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author | Billingsly Wetherfordshire <phowl.mouth@gmail.com> | 2015-02-14 17:15:30 -0600 |
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committer | Billingsly Wetherfordshire <phowl.mouth@gmail.com> | 2015-02-14 17:15:30 -0600 |
commit | e22ae986f934fa0b1700cbaede89fa762ef16477 (patch) | |
tree | e90fb6e059381842097f7b9f2aaf5f70efed83fe /lib | |
parent | c63c3a86543499c5d5ba3cd477e01be0be876c58 (diff) | |
download | Nim-e22ae986f934fa0b1700cbaede89fa762ef16477.tar.gz |
Update basic3d.nim
fix rst error
Diffstat (limited to 'lib')
-rw-r--r-- | lib/pure/basic3d.nim | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/lib/pure/basic3d.nim b/lib/pure/basic3d.nim index c00764fc5..9a8e006ec 100644 --- a/lib/pure/basic3d.nim +++ b/lib/pure/basic3d.nim @@ -812,7 +812,7 @@ proc bisect*(v1,v2:TVector3d):TVector3d {.noInit.}= ## Computes the bisector between v1 and v2 as a normalized vector. ## If one of the input vectors has zero length, a normalized version ## of the other is returned. If both input vectors has zero length, - ## an arbitrary normalized vector `v1`is returned. + ## an arbitrary normalized vector `v1` is returned. var vmag1=v1.len vmag2=v2.len |