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authorAndreas Rumpf <rumpf_a@web.de>2008-08-23 11:32:48 +0200
committerAndreas Rumpf <rumpf_a@web.de>2008-08-23 11:32:48 +0200
commit972c51086152bd45aef4eb17c099fa3472a19d04 (patch)
tree3e51e4f71f737a4f943bb71cd889d7002c3d4b5a /lib/wz_jsgraphics.js
parent07d5a8085bbcc21a1d9d06a2976ecc00e9c8d55b (diff)
downloadNim-972c51086152bd45aef4eb17c099fa3472a19d04.tar.gz
deleted web and dist
Diffstat (limited to 'lib/wz_jsgraphics.js')
-rw-r--r--lib/wz_jsgraphics.js1107
1 files changed, 1107 insertions, 0 deletions
diff --git a/lib/wz_jsgraphics.js b/lib/wz_jsgraphics.js
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+++ b/lib/wz_jsgraphics.js
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+/* This notice must be untouched at all times.

+

+wz_jsgraphics.js    v. 3.03

+The latest version is available at

+http://www.walterzorn.com

+or http://www.devira.com

+or http://www.walterzorn.de

+

+Copyright (c) 2002-2004 Walter Zorn. All rights reserved.

+Created 3. 11. 2002 by Walter Zorn (Web: http://www.walterzorn.com )

+Last modified: 28. 1. 2008

+

+Performance optimizations for Internet Explorer

+by Thomas Frank and John Holdsworth.

+fillPolygon method implemented by Matthieu Haller.

+

+High Performance JavaScript Graphics Library.

+Provides methods

+- to draw lines, rectangles, ellipses, polygons

+  with specifiable line thickness,

+- to fill rectangles, polygons, ellipses and arcs

+- to draw text.

+NOTE: Operations, functions and branching have rather been optimized

+to efficiency and speed than to shortness of source code.

+

+LICENSE: LGPL

+

+This library is free software; you can redistribute it and/or

+modify it under the terms of the GNU Lesser General Public

+License (LGPL) as published by the Free Software Foundation; either

+version 2.1 of the License, or (at your option) any later version.

+

+This library is distributed in the hope that it will be useful,

+but WITHOUT ANY WARRANTY; without even the implied warranty of

+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU

+Lesser General Public License for more details.

+

+You should have received a copy of the GNU Lesser General Public

+License along with this library; if not, write to the Free Software

+Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA,

+or see http://www.gnu.org/copyleft/lesser.html

+*/

+

+

+var jg_ok, jg_ie, jg_fast, jg_dom, jg_moz;

+

+

+function _chkDHTM(x, i)

+{

+  x = document.body || null;

+  jg_ie = x && typeof x.insertAdjacentHTML != "undefined" && document.createElement;

+  jg_dom = (x && !jg_ie &&

+    typeof x.appendChild != "undefined" &&

+    typeof document.createRange != "undefined" &&

+    typeof (i = document.createRange()).setStartBefore != "undefined" &&

+    typeof i.createContextualFragment != "undefined");

+  jg_fast = jg_ie && document.all && !window.opera;

+  jg_moz = jg_dom && typeof x.style.MozOpacity != "undefined";

+  jg_ok = !!(jg_ie || jg_dom);

+}

+

+function _pntCnvDom()

+{

+  var x = this.wnd.document.createRange();

+  x.setStartBefore(this.cnv);

+  x = x.createContextualFragment(jg_fast? this._htmRpc() : this.htm);

+  if(this.cnv) this.cnv.appendChild(x);

+  this.htm = "";

+}

+

+function _pntCnvIe()

+{

+  if(this.cnv) this.cnv.insertAdjacentHTML("BeforeEnd", jg_fast? this._htmRpc() : this.htm);

+  this.htm = "";

+}

+

+function _pntDoc()

+{

+  this.wnd.document.write(jg_fast? this._htmRpc() : this.htm);

+  this.htm = '';

+}

+

+function _pntN()

+{

+  ;

+}

+

+function _mkDiv(x, y, w, h)

+{

+  this.htm += '<div style="position:absolute;'+

+    'left:' + x + 'px;'+

+    'top:' + y + 'px;'+

+    'width:' + w + 'px;'+

+    'height:' + h + 'px;'+

+    'clip:rect(0,'+w+'px,'+h+'px,0);'+

+    'background-color:' + this.color +

+    (!jg_moz? ';overflow:hidden' : '')+

+    ';"><\/div>';

+}

+

+function _mkDivIe(x, y, w, h)

+{

+  this.htm += '%%'+this.color+';'+x+';'+y+';'+w+';'+h+';';

+}

+

+function _mkDivPrt(x, y, w, h)

+{

+  this.htm += '<div style="position:absolute;'+

+    'border-left:' + w + 'px solid ' + this.color + ';'+

+    'left:' + x + 'px;'+

+    'top:' + y + 'px;'+

+    'width:0px;'+

+    'height:' + h + 'px;'+

+    'clip:rect(0,'+w+'px,'+h+'px,0);'+

+    'background-color:' + this.color +

+    (!jg_moz? ';overflow:hidden' : '')+

+    ';"><\/div>';

+}

+

+var _regex =  /%%([^;]+);([^;]+);([^;]+);([^;]+);([^;]+);/g;

+function _htmRpc()

+{

+  return this.htm.replace(

+    _regex,

+    '<div style="overflow:hidden;position:absolute;background-color:'+

+    '$1;left:$2;top:$3;width:$4;height:$5"></div>\n');

+}

+

+function _htmPrtRpc()

+{

+  return this.htm.replace(

+    _regex,

+    '<div style="overflow:hidden;position:absolute;background-color:'+

+    '$1;left:$2;top:$3;width:$4;height:$5;border-left:$4px solid $1"></div>\n');

+}

+

+function _mkLin(x1, y1, x2, y2)

+{

+  if(x1 > x2)

+  {

+    var _x2 = x2;

+    var _y2 = y2;

+    x2 = x1;

+    y2 = y1;

+    x1 = _x2;

+    y1 = _y2;

+  }

+  var dx = x2-x1, dy = Math.abs(y2-y1),

+  x = x1, y = y1,

+  yIncr = (y1 > y2)? -1 : 1;

+

+  if(dx >= dy)

+  {

+    var pr = dy<<1,

+    pru = pr - (dx<<1),

+    p = pr-dx,

+    ox = x;

+    while(dx > 0)

+    {--dx;

+      ++x;

+      if(p > 0)

+      {

+        this._mkDiv(ox, y, x-ox, 1);

+        y += yIncr;

+        p += pru;

+        ox = x;

+      }

+      else p += pr;

+    }

+    this._mkDiv(ox, y, x2-ox+1, 1);

+  }

+

+  else

+  {

+    var pr = dx<<1,

+    pru = pr - (dy<<1),

+    p = pr-dy,

+    oy = y;

+    if(y2 <= y1)

+    {

+      while(dy > 0)

+      {--dy;

+        if(p > 0)

+        {

+          this._mkDiv(x++, y, 1, oy-y+1);

+          y += yIncr;

+          p += pru;

+          oy = y;

+        }

+        else

+        {

+          y += yIncr;

+          p += pr;

+        }

+      }

+      this._mkDiv(x2, y2, 1, oy-y2+1);

+    }

+    else

+    {

+      while(dy > 0)

+      {--dy;

+        y += yIncr;

+        if(p > 0)

+        {

+          this._mkDiv(x++, oy, 1, y-oy);

+          p += pru;

+          oy = y;

+        }

+        else p += pr;

+      }

+      this._mkDiv(x2, oy, 1, y2-oy+1);

+    }

+  }

+}

+

+function _mkLin2D(x1, y1, x2, y2)

+{

+  if(x1 > x2)

+  {

+    var _x2 = x2;

+    var _y2 = y2;

+    x2 = x1;

+    y2 = y1;

+    x1 = _x2;

+    y1 = _y2;

+  }

+  var dx = x2-x1, dy = Math.abs(y2-y1),

+  x = x1, y = y1,

+  yIncr = (y1 > y2)? -1 : 1;

+

+  var s = this.stroke;

+  if(dx >= dy)

+  {

+    if(dx > 0 && s-3 > 0)

+    {

+      var _s = (s*dx*Math.sqrt(1+dy*dy/(dx*dx))-dx-(s>>1)*dy) / dx;

+      _s = (!(s-4)? Math.ceil(_s) : Math.round(_s)) + 1;

+    }

+    else var _s = s;

+    var ad = Math.ceil(s/2);

+

+    var pr = dy<<1,

+    pru = pr - (dx<<1),

+    p = pr-dx,

+    ox = x;

+    while(dx > 0)

+    {--dx;

+      ++x;

+      if(p > 0)

+      {

+        this._mkDiv(ox, y, x-ox+ad, _s);

+        y += yIncr;

+        p += pru;

+        ox = x;

+      }

+      else p += pr;

+    }

+    this._mkDiv(ox, y, x2-ox+ad+1, _s);

+  }

+

+  else

+  {

+    if(s-3 > 0)

+    {

+      var _s = (s*dy*Math.sqrt(1+dx*dx/(dy*dy))-(s>>1)*dx-dy) / dy;

+      _s = (!(s-4)? Math.ceil(_s) : Math.round(_s)) + 1;

+    }

+    else var _s = s;

+    var ad = Math.round(s/2);

+

+    var pr = dx<<1,

+    pru = pr - (dy<<1),

+    p = pr-dy,

+    oy = y;

+    if(y2 <= y1)

+    {

+      ++ad;

+      while(dy > 0)

+      {--dy;

+        if(p > 0)

+        {

+          this._mkDiv(x++, y, _s, oy-y+ad);

+          y += yIncr;

+          p += pru;

+          oy = y;

+        }

+        else

+        {

+          y += yIncr;

+          p += pr;

+        }

+      }

+      this._mkDiv(x2, y2, _s, oy-y2+ad);

+    }

+    else

+    {

+      while(dy > 0)

+      {--dy;

+        y += yIncr;

+        if(p > 0)

+        {

+          this._mkDiv(x++, oy, _s, y-oy+ad);

+          p += pru;

+          oy = y;

+        }

+        else p += pr;

+      }

+      this._mkDiv(x2, oy, _s, y2-oy+ad+1);

+    }

+  }

+}

+

+function _mkLinDott(x1, y1, x2, y2)

+{

+  if(x1 > x2)

+  {

+    var _x2 = x2;

+    var _y2 = y2;

+    x2 = x1;

+    y2 = y1;

+    x1 = _x2;

+    y1 = _y2;

+  }

+  var dx = x2-x1, dy = Math.abs(y2-y1),

+  x = x1, y = y1,

+  yIncr = (y1 > y2)? -1 : 1,

+  drw = true;

+  if(dx >= dy)

+  {

+    var pr = dy<<1,

+    pru = pr - (dx<<1),

+    p = pr-dx;

+    while(dx > 0)

+    {--dx;

+      if(drw) this._mkDiv(x, y, 1, 1);

+      drw = !drw;

+      if(p > 0)

+      {

+        y += yIncr;

+        p += pru;

+      }

+      else p += pr;

+      ++x;

+    }

+  }

+  else

+  {

+    var pr = dx<<1,

+    pru = pr - (dy<<1),

+    p = pr-dy;

+    while(dy > 0)

+    {--dy;

+      if(drw) this._mkDiv(x, y, 1, 1);

+      drw = !drw;

+      y += yIncr;

+      if(p > 0)

+      {

+        ++x;

+        p += pru;

+      }

+      else p += pr;

+    }

+  }

+  if(drw) this._mkDiv(x, y, 1, 1);

+}

+

+function _mkOv(left, top, width, height)

+{

+  var a = (++width)>>1, b = (++height)>>1,

+  wod = width&1, hod = height&1,

+  cx = left+a, cy = top+b,

+  x = 0, y = b,

+  ox = 0, oy = b,

+  aa2 = (a*a)<<1, aa4 = aa2<<1, bb2 = (b*b)<<1, bb4 = bb2<<1,

+  st = (aa2>>1)*(1-(b<<1)) + bb2,

+  tt = (bb2>>1) - aa2*((b<<1)-1),

+  w, h;

+  while(y > 0)

+  {

+    if(st < 0)

+    {

+      st += bb2*((x<<1)+3);

+      tt += bb4*(++x);

+    }

+    else if(tt < 0)

+    {

+      st += bb2*((x<<1)+3) - aa4*(y-1);

+      tt += bb4*(++x) - aa2*(((y--)<<1)-3);

+      w = x-ox;

+      h = oy-y;

+      if((w&2) && (h&2))

+      {

+        this._mkOvQds(cx, cy, x-2, y+2, 1, 1, wod, hod);

+        this._mkOvQds(cx, cy, x-1, y+1, 1, 1, wod, hod);

+      }

+      else this._mkOvQds(cx, cy, x-1, oy, w, h, wod, hod);

+      ox = x;

+      oy = y;

+    }

+    else

+    {

+      tt -= aa2*((y<<1)-3);

+      st -= aa4*(--y);

+    }

+  }

+  w = a-ox+1;

+  h = (oy<<1)+hod;

+  y = cy-oy;

+  this._mkDiv(cx-a, y, w, h);

+  this._mkDiv(cx+ox+wod-1, y, w, h);

+}

+

+function _mkOv2D(left, top, width, height)

+{

+  var s = this.stroke;

+  width += s+1;

+  height += s+1;

+  var a = width>>1, b = height>>1,

+  wod = width&1, hod = height&1,

+  cx = left+a, cy = top+b,

+  x = 0, y = b,

+  aa2 = (a*a)<<1, aa4 = aa2<<1, bb2 = (b*b)<<1, bb4 = bb2<<1,

+  st = (aa2>>1)*(1-(b<<1)) + bb2,

+  tt = (bb2>>1) - aa2*((b<<1)-1);

+

+  if(s-4 < 0 && (!(s-2) || width-51 > 0 && height-51 > 0))

+  {

+    var ox = 0, oy = b,

+    w, h,

+    pxw;

+    while(y > 0)

+    {

+      if(st < 0)

+      {

+        st += bb2*((x<<1)+3);

+        tt += bb4*(++x);

+      }

+      else if(tt < 0)

+      {

+        st += bb2*((x<<1)+3) - aa4*(y-1);

+        tt += bb4*(++x) - aa2*(((y--)<<1)-3);

+        w = x-ox;

+        h = oy-y;

+

+        if(w-1)

+        {

+          pxw = w+1+(s&1);

+          h = s;

+        }

+        else if(h-1)

+        {

+          pxw = s;

+          h += 1+(s&1);

+        }

+        else pxw = h = s;

+        this._mkOvQds(cx, cy, x-1, oy, pxw, h, wod, hod);

+        ox = x;

+        oy = y;

+      }

+      else

+      {

+        tt -= aa2*((y<<1)-3);

+        st -= aa4*(--y);

+      }

+    }

+    this._mkDiv(cx-a, cy-oy, s, (oy<<1)+hod);

+    this._mkDiv(cx+a+wod-s, cy-oy, s, (oy<<1)+hod);

+  }

+

+  else

+  {

+    var _a = (width-(s<<1))>>1,

+    _b = (height-(s<<1))>>1,

+    _x = 0, _y = _b,

+    _aa2 = (_a*_a)<<1, _aa4 = _aa2<<1, _bb2 = (_b*_b)<<1, _bb4 = _bb2<<1,

+    _st = (_aa2>>1)*(1-(_b<<1)) + _bb2,

+    _tt = (_bb2>>1) - _aa2*((_b<<1)-1),

+

+    pxl = new Array(),

+    pxt = new Array(),

+    _pxb = new Array();

+    pxl[0] = 0;

+    pxt[0] = b;

+    _pxb[0] = _b-1;

+    while(y > 0)

+    {

+      if(st < 0)

+      {

+        pxl[pxl.length] = x;

+        pxt[pxt.length] = y;

+        st += bb2*((x<<1)+3);

+        tt += bb4*(++x);

+      }

+      else if(tt < 0)

+      {

+        pxl[pxl.length] = x;

+        st += bb2*((x<<1)+3) - aa4*(y-1);

+        tt += bb4*(++x) - aa2*(((y--)<<1)-3);

+        pxt[pxt.length] = y;

+      }

+      else

+      {

+        tt -= aa2*((y<<1)-3);

+        st -= aa4*(--y);

+      }

+

+      if(_y > 0)

+      {

+        if(_st < 0)

+        {

+          _st += _bb2*((_x<<1)+3);

+          _tt += _bb4*(++_x);

+          _pxb[_pxb.length] = _y-1;

+        }

+        else if(_tt < 0)

+        {

+          _st += _bb2*((_x<<1)+3) - _aa4*(_y-1);

+          _tt += _bb4*(++_x) - _aa2*(((_y--)<<1)-3);

+          _pxb[_pxb.length] = _y-1;

+        }

+        else

+        {

+          _tt -= _aa2*((_y<<1)-3);

+          _st -= _aa4*(--_y);

+          _pxb[_pxb.length-1]--;

+        }

+      }

+    }

+

+    var ox = -wod, oy = b,

+    _oy = _pxb[0],

+    l = pxl.length,

+    w, h;

+    for(var i = 0; i < l; i++)

+    {

+      if(typeof _pxb[i] != "undefined")

+      {

+        if(_pxb[i] < _oy || pxt[i] < oy)

+        {

+          x = pxl[i];

+          this._mkOvQds(cx, cy, x, oy, x-ox, oy-_oy, wod, hod);

+          ox = x;

+          oy = pxt[i];

+          _oy = _pxb[i];

+        }

+      }

+      else

+      {

+        x = pxl[i];

+        this._mkDiv(cx-x, cy-oy, 1, (oy<<1)+hod);

+        this._mkDiv(cx+ox+wod, cy-oy, 1, (oy<<1)+hod);

+        ox = x;

+        oy = pxt[i];

+      }

+    }

+    this._mkDiv(cx-a, cy-oy, 1, (oy<<1)+hod);

+    this._mkDiv(cx+ox+wod, cy-oy, 1, (oy<<1)+hod);

+  }

+}

+

+function _mkOvDott(left, top, width, height)

+{

+  var a = (++width)>>1, b = (++height)>>1,

+  wod = width&1, hod = height&1, hodu = hod^1,

+  cx = left+a, cy = top+b,

+  x = 0, y = b,

+  aa2 = (a*a)<<1, aa4 = aa2<<1, bb2 = (b*b)<<1, bb4 = bb2<<1,

+  st = (aa2>>1)*(1-(b<<1)) + bb2,

+  tt = (bb2>>1) - aa2*((b<<1)-1),

+  drw = true;

+  while(y > 0)

+  {

+    if(st < 0)

+    {

+      st += bb2*((x<<1)+3);

+      tt += bb4*(++x);

+    }

+    else if(tt < 0)

+    {

+      st += bb2*((x<<1)+3) - aa4*(y-1);

+      tt += bb4*(++x) - aa2*(((y--)<<1)-3);

+    }

+    else

+    {

+      tt -= aa2*((y<<1)-3);

+      st -= aa4*(--y);

+    }

+    if(drw && y >= hodu) this._mkOvQds(cx, cy, x, y, 1, 1, wod, hod);

+    drw = !drw;

+  }

+}

+

+function _mkRect(x, y, w, h)

+{

+  var s = this.stroke;

+  this._mkDiv(x, y, w, s);

+  this._mkDiv(x+w, y, s, h);

+  this._mkDiv(x, y+h, w+s, s);

+  this._mkDiv(x, y+s, s, h-s);

+}

+

+function _mkRectDott(x, y, w, h)

+{

+  this.drawLine(x, y, x+w, y);

+  this.drawLine(x+w, y, x+w, y+h);

+  this.drawLine(x, y+h, x+w, y+h);

+  this.drawLine(x, y, x, y+h);

+}

+

+function jsgFont()

+{

+  this.PLAIN = 'font-weight:normal;';

+  this.BOLD = 'font-weight:bold;';

+  this.ITALIC = 'font-style:italic;';

+  this.ITALIC_BOLD = this.ITALIC + this.BOLD;

+  this.BOLD_ITALIC = this.ITALIC_BOLD;

+}

+var Font = new jsgFont();

+

+function jsgStroke()

+{

+  this.DOTTED = -1;

+}

+var Stroke = new jsgStroke();

+

+function jsGraphics(cnv, wnd)

+{

+  this.setColor = function(x)

+  {

+    this.color = x.toLowerCase();

+  };

+

+  this.setStroke = function(x)

+  {

+    this.stroke = x;

+    if(!(x+1))

+    {

+      this.drawLine = _mkLinDott;

+      this._mkOv = _mkOvDott;

+      this.drawRect = _mkRectDott;

+    }

+    else if(x-1 > 0)

+    {

+      this.drawLine = _mkLin2D;

+      this._mkOv = _mkOv2D;

+      this.drawRect = _mkRect;

+    }

+    else

+    {

+      this.drawLine = _mkLin;

+      this._mkOv = _mkOv;

+      this.drawRect = _mkRect;

+    }

+  };

+

+  this.setPrintable = function(arg)

+  {

+    this.printable = arg;

+    if(jg_fast)

+    {

+      this._mkDiv = _mkDivIe;

+      this._htmRpc = arg? _htmPrtRpc : _htmRpc;

+    }

+    else this._mkDiv = arg? _mkDivPrt : _mkDiv;

+  };

+

+  this.setFont = function(fam, sz, sty)

+  {

+    this.ftFam = fam;

+    this.ftSz = sz;

+    this.ftSty = sty || Font.PLAIN;

+  };

+

+  this.drawPolyline = this.drawPolyLine = function(x, y)

+  {

+    for (var i=x.length - 1; i;)

+    {--i;

+      this.drawLine(x[i], y[i], x[i+1], y[i+1]);

+    }

+  };

+

+  this.fillRect = function(x, y, w, h)

+  {

+    this._mkDiv(x, y, w, h);

+  };

+

+  this.drawPolygon = function(x, y)

+  {

+    this.drawPolyline(x, y);

+    this.drawLine(x[x.length-1], y[x.length-1], x[0], y[0]);

+  };

+

+  this.drawEllipse = this.drawOval = function(x, y, w, h)

+  {

+    this._mkOv(x, y, w, h);

+  };

+

+  this.fillEllipse = this.fillOval = function(left, top, w, h)

+  {

+    var a = w>>1, b = h>>1,

+    wod = w&1, hod = h&1,

+    cx = left+a, cy = top+b,

+    x = 0, y = b, oy = b,

+    aa2 = (a*a)<<1, aa4 = aa2<<1, bb2 = (b*b)<<1, bb4 = bb2<<1,

+    st = (aa2>>1)*(1-(b<<1)) + bb2,

+    tt = (bb2>>1) - aa2*((b<<1)-1),

+    xl, dw, dh;

+    if(w) while(y > 0)

+    {

+      if(st < 0)

+      {

+        st += bb2*((x<<1)+3);

+        tt += bb4*(++x);

+      }

+      else if(tt < 0)

+      {

+        st += bb2*((x<<1)+3) - aa4*(y-1);

+        xl = cx-x;

+        dw = (x<<1)+wod;

+        tt += bb4*(++x) - aa2*(((y--)<<1)-3);

+        dh = oy-y;

+        this._mkDiv(xl, cy-oy, dw, dh);

+        this._mkDiv(xl, cy+y+hod, dw, dh);

+        oy = y;

+      }

+      else

+      {

+        tt -= aa2*((y<<1)-3);

+        st -= aa4*(--y);

+      }

+    }

+    this._mkDiv(cx-a, cy-oy, w, (oy<<1)+hod);

+  };

+

+  this.fillArc = function(iL, iT, iW, iH, fAngA, fAngZ)

+  {

+    var a = iW>>1, b = iH>>1,

+    iOdds = (iW&1) | ((iH&1) << 16),

+    cx = iL+a, cy = iT+b,

+    x = 0, y = b, ox = x, oy = y,

+    aa2 = (a*a)<<1, aa4 = aa2<<1, bb2 = (b*b)<<1, bb4 = bb2<<1,

+    st = (aa2>>1)*(1-(b<<1)) + bb2,

+    tt = (bb2>>1) - aa2*((b<<1)-1),

+    // Vars for radial boundary lines

+    xEndA, yEndA, xEndZ, yEndZ,

+    iSects = (1 << (Math.floor((fAngA %= 360.0)/180.0) << 3))

+        | (2 << (Math.floor((fAngZ %= 360.0)/180.0) << 3))

+        | ((fAngA >= fAngZ) << 16),

+    aBndA = new Array(b+1), aBndZ = new Array(b+1);

+    

+    // Set up radial boundary lines

+    fAngA *= Math.PI/180.0;

+    fAngZ *= Math.PI/180.0;

+    xEndA = cx+Math.round(a*Math.cos(fAngA));

+    yEndA = cy+Math.round(-b*Math.sin(fAngA));

+    _mkLinVirt(aBndA, cx, cy, xEndA, yEndA);

+    xEndZ = cx+Math.round(a*Math.cos(fAngZ));

+    yEndZ = cy+Math.round(-b*Math.sin(fAngZ));

+    _mkLinVirt(aBndZ, cx, cy, xEndZ, yEndZ);

+

+    while(y > 0)

+    {

+      if(st < 0) // Advance x

+      {

+        st += bb2*((x<<1)+3);

+        tt += bb4*(++x);

+      }

+      else if(tt < 0) // Advance x and y

+      {

+        st += bb2*((x<<1)+3) - aa4*(y-1);

+        ox = x;

+        tt += bb4*(++x) - aa2*(((y--)<<1)-3);

+        this._mkArcDiv(ox, y, oy, cx, cy, iOdds, aBndA, aBndZ, iSects);

+        oy = y;

+      }

+      else // Advance y

+      {

+        tt -= aa2*((y<<1)-3);

+        st -= aa4*(--y);

+        if(y && (aBndA[y] != aBndA[y-1] || aBndZ[y] != aBndZ[y-1]))

+        {

+          this._mkArcDiv(x, y, oy, cx, cy, iOdds, aBndA, aBndZ, iSects);

+          ox = x;

+          oy = y;

+        }

+      }

+    }

+    this._mkArcDiv(x, 0, oy, cx, cy, iOdds, aBndA, aBndZ, iSects);

+    if(iOdds >> 16) // Odd height

+    {

+      if(iSects >> 16) // Start-angle > end-angle

+      {

+        var xl = (yEndA <= cy || yEndZ > cy)? (cx - x) : cx;

+        this._mkDiv(xl, cy, x + cx - xl + (iOdds & 0xffff), 1);

+      }

+      else if((iSects & 0x01) && yEndZ > cy)

+        this._mkDiv(cx - x, cy, x, 1);

+    }

+  };

+

+/* fillPolygon method, implemented by Matthieu Haller.

+This javascript function is an adaptation of the gdImageFilledPolygon for Walter Zorn lib.

+C source of GD 1.8.4 found at http://www.boutell.com/gd/

+

+THANKS to Kirsten Schulz for the polygon fixes!

+

+The intersection finding technique of this code could be improved

+by remembering the previous intertersection, and by using the slope.

+That could help to adjust intersections to produce a nice

+interior_extrema. */

+  this.fillPolygon = function(array_x, array_y)

+  {

+    var i;

+    var y;

+    var miny, maxy;

+    var x1, y1;

+    var x2, y2;

+    var ind1, ind2;

+    var ints;

+

+    var n = array_x.length;

+    if(!n) return;

+

+    miny = array_y[0];

+    maxy = array_y[0];

+    for(i = 1; i < n; i++)

+    {

+      if(array_y[i] < miny)

+        miny = array_y[i];

+

+      if(array_y[i] > maxy)

+        maxy = array_y[i];

+    }

+    for(y = miny; y <= maxy; y++)

+    {

+      var polyInts = new Array();

+      ints = 0;

+      for(i = 0; i < n; i++)

+      {

+        if(!i)

+        {

+          ind1 = n-1;

+          ind2 = 0;

+        }

+        else

+        {

+          ind1 = i-1;

+          ind2 = i;

+        }

+        y1 = array_y[ind1];

+        y2 = array_y[ind2];

+        if(y1 < y2)

+        {

+          x1 = array_x[ind1];

+          x2 = array_x[ind2];

+        }

+        else if(y1 > y2)

+        {

+          y2 = array_y[ind1];

+          y1 = array_y[ind2];

+          x2 = array_x[ind1];

+          x1 = array_x[ind2];

+        }

+        else continue;

+

+         //  Modified 11. 2. 2004 Walter Zorn

+        if((y >= y1) && (y < y2))

+          polyInts[ints++] = Math.round((y-y1) * (x2-x1) / (y2-y1) + x1);

+

+        else if((y == maxy) && (y > y1) && (y <= y2))

+          polyInts[ints++] = Math.round((y-y1) * (x2-x1) / (y2-y1) + x1);

+      }

+      polyInts.sort(_CompInt);

+      for(i = 0; i < ints; i+=2)

+        this._mkDiv(polyInts[i], y, polyInts[i+1]-polyInts[i]+1, 1);

+    }

+  };

+

+  this.drawString = function(txt, x, y)

+  {

+    this.htm += '<div style="position:absolute;white-space:nowrap;'+

+      'left:' + x + 'px;'+

+      'top:' + y + 'px;'+

+      'font-family:' +  this.ftFam + ';'+

+      'font-size:' + this.ftSz + ';'+

+      'color:' + this.color + ';' + this.ftSty + '">'+

+      txt +

+      '<\/div>';

+  };

+

+/* drawStringRect() added by Rick Blommers.

+Allows to specify the size of the text rectangle and to align the

+text both horizontally (e.g. right) and vertically within that rectangle */

+  this.drawStringRect = function(txt, x, y, width, halign)

+  {

+    this.htm += '<div style="position:absolute;overflow:hidden;'+

+      'left:' + x + 'px;'+

+      'top:' + y + 'px;'+

+      'width:'+width +'px;'+

+      'text-align:'+halign+';'+

+      'font-family:' +  this.ftFam + ';'+

+      'font-size:' + this.ftSz + ';'+

+      'color:' + this.color + ';' + this.ftSty + '">'+

+      txt +

+      '<\/div>';

+  };

+

+  this.drawImage = function(imgSrc, x, y, w, h, a)

+  {

+    this.htm += '<div style="position:absolute;'+

+      'left:' + x + 'px;'+

+      'top:' + y + 'px;'+

+      // w (width) and h (height) arguments are now optional.

+      // Added by Mahmut Keygubatli, 14.1.2008

+      (w? ('width:' +  w + 'px;') : '') +

+      (h? ('height:' + h + 'px;'):'')+'">'+

+      '<img src="' + imgSrc +'"'+ (w ? (' width="' + w + '"'):'')+ (h ? (' height="' + h + '"'):'') + (a? (' '+a) : '') + '>'+

+      '<\/div>';

+  };

+

+  this.clear = function()

+  {

+    this.htm = "";

+    if(this.cnv) this.cnv.innerHTML = "";

+  };

+

+  this._mkOvQds = function(cx, cy, x, y, w, h, wod, hod)

+  {

+    var xl = cx - x, xr = cx + x + wod - w, yt = cy - y, yb = cy + y + hod - h;

+    if(xr > xl+w)

+    {

+      this._mkDiv(xr, yt, w, h);

+      this._mkDiv(xr, yb, w, h);

+    }

+    else

+      w = xr - xl + w;

+    this._mkDiv(xl, yt, w, h);

+    this._mkDiv(xl, yb, w, h);

+  };

+  

+  this._mkArcDiv = function(x, y, oy, cx, cy, iOdds, aBndA, aBndZ, iSects)

+  {

+    var xrDef = cx + x + (iOdds & 0xffff), y2, h = oy - y, xl, xr, w;

+

+    if(!h) h = 1;

+    x = cx - x;

+

+    if(iSects & 0xff0000) // Start-angle > end-angle

+    {

+      y2 = cy - y - h;

+      if(iSects & 0x00ff)

+      {

+        if(iSects & 0x02)

+        {

+          xl = Math.max(x, aBndZ[y]);

+          w = xrDef - xl;

+          if(w > 0) this._mkDiv(xl, y2, w, h);

+        }

+        if(iSects & 0x01)

+        {

+          xr = Math.min(xrDef, aBndA[y]);

+          w = xr - x;

+          if(w > 0) this._mkDiv(x, y2, w, h);

+        }

+      }

+      else

+        this._mkDiv(x, y2, xrDef - x, h);

+      y2 = cy + y + (iOdds >> 16);

+      if(iSects & 0xff00)

+      {

+        if(iSects & 0x0100)

+        {

+          xl = Math.max(x, aBndA[y]);

+          w = xrDef - xl;

+          if(w > 0) this._mkDiv(xl, y2, w, h);

+        }

+        if(iSects & 0x0200)

+        {

+          xr = Math.min(xrDef, aBndZ[y]);

+          w = xr - x;

+          if(w > 0) this._mkDiv(x, y2, w, h);

+        }

+      }

+      else

+        this._mkDiv(x, y2, xrDef - x, h);

+    }

+    else

+    {

+      if(iSects & 0x00ff)

+      {

+        if(iSects & 0x02)

+          xl = Math.max(x, aBndZ[y]);

+        else

+          xl = x;

+        if(iSects & 0x01)

+          xr = Math.min(xrDef, aBndA[y]);

+        else

+          xr = xrDef;

+        y2 = cy - y - h;

+        w = xr - xl;

+        if(w > 0) this._mkDiv(xl, y2, w, h);

+      }

+      if(iSects & 0xff00)

+      {

+        if(iSects & 0x0100)

+          xl = Math.max(x, aBndA[y]);

+        else

+          xl = x;

+        if(iSects & 0x0200)

+          xr = Math.min(xrDef, aBndZ[y]);

+        else

+          xr = xrDef;

+        y2 = cy + y + (iOdds >> 16);

+        w = xr - xl;

+        if(w > 0) this._mkDiv(xl, y2, w, h);

+      }

+    }

+  };

+

+  this.setStroke(1);

+  this.setFont("verdana,geneva,helvetica,sans-serif", "12px", Font.PLAIN);

+  this.color = "#000000";

+  this.htm = "";

+  this.wnd = wnd || window;

+

+  if(!jg_ok) _chkDHTM();

+  if(jg_ok)

+  {

+    if(cnv)

+    {

+      if(typeof(cnv) == "string")

+        this.cont = document.all? (this.wnd.document.all[cnv] || null)

+          : document.getElementById? (this.wnd.document.getElementById(cnv) || null)

+          : null;

+      else if(cnv == window.document)

+        this.cont = document.getElementsByTagName("body")[0];

+      // If cnv is a direct reference to a canvas DOM node

+      // (option suggested by Andreas Luleich)

+      else this.cont = cnv;

+      // Create new canvas inside container DIV. Thus the drawing and clearing

+      // methods won't interfere with the container's inner html.

+      // Solution suggested by Vladimir.

+      this.cnv = this.wnd.document.createElement("div");

+      this.cnv.style.fontSize=0;

+      this.cont.appendChild(this.cnv);

+      this.paint = jg_dom? _pntCnvDom : _pntCnvIe;

+    }

+    else

+      this.paint = _pntDoc;

+  }

+  else

+    this.paint = _pntN;

+

+  this.setPrintable(false);

+}

+

+function _mkLinVirt(aLin, x1, y1, x2, y2)

+{

+  var dx = Math.abs(x2-x1), dy = Math.abs(y2-y1),

+  x = x1, y = y1,

+  xIncr = (x1 > x2)? -1 : 1,

+  yIncr = (y1 > y2)? -1 : 1,

+  p,

+  i = 0;

+  if(dx >= dy)

+  {

+    var pr = dy<<1,

+    pru = pr - (dx<<1);

+    p = pr-dx;

+    while(dx > 0)

+    {--dx;

+      if(p > 0)    //  Increment y

+      {

+        aLin[i++] = x;

+        y += yIncr;

+        p += pru;

+      }

+      else p += pr;

+      x += xIncr;

+    }

+  }

+  else

+  {

+    var pr = dx<<1,

+    pru = pr - (dy<<1);

+    p = pr-dy;

+    while(dy > 0)

+    {--dy;

+      y += yIncr;

+      aLin[i++] = x;

+      if(p > 0)    //  Increment x

+      {

+        x += xIncr;

+        p += pru;

+      }

+      else p += pr;

+    }

+  }

+  for(var len = aLin.length, i = len-i; i;)

+    aLin[len-(i--)] = x;

+};

+

+function _CompInt(x, y)

+{

+  return(x - y);

+}

+