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author | Andreas Rumpf <rumpf_a@web.de> | 2010-02-28 23:04:18 +0100 |
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committer | Andreas Rumpf <rumpf_a@web.de> | 2010-02-28 23:04:18 +0100 |
commit | b559285b78bfa76533d25e77f3f61cab2427bb03 (patch) | |
tree | f418f489f307f825a934cea878921f65c0114561 /lib/wrappers/sdl/sdl_mixer_nosmpeg.nim | |
parent | ddb718548278290a1c25c1bbfba82bc5581457a7 (diff) | |
download | Nim-b559285b78bfa76533d25e77f3f61cab2427bb03.tar.gz |
examples/lib use the new wrappers
Diffstat (limited to 'lib/wrappers/sdl/sdl_mixer_nosmpeg.nim')
-rwxr-xr-x | lib/wrappers/sdl/sdl_mixer_nosmpeg.nim | 572 |
1 files changed, 0 insertions, 572 deletions
diff --git a/lib/wrappers/sdl/sdl_mixer_nosmpeg.nim b/lib/wrappers/sdl/sdl_mixer_nosmpeg.nim deleted file mode 100755 index 879867607..000000000 --- a/lib/wrappers/sdl/sdl_mixer_nosmpeg.nim +++ /dev/null @@ -1,572 +0,0 @@ - -#****************************************************************************** -# Copy of SDL_Mixer without smpeg dependency and mp3 support -#****************************************************************************** - -import - sdl - -when defined(windows): - const SDL_MixerLibName = "SDL_mixer.dll" -elif defined(macosx): - const SDL_MixerLibName = "libSDL_mixer-1.2.0.dylib" -else: - const SDL_MixerLibName = "libSDL_mixer.so" - -const - SDL_MIXER_MAJOR_VERSION* = 1'i8 - SDL_MIXER_MINOR_VERSION* = 2'i8 - SDL_MIXER_PATCHLEVEL* = 7'i8 # Backwards compatibility - MIX_MAJOR_VERSION* = SDL_MIXER_MAJOR_VERSION - MIX_MINOR_VERSION* = SDL_MIXER_MINOR_VERSION - MIX_PATCHLEVEL* = SDL_MIXER_PATCHLEVEL # SDL_Mixer.h constants - # The default mixer has 8 simultaneous mixing channels - MIX_CHANNELS* = 8 # Good default values for a PC soundcard - MIX_DEFAULT_FREQUENCY* = 22050 - -when defined(IA32): - const - MIX_DEFAULT_FORMAT* = AUDIO_S16LSB -else: - const - MIX_DEFAULT_FORMAT* = AUDIO_S16MSB -const - MIX_DEFAULT_CHANNELS* = 2 - MIX_MAX_VOLUME* = 128 # Volume of a chunk - PATH_MAX* = 255 # mikmod.h constants - #* - # * Library version - # * - LIBMIKMOD_VERSION_MAJOR* = 3 - LIBMIKMOD_VERSION_MINOR* = 1 - LIBMIKMOD_REVISION* = 8 - LIBMIKMOD_VERSION* = ((LIBMIKMOD_VERSION_MAJOR shl 16) or - (LIBMIKMOD_VERSION_MINOR shl 8) or (LIBMIKMOD_REVISION)) - -type #music_cmd.h types - PMusicCMD* = ptr TMusicCMD - TMusicCMD*{.final.} = object #wavestream.h types - filename*: array[0..PATH_MAX - 1, char] - cmd*: array[0..PATH_MAX - 1, char] - pid*: TSYS_ThreadHandle - - PWAVStream* = ptr TWAVStream - TWAVStream*{.final.} = object #playmidi.h types - wavefp*: Pointer - start*: int32 - stop*: int32 - cvt*: TSDL_AudioCVT - - PMidiEvent* = ptr TMidiEvent - TMidiEvent*{.final.} = object - time*: int32 - channel*: uint8 - typ*: uint8 - a*: uint8 - b*: uint8 - - PMidiSong* = ptr TMidiSong - TMidiSong*{.final.} = object #music_ogg.h types - samples*: int32 - events*: PMidiEvent - - POGG_Music* = ptr TOGG_Music - TOGG_Music*{.final.} = object # mikmod.h types - #* - # * Error codes - # * - playing*: int - volume*: int #vf: OggVorbis_File; - section*: int - cvt*: TSDL_AudioCVT - len_available*: int - snd_available*: PUint8 - - TErrorEnum* = enum - MMERR_OPENING_FILE, MMERR_OUT_OF_MEMORY, MMERR_DYNAMIC_LINKING, - MMERR_SAMPLE_TOO_BIG, MMERR_OUT_OF_HANDLES, MMERR_UNKNOWN_WAVE_TYPE, - MMERR_LOADING_PATTERN, MMERR_LOADING_TRACK, MMERR_LOADING_HEADER, - MMERR_LOADING_SAMPLEINFO, MMERR_NOT_A_MODULE, MMERR_NOT_A_STREAM, - MMERR_MED_SYNTHSAMPLES, MMERR_ITPACK_INVALID_DATA, MMERR_DETECTING_DEVICE, - MMERR_INVALID_DEVICE, MMERR_INITIALIZING_MIXER, MMERR_OPENING_AUDIO, - MMERR_8BIT_ONLY, MMERR_16BIT_ONLY, MMERR_STEREO_ONLY, MMERR_ULAW, - MMERR_NON_BLOCK, MMERR_AF_AUDIO_PORT, MMERR_AIX_CONFIG_INIT, - MMERR_AIX_CONFIG_CONTROL, MMERR_AIX_CONFIG_START, MMERR_GUS_SETTINGS, - MMERR_GUS_RESET, MMERR_GUS_TIMER, MMERR_HP_SETSAMPLESIZE, MMERR_HP_SETSPEED, - MMERR_HP_CHANNELS, MMERR_HP_AUDIO_OUTPUT, MMERR_HP_AUDIO_DESC, - MMERR_HP_BUFFERSIZE, MMERR_OSS_SETFRAGMENT, MMERR_OSS_SETSAMPLESIZE, - MMERR_OSS_SETSTEREO, MMERR_OSS_SETSPEED, MMERR_SGI_SPEED, MMERR_SGI_16BIT, - MMERR_SGI_8BIT, MMERR_SGI_STEREO, MMERR_SGI_MONO, MMERR_SUN_INIT, - MMERR_OS2_MIXSETUP, MMERR_OS2_SEMAPHORE, MMERR_OS2_TIMER, MMERR_OS2_THREAD, - MMERR_DS_PRIORITY, MMERR_DS_BUFFER, MMERR_DS_FORMAT, MMERR_DS_NOTIFY, - MMERR_DS_EVENT, MMERR_DS_THREAD, MMERR_DS_UPDATE, MMERR_WINMM_HANDLE, - MMERR_WINMM_ALLOCATED, MMERR_WINMM_DEVICEID, MMERR_WINMM_FORMAT, - MMERR_WINMM_UNKNOWN, MMERR_MAC_SPEED, MMERR_MAC_START, MMERR_MAX - PMODULE* = ptr TMODULE - TMODULE*{.final.} = object - PUNIMOD* = ptr TUNIMOD - TUNIMOD* = TMODULE #SDL_mixer.h types - # The internal format for an audio chunk - PMix_Chunk* = ptr TMix_Chunk - TMix_Chunk*{.final.} = object - allocated*: int - abuf*: PUint8 - alen*: Uint32 - volume*: Uint8 # Per-sample volume, 0-128 - - Mix_Chunk* = TMix_Chunk # The different fading types supported - TMix_Fading* = enum - MIX_NO_FADING, MIX_FADING_OUT, MIX_FADING_IN - Mix_Fading* = TMix_Fading - TMix_MusicType* = enum - MUS_NONE, MUS_CMD, MUS_WAV, MUS_MOD, MUS_MID, MUS_OGG - PMix_Music* = ptr TMix_Music - TMix_Music*{.final.} = object - typ*: TMix_MusicType - - TMixFunction* = proc (udata: Pointer, stream: PUint8, length: int): Pointer{. - cdecl.} # This macro can be used to fill a version structure with the compile-time - # version of the SDL_mixer library. - -proc SDL_MIXER_VERSION*(X: var TSDL_Version) - # This function gets the version of the dynamically linked SDL_mixer library. - # It should NOT be used to fill a version structure, instead you should use the - # SDL_MIXER_VERSION() macro. -proc Mix_Linked_Version*(): PSDL_version{.cdecl, importc, dynlib: SDL_MixerLibName.} - # Open the mixer with a certain audio format -proc Mix_OpenAudio*(frequency: int, format: Uint16, channels: int, - chunksize: int): int{.cdecl, importc, dynlib: SDL_MixerLibName.} - # Dynamically change the number of channels managed by the mixer. - # If decreasing the number of channels, the upper channels are - # stopped. - # This function returns the new number of allocated channels. - # -proc Mix_AllocateChannels*(numchannels: int): int{.cdecl, - importc, dynlib: SDL_MixerLibName.} - # Find out what the actual audio device parameters are. - # This function returns 1 if the audio has been opened, 0 otherwise. - # -proc Mix_QuerySpec*(frequency: var int, format: var Uint16, channels: var int): int{. - cdecl, importc, dynlib: SDL_MixerLibName.} - # Load a wave file or a music (.mod .s3m .it .xm) file -proc Mix_LoadWAV_RW*(src: PSDL_RWops, freesrc: int): PMix_Chunk{.cdecl, - importc, dynlib: SDL_MixerLibName.} -proc Mix_LoadWAV*(filename: cstring): PMix_Chunk -proc Mix_LoadMUS*(filename: cstring): PMix_Music{.cdecl, - importc, dynlib: SDL_MixerLibName.} - # Load a wave file of the mixer format from a memory buffer -proc Mix_QuickLoad_WAV*(mem: PUint8): PMix_Chunk{.cdecl, - importc, dynlib: SDL_MixerLibName.} - # Free an audio chunk previously loaded -proc Mix_FreeChunk*(chunk: PMix_Chunk){.cdecl, importc, dynlib: SDL_MixerLibName.} -proc Mix_FreeMusic*(music: PMix_Music){.cdecl, importc, dynlib: SDL_MixerLibName.} - # Find out the music format of a mixer music, or the currently playing - # music, if 'music' is NULL. -proc Mix_GetMusicType*(music: PMix_Music): TMix_MusicType{.cdecl, - importc, dynlib: SDL_MixerLibName.} - # Set a function that is called after all mixing is performed. - # This can be used to provide real-time visual display of the audio stream - # or add a custom mixer filter for the stream data. - # -proc Mix_SetPostMix*(mix_func: TMixFunction, arg: Pointer){.cdecl, - importc, dynlib: SDL_MixerLibName.} - # Add your own music player or additional mixer function. - # If 'mix_func' is NULL, the default music player is re-enabled. - # -proc Mix_HookMusic*(mix_func: TMixFunction, arg: Pointer){.cdecl, - importc, dynlib: SDL_MixerLibName.} - # Add your own callback when the music has finished playing. - # -proc Mix_HookMusicFinished*(music_finished: Pointer){.cdecl, - importc, dynlib: SDL_MixerLibName.} - # Get a pointer to the user data for the current music hook -proc Mix_GetMusicHookData*(): Pointer{.cdecl, importc, dynlib: SDL_MixerLibName.} - #* Add your own callback when a channel has finished playing. NULL - # * to disable callback.* -type - TChannel_finished* = proc (channel: int){.cdecl.} - -proc Mix_ChannelFinished*(channel_finished: TChannel_finished){.cdecl, - importc, dynlib: SDL_MixerLibName.} -const - MIX_CHANNEL_POST* = - 2 #* This is the format of a special effect callback: - # * - # * myeffect(int chan, void *stream, int len, void *udata); - # * - # * (chan) is the channel number that your effect is affecting. (stream) is - # * the buffer of data to work upon. (len) is the size of (stream), and - # * (udata) is a user-defined bit of data, which you pass as the last arg of - # * Mix_RegisterEffect(), and is passed back unmolested to your callback. - # * Your effect changes the contents of (stream) based on whatever parameters - # * are significant, or just leaves it be, if you prefer. You can do whatever - # * you like to the buffer, though, and it will continue in its changed state - # * down the mixing pipeline, through any other effect functions, then finally - # * to be mixed with the rest of the channels and music for the final output - # * stream. - # * - -type - TMix_EffectFunc* = proc (chan: int, stream: Pointer, length: int, - udata: Pointer): Pointer{.cdecl.} - # * This is a callback that signifies that a channel has finished all its - # * loops and has completed playback. This gets called if the buffer - # * plays out normally, or if you call Mix_HaltChannel(), implicitly stop - # * a channel via Mix_AllocateChannels(), or unregister a callback while - # * it's still playing. - TMix_EffectDone* = proc (chan: int, udata: Pointer): Pointer{.cdecl.} - #* Register a special effect function. At mixing time, the channel data is - # * copied into a buffer and passed through each registered effect function. - # * After it passes through all the functions, it is mixed into the final - # * output stream. The copy to buffer is performed once, then each effect - # * function performs on the output of the previous effect. Understand that - # * this extra copy to a buffer is not performed if there are no effects - # * registered for a given chunk, which saves CPU cycles, and any given - # * effect will be extra cycles, too, so it is crucial that your code run - # * fast. Also note that the data that your function is given is in the - # * format of the sound device, and not the format you gave to Mix_OpenAudio(), - # * although they may in reality be the same. This is an unfortunate but - # * necessary speed concern. Use Mix_QuerySpec() to determine if you can - # * handle the data before you register your effect, and take appropriate - # * actions. - # * You may also specify a callback (Mix_EffectDone_t) that is called when - # * the channel finishes playing. This gives you a more fine-grained control - # * than Mix_ChannelFinished(), in case you need to free effect-specific - # * resources, etc. If you don't need this, you can specify NULL. - # * You may set the callbacks before or after calling Mix_PlayChannel(). - # * Things like Mix_SetPanning() are just internal special effect functions, - # * so if you are using that, you've already incurred the overhead of a copy - # * to a separate buffer, and that these effects will be in the queue with - # * any functions you've registered. The list of registered effects for a - # * channel is reset when a chunk finishes playing, so you need to explicitly - # * set them with each call to Mix_PlayChannel*(). - # * You may also register a special effect function that is to be run after - # * final mixing occurs. The rules for these callbacks are identical to those - # * in Mix_RegisterEffect, but they are run after all the channels and the - # * music have been mixed into a single stream, whereas channel-specific - # * effects run on a given channel before any other mixing occurs. These - # * global effect callbacks are call "posteffects". Posteffects only have - # * their Mix_EffectDone_t function called when they are unregistered (since - # * the main output stream is never "done" in the same sense as a channel). - # * You must unregister them manually when you've had enough. Your callback - # * will be told that the channel being mixed is (MIX_CHANNEL_POST) if the - # * processing is considered a posteffect. - # * - # * After all these effects have finished processing, the callback registered - # * through Mix_SetPostMix() runs, and then the stream goes to the audio - # * device. - # * - # * returns zero if error (no such channel), nonzero if added. - # * Error messages can be retrieved from Mix_GetError(). - -proc Mix_RegisterEffect*(chan: int, f: TMix_EffectFunc, d: TMix_EffectDone, - arg: Pointer): int{.cdecl, importc, dynlib: SDL_MixerLibName.} - #* You may not need to call this explicitly, unless you need to stop an - # * effect from processing in the middle of a chunk's playback. - # * Posteffects are never implicitly unregistered as they are for channels, - # * but they may be explicitly unregistered through this function by - # * specifying MIX_CHANNEL_POST for a channel. - # * returns zero if error (no such channel or effect), nonzero if removed. - # * Error messages can be retrieved from Mix_GetError(). - # * -proc Mix_UnregisterEffect*(channel: int, f: TMix_EffectFunc): int{.cdecl, - importc, dynlib: SDL_MixerLibName.} - #* You may not need to call this explicitly, unless you need to stop all - # * effects from processing in the middle of a chunk's playback. Note that - # * this will also shut off some internal effect processing, since - # * Mix_SetPanning( ) and others may use this API under the hood.This is - # * called internally when a channel completes playback. - # * Posteffects are never implicitly unregistered as they are for channels, - # * but they may be explicitly unregistered through this function by - # * specifying MIX_CHANNEL_POST for a channel. - # * returns zero if error( no such channel ), nonzero if all effects removed. - # * Error messages can be retrieved from Mix_GetError( ). - # * -proc Mix_UnregisterAllEffects*(channel: int): int{.cdecl, - importc, dynlib: SDL_MixerLibName.} -const - MIX_EFFECTSMAXSPEED* = "MIX_EFFECTSMAXSPEED" - # * These are the internally - defined mixing effects.They use the same API that - # * effects defined in the application use, but are provided here as a - # * convenience.Some effects can reduce their quality or use more memory in - # * the name of speed; to enable this, make sure the environment variable - # * MIX_EFFECTSMAXSPEED( see above ) is defined before you call - # * Mix_OpenAudio( ). - # * - #* set the panning of a channel.The left and right channels are specified - # * as integers between 0 and 255, quietest to loudest, respectively. - # * - # * Technically, this is just individual volume control for a sample with - # * two( stereo )channels, so it can be used for more than just panning. - # * if you want real panning, call it like this : - # * - # * Mix_SetPanning( channel, left, 255 - left ); - # * - # * ...which isn't so hard. - # * - # * Setting( channel ) to MIX_CHANNEL_POST registers this as a posteffect, and - # * the panning will be done to the final mixed stream before passing it on - # * to the audio device. - # * - # * This uses the Mix_RegisterEffect( )API internally, and returns without - # * registering the effect function if the audio device is not configured - # * for stereo output.Setting both( left ) and ( right ) to 255 causes this - # * effect to be unregistered, since that is the data's normal state. - # * - # * returns zero if error( no such channel or Mix_RegisterEffect( )fails ), - # * nonzero if panning effect enabled.Note that an audio device in mono - # * mode is a no - op, but this call will return successful in that case . - # * Error messages can be retrieved from Mix_GetError( ). - - -proc Mix_SetPanning*(channel: int, left: Uint8, right: Uint8): int{.cdecl, - importc, dynlib: SDL_MixerLibName.} - # * set the position ofa channel.( angle ) is an integer from 0 to 360, that - # * specifies the location of the sound in relation to the listener.( angle ) - # * will be reduced as neccesary( 540 becomes 180 degrees, -100 becomes 260 ). - # * Angle 0 is due north, and rotates clockwise as the value increases. - # * for efficiency, the precision of this effect may be limited( angles 1 - # * through 7 might all produce the same effect, 8 through 15 are equal, etc ). - # * ( distance ) is an integer between 0 and 255 that specifies the space - # * between the sound and the listener.The larger the number, the further - # * away the sound is .Using 255 does not guarantee that the channel will be - # * culled from the mixing process or be completely silent.For efficiency, - # * the precision of this effect may be limited( distance 0 through 5 might - # * all produce the same effect, 6 through 10 are equal, etc ).Setting( angle ) - # * and ( distance ) to 0 unregisters this effect, since the data would be - # * unchanged. - # * - # * if you need more precise positional audio, consider using OpenAL for - # * spatialized effects instead of SDL_mixer.This is only meant to be a - # * basic effect for simple "3D" games. - # * - # * if the audio device is configured for mono output, then you won't get - # * any effectiveness from the angle; however, distance attenuation on the - # * channel will still occur.While this effect will function with stereo - # * voices, it makes more sense to use voices with only one channel of sound, - # * so when they are mixed through this effect, the positioning will sound - # * correct.You can convert them to mono through SDL before giving them to - # * the mixer in the first place if you like. - # * - # * Setting( channel ) to MIX_CHANNEL_POST registers this as a posteffect, and - # * the positioning will be done to the final mixed stream before passing it - # * on to the audio device. - # * - # * This is a convenience wrapper over Mix_SetDistance( ) and Mix_SetPanning( ). - # * - # * returns zero if error( no such channel or Mix_RegisterEffect( )fails ), - # * nonzero if position effect is enabled. - # * Error messages can be retrieved from Mix_GetError( ). - # * -proc Mix_SetPosition*(channel: int, angle: Sint16, distance: Uint8): int{.cdecl, - importc, dynlib: SDL_MixerLibName.} - #* set the "distance" of a channel.( distance ) is an integer from 0 to 255 - # * that specifies the location of the sound in relation to the listener. - # * Distance 0 is overlapping the listener, and 255 is as far away as possible - # * A distance of 255 does not guarantee silence; in such a case , you might - # * want to try changing the chunk's volume, or just cull the sample from the - # * mixing process with Mix_HaltChannel( ). - # * for efficiency, the precision of this effect may be limited( distances 1 - # * through 7 might all produce the same effect, 8 through 15 are equal, etc ). - # * ( distance ) is an integer between 0 and 255 that specifies the space - # * between the sound and the listener.The larger the number, the further - # * away the sound is . - # * Setting( distance ) to 0 unregisters this effect, since the data would be - # * unchanged. - # * if you need more precise positional audio, consider using OpenAL for - # * spatialized effects instead of SDL_mixer.This is only meant to be a - # * basic effect for simple "3D" games. - # * - # * Setting( channel ) to MIX_CHANNEL_POST registers this as a posteffect, and - # * the distance attenuation will be done to the final mixed stream before - # * passing it on to the audio device. - # * - # * This uses the Mix_RegisterEffect( )API internally. - # * - # * returns zero if error( no such channel or Mix_RegisterEffect( )fails ), - # * nonzero if position effect is enabled. - # * Error messages can be retrieved from Mix_GetError( ). - # * -proc Mix_SetDistance*(channel: int, distance: Uint8): int{.cdecl, - importc, dynlib: SDL_MixerLibName.} - # * - # * !!! FIXME : Haven't implemented, since the effect goes past the - # * end of the sound buffer.Will have to think about this. - # * - -ryan. - # * / - # { if 0 - # { * Causes an echo effect to be mixed into a sound.( echo ) is the amount - # * of echo to mix.0 is no echo, 255 is infinite( and probably not - # * what you want ). - # * - # * Setting( channel ) to MIX_CHANNEL_POST registers this as a posteffect, and - # * the reverbing will be done to the final mixed stream before passing it on - # * to the audio device. - # * - # * This uses the Mix_RegisterEffect( )API internally.If you specify an echo - # * of zero, the effect is unregistered, as the data is already in that state. - # * - # * returns zero if error( no such channel or Mix_RegisterEffect( )fails ), - # * nonzero if reversing effect is enabled. - # * Error messages can be retrieved from Mix_GetError( ). - # * - # extern no_parse_DECLSPEC int Mix_SetReverb( int channel, Uint8 echo ); - # #E ndif - # * Causes a channel to reverse its stereo.This is handy if the user has his - # * speakers hooked up backwards, or you would like to have a minor bit of - # * psychedelia in your sound code. : )Calling this function with ( flip ) - # * set to non - zero reverses the chunks's usual channels. If (flip) is zero, - # * the effect is unregistered. - # * - # * This uses the Mix_RegisterEffect( )API internally, and thus is probably - # * more CPU intensive than having the user just plug in his speakers - # * correctly.Mix_SetReverseStereo( )returns without registering the effect - # * function if the audio device is not configured for stereo output. - # * - # * if you specify MIX_CHANNEL_POST for ( channel ), then this the effect is used - # * on the final mixed stream before sending it on to the audio device( a - # * posteffect ). - # * - # * returns zero if error( no such channel or Mix_RegisterEffect( )fails ), - # * nonzero if reversing effect is enabled.Note that an audio device in mono - # * mode is a no - op, but this call will return successful in that case . - # * Error messages can be retrieved from Mix_GetError( ). - # * -proc Mix_SetReverseStereo*(channel: int, flip: int): int{.cdecl, - importc, dynlib: SDL_MixerLibName.} - # end of effects API. - -ryan. * - # Reserve the first channels (0 -> n-1) for the application, i.e. don't allocate - # them dynamically to the next sample if requested with a -1 value below. - # Returns the number of reserved channels. - # -proc Mix_ReserveChannels*(num: int): int{.cdecl, importc, dynlib: SDL_MixerLibName.} - # Channel grouping functions - # Attach a tag to a channel. A tag can be assigned to several mixer - # channels, to form groups of channels. - # If 'tag' is -1, the tag is removed (actually -1 is the tag used to - # represent the group of all the channels). - # Returns true if everything was OK. - # -proc Mix_GroupChannel*(which: int, tag: int): int{.cdecl, - importc, dynlib: SDL_MixerLibName.} - # Assign several consecutive channels to a group -proc Mix_GroupChannels*(`from`: int, `to`: int, tag: int): int{.cdecl, - importc, dynlib: SDL_MixerLibName.} - # Finds the first available channel in a group of channels -proc Mix_GroupAvailable*(tag: int): int{.cdecl, importc, dynlib: SDL_MixerLibName.} - # Returns the number of channels in a group. This is also a subtle - # way to get the total number of channels when 'tag' is -1 - # -proc Mix_GroupCount*(tag: int): int{.cdecl, importc, dynlib: SDL_MixerLibName.} - # Finds the "oldest" sample playing in a group of channels -proc Mix_GroupOldest*(tag: int): int{.cdecl, importc, dynlib: SDL_MixerLibName.} - # Finds the "most recent" (i.e. last) sample playing in a group of channels -proc Mix_GroupNewer*(tag: int): int{.cdecl, importc, dynlib: SDL_MixerLibName.} - # The same as above, but the sound is played at most 'ticks' milliseconds -proc Mix_PlayChannelTimed*(channel: int, chunk: PMix_Chunk, loops: int, - ticks: int): int{.cdecl, importc, dynlib: SDL_MixerLibName.} - # Play an audio chunk on a specific channel. - # If the specified channel is -1, play on the first free channel. - # If 'loops' is greater than zero, loop the sound that many times. - # If 'loops' is -1, loop inifinitely (~65000 times). - # Returns which channel was used to play the sound. - # -proc Mix_PlayChannel*(channel: int, chunk: PMix_Chunk, loops: int): int -proc Mix_PlayMusic*(music: PMix_Music, loops: int): int{.cdecl, - importc, dynlib: SDL_MixerLibName.} - # Fade in music or a channel over "ms" milliseconds, same semantics as the "Play" functions -proc Mix_FadeInMusic*(music: PMix_Music, loops: int, ms: int): int{.cdecl, - importc, dynlib: SDL_MixerLibName.} -proc Mix_FadeInChannelTimed*(channel: int, chunk: PMix_Chunk, loops: int, - ms: int, ticks: int): int{.cdecl, - importc, dynlib: SDL_MixerLibName.} -proc Mix_FadeInChannel*(channel: int, chunk: PMix_Chunk, loops: int, ms: int): int - # Set the volume in the range of 0-128 of a specific channel or chunk. - # If the specified channel is -1, set volume for all channels. - # Returns the original volume. - # If the specified volume is -1, just return the current volume. - # -proc Mix_Volume*(channel: int, volume: int): int{.cdecl, - importc, dynlib: SDL_MixerLibName.} -proc Mix_VolumeChunk*(chunk: PMix_Chunk, volume: int): int{.cdecl, - importc, dynlib: SDL_MixerLibName.} -proc Mix_VolumeMusic*(volume: int): int{.cdecl, importc, dynlib: SDL_MixerLibName.} - # Halt playing of a particular channel -proc Mix_HaltChannel*(channel: int): int{.cdecl, importc, dynlib: SDL_MixerLibName.} -proc Mix_HaltGroup*(tag: int): int{.cdecl, importc, dynlib: SDL_MixerLibName.} -proc Mix_HaltMusic*(): int{.cdecl, importc, dynlib: SDL_MixerLibName.} - # Change the expiration delay for a particular channel. - # The sample will stop playing after the 'ticks' milliseconds have elapsed, - # or remove the expiration if 'ticks' is -1 - # -proc Mix_ExpireChannel*(channel: int, ticks: int): int{.cdecl, - importc, dynlib: SDL_MixerLibName.} - # Halt a channel, fading it out progressively till it's silent - # The ms parameter indicates the number of milliseconds the fading - # will take. - # -proc Mix_FadeOutChannel*(which: int, ms: int): int{.cdecl, - importc, dynlib: SDL_MixerLibName.} -proc Mix_FadeOutGroup*(tag: int, ms: int): int{.cdecl, importc, dynlib: SDL_MixerLibName.} -proc Mix_FadeOutMusic*(ms: int): int{.cdecl, importc, dynlib: SDL_MixerLibName.} - # Query the fading status of a channel -proc Mix_FadingMusic*(): TMix_Fading{.cdecl, importc, dynlib: SDL_MixerLibName.} -proc Mix_FadingChannel*(which: int): TMix_Fading{.cdecl, - importc, dynlib: SDL_MixerLibName.} - # Pause/Resume a particular channel -proc Mix_Pause*(channel: int){.cdecl, importc, dynlib: SDL_MixerLibName.} -proc Mix_Resume*(channel: int){.cdecl, importc, dynlib: SDL_MixerLibName.} -proc Mix_Paused*(channel: int): int{.cdecl, importc, dynlib: SDL_MixerLibName.} - # Pause/Resume the music stream -proc Mix_PauseMusic*(){.cdecl, importc, dynlib: SDL_MixerLibName.} -proc Mix_ResumeMusic*(){.cdecl, importc, dynlib: SDL_MixerLibName.} -proc Mix_RewindMusic*(){.cdecl, importc, dynlib: SDL_MixerLibName.} -proc Mix_PausedMusic*(): int{.cdecl, importc, dynlib: SDL_MixerLibName.} - # Set the current position in the music stream. - # This returns 0 if successful, or -1 if it failed or isn't implemented. - # This function is only implemented for MOD music formats (set pattern - # order number) and for OGG music (set position in seconds), at the - # moment. - # -proc Mix_SetMusicPosition*(position: float64): int{.cdecl, - importc, dynlib: SDL_MixerLibName.} - # Check the status of a specific channel. - # If the specified channel is -1, check all channels. - # -proc Mix_Playing*(channel: int): int{.cdecl, importc, dynlib: SDL_MixerLibName.} -proc Mix_PlayingMusic*(): int{.cdecl, importc, dynlib: SDL_MixerLibName.} - # Stop music and set external music playback command -proc Mix_SetMusicCMD*(command: cstring): int{.cdecl, importc, dynlib: SDL_MixerLibName.} - # Synchro value is set by MikMod from modules while playing -proc Mix_SetSynchroValue*(value: int): int{.cdecl, importc, dynlib: SDL_MixerLibName.} -proc Mix_GetSynchroValue*(): int{.cdecl, importc, dynlib: SDL_MixerLibName.} - # - # Get the Mix_Chunk currently associated with a mixer channel - # Returns nil if it's an invalid channel, or there's no chunk associated. - # -proc Mix_GetChunk*(channel: int): PMix_Chunk{.cdecl, importc, dynlib: SDL_MixerLibName.} - # Close the mixer, halting all playing audio -proc Mix_CloseAudio*(){.cdecl, importc, dynlib: SDL_MixerLibName.} - # We'll use SDL for reporting errors -proc Mix_SetError*(fmt: cstring) -proc Mix_GetError*(): cstring -# implementation - -proc SDL_MIXER_VERSION(X: var TSDL_version) = - X.major = SDL_MIXER_MAJOR_VERSION - X.minor = SDL_MIXER_MINOR_VERSION - X.patch = SDL_MIXER_PATCHLEVEL - -proc Mix_LoadWAV(filename: cstring): PMix_Chunk = - result = Mix_LoadWAV_RW(SDL_RWFromFile(filename, "rb"), 1) - -proc Mix_PlayChannel(channel: int, chunk: PMix_Chunk, loops: int): int = - result = Mix_PlayChannelTimed(channel, chunk, loops, - 1) - -proc Mix_FadeInChannel(channel: int, chunk: PMix_Chunk, loops: int, ms: int): int = - result = Mix_FadeInChannelTimed(channel, chunk, loops, ms, - 1) - -proc Mix_SetError(fmt: cstring) = - SDL_SetError(fmt) - -proc Mix_GetError(): cstring = - result = SDL_GetError() |