diff options
author | Araq <rumpf_a@web.de> | 2011-05-02 00:01:50 +0200 |
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committer | Araq <rumpf_a@web.de> | 2011-05-02 00:01:50 +0200 |
commit | 4d5c3ebd468fa17a02a9abb9814c04e18baef309 (patch) | |
tree | c9e3aaac91fbc6c3d78315434f9438d3c0245d7c /lib/oldwrappers/opengl | |
parent | fcabc0f9f46cbec1b9755110f29312c81d3a451a (diff) | |
download | Nim-4d5c3ebd468fa17a02a9abb9814c04e18baef309.tar.gz |
little repo cleanup
Diffstat (limited to 'lib/oldwrappers/opengl')
-rwxr-xr-x | lib/oldwrappers/opengl/gl.nim | 1432 | ||||
-rwxr-xr-x | lib/oldwrappers/opengl/glext.nim | 4175 | ||||
-rwxr-xr-x | lib/oldwrappers/opengl/glu.nim | 311 | ||||
-rwxr-xr-x | lib/oldwrappers/opengl/glut.nim | 378 | ||||
-rwxr-xr-x | lib/oldwrappers/opengl/glx.nim | 148 | ||||
-rwxr-xr-x | lib/oldwrappers/opengl/wingl.nim | 348 |
6 files changed, 0 insertions, 6792 deletions
diff --git a/lib/oldwrappers/opengl/gl.nim b/lib/oldwrappers/opengl/gl.nim deleted file mode 100755 index 79f09b544..000000000 --- a/lib/oldwrappers/opengl/gl.nim +++ /dev/null @@ -1,1432 +0,0 @@ -# -# -# Adaption of the delphi3d.net OpenGL units to FreePascal -# Sebastian Guenther (sg@freepascal.org) in 2002 -# These units are free to use -# -#****************************************************************************** -# Converted to Delphi by Tom Nuydens (tom@delphi3d.net) -# For the latest updates, visit Delphi3D: http://www.delphi3d.net -#****************************************************************************** - -when defined(windows): - {.push callconv: stdcall.} -else: - {.push callconv: cdecl.} - -when defined(windows): - const dllname* = "opengl32.dll" -elif defined(macosx): - const dllname* = "/System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib" -else: - const dllname* = "libGL.so.1" - -type - PGLenum* = ptr TGLenum - PGLboolean* = ptr TGLboolean - PGLbitfield* = ptr TGLbitfield - TGLbyte* = int8 - PGLbyte* = ptr TGlbyte - PGLshort* = ptr TGLshort - PGLint* = ptr TGLint - PGLsizei* = ptr TGLsizei - PGLubyte* = ptr TGLubyte - PGLushort* = ptr TGLushort - PGLuint* = ptr TGLuint - PGLfloat* = ptr TGLfloat - PGLclampf* = ptr TGLclampf - PGLdouble* = ptr TGLdouble - PGLclampd* = ptr TGLclampd - PGLvoid* = Pointer - PPGLvoid* = ptr PGLvoid - TGLenum* = cint - TGLboolean* = bool - TGLbitfield* = cint - TGLshort* = int16 - TGLint* = cint - TGLsizei* = int - TGLubyte* = int8 - TGLushort* = int16 - TGLuint* = cint - TGLfloat* = float32 - TGLclampf* = float32 - TGLdouble* = float - TGLclampd* = float - -const # Version - GL_VERSION_1_1* = 1 # AccumOp - constGL_ACCUM* = 0x00000100 - GL_LOAD* = 0x00000101 - GL_RETURN* = 0x00000102 - GL_MULT* = 0x00000103 - GL_ADD* = 0x00000104 # AlphaFunction - GL_NEVER* = 0x00000200 - GL_LESS* = 0x00000201 - GL_EQUAL* = 0x00000202 - GL_LEQUAL* = 0x00000203 - GL_GREATER* = 0x00000204 - GL_NOTEQUAL* = 0x00000205 - GL_GEQUAL* = 0x00000206 - GL_ALWAYS* = 0x00000207 # AttribMask - GL_CURRENT_BIT* = 0x00000001 - GL_POINT_BIT* = 0x00000002 - GL_LINE_BIT* = 0x00000004 - GL_POLYGON_BIT* = 0x00000008 - GL_POLYGON_STIPPLE_BIT* = 0x00000010 - GL_PIXEL_MODE_BIT* = 0x00000020 - GL_LIGHTING_BIT* = 0x00000040 - GL_FOG_BIT* = 0x00000080 - GL_DEPTH_BUFFER_BIT* = 0x00000100 - GL_ACCUM_BUFFER_BIT* = 0x00000200 - GL_STENCIL_BUFFER_BIT* = 0x00000400 - GL_VIEWPORT_BIT* = 0x00000800 - GL_TRANSFORM_BIT* = 0x00001000 - GL_ENABLE_BIT* = 0x00002000 - GL_COLOR_BUFFER_BIT* = 0x00004000 - GL_HINT_BIT* = 0x00008000 - GL_EVAL_BIT* = 0x00010000 - GL_LIST_BIT* = 0x00020000 - GL_TEXTURE_BIT* = 0x00040000 - GL_SCISSOR_BIT* = 0x00080000 - GL_ALL_ATTRIB_BITS* = 0x000FFFFF # BeginMode - GL_POINTS* = 0x00000000 - GL_LINES* = 0x00000001 - GL_LINE_LOOP* = 0x00000002 - GL_LINE_STRIP* = 0x00000003 - GL_TRIANGLES* = 0x00000004 - GL_TRIANGLE_STRIP* = 0x00000005 - GL_TRIANGLE_FAN* = 0x00000006 - GL_QUADS* = 0x00000007 - GL_QUAD_STRIP* = 0x00000008 - GL_POLYGON* = 0x00000009 # BlendingFactorDest - GL_ZERO* = 0 - GL_ONE* = 1 - GL_SRC_COLOR* = 0x00000300 - GL_ONE_MINUS_SRC_COLOR* = 0x00000301 - GL_SRC_ALPHA* = 0x00000302 - GL_ONE_MINUS_SRC_ALPHA* = 0x00000303 - GL_DST_ALPHA* = 0x00000304 - GL_ONE_MINUS_DST_ALPHA* = 0x00000305 # BlendingFactorSrc - # GL_ZERO - # GL_ONE - GL_DST_COLOR* = 0x00000306 - GL_ONE_MINUS_DST_COLOR* = 0x00000307 - GL_SRC_ALPHA_SATURATE* = 0x00000308 # GL_SRC_ALPHA - # GL_ONE_MINUS_SRC_ALPHA - # GL_DST_ALPHA - # GL_ONE_MINUS_DST_ALPHA - # Boolean - GL_TRUE* = 1 - GL_FALSE* = 0 # ClearBufferMask - # GL_COLOR_BUFFER_BIT - # GL_ACCUM_BUFFER_BIT - # GL_STENCIL_BUFFER_BIT - # GL_DEPTH_BUFFER_BIT - # ClientArrayType - # GL_VERTEX_ARRAY - # GL_NORMAL_ARRAY - # GL_COLOR_ARRAY - # GL_INDEX_ARRAY - # GL_TEXTURE_COORD_ARRAY - # GL_EDGE_FLAG_ARRAY - # ClipPlaneName - GL_CLIP_PLANE0* = 0x00003000 - GL_CLIP_PLANE1* = 0x00003001 - GL_CLIP_PLANE2* = 0x00003002 - GL_CLIP_PLANE3* = 0x00003003 - GL_CLIP_PLANE4* = 0x00003004 - GL_CLIP_PLANE5* = 0x00003005 # ColorMaterialFace - # GL_FRONT - # GL_BACK - # GL_FRONT_AND_BACK - # ColorMaterialParameter - # GL_AMBIENT - # GL_DIFFUSE - # GL_SPECULAR - # GL_EMISSION - # GL_AMBIENT_AND_DIFFUSE - # ColorPointerType - # GL_BYTE - # GL_UNSIGNED_BYTE - # GL_SHORT - # GL_UNSIGNED_SHORT - # GL_INT - # GL_UNSIGNED_INT - # GL_FLOAT - # GL_DOUBLE - # CullFaceMode - # GL_FRONT - # GL_BACK - # GL_FRONT_AND_BACK - # DataType - GL_BYTE* = 0x00001400 - GL_UNSIGNED_BYTE* = 0x00001401 - GL_SHORT* = 0x00001402 - GL_UNSIGNED_SHORT* = 0x00001403 - GL_INT* = 0x00001404 - GL_UNSIGNED_INT* = 0x00001405 - GL_FLOAT* = 0x00001406 - GL_2_BYTES* = 0x00001407 - GL_3_BYTES* = 0x00001408 - GL_4_BYTES* = 0x00001409 - GL_DOUBLE* = 0x0000140A # DepthFunction - # GL_NEVER - # GL_LESS - # GL_EQUAL - # GL_LEQUAL - # GL_GREATER - # GL_NOTEQUAL - # GL_GEQUAL - # GL_ALWAYS - # DrawBufferMode - GL_NONE* = 0 - GL_FRONT_LEFT* = 0x00000400 - GL_FRONT_RIGHT* = 0x00000401 - GL_BACK_LEFT* = 0x00000402 - GL_BACK_RIGHT* = 0x00000403 - GL_FRONT* = 0x00000404 - GL_BACK* = 0x00000405 - GL_LEFT* = 0x00000406 - GL_RIGHT* = 0x00000407 - GL_FRONT_AND_BACK* = 0x00000408 - GL_AUX0* = 0x00000409 - GL_AUX1* = 0x0000040A - GL_AUX2* = 0x0000040B - GL_AUX3* = 0x0000040C # Enable - # GL_FOG - # GL_LIGHTING - # GL_TEXTURE_1D - # GL_TEXTURE_2D - # GL_LINE_STIPPLE - # GL_POLYGON_STIPPLE - # GL_CULL_FACE - # GL_ALPHA_TEST - # GL_BLEND - # GL_INDEX_LOGIC_OP - # GL_COLOR_LOGIC_OP - # GL_DITHER - # GL_STENCIL_TEST - # GL_DEPTH_TEST - # GL_CLIP_PLANE0 - # GL_CLIP_PLANE1 - # GL_CLIP_PLANE2 - # GL_CLIP_PLANE3 - # GL_CLIP_PLANE4 - # GL_CLIP_PLANE5 - # GL_LIGHT0 - # GL_LIGHT1 - # GL_LIGHT2 - # GL_LIGHT3 - # GL_LIGHT4 - # GL_LIGHT5 - # GL_LIGHT6 - # GL_LIGHT7 - # GL_TEXTURE_GEN_S - # GL_TEXTURE_GEN_T - # GL_TEXTURE_GEN_R - # GL_TEXTURE_GEN_Q - # GL_MAP1_VERTEX_3 - # GL_MAP1_VERTEX_4 - # GL_MAP1_COLOR_4 - # GL_MAP1_INDEX - # GL_MAP1_NORMAL - # GL_MAP1_TEXTURE_COORD_1 - # GL_MAP1_TEXTURE_COORD_2 - # GL_MAP1_TEXTURE_COORD_3 - # GL_MAP1_TEXTURE_COORD_4 - # GL_MAP2_VERTEX_3 - # GL_MAP2_VERTEX_4 - # GL_MAP2_COLOR_4 - # GL_MAP2_INDEX - # GL_MAP2_NORMAL - # GL_MAP2_TEXTURE_COORD_1 - # GL_MAP2_TEXTURE_COORD_2 - # GL_MAP2_TEXTURE_COORD_3 - # GL_MAP2_TEXTURE_COORD_4 - # GL_POINT_SMOOTH - # GL_LINE_SMOOTH - # GL_POLYGON_SMOOTH - # GL_SCISSOR_TEST - # GL_COLOR_MATERIAL - # GL_NORMALIZE - # GL_AUTO_NORMAL - # GL_VERTEX_ARRAY - # GL_NORMAL_ARRAY - # GL_COLOR_ARRAY - # GL_INDEX_ARRAY - # GL_TEXTURE_COORD_ARRAY - # GL_EDGE_FLAG_ARRAY - # GL_POLYGON_OFFSET_POINT - # GL_POLYGON_OFFSET_LINE - # GL_POLYGON_OFFSET_FILL - # ErrorCode - GL_NO_ERROR* = 0 - GL_INVALID_ENUM* = 0x00000500 - GL_INVALID_VALUE* = 0x00000501 - GL_INVALID_OPERATION* = 0x00000502 - GL_STACK_OVERFLOW* = 0x00000503 - GL_STACK_UNDERFLOW* = 0x00000504 - GL_OUT_OF_MEMORY* = 0x00000505 # FeedBackMode - GL_2D* = 0x00000600 - GL_3D* = 0x00000601 - GL_3D_COLOR* = 0x00000602 - GL_3D_COLOR_TEXTURE* = 0x00000603 - GL_4D_COLOR_TEXTURE* = 0x00000604 # FeedBackToken - GL_PASS_THROUGH_TOKEN* = 0x00000700 - GL_POINT_TOKEN* = 0x00000701 - GL_LINE_TOKEN* = 0x00000702 - GL_POLYGON_TOKEN* = 0x00000703 - GL_BITMAP_TOKEN* = 0x00000704 - GL_DRAW_PIXEL_TOKEN* = 0x00000705 - GL_COPY_PIXEL_TOKEN* = 0x00000706 - GL_LINE_RESET_TOKEN* = 0x00000707 # FogMode - # GL_LINEAR - GL_EXP* = 0x00000800 - GL_EXP2* = 0x00000801 # FogParameter - # GL_FOG_COLOR - # GL_FOG_DENSITY - # GL_FOG_END - # GL_FOG_INDEX - # GL_FOG_MODE - # GL_FOG_START - # FrontFaceDirection - GL_CW* = 0x00000900 - GL_CCW* = 0x00000901 # GetMapTarget - GL_COEFF* = 0x00000A00 - GL_ORDER* = 0x00000A01 - GL_DOMAIN* = 0x00000A02 # GetPixelMap - # GL_PIXEL_MAP_I_TO_I - # GL_PIXEL_MAP_S_TO_S - # GL_PIXEL_MAP_I_TO_R - # GL_PIXEL_MAP_I_TO_G - # GL_PIXEL_MAP_I_TO_B - # GL_PIXEL_MAP_I_TO_A - # GL_PIXEL_MAP_R_TO_R - # GL_PIXEL_MAP_G_TO_G - # GL_PIXEL_MAP_B_TO_B - # GL_PIXEL_MAP_A_TO_A - # GetPointerTarget - # GL_VERTEX_ARRAY_POINTER - # GL_NORMAL_ARRAY_POINTER - # GL_COLOR_ARRAY_POINTER - # GL_INDEX_ARRAY_POINTER - # GL_TEXTURE_COORD_ARRAY_POINTER - # GL_EDGE_FLAG_ARRAY_POINTER - # GetTarget - GL_CURRENT_COLOR* = 0x00000B00 - GL_CURRENT_INDEX* = 0x00000B01 - GL_CURRENT_NORMAL* = 0x00000B02 - GL_CURRENT_TEXTURE_COORDS* = 0x00000B03 - GL_CURRENT_RASTER_COLOR* = 0x00000B04 - GL_CURRENT_RASTER_INDEX* = 0x00000B05 - GL_CURRENT_RASTER_TEXTURE_COORDS* = 0x00000B06 - GL_CURRENT_RASTER_POSITION* = 0x00000B07 - GL_CURRENT_RASTER_POSITION_VALID* = 0x00000B08 - GL_CURRENT_RASTER_DISTANCE* = 0x00000B09 - GL_POINT_SMOOTH* = 0x00000B10 - constGL_POINT_SIZE* = 0x00000B11 - GL_POINT_SIZE_RANGE* = 0x00000B12 - GL_POINT_SIZE_GRANULARITY* = 0x00000B13 - GL_LINE_SMOOTH* = 0x00000B20 - constGL_LINE_WIDTH* = 0x00000B21 - GL_LINE_WIDTH_RANGE* = 0x00000B22 - GL_LINE_WIDTH_GRANULARITY* = 0x00000B23 - constGL_LINE_STIPPLE* = 0x00000B24 - GL_LINE_STIPPLE_PATTERN* = 0x00000B25 - GL_LINE_STIPPLE_REPEAT* = 0x00000B26 - GL_LIST_MODE* = 0x00000B30 - GL_MAX_LIST_NESTING* = 0x00000B31 - constGL_LIST_BASE* = 0x00000B32 - GL_LIST_INDEX* = 0x00000B33 - constGL_POLYGON_MODE* = 0x00000B40 - GL_POLYGON_SMOOTH* = 0x00000B41 - constGL_POLYGON_STIPPLE* = 0x00000B42 - constGL_EDGE_FLAG* = 0x00000B43 - constGL_CULL_FACE* = 0x00000B44 - GL_CULL_FACE_MODE* = 0x00000B45 - constGL_FRONT_FACE* = 0x00000B46 - GL_LIGHTING* = 0x00000B50 - GL_LIGHT_MODEL_LOCAL_VIEWER* = 0x00000B51 - GL_LIGHT_MODEL_TWO_SIDE* = 0x00000B52 - GL_LIGHT_MODEL_AMBIENT* = 0x00000B53 - constGL_SHADE_MODEL* = 0x00000B54 - GL_COLOR_MATERIAL_FACE* = 0x00000B55 - GL_COLOR_MATERIAL_PARAMETER* = 0x00000B56 - constGL_COLOR_MATERIAL* = 0x00000B57 - GL_FOG* = 0x00000B60 - GL_FOG_INDEX* = 0x00000B61 - GL_FOG_DENSITY* = 0x00000B62 - GL_FOG_START* = 0x00000B63 - GL_FOG_END* = 0x00000B64 - GL_FOG_MODE* = 0x00000B65 - GL_FOG_COLOR* = 0x00000B66 - constGL_DEPTH_RANGE* = 0x00000B70 - GL_DEPTH_TEST* = 0x00000B71 - GL_DEPTH_WRITEMASK* = 0x00000B72 - GL_DEPTH_CLEAR_VALUE* = 0x00000B73 - constGL_DEPTH_FUNC* = 0x00000B74 - GL_ACCUM_CLEAR_VALUE* = 0x00000B80 - GL_STENCIL_TEST* = 0x00000B90 - GL_STENCIL_CLEAR_VALUE* = 0x00000B91 - constGL_STENCIL_FUNC* = 0x00000B92 - GL_STENCIL_VALUE_MASK* = 0x00000B93 - GL_STENCIL_FAIL* = 0x00000B94 - GL_STENCIL_PASS_DEPTH_FAIL* = 0x00000B95 - GL_STENCIL_PASS_DEPTH_PASS* = 0x00000B96 - GL_STENCIL_REF* = 0x00000B97 - GL_STENCIL_WRITEMASK* = 0x00000B98 - constGL_MATRIX_MODE* = 0x00000BA0 - GL_NORMALIZE* = 0x00000BA1 - constGL_VIEWPORT* = 0x00000BA2 - GL_MODELVIEW_STACK_DEPTH* = 0x00000BA3 - GL_PROJECTION_STACK_DEPTH* = 0x00000BA4 - GL_TEXTURE_STACK_DEPTH* = 0x00000BA5 - GL_MODELVIEW_MATRIX* = 0x00000BA6 - GL_PROJECTION_MATRIX* = 0x00000BA7 - GL_TEXTURE_MATRIX* = 0x00000BA8 - GL_ATTRIB_STACK_DEPTH* = 0x00000BB0 - GL_CLIENT_ATTRIB_STACK_DEPTH* = 0x00000BB1 - GL_ALPHA_TEST* = 0x00000BC0 - GL_ALPHA_TEST_FUNC* = 0x00000BC1 - GL_ALPHA_TEST_REF* = 0x00000BC2 - GL_DITHER* = 0x00000BD0 - GL_BLEND_DST* = 0x00000BE0 - GL_BLEND_SRC* = 0x00000BE1 - GL_BLEND* = 0x00000BE2 - GL_LOGIC_OP_MODE* = 0x00000BF0 - GL_INDEX_LOGIC_OP* = 0x00000BF1 - GL_COLOR_LOGIC_OP* = 0x00000BF2 - GL_AUX_BUFFERS* = 0x00000C00 - constGL_DRAW_BUFFER* = 0x00000C01 - constGL_READ_BUFFER* = 0x00000C02 - GL_SCISSOR_BOX* = 0x00000C10 - GL_SCISSOR_TEST* = 0x00000C11 - GL_INDEX_CLEAR_VALUE* = 0x00000C20 - GL_INDEX_WRITEMASK* = 0x00000C21 - GL_COLOR_CLEAR_VALUE* = 0x00000C22 - GL_COLOR_WRITEMASK* = 0x00000C23 - GL_INDEX_MODE* = 0x00000C30 - GL_RGBA_MODE* = 0x00000C31 - GL_DOUBLEBUFFER* = 0x00000C32 - GL_STEREO* = 0x00000C33 - constGL_RENDER_MODE* = 0x00000C40 - GL_PERSPECTIVE_CORRECTION_HINT* = 0x00000C50 - GL_POINT_SMOOTH_HINT* = 0x00000C51 - GL_LINE_SMOOTH_HINT* = 0x00000C52 - GL_POLYGON_SMOOTH_HINT* = 0x00000C53 - GL_FOG_HINT* = 0x00000C54 - GL_TEXTURE_GEN_S* = 0x00000C60 - GL_TEXTURE_GEN_T* = 0x00000C61 - GL_TEXTURE_GEN_R* = 0x00000C62 - GL_TEXTURE_GEN_Q* = 0x00000C63 - GL_PIXEL_MAP_I_TO_I* = 0x00000C70 - GL_PIXEL_MAP_S_TO_S* = 0x00000C71 - GL_PIXEL_MAP_I_TO_R* = 0x00000C72 - GL_PIXEL_MAP_I_TO_G* = 0x00000C73 - GL_PIXEL_MAP_I_TO_B* = 0x00000C74 - GL_PIXEL_MAP_I_TO_A* = 0x00000C75 - GL_PIXEL_MAP_R_TO_R* = 0x00000C76 - GL_PIXEL_MAP_G_TO_G* = 0x00000C77 - GL_PIXEL_MAP_B_TO_B* = 0x00000C78 - GL_PIXEL_MAP_A_TO_A* = 0x00000C79 - GL_PIXEL_MAP_I_TO_I_SIZE* = 0x00000CB0 - GL_PIXEL_MAP_S_TO_S_SIZE* = 0x00000CB1 - GL_PIXEL_MAP_I_TO_R_SIZE* = 0x00000CB2 - GL_PIXEL_MAP_I_TO_G_SIZE* = 0x00000CB3 - GL_PIXEL_MAP_I_TO_B_SIZE* = 0x00000CB4 - GL_PIXEL_MAP_I_TO_A_SIZE* = 0x00000CB5 - GL_PIXEL_MAP_R_TO_R_SIZE* = 0x00000CB6 - GL_PIXEL_MAP_G_TO_G_SIZE* = 0x00000CB7 - GL_PIXEL_MAP_B_TO_B_SIZE* = 0x00000CB8 - GL_PIXEL_MAP_A_TO_A_SIZE* = 0x00000CB9 - GL_UNPACK_SWAP_BYTES* = 0x00000CF0 - GL_UNPACK_LSB_FIRST* = 0x00000CF1 - GL_UNPACK_ROW_LENGTH* = 0x00000CF2 - GL_UNPACK_SKIP_ROWS* = 0x00000CF3 - GL_UNPACK_SKIP_PIXELS* = 0x00000CF4 - GL_UNPACK_ALIGNMENT* = 0x00000CF5 - GL_PACK_SWAP_BYTES* = 0x00000D00 - GL_PACK_LSB_FIRST* = 0x00000D01 - GL_PACK_ROW_LENGTH* = 0x00000D02 - GL_PACK_SKIP_ROWS* = 0x00000D03 - GL_PACK_SKIP_PIXELS* = 0x00000D04 - GL_PACK_ALIGNMENT* = 0x00000D05 - GL_MAP_COLOR* = 0x00000D10 - GL_MAP_STENCIL* = 0x00000D11 - GL_INDEX_SHIFT* = 0x00000D12 - GL_INDEX_OFFSET* = 0x00000D13 - GL_RED_SCALE* = 0x00000D14 - GL_RED_BIAS* = 0x00000D15 - GL_ZOOM_X* = 0x00000D16 - GL_ZOOM_Y* = 0x00000D17 - GL_GREEN_SCALE* = 0x00000D18 - GL_GREEN_BIAS* = 0x00000D19 - GL_BLUE_SCALE* = 0x00000D1A - GL_BLUE_BIAS* = 0x00000D1B - GL_ALPHA_SCALE* = 0x00000D1C - GL_ALPHA_BIAS* = 0x00000D1D - GL_DEPTH_SCALE* = 0x00000D1E - GL_DEPTH_BIAS* = 0x00000D1F - GL_MAX_EVAL_ORDER* = 0x00000D30 - GL_MAX_LIGHTS* = 0x00000D31 - GL_MAX_CLIP_PLANES* = 0x00000D32 - GL_MAX_TEXTURE_SIZE* = 0x00000D33 - GL_MAX_PIXEL_MAP_TABLE* = 0x00000D34 - GL_MAX_ATTRIB_STACK_DEPTH* = 0x00000D35 - GL_MAX_MODELVIEW_STACK_DEPTH* = 0x00000D36 - GL_MAX_NAME_STACK_DEPTH* = 0x00000D37 - GL_MAX_PROJECTION_STACK_DEPTH* = 0x00000D38 - GL_MAX_TEXTURE_STACK_DEPTH* = 0x00000D39 - GL_MAX_VIEWPORT_DIMS* = 0x00000D3A - GL_MAX_CLIENT_ATTRIB_STACK_DEPTH* = 0x00000D3B - GL_SUBPIXEL_BITS* = 0x00000D50 - GL_INDEX_BITS* = 0x00000D51 - GL_RED_BITS* = 0x00000D52 - GL_GREEN_BITS* = 0x00000D53 - GL_BLUE_BITS* = 0x00000D54 - GL_ALPHA_BITS* = 0x00000D55 - GL_DEPTH_BITS* = 0x00000D56 - GL_STENCIL_BITS* = 0x00000D57 - GL_ACCUM_RED_BITS* = 0x00000D58 - GL_ACCUM_GREEN_BITS* = 0x00000D59 - GL_ACCUM_BLUE_BITS* = 0x00000D5A - GL_ACCUM_ALPHA_BITS* = 0x00000D5B - GL_NAME_STACK_DEPTH* = 0x00000D70 - GL_AUTO_NORMAL* = 0x00000D80 - GL_MAP1_COLOR_4* = 0x00000D90 - GL_MAP1_INDEX* = 0x00000D91 - GL_MAP1_NORMAL* = 0x00000D92 - GL_MAP1_TEXTURE_COORD_1* = 0x00000D93 - GL_MAP1_TEXTURE_COORD_2* = 0x00000D94 - GL_MAP1_TEXTURE_COORD_3* = 0x00000D95 - GL_MAP1_TEXTURE_COORD_4* = 0x00000D96 - GL_MAP1_VERTEX_3* = 0x00000D97 - GL_MAP1_VERTEX_4* = 0x00000D98 - GL_MAP2_COLOR_4* = 0x00000DB0 - GL_MAP2_INDEX* = 0x00000DB1 - GL_MAP2_NORMAL* = 0x00000DB2 - GL_MAP2_TEXTURE_COORD_1* = 0x00000DB3 - GL_MAP2_TEXTURE_COORD_2* = 0x00000DB4 - GL_MAP2_TEXTURE_COORD_3* = 0x00000DB5 - GL_MAP2_TEXTURE_COORD_4* = 0x00000DB6 - GL_MAP2_VERTEX_3* = 0x00000DB7 - GL_MAP2_VERTEX_4* = 0x00000DB8 - GL_MAP1_GRID_DOMAIN* = 0x00000DD0 - GL_MAP1_GRID_SEGMENTS* = 0x00000DD1 - GL_MAP2_GRID_DOMAIN* = 0x00000DD2 - GL_MAP2_GRID_SEGMENTS* = 0x00000DD3 - GL_TEXTURE_1D* = 0x00000DE0 - GL_TEXTURE_2D* = 0x00000DE1 - GL_FEEDBACK_BUFFER_POINTER* = 0x00000DF0 - GL_FEEDBACK_BUFFER_SIZE* = 0x00000DF1 - GL_FEEDBACK_BUFFER_TYPE* = 0x00000DF2 - GL_SELECTION_BUFFER_POINTER* = 0x00000DF3 - GL_SELECTION_BUFFER_SIZE* = 0x00000DF4 # GL_TEXTURE_BINDING_1D - # GL_TEXTURE_BINDING_2D - # GL_VERTEX_ARRAY - # GL_NORMAL_ARRAY - # GL_COLOR_ARRAY - # GL_INDEX_ARRAY - # GL_TEXTURE_COORD_ARRAY - # GL_EDGE_FLAG_ARRAY - # GL_VERTEX_ARRAY_SIZE - # GL_VERTEX_ARRAY_TYPE - # GL_VERTEX_ARRAY_STRIDE - # GL_NORMAL_ARRAY_TYPE - # GL_NORMAL_ARRAY_STRIDE - # GL_COLOR_ARRAY_SIZE - # GL_COLOR_ARRAY_TYPE - # GL_COLOR_ARRAY_STRIDE - # GL_INDEX_ARRAY_TYPE - # GL_INDEX_ARRAY_STRIDE - # GL_TEXTURE_COORD_ARRAY_SIZE - # GL_TEXTURE_COORD_ARRAY_TYPE - # GL_TEXTURE_COORD_ARRAY_STRIDE - # GL_EDGE_FLAG_ARRAY_STRIDE - # GL_POLYGON_OFFSET_FACTOR - # GL_POLYGON_OFFSET_UNITS - # GetTextureParameter - # GL_TEXTURE_MAG_FILTER - # GL_TEXTURE_MIN_FILTER - # GL_TEXTURE_WRAP_S - # GL_TEXTURE_WRAP_T - GL_TEXTURE_WIDTH* = 0x00001000 - GL_TEXTURE_HEIGHT* = 0x00001001 - GL_TEXTURE_INTERNAL_FORMAT* = 0x00001003 - GL_TEXTURE_BORDER_COLOR* = 0x00001004 - GL_TEXTURE_BORDER* = 0x00001005 # GL_TEXTURE_RED_SIZE - # GL_TEXTURE_GREEN_SIZE - # GL_TEXTURE_BLUE_SIZE - # GL_TEXTURE_ALPHA_SIZE - # GL_TEXTURE_LUMINANCE_SIZE - # GL_TEXTURE_INTENSITY_SIZE - # GL_TEXTURE_PRIORITY - # GL_TEXTURE_RESIDENT - # HintMode - GL_DONT_CARE* = 0x00001100 - GL_FASTEST* = 0x00001101 - GL_NICEST* = 0x00001102 # HintTarget - # GL_PERSPECTIVE_CORRECTION_HINT - # GL_POINT_SMOOTH_HINT - # GL_LINE_SMOOTH_HINT - # GL_POLYGON_SMOOTH_HINT - # GL_FOG_HINT - # IndexPointerType - # GL_SHORT - # GL_INT - # GL_FLOAT - # GL_DOUBLE - # LightModelParameter - # GL_LIGHT_MODEL_AMBIENT - # GL_LIGHT_MODEL_LOCAL_VIEWER - # GL_LIGHT_MODEL_TWO_SIDE - # LightName - GL_LIGHT0* = 0x00004000 - GL_LIGHT1* = 0x00004001 - GL_LIGHT2* = 0x00004002 - GL_LIGHT3* = 0x00004003 - GL_LIGHT4* = 0x00004004 - GL_LIGHT5* = 0x00004005 - GL_LIGHT6* = 0x00004006 - GL_LIGHT7* = 0x00004007 # LightParameter - GL_AMBIENT* = 0x00001200 - GL_DIFFUSE* = 0x00001201 - GL_SPECULAR* = 0x00001202 - GL_POSITION* = 0x00001203 - GL_SPOT_DIRECTION* = 0x00001204 - GL_SPOT_EXPONENT* = 0x00001205 - GL_SPOT_CUTOFF* = 0x00001206 - GL_CONSTANT_ATTENUATION* = 0x00001207 - GL_LINEAR_ATTENUATION* = 0x00001208 - GL_QUADRATIC_ATTENUATION* = 0x00001209 # InterleavedArrays - # GL_V2F - # GL_V3F - # GL_C4UB_V2F - # GL_C4UB_V3F - # GL_C3F_V3F - # GL_N3F_V3F - # GL_C4F_N3F_V3F - # GL_T2F_V3F - # GL_T4F_V4F - # GL_T2F_C4UB_V3F - # GL_T2F_C3F_V3F - # GL_T2F_N3F_V3F - # GL_T2F_C4F_N3F_V3F - # GL_T4F_C4F_N3F_V4F - # ListMode - GL_COMPILE* = 0x00001300 - GL_COMPILE_AND_EXECUTE* = 0x00001301 # ListNameType - # GL_BYTE - # GL_UNSIGNED_BYTE - # GL_SHORT - # GL_UNSIGNED_SHORT - # GL_INT - # GL_UNSIGNED_INT - # GL_FLOAT - # GL_2_BYTES - # GL_3_BYTES - # GL_4_BYTES - # LogicOp - constGL_CLEAR* = 0x00001500 - GL_AND* = 0x00001501 - GL_AND_REVERSE* = 0x00001502 - GL_COPY* = 0x00001503 - GL_AND_INVERTED* = 0x00001504 - GL_NOOP* = 0x00001505 - GL_XOR* = 0x00001506 - GL_OR* = 0x00001507 - GL_NOR* = 0x00001508 - GL_EQUIV* = 0x00001509 - GL_INVERT* = 0x0000150A - GL_OR_REVERSE* = 0x0000150B - GL_COPY_INVERTED* = 0x0000150C - GL_OR_INVERTED* = 0x0000150D - GL_NAND* = 0x0000150E - GL_SET* = 0x0000150F # MapTarget - # GL_MAP1_COLOR_4 - # GL_MAP1_INDEX - # GL_MAP1_NORMAL - # GL_MAP1_TEXTURE_COORD_1 - # GL_MAP1_TEXTURE_COORD_2 - # GL_MAP1_TEXTURE_COORD_3 - # GL_MAP1_TEXTURE_COORD_4 - # GL_MAP1_VERTEX_3 - # GL_MAP1_VERTEX_4 - # GL_MAP2_COLOR_4 - # GL_MAP2_INDEX - # GL_MAP2_NORMAL - # GL_MAP2_TEXTURE_COORD_1 - # GL_MAP2_TEXTURE_COORD_2 - # GL_MAP2_TEXTURE_COORD_3 - # GL_MAP2_TEXTURE_COORD_4 - # GL_MAP2_VERTEX_3 - # GL_MAP2_VERTEX_4 - # MaterialFace - # GL_FRONT - # GL_BACK - # GL_FRONT_AND_BACK - # MaterialParameter - GL_EMISSION* = 0x00001600 - GL_SHININESS* = 0x00001601 - GL_AMBIENT_AND_DIFFUSE* = 0x00001602 - GL_COLOR_INDEXES* = 0x00001603 # GL_AMBIENT - # GL_DIFFUSE - # GL_SPECULAR - # MatrixMode - GL_MODELVIEW* = 0x00001700 - GL_PROJECTION* = 0x00001701 - GL_TEXTURE* = 0x00001702 # MeshMode1 - # GL_POINT - # GL_LINE - # MeshMode2 - # GL_POINT - # GL_LINE - # GL_FILL - # NormalPointerType - # GL_BYTE - # GL_SHORT - # GL_INT - # GL_FLOAT - # GL_DOUBLE - # PixelCopyType - GL_COLOR* = 0x00001800 - GL_DEPTH* = 0x00001801 - GL_STENCIL* = 0x00001802 # PixelFormat - GL_COLOR_INDEX* = 0x00001900 - GL_STENCIL_INDEX* = 0x00001901 - GL_DEPTH_COMPONENT* = 0x00001902 - GL_RED* = 0x00001903 - GL_GREEN* = 0x00001904 - GL_BLUE* = 0x00001905 - GL_ALPHA* = 0x00001906 - GL_RGB* = 0x00001907 - GL_RGBA* = 0x00001908 - GL_LUMINANCE* = 0x00001909 - GL_LUMINANCE_ALPHA* = 0x0000190A # PixelMap - # GL_PIXEL_MAP_I_TO_I - # GL_PIXEL_MAP_S_TO_S - # GL_PIXEL_MAP_I_TO_R - # GL_PIXEL_MAP_I_TO_G - # GL_PIXEL_MAP_I_TO_B - # GL_PIXEL_MAP_I_TO_A - # GL_PIXEL_MAP_R_TO_R - # GL_PIXEL_MAP_G_TO_G - # GL_PIXEL_MAP_B_TO_B - # GL_PIXEL_MAP_A_TO_A - # PixelStore - # GL_UNPACK_SWAP_BYTES - # GL_UNPACK_LSB_FIRST - # GL_UNPACK_ROW_LENGTH - # GL_UNPACK_SKIP_ROWS - # GL_UNPACK_SKIP_PIXELS - # GL_UNPACK_ALIGNMENT - # GL_PACK_SWAP_BYTES - # GL_PACK_LSB_FIRST - # GL_PACK_ROW_LENGTH - # GL_PACK_SKIP_ROWS - # GL_PACK_SKIP_PIXELS - # GL_PACK_ALIGNMENT - # PixelTransfer - # GL_MAP_COLOR - # GL_MAP_STENCIL - # GL_INDEX_SHIFT - # GL_INDEX_OFFSET - # GL_RED_SCALE - # GL_RED_BIAS - # GL_GREEN_SCALE - # GL_GREEN_BIAS - # GL_BLUE_SCALE - # GL_BLUE_BIAS - # GL_ALPHA_SCALE - # GL_ALPHA_BIAS - # GL_DEPTH_SCALE - # GL_DEPTH_BIAS - # PixelType - constGL_BITMAP* = 0x00001A00 - GL_POINT* = 0x00001B00 - GL_LINE* = 0x00001B01 - GL_FILL* = 0x00001B02 # ReadBufferMode - # GL_FRONT_LEFT - # GL_FRONT_RIGHT - # GL_BACK_LEFT - # GL_BACK_RIGHT - # GL_FRONT - # GL_BACK - # GL_LEFT - # GL_RIGHT - # GL_AUX0 - # GL_AUX1 - # GL_AUX2 - # GL_AUX3 - # RenderingMode - GL_RENDER* = 0x00001C00 - GL_FEEDBACK* = 0x00001C01 - GL_SELECT* = 0x00001C02 # ShadingModel - GL_FLAT* = 0x00001D00 - GL_SMOOTH* = 0x00001D01 # StencilFunction - # GL_NEVER - # GL_LESS - # GL_EQUAL - # GL_LEQUAL - # GL_GREATER - # GL_NOTEQUAL - # GL_GEQUAL - # GL_ALWAYS - # StencilOp - # GL_ZERO - GL_KEEP* = 0x00001E00 - GL_REPLACE* = 0x00001E01 - GL_INCR* = 0x00001E02 - GL_DECR* = 0x00001E03 # GL_INVERT - # StringName - GL_VENDOR* = 0x00001F00 - GL_RENDERER* = 0x00001F01 - GL_VERSION* = 0x00001F02 - GL_EXTENSIONS* = 0x00001F03 # TextureCoordName - GL_S* = 0x00002000 - GL_T* = 0x00002001 - GL_R* = 0x00002002 - GL_Q* = 0x00002003 # TexCoordPointerType - # GL_SHORT - # GL_INT - # GL_FLOAT - # GL_DOUBLE - # TextureEnvMode - GL_MODULATE* = 0x00002100 - GL_DECAL* = 0x00002101 # GL_BLEND - # GL_REPLACE - # TextureEnvParameter - GL_TEXTURE_ENV_MODE* = 0x00002200 - GL_TEXTURE_ENV_COLOR* = 0x00002201 # TextureEnvTarget - GL_TEXTURE_ENV* = 0x00002300 # TextureGenMode - GL_EYE_LINEAR* = 0x00002400 - GL_OBJECT_LINEAR* = 0x00002401 - GL_SPHERE_MAP* = 0x00002402 # TextureGenParameter - GL_TEXTURE_GEN_MODE* = 0x00002500 - GL_OBJECT_PLANE* = 0x00002501 - GL_EYE_PLANE* = 0x00002502 # TextureMagFilter - GL_NEAREST* = 0x00002600 - GL_LINEAR* = 0x00002601 # TextureMinFilter - # GL_NEAREST - # GL_LINEAR - GL_NEAREST_MIPMAP_NEAREST* = 0x00002700 - GL_LINEAR_MIPMAP_NEAREST* = 0x00002701 - GL_NEAREST_MIPMAP_LINEAR* = 0x00002702 - GL_LINEAR_MIPMAP_LINEAR* = 0x00002703 # TextureParameterName - GL_TEXTURE_MAG_FILTER* = 0x00002800 - GL_TEXTURE_MIN_FILTER* = 0x00002801 - GL_TEXTURE_WRAP_S* = 0x00002802 - GL_TEXTURE_WRAP_T* = 0x00002803 # GL_TEXTURE_BORDER_COLOR - # GL_TEXTURE_PRIORITY - # TextureTarget - # GL_TEXTURE_1D - # GL_TEXTURE_2D - # GL_PROXY_TEXTURE_1D - # GL_PROXY_TEXTURE_2D - # TextureWrapMode - GL_CLAMP* = 0x00002900 - GL_REPEAT* = 0x00002901 # VertexPointerType - # GL_SHORT - # GL_INT - # GL_FLOAT - # GL_DOUBLE - # ClientAttribMask - GL_CLIENT_PIXEL_STORE_BIT* = 0x00000001 - GL_CLIENT_VERTEX_ARRAY_BIT* = 0x00000002 - GL_CLIENT_ALL_ATTRIB_BITS* = 0xFFFFFFFF # polygon_offset - GL_POLYGON_OFFSET_FACTOR* = 0x00008038 - GL_POLYGON_OFFSET_UNITS* = 0x00002A00 - GL_POLYGON_OFFSET_POINT* = 0x00002A01 - GL_POLYGON_OFFSET_LINE* = 0x00002A02 - GL_POLYGON_OFFSET_FILL* = 0x00008037 # texture - GL_ALPHA4* = 0x0000803B - GL_ALPHA8* = 0x0000803C - GL_ALPHA12* = 0x0000803D - GL_ALPHA16* = 0x0000803E - GL_LUMINANCE4* = 0x0000803F - GL_LUMINANCE8* = 0x00008040 - GL_LUMINANCE12* = 0x00008041 - GL_LUMINANCE16* = 0x00008042 - GL_LUMINANCE4_ALPHA4* = 0x00008043 - GL_LUMINANCE6_ALPHA2* = 0x00008044 - GL_LUMINANCE8_ALPHA8* = 0x00008045 - GL_LUMINANCE12_ALPHA4* = 0x00008046 - GL_LUMINANCE12_ALPHA12* = 0x00008047 - GL_LUMINANCE16_ALPHA16* = 0x00008048 - GL_INTENSITY* = 0x00008049 - GL_INTENSITY4* = 0x0000804A - GL_INTENSITY8* = 0x0000804B - GL_INTENSITY12* = 0x0000804C - GL_INTENSITY16* = 0x0000804D - GL_R3_G3_B2* = 0x00002A10 - GL_RGB4* = 0x0000804F - GL_RGB5* = 0x00008050 - GL_RGB8* = 0x00008051 - GL_RGB10* = 0x00008052 - GL_RGB12* = 0x00008053 - GL_RGB16* = 0x00008054 - GL_RGBA2* = 0x00008055 - GL_RGBA4* = 0x00008056 - GL_RGB5_A1* = 0x00008057 - GL_RGBA8* = 0x00008058 - GL_RGB10_A2* = 0x00008059 - GL_RGBA12* = 0x0000805A - GL_RGBA16* = 0x0000805B - GL_TEXTURE_RED_SIZE* = 0x0000805C - GL_TEXTURE_GREEN_SIZE* = 0x0000805D - GL_TEXTURE_BLUE_SIZE* = 0x0000805E - GL_TEXTURE_ALPHA_SIZE* = 0x0000805F - GL_TEXTURE_LUMINANCE_SIZE* = 0x00008060 - GL_TEXTURE_INTENSITY_SIZE* = 0x00008061 - GL_PROXY_TEXTURE_1D* = 0x00008063 - GL_PROXY_TEXTURE_2D* = 0x00008064 # texture_object - GL_TEXTURE_PRIORITY* = 0x00008066 - GL_TEXTURE_RESIDENT* = 0x00008067 - GL_TEXTURE_BINDING_1D* = 0x00008068 - GL_TEXTURE_BINDING_2D* = 0x00008069 # vertex_array - GL_VERTEX_ARRAY* = 0x00008074 - GL_NORMAL_ARRAY* = 0x00008075 - GL_COLOR_ARRAY* = 0x00008076 - GL_INDEX_ARRAY* = 0x00008077 - GL_TEXTURE_COORD_ARRAY* = 0x00008078 - GL_EDGE_FLAG_ARRAY* = 0x00008079 - GL_VERTEX_ARRAY_SIZE* = 0x0000807A - GL_VERTEX_ARRAY_TYPE* = 0x0000807B - GL_VERTEX_ARRAY_STRIDE* = 0x0000807C - GL_NORMAL_ARRAY_TYPE* = 0x0000807E - GL_NORMAL_ARRAY_STRIDE* = 0x0000807F - GL_COLOR_ARRAY_SIZE* = 0x00008081 - GL_COLOR_ARRAY_TYPE* = 0x00008082 - GL_COLOR_ARRAY_STRIDE* = 0x00008083 - GL_INDEX_ARRAY_TYPE* = 0x00008085 - GL_INDEX_ARRAY_STRIDE* = 0x00008086 - GL_TEXTURE_COORD_ARRAY_SIZE* = 0x00008088 - GL_TEXTURE_COORD_ARRAY_TYPE* = 0x00008089 - GL_TEXTURE_COORD_ARRAY_STRIDE* = 0x0000808A - GL_EDGE_FLAG_ARRAY_STRIDE* = 0x0000808C - GL_VERTEX_ARRAY_POINTER* = 0x0000808E - GL_NORMAL_ARRAY_POINTER* = 0x0000808F - GL_COLOR_ARRAY_POINTER* = 0x00008090 - GL_INDEX_ARRAY_POINTER* = 0x00008091 - GL_TEXTURE_COORD_ARRAY_POINTER* = 0x00008092 - GL_EDGE_FLAG_ARRAY_POINTER* = 0x00008093 - GL_V2F* = 0x00002A20 - GL_V3F* = 0x00002A21 - GL_C4UB_V2F* = 0x00002A22 - GL_C4UB_V3F* = 0x00002A23 - GL_C3F_V3F* = 0x00002A24 - GL_N3F_V3F* = 0x00002A25 - GL_C4F_N3F_V3F* = 0x00002A26 - GL_T2F_V3F* = 0x00002A27 - GL_T4F_V4F* = 0x00002A28 - GL_T2F_C4UB_V3F* = 0x00002A29 - GL_T2F_C3F_V3F* = 0x00002A2A - GL_T2F_N3F_V3F* = 0x00002A2B - GL_T2F_C4F_N3F_V3F* = 0x00002A2C - GL_T4F_C4F_N3F_V4F* = 0x00002A2D # Extensions - GL_EXT_vertex_array* = 1 - GL_WIN_swap_hint* = 1 - GL_EXT_bgra* = 1 - GL_EXT_paletted_texture* = 1 # EXT_vertex_array - GL_VERTEX_ARRAY_EXT* = 0x00008074 - GL_NORMAL_ARRAY_EXT* = 0x00008075 - GL_COLOR_ARRAY_EXT* = 0x00008076 - GL_INDEX_ARRAY_EXT* = 0x00008077 - GL_TEXTURE_COORD_ARRAY_EXT* = 0x00008078 - GL_EDGE_FLAG_ARRAY_EXT* = 0x00008079 - GL_VERTEX_ARRAY_SIZE_EXT* = 0x0000807A - GL_VERTEX_ARRAY_TYPE_EXT* = 0x0000807B - GL_VERTEX_ARRAY_STRIDE_EXT* = 0x0000807C - GL_VERTEX_ARRAY_COUNT_EXT* = 0x0000807D - GL_NORMAL_ARRAY_TYPE_EXT* = 0x0000807E - GL_NORMAL_ARRAY_STRIDE_EXT* = 0x0000807F - GL_NORMAL_ARRAY_COUNT_EXT* = 0x00008080 - GL_COLOR_ARRAY_SIZE_EXT* = 0x00008081 - GL_COLOR_ARRAY_TYPE_EXT* = 0x00008082 - GL_COLOR_ARRAY_STRIDE_EXT* = 0x00008083 - GL_COLOR_ARRAY_COUNT_EXT* = 0x00008084 - GL_INDEX_ARRAY_TYPE_EXT* = 0x00008085 - GL_INDEX_ARRAY_STRIDE_EXT* = 0x00008086 - GL_INDEX_ARRAY_COUNT_EXT* = 0x00008087 - GL_TEXTURE_COORD_ARRAY_SIZE_EXT* = 0x00008088 - GL_TEXTURE_COORD_ARRAY_TYPE_EXT* = 0x00008089 - GL_TEXTURE_COORD_ARRAY_STRIDE_EXT* = 0x0000808A - GL_TEXTURE_COORD_ARRAY_COUNT_EXT* = 0x0000808B - GL_EDGE_FLAG_ARRAY_STRIDE_EXT* = 0x0000808C - GL_EDGE_FLAG_ARRAY_COUNT_EXT* = 0x0000808D - GL_VERTEX_ARRAY_POINTER_EXT* = 0x0000808E - GL_NORMAL_ARRAY_POINTER_EXT* = 0x0000808F - GL_COLOR_ARRAY_POINTER_EXT* = 0x00008090 - GL_INDEX_ARRAY_POINTER_EXT* = 0x00008091 - GL_TEXTURE_COORD_ARRAY_POINTER_EXT* = 0x00008092 - GL_EDGE_FLAG_ARRAY_POINTER_EXT* = 0x00008093 - GL_DOUBLE_EXT* = GL_DOUBLE # EXT_bgra - GL_BGR_EXT* = 0x000080E0 - GL_BGRA_EXT* = 0x000080E1 # EXT_paletted_texture - # These must match the GL_COLOR_TABLE_*_SGI enumerants - GL_COLOR_TABLE_FORMAT_EXT* = 0x000080D8 - GL_COLOR_TABLE_WIDTH_EXT* = 0x000080D9 - GL_COLOR_TABLE_RED_SIZE_EXT* = 0x000080DA - GL_COLOR_TABLE_GREEN_SIZE_EXT* = 0x000080DB - GL_COLOR_TABLE_BLUE_SIZE_EXT* = 0x000080DC - GL_COLOR_TABLE_ALPHA_SIZE_EXT* = 0x000080DD - GL_COLOR_TABLE_LUMINANCE_SIZE_EXT* = 0x000080DE - GL_COLOR_TABLE_INTENSITY_SIZE_EXT* = 0x000080DF - GL_COLOR_INDEX1_EXT* = 0x000080E2 - GL_COLOR_INDEX2_EXT* = 0x000080E3 - GL_COLOR_INDEX4_EXT* = 0x000080E4 - GL_COLOR_INDEX8_EXT* = 0x000080E5 - GL_COLOR_INDEX12_EXT* = 0x000080E6 - GL_COLOR_INDEX16_EXT* = 0x000080E7 # For compatibility with OpenGL v1.0 - constGL_LOGIC_OP* = GL_INDEX_LOGIC_OP - GL_TEXTURE_COMPONENTS* = GL_TEXTURE_INTERNAL_FORMAT - -proc glAccum*(op: TGLenum, value: TGLfloat){.dynlib: dllname, importc.} -proc glAlphaFunc*(func: TGLenum, theref: TGLclampf){.dynlib: dllname, importc.} -proc glAreTexturesResident*(n: TGLsizei, textures: PGLuint, - residences: PGLboolean): TGLboolean{.dynlib: dllname, - importc.} -proc glArrayElement*(i: TGLint){.dynlib: dllname, importc.} -proc glBegin*(mode: TGLenum){.dynlib: dllname, importc.} -proc glBindTexture*(target: TGLenum, texture: TGLuint){.dynlib: dllname, importc.} -proc glBitmap*(width, height: TGLsizei, xorig, yorig: TGLfloat, - xmove, ymove: TGLfloat, bitmap: PGLubyte){.dynlib: dllname, - importc.} -proc glBlendFunc*(sfactor, dfactor: TGLenum){.dynlib: dllname, importc.} -proc glCallList*(list: TGLuint){.dynlib: dllname, importc.} -proc glCallLists*(n: TGLsizei, atype: TGLenum, lists: Pointer){.dynlib: dllname, - importc.} -proc glClear*(mask: TGLbitfield){.dynlib: dllname, importc.} -proc glClearAccum*(red, green, blue, alpha: TGLfloat){.dynlib: dllname, importc.} -proc glClearColor*(red, green, blue, alpha: TGLclampf){.dynlib: dllname, importc.} -proc glClearDepth*(depth: TGLclampd){.dynlib: dllname, importc.} -proc glClearIndex*(c: TGLfloat){.dynlib: dllname, importc.} -proc glClearStencil*(s: TGLint){.dynlib: dllname, importc.} -proc glClipPlane*(plane: TGLenum, equation: PGLdouble){.dynlib: dllname, importc.} -proc glColor3b*(red, green, blue: TGlbyte){.dynlib: dllname, importc.} -proc glColor3bv*(v: PGLbyte){.dynlib: dllname, importc.} -proc glColor3d*(red, green, blue: TGLdouble){.dynlib: dllname, importc.} -proc glColor3dv*(v: PGLdouble){.dynlib: dllname, importc.} -proc glColor3f*(red, green, blue: TGLfloat){.dynlib: dllname, importc.} -proc glColor3fv*(v: PGLfloat){.dynlib: dllname, importc.} -proc glColor3i*(red, green, blue: TGLint){.dynlib: dllname, importc.} -proc glColor3iv*(v: PGLint){.dynlib: dllname, importc.} -proc glColor3s*(red, green, blue: TGLshort){.dynlib: dllname, importc.} -proc glColor3sv*(v: PGLshort){.dynlib: dllname, importc.} -proc glColor3ub*(red, green, blue: TGLubyte){.dynlib: dllname, importc.} -proc glColor3ubv*(v: PGLubyte){.dynlib: dllname, importc.} -proc glColor3ui*(red, green, blue: TGLuint){.dynlib: dllname, importc.} -proc glColor3uiv*(v: PGLuint){.dynlib: dllname, importc.} -proc glColor3us*(red, green, blue: TGLushort){.dynlib: dllname, importc.} -proc glColor3usv*(v: PGLushort){.dynlib: dllname, importc.} -proc glColor4b*(red, green, blue, alpha: TGlbyte){.dynlib: dllname, importc.} -proc glColor4bv*(v: PGLbyte){.dynlib: dllname, importc.} -proc glColor4d*(red, green, blue, alpha: TGLdouble){.dynlib: dllname, importc.} -proc glColor4dv*(v: PGLdouble){.dynlib: dllname, importc.} -proc glColor4f*(red, green, blue, alpha: TGLfloat){.dynlib: dllname, importc.} -proc glColor4fv*(v: PGLfloat){.dynlib: dllname, importc.} -proc glColor4i*(red, green, blue, alpha: TGLint){.dynlib: dllname, importc.} -proc glColor4iv*(v: PGLint){.dynlib: dllname, importc.} -proc glColor4s*(red, green, blue, alpha: TGLshort){.dynlib: dllname, importc.} -proc glColor4sv*(v: PGLshort){.dynlib: dllname, importc.} -proc glColor4ub*(red, green, blue, alpha: TGLubyte){.dynlib: dllname, importc.} -proc glColor4ubv*(v: PGLubyte){.dynlib: dllname, importc.} -proc glColor4ui*(red, green, blue, alpha: TGLuint){.dynlib: dllname, importc.} -proc glColor4uiv*(v: PGLuint){.dynlib: dllname, importc.} -proc glColor4us*(red, green, blue, alpha: TGLushort){.dynlib: dllname, importc.} -proc glColor4usv*(v: PGLushort){.dynlib: dllname, importc.} -proc glColorMask*(red, green, blue, alpha: TGLboolean){.dynlib: dllname, importc.} -proc glColorMaterial*(face, mode: TGLenum){.dynlib: dllname, importc.} -proc glColorPointer*(size: TGLint, atype: TGLenum, stride: TGLsizei, - pointer: Pointer){.dynlib: dllname, importc.} -proc glCopyPixels*(x, y: TGLint, width, height: TGLsizei, atype: TGLenum){. - dynlib: dllname, importc.} -proc glCopyTexImage1D*(target: TGLenum, level: TGLint, internalFormat: TGLenum, - x, y: TGLint, width: TGLsizei, border: TGLint){. - dynlib: dllname, importc.} -proc glCopyTexImage2D*(target: TGLenum, level: TGLint, internalFormat: TGLenum, - x, y: TGLint, width, height: TGLsizei, border: TGLint){. - dynlib: dllname, importc.} -proc glCopyTexSubImage1D*(target: TGLenum, level, xoffset, x, y: TGLint, - width: TGLsizei){.dynlib: dllname, importc.} -proc glCopyTexSubImage2D*(target: TGLenum, level, xoffset, yoffset, x, y: TGLint, - width, height: TGLsizei){.dynlib: dllname, importc.} -proc glCullFace*(mode: TGLenum){.dynlib: dllname, importc.} -proc glDeleteLists*(list: TGLuint, range: TGLsizei){.dynlib: dllname, importc.} -proc glDeleteTextures*(n: TGLsizei, textures: PGLuint){.dynlib: dllname, importc.} -proc glDepthFunc*(func: TGLenum){.dynlib: dllname, importc.} -proc glDepthMask*(flag: TGLboolean){.dynlib: dllname, importc.} -proc glDepthRange*(zNear, zFar: TGLclampd){.dynlib: dllname, importc.} -proc glDisable*(cap: TGLenum){.dynlib: dllname, importc.} -proc glDisableClientState*(aarray: TGLenum){.dynlib: dllname, importc.} -proc glDrawArrays*(mode: TGLenum, first: TGLint, count: TGLsizei){.dynlib: dllname, - importc.} -proc glDrawBuffer*(mode: TGLenum){.dynlib: dllname, importc.} -proc glDrawElements*(mode: TGLenum, count: TGLsizei, atype: TGLenum, - indices: Pointer){.dynlib: dllname, importc.} -proc glDrawPixels*(width, height: TGLsizei, format, atype: TGLenum, - pixels: Pointer){.dynlib: dllname, importc.} -proc glEdgeFlag*(flag: TGLboolean){.dynlib: dllname, importc.} -proc glEdgeFlagPointer*(stride: TGLsizei, pointer: Pointer){.dynlib: dllname, - importc.} -proc glEdgeFlagv*(flag: PGLboolean){.dynlib: dllname, importc.} -proc glEnable*(cap: TGLenum){.dynlib: dllname, importc.} -proc glEnableClientState*(aarray: TGLenum){.dynlib: dllname, importc.} -proc glEnd*(){.dynlib: dllname, importc.} -proc glEndList*(){.dynlib: dllname, importc.} -proc glEvalCoord1d*(u: TGLdouble){.dynlib: dllname, importc.} -proc glEvalCoord1dv*(u: PGLdouble){.dynlib: dllname, importc.} -proc glEvalCoord1f*(u: TGLfloat){.dynlib: dllname, importc.} -proc glEvalCoord1fv*(u: PGLfloat){.dynlib: dllname, importc.} -proc glEvalCoord2d*(u, v: TGLdouble){.dynlib: dllname, importc.} -proc glEvalCoord2dv*(u: PGLdouble){.dynlib: dllname, importc.} -proc glEvalCoord2f*(u, v: TGLfloat){.dynlib: dllname, importc.} -proc glEvalCoord2fv*(u: PGLfloat){.dynlib: dllname, importc.} -proc glEvalMesh1*(mode: TGLenum, i1, i2: TGLint){.dynlib: dllname, importc.} -proc glEvalMesh2*(mode: TGLenum, i1, i2, j1, j2: TGLint){.dynlib: dllname, importc.} -proc glEvalPoint1*(i: TGLint){.dynlib: dllname, importc.} -proc glEvalPoint2*(i, j: TGLint){.dynlib: dllname, importc.} -proc glFeedbackBuffer*(size: TGLsizei, atype: TGLenum, buffer: PGLfloat){. - dynlib: dllname, importc.} -proc glFinish*(){.dynlib: dllname, importc.} -proc glFlush*(){.dynlib: dllname, importc.} -proc glFogf*(pname: TGLenum, param: TGLfloat){.dynlib: dllname, importc.} -proc glFogfv*(pname: TGLenum, params: PGLfloat){.dynlib: dllname, importc.} -proc glFogi*(pname: TGLenum, param: TGLint){.dynlib: dllname, importc.} -proc glFogiv*(pname: TGLenum, params: PGLint){.dynlib: dllname, importc.} -proc glFrontFace*(mode: TGLenum){.dynlib: dllname, importc.} -proc glFrustum*(left, right, bottom, top, zNear, zFar: TGLdouble){. - dynlib: dllname, importc.} -proc glGenLists*(range: TGLsizei): TGLuint{.dynlib: dllname, importc.} -proc glGenTextures*(n: TGLsizei, textures: PGLuint){.dynlib: dllname, importc.} -proc glGetBooleanv*(pname: TGLenum, params: PGLboolean){.dynlib: dllname, importc.} -proc glGetClipPlane*(plane: TGLenum, equation: PGLdouble){.dynlib: dllname, - importc.} -proc glGetDoublev*(pname: TGLenum, params: PGLdouble){.dynlib: dllname, importc.} -proc glGetError*(): TGLenum{.dynlib: dllname, importc.} -proc glGetFloatv*(pname: TGLenum, params: PGLfloat){.dynlib: dllname, importc.} -proc glGetIntegerv*(pname: TGLenum, params: PGLint){.dynlib: dllname, importc.} -proc glGetLightfv*(light, pname: TGLenum, params: PGLfloat){.dynlib: dllname, - importc.} -proc glGetLightiv*(light, pname: TGLenum, params: PGLint){.dynlib: dllname, - importc.} -proc glGetMapdv*(target, query: TGLenum, v: PGLdouble){.dynlib: dllname, importc.} -proc glGetMapfv*(target, query: TGLenum, v: PGLfloat){.dynlib: dllname, importc.} -proc glGetMapiv*(target, query: TGLenum, v: PGLint){.dynlib: dllname, importc.} -proc glGetMaterialfv*(face, pname: TGLenum, params: PGLfloat){.dynlib: dllname, - importc.} -proc glGetMaterialiv*(face, pname: TGLenum, params: PGLint){.dynlib: dllname, - importc.} -proc glGetPixelMapfv*(map: TGLenum, values: PGLfloat){.dynlib: dllname, importc.} -proc glGetPixelMapuiv*(map: TGLenum, values: PGLuint){.dynlib: dllname, importc.} -proc glGetPixelMapusv*(map: TGLenum, values: PGLushort){.dynlib: dllname, importc.} -proc glGetPointerv*(pname: TGLenum, params: Pointer){.dynlib: dllname, importc.} -proc glGetPolygonStipple*(mask: PGLubyte){.dynlib: dllname, importc.} -proc glGetString*(name: TGLenum): cstring{.dynlib: dllname, importc.} -proc glGetTexEnvfv*(target, pname: TGLenum, params: PGLfloat){.dynlib: dllname, - importc.} -proc glGetTexEnviv*(target, pname: TGLenum, params: PGLint){.dynlib: dllname, - importc.} -proc glGetTexGendv*(coord, pname: TGLenum, params: PGLdouble){.dynlib: dllname, - importc.} -proc glGetTexGenfv*(coord, pname: TGLenum, params: PGLfloat){.dynlib: dllname, - importc.} -proc glGetTexGeniv*(coord, pname: TGLenum, params: PGLint){.dynlib: dllname, - importc.} -proc glGetTexImage*(target: TGLenum, level: TGLint, format: TGLenum, atype: TGLenum, - pixels: Pointer){.dynlib: dllname, importc.} -proc glGetTexLevelParameterfv*(target: TGLenum, level: TGLint, pname: TGLenum, - params: Pointer){.dynlib: dllname, importc.} -proc glGetTexLevelParameteriv*(target: TGLenum, level: TGLint, pname: TGLenum, - params: PGLint){.dynlib: dllname, importc.} -proc glGetTexParameterfv*(target, pname: TGLenum, params: PGLfloat){. - dynlib: dllname, importc.} -proc glGetTexParameteriv*(target, pname: TGLenum, params: PGLint){. - dynlib: dllname, importc.} -proc glHint*(target, mode: TGLenum){.dynlib: dllname, importc.} -proc glIndexMask*(mask: TGLuint){.dynlib: dllname, importc.} -proc glIndexPointer*(atype: TGLenum, stride: TGLsizei, pointer: Pointer){. - dynlib: dllname, importc.} -proc glIndexd*(c: TGLdouble){.dynlib: dllname, importc.} -proc glIndexdv*(c: PGLdouble){.dynlib: dllname, importc.} -proc glIndexf*(c: TGLfloat){.dynlib: dllname, importc.} -proc glIndexfv*(c: PGLfloat){.dynlib: dllname, importc.} -proc glIndexi*(c: TGLint){.dynlib: dllname, importc.} -proc glIndexiv*(c: PGLint){.dynlib: dllname, importc.} -proc glIndexs*(c: TGLshort){.dynlib: dllname, importc.} -proc glIndexsv*(c: PGLshort){.dynlib: dllname, importc.} -proc glIndexub*(c: TGLubyte){.dynlib: dllname, importc.} -proc glIndexubv*(c: PGLubyte){.dynlib: dllname, importc.} -proc glInitNames*(){.dynlib: dllname, importc.} -proc glInterleavedArrays*(format: TGLenum, stride: TGLsizei, pointer: Pointer){. - dynlib: dllname, importc.} -proc glIsEnabled*(cap: TGLenum): TGLboolean{.dynlib: dllname, importc.} -proc glIsList*(list: TGLuint): TGLboolean{.dynlib: dllname, importc.} -proc glIsTexture*(texture: TGLuint): TGLboolean{.dynlib: dllname, importc.} -proc glLightModelf*(pname: TGLenum, param: TGLfloat){.dynlib: dllname, importc.} -proc glLightModelfv*(pname: TGLenum, params: PGLfloat){.dynlib: dllname, importc.} -proc glLightModeli*(pname: TGLenum, param: TGLint){.dynlib: dllname, importc.} -proc glLightModeliv*(pname: TGLenum, params: PGLint){.dynlib: dllname, importc.} -proc glLightf*(light, pname: TGLenum, param: TGLfloat){.dynlib: dllname, importc.} -proc glLightfv*(light, pname: TGLenum, params: PGLfloat){.dynlib: dllname, - importc.} -proc glLighti*(light, pname: TGLenum, param: TGLint){.dynlib: dllname, importc.} -proc glLightiv*(light, pname: TGLenum, params: PGLint){.dynlib: dllname, importc.} -proc glLineStipple*(factor: TGLint, pattern: TGLushort){.dynlib: dllname, importc.} -proc glLineWidth*(width: TGLfloat){.dynlib: dllname, importc.} -proc glListBase*(base: TGLuint){.dynlib: dllname, importc.} -proc glLoadIdentity*(){.dynlib: dllname, importc.} -proc glLoadMatrixd*(m: PGLdouble){.dynlib: dllname, importc.} -proc glLoadMatrixf*(m: PGLfloat){.dynlib: dllname, importc.} -proc glLoadName*(name: TGLuint){.dynlib: dllname, importc.} -proc glLogicOp*(opcode: TGLenum){.dynlib: dllname, importc.} -proc glMap1d*(target: TGLenum, u1, u2: TGLdouble, stride, order: TGLint, - points: PGLdouble){.dynlib: dllname, importc.} -proc glMap1f*(target: TGLenum, u1, u2: TGLfloat, stride, order: TGLint, - points: PGLfloat){.dynlib: dllname, importc.} -proc glMap2d*(target: TGLenum, u1, u2: TGLdouble, ustride, uorder: TGLint, - v1, v2: TGLdouble, vstride, vorder: TGLint, points: PGLdouble){. - dynlib: dllname, importc.} -proc glMap2f*(target: TGLenum, u1, u2: TGLfloat, ustride, uorder: TGLint, - v1, v2: TGLfloat, vstride, vorder: TGLint, points: PGLfloat){. - dynlib: dllname, importc.} -proc glMapGrid1d*(un: TGLint, u1, u2: TGLdouble){.dynlib: dllname, importc.} -proc glMapGrid1f*(un: TGLint, u1, u2: TGLfloat){.dynlib: dllname, importc.} -proc glMapGrid2d*(un: TGLint, u1, u2: TGLdouble, vn: TGLint, v1, v2: TGLdouble){. - dynlib: dllname, importc.} -proc glMapGrid2f*(un: TGLint, u1, u2: TGLfloat, vn: TGLint, v1, v2: TGLfloat){. - dynlib: dllname, importc.} -proc glMaterialf*(face, pname: TGLenum, param: TGLfloat){.dynlib: dllname, importc.} -proc glMaterialfv*(face, pname: TGLenum, params: PGLfloat){.dynlib: dllname, - importc.} -proc glMateriali*(face, pname: TGLenum, param: TGLint){.dynlib: dllname, importc.} -proc glMaterialiv*(face, pname: TGLenum, params: PGLint){.dynlib: dllname, - importc.} -proc glMatrixMode*(mode: TGLenum){.dynlib: dllname, importc.} -proc glMultMatrixd*(m: PGLdouble){.dynlib: dllname, importc.} -proc glMultMatrixf*(m: PGLfloat){.dynlib: dllname, importc.} -proc glNewList*(list: TGLuint, mode: TGLenum){.dynlib: dllname, importc.} -proc glNormal3b*(nx, ny, nz: TGlbyte){.dynlib: dllname, importc.} -proc glNormal3bv*(v: PGLbyte){.dynlib: dllname, importc.} -proc glNormal3d*(nx, ny, nz: TGLdouble){.dynlib: dllname, importc.} -proc glNormal3dv*(v: PGLdouble){.dynlib: dllname, importc.} -proc glNormal3f*(nx, ny, nz: TGLfloat){.dynlib: dllname, importc.} -proc glNormal3fv*(v: PGLfloat){.dynlib: dllname, importc.} -proc glNormal3i*(nx, ny, nz: TGLint){.dynlib: dllname, importc.} -proc glNormal3iv*(v: PGLint){.dynlib: dllname, importc.} -proc glNormal3s*(nx, ny, nz: TGLshort){.dynlib: dllname, importc.} -proc glNormal3sv*(v: PGLshort){.dynlib: dllname, importc.} -proc glNormalPointer*(atype: TGLenum, stride: TGLsizei, pointer: Pointer){. - dynlib: dllname, importc.} -proc glOrtho*(left, right, bottom, top, zNear, zFar: TGLdouble){.dynlib: dllname, - importc.} -proc glPassThrough*(token: TGLfloat){.dynlib: dllname, importc.} -proc glPixelMapfv*(map: TGLenum, mapsize: TGLsizei, values: PGLfloat){. - dynlib: dllname, importc.} -proc glPixelMapuiv*(map: TGLenum, mapsize: TGLsizei, values: PGLuint){. - dynlib: dllname, importc.} -proc glPixelMapusv*(map: TGLenum, mapsize: TGLsizei, values: PGLushort){. - dynlib: dllname, importc.} -proc glPixelStoref*(pname: TGLenum, param: TGLfloat){.dynlib: dllname, importc.} -proc glPixelStorei*(pname: TGLenum, param: TGLint){.dynlib: dllname, importc.} -proc glPixelTransferf*(pname: TGLenum, param: TGLfloat){.dynlib: dllname, importc.} -proc glPixelTransferi*(pname: TGLenum, param: TGLint){.dynlib: dllname, importc.} -proc glPixelZoom*(xfactor, yfactor: TGLfloat){.dynlib: dllname, importc.} -proc glPointSize*(size: TGLfloat){.dynlib: dllname, importc.} -proc glPolygonMode*(face, mode: TGLenum){.dynlib: dllname, importc.} -proc glPolygonOffset*(factor, units: TGLfloat){.dynlib: dllname, importc.} -proc glPolygonStipple*(mask: PGLubyte){.dynlib: dllname, importc.} -proc glPopAttrib*(){.dynlib: dllname, importc.} -proc glPopClientAttrib*(){.dynlib: dllname, importc.} -proc glPopMatrix*(){.dynlib: dllname, importc.} -proc glPopName*(){.dynlib: dllname, importc.} -proc glPrioritizeTextures*(n: TGLsizei, textures: PGLuint, priorities: PGLclampf){. - dynlib: dllname, importc.} -proc glPushAttrib*(mask: TGLbitfield){.dynlib: dllname, importc.} -proc glPushClientAttrib*(mask: TGLbitfield){.dynlib: dllname, importc.} -proc glPushMatrix*(){.dynlib: dllname, importc.} -proc glPushName*(name: TGLuint){.dynlib: dllname, importc.} -proc glRasterPos2d*(x, y: TGLdouble){.dynlib: dllname, importc.} -proc glRasterPos2dv*(v: PGLdouble){.dynlib: dllname, importc.} -proc glRasterPos2f*(x, y: TGLfloat){.dynlib: dllname, importc.} -proc glRasterPos2fv*(v: PGLfloat){.dynlib: dllname, importc.} -proc glRasterPos2i*(x, y: TGLint){.dynlib: dllname, importc.} -proc glRasterPos2iv*(v: PGLint){.dynlib: dllname, importc.} -proc glRasterPos2s*(x, y: TGLshort){.dynlib: dllname, importc.} -proc glRasterPos2sv*(v: PGLshort){.dynlib: dllname, importc.} -proc glRasterPos3d*(x, y, z: TGLdouble){.dynlib: dllname, importc.} -proc glRasterPos3dv*(v: PGLdouble){.dynlib: dllname, importc.} -proc glRasterPos3f*(x, y, z: TGLfloat){.dynlib: dllname, importc.} -proc glRasterPos3fv*(v: PGLfloat){.dynlib: dllname, importc.} -proc glRasterPos3i*(x, y, z: TGLint){.dynlib: dllname, importc.} -proc glRasterPos3iv*(v: PGLint){.dynlib: dllname, importc.} -proc glRasterPos3s*(x, y, z: TGLshort){.dynlib: dllname, importc.} -proc glRasterPos3sv*(v: PGLshort){.dynlib: dllname, importc.} -proc glRasterPos4d*(x, y, z, w: TGLdouble){.dynlib: dllname, importc.} -proc glRasterPos4dv*(v: PGLdouble){.dynlib: dllname, importc.} -proc glRasterPos4f*(x, y, z, w: TGLfloat){.dynlib: dllname, importc.} -proc glRasterPos4fv*(v: PGLfloat){.dynlib: dllname, importc.} -proc glRasterPos4i*(x, y, z, w: TGLint){.dynlib: dllname, importc.} -proc glRasterPos4iv*(v: PGLint){.dynlib: dllname, importc.} -proc glRasterPos4s*(x, y, z, w: TGLshort){.dynlib: dllname, importc.} -proc glRasterPos4sv*(v: PGLshort){.dynlib: dllname, importc.} -proc glReadBuffer*(mode: TGLenum){.dynlib: dllname, importc.} -proc glReadPixels*(x, y: TGLint, width, height: TGLsizei, format, atype: TGLenum, - pixels: Pointer){.dynlib: dllname, importc.} -proc glRectd*(x1, y1, x2, y2: TGLdouble){.dynlib: dllname, importc.} -proc glRectdv*(v1: PGLdouble, v2: PGLdouble){.dynlib: dllname, importc.} -proc glRectf*(x1, y1, x2, y2: TGLfloat){.dynlib: dllname, importc.} -proc glRectfv*(v1: PGLfloat, v2: PGLfloat){.dynlib: dllname, importc.} -proc glRecti*(x1, y1, x2, y2: TGLint){.dynlib: dllname, importc.} -proc glRectiv*(v1: PGLint, v2: PGLint){.dynlib: dllname, importc.} -proc glRects*(x1, y1, x2, y2: TGLshort){.dynlib: dllname, importc.} -proc glRectsv*(v1: PGLshort, v2: PGLshort){.dynlib: dllname, importc.} -proc glRenderMode*(mode: TGLint): TGLint{.dynlib: dllname, importc.} -proc glRotated*(angle, x, y, z: TGLdouble){.dynlib: dllname, importc.} -proc glRotatef*(angle, x, y, z: TGLfloat){.dynlib: dllname, importc.} -proc glScaled*(x, y, z: TGLdouble){.dynlib: dllname, importc.} -proc glScalef*(x, y, z: TGLfloat){.dynlib: dllname, importc.} -proc glScissor*(x, y: TGLint, width, height: TGLsizei){.dynlib: dllname, importc.} -proc glSelectBuffer*(size: TGLsizei, buffer: PGLuint){.dynlib: dllname, importc.} -proc glShadeModel*(mode: TGLenum){.dynlib: dllname, importc.} -proc glStencilFunc*(func: TGLenum, theref: TGLint, mask: TGLuint){.dynlib: dllname, - importc.} -proc glStencilMask*(mask: TGLuint){.dynlib: dllname, importc.} -proc glStencilOp*(fail, zfail, zpass: TGLenum){.dynlib: dllname, importc.} -proc glTexCoord1d*(s: TGLdouble){.dynlib: dllname, importc.} -proc glTexCoord1dv*(v: PGLdouble){.dynlib: dllname, importc.} -proc glTexCoord1f*(s: TGLfloat){.dynlib: dllname, importc.} -proc glTexCoord1fv*(v: PGLfloat){.dynlib: dllname, importc.} -proc glTexCoord1i*(s: TGLint){.dynlib: dllname, importc.} -proc glTexCoord1iv*(v: PGLint){.dynlib: dllname, importc.} -proc glTexCoord1s*(s: TGLshort){.dynlib: dllname, importc.} -proc glTexCoord1sv*(v: PGLshort){.dynlib: dllname, importc.} -proc glTexCoord2d*(s, t: TGLdouble){.dynlib: dllname, importc.} -proc glTexCoord2dv*(v: PGLdouble){.dynlib: dllname, importc.} -proc glTexCoord2f*(s, t: TGLfloat){.dynlib: dllname, importc.} -proc glTexCoord2fv*(v: PGLfloat){.dynlib: dllname, importc.} -proc glTexCoord2i*(s, t: TGLint){.dynlib: dllname, importc.} -proc glTexCoord2iv*(v: PGLint){.dynlib: dllname, importc.} -proc glTexCoord2s*(s, t: TGLshort){.dynlib: dllname, importc.} -proc glTexCoord2sv*(v: PGLshort){.dynlib: dllname, importc.} -proc glTexCoord3d*(s, t, r: TGLdouble){.dynlib: dllname, importc.} -proc glTexCoord3dv*(v: PGLdouble){.dynlib: dllname, importc.} -proc glTexCoord3f*(s, t, r: TGLfloat){.dynlib: dllname, importc.} -proc glTexCoord3fv*(v: PGLfloat){.dynlib: dllname, importc.} -proc glTexCoord3i*(s, t, r: TGLint){.dynlib: dllname, importc.} -proc glTexCoord3iv*(v: PGLint){.dynlib: dllname, importc.} -proc glTexCoord3s*(s, t, r: TGLshort){.dynlib: dllname, importc.} -proc glTexCoord3sv*(v: PGLshort){.dynlib: dllname, importc.} -proc glTexCoord4d*(s, t, r, q: TGLdouble){.dynlib: dllname, importc.} -proc glTexCoord4dv*(v: PGLdouble){.dynlib: dllname, importc.} -proc glTexCoord4f*(s, t, r, q: TGLfloat){.dynlib: dllname, importc.} -proc glTexCoord4fv*(v: PGLfloat){.dynlib: dllname, importc.} -proc glTexCoord4i*(s, t, r, q: TGLint){.dynlib: dllname, importc.} -proc glTexCoord4iv*(v: PGLint){.dynlib: dllname, importc.} -proc glTexCoord4s*(s, t, r, q: TGLshort){.dynlib: dllname, importc.} -proc glTexCoord4sv*(v: PGLshort){.dynlib: dllname, importc.} -proc glTexCoordPointer*(size: TGLint, atype: TGLenum, stride: TGLsizei, - pointer: Pointer){.dynlib: dllname, importc.} -proc glTexEnvf*(target: TGLenum, pname: TGLenum, param: TGLfloat){.dynlib: dllname, - importc.} -proc glTexEnvfv*(target: TGLenum, pname: TGLenum, params: PGLfloat){. - dynlib: dllname, importc.} -proc glTexEnvi*(target: TGLenum, pname: TGLenum, param: TGLint){.dynlib: dllname, - importc.} -proc glTexEnviv*(target: TGLenum, pname: TGLenum, params: PGLint){. - dynlib: dllname, importc.} -proc glTexGend*(coord: TGLenum, pname: TGLenum, param: TGLdouble){.dynlib: dllname, - importc.} -proc glTexGendv*(coord: TGLenum, pname: TGLenum, params: PGLdouble){. - dynlib: dllname, importc.} -proc glTexGenf*(coord: TGLenum, pname: TGLenum, param: TGLfloat){.dynlib: dllname, - importc.} -proc glTexGenfv*(coord: TGLenum, pname: TGLenum, params: PGLfloat){. - dynlib: dllname, importc.} -proc glTexGeni*(coord: TGLenum, pname: TGLenum, param: TGLint){.dynlib: dllname, - importc.} -proc glTexGeniv*(coord: TGLenum, pname: TGLenum, params: PGLint){.dynlib: dllname, - importc.} -proc glTexImage1D*(target: TGLenum, level, internalformat: TGLint, width: TGLsizei, - border: TGLint, format, atype: TGLenum, pixels: Pointer){. - dynlib: dllname, importc.} -proc glTexImage2D*(target: TGLenum, level, internalformat: TGLint, - width, height: TGLsizei, border: TGLint, format, atype: TGLenum, - pixels: Pointer){.dynlib: dllname, importc.} -proc glTexParameterf*(target: TGLenum, pname: TGLenum, param: TGLfloat){. - dynlib: dllname, importc.} -proc glTexParameterfv*(target: TGLenum, pname: TGLenum, params: PGLfloat){. - dynlib: dllname, importc.} -proc glTexParameteri*(target: TGLenum, pname: TGLenum, param: TGLint){. - dynlib: dllname, importc.} -proc glTexParameteriv*(target: TGLenum, pname: TGLenum, params: PGLint){. - dynlib: dllname, importc.} -proc glTexSubImage1D*(target: TGLenum, level, xoffset: TGLint, width: TGLsizei, - format, atype: TGLenum, pixels: Pointer){.dynlib: dllname, - importc.} -proc glTexSubImage2D*(target: TGLenum, level, xoffset, yoffset: TGLint, - width, height: TGLsizei, format, atype: TGLenum, - pixels: Pointer){.dynlib: dllname, importc.} -proc glTranslated*(x, y, z: TGLdouble){.dynlib: dllname, importc.} -proc glTranslatef*(x, y, z: TGLfloat){.dynlib: dllname, importc.} -proc glVertex2d*(x, y: TGLdouble){.dynlib: dllname, importc.} -proc glVertex2dv*(v: PGLdouble){.dynlib: dllname, importc.} -proc glVertex2f*(x, y: TGLfloat){.dynlib: dllname, importc.} -proc glVertex2fv*(v: PGLfloat){.dynlib: dllname, importc.} -proc glVertex2i*(x, y: TGLint){.dynlib: dllname, importc.} -proc glVertex2iv*(v: PGLint){.dynlib: dllname, importc.} -proc glVertex2s*(x, y: TGLshort){.dynlib: dllname, importc.} -proc glVertex2sv*(v: PGLshort){.dynlib: dllname, importc.} -proc glVertex3d*(x, y, z: TGLdouble){.dynlib: dllname, importc.} -proc glVertex3dv*(v: PGLdouble){.dynlib: dllname, importc.} -proc glVertex3f*(x, y, z: TGLfloat){.dynlib: dllname, importc.} -proc glVertex3fv*(v: PGLfloat){.dynlib: dllname, importc.} -proc glVertex3i*(x, y, z: TGLint){.dynlib: dllname, importc.} -proc glVertex3iv*(v: PGLint){.dynlib: dllname, importc.} -proc glVertex3s*(x, y, z: TGLshort){.dynlib: dllname, importc.} -proc glVertex3sv*(v: PGLshort){.dynlib: dllname, importc.} -proc glVertex4d*(x, y, z, w: TGLdouble){.dynlib: dllname, importc.} -proc glVertex4dv*(v: PGLdouble){.dynlib: dllname, importc.} -proc glVertex4f*(x, y, z, w: TGLfloat){.dynlib: dllname, importc.} -proc glVertex4fv*(v: PGLfloat){.dynlib: dllname, importc.} -proc glVertex4i*(x, y, z, w: TGLint){.dynlib: dllname, importc.} -proc glVertex4iv*(v: PGLint){.dynlib: dllname, importc.} -proc glVertex4s*(x, y, z, w: TGLshort){.dynlib: dllname, importc.} -proc glVertex4sv*(v: PGLshort){.dynlib: dllname, importc.} -proc glVertexPointer*(size: TGLint, atype: TGLenum, stride: TGLsizei, - pointer: Pointer){.dynlib: dllname, importc.} -proc glViewport*(x, y: TGLint, width, height: TGLsizei){.dynlib: dllname, importc.} -type - PFN_GLARRAY_ELEMENT_EXTPROC* = proc (i: TGLint) - PFN_GLDRAW_ARRAYS_EXTPROC* = proc (mode: TGLenum, first: TGLint, count: TGLsizei) - PFN_GLVERTEX_POINTER_EXTPROC* = proc (size: TGLint, atype: TGLenum, - stride, count: TGLsizei, pointer: Pointer) - PFN_GLNORMAL_POINTER_EXTPROC* = proc (atype: TGLenum, stride, count: TGLsizei, - pointer: Pointer) - PFN_GLCOLOR_POINTER_EXTPROC* = proc (size: TGLint, atype: TGLenum, - stride, count: TGLsizei, pointer: Pointer) - PFN_GLINDEX_POINTER_EXTPROC* = proc (atype: TGLenum, stride, count: TGLsizei, - pointer: Pointer) - PFN_GLTEXCOORD_POINTER_EXTPROC* = proc (size: TGLint, atype: TGLenum, - stride, count: TGLsizei, pointer: Pointer) - PFN_GLEDGEFLAG_POINTER_EXTPROC* = proc (stride, count: TGLsizei, - pointer: PGLboolean) - PFN_GLGET_POINTER_VEXT_PROC* = proc (pname: TGLenum, params: Pointer) - PFN_GLARRAY_ELEMENT_ARRAY_EXTPROC* = proc (mode: TGLenum, count: TGLsizei, - pi: Pointer) # WIN_swap_hint - PFN_GLADDSWAPHINT_RECT_WINPROC* = proc (x, y: TGLint, width, height: TGLsizei) - PFN_GLCOLOR_TABLE_EXTPROC* = proc (target, internalFormat: TGLenum, - width: TGLsizei, format, atype: TGLenum, - data: Pointer) - PFN_GLCOLOR_SUBTABLE_EXTPROC* = proc (target: TGLenum, start, count: TGLsizei, - format, atype: TGLenum, data: Pointer) - PFN_GLGETCOLOR_TABLE_EXTPROC* = proc (target, format, atype: TGLenum, - data: Pointer) - PFN_GLGETCOLOR_TABLE_PARAMETER_IVEXTPROC* = proc (target, pname: TGLenum, - params: PGLint) - PFN_GLGETCOLOR_TABLE_PARAMETER_FVEXTPROC* = proc (target, pname: TGLenum, - params: PGLfloat) - -{.pop.} - -# implementation diff --git a/lib/oldwrappers/opengl/glext.nim b/lib/oldwrappers/opengl/glext.nim deleted file mode 100755 index 0a2138584..000000000 --- a/lib/oldwrappers/opengl/glext.nim +++ /dev/null @@ -1,4175 +0,0 @@ -# -# -# Adaption of the delphi3d.net OpenGL units to FreePascal -# Sebastian Guenther (sg@freepascal.org) in 2002 -# These units are free to use -# -# - -#************************************************* -# * OpenGL extension loading library * -# * Generated by MetaGLext, written by Tom Nuydens * -# * (tom@delphi3d.net -- http://www.delphi3d.net * -# ************************************************* -#*** Generated on 10/11/2002 - -when defined(windows): - {.push callconv: stdcall.} -else: - {.push callconv: cdecl.} - -import - gl - -type - GLcharARB* = Char - TGLcharARB* = GLcharARB - PGLcharARB* = ptr GLcharARB - GLhandleARB* = int - TGLhandleARB* = GLhandleARB - PGLhandleARB* = ptr GLhandleARB - GLintptr* = int - TGLintptr* = GLintptr - PGLintptr* = ptr GLintptr - GLsizeiptr* = int - TGLsizeiptr* = GLsizeiptr - PGLsizeiptr* = ptr GLsizeiptr - GLchar* = Char - TGLchar* = GLchar - PGLchar* = cstring #***** GL_version_1_2 *****// - -const - GL_UNSIGNED_BYTE_3_3_2* = 0x00008032 - GL_UNSIGNED_SHORT_4_4_4_4* = 0x00008033 - GL_UNSIGNED_SHORT_5_5_5_1* = 0x00008034 - GL_UNSIGNED_INT_8_8_8_8* = 0x00008035 - GL_UNSIGNED_INT_10_10_10_2* = 0x00008036 - GL_RESCALE_NORMAL* = 0x0000803A - GL_UNSIGNED_BYTE_2_3_3_REV* = 0x00008362 - GL_UNSIGNED_SHORT_5_6_5* = 0x00008363 - GL_UNSIGNED_SHORT_5_6_5_REV* = 0x00008364 - GL_UNSIGNED_SHORT_4_4_4_4_REV* = 0x00008365 - GL_UNSIGNED_SHORT_1_5_5_5_REV* = 0x00008366 - GL_UNSIGNED_INT_8_8_8_8_REV* = 0x00008367 - GL_UNSIGNED_INT_2_10_10_10_REV* = 0x00008368 - GL_BGR* = 0x000080E0 - GL_BGRA* = 0x000080E1 - GL_MAX_ELEMENTS_VERTICES* = 0x000080E8 - GL_MAX_ELEMENTS_INDICES* = 0x000080E9 - GL_CLAMP_TO_EDGE* = 0x0000812F - GL_TEXTURE_MIN_LOD* = 0x0000813A - GL_TEXTURE_MAX_LOD* = 0x0000813B - GL_TEXTURE_BASE_LEVEL* = 0x0000813C - GL_TEXTURE_MAX_LEVEL* = 0x0000813D - GL_LIGHT_MODEL_COLOR_CONTROL* = 0x000081F8 - GL_SINGLE_COLOR* = 0x000081F9 - GL_SEPARATE_SPECULAR_COLOR* = 0x000081FA - GL_SMOOTH_POINT_SIZE_RANGE* = 0x00000B12 - GL_SMOOTH_POINT_SIZE_GRANULARITY* = 0x00000B13 - GL_SMOOTH_LINE_WIDTH_RANGE* = 0x00000B22 - GL_SMOOTH_LINE_WIDTH_GRANULARITY* = 0x00000B23 - GL_ALIASED_POINT_SIZE_RANGE* = 0x0000846D - GL_ALIASED_LINE_WIDTH_RANGE* = 0x0000846E - GL_PACK_SKIP_IMAGES* = 0x0000806B - GL_PACK_IMAGE_HEIGHT* = 0x0000806C - GL_UNPACK_SKIP_IMAGES* = 0x0000806D - GL_UNPACK_IMAGE_HEIGHT* = 0x0000806E - GL_TEXTURE_3D* = 0x0000806F - GL_PROXY_TEXTURE_3D* = 0x00008070 - GL_TEXTURE_DEPTH* = 0x00008071 - GL_TEXTURE_WRAP_R* = 0x00008072 - GL_MAX_3D_TEXTURE_SIZE* = 0x00008073 - -proc glBlendColor*(red: TGLclampf, green: TGLclampf, blue: TGLclampf, - alpha: TGLclampf){.dynlib: dllname, importc.} -proc glBlendEquation*(mode: TGLenum){.dynlib: dllname, importc.} -proc glDrawRangeElements*(mode: TGLenum, start: TGLuint, theend: TGLuint, - count: TGLsizei, thetype: TGLenum, indices: PGLvoid){. - dynlib: dllname, importc.} -proc glColorTable*(target: TGLenum, internalformat: TGLenum, width: TGLsizei, - format: TGLenum, thetype: TGLenum, table: PGLvoid){. - dynlib: dllname, importc.} -proc glColorTableParameterfv*(target: TGLenum, pname: TGLenum, params: PGLfloat){. - dynlib: dllname, importc.} -proc glColorTableParameteriv*(target: TGLenum, pname: TGLenum, params: PGLint){. - dynlib: dllname, importc.} -proc glCopyColorTable*(target: TGLenum, internalformat: TGLenum, x: TGLint, - y: TGLint, width: TGLsizei){.dynlib: dllname, importc.} -proc glGetColorTable*(target: TGLenum, format: TGLenum, thetype: TGLenum, - table: PGLvoid){.dynlib: dllname, importc.} -proc glGetColorTableParameterfv*(target: TGLenum, pname: TGLenum, params: PGLfloat){. - dynlib: dllname, importc.} -proc glGetColorTableParameteriv*(target: TGLenum, pname: TGLenum, params: PGLint){. - dynlib: dllname, importc.} -proc glColorSubTable*(target: TGLenum, start: TGLsizei, count: TGLsizei, - format: TGLenum, thetype: TGLenum, data: PGLvoid){. - dynlib: dllname, importc.} -proc glCopyColorSubTable*(target: TGLenum, start: TGLsizei, x: TGLint, y: TGLint, - width: TGLsizei){.dynlib: dllname, importc.} -proc glConvolutionFilter1D*(target: TGLenum, internalformat: TGLenum, - width: TGLsizei, format: TGLenum, thetype: TGLenum, - image: PGLvoid){.dynlib: dllname, importc.} -proc glConvolutionFilter2D*(target: TGLenum, internalformat: TGLenum, - width: TGLsizei, height: TGLsizei, format: TGLenum, - thetype: TGLenum, image: PGLvoid){.dynlib: dllname, - importc.} -proc glConvolutionParameterf*(target: TGLenum, pname: TGLenum, params: TGLfloat){. - dynlib: dllname, importc.} -proc glConvolutionParameterfv*(target: TGLenum, pname: TGLenum, params: PGLfloat){. - dynlib: dllname, importc.} -proc glConvolutionParameteri*(target: TGLenum, pname: TGLenum, params: TGLint){. - dynlib: dllname, importc.} -proc glConvolutionParameteriv*(target: TGLenum, pname: TGLenum, params: PGLint){. - dynlib: dllname, importc.} -proc glCopyConvolutionFilter1D*(target: TGLenum, internalformat: TGLenum, - x: TGLint, y: TGLint, width: TGLsizei){. - dynlib: dllname, importc.} -proc glCopyConvolutionFilter2D*(target: TGLenum, internalformat: TGLenum, - x: TGLint, y: TGLint, width: TGLsizei, - height: TGLsizei){.dynlib: dllname, importc.} -proc glGetConvolutionFilter*(target: TGLenum, format: TGLenum, thetype: TGLenum, - image: PGLvoid){.dynlib: dllname, importc.} -proc glGetConvolutionParameterfv*(target: TGLenum, pname: TGLenum, - params: PGLfloat){.dynlib: dllname, importc.} -proc glGetConvolutionParameteriv*(target: TGLenum, pname: TGLenum, params: PGLint){. - dynlib: dllname, importc.} -proc glGetSeparableFilter*(target: TGLenum, format: TGLenum, thetype: TGLenum, - row: PGLvoid, column: PGLvoid, span: PGLvoid){. - dynlib: dllname, importc.} -proc glSeparableFilter2D*(target: TGLenum, internalformat: TGLenum, - width: TGLsizei, height: TGLsizei, format: TGLenum, - thetype: TGLenum, row: PGLvoid, column: PGLvoid){. - dynlib: dllname, importc.} -proc glGetHistogram*(target: TGLenum, reset: TGLboolean, format: TGLenum, - thetype: TGLenum, values: PGLvoid){.dynlib: dllname, importc.} -proc glGetHistogramParameterfv*(target: TGLenum, pname: TGLenum, params: PGLfloat){. - dynlib: dllname, importc.} -proc glGetHistogramParameteriv*(target: TGLenum, pname: TGLenum, params: PGLint){. - dynlib: dllname, importc.} -proc glGetMinmax*(target: TGLenum, reset: TGLboolean, format: TGLenum, - thetype: TGLenum, values: PGLvoid){.dynlib: dllname, importc.} -proc glGetMinmaxParameterfv*(target: TGLenum, pname: TGLenum, params: PGLfloat){. - dynlib: dllname, importc.} -proc glGetMinmaxParameteriv*(target: TGLenum, pname: TGLenum, params: PGLint){. - dynlib: dllname, importc.} -proc glHistogram*(target: TGLenum, width: TGLsizei, internalformat: TGLenum, - sink: TGLboolean){.dynlib: dllname, importc.} -proc glMinmax*(target: TGLenum, internalformat: TGLenum, sink: TGLboolean){. - dynlib: dllname, importc.} -proc glResetHistogram*(target: TGLenum){.dynlib: dllname, importc.} -proc glResetMinmax*(target: TGLenum){.dynlib: dllname, importc.} -proc glTexImage3D*(target: TGLenum, level: TGLint, internalformat: TGLint, - width: TGLsizei, height: TGLsizei, depth: TGLsizei, - border: TGLint, format: TGLenum, thetype: TGLenum, - pixels: PGLvoid){.dynlib: dllname, importc.} -proc glTexSubImage3D*(target: TGLenum, level: TGLint, xoffset: TGLint, - yoffset: TGLint, zoffset: TGLint, width: TGLsizei, - height: TGLsizei, depth: TGLsizei, format: TGLenum, - thetype: TGLenum, pixels: PGLvoid){.dynlib: dllname, - importc.} -proc glCopyTexSubImage3D*(target: TGLenum, level: TGLint, xoffset: TGLint, - yoffset: TGLint, zoffset: TGLint, x: TGLint, y: TGLint, - width: TGLsizei, height: TGLsizei){.dynlib: dllname, - importc.} - - -proc glActiveTextureARB*(texture: TGLenum){.dynlib: dllname, importc.} -proc glClientActiveTextureARB*(texture: TGLenum){.dynlib: dllname, importc.} -proc glMultiTexCoord1dARB*(target: TGLenum, s: TGLdouble){.dynlib: dllname, - importc.} -proc glMultiTexCoord1dvARB*(target: TGLenum, v: PGLdouble){.dynlib: dllname, - importc.} -proc glMultiTexCoord1fARB*(target: TGLenum, s: TGLfloat){.dynlib: dllname, importc.} -proc glMultiTexCoord1fvARB*(target: TGLenum, v: PGLfloat){.dynlib: dllname, - importc.} -proc glMultiTexCoord1iARB*(target: TGLenum, s: TGLint){.dynlib: dllname, importc.} -proc glMultiTexCoord1ivARB*(target: TGLenum, v: PGLint){.dynlib: dllname, importc.} -proc glMultiTexCoord1sARB*(target: TGLenum, s: TGLshort){.dynlib: dllname, importc.} -proc glMultiTexCoord1svARB*(target: TGLenum, v: PGLshort){.dynlib: dllname, - importc.} -proc glMultiTexCoord2dARB*(target: TGLenum, s: TGLdouble, t: TGLdouble){. - dynlib: dllname, importc.} -proc glMultiTexCoord2dvARB*(target: TGLenum, v: PGLdouble){.dynlib: dllname, - importc.} -proc glMultiTexCoord2fARB*(target: TGLenum, s: TGLfloat, t: TGLfloat){. - dynlib: dllname, importc.} -proc glMultiTexCoord2fvARB*(target: TGLenum, v: PGLfloat){.dynlib: dllname, - importc.} -proc glMultiTexCoord2iARB*(target: TGLenum, s: TGLint, t: TGLint){.dynlib: dllname, - importc.} -proc glMultiTexCoord2ivARB*(target: TGLenum, v: PGLint){.dynlib: dllname, importc.} -proc glMultiTexCoord2sARB*(target: TGLenum, s: TGLshort, t: TGLshort){. - dynlib: dllname, importc.} -proc glMultiTexCoord2svARB*(target: TGLenum, v: PGLshort){.dynlib: dllname, - importc.} -proc glMultiTexCoord3dARB*(target: TGLenum, s: TGLdouble, t: TGLdouble, r: TGLdouble){. - dynlib: dllname, importc.} -proc glMultiTexCoord3dvARB*(target: TGLenum, v: PGLdouble){.dynlib: dllname, - importc.} -proc glMultiTexCoord3fARB*(target: TGLenum, s: TGLfloat, t: TGLfloat, r: TGLfloat){. - dynlib: dllname, importc.} -proc glMultiTexCoord3fvARB*(target: TGLenum, v: PGLfloat){.dynlib: dllname, - importc.} -proc glMultiTexCoord3iARB*(target: TGLenum, s: TGLint, t: TGLint, r: TGLint){. - dynlib: dllname, importc.} -proc glMultiTexCoord3ivARB*(target: TGLenum, v: PGLint){.dynlib: dllname, importc.} -proc glMultiTexCoord3sARB*(target: TGLenum, s: TGLshort, t: TGLshort, r: TGLshort){. - dynlib: dllname, importc.} -proc glMultiTexCoord3svARB*(target: TGLenum, v: PGLshort){.dynlib: dllname, - importc.} -proc glMultiTexCoord4dARB*(target: TGLenum, s: TGLdouble, t: TGLdouble, - r: TGLdouble, q: TGLdouble){.dynlib: dllname, importc.} -proc glMultiTexCoord4dvARB*(target: TGLenum, v: PGLdouble){.dynlib: dllname, - importc.} -proc glMultiTexCoord4fARB*(target: TGLenum, s: TGLfloat, t: TGLfloat, r: TGLfloat, - q: TGLfloat){.dynlib: dllname, importc.} -proc glMultiTexCoord4fvARB*(target: TGLenum, v: PGLfloat){.dynlib: dllname, - importc.} -proc glMultiTexCoord4iARB*(target: TGLenum, s: TGLint, t: TGLint, r: TGLint, - q: TGLint){.dynlib: dllname, importc.} -proc glMultiTexCoord4ivARB*(target: TGLenum, v: PGLint){.dynlib: dllname, importc.} -proc glMultiTexCoord4sARB*(target: TGLenum, s: TGLshort, t: TGLshort, r: TGLshort, - q: TGLshort){.dynlib: dllname, importc.} -proc glMultiTexCoord4svARB*(target: TGLenum, v: PGLshort){.dynlib: dllname, - importc.} - -proc glSampleCoverageARB*(value: TGLclampf, invert: TGLboolean){.dynlib: dllname, - importc.} - #***** GL_ARB_texture_env_add *****// - - -proc glWeightbvARB*(size: TGLint, weights: PGLbyte){.dynlib: dllname, importc.} -proc glWeightsvARB*(size: TGLint, weights: PGLshort){.dynlib: dllname, importc.} -proc glWeightivARB*(size: TGLint, weights: PGLint){.dynlib: dllname, importc.} -proc glWeightfvARB*(size: TGLint, weights: PGLfloat){.dynlib: dllname, importc.} -proc glWeightdvARB*(size: TGLint, weights: PGLdouble){.dynlib: dllname, importc.} -proc glWeightvARB*(size: TGLint, weights: PGLdouble){.dynlib: dllname, importc.} -proc glWeightubvARB*(size: TGLint, weights: PGLubyte){.dynlib: dllname, importc.} -proc glWeightusvARB*(size: TGLint, weights: PGLushort){.dynlib: dllname, importc.} -proc glWeightuivARB*(size: TGLint, weights: PGLuint){.dynlib: dllname, importc.} -proc glWeightPointerARB*(size: TGLint, thetype: TGLenum, stride: TGLsizei, - pointer: PGLvoid){.dynlib: dllname, importc.} -proc glVertexBlendARB*(count: TGLint){.dynlib: dllname, importc.} - - - -proc glVertexAttrib1sARB*(index: TGLuint, x: TGLshort){.dynlib: dllname, importc.} -proc glVertexAttrib1fARB*(index: TGLuint, x: TGLfloat){.dynlib: dllname, importc.} -proc glVertexAttrib1dARB*(index: TGLuint, x: TGLdouble){.dynlib: dllname, importc.} -proc glVertexAttrib2sARB*(index: TGLuint, x: TGLshort, y: TGLshort){. - dynlib: dllname, importc.} -proc glVertexAttrib2fARB*(index: TGLuint, x: TGLfloat, y: TGLfloat){. - dynlib: dllname, importc.} -proc glVertexAttrib2dARB*(index: TGLuint, x: TGLdouble, y: TGLdouble){. - dynlib: dllname, importc.} -proc glVertexAttrib3sARB*(index: TGLuint, x: TGLshort, y: TGLshort, z: TGLshort){. - dynlib: dllname, importc.} -proc glVertexAttrib3fARB*(index: TGLuint, x: TGLfloat, y: TGLfloat, z: TGLfloat){. - dynlib: dllname, importc.} -proc glVertexAttrib3dARB*(index: TGLuint, x: TGLdouble, y: TGLdouble, z: TGLdouble){. - dynlib: dllname, importc.} -proc glVertexAttrib4sARB*(index: TGLuint, x: TGLshort, y: TGLshort, z: TGLshort, - w: TGLshort){.dynlib: dllname, importc.} -proc glVertexAttrib4fARB*(index: TGLuint, x: TGLfloat, y: TGLfloat, z: TGLfloat, - w: TGLfloat){.dynlib: dllname, importc.} -proc glVertexAttrib4dARB*(index: TGLuint, x: TGLdouble, y: TGLdouble, z: TGLdouble, - w: TGLdouble){.dynlib: dllname, importc.} -proc glVertexAttrib4NubARB*(index: TGLuint, x: TGLubyte, y: TGLubyte, z: TGLubyte, - w: TGLubyte){.dynlib: dllname, importc.} -proc glVertexAttrib1svARB*(index: TGLuint, v: PGLshort){.dynlib: dllname, importc.} -proc glVertexAttrib1fvARB*(index: TGLuint, v: PGLfloat){.dynlib: dllname, importc.} -proc glVertexAttrib1dvARB*(index: TGLuint, v: PGLdouble){.dynlib: dllname, - importc.} -proc glVertexAttrib2svARB*(index: TGLuint, v: PGLshort){.dynlib: dllname, importc.} -proc glVertexAttrib2fvARB*(index: TGLuint, v: PGLfloat){.dynlib: dllname, importc.} -proc glVertexAttrib2dvARB*(index: TGLuint, v: PGLdouble){.dynlib: dllname, - importc.} -proc glVertexAttrib3svARB*(index: TGLuint, v: PGLshort){.dynlib: dllname, importc.} -proc glVertexAttrib3fvARB*(index: TGLuint, v: PGLfloat){.dynlib: dllname, importc.} -proc glVertexAttrib3dvARB*(index: TGLuint, v: PGLdouble){.dynlib: dllname, - importc.} -proc glVertexAttrib4bvARB*(index: TGLuint, v: PGLbyte){.dynlib: dllname, importc.} -proc glVertexAttrib4svARB*(index: TGLuint, v: PGLshort){.dynlib: dllname, importc.} -proc glVertexAttrib4ivARB*(index: TGLuint, v: PGLint){.dynlib: dllname, importc.} -proc glVertexAttrib4ubvARB*(index: TGLuint, v: PGLubyte){.dynlib: dllname, - importc.} -proc glVertexAttrib4usvARB*(index: TGLuint, v: PGLushort){.dynlib: dllname, - importc.} -proc glVertexAttrib4uivARB*(index: TGLuint, v: PGLuint){.dynlib: dllname, importc.} -proc glVertexAttrib4fvARB*(index: TGLuint, v: PGLfloat){.dynlib: dllname, importc.} -proc glVertexAttrib4dvARB*(index: TGLuint, v: PGLdouble){.dynlib: dllname, - importc.} -proc glVertexAttrib4NbvARB*(index: TGLuint, v: PGLbyte){.dynlib: dllname, importc.} -proc glVertexAttrib4NsvARB*(index: TGLuint, v: PGLshort){.dynlib: dllname, - importc.} -proc glVertexAttrib4NivARB*(index: TGLuint, v: PGLint){.dynlib: dllname, importc.} -proc glVertexAttrib4NubvARB*(index: TGLuint, v: PGLubyte){.dynlib: dllname, - importc.} -proc glVertexAttrib4NusvARB*(index: TGLuint, v: PGLushort){.dynlib: dllname, - importc.} -proc glVertexAttrib4NuivARB*(index: TGLuint, v: PGLuint){.dynlib: dllname, - importc.} -proc glVertexAttribPointerARB*(index: TGLuint, size: TGLint, thetype: TGLenum, - normalized: TGLboolean, stride: TGLsizei, - pointer: PGLvoid){.dynlib: dllname, importc.} -proc glEnableVertexAttribArrayARB*(index: TGLuint){.dynlib: dllname, importc.} -proc glDisableVertexAttribArrayARB*(index: TGLuint){.dynlib: dllname, importc.} -proc glProgramStringARB*(target: TGLenum, format: TGLenum, length: TGLsizei, - str: PGLvoid){.dynlib: dllname, importc.} -proc glBindProgramARB*(target: TGLenum, theProgram: TGLuint){.dynlib: dllname, - importc.} -proc glDeleteProgramsARB*(n: TGLsizei, programs: PGLuint){.dynlib: dllname, - importc.} -proc glGenProgramsARB*(n: TGLsizei, programs: PGLuint){.dynlib: dllname, importc.} -proc glProgramEnvParameter4dARB*(target: TGLenum, index: TGLuint, x: TGLdouble, - y: TGLdouble, z: TGLdouble, w: TGLdouble){. - dynlib: dllname, importc.} -proc glProgramEnvParameter4dvARB*(target: TGLenum, index: TGLuint, - params: PGLdouble){.dynlib: dllname, importc.} -proc glProgramEnvParameter4fARB*(target: TGLenum, index: TGLuint, x: TGLfloat, - y: TGLfloat, z: TGLfloat, w: TGLfloat){. - dynlib: dllname, importc.} -proc glProgramEnvParameter4fvARB*(target: TGLenum, index: TGLuint, - params: PGLfloat){.dynlib: dllname, importc.} -proc glProgramLocalParameter4dARB*(target: TGLenum, index: TGLuint, x: TGLdouble, - y: TGLdouble, z: TGLdouble, w: TGLdouble){. - dynlib: dllname, importc.} -proc glProgramLocalParameter4dvARB*(target: TGLenum, index: TGLuint, - params: PGLdouble){.dynlib: dllname, importc.} -proc glProgramLocalParameter4fARB*(target: TGLenum, index: TGLuint, x: TGLfloat, - y: TGLfloat, z: TGLfloat, w: TGLfloat){. - dynlib: dllname, importc.} -proc glProgramLocalParameter4fvARB*(target: TGLenum, index: TGLuint, - params: PGLfloat){.dynlib: dllname, importc.} -proc glGetProgramEnvParameterdvARB*(target: TGLenum, index: TGLuint, - params: PGLdouble){.dynlib: dllname, importc.} -proc glGetProgramEnvParameterfvARB*(target: TGLenum, index: TGLuint, - params: PGLfloat){.dynlib: dllname, importc.} -proc glGetProgramLocalParameterdvARB*(target: TGLenum, index: TGLuint, - params: PGLdouble){.dynlib: dllname, - importc.} -proc glGetProgramLocalParameterfvARB*(target: TGLenum, index: TGLuint, - params: PGLfloat){.dynlib: dllname, - importc.} -proc glGetProgramivARB*(target: TGLenum, pname: TGLenum, params: PGLint){. - dynlib: dllname, importc.} -proc glGetProgramStringARB*(target: TGLenum, pname: TGLenum, str: PGLvoid){. - dynlib: dllname, importc.} -proc glGetVertexAttribdvARB*(index: TGLuint, pname: TGLenum, params: PGLdouble){. - dynlib: dllname, importc.} -proc glGetVertexAttribfvARB*(index: TGLuint, pname: TGLenum, params: PGLfloat){. - dynlib: dllname, importc.} -proc glGetVertexAttribivARB*(index: TGLuint, pname: TGLenum, params: PGLint){. - dynlib: dllname, importc.} -proc glGetVertexAttribPointervARB*(index: TGLuint, pname: TGLenum, - pointer: PGLvoid){.dynlib: dllname, importc.} -proc glIsProgramARB*(theProgram: TGLuint): TGLboolean{.dynlib: dllname, importc.} - #***** GL_ARB_window_pos *****// -proc glWindowPos2dARB*(x: TGLdouble, y: TGLdouble){.dynlib: dllname, importc.} -proc glWindowPos2fARB*(x: TGLfloat, y: TGLfloat){.dynlib: dllname, importc.} -proc glWindowPos2iARB*(x: TGLint, y: TGLint){.dynlib: dllname, importc.} -proc glWindowPos2sARB*(x: TGLshort, y: TGLshort){.dynlib: dllname, importc.} -proc glWindowPos2dvARB*(p: PGLdouble){.dynlib: dllname, importc.} -proc glWindowPos2fvARB*(p: PGLfloat){.dynlib: dllname, importc.} -proc glWindowPos2ivARB*(p: PGLint){.dynlib: dllname, importc.} -proc glWindowPos2svARB*(p: PGLshort){.dynlib: dllname, importc.} -proc glWindowPos3dARB*(x: TGLdouble, y: TGLdouble, z: TGLdouble){.dynlib: dllname, - importc.} -proc glWindowPos3fARB*(x: TGLfloat, y: TGLfloat, z: TGLfloat){.dynlib: dllname, - importc.} -proc glWindowPos3iARB*(x: TGLint, y: TGLint, z: TGLint){.dynlib: dllname, importc.} -proc glWindowPos3sARB*(x: TGLshort, y: TGLshort, z: TGLshort){.dynlib: dllname, - importc.} -proc glWindowPos3dvARB*(p: PGLdouble){.dynlib: dllname, importc.} -proc glWindowPos3fvARB*(p: PGLfloat){.dynlib: dllname, importc.} -proc glWindowPos3ivARB*(p: PGLint){.dynlib: dllname, importc.} -proc glWindowPos3svARB*(p: PGLshort){.dynlib: dllname, importc.} - - - -proc glBlendEquationSeparate*(modeRGB: TGLenum, modeAlpha: TGLenum){. - dynlib: dllname, importc.} -proc glDrawBuffers*(n: TGLsizei, bufs: PGLenum){.dynlib: dllname, importc.} -proc glStencilOpSeparate*(face: TGLenum, sfail: TGLenum, dpfail: TGLenum, - dppass: TGLenum){.dynlib: dllname, importc.} -proc glStencilFuncSeparate*(frontfunc: TGLenum, backfunc: TGLenum, theRef: TGLint, - mask: TGLuint){.dynlib: dllname, importc.} -proc glStencilMaskSeparate*(face: TGLenum, mask: TGLuint){.dynlib: dllname, - importc.} -proc glAttachShader*(theProgram: TGLuint, shader: TGLuint){.dynlib: dllname, - importc.} -proc glBindAttribLocation*(theProgram: TGLuint, index: TGLuint, name: PGLchar){. - dynlib: dllname, importc.} -proc glCompileShader*(shader: TGLuint){.dynlib: dllname, importc.} -proc glCreateProgram*(): TGLuint{.dynlib: dllname, importc.} -proc glCreateShader*(thetype: TGLenum): TGLuint{.dynlib: dllname, importc.} -proc glDeleteProgram*(theProgram: TGLuint){.dynlib: dllname, importc.} -proc glDeleteShader*(shader: TGLuint){.dynlib: dllname, importc.} -proc glDetachShader*(theProgram: TGLuint, shader: TGLuint){.dynlib: dllname, - importc.} -proc glDisableVertexAttribArray*(index: TGLuint){.dynlib: dllname, importc.} -proc glEnableVertexAttribArray*(index: TGLuint){.dynlib: dllname, importc.} -proc glGetActiveAttrib*(theProgram: TGLuint, index: TGLuint, bufSize: TGLsizei, - len: PGLsizei, size: PGLint, thetype: PGLenum, - name: PGLchar){.dynlib: dllname, importc.} -proc glGetActiveUniform*(theProgram: TGLuint, index: TGLuint, bufSize: TGLsizei, - len: PGLsizei, size: PGLint, thetype: PGLenum, - name: PGLchar){.dynlib: dllname, importc.} -proc glGetAttachedShaders*(theProgram: TGLuint, maxCount: TGLsizei, - count: PGLsizei, obj: PGLuint){.dynlib: dllname, - importc.} -proc glGetAttribLocation*(theProgram: TGLuint, name: PGLchar): TGLint{. - dynlib: dllname, importc.} -proc glGetProgramiv*(theProgram: TGLuint, pname: TGLenum, params: PGLint){. - dynlib: dllname, importc.} -proc glGetProgramInfoLog*(theProgram: TGLuint, bufSize: TGLsizei, len: PGLsizei, - infoLog: PGLchar){.dynlib: dllname, importc.} -proc glGetShaderiv*(shader: TGLuint, pname: TGLenum, params: PGLint){. - dynlib: dllname, importc.} -proc glGetShaderInfoLog*(shader: TGLuint, bufSize: TGLsizei, len: PGLsizei, - infoLog: PGLchar){.dynlib: dllname, importc.} -proc glGetShaderSource*(shader: TGLuint, bufSize: TGLsizei, len: PGLsizei, - source: PGLchar){.dynlib: dllname, importc.} -proc glGetUniformLocation*(theProgram: TGLuint, name: PGLchar): TGLint{. - dynlib: dllname, importc.} -proc glGetUniformfv*(theProgram: TGLuint, location: TGLint, params: PGLfloat){. - dynlib: dllname, importc.} -proc glGetUniformiv*(theProgram: TGLuint, location: TGLint, params: PGLint){. - dynlib: dllname, importc.} -proc glGetVertexAttribdv*(index: TGLuint, pname: TGLenum, params: PGLdouble){. - dynlib: dllname, importc.} -proc glGetVertexAttribfv*(index: TGLuint, pname: TGLenum, params: PGLfloat){. - dynlib: dllname, importc.} -proc glGetVertexAttribiv*(index: TGLuint, pname: TGLenum, params: PGLint){. - dynlib: dllname, importc.} -proc glGetVertexAttribPointerv*(index: TGLuint, pname: TGLenum, pointer: PGLvoid){. - dynlib: dllname, importc.} -proc glIsProgram*(theProgram: TGLuint): TGLboolean{.dynlib: dllname, importc.} -proc glIsShader*(shader: TGLuint): TGLboolean{.dynlib: dllname, importc.} -proc glLinkProgram*(theProgram: TGLuint){.dynlib: dllname, importc.} -proc glShaderSource*(shader: TGLuint, count: TGLsizei, str: PGLchar, len: PGLint){. - dynlib: dllname, importc.} -proc glUseProgram*(theProgram: TGLuint){.dynlib: dllname, importc.} -proc glUniform1f*(location: TGLint, v0: TGLfloat){.dynlib: dllname, importc.} -proc glUniform2f*(location: TGLint, v0: TGLfloat, v1: TGLfloat){.dynlib: dllname, - importc.} -proc glUniform3f*(location: TGLint, v0: TGLfloat, v1: TGLfloat, v2: TGLfloat){. - dynlib: dllname, importc.} -proc glUniform4f*(location: TGLint, v0: TGLfloat, v1: TGLfloat, v2: TGLfloat, - v3: TGLfloat){.dynlib: dllname, importc.} -proc glUniform1i*(location: TGLint, v0: TGLint){.dynlib: dllname, importc.} -proc glUniform2i*(location: TGLint, v0: TGLint, v1: TGLint){.dynlib: dllname, - importc.} -proc glUniform3i*(location: TGLint, v0: TGLint, v1: TGLint, v2: TGLint){. - dynlib: dllname, importc.} -proc glUniform4i*(location: TGLint, v0: TGLint, v1: TGLint, v2: TGLint, v3: TGLint){. - dynlib: dllname, importc.} -proc glUniform1fv*(location: TGLint, count: TGLsizei, value: PGLfloat){. - dynlib: dllname, importc.} -proc glUniform2fv*(location: TGLint, count: TGLsizei, value: PGLfloat){. - dynlib: dllname, importc.} -proc glUniform3fv*(location: TGLint, count: TGLsizei, value: PGLfloat){. - dynlib: dllname, importc.} -proc glUniform4fv*(location: TGLint, count: TGLsizei, value: PGLfloat){. - dynlib: dllname, importc.} -proc glUniform1iv*(location: TGLint, count: TGLsizei, value: PGLint){. - dynlib: dllname, importc.} -proc glUniform2iv*(location: TGLint, count: TGLsizei, value: PGLint){. - dynlib: dllname, importc.} -proc glUniform3iv*(location: TGLint, count: TGLsizei, value: PGLint){. - dynlib: dllname, importc.} -proc glUniform4iv*(location: TGLint, count: TGLsizei, value: PGLint){. - dynlib: dllname, importc.} -proc glUniformMatrix2fv*(location: TGLint, count: TGLsizei, transpose: TGLboolean, - value: PGLfloat){.dynlib: dllname, importc.} -proc glUniformMatrix3fv*(location: TGLint, count: TGLsizei, transpose: TGLboolean, - value: PGLfloat){.dynlib: dllname, importc.} -proc glUniformMatrix4fv*(location: TGLint, count: TGLsizei, transpose: TGLboolean, - value: PGLfloat){.dynlib: dllname, importc.} -proc glValidateProgram*(theProgram: TGLuint){.dynlib: dllname, importc.} -proc glVertexAttrib1d*(index: TGLuint, x: TGLdouble){.dynlib: dllname, importc.} -proc glVertexAttrib1dv*(index: TGLuint, v: PGLdouble){.dynlib: dllname, importc.} -proc glVertexAttrib1f*(index: TGLuint, x: TGLfloat){.dynlib: dllname, importc.} -proc glVertexAttrib1fv*(index: TGLuint, v: PGLfloat){.dynlib: dllname, importc.} -proc glVertexAttrib1s*(index: TGLuint, x: TGLshort){.dynlib: dllname, importc.} -proc glVertexAttrib1sv*(index: TGLuint, v: PGLshort){.dynlib: dllname, importc.} -proc glVertexAttrib2d*(index: TGLuint, x: TGLdouble, y: TGLdouble){. - dynlib: dllname, importc.} -proc glVertexAttrib2dv*(index: TGLuint, v: PGLdouble){.dynlib: dllname, importc.} -proc glVertexAttrib2f*(index: TGLuint, x: TGLfloat, y: TGLfloat){.dynlib: dllname, - importc.} -proc glVertexAttrib2fv*(index: TGLuint, v: PGLfloat){.dynlib: dllname, importc.} -proc glVertexAttrib2s*(index: TGLuint, x: TGLshort, y: TGLshort){.dynlib: dllname, - importc.} -proc glVertexAttrib2sv*(index: TGLuint, v: PGLshort){.dynlib: dllname, importc.} -proc glVertexAttrib3d*(index: TGLuint, x: TGLdouble, y: TGLdouble, z: TGLdouble){. - dynlib: dllname, importc.} -proc glVertexAttrib3dv*(index: TGLuint, v: PGLdouble){.dynlib: dllname, importc.} -proc glVertexAttrib3f*(index: TGLuint, x: TGLfloat, y: TGLfloat, z: TGLfloat){. - dynlib: dllname, importc.} -proc glVertexAttrib3fv*(index: TGLuint, v: PGLfloat){.dynlib: dllname, importc.} -proc glVertexAttrib3s*(index: TGLuint, x: TGLshort, y: TGLshort, z: TGLshort){. - dynlib: dllname, importc.} -proc glVertexAttrib3sv*(index: TGLuint, v: PGLshort){.dynlib: dllname, importc.} -proc glVertexAttrib4Nbv*(index: TGLuint, v: PGLbyte){.dynlib: dllname, importc.} -proc glVertexAttrib4Niv*(index: TGLuint, v: PGLint){.dynlib: dllname, importc.} -proc glVertexAttrib4Nsv*(index: TGLuint, v: PGLshort){.dynlib: dllname, importc.} -proc glVertexAttrib4Nub*(index: TGLuint, x: TGLubyte, y: TGLubyte, z: TGLubyte, - w: TGLubyte){.dynlib: dllname, importc.} -proc glVertexAttrib4Nubv*(index: TGLuint, v: PGLubyte){.dynlib: dllname, importc.} -proc glVertexAttrib4Nuiv*(index: TGLuint, v: PGLuint){.dynlib: dllname, importc.} -proc glVertexAttrib4Nusv*(index: TGLuint, v: PGLushort){.dynlib: dllname, importc.} -proc glVertexAttrib4bv*(index: TGLuint, v: PGLbyte){.dynlib: dllname, importc.} -proc glVertexAttrib4d*(index: TGLuint, x: TGLdouble, y: TGLdouble, z: TGLdouble, - w: TGLdouble){.dynlib: dllname, importc.} -proc glVertexAttrib4dv*(index: TGLuint, v: PGLdouble){.dynlib: dllname, importc.} -proc glVertexAttrib4f*(index: TGLuint, x: TGLfloat, y: TGLfloat, z: TGLfloat, - w: TGLfloat){.dynlib: dllname, importc.} -proc glVertexAttrib4fv*(index: TGLuint, v: PGLfloat){.dynlib: dllname, importc.} -proc glVertexAttrib4iv*(index: TGLuint, v: PGLint){.dynlib: dllname, importc.} -proc glVertexAttrib4s*(index: TGLuint, x: TGLshort, y: TGLshort, z: TGLshort, - w: TGLshort){.dynlib: dllname, importc.} -proc glVertexAttrib4sv*(index: TGLuint, v: PGLshort){.dynlib: dllname, importc.} -proc glVertexAttrib4ubv*(index: TGLuint, v: PGLubyte){.dynlib: dllname, importc.} -proc glVertexAttrib4uiv*(index: TGLuint, v: PGLuint){.dynlib: dllname, importc.} -proc glVertexAttrib4usv*(index: TGLuint, v: PGLushort){.dynlib: dllname, importc.} -proc glVertexAttribPointer*(index: TGLuint, size: TGLint, thetype: TGLenum, - normalized: TGLboolean, stride: TGLsizei, - pointer: PGLvoid){.dynlib: dllname, importc.} - -const - GL_CONSTANT_COLOR* = 0x00008001 - GL_ONE_MINUS_CONSTANT_COLOR* = 0x00008002 - GL_CONSTANT_ALPHA* = 0x00008003 - GL_ONE_MINUS_CONSTANT_ALPHA* = 0x00008004 - constGL_BLEND_COLOR* = 0x00008005 - GL_FUNC_ADD* = 0x00008006 - GL_MIN* = 0x00008007 - GL_MAX* = 0x00008008 - constGL_BLEND_EQUATION* = 0x00008009 - GL_FUNC_SUBTRACT* = 0x0000800A - GL_FUNC_REVERSE_SUBTRACT* = 0x0000800B - GL_CONVOLUTION_1D* = 0x00008010 - GL_CONVOLUTION_2D* = 0x00008011 - GL_SEPARABLE_2D* = 0x00008012 - GL_CONVOLUTION_BORDER_MODE* = 0x00008013 - GL_CONVOLUTION_FILTER_SCALE* = 0x00008014 - GL_CONVOLUTION_FILTER_BIAS* = 0x00008015 - GL_REDUCE* = 0x00008016 - GL_CONVOLUTION_FORMAT* = 0x00008017 - GL_CONVOLUTION_WIDTH* = 0x00008018 - GL_CONVOLUTION_HEIGHT* = 0x00008019 - GL_MAX_CONVOLUTION_WIDTH* = 0x0000801A - GL_MAX_CONVOLUTION_HEIGHT* = 0x0000801B - GL_POST_CONVOLUTION_RED_SCALE* = 0x0000801C - GL_POST_CONVOLUTION_GREEN_SCALE* = 0x0000801D - GL_POST_CONVOLUTION_BLUE_SCALE* = 0x0000801E - GL_POST_CONVOLUTION_ALPHA_SCALE* = 0x0000801F - GL_POST_CONVOLUTION_RED_BIAS* = 0x00008020 - GL_POST_CONVOLUTION_GREEN_BIAS* = 0x00008021 - GL_POST_CONVOLUTION_BLUE_BIAS* = 0x00008022 - GL_POST_CONVOLUTION_ALPHA_BIAS* = 0x00008023 - constGL_HISTOGRAM* = 0x00008024 - GL_PROXY_HISTOGRAM* = 0x00008025 - GL_HISTOGRAM_WIDTH* = 0x00008026 - GL_HISTOGRAM_FORMAT* = 0x00008027 - GL_HISTOGRAM_RED_SIZE* = 0x00008028 - GL_HISTOGRAM_GREEN_SIZE* = 0x00008029 - GL_HISTOGRAM_BLUE_SIZE* = 0x0000802A - GL_HISTOGRAM_ALPHA_SIZE* = 0x0000802B - GL_HISTOGRAM_LUMINANCE_SIZE* = 0x0000802C - GL_HISTOGRAM_SINK* = 0x0000802D - constGL_MINMAX* = 0x0000802E - GL_MINMAX_FORMAT* = 0x0000802F - GL_MINMAX_SINK* = 0x00008030 - GL_TABLE_TOO_LARGE* = 0x00008031 - GL_COLOR_MATRIX* = 0x000080B1 - GL_COLOR_MATRIX_STACK_DEPTH* = 0x000080B2 - GL_MAX_COLOR_MATRIX_STACK_DEPTH* = 0x000080B3 - GL_POST_COLOR_MATRIX_RED_SCALE* = 0x000080B4 - GL_POST_COLOR_MATRIX_GREEN_SCALE* = 0x000080B5 - GL_POST_COLOR_MATRIX_BLUE_SCALE* = 0x000080B6 - GL_POST_COLOR_MATRIX_ALPHA_SCALE* = 0x000080B7 - GL_POST_COLOR_MATRIX_RED_BIAS* = 0x000080B8 - GL_POST_COLOR_MATRIX_GREEN_BIAS* = 0x000080B9 - GL_POST_COLOR_MATRIX_BLUE_BIAS* = 0x000080BA - GL_POST_COLOR_MATIX_ALPHA_BIAS* = 0x000080BB - constGL_COLOR_TABLE* = 0x000080D0 - GL_POST_CONVOLUTION_COLOR_TABLE* = 0x000080D1 - GL_POST_COLOR_MATRIX_COLOR_TABLE* = 0x000080D2 - GL_PROXY_COLOR_TABLE* = 0x000080D3 - GL_PROXY_POST_CONVOLUTION_COLOR_TABLE* = 0x000080D4 - GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE* = 0x000080D5 - GL_COLOR_TABLE_SCALE* = 0x000080D6 - GL_COLOR_TABLE_BIAS* = 0x000080D7 - GL_COLOR_TABLE_FORMAT* = 0x000080D8 - GL_COLOR_TABLE_WIDTH* = 0x000080D9 - GL_COLOR_TABLE_RED_SIZE* = 0x000080DA - GL_COLOR_TABLE_GREEN_SIZE* = 0x000080DB - GL_COLOR_TABLE_BLUE_SIZE* = 0x000080DC - GL_COLOR_TABLE_ALPHA_SIZE* = 0x000080DD - GL_COLOR_TABLE_LUMINANCE_SIZE* = 0x000080DE - GL_COLOR_TABLE_INTENSITY_SIZE* = 0x000080DF - GL_IGNORE_BORDER* = 0x00008150 - GL_CONSTANT_BORDER* = 0x00008151 - GL_WRAP_BORDER* = 0x00008152 - GL_REPLICATE_BORDER* = 0x00008153 - GL_CONVOLUTION_BORDER_COLOR* = 0x00008154 - -proc glActiveTexture*(texture: TGLenum){.dynlib: dllname, importc.} -proc glClientActiveTexture*(texture: TGLenum){.dynlib: dllname, importc.} -proc glMultiTexCoord1d*(target: TGLenum, s: TGLdouble){.dynlib: dllname, importc.} -proc glMultiTexCoord1dv*(target: TGLenum, v: PGLdouble){.dynlib: dllname, importc.} -proc glMultiTexCoord1f*(target: TGLenum, s: TGLfloat){.dynlib: dllname, importc.} -proc glMultiTexCoord1fv*(target: TGLenum, v: PGLfloat){.dynlib: dllname, importc.} -proc glMultiTexCoord1i*(target: TGLenum, s: TGLint){.dynlib: dllname, importc.} -proc glMultiTexCoord1iv*(target: TGLenum, v: PGLint){.dynlib: dllname, importc.} -proc glMultiTexCoord1s*(target: TGLenum, s: TGLshort){.dynlib: dllname, importc.} -proc glMultiTexCoord1sv*(target: TGLenum, v: PGLshort){.dynlib: dllname, importc.} -proc glMultiTexCoord2d*(target: TGLenum, s: TGLdouble, t: TGLdouble){. - dynlib: dllname, importc.} -proc glMultiTexCoord2dv*(target: TGLenum, v: PGLdouble){.dynlib: dllname, importc.} -proc glMultiTexCoord2f*(target: TGLenum, s: TGLfloat, t: TGLfloat){. - dynlib: dllname, importc.} -proc glMultiTexCoord2fv*(target: TGLenum, v: PGLfloat){.dynlib: dllname, importc.} -proc glMultiTexCoord2i*(target: TGLenum, s: TGLint, t: TGLint){.dynlib: dllname, - importc.} -proc glMultiTexCoord2iv*(target: TGLenum, v: PGLint){.dynlib: dllname, importc.} -proc glMultiTexCoord2s*(target: TGLenum, s: TGLshort, t: TGLshort){. - dynlib: dllname, importc.} -proc glMultiTexCoord2sv*(target: TGLenum, v: PGLshort){.dynlib: dllname, importc.} -proc glMultiTexCoord3d*(target: TGLenum, s: TGLdouble, t: TGLdouble, r: TGLdouble){. - dynlib: dllname, importc.} -proc glMultiTexCoord3dv*(target: TGLenum, v: PGLdouble){.dynlib: dllname, importc.} -proc glMultiTexCoord3f*(target: TGLenum, s: TGLfloat, t: TGLfloat, r: TGLfloat){. - dynlib: dllname, importc.} -proc glMultiTexCoord3fv*(target: TGLenum, v: PGLfloat){.dynlib: dllname, importc.} -proc glMultiTexCoord3i*(target: TGLenum, s: TGLint, t: TGLint, r: TGLint){. - dynlib: dllname, importc.} -proc glMultiTexCoord3iv*(target: TGLenum, v: PGLint){.dynlib: dllname, importc.} -proc glMultiTexCoord3s*(target: TGLenum, s: TGLshort, t: TGLshort, r: TGLshort){. - dynlib: dllname, importc.} -proc glMultiTexCoord3sv*(target: TGLenum, v: PGLshort){.dynlib: dllname, importc.} -proc glMultiTexCoord4d*(target: TGLenum, s: TGLdouble, t: TGLdouble, r: TGLdouble, - q: TGLdouble){.dynlib: dllname, importc.} -proc glMultiTexCoord4dv*(target: TGLenum, v: PGLdouble){.dynlib: dllname, importc.} -proc glMultiTexCoord4f*(target: TGLenum, s: TGLfloat, t: TGLfloat, r: TGLfloat, - q: TGLfloat){.dynlib: dllname, importc.} -proc glMultiTexCoord4fv*(target: TGLenum, v: PGLfloat){.dynlib: dllname, importc.} -proc glMultiTexCoord4i*(target: TGLenum, s: TGLint, t: TGLint, r: TGLint, q: TGLint){. - dynlib: dllname, importc.} -proc glMultiTexCoord4iv*(target: TGLenum, v: PGLint){.dynlib: dllname, importc.} -proc glMultiTexCoord4s*(target: TGLenum, s: TGLshort, t: TGLshort, r: TGLshort, - q: TGLshort){.dynlib: dllname, importc.} -proc glMultiTexCoord4sv*(target: TGLenum, v: PGLshort){.dynlib: dllname, importc.} -proc glLoadTransposeMatrixf*(m: PGLfloat){.dynlib: dllname, importc.} -proc glLoadTransposeMatrixd*(m: PGLdouble){.dynlib: dllname, importc.} -proc glMultTransposeMatrixf*(m: PGLfloat){.dynlib: dllname, importc.} -proc glMultTransposeMatrixd*(m: PGLdouble){.dynlib: dllname, importc.} -proc glSampleCoverage*(value: TGLclampf, invert: TGLboolean){.dynlib: dllname, - importc.} -proc glCompressedTexImage3D*(target: TGLenum, level: TGLint, - internalformat: TGLenum, width: TGLsizei, - height: TGLsizei, depth: TGLsizei, border: TGLint, - imageSize: TGLsizei, data: PGLvoid){. - dynlib: dllname, importc.} -proc glCompressedTexImage2D*(target: TGLenum, level: TGLint, - internalformat: TGLenum, width: TGLsizei, - height: TGLsizei, border: TGLint, imageSize: TGLsizei, - data: PGLvoid){.dynlib: dllname, importc.} -proc glCompressedTexImage1D*(target: TGLenum, level: TGLint, - internalformat: TGLenum, width: TGLsizei, - border: TGLint, imageSize: TGLsizei, data: PGLvoid){. - dynlib: dllname, importc.} -proc glCompressedTexSubImage3D*(target: TGLenum, level: TGLint, xoffset: TGLint, - yoffset: TGLint, zoffset: TGLint, width: TGLsizei, - height: TGLsizei, depth: TGLsizei, format: TGLenum, - imageSize: TGLsizei, data: PGLvoid){. - dynlib: dllname, importc.} -proc glCompressedTexSubImage2D*(target: TGLenum, level: TGLint, xoffset: TGLint, - yoffset: TGLint, width: TGLsizei, height: TGLsizei, - format: TGLenum, imageSize: TGLsizei, - data: PGLvoid){.dynlib: dllname, importc.} -proc glCompressedTexSubImage1D*(target: TGLenum, level: TGLint, xoffset: TGLint, - width: TGLsizei, format: TGLenum, - imageSize: TGLsizei, data: PGLvoid){. - dynlib: dllname, importc.} -proc glGetCompressedTexImage*(target: TGLenum, level: TGLint, img: PGLvoid){. - dynlib: dllname, importc.} - - #***** GL_version_1_3 *****// -const - GL_TEXTURE0* = 0x000084C0 - GL_TEXTURE1* = 0x000084C1 - GL_TEXTURE2* = 0x000084C2 - GL_TEXTURE3* = 0x000084C3 - GL_TEXTURE4* = 0x000084C4 - GL_TEXTURE5* = 0x000084C5 - GL_TEXTURE6* = 0x000084C6 - GL_TEXTURE7* = 0x000084C7 - GL_TEXTURE8* = 0x000084C8 - GL_TEXTURE9* = 0x000084C9 - GL_TEXTURE10* = 0x000084CA - GL_TEXTURE11* = 0x000084CB - GL_TEXTURE12* = 0x000084CC - GL_TEXTURE13* = 0x000084CD - GL_TEXTURE14* = 0x000084CE - GL_TEXTURE15* = 0x000084CF - GL_TEXTURE16* = 0x000084D0 - GL_TEXTURE17* = 0x000084D1 - GL_TEXTURE18* = 0x000084D2 - GL_TEXTURE19* = 0x000084D3 - GL_TEXTURE20* = 0x000084D4 - GL_TEXTURE21* = 0x000084D5 - GL_TEXTURE22* = 0x000084D6 - GL_TEXTURE23* = 0x000084D7 - GL_TEXTURE24* = 0x000084D8 - GL_TEXTURE25* = 0x000084D9 - GL_TEXTURE26* = 0x000084DA - GL_TEXTURE27* = 0x000084DB - GL_TEXTURE28* = 0x000084DC - GL_TEXTURE29* = 0x000084DD - GL_TEXTURE30* = 0x000084DE - GL_TEXTURE31* = 0x000084DF - constGL_ACTIVE_TEXTURE* = 0x000084E0 - constGL_CLIENT_ACTIVE_TEXTURE* = 0x000084E1 - GL_MAX_TEXTURE_UNITS* = 0x000084E2 - GL_TRANSPOSE_MODELVIEW_MATRIX* = 0x000084E3 - GL_TRANSPOSE_PROJECTION_MATRIX* = 0x000084E4 - GL_TRANSPOSE_TEXTURE_MATRIX* = 0x000084E5 - GL_TRANSPOSE_COLOR_MATRIX* = 0x000084E6 - GL_MULTISAMPLE* = 0x0000809D - GL_SAMPLE_ALPHA_TO_COVERAGE* = 0x0000809E - GL_SAMPLE_ALPHA_TO_ONE* = 0x0000809F - constGL_SAMPLE_COVERAGE* = 0x000080A0 - GL_SAMPLE_BUFFERS* = 0x000080A8 - GL_SAMPLES* = 0x000080A9 - GL_SAMPLE_COVERAGE_VALUE* = 0x000080AA - GL_SAMPLE_COVERAGE_INVERT* = 0x000080AB - GL_MULTISAMPLE_BIT* = 0x20000000 - GL_NORMAL_MAP* = 0x00008511 - GL_REFLECTION_MAP* = 0x00008512 - GL_TEXTURE_CUBE_MAP* = 0x00008513 - GL_TEXTURE_BINDING_CUBE_MAP* = 0x00008514 - GL_TEXTURE_CUBE_MAP_POSITIVE_X* = 0x00008515 - GL_TEXTURE_CUBE_MAP_NEGATIVE_X* = 0x00008516 - GL_TEXTURE_CUBE_MAP_POSITIVE_Y* = 0x00008517 - GL_TEXTURE_CUBE_MAP_NEGATIVE_Y* = 0x00008518 - GL_TEXTURE_CUBE_MAP_POSITIVE_Z* = 0x00008519 - GL_TEXTURE_CUBE_MAP_NEGATIVE_Z* = 0x0000851A - GL_PROXY_TEXTURE_CUBE_MAP* = 0x0000851B - GL_MAX_CUBE_MAP_TEXTURE_SIZE* = 0x0000851C - GL_COMPRESSED_ALPHA* = 0x000084E9 - GL_COMPRESSED_LUMINANCE* = 0x000084EA - GL_COMPRESSED_LUMINANCE_ALPHA* = 0x000084EB - GL_COMPRESSED_INTENSITY* = 0x000084EC - GL_COMPRESSED_RGB* = 0x000084ED - GL_COMPRESSED_RGBA* = 0x000084EE - GL_TEXTURE_COMPRESSION_HINT* = 0x000084EF - GL_TEXTURE_COMPRESSED_IMAGE_SIZE* = 0x000086A0 - GL_TEXTURE_COMPRESSED* = 0x000086A1 - GL_NUM_COMPRESSED_TEXTURE_FORMATS* = 0x000086A2 - GL_COMPRESSED_TEXTURE_FORMATS* = 0x000086A3 - GL_CLAMP_TO_BORDER* = 0x0000812D - GL_CLAMP_TO_BORDER_SGIS* = 0x0000812D - GL_COMBINE* = 0x00008570 - GL_COMBINE_RGB* = 0x00008571 - GL_COMBINE_ALPHA* = 0x00008572 - GL_SOURCE0_RGB* = 0x00008580 - GL_SOURCE1_RGB* = 0x00008581 - GL_SOURCE2_RGB* = 0x00008582 - GL_SOURCE0_ALPHA* = 0x00008588 - GL_SOURCE1_ALPHA* = 0x00008589 - GL_SOURCE2_ALPHA* = 0x0000858A - GL_OPERAND0_RGB* = 0x00008590 - GL_OPERAND1_RGB* = 0x00008591 - GL_OPERAND2_RGB* = 0x00008592 - GL_OPERAND0_ALPHA* = 0x00008598 - GL_OPERAND1_ALPHA* = 0x00008599 - GL_OPERAND2_ALPHA* = 0x0000859A - GL_RGB_SCALE* = 0x00008573 - GL_ADD_SIGNED* = 0x00008574 - GL_INTERPOLATE* = 0x00008575 - GL_SUBTRACT* = 0x000084E7 - GL_CONSTANT* = 0x00008576 - GL_PRIMARY_COLOR* = 0x00008577 - GL_PREVIOUS* = 0x00008578 - GL_DOT3_RGB* = 0x000086AE - GL_DOT3_RGBA* = 0x000086AF - -const - GL_TEXTURE0_ARB* = 0x000084C0 - GL_TEXTURE1_ARB* = 0x000084C1 - GL_TEXTURE2_ARB* = 0x000084C2 - GL_TEXTURE3_ARB* = 0x000084C3 - GL_TEXTURE4_ARB* = 0x000084C4 - GL_TEXTURE5_ARB* = 0x000084C5 - GL_TEXTURE6_ARB* = 0x000084C6 - GL_TEXTURE7_ARB* = 0x000084C7 - GL_TEXTURE8_ARB* = 0x000084C8 - GL_TEXTURE9_ARB* = 0x000084C9 - GL_TEXTURE10_ARB* = 0x000084CA - GL_TEXTURE11_ARB* = 0x000084CB - GL_TEXTURE12_ARB* = 0x000084CC - GL_TEXTURE13_ARB* = 0x000084CD - GL_TEXTURE14_ARB* = 0x000084CE - GL_TEXTURE15_ARB* = 0x000084CF - GL_TEXTURE16_ARB* = 0x000084D0 - GL_TEXTURE17_ARB* = 0x000084D1 - GL_TEXTURE18_ARB* = 0x000084D2 - GL_TEXTURE19_ARB* = 0x000084D3 - GL_TEXTURE20_ARB* = 0x000084D4 - GL_TEXTURE21_ARB* = 0x000084D5 - GL_TEXTURE22_ARB* = 0x000084D6 - GL_TEXTURE23_ARB* = 0x000084D7 - GL_TEXTURE24_ARB* = 0x000084D8 - GL_TEXTURE25_ARB* = 0x000084D9 - GL_TEXTURE26_ARB* = 0x000084DA - GL_TEXTURE27_ARB* = 0x000084DB - GL_TEXTURE28_ARB* = 0x000084DC - GL_TEXTURE29_ARB* = 0x000084DD - GL_TEXTURE30_ARB* = 0x000084DE - GL_TEXTURE31_ARB* = 0x000084DF - constGL_ACTIVE_TEXTURE_ARB* = 0x000084E0 - constGL_CLIENT_ACTIVE_TEXTURE_ARB* = 0x000084E1 - GL_MAX_TEXTURE_UNITS_ARB* = 0x000084E2 - - #***** GL_ARB_transpose_matrix *****// -const - GL_TRANSPOSE_MODELVIEW_MATRIX_ARB* = 0x000084E3 - GL_TRANSPOSE_PROJECTION_MATRIX_ARB* = 0x000084E4 - GL_TRANSPOSE_TEXTURE_MATRIX_ARB* = 0x000084E5 - GL_TRANSPOSE_COLOR_MATRIX_ARB* = 0x000084E6 - -proc glLoadTransposeMatrixfARB*(m: PGLfloat){.dynlib: dllname, importc.} -proc glLoadTransposeMatrixdARB*(m: PGLdouble){.dynlib: dllname, importc.} -proc glMultTransposeMatrixfARB*(m: PGLfloat){.dynlib: dllname, importc.} -proc glMultTransposeMatrixdARB*(m: PGLdouble){.dynlib: dllname, importc.} - -const - WGL_SAMPLE_BUFFERS_ARB* = 0x00002041 - WGL_SAMPLES_ARB* = 0x00002042 - GL_MULTISAMPLE_ARB* = 0x0000809D - GL_SAMPLE_ALPHA_TO_COVERAGE_ARB* = 0x0000809E - GL_SAMPLE_ALPHA_TO_ONE_ARB* = 0x0000809F - constGL_SAMPLE_COVERAGE_ARB* = 0x000080A0 - GL_MULTISAMPLE_BIT_ARB* = 0x20000000 - GL_SAMPLE_BUFFERS_ARB* = 0x000080A8 - GL_SAMPLES_ARB* = 0x000080A9 - GL_SAMPLE_COVERAGE_VALUE_ARB* = 0x000080AA - GL_SAMPLE_COVERAGE_INVERT_ARB* = 0x000080AB - -const - GL_NORMAL_MAP_ARB* = 0x00008511 - GL_REFLECTION_MAP_ARB* = 0x00008512 - GL_TEXTURE_CUBE_MAP_ARB* = 0x00008513 - GL_TEXTURE_BINDING_CUBE_MAP_ARB* = 0x00008514 - GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB* = 0x00008515 - GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB* = 0x00008516 - GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB* = 0x00008517 - GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB* = 0x00008518 - GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB* = 0x00008519 - GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB* = 0x0000851A - GL_PROXY_TEXTURE_CUBE_MAP_ARB* = 0x0000851B - GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB* = 0x0000851C - -const - GL_DEPTH_COMPONENT16_ARB* = 0x000081A5 - GL_DEPTH_COMPONENT24_ARB* = 0x000081A6 - GL_DEPTH_COMPONENT32_ARB* = 0x000081A7 - GL_TEXTURE_DEPTH_SIZE_ARB* = 0x0000884A - GL_DEPTH_TEXTURE_MODE_ARB* = 0x0000884B - - #***** GL_ARB_point_parameters *****// -const - GL_POINT_SIZE_MIN_ARB* = 0x00008126 - GL_POINT_SIZE_MAX_ARB* = 0x00008127 - GL_POINT_FADE_THRESHOLD_SIZE_ARB* = 0x00008128 - GL_POINT_DISTANCE_ATTENUATION_ARB* = 0x00008129 - -proc glPointParameterfARB*(pname: TGLenum, param: TGLfloat){.dynlib: dllname, - importc.} -proc glPointParameterfvARB*(pname: TGLenum, params: PGLfloat){.dynlib: dllname, - importc.} -const - GL_TEXTURE_COMPARE_MODE_ARB* = 0x0000884C - GL_TEXTURE_COMPARE_FUNC_ARB* = 0x0000884D - GL_COMPARE_R_TO_TEXTURE_ARB* = 0x0000884E - -const - GL_TEXTURE_COMPARE_FAIL_VALUE_ARB* = 0x000080BF - GL_CLAMP_TO_BORDER_ARB* = 0x0000812D - -const - GL_COMPRESSED_ALPHA_ARB* = 0x000084E9 - GL_COMPRESSED_LUMINANCE_ARB* = 0x000084EA - GL_COMPRESSED_LUMINANCE_ALPHA_ARB* = 0x000084EB - GL_COMPRESSED_INTENSITY_ARB* = 0x000084EC - GL_COMPRESSED_RGB_ARB* = 0x000084ED - GL_COMPRESSED_RGBA_ARB* = 0x000084EE - GL_TEXTURE_COMPRESSION_HINT_ARB* = 0x000084EF - GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB* = 0x000086A0 - GL_TEXTURE_COMPRESSED_ARB* = 0x000086A1 - GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB* = 0x000086A2 - GL_COMPRESSED_TEXTURE_FORMATS_ARB* = 0x000086A3 - -proc glCompressedTexImage3DARB*(target: TGLenum, level: TGLint, - internalformat: TGLenum, width: TGLsizei, - height: TGLsizei, depth: TGLsizei, border: TGLint, - imageSize: TGLsizei, data: PGLvoid){. - dynlib: dllname, importc.} -proc glCompressedTexImage2DARB*(target: TGLenum, level: TGLint, - internalformat: TGLenum, width: TGLsizei, - height: TGLsizei, border: TGLint, - imageSize: TGLsizei, data: PGLvoid){. - dynlib: dllname, importc.} -proc glCompressedTexImage1DARB*(target: TGLenum, level: TGLint, - internalformat: TGLenum, width: TGLsizei, - border: TGLint, imageSize: TGLsizei, data: PGLvoid){. - dynlib: dllname, importc.} -proc glCompressedTexSubImage3DARB*(target: TGLenum, level: TGLint, xoffset: TGLint, - yoffset: TGLint, zoffset: TGLint, - width: TGLsizei, height: TGLsizei, - depth: TGLsizei, format: TGLenum, - imageSize: TGLsizei, data: PGLvoid){. - dynlib: dllname, importc.} -proc glCompressedTexSubImage2DARB*(target: TGLenum, level: TGLint, xoffset: TGLint, - yoffset: TGLint, width: TGLsizei, - height: TGLsizei, format: TGLenum, - imageSize: TGLsizei, data: PGLvoid){. - dynlib: dllname, importc.} -proc glCompressedTexSubImage1DARB*(target: TGLenum, level: TGLint, xoffset: TGLint, - width: TGLsizei, format: TGLenum, - imageSize: TGLsizei, data: PGLvoid){. - dynlib: dllname, importc.} -proc glGetCompressedTexImageARB*(target: TGLenum, lod: TGLint, img: PGLvoid){. - dynlib: dllname, importc.} - #***** GL_ARB_texture_env_combine *****// -const - GL_COMBINE_ARB* = 0x00008570 - GL_COMBINE_RGB_ARB* = 0x00008571 - GL_COMBINE_ALPHA_ARB* = 0x00008572 - GL_SOURCE0_RGB_ARB* = 0x00008580 - GL_SOURCE1_RGB_ARB* = 0x00008581 - GL_SOURCE2_RGB_ARB* = 0x00008582 - GL_SOURCE0_ALPHA_ARB* = 0x00008588 - GL_SOURCE1_ALPHA_ARB* = 0x00008589 - GL_SOURCE2_ALPHA_ARB* = 0x0000858A - GL_OPERAND0_RGB_ARB* = 0x00008590 - GL_OPERAND1_RGB_ARB* = 0x00008591 - GL_OPERAND2_RGB_ARB* = 0x00008592 - GL_OPERAND0_ALPHA_ARB* = 0x00008598 - GL_OPERAND1_ALPHA_ARB* = 0x00008599 - GL_OPERAND2_ALPHA_ARB* = 0x0000859A - GL_RGB_SCALE_ARB* = 0x00008573 - GL_ADD_SIGNED_ARB* = 0x00008574 - GL_INTERPOLATE_ARB* = 0x00008575 - GL_SUBTRACT_ARB* = 0x000084E7 - GL_CONSTANT_ARB* = 0x00008576 - GL_PRIMARY_COLOR_ARB* = 0x00008577 - GL_PREVIOUS_ARB* = 0x00008578 - - #***** GL_ARB_texture_env_crossbar *****// - #***** GL_ARB_texture_env_dot3 *****// -const - GL_DOT3_RGB_ARB* = 0x000086AE - GL_DOT3_RGBA_ARB* = 0x000086AF - - #***** GL_ARB_texture_mirrored_repeat *****// -const - GL_MIRRORED_REPEAT_ARB* = 0x00008370 - - #***** GL_ARB_vertex_blend *****// -const - GL_MAX_VERTEX_UNITS_ARB* = 0x000086A4 - GL_ACTIVE_VERTEX_UNITS_ARB* = 0x000086A5 - GL_WEIGHT_SUM_UNITY_ARB* = 0x000086A6 - constGL_VERTEX_BLEND_ARB* = 0x000086A7 - GL_MODELVIEW0_ARB* = 0x00001700 - GL_MODELVIEW1_ARB* = 0x0000850A - GL_MODELVIEW2_ARB* = 0x00008722 - GL_MODELVIEW3_ARB* = 0x00008723 - GL_MODELVIEW4_ARB* = 0x00008724 - GL_MODELVIEW5_ARB* = 0x00008725 - GL_MODELVIEW6_ARB* = 0x00008726 - GL_MODELVIEW7_ARB* = 0x00008727 - GL_MODELVIEW8_ARB* = 0x00008728 - GL_MODELVIEW9_ARB* = 0x00008729 - GL_MODELVIEW10_ARB* = 0x0000872A - GL_MODELVIEW11_ARB* = 0x0000872B - GL_MODELVIEW12_ARB* = 0x0000872C - GL_MODELVIEW13_ARB* = 0x0000872D - GL_MODELVIEW14_ARB* = 0x0000872E - GL_MODELVIEW15_ARB* = 0x0000872F - GL_MODELVIEW16_ARB* = 0x00008730 - GL_MODELVIEW17_ARB* = 0x00008731 - GL_MODELVIEW18_ARB* = 0x00008732 - GL_MODELVIEW19_ARB* = 0x00008733 - GL_MODELVIEW20_ARB* = 0x00008734 - GL_MODELVIEW21_ARB* = 0x00008735 - GL_MODELVIEW22_ARB* = 0x00008736 - GL_MODELVIEW23_ARB* = 0x00008737 - GL_MODELVIEW24_ARB* = 0x00008738 - GL_MODELVIEW25_ARB* = 0x00008739 - GL_MODELVIEW26_ARB* = 0x0000873A - GL_MODELVIEW27_ARB* = 0x0000873B - GL_MODELVIEW28_ARB* = 0x0000873C - GL_MODELVIEW29_ARB* = 0x0000873D - GL_MODELVIEW30_ARB* = 0x0000873E - GL_MODELVIEW31_ARB* = 0x0000873F - GL_CURRENT_WEIGHT_ARB* = 0x000086A8 - GL_WEIGHT_ARRAY_TYPE_ARB* = 0x000086A9 - GL_WEIGHT_ARRAY_STRIDE_ARB* = 0x000086AA - GL_WEIGHT_ARRAY_SIZE_ARB* = 0x000086AB - GL_WEIGHT_ARRAY_POINTER_ARB* = 0x000086AC - GL_WEIGHT_ARRAY_ARB* = 0x000086AD - -const - GL_VERTEX_PROGRAM_ARB* = 0x00008620 - GL_VERTEX_PROGRAM_POINT_SIZE_ARB* = 0x00008642 - GL_VERTEX_PROGRAM_TWO_SIDE_ARB* = 0x00008643 - GL_COLOR_SUM_ARB* = 0x00008458 - GL_PROGRAM_FORMAT_ASCII_ARB* = 0x00008875 - GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB* = 0x00008622 - GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB* = 0x00008623 - GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB* = 0x00008624 - GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB* = 0x00008625 - GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB* = 0x0000886A - GL_CURRENT_VERTEX_ATTRIB_ARB* = 0x00008626 - GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB* = 0x00008645 - GL_PROGRAM_LENGTH_ARB* = 0x00008627 - GL_PROGRAM_FORMAT_ARB* = 0x00008876 - GL_PROGRAM_BINDING_ARB* = 0x00008677 - GL_PROGRAM_INSTRUCTIONS_ARB* = 0x000088A0 - GL_MAX_PROGRAM_INSTRUCTIONS_ARB* = 0x000088A1 - GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB* = 0x000088A2 - GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB* = 0x000088A3 - GL_PROGRAM_TEMPORARIES_ARB* = 0x000088A4 - GL_MAX_PROGRAM_TEMPORARIES_ARB* = 0x000088A5 - GL_PROGRAM_NATIVE_TEMPORARIES_ARB* = 0x000088A6 - GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB* = 0x000088A7 - GL_PROGRAM_PARAMETERS_ARB* = 0x000088A8 - GL_MAX_PROGRAM_PARAMETERS_ARB* = 0x000088A9 - GL_PROGRAM_NATIVE_PARAMETERS_ARB* = 0x000088AA - GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB* = 0x000088AB - GL_PROGRAM_ATTRIBS_ARB* = 0x000088AC - GL_MAX_PROGRAM_ATTRIBS_ARB* = 0x000088AD - GL_PROGRAM_NATIVE_ATTRIBS_ARB* = 0x000088AE - GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB* = 0x000088AF - GL_PROGRAM_ADDRESS_REGISTERS_ARB* = 0x000088B0 - GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB* = 0x000088B1 - GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB* = 0x000088B2 - GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB* = 0x000088B3 - GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB* = 0x000088B4 - GL_MAX_PROGRAM_ENV_PARAMETERS_ARB* = 0x000088B5 - GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB* = 0x000088B6 - constGL_PROGRAM_STRING_ARB* = 0x00008628 - GL_PROGRAM_ERROR_POSITION_ARB* = 0x0000864B - GL_CURRENT_MATRIX_ARB* = 0x00008641 - GL_TRANSPOSE_CURRENT_MATRIX_ARB* = 0x000088B7 - GL_CURRENT_MATRIX_STACK_DEPTH_ARB* = 0x00008640 - GL_MAX_VERTEX_ATTRIBS_ARB* = 0x00008869 - GL_MAX_PROGRAM_MATRICES_ARB* = 0x0000862F - GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB* = 0x0000862E - GL_PROGRAM_ERROR_STRING_ARB* = 0x00008874 - GL_MATRIX0_ARB* = 0x000088C0 - GL_MATRIX1_ARB* = 0x000088C1 - GL_MATRIX2_ARB* = 0x000088C2 - GL_MATRIX3_ARB* = 0x000088C3 - GL_MATRIX4_ARB* = 0x000088C4 - GL_MATRIX5_ARB* = 0x000088C5 - GL_MATRIX6_ARB* = 0x000088C6 - GL_MATRIX7_ARB* = 0x000088C7 - GL_MATRIX8_ARB* = 0x000088C8 - GL_MATRIX9_ARB* = 0x000088C9 - GL_MATRIX10_ARB* = 0x000088CA - GL_MATRIX11_ARB* = 0x000088CB - GL_MATRIX12_ARB* = 0x000088CC - GL_MATRIX13_ARB* = 0x000088CD - GL_MATRIX14_ARB* = 0x000088CE - GL_MATRIX15_ARB* = 0x000088CF - GL_MATRIX16_ARB* = 0x000088D0 - GL_MATRIX17_ARB* = 0x000088D1 - GL_MATRIX18_ARB* = 0x000088D2 - GL_MATRIX19_ARB* = 0x000088D3 - GL_MATRIX20_ARB* = 0x000088D4 - GL_MATRIX21_ARB* = 0x000088D5 - GL_MATRIX22_ARB* = 0x000088D6 - GL_MATRIX23_ARB* = 0x000088D7 - GL_MATRIX24_ARB* = 0x000088D8 - GL_MATRIX25_ARB* = 0x000088D9 - GL_MATRIX26_ARB* = 0x000088DA - GL_MATRIX27_ARB* = 0x000088DB - GL_MATRIX28_ARB* = 0x000088DC - GL_MATRIX29_ARB* = 0x000088DD - GL_MATRIX30_ARB* = 0x000088DE - GL_MATRIX31_ARB* = 0x000088DF - -const - GL_422_EXT* = 0x000080CC - GL_422_REV_EXT* = 0x000080CD - GL_422_AVERAGE_EXT* = 0x000080CE - GL_422_REV_AVERAGE_EXT* = 0x000080CF - - #***** GL_EXT_abgr *****// -const - GL_ABGR_EXT* = 0x00008000 - - #***** GL_EXT_bgra *****// -const - GL_BGR_EXT* = 0x000080E0 - GL_BGRA_EXT* = 0x000080E1 - - #***** GL_EXT_blend_color *****// -const - GL_CONSTANT_COLOR_EXT* = 0x00008001 - GL_ONE_MINUS_CONSTANT_COLOR_EXT* = 0x00008002 - GL_CONSTANT_ALPHA_EXT* = 0x00008003 - GL_ONE_MINUS_CONSTANT_ALPHA_EXT* = 0x00008004 - constGL_BLEND_COLOR_EXT* = 0x00008005 - -proc glBlendColorEXT*(red: TGLclampf, green: TGLclampf, blue: TGLclampf, - alpha: TGLclampf){.dynlib: dllname, importc.} - #***** GL_EXT_blend_func_separate *****// -const - GL_BLEND_DST_RGB_EXT* = 0x000080C8 - GL_BLEND_SRC_RGB_EXT* = 0x000080C9 - GL_BLEND_DST_ALPHA_EXT* = 0x000080CA - GL_BLEND_SRC_ALPHA_EXT* = 0x000080CB - -proc glBlendFuncSeparateEXT*(sfactorRGB: TGLenum, dfactorRGB: TGLenum, - sfactorAlpha: TGLenum, dfactorAlpha: TGLenum){. - dynlib: dllname, importc.} - #***** GL_EXT_blend_logic_op *****// - #***** GL_EXT_blend_minmax *****// -const - GL_FUNC_ADD_EXT* = 0x00008006 - GL_MIN_EXT* = 0x00008007 - GL_MAX_EXT* = 0x00008008 - constGL_BLEND_EQUATION_EXT* = 0x00008009 - -proc glBlendEquationEXT*(mode: TGLenum){.dynlib: dllname, importc.} - #***** GL_EXT_blend_subtract *****// -const - GL_FUNC_SUBTRACT_EXT* = 0x0000800A - GL_FUNC_REVERSE_SUBTRACT_EXT* = 0x0000800B - - #***** GL_EXT_clip_volume_hint *****// -const - GL_CLIP_VOLUME_CLIPPING_HINT_EXT* = 0x000080F0 - - #***** GL_EXT_color_subtable *****// -proc glColorSubTableEXT*(target: TGLenum, start: TGLsizei, count: TGLsizei, - format: TGLenum, thetype: TGLenum, data: PGLvoid){. - dynlib: dllname, importc.} -proc glCopyColorSubTableEXT*(target: TGLenum, start: TGLsizei, x: TGLint, y: TGLint, - width: TGLsizei){.dynlib: dllname, importc.} - #***** GL_EXT_compiled_vertex_array *****// -const - GL_ARRAY_ELEMENT_LOCK_FIRST_EXT* = 0x000081A8 - GL_ARRAY_ELEMENT_LOCK_COUNT_EXT* = 0x000081A9 - -proc glLockArraysEXT*(first: TGLint, count: TGLsizei){.dynlib: dllname, importc.} -proc glUnlockArraysEXT*(){.dynlib: dllname, importc.} - #***** GL_EXT_convolution *****// -const - GL_CONVOLUTION_1D_EXT* = 0x00008010 - GL_CONVOLUTION_2D_EXT* = 0x00008011 - GL_SEPARABLE_2D_EXT* = 0x00008012 - GL_CONVOLUTION_BORDER_MODE_EXT* = 0x00008013 - GL_CONVOLUTION_FILTER_SCALE_EXT* = 0x00008014 - GL_CONVOLUTION_FILTER_BIAS_EXT* = 0x00008015 - GL_REDUCE_EXT* = 0x00008016 - GL_CONVOLUTION_FORMAT_EXT* = 0x00008017 - GL_CONVOLUTION_WIDTH_EXT* = 0x00008018 - GL_CONVOLUTION_HEIGHT_EXT* = 0x00008019 - GL_MAX_CONVOLUTION_WIDTH_EXT* = 0x0000801A - GL_MAX_CONVOLUTION_HEIGHT_EXT* = 0x0000801B - GL_POST_CONVOLUTION_RED_SCALE_EXT* = 0x0000801C - GL_POST_CONVOLUTION_GREEN_SCALE_EXT* = 0x0000801D - GL_POST_CONVOLUTION_BLUE_SCALE_EXT* = 0x0000801E - GL_POST_CONVOLUTION_ALPHA_SCALE_EXT* = 0x0000801F - GL_POST_CONVOLUTION_RED_BIAS_EXT* = 0x00008020 - GL_POST_CONVOLUTION_GREEN_BIAS_EXT* = 0x00008021 - GL_POST_CONVOLUTION_BLUE_BIAS_EXT* = 0x00008022 - GL_POST_CONVOLUTION_ALPHA_BIAS_EXT* = 0x00008023 - -proc glConvolutionFilter1DEXT*(target: TGLenum, internalformat: TGLenum, - width: TGLsizei, format: TGLenum, thetype: TGLenum, - image: PGLvoid){.dynlib: dllname, importc.} -proc glConvolutionFilter2DEXT*(target: TGLenum, internalformat: TGLenum, - width: TGLsizei, height: TGLsizei, format: TGLenum, - thetype: TGLenum, image: PGLvoid){. - dynlib: dllname, importc.} -proc glCopyConvolutionFilter1DEXT*(target: TGLenum, internalformat: TGLenum, - x: TGLint, y: TGLint, width: TGLsizei){. - dynlib: dllname, importc.} -proc glCopyConvolutionFilter2DEXT*(target: TGLenum, internalformat: TGLenum, - x: TGLint, y: TGLint, width: TGLsizei, - height: TGLsizei){.dynlib: dllname, importc.} -proc glGetConvolutionFilterEXT*(target: TGLenum, format: TGLenum, thetype: TGLenum, - image: PGLvoid){.dynlib: dllname, importc.} -proc glSeparableFilter2DEXT*(target: TGLenum, internalformat: TGLenum, - width: TGLsizei, height: TGLsizei, format: TGLenum, - thetype: TGLenum, row: PGLvoid, column: PGLvoid){. - dynlib: dllname, importc.} -proc glGetSeparableFilterEXT*(target: TGLenum, format: TGLenum, thetype: TGLenum, - row: PGLvoid, column: PGLvoid, span: PGLvoid){. - dynlib: dllname, importc.} -proc glConvolutionParameteriEXT*(target: TGLenum, pname: TGLenum, param: TGLint){. - dynlib: dllname, importc.} -proc glConvolutionParameterivEXT*(target: TGLenum, pname: TGLenum, params: PGLint){. - dynlib: dllname, importc.} -proc glConvolutionParameterfEXT*(target: TGLenum, pname: TGLenum, param: TGLfloat){. - dynlib: dllname, importc.} -proc glConvolutionParameterfvEXT*(target: TGLenum, pname: TGLenum, - params: PGLfloat){.dynlib: dllname, importc.} -proc glGetConvolutionParameterivEXT*(target: TGLenum, pname: TGLenum, - params: PGLint){.dynlib: dllname, importc.} -proc glGetConvolutionParameterfvEXT*(target: TGLenum, pname: TGLenum, - params: PGLfloat){.dynlib: dllname, importc.} - #***** GL_EXT_fog_coord *****// -const - GL_FOG_COORDINATE_SOURCE_EXT* = 0x00008450 - GL_FOG_COORDINATE_EXT* = 0x00008451 - GL_FRAGMENT_DEPTH_EXT* = 0x00008452 - GL_CURRENT_FOG_COORDINATE_EXT* = 0x00008453 - GL_FOG_COORDINATE_ARRAY_TYPE_EXT* = 0x00008454 - GL_FOG_COORDINATE_ARRAY_STRIDE_EXT* = 0x00008455 - GL_FOG_COORDINATE_ARRAY_POINTER_EXT* = 0x00008456 - GL_FOG_COORDINATE_ARRAY_EXT* = 0x00008457 - -proc glFogCoordfEXfloat*(coord: TGLfloat){.dynlib: dllname, importc.} -proc glFogCoorddEXdouble*(coord: TGLdouble){.dynlib: dllname, importc.} -proc glFogCoordfvEXfloat*(coord: TGLfloat){.dynlib: dllname, importc.} -proc glFogCoorddvEXdouble*(coord: TGLdouble){.dynlib: dllname, importc.} -proc glFogCoordPointerEXT*(thetype: TGLenum, stride: TGLsizei, pointer: PGLvoid){. - dynlib: dllname, importc.} - #***** GL_EXT_histogram *****// -const - constGL_HISTOGRAM_EXT* = 0x00008024 - GL_PROXY_HISTOGRAM_EXT* = 0x00008025 - GL_HISTOGRAM_WIDTH_EXT* = 0x00008026 - GL_HISTOGRAM_FORMAT_EXT* = 0x00008027 - GL_HISTOGRAM_RED_SIZE_EXT* = 0x00008028 - GL_HISTOGRAM_GREEN_SIZE_EXT* = 0x00008029 - GL_HISTOGRAM_BLUE_SIZE_EXT* = 0x0000802A - GL_HISTOGRAM_ALPHA_SIZE_EXT* = 0x0000802B - GL_HISTOGRAM_LUMINANCE_SIZE_EXT* = 0x0000802C - GL_HISTOGRAM_SINK_EXT* = 0x0000802D - constGL_MINMAX_EXT* = 0x0000802E - GL_MINMAX_FORMAT_EXT* = 0x0000802F - GL_MINMAX_SINK_EXT* = 0x00008030 - -proc glHistogramEXT*(target: TGLenum, width: TGLsizei, internalformat: TGLenum, - sink: TGLboolean){.dynlib: dllname, importc.} -proc glResetHistogramEXT*(target: TGLenum){.dynlib: dllname, importc.} -proc glGetHistogramEXT*(target: TGLenum, reset: TGLboolean, format: TGLenum, - thetype: TGLenum, values: PGLvoid){.dynlib: dllname, - importc.} -proc glGetHistogramParameterivEXT*(target: TGLenum, pname: TGLenum, params: PGLint){. - dynlib: dllname, importc.} -proc glGetHistogramParameterfvEXT*(target: TGLenum, pname: TGLenum, - params: PGLfloat){.dynlib: dllname, importc.} -proc glMinmaxEXT*(target: TGLenum, internalformat: TGLenum, sink: TGLboolean){. - dynlib: dllname, importc.} -proc glResetMinmaxEXT*(target: TGLenum){.dynlib: dllname, importc.} -proc glGetMinmaxEXT*(target: TGLenum, reset: TGLboolean, format: TGLenum, - thetype: TGLenum, values: PGLvoid){.dynlib: dllname, importc.} -proc glGetMinmaxParameterivEXT*(target: TGLenum, pname: TGLenum, params: PGLint){. - dynlib: dllname, importc.} -proc glGetMinmaxParameterfvEXT*(target: TGLenum, pname: TGLenum, params: PGLfloat){. - dynlib: dllname, importc.} - #***** GL_EXT_multi_draw_arrays *****// -proc glMultiDrawArraysEXT*(mode: TGLenum, first: PGLint, count: PGLsizei, - primcount: TGLsizei){.dynlib: dllname, importc.} -proc glMultiDrawElementsEXT*(mode: TGLenum, count: PGLsizei, thetype: TGLenum, - indices: PGLvoid, primcount: TGLsizei){. - dynlib: dllname, importc.} - #***** GL_EXT_packed_pixels *****// -const - GL_UNSIGNED_BYTE_3_3_2_EXT* = 0x00008032 - GL_UNSIGNED_SHORT_4_4_4_4_EXT* = 0x00008033 - GL_UNSIGNED_SHORT_5_5_5_1_EXT* = 0x00008034 - GL_UNSIGNED_INT_8_8_8_8_EXT* = 0x00008035 - GL_UNSIGNED_INT_10_10_10_2_EXT* = 0x00008036 - - #***** GL_EXT_paletted_texture *****// -const - GL_COLOR_INDEX1_EXT* = 0x000080E2 - GL_COLOR_INDEX2_EXT* = 0x000080E3 - GL_COLOR_INDEX4_EXT* = 0x000080E4 - GL_COLOR_INDEX8_EXT* = 0x000080E5 - GL_COLOR_INDEX12_EXT* = 0x000080E6 - GL_COLOR_INDEX16_EXT* = 0x000080E7 - GL_COLOR_TABLE_FORMAT_EXT* = 0x000080D8 - GL_COLOR_TABLE_WIDTH_EXT* = 0x000080D9 - GL_COLOR_TABLE_RED_SIZE_EXT* = 0x000080DA - GL_COLOR_TABLE_GREEN_SIZE_EXT* = 0x000080DB - GL_COLOR_TABLE_BLUE_SIZE_EXT* = 0x000080DC - GL_COLOR_TABLE_ALPHA_SIZE_EXT* = 0x000080DD - GL_COLOR_TABLE_LUMINANCE_SIZE_EXT* = 0x000080DE - GL_COLOR_TABLE_INTENSITY_SIZE_EXT* = 0x000080DF - GL_TEXTURE_INDEX_SIZE_EXT* = 0x000080ED - GL_TEXTURE_1D* = 0x00000DE0 - GL_TEXTURE_2D* = 0x00000DE1 - GL_TEXTURE_3D_EXT* = 0x0000806F # GL_TEXTURE_CUBE_MAP_ARB { already defined } - GL_PROXY_TEXTURE_1D* = 0x00008063 - GL_PROXY_TEXTURE_2D* = 0x00008064 - GL_PROXY_TEXTURE_3D_EXT* = 0x00008070 # GL_PROXY_TEXTURE_CUBE_MAP_ARB { already defined } - # GL_TEXTURE_1D { already defined } - # GL_TEXTURE_2D { already defined } - # GL_TEXTURE_3D_EXT { already defined } - # GL_TEXTURE_CUBE_MAP_ARB { already defined } - -proc glColorTableEXT*(target: TGLenum, internalFormat: TGLenum, width: TGLsizei, - format: TGLenum, thetype: TGLenum, data: PGLvoid){. - dynlib: dllname, importc.} - # glColorSubTableEXT { already defined } -proc glGetColorTableEXT*(target: TGLenum, format: TGLenum, thetype: TGLenum, - data: PGLvoid){.dynlib: dllname, importc.} -proc glGetColorTableParameterivEXT*(target: TGLenum, pname: TGLenum, - params: PGLint){.dynlib: dllname, importc.} -proc glGetColorTableParameterfvEXT*(target: TGLenum, pname: TGLenum, - params: PGLfloat){.dynlib: dllname, importc.} - #***** GL_EXT_point_parameters *****// -const - GL_POINT_SIZE_MIN_EXT* = 0x00008126 - GL_POINT_SIZE_MAX_EXT* = 0x00008127 - GL_POINT_FADE_THRESHOLD_SIZE_EXT* = 0x00008128 - GL_DISTANCE_ATTENUATION_EXT* = 0x00008129 - -proc glPointParameterfEXT*(pname: TGLenum, param: TGLfloat){.dynlib: dllname, - importc.} -proc glPointParameterfvEXT*(pname: TGLenum, params: PGLfloat){.dynlib: dllname, - importc.} - #***** GL_EXT_polygon_offset *****// -const - constGL_POLYGON_OFFSET_EXT* = 0x00008037 - GL_POLYGON_OFFSET_FACTOR_EXT* = 0x00008038 - GL_POLYGON_OFFSET_BIAS_EXT* = 0x00008039 - -proc glPolygonOffsetEXT*(factor: TGLfloat, bias: TGLfloat){.dynlib: dllname, - importc.} - #***** GL_EXT_secondary_color *****// -const - GL_COLOR_SUM_EXT* = 0x00008458 - GL_CURRENT_SECONDARY_COLOR_EXT* = 0x00008459 - GL_SECONDARY_COLOR_ARRAY_SIZE_EXT* = 0x0000845A - GL_SECONDARY_COLOR_ARRAY_TYPE_EXT* = 0x0000845B - GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT* = 0x0000845C - GL_SECONDARY_COLOR_ARRAY_POINTER_EXT* = 0x0000845D - GL_SECONDARY_COLOR_ARRAY_EXT* = 0x0000845E - -proc glSecondaryColor3bEXT*(components: TGLbyte){.dynlib: dllname, importc.} -proc glSecondaryColor3sEXT*(components: TGLshort){.dynlib: dllname, importc.} -proc glSecondaryColor3iEXT*(components: TGLint){.dynlib: dllname, importc.} -proc glSecondaryColor3fEXT*(components: TGLfloat){.dynlib: dllname, importc.} -proc glSecondaryColor3dEXT*(components: TGLdouble){.dynlib: dllname, importc.} -proc glSecondaryColor3ubEXT*(components: TGLubyte){.dynlib: dllname, importc.} -proc glSecondaryColor3usEXT*(components: TGLushort){.dynlib: dllname, importc.} -proc glSecondaryColor3uiEXT*(components: TGLuint){.dynlib: dllname, importc.} -proc glSecondaryColor3bvEXT*(components: TGLbyte){.dynlib: dllname, importc.} -proc glSecondaryColor3svEXT*(components: TGLshort){.dynlib: dllname, importc.} -proc glSecondaryColor3ivEXT*(components: TGLint){.dynlib: dllname, importc.} -proc glSecondaryColor3fvEXT*(components: TGLfloat){.dynlib: dllname, importc.} -proc glSecondaryColor3dvEXT*(components: TGLdouble){.dynlib: dllname, importc.} -proc glSecondaryColor3ubvEXT*(components: TGLubyte){.dynlib: dllname, importc.} -proc glSecondaryColor3usvEXT*(components: TGLushort){.dynlib: dllname, importc.} -proc glSecondaryColor3uivEXT*(components: TGLuint){.dynlib: dllname, importc.} -proc glSecondaryColorPointerEXT*(size: TGLint, thetype: TGLenum, stride: TGLsizei, - pointer: PGLvoid){.dynlib: dllname, importc.} - #***** GL_EXT_separate_specular_color *****// -const - GL_LIGHT_MODEL_COLOR_CONTROL_EXT* = 0x000081F8 - GL_SINGLE_COLOR_EXT* = 0x000081F9 - GL_SEPARATE_SPECULAR_COLOR_EXT* = 0x000081FA - - #***** GL_EXT_shadow_funcs *****// - #***** GL_EXT_shared_texture_palette *****// -const - GL_SHARED_TEXTURE_PALETTE_EXT* = 0x000081FB - - #***** GL_EXT_stencil_two_side *****// -const - GL_STENCIL_TEST_TWO_SIDE_EXT* = 0x00008910 - constGL_ACTIVE_STENCIL_FACE_EXT* = 0x00008911 - -proc glActiveStencilFaceEXT*(face: TGLenum){.dynlib: dllname, importc.} - #***** GL_EXT_stencil_wrap *****// -const - GL_INCR_WRAP_EXT* = 0x00008507 - GL_DECR_WRAP_EXT* = 0x00008508 - - #***** GL_EXT_subtexture *****// -proc glTexSubImage1DEXT*(target: TGLenum, level: TGLint, xoffset: TGLint, - width: TGLsizei, format: TGLenum, thetype: TGLenum, - pixels: PGLvoid){.dynlib: dllname, importc.} -proc glTexSubImage2DEXT*(target: TGLenum, level: TGLint, xoffset: TGLint, - yoffset: TGLint, width: TGLsizei, height: TGLsizei, - format: TGLenum, thetype: TGLenum, pixels: PGLvoid){. - dynlib: dllname, importc.} -proc glTexSubImage3DEXT*(target: TGLenum, level: TGLint, xoffset: TGLint, - yoffset: TGLint, zoffset: TGLint, width: TGLsizei, - height: TGLsizei, depth: TGLsizei, format: TGLenum, - thetype: TGLenum, pixels: PGLvoid){.dynlib: dllname, - importc.} - #***** GL_EXT_texture3D *****// -const - GL_PACK_SKIP_IMAGES_EXT* = 0x0000806B - GL_PACK_IMAGE_HEIGHT_EXT* = 0x0000806C - GL_UNPACK_SKIP_IMAGES_EXT* = 0x0000806D - GL_UNPACK_IMAGE_HEIGHT_EXT* = 0x0000806E # GL_TEXTURE_3D_EXT { already defined } - # GL_PROXY_TEXTURE_3D_EXT { already defined } - GL_TEXTURE_DEPTH_EXT* = 0x00008071 - GL_TEXTURE_WRAP_R_EXT* = 0x00008072 - GL_MAX_3D_TEXTURE_SIZE_EXT* = 0x00008073 - -proc glTexImage3DEXT*(target: TGLenum, level: TGLint, internalformat: TGLenum, - width: TGLsizei, height: TGLsizei, depth: TGLsizei, - border: TGLint, format: TGLenum, thetype: TGLenum, - pixels: PGLvoid){.dynlib: dllname, importc.} - #***** GL_EXT_texture_compression_s3tc *****// -const - GL_COMPRESSED_RGB_S3TC_DXT1_EXT* = 0x000083F0 - GL_COMPRESSED_RGBA_S3TC_DXT1_EXT* = 0x000083F1 - GL_COMPRESSED_RGBA_S3TC_DXT3_EXT* = 0x000083F2 - GL_COMPRESSED_RGBA_S3TC_DXT5_EXT* = 0x000083F3 - - #***** GL_EXT_texture_env_add *****// - #***** GL_EXT_texture_env_combine *****// -const - GL_COMBINE_EXT* = 0x00008570 - GL_COMBINE_RGB_EXT* = 0x00008571 - GL_COMBINE_ALPHA_EXT* = 0x00008572 - GL_SOURCE0_RGB_EXT* = 0x00008580 - GL_SOURCE1_RGB_EXT* = 0x00008581 - GL_SOURCE2_RGB_EXT* = 0x00008582 - GL_SOURCE0_ALPHA_EXT* = 0x00008588 - GL_SOURCE1_ALPHA_EXT* = 0x00008589 - GL_SOURCE2_ALPHA_EXT* = 0x0000858A - GL_OPERAND0_RGB_EXT* = 0x00008590 - GL_OPERAND1_RGB_EXT* = 0x00008591 - GL_OPERAND2_RGB_EXT* = 0x00008592 - GL_OPERAND0_ALPHA_EXT* = 0x00008598 - GL_OPERAND1_ALPHA_EXT* = 0x00008599 - GL_OPERAND2_ALPHA_EXT* = 0x0000859A - GL_RGB_SCALE_EXT* = 0x00008573 - GL_ADD_SIGNED_EXT* = 0x00008574 - GL_INTERPOLATE_EXT* = 0x00008575 - GL_CONSTANT_EXT* = 0x00008576 - GL_PRIMARY_COLOR_EXT* = 0x00008577 - GL_PREVIOUS_EXT* = 0x00008578 - - #***** GL_EXT_texture_env_dot3 *****// -const - GL_DOT3_RGB_EXT* = 0x00008740 - GL_DOT3_RGBA_EXT* = 0x00008741 - - #***** GL_EXT_texture_filter_anisotropic *****// -const - GL_TEXTURE_MAX_ANISOTROPY_EXT* = 0x000084FE - GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT* = 0x000084FF - - #***** GL_EXT_texture_lod_bias *****// -const - GL_TEXTURE_FILTER_CONTROL_EXT* = 0x00008500 - GL_TEXTURE_LOD_BIAS_EXT* = 0x00008501 - GL_MAX_TEXTURE_LOD_BIAS_EXT* = 0x000084FD - - #***** GL_EXT_texture_object *****// -const - GL_TEXTURE_PRIORITY_EXT* = 0x00008066 - GL_TEXTURE_RESIDENT_EXT* = 0x00008067 - GL_TEXTURE_1D_BINDING_EXT* = 0x00008068 - GL_TEXTURE_2D_BINDING_EXT* = 0x00008069 - GL_TEXTURE_3D_BINDING_EXT* = 0x0000806A - -proc glGenTexturesEXT*(n: TGLsizei, textures: PGLuint){.dynlib: dllname, importc.} -proc glDeleteTexturesEXT*(n: TGLsizei, textures: PGLuint){.dynlib: dllname, - importc.} -proc glBindTextureEXT*(target: TGLenum, texture: TGLuint){.dynlib: dllname, - importc.} -proc glPrioritizeTexturesEXT*(n: TGLsizei, textures: PGLuint, - priorities: PGLclampf){.dynlib: dllname, importc.} -proc glAreTexturesResidentEXT*(n: TGLsizei, textures: PGLuint, - residences: PGLboolean): TGLboolean{. - dynlib: dllname, importc.} -proc glIsTextureEXT*(texture: TGLuint): TGLboolean{.dynlib: dllname, importc.} - #***** GL_EXT_vertex_array *****// -const - GL_VERTEX_ARRAY_EXT* = 0x00008074 - GL_NORMAL_ARRAY_EXT* = 0x00008075 - GL_COLOR_ARRAY_EXT* = 0x00008076 - GL_INDEX_ARRAY_EXT* = 0x00008077 - GL_TEXTURE_COORD_ARRAY_EXT* = 0x00008078 - GL_EDGE_FLAG_ARRAY_EXT* = 0x00008079 - GL_DOUBLE_EXT* = 0x0000140A - GL_VERTEX_ARRAY_SIZE_EXT* = 0x0000807A - GL_VERTEX_ARRAY_TYPE_EXT* = 0x0000807B - GL_VERTEX_ARRAY_STRIDE_EXT* = 0x0000807C - GL_VERTEX_ARRAY_COUNT_EXT* = 0x0000807D - GL_NORMAL_ARRAY_TYPE_EXT* = 0x0000807E - GL_NORMAL_ARRAY_STRIDE_EXT* = 0x0000807F - GL_NORMAL_ARRAY_COUNT_EXT* = 0x00008080 - GL_COLOR_ARRAY_SIZE_EXT* = 0x00008081 - GL_COLOR_ARRAY_TYPE_EXT* = 0x00008082 - GL_COLOR_ARRAY_STRIDE_EXT* = 0x00008083 - GL_COLOR_ARRAY_COUNT_EXT* = 0x00008084 - GL_INDEX_ARRAY_TYPE_EXT* = 0x00008085 - GL_INDEX_ARRAY_STRIDE_EXT* = 0x00008086 - GL_INDEX_ARRAY_COUNT_EXT* = 0x00008087 - GL_TEXTURE_COORD_ARRAY_SIZE_EXT* = 0x00008088 - GL_TEXTURE_COORD_ARRAY_TYPE_EXT* = 0x00008089 - GL_TEXTURE_COORD_ARRAY_STRIDE_EXT* = 0x0000808A - GL_TEXTURE_COORD_ARRAY_COUNT_EXT* = 0x0000808B - GL_EDGE_FLAG_ARRAY_STRIDE_EXT* = 0x0000808C - GL_EDGE_FLAG_ARRAY_COUNT_EXT* = 0x0000808D - GL_VERTEX_ARRAY_POINTER_EXT* = 0x0000808E - GL_NORMAL_ARRAY_POINTER_EXT* = 0x0000808F - GL_COLOR_ARRAY_POINTER_EXT* = 0x00008090 - GL_INDEX_ARRAY_POINTER_EXT* = 0x00008091 - GL_TEXTURE_COORD_ARRAY_POINTER_EXT* = 0x00008092 - GL_EDGE_FLAG_ARRAY_POINTER_EXT* = 0x00008093 - -proc glArrayElementEXT*(i: TGLint){.dynlib: dllname, importc.} -proc glDrawArraysEXT*(mode: TGLenum, first: TGLint, count: TGLsizei){. - dynlib: dllname, importc.} -proc glVertexPointerEXT*(size: TGLint, thetype: TGLenum, stride: TGLsizei, - count: TGLsizei, pointer: PGLvoid){.dynlib: dllname, - importc.} -proc glNormalPointerEXT*(thetype: TGLenum, stride: TGLsizei, count: TGLsizei, - pointer: PGLvoid){.dynlib: dllname, importc.} -proc glColorPointerEXT*(size: TGLint, thetype: TGLenum, stride: TGLsizei, - count: TGLsizei, pointer: PGLvoid){.dynlib: dllname, - importc.} -proc glIndexPointerEXT*(thetype: TGLenum, stride: TGLsizei, count: TGLsizei, - pointer: PGLvoid){.dynlib: dllname, importc.} -proc glTexCoordPointerEXT*(size: TGLint, thetype: TGLenum, stride: TGLsizei, - count: TGLsizei, pointer: PGLvoid){.dynlib: dllname, - importc.} -proc glEdgeFlagPointerEXT*(stride: TGLsizei, count: TGLsizei, pointer: PGLboolean){. - dynlib: dllname, importc.} -proc glGetPointervEXT*(pname: TGLenum, params: PGLvoid){.dynlib: dllname, importc.} - #***** GL_EXT_vertex_shader *****// -const - GL_VERTEX_SHADER_EXT* = 0x00008780 - GL_VARIANT_VALUE_EXT* = 0x000087E4 - GL_VARIANT_DATATYPE_EXT* = 0x000087E5 - GL_VARIANT_ARRAY_STRIDE_EXT* = 0x000087E6 - GL_VARIANT_ARRAY_TYPE_EXT* = 0x000087E7 - GL_VARIANT_ARRAY_EXT* = 0x000087E8 - GL_VARIANT_ARRAY_POINTER_EXT* = 0x000087E9 - GL_INVARIANT_VALUE_EXT* = 0x000087EA - GL_INVARIANT_DATATYPE_EXT* = 0x000087EB - GL_LOCAL_CONSTANT_VALUE_EXT* = 0x000087EC - GL_LOCAL_CONSTANT_DATATYPE_EXT* = 0x000087ED - GL_OP_INDEX_EXT* = 0x00008782 - GL_OP_NEGATE_EXT* = 0x00008783 - GL_OP_DOT3_EXT* = 0x00008784 - GL_OP_DOT4_EXT* = 0x00008785 - GL_OP_MUL_EXT* = 0x00008786 - GL_OP_ADD_EXT* = 0x00008787 - GL_OP_MADD_EXT* = 0x00008788 - GL_OP_FRAC_EXT* = 0x00008789 - GL_OP_MAX_EXT* = 0x0000878A - GL_OP_MIN_EXT* = 0x0000878B - GL_OP_SET_GE_EXT* = 0x0000878C - GL_OP_SET_LT_EXT* = 0x0000878D - GL_OP_CLAMP_EXT* = 0x0000878E - GL_OP_FLOOR_EXT* = 0x0000878F - GL_OP_ROUND_EXT* = 0x00008790 - GL_OP_EXP_BASE_2_EXT* = 0x00008791 - GL_OP_LOG_BASE_2_EXT* = 0x00008792 - GL_OP_POWER_EXT* = 0x00008793 - GL_OP_RECIP_EXT* = 0x00008794 - GL_OP_RECIP_SQRT_EXT* = 0x00008795 - GL_OP_SUB_EXT* = 0x00008796 - GL_OP_CROSS_PRODUCT_EXT* = 0x00008797 - GL_OP_MULTIPLY_MATRIX_EXT* = 0x00008798 - GL_OP_MOV_EXT* = 0x00008799 - GL_OUTPUT_VERTEX_EXT* = 0x0000879A - GL_OUTPUT_COLOR0_EXT* = 0x0000879B - GL_OUTPUT_COLOR1_EXT* = 0x0000879C - GL_OUTPUT_TEXTURE_COORD0_EXT* = 0x0000879D - GL_OUTPUT_TEXTURE_COORD1_EXT* = 0x0000879E - GL_OUTPUT_TEXTURE_COORD2_EXT* = 0x0000879F - GL_OUTPUT_TEXTURE_COORD3_EXT* = 0x000087A0 - GL_OUTPUT_TEXTURE_COORD4_EXT* = 0x000087A1 - GL_OUTPUT_TEXTURE_COORD5_EXT* = 0x000087A2 - GL_OUTPUT_TEXTURE_COORD6_EXT* = 0x000087A3 - GL_OUTPUT_TEXTURE_COORD7_EXT* = 0x000087A4 - GL_OUTPUT_TEXTURE_COORD8_EXT* = 0x000087A5 - GL_OUTPUT_TEXTURE_COORD9_EXT* = 0x000087A6 - GL_OUTPUT_TEXTURE_COORD10_EXT* = 0x000087A7 - GL_OUTPUT_TEXTURE_COORD11_EXT* = 0x000087A8 - GL_OUTPUT_TEXTURE_COORD12_EXT* = 0x000087A9 - GL_OUTPUT_TEXTURE_COORD13_EXT* = 0x000087AA - GL_OUTPUT_TEXTURE_COORD14_EXT* = 0x000087AB - GL_OUTPUT_TEXTURE_COORD15_EXT* = 0x000087AC - GL_OUTPUT_TEXTURE_COORD16_EXT* = 0x000087AD - GL_OUTPUT_TEXTURE_COORD17_EXT* = 0x000087AE - GL_OUTPUT_TEXTURE_COORD18_EXT* = 0x000087AF - GL_OUTPUT_TEXTURE_COORD19_EXT* = 0x000087B0 - GL_OUTPUT_TEXTURE_COORD20_EXT* = 0x000087B1 - GL_OUTPUT_TEXTURE_COORD21_EXT* = 0x000087B2 - GL_OUTPUT_TEXTURE_COORD22_EXT* = 0x000087B3 - GL_OUTPUT_TEXTURE_COORD23_EXT* = 0x000087B4 - GL_OUTPUT_TEXTURE_COORD24_EXT* = 0x000087B5 - GL_OUTPUT_TEXTURE_COORD25_EXT* = 0x000087B6 - GL_OUTPUT_TEXTURE_COORD26_EXT* = 0x000087B7 - GL_OUTPUT_TEXTURE_COORD27_EXT* = 0x000087B8 - GL_OUTPUT_TEXTURE_COORD28_EXT* = 0x000087B9 - GL_OUTPUT_TEXTURE_COORD29_EXT* = 0x000087BA - GL_OUTPUT_TEXTURE_COORD30_EXT* = 0x000087BB - GL_OUTPUT_TEXTURE_COORD31_EXT* = 0x000087BC - GL_OUTPUT_FOG_EXT* = 0x000087BD - GL_SCALAR_EXT* = 0x000087BE - GL_VECTOR_EXT* = 0x000087BF - GL_MATRIX_EXT* = 0x000087C0 - GL_VARIANT_EXT* = 0x000087C1 - GL_INVARIANT_EXT* = 0x000087C2 - GL_LOCAL_CONSTANT_EXT* = 0x000087C3 - GL_LOCAL_EXT* = 0x000087C4 - GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT* = 0x000087C5 - GL_MAX_VERTEX_SHADER_VARIANTS_EXT* = 0x000087C6 - GL_MAX_VERTEX_SHADER_INVARIANTS_EXT* = 0x000087C7 - GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT* = 0x000087C8 - GL_MAX_VERTEX_SHADER_LOCALS_EXT* = 0x000087C9 - GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT* = 0x000087CA - GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT* = 0x000087CB - GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT* = 0x000087CC - GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT* = 0x000087CD - GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT* = 0x000087CE - GL_VERTEX_SHADER_INSTRUCTIONS_EXT* = 0x000087CF - GL_VERTEX_SHADER_VARIANTS_EXT* = 0x000087D0 - GL_VERTEX_SHADER_INVARIANTS_EXT* = 0x000087D1 - GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT* = 0x000087D2 - GL_VERTEX_SHADER_LOCALS_EXT* = 0x000087D3 - GL_VERTEX_SHADER_BINDING_EXT* = 0x00008781 - GL_VERTEX_SHADER_OPTIMIZED_EXT* = 0x000087D4 - GL_X_EXT* = 0x000087D5 - GL_Y_EXT* = 0x000087D6 - GL_Z_EXT* = 0x000087D7 - GL_W_EXT* = 0x000087D8 - GL_NEGATIVE_X_EXT* = 0x000087D9 - GL_NEGATIVE_Y_EXT* = 0x000087DA - GL_NEGATIVE_Z_EXT* = 0x000087DB - GL_NEGATIVE_W_EXT* = 0x000087DC - GL_ZERO_EXT* = 0x000087DD - GL_ONE_EXT* = 0x000087DE - GL_NEGATIVE_ONE_EXT* = 0x000087DF - GL_NORMALIZED_RANGE_EXT* = 0x000087E0 - GL_FULL_RANGE_EXT* = 0x000087E1 - GL_CURRENT_VERTEX_EXT* = 0x000087E2 - GL_MVP_MATRIX_EXT* = 0x000087E3 - -proc glBeginVertexShaderEXT*(){.dynlib: dllname, importc.} -proc glEndVertexShaderEXT*(){.dynlib: dllname, importc.} -proc glBindVertexShaderEXT*(id: TGLuint){.dynlib: dllname, importc.} -proc glGenVertexShadersEXT*(range: TGLuint): TGLuint{.dynlib: dllname, importc.} -proc glDeleteVertexShaderEXT*(id: TGLuint){.dynlib: dllname, importc.} -proc glShaderOp1EXT*(op: TGLenum, res: TGLuint, arg1: TGLuint){.dynlib: dllname, - importc.} -proc glShaderOp2EXT*(op: TGLenum, res: TGLuint, arg1: TGLuint, arg2: TGLuint){. - dynlib: dllname, importc.} -proc glShaderOp3EXT*(op: TGLenum, res: TGLuint, arg1: TGLuint, arg2: TGLuint, - arg3: TGLuint){.dynlib: dllname, importc.} -proc glSwizzleEXT*(res: TGLuint, theIn: TGLuint, outX: TGLenum, outY: TGLenum, - outZ: TGLenum, outW: TGLenum){.dynlib: dllname, importc.} -proc glWriteMaskEXT*(res: TGLuint, theIn: TGLuint, outX: TGLenum, outY: TGLenum, - outZ: TGLenum, outW: TGLenum){.dynlib: dllname, importc.} -proc glInsertComponentEXT*(res: TGLuint, src: TGLuint, num: TGLuint){. - dynlib: dllname, importc.} -proc glExtractComponentEXT*(res: TGLuint, src: TGLuint, num: TGLuint){. - dynlib: dllname, importc.} -proc glGenSymbolsEXT*(datatype: TGLenum, storagetype: TGLenum, range: TGLenum, - components: TGLuint): TGLuint{.dynlib: dllname, importc.} -proc glSetInvariantEXT*(id: TGLuint, thetype: TGLenum, address: PGLvoid){. - dynlib: dllname, importc.} -proc glSetLocalConstantEXT*(id: TGLuint, thetype: TGLenum, address: PGLvoid){. - dynlib: dllname, importc.} -proc glVariantbvEXT*(id: TGLuint, address: PGLbyte){.dynlib: dllname, importc.} -proc glVariantsvEXT*(id: TGLuint, address: PGLshort){.dynlib: dllname, importc.} -proc glVariantivEXT*(id: TGLuint, address: PGLint){.dynlib: dllname, importc.} -proc glVariantfvEXT*(id: TGLuint, address: PGLfloat){.dynlib: dllname, importc.} -proc glVariantdvEXT*(id: TGLuint, address: PGLdouble){.dynlib: dllname, importc.} -proc glVariantubvEXT*(id: TGLuint, address: PGLubyte){.dynlib: dllname, importc.} -proc glVariantusvEXT*(id: TGLuint, address: PGLushort){.dynlib: dllname, importc.} -proc glVariantuivEXT*(id: TGLuint, address: PGLuint){.dynlib: dllname, importc.} -proc glVariantPointerEXT*(id: TGLuint, thetype: TGLenum, stride: TGLuint, - address: PGLvoid){.dynlib: dllname, importc.} -proc glEnableVariantClientStateEXT*(id: TGLuint){.dynlib: dllname, importc.} -proc glDisableVariantClientStateEXT*(id: TGLuint){.dynlib: dllname, importc.} -proc glBindLightParameterEXT*(light: TGLenum, value: TGLenum): TGLuint{. - dynlib: dllname, importc.} -proc glBindMaterialParameterEXT*(face: TGLenum, value: TGLenum): TGLuint{. - dynlib: dllname, importc.} -proc glBindTexGenParameterEXT*(theunit: TGLenum, coord: TGLenum, value: TGLenum): TGLuint{. - dynlib: dllname, importc.} -proc glBindTextureUnitParameterEXT*(theunit: TGLenum, value: TGLenum): TGLuint{. - dynlib: dllname, importc.} -proc glBindParameterEXT*(value: TGLenum): TGLuint{.dynlib: dllname, importc.} -proc glIsVariantEnabledEXT*(id: TGLuint, cap: TGLenum): TGLboolean{. - dynlib: dllname, importc.} -proc glGetVariantBooleanvEXT*(id: TGLuint, value: TGLenum, data: PGLboolean){. - dynlib: dllname, importc.} -proc glGetVariantIntegervEXT*(id: TGLuint, value: TGLenum, data: PGLint){. - dynlib: dllname, importc.} -proc glGetVariantFloatvEXT*(id: TGLuint, value: TGLenum, data: PGLfloat){. - dynlib: dllname, importc.} -proc glGetVariantPointervEXT*(id: TGLuint, value: TGLenum, data: PGLvoid){. - dynlib: dllname, importc.} -proc glGetInvariantBooleanvEXT*(id: TGLuint, value: TGLenum, data: PGLboolean){. - dynlib: dllname, importc.} -proc glGetInvariantIntegervEXT*(id: TGLuint, value: TGLenum, data: PGLint){. - dynlib: dllname, importc.} -proc glGetInvariantFloatvEXT*(id: TGLuint, value: TGLenum, data: PGLfloat){. - dynlib: dllname, importc.} -proc glGetLocalConstantBooleanvEXT*(id: TGLuint, value: TGLenum, data: PGLboolean){. - dynlib: dllname, importc.} -proc glGetLocalConstantIntegervEXT*(id: TGLuint, value: TGLenum, data: PGLint){. - dynlib: dllname, importc.} -proc glGetLocalConstantFloatvEXT*(id: TGLuint, value: TGLenum, data: PGLfloat){. - dynlib: dllname, importc.} - #***** GL_EXT_vertex_weighting *****// -const - GL_VERTEX_WEIGHTING_EXT* = 0x00008509 - GL_MODELVIEW0_EXT* = 0x00001700 - GL_MODELVIEW1_EXT* = 0x0000850A - GL_MODELVIEW0_MATRIX_EXT* = 0x00000BA6 - GL_MODELVIEW1_MATRIX_EXT* = 0x00008506 - GL_CURRENT_VERTEX_WEIGHT_EXT* = 0x0000850B - GL_VERTEX_WEIGHT_ARRAY_EXT* = 0x0000850C - GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT* = 0x0000850D - GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT* = 0x0000850E - GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT* = 0x0000850F - GL_MODELVIEW0_STACK_DEPTH_EXT* = 0x00000BA3 - GL_MODELVIEW1_STACK_DEPTH_EXT* = 0x00008502 - GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT* = 0x00008510 - -proc glVertexWeightfEXT*(weight: TGLfloat){.dynlib: dllname, importc.} -proc glVertexWeightfvEXT*(weight: PGLfloat){.dynlib: dllname, importc.} -proc glVertexWeightPointerEXT*(size: TGLint, thetype: TGLenum, stride: TGLsizei, - pointer: PGLvoid){.dynlib: dllname, importc.} - #***** GL_HP_occlusion_test *****// -const - GL_OCCLUSION_TEST_HP* = 0x00008165 - GL_OCCLUSION_TEST_RESULT_HP* = 0x00008166 - - #***** GL_NV_blend_square *****// - #***** GL_NV_copy_depth_to_color *****// -const - GL_DEPTH_STENCIL_TO_RGBA_NV* = 0x0000886E - GL_DEPTH_STENCIL_TO_BGRA_NV* = 0x0000886F - - #***** GL_NV_depth_clamp *****// -const - GL_DEPTH_CLAMP_NV* = 0x0000864F - - #***** GL_NV_evaluators *****// -const - GL_EVAL_2D_NV* = 0x000086C0 - GL_EVAL_TRIANGULAR_2D_NV* = 0x000086C1 - GL_MAP_TESSELLATION_NV* = 0x000086C2 - GL_MAP_ATTRIB_U_ORDER_NV* = 0x000086C3 - GL_MAP_ATTRIB_V_ORDER_NV* = 0x000086C4 - GL_EVAL_FRACTIONAL_TESSELLATION_NV* = 0x000086C5 - GL_EVAL_VERTEX_ATTRIB0_NV* = 0x000086C6 - GL_EVAL_VERTEX_ATTRIB1_NV* = 0x000086C7 - GL_EVAL_VERTEX_ATTRIB2_NV* = 0x000086C8 - GL_EVAL_VERTEX_ATTRIB3_NV* = 0x000086C9 - GL_EVAL_VERTEX_ATTRIB4_NV* = 0x000086CA - GL_EVAL_VERTEX_ATTRIB5_NV* = 0x000086CB - GL_EVAL_VERTEX_ATTRIB6_NV* = 0x000086CC - GL_EVAL_VERTEX_ATTRIB7_NV* = 0x000086CD - GL_EVAL_VERTEX_ATTRIB8_NV* = 0x000086CE - GL_EVAL_VERTEX_ATTRIB9_NV* = 0x000086CF - GL_EVAL_VERTEX_ATTRIB10_NV* = 0x000086D0 - GL_EVAL_VERTEX_ATTRIB11_NV* = 0x000086D1 - GL_EVAL_VERTEX_ATTRIB12_NV* = 0x000086D2 - GL_EVAL_VERTEX_ATTRIB13_NV* = 0x000086D3 - GL_EVAL_VERTEX_ATTRIB14_NV* = 0x000086D4 - GL_EVAL_VERTEX_ATTRIB15_NV* = 0x000086D5 - GL_MAX_MAP_TESSELLATION_NV* = 0x000086D6 - GL_MAX_RATIONAL_EVAL_ORDER_NV* = 0x000086D7 - -proc glMapControlPointsNV*(target: TGLenum, index: TGLuint, thetype: TGLenum, - ustride: TGLsizei, vstride: TGLsizei, uorder: TGLint, - vorder: TGLint, thepacked: TGLboolean, points: PGLvoid){. - dynlib: dllname, importc.} -proc glMapParameterivNV*(target: TGLenum, pname: TGLenum, params: PGLint){. - dynlib: dllname, importc.} -proc glMapParameterfvNV*(target: TGLenum, pname: TGLenum, params: PGLfloat){. - dynlib: dllname, importc.} -proc glGetMapControlPointsNV*(target: TGLenum, index: TGLuint, thetype: TGLenum, - ustride: TGLsizei, vstride: TGLsizei, - thepacked: TGLboolean, points: PGLvoid){. - dynlib: dllname, importc.} -proc glGetMapParameterivNV*(target: TGLenum, pname: TGLenum, params: PGLint){. - dynlib: dllname, importc.} -proc glGetMapParameterfvNV*(target: TGLenum, pname: TGLenum, params: PGLfloat){. - dynlib: dllname, importc.} -proc glGetMapAttribParameterivNV*(target: TGLenum, index: TGLuint, pname: TGLenum, - params: PGLint){.dynlib: dllname, importc.} -proc glGetMapAttribParameterfvNV*(target: TGLenum, index: TGLuint, pname: TGLenum, - params: PGLfloat){.dynlib: dllname, importc.} -proc glEvalMapsNV*(target: TGLenum, mode: TGLenum){.dynlib: dllname, importc.} - #***** GL_NV_fence *****// -const - GL_ALL_COMPLETED_NV* = 0x000084F2 - GL_FENCE_STATUS_NV* = 0x000084F3 - GL_FENCE_CONDITION_NV* = 0x000084F4 - -proc glGenFencesNV*(n: TGLsizei, fences: PGLuint){.dynlib: dllname, importc.} -proc glDeleteFencesNV*(n: TGLsizei, fences: PGLuint){.dynlib: dllname, importc.} -proc glSetFenceNV*(fence: TGLuint, condition: TGLenum){.dynlib: dllname, importc.} -proc glTestFenceNV*(fence: TGLuint): TGLboolean{.dynlib: dllname, importc.} -proc glFinishFenceNV*(fence: TGLuint){.dynlib: dllname, importc.} -proc glIsFenceNV*(fence: TGLuint): TGLboolean{.dynlib: dllname, importc.} -proc glGetFenceivNV*(fence: TGLuint, pname: TGLenum, params: PGLint){. - dynlib: dllname, importc.} - #***** GL_NV_fog_distance *****// -const - GL_FOG_DISTANCE_MODE_NV* = 0x0000855A - GL_EYE_RADIAL_NV* = 0x0000855B - GL_EYE_PLANE_ABSOLUTE_NV* = 0x0000855C - - #***** GL_NV_light_max_exponent *****// -const - GL_MAX_SHININESS_NV* = 0x00008504 - GL_MAX_SPOT_EXPONENT_NV* = 0x00008505 - - #***** GL_NV_multisample_filter_hint *****// -const - GL_MULTISAMPLE_FILTER_HINT_NV* = 0x00008534 - - #***** GL_NV_occlusion_query *****// - # GL_OCCLUSION_TEST_HP { already defined } - # GL_OCCLUSION_TEST_RESULT_HP { already defined } -const - GL_PIXEL_COUNTER_BITS_NV* = 0x00008864 - GL_CURRENT_OCCLUSION_QUERY_ID_NV* = 0x00008865 - GL_PIXEL_COUNT_NV* = 0x00008866 - GL_PIXEL_COUNT_AVAILABLE_NV* = 0x00008867 - -proc glGenOcclusionQueriesNV*(n: TGLsizei, ids: PGLuint){.dynlib: dllname, - importc.} -proc glDeleteOcclusionQueriesNV*(n: TGLsizei, ids: PGLuint){.dynlib: dllname, - importc.} -proc glIsOcclusionQueryNV*(id: TGLuint): TGLboolean{.dynlib: dllname, importc.} -proc glBeginOcclusionQueryNV*(id: TGLuint){.dynlib: dllname, importc.} -proc glEndOcclusionQueryNV*(){.dynlib: dllname, importc.} -proc glGetOcclusionQueryivNV*(id: TGLuint, pname: TGLenum, params: PGLint){. - dynlib: dllname, importc.} -proc glGetOcclusionQueryuivNV*(id: TGLuint, pname: TGLenum, params: PGLuint){. - dynlib: dllname, importc.} - #***** GL_NV_packed_depth_stencil *****// -const - GL_DEPTH_STENCIL_NV* = 0x000084F9 - GL_UNSIGNED_INT_24_8_NV* = 0x000084FA - - #***** GL_NV_point_sprite *****// -const - GL_POINT_SPRITE_NV* = 0x00008861 - GL_COORD_REPLACE_NV* = 0x00008862 - GL_POINT_SPRITE_R_MODE_NV* = 0x00008863 - -proc glPointParameteriNV*(pname: TGLenum, param: TGLint){.dynlib: dllname, importc.} -proc glPointParameterivNV*(pname: TGLenum, params: PGLint){.dynlib: dllname, - importc.} - #***** GL_NV_register_combiners *****// -const - GL_REGISTER_COMBINERS_NV* = 0x00008522 - GL_COMBINER0_NV* = 0x00008550 - GL_COMBINER1_NV* = 0x00008551 - GL_COMBINER2_NV* = 0x00008552 - GL_COMBINER3_NV* = 0x00008553 - GL_COMBINER4_NV* = 0x00008554 - GL_COMBINER5_NV* = 0x00008555 - GL_COMBINER6_NV* = 0x00008556 - GL_COMBINER7_NV* = 0x00008557 - GL_VARIABLE_A_NV* = 0x00008523 - GL_VARIABLE_B_NV* = 0x00008524 - GL_VARIABLE_C_NV* = 0x00008525 - GL_VARIABLE_D_NV* = 0x00008526 - GL_VARIABLE_E_NV* = 0x00008527 - GL_VARIABLE_F_NV* = 0x00008528 - GL_VARIABLE_G_NV* = 0x00008529 - GL_CONSTANT_COLOR0_NV* = 0x0000852A - GL_CONSTANT_COLOR1_NV* = 0x0000852B - GL_PRIMARY_COLOR_NV* = 0x0000852C - GL_SECONDARY_COLOR_NV* = 0x0000852D - GL_SPARE0_NV* = 0x0000852E - GL_SPARE1_NV* = 0x0000852F - GL_UNSIGNED_IDENTITY_NV* = 0x00008536 - GL_UNSIGNED_INVERT_NV* = 0x00008537 - GL_EXPAND_NORMAL_NV* = 0x00008538 - GL_EXPAND_NEGATE_NV* = 0x00008539 - GL_HALF_BIAS_NORMAL_NV* = 0x0000853A - GL_HALF_BIAS_NEGATE_NV* = 0x0000853B - GL_SIGNED_IDENTITY_NV* = 0x0000853C - GL_SIGNED_NEGATE_NV* = 0x0000853D - GL_E_TIMES_F_NV* = 0x00008531 - GL_SPARE0_PLUS_SECONDARY_COLOR_NV* = 0x00008532 - GL_SCALE_BY_TWO_NV* = 0x0000853E - GL_SCALE_BY_FOUR_NV* = 0x0000853F - GL_SCALE_BY_ONE_HALF_NV* = 0x00008540 - GL_BIAS_BY_NEGATIVE_ONE_HALF_NV* = 0x00008541 - GL_DISCARD_NV* = 0x00008530 - constGL_COMBINER_INPUT_NV* = 0x00008542 - GL_COMBINER_MAPPING_NV* = 0x00008543 - GL_COMBINER_COMPONENT_USAGE_NV* = 0x00008544 - GL_COMBINER_AB_DOT_PRODUCT_NV* = 0x00008545 - GL_COMBINER_CD_DOT_PRODUCT_NV* = 0x00008546 - GL_COMBINER_MUX_SUM_NV* = 0x00008547 - GL_COMBINER_SCALE_NV* = 0x00008548 - GL_COMBINER_BIAS_NV* = 0x00008549 - GL_COMBINER_AB_OUTPUT_NV* = 0x0000854A - GL_COMBINER_CD_OUTPUT_NV* = 0x0000854B - GL_COMBINER_SUM_OUTPUT_NV* = 0x0000854C - GL_NUM_GENERAL_COMBINERS_NV* = 0x0000854E - GL_COLOR_SUM_CLAMP_NV* = 0x0000854F - GL_MAX_GENERAL_COMBINERS_NV* = 0x0000854D - -proc glCombinerParameterfvNV*(pname: TGLenum, params: PGLfloat){.dynlib: dllname, - importc.} -proc glCombinerParameterivNV*(pname: TGLenum, params: PGLint){.dynlib: dllname, - importc.} -proc glCombinerParameterfNV*(pname: TGLenum, param: TGLfloat){.dynlib: dllname, - importc.} -proc glCombinerParameteriNV*(pname: TGLenum, param: TGLint){.dynlib: dllname, - importc.} -proc glCombinerInputNV*(stage: TGLenum, portion: TGLenum, variable: TGLenum, - input: TGLenum, mapping: TGLenum, componentUsage: TGLenum){. - dynlib: dllname, importc.} -proc glCombinerOutputNV*(stage: TGLenum, portion: TGLenum, abOutput: TGLenum, - cdOutput: TGLenum, sumOutput: TGLenum, scale: TGLenum, - bias: TGLenum, abDotProduct: TGLboolean, - cdDotProduct: TGLboolean, muxSum: TGLboolean){. - dynlib: dllname, importc.} -proc glFinalCombinerInputNV*(variable: TGLenum, input: TGLenum, mapping: TGLenum, - componentUsage: TGLenum){.dynlib: dllname, importc.} -proc glGetCombinerInputParameterfvNV*(stage: TGLenum, portion: TGLenum, - variable: TGLenum, pname: TGLenum, - params: PGLfloat){.dynlib: dllname, - importc.} -proc glGetCombinerInputParameterivNV*(stage: TGLenum, portion: TGLenum, - variable: TGLenum, pname: TGLenum, - params: PGLint){.dynlib: dllname, importc.} -proc glGetCombinerOutputParameterfvNV*(stage: TGLenum, portion: TGLenum, - pname: TGLenum, params: PGLfloat){. - dynlib: dllname, importc.} -proc glGetCombinerOutputParameterivNV*(stage: TGLenum, portion: TGLenum, - pname: TGLenum, params: PGLint){. - dynlib: dllname, importc.} -proc glGetFinalCombinerInputParameterfvNV*(variable: TGLenum, pname: TGLenum, - params: PGLfloat){.dynlib: dllname, importc.} -proc glGetFinalCombinerInputParameterivNV*(variable: TGLenum, pname: TGLenum, - params: PGLint){.dynlib: dllname, importc.} - #***** GL_NV_register_combiners2 *****// -const - GL_PER_STAGE_CONSTANTS_NV* = 0x00008535 - -proc glCombinerStageParameterfvNV*(stage: TGLenum, pname: TGLenum, - params: PGLfloat){.dynlib: dllname, importc.} -proc glGetCombinerStageParameterfvNV*(stage: TGLenum, pname: TGLenum, - params: PGLfloat){.dynlib: dllname, - importc.} - #***** GL_NV_texgen_emboss *****// -const - GL_EMBOSS_MAP_NV* = 0x0000855F - GL_EMBOSS_LIGHT_NV* = 0x0000855D - GL_EMBOSS_CONSTANT_NV* = 0x0000855E - - #***** GL_NV_texgen_reflection *****// -const - GL_NORMAL_MAP_NV* = 0x00008511 - GL_REFLECTION_MAP_NV* = 0x00008512 - - #***** GL_NV_texture_compression_vtc *****// - # GL_COMPRESSED_RGB_S3TC_DXT1_EXT { already defined } - # GL_COMPRESSED_RGBA_S3TC_DXT1_EXT { already defined } - # GL_COMPRESSED_RGBA_S3TC_DXT3_EXT { already defined } - # GL_COMPRESSED_RGBA_S3TC_DXT5_EXT { already defined } - #***** GL_NV_texture_env_combine4 *****// -const - GL_COMBINE4_NV* = 0x00008503 - GL_SOURCE3_RGB_NV* = 0x00008583 - GL_SOURCE3_ALPHA_NV* = 0x0000858B - GL_OPERAND3_RGB_NV* = 0x00008593 - GL_OPERAND3_ALPHA_NV* = 0x0000859B - - #***** GL_NV_texture_rectangle *****// -const - GL_TEXTURE_RECTANGLE_NV* = 0x000084F5 - GL_TEXTURE_BINDING_RECTANGLE_NV* = 0x000084F6 - GL_PROXY_TEXTURE_RECTANGLE_NV* = 0x000084F7 - GL_MAX_RECTANGLE_TEXTURE_SIZE_NV* = 0x000084F8 - - #***** GL_NV_texture_shader *****// -const - GL_TEXTURE_SHADER_NV* = 0x000086DE - GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV* = 0x000086D9 - GL_SHADER_OPERATION_NV* = 0x000086DF - GL_CULL_MODES_NV* = 0x000086E0 - GL_OFFSET_TEXTURE_MATRIX_NV* = 0x000086E1 - GL_OFFSET_TEXTURE_SCALE_NV* = 0x000086E2 - GL_OFFSET_TEXTURE_BIAS_NV* = 0x000086E3 - GL_PREVIOUS_TEXTURE_INPUT_NV* = 0x000086E4 - GL_CONST_EYE_NV* = 0x000086E5 - GL_SHADER_CONSISTENT_NV* = 0x000086DD - GL_PASS_THROUGH_NV* = 0x000086E6 - GL_CULL_FRAGMENT_NV* = 0x000086E7 - GL_OFFSET_TEXTURE_2D_NV* = 0x000086E8 - GL_OFFSET_TEXTURE_RECTANGLE_NV* = 0x0000864C - GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV* = 0x0000864D - GL_DEPENDENT_AR_TEXTURE_2D_NV* = 0x000086E9 - GL_DEPENDENT_GB_TEXTURE_2D_NV* = 0x000086EA - GL_DOT_PRODUCT_NV* = 0x000086EC - GL_DOT_PRODUCT_DEPTH_REPLACE_NV* = 0x000086ED - GL_DOT_PRODUCT_TEXTURE_2D_NV* = 0x000086EE - GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV* = 0x0000864E - GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV* = 0x000086F0 - GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV* = 0x000086F1 - GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV* = 0x000086F2 - GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV* = 0x000086F3 - GL_HILO_NV* = 0x000086F4 - GL_DSDT_NV* = 0x000086F5 - GL_DSDT_MAG_NV* = 0x000086F6 - GL_DSDT_MAG_VIB_NV* = 0x000086F7 - GL_UNSIGNED_INT_S8_S8_8_8_NV* = 0x000086DA - GL_UNSIGNED_INT_8_8_S8_S8_REV_NV* = 0x000086DB - GL_SIGNED_RGBA_NV* = 0x000086FB - GL_SIGNED_RGBA8_NV* = 0x000086FC - GL_SIGNED_RGB_NV* = 0x000086FE - GL_SIGNED_RGB8_NV* = 0x000086FF - GL_SIGNED_LUMINANCE_NV* = 0x00008701 - GL_SIGNED_LUMINANCE8_NV* = 0x00008702 - GL_SIGNED_LUMINANCE_ALPHA_NV* = 0x00008703 - GL_SIGNED_LUMINANCE8_ALPHA8_NV* = 0x00008704 - GL_SIGNED_ALPHA_NV* = 0x00008705 - GL_SIGNED_ALPHA8_NV* = 0x00008706 - GL_SIGNED_INTENSITY_NV* = 0x00008707 - GL_SIGNED_INTENSITY8_NV* = 0x00008708 - GL_SIGNED_RGB_UNSIGNED_ALPHA_NV* = 0x0000870C - GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV* = 0x0000870D - GL_HILO16_NV* = 0x000086F8 - GL_SIGNED_HILO_NV* = 0x000086F9 - GL_SIGNED_HILO16_NV* = 0x000086FA - GL_DSDT8_NV* = 0x00008709 - GL_DSDT8_MAG8_NV* = 0x0000870A - GL_DSDT_MAG_INTENSITY_NV* = 0x000086DC - GL_DSDT8_MAG8_INTENSITY8_NV* = 0x0000870B - GL_HI_SCALE_NV* = 0x0000870E - GL_LO_SCALE_NV* = 0x0000870F - GL_DS_SCALE_NV* = 0x00008710 - GL_DT_SCALE_NV* = 0x00008711 - GL_MAGNITUDE_SCALE_NV* = 0x00008712 - GL_VIBRANCE_SCALE_NV* = 0x00008713 - GL_HI_BIAS_NV* = 0x00008714 - GL_LO_BIAS_NV* = 0x00008715 - GL_DS_BIAS_NV* = 0x00008716 - GL_DT_BIAS_NV* = 0x00008717 - GL_MAGNITUDE_BIAS_NV* = 0x00008718 - GL_VIBRANCE_BIAS_NV* = 0x00008719 - GL_TEXTURE_BORDER_VALUES_NV* = 0x0000871A - GL_TEXTURE_HI_SIZE_NV* = 0x0000871B - GL_TEXTURE_LO_SIZE_NV* = 0x0000871C - GL_TEXTURE_DS_SIZE_NV* = 0x0000871D - GL_TEXTURE_DT_SIZE_NV* = 0x0000871E - GL_TEXTURE_MAG_SIZE_NV* = 0x0000871F - - #***** GL_NV_texture_shader2 *****// -const - GL_DOT_PRODUCT_TEXTURE_3D_NV* = 0x000086EF # GL_HILO_NV { already defined } - # GL_DSDT_NV { already defined } - # GL_DSDT_MAG_NV { already defined } - # GL_DSDT_MAG_VIB_NV { already defined } - # GL_UNSIGNED_INT_S8_S8_8_8_NV { already defined } - # GL_UNSIGNED_INT_8_8_S8_S8_REV_NV { already defined } - # GL_SIGNED_RGBA_NV { already defined } - # GL_SIGNED_RGBA8_NV { already defined } - # GL_SIGNED_RGB_NV { already defined } - # GL_SIGNED_RGB8_NV { already defined } - # GL_SIGNED_LUMINANCE_NV { already defined } - # GL_SIGNED_LUMINANCE8_NV { already defined } - # GL_SIGNED_LUMINANCE_ALPHA_NV { already defined } - # GL_SIGNED_LUMINANCE8_ALPHA8_NV { already defined } - # GL_SIGNED_ALPHA_NV { already defined } - # GL_SIGNED_ALPHA8_NV { already defined } - # GL_SIGNED_INTENSITY_NV { already defined } - # GL_SIGNED_INTENSITY8_NV { already defined } - # GL_SIGNED_RGB_UNSIGNED_ALPHA_NV { already defined } - # GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV { already defined } - # GL_HILO16_NV { already defined } - # GL_SIGNED_HILO_NV { already defined } - # GL_SIGNED_HILO16_NV { already defined } - # GL_DSDT8_NV { already defined } - # GL_DSDT8_MAG8_NV { already defined } - # GL_DSDT_MAG_INTENSITY_NV { already defined } - # GL_DSDT8_MAG8_INTENSITY8_NV { already defined } - - #***** GL_NV_texture_shader3 *****// -const - GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV* = 0x00008850 - GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV* = 0x00008851 - GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV* = 0x00008852 - GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV* = 0x00008853 - GL_OFFSET_HILO_TEXTURE_2D_NV* = 0x00008854 - GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV* = 0x00008855 - GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV* = 0x00008856 - GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV* = 0x00008857 - GL_DEPENDENT_HILO_TEXTURE_2D_NV* = 0x00008858 - GL_DEPENDENT_RGB_TEXTURE_3D_NV* = 0x00008859 - GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV* = 0x0000885A - GL_DOT_PRODUCT_PASS_THROUGH_NV* = 0x0000885B - GL_DOT_PRODUCT_TEXTURE_1D_NV* = 0x0000885C - GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV* = 0x0000885D - GL_HILO8_NV* = 0x0000885E - GL_SIGNED_HILO8_NV* = 0x0000885F - GL_FORCE_BLUE_TO_ONE_NV* = 0x00008860 - - #***** GL_NV_vertex_array_range *****// -const - constGL_VERTEX_ARRAY_RANGE_NV* = 0x0000851D - GL_VERTEX_ARRAY_RANGE_LENGTH_NV* = 0x0000851E - GL_VERTEX_ARRAY_RANGE_VALID_NV* = 0x0000851F - GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV* = 0x00008520 - GL_VERTEX_ARRAY_RANGE_POINTER_NV* = 0x00008521 - -proc glVertexArrayRangeNV*(len: TGLsizei, pointer: PGLvoid){.dynlib: dllname, - importc.} -proc glFlushVertexArrayRangeNV*(){.dynlib: dllname, importc.} - #***** GL_NV_vertex_array_range2 *****// -const - GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV* = 0x00008533 - - #***** GL_NV_vertex_program *****// -const - GL_VERTEX_PROGRAM_NV* = 0x00008620 - GL_VERTEX_PROGRAM_POINT_SIZE_NV* = 0x00008642 - GL_VERTEX_PROGRAM_TWO_SIDE_NV* = 0x00008643 - GL_VERTEX_STATE_PROGRAM_NV* = 0x00008621 - GL_ATTRIB_ARRAY_SIZE_NV* = 0x00008623 - GL_ATTRIB_ARRAY_STRIDE_NV* = 0x00008624 - GL_ATTRIB_ARRAY_TYPE_NV* = 0x00008625 - GL_CURRENT_ATTRIB_NV* = 0x00008626 - GL_PROGRAM_PARAMETER_NV* = 0x00008644 - GL_ATTRIB_ARRAY_POINTER_NV* = 0x00008645 - GL_PROGRAM_TARGET_NV* = 0x00008646 - GL_PROGRAM_LENGTH_NV* = 0x00008627 - GL_PROGRAM_RESIDENT_NV* = 0x00008647 - GL_PROGRAM_STRING_NV* = 0x00008628 - constGL_TRACK_MATRIX_NV* = 0x00008648 - GL_TRACK_MATRIX_TRANSFORM_NV* = 0x00008649 - GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV* = 0x0000862E - GL_MAX_TRACK_MATRICES_NV* = 0x0000862F - GL_CURRENT_MATRIX_STACK_DEPTH_NV* = 0x00008640 - GL_CURRENT_MATRIX_NV* = 0x00008641 - GL_VERTEX_PROGRAM_BINDING_NV* = 0x0000864A - GL_PROGRAM_ERROR_POSITION_NV* = 0x0000864B - GL_MODELVIEW_PROJECTION_NV* = 0x00008629 - GL_MATRIX0_NV* = 0x00008630 - GL_MATRIX1_NV* = 0x00008631 - GL_MATRIX2_NV* = 0x00008632 - GL_MATRIX3_NV* = 0x00008633 - GL_MATRIX4_NV* = 0x00008634 - GL_MATRIX5_NV* = 0x00008635 - GL_MATRIX6_NV* = 0x00008636 - GL_MATRIX7_NV* = 0x00008637 - GL_IDENTITY_NV* = 0x0000862A - GL_INVERSE_NV* = 0x0000862B - GL_TRANSPOSE_NV* = 0x0000862C - GL_INVERSE_TRANSPOSE_NV* = 0x0000862D - GL_VERTEX_ATTRIB_ARRAY0_NV* = 0x00008650 - GL_VERTEX_ATTRIB_ARRAY1_NV* = 0x00008651 - GL_VERTEX_ATTRIB_ARRAY2_NV* = 0x00008652 - GL_VERTEX_ATTRIB_ARRAY3_NV* = 0x00008653 - GL_VERTEX_ATTRIB_ARRAY4_NV* = 0x00008654 - GL_VERTEX_ATTRIB_ARRAY5_NV* = 0x00008655 - GL_VERTEX_ATTRIB_ARRAY6_NV* = 0x00008656 - GL_VERTEX_ATTRIB_ARRAY7_NV* = 0x00008657 - GL_VERTEX_ATTRIB_ARRAY8_NV* = 0x00008658 - GL_VERTEX_ATTRIB_ARRAY9_NV* = 0x00008659 - GL_VERTEX_ATTRIB_ARRAY10_NV* = 0x0000865A - GL_VERTEX_ATTRIB_ARRAY11_NV* = 0x0000865B - GL_VERTEX_ATTRIB_ARRAY12_NV* = 0x0000865C - GL_VERTEX_ATTRIB_ARRAY13_NV* = 0x0000865D - GL_VERTEX_ATTRIB_ARRAY14_NV* = 0x0000865E - GL_VERTEX_ATTRIB_ARRAY15_NV* = 0x0000865F - GL_MAP1_VERTEX_ATTRIB0_4_NV* = 0x00008660 - GL_MAP1_VERTEX_ATTRIB1_4_NV* = 0x00008661 - GL_MAP1_VERTEX_ATTRIB2_4_NV* = 0x00008662 - GL_MAP1_VERTEX_ATTRIB3_4_NV* = 0x00008663 - GL_MAP1_VERTEX_ATTRIB4_4_NV* = 0x00008664 - GL_MAP1_VERTEX_ATTRIB5_4_NV* = 0x00008665 - GL_MAP1_VERTEX_ATTRIB6_4_NV* = 0x00008666 - GL_MAP1_VERTEX_ATTRIB7_4_NV* = 0x00008667 - GL_MAP1_VERTEX_ATTRIB8_4_NV* = 0x00008668 - GL_MAP1_VERTEX_ATTRIB9_4_NV* = 0x00008669 - GL_MAP1_VERTEX_ATTRIB10_4_NV* = 0x0000866A - GL_MAP1_VERTEX_ATTRIB11_4_NV* = 0x0000866B - GL_MAP1_VERTEX_ATTRIB12_4_NV* = 0x0000866C - GL_MAP1_VERTEX_ATTRIB13_4_NV* = 0x0000866D - GL_MAP1_VERTEX_ATTRIB14_4_NV* = 0x0000866E - GL_MAP1_VERTEX_ATTRIB15_4_NV* = 0x0000866F - GL_MAP2_VERTEX_ATTRIB0_4_NV* = 0x00008670 - GL_MAP2_VERTEX_ATTRIB1_4_NV* = 0x00008671 - GL_MAP2_VERTEX_ATTRIB2_4_NV* = 0x00008672 - GL_MAP2_VERTEX_ATTRIB3_4_NV* = 0x00008673 - GL_MAP2_VERTEX_ATTRIB4_4_NV* = 0x00008674 - GL_MAP2_VERTEX_ATTRIB5_4_NV* = 0x00008675 - GL_MAP2_VERTEX_ATTRIB6_4_NV* = 0x00008676 - GL_MAP2_VERTEX_ATTRIB7_4_NV* = 0x00008677 - GL_MAP2_VERTEX_ATTRIB8_4_NV* = 0x00008678 - GL_MAP2_VERTEX_ATTRIB9_4_NV* = 0x00008679 - GL_MAP2_VERTEX_ATTRIB10_4_NV* = 0x0000867A - GL_MAP2_VERTEX_ATTRIB11_4_NV* = 0x0000867B - GL_MAP2_VERTEX_ATTRIB12_4_NV* = 0x0000867C - GL_MAP2_VERTEX_ATTRIB13_4_NV* = 0x0000867D - GL_MAP2_VERTEX_ATTRIB14_4_NV* = 0x0000867E - GL_MAP2_VERTEX_ATTRIB15_4_NV* = 0x0000867F - -proc glBindProgramNV*(target: TGLenum, id: TGLuint){.dynlib: dllname, importc.} -proc glDeleteProgramsNV*(n: TGLsizei, ids: PGLuint){.dynlib: dllname, importc.} -proc glExecuteProgramNV*(target: TGLenum, id: TGLuint, params: PGLfloat){. - dynlib: dllname, importc.} -proc glGenProgramsNV*(n: TGLsizei, ids: PGLuint){.dynlib: dllname, importc.} -proc glAreProgramsResidentNV*(n: TGLsizei, ids: PGLuint, residences: PGLboolean): TGLboolean{. - dynlib: dllname, importc.} -proc glRequestResidentProgramsNV*(n: TGLsizei, ids: PGLuint){.dynlib: dllname, - importc.} -proc glGetProgramParameterfvNV*(target: TGLenum, index: TGLuint, pname: TGLenum, - params: PGLfloat){.dynlib: dllname, importc.} -proc glGetProgramParameterdvNV*(target: TGLenum, index: TGLuint, pname: TGLenum, - params: PGLdouble){.dynlib: dllname, importc.} -proc glGetProgramivNV*(id: TGLuint, pname: TGLenum, params: PGLint){. - dynlib: dllname, importc.} -proc glGetProgramStringNV*(id: TGLuint, pname: TGLenum, theProgram: PGLubyte){. - dynlib: dllname, importc.} -proc glGetTrackMatrixivNV*(target: TGLenum, address: TGLuint, pname: TGLenum, - params: PGLint){.dynlib: dllname, importc.} -proc glGetVertexAttribdvNV*(index: TGLuint, pname: TGLenum, params: PGLdouble){. - dynlib: dllname, importc.} -proc glGetVertexAttribfvNV*(index: TGLuint, pname: TGLenum, params: PGLfloat){. - dynlib: dllname, importc.} -proc glGetVertexAttribivNV*(index: TGLuint, pname: TGLenum, params: PGLint){. - dynlib: dllname, importc.} -proc glGetVertexAttribPointervNV*(index: TGLuint, pname: TGLenum, pointer: PGLvoid){. - dynlib: dllname, importc.} -proc glIsProgramNV*(id: TGLuint): TGLboolean{.dynlib: dllname, importc.} -proc glLoadProgramNV*(target: TGLenum, id: TGLuint, length: TGLsizei, - theProgram: PGLubyte){.dynlib: dllname, importc.} -proc glProgramParameter4fNV*(target: TGLenum, index: TGLuint, x: TGLfloat, - y: TGLfloat, z: TGLfloat, w: TGLfloat){. - dynlib: dllname, importc.} -proc glProgramParameter4fvNV*(target: TGLenum, index: TGLuint, params: PGLfloat){. - dynlib: dllname, importc.} -proc glProgramParameters4dvNV*(target: TGLenum, index: TGLuint, num: TGLuint, - params: PGLdouble){.dynlib: dllname, importc.} -proc glProgramParameters4fvNV*(target: TGLenum, index: TGLuint, num: TGLuint, - params: PGLfloat){.dynlib: dllname, importc.} -proc glTrackMatrixNV*(target: TGLenum, address: TGLuint, matrix: TGLenum, - transform: TGLenum){.dynlib: dllname, importc.} -proc glVertexAttribPointerNV*(index: TGLuint, size: TGLint, thetype: TGLenum, - stride: TGLsizei, pointer: PGLvoid){. - dynlib: dllname, importc.} -proc glVertexAttrib1sNV*(index: TGLuint, x: TGLshort){.dynlib: dllname, importc.} -proc glVertexAttrib1fNV*(index: TGLuint, x: TGLfloat){.dynlib: dllname, importc.} -proc glVertexAttrib1dNV*(index: TGLuint, x: TGLdouble){.dynlib: dllname, importc.} -proc glVertexAttrib2sNV*(index: TGLuint, x: TGLshort, y: TGLshort){. - dynlib: dllname, importc.} -proc glVertexAttrib2fNV*(index: TGLuint, x: TGLfloat, y: TGLfloat){. - dynlib: dllname, importc.} -proc glVertexAttrib2dNV*(index: TGLuint, x: TGLdouble, y: TGLdouble){. - dynlib: dllname, importc.} -proc glVertexAttrib3sNV*(index: TGLuint, x: TGLshort, y: TGLshort, z: TGLshort){. - dynlib: dllname, importc.} -proc glVertexAttrib3fNV*(index: TGLuint, x: TGLfloat, y: TGLfloat, z: TGLfloat){. - dynlib: dllname, importc.} -proc glVertexAttrib3dNV*(index: TGLuint, x: TGLdouble, y: TGLdouble, z: TGLdouble){. - dynlib: dllname, importc.} -proc glVertexAttrib4sNV*(index: TGLuint, x: TGLshort, y: TGLshort, z: TGLshort, - w: TGLshort){.dynlib: dllname, importc.} -proc glVertexAttrib4fNV*(index: TGLuint, x: TGLfloat, y: TGLfloat, z: TGLfloat, - w: TGLfloat){.dynlib: dllname, importc.} -proc glVertexAttrib4dNV*(index: TGLuint, x: TGLdouble, y: TGLdouble, z: TGLdouble, - w: TGLdouble){.dynlib: dllname, importc.} -proc glVertexAttrib4ubNV*(index: TGLuint, x: TGLubyte, y: TGLubyte, z: TGLubyte, - w: TGLubyte){.dynlib: dllname, importc.} -proc glVertexAttrib1svNV*(index: TGLuint, v: PGLshort){.dynlib: dllname, importc.} -proc glVertexAttrib1fvNV*(index: TGLuint, v: PGLfloat){.dynlib: dllname, importc.} -proc glVertexAttrib1dvNV*(index: TGLuint, v: PGLdouble){.dynlib: dllname, importc.} -proc glVertexAttrib2svNV*(index: TGLuint, v: PGLshort){.dynlib: dllname, importc.} -proc glVertexAttrib2fvNV*(index: TGLuint, v: PGLfloat){.dynlib: dllname, importc.} -proc glVertexAttrib2dvNV*(index: TGLuint, v: PGLdouble){.dynlib: dllname, importc.} -proc glVertexAttrib3svNV*(index: TGLuint, v: PGLshort){.dynlib: dllname, importc.} -proc glVertexAttrib3fvNV*(index: TGLuint, v: PGLfloat){.dynlib: dllname, importc.} -proc glVertexAttrib3dvNV*(index: TGLuint, v: PGLdouble){.dynlib: dllname, importc.} -proc glVertexAttrib4svNV*(index: TGLuint, v: PGLshort){.dynlib: dllname, importc.} -proc glVertexAttrib4fvNV*(index: TGLuint, v: PGLfloat){.dynlib: dllname, importc.} -proc glVertexAttrib4dvNV*(index: TGLuint, v: PGLdouble){.dynlib: dllname, importc.} -proc glVertexAttrib4ubvNV*(index: TGLuint, v: PGLubyte){.dynlib: dllname, importc.} -proc glVertexAttribs1svNV*(index: TGLuint, n: TGLsizei, v: PGLshort){. - dynlib: dllname, importc.} -proc glVertexAttribs1fvNV*(index: TGLuint, n: TGLsizei, v: PGLfloat){. - dynlib: dllname, importc.} -proc glVertexAttribs1dvNV*(index: TGLuint, n: TGLsizei, v: PGLdouble){. - dynlib: dllname, importc.} -proc glVertexAttribs2svNV*(index: TGLuint, n: TGLsizei, v: PGLshort){. - dynlib: dllname, importc.} -proc glVertexAttribs2fvNV*(index: TGLuint, n: TGLsizei, v: PGLfloat){. - dynlib: dllname, importc.} -proc glVertexAttribs2dvNV*(index: TGLuint, n: TGLsizei, v: PGLdouble){. - dynlib: dllname, importc.} -proc glVertexAttribs3svNV*(index: TGLuint, n: TGLsizei, v: PGLshort){. - dynlib: dllname, importc.} -proc glVertexAttribs3fvNV*(index: TGLuint, n: TGLsizei, v: PGLfloat){. - dynlib: dllname, importc.} -proc glVertexAttribs3dvNV*(index: TGLuint, n: TGLsizei, v: PGLdouble){. - dynlib: dllname, importc.} -proc glVertexAttribs4svNV*(index: TGLuint, n: TGLsizei, v: PGLshort){. - dynlib: dllname, importc.} -proc glVertexAttribs4fvNV*(index: TGLuint, n: TGLsizei, v: PGLfloat){. - dynlib: dllname, importc.} -proc glVertexAttribs4dvNV*(index: TGLuint, n: TGLsizei, v: PGLdouble){. - dynlib: dllname, importc.} -proc glVertexAttribs4ubvNV*(index: TGLuint, n: TGLsizei, v: PGLubyte){. - dynlib: dllname, importc.} - #***** GL_NV_vertex_program1_1 *****// - #***** GL_ATI_element_array *****// -const - GL_ELEMENT_ARRAY_ATI* = 0x00008768 - GL_ELEMENT_ARRAY_TYPE_ATI* = 0x00008769 - GL_ELEMENT_ARRAY_POINTER_ATI* = 0x0000876A - -proc glElementPointerATI*(thetype: TGLenum, pointer: PGLvoid){.dynlib: dllname, - importc.} -proc glDrawElementArrayATI*(mode: TGLenum, count: TGLsizei){.dynlib: dllname, - importc.} -proc glDrawRangeElementArrayATI*(mode: TGLenum, start: TGLuint, theend: TGLuint, - count: TGLsizei){.dynlib: dllname, importc.} - #***** GL_ATI_envmap_bumpmap *****// -const - GL_BUMP_ROT_MATRIX_ATI* = 0x00008775 - GL_BUMP_ROT_MATRIX_SIZE_ATI* = 0x00008776 - GL_BUMP_NUM_TEX_UNITS_ATI* = 0x00008777 - GL_BUMP_TEX_UNITS_ATI* = 0x00008778 - GL_DUDV_ATI* = 0x00008779 - GL_DU8DV8_ATI* = 0x0000877A - GL_BUMP_ENVMAP_ATI* = 0x0000877B - GL_BUMP_TARGET_ATI* = 0x0000877C - -proc glTexBumpParameterivATI*(pname: TGLenum, param: PGLint){.dynlib: dllname, - importc.} -proc glTexBumpParameterfvATI*(pname: TGLenum, param: PGLfloat){.dynlib: dllname, - importc.} -proc glGetTexBumpParameterivATI*(pname: TGLenum, param: PGLint){.dynlib: dllname, - importc.} -proc glGetTexBumpParameterfvATI*(pname: TGLenum, param: PGLfloat){. - dynlib: dllname, importc.} - #***** GL_ATI_fragment_shader *****// -const - GL_FRAGMENT_SHADER_ATI* = 0x00008920 - GL_REG_0_ATI* = 0x00008921 - GL_REG_1_ATI* = 0x00008922 - GL_REG_2_ATI* = 0x00008923 - GL_REG_3_ATI* = 0x00008924 - GL_REG_4_ATI* = 0x00008925 - GL_REG_5_ATI* = 0x00008926 - GL_CON_0_ATI* = 0x00008941 - GL_CON_1_ATI* = 0x00008942 - GL_CON_2_ATI* = 0x00008943 - GL_CON_3_ATI* = 0x00008944 - GL_CON_4_ATI* = 0x00008945 - GL_CON_5_ATI* = 0x00008946 - GL_CON_6_ATI* = 0x00008947 - GL_CON_7_ATI* = 0x00008948 - GL_MOV_ATI* = 0x00008961 - GL_ADD_ATI* = 0x00008963 - GL_MUL_ATI* = 0x00008964 - GL_SUB_ATI* = 0x00008965 - GL_DOT3_ATI* = 0x00008966 - GL_DOT4_ATI* = 0x00008967 - GL_MAD_ATI* = 0x00008968 - GL_LERP_ATI* = 0x00008969 - GL_CND_ATI* = 0x0000896A - GL_CND0_ATI* = 0x0000896B - GL_DOT2_ADD_ATI* = 0x0000896C - GL_SECONDARY_INTERPOLATOR_ATI* = 0x0000896D - GL_SWIZZLE_STR_ATI* = 0x00008976 - GL_SWIZZLE_STQ_ATI* = 0x00008977 - GL_SWIZZLE_STR_DR_ATI* = 0x00008978 - GL_SWIZZLE_STQ_DQ_ATI* = 0x00008979 - GL_RED_BIT_ATI* = 0x00000001 - GL_GREEN_BIT_ATI* = 0x00000002 - GL_BLUE_BIT_ATI* = 0x00000004 - GL_2X_BIT_ATI* = 0x00000001 - GL_4X_BIT_ATI* = 0x00000002 - GL_8X_BIT_ATI* = 0x00000004 - GL_HALF_BIT_ATI* = 0x00000008 - GL_QUARTER_BIT_ATI* = 0x00000010 - GL_EIGHTH_BIT_ATI* = 0x00000020 - GL_SATURATE_BIT_ATI* = 0x00000040 # GL_2X_BIT_ATI { already defined } - GL_COMP_BIT_ATI* = 0x00000002 - GL_NEGATE_BIT_ATI* = 0x00000004 - GL_BIAS_BIT_ATI* = 0x00000008 - -proc glGenFragmentShadersATI*(range: TGLuint): TGLuint{.dynlib: dllname, importc.} -proc glBindFragmentShaderATI*(id: TGLuint){.dynlib: dllname, importc.} -proc glDeleteFragmentShaderATI*(id: TGLuint){.dynlib: dllname, importc.} -proc glBeginFragmentShaderATI*(){.dynlib: dllname, importc.} -proc glEndFragmentShaderATI*(){.dynlib: dllname, importc.} -proc glPassTexCoordATI*(dst: TGLuint, coord: TGLuint, swizzle: TGLenum){. - dynlib: dllname, importc.} -proc glSampleMapATI*(dst: TGLuint, interp: TGLuint, swizzle: TGLenum){. - dynlib: dllname, importc.} -proc glColorFragmentOp1ATI*(op: TGLenum, dst: TGLuint, dstMask: TGLuint, - dstMod: TGLuint, arg1: TGLuint, arg1Rep: TGLuint, - arg1Mod: TGLuint){.dynlib: dllname, importc.} -proc glColorFragmentOp2ATI*(op: TGLenum, dst: TGLuint, dstMask: TGLuint, - dstMod: TGLuint, arg1: TGLuint, arg1Rep: TGLuint, - arg1Mod: TGLuint, arg2: TGLuint, arg2Rep: TGLuint, - arg2Mod: TGLuint){.dynlib: dllname, importc.} -proc glColorFragmentOp3ATI*(op: TGLenum, dst: TGLuint, dstMask: TGLuint, - dstMod: TGLuint, arg1: TGLuint, arg1Rep: TGLuint, - arg1Mod: TGLuint, arg2: TGLuint, arg2Rep: TGLuint, - arg2Mod: TGLuint, arg3: TGLuint, arg3Rep: TGLuint, - arg3Mod: TGLuint){.dynlib: dllname, importc.} -proc glAlphaFragmentOp1ATI*(op: TGLenum, dst: TGLuint, dstMod: TGLuint, - arg1: TGLuint, arg1Rep: TGLuint, arg1Mod: TGLuint){. - dynlib: dllname, importc.} -proc glAlphaFragmentOp2ATI*(op: TGLenum, dst: TGLuint, dstMod: TGLuint, - arg1: TGLuint, arg1Rep: TGLuint, arg1Mod: TGLuint, - arg2: TGLuint, arg2Rep: TGLuint, arg2Mod: TGLuint){. - dynlib: dllname, importc.} -proc glAlphaFragmentOp3ATI*(op: TGLenum, dst: TGLuint, dstMod: TGLuint, - arg1: TGLuint, arg1Rep: TGLuint, arg1Mod: TGLuint, - arg2: TGLuint, arg2Rep: TGLuint, arg2Mod: TGLuint, - arg3: TGLuint, arg3Rep: TGLuint, arg3Mod: TGLuint){. - dynlib: dllname, importc.} -proc glSetFragmentShaderConstantATI*(dst: TGLuint, value: PGLfloat){. - dynlib: dllname, importc.} - #***** GL_ATI_pn_triangles *****// -const - GL_PN_TRIANGLES_ATI* = 0x000087F0 - GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI* = 0x000087F1 - GL_PN_TRIANGLES_POINT_MODE_ATI* = 0x000087F2 - GL_PN_TRIANGLES_NORMAL_MODE_ATI* = 0x000087F3 - GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI* = 0x000087F4 - GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI* = 0x000087F5 - GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI* = 0x000087F6 - GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI* = 0x000087F7 - GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI* = 0x000087F8 - -proc glPNTrianglesiATI*(pname: TGLenum, param: TGLint){.dynlib: dllname, importc.} -proc glPNTrianglesfATI*(pname: TGLenum, param: TGLfloat){.dynlib: dllname, importc.} - #***** GL_ATI_texture_mirror_once *****// -const - GL_MIRROR_CLAMP_ATI* = 0x00008742 - GL_MIRROR_CLAMP_TO_EDGE_ATI* = 0x00008743 - - #***** GL_ATI_vertex_array_object *****// -const - GL_STATIC_ATI* = 0x00008760 - GL_DYNAMIC_ATI* = 0x00008761 - GL_PRESERVE_ATI* = 0x00008762 - GL_DISCARD_ATI* = 0x00008763 - GL_OBJECT_BUFFER_SIZE_ATI* = 0x00008764 - GL_OBJECT_BUFFER_USAGE_ATI* = 0x00008765 - GL_ARRAY_OBJECT_BUFFER_ATI* = 0x00008766 - GL_ARRAY_OBJECT_OFFSET_ATI* = 0x00008767 - -proc glNewObjectBufferATI*(size: TGLsizei, pointer: PGLvoid, usage: TGLenum): TGLuint{. - dynlib: dllname, importc.} -proc glIsObjectBufferATI*(buffer: TGLuint): TGLboolean{.dynlib: dllname, importc.} -proc glUpdateObjectBufferATI*(buffer: TGLuint, offset: TGLuint, size: TGLsizei, - pointer: PGLvoid, preserve: TGLenum){. - dynlib: dllname, importc.} -proc glGetObjectBufferfvATI*(buffer: TGLuint, pname: TGLenum, params: PGLfloat){. - dynlib: dllname, importc.} -proc glGetObjectBufferivATI*(buffer: TGLuint, pname: TGLenum, params: PGLint){. - dynlib: dllname, importc.} -proc glDeleteObjectBufferATI*(buffer: TGLuint){.dynlib: dllname, importc.} -proc glArrayObjectATI*(thearray: TGLenum, size: TGLint, thetype: TGLenum, - stride: TGLsizei, buffer: TGLuint, offset: TGLuint){. - dynlib: dllname, importc.} -proc glGetArrayObjectfvATI*(thearray: TGLenum, pname: TGLenum, params: PGLfloat){. - dynlib: dllname, importc.} -proc glGetArrayObjectivATI*(thearray: TGLenum, pname: TGLenum, params: PGLint){. - dynlib: dllname, importc.} -proc glVariantArrayObjectATI*(id: TGLuint, thetype: TGLenum, stride: TGLsizei, - buffer: TGLuint, offset: TGLuint){.dynlib: dllname, - importc.} -proc glGetVariantArrayObjectfvATI*(id: TGLuint, pname: TGLenum, params: PGLfloat){. - dynlib: dllname, importc.} -proc glGetVariantArrayObjectivATI*(id: TGLuint, pname: TGLenum, params: PGLint){. - dynlib: dllname, importc.} - #***** GL_ATI_vertex_streams *****// -const - GL_MAX_VERTEX_STREAMS_ATI* = 0x0000876B - GL_VERTEX_STREAM0_ATI* = 0x0000876C - GL_VERTEX_STREAM1_ATI* = 0x0000876D - GL_VERTEX_STREAM2_ATI* = 0x0000876E - GL_VERTEX_STREAM3_ATI* = 0x0000876F - GL_VERTEX_STREAM4_ATI* = 0x00008770 - GL_VERTEX_STREAM5_ATI* = 0x00008771 - GL_VERTEX_STREAM6_ATI* = 0x00008772 - GL_VERTEX_STREAM7_ATI* = 0x00008773 - GL_VERTEX_SOURCE_ATI* = 0x00008774 - -proc glVertexStream1s*(stream: TGLenum, coords: TGLshort){.dynlib: dllname, - importc.} -proc glVertexStream1i*(stream: TGLenum, coords: TGLint){.dynlib: dllname, importc.} -proc glVertexStream1f*(stream: TGLenum, coords: TGLfloat){.dynlib: dllname, - importc.} -proc glVertexStream1d*(stream: TGLenum, coords: TGLdouble){.dynlib: dllname, - importc.} -proc glVertexStream1sv*(stream: TGLenum, coords: TGLshort){.dynlib: dllname, - importc.} -proc glVertexStream1iv*(stream: TGLenum, coords: TGLint){.dynlib: dllname, importc.} -proc glVertexStream1fv*(stream: TGLenum, coords: TGLfloat){.dynlib: dllname, - importc.} -proc glVertexStream1dv*(stream: TGLenum, coords: TGLdouble){.dynlib: dllname, - importc.} -proc glVertexStream2s*(stream: TGLenum, coords: TGLshort){.dynlib: dllname, - importc.} -proc glVertexStream2i*(stream: TGLenum, coords: TGLint){.dynlib: dllname, importc.} -proc glVertexStream2f*(stream: TGLenum, coords: TGLfloat){.dynlib: dllname, - importc.} -proc glVertexStream2d*(stream: TGLenum, coords: TGLdouble){.dynlib: dllname, - importc.} -proc glVertexStream2sv*(stream: TGLenum, coords: TGLshort){.dynlib: dllname, - importc.} -proc glVertexStream2iv*(stream: TGLenum, coords: TGLint){.dynlib: dllname, importc.} -proc glVertexStream2fv*(stream: TGLenum, coords: TGLfloat){.dynlib: dllname, - importc.} -proc glVertexStream2dv*(stream: TGLenum, coords: TGLdouble){.dynlib: dllname, - importc.} -proc glVertexStream3s*(stream: TGLenum, coords: TGLshort){.dynlib: dllname, - importc.} -proc glVertexStream3i*(stream: TGLenum, coords: TGLint){.dynlib: dllname, importc.} -proc glVertexStream3f*(stream: TGLenum, coords: TGLfloat){.dynlib: dllname, - importc.} -proc glVertexStream3d*(stream: TGLenum, coords: TGLdouble){.dynlib: dllname, - importc.} -proc glVertexStream3sv*(stream: TGLenum, coords: TGLshort){.dynlib: dllname, - importc.} -proc glVertexStream3iv*(stream: TGLenum, coords: TGLint){.dynlib: dllname, importc.} -proc glVertexStream3fv*(stream: TGLenum, coords: TGLfloat){.dynlib: dllname, - importc.} -proc glVertexStream3dv*(stream: TGLenum, coords: TGLdouble){.dynlib: dllname, - importc.} -proc glVertexStream4s*(stream: TGLenum, coords: TGLshort){.dynlib: dllname, - importc.} -proc glVertexStream4i*(stream: TGLenum, coords: TGLint){.dynlib: dllname, importc.} -proc glVertexStream4f*(stream: TGLenum, coords: TGLfloat){.dynlib: dllname, - importc.} -proc glVertexStream4d*(stream: TGLenum, coords: TGLdouble){.dynlib: dllname, - importc.} -proc glVertexStream4sv*(stream: TGLenum, coords: TGLshort){.dynlib: dllname, - importc.} -proc glVertexStream4iv*(stream: TGLenum, coords: TGLint){.dynlib: dllname, importc.} -proc glVertexStream4fv*(stream: TGLenum, coords: TGLfloat){.dynlib: dllname, - importc.} -proc glVertexStream4dv*(stream: TGLenum, coords: TGLdouble){.dynlib: dllname, - importc.} -proc glNormalStream3b*(stream: TGLenum, coords: TGLByte){.dynlib: dllname, importc.} -proc glNormalStream3s*(stream: TGLenum, coords: TGLshort){.dynlib: dllname, - importc.} -proc glNormalStream3i*(stream: TGLenum, coords: TGLint){.dynlib: dllname, importc.} -proc glNormalStream3f*(stream: TGLenum, coords: TGLfloat){.dynlib: dllname, - importc.} -proc glNormalStream3d*(stream: TGLenum, coords: TGLdouble){.dynlib: dllname, - importc.} -proc glNormalStream3bv*(stream: TGLenum, coords: TGLByte){.dynlib: dllname, - importc.} -proc glNormalStream3sv*(stream: TGLenum, coords: TGLshort){.dynlib: dllname, - importc.} -proc glNormalStream3iv*(stream: TGLenum, coords: TGLint){.dynlib: dllname, importc.} -proc glNormalStream3fv*(stream: TGLenum, coords: TGLfloat){.dynlib: dllname, - importc.} -proc glNormalStream3dv*(stream: TGLenum, coords: TGLdouble){.dynlib: dllname, - importc.} -proc glClientActiveVertexStream*(stream: TGLenum){.dynlib: dllname, importc.} -proc glVertexBlendEnvi*(pname: TGLenum, param: TGLint){.dynlib: dllname, importc.} -proc glVertexBlendEnvf*(pname: TGLenum, param: TGLfloat){.dynlib: dllname, importc.} - #***** GL_3DFX_texture_compression_FXT1 *****// -const - GL_COMPRESSED_RGB_FXT1_3DFX* = 0x000086B0 - GL_COMPRESSED_RGBA_FXT1_3DFX* = 0x000086B1 - - #***** GL_IBM_cull_vertex *****// -const - GL_CULL_VERTEX_IBM* = 0x0001928A - - #***** GL_IBM_multimode_draw_arrays *****// -proc glMultiModeDrawArraysIBM*(mode: PGLenum, first: PGLint, count: PGLsizei, - primcount: TGLsizei, modestride: TGLint){. - dynlib: dllname, importc.} -proc glMultiModeDrawElementsIBM*(mode: PGLenum, count: PGLsizei, - thetype: TGLenum, indices: PGLvoid, - primcount: TGLsizei, modestride: TGLint){. - dynlib: dllname, importc.} - #***** GL_IBM_raster_pos_clip *****// -const - GL_RASTER_POSITION_UNCLIPPED_IBM* = 0x00019262 - - #***** GL_IBM_texture_mirrored_repeat *****// -const - GL_MIRRORED_REPEAT_IBM* = 0x00008370 - - #***** GL_IBM_vertex_array_lists *****// -const - GL_VERTEX_ARRAY_LIST_IBM* = 0x0001929E - GL_NORMAL_ARRAY_LIST_IBM* = 0x0001929F - GL_COLOR_ARRAY_LIST_IBM* = 0x000192A0 - GL_INDEX_ARRAY_LIST_IBM* = 0x000192A1 - GL_TEXTURE_COORD_ARRAY_LIST_IBM* = 0x000192A2 - GL_EDGE_FLAG_ARRAY_LIST_IBM* = 0x000192A3 - GL_FOG_COORDINATE_ARRAY_LIST_IBM* = 0x000192A4 - GL_SECONDARY_COLOR_ARRAY_LIST_IBM* = 0x000192A5 - GL_VERTEX_ARRAY_LIST_STRIDE_IBM* = 0x000192A8 - GL_NORMAL_ARRAY_LIST_STRIDE_IBM* = 0x000192A9 - GL_COLOR_ARRAY_LIST_STRIDE_IBM* = 0x000192AA - GL_INDEX_ARRAY_LIST_STRIDE_IBM* = 0x000192AB - GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM* = 0x000192AC - GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM* = 0x000192AD - GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM* = 0x000192AE - GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM* = 0x000192AF - -proc glColorPointerListIBM*(size: TGLint, thetype: TGLenum, stride: TGLint, - pointer: PGLvoid, ptrstride: TGLint){. - dynlib: dllname, importc.} -proc glSecondaryColorPointerListIBM*(size: TGLint, thetype: TGLenum, - stride: TGLint, pointer: PGLvoid, - ptrstride: TGLint){.dynlib: dllname, importc.} -proc glEdgeFlagPointerListIBM*(stride: TGLint, pointer: PGLboolean, - ptrstride: TGLint){.dynlib: dllname, importc.} -proc glFogCoordPointerListIBM*(thetype: TGLenum, stride: TGLint, pointer: PGLvoid, - ptrstride: TGLint){.dynlib: dllname, importc.} -proc glNormalPointerListIBM*(thetype: TGLenum, stride: TGLint, pointer: PGLvoid, - ptrstride: TGLint){.dynlib: dllname, importc.} -proc glTexCoordPointerListIBM*(size: TGLint, thetype: TGLenum, stride: TGLint, - pointer: PGLvoid, ptrstride: TGLint){. - dynlib: dllname, importc.} -proc glVertexPointerListIBM*(size: TGLint, thetype: TGLenum, stride: TGLint, - pointer: PGLvoid, ptrstride: TGLint){. - dynlib: dllname, importc.} - #***** GL_MESA_resize_buffers *****// -proc glResizeBuffersMESA*(){.dynlib: dllname, importc.} - #***** GL_MESA_window_pos *****// -proc glWindowPos2dMESA*(x: TGLdouble, y: TGLdouble){.dynlib: dllname, importc.} -proc glWindowPos2fMESA*(x: TGLfloat, y: TGLfloat){.dynlib: dllname, importc.} -proc glWindowPos2iMESA*(x: TGLint, y: TGLint){.dynlib: dllname, importc.} -proc glWindowPos2sMESA*(x: TGLshort, y: TGLshort){.dynlib: dllname, importc.} -proc glWindowPos2ivMESA*(p: PGLint){.dynlib: dllname, importc.} -proc glWindowPos2svMESA*(p: PGLshort){.dynlib: dllname, importc.} -proc glWindowPos2fvMESA*(p: PGLfloat){.dynlib: dllname, importc.} -proc glWindowPos2dvMESA*(p: PGLdouble){.dynlib: dllname, importc.} -proc glWindowPos3iMESA*(x: TGLint, y: TGLint, z: TGLint){.dynlib: dllname, importc.} -proc glWindowPos3sMESA*(x: TGLshort, y: TGLshort, z: TGLshort){.dynlib: dllname, - importc.} -proc glWindowPos3fMESA*(x: TGLfloat, y: TGLfloat, z: TGLfloat){.dynlib: dllname, - importc.} -proc glWindowPos3dMESA*(x: TGLdouble, y: TGLdouble, z: TGLdouble){.dynlib: dllname, - importc.} -proc glWindowPos3ivMESA*(p: PGLint){.dynlib: dllname, importc.} -proc glWindowPos3svMESA*(p: PGLshort){.dynlib: dllname, importc.} -proc glWindowPos3fvMESA*(p: PGLfloat){.dynlib: dllname, importc.} -proc glWindowPos3dvMESA*(p: PGLdouble){.dynlib: dllname, importc.} -proc glWindowPos4iMESA*(x: TGLint, y: TGLint, z: TGLint, w: TGLint){. - dynlib: dllname, importc.} -proc glWindowPos4sMESA*(x: TGLshort, y: TGLshort, z: TGLshort, w: TGLshort){. - dynlib: dllname, importc.} -proc glWindowPos4fMESA*(x: TGLfloat, y: TGLfloat, z: TGLfloat, w: TGLfloat){. - dynlib: dllname, importc.} -proc glWindowPos4dMESA*(x: TGLdouble, y: TGLdouble, z: TGLdouble, w: TGLdouble){. - dynlib: dllname, importc.} -proc glWindowPos4ivMESA*(p: PGLint){.dynlib: dllname, importc.} -proc glWindowPos4svMESA*(p: PGLshort){.dynlib: dllname, importc.} -proc glWindowPos4fvMESA*(p: PGLfloat){.dynlib: dllname, importc.} -proc glWindowPos4dvMESA*(p: PGLdouble){.dynlib: dllname, importc.} - #***** GL_OML_interlace *****// -const - GL_INTERLACE_OML* = 0x00008980 - GL_INTERLACE_READ_OML* = 0x00008981 - - #***** GL_OML_resample *****// -const - GL_PACK_RESAMPLE_OML* = 0x00008984 - GL_UNPACK_RESAMPLE_OML* = 0x00008985 - GL_RESAMPLE_REPLICATE_OML* = 0x00008986 - GL_RESAMPLE_ZERO_FILL_OML* = 0x00008987 - GL_RESAMPLE_AVERAGE_OML* = 0x00008988 - GL_RESAMPLE_DECIMATE_OML* = 0x00008989 # GL_RESAMPLE_AVERAGE_OML { already defined } - - #***** GL_OML_subsample *****// -const - GL_FORMAT_SUBSAMPLE_24_24_OML* = 0x00008982 - GL_FORMAT_SUBSAMPLE_244_244_OML* = 0x00008983 - - #***** GL_SGIS_generate_mipmap *****// -const - GL_GENERATE_MIPMAP_SGIS* = 0x00008191 - GL_GENERATE_MIPMAP_HINT_SGIS* = 0x00008192 - - #***** GL_SGIS_multisample *****// -const - GLX_SAMPLE_BUFFERS_SGIS* = 0x000186A0 - GLX_SAMPLES_SGIS* = 0x000186A1 - GL_MULTISAMPLE_SGIS* = 0x0000809D - GL_SAMPLE_ALPHA_TO_MASK_SGIS* = 0x0000809E - GL_SAMPLE_ALPHA_TO_ONE_SGIS* = 0x0000809F - constGL_SAMPLE_MASK_SGIS* = 0x000080A0 - GL_MULTISAMPLE_BIT_EXT* = 0x20000000 - GL_1PASS_SGIS* = 0x000080A1 - GL_2PASS_0_SGIS* = 0x000080A2 - GL_2PASS_1_SGIS* = 0x000080A3 - GL_4PASS_0_SGIS* = 0x000080A4 - GL_4PASS_1_SGIS* = 0x000080A5 - GL_4PASS_2_SGIS* = 0x000080A6 - GL_4PASS_3_SGIS* = 0x000080A7 - GL_SAMPLE_BUFFERS_SGIS* = 0x000080A8 - GL_SAMPLES_SGIS* = 0x000080A9 - GL_SAMPLE_MASK_VALUE_SGIS* = 0x000080AA - GL_SAMPLE_MASK_INVERT_SGIS* = 0x000080AB - constGL_SAMPLE_PATTERN_SGIS* = 0x000080AC - -proc glSampleMaskSGIS*(value: TGLclampf, invert: TGLboolean){.dynlib: dllname, - importc.} -proc glSamplePatternSGIS*(pattern: TGLenum){.dynlib: dllname, importc.} - #***** GL_SGIS_pixel_texture *****// -const - GL_PIXEL_TEXTURE_SGIS* = 0x00008353 - GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS* = 0x00008354 - GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS* = 0x00008355 - GL_PIXEL_GROUP_COLOR_SGIS* = 0x00008356 - -proc glPixelTexGenParameteriSGIS*(pname: TGLenum, param: TGLint){.dynlib: dllname, - importc.} -proc glPixelTexGenParameterfSGIS*(pname: TGLenum, param: TGLfloat){. - dynlib: dllname, importc.} -proc glGetPixelTexGenParameterivSGIS*(pname: TGLenum, params: TGLint){. - dynlib: dllname, importc.} -proc glGetPixelTexGenParameterfvSGIS*(pname: TGLenum, params: TGLfloat){. - dynlib: dllname, importc.} - #***** GL_SGIS_texture_border_clamp *****// - # GL_CLAMP_TO_BORDER_SGIS { already defined } - #***** GL_SGIS_texture_color_mask *****// -const - GL_TEXTURE_COLOR_WRITEMASK_SGIS* = 0x000081EF - -proc glTextureColorMaskSGIS*(r: TGLboolean, g: TGLboolean, b: TGLboolean, - a: TGLboolean){.dynlib: dllname, importc.} - #***** GL_SGIS_texture_edge_clamp *****// -const - GL_CLAMP_TO_EDGE_SGIS* = 0x0000812F - - #***** GL_SGIS_texture_lod *****// -const - GL_TEXTURE_MIN_LOD_SGIS* = 0x0000813A - GL_TEXTURE_MAX_LOD_SGIS* = 0x0000813B - GL_TEXTURE_BASE_LEVEL_SGIS* = 0x0000813C - GL_TEXTURE_MAX_LEVEL_SGIS* = 0x0000813D - - #***** GL_SGIS_depth_texture *****// -const - GL_DEPTH_COMPONENT16_SGIX* = 0x000081A5 - GL_DEPTH_COMPONENT24_SGIX* = 0x000081A6 - GL_DEPTH_COMPONENT32_SGIX* = 0x000081A7 - - #***** GL_SGIX_fog_offset *****// -const - GL_FOG_OFFSET_SGIX* = 0x00008198 - GL_FOG_OFFSET_VALUE_SGIX* = 0x00008199 - - #***** GL_SGIX_interlace *****// -const - GL_INTERLACE_SGIX* = 0x00008094 - - #***** GL_SGIX_shadow_ambient *****// -const - GL_SHADOW_AMBIENT_SGIX* = 0x000080BF - - #***** GL_SGI_color_matrix *****// -const - GL_COLOR_MATRIX_SGI* = 0x000080B1 - GL_COLOR_MATRIX_STACK_DEPTH_SGI* = 0x000080B2 - GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI* = 0x000080B3 - GL_POST_COLOR_MATRIX_RED_SCALE_SGI* = 0x000080B4 - GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI* = 0x000080B5 - GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI* = 0x000080B6 - GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI* = 0x000080B7 - GL_POST_COLOR_MATRIX_RED_BIAS_SGI* = 0x000080B8 - GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI* = 0x000080B9 - GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI* = 0x000080BA - GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI* = 0x000080BB - - #***** GL_SGI_color_table *****// -const - constGL_COLOR_TABLE_SGI* = 0x000080D0 - GL_POST_CONVOLUTION_COLOR_TABLE_SGI* = 0x000080D1 - GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI* = 0x000080D2 - GL_PROXY_COLOR_TABLE_SGI* = 0x000080D3 - GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI* = 0x000080D4 - GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI* = 0x000080D5 - GL_COLOR_TABLE_SCALE_SGI* = 0x000080D6 - GL_COLOR_TABLE_BIAS_SGI* = 0x000080D7 - GL_COLOR_TABLE_FORMAT_SGI* = 0x000080D8 - GL_COLOR_TABLE_WIDTH_SGI* = 0x000080D9 - GL_COLOR_TABLE_RED_SIZE_SGI* = 0x000080DA - GL_COLOR_TABLE_GREEN_SIZE_SGI* = 0x000080DB - GL_COLOR_TABLE_BLUE_SIZE_SGI* = 0x000080DC - GL_COLOR_TABLE_ALPHA_SIZE_SGI* = 0x000080DD - GL_COLOR_TABLE_LUMINANCE_SIZE_SGI* = 0x000080DE - GL_COLOR_TABLE_INTENSITY_SIZE_SGI* = 0x000080DF - -proc glColorTableSGI*(target: TGLenum, internalformat: TGLenum, width: TGLsizei, - format: TGLenum, thetype: TGLenum, table: PGLvoid){. - dynlib: dllname, importc.} -proc glCopyColorTableSGI*(target: TGLenum, internalformat: TGLenum, x: TGLint, - y: TGLint, width: TGLsizei){.dynlib: dllname, importc.} -proc glColorTableParameterivSGI*(target: TGLenum, pname: TGLenum, params: PGLint){. - dynlib: dllname, importc.} -proc glColorTableParameterfvSGI*(target: TGLenum, pname: TGLenum, params: PGLfloat){. - dynlib: dllname, importc.} -proc glGetColorTableSGI*(target: TGLenum, format: TGLenum, thetype: TGLenum, - table: PGLvoid){.dynlib: dllname, importc.} -proc glGetColorTableParameterivSGI*(target: TGLenum, pname: TGLenum, - params: PGLint){.dynlib: dllname, importc.} -proc glGetColorTableParameterfvSGI*(target: TGLenum, pname: TGLenum, - params: PGLfloat){.dynlib: dllname, importc.} - #***** GL_SGI_texture_color_table *****// -const - GL_TEXTURE_COLOR_TABLE_SGI* = 0x000080BC - GL_PROXY_TEXTURE_COLOR_TABLE_SGI* = 0x000080BD - - #***** GL_SUN_vertex *****// -proc glColor4ubVertex2fSUN*(r: TGLubyte, g: TGLubyte, b: TGLubyte, a: TGLubyte, - x: TGLfloat, y: TGLfloat){.dynlib: dllname, importc.} -proc glColor4ubVertex2fvSUN*(c: PGLubyte, v: PGLfloat){.dynlib: dllname, importc.} -proc glColor4ubVertex3fSUN*(r: TGLubyte, g: TGLubyte, b: TGLubyte, a: TGLubyte, - x: TGLfloat, y: TGLfloat, z: TGLfloat){. - dynlib: dllname, importc.} -proc glColor4ubVertex3fvSUN*(c: PGLubyte, v: PGLfloat){.dynlib: dllname, importc.} -proc glColor3fVertex3fSUN*(r: TGLfloat, g: TGLfloat, b: TGLfloat, x: TGLfloat, - y: TGLfloat, z: TGLfloat){.dynlib: dllname, importc.} -proc glColor3fVertex3fvSUN*(c: PGLfloat, v: PGLfloat){.dynlib: dllname, importc.} -proc glNormal3fVertex3fSUN*(nx: TGLfloat, ny: TGLfloat, nz: TGLfloat, x: TGLfloat, - y: TGLfloat, z: TGLfloat){.dynlib: dllname, importc.} -proc glNormal3fVertex3fvSUN*(n: PGLfloat, v: PGLfloat){.dynlib: dllname, importc.} -proc glColor4fNormal3fVertex3fSUN*(r: TGLfloat, g: TGLfloat, b: TGLfloat, - a: TGLfloat, nx: TGLfloat, ny: TGLfloat, - nz: TGLfloat, x: TGLfloat, y: TGLfloat, - z: TGLfloat){.dynlib: dllname, importc.} -proc glColor4fNormal3fVertex3fvSUN*(c: PGLfloat, n: PGLfloat, v: PGLfloat){. - dynlib: dllname, importc.} -proc glTexCoord2fVertex3fSUN*(s: TGLfloat, t: TGLfloat, x: TGLfloat, y: TGLfloat, - z: TGLfloat){.dynlib: dllname, importc.} -proc glTexCoord2fVertex3fvSUN*(tc: PGLfloat, v: PGLfloat){.dynlib: dllname, - importc.} -proc glTexCoord4fVertex4fSUN*(s: TGLfloat, t: TGLfloat, p: TGLfloat, q: TGLfloat, - x: TGLfloat, y: TGLfloat, z: TGLfloat, w: TGLfloat){. - dynlib: dllname, importc.} -proc glTexCoord4fVertex4fvSUN*(tc: PGLfloat, v: PGLfloat){.dynlib: dllname, - importc.} -proc glTexCoord2fColor4ubVertex3fSUN*(s: TGLfloat, t: TGLfloat, r: TGLubyte, - g: TGLubyte, b: TGLubyte, a: TGLubyte, - x: TGLfloat, y: TGLfloat, z: TGLfloat){. - dynlib: dllname, importc.} -proc glTexCoord2fColor4ubVertex3fvSUN*(tc: PGLfloat, c: PGLubyte, v: PGLfloat){. - dynlib: dllname, importc.} -proc glTexCoord2fColor3fVertex3fSUN*(s: TGLfloat, t: TGLfloat, r: TGLfloat, - g: TGLfloat, b: TGLfloat, x: TGLfloat, - y: TGLfloat, z: TGLfloat){.dynlib: dllname, - importc.} -proc glTexCoord2fColor3fVertex3fvSUN*(tc: PGLfloat, c: PGLfloat, v: PGLfloat){. - dynlib: dllname, importc.} -proc glTexCoord2fNormal3fVertex3fSUN*(s: TGLfloat, t: TGLfloat, nx: TGLfloat, - ny: TGLfloat, nz: TGLfloat, x: TGLfloat, - y: TGLfloat, z: TGLfloat){.dynlib: dllname, - importc.} -proc glTexCoord2fNormal3fVertex3fvSUN*(tc: PGLfloat, n: PGLfloat, v: PGLfloat){. - dynlib: dllname, importc.} -proc glTexCoord2fColor4fNormal3fVertex3fSUN*(s: TGLfloat, t: TGLfloat, r: TGLfloat, - g: TGLfloat, b: TGLfloat, a: TGLfloat, nx: TGLfloat, ny: TGLfloat, nz: TGLfloat, - x: TGLfloat, y: TGLfloat, z: TGLfloat){.dynlib: dllname, importc.} -proc glTexCoord2fColor4fNormal3fVertex3fvSUN*(tc: PGLfloat, c: PGLfloat, - n: PGLfloat, v: PGLfloat){.dynlib: dllname, importc.} -proc glTexCoord4fColor4fNormal3fVertex4fSUN*(s: TGLfloat, t: TGLfloat, p: TGLfloat, - q: TGLfloat, r: TGLfloat, g: TGLfloat, b: TGLfloat, a: TGLfloat, nx: TGLfloat, - ny: TGLfloat, nz: TGLfloat, x: TGLfloat, y: TGLfloat, z: TGLfloat, w: TGLfloat){. - dynlib: dllname, importc.} -proc glTexCoord4fColor4fNormal3fVertex4fvSUN*(tc: PGLfloat, c: PGLfloat, - n: PGLfloat, v: PGLfloat){.dynlib: dllname, importc.} -proc glReplacementCodeuiVertex3fSUN*(rc: TGLuint, x: TGLfloat, y: TGLfloat, - z: TGLfloat){.dynlib: dllname, importc.} -proc glReplacementCodeuiVertex3fvSUN*(rc: PGLuint, v: PGLfloat){. - dynlib: dllname, importc.} -proc glReplacementCodeuiColor4ubVertex3fSUN*(rc: TGLuint, r: TGLubyte, g: TGLubyte, - b: TGLubyte, a: TGLubyte, x: TGLfloat, y: TGLfloat, z: TGLfloat){. - dynlib: dllname, importc.} -proc glReplacementCodeuiColor4ubVertex3fvSUN*(rc: PGLuint, c: PGLubyte, - v: PGLfloat){.dynlib: dllname, importc.} -proc glReplacementCodeuiColor3fVertex3fSUN*(rc: TGLuint, r: TGLfloat, g: TGLfloat, - b: TGLfloat, x: TGLfloat, y: TGLfloat, z: TGLfloat){.dynlib: dllname, importc.} -proc glReplacementCodeuiColor3fVertex3fvSUN*(rc: PGLuint, c: PGLfloat, - v: PGLfloat){.dynlib: dllname, importc.} -proc glReplacementCodeuiNormal3fVertex3fSUN*(rc: TGLuint, nx: TGLfloat, - ny: TGLfloat, nz: TGLfloat, x: TGLfloat, y: TGLfloat, z: TGLfloat){. - dynlib: dllname, importc.} -proc glReplacementCodeuiNormal3fVertex3fvSUN*(rc: PGLuint, n: PGLfloat, - v: PGLfloat){.dynlib: dllname, importc.} -proc glReplacementCodeuiColor4fNormal3fVertex3fSUN*(rc: TGLuint, r: TGLfloat, - g: TGLfloat, b: TGLfloat, a: TGLfloat, nx: TGLfloat, ny: TGLfloat, nz: TGLfloat, - x: TGLfloat, y: TGLfloat, z: TGLfloat){.dynlib: dllname, importc.} -proc glReplacementCodeuiColor4fNormal3fVertex3fvSUN*(rc: PGLuint, c: PGLfloat, - n: PGLfloat, v: PGLfloat){.dynlib: dllname, importc.} -proc glReplacementCodeuiTexCoord2fVertex3fSUN*(rc: TGLuint, s: TGLfloat, - t: TGLfloat, x: TGLfloat, y: TGLfloat, z: TGLfloat){.dynlib: dllname, importc.} -proc glReplacementCodeuiTexCoord2fVertex3fvSUN*(rc: PGLuint, tc: PGLfloat, - v: PGLfloat){.dynlib: dllname, importc.} -proc glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN*(rc: TGLuint, s: TGLfloat, - t: TGLfloat, nx: TGLfloat, ny: TGLfloat, nz: TGLfloat, x: TGLfloat, y: TGLfloat, - z: TGLfloat){.dynlib: dllname, importc.} -proc glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN*(rc: PGLuint, - tc: PGLfloat, n: PGLfloat, v: PGLfloat){.dynlib: dllname, importc.} -proc glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN*(rc: TGLuint, - s: TGLfloat, t: TGLfloat, r: TGLfloat, g: TGLfloat, b: TGLfloat, a: TGLfloat, - nx: TGLfloat, ny: TGLfloat, nz: TGLfloat, x: TGLfloat, y: TGLfloat, z: TGLfloat){. - dynlib: dllname, importc.} -proc glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN*(rc: PGLuint, - tc: PGLfloat, c: PGLfloat, n: PGLfloat, v: PGLfloat){.dynlib: dllname, - importc.} - #***** GL_ARB_fragment_program *****// -const - GL_FRAGMENT_PROGRAM_ARB* = 0x00008804 # GL_PROGRAM_FORMAT_ASCII_ARB { already defined } - # GL_PROGRAM_LENGTH_ARB { already defined } - # GL_PROGRAM_FORMAT_ARB { already defined } - # GL_PROGRAM_BINDING_ARB { already defined } - # GL_PROGRAM_INSTRUCTIONS_ARB { already defined } - # GL_MAX_PROGRAM_INSTRUCTIONS_ARB { already defined } - # GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB { already defined } - # GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB { already defined } - # GL_PROGRAM_TEMPORARIES_ARB { already defined } - # GL_MAX_PROGRAM_TEMPORARIES_ARB { already defined } - # GL_PROGRAM_NATIVE_TEMPORARIES_ARB { already defined } - # GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB { already defined } - # GL_PROGRAM_PARAMETERS_ARB { already defined } - # GL_MAX_PROGRAM_PARAMETERS_ARB { already defined } - # GL_PROGRAM_NATIVE_PARAMETERS_ARB { already defined } - # GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB { already defined } - # GL_PROGRAM_ATTRIBS_ARB { already defined } - # GL_MAX_PROGRAM_ATTRIBS_ARB { already defined } - # GL_PROGRAM_NATIVE_ATTRIBS_ARB { already defined } - # GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB { already defined } - # GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB { already defined } - # GL_MAX_PROGRAM_ENV_PARAMETERS_ARB { already defined } - # GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB { already defined } - GL_PROGRAM_ALU_INSTRUCTIONS_ARB* = 0x00008805 - GL_PROGRAM_TEX_INSTRUCTIONS_ARB* = 0x00008806 - GL_PROGRAM_TEX_INDIRECTIONS_ARB* = 0x00008807 - GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB* = 0x00008808 - GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB* = 0x00008809 - GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB* = 0x0000880A - GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB* = 0x0000880B - GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB* = 0x0000880C - GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB* = 0x0000880D - GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB* = 0x0000880E - GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB* = 0x0000880F - GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB* = 0x00008810 # GL_PROGRAM_STRING_ARB { already defined } - # - # GL_PROGRAM_ERROR_POSITION_ARB { already defined } - # GL_CURRENT_MATRIX_ARB { already defined } - # - # GL_TRANSPOSE_CURRENT_MATRIX_ARB { already defined } - # - # GL_CURRENT_MATRIX_STACK_DEPTH_ARB { already defined } - # - # GL_MAX_PROGRAM_MATRICES_ARB { already defined } - # - # GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB { already defined } - GL_MAX_TEXTURE_COORDS_ARB* = 0x00008871 - GL_MAX_TEXTURE_IMAGE_UNITS_ARB* = 0x00008872 # GL_PROGRAM_ERROR_STRING_ARB { already defined } - # GL_MATRIX0_ARB { already defined } - # GL_MATRIX1_ARB { already defined } - # GL_MATRIX2_ARB { already defined } - # GL_MATRIX3_ARB { already defined } - # GL_MATRIX4_ARB { already defined } - # GL_MATRIX5_ARB { already defined } - # GL_MATRIX6_ARB { already defined } - # GL_MATRIX7_ARB { already defined } - # GL_MATRIX8_ARB { already defined } - # GL_MATRIX9_ARB { already defined } - # GL_MATRIX10_ARB { already defined } - # GL_MATRIX11_ARB { already defined } - # GL_MATRIX12_ARB { already defined } - # GL_MATRIX13_ARB { already defined } - # GL_MATRIX14_ARB { already defined } - # GL_MATRIX15_ARB { already defined } - # GL_MATRIX16_ARB { already defined } - # GL_MATRIX17_ARB { already defined } - # GL_MATRIX18_ARB { already defined } - # GL_MATRIX19_ARB { already defined } - # GL_MATRIX20_ARB { already defined } - # GL_MATRIX21_ARB { already defined } - # GL_MATRIX22_ARB { already defined } - # GL_MATRIX23_ARB { already defined } - # GL_MATRIX24_ARB { already defined } - # GL_MATRIX25_ARB { already defined } - # GL_MATRIX26_ARB { already defined } - # GL_MATRIX27_ARB { already defined } - # GL_MATRIX28_ARB { already defined } - # GL_MATRIX29_ARB { already defined } - # GL_MATRIX30_ARB { already defined } - # GL_MATRIX31_ARB { already defined } - # glProgramStringARB { already defined } - # glBindProgramARB { already defined } - # glDeleteProgramsARB { already defined } - # glGenProgramsARB { already defined } - # glProgramEnvParameter4dARB { already defined } - # glProgramEnvParameter4dvARB { already defined } - # glProgramEnvParameter4fARB { already defined } - # glProgramEnvParameter4fvARB { already defined } - # glProgramLocalParameter4dARB { already defined } - # glProgramLocalParameter4dvARB { already defined } - # glProgramLocalParameter4fARB { already defined } - # glProgramLocalParameter4fvARB { already defined } - # glGetProgramEnvParameterdvARB { already defined } - # glGetProgramEnvParameterfvARB { already defined } - # glGetProgramLocalParameterdvARB { already defined } - # glGetProgramLocalParameterfvARB { already defined } - # glGetProgramivARB { already defined } - # glGetProgramStringARB { already defined } - # glIsProgramARB { already defined } - - #***** GL_ATI_text_fragment_shader ***** -const - GL_TEXT_FRAGMENT_SHADER_ATI* = 0x00008200 #***** GL_ARB_vertex_buffer_object ***** - -const - GL_BUFFER_SIZE_ARB* = 0x00008764 - GL_BUFFER_USAGE_ARB* = 0x00008765 - GL_ARRAY_BUFFER_ARB* = 0x00008892 - GL_ELEMENT_ARRAY_BUFFER_ARB* = 0x00008893 - GL_ARRAY_BUFFER_BINDING_ARB* = 0x00008894 - GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB* = 0x00008895 - GL_VERTEX_ARRAY_BUFFER_BINDING_ARB* = 0x00008896 - GL_NORMAL_ARRAY_BUFFER_BINDING_ARB* = 0x00008897 - GL_COLOR_ARRAY_BUFFER_BINDING_ARB* = 0x00008898 - GL_INDEX_ARRAY_BUFFER_BINDING_ARB* = 0x00008899 - GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB* = 0x0000889A - GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB* = 0x0000889B - GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB* = 0x0000889C - GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB* = 0x0000889D - GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB* = 0x0000889E - GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB* = 0x0000889F - GL_READ_ONLY_ARB* = 0x000088B8 - GL_WRITE_ONLY_ARB* = 0x000088B9 - GL_READ_WRITE_ARB* = 0x000088BA - GL_BUFFER_ACCESS_ARB* = 0x000088BB - GL_BUFFER_MAPPED_ARB* = 0x000088BC - GL_BUFFER_MAP_POINTER_ARB* = 0x000088BD - GL_STREAM_DRAW_ARB* = 0x000088E0 - GL_STREAM_READ_ARB* = 0x000088E1 - GL_STREAM_COPY_ARB* = 0x000088E2 - GL_STATIC_DRAW_ARB* = 0x000088E4 - GL_STATIC_READ_ARB* = 0x000088E5 - GL_STATIC_COPY_ARB* = 0x000088E6 - GL_DYNAMIC_DRAW_ARB* = 0x000088E8 - GL_DYNAMIC_READ_ARB* = 0x000088E9 - GL_DYNAMIC_COPY_ARB* = 0x000088EA - -proc glBindBufferARB*(target: TGLenum, buffer: TGLuint){.dynlib: dllname, importc.} -proc glDeleteBuffersARB*(n: TGLsizei, buffers: PGLuint){.dynlib: dllname, importc.} -proc glGenBuffersARB*(n: TGLsizei, buffers: PGLuint){.dynlib: dllname, importc.} -proc glIsBufferARB*(buffer: TGLuint): TGLboolean{.dynlib: dllname, importc.} -proc glBufferDataARB*(target: TGLenum, size: TGLsizei, data: PGLvoid, - usage: TGLenum){.dynlib: dllname, importc.} -proc glBufferSubDataARB*(target: TGLenum, offset: TGLint, size: TGLsizei, - data: PGLvoid){.dynlib: dllname, importc.} -proc glGetBufferSubDataARB*(target: TGLenum, offset: TGLint, size: TGLsizei, - data: PGLvoid){.dynlib: dllname, importc.} -proc glMapBufferARB*(target: TGLenum, access: TGLenum): PGLvoid{.dynlib: dllname, - importc.} -proc glUnmapBufferARB*(target: TGLenum): TGLboolean{.dynlib: dllname, importc.} -proc glGetBufferParameterivARB*(target: TGLenum, pname: TGLenum, params: PGLint){. - dynlib: dllname, importc.} -proc glGetBufferPointervARB*(target: TGLenum, pname: TGLenum, params: PPGLvoid){. - dynlib: dllname, importc.} - #***** GL_APPLE_client_storage *****// -const - GL_UNPACK_CLIENT_STORAGE_APPLE* = 0x000085B2 - - #***** GL_APPLE_element_array *****// -const - GL_ELEMENT_ARRAY_APPLE* = 0x00008768 - GL_ELEMENT_ARRAY_TYPE_APPLE* = 0x00008769 - GL_ELEMENT_ARRAY_POINTER_APPLE* = 0x0000876A - -proc glElementPointerAPPLE*(thetype: TGLenum, pointer: PGLvoid){.dynlib: dllname, - importc.} -proc glDrawElementArrayAPPLE*(mode: TGLenum, first: TGLint, count: TGLsizei){. - dynlib: dllname, importc.} -proc glDrawRangeElementArrayAPPLE*(mode: TGLenum, start: TGLuint, theend: TGLuint, - first: TGLint, count: TGLsizei){. - dynlib: dllname, importc.} -proc glMultiDrawElementArrayAPPLE*(mode: TGLenum, first: PGLint, count: PGLsizei, - primcount: TGLsizei){.dynlib: dllname, importc.} -proc glMultiDrawRangeElementArrayAPPLE*(mode: TGLenum, start: TGLuint, - theend: TGLuint, first: PGLint, - count: PGLsizei, primcount: TGLsizei){. - dynlib: dllname, importc.} - #***** GL_APPLE_fence *****// -const - GL_DRAW_PIXELS_APPLE* = 0x00008A0A - GL_FENCE_APPLE* = 0x00008A0B - -proc glGenFencesAPPLE*(n: TGLsizei, fences: PGLuint){.dynlib: dllname, importc.} -proc glDeleteFencesAPPLE*(n: TGLsizei, fences: PGLuint){.dynlib: dllname, importc.} -proc glSetFenceAPPLE*(fence: TGLuint){.dynlib: dllname, importc.} -proc glIsFenceAPPLE*(fence: TGLuint): TGLboolean{.dynlib: dllname, importc.} -proc glTestFenceAPPLE*(fence: TGLuint): TGLboolean{.dynlib: dllname, importc.} -proc glFinishFenceAPPLE*(fence: TGLuint){.dynlib: dllname, importc.} -proc glTestObjectAPPLE*(theobject: TGLenum, name: TGLuint): TGLboolean{. - dynlib: dllname, importc.} -proc glFinishObjectAPPLE*(theobject: TGLenum, name: TGLint){.dynlib: dllname, - importc.} - #***** GL_APPLE_vertex_array_object *****// -const - GL_VERTEX_ARRAY_BINDING_APPLE* = 0x000085B5 - -proc glBindVertexArrayAPPLE*(thearray: TGLuint){.dynlib: dllname, importc.} -proc glDeleteVertexArraysAPPLE*(n: TGLsizei, arrays: PGLuint){.dynlib: dllname, - importc.} -proc glGenVertexArraysAPPLE*(n: TGLsizei, arrays: PGLuint){.dynlib: dllname, - importc.} -proc glIsVertexArrayAPPLE*(thearray: TGLuint): TGLboolean{.dynlib: dllname, - importc.} - #***** GL_APPLE_vertex_array_range *****// -const - constGL_VERTEX_ARRAY_RANGE_APPLE* = 0x0000851D - GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE* = 0x0000851E - GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE* = 0x00008520 - GL_VERTEX_ARRAY_RANGE_POINTER_APPLE* = 0x00008521 - GL_VERTEX_ARRAY_STORAGE_HINT_APPLE* = 0x0000851F - GL_STORAGE_CACHED_APPLE* = 0x000085BE - GL_STORAGE_SHARED_APPLE* = 0x000085BF - -proc glVertexArrayRangeAPPLE*(len: TGLsizei, pointer: PGLvoid){.dynlib: dllname, - importc.} -proc glFlushVertexArrayRangeAPPLE*(len: TGLsizei, pointer: PGLvoid){. - dynlib: dllname, importc.} -proc glVertexArrayParameteriAPPLE*(pname: TGLenum, param: TGLint){. - dynlib: dllname, importc.} - #***** GL_ARB_matrix_palette *****// -const - GL_MATRIX_PALETTE_ARB* = 0x00008840 - GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB* = 0x00008841 - GL_MAX_PALETTE_MATRICES_ARB* = 0x00008842 - constGL_CURRENT_PALETTE_MATRIX_ARB* = 0x00008843 - GL_MATRIX_INDEX_ARRAY_ARB* = 0x00008844 - GL_CURRENT_MATRIX_INDEX_ARB* = 0x00008845 - GL_MATRIX_INDEX_ARRAY_SIZE_ARB* = 0x00008846 - GL_MATRIX_INDEX_ARRAY_TYPE_ARB* = 0x00008847 - GL_MATRIX_INDEX_ARRAY_STRIDE_ARB* = 0x00008848 - GL_MATRIX_INDEX_ARRAY_POINTER_ARB* = 0x00008849 - -proc glCurrentPaletteMatrixARB*(index: TGLint){.dynlib: dllname, importc.} -proc glMatrixIndexubvARB*(size: TGLint, indices: PGLubyte){.dynlib: dllname, - importc.} -proc glMatrixIndexusvARB*(size: TGLint, indices: PGLushort){.dynlib: dllname, - importc.} -proc glMatrixIndexuivARB*(size: TGLint, indices: PGLuint){.dynlib: dllname, - importc.} -proc glMatrixIndexPointerARB*(size: TGLint, thetype: TGLenum, stride: TGLsizei, - pointer: PGLvoid){.dynlib: dllname, importc.} - #***** GL_NV_element_array *****// -const - GL_ELEMENT_ARRAY_TYPE_NV* = 0x00008769 - GL_ELEMENT_ARRAY_POINTER_NV* = 0x0000876A - -proc glElementPointerNV*(thetype: TGLenum, pointer: PGLvoid){.dynlib: dllname, - importc.} -proc glDrawElementArrayNV*(mode: TGLenum, first: TGLint, count: TGLsizei){. - dynlib: dllname, importc.} -proc glDrawRangeElementArrayNV*(mode: TGLenum, start: TGLuint, theend: TGLuint, - first: TGLint, count: TGLsizei){.dynlib: dllname, - importc.} -proc glMultiDrawElementArrayNV*(mode: TGLenum, first: PGLint, count: PGLsizei, - primcount: TGLsizei){.dynlib: dllname, importc.} -proc glMultiDrawRangeElementArrayNV*(mode: TGLenum, start: TGLuint, - theend: TGLuint, first: PGLint, - count: PGLsizei, primcount: TGLsizei){. - dynlib: dllname, importc.} - #***** GL_NV_float_buffer *****// -const - GL_FLOAT_R_NV* = 0x00008880 - GL_FLOAT_RG_NV* = 0x00008881 - GL_FLOAT_RGB_NV* = 0x00008882 - GL_FLOAT_RGBA_NV* = 0x00008883 - GL_FLOAT_R16_NV* = 0x00008884 - GL_FLOAT_R32_NV* = 0x00008885 - GL_FLOAT_RG16_NV* = 0x00008886 - GL_FLOAT_RG32_NV* = 0x00008887 - GL_FLOAT_RGB16_NV* = 0x00008888 - GL_FLOAT_RGB32_NV* = 0x00008889 - GL_FLOAT_RGBA16_NV* = 0x0000888A - GL_FLOAT_RGBA32_NV* = 0x0000888B - GL_TEXTURE_FLOAT_COMPONENTS_NV* = 0x0000888C - GL_FLOAT_CLEAR_COLOR_VALUE_NV* = 0x0000888D - GL_FLOAT_RGBA_MODE_NV* = 0x0000888E - - #***** GL_NV_fragment_program *****// -const - GL_FRAGMENT_PROGRAM_NV* = 0x00008870 - GL_MAX_TEXTURE_COORDS_NV* = 0x00008871 - GL_MAX_TEXTURE_IMAGE_UNITS_NV* = 0x00008872 - GL_FRAGMENT_PROGRAM_BINDING_NV* = 0x00008873 - GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV* = 0x00008868 - GL_PROGRAM_ERROR_STRING_NV* = 0x00008874 - -proc glProgramNamedParameter4fNV*(id: TGLuint, length: TGLsizei, name: PGLubyte, - x: TGLfloat, y: TGLfloat, z: TGLfloat, w: TGLfloat){. - dynlib: dllname, importc.} -proc glProgramNamedParameter4dNV*(id: TGLuint, length: TGLsizei, name: PGLubyte, - x: TGLdouble, y: TGLdouble, z: TGLdouble, - w: TGLdouble){.dynlib: dllname, importc.} -proc glGetProgramNamedParameterfvNV*(id: TGLuint, length: TGLsizei, - name: PGLubyte, params: PGLfloat){. - dynlib: dllname, importc.} -proc glGetProgramNamedParameterdvNV*(id: TGLuint, length: TGLsizei, - name: PGLubyte, params: PGLdouble){. - dynlib: dllname, importc.} - # glProgramLocalParameter4dARB { already defined } - # glProgramLocalParameter4dvARB { already defined } - # glProgramLocalParameter4fARB { already defined } - # glProgramLocalParameter4fvARB { already defined } - # glGetProgramLocalParameterdvARB { already defined } - # glGetProgramLocalParameterfvARB { already defined } - #***** GL_NV_primitive_restart *****// -const - constGL_PRIMITIVE_RESTART_NV* = 0x00008558 - constGL_PRIMITIVE_RESTART_INDEX_NV* = 0x00008559 - -proc glPrimitiveRestartNV*(){.dynlib: dllname, importc.} -proc glPrimitiveRestartIndexNV*(index: TGLuint){.dynlib: dllname, importc.} - #***** GL_NV_vertex_program2 *****// - #***** GL_NV_pixel_data_range *****// -const - GL_WRITE_PIXEL_DATA_RANGE_NV* = 0x00008878 - GL_READ_PIXEL_DATA_RANGE_NV* = 0x00008879 - GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV* = 0x0000887A - GL_READ_PIXEL_DATA_RANGE_LENGTH_NV* = 0x0000887B - GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV* = 0x0000887C - GL_READ_PIXEL_DATA_RANGE_POINTER_NV* = 0x0000887D - -proc glPixelDataRangeNV*(target: TGLenum, len: TGLsizei, pointer: PGLvoid){. - dynlib: dllname, importc.} -proc glFlushPixelDataRangeNV*(target: TGLenum){.dynlib: dllname, importc.} - # wglAllocateMemoryNV { already defined } - # wglFreeMemoryNV { already defined } - #***** GL_EXT_texture_rectangle *****// -const - GL_TEXTURE_RECTANGLE_EXT* = 0x000084F5 - GL_TEXTURE_BINDING_RECTANGLE_EXT* = 0x000084F6 - GL_PROXY_TEXTURE_RECTANGLE_EXT* = 0x000084F7 - GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT* = 0x000084F8 - - #***** GL_S3_s3tc *****// -const - GL_RGB_S3TC* = 0x000083A0 - GL_RGB4_S3TC* = 0x000083A1 - GL_RGBA_S3TC* = 0x000083A2 - GL_RGBA4_S3TC* = 0x000083A3 - - #***** GL_ATI_draw_buffers *****// -const - GL_MAX_DRAW_BUFFERS_ATI* = 0x00008824 - GL_DRAW_BUFFER0_ATI* = 0x00008825 - GL_DRAW_BUFFER1_ATI* = 0x00008826 - GL_DRAW_BUFFER2_ATI* = 0x00008827 - GL_DRAW_BUFFER3_ATI* = 0x00008828 - GL_DRAW_BUFFER4_ATI* = 0x00008829 - GL_DRAW_BUFFER5_ATI* = 0x0000882A - GL_DRAW_BUFFER6_ATI* = 0x0000882B - GL_DRAW_BUFFER7_ATI* = 0x0000882C - GL_DRAW_BUFFER8_ATI* = 0x0000882D - GL_DRAW_BUFFER9_ATI* = 0x0000882E - GL_DRAW_BUFFER10_ATI* = 0x0000882F - GL_DRAW_BUFFER11_ATI* = 0x00008830 - GL_DRAW_BUFFER12_ATI* = 0x00008831 - GL_DRAW_BUFFER13_ATI* = 0x00008832 - GL_DRAW_BUFFER14_ATI* = 0x00008833 - GL_DRAW_BUFFER15_ATI* = 0x00008834 - -proc glDrawBuffersATI*(n: TGLsizei, bufs: PGLenum){.dynlib: dllname, importc.} - #***** GL_ATI_texture_env_combine3 *****// -const - GL_MODULATE_ADD_ATI* = 0x00008744 - GL_MODULATE_SIGNED_ADD_ATI* = 0x00008745 - GL_MODULATE_SUBTRACT_ATI* = 0x00008746 - - #***** GL_ATI_texture_float *****// -const - GL_RGBA_FLOAT32_ATI* = 0x00008814 - GL_RGB_FLOAT32_ATI* = 0x00008815 - GL_ALPHA_FLOAT32_ATI* = 0x00008816 - GL_INTENSITY_FLOAT32_ATI* = 0x00008817 - GL_LUMINANCE_FLOAT32_ATI* = 0x00008818 - GL_LUMINANCE_ALPHA_FLOAT32_ATI* = 0x00008819 - GL_RGBA_FLOAT16_ATI* = 0x0000881A - GL_RGB_FLOAT16_ATI* = 0x0000881B - GL_ALPHA_FLOAT16_ATI* = 0x0000881C - GL_INTENSITY_FLOAT16_ATI* = 0x0000881D - GL_LUMINANCE_FLOAT16_ATI* = 0x0000881E - GL_LUMINANCE_ALPHA_FLOAT16_ATI* = 0x0000881F - - #***** GL_NV_texture_expand_normal *****// -const - GL_TEXTURE_UNSIGNED_REMAP_MODE_NV* = 0x0000888F - - #***** GL_NV_half_float *****// -const - GL_HALF_FLOAT_NV* = 0x0000140B - -proc glVertex2hNV*(x: TGLushort, y: TGLushort){.dynlib: dllname, importc.} -proc glVertex2hvNV*(v: PGLushort){.dynlib: dllname, importc.} -proc glVertex3hNV*(x: TGLushort, y: TGLushort, z: TGLushort){.dynlib: dllname, - importc.} -proc glVertex3hvNV*(v: PGLushort){.dynlib: dllname, importc.} -proc glVertex4hNV*(x: TGLushort, y: TGLushort, z: TGLushort, w: TGLushort){. - dynlib: dllname, importc.} -proc glVertex4hvNV*(v: PGLushort){.dynlib: dllname, importc.} -proc glNormal3hNV*(nx: TGLushort, ny: TGLushort, nz: TGLushort){.dynlib: dllname, - importc.} -proc glNormal3hvNV*(v: PGLushort){.dynlib: dllname, importc.} -proc glColor3hNV*(red: TGLushort, green: TGLushort, blue: TGLushort){. - dynlib: dllname, importc.} -proc glColor3hvNV*(v: PGLushort){.dynlib: dllname, importc.} -proc glColor4hNV*(red: TGLushort, green: TGLushort, blue: TGLushort, - alpha: TGLushort){.dynlib: dllname, importc.} -proc glColor4hvNV*(v: PGLushort){.dynlib: dllname, importc.} -proc glTexCoord1hNV*(s: TGLushort){.dynlib: dllname, importc.} -proc glTexCoord1hvNV*(v: PGLushort){.dynlib: dllname, importc.} -proc glTexCoord2hNV*(s: TGLushort, t: TGLushort){.dynlib: dllname, importc.} -proc glTexCoord2hvNV*(v: PGLushort){.dynlib: dllname, importc.} -proc glTexCoord3hNV*(s: TGLushort, t: TGLushort, r: TGLushort){.dynlib: dllname, - importc.} -proc glTexCoord3hvNV*(v: PGLushort){.dynlib: dllname, importc.} -proc glTexCoord4hNV*(s: TGLushort, t: TGLushort, r: TGLushort, q: TGLushort){. - dynlib: dllname, importc.} -proc glTexCoord4hvNV*(v: PGLushort){.dynlib: dllname, importc.} -proc glMultiTexCoord1hNV*(target: TGLenum, s: TGLushort){.dynlib: dllname, importc.} -proc glMultiTexCoord1hvNV*(target: TGLenum, v: PGLushort){.dynlib: dllname, - importc.} -proc glMultiTexCoord2hNV*(target: TGLenum, s: TGLushort, t: TGLushort){. - dynlib: dllname, importc.} -proc glMultiTexCoord2hvNV*(target: TGLenum, v: PGLushort){.dynlib: dllname, - importc.} -proc glMultiTexCoord3hNV*(target: TGLenum, s: TGLushort, t: TGLushort, r: TGLushort){. - dynlib: dllname, importc.} -proc glMultiTexCoord3hvNV*(target: TGLenum, v: PGLushort){.dynlib: dllname, - importc.} -proc glMultiTexCoord4hNV*(target: TGLenum, s: TGLushort, t: TGLushort, r: TGLushort, - q: TGLushort){.dynlib: dllname, importc.} -proc glMultiTexCoord4hvNV*(target: TGLenum, v: PGLushort){.dynlib: dllname, - importc.} -proc glFogCoordhNV*(fog: TGLushort){.dynlib: dllname, importc.} -proc glFogCoordhvNV*(fog: PGLushort){.dynlib: dllname, importc.} -proc glSecondaryColor3hNV*(red: TGLushort, green: TGLushort, blue: TGLushort){. - dynlib: dllname, importc.} -proc glSecondaryColor3hvNV*(v: PGLushort){.dynlib: dllname, importc.} -proc glVertexWeighthNV*(weight: TGLushort){.dynlib: dllname, importc.} -proc glVertexWeighthvNV*(weight: PGLushort){.dynlib: dllname, importc.} -proc glVertexAttrib1hNV*(index: TGLuint, x: TGLushort){.dynlib: dllname, importc.} -proc glVertexAttrib1hvNV*(index: TGLuint, v: PGLushort){.dynlib: dllname, importc.} -proc glVertexAttrib2hNV*(index: TGLuint, x: TGLushort, y: TGLushort){. - dynlib: dllname, importc.} -proc glVertexAttrib2hvNV*(index: TGLuint, v: PGLushort){.dynlib: dllname, importc.} -proc glVertexAttrib3hNV*(index: TGLuint, x: TGLushort, y: TGLushort, z: TGLushort){. - dynlib: dllname, importc.} -proc glVertexAttrib3hvNV*(index: TGLuint, v: PGLushort){.dynlib: dllname, importc.} -proc glVertexAttrib4hNV*(index: TGLuint, x: TGLushort, y: TGLushort, z: TGLushort, - w: TGLushort){.dynlib: dllname, importc.} -proc glVertexAttrib4hvNV*(index: TGLuint, v: PGLushort){.dynlib: dllname, importc.} -proc glVertexAttribs1hvNV*(index: TGLuint, n: TGLsizei, v: PGLushort){. - dynlib: dllname, importc.} -proc glVertexAttribs2hvNV*(index: TGLuint, n: TGLsizei, v: PGLushort){. - dynlib: dllname, importc.} -proc glVertexAttribs3hvNV*(index: TGLuint, n: TGLsizei, v: PGLushort){. - dynlib: dllname, importc.} -proc glVertexAttribs4hvNV*(index: TGLuint, n: TGLsizei, v: PGLushort){. - dynlib: dllname, importc.} - #***** GL_ATI_map_object_buffer *****// -proc glMapObjectBufferATI*(buffer: TGLuint): PGLvoid{.dynlib: dllname, importc.} -proc glUnmapObjectBufferATI*(buffer: TGLuint){.dynlib: dllname, importc.} - #***** GL_ATI_separate_stencil *****// -const - GL_KEEP* = 0x00001E00 - GL_ZERO* = 0x00000000 - GL_REPLACE* = 0x00001E01 - GL_INCR* = 0x00001E02 - GL_DECR* = 0x00001E03 - GL_INVERT* = 0x0000150A - GL_NEVER* = 0x00000200 - GL_LESS* = 0x00000201 - GL_LEQUAL* = 0x00000203 - GL_GREATER* = 0x00000204 - GL_GEQUAL* = 0x00000206 - GL_EQUAL* = 0x00000202 - GL_NOTEQUAL* = 0x00000205 - GL_ALWAYS* = 0x00000207 - GL_FRONT* = 0x00000404 - GL_BACK* = 0x00000405 - GL_FRONT_AND_BACK* = 0x00000408 - GL_STENCIL_BACK_FUNC_ATI* = 0x00008800 - GL_STENCIL_BACK_FAIL_ATI* = 0x00008801 - GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI* = 0x00008802 - GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI* = 0x00008803 - -proc glStencilOpSeparateATI*(face: TGLenum, sfail: TGLenum, dpfail: TGLenum, - dppass: TGLenum){.dynlib: dllname, importc.} -proc glStencilFuncSeparateATI*(frontfunc: TGLenum, backfunc: TGLenum, theRef: TGLint, - mask: TGLuint){.dynlib: dllname, importc.} - #***** GL_ATI_vertex_attrib_array_object *****// -proc glVertexAttribArrayObjectATI*(index: TGLuint, size: TGLint, thetype: TGLenum, - normalized: TGLboolean, stride: TGLsizei, - buffer: TGLuint, offset: TGLuint){. - dynlib: dllname, importc.} -proc glGetVertexAttribArrayObjectfvATI*(index: TGLuint, pname: TGLenum, - params: PGLfloat){.dynlib: dllname, - importc.} -proc glGetVertexAttribArrayObjectivATI*(index: TGLuint, pname: TGLenum, - params: PGLint){.dynlib: dllname, - importc.} - #***** GL_ARB_occlusion_query *****// -const - GL_SAMPLES_PASSED_ARB* = 0x00008914 - GL_QUERY_COUNTER_BITS_ARB* = 0x00008864 - GL_CURRENT_QUERY_ARB* = 0x00008865 - GL_QUERY_RESULT_ARB* = 0x00008866 - GL_QUERY_RESULT_AVAILABLE_ARB* = 0x00008867 - -proc glGenQueriesARB*(n: TGLsizei, ids: PGLuint){.dynlib: dllname, importc.} -proc glDeleteQueriesARB*(n: TGLsizei, ids: PGLuint){.dynlib: dllname, importc.} -proc glIsQueryARB*(id: TGLuint): TGLboolean{.dynlib: dllname, importc.} -proc glBeginQueryARB*(target: TGLenum, id: TGLuint){.dynlib: dllname, importc.} -proc glEndQueryARB*(target: TGLenum){.dynlib: dllname, importc.} -proc glGetQueryivARB*(target: TGLenum, pname: TGLenum, params: PGLint){. - dynlib: dllname, importc.} -proc glGetQueryObjectivARB*(id: TGLuint, pname: TGLenum, params: PGLint){. - dynlib: dllname, importc.} -proc glGetQueryObjectuivARB*(id: TGLuint, pname: TGLenum, params: PGLuint){. - dynlib: dllname, importc.} - #***** GL_ARB_shader_objects *****// -const - GL_PROGRAM_OBJECT_ARB* = 0x00008B40 - GL_OBJECT_TYPE_ARB* = 0x00008B4E - GL_OBJECT_SUBTYPE_ARB* = 0x00008B4F - GL_OBJECT_DELETE_STATUS_ARB* = 0x00008B80 - GL_OBJECT_COMPILE_STATUS_ARB* = 0x00008B81 - GL_OBJECT_LINK_STATUS_ARB* = 0x00008B82 - GL_OBJECT_VALIDATE_STATUS_ARB* = 0x00008B83 - GL_OBJECT_INFO_LOG_LENGTH_ARB* = 0x00008B84 - GL_OBJECT_ATTACHED_OBJECTS_ARB* = 0x00008B85 - GL_OBJECT_ACTIVE_UNIFORMS_ARB* = 0x00008B86 - GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB* = 0x00008B87 - GL_OBJECT_SHADER_SOURCE_LENGTH_ARB* = 0x00008B88 - GL_SHADER_OBJECT_ARB* = 0x00008B48 - GL_FLOAT* = 0x00001406 - GL_FLOAT_VEC2_ARB* = 0x00008B50 - GL_FLOAT_VEC3_ARB* = 0x00008B51 - GL_FLOAT_VEC4_ARB* = 0x00008B52 - GL_INT* = 0x00001404 - GL_INT_VEC2_ARB* = 0x00008B53 - GL_INT_VEC3_ARB* = 0x00008B54 - GL_INT_VEC4_ARB* = 0x00008B55 - GL_BOOL_ARB* = 0x00008B56 - GL_BOOL_VEC2_ARB* = 0x00008B57 - GL_BOOL_VEC3_ARB* = 0x00008B58 - GL_BOOL_VEC4_ARB* = 0x00008B59 - GL_FLOAT_MAT2_ARB* = 0x00008B5A - GL_FLOAT_MAT3_ARB* = 0x00008B5B - GL_FLOAT_MAT4_ARB* = 0x00008B5C - -proc glDeleteObjectARB*(obj: GLhandleARB){.dynlib: dllname, importc.} -proc glGetHandleARB*(pname: TGLenum): GLhandleARB{.dynlib: dllname, importc.} -proc glDetachObjectARB*(containerObj: GLhandleARB, attachedObj: GLhandleARB){. - dynlib: dllname, importc.} -proc glCreateShaderObjectARB*(shaderType: TGLenum): GLhandleARB{.dynlib: dllname, - importc.} -proc glShaderSourceARB*(shaderObj: GLhandleARB, count: TGLsizei, str: PGLvoid, - len: PGLint){.dynlib: dllname, importc.} -proc glCompileShaderARB*(shaderObj: GLhandleARB){.dynlib: dllname, importc.} -proc glCreateProgramObjectARB*(): GLhandleARB{.dynlib: dllname, importc.} -proc glAttachObjectARB*(containerObj: GLhandleARB, obj: GLhandleARB){. - dynlib: dllname, importc.} -proc glLinkProgramARB*(programObj: GLhandleARB){.dynlib: dllname, importc.} -proc glUseProgramObjectARB*(programObj: GLhandleARB){.dynlib: dllname, importc.} -proc glValidateProgramARB*(programObj: GLhandleARB){.dynlib: dllname, importc.} -proc glUniform1fARB*(location: TGLint, v0: TGLfloat){.dynlib: dllname, importc.} -proc glUniform2fARB*(location: TGLint, v0: TGLfloat, v1: TGLfloat){. - dynlib: dllname, importc.} -proc glUniform3fARB*(location: TGLint, v0: TGLfloat, v1: TGLfloat, v2: TGLfloat){. - dynlib: dllname, importc.} -proc glUniform4fARB*(location: TGLint, v0: TGLfloat, v1: TGLfloat, v2: TGLfloat, - v3: TGLfloat){.dynlib: dllname, importc.} -proc glUniform1iARB*(location: TGLint, v0: TGLint){.dynlib: dllname, importc.} -proc glUniform2iARB*(location: TGLint, v0: TGLint, v1: TGLint){.dynlib: dllname, - importc.} -proc glUniform3iARB*(location: TGLint, v0: TGLint, v1: TGLint, v2: TGLint){. - dynlib: dllname, importc.} -proc glUniform4iARB*(location: TGLint, v0: TGLint, v1: TGLint, v2: TGLint, v3: TGLint){. - dynlib: dllname, importc.} -proc glUniform1fvARB*(location: TGLint, count: TGLsizei, value: PGLfloat){. - dynlib: dllname, importc.} -proc glUniform2fvARB*(location: TGLint, count: TGLsizei, value: PGLfloat){. - dynlib: dllname, importc.} -proc glUniform3fvARB*(location: TGLint, count: TGLsizei, value: PGLfloat){. - dynlib: dllname, importc.} -proc glUniform4fvARB*(location: TGLint, count: TGLsizei, value: PGLfloat){. - dynlib: dllname, importc.} -proc glUniform1ivARB*(location: TGLint, count: TGLsizei, value: PGLint){. - dynlib: dllname, importc.} -proc glUniform2ivARB*(location: TGLint, count: TGLsizei, value: PGLint){. - dynlib: dllname, importc.} -proc glUniform3ivARB*(location: TGLint, count: TGLsizei, value: PGLint){. - dynlib: dllname, importc.} -proc glUniform4ivARB*(location: TGLint, count: TGLsizei, value: PGLint){. - dynlib: dllname, importc.} -proc glUniformMatrix2fvARB*(location: TGLint, count: TGLsizei, - transpose: TGLboolean, value: PGLfloat){. - dynlib: dllname, importc.} -proc glUniformMatrix3fvARB*(location: TGLint, count: TGLsizei, - transpose: TGLboolean, value: PGLfloat){. - dynlib: dllname, importc.} -proc glUniformMatrix4fvARB*(location: TGLint, count: TGLsizei, - transpose: TGLboolean, value: PGLfloat){. - dynlib: dllname, importc.} -proc glGetObjectParameterfvARB*(obj: GLhandleARB, pname: TGLenum, - params: PGLfloat){.dynlib: dllname, importc.} -proc glGetObjectParameterivARB*(obj: GLhandleARB, pname: TGLenum, params: PGLint){. - dynlib: dllname, importc.} -proc glGetInfoLogARB*(obj: GLhandleARB, maxLength: TGLsizei, len: PGLsizei, - infoLog: PGLcharARB){.dynlib: dllname, importc.} -proc glGetAttachedObjectsARB*(containerObj: GLhandleARB, maxCount: TGLsizei, - count: PGLsizei, obj: PGLhandleARB){. - dynlib: dllname, importc.} -proc glGetUniformLocationARB*(programObj: GLhandleARB, name: PGLcharARB): TGLint{. - dynlib: dllname, importc.} -proc glGetActiveUniformARB*(programObj: GLhandleARB, index: TGLuint, - maxLength: TGLsizei, len: PGLsizei, size: PGLint, - thetype: PGLenum, name: PGLcharARB){. - dynlib: dllname, importc.} -proc glGetUniformfvARB*(programObj: GLhandleARB, location: TGLint, - params: PGLfloat){.dynlib: dllname, importc.} -proc glGetUniformivARB*(programObj: GLhandleARB, location: TGLint, params: PGLint){. - dynlib: dllname, importc.} -proc glGetShaderSourceARB*(obj: GLhandleARB, maxLength: TGLsizei, len: PGLsizei, - source: PGLcharARB){.dynlib: dllname, importc.} - -const - GL_VERTEX_SHADER_ARB* = 0x00008B31 - GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB* = 0x00008B4A - GL_MAX_VARYING_FLOATS_ARB* = 0x00008B4B # GL_MAX_VERTEX_ATTRIBS_ARB { already defined } - # GL_MAX_TEXTURE_IMAGE_UNITS_ARB { already defined } - GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB* = 0x00008B4C - GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB* = 0x00008B4D # - # GL_MAX_TEXTURE_COORDS_ARB { already defined } - # - # GL_VERTEX_PROGRAM_POINT_SIZE_ARB { already defined } - # - # GL_VERTEX_PROGRAM_TWO_SIDE_ARB { already defined } - # GL_OBJECT_TYPE_ARB { already defined } - # GL_OBJECT_SUBTYPE_ARB { already defined } - GL_OBJECT_ACTIVE_ATTRIBUTES_ARB* = 0x00008B89 - GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB* = 0x00008B8A # GL_SHADER_OBJECT_ARB { already defined } - # - # GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB { already defined } - # - # GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB { already defined } - # - # GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB { already defined } - # - # GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB { already defined } - # - # GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB { already defined } - # - # GL_CURRENT_VERTEX_ATTRIB_ARB { already defined } - # - # GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB { already defined } - # GL_FLOAT { already defined } - # GL_FLOAT_VEC2_ARB { already defined } - # GL_FLOAT_VEC3_ARB { already defined } - # GL_FLOAT_VEC4_ARB { already defined } - # GL_FLOAT_MAT2_ARB { already defined } - # GL_FLOAT_MAT3_ARB { already defined } - # GL_FLOAT_MAT4_ARB { already defined } - # glVertexAttrib1fARB { already defined } - # glVertexAttrib1sARB { already defined } - # glVertexAttrib1dARB { already defined } - # glVertexAttrib2fARB { already defined } - # glVertexAttrib2sARB { already defined } - # glVertexAttrib2dARB { already defined } - # glVertexAttrib3fARB { already defined } - # glVertexAttrib3sARB { already defined } - # glVertexAttrib3dARB { already defined } - # glVertexAttrib4fARB { already defined } - # glVertexAttrib4sARB { already defined } - # glVertexAttrib4dARB { already defined } - # glVertexAttrib4NubARB { already defined } - # glVertexAttrib1fvARB { already defined } - # glVertexAttrib1svARB { already defined } - # glVertexAttrib1dvARB { already defined } - # glVertexAttrib2fvARB { already defined } - # glVertexAttrib2svARB { already defined } - # glVertexAttrib2dvARB { already defined } - # glVertexAttrib3fvARB { already defined } - # glVertexAttrib3svARB { already defined } - # glVertexAttrib3dvARB { already defined } - # glVertexAttrib4fvARB { already defined } - # glVertexAttrib4svARB { already defined } - # glVertexAttrib4dvARB { already defined } - # glVertexAttrib4ivARB { already defined } - # glVertexAttrib4bvARB { already defined } - # glVertexAttrib4ubvARB { already defined } - # glVertexAttrib4usvARB { already defined } - # glVertexAttrib4uivARB { already defined } - # glVertexAttrib4NbvARB { already defined } - # glVertexAttrib4NsvARB { already defined } - # glVertexAttrib4NivARB { already defined } - # glVertexAttrib4NubvARB { already defined } - # glVertexAttrib4NusvARB { already defined } - # glVertexAttrib4NuivARB { already defined } - # - # glVertexAttribPointerARB { already defined } - # - # glEnableVertexAttribArrayARB { already defined } - # - # glDisableVertexAttribArrayARB { already defined } - -proc glBindAttribLocationARB*(programObj: GLhandleARB, index: TGLuint, - name: PGLcharARB){.dynlib: dllname, importc.} -proc glGetActiveAttribARB*(programObj: GLhandleARB, index: TGLuint, - maxLength: TGLsizei, len: PGLsizei, size: PGLint, - thetype: PGLenum, name: PGLcharARB){.dynlib: dllname, - importc.} -proc glGetAttribLocationARB*(programObj: GLhandleARB, name: PGLcharARB): TGLint{. - dynlib: dllname, importc.} - # glGetVertexAttribdvARB { already defined } - # glGetVertexAttribfvARB { already defined } - # glGetVertexAttribivARB { already defined } - # glGetVertexAttribPointervARB { already defined } - #***** GL_ARB_fragment_shader *****// -const - GL_FRAGMENT_SHADER_ARB* = 0x00008B30 - GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB* = 0x00008B49 # GL_MAX_TEXTURE_COORDS_ARB { already defined } - # - # GL_MAX_TEXTURE_IMAGE_UNITS_ARB { already defined } - # GL_OBJECT_TYPE_ARB { already defined } - # GL_OBJECT_SUBTYPE_ARB { already defined } - # GL_SHADER_OBJECT_ARB { already defined } - - #***** GL_ARB_shading_language_100 *****// - #***** GL_ARB_texture_non_power_of_two *****// - #***** GL_ARB_point_sprite *****// -const - GL_POINT_SPRITE_ARB* = 0x00008861 - GL_COORD_REPLACE_ARB* = 0x00008862 - - #***** GL_EXT_depth_bounds_test *****// -const - constGL_DEPTH_BOUNDS_TEST_EXT* = 0x00008890 - constGL_DEPTH_BOUNDS_EXT* = 0x00008891 - -proc glDepthBoundsEXT*(zmin: TGLclampd, zmax: TGLclampd){.dynlib: dllname, importc.} - #***** GL_EXT_texture_mirror_clamp *****// -const - GL_MIRROR_CLAMP_EXT* = 0x00008742 - GL_MIRROR_CLAMP_TO_EDGE_EXT* = 0x00008743 - GL_MIRROR_CLAMP_TO_BORDER_EXT* = 0x00008912 - - #***** GL_EXT_blend_equation_separate *****// -const - GL_BLEND_EQUATION_RGB_EXT* = 0x00008009 - GL_BLEND_EQUATION_ALPHA_EXT* = 0x0000883D - -proc glBlendEquationSeparateEXT*(modeRGB: TGLenum, modeAlpha: TGLenum){. - dynlib: dllname, importc.} - #***** GL_MESA_pack_invert *****// -const - GL_PACK_INVERT_MESA* = 0x00008758 - - #***** GL_MESA_ycbcr_texture *****// -const - GL_YCBCR_MESA* = 0x00008757 - GL_UNSIGNED_SHORT_8_8_MESA* = 0x000085BA - GL_UNSIGNED_SHORT_8_8_REV_MESA* = 0x000085BB - - #***** GL_ARB_fragment_program_shadow *****// - #***** GL_NV_fragment_program_option *****// - #***** GL_EXT_pixel_buffer_object *****// -const - GL_PIXEL_PACK_BUFFER_EXT* = 0x000088EB - GL_PIXEL_UNPACK_BUFFER_EXT* = 0x000088EC - GL_PIXEL_PACK_BUFFER_BINDING_EXT* = 0x000088ED - GL_PIXEL_UNPACK_BUFFER_BINDING_EXT* = 0x000088EF - - #***** GL_NV_fragment_program2 *****// -const - GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV* = 0x000088F4 - GL_MAX_PROGRAM_CALL_DEPTH_NV* = 0x000088F5 - GL_MAX_PROGRAM_IF_DEPTH_NV* = 0x000088F6 - GL_MAX_PROGRAM_LOOP_DEPTH_NV* = 0x000088F7 - GL_MAX_PROGRAM_LOOP_COUNT_NV* = 0x000088F8 - - #***** GL_NV_vertex_program2_option *****// - # GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV { already defined } - # GL_MAX_PROGRAM_CALL_DEPTH_NV { already defined } - #***** GL_NV_vertex_program3 *****// - # GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB { already defined } - #***** GL_ARB_draw_buffers *****// -const - GL_MAX_DRAW_BUFFERS_ARB* = 0x00008824 - GL_DRAW_BUFFER0_ARB* = 0x00008825 - GL_DRAW_BUFFER1_ARB* = 0x00008826 - GL_DRAW_BUFFER2_ARB* = 0x00008827 - GL_DRAW_BUFFER3_ARB* = 0x00008828 - GL_DRAW_BUFFER4_ARB* = 0x00008829 - GL_DRAW_BUFFER5_ARB* = 0x0000882A - GL_DRAW_BUFFER6_ARB* = 0x0000882B - GL_DRAW_BUFFER7_ARB* = 0x0000882C - GL_DRAW_BUFFER8_ARB* = 0x0000882D - GL_DRAW_BUFFER9_ARB* = 0x0000882E - GL_DRAW_BUFFER10_ARB* = 0x0000882F - GL_DRAW_BUFFER11_ARB* = 0x00008830 - GL_DRAW_BUFFER12_ARB* = 0x00008831 - GL_DRAW_BUFFER13_ARB* = 0x00008832 - GL_DRAW_BUFFER14_ARB* = 0x00008833 - GL_DRAW_BUFFER15_ARB* = 0x00008834 - -proc glDrawBuffersARB*(n: TGLsizei, bufs: PGLenum){.dynlib: dllname, importc.} - #***** GL_ARB_texture_rectangle *****// -const - GL_TEXTURE_RECTANGLE_ARB* = 0x000084F5 - GL_TEXTURE_BINDING_RECTANGLE_ARB* = 0x000084F6 - GL_PROXY_TEXTURE_RECTANGLE_ARB* = 0x000084F7 - GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB* = 0x000084F8 - - #***** GL_ARB_color_buffer_float *****// -const - GL_RGBA_FLOAT_MODE_ARB* = 0x00008820 - GL_CLAMP_VERTEX_COLOR_ARB* = 0x0000891A - GL_CLAMP_FRAGMENT_COLOR_ARB* = 0x0000891B - GL_CLAMP_READ_COLOR_ARB* = 0x0000891C - GL_FIXED_ONLY_ARB* = 0x0000891D - WGL_TYPE_RGBA_FLOAT_ARB* = 0x000021A0 - -proc glClampColorARB*(target: TGLenum, clamp: TGLenum){.dynlib: dllname, importc.} - #***** GL_ARB_half_float_pixel *****// -const - GL_HALF_FLOAT_ARB* = 0x0000140B - - #***** GL_ARB_texture_float *****// -const - GL_TEXTURE_RED_TYPE_ARB* = 0x00008C10 - GL_TEXTURE_GREEN_TYPE_ARB* = 0x00008C11 - GL_TEXTURE_BLUE_TYPE_ARB* = 0x00008C12 - GL_TEXTURE_ALPHA_TYPE_ARB* = 0x00008C13 - GL_TEXTURE_LUMINANCE_TYPE_ARB* = 0x00008C14 - GL_TEXTURE_INTENSITY_TYPE_ARB* = 0x00008C15 - GL_TEXTURE_DEPTH_TYPE_ARB* = 0x00008C16 - GL_UNSIGNED_NORMALIZED_ARB* = 0x00008C17 - GL_RGBA32F_ARB* = 0x00008814 - GL_RGB32F_ARB* = 0x00008815 - GL_ALPHA32F_ARB* = 0x00008816 - GL_INTENSITY32F_ARB* = 0x00008817 - GL_LUMINANCE32F_ARB* = 0x00008818 - GL_LUMINANCE_ALPHA32F_ARB* = 0x00008819 - GL_RGBA16F_ARB* = 0x0000881A - GL_RGB16F_ARB* = 0x0000881B - GL_ALPHA16F_ARB* = 0x0000881C - GL_INTENSITY16F_ARB* = 0x0000881D - GL_LUMINANCE16F_ARB* = 0x0000881E - GL_LUMINANCE_ALPHA16F_ARB* = 0x0000881F - - #***** GL_EXT_texture_compression_dxt1 *****// - # GL_COMPRESSED_RGB_S3TC_DXT1_EXT { already defined } - # GL_COMPRESSED_RGBA_S3TC_DXT1_EXT { already defined } - #***** GL_ARB_pixel_buffer_object *****// -const - GL_PIXEL_PACK_BUFFER_ARB* = 0x000088EB - GL_PIXEL_UNPACK_BUFFER_ARB* = 0x000088EC - GL_PIXEL_PACK_BUFFER_BINDING_ARB* = 0x000088ED - GL_PIXEL_UNPACK_BUFFER_BINDING_ARB* = 0x000088EF - - #***** GL_EXT_framebuffer_object *****// -const - GL_FRAMEBUFFER_EXT* = 0x00008D40 - GL_RENDERBUFFER_EXT* = 0x00008D41 - GL_STENCIL_INDEX_EXT* = 0x00008D45 - GL_STENCIL_INDEX1_EXT* = 0x00008D46 - GL_STENCIL_INDEX4_EXT* = 0x00008D47 - GL_STENCIL_INDEX8_EXT* = 0x00008D48 - GL_STENCIL_INDEX16_EXT* = 0x00008D49 - GL_RENDERBUFFER_WIDTH_EXT* = 0x00008D42 - GL_RENDERBUFFER_HEIGHT_EXT* = 0x00008D43 - GL_RENDERBUFFER_INTERNAL_FORMAT_EXT* = 0x00008D44 - GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT* = 0x00008CD0 - GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT* = 0x00008CD1 - GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT* = 0x00008CD2 - GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT* = 0x00008CD3 - GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT* = 0x00008CD4 - GL_COLOR_ATTACHMENT0_EXT* = 0x00008CE0 - GL_COLOR_ATTACHMENT1_EXT* = 0x00008CE1 - GL_COLOR_ATTACHMENT2_EXT* = 0x00008CE2 - GL_COLOR_ATTACHMENT3_EXT* = 0x00008CE3 - GL_COLOR_ATTACHMENT4_EXT* = 0x00008CE4 - GL_COLOR_ATTACHMENT5_EXT* = 0x00008CE5 - GL_COLOR_ATTACHMENT6_EXT* = 0x00008CE6 - GL_COLOR_ATTACHMENT7_EXT* = 0x00008CE7 - GL_COLOR_ATTACHMENT8_EXT* = 0x00008CE8 - GL_COLOR_ATTACHMENT9_EXT* = 0x00008CE9 - GL_COLOR_ATTACHMENT10_EXT* = 0x00008CEA - GL_COLOR_ATTACHMENT11_EXT* = 0x00008CEB - GL_COLOR_ATTACHMENT12_EXT* = 0x00008CEC - GL_COLOR_ATTACHMENT13_EXT* = 0x00008CED - GL_COLOR_ATTACHMENT14_EXT* = 0x00008CEE - GL_COLOR_ATTACHMENT15_EXT* = 0x00008CEF - GL_DEPTH_ATTACHMENT_EXT* = 0x00008D00 - GL_STENCIL_ATTACHMENT_EXT* = 0x00008D20 - GL_FRAMEBUFFER_COMPLETE_EXT* = 0x00008CD5 - GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT* = 0x00008CD6 - GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT* = 0x00008CD7 - GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT* = 0x00008CD8 - GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT* = 0x00008CD9 - GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT* = 0x00008CDA - GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT* = 0x00008CDB - GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT* = 0x00008CDC - GL_FRAMEBUFFER_UNSUPPORTED_EXT* = 0x00008CDD - GL_FRAMEBUFFER_STATUS_ERROR_EXT* = 0x00008CDE - GL_FRAMEBUFFER_BINDING_EXT* = 0x00008CA6 - GL_RENDERBUFFER_BINDING_EXT* = 0x00008CA7 - GL_MAX_COLOR_ATTACHMENTS_EXT* = 0x00008CDF - GL_MAX_RENDERBUFFER_SIZE_EXT* = 0x000084E8 - GL_INVALID_FRAMEBUFFER_OPERATION_EXT* = 0x00000506 - -proc glIsRenderbufferEXT*(renderbuffer: TGLuint): TGLboolean{.dynlib: dllname, - importc.} -proc glBindRenderbufferEXT*(target: TGLenum, renderbuffer: TGLuint){. - dynlib: dllname, importc.} -proc glDeleteRenderbuffersEXT*(n: TGLsizei, renderbuffers: PGLuint){. - dynlib: dllname, importc.} -proc glGenRenderbuffersEXT*(n: TGLsizei, renderbuffers: PGLuint){. - dynlib: dllname, importc.} -proc glRenderbufferStorageEXT*(target: TGLenum, internalformat: TGLenum, - width: TGLsizei, height: TGLsizei){. - dynlib: dllname, importc.} -proc glGetRenderbufferParameterivEXT*(target: TGLenum, pname: TGLenum, - params: PGLint){.dynlib: dllname, importc.} -proc glIsFramebufferEXT*(framebuffer: TGLuint): TGLboolean{.dynlib: dllname, - importc.} -proc glBindFramebufferEXT*(target: TGLenum, framebuffer: TGLuint){. - dynlib: dllname, importc.} -proc glDeleteFramebuffersEXT*(n: TGLsizei, framebuffers: PGLuint){. - dynlib: dllname, importc.} -proc glGenFramebuffersEXT*(n: TGLsizei, framebuffers: PGLuint){.dynlib: dllname, - importc.} -proc glCheckFramebufferStatusEXT*(target: TGLenum): TGLenum{.dynlib: dllname, - importc.} -proc glFramebufferTexture1DEXT*(target: TGLenum, attachment: TGLenum, - textarget: TGLenum, texture: TGLuint, level: TGLint){. - dynlib: dllname, importc.} -proc glFramebufferTexture2DEXT*(target: TGLenum, attachment: TGLenum, - textarget: TGLenum, texture: TGLuint, level: TGLint){. - dynlib: dllname, importc.} -proc glFramebufferTexture3DEXT*(target: TGLenum, attachment: TGLenum, - textarget: TGLenum, texture: TGLuint, - level: TGLint, zoffset: TGLint){.dynlib: dllname, - importc.} -proc glFramebufferRenderbufferEXT*(target: TGLenum, attachment: TGLenum, - renderbuffertarget: TGLenum, - renderbuffer: TGLuint){.dynlib: dllname, - importc.} -proc glGetFramebufferAttachmentParameterivEXT*(target: TGLenum, - attachment: TGLenum, pname: TGLenum, params: PGLint){.dynlib: dllname, importc.} -proc glGenerateMipmapEXT*(target: TGLenum){.dynlib: dllname, importc.} - #***** GL_version_1_4 *****// -const - GL_BLEND_DST_RGB* = 0x000080C8 - GL_BLEND_SRC_RGB* = 0x000080C9 - GL_BLEND_DST_ALPHA* = 0x000080CA - GL_BLEND_SRC_ALPHA* = 0x000080CB - GL_POINT_SIZE_MIN* = 0x00008126 - GL_POINT_SIZE_MAX* = 0x00008127 - GL_POINT_FADE_THRESHOLD_SIZE* = 0x00008128 - GL_POINT_DISTANCE_ATTENUATION* = 0x00008129 - GL_GENERATE_MIPMAP* = 0x00008191 - GL_GENERATE_MIPMAP_HINT* = 0x00008192 - GL_DEPTH_COMPONENT16* = 0x000081A5 - GL_DEPTH_COMPONENT24* = 0x000081A6 - GL_DEPTH_COMPONENT32* = 0x000081A7 - GL_MIRRORED_REPEAT* = 0x00008370 - GL_FOG_COORDINATE_SOURCE* = 0x00008450 - GL_FOG_COORDINATE* = 0x00008451 - GL_FRAGMENT_DEPTH* = 0x00008452 - GL_CURRENT_FOG_COORDINATE* = 0x00008453 - GL_FOG_COORDINATE_ARRAY_TYPE* = 0x00008454 - GL_FOG_COORDINATE_ARRAY_STRIDE* = 0x00008455 - GL_FOG_COORDINATE_ARRAY_POINTER* = 0x00008456 - GL_FOG_COORDINATE_ARRAY* = 0x00008457 - GL_COLOR_SUM* = 0x00008458 - GL_CURRENT_SECONDARY_COLOR* = 0x00008459 - GL_SECONDARY_COLOR_ARRAY_SIZE* = 0x0000845A - GL_SECONDARY_COLOR_ARRAY_TYPE* = 0x0000845B - GL_SECONDARY_COLOR_ARRAY_STRIDE* = 0x0000845C - GL_SECONDARY_COLOR_ARRAY_POINTER* = 0x0000845D - GL_SECONDARY_COLOR_ARRAY* = 0x0000845E - GL_MAX_TEXTURE_LOD_BIAS* = 0x000084FD - GL_TEXTURE_FILTER_CONTROL* = 0x00008500 - GL_TEXTURE_LOD_BIAS* = 0x00008501 - GL_INCR_WRAP* = 0x00008507 - GL_DECR_WRAP* = 0x00008508 - GL_TEXTURE_DEPTH_SIZE* = 0x0000884A - GL_DEPTH_TEXTURE_MODE* = 0x0000884B - GL_TEXTURE_COMPARE_MODE* = 0x0000884C - GL_TEXTURE_COMPARE_FUNC* = 0x0000884D - GL_COMPARE_R_TO_TEXTURE* = 0x0000884E - -proc glBlendFuncSeparate*(sfactorRGB: TGLenum, dfactorRGB: TGLenum, - sfactorAlpha: TGLenum, dfactorAlpha: TGLenum){. - dynlib: dllname, importc.} -proc glFogCoordf*(coord: TGLfloat){.dynlib: dllname, importc.} -proc glFogCoordfv*(coord: PGLfloat){.dynlib: dllname, importc.} -proc glFogCoordd*(coord: TGLdouble){.dynlib: dllname, importc.} -proc glFogCoorddv*(coord: PGLdouble){.dynlib: dllname, importc.} -proc glFogCoordPointer*(thetype: TGLenum, stride: TGLsizei, pointer: PGLvoid){. - dynlib: dllname, importc.} -proc glMultiDrawArrays*(mode: TGLenum, first: PGLint, count: PGLsizei, - primcount: TGLsizei){.dynlib: dllname, importc.} -proc glMultiDrawElements*(mode: TGLenum, count: PGLsizei, thetype: TGLenum, - indices: PGLvoid, primcount: TGLsizei){. - dynlib: dllname, importc.} -proc glPointParameterf*(pname: TGLenum, param: TGLfloat){.dynlib: dllname, importc.} -proc glPointParameterfv*(pname: TGLenum, params: PGLfloat){.dynlib: dllname, - importc.} -proc glPointParameteri*(pname: TGLenum, param: TGLint){.dynlib: dllname, importc.} -proc glPointParameteriv*(pname: TGLenum, params: PGLint){.dynlib: dllname, - importc.} -proc glSecondaryColor3b*(red: TGLByte, green: TGLByte, blue: TGLByte){. - dynlib: dllname, importc.} -proc glSecondaryColor3bv*(v: PGLbyte){.dynlib: dllname, importc.} -proc glSecondaryColor3d*(red: TGLdouble, green: TGLdouble, blue: TGLdouble){. - dynlib: dllname, importc.} -proc glSecondaryColor3dv*(v: PGLdouble){.dynlib: dllname, importc.} -proc glSecondaryColor3f*(red: TGLfloat, green: TGLfloat, blue: TGLfloat){. - dynlib: dllname, importc.} -proc glSecondaryColor3fv*(v: PGLfloat){.dynlib: dllname, importc.} -proc glSecondaryColor3i*(red: TGLint, green: TGLint, blue: TGLint){. - dynlib: dllname, importc.} -proc glSecondaryColor3iv*(v: PGLint){.dynlib: dllname, importc.} -proc glSecondaryColor3s*(red: TGLshort, green: TGLshort, blue: TGLshort){. - dynlib: dllname, importc.} -proc glSecondaryColor3sv*(v: PGLshort){.dynlib: dllname, importc.} -proc glSecondaryColor3ub*(red: TGLubyte, green: TGLubyte, blue: TGLubyte){. - dynlib: dllname, importc.} -proc glSecondaryColor3ubv*(v: PGLubyte){.dynlib: dllname, importc.} -proc glSecondaryColor3ui*(red: TGLuint, green: TGLuint, blue: TGLuint){. - dynlib: dllname, importc.} -proc glSecondaryColor3uiv*(v: PGLuint){.dynlib: dllname, importc.} -proc glSecondaryColor3us*(red: TGLushort, green: TGLushort, blue: TGLushort){. - dynlib: dllname, importc.} -proc glSecondaryColor3usv*(v: PGLushort){.dynlib: dllname, importc.} -proc glSecondaryColorPointer*(size: TGLint, thetype: TGLenum, stride: TGLsizei, - pointer: PGLvoid){.dynlib: dllname, importc.} -proc glWindowPos2d*(x: TGLdouble, y: TGLdouble){.dynlib: dllname, importc.} -proc glWindowPos2dv*(v: PGLdouble){.dynlib: dllname, importc.} -proc glWindowPos2f*(x: TGLfloat, y: TGLfloat){.dynlib: dllname, importc.} -proc glWindowPos2fv*(v: PGLfloat){.dynlib: dllname, importc.} -proc glWindowPos2i*(x: TGLint, y: TGLint){.dynlib: dllname, importc.} -proc glWindowPos2iv*(v: PGLint){.dynlib: dllname, importc.} -proc glWindowPos2s*(x: TGLshort, y: TGLshort){.dynlib: dllname, importc.} -proc glWindowPos2sv*(v: PGLshort){.dynlib: dllname, importc.} -proc glWindowPos3d*(x: TGLdouble, y: TGLdouble, z: TGLdouble){.dynlib: dllname, - importc.} -proc glWindowPos3dv*(v: PGLdouble){.dynlib: dllname, importc.} -proc glWindowPos3f*(x: TGLfloat, y: TGLfloat, z: TGLfloat){.dynlib: dllname, - importc.} -proc glWindowPos3fv*(v: PGLfloat){.dynlib: dllname, importc.} -proc glWindowPos3i*(x: TGLint, y: TGLint, z: TGLint){.dynlib: dllname, importc.} -proc glWindowPos3iv*(v: PGLint){.dynlib: dllname, importc.} -proc glWindowPos3s*(x: TGLshort, y: TGLshort, z: TGLshort){.dynlib: dllname, - importc.} -proc glWindowPos3sv*(v: PGLshort){.dynlib: dllname, importc.} - #***** GL_version_1_5 *****// -const - GL_BUFFER_SIZE* = 0x00008764 - GL_BUFFER_USAGE* = 0x00008765 - GL_QUERY_COUNTER_BITS* = 0x00008864 - GL_CURRENT_QUERY* = 0x00008865 - GL_QUERY_RESULT* = 0x00008866 - GL_QUERY_RESULT_AVAILABLE* = 0x00008867 - GL_ARRAY_BUFFER* = 0x00008892 - GL_ELEMENT_ARRAY_BUFFER* = 0x00008893 - GL_ARRAY_BUFFER_BINDING* = 0x00008894 - GL_ELEMENT_ARRAY_BUFFER_BINDING* = 0x00008895 - GL_VERTEX_ARRAY_BUFFER_BINDING* = 0x00008896 - GL_NORMAL_ARRAY_BUFFER_BINDING* = 0x00008897 - GL_COLOR_ARRAY_BUFFER_BINDING* = 0x00008898 - GL_INDEX_ARRAY_BUFFER_BINDING* = 0x00008899 - GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING* = 0x0000889A - GL_EDGE_FLAG_ARRAY_BUFFER_BINDING* = 0x0000889B - GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING* = 0x0000889C - GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING* = 0x0000889D - GL_WEIGHT_ARRAY_BUFFER_BINDING* = 0x0000889E - GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING* = 0x0000889F - GL_READ_ONLY* = 0x000088B8 - GL_WRITE_ONLY* = 0x000088B9 - GL_READ_WRITE* = 0x000088BA - GL_BUFFER_ACCESS* = 0x000088BB - GL_BUFFER_MAPPED* = 0x000088BC - GL_BUFFER_MAP_POINTER* = 0x000088BD - GL_STREAM_DRAW* = 0x000088E0 - GL_STREAM_READ* = 0x000088E1 - GL_STREAM_COPY* = 0x000088E2 - GL_STATIC_DRAW* = 0x000088E4 - GL_STATIC_READ* = 0x000088E5 - GL_STATIC_COPY* = 0x000088E6 - GL_DYNAMIC_DRAW* = 0x000088E8 - GL_DYNAMIC_READ* = 0x000088E9 - GL_DYNAMIC_COPY* = 0x000088EA - GL_SAMPLES_PASSED* = 0x00008914 - GL_FOG_COORD_SRC* = 0x00008450 - GL_FOG_COORD* = 0x00008451 - GL_CURRENT_FOG_COORD* = 0x00008453 - GL_FOG_COORD_ARRAY_TYPE* = 0x00008454 - GL_FOG_COORD_ARRAY_STRIDE* = 0x00008455 - GL_FOG_COORD_ARRAY_POINTER* = 0x00008456 - GL_FOG_COORD_ARRAY* = 0x00008457 - GL_FOG_COORD_ARRAY_BUFFER_BINDING* = 0x0000889D - GL_SRC0_RGB* = 0x00008580 - GL_SRC1_RGB* = 0x00008581 - GL_SRC2_RGB* = 0x00008582 - GL_SRC0_ALPHA* = 0x00008588 - GL_SRC1_ALPHA* = 0x00008589 - GL_SRC2_ALPHA* = 0x0000858A - -proc glGenQueries*(n: TGLsizei, ids: PGLuint){.dynlib: dllname, importc.} -proc glDeleteQueries*(n: TGLsizei, ids: PGLuint){.dynlib: dllname, importc.} -proc glIsQuery*(id: TGLuint): TGLboolean{.dynlib: dllname, importc.} -proc glBeginQuery*(target: TGLenum, id: TGLuint){.dynlib: dllname, importc.} -proc glEndQuery*(target: TGLenum){.dynlib: dllname, importc.} -proc glGetQueryiv*(target: TGLenum, pname: TGLenum, params: PGLint){. - dynlib: dllname, importc.} -proc glGetQueryObjectiv*(id: TGLuint, pname: TGLenum, params: PGLint){. - dynlib: dllname, importc.} -proc glGetQueryObjectuiv*(id: TGLuint, pname: TGLenum, params: PGLuint){. - dynlib: dllname, importc.} -proc glBindBuffer*(target: TGLenum, buffer: TGLuint){.dynlib: dllname, importc.} -proc glDeleteBuffers*(n: TGLsizei, buffers: PGLuint){.dynlib: dllname, importc.} -proc glGenBuffers*(n: TGLsizei, buffers: PGLuint){.dynlib: dllname, importc.} -proc glIsBuffer*(buffer: TGLuint): TGLboolean{.dynlib: dllname, importc.} -proc glBufferData*(target: TGLenum, size: GLsizeiptr, data: PGLvoid, - usage: TGLenum){.dynlib: dllname, importc.} -proc glBufferSubData*(target: TGLenum, offset: GLintptr, size: GLsizeiptr, - data: PGLvoid){.dynlib: dllname, importc.} -proc glGetBufferSubData*(target: TGLenum, offset: GLintptr, size: GLsizeiptr, - data: PGLvoid){.dynlib: dllname, importc.} -proc glMapBuffer*(target: TGLenum, access: TGLenum): PGLvoid{.dynlib: dllname, - importc.} -proc glUnmapBuffer*(target: TGLenum): TGLboolean{.dynlib: dllname, importc.} -proc glGetBufferParameteriv*(target: TGLenum, pname: TGLenum, params: PGLint){. - dynlib: dllname, importc.} -proc glGetBufferPointerv*(target: TGLenum, pname: TGLenum, params: PGLvoid){. - dynlib: dllname, importc.} - #***** GL_version_2_0 *****// -const - GL_BLEND_EQUATION_RGB* = 0x00008009 - GL_VERTEX_ATTRIB_ARRAY_ENABLED* = 0x00008622 - GL_VERTEX_ATTRIB_ARRAY_SIZE* = 0x00008623 - GL_VERTEX_ATTRIB_ARRAY_STRIDE* = 0x00008624 - GL_VERTEX_ATTRIB_ARRAY_TYPE* = 0x00008625 - GL_CURRENT_VERTEX_ATTRIB* = 0x00008626 - GL_VERTEX_PROGRAM_POINT_SIZE* = 0x00008642 - GL_VERTEX_PROGRAM_TWO_SIDE* = 0x00008643 - GL_VERTEX_ATTRIB_ARRAY_POINTER* = 0x00008645 - GL_STENCIL_BACK_FUNC* = 0x00008800 - GL_STENCIL_BACK_FAIL* = 0x00008801 - GL_STENCIL_BACK_PASS_DEPTH_FAIL* = 0x00008802 - GL_STENCIL_BACK_PASS_DEPTH_PASS* = 0x00008803 - GL_MAX_DRAW_BUFFERS* = 0x00008824 - GL_DRAW_BUFFER0* = 0x00008825 - GL_DRAW_BUFFER1* = 0x00008826 - GL_DRAW_BUFFER2* = 0x00008827 - GL_DRAW_BUFFER3* = 0x00008828 - GL_DRAW_BUFFER4* = 0x00008829 - GL_DRAW_BUFFER5* = 0x0000882A - GL_DRAW_BUFFER6* = 0x0000882B - GL_DRAW_BUFFER7* = 0x0000882C - GL_DRAW_BUFFER8* = 0x0000882D - GL_DRAW_BUFFER9* = 0x0000882E - GL_DRAW_BUFFER10* = 0x0000882F - GL_DRAW_BUFFER11* = 0x00008830 - GL_DRAW_BUFFER12* = 0x00008831 - GL_DRAW_BUFFER13* = 0x00008832 - GL_DRAW_BUFFER14* = 0x00008833 - GL_DRAW_BUFFER15* = 0x00008834 - GL_BLEND_EQUATION_ALPHA* = 0x0000883D - GL_POINT_SPRITE* = 0x00008861 - GL_COORD_REPLACE* = 0x00008862 - GL_MAX_VERTEX_ATTRIBS* = 0x00008869 - GL_VERTEX_ATTRIB_ARRAY_NORMALIZED* = 0x0000886A - GL_MAX_TEXTURE_COORDS* = 0x00008871 - GL_MAX_TEXTURE_IMAGE_UNITS* = 0x00008872 - GL_FRAGMENT_SHADER* = 0x00008B30 - GL_VERTEX_SHADER* = 0x00008B31 - GL_MAX_FRAGMENT_UNIFORM_COMPONENTS* = 0x00008B49 - GL_MAX_VERTEX_UNIFORM_COMPONENTS* = 0x00008B4A - GL_MAX_VARYING_FLOATS* = 0x00008B4B - GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS* = 0x00008B4C - GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS* = 0x00008B4D - GL_SHADER_TYPE* = 0x00008B4F - GL_FLOAT_VEC2* = 0x00008B50 - GL_FLOAT_VEC3* = 0x00008B51 - GL_FLOAT_VEC4* = 0x00008B52 - GL_INT_VEC2* = 0x00008B53 - GL_INT_VEC3* = 0x00008B54 - GL_INT_VEC4* = 0x00008B55 - GL_BOOL* = 0x00008B56 - GL_BOOL_VEC2* = 0x00008B57 - GL_BOOL_VEC3* = 0x00008B58 - GL_BOOL_VEC4* = 0x00008B59 - GL_FLOAT_MAT2* = 0x00008B5A - GL_FLOAT_MAT3* = 0x00008B5B - GL_FLOAT_MAT4* = 0x00008B5C - GL_SAMPLER_1D* = 0x00008B5D - GL_SAMPLER_2D* = 0x00008B5E - GL_SAMPLER_3D* = 0x00008B5F - GL_SAMPLER_CUBE* = 0x00008B60 - GL_SAMPLER_1D_SHADOW* = 0x00008B61 - GL_SAMPLER_2D_SHADOW* = 0x00008B62 - GL_DELETE_STATUS* = 0x00008B80 - GL_COMPILE_STATUS* = 0x00008B81 - GL_LINK_STATUS* = 0x00008B82 - GL_VALIDATE_STATUS* = 0x00008B83 - GL_INFO_LOG_LENGTH* = 0x00008B84 - GL_ATTACHED_SHADERS* = 0x00008B85 - GL_ACTIVE_UNIFORMS* = 0x00008B86 - GL_ACTIVE_UNIFORM_MAX_LENGTH* = 0x00008B87 - GL_SHADER_SOURCE_LENGTH* = 0x00008B88 - GL_ACTIVE_ATTRIBUTES* = 0x00008B89 - GL_ACTIVE_ATTRIBUTE_MAX_LENGTH* = 0x00008B8A - GL_FRAGMENT_SHADER_DERIVATIVE_HINT* = 0x00008B8B - GL_SHADING_LANGUAGE_VERSION* = 0x00008B8C - GL_CURRENT_PROGRAM* = 0x00008B8D - GL_POINT_SPRITE_COORD_ORIGIN* = 0x00008CA0 - GL_LOWER_LEFT* = 0x00008CA1 - GL_UPPER_LEFT* = 0x00008CA2 - GL_STENCIL_BACK_REF* = 0x00008CA3 - GL_STENCIL_BACK_VALUE_MASK* = 0x00008CA4 - GL_STENCIL_BACK_WRITEMASK* = 0x00008CA5 - -{.pop.} diff --git a/lib/oldwrappers/opengl/glu.nim b/lib/oldwrappers/opengl/glu.nim deleted file mode 100755 index 297f4d354..000000000 --- a/lib/oldwrappers/opengl/glu.nim +++ /dev/null @@ -1,311 +0,0 @@ -# -# -# Adaption of the delphi3d.net OpenGL units to FreePascal -# Sebastian Guenther (sg@freepascal.org) in 2002 -# These units are free to use -#****************************************************************************** -# Converted to Delphi by Tom Nuydens (tom@delphi3d.net) -# For the latest updates, visit Delphi3D: http://www.delphi3d.net -#****************************************************************************** - -import - GL - -when defined(windows): - const dllname = "glu32.dll" -elif defined(macosx): - const dllname = "/System/Library/Frameworks/OpenGL.framework/Libraries/libGLU.dylib" -else: - const dllname = "libGLU.so.1" - -type - TViewPortArray* = array[0..3, TGLint] - T16dArray* = array[0..15, TGLdouble] - TCallBack* = proc () - T3dArray* = array[0..2, TGLdouble] - T4pArray* = array[0..3, Pointer] - T4fArray* = array[0..3, TGLfloat] - PPointer* = ptr Pointer - -type - GLUnurbs*{.final.} = object - PGLUnurbs* = ptr GLUnurbs - GLUquadric*{.final.} = object - PGLUquadric* = ptr GLUquadric - GLUtesselator*{.final.} = object - PGLUtesselator* = ptr GLUtesselator # backwards compatibility: - GLUnurbsObj* = GLUnurbs - PGLUnurbsObj* = PGLUnurbs - GLUquadricObj* = GLUquadric - PGLUquadricObj* = PGLUquadric - GLUtesselatorObj* = GLUtesselator - PGLUtesselatorObj* = PGLUtesselator - GLUtriangulatorObj* = GLUtesselator - PGLUtriangulatorObj* = PGLUtesselator - TGLUnurbs* = GLUnurbs - TGLUquadric* = GLUquadric - TGLUtesselator* = GLUtesselator - TGLUnurbsObj* = GLUnurbsObj - TGLUquadricObj* = GLUquadricObj - TGLUtesselatorObj* = GLUtesselatorObj - TGLUtriangulatorObj* = GLUtriangulatorObj - -proc gluErrorString*(errCode: TGLenum): cstring{.dynlib: dllname, importc.} -proc gluErrorUnicodeStringEXT*(errCode: TGLenum): ptr int16{.dynlib: dllname, - importc.} -proc gluGetString*(name: TGLenum): cstring{.dynlib: dllname, importc.} -proc gluOrtho2D*(left, right, bottom, top: TGLdouble){.dynlib: dllname, importc.} -proc gluPerspective*(fovy, aspect, zNear, zFar: TGLdouble){.dynlib: dllname, - importc.} -proc gluPickMatrix*(x, y, width, height: TGLdouble, viewport: var TViewPortArray){. - dynlib: dllname, importc.} -proc gluLookAt*(eyex, eyey, eyez, centerx, centery, centerz, upx, upy, upz: TGLdouble){. - dynlib: dllname, importc.} -proc gluProject*(objx, objy, objz: TGLdouble, - modelMatrix, projMatrix: var T16dArray, - viewport: var TViewPortArray, winx, winy, winz: PGLdouble): int{. - dynlib: dllname, importc.} -proc gluUnProject*(winx, winy, winz: TGLdouble, - modelMatrix, projMatrix: var T16dArray, - viewport: var TViewPortArray, objx, objy, objz: PGLdouble): int{. - dynlib: dllname, importc.} -proc gluScaleImage*(format: TGLenum, widthin, heightin: TGLint, typein: TGLenum, - datain: Pointer, widthout, heightout: TGLint, - typeout: TGLenum, dataout: Pointer): int{.dynlib: dllname, - importc.} -proc gluBuild1DMipmaps*(target: TGLenum, components, width: TGLint, - format, atype: TGLenum, data: Pointer): int{. - dynlib: dllname, importc.} -proc gluBuild2DMipmaps*(target: TGLenum, components, width, height: TGLint, - format, atype: TGLenum, data: Pointer): int{. - dynlib: dllname, importc.} -proc gluNewQuadric*(): PGLUquadric{.dynlib: dllname, importc.} -proc gluDeleteQuadric*(state: PGLUquadric){.dynlib: dllname, importc.} -proc gluQuadricNormals*(quadObject: PGLUquadric, normals: TGLenum){. - dynlib: dllname, importc.} -proc gluQuadricTexture*(quadObject: PGLUquadric, textureCoords: TGLboolean){. - dynlib: dllname, importc.} -proc gluQuadricOrientation*(quadObject: PGLUquadric, orientation: TGLenum){. - dynlib: dllname, importc.} -proc gluQuadricDrawStyle*(quadObject: PGLUquadric, drawStyle: TGLenum){. - dynlib: dllname, importc.} -proc gluCylinder*(qobj: PGLUquadric, baseRadius, topRadius, height: TGLdouble, - slices, stacks: TGLint){.dynlib: dllname, importc.} -proc gluDisk*(qobj: PGLUquadric, innerRadius, outerRadius: TGLdouble, - slices, loops: TGLint){.dynlib: dllname, importc.} -proc gluPartialDisk*(qobj: PGLUquadric, innerRadius, outerRadius: TGLdouble, - slices, loops: TGLint, startAngle, sweepAngle: TGLdouble){. - dynlib: dllname, importc.} -proc gluSphere*(qobj: PGLuquadric, radius: TGLdouble, slices, stacks: TGLint){. - dynlib: dllname, importc.} -proc gluQuadricCallback*(qobj: PGLUquadric, which: TGLenum, fn: TCallBack){. - dynlib: dllname, importc.} -proc gluNewTess*(): PGLUtesselator{.dynlib: dllname, importc.} -proc gluDeleteTess*(tess: PGLUtesselator){.dynlib: dllname, importc.} -proc gluTessBeginPolygon*(tess: PGLUtesselator, polygon_data: Pointer){. - dynlib: dllname, importc.} -proc gluTessBeginContour*(tess: PGLUtesselator){.dynlib: dllname, importc.} -proc gluTessVertex*(tess: PGLUtesselator, coords: var T3dArray, data: Pointer){. - dynlib: dllname, importc.} -proc gluTessEndContour*(tess: PGLUtesselator){.dynlib: dllname, importc.} -proc gluTessEndPolygon*(tess: PGLUtesselator){.dynlib: dllname, importc.} -proc gluTessProperty*(tess: PGLUtesselator, which: TGLenum, value: TGLdouble){. - dynlib: dllname, importc.} -proc gluTessNormal*(tess: PGLUtesselator, x, y, z: TGLdouble){.dynlib: dllname, - importc.} -proc gluTessCallback*(tess: PGLUtesselator, which: TGLenum, fn: TCallBack){. - dynlib: dllname, importc.} -proc gluGetTessProperty*(tess: PGLUtesselator, which: TGLenum, value: PGLdouble){. - dynlib: dllname, importc.} -proc gluNewNurbsRenderer*(): PGLUnurbs{.dynlib: dllname, importc.} -proc gluDeleteNurbsRenderer*(nobj: PGLUnurbs){.dynlib: dllname, importc.} -proc gluBeginSurface*(nobj: PGLUnurbs){.dynlib: dllname, importc.} -proc gluBeginCurve*(nobj: PGLUnurbs){.dynlib: dllname, importc.} -proc gluEndCurve*(nobj: PGLUnurbs){.dynlib: dllname, importc.} -proc gluEndSurface*(nobj: PGLUnurbs){.dynlib: dllname, importc.} -proc gluBeginTrim*(nobj: PGLUnurbs){.dynlib: dllname, importc.} -proc gluEndTrim*(nobj: PGLUnurbs){.dynlib: dllname, importc.} -proc gluPwlCurve*(nobj: PGLUnurbs, count: TGLint, aarray: PGLfloat, - stride: TGLint, atype: TGLenum){.dynlib: dllname, importc.} -proc gluNurbsCurve*(nobj: PGLUnurbs, nknots: TGLint, knot: PGLfloat, - stride: TGLint, ctlarray: PGLfloat, order: TGLint, - atype: TGLenum){.dynlib: dllname, importc.} -proc gluNurbsSurface*(nobj: PGLUnurbs, sknot_count: TGLint, sknot: PGLfloat, - tknot_count: TGLint, tknot: PGLfloat, - s_stride, t_stride: TGLint, ctlarray: PGLfloat, - sorder, torder: TGLint, atype: TGLenum){.dynlib: dllname, - importc.} -proc gluLoadSamplingMatrices*(nobj: PGLUnurbs, - modelMatrix, projMatrix: var T16dArray, - viewport: var TViewPortArray){.dynlib: dllname, - importc.} -proc gluNurbsProperty*(nobj: PGLUnurbs, aproperty: TGLenum, value: TGLfloat){. - dynlib: dllname, importc.} -proc gluGetNurbsProperty*(nobj: PGLUnurbs, aproperty: TGLenum, value: PGLfloat){. - dynlib: dllname, importc.} -proc gluNurbsCallback*(nobj: PGLUnurbs, which: TGLenum, fn: TCallBack){. - dynlib: dllname, importc.} - #*** Callback function prototypes *** -type # gluQuadricCallback - GLUquadricErrorProc* = proc (p: TGLenum) # gluTessCallback - GLUtessBeginProc* = proc (p: TGLenum) - GLUtessEdgeFlagProc* = proc (p: TGLboolean) - GLUtessVertexProc* = proc (p: Pointer) - GLUtessEndProc* = proc () - GLUtessErrorProc* = proc (p: TGLenum) - GLUtessCombineProc* = proc (p1: var T3dArray, p2: T4pArray, p3: T4fArray, - p4: PPointer) - GLUtessBeginDataProc* = proc (p1: TGLenum, p2: Pointer) - GLUtessEdgeFlagDataProc* = proc (p1: TGLboolean, p2: Pointer) - GLUtessVertexDataProc* = proc (p1, p2: Pointer) - GLUtessEndDataProc* = proc (p: Pointer) - GLUtessErrorDataProc* = proc (p1: TGLenum, p2: Pointer) - GLUtessCombineDataProc* = proc (p1: var T3dArray, p2: var T4pArray, - p3: var T4fArray, p4: PPointer, p5: Pointer) # - # gluNurbsCallback - GLUnurbsErrorProc* = proc (p: TGLenum) #*** Generic constants ****/ - -const # Version - GLU_VERSION_1_1* = 1 - GLU_VERSION_1_2* = 1 # Errors: (return value 0 = no error) - GLU_INVALID_ENUM* = 100900 - GLU_INVALID_VALUE* = 100901 - GLU_OUT_OF_MEMORY* = 100902 - GLU_INCOMPATIBLE_GL_VERSION* = 100903 # StringName - GLU_VERSION* = 100800 - GLU_EXTENSIONS* = 100801 # Boolean - GLU_TRUE* = GL_TRUE - GLU_FALSE* = GL_FALSE #*** Quadric constants ****/ - # QuadricNormal - GLU_SMOOTH* = 100000 - GLU_FLAT* = 100001 - GLU_NONE* = 100002 # QuadricDrawStyle - GLU_POINT* = 100010 - GLU_LINE* = 100011 - GLU_FILL* = 100012 - GLU_SILHOUETTE* = 100013 # QuadricOrientation - GLU_OUTSIDE* = 100020 - GLU_INSIDE* = 100021 # Callback types: - # GLU_ERROR = 100103; - #*** Tesselation constants ****/ - GLU_TESS_MAX_COORD* = 1.00000e+150 # TessProperty - GLU_TESS_WINDING_RULE* = 100140 - GLU_TESS_BOUNDARY_ONLY* = 100141 - GLU_TESS_TOLERANCE* = 100142 # TessWinding - GLU_TESS_WINDING_ODD* = 100130 - GLU_TESS_WINDING_NONZERO* = 100131 - GLU_TESS_WINDING_POSITIVE* = 100132 - GLU_TESS_WINDING_NEGATIVE* = 100133 - GLU_TESS_WINDING_ABS_GEQ_TWO* = 100134 # TessCallback - GLU_TESS_BEGIN* = 100100 # void (CALLBACK*)(TGLenum type) - constGLU_TESS_VERTEX* = 100101 # void (CALLBACK*)(void *data) - GLU_TESS_END* = 100102 # void (CALLBACK*)(void) - GLU_TESS_ERROR* = 100103 # void (CALLBACK*)(TGLenum errno) - GLU_TESS_EDGE_FLAG* = 100104 # void (CALLBACK*)(TGLboolean boundaryEdge) - GLU_TESS_COMBINE* = 100105 # void (CALLBACK*)(TGLdouble coords[3], - # void *data[4], - # TGLfloat weight[4], - # void **dataOut) - GLU_TESS_BEGIN_DATA* = 100106 # void (CALLBACK*)(TGLenum type, - # void *polygon_data) - GLU_TESS_VERTEX_DATA* = 100107 # void (CALLBACK*)(void *data, - # void *polygon_data) - GLU_TESS_END_DATA* = 100108 # void (CALLBACK*)(void *polygon_data) - GLU_TESS_ERROR_DATA* = 100109 # void (CALLBACK*)(TGLenum errno, - # void *polygon_data) - GLU_TESS_EDGE_FLAG_DATA* = 100110 # void (CALLBACK*)(TGLboolean boundaryEdge, - # void *polygon_data) - GLU_TESS_COMBINE_DATA* = 100111 # void (CALLBACK*)(TGLdouble coords[3], - # void *data[4], - # TGLfloat weight[4], - # void **dataOut, - # void *polygon_data) - # TessError - GLU_TESS_ERROR1* = 100151 - GLU_TESS_ERROR2* = 100152 - GLU_TESS_ERROR3* = 100153 - GLU_TESS_ERROR4* = 100154 - GLU_TESS_ERROR5* = 100155 - GLU_TESS_ERROR6* = 100156 - GLU_TESS_ERROR7* = 100157 - GLU_TESS_ERROR8* = 100158 - GLU_TESS_MISSING_BEGIN_POLYGON* = GLU_TESS_ERROR1 - GLU_TESS_MISSING_BEGIN_CONTOUR* = GLU_TESS_ERROR2 - GLU_TESS_MISSING_END_POLYGON* = GLU_TESS_ERROR3 - GLU_TESS_MISSING_END_CONTOUR* = GLU_TESS_ERROR4 - GLU_TESS_COORD_TOO_LARGE* = GLU_TESS_ERROR5 - GLU_TESS_NEED_COMBINE_CALLBACK* = GLU_TESS_ERROR6 #*** NURBS constants ****/ - # NurbsProperty - GLU_AUTO_LOAD_MATRIX* = 100200 - GLU_CULLING* = 100201 - GLU_SAMPLING_TOLERANCE* = 100203 - GLU_DISPLAY_MODE* = 100204 - GLU_PARAMETRIC_TOLERANCE* = 100202 - GLU_SAMPLING_METHOD* = 100205 - GLU_U_STEP* = 100206 - GLU_V_STEP* = 100207 # NurbsSampling - GLU_PATH_LENGTH* = 100215 - GLU_PARAMETRIC_ERROR* = 100216 - GLU_DOMAIN_DISTANCE* = 100217 # NurbsTrim - GLU_MAP1_TRIM_2* = 100210 - GLU_MAP1_TRIM_3* = 100211 # NurbsDisplay - # GLU_FILL = 100012; - GLU_OUTLINE_POLYGON* = 100240 - GLU_OUTLINE_PATCH* = 100241 # NurbsCallback - # GLU_ERROR = 100103; - # NurbsErrors - GLU_NURBS_ERROR1* = 100251 - GLU_NURBS_ERROR2* = 100252 - GLU_NURBS_ERROR3* = 100253 - GLU_NURBS_ERROR4* = 100254 - GLU_NURBS_ERROR5* = 100255 - GLU_NURBS_ERROR6* = 100256 - GLU_NURBS_ERROR7* = 100257 - GLU_NURBS_ERROR8* = 100258 - GLU_NURBS_ERROR9* = 100259 - GLU_NURBS_ERROR10* = 100260 - GLU_NURBS_ERROR11* = 100261 - GLU_NURBS_ERROR12* = 100262 - GLU_NURBS_ERROR13* = 100263 - GLU_NURBS_ERROR14* = 100264 - GLU_NURBS_ERROR15* = 100265 - GLU_NURBS_ERROR16* = 100266 - GLU_NURBS_ERROR17* = 100267 - GLU_NURBS_ERROR18* = 100268 - GLU_NURBS_ERROR19* = 100269 - GLU_NURBS_ERROR20* = 100270 - GLU_NURBS_ERROR21* = 100271 - GLU_NURBS_ERROR22* = 100272 - GLU_NURBS_ERROR23* = 100273 - GLU_NURBS_ERROR24* = 100274 - GLU_NURBS_ERROR25* = 100275 - GLU_NURBS_ERROR26* = 100276 - GLU_NURBS_ERROR27* = 100277 - GLU_NURBS_ERROR28* = 100278 - GLU_NURBS_ERROR29* = 100279 - GLU_NURBS_ERROR30* = 100280 - GLU_NURBS_ERROR31* = 100281 - GLU_NURBS_ERROR32* = 100282 - GLU_NURBS_ERROR33* = 100283 - GLU_NURBS_ERROR34* = 100284 - GLU_NURBS_ERROR35* = 100285 - GLU_NURBS_ERROR36* = 100286 - GLU_NURBS_ERROR37* = 100287 #*** Backwards compatibility for old tesselator ****/ - -proc gluBeginPolygon*(tess: PGLUtesselator){.dynlib: dllname, importc.} -proc gluNextContour*(tess: PGLUtesselator, atype: TGLenum){.dynlib: dllname, - importc.} -proc gluEndPolygon*(tess: PGLUtesselator){.dynlib: dllname, importc.} -const # Contours types -- obsolete! - GLU_CW* = 100120 - GLU_CCW* = 100121 - GLU_INTERIOR* = 100122 - GLU_EXTERIOR* = 100123 - GLU_UNKNOWN* = 100124 # Names without "TESS_" prefix - GLU_BEGIN* = GLU_TESS_BEGIN - GLU_VERTEX* = constGLU_TESS_VERTEX - GLU_END* = GLU_TESS_END - GLU_ERROR* = GLU_TESS_ERROR - GLU_EDGE_FLAG* = GLU_TESS_EDGE_FLAG - -# implementation diff --git a/lib/oldwrappers/opengl/glut.nim b/lib/oldwrappers/opengl/glut.nim deleted file mode 100755 index 55ee18bda..000000000 --- a/lib/oldwrappers/opengl/glut.nim +++ /dev/null @@ -1,378 +0,0 @@ -# -# -# Adaption of the delphi3d.net OpenGL units to FreePascal -# Sebastian Guenther (sg@freepascal.org) in 2002 -# These units are free to use -# - -# Copyright (c) Mark J. Kilgard, 1994, 1995, 1996. -# This program is freely distributable without licensing fees and is -# provided without guarantee or warrantee expressed or implied. This -# program is -not- in the public domain. -#****************************************************************************** -# Converted to Delphi by Tom Nuydens (tom@delphi3d.net) -# Contributions by Igor Karpov (glygrik@hotbox.ru) -# For the latest updates, visit Delphi3D: http://www.delphi3d.net -#****************************************************************************** - -import - GL - -when defined(windows): - const dllname = "glut32.dll" -elif defined(macosx): - const dllname = "/System/Library/Frameworks/GLUT.framework/GLUT" -else: - const dllname = "libglut.so.3" - -type - PInteger* = ptr int - PPChar* = ptr cstring - TGlutVoidCallback* = proc (){.cdecl.} - TGlut1IntCallback* = proc (value: cint){.cdecl.} - TGlut2IntCallback* = proc (v1, v2: cint){.cdecl.} - TGlut3IntCallback* = proc (v1, v2, v3: cint){.cdecl.} - TGlut4IntCallback* = proc (v1, v2, v3, v4: cint){.cdecl.} - TGlut1Char2IntCallback* = proc (c: int8, v1, v2: cint){.cdecl.} - TGlut1UInt3IntCallback* = proc (u, v1, v2, v3: cint){.cdecl.} - -const - GLUT_API_VERSION* = 3 - GLUT_XLIB_IMPLEMENTATION* = 12 # Display mode bit masks. - GLUT_RGB* = 0 - GLUT_RGBA* = GLUT_RGB - GLUT_INDEX* = 1 - GLUT_SINGLE* = 0 - GLUT_DOUBLE* = 2 - GLUT_ACCUM* = 4 - GLUT_ALPHA* = 8 - GLUT_DEPTH* = 16 - GLUT_STENCIL* = 32 - GLUT_MULTISAMPLE* = 128 - GLUT_STEREO* = 256 - GLUT_LUMINANCE* = 512 # Mouse buttons. - GLUT_LEFT_BUTTON* = 0 - GLUT_MIDDLE_BUTTON* = 1 - GLUT_RIGHT_BUTTON* = 2 # Mouse button state. - GLUT_DOWN* = 0 - GLUT_UP* = 1 # function keys - GLUT_KEY_F1* = 1 - GLUT_KEY_F2* = 2 - GLUT_KEY_F3* = 3 - GLUT_KEY_F4* = 4 - GLUT_KEY_F5* = 5 - GLUT_KEY_F6* = 6 - GLUT_KEY_F7* = 7 - GLUT_KEY_F8* = 8 - GLUT_KEY_F9* = 9 - GLUT_KEY_F10* = 10 - GLUT_KEY_F11* = 11 - GLUT_KEY_F12* = 12 # directional keys - GLUT_KEY_LEFT* = 100 - GLUT_KEY_UP* = 101 - GLUT_KEY_RIGHT* = 102 - GLUT_KEY_DOWN* = 103 - GLUT_KEY_PAGE_UP* = 104 - GLUT_KEY_PAGE_DOWN* = 105 - GLUT_KEY_HOME* = 106 - GLUT_KEY_END* = 107 - GLUT_KEY_INSERT* = 108 # Entry/exit state. - GLUT_LEFT* = 0 - GLUT_ENTERED* = 1 # Menu usage state. - GLUT_MENU_NOT_IN_USE* = 0 - GLUT_MENU_IN_USE* = 1 # Visibility state. - GLUT_NOT_VISIBLE* = 0 - GLUT_VISIBLE* = 1 # Window status state. - GLUT_HIDDEN* = 0 - GLUT_FULLY_RETAINED* = 1 - GLUT_PARTIALLY_RETAINED* = 2 - GLUT_FULLY_COVERED* = 3 # Color index component selection values. - GLUT_RED* = 0 - GLUT_GREEN* = 1 - GLUT_BLUE* = 2 # Layers for use. - GLUT_NORMAL* = 0 - GLUT_OVERLAY* = 1 - -when defined(Windows): - const # Stroke font constants (use these in GLUT program). - GLUT_STROKE_ROMAN* = cast[Pointer](0) - GLUT_STROKE_MONO_ROMAN* = cast[Pointer](1) # Bitmap font constants (use these in GLUT program). - GLUT_BITMAP_9_BY_15* = cast[Pointer](2) - GLUT_BITMAP_8_BY_13* = cast[Pointer](3) - GLUT_BITMAP_TIMES_ROMAN_10* = cast[Pointer](4) - GLUT_BITMAP_TIMES_ROMAN_24* = cast[Pointer](5) - GLUT_BITMAP_HELVETICA_10* = cast[Pointer](6) - GLUT_BITMAP_HELVETICA_12* = cast[Pointer](7) - GLUT_BITMAP_HELVETICA_18* = cast[Pointer](8) -else: - var # Stroke font constants (use these in GLUT program). - GLUT_STROKE_ROMAN*: Pointer - GLUT_STROKE_MONO_ROMAN*: Pointer # Bitmap font constants (use these in GLUT program). - GLUT_BITMAP_9_BY_15*: Pointer - GLUT_BITMAP_8_BY_13*: Pointer - GLUT_BITMAP_TIMES_ROMAN_10*: Pointer - GLUT_BITMAP_TIMES_ROMAN_24*: Pointer - GLUT_BITMAP_HELVETICA_10*: Pointer - GLUT_BITMAP_HELVETICA_12*: Pointer - GLUT_BITMAP_HELVETICA_18*: Pointer -const # glutGet parameters. - GLUT_WINDOW_X* = 100 - GLUT_WINDOW_Y* = 101 - GLUT_WINDOW_WIDTH* = 102 - GLUT_WINDOW_HEIGHT* = 103 - GLUT_WINDOW_BUFFER_SIZE* = 104 - GLUT_WINDOW_STENCIL_SIZE* = 105 - GLUT_WINDOW_DEPTH_SIZE* = 106 - GLUT_WINDOW_RED_SIZE* = 107 - GLUT_WINDOW_GREEN_SIZE* = 108 - GLUT_WINDOW_BLUE_SIZE* = 109 - GLUT_WINDOW_ALPHA_SIZE* = 110 - GLUT_WINDOW_ACCUM_RED_SIZE* = 111 - GLUT_WINDOW_ACCUM_GREEN_SIZE* = 112 - GLUT_WINDOW_ACCUM_BLUE_SIZE* = 113 - GLUT_WINDOW_ACCUM_ALPHA_SIZE* = 114 - GLUT_WINDOW_DOUBLEBUFFER* = 115 - GLUT_WINDOW_RGBA* = 116 - GLUT_WINDOW_PARENT* = 117 - GLUT_WINDOW_NUM_CHILDREN* = 118 - GLUT_WINDOW_COLORMAP_SIZE* = 119 - GLUT_WINDOW_NUM_SAMPLES* = 120 - GLUT_WINDOW_STEREO* = 121 - GLUT_WINDOW_CURSOR* = 122 - GLUT_SCREEN_WIDTH* = 200 - GLUT_SCREEN_HEIGHT* = 201 - GLUT_SCREEN_WIDTH_MM* = 202 - GLUT_SCREEN_HEIGHT_MM* = 203 - GLUT_MENU_NUM_ITEMS* = 300 - GLUT_DISPLAY_MODE_POSSIBLE* = 400 - GLUT_INIT_WINDOW_X* = 500 - GLUT_INIT_WINDOW_Y* = 501 - GLUT_INIT_WINDOW_WIDTH* = 502 - GLUT_INIT_WINDOW_HEIGHT* = 503 - constGLUT_INIT_DISPLAY_MODE* = 504 - GLUT_ELAPSED_TIME* = 700 - GLUT_WINDOW_FORMAT_ID* = 123 # glutDeviceGet parameters. - GLUT_HAS_KEYBOARD* = 600 - GLUT_HAS_MOUSE* = 601 - GLUT_HAS_SPACEBALL* = 602 - GLUT_HAS_DIAL_AND_BUTTON_BOX* = 603 - GLUT_HAS_TABLET* = 604 - GLUT_NUM_MOUSE_BUTTONS* = 605 - GLUT_NUM_SPACEBALL_BUTTONS* = 606 - GLUT_NUM_BUTTON_BOX_BUTTONS* = 607 - GLUT_NUM_DIALS* = 608 - GLUT_NUM_TABLET_BUTTONS* = 609 - GLUT_DEVICE_IGNORE_KEY_REPEAT* = 610 - GLUT_DEVICE_KEY_REPEAT* = 611 - GLUT_HAS_JOYSTICK* = 612 - GLUT_OWNS_JOYSTICK* = 613 - GLUT_JOYSTICK_BUTTONS* = 614 - GLUT_JOYSTICK_AXES* = 615 - GLUT_JOYSTICK_POLL_RATE* = 616 # glutLayerGet parameters. - GLUT_OVERLAY_POSSIBLE* = 800 - GLUT_LAYER_IN_USE* = 801 - GLUT_HAS_OVERLAY* = 802 - GLUT_TRANSPARENT_INDEX* = 803 - GLUT_NORMAL_DAMAGED* = 804 - GLUT_OVERLAY_DAMAGED* = 805 # glutVideoResizeGet parameters. - GLUT_VIDEO_RESIZE_POSSIBLE* = 900 - GLUT_VIDEO_RESIZE_IN_USE* = 901 - GLUT_VIDEO_RESIZE_X_DELTA* = 902 - GLUT_VIDEO_RESIZE_Y_DELTA* = 903 - GLUT_VIDEO_RESIZE_WIDTH_DELTA* = 904 - GLUT_VIDEO_RESIZE_HEIGHT_DELTA* = 905 - GLUT_VIDEO_RESIZE_X* = 906 - GLUT_VIDEO_RESIZE_Y* = 907 - GLUT_VIDEO_RESIZE_WIDTH* = 908 - GLUT_VIDEO_RESIZE_HEIGHT* = 909 # glutGetModifiers return mask. - GLUT_ACTIVE_SHIFT* = 1 - GLUT_ACTIVE_CTRL* = 2 - GLUT_ACTIVE_ALT* = 4 # glutSetCursor parameters. - # Basic arrows. - GLUT_CURSOR_RIGHT_ARROW* = 0 - GLUT_CURSOR_LEFT_ARROW* = 1 # Symbolic cursor shapes. - GLUT_CURSOR_INFO* = 2 - GLUT_CURSOR_DESTROY* = 3 - GLUT_CURSOR_HELP* = 4 - GLUT_CURSOR_CYCLE* = 5 - GLUT_CURSOR_SPRAY* = 6 - GLUT_CURSOR_WAIT* = 7 - GLUT_CURSOR_TEXT* = 8 - GLUT_CURSOR_CROSSHAIR* = 9 # Directional cursors. - GLUT_CURSOR_UP_DOWN* = 10 - GLUT_CURSOR_LEFT_RIGHT* = 11 # Sizing cursors. - GLUT_CURSOR_TOP_SIDE* = 12 - GLUT_CURSOR_BOTTOM_SIDE* = 13 - GLUT_CURSOR_LEFT_SIDE* = 14 - GLUT_CURSOR_RIGHT_SIDE* = 15 - GLUT_CURSOR_TOP_LEFT_CORNER* = 16 - GLUT_CURSOR_TOP_RIGHT_CORNER* = 17 - GLUT_CURSOR_BOTTOM_RIGHT_CORNER* = 18 - GLUT_CURSOR_BOTTOM_LEFT_CORNER* = 19 # Inherit from parent window. - GLUT_CURSOR_INHERIT* = 100 # Blank cursor. - GLUT_CURSOR_NONE* = 101 # Fullscreen crosshair (if available). - GLUT_CURSOR_FULL_CROSSHAIR* = 102 # GLUT device control sub-API. - # glutSetKeyRepeat modes. - GLUT_KEY_REPEAT_OFF* = 0 - GLUT_KEY_REPEAT_ON* = 1 - GLUT_KEY_REPEAT_DEFAULT* = 2 # Joystick button masks. - GLUT_JOYSTICK_BUTTON_A* = 1 - GLUT_JOYSTICK_BUTTON_B* = 2 - GLUT_JOYSTICK_BUTTON_C* = 4 - GLUT_JOYSTICK_BUTTON_D* = 8 # GLUT game mode sub-API. - # glutGameModeGet. - GLUT_GAME_MODE_ACTIVE* = 0 - GLUT_GAME_MODE_POSSIBLE* = 1 - GLUT_GAME_MODE_WIDTH* = 2 - GLUT_GAME_MODE_HEIGHT* = 3 - GLUT_GAME_MODE_PIXEL_DEPTH* = 4 - GLUT_GAME_MODE_REFRESH_RATE* = 5 - GLUT_GAME_MODE_DISPLAY_CHANGED* = 6 # GLUT initialization sub-API. - -proc glutInit*(argcp: PInteger, argv: PPChar){.dynlib: dllname, importc.} -proc glutInitDisplayMode*(mode: int16){.dynlib: dllname, importc.} -proc glutInitDisplayString*(str: cstring){.dynlib: dllname, importc.} -proc glutInitWindowPosition*(x, y: int){.dynlib: dllname, importc.} -proc glutInitWindowSize*(width, height: int){.dynlib: dllname, importc.} -proc glutMainLoop*(){.dynlib: dllname, importc.} - # GLUT window sub-API. -proc glutCreateWindow*(title: cstring): int{.dynlib: dllname, importc.} -proc glutCreateSubWindow*(win, x, y, width, height: int): int{.dynlib: dllname, - importc.} -proc glutDestroyWindow*(win: int){.dynlib: dllname, importc.} -proc glutPostRedisplay*(){.dynlib: dllname, importc.} -proc glutPostWindowRedisplay*(win: int){.dynlib: dllname, importc.} -proc glutSwapBuffers*(){.dynlib: dllname, importc.} -proc glutGetWindow*(): int{.dynlib: dllname, importc.} -proc glutSetWindow*(win: int){.dynlib: dllname, importc.} -proc glutSetWindowTitle*(title: cstring){.dynlib: dllname, importc.} -proc glutSetIconTitle*(title: cstring){.dynlib: dllname, importc.} -proc glutPositionWindow*(x, y: int){.dynlib: dllname, importc.} -proc glutReshapeWindow*(width, height: int){.dynlib: dllname, importc.} -proc glutPopWindow*(){.dynlib: dllname, importc.} -proc glutPushWindow*(){.dynlib: dllname, importc.} -proc glutIconifyWindow*(){.dynlib: dllname, importc.} -proc glutShowWindow*(){.dynlib: dllname, importc.} -proc glutHideWindow*(){.dynlib: dllname, importc.} -proc glutFullScreen*(){.dynlib: dllname, importc.} -proc glutSetCursor*(cursor: int){.dynlib: dllname, importc.} -proc glutWarpPointer*(x, y: int){.dynlib: dllname, importc.} - # GLUT overlay sub-API. -proc glutEstablishOverlay*(){.dynlib: dllname, importc.} -proc glutRemoveOverlay*(){.dynlib: dllname, importc.} -proc glutUseLayer*(layer: TGLenum){.dynlib: dllname, importc.} -proc glutPostOverlayRedisplay*(){.dynlib: dllname, importc.} -proc glutPostWindowOverlayRedisplay*(win: int){.dynlib: dllname, importc.} -proc glutShowOverlay*(){.dynlib: dllname, importc.} -proc glutHideOverlay*(){.dynlib: dllname, importc.} - # GLUT menu sub-API. -proc glutCreateMenu*(callback: TGlut1IntCallback): int{.dynlib: dllname, importc.} -proc glutDestroyMenu*(menu: int){.dynlib: dllname, importc.} -proc glutGetMenu*(): int{.dynlib: dllname, importc.} -proc glutSetMenu*(menu: int){.dynlib: dllname, importc.} -proc glutAddMenuEntry*(caption: cstring, value: int){.dynlib: dllname, importc.} -proc glutAddSubMenu*(caption: cstring, submenu: int){.dynlib: dllname, importc.} -proc glutChangeToMenuEntry*(item: int, caption: cstring, value: int){. - dynlib: dllname, importc.} -proc glutChangeToSubMenu*(item: int, caption: cstring, submenu: int){. - dynlib: dllname, importc.} -proc glutRemoveMenuItem*(item: int){.dynlib: dllname, importc.} -proc glutAttachMenu*(button: int){.dynlib: dllname, importc.} -proc glutDetachMenu*(button: int){.dynlib: dllname, importc.} - # GLUT window callback sub-API. -proc glutDisplayFunc*(f: TGlutVoidCallback){.dynlib: dllname, importc.} -proc glutReshapeFunc*(f: TGlut2IntCallback){.dynlib: dllname, importc.} -proc glutKeyboardFunc*(f: TGlut1Char2IntCallback){.dynlib: dllname, importc.} -proc glutMouseFunc*(f: TGlut4IntCallback){.dynlib: dllname, importc.} -proc glutMotionFunc*(f: TGlut2IntCallback){.dynlib: dllname, importc.} -proc glutPassiveMotionFunc*(f: TGlut2IntCallback){.dynlib: dllname, importc.} -proc glutEntryFunc*(f: TGlut1IntCallback){.dynlib: dllname, importc.} -proc glutVisibilityFunc*(f: TGlut1IntCallback){.dynlib: dllname, importc.} -proc glutIdleFunc*(f: TGlutVoidCallback){.dynlib: dllname, importc.} -proc glutTimerFunc*(millis: int16, f: TGlut1IntCallback, value: int){. - dynlib: dllname, importc.} -proc glutMenuStateFunc*(f: TGlut1IntCallback){.dynlib: dllname, importc.} -proc glutSpecialFunc*(f: TGlut3IntCallback){.dynlib: dllname, importc.} -proc glutSpaceballMotionFunc*(f: TGlut3IntCallback){.dynlib: dllname, importc.} -proc glutSpaceballRotateFunc*(f: TGlut3IntCallback){.dynlib: dllname, importc.} -proc glutSpaceballButtonFunc*(f: TGlut2IntCallback){.dynlib: dllname, importc.} -proc glutButtonBoxFunc*(f: TGlut2IntCallback){.dynlib: dllname, importc.} -proc glutDialsFunc*(f: TGlut2IntCallback){.dynlib: dllname, importc.} -proc glutTabletMotionFunc*(f: TGlut2IntCallback){.dynlib: dllname, importc.} -proc glutTabletButtonFunc*(f: TGlut4IntCallback){.dynlib: dllname, importc.} -proc glutMenuStatusFunc*(f: TGlut3IntCallback){.dynlib: dllname, importc.} -proc glutOverlayDisplayFunc*(f: TGlutVoidCallback){.dynlib: dllname, importc.} -proc glutWindowStatusFunc*(f: TGlut1IntCallback){.dynlib: dllname, importc.} -proc glutKeyboardUpFunc*(f: TGlut1Char2IntCallback){.dynlib: dllname, importc.} -proc glutSpecialUpFunc*(f: TGlut3IntCallback){.dynlib: dllname, importc.} -proc glutJoystickFunc*(f: TGlut1UInt3IntCallback, pollInterval: int){. - dynlib: dllname, importc.} - # GLUT color index sub-API. -proc glutSetColor*(cell: int, red, green, blue: TGLfloat){.dynlib: dllname, - importc.} -proc glutGetColor*(ndx, component: int): TGLfloat{.dynlib: dllname, importc.} -proc glutCopyColormap*(win: int){.dynlib: dllname, importc.} - # GLUT state retrieval sub-API. -proc glutGet*(t: TGLenum): int{.dynlib: dllname, importc.} -proc glutDeviceGet*(t: TGLenum): int{.dynlib: dllname, importc.} - # GLUT extension support sub-API -proc glutExtensionSupported*(name: cstring): int{.dynlib: dllname, importc.} -proc glutGetModifiers*(): int{.dynlib: dllname, importc.} -proc glutLayerGet*(t: TGLenum): int{.dynlib: dllname, importc.} - # GLUT font sub-API -proc glutBitmapCharacter*(font: pointer, character: int){.dynlib: dllname, - importc.} -proc glutBitmapWidth*(font: pointer, character: int): int{.dynlib: dllname, - importc.} -proc glutStrokeCharacter*(font: pointer, character: int){.dynlib: dllname, - importc.} -proc glutStrokeWidth*(font: pointer, character: int): int{.dynlib: dllname, - importc.} -proc glutBitmapLength*(font: pointer, str: cstring): int{.dynlib: dllname, - importc.} -proc glutStrokeLength*(font: pointer, str: cstring): int{.dynlib: dllname, - importc.} - # GLUT pre-built models sub-API -proc glutWireSphere*(radius: TGLdouble, slices, stacks: TGLint){.dynlib: dllname, - importc.} -proc glutSolidSphere*(radius: TGLdouble, slices, stacks: TGLint){.dynlib: dllname, - importc.} -proc glutWireCone*(base, height: TGLdouble, slices, stacks: TGLint){. - dynlib: dllname, importc.} -proc glutSolidCone*(base, height: TGLdouble, slices, stacks: TGLint){. - dynlib: dllname, importc.} -proc glutWireCube*(size: TGLdouble){.dynlib: dllname, importc.} -proc glutSolidCube*(size: TGLdouble){.dynlib: dllname, importc.} -proc glutWireTorus*(innerRadius, outerRadius: TGLdouble, sides, rings: TGLint){. - dynlib: dllname, importc.} -proc glutSolidTorus*(innerRadius, outerRadius: TGLdouble, sides, rings: TGLint){. - dynlib: dllname, importc.} -proc glutWireDodecahedron*(){.dynlib: dllname, importc.} -proc glutSolidDodecahedron*(){.dynlib: dllname, importc.} -proc glutWireTeapot*(size: TGLdouble){.dynlib: dllname, importc.} -proc glutSolidTeapot*(size: TGLdouble){.dynlib: dllname, importc.} -proc glutWireOctahedron*(){.dynlib: dllname, importc.} -proc glutSolidOctahedron*(){.dynlib: dllname, importc.} -proc glutWireTetrahedron*(){.dynlib: dllname, importc.} -proc glutSolidTetrahedron*(){.dynlib: dllname, importc.} -proc glutWireIcosahedron*(){.dynlib: dllname, importc.} -proc glutSolidIcosahedron*(){.dynlib: dllname, importc.} - # GLUT video resize sub-API. -proc glutVideoResizeGet*(param: TGLenum): int{.dynlib: dllname, importc.} -proc glutSetupVideoResizing*(){.dynlib: dllname, importc.} -proc glutStopVideoResizing*(){.dynlib: dllname, importc.} -proc glutVideoResize*(x, y, width, height: int){.dynlib: dllname, importc.} -proc glutVideoPan*(x, y, width, height: int){.dynlib: dllname, importc.} - # GLUT debugging sub-API. -proc glutReportErrors*(){.dynlib: dllname, importc.} - # GLUT device control sub-API. -proc glutIgnoreKeyRepeat*(ignore: int){.dynlib: dllname, importc.} -proc glutSetKeyRepeat*(repeatMode: int){.dynlib: dllname, importc.} -proc glutForceJoystickFunc*(){.dynlib: dllname, importc.} - # GLUT game mode sub-API. - #example glutGameModeString('1280x1024:32@75'); -proc glutGameModeString*(AString: cstring){.dynlib: dllname, importc.} -proc glutEnterGameMode*(): int{.dynlib: dllname, importc.} -proc glutLeaveGameMode*(){.dynlib: dllname, importc.} -proc glutGameModeGet*(mode: TGLenum): int{.dynlib: dllname, importc.} -# implementation diff --git a/lib/oldwrappers/opengl/glx.nim b/lib/oldwrappers/opengl/glx.nim deleted file mode 100755 index a967acfc6..000000000 --- a/lib/oldwrappers/opengl/glx.nim +++ /dev/null @@ -1,148 +0,0 @@ -# -# -# Translation of the Mesa GLX headers for FreePascal -# Copyright (C) 1999 Sebastian Guenther -# -# -# Mesa 3-D graphics library -# Version: 3.0 -# Copyright (C) 1995-1998 Brian Paul -# -# This library is free software; you can redistribute it and/or -# modify it under the terms of the GNU Library General Public -# License as published by the Free Software Foundation; either -# version 2 of the License, or (at your option) any later version. -# -# This library is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU -# Library General Public License for more details. -# -# You should have received a copy of the GNU Library General Public -# License along with this library; if not, write to the Free -# Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. -# - -import - X, XLib, XUtil, gl - -when defined(windows): - const dllname = "GL.dll" -elif defined(macosx): - const dllname = "/usr/X11R6/lib/libGL.dylib" -else: - const dllname = "libGL.so" - -const - GLX_USE_GL* = 1 - GLX_BUFFER_SIZE* = 2 - GLX_LEVEL* = 3 - GLX_RGBA* = 4 - GLX_DOUBLEBUFFER* = 5 - GLX_STEREO* = 6 - GLX_AUX_BUFFERS* = 7 - GLX_RED_SIZE* = 8 - GLX_GREEN_SIZE* = 9 - GLX_BLUE_SIZE* = 10 - GLX_ALPHA_SIZE* = 11 - GLX_DEPTH_SIZE* = 12 - GLX_STENCIL_SIZE* = 13 - GLX_ACCUM_RED_SIZE* = 14 - GLX_ACCUM_GREEN_SIZE* = 15 - GLX_ACCUM_BLUE_SIZE* = 16 - GLX_ACCUM_ALPHA_SIZE* = 17 # GLX_EXT_visual_info extension - GLX_X_VISUAL_TYPE_EXT* = 0x00000022 - GLX_TRANSPARENT_TYPE_EXT* = 0x00000023 - GLX_TRANSPARENT_INDEX_VALUE_EXT* = 0x00000024 - GLX_TRANSPARENT_RED_VALUE_EXT* = 0x00000025 - GLX_TRANSPARENT_GREEN_VALUE_EXT* = 0x00000026 - GLX_TRANSPARENT_BLUE_VALUE_EXT* = 0x00000027 - GLX_TRANSPARENT_ALPHA_VALUE_EXT* = 0x00000028 # Error codes returned by glXGetConfig: - GLX_BAD_SCREEN* = 1 - GLX_BAD_ATTRIBUTE* = 2 - GLX_NO_EXTENSION* = 3 - GLX_BAD_VISUAL* = 4 - GLX_BAD_CONTEXT* = 5 - GLX_BAD_VALUE* = 6 - GLX_BAD_ENUM* = 7 # GLX 1.1 and later: - GLX_VENDOR* = 1 - GLX_VERSION* = 2 - GLX_EXTENSIONS* = 3 # GLX_visual_info extension - GLX_TRUE_COLOR_EXT* = 0x00008002 - GLX_DIRECT_COLOR_EXT* = 0x00008003 - GLX_PSEUDO_COLOR_EXT* = 0x00008004 - GLX_STATIC_COLOR_EXT* = 0x00008005 - GLX_GRAY_SCALE_EXT* = 0x00008006 - GLX_STATIC_GRAY_EXT* = 0x00008007 - GLX_NONE_EXT* = 0x00008000 - GLX_TRANSPARENT_RGB_EXT* = 0x00008008 - GLX_TRANSPARENT_INDEX_EXT* = 0x00008009 - -type # From XLib: - XPixmap* = TXID - XFont* = TXID - XColormap* = TXID - GLXContext* = Pointer - GLXPixmap* = TXID - GLXDrawable* = TXID - GLXContextID* = TXID - TXPixmap* = XPixmap - TXFont* = XFont - TXColormap* = XColormap - TGLXContext* = GLXContext - TGLXPixmap* = GLXPixmap - TGLXDrawable* = GLXDrawable - TGLXContextID* = GLXContextID - -proc glXChooseVisual*(dpy: PDisplay, screen: int, attribList: ptr int32): PXVisualInfo{. - cdecl, dynlib: dllname, importc.} -proc glXCreateContext*(dpy: PDisplay, vis: PXVisualInfo, shareList: GLXContext, - direct: bool): GLXContext{.cdecl, dynlib: dllname, - importc.} -proc glXDestroyContext*(dpy: PDisplay, ctx: GLXContext){.cdecl, dynlib: dllname, - importc.} -proc glXMakeCurrent*(dpy: PDisplay, drawable: GLXDrawable, ctx: GLXContext): bool{. - cdecl, dynlib: dllname, importc.} -proc glXCopyContext*(dpy: PDisplay, src, dst: GLXContext, mask: int32){.cdecl, - dynlib: dllname, importc.} -proc glXSwapBuffers*(dpy: PDisplay, drawable: GLXDrawable){.cdecl, - dynlib: dllname, importc.} -proc glXCreateGLXPixmap*(dpy: PDisplay, visual: PXVisualInfo, pixmap: XPixmap): GLXPixmap{. - cdecl, dynlib: dllname, importc.} -proc glXDestroyGLXPixmap*(dpy: PDisplay, pixmap: GLXPixmap){.cdecl, - dynlib: dllname, importc.} -proc glXQueryExtension*(dpy: PDisplay, errorb, event: var int): bool{.cdecl, - dynlib: dllname, importc.} -proc glXQueryVersion*(dpy: PDisplay, maj, min: var int): bool{.cdecl, - dynlib: dllname, importc.} -proc glXIsDirect*(dpy: PDisplay, ctx: GLXContext): bool{.cdecl, dynlib: dllname, - importc.} -proc glXGetConfig*(dpy: PDisplay, visual: PXVisualInfo, attrib: int, - value: var int): int{.cdecl, dynlib: dllname, importc.} -proc glXGetCurrentContext*(): GLXContext{.cdecl, dynlib: dllname, importc.} -proc glXGetCurrentDrawable*(): GLXDrawable{.cdecl, dynlib: dllname, importc.} -proc glXWaitGL*(){.cdecl, dynlib: dllname, importc.} -proc glXWaitX*(){.cdecl, dynlib: dllname, importc.} -proc glXUseXFont*(font: XFont, first, count, list: int){.cdecl, dynlib: dllname, - importc.} - # GLX 1.1 and later -proc glXQueryExtensionsString*(dpy: PDisplay, screen: int): cstring{.cdecl, - dynlib: dllname, importc.} -proc glXQueryServerString*(dpy: PDisplay, screen, name: int): cstring{.cdecl, - dynlib: dllname, importc.} -proc glXGetClientString*(dpy: PDisplay, name: int): cstring{.cdecl, - dynlib: dllname, importc.} - # Mesa GLX Extensions -proc glXCreateGLXPixmapMESA*(dpy: PDisplay, visual: PXVisualInfo, - pixmap: XPixmap, cmap: XColormap): GLXPixmap{. - cdecl, dynlib: dllname, importc.} -proc glXReleaseBufferMESA*(dpy: PDisplay, d: GLXDrawable): bool{.cdecl, - dynlib: dllname, importc.} -proc glXCopySubBufferMESA*(dpy: PDisplay, drawbale: GLXDrawable, - x, y, width, height: int){.cdecl, dynlib: dllname, - importc.} -proc glXGetVideoSyncSGI*(counter: var int32): int{.cdecl, dynlib: dllname, - importc.} -proc glXWaitVideoSyncSGI*(divisor, remainder: int, count: var int32): int{. - cdecl, dynlib: dllname, importc.} -# implementation diff --git a/lib/oldwrappers/opengl/wingl.nim b/lib/oldwrappers/opengl/wingl.nim deleted file mode 100755 index 2cebf8622..000000000 --- a/lib/oldwrappers/opengl/wingl.nim +++ /dev/null @@ -1,348 +0,0 @@ - -import - gl, windows - -proc wglGetExtensionsStringARB*(hdc: HDC): cstring{.dynlib: dllname, importc.} - -const - WGL_FRONT_COLOR_BUFFER_BIT_ARB* = 0x00000001 - WGL_BACK_COLOR_BUFFER_BIT_ARB* = 0x00000002 - WGL_DEPTH_BUFFER_BIT_ARB* = 0x00000004 - WGL_STENCIL_BUFFER_BIT_ARB* = 0x00000008 - -proc WinChoosePixelFormat*(DC: HDC, p2: PPixelFormatDescriptor): int{. - dynlib: "gdi32", importc: "ChoosePixelFormat".} -proc wglCreateBufferRegionARB*(hDC: HDC, iLayerPlane: TGLint, uType: TGLuint): THandle{. - dynlib: dllname, importc.} -proc wglDeleteBufferRegionARB*(hRegion: THandle){.dynlib: dllname, importc.} -proc wglSaveBufferRegionARB*(hRegion: THandle, x: TGLint, y: TGLint, - width: TGLint, height: TGLint): BOOL{. - dynlib: dllname, importc.} -proc wglRestoreBufferRegionARB*(hRegion: THandle, x: TGLint, y: TGLint, - width: TGLint, height: TGLint, xSrc: TGLint, - ySrc: TGLint): BOOL{.dynlib: dllname, importc.} -proc wglAllocateMemoryNV*(size: TGLsizei, readFrequency: TGLfloat, - writeFrequency: TGLfloat, priority: TGLfloat): PGLvoid{. - dynlib: dllname, importc.} -proc wglFreeMemoryNV*(pointer: PGLvoid){.dynlib: dllname, importc.} -const - WGL_IMAGE_BUFFER_MIN_ACCESS_I3D* = 0x00000001 - WGL_IMAGE_BUFFER_LOCK_I3D* = 0x00000002 - -proc wglCreateImageBufferI3D*(hDC: HDC, dwSize: DWORD, uFlags: UINT): PGLvoid{. - dynlib: dllname, importc.} -proc wglDestroyImageBufferI3D*(hDC: HDC, pAddress: PGLvoid): BOOL{. - dynlib: dllname, importc.} -proc wglAssociateImageBufferEventsI3D*(hdc: HDC, pEvent: PHandle, - pAddress: PGLvoid, pSize: PDWORD, - count: UINT): BOOL{.dynlib: dllname, - importc.} -proc wglReleaseImageBufferEventsI3D*(hdc: HDC, pAddress: PGLvoid, count: UINT): BOOL{. - dynlib: dllname, importc.} -proc wglEnableFrameLockI3D*(): BOOL{.dynlib: dllname, importc.} -proc wglDisableFrameLockI3D*(): BOOL{.dynlib: dllname, importc.} -proc wglIsEnabledFrameLockI3D*(pFlag: PBOOL): BOOL{.dynlib: dllname, importc.} -proc wglQueryFrameLockMasterI3D*(pFlag: PBOOL): BOOL{.dynlib: dllname, importc.} -proc wglGetFrameUsageI3D*(pUsage: PGLfloat): BOOL{.dynlib: dllname, importc.} -proc wglBeginFrameTrackingI3D*(): BOOL{.dynlib: dllname, importc.} -proc wglEndFrameTrackingI3D*(): BOOL{.dynlib: dllname, importc.} -proc wglQueryFrameTrackingI3D*(pFrameCount: PDWORD, pMissedFrames: PDWORD, - pLastMissedUsage: PGLfloat): BOOL{. - dynlib: dllname, importc.} -const - WGL_NUMBER_PIXEL_FORMATS_ARB* = 0x00002000 - WGL_DRAW_TO_WINDOW_ARB* = 0x00002001 - WGL_DRAW_TO_BITMAP_ARB* = 0x00002002 - WGL_ACCELERATION_ARB* = 0x00002003 - WGL_NEED_PALETTE_ARB* = 0x00002004 - WGL_NEED_SYSTEM_PALETTE_ARB* = 0x00002005 - WGL_SWAP_LAYER_BUFFERS_ARB* = 0x00002006 - WGL_SWAP_METHOD_ARB* = 0x00002007 - WGL_NUMBER_OVERLAYS_ARB* = 0x00002008 - WGL_NUMBER_UNDERLAYS_ARB* = 0x00002009 - WGL_TRANSPARENT_ARB* = 0x0000200A - WGL_TRANSPARENT_RED_VALUE_ARB* = 0x00002037 - WGL_TRANSPARENT_GREEN_VALUE_ARB* = 0x00002038 - WGL_TRANSPARENT_BLUE_VALUE_ARB* = 0x00002039 - WGL_TRANSPARENT_ALPHA_VALUE_ARB* = 0x0000203A - WGL_TRANSPARENT_INDEX_VALUE_ARB* = 0x0000203B - WGL_SHARE_DEPTH_ARB* = 0x0000200C - WGL_SHARE_STENCIL_ARB* = 0x0000200D - WGL_SHARE_ACCUM_ARB* = 0x0000200E - WGL_SUPPORT_GDI_ARB* = 0x0000200F - WGL_SUPPORT_OPENGL_ARB* = 0x00002010 - WGL_DOUBLE_BUFFER_ARB* = 0x00002011 - WGL_STEREO_ARB* = 0x00002012 - WGL_PIXEL_TYPE_ARB* = 0x00002013 - WGL_COLOR_BITS_ARB* = 0x00002014 - WGL_RED_BITS_ARB* = 0x00002015 - WGL_RED_SHIFT_ARB* = 0x00002016 - WGL_GREEN_BITS_ARB* = 0x00002017 - WGL_GREEN_SHIFT_ARB* = 0x00002018 - WGL_BLUE_BITS_ARB* = 0x00002019 - WGL_BLUE_SHIFT_ARB* = 0x0000201A - WGL_ALPHA_BITS_ARB* = 0x0000201B - WGL_ALPHA_SHIFT_ARB* = 0x0000201C - WGL_ACCUM_BITS_ARB* = 0x0000201D - WGL_ACCUM_RED_BITS_ARB* = 0x0000201E - WGL_ACCUM_GREEN_BITS_ARB* = 0x0000201F - WGL_ACCUM_BLUE_BITS_ARB* = 0x00002020 - WGL_ACCUM_ALPHA_BITS_ARB* = 0x00002021 - WGL_DEPTH_BITS_ARB* = 0x00002022 - WGL_STENCIL_BITS_ARB* = 0x00002023 - WGL_AUX_BUFFERS_ARB* = 0x00002024 - WGL_NO_ACCELERATION_ARB* = 0x00002025 - WGL_GENERIC_ACCELERATION_ARB* = 0x00002026 - WGL_FULL_ACCELERATION_ARB* = 0x00002027 - WGL_SWAP_EXCHANGE_ARB* = 0x00002028 - WGL_SWAP_COPY_ARB* = 0x00002029 - WGL_SWAP_UNDEFINED_ARB* = 0x0000202A - WGL_TYPE_RGBA_ARB* = 0x0000202B - WGL_TYPE_COLORINDEX_ARB* = 0x0000202C - -proc wglGetPixelFormatAttribivARB*(hdc: HDC, iPixelFormat: TGLint, - iLayerPlane: TGLint, nAttributes: TGLuint, - piAttributes: PGLint, piValues: PGLint): BOOL{. - dynlib: dllname, importc.} -proc wglGetPixelFormatAttribfvARB*(hdc: HDC, iPixelFormat: TGLint, - iLayerPlane: TGLint, nAttributes: TGLuint, - piAttributes: PGLint, pfValues: PGLfloat): BOOL{. - dynlib: dllname, importc.} -proc wglChoosePixelFormatARB*(hdc: HDC, piAttribIList: PGLint, - pfAttribFList: PGLfloat, nMaxFormats: TGLuint, - piFormats: PGLint, nNumFormats: PGLuint): BOOL{. - dynlib: dllname, importc.} -const - WGL_ERROR_INVALID_PIXEL_TYPE_ARB* = 0x00002043 - WGL_ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB* = 0x00002054 - -proc wglMakeContextCurrentARB*(hDrawDC: HDC, hReadDC: HDC, hglrc: HGLRC): BOOL{. - dynlib: dllname, importc.} -proc wglGetCurrentReadDCARB*(): HDC{.dynlib: dllname, importc.} -const - WGL_DRAW_TO_PBUFFER_ARB* = 0x0000202D # WGL_DRAW_TO_PBUFFER_ARB { already defined } - WGL_MAX_PBUFFER_PIXELS_ARB* = 0x0000202E - WGL_MAX_PBUFFER_WIDTH_ARB* = 0x0000202F - WGL_MAX_PBUFFER_HEIGHT_ARB* = 0x00002030 - WGL_PBUFFER_LARGEST_ARB* = 0x00002033 - WGL_PBUFFER_WIDTH_ARB* = 0x00002034 - WGL_PBUFFER_HEIGHT_ARB* = 0x00002035 - WGL_PBUFFER_LOST_ARB* = 0x00002036 - -proc wglCreatePbufferARB*(hDC: HDC, iPixelFormat: TGLint, iWidth: TGLint, - iHeight: TGLint, piAttribList: PGLint): THandle{. - dynlib: dllname, importc.} -proc wglGetPbufferDCARB*(hPbuffer: THandle): HDC{.dynlib: dllname, importc.} -proc wglReleasePbufferDCARB*(hPbuffer: THandle, hDC: HDC): TGLint{. - dynlib: dllname, importc.} -proc wglDestroyPbufferARB*(hPbuffer: THandle): BOOL{.dynlib: dllname, importc.} -proc wglQueryPbufferARB*(hPbuffer: THandle, iAttribute: TGLint, piValue: PGLint): BOOL{. - dynlib: dllname, importc.} -proc wglSwapIntervalEXT*(interval: TGLint): BOOL{.dynlib: dllname, importc.} -proc wglGetSwapIntervalEXT*(): TGLint{.dynlib: dllname, importc.} -const - WGL_BIND_TO_TEXTURE_RGB_ARB* = 0x00002070 - WGL_BIND_TO_TEXTURE_RGBA_ARB* = 0x00002071 - WGL_TEXTURE_FORMAT_ARB* = 0x00002072 - WGL_TEXTURE_TARGET_ARB* = 0x00002073 - WGL_MIPMAP_TEXTURE_ARB* = 0x00002074 - WGL_TEXTURE_RGB_ARB* = 0x00002075 - WGL_TEXTURE_RGBA_ARB* = 0x00002076 - WGL_NO_TEXTURE_ARB* = 0x00002077 - WGL_TEXTURE_CUBE_MAP_ARB* = 0x00002078 - WGL_TEXTURE_1D_ARB* = 0x00002079 - WGL_TEXTURE_2D_ARB* = 0x0000207A # WGL_NO_TEXTURE_ARB { already defined } - WGL_MIPMAP_LEVEL_ARB* = 0x0000207B - WGL_CUBE_MAP_FACE_ARB* = 0x0000207C - WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB* = 0x0000207D - WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB* = 0x0000207E - WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB* = 0x0000207F - WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB* = 0x00002080 - WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB* = 0x00002081 - WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB* = 0x00002082 - WGL_FRONT_LEFT_ARB* = 0x00002083 - WGL_FRONT_RIGHT_ARB* = 0x00002084 - WGL_BACK_LEFT_ARB* = 0x00002085 - WGL_BACK_RIGHT_ARB* = 0x00002086 - WGL_AUX0_ARB* = 0x00002087 - WGL_AUX1_ARB* = 0x00002088 - WGL_AUX2_ARB* = 0x00002089 - WGL_AUX3_ARB* = 0x0000208A - WGL_AUX4_ARB* = 0x0000208B - WGL_AUX5_ARB* = 0x0000208C - WGL_AUX6_ARB* = 0x0000208D - WGL_AUX7_ARB* = 0x0000208E - WGL_AUX8_ARB* = 0x0000208F - WGL_AUX9_ARB* = 0x00002090 - -proc wglBindTexImageARB*(hPbuffer: THandle, iBuffer: TGLint): BOOL{. - dynlib: dllname, importc.} -proc wglReleaseTexImageARB*(hPbuffer: THandle, iBuffer: TGLint): BOOL{. - dynlib: dllname, importc.} -proc wglSetPbufferAttribARB*(hPbuffer: THandle, piAttribList: PGLint): BOOL{. - dynlib: dllname, importc.} -proc wglGetExtensionsStringEXT*(): cstring{.dynlib: dllname, importc.} -proc wglMakeContextCurrentEXT*(hDrawDC: HDC, hReadDC: HDC, hglrc: HGLRC): BOOL{. - dynlib: dllname, importc.} -proc wglGetCurrentReadDCEXT*(): HDC{.dynlib: dllname, importc.} -const - WGL_DRAW_TO_PBUFFER_EXT* = 0x0000202D - WGL_MAX_PBUFFER_PIXELS_EXT* = 0x0000202E - WGL_MAX_PBUFFER_WIDTH_EXT* = 0x0000202F - WGL_MAX_PBUFFER_HEIGHT_EXT* = 0x00002030 - WGL_OPTIMAL_PBUFFER_WIDTH_EXT* = 0x00002031 - WGL_OPTIMAL_PBUFFER_HEIGHT_EXT* = 0x00002032 - WGL_PBUFFER_LARGEST_EXT* = 0x00002033 - WGL_PBUFFER_WIDTH_EXT* = 0x00002034 - WGL_PBUFFER_HEIGHT_EXT* = 0x00002035 - -proc wglCreatePbufferEXT*(hDC: HDC, iPixelFormat: TGLint, iWidth: TGLint, - iHeight: TGLint, piAttribList: PGLint): THandle{. - dynlib: dllname, importc.} -proc wglGetPbufferDCEXT*(hPbuffer: THandle): HDC{.dynlib: dllname, importc.} -proc wglReleasePbufferDCEXT*(hPbuffer: THandle, hDC: HDC): TGLint{. - dynlib: dllname, importc.} -proc wglDestroyPbufferEXT*(hPbuffer: THandle): BOOL{.dynlib: dllname, importc.} -proc wglQueryPbufferEXT*(hPbuffer: THandle, iAttribute: TGLint, piValue: PGLint): BOOL{. - dynlib: dllname, importc.} -const - WGL_NUMBER_PIXEL_FORMATS_EXT* = 0x00002000 - WGL_DRAW_TO_WINDOW_EXT* = 0x00002001 - WGL_DRAW_TO_BITMAP_EXT* = 0x00002002 - WGL_ACCELERATION_EXT* = 0x00002003 - WGL_NEED_PALETTE_EXT* = 0x00002004 - WGL_NEED_SYSTEM_PALETTE_EXT* = 0x00002005 - WGL_SWAP_LAYER_BUFFERS_EXT* = 0x00002006 - WGL_SWAP_METHOD_EXT* = 0x00002007 - WGL_NUMBER_OVERLAYS_EXT* = 0x00002008 - WGL_NUMBER_UNDERLAYS_EXT* = 0x00002009 - WGL_TRANSPARENT_EXT* = 0x0000200A - WGL_TRANSPARENT_VALUE_EXT* = 0x0000200B - WGL_SHARE_DEPTH_EXT* = 0x0000200C - WGL_SHARE_STENCIL_EXT* = 0x0000200D - WGL_SHARE_ACCUM_EXT* = 0x0000200E - WGL_SUPPORT_GDI_EXT* = 0x0000200F - WGL_SUPPORT_OPENGL_EXT* = 0x00002010 - WGL_DOUBLE_BUFFER_EXT* = 0x00002011 - WGL_STEREO_EXT* = 0x00002012 - WGL_PIXEL_TYPE_EXT* = 0x00002013 - WGL_COLOR_BITS_EXT* = 0x00002014 - WGL_RED_BITS_EXT* = 0x00002015 - WGL_RED_SHIFT_EXT* = 0x00002016 - WGL_GREEN_BITS_EXT* = 0x00002017 - WGL_GREEN_SHIFT_EXT* = 0x00002018 - WGL_BLUE_BITS_EXT* = 0x00002019 - WGL_BLUE_SHIFT_EXT* = 0x0000201A - WGL_ALPHA_BITS_EXT* = 0x0000201B - WGL_ALPHA_SHIFT_EXT* = 0x0000201C - WGL_ACCUM_BITS_EXT* = 0x0000201D - WGL_ACCUM_RED_BITS_EXT* = 0x0000201E - WGL_ACCUM_GREEN_BITS_EXT* = 0x0000201F - WGL_ACCUM_BLUE_BITS_EXT* = 0x00002020 - WGL_ACCUM_ALPHA_BITS_EXT* = 0x00002021 - WGL_DEPTH_BITS_EXT* = 0x00002022 - WGL_STENCIL_BITS_EXT* = 0x00002023 - WGL_AUX_BUFFERS_EXT* = 0x00002024 - WGL_NO_ACCELERATION_EXT* = 0x00002025 - WGL_GENERIC_ACCELERATION_EXT* = 0x00002026 - WGL_FULL_ACCELERATION_EXT* = 0x00002027 - WGL_SWAP_EXCHANGE_EXT* = 0x00002028 - WGL_SWAP_COPY_EXT* = 0x00002029 - WGL_SWAP_UNDEFINED_EXT* = 0x0000202A - WGL_TYPE_RGBA_EXT* = 0x0000202B - WGL_TYPE_COLORINDEX_EXT* = 0x0000202C - -proc wglGetPixelFormatAttribivEXT*(hdc: HDC, iPixelFormat: TGLint, - iLayerPlane: TGLint, nAttributes: TGLuint, - piAttributes: PGLint, piValues: PGLint): BOOL{. - dynlib: dllname, importc.} -proc wglGetPixelFormatAttribfvEXT*(hdc: HDC, iPixelFormat: TGLint, - iLayerPlane: TGLint, nAttributes: TGLuint, - piAttributes: PGLint, pfValues: PGLfloat): BOOL{. - dynlib: dllname, importc.} -proc wglChoosePixelFormatEXT*(hdc: HDC, piAttribIList: PGLint, - pfAttribFList: PGLfloat, nMaxFormats: TGLuint, - piFormats: PGLint, nNumFormats: PGLuint): BOOL{. - dynlib: dllname, importc.} -const - WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D* = 0x00002050 - WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D* = 0x00002051 - WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D* = 0x00002052 - WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D* = 0x00002053 - -proc wglGetDigitalVideoParametersI3D*(hDC: HDC, iAttribute: TGLint, - piValue: PGLint): BOOL{.dynlib: dllname, - importc.} -proc wglSetDigitalVideoParametersI3D*(hDC: HDC, iAttribute: TGLint, - piValue: PGLint): BOOL{.dynlib: dllname, - importc.} -const - WGL_GAMMA_TABLE_SIZE_I3D* = 0x0000204E - WGL_GAMMA_EXCLUDE_DESKTOP_I3D* = 0x0000204F - -proc wglGetGammaTableParametersI3D*(hDC: HDC, iAttribute: TGLint, - piValue: PGLint): BOOL{.dynlib: dllname, - importc.} -proc wglSetGammaTableParametersI3D*(hDC: HDC, iAttribute: TGLint, - piValue: PGLint): BOOL{.dynlib: dllname, - importc.} -proc wglGetGammaTableI3D*(hDC: HDC, iEntries: TGLint, puRed: PGLUSHORT, - puGreen: PGLUSHORT, puBlue: PGLUSHORT): BOOL{. - dynlib: dllname, importc.} -proc wglSetGammaTableI3D*(hDC: HDC, iEntries: TGLint, puRed: PGLUSHORT, - puGreen: PGLUSHORT, puBlue: PGLUSHORT): BOOL{. - dynlib: dllname, importc.} -const - WGL_GENLOCK_SOURCE_MULTIVIEW_I3D* = 0x00002044 - WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D* = 0x00002045 - WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D* = 0x00002046 - WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D* = 0x00002047 - WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D* = 0x00002048 - WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D* = 0x00002049 - WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D* = 0x0000204A - WGL_GENLOCK_SOURCE_EDGE_RISING_I3D* = 0x0000204B - WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D* = 0x0000204C - WGL_FLOAT_COMPONENTS_NV* = 0x000020B0 - WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV* = 0x000020B1 - WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV* = 0x000020B2 - WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV* = 0x000020B3 - WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV* = 0x000020B4 - WGL_TEXTURE_FLOAT_R_NV* = 0x000020B5 - WGL_TEXTURE_FLOAT_RG_NV* = 0x000020B6 - WGL_TEXTURE_FLOAT_RGB_NV* = 0x000020B7 - WGL_TEXTURE_FLOAT_RGBA_NV* = 0x000020B8 - -proc wglEnableGenlockI3D*(hDC: HDC): BOOL{.dynlib: dllname, importc.} -proc wglDisableGenlockI3D*(hDC: HDC): BOOL{.dynlib: dllname, importc.} -proc wglIsEnabledGenlockI3D*(hDC: HDC, pFlag: PBOOL): BOOL{.dynlib: dllname, - importc.} -proc wglGenlockSourceI3D*(hDC: HDC, uSource: TGLuint): BOOL{.dynlib: dllname, - importc.} -proc wglGetGenlockSourceI3D*(hDC: HDC, uSource: PGLUINT): BOOL{.dynlib: dllname, - importc.} -proc wglGenlockSourceEdgeI3D*(hDC: HDC, uEdge: TGLuint): BOOL{.dynlib: dllname, - importc.} -proc wglGetGenlockSourceEdgeI3D*(hDC: HDC, uEdge: PGLUINT): BOOL{. - dynlib: dllname, importc.} -proc wglGenlockSampleRateI3D*(hDC: HDC, uRate: TGLuint): BOOL{.dynlib: dllname, - importc.} -proc wglGetGenlockSampleRateI3D*(hDC: HDC, uRate: PGLUINT): BOOL{. - dynlib: dllname, importc.} -proc wglGenlockSourceDelayI3D*(hDC: HDC, uDelay: TGLuint): BOOL{. - dynlib: dllname, importc.} -proc wglGetGenlockSourceDelayI3D*(hDC: HDC, uDelay: PGLUINT): BOOL{. - dynlib: dllname, importc.} -proc wglQueryGenlockMaxSourceDelayI3D*(hDC: HDC, uMaxLineDelay: PGLUINT, - uMaxPixelDelay: PGLUINT): BOOL{. - dynlib: dllname, importc.} -const - WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV* = 0x000020A0 - WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV* = 0x000020A1 - WGL_TEXTURE_RECTANGLE_NV* = 0x000020A2 - -const - WGL_RGBA_FLOAT_MODE_ATI* = 0x00008820 - WGL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI* = 0x00008835 - WGL_TYPE_RGBA_FLOAT_ATI* = 0x000021A0 - -# implementation |