORDER_SGIX* = 0x00008197 # GL_SGIX_reference_plane + cGL_REFERENCE_PLANE_SGIX* = 0x0000817D + GL_REFERENCE_PLANE_EQUATION_SGIX* = 0x0000817E # GL_SGIX_resample + GL_PACK_RESAMPLE_SGIX* = 0x0000842C + GL_UNPACK_RESAMPLE_SGIX* = 0x0000842D + GL_RESAMPLE_REPLICATE_SGIX* = 0x0000842E + GL_RESAMPLE_ZERO_FILL_SGIX* = 0x0000842F + GL_RESAMPLE_DECIMATE_SGIX* = 0x00008430 # GL_SGIX_scalebias_hint + GL_SCALEBIAS_HINT_SGIX* = 0x00008322 # GL_SGIX_shadow + GL_TEXTURE_COMPARE_SGIX* = 0x0000819A + GL_TEXTURE_COMPARE_OPERATOR_SGIX* = 0x0000819B + GL_TEXTURE_LEQUAL_R_SGIX* = 0x0000819C + GL_TEXTURE_GEQUAL_R_SGIX* = 0x0000819D # GL_SGIX_shadow_ambient + GL_SHADOW_AMBIENT_SGIX* = 0x000080BF # GL_SGIX_sprite + GL_SPRITE_SGIX* = 0x00008148 + GL_SPRITE_MODE_SGIX* = 0x00008149 + GL_SPRITE_AXIS_SGIX* = 0x0000814A + GL_SPRITE_TRANSLATION_SGIX* = 0x0000814B + GL_SPRITE_AXIAL_SGIX* = 0x0000814C + GL_SPRITE_OBJECT_ALIGNED_SGIX* = 0x0000814D + GL_SPRITE_EYE_ALIGNED_SGIX* = 0x0000814E # GL_SGIX_subsample + GL_PACK_SUBSAMPLE_RATE_SGIX* = 0x000085A0 + GL_UNPACK_SUBSAMPLE_RATE_SGIX* = 0x000085A1 + GL_PIXEL_SUBSAMPLE_4444_SGIX* = 0x000085A2 + GL_PIXEL_SUBSAMPLE_2424_SGIX* = 0x000085A3 + GL_PIXEL_SUBSAMPLE_4242_SGIX* = 0x000085A4 # GL_SGIX_texture_add_env + GL_TEXTURE_ENV_BIAS_SGIX* = 0x000080BE # GL_SGIX_texture_coordinate_clamp + GL_TEXTURE_MAX_CLAMP_S_SGIX* = 0x00008369 + GL_TEXTURE_MAX_CLAMP_T_SGIX* = 0x0000836A + GL_TEXTURE_MAX_CLAMP_R_SGIX* = 0x0000836B # GL_SGIX_texture_lod_bias + GL_TEXTURE_LOD_BIAS_S_SGIX* = 0x0000818E + GL_TEXTURE_LOD_BIAS_T_SGIX* = 0x0000818F + GL_TEXTURE_LOD_BIAS_R_SGIX* = 0x00008190 # GL_SGIX_texture_multi_buffer + GL_TEXTURE_MULTI_BUFFER_HINT_SGIX* = 0x0000812E # GL_SGIX_texture_scale_bias + GL_POST_TEXTURE_FILTER_BIAS_SGIX* = 0x00008179 + GL_POST_TEXTURE_FILTER_SCALE_SGIX* = 0x0000817A + GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX* = 0x0000817B + GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX* = 0x0000817C # GL_SGIX_vertex_preclip + GL_VERTEX_PRECLIP_SGIX* = 0x000083EE + GL_VERTEX_PRECLIP_HINT_SGIX* = 0x000083EF # GL_SGIX_ycrcb + GL_YCRCB_422_SGIX* = 0x000081BB + GL_YCRCB_444_SGIX* = 0x000081BC # GL_SGIX_ycrcba + GL_YCRCB_SGIX* = 0x00008318 + GL_YCRCBA_SGIX* = 0x00008319 # GL_SGI_color_matrix + GL_COLOR_MATRIX_SGI* = 0x000080B1 + GL_COLOR_MATRIX_STACK_DEPTH_SGI* = 0x000080B2 + GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI* = 0x000080B3 + GL_POST_COLOR_MATRIX_RED_SCALE_SGI* = 0x000080B4 + GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI* = 0x000080B5 + GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI* = 0x000080B6 + GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI* = 0x000080B7 + GL_POST_COLOR_MATRIX_RED_BIAS_SGI* = 0x000080B8 + GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI* = 0x000080B9 + GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI* = 0x000080BA + GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI* = 0x000080BB # GL_SGI_color_table + cGL_COLOR_TABLE_SGI* = 0x000080D0 + GL_POST_CONVOLUTION_COLOR_TABLE_SGI* = 0x000080D1 + GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI* = 0x000080D2 + GL_PROXY_COLOR_TABLE_SGI* = 0x000080D3 + GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI* = 0x000080D4 + GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI* = 0x000080D5 + GL_COLOR_TABLE_SCALE_SGI* = 0x000080D6 + GL_COLOR_TABLE_BIAS_SGI* = 0x000080D7 + GL_COLOR_TABLE_FORMAT_SGI* = 0x000080D8 + GL_COLOR_TABLE_WIDTH_SGI* = 0x000080D9 + GL_COLOR_TABLE_RED_SIZE_SGI* = 0x000080DA + GL_COLOR_TABLE_GREEN_SIZE_SGI* = 0x000080DB + GL_COLOR_TABLE_BLUE_SIZE_SGI* = 0x000080DC + GL_COLOR_TABLE_ALPHA_SIZE_SGI* = 0x000080DD + GL_COLOR_TABLE_LUMINANCE_SIZE_SGI* = 0x000080DE + GL_COLOR_TABLE_INTENSITY_SIZE_SGI* = 0x000080DF # GL_SGI_depth_pass_instrument + GL_DEPTH_PASS_INSTRUMENT_SGIX* = 0x00008310 + GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX* = 0x00008311 + GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX* = 0x00008312 # GL_SGI_texture_color_table + GL_TEXTURE_COLOR_TABLE_SGI* = 0x000080BC + GL_PROXY_TEXTURE_COLOR_TABLE_SGI* = 0x000080BD # GL_SUNX_constant_data + GL_UNPACK_CONSTANT_DATA_SUNX* = 0x000081D5 + GL_TEXTURE_CONSTANT_DATA_SUNX* = 0x000081D6 # GL_SUN_convolution_border_modes + GL_WRAP_BORDER_SUN* = 0x000081D4 # GL_SUN_global_alpha + GL_GLOBAL_ALPHA_SUN* = 0x000081D9 + GL_GLOBAL_ALPHA_FACTOR_SUN* = 0x000081DA # GL_SUN_mesh_array + GL_QUAD_MESH_SUN* = 0x00008614 + GL_TRIANGLE_MESH_SUN* = 0x00008615 # GL_SUN_slice_accum + GL_SLICE_ACCUM_SUN* = 0x000085CC # GL_SUN_triangle_list + GL_RESTART_SUN* = 0x00000001 + GL_REPLACE_MIDDLE_SUN* = 0x00000002 + GL_REPLACE_OLDEST_SUN* = 0x00000003 + GL_TRIANGLE_LIST_SUN* = 0x000081D7 + GL_REPLACEMENT_CODE_SUN* = 0x000081D8 + GL_REPLACEMENT_CODE_ARRAY_SUN* = 0x000085C0 + GL_REPLACEMENT_CODE_ARRAYtyp_SUN* = 0x000085C1 + GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN* = 0x000085C2 + GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN* = 0x000085C3 + GL_R1UI_V3F_SUN* = 0x000085C4 + GL_R1UI_C4UB_V3F_SUN* = 0x000085C5 + GL_R1UI_C3F_V3F_SUN* = 0x000085C6 + GL_R1UI_N3F_V3F_SUN* = 0x000085C7 + GL_R1UI_C4F_N3F_V3F_SUN* = 0x000085C8 + GL_R1UI_T2F_V3F_SUN* = 0x000085C9 + GL_R1UI_T2F_N3F_V3F_SUN* = 0x000085CA + GL_R1UI_T2F_C4F_N3F_V3F_SUN* = 0x000085CB # GL_WIN_phong_shading + GL_PHONG_WIN* = 0x000080EA + GL_PHONG_HINT_WIN* = 0x000080EB # GL_WIN_specular_fog + GL_FOG_SPECULAR_TEXTURE_WIN* = 0x000080EC # GL_ARB_vertex_shader + GL_VERTEX_SHADER_ARB* = 0x00008B31 + GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB* = 0x00008B4A + GL_MAX_VARYING_FLOATS_ARB* = 0x00008B4B + GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB* = 0x00008B4C + GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB* = 0x00008B4D + GL_OBJECT_ACTIVE_ATTRIBUTES_ARB* = 0x00008B89 + GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB* = 0x00008B8A # GL_ARB_fragment_shader + GL_FRAGMENT_SHADER_ARB* = 0x00008B30 + GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB* = 0x00008B49 # 1.4 + GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB* = 0x00008B8B # 1.4 + # GL_ARB_occlusion_query + GL_SAMPLES_PASSED_ARB* = 0x00008914 + GL_QUERY_COUNTER_BITS_ARB* = 0x00008864 + GL_CURRENT_QUERY_ARB* = 0x00008865 + GL_QUERY_RESULT_ARB* = 0x00008866 + GL_QUERY_RESULT_AVAILABLE_ARB* = 0x00008867 # GL_ARB_point_sprite + GL_POINT_SPRITE_ARB* = 0x00008861 + GL_COORD_REPLACE_ARB* = 0x00008862 # GL_ARB_shading_language_100 + GL_SHADING_LANGUAGE_VERSION_ARB* = 0x00008B8C # 1.4 + # GL_ARB_shader_objects + GL_PROGRAM_OBJECT_ARB* = 0x00008B40 + GL_OBJECTtyp_ARB* = 0x00008B4E + GL_OBJECT_SUBtypARB* = 0x00008B4F + GL_OBJECT_DELETE_STATUS_ARB* = 0x00008B80 + GL_OBJECT_COMPILE_STATUS_ARB* = 0x00008B81 + GL_OBJECT_LINK_STATUS_ARB* = 0x00008B82 + GL_OBJECT_VALIDATE_STATUS_ARB* = 0x00008B83 + GL_OBJECT_INFO_LOG_LENGTH_ARB* = 0x00008B84 + GL_OBJECT_ATTACHED_OBJECTS_ARB* = 0x00008B85 + GL_OBJECT_ACTIVE_UNIFORMS_ARB* = 0x00008B86 + GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB* = 0x00008B87 + GL_OBJECT_SHADER_SOURCE_LENGTH_ARB* = 0x00008B88 + GL_SHADER_OBJECT_ARB* = 0x00008B48 + GL_FLOAT_VEC2_ARB* = 0x00008B50 + GL_FLOAT_VEC3_ARB* = 0x00008B51 + GL_FLOAT_VEC4_ARB* = 0x00008B52 + GL_INT_VEC2_ARB* = 0x00008B53 + GL_INT_VEC3_ARB* = 0x00008B54 + GL_INT_VEC4_ARB* = 0x00008B55 + GL_BOOL_ARB* = 0x00008B56 + GL_BOOL_VEC2_ARB* = 0x00008B57 + GL_BOOL_VEC3_ARB* = 0x00008B58 + GL_BOOL_VEC4_ARB* = 0x00008B59 + GL_FLOAT_MAT2_ARB* = 0x00008B5A + GL_FLOAT_MAT3_ARB* = 0x00008B5B + GL_FLOAT_MAT4_ARB* = 0x00008B5C + GL_SAMPLER_1D_ARB* = 0x00008B5D + GL_SAMPLER_2D_ARB* = 0x00008B5E + GL_SAMPLER_3D_ARB* = 0x00008B5F + GL_SAMPLER_CUBE_ARB* = 0x00008B60 + GL_SAMPLER_1D_SHADOW_ARB* = 0x00008B61 + GL_SAMPLER_2D_SHADOW_ARB* = 0x00008B62 + GL_SAMPLER_2D_RECT_ARB* = 0x00008B63 + GL_SAMPLER_2D_RECT_SHADOW_ARB* = 0x00008B64 # WGL_3DFX_multisample + WGL_SAMPLE_BUFFERS_3DFX* = 0x00002060 + WGL_SAMPLES_3DFX* = 0x00002061 # WGL_ARB_buffer_region + WGL_FRONT_COLOR_BUFFER_BIT_ARB* = 0x00000001 + WGL_BACK_COLOR_BUFFER_BIT_ARB* = 0x00000002 + WGL_DEPTH_BUFFER_BIT_ARB* = 0x00000004 + WGL_STENCIL_BUFFER_BIT_ARB* = 0x00000008 # WGL_ARB_make_current_read + ERROR_INVALID_PIXELtyp_ARB* = 0x00002043 + ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB* = 0x00002054 # WGL_ARB_multisample + WGL_SAMPLE_BUFFERS_ARB* = 0x00002041 + WGL_SAMPLES_ARB* = 0x00002042 # WGL_ARB_pbuffer + WGL_DRAW_TO_PBUFFER_ARB* = 0x0000202D + WGL_MAX_PBUFFER_PIXELS_ARB* = 0x0000202E + WGL_MAX_PBUFFER_WIDTH_ARB* = 0x0000202F + WGL_MAX_PBUFFER_HEIGHT_ARB* = 0x00002030 + WGL_PBUFFER_LARGEST_ARB* = 0x00002033 + WGL_PBUFFER_WIDTH_ARB* = 0x00002034 + WGL_PBUFFER_HEIGHT_ARB* = 0x00002035 + WGL_PBUFFER_LOST_ARB* = 0x00002036 # WGL_ARB_pixel_format + WGL_NUMBER_PIXEL_FORMATS_ARB* = 0x00002000 + WGL_DRAW_TO_WINDOW_ARB* = 0x00002001 + WGL_DRAW_TO_BITMAP_ARB* = 0x00002002 + WGL_ACCELERATION_ARB* = 0x00002003 + WGL_NEED_PALETTE_ARB* = 0x00002004 + WGL_NEED_SYSTEM_PALETTE_ARB* = 0x00002005 + WGL_SWAP_LAYER_BUFFERS_ARB* = 0x00002006 + WGL_SWAP_METHOD_ARB* = 0x00002007 + WGL_NUMBER_OVERLAYS_ARB* = 0x00002008 + WGL_NUMBER_UNDERLAYS_ARB* = 0x00002009 + WGL_TRANSPARENT_ARB* = 0x0000200A + WGL_TRANSPARENT_RED_VALUE_ARB* = 0x00002037 + WGL_TRANSPARENT_GREEN_VALUE_ARB* = 0x00002038 + WGL_TRANSPARENT_BLUE_VALUE_ARB* = 0x00002039 + WGL_TRANSPARENT_ALPHA_VALUE_ARB* = 0x0000203A + WGL_TRANSPARENT_INDEX_VALUE_ARB* = 0x0000203B + WGL_SHARE_DEPTH_ARB* = 0x0000200C + WGL_SHARE_STENCIL_ARB* = 0x0000200D + WGL_SHARE_ACCUM_ARB* = 0x0000200E + WGL_SUPPORT_GDI_ARB* = 0x0000200F + WGL_SUPPORT_OPENGL_ARB* = 0x00002010 + WGL_DOUBLE_BUFFER_ARB* = 0x00002011 + WGL_STEREO_ARB* = 0x00002012 + WGL_PIXELtyp_ARB* = 0x00002013 + WGL_COLOR_BITS_ARB* = 0x00002014 + WGL_RED_BITS_ARB* = 0x00002015 + WGL_RED_SHIFT_ARB* = 0x00002016 + WGL_GREEN_BITS_ARB* = 0x00002017 + WGL_GREEN_SHIFT_ARB* = 0x00002018 + WGL_BLUE_BITS_ARB* = 0x00002019 + WGL_BLUE_SHIFT_ARB* = 0x0000201A + WGL_ALPHA_BITS_ARB* = 0x0000201B + WGL_ALPHA_SHIFT_ARB* = 0x0000201C + WGL_ACCUM_BITS_ARB* = 0x0000201D + WGL_ACCUM_RED_BITS_ARB* = 0x0000201E + WGL_ACCUM_GREEN_BITS_ARB* = 0x0000201F + WGL_ACCUM_BLUE_BITS_ARB* = 0x00002020 + WGL_ACCUM_ALPHA_BITS_ARB* = 0x00002021 + WGL_DEPTH_BITS_ARB* = 0x00002022 + WGL_STENCIL_BITS_ARB* = 0x00002023 + WGL_AUX_BUFFERS_ARB* = 0x00002024 + WGL_NO_ACCELERATION_ARB* = 0x00002025 + WGL_GENERIC_ACCELERATION_ARB* = 0x00002026 + WGL_FULL_ACCELERATION_ARB* = 0x00002027 + WGL_SWAP_EXCHANGE_ARB* = 0x00002028 + WGL_SWAP_COPY_ARB* = 0x00002029 + WGL_SWAP_UNDEFINED_ARB* = 0x0000202A + WGLtyp_RGBA_ARB* = 0x0000202B + WGLtyp_COLORINDEX_ARB* = 0x0000202C # WGL_ARB_pixel_format_float + WGL_RGBA_FLOAT_MODE_ARB* = 0x00008820 + WGL_CLAMP_VERTEX_COLOR_ARB* = 0x0000891A + WGL_CLAMP_FRAGMENT_COLOR_ARB* = 0x0000891B + WGL_CLAMP_READ_COLOR_ARB* = 0x0000891C + WGL_FIXED_ONLY_ARB* = 0x0000891D # WGL_ARB_render_texture + WGL_BIND_TO_TEXTURE_RGB_ARB* = 0x00002070 + WGL_BIND_TO_TEXTURE_RGBA_ARB* = 0x00002071 + WGL_TEXTURE_FORMAT_ARB* = 0x00002072 + WGL_TEXTURE_TARGET_ARB* = 0x00002073 + WGL_MIPMAP_TEXTURE_ARB* = 0x00002074 + WGL_TEXTURE_RGB_ARB* = 0x00002075 + WGL_TEXTURE_RGBA_ARB* = 0x00002076 + WGL_NO_TEXTURE_ARB* = 0x00002077 + WGL_TEXTURE_CUBE_MAP_ARB* = 0x00002078 + WGL_TEXTURE_1D_ARB* = 0x00002079 + WGL_TEXTURE_2D_ARB* = 0x0000207A + WGL_MIPMAP_LEVEL_ARB* = 0x0000207B + WGL_CUBE_MAP_FACE_ARB* = 0x0000207C + WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB* = 0x0000207D + WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB* = 0x0000207E + WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB* = 0x0000207F + WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB* = 0x00002080 + WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB* = 0x00002081 + WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB* = 0x00002082 + WGL_FRONT_LEFT_ARB* = 0x00002083 + WGL_FRONT_RIGHT_ARB* = 0x00002084 + WGL_BACK_LEFT_ARB* = 0x00002085 + WGL_BACK_RIGHT_ARB* = 0x00002086 + WGL_AUX0_ARB* = 0x00002087 + WGL_AUX1_ARB* = 0x00002088 + WGL_AUX2_ARB* = 0x00002089 + WGL_AUX3_ARB* = 0x0000208A + WGL_AUX4_ARB* = 0x0000208B + WGL_AUX5_ARB* = 0x0000208C + WGL_AUX6_ARB* = 0x0000208D + WGL_AUX7_ARB* = 0x0000208E + WGL_AUX8_ARB* = 0x0000208F + WGL_AUX9_ARB* = 0x00002090 # WGL_ARB_create_context + WGL_CONTEXT_DEBUG_BIT_ARB* = 0x00000001 + WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB* = 0x00000002 + WGL_CONTEXT_MAJOR_VERSION_ARB* = 0x00002091 + WGL_CONTEXT_MINOR_VERSION_ARB* = 0x00002092 + WGL_CONTEXT_LAYER_PLANE_ARB* = 0x00002093 + WGL_CONTEXT_FLAGS_ARB* = 0x00002094 + ERROR_INVALID_VERSION_ARB* = 0x00002095 # WGL_ARB_create_context_profile + WGL_CONTEXT_PROFILE_MASK_ARB* = 0x00009126 + WGL_CONTEXT_CORE_PROFILE_BIT_ARB* = 0x00000001 + WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB* = 0x00000002 + ERROR_INVALID_PROFILE_ARB* = 0x00002096 # WGL_ARB_framebuffer_sRGB + WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB* = 0x000020A9 # + # WGL_ARB_create_context_robustness + WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB* = 0x00000004 + WGL_LOSE_CONTEXT_ON_RESET_ARB* = 0x00008252 + WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB* = 0x00008256 + WGL_NO_RESET_NOTIFICATION_ARB* = 0x00008261 # WGL_ATI_pixel_format_float + WGLtyp_RGBA_FLOAT_ATI* = 0x000021A0 + GLtyp_RGBA_FLOAT_ATI* = 0x00008820 + GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI* = 0x00008835 # WGL_AMD_gpu_association + WGL_GPU_VENDOR_AMD* = 0x00001F00 + WGL_GPU_RENDERER_STRING_AMD* = 0x00001F01 + WGL_GPU_OPENGL_VERSION_STRING_AMD* = 0x00001F02 + WGL_GPU_FASTEST_TARGET_GPUS_AMD* = 0x000021A2 + WGL_GPU_RAM_AMD* = 0x000021A3 + WGL_GPU_CLOCK_AMD* = 0x000021A4 + WGL_GPU_NUM_PIPES_AMD* = 0x000021A5 + WGL_GPU_NUM_SIMD_AMD* = 0x000021A6 + WGL_GPU_NUM_RB_AMD* = 0x000021A7 + WGL_GPU_NUM_SPI_AMD* = 0x000021A8 # WGL_EXT_depth_float + WGL_DEPTH_FLOAT_EXT* = 0x00002040 # WGL_EXT_make_current_read + ERROR_INVALID_PIXELtyp_EXT* = 0x00002043 # WGL_EXT_multisample + WGL_SAMPLE_BUFFERS_EXT* = 0x00002041 + WGL_SAMPLES_EXT* = 0x00002042 # WGL_EXT_pbuffer + WGL_DRAW_TO_PBUFFER_EXT* = 0x0000202D + WGL_MAX_PBUFFER_PIXELS_EXT* = 0x0000202E + WGL_MAX_PBUFFER_WIDTH_EXT* = 0x0000202F + WGL_MAX_PBUFFER_HEIGHT_EXT* = 0x00002030 + WGL_OPTIMAL_PBUFFER_WIDTH_EXT* = 0x00002031 + WGL_OPTIMAL_PBUFFER_HEIGHT_EXT* = 0x00002032 + WGL_PBUFFER_LARGEST_EXT* = 0x00002033 + WGL_PBUFFER_WIDTH_EXT* = 0x00002034 + WGL_PBUFFER_HEIGHT_EXT* = 0x00002035 # WGL_EXT_pixel_format + WGL_NUMBER_PIXEL_FORMATS_EXT* = 0x00002000 + WGL_DRAW_TO_WINDOW_EXT* = 0x00002001 + WGL_DRAW_TO_BITMAP_EXT* = 0x00002002 + WGL_ACCELERATION_EXT* = 0x00002003 + WGL_NEED_PALETTE_EXT* = 0x00002004 + WGL_NEED_SYSTEM_PALETTE_EXT* = 0x00002005 + WGL_SWAP_LAYER_BUFFERS_EXT* = 0x00002006 + WGL_SWAP_METHOD_EXT* = 0x00002007 + WGL_NUMBER_OVERLAYS_EXT* = 0x00002008 + WGL_NUMBER_UNDERLAYS_EXT* = 0x00002009 + WGL_TRANSPARENT_EXT* = 0x0000200A + WGL_TRANSPARENT_VALUE_EXT* = 0x0000200B + WGL_SHARE_DEPTH_EXT* = 0x0000200C + WGL_SHARE_STENCIL_EXT* = 0x0000200D + WGL_SHARE_ACCUM_EXT* = 0x0000200E + WGL_SUPPORT_GDI_EXT* = 0x0000200F + WGL_SUPPORT_OPENGL_EXT* = 0x00002010 + WGL_DOUBLE_BUFFER_EXT* = 0x00002011 + WGL_STEREO_EXT* = 0x00002012 + WGL_PIXELtyp_EXT* = 0x00002013 + WGL_COLOR_BITS_EXT* = 0x00002014 + WGL_RED_BITS_EXT* = 0x00002015 + WGL_RED_SHIFT_EXT* = 0x00002016 + WGL_GREEN_BITS_EXT* = 0x00002017 + WGL_GREEN_SHIFT_EXT* = 0x00002018 + WGL_BLUE_BITS_EXT* = 0x00002019 + WGL_BLUE_SHIFT_EXT* = 0x0000201A + WGL_ALPHA_BITS_EXT* = 0x0000201B + WGL_ALPHA_SHIFT_EXT* = 0x0000201C + WGL_ACCUM_BITS_EXT* = 0x0000201D + WGL_ACCUM_RED_BITS_EXT* = 0x0000201E + WGL_ACCUM_GREEN_BITS_EXT* = 0x0000201F + WGL_ACCUM_BLUE_BITS_EXT* = 0x00002020 + WGL_ACCUM_ALPHA_BITS_EXT* = 0x00002021 + WGL_DEPTH_BITS_EXT* = 0x00002022 + WGL_STENCIL_BITS_EXT* = 0x00002023 + WGL_AUX_BUFFERS_EXT* = 0x00002024 + WGL_NO_ACCELERATION_EXT* = 0x00002025 + WGL_GENERIC_ACCELERATION_EXT* = 0x00002026 + WGL_FULL_ACCELERATION_EXT* = 0x00002027 + WGL_SWAP_EXCHANGE_EXT* = 0x00002028 + WGL_SWAP_COPY_EXT* = 0x00002029 + WGL_SWAP_UNDEFINED_EXT* = 0x0000202A + WGLtyp_RGBA_EXT* = 0x0000202B + WGLtyp_COLORINDEX_EXT* = 0x0000202C # WGL_I3D_digital_video_control + WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D* = 0x00002050 + WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D* = 0x00002051 + WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D* = 0x00002052 + WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D* = 0x00002053 # WGL_I3D_gamma + WGL_GAMMA_TABLE_SIZE_I3D* = 0x0000204E + WGL_GAMMA_EXCLUDE_DESKTOP_I3D* = 0x0000204F # WGL_I3D_genlock + WGL_GENLOCK_SOURCE_MULTIVIEW_I3D* = 0x00002044 + WGL_GENLOCK_SOURCE_EXTENAL_SYNC_I3D* = 0x00002045 + WGL_GENLOCK_SOURCE_EXTENAL_FIELD_I3D* = 0x00002046 + WGL_GENLOCK_SOURCE_EXTENAL_TTL_I3D* = 0x00002047 + WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D* = 0x00002048 + WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D* = 0x00002049 + WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D* = 0x0000204A + WGL_GENLOCK_SOURCE_EDGE_RISING_I3D* = 0x0000204B + WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D* = 0x0000204C # WGL_I3D_image_buffer + WGL_IMAGE_BUFFER_MIN_ACCESS_I3D* = 0x00000001 + WGL_IMAGE_BUFFER_LOCK_I3D* = 0x00000002 # WGL_NV_float_buffer + WGL_FLOAT_COMPONENTS_NV* = 0x000020B0 + WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV* = 0x000020B1 + WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV* = 0x000020B2 + WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV* = 0x000020B3 + WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV* = 0x000020B4 + WGL_TEXTURE_FLOAT_R_NV* = 0x000020B5 + WGL_TEXTURE_FLOAT_RG_NV* = 0x000020B6 + WGL_TEXTURE_FLOAT_RGB_NV* = 0x000020B7 + WGL_TEXTURE_FLOAT_RGBA_NV* = 0x000020B8 # WGL_NV_render_depth_texture + WGL_BIND_TO_TEXTURE_DEPTH_NV* = 0x000020A3 + WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV* = 0x000020A4 + WGL_DEPTH_TEXTURE_FORMAT_NV* = 0x000020A5 + WGL_TEXTURE_DEPTH_COMPONENT_NV* = 0x000020A6 + WGL_DEPTH_COMPONENT_NV* = 0x000020A7 # WGL_NV_render_texture_rectangle + WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV* = 0x000020A0 + WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV* = 0x000020A1 + WGL_TEXTURE_RECTANGLE_NV* = 0x000020A2 # WGL_NV_present_video + WGL_NUM_VIDEO_SLOTS_NV* = 0x000020F0 # WGL_NV_video_output + WGL_BIND_TO_VIDEO_RGB_NV* = 0x000020C0 + WGL_BIND_TO_VIDEO_RGBA_NV* = 0x000020C1 + WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV* = 0x000020C2 + WGL_VIDEO_OUT_COLOR_NV* = 0x000020C3 + WGL_VIDEO_OUT_ALPHA_NV* = 0x000020C4 + WGL_VIDEO_OUT_DEPTH_NV* = 0x000020C5 + WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV* = 0x000020C6 + WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV* = 0x000020C7 + WGL_VIDEO_OUT_FRAME* = 0x000020C8 + WGL_VIDEO_OUT_FIELD_1* = 0x000020C9 + WGL_VIDEO_OUT_FIELD_2* = 0x000020CA + WGL_VIDEO_OUT_STACKED_FIELDS_1_2* = 0x000020CB + WGL_VIDEO_OUT_STACKED_FIELDS_2_1* = 0x000020CC # WGL_NV_gpu_affinity + WGL_ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV* = 0x000020D0 + WGL_ERROR_MISSING_AFFINITY_MASK_NV* = 0x000020D1 # WGL_NV_video_capture + WGL_UNIQUE_ID_NV* = 0x000020CE + WGL_NUM_VIDEO_CAPTURE_SLOTS_NV* = 0x000020CF # WGL_NV_multisample_coverage + WGL_COVERAGE_SAMPLES_NV* = 0x00002042 + WGL_COLOR_SAMPLES_NV* = 0x000020B9 # WGL_EXT_create_context_es2_profile + WGL_CONTEXT_ES2_PROFILE_BIT_EXT* = 0x00000004 # WGL_NV_DX_interop + WGL_ACCESS_READ_ONLY_NV* = 0x00000000 + WGL_ACCESS_READ_WRITE_NV* = 0x00000001 + WGL_ACCESS_WRITE_DISCARD_NV* = 0x00000002 # WIN_draw_range_elements + GL_MAX_ELEMENTS_VERTICES_WIN* = 0x000080E8 + GL_MAX_ELEMENTS_INDICES_WIN* = 0x000080E9 # GLX 1.1 and later: + GLX_VENDOR* = 1 + GLX_VERSION* = 2 + GLX_EXTENSIONS* = 3 + GLX_USE_GL* = 1 + GLX_BUFFER_SIZE* = 2 + GLX_LEVEL* = 3 + GLX_RGBA* = 4 + GLX_DOUBLEBUFFER* = 5 + GLX_STEREO* = 6 + GLX_AUX_BUFFERS* = 7 + GLX_RED_SIZE* = 8 + GLX_GREEN_SIZE* = 9 + GLX_BLUE_SIZE* = 10 + GLX_ALPHA_SIZE* = 11 + GLX_DEPTH_SIZE* = 12 + GLX_STENCIL_SIZE* = 13 + GLX_ACCUM_RED_SIZE* = 14 + GLX_ACCUM_GREEN_SIZE* = 15 + GLX_ACCUM_BLUE_SIZE* = 16 + GLX_ACCUM_ALPHA_SIZE* = 17 # GLX_VERSION_1_3 + GLX_WINDOW_BIT* = 0x00000001 + GLX_PIXMAP_BIT* = 0x00000002 + GLX_PBUFFER_BIT* = 0x00000004 + GLX_RGBA_BIT* = 0x00000001 + GLX_COLOR_INDEX_BIT* = 0x00000002 + GLX_PBUFFER_CLOBBER_MASK* = 0x08000000 + GLX_FRONT_LEFT_BUFFER_BIT* = 0x00000001 + GLX_FRONT_RIGHT_BUFFER_BIT* = 0x00000002 + GLX_BACK_LEFT_BUFFER_BIT* = 0x00000004 + GLX_BACK_RIGHT_BUFFER_BIT* = 0x00000008 + GLX_AUX_BUFFERS_BIT* = 0x00000010 + GLX_DEPTH_BUFFER_BIT* = 0x00000020 + GLX_STENCIL_BUFFER_BIT* = 0x00000040 + GLX_ACCUM_BUFFER_BIT* = 0x00000080 + GLX_CONFIG_CAVEAT* = 0x00000020 + GLX_X_VISUALtyp* = 0x00000022 + GLX_TRANSPARENTtyp* = 0x00000023 + GLX_TRANSPARENT_INDEX_VALUE* = 0x00000024 + GLX_TRANSPARENT_RED_VALUE* = 0x00000025 + GLX_TRANSPARENT_GREEN_VALUE* = 0x00000026 + GLX_TRANSPARENT_BLUE_VALUE* = 0x00000027 + GLX_TRANSPARENT_ALPHA_VALUE* = 0x00000028 + GLX_DONT_CARE* = 0xFFFFFFFF + GLX_NONE* = 0x00008000 + GLX_SLOW_CONFIG* = 0x00008001 + GLX_TRUE_COLOR* = 0x00008002 + GLX_DIRECT_COLOR* = 0x00008003 + GLX_PSEUDO_COLOR* = 0x00008004 + GLX_STATIC_COLOR* = 0x00008005 + GLX_GRAY_SCALE* = 0x00008006 + GLX_STATIC_GRAY* = 0x00008007 + GLX_TRANSPARENT_RGB* = 0x00008008 + GLX_TRANSPARENT_INDEX* = 0x00008009 + GLX_VISUAL_ID* = 0x0000800B + GLX_SCREEN* = 0x0000800C + GLX_NON_CONFORMANT_CONFIG* = 0x0000800D + GLX_DRAWABLEtyp* = 0x00008010 + GLX_RENDERtyp* = 0x00008011 + GLX_X_RENDERABLE* = 0x00008012 + GLX_FBCONFIG_ID* = 0x00008013 + GLX_RGBAtyp* = 0x00008014 + GLX_COLOR_INDEXtyp* = 0x00008015 + GLX_MAX_PBUFFER_WIDTH* = 0x00008016 + GLX_MAX_PBUFFER_HEIGHT* = 0x00008017 + GLX_MAX_PBUFFER_PIXELS* = 0x00008018 + GLX_PRESERVED_CONTENTS* = 0x0000801B + GLX_LARGEST_PBUFFER* = 0x0000801C + GLX_WIDTH* = 0x0000801D + GLX_HEIGHT* = 0x0000801E + GLX_EVENT_MASK* = 0x0000801F + GLX_DAMAGED* = 0x00008020 + GLX_SAVED* = 0x00008021 + cGLX_WINDOW* = 0x00008022 + cGLX_PBUFFER* = 0x00008023 + GLX_PBUFFER_HEIGHT* = 0x00008040 + GLX_PBUFFER_WIDTH* = 0x00008041 # GLX_VERSION_1_4 + GLX_SAMPLE_BUFFERS* = 100000 + GLX_SAMPLES* = 100001 # GLX_ARB_multisample + GLX_SAMPLE_BUFFERS_ARB* = 100000 + GLX_SAMPLES_ARB* = 100001 # GLX_ARB_fbconfig_float + GLX_RGBA_FLOATtyp_ARB* = 0x000020B9 + GLX_RGBA_FLOAT_BIT_ARB* = 0x00000004 # GLX_ARB_create_context + GLX_CONTEXT_DEBUG_BIT_ARB* = 0x00000001 + GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB* = 0x00000002 + GLX_CONTEXT_MAJOR_VERSION_ARB* = 0x00002091 + GLX_CONTEXT_MINOR_VERSION_ARB* = 0x00002092 + GLX_CONTEXT_FLAGS_ARB* = 0x00002094 # GLX_ARB_create_context_profile + GLX_CONTEXT_CORE_PROFILE_BIT_ARB* = 0x00000001 + GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB* = 0x00000002 + GLX_CONTEXT_PROFILE_MASK_ARB* = 0x00009126 # GLX_ARB_vertex_buffer_object + GLX_CONTEXT_ALLOW_BUFFER_BYTE_ORDER_MISMATCH_ARB* = 0x00002095 # + # GLX_ARB_framebuffer_sRGB + GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB* = 0x000020B2 # + # GLX_ARB_create_context_robustness + GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB* = 0x00000004 + GLX_LOSE_CONTEXT_ON_RESET_ARB* = 0x00008252 + GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB* = 0x00008256 + GLX_NO_RESET_NOTIFICATION_ARB* = 0x00008261 # GLX_EXT_visual_info + GLX_X_VISUALtyp_EXT* = 0x00000022 + GLX_TRANSPARENTtyp_EXT* = 0x00000023 + GLX_TRANSPARENT_INDEX_VALUE_EXT* = 0x00000024 + GLX_TRANSPARENT_RED_VALUE_EXT* = 0x00000025 + GLX_TRANSPARENT_GREEN_VALUE_EXT* = 0x00000026 + GLX_TRANSPARENT_BLUE_VALUE_EXT* = 0x00000027 + GLX_TRANSPARENT_ALPHA_VALUE_EXT* = 0x00000028 + GLX_NONE_EXT* = 0x00008000 + GLX_TRUE_COLOR_EXT* = 0x00008002 + GLX_DIRECT_COLOR_EXT* = 0x00008003 + GLX_PSEUDO_COLOR_EXT* = 0x00008004 + GLX_STATIC_COLOR_EXT* = 0x00008005 + GLX_GRAY_SCALE_EXT* = 0x00008006 + GLX_STATIC_GRAY_EXT* = 0x00008007 + GLX_TRANSPARENT_RGB_EXT* = 0x00008008 + GLX_TRANSPARENT_INDEX_EXT* = 0x00008009 # GLX_EXT_visual_rating + GLX_VISUAL_CAVEAT_EXT* = 0x00000020 + GLX_SLOW_VISUAL_EXT* = 0x00008001 + GLX_NON_CONFORMANT_VISUAL_EXT* = 0x0000800D # reuse GLX_NONE_EXT + # GLX_EXT_import_context + GLX_SHARE_CONTEXT_EXT* = 0x0000800A + GLX_VISUAL_ID_EXT* = 0x0000800B + GLX_SCREEN_EXT* = 0x0000800C # GLX_EXT_fbconfig_packed_float + # GLX_RGBA_UNSIGNED_FLOATtyp_EXT = $20B1; + # GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT = $00000008; + # GLX_EXT_framebuffer_sRGB + # GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT = $20B2; + # GLX_EXT_texture_from_pixmap + GLX_TEXTURE_1D_BIT_EXT* = 0x00000001 + GLX_TEXTURE_2D_BIT_EXT* = 0x00000002 + GLX_TEXTURE_RECTANGLE_BIT_EXT* = 0x00000004 + GLX_BIND_TO_TEXTURE_RGB_EXT* = 0x000020D0 + GLX_BIND_TO_TEXTURE_RGBA_EXT* = 0x000020D1 + GLX_BIND_TO_MIPMAP_TEXTURE_EXT* = 0x000020D2 + GLX_BIND_TO_TEXTURE_TARGETS_EXT* = 0x000020D3 + GLX_Y_INVERTED_EXT* = 0x000020D4 + GLX_TEXTURE_FORMAT_EXT* = 0x000020D5 + GLX_TEXTURE_TARGET_EXT* = 0x000020D6 + GLX_MIPMAP_TEXTURE_EXT* = 0x000020D7 + GLX_TEXTURE_FORMAT_NONE_EXT* = 0x000020D8 + GLX_TEXTURE_FORMAT_RGB_EXT* = 0x000020D9 + GLX_TEXTURE_FORMAT_RGBA_EXT* = 0x000020DA + GLX_TEXTURE_1D_EXT* = 0x000020DB + GLX_TEXTURE_2D_EXT* = 0x000020DC + GLX_TEXTURE_RECTANGLE_EXT* = 0x000020DD + GLX_FRONT_LEFT_EXT* = 0x000020DE + GLX_FRONT_RIGHT_EXT* = 0x000020DF + GLX_BACK_LEFT_EXT* = 0x000020E0 + GLX_BACK_RIGHT_EXT* = 0x000020E1 + GLX_FRONT_EXT* = GLX_FRONT_LEFT_EXT + GLX_BACK_EXT* = GLX_BACK_LEFT_EXT + GLX_AUX0_EXT* = 0x000020E2 + GLX_AUX1_EXT* = 0x000020E3 + GLX_AUX2_EXT* = 0x000020E4 + GLX_AUX3_EXT* = 0x000020E5 + GLX_AUX4_EXT* = 0x000020E6 + GLX_AUX5_EXT* = 0x000020E7 + GLX_AUX6_EXT* = 0x000020E8 + GLX_AUX7_EXT* = 0x000020E9 + GLX_AUX8_EXT* = 0x000020EA + GLX_AUX9_EXT* = 0x000020EB # GLX_EXT_swap_control + GLX_SWAP_INTERVAL_EXT* = 0x000020F1 + GLX_MAX_SWAP_INTERVAL_EXT* = 0x000020F2 # GLX_EXT_create_context_es2_profile + GLX_CONTEXT_ES2_PROFILE_BIT_EXT* = 0x00000004 # GLU + GLU_INVALID_ENUM* = 100900 + GLU_INVALID_VALUE* = 100901 + GLU_OUT_OF_MEMORY* = 100902 + GLU_INCOMPATIBLE_GL_VERSION* = 100903 + GLU_VERSION* = 100800 + GLU_EXTENSIONS* = 100801 + GLU_TRUE* = GL_TRUE + GLU_FALSE* = GL_FALSE + GLU_SMOOTH* = 100000 + GLU_FLAT* = 100001 + GLU_NONE* = 100002 + GLU_POINT* = 100010 + GLU_LINE* = 100011 + GLU_FILL* = 100012 + GLU_SILHOUETTE* = 100013 + GLU_OUTSIDE* = 100020 + GLU_INSIDE* = 100021 + GLU_TESS_MAX_COORD* = 1.0000000000000005e+150 + GLU_TESS_WINDING_RULE* = 100140 + GLU_TESS_BOUNDARY_ONLY* = 100141 + GLU_TESS_TOLERANCE* = 100142 + GLU_TESS_WINDING_ODD* = 100130 + GLU_TESS_WINDING_NONZERO* = 100131 + GLU_TESS_WINDING_POSITIVE* = 100132 + GLU_TESS_WINDING_NEGATIVE* = 100133 + GLU_TESS_WINDING_ABS_GEQ_TWO* = 100134 + GLU_TESS_BEGIN* = 100100 # TGLUTessBeginProc + cGLU_TESS_VERTEX* = 100101 # TGLUTessVertexProc + GLU_TESS_END* = 100102 # TGLUTessEndProc + GLU_TESS_ERROR* = 100103 # TGLUTessErrorProc + GLU_TESS_EDGE_FLAG* = 100104 # TGLUTessEdgeFlagProc + GLU_TESS_COMBINE* = 100105 # TGLUTessCombineProc + GLU_TESS_BEGIN_DATA* = 100106 # TGLUTessBeginDataProc + GLU_TESS_VERTEX_DATA* = 100107 # TGLUTessVertexDataProc + GLU_TESS_END_DATA* = 100108 # TGLUTessEndDataProc + GLU_TESS_ERROR_DATA* = 100109 # TGLUTessErrorDataProc + GLU_TESS_EDGE_FLAG_DATA* = 100110 # TGLUTessEdgeFlagDataProc + GLU_TESS_COMBINE_DATA* = 100111 # TGLUTessCombineDataProc + GLU_TESS_ERROR1* = 100151 + GLU_TESS_ERROR2* = 100152 + GLU_TESS_ERROR3* = 100153 + GLU_TESS_ERROR4* = 100154 + GLU_TESS_ERROR5* = 100155 + GLU_TESS_ERROR6* = 100156 + GLU_TESS_ERROR7* = 100157 + GLU_TESS_ERROR8* = 100158 + GLU_TESS_MISSING_BEGIN_POLYGON* = GLU_TESS_ERROR1 + GLU_TESS_MISSING_BEGIN_CONTOUR* = GLU_TESS_ERROR2 + GLU_TESS_MISSING_END_POLYGON* = GLU_TESS_ERROR3 + GLU_TESS_MISSING_END_CONTOUR* = GLU_TESS_ERROR4 + GLU_TESS_COORD_TOO_LARGE* = GLU_TESS_ERROR5 + GLU_TESS_NEED_COMBINE_CALLBACK* = GLU_TESS_ERROR6 + GLU_AUTO_LOAD_MATRIX* = 100200 + GLU_CULLING* = 100201 + GLU_SAMPLING_TOLERANCE* = 100203 + GLU_DISPLAY_MODE* = 100204 + GLU_PARAMETRIC_TOLERANCE* = 100202 + GLU_SAMPLING_METHOD* = 100205 + GLU_U_STEP* = 100206 + GLU_V_STEP* = 100207 + GLU_PATH_LENGTH* = 100215 + GLU_PARAMETRIC_ERROR* = 100216 + GLU_DOMAIN_DISTANCE* = 100217 + GLU_MAP1_TRIM_2* = 100210 + GLU_MAP1_TRIM_3* = 100211 + GLU_OUTLINE_POLYGON* = 100240 + GLU_OUTLINE_PATCH* = 100241 + GLU_NURBS_ERROR1* = 100251 + GLU_NURBS_ERROR2* = 100252 + GLU_NURBS_ERROR3* = 100253 + GLU_NURBS_ERROR4* = 100254 + GLU_NURBS_ERROR5* = 100255 + GLU_NURBS_ERROR6* = 100256 + GLU_NURBS_ERROR7* = 100257 + GLU_NURBS_ERROR8* = 100258 + GLU_NURBS_ERROR9* = 100259 + GLU_NURBS_ERROR10* = 100260 + GLU_NURBS_ERROR11* = 100261 + GLU_NURBS_ERROR12* = 100262 + GLU_NURBS_ERROR13* = 100263 + GLU_NURBS_ERROR14* = 100264 + GLU_NURBS_ERROR15* = 100265 + GLU_NURBS_ERROR16* = 100266 + GLU_NURBS_ERROR17* = 100267 + GLU_NURBS_ERROR18* = 100268 + GLU_NURBS_ERROR19* = 100269 + GLU_NURBS_ERROR20* = 100270 + GLU_NURBS_ERROR21* = 100271 + GLU_NURBS_ERROR22* = 100272 + GLU_NURBS_ERROR23* = 100273 + GLU_NURBS_ERROR24* = 100274 + GLU_NURBS_ERROR25* = 100275 + GLU_NURBS_ERROR26* = 100276 + GLU_NURBS_ERROR27* = 100277 + GLU_NURBS_ERROR28* = 100278 + GLU_NURBS_ERROR29* = 100279 + GLU_NURBS_ERROR30* = 100280 + GLU_NURBS_ERROR31* = 100281 + GLU_NURBS_ERROR32* = 100282 + GLU_NURBS_ERROR33* = 100283 + GLU_NURBS_ERROR34* = 100284 + GLU_NURBS_ERROR35* = 100285 + GLU_NURBS_ERROR36* = 100286 + GLU_NURBS_ERROR37* = 100287 + GLU_CW* = 100120 + GLU_CCW* = 100121 + GLU_INTERIOR* = 100122 + GLU_EXTERIOR* = 100123 + GLU_UNKNOWN* = 100124 + GLU_BEGIN* = GLU_TESS_BEGIN + GLU_VERTEX* = cGLU_TESS_VERTEX + GLU_END* = GLU_TESS_END + GLU_ERROR* = GLU_TESS_ERROR + GLU_EDGE_FLAG* = GLU_TESS_EDGE_FLAG + +proc glCullFace*(mode: GLenum){.stdcall, importc, dynlib: ogldll.} +proc glFrontFace*(mode: GLenum){.stdcall, importc, dynlib: ogldll.} +proc glHint*(target: GLenum, mode: GLenum){.stdcall, importc, dynlib: ogldll.} +proc glLineWidth*(width: GLfloat){.stdcall, importc, dynlib: ogldll.} +proc glPointSize*(size: GLfloat){.stdcall, importc, dynlib: ogldll.} +proc glPolygonMode*(face: GLenum, mode: GLenum){.stdcall, importc, dynlib: ogldll.} +proc glScissor*(x: GLint, y: GLint, width: GLsizei, height: GLsizei){.stdcall, importc, dynlib: ogldll.} +proc glTexParameterf*(target: GLenum, pname: GLenum, param: GLfloat){.stdcall, importc, dynlib: ogldll.} +proc glTexParameterfv*(target: GLenum, pname: GLenum, params: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glTexParameteri*(target: GLenum, pname: GLenum, param: GLint){.stdcall, importc, dynlib: ogldll.} +proc glTexParameteriv*(target: GLenum, pname: GLenum, params: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glTexImage1D*(target: GLenum, level: GLint, internalformat: GLint, + width: GLsizei, border: GLint, format: GLenum, typ: GLenum, + pixels: PGLvoid){.stdcall, importc, dynlib: ogldll.} +proc glTexImage2D*(target: GLenum, level: GLint, internalformat: GLint, + width: GLsizei, height: GLsizei, border: GLint, + format: GLenum, typ: GLenum, pixels: PGLvoid){.stdcall, importc, dynlib: ogldll.} +proc glDrawBuffer*(mode: GLenum){.stdcall, importc, dynlib: ogldll.} +proc glClear*(mask: GLbitfield){.stdcall, importc, dynlib: ogldll.} +proc glClearColor*(red: GLclampf, green: GLclampf, blue: GLclampf, + alpha: GLclampf){.stdcall, importc, dynlib: ogldll.} +proc glClearStencil*(s: GLint){.stdcall, importc, dynlib: ogldll.} +proc glClearDepth*(depth: GLclampd){.stdcall, importc, dynlib: ogldll.} +proc glStencilMask*(mask: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glColorMask*(red: GLboolean, green: GLboolean, blue: GLboolean, + alpha: GLboolean){.stdcall, importc, dynlib: ogldll.} +proc glDepthMask*(flag: GLboolean){.stdcall, importc, dynlib: ogldll.} +proc glDisable*(cap: GLenum){.stdcall, importc, dynlib: ogldll.} +proc glEnable*(cap: GLenum){.stdcall, importc, dynlib: ogldll.} +proc glFinish*(){.stdcall, importc, dynlib: ogldll.} +proc glFlush*(){.stdcall, importc, dynlib: ogldll.} +proc glBlendFunc*(sfactor: GLenum, dfactor: GLenum){.stdcall, importc, dynlib: ogldll.} +proc glLogicOp*(opcode: GLenum){.stdcall, importc, dynlib: ogldll.} +proc glStencilFunc*(func: GLenum, theRef: GLint, mask: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glStencilOp*(fail: GLenum, zfail: GLenum, zpass: GLenum){.stdcall, importc, dynlib: ogldll.} +proc glDepthFunc*(func: GLenum){.stdcall, importc, dynlib: ogldll.} +proc glPixelStoref*(pname: GLenum, param: GLfloat){.stdcall, importc, dynlib: ogldll.} +proc glPixelStorei*(pname: GLenum, param: GLint){.stdcall, importc, dynlib: ogldll.} +proc glReadBuffer*(mode: GLenum){.stdcall, importc, dynlib: ogldll.} +proc glReadPixels*(x: GLint, y: GLint, width: GLsizei, height: GLsizei, + format: GLenum, typ: GLenum, pixels: PGLvoid){.stdcall, importc, dynlib: ogldll.} +proc glGetBooleanv*(pname: GLenum, params: PGLboolean){.stdcall, importc, dynlib: ogldll.} +proc glGetDoublev*(pname: GLenum, params: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glGetError*(): GLenum{.stdcall, importc, dynlib: ogldll.} +proc glGetFloatv*(pname: GLenum, params: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glGetIntegerv*(pname: GLenum, params: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glGetString*(name: GLenum): cstring{.stdcall, importc, dynlib: ogldll.} +proc glGetTexImage*(target: GLenum, level: GLint, format: GLenum, typ: GLenum, + pixels: PGLvoid){.stdcall, importc, dynlib: ogldll.} +proc glGetTexParameteriv*(target: GLenum, pname: GLenum, params: PGLint){. + stdcall, importc, dynlib: ogldll.} +proc glGetTexParameterfv*(target: GLenum, pname: GLenum, params: PGLfloat){. + stdcall, importc, dynlib: ogldll.} +proc glGetTexLevelParameterfv*(target: GLenum, level: GLint, pname: GLenum, + params: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glGetTexLevelParameteriv*(target: GLenum, level: GLint, pname: GLenum, + params: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glIsEnabled*(cap: GLenum): GLboolean{.stdcall, importc, dynlib: ogldll.} +proc glDepthRange*(zNear: GLclampd, zFar: GLclampd){.stdcall, importc, dynlib: ogldll.} +proc glViewport*(x: GLint, y: GLint, width: GLsizei, height: GLsizei){.stdcall, importc, dynlib: ogldll.} + # GL_VERSION_1_1 +proc glDrawArrays*(mode: GLenum, first: GLint, count: GLsizei){.stdcall, importc, dynlib: ogldll.} +proc glDrawElements*(mode: GLenum, count: GLsizei, typ: GLenum, indices: PGLvoid){. + stdcall, importc, dynlib: ogldll.} +proc glGetPointerv*(pname: GLenum, params: PGLvoid){.stdcall, importc, dynlib: ogldll.} +proc glPolygonOffset*(factor: GLfloat, units: GLfloat){.stdcall, importc, dynlib: ogldll.} +proc glCopyTexImage1D*(target: GLenum, level: GLint, internalFormat: GLenum, + x: GLint, y: GLint, width: GLsizei, border: GLint){. + stdcall, importc, dynlib: ogldll.} +proc glCopyTexImage2D*(target: GLenum, level: GLint, internalFormat: GLenum, + x: GLint, y: GLint, width: GLsizei, height: GLsizei, + border: GLint){.stdcall, importc, dynlib: ogldll.} +proc glCopyTexSubImage1D*(target: GLenum, level: GLint, xoffset: GLint, + x: GLint, y: GLint, width: GLsizei){.stdcall, importc, dynlib: ogldll.} +proc glCopyTexSubImage2D*(target: GLenum, level: GLint, xoffset: GLint, + yoffset: GLint, x: GLint, y: GLint, width: GLsizei, + height: GLsizei){.stdcall, importc, dynlib: ogldll.} +proc glTexSubImage1D*(target: GLenum, level: GLint, xoffset: GLint, + width: GLsizei, format: GLenum, typ: GLenum, + pixels: PGLvoid){.stdcall, importc, dynlib: ogldll.} +proc glTexSubImage2D*(target: GLenum, level: GLint, xoffset: GLint, + yoffset: GLint, width: GLsizei, height: GLsizei, + format: GLenum, typ: GLenum, pixels: PGLvoid){.stdcall, importc, dynlib: ogldll.} +proc glBindTexture*(target: GLenum, texture: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glDeleteTextures*(n: GLsizei, textures: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glGenTextures*(n: GLsizei, textures: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glAccum*(op: GLenum, value: GLfloat){.stdcall, importc, dynlib: ogldll.} +proc glAlphaFunc*(func: GLenum, theRef: GLclampf){.stdcall, importc, dynlib: ogldll.} +proc glAreTexturesResident*(n: GLsizei, textures: PGLuint, + residences: PGLboolean): GLboolean{.stdcall, importc, dynlib: ogldll.} +proc glArrayElement*(i: GLint){.stdcall, importc, dynlib: ogldll.} +proc glBegin*(mode: GLenum){.stdcall, importc, dynlib: ogldll.} +proc glBitmap*(width: GLsizei, height: GLsizei, xorig: GLfloat, yorig: GLfloat, + xmove: GLfloat, ymove: GLfloat, bitmap: PGLubyte){.stdcall, importc, dynlib: ogldll.} +proc glCallList*(list: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glCallLists*(n: GLsizei, typ: GLenum, lists: PGLvoid){.stdcall, importc, dynlib: ogldll.} +proc glClearAccum*(red: GLfloat, green: GLfloat, blue: GLfloat, alpha: GLfloat){. + stdcall, importc, dynlib: ogldll.} +proc glClearIndex*(c: GLfloat){.stdcall, importc, dynlib: ogldll.} +proc glClipPlane*(plane: GLenum, equation: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glColor3b*(red: GLbyte, green: GLbyte, blue: GLbyte){.stdcall, importc, dynlib: ogldll.} +proc glColor3bv*(v: PGLbyte){.stdcall, importc, dynlib: ogldll.} +proc glColor3d*(red: GLdouble, green: GLdouble, blue: GLdouble){.stdcall, importc, dynlib: ogldll.} +proc glColor3dv*(v: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glColor3f*(red: GLfloat, green: GLfloat, blue: GLfloat){.stdcall, importc, dynlib: ogldll.} +proc glColor3fv*(v: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glColor3i*(red: GLint, green: GLint, blue: GLint){.stdcall, importc, dynlib: ogldll.} +proc glColor3iv*(v: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glColor3s*(red: GLshort, green: GLshort, blue: GLshort){.stdcall, importc, dynlib: ogldll.} +proc glColor3sv*(v: PGLshort){.stdcall, importc, dynlib: ogldll.} +proc glColor3ub*(red: GLubyte, green: GLubyte, blue: GLubyte){.stdcall, importc, dynlib: ogldll.} +proc glColor3ubv*(v: PGLubyte){.stdcall, importc, dynlib: ogldll.} +proc glColor3ui*(red: GLuint, green: GLuint, blue: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glColor3uiv*(v: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glColor3us*(red: GLushort, green: GLushort, blue: GLushort){.stdcall, importc, dynlib: ogldll.} +proc glColor3usv*(v: PGLushort){.stdcall, importc, dynlib: ogldll.} +proc glColor4b*(red: GLbyte, green: GLbyte, blue: GLbyte, alpha: GLbyte){. + stdcall, importc, dynlib: ogldll.} +proc glColor4bv*(v: PGLbyte){.stdcall, importc, dynlib: ogldll.} +proc glColor4d*(red: GLdouble, green: GLdouble, blue: GLdouble, alpha: GLdouble){. + stdcall, importc, dynlib: ogldll.} +proc glColor4dv*(v: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glColor4f*(red: GLfloat, green: GLfloat, blue: GLfloat, alpha: GLfloat){. + stdcall, importc, dynlib: ogldll.} +proc glColor4fv*(v: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glColor4i*(red: GLint, green: GLint, blue: GLint, alpha: GLint){.stdcall, importc, dynlib: ogldll.} +proc glColor4iv*(v: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glColor4s*(red: GLshort, green: GLshort, blue: GLshort, alpha: GLshort){. + stdcall, importc, dynlib: ogldll.} +proc glColor4sv*(v: PGLshort){.stdcall, importc, dynlib: ogldll.} +proc glColor4ub*(red: GLubyte, green: GLubyte, blue: GLubyte, alpha: GLubyte){. + stdcall, importc, dynlib: ogldll.} +proc glColor4ubv*(v: PGLubyte){.stdcall, importc, dynlib: ogldll.} +proc glColor4ui*(red: GLuint, green: GLuint, blue: GLuint, alpha: GLuint){. + stdcall, importc, dynlib: ogldll.} +proc glColor4uiv*(v: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glColor4us*(red: GLushort, green: GLushort, blue: GLushort, alpha: GLushort){. + stdcall, importc, dynlib: ogldll.} +proc glColor4usv*(v: PGLushort){.stdcall, importc, dynlib: ogldll.} +proc glColorMaterial*(face: GLenum, mode: GLenum){.stdcall, importc, dynlib: ogldll.} +proc glColorPointer*(size: GLint, typ: GLenum, stride: GLsizei, pointer: PGLvoid){. + stdcall, importc, dynlib: ogldll.} +proc glCopyPixels*(x: GLint, y: GLint, width: GLsizei, height: GLsizei, + typ: GLenum){.stdcall, importc, dynlib: ogldll.} +proc glDeleteLists*(list: GLuint, range: GLsizei){.stdcall, importc, dynlib: ogldll.} +proc glDisableClientState*(arr: GLenum){.stdcall, importc, dynlib: ogldll.} +proc glDrawPixels*(width: GLsizei, height: GLsizei, format: GLenum, typ: GLenum, + pixels: PGLvoid){.stdcall, importc, dynlib: ogldll.} +proc glEdgeFlag*(flag: GLboolean){.stdcall, importc, dynlib: ogldll.} +proc glEdgeFlagPointer*(stride: GLsizei, pointer: PGLvoid){.stdcall, importc, dynlib: ogldll.} +proc glEdgeFlagv*(flag: PGLboolean){.stdcall, importc, dynlib: ogldll.} +proc glEnableClientState*(arr: GLenum){.stdcall, importc, dynlib: ogldll.} +proc glEnd*(){.stdcall, importc, dynlib: ogldll.} +proc glEndList*(){.stdcall, importc, dynlib: ogldll.} +proc glEvalCoord1d*(u: GLdouble){.stdcall, importc, dynlib: ogldll.} +proc glEvalCoord1dv*(u: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glEvalCoord1f*(u: GLfloat){.stdcall, importc, dynlib: ogldll.} +proc glEvalCoord1fv*(u: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glEvalCoord2d*(u: GLdouble, v: GLdouble){.stdcall, importc, dynlib: ogldll.} +proc glEvalCoord2dv*(u: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glEvalCoord2f*(u: GLfloat, v: GLfloat){.stdcall, importc, dynlib: ogldll.} +proc glEvalCoord2fv*(u: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glEvalMesh1*(mode: GLenum, i1: GLint, i2: GLint){.stdcall, importc, dynlib: ogldll.} +proc glEvalMesh2*(mode: GLenum, i1: GLint, i2: GLint, j1: GLint, j2: GLint){. + stdcall, importc, dynlib: ogldll.} +proc glEvalPoint1*(i: GLint){.stdcall, importc, dynlib: ogldll.} +proc glEvalPoint2*(i: GLint, j: GLint){.stdcall, importc, dynlib: ogldll.} +proc glFeedbackBuffer*(size: GLsizei, typ: GLenum, buffer: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glFogf*(pname: GLenum, param: GLfloat){.stdcall, importc, dynlib: ogldll.} +proc glFogfv*(pname: GLenum, params: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glFogi*(pname: GLenum, param: GLint){.stdcall, importc, dynlib: ogldll.} +proc glFogiv*(pname: GLenum, params: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glFrustum*(left: GLdouble, right: GLdouble, bottom: GLdouble, + top: GLdouble, zNear: GLdouble, zFar: GLdouble){.stdcall, importc, dynlib: ogldll.} +proc glGenLists*(range: GLsizei): GLuint{.stdcall, importc, dynlib: ogldll.} +proc glGetClipPlane*(plane: GLenum, equation: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glGetLightfv*(light: GLenum, pname: GLenum, params: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glGetLightiv*(light: GLenum, pname: GLenum, params: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glGetMapdv*(target: GLenum, query: GLenum, v: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glGetMapfv*(target: GLenum, query: GLenum, v: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glGetMapiv*(target: GLenum, query: GLenum, v: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glGetMaterialfv*(face: GLenum, pname: GLenum, params: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glGetMaterialiv*(face: GLenum, pname: GLenum, params: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glGetPixelMapfv*(map: GLenum, values: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glGetPixelMapuiv*(map: GLenum, values: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glGetPixelMapusv*(map: GLenum, values: PGLushort){.stdcall, importc, dynlib: ogldll.} +proc glGetPolygonStipple*(mask: PGLubyte){.stdcall, importc, dynlib: ogldll.} +proc glGetTexEnvfv*(target: GLenum, pname: GLenum, params: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glGetTexEnviv*(target: GLenum, pname: GLenum, params: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glGetTexGendv*(coord: GLenum, pname: GLenum, params: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glGetTexGenfv*(coord: GLenum, pname: GLenum, params: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glGetTexGeniv*(coord: GLenum, pname: GLenum, params: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glIndexMask*(mask: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glIndexPointer*(typ: GLenum, stride: GLsizei, pointer: PGLvoid){.stdcall, importc, dynlib: ogldll.} +proc glIndexd*(c: GLdouble){.stdcall, importc, dynlib: ogldll.} +proc glIndexdv*(c: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glIndexf*(c: GLfloat){.stdcall, importc, dynlib: ogldll.} +proc glIndexfv*(c: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glIndexi*(c: GLint){.stdcall, importc, dynlib: ogldll.} +proc glIndexiv*(c: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glIndexs*(c: GLshort){.stdcall, importc, dynlib: ogldll.} +proc glIndexsv*(c: PGLshort){.stdcall, importc, dynlib: ogldll.} +proc glIndexub*(c: GLubyte){.stdcall, importc, dynlib: ogldll.} +proc glIndexubv*(c: PGLubyte){.stdcall, importc, dynlib: ogldll.} +proc glInitNames*(){.stdcall, importc, dynlib: ogldll.} +proc glInterleavedArrays*(format: GLenum, stride: GLsizei, pointer: PGLvoid){. + stdcall, importc, dynlib: ogldll.} +proc glIsList*(list: GLuint): GLboolean{.stdcall, importc, dynlib: ogldll.} +proc glIsTexture*(texture: GLuint): GLboolean{.stdcall, importc, dynlib: ogldll.} +proc glLightModelf*(pname: GLenum, param: GLfloat){.stdcall, importc, dynlib: ogldll.} +proc glLightModelfv*(pname: GLenum, params: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glLightModeli*(pname: GLenum, param: GLint){.stdcall, importc, dynlib: ogldll.} +proc glLightModeliv*(pname: GLenum, params: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glLightf*(light: GLenum, pname: GLenum, param: GLfloat){.stdcall, importc, dynlib: ogldll.} +proc glLightfv*(light: GLenum, pname: GLenum, params: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glLighti*(light: GLenum, pname: GLenum, param: GLint){.stdcall, importc, dynlib: ogldll.} +proc glLightiv*(light: GLenum, pname: GLenum, params: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glLineStipple*(factor: GLint, pattern: GLushort){.stdcall, importc, dynlib: ogldll.} +proc glListBase*(base: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glLoadIdentity*(){.stdcall, importc, dynlib: ogldll.} +proc glLoadMatrixd*(m: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glLoadMatrixf*(m: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glLoadName*(name: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glMap1d*(target: GLenum, u1: GLdouble, u2: GLdouble, stride: GLint, + order: GLint, points: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glMap1f*(target: GLenum, u1: GLfloat, u2: GLfloat, stride: GLint, + order: GLint, points: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glMap2d*(target: GLenum, u1: GLdouble, u2: GLdouble, ustride: GLint, + uorder: GLint, v1: GLdouble, v2: GLdouble, vstride: GLint, + vorder: GLint, points: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glMap2f*(target: GLenum, u1: GLfloat, u2: GLfloat, ustride: GLint, + uorder: GLint, v1: GLfloat, v2: GLfloat, vstride: GLint, + vorder: GLint, points: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glMapGrid1d*(un: GLint, u1: GLdouble, u2: GLdouble){.stdcall, importc, dynlib: ogldll.} +proc glMapGrid1f*(un: GLint, u1: GLfloat, u2: GLfloat){.stdcall, importc, dynlib: ogldll.} +proc glMapGrid2d*(un: GLint, u1: GLdouble, u2: GLdouble, vn: GLint, + v1: GLdouble, v2: GLdouble){.stdcall, importc, dynlib: ogldll.} +proc glMapGrid2f*(un: GLint, u1: GLfloat, u2: GLfloat, vn: GLint, v1: GLfloat, + v2: GLfloat){.stdcall, importc, dynlib: ogldll.} +proc glMaterialf*(face: GLenum, pname: GLenum, param: GLfloat){.stdcall, importc, dynlib: ogldll.} +proc glMaterialfv*(face: GLenum, pname: GLenum, params: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glMateriali*(face: GLenum, pname: GLenum, param: GLint){.stdcall, importc, dynlib: ogldll.} +proc glMaterialiv*(face: GLenum, pname: GLenum, params: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glMatrixMode*(mode: GLenum){.stdcall, importc, dynlib: ogldll.} +proc glMultMatrixd*(m: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glMultMatrixf*(m: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glNewList*(list: GLuint, mode: GLenum){.stdcall, importc, dynlib: ogldll.} +proc glNormal3b*(nx: GLbyte, ny: GLbyte, nz: GLbyte){.stdcall, importc, dynlib: ogldll.} +proc glNormal3bv*(v: PGLbyte){.stdcall, importc, dynlib: ogldll.} +proc glNormal3d*(nx: GLdouble, ny: GLdouble, nz: GLdouble){.stdcall, importc, dynlib: ogldll.} +proc glNormal3dv*(v: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glNormal3f*(nx: GLfloat, ny: GLfloat, nz: GLfloat){.stdcall, importc, dynlib: ogldll.} +proc glNormal3fv*(v: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glNormal3i*(nx: GLint, ny: GLint, nz: GLint){.stdcall, importc, dynlib: ogldll.} +proc glNormal3iv*(v: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glNormal3s*(nx: GLshort, ny: GLshort, nz: GLshort){.stdcall, importc, dynlib: ogldll.} +proc glNormal3sv*(v: PGLshort){.stdcall, importc, dynlib: ogldll.} +proc glNormalPointer*(typ: GLenum, stride: GLsizei, pointer: PGLvoid){.stdcall, importc, dynlib: ogldll.} +proc glOrtho*(left: GLdouble, right: GLdouble, bottom: GLdouble, top: GLdouble, + zNear: GLdouble, zFar: GLdouble){.stdcall, importc, dynlib: ogldll.} +proc glPassThrough*(token: GLfloat){.stdcall, importc, dynlib: ogldll.} +proc glPixelMapfv*(map: GLenum, mapsize: GLsizei, values: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glPixelMapuiv*(map: GLenum, mapsize: GLsizei, values: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glPixelMapusv*(map: GLenum, mapsize: GLsizei, values: PGLushort){.stdcall, importc, dynlib: ogldll.} +proc glPixelTransferf*(pname: GLenum, param: GLfloat){.stdcall, importc, dynlib: ogldll.} +proc glPixelTransferi*(pname: GLenum, param: GLint){.stdcall, importc, dynlib: ogldll.} +proc glPixelZoom*(xfactor: GLfloat, yfactor: GLfloat){.stdcall, importc, dynlib: ogldll.} +proc glPolygonStipple*(mask: PGLubyte){.stdcall, importc, dynlib: ogldll.} +proc glPopAttrib*(){.stdcall, importc, dynlib: ogldll.} +proc glPopClientAttrib*(){.stdcall, importc, dynlib: ogldll.} +proc glPopMatrix*(){.stdcall, importc, dynlib: ogldll.} +proc glPopName*(){.stdcall, importc, dynlib: ogldll.} +proc glPrioritizeTextures*(n: GLsizei, textures: PGLuint, priorities: PGLclampf){. + stdcall, importc, dynlib: ogldll.} +proc glPushAttrib*(mask: GLbitfield){.stdcall, importc, dynlib: ogldll.} +proc glPushClientAttrib*(mask: GLbitfield){.stdcall, importc, dynlib: ogldll.} +proc glPushMatrix*(){.stdcall, importc, dynlib: ogldll.} +proc glPushName*(name: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glRasterPos2d*(x: GLdouble, y: GLdouble){.stdcall, importc, dynlib: ogldll.} +proc glRasterPos2dv*(v: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glRasterPos2f*(x: GLfloat, y: GLfloat){.stdcall, importc, dynlib: ogldll.} +proc glRasterPos2fv*(v: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glRasterPos2i*(x: GLint, y: GLint){.stdcall, importc, dynlib: ogldll.} +proc glRasterPos2iv*(v: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glRasterPos2s*(x: GLshort, y: GLshort){.stdcall, importc, dynlib: ogldll.} +proc glRasterPos2sv*(v: PGLshort){.stdcall, importc, dynlib: ogldll.} +proc glRasterPos3d*(x: GLdouble, y: GLdouble, z: GLdouble){.stdcall, importc, dynlib: ogldll.} +proc glRasterPos3dv*(v: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glRasterPos3f*(x: GLfloat, y: GLfloat, z: GLfloat){.stdcall, importc, dynlib: ogldll.} +proc glRasterPos3fv*(v: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glRasterPos3i*(x: GLint, y: GLint, z: GLint){.stdcall, importc, dynlib: ogldll.} +proc glRasterPos3iv*(v: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glRasterPos3s*(x: GLshort, y: GLshort, z: GLshort){.stdcall, importc, dynlib: ogldll.} +proc glRasterPos3sv*(v: PGLshort){.stdcall, importc, dynlib: ogldll.} +proc glRasterPos4d*(x: GLdouble, y: GLdouble, z: GLdouble, w: GLdouble){.stdcall, importc, dynlib: ogldll.} +proc glRasterPos4dv*(v: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glRasterPos4f*(x: GLfloat, y: GLfloat, z: GLfloat, w: GLfloat){.stdcall, importc, dynlib: ogldll.} +proc glRasterPos4fv*(v: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glRasterPos4i*(x: GLint, y: GLint, z: GLint, w: GLint){.stdcall, importc, dynlib: ogldll.} +proc glRasterPos4iv*(v: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glRasterPos4s*(x: GLshort, y: GLshort, z: GLshort, w: GLshort){.stdcall, importc, dynlib: ogldll.} +proc glRasterPos4sv*(v: PGLshort){.stdcall, importc, dynlib: ogldll.} +proc glRectd*(x1: GLdouble, y1: GLdouble, x2: GLdouble, y2: GLdouble){.stdcall, importc, dynlib: ogldll.} +proc glRectdv*(v1: PGLdouble, v2: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glRectf*(x1: GLfloat, y1: GLfloat, x2: GLfloat, y2: GLfloat){.stdcall, importc, dynlib: ogldll.} +proc glRectfv*(v1: PGLfloat, v2: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glRecti*(x1: GLint, y1: GLint, x2: GLint, y2: GLint){.stdcall, importc, dynlib: ogldll.} +proc glRectiv*(v1: PGLint, v2: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glRects*(x1: GLshort, y1: GLshort, x2: GLshort, y2: GLshort){.stdcall, importc, dynlib: ogldll.} +proc glRectsv*(v1: PGLshort, v2: PGLshort){.stdcall, importc, dynlib: ogldll.} +proc glRenderMode*(mode: GLenum): GLint{.stdcall, importc, dynlib: ogldll.} +proc glRotated*(angle: GLdouble, x: GLdouble, y: GLdouble, z: GLdouble){.stdcall, importc, dynlib: ogldll.} +proc glRotatef*(angle: GLfloat, x: GLfloat, y: GLfloat, z: GLfloat){.stdcall, importc, dynlib: ogldll.} +proc glScaled*(x: GLdouble, y: GLdouble, z: GLdouble){.stdcall, importc, dynlib: ogldll.} +proc glScalef*(x: GLfloat, y: GLfloat, z: GLfloat){.stdcall, importc, dynlib: ogldll.} +proc glSelectBuffer*(size: GLsizei, buffer: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glShadeModel*(mode: GLenum){.stdcall, importc, dynlib: ogldll.} +proc glTexCoord1d*(s: GLdouble){.stdcall, importc, dynlib: ogldll.} +proc glTexCoord1dv*(v: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glTexCoord1f*(s: GLfloat){.stdcall, importc, dynlib: ogldll.} +proc glTexCoord1fv*(v: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glTexCoord1i*(s: GLint){.stdcall, importc, dynlib: ogldll.} +proc glTexCoord1iv*(v: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glTexCoord1s*(s: GLshort){.stdcall, importc, dynlib: ogldll.} +proc glTexCoord1sv*(v: PGLshort){.stdcall, importc, dynlib: ogldll.} +proc glTexCoord2d*(s: GLdouble, t: GLdouble){.stdcall, importc, dynlib: ogldll.} +proc glTexCoord2dv*(v: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glTexCoord2f*(s: GLfloat, t: GLfloat){.stdcall, importc, dynlib: ogldll.} +proc glTexCoord2fv*(v: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glTexCoord2i*(s: GLint, t: GLint){.stdcall, importc, dynlib: ogldll.} +proc glTexCoord2iv*(v: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glTexCoord2s*(s: GLshort, t: GLshort){.stdcall, importc, dynlib: ogldll.} +proc glTexCoord2sv*(v: PGLshort){.stdcall, importc, dynlib: ogldll.} +proc glTexCoord3d*(s: GLdouble, t: GLdouble, r: GLdouble){.stdcall, importc, dynlib: ogldll.} +proc glTexCoord3dv*(v: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glTexCoord3f*(s: GLfloat, t: GLfloat, r: GLfloat){.stdcall, importc, dynlib: ogldll.} +proc glTexCoord3fv*(v: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glTexCoord3i*(s: GLint, t: GLint, r: GLint){.stdcall, importc, dynlib: ogldll.} +proc glTexCoord3iv*(v: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glTexCoord3s*(s: GLshort, t: GLshort, r: GLshort){.stdcall, importc, dynlib: ogldll.} +proc glTexCoord3sv*(v: PGLshort){.stdcall, importc, dynlib: ogldll.} +proc glTexCoord4d*(s: GLdouble, t: GLdouble, r: GLdouble, q: GLdouble){.stdcall, importc, dynlib: ogldll.} +proc glTexCoord4dv*(v: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glTexCoord4f*(s: GLfloat, t: GLfloat, r: GLfloat, q: GLfloat){.stdcall, importc, dynlib: ogldll.} +proc glTexCoord4fv*(v: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glTexCoord4i*(s: GLint, t: GLint, r: GLint, q: GLint){.stdcall, importc, dynlib: ogldll.} +proc glTexCoord4iv*(v: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glTexCoord4s*(s: GLshort, t: GLshort, r: GLshort, q: GLshort){.stdcall, importc, dynlib: ogldll.} +proc glTexCoord4sv*(v: PGLshort){.stdcall, importc, dynlib: ogldll.} +proc glTexCoordPointer*(size: GLint, typ: GLenum, stride: GLsizei, + pointer: PGLvoid){.stdcall, importc, dynlib: ogldll.} +proc glTexEnvf*(target: GLenum, pname: GLenum, param: GLfloat){.stdcall, importc, dynlib: ogldll.} +proc glTexEnvfv*(target: GLenum, pname: GLenum, params: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glTexEnvi*(target: GLenum, pname: GLenum, param: GLint){.stdcall, importc, dynlib: ogldll.} +proc glTexEnviv*(target: GLenum, pname: GLenum, params: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glTexGend*(coord: GLenum, pname: GLenum, param: GLdouble){.stdcall, importc, dynlib: ogldll.} +proc glTexGendv*(coord: GLenum, pname: GLenum, params: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glTexGenf*(coord: GLenum, pname: GLenum, param: GLfloat){.stdcall, importc, dynlib: ogldll.} +proc glTexGenfv*(coord: GLenum, pname: GLenum, params: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glTexGeni*(coord: GLenum, pname: GLenum, param: GLint){.stdcall, importc, dynlib: ogldll.} +proc glTexGeniv*(coord: GLenum, pname: GLenum, params: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glTranslated*(x: GLdouble, y: GLdouble, z: GLdouble){.stdcall, importc, dynlib: ogldll.} +proc glTranslatef*(x: GLfloat, y: GLfloat, z: GLfloat){.stdcall, importc, dynlib: ogldll.} +proc glVertex2d*(x: GLdouble, y: GLdouble){.stdcall, importc, dynlib: ogldll.} +proc glVertex2dv*(v: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glVertex2f*(x: GLfloat, y: GLfloat){.stdcall, importc, dynlib: ogldll.} +proc glVertex2fv*(v: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glVertex2i*(x: GLint, y: GLint){.stdcall, importc, dynlib: ogldll.} +proc glVertex2iv*(v: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glVertex2s*(x: GLshort, y: GLshort){.stdcall, importc, dynlib: ogldll.} +proc glVertex2sv*(v: PGLshort){.stdcall, importc, dynlib: ogldll.} +proc glVertex3d*(x: GLdouble, y: GLdouble, z: GLdouble){.stdcall, importc, dynlib: ogldll.} +proc glVertex3dv*(v: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glVertex3f*(x: GLfloat, y: GLfloat, z: GLfloat){.stdcall, importc, dynlib: ogldll.} +proc glVertex3fv*(v: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glVertex3i*(x: GLint, y: GLint, z: GLint){.stdcall, importc, dynlib: ogldll.} +proc glVertex3iv*(v: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glVertex3s*(x: GLshort, y: GLshort, z: GLshort){.stdcall, importc, dynlib: ogldll.} +proc glVertex3sv*(v: PGLshort){.stdcall, importc, dynlib: ogldll.} +proc glVertex4d*(x: GLdouble, y: GLdouble, z: GLdouble, w: GLdouble){.stdcall, importc, dynlib: ogldll.} +proc glVertex4dv*(v: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glVertex4f*(x: GLfloat, y: GLfloat, z: GLfloat, w: GLfloat){.stdcall, importc, dynlib: ogldll.} +proc glVertex4fv*(v: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glVertex4i*(x: GLint, y: GLint, z: GLint, w: GLint){.stdcall, importc, dynlib: ogldll.} +proc glVertex4iv*(v: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glVertex4s*(x: GLshort, y: GLshort, z: GLshort, w: GLshort){.stdcall, importc, dynlib: ogldll.} +proc glVertex4sv*(v: PGLshort){.stdcall, importc, dynlib: ogldll.} +proc glVertexPointer*(size: GLint, typ: GLenum, stride: GLsizei, + pointer: PGLvoid){.stdcall, importc, dynlib: ogldll.} + # GL_VERSION_1_2 +proc glBlendColor*(red: GLclampf, green: GLclampf, blue: GLclampf, + alpha: GLclampf){.stdcall, importc, dynlib: ogldll.} +proc glBlendEquation*(mode: GLenum){.stdcall, importc, dynlib: ogldll.} +proc glDrawRangeElements*(mode: GLenum, start: GLuint, ending: GLuint, + count: GLsizei, typ: GLenum, indices: PGLvoid){. + stdcall, importc, dynlib: ogldll.} +proc glTexImage3D*(target: GLenum, level: GLint, internalformat: GLint, + width: GLsizei, height: GLsizei, depth: GLsizei, + border: GLint, format: GLenum, typ: GLenum, pixels: PGLvoid){. + stdcall, importc, dynlib: ogldll.} +proc glTexSubImage3D*(target: GLenum, level: GLint, xoffset: GLint, + yoffset: GLint, zoffset: GLint, width: GLsizei, + height: GLsizei, depth: GLsizei, format: GLenum, + typ: GLenum, pixels: PGLvoid){.stdcall, importc, dynlib: ogldll.} +proc glCopyTexSubImage3D*(target: GLenum, level: GLint, xoffset: GLint, + yoffset: GLint, zoffset: GLint, x: GLint, y: GLint, + width: GLsizei, height: GLsizei){.stdcall, importc, dynlib: ogldll.} +proc glColorTable*(target: GLenum, internalformat: GLenum, width: GLsizei, + format: GLenum, typ: GLenum, table: PGLvoid){.stdcall, importc, dynlib: ogldll.} +proc glColorTableParameterfv*(target: GLenum, pname: GLenum, params: PGLfloat){. + stdcall, importc, dynlib: ogldll.} +proc glColorTableParameteriv*(target: GLenum, pname: GLenum, params: PGLint){. + stdcall, importc, dynlib: ogldll.} +proc glCopyColorTable*(target: GLenum, internalformat: GLenum, x: GLint, + y: GLint, width: GLsizei){.stdcall, importc, dynlib: ogldll.} +proc glGetColorTable*(target: GLenum, format: GLenum, typ: GLenum, + table: PGLvoid){.stdcall, importc, dynlib: ogldll.} +proc glGetColorTableParameterfv*(target: GLenum, pname: GLenum, params: PGLfloat){. + stdcall, importc, dynlib: ogldll.} +proc glGetColorTableParameteriv*(target: GLenum, pname: GLenum, params: PGLint){. + stdcall, importc, dynlib: ogldll.} +proc glColorSubTable*(target: GLenum, start: GLsizei, count: GLsizei, + format: GLenum, typ: GLenum, data: PGLvoid){.stdcall, importc, dynlib: ogldll.} +proc glCopyColorSubTable*(target: GLenum, start: GLsizei, x: GLint, y: GLint, + width: GLsizei){.stdcall, importc, dynlib: ogldll.} +proc glConvolutionFilter1D*(target: GLenum, internalformat: GLenum, + width: GLsizei, format: GLenum, typ: GLenum, + image: PGLvoid){.stdcall, importc, dynlib: ogldll.} +proc glConvolutionFilter2D*(target: GLenum, internalformat: GLenum, + width: GLsizei, height: GLsizei, format: GLenum, + typ: GLenum, image: PGLvoid){.stdcall, importc, dynlib: ogldll.} +proc glConvolutionParameterf*(target: GLenum, pname: GLenum, params: GLfloat){. + stdcall, importc, dynlib: ogldll.} +proc glConvolutionParameterfv*(target: GLenum, pname: GLenum, params: PGLfloat){. + stdcall, importc, dynlib: ogldll.} +proc glConvolutionParameteri*(target: GLenum, pname: GLenum, params: GLint){. + stdcall, importc, dynlib: ogldll.} +proc glConvolutionParameteriv*(target: GLenum, pname: GLenum, params: PGLint){. + stdcall, importc, dynlib: ogldll.} +proc glCopyConvolutionFilter1D*(target: GLenum, internalformat: GLenum, + x: GLint, y: GLint, width: GLsizei){.stdcall, importc, dynlib: ogldll.} +proc glCopyConvolutionFilter2D*(target: GLenum, internalformat: GLenum, + x: GLint, y: GLint, width: GLsizei, + height: GLsizei){.stdcall, importc, dynlib: ogldll.} +proc glGetConvolutionFilter*(target: GLenum, format: GLenum, typ: GLenum, + image: PGLvoid){.stdcall, importc, dynlib: ogldll.} +proc glGetConvolutionParameterfv*(target: GLenum, pname: GLenum, + params: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glGetConvolutionParameteriv*(target: GLenum, pname: GLenum, params: PGLint){. + stdcall, importc, dynlib: ogldll.} +proc glGetSeparableFilter*(target: GLenum, format: GLenum, typ: GLenum, + row: PGLvoid, column: PGLvoid, span: PGLvoid){. + stdcall, importc, dynlib: ogldll.} +proc glSeparableFilter2D*(target: GLenum, internalformat: GLenum, + width: GLsizei, height: GLsizei, format: GLenum, + typ: GLenum, row: PGLvoid, column: PGLvoid){.stdcall, importc, dynlib: ogldll.} +proc glGetHistogram*(target: GLenum, reset: GLboolean, format: GLenum, + typ: GLenum, values: PGLvoid){.stdcall, importc, dynlib: ogldll.} +proc glGetHistogramParameterfv*(target: GLenum, pname: GLenum, params: PGLfloat){. + stdcall, importc, dynlib: ogldll.} +proc glGetHistogramParameteriv*(target: GLenum, pname: GLenum, params: PGLint){. + stdcall, importc, dynlib: ogldll.} +proc glGetMinmax*(target: GLenum, reset: GLboolean, format: GLenum, typ: GLenum, + values: PGLvoid){.stdcall, importc, dynlib: ogldll.} +proc glGetMinmaxParameterfv*(target: GLenum, pname: GLenum, params: PGLfloat){. + stdcall, importc, dynlib: ogldll.} +proc glGetMinmaxParameteriv*(target: GLenum, pname: GLenum, params: PGLint){. + stdcall, importc, dynlib: ogldll.} +proc glHistogram*(target: GLenum, width: GLsizei, internalformat: GLenum, + sink: GLboolean){.stdcall, importc, dynlib: ogldll.} +proc glMinmax*(target: GLenum, internalformat: GLenum, sink: GLboolean){.stdcall, importc, dynlib: ogldll.} +proc glResetHistogram*(target: GLenum){.stdcall, importc, dynlib: ogldll.} +proc glResetMinmax*(target: GLenum){.stdcall, importc, dynlib: ogldll.} + # GL_VERSION_1_3 +proc glActiveTexture*(texture: GLenum){.stdcall, importc, dynlib: ogldll.} +proc glSampleCoverage*(value: GLclampf, invert: GLboolean){.stdcall, importc, dynlib: ogldll.} +proc glCompressedTexImage3D*(target: GLenum, level: GLint, + internalformat: GLenum, width: GLsizei, + height: GLsizei, depth: GLsizei, border: GLint, + imageSize: GLsizei, data: PGLvoid){.stdcall, importc, dynlib: ogldll.} +proc glCompressedTexImage2D*(target: GLenum, level: GLint, + internalformat: GLenum, width: GLsizei, + height: GLsizei, border: GLint, imageSize: GLsizei, + data: PGLvoid){.stdcall, importc, dynlib: ogldll.} +proc glCompressedTexImage1D*(target: GLenum, level: GLint, + internalformat: GLenum, width: GLsizei, + border: GLint, imageSize: GLsizei, data: PGLvoid){. + stdcall, importc, dynlib: ogldll.} +proc glCompressedTexSubImage3D*(target: GLenum, level: GLint, xoffset: GLint, + yoffset: GLint, zoffset: GLint, width: GLsizei, + height: GLsizei, depth: GLsizei, format: GLenum, + imageSize: GLsizei, data: PGLvoid){.stdcall, importc, dynlib: ogldll.} +proc glCompressedTexSubImage2D*(target: GLenum, level: GLint, xoffset: GLint, + yoffset: GLint, width: GLsizei, height: GLsizei, + format: GLenum, imageSize: GLsizei, + data: PGLvoid){.stdcall, importc, dynlib: ogldll.} +proc glCompressedTexSubImage1D*(target: GLenum, level: GLint, xoffset: GLint, + width: GLsizei, format: GLenum, + imageSize: GLsizei, data: PGLvoid){.stdcall, importc, dynlib: ogldll.} +proc glGetCompressedTexImage*(target: GLenum, level: GLint, img: PGLvoid){. + stdcall, importc, dynlib: ogldll.} +proc glClientActiveTexture*(texture: GLenum){.stdcall, importc, dynlib: ogldll.} +proc glMultiTexCoord1d*(target: GLenum, s: GLdouble){.stdcall, importc, dynlib: ogldll.} +proc glMultiTexCoord1dv*(target: GLenum, v: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glMultiTexCoord1f*(target: GLenum, s: GLfloat){.stdcall, importc, dynlib: ogldll.} +proc glMultiTexCoord1fv*(target: GLenum, v: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glMultiTexCoord1i*(target: GLenum, s: GLint){.stdcall, importc, dynlib: ogldll.} +proc glMultiTexCoord1iv*(target: GLenum, v: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glMultiTexCoord1s*(target: GLenum, s: GLshort){.stdcall, importc, dynlib: ogldll.} +proc glMultiTexCoord1sv*(target: GLenum, v: PGLshort){.stdcall, importc, dynlib: ogldll.} +proc glMultiTexCoord2d*(target: GLenum, s: GLdouble, t: GLdouble){.stdcall, importc, dynlib: ogldll.} +proc glMultiTexCoord2dv*(target: GLenum, v: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glMultiTexCoord2f*(target: GLenum, s: GLfloat, t: GLfloat){.stdcall, importc, dynlib: ogldll.} +proc glMultiTexCoord2fv*(target: GLenum, v: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glMultiTexCoord2i*(target: GLenum, s: GLint, t: GLint){.stdcall, importc, dynlib: ogldll.} +proc glMultiTexCoord2iv*(target: GLenum, v: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glMultiTexCoord2s*(target: GLenum, s: GLshort, t: GLshort){.stdcall, importc, dynlib: ogldll.} +proc glMultiTexCoord2sv*(target: GLenum, v: PGLshort){.stdcall, importc, dynlib: ogldll.} +proc glMultiTexCoord3d*(target: GLenum, s: GLdouble, t: GLdouble, r: GLdouble){. + stdcall, importc, dynlib: ogldll.} +proc glMultiTexCoord3dv*(target: GLenum, v: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glMultiTexCoord3f*(target: GLenum, s: GLfloat, t: GLfloat, r: GLfloat){. + stdcall, importc, dynlib: ogldll.} +proc glMultiTexCoord3fv*(target: GLenum, v: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glMultiTexCoord3i*(target: GLenum, s: GLint, t: GLint, r: GLint){.stdcall, importc, dynlib: ogldll.} +proc glMultiTexCoord3iv*(target: GLenum, v: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glMultiTexCoord3s*(target: GLenum, s: GLshort, t: GLshort, r: GLshort){. + stdcall, importc, dynlib: ogldll.} +proc glMultiTexCoord3sv*(target: GLenum, v: PGLshort){.stdcall, importc, dynlib: ogldll.} +proc glMultiTexCoord4d*(target: GLenum, s: GLdouble, t: GLdouble, r: GLdouble, + q: GLdouble){.stdcall, importc, dynlib: ogldll.} +proc glMultiTexCoord4dv*(target: GLenum, v: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glMultiTexCoord4f*(target: GLenum, s: GLfloat, t: GLfloat, r: GLfloat, + q: GLfloat){.stdcall, importc, dynlib: ogldll.} +proc glMultiTexCoord4fv*(target: GLenum, v: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glMultiTexCoord4i*(target: GLenum, s: GLint, t: GLint, r: GLint, q: GLint){. + stdcall, importc, dynlib: ogldll.} +proc glMultiTexCoord4iv*(target: GLenum, v: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glMultiTexCoord4s*(target: GLenum, s: GLshort, t: GLshort, r: GLshort, + q: GLshort){.stdcall, importc, dynlib: ogldll.} +proc glMultiTexCoord4sv*(target: GLenum, v: PGLshort){.stdcall, importc, dynlib: ogldll.} +proc glLoadTransposeMatrixf*(m: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glLoadTransposeMatrixd*(m: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glMultTransposeMatrixf*(m: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glMultTransposeMatrixd*(m: PGLdouble){.stdcall, importc, dynlib: ogldll.} + # GL_VERSION_1_4 +proc glBlendFuncSeparate*(sfactorRGB: GLenum, dfactorRGB: GLenum, + sfactorAlpha: GLenum, dfactorAlpha: GLenum){.stdcall, importc, dynlib: ogldll.} +proc glMultiDrawArrays*(mode: GLenum, first: PGLint, count: PGLsizei, + primcount: GLsizei){.stdcall, importc, dynlib: ogldll.} +proc glMultiDrawElements*(mode: GLenum, count: PGLsizei, typ: GLenum, + indices: PGLvoid, primcount: GLsizei){.stdcall, importc, dynlib: ogldll.} +proc glPointParameterf*(pname: GLenum, param: GLfloat){.stdcall, importc, dynlib: ogldll.} +proc glPointParameterfv*(pname: GLenum, params: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glPointParameteri*(pname: GLenum, param: GLint){.stdcall, importc, dynlib: ogldll.} +proc glPointParameteriv*(pname: GLenum, params: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glFogCoordf*(coord: GLfloat){.stdcall, importc, dynlib: ogldll.} +proc glFogCoordfv*(coord: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glFogCoordd*(coord: GLdouble){.stdcall, importc, dynlib: ogldll.} +proc glFogCoorddv*(coord: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glFogCoordPointer*(typ: GLenum, stride: GLsizei, pointer: PGLvoid){.stdcall, importc, dynlib: ogldll.} +proc glSecondaryColor3b*(red: GLbyte, green: GLbyte, blue: GLbyte){.stdcall, importc, dynlib: ogldll.} +proc glSecondaryColor3bv*(v: PGLbyte){.stdcall, importc, dynlib: ogldll.} +proc glSecondaryColor3d*(red: GLdouble, green: GLdouble, blue: GLdouble){. + stdcall, importc, dynlib: ogldll.} +proc glSecondaryColor3dv*(v: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glSecondaryColor3f*(red: GLfloat, green: GLfloat, blue: GLfloat){.stdcall, importc, dynlib: ogldll.} +proc glSecondaryColor3fv*(v: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glSecondaryColor3i*(red: GLint, green: GLint, blue: GLint){.stdcall, importc, dynlib: ogldll.} +proc glSecondaryColor3iv*(v: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glSecondaryColor3s*(red: GLshort, green: GLshort, blue: GLshort){.stdcall, importc, dynlib: ogldll.} +proc glSecondaryColor3sv*(v: PGLshort){.stdcall, importc, dynlib: ogldll.} +proc glSecondaryColor3ub*(red: GLubyte, green: GLubyte, blue: GLubyte){.stdcall, importc, dynlib: ogldll.} +proc glSecondaryColor3ubv*(v: PGLubyte){.stdcall, importc, dynlib: ogldll.} +proc glSecondaryColor3ui*(red: GLuint, green: GLuint, blue: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glSecondaryColor3uiv*(v: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glSecondaryColor3us*(red: GLushort, green: GLushort, blue: GLushort){. + stdcall, importc, dynlib: ogldll.} +proc glSecondaryColor3usv*(v: PGLushort){.stdcall, importc, dynlib: ogldll.} +proc glSecondaryColorPointer*(size: GLint, typ: GLenum, stride: GLsizei, + pointer: PGLvoid){.stdcall, importc, dynlib: ogldll.} +proc glWindowPos2d*(x: GLdouble, y: GLdouble){.stdcall, importc, dynlib: ogldll.} +proc glWindowPos2dv*(v: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glWindowPos2f*(x: GLfloat, y: GLfloat){.stdcall, importc, dynlib: ogldll.} +proc glWindowPos2fv*(v: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glWindowPos2i*(x: GLint, y: GLint){.stdcall, importc, dynlib: ogldll.} +proc glWindowPos2iv*(v: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glWindowPos2s*(x: GLshort, y: GLshort){.stdcall, importc, dynlib: ogldll.} +proc glWindowPos2sv*(v: PGLshort){.stdcall, importc, dynlib: ogldll.} +proc glWindowPos3d*(x: GLdouble, y: GLdouble, z: GLdouble){.stdcall, importc, dynlib: ogldll.} +proc glWindowPos3dv*(v: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glWindowPos3f*(x: GLfloat, y: GLfloat, z: GLfloat){.stdcall, importc, dynlib: ogldll.} +proc glWindowPos3fv*(v: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glWindowPos3i*(x: GLint, y: GLint, z: GLint){.stdcall, importc, dynlib: ogldll.} +proc glWindowPos3iv*(v: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glWindowPos3s*(x: GLshort, y: GLshort, z: GLshort){.stdcall, importc, dynlib: ogldll.} +proc glWindowPos3sv*(v: PGLshort){.stdcall, importc, dynlib: ogldll.} + # GL_VERSION_1_5 +proc glGenQueries*(n: GLsizei, ids: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glDeleteQueries*(n: GLsizei, ids: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glIsQuery*(id: GLuint): bool{.stdcall, importc, dynlib: ogldll.} +proc glBeginQuery*(target: GLenum, id: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glEndQuery*(target: GLenum){.stdcall, importc, dynlib: ogldll.} +proc glGetQueryiv*(target, pname: GLenum, params: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glGetQueryObjectiv*(id: GLuint, pname: GLenum, params: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glGetQueryObjectuiv*(id: GLuint, pname: GLenum, params: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glBindBuffer*(target: GLenum, buffer: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glDeleteBuffers*(n: GLsizei, buffers: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glGenBuffers*(n: GLsizei, buffers: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glIsBuffer*(buffer: GLuint): GLboolean{.stdcall, importc, dynlib: ogldll.} +proc glBufferData*(target: GLenum, size: GLsizeiptr, data: PGLvoid, + usage: GLenum){.stdcall, importc, dynlib: ogldll.} +proc glBufferSubData*(target: GLenum, offset: GLintptr, size: GLsizeiptr, + data: PGLvoid){.stdcall, importc, dynlib: ogldll.} +proc glGetBufferSubData*(target: GLenum, offset: GLintptr, size: GLsizeiptr, + data: PGLvoid){.stdcall, importc, dynlib: ogldll.} +proc glMapBuffer*(target: GLenum, access: GLenum): PGLvoid{.stdcall, importc, dynlib: ogldll.} +proc glUnmapBuffer*(target: GLenum): GLboolean{.stdcall, importc, dynlib: ogldll.} +proc glGetBufferParameteriv*(target: GLenum, pname: GLenum, params: PGLint){. + stdcall, importc, dynlib: ogldll.} +proc glGetBufferPointerv*(target: GLenum, pname: GLenum, params: PGLvoid){. + stdcall, importc, dynlib: ogldll.} + # GL_VERSION_2_0 +proc glBlendEquationSeparate*(modeRGB: GLenum, modeAlpha: GLenum){.stdcall, importc, dynlib: ogldll.} +proc glDrawBuffers*(n: GLsizei, bufs: PGLenum){.stdcall, importc, dynlib: ogldll.} +proc glStencilOpSeparate*(face: GLenum, sfail: GLenum, dpfail: GLenum, + dppass: GLenum){.stdcall, importc, dynlib: ogldll.} +proc glStencilFuncSeparate*(face: GLenum, func: GLenum, theRef: GLint, mask: GLuint){. + stdcall, importc, dynlib: ogldll.} +proc glStencilMaskSeparate*(face: GLenum, mask: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glAttachShader*(programObj, shaderObj: GLhandle){.stdcall, importc, dynlib: ogldll.} +proc glBindAttribLocation*(programObj: GLhandle, index: GLuint, name: PGLChar){. + stdcall, importc, dynlib: ogldll.} +proc glCompileShader*(shaderObj: GLhandle){.stdcall, importc, dynlib: ogldll.} +proc glCreateProgram*(): GLhandle{.stdcall, importc, dynlib: ogldll.} +proc glCreateShader*(shaderType: GLenum): GLhandle{.stdcall, importc, dynlib: ogldll.} +proc glDeleteProgram*(programObj: GLhandle){.stdcall, importc, dynlib: ogldll.} +proc glDeleteShader*(shaderObj: GLhandle){.stdcall, importc, dynlib: ogldll.} +proc glDetachShader*(programObj, shaderObj: GLhandle){.stdcall, importc, dynlib: ogldll.} +proc glDisableVertexAttribArray*(index: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glEnableVertexAttribArray*(index: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glGetActiveAttrib*(programObj: GLhandle, index: GLuint, maxlength: GLsizei, + len: var GLint, size: var GLint, typ: var GLenum, + name: PGLChar){.stdcall, importc, dynlib: ogldll.} +proc glGetActiveUniform*(programObj: GLhandle, index: GLuint, + maxLength: GLsizei, len: var GLsizei, size: var GLint, + typ: var GLenum, name: PGLChar){.stdcall, importc, dynlib: ogldll.} +proc glGetAttachedShaders*(programObj: GLhandle, MaxCount: GLsizei, + Count: var GLint, shaders: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glGetAttribLocation*(programObj: GLhandle, char: PGLChar): glint{.stdcall, importc, dynlib: ogldll.} +proc glGetProgramiv*(programObj: GLhandle, pname: GLenum, params: PGLInt){. + stdcall, importc, dynlib: ogldll.} +proc glGetProgramInfoLog*(programObj: GLHandle, maxLength: glsizei, + len: var GLint, infoLog: PGLChar){.stdcall, importc, dynlib: ogldll.} +proc glGetShaderiv*(shaderObj: GLhandle, pname: GLenum, params: PGLInt){.stdcall, importc, dynlib: ogldll.} +proc glGetShaderInfoLog*(shaderObj: GLHandle, maxLength: glsizei, + len: var glint, infoLog: PGLChar){.stdcall, importc, dynlib: ogldll.} +proc glGetShaderSource*(shaderObj: GLhandle, maxlength: GLsizei, + len: var GLsizei, source: PGLChar){.stdcall, importc, dynlib: ogldll.} +proc glGetUniformLocation*(programObj: GLhandle, char: PGLChar): glint{.stdcall, importc, dynlib: ogldll.} +proc glGetUniformfv*(programObj: GLhandle, location: GLint, params: PGLfloat){. + stdcall, importc, dynlib: ogldll.} +proc glGetUniformiv*(programObj: GLhandle, location: GLint, params: PGLInt){. + stdcall, importc, dynlib: ogldll.} +proc glGetVertexAttribfv*(index: GLuint, pname: GLenum, params: PGLfloat){. + stdcall, importc, dynlib: ogldll.} +proc glGetVertexAttribiv*(index: GLuint, pname: GLenum, params: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glGetVertexAttribPointerv*(index: GLuint, pname: GLenum, pointer: PGLvoid){. + stdcall, importc, dynlib: ogldll.} +proc glIsProgram*(programObj: GLhandle): GLboolean{.stdcall, importc, dynlib: ogldll.} +proc glIsShader*(shaderObj: GLhandle): GLboolean{.stdcall, importc, dynlib: ogldll.} +proc glLinkProgram*(programObj: GLHandle){.stdcall, importc, dynlib: ogldll.} +proc glShaderSource*(shaderObj: GLHandle, count: glsizei, string: PPGLChar, + lengths: pglint){.stdcall, importc, dynlib: ogldll.} +proc glUseProgram*(programObj: GLhandle){.stdcall, importc, dynlib: ogldll.} +proc glUniform1f*(location: GLint, v0: GLfloat){.stdcall, importc, dynlib: ogldll.} +proc glUniform2f*(location: GLint, v0, v1: GLfloat){.stdcall, importc, dynlib: ogldll.} +proc glUniform3f*(location: GLint, v0, v1, v2: GLfloat){.stdcall, importc, dynlib: ogldll.} +proc glUniform4f*(location: GLint, v0, v1, v2, v3: GLfloat){.stdcall, importc, dynlib: ogldll.} +proc glUniform1i*(location: GLint, v0: GLint){.stdcall, importc, dynlib: ogldll.} +proc glUniform2i*(location: GLint, v0, v1: GLint){.stdcall, importc, dynlib: ogldll.} +proc glUniform3i*(location: GLint, v0, v1, v2: GLint){.stdcall, importc, dynlib: ogldll.} +proc glUniform4i*(location: GLint, v0, v1, v2, v3: GLint){.stdcall, importc, dynlib: ogldll.} +proc glUniform1fv*(location: GLint, count: GLsizei, value: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glUniform2fv*(location: GLint, count: GLsizei, value: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glUniform3fv*(location: GLint, count: GLsizei, value: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glUniform4fv*(location: GLint, count: GLsizei, value: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glUniform1iv*(location: GLint, count: GLsizei, value: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glUniform2iv*(location: GLint, count: GLsizei, value: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glUniform3iv*(location: GLint, count: GLsizei, value: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glUniform4iv*(location: GLint, count: GLsizei, value: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glUniformMatrix2fv*(location: GLint, count: GLsizei, transpose: GLboolean, + value: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glUniformMatrix3fv*(location: GLint, count: GLsizei, transpose: GLboolean, + value: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glUniformMatrix4fv*(location: GLint, count: GLsizei, transpose: GLboolean, + value: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glValidateProgram*(programObj: GLhandle){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttrib1d*(index: GLuint, x: GLdouble){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttrib1dv*(index: GLuint, v: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttrib1f*(index: GLuint, x: GLfloat){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttrib1fv*(index: GLuint, v: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttrib1s*(index: GLuint, x: GLshort){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttrib1sv*(index: GLuint, v: PGLshort){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttrib2d*(index: GLuint, x: GLdouble, y: GLdouble){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttrib2dv*(index: GLuint, v: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttrib2f*(index: GLuint, x: GLfloat, y: GLfloat){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttrib2fv*(index: GLuint, v: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttrib2s*(index: GLuint, x: GLshort, y: GLshort){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttrib2sv*(index: GLuint, v: PGLshort){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttrib3d*(index: GLuint, x: GLdouble, y: GLdouble, z: GLdouble){. + stdcall, importc, dynlib: ogldll.} +proc glVertexAttrib3dv*(index: GLuint, v: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttrib3f*(index: GLuint, x: GLfloat, y: GLfloat, z: GLfloat){. + stdcall, importc, dynlib: ogldll.} +proc glVertexAttrib3fv*(index: GLuint, v: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttrib3s*(index: GLuint, x: GLshort, y: GLshort, z: GLshort){. + stdcall, importc, dynlib: ogldll.} +proc glVertexAttrib3sv*(index: GLuint, v: PGLshort){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttrib4Nbv*(index: GLuint, v: PGLbyte){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttrib4Niv*(index: GLuint, v: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttrib4Nsv*(index: GLuint, v: PGLshort){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttrib4Nub*(index: GLuint, x: GLubyte, y: GLubyte, z: GLubyte, + w: GLubyte){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttrib4Nubv*(index: GLuint, v: PGLubyte){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttrib4Nuiv*(index: GLuint, v: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttrib4Nusv*(index: GLuint, v: PGLushort){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttrib4bv*(index: GLuint, v: PGLbyte){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttrib4d*(index: GLuint, x: GLdouble, y: GLdouble, z: GLdouble, + w: GLdouble){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttrib4dv*(index: GLuint, v: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttrib4f*(index: GLuint, x: GLfloat, y: GLfloat, z: GLfloat, + w: GLfloat){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttrib4fv*(index: GLuint, v: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttrib4iv*(index: GLuint, v: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttrib4s*(index: GLuint, x: GLshort, y: GLshort, z: GLshort, + w: GLshort){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttrib4sv*(index: GLuint, v: PGLshort){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttrib4ubv*(index: GLuint, v: PGLubyte){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttrib4uiv*(index: GLuint, v: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttrib4usv*(index: GLuint, v: PGLushort){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttribPointer*(index: GLuint, size: GLint, typ: GLenum, + normalized: GLboolean, stride: GLsizei, + pointer: PGLvoid){.stdcall, importc, dynlib: ogldll.} + # GL_VERSION_2_1 +proc glUniformMatrix2x3fv*(location: GLint, count: GLsizei, + transpose: GLboolean, value: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glUniformMatrix3x2fv*(location: GLint, count: GLsizei, + transpose: GLboolean, value: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glUniformMatrix2x4fv*(location: GLint, count: GLsizei, + transpose: GLboolean, value: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glUniformMatrix4x2fv*(location: GLint, count: GLsizei, + transpose: GLboolean, value: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glUniformMatrix3x4fv*(location: GLint, count: GLsizei, + transpose: GLboolean, value: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glUniformMatrix4x3fv*(location: GLint, count: GLsizei, + transpose: GLboolean, value: PGLfloat){.stdcall, importc, dynlib: ogldll.} + # GL_VERSION_3_0 + # OpenGL 3.0 also reuses entry points from these extensions: + # ARB_framebuffer_object + # ARB_map_buffer_range + # ARB_vertex_array_object +proc glColorMaski*(index: GLuint, r: GLboolean, g: GLboolean, b: GLboolean, + a: GLboolean){.stdcall, importc, dynlib: ogldll.} +proc glGetBooleani_v*(target: GLenum, index: GLuint, data: PGLboolean){.stdcall, importc, dynlib: ogldll.} +proc glGetIntegeri_v*(target: GLenum, index: GLuint, data: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glEnablei*(target: GLenum, index: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glDisablei*(target: GLenum, index: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glIsEnabledi*(target: GLenum, index: GLuint): GLboolean{.stdcall, importc, dynlib: ogldll.} +proc glBeginTransformFeedback*(primitiveMode: GLenum){.stdcall, importc, dynlib: ogldll.} +proc glEndTransformFeedback*(){.stdcall, importc, dynlib: ogldll.} +proc glBindBufferRange*(target: GLenum, index: GLuint, buffer: GLuint, + offset: GLintptr, size: GLsizeiptr){.stdcall, importc, dynlib: ogldll.} +proc glBindBufferBase*(target: GLenum, index: GLuint, buffer: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glTransformFeedbackVaryings*(prog: GLuint, count: GLsizei, + varyings: PPGLchar, bufferMode: GLenum){. + stdcall, importc, dynlib: ogldll.} +proc glGetTransformFeedbackVarying*(prog: GLuint, index: GLuint, + bufSize: GLsizei, len: PGLsizei, + size: PGLsizei, typ: PGLsizei, name: PGLchar){. + stdcall, importc, dynlib: ogldll.} +proc glClampColor*(targe: GLenum, clamp: GLenum){.stdcall, importc, dynlib: ogldll.} +proc glBeginConditionalRender*(id: GLuint, mode: GLenum){.stdcall, importc, dynlib: ogldll.} +proc glEndConditionalRender*(){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttribIPointer*(index: GLuint, size: GLint, typ: GLenum, + stride: GLsizei, pointer: PGLvoid){.stdcall, importc, dynlib: ogldll.} +proc glGetVertexAttribIiv*(index: GLuint, pname: GLenum, params: PGLint){. + stdcall, importc, dynlib: ogldll.} +proc glGetVertexAttribIuiv*(index: GLuint, pname: GLenum, params: PGLuint){. + stdcall, importc, dynlib: ogldll.} +proc glVertexAttribI1i*(index: GLuint, x: GLint){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttribI2i*(index: GLuint, x: GLint, y: GLint){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttribI3i*(index: GLuint, x: GLint, y: GLint, z: GLint){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttribI4i*(index: GLuint, x: GLint, y: GLint, z: GLint, w: GLint){. + stdcall, importc, dynlib: ogldll.} +proc glVertexAttribI1ui*(index: GLuint, x: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttribI2ui*(index: GLuint, x: GLuint, y: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttribI3ui*(index: GLuint, x: GLuint, y: GLuint, z: GLuint){. + stdcall, importc, dynlib: ogldll.} +proc glVertexAttribI4ui*(index: GLuint, x: GLuint, y: GLuint, z: GLuint, + w: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttribI1iv*(index: GLuint, v: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttribI2iv*(index: GLuint, v: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttribI3iv*(index: GLuint, v: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttribI4iv*(index: GLuint, v: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttribI1uiv*(index: GLuint, v: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttribI2uiv*(index: GLuint, v: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttribI3uiv*(index: GLuint, v: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttribI4uiv*(index: GLuint, v: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttribI4bv*(index: GLuint, v: PGLbyte){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttribI4sv*(index: GLuint, v: PGLshort){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttribI4ubv*(index: GLuint, v: PGLubyte){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttribI4usv*(index: GLuint, v: PGLushort){.stdcall, importc, dynlib: ogldll.} +proc glGetUniformuiv*(prog: GLuint, location: GLint, params: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glBindFragDataLocation*(prog: GLuint, color: GLuint, name: PGLChar){. + stdcall, importc, dynlib: ogldll.} +proc glGetFragDataLocation*(prog: GLuint, name: PGLChar): GLint{.stdcall, importc, dynlib: ogldll.} +proc glUniform1ui*(location: GLint, v0: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glUniform2ui*(location: GLint, v0: GLuint, v1: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glUniform3ui*(location: GLint, v0: GLuint, v1: GLuint, v2: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glUniform4ui*(location: GLint, v0: GLuint, v1: GLuint, v2: GLuint, + v3: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glUniform1uiv*(location: GLint, count: GLsizei, value: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glUniform2uiv*(location: GLint, count: GLsizei, value: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glUniform3uiv*(location: GLint, count: GLsizei, value: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glUniform4uiv*(location: GLint, count: GLsizei, value: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glTexParameterIiv*(target: GLenum, pname: GLenum, params: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glTexParameterIuiv*(target: GLenum, pname: GLenum, params: PGLuint){. + stdcall, importc, dynlib: ogldll.} +proc glGetTexParameterIiv*(target: GLenum, pname: GLenum, params: PGLint){. + stdcall, importc, dynlib: ogldll.} +proc glGetTexParameterIuiv*(target: GLenum, pname: GLenum, params: PGLuint){. + stdcall, importc, dynlib: ogldll.} +proc glClearBufferiv*(buffer: GLenum, drawbuffer: GLint, value: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glClearBufferuiv*(buffer: GLenum, drawbuffer: GLint, value: PGLuint){. + stdcall, importc, dynlib: ogldll.} +proc glClearBufferfv*(buffer: GLenum, drawbuffer: GLint, value: PGLfloat){. + stdcall, importc, dynlib: ogldll.} +proc glClearBufferfi*(buffer: GLenum, drawbuffer: GLint, depth: GLfloat, + stencil: GLint){.stdcall, importc, dynlib: ogldll.} +proc glGetStringi*(name: GLenum, index: GLuint): PGLubyte{.stdcall, importc, dynlib: ogldll.} + # GL_VERSION_3_1 + # OpenGL 3.1 also reuses entry points from these extensions: + # ARB_copy_buffer + # ARB_uniform_buffer_object +proc glDrawArraysInstanced*(mode: GLenum, first: GLint, count: GLsizei, + primcount: GLsizei){.stdcall, importc, dynlib: ogldll.} +proc glDrawElementsInstanced*(mode: GLenum, count: GLsizei, typ: GLenum, + indices: PGLvoid, primcount: GLsizei){.stdcall, importc, dynlib: ogldll.} +proc glTexBuffer*(target: GLenum, internalformat: GLenum, buffer: GLuint){. + stdcall, importc, dynlib: ogldll.} +proc glPrimitiveRestartIndex*(index: GLuint){.stdcall, importc, dynlib: ogldll.} + # GL_VERSION_3_2 + # OpenGL 3.2 also reuses entry points from these extensions: + # ARB_draw_elements_base_vertex + # ARB_provoking_vertex + # ARB_sync + # ARB_texture_multisample +proc glGetInteger64i_v*(target: GLenum, index: GLuint, data: PGLint64){.stdcall, importc, dynlib: ogldll.} +proc glGetBufferParameteri64v*(target: GLenum, pname: GLenum, params: PGLint64){. + stdcall, importc, dynlib: ogldll.} +proc glFramebufferTexture*(target: GLenum, attachment: GLenum, texture: GLuint, + level: GLint){.stdcall, importc, dynlib: ogldll.} + #procedure glFramebufferTextureFace(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint; face: GLenum); stdcall, importc, dynlib: ogldll; + # GL_VERSION_3_3 + # OpenGL 3.3 also reuses entry points from these extensions: + # ARB_blend_func_extended + # ARB_sampler_objects + # ARB_explicit_attrib_location, but it has none + # ARB_occlusion_query2 (no entry points) + # ARB_shader_bit_encoding (no entry points) + # ARB_texture_rgb10_a2ui (no entry points) + # ARB_texture_swizzle (no entry points) + # ARB_timer_query + # ARB_vertextyp_2_10_10_10_rev +proc glVertexAttribDivisor*(index: GLuint, divisor: GLuint){.stdcall, importc, dynlib: ogldll.} + # GL_VERSION_4_0 + # OpenGL 4.0 also reuses entry points from these extensions: + # ARB_texture_query_lod (no entry points) + # ARB_draw_indirect + # ARB_gpu_shader5 (no entry points) + # ARB_gpu_shader_fp64 + # ARB_shader_subroutine + # ARB_tessellation_shader + # ARB_texture_buffer_object_rgb32 (no entry points) + # ARB_texture_cube_map_array (no entry points) + # ARB_texture_gather (no entry points) + # ARB_transform_feedback2 + # ARB_transform_feedback3 +proc glMinSampleShading*(value: GLclampf){.stdcall, importc, dynlib: ogldll.} +proc glBlendEquationi*(buf: GLuint, mode: GLenum){.stdcall, importc, dynlib: ogldll.} +proc glBlendEquationSeparatei*(buf: GLuint, modeRGB: GLenum, modeAlpha: GLenum){. + stdcall, importc, dynlib: ogldll.} +proc glBlendFunci*(buf: GLuint, src: GLenum, dst: GLenum){.stdcall, importc, dynlib: ogldll.} +proc glBlendFuncSeparatei*(buf: GLuint, srcRGB: GLenum, dstRGB: GLenum, + srcAlpha: GLenum, dstAlpha: GLenum){.stdcall, importc, dynlib: ogldll.} + # GL_VERSION_4_1 + # OpenGL 4.1 also reuses entry points from these extensions: + # ARB_ES2_compatibility + # ARB_get_program_binary + # ARB_separate_shader_objects + # ARB_shader_precision (no entry points) + # ARB_vertex_attrib_64bit + # ARB_viewport_array + # GL_3DFX_tbuffer +proc glTbufferMask3DFX*(mask: GLuint){.stdcall, importc, dynlib: ogldll.} + # GL_APPLE_element_array +proc glElementPointerAPPLE*(typ: GLenum, pointer: PGLvoid){.stdcall, importc, dynlib: ogldll.} +proc glDrawElementArrayAPPLE*(mode: GLenum, first: GLint, count: GLsizei){. + stdcall, importc, dynlib: ogldll.} +proc glDrawRangeElementArrayAPPLE*(mode: GLenum, start: GLuint, ending: GLuint, + first: GLint, count: GLsizei){.stdcall, importc, dynlib: ogldll.} +proc glMultiDrawElementArrayAPPLE*(mode: GLenum, first: PGLint, count: PGLsizei, + primcount: GLsizei){.stdcall, importc, dynlib: ogldll.} +proc glMultiDrawRangeElementArrayAPPLE*(mode: GLenum, start: GLuint, + ending: GLuint, first: PGLint, + count: PGLsizei, primcount: GLsizei){. + stdcall, importc, dynlib: ogldll.} + # GL_APPLE_fence +proc glGenFencesAPPLE*(n: GLsizei, fences: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glDeleteFencesAPPLE*(n: GLsizei, fences: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glSetFenceAPPLE*(fence: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glIsFenceAPPLE*(fence: GLuint): GLboolean{.stdcall, importc, dynlib: ogldll.} +proc glTestFenceAPPLE*(fence: GLuint): GLboolean{.stdcall, importc, dynlib: ogldll.} +proc glFinishFenceAPPLE*(fence: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glTestObjectAPPLE*(obj: GLenum, name: GLuint): GLboolean{.stdcall, importc, dynlib: ogldll.} +proc glFinishObjectAPPLE*(obj: GLenum, name: GLint){.stdcall, importc, dynlib: ogldll.} + # GL_APPLE_vertex_array_object +proc glBindVertexArrayAPPLE*(arr: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glDeleteVertexArraysAPPLE*(n: GLsizei, arrays: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glGenVertexArraysAPPLE*(n: GLsizei, arrays: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glIsVertexArrayAPPLE*(arr: GLuint): GLboolean{.stdcall, importc, dynlib: ogldll.} + # GL_APPLE_vertex_array_range +proc glVertexArrayRangeAPPLE*(len: GLsizei, pointer: PGLvoid){.stdcall, importc, dynlib: ogldll.} +proc glFlushVertexArrayRangeAPPLE*(len: GLsizei, pointer: PGLvoid){.stdcall, importc, dynlib: ogldll.} +proc glVertexArrayParameteriAPPLE*(pname: GLenum, param: GLint){.stdcall, importc, dynlib: ogldll.} + # GL_APPLE_texture_range +proc glTextureRangeAPPLE*(target: GLenum, len: GLsizei, Pointer: PGLvoid){. + stdcall, importc, dynlib: ogldll.} +proc glGetTexParameterPointervAPPLE*(target: GLenum, pname: GLenum, + params: PPGLvoid){.stdcall, importc, dynlib: ogldll.} + # GL_APPLE_vertex_program_evaluators +proc glEnableVertexAttribAPPLE*(index: GLuint, pname: GLenum){.stdcall, importc, dynlib: ogldll.} +proc glDisableVertexAttribAPPLE*(index: GLuint, pname: GLenum){.stdcall, importc, dynlib: ogldll.} +proc glIsVertexAttribEnabledAPPLE*(index: GLuint, pname: GLenum): GLboolean{. + stdcall, importc, dynlib: ogldll.} +proc glMapVertexAttrib1dAPPLE*(index: GLuint, size: GLuint, u1: GLdouble, + u2: GLdouble, stride: GLint, order: GLint, + points: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glMapVertexAttrib1fAPPLE*(index: GLuint, size: GLuint, u1: GLfloat, + u2: GLfloat, stride: GLint, order: GLint, + points: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glMapVertexAttrib2dAPPLE*(index: GLuint, size: GLuint, u1: GLdouble, + u2: GLdouble, ustride: GLint, uorder: GLint, + v1: GLdouble, v2: GLdouble, vstride: GLint, + vorder: GLint, points: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glMapVertexAttrib2fAPPLE*(index: GLuint, size: GLuint, u1: GLfloat, + u2: GLfloat, ustride: GLint, order: GLint, + v1: GLfloat, v2: GLfloat, vstride: GLint, + vorder: GLint, points: GLfloat){.stdcall, importc, dynlib: ogldll.} + # GL_APPLE_object_purgeable +proc glObjectPurgeableAPPLE*(objectType: GLenum, name: GLuint, option: GLenum): GLenum{. + stdcall, importc, dynlib: ogldll.} +proc glObjectUnpurgeableAPPLE*(objectType: GLenum, name: GLuint, option: GLenum): GLenum{. + stdcall, importc, dynlib: ogldll.} +proc glGetObjectParameterivAPPLE*(objectType: GLenum, name: GLuint, + pname: GLenum, params: PGLint){.stdcall, importc, dynlib: ogldll.} + # GL_ARB_matrix_palette +proc glCurrentPaletteMatrixARB*(index: GLint){.stdcall, importc, dynlib: ogldll.} +proc glMatrixIndexubvARB*(size: GLint, indices: PGLubyte){.stdcall, importc, dynlib: ogldll.} +proc glMatrixIndexusvARB*(size: GLint, indices: PGLushort){.stdcall, importc, dynlib: ogldll.} +proc glMatrixIndexuivARB*(size: GLint, indices: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glMatrixIndexPointerARB*(size: GLint, typ: GLenum, stride: GLsizei, + pointer: PGLvoid){.stdcall, importc, dynlib: ogldll.} + # GL_ARB_multisample +proc glSampleCoverageARB*(value: GLclampf, invert: GLboolean){.stdcall, importc, dynlib: ogldll.} + # GL_ARB_multitexture +proc glActiveTextureARB*(texture: GLenum){.stdcall, importc, dynlib: ogldll.} +proc glClientActiveTextureARB*(texture: GLenum){.stdcall, importc, dynlib: ogldll.} +proc glMultiTexCoord1dARB*(target: GLenum, s: GLdouble){.stdcall, importc, dynlib: ogldll.} +proc glMultiTexCoord1dvARB*(target: GLenum, v: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glMultiTexCoord1fARB*(target: GLenum, s: GLfloat){.stdcall, importc, dynlib: ogldll.} +proc glMultiTexCoord1fvARB*(target: GLenum, v: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glMultiTexCoord1iARB*(target: GLenum, s: GLint){.stdcall, importc, dynlib: ogldll.} +proc glMultiTexCoord1ivARB*(target: GLenum, v: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glMultiTexCoord1sARB*(target: GLenum, s: GLshort){.stdcall, importc, dynlib: ogldll.} +proc glMultiTexCoord1svARB*(target: GLenum, v: PGLshort){.stdcall, importc, dynlib: ogldll.} +proc glMultiTexCoord2dARB*(target: GLenum, s: GLdouble, t: GLdouble){.stdcall, importc, dynlib: ogldll.} +proc glMultiTexCoord2dvARB*(target: GLenum, v: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glMultiTexCoord2fARB*(target: GLenum, s: GLfloat, t: GLfloat){.stdcall, importc, dynlib: ogldll.} +proc glMultiTexCoord2fvARB*(target: GLenum, v: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glMultiTexCoord2iARB*(target: GLenum, s: GLint, t: GLint){.stdcall, importc, dynlib: ogldll.} +proc glMultiTexCoord2ivARB*(target: GLenum, v: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glMultiTexCoord2sARB*(target: GLenum, s: GLshort, t: GLshort){.stdcall, importc, dynlib: ogldll.} +proc glMultiTexCoord2svARB*(target: GLenum, v: PGLshort){.stdcall, importc, dynlib: ogldll.} +proc glMultiTexCoord3dARB*(target: GLenum, s: GLdouble, t: GLdouble, r: GLdouble){. + stdcall, importc, dynlib: ogldll.} +proc glMultiTexCoord3dvARB*(target: GLenum, v: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glMultiTexCoord3fARB*(target: GLenum, s: GLfloat, t: GLfloat, r: GLfloat){. + stdcall, importc, dynlib: ogldll.} +proc glMultiTexCoord3fvARB*(target: GLenum, v: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glMultiTexCoord3iARB*(target: GLenum, s: GLint, t: GLint, r: GLint){. + stdcall, importc, dynlib: ogldll.} +proc glMultiTexCoord3ivARB*(target: GLenum, v: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glMultiTexCoord3sARB*(target: GLenum, s: GLshort, t: GLshort, r: GLshort){. + stdcall, importc, dynlib: ogldll.} +proc glMultiTexCoord3svARB*(target: GLenum, v: PGLshort){.stdcall, importc, dynlib: ogldll.} +proc glMultiTexCoord4dARB*(target: GLenum, s: GLdouble, t: GLdouble, + r: GLdouble, q: GLdouble){.stdcall, importc, dynlib: ogldll.} +proc glMultiTexCoord4dvARB*(target: GLenum, v: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glMultiTexCoord4fARB*(target: GLenum, s: GLfloat, t: GLfloat, r: GLfloat, + q: GLfloat){.stdcall, importc, dynlib: ogldll.} +proc glMultiTexCoord4fvARB*(target: GLenum, v: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glMultiTexCoord4iARB*(target: GLenum, s: GLint, t: GLint, r: GLint, + q: GLint){.stdcall, importc, dynlib: ogldll.} +proc glMultiTexCoord4ivARB*(target: GLenum, v: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glMultiTexCoord4sARB*(target: GLenum, s: GLshort, t: GLshort, r: GLshort, + q: GLshort){.stdcall, importc, dynlib: ogldll.} +proc glMultiTexCoord4svARB*(target: GLenum, v: PGLshort){.stdcall, importc, dynlib: ogldll.} + # GL_ARB_point_parameters +proc glPointParameterfARB*(pname: GLenum, param: GLfloat){.stdcall, importc, dynlib: ogldll.} +proc glPointParameterfvARB*(pname: GLenum, params: PGLfloat){.stdcall, importc, dynlib: ogldll.} + # GL_ARB_texture_compression +proc glCompressedTexImage3DARB*(target: GLenum, level: GLint, + internalformat: GLenum, width: GLsizei, + height: GLsizei, depth: GLsizei, border: GLint, + imageSize: GLsizei, data: PGLvoid){.stdcall, importc, dynlib: ogldll.} +proc glCompressedTexImage2DARB*(target: GLenum, level: GLint, + internalformat: GLenum, width: GLsizei, + height: GLsizei, border: GLint, + imageSize: GLsizei, data: PGLvoid){.stdcall, importc, dynlib: ogldll.} +proc glCompressedTexImage1DARB*(target: GLenum, level: GLint, + internalformat: GLenum, width: GLsizei, + border: GLint, imageSize: GLsizei, data: PGLvoid){. + stdcall, importc, dynlib: ogldll.} +proc glCompressedTexSubImage3DARB*(target: GLenum, level: GLint, xoffset: GLint, + yoffset: GLint, zoffset: GLint, + width: GLsizei, height: GLsizei, + depth: GLsizei, format: GLenum, + imageSize: GLsizei, data: PGLvoid){.stdcall, importc, dynlib: ogldll.} +proc glCompressedTexSubImage2DARB*(target: GLenum, level: GLint, xoffset: GLint, + yoffset: GLint, width: GLsizei, + height: GLsizei, format: GLenum, + imageSize: GLsizei, data: PGLvoid){.stdcall, importc, dynlib: ogldll.} +proc glCompressedTexSubImage1DARB*(target: GLenum, level: GLint, xoffset: GLint, + width: GLsizei, format: GLenum, + imageSize: GLsizei, data: PGLvoid){.stdcall, importc, dynlib: ogldll.} +proc glGetCompressedTexImageARB*(target: GLenum, level: GLint, img: PGLvoid){. + stdcall, importc, dynlib: ogldll.} + # GL_ARB_transpose_matrix +proc glLoadTransposeMatrixfARB*(m: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glLoadTransposeMatrixdARB*(m: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glMultTransposeMatrixfARB*(m: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glMultTransposeMatrixdARB*(m: PGLdouble){.stdcall, importc, dynlib: ogldll.} + # GL_ARB_vertex_blend +proc glWeightbvARB*(size: GLint, weights: PGLbyte){.stdcall, importc, dynlib: ogldll.} +proc glWeightsvARB*(size: GLint, weights: PGLshort){.stdcall, importc, dynlib: ogldll.} +proc glWeightivARB*(size: GLint, weights: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glWeightfvARB*(size: GLint, weights: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glWeightdvARB*(size: GLint, weights: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glWeightubvARB*(size: GLint, weights: PGLubyte){.stdcall, importc, dynlib: ogldll.} +proc glWeightusvARB*(size: GLint, weights: PGLushort){.stdcall, importc, dynlib: ogldll.} +proc glWeightuivARB*(size: GLint, weights: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glWeightPointerARB*(size: GLint, typ: GLenum, stride: GLsizei, + pointer: PGLvoid){.stdcall, importc, dynlib: ogldll.} +proc glVertexBlendARB*(count: GLint){.stdcall, importc, dynlib: ogldll.} + # GL_ARB_vertex_buffer_object +proc glBindBufferARB*(target: GLenum, buffer: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glDeleteBuffersARB*(n: GLsizei, buffers: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glGenBuffersARB*(n: GLsizei, buffers: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glIsBufferARB*(buffer: GLuint): GLboolean{.stdcall, importc, dynlib: ogldll.} +proc glBufferDataARB*(target: GLenum, size: GLsizeiptrARB, data: PGLvoid, + usage: GLenum){.stdcall, importc, dynlib: ogldll.} +proc glBufferSubDataARB*(target: GLenum, offset: GLintptrARB, + size: GLsizeiptrARB, data: PGLvoid){.stdcall, importc, dynlib: ogldll.} +proc glGetBufferSubDataARB*(target: GLenum, offset: GLintptrARB, + size: GLsizeiptrARB, data: PGLvoid){.stdcall, importc, dynlib: ogldll.} +proc glMapBufferARB*(target: GLenum, access: GLenum): PGLvoid{.stdcall, importc, dynlib: ogldll.} +proc glUnmapBufferARB*(target: GLenum): GLboolean{.stdcall, importc, dynlib: ogldll.} +proc glGetBufferParameterivARB*(target: GLenum, pname: GLenum, params: PGLint){. + stdcall, importc, dynlib: ogldll.} +proc glGetBufferPointervARB*(target: GLenum, pname: GLenum, params: PGLvoid){. + stdcall, importc, dynlib: ogldll.} + # GL_ARB_vertex_program +proc glVertexAttrib1dARB*(index: GLuint, x: GLdouble){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttrib1dvARB*(index: GLuint, v: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttrib1fARB*(index: GLuint, x: GLfloat){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttrib1fvARB*(index: GLuint, v: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttrib1sARB*(index: GLuint, x: GLshort){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttrib1svARB*(index: GLuint, v: PGLshort){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttrib2dARB*(index: GLuint, x: GLdouble, y: GLdouble){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttrib2dvARB*(index: GLuint, v: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttrib2fARB*(index: GLuint, x: GLfloat, y: GLfloat){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttrib2fvARB*(index: GLuint, v: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttrib2sARB*(index: GLuint, x: GLshort, y: GLshort){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttrib2svARB*(index: GLuint, v: PGLshort){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttrib3dARB*(index: GLuint, x: GLdouble, y: GLdouble, z: GLdouble){. + stdcall, importc, dynlib: ogldll.} +proc glVertexAttrib3dvARB*(index: GLuint, v: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttrib3fARB*(index: GLuint, x: GLfloat, y: GLfloat, z: GLfloat){. + stdcall, importc, dynlib: ogldll.} +proc glVertexAttrib3fvARB*(index: GLuint, v: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttrib3sARB*(index: GLuint, x: GLshort, y: GLshort, z: GLshort){. + stdcall, importc, dynlib: ogldll.} +proc glVertexAttrib3svARB*(index: GLuint, v: PGLshort){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttrib4NbvARB*(index: GLuint, v: PGLbyte){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttrib4NivARB*(index: GLuint, v: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttrib4NsvARB*(index: GLuint, v: PGLshort){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttrib4NubARB*(index: GLuint, x: GLubyte, y: GLubyte, z: GLubyte, + w: GLubyte){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttrib4NubvARB*(index: GLuint, v: PGLubyte){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttrib4NuivARB*(index: GLuint, v: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttrib4NusvARB*(index: GLuint, v: PGLushort){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttrib4bvARB*(index: GLuint, v: PGLbyte){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttrib4dARB*(index: GLuint, x: GLdouble, y: GLdouble, z: GLdouble, + w: GLdouble){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttrib4dvARB*(index: GLuint, v: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttrib4fARB*(index: GLuint, x: GLfloat, y: GLfloat, z: GLfloat, + w: GLfloat){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttrib4fvARB*(index: GLuint, v: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttrib4ivARB*(index: GLuint, v: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttrib4sARB*(index: GLuint, x: GLshort, y: GLshort, z: GLshort, + w: GLshort){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttrib4svARB*(index: GLuint, v: PGLshort){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttrib4ubvARB*(index: GLuint, v: PGLubyte){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttrib4uivARB*(index: GLuint, v: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttrib4usvARB*(index: GLuint, v: PGLushort){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttribPointerARB*(index: GLuint, size: GLint, typ: GLenum, + normalized: GLboolean, stride: GLsizei, + pointer: PGLvoid){.stdcall, importc, dynlib: ogldll.} +proc glEnableVertexAttribArrayARB*(index: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glDisableVertexAttribArrayARB*(index: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glProgramStringARB*(target: GLenum, format: GLenum, length: GLsizei, + string: PGLvoid){.stdcall, importc, dynlib: ogldll.} +proc glBindProgramARB*(target: GLenum, prog: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glDeleteProgramsARB*(n: GLsizei, programs: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glGenProgramsARB*(n: GLsizei, programs: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glProgramEnvParameter4dARB*(target: GLenum, index: GLuint, x: GLdouble, + y: GLdouble, z: GLdouble, w: GLdouble){.stdcall, importc, dynlib: ogldll.} +proc glProgramEnvParameter4dvARB*(target: GLenum, index: GLuint, + params: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glProgramEnvParameter4fARB*(target: GLenum, index: GLuint, x: GLfloat, + y: GLfloat, z: GLfloat, w: GLfloat){.stdcall, importc, dynlib: ogldll.} +proc glProgramEnvParameter4fvARB*(target: GLenum, index: GLuint, + params: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glProgramLocalParameter4dARB*(target: GLenum, index: GLuint, x: GLdouble, + y: GLdouble, z: GLdouble, w: GLdouble){. + stdcall, importc, dynlib: ogldll.} +proc glProgramLocalParameter4dvARB*(target: GLenum, index: GLuint, + params: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glProgramLocalParameter4fARB*(target: GLenum, index: GLuint, x: GLfloat, + y: GLfloat, z: GLfloat, w: GLfloat){.stdcall, importc, dynlib: ogldll.} +proc glProgramLocalParameter4fvARB*(target: GLenum, index: GLuint, + params: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glGetProgramEnvParameterdvARB*(target: GLenum, index: GLuint, + params: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glGetProgramEnvParameterfvARB*(target: GLenum, index: GLuint, + params: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glGetProgramLocalParameterdvARB*(target: GLenum, index: GLuint, + params: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glGetProgramLocalParameterfvARB*(target: GLenum, index: GLuint, + params: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glGetProgramivARB*(target: GLenum, pname: GLenum, params: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glGetProgramStringARB*(target: GLenum, pname: GLenum, string: PGLvoid){. + stdcall, importc, dynlib: ogldll.} +proc glGetVertexAttribdvARB*(index: GLuint, pname: GLenum, params: PGLdouble){. + stdcall, importc, dynlib: ogldll.} +proc glGetVertexAttribfvARB*(index: GLuint, pname: GLenum, params: PGLfloat){. + stdcall, importc, dynlib: ogldll.} +proc glGetVertexAttribivARB*(index: GLuint, pname: GLenum, params: PGLint){. + stdcall, importc, dynlib: ogldll.} +proc glGetVertexAttribPointervARB*(index: GLuint, pname: GLenum, + pointer: PGLvoid){.stdcall, importc, dynlib: ogldll.} +proc glIsProgramARB*(prog: GLuint): GLboolean{.stdcall, importc, dynlib: ogldll.} + # GL_ARB_window_pos +proc glWindowPos2dARB*(x: GLdouble, y: GLdouble){.stdcall, importc, dynlib: ogldll.} +proc glWindowPos2dvARB*(v: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glWindowPos2fARB*(x: GLfloat, y: GLfloat){.stdcall, importc, dynlib: ogldll.} +proc glWindowPos2fvARB*(v: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glWindowPos2iARB*(x: GLint, y: GLint){.stdcall, importc, dynlib: ogldll.} +proc glWindowPos2ivARB*(v: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glWindowPos2sARB*(x: GLshort, y: GLshort){.stdcall, importc, dynlib: ogldll.} +proc glWindowPos2svARB*(v: PGLshort){.stdcall, importc, dynlib: ogldll.} +proc glWindowPos3dARB*(x: GLdouble, y: GLdouble, z: GLdouble){.stdcall, importc, dynlib: ogldll.} +proc glWindowPos3dvARB*(v: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glWindowPos3fARB*(x: GLfloat, y: GLfloat, z: GLfloat){.stdcall, importc, dynlib: ogldll.} +proc glWindowPos3fvARB*(v: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glWindowPos3iARB*(x: GLint, y: GLint, z: GLint){.stdcall, importc, dynlib: ogldll.} +proc glWindowPos3ivARB*(v: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glWindowPos3sARB*(x: GLshort, y: GLshort, z: GLshort){.stdcall, importc, dynlib: ogldll.} +proc glWindowPos3svARB*(v: PGLshort){.stdcall, importc, dynlib: ogldll.} + # GL_ARB_draw_buffers +proc glDrawBuffersARB*(n: GLsizei, bufs: PGLenum){.stdcall, importc, dynlib: ogldll.} + # GL_ARB_color_buffer_float +proc glClampColorARB*(target: GLenum, clamp: GLenum){.stdcall, importc, dynlib: ogldll.} + # GL_ARB_vertex_shader +proc glGetActiveAttribARB*(programobj: GLhandleARB, index: GLuint, + maxLength: GLsizei, len: var GLsizei, + size: var GLint, typ: var GLenum, name: PGLcharARB){. + stdcall, importc, dynlib: ogldll.} +proc glGetAttribLocationARB*(programObj: GLhandleARB, char: PGLcharARB): glint{. + stdcall, importc, dynlib: ogldll.} +proc glBindAttribLocationARB*(programObj: GLhandleARB, index: GLuint, + name: PGLcharARB){.stdcall, importc, dynlib: ogldll.} + # GL_ARB_shader_objects +proc glDeleteObjectARB*(Obj: GLHandleARB){.stdcall, importc, dynlib: ogldll.} +proc glGetHandleARB*(pname: GlEnum): GLHandleARB{.stdcall, importc, dynlib: ogldll.} +proc glDetachObjectARB*(container, attached: GLHandleARB){.stdcall, importc, dynlib: ogldll.} +proc glCreateShaderObjectARB*(shaderType: glenum): GLHandleARB{.stdcall, importc, dynlib: ogldll.} +proc glShaderSourceARB*(shaderObj: GLHandleARB, count: glsizei, + string: PPGLCharARB, lengths: pglint){.stdcall, importc, dynlib: ogldll.} +proc glCompileShaderARB*(shaderObj: GLHandleARB){.stdcall, importc, dynlib: ogldll.} +proc glCreateProgramObjectARB*(): GLHandleARB{.stdcall, importc, dynlib: ogldll.} +proc glAttachObjectARB*(programObj, shaderObj: GLhandleARB){.stdcall, importc, dynlib: ogldll.} +proc glLinkProgramARB*(programObj: GLHandleARB){.stdcall, importc, dynlib: ogldll.} +proc glUseProgramObjectARB*(programObj: GLHandleARB){.stdcall, importc, dynlib: ogldll.} +proc glValidateProgramARB*(programObj: GLhandleARB){.stdcall, importc, dynlib: ogldll.} +proc glUniform1fARB*(location: glint, v0: glfloat){.stdcall, importc, dynlib: ogldll.} +proc glUniform2fARB*(location: glint, v0, v1: glfloat){.stdcall, importc, dynlib: ogldll.} +proc glUniform3fARB*(location: glint, v0, v1, v2: glfloat){.stdcall, importc, dynlib: ogldll.} +proc glUniform4fARB*(location: glint, v0, v1, v2, v3: glfloat){.stdcall, importc, dynlib: ogldll.} +proc glUniform1iARB*(location: glint, v0: glint){.stdcall, importc, dynlib: ogldll.} +proc glUniform2iARB*(location: glint, v0, v1: glint){.stdcall, importc, dynlib: ogldll.} +proc glUniform3iARB*(location: glint, v0, v1, v2: glint){.stdcall, importc, dynlib: ogldll.} +proc glUniform4iARB*(location: glint, v0, v1, v2, v3: glint){.stdcall, importc, dynlib: ogldll.} +proc glUniform1fvARB*(location: glint, count: GLsizei, value: pglfloat){.stdcall, importc, dynlib: ogldll.} +proc glUniform2fvARB*(location: glint, count: GLsizei, value: pglfloat){.stdcall, importc, dynlib: ogldll.} +proc glUniform3fvARB*(location: glint, count: GLsizei, value: pglfloat){.stdcall, importc, dynlib: ogldll.} +proc glUniform4fvARB*(location: glint, count: GLsizei, value: pglfloat){.stdcall, importc, dynlib: ogldll.} +proc glUniform1ivARB*(location: glint, count: GLsizei, value: pglint){.stdcall, importc, dynlib: ogldll.} +proc glUniform2ivARB*(location: glint, count: GLsizei, value: pglint){.stdcall, importc, dynlib: ogldll.} +proc glUniform3ivARB*(location: glint, count: GLsizei, value: pglint){.stdcall, importc, dynlib: ogldll.} +proc glUniform4ivARB*(location: glint, count: GLsizei, value: pglint){.stdcall, importc, dynlib: ogldll.} +proc glUniformMatrix2fvARB*(location: glint, count: glsizei, + transpose: glboolean, value: pglfloat){.stdcall, importc, dynlib: ogldll.} +proc glUniformMatrix3fvARB*(location: glint, count: glsizei, + transpose: glboolean, value: pglfloat){.stdcall, importc, dynlib: ogldll.} +proc glUniformMatrix4fvARB*(location: glint, count: glsizei, + transpose: glboolean, value: pglfloat){.stdcall, importc, dynlib: ogldll.} +proc glGetObjectParameterfvARB*(Obj: GLHandleARB, pname: GLEnum, + params: PGLFloat){.stdcall, importc, dynlib: ogldll.} +proc glGetObjectParameterivARB*(Obj: GLHandleARB, pname: GLEnum, params: PGLInt){. + stdcall, importc, dynlib: ogldll.} +proc glGetInfoLogARB*(shaderObj: GLHandleARB, maxLength: glsizei, + len: var glint, infoLog: PGLcharARB){.stdcall, importc, dynlib: ogldll.} +proc glGetAttachedObjectsARB*(programobj: GLhandleARB, maxCount: GLsizei, + count: var GLsizei, objects: PGLhandleARB){. + stdcall, importc, dynlib: ogldll.} +proc glGetUniformLocationARB*(programObj: GLhandleARB, char: PGLcharARB): glint{. + stdcall, importc, dynlib: ogldll.} +proc glGetActiveUniformARB*(programobj: GLhandleARB, index: GLuint, + maxLength: GLsizei, len: var GLsizei, + size: var GLint, typ: var GLenum, name: PGLcharARB){. + stdcall, importc, dynlib: ogldll.} +proc glGetUniformfvARB*(programObj: GLhandleARB, location: GLint, + params: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glGetUniformivARB*(programObj: GLhandleARB, location: GLint, params: PGLInt){. + stdcall, importc, dynlib: ogldll.} +proc glGetShaderSourceARB*(shader: GLhandleARB, maxLength: GLsizei, + len: var GLsizei, source: PGLcharARB){.stdcall, importc, dynlib: ogldll.} + # GL_ARB_Occlusion_Query +proc glGenQueriesARB*(n: GLsizei, ids: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glDeleteQueriesARB*(n: GLsizei, ids: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glIsQueryARB*(id: GLuint): bool{.stdcall, importc, dynlib: ogldll.} +proc glBeginQueryARB*(target: GLenum, id: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glEndQueryARB*(target: GLenum){.stdcall, importc, dynlib: ogldll.} +proc glGetQueryivARB*(target, pname: GLenum, params: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glGetQueryObjectivARB*(id: GLuint, pname: GLenum, params: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glGetQueryObjectuivARB*(id: GLuint, pname: GLenum, params: PGLuint){. + stdcall, importc, dynlib: ogldll.} + # GL_ARB_draw_instanced +proc glDrawArraysInstancedARB*(mode: GLenum, first: GLint, count: GLsizei, + primcount: GLsizei){.stdcall, importc, dynlib: ogldll.} +proc glDrawElementsInstancedARB*(mode: GLenum, count: GLsizei, typ: GLenum, + indices: PGLvoid, primcount: GLsizei){.stdcall, importc, dynlib: ogldll.} + # GL_ARB_framebuffer_object +proc glIsRenderbuffer*(renderbuffer: GLuint): GLboolean{.stdcall, importc, dynlib: ogldll.} +proc glBindRenderbuffer*(target: GLenum, renderbuffer: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glDeleteRenderbuffers*(n: GLsizei, renderbuffers: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glGenRenderbuffers*(n: GLsizei, renderbuffers: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glRenderbufferStorage*(target: GLenum, internalformat: GLenum, + width: GLsizei, height: GLsizei){.stdcall, importc, dynlib: ogldll.} +proc glGetRenderbufferParameteriv*(target: GLenum, pname: GLenum, params: PGLint){. + stdcall, importc, dynlib: ogldll.} +proc glIsFramebuffer*(framebuffer: GLuint): GLboolean{.stdcall, importc, dynlib: ogldll.} +proc glBindFramebuffer*(target: GLenum, framebuffer: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glDeleteFramebuffers*(n: GLsizei, framebuffers: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glGenFramebuffers*(n: GLsizei, framebuffers: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glCheckFramebufferStatus*(target: GLenum): GLenum{.stdcall, importc, dynlib: ogldll.} +proc glFramebufferTexture1D*(target: GLenum, attachment: GLenum, + textarget: GLenum, texture: GLuint, level: GLint){. + stdcall, importc, dynlib: ogldll.} +proc glFramebufferTexture2D*(target: GLenum, attachment: GLenum, + textarget: GLenum, texture: GLuint, level: GLint){. + stdcall, importc, dynlib: ogldll.} +proc glFramebufferTexture3D*(target: GLenum, attachment: GLenum, + textarget: GLenum, texture: GLuint, level: GLint, + zoffset: GLint){.stdcall, importc, dynlib: ogldll.} +proc glFramebufferRenderbuffer*(target: GLenum, attachment: GLenum, + renderbuffertarget: GLenum, renderbuffer: GLuint){. + stdcall, importc, dynlib: ogldll.} +proc glGetFramebufferAttachmentParameteriv*(target: GLenum, attachment: GLenum, + pname: GLenum, params: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glGenerateMipmap*(target: GLenum){.stdcall, importc, dynlib: ogldll.} +proc glBlitFramebuffer*(srcX0: GLint, srcY0: GLint, srcX1: GLint, srcY1: GLint, + dstX0: GLint, dstY0: GLint, dstX1: GLint, dstY1: GLint, + mask: GLbitfield, filter: GLenum){.stdcall, importc, dynlib: ogldll.} +proc glRenderbufferStorageMultisample*(target: GLenum, samples: GLsizei, + internalformat: GLenum, width: GLsizei, + height: GLsizei){.stdcall, importc, dynlib: ogldll.} +proc glFramebufferTextureLayer*(target: GLenum, attachment: GLenum, + texture: GLuint, level: GLint, layer: GLint){. + stdcall, importc, dynlib: ogldll.} + # GL_ARB_geometry_shader4 +proc glProgramParameteriARB*(prog: GLuint, pname: GLenum, value: GLint){.stdcall, importc, dynlib: ogldll.} +proc glFramebufferTextureARB*(target: GLenum, attachment: GLenum, + texture: GLuint, level: GLint){.stdcall, importc, dynlib: ogldll.} +proc glFramebufferTextureLayerARB*(target: GLenum, attachment: GLenum, + texture: GLuint, level: GLint, layer: GLint){. + stdcall, importc, dynlib: ogldll.} +proc glFramebufferTextureFaceARB*(target: GLenum, attachment: GLenum, + texture: GLuint, level: GLint, face: GLenum){. + stdcall, importc, dynlib: ogldll.} + # GL_ARB_instanced_arrays +proc glVertexAttribDivisorARB*(index: GLuint, divisor: GLuint){.stdcall, importc, dynlib: ogldll.} + # GL_ARB_map_buffer_range +proc glMapBufferRange*(target: GLenum, offset: GLintptr, len: GLsizeiptr, + access: GLbitfield): PGLvoid{.stdcall, importc, dynlib: ogldll.} +proc glFlushMappedBufferRange*(target: GLenum, offset: GLintptr, len: GLsizeiptr){. + stdcall, importc, dynlib: ogldll.} + # GL_ARB_texture_buffer_object +proc glTexBufferARB*(target: GLenum, internalformat: GLenum, buffer: GLuint){. + stdcall, importc, dynlib: ogldll.} + # GL_ARB_vertex_array_object +proc glBindVertexArray*(arr: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glDeleteVertexArrays*(n: GLsizei, arrays: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glGenVertexArrays*(n: GLsizei, arrays: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glIsVertexArray*(arr: GLuint): GLboolean{.stdcall, importc, dynlib: ogldll.} + # GL_ARB_uniform_buffer_object +proc glGetUniformIndices*(prog: GLuint, uniformCount: GLsizei, + uniformNames: PPGLchar, uniformIndices: PGLuint){. + stdcall, importc, dynlib: ogldll.} +proc glGetActiveUniformsiv*(prog: GLuint, uniformCount: GLsizei, + uniformIndices: PGLuint, pname: GLenum, + params: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glGetActiveUniformName*(prog: GLuint, uniformIndex: GLuint, + bufSize: GLsizei, len: PGLsizei, + uniformName: PGLchar){.stdcall, importc, dynlib: ogldll.} +proc glGetUniformBlockIndex*(prog: GLuint, uniformBlockName: PGLchar): GLuint{. + stdcall, importc, dynlib: ogldll.} +proc glGetActiveUniformBlockiv*(prog: GLuint, uniformBlockIndex: GLuint, + pname: GLenum, params: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glGetActiveUniformBlockName*(prog: GLuint, uniformBlockIndex: GLuint, + bufSize: GLsizei, len: PGLsizei, + uniformBlockName: PGLchar){.stdcall, importc, dynlib: ogldll.} +proc glUniformBlockBinding*(prog: GLuint, uniformBlockIndex: GLuint, + uniformBlockBinding: GLuint){.stdcall, importc, dynlib: ogldll.} + # GL_ARB_copy_buffer +proc glCopyBufferSubData*(readTarget: GLenum, writeTarget: GLenum, + readOffset: GLintptr, writeOffset: GLintptr, + size: GLsizeiptr){.stdcall, importc, dynlib: ogldll.} + # GL_ARB_draw_elements_base_vertex +proc glDrawElementsBaseVertex*(mode: GLenum, count: GLsizei, typ: GLenum, + indices: PGLvoid, basevertex: GLint){.stdcall, importc, dynlib: ogldll.} +proc glDrawRangeElementsBaseVertex*(mode: GLenum, start: GLuint, ending: GLuint, + count: GLsizei, typ: GLenum, + indices: PGLvoid, basevertex: GLint){. + stdcall, importc, dynlib: ogldll.} +proc glDrawElementsInstancedBaseVertex*(mode: GLenum, count: GLsizei, + typ: GLenum, indices: PGLvoid, + primcount: GLsizei, basevertex: GLint){. + stdcall, importc, dynlib: ogldll.} +proc glMultiDrawElementsBaseVertex*(mode: GLenum, count: PGLsizei, typ: GLenum, + indices: PPGLvoid, primcount: GLsizei, + basevertex: PGLint){.stdcall, importc, dynlib: ogldll.} + # GL_ARB_provoking_vertex +proc glProvokingVertex*(mode: GLenum){.stdcall, importc, dynlib: ogldll.} + # GL_ARB_sync +proc glFenceSync*(condition: GLenum, flags: GLbitfield): GLsync{.stdcall, importc, dynlib: ogldll.} +proc glIsSync*(sync: GLsync): GLboolean{.stdcall, importc, dynlib: ogldll.} +proc glDeleteSync*(sync: GLsync){.stdcall, importc, dynlib: ogldll.} +proc glClientWaitSync*(sync: GLsync, flags: GLbitfield, timeout: GLuint64): GLenum{. + stdcall, importc, dynlib: ogldll.} +proc glWaitSync*(sync: GLsync, flags: GLbitfield, timeout: GLuint64){.stdcall, importc, dynlib: ogldll.} +proc glGetInteger64v*(pname: GLenum, params: PGLint64){.stdcall, importc, dynlib: ogldll.} +proc glGetSynciv*(sync: GLsync, pname: GLenum, butSize: GLsizei, len: PGLsizei, + values: PGLint){.stdcall, importc, dynlib: ogldll.} + # GL_ARB_texture_multisample +proc glTexImage2DMultisample*(target: GLenum, samples: GLsizei, + internalformat: GLint, width: GLsizei, + height: GLsizei, fixedsamplelocations: GLboolean){. + stdcall, importc, dynlib: ogldll.} +proc glTexImage3DMultisample*(target: GLenum, samples: GLsizei, + internalformat: GLint, width: GLsizei, + height: GLsizei, depth: GLsizei, + fixedsamplelocations: GLboolean){.stdcall, importc, dynlib: ogldll.} +proc glGetMultisamplefv*(pname: GLenum, index: GLuint, val: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glSampleMaski*(index: GLuint, mask: GLbitfield){.stdcall, importc, dynlib: ogldll.} + # GL_ARB_draw_buffers_blend +proc glBlendEquationiARB*(buf: GLuint, mode: GLenum){.stdcall, importc, dynlib: ogldll.} +proc glBlendEquationSeparateiARB*(buf: GLuint, modeRGB: GLenum, + modeAlpha: GLenum){.stdcall, importc, dynlib: ogldll.} +proc glBlendFunciARB*(buf: GLuint, src: GLenum, dst: GLenum){.stdcall, importc, dynlib: ogldll.} +proc glBlendFuncSeparateiARB*(buf: GLuint, srcRGB: GLenum, dstRGB: GLenum, + srcAlpha: GLenum, dstAlpha: GLenum){.stdcall, importc, dynlib: ogldll.} + # GL_ARB_sample_shading +proc glMinSampleShadingARB*(value: GLclampf){.stdcall, importc, dynlib: ogldll.} + # GL_ARB_shading_language_include +proc glNamedStringARB*(typ: GLenum, namelen: GLint, name: PGLchar, + stringlen: GLint, string: PGLchar){.stdcall, importc, dynlib: ogldll.} +proc glDeleteNamedStringARB*(namelen: GLint, name: PGLchar){.stdcall, importc, dynlib: ogldll.} +proc glCompileShaderIncludeARB*(shader: GLuint, count: GLsizei, path: PPGLchar, + len: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glIsNamedStringARB*(namelen: GLint, name: PGLchar): GLboolean{.stdcall, importc, dynlib: ogldll.} +proc glGetNamedStringARB*(namelen: GLint, name: PGLchar, bufSize: GLsizei, + stringlen: GLint, string: PGLchar){.stdcall, importc, dynlib: ogldll.} +proc glGetNamedStringivARB*(namelen: GLint, name: PGLchar, pname: GLenum, + params: PGLint){.stdcall, importc, dynlib: ogldll.} + # GL_ARB_blend_func_extended +proc glBindFragDataLocationIndexed*(prog: GLuint, colorNumber: GLuint, + index: GLuint, name: PGLchar){.stdcall, importc, dynlib: ogldll.} +proc glGetFragDataIndex*(prog: GLuint, name: PGLchar): GLint{.stdcall, importc, dynlib: ogldll.} + # GL_ARB_sampler_objects +proc glGenSamplers*(count: GLsizei, samplers: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glDeleteSamplers*(count: GLsizei, samplers: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glIsSampler*(sampler: GLuint): GLboolean{.stdcall, importc, dynlib: ogldll.} +proc glBindSampler*(theUnit: GLuint, sampler: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glSamplerParameteri*(sampler: GLuint, pname: GLenum, param: GLint){.stdcall, importc, dynlib: ogldll.} +proc glSamplerParameteriv*(sampler: GLuint, pname: GLenum, param: PGLint){. + stdcall, importc, dynlib: ogldll.} +proc glSamplerParameterf*(sampler: GLuint, pname: GLenum, param: GLfloat){. + stdcall, importc, dynlib: ogldll.} +proc glSamplerParameterfv*(sampler: GLuint, pname: GLenum, param: PGLfloat){. + stdcall, importc, dynlib: ogldll.} +proc glSamplerParameterIiv*(sampler: GLuint, pname: GLenum, param: PGLint){. + stdcall, importc, dynlib: ogldll.} +proc glSamplerParameterIuiv*(sampler: GLuint, pname: GLenum, param: PGLuint){. + stdcall, importc, dynlib: ogldll.} +proc glGetSamplerParameteriv*(sampler: GLuint, pname: GLenum, params: PGLint){. + stdcall, importc, dynlib: ogldll.} +proc glGetSamplerParameterIiv*(sampler: GLuint, pname: GLenum, params: PGLint){. + stdcall, importc, dynlib: ogldll.} +proc glGetSamplerParameterfv*(sampler: GLuint, pname: GLenum, params: PGLfloat){. + stdcall, importc, dynlib: ogldll.} +proc glGetSamplerParameterIuiv*(sampler: GLuint, pname: GLenum, params: PGLuint){. + stdcall, importc, dynlib: ogldll.} + # GL_ARB_timer_query +proc glQueryCounter*(id: GLuint, target: GLenum){.stdcall, importc, dynlib: ogldll.} +proc glGetQueryObjecti64v*(id: GLuint, pname: GLenum, params: PGLint64){.stdcall, importc, dynlib: ogldll.} +proc glGetQueryObjectui64v*(id: GLuint, pname: GLenum, params: PGLuint64){. + stdcall, importc, dynlib: ogldll.} + # GL_ARB_vertextyp_2_10_10_10_rev +proc glVertexP2ui*(typ: GLenum, value: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glVertexP2uiv*(typ: GLenum, value: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glVertexP3ui*(typ: GLenum, value: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glVertexP3uiv*(typ: GLenum, value: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glVertexP4ui*(typ: GLenum, value: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glVertexP4uiv*(typ: GLenum, value: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glTexCoordP1ui*(typ: GLenum, coords: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glTexCoordP1uiv*(typ: GLenum, coords: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glTexCoordP2ui*(typ: GLenum, coords: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glTexCoordP2uiv*(typ: GLenum, coords: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glTexCoordP3ui*(typ: GLenum, coords: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glTexCoordP3uiv*(typ: GLenum, coords: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glTexCoordP4ui*(typ: GLenum, coords: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glTexCoordP4uiv*(typ: GLenum, coords: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glMultiTexCoordP1ui*(texture: GLenum, typ: GLenum, coords: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glMultiTexCoordP1uiv*(texture: GLenum, typ: GLenum, coords: GLuint){. + stdcall, importc, dynlib: ogldll.} +proc glMultiTexCoordP2ui*(texture: GLenum, typ: GLenum, coords: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glMultiTexCoordP2uiv*(texture: GLenum, typ: GLenum, coords: PGLuint){. + stdcall, importc, dynlib: ogldll.} +proc glMultiTexCoordP3ui*(texture: GLenum, typ: GLenum, coords: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glMultiTexCoordP3uiv*(texture: GLenum, typ: GLenum, coords: PGLuint){. + stdcall, importc, dynlib: ogldll.} +proc glMultiTexCoordP4ui*(texture: GLenum, typ: GLenum, coords: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glMultiTexCoordP4uiv*(texture: GLenum, typ: GLenum, coords: PGLuint){. + stdcall, importc, dynlib: ogldll.} +proc glNormalP3ui*(typ: GLenum, coords: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glNormalP3uiv*(typ: GLenum, coords: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glColorP3ui*(typ: GLenum, color: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glColorP3uiv*(typ: GLenum, color: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glColorP4ui*(typ: GLenum, color: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glColorP4uiv*(typ: GLenum, color: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glSecondaryColorP3ui*(typ: GLenum, color: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glSecondaryColorP3uiv*(typ: GLenum, color: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttribP1ui*(index: GLuint, typ: GLenum, normalized: GLboolean, + value: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttribP1uiv*(index: GLuint, typ: GLenum, normalized: GLboolean, + value: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttribP2ui*(index: GLuint, typ: GLenum, normalized: GLboolean, + value: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttribP2uiv*(index: GLuint, typ: GLenum, normalized: GLboolean, + value: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttribP3ui*(index: GLuint, typ: GLenum, normalized: GLboolean, + value: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttribP3uiv*(index: GLuint, typ: GLenum, normalized: GLboolean, + value: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttribP4ui*(index: GLuint, typ: GLenum, normalized: GLboolean, + value: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttribP4uiv*(index: GLuint, typ: GLenum, normalized: GLboolean, + value: PGLuint){.stdcall, importc, dynlib: ogldll.} + # GL_ARB_draw_indirect +proc glDrawArraysIndirect*(mode: GLenum, indirect: PGLvoid){.stdcall, importc, dynlib: ogldll.} +proc glDrawElementsIndirect*(mode: GLenum, typ: GLenum, indirect: PGLvoid){. + stdcall, importc, dynlib: ogldll.} + # GL_ARB_gpu_shader_fp64 +proc glUniform1d*(location: GLint, x: GLdouble){.stdcall, importc, dynlib: ogldll.} +proc glUniform2d*(location: GLint, x: GLdouble, y: GLdouble){.stdcall, importc, dynlib: ogldll.} +proc glUniform3d*(location: GLint, x: GLdouble, y: GLdouble, z: GLdouble){. + stdcall, importc, dynlib: ogldll.} +proc glUniform4d*(location: GLint, x: GLdouble, y: GLdouble, z: GLdouble, + w: GLdouble){.stdcall, importc, dynlib: ogldll.} +proc glUniform1dv*(location: GLint, count: GLsizei, value: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glUniform2dv*(location: GLint, count: GLsizei, value: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glUniform3dv*(location: GLint, count: GLsizei, value: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glUniform4dv*(location: GLint, count: GLsizei, value: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glUniformMatrix2dv*(location: GLint, count: GLsizei, transpose: GLboolean, + value: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glUniformMatrix3dv*(location: GLint, count: GLsizei, transpose: GLboolean, + value: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glUniformMatrix4dv*(location: GLint, count: GLsizei, transpose: GLboolean, + value: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glUniformMatrix2x3dv*(location: GLint, count: GLsizei, + transpose: GLboolean, value: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glUniformMatrix2x4dv*(location: GLint, count: GLsizei, + transpose: GLboolean, value: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glUniformMatrix3x2dv*(location: GLint, count: GLsizei, + transpose: GLboolean, value: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glUniformMatrix3x4dv*(location: GLint, count: GLsizei, + transpose: GLboolean, value: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glUniformMatrix4x2dv*(location: GLint, count: GLsizei, + transpose: GLboolean, value: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glUniformMatrix4x3dv*(location: GLint, count: GLsizei, + transpose: GLboolean, value: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glGetUniformdv*(prog: GLuint, location: GLint, params: PGLdouble){.stdcall, importc, dynlib: ogldll.} + # GL_ARB_shader_subroutine +proc glGetSubroutineUniformLocation*(prog: GLuint, shadertype: GLenum, + name: PGLchar): GLint{.stdcall, importc, dynlib: ogldll.} +proc glGetSubroutineIndex*(prog: GLuint, shadertype: GLenum, name: PGLchar): GLuint{. + stdcall, importc, dynlib: ogldll.} +proc glGetActiveSubroutineUniformiv*(prog: GLuint, shadertype: GLenum, + index: GLuint, pname: GLenum, + values: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glGetActiveSubroutineUniformName*(prog: GLuint, shadertype: GLenum, + index: GLuint, bufsize: GLsizei, + len: PGLsizei, name: PGLchar){.stdcall, importc, dynlib: ogldll.} +proc glGetActiveSubroutineName*(prog: GLuint, shadertype: GLenum, index: GLuint, + bufsize: GLsizei, len: PGLsizei, name: PGLchar){. + stdcall, importc, dynlib: ogldll.} +proc glUniformSubroutinesuiv*(shadertype: GLenum, count: GLsizei, + indices: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glGetUniformSubroutineuiv*(shadertype: GLenum, location: GLint, + params: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glGetProgramStageiv*(prog: GLuint, shadertype: GLenum, pname: GLenum, + values: PGLint){.stdcall, importc, dynlib: ogldll.} + # GL_ARB_tessellation_shader +proc glPatchParameteri*(pname: GLenum, value: GLint){.stdcall, importc, dynlib: ogldll.} +proc glPatchParameterfv*(pname: GLenum, values: PGLfloat){.stdcall, importc, dynlib: ogldll.} + # GL_ARB_transform_feedback2 +proc glBindTransformFeedback*(target: GLenum, id: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glDeleteTransformFeedbacks*(n: GLsizei, ids: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glGenTransformFeedbacks*(n: GLsizei, ids: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glIsTransformFeedback*(id: GLuint): GLboolean{.stdcall, importc, dynlib: ogldll.} +proc glPauseTransformFeedback*(){.stdcall, importc, dynlib: ogldll.} +proc glResumeTransformFeedback*(){.stdcall, importc, dynlib: ogldll.} +proc glDrawTransformFeedback*(mode: GLenum, id: GLuint){.stdcall, importc, dynlib: ogldll.} + # GL_ARB_transform_feedback3 +proc glDrawTransformFeedbackStream*(mode: GLenum, id: GLuint, stream: GLuint){. + stdcall, importc, dynlib: ogldll.} +proc glBeginQueryIndexed*(target: GLenum, index: GLuint, id: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glEndQueryIndexed*(target: GLenum, index: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glGetQueryIndexediv*(target: GLenum, index: GLuint, pname: GLenum, + params: PGLint){.stdcall, importc, dynlib: ogldll.} + # GL_ARB_ES2_compatibility +proc glReleaseShaderCompiler*(){.stdcall, importc, dynlib: ogldll.} +proc glShaderBinary*(count: GLsizei, shaders: PGLuint, binaryformat: GLenum, + binary: PGLvoid, len: GLsizei){.stdcall, importc, dynlib: ogldll.} +proc glGetShaderPrecisionFormat*(shadertype: GLenum, precisiontype: GLenum, + range: PGLint, precision: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glDepthRangef*(n: GLclampf, f: GLclampf){.stdcall, importc, dynlib: ogldll.} +proc glClearDepthf*(d: GLclampf){.stdcall, importc, dynlib: ogldll.} + # GL_ARB_get_prog_binary +proc glGetProgramBinary*(prog: GLuint, bufSize: GLsizei, len: PGLsizei, + binaryFormat: PGLenum, binary: PGLvoid){.stdcall, importc, dynlib: ogldll.} +proc glProgramBinary*(prog: GLuint, binaryFormat: GLenum, binary: PGLvoid, + len: GLsizei){.stdcall, importc, dynlib: ogldll.} +proc glProgramParameteri*(prog: GLuint, pname: GLenum, value: GLint){.stdcall, importc, dynlib: ogldll.} + # GL_ARB_separate_shader_objects +proc glUseProgramStages*(pipeline: GLuint, stages: GLbitfield, prog: GLuint){. + stdcall, importc, dynlib: ogldll.} +proc glActiveShaderProgram*(pipeline: GLuint, prog: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glCreateShaderProgramv*(typ: GLenum, count: GLsizei, strings: PPGLchar): GLuint{. + stdcall, importc, dynlib: ogldll.} +proc glBindProgramPipeline*(pipeline: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glDeleteProgramPipelines*(n: GLsizei, pipelines: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glGenProgramPipelines*(n: GLsizei, pipelines: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glIsProgramPipeline*(pipeline: GLuint): GLboolean{.stdcall, importc, dynlib: ogldll.} +proc glGetProgramPipelineiv*(pipeline: GLuint, pname: GLenum, params: PGLint){. + stdcall, importc, dynlib: ogldll.} +proc glProgramUniform1i*(prog: GLuint, location: GLint, v0: GLint){.stdcall, importc, dynlib: ogldll.} +proc glProgramUniform1iv*(prog: GLuint, location: GLint, count: GLsizei, + value: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glProgramUniform1f*(prog: GLuint, location: GLint, v0: GLfloat){.stdcall, importc, dynlib: ogldll.} +proc glProgramUniform1fv*(prog: GLuint, location: GLint, count: GLsizei, + value: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glProgramUniform1d*(prog: GLuint, location: GLint, v0: GLdouble){.stdcall, importc, dynlib: ogldll.} +proc glProgramUniform1dv*(prog: GLuint, location: GLint, count: GLsizei, + value: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glProgramUniform1ui*(prog: GLuint, location: GLint, v0: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glProgramUniform1uiv*(prog: GLuint, location: GLint, count: GLsizei, + value: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glProgramUniform2i*(prog: GLuint, location: GLint, v0: GLint, v1: GLint){. + stdcall, importc, dynlib: ogldll.} +proc glProgramUniform2iv*(prog: GLuint, location: GLint, count: GLsizei, + value: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glProgramUniform2f*(prog: GLuint, location: GLint, v0: GLfloat, v1: GLfloat){. + stdcall, importc, dynlib: ogldll.} +proc glProgramUniform2fv*(prog: GLuint, location: GLint, count: GLsizei, + value: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glProgramUniform2d*(prog: GLuint, location: GLint, v0: GLdouble, + v1: GLdouble){.stdcall, importc, dynlib: ogldll.} +proc glProgramUniform2dv*(prog: GLuint, location: GLint, count: GLsizei, + value: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glProgramUniform2ui*(prog: GLuint, location: GLint, v0: GLuint, v1: GLuint){. + stdcall, importc, dynlib: ogldll.} +proc glProgramUniform2uiv*(prog: GLuint, location: GLint, count: GLsizei, + value: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glProgramUniform3i*(prog: GLuint, location: GLint, v0: GLint, v1: GLint, + v2: GLint){.stdcall, importc, dynlib: ogldll.} +proc glProgramUniform3iv*(prog: GLuint, location: GLint, count: GLsizei, + value: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glProgramUniform3f*(prog: GLuint, location: GLint, v0: GLfloat, + v1: GLfloat, v2: GLfloat){.stdcall, importc, dynlib: ogldll.} +proc glProgramUniform3fv*(prog: GLuint, location: GLint, count: GLsizei, + value: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glProgramUniform3d*(prog: GLuint, location: GLint, v0: GLdouble, + v1: GLdouble, v2: GLdouble){.stdcall, importc, dynlib: ogldll.} +proc glProgramUniform3dv*(prog: GLuint, location: GLint, count: GLsizei, + value: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glProgramUniform3ui*(prog: GLuint, location: GLint, v0: GLuint, v1: GLuint, + v2: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glProgramUniform3uiv*(prog: GLuint, location: GLint, count: GLsizei, + value: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glProgramUniform4i*(prog: GLuint, location: GLint, v0: GLint, v1: GLint, + v2: GLint, v3: GLint){.stdcall, importc, dynlib: ogldll.} +proc glProgramUniform4iv*(prog: GLuint, location: GLint, count: GLsizei, + value: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glProgramUniform4f*(prog: GLuint, location: GLint, v0: GLfloat, + v1: GLfloat, v2: GLfloat, v3: GLfloat){.stdcall, importc, dynlib: ogldll.} +proc glProgramUniform4fv*(prog: GLuint, location: GLint, count: GLsizei, + value: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glProgramUniform4d*(prog: GLuint, location: GLint, v0: GLdouble, + v1: GLdouble, v2: GLdouble, v3: GLdouble){.stdcall, importc, dynlib: ogldll.} +proc glProgramUniform4dv*(prog: GLuint, location: GLint, count: GLsizei, + value: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glProgramUniform4ui*(prog: GLuint, location: GLint, v0: GLuint, v1: GLuint, + v2: GLuint, v3: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glProgramUniform4uiv*(prog: GLuint, location: GLint, count: GLsizei, + value: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glProgramUniformMatrix2fv*(prog: GLuint, location: GLint, count: GLsizei, + transpose: GLboolean, value: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glProgramUniformMatrix3fv*(prog: GLuint, location: GLint, count: GLsizei, + transpose: GLboolean, value: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glProgramUniformMatrix4fv*(prog: GLuint, location: GLint, count: GLsizei, + transpose: GLboolean, value: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glProgramUniformMatrix2dv*(prog: GLuint, location: GLint, count: GLsizei, + transpose: GLboolean, value: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glProgramUniformMatrix3dv*(prog: GLuint, location: GLint, count: GLsizei, + transpose: GLboolean, value: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glProgramUniformMatrix4dv*(prog: GLuint, location: GLint, count: GLsizei, + transpose: GLboolean, value: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glProgramUniformMatrix2x3fv*(prog: GLuint, location: GLint, count: GLsizei, + transpose: GLboolean, value: PGLfloat){. + stdcall, importc, dynlib: ogldll.} +proc glProgramUniformMatrix3x2fv*(prog: GLuint, location: GLint, count: GLsizei, + transpose: GLboolean, value: PGLfloat){. + stdcall, importc, dynlib: ogldll.} +proc glProgramUniformMatrix2x4fv*(prog: GLuint, location: GLint, count: GLsizei, + transpose: GLboolean, value: PGLfloat){. + stdcall, importc, dynlib: ogldll.} +proc glProgramUniformMatrix4x2fv*(prog: GLuint, location: GLint, count: GLsizei, + transpose: GLboolean, value: PGLfloat){. + stdcall, importc, dynlib: ogldll.} +proc glProgramUniformMatrix3x4fv*(prog: GLuint, location: GLint, count: GLsizei, + transpose: GLboolean, value: PGLfloat){. + stdcall, importc, dynlib: ogldll.} +proc glProgramUniformMatrix4x3fv*(prog: GLuint, location: GLint, count: GLsizei, + transpose: GLboolean, value: PGLfloat){. + stdcall, importc, dynlib: ogldll.} +proc glProgramUniformMatrix2x3dv*(prog: GLuint, location: GLint, count: GLsizei, + transpose: GLboolean, value: PGLdouble){. + stdcall, importc, dynlib: ogldll.} +proc glProgramUniformMatrix3x2dv*(prog: GLuint, location: GLint, count: GLsizei, + transpose: GLboolean, value: PGLdouble){. + stdcall, importc, dynlib: ogldll.} +proc glProgramUniformMatrix2x4dv*(prog: GLuint, location: GLint, count: GLsizei, + transpose: GLboolean, value: PGLdouble){. + stdcall, importc, dynlib: ogldll.} +proc glProgramUniformMatrix4x2dv*(prog: GLuint, location: GLint, count: GLsizei, + transpose: GLboolean, value: PGLdouble){. + stdcall, importc, dynlib: ogldll.} +proc glProgramUniformMatrix3x4dv*(prog: GLuint, location: GLint, count: GLsizei, + transpose: GLboolean, value: PGLdouble){. + stdcall, importc, dynlib: ogldll.} +proc glProgramUniformMatrix4x3dv*(prog: GLuint, location: GLint, count: GLsizei, + transpose: GLboolean, value: PGLdouble){. + stdcall, importc, dynlib: ogldll.} +proc glValidateProgramPipeline*(pipeline: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glGetProgramPipelineInfoLog*(pipeline: GLuint, bufSize: GLsizei, + len: PGLsizei, infoLog: PGLchar){.stdcall, importc, dynlib: ogldll.} + # GL_ARB_vertex_attrib_64bit +proc glVertexAttribL1d*(index: GLuint, x: GLdouble){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttribL2d*(index: GLuint, x: GLdouble, y: GLdouble){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttribL3d*(index: GLuint, x: GLdouble, y: GLdouble, z: GLdouble){. + stdcall, importc, dynlib: ogldll.} +proc glVertexAttribL4d*(index: GLuint, x: GLdouble, y: GLdouble, z: GLdouble, + w: GLdouble){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttribL1dv*(index: GLuint, v: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttribL2dv*(index: GLuint, v: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttribL3dv*(index: GLuint, v: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttribL4dv*(index: GLuint, v: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttribLPointer*(index: GLuint, size: GLint, typ: GLenum, + stride: GLsizei, pointer: PGLvoid){.stdcall, importc, dynlib: ogldll.} +proc glGetVertexAttribLdv*(index: GLuint, pname: GLenum, params: PGLdouble){. + stdcall, importc, dynlib: ogldll.} + # GL_ARB_viewport_array +proc glViewportArrayv*(first: GLuint, count: GLsizei, v: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glViewportIndexedf*(index: GLuint, x: GLfloat, y: GLfloat, w: GLfloat, + h: GLfloat){.stdcall, importc, dynlib: ogldll.} +proc glViewportIndexedfv*(index: GLuint, v: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glScissorArrayv*(first: GLuint, count: GLsizei, v: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glScissorIndexed*(index: GLuint, left: GLint, bottom: GLint, + width: GLsizei, height: GLsizei){.stdcall, importc, dynlib: ogldll.} +proc glScissorIndexedv*(index: GLuint, v: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glDepthRangeArrayv*(first: GLuint, count: GLsizei, v: PGLclampd){.stdcall, importc, dynlib: ogldll.} +proc glDepthRangeIndexed*(index: GLuint, n: GLclampd, f: GLclampd){.stdcall, importc, dynlib: ogldll.} +proc glGetFloati_v*(target: GLenum, index: GLuint, data: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glGetDoublei_v*(target: GLenum, index: GLuint, data: PGLdouble){.stdcall, importc, dynlib: ogldll.} + # GL 4.2 + # GL_ARB_base_instance +proc glDrawArraysInstancedBaseInstance*(mode: GLenum, first: GLint, + count: GLsizei, primcount: GLsizei, + baseinstance: GLUint){.stdcall, importc, dynlib: ogldll.} +proc glDrawElementsInstancedBaseInstance*(mode: GLEnum, count: GLsizei, + typ: GLenum, indices: PGLVoid, primcount: GLsizei, baseinstance: GLUInt){. + stdcall, importc, dynlib: ogldll.} +proc glDrawElementsInstancedBaseVertexBaseInstance*(mode: GLEnum, + count: GLsizei, typ: GLenum, indices: PGLVoid, primcount: GLsizei, + basevertex: GLint, baseinstance: GLuint){.stdcall, importc, dynlib: ogldll.} + # GL_ARB_transform_feedback_instanced +proc glDrawTransformFeedbackInstanced*(mode: GLenum, id: GLuint, + primcount: GLsizei){.stdcall, importc, dynlib: ogldll.} +proc glDrawTransformFeedbackStreamInstanced*(mode: GLenum, id: GLUInt, + stream: GLUint, primcount: GLsizei){.stdcall, importc, dynlib: ogldll.} + # GL_ARB_internalformat_query +proc glGetInternalformativ*(target: GLenum, internalformat: GLenum, + pname: GLenum, bufSize: GLsizei, params: PGLint){. + stdcall, importc, dynlib: ogldll.} + # GL_ARB_shader_atomic_counters +proc glGetActiveAtomicCounterBufferiv*(prog: GLuint, bufferIndex: GLuint, + pname: GLenum, params: PGLint){.stdcall, importc, dynlib: ogldll.} + #/ GL_ARB_shader_image_load_store +proc glBindImageTexture*(theUnit: GLuint, texture: GLuint, level: GLint, + layered: GLboolean, layer: GLint, access: GLenum, + format: GLenum){.stdcall, importc, dynlib: ogldll.} +proc glMemoryBarrier*(barriers: GLbitfield){.stdcall, importc, dynlib: ogldll.} + # GL_ARB_texture_storage +proc glTexStorage1D*(target: GLenum, levels: GLsizei, internalformat: GLenum, + width: GLsizei){.stdcall, importc, dynlib: ogldll.} +proc glTexStorage2D*(target: GLenum, levels: GLsizei, internalformat: GLenum, + width: GLsizei, height: GLsizei){.stdcall, importc, dynlib: ogldll.} +proc glTexStorage3D*(target: GLenum, levels: GLsizei, internalformat: GLenum, + width: GLsizei, height: GLsizei, depth: GLsizei){.stdcall, importc, dynlib: ogldll.} +proc glTextureStorage1DEXT*(texture: GLuint, target: GLenum, levels: GLsizei, + internalformat: GLenum, width: GLsizei){.stdcall, importc, dynlib: ogldll.} +proc glTextureStorage2DEXT*(texture: GLuint, target: GLenum, levels: GLsizei, + internalformat: GLenum, width: GLsizei, + height: GLsizei){.stdcall, importc, dynlib: ogldll.} +proc glTextureStorage3DEXT*(texture: GLuint, target: GLenum, levels: GLsizei, + internalformat: GLenum, width: GLsizei, + height: GLsizei, depth: GLsizei){.stdcall, importc, dynlib: ogldll.} + # + # GL_ARB_cl_event +proc glCreateSyncFromCLeventARB*(context: p_cl_context, event: p_cl_event, + flags: GLbitfield): GLsync{.stdcall, importc, dynlib: ogldll.} + # GL_ARB_debug_output +proc glDebugMessageControlARB*(source: GLenum, typ: GLenum, severity: GLenum, + count: GLsizei, ids: PGLuint, enabled: GLboolean){. + stdcall, importc, dynlib: ogldll.} +proc glDebugMessageInsertARB*(source: GLenum, typ: GLenum, id: GLuint, + severity: GLenum, len: GLsizei, buf: PGLchar){. + stdcall, importc, dynlib: ogldll.} +proc glDebugMessageCallbackARB*(callback: TglDebugProcARB, userParam: PGLvoid){. + stdcall, importc, dynlib: ogldll.} +proc glGetDebugMessageLogARB*(count: GLuint, bufsize: GLsizei, sources: PGLenum, + types: PGLenum, ids: PGLuint, severities: PGLenum, + lengths: PGLsizei, messageLog: PGLchar): GLuint{. + stdcall, importc, dynlib: ogldll.} + # GL_ARB_robustness +proc glGetGraphicsResetStatusARB*(): GLenum{.stdcall, importc, dynlib: ogldll.} +proc glGetnMapdvARB*(target: GLenum, query: GLenum, bufSize: GLsizei, + v: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glGetnMapfvARB*(target: GLenum, query: GLenum, bufSize: GLsizei, + v: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glGetnMapivARB*(target: GLenum, query: GLenum, bufSize: GLsizei, v: PGLint){. + stdcall, importc, dynlib: ogldll.} +proc glGetnPixelMapfvARB*(map: GLenum, bufSize: GLsizei, values: PGLfloat){. + stdcall, importc, dynlib: ogldll.} +proc glGetnPixelMapuivARB*(map: GLenum, bufSize: GLsizei, values: PGLuint){. + stdcall, importc, dynlib: ogldll.} +proc glGetnPixelMapusvARB*(map: GLenum, bufSize: GLsizei, values: PGLushort){. + stdcall, importc, dynlib: ogldll.} +proc glGetnPolygonStippleARB*(bufSize: GLsizei, pattern: PGLubyte){.stdcall, importc, dynlib: ogldll.} +proc glGetnColorTableARB*(target: GLenum, format: GLenum, typ: GLenum, + bufSize: GLsizei, table: PGLvoid){.stdcall, importc, dynlib: ogldll.} +proc glGetnConvolutionFilterARB*(target: GLenum, format: GLenum, typ: GLenum, + bufSize: GLsizei, image: PGLvoid){.stdcall, importc, dynlib: ogldll.} +proc glGetnSeparableFilterARB*(target: GLenum, format: GLenum, typ: GLenum, + rowBufSize: GLsizei, row: PGLvoid, + columnBufSize: GLsizei, column: PGLvoid, + span: PGLvoid){.stdcall, importc, dynlib: ogldll.} +proc glGetnHistogramARB*(target: GLenum, reset: GLboolean, format: GLenum, + typ: GLenum, bufSize: GLsizei, values: PGLvoid){. + stdcall, importc, dynlib: ogldll.} +proc glGetnMinmaxARB*(target: GLenum, reset: GLboolean, format: GLenum, + typ: GLenum, bufSize: GLsizei, values: PGLvoid){.stdcall, importc, dynlib: ogldll.} +proc glGetnTexImageARB*(target: GLenum, level: GLint, format: GLenum, + typ: GLenum, bufSize: GLsizei, img: PGLvoid){.stdcall, importc, dynlib: ogldll.} +proc glReadnPixelsARB*(x: GLint, y: GLint, width: GLsizei, height: GLsizei, + format: GLenum, typ: GLenum, bufSize: GLsizei, + data: PGLvoid){.stdcall, importc, dynlib: ogldll.} +proc glGetnCompressedTexImageARB*(target: GLenum, lod: GLint, bufSize: GLsizei, + img: PGLvoid){.stdcall, importc, dynlib: ogldll.} +proc glGetnUniformfvARB*(prog: GLuint, location: GLint, bufSize: GLsizei, + params: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glGetnUniformivARB*(prog: GLuint, location: GLint, bufSize: GLsizei, + params: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glGetnUniformuivARB*(prog: GLuint, location: GLint, bufSize: GLsizei, + params: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glGetnUniformdvARB*(prog: GLuint, location: GLint, bufSize: GLsizei, + params: PGLdouble){.stdcall, importc, dynlib: ogldll.} + # GL_ATI_draw_buffers +proc glDrawBuffersATI*(n: GLsizei, bufs: PGLenum){.stdcall, importc, dynlib: ogldll.} + # GL_ATI_element_array +proc glElementPointerATI*(typ: GLenum, pointer: PGLvoid){.stdcall, importc, dynlib: ogldll.} +proc glDrawElementArrayATI*(mode: GLenum, count: GLsizei){.stdcall, importc, dynlib: ogldll.} +proc glDrawRangeElementArrayATI*(mode: GLenum, start: GLuint, ending: GLuint, + count: GLsizei){.stdcall, importc, dynlib: ogldll.} + # GL_ATI_envmap_bumpmap +proc glTexBumpParameterivATI*(pname: GLenum, param: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glTexBumpParameterfvATI*(pname: GLenum, param: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glGetTexBumpParameterivATI*(pname: GLenum, param: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glGetTexBumpParameterfvATI*(pname: GLenum, param: PGLfloat){.stdcall, importc, dynlib: ogldll.} + # GL_ATI_fragment_shader +proc glGenFragmentShadersATI*(range: GLuint): GLuint{.stdcall, importc, dynlib: ogldll.} +proc glBindFragmentShaderATI*(id: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glDeleteFragmentShaderATI*(id: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glBeginFragmentShaderATI*(){.stdcall, importc, dynlib: ogldll.} +proc glEndFragmentShaderATI*(){.stdcall, importc, dynlib: ogldll.} +proc glPassTexCoordATI*(dst: GLuint, coord: GLuint, swizzle: GLenum){.stdcall, importc, dynlib: ogldll.} +proc glSampleMapATI*(dst: GLuint, interp: GLuint, swizzle: GLenum){.stdcall, importc, dynlib: ogldll.} +proc glColorFragmentOp1ATI*(op: GLenum, dst: GLuint, dstMask: GLuint, + dstMod: GLuint, arg1: GLuint, arg1Rep: GLuint, + arg1Mod: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glColorFragmentOp2ATI*(op: GLenum, dst: GLuint, dstMask: GLuint, + dstMod: GLuint, arg1: GLuint, arg1Rep: GLuint, + arg1Mod: GLuint, arg2: GLuint, arg2Rep: GLuint, + arg2Mod: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glColorFragmentOp3ATI*(op: GLenum, dst: GLuint, dstMask: GLuint, + dstMod: GLuint, arg1: GLuint, arg1Rep: GLuint, + arg1Mod: GLuint, arg2: GLuint, arg2Rep: GLuint, + arg2Mod: GLuint, arg3: GLuint, arg3Rep: GLuint, + arg3Mod: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glAlphaFragmentOp1ATI*(op: GLenum, dst: GLuint, dstMod: GLuint, + arg1: GLuint, arg1Rep: GLuint, arg1Mod: GLuint){. + stdcall, importc, dynlib: ogldll.} +proc glAlphaFragmentOp2ATI*(op: GLenum, dst: GLuint, dstMod: GLuint, + arg1: GLuint, arg1Rep: GLuint, arg1Mod: GLuint, + arg2: GLuint, arg2Rep: GLuint, arg2Mod: GLuint){. + stdcall, importc, dynlib: ogldll.} +proc glAlphaFragmentOp3ATI*(op: GLenum, dst: GLuint, dstMod: GLuint, + arg1: GLuint, arg1Rep: GLuint, arg1Mod: GLuint, + arg2: GLuint, arg2Rep: GLuint, arg2Mod: GLuint, + arg3: GLuint, arg3Rep: GLuint, arg3Mod: GLuint){. + stdcall, importc, dynlib: ogldll.} +proc glSetFragmentShaderConstantATI*(dst: GLuint, value: PGLfloat){.stdcall, importc, dynlib: ogldll.} + # GL_ATI_map_object_buffer +proc glMapObjectBufferATI*(buffer: GLuint): PGLvoid{.stdcall, importc, dynlib: ogldll.} +proc glUnmapObjectBufferATI*(buffer: GLuint){.stdcall, importc, dynlib: ogldll.} + # GL_ATI_pn_triangles +proc glPNTrianglesiATI*(pname: GLenum, param: GLint){.stdcall, importc, dynlib: ogldll.} +proc glPNTrianglesfATI*(pname: GLenum, param: GLfloat){.stdcall, importc, dynlib: ogldll.} + # GL_ATI_separate_stencil +proc glStencilOpSeparateATI*(face: GLenum, sfail: GLenum, dpfail: GLenum, + dppass: GLenum){.stdcall, importc, dynlib: ogldll.} +proc glStencilFuncSeparateATI*(frontfunc: GLenum, backfunc: GLenum, theRef: GLint, + mask: GLuint){.stdcall, importc, dynlib: ogldll.} + # GL_ATI_vertex_array_object +proc glNewObjectBufferATI*(size: GLsizei, pointer: PGLvoid, usage: GLenum): GLuint{. + stdcall, importc, dynlib: ogldll.} +proc glIsObjectBufferATI*(buffer: GLuint): GLboolean{.stdcall, importc, dynlib: ogldll.} +proc glUpdateObjectBufferATI*(buffer: GLuint, offset: GLuint, size: GLsizei, + pointer: PGLvoid, preserve: GLenum){.stdcall, importc, dynlib: ogldll.} +proc glGetObjectBufferfvATI*(buffer: GLuint, pname: GLenum, params: PGLfloat){. + stdcall, importc, dynlib: ogldll.} +proc glGetObjectBufferivATI*(buffer: GLuint, pname: GLenum, params: PGLint){. + stdcall, importc, dynlib: ogldll.} +proc glFreeObjectBufferATI*(buffer: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glArrayObjectATI*(arr: GLenum, size: GLint, typ: GLenum, stride: GLsizei, + buffer: GLuint, offset: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glGetArrayObjectfvATI*(arr: GLenum, pname: GLenum, params: PGLfloat){. + stdcall, importc, dynlib: ogldll.} +proc glGetArrayObjectivATI*(arr: GLenum, pname: GLenum, params: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glVariantArrayObjectATI*(id: GLuint, typ: GLenum, stride: GLsizei, + buffer: GLuint, offset: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glGetVariantArrayObjectfvATI*(id: GLuint, pname: GLenum, params: PGLfloat){. + stdcall, importc, dynlib: ogldll.} +proc glGetVariantArrayObjectivATI*(id: GLuint, pname: GLenum, params: PGLint){. + stdcall, importc, dynlib: ogldll.} + # GL_ATI_vertex_attrib_array_object +proc glVertexAttribArrayObjectATI*(index: GLuint, size: GLint, typ: GLenum, + normalized: GLboolean, stride: GLsizei, + buffer: GLuint, offset: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glGetVertexAttribArrayObjectfvATI*(index: GLuint, pname: GLenum, + params: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glGetVertexAttribArrayObjectivATI*(index: GLuint, pname: GLenum, + params: PGLint){.stdcall, importc, dynlib: ogldll.} + # GL_ATI_vertex_streams +proc glVertexStream1sATI*(stream: GLenum, x: GLshort){.stdcall, importc, dynlib: ogldll.} +proc glVertexStream1svATI*(stream: GLenum, coords: PGLshort){.stdcall, importc, dynlib: ogldll.} +proc glVertexStream1iATI*(stream: GLenum, x: GLint){.stdcall, importc, dynlib: ogldll.} +proc glVertexStream1ivATI*(stream: GLenum, coords: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glVertexStream1fATI*(stream: GLenum, x: GLfloat){.stdcall, importc, dynlib: ogldll.} +proc glVertexStream1fvATI*(stream: GLenum, coords: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glVertexStream1dATI*(stream: GLenum, x: GLdouble){.stdcall, importc, dynlib: ogldll.} +proc glVertexStream1dvATI*(stream: GLenum, coords: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glVertexStream2sATI*(stream: GLenum, x: GLshort, y: GLshort){.stdcall, importc, dynlib: ogldll.} +proc glVertexStream2svATI*(stream: GLenum, coords: PGLshort){.stdcall, importc, dynlib: ogldll.} +proc glVertexStream2iATI*(stream: GLenum, x: GLint, y: GLint){.stdcall, importc, dynlib: ogldll.} +proc glVertexStream2ivATI*(stream: GLenum, coords: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glVertexStream2fATI*(stream: GLenum, x: GLfloat, y: GLfloat){.stdcall, importc, dynlib: ogldll.} +proc glVertexStream2fvATI*(stream: GLenum, coords: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glVertexStream2dATI*(stream: GLenum, x: GLdouble, y: GLdouble){.stdcall, importc, dynlib: ogldll.} +proc glVertexStream2dvATI*(stream: GLenum, coords: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glVertexStream3sATI*(stream: GLenum, x: GLshort, y: GLshort, z: GLshort){. + stdcall, importc, dynlib: ogldll.} +proc glVertexStream3svATI*(stream: GLenum, coords: PGLshort){.stdcall, importc, dynlib: ogldll.} +proc glVertexStream3iATI*(stream: GLenum, x: GLint, y: GLint, z: GLint){.stdcall, importc, dynlib: ogldll.} +proc glVertexStream3ivATI*(stream: GLenum, coords: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glVertexStream3fATI*(stream: GLenum, x: GLfloat, y: GLfloat, z: GLfloat){. + stdcall, importc, dynlib: ogldll.} +proc glVertexStream3fvATI*(stream: GLenum, coords: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glVertexStream3dATI*(stream: GLenum, x: GLdouble, y: GLdouble, z: GLdouble){. + stdcall, importc, dynlib: ogldll.} +proc glVertexStream3dvATI*(stream: GLenum, coords: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glVertexStream4sATI*(stream: GLenum, x: GLshort, y: GLshort, z: GLshort, + w: GLshort){.stdcall, importc, dynlib: ogldll.} +proc glVertexStream4svATI*(stream: GLenum, coords: PGLshort){.stdcall, importc, dynlib: ogldll.} +proc glVertexStream4iATI*(stream: GLenum, x: GLint, y: GLint, z: GLint, w: GLint){. + stdcall, importc, dynlib: ogldll.} +proc glVertexStream4ivATI*(stream: GLenum, coords: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glVertexStream4fATI*(stream: GLenum, x: GLfloat, y: GLfloat, z: GLfloat, + w: GLfloat){.stdcall, importc, dynlib: ogldll.} +proc glVertexStream4fvATI*(stream: GLenum, coords: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glVertexStream4dATI*(stream: GLenum, x: GLdouble, y: GLdouble, z: GLdouble, + w: GLdouble){.stdcall, importc, dynlib: ogldll.} +proc glVertexStream4dvATI*(stream: GLenum, coords: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glNormalStream3bATI*(stream: GLenum, nx: GLbyte, ny: GLbyte, nz: GLbyte){. + stdcall, importc, dynlib: ogldll.} +proc glNormalStream3bvATI*(stream: GLenum, coords: PGLbyte){.stdcall, importc, dynlib: ogldll.} +proc glNormalStream3sATI*(stream: GLenum, nx: GLshort, ny: GLshort, nz: GLshort){. + stdcall, importc, dynlib: ogldll.} +proc glNormalStream3svATI*(stream: GLenum, coords: PGLshort){.stdcall, importc, dynlib: ogldll.} +proc glNormalStream3iATI*(stream: GLenum, nx: GLint, ny: GLint, nz: GLint){. + stdcall, importc, dynlib: ogldll.} +proc glNormalStream3ivATI*(stream: GLenum, coords: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glNormalStream3fATI*(stream: GLenum, nx: GLfloat, ny: GLfloat, nz: GLfloat){. + stdcall, importc, dynlib: ogldll.} +proc glNormalStream3fvATI*(stream: GLenum, coords: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glNormalStream3dATI*(stream: GLenum, nx: GLdouble, ny: GLdouble, + nz: GLdouble){.stdcall, importc, dynlib: ogldll.} +proc glNormalStream3dvATI*(stream: GLenum, coords: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glClientActiveVertexStreamATI*(stream: GLenum){.stdcall, importc, dynlib: ogldll.} +proc glVertexBlendEnviATI*(pname: GLenum, param: GLint){.stdcall, importc, dynlib: ogldll.} +proc glVertexBlendEnvfATI*(pname: GLenum, param: GLfloat){.stdcall, importc, dynlib: ogldll.} + # GL_AMD_performance_monitor +proc glGetPerfMonitorGroupsAMD*(numGroups: PGLint, groupsSize: GLsizei, + groups: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glGetPerfMonitorCountersAMD*(group: GLuint, numCounters: PGLint, + maxActiveCouters: PGLint, + counterSize: GLsizei, counters: PGLuint){. + stdcall, importc, dynlib: ogldll.} +proc glGetPerfMonitorGroupStringAMD*(group: GLuint, bufSize: GLsizei, + len: PGLsizei, groupString: PGLchar){. + stdcall, importc, dynlib: ogldll.} +proc glGetPerfMonitorCounterStringAMD*(group: GLuint, counter: GLuint, + bufSize: GLsizei, len: PGLsizei, + counterString: PGLchar){.stdcall, importc, dynlib: ogldll.} +proc glGetPerfMonitorCounterInfoAMD*(group: GLuint, counter: GLuint, + pname: GLenum, data: PGLvoid){.stdcall, importc, dynlib: ogldll.} +proc glGenPerfMonitorsAMD*(n: GLsizei, monitors: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glDeletePerfMonitorsAMD*(n: GLsizei, monitors: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glSelectPerfMonitorCountersAMD*(monitor: GLuint, enable: GLboolean, + group: GLuint, numCounters: GLint, + counterList: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glBeginPerfMonitorAMD*(monitor: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glEndPerfMonitorAMD*(monitor: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glGetPerfMonitorCounterDataAMD*(monitor: GLuint, pname: GLenum, + dataSize: GLsizei, data: PGLuint, + bytesWritten: PGLint){.stdcall, importc, dynlib: ogldll.} + # GL_AMD_vertex_shader_tesselator +proc glTessellationFactorAMD*(factor: GLfloat){.stdcall, importc, dynlib: ogldll.} +proc glTessellationModeAMD*(mode: GLenum){.stdcall, importc, dynlib: ogldll.} + # GL_AMD_draw_buffers_blend +proc glBlendFuncIndexedAMD*(buf: GLuint, src: GLenum, dst: GLenum){.stdcall, importc, dynlib: ogldll.} +proc glBlendFuncSeparateIndexedAMD*(buf: GLuint, srcRGB: GLenum, dstRGB: GLenum, + srcAlpha: GLenum, dstAlpha: GLenum){.stdcall, importc, dynlib: ogldll.} +proc glBlendEquationIndexedAMD*(buf: GLuint, mode: GLenum){.stdcall, importc, dynlib: ogldll.} +proc glBlendEquationSeparateIndexedAMD*(buf: GLuint, modeRGB: GLenum, + modeAlpha: GLenum){.stdcall, importc, dynlib: ogldll.} + # GL_AMD_name_gen_delete +proc glGenNamesAMD*(identifier: GLenum, num: GLuint, names: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glDeleteNamesAMD*(identifier: GLenum, num: GLuint, names: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glIsNameAMD*(identifier: GLenum, name: GLuint): GLboolean{.stdcall, importc, dynlib: ogldll.} + # GL_AMD_debug_output +proc glDebugMessageEnableAMD*(category: GLenum, severity: GLenum, + count: GLsizei, ids: PGLuint, enabled: GLboolean){. + stdcall, importc, dynlib: ogldll.} +proc glDebugMessageInsertAMD*(category: GLenum, severity: GLenum, id: GLuint, + len: GLsizei, buf: PGLchar){.stdcall, importc, dynlib: ogldll.} +proc glDebugMessageCallbackAMD*(callback: TGLDebugProcAMD, userParam: PGLvoid){. + stdcall, importc, dynlib: ogldll.} +proc glGetDebugMessageLogAMD*(count: GLuint, bufsize: GLsizei, + categories: PGLenum, severities: PGLuint, + ids: PGLuint, lengths: PGLsizei, message: PGLchar): GLuint{. + stdcall, importc, dynlib: ogldll.} + # GL_EXT_blend_color +proc glBlendColorEXT*(red: GLclampf, green: GLclampf, blue: GLclampf, + alpha: GLclampf){.stdcall, importc, dynlib: ogldll.} + # GL_EXT_blend_func_separate +proc glBlendFuncSeparateEXT*(sfactorRGB: GLenum, dfactorRGB: GLenum, + sfactorAlpha: GLenum, dfactorAlpha: GLenum){. + stdcall, importc, dynlib: ogldll.} + # GL_EXT_blend_minmax +proc glBlendEquationEXT*(mode: GLenum){.stdcall, importc, dynlib: ogldll.} + # GL_EXT_color_subtable +proc glColorSubTableEXT*(target: GLenum, start: GLsizei, count: GLsizei, + format: GLenum, typ: GLenum, data: PGLvoid){.stdcall, importc, dynlib: ogldll.} +proc glCopyColorSubTableEXT*(target: GLenum, start: GLsizei, x: GLint, y: GLint, + width: GLsizei){.stdcall, importc, dynlib: ogldll.} + # GL_EXT_compiled_vertex_array +proc glLockArraysEXT*(first: GLint, count: GLsizei){.stdcall, importc, dynlib: ogldll.} +proc glUnlockArraysEXT*(){.stdcall, importc, dynlib: ogldll.} + # GL_EXT_convolution +proc glConvolutionFilter1DEXT*(target: GLenum, internalformat: GLenum, + width: GLsizei, format: GLenum, typ: GLenum, + image: PGLvoid){.stdcall, importc, dynlib: ogldll.} +proc glConvolutionFilter2DEXT*(target: GLenum, internalformat: GLenum, + width: GLsizei, height: GLsizei, format: GLenum, + typ: GLenum, image: PGLvoid){.stdcall, importc, dynlib: ogldll.} +proc glConvolutionParameterfEXT*(target: GLenum, pname: GLenum, params: GLfloat){. + stdcall, importc, dynlib: ogldll.} +proc glConvolutionParameterfvEXT*(target: GLenum, pname: GLenum, + params: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glConvolutionParameteriEXT*(target: GLenum, pname: GLenum, params: GLint){. + stdcall, importc, dynlib: ogldll.} +proc glConvolutionParameterivEXT*(target: GLenum, pname: GLenum, params: PGLint){. + stdcall, importc, dynlib: ogldll.} +proc glCopyConvolutionFilter1DEXT*(target: GLenum, internalformat: GLenum, + x: GLint, y: GLint, width: GLsizei){.stdcall, importc, dynlib: ogldll.} +proc glCopyConvolutionFilter2DEXT*(target: GLenum, internalformat: GLenum, + x: GLint, y: GLint, width: GLsizei, + height: GLsizei){.stdcall, importc, dynlib: ogldll.} +proc glGetConvolutionFilterEXT*(target: GLenum, format: GLenum, typ: GLenum, + image: PGLvoid){.stdcall, importc, dynlib: ogldll.} +proc glGetConvolutionParameterfvEXT*(target: GLenum, pname: GLenum, + params: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glGetConvolutionParameterivEXT*(target: GLenum, pname: GLenum, + params: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glGetSeparableFilterEXT*(target: GLenum, format: GLenum, typ: GLenum, + row: PGLvoid, column: PGLvoid, span: PGLvoid){. + stdcall, importc, dynlib: ogldll.} +proc glSeparableFilter2DEXT*(target: GLenum, internalformat: GLenum, + width: GLsizei, height: GLsizei, format: GLenum, + typ: GLenum, row: PGLvoid, column: PGLvoid){. + stdcall, importc, dynlib: ogldll.} + # GL_EXT_coordinate_frame +proc glTangent3bEXT*(tx: GLbyte, ty: GLbyte, tz: GLbyte){.stdcall, importc, dynlib: ogldll.} +proc glTangent3bvEXT*(v: PGLbyte){.stdcall, importc, dynlib: ogldll.} +proc glTangent3dEXT*(tx: GLdouble, ty: GLdouble, tz: GLdouble){.stdcall, importc, dynlib: ogldll.} +proc glTangent3dvEXT*(v: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glTangent3fEXT*(tx: GLfloat, ty: GLfloat, tz: GLfloat){.stdcall, importc, dynlib: ogldll.} +proc glTangent3fvEXT*(v: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glTangent3iEXT*(tx: GLint, ty: GLint, tz: GLint){.stdcall, importc, dynlib: ogldll.} +proc glTangent3ivEXT*(v: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glTangent3sEXT*(tx: GLshort, ty: GLshort, tz: GLshort){.stdcall, importc, dynlib: ogldll.} +proc glTangent3svEXT*(v: PGLshort){.stdcall, importc, dynlib: ogldll.} +proc glBinormal3bEXT*(bx: GLbyte, by: GLbyte, bz: GLbyte){.stdcall, importc, dynlib: ogldll.} +proc glBinormal3bvEXT*(v: PGLbyte){.stdcall, importc, dynlib: ogldll.} +proc glBinormal3dEXT*(bx: GLdouble, by: GLdouble, bz: GLdouble){.stdcall, importc, dynlib: ogldll.} +proc glBinormal3dvEXT*(v: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glBinormal3fEXT*(bx: GLfloat, by: GLfloat, bz: GLfloat){.stdcall, importc, dynlib: ogldll.} +proc glBinormal3fvEXT*(v: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glBinormal3iEXT*(bx: GLint, by: GLint, bz: GLint){.stdcall, importc, dynlib: ogldll.} +proc glBinormal3ivEXT*(v: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glBinormal3sEXT*(bx: GLshort, by: GLshort, bz: GLshort){.stdcall, importc, dynlib: ogldll.} +proc glBinormal3svEXT*(v: PGLshort){.stdcall, importc, dynlib: ogldll.} +proc glTangentPointerEXT*(typ: GLenum, stride: GLsizei, pointer: PGLvoid){. + stdcall, importc, dynlib: ogldll.} +proc glBinormalPointerEXT*(typ: GLenum, stride: GLsizei, pointer: PGLvoid){. + stdcall, importc, dynlib: ogldll.} + # GL_EXT_copy_texture +proc glCopyTexImage1DEXT*(target: GLenum, level: GLint, internalformat: GLenum, + x: GLint, y: GLint, width: GLsizei, border: GLint){. + stdcall, importc, dynlib: ogldll.} +proc glCopyTexImage2DEXT*(target: GLenum, level: GLint, internalformat: GLenum, + x: GLint, y: GLint, width: GLsizei, height: GLsizei, + border: GLint){.stdcall, importc, dynlib: ogldll.} +proc glCopyTexSubImage1DEXT*(target: GLenum, level: GLint, xoffset: GLint, + x: GLint, y: GLint, width: GLsizei){.stdcall, importc, dynlib: ogldll.} +proc glCopyTexSubImage2DEXT*(target: GLenum, level: GLint, xoffset: GLint, + yoffset: GLint, x: GLint, y: GLint, width: GLsizei, + height: GLsizei){.stdcall, importc, dynlib: ogldll.} +proc glCopyTexSubImage3DEXT*(target: GLenum, level: GLint, xoffset: GLint, + yoffset: GLint, zoffset: GLint, x: GLint, y: GLint, + width: GLsizei, height: GLsizei){.stdcall, importc, dynlib: ogldll.} + # GL_EXT_cull_vertex +proc glCullParameterdvEXT*(pname: GLenum, params: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glCullParameterfvEXT*(pname: GLenum, params: PGLfloat){.stdcall, importc, dynlib: ogldll.} + # GL_EXT_draw_range_elements +proc glDrawRangeElementsEXT*(mode: GLenum, start: GLuint, ending: GLuint, + count: GLsizei, typ: GLenum, indices: PGLvoid){. + stdcall, importc, dynlib: ogldll.} + # GL_EXT_fog_coord +proc glFogCoordfEXT*(coord: GLfloat){.stdcall, importc, dynlib: ogldll.} +proc glFogCoordfvEXT*(coord: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glFogCoorddEXT*(coord: GLdouble){.stdcall, importc, dynlib: ogldll.} +proc glFogCoorddvEXT*(coord: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glFogCoordPointerEXT*(typ: GLenum, stride: GLsizei, pointer: PGLvoid){. + stdcall, importc, dynlib: ogldll.} + # GL_EXT_framebuffer_object +proc glIsRenderbufferEXT*(renderbuffer: GLuint): bool{.stdcall, importc, dynlib: ogldll.} +proc glBindRenderbufferEXT*(target: GLenum, renderbuffer: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glDeleteRenderbuffersEXT*(n: GLsizei, renderbuffers: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glGenRenderbuffersEXT*(n: GLsizei, renderbuffers: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glRenderbufferStorageEXT*(target: GLenum, internalformat: GLenum, + width: GLsizei, height: GLsizei){.stdcall, importc, dynlib: ogldll.} +proc glGetRenderbufferParameterivEXT*(target: GLenum, pname: GLenum, + params: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glIsFramebufferEXT*(framebuffer: GLuint): bool{.stdcall, importc, dynlib: ogldll.} +proc glBindFramebufferEXT*(target: GLenum, framebuffer: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glDeleteFramebuffersEXT*(n: GLsizei, framebuffers: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glGenFramebuffersEXT*(n: GLsizei, framebuffers: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glCheckFramebufferStatusEXT*(target: GLenum): GLenum{.stdcall, importc, dynlib: ogldll.} +proc glFramebufferTexture1DEXT*(target: GLenum, attachment: GLenum, + textarget: GLenum, texture: GLuint, level: GLint){. + stdcall, importc, dynlib: ogldll.} +proc glFramebufferTexture2DEXT*(target: GLenum, attachment: GLenum, + textarget: GLenum, texture: GLuint, level: GLint){. + stdcall, importc, dynlib: ogldll.} +proc glFramebufferTexture3DEXT*(target: GLenum, attachment: GLenum, + textarget: GLenum, texture: GLuint, + level: GLint, zoffset: GLint){.stdcall, importc, dynlib: ogldll.} +proc glFramebufferRenderbufferEXT*(target: GLenum, attachment: GLenum, + renderbuffertarget: GLenum, + renderbuffer: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glGetFramebufferAttachmentParameterivEXT*(target: GLenum, + attachment: GLenum, pname: GLenum, params: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glGenerateMipmapEXT*(target: GLenum){.stdcall, importc, dynlib: ogldll.} + # GL_EXT_histogram +proc glGetHistogramEXT*(target: GLenum, reset: GLboolean, format: GLenum, + typ: GLenum, values: PGLvoid){.stdcall, importc, dynlib: ogldll.} +proc glGetHistogramParameterfvEXT*(target: GLenum, pname: GLenum, + params: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glGetHistogramParameterivEXT*(target: GLenum, pname: GLenum, params: PGLint){. + stdcall, importc, dynlib: ogldll.} +proc glGetMinmaxEXT*(target: GLenum, reset: GLboolean, format: GLenum, + typ: GLenum, values: PGLvoid){.stdcall, importc, dynlib: ogldll.} +proc glGetMinmaxParameterfvEXT*(target: GLenum, pname: GLenum, params: PGLfloat){. + stdcall, importc, dynlib: ogldll.} +proc glGetMinmaxParameterivEXT*(target: GLenum, pname: GLenum, params: PGLint){. + stdcall, importc, dynlib: ogldll.} +proc glHistogramEXT*(target: GLenum, width: GLsizei, internalformat: GLenum, + sink: GLboolean){.stdcall, importc, dynlib: ogldll.} +proc glMinmaxEXT*(target: GLenum, internalformat: GLenum, sink: GLboolean){. + stdcall, importc, dynlib: ogldll.} +proc glResetHistogramEXT*(target: GLenum){.stdcall, importc, dynlib: ogldll.} +proc glResetMinmaxEXT*(target: GLenum){.stdcall, importc, dynlib: ogldll.} + # GL_EXT_index_func +proc glIndexFuncEXT*(func: GLenum, theRef: GLclampf){.stdcall, importc, dynlib: ogldll.} + # GL_EXT_index_material +proc glIndexMaterialEXT*(face: GLenum, mode: GLenum){.stdcall, importc, dynlib: ogldll.} + # GL_EXT_light_texture +proc glApplyTextureEXT*(mode: GLenum){.stdcall, importc, dynlib: ogldll.} +proc glTextureLightEXT*(pname: GLenum){.stdcall, importc, dynlib: ogldll.} +proc glTextureMaterialEXT*(face: GLenum, mode: GLenum){.stdcall, importc, dynlib: ogldll.} + # GL_EXT_multi_draw_arrays +proc glMultiDrawArraysEXT*(mode: GLenum, first: PGLint, count: PGLsizei, + primcount: GLsizei){.stdcall, importc, dynlib: ogldll.} +proc glMultiDrawElementsEXT*(mode: GLenum, count: PGLsizei, typ: GLenum, + indices: PGLvoid, primcount: GLsizei){.stdcall, importc, dynlib: ogldll.} + # GL_EXT_multisample +proc glSampleMaskEXT*(value: GLclampf, invert: GLboolean){.stdcall, importc, dynlib: ogldll.} +proc glSamplePatternEXT*(pattern: GLenum){.stdcall, importc, dynlib: ogldll.} + # GL_EXT_paletted_texture +proc glColorTableEXT*(target: GLenum, internalFormat: GLenum, width: GLsizei, + format: GLenum, typ: GLenum, table: PGLvoid){.stdcall, importc, dynlib: ogldll.} +proc glGetColorTableEXT*(target: GLenum, format: GLenum, typ: GLenum, + data: PGLvoid){.stdcall, importc, dynlib: ogldll.} +proc glGetColorTableParameterivEXT*(target: GLenum, pname: GLenum, + params: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glGetColorTableParameterfvEXT*(target: GLenum, pname: GLenum, + params: PGLfloat){.stdcall, importc, dynlib: ogldll.} + # GL_EXT_pixel_transform +proc glPixelTransformParameteriEXT*(target: GLenum, pname: GLenum, param: GLint){. + stdcall, importc, dynlib: ogldll.} +proc glPixelTransformParameterfEXT*(target: GLenum, pname: GLenum, + param: GLfloat){.stdcall, importc, dynlib: ogldll.} +proc glPixelTransformParameterivEXT*(target: GLenum, pname: GLenum, + params: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glPixelTransformParameterfvEXT*(target: GLenum, pname: GLenum, + params: PGLfloat){.stdcall, importc, dynlib: ogldll.} + # GL_EXT_point_parameters +proc glPointParameterfEXT*(pname: GLenum, param: GLfloat){.stdcall, importc, dynlib: ogldll.} +proc glPointParameterfvEXT*(pname: GLenum, params: PGLfloat){.stdcall, importc, dynlib: ogldll.} + # GL_EXT_polygon_offset +proc glPolygonOffsetEXT*(factor: GLfloat, bias: GLfloat){.stdcall, importc, dynlib: ogldll.} + # GL_EXT_secondary_color +proc glSecondaryColor3bEXT*(red: GLbyte, green: GLbyte, blue: GLbyte){.stdcall, importc, dynlib: ogldll.} +proc glSecondaryColor3bvEXT*(v: PGLbyte){.stdcall, importc, dynlib: ogldll.} +proc glSecondaryColor3dEXT*(red: GLdouble, green: GLdouble, blue: GLdouble){. + stdcall, importc, dynlib: ogldll.} +proc glSecondaryColor3dvEXT*(v: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glSecondaryColor3fEXT*(red: GLfloat, green: GLfloat, blue: GLfloat){. + stdcall, importc, dynlib: ogldll.} +proc glSecondaryColor3fvEXT*(v: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glSecondaryColor3iEXT*(red: GLint, green: GLint, blue: GLint){.stdcall, importc, dynlib: ogldll.} +proc glSecondaryColor3ivEXT*(v: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glSecondaryColor3sEXT*(red: GLshort, green: GLshort, blue: GLshort){. + stdcall, importc, dynlib: ogldll.} +proc glSecondaryColor3svEXT*(v: PGLshort){.stdcall, importc, dynlib: ogldll.} +proc glSecondaryColor3ubEXT*(red: GLubyte, green: GLubyte, blue: GLubyte){. + stdcall, importc, dynlib: ogldll.} +proc glSecondaryColor3ubvEXT*(v: PGLubyte){.stdcall, importc, dynlib: ogldll.} +proc glSecondaryColor3uiEXT*(red: GLuint, green: GLuint, blue: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glSecondaryColor3uivEXT*(v: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glSecondaryColor3usEXT*(red: GLushort, green: GLushort, blue: GLushort){. + stdcall, importc, dynlib: ogldll.} +proc glSecondaryColor3usvEXT*(v: PGLushort){.stdcall, importc, dynlib: ogldll.} +proc glSecondaryColorPointerEXT*(size: GLint, typ: GLenum, stride: GLsizei, + pointer: PGLvoid){.stdcall, importc, dynlib: ogldll.} + # GL_EXT_stencil_two_side +proc glActiveStencilFaceEXT*(face: GLenum){.stdcall, importc, dynlib: ogldll.} + # GL_EXT_subtexture +proc glTexSubImage1DEXT*(target: GLenum, level: GLint, xoffset: GLint, + width: GLsizei, format: GLenum, typ: GLenum, + pixels: PGLvoid){.stdcall, importc, dynlib: ogldll.} +proc glTexSubImage2DEXT*(target: GLenum, level: GLint, xoffset: GLint, + yoffset: GLint, width: GLsizei, height: GLsizei, + format: GLenum, typ: GLenum, pixels: PGLvoid){.stdcall, importc, dynlib: ogldll.} + # GL_EXT_texture3D +proc glTexImage3DEXT*(target: GLenum, level: GLint, internalformat: GLenum, + width: GLsizei, height: GLsizei, depth: GLsizei, + border: GLint, format: GLenum, typ: GLenum, + pixels: PGLvoid){.stdcall, importc, dynlib: ogldll.} +proc glTexSubImage3DEXT*(target: GLenum, level: GLint, xoffset: GLint, + yoffset: GLint, zoffset: GLint, width: GLsizei, + height: GLsizei, depth: GLsizei, format: GLenum, + typ: GLenum, pixels: PGLvoid){.stdcall, importc, dynlib: ogldll.} + # GL_EXT_texture_object +proc glAreTexturesResidentEXT*(n: GLsizei, textures: PGLuint, + residences: PGLboolean): GLboolean{.stdcall, importc, dynlib: ogldll.} +proc glBindTextureEXT*(target: GLenum, texture: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glDeleteTexturesEXT*(n: GLsizei, textures: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glGenTexturesEXT*(n: GLsizei, textures: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glIsTextureEXT*(texture: GLuint): GLboolean{.stdcall, importc, dynlib: ogldll.} +proc glPrioritizeTexturesEXT*(n: GLsizei, textures: PGLuint, + priorities: PGLclampf){.stdcall, importc, dynlib: ogldll.} + # GL_EXT_texture_perturb_normal +proc glTextureNormalEXT*(mode: GLenum){.stdcall, importc, dynlib: ogldll.} + # GL_EXT_vertex_array +proc glArrayElementEXT*(i: GLint){.stdcall, importc, dynlib: ogldll.} +proc glColorPointerEXT*(size: GLint, typ: GLenum, stride: GLsizei, + count: GLsizei, pointer: PGLvoid){.stdcall, importc, dynlib: ogldll.} +proc glDrawArraysEXT*(mode: GLenum, first: GLint, count: GLsizei){.stdcall, importc, dynlib: ogldll.} +proc glEdgeFlagPointerEXT*(stride: GLsizei, count: GLsizei, pointer: PGLboolean){. + stdcall, importc, dynlib: ogldll.} +proc glGetPointervEXT*(pname: GLenum, params: PGLvoid){.stdcall, importc, dynlib: ogldll.} +proc glIndexPointerEXT*(typ: GLenum, stride: GLsizei, count: GLsizei, + pointer: PGLvoid){.stdcall, importc, dynlib: ogldll.} +proc glNormalPointerEXT*(typ: GLenum, stride: GLsizei, count: GLsizei, + pointer: PGLvoid){.stdcall, importc, dynlib: ogldll.} +proc glTexCoordPointerEXT*(size: GLint, typ: GLenum, stride: GLsizei, + count: GLsizei, pointer: PGLvoid){.stdcall, importc, dynlib: ogldll.} +proc glVertexPointerEXT*(size: GLint, typ: GLenum, stride: GLsizei, + count: GLsizei, pointer: PGLvoid){.stdcall, importc, dynlib: ogldll.} + # GL_EXT_vertex_shader +proc glBeginVertexShaderEXT*(){.stdcall, importc, dynlib: ogldll.} +proc glEndVertexShaderEXT*(){.stdcall, importc, dynlib: ogldll.} +proc glBindVertexShaderEXT*(id: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glGenVertexShadersEXT*(range: GLuint): GLuint{.stdcall, importc, dynlib: ogldll.} +proc glDeleteVertexShaderEXT*(id: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glShaderOp1EXT*(op: GLenum, res: GLuint, arg1: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glShaderOp2EXT*(op: GLenum, res: GLuint, arg1: GLuint, arg2: GLuint){. + stdcall, importc, dynlib: ogldll.} +proc glShaderOp3EXT*(op: GLenum, res: GLuint, arg1: GLuint, arg2: GLuint, + arg3: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glSwizzleEXT*(res: GLuint, ain: GLuint, outX: GLenum, outY: GLenum, + outZ: GLenum, outW: GLenum){.stdcall, importc, dynlib: ogldll.} +proc glWriteMaskEXT*(res: GLuint, ain: GLuint, outX: GLenum, outY: GLenum, + outZ: GLenum, outW: GLenum){.stdcall, importc, dynlib: ogldll.} +proc glInsertComponentEXT*(res: GLuint, src: GLuint, num: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glExtractComponentEXT*(res: GLuint, src: GLuint, num: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glGenSymbolsEXT*(datatype: GLenum, storagetype: GLenum, range: GLenum, + components: GLuint): GLuint{.stdcall, importc, dynlib: ogldll.} +proc glSetInvariantEXT*(id: GLuint, typ: GLenum, theAddr: PGLvoid){.stdcall, importc, dynlib: ogldll.} +proc glSetLocalConstantEXT*(id: GLuint, typ: GLenum, theAddr: PGLvoid){.stdcall, importc, dynlib: ogldll.} +proc glVariantbvEXT*(id: GLuint, theAddr: PGLbyte){.stdcall, importc, dynlib: ogldll.} +proc glVariantsvEXT*(id: GLuint, theAddr: PGLshort){.stdcall, importc, dynlib: ogldll.} +proc glVariantivEXT*(id: GLuint, theAddr: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glVariantfvEXT*(id: GLuint, theAddr: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glVariantdvEXT*(id: GLuint, theAddr: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glVariantubvEXT*(id: GLuint, theAddr: PGLubyte){.stdcall, importc, dynlib: ogldll.} +proc glVariantusvEXT*(id: GLuint, theAddr: PGLushort){.stdcall, importc, dynlib: ogldll.} +proc glVariantuivEXT*(id: GLuint, theAddr: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glVariantPointerEXT*(id: GLuint, typ: GLenum, stride: GLuint, theAddr: PGLvoid){. + stdcall, importc, dynlib: ogldll.} +proc glEnableVariantClientStateEXT*(id: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glDisableVariantClientStateEXT*(id: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glBindLightParameterEXT*(light: GLenum, value: GLenum): GLuint{.stdcall, importc, dynlib: ogldll.} +proc glBindMaterialParameterEXT*(face: GLenum, value: GLenum): GLuint{.stdcall, importc, dynlib: ogldll.} +proc glBindTexGenParameterEXT*(theUnit: GLenum, coord: GLenum, value: GLenum): GLuint{. + stdcall, importc, dynlib: ogldll.} +proc glBindTextureUnitParameterEXT*(theUnit: GLenum, value: GLenum): GLuint{. + stdcall, importc, dynlib: ogldll.} +proc glBindParameterEXT*(value: GLenum): GLuint{.stdcall, importc, dynlib: ogldll.} +proc glIsVariantEnabledEXT*(id: GLuint, cap: GLenum): GLboolean{.stdcall, importc, dynlib: ogldll.} +proc glGetVariantBooleanvEXT*(id: GLuint, value: GLenum, data: PGLboolean){. + stdcall, importc, dynlib: ogldll.} +proc glGetVariantIntegervEXT*(id: GLuint, value: GLenum, data: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glGetVariantFloatvEXT*(id: GLuint, value: GLenum, data: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glGetVariantPointervEXT*(id: GLuint, value: GLenum, data: PGLvoid){.stdcall, importc, dynlib: ogldll.} +proc glGetInvariantBooleanvEXT*(id: GLuint, value: GLenum, data: PGLboolean){. + stdcall, importc, dynlib: ogldll.} +proc glGetInvariantIntegervEXT*(id: GLuint, value: GLenum, data: PGLint){. + stdcall, importc, dynlib: ogldll.} +proc glGetInvariantFloatvEXT*(id: GLuint, value: GLenum, data: PGLfloat){. + stdcall, importc, dynlib: ogldll.} +proc glGetLocalConstantBooleanvEXT*(id: GLuint, value: GLenum, data: PGLboolean){. + stdcall, importc, dynlib: ogldll.} +proc glGetLocalConstantIntegervEXT*(id: GLuint, value: GLenum, data: PGLint){. + stdcall, importc, dynlib: ogldll.} +proc glGetLocalConstantFloatvEXT*(id: GLuint, value: GLenum, data: PGLfloat){. + stdcall, importc, dynlib: ogldll.} + # GL_EXT_vertex_weighting +proc glVertexWeightfEXT*(weight: GLfloat){.stdcall, importc, dynlib: ogldll.} +proc glVertexWeightfvEXT*(weight: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glVertexWeightPointerEXT*(size: GLsizei, typ: GLenum, stride: GLsizei, + pointer: PGLvoid){.stdcall, importc, dynlib: ogldll.} + # GL_EXT_stencil_clear_tag +proc glStencilClearTagEXT*(stencilTagBits: GLsizei, stencilClearTag: GLuint){. + stdcall, importc, dynlib: ogldll.} + # GL_EXT_framebuffer_blit +proc glBlitFramebufferEXT*(srcX0: GLint, srcY0: GLint, srcX1: GLint, + srcY1: GLint, dstX0: GLint, dstY0: GLint, + dstX1: GLint, dstY1: GLint, mask: GLbitfield, + filter: GLenum){.stdcall, importc, dynlib: ogldll.} + # GL_EXT_framebuffer_multisample +proc glRenderbufferStorageMultisampleEXT*(target: GLenum, samples: GLsizei, + internalformat: GLenum, width: GLsizei, height: GLsizei){.stdcall, importc, dynlib: ogldll.} + # GL_EXT_timer_query +proc glGetQueryObjecti64vEXT*(id: GLuint, pname: GLenum, params: PGLint64EXT){. + stdcall, importc, dynlib: ogldll.} +proc glGetQueryObjectui64vEXT*(id: GLuint, pname: GLenum, params: PGLuint64EXT){. + stdcall, importc, dynlib: ogldll.} + # GL_EXT_gpu_program_parameters +proc glProgramEnvParameters4fvEXT*(target: GLenum, index: GLuint, + count: GLsizei, params: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glProgramLocalParameters4fvEXT*(target: GLenum, index: GLuint, + count: GLsizei, params: PGLfloat){.stdcall, importc, dynlib: ogldll.} + # GL_EXT_bindable_uniform +proc glUniformBufferEXT*(prog: GLuint, location: GLint, buffer: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glGetUniformBufferSizeEXT*(prog: GLuint, location: GLint): GLint{.stdcall, importc, dynlib: ogldll.} +proc glGetUniformOffsetEXT*(prog: GLuint, location: GLint): GLintptr{.stdcall, importc, dynlib: ogldll.} + # GL_EXT_draw_buffers2 +proc glColorMaskIndexedEXT*(buf: GLuint, r: GLboolean, g: GLboolean, + b: GLboolean, a: GLboolean){.stdcall, importc, dynlib: ogldll.} +proc glGetBooleanIndexedvEXT*(value: GLenum, index: GLuint, data: PGLboolean){. + stdcall, importc, dynlib: ogldll.} +proc glGetIntegerIndexedvEXT*(value: GLenum, index: GLuint, data: PGLint){. + stdcall, importc, dynlib: ogldll.} +proc glEnableIndexedEXT*(target: GLenum, index: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glDisableIndexedEXT*(target: GLenum, index: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glIsEnabledIndexedEXT*(target: GLenum, index: GLuint): GLboolean{.stdcall, importc, dynlib: ogldll.} + # GL_EXT_draw_instanced +proc glDrawArraysInstancedEXT*(mode: GLenum, first: GLint, count: GLsizei, + primcount: GLsizei){.stdcall, importc, dynlib: ogldll.} +proc glDrawElementsInstancedEXT*(mode: GLenum, count: GLsizei, typ: GLenum, + indices: Pointer, primcount: GLsizei){.stdcall, importc, dynlib: ogldll.} + # GL_EXT_geometry_shader4 +proc glProgramParameteriEXT*(prog: GLuint, pname: GLenum, value: GLint){.stdcall, importc, dynlib: ogldll.} +proc glFramebufferTextureEXT*(target: GLenum, attachment: GLenum, + texture: GLuint, level: GLint){.stdcall, importc, dynlib: ogldll.} + #procedure glFramebufferTextureLayerEXT(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint; layer: GLint); stdcall, importc, dynlib: ogldll; +proc glFramebufferTextureFaceEXT*(target: GLenum, attachment: GLenum, + texture: GLuint, level: GLint, face: GLenum){. + stdcall, importc, dynlib: ogldll.} + # GL_EXT_gpu_shader4 +proc glVertexAttribI1iEXT*(index: GLuint, x: GLint){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttribI2iEXT*(index: GLuint, x: GLint, y: GLint){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttribI3iEXT*(index: GLuint, x: GLint, y: GLint, z: GLint){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttribI4iEXT*(index: GLuint, x: GLint, y: GLint, z: GLint, w: GLint){. + stdcall, importc, dynlib: ogldll.} +proc glVertexAttribI1uiEXT*(index: GLuint, x: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttribI2uiEXT*(index: GLuint, x: GLuint, y: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttribI3uiEXT*(index: GLuint, x: GLuint, y: GLuint, z: GLuint){. + stdcall, importc, dynlib: ogldll.} +proc glVertexAttribI4uiEXT*(index: GLuint, x: GLuint, y: GLuint, z: GLuint, + w: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttribI1ivEXT*(index: GLuint, v: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttribI2ivEXT*(index: GLuint, v: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttribI3ivEXT*(index: GLuint, v: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttribI4ivEXT*(index: GLuint, v: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttribI1uivEXT*(index: GLuint, v: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttribI2uivEXT*(index: GLuint, v: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttribI3uivEXT*(index: GLuint, v: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttribI4uivEXT*(index: GLuint, v: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttribI4bvEXT*(index: GLuint, v: PGLbyte){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttribI4svEXT*(index: GLuint, v: PGLshort){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttribI4ubvEXT*(index: GLuint, v: PGLubyte){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttribI4usvEXT*(index: GLuint, v: PGLushort){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttribIPointerEXT*(index: GLuint, size: GLint, typ: GLenum, + stride: GLsizei, pointer: Pointer){.stdcall, importc, dynlib: ogldll.} +proc glGetVertexAttribIivEXT*(index: GLuint, pname: GLenum, params: PGLint){. + stdcall, importc, dynlib: ogldll.} +proc glGetVertexAttribIuivEXT*(index: GLuint, pname: GLenum, params: PGLuint){. + stdcall, importc, dynlib: ogldll.} +proc glUniform1uiEXT*(location: GLint, v0: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glUniform2uiEXT*(location: GLint, v0: GLuint, v1: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glUniform3uiEXT*(location: GLint, v0: GLuint, v1: GLuint, v2: GLuint){. + stdcall, importc, dynlib: ogldll.} +proc glUniform4uiEXT*(location: GLint, v0: GLuint, v1: GLuint, v2: GLuint, + v3: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glUniform1uivEXT*(location: GLint, count: GLsizei, value: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glUniform2uivEXT*(location: GLint, count: GLsizei, value: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glUniform3uivEXT*(location: GLint, count: GLsizei, value: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glUniform4uivEXT*(location: GLint, count: GLsizei, value: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glGetUniformuivEXT*(prog: GLuint, location: GLint, params: PGLuint){. + stdcall, importc, dynlib: ogldll.} +proc glBindFragDataLocationEXT*(prog: GLuint, colorNumber: GLuint, name: PGLchar){. + stdcall, importc, dynlib: ogldll.} +proc glGetFragDataLocationEXT*(prog: GLuint, name: PGLchar): GLint{.stdcall, importc, dynlib: ogldll.} + # GL_EXT_texture_array +proc glFramebufferTextureLayerEXT*(target: GLenum, attachment: GLenum, + texture: GLuint, level: GLint, layer: GLint){. + stdcall, importc, dynlib: ogldll.} + # GL_EXT_texture_buffer_object +proc glTexBufferEXT*(target: GLenum, internalformat: GLenum, buffer: GLuint){. + stdcall, importc, dynlib: ogldll.} + # GL_EXT_texture_integer +proc glClearColorIiEXT*(r: GLint, g: GLint, b: GLint, a: GLint){.stdcall, importc, dynlib: ogldll.} +proc glClearColorIuiEXT*(r: GLuint, g: GLuint, b: GLuint, a: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glTexParameterIivEXT*(target: GLenum, pname: GLenum, params: PGLint){. + stdcall, importc, dynlib: ogldll.} +proc glTexParameterIuivEXT*(target: GLenum, pname: GLenum, params: PGLuint){. + stdcall, importc, dynlib: ogldll.} +proc glGetTexParameterIivEXT*(target: GLenum, pname: GLenum, params: PGLint){. + stdcall, importc, dynlib: ogldll.} +proc glGetTexParameterIiuvEXT*(target: GLenum, pname: GLenum, params: PGLuint){. + stdcall, importc, dynlib: ogldll.} + # GL_HP_image_transform +proc glImageTransformParameteriHP*(target: GLenum, pname: GLenum, param: GLint){. + stdcall, importc, dynlib: ogldll.} +proc glImageTransformParameterfHP*(target: GLenum, pname: GLenum, param: GLfloat){. + stdcall, importc, dynlib: ogldll.} +proc glImageTransformParameterivHP*(target: GLenum, pname: GLenum, + params: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glImageTransformParameterfvHP*(target: GLenum, pname: GLenum, + params: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glGetImageTransformParameterivHP*(target: GLenum, pname: GLenum, + params: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glGetImageTransformParameterfvHP*(target: GLenum, pname: GLenum, + params: PGLfloat){.stdcall, importc, dynlib: ogldll.} + # GL_EXT_depth_bounds_test +proc glDepthBoundsEXT*(zmin: GLclampd, zmax: GLclampd){.stdcall, importc, dynlib: ogldll.} + # GL_EXT_blend_equation_separate +proc glBlendEquationSeparateEXT*(modeRGB: GLenum, modeAlpha: GLenum){.stdcall, importc, dynlib: ogldll.} + # GL_EXT_transform_feedback +proc glBeginTransformFeedbackEXT*(primitiveMode: GLenum){.stdcall, importc, dynlib: ogldll.} +proc glEndTransformFeedbackEXT*(){.stdcall, importc, dynlib: ogldll.} +proc glBindBufferRangeEXT*(target: GLenum, index: GLuint, buffer: GLuint, + offset: GLintptr, size: GLsizeiptr){.stdcall, importc, dynlib: ogldll.} +proc glBindBufferOffsetEXT*(target: GLenum, index: GLuint, buffer: GLuint, + offset: GLintptr){.stdcall, importc, dynlib: ogldll.} +proc glBindBufferBaseEXT*(target: GLenum, index: GLuint, buffer: GLuint){. + stdcall, importc, dynlib: ogldll.} +proc glTransformFeedbackVaryingsEXT*(prog: GLuint, count: GLsizei, + locations: PGLint, bufferMode: GLenum){. + stdcall, importc, dynlib: ogldll.} +proc glGetTransformFeedbackVaryingEXT*(prog: GLuint, index: GLuint, + location: PGLint){.stdcall, importc, dynlib: ogldll.} + # GL_EXT_direct_state_access +proc glClientAttribDefaultEXT*(mask: GLbitfield){.stdcall, importc, dynlib: ogldll.} +proc glPushClientAttribDefaultEXT*(mask: GLbitfield){.stdcall, importc, dynlib: ogldll.} +proc glMatrixLoadfEXT*(mode: GLenum, m: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glMatrixLoaddEXT*(mode: GLenum, m: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glMatrixMultfEXT*(mode: GLenum, m: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glMatrixMultdEXT*(mode: GLenum, m: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glMatrixLoadIdentityEXT*(mode: GLenum){.stdcall, importc, dynlib: ogldll.} +proc glMatrixRotatefEXT*(mode: GLenum, angle: GLfloat, x: GLfloat, y: GLfloat, + z: GLfloat){.stdcall, importc, dynlib: ogldll.} +proc glMatrixRotatedEXT*(mode: GLenum, angle: GLdouble, x: GLdouble, + y: GLdouble, z: GLdouble){.stdcall, importc, dynlib: ogldll.} +proc glMatrixScalefEXT*(mode: GLenum, x: GLfloat, y: GLfloat, z: GLfloat){. + stdcall, importc, dynlib: ogldll.} +proc glMatrixScaledEXT*(mode: GLenum, x: GLdouble, y: GLdouble, z: GLdouble){. + stdcall, importc, dynlib: ogldll.} +proc glMatrixTranslatefEXT*(mode: GLenum, x: GLfloat, y: GLfloat, z: GLfloat){. + stdcall, importc, dynlib: ogldll.} +proc glMatrixTranslatedEXT*(mode: GLenum, x: GLdouble, y: GLdouble, z: GLdouble){. + stdcall, importc, dynlib: ogldll.} +proc glMatrixFrustumEXT*(mode: GLenum, left: GLdouble, right: GLdouble, + bottom: GLdouble, top: GLdouble, zNear: GLdouble, + zFar: GLdouble){.stdcall, importc, dynlib: ogldll.} +proc glMatrixOrthoEXT*(mode: GLenum, left: GLdouble, right: GLdouble, + bottom: GLdouble, top: GLdouble, zNear: GLdouble, + zFar: GLdouble){.stdcall, importc, dynlib: ogldll.} +proc glMatrixPopEXT*(mode: GLenum){.stdcall, importc, dynlib: ogldll.} +proc glMatrixPushEXT*(mode: GLenum){.stdcall, importc, dynlib: ogldll.} +proc glMatrixLoadTransposefEXT*(mode: GLenum, m: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glMatrixLoadTransposedEXT*(mode: GLenum, m: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glMatrixMultTransposefEXT*(mode: GLenum, m: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glMatrixMultTransposedEXT*(mode: GLenum, m: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glTextureParameterfEXT*(texture: GLuint, target: GLenum, pname: GLenum, + param: GLfloat){.stdcall, importc, dynlib: ogldll.} +proc glTextureParameterfvEXT*(texture: GLuint, target: GLenum, pname: GLenum, + params: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glTextureParameteriEXT*(texture: GLuint, target: GLenum, pname: GLenum, + param: GLint){.stdcall, importc, dynlib: ogldll.} +proc glTextureParameterivEXT*(texture: GLuint, target: GLenum, pname: GLenum, + params: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glTextureImage1DEXT*(texture: GLuint, target: GLenum, level: GLint, + internalformat: GLenum, width: GLsizei, border: GLint, + format: GLenum, typ: GLenum, pixels: PGLvoid){.stdcall, importc, dynlib: ogldll.} +proc glTextureImage2DEXT*(texture: GLuint, target: GLenum, level: GLint, + internalformat: GLenum, width: GLsizei, + height: GLsizei, border: GLint, format: GLenum, + typ: GLenum, pixels: PGLvoid){.stdcall, importc, dynlib: ogldll.} +proc glTextureSubImage1DEXT*(texture: GLuint, target: GLenum, level: GLint, + xoffset: GLint, width: GLsizei, format: GLenum, + typ: GLenum, pixels: PGLvoid){.stdcall, importc, dynlib: ogldll.} +proc glTextureSubImage2DEXT*(texture: GLuint, target: GLenum, level: GLint, + xoffset: GLint, yoffset: GLint, width: GLsizei, + height: GLsizei, format: GLenum, typ: GLenum, + pixels: PGLvoid){.stdcall, importc, dynlib: ogldll.} +proc glCopyTextureImage1DEXT*(texture: GLuint, target: GLenum, level: GLint, + internalformat: GLenum, x: GLint, y: GLint, + width: GLsizei, border: GLint){.stdcall, importc, dynlib: ogldll.} +proc glCopyTextureImage2DEXT*(texture: GLuint, target: GLenum, level: GLint, + internalformat: GLenum, x: GLint, y: GLint, + width: GLsizei, height: GLsizei, border: GLint){. + stdcall, importc, dynlib: ogldll.} +proc glCopyTextureSubImage1DEXT*(texture: GLuint, target: GLenum, level: GLint, + xoffset: GLint, x: GLint, y: GLint, + width: GLsizei){.stdcall, importc, dynlib: ogldll.} +proc glCopyTextureSubImage2DEXT*(texture: GLuint, target: GLenum, level: GLint, + xoffset: GLint, yoffset: GLint, x: GLint, + y: GLint, width: GLsizei, height: GLsizei){. + stdcall, importc, dynlib: ogldll.} +proc glGetTextureImageEXT*(texture: GLuint, target: GLenum, level: GLint, + format: GLenum, typ: GLenum, pixels: PGLvoid){. + stdcall, importc, dynlib: ogldll.} +proc glGetTextureParameterfvEXT*(texture: GLuint, target: GLenum, pname: GLenum, + params: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glGetTextureParameterivEXT*(texture: GLuint, target: GLenum, pname: GLenum, + params: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glGetTextureLevelParameterfvEXT*(texture: GLuint, target: GLenum, + level: GLint, pname: GLenum, + params: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glGetTextureLevelParameterivEXT*(texture: GLuint, target: GLenum, + level: GLint, pname: GLenum, params: GLint){. + stdcall, importc, dynlib: ogldll.} +proc glTextureImage3DEXT*(texture: GLuint, target: GLenum, level: GLint, + internalformat: GLenum, width: GLsizei, + height: GLsizei, depth: GLsizei, border: GLint, + format: GLenum, typ: GLenum, pixels: PGLvoid){.stdcall, importc, dynlib: ogldll.} +proc glTextureSubImage3DEXT*(texture: GLuint, target: GLenum, level: GLint, + xoffset: GLint, yoffset: GLint, zoffset: GLint, + width: GLsizei, height: GLsizei, depth: GLsizei, + format: GLenum, typ: GLenum, pixels: PGLvoid){. + stdcall, importc, dynlib: ogldll.} +proc glCopyTextureSubImage3DEXT*(texture: GLuint, target: GLenum, level: GLint, + xoffset: GLint, yoffset: GLint, zoffset: GLint, + x: GLint, y: GLint, width: GLsizei, + height: GLsizei){.stdcall, importc, dynlib: ogldll.} +proc glMultiTexParameterfEXT*(texunit: GLenum, target: GLenum, pname: GLenum, + param: GLfloat){.stdcall, importc, dynlib: ogldll.} +proc glMultiTexParameterfvEXT*(texunit: GLenum, target: GLenum, pname: GLenum, + params: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glMultiTexParameteriEXT*(texunit: GLenum, target: GLenum, pname: GLenum, + param: GLint){.stdcall, importc, dynlib: ogldll.} +proc glMultiTexParameterivEXT*(texunit: GLenum, target: GLenum, pname: GLenum, + params: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glMultiTexImage1DEXT*(texunit: GLenum, target: GLenum, level: GLint, + internalformat: GLenum, width: GLsizei, + border: GLint, format: GLenum, typ: GLenum, + pixels: PGLvoid){.stdcall, importc, dynlib: ogldll.} +proc glMultiTexImage2DEXT*(texunit: GLenum, target: GLenum, level: GLint, + internalformat: GLenum, width: GLsizei, + height: GLsizei, border: GLint, format: GLenum, + typ: GLenum, pixels: PGLvoid){.stdcall, importc, dynlib: ogldll.} +proc glMultiTexSubImage1DEXT*(texunit: GLenum, target: GLenum, level: GLint, + xoffset: GLint, width: GLsizei, format: GLenum, + typ: GLenum, pixels: PGLvoid){.stdcall, importc, dynlib: ogldll.} +proc glMultiTexSubImage2DEXT*(texunit: GLenum, target: GLenum, level: GLint, + xoffset: GLint, yoffset: GLint, width: GLsizei, + height: GLsizei, format: GLenum, typ: GLenum, + pixels: PGLvoid){.stdcall, importc, dynlib: ogldll.} +proc glCopyMultiTexImage1DEXT*(texunit: GLenum, target: GLenum, level: GLint, + internalformat: GLenum, x: GLint, y: GLint, + width: GLsizei, border: GLint){.stdcall, importc, dynlib: ogldll.} +proc glCopyMultiTexImage2DEXT*(texunit: GLenum, target: GLenum, level: GLint, + internalformat: GLenum, x: GLint, y: GLint, + width: GLsizei, height: GLsizei, border: GLint){. + stdcall, importc, dynlib: ogldll.} +proc glCopyMultiTexSubImage1DEXT*(texunit: GLenum, target: GLenum, level: GLint, + xoffset: GLint, x: GLint, y: GLint, + width: GLsizei){.stdcall, importc, dynlib: ogldll.} +proc glCopyMultiTexSubImage2DEXT*(texunit: GLenum, target: GLenum, level: GLint, + xoffset: GLint, yoffset: GLint, x: GLint, + y: GLint, width: GLsizei, height: GLsizei){. + stdcall, importc, dynlib: ogldll.} +proc glGetMultiTexImageEXT*(texunit: GLenum, target: GLenum, level: GLint, + format: GLenum, typ: GLenum, pixels: PGLvoid){. + stdcall, importc, dynlib: ogldll.} +proc glGetMultiTexParameterfvEXT*(texunit: GLenum, target: GLenum, + pname: GLenum, params: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glGetMultiTexParameterivEXT*(texunit: GLenum, target: GLenum, + pname: GLenum, params: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glGetMultiTexLevelParameterfvEXT*(texunit: GLenum, target: GLenum, + level: GLint, pname: GLenum, + params: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glGetMultiTexLevelParameterivEXT*(texunit: GLenum, target: GLenum, + level: GLint, pname: GLenum, + params: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glMultiTexImage3DEXT*(texunit: GLenum, target: GLenum, level: GLint, + internalformat: GLenum, width: GLsizei, + height: GLsizei, depth: GLsizei, border: GLint, + format: GLenum, typ: GLenum, pixels: PGLvoid){. + stdcall, importc, dynlib: ogldll.} +proc glMultiTexSubImage3DEXT*(texunit: GLenum, target: GLenum, level: GLint, + xoffset: GLint, yoffset: GLint, zoffset: GLint, + width: GLsizei, height: GLsizei, depth: GLsizei, + format: GLenum, typ: GLenum, pixels: PGLvoid){. + stdcall, importc, dynlib: ogldll.} +proc glCopyMultiTexSubImage3DEXT*(texunit: GLenum, target: GLenum, level: GLint, + xoffset: GLint, yoffset: GLint, + zoffset: GLint, x: GLint, y: GLint, + width: GLsizei, height: GLsizei){.stdcall, importc, dynlib: ogldll.} +proc glBindMultiTextureEXT*(texunit: GLenum, target: GLenum, texture: GLuint){. + stdcall, importc, dynlib: ogldll.} +proc glEnableClientStateIndexedEXT*(arr: GLenum, index: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glDisableClientStateIndexedEXT*(arr: GLenum, index: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glMultiTexCoordPointerEXT*(texunit: GLenum, size: GLint, typ: GLenum, + stride: GLsizei, pointer: PGLvoid){.stdcall, importc, dynlib: ogldll.} +proc glMultiTexEnvfEXT*(texunit: GLenum, target: GLenum, pname: GLenum, + param: GLfloat){.stdcall, importc, dynlib: ogldll.} +proc glMultiTexEnvfvEXT*(texunit: GLenum, target: GLenum, pname: GLenum, + params: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glMultiTexEnviEXT*(texunit: GLenum, target: GLenum, pname: GLenum, + param: GLint){.stdcall, importc, dynlib: ogldll.} +proc glMultiTexEnvivEXT*(texunit: GLenum, target: GLenum, pname: GLenum, + params: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glMultiTexGendEXT*(texunit: GLenum, target: GLenum, pname: GLenum, + param: GLdouble){.stdcall, importc, dynlib: ogldll.} +proc glMultiTexGendvEXT*(texunit: GLenum, target: GLenum, pname: GLenum, + params: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glMultiTexGenfEXT*(texunit: GLenum, target: GLenum, pname: GLenum, + param: GLfloat){.stdcall, importc, dynlib: ogldll.} +proc glMultiTexGenfvEXT*(texunit: GLenum, target: GLenum, pname: GLenum, + params: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glMultiTexGeniEXT*(texunit: GLenum, target: GLenum, pname: GLenum, + param: GLint){.stdcall, importc, dynlib: ogldll.} +proc glMultiTexGenivEXT*(texunit: GLenum, target: GLenum, pname: GLenum, + params: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glGetMultiTexEnvfvEXT*(texunit: GLenum, target: GLenum, pname: GLenum, + params: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glGetMultiTexEnvivEXT*(texunit: GLenum, target: GLenum, pname: GLenum, + params: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glGetMultiTexGendvEXT*(texunit: GLenum, coord: GLenum, pname: GLenum, + params: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glGetMultiTexGenfvEXT*(texunit: GLenum, coord: GLenum, pname: GLenum, + params: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glGetMultiTexGenivEXT*(texunit: GLenum, coord: GLenum, pname: GLenum, + params: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glGetFloatIndexedvEXT*(target: GLenum, index: GLuint, data: PGLfloat){. + stdcall, importc, dynlib: ogldll.} +proc glGetDoubleIndexedvEXT*(target: GLenum, index: GLuint, data: PGLdouble){. + stdcall, importc, dynlib: ogldll.} +proc glGetPointerIndexedvEXT*(target: GLenum, index: GLuint, data: PPGLvoid){. + stdcall, importc, dynlib: ogldll.} +proc glCompressedTextureImage3DEXT*(texture: GLuint, target: GLenum, + level: GLint, internalformat: GLenum, + width: GLsizei, height: GLsizei, + depth: GLsizei, border: GLint, + imageSize: GLsizei, bits: PGLvoid){.stdcall, importc, dynlib: ogldll.} +proc glCompressedTextureImage2DEXT*(texture: GLuint, target: GLenum, + level: GLint, internalformat: GLenum, + width: GLsizei, height: GLsizei, + border: GLint, imageSize: GLsizei, + bits: PGLvoid){.stdcall, importc, dynlib: ogldll.} +proc glCompressedTextureImage1DEXT*(texture: GLuint, target: GLenum, + level: GLint, internalformat: GLenum, + width: GLsizei, border: GLint, + imageSize: GLsizei, bits: PGLvoid){.stdcall, importc, dynlib: ogldll.} +proc glCompressedTextureSubImage3DEXT*(texture: GLuint, target: GLenum, + level: GLint, xoffset: GLint, + yoffset: GLint, zoffset: GLint, + width: GLsizei, height: GLsizei, + depth: GLsizei, format: GLenum, + imageSize: GLsizei, bits: PGLvoid){. + stdcall, importc, dynlib: ogldll.} +proc glCompressedTextureSubImage2DEXT*(texture: GLuint, target: GLenum, + level: GLint, xoffset: GLint, + yoffset: GLint, width: GLsizei, + height: GLsizei, format: GLenum, + imageSize: GLsizei, bits: PGLvoid){. + stdcall, importc, dynlib: ogldll.} +proc glCompressedTextureSubImage1DEXT*(texture: GLuint, target: GLenum, + level: GLint, xoffset: GLint, + width: GLsizei, format: GLenum, + imageSize: GLsizei, bits: PGLvoid){. + stdcall, importc, dynlib: ogldll.} +proc glGetCompressedTextureImageEXT*(texture: GLuint, target: GLenum, + lod: GLint, img: PGLvoid){.stdcall, importc, dynlib: ogldll.} +proc glCompressedMultiTexImage3DEXT*(texunit: GLenum, target: GLenum, + level: GLint, internalformat: GLenum, + width: GLsizei, height: GLsizei, + depth: GLsizei, border: GLint, + imageSize: GLsizei, bits: PGLvoid){.stdcall, importc, dynlib: ogldll.} +proc glCompressedMultiTexImage2DEXT*(texunit: GLenum, target: GLenum, + level: GLint, internalformat: GLenum, + width: GLsizei, height: GLsizei, + border: GLint, imageSize: GLsizei, + bits: PGLvoid){.stdcall, importc, dynlib: ogldll.} +proc glCompressedMultiTexImage1DEXT*(texunit: GLenum, target: GLenum, + level: GLint, internalformat: GLenum, + width: GLsizei, border: GLint, + imageSize: GLsizei, bits: PGLvoid){.stdcall, importc, dynlib: ogldll.} +proc glCompressedMultiTexSubImage3DEXT*(texunit: GLenum, target: GLenum, + level: GLint, xoffset: GLint, + yoffset: GLint, zoffset: GLint, + width: GLsizei, height: GLsizei, + depth: GLsizei, format: GLenum, + imageSize: GLsizei, bits: PGLvoid){. + stdcall, importc, dynlib: ogldll.} +proc glCompressedMultiTexSubImage2DEXT*(texunit: GLenum, target: GLenum, + level: GLint, xoffset: GLint, + yoffset: GLint, width: GLsizei, + height: GLsizei, format: GLenum, + imageSize: GLsizei, bits: PGLvoid){. + stdcall, importc, dynlib: ogldll.} +proc glCompressedMultiTexSubImage1DEXT*(texunit: GLenum, target: GLenum, + level: GLint, xoffset: GLint, + width: GLsizei, format: GLenum, + imageSize: GLsizei, bits: PGLvoid){. + stdcall, importc, dynlib: ogldll.} +proc glGetCompressedMultiTexImageEXT*(texunit: GLenum, target: GLenum, + lod: GLint, img: PGLvoid){.stdcall, importc, dynlib: ogldll.} +proc glNamedProgramStringEXT*(prog: GLuint, target: GLenum, format: GLenum, + length: GLsizei, string: PGLvoid){.stdcall, importc, dynlib: ogldll.} +proc glNamedProgramLocalParameter4dEXT*(prog: GLuint, target: GLenum, + index: GLuint, x: GLdouble, y: GLdouble, + z: GLdouble, w: GLdouble){.stdcall, importc, dynlib: ogldll.} +proc glNamedProgramLocalParameter4dvEXT*(prog: GLuint, target: GLenum, + index: GLuint, params: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glNamedProgramLocalParameter4fEXT*(prog: GLuint, target: GLenum, + index: GLuint, x: GLfloat, y: GLfloat, + z: GLfloat, w: GLfloat){.stdcall, importc, dynlib: ogldll.} +proc glNamedProgramLocalParameter4fvEXT*(prog: GLuint, target: GLenum, + index: GLuint, params: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glGetNamedProgramLocalParameterdvEXT*(prog: GLuint, target: GLenum, + index: GLuint, params: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glGetNamedProgramLocalParameterfvEXT*(prog: GLuint, target: GLenum, + index: GLuint, params: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glGetNamedProgramivEXT*(prog: GLuint, target: GLenum, pname: GLenum, + params: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glGetNamedProgramStringEXT*(prog: GLuint, target: GLenum, pname: GLenum, + string: PGLvoid){.stdcall, importc, dynlib: ogldll.} +proc glNamedProgramLocalParameters4fvEXT*(prog: GLuint, target: GLenum, + index: GLuint, count: GLsizei, params: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glNamedProgramLocalParameterI4iEXT*(prog: GLuint, target: GLenum, + index: GLuint, x: GLint, y: GLint, z: GLint, w: GLint){.stdcall, importc, dynlib: ogldll.} +proc glNamedProgramLocalParameterI4ivEXT*(prog: GLuint, target: GLenum, + index: GLuint, params: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glNamedProgramLocalParametersI4ivEXT*(prog: GLuint, target: GLenum, + index: GLuint, count: GLsizei, params: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glNamedProgramLocalParameterI4uiEXT*(prog: GLuint, target: GLenum, + index: GLuint, x: GLuint, y: GLuint, z: GLuint, w: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glNamedProgramLocalParameterI4uivEXT*(prog: GLuint, target: GLenum, + index: GLuint, params: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glNamedProgramLocalParametersI4uivEXT*(prog: GLuint, target: GLenum, + index: GLuint, count: GLsizei, params: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glGetNamedProgramLocalParameterIivEXT*(prog: GLuint, target: GLenum, + index: GLuint, params: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glGetNamedProgramLocalParameterIuivEXT*(prog: GLuint, target: GLenum, + index: GLuint, params: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glTextureParameterIivEXT*(texture: GLuint, target: GLenum, pname: GLenum, + params: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glTextureParameterIuivEXT*(texture: GLuint, target: GLenum, pname: GLenum, + params: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glGetTextureParameterIivEXT*(texture: GLuint, target: GLenum, + pname: GLenum, params: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glGetTextureParameterIuivEXT*(texture: GLuint, target: GLenum, + pname: GLenum, params: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glMultiTexParameterIivEXT*(texture: GLuint, target: GLenum, pname: GLenum, + params: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glMultiTexParameterIuivEXT*(texture: GLuint, target: GLenum, pname: GLenum, + params: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glGetMultiTexParameterIivEXT*(texture: GLuint, target: GLenum, + pname: GLenum, params: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glGetMultiTexParameterIuivEXT*(texture: GLuint, target: GLenum, + pname: GLenum, params: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glProgramUniform1fEXT*(prog: GLuint, location: GLint, v0: GLfloat){.stdcall, importc, dynlib: ogldll.} +proc glProgramUniform2fEXT*(prog: GLuint, location: GLint, v0: GLfloat, + v1: GLfloat){.stdcall, importc, dynlib: ogldll.} +proc glProgramUniform3fEXT*(prog: GLuint, location: GLint, v0: GLfloat, + v1: GLfloat, v2: GLfloat){.stdcall, importc, dynlib: ogldll.} +proc glProgramUniform4fEXT*(prog: GLuint, location: GLint, v0: GLfloat, + v1: GLfloat, v2: GLfloat, v3: GLfloat){.stdcall, importc, dynlib: ogldll.} +proc glProgramUniform1iEXT*(prog: GLuint, location: GLint, v0: GLint){.stdcall, importc, dynlib: ogldll.} +proc glProgramUniform2iEXT*(prog: GLuint, location: GLint, v0: GLint, v1: GLint){. + stdcall, importc, dynlib: ogldll.} +proc glProgramUniform3iEXT*(prog: GLuint, location: GLint, v0: GLint, v1: GLint, + v2: GLint){.stdcall, importc, dynlib: ogldll.} +proc glProgramUniform4iEXT*(prog: GLuint, location: GLint, v0: GLint, v1: GLint, + v2: GLint, v3: GLint){.stdcall, importc, dynlib: ogldll.} +proc glProgramUniform1fvEXT*(prog: GLuint, location: GLint, count: GLsizei, + value: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glProgramUniform2fvEXT*(prog: GLuint, location: GLint, count: GLsizei, + value: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glProgramUniform3fvEXT*(prog: GLuint, location: GLint, count: GLsizei, + value: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glProgramUniform4fvEXT*(prog: GLuint, location: GLint, count: GLsizei, + value: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glProgramUniform1ivEXT*(prog: GLuint, location: GLint, count: GLsizei, + value: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glProgramUniform2ivEXT*(prog: GLuint, location: GLint, count: GLsizei, + value: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glProgramUniform3ivEXT*(prog: GLuint, location: GLint, count: GLsizei, + value: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glProgramUniform4ivEXT*(prog: GLuint, location: GLint, count: GLsizei, + value: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glProgramUniformMatrix2fvEXT*(prog: GLuint, location: GLint, + count: GLsizei, transpose: GLboolean, + value: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glProgramUniformMatrix3fvEXT*(prog: GLuint, location: GLint, + count: GLsizei, transpose: GLboolean, + value: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glProgramUniformMatrix4fvEXT*(prog: GLuint, location: GLint, + count: GLsizei, transpose: GLboolean, + value: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glProgramUniformMatrix2x3fvEXT*(prog: GLuint, location: GLint, + count: GLsizei, transpose: GLboolean, + value: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glProgramUniformMatrix3x2fvEXT*(prog: GLuint, location: GLint, + count: GLsizei, transpose: GLboolean, + value: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glProgramUniformMatrix2x4fvEXT*(prog: GLuint, location: GLint, + count: GLsizei, transpose: GLboolean, + value: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glProgramUniformMatrix4x2fvEXT*(prog: GLuint, location: GLint, + count: GLsizei, transpose: GLboolean, + value: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glProgramUniformMatrix3x4fvEXT*(prog: GLuint, location: GLint, + count: GLsizei, transpose: GLboolean, + value: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glProgramUniformMatrix4x3fvEXT*(prog: GLuint, location: GLint, + count: GLsizei, transpose: GLboolean, + value: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glProgramUniform1uiEXT*(prog: GLuint, location: GLint, v0: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glProgramUniform2uiEXT*(prog: GLuint, location: GLint, v0: GLuint, + v1: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glProgramUniform3uiEXT*(prog: GLuint, location: GLint, v0: GLuint, + v1: GLuint, v2: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glProgramUniform4uiEXT*(prog: GLuint, location: GLint, v0: GLuint, + v1: GLuint, v2: GLuint, v3: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glProgramUniform1uivEXT*(prog: GLuint, location: GLint, count: GLsizei, + value: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glProgramUniform2uivEXT*(prog: GLuint, location: GLint, count: GLsizei, + value: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glProgramUniform3uivEXT*(prog: GLuint, location: GLint, count: GLsizei, + value: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glProgramUniform4uivEXT*(prog: GLuint, location: GLint, count: GLsizei, + value: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glNamedBufferDataEXT*(buffer: GLuint, size: GLsizei, data: PGLvoid, + usage: GLenum){.stdcall, importc, dynlib: ogldll.} +proc glNamedBufferSubDataEXT*(buffer: GLuint, offset: GLintptr, + size: GLsizeiptr, data: PGLvoid){.stdcall, importc, dynlib: ogldll.} +proc glMapNamedBufferEXT*(buffer: GLuint, access: GLenum): PGLvoid{.stdcall, importc, dynlib: ogldll.} +proc glUnmapNamedBufferEXT*(buffer: GLuint): GLboolean{.stdcall, importc, dynlib: ogldll.} +proc glMapNamedBufferRangeEXT*(buffer: GLuint, offset: GLintptr, + len: GLsizeiptr, access: GLbitfield): PGLvoid{. + stdcall, importc, dynlib: ogldll.} +proc glFlushMappedNamedBufferRangeEXT*(buffer: GLuint, offset: GLintptr, + len: GLsizeiptr){.stdcall, importc, dynlib: ogldll.} +proc glNamedCopyBufferSubDataEXT*(readBuffer: GLuint, writeBuffer: GLuint, + readOffset: GLintptr, writeOffset: GLintptr, + size: GLsizeiptr){.stdcall, importc, dynlib: ogldll.} +proc glGetNamedBufferParameterivEXT*(buffer: GLuint, pname: GLenum, + params: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glGetNamedBufferPointervEXT*(buffer: GLuint, pname: GLenum, + params: PPGLvoid){.stdcall, importc, dynlib: ogldll.} +proc glGetNamedBufferSubDataEXT*(buffer: GLuint, offset: GLintptr, + size: GLsizeiptr, data: PGLvoid){.stdcall, importc, dynlib: ogldll.} +proc glTextureBufferEXT*(texture: GLuint, target: GLenum, + internalformat: GLenum, buffer: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glMultiTexBufferEXT*(texunit: GLenum, target: GLenum, interformat: GLenum, + buffer: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glNamedRenderbufferStorageEXT*(renderbuffer: GLuint, interformat: GLenum, + width: GLsizei, height: GLsizei){.stdcall, importc, dynlib: ogldll.} +proc glGetNamedRenderbufferParameterivEXT*(renderbuffer: GLuint, pname: GLenum, + params: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glCheckNamedFramebufferStatusEXT*(framebuffer: GLuint, target: GLenum): GLenum{. + stdcall, importc, dynlib: ogldll.} +proc glNamedFramebufferTexture1DEXT*(framebuffer: GLuint, attachment: GLenum, + textarget: GLenum, texture: GLuint, + level: GLint){.stdcall, importc, dynlib: ogldll.} +proc glNamedFramebufferTexture2DEXT*(framebuffer: GLuint, attachment: GLenum, + textarget: GLenum, texture: GLuint, + level: GLint){.stdcall, importc, dynlib: ogldll.} +proc glNamedFramebufferTexture3DEXT*(framebuffer: GLuint, attachment: GLenum, + textarget: GLenum, texture: GLuint, + level: GLint, zoffset: GLint){.stdcall, importc, dynlib: ogldll.} +proc glNamedFramebufferRenderbufferEXT*(framebuffer: GLuint, attachment: GLenum, + renderbuffertarget: GLenum, + renderbuffer: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glGetNamedFramebufferAttachmentParameterivEXT*(framebuffer: GLuint, + attachment: GLenum, pname: GLenum, params: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glGenerateTextureMipmapEXT*(texture: GLuint, target: GLenum){.stdcall, importc, dynlib: ogldll.} +proc glGenerateMultiTexMipmapEXT*(texunit: GLenum, target: GLenum){.stdcall, importc, dynlib: ogldll.} +proc glFramebufferDrawBufferEXT*(framebuffer: GLuint, mode: GLenum){.stdcall, importc, dynlib: ogldll.} +proc glFramebufferDrawBuffersEXT*(framebuffer: GLuint, n: GLsizei, bufs: PGLenum){. + stdcall, importc, dynlib: ogldll.} +proc glFramebufferReadBufferEXT*(framebuffer: GLuint, mode: GLenum){.stdcall, importc, dynlib: ogldll.} +proc glGetFramebufferParameterivEXT*(framebuffer: GLuint, pname: GLenum, + params: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glNamedRenderbufferStorageMultisampleEXT*(renderbuffer: GLuint, + samples: GLsizei, internalformat: GLenum, width: GLsizei, height: GLsizei){. + stdcall, importc, dynlib: ogldll.} +proc glNamedRenderbufferStorageMultisampleCoverageEXT*(renderbuffer: GLuint, + coverageSamples: GLsizei, colorSamples: GLsizei, internalformat: GLenum, + width: GLsizei, height: GLsizei){.stdcall, importc, dynlib: ogldll.} +proc glNamedFramebufferTextureEXT*(framebuffer: GLuint, attachment: GLenum, + texture: GLuint, level: GLint){.stdcall, importc, dynlib: ogldll.} +proc glNamedFramebufferTextureLayerEXT*(framebuffer: GLuint, attachment: GLenum, + texture: GLuint, level: GLint, + layer: GLint){.stdcall, importc, dynlib: ogldll.} +proc glNamedFramebufferTextureFaceEXT*(framebuffer: GLuint, attachment: GLenum, + texture: GLuint, level: GLint, + face: GLenum){.stdcall, importc, dynlib: ogldll.} +proc glTextureRenderbufferEXT*(texture: GLuint, target: GLenum, + renderbuffer: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glMultiTexRenderbufferEXT*(texunit: GLenum, target: GLenum, + renderbuffer: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glProgramUniform1dEXT*(prog: GLuint, location: GLint, x: GLdouble){.stdcall, importc, dynlib: ogldll.} +proc glProgramUniform2dEXT*(prog: GLuint, location: GLint, x: GLdouble, + y: GLdouble){.stdcall, importc, dynlib: ogldll.} +proc glProgramUniform3dEXT*(prog: GLuint, location: GLint, x: GLdouble, + y: GLdouble, z: GLdouble){.stdcall, importc, dynlib: ogldll.} +proc glProgramUniform4dEXT*(prog: GLuint, location: GLint, x: GLdouble, + y: GLdouble, z: GLdouble, w: GLdouble){.stdcall, importc, dynlib: ogldll.} +proc glProgramUniform1dvEXT*(prog: GLuint, location: GLint, count: GLsizei, + value: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glProgramUniform2dvEXT*(prog: GLuint, location: GLint, count: GLsizei, + value: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glProgramUniform3dvEXT*(prog: GLuint, location: GLint, count: GLsizei, + value: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glProgramUniform4dvEXT*(prog: GLuint, location: GLint, count: GLsizei, + value: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glProgramUniformMatrix2dvEXT*(prog: GLuint, location: GLint, + count: GLsizei, transpose: GLboolean, + value: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glProgramUniformMatrix3dvEXT*(prog: GLuint, location: GLint, + count: GLsizei, transpose: GLboolean, + value: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glProgramUniformMatrix4dvEXT*(prog: GLuint, location: GLint, + count: GLsizei, transpose: GLboolean, + value: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glProgramUniformMatrix2x3dvEXT*(prog: GLuint, location: GLint, + count: GLsizei, transpose: GLboolean, + value: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glProgramUniformMatrix2x4dvEXT*(prog: GLuint, location: GLint, + count: GLsizei, transpose: GLboolean, + value: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glProgramUniformMatrix3x2dvEXT*(prog: GLuint, location: GLint, + count: GLsizei, transpose: GLboolean, + value: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glProgramUniformMatrix3x4dvEXT*(prog: GLuint, location: GLint, + count: GLsizei, transpose: GLboolean, + value: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glProgramUniformMatrix4x2dvEXT*(prog: GLuint, location: GLint, + count: GLsizei, transpose: GLboolean, + value: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glProgramUniformMatrix4x3dvEXT*(prog: GLuint, location: GLint, + count: GLsizei, transpose: GLboolean, + value: PGLdouble){.stdcall, importc, dynlib: ogldll.} + # GL_EXT_separate_shader_objects +proc glUseShaderProgramEXT*(typ: GLenum, prog: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glActiveProgramEXT*(prog: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glCreateShaderProgramEXT*(typ: GLenum, string: PGLchar): GLuint{.stdcall, importc, dynlib: ogldll.} + # GL_EXT_shader_image_load_store +proc glBindImageTextureEXT*(index: GLuint, texture: GLuint, level: GLint, + layered: GLboolean, layer: GLint, access: GLenum, + format: GLint){.stdcall, importc, dynlib: ogldll.} +proc glMemoryBarrierEXT*(barriers: GLbitfield){.stdcall, importc, dynlib: ogldll.} + # GL_EXT_vertex_attrib_64bit +proc glVertexAttribL1dEXT*(index: GLuint, x: GLdouble){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttribL2dEXT*(index: GLuint, x: GLdouble, y: GLdouble){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttribL3dEXT*(index: GLuint, x: GLdouble, y: GLdouble, z: GLdouble){. + stdcall, importc, dynlib: ogldll.} +proc glVertexAttribL4dEXT*(index: GLuint, x: GLdouble, y: GLdouble, z: GLdouble, + w: GLdouble){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttribL1dvEXT*(index: GLuint, v: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttribL2dvEXT*(index: GLuint, v: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttribL3dvEXT*(index: GLuint, v: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttribL4dvEXT*(index: GLuint, v: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttribLPointerEXT*(index: GLuint, size: GLint, typ: GLenum, + stride: GLsizei, pointer: PGLvoid){.stdcall, importc, dynlib: ogldll.} +proc glGetVertexAttribLdvEXT*(index: GLuint, pname: GLenum, params: PGLdouble){. + stdcall, importc, dynlib: ogldll.} +proc glVertexArrayVertexAttribLOffsetEXT*(vaobj: GLuint, buffer: GLuint, + index: GLuint, size: GLint, typ: GLenum, stride: GLsizei, offset: GLintptr){. + stdcall, importc, dynlib: ogldll.} + # GL_IBM_multimode_draw_arrays +proc glMultiModeDrawArraysIBM*(mode: GLenum, first: PGLint, count: PGLsizei, + primcount: GLsizei, modestride: GLint){.stdcall, importc, dynlib: ogldll.} +proc glMultiModeDrawElementsIBM*(mode: PGLenum, count: PGLsizei, typ: GLenum, + indices: PGLvoid, primcount: GLsizei, + modestride: GLint){.stdcall, importc, dynlib: ogldll.} + # GL_IBM_vertex_array_lists +proc glColorPointerListIBM*(size: GLint, typ: GLenum, stride: GLint, + pointer: PGLvoid, ptrstride: GLint){.stdcall, importc, dynlib: ogldll.} +proc glSecondaryColorPointerListIBM*(size: GLint, typ: GLenum, stride: GLint, + pointer: PGLvoid, ptrstride: GLint){. + stdcall, importc, dynlib: ogldll.} +proc glEdgeFlagPointerListIBM*(stride: GLint, pointer: PGLboolean, + ptrstride: GLint){.stdcall, importc, dynlib: ogldll.} +proc glFogCoordPointerListIBM*(typ: GLenum, stride: GLint, pointer: PGLvoid, + ptrstride: GLint){.stdcall, importc, dynlib: ogldll.} +proc glIndexPointerListIBM*(typ: GLenum, stride: GLint, pointer: PGLvoid, + ptrstride: GLint){.stdcall, importc, dynlib: ogldll.} +proc glNormalPointerListIBM*(typ: GLenum, stride: GLint, pointer: PGLvoid, + ptrstride: GLint){.stdcall, importc, dynlib: ogldll.} +proc glTexCoordPointerListIBM*(size: GLint, typ: GLenum, stride: GLint, + pointer: PGLvoid, ptrstride: GLint){.stdcall, importc, dynlib: ogldll.} +proc glVertexPointerListIBM*(size: GLint, typ: GLenum, stride: GLint, + pointer: PGLvoid, ptrstride: GLint){.stdcall, importc, dynlib: ogldll.} + # GL_INGR_blend_func_separate +proc glBlendFuncSeparateINGR*(sfactorRGB: GLenum, dfactorRGB: GLenum, + sfactorAlpha: GLenum, dfactorAlpha: GLenum){. + stdcall, importc, dynlib: ogldll.} + # GL_INTEL_parallel_arrays +proc glVertexPointervINTEL*(size: GLint, typ: GLenum, pointer: PGLvoid){.stdcall, importc, dynlib: ogldll.} +proc glNormalPointervINTEL*(typ: GLenum, pointer: PGLvoid){.stdcall, importc, dynlib: ogldll.} +proc glColorPointervINTEL*(size: GLint, typ: GLenum, pointer: PGLvoid){.stdcall, importc, dynlib: ogldll.} +proc glTexCoordPointervINTEL*(size: GLint, typ: GLenum, pointer: PGLvoid){. + stdcall, importc, dynlib: ogldll.} + # GL_MESA_resize_buffers +proc glResizeBuffersMESA*(){.stdcall, importc, dynlib: ogldll.} + # GL_MESA_window_pos +proc glWindowPos2dMESA*(x: GLdouble, y: GLdouble){.stdcall, importc, dynlib: ogldll.} +proc glWindowPos2dvMESA*(v: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glWindowPos2fMESA*(x: GLfloat, y: GLfloat){.stdcall, importc, dynlib: ogldll.} +proc glWindowPos2fvMESA*(v: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glWindowPos2iMESA*(x: GLint, y: GLint){.stdcall, importc, dynlib: ogldll.} +proc glWindowPos2ivMESA*(v: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glWindowPos2sMESA*(x: GLshort, y: GLshort){.stdcall, importc, dynlib: ogldll.} +proc glWindowPos2svMESA*(v: PGLshort){.stdcall, importc, dynlib: ogldll.} +proc glWindowPos3dMESA*(x: GLdouble, y: GLdouble, z: GLdouble){.stdcall, importc, dynlib: ogldll.} +proc glWindowPos3dvMESA*(v: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glWindowPos3fMESA*(x: GLfloat, y: GLfloat, z: GLfloat){.stdcall, importc, dynlib: ogldll.} +proc glWindowPos3fvMESA*(v: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glWindowPos3iMESA*(x: GLint, y: GLint, z: GLint){.stdcall, importc, dynlib: ogldll.} +proc glWindowPos3ivMESA*(v: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glWindowPos3sMESA*(x: GLshort, y: GLshort, z: GLshort){.stdcall, importc, dynlib: ogldll.} +proc glWindowPos3svMESA*(v: PGLshort){.stdcall, importc, dynlib: ogldll.} +proc glWindowPos4dMESA*(x: GLdouble, y: GLdouble, z: GLdouble, w: GLdouble){. + stdcall, importc, dynlib: ogldll.} +proc glWindowPos4dvMESA*(v: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glWindowPos4fMESA*(x: GLfloat, y: GLfloat, z: GLfloat, w: GLfloat){.stdcall, importc, dynlib: ogldll.} +proc glWindowPos4fvMESA*(v: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glWindowPos4iMESA*(x: GLint, y: GLint, z: GLint, w: GLint){.stdcall, importc, dynlib: ogldll.} +proc glWindowPos4ivMESA*(v: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glWindowPos4sMESA*(x: GLshort, y: GLshort, z: GLshort, w: GLshort){.stdcall, importc, dynlib: ogldll.} +proc glWindowPos4svMESA*(v: PGLshort){.stdcall, importc, dynlib: ogldll.} + # GL_NV_evaluators +proc glMapControlPointsNV*(target: GLenum, index: GLuint, typ: GLenum, + ustride: GLsizei, vstride: GLsizei, uorder: GLint, + vorder: GLint, pack: GLboolean, points: PGLvoid){. + stdcall, importc, dynlib: ogldll.} +proc glMapParameterivNV*(target: GLenum, pname: GLenum, params: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glMapParameterfvNV*(target: GLenum, pname: GLenum, params: PGLfloat){. + stdcall, importc, dynlib: ogldll.} +proc glGetMapControlPointsNV*(target: GLenum, index: GLuint, typ: GLenum, + ustride: GLsizei, vstride: GLsizei, + pack: GLboolean, points: PGLvoid){.stdcall, importc, dynlib: ogldll.} +proc glGetMapParameterivNV*(target: GLenum, pname: GLenum, params: PGLint){. + stdcall, importc, dynlib: ogldll.} +proc glGetMapParameterfvNV*(target: GLenum, pname: GLenum, params: PGLfloat){. + stdcall, importc, dynlib: ogldll.} +proc glGetMapAttribParameterivNV*(target: GLenum, index: GLuint, pname: GLenum, + params: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glGetMapAttribParameterfvNV*(target: GLenum, index: GLuint, pname: GLenum, + params: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glEvalMapsNV*(target: GLenum, mode: GLenum){.stdcall, importc, dynlib: ogldll.} + # GL_NV_fence +proc glDeleteFencesNV*(n: GLsizei, fences: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glGenFencesNV*(n: GLsizei, fences: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glIsFenceNV*(fence: GLuint): GLboolean{.stdcall, importc, dynlib: ogldll.} +proc glTestFenceNV*(fence: GLuint): GLboolean{.stdcall, importc, dynlib: ogldll.} +proc glGetFenceivNV*(fence: GLuint, pname: GLenum, params: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glFinishFenceNV*(fence: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glSetFenceNV*(fence: GLuint, condition: GLenum){.stdcall, importc, dynlib: ogldll.} + # GL_NV_fragment_prog +proc glProgramNamedParameter4fNV*(id: GLuint, length: GLsizei, name: PGLubyte, + x: GLfloat, y: GLfloat, z: GLfloat, w: GLfloat){. + stdcall, importc, dynlib: ogldll.} +proc glProgramNamedParameter4dNV*(id: GLuint, length: GLsizei, name: PGLubyte, + x: GLdouble, y: GLdouble, z: GLdouble, + w: GLdouble){.stdcall, importc, dynlib: ogldll.} +proc glProgramNamedParameter4fvNV*(id: GLuint, length: GLsizei, name: PGLubyte, + v: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glProgramNamedParameter4dvNV*(id: GLuint, length: GLsizei, name: PGLubyte, + v: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glGetProgramNamedParameterfvNV*(id: GLuint, length: GLsizei, + name: PGLubyte, params: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glGetProgramNamedParameterdvNV*(id: GLuint, length: GLsizei, + name: PGLubyte, params: PGLdouble){.stdcall, importc, dynlib: ogldll.} + # GL_NV_half_float +proc glVertex2hNV*(x: GLhalfNV, y: GLhalfNV){.stdcall, importc, dynlib: ogldll.} +proc glVertex2hvNV*(v: PGLhalfNV){.stdcall, importc, dynlib: ogldll.} +proc glVertex3hNV*(x: GLhalfNV, y: GLhalfNV, z: GLhalfNV){.stdcall, importc, dynlib: ogldll.} +proc glVertex3hvNV*(v: PGLhalfNV){.stdcall, importc, dynlib: ogldll.} +proc glVertex4hNV*(x: GLhalfNV, y: GLhalfNV, z: GLhalfNV, w: GLhalfNV){.stdcall, importc, dynlib: ogldll.} +proc glVertex4hvNV*(v: PGLhalfNV){.stdcall, importc, dynlib: ogldll.} +proc glNormal3hNV*(nx: GLhalfNV, ny: GLhalfNV, nz: GLhalfNV){.stdcall, importc, dynlib: ogldll.} +proc glNormal3hvNV*(v: PGLhalfNV){.stdcall, importc, dynlib: ogldll.} +proc glColor3hNV*(red: GLhalfNV, green: GLhalfNV, blue: GLhalfNV){.stdcall, importc, dynlib: ogldll.} +proc glColor3hvNV*(v: PGLhalfNV){.stdcall, importc, dynlib: ogldll.} +proc glColor4hNV*(red: GLhalfNV, green: GLhalfNV, blue: GLhalfNV, + alpha: GLhalfNV){.stdcall, importc, dynlib: ogldll.} +proc glColor4hvNV*(v: PGLhalfNV){.stdcall, importc, dynlib: ogldll.} +proc glTexCoord1hNV*(s: GLhalfNV){.stdcall, importc, dynlib: ogldll.} +proc glTexCoord1hvNV*(v: PGLhalfNV){.stdcall, importc, dynlib: ogldll.} +proc glTexCoord2hNV*(s: GLhalfNV, t: GLhalfNV){.stdcall, importc, dynlib: ogldll.} +proc glTexCoord2hvNV*(v: PGLhalfNV){.stdcall, importc, dynlib: ogldll.} +proc glTexCoord3hNV*(s: GLhalfNV, t: GLhalfNV, r: GLhalfNV){.stdcall, importc, dynlib: ogldll.} +proc glTexCoord3hvNV*(v: PGLhalfNV){.stdcall, importc, dynlib: ogldll.} +proc glTexCoord4hNV*(s: GLhalfNV, t: GLhalfNV, r: GLhalfNV, q: GLhalfNV){. + stdcall, importc, dynlib: ogldll.} +proc glTexCoord4hvNV*(v: PGLhalfNV){.stdcall, importc, dynlib: ogldll.} +proc glMultiTexCoord1hNV*(target: GLenum, s: GLhalfNV){.stdcall, importc, dynlib: ogldll.} +proc glMultiTexCoord1hvNV*(target: GLenum, v: PGLhalfNV){.stdcall, importc, dynlib: ogldll.} +proc glMultiTexCoord2hNV*(target: GLenum, s: GLhalfNV, t: GLhalfNV){.stdcall, importc, dynlib: ogldll.} +proc glMultiTexCoord2hvNV*(target: GLenum, v: PGLhalfNV){.stdcall, importc, dynlib: ogldll.} +proc glMultiTexCoord3hNV*(target: GLenum, s: GLhalfNV, t: GLhalfNV, r: GLhalfNV){. + stdcall, importc, dynlib: ogldll.} +proc glMultiTexCoord3hvNV*(target: GLenum, v: PGLhalfNV){.stdcall, importc, dynlib: ogldll.} +proc glMultiTexCoord4hNV*(target: GLenum, s: GLhalfNV, t: GLhalfNV, r: GLhalfNV, + q: GLhalfNV){.stdcall, importc, dynlib: ogldll.} +proc glMultiTexCoord4hvNV*(target: GLenum, v: PGLhalfNV){.stdcall, importc, dynlib: ogldll.} +proc glFogCoordhNV*(fog: GLhalfNV){.stdcall, importc, dynlib: ogldll.} +proc glFogCoordhvNV*(fog: PGLhalfNV){.stdcall, importc, dynlib: ogldll.} +proc glSecondaryColor3hNV*(red: GLhalfNV, green: GLhalfNV, blue: GLhalfNV){. + stdcall, importc, dynlib: ogldll.} +proc glSecondaryColor3hvNV*(v: PGLhalfNV){.stdcall, importc, dynlib: ogldll.} +proc glVertexWeighthNV*(weight: GLhalfNV){.stdcall, importc, dynlib: ogldll.} +proc glVertexWeighthvNV*(weight: PGLhalfNV){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttrib1hNV*(index: GLuint, x: GLhalfNV){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttrib1hvNV*(index: GLuint, v: PGLhalfNV){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttrib2hNV*(index: GLuint, x: GLhalfNV, y: GLhalfNV){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttrib2hvNV*(index: GLuint, v: PGLhalfNV){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttrib3hNV*(index: GLuint, x: GLhalfNV, y: GLhalfNV, z: GLhalfNV){. + stdcall, importc, dynlib: ogldll.} +proc glVertexAttrib3hvNV*(index: GLuint, v: PGLhalfNV){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttrib4hNV*(index: GLuint, x: GLhalfNV, y: GLhalfNV, z: GLhalfNV, + w: GLhalfNV){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttrib4hvNV*(index: GLuint, v: PGLhalfNV){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttribs1hvNV*(index: GLuint, n: GLsizei, v: PGLhalfNV){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttribs2hvNV*(index: GLuint, n: GLsizei, v: PGLhalfNV){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttribs3hvNV*(index: GLuint, n: GLsizei, v: PGLhalfNV){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttribs4hvNV*(index: GLuint, n: GLsizei, v: PGLhalfNV){.stdcall, importc, dynlib: ogldll.} + # GL_NV_occlusion_query +proc glGenOcclusionQueriesNV*(n: GLsizei, ids: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glDeleteOcclusionQueriesNV*(n: GLsizei, ids: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glIsOcclusionQueryNV*(id: GLuint): GLboolean{.stdcall, importc, dynlib: ogldll.} +proc glBeginOcclusionQueryNV*(id: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glEndOcclusionQueryNV*(){.stdcall, importc, dynlib: ogldll.} +proc glGetOcclusionQueryivNV*(id: GLuint, pname: GLenum, params: PGLint){. + stdcall, importc, dynlib: ogldll.} +proc glGetOcclusionQueryuivNV*(id: GLuint, pname: GLenum, params: PGLuint){. + stdcall, importc, dynlib: ogldll.} + # GL_NV_pixel_data_range +proc glPixelDataRangeNV*(target: GLenum, len: GLsizei, pointer: PGLvoid){. + stdcall, importc, dynlib: ogldll.} +proc glFlushPixelDataRangeNV*(target: GLenum){.stdcall, importc, dynlib: ogldll.} + # GL_NV_point_sprite +proc glPointParameteriNV*(pname: GLenum, param: GLint){.stdcall, importc, dynlib: ogldll.} +proc glPointParameterivNV*(pname: GLenum, params: PGLint){.stdcall, importc, dynlib: ogldll.} + # GL_NV_primitive_restart +proc glPrimitiveRestartNV*(){.stdcall, importc, dynlib: ogldll.} +proc glPrimitiveRestartIndexNV*(index: GLuint){.stdcall, importc, dynlib: ogldll.} + # GL_NV_register_combiners +proc glCombinerParameterfvNV*(pname: GLenum, params: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glCombinerParameterfNV*(pname: GLenum, param: GLfloat){.stdcall, importc, dynlib: ogldll.} +proc glCombinerParameterivNV*(pname: GLenum, params: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glCombinerParameteriNV*(pname: GLenum, param: GLint){.stdcall, importc, dynlib: ogldll.} +proc glCombinerInputNV*(stage: GLenum, portion: GLenum, variable: GLenum, + input: GLenum, mapping: GLenum, componentUsage: GLenum){. + stdcall, importc, dynlib: ogldll.} +proc glCombinerOutputNV*(stage: GLenum, portion: GLenum, abOutput: GLenum, + cdOutput: GLenum, sumOutput: GLenum, scale: GLenum, + bias: GLenum, abDotProduct: GLboolean, + cdDotProduct: GLboolean, muxSum: GLboolean){.stdcall, importc, dynlib: ogldll.} +proc glFinalCombinerInputNV*(variable: GLenum, input: GLenum, mapping: GLenum, + componentUsage: GLenum){.stdcall, importc, dynlib: ogldll.} +proc glGetCombinerInputParameterfvNV*(stage: GLenum, portion: GLenum, + variable: GLenum, pname: GLenum, + params: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glGetCombinerInputParameterivNV*(stage: GLenum, portion: GLenum, + variable: GLenum, pname: GLenum, + params: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glGetCombinerOutputParameterfvNV*(stage: GLenum, portion: GLenum, + pname: GLenum, params: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glGetCombinerOutputParameterivNV*(stage: GLenum, portion: GLenum, + pname: GLenum, params: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glGetFinalCombinerInputParameterfvNV*(variable: GLenum, pname: GLenum, + params: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glGetFinalCombinerInputParameterivNV*(variable: GLenum, pname: GLenum, + params: PGLint){.stdcall, importc, dynlib: ogldll.} + # GL_NV_register_combiners2 +proc glCombinerStageParameterfvNV*(stage: GLenum, pname: GLenum, + params: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glGetCombinerStageParameterfvNV*(stage: GLenum, pname: GLenum, + params: PGLfloat){.stdcall, importc, dynlib: ogldll.} + # GL_NV_vertex_array_range +proc glFlushVertexArrayRangeNV*(){.stdcall, importc, dynlib: ogldll.} +proc glVertexArrayRangeNV*(len: GLsizei, pointer: PGLvoid){.stdcall, importc, dynlib: ogldll.} + # GL_NV_vertex_prog +proc glAreProgramsResidentNV*(n: GLsizei, programs: PGLuint, + residences: PGLboolean): GLboolean{.stdcall, importc, dynlib: ogldll.} +proc glBindProgramNV*(target: GLenum, id: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glDeleteProgramsNV*(n: GLsizei, programs: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glExecuteProgramNV*(target: GLenum, id: GLuint, params: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glGenProgramsNV*(n: GLsizei, programs: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glGetProgramParameterdvNV*(target: GLenum, index: GLuint, pname: GLenum, + params: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glGetProgramParameterfvNV*(target: GLenum, index: GLuint, pname: GLenum, + params: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glGetProgramivNV*(id: GLuint, pname: GLenum, params: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glGetProgramStringNV*(id: GLuint, pname: GLenum, prog: PGLubyte){.stdcall, importc, dynlib: ogldll.} +proc glGetTrackMatrixivNV*(target: GLenum, address: GLuint, pname: GLenum, + params: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glGetVertexAttribdvNV*(index: GLuint, pname: GLenum, params: PGLdouble){. + stdcall, importc, dynlib: ogldll.} +proc glGetVertexAttribfvNV*(index: GLuint, pname: GLenum, params: PGLfloat){. + stdcall, importc, dynlib: ogldll.} +proc glGetVertexAttribivNV*(index: GLuint, pname: GLenum, params: PGLint){. + stdcall, importc, dynlib: ogldll.} +proc glGetVertexAttribPointervNV*(index: GLuint, pname: GLenum, pointer: PGLvoid){. + stdcall, importc, dynlib: ogldll.} +proc glIsProgramNV*(id: GLuint): GLboolean{.stdcall, importc, dynlib: ogldll.} +proc glLoadProgramNV*(target: GLenum, id: GLuint, length: GLsizei, + prog: PGLubyte){.stdcall, importc, dynlib: ogldll.} +proc glProgramParameter4dNV*(target: GLenum, index: GLuint, x: GLdouble, + y: GLdouble, z: GLdouble, w: GLdouble){.stdcall, importc, dynlib: ogldll.} +proc glProgramParameter4dvNV*(target: GLenum, index: GLuint, v: PGLdouble){. + stdcall, importc, dynlib: ogldll.} +proc glProgramParameter4fNV*(target: GLenum, index: GLuint, x: GLfloat, + y: GLfloat, z: GLfloat, w: GLfloat){.stdcall, importc, dynlib: ogldll.} +proc glProgramParameter4fvNV*(target: GLenum, index: GLuint, v: PGLfloat){. + stdcall, importc, dynlib: ogldll.} +proc glProgramParameters4dvNV*(target: GLenum, index: GLuint, count: GLuint, + v: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glProgramParameters4fvNV*(target: GLenum, index: GLuint, count: GLuint, + v: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glRequestResidentProgramsNV*(n: GLsizei, programs: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glTrackMatrixNV*(target: GLenum, address: GLuint, matrix: GLenum, + transform: GLenum){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttribPointerNV*(index: GLuint, fsize: GLint, typ: GLenum, + stride: GLsizei, pointer: PGLvoid){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttrib1dNV*(index: GLuint, x: GLdouble){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttrib1dvNV*(index: GLuint, v: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttrib1fNV*(index: GLuint, x: GLfloat){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttrib1fvNV*(index: GLuint, v: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttrib1sNV*(index: GLuint, x: GLshort){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttrib1svNV*(index: GLuint, v: PGLshort){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttrib2dNV*(index: GLuint, x: GLdouble, y: GLdouble){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttrib2dvNV*(index: GLuint, v: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttrib2fNV*(index: GLuint, x: GLfloat, y: GLfloat){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttrib2fvNV*(index: GLuint, v: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttrib2sNV*(index: GLuint, x: GLshort, y: GLshort){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttrib2svNV*(index: GLuint, v: PGLshort){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttrib3dNV*(index: GLuint, x: GLdouble, y: GLdouble, z: GLdouble){. + stdcall, importc, dynlib: ogldll.} +proc glVertexAttrib3dvNV*(index: GLuint, v: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttrib3fNV*(index: GLuint, x: GLfloat, y: GLfloat, z: GLfloat){. + stdcall, importc, dynlib: ogldll.} +proc glVertexAttrib3fvNV*(index: GLuint, v: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttrib3sNV*(index: GLuint, x: GLshort, y: GLshort, z: GLshort){. + stdcall, importc, dynlib: ogldll.} +proc glVertexAttrib3svNV*(index: GLuint, v: PGLshort){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttrib4dNV*(index: GLuint, x: GLdouble, y: GLdouble, z: GLdouble, + w: GLdouble){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttrib4dvNV*(index: GLuint, v: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttrib4fNV*(index: GLuint, x: GLfloat, y: GLfloat, z: GLfloat, + w: GLfloat){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttrib4fvNV*(index: GLuint, v: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttrib4sNV*(index: GLuint, x: GLshort, y: GLshort, z: GLshort, + w: GLshort){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttrib4svNV*(index: GLuint, v: PGLshort){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttrib4ubNV*(index: GLuint, x: GLubyte, y: GLubyte, z: GLubyte, + w: GLubyte){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttrib4ubvNV*(index: GLuint, v: PGLubyte){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttribs1dvNV*(index: GLuint, count: GLsizei, v: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttribs1fvNV*(index: GLuint, count: GLsizei, v: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttribs1svNV*(index: GLuint, count: GLsizei, v: PGLshort){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttribs2dvNV*(index: GLuint, count: GLsizei, v: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttribs2fvNV*(index: GLuint, count: GLsizei, v: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttribs2svNV*(index: GLuint, count: GLsizei, v: PGLshort){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttribs3dvNV*(index: GLuint, count: GLsizei, v: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttribs3fvNV*(index: GLuint, count: GLsizei, v: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttribs3svNV*(index: GLuint, count: GLsizei, v: PGLshort){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttribs4dvNV*(index: GLuint, count: GLsizei, v: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttribs4fvNV*(index: GLuint, count: GLsizei, v: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttribs4svNV*(index: GLuint, count: GLsizei, v: PGLshort){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttribs4ubvNV*(index: GLuint, count: GLsizei, v: PGLubyte){.stdcall, importc, dynlib: ogldll.} + # GL_NV_depth_buffer_float +proc glDepthRangedNV*(n: GLdouble, f: GLdouble){.stdcall, importc, dynlib: ogldll.} +proc glClearDepthdNV*(d: GLdouble){.stdcall, importc, dynlib: ogldll.} +proc glDepthBoundsdNV*(zmin: GLdouble, zmax: GLdouble){.stdcall, importc, dynlib: ogldll.} + # GL_NV_framebuffer_multisample_coverage +proc glRenderbufferStorageMultsampleCoverageNV*(target: GLenum, + coverageSamples: GLsizei, colorSamples: GLsizei, internalformat: GLenum, + width: GLsizei, height: GLsizei){.stdcall, importc, dynlib: ogldll.} + # GL_NV_geometry_program4 +proc glProgramVertexLimitNV*(target: GLenum, limit: GLint){.stdcall, importc, dynlib: ogldll.} + # GL_NV_gpu_program4 +proc glProgramLocalParameterI4iNV*(target: GLenum, index: GLuint, x: GLint, + y: GLint, z: GLint, w: GLint){.stdcall, importc, dynlib: ogldll.} +proc glProgramLocalParameterI4ivNV*(target: GLenum, index: GLuint, + params: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glProgramLocalParametersI4ivNV*(target: GLenum, index: GLuint, + count: GLsizei, params: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glProgramLocalParameterI4uiNV*(target: GLenum, index: GLuint, x: GLuint, + y: GLuint, z: GLuint, w: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glProgramLocalParameterI4uivNV*(target: GLenum, index: GLuint, + params: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glProgramLocalParametersI4uivNV*(target: GLenum, index: GLuint, + count: GLsizei, params: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glProgramEnvParameterI4iNV*(target: GLenum, index: GLuint, x: GLint, + y: GLint, z: GLint, w: GLint){.stdcall, importc, dynlib: ogldll.} +proc glProgramEnvParameterI4ivNV*(target: GLenum, index: GLuint, params: PGLint){. + stdcall, importc, dynlib: ogldll.} +proc glProgramEnvParametersI4ivNV*(target: GLenum, index: GLuint, + count: GLsizei, params: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glProgramEnvParameterI4uiNV*(target: GLenum, index: GLuint, x: GLuint, + y: GLuint, z: GLuint, w: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glProgramEnvParameterI4uivNV*(target: GLenum, index: GLuint, + params: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glProgramEnvParametersI4uivNV*(target: GLenum, index: GLuint, + count: GLsizei, params: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glGetProgramLocalParameterIivNV*(target: GLenum, index: GLuint, + params: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glGetProgramLocalParameterIuivNV*(target: GLenum, index: GLuint, + params: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glGetProgramEnvParameterIivNV*(target: GLenum, index: GLuint, + params: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glGetProgramEnvParameterIuivNV*(target: GLenum, index: GLuint, + params: PGLuint){.stdcall, importc, dynlib: ogldll.} + # GL_NV_parameter_buffer_object +proc glProgramBufferParametersfvNV*(target: GLenum, buffer: GLuint, + index: GLuint, count: GLsizei, + params: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glProgramBufferParametersIivNV*(target: GLenum, buffer: GLuint, + index: GLuint, count: GLsizei, + params: GLint){.stdcall, importc, dynlib: ogldll.} +proc glProgramBufferParametersIuivNV*(target: GLenum, buffer: GLuint, + index: GLuint, count: GLuint, + params: PGLuint){.stdcall, importc, dynlib: ogldll.} + # GL_NV_transform_feedback +proc glBeginTransformFeedbackNV*(primitiveMode: GLenum){.stdcall, importc, dynlib: ogldll.} +proc glEndTransformFeedbackNV*(){.stdcall, importc, dynlib: ogldll.} +proc glTransformFeedbackAttribsNV*(count: GLsizei, attribs: GLint, + bufferMode: GLenum){.stdcall, importc, dynlib: ogldll.} +proc glBindBufferRangeNV*(target: GLenum, index: GLuint, buffer: GLuint, + offset: GLintptr, size: GLsizeiptr){.stdcall, importc, dynlib: ogldll.} +proc glBindBufferOffsetNV*(target: GLenum, index: GLuint, buffer: GLuint, + offset: GLintptr){.stdcall, importc, dynlib: ogldll.} +proc glBindBufferBaseNV*(target: GLenum, index: GLuint, buffer: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glTransformFeedbackVaryingsNV*(prog: GLuint, count: GLsizei, + locations: PGLint, bufferMode: GLenum){. + stdcall, importc, dynlib: ogldll.} +proc glActiveVaryingNV*(prog: GLuint, name: PGLchar){.stdcall, importc, dynlib: ogldll.} +proc glGetVaryingLocationNV*(prog: GLuint, name: PGLchar): GLint{.stdcall, importc, dynlib: ogldll.} +proc glGetActiveVaryingNV*(prog: GLuint, index: GLuint, bufSize: GLsizei, + len: PGLsizei, size: PGLsizei, typ: PGLenum, + name: PGLchar){.stdcall, importc, dynlib: ogldll.} +proc glGetTransformFeedbackVaryingNV*(prog: GLuint, index: GLuint, + location: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glTransformFeedbackStreamAttribsNV*(count: GLsizei, attribs: PGLint, + nbuffers: GLsizei, bufstreams: PGLint, bufferMode: GLenum){.stdcall, importc, dynlib: ogldll.} + # GL_NV_conditional_render +proc glBeginConditionalRenderNV*(id: GLuint, mode: GLenum){.stdcall, importc, dynlib: ogldll.} +proc glEndConditionalRenderNV*(){.stdcall, importc, dynlib: ogldll.} + # GL_NV_present_video +proc glPresentFrameKeyedNV*(video_slot: GLuint, minPresentTime: GLuint64EXT, + beginPresentTimeId: GLuint, + presentDuratioId: GLuint, typ: GLenum, + target0: GLenum, fill0: GLuint, key0: GLuint, + target1: GLenum, fill1: GLuint, key1: GLuint){. + stdcall, importc, dynlib: ogldll.} +proc glPresentFrameDualFillNV*(video_slot: GLuint, minPresentTime: GLuint64EXT, + beginPresentTimeId: GLuint, + presentDurationId: GLuint, typ: GLenum, + target0: GLenum, fill0: GLuint, target1: GLenum, + fill1: GLuint, target2: GLenum, fill2: GLuint, + target3: GLenum, fill3: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glGetVideoivNV*(video_slot: GLuint, pname: GLenum, params: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glGetVideouivNV*(video_slot: GLuint, pname: GLenum, params: PGLuint){. + stdcall, importc, dynlib: ogldll.} +proc glGetVideoi64vNV*(video_slot: GLuint, pname: GLenum, params: PGLint64EXT){. + stdcall, importc, dynlib: ogldll.} +proc glGetVideoui64vNV*(video_slot: GLuint, pname: GLenum, params: PGLuint64EXT){. + stdcall, importc, dynlib: ogldll.} + #procedure glVideoParameterivNV(video_slot: GLuint; pname: GLenum; const params: PGLint); stdcall, importc, dynlib: ogldll; + # GL_NV_explicit_multisample +proc glGetMultisamplefvNV*(pname: GLenum, index: GLuint, val: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glSampleMaskIndexedNV*(index: GLuint, mask: GLbitfield){.stdcall, importc, dynlib: ogldll.} +proc glTexRenderbufferNV*(target: GLenum, renderbuffer: GLuint){.stdcall, importc, dynlib: ogldll.} + # GL_NV_transform_feedback2 +proc glBindTransformFeedbackNV*(target: GLenum, id: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glDeleteTransformFeedbacksNV*(n: GLsizei, ids: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glGenTransformFeedbacksNV*(n: GLsizei, ids: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glIsTransformFeedbackNV*(id: GLuint): GLboolean{.stdcall, importc, dynlib: ogldll.} +proc glPauseTransformFeedbackNV*(){.stdcall, importc, dynlib: ogldll.} +proc glResumeTransformFeedbackNV*(){.stdcall, importc, dynlib: ogldll.} +proc glDrawTransformFeedbackNV*(mode: GLenum, id: GLuint){.stdcall, importc, dynlib: ogldll.} + # GL_NV_video_capture +proc glBeginVideoCaptureNV*(video_capture_slot: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glBindVideoCaptureStreamBufferNV*(video_capture_slot: GLuint, + stream: GLuint, frame_region: GLenum, + offset: GLintptrARB){.stdcall, importc, dynlib: ogldll.} +proc glBindVideoCaptureStreamTextureNV*(video_capture_slot: GLuint, + stream: GLuint, frame_region: GLenum, + target: GLenum, texture: GLuint){. + stdcall, importc, dynlib: ogldll.} +proc glEndVideoCaptureNV*(video_capture_slot: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glGetVideoCaptureivNV*(video_capture_slot: GLuint, pname: GLenum, + params: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glGetVideoCaptureStreamivNV*(video_capture_slot: GLuint, stream: GLuint, + pname: GLenum, params: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glGetVideoCaptureStreamfvNV*(video_capture_slot: GLuint, stream: GLuint, + pname: GLenum, params: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glGetVideoCaptureStreamdvNV*(video_capture_slot: GLuint, stream: GLuint, + pname: GLenum, params: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glVideoCaptureNV*(video_capture_slot: GLuint, sequence_num: PGLuint, + capture_time: PGLuint64EXT): GLenum{.stdcall, importc, dynlib: ogldll.} +proc glVideoCaptureStreamParameterivNV*(video_capture_slot: GLuint, + stream: GLuint, pname: GLenum, + params: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glVideoCaptureStreamParameterfvNV*(video_capture_slot: GLuint, + stream: GLuint, pname: GLenum, + params: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glVideoCaptureStreamParameterdvNV*(video_capture_slot: GLuint, + stream: GLuint, pname: GLenum, + params: PGLdouble){.stdcall, importc, dynlib: ogldll.} + # GL_NV_copy_image +proc glCopyImageSubDataNV*(srcName: GLuint, srcTarget: GLenum, srcLevel: GLint, + srcX: GLint, srcY: GLint, srcZ: GLint, + dstName: GLuint, dstTarget: GLenum, dstLevel: GLint, + dstX: GLint, dstY: GLint, dstZ: GLint, + width: GLsizei, height: GLsizei, depth: GLsizei){. + stdcall, importc, dynlib: ogldll.} + # GL_NV_shader_buffer_load +proc glMakeBufferResidentNV*(target: GLenum, access: GLenum){.stdcall, importc, dynlib: ogldll.} +proc glMakeBufferNonResidentNV*(target: GLenum){.stdcall, importc, dynlib: ogldll.} +proc glIsBufferResidentNV*(target: GLenum): GLboolean{.stdcall, importc, dynlib: ogldll.} +proc glMakeNamedBufferResidentNV*(buffer: GLuint, access: GLenum){.stdcall, importc, dynlib: ogldll.} +proc glMakeNamedBufferNonResidentNV*(buffer: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glIsNamedBufferResidentNV*(buffer: GLuint): GLboolean{.stdcall, importc, dynlib: ogldll.} +proc glGetBufferParameterui64vNV*(target: GLenum, pname: GLenum, + params: PGLuint64EXT){.stdcall, importc, dynlib: ogldll.} +proc glGetNamedBufferParameterui64vNV*(buffer: GLuint, pname: GLenum, + params: PGLuint64EXT){.stdcall, importc, dynlib: ogldll.} +proc glGetIntegerui64vNV*(value: GLenum, result: PGLuint64EXT){.stdcall, importc, dynlib: ogldll.} +proc glUniformui64NV*(location: GLint, value: GLuint64EXT){.stdcall, importc, dynlib: ogldll.} +proc glUniformui64vNV*(location: GLint, count: GLsizei, value: PGLuint64EXT){. + stdcall, importc, dynlib: ogldll.} +proc glGetUniformui64vNV*(prog: GLuint, location: GLint, params: PGLuint64EXT){. + stdcall, importc, dynlib: ogldll.} +proc glProgramUniformui64NV*(prog: GLuint, location: GLint, value: GLuint64EXT){. + stdcall, importc, dynlib: ogldll.} +proc glProgramUniformui64vNV*(prog: GLuint, location: GLint, count: GLsizei, + value: PGLuint64EXT){.stdcall, importc, dynlib: ogldll.} + # GL_NV_vertex_buffer_unified_memory +proc glBufferAddressRangeNV*(pname: GLenum, index: GLuint, adress: GLuint64EXT, + len: GLsizeiptr){.stdcall, importc, dynlib: ogldll.} +proc glVertexFormatNV*(size: GLint, typ: GLenum, stride: GLsizei){.stdcall, importc, dynlib: ogldll.} +proc glNormalFormatNV*(typ: GLenum, stride: GLsizei){.stdcall, importc, dynlib: ogldll.} +proc glColorFormatNV*(size: GLint, typ: GLenum, stride: GLsizei){.stdcall, importc, dynlib: ogldll.} +proc glIndexFormatNV*(typ: GLenum, stride: GLsizei){.stdcall, importc, dynlib: ogldll.} +proc glTexCoordFormatNV*(size: GLint, typ: GLenum, stride: GLsizei){.stdcall, importc, dynlib: ogldll.} +proc glEdgeFlagFormatNV*(stride: GLsizei){.stdcall, importc, dynlib: ogldll.} +proc glSecondaryColorFormatNV*(size: GLint, typ: GLenum, stride: GLsizei){. + stdcall, importc, dynlib: ogldll.} +proc glFogCoordFormatNV*(typ: GLenum, stride: GLsizei){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttribFormatNV*(index: GLuint, size: GLint, typ: GLenum, + normalized: GLboolean, stride: GLsizei){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttribIFormatNV*(index: GLuint, size: GLint, typ: GLenum, + stride: GLsizei){.stdcall, importc, dynlib: ogldll.} +proc glGetIntegerui64i_vNV*(value: GLenum, index: GLuint, Result: PGLuint64EXT){. + stdcall, importc, dynlib: ogldll.} + # GL_NV_gpu_program5 +proc glProgramSubroutineParametersuivNV*(target: GLenum, count: GLsizei, + params: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glGetProgramSubroutineParameteruivNV*(target: GLenum, index: GLuint, + param: PGLuint){.stdcall, importc, dynlib: ogldll.} + # GL_NV_gpu_shader5 +proc glUniform1i64NV*(location: GLint, x: GLint64EXT){.stdcall, importc, dynlib: ogldll.} +proc glUniform2i64NV*(location: GLint, x: GLint64EXT, y: GLint64EXT){.stdcall, importc, dynlib: ogldll.} +proc glUniform3i64NV*(location: GLint, x: GLint64EXT, y: GLint64EXT, + z: GLint64EXT){.stdcall, importc, dynlib: ogldll.} +proc glUniform4i64NV*(location: GLint, x: GLint64EXT, y: GLint64EXT, + z: GLint64EXT, w: GLint64EXT){.stdcall, importc, dynlib: ogldll.} +proc glUniform1i64vNV*(location: GLint, count: GLsizei, value: PGLint64EXT){. + stdcall, importc, dynlib: ogldll.} +proc glUniform2i64vNV*(location: GLint, count: GLsizei, value: PGLint64EXT){. + stdcall, importc, dynlib: ogldll.} +proc glUniform3i64vNV*(location: GLint, count: GLsizei, value: PGLint64EXT){. + stdcall, importc, dynlib: ogldll.} +proc glUniform4i64vNV*(location: GLint, count: GLsizei, value: PGLint64EXT){. + stdcall, importc, dynlib: ogldll.} +proc glUniform1ui64NV*(location: GLint, x: GLuint64EXT){.stdcall, importc, dynlib: ogldll.} +proc glUniform2ui64NV*(location: GLint, x: GLuint64EXT, y: GLuint64EXT){.stdcall, importc, dynlib: ogldll.} +proc glUniform3ui64NV*(location: GLint, x: GLuint64EXT, y: GLuint64EXT, + z: GLuint64EXT){.stdcall, importc, dynlib: ogldll.} +proc glUniform4ui64NV*(location: GLint, x: GLuint64EXT, y: GLuint64EXT, + z: GLuint64EXT, w: GLuint64EXT){.stdcall, importc, dynlib: ogldll.} +proc glUniform1ui64vNV*(location: GLint, count: GLsizei, value: PGLuint64EXT){. + stdcall, importc, dynlib: ogldll.} +proc glUniform2ui64vNV*(location: GLint, count: GLsizei, value: PGLuint64EXT){. + stdcall, importc, dynlib: ogldll.} +proc glUniform3ui64vNV*(location: GLint, count: GLsizei, value: PGLuint64EXT){. + stdcall, importc, dynlib: ogldll.} +proc glUniform4ui64vNV*(location: GLint, count: GLsizei, value: PGLuint64EXT){. + stdcall, importc, dynlib: ogldll.} +proc glGetUniformi64vNV*(prog: GLuint, location: GLint, params: PGLint64EXT){. + stdcall, importc, dynlib: ogldll.} +proc glProgramUniform1i64NV*(prog: GLuint, location: GLint, x: GLint64EXT){. + stdcall, importc, dynlib: ogldll.} +proc glProgramUniform2i64NV*(prog: GLuint, location: GLint, x: GLint64EXT, + y: GLint64EXT){.stdcall, importc, dynlib: ogldll.} +proc glProgramUniform3i64NV*(prog: GLuint, location: GLint, x: GLint64EXT, + y: GLint64EXT, z: GLint64EXT){.stdcall, importc, dynlib: ogldll.} +proc glProgramUniform4i64NV*(prog: GLuint, location: GLint, x: GLint64EXT, + y: GLint64EXT, z: GLint64EXT, w: GLint64EXT){. + stdcall, importc, dynlib: ogldll.} +proc glProgramUniform1i64vNV*(prog: GLuint, location: GLint, count: GLsizei, + value: PGLint64EXT){.stdcall, importc, dynlib: ogldll.} +proc glProgramUniform2i64vNV*(prog: GLuint, location: GLint, count: GLsizei, + value: PGLint64EXT){.stdcall, importc, dynlib: ogldll.} +proc glProgramUniform3i64vNV*(prog: GLuint, location: GLint, count: GLsizei, + value: PGLint64EXT){.stdcall, importc, dynlib: ogldll.} +proc glProgramUniform4i64vNV*(prog: GLuint, location: GLint, count: GLsizei, + value: PGLint64EXT){.stdcall, importc, dynlib: ogldll.} +proc glProgramUniform1ui64NV*(prog: GLuint, location: GLint, x: GLuint64EXT){. + stdcall, importc, dynlib: ogldll.} +proc glProgramUniform2ui64NV*(prog: GLuint, location: GLint, x: GLuint64EXT, + y: GLuint64EXT){.stdcall, importc, dynlib: ogldll.} +proc glProgramUniform3ui64NV*(prog: GLuint, location: GLint, x: GLuint64EXT, + y: GLuint64EXT, z: GLuint64EXT){.stdcall, importc, dynlib: ogldll.} +proc glProgramUniform4ui64NV*(prog: GLuint, location: GLint, x: GLuint64EXT, + y: GLuint64EXT, z: GLuint64EXT, w: GLuint64EXT){. + stdcall, importc, dynlib: ogldll.} +proc glProgramUniform1ui64vNV*(prog: GLuint, location: GLint, count: GLsizei, + value: PGLuint64EXT){.stdcall, importc, dynlib: ogldll.} +proc glProgramUniform2ui64vNV*(prog: GLuint, location: GLint, count: GLsizei, + value: PGLuint64EXT){.stdcall, importc, dynlib: ogldll.} +proc glProgramUniform3ui64vNV*(prog: GLuint, location: GLint, count: GLsizei, + value: PGLuint64EXT){.stdcall, importc, dynlib: ogldll.} +proc glProgramUniform4ui64vNV*(prog: GLuint, location: GLint, count: GLsizei, + value: PGLuint64EXT){.stdcall, importc, dynlib: ogldll.} + # GL_NV_vertex_attrib_integer_64bit +proc glVertexAttribL1i64NV*(index: GLuint, x: GLint64EXT){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttribL2i64NV*(index: GLuint, x: GLint64EXT, y: GLint64EXT){. + stdcall, importc, dynlib: ogldll.} +proc glVertexAttribL3i64NV*(index: GLuint, x: GLint64EXT, y: GLint64EXT, + z: GLint64EXT){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttribL4i64NV*(index: GLuint, x: GLint64EXT, y: GLint64EXT, + z: GLint64EXT, w: GLint64EXT){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttribL1i64vNV*(index: GLuint, v: PGLint64EXT){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttribL2i64vNV*(index: GLuint, v: PGLint64EXT){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttribL3i64vNV*(index: GLuint, v: PGLint64EXT){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttribL4i64vNV*(index: GLuint, v: PGLint64EXT){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttribL1ui64NV*(index: GLuint, x: GLuint64EXT){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttribL2ui64NV*(index: GLuint, x: GLuint64EXT, y: GLuint64EXT){. + stdcall, importc, dynlib: ogldll.} +proc glVertexAttribL3ui64NV*(index: GLuint, x: GLuint64EXT, y: GLuint64EXT, + z: GLuint64EXT){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttribL4ui64NV*(index: GLuint, x: GLuint64EXT, y: GLuint64EXT, + z: GLuint64EXT, w: GLuint64EXT){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttribL1ui64vNV*(index: GLuint, v: PGLuint64EXT){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttribL2ui64vNV*(index: GLuint, v: PGLuint64EXT){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttribL3ui64vNV*(index: GLuint, v: PGLuint64EXT){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttribL4ui64vNV*(index: GLuint, v: PGLuint64EXT){.stdcall, importc, dynlib: ogldll.} +proc glGetVertexAttribLi64vNV*(index: GLuint, pname: GLenum, params: PGLint64EXT){. + stdcall, importc, dynlib: ogldll.} +proc glGetVertexAttribLui64vNV*(index: GLuint, pname: GLenum, + params: PGLuint64EXT){.stdcall, importc, dynlib: ogldll.} +proc glVertexAttribLFormatNV*(index: GLuint, size: GLint, typ: GLenum, + stride: GLsizei){.stdcall, importc, dynlib: ogldll.} + # GL_NV_vdpau_interop +proc glVDPAUInitNV*(vdpDevice: PGLvoid, getProcAddress: PGLvoid){.stdcall, importc, dynlib: ogldll.} +proc glVDPAUFiniNV*(){.stdcall, importc, dynlib: ogldll.} +proc glVDPAURegisterVideoSurfaceNV*(vdpSurface: PGLvoid, target: GLenum, + numTextureNames: GLsizei, + textureNames: PGLuint): GLvdpauSurfaceNV{. + stdcall, importc, dynlib: ogldll.} +proc glVDPAURegisterOutputSurfaceNV*(vdpSurface: PGLvoid, target: GLenum, + numTextureNames: GLsizei, + textureNames: PGLuint): GLvdpauSurfaceNV{. + stdcall, importc, dynlib: ogldll.} +proc glVDPAUIsSurfaceNV*(surface: GLvdpauSurfaceNV){.stdcall, importc, dynlib: ogldll.} +proc glVDPAUUnregisterSurfaceNV*(surface: GLvdpauSurfaceNV){.stdcall, importc, dynlib: ogldll.} +proc glVDPAUGetSurfaceivNV*(surface: GLvdpauSurfaceNV, pname: GLenum, + bufSize: GLsizei, len: PGLsizei, values: PGLint){. + stdcall, importc, dynlib: ogldll.} +proc glVDPAUSurfaceAccessNV*(surface: GLvdpauSurfaceNV, access: GLenum){.stdcall, importc, dynlib: ogldll.} +proc glVDPAUMapSurfacesNV*(numSurfaces: GLsizei, surfaces: PGLvdpauSurfaceNV){. + stdcall, importc, dynlib: ogldll.} +proc glVDPAUUnmapSurfacesNV*(numSurface: GLsizei, surfaces: PGLvdpauSurfaceNV){. + stdcall, importc, dynlib: ogldll.} + # GL_NV_texture_barrier +proc glTextureBarrierNV*(){.stdcall, importc, dynlib: ogldll.} + # GL_PGI_misc_hints +proc glHintPGI*(target: GLenum, mode: GLint){.stdcall, importc, dynlib: ogldll.} + # GL_SGIS_detail_texture +proc glDetailTexFuncSGIS*(target: GLenum, n: GLsizei, points: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glGetDetailTexFuncSGIS*(target: GLenum, points: PGLfloat){.stdcall, importc, dynlib: ogldll.} + # GL_SGIS_fog_function +proc glFogFuncSGIS*(n: GLsizei, points: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glGetFogFuncSGIS*(points: PGLfloat){.stdcall, importc, dynlib: ogldll.} + # GL_SGIS_multisample +proc glSampleMaskSGIS*(value: GLclampf, invert: GLboolean){.stdcall, importc, dynlib: ogldll.} +proc glSamplePatternSGIS*(pattern: GLenum){.stdcall, importc, dynlib: ogldll.} + # GL_SGIS_pixel_texture +proc glPixelTexGenParameteriSGIS*(pname: GLenum, param: GLint){.stdcall, importc, dynlib: ogldll.} +proc glPixelTexGenParameterivSGIS*(pname: GLenum, params: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glPixelTexGenParameterfSGIS*(pname: GLenum, param: GLfloat){.stdcall, importc, dynlib: ogldll.} +proc glPixelTexGenParameterfvSGIS*(pname: GLenum, params: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glGetPixelTexGenParameterivSGIS*(pname: GLenum, params: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glGetPixelTexGenParameterfvSGIS*(pname: GLenum, params: PGLfloat){.stdcall, importc, dynlib: ogldll.} + # GL_SGIS_point_parameters +proc glPointParameterfSGIS*(pname: GLenum, param: GLfloat){.stdcall, importc, dynlib: ogldll.} +proc glPointParameterfvSGIS*(pname: GLenum, params: PGLfloat){.stdcall, importc, dynlib: ogldll.} + # GL_SGIS_sharpen_texture +proc glSharpenTexFuncSGIS*(target: GLenum, n: GLsizei, points: PGLfloat){. + stdcall, importc, dynlib: ogldll.} +proc glGetSharpenTexFuncSGIS*(target: GLenum, points: PGLfloat){.stdcall, importc, dynlib: ogldll.} + # GL_SGIS_texture4D +proc glTexImage4DSGIS*(target: GLenum, level: GLint, internalformat: GLenum, + width: GLsizei, height: GLsizei, depth: GLsizei, + size4d: GLsizei, border: GLint, format: GLenum, + typ: GLenum, pixels: PGLvoid){.stdcall, importc, dynlib: ogldll.} +proc glTexSubImage4DSGIS*(target: GLenum, level: GLint, xoffset: GLint, + yoffset: GLint, zoffset: GLint, woffset: GLint, + width: GLsizei, height: GLsizei, depth: GLsizei, + size4d: GLsizei, format: GLenum, typ: GLenum, + pixels: PGLvoid){.stdcall, importc, dynlib: ogldll.} + # GL_SGIS_texture_color_mask +proc glTextureColorMaskSGIS*(red: GLboolean, green: GLboolean, blue: GLboolean, + alpha: GLboolean){.stdcall, importc, dynlib: ogldll.} + # GL_SGIS_texture_filter4 +proc glGetTexFilterFuncSGIS*(target: GLenum, filter: GLenum, weights: PGLfloat){. + stdcall, importc, dynlib: ogldll.} +proc glTexFilterFuncSGIS*(target: GLenum, filter: GLenum, n: GLsizei, + weights: PGLfloat){.stdcall, importc, dynlib: ogldll.} + # GL_SGIX_async +proc glAsyncMarkerSGIX*(marker: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glFinishAsyncSGIX*(markerp: PGLuint): GLint{.stdcall, importc, dynlib: ogldll.} +proc glPollAsyncSGIX*(markerp: PGLuint): GLint{.stdcall, importc, dynlib: ogldll.} +proc glGenAsyncMarkersSGIX*(range: GLsizei): GLuint{.stdcall, importc, dynlib: ogldll.} +proc glDeleteAsyncMarkersSGIX*(marker: GLuint, range: GLsizei){.stdcall, importc, dynlib: ogldll.} +proc glIsAsyncMarkerSGIX*(marker: GLuint): GLboolean{.stdcall, importc, dynlib: ogldll.} + # GL_SGIX_flush_raster +proc glFlushRasterSGIX*(){.stdcall, importc, dynlib: ogldll.} + # GL_SGIX_fragment_lighting +proc glFragmentColorMaterialSGIX*(face: GLenum, mode: GLenum){.stdcall, importc, dynlib: ogldll.} +proc glFragmentLightfSGIX*(light: GLenum, pname: GLenum, param: GLfloat){. + stdcall, importc, dynlib: ogldll.} +proc glFragmentLightfvSGIX*(light: GLenum, pname: GLenum, params: PGLfloat){. + stdcall, importc, dynlib: ogldll.} +proc glFragmentLightiSGIX*(light: GLenum, pname: GLenum, param: GLint){.stdcall, importc, dynlib: ogldll.} +proc glFragmentLightivSGIX*(light: GLenum, pname: GLenum, params: PGLint){. + stdcall, importc, dynlib: ogldll.} +proc glFragmentLightModelfSGIX*(pname: GLenum, param: GLfloat){.stdcall, importc, dynlib: ogldll.} +proc glFragmentLightModelfvSGIX*(pname: GLenum, params: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glFragmentLightModeliSGIX*(pname: GLenum, param: GLint){.stdcall, importc, dynlib: ogldll.} +proc glFragmentLightModelivSGIX*(pname: GLenum, params: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glFragmentMaterialfSGIX*(face: GLenum, pname: GLenum, param: GLfloat){. + stdcall, importc, dynlib: ogldll.} +proc glFragmentMaterialfvSGIX*(face: GLenum, pname: GLenum, params: PGLfloat){. + stdcall, importc, dynlib: ogldll.} +proc glFragmentMaterialiSGIX*(face: GLenum, pname: GLenum, param: GLint){. + stdcall, importc, dynlib: ogldll.} +proc glFragmentMaterialivSGIX*(face: GLenum, pname: GLenum, params: PGLint){. + stdcall, importc, dynlib: ogldll.} +proc glGetFragmentLightfvSGIX*(light: GLenum, pname: GLenum, params: PGLfloat){. + stdcall, importc, dynlib: ogldll.} +proc glGetFragmentLightivSGIX*(light: GLenum, pname: GLenum, params: PGLint){. + stdcall, importc, dynlib: ogldll.} +proc glGetFragmentMaterialfvSGIX*(face: GLenum, pname: GLenum, params: PGLfloat){. + stdcall, importc, dynlib: ogldll.} +proc glGetFragmentMaterialivSGIX*(face: GLenum, pname: GLenum, params: PGLint){. + stdcall, importc, dynlib: ogldll.} +proc glLightEnviSGIX*(pname: GLenum, param: GLint){.stdcall, importc, dynlib: ogldll.} + # GL_SGIX_framezoom +proc glFrameZoomSGIX*(factor: GLint){.stdcall, importc, dynlib: ogldll.} + # GL_SGIX_igloo_interface +proc glIglooInterfaceSGIX*(pname: GLenum, params: PGLvoid){.stdcall, importc, dynlib: ogldll.} + # GL_SGIX_instruments +proc glGetInstrumentsSGIX*(): GLint{.stdcall, importc, dynlib: ogldll.} +proc glInstrumentsBufferSGIX*(size: GLsizei, buffer: PGLint){.stdcall, importc, dynlib: ogldll.} +proc glPollInstrumentsSGIX*(marker_p: PGLint): GLint{.stdcall, importc, dynlib: ogldll.} +proc glReadInstrumentsSGIX*(marker: GLint){.stdcall, importc, dynlib: ogldll.} +proc glStartInstrumentsSGIX*(){.stdcall, importc, dynlib: ogldll.} +proc glStopInstrumentsSGIX*(marker: GLint){.stdcall, importc, dynlib: ogldll.} + # GL_SGIX_list_priority +proc glGetListParameterfvSGIX*(list: GLuint, pname: GLenum, params: PGLfloat){. + stdcall, importc, dynlib: ogldll.} +proc glGetListParameterivSGIX*(list: GLuint, pname: GLenum, params: PGLint){. + stdcall, importc, dynlib: ogldll.} +proc glListParameterfSGIX*(list: GLuint, pname: GLenum, param: GLfloat){.stdcall, importc, dynlib: ogldll.} +proc glListParameterfvSGIX*(list: GLuint, pname: GLenum, params: PGLfloat){. + stdcall, importc, dynlib: ogldll.} +proc glListParameteriSGIX*(list: GLuint, pname: GLenum, param: GLint){.stdcall, importc, dynlib: ogldll.} +proc glListParameterivSGIX*(list: GLuint, pname: GLenum, params: PGLint){. + stdcall, importc, dynlib: ogldll.} + # GL_SGIX_pixel_texture +proc glPixelTexGenSGIX*(mode: GLenum){.stdcall, importc, dynlib: ogldll.} + # GL_SGIX_polynomial_ffd +proc glDeformationMap3dSGIX*(target: GLenum, u1: GLdouble, u2: GLdouble, + ustride: GLint, uorder: GLint, v1: GLdouble, + v2: GLdouble, vstride: GLint, vorder: GLint, + w1: GLdouble, w2: GLdouble, wstride: GLint, + worder: GLint, points: PGLdouble){.stdcall, importc, dynlib: ogldll.} +proc glDeformationMap3fSGIX*(target: GLenum, u1: GLfloat, u2: GLfloat, + ustride: GLint, uorder: GLint, v1: GLfloat, + v2: GLfloat, vstride: GLint, vorder: GLint, + w1: GLfloat, w2: GLfloat, wstride: GLint, + worder: GLint, points: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glDeformSGIX*(mask: GLbitfield){.stdcall, importc, dynlib: ogldll.} +proc glLoadIdentityDeformationMapSGIX*(mask: GLbitfield){.stdcall, importc, dynlib: ogldll.} + # GL_SGIX_reference_plane +proc glReferencePlaneSGIX*(equation: PGLdouble){.stdcall, importc, dynlib: ogldll.} + # GL_SGIX_sprite +proc glSpriteParameterfSGIX*(pname: GLenum, param: GLfloat){.stdcall, importc, dynlib: ogldll.} +proc glSpriteParameterfvSGIX*(pname: GLenum, params: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glSpriteParameteriSGIX*(pname: GLenum, param: GLint){.stdcall, importc, dynlib: ogldll.} +proc glSpriteParameterivSGIX*(pname: GLenum, params: PGLint){.stdcall, importc, dynlib: ogldll.} + # GL_SGIX_tag_sample_buffer +proc glTagSampleBufferSGIX*(){.stdcall, importc, dynlib: ogldll.} + # GL_SGI_color_table +proc glColorTableSGI*(target: GLenum, internalformat: GLenum, width: GLsizei, + format: GLenum, typ: GLenum, table: PGLvoid){.stdcall, importc, dynlib: ogldll.} +proc glColorTableParameterfvSGI*(target: GLenum, pname: GLenum, params: PGLfloat){. + stdcall, importc, dynlib: ogldll.} +proc glColorTableParameterivSGI*(target: GLenum, pname: GLenum, params: PGLint){. + stdcall, importc, dynlib: ogldll.} +proc glCopyColorTableSGI*(target: GLenum, internalformat: GLenum, x: GLint, + y: GLint, width: GLsizei){.stdcall, importc, dynlib: ogldll.} +proc glGetColorTableSGI*(target: GLenum, format: GLenum, typ: GLenum, + table: PGLvoid){.stdcall, importc, dynlib: ogldll.} +proc glGetColorTableParameterfvSGI*(target: GLenum, pname: GLenum, + params: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glGetColorTableParameterivSGI*(target: GLenum, pname: GLenum, + params: PGLint){.stdcall, importc, dynlib: ogldll.} + # GL_SUNX_constant_data +proc glFinishTextureSUNX*(){.stdcall, importc, dynlib: ogldll.} + # GL_SUN_global_alpha +proc glGlobalAlphaFactorbSUN*(factor: GLbyte){.stdcall, importc, dynlib: ogldll.} +proc glGlobalAlphaFactorsSUN*(factor: GLshort){.stdcall, importc, dynlib: ogldll.} +proc glGlobalAlphaFactoriSUN*(factor: GLint){.stdcall, importc, dynlib: ogldll.} +proc glGlobalAlphaFactorfSUN*(factor: GLfloat){.stdcall, importc, dynlib: ogldll.} +proc glGlobalAlphaFactordSUN*(factor: GLdouble){.stdcall, importc, dynlib: ogldll.} +proc glGlobalAlphaFactorubSUN*(factor: GLubyte){.stdcall, importc, dynlib: ogldll.} +proc glGlobalAlphaFactorusSUN*(factor: GLushort){.stdcall, importc, dynlib: ogldll.} +proc glGlobalAlphaFactoruiSUN*(factor: GLuint){.stdcall, importc, dynlib: ogldll.} + # GL_SUN_mesh_array +proc glDrawMeshArraysSUN*(mode: GLenum, first: GLint, count: GLsizei, + width: GLsizei){.stdcall, importc, dynlib: ogldll.} + # GL_SUN_triangle_list +proc glReplacementCodeuiSUN*(code: GLuint){.stdcall, importc, dynlib: ogldll.} +proc glReplacementCodeusSUN*(code: GLushort){.stdcall, importc, dynlib: ogldll.} +proc glReplacementCodeubSUN*(code: GLubyte){.stdcall, importc, dynlib: ogldll.} +proc glReplacementCodeuivSUN*(code: PGLuint){.stdcall, importc, dynlib: ogldll.} +proc glReplacementCodeusvSUN*(code: PGLushort){.stdcall, importc, dynlib: ogldll.} +proc glReplacementCodeubvSUN*(code: PGLubyte){.stdcall, importc, dynlib: ogldll.} +proc glReplacementCodePointerSUN*(typ: GLenum, stride: GLsizei, pointer: PGLvoid){. + stdcall, importc, dynlib: ogldll.} + # GL_SUN_vertex +proc glColor4ubVertex2fSUN*(r: GLubyte, g: GLubyte, b: GLubyte, a: GLubyte, + x: GLfloat, y: GLfloat){.stdcall, importc, dynlib: ogldll.} +proc glColor4ubVertex2fvSUN*(c: PGLubyte, v: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glColor4ubVertex3fSUN*(r: GLubyte, g: GLubyte, b: GLubyte, a: GLubyte, + x: GLfloat, y: GLfloat, z: GLfloat){.stdcall, importc, dynlib: ogldll.} +proc glColor4ubVertex3fvSUN*(c: PGLubyte, v: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glColor3fVertex3fSUN*(r: GLfloat, g: GLfloat, b: GLfloat, x: GLfloat, + y: GLfloat, z: GLfloat){.stdcall, importc, dynlib: ogldll.} +proc glColor3fVertex3fvSUN*(c: PGLfloat, v: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glNormal3fVertex3fSUN*(nx: GLfloat, ny: GLfloat, nz: GLfloat, x: GLfloat, + y: GLfloat, z: GLfloat){.stdcall, importc, dynlib: ogldll.} +proc glNormal3fVertex3fvSUN*(n: PGLfloat, v: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glColor4fNormal3fVertex3fSUN*(r: GLfloat, g: GLfloat, b: GLfloat, + a: GLfloat, nx: GLfloat, ny: GLfloat, + nz: GLfloat, x: GLfloat, y: GLfloat, + z: GLfloat){.stdcall, importc, dynlib: ogldll.} +proc glColor4fNormal3fVertex3fvSUN*(c: PGLfloat, n: PGLfloat, v: PGLfloat){. + stdcall, importc, dynlib: ogldll.} +proc glTexCoord2fVertex3fSUN*(s: GLfloat, t: GLfloat, x: GLfloat, y: GLfloat, + z: GLfloat){.stdcall, importc, dynlib: ogldll.} +proc glTexCoord2fVertex3fvSUN*(tc: PGLfloat, v: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glTexCoord4fVertex4fSUN*(s: GLfloat, t: GLfloat, p: GLfloat, q: GLfloat, + x: GLfloat, y: GLfloat, z: GLfloat, w: GLfloat){. + stdcall, importc, dynlib: ogldll.} +proc glTexCoord4fVertex4fvSUN*(tc: PGLfloat, v: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glTexCoord2fColor4ubVertex3fSUN*(s: GLfloat, t: GLfloat, r: GLubyte, + g: GLubyte, b: GLubyte, a: GLubyte, + x: GLfloat, y: GLfloat, z: GLfloat){. + stdcall, importc, dynlib: ogldll.} +proc glTexCoord2fColor4ubVertex3fvSUN*(tc: PGLfloat, c: PGLubyte, v: PGLfloat){. + stdcall, importc, dynlib: ogldll.} +proc glTexCoord2fColor3fVertex3fSUN*(s: GLfloat, t: GLfloat, r: GLfloat, + g: GLfloat, b: GLfloat, x: GLfloat, + y: GLfloat, z: GLfloat){.stdcall, importc, dynlib: ogldll.} +proc glTexCoord2fColor3fVertex3fvSUN*(tc: PGLfloat, c: PGLfloat, v: PGLfloat){. + stdcall, importc, dynlib: ogldll.} +proc glTexCoord2fNormal3fVertex3fSUN*(s: GLfloat, t: GLfloat, nx: GLfloat, + ny: GLfloat, nz: GLfloat, x: GLfloat, + y: GLfloat, z: GLfloat){.stdcall, importc, dynlib: ogldll.} +proc glTexCoord2fNormal3fVertex3fvSUN*(tc: PGLfloat, n: PGLfloat, v: PGLfloat){. + stdcall, importc, dynlib: ogldll.} +proc glTexCoord2fColor4fNormal3fVertex3fSUN*(s: GLfloat, t: GLfloat, r: GLfloat, + g: GLfloat, b: GLfloat, a: GLfloat, nx: GLfloat, ny: GLfloat, nz: GLfloat, + x: GLfloat, y: GLfloat, z: GLfloat){.stdcall, importc, dynlib: ogldll.} +proc glTexCoord2fColor4fNormal3fVertex3fvSUN*(tc: PGLfloat, c: PGLfloat, + n: PGLfloat, v: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glTexCoord4fColor4fNormal3fVertex4fSUN*(s: GLfloat, t: GLfloat, p: GLfloat, + q: GLfloat, r: GLfloat, g: GLfloat, b: GLfloat, a: GLfloat, nx: GLfloat, + ny: GLfloat, nz: GLfloat, x: GLfloat, y: GLfloat, z: GLfloat, w: GLfloat){. + stdcall, importc, dynlib: ogldll.} +proc glTexCoord4fColor4fNormal3fVertex4fvSUN*(tc: PGLfloat, c: PGLfloat, + n: PGLfloat, v: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glReplacementCodeuiVertex3fSUN*(rc: GLuint, x: GLfloat, y: GLfloat, + z: GLfloat){.stdcall, importc, dynlib: ogldll.} +proc glReplacementCodeuiVertex3fvSUN*(rc: PGLuint, v: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glReplacementCodeuiColor4ubVertex3fSUN*(rc: GLuint, r: GLubyte, g: GLubyte, + b: GLubyte, a: GLubyte, x: GLfloat, y: GLfloat, z: GLfloat){.stdcall, importc, dynlib: ogldll.} +proc glReplacementCodeuiColor4ubVertex3fvSUN*(rc: PGLuint, c: PGLubyte, + v: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glReplacementCodeuiColor3fVertex3fSUN*(rc: GLuint, r: GLfloat, g: GLfloat, + b: GLfloat, x: GLfloat, y: GLfloat, z: GLfloat){.stdcall, importc, dynlib: ogldll.} +proc glReplacementCodeuiColor3fVertex3fvSUN*(rc: PGLuint, c: PGLfloat, + v: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glReplacementCodeuiNormal3fVertex3fSUN*(rc: GLuint, nx: GLfloat, + ny: GLfloat, nz: GLfloat, x: GLfloat, y: GLfloat, z: GLfloat){.stdcall, importc, dynlib: ogldll.} +proc glReplacementCodeuiNormal3fVertex3fvSUN*(rc: PGLuint, n: PGLfloat, + v: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glReplacementCodeuiColor4fNormal3fVertex3fSUN*(rc: GLuint, r: GLfloat, + g: GLfloat, b: GLfloat, a: GLfloat, nx: GLfloat, ny: GLfloat, nz: GLfloat, + x: GLfloat, y: GLfloat, z: GLfloat){.stdcall, importc, dynlib: ogldll.} +proc glReplacementCodeuiColor4fNormal3fVertex3fvSUN*(rc: PGLuint, c: PGLfloat, + n: PGLfloat, v: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glReplacementCodeuiTexCoord2fVertex3fSUN*(rc: GLuint, s: GLfloat, + t: GLfloat, x: GLfloat, y: GLfloat, z: GLfloat){.stdcall, importc, dynlib: ogldll.} +proc glReplacementCodeuiTexCoord2fVertex3fvSUN*(rc: PGLuint, tc: PGLfloat, + v: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN*(rc: GLuint, s: GLfloat, + t: GLfloat, nx: GLfloat, ny: GLfloat, nz: GLfloat, x: GLfloat, y: GLfloat, + z: GLfloat){.stdcall, importc, dynlib: ogldll.} +proc glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN*(rc: PGLuint, + tc: PGLfloat, n: PGLfloat, v: PGLfloat){.stdcall, importc, dynlib: ogldll.} +proc glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN*(rc: GLuint, + s: GLfloat, t: GLfloat, r: GLfloat, g: GLfloat, b: GLfloat, a: GLfloat, + nx: GLfloat, ny: GLfloat, nz: GLfloat, x: GLfloat, y: GLfloat, z: GLfloat){. + stdcall, importc, dynlib: ogldll.} +proc glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN*(rc: PGLuint, + tc: PGLfloat, c: PGLfloat, n: PGLfloat, v: PGLfloat){.stdcall, importc, dynlib: ogldll.} + # window support functions +when defined(windows): + proc wglGetProcAddress*(ProcName: cstring): Pointer{.stdcall, importc, dynlib: ogldll.} + proc wglCopyContext*(p1: HGLRC, p2: HGLRC, p3: int): BOOL{.stdcall, importc, dynlib: ogldll.} + proc wglCreateContext*(DC: HDC): HGLRC{.stdcall, importc, dynlib: ogldll.} + proc wglCreateLayerContext*(p1: HDC, p2: int): HGLRC{.stdcall, importc, dynlib: ogldll.} + proc wglDeleteContext*(p1: HGLRC): BOOL{.stdcall, importc, dynlib: ogldll.} + proc wglDescribeLayerPlane*(p1: HDC, p2, p3: int, p4: int, + LayerPlaneDescriptor: pointer): BOOL{.stdcall, importc, dynlib: ogldll.} + proc wglGetCurrentContext*(): HGLRC{.stdcall, importc, dynlib: ogldll.} + proc wglGetCurrentDC*(): HDC{.stdcall, importc, dynlib: ogldll.} + proc wglGetLayerPaletteEntries*(p1: HDC, p2, p3, p4: int, pcr: pointer): int{. + stdcall, importc, dynlib: ogldll.} + proc wglMakeCurrent*(DC: HDC, p2: HGLRC): BOOL{.stdcall, importc, dynlib: ogldll.} + proc wglRealizeLayerPalette*(p1: HDC, p2: int, p3: BOOL): BOOL{.stdcall, importc, dynlib: ogldll.} + proc wglSetLayerPaletteEntries*(p1: HDC, p2, p3, p4: int, pcr: pointer): int{. + stdcall, importc, dynlib: ogldll.} + proc wglShareLists*(p1, p2: HGLRC): BOOL{.stdcall, importc, dynlib: ogldll.} + proc wglSwapLayerBuffers*(p1: HDC, p2: int): BOOL{.stdcall, importc, dynlib: ogldll.} + proc wglSwapMultipleBuffers*(p1: int32, p2: PWGLSWAP): int32{.stdcall, importc, dynlib: ogldll.} + proc wglUseFontBitmapsA*(DC: HDC, p2, p3, p4: int32): BOOL{.stdcall, importc, dynlib: ogldll.} + proc wglUseFontBitmapsW*(DC: HDC, p2, p3, p4: int32): BOOL{.stdcall, importc, dynlib: ogldll.} + proc wglUseFontBitmaps*(DC: HDC, p2, p3, p4: int32): BOOL{.stdcall, importc, dynlib: ogldll.} + proc wglUseFontOutlinesA*(p1: HDC, p2, p3, p4: int32, p5, p6: float32, + p7: int, GlyphMetricsFloat: pointer): BOOL{.stdcall, importc, dynlib: ogldll.} + proc wglUseFontOutlinesW*(p1: HDC, p2, p3, p4: int32, p5, p6: float32, + p7: int, GlyphMetricsFloat: pointer): BOOL{.stdcall, importc, dynlib: ogldll.} + proc wglUseFontOutlines*(p1: HDC, p2, p3, p4: int32, p5, p6: float32, p7: int, + GlyphMetricsFloat: pointer): BOOL{.stdcall, importc, dynlib: ogldll.} + # WGL_ARB_buffer_region + proc wglCreateBufferRegionARB*(hDC: HDC, iLayerPlane: GLint, uType: GLuint): THandle{. + stdcall, importc, dynlib: ogldll.} + proc wglDeleteBufferRegionARB*(hRegion: THandle){.stdcall, importc, dynlib: ogldll.} + proc wglSaveBufferRegionARB*(hRegion: THandle, x: GLint, y: GLint, + width: GLint, height: GLint): bool{.stdcall, importc, dynlib: ogldll.} + proc wglRestoreBufferRegionARB*(hRegion: THandle, x: GLint, y: GLint, + width: GLint, height: GLint, xSrc: GLint, + ySrc: GLint): bool{.stdcall, importc, dynlib: ogldll.} + # WGL_ARB_extensions_string + proc wglGetExtensionsStringARB*(hdc: HDC): cstring{.stdcall, importc, dynlib: ogldll.} + # WGL_ARB_make_current_read + proc wglMakeContextCurrentARB*(hDrawDC: HDC, hReadDC: HDC, hglrc: HGLRC): bool{. + stdcall, importc, dynlib: ogldll.} + proc wglGetCurrentReadDCARB*(): HDC{.stdcall, importc, dynlib: ogldll.} + # WGL_ARB_pbuffer + proc wglCreatePbufferARB*(hDC: HDC, iPixelFormat: GLint, iWidth: GLint, + iHeight: GLint, piAttribList: PGLint): HPBUFFERARB{. + stdcall, importc, dynlib: ogldll.} + proc wglGetPbufferDCARB*(hPbuffer: HPBUFFERARB): HDC{.stdcall, importc, dynlib: ogldll.} + proc wglReleasePbufferDCARB*(hPbuffer: HPBUFFERARB, hDC: HDC): GLint{.stdcall, importc, dynlib: ogldll.} + proc wglDestroyPbufferARB*(hPbuffer: HPBUFFERARB): bool{.stdcall, importc, dynlib: ogldll.} + proc wglQueryPbufferARB*(hPbuffer: HPBUFFERARB, iAttribute: GLint, + piValue: PGLint): bool{.stdcall, importc, dynlib: ogldll.} + # WGL_ARB_pixel_format + proc wglGetPixelFormatAttribivARB*(hdc: HDC, iPixelFormat: GLint, + iLayerPlane: GLint, nAttributes: GLuint, + piAttributes: PGLint, piValues: PGLint): bool{. + stdcall, importc, dynlib: ogldll.} + proc wglGetPixelFormatAttribfvARB*(hdc: HDC, iPixelFormat: GLint, + iLayerPlane: GLint, nAttributes: GLuint, + piAttributes: PGLint, pfValues: PGLfloat): bool{. + stdcall, importc, dynlib: ogldll.} + proc wglChoosePixelFormatARB*(hdc: HDC, piAttribIList: PGLint, + pfAttribFList: PGLfloat, nMaxFormats: GLuint, + piFormats: PGLint, nNumFormats: PGLuint): BOOL{. + stdcall, importc, dynlib: ogldll.} + # WGL_ARB_color_buffer_float + proc wglClampColorARB*(target: GLenum, clamp: GLenum){.stdcall, importc, dynlib: ogldll.} + # WGL_ARB_render_texture + proc wglBindTexImageARB*(hPbuffer: HPBUFFERARB, iBuffer: GLint): bool{.stdcall, importc, dynlib: ogldll.} + proc wglReleaseTexImageARB*(hPbuffer: HPBUFFERARB, iBuffer: GLint): bool{. + stdcall, importc, dynlib: ogldll.} + proc wglSetPbufferAttribARB*(hPbuffer: HPBUFFERARB, piAttribList: PGLint): bool{. + stdcall, importc, dynlib: ogldll.} + # WGL_ARB_create_context + proc wglCreateContextAttribsARB*(hDC: HDC, hShareContext: HGLRC, + attribList: PGLint): HGLRC{.stdcall, importc, dynlib: ogldll.} + # WGL_AMD_gpu_association + proc wglGetGPUIDsAMD*(maxCount: int, ids: ptr int): int{.stdcall, importc, dynlib: ogldll.} + proc wglGetGPUInfoAMD*(id: int, prop: int, dataType: GLenum, size: int, + data: Pointer): int{.stdcall, importc, dynlib: ogldll.} + proc wglGetContextGPUIDAMD*(hglrc: HGLRC): int{.stdcall, importc, dynlib: ogldll.} + proc wglCreateAssociatedContextAMD*(id: int): HGLRC{.stdcall, importc, dynlib: ogldll.} + proc wglCreateAssociatedContextAttribsAMD*(id: int, hShareContext: HGLRC, + attribList: ptr int32): HGLRC{.stdcall, importc, dynlib: ogldll.} + proc wglDeleteAssociatedContextAMD*(hglrc: HGLRC): bool{.stdcall, importc, dynlib: ogldll.} + proc wglMakeAssociatedContextCurrentAMD*(hglrc: HGLRC): bool{.stdcall, importc, dynlib: ogldll.} + proc wglGetCurrentAssociatedContextAMD*(): HGLRC{.stdcall, importc, dynlib: ogldll.} + proc wglBlitContextFramebufferAMD*(dstCtx: HGLRC, srcX0: GLint, srcY0: GLint, + srcX1: GLint, srcY1: GLint, dstX0: GLint, + dstY0: GLint, dstX1: GLint, dstY1: GLint, + mask: GLbitfield, filter: GLenum){.stdcall, importc, dynlib: ogldll.} + # WGL_EXT_display_color_table + proc wglCreateDisplayColorTableEXT*(id: GLushort): GLboolean{.stdcall, importc, dynlib: ogldll.} + proc wglLoadDisplayColorTableEXT*(table: PGLushort, len: GLuint): GLboolean{. + stdcall, importc, dynlib: ogldll.} + proc wglBindDisplayColorTableEXT*(id: GLushort): GLboolean{.stdcall, importc, dynlib: ogldll.} + proc wglDestroyDisplayColorTableEXT*(id: GLushort){.stdcall, importc, dynlib: ogldll.} + # WGL_EXT_extensions_string + proc wglGetExtensionsStringEXT*(): cstring{.stdcall, importc, dynlib: ogldll.} + # WGL_EXT_make_current_read + proc wglMakeContextCurrentEXT*(hDrawDC: HDC, hReadDC: HDC, hglrc: HGLRC): bool{. + stdcall, importc, dynlib: ogldll.} + proc wglGetCurrentReadDCEXT*(): HDC{.stdcall, importc, dynlib: ogldll.} + # WGL_EXT_pbuffer + proc wglCreatePbufferEXT*(hDC: HDC, iPixelFormat: GLint, iWidth: GLint, + iHeight: GLint, piAttribList: PGLint): HPBUFFEREXT{. + stdcall, importc, dynlib: ogldll.} + proc wglGetPbufferDCEXT*(hPbuffer: HPBUFFEREXT): HDC{.stdcall, importc, dynlib: ogldll.} + proc wglReleasePbufferDCEXT*(hPbuffer: HPBUFFEREXT, hDC: HDC): GLint{.stdcall, importc, dynlib: ogldll.} + proc wglDestroyPbufferEXT*(hPbuffer: HPBUFFEREXT): bool{.stdcall, importc, dynlib: ogldll.} + proc wglQueryPbufferEXT*(hPbuffer: HPBUFFEREXT, iAttribute: GLint, + piValue: PGLint): bool{.stdcall, importc, dynlib: ogldll.} + # WGL_EXT_pixel_format + proc wglGetPixelFormatAttribivEXT*(hdc: HDC, iPixelFormat: GLint, + iLayerPlane: GLint, nAttributes: GLuint, + piAttributes: PGLint, piValues: PGLint): bool{. + stdcall, importc, dynlib: ogldll.} + proc wglGetPixelFormatAttribfvEXT*(hdc: HDC, iPixelFormat: GLint, + iLayerPlane: GLint, nAttributes: GLuint, + piAttributes: PGLint, pfValues: PGLfloat): bool{. + stdcall, importc, dynlib: ogldll.} + proc wglChoosePixelFormatEXT*(hdc: HDC, piAttribIList: PGLint, + pfAttribFList: PGLfloat, nMaxFormats: GLuint, + piFormats: PGLint, nNumFormats: PGLuint): bool{. + stdcall, importc, dynlib: ogldll.} + # WGL_EXT_swap_control + proc wglSwapIntervalEXT*(interval: GLint): bool{.stdcall, importc, dynlib: ogldll.} + proc wglGetSwapIntervalEXT*(): GLint{.stdcall, importc, dynlib: ogldll.} + # WGL_I3D_digital_video_control + proc wglGetDigitalVideoParametersI3D*(hDC: HDC, iAttribute: GLint, + piValue: PGLint): bool{.stdcall, importc, dynlib: ogldll.} + proc wglSetDigitalVideoParametersI3D*(hDC: HDC, iAttribute: GLint, + piValue: PGLint): bool{.stdcall, importc, dynlib: ogldll.} + # WGL_I3D_gamma + proc wglGetGammaTableParametersI3D*(hDC: HDC, iAttribute: GLint, + piValue: PGLint): bool{.stdcall, importc, dynlib: ogldll.} + proc wglSetGammaTableParametersI3D*(hDC: HDC, iAttribute: GLint, + piValue: PGLint): bool{.stdcall, importc, dynlib: ogldll.} + proc wglGetGammaTableI3D*(hDC: HDC, iEntries: GLint, puRed: PGLushort, + puGreen: PGLushort, puBlue: PGLushort): bool{. + stdcall, importc, dynlib: ogldll.} + proc wglSetGammaTableI3D*(hDC: HDC, iEntries: GLint, puRed: PGLushort, + puGreen: PGLushort, puBlue: PGLushort): bool{. + stdcall, importc, dynlib: ogldll.} + # WGL_I3D_genlock + proc wglEnableGenlockI3D*(hDC: HDC): bool{.stdcall, importc, dynlib: ogldll.} + proc wglDisableGenlockI3D*(hDC: HDC): bool{.stdcall, importc, dynlib: ogldll.} + proc wglIsEnabledGenlockI3D*(hDC: HDC, pFlag: bool): bool{.stdcall, importc, dynlib: ogldll.} + proc wglGenlockSourceI3D*(hDC: HDC, uSource: GLuint): bool{.stdcall, importc, dynlib: ogldll.} + proc wglGetGenlockSourceI3D*(hDC: HDC, uSource: PGLuint): bool{.stdcall, importc, dynlib: ogldll.} + proc wglGenlockSourceEdgeI3D*(hDC: HDC, uEdge: GLuint): bool{.stdcall, importc, dynlib: ogldll.} + proc wglGetGenlockSourceEdgeI3D*(hDC: HDC, uEdge: PGLuint): bool{.stdcall, importc, dynlib: ogldll.} + proc wglGenlockSampleRateI3D*(hDC: HDC, uRate: GLuint): bool{.stdcall, importc, dynlib: ogldll.} + proc wglGetGenlockSampleRateI3D*(hDC: HDC, uRate: PGLuint): bool{.stdcall, importc, dynlib: ogldll.} + proc wglGenlockSourceDelayI3D*(hDC: HDC, uDelay: GLuint): bool{.stdcall, importc, dynlib: ogldll.} + proc wglGetGenlockSourceDelayI3D*(hDC: HDC, uDelay: PGLuint): bool{.stdcall, importc, dynlib: ogldll.} + proc wglQueryGenlockMaxSourceDelayI3D*(hDC: HDC, uMaxLineDelay: PGLuint, + uMaxPixelDelay: PGLuint): bool{.stdcall, importc, dynlib: ogldll.} + # WGL_I3D_image_buffer + proc wglCreateImageBufferI3D*(hDC: HDC, dwSize: GLuint, uFlags: GLuint): GLvoid{. + stdcall, importc, dynlib: ogldll.} + proc wglDestroyImageBufferI3D*(hDC: HDC, pAddress: GLvoid): bool{.stdcall, importc, dynlib: ogldll.} + proc wglAssociateImageBufferEventsI3D*(hDC: HDC, pEvent: THandle, + pAddress: PGLvoid, pSize: PGLuint, count: GLuint): bool{.stdcall, importc, dynlib: ogldll.} + proc wglReleaseImageBufferEventsI3D*(hDC: HDC, pAddress: PGLvoid, + count: GLuint): bool{.stdcall, importc, dynlib: ogldll.} + # WGL_I3D_swap_frame_lock + proc wglEnableFrameLockI3D*(): bool{.stdcall, importc, dynlib: ogldll.} + proc wglDisableFrameLockI3D*(): bool{.stdcall, importc, dynlib: ogldll.} + proc wglIsEnabledFrameLockI3D*(pFlag: bool): bool{.stdcall, importc, dynlib: ogldll.} + proc wglQueryFrameLockMasterI3D*(pFlag: bool): bool{.stdcall, importc, dynlib: ogldll.} + # WGL_I3D_swap_frame_usage + proc wglGetFrameUsageI3D*(pUsage: PGLfloat): bool{.stdcall, importc, dynlib: ogldll.} + proc wglBeginFrameTrackingI3D*(): bool{.stdcall, importc, dynlib: ogldll.} + proc wglEndFrameTrackingI3D*(): bool{.stdcall, importc, dynlib: ogldll.} + proc wglQueryFrameTrackingI3D*(pFrameCount: PGLuint, pMissedFrames: PGLuint, + pLastMissedUsage: PGLfloat): bool{.stdcall, importc, dynlib: ogldll.} + # WGL_NV_vertex_array_range + proc wglAllocateMemoryNV*(size: GLsizei, readfreq: GLfloat, + writefreq: GLfloat, priority: GLfloat){.stdcall, importc, dynlib: ogldll.} + proc wglFreeMemoryNV*(pointer: Pointer){.stdcall, importc, dynlib: ogldll.} + # WGL_NV_present_video + proc wglEnumerateVideoDevicesNV*(hdc: HDC, phDeviceList: PHVIDEOOUTPUTDEVICENV): int{. + stdcall, importc, dynlib: ogldll.} + proc wglBindVideoDeviceNV*(hd: HDC, uVideoSlot: int, + hVideoDevice: HVIDEOOUTPUTDEVICENV, + piAttribList: ptr int32): bool{.stdcall, importc, dynlib: ogldll.} + proc wglQueryCurrentContextNV*(iAttribute: int, piValue: ptr int32): bool{. + stdcall, importc, dynlib: ogldll.} + # WGL_NV_video_output + proc wglGetVideoDeviceNV*(hDC: HDC, numDevices: int, hVideoDevice: PHPVIDEODEV): bool{. + stdcall, importc, dynlib: ogldll.} + proc wglReleaseVideoDeviceNV*(hVideoDevice: HPVIDEODEV): bool{.stdcall, importc, dynlib: ogldll.} + proc wglBindVideoImageNV*(hVideoDevice: HPVIDEODEV, hPbuffer: HPBUFFERARB, + iVideoBuffer: int): bool{.stdcall, importc, dynlib: ogldll.} + proc wglReleaseVideoImageNV*(hPbuffer: HPBUFFERARB, iVideoBuffer: int): bool{. + stdcall, importc, dynlib: ogldll.} + proc wglSendPbufferToVideoNV*(hPbuffer: HPBUFFERARB, iBufferType: int, + pulCounterPbuffer: ptr int, bBlock: bool): bool{. + stdcall, importc, dynlib: ogldll.} + proc wglGetVideoInfoNV*(hpVideoDevice: HPVIDEODEV, + pulCounterOutputPbuffer: ptr int, + pulCounterOutputVideo: ptr int): bool{.stdcall, importc, dynlib: ogldll.} + # WGL_NV_swap_group + proc wglJoinSwapGroupNV*(hDC: HDC, group: GLuint): bool{.stdcall, importc, dynlib: ogldll.} + proc wglBindSwapBarrierNV*(group: GLuint, barrier: GLuint): bool{.stdcall, importc, dynlib: ogldll.} + proc wglQuerySwapGroupNV*(hDC: HDC, group: PGLuint, barrier: PGLuint): bool{. + stdcall, importc, dynlib: ogldll.} + proc wglQueryMaxSwapGroupsNV*(hDC: HDC, mxGroups: PGLuint, + maxBarriers: PGLuint): bool{.stdcall, importc, dynlib: ogldll.} + proc wglQueryFrameCountNV*(hDC: HDC, count: PGLuint): bool{.stdcall, importc, dynlib: ogldll.} + proc wglResetFrameCountNV*(hDC: HDC): bool{.stdcall, importc, dynlib: ogldll.} + # WGL_NV_gpu_affinity + proc wglEnumGpusNV*(iGpuIndex: int, phGpu: PHGPUNV): bool{.stdcall, importc, dynlib: ogldll.} + proc wglEnumGpuDevicesNV*(hGpu: HGPUNV, iDeviceIndex: int, + lpGpuDevice: PGPU_DEVICE): bool{.stdcall, importc, dynlib: ogldll.} + proc wglCreateAffinityDCNV*(phGpuList: PHGPUNV): HDC{.stdcall, importc, dynlib: ogldll.} + proc wglEnumGpusFromAffinityDCNV*(hAffinityDC: HDC, iGpuIndex: int, + hGpu: PHGPUNV): bool{.stdcall, importc, dynlib: ogldll.} + proc wglDeleteDCNV*(hDC: HDC): bool{.stdcall, importc, dynlib: ogldll.} + # WGL_NV_video_capture + proc wglBindVideoCaptureDeviceNV*(uVideoSlot: int, + hDevice: HVIDEOINPUTDEVICENV): bool{.stdcall, importc, dynlib: ogldll.} + proc wglEnumerateVideoCaptureDevicesNV*(hDc: HDC, + phDeviceList: PHVIDEOINPUTDEVICENV): int{.stdcall, importc, dynlib: ogldll.} + proc wglLockVideoCaptureDeviceNV*(hDc: HDC, hDevice: HVIDEOINPUTDEVICENV): bool{. + stdcall, importc, dynlib: ogldll.} + proc wglQueryVideoCaptureDeviceNV*(hDc: HDC, hDevice: HVIDEOINPUTDEVICENV, + iAttribute: int, piValue: ptr int32): bool{. + stdcall, importc, dynlib: ogldll.} + proc wglReleaseVideoCaptureDeviceNV*(hDc: HDC, hDevice: HVIDEOINPUTDEVICENV): bool{. + stdcall, importc, dynlib: ogldll.} + # WGL_NV_copy_image + proc wglCopyImageSubDataNV*(hSrcRc: HGLRC, srcName: GLuint, srcTarget: GLenum, + srcLevel: GLint, srcX: GLint, srcY: GLint, + srcZ: GLint, hDstRC: HGLRC, dstName: GLuint, + dstTarget: GLenum, dstLevel: GLint, dstX: GLint, + dstY: GLint, dstZ: GLint, width: GLsizei, + height: GLsizei, depth: GLsizei): bool{.stdcall, importc, dynlib: ogldll.} + # WGL_NV_DX_interop + proc wglDXSetResourceShareHandleNV*(dxObject: PGLVoid, hareHandle: int): bool{. + stdcall, importc, dynlib: ogldll.} + proc wglDXOpenDeviceNV*(dxDevice: PGLVoid): int{.stdcall, importc, dynlib: ogldll.} + proc wglDXCloseDeviceNV*(hDevice: int): bool{.stdcall, importc, dynlib: ogldll.} + proc wglDXRegisterObjectNV*(hDevice: int, dxObject: PGLVoid, name: GLUInt, + typ: TGLEnum, access: TGLenum): int{.stdcall, importc, dynlib: ogldll.} + proc wglDXUnregisterObjectNV*(hDevice: int, hObject: int): bool{.stdcall, importc, dynlib: ogldll.} + proc wglDXObjectAccessNV*(hObject: int, access: GLenum): bool{.stdcall, importc, dynlib: ogldll.} + proc wglDXLockObjectsNV*(hDevice: int, count: GLint, hObjects: ptr int): bool{. + stdcall, importc, dynlib: ogldll.} + proc wglDXUnlockObjectsNV*(hDevice: int, count: GLint, hObjects: ptr int): bool{. + stdcall, importc, dynlib: ogldll.} + # WGL_OML_sync_control + proc wglGetSyncValuesOML*(hdc: HDC, ust: PGLint64, msc: PGLint64, + sbc: PGLint64): bool{.stdcall, importc, dynlib: ogldll.} + proc wglGetMscRateOML*(hdc: HDC, numerator: PGLint, denominator: PGLint): bool{. + stdcall, importc, dynlib: ogldll.} + proc wglSwapBuffersMscOML*(hdc: HDC, target_msc: GLint64, divisor: GLint64, + remainder: GLint64): GLint64{.stdcall, importc, dynlib: ogldll.} + proc wglSwapLayerBuffersMscOML*(hdc: HDC, fuPlanes: GLint, + target_msc: GLint64, divisor: GLint64, + remainder: GLint64): GLint64{.stdcall, importc, dynlib: ogldll.} + proc wglWaitForMscOML*(hdc: HDC, target_msc: GLint64, divisor: GLint64, + remainder: GLint64, ust: PGLint64, msc: PGLint64, + sbc: PGLint64): bool{.stdcall, importc, dynlib: ogldll.} + proc wglWaitForSbcOML*(hdc: HDC, target_sbc: GLint64, ust: PGLint64, + msc: PGLint64, sbc: PGLint64): bool{.stdcall, importc, dynlib: ogldll.} + # WGL_3DL_stereo_control + proc wglSetStereoEmitterState3DL*(hDC: HDC, uState: int32): bool{.stdcall, importc, dynlib: ogldll.} + # WIN_draw_range_elements + proc glDrawRangeElementsWIN*(mode: GLenum, start: GLuint, ending: GLuint, + count: GLsizei, typ: GLenum, indices: PGLvoid){. + stdcall, importc, dynlib: ogldll.} + # WIN_swap_hint + proc glAddSwapHintRectWIN*(x: GLint, y: GLint, width: GLsizei, height: GLsizei){. + stdcall, importc, dynlib: ogldll.} +when defined(LINUX): + proc glXChooseVisual*(dpy: PDisplay, screen: GLint, attribList: PGLint): PXVisualInfo{. + stdcall, importc, dynlib: ogldll.} + proc glXCopyContext*(dpy: PDisplay, src: GLXContext, dst: GLXContext, + mask: GLuint){.stdcall, importc, dynlib: ogldll.} + proc glXCreateContext*(dpy: PDisplay, vis: PXVisualInfo, + shareList: GLXContext, direct: GLboolean): GLXContext{. + stdcall, importc, dynlib: ogldll.} + proc glXCreateGLXPixmap*(dpy: PDisplay, vis: PXVisualInfo, pixmap: Pixmap): GLXPixmap{. + stdcall, importc, dynlib: ogldll.} + proc glXDestroyContext*(dpy: PDisplay, ctx: GLXContext){.stdcall, importc, dynlib: ogldll.} + proc glXDestroyGLXPixmap*(dpy: PDisplay, pix: GLXPixmap){.stdcall, importc, dynlib: ogldll.} + proc glXGetConfig*(dpy: PDisplay, vis: PXVisualInfo, attrib: GLint, + value: PGLint): GLint{.stdcall, importc, dynlib: ogldll.} + proc glXGetCurrentContext*(): GLXContext{.stdcall, importc, dynlib: ogldll.} + proc glXGetCurrentDrawable*(): GLXDrawable{.stdcall, importc, dynlib: ogldll.} + proc glXIsDirect*(dpy: PDisplay, ctx: GLXContext): glboolean{.stdcall, importc, dynlib: ogldll.} + proc glXMakeCurrent*(dpy: PDisplay, drawable: GLXDrawable, ctx: GLXContext): GLboolean{. + stdcall, importc, dynlib: ogldll.} + proc glXQueryExtension*(dpy: PDisplay, errorBase: PGLint, eventBase: PGLint): GLboolean{. + stdcall, importc, dynlib: ogldll.} + proc glXQueryVersion*(dpy: PDisplay, major: PGLint, minor: PGLint): GLboolean{. + stdcall, importc, dynlib: ogldll.} + proc glXSwapBuffers*(dpy: PDisplay, drawable: GLXDrawable){.stdcall, importc, dynlib: ogldll.} + proc glXUseXFont*(font: Font, first: GLint, count: GLint, listBase: GLint){. + stdcall, importc, dynlib: ogldll.} + proc glXWaitGL*(){.stdcall, importc, dynlib: ogldll.} + proc glXWaitX*(){.stdcall, importc, dynlib: ogldll.} + proc glXGetClientString*(dpy: PDisplay, name: GLint): PGLchar{.stdcall, importc, dynlib: ogldll.} + proc glXQueryServerString*(dpy: PDisplay, screen: GLint, name: GLint): PGLchar{. + stdcall, importc, dynlib: ogldll.} + proc glXQueryExtensionsString*(dpy: PDisplay, screen: GLint): PGLchar{.stdcall, importc, dynlib: ogldll.} + # GLX_VERSION_1_3 + proc glXGetFBConfigs*(dpy: PDisplay, screen: GLint, nelements: PGLint): GLXFBConfig{. + stdcall, importc, dynlib: ogldll.} + proc glXChooseFBConfig*(dpy: PDisplay, screen: GLint, attrib_list: PGLint, + nelements: PGLint): GLXFBConfig{.stdcall, importc, dynlib: ogldll.} + proc glXGetFBConfigAttrib*(dpy: PDisplay, config: GLXFBConfig, + attribute: GLint, value: PGLint): glint{.stdcall, importc, dynlib: ogldll.} + proc glXGetVisualFromFBConfig*(dpy: PDisplay, config: GLXFBConfig): PXVisualInfo{.stdcall, importc, dynlib: ogldll.} + proc glXCreateWindow*(dpy: PDisplay, config: GLXFBConfig, win: Window, + attrib_list: PGLint): GLXWindow{.stdcall, importc, dynlib: ogldll.} + proc glXDestroyWindow*(dpy: PDisplay, win: GLXWindow){.stdcall, importc, dynlib: ogldll.} + proc glXCreatePixmap*(dpy: PDisplay, config: GLXFBConfig, pixmap: Pixmap, + attrib_list: PGLint): GLXPixmap{.stdcall, importc, dynlib: ogldll.} + proc glXDestroyPixmap*(dpy: PDisplay, pixmap: GLXPixmap){.stdcall, importc, dynlib: ogldll.} + proc glXCreatePbuffer*(dpy: PDisplay, config: GLXFBConfig, attrib_list: PGLint): GLXPbuffer{. + stdcall, importc, dynlib: ogldll.} + proc glXDestroyPbuffer*(dpy: PDisplay, pbuf: GLXPbuffer){.stdcall, importc, dynlib: ogldll.} + proc glXQueryDrawable*(dpy: PDisplay, draw: GLXDrawable, attribute: GLint, + value: PGLuint){.stdcall, importc, dynlib: ogldll.} + proc glXCreateNewContext*(dpy: PDisplay, config: GLXFBConfig, + rendertyp: GLint, share_list: GLXContext, + direct: GLboolean): GLXContext{.stdcall, importc, dynlib: ogldll.} + proc glXMakeContextCurrent*(display: PDisplay, draw: GLXDrawable, + read: GLXDrawable, ctx: GLXContext): GLboolean{. + stdcall, importc, dynlib: ogldll.} + proc glXGetCurrentReadDrawable*(): GLXDrawable{.stdcall, importc, dynlib: ogldll.} + proc glXGetCurreentDisplay*(): PDisplay{.stdcall, importc, dynlib: ogldll.} + proc glXQueryContext*(dpy: PDisplay, ctx: GLXContext, attribute: GLint, + value: PGLint): GLint{.stdcall, importc, dynlib: ogldll.} + proc glXSelectEvent*(dpy: PDisplay, draw: GLXDrawable, event_mask: GLuint){. + stdcall, importc, dynlib: ogldll.} + proc glXGetSelectedEvent*(dpy: PDisplay, draw: GLXDrawable, + event_mask: PGLuint){.stdcall, importc, dynlib: ogldll.} + # GLX_VERSION_1_4 + proc glXGetProcAddress*(name: cstring): pointer{.stdcall, importc, dynlib: ogldll.} + # GLX_ARB_get_proc_address + proc glXGetProcAddressARB*(name: cstring): pointer{.stdcall, importc, dynlib: ogldll.} + # GLX_ARB_create_context + proc glXCreateContextAttribsARB*(dpy: PDisplay, config: GLXFBConfig, + share_context: GLXContext, direct: GLboolean, + attrib_list: PGLint): GLXContext{.stdcall, importc, dynlib: ogldll.} + # GLX_EXT_import_context + proc glXGetCurrentDisplayEXT*(): PDisplay{.stdcall, importc, dynlib: ogldll.} + proc glXQueryContextInfoEXT*(dpy: PDisplay, context: GLXContext, + attribute: GLint, value: PGLint): GLint{.stdcall, importc, dynlib: ogldll.} + proc glXGetContextIDEXT*(context: GLXContext): GLXContextID{.stdcall, importc, dynlib: ogldll.} + proc glXImportContextEXT*(dpy: PDisplay, contextID: GLXContextID): GLXContext{. + stdcall, importc, dynlib: ogldll.} + proc glXFreeContextEXT*(dpy: PDisplay, context: GLXContext){.stdcall, importc, dynlib: ogldll.} + # GLX_EXT_texture_from_pixmap + proc glXBindTexImageEXT*(dpy: PDisplay, drawable: GLXDrawable, buffer: GLint, + attrib_list: PGLint){.stdcall, importc, dynlib: ogldll.} + proc glXReleaseTexImageEXT*(dpy: PDisplay, drawable: GLXDrawable, + buffer: GLint){.stdcall, importc, dynlib: ogldll.} +# GL utility functions and procedures + +proc gluErrorString*(errCode: GLEnum): cstring{.stdcall, importc, dynlib: gludll.} +proc gluGetString*(name: GLEnum): cstring{.stdcall, importc, dynlib: gludll.} +proc gluOrtho2D*(left, right, bottom, top: GLdouble){.stdcall, importc, dynlib: gludll.} +proc gluPerspective*(fovy, aspect, zNear, zFar: GLdouble){.stdcall, importc, dynlib: gludll.} +proc gluPickMatrix*(x, y, width, height: GLdouble, viewport: TVector4i){.stdcall, importc, dynlib: gludll.} +proc gluLookAt*(eyex, eyey, eyez, centerx, centery, centerz, upx, upy, upz: GLdouble){. + stdcall, importc, dynlib: gludll.} +proc gluProject*(objx, objy, objz: GLdouble, modelMatrix: TGLMatrixd4, + projMatrix: TGLMatrixd4, viewport: TVector4i, + winx, winy, winz: PGLdouble): GLint{.stdcall, importc, dynlib: gludll.} +proc gluUnProject*(winx, winy, winz: GLdouble, modelMatrix: TGLMatrixd4, + projMatrix: TGLMatrixd4, viewport: TVector4i, + objx, objy, objz: PGLdouble): GLint{.stdcall, importc, dynlib: gludll.} +proc gluScaleImage*(format: GLEnum, widthin, heightin: GLint, typein: GLEnum, + datain: Pointer, widthout, heightout: GLint, + typeout: GLEnum, dataout: Pointer): GLint{.stdcall, importc, dynlib: gludll.} +proc gluBuild1DMipmaps*(target: GLEnum, components, width: GLint, + format, atype: GLEnum, data: Pointer): GLint{.stdcall, importc, dynlib: gludll.} +proc gluBuild2DMipmaps*(target: GLEnum, components, width, height: GLint, + format, atype: GLEnum, Data: Pointer): GLint{.stdcall, importc, dynlib: gludll.} +proc gluNewQuadric*(): PGLUquadric{.stdcall, importc, dynlib: gludll.} +proc gluDeleteQuadric*(state: PGLUquadric){.stdcall, importc, dynlib: gludll.} +proc gluQuadricNormals*(quadObject: PGLUquadric, normals: GLEnum){.stdcall, importc, dynlib: gludll.} +proc gluQuadricTexture*(quadObject: PGLUquadric, textureCoords: GLboolean){. + stdcall, importc, dynlib: gludll.} +proc gluQuadricOrientation*(quadObject: PGLUquadric, orientation: GLEnum){. + stdcall, importc, dynlib: gludll.} +proc gluQuadricDrawStyle*(quadObject: PGLUquadric, drawStyle: GLEnum){.stdcall, importc, dynlib: gludll.} +proc gluCylinder*(quadObject: PGLUquadric, + baseRadius, topRadius, height: GLdouble, slices, stacks: GLint){. + stdcall, importc, dynlib: gludll.} +proc gluDisk*(quadObject: PGLUquadric, innerRadius, outerRadius: GLdouble, + slices, loops: GLint){.stdcall, importc, dynlib: gludll.} +proc gluPartialDisk*(quadObject: PGLUquadric, + innerRadius, outerRadius: GLdouble, slices, loops: GLint, + startAngle, sweepAngle: GLdouble){.stdcall, importc, dynlib: gludll.} +proc gluSphere*(quadObject: PGLUquadric, radius: GLdouble, slices, stacks: GLint){. + stdcall, importc, dynlib: gludll.} +proc gluQuadricCallback*(quadObject: PGLUquadric, which: GLEnum, + fn: TGLUQuadricErrorProc){.stdcall, importc, dynlib: gludll.} +proc gluNewTess*(): PGLUtesselator{.stdcall, importc, dynlib: gludll.} +proc gluDeleteTess*(tess: PGLUtesselator){.stdcall, importc, dynlib: gludll.} +proc gluTessBeginPolygon*(tess: PGLUtesselator, polygon_data: Pointer){.stdcall, importc, dynlib: gludll.} +proc gluTessBeginContour*(tess: PGLUtesselator){.stdcall, importc, dynlib: gludll.} +proc gluTessVertex*(tess: PGLUtesselator, coords: TGLArrayd3, data: Pointer){. + stdcall, importc, dynlib: gludll.} +proc gluTessEndContour*(tess: PGLUtesselator){.stdcall, importc, dynlib: gludll.} +proc gluTessEndPolygon*(tess: PGLUtesselator){.stdcall, importc, dynlib: gludll.} +proc gluTessProperty*(tess: PGLUtesselator, which: GLEnum, value: GLdouble){. + stdcall, importc, dynlib: gludll.} +proc gluTessNormal*(tess: PGLUtesselator, x, y, z: GLdouble){.stdcall, importc, dynlib: gludll.} +proc gluTessCallback*(tess: PGLUtesselator, which: GLEnum, fn: Pointer){.stdcall, importc, dynlib: gludll.} +proc gluGetTessProperty*(tess: PGLUtesselator, which: GLEnum, value: PGLdouble){. + stdcall, importc, dynlib: gludll.} +proc gluNewNurbsRenderer*(): PGLUnurbs{.stdcall, importc, dynlib: gludll.} +proc gluDeleteNurbsRenderer*(nobj: PGLUnurbs){.stdcall, importc, dynlib: gludll.} +proc gluBeginSurface*(nobj: PGLUnurbs){.stdcall, importc, dynlib: gludll.} +proc gluBeginCurve*(nobj: PGLUnurbs){.stdcall, importc, dynlib: gludll.} +proc gluEndCurve*(nobj: PGLUnurbs){.stdcall, importc, dynlib: gludll.} +proc gluEndSurface*(nobj: PGLUnurbs){.stdcall, importc, dynlib: gludll.} +proc gluBeginTrim*(nobj: PGLUnurbs){.stdcall, importc, dynlib: gludll.} +proc gluEndTrim*(nobj: PGLUnurbs){.stdcall, importc, dynlib: gludll.} +proc gluPwlCurve*(nobj: PGLUnurbs, count: GLint, points: PGLfloat, + stride: GLint, atype: GLEnum){.stdcall, importc, dynlib: gludll.} +proc gluNurbsCurve*(nobj: PGLUnurbs, nknots: GLint, knot: PGLfloat, + stride: GLint, ctlarray: PGLfloat, order: GLint, + atype: GLEnum){.stdcall, importc, dynlib: gludll.} +proc gluNurbsSurface*(nobj: PGLUnurbs, sknot_count: GLint, sknot: PGLfloat, + tknot_count: GLint, tknot: PGLfloat, + s_stride, t_stride: GLint, ctlarray: PGLfloat, + sorder, torder: GLint, atype: GLEnum){.stdcall, importc, dynlib: gludll.} +proc gluLoadSamplingMatrices*(nobj: PGLUnurbs, + modelMatrix, projMatrix: TGLMatrixf4, + viewport: TVector4i){.stdcall, importc, dynlib: gludll.} +proc gluNurbsProperty*(nobj: PGLUnurbs, aproperty: GLEnum, value: GLfloat){. + stdcall, importc, dynlib: gludll.} +proc gluGetNurbsProperty*(nobj: PGLUnurbs, aproperty: GLEnum, value: PGLfloat){. + stdcall, importc, dynlib: gludll.} +proc gluNurbsCallback*(nobj: PGLUnurbs, which: GLEnum, fn: TGLUNurbsErrorProc){. + stdcall, importc, dynlib: gludll.} +proc gluBeginPolygon*(tess: PGLUtesselator){.stdcall, importc, dynlib: gludll.} +proc gluNextContour*(tess: PGLUtesselator, atype: GLEnum){.stdcall, importc, dynlib: gludll.} +proc gluEndPolygon*(tess: PGLUtesselator){.stdcall, importc, dynlib: gludll.} + +type + TRCOption* = enum + opDoubleBuffered, opGDI, opStereo + TRCOptions* = set[TRCOption] + +var LastPixelFormat*: int + +when defined(windows): + proc CreateRenderingContext*(DC: HDC, Options: TRCOptions, ColorBits, ZBits, + StencilBits, AccumBits, AuxBuffers: int, Layer: int): HGLRC + proc DestroyRenderingContext*(RC: HGLRC) + proc ActivateRenderingContext*(DC: HDC, RC: HGLRC) + proc DeactivateRenderingContext*() +# implementation + +proc GetExtensionString*(): string = + when defined(windows): + result = $glGetString(GL_EXTENSIONS) & ' ' & $wglGetExtensionsStringEXT() & + ' ' & $wglGetExtensionsStringARB(wglGetCurrentDC()) + else: + result = $glGetString(GL_EXTENSIONS) + +when defined(windows): + proc CreateRenderingContext(DC: HDC, Options: TRCOptions, ColorBits, ZBits, + StencilBits, AccumBits, AuxBuffers: int, Layer: int): HGLRC = + type + TPIXELFORMATDESCRIPTOR {.final, pure.} = object + nSize: int16 + nVersion: int16 + dwFlags: DWORD + iPixelType: int8 + cColorBits: int8 + cRedBits: int8 + cRedShift: int8 + cGreenBits: int8 + cGreenShift: int8 + cBlueBits: int8 + cBlueShift: int8 + cAlphaBits: int8 + cAlphaShift: int8 + cAccumBits: int8 + cAccumRedBits: int8 + cAccumGreenBits: int8 + cAccumBlueBits: int8 + cAccumAlphaBits: int8 + cDepthBits: int8 + cStencilBits: int8 + cAuxBuffers: int8 + iLayerType: int8 + bReserved: int8 + dwLayerMask: DWORD + dwVisibleMask: DWORD + dwDamageMask: DWORD + + proc GetObjectType(h: int32): DWORD{.stdcall, dynlib: "gdi32", + importc: "GetObjectType".} + proc ChoosePixelFormat(para1: HDC, para2: ptr TPIXELFORMATDESCRIPTOR): int32{. + stdcall, dynlib: "gdi32", importc: "ChoosePixelFormat".} + proc GetPixelFormat(para1: HDC): int32{.stdcall, dynlib: "gdi32", + importc: "GetPixelFormat".} + proc SetPixelFormat(para1: HDC, para2: int32, + para3: ptr TPIXELFORMATDESCRIPTOR): WINBOOL{. + stdcall, dynlib: "gdi32", importc: "SetPixelFormat".} + proc DescribePixelFormat(para1: HDC, para2, para3: int32, + para4: ptr TPIXELFORMATDESCRIPTOR) {.stdcall, + dynlib: "gdi32", importc: "DescribePixelFormat".} + + const + OBJ_MEMDC = 10'i32 + OBJ_ENHMETADC = 12'i32 + OBJ_METADC = 4'i32 + PFD_DOUBLEBUFFER = 0x00000001 + PFD_STEREO = 0x00000002 + PFD_DRAW_TO_WINDOW = 0x00000004 + PFD_DRAW_TO_BITMAP = 0x00000008 + PFD_SUPPORT_GDI = 0x00000010 + PFD_SUPPORT_OPENGL = 0x00000020 + PFDtyp_RGBA = 0'i8 + PFD_MAIN_PLANE = 0'i8 + PFD_OVERLAY_PLANE = 1'i8 + PFD_UNDERLAY_PLANE = int32(- 1) + var + PFDescriptor: TPixelFormatDescriptor + PixelFormat: int + AType: int32 + PFDescriptor.nSize = SizeOf(PFDescriptor).int16 + PFDescriptor.nVersion = 1'i16 + PFDescriptor.dwFlags = PFD_SUPPORT_OPENGL + AType = GetObjectType(DC) + if AType == 0: OSError() + if AType == OBJ_MEMDC or AType == OBJ_METADC or AType == OBJ_ENHMETADC: + PFDescriptor.dwFlags = PFDescriptor.dwFlags or PFD_DRAW_TO_BITMAP + else: + PFDescriptor.dwFlags = PFDescriptor.dwFlags or PFD_DRAW_TO_WINDOW + if opDoubleBuffered in Options: + PFDescriptor.dwFlags = PFDescriptor.dwFlags or PFD_DOUBLEBUFFER + if opGDI in Options: + PFDescriptor.dwFlags = PFDescriptor.dwFlags or PFD_SUPPORT_GDI + if opStereo in Options: + PFDescriptor.dwFlags = PFDescriptor.dwFlags or PFD_STEREO + PFDescriptor.iPixelType = PFDtyp_RGBA + PFDescriptor.cColorBits = ColorBits.toU8 + PFDescriptor.cDepthBits = zBits.toU8 + PFDescriptor.cStencilBits = StencilBits.toU8 + PFDescriptor.cAccumBits = AccumBits.toU8 + PFDescriptor.cAuxBuffers = AuxBuffers.toU8 + if Layer == 0: PFDescriptor.iLayerType = PFD_MAIN_PLANE + elif Layer > 0: PFDescriptor.iLayerType = PFD_OVERLAY_PLANE + else: PFDescriptor.iLayerType = int8(PFD_UNDERLAY_PLANE) + PixelFormat = ChoosePixelFormat(DC, addr(PFDescriptor)) + if PixelFormat == 0: OSError() + if GetPixelFormat(DC) != PixelFormat: + if SetPixelFormat(DC, PixelFormat, addr(PFDescriptor)) == 0'i32: + OSError() + DescribePixelFormat(DC, PixelFormat.int32, SizeOf(PFDescriptor).int32, + addr(PFDescriptor)) + Result = wglCreateContext(DC) + if Result == 0: OSError() + else: LastPixelFormat = 0 + + proc DestroyRenderingContext(RC: HGLRC) = + discard wglDeleteContext(RC) + + proc ActivateRenderingContext(DC: HDC, RC: HGLRC) = + discard wglMakeCurrent(DC, RC) + + proc DeactivateRenderingContext() = + discard wglMakeCurrent(0, 0) diff --git a/todo.txt b/todo.txt index ae4465326..4062f3fd4 100755 --- a/todo.txt +++ b/todo.txt @@ -49,6 +49,7 @@ Bugs - bug: stress testing basic method example (eval example) without ``-d:release`` leaks memory? - bug: object {.pure, final.} does not work again! +- bug: {.error: "msg".} produces invalid pragma message - bug: tsortdev does not run with native GC? - bug: pragma statements in combination with symbol files are evaluated twice but this can lead to compilation errors @@ -74,7 +75,6 @@ version 0.9.XX - checked exceptions - make pegs support a compile-time option and make c2nim use regexes instead per default? -- fix implicit generic routines - 'const' objects including case objects - improve docgen to use the semantic pass - 'export' feature (requires improved docgen) @@ -101,7 +101,6 @@ version 0.9.XX Library ------- -- provide more up to date OpenGL headers - wrappers for mongodb; poppler; libharu - suffix trees - locale support; i18n module diff --git a/web/news.txt b/web/news.txt index 84f5f7c18..4fd874d0d 100755 --- a/web/news.txt +++ b/web/news.txt @@ -28,6 +28,7 @@ Library Additions - Added ``strutils.parseEnum``. - The stdlib can now be avoided to a point where C code generation for 16bit micro controllers is feasible. +- Added a new OpenGL wrapper that supports OpenGL up to version 4.2. Changes affecting backwards compatibility |