diff options
author | Andreas Rumpf <rumpf_a@web.de> | 2008-11-16 22:11:53 +0100 |
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committer | Andreas Rumpf <rumpf_a@web.de> | 2008-11-16 22:11:53 +0100 |
commit | 985113a88fe07fa18f0a34ceaa9e8c1c1e04a79b (patch) | |
tree | 6a2e56078dd24d29d9031a784917ed94696d24a8 /lib/base/opengl/gl.pp | |
parent | 8b2a9401a147bd0b26cd2976ae71a1022fbde8cc (diff) | |
download | Nim-985113a88fe07fa18f0a34ceaa9e8c1c1e04a79b.tar.gz |
version 0.7.0
Diffstat (limited to 'lib/base/opengl/gl.pp')
-rw-r--r-- | lib/base/opengl/gl.pp | 1548 |
1 files changed, 1548 insertions, 0 deletions
diff --git a/lib/base/opengl/gl.pp b/lib/base/opengl/gl.pp new file mode 100644 index 000000000..f6e0ddc39 --- /dev/null +++ b/lib/base/opengl/gl.pp @@ -0,0 +1,1548 @@ +{ + + Adaption of the delphi3d.net OpenGL units to FreePascal + Sebastian Guenther (sg@freepascal.org) in 2002 + These units are free to use +} + +(*++ BUILD Version: 0004 // Increment this if a change has global effects + +Copyright (c) 1985-96, Microsoft Corporation + +Module Name: + + gl.h + +Abstract: + + Procedure declarations, constant definitions and macros for the OpenGL + component. + +--*) + +{* +** Copyright 1996 Silicon Graphics, Inc. +** All Rights Reserved. +** +** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.; +** the contents of this file may not be disclosed to third parties, copied or +** duplicated in any form, in whole or in part, without the prior written +** permission of Silicon Graphics, Inc. +** +** RESTRICTED RIGHTS LEGEND: +** Use, duplication or disclosure by the Government is subject to restrictions +** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data +** and Computer Software clause at DFARS 252.227-7013, and/or in similar or +** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished - +** rights reserved under the Copyright Laws of the United States. +*} + +{******************************************************************************} +{ Converted to Delphi by Tom Nuydens (tom@delphi3d.net) } +{ For the latest updates, visit Delphi3D: http://www.delphi3d.net } +{******************************************************************************} +(* +{$MODE Delphi} +{$MACRO ON} +{$IFDEF Windows} + {$DEFINE extdecl := stdcall} +{$ELSE} + {$DEFINE extdecl := cdecl} + {$IFDEF MorphOS} + {$INLINE ON} + {$DEFINE GL_UNIT} + {$ELSE} + {$LINKLIB c} + {$ENDIF} +{$ENDIF} *) + +unit GL; + +interface + +const + dllname = 'opengl32.dll'; + dylibname = '/System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib'; + posixname = 'libGL.so.1'; + +type + GLenum = Cardinal; PGLenum = ^GLenum; + GLboolean = Byte; PGLboolean = ^GLboolean; + GLbitfield = Cardinal; PGLbitfield = ^GLbitfield; + GLbyte = ShortInt; PGLbyte = ^GLbyte; + GLshort = SmallInt; PGLshort = ^GLshort; + GLint = Integer; PGLint = ^GLint; + GLsizei = Integer; PGLsizei = ^GLsizei; + GLubyte = Byte; PGLubyte = ^GLubyte; + GLushort = Word; PGLushort = ^GLushort; + GLuint = Cardinal; PGLuint = ^GLuint; + GLfloat = Single; PGLfloat = ^GLfloat; + GLclampf = Single; PGLclampf = ^GLclampf; + GLdouble = Double; PGLdouble = ^GLdouble; + GLclampd = Double; PGLclampd = ^GLclampd; +{ GLvoid = void; } PGLvoid = Pointer; + PPGLvoid = ^PGLvoid; + + TGLenum = GLenum; + TGLboolean = GLboolean; + TGLbitfield = GLbitfield; + TGLbyte = GLbyte; + TGLshort = GLshort; + TGLint = GLint; + TGLsizei = GLsizei; + TGLubyte = GLubyte; + TGLushort = GLushort; + TGLuint = GLuint; + TGLfloat = GLfloat; + TGLclampf = GLclampf; + TGLdouble = GLdouble; + TGLclampd = GLclampd; + +{******************************************************************************} + +const + // Version + GL_VERSION_1_1 = 1; + + // AccumOp + GL_ACCUM = $0100; + GL_LOAD = $0101; + GL_RETURN = $0102; + GL_MULT = $0103; + GL_ADD = $0104; + + // AlphaFunction + GL_NEVER = $0200; + GL_LESS = $0201; + GL_EQUAL = $0202; + GL_LEQUAL = $0203; + GL_GREATER = $0204; + GL_NOTEQUAL = $0205; + GL_GEQUAL = $0206; + GL_ALWAYS = $0207; + + // AttribMask + GL_CURRENT_BIT = $00000001; + GL_POINT_BIT = $00000002; + GL_LINE_BIT = $00000004; + GL_POLYGON_BIT = $00000008; + GL_POLYGON_STIPPLE_BIT = $00000010; + GL_PIXEL_MODE_BIT = $00000020; + GL_LIGHTING_BIT = $00000040; + GL_FOG_BIT = $00000080; + GL_DEPTH_BUFFER_BIT = $00000100; + GL_ACCUM_BUFFER_BIT = $00000200; + GL_STENCIL_BUFFER_BIT = $00000400; + GL_VIEWPORT_BIT = $00000800; + GL_TRANSFORM_BIT = $00001000; + GL_ENABLE_BIT = $00002000; + GL_COLOR_BUFFER_BIT = $00004000; + GL_HINT_BIT = $00008000; + GL_EVAL_BIT = $00010000; + GL_LIST_BIT = $00020000; + GL_TEXTURE_BIT = $00040000; + GL_SCISSOR_BIT = $00080000; + GL_ALL_ATTRIB_BITS = $000FFFFF; + + // BeginMode + GL_POINTS = $0000; + GL_LINES = $0001; + GL_LINE_LOOP = $0002; + GL_LINE_STRIP = $0003; + GL_TRIANGLES = $0004; + GL_TRIANGLE_STRIP = $0005; + GL_TRIANGLE_FAN = $0006; + GL_QUADS = $0007; + GL_QUAD_STRIP = $0008; + GL_POLYGON = $0009; + + // BlendingFactorDest + GL_ZERO = 0; + GL_ONE = 1; + GL_SRC_COLOR = $0300; + GL_ONE_MINUS_SRC_COLOR = $0301; + GL_SRC_ALPHA = $0302; + GL_ONE_MINUS_SRC_ALPHA = $0303; + GL_DST_ALPHA = $0304; + GL_ONE_MINUS_DST_ALPHA = $0305; + + // BlendingFactorSrc + // GL_ZERO + // GL_ONE + GL_DST_COLOR = $0306; + GL_ONE_MINUS_DST_COLOR = $0307; + GL_SRC_ALPHA_SATURATE = $0308; + // GL_SRC_ALPHA + // GL_ONE_MINUS_SRC_ALPHA + // GL_DST_ALPHA + // GL_ONE_MINUS_DST_ALPHA + + // Boolean + GL_TRUE = 1; + GL_FALSE = 0; + + // ClearBufferMask + // GL_COLOR_BUFFER_BIT + // GL_ACCUM_BUFFER_BIT + // GL_STENCIL_BUFFER_BIT + // GL_DEPTH_BUFFER_BIT + + // ClientArrayType + // GL_VERTEX_ARRAY + // GL_NORMAL_ARRAY + // GL_COLOR_ARRAY + // GL_INDEX_ARRAY + // GL_TEXTURE_COORD_ARRAY + // GL_EDGE_FLAG_ARRAY + + // ClipPlaneName + GL_CLIP_PLANE0 = $3000; + GL_CLIP_PLANE1 = $3001; + GL_CLIP_PLANE2 = $3002; + GL_CLIP_PLANE3 = $3003; + GL_CLIP_PLANE4 = $3004; + GL_CLIP_PLANE5 = $3005; + + // ColorMaterialFace + // GL_FRONT + // GL_BACK + // GL_FRONT_AND_BACK + + // ColorMaterialParameter + // GL_AMBIENT + // GL_DIFFUSE + // GL_SPECULAR + // GL_EMISSION + // GL_AMBIENT_AND_DIFFUSE + + // ColorPointerType + // GL_BYTE + // GL_UNSIGNED_BYTE + // GL_SHORT + // GL_UNSIGNED_SHORT + // GL_INT + // GL_UNSIGNED_INT + // GL_FLOAT + // GL_DOUBLE + + // CullFaceMode + // GL_FRONT + // GL_BACK + // GL_FRONT_AND_BACK + + // DataType + GL_BYTE = $1400; + GL_UNSIGNED_BYTE = $1401; + GL_SHORT = $1402; + GL_UNSIGNED_SHORT = $1403; + GL_INT = $1404; + GL_UNSIGNED_INT = $1405; + GL_FLOAT = $1406; + GL_2_BYTES = $1407; + GL_3_BYTES = $1408; + GL_4_BYTES = $1409; + GL_DOUBLE = $140A; + + // DepthFunction + // GL_NEVER + // GL_LESS + // GL_EQUAL + // GL_LEQUAL + // GL_GREATER + // GL_NOTEQUAL + // GL_GEQUAL + // GL_ALWAYS + + // DrawBufferMode + GL_NONE = 0; + GL_FRONT_LEFT = $0400; + GL_FRONT_RIGHT = $0401; + GL_BACK_LEFT = $0402; + GL_BACK_RIGHT = $0403; + GL_FRONT = $0404; + GL_BACK = $0405; + GL_LEFT = $0406; + GL_RIGHT = $0407; + GL_FRONT_AND_BACK = $0408; + GL_AUX0 = $0409; + GL_AUX1 = $040A; + GL_AUX2 = $040B; + GL_AUX3 = $040C; + + // Enable + // GL_FOG + // GL_LIGHTING + // GL_TEXTURE_1D + // GL_TEXTURE_2D + // GL_LINE_STIPPLE + // GL_POLYGON_STIPPLE + // GL_CULL_FACE + // GL_ALPHA_TEST + // GL_BLEND + // GL_INDEX_LOGIC_OP + // GL_COLOR_LOGIC_OP + // GL_DITHER + // GL_STENCIL_TEST + // GL_DEPTH_TEST + // GL_CLIP_PLANE0 + // GL_CLIP_PLANE1 + // GL_CLIP_PLANE2 + // GL_CLIP_PLANE3 + // GL_CLIP_PLANE4 + // GL_CLIP_PLANE5 + // GL_LIGHT0 + // GL_LIGHT1 + // GL_LIGHT2 + // GL_LIGHT3 + // GL_LIGHT4 + // GL_LIGHT5 + // GL_LIGHT6 + // GL_LIGHT7 + // GL_TEXTURE_GEN_S + // GL_TEXTURE_GEN_T + // GL_TEXTURE_GEN_R + // GL_TEXTURE_GEN_Q + // GL_MAP1_VERTEX_3 + // GL_MAP1_VERTEX_4 + // GL_MAP1_COLOR_4 + // GL_MAP1_INDEX + // GL_MAP1_NORMAL + // GL_MAP1_TEXTURE_COORD_1 + // GL_MAP1_TEXTURE_COORD_2 + // GL_MAP1_TEXTURE_COORD_3 + // GL_MAP1_TEXTURE_COORD_4 + // GL_MAP2_VERTEX_3 + // GL_MAP2_VERTEX_4 + // GL_MAP2_COLOR_4 + // GL_MAP2_INDEX + // GL_MAP2_NORMAL + // GL_MAP2_TEXTURE_COORD_1 + // GL_MAP2_TEXTURE_COORD_2 + // GL_MAP2_TEXTURE_COORD_3 + // GL_MAP2_TEXTURE_COORD_4 + // GL_POINT_SMOOTH + // GL_LINE_SMOOTH + // GL_POLYGON_SMOOTH + // GL_SCISSOR_TEST + // GL_COLOR_MATERIAL + // GL_NORMALIZE + // GL_AUTO_NORMAL + // GL_VERTEX_ARRAY + // GL_NORMAL_ARRAY + // GL_COLOR_ARRAY + // GL_INDEX_ARRAY + // GL_TEXTURE_COORD_ARRAY + // GL_EDGE_FLAG_ARRAY + // GL_POLYGON_OFFSET_POINT + // GL_POLYGON_OFFSET_LINE + // GL_POLYGON_OFFSET_FILL + + // ErrorCode + GL_NO_ERROR = 0; + GL_INVALID_ENUM = $0500; + GL_INVALID_VALUE = $0501; + GL_INVALID_OPERATION = $0502; + GL_STACK_OVERFLOW = $0503; + GL_STACK_UNDERFLOW = $0504; + GL_OUT_OF_MEMORY = $0505; + + // FeedBackMode + GL_2D = $0600; + GL_3D = $0601; + GL_3D_COLOR = $0602; + GL_3D_COLOR_TEXTURE = $0603; + GL_4D_COLOR_TEXTURE = $0604; + + // FeedBackToken + GL_PASS_THROUGH_TOKEN = $0700; + GL_POINT_TOKEN = $0701; + GL_LINE_TOKEN = $0702; + GL_POLYGON_TOKEN = $0703; + GL_BITMAP_TOKEN = $0704; + GL_DRAW_PIXEL_TOKEN = $0705; + GL_COPY_PIXEL_TOKEN = $0706; + GL_LINE_RESET_TOKEN = $0707; + + // FogMode + // GL_LINEAR + GL_EXP = $0800; + GL_EXP2 = $0801; + + // FogParameter + // GL_FOG_COLOR + // GL_FOG_DENSITY + // GL_FOG_END + // GL_FOG_INDEX + // GL_FOG_MODE + // GL_FOG_START + + // FrontFaceDirection + GL_CW = $0900; + GL_CCW = $0901; + + // GetMapTarget + GL_COEFF = $0A00; + GL_ORDER = $0A01; + GL_DOMAIN = $0A02; + + // GetPixelMap + // GL_PIXEL_MAP_I_TO_I + // GL_PIXEL_MAP_S_TO_S + // GL_PIXEL_MAP_I_TO_R + // GL_PIXEL_MAP_I_TO_G + // GL_PIXEL_MAP_I_TO_B + // GL_PIXEL_MAP_I_TO_A + // GL_PIXEL_MAP_R_TO_R + // GL_PIXEL_MAP_G_TO_G + // GL_PIXEL_MAP_B_TO_B + // GL_PIXEL_MAP_A_TO_A + + // GetPointerTarget + // GL_VERTEX_ARRAY_POINTER + // GL_NORMAL_ARRAY_POINTER + // GL_COLOR_ARRAY_POINTER + // GL_INDEX_ARRAY_POINTER + // GL_TEXTURE_COORD_ARRAY_POINTER + // GL_EDGE_FLAG_ARRAY_POINTER + + // GetTarget + GL_CURRENT_COLOR = $0B00; + GL_CURRENT_INDEX = $0B01; + GL_CURRENT_NORMAL = $0B02; + GL_CURRENT_TEXTURE_COORDS = $0B03; + GL_CURRENT_RASTER_COLOR = $0B04; + GL_CURRENT_RASTER_INDEX = $0B05; + GL_CURRENT_RASTER_TEXTURE_COORDS = $0B06; + GL_CURRENT_RASTER_POSITION = $0B07; + GL_CURRENT_RASTER_POSITION_VALID = $0B08; + GL_CURRENT_RASTER_DISTANCE = $0B09; + GL_POINT_SMOOTH = $0B10; + GL_POINT_SIZE = $0B11; + GL_POINT_SIZE_RANGE = $0B12; + GL_POINT_SIZE_GRANULARITY = $0B13; + GL_LINE_SMOOTH = $0B20; + GL_LINE_WIDTH = $0B21; + GL_LINE_WIDTH_RANGE = $0B22; + GL_LINE_WIDTH_GRANULARITY = $0B23; + GL_LINE_STIPPLE = $0B24; + GL_LINE_STIPPLE_PATTERN = $0B25; + GL_LINE_STIPPLE_REPEAT = $0B26; + GL_LIST_MODE = $0B30; + GL_MAX_LIST_NESTING = $0B31; + GL_LIST_BASE = $0B32; + GL_LIST_INDEX = $0B33; + GL_POLYGON_MODE = $0B40; + GL_POLYGON_SMOOTH = $0B41; + GL_POLYGON_STIPPLE = $0B42; + GL_EDGE_FLAG = $0B43; + GL_CULL_FACE = $0B44; + GL_CULL_FACE_MODE = $0B45; + GL_FRONT_FACE = $0B46; + GL_LIGHTING = $0B50; + GL_LIGHT_MODEL_LOCAL_VIEWER = $0B51; + GL_LIGHT_MODEL_TWO_SIDE = $0B52; + GL_LIGHT_MODEL_AMBIENT = $0B53; + GL_SHADE_MODEL = $0B54; + GL_COLOR_MATERIAL_FACE = $0B55; + GL_COLOR_MATERIAL_PARAMETER = $0B56; + GL_COLOR_MATERIAL = $0B57; + GL_FOG = $0B60; + GL_FOG_INDEX = $0B61; + GL_FOG_DENSITY = $0B62; + GL_FOG_START = $0B63; + GL_FOG_END = $0B64; + GL_FOG_MODE = $0B65; + GL_FOG_COLOR = $0B66; + GL_DEPTH_RANGE = $0B70; + GL_DEPTH_TEST = $0B71; + GL_DEPTH_WRITEMASK = $0B72; + GL_DEPTH_CLEAR_VALUE = $0B73; + GL_DEPTH_FUNC = $0B74; + GL_ACCUM_CLEAR_VALUE = $0B80; + GL_STENCIL_TEST = $0B90; + GL_STENCIL_CLEAR_VALUE = $0B91; + GL_STENCIL_FUNC = $0B92; + GL_STENCIL_VALUE_MASK = $0B93; + GL_STENCIL_FAIL = $0B94; + GL_STENCIL_PASS_DEPTH_FAIL = $0B95; + GL_STENCIL_PASS_DEPTH_PASS = $0B96; + GL_STENCIL_REF = $0B97; + GL_STENCIL_WRITEMASK = $0B98; + GL_MATRIX_MODE = $0BA0; + GL_NORMALIZE = $0BA1; + GL_VIEWPORT = $0BA2; + GL_MODELVIEW_STACK_DEPTH = $0BA3; + GL_PROJECTION_STACK_DEPTH = $0BA4; + GL_TEXTURE_STACK_DEPTH = $0BA5; + GL_MODELVIEW_MATRIX = $0BA6; + GL_PROJECTION_MATRIX = $0BA7; + GL_TEXTURE_MATRIX = $0BA8; + GL_ATTRIB_STACK_DEPTH = $0BB0; + GL_CLIENT_ATTRIB_STACK_DEPTH = $0BB1; + GL_ALPHA_TEST = $0BC0; + GL_ALPHA_TEST_FUNC = $0BC1; + GL_ALPHA_TEST_REF = $0BC2; + GL_DITHER = $0BD0; + GL_BLEND_DST = $0BE0; + GL_BLEND_SRC = $0BE1; + GL_BLEND = $0BE2; + GL_LOGIC_OP_MODE = $0BF0; + GL_INDEX_LOGIC_OP = $0BF1; + GL_COLOR_LOGIC_OP = $0BF2; + GL_AUX_BUFFERS = $0C00; + GL_DRAW_BUFFER = $0C01; + GL_READ_BUFFER = $0C02; + GL_SCISSOR_BOX = $0C10; + GL_SCISSOR_TEST = $0C11; + GL_INDEX_CLEAR_VALUE = $0C20; + GL_INDEX_WRITEMASK = $0C21; + GL_COLOR_CLEAR_VALUE = $0C22; + GL_COLOR_WRITEMASK = $0C23; + GL_INDEX_MODE = $0C30; + GL_RGBA_MODE = $0C31; + GL_DOUBLEBUFFER = $0C32; + GL_STEREO = $0C33; + GL_RENDER_MODE = $0C40; + GL_PERSPECTIVE_CORRECTION_HINT = $0C50; + GL_POINT_SMOOTH_HINT = $0C51; + GL_LINE_SMOOTH_HINT = $0C52; + GL_POLYGON_SMOOTH_HINT = $0C53; + GL_FOG_HINT = $0C54; + GL_TEXTURE_GEN_S = $0C60; + GL_TEXTURE_GEN_T = $0C61; + GL_TEXTURE_GEN_R = $0C62; + GL_TEXTURE_GEN_Q = $0C63; + GL_PIXEL_MAP_I_TO_I = $0C70; + GL_PIXEL_MAP_S_TO_S = $0C71; + GL_PIXEL_MAP_I_TO_R = $0C72; + GL_PIXEL_MAP_I_TO_G = $0C73; + GL_PIXEL_MAP_I_TO_B = $0C74; + GL_PIXEL_MAP_I_TO_A = $0C75; + GL_PIXEL_MAP_R_TO_R = $0C76; + GL_PIXEL_MAP_G_TO_G = $0C77; + GL_PIXEL_MAP_B_TO_B = $0C78; + GL_PIXEL_MAP_A_TO_A = $0C79; + GL_PIXEL_MAP_I_TO_I_SIZE = $0CB0; + GL_PIXEL_MAP_S_TO_S_SIZE = $0CB1; + GL_PIXEL_MAP_I_TO_R_SIZE = $0CB2; + GL_PIXEL_MAP_I_TO_G_SIZE = $0CB3; + GL_PIXEL_MAP_I_TO_B_SIZE = $0CB4; + GL_PIXEL_MAP_I_TO_A_SIZE = $0CB5; + GL_PIXEL_MAP_R_TO_R_SIZE = $0CB6; + GL_PIXEL_MAP_G_TO_G_SIZE = $0CB7; + GL_PIXEL_MAP_B_TO_B_SIZE = $0CB8; + GL_PIXEL_MAP_A_TO_A_SIZE = $0CB9; + GL_UNPACK_SWAP_BYTES = $0CF0; + GL_UNPACK_LSB_FIRST = $0CF1; + GL_UNPACK_ROW_LENGTH = $0CF2; + GL_UNPACK_SKIP_ROWS = $0CF3; + GL_UNPACK_SKIP_PIXELS = $0CF4; + GL_UNPACK_ALIGNMENT = $0CF5; + GL_PACK_SWAP_BYTES = $0D00; + GL_PACK_LSB_FIRST = $0D01; + GL_PACK_ROW_LENGTH = $0D02; + GL_PACK_SKIP_ROWS = $0D03; + GL_PACK_SKIP_PIXELS = $0D04; + GL_PACK_ALIGNMENT = $0D05; + GL_MAP_COLOR = $0D10; + GL_MAP_STENCIL = $0D11; + GL_INDEX_SHIFT = $0D12; + GL_INDEX_OFFSET = $0D13; + GL_RED_SCALE = $0D14; + GL_RED_BIAS = $0D15; + GL_ZOOM_X = $0D16; + GL_ZOOM_Y = $0D17; + GL_GREEN_SCALE = $0D18; + GL_GREEN_BIAS = $0D19; + GL_BLUE_SCALE = $0D1A; + GL_BLUE_BIAS = $0D1B; + GL_ALPHA_SCALE = $0D1C; + GL_ALPHA_BIAS = $0D1D; + GL_DEPTH_SCALE = $0D1E; + GL_DEPTH_BIAS = $0D1F; + GL_MAX_EVAL_ORDER = $0D30; + GL_MAX_LIGHTS = $0D31; + GL_MAX_CLIP_PLANES = $0D32; + GL_MAX_TEXTURE_SIZE = $0D33; + GL_MAX_PIXEL_MAP_TABLE = $0D34; + GL_MAX_ATTRIB_STACK_DEPTH = $0D35; + GL_MAX_MODELVIEW_STACK_DEPTH = $0D36; + GL_MAX_NAME_STACK_DEPTH = $0D37; + GL_MAX_PROJECTION_STACK_DEPTH = $0D38; + GL_MAX_TEXTURE_STACK_DEPTH = $0D39; + GL_MAX_VIEWPORT_DIMS = $0D3A; + GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = $0D3B; + GL_SUBPIXEL_BITS = $0D50; + GL_INDEX_BITS = $0D51; + GL_RED_BITS = $0D52; + GL_GREEN_BITS = $0D53; + GL_BLUE_BITS = $0D54; + GL_ALPHA_BITS = $0D55; + GL_DEPTH_BITS = $0D56; + GL_STENCIL_BITS = $0D57; + GL_ACCUM_RED_BITS = $0D58; + GL_ACCUM_GREEN_BITS = $0D59; + GL_ACCUM_BLUE_BITS = $0D5A; + GL_ACCUM_ALPHA_BITS = $0D5B; + GL_NAME_STACK_DEPTH = $0D70; + GL_AUTO_NORMAL = $0D80; + GL_MAP1_COLOR_4 = $0D90; + GL_MAP1_INDEX = $0D91; + GL_MAP1_NORMAL = $0D92; + GL_MAP1_TEXTURE_COORD_1 = $0D93; + GL_MAP1_TEXTURE_COORD_2 = $0D94; + GL_MAP1_TEXTURE_COORD_3 = $0D95; + GL_MAP1_TEXTURE_COORD_4 = $0D96; + GL_MAP1_VERTEX_3 = $0D97; + GL_MAP1_VERTEX_4 = $0D98; + GL_MAP2_COLOR_4 = $0DB0; + GL_MAP2_INDEX = $0DB1; + GL_MAP2_NORMAL = $0DB2; + GL_MAP2_TEXTURE_COORD_1 = $0DB3; + GL_MAP2_TEXTURE_COORD_2 = $0DB4; + GL_MAP2_TEXTURE_COORD_3 = $0DB5; + GL_MAP2_TEXTURE_COORD_4 = $0DB6; + GL_MAP2_VERTEX_3 = $0DB7; + GL_MAP2_VERTEX_4 = $0DB8; + GL_MAP1_GRID_DOMAIN = $0DD0; + GL_MAP1_GRID_SEGMENTS = $0DD1; + GL_MAP2_GRID_DOMAIN = $0DD2; + GL_MAP2_GRID_SEGMENTS = $0DD3; + GL_TEXTURE_1D = $0DE0; + GL_TEXTURE_2D = $0DE1; + GL_FEEDBACK_BUFFER_POINTER = $0DF0; + GL_FEEDBACK_BUFFER_SIZE = $0DF1; + GL_FEEDBACK_BUFFER_TYPE = $0DF2; + GL_SELECTION_BUFFER_POINTER = $0DF3; + GL_SELECTION_BUFFER_SIZE = $0DF4; + // GL_TEXTURE_BINDING_1D + // GL_TEXTURE_BINDING_2D + // GL_VERTEX_ARRAY + // GL_NORMAL_ARRAY + // GL_COLOR_ARRAY + // GL_INDEX_ARRAY + // GL_TEXTURE_COORD_ARRAY + // GL_EDGE_FLAG_ARRAY + // GL_VERTEX_ARRAY_SIZE + // GL_VERTEX_ARRAY_TYPE + // GL_VERTEX_ARRAY_STRIDE + // GL_NORMAL_ARRAY_TYPE + // GL_NORMAL_ARRAY_STRIDE + // GL_COLOR_ARRAY_SIZE + // GL_COLOR_ARRAY_TYPE + // GL_COLOR_ARRAY_STRIDE + // GL_INDEX_ARRAY_TYPE + // GL_INDEX_ARRAY_STRIDE + // GL_TEXTURE_COORD_ARRAY_SIZE + // GL_TEXTURE_COORD_ARRAY_TYPE + // GL_TEXTURE_COORD_ARRAY_STRIDE + // GL_EDGE_FLAG_ARRAY_STRIDE + // GL_POLYGON_OFFSET_FACTOR + // GL_POLYGON_OFFSET_UNITS + + // GetTextureParameter + // GL_TEXTURE_MAG_FILTER + // GL_TEXTURE_MIN_FILTER + // GL_TEXTURE_WRAP_S + // GL_TEXTURE_WRAP_T + GL_TEXTURE_WIDTH = $1000; + GL_TEXTURE_HEIGHT = $1001; + GL_TEXTURE_INTERNAL_FORMAT = $1003; + GL_TEXTURE_BORDER_COLOR = $1004; + GL_TEXTURE_BORDER = $1005; + // GL_TEXTURE_RED_SIZE + // GL_TEXTURE_GREEN_SIZE + // GL_TEXTURE_BLUE_SIZE + // GL_TEXTURE_ALPHA_SIZE + // GL_TEXTURE_LUMINANCE_SIZE + // GL_TEXTURE_INTENSITY_SIZE + // GL_TEXTURE_PRIORITY + // GL_TEXTURE_RESIDENT + + // HintMode + GL_DONT_CARE = $1100; + GL_FASTEST = $1101; + GL_NICEST = $1102; + + // HintTarget + // GL_PERSPECTIVE_CORRECTION_HINT + // GL_POINT_SMOOTH_HINT + // GL_LINE_SMOOTH_HINT + // GL_POLYGON_SMOOTH_HINT + // GL_FOG_HINT + + // IndexPointerType + // GL_SHORT + // GL_INT + // GL_FLOAT + // GL_DOUBLE + + // LightModelParameter + // GL_LIGHT_MODEL_AMBIENT + // GL_LIGHT_MODEL_LOCAL_VIEWER + // GL_LIGHT_MODEL_TWO_SIDE + + // LightName + GL_LIGHT0 = $4000; + GL_LIGHT1 = $4001; + GL_LIGHT2 = $4002; + GL_LIGHT3 = $4003; + GL_LIGHT4 = $4004; + GL_LIGHT5 = $4005; + GL_LIGHT6 = $4006; + GL_LIGHT7 = $4007; + + // LightParameter + GL_AMBIENT = $1200; + GL_DIFFUSE = $1201; + GL_SPECULAR = $1202; + GL_POSITION = $1203; + GL_SPOT_DIRECTION = $1204; + GL_SPOT_EXPONENT = $1205; + GL_SPOT_CUTOFF = $1206; + GL_CONSTANT_ATTENUATION = $1207; + GL_LINEAR_ATTENUATION = $1208; + GL_QUADRATIC_ATTENUATION = $1209; + + // InterleavedArrays + // GL_V2F + // GL_V3F + // GL_C4UB_V2F + // GL_C4UB_V3F + // GL_C3F_V3F + // GL_N3F_V3F + // GL_C4F_N3F_V3F + // GL_T2F_V3F + // GL_T4F_V4F + // GL_T2F_C4UB_V3F + // GL_T2F_C3F_V3F + // GL_T2F_N3F_V3F + // GL_T2F_C4F_N3F_V3F + // GL_T4F_C4F_N3F_V4F + + // ListMode + GL_COMPILE = $1300; + GL_COMPILE_AND_EXECUTE = $1301; + + // ListNameType + // GL_BYTE + // GL_UNSIGNED_BYTE + // GL_SHORT + // GL_UNSIGNED_SHORT + // GL_INT + // GL_UNSIGNED_INT + // GL_FLOAT + // GL_2_BYTES + // GL_3_BYTES + // GL_4_BYTES + + // LogicOp + GL_CLEAR = $1500; + GL_AND = $1501; + GL_AND_REVERSE = $1502; + GL_COPY = $1503; + GL_AND_INVERTED = $1504; + GL_NOOP = $1505; + GL_XOR = $1506; + GL_OR = $1507; + GL_NOR = $1508; + GL_EQUIV = $1509; + GL_INVERT = $150A; + GL_OR_REVERSE = $150B; + GL_COPY_INVERTED = $150C; + GL_OR_INVERTED = $150D; + GL_NAND = $150E; + GL_SET = $150F; + + // MapTarget + // GL_MAP1_COLOR_4 + // GL_MAP1_INDEX + // GL_MAP1_NORMAL + // GL_MAP1_TEXTURE_COORD_1 + // GL_MAP1_TEXTURE_COORD_2 + // GL_MAP1_TEXTURE_COORD_3 + // GL_MAP1_TEXTURE_COORD_4 + // GL_MAP1_VERTEX_3 + // GL_MAP1_VERTEX_4 + // GL_MAP2_COLOR_4 + // GL_MAP2_INDEX + // GL_MAP2_NORMAL + // GL_MAP2_TEXTURE_COORD_1 + // GL_MAP2_TEXTURE_COORD_2 + // GL_MAP2_TEXTURE_COORD_3 + // GL_MAP2_TEXTURE_COORD_4 + // GL_MAP2_VERTEX_3 + // GL_MAP2_VERTEX_4 + + // MaterialFace + // GL_FRONT + // GL_BACK + // GL_FRONT_AND_BACK + + // MaterialParameter + GL_EMISSION = $1600; + GL_SHININESS = $1601; + GL_AMBIENT_AND_DIFFUSE = $1602; + GL_COLOR_INDEXES = $1603; + // GL_AMBIENT + // GL_DIFFUSE + // GL_SPECULAR + + // MatrixMode + GL_MODELVIEW = $1700; + GL_PROJECTION = $1701; + GL_TEXTURE = $1702; + + // MeshMode1 + // GL_POINT + // GL_LINE + + // MeshMode2 + // GL_POINT + // GL_LINE + // GL_FILL + + // NormalPointerType + // GL_BYTE + // GL_SHORT + // GL_INT + // GL_FLOAT + // GL_DOUBLE + + // PixelCopyType + GL_COLOR = $1800; + GL_DEPTH = $1801; + GL_STENCIL = $1802; + + // PixelFormat + GL_COLOR_INDEX = $1900; + GL_STENCIL_INDEX = $1901; + GL_DEPTH_COMPONENT = $1902; + GL_RED = $1903; + GL_GREEN = $1904; + GL_BLUE = $1905; + GL_ALPHA = $1906; + GL_RGB = $1907; + GL_RGBA = $1908; + GL_LUMINANCE = $1909; + GL_LUMINANCE_ALPHA = $190A; + + // PixelMap + // GL_PIXEL_MAP_I_TO_I + // GL_PIXEL_MAP_S_TO_S + // GL_PIXEL_MAP_I_TO_R + // GL_PIXEL_MAP_I_TO_G + // GL_PIXEL_MAP_I_TO_B + // GL_PIXEL_MAP_I_TO_A + // GL_PIXEL_MAP_R_TO_R + // GL_PIXEL_MAP_G_TO_G + // GL_PIXEL_MAP_B_TO_B + // GL_PIXEL_MAP_A_TO_A + + // PixelStore + // GL_UNPACK_SWAP_BYTES + // GL_UNPACK_LSB_FIRST + // GL_UNPACK_ROW_LENGTH + // GL_UNPACK_SKIP_ROWS + // GL_UNPACK_SKIP_PIXELS + // GL_UNPACK_ALIGNMENT + // GL_PACK_SWAP_BYTES + // GL_PACK_LSB_FIRST + // GL_PACK_ROW_LENGTH + // GL_PACK_SKIP_ROWS + // GL_PACK_SKIP_PIXELS + // GL_PACK_ALIGNMENT + + // PixelTransfer + // GL_MAP_COLOR + // GL_MAP_STENCIL + // GL_INDEX_SHIFT + // GL_INDEX_OFFSET + // GL_RED_SCALE + // GL_RED_BIAS + // GL_GREEN_SCALE + // GL_GREEN_BIAS + // GL_BLUE_SCALE + // GL_BLUE_BIAS + // GL_ALPHA_SCALE + // GL_ALPHA_BIAS + // GL_DEPTH_SCALE + // GL_DEPTH_BIAS + + // PixelType + GL_BITMAP = $1A00; + // GL_BYTE + // GL_UNSIGNED_BYTE + // GL_SHORT + // GL_UNSIGNED_SHORT + // GL_INT + // GL_UNSIGNED_INT + // GL_FLOAT + + // PolygonMode + GL_POINT = $1B00; + GL_LINE = $1B01; + GL_FILL = $1B02; + + // ReadBufferMode + // GL_FRONT_LEFT + // GL_FRONT_RIGHT + // GL_BACK_LEFT + // GL_BACK_RIGHT + // GL_FRONT + // GL_BACK + // GL_LEFT + // GL_RIGHT + // GL_AUX0 + // GL_AUX1 + // GL_AUX2 + // GL_AUX3 + + // RenderingMode + GL_RENDER = $1C00; + GL_FEEDBACK = $1C01; + GL_SELECT = $1C02; + + // ShadingModel + GL_FLAT = $1D00; + GL_SMOOTH = $1D01; + + // StencilFunction + // GL_NEVER + // GL_LESS + // GL_EQUAL + // GL_LEQUAL + // GL_GREATER + // GL_NOTEQUAL + // GL_GEQUAL + // GL_ALWAYS + + // StencilOp + // GL_ZERO + GL_KEEP = $1E00; + GL_REPLACE = $1E01; + GL_INCR = $1E02; + GL_DECR = $1E03; + // GL_INVERT + + // StringName + GL_VENDOR = $1F00; + GL_RENDERER = $1F01; + GL_VERSION = $1F02; + GL_EXTENSIONS = $1F03; + + // TextureCoordName + GL_S = $2000; + GL_T = $2001; + GL_R = $2002; + GL_Q = $2003; + + // TexCoordPointerType + // GL_SHORT + // GL_INT + // GL_FLOAT + // GL_DOUBLE + + // TextureEnvMode + GL_MODULATE = $2100; + GL_DECAL = $2101; + // GL_BLEND + // GL_REPLACE + + // TextureEnvParameter + GL_TEXTURE_ENV_MODE = $2200; + GL_TEXTURE_ENV_COLOR = $2201; + + // TextureEnvTarget + GL_TEXTURE_ENV = $2300; + + // TextureGenMode + GL_EYE_LINEAR = $2400; + GL_OBJECT_LINEAR = $2401; + GL_SPHERE_MAP = $2402; + + // TextureGenParameter + GL_TEXTURE_GEN_MODE = $2500; + GL_OBJECT_PLANE = $2501; + GL_EYE_PLANE = $2502; + + // TextureMagFilter + GL_NEAREST = $2600; + GL_LINEAR = $2601; + + // TextureMinFilter + // GL_NEAREST + // GL_LINEAR + GL_NEAREST_MIPMAP_NEAREST = $2700; + GL_LINEAR_MIPMAP_NEAREST = $2701; + GL_NEAREST_MIPMAP_LINEAR = $2702; + GL_LINEAR_MIPMAP_LINEAR = $2703; + + // TextureParameterName + GL_TEXTURE_MAG_FILTER = $2800; + GL_TEXTURE_MIN_FILTER = $2801; + GL_TEXTURE_WRAP_S = $2802; + GL_TEXTURE_WRAP_T = $2803; + // GL_TEXTURE_BORDER_COLOR + // GL_TEXTURE_PRIORITY + + // TextureTarget + // GL_TEXTURE_1D + // GL_TEXTURE_2D + // GL_PROXY_TEXTURE_1D + // GL_PROXY_TEXTURE_2D + + // TextureWrapMode + GL_CLAMP = $2900; + GL_REPEAT = $2901; + + // VertexPointerType + // GL_SHORT + // GL_INT + // GL_FLOAT + // GL_DOUBLE + + // ClientAttribMask + GL_CLIENT_PIXEL_STORE_BIT = $00000001; + GL_CLIENT_VERTEX_ARRAY_BIT = $00000002; + GL_CLIENT_ALL_ATTRIB_BITS = $FFFFFFFF; + + // polygon_offset + GL_POLYGON_OFFSET_FACTOR = $8038; + GL_POLYGON_OFFSET_UNITS = $2A00; + GL_POLYGON_OFFSET_POINT = $2A01; + GL_POLYGON_OFFSET_LINE = $2A02; + GL_POLYGON_OFFSET_FILL = $8037; + + // texture + GL_ALPHA4 = $803B; + GL_ALPHA8 = $803C; + GL_ALPHA12 = $803D; + GL_ALPHA16 = $803E; + GL_LUMINANCE4 = $803F; + GL_LUMINANCE8 = $8040; + GL_LUMINANCE12 = $8041; + GL_LUMINANCE16 = $8042; + GL_LUMINANCE4_ALPHA4 = $8043; + GL_LUMINANCE6_ALPHA2 = $8044; + GL_LUMINANCE8_ALPHA8 = $8045; + GL_LUMINANCE12_ALPHA4 = $8046; + GL_LUMINANCE12_ALPHA12 = $8047; + GL_LUMINANCE16_ALPHA16 = $8048; + GL_INTENSITY = $8049; + GL_INTENSITY4 = $804A; + GL_INTENSITY8 = $804B; + GL_INTENSITY12 = $804C; + GL_INTENSITY16 = $804D; + GL_R3_G3_B2 = $2A10; + GL_RGB4 = $804F; + GL_RGB5 = $8050; + GL_RGB8 = $8051; + GL_RGB10 = $8052; + GL_RGB12 = $8053; + GL_RGB16 = $8054; + GL_RGBA2 = $8055; + GL_RGBA4 = $8056; + GL_RGB5_A1 = $8057; + GL_RGBA8 = $8058; + GL_RGB10_A2 = $8059; + GL_RGBA12 = $805A; + GL_RGBA16 = $805B; + GL_TEXTURE_RED_SIZE = $805C; + GL_TEXTURE_GREEN_SIZE = $805D; + GL_TEXTURE_BLUE_SIZE = $805E; + GL_TEXTURE_ALPHA_SIZE = $805F; + GL_TEXTURE_LUMINANCE_SIZE = $8060; + GL_TEXTURE_INTENSITY_SIZE = $8061; + GL_PROXY_TEXTURE_1D = $8063; + GL_PROXY_TEXTURE_2D = $8064; + + // texture_object + GL_TEXTURE_PRIORITY = $8066; + GL_TEXTURE_RESIDENT = $8067; + GL_TEXTURE_BINDING_1D = $8068; + GL_TEXTURE_BINDING_2D = $8069; + + // vertex_array + GL_VERTEX_ARRAY = $8074; + GL_NORMAL_ARRAY = $8075; + GL_COLOR_ARRAY = $8076; + GL_INDEX_ARRAY = $8077; + GL_TEXTURE_COORD_ARRAY = $8078; + GL_EDGE_FLAG_ARRAY = $8079; + GL_VERTEX_ARRAY_SIZE = $807A; + GL_VERTEX_ARRAY_TYPE = $807B; + GL_VERTEX_ARRAY_STRIDE = $807C; + GL_NORMAL_ARRAY_TYPE = $807E; + GL_NORMAL_ARRAY_STRIDE = $807F; + GL_COLOR_ARRAY_SIZE = $8081; + GL_COLOR_ARRAY_TYPE = $8082; + GL_COLOR_ARRAY_STRIDE = $8083; + GL_INDEX_ARRAY_TYPE = $8085; + GL_INDEX_ARRAY_STRIDE = $8086; + GL_TEXTURE_COORD_ARRAY_SIZE = $8088; + GL_TEXTURE_COORD_ARRAY_TYPE = $8089; + GL_TEXTURE_COORD_ARRAY_STRIDE = $808A; + GL_EDGE_FLAG_ARRAY_STRIDE = $808C; + GL_VERTEX_ARRAY_POINTER = $808E; + GL_NORMAL_ARRAY_POINTER = $808F; + GL_COLOR_ARRAY_POINTER = $8090; + GL_INDEX_ARRAY_POINTER = $8091; + GL_TEXTURE_COORD_ARRAY_POINTER = $8092; + GL_EDGE_FLAG_ARRAY_POINTER = $8093; + GL_V2F = $2A20; + GL_V3F = $2A21; + GL_C4UB_V2F = $2A22; + GL_C4UB_V3F = $2A23; + GL_C3F_V3F = $2A24; + GL_N3F_V3F = $2A25; + GL_C4F_N3F_V3F = $2A26; + GL_T2F_V3F = $2A27; + GL_T4F_V4F = $2A28; + GL_T2F_C4UB_V3F = $2A29; + GL_T2F_C3F_V3F = $2A2A; + GL_T2F_N3F_V3F = $2A2B; + GL_T2F_C4F_N3F_V3F = $2A2C; + GL_T4F_C4F_N3F_V4F = $2A2D; + + // Extensions + GL_EXT_vertex_array = 1; + GL_WIN_swap_hint = 1; + GL_EXT_bgra = 1; + GL_EXT_paletted_texture = 1; + + // EXT_vertex_array + GL_VERTEX_ARRAY_EXT = $8074; + GL_NORMAL_ARRAY_EXT = $8075; + GL_COLOR_ARRAY_EXT = $8076; + GL_INDEX_ARRAY_EXT = $8077; + GL_TEXTURE_COORD_ARRAY_EXT = $8078; + GL_EDGE_FLAG_ARRAY_EXT = $8079; + GL_VERTEX_ARRAY_SIZE_EXT = $807A; + GL_VERTEX_ARRAY_TYPE_EXT = $807B; + GL_VERTEX_ARRAY_STRIDE_EXT = $807C; + GL_VERTEX_ARRAY_COUNT_EXT = $807D; + GL_NORMAL_ARRAY_TYPE_EXT = $807E; + GL_NORMAL_ARRAY_STRIDE_EXT = $807F; + GL_NORMAL_ARRAY_COUNT_EXT = $8080; + GL_COLOR_ARRAY_SIZE_EXT = $8081; + GL_COLOR_ARRAY_TYPE_EXT = $8082; + GL_COLOR_ARRAY_STRIDE_EXT = $8083; + GL_COLOR_ARRAY_COUNT_EXT = $8084; + GL_INDEX_ARRAY_TYPE_EXT = $8085; + GL_INDEX_ARRAY_STRIDE_EXT = $8086; + GL_INDEX_ARRAY_COUNT_EXT = $8087; + GL_TEXTURE_COORD_ARRAY_SIZE_EXT = $8088; + GL_TEXTURE_COORD_ARRAY_TYPE_EXT = $8089; + GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = $808A; + GL_TEXTURE_COORD_ARRAY_COUNT_EXT = $808B; + GL_EDGE_FLAG_ARRAY_STRIDE_EXT = $808C; + GL_EDGE_FLAG_ARRAY_COUNT_EXT = $808D; + GL_VERTEX_ARRAY_POINTER_EXT = $808E; + GL_NORMAL_ARRAY_POINTER_EXT = $808F; + GL_COLOR_ARRAY_POINTER_EXT = $8090; + GL_INDEX_ARRAY_POINTER_EXT = $8091; + GL_TEXTURE_COORD_ARRAY_POINTER_EXT = $8092; + GL_EDGE_FLAG_ARRAY_POINTER_EXT = $8093; + GL_DOUBLE_EXT = GL_DOUBLE; + + // EXT_bgra + GL_BGR_EXT = $80E0; + GL_BGRA_EXT = $80E1; + + // EXT_paletted_texture + + // These must match the GL_COLOR_TABLE_*_SGI enumerants + GL_COLOR_TABLE_FORMAT_EXT = $80D8; + GL_COLOR_TABLE_WIDTH_EXT = $80D9; + GL_COLOR_TABLE_RED_SIZE_EXT = $80DA; + GL_COLOR_TABLE_GREEN_SIZE_EXT = $80DB; + GL_COLOR_TABLE_BLUE_SIZE_EXT = $80DC; + GL_COLOR_TABLE_ALPHA_SIZE_EXT = $80DD; + GL_COLOR_TABLE_LUMINANCE_SIZE_EXT = $80DE; + GL_COLOR_TABLE_INTENSITY_SIZE_EXT = $80DF; + + GL_COLOR_INDEX1_EXT = $80E2; + GL_COLOR_INDEX2_EXT = $80E3; + GL_COLOR_INDEX4_EXT = $80E4; + GL_COLOR_INDEX8_EXT = $80E5; + GL_COLOR_INDEX12_EXT = $80E6; + GL_COLOR_INDEX16_EXT = $80E7; + + // For compatibility with OpenGL v1.0 + GL_LOGIC_OP = GL_INDEX_LOGIC_OP; + GL_TEXTURE_COMPONENTS = GL_TEXTURE_INTERNAL_FORMAT; + +{******************************************************************************} + +procedure glAccum(op: GLenum; value: GLfloat); external dllname; +procedure glAlphaFunc(func: GLenum; ref: GLclampf); external dllname; +function glAreTexturesResident (n: GLsizei; const textures: PGLuint; residences: PGLboolean): GLboolean; external dllname; +procedure glArrayElement(i: GLint); external dllname; +procedure glBegin(mode: GLenum); external dllname; +procedure glBindTexture(target: GLenum; texture: GLuint); external dllname; +procedure glBitmap (width, height: GLsizei; xorig, yorig: GLfloat; xmove, ymove: GLfloat; const bitmap: PGLubyte); external dllname; +procedure glBlendFunc(sfactor, dfactor: GLenum); external dllname; +procedure glCallList(list: GLuint); external dllname; +procedure glCallLists(n: GLsizei; atype: GLenum; const lists: Pointer); external dllname; +procedure glClear(mask: GLbitfield); external dllname; +procedure glClearAccum(red, green, blue, alpha: GLfloat); external dllname; +procedure glClearColor(red, green, blue, alpha: GLclampf); external dllname; +procedure glClearDepth(depth: GLclampd); external dllname; +procedure glClearIndex(c: GLfloat); external dllname; +procedure glClearStencil(s: GLint); external dllname; +procedure glClipPlane(plane: GLenum; const equation: PGLdouble); external dllname; +procedure glColor3b(red, green, blue: GLbyte); external dllname; +procedure glColor3bv(const v: PGLbyte); external dllname; +procedure glColor3d(red, green, blue: GLdouble); external dllname; +procedure glColor3dv(const v: PGLdouble); external dllname; +procedure glColor3f(red, green, blue: GLfloat); external dllname; +procedure glColor3fv(const v: PGLfloat); external dllname; +procedure glColor3i(red, green, blue: GLint); external dllname; +procedure glColor3iv(const v: PGLint); external dllname; +procedure glColor3s(red, green, blue: GLshort); external dllname; +procedure glColor3sv(const v: PGLshort); external dllname; +procedure glColor3ub(red, green, blue: GLubyte); external dllname; +procedure glColor3ubv(const v: PGLubyte); external dllname; +procedure glColor3ui(red, green, blue: GLuint); external dllname; +procedure glColor3uiv(const v: PGLuint); external dllname; +procedure glColor3us(red, green, blue: GLushort); external dllname; +procedure glColor3usv(const v: PGLushort); external dllname; +procedure glColor4b(red, green, blue, alpha: GLbyte); external dllname; +procedure glColor4bv(const v: PGLbyte); external dllname; +procedure glColor4d(red, green, blue, alpha: GLdouble); external dllname; +procedure glColor4dv(const v: PGLdouble); external dllname; +procedure glColor4f(red, green, blue, alpha: GLfloat); external dllname; +procedure glColor4fv(const v: PGLfloat); external dllname; +procedure glColor4i(red, green, blue, alpha: GLint); external dllname; +procedure glColor4iv(const v: PGLint); external dllname; +procedure glColor4s(red, green, blue, alpha: GLshort); external dllname; +procedure glColor4sv(const v: PGLshort); external dllname; +procedure glColor4ub(red, green, blue, alpha: GLubyte); external dllname; +procedure glColor4ubv(const v: PGLubyte); external dllname; +procedure glColor4ui(red, green, blue, alpha: GLuint); external dllname; +procedure glColor4uiv(const v: PGLuint); external dllname; +procedure glColor4us(red, green, blue, alpha: GLushort); external dllname; +procedure glColor4usv(const v: PGLushort); external dllname; +procedure glColorMask(red, green, blue, alpha: GLboolean); external dllname; +procedure glColorMaterial(face, mode: GLenum); external dllname; +procedure glColorPointer(size: GLint; atype: GLenum; stride: GLsizei; const pointer: Pointer); external dllname; +procedure glCopyPixels(x, y: GLint; width, height: GLsizei; atype: GLenum); external dllname; +procedure glCopyTexImage1D (target: GLenum; level: GLint; internalFormat: GLenum; x, y: GLint; width: GLsizei; border: GLint); external dllname; +procedure glCopyTexImage2D(target: GLenum; level: GLint; internalFormat: GLenum; x, y: GLint; width, height: GLsizei; border: GLint); external dllname; +procedure glCopyTexSubImage1D(target: GLenum; level, xoffset, x, y: GLint; width: GLsizei); external dllname; +procedure glCopyTexSubImage2D(target: GLenum; level, xoffset, yoffset, x, y: GLint; width, height: GLsizei); external dllname; +procedure glCullFace(mode: GLenum); external dllname; +procedure glDeleteLists(list: GLuint; range: GLsizei); external dllname; +procedure glDeleteTextures(n: GLsizei; const textures: PGLuint); external dllname; +procedure glDepthFunc(func: GLenum); external dllname; +procedure glDepthMask(flag: GLboolean); external dllname; +procedure glDepthRange(zNear, zFar: GLclampd); external dllname; +procedure glDisable(cap: GLenum); external dllname; +procedure glDisableClientState(aarray: GLenum); external dllname; +procedure glDrawArrays(mode: GLenum; first: GLint; count: GLsizei); external dllname; +procedure glDrawBuffer(mode: GLenum); external dllname; +procedure glDrawElements(mode: GLenum; count: GLsizei; atype: GLenum; const indices: Pointer); external dllname; +procedure glDrawPixels(width, height: GLsizei; format, atype: GLenum; const pixels: Pointer); external dllname; +procedure glEdgeFlag(flag: GLboolean); external dllname; +procedure glEdgeFlagPointer(stride: GLsizei; const pointer: Pointer); external dllname; +procedure glEdgeFlagv(const flag: PGLboolean); external dllname; +procedure glEnable(cap: GLenum); external dllname; +procedure glEnableClientState(aarray: GLenum); external dllname; +procedure glEnd; external dllname; +procedure glEndList; external dllname; +procedure glEvalCoord1d(u: GLdouble); external dllname; +procedure glEvalCoord1dv(const u: PGLdouble); external dllname; +procedure glEvalCoord1f(u: GLfloat); external dllname; +procedure glEvalCoord1fv(const u: PGLfloat); external dllname; +procedure glEvalCoord2d(u, v: GLdouble); external dllname; +procedure glEvalCoord2dv(const u: PGLdouble); external dllname; +procedure glEvalCoord2f(u, v: GLfloat); external dllname; +procedure glEvalCoord2fv(const u: PGLfloat); external dllname; +procedure glEvalMesh1(mode: GLenum; i1, i2: GLint); external dllname; +procedure glEvalMesh2(mode: GLenum; i1, i2, j1, j2: GLint); external dllname; +procedure glEvalPoint1(i: GLint); external dllname; +procedure glEvalPoint2(i, j: GLint); external dllname; +procedure glFeedbackBuffer(size: GLsizei; atype: GLenum; buffer: PGLfloat); external dllname; +procedure glFinish; external dllname; +procedure glFlush; external dllname; +procedure glFogf(pname: GLenum; param: GLfloat); external dllname; +procedure glFogfv(pname: GLenum; const params: PGLfloat); external dllname; +procedure glFogi(pname: GLenum; param: GLint); external dllname; +procedure glFogiv(pname: GLenum; const params: PGLint); external dllname; +procedure glFrontFace(mode: GLenum); external dllname; +procedure glFrustum(left, right, bottom, top, zNear, zFar: GLdouble); external dllname; +function glGenLists(range: GLsizei): GLuint; external dllname; +procedure glGenTextures(n: GLsizei; textures: PGLuint); external dllname; +procedure glGetBooleanv(pname: GLenum; params: PGLboolean); external dllname; +procedure glGetClipPlane(plane: GLenum; equation: PGLdouble); external dllname; +procedure glGetDoublev(pname: GLenum; params: PGLdouble); external dllname; +function glGetError: GLenum; external dllname; +procedure glGetFloatv(pname: GLenum; params: PGLfloat); external dllname; +procedure glGetIntegerv(pname: GLenum; params: PGLint); external dllname; +procedure glGetLightfv(light, pname: GLenum; params: PGLfloat); external dllname; +procedure glGetLightiv(light, pname: GLenum; params: PGLint); external dllname; +procedure glGetMapdv(target, query: GLenum; v: PGLdouble); external dllname; +procedure glGetMapfv(target, query: GLenum; v: PGLfloat); external dllname; +procedure glGetMapiv(target, query: GLenum; v: PGLint); external dllname; +procedure glGetMaterialfv(face, pname: GLenum; params: PGLfloat); external dllname; +procedure glGetMaterialiv(face, pname: GLenum; params: PGLint); external dllname; +procedure glGetPixelMapfv(map: GLenum; values: PGLfloat); external dllname; +procedure glGetPixelMapuiv(map: GLenum; values: PGLuint); external dllname; +procedure glGetPixelMapusv(map: GLenum; values: PGLushort); external dllname; +procedure glGetPointerv(pname: GLenum; params: Pointer); external dllname; +procedure glGetPolygonStipple(mask: PGLubyte); external dllname; +function glGetString(name: GLenum): PChar; external dllname; +procedure glGetTexEnvfv(target, pname: GLenum; params: PGLfloat); external dllname; +procedure glGetTexEnviv(target, pname: GLenum; params: PGLint); external dllname; +procedure glGetTexGendv(coord, pname: GLenum; params: PGLdouble); external dllname; +procedure glGetTexGenfv(coord, pname: GLenum; params: PGLfloat); external dllname; +procedure glGetTexGeniv(coord, pname: GLenum; params: PGLint); external dllname; +procedure glGetTexImage(target: GLenum; level: GLint; format: GLenum; atype: GLenum; pixels: Pointer); external dllname; +procedure glGetTexLevelParameterfv(target: GLenum; level: GLint; pname: GLenum; params: Pointer); external dllname; +procedure glGetTexLevelParameteriv(target: GLenum; level: GLint; pname: GLenum; params: PGLint); external dllname; +procedure glGetTexParameterfv(target, pname: GLenum; params: PGLfloat); external dllname; +procedure glGetTexParameteriv(target, pname: GLenum; params: PGLint); external dllname; +procedure glHint(target, mode: GLenum); external dllname; +procedure glIndexMask(mask: GLuint); external dllname; +procedure glIndexPointer(atype: GLenum; stride: GLsizei; const pointer: Pointer); external dllname; +procedure glIndexd(c: GLdouble); external dllname; +procedure glIndexdv(const c: PGLdouble); external dllname; +procedure glIndexf(c: GLfloat); external dllname; +procedure glIndexfv(const c: PGLfloat); external dllname; +procedure glIndexi(c: GLint); external dllname; +procedure glIndexiv(const c: PGLint); external dllname; +procedure glIndexs(c: GLshort); external dllname; +procedure glIndexsv(const c: PGLshort); external dllname; +procedure glIndexub(c: GLubyte); external dllname; +procedure glIndexubv(const c: PGLubyte); external dllname; +procedure glInitNames; external dllname; +procedure glInterleavedArrays(format: GLenum; stride: GLsizei; const pointer: Pointer); external dllname; +function glIsEnabled(cap: GLenum): GLboolean; external dllname; +function glIsList(list: GLuint): GLboolean; external dllname; +function glIsTexture(texture: GLuint): GLboolean; external dllname; +procedure glLightModelf(pname: GLenum; param: GLfloat); external dllname; +procedure glLightModelfv(pname: GLenum; const params: PGLfloat); external dllname; +procedure glLightModeli(pname: GLenum; param: GLint); external dllname; +procedure glLightModeliv(pname: GLenum; const params: PGLint); external dllname; +procedure glLightf(light, pname: GLenum; param: GLfloat); external dllname; +procedure glLightfv(light, pname: GLenum; const params: PGLfloat); external dllname; +procedure glLighti(light, pname: GLenum; param: GLint); external dllname; +procedure glLightiv(light, pname: GLenum; const params: PGLint); external dllname; +procedure glLineStipple(factor: GLint; pattern: GLushort); external dllname; +procedure glLineWidth(width: GLfloat); external dllname; +procedure glListBase(base: GLuint); external dllname; +procedure glLoadIdentity; external dllname; +procedure glLoadMatrixd(const m: PGLdouble); external dllname; +procedure glLoadMatrixf(const m: PGLfloat); external dllname; +procedure glLoadName(name: GLuint); external dllname; +procedure glLogicOp(opcode: GLenum); external dllname; +procedure glMap1d(target: GLenum; u1, u2: GLdouble; stride, order: GLint; const points: PGLdouble); external dllname; +procedure glMap1f(target: GLenum; u1, u2: GLfloat; stride, order: GLint; const points: PGLfloat); external dllname; +procedure glMap2d(target: GLenum; u1, u2: GLdouble; ustride, uorder: GLint; v1, v2: GLdouble; vstride, vorder: GLint; const points: PGLdouble); external dllname; +procedure glMap2f(target: GLenum; u1, u2: GLfloat; ustride, uorder: GLint; v1, v2: GLfloat; vstride, vorder: GLint; const points: PGLfloat); external dllname; +procedure glMapGrid1d(un: GLint; u1, u2: GLdouble); external dllname; +procedure glMapGrid1f(un: GLint; u1, u2: GLfloat); external dllname; +procedure glMapGrid2d(un: GLint; u1, u2: GLdouble; vn: GLint; v1, v2: GLdouble); external dllname; +procedure glMapGrid2f(un: GLint; u1, u2: GLfloat; vn: GLint; v1, v2: GLfloat); external dllname; +procedure glMaterialf(face, pname: GLenum; param: GLfloat); external dllname; +procedure glMaterialfv(face, pname: GLenum; const params: PGLfloat); external dllname; +procedure glMateriali(face, pname: GLenum; param: GLint); external dllname; +procedure glMaterialiv(face, pname: GLenum; const params: PGLint); external dllname; +procedure glMatrixMode(mode: GLenum); external dllname; +procedure glMultMatrixd(const m: PGLdouble); external dllname; +procedure glMultMatrixf(const m: PGLfloat); external dllname; +procedure glNewList(list: GLuint; mode: GLenum); external dllname; +procedure glNormal3b(nx, ny, nz: GLbyte); external dllname; +procedure glNormal3bv(const v: PGLbyte); external dllname; +procedure glNormal3d(nx, ny, nz: GLdouble); external dllname; +procedure glNormal3dv(const v: PGLdouble); external dllname; +procedure glNormal3f(nx, ny, nz: GLfloat); external dllname; +procedure glNormal3fv(const v: PGLfloat); external dllname; +procedure glNormal3i(nx, ny, nz: GLint); external dllname; +procedure glNormal3iv(const v: PGLint); external dllname; +procedure glNormal3s(nx, ny, nz: GLshort); external dllname; +procedure glNormal3sv(const v: PGLshort); external dllname; +procedure glNormalPointer(atype: GLenum; stride: GLsizei; const pointer: Pointer); external dllname; +procedure glOrtho(left, right, bottom, top, zNear, zFar: GLdouble); external dllname; +procedure glPassThrough(token: GLfloat); external dllname; +procedure glPixelMapfv(map: GLenum; mapsize: GLsizei; const values: PGLfloat); external dllname; +procedure glPixelMapuiv(map: GLenum; mapsize: GLsizei; const values: PGLuint); external dllname; +procedure glPixelMapusv(map: GLenum; mapsize: GLsizei; const values: PGLushort); external dllname; +procedure glPixelStoref(pname: GLenum; param: GLfloat); external dllname; +procedure glPixelStorei(pname: GLenum; param: GLint); external dllname; +procedure glPixelTransferf(pname: GLenum; param: GLfloat); external dllname; +procedure glPixelTransferi(pname: GLenum; param: GLint); external dllname; +procedure glPixelZoom(xfactor, yfactor: GLfloat); external dllname; +procedure glPointSize(size: GLfloat); external dllname; +procedure glPolygonMode(face, mode: GLenum); external dllname; +procedure glPolygonOffset(factor, units: GLfloat); external dllname; +procedure glPolygonStipple(const mask: PGLubyte); external dllname; +procedure glPopAttrib; external dllname; +procedure glPopClientAttrib; external dllname; +procedure glPopMatrix; external dllname; +procedure glPopName; external dllname; +procedure glPrioritizeTextures(n: GLsizei; const textures: PGLuint; const priorities: PGLclampf); external dllname; +procedure glPushAttrib(mask: GLbitfield); external dllname; +procedure glPushClientAttrib(mask: GLbitfield); external dllname; +procedure glPushMatrix; external dllname; +procedure glPushName(name: GLuint); external dllname; +procedure glRasterPos2d(x, y: GLdouble); external dllname; +procedure glRasterPos2dv(const v: PGLdouble); external dllname; +procedure glRasterPos2f(x, y: GLfloat); external dllname; +procedure glRasterPos2fv(const v: PGLfloat); external dllname; +procedure glRasterPos2i(x, y: GLint); external dllname; +procedure glRasterPos2iv(const v: PGLint); external dllname; +procedure glRasterPos2s(x, y: GLshort); external dllname; +procedure glRasterPos2sv(const v: PGLshort); external dllname; +procedure glRasterPos3d(x, y, z: GLdouble); external dllname; +procedure glRasterPos3dv(const v: PGLdouble); external dllname; +procedure glRasterPos3f(x, y, z: GLfloat); external dllname; +procedure glRasterPos3fv(const v: PGLfloat); external dllname; +procedure glRasterPos3i(x, y, z: GLint); external dllname; +procedure glRasterPos3iv(const v: PGLint); external dllname; +procedure glRasterPos3s(x, y, z: GLshort); external dllname; +procedure glRasterPos3sv(const v: PGLshort); external dllname; +procedure glRasterPos4d(x, y, z, w: GLdouble); external dllname; +procedure glRasterPos4dv(const v: PGLdouble); external dllname; +procedure glRasterPos4f(x, y, z, w: GLfloat); external dllname; +procedure glRasterPos4fv(const v: PGLfloat); external dllname; +procedure glRasterPos4i(x, y, z, w: GLint); external dllname; +procedure glRasterPos4iv(const v: PGLint); external dllname; +procedure glRasterPos4s(x, y, z, w: GLshort); external dllname; +procedure glRasterPos4sv(const v: PGLshort); external dllname; +procedure glReadBuffer(mode: GLenum); external dllname; +procedure glReadPixels(x, y: GLint; width, height: GLsizei; format, atype: GLenum; pixels: Pointer); external dllname; +procedure glRectd(x1, y1, x2, y2: GLdouble); external dllname; +procedure glRectdv(const v1: PGLdouble; const v2: PGLdouble); external dllname; +procedure glRectf(x1, y1, x2, y2: GLfloat); external dllname; +procedure glRectfv(const v1: PGLfloat; const v2: PGLfloat); external dllname; +procedure glRecti(x1, y1, x2, y2: GLint); external dllname; +procedure glRectiv(const v1: PGLint; const v2: PGLint); external dllname; +procedure glRects(x1, y1, x2, y2: GLshort); external dllname; +procedure glRectsv(const v1: PGLshort; const v2: PGLshort); external dllname; +function glRenderMode(mode: GLint): GLint; external dllname; +procedure glRotated(angle, x, y, z: GLdouble); external dllname; +procedure glRotatef(angle, x, y, z: GLfloat); external dllname; +procedure glScaled(x, y, z: GLdouble); external dllname; +procedure glScalef(x, y, z: GLfloat); external dllname; +procedure glScissor(x, y: GLint; width, height: GLsizei); external dllname; +procedure glSelectBuffer(size: GLsizei; buffer: PGLuint); external dllname; +procedure glShadeModel(mode: GLenum); external dllname; +procedure glStencilFunc(func: GLenum; ref: GLint; mask: GLuint); external dllname; +procedure glStencilMask(mask: GLuint); external dllname; +procedure glStencilOp(fail, zfail, zpass: GLenum); external dllname; +procedure glTexCoord1d(s: GLdouble); external dllname; +procedure glTexCoord1dv(const v: PGLdouble); external dllname; +procedure glTexCoord1f(s: GLfloat); external dllname; +procedure glTexCoord1fv(const v: PGLfloat); external dllname; +procedure glTexCoord1i(s: GLint); external dllname; +procedure glTexCoord1iv(const v: PGLint); external dllname; +procedure glTexCoord1s(s: GLshort); external dllname; +procedure glTexCoord1sv(const v: PGLshort); external dllname; +procedure glTexCoord2d(s, t: GLdouble); external dllname; +procedure glTexCoord2dv(const v: PGLdouble); external dllname; +procedure glTexCoord2f(s, t: GLfloat); external dllname; +procedure glTexCoord2fv(const v: PGLfloat); external dllname; +procedure glTexCoord2i(s, t: GLint); external dllname; +procedure glTexCoord2iv(const v: PGLint); external dllname; +procedure glTexCoord2s(s, t: GLshort); external dllname; +procedure glTexCoord2sv(const v: PGLshort); external dllname; +procedure glTexCoord3d(s, t, r: GLdouble); external dllname; +procedure glTexCoord3dv(const v: PGLdouble); external dllname; +procedure glTexCoord3f(s, t, r: GLfloat); external dllname; +procedure glTexCoord3fv(const v: PGLfloat); external dllname; +procedure glTexCoord3i(s, t, r: GLint); external dllname; +procedure glTexCoord3iv(const v: PGLint); external dllname; +procedure glTexCoord3s(s, t, r: GLshort); external dllname; +procedure glTexCoord3sv(const v: PGLshort); external dllname; +procedure glTexCoord4d(s, t, r, q: GLdouble); external dllname; +procedure glTexCoord4dv(const v: PGLdouble); external dllname; +procedure glTexCoord4f(s, t, r, q: GLfloat); external dllname; +procedure glTexCoord4fv(const v: PGLfloat); external dllname; +procedure glTexCoord4i(s, t, r, q: GLint); external dllname; +procedure glTexCoord4iv(const v: PGLint); external dllname; +procedure glTexCoord4s(s, t, r, q: GLshort); external dllname; +procedure glTexCoord4sv(const v: PGLshort); external dllname; +procedure glTexCoordPointer(size: GLint; atype: GLenum; stride: GLsizei; const pointer: Pointer); external dllname; +procedure glTexEnvf(target: GLenum; pname: GLenum; param: GLfloat); external dllname; +procedure glTexEnvfv(target: GLenum; pname: GLenum; const params: PGLfloat); external dllname; +procedure glTexEnvi(target: GLenum; pname: GLenum; param: GLint); external dllname; +procedure glTexEnviv(target: GLenum; pname: GLenum; const params: PGLint); external dllname; +procedure glTexGend(coord: GLenum; pname: GLenum; param: GLdouble); external dllname; +procedure glTexGendv(coord: GLenum; pname: GLenum; const params: PGLdouble); external dllname; +procedure glTexGenf(coord: GLenum; pname: GLenum; param: GLfloat); external dllname; +procedure glTexGenfv(coord: GLenum; pname: GLenum; const params: PGLfloat); external dllname; +procedure glTexGeni(coord: GLenum; pname: GLenum; param: GLint); external dllname; +procedure glTexGeniv(coord: GLenum; pname: GLenum; const params: PGLint); external dllname; +procedure glTexImage1D(target: GLenum; level, internalformat: GLint; width: GLsizei; border: GLint; format, atype: GLenum; const pixels: Pointer); external dllname; +procedure glTexImage2D(target: GLenum; level, internalformat: GLint; width, height: GLsizei; border: GLint; format, atype: GLenum; const pixels: Pointer); external dllname; +procedure glTexParameterf(target: GLenum; pname: GLenum; param: GLfloat); external dllname; +procedure glTexParameterfv(target: GLenum; pname: GLenum; const params: PGLfloat); external dllname; +procedure glTexParameteri(target: GLenum; pname: GLenum; param: GLint); external dllname; +procedure glTexParameteriv(target: GLenum; pname: GLenum; const params: PGLint); external dllname; +procedure glTexSubImage1D(target: GLenum; level, xoffset: GLint; width: GLsizei; format, atype: GLenum; const pixels: Pointer); external dllname; +procedure glTexSubImage2D(target: GLenum; level, xoffset, yoffset: GLint; width, height: GLsizei; format, atype: GLenum; const pixels: Pointer); external dllname; +procedure glTranslated(x, y, z: GLdouble); external dllname; +procedure glTranslatef(x, y, z: GLfloat); external dllname; +procedure glVertex2d(x, y: GLdouble); external dllname; +procedure glVertex2dv(const v: PGLdouble); external dllname; +procedure glVertex2f(x, y: GLfloat); external dllname; +procedure glVertex2fv(const v: PGLfloat); external dllname; +procedure glVertex2i(x, y: GLint); external dllname; +procedure glVertex2iv(const v: PGLint); external dllname; +procedure glVertex2s(x, y: GLshort); external dllname; +procedure glVertex2sv(const v: PGLshort); external dllname; +procedure glVertex3d(x, y, z: GLdouble); external dllname; +procedure glVertex3dv(const v: PGLdouble); external dllname; +procedure glVertex3f(x, y, z: GLfloat); external dllname; +procedure glVertex3fv(const v: PGLfloat); external dllname; +procedure glVertex3i(x, y, z: GLint); external dllname; +procedure glVertex3iv(const v: PGLint); external dllname; +procedure glVertex3s(x, y, z: GLshort); external dllname; +procedure glVertex3sv(const v: PGLshort); external dllname; +procedure glVertex4d(x, y, z, w: GLdouble); external dllname; +procedure glVertex4dv(const v: PGLdouble); external dllname; +procedure glVertex4f(x, y, z, w: GLfloat); external dllname; +procedure glVertex4fv(const v: PGLfloat); external dllname; +procedure glVertex4i(x, y, z, w: GLint); external dllname; +procedure glVertex4iv(const v: PGLint); external dllname; +procedure glVertex4s(x, y, z, w: GLshort); external dllname; +procedure glVertex4sv(const v: PGLshort); external dllname; +procedure glVertexPointer(size: GLint; atype: GLenum; stride: GLsizei; const pointer: Pointer); external dllname; +procedure glViewport(x, y: GLint; width, height: GLsizei); external dllname; + +type + // EXT_vertex_array + PFNGLARRAYELEMENTEXTPROC = procedure(i: GLint); + PFNGLDRAWARRAYSEXTPROC = procedure(mode: GLenum; first: GLint; count: GLsizei); + PFNGLVERTEXPOINTEREXTPROC = procedure(size: GLint; atype: GLenum; + stride, count: GLsizei; const pointer: Pointer); + PFNGLNORMALPOINTEREXTPROC = procedure(atype: GLenum; stride, count: GLsizei; + const pointer: Pointer); + PFNGLCOLORPOINTEREXTPROC = procedure(size: GLint; atype: GLenum; stride, count: GLsizei; + const pointer: Pointer); + PFNGLINDEXPOINTEREXTPROC = procedure(atype: GLenum; stride, count: GLsizei; + const pointer: Pointer); + PFNGLTEXCOORDPOINTEREXTPROC = procedure(size: GLint; atype: GLenum; + stride, count: GLsizei; const pointer: Pointer); + PFNGLEDGEFLAGPOINTEREXTPROC = procedure(stride, count: GLsizei; + const pointer: PGLboolean); + PFNGLGETPOINTERVEXTPROC = procedure(pname: GLenum; params: Pointer); + PFNGLARRAYELEMENTARRAYEXTPROC = procedure(mode: GLenum; count: GLsizei; + const pi: Pointer); + // WIN_swap_hint + PFNGLADDSWAPHINTRECTWINPROC = procedure(x, y: GLint; width, height: GLsizei); + + // EXT_paletted_texture + PFNGLCOLORTABLEEXTPROC = procedure(target, internalFormat: GLenum; width: GLsizei; + format, atype: GLenum; const data: Pointer); + PFNGLCOLORSUBTABLEEXTPROC = procedure(target: GLenum; start, count: GLsizei; + format, atype: GLenum; const data: Pointer); + PFNGLGETCOLORTABLEEXTPROC = procedure(target, format, atype: GLenum; data: Pointer); + PFNGLGETCOLORTABLEPARAMETERIVEXTPROC = procedure(target, pname: GLenum; params: PGLint); + PFNGLGETCOLORTABLEPARAMETERFVEXTPROC = procedure(target, pname: GLenum; params: PGLfloat); + +implementation + +end. |