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authorAndreas Rumpf <rumpf_a@web.de>2019-09-21 11:53:09 +0200
committerAndreas Rumpf <rumpf_a@web.de>2019-09-21 11:53:09 +0200
commite0f2b3ba8fb23a37adffece73bdc466e3e0a7072 (patch)
treed91bf0aae25927ace8f7938955a1310bc651fa72 /doc/nimc.rst
parentb04ef2973d5384e27197643303b1ea1c325d04f5 (diff)
downloadNim-e0f2b3ba8fb23a37adffece73bdc466e3e0a7072.tar.gz
documentation updates
Diffstat (limited to 'doc/nimc.rst')
-rw-r--r--doc/nimc.rst57
1 files changed, 30 insertions, 27 deletions
diff --git a/doc/nimc.rst b/doc/nimc.rst
index 6ca4daa3d..ebdd00063 100644
--- a/doc/nimc.rst
+++ b/doc/nimc.rst
@@ -17,7 +17,7 @@ Introduction
 
 This document describes the usage of the *Nim compiler*
 on the different supported platforms. It is not a definition of the Nim
-programming language (therefore is the `manual <manual.html>`_).
+programming language (which is covered in the `manual <manual.html>`_).
 
 Nim is free software; it is licensed under the
 `MIT License <http://www.opensource.org/licenses/mit-license.php>`_.
@@ -197,9 +197,8 @@ directory structure looks like this::
   other.nim
 
 And ``main`` imports ``x``, ``foo/x`` is imported. If ``other`` imports ``x``
-then both ``$lib/x.nim`` and ``$lib/bar/x.nim`` match and so the compiler
-should reject it. Currently however this check is not implemented and instead
-the first matching file is used.
+then both ``$lib/x.nim`` and ``$lib/bar/x.nim`` match but ``$lib/x.nim`` is used
+as it is the first match.
 
 
 Generated C code directory
@@ -213,10 +212,7 @@ The generated files that Nim produces all go into a subdirectory called
 
 The ``_r`` suffix is used for release builds, ``_d`` is for debug builds.
 
-This makes it easy to delete all
-generated files. Files generated in this directory follow a naming logic which
-you can read about in the `Nim Backend Integration document
-<backends.html#nimcache-naming-logic>`_.
+This makes it easy to delete all generated files.
 
 The ``--nimcache``
 `compiler switch <nimc.html#command-line-switches>`_ can be used to
@@ -281,16 +277,17 @@ The MinGW-w64 toolchain can be installed as follows::
   CentOS: yum install mingw32-gcc | mingw64-gcc - requires EPEL
   OSX: brew install mingw-w64
 
+
 Cross compilation for Android
 =============================
 
 There are two ways to compile for Android: terminal programs (Termux) and with
 the NDK (Android Native Development Kit).
 
-First one is to treat Android as a simple linux and use
-`Termux <https://wiki.termux.com>`_ to connect and run the nim compiler
-directly on android as if it was linux. These programs are console only
-programs that can’t be distributed in the Play Store.
+First one is to treat Android as a simple Linux and use
+`Termux <https://wiki.termux.com>`_ to connect and run the Nim compiler
+directly on android as if it was Linux. These programs are console only
+programs that can't be distributed in the Play Store.
 
 Use regular ``nim c`` inside termux to make Android terminal programs.
 
@@ -303,45 +300,51 @@ to have the Java stub be auto generated for you.
 Use ``nim c -c --cpu:arm --os:android -d:androidNDK --noMain:on`` to
 generate the C source files you need to include in your Android Studio
 project. Add the generated C files to CMake build script in your Android
-project. Then do the final compile with Android Studio which uses gradle
+project. Then do the final compile with Android Studio which uses Gradle
 to call CMake to compile the project.
 
-Because nim is part of a library it can’t have its own c style `main()`
-so you would need to define your own `android_main` and init the java
-environment, or use a library like SDL2 or GLFM to do it. After android
-stuff is done, It’s very important to call `NimMain()` to nim’s initialize
-garbage collector memory, types and stack.
+Because Nim is part of a library it can't have its own c style ``main()``
+so you would need to define your own ``android_main`` and init the Java
+environment, or use a library like SDL2 or GLFM to do it. After the Android
+stuff is done, it's very important to call ``NimMain()`` in order to
+initialize Nim's garbage collector and to run the top level statements
+of your program.
 
 .. code-block:: Nim
+
   proc NimMain() {.importc.}
   proc glfmMain*(display: ptr GLFMDisplay) {.exportc.} =
     NimMain() # initialize garbage collector memory, types and stack
 
+
 Cross compilation for iOS
 =========================
 
 To cross compile for iOS you need to be on a MacOS computer and use XCode.
-Normal languages for iOS development is Swift or Objective C. Both of these
-use llvm and can be compiled into object files linked together with C, C++
+Normal languages for iOS development are Swift and Objective C. Both of these
+use LLVM and can be compiled into object files linked together with C, C++
 or Objective C code produced by Nim.
 
 Use ``nim c -c --os:ios --noMain:on`` to generate C files and include them in
-your XCode project. Then you can use XCode to compile, link, package and code
+your XCode project. Then you can use XCode to compile, link, package and
 sign everything.
 
-Because nim is part of a library it can’t have its own c style `main()` so you
-would need to define `main` that calls `autoreleasepool` and
-`UIApplicationMain` to do it, or use a library like SDL2 or GLFM. After iOS
-stuff is done, it's very important to call `NimMain()` to nim’s initialize
-garbage collector memory, types and stack.
+Because Nim is part of a library it can't have its own c style ``main()`` so you
+would need to define `main` that calls ``autoreleasepool`` and
+``UIApplicationMain`` to do it, or use a library like SDL2 or GLFM. After
+the iOS setup is done, it's very important to call ``NimMain()`` in order to
+initialize Nim's garbage collector and to run the top level statements
+of your program.
 
 .. code-block:: Nim
+
   proc NimMain() {.importc.}
   proc glfmMain*(display: ptr GLFMDisplay) {.exportc.} =
     NimMain() # initialize garbage collector memory, types and stack
 
 Note: XCodes "make clean" gets confused about the genreated nim.c files,
-so you need to clean those with `rm` manually to do a clean build.
+so you need to clean those files manually to do a clean build.
+
 
 Cross compilation for Nintendo Switch
 =====================================