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author | Joey <jyapayne@gmail.com> | 2018-07-05 23:33:15 +0900 |
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committer | Andreas Rumpf <rumpf_a@web.de> | 2018-07-05 16:33:15 +0200 |
commit | a1457bfa9ffad3e59b49380fce70d29720485e7d (patch) | |
tree | 4cefb565430c226651681586e517c71dfbab158a /lib/system/deepcopy.nim | |
parent | f7b76c9ea71ca77d2ed32612b5770cd816672eeb (diff) | |
download | Nim-a1457bfa9ffad3e59b49380fce70d29720485e7d.tar.gz |
Rewrite the memory management code for Nintendo Switch (#8169)
Rewrite the memory management code for Nintendo Switch The first implementation was naive and did not account for multiple memory allocations. However, this implementation may still be incomplete. Currently, when running applications, the code runs fine. When the application is exited via code (the end of the program is reached or quit() is called), the Switch will crash. Not sure why this happens, but I suspect it is from Nim memory allocations. I suspect the memory allocations because when I compile the helloworld application without any Nim allocations (just C function calls) and use `--gc:none` as a compile option, the application exits fine.
Diffstat (limited to 'lib/system/deepcopy.nim')
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