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authorAndreas Rumpf <rumpf_a@web.de>2009-06-08 08:06:25 +0200
committerAndreas Rumpf <rumpf_a@web.de>2009-06-08 08:06:25 +0200
commit4d4b3b1c04d41868ebb58bd9ccba7b303007e900 (patch)
tree909ed0aad0b145733521f4ac2bfb938dd4b43785 /lib/wrappers/opengl/glut.nim
parentce88dc3e67436939b03f97e624c11ca6058fedce (diff)
downloadNim-4d4b3b1c04d41868ebb58bd9ccba7b303007e900.tar.gz
version0.7.10
Diffstat (limited to 'lib/wrappers/opengl/glut.nim')
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diff --git a/lib/wrappers/opengl/glut.nim b/lib/wrappers/opengl/glut.nim
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+#
+#
+#  Adaption of the delphi3d.net OpenGL units to FreePascal
+#  Sebastian Guenther (sg@freepascal.org) in 2002
+#  These units are free to use
+#
+
+# Copyright (c) Mark J. Kilgard, 1994, 1995, 1996.
+# This program is freely distributable without licensing fees  and is
+#   provided without guarantee or warrantee expressed or  implied. This
+#   program is -not- in the public domain.
+#******************************************************************************
+# Converted to Delphi by Tom Nuydens (tom@delphi3d.net)
+#   Contributions by Igor Karpov (glygrik@hotbox.ru)
+#   For the latest updates, visit Delphi3D: http://www.delphi3d.net
+#******************************************************************************
+
+import
+  GL
+
+when defined(windows):
+  const dllname = "glut32.dll"
+elif defined(macosx):
+  const dllname = "/System/Library/Frameworks/GLUT.framework/GLUT"
+else:
+  const dllname = "libglut.so.3"
+
+type
+  PInteger* = ptr int
+  PPChar* = ptr cstring
+  TGlutVoidCallback* = proc (){.cdecl.}
+  TGlut1IntCallback* = proc (value: cint){.cdecl.}
+  TGlut2IntCallback* = proc (v1, v2: cint){.cdecl.}
+  TGlut3IntCallback* = proc (v1, v2, v3: cint){.cdecl.}
+  TGlut4IntCallback* = proc (v1, v2, v3, v4: cint){.cdecl.}
+  TGlut1Char2IntCallback* = proc (c: int8, v1, v2: cint){.cdecl.}
+  TGlut1UInt3IntCallback* = proc (u, v1, v2, v3: cint){.cdecl.}
+
+const
+  GLUT_API_VERSION* = 3
+  GLUT_XLIB_IMPLEMENTATION* = 12 # Display mode bit masks.
+  GLUT_RGB* = 0
+  GLUT_RGBA* = GLUT_RGB
+  GLUT_INDEX* = 1
+  GLUT_SINGLE* = 0
+  GLUT_DOUBLE* = 2
+  GLUT_ACCUM* = 4
+  GLUT_ALPHA* = 8
+  GLUT_DEPTH* = 16
+  GLUT_STENCIL* = 32
+  GLUT_MULTISAMPLE* = 128
+  GLUT_STEREO* = 256
+  GLUT_LUMINANCE* = 512       # Mouse buttons.
+  GLUT_LEFT_BUTTON* = 0
+  GLUT_MIDDLE_BUTTON* = 1
+  GLUT_RIGHT_BUTTON* = 2      # Mouse button state.
+  GLUT_DOWN* = 0
+  GLUT_UP* = 1                # function keys
+  GLUT_KEY_F1* = 1
+  GLUT_KEY_F2* = 2
+  GLUT_KEY_F3* = 3
+  GLUT_KEY_F4* = 4
+  GLUT_KEY_F5* = 5
+  GLUT_KEY_F6* = 6
+  GLUT_KEY_F7* = 7
+  GLUT_KEY_F8* = 8
+  GLUT_KEY_F9* = 9
+  GLUT_KEY_F10* = 10
+  GLUT_KEY_F11* = 11
+  GLUT_KEY_F12* = 12          # directional keys
+  GLUT_KEY_LEFT* = 100
+  GLUT_KEY_UP* = 101
+  GLUT_KEY_RIGHT* = 102
+  GLUT_KEY_DOWN* = 103
+  GLUT_KEY_PAGE_UP* = 104
+  GLUT_KEY_PAGE_DOWN* = 105
+  GLUT_KEY_HOME* = 106
+  GLUT_KEY_END* = 107
+  GLUT_KEY_INSERT* = 108      # Entry/exit  state.
+  GLUT_LEFT* = 0
+  GLUT_ENTERED* = 1           # Menu usage state.
+  GLUT_MENU_NOT_IN_USE* = 0
+  GLUT_MENU_IN_USE* = 1       # Visibility  state.
+  GLUT_NOT_VISIBLE* = 0
+  GLUT_VISIBLE* = 1           # Window status  state.
+  GLUT_HIDDEN* = 0
+  GLUT_FULLY_RETAINED* = 1
+  GLUT_PARTIALLY_RETAINED* = 2
+  GLUT_FULLY_COVERED* = 3     # Color index component selection values.
+  GLUT_RED* = 0
+  GLUT_GREEN* = 1
+  GLUT_BLUE* = 2              # Layers for use.
+  GLUT_NORMAL* = 0
+  GLUT_OVERLAY* = 1
+
+when defined(Windows):
+  const                       # Stroke font constants (use these in GLUT program).
+    GLUT_STROKE_ROMAN* = cast[Pointer](0)
+    GLUT_STROKE_MONO_ROMAN* = cast[Pointer](1) # Bitmap font constants (use these in GLUT program).
+    GLUT_BITMAP_9_BY_15* = cast[Pointer](2)
+    GLUT_BITMAP_8_BY_13* = cast[Pointer](3)
+    GLUT_BITMAP_TIMES_ROMAN_10* = cast[Pointer](4)
+    GLUT_BITMAP_TIMES_ROMAN_24* = cast[Pointer](5)
+    GLUT_BITMAP_HELVETICA_10* = cast[Pointer](6)
+    GLUT_BITMAP_HELVETICA_12* = cast[Pointer](7)
+    GLUT_BITMAP_HELVETICA_18* = cast[Pointer](8)
+else:
+  var                         # Stroke font constants (use these in GLUT program).
+    GLUT_STROKE_ROMAN*: Pointer
+    GLUT_STROKE_MONO_ROMAN*: Pointer # Bitmap font constants (use these in GLUT program).
+    GLUT_BITMAP_9_BY_15*: Pointer
+    GLUT_BITMAP_8_BY_13*: Pointer
+    GLUT_BITMAP_TIMES_ROMAN_10*: Pointer
+    GLUT_BITMAP_TIMES_ROMAN_24*: Pointer
+    GLUT_BITMAP_HELVETICA_10*: Pointer
+    GLUT_BITMAP_HELVETICA_12*: Pointer
+    GLUT_BITMAP_HELVETICA_18*: Pointer
+const                         # glutGet parameters.
+  GLUT_WINDOW_X* = 100
+  GLUT_WINDOW_Y* = 101
+  GLUT_WINDOW_WIDTH* = 102
+  GLUT_WINDOW_HEIGHT* = 103
+  GLUT_WINDOW_BUFFER_SIZE* = 104
+  GLUT_WINDOW_STENCIL_SIZE* = 105
+  GLUT_WINDOW_DEPTH_SIZE* = 106
+  GLUT_WINDOW_RED_SIZE* = 107
+  GLUT_WINDOW_GREEN_SIZE* = 108
+  GLUT_WINDOW_BLUE_SIZE* = 109
+  GLUT_WINDOW_ALPHA_SIZE* = 110
+  GLUT_WINDOW_ACCUM_RED_SIZE* = 111
+  GLUT_WINDOW_ACCUM_GREEN_SIZE* = 112
+  GLUT_WINDOW_ACCUM_BLUE_SIZE* = 113
+  GLUT_WINDOW_ACCUM_ALPHA_SIZE* = 114
+  GLUT_WINDOW_DOUBLEBUFFER* = 115
+  GLUT_WINDOW_RGBA* = 116
+  GLUT_WINDOW_PARENT* = 117
+  GLUT_WINDOW_NUM_CHILDREN* = 118
+  GLUT_WINDOW_COLORMAP_SIZE* = 119
+  GLUT_WINDOW_NUM_SAMPLES* = 120
+  GLUT_WINDOW_STEREO* = 121
+  GLUT_WINDOW_CURSOR* = 122
+  GLUT_SCREEN_WIDTH* = 200
+  GLUT_SCREEN_HEIGHT* = 201
+  GLUT_SCREEN_WIDTH_MM* = 202
+  GLUT_SCREEN_HEIGHT_MM* = 203
+  GLUT_MENU_NUM_ITEMS* = 300
+  GLUT_DISPLAY_MODE_POSSIBLE* = 400
+  GLUT_INIT_WINDOW_X* = 500
+  GLUT_INIT_WINDOW_Y* = 501
+  GLUT_INIT_WINDOW_WIDTH* = 502
+  GLUT_INIT_WINDOW_HEIGHT* = 503
+  constGLUT_INIT_DISPLAY_MODE* = 504
+  GLUT_ELAPSED_TIME* = 700
+  GLUT_WINDOW_FORMAT_ID* = 123 # glutDeviceGet parameters.
+  GLUT_HAS_KEYBOARD* = 600
+  GLUT_HAS_MOUSE* = 601
+  GLUT_HAS_SPACEBALL* = 602
+  GLUT_HAS_DIAL_AND_BUTTON_BOX* = 603
+  GLUT_HAS_TABLET* = 604
+  GLUT_NUM_MOUSE_BUTTONS* = 605
+  GLUT_NUM_SPACEBALL_BUTTONS* = 606
+  GLUT_NUM_BUTTON_BOX_BUTTONS* = 607
+  GLUT_NUM_DIALS* = 608
+  GLUT_NUM_TABLET_BUTTONS* = 609
+  GLUT_DEVICE_IGNORE_KEY_REPEAT* = 610
+  GLUT_DEVICE_KEY_REPEAT* = 611
+  GLUT_HAS_JOYSTICK* = 612
+  GLUT_OWNS_JOYSTICK* = 613
+  GLUT_JOYSTICK_BUTTONS* = 614
+  GLUT_JOYSTICK_AXES* = 615
+  GLUT_JOYSTICK_POLL_RATE* = 616 # glutLayerGet parameters.
+  GLUT_OVERLAY_POSSIBLE* = 800
+  GLUT_LAYER_IN_USE* = 801
+  GLUT_HAS_OVERLAY* = 802
+  GLUT_TRANSPARENT_INDEX* = 803
+  GLUT_NORMAL_DAMAGED* = 804
+  GLUT_OVERLAY_DAMAGED* = 805 # glutVideoResizeGet parameters.
+  GLUT_VIDEO_RESIZE_POSSIBLE* = 900
+  GLUT_VIDEO_RESIZE_IN_USE* = 901
+  GLUT_VIDEO_RESIZE_X_DELTA* = 902
+  GLUT_VIDEO_RESIZE_Y_DELTA* = 903
+  GLUT_VIDEO_RESIZE_WIDTH_DELTA* = 904
+  GLUT_VIDEO_RESIZE_HEIGHT_DELTA* = 905
+  GLUT_VIDEO_RESIZE_X* = 906
+  GLUT_VIDEO_RESIZE_Y* = 907
+  GLUT_VIDEO_RESIZE_WIDTH* = 908
+  GLUT_VIDEO_RESIZE_HEIGHT* = 909 # glutGetModifiers return mask.
+  GLUT_ACTIVE_SHIFT* = 1
+  GLUT_ACTIVE_CTRL* = 2
+  GLUT_ACTIVE_ALT* = 4        # glutSetCursor parameters.
+                              # Basic arrows.
+  GLUT_CURSOR_RIGHT_ARROW* = 0
+  GLUT_CURSOR_LEFT_ARROW* = 1 # Symbolic cursor shapes.
+  GLUT_CURSOR_INFO* = 2
+  GLUT_CURSOR_DESTROY* = 3
+  GLUT_CURSOR_HELP* = 4
+  GLUT_CURSOR_CYCLE* = 5
+  GLUT_CURSOR_SPRAY* = 6
+  GLUT_CURSOR_WAIT* = 7
+  GLUT_CURSOR_TEXT* = 8
+  GLUT_CURSOR_CROSSHAIR* = 9  # Directional cursors.
+  GLUT_CURSOR_UP_DOWN* = 10
+  GLUT_CURSOR_LEFT_RIGHT* = 11 # Sizing cursors.
+  GLUT_CURSOR_TOP_SIDE* = 12
+  GLUT_CURSOR_BOTTOM_SIDE* = 13
+  GLUT_CURSOR_LEFT_SIDE* = 14
+  GLUT_CURSOR_RIGHT_SIDE* = 15
+  GLUT_CURSOR_TOP_LEFT_CORNER* = 16
+  GLUT_CURSOR_TOP_RIGHT_CORNER* = 17
+  GLUT_CURSOR_BOTTOM_RIGHT_CORNER* = 18
+  GLUT_CURSOR_BOTTOM_LEFT_CORNER* = 19 # Inherit from parent window.
+  GLUT_CURSOR_INHERIT* = 100  # Blank cursor.
+  GLUT_CURSOR_NONE* = 101     # Fullscreen crosshair (if available).
+  GLUT_CURSOR_FULL_CROSSHAIR* = 102 # GLUT device control sub-API.
+                                    # glutSetKeyRepeat modes.
+  GLUT_KEY_REPEAT_OFF* = 0
+  GLUT_KEY_REPEAT_ON* = 1
+  GLUT_KEY_REPEAT_DEFAULT* = 2 # Joystick button masks.
+  GLUT_JOYSTICK_BUTTON_A* = 1
+  GLUT_JOYSTICK_BUTTON_B* = 2
+  GLUT_JOYSTICK_BUTTON_C* = 4
+  GLUT_JOYSTICK_BUTTON_D* = 8 # GLUT game mode sub-API.
+                              # glutGameModeGet.
+  GLUT_GAME_MODE_ACTIVE* = 0
+  GLUT_GAME_MODE_POSSIBLE* = 1
+  GLUT_GAME_MODE_WIDTH* = 2
+  GLUT_GAME_MODE_HEIGHT* = 3
+  GLUT_GAME_MODE_PIXEL_DEPTH* = 4
+  GLUT_GAME_MODE_REFRESH_RATE* = 5
+  GLUT_GAME_MODE_DISPLAY_CHANGED* = 6 # GLUT initialization sub-API.
+
+proc glutInit*(argcp: PInteger, argv: PPChar){.dynlib: dllname, importc.}
+proc glutInitDisplayMode*(mode: int16){.dynlib: dllname, importc.}
+proc glutInitDisplayString*(str: cstring){.dynlib: dllname, importc.}
+proc glutInitWindowPosition*(x, y: int){.dynlib: dllname, importc.}
+proc glutInitWindowSize*(width, height: int){.dynlib: dllname, importc.}
+proc glutMainLoop*(){.dynlib: dllname, importc.}
+  # GLUT window sub-API.
+proc glutCreateWindow*(title: cstring): int{.dynlib: dllname, importc.}
+proc glutCreateSubWindow*(win, x, y, width, height: int): int{.dynlib: dllname,
+    importc.}
+proc glutDestroyWindow*(win: int){.dynlib: dllname, importc.}
+proc glutPostRedisplay*(){.dynlib: dllname, importc.}
+proc glutPostWindowRedisplay*(win: int){.dynlib: dllname, importc.}
+proc glutSwapBuffers*(){.dynlib: dllname, importc.}
+proc glutGetWindow*(): int{.dynlib: dllname, importc.}
+proc glutSetWindow*(win: int){.dynlib: dllname, importc.}
+proc glutSetWindowTitle*(title: cstring){.dynlib: dllname, importc.}
+proc glutSetIconTitle*(title: cstring){.dynlib: dllname, importc.}
+proc glutPositionWindow*(x, y: int){.dynlib: dllname, importc.}
+proc glutReshapeWindow*(width, height: int){.dynlib: dllname, importc.}
+proc glutPopWindow*(){.dynlib: dllname, importc.}
+proc glutPushWindow*(){.dynlib: dllname, importc.}
+proc glutIconifyWindow*(){.dynlib: dllname, importc.}
+proc glutShowWindow*(){.dynlib: dllname, importc.}
+proc glutHideWindow*(){.dynlib: dllname, importc.}
+proc glutFullScreen*(){.dynlib: dllname, importc.}
+proc glutSetCursor*(cursor: int){.dynlib: dllname, importc.}
+proc glutWarpPointer*(x, y: int){.dynlib: dllname, importc.}
+  # GLUT overlay sub-API.
+proc glutEstablishOverlay*(){.dynlib: dllname, importc.}
+proc glutRemoveOverlay*(){.dynlib: dllname, importc.}
+proc glutUseLayer*(layer: TGLenum){.dynlib: dllname, importc.}
+proc glutPostOverlayRedisplay*(){.dynlib: dllname, importc.}
+proc glutPostWindowOverlayRedisplay*(win: int){.dynlib: dllname, importc.}
+proc glutShowOverlay*(){.dynlib: dllname, importc.}
+proc glutHideOverlay*(){.dynlib: dllname, importc.}
+  # GLUT menu sub-API.
+proc glutCreateMenu*(callback: TGlut1IntCallback): int{.dynlib: dllname, importc.}
+proc glutDestroyMenu*(menu: int){.dynlib: dllname, importc.}
+proc glutGetMenu*(): int{.dynlib: dllname, importc.}
+proc glutSetMenu*(menu: int){.dynlib: dllname, importc.}
+proc glutAddMenuEntry*(caption: cstring, value: int){.dynlib: dllname, importc.}
+proc glutAddSubMenu*(caption: cstring, submenu: int){.dynlib: dllname, importc.}
+proc glutChangeToMenuEntry*(item: int, caption: cstring, value: int){.
+    dynlib: dllname, importc.}
+proc glutChangeToSubMenu*(item: int, caption: cstring, submenu: int){.
+    dynlib: dllname, importc.}
+proc glutRemoveMenuItem*(item: int){.dynlib: dllname, importc.}
+proc glutAttachMenu*(button: int){.dynlib: dllname, importc.}
+proc glutDetachMenu*(button: int){.dynlib: dllname, importc.}
+  # GLUT window callback sub-API.
+proc glutDisplayFunc*(f: TGlutVoidCallback){.dynlib: dllname, importc.}
+proc glutReshapeFunc*(f: TGlut2IntCallback){.dynlib: dllname, importc.}
+proc glutKeyboardFunc*(f: TGlut1Char2IntCallback){.dynlib: dllname, importc.}
+proc glutMouseFunc*(f: TGlut4IntCallback){.dynlib: dllname, importc.}
+proc glutMotionFunc*(f: TGlut2IntCallback){.dynlib: dllname, importc.}
+proc glutPassiveMotionFunc*(f: TGlut2IntCallback){.dynlib: dllname, importc.}
+proc glutEntryFunc*(f: TGlut1IntCallback){.dynlib: dllname, importc.}
+proc glutVisibilityFunc*(f: TGlut1IntCallback){.dynlib: dllname, importc.}
+proc glutIdleFunc*(f: TGlutVoidCallback){.dynlib: dllname, importc.}
+proc glutTimerFunc*(millis: int16, f: TGlut1IntCallback, value: int){.
+    dynlib: dllname, importc.}
+proc glutMenuStateFunc*(f: TGlut1IntCallback){.dynlib: dllname, importc.}
+proc glutSpecialFunc*(f: TGlut3IntCallback){.dynlib: dllname, importc.}
+proc glutSpaceballMotionFunc*(f: TGlut3IntCallback){.dynlib: dllname, importc.}
+proc glutSpaceballRotateFunc*(f: TGlut3IntCallback){.dynlib: dllname, importc.}
+proc glutSpaceballButtonFunc*(f: TGlut2IntCallback){.dynlib: dllname, importc.}
+proc glutButtonBoxFunc*(f: TGlut2IntCallback){.dynlib: dllname, importc.}
+proc glutDialsFunc*(f: TGlut2IntCallback){.dynlib: dllname, importc.}
+proc glutTabletMotionFunc*(f: TGlut2IntCallback){.dynlib: dllname, importc.}
+proc glutTabletButtonFunc*(f: TGlut4IntCallback){.dynlib: dllname, importc.}
+proc glutMenuStatusFunc*(f: TGlut3IntCallback){.dynlib: dllname, importc.}
+proc glutOverlayDisplayFunc*(f: TGlutVoidCallback){.dynlib: dllname, importc.}
+proc glutWindowStatusFunc*(f: TGlut1IntCallback){.dynlib: dllname, importc.}
+proc glutKeyboardUpFunc*(f: TGlut1Char2IntCallback){.dynlib: dllname, importc.}
+proc glutSpecialUpFunc*(f: TGlut3IntCallback){.dynlib: dllname, importc.}
+proc glutJoystickFunc*(f: TGlut1UInt3IntCallback, pollInterval: int){.
+    dynlib: dllname, importc.}
+  # GLUT color index sub-API.
+proc glutSetColor*(cell: int, red, green, blue: TGLfloat){.dynlib: dllname,
+    importc.}
+proc glutGetColor*(ndx, component: int): TGLfloat{.dynlib: dllname, importc.}
+proc glutCopyColormap*(win: int){.dynlib: dllname, importc.}
+  # GLUT state retrieval sub-API.
+proc glutGet*(t: TGLenum): int{.dynlib: dllname, importc.}
+proc glutDeviceGet*(t: TGLenum): int{.dynlib: dllname, importc.}
+  # GLUT extension support sub-API
+proc glutExtensionSupported*(name: cstring): int{.dynlib: dllname, importc.}
+proc glutGetModifiers*(): int{.dynlib: dllname, importc.}
+proc glutLayerGet*(t: TGLenum): int{.dynlib: dllname, importc.}
+  # GLUT font sub-API
+proc glutBitmapCharacter*(font: pointer, character: int){.dynlib: dllname,
+    importc.}
+proc glutBitmapWidth*(font: pointer, character: int): int{.dynlib: dllname,
+    importc.}
+proc glutStrokeCharacter*(font: pointer, character: int){.dynlib: dllname,
+    importc.}
+proc glutStrokeWidth*(font: pointer, character: int): int{.dynlib: dllname,
+    importc.}
+proc glutBitmapLength*(font: pointer, str: cstring): int{.dynlib: dllname,
+    importc.}
+proc glutStrokeLength*(font: pointer, str: cstring): int{.dynlib: dllname,
+    importc.}
+  # GLUT pre-built models sub-API
+proc glutWireSphere*(radius: TGLdouble, slices, stacks: TGLint){.dynlib: dllname,
+    importc.}
+proc glutSolidSphere*(radius: TGLdouble, slices, stacks: TGLint){.dynlib: dllname,
+    importc.}
+proc glutWireCone*(base, height: TGLdouble, slices, stacks: TGLint){.
+    dynlib: dllname, importc.}
+proc glutSolidCone*(base, height: TGLdouble, slices, stacks: TGLint){.
+    dynlib: dllname, importc.}
+proc glutWireCube*(size: TGLdouble){.dynlib: dllname, importc.}
+proc glutSolidCube*(size: TGLdouble){.dynlib: dllname, importc.}
+proc glutWireTorus*(innerRadius, outerRadius: TGLdouble, sides, rings: TGLint){.
+    dynlib: dllname, importc.}
+proc glutSolidTorus*(innerRadius, outerRadius: TGLdouble, sides, rings: TGLint){.
+    dynlib: dllname, importc.}
+proc glutWireDodecahedron*(){.dynlib: dllname, importc.}
+proc glutSolidDodecahedron*(){.dynlib: dllname, importc.}
+proc glutWireTeapot*(size: TGLdouble){.dynlib: dllname, importc.}
+proc glutSolidTeapot*(size: TGLdouble){.dynlib: dllname, importc.}
+proc glutWireOctahedron*(){.dynlib: dllname, importc.}
+proc glutSolidOctahedron*(){.dynlib: dllname, importc.}
+proc glutWireTetrahedron*(){.dynlib: dllname, importc.}
+proc glutSolidTetrahedron*(){.dynlib: dllname, importc.}
+proc glutWireIcosahedron*(){.dynlib: dllname, importc.}
+proc glutSolidIcosahedron*(){.dynlib: dllname, importc.}
+  # GLUT video resize sub-API.
+proc glutVideoResizeGet*(param: TGLenum): int{.dynlib: dllname, importc.}
+proc glutSetupVideoResizing*(){.dynlib: dllname, importc.}
+proc glutStopVideoResizing*(){.dynlib: dllname, importc.}
+proc glutVideoResize*(x, y, width, height: int){.dynlib: dllname, importc.}
+proc glutVideoPan*(x, y, width, height: int){.dynlib: dllname, importc.}
+  # GLUT debugging sub-API.
+proc glutReportErrors*(){.dynlib: dllname, importc.}
+  # GLUT device control sub-API.
+proc glutIgnoreKeyRepeat*(ignore: int){.dynlib: dllname, importc.}
+proc glutSetKeyRepeat*(repeatMode: int){.dynlib: dllname, importc.}
+proc glutForceJoystickFunc*(){.dynlib: dllname, importc.}
+  # GLUT game mode sub-API.
+  #example glutGameModeString('1280x1024:32@75');
+proc glutGameModeString*(AString: cstring){.dynlib: dllname, importc.}
+proc glutEnterGameMode*(): int{.dynlib: dllname, importc.}
+proc glutLeaveGameMode*(){.dynlib: dllname, importc.}
+proc glutGameModeGet*(mode: TGLenum): int{.dynlib: dllname, importc.}
+# implementation