diff options
author | Andreas Rumpf <rumpf_a@web.de> | 2015-07-09 19:50:37 +0200 |
---|---|---|
committer | Andreas Rumpf <rumpf_a@web.de> | 2015-07-09 19:50:37 +0200 |
commit | 49ff09eae646fb169fd5f0be1d38ffb3093887fe (patch) | |
tree | 48ce023f630bd441faad9da70e726f7c757bac43 /lib | |
parent | ae0cb7e0147b8f3c676e26fa301cb2ee660c56ad (diff) | |
parent | c3e6fb0e385bdd57ffd040f8e619375bce46318d (diff) | |
download | Nim-49ff09eae646fb169fd5f0be1d38ffb3093887fe.tar.gz |
Merge pull request #3021 from apense/patch-7
Added some documentation and examples
Diffstat (limited to 'lib')
-rw-r--r-- | lib/pure/math.nim | 68 |
1 files changed, 48 insertions, 20 deletions
diff --git a/lib/pure/math.nim b/lib/pure/math.nim index d3f1f3814..821ab738b 100644 --- a/lib/pure/math.nim +++ b/lib/pure/math.nim @@ -56,7 +56,7 @@ type fcNegInf ## value is negative infinity proc classify*(x: float): FloatClass = - ## classifies a floating point value. Returns `x`'s class as specified by + ## Classifies a floating point value. Returns `x`'s class as specified by ## `FloatClass`. # JavaScript and most C compilers have no classify: @@ -74,7 +74,7 @@ proc classify*(x: float): FloatClass = proc binom*(n, k: int): int {.noSideEffect.} = - ## computes the binomial coefficient + ## Computes the binomial coefficient if k <= 0: return 1 if 2*k > n: return binom(n, n-k) result = n @@ -82,18 +82,18 @@ proc binom*(n, k: int): int {.noSideEffect.} = result = (result * (n + 1 - i)) div i proc fac*(n: int): int {.noSideEffect.} = - ## computes the faculty/factorial function. + ## Computes the faculty/factorial function. result = 1 for i in countup(2, n): result = result * i proc isPowerOfTwo*(x: int): bool {.noSideEffect.} = - ## returns true, if `x` is a power of two, false otherwise. + ## Returns true, if `x` is a power of two, false otherwise. ## Zero and negative numbers are not a power of two. return (x > 0) and ((x and (x - 1)) == 0) proc nextPowerOfTwo*(x: int): int {.noSideEffect.} = - ## returns `x` rounded up to the nearest power of two. + ## Returns `x` rounded up to the nearest power of two. ## Zero and negative numbers get rounded up to 1. result = x - 1 when defined(cpu64): @@ -108,28 +108,28 @@ proc nextPowerOfTwo*(x: int): int {.noSideEffect.} = result += 1 + ord(x<=0) proc countBits32*(n: int32): int {.noSideEffect.} = - ## counts the set bits in `n`. + ## Counts the set bits in `n`. var v = n v = v -% ((v shr 1'i32) and 0x55555555'i32) v = (v and 0x33333333'i32) +% ((v shr 2'i32) and 0x33333333'i32) result = ((v +% (v shr 4'i32) and 0xF0F0F0F'i32) *% 0x1010101'i32) shr 24'i32 proc sum*[T](x: openArray[T]): T {.noSideEffect.} = - ## computes the sum of the elements in `x`. + ## Computes the sum of the elements in `x`. ## If `x` is empty, 0 is returned. for i in items(x): result = result + i template toFloat(f: float): float = f proc mean*[T](x: openArray[T]): float {.noSideEffect.} = - ## computes the mean of the elements in `x`, which are first converted to floats. + ## Computes the mean of the elements in `x`, which are first converted to floats. ## If `x` is empty, NaN is returned. ## ``toFloat(x: T): float`` must be defined. for i in items(x): result = result + toFloat(i) result = result / toFloat(len(x)) proc variance*[T](x: openArray[T]): float {.noSideEffect.} = - ## computes the variance of the elements in `x`. + ## Computes the variance of the elements in `x`. ## If `x` is empty, NaN is returned. ## ``toFloat(x: T): float`` must be defined. result = 0.0 @@ -140,41 +140,43 @@ proc variance*[T](x: openArray[T]): float {.noSideEffect.} = result = result / toFloat(len(x)) proc random*(max: int): int {.benign.} - ## returns a random number in the range 0..max-1. The sequence of + ## Returns a random number in the range 0..max-1. The sequence of ## random number is always the same, unless `randomize` is called ## which initializes the random number generator with a "random" ## number, i.e. a tickcount. proc random*(max: float): float {.benign.} - ## returns a random number in the range 0..<max. The sequence of + ## Returns a random number in the range 0..<max. The sequence of ## random number is always the same, unless `randomize` is called ## which initializes the random number generator with a "random" ## number, i.e. a tickcount. This has a 16-bit resolution on windows ## and a 48-bit resolution on other platforms. proc randomize*() {.benign.} - ## initializes the random number generator with a "random" + ## Initializes the random number generator with a "random" ## number, i.e. a tickcount. Note: Does nothing for the JavaScript target, ## as JavaScript does not support this. proc randomize*(seed: int) {.benign.} - ## initializes the random number generator with a specific seed. + ## Initializes the random number generator with a specific seed. ## Note: Does nothing for the JavaScript target, ## as JavaScript does not support this. {.push noSideEffect.} when not defined(JS): proc sqrt*(x: float): float {.importc: "sqrt", header: "<math.h>".} - ## computes the square root of `x`. + ## Computes the square root of `x`. proc cbrt*(x: float): float {.importc: "cbrt", header: "<math.h>".} - ## computes the cubic root of `x` + ## Computes the cubic root of `x` proc ln*(x: float): float {.importc: "log", header: "<math.h>".} - ## computes ln(x). + ## Computes the natural log of `x` proc log10*(x: float): float {.importc: "log10", header: "<math.h>".} + ## Computes the common logarithm (base 10) of `x` proc log2*(x: float): float = return ln(x) / ln(2.0) + ## Computes the binary logarithm (base 2) of `x` proc exp*(x: float): float {.importc: "exp", header: "<math.h>".} - ## computes e**x. + ## Computes the exponential function of `x` (pow(E, x)) proc frexp*(x: float, exponent: var int): float {. importc: "frexp", header: "<math.h>".} @@ -185,11 +187,14 @@ when not defined(JS): ## m. proc round*(x: float): int {.importc: "lrint", header: "<math.h>".} - ## converts a float to an int by rounding. + ## Converts a float to an int by rounding. proc arccos*(x: float): float {.importc: "acos", header: "<math.h>".} + ## Computes the arc cosine of `x` proc arcsin*(x: float): float {.importc: "asin", header: "<math.h>".} + ## Computes the arc sine of `x` proc arctan*(x: float): float {.importc: "atan", header: "<math.h>".} + ## Calculate the arc tangent of `y` / `x` proc arctan2*(y, x: float): float {.importc: "atan2", header: "<math.h>".} ## Calculate the arc tangent of `y` / `x`. ## `atan2` returns the arc tangent of `y` / `x`; it produces correct @@ -197,16 +202,23 @@ when not defined(JS): ## (`x` near 0). proc cos*(x: float): float {.importc: "cos", header: "<math.h>".} + ## Computes the cosine of `x` proc cosh*(x: float): float {.importc: "cosh", header: "<math.h>".} + ## Computes the hyperbolic cosine of `x` proc hypot*(x, y: float): float {.importc: "hypot", header: "<math.h>".} - ## same as ``sqrt(x*x + y*y)``. + ## Computes the hypotenuse of a right-angle triangle with `x` and + ## `y` as its base and height. Equivalent to ``sqrt(x*x + y*y)``. proc sinh*(x: float): float {.importc: "sinh", header: "<math.h>".} + ## Computes the hyperbolic sine of `x` proc sin*(x: float): float {.importc: "sin", header: "<math.h>".} + ## Computes the sine of `x` proc tan*(x: float): float {.importc: "tan", header: "<math.h>".} + ## Computes the tangent of `x` proc tanh*(x: float): float {.importc: "tanh", header: "<math.h>".} + ## Computes the hyperbolic tangent of `x` proc pow*(x, y: float): float {.importc: "pow", header: "<math.h>".} - ## computes x to power raised of y. + ## Computes `x` to power of `y`. proc erf*(x: float): float {.importc: "erf", header: "<math.h>".} ## The error function @@ -269,10 +281,26 @@ when not defined(JS): result = int(rand()) mod max proc trunc*(x: float): float {.importc: "trunc", header: "<math.h>".} + ## Truncates `x` to the decimal point + ## + ## .. code-block:: nim + ## echo trunc(PI) # 3.0 proc floor*(x: float): float {.importc: "floor", header: "<math.h>".} + ## Computes the floor function (i.e., the largest integer not greater than `x`) + ## + ## .. code-block:: nim + ## echo floor(-3.5) ## -4.0 proc ceil*(x: float): float {.importc: "ceil", header: "<math.h>".} + ## Computes the ceiling function (i.e., the smallest integer not less than `x`) + ## + ## .. code-block:: nim + ## echo ceil(-2.1) ## -2.0 proc fmod*(x, y: float): float {.importc: "fmod", header: "<math.h>".} + ## Computes the remainder of `x` divided by `y` + ## + ## .. code-block:: nim + ## echo fmod(-2.5, 0.3) ## -0.1 else: proc mathrandom(): float {.importc: "Math.random", nodecl.} |