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author | Joey <jyapayne@gmail.com> | 2018-07-05 23:33:15 +0900 |
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committer | Andreas Rumpf <rumpf_a@web.de> | 2018-07-05 16:33:15 +0200 |
commit | a1457bfa9ffad3e59b49380fce70d29720485e7d (patch) | |
tree | 4cefb565430c226651681586e517c71dfbab158a /lib/system | |
parent | f7b76c9ea71ca77d2ed32612b5770cd816672eeb (diff) | |
download | Nim-a1457bfa9ffad3e59b49380fce70d29720485e7d.tar.gz |
Rewrite the memory management code for Nintendo Switch (#8169)
Rewrite the memory management code for Nintendo Switch The first implementation was naive and did not account for multiple memory allocations. However, this implementation may still be incomplete. Currently, when running applications, the code runs fine. When the application is exited via code (the end of the program is reached or quit() is called), the Switch will crash. Not sure why this happens, but I suspect it is from Nim memory allocations. I suspect the memory allocations because when I compile the helloworld application without any Nim allocations (just C function calls) and use `--gc:none` as a compile option, the application exits fine.
Diffstat (limited to 'lib/system')
-rw-r--r-- | lib/system/osalloc.nim | 132 |
1 files changed, 103 insertions, 29 deletions
diff --git a/lib/system/osalloc.nim b/lib/system/osalloc.nim index 048077b50..85c796ba0 100644 --- a/lib/system/osalloc.nim +++ b/lib/system/osalloc.nim @@ -81,41 +81,115 @@ elif defined(genode): include genode/alloc # osAllocPages, osTryAllocPages, osDeallocPages elif defined(nintendoswitch): + import nintendoswitch/switch_memory - var - stack: pointer - - proc alignSize(size: int): int = - (size + 0x00000FFF) and not 0x00000FFF - - proc freeMem(p: pointer, msize: int) = - let size = alignSize(msize) - discard svcUnmapMemory(p, stack, size.uint64) - virtmemFreeMap(p, size.csize) - free(stack) - - proc osAllocPages(msize: int): pointer {.inline.} = - let size = alignSize(msize) - stack = memalign(0x1000, size) - result = virtmemReserveMap(size.csize) - let rc = svcMapMemory(result, stack, size.uint64) + type + PSwitchBlock = ptr NSwitchBlock + ## This will hold the heap pointer data in a separate + ## block of memory that is PageSize bytes above + ## the requested memory. It's the only good way + ## to pass around data with heap allocations + NSwitchBlock {.pure, inheritable.} = object + realSize: int + heap: pointer # pointer to main heap alloc + heapMirror: pointer # pointer to virtmem mapped heap + + proc alignSize(size: int): int {.inline.} = + ## Align a size integer to be in multiples of PageSize + ## The nintendo switch will not allocate memory that is not + ## aligned to 0x1000 bytes and will just crash. + (size + (PageSize - 1)) and not (PageSize - 1) + + proc deallocate(heapMirror: pointer, heap: pointer, size: int) = + # Unmap the allocated memory + discard svcUnmapMemory(heapMirror, heap, size.uint64) + # These should be called (theoretically), but referencing them crashes the switch. + # The above call seems to free all heap memory, so these are not needed. + # virtmemFreeMap(nswitchBlock.heapMirror, nswitchBlock.realSize.csize) + # free(nswitchBlock.heap) + + proc freeMem(p: pointer) = + # Retrieve the switch block data from the pointer we set before + # The data is located just sizeof(NSwitchBlock) bytes below + # the top of the pointer to the heap + let + nswitchDescrPos = cast[ByteAddress](p) -% sizeof(NSwitchBlock) + nswitchBlock = cast[PSwitchBlock](nswitchDescrPos) + + deallocate( + nswitchBlock.heapMirror, nswitchBlock.heap, nswitchBlock.realSize + ) + + proc storeHeapData(address, heapMirror, heap: pointer, size: int) {.inline.} = + ## Store data in the heap for deallocation purposes later + + # the position of our heap pointer data. Since we allocated PageSize extra + # bytes, we should have a buffer on top of the requested size of at least + # PageSize bytes, which is much larger than sizeof(NSwitchBlock). So we + # decrement the address by sizeof(NSwitchBlock) and use that address + # to store our pointer data + let nswitchBlockPos = cast[ByteAddress](address) -% sizeof(NSwitchBlock) + + # We need to store this in a pointer obj (PSwitchBlock) so that the data sticks + # at the address we've chosen. If NSwitchBlock is used here, the data will + # be all 0 when we try to retrieve it later. + var nswitchBlock = cast[PSwitchBlock](nswitchBlockPos) + nswitchBlock.realSize = size + nswitchBlock.heap = heap + nswitchBlock.heapMirror = heapMirror + + proc getOriginalHeapPosition(address: pointer, difference: int): pointer {.inline.} = + ## This function sets the heap back to the originally requested + ## size + let + pos = cast[int](address) + newPos = cast[ByteAddress](pos) +% difference + + return cast[pointer](newPos) + + template allocPages(size: int, outOfMemoryStmt: untyped): untyped = + # This is to ensure we get a block of memory the requested + # size, as well as space to store our structure + let realSize = alignSize(size + sizeof(NSwitchBlock)) + + let heap = memalign(PageSize, realSize) + + if heap.isNil: + outOfMemoryStmt + + let heapMirror = virtmemReserveMap(realSize.csize) + result = heapMirror + + let rc = svcMapMemory(heapMirror, heap, realSize.uint64) + # Any return code not equal 0 means an error in libnx if rc.uint32 != 0: - freeMem(result, size) - raiseOutOfMem() + deallocate(heapMirror, heap, realSize) + outOfMemoryStmt - proc osTryAllocPages(msize: int): pointer {.inline.} = - let size = alignSize(msize) - stack = memalign(0x1000, size) - result = virtmemReserveMap(size.csize) - let rc = svcMapMemory(result, stack, size.uint64) - if rc.uint32 != 0: - freeMem(result, size) - result = nil + # set result to be the original size requirement + result = getOriginalHeapPosition(result, realSize - size) - proc osDeallocPages(p: pointer, size: int) {.inline.} = + storeHeapData(result, heapMirror, heap, realSize) + + proc osAllocPages(size: int): pointer {.inline.} = + allocPages(size): + raiseOutOfMem() + + proc osTryAllocPages(size: int): pointer = + allocPages(size): + return nil + + proc osDeallocPages(p: pointer, size: int) = + # Note that in order for the Switch not to crash, a call to + # deallocHeap(runFinalizers = true, allowGcAfterwards = false) + # must be run before gfxExit(). The Switch requires all memory + # to be deallocated before the graphics application has exited. + # + # gfxExit() can be found in <switch/gfx/gfx.h> in the github + # repo https://github.com/switchbrew/libnx when reallyOsDealloc: - freeMem(p, size) + freeMem(p) elif defined(posix): const |