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authorAndreas Rumpf <rumpf_a@web.de>2009-06-08 08:06:25 +0200
committerAndreas Rumpf <rumpf_a@web.de>2009-06-08 08:06:25 +0200
commit4d4b3b1c04d41868ebb58bd9ccba7b303007e900 (patch)
tree909ed0aad0b145733521f4ac2bfb938dd4b43785 /lib/wrappers/sdl/sdl_mixer_nosmpeg.nim
parentce88dc3e67436939b03f97e624c11ca6058fedce (diff)
downloadNim-4d4b3b1c04d41868ebb58bd9ccba7b303007e900.tar.gz
version0.7.10
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+
+#******************************************************************************
+# Copy of SDL_Mixer without smpeg dependency and mp3 support                    
+#******************************************************************************
+
+import
+  sdl
+
+when defined(windows):
+  const SDL_MixerLibName = "SDL_mixer.dll"
+elif defined(macosx):
+  const SDL_MixerLibName = "libSDL_mixer-1.2.0.dylib"
+else:
+  const SDL_MixerLibName = "libSDL_mixer.so"
+
+const                    
+  SDL_MIXER_MAJOR_VERSION* = 1'i8
+  SDL_MIXER_MINOR_VERSION* = 2'i8
+  SDL_MIXER_PATCHLEVEL* = 7'i8   # Backwards compatibility
+  MIX_MAJOR_VERSION* = SDL_MIXER_MAJOR_VERSION
+  MIX_MINOR_VERSION* = SDL_MIXER_MINOR_VERSION
+  MIX_PATCHLEVEL* = SDL_MIXER_PATCHLEVEL # SDL_Mixer.h constants
+                                         # The default mixer has 8 simultaneous mixing channels 
+  MIX_CHANNELS* = 8           # Good default values for a PC soundcard 
+  MIX_DEFAULT_FREQUENCY* = 22050
+
+when defined(IA32): 
+  const 
+    MIX_DEFAULT_FORMAT* = AUDIO_S16LSB
+else: 
+  const 
+    MIX_DEFAULT_FORMAT* = AUDIO_S16MSB
+const 
+  MIX_DEFAULT_CHANNELS* = 2
+  MIX_MAX_VOLUME* = 128       # Volume of a chunk 
+  PATH_MAX* = 255             # mikmod.h constants
+                              #*
+                              #  * Library version
+                              #  *
+  LIBMIKMOD_VERSION_MAJOR* = 3
+  LIBMIKMOD_VERSION_MINOR* = 1
+  LIBMIKMOD_REVISION* = 8
+  LIBMIKMOD_VERSION* = ((LIBMIKMOD_VERSION_MAJOR shl 16) or
+      (LIBMIKMOD_VERSION_MINOR shl 8) or (LIBMIKMOD_REVISION))
+
+type                          #music_cmd.h types
+  PMusicCMD* = ptr TMusicCMD
+  TMusicCMD*{.final.} = object  #wavestream.h types
+    filename*: array[0..PATH_MAX - 1, char]
+    cmd*: array[0..PATH_MAX - 1, char]
+    pid*: TSYS_ThreadHandle
+
+  PWAVStream* = ptr TWAVStream
+  TWAVStream*{.final.} = object  #playmidi.h types
+    wavefp*: Pointer
+    start*: int32
+    stop*: int32
+    cvt*: TSDL_AudioCVT
+
+  PMidiEvent* = ptr TMidiEvent
+  TMidiEvent*{.final.} = object 
+    time*: int32
+    channel*: uint8
+    type_*: uint8
+    a*: uint8
+    b*: uint8
+
+  PMidiSong* = ptr TMidiSong
+  TMidiSong*{.final.} = object  #music_ogg.h types
+    samples*: int32
+    events*: PMidiEvent
+
+  POGG_Music* = ptr TOGG_Music
+  TOGG_Music*{.final.} = object  # mikmod.h types
+                                 #*
+                                 #  * Error codes
+                                 #  *
+    playing*: int
+    volume*: int              #vf: OggVorbis_File;
+    section*: int
+    cvt*: TSDL_AudioCVT
+    len_available*: int
+    snd_available*: PUint8
+
+  TErrorEnum* = enum 
+    MMERR_OPENING_FILE, MMERR_OUT_OF_MEMORY, MMERR_DYNAMIC_LINKING, 
+    MMERR_SAMPLE_TOO_BIG, MMERR_OUT_OF_HANDLES, MMERR_UNKNOWN_WAVE_TYPE, 
+    MMERR_LOADING_PATTERN, MMERR_LOADING_TRACK, MMERR_LOADING_HEADER, 
+    MMERR_LOADING_SAMPLEINFO, MMERR_NOT_A_MODULE, MMERR_NOT_A_STREAM, 
+    MMERR_MED_SYNTHSAMPLES, MMERR_ITPACK_INVALID_DATA, MMERR_DETECTING_DEVICE, 
+    MMERR_INVALID_DEVICE, MMERR_INITIALIZING_MIXER, MMERR_OPENING_AUDIO, 
+    MMERR_8BIT_ONLY, MMERR_16BIT_ONLY, MMERR_STEREO_ONLY, MMERR_ULAW, 
+    MMERR_NON_BLOCK, MMERR_AF_AUDIO_PORT, MMERR_AIX_CONFIG_INIT, 
+    MMERR_AIX_CONFIG_CONTROL, MMERR_AIX_CONFIG_START, MMERR_GUS_SETTINGS, 
+    MMERR_GUS_RESET, MMERR_GUS_TIMER, MMERR_HP_SETSAMPLESIZE, MMERR_HP_SETSPEED, 
+    MMERR_HP_CHANNELS, MMERR_HP_AUDIO_OUTPUT, MMERR_HP_AUDIO_DESC, 
+    MMERR_HP_BUFFERSIZE, MMERR_OSS_SETFRAGMENT, MMERR_OSS_SETSAMPLESIZE, 
+    MMERR_OSS_SETSTEREO, MMERR_OSS_SETSPEED, MMERR_SGI_SPEED, MMERR_SGI_16BIT, 
+    MMERR_SGI_8BIT, MMERR_SGI_STEREO, MMERR_SGI_MONO, MMERR_SUN_INIT, 
+    MMERR_OS2_MIXSETUP, MMERR_OS2_SEMAPHORE, MMERR_OS2_TIMER, MMERR_OS2_THREAD, 
+    MMERR_DS_PRIORITY, MMERR_DS_BUFFER, MMERR_DS_FORMAT, MMERR_DS_NOTIFY, 
+    MMERR_DS_EVENT, MMERR_DS_THREAD, MMERR_DS_UPDATE, MMERR_WINMM_HANDLE, 
+    MMERR_WINMM_ALLOCATED, MMERR_WINMM_DEVICEID, MMERR_WINMM_FORMAT, 
+    MMERR_WINMM_UNKNOWN, MMERR_MAC_SPEED, MMERR_MAC_START, MMERR_MAX
+  PMODULE* = ptr TMODULE
+  TMODULE*{.final.} = object 
+  PUNIMOD* = ptr TUNIMOD
+  TUNIMOD* = TMODULE          #SDL_mixer.h types
+                              # The internal format for an audio chunk 
+  PMix_Chunk* = ptr TMix_Chunk
+  TMix_Chunk*{.final.} = object 
+    allocated*: int
+    abuf*: PUint8
+    alen*: Uint32
+    volume*: Uint8            # Per-sample volume, 0-128 
+  
+  Mix_Chunk* = TMix_Chunk     # The different fading types supported 
+  TMix_Fading* = enum 
+    MIX_NO_FADING, MIX_FADING_OUT, MIX_FADING_IN
+  Mix_Fading* = TMix_Fading
+  TMix_MusicType* = enum 
+    MUS_NONE, MUS_CMD, MUS_WAV, MUS_MOD, MUS_MID, MUS_OGG
+  PMix_Music* = ptr TMix_Music
+  TMix_Music*{.final.} = object 
+    type_*: TMix_MusicType
+
+  TMixFunction* = proc (udata: Pointer, stream: PUint8, length: int): Pointer{.
+      cdecl.} # This macro can be used to fill a version structure with the compile-time
+              #  version of the SDL_mixer library. 
+
+proc SDL_MIXER_VERSION*(X: var TSDL_Version)
+  # This function gets the version of the dynamically linked SDL_mixer library.
+  #     It should NOT be used to fill a version structure, instead you should use the
+  #     SDL_MIXER_VERSION() macro. 
+proc Mix_Linked_Version*(): PSDL_version{.cdecl, importc, dynlib: SDL_MixerLibName.}
+  # Open the mixer with a certain audio format 
+proc Mix_OpenAudio*(frequency: int, format: Uint16, channels: int, 
+                    chunksize: int): int{.cdecl, importc, dynlib: SDL_MixerLibName.}
+  # Dynamically change the number of channels managed by the mixer.
+  #   If decreasing the number of channels, the upper channels are
+  #   stopped.
+  #   This function returns the new number of allocated channels.
+  # 
+proc Mix_AllocateChannels*(numchannels: int): int{.cdecl, 
+    importc, dynlib: SDL_MixerLibName.}
+  # Find out what the actual audio device parameters are.
+  #   This function returns 1 if the audio has been opened, 0 otherwise.
+  # 
+proc Mix_QuerySpec*(frequency: var int, format: var Uint16, channels: var int): int{.
+    cdecl, importc, dynlib: SDL_MixerLibName.}
+  # Load a wave file or a music (.mod .s3m .it .xm) file 
+proc Mix_LoadWAV_RW*(src: PSDL_RWops, freesrc: int): PMix_Chunk{.cdecl, 
+    importc, dynlib: SDL_MixerLibName.}
+proc Mix_LoadWAV*(filename: cstring): PMix_Chunk
+proc Mix_LoadMUS*(filename: cstring): PMix_Music{.cdecl, 
+    importc, dynlib: SDL_MixerLibName.}
+  # Load a wave file of the mixer format from a memory buffer 
+proc Mix_QuickLoad_WAV*(mem: PUint8): PMix_Chunk{.cdecl, 
+    importc, dynlib: SDL_MixerLibName.}
+  # Free an audio chunk previously loaded 
+proc Mix_FreeChunk*(chunk: PMix_Chunk){.cdecl, importc, dynlib: SDL_MixerLibName.}
+proc Mix_FreeMusic*(music: PMix_Music){.cdecl, importc, dynlib: SDL_MixerLibName.}
+  # Find out the music format of a mixer music, or the currently playing
+  #   music, if 'music' is NULL.
+proc Mix_GetMusicType*(music: PMix_Music): TMix_MusicType{.cdecl, 
+    importc, dynlib: SDL_MixerLibName.}
+  # Set a function that is called after all mixing is performed.
+  #   This can be used to provide real-time visual display of the audio stream
+  #   or add a custom mixer filter for the stream data.
+  #
+proc Mix_SetPostMix*(mix_func: TMixFunction, arg: Pointer){.cdecl, 
+    importc, dynlib: SDL_MixerLibName.}
+  # Add your own music player or additional mixer function.
+  #   If 'mix_func' is NULL, the default music player is re-enabled.
+  # 
+proc Mix_HookMusic*(mix_func: TMixFunction, arg: Pointer){.cdecl, 
+    importc, dynlib: SDL_MixerLibName.}
+  # Add your own callback when the music has finished playing.
+  # 
+proc Mix_HookMusicFinished*(music_finished: Pointer){.cdecl, 
+    importc, dynlib: SDL_MixerLibName.}
+  # Get a pointer to the user data for the current music hook 
+proc Mix_GetMusicHookData*(): Pointer{.cdecl, importc, dynlib: SDL_MixerLibName.}
+  #* Add your own callback when a channel has finished playing. NULL
+  # * to disable callback.*
+type 
+  TChannel_finished* = proc (channel: int){.cdecl.}
+
+proc Mix_ChannelFinished*(channel_finished: TChannel_finished){.cdecl, 
+    importc, dynlib: SDL_MixerLibName.}
+const 
+  MIX_CHANNEL_POST* = - 2 #* This is the format of a special effect callback:
+                          #   *
+                          #   *   myeffect(int chan, void *stream, int len, void *udata);
+                          #   *
+                          #   * (chan) is the channel number that your effect is affecting. (stream) is
+                          #   *  the buffer of data to work upon. (len) is the size of (stream), and
+                          #   *  (udata) is a user-defined bit of data, which you pass as the last arg of
+                          #   *  Mix_RegisterEffect(), and is passed back unmolested to your callback.
+                          #   *  Your effect changes the contents of (stream) based on whatever parameters
+                          #   *  are significant, or just leaves it be, if you prefer. You can do whatever
+                          #   *  you like to the buffer, though, and it will continue in its changed state
+                          #   *  down the mixing pipeline, through any other effect functions, then finally
+                          #   *  to be mixed with the rest of the channels and music for the final output
+                          #   *  stream.
+                          #   *
+
+type 
+  TMix_EffectFunc* = proc (chan: int, stream: Pointer, length: int, 
+                           udata: Pointer): Pointer{.cdecl.} 
+    #   * This is a callback that signifies that a channel has finished all its
+    #   *  loops and has completed playback. This gets called if the buffer
+    #   *  plays out normally, or if you call Mix_HaltChannel(), implicitly stop
+    #   *  a channel via Mix_AllocateChannels(), or unregister a callback while
+    #   *  it's still playing.
+  TMix_EffectDone* = proc (chan: int, udata: Pointer): Pointer{.cdecl.}
+    #* Register a special effect function. At mixing time, the channel data is
+    #  *  copied into a buffer and passed through each registered effect function.
+    #  *  After it passes through all the functions, it is mixed into the final
+    #  *  output stream. The copy to buffer is performed once, then each effect
+    #  *  function performs on the output of the previous effect. Understand that
+    #  *  this extra copy to a buffer is not performed if there are no effects
+    #  *  registered for a given chunk, which saves CPU cycles, and any given
+    #  *  effect will be extra cycles, too, so it is crucial that your code run
+    #  *  fast. Also note that the data that your function is given is in the
+    #  *  format of the sound device, and not the format you gave to Mix_OpenAudio(),
+    #  *  although they may in reality be the same. This is an unfortunate but
+    #  *  necessary speed concern. Use Mix_QuerySpec() to determine if you can
+    #  *  handle the data before you register your effect, and take appropriate
+    #  *  actions.
+    #  * You may also specify a callback (Mix_EffectDone_t) that is called when
+    #  *  the channel finishes playing. This gives you a more fine-grained control
+    #  *  than Mix_ChannelFinished(), in case you need to free effect-specific
+    #  *  resources, etc. If you don't need this, you can specify NULL.
+    #  * You may set the callbacks before or after calling Mix_PlayChannel().
+    #  * Things like Mix_SetPanning() are just internal special effect functions,
+    #  *  so if you are using that, you've already incurred the overhead of a copy
+    #  *  to a separate buffer, and that these effects will be in the queue with
+    #  *  any functions you've registered. The list of registered effects for a
+    #  *  channel is reset when a chunk finishes playing, so you need to explicitly
+    #  *  set them with each call to Mix_PlayChannel*().
+    #  * You may also register a special effect function that is to be run after
+    #  *  final mixing occurs. The rules for these callbacks are identical to those
+    #  *  in Mix_RegisterEffect, but they are run after all the channels and the
+    #  *  music have been mixed into a single stream, whereas channel-specific
+    #  *  effects run on a given channel before any other mixing occurs. These
+    #  *  global effect callbacks are call "posteffects". Posteffects only have
+    #  *  their Mix_EffectDone_t function called when they are unregistered (since
+    #  *  the main output stream is never "done" in the same sense as a channel).
+    #  *  You must unregister them manually when you've had enough. Your callback
+    #  *  will be told that the channel being mixed is (MIX_CHANNEL_POST) if the
+    #  *  processing is considered a posteffect.
+    #  *
+    #  * After all these effects have finished processing, the callback registered
+    #  *  through Mix_SetPostMix() runs, and then the stream goes to the audio
+    #  *  device.
+    #  *
+    #  * returns zero if error (no such channel), nonzero if added.
+    #  *  Error messages can be retrieved from Mix_GetError().
+
+proc Mix_RegisterEffect*(chan: int, f: TMix_EffectFunc, d: TMix_EffectDone, 
+                         arg: Pointer): int{.cdecl, importc, dynlib: SDL_MixerLibName.}
+  #* You may not need to call this explicitly, unless you need to stop an
+  # *  effect from processing in the middle of a chunk's playback.
+  # * Posteffects are never implicitly unregistered as they are for channels,
+  # *  but they may be explicitly unregistered through this function by
+  # *  specifying MIX_CHANNEL_POST for a channel.
+  # * returns zero if error (no such channel or effect), nonzero if removed.
+  # *  Error messages can be retrieved from Mix_GetError().
+  # *
+proc Mix_UnregisterEffect*(channel: int, f: TMix_EffectFunc): int{.cdecl, 
+    importc, dynlib: SDL_MixerLibName.}
+  #* You may not need to call this explicitly, unless you need to stop all
+  #  * effects from processing in the middle of a chunk's playback. Note that
+  #  * this will also shut off some internal effect processing, since
+  #  * Mix_SetPanning( ) and others may use this API under the hood.This is
+  #  * called internally when a channel completes playback.
+  #  * Posteffects are never implicitly unregistered as they are for channels,
+  #  * but they may be explicitly unregistered through this function by
+  #  * specifying MIX_CHANNEL_POST for a channel.
+  #  * returns zero if error( no such channel ), nonzero if all effects removed.
+  #  * Error messages can be retrieved from Mix_GetError( ).
+  #  *
+proc Mix_UnregisterAllEffects*(channel: int): int{.cdecl, 
+    importc, dynlib: SDL_MixerLibName.}
+const 
+  MIX_EFFECTSMAXSPEED* = "MIX_EFFECTSMAXSPEED" 
+    #  * These are the internally - defined mixing effects.They use the same API that
+    #  * effects defined in the application use, but are provided here as a
+    #  * convenience.Some effects can reduce their quality or use more memory in
+    #  * the name of speed; to enable this, make sure the environment variable
+    #  * MIX_EFFECTSMAXSPEED( see above ) is defined before you call
+    #  * Mix_OpenAudio( ).
+    #  * 
+    #* set the panning of a channel.The left and right channels are specified
+    #  * as integers between 0 and 255, quietest to loudest, respectively.
+    #  *
+    #  * Technically, this is just individual volume control for a sample with
+    #  * two( stereo )channels, so it can be used for more than just panning.
+    #  * if you want real panning, call it like this :
+    #  *
+    #  * Mix_SetPanning( channel, left, 255 - left );
+    #  *
+    #  * ...which isn't so hard.
+    #  *
+    #  * Setting( channel ) to MIX_CHANNEL_POST registers this as a posteffect, and
+    #  * the panning will be done to the final mixed stream before passing it on
+    #  * to the audio device.
+    #  *
+    #  * This uses the Mix_RegisterEffect( )API internally, and returns without
+    #  * registering the effect function if the audio device is not configured
+    #  * for stereo output.Setting both( left ) and ( right ) to 255 causes this
+    #  * effect to be unregistered, since that is the data's normal state.
+    #  *
+    #  * returns zero if error( no such channel or Mix_RegisterEffect( )fails ),
+    #  * nonzero if panning effect enabled.Note that an audio device in mono
+    #  * mode is a no - op, but this call will return successful in that case .
+    #  * Error messages can be retrieved from Mix_GetError( ).
+                                               
+
+proc Mix_SetPanning*(channel: int, left: Uint8, right: Uint8): int{.cdecl, 
+    importc, dynlib: SDL_MixerLibName.}
+  # * set the position ofa channel.( angle ) is an integer from 0 to 360, that
+  #    * specifies the location of the sound in relation to the listener.( angle )
+  #    * will be reduced as neccesary( 540 becomes 180 degrees, -100 becomes 260 ).
+  #    * Angle 0 is due north, and rotates clockwise as the value increases.
+  #    * for efficiency, the precision of this effect may be limited( angles 1
+  #    * through 7 might all produce the same effect, 8 through 15 are equal, etc ).
+  #    * ( distance ) is an integer between 0 and 255 that specifies the space
+  #    * between the sound and the listener.The larger the number, the further
+  #    * away the sound is .Using 255 does not guarantee that the channel will be
+  #    * culled from the mixing process or be completely silent.For efficiency,
+  #    * the precision of this effect may be limited( distance 0 through 5 might
+  #    * all produce the same effect, 6 through 10 are equal, etc ).Setting( angle )
+  #    * and ( distance ) to 0 unregisters this effect, since the data would be
+  #    * unchanged.
+  #    *
+  #    * if you need more precise positional audio, consider using OpenAL for
+  #    * spatialized effects instead of SDL_mixer.This is only meant to be a
+  #    * basic effect for simple "3D" games.
+  #    *
+  #    * if the audio device is configured for mono output, then you won't get
+  #    * any effectiveness from the angle; however, distance attenuation on the
+  #  * channel will still occur.While this effect will function with stereo
+  #  * voices, it makes more sense to use voices with only one channel of sound,
+  #  * so when they are mixed through this effect, the positioning will sound
+  #  * correct.You can convert them to mono through SDL before giving them to
+  #  * the mixer in the first place if you like.
+  #  *
+  #  * Setting( channel ) to MIX_CHANNEL_POST registers this as a posteffect, and
+  #  * the positioning will be done to the final mixed stream before passing it
+  #  * on to the audio device.
+  #  *
+  #  * This is a convenience wrapper over Mix_SetDistance( ) and Mix_SetPanning( ).
+  #  *
+  #  * returns zero if error( no such channel or Mix_RegisterEffect( )fails ),
+  #  * nonzero if position effect is enabled.
+  #  * Error messages can be retrieved from Mix_GetError( ).
+  #  * 
+proc Mix_SetPosition*(channel: int, angle: Sint16, distance: Uint8): int{.cdecl, 
+    importc, dynlib: SDL_MixerLibName.}
+  #* set the "distance" of a channel.( distance ) is an integer from 0 to 255
+  #  * that specifies the location of the sound in relation to the listener.
+  #  * Distance 0 is overlapping the listener, and 255 is as far away as possible
+  #  * A distance of 255 does not guarantee silence; in such a case , you might
+  #  * want to try changing the chunk's volume, or just cull the sample from the
+  #  * mixing process with Mix_HaltChannel( ).
+  #    * for efficiency, the precision of this effect may be limited( distances 1
+  #    * through 7 might all produce the same effect, 8 through 15 are equal, etc ).
+  #    * ( distance ) is an integer between 0 and 255 that specifies the space
+  #    * between the sound and the listener.The larger the number, the further
+  #    * away the sound is .
+  #    * Setting( distance ) to 0 unregisters this effect, since the data would be
+  #    * unchanged.
+  #    * if you need more precise positional audio, consider using OpenAL for
+  #    * spatialized effects instead of SDL_mixer.This is only meant to be a
+  #    * basic effect for simple "3D" games.
+  #    *
+  #    * Setting( channel ) to MIX_CHANNEL_POST registers this as a posteffect, and
+  #    * the distance attenuation will be done to the final mixed stream before
+  #    * passing it on to the audio device.
+  #    *
+  #  * This uses the Mix_RegisterEffect( )API internally.
+  #  *
+  #  * returns zero if error( no such channel or Mix_RegisterEffect( )fails ),
+  #  * nonzero if position effect is enabled.
+  #    * Error messages can be retrieved from Mix_GetError( ).
+  #    * 
+proc Mix_SetDistance*(channel: int, distance: Uint8): int{.cdecl, 
+    importc, dynlib: SDL_MixerLibName.}
+  # *
+  #    * !!! FIXME : Haven't implemented, since the effect goes past the
+  #  * end of the sound buffer.Will have to think about this.
+  #  * - -ryan.
+  #  * /
+  #  { if 0
+  #  { * Causes an echo effect to be mixed into a sound.( echo ) is the amount
+  #  * of echo to mix.0 is no echo, 255 is infinite( and probably not
+  #  * what you want ).
+  #  *
+  #  * Setting( channel ) to MIX_CHANNEL_POST registers this as a posteffect, and
+  #  * the reverbing will be done to the final mixed stream before passing it on
+  #  * to the audio device.
+  #  *
+  #  * This uses the Mix_RegisterEffect( )API internally.If you specify an echo
+  #  * of zero, the effect is unregistered, as the data is already in that state.
+  #  *
+  #  * returns zero if error( no such channel or Mix_RegisterEffect( )fails ),
+  #  * nonzero if reversing effect is enabled.
+  #    * Error messages can be retrieved from Mix_GetError( ).
+  #    *
+  #    extern no_parse_DECLSPEC int Mix_SetReverb( int channel, Uint8 echo );
+  #  #E ndif
+  # * Causes a channel to reverse its stereo.This is handy if the user has his
+  #    * speakers hooked up backwards, or you would like to have a minor bit of
+  #  * psychedelia in your sound code. : )Calling this function with ( flip )
+  #  * set to non - zero reverses the chunks's usual channels. If (flip) is zero,
+  #  * the effect is unregistered.
+  #  *
+  #  * This uses the Mix_RegisterEffect( )API internally, and thus is probably
+  #  * more CPU intensive than having the user just plug in his speakers
+  #  * correctly.Mix_SetReverseStereo( )returns without registering the effect
+  #  * function if the audio device is not configured for stereo output.
+  #  *
+  #  * if you specify MIX_CHANNEL_POST for ( channel ), then this the effect is used
+  #  * on the final mixed stream before sending it on to the audio device( a
+  #  * posteffect ).
+  #  *
+  #  * returns zero if error( no such channel or Mix_RegisterEffect( )fails ),
+  #  * nonzero if reversing effect is enabled.Note that an audio device in mono
+  #  * mode is a no - op, but this call will return successful in that case .
+  #  * Error messages can be retrieved from Mix_GetError( ).
+  #  * 
+proc Mix_SetReverseStereo*(channel: int, flip: int): int{.cdecl, 
+    importc, dynlib: SDL_MixerLibName.}
+  # end of effects API. - -ryan. *
+  # Reserve the first channels (0 -> n-1) for the application, i.e. don't allocate
+  #   them dynamically to the next sample if requested with a -1 value below.
+  #   Returns the number of reserved channels.
+  # 
+proc Mix_ReserveChannels*(num: int): int{.cdecl, importc, dynlib: SDL_MixerLibName.}
+  # Channel grouping functions 
+  # Attach a tag to a channel. A tag can be assigned to several mixer
+  #   channels, to form groups of channels.
+  #   If 'tag' is -1, the tag is removed (actually -1 is the tag used to
+  #   represent the group of all the channels).
+  #   Returns true if everything was OK.
+  # 
+proc Mix_GroupChannel*(which: int, tag: int): int{.cdecl, 
+    importc, dynlib: SDL_MixerLibName.}
+  # Assign several consecutive channels to a group 
+proc Mix_GroupChannels*(`from`: int, `to`: int, tag: int): int{.cdecl, 
+    importc, dynlib: SDL_MixerLibName.}
+  # Finds the first available channel in a group of channels 
+proc Mix_GroupAvailable*(tag: int): int{.cdecl, importc, dynlib: SDL_MixerLibName.}
+  # Returns the number of channels in a group. This is also a subtle
+  #   way to get the total number of channels when 'tag' is -1
+  # 
+proc Mix_GroupCount*(tag: int): int{.cdecl, importc, dynlib: SDL_MixerLibName.}
+  # Finds the "oldest" sample playing in a group of channels 
+proc Mix_GroupOldest*(tag: int): int{.cdecl, importc, dynlib: SDL_MixerLibName.}
+  # Finds the "most recent" (i.e. last) sample playing in a group of channels 
+proc Mix_GroupNewer*(tag: int): int{.cdecl, importc, dynlib: SDL_MixerLibName.}
+  # The same as above, but the sound is played at most 'ticks' milliseconds 
+proc Mix_PlayChannelTimed*(channel: int, chunk: PMix_Chunk, loops: int, 
+                           ticks: int): int{.cdecl, importc, dynlib: SDL_MixerLibName.}
+  # Play an audio chunk on a specific channel.
+  #   If the specified channel is -1, play on the first free channel.
+  #   If 'loops' is greater than zero, loop the sound that many times.
+  #   If 'loops' is -1, loop inifinitely (~65000 times).
+  #   Returns which channel was used to play the sound.
+  #
+proc Mix_PlayChannel*(channel: int, chunk: PMix_Chunk, loops: int): int
+proc Mix_PlayMusic*(music: PMix_Music, loops: int): int{.cdecl, 
+    importc, dynlib: SDL_MixerLibName.}
+  # Fade in music or a channel over "ms" milliseconds, same semantics as the "Play" functions 
+proc Mix_FadeInMusic*(music: PMix_Music, loops: int, ms: int): int{.cdecl, 
+    importc, dynlib: SDL_MixerLibName.}
+proc Mix_FadeInChannelTimed*(channel: int, chunk: PMix_Chunk, loops: int, 
+                             ms: int, ticks: int): int{.cdecl, 
+    importc, dynlib: SDL_MixerLibName.}
+proc Mix_FadeInChannel*(channel: int, chunk: PMix_Chunk, loops: int, ms: int): int
+  # Set the volume in the range of 0-128 of a specific channel or chunk.
+  #   If the specified channel is -1, set volume for all channels.
+  #   Returns the original volume.
+  #   If the specified volume is -1, just return the current volume.
+  #
+proc Mix_Volume*(channel: int, volume: int): int{.cdecl, 
+    importc, dynlib: SDL_MixerLibName.}
+proc Mix_VolumeChunk*(chunk: PMix_Chunk, volume: int): int{.cdecl, 
+    importc, dynlib: SDL_MixerLibName.}
+proc Mix_VolumeMusic*(volume: int): int{.cdecl, importc, dynlib: SDL_MixerLibName.}
+  # Halt playing of a particular channel 
+proc Mix_HaltChannel*(channel: int): int{.cdecl, importc, dynlib: SDL_MixerLibName.}
+proc Mix_HaltGroup*(tag: int): int{.cdecl, importc, dynlib: SDL_MixerLibName.}
+proc Mix_HaltMusic*(): int{.cdecl, importc, dynlib: SDL_MixerLibName.}
+  # Change the expiration delay for a particular channel.
+  #   The sample will stop playing after the 'ticks' milliseconds have elapsed,
+  #   or remove the expiration if 'ticks' is -1
+  #
+proc Mix_ExpireChannel*(channel: int, ticks: int): int{.cdecl, 
+    importc, dynlib: SDL_MixerLibName.}
+  # Halt a channel, fading it out progressively till it's silent
+  #   The ms parameter indicates the number of milliseconds the fading
+  #   will take.
+  # 
+proc Mix_FadeOutChannel*(which: int, ms: int): int{.cdecl, 
+    importc, dynlib: SDL_MixerLibName.}
+proc Mix_FadeOutGroup*(tag: int, ms: int): int{.cdecl, importc, dynlib: SDL_MixerLibName.}
+proc Mix_FadeOutMusic*(ms: int): int{.cdecl, importc, dynlib: SDL_MixerLibName.}
+  # Query the fading status of a channel 
+proc Mix_FadingMusic*(): TMix_Fading{.cdecl, importc, dynlib: SDL_MixerLibName.}
+proc Mix_FadingChannel*(which: int): TMix_Fading{.cdecl, 
+    importc, dynlib: SDL_MixerLibName.}
+  # Pause/Resume a particular channel 
+proc Mix_Pause*(channel: int){.cdecl, importc, dynlib: SDL_MixerLibName.}
+proc Mix_Resume*(channel: int){.cdecl, importc, dynlib: SDL_MixerLibName.}
+proc Mix_Paused*(channel: int): int{.cdecl, importc, dynlib: SDL_MixerLibName.}
+  # Pause/Resume the music stream 
+proc Mix_PauseMusic*(){.cdecl, importc, dynlib: SDL_MixerLibName.}
+proc Mix_ResumeMusic*(){.cdecl, importc, dynlib: SDL_MixerLibName.}
+proc Mix_RewindMusic*(){.cdecl, importc, dynlib: SDL_MixerLibName.}
+proc Mix_PausedMusic*(): int{.cdecl, importc, dynlib: SDL_MixerLibName.}
+  # Set the current position in the music stream.
+  #  This returns 0 if successful, or -1 if it failed or isn't implemented.
+  #  This function is only implemented for MOD music formats (set pattern
+  #  order number) and for OGG music (set position in seconds), at the
+  #  moment.
+  #
+proc Mix_SetMusicPosition*(position: float64): int{.cdecl, 
+    importc, dynlib: SDL_MixerLibName.}
+  # Check the status of a specific channel.
+  #   If the specified channel is -1, check all channels.
+  #
+proc Mix_Playing*(channel: int): int{.cdecl, importc, dynlib: SDL_MixerLibName.}
+proc Mix_PlayingMusic*(): int{.cdecl, importc, dynlib: SDL_MixerLibName.}
+  # Stop music and set external music playback command 
+proc Mix_SetMusicCMD*(command: cstring): int{.cdecl, importc, dynlib: SDL_MixerLibName.}
+  # Synchro value is set by MikMod from modules while playing 
+proc Mix_SetSynchroValue*(value: int): int{.cdecl, importc, dynlib: SDL_MixerLibName.}
+proc Mix_GetSynchroValue*(): int{.cdecl, importc, dynlib: SDL_MixerLibName.}
+  #
+  #  Get the Mix_Chunk currently associated with a mixer channel
+  #    Returns nil if it's an invalid channel, or there's no chunk associated.
+  #
+proc Mix_GetChunk*(channel: int): PMix_Chunk{.cdecl, importc, dynlib: SDL_MixerLibName.}
+  # Close the mixer, halting all playing audio 
+proc Mix_CloseAudio*(){.cdecl, importc, dynlib: SDL_MixerLibName.}
+  # We'll use SDL for reporting errors 
+proc Mix_SetError*(fmt: cstring)
+proc Mix_GetError*(): cstring
+# implementation
+
+proc SDL_MIXER_VERSION(X: var TSDL_version) = 
+  X.major = SDL_MIXER_MAJOR_VERSION
+  X.minor = SDL_MIXER_MINOR_VERSION
+  X.patch = SDL_MIXER_PATCHLEVEL
+
+proc Mix_LoadWAV(filename: cstring): PMix_Chunk = 
+  result = Mix_LoadWAV_RW(SDL_RWFromFile(filename, "rb"), 1)
+
+proc Mix_PlayChannel(channel: int, chunk: PMix_Chunk, loops: int): int = 
+  result = Mix_PlayChannelTimed(channel, chunk, loops, - 1)
+
+proc Mix_FadeInChannel(channel: int, chunk: PMix_Chunk, loops: int, ms: int): int = 
+  result = Mix_FadeInChannelTimed(channel, chunk, loops, ms, - 1)
+
+proc Mix_SetError(fmt: cstring) = 
+  SDL_SetError(fmt)
+
+proc Mix_GetError(): cstring = 
+  result = SDL_GetError()