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author | Andreas Rumpf <rumpf_a@web.de> | 2009-06-08 08:06:25 +0200 |
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committer | Andreas Rumpf <rumpf_a@web.de> | 2009-06-08 08:06:25 +0200 |
commit | 4d4b3b1c04d41868ebb58bd9ccba7b303007e900 (patch) | |
tree | 909ed0aad0b145733521f4ac2bfb938dd4b43785 /lib/wrappers/opengl/glut.nim | |
parent | ce88dc3e67436939b03f97e624c11ca6058fedce (diff) | |
download | Nim-4d4b3b1c04d41868ebb58bd9ccba7b303007e900.tar.gz |
version0.7.10
Diffstat (limited to 'lib/wrappers/opengl/glut.nim')
-rw-r--r-- | lib/wrappers/opengl/glut.nim | 378 |
1 files changed, 378 insertions, 0 deletions
diff --git a/lib/wrappers/opengl/glut.nim b/lib/wrappers/opengl/glut.nim new file mode 100644 index 000000000..55ee18bda --- /dev/null +++ b/lib/wrappers/opengl/glut.nim @@ -0,0 +1,378 @@ +# +# +# Adaption of the delphi3d.net OpenGL units to FreePascal +# Sebastian Guenther (sg@freepascal.org) in 2002 +# These units are free to use +# + +# Copyright (c) Mark J. Kilgard, 1994, 1995, 1996. +# This program is freely distributable without licensing fees and is +# provided without guarantee or warrantee expressed or implied. This +# program is -not- in the public domain. +#****************************************************************************** +# Converted to Delphi by Tom Nuydens (tom@delphi3d.net) +# Contributions by Igor Karpov (glygrik@hotbox.ru) +# For the latest updates, visit Delphi3D: http://www.delphi3d.net +#****************************************************************************** + +import + GL + +when defined(windows): + const dllname = "glut32.dll" +elif defined(macosx): + const dllname = "/System/Library/Frameworks/GLUT.framework/GLUT" +else: + const dllname = "libglut.so.3" + +type + PInteger* = ptr int + PPChar* = ptr cstring + TGlutVoidCallback* = proc (){.cdecl.} + TGlut1IntCallback* = proc (value: cint){.cdecl.} + TGlut2IntCallback* = proc (v1, v2: cint){.cdecl.} + TGlut3IntCallback* = proc (v1, v2, v3: cint){.cdecl.} + TGlut4IntCallback* = proc (v1, v2, v3, v4: cint){.cdecl.} + TGlut1Char2IntCallback* = proc (c: int8, v1, v2: cint){.cdecl.} + TGlut1UInt3IntCallback* = proc (u, v1, v2, v3: cint){.cdecl.} + +const + GLUT_API_VERSION* = 3 + GLUT_XLIB_IMPLEMENTATION* = 12 # Display mode bit masks. + GLUT_RGB* = 0 + GLUT_RGBA* = GLUT_RGB + GLUT_INDEX* = 1 + GLUT_SINGLE* = 0 + GLUT_DOUBLE* = 2 + GLUT_ACCUM* = 4 + GLUT_ALPHA* = 8 + GLUT_DEPTH* = 16 + GLUT_STENCIL* = 32 + GLUT_MULTISAMPLE* = 128 + GLUT_STEREO* = 256 + GLUT_LUMINANCE* = 512 # Mouse buttons. + GLUT_LEFT_BUTTON* = 0 + GLUT_MIDDLE_BUTTON* = 1 + GLUT_RIGHT_BUTTON* = 2 # Mouse button state. + GLUT_DOWN* = 0 + GLUT_UP* = 1 # function keys + GLUT_KEY_F1* = 1 + GLUT_KEY_F2* = 2 + GLUT_KEY_F3* = 3 + GLUT_KEY_F4* = 4 + GLUT_KEY_F5* = 5 + GLUT_KEY_F6* = 6 + GLUT_KEY_F7* = 7 + GLUT_KEY_F8* = 8 + GLUT_KEY_F9* = 9 + GLUT_KEY_F10* = 10 + GLUT_KEY_F11* = 11 + GLUT_KEY_F12* = 12 # directional keys + GLUT_KEY_LEFT* = 100 + GLUT_KEY_UP* = 101 + GLUT_KEY_RIGHT* = 102 + GLUT_KEY_DOWN* = 103 + GLUT_KEY_PAGE_UP* = 104 + GLUT_KEY_PAGE_DOWN* = 105 + GLUT_KEY_HOME* = 106 + GLUT_KEY_END* = 107 + GLUT_KEY_INSERT* = 108 # Entry/exit state. + GLUT_LEFT* = 0 + GLUT_ENTERED* = 1 # Menu usage state. + GLUT_MENU_NOT_IN_USE* = 0 + GLUT_MENU_IN_USE* = 1 # Visibility state. + GLUT_NOT_VISIBLE* = 0 + GLUT_VISIBLE* = 1 # Window status state. + GLUT_HIDDEN* = 0 + GLUT_FULLY_RETAINED* = 1 + GLUT_PARTIALLY_RETAINED* = 2 + GLUT_FULLY_COVERED* = 3 # Color index component selection values. + GLUT_RED* = 0 + GLUT_GREEN* = 1 + GLUT_BLUE* = 2 # Layers for use. + GLUT_NORMAL* = 0 + GLUT_OVERLAY* = 1 + +when defined(Windows): + const # Stroke font constants (use these in GLUT program). + GLUT_STROKE_ROMAN* = cast[Pointer](0) + GLUT_STROKE_MONO_ROMAN* = cast[Pointer](1) # Bitmap font constants (use these in GLUT program). + GLUT_BITMAP_9_BY_15* = cast[Pointer](2) + GLUT_BITMAP_8_BY_13* = cast[Pointer](3) + GLUT_BITMAP_TIMES_ROMAN_10* = cast[Pointer](4) + GLUT_BITMAP_TIMES_ROMAN_24* = cast[Pointer](5) + GLUT_BITMAP_HELVETICA_10* = cast[Pointer](6) + GLUT_BITMAP_HELVETICA_12* = cast[Pointer](7) + GLUT_BITMAP_HELVETICA_18* = cast[Pointer](8) +else: + var # Stroke font constants (use these in GLUT program). + GLUT_STROKE_ROMAN*: Pointer + GLUT_STROKE_MONO_ROMAN*: Pointer # Bitmap font constants (use these in GLUT program). + GLUT_BITMAP_9_BY_15*: Pointer + GLUT_BITMAP_8_BY_13*: Pointer + GLUT_BITMAP_TIMES_ROMAN_10*: Pointer + GLUT_BITMAP_TIMES_ROMAN_24*: Pointer + GLUT_BITMAP_HELVETICA_10*: Pointer + GLUT_BITMAP_HELVETICA_12*: Pointer + GLUT_BITMAP_HELVETICA_18*: Pointer +const # glutGet parameters. + GLUT_WINDOW_X* = 100 + GLUT_WINDOW_Y* = 101 + GLUT_WINDOW_WIDTH* = 102 + GLUT_WINDOW_HEIGHT* = 103 + GLUT_WINDOW_BUFFER_SIZE* = 104 + GLUT_WINDOW_STENCIL_SIZE* = 105 + GLUT_WINDOW_DEPTH_SIZE* = 106 + GLUT_WINDOW_RED_SIZE* = 107 + GLUT_WINDOW_GREEN_SIZE* = 108 + GLUT_WINDOW_BLUE_SIZE* = 109 + GLUT_WINDOW_ALPHA_SIZE* = 110 + GLUT_WINDOW_ACCUM_RED_SIZE* = 111 + GLUT_WINDOW_ACCUM_GREEN_SIZE* = 112 + GLUT_WINDOW_ACCUM_BLUE_SIZE* = 113 + GLUT_WINDOW_ACCUM_ALPHA_SIZE* = 114 + GLUT_WINDOW_DOUBLEBUFFER* = 115 + GLUT_WINDOW_RGBA* = 116 + GLUT_WINDOW_PARENT* = 117 + GLUT_WINDOW_NUM_CHILDREN* = 118 + GLUT_WINDOW_COLORMAP_SIZE* = 119 + GLUT_WINDOW_NUM_SAMPLES* = 120 + GLUT_WINDOW_STEREO* = 121 + GLUT_WINDOW_CURSOR* = 122 + GLUT_SCREEN_WIDTH* = 200 + GLUT_SCREEN_HEIGHT* = 201 + GLUT_SCREEN_WIDTH_MM* = 202 + GLUT_SCREEN_HEIGHT_MM* = 203 + GLUT_MENU_NUM_ITEMS* = 300 + GLUT_DISPLAY_MODE_POSSIBLE* = 400 + GLUT_INIT_WINDOW_X* = 500 + GLUT_INIT_WINDOW_Y* = 501 + GLUT_INIT_WINDOW_WIDTH* = 502 + GLUT_INIT_WINDOW_HEIGHT* = 503 + constGLUT_INIT_DISPLAY_MODE* = 504 + GLUT_ELAPSED_TIME* = 700 + GLUT_WINDOW_FORMAT_ID* = 123 # glutDeviceGet parameters. + GLUT_HAS_KEYBOARD* = 600 + GLUT_HAS_MOUSE* = 601 + GLUT_HAS_SPACEBALL* = 602 + GLUT_HAS_DIAL_AND_BUTTON_BOX* = 603 + GLUT_HAS_TABLET* = 604 + GLUT_NUM_MOUSE_BUTTONS* = 605 + GLUT_NUM_SPACEBALL_BUTTONS* = 606 + GLUT_NUM_BUTTON_BOX_BUTTONS* = 607 + GLUT_NUM_DIALS* = 608 + GLUT_NUM_TABLET_BUTTONS* = 609 + GLUT_DEVICE_IGNORE_KEY_REPEAT* = 610 + GLUT_DEVICE_KEY_REPEAT* = 611 + GLUT_HAS_JOYSTICK* = 612 + GLUT_OWNS_JOYSTICK* = 613 + GLUT_JOYSTICK_BUTTONS* = 614 + GLUT_JOYSTICK_AXES* = 615 + GLUT_JOYSTICK_POLL_RATE* = 616 # glutLayerGet parameters. + GLUT_OVERLAY_POSSIBLE* = 800 + GLUT_LAYER_IN_USE* = 801 + GLUT_HAS_OVERLAY* = 802 + GLUT_TRANSPARENT_INDEX* = 803 + GLUT_NORMAL_DAMAGED* = 804 + GLUT_OVERLAY_DAMAGED* = 805 # glutVideoResizeGet parameters. + GLUT_VIDEO_RESIZE_POSSIBLE* = 900 + GLUT_VIDEO_RESIZE_IN_USE* = 901 + GLUT_VIDEO_RESIZE_X_DELTA* = 902 + GLUT_VIDEO_RESIZE_Y_DELTA* = 903 + GLUT_VIDEO_RESIZE_WIDTH_DELTA* = 904 + GLUT_VIDEO_RESIZE_HEIGHT_DELTA* = 905 + GLUT_VIDEO_RESIZE_X* = 906 + GLUT_VIDEO_RESIZE_Y* = 907 + GLUT_VIDEO_RESIZE_WIDTH* = 908 + GLUT_VIDEO_RESIZE_HEIGHT* = 909 # glutGetModifiers return mask. + GLUT_ACTIVE_SHIFT* = 1 + GLUT_ACTIVE_CTRL* = 2 + GLUT_ACTIVE_ALT* = 4 # glutSetCursor parameters. + # Basic arrows. + GLUT_CURSOR_RIGHT_ARROW* = 0 + GLUT_CURSOR_LEFT_ARROW* = 1 # Symbolic cursor shapes. + GLUT_CURSOR_INFO* = 2 + GLUT_CURSOR_DESTROY* = 3 + GLUT_CURSOR_HELP* = 4 + GLUT_CURSOR_CYCLE* = 5 + GLUT_CURSOR_SPRAY* = 6 + GLUT_CURSOR_WAIT* = 7 + GLUT_CURSOR_TEXT* = 8 + GLUT_CURSOR_CROSSHAIR* = 9 # Directional cursors. + GLUT_CURSOR_UP_DOWN* = 10 + GLUT_CURSOR_LEFT_RIGHT* = 11 # Sizing cursors. + GLUT_CURSOR_TOP_SIDE* = 12 + GLUT_CURSOR_BOTTOM_SIDE* = 13 + GLUT_CURSOR_LEFT_SIDE* = 14 + GLUT_CURSOR_RIGHT_SIDE* = 15 + GLUT_CURSOR_TOP_LEFT_CORNER* = 16 + GLUT_CURSOR_TOP_RIGHT_CORNER* = 17 + GLUT_CURSOR_BOTTOM_RIGHT_CORNER* = 18 + GLUT_CURSOR_BOTTOM_LEFT_CORNER* = 19 # Inherit from parent window. + GLUT_CURSOR_INHERIT* = 100 # Blank cursor. + GLUT_CURSOR_NONE* = 101 # Fullscreen crosshair (if available). + GLUT_CURSOR_FULL_CROSSHAIR* = 102 # GLUT device control sub-API. + # glutSetKeyRepeat modes. + GLUT_KEY_REPEAT_OFF* = 0 + GLUT_KEY_REPEAT_ON* = 1 + GLUT_KEY_REPEAT_DEFAULT* = 2 # Joystick button masks. + GLUT_JOYSTICK_BUTTON_A* = 1 + GLUT_JOYSTICK_BUTTON_B* = 2 + GLUT_JOYSTICK_BUTTON_C* = 4 + GLUT_JOYSTICK_BUTTON_D* = 8 # GLUT game mode sub-API. + # glutGameModeGet. + GLUT_GAME_MODE_ACTIVE* = 0 + GLUT_GAME_MODE_POSSIBLE* = 1 + GLUT_GAME_MODE_WIDTH* = 2 + GLUT_GAME_MODE_HEIGHT* = 3 + GLUT_GAME_MODE_PIXEL_DEPTH* = 4 + GLUT_GAME_MODE_REFRESH_RATE* = 5 + GLUT_GAME_MODE_DISPLAY_CHANGED* = 6 # GLUT initialization sub-API. + +proc glutInit*(argcp: PInteger, argv: PPChar){.dynlib: dllname, importc.} +proc glutInitDisplayMode*(mode: int16){.dynlib: dllname, importc.} +proc glutInitDisplayString*(str: cstring){.dynlib: dllname, importc.} +proc glutInitWindowPosition*(x, y: int){.dynlib: dllname, importc.} +proc glutInitWindowSize*(width, height: int){.dynlib: dllname, importc.} +proc glutMainLoop*(){.dynlib: dllname, importc.} + # GLUT window sub-API. +proc glutCreateWindow*(title: cstring): int{.dynlib: dllname, importc.} +proc glutCreateSubWindow*(win, x, y, width, height: int): int{.dynlib: dllname, + importc.} +proc glutDestroyWindow*(win: int){.dynlib: dllname, importc.} +proc glutPostRedisplay*(){.dynlib: dllname, importc.} +proc glutPostWindowRedisplay*(win: int){.dynlib: dllname, importc.} +proc glutSwapBuffers*(){.dynlib: dllname, importc.} +proc glutGetWindow*(): int{.dynlib: dllname, importc.} +proc glutSetWindow*(win: int){.dynlib: dllname, importc.} +proc glutSetWindowTitle*(title: cstring){.dynlib: dllname, importc.} +proc glutSetIconTitle*(title: cstring){.dynlib: dllname, importc.} +proc glutPositionWindow*(x, y: int){.dynlib: dllname, importc.} +proc glutReshapeWindow*(width, height: int){.dynlib: dllname, importc.} +proc glutPopWindow*(){.dynlib: dllname, importc.} +proc glutPushWindow*(){.dynlib: dllname, importc.} +proc glutIconifyWindow*(){.dynlib: dllname, importc.} +proc glutShowWindow*(){.dynlib: dllname, importc.} +proc glutHideWindow*(){.dynlib: dllname, importc.} +proc glutFullScreen*(){.dynlib: dllname, importc.} +proc glutSetCursor*(cursor: int){.dynlib: dllname, importc.} +proc glutWarpPointer*(x, y: int){.dynlib: dllname, importc.} + # GLUT overlay sub-API. +proc glutEstablishOverlay*(){.dynlib: dllname, importc.} +proc glutRemoveOverlay*(){.dynlib: dllname, importc.} +proc glutUseLayer*(layer: TGLenum){.dynlib: dllname, importc.} +proc glutPostOverlayRedisplay*(){.dynlib: dllname, importc.} +proc glutPostWindowOverlayRedisplay*(win: int){.dynlib: dllname, importc.} +proc glutShowOverlay*(){.dynlib: dllname, importc.} +proc glutHideOverlay*(){.dynlib: dllname, importc.} + # GLUT menu sub-API. +proc glutCreateMenu*(callback: TGlut1IntCallback): int{.dynlib: dllname, importc.} +proc glutDestroyMenu*(menu: int){.dynlib: dllname, importc.} +proc glutGetMenu*(): int{.dynlib: dllname, importc.} +proc glutSetMenu*(menu: int){.dynlib: dllname, importc.} +proc glutAddMenuEntry*(caption: cstring, value: int){.dynlib: dllname, importc.} +proc glutAddSubMenu*(caption: cstring, submenu: int){.dynlib: dllname, importc.} +proc glutChangeToMenuEntry*(item: int, caption: cstring, value: int){. + dynlib: dllname, importc.} +proc glutChangeToSubMenu*(item: int, caption: cstring, submenu: int){. + dynlib: dllname, importc.} +proc glutRemoveMenuItem*(item: int){.dynlib: dllname, importc.} +proc glutAttachMenu*(button: int){.dynlib: dllname, importc.} +proc glutDetachMenu*(button: int){.dynlib: dllname, importc.} + # GLUT window callback sub-API. +proc glutDisplayFunc*(f: TGlutVoidCallback){.dynlib: dllname, importc.} +proc glutReshapeFunc*(f: TGlut2IntCallback){.dynlib: dllname, importc.} +proc glutKeyboardFunc*(f: TGlut1Char2IntCallback){.dynlib: dllname, importc.} +proc glutMouseFunc*(f: TGlut4IntCallback){.dynlib: dllname, importc.} +proc glutMotionFunc*(f: TGlut2IntCallback){.dynlib: dllname, importc.} +proc glutPassiveMotionFunc*(f: TGlut2IntCallback){.dynlib: dllname, importc.} +proc glutEntryFunc*(f: TGlut1IntCallback){.dynlib: dllname, importc.} +proc glutVisibilityFunc*(f: TGlut1IntCallback){.dynlib: dllname, importc.} +proc glutIdleFunc*(f: TGlutVoidCallback){.dynlib: dllname, importc.} +proc glutTimerFunc*(millis: int16, f: TGlut1IntCallback, value: int){. + dynlib: dllname, importc.} +proc glutMenuStateFunc*(f: TGlut1IntCallback){.dynlib: dllname, importc.} +proc glutSpecialFunc*(f: TGlut3IntCallback){.dynlib: dllname, importc.} +proc glutSpaceballMotionFunc*(f: TGlut3IntCallback){.dynlib: dllname, importc.} +proc glutSpaceballRotateFunc*(f: TGlut3IntCallback){.dynlib: dllname, importc.} +proc glutSpaceballButtonFunc*(f: TGlut2IntCallback){.dynlib: dllname, importc.} +proc glutButtonBoxFunc*(f: TGlut2IntCallback){.dynlib: dllname, importc.} +proc glutDialsFunc*(f: TGlut2IntCallback){.dynlib: dllname, importc.} +proc glutTabletMotionFunc*(f: TGlut2IntCallback){.dynlib: dllname, importc.} +proc glutTabletButtonFunc*(f: TGlut4IntCallback){.dynlib: dllname, importc.} +proc glutMenuStatusFunc*(f: TGlut3IntCallback){.dynlib: dllname, importc.} +proc glutOverlayDisplayFunc*(f: TGlutVoidCallback){.dynlib: dllname, importc.} +proc glutWindowStatusFunc*(f: TGlut1IntCallback){.dynlib: dllname, importc.} +proc glutKeyboardUpFunc*(f: TGlut1Char2IntCallback){.dynlib: dllname, importc.} +proc glutSpecialUpFunc*(f: TGlut3IntCallback){.dynlib: dllname, importc.} +proc glutJoystickFunc*(f: TGlut1UInt3IntCallback, pollInterval: int){. + dynlib: dllname, importc.} + # GLUT color index sub-API. +proc glutSetColor*(cell: int, red, green, blue: TGLfloat){.dynlib: dllname, + importc.} +proc glutGetColor*(ndx, component: int): TGLfloat{.dynlib: dllname, importc.} +proc glutCopyColormap*(win: int){.dynlib: dllname, importc.} + # GLUT state retrieval sub-API. +proc glutGet*(t: TGLenum): int{.dynlib: dllname, importc.} +proc glutDeviceGet*(t: TGLenum): int{.dynlib: dllname, importc.} + # GLUT extension support sub-API +proc glutExtensionSupported*(name: cstring): int{.dynlib: dllname, importc.} +proc glutGetModifiers*(): int{.dynlib: dllname, importc.} +proc glutLayerGet*(t: TGLenum): int{.dynlib: dllname, importc.} + # GLUT font sub-API +proc glutBitmapCharacter*(font: pointer, character: int){.dynlib: dllname, + importc.} +proc glutBitmapWidth*(font: pointer, character: int): int{.dynlib: dllname, + importc.} +proc glutStrokeCharacter*(font: pointer, character: int){.dynlib: dllname, + importc.} +proc glutStrokeWidth*(font: pointer, character: int): int{.dynlib: dllname, + importc.} +proc glutBitmapLength*(font: pointer, str: cstring): int{.dynlib: dllname, + importc.} +proc glutStrokeLength*(font: pointer, str: cstring): int{.dynlib: dllname, + importc.} + # GLUT pre-built models sub-API +proc glutWireSphere*(radius: TGLdouble, slices, stacks: TGLint){.dynlib: dllname, + importc.} +proc glutSolidSphere*(radius: TGLdouble, slices, stacks: TGLint){.dynlib: dllname, + importc.} +proc glutWireCone*(base, height: TGLdouble, slices, stacks: TGLint){. + dynlib: dllname, importc.} +proc glutSolidCone*(base, height: TGLdouble, slices, stacks: TGLint){. + dynlib: dllname, importc.} +proc glutWireCube*(size: TGLdouble){.dynlib: dllname, importc.} +proc glutSolidCube*(size: TGLdouble){.dynlib: dllname, importc.} +proc glutWireTorus*(innerRadius, outerRadius: TGLdouble, sides, rings: TGLint){. + dynlib: dllname, importc.} +proc glutSolidTorus*(innerRadius, outerRadius: TGLdouble, sides, rings: TGLint){. + dynlib: dllname, importc.} +proc glutWireDodecahedron*(){.dynlib: dllname, importc.} +proc glutSolidDodecahedron*(){.dynlib: dllname, importc.} +proc glutWireTeapot*(size: TGLdouble){.dynlib: dllname, importc.} +proc glutSolidTeapot*(size: TGLdouble){.dynlib: dllname, importc.} +proc glutWireOctahedron*(){.dynlib: dllname, importc.} +proc glutSolidOctahedron*(){.dynlib: dllname, importc.} +proc glutWireTetrahedron*(){.dynlib: dllname, importc.} +proc glutSolidTetrahedron*(){.dynlib: dllname, importc.} +proc glutWireIcosahedron*(){.dynlib: dllname, importc.} +proc glutSolidIcosahedron*(){.dynlib: dllname, importc.} + # GLUT video resize sub-API. +proc glutVideoResizeGet*(param: TGLenum): int{.dynlib: dllname, importc.} +proc glutSetupVideoResizing*(){.dynlib: dllname, importc.} +proc glutStopVideoResizing*(){.dynlib: dllname, importc.} +proc glutVideoResize*(x, y, width, height: int){.dynlib: dllname, importc.} +proc glutVideoPan*(x, y, width, height: int){.dynlib: dllname, importc.} + # GLUT debugging sub-API. +proc glutReportErrors*(){.dynlib: dllname, importc.} + # GLUT device control sub-API. +proc glutIgnoreKeyRepeat*(ignore: int){.dynlib: dllname, importc.} +proc glutSetKeyRepeat*(repeatMode: int){.dynlib: dllname, importc.} +proc glutForceJoystickFunc*(){.dynlib: dllname, importc.} + # GLUT game mode sub-API. + #example glutGameModeString('1280x1024:32@75'); +proc glutGameModeString*(AString: cstring){.dynlib: dllname, importc.} +proc glutEnterGameMode*(): int{.dynlib: dllname, importc.} +proc glutLeaveGameMode*(){.dynlib: dllname, importc.} +proc glutGameModeGet*(mode: TGLenum): int{.dynlib: dllname, importc.} +# implementation |