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authorBillingsly Wetherfordshire <phowl.mouth@gmail.com>2015-02-14 17:15:30 -0600
committerBillingsly Wetherfordshire <phowl.mouth@gmail.com>2015-02-14 17:15:30 -0600
commite22ae986f934fa0b1700cbaede89fa762ef16477 (patch)
treee90fb6e059381842097f7b9f2aaf5f70efed83fe /lib
parentc63c3a86543499c5d5ba3cd477e01be0be876c58 (diff)
downloadNim-e22ae986f934fa0b1700cbaede89fa762ef16477.tar.gz
Update basic3d.nim
fix rst error
Diffstat (limited to 'lib')
-rw-r--r--lib/pure/basic3d.nim2
1 files changed, 1 insertions, 1 deletions
diff --git a/lib/pure/basic3d.nim b/lib/pure/basic3d.nim
index c00764fc5..9a8e006ec 100644
--- a/lib/pure/basic3d.nim
+++ b/lib/pure/basic3d.nim
@@ -812,7 +812,7 @@ proc bisect*(v1,v2:TVector3d):TVector3d {.noInit.}=
   ## Computes the bisector between v1 and v2 as a normalized vector.
   ## If one of the input vectors has zero length, a normalized version
   ## of the other is returned. If both input vectors has zero length, 
-  ## an arbitrary normalized vector `v1`is returned.
+  ## an arbitrary normalized vector `v1` is returned.
   var
     vmag1=v1.len
     vmag2=v2.len