diff options
author | Araq <rumpf_a@web.de> | 2018-09-14 09:45:03 +0200 |
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committer | Araq <rumpf_a@web.de> | 2018-09-14 09:45:03 +0200 |
commit | d2208091fa1e6763fc13d06f339e79528d4efab2 (patch) | |
tree | 4c64b93f68eefbe540bb33d098da658f62288f3c /tests/deps/opengl-1.1.0/opengl.nim | |
parent | bf0993c83599128233f2f3d5ce434a6d6cfe3344 (diff) | |
download | Nim-d2208091fa1e6763fc13d06f339e79528d4efab2.tar.gz |
disable Nimble dependencies for appveyor
Diffstat (limited to 'tests/deps/opengl-1.1.0/opengl.nim')
-rw-r--r-- | tests/deps/opengl-1.1.0/opengl.nim | 8481 |
1 files changed, 8481 insertions, 0 deletions
diff --git a/tests/deps/opengl-1.1.0/opengl.nim b/tests/deps/opengl-1.1.0/opengl.nim new file mode 100644 index 000000000..bea0c58ca --- /dev/null +++ b/tests/deps/opengl-1.1.0/opengl.nim @@ -0,0 +1,8481 @@ + +# +# +# Nimrod's Runtime Library +# (c) Copyright 2012 Andreas Rumpf +# +# See the file "copying.txt", included in this +# distribution, for details about the copyright. +# + +## This module is a wrapper around `opengl`:idx:. If you define the symbol +## ``useGlew`` this wrapper does not use Nimrod's ``dynlib`` mechanism, +## but `glew`:idx: instead. However, this shouldn't be necessary anymore; even +## extension loading for the different operating systems is handled here. +## +## You need to call ``loadExtensions`` after a rendering context has been +## created to load any extension proc that your code uses. + +{.deadCodeElim: on.} + +import macros, sequtils + +{.push warning[User]: off.} + +when defined(linux) and not defined(android) and not defined(emscripten): + import X, XLib, XUtil +elif defined(windows): + import winlean, os + +when defined(windows): + const + ogldll* = "OpenGL32.dll" + gludll* = "GLU32.dll" +elif defined(macosx): + #macosx has this notion of a framework, thus the path to the openGL dylib files + #is absolute + const + ogldll* = "/System/Library/Frameworks/OpenGL.framework/Versions/Current/Libraries/libGL.dylib" + gludll* = "/System/Library/Frameworks/OpenGL.framework/Versions/Current/Libraries/libGLU.dylib" +else: + const + ogldll* = "libGL.so.1" + gludll* = "libGLU.so.1" + +when defined(useGlew): + {.pragma: ogl, header: "<GL/glew.h>".} + {.pragma: oglx, header: "<GL/glxew.h>".} + {.pragma: wgl, header: "<GL/wglew.h>".} + {.pragma: glu, dynlib: gludll.} +elif defined(ios): + {.pragma: ogl.} + {.pragma: oglx.} + {.passC: "-framework OpenGLES", passL: "-framework OpenGLES".} +elif defined(android) or defined(js) or defined(emscripten): + {.pragma: ogl.} + {.pragma: oglx.} +else: + # quite complex ... thanks to extension support for various platforms: + import dynlib + + let oglHandle = loadLib(ogldll) + if isNil(oglHandle): quit("could not load: " & ogldll) + + when defined(windows): + var wglGetProcAddress = cast[proc (s: cstring): pointer {.stdcall.}]( + symAddr(oglHandle, "wglGetProcAddress")) + elif defined(linux): + var glxGetProcAddress = cast[proc (s: cstring): pointer {.cdecl.}]( + symAddr(oglHandle, "glxGetProcAddress")) + var glxGetProcAddressArb = cast[proc (s: cstring): pointer {.cdecl.}]( + symAddr(oglHandle, "glxGetProcAddressARB")) + + proc glGetProc(h: LibHandle; procName: cstring): pointer = + when defined(windows): + result = symAddr(h, procname) + if result != nil: return + if not isNil(wglGetProcAddress): result = wglGetProcAddress(procName) + elif defined(linux): + if not isNil(glxGetProcAddress): result = glxGetProcAddress(procName) + if result != nil: return + if not isNil(glxGetProcAddressArb): + result = glxGetProcAddressArb(procName) + if result != nil: return + result = symAddr(h, procname) + else: + result = symAddr(h, procName) + if result == nil: raiseInvalidLibrary(procName) + + var gluHandle: LibHandle + + proc gluGetProc(procname: cstring): pointer = + if gluHandle == nil: + gluHandle = loadLib(gludll) + if gluHandle == nil: quit("could not load: " & gludll) + result = glGetProc(gluHandle, procname) + + # undocumented 'dynlib' feature: the string literal is replaced by + # the imported proc name: + {.pragma: ogl, dynlib: glGetProc(oglHandle, "0").} + {.pragma: oglx, dynlib: glGetProc(oglHandle, "0").} + {.pragma: wgl, dynlib: glGetProc(oglHandle, "0").} + {.pragma: glu, dynlib: gluGetProc("").} + + proc nimLoadProcs0() {.importc.} + + template loadExtensions*() = + ## call this after your rendering context has been setup if you use + ## extensions. + bind nimLoadProcs0 + nimLoadProcs0() + +{.pop.} # warning[User]: off + +type + GLenum* = distinct uint32 + GLboolean* = bool + GLbitfield* = distinct uint32 + GLvoid* = pointer + GLbyte* = int8 + GLshort* = int64 + GLint* = int32 + GLclampx* = int32 + GLubyte* = uint8 + GLushort* = uint16 + GLuint* = uint32 + GLhandle* = GLuint + GLsizei* = int32 + GLfloat* = float32 + GLclampf* = float32 + GLdouble* = float64 + GLclampd* = float64 + GLeglImageOES* = distinct pointer + GLchar* = char + GLcharArb* = char + GLfixed* = int32 + GLhalfNv* = uint16 + GLvdpauSurfaceNv* = uint + GLintptr* = int + GLintptrArb* = int + GLint64EXT* = int64 + GLuint64EXT* = uint64 + GLint64* = int64 + GLsizeiptrArb* = int + GLsizeiptr* = int + GLsync* = distinct pointer + GLuint64* = uint64 + GLvectorub2* = array[0..1, GLubyte] + GLvectori2* = array[0..1, GLint] + GLvectorf2* = array[0..1, GLfloat] + GLvectord2* = array[0..1, GLdouble] + GLvectorp2* = array[0..1, pointer] + GLvectorb3* = array[0..2, GLbyte] + GLvectorub3* = array[0..2, GLubyte] + GLvectori3* = array[0..2, GLint] + GLvectorui3* = array[0..2, GLuint] + GLvectorf3* = array[0..2, GLfloat] + GLvectord3* = array[0..2, GLdouble] + GLvectorp3* = array[0..2, pointer] + GLvectors3* = array[0..2, GLshort] + GLvectorus3* = array[0..2, GLushort] + GLvectorb4* = array[0..3, GLbyte] + GLvectorub4* = array[0..3, GLubyte] + GLvectori4* = array[0..3, GLint] + GLvectorui4* = array[0..3, GLuint] + GLvectorf4* = array[0..3, GLfloat] + GLvectord4* = array[0..3, GLdouble] + GLvectorp4* = array[0..3, pointer] + GLvectors4* = array[0..3, GLshort] + GLvectorus4* = array[0..3, GLshort] + GLarray4f* = GLvectorf4 + GLarrayf3* = GLvectorf3 + GLarrayd3* = GLvectord3 + GLarrayi4* = GLvectori4 + GLarrayp4* = GLvectorp4 + GLmatrixub3* = array[0..2, array[0..2, GLubyte]] + GLmatrixi3* = array[0..2, array[0..2, GLint]] + GLmatrixf3* = array[0..2, array[0..2, GLfloat]] + GLmatrixd3* = array[0..2, array[0..2, GLdouble]] + GLmatrixub4* = array[0..3, array[0..3, GLubyte]] + GLmatrixi4* = array[0..3, array[0..3, GLint]] + GLmatrixf4* = array[0..3, array[0..3, GLfloat]] + GLmatrixd4* = array[0..3, array[0..3, GLdouble]] + ClContext* = distinct pointer + ClEvent* = distinct pointer + GLdebugProc* = proc ( + source: GLenum, + typ: GLenum, + id: GLuint, + severity: GLenum, + length: GLsizei, + message: ptr GLchar, + userParam: pointer) {.stdcall.} + GLdebugProcArb* = proc ( + source: GLenum, + typ: GLenum, + id: GLuint, + severity: GLenum, + len: GLsizei, + message: ptr GLchar, + userParam: pointer) {.stdcall.} + GLdebugProcAmd* = proc ( + id: GLuint, + category: GLenum, + severity: GLenum, + len: GLsizei, + message: ptr GLchar, + userParam: pointer) {.stdcall.} + GLdebugProcKhr* = proc ( + source, typ: GLenum, + id: GLuint, + severity: GLenum, + length: GLsizei, + message: ptr GLchar, + userParam: pointer) {.stdcall.} +type + GLerrorCode* {.size: GLenum.sizeof.} = enum # XXX: can't be evaluated when + # in the same type section as + # GLenum. + glErrNoError = (0, "no error") + glErrInvalidEnum = (0x0500, "invalid enum") + glErrInvalidValue = (0x0501, "invalid value") + glErrInvalidOperation = (0x0502, "invalid operation") + glErrStackOverflow = (0x0503, "stack overflow") + glErrStackUnderflow = (0x0504, "stack underflow") + glErrOutOfMem = (0x0505, "out of memory") + glErrInvalidFramebufferOperation = (0x0506, "invalid framebuffer operation") + glErrTableTooLarge = (0x8031, "table too large") + +const AllErrorCodes = { + glErrNoError, + glErrInvalidEnum, + glErrInvalidValue, + glErrInvalidOperation, + glErrStackOverflow, + glErrStackUnderflow, + glErrOutOfMem, + glErrInvalidFramebufferOperation, + glErrTableTooLarge, +} + +when defined(macosx): + type + GLhandleArb = pointer +else: + type + GLhandleArb = uint32 + +{.deprecated: [ + TGLerror: GLerrorCode, + TGLhandleARB: GLhandleArb, + TGLenum: GLenum, + TGLboolean: GLboolean, + TGLbitfield: GLbitfield, + TGLvoid: GLvoid, + TGLbyte: GLbyte, + TGLshort: GLshort, + TGLint: GLint, + TGLclampx: GLclampx, + TGLubyte: GLubyte, + TGLushort: GLushort, + TGLuint: GLuint, + TGLsizei: GLsizei, + TGLfloat: GLfloat, + TGLclampf: GLclampf, + TGLdouble: GLdouble, + TGLclampd: GLclampd, + TGLeglImageOES: GLeglImageOES, + TGLchar: GLchar, + TGLcharARB: GLcharArb, + TGLfixed: GLfixed, + TGLhalfNV: GLhalfNv, + TGLvdpauSurfaceNv: GLvdpauSurfaceNv, + TGLintptr: GLintptr, + TGLintptrARB: GLintptrArb, + TGLint64EXT: GLint64Ext, + TGLuint64EXT: GLuint64Ext, + TGLint64: GLint64, + TGLsizeiptrARB: GLsizeiptrArb, + TGLsizeiptr: GLsizeiptr, + TGLsync: GLsync, + TGLuint64: GLuint64, + TCL_context: ClContext, + TCL_event: ClEvent, + TGLdebugProc: GLdebugProc, + TGLDebugProcARB: GLdebugProcArb, + TGLDebugProcAMD: GLdebugProcAmd, + TGLDebugProcKHR: GLdebugProcKhr, + TGLVectorub2: GLvectorub2, + TGLVectori2: GLvectori2, + TGLVectorf2: GLvectorf2, + TGLVectord2: GLvectord2, + TGLVectorp2: GLvectorp2, + TGLVectorb3: GLvectorb3, + TGLVectorub3: GLvectorub3, + TGLVectori3: GLvectori3, + TGLVectorui3: GLvectorui3, + TGLVectorf3: GLvectorf3, + TGLVectord3: GLvectord3, + TGLVectorp3: GLvectorp3, + TGLVectors3: GLvectors3, + TGLVectorus3: GLvectorus3, + TGLVectorb4: GLvectorb4, + TGLVectorub4: GLvectorub4, + TGLVectori4: GLvectori4, + TGLVectorui4: GLvectorui4, + TGLVectorf4: GLvectorf4, + TGLVectord4: GLvectord4, + TGLVectorp4: GLvectorp4, + TGLVectors4: GLvectors4, + TGLVectorus4: GLvectorus4, + TGLArrayf4: GLarray4f, + TGLArrayf3: GLarrayf3, + TGLArrayd3: GLarrayd3, + TGLArrayi4: GLarrayi4, + TGLArrayp4: GLarrayp4, + TGLMatrixub3: GLmatrixub3, + TGLMatrixi3: GLmatrixi3, + TGLMatrixf3: GLmatrixf3, + TGLMatrixd3: GLmatrixd3, + TGLMatrixub4: GLmatrixub4, + TGLMatrixi4: GLmatrixi4, + TGLMatrixf4: GLmatrixf4, + TGLMatrixd4: GLmatrixd4, + TGLVector3d: GLvectord3, + TGLVector4i: GLvectori4, + TGLVector4f: GLvectorf4, + TGLVector4p: GLvectorp4, + TGLMatrix4f: GLmatrixf4, + TGLMatrix4d: GLmatrixd4, +].} + +proc `==`*(a, b: GLenum): bool {.borrow.} + +proc `==`*(a, b: GLbitfield): bool {.borrow.} + +proc `or`*(a, b: GLbitfield): GLbitfield {.borrow.} + +proc hash*(x: GLenum): int = + result = x.int + +proc glGetError*: GLenum {.stdcall, importc, ogl.} +proc getGLerrorCode*: GLerrorCode = glGetError().GLerrorCode + ## Like ``glGetError`` but returns an enumerator instead. + +type + GLerror* = object of Exception + ## An exception for OpenGL errors. + code*: GLerrorCode ## The error code. This might be invalid for two reasons: + ## an outdated list of errors or a bad driver. + +proc checkGLerror* = + ## Raise ``GLerror`` if the last call to an OpenGL function generated an error. + ## You might want to call this once every frame for example if automatic + ## error checking has been disabled. + let error = getGLerrorCode() + if error == glErrNoError: + return + + var + exc = new(GLerror) + for e in AllErrorCodes: + if e == error: + exc.msg = "OpenGL error: " & $e + raise exc + + exc.code = error + exc.msg = "OpenGL error: unknown (" & $error & ")" + raise exc + +{.push warning[User]: off.} + +const + NoAutoGLerrorCheck* = defined(noAutoGLerrorCheck) ##\ + ## This determines (at compile time) whether an exception should be raised + ## if an OpenGL call generates an error. No additional code will be generated + ## and ``enableAutoGLerrorCheck(bool)`` will have no effect when + ## ``noAutoGLerrorCheck`` is defined. + +{.pop.} # warning[User]: off + +var + gAutoGLerrorCheck = true + gInsideBeginEnd* = false # do not change manually. + +proc enableAutoGLerrorCheck*(yes: bool) = + ## This determines (at run time) whether an exception should be raised if an + ## OpenGL call generates an error. This has no effect when + ## ``noAutoGLerrorCheck`` is defined. + gAutoGLerrorCheck = yes + +macro wrapErrorChecking(f: stmt): stmt {.immediate.} = + f.expectKind nnkStmtList + result = newStmtList() + + for child in f.children: + if child.kind == nnkCommentStmt: + continue + child.expectKind nnkProcDef + + let params = toSeq(child.params.children) + var glProc = copy child + glProc.pragma = newNimNode(nnkPragma).add( + newNimNode(nnkExprColonExpr).add( + ident"importc" , newLit($child.name)) + ).add(ident"ogl") + + let rawGLprocName = $glProc.name + glProc.name = ident(rawGLprocName & "Impl") + var + body = newStmtList glProc + returnsSomething = child.params[0].kind != nnkEmpty + callParams = newSeq[when defined(nimnode): NimNode else: PNimrodNode]() + for param in params[1 .. <params.len]: + callParams.add param[0] + + let glCall = newCall(glProc.name, callParams) + body.add if returnsSomething: + newAssignment(ident"result", glCall) + else: + glCall + + if rawGLprocName == "glBegin": + body.add newAssignment(ident"gInsideBeginEnd", ident"true") + if rawGLprocName == "glEnd": + body.add newAssignment(ident"gInsideBeginEnd", ident"false") + + template errCheck: stmt = + when not (NoAutoGLerrorCheck): + if gAutoGLerrorCheck and not gInsideBeginEnd: + checkGLerror() + + body.add getAst(errCheck()) + + var procc = newProc(child.name, params, body) + procc.pragma = newNimNode(nnkPragma).add(ident"inline") + procc.name = postfix(procc.name, "*") + result.add procc + +{.push stdcall, hint[XDeclaredButNotUsed]: off, warning[SmallLshouldNotBeUsed]: off.} +wrapErrorChecking: + proc glMultiTexCoord2d(target: GLenum, s: GLdouble, t: GLdouble) {.importc.} + proc glDrawElementsIndirect(mode: GLenum, `type`: GLenum, indirect: pointer) {.importc.} + proc glEnableVertexArrayEXT(vaobj: GLuint, `array`: GLenum) {.importc.} + proc glDeleteFramebuffers(n: GLsizei, framebuffers: ptr GLuint) {.importc.} + proc glMultiTexCoord3dv(target: GLenum, v: ptr GLdouble) {.importc.} + proc glVertexAttrib4d(index: GLuint, x: GLdouble, y: GLdouble, z: GLdouble, w: GLdouble) {.importc.} + proc glLoadPaletteFromModelViewMatrixOES() {.importc.} + proc glVertex3xvOES(coords: ptr GLfixed) {.importc.} + proc glNormalStream3sATI(stream: GLenum, nx: GLshort, ny: GLshort, nz: GLshort) {.importc.} + proc glMatrixFrustumEXT(mode: GLenum, left: GLdouble, right: GLdouble, bottom: GLdouble, top: GLdouble, zNear: GLdouble, zFar: GLdouble) {.importc.} + proc glUniformMatrix2fvARB(location: GLint, count: GLsizei, transpose: GLboolean, value: ptr GLfloat) {.importc.} + proc glColor4dv(v: ptr GLdouble) {.importc.} + proc glColor3fv(v: ptr GLfloat) {.importc.} + proc glVertexAttribI1uiEXT(index: GLuint, x: GLuint) {.importc.} + proc glGetDebugMessageLogKHR(count: GLuint, bufsize: GLsizei, sources: ptr GLenum, types: ptr GLenum, ids: ptr GLuint, severities: ptr GLenum, lengths: ptr GLsizei, messageLog: cstring): GLuint {.importc.} + proc glVertexAttribI2iv(index: GLuint, v: ptr GLint) {.importc.} + proc glTexCoord1xvOES(coords: ptr GLfixed) {.importc.} + proc glVertex3hNV(x: GLhalfNv, y: GLhalfNv, z: GLhalfNv) {.importc.} + proc glIsShader(shader: GLuint): GLboolean {.importc.} + proc glDeleteRenderbuffersEXT(n: GLsizei, renderbuffers: ptr GLuint) {.importc.} + proc glVertex3hvNV(v: ptr GLhalfNv) {.importc.} + proc glGetPointervKHR(pname: GLenum, params: ptr pointer) {.importc.} + proc glProgramUniform3i64vNV(program: GLuint, location: GLint, count: GLsizei, value: ptr GLint64Ext) {.importc.} + proc glNamedFramebufferTexture1DEXT(framebuffer: GLuint, attachment: GLenum, textarget: GLenum, texture: GLuint, level: GLint) {.importc.} + proc glGetNamedProgramLocalParameterfvEXT(program: GLuint, target: GLenum, index: GLuint, params: ptr GLfloat) {.importc.} + proc glGenRenderbuffersOES(n: GLsizei, renderbuffers: ptr GLuint) {.importc.} + proc glVertex4dv(v: ptr GLdouble) {.importc.} + proc glTexCoord2fColor4ubVertex3fvSUN(tc: ptr GLfloat, c: ptr GLubyte, v: ptr GLfloat) {.importc.} + proc glTexStorage2DEXT(target: GLenum, levels: GLsizei, internalformat: GLenum, width: GLsizei, height: GLsizei) {.importc.} + proc glVertexAttrib2d(index: GLuint, x: GLdouble, y: GLdouble) {.importc.} + proc glVertexAttrib1dv(index: GLuint, v: ptr GLdouble) {.importc.} + proc glBindProgramARB(target: GLenum, program: GLuint) {.importc.} + proc glRasterPos2dv(v: ptr GLdouble) {.importc.} + proc glCompressedTextureSubImage2DEXT(texture: GLuint, target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, imageSize: GLsizei, bits: pointer) {.importc.} + proc glNormalPointervINTEL(`type`: GLenum, `pointer`: ptr pointer) {.importc.} + proc glGetInteger64vAPPLE(pname: GLenum, params: ptr GLint64) {.importc.} + proc glPushMatrix() {.importc.} + proc glGetCompressedTexImageARB(target: GLenum, level: GLint, img: pointer) {.importc.} + proc glBindMaterialParameterEXT(face: GLenum, value: GLenum): GLuint {.importc.} + proc glBlendEquationIndexedAMD(buf: GLuint, mode: GLenum) {.importc.} + proc glGetObjectBufferfvATI(buffer: GLuint, pname: GLenum, params: ptr GLfloat) {.importc.} + proc glMakeNamedBufferNonResidentNV(buffer: GLuint) {.importc.} + proc glUniform2ui64NV(location: GLint, x: GLuint64Ext, y: GLuint64Ext) {.importc.} + proc glRasterPos4fv(v: ptr GLfloat) {.importc.} + proc glDeleteTextures(n: GLsizei, textures: ptr GLuint) {.importc.} + proc glSecondaryColorPointer(size: GLint, `type`: GLenum, stride: GLsizei, `pointer`: pointer) {.importc.} + proc glTextureSubImage1DEXT(texture: GLuint, target: GLenum, level: GLint, xoffset: GLint, width: GLsizei, format: GLenum, `type`: GLenum, pixels: pointer) {.importc.} + proc glEndTilingQCOM(preserveMask: GLbitfield) {.importc.} + proc glBindBuffer(target: GLenum, buffer: GLuint) {.importc.} + proc glUniformMatrix3fvARB(location: GLint, count: GLsizei, transpose: GLboolean, value: ptr GLfloat) {.importc.} + proc glSamplerParameterf(sampler: GLuint, pname: GLenum, param: GLfloat) {.importc.} + proc glSecondaryColor3d(red: GLdouble, green: GLdouble, blue: GLdouble) {.importc.} + proc glVertexAttrib4sARB(index: GLuint, x: GLshort, y: GLshort, z: GLshort, w: GLshort) {.importc.} + proc glNamedProgramLocalParameterI4iEXT(program: GLuint, target: GLenum, index: GLuint, x: GLint, y: GLint, z: GLint, w: GLint) {.importc.} + proc glProgramUniform2iEXT(program: GLuint, location: GLint, v0: GLint, v1: GLint) {.importc.} + proc glPopAttrib() {.importc.} + proc glGetnColorTableARB(target: GLenum, format: GLenum, `type`: GLenum, bufSize: GLsizei, table: pointer) {.importc.} + proc glMatrixLoadIdentityEXT(mode: GLenum) {.importc.} + proc glGetNamedProgramivEXT(program: GLuint, target: GLenum, pname: GLenum, params: ptr GLint) {.importc.} + proc glCopyTextureSubImage2DEXT(texture: GLuint, target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, x: GLint, y: GLint, width: GLsizei, height: GLsizei) {.importc.} + proc glUniform4i64NV(location: GLint, x: GLint64Ext, y: GLint64Ext, z: GLint64Ext, w: GLint64Ext) {.importc.} + proc glDeleteTexturesEXT(n: GLsizei, textures: ptr GLuint) {.importc.} + proc glMultiTexCoord1dv(target: GLenum, v: ptr GLdouble) {.importc.} + proc glMultiTexRenderbufferEXT(texunit: GLenum, target: GLenum, renderbuffer: GLuint) {.importc.} + proc glMultiDrawArraysIndirect(mode: GLenum, indirect: ptr pointer, drawcount: GLsizei, stride: GLsizei) {.importc.} + proc glGetUniformfvARB(programObj: GLhandleArb, location: GLint, params: ptr GLfloat) {.importc.} + proc glBufferDataARB(target: GLenum, size: GLsizeiptrArb, data: pointer, usage: GLenum) {.importc.} + proc glTexCoord2d(s: GLdouble, t: GLdouble) {.importc.} + proc glGetArrayObjectfvATI(`array`: GLenum, pname: GLenum, params: ptr GLfloat) {.importc.} + proc glShaderOp1EXT(op: GLenum, res: GLuint, arg1: GLuint) {.importc.} + proc glColor3s(red: GLshort, green: GLshort, blue: GLshort) {.importc.} + proc glStencilFuncSeparate(face: GLenum, fun: GLenum, `ref`: GLint, mask: GLuint) {.importc.} + proc glTextureImage2DMultisampleCoverageNV(texture: GLuint, target: GLenum, coverageSamples: GLsizei, colorSamples: GLsizei, internalFormat: GLint, width: GLsizei, height: GLsizei, fixedSampleLocations: GLboolean) {.importc.} + proc glMultiTexCoord2xvOES(texture: GLenum, coords: ptr GLfixed) {.importc.} + proc glGetVertexAttribLui64vNV(index: GLuint, pname: GLenum, params: ptr GLuint64Ext) {.importc.} + proc glNormal3xOES(nx: GLfixed, ny: GLfixed, nz: GLfixed) {.importc.} + proc glMapBufferRangeEXT(target: GLenum, offset: GLintptr, length: GLsizeiptr, access: GLbitfield): pointer {.importc.} + proc glCreateShader(`type`: GLenum): GLuint {.importc.} + proc glDrawRangeElementArrayAPPLE(mode: GLenum, start: GLuint, `end`: GLuint, first: GLint, count: GLsizei) {.importc.} + proc glVertex2bOES(x: GLbyte) {.importc.} + proc glGetMapxvOES(target: GLenum, query: GLenum, v: ptr GLfixed) {.importc.} + proc glRasterPos3sv(v: ptr GLshort) {.importc.} + proc glDeleteQueriesARB(n: GLsizei, ids: ptr GLuint) {.importc.} + proc glProgramUniform1iv(program: GLuint, location: GLint, count: GLsizei, value: ptr GLint) {.importc.} + proc glVertexStream2dvATI(stream: GLenum, coords: ptr GLdouble) {.importc.} + proc glBindVertexArrayOES(`array`: GLuint) {.importc.} + proc glLightModelfv(pname: GLenum, params: ptr GLfloat) {.importc.} + proc glEvalCoord2dv(u: ptr GLdouble) {.importc.} + proc glColor3hNV(red: GLhalfNv, green: GLhalfNv, blue: GLhalfNv) {.importc.} + proc glSecondaryColor3iEXT(red: GLint, green: GLint, blue: GLint) {.importc.} + proc glBindTexture(target: GLenum, texture: GLuint) {.importc.} + proc glUniformBufferEXT(program: GLuint, location: GLint, buffer: GLuint) {.importc.} + proc glGetCombinerInputParameterfvNV(stage: GLenum, portion: GLenum, variable: GLenum, pname: GLenum, params: ptr GLfloat) {.importc.} + proc glUniform2ui64vNV(location: GLint, count: GLsizei, value: ptr GLuint64Ext) {.importc.} + proc glMatrixMultTransposefEXT(mode: GLenum, m: ptr GLfloat) {.importc.} + proc glLineWidth(width: GLfloat) {.importc.} + proc glRotatef(angle: GLfloat, x: GLfloat, y: GLfloat, z: GLfloat) {.importc.} + proc glNormalStream3svATI(stream: GLenum, coords: ptr GLshort) {.importc.} + proc glTexCoordP4ui(`type`: GLenum, coords: GLuint) {.importc.} + proc glImageTransformParameterfvHP(target: GLenum, pname: GLenum, params: ptr GLfloat) {.importc.} + proc glUniform3uiEXT(location: GLint, v0: GLuint, v1: GLuint, v2: GLuint) {.importc.} + proc glGetInvariantIntegervEXT(id: GLuint, value: GLenum, data: ptr GLint) {.importc.} + proc glGetTransformFeedbackVaryingEXT(program: GLuint, index: GLuint, bufSize: GLsizei, length: ptr GLsizei, size: ptr GLsizei, `type`: ptr GLenum, name: cstring) {.importc.} + proc glSamplerParameterIuiv(sampler: GLuint, pname: GLenum, param: ptr GLuint) {.importc.} + proc glProgramUniform2fEXT(program: GLuint, location: GLint, v0: GLfloat, v1: GLfloat) {.importc.} + proc glMultiTexCoord2hvNV(target: GLenum, v: ptr GLhalfNv) {.importc.} + proc glDeleteRenderbuffersOES(n: GLsizei, renderbuffers: ptr GLuint) {.importc.} + proc glRenderbufferStorageMultisampleCoverageNV(target: GLenum, coverageSamples: GLsizei, colorSamples: GLsizei, internalformat: GLenum, width: GLsizei, height: GLsizei) {.importc.} + proc glStencilClearTagEXT(stencilTagBits: GLsizei, stencilClearTag: GLuint) {.importc.} + proc glConvolutionParameteriv(target: GLenum, pname: GLenum, params: ptr GLint) {.importc.} + proc glFenceSyncAPPLE(condition: GLenum, flags: GLbitfield): GLsync {.importc.} + proc glGetVariantArrayObjectivATI(id: GLuint, pname: GLenum, params: ptr GLint) {.importc.} + proc glProgramUniform4dvEXT(program: GLuint, location: GLint, count: GLsizei, value: ptr GLdouble) {.importc.} + proc glPushDebugGroupKHR(source: GLenum, id: GLuint, length: GLsizei, message: cstring) {.importc.} + proc glFragmentLightivSGIX(light: GLenum, pname: GLenum, params: ptr GLint) {.importc.} + proc glFramebufferTexture2DEXT(target: GLenum, attachment: GLenum, textarget: GLenum, texture: GLuint, level: GLint) {.importc.} + proc glGetActiveSubroutineUniformiv(program: GLuint, shadertype: GLenum, index: GLuint, pname: GLenum, values: ptr GLint) {.importc.} + proc glFrustumf(l: GLfloat, r: GLfloat, b: GLfloat, t: GLfloat, n: GLfloat, f: GLfloat) {.importc.} + proc glEndQueryIndexed(target: GLenum, index: GLuint) {.importc.} + proc glCompressedTextureSubImage3DEXT(texture: GLuint, target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, imageSize: GLsizei, bits: pointer) {.importc.} + proc glGetProgramPipelineInfoLogEXT(pipeline: GLuint, bufSize: GLsizei, length: ptr GLsizei, infoLog: cstring) {.importc.} + proc glGetVertexAttribfvNV(index: GLuint, pname: GLenum, params: ptr GLfloat) {.importc.} + proc glVertexArrayIndexOffsetEXT(vaobj: GLuint, buffer: GLuint, `type`: GLenum, stride: GLsizei, offset: GLintptr) {.importc.} + proc glDrawTexsvOES(coords: ptr GLshort) {.importc.} + proc glMultiTexCoord1hNV(target: GLenum, s: GLhalfNv) {.importc.} + proc glWindowPos2iv(v: ptr GLint) {.importc.} + proc glMultiTexCoordP1ui(texture: GLenum, `type`: GLenum, coords: GLuint) {.importc.} + proc glTexCoord1i(s: GLint) {.importc.} + proc glVertex4hvNV(v: ptr GLhalfNv) {.importc.} + proc glCallLists(n: GLsizei, `type`: GLenum, lists: pointer) {.importc.} + proc glIndexFormatNV(`type`: GLenum, stride: GLsizei) {.importc.} + proc glPointParameterfARB(pname: GLenum, param: GLfloat) {.importc.} + proc glProgramUniform1dv(program: GLuint, location: GLint, count: GLsizei, value: ptr GLdouble) {.importc.} + proc glGetVertexAttribArrayObjectfvATI(index: GLuint, pname: GLenum, params: ptr GLfloat) {.importc.} + proc glVDPAUUnmapSurfacesNV(numSurface: GLsizei, surfaces: ptr GLvdpauSurfaceNv) {.importc.} + proc glVertexAttribIFormat(attribindex: GLuint, size: GLint, `type`: GLenum, relativeoffset: GLuint) {.importc.} + proc glClearColorx(red: GLfixed, green: GLfixed, blue: GLfixed, alpha: GLfixed) {.importc.} + proc glColor3bv(v: ptr GLbyte) {.importc.} + proc glNamedProgramLocalParameter4dEXT(program: GLuint, target: GLenum, index: GLuint, x: GLdouble, y: GLdouble, z: GLdouble, w: GLdouble) {.importc.} + proc glVertexPointer(size: GLint, `type`: GLenum, stride: GLsizei, `pointer`: pointer) {.importc.} + proc glGetObjectLabelKHR(identifier: GLenum, name: GLuint, bufSize: GLsizei, length: ptr GLsizei, label: cstring) {.importc.} + proc glCombinerStageParameterfvNV(stage: GLenum, pname: GLenum, params: ptr GLfloat) {.importc.} + proc glNormal3hvNV(v: ptr GLhalfNv) {.importc.} + proc glUniform2i64NV(location: GLint, x: GLint64Ext, y: GLint64Ext) {.importc.} + proc glMultiTexCoord2iv(target: GLenum, v: ptr GLint) {.importc.} + proc glProgramUniform3i(program: GLuint, location: GLint, v0: GLint, v1: GLint, v2: GLint) {.importc.} + proc glDeleteAsyncMarkersSGIX(marker: GLuint, range: GLsizei) {.importc.} + proc glStencilOp(fail: GLenum, zfail: GLenum, zpass: GLenum) {.importc.} + proc glColorP4ui(`type`: GLenum, color: GLuint) {.importc.} + proc glFinishAsyncSGIX(markerp: ptr GLuint): GLint {.importc.} + proc glDrawTexsOES(x: GLshort, y: GLshort, z: GLshort, width: GLshort, height: GLshort) {.importc.} + proc glLineStipple(factor: GLint, pattern: GLushort) {.importc.} + proc glAlphaFragmentOp1ATI(op: GLenum, dst: GLuint, dstMod: GLuint, arg1: GLuint, arg1Rep: GLuint, arg1Mod: GLuint) {.importc.} + proc glMapTexture2DINTEL(texture: GLuint, level: GLint, access: GLbitfield, stride: ptr GLint, layout: ptr GLenum): pointer {.importc.} + proc glVertex4f(x: GLfloat, y: GLfloat, z: GLfloat, w: GLfloat) {.importc.} + proc glFramebufferTextureARB(target: GLenum, attachment: GLenum, texture: GLuint, level: GLint) {.importc.} + proc glProgramUniform3ui64NV(program: GLuint, location: GLint, x: GLuint64Ext, y: GLuint64Ext, z: GLuint64Ext) {.importc.} + proc glMultTransposeMatrixxOES(m: ptr GLfixed) {.importc.} + proc glNormal3fv(v: ptr GLfloat) {.importc.} + proc glUniform4fARB(location: GLint, v0: GLfloat, v1: GLfloat, v2: GLfloat, v3: GLfloat) {.importc.} + proc glBinormal3bEXT(bx: GLbyte, by: GLbyte, bz: GLbyte) {.importc.} + proc glGenProgramPipelinesEXT(n: GLsizei, pipelines: ptr GLuint) {.importc.} + proc glDispatchComputeIndirect(indirect: GLintptr) {.importc.} + proc glGetPerfMonitorCounterDataAMD(monitor: GLuint, pname: GLenum, dataSize: GLsizei, data: ptr GLuint, bytesWritten: ptr GLint) {.importc.} + proc glStencilOpValueAMD(face: GLenum, value: GLuint) {.importc.} + proc glTangent3fvEXT(v: ptr GLfloat) {.importc.} + proc glUniform3iARB(location: GLint, v0: GLint, v1: GLint, v2: GLint) {.importc.} + proc glMatrixScalefEXT(mode: GLenum, x: GLfloat, y: GLfloat, z: GLfloat) {.importc.} + proc glVertexAttrib2dARB(index: GLuint, x: GLdouble, y: GLdouble) {.importc.} + proc glIsVertexArray(`array`: GLuint): GLboolean {.importc.} + proc glGetMaterialx(face: GLenum, pname: GLenum, param: GLfixed) {.importc.} + proc glMultiTexCoord1dARB(target: GLenum, s: GLdouble) {.importc.} + proc glColor3usv(v: ptr GLushort) {.importc.} + proc glVertexStream3svATI(stream: GLenum, coords: ptr GLshort) {.importc.} + proc glRasterPos3s(x: GLshort, y: GLshort, z: GLshort) {.importc.} + proc glMultiTexCoord2bOES(texture: GLenum, s: GLbyte, t: GLbyte) {.importc.} + proc glGetClipPlanefOES(plane: GLenum, equation: ptr GLfloat) {.importc.} + proc glFramebufferTextureEXT(target: GLenum, attachment: GLenum, texture: GLuint, level: GLint) {.importc.} + proc glVertexAttrib1dNV(index: GLuint, x: GLdouble) {.importc.} + proc glSampleCoverageOES(value: GLfixed, invert: GLboolean) {.importc.} + proc glCompressedTexSubImage2DARB(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, imageSize: GLsizei, data: pointer) {.importc.} + proc glUniform1iv(location: GLint, count: GLsizei, value: ptr GLint) {.importc.} + proc glExtGetProgramsQCOM(programs: ptr GLuint, maxPrograms: GLint, numPrograms: ptr GLint) {.importc.} + proc glFogx(pname: GLenum, param: GLfixed) {.importc.} + proc glMultiTexCoord3hNV(target: GLenum, s: GLhalfNv, t: GLhalfNv, r: GLhalfNv) {.importc.} + proc glClipPlane(plane: GLenum, equation: ptr GLdouble) {.importc.} + proc glConvolutionParameterxvOES(target: GLenum, pname: GLenum, params: ptr GLfixed) {.importc.} + proc glInvalidateBufferData(buffer: GLuint) {.importc.} + proc glCheckNamedFramebufferStatusEXT(framebuffer: GLuint, target: GLenum): GLenum {.importc.} + proc glLinkProgram(program: GLuint) {.importc.} + proc glCheckFramebufferStatus(target: GLenum): GLenum {.importc.} + proc glBlendFunci(buf: GLuint, src: GLenum, dst: GLenum) {.importc.} + proc glProgramUniform4uiv(program: GLuint, location: GLint, count: GLsizei, value: ptr GLuint) {.importc.} + proc glConvolutionFilter2D(target: GLenum, internalformat: GLenum, width: GLsizei, height: GLsizei, format: GLenum, `type`: GLenum, image: pointer) {.importc.} + proc glVertex4bvOES(coords: ptr GLbyte) {.importc.} + proc glCopyTextureSubImage1DEXT(texture: GLuint, target: GLenum, level: GLint, xoffset: GLint, x: GLint, y: GLint, width: GLsizei) {.importc.} + proc glColor4uiv(v: ptr GLuint) {.importc.} + proc glGetBufferParameteri64v(target: GLenum, pname: GLenum, params: ptr GLint64) {.importc.} + proc glGetLocalConstantBooleanvEXT(id: GLuint, value: GLenum, data: ptr GLboolean) {.importc.} + proc glCoverStrokePathNV(path: GLuint, coverMode: GLenum) {.importc.} + proc glScaled(x: GLdouble, y: GLdouble, z: GLdouble) {.importc.} + proc glLightfv(light: GLenum, pname: GLenum, params: ptr GLfloat) {.importc.} + proc glTexParameterIiv(target: GLenum, pname: GLenum, params: ptr GLint) {.importc.} + proc glMakeImageHandleResidentNV(handle: GLuint64, access: GLenum) {.importc.} + proc glWindowPos3iARB(x: GLint, y: GLint, z: GLint) {.importc.} + proc glListBase(base: GLuint) {.importc.} + proc glFlushMappedBufferRangeEXT(target: GLenum, offset: GLintptr, length: GLsizeiptr) {.importc.} + proc glNormal3dv(v: ptr GLdouble) {.importc.} + proc glProgramUniform4d(program: GLuint, location: GLint, v0: GLdouble, v1: GLdouble, v2: GLdouble, v3: GLdouble) {.importc.} + proc glCreateShaderProgramEXT(`type`: GLenum, string: cstring): GLuint {.importc.} + proc glGetLightxvOES(light: GLenum, pname: GLenum, params: ptr GLfixed) {.importc.} + proc glGetObjectPtrLabelKHR(`ptr`: ptr pointer, bufSize: GLsizei, length: ptr GLsizei, label: cstring) {.importc.} + proc glTransformPathNV(resultPath: GLuint, srcPath: GLuint, transformType: GLenum, transformValues: ptr GLfloat) {.importc.} + proc glMultTransposeMatrixf(m: ptr GLfloat) {.importc.} + proc glMapVertexAttrib2dAPPLE(index: GLuint, size: GLuint, u1: GLdouble, u2: GLdouble, ustride: GLint, uorder: GLint, v1: GLdouble, v2: GLdouble, vstride: GLint, vorder: GLint, points: ptr GLdouble) {.importc.} + proc glIsSync(sync: GLsync): GLboolean {.importc.} + proc glMultMatrixx(m: ptr GLfixed) {.importc.} + proc glInterpolatePathsNV(resultPath: GLuint, pathA: GLuint, pathB: GLuint, weight: GLfloat) {.importc.} + proc glEnableClientStateIndexedEXT(`array`: GLenum, index: GLuint) {.importc.} + proc glProgramEnvParameter4fARB(target: GLenum, index: GLuint, x: GLfloat, y: GLfloat, z: GLfloat, w: GLfloat) {.importc.} + proc glVertexAttrib2svARB(index: GLuint, v: ptr GLshort) {.importc.} + proc glLighti(light: GLenum, pname: GLenum, param: GLint) {.importc.} + proc glSelectBuffer(size: GLsizei, buffer: ptr GLuint) {.importc.} + proc glReplacementCodeusvSUN(code: ptr GLushort) {.importc.} + proc glMapVertexAttrib1fAPPLE(index: GLuint, size: GLuint, u1: GLfloat, u2: GLfloat, stride: GLint, order: GLint, points: ptr GLfloat) {.importc.} + proc glMaterialx(face: GLenum, pname: GLenum, param: GLfixed) {.importc.} + proc glDrawTransformFeedback(mode: GLenum, id: GLuint) {.importc.} + proc glWindowPos2i(x: GLint, y: GLint) {.importc.} + proc glMultiTexEnviEXT(texunit: GLenum, target: GLenum, pname: GLenum, param: GLint) {.importc.} + proc glProgramUniform1fv(program: GLuint, location: GLint, count: GLsizei, value: ptr GLfloat) {.importc.} + proc glDrawBuffersARB(n: GLsizei, bufs: ptr GLenum) {.importc.} + proc glGetUniformLocationARB(programObj: GLhandleArb, name: cstring): GLint {.importc.} + proc glResumeTransformFeedback() {.importc.} + proc glMap1f(target: GLenum, u1: GLfloat, u2: GLfloat, stride: GLint, order: GLint, points: ptr GLfloat) {.importc.} + proc glVertex3xOES(x: GLfixed, y: GLfixed) {.importc.} + proc glPathCoordsNV(path: GLuint, numCoords: GLsizei, coordType: GLenum, coords: pointer) {.importc.} + proc glListParameterfSGIX(list: GLuint, pname: GLenum, param: GLfloat) {.importc.} + proc glGetUniformivARB(programObj: GLhandleArb, location: GLint, params: ptr GLint) {.importc.} + proc glBinormal3bvEXT(v: ptr GLbyte) {.importc.} + proc glVertexAttribP3ui(index: GLuint, `type`: GLenum, normalized: GLboolean, value: GLuint) {.importc.} + proc glGetVertexArrayPointeri_vEXT(vaobj: GLuint, index: GLuint, pname: GLenum, param: ptr pointer) {.importc.} + proc glProgramParameter4fvNV(target: GLenum, index: GLuint, v: ptr GLfloat) {.importc.} + proc glDiscardFramebufferEXT(target: GLenum, numAttachments: GLsizei, attachments: ptr GLenum) {.importc.} + proc glGetDebugMessageLogARB(count: GLuint, bufsize: GLsizei, sources: ptr GLenum, types: ptr GLenum, ids: ptr GLuint, severities: ptr GLenum, lengths: ptr GLsizei, messageLog: cstring): GLuint {.importc.} + proc glResolveMultisampleFramebufferAPPLE() {.importc.} + proc glGetIntegeri_vEXT(target: GLenum, index: GLuint, data: ptr GLint) {.importc.} + proc glDepthBoundsdNV(zmin: GLdouble, zmax: GLdouble) {.importc.} + proc glEnd() {.importc.} + proc glBindBufferBaseEXT(target: GLenum, index: GLuint, buffer: GLuint) {.importc.} + proc glVertexAttribDivisor(index: GLuint, divisor: GLuint) {.importc.} + proc glFogCoorddEXT(coord: GLdouble) {.importc.} + proc glFrontFace(mode: GLenum) {.importc.} + proc glVertexAttrib1hNV(index: GLuint, x: GLhalfNv) {.importc.} + proc glNamedProgramLocalParametersI4uivEXT(program: GLuint, target: GLenum, index: GLuint, count: GLsizei, params: ptr GLuint) {.importc.} + proc glTexCoord1dv(v: ptr GLdouble) {.importc.} + proc glBindVideoCaptureStreamTextureNV(video_capture_slot: GLuint, stream: GLuint, frame_region: GLenum, target: GLenum, texture: GLuint) {.importc.} + proc glWindowPos2iARB(x: GLint, y: GLint) {.importc.} + proc glVertexAttribFormatNV(index: GLuint, size: GLint, `type`: GLenum, normalized: GLboolean, stride: GLsizei) {.importc.} + proc glUniform1uivEXT(location: GLint, count: GLsizei, value: ptr GLuint) {.importc.} + proc glGetVideoivNV(video_slot: GLuint, pname: GLenum, params: ptr GLint) {.importc.} + proc glVertexAttrib3fvARB(index: GLuint, v: ptr GLfloat) {.importc.} + proc glVertexArraySecondaryColorOffsetEXT(vaobj: GLuint, buffer: GLuint, size: GLint, `type`: GLenum, stride: GLsizei, offset: GLintptr) {.importc.} + proc glSecondaryColor3bv(v: ptr GLbyte) {.importc.} + proc glDispatchComputeGroupSizeARB(num_groups_x: GLuint, num_groups_y: GLuint, num_groups_z: GLuint, group_size_x: GLuint, group_size_y: GLuint, group_size_z: GLuint) {.importc.} + proc glNamedCopyBufferSubDataEXT(readBuffer: GLuint, writeBuffer: GLuint, readOffset: GLintptr, writeOffset: GLintptr, size: GLsizeiptr) {.importc.} + proc glSampleCoverage(value: GLfloat, invert: GLboolean) {.importc.} + proc glGetnMapfvARB(target: GLenum, query: GLenum, bufSize: GLsizei, v: ptr GLfloat) {.importc.} + proc glVertexStream2svATI(stream: GLenum, coords: ptr GLshort) {.importc.} + proc glProgramParameters4fvNV(target: GLenum, index: GLuint, count: GLsizei, v: ptr GLfloat) {.importc.} + proc glVertexAttrib4fARB(index: GLuint, x: GLfloat, y: GLfloat, z: GLfloat, w: GLfloat) {.importc.} + proc glIndexd(c: GLdouble) {.importc.} + proc glGetInteger64v(pname: GLenum, params: ptr GLint64) {.importc.} + proc glGetMultiTexImageEXT(texunit: GLenum, target: GLenum, level: GLint, format: GLenum, `type`: GLenum, pixels: pointer) {.importc.} + proc glLightModelx(pname: GLenum, param: GLfixed) {.importc.} + proc glMap2f(target: GLenum, u1: GLfloat, u2: GLfloat, ustride: GLint, uorder: GLint, v1: GLfloat, v2: GLfloat, vstride: GLint, vorder: GLint, points: ptr GLfloat) {.importc.} + proc glSecondaryColorPointerListIBM(size: GLint, `type`: GLenum, stride: GLint, `pointer`: ptr pointer, ptrstride: GLint) {.importc.} + proc glVertexArrayVertexAttribIOffsetEXT(vaobj: GLuint, buffer: GLuint, index: GLuint, size: GLint, `type`: GLenum, stride: GLsizei, offset: GLintptr) {.importc.} + proc glProgramUniformHandleui64vARB(program: GLuint, location: GLint, count: GLsizei, values: ptr GLuint64) {.importc.} + proc glActiveProgramEXT(program: GLuint) {.importc.} + proc glProgramUniformMatrix4x3fv(program: GLuint, location: GLint, count: GLsizei, transpose: GLboolean, value: ptr GLfloat) {.importc.} + proc glCompressedTexSubImage3DARB(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, imageSize: GLsizei, data: pointer) {.importc.} + proc glBindProgramPipelineEXT(pipeline: GLuint) {.importc.} + proc glDetailTexFuncSGIS(target: GLenum, n: GLsizei, points: ptr GLfloat) {.importc.} + proc glSecondaryColor3ubEXT(red: GLubyte, green: GLubyte, blue: GLubyte) {.importc.} + proc glDrawArraysInstanced(mode: GLenum, first: GLint, count: GLsizei, instancecount: GLsizei) {.importc.} + proc glWindowPos3fARB(x: GLfloat, y: GLfloat, z: GLfloat) {.importc.} + proc glNamedProgramLocalParameter4fEXT(program: GLuint, target: GLenum, index: GLuint, x: GLfloat, y: GLfloat, z: GLfloat, w: GLfloat) {.importc.} + proc glTextureParameterfvEXT(texture: GLuint, target: GLenum, pname: GLenum, params: ptr GLfloat) {.importc.} + proc glProgramUniformHandleui64ARB(program: GLuint, location: GLint, value: GLuint64) {.importc.} + proc glHistogramEXT(target: GLenum, width: GLsizei, internalformat: GLenum, sink: GLboolean) {.importc.} + proc glResumeTransformFeedbackNV() {.importc.} + proc glGetMaterialxv(face: GLenum, pname: GLenum, params: ptr GLfixed) {.importc.} + proc glMultiTexCoord1sv(target: GLenum, v: ptr GLshort) {.importc.} + proc glReadInstrumentsSGIX(marker: GLint) {.importc.} + proc glTexCoord4hNV(s: GLhalfNv, t: GLhalfNv, r: GLhalfNv, q: GLhalfNv) {.importc.} + proc glVertexAttribL4i64vNV(index: GLuint, v: ptr GLint64Ext) {.importc.} + proc glEnableVariantClientStateEXT(id: GLuint) {.importc.} + proc glSyncTextureINTEL(texture: GLuint) {.importc.} + proc glGetObjectPtrLabel(`ptr`: ptr pointer, bufSize: GLsizei, length: ptr GLsizei, label: cstring) {.importc.} + proc glCopyTexSubImage1D(target: GLenum, level: GLint, xoffset: GLint, x: GLint, y: GLint, width: GLsizei) {.importc.} + proc glOrthofOES(l: GLfloat, r: GLfloat, b: GLfloat, t: GLfloat, n: GLfloat, f: GLfloat) {.importc.} + proc glWindowPos3sARB(x: GLshort, y: GLshort, z: GLshort) {.importc.} + proc glIsBufferARB(buffer: GLuint): GLboolean {.importc.} + proc glColor3sv(v: ptr GLshort) {.importc.} + proc glEvalMesh1(mode: GLenum, i1: GLint, i2: GLint) {.importc.} + proc glMultiDrawArrays(mode: GLenum, first: ptr GLint, count: ptr GLsizei, drawcount: GLsizei) {.importc.} + proc glGetMultiTexEnvfvEXT(texunit: GLenum, target: GLenum, pname: GLenum, params: ptr GLfloat) {.importc.} + proc glWindowPos3fMESA(x: GLfloat, y: GLfloat, z: GLfloat) {.importc.} + proc glExtGetFramebuffersQCOM(framebuffers: ptr GLuint, maxFramebuffers: GLint, numFramebuffers: ptr GLint) {.importc.} + proc glTexSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, `type`: GLenum, pixels: pointer) {.importc.} + proc glVertexAttrib4uiv(index: GLuint, v: ptr GLuint) {.importc.} + proc glProgramUniformui64NV(program: GLuint, location: GLint, value: GLuint64Ext) {.importc.} + proc glMultiTexCoord2ivARB(target: GLenum, v: ptr GLint) {.importc.} + proc glProgramUniform4i64NV(program: GLuint, location: GLint, x: GLint64Ext, y: GLint64Ext, z: GLint64Ext, w: GLint64Ext) {.importc.} + proc glWindowPos2svMESA(v: ptr GLshort) {.importc.} + proc glVertexAttrib3dv(index: GLuint, v: ptr GLdouble) {.importc.} + proc glColor4i(red: GLint, green: GLint, blue: GLint, alpha: GLint) {.importc.} + proc glClampColor(target: GLenum, clamp: GLenum) {.importc.} + proc glVertexP2ui(`type`: GLenum, value: GLuint) {.importc.} + proc glGenQueries(n: GLsizei, ids: ptr GLuint) {.importc.} + proc glBindBufferOffsetNV(target: GLenum, index: GLuint, buffer: GLuint, offset: GLintptr) {.importc.} + proc glGetFragDataLocation(program: GLuint, name: cstring): GLint {.importc.} + proc glVertexAttribs2svNV(index: GLuint, count: GLsizei, v: ptr GLshort) {.importc.} + proc glGetPathLengthNV(path: GLuint, startSegment: GLsizei, numSegments: GLsizei): GLfloat {.importc.} + proc glVertexAttrib3dARB(index: GLuint, x: GLdouble, y: GLdouble, z: GLdouble) {.importc.} + proc glMultiTexGenfvEXT(texunit: GLenum, coord: GLenum, pname: GLenum, params: ptr GLfloat) {.importc.} + proc glFlushPixelDataRangeNV(target: GLenum) {.importc.} + proc glReplacementCodeuiNormal3fVertex3fSUN(rc: GLuint, nx: GLfloat, ny: GLfloat, nz: GLfloat, x: GLfloat, y: GLfloat, z: GLfloat) {.importc.} + proc glPathParameteriNV(path: GLuint, pname: GLenum, value: GLint) {.importc.} + proc glVertexAttribI2iEXT(index: GLuint, x: GLint, y: GLint) {.importc.} + proc glPixelStorei(pname: GLenum, param: GLint) {.importc.} + proc glGetNamedFramebufferParameterivEXT(framebuffer: GLuint, pname: GLenum, params: ptr GLint) {.importc.} + proc glGetTexEnvxv(target: GLenum, pname: GLenum, params: ptr GLfixed) {.importc.} + proc glPathStringNV(path: GLuint, format: GLenum, length: GLsizei, pathString: pointer) {.importc.} + proc glDepthMask(flag: GLboolean) {.importc.} + proc glCopyTexImage1D(target: GLenum, level: GLint, internalformat: GLenum, x: GLint, y: GLint, width: GLsizei, border: GLint) {.importc.} + proc glDepthRangexOES(n: GLfixed, f: GLfixed) {.importc.} + proc glUniform2i64vNV(location: GLint, count: GLsizei, value: ptr GLint64Ext) {.importc.} + proc glSetFragmentShaderConstantATI(dst: GLuint, value: ptr GLfloat) {.importc.} + proc glAttachShader(program: GLuint, shader: GLuint) {.importc.} + proc glGetFramebufferParameterivEXT(framebuffer: GLuint, pname: GLenum, params: ptr GLint) {.importc.} + proc glPointParameteriNV(pname: GLenum, param: GLint) {.importc.} + proc glWindowPos2dMESA(x: GLdouble, y: GLdouble) {.importc.} + proc glGetTextureParameterfvEXT(texture: GLuint, target: GLenum, pname: GLenum, params: ptr GLfloat) {.importc.} + proc glTexBumpParameterfvATI(pname: GLenum, param: ptr GLfloat) {.importc.} + proc glCompressedTexImage1DARB(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, border: GLint, imageSize: GLsizei, data: pointer) {.importc.} + proc glGetTexGendv(coord: GLenum, pname: GLenum, params: ptr GLdouble) {.importc.} + proc glGetFragmentMaterialfvSGIX(face: GLenum, pname: GLenum, params: ptr GLfloat) {.importc.} + proc glBeginConditionalRenderNVX(id: GLuint) {.importc.} + proc glLightModelxOES(pname: GLenum, param: GLfixed) {.importc.} + proc glTexCoord2xOES(s: GLfixed, t: GLfixed) {.importc.} + proc glProgramUniformMatrix2x4fvEXT(program: GLuint, location: GLint, count: GLsizei, transpose: GLboolean, value: ptr GLfloat) {.importc.} + proc glRasterPos2xvOES(coords: ptr GLfixed) {.importc.} + proc glGetMapiv(target: GLenum, query: GLenum, v: ptr GLint) {.importc.} + proc glGetImageHandleARB(texture: GLuint, level: GLint, layered: GLboolean, layer: GLint, format: GLenum): GLuint64 {.importc.} + proc glVDPAURegisterVideoSurfaceNV(vdpSurface: pointer, target: GLenum, numTextureNames: GLsizei, textureNames: ptr GLuint): GLvdpauSurfaceNv {.importc.} + proc glVertexAttribL2dEXT(index: GLuint, x: GLdouble, y: GLdouble) {.importc.} + proc glVertexAttrib1dvNV(index: GLuint, v: ptr GLdouble) {.importc.} + proc glPollAsyncSGIX(markerp: ptr GLuint): GLint {.importc.} + proc glCullParameterfvEXT(pname: GLenum, params: ptr GLfloat) {.importc.} + proc glMakeNamedBufferResidentNV(buffer: GLuint, access: GLenum) {.importc.} + proc glPointParameterfSGIS(pname: GLenum, param: GLfloat) {.importc.} + proc glGenLists(range: GLsizei): GLuint {.importc.} + proc glGetTexBumpParameterfvATI(pname: GLenum, param: ptr GLfloat) {.importc.} + proc glCompressedMultiTexSubImage2DEXT(texunit: GLenum, target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, imageSize: GLsizei, bits: pointer) {.importc.} + proc glFinishFenceNV(fence: GLuint) {.importc.} + proc glPointSize(size: GLfloat) {.importc.} + proc glCompressedTextureImage2DEXT(texture: GLuint, target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, border: GLint, imageSize: GLsizei, bits: pointer) {.importc.} + proc glGetUniformui64vNV(program: GLuint, location: GLint, params: ptr GLuint64Ext) {.importc.} + proc glGetMapControlPointsNV(target: GLenum, index: GLuint, `type`: GLenum, ustride: GLsizei, vstride: GLsizei, packed: GLboolean, points: pointer) {.importc.} + proc glGetPathColorGenfvNV(color: GLenum, pname: GLenum, value: ptr GLfloat) {.importc.} + proc glTexCoord2f(s: GLfloat, t: GLfloat) {.importc.} + proc glSampleMaski(index: GLuint, mask: GLbitfield) {.importc.} + proc glReadBufferIndexedEXT(src: GLenum, index: GLint) {.importc.} + proc glCoverFillPathNV(path: GLuint, coverMode: GLenum) {.importc.} + proc glColorTableParameterfvSGI(target: GLenum, pname: GLenum, params: ptr GLfloat) {.importc.} + proc glDeleteVertexArraysAPPLE(n: GLsizei, arrays: ptr GLuint) {.importc.} + proc glGetVertexAttribIiv(index: GLuint, pname: GLenum, params: ptr GLint) {.importc.} + proc glWeightbvARB(size: GLint, weights: ptr GLbyte) {.importc.} + proc glGetNamedBufferPointervEXT(buffer: GLuint, pname: GLenum, params: ptr pointer) {.importc.} + proc glTexCoordPointer(size: GLint, `type`: GLenum, stride: GLsizei, `pointer`: pointer) {.importc.} + proc glColor4fv(v: ptr GLfloat) {.importc.} + proc glGetnUniformfvARB(program: GLuint, location: GLint, bufSize: GLsizei, params: ptr GLfloat) {.importc.} + proc glMaterialxOES(face: GLenum, pname: GLenum, param: GLfixed) {.importc.} + proc glGetFixedv(pname: GLenum, params: ptr GLfixed) {.importc.} + proc glMaterialf(face: GLenum, pname: GLenum, param: GLfloat) {.importc.} + proc glVideoCaptureStreamParameterfvNV(video_capture_slot: GLuint, stream: GLuint, pname: GLenum, params: ptr GLfloat) {.importc.} + proc glGetDebugMessageLogAMD(count: GLuint, bufsize: GLsizei, categories: ptr GLenum, severities: ptr GLuint, ids: ptr GLuint, lengths: ptr GLsizei, message: cstring): GLuint {.importc.} + proc glProgramUniform2uiv(program: GLuint, location: GLint, count: GLsizei, value: ptr GLuint) {.importc.} + proc glMatrixMultTransposedEXT(mode: GLenum, m: ptr GLdouble) {.importc.} + proc glIsPointInStrokePathNV(path: GLuint, x: GLfloat, y: GLfloat): GLboolean {.importc.} + proc glDisable(cap: GLenum) {.importc.} + proc glCompileShader(shader: GLuint) {.importc.} + proc glLoadTransposeMatrixd(m: ptr GLdouble) {.importc.} + proc glGetMultiTexParameterIuivEXT(texunit: GLenum, target: GLenum, pname: GLenum, params: ptr GLuint) {.importc.} + proc glGetHistogram(target: GLenum, reset: GLboolean, format: GLenum, `type`: GLenum, values: pointer) {.importc.} + proc glMultiTexCoord3fvARB(target: GLenum, v: ptr GLfloat) {.importc.} + proc glColor4xvOES(components: ptr GLfixed) {.importc.} + proc glIsBuffer(buffer: GLuint): GLboolean {.importc.} + proc glVertex2dv(v: ptr GLdouble) {.importc.} + proc glNamedProgramLocalParameterI4uivEXT(program: GLuint, target: GLenum, index: GLuint, params: ptr GLuint) {.importc.} + proc glPixelTexGenParameteriSGIS(pname: GLenum, param: GLint) {.importc.} + proc glBindVertexBuffers(first: GLuint, count: GLsizei, buffers: ptr GLuint, offsets: ptr GLintptr, strides: ptr GLsizei) {.importc.} + proc glUniform1ui64vNV(location: GLint, count: GLsizei, value: ptr GLuint64Ext) {.importc.} + proc glColor4ub(red: GLubyte, green: GLubyte, blue: GLubyte, alpha: GLubyte) {.importc.} + proc glConvolutionParameterfv(target: GLenum, pname: GLenum, params: ptr GLfloat) {.importc.} + proc glReplacementCodeuiColor4fNormal3fVertex3fSUN(rc: GLuint, r: GLfloat, g: GLfloat, b: GLfloat, a: GLfloat, nx: GLfloat, ny: GLfloat, nz: GLfloat, x: GLfloat, y: GLfloat, z: GLfloat) {.importc.} + proc glVertexAttribI2ui(index: GLuint, x: GLuint, y: GLuint) {.importc.} + proc glDeleteNamesAMD(identifier: GLenum, num: GLuint, names: ptr GLuint) {.importc.} + proc glPixelTransferxOES(pname: GLenum, param: GLfixed) {.importc.} + proc glVertexAttrib4ivARB(index: GLuint, v: ptr GLint) {.importc.} + proc glLightModeli(pname: GLenum, param: GLint) {.importc.} + proc glGetHistogramEXT(target: GLenum, reset: GLboolean, format: GLenum, `type`: GLenum, values: pointer) {.importc.} + proc glWindowPos3svMESA(v: ptr GLshort) {.importc.} + proc glRasterPos3iv(v: ptr GLint) {.importc.} + proc glCopyTextureSubImage3DEXT(texture: GLuint, target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, x: GLint, y: GLint, width: GLsizei, height: GLsizei) {.importc.} + proc glTextureStorage3DMultisampleEXT(texture: GLuint, target: GLenum, samples: GLsizei, internalformat: GLenum, width: GLsizei, height: GLsizei, depth: GLsizei, fixedsamplelocations: GLboolean) {.importc.} + proc glIsNameAMD(identifier: GLenum, name: GLuint): GLboolean {.importc.} + proc glProgramUniformMatrix3fv(program: GLuint, location: GLint, count: GLsizei, transpose: GLboolean, value: ptr GLfloat) {.importc.} + proc glGetProgramParameterfvNV(target: GLenum, index: GLuint, pname: GLenum, params: ptr GLfloat) {.importc.} + proc glTexStorage3D(target: GLenum, levels: GLsizei, internalformat: GLenum, width: GLsizei, height: GLsizei, depth: GLsizei) {.importc.} + proc glMultiTexCoord2xOES(texture: GLenum, s: GLfixed, t: GLfixed) {.importc.} + proc glWindowPos2fARB(x: GLfloat, y: GLfloat) {.importc.} + proc glGetProgramResourceIndex(program: GLuint, programInterface: GLenum, name: cstring): GLuint {.importc.} + proc glProgramUniform2uivEXT(program: GLuint, location: GLint, count: GLsizei, value: ptr GLuint) {.importc.} + proc glMakeImageHandleNonResidentNV(handle: GLuint64) {.importc.} + proc glNamedProgramLocalParameter4fvEXT(program: GLuint, target: GLenum, index: GLuint, params: ptr GLfloat) {.importc.} + proc glInvalidateFramebuffer(target: GLenum, numAttachments: GLsizei, attachments: ptr GLenum) {.importc.} + proc glTexStorage3DMultisample(target: GLenum, samples: GLsizei, internalformat: GLenum, width: GLsizei, height: GLsizei, depth: GLsizei, fixedsamplelocations: GLboolean) {.importc.} + proc glMapVertexAttrib2fAPPLE(index: GLuint, size: GLuint, u1: GLfloat, u2: GLfloat, ustride: GLint, uorder: GLint, v1: GLfloat, v2: GLfloat, vstride: GLint, vorder: GLint, points: ptr GLfloat) {.importc.} + proc glCombinerParameterfNV(pname: GLenum, param: GLfloat) {.importc.} + proc glCopyMultiTexImage2DEXT(texunit: GLenum, target: GLenum, level: GLint, internalformat: GLenum, x: GLint, y: GLint, width: GLsizei, height: GLsizei, border: GLint) {.importc.} + proc glBindVertexShaderEXT(id: GLuint) {.importc.} + proc glPathGlyphsNV(firstPathName: GLuint, fontTarget: GLenum, fontName: pointer, fontStyle: GLbitfield, numGlyphs: GLsizei, `type`: GLenum, charcodes: pointer, handleMissingGlyphs: GLenum, pathParameterTemplate: GLuint, emScale: GLfloat) {.importc.} + proc glProgramLocalParametersI4uivNV(target: GLenum, index: GLuint, count: GLsizei, params: ptr GLuint) {.importc.} + proc glMultiTexCoord3hvNV(target: GLenum, v: ptr GLhalfNv) {.importc.} + proc glMultiTexCoordP2uiv(texture: GLenum, `type`: GLenum, coords: ptr GLuint) {.importc.} + proc glDisableVariantClientStateEXT(id: GLuint) {.importc.} + proc glGetTexLevelParameterxvOES(target: GLenum, level: GLint, pname: GLenum, params: ptr GLfixed) {.importc.} + proc glRasterPos2sv(v: ptr GLshort) {.importc.} + proc glWeightPathsNV(resultPath: GLuint, numPaths: GLsizei, paths: ptr GLuint, weights: ptr GLfloat) {.importc.} + proc glDrawBuffersNV(n: GLsizei, bufs: ptr GLenum) {.importc.} + proc glBindBufferARB(target: GLenum, buffer: GLuint) {.importc.} + proc glVariantbvEXT(id: GLuint, `addr`: ptr GLbyte) {.importc.} + proc glColorP3uiv(`type`: GLenum, color: ptr GLuint) {.importc.} + proc glBlendEquationEXT(mode: GLenum) {.importc.} + proc glProgramLocalParameterI4uivNV(target: GLenum, index: GLuint, params: ptr GLuint) {.importc.} + proc glRenderMode(mode: GLenum): GLint {.importc.} + proc glVertexStream4fATI(stream: GLenum, x: GLfloat, y: GLfloat, z: GLfloat, w: GLfloat) {.importc.} + proc glGetObjectLabelEXT(`type`: GLenum, `object`: GLuint, bufSize: GLsizei, length: ptr GLsizei, label: cstring) {.importc.} + proc glNamedFramebufferTexture3DEXT(framebuffer: GLuint, attachment: GLenum, textarget: GLenum, texture: GLuint, level: GLint, zoffset: GLint) {.importc.} + proc glLoadMatrixf(m: ptr GLfloat) {.importc.} + proc glGetQueryObjectuivEXT(id: GLuint, pname: GLenum, params: ptr GLuint) {.importc.} + proc glBindVideoCaptureStreamBufferNV(video_capture_slot: GLuint, stream: GLuint, frame_region: GLenum, offset: GLintPtrArb) {.importc.} + proc glMatrixOrthoEXT(mode: GLenum, left: GLdouble, right: GLdouble, bottom: GLdouble, top: GLdouble, zNear: GLdouble, zFar: GLdouble) {.importc.} + proc glBlendFunc(sfactor: GLenum, dfactor: GLenum) {.importc.} + proc glTexGenxvOES(coord: GLenum, pname: GLenum, params: ptr GLfixed) {.importc.} + proc glMatrixMode(mode: GLenum) {.importc.} + proc glColorTableParameterivSGI(target: GLenum, pname: GLenum, params: ptr GLint) {.importc.} + proc glGetProgramInfoLog(program: GLuint, bufSize: GLsizei, length: ptr GLsizei, infoLog: cstring) {.importc.} + proc glGetSeparableFilter(target: GLenum, format: GLenum, `type`: GLenum, row: pointer, column: pointer, span: pointer) {.importc.} + proc glFogfv(pname: GLenum, params: ptr GLfloat) {.importc.} + proc glDrawTexfvOES(coords: ptr GLfloat) {.importc.} + proc glClipPlanexIMG(p: GLenum, eqn: ptr GLfixed) {.importc.} + proc glResetHistogramEXT(target: GLenum) {.importc.} + proc glMemoryBarrier(barriers: GLbitfield) {.importc.} + proc glGetPixelMapusv(map: GLenum, values: ptr GLushort) {.importc.} + proc glEvalCoord2f(u: GLfloat, v: GLfloat) {.importc.} + proc glUniform4uiv(location: GLint, count: GLsizei, value: ptr GLuint) {.importc.} + proc glIsProgramARB(program: GLuint): GLboolean {.importc.} + proc glPointParameterfv(pname: GLenum, params: ptr GLfloat) {.importc.} + proc glTexBuffer(target: GLenum, internalformat: GLenum, buffer: GLuint) {.importc.} + proc glVertexAttrib1s(index: GLuint, x: GLshort) {.importc.} + proc glRenderbufferStorageMultisampleEXT(target: GLenum, samples: GLsizei, internalformat: GLenum, width: GLsizei, height: GLsizei) {.importc.} + proc glMapNamedBufferEXT(buffer: GLuint, access: GLenum): pointer {.importc.} + proc glDebugMessageCallbackAMD(callback: GLdebugProcAmd, userParam: ptr pointer) {.importc.} + proc glGetTexEnvfv(target: GLenum, pname: GLenum, params: ptr GLfloat) {.importc.} + proc glVertexAttribI3uivEXT(index: GLuint, v: ptr GLuint) {.importc.} + proc glMultiTexEnvfEXT(texunit: GLenum, target: GLenum, pname: GLenum, param: GLfloat) {.importc.} + proc glGetUniformiv(program: GLuint, location: GLint, params: ptr GLint) {.importc.} + proc glProgramLocalParameters4fvEXT(target: GLenum, index: GLuint, count: GLsizei, params: ptr GLfloat) {.importc.} + proc glStencilStrokePathInstancedNV(numPaths: GLsizei, pathNameType: GLenum, paths: pointer, pathBase: GLuint, reference: GLint, mask: GLuint, transformType: GLenum, transformValues: ptr GLfloat) {.importc.} + proc glBeginConditionalRender(id: GLuint, mode: GLenum) {.importc.} + proc glVertexAttribI3uiEXT(index: GLuint, x: GLuint, y: GLuint, z: GLuint) {.importc.} + proc glVDPAUMapSurfacesNV(numSurfaces: GLsizei, surfaces: ptr GLvdpauSurfaceNv) {.importc.} + proc glGetProgramResourceName(program: GLuint, programInterface: GLenum, index: GLuint, bufSize: GLsizei, length: ptr GLsizei, name: cstring) {.importc.} + proc glMultiTexCoord4f(target: GLenum, s: GLfloat, t: GLfloat, r: GLfloat, q: GLfloat) {.importc.} + proc glVertexAttrib2hNV(index: GLuint, x: GLhalfNv, y: GLhalfNv) {.importc.} + proc glDrawArraysInstancedNV(mode: GLenum, first: GLint, count: GLsizei, primcount: GLsizei) {.importc.} + proc glClearAccum(red: GLfloat, green: GLfloat, blue: GLfloat, alpha: GLfloat) {.importc.} + proc glVertexAttribI4usv(index: GLuint, v: ptr GLushort) {.importc.} + proc glGetProgramNamedParameterfvNV(id: GLuint, len: GLsizei, name: ptr GLubyte, params: ptr GLfloat) {.importc.} + proc glTextureLightEXT(pname: GLenum) {.importc.} + proc glPathSubCoordsNV(path: GLuint, coordStart: GLsizei, numCoords: GLsizei, coordType: GLenum, coords: pointer) {.importc.} + proc glBindImageTexture(unit: GLuint, texture: GLuint, level: GLint, layered: GLboolean, layer: GLint, access: GLenum, format: GLenum) {.importc.} + proc glGenVertexArraysAPPLE(n: GLsizei, arrays: ptr GLuint) {.importc.} + proc glFogCoordf(coord: GLfloat) {.importc.} + proc glFrameTerminatorGREMEDY() {.importc.} + proc glValidateProgramPipelineEXT(pipeline: GLuint) {.importc.} + proc glScalexOES(x: GLfixed, y: GLfixed, z: GLfixed) {.importc.} + proc glReplacementCodeuiColor3fVertex3fvSUN(rc: ptr GLuint, c: ptr GLfloat, v: ptr GLfloat) {.importc.} + proc glProgramNamedParameter4dNV(id: GLuint, len: GLsizei, name: ptr GLubyte, x: GLdouble, y: GLdouble, z: GLdouble, w: GLdouble) {.importc.} + proc glMultiDrawElementsIndirectCountARB(mode: GLenum, `type`: GLenum, indirect: GLintptr, drawcount: GLintptr, maxdrawcount: GLsizei, stride: GLsizei) {.importc.} + proc glReferencePlaneSGIX(equation: ptr GLdouble) {.importc.} + proc glNormalStream3iATI(stream: GLenum, nx: GLint, ny: GLint, nz: GLint) {.importc.} + proc glGetColorTableParameterfvEXT(target: GLenum, pname: GLenum, params: ptr GLfloat) {.importc.} + proc glGetAttribLocation(program: GLuint, name: cstring): GLint {.importc.} + proc glMultiTexParameterfEXT(texunit: GLenum, target: GLenum, pname: GLenum, param: GLfloat) {.importc.} + proc glGenFencesNV(n: GLsizei, fences: ptr GLuint) {.importc.} + proc glUniform4dv(location: GLint, count: GLsizei, value: ptr GLdouble) {.importc.} + proc glGetTexLevelParameterfv(target: GLenum, level: GLint, pname: GLenum, params: ptr GLfloat) {.importc.} + proc glProgramUniform1ivEXT(program: GLuint, location: GLint, count: GLsizei, value: ptr GLint) {.importc.} + proc glProgramUniform1dvEXT(program: GLuint, location: GLint, count: GLsizei, value: ptr GLdouble) {.importc.} + proc glLoadTransposeMatrixdARB(m: ptr GLdouble) {.importc.} + proc glVertexAttrib2fvARB(index: GLuint, v: ptr GLfloat) {.importc.} + proc glMultiTexGendEXT(texunit: GLenum, coord: GLenum, pname: GLenum, param: GLdouble) {.importc.} + proc glProgramUniformMatrix4x3dvEXT(program: GLuint, location: GLint, count: GLsizei, transpose: GLboolean, value: ptr GLdouble) {.importc.} + proc glUniform4ui(location: GLint, v0: GLuint, v1: GLuint, v2: GLuint, v3: GLuint) {.importc.} + proc glTexSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, `type`: GLenum, pixels: pointer) {.importc.} + proc glVertexAttrib3hNV(index: GLuint, x: GLhalfNv, y: GLhalfNv, z: GLhalfNv) {.importc.} + proc glRotatexOES(angle: GLfixed, x: GLfixed, y: GLfixed, z: GLfixed) {.importc.} + proc glGenTextures(n: GLsizei, textures: ptr GLuint) {.importc.} + proc glCheckFramebufferStatusOES(target: GLenum): GLenum {.importc.} + proc glGetVideoCaptureStreamdvNV(video_capture_slot: GLuint, stream: GLuint, pname: GLenum, params: ptr GLdouble) {.importc.} + proc glCompressedTextureSubImage1DEXT(texture: GLuint, target: GLenum, level: GLint, xoffset: GLint, width: GLsizei, format: GLenum, imageSize: GLsizei, bits: pointer) {.importc.} + proc glCurrentPaletteMatrixOES(matrixpaletteindex: GLuint) {.importc.} + proc glCompressedMultiTexSubImage1DEXT(texunit: GLenum, target: GLenum, level: GLint, xoffset: GLint, width: GLsizei, format: GLenum, imageSize: GLsizei, bits: pointer) {.importc.} + proc glNormal3d(nx: GLdouble, ny: GLdouble, nz: GLdouble) {.importc.} + proc glMultiTexCoord1fv(target: GLenum, v: ptr GLfloat) {.importc.} + proc glProgramUniform2uiEXT(program: GLuint, location: GLint, v0: GLuint, v1: GLuint) {.importc.} + proc glMultiTexCoord3fARB(target: GLenum, s: GLfloat, t: GLfloat, r: GLfloat) {.importc.} + proc glRasterPos3xOES(x: GLfixed, y: GLfixed, z: GLfixed) {.importc.} + proc glEGLImageTargetRenderbufferStorageOES(target: GLenum, image: GLeglImageOes) {.importc.} + proc glGetAttribLocationARB(programObj: GLhandleArb, name: cstring): GLint {.importc.} + proc glProgramNamedParameter4dvNV(id: GLuint, len: GLsizei, name: ptr GLubyte, v: ptr GLdouble) {.importc.} + proc glProgramLocalParameterI4uiNV(target: GLenum, index: GLuint, x: GLuint, y: GLuint, z: GLuint, w: GLuint) {.importc.} + proc glNamedFramebufferTextureFaceEXT(framebuffer: GLuint, attachment: GLenum, texture: GLuint, level: GLint, face: GLenum) {.importc.} + proc glIndexf(c: GLfloat) {.importc.} + proc glExtTexObjectStateOverrideiQCOM(target: GLenum, pname: GLenum, param: GLint) {.importc.} + proc glCoverageOperationNV(operation: GLenum) {.importc.} + proc glColorP4uiv(`type`: GLenum, color: ptr GLuint) {.importc.} + proc glDeleteSync(sync: GLsync) {.importc.} + proc glGetHistogramParameterfvEXT(target: GLenum, pname: GLenum, params: ptr GLfloat) {.importc.} + proc glTexCoord4fColor4fNormal3fVertex4fSUN(s: GLfloat, t: GLfloat, p: GLfloat, q: GLfloat, r: GLfloat, g: GLfloat, b: GLfloat, a: GLfloat, nx: GLfloat, ny: GLfloat, nz: GLfloat, x: GLfloat, y: GLfloat, z: GLfloat, w: GLfloat) {.importc.} + proc glEndPerfMonitorAMD(monitor: GLuint) {.importc.} + proc glGetInternalformati64v(target: GLenum, internalformat: GLenum, pname: GLenum, bufSize: GLsizei, params: ptr GLint64) {.importc.} + proc glGenNamesAMD(identifier: GLenum, num: GLuint, names: ptr GLuint) {.importc.} + proc glDrawElementsInstancedBaseVertexBaseInstance(mode: GLenum, count: GLsizei, `type`: GLenum, indices: ptr pointer, instancecount: GLsizei, basevertex: GLint, baseinstance: GLuint) {.importc.} + proc glMultiTexCoord4i(target: GLenum, s: GLint, t: GLint, r: GLint, q: GLint) {.importc.} + proc glVertexAttribL1dv(index: GLuint, v: ptr GLdouble) {.importc.} + proc glGetProgramNamedParameterdvNV(id: GLuint, len: GLsizei, name: ptr GLubyte, params: ptr GLdouble) {.importc.} + proc glSetLocalConstantEXT(id: GLuint, `type`: GLenum, `addr`: pointer) {.importc.} + proc glProgramBinary(program: GLuint, binaryFormat: GLenum, binary: pointer, length: GLsizei) {.importc.} + proc glVideoCaptureNV(video_capture_slot: GLuint, sequence_num: ptr GLuint, capture_time: ptr GLuint64Ext): GLenum {.importc.} + proc glDebugMessageEnableAMD(category: GLenum, severity: GLenum, count: GLsizei, ids: ptr GLuint, enabled: GLboolean) {.importc.} + proc glVertexAttribI1i(index: GLuint, x: GLint) {.importc.} + proc glVertexWeighthNV(weight: GLhalfNv) {.importc.} + proc glTextureParameterIivEXT(texture: GLuint, target: GLenum, pname: GLenum, params: ptr GLint) {.importc.} + proc glClipPlanefIMG(p: GLenum, eqn: ptr GLfloat) {.importc.} + proc glGetLightxv(light: GLenum, pname: GLenum, params: ptr GLfixed) {.importc.} + proc glGetAttachedObjectsARB(containerObj: GLhandleArb, maxCount: GLsizei, count: ptr GLsizei, obj: ptr GLhandleArb) {.importc.} + proc glVertexAttrib4fv(index: GLuint, v: ptr GLfloat) {.importc.} + proc glDisableVertexAttribArrayARB(index: GLuint) {.importc.} + proc glWindowPos3fvARB(v: ptr GLfloat) {.importc.} + proc glClearDepthdNV(depth: GLdouble) {.importc.} + proc glMapParameterivNV(target: GLenum, pname: GLenum, params: ptr GLint) {.importc.} + proc glEndConditionalRenderNVX() {.importc.} + proc glGetFragmentLightivSGIX(light: GLenum, pname: GLenum, params: ptr GLint) {.importc.} + proc glProgramUniformMatrix4fv(program: GLuint, location: GLint, count: GLsizei, transpose: GLboolean, value: ptr GLfloat) {.importc.} + proc glVertexStream1iATI(stream: GLenum, x: GLint) {.importc.} + proc glColorP3ui(`type`: GLenum, color: GLuint) {.importc.} + proc glGetLightxOES(light: GLenum, pname: GLenum, params: ptr GLfixed) {.importc.} + proc glGetLightiv(light: GLenum, pname: GLenum, params: ptr GLint) {.importc.} + proc glVertexStream3dATI(stream: GLenum, x: GLdouble, y: GLdouble, z: GLdouble) {.importc.} + proc glProgramUniform1iEXT(program: GLuint, location: GLint, v0: GLint) {.importc.} + proc glSecondaryColorFormatNV(size: GLint, `type`: GLenum, stride: GLsizei) {.importc.} + proc glDrawElementsBaseVertex(mode: GLenum, count: GLsizei, `type`: GLenum, indices: pointer, basevertex: GLint) {.importc.} + proc glGenFencesAPPLE(n: GLsizei, fences: ptr GLuint) {.importc.} + proc glBinormal3svEXT(v: ptr GLshort) {.importc.} + proc glUseProgramStagesEXT(pipeline: GLuint, stages: GLbitfield, program: GLuint) {.importc.} + proc glDebugMessageCallbackKHR(callback: GLdebugProcKhr, userParam: ptr pointer) {.importc.} + proc glCopyMultiTexSubImage3DEXT(texunit: GLenum, target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, x: GLint, y: GLint, width: GLsizei, height: GLsizei) {.importc.} + proc glColor4hvNV(v: ptr GLhalfNv) {.importc.} + proc glFenceSync(condition: GLenum, flags: GLbitfield): GLsync {.importc.} + proc glTexCoordPointerListIBM(size: GLint, `type`: GLenum, stride: GLint, `pointer`: ptr pointer, ptrstride: GLint) {.importc.} + proc glPopName() {.importc.} + proc glColor3fVertex3fvSUN(c: ptr GLfloat, v: ptr GLfloat) {.importc.} + proc glGetUniformfv(program: GLuint, location: GLint, params: ptr GLfloat) {.importc.} + proc glMultiTexCoord2hNV(target: GLenum, s: GLhalfNv, t: GLhalfNv) {.importc.} + proc glLightxv(light: GLenum, pname: GLenum, params: ptr GLfixed) {.importc.} + proc glVideoCaptureStreamParameterivNV(video_capture_slot: GLuint, stream: GLuint, pname: GLenum, params: ptr GLint) {.importc.} + proc glEvalCoord1xvOES(coords: ptr GLfixed) {.importc.} + proc glGetProgramEnvParameterIivNV(target: GLenum, index: GLuint, params: ptr GLint) {.importc.} + proc glObjectPurgeableAPPLE(objectType: GLenum, name: GLuint, option: GLenum): GLenum {.importc.} + proc glRequestResidentProgramsNV(n: GLsizei, programs: ptr GLuint) {.importc.} + proc glIsImageHandleResidentNV(handle: GLuint64): GLboolean {.importc.} + proc glColor3hvNV(v: ptr GLhalfNv) {.importc.} + proc glMultiTexCoord2dARB(target: GLenum, s: GLdouble, t: GLdouble) {.importc.} + proc glDeletePathsNV(path: GLuint, range: GLsizei) {.importc.} + proc glVertexAttrib4Nsv(index: GLuint, v: ptr GLshort) {.importc.} + proc glTexEnvf(target: GLenum, pname: GLenum, param: GLfloat) {.importc.} + proc glGlobalAlphaFactoriSUN(factor: GLint) {.importc.} + proc glBlendColorEXT(red: GLfloat, green: GLfloat, blue: GLfloat, alpha: GLfloat) {.importc.} + proc glSecondaryColor3usvEXT(v: ptr GLushort) {.importc.} + proc glProgramEnvParameterI4uiNV(target: GLenum, index: GLuint, x: GLuint, y: GLuint, z: GLuint, w: GLuint) {.importc.} + proc glTexImage4DSGIS(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, depth: GLsizei, size4d: GLsizei, border: GLint, format: GLenum, `type`: GLenum, pixels: pointer) {.importc.} + proc glMatrixPushEXT(mode: GLenum) {.importc.} + proc glGetPixelTexGenParameterivSGIS(pname: GLenum, params: ptr GLint) {.importc.} + proc glVariantuivEXT(id: GLuint, `addr`: ptr GLuint) {.importc.} + proc glTexParameterfv(target: GLenum, pname: GLenum, params: ptr GLfloat) {.importc.} + proc glGetSubroutineUniformLocation(program: GLuint, shadertype: GLenum, name: cstring): GLint {.importc.} + proc glProgramUniformMatrix3fvEXT(program: GLuint, location: GLint, count: GLsizei, transpose: GLboolean, value: ptr GLfloat) {.importc.} + proc glDrawBuffersATI(n: GLsizei, bufs: ptr GLenum) {.importc.} + proc glGetVertexAttribivNV(index: GLuint, pname: GLenum, params: ptr GLint) {.importc.} + proc glMultiTexCoord4bvOES(texture: GLenum, coords: ptr GLbyte) {.importc.} + proc glCompressedTexSubImage1DARB(target: GLenum, level: GLint, xoffset: GLint, width: GLsizei, format: GLenum, imageSize: GLsizei, data: pointer) {.importc.} + proc glClientActiveTexture(texture: GLenum) {.importc.} + proc glVertexAttrib2fARB(index: GLuint, x: GLfloat, y: GLfloat) {.importc.} + proc glProgramUniform2fvEXT(program: GLuint, location: GLint, count: GLsizei, value: ptr GLfloat) {.importc.} + proc glGetBufferParameterui64vNV(target: GLenum, pname: GLenum, params: ptr GLuint64Ext) {.importc.} + proc glVertexStream3dvATI(stream: GLenum, coords: ptr GLdouble) {.importc.} + proc glReplacementCodeuiNormal3fVertex3fvSUN(rc: ptr GLuint, n: ptr GLfloat, v: ptr GLfloat) {.importc.} + proc glVertexAttrib4svNV(index: GLuint, v: ptr GLshort) {.importc.} + proc glClearBufferSubData(target: GLenum, internalformat: GLenum, offset: GLintptr, size: GLsizeiptr, format: GLenum, `type`: GLenum, data: ptr pointer) {.importc.} + proc glVertexStream2sATI(stream: GLenum, x: GLshort, y: GLshort) {.importc.} + proc glTextureImage2DEXT(texture: GLuint, target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, border: GLint, format: GLenum, `type`: GLenum, pixels: pointer) {.importc.} + proc glGetListParameterfvSGIX(list: GLuint, pname: GLenum, params: ptr GLfloat) {.importc.} + proc glUniform3uiv(location: GLint, count: GLsizei, value: ptr GLuint) {.importc.} + proc glIsTexture(texture: GLuint): GLboolean {.importc.} + proc glObjectUnpurgeableAPPLE(objectType: GLenum, name: GLuint, option: GLenum): GLenum {.importc.} + proc glGetVertexAttribdv(index: GLuint, pname: GLenum, params: ptr GLdouble) {.importc.} + proc glGetPointeri_vEXT(pname: GLenum, index: GLuint, params: ptr pointer) {.importc.} + proc glSampleCoveragex(value: GLclampx, invert: GLboolean) {.importc.} + proc glColor3f(red: GLfloat, green: GLfloat, blue: GLfloat) {.importc.} + proc glGetnMapivARB(target: GLenum, query: GLenum, bufSize: GLsizei, v: ptr GLint) {.importc.} + proc glMakeTextureHandleResidentARB(handle: GLuint64) {.importc.} + proc glSecondaryColorP3ui(`type`: GLenum, color: GLuint) {.importc.} + proc glMultiTexCoord4sARB(target: GLenum, s: GLshort, t: GLshort, r: GLshort, q: GLshort) {.importc.} + proc glUniform3i64NV(location: GLint, x: GLint64Ext, y: GLint64Ext, z: GLint64Ext) {.importc.} + proc glVDPAUGetSurfaceivNV(surface: GLvdpauSurfaceNv, pname: GLenum, bufSize: GLsizei, length: ptr GLsizei, values: ptr GLint) {.importc.} + proc glTexBufferEXT(target: GLenum, internalformat: GLenum, buffer: GLuint) {.importc.} + proc glVertexAttribI4ubvEXT(index: GLuint, v: ptr GLubyte) {.importc.} + proc glDeleteFramebuffersOES(n: GLsizei, framebuffers: ptr GLuint) {.importc.} + proc glColor3fVertex3fSUN(r: GLfloat, g: GLfloat, b: GLfloat, x: GLfloat, y: GLfloat, z: GLfloat) {.importc.} + proc glCombinerInputNV(stage: GLenum, portion: GLenum, variable: GLenum, input: GLenum, mapping: GLenum, componentUsage: GLenum) {.importc.} + proc glPolygonOffsetEXT(factor: GLfloat, bias: GLfloat) {.importc.} + proc glWindowPos4dMESA(x: GLdouble, y: GLdouble, z: GLdouble, w: GLdouble) {.importc.} + proc glVertex3f(x: GLfloat, y: GLfloat, z: GLfloat) {.importc.} + proc glTexCoord3f(s: GLfloat, t: GLfloat, r: GLfloat) {.importc.} + proc glMultiTexCoord1fARB(target: GLenum, s: GLfloat) {.importc.} + proc glVertexAttrib4f(index: GLuint, x: GLfloat, y: GLfloat, z: GLfloat, w: GLfloat) {.importc.} + proc glGetFragDataLocationEXT(program: GLuint, name: cstring): GLint {.importc.} + proc glFlushMappedNamedBufferRangeEXT(buffer: GLuint, offset: GLintptr, length: GLsizeiptr) {.importc.} + proc glVertexAttrib1sARB(index: GLuint, x: GLshort) {.importc.} + proc glBitmapxOES(width: GLsizei, height: GLsizei, xorig: GLfixed, yorig: GLfixed, xmove: GLfixed, ymove: GLfixed, bitmap: ptr GLubyte) {.importc.} + proc glEnableVertexArrayAttribEXT(vaobj: GLuint, index: GLuint) {.importc.} + proc glDeleteRenderbuffers(n: GLsizei, renderbuffers: ptr GLuint) {.importc.} + proc glFramebufferRenderbuffer(target: GLenum, attachment: GLenum, renderbuffertarget: GLenum, renderbuffer: GLuint) {.importc.} + proc glInvalidateTexImage(texture: GLuint, level: GLint) {.importc.} + proc glProgramUniform2i64NV(program: GLuint, location: GLint, x: GLint64Ext, y: GLint64Ext) {.importc.} + proc glTextureImage3DMultisampleNV(texture: GLuint, target: GLenum, samples: GLsizei, internalFormat: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, fixedSampleLocations: GLboolean) {.importc.} + proc glValidateProgram(program: GLuint) {.importc.} + proc glUniform1dv(location: GLint, count: GLsizei, value: ptr GLdouble) {.importc.} + proc glNormalStream3dvATI(stream: GLenum, coords: ptr GLdouble) {.importc.} + proc glMultiDrawElementsIndirect(mode: GLenum, `type`: GLenum, indirect: ptr pointer, drawcount: GLsizei, stride: GLsizei) {.importc.} + proc glVertexBlendARB(count: GLint) {.importc.} + proc glIsSampler(sampler: GLuint): GLboolean {.importc.} + proc glVariantdvEXT(id: GLuint, `addr`: ptr GLdouble) {.importc.} + proc glProgramUniformMatrix3x2fvEXT(program: GLuint, location: GLint, count: GLsizei, transpose: GLboolean, value: ptr GLfloat) {.importc.} + proc glVertexStream4fvATI(stream: GLenum, coords: ptr GLfloat) {.importc.} + proc glOrthoxOES(l: GLfixed, r: GLfixed, b: GLfixed, t: GLfixed, n: GLfixed, f: GLfixed) {.importc.} + proc glColorFormatNV(size: GLint, `type`: GLenum, stride: GLsizei) {.importc.} + proc glFogCoordPointer(`type`: GLenum, stride: GLsizei, `pointer`: pointer) {.importc.} + proc glVertexAttrib3dvARB(index: GLuint, v: ptr GLdouble) {.importc.} + proc glVertex3bOES(x: GLbyte, y: GLbyte) {.importc.} + proc glVertexAttribFormat(attribindex: GLuint, size: GLint, `type`: GLenum, normalized: GLboolean, relativeoffset: GLuint) {.importc.} + proc glTexCoord4fVertex4fSUN(s: GLfloat, t: GLfloat, p: GLfloat, q: GLfloat, x: GLfloat, y: GLfloat, z: GLfloat, w: GLfloat) {.importc.} + proc glEnableDriverControlQCOM(driverControl: GLuint) {.importc.} + proc glPointParameteri(pname: GLenum, param: GLint) {.importc.} + proc glVertexAttribI2i(index: GLuint, x: GLint, y: GLint) {.importc.} + proc glGetDriverControlStringQCOM(driverControl: GLuint, bufSize: GLsizei, length: ptr GLsizei, driverControlString: cstring) {.importc.} + proc glGetTexLevelParameteriv(target: GLenum, level: GLint, pname: GLenum, params: ptr GLint) {.importc.} + proc glGetHandleARB(pname: GLenum): GLhandleArb {.importc.} + proc glIndexubv(c: ptr GLubyte) {.importc.} + proc glBlendFunciARB(buf: GLuint, src: GLenum, dst: GLenum) {.importc.} + proc glColor4usv(v: ptr GLushort) {.importc.} + proc glBlendEquationSeparateOES(modeRgb: GLenum, modeAlpha: GLenum) {.importc.} + proc glVertexAttribI4ui(index: GLuint, x: GLuint, y: GLuint, z: GLuint, w: GLuint) {.importc.} + proc glProgramUniform3f(program: GLuint, location: GLint, v0: GLfloat, v1: GLfloat, v2: GLfloat) {.importc.} + proc glVertexAttribL3i64vNV(index: GLuint, v: ptr GLint64Ext) {.importc.} + proc glWeightdvARB(size: GLint, weights: ptr GLdouble) {.importc.} + proc glVertexArrayRangeAPPLE(length: GLsizei, `pointer`: pointer) {.importc.} + proc glMapGrid2d(un: GLint, u1: GLdouble, u2: GLdouble, vn: GLint, v1: GLdouble, v2: GLdouble) {.importc.} + proc glFogiv(pname: GLenum, params: ptr GLint) {.importc.} + proc glUniform2f(location: GLint, v0: GLfloat, v1: GLfloat) {.importc.} + proc glGetDoublei_v(target: GLenum, index: GLuint, data: ptr GLdouble) {.importc.} + proc glGetVertexAttribfv(index: GLuint, pname: GLenum, params: ptr GLfloat) {.importc.} + proc glVertexAttribI2ivEXT(index: GLuint, v: ptr GLint) {.importc.} + proc glIsProgramNV(id: GLuint): GLboolean {.importc.} + proc glTexCoord1hNV(s: GLhalfNv) {.importc.} + proc glMinSampleShadingARB(value: GLfloat) {.importc.} + proc glMultiDrawElements(mode: GLenum, count: ptr GLsizei, `type`: GLenum, indices: ptr pointer, drawcount: GLsizei) {.importc.} + proc glGetQueryObjectuiv(id: GLuint, pname: GLenum, params: ptr GLuint) {.importc.} + proc glReadBuffer(mode: GLenum) {.importc.} + proc glMultiTexCoordP3uiv(texture: GLenum, `type`: GLenum, coords: ptr GLuint) {.importc.} + proc glUniformMatrix3x2fv(location: GLint, count: GLsizei, transpose: GLboolean, value: ptr GLfloat) {.importc.} + proc glBindRenderbuffer(target: GLenum, renderbuffer: GLuint) {.importc.} + proc glBinormal3sEXT(bx: GLshort, by: GLshort, bz: GLshort) {.importc.} + proc glUniform4iARB(location: GLint, v0: GLint, v1: GLint, v2: GLint, v3: GLint) {.importc.} + proc glGetUniformOffsetEXT(program: GLuint, location: GLint): GLintptr {.importc.} + proc glDeleteLists(list: GLuint, range: GLsizei) {.importc.} + proc glVertexAttribI1iEXT(index: GLuint, x: GLint) {.importc.} + proc glFramebufferTexture1D(target: GLenum, attachment: GLenum, textarget: GLenum, texture: GLuint, level: GLint) {.importc.} + proc glVertexAttribI2uiv(index: GLuint, v: ptr GLuint) {.importc.} + proc glBindFragDataLocation(program: GLuint, color: GLuint, name: cstring) {.importc.} + proc glClearStencil(s: GLint) {.importc.} + proc glVertexAttrib4Nubv(index: GLuint, v: ptr GLubyte) {.importc.} + proc glConvolutionFilter2DEXT(target: GLenum, internalformat: GLenum, width: GLsizei, height: GLsizei, format: GLenum, `type`: GLenum, image: pointer) {.importc.} + proc glGenFramebuffersEXT(n: GLsizei, framebuffers: ptr GLuint) {.importc.} + proc glFogCoordfvEXT(coord: ptr GLfloat) {.importc.} + proc glGetRenderbufferParameterivEXT(target: GLenum, pname: GLenum, params: ptr GLint) {.importc.} + proc glVertexAttribs1fvNV(index: GLuint, count: GLsizei, v: ptr GLfloat) {.importc.} + proc glTexCoord2fColor3fVertex3fSUN(s: GLfloat, t: GLfloat, r: GLfloat, g: GLfloat, b: GLfloat, x: GLfloat, y: GLfloat, z: GLfloat) {.importc.} + proc glRasterPos3i(x: GLint, y: GLint, z: GLint) {.importc.} + proc glMultiTexSubImage2DEXT(texunit: GLenum, target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, `type`: GLenum, pixels: pointer) {.importc.} + proc glConvolutionParameteriEXT(target: GLenum, pname: GLenum, params: GLint) {.importc.} + proc glVertexAttribI4iEXT(index: GLuint, x: GLint, y: GLint, z: GLint, w: GLint) {.importc.} + proc glVertexAttribL2i64vNV(index: GLuint, v: ptr GLint64Ext) {.importc.} + proc glBlendColor(red: GLfloat, green: GLfloat, blue: GLfloat, alpha: GLfloat) {.importc.} + proc glGetPathColorGenivNV(color: GLenum, pname: GLenum, value: ptr GLint) {.importc.} + proc glCompressedTextureImage1DEXT(texture: GLuint, target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, border: GLint, imageSize: GLsizei, bits: pointer) {.importc.} + proc glDrawElementsInstanced(mode: GLenum, count: GLsizei, `type`: GLenum, indices: pointer, instancecount: GLsizei) {.importc.} + proc glFogCoordd(coord: GLdouble) {.importc.} + proc glTexParameterxvOES(target: GLenum, pname: GLenum, params: ptr GLfixed) {.importc.} + proc glWindowPos3svARB(v: ptr GLshort) {.importc.} + proc glGetVertexArrayPointervEXT(vaobj: GLuint, pname: GLenum, param: ptr pointer) {.importc.} + proc glDrawTextureNV(texture: GLuint, sampler: GLuint, x0: GLfloat, y0: GLfloat, x1: GLfloat, y1: GLfloat, z: GLfloat, s0: GLfloat, t0: GLfloat, s1: GLfloat, t1: GLfloat) {.importc.} + proc glUniformMatrix2dv(location: GLint, count: GLsizei, transpose: GLboolean, value: ptr GLdouble) {.importc.} + proc glTexImage3DOES(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, format: GLenum, `type`: GLenum, pixels: pointer) {.importc.} + proc glClampColorARB(target: GLenum, clamp: GLenum) {.importc.} + proc glTexParameteri(target: GLenum, pname: GLenum, param: GLint) {.importc.} + proc glWindowPos4svMESA(v: ptr GLshort) {.importc.} + proc glMultiTexCoordP4ui(texture: GLenum, `type`: GLenum, coords: GLuint) {.importc.} + proc glVertexP4uiv(`type`: GLenum, value: ptr GLuint) {.importc.} + proc glProgramUniform4iEXT(program: GLuint, location: GLint, v0: GLint, v1: GLint, v2: GLint, v3: GLint) {.importc.} + proc glTexCoord3xvOES(coords: ptr GLfixed) {.importc.} + proc glCopyTexImage2DEXT(target: GLenum, level: GLint, internalformat: GLenum, x: GLint, y: GLint, width: GLsizei, height: GLsizei, border: GLint) {.importc.} + proc glGenSamplers(count: GLsizei, samplers: ptr GLuint) {.importc.} + proc glRasterPos4iv(v: ptr GLint) {.importc.} + proc glWindowPos4sMESA(x: GLshort, y: GLshort, z: GLshort, w: GLshort) {.importc.} + proc glProgramUniform2dvEXT(program: GLuint, location: GLint, count: GLsizei, value: ptr GLdouble) {.importc.} + proc glPrioritizeTexturesEXT(n: GLsizei, textures: ptr GLuint, priorities: ptr GLclampf) {.importc.} + proc glRects(x1: GLshort, y1: GLshort, x2: GLshort, y2: GLshort) {.importc.} + proc glMultiDrawElementsBaseVertex(mode: GLenum, count: ptr GLsizei, `type`: GLenum, indices: ptr pointer, drawcount: GLsizei, basevertex: ptr GLint) {.importc.} + proc glProgramBinaryOES(program: GLuint, binaryFormat: GLenum, binary: pointer, length: GLint) {.importc.} + proc glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(rc: ptr GLuint, tc: ptr GLfloat, c: ptr GLfloat, n: ptr GLfloat, v: ptr GLfloat) {.importc.} + proc glGetMinmaxParameterfv(target: GLenum, pname: GLenum, params: ptr GLfloat) {.importc.} + proc glColor4fNormal3fVertex3fSUN(r: GLfloat, g: GLfloat, b: GLfloat, a: GLfloat, nx: GLfloat, ny: GLfloat, nz: GLfloat, x: GLfloat, y: GLfloat, z: GLfloat) {.importc.} + proc glWindowPos2d(x: GLdouble, y: GLdouble) {.importc.} + proc glGetPerfMonitorGroupStringAMD(group: GLuint, bufSize: GLsizei, length: ptr GLsizei, groupString: cstring) {.importc.} + proc glUniformHandleui64vNV(location: GLint, count: GLsizei, value: ptr GLuint64) {.importc.} + proc glBlendEquation(mode: GLenum) {.importc.} + proc glMapBufferARB(target: GLenum, access: GLenum): pointer {.importc.} + proc glGetMaterialxvOES(face: GLenum, pname: GLenum, params: ptr GLfixed) {.importc.} + proc glVertexAttribI1ivEXT(index: GLuint, v: ptr GLint) {.importc.} + proc glTexCoord4hvNV(v: ptr GLhalfNv) {.importc.} + proc glVertexArrayVertexAttribLOffsetEXT(vaobj: GLuint, buffer: GLuint, index: GLuint, size: GLint, `type`: GLenum, stride: GLsizei, offset: GLintptr) {.importc.} + proc glExtGetShadersQCOM(shaders: ptr GLuint, maxShaders: GLint, numShaders: ptr GLint) {.importc.} + proc glWindowPos4ivMESA(v: ptr GLint) {.importc.} + proc glVertexAttrib1sNV(index: GLuint, x: GLshort) {.importc.} + proc glNormalStream3ivATI(stream: GLenum, coords: ptr GLint) {.importc.} + proc glSecondaryColor3fEXT(red: GLfloat, green: GLfloat, blue: GLfloat) {.importc.} + proc glVertexArrayFogCoordOffsetEXT(vaobj: GLuint, buffer: GLuint, `type`: GLenum, stride: GLsizei, offset: GLintptr) {.importc.} + proc glGetTextureImageEXT(texture: GLuint, target: GLenum, level: GLint, format: GLenum, `type`: GLenum, pixels: pointer) {.importc.} + proc glVertexAttrib4hNV(index: GLuint, x: GLhalfNv, y: GLhalfNv, z: GLhalfNv, w: GLhalfNv) {.importc.} + proc glReplacementCodeusSUN(code: GLushort) {.importc.} + proc glPixelTexGenSGIX(mode: GLenum) {.importc.} + proc glMultiDrawRangeElementArrayAPPLE(mode: GLenum, start: GLuint, `end`: GLuint, first: ptr GLint, count: ptr GLsizei, primcount: GLsizei) {.importc.} + proc glDrawElements(mode: GLenum, count: GLsizei, `type`: GLenum, indices: pointer) {.importc.} + proc glTexCoord1hvNV(v: ptr GLhalfNv) {.importc.} + proc glGetPixelMapuiv(map: GLenum, values: ptr GLuint) {.importc.} + proc glRasterPos4d(x: GLdouble, y: GLdouble, z: GLdouble, w: GLdouble) {.importc.} + proc glTexImage1D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, border: GLint, format: GLenum, `type`: GLenum, pixels: pointer) {.importc.} + proc glConvolutionParameterxOES(target: GLenum, pname: GLenum, param: GLfixed) {.importc.} + proc glSecondaryColor3dEXT(red: GLdouble, green: GLdouble, blue: GLdouble) {.importc.} + proc glGetCombinerOutputParameterivNV(stage: GLenum, portion: GLenum, pname: GLenum, params: ptr GLint) {.importc.} + proc glQueryCounter(id: GLuint, target: GLenum) {.importc.} + proc glGetUniformi64vNV(program: GLuint, location: GLint, params: ptr GLint64Ext) {.importc.} + proc glTexCoord2fv(v: ptr GLfloat) {.importc.} + proc glWindowPos3d(x: GLdouble, y: GLdouble, z: GLdouble) {.importc.} + proc glBlendFuncSeparateINGR(sfactorRgb: GLenum, dfactorRgb: GLenum, sfactorAlpha: GLenum, dfactorAlpha: GLenum) {.importc.} + proc glTextureNormalEXT(mode: GLenum) {.importc.} + proc glVertexStream2fATI(stream: GLenum, x: GLfloat, y: GLfloat) {.importc.} + proc glViewportIndexedf(index: GLuint, x: GLfloat, y: GLfloat, w: GLfloat, h: GLfloat) {.importc.} + proc glMultiTexCoord4ivARB(target: GLenum, v: ptr GLint) {.importc.} + proc glBindBufferOffsetEXT(target: GLenum, index: GLuint, buffer: GLuint, offset: GLintptr) {.importc.} + proc glTexCoord3sv(v: ptr GLshort) {.importc.} + proc glVertexArrayVertexAttribBindingEXT(vaobj: GLuint, attribindex: GLuint, bindingindex: GLuint) {.importc.} + proc glVertexAttrib2f(index: GLuint, x: GLfloat, y: GLfloat) {.importc.} + proc glMultiTexGenivEXT(texunit: GLenum, coord: GLenum, pname: GLenum, params: ptr GLint) {.importc.} + proc glUniformui64vNV(location: GLint, count: GLsizei, value: ptr GLuint64Ext) {.importc.} + proc glGetInfoLogARB(obj: GLhandleArb, maxLength: GLsizei, length: ptr GLsizei, infoLog: cstring) {.importc.} + proc glGetNamedProgramLocalParameterIivEXT(program: GLuint, target: GLenum, index: GLuint, params: ptr GLint) {.importc.} + proc glVertexAttrib4s(index: GLuint, x: GLshort, y: GLshort, z: GLshort, w: GLshort) {.importc.} + proc glUniformMatrix4x2dv(location: GLint, count: GLsizei, transpose: GLboolean, value: ptr GLdouble) {.importc.} + proc glVertexAttribs3dvNV(index: GLuint, count: GLsizei, v: ptr GLdouble) {.importc.} + proc glSecondaryColor3dvEXT(v: ptr GLdouble) {.importc.} + proc glTextureRenderbufferEXT(texture: GLuint, target: GLenum, renderbuffer: GLuint) {.importc.} + proc glVertexAttribL2ui64vNV(index: GLuint, v: ptr GLuint64Ext) {.importc.} + proc glBlendFuncSeparateOES(srcRgb: GLenum, dstRgb: GLenum, srcAlpha: GLenum, dstAlpha: GLenum) {.importc.} + proc glVertexAttribDivisorARB(index: GLuint, divisor: GLuint) {.importc.} + proc glWindowPos2sv(v: ptr GLshort) {.importc.} + proc glMultiTexCoord3svARB(target: GLenum, v: ptr GLshort) {.importc.} + proc glCombinerParameterfvNV(pname: GLenum, params: ptr GLfloat) {.importc.} + proc glGetImageTransformParameterfvHP(target: GLenum, pname: GLenum, params: ptr GLfloat) {.importc.} + proc glTexParameteriv(target: GLenum, pname: GLenum, params: ptr GLint) {.importc.} + proc glGetArrayObjectivATI(`array`: GLenum, pname: GLenum, params: ptr GLint) {.importc.} + proc glGetTexParameterIuiv(target: GLenum, pname: GLenum, params: ptr GLuint) {.importc.} + proc glGetProgramPipelineInfoLog(pipeline: GLuint, bufSize: GLsizei, length: ptr GLsizei, infoLog: cstring) {.importc.} + proc glGetOcclusionQueryuivNV(id: GLuint, pname: GLenum, params: ptr GLuint) {.importc.} + proc glVertexAttrib4bvARB(index: GLuint, v: ptr GLbyte) {.importc.} + proc glListParameterfvSGIX(list: GLuint, pname: GLenum, params: ptr GLfloat) {.importc.} + proc glDeleteSamplers(count: GLsizei, samplers: ptr GLuint) {.importc.} + proc glNormalStream3dATI(stream: GLenum, nx: GLdouble, ny: GLdouble, nz: GLdouble) {.importc.} + proc glProgramUniform4i64vNV(program: GLuint, location: GLint, count: GLsizei, value: ptr GLint64Ext) {.importc.} + proc glBlendFuncSeparateiARB(buf: GLuint, srcRgb: GLenum, dstRgb: GLenum, srcAlpha: GLenum, dstAlpha: GLenum) {.importc.} + proc glEndTransformFeedbackEXT() {.importc.} + proc glMultiTexCoord3i(target: GLenum, s: GLint, t: GLint, r: GLint) {.importc.} + proc glMakeBufferResidentNV(target: GLenum, access: GLenum) {.importc.} + proc glTangent3dvEXT(v: ptr GLdouble) {.importc.} + proc glMatrixPopEXT(mode: GLenum) {.importc.} + proc glVertexAttrib4NivARB(index: GLuint, v: ptr GLint) {.importc.} + proc glProgramUniform2ui64NV(program: GLuint, location: GLint, x: GLuint64Ext, y: GLuint64Ext) {.importc.} + proc glWeightPointerARB(size: GLint, `type`: GLenum, stride: GLsizei, `pointer`: pointer) {.importc.} + proc glCullParameterdvEXT(pname: GLenum, params: ptr GLdouble) {.importc.} + proc glFramebufferTexture2D(target: GLenum, attachment: GLenum, textarget: GLenum, texture: GLuint, level: GLint) {.importc.} + proc glGenVertexArrays(n: GLsizei, arrays: ptr GLuint) {.importc.} + proc glUniformHandleui64NV(location: GLint, value: GLuint64) {.importc.} + proc glIndexPointer(`type`: GLenum, stride: GLsizei, `pointer`: pointer) {.importc.} + proc glGetProgramSubroutineParameteruivNV(target: GLenum, index: GLuint, param: ptr GLuint) {.importc.} + proc glVertexAttrib1svARB(index: GLuint, v: ptr GLshort) {.importc.} + proc glDetachObjectARB(containerObj: GLhandleArb, attachedObj: GLhandleArb) {.importc.} + proc glCompressedTexImage3D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, imageSize: GLsizei, data: pointer) {.importc.} + proc glBlendFuncSeparate(sfactorRgb: GLenum, dfactorRgb: GLenum, sfactorAlpha: GLenum, dfactorAlpha: GLenum) {.importc.} + proc glExecuteProgramNV(target: GLenum, id: GLuint, params: ptr GLfloat) {.importc.} + proc glAttachObjectARB(containerObj: GLhandleArb, obj: GLhandleArb) {.importc.} + proc glCompressedTexSubImage1D(target: GLenum, level: GLint, xoffset: GLint, width: GLsizei, format: GLenum, imageSize: GLsizei, data: pointer) {.importc.} + proc glProgramUniform4iv(program: GLuint, location: GLint, count: GLsizei, value: ptr GLint) {.importc.} + proc glVertexAttrib3sv(index: GLuint, v: ptr GLshort) {.importc.} + proc glTexCoord3bvOES(coords: ptr GLbyte) {.importc.} + proc glGenTexturesEXT(n: GLsizei, textures: ptr GLuint) {.importc.} + proc glColor4f(red: GLfloat, green: GLfloat, blue: GLfloat, alpha: GLfloat) {.importc.} + proc glGetFramebufferAttachmentParameterivOES(target: GLenum, attachment: GLenum, pname: GLenum, params: ptr GLint) {.importc.} + proc glClearColor(red: GLfloat, green: GLfloat, blue: GLfloat, alpha: GLfloat) {.importc.} + proc glNamedProgramLocalParametersI4ivEXT(program: GLuint, target: GLenum, index: GLuint, count: GLsizei, params: ptr GLint) {.importc.} + proc glMakeImageHandleNonResidentARB(handle: GLuint64) {.importc.} + proc glGenRenderbuffers(n: GLsizei, renderbuffers: ptr GLuint) {.importc.} + proc glVertexAttribL1ui64vARB(index: GLuint, v: ptr GLuint64Ext) {.importc.} + proc glBindFramebufferEXT(target: GLenum, framebuffer: GLuint) {.importc.} + proc glProgramUniform2dEXT(program: GLuint, location: GLint, x: GLdouble, y: GLdouble) {.importc.} + proc glCompressedMultiTexImage2DEXT(texunit: GLenum, target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, border: GLint, imageSize: GLsizei, bits: pointer) {.importc.} + proc glDeleteSyncAPPLE(sync: GLsync) {.importc.} + proc glDebugMessageInsertAMD(category: GLenum, severity: GLenum, id: GLuint, length: GLsizei, buf: cstring) {.importc.} + proc glSecondaryColorPointerEXT(size: GLint, `type`: GLenum, stride: GLsizei, `pointer`: pointer) {.importc.} + proc glTextureImage2DMultisampleNV(texture: GLuint, target: GLenum, samples: GLsizei, internalFormat: GLint, width: GLsizei, height: GLsizei, fixedSampleLocations: GLboolean) {.importc.} + proc glBeginFragmentShaderATI() {.importc.} + proc glClearDepth(depth: GLdouble) {.importc.} + proc glBindTextures(first: GLuint, count: GLsizei, textures: ptr GLuint) {.importc.} + proc glEvalCoord1d(u: GLdouble) {.importc.} + proc glSecondaryColor3b(red: GLbyte, green: GLbyte, blue: GLbyte) {.importc.} + proc glExtGetTexSubImageQCOM(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, `type`: GLenum, texels: pointer) {.importc.} + proc glClearColorIiEXT(red: GLint, green: GLint, blue: GLint, alpha: GLint) {.importc.} + proc glVertex2xOES(x: GLfixed) {.importc.} + proc glVertexAttrib2s(index: GLuint, x: GLshort, y: GLshort) {.importc.} + proc glUniformHandleui64vARB(location: GLint, count: GLsizei, value: ptr GLuint64) {.importc.} + proc glAreTexturesResidentEXT(n: GLsizei, textures: ptr GLuint, residences: ptr GLboolean): GLboolean {.importc.} + proc glDrawElementsInstancedBaseInstance(mode: GLenum, count: GLsizei, `type`: GLenum, indices: ptr pointer, instancecount: GLsizei, baseinstance: GLuint) {.importc.} + proc glGetString(name: GLenum): ptr GLubyte {.importc.} + proc glDrawTransformFeedbackStream(mode: GLenum, id: GLuint, stream: GLuint) {.importc.} + proc glSecondaryColor3uiv(v: ptr GLuint) {.importc.} + proc glNamedFramebufferParameteriEXT(framebuffer: GLuint, pname: GLenum, param: GLint) {.importc.} + proc glVertexAttrib4hvNV(index: GLuint, v: ptr GLhalfNv) {.importc.} + proc glGetnUniformuivARB(program: GLuint, location: GLint, bufSize: GLsizei, params: ptr GLuint) {.importc.} + proc glProgramUniform4ui(program: GLuint, location: GLint, v0: GLuint, v1: GLuint, v2: GLuint, v3: GLuint) {.importc.} + proc glPointParameterxvOES(pname: GLenum, params: ptr GLfixed) {.importc.} + proc glIsEnabledi(target: GLenum, index: GLuint): GLboolean {.importc.} + proc glColorPointerEXT(size: GLint, `type`: GLenum, stride: GLsizei, count: GLsizei, `pointer`: pointer) {.importc.} + proc glFragmentLightModelfvSGIX(pname: GLenum, params: ptr GLfloat) {.importc.} + proc glRasterPos3f(x: GLfloat, y: GLfloat, z: GLfloat) {.importc.} + proc glDeleteObjectARB(obj: GLhandleArb) {.importc.} + proc glSetFenceNV(fence: GLuint, condition: GLenum) {.importc.} + proc glTransformFeedbackAttribsNV(count: GLuint, attribs: ptr GLint, bufferMode: GLenum) {.importc.} + proc glProgramUniformMatrix2fvEXT(program: GLuint, location: GLint, count: GLsizei, transpose: GLboolean, value: ptr GLfloat) {.importc.} + proc glGetPointerv(pname: GLenum, params: ptr pointer) {.importc.} + proc glWindowPos2dvMESA(v: ptr GLdouble) {.importc.} + proc glTexImage2DMultisample(target: GLenum, samples: GLsizei, internalformat: GLint, width: GLsizei, height: GLsizei, fixedsamplelocations: GLboolean) {.importc.} + proc glGenFragmentShadersATI(range: GLuint): GLuint {.importc.} + proc glTexCoord4fv(v: ptr GLfloat) {.importc.} + proc glCompressedTexImage1D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, border: GLint, imageSize: GLsizei, data: pointer) {.importc.} + proc glGetNamedBufferSubDataEXT(buffer: GLuint, offset: GLintptr, size: GLsizeiptr, data: pointer) {.importc.} + proc glFinish() {.importc.} + proc glDeleteVertexShaderEXT(id: GLuint) {.importc.} + proc glFinishObjectAPPLE(`object`: GLenum, name: GLint) {.importc.} + proc glGetActiveAttribARB(programObj: GLhandleArb, index: GLuint, maxLength: GLsizei, length: ptr GLsizei, size: ptr GLint, `type`: ptr GLenum, name: cstring) {.importc.} + proc glPointParameterx(pname: GLenum, param: GLfixed) {.importc.} + proc glProgramUniformui64vNV(program: GLuint, location: GLint, count: GLsizei, value: ptr GLuint64Ext) {.importc.} + proc glSecondaryColor3ubv(v: ptr GLubyte) {.importc.} + proc glGetProgramLocalParameterIivNV(target: GLenum, index: GLuint, params: ptr GLint) {.importc.} + proc glDeleteProgramPipelinesEXT(n: GLsizei, pipelines: ptr GLuint) {.importc.} + proc glVertexAttrib4fNV(index: GLuint, x: GLfloat, y: GLfloat, z: GLfloat, w: GLfloat) {.importc.} + proc glGetColorTableParameterfvSGI(target: GLenum, pname: GLenum, params: ptr GLfloat) {.importc.} + proc glGetFloati_v(target: GLenum, index: GLuint, data: ptr GLfloat) {.importc.} + proc glGenBuffers(n: GLsizei, buffers: ptr GLuint) {.importc.} + proc glNormal3b(nx: GLbyte, ny: GLbyte, nz: GLbyte) {.importc.} + proc glDrawArraysInstancedARB(mode: GLenum, first: GLint, count: GLsizei, primcount: GLsizei) {.importc.} + proc glTexStorage2DMultisample(target: GLenum, samples: GLsizei, internalformat: GLenum, width: GLsizei, height: GLsizei, fixedsamplelocations: GLboolean) {.importc.} + proc glGetVariantIntegervEXT(id: GLuint, value: GLenum, data: ptr GLint) {.importc.} + proc glColor3ubv(v: ptr GLubyte) {.importc.} + proc glVertexAttribP4uiv(index: GLuint, `type`: GLenum, normalized: GLboolean, value: ptr GLuint) {.importc.} + proc glProgramUniform2ivEXT(program: GLuint, location: GLint, count: GLsizei, value: ptr GLint) {.importc.} + proc glVertexStream4dATI(stream: GLenum, x: GLdouble, y: GLdouble, z: GLdouble, w: GLdouble) {.importc.} + proc glVertexAttribL2ui64NV(index: GLuint, x: GLuint64Ext, y: GLuint64Ext) {.importc.} + proc glSecondaryColor3bEXT(red: GLbyte, green: GLbyte, blue: GLbyte) {.importc.} + proc glGetBufferPointervOES(target: GLenum, pname: GLenum, params: ptr pointer) {.importc.} + proc glGetMaterialfv(face: GLenum, pname: GLenum, params: ptr GLfloat) {.importc.} + proc glVertexStream3sATI(stream: GLenum, x: GLshort, y: GLshort, z: GLshort) {.importc.} + proc glUniform1i(location: GLint, v0: GLint) {.importc.} + proc glVertexAttribL2d(index: GLuint, x: GLdouble, y: GLdouble) {.importc.} + proc glTestObjectAPPLE(`object`: GLenum, name: GLuint): GLboolean {.importc.} + proc glGetTransformFeedbackVarying(program: GLuint, index: GLuint, bufSize: GLsizei, length: ptr GLsizei, size: ptr GLsizei, `type`: ptr GLenum, name: cstring) {.importc.} + proc glFramebufferRenderbufferOES(target: GLenum, attachment: GLenum, renderbuffertarget: GLenum, renderbuffer: GLuint) {.importc.} + proc glVertexStream3iATI(stream: GLenum, x: GLint, y: GLint, z: GLint) {.importc.} + proc glMakeTextureHandleNonResidentNV(handle: GLuint64) {.importc.} + proc glVertexAttrib4fvNV(index: GLuint, v: ptr GLfloat) {.importc.} + proc glArrayElement(i: GLint) {.importc.} + proc glClearBufferData(target: GLenum, internalformat: GLenum, format: GLenum, `type`: GLenum, data: ptr pointer) {.importc.} + proc glSecondaryColor3usEXT(red: GLushort, green: GLushort, blue: GLushort) {.importc.} + proc glRenderbufferStorageMultisample(target: GLenum, samples: GLsizei, internalformat: GLenum, width: GLsizei, height: GLsizei) {.importc.} + proc glTexCoord2xvOES(coords: ptr GLfixed) {.importc.} + proc glWindowPos3f(x: GLfloat, y: GLfloat, z: GLfloat) {.importc.} + proc glTangent3svEXT(v: ptr GLshort) {.importc.} + proc glPointParameterf(pname: GLenum, param: GLfloat) {.importc.} + proc glVertexAttribI4uivEXT(index: GLuint, v: ptr GLuint) {.importc.} + proc glColorTableParameteriv(target: GLenum, pname: GLenum, params: ptr GLint) {.importc.} + proc glMatrixMultdEXT(mode: GLenum, m: ptr GLdouble) {.importc.} + proc glUseProgramStages(pipeline: GLuint, stages: GLbitfield, program: GLuint) {.importc.} + proc glVertexStream4sATI(stream: GLenum, x: GLshort, y: GLshort, z: GLshort, w: GLshort) {.importc.} + proc glDrawElementsInstancedNV(mode: GLenum, count: GLsizei, `type`: GLenum, indices: pointer, primcount: GLsizei) {.importc.} + proc glUniform3d(location: GLint, x: GLdouble, y: GLdouble, z: GLdouble) {.importc.} + proc glDebugMessageControlARB(source: GLenum, `type`: GLenum, severity: GLenum, count: GLsizei, ids: ptr GLuint, enabled: GLboolean) {.importc.} + proc glVertexAttribs3svNV(index: GLuint, count: GLsizei, v: ptr GLshort) {.importc.} + proc glElementPointerATI(`type`: GLenum, `pointer`: pointer) {.importc.} + proc glColor4fNormal3fVertex3fvSUN(c: ptr GLfloat, n: ptr GLfloat, v: ptr GLfloat) {.importc.} + proc glGetPerfMonitorCountersAMD(group: GLuint, numCounters: ptr GLint, maxActiveCounters: ptr GLint, counterSize: GLsizei, counters: ptr GLuint) {.importc.} + proc glDispatchCompute(num_groups_x: GLuint, num_groups_y: GLuint, num_groups_z: GLuint) {.importc.} + proc glVertexAttribDivisorNV(index: GLuint, divisor: GLuint) {.importc.} + proc glProgramUniform3uiEXT(program: GLuint, location: GLint, v0: GLuint, v1: GLuint, v2: GLuint) {.importc.} + proc glRenderbufferStorageMultisampleNV(target: GLenum, samples: GLsizei, internalformat: GLenum, width: GLsizei, height: GLsizei) {.importc.} + proc glBinormalPointerEXT(`type`: GLenum, stride: GLsizei, `pointer`: pointer) {.importc.} + proc glRectxvOES(v1: ptr GLfixed, v2: ptr GLfixed) {.importc.} + proc glGenVertexArraysOES(n: GLsizei, arrays: ptr GLuint) {.importc.} + proc glDebugMessageControlKHR(source: GLenum, `type`: GLenum, severity: GLenum, count: GLsizei, ids: ptr GLuint, enabled: GLboolean) {.importc.} + proc glProgramUniform1uiEXT(program: GLuint, location: GLint, v0: GLuint) {.importc.} + proc glPixelTransferi(pname: GLenum, param: GLint) {.importc.} + proc glIsPointInFillPathNV(path: GLuint, mask: GLuint, x: GLfloat, y: GLfloat): GLboolean {.importc.} + proc glVertexBindingDivisor(bindingindex: GLuint, divisor: GLuint) {.importc.} + proc glGetVertexAttribLui64vARB(index: GLuint, pname: GLenum, params: ptr GLuint64Ext) {.importc.} + proc glProgramUniformMatrix3dvEXT(program: GLuint, location: GLint, count: GLsizei, transpose: GLboolean, value: ptr GLdouble) {.importc.} + proc glDrawBuffer(mode: GLenum) {.importc.} + proc glMultiTexCoord1sARB(target: GLenum, s: GLshort) {.importc.} + proc glSeparableFilter2DEXT(target: GLenum, internalformat: GLenum, width: GLsizei, height: GLsizei, format: GLenum, `type`: GLenum, row: pointer, column: pointer) {.importc.} + proc glTangent3bvEXT(v: ptr GLbyte) {.importc.} + proc glTexParameterIuiv(target: GLenum, pname: GLenum, params: ptr GLuint) {.importc.} + proc glVertexAttribL4i64NV(index: GLuint, x: GLint64Ext, y: GLint64Ext, z: GLint64Ext, w: GLint64Ext) {.importc.} + proc glDebugMessageCallbackARB(callback: GLdebugProcArb, userParam: ptr pointer) {.importc.} + proc glMultiTexCoordP1uiv(texture: GLenum, `type`: GLenum, coords: ptr GLuint) {.importc.} + proc glLabelObjectEXT(`type`: GLenum, `object`: GLuint, length: GLsizei, label: cstring) {.importc.} + proc glGetnPolygonStippleARB(bufSize: GLsizei, pattern: ptr GLubyte) {.importc.} + proc glTexCoord3xOES(s: GLfixed, t: GLfixed, r: GLfixed) {.importc.} + proc glCopyPixels(x: GLint, y: GLint, width: GLsizei, height: GLsizei, `type`: GLenum) {.importc.} + proc glGetnUniformfvEXT(program: GLuint, location: GLint, bufSize: GLsizei, params: ptr GLfloat) {.importc.} + proc glColorMaski(index: GLuint, r: GLboolean, g: GLboolean, b: GLboolean, a: GLboolean) {.importc.} + proc glRasterPos2fv(v: ptr GLfloat) {.importc.} + proc glBindBuffersBase(target: GLenum, first: GLuint, count: GLsizei, buffers: ptr GLuint) {.importc.} + proc glSpriteParameterfvSGIX(pname: GLenum, params: ptr GLfloat) {.importc.} + proc glGetSyncivAPPLE(sync: GLsync, pname: GLenum, bufSize: GLsizei, length: ptr GLsizei, values: ptr GLint) {.importc.} + proc glVertexAttribI3i(index: GLuint, x: GLint, y: GLint, z: GLint) {.importc.} + proc glPixelTransformParameteriEXT(target: GLenum, pname: GLenum, param: GLint) {.importc.} + proc glMultiDrawArraysEXT(mode: GLenum, first: ptr GLint, count: ptr GLsizei, primcount: GLsizei) {.importc.} + proc glGetTextureHandleNV(texture: GLuint): GLuint64 {.importc.} + proc glTexCoordP2ui(`type`: GLenum, coords: GLuint) {.importc.} + proc glDeleteQueries(n: GLsizei, ids: ptr GLuint) {.importc.} + proc glGetVertexAttribArrayObjectivATI(index: GLuint, pname: GLenum, params: ptr GLint) {.importc.} + proc glVertexArrayVertexBindingDivisorEXT(vaobj: GLuint, bindingindex: GLuint, divisor: GLuint) {.importc.} + proc glVertex3i(x: GLint, y: GLint, z: GLint) {.importc.} + proc glBlendEquationSeparatei(buf: GLuint, modeRgb: GLenum, modeAlpha: GLenum) {.importc.} + proc glGetMapAttribParameterivNV(target: GLenum, index: GLuint, pname: GLenum, params: ptr GLint) {.importc.} + proc glGetVideoCaptureivNV(video_capture_slot: GLuint, pname: GLenum, params: ptr GLint) {.importc.} + proc glFragmentMaterialfvSGIX(face: GLenum, pname: GLenum, params: ptr GLfloat) {.importc.} + proc glEGLImageTargetTexture2DOES(target: GLenum, image: GLeglImageOes) {.importc.} + proc glCopyImageSubDataNV(srcName: GLuint, srcTarget: GLenum, srcLevel: GLint, srcX: GLint, srcY: GLint, srcZ: GLint, dstName: GLuint, dstTarget: GLenum, dstLevel: GLint, dstX: GLint, dstY: GLint, dstZ: GLint, width: GLsizei, height: GLsizei, depth: GLsizei) {.importc.} + proc glUniform2i(location: GLint, v0: GLint, v1: GLint) {.importc.} + proc glVertexAttrib3fvNV(index: GLuint, v: ptr GLfloat) {.importc.} + proc glNamedBufferStorageEXT(buffer: GLuint, size: GLsizeiptr, data: ptr pointer, flags: GLbitfield) {.importc.} + proc glProgramEnvParameterI4uivNV(target: GLenum, index: GLuint, params: ptr GLuint) {.importc.} + proc glGetVertexAttribdvARB(index: GLuint, pname: GLenum, params: ptr GLdouble) {.importc.} + proc glVertexAttribL3ui64vNV(index: GLuint, v: ptr GLuint64Ext) {.importc.} + proc glUniform4fvARB(location: GLint, count: GLsizei, value: ptr GLfloat) {.importc.} + proc glWeightsvARB(size: GLint, weights: ptr GLshort) {.importc.} + proc glMakeTextureHandleNonResidentARB(handle: GLuint64) {.importc.} + proc glEvalCoord1xOES(u: GLfixed) {.importc.} + proc glVertexAttrib2sv(index: GLuint, v: ptr GLshort) {.importc.} + proc glVertexAttrib4dvNV(index: GLuint, v: ptr GLdouble) {.importc.} + proc glProgramNamedParameter4fNV(id: GLuint, len: GLsizei, name: ptr GLubyte, x: GLfloat, y: GLfloat, z: GLfloat, w: GLfloat) {.importc.} + proc glCompileShaderARB(shaderObj: GLhandleArb) {.importc.} + proc glProgramEnvParameter4fvARB(target: GLenum, index: GLuint, params: ptr GLfloat) {.importc.} + proc glGetVertexAttribiv(index: GLuint, pname: GLenum, params: ptr GLint) {.importc.} + proc glEvalPoint1(i: GLint) {.importc.} + proc glEvalMapsNV(target: GLenum, mode: GLenum) {.importc.} + proc glGetTexGenxvOES(coord: GLenum, pname: GLenum, params: ptr GLfixed) {.importc.} + proc glBlendEquationSeparate(modeRgb: GLenum, modeAlpha: GLenum) {.importc.} + proc glGetColorTableParameterfv(target: GLenum, pname: GLenum, params: ptr GLfloat) {.importc.} + proc glQueryCounterEXT(id: GLuint, target: GLenum) {.importc.} + proc glExtGetProgramBinarySourceQCOM(program: GLuint, shadertype: GLenum, source: cstring, length: ptr GLint) {.importc.} + proc glGetConvolutionParameteriv(target: GLenum, pname: GLenum, params: ptr GLint) {.importc.} + proc glIsProgramPipeline(pipeline: GLuint): GLboolean {.importc.} + proc glVertexWeightfvEXT(weight: ptr GLfloat) {.importc.} + proc glDisableDriverControlQCOM(driverControl: GLuint) {.importc.} + proc glVertexStream1fvATI(stream: GLenum, coords: ptr GLfloat) {.importc.} + proc glMakeTextureHandleResidentNV(handle: GLuint64) {.importc.} + proc glSamplerParameteriv(sampler: GLuint, pname: GLenum, param: ptr GLint) {.importc.} + proc glTexEnvxOES(target: GLenum, pname: GLenum, param: GLfixed) {.importc.} + proc glEndOcclusionQueryNV() {.importc.} + proc glFlushMappedBufferRangeAPPLE(target: GLenum, offset: GLintptr, size: GLsizeiptr) {.importc.} + proc glVertex4iv(v: ptr GLint) {.importc.} + proc glVertexArrayVertexAttribIFormatEXT(vaobj: GLuint, attribindex: GLuint, size: GLint, `type`: GLenum, relativeoffset: GLuint) {.importc.} + proc glDisableIndexedEXT(target: GLenum, index: GLuint) {.importc.} + proc glVertexAttribL1dEXT(index: GLuint, x: GLdouble) {.importc.} + proc glBeginPerfMonitorAMD(monitor: GLuint) {.importc.} + proc glConvolutionFilter1DEXT(target: GLenum, internalformat: GLenum, width: GLsizei, format: GLenum, `type`: GLenum, image: pointer) {.importc.} + proc glPrimitiveRestartIndex(index: GLuint) {.importc.} + proc glWindowPos2dv(v: ptr GLdouble) {.importc.} + proc glBindFramebufferOES(target: GLenum, framebuffer: GLuint) {.importc.} + proc glTessellationModeAMD(mode: GLenum) {.importc.} + proc glIsVariantEnabledEXT(id: GLuint, cap: GLenum): GLboolean {.importc.} + proc glColor3iv(v: ptr GLint) {.importc.} + proc glFogCoordFormatNV(`type`: GLenum, stride: GLsizei) {.importc.} + proc glClearNamedBufferDataEXT(buffer: GLuint, internalformat: GLenum, format: GLenum, `type`: GLenum, data: ptr pointer) {.importc.} + proc glTextureRangeAPPLE(target: GLenum, length: GLsizei, `pointer`: pointer) {.importc.} + proc glTexCoord4bvOES(coords: ptr GLbyte) {.importc.} + proc glRotated(angle: GLdouble, x: GLdouble, y: GLdouble, z: GLdouble) {.importc.} + proc glAccum(op: GLenum, value: GLfloat) {.importc.} + proc glVertex3d(x: GLdouble, y: GLdouble, z: GLdouble) {.importc.} + proc glGetPathMetricRangeNV(metricQueryMask: GLbitfield, firstPathName: GLuint, numPaths: GLsizei, stride: GLsizei, metrics: ptr GLfloat) {.importc.} + proc glUniform4d(location: GLint, x: GLdouble, y: GLdouble, z: GLdouble, w: GLdouble) {.importc.} + proc glTextureSubImage2DEXT(texture: GLuint, target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, `type`: GLenum, pixels: pointer) {.importc.} + proc glMultiTexCoord1iv(target: GLenum, v: ptr GLint) {.importc.} + proc glFogFuncSGIS(n: GLsizei, points: ptr GLfloat) {.importc.} + proc glGetMaterialxOES(face: GLenum, pname: GLenum, param: GLfixed) {.importc.} + proc glGlobalAlphaFactorbSUN(factor: GLbyte) {.importc.} + proc glGetProgramLocalParameterdvARB(target: GLenum, index: GLuint, params: ptr GLdouble) {.importc.} + proc glDeleteProgramsARB(n: GLsizei, programs: ptr GLuint) {.importc.} + proc glVertexStream1sATI(stream: GLenum, x: GLshort) {.importc.} + proc glMatrixTranslatedEXT(mode: GLenum, x: GLdouble, y: GLdouble, z: GLdouble) {.importc.} + proc glTexSubImage1D(target: GLenum, level: GLint, xoffset: GLint, width: GLsizei, format: GLenum, `type`: GLenum, pixels: pointer) {.importc.} + proc glGetBufferSubData(target: GLenum, offset: GLintptr, size: GLsizeiptr, data: pointer) {.importc.} + proc glUniform4uiEXT(location: GLint, v0: GLuint, v1: GLuint, v2: GLuint, v3: GLuint) {.importc.} + proc glGetShaderiv(shader: GLuint, pname: GLenum, params: ptr GLint) {.importc.} + proc glGetQueryIndexediv(target: GLenum, index: GLuint, pname: GLenum, params: ptr GLint) {.importc.} + proc glDebugMessageInsert(source: GLenum, `type`: GLenum, id: GLuint, severity: GLenum, length: GLsizei, buf: cstring) {.importc.} + proc glVertexAttribs2dvNV(index: GLuint, count: GLsizei, v: ptr GLdouble) {.importc.} + proc glGetFixedvOES(pname: GLenum, params: ptr GLfixed) {.importc.} + proc glUniform2iv(location: GLint, count: GLsizei, value: ptr GLint) {.importc.} + proc glTextureView(texture: GLuint, target: GLenum, origtexture: GLuint, internalformat: GLenum, minlevel: GLuint, numlevels: GLuint, minlayer: GLuint, numlayers: GLuint) {.importc.} + proc glMultiTexCoord1xvOES(texture: GLenum, coords: ptr GLfixed) {.importc.} + proc glTexBufferRange(target: GLenum, internalformat: GLenum, buffer: GLuint, offset: GLintptr, size: GLsizeiptr) {.importc.} + proc glMultiTexCoordPointerEXT(texunit: GLenum, size: GLint, `type`: GLenum, stride: GLsizei, `pointer`: pointer) {.importc.} + proc glBlendColorxOES(red: GLfixed, green: GLfixed, blue: GLfixed, alpha: GLfixed) {.importc.} + proc glReadPixels(x: GLint, y: GLint, width: GLsizei, height: GLsizei, format: GLenum, `type`: GLenum, pixels: pointer) {.importc.} + proc glWindowPos3dARB(x: GLdouble, y: GLdouble, z: GLdouble) {.importc.} + proc glPixelTexGenParameterivSGIS(pname: GLenum, params: ptr GLint) {.importc.} + proc glSecondaryColor3svEXT(v: ptr GLshort) {.importc.} + proc glPopGroupMarkerEXT() {.importc.} + proc glImportSyncEXT(external_sync_type: GLenum, external_sync: GLintptr, flags: GLbitfield): GLsync {.importc.} + proc glVertexAttribLFormatNV(index: GLuint, size: GLint, `type`: GLenum, stride: GLsizei) {.importc.} + proc glVertexAttrib2sNV(index: GLuint, x: GLshort, y: GLshort) {.importc.} + proc glGetIntegeri_v(target: GLenum, index: GLuint, data: ptr GLint) {.importc.} + proc glProgramUniform3uiv(program: GLuint, location: GLint, count: GLsizei, value: ptr GLuint) {.importc.} + proc glGetActiveUniformBlockiv(program: GLuint, uniformBlockIndex: GLuint, pname: GLenum, params: ptr GLint) {.importc.} + proc glCreateShaderProgramv(`type`: GLenum, count: GLsizei, strings: cstringArray): GLuint {.importc.} + proc glUniform2fARB(location: GLint, v0: GLfloat, v1: GLfloat) {.importc.} + proc glVertexStream4ivATI(stream: GLenum, coords: ptr GLint) {.importc.} + proc glNormalP3uiv(`type`: GLenum, coords: ptr GLuint) {.importc.} + proc glVertexAttribLFormat(attribindex: GLuint, size: GLint, `type`: GLenum, relativeoffset: GLuint) {.importc.} + proc glTexCoord2bvOES(coords: ptr GLbyte) {.importc.} + proc glGetActiveUniformName(program: GLuint, uniformIndex: GLuint, bufSize: GLsizei, length: ptr GLsizei, uniformName: cstring) {.importc.} + proc glTexCoord2sv(v: ptr GLshort) {.importc.} + proc glVertexAttrib2dNV(index: GLuint, x: GLdouble, y: GLdouble) {.importc.} + proc glGetFogFuncSGIS(points: ptr GLfloat) {.importc.} + proc glSetFenceAPPLE(fence: GLuint) {.importc.} + proc glRasterPos2f(x: GLfloat, y: GLfloat) {.importc.} + proc glVertexWeightPointerEXT(size: GLint, `type`: GLenum, stride: GLsizei, `pointer`: pointer) {.importc.} + proc glEndList() {.importc.} + proc glVDPAUFiniNV() {.importc.} + proc glTbufferMask3DFX(mask: GLuint) {.importc.} + proc glVertexP4ui(`type`: GLenum, value: GLuint) {.importc.} + proc glTexEnviv(target: GLenum, pname: GLenum, params: ptr GLint) {.importc.} + proc glColor4xOES(red: GLfixed, green: GLfixed, blue: GLfixed, alpha: GLfixed) {.importc.} + proc glBlendEquationi(buf: GLuint, mode: GLenum) {.importc.} + proc glLoadMatrixxOES(m: ptr GLfixed) {.importc.} + proc glFogxOES(pname: GLenum, param: GLfixed) {.importc.} + proc glTexCoord4dv(v: ptr GLdouble) {.importc.} + proc glFogCoordPointerListIBM(`type`: GLenum, stride: GLint, `pointer`: ptr pointer, ptrstride: GLint) {.importc.} + proc glGetPerfMonitorGroupsAMD(numGroups: ptr GLint, groupsSize: GLsizei, groups: ptr GLuint) {.importc.} + proc glVertex2hNV(x: GLhalfNv, y: GLhalfNv) {.importc.} + proc glDeleteFragmentShaderATI(id: GLuint) {.importc.} + proc glGetSamplerParameterIiv(sampler: GLuint, pname: GLenum, params: ptr GLint) {.importc.} + proc glUniform2fvARB(location: GLint, count: GLsizei, value: ptr GLfloat) {.importc.} + proc glFogf(pname: GLenum, param: GLfloat) {.importc.} + proc glMultiTexCoord1iARB(target: GLenum, s: GLint) {.importc.} + proc glGetActiveUniformARB(programObj: GLhandleArb, index: GLuint, maxLength: GLsizei, length: ptr GLsizei, size: ptr GLint, `type`: ptr GLenum, name: cstring) {.importc.} + proc glMapGrid1xOES(n: GLint, u1: GLfixed, u2: GLfixed) {.importc.} + proc glIndexsv(c: ptr GLshort) {.importc.} + proc glFragmentMaterialfSGIX(face: GLenum, pname: GLenum, param: GLfloat) {.importc.} + proc glBindTextureEXT(target: GLenum, texture: GLuint) {.importc.} + proc glRectiv(v1: ptr GLint, v2: ptr GLint) {.importc.} + proc glTangent3dEXT(tx: GLdouble, ty: GLdouble, tz: GLdouble) {.importc.} + proc glProgramUniformMatrix3x4fvEXT(program: GLuint, location: GLint, count: GLsizei, transpose: GLboolean, value: ptr GLfloat) {.importc.} + proc glNormal3hNV(nx: GLhalfNv, ny: GLhalfNv, nz: GLhalfNv) {.importc.} + proc glPushClientAttribDefaultEXT(mask: GLbitfield) {.importc.} + proc glUnmapBufferARB(target: GLenum): GLboolean {.importc.} + proc glVertexAttribs1dvNV(index: GLuint, count: GLsizei, v: ptr GLdouble) {.importc.} + proc glUniformMatrix2x3dv(location: GLint, count: GLsizei, transpose: GLboolean, value: ptr GLdouble) {.importc.} + proc glUniform3f(location: GLint, v0: GLfloat, v1: GLfloat, v2: GLfloat) {.importc.} + proc glTexEnvxv(target: GLenum, pname: GLenum, params: ptr GLfixed) {.importc.} + proc glMapBufferOES(target: GLenum, access: GLenum): pointer {.importc.} + proc glBufferData(target: GLenum, size: GLsizeiptr, data: pointer, usage: GLenum) {.importc.} + proc glDrawElementsInstancedANGLE(mode: GLenum, count: GLsizei, `type`: GLenum, indices: ptr pointer, primcount: GLsizei) {.importc.} + proc glGetTextureHandleARB(texture: GLuint): GLuint64 {.importc.} + proc glNormal3f(nx: GLfloat, ny: GLfloat, nz: GLfloat) {.importc.} + proc glTexCoordP3uiv(`type`: GLenum, coords: ptr GLuint) {.importc.} + proc glTexParameterx(target: GLenum, pname: GLenum, param: GLfixed) {.importc.} + proc glMapBufferRange(target: GLenum, offset: GLintptr, length: GLsizeiptr, access: GLbitfield): pointer {.importc.} + proc glTexCoord2fVertex3fSUN(s: GLfloat, t: GLfloat, x: GLfloat, y: GLfloat, z: GLfloat) {.importc.} + proc glVariantArrayObjectATI(id: GLuint, `type`: GLenum, stride: GLsizei, buffer: GLuint, offset: GLuint) {.importc.} + proc glGetnHistogramARB(target: GLenum, reset: GLboolean, format: GLenum, `type`: GLenum, bufSize: GLsizei, values: pointer) {.importc.} + proc glWindowPos3sv(v: ptr GLshort) {.importc.} + proc glGetVariantPointervEXT(id: GLuint, value: GLenum, data: ptr pointer) {.importc.} + proc glGetLightfv(light: GLenum, pname: GLenum, params: ptr GLfloat) {.importc.} + proc glGetnTexImageARB(target: GLenum, level: GLint, format: GLenum, `type`: GLenum, bufSize: GLsizei, img: pointer) {.importc.} + proc glGenRenderbuffersEXT(n: GLsizei, renderbuffers: ptr GLuint) {.importc.} + proc glMultiDrawArraysIndirectBindlessNV(mode: GLenum, indirect: pointer, drawCount: GLsizei, stride: GLsizei, vertexBufferCount: GLint) {.importc.} + proc glDisableClientStateIndexedEXT(`array`: GLenum, index: GLuint) {.importc.} + proc glMapGrid1f(un: GLint, u1: GLfloat, u2: GLfloat) {.importc.} + proc glTexStorage2D(target: GLenum, levels: GLsizei, internalformat: GLenum, width: GLsizei, height: GLsizei) {.importc.} + proc glShaderStorageBlockBinding(program: GLuint, storageBlockIndex: GLuint, storageBlockBinding: GLuint) {.importc.} + proc glBlendBarrierNV() {.importc.} + proc glGetVideoui64vNV(video_slot: GLuint, pname: GLenum, params: ptr GLuint64Ext) {.importc.} + proc glUniform3ui64NV(location: GLint, x: GLuint64Ext, y: GLuint64Ext, z: GLuint64Ext) {.importc.} + proc glUniform4ivARB(location: GLint, count: GLsizei, value: ptr GLint) {.importc.} + proc glGetQueryObjectivARB(id: GLuint, pname: GLenum, params: ptr GLint) {.importc.} + proc glCompressedTexSubImage3DOES(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, imageSize: GLsizei, data: pointer) {.importc.} + proc glEnableIndexedEXT(target: GLenum, index: GLuint) {.importc.} + proc glNamedRenderbufferStorageMultisampleCoverageEXT(renderbuffer: GLuint, coverageSamples: GLsizei, colorSamples: GLsizei, internalformat: GLenum, width: GLsizei, height: GLsizei) {.importc.} + proc glVertexAttribI3iEXT(index: GLuint, x: GLint, y: GLint, z: GLint) {.importc.} + proc glUniform4uivEXT(location: GLint, count: GLsizei, value: ptr GLuint) {.importc.} + proc glGetUniformLocation(program: GLuint, name: cstring): GLint {.importc.} + proc glCurrentPaletteMatrixARB(index: GLint) {.importc.} + proc glVertexAttribLPointerEXT(index: GLuint, size: GLint, `type`: GLenum, stride: GLsizei, `pointer`: pointer) {.importc.} + proc glFogCoorddvEXT(coord: ptr GLdouble) {.importc.} + proc glInitNames() {.importc.} + proc glGetPathSpacingNV(pathListMode: GLenum, numPaths: GLsizei, pathNameType: GLenum, paths: pointer, pathBase: GLuint, advanceScale: GLfloat, kerningScale: GLfloat, transformType: GLenum, returnedSpacing: ptr GLfloat) {.importc.} + proc glNormal3fVertex3fvSUN(n: ptr GLfloat, v: ptr GLfloat) {.importc.} + proc glTexCoord2iv(v: ptr GLint) {.importc.} + proc glWindowPos3s(x: GLshort, y: GLshort, z: GLshort) {.importc.} + proc glProgramUniformMatrix3x4fv(program: GLuint, location: GLint, count: GLsizei, transpose: GLboolean, value: ptr GLfloat) {.importc.} + proc glVertexAttribP4ui(index: GLuint, `type`: GLenum, normalized: GLboolean, value: GLuint) {.importc.} + proc glVertexAttribs4ubvNV(index: GLuint, count: GLsizei, v: ptr GLubyte) {.importc.} + proc glProgramLocalParameterI4iNV(target: GLenum, index: GLuint, x: GLint, y: GLint, z: GLint, w: GLint) {.importc.} + proc glStencilMaskSeparate(face: GLenum, mask: GLuint) {.importc.} + proc glClientWaitSync(sync: GLsync, flags: GLbitfield, timeout: GLuint64): GLenum {.importc.} + proc glPolygonOffsetx(factor: GLfixed, units: GLfixed) {.importc.} + proc glCreateProgramObjectARB(): GLhandleArb {.importc.} + proc glClearColorIuiEXT(red: GLuint, green: GLuint, blue: GLuint, alpha: GLuint) {.importc.} + proc glDeleteTransformFeedbacksNV(n: GLsizei, ids: ptr GLuint) {.importc.} + proc glFramebufferDrawBuffersEXT(framebuffer: GLuint, n: GLsizei, bufs: ptr GLenum) {.importc.} + proc glAreTexturesResident(n: GLsizei, textures: ptr GLuint, residences: ptr GLboolean): GLboolean {.importc.} + proc glNamedBufferDataEXT(buffer: GLuint, size: GLsizeiptr, data: pointer, usage: GLenum) {.importc.} + proc glGetInvariantFloatvEXT(id: GLuint, value: GLenum, data: ptr GLfloat) {.importc.} + proc glMultiTexCoord4d(target: GLenum, s: GLdouble, t: GLdouble, r: GLdouble, q: GLdouble) {.importc.} + proc glGetPixelTransformParameterfvEXT(target: GLenum, pname: GLenum, params: ptr GLfloat) {.importc.} + proc glGetStringi(name: GLenum, index: GLuint): ptr GLubyte {.importc.} + proc glMakeBufferNonResidentNV(target: GLenum) {.importc.} + proc glVertex4bOES(x: GLbyte, y: GLbyte, z: GLbyte) {.importc.} + proc glGetObjectLabel(identifier: GLenum, name: GLuint, bufSize: GLsizei, length: ptr GLsizei, label: cstring) {.importc.} + proc glClipPlanexOES(plane: GLenum, equation: ptr GLfixed) {.importc.} + proc glElementPointerAPPLE(`type`: GLenum, `pointer`: pointer) {.importc.} + proc glIsAsyncMarkerSGIX(marker: GLuint): GLboolean {.importc.} + proc glUseShaderProgramEXT(`type`: GLenum, program: GLuint) {.importc.} + proc glReplacementCodeuiColor4ubVertex3fSUN(rc: GLuint, r: GLubyte, g: GLubyte, b: GLubyte, a: GLubyte, x: GLfloat, y: GLfloat, z: GLfloat) {.importc.} + proc glIsTransformFeedback(id: GLuint): GLboolean {.importc.} + proc glEdgeFlag(flag: GLboolean) {.importc.} + proc glGetTexGeniv(coord: GLenum, pname: GLenum, params: ptr GLint) {.importc.} + proc glBeginQueryEXT(target: GLenum, id: GLuint) {.importc.} + proc glUniform1uiEXT(location: GLint, v0: GLuint) {.importc.} + proc glProgramUniform3fvEXT(program: GLuint, location: GLint, count: GLsizei, value: ptr GLfloat) {.importc.} + proc glGetVideoi64vNV(video_slot: GLuint, pname: GLenum, params: ptr GLint64Ext) {.importc.} + proc glProgramUniform3ui(program: GLuint, location: GLint, v0: GLuint, v1: GLuint, v2: GLuint) {.importc.} + proc glSecondaryColor3uiEXT(red: GLuint, green: GLuint, blue: GLuint) {.importc.} + proc glPathStencilFuncNV(fun: GLenum, `ref`: GLint, mask: GLuint) {.importc.} + proc glVertexAttribP1ui(index: GLuint, `type`: GLenum, normalized: GLboolean, value: GLuint) {.importc.} + proc glStencilFillPathInstancedNV(numPaths: GLsizei, pathNameType: GLenum, paths: pointer, pathBase: GLuint, fillMode: GLenum, mask: GLuint, transformType: GLenum, transformValues: ptr GLfloat) {.importc.} + proc glFogCoordfEXT(coord: GLfloat) {.importc.} + proc glTextureParameterIuivEXT(texture: GLuint, target: GLenum, pname: GLenum, params: ptr GLuint) {.importc.} + proc glProgramUniform4dEXT(program: GLuint, location: GLint, x: GLdouble, y: GLdouble, z: GLdouble, w: GLdouble) {.importc.} + proc glFramebufferTextureFaceARB(target: GLenum, attachment: GLenum, texture: GLuint, level: GLint, face: GLenum) {.importc.} + proc glTexCoord3s(s: GLshort, t: GLshort, r: GLshort) {.importc.} + proc glGetFramebufferAttachmentParameteriv(target: GLenum, attachment: GLenum, pname: GLenum, params: ptr GLint) {.importc.} + proc glEndVideoCaptureNV(video_capture_slot: GLuint) {.importc.} + proc glProgramUniformMatrix2x4dv(program: GLuint, location: GLint, count: GLsizei, transpose: GLboolean, value: ptr GLdouble) {.importc.} + proc glGetFloatIndexedvEXT(target: GLenum, index: GLuint, data: ptr GLfloat) {.importc.} + proc glTexCoord1xOES(s: GLfixed) {.importc.} + proc glTexCoord4f(s: GLfloat, t: GLfloat, r: GLfloat, q: GLfloat) {.importc.} + proc glShaderSource(shader: GLuint, count: GLsizei, string: cstringArray, length: ptr GLint) {.importc.} + proc glGetDetailTexFuncSGIS(target: GLenum, points: ptr GLfloat) {.importc.} + proc glResetHistogram(target: GLenum) {.importc.} + proc glVertexAttribP2ui(index: GLuint, `type`: GLenum, normalized: GLboolean, value: GLuint) {.importc.} + proc glDrawTransformFeedbackNV(mode: GLenum, id: GLuint) {.importc.} + proc glWindowPos2fMESA(x: GLfloat, y: GLfloat) {.importc.} + proc glObjectLabelKHR(identifier: GLenum, name: GLuint, length: GLsizei, label: cstring) {.importc.} + proc glMultiTexCoord2iARB(target: GLenum, s: GLint, t: GLint) {.importc.} + proc glVertexAttrib4usv(index: GLuint, v: ptr GLushort) {.importc.} + proc glGetGraphicsResetStatusARB(): GLenum {.importc.} + proc glProgramUniform3dEXT(program: GLuint, location: GLint, x: GLdouble, y: GLdouble, z: GLdouble) {.importc.} + proc glPathSubCommandsNV(path: GLuint, commandStart: GLsizei, commandsToDelete: GLsizei, numCommands: GLsizei, commands: ptr GLubyte, numCoords: GLsizei, coordType: GLenum, coords: pointer) {.importc.} + proc glEndTransformFeedbackNV() {.importc.} + proc glWindowPos2sMESA(x: GLshort, y: GLshort) {.importc.} + proc glTangent3sEXT(tx: GLshort, ty: GLshort, tz: GLshort) {.importc.} + proc glLineWidthx(width: GLfixed) {.importc.} + proc glGetUniformBufferSizeEXT(program: GLuint, location: GLint): GLint {.importc.} + proc glTexCoord2bOES(s: GLbyte, t: GLbyte) {.importc.} + proc glWindowPos3iMESA(x: GLint, y: GLint, z: GLint) {.importc.} + proc glTexGend(coord: GLenum, pname: GLenum, param: GLdouble) {.importc.} + proc glRenderbufferStorageMultisampleANGLE(target: GLenum, samples: GLsizei, internalformat: GLenum, width: GLsizei, height: GLsizei) {.importc.} + proc glGetProgramiv(program: GLuint, pname: GLenum, params: ptr GLint) {.importc.} + proc glDrawTransformFeedbackStreamInstanced(mode: GLenum, id: GLuint, stream: GLuint, instancecount: GLsizei) {.importc.} + proc glMatrixTranslatefEXT(mode: GLenum, x: GLfloat, y: GLfloat, z: GLfloat) {.importc.} + proc glColor4iv(v: ptr GLint) {.importc.} + proc glSecondaryColor3ivEXT(v: ptr GLint) {.importc.} + proc glIsNamedStringARB(namelen: GLint, name: cstring): GLboolean {.importc.} + proc glVertexAttribL4dv(index: GLuint, v: ptr GLdouble) {.importc.} + proc glEndTransformFeedback() {.importc.} + proc glVertexStream3fvATI(stream: GLenum, coords: ptr GLfloat) {.importc.} + proc glProgramUniformMatrix4x2dv(program: GLuint, location: GLint, count: GLsizei, transpose: GLboolean, value: ptr GLdouble) {.importc.} + proc glTextureBufferRangeEXT(texture: GLuint, target: GLenum, internalformat: GLenum, buffer: GLuint, offset: GLintptr, size: GLsizeiptr) {.importc.} + proc glTexCoord2fNormal3fVertex3fvSUN(tc: ptr GLfloat, n: ptr GLfloat, v: ptr GLfloat) {.importc.} + proc glProgramUniform2f(program: GLuint, location: GLint, v0: GLfloat, v1: GLfloat) {.importc.} + proc glMultiTexCoord2sv(target: GLenum, v: ptr GLshort) {.importc.} + proc glTexCoord3bOES(s: GLbyte, t: GLbyte, r: GLbyte) {.importc.} + proc glGenFramebuffersOES(n: GLsizei, framebuffers: ptr GLuint) {.importc.} + proc glMultiTexCoord3sv(target: GLenum, v: ptr GLshort) {.importc.} + proc glVertexAttrib4Nub(index: GLuint, x: GLubyte, y: GLubyte, z: GLubyte, w: GLubyte) {.importc.} + proc glColor3d(red: GLdouble, green: GLdouble, blue: GLdouble) {.importc.} + proc glGetActiveAttrib(program: GLuint, index: GLuint, bufSize: GLsizei, length: ptr GLsizei, size: ptr GLint, `type`: ptr GLenum, name: cstring) {.importc.} + proc glConvolutionParameterfEXT(target: GLenum, pname: GLenum, params: GLfloat) {.importc.} + proc glTexSubImage2DEXT(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, `type`: GLenum, pixels: pointer) {.importc.} + proc glBinormal3fvEXT(v: ptr GLfloat) {.importc.} + proc glDebugMessageControl(source: GLenum, `type`: GLenum, severity: GLenum, count: GLsizei, ids: ptr GLuint, enabled: GLboolean) {.importc.} + proc glProgramUniform3uivEXT(program: GLuint, location: GLint, count: GLsizei, value: ptr GLuint) {.importc.} + proc glPNTrianglesiATI(pname: GLenum, param: GLint) {.importc.} + proc glGetPerfMonitorCounterInfoAMD(group: GLuint, counter: GLuint, pname: GLenum, data: pointer) {.importc.} + proc glVertexAttribL3ui64NV(index: GLuint, x: GLuint64Ext, y: GLuint64Ext, z: GLuint64Ext) {.importc.} + proc glIsRenderbufferOES(renderbuffer: GLuint): GLboolean {.importc.} + proc glColorSubTable(target: GLenum, start: GLsizei, count: GLsizei, format: GLenum, `type`: GLenum, data: pointer) {.importc.} + proc glCompressedMultiTexImage1DEXT(texunit: GLenum, target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, border: GLint, imageSize: GLsizei, bits: pointer) {.importc.} + proc glBindSampler(unit: GLuint, sampler: GLuint) {.importc.} + proc glVariantubvEXT(id: GLuint, `addr`: ptr GLubyte) {.importc.} + proc glDisablei(target: GLenum, index: GLuint) {.importc.} + proc glVertexAttribI2uiEXT(index: GLuint, x: GLuint, y: GLuint) {.importc.} + proc glDrawElementArrayATI(mode: GLenum, count: GLsizei) {.importc.} + proc glTagSampleBufferSGIX() {.importc.} + proc glVertexPointerEXT(size: GLint, `type`: GLenum, stride: GLsizei, count: GLsizei, `pointer`: pointer) {.importc.} + proc glFragmentLightiSGIX(light: GLenum, pname: GLenum, param: GLint) {.importc.} + proc glLoadTransposeMatrixxOES(m: ptr GLfixed) {.importc.} + proc glProgramLocalParameter4fvARB(target: GLenum, index: GLuint, params: ptr GLfloat) {.importc.} + proc glGetVariantFloatvEXT(id: GLuint, value: GLenum, data: ptr GLfloat) {.importc.} + proc glProgramUniform4ui64vNV(program: GLuint, location: GLint, count: GLsizei, value: ptr GLuint64Ext) {.importc.} + proc glFragmentLightfSGIX(light: GLenum, pname: GLenum, param: GLfloat) {.importc.} + proc glIsVertexArrayAPPLE(`array`: GLuint): GLboolean {.importc.} + proc glTexCoord1bvOES(coords: ptr GLbyte) {.importc.} + proc glUniform4fv(location: GLint, count: GLsizei, value: ptr GLfloat) {.importc.} + proc glPixelDataRangeNV(target: GLenum, length: GLsizei, `pointer`: pointer) {.importc.} + proc glUniformMatrix4x2fv(location: GLint, count: GLsizei, transpose: GLboolean, value: ptr GLfloat) {.importc.} + proc glRectf(x1: GLfloat, y1: GLfloat, x2: GLfloat, y2: GLfloat) {.importc.} + proc glCoverageMaskNV(mask: GLboolean) {.importc.} + proc glPointParameterfvSGIS(pname: GLenum, params: ptr GLfloat) {.importc.} + proc glProgramUniformMatrix4x2dvEXT(program: GLuint, location: GLint, count: GLsizei, transpose: GLboolean, value: ptr GLdouble) {.importc.} + proc glFragmentLightModelfSGIX(pname: GLenum, param: GLfloat) {.importc.} + proc glDisableVertexAttribAPPLE(index: GLuint, pname: GLenum) {.importc.} + proc glMultiTexCoord3dvARB(target: GLenum, v: ptr GLdouble) {.importc.} + proc glTexCoord4iv(v: ptr GLint) {.importc.} + proc glUniform1f(location: GLint, v0: GLfloat) {.importc.} + proc glVertexAttribParameteriAMD(index: GLuint, pname: GLenum, param: GLint) {.importc.} + proc glGetConvolutionParameterfv(target: GLenum, pname: GLenum, params: ptr GLfloat) {.importc.} + proc glRecti(x1: GLint, y1: GLint, x2: GLint, y2: GLint) {.importc.} + proc glTexEnvxvOES(target: GLenum, pname: GLenum, params: ptr GLfixed) {.importc.} + proc glGetRenderbufferParameteriv(target: GLenum, pname: GLenum, params: ptr GLint) {.importc.} + proc glBlendFuncIndexedAMD(buf: GLuint, src: GLenum, dst: GLenum) {.importc.} + proc glProgramUniformMatrix3x2fv(program: GLuint, location: GLint, count: GLsizei, transpose: GLboolean, value: ptr GLfloat) {.importc.} + proc glDrawArraysInstancedANGLE(mode: GLenum, first: GLint, count: GLsizei, primcount: GLsizei) {.importc.} + proc glTextureBarrierNV() {.importc.} + proc glDrawBuffersIndexedEXT(n: GLint, location: ptr GLenum, indices: ptr GLint) {.importc.} + proc glUniformMatrix4fvARB(location: GLint, count: GLsizei, transpose: GLboolean, value: ptr GLfloat) {.importc.} + proc glInstrumentsBufferSGIX(size: GLsizei, buffer: ptr GLint) {.importc.} + proc glAlphaFuncQCOM(fun: GLenum, `ref`: GLclampf) {.importc.} + proc glUniformMatrix4fv(location: GLint, count: GLsizei, transpose: GLboolean, value: ptr GLfloat) {.importc.} + proc glGetMinmaxParameteriv(target: GLenum, pname: GLenum, params: ptr GLint) {.importc.} + proc glGetInvariantBooleanvEXT(id: GLuint, value: GLenum, data: ptr GLboolean) {.importc.} + proc glVDPAUIsSurfaceNV(surface: GLvdpauSurfaceNv) {.importc.} + proc glGenProgramsARB(n: GLsizei, programs: ptr GLuint) {.importc.} + proc glDrawRangeElementArrayATI(mode: GLenum, start: GLuint, `end`: GLuint, count: GLsizei) {.importc.} + proc glFramebufferRenderbufferEXT(target: GLenum, attachment: GLenum, renderbuffertarget: GLenum, renderbuffer: GLuint) {.importc.} + proc glClearIndex(c: GLfloat) {.importc.} + proc glDepthRangeIndexed(index: GLuint, n: GLdouble, f: GLdouble) {.importc.} + proc glDrawTexivOES(coords: ptr GLint) {.importc.} + proc glTangent3iEXT(tx: GLint, ty: GLint, tz: GLint) {.importc.} + proc glStringMarkerGREMEDY(len: GLsizei, string: pointer) {.importc.} + proc glTexCoordP1ui(`type`: GLenum, coords: GLuint) {.importc.} + proc glOrthox(l: GLfixed, r: GLfixed, b: GLfixed, t: GLfixed, n: GLfixed, f: GLfixed) {.importc.} + proc glReplacementCodeuiVertex3fvSUN(rc: ptr GLuint, v: ptr GLfloat) {.importc.} + proc glMultiTexCoord1bvOES(texture: GLenum, coords: ptr GLbyte) {.importc.} + proc glDrawArraysInstancedBaseInstance(mode: GLenum, first: GLint, count: GLsizei, instancecount: GLsizei, baseinstance: GLuint) {.importc.} + proc glMultMatrixf(m: ptr GLfloat) {.importc.} + proc glProgramUniform4i(program: GLuint, location: GLint, v0: GLint, v1: GLint, v2: GLint, v3: GLint) {.importc.} + proc glScissorArrayv(first: GLuint, count: GLsizei, v: ptr GLint) {.importc.} + proc glGetnUniformivEXT(program: GLuint, location: GLint, bufSize: GLsizei, params: ptr GLint) {.importc.} + proc glGetTexEnvxvOES(target: GLenum, pname: GLenum, params: ptr GLfixed) {.importc.} + proc glWindowPos3ivARB(v: ptr GLint) {.importc.} + proc glProgramStringARB(target: GLenum, format: GLenum, len: GLsizei, string: pointer) {.importc.} + proc glTextureColorMaskSGIS(red: GLboolean, green: GLboolean, blue: GLboolean, alpha: GLboolean) {.importc.} + proc glMultiTexCoord4fv(target: GLenum, v: ptr GLfloat) {.importc.} + proc glUniformMatrix4x3fv(location: GLint, count: GLsizei, transpose: GLboolean, value: ptr GLfloat) {.importc.} + proc glIsPathNV(path: GLuint): GLboolean {.importc.} + proc glStartTilingQCOM(x: GLuint, y: GLuint, width: GLuint, height: GLuint, preserveMask: GLbitfield) {.importc.} + proc glVariantivEXT(id: GLuint, `addr`: ptr GLint) {.importc.} + proc glGetnMinmaxARB(target: GLenum, reset: GLboolean, format: GLenum, `type`: GLenum, bufSize: GLsizei, values: pointer) {.importc.} + proc glTransformFeedbackVaryings(program: GLuint, count: GLsizei, varyings: cstringArray, bufferMode: GLenum) {.importc.} + proc glShaderOp2EXT(op: GLenum, res: GLuint, arg1: GLuint, arg2: GLuint) {.importc.} + proc glVertexAttribPointer(index: GLuint, size: GLint, `type`: GLenum, normalized: GLboolean, stride: GLsizei, `pointer`: pointer) {.importc.} + proc glMultiTexCoord4dvARB(target: GLenum, v: ptr GLdouble) {.importc.} + proc glProgramUniform1ui64NV(program: GLuint, location: GLint, x: GLuint64Ext) {.importc.} + proc glGetShaderSourceARB(obj: GLhandleArb, maxLength: GLsizei, length: ptr GLsizei, source: cstring) {.importc.} + proc glGetBufferSubDataARB(target: GLenum, offset: GLintPtrArb, size: GLsizeiptrArb, data: pointer) {.importc.} + proc glCopyTexSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, x: GLint, y: GLint, width: GLsizei, height: GLsizei) {.importc.} + proc glProgramEnvParameterI4iNV(target: GLenum, index: GLuint, x: GLint, y: GLint, z: GLint, w: GLint) {.importc.} + proc glGetVertexAttribivARB(index: GLuint, pname: GLenum, params: ptr GLint) {.importc.} + proc glGetFinalCombinerInputParameterivNV(variable: GLenum, pname: GLenum, params: ptr GLint) {.importc.} + proc glIndexFuncEXT(fun: GLenum, `ref`: GLclampf) {.importc.} + proc glProgramUniformMatrix3dv(program: GLuint, location: GLint, count: GLsizei, transpose: GLboolean, value: ptr GLdouble) {.importc.} + proc glTexStorage1DEXT(target: GLenum, levels: GLsizei, internalformat: GLenum, width: GLsizei) {.importc.} + proc glUniformMatrix2fv(location: GLint, count: GLsizei, transpose: GLboolean, value: ptr GLfloat) {.importc.} + proc glConvolutionParameterf(target: GLenum, pname: GLenum, params: GLfloat) {.importc.} + proc glGlobalAlphaFactordSUN(factor: GLdouble) {.importc.} + proc glCopyTextureImage2DEXT(texture: GLuint, target: GLenum, level: GLint, internalformat: GLenum, x: GLint, y: GLint, width: GLsizei, height: GLsizei, border: GLint) {.importc.} + proc glVertex4xOES(x: GLfixed, y: GLfixed, z: GLfixed) {.importc.} + proc glClearDepthx(depth: GLfixed) {.importc.} + proc glGetColorTableParameteriv(target: GLenum, pname: GLenum, params: ptr GLint) {.importc.} + proc glGenProgramPipelines(n: GLsizei, pipelines: ptr GLuint) {.importc.} + proc glVertexAttribL4ui64vNV(index: GLuint, v: ptr GLuint64Ext) {.importc.} + proc glUniform1fARB(location: GLint, v0: GLfloat) {.importc.} + proc glUniformMatrix3fv(location: GLint, count: GLsizei, transpose: GLboolean, value: ptr GLfloat) {.importc.} + proc glUniform3dv(location: GLint, count: GLsizei, value: ptr GLdouble) {.importc.} + proc glVertexAttribI4iv(index: GLuint, v: ptr GLint) {.importc.} + proc glPixelZoom(xfactor: GLfloat, yfactor: GLfloat) {.importc.} + proc glShadeModel(mode: GLenum) {.importc.} + proc glFramebufferTexture3DOES(target: GLenum, attachment: GLenum, textarget: GLenum, texture: GLuint, level: GLint, zoffset: GLint) {.importc.} + proc glMultiTexCoord2i(target: GLenum, s: GLint, t: GLint) {.importc.} + proc glBlendEquationSeparateIndexedAMD(buf: GLuint, modeRgb: GLenum, modeAlpha: GLenum) {.importc.} + proc glIsEnabled(cap: GLenum): GLboolean {.importc.} + proc glTexImage2D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, border: GLint, format: GLenum, `type`: GLenum, pixels: pointer) {.importc.} + proc glPolygonOffsetxOES(factor: GLfixed, units: GLfixed) {.importc.} + proc glDrawBuffersEXT(n: GLsizei, bufs: ptr GLenum) {.importc.} + proc glPixelTexGenParameterfSGIS(pname: GLenum, param: GLfloat) {.importc.} + proc glExtGetRenderbuffersQCOM(renderbuffers: ptr GLuint, maxRenderbuffers: GLint, numRenderbuffers: ptr GLint) {.importc.} + proc glBindImageTextures(first: GLuint, count: GLsizei, textures: ptr GLuint) {.importc.} + proc glVertexAttribP2uiv(index: GLuint, `type`: GLenum, normalized: GLboolean, value: ptr GLuint) {.importc.} + proc glTextureImage3DMultisampleCoverageNV(texture: GLuint, target: GLenum, coverageSamples: GLsizei, colorSamples: GLsizei, internalFormat: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, fixedSampleLocations: GLboolean) {.importc.} + proc glRasterPos2s(x: GLshort, y: GLshort) {.importc.} + proc glVertexAttrib4dvARB(index: GLuint, v: ptr GLdouble) {.importc.} + proc glProgramUniformMatrix2x3fvEXT(program: GLuint, location: GLint, count: GLsizei, transpose: GLboolean, value: ptr GLfloat) {.importc.} + proc glProgramUniformMatrix2x4dvEXT(program: GLuint, location: GLint, count: GLsizei, transpose: GLboolean, value: ptr GLdouble) {.importc.} + proc glMultiTexCoord1d(target: GLenum, s: GLdouble) {.importc.} + proc glGetProgramParameterdvNV(target: GLenum, index: GLuint, pname: GLenum, params: ptr GLdouble) {.importc.} + proc glPNTrianglesfATI(pname: GLenum, param: GLfloat) {.importc.} + proc glUniformMatrix3x4fv(location: GLint, count: GLsizei, transpose: GLboolean, value: ptr GLfloat) {.importc.} + proc glVertexAttrib3sNV(index: GLuint, x: GLshort, y: GLshort, z: GLshort) {.importc.} + proc glGetVideoCaptureStreamfvNV(video_capture_slot: GLuint, stream: GLuint, pname: GLenum, params: ptr GLfloat) {.importc.} + proc glCombinerParameterivNV(pname: GLenum, params: ptr GLint) {.importc.} + proc glGetTexGenfvOES(coord: GLenum, pname: GLenum, params: ptr GLfloat) {.importc.} + proc glCopyTexSubImage2DEXT(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, x: GLint, y: GLint, width: GLsizei, height: GLsizei) {.importc.} + proc glGetProgramLocalParameterfvARB(target: GLenum, index: GLuint, params: ptr GLfloat) {.importc.} + proc glTexCoord3iv(v: ptr GLint) {.importc.} + proc glVertexAttribs2hvNV(index: GLuint, n: GLsizei, v: ptr GLhalfNv) {.importc.} + proc glNormal3sv(v: ptr GLshort) {.importc.} + proc glUniform2dv(location: GLint, count: GLsizei, value: ptr GLdouble) {.importc.} + proc glSecondaryColor3hvNV(v: ptr GLhalfNv) {.importc.} + proc glDrawArraysInstancedEXT(mode: GLenum, start: GLint, count: GLsizei, primcount: GLsizei) {.importc.} + proc glBeginTransformFeedback(primitiveMode: GLenum) {.importc.} + proc glTexParameterIuivEXT(target: GLenum, pname: GLenum, params: ptr GLuint) {.importc.} + proc glProgramBufferParametersfvNV(target: GLenum, bindingIndex: GLuint, wordIndex: GLuint, count: GLsizei, params: ptr GLfloat) {.importc.} + proc glVertexArrayBindVertexBufferEXT(vaobj: GLuint, bindingindex: GLuint, buffer: GLuint, offset: GLintptr, stride: GLsizei) {.importc.} + proc glPathParameterfNV(path: GLuint, pname: GLenum, value: GLfloat) {.importc.} + proc glGetClipPlanexOES(plane: GLenum, equation: ptr GLfixed) {.importc.} + proc glSecondaryColor3ubvEXT(v: ptr GLubyte) {.importc.} + proc glGetPixelMapxv(map: GLenum, size: GLint, values: ptr GLfixed) {.importc.} + proc glVertexAttribI1uivEXT(index: GLuint, v: ptr GLuint) {.importc.} + proc glMultiTexImage3DEXT(texunit: GLenum, target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, format: GLenum, `type`: GLenum, pixels: pointer) {.importc.} + proc glAlphaFuncxOES(fun: GLenum, `ref`: GLfixed) {.importc.} + proc glMultiTexCoord2dv(target: GLenum, v: ptr GLdouble) {.importc.} + proc glBindRenderbufferOES(target: GLenum, renderbuffer: GLuint) {.importc.} + proc glPathStencilDepthOffsetNV(factor: GLfloat, units: GLfloat) {.importc.} + proc glPointParameterfvEXT(pname: GLenum, params: ptr GLfloat) {.importc.} + proc glSampleCoverageARB(value: GLfloat, invert: GLboolean) {.importc.} + proc glVertexAttrib3dNV(index: GLuint, x: GLdouble, y: GLdouble, z: GLdouble) {.importc.} + proc glNamedProgramLocalParameter4dvEXT(program: GLuint, target: GLenum, index: GLuint, params: ptr GLdouble) {.importc.} + proc glGenFramebuffers(n: GLsizei, framebuffers: ptr GLuint) {.importc.} + proc glMultiDrawElementsEXT(mode: GLenum, count: ptr GLsizei, `type`: GLenum, indices: ptr pointer, primcount: GLsizei) {.importc.} + proc glVertexAttrib2fNV(index: GLuint, x: GLfloat, y: GLfloat) {.importc.} + proc glProgramUniform4ivEXT(program: GLuint, location: GLint, count: GLsizei, value: ptr GLint) {.importc.} + proc glTexGeniOES(coord: GLenum, pname: GLenum, param: GLint) {.importc.} + proc glBindProgramPipeline(pipeline: GLuint) {.importc.} + proc glBindSamplers(first: GLuint, count: GLsizei, samplers: ptr GLuint) {.importc.} + proc glColorTableSGI(target: GLenum, internalformat: GLenum, width: GLsizei, format: GLenum, `type`: GLenum, table: pointer) {.importc.} + proc glMultiTexCoord3xOES(texture: GLenum, s: GLfixed, t: GLfixed, r: GLfixed) {.importc.} + proc glIsQueryEXT(id: GLuint): GLboolean {.importc.} + proc glGenBuffersARB(n: GLsizei, buffers: ptr GLuint) {.importc.} + proc glVertex4xvOES(coords: ptr GLfixed) {.importc.} + proc glPixelMapuiv(map: GLenum, mapsize: GLsizei, values: ptr GLuint) {.importc.} + proc glDrawTexfOES(x: GLfloat, y: GLfloat, z: GLfloat, width: GLfloat, height: GLfloat) {.importc.} + proc glPointParameterfEXT(pname: GLenum, param: GLfloat) {.importc.} + proc glPathDashArrayNV(path: GLuint, dashCount: GLsizei, dashArray: ptr GLfloat) {.importc.} + proc glClearTexImage(texture: GLuint, level: GLint, format: GLenum, `type`: GLenum, data: ptr pointer) {.importc.} + proc glIndexdv(c: ptr GLdouble) {.importc.} + proc glMultTransposeMatrixfARB(m: ptr GLfloat) {.importc.} + proc glVertexAttribL3d(index: GLuint, x: GLdouble, y: GLdouble, z: GLdouble) {.importc.} + proc glUniform3fv(location: GLint, count: GLsizei, value: ptr GLfloat) {.importc.} + proc glGetProgramInterfaceiv(program: GLuint, programInterface: GLenum, pname: GLenum, params: ptr GLint) {.importc.} + proc glFogCoordfv(coord: ptr GLfloat) {.importc.} + proc glTexSubImage3DOES(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, `type`: GLenum, pixels: pointer) {.importc.} + proc glGetPolygonStipple(mask: ptr GLubyte) {.importc.} + proc glGetQueryObjectivEXT(id: GLuint, pname: GLenum, params: ptr GLint) {.importc.} + proc glColor3xOES(red: GLfixed, green: GLfixed, blue: GLfixed) {.importc.} + proc glMultiTexParameterIivEXT(texunit: GLenum, target: GLenum, pname: GLenum, params: ptr GLint) {.importc.} + proc glGetMaterialiv(face: GLenum, pname: GLenum, params: ptr GLint) {.importc.} + proc glVertex2fv(v: ptr GLfloat) {.importc.} + proc glConvolutionParameterivEXT(target: GLenum, pname: GLenum, params: ptr GLint) {.importc.} + proc glGenOcclusionQueriesNV(n: GLsizei, ids: ptr GLuint) {.importc.} + proc glGetVertexAttribdvNV(index: GLuint, pname: GLenum, params: ptr GLdouble) {.importc.} + proc glVertexAttribs4fvNV(index: GLuint, count: GLsizei, v: ptr GLfloat) {.importc.} + proc glVertexAttribL3dv(index: GLuint, v: ptr GLdouble) {.importc.} + proc glTexEnvi(target: GLenum, pname: GLenum, param: GLint) {.importc.} + proc glObjectPtrLabel(`ptr`: ptr pointer, length: GLsizei, label: cstring) {.importc.} + proc glGetTexGenfv(coord: GLenum, pname: GLenum, params: ptr GLfloat) {.importc.} + proc glMapVertexAttrib1dAPPLE(index: GLuint, size: GLuint, u1: GLdouble, u2: GLdouble, stride: GLint, order: GLint, points: ptr GLdouble) {.importc.} + proc glTexCoord3dv(v: ptr GLdouble) {.importc.} + proc glIsEnabledIndexedEXT(target: GLenum, index: GLuint): GLboolean {.importc.} + proc glGlobalAlphaFactoruiSUN(factor: GLuint) {.importc.} + proc glMatrixIndexPointerARB(size: GLint, `type`: GLenum, stride: GLsizei, `pointer`: pointer) {.importc.} + proc glUniformHandleui64ARB(location: GLint, value: GLuint64) {.importc.} + proc glUniform1fvARB(location: GLint, count: GLsizei, value: ptr GLfloat) {.importc.} + proc glGetActiveSubroutineUniformName(program: GLuint, shadertype: GLenum, index: GLuint, bufsize: GLsizei, length: ptr GLsizei, name: cstring) {.importc.} + proc glProgramUniformMatrix4x2fvEXT(program: GLuint, location: GLint, count: GLsizei, transpose: GLboolean, value: ptr GLfloat) {.importc.} + proc glMultiTexCoord4fARB(target: GLenum, s: GLfloat, t: GLfloat, r: GLfloat, q: GLfloat) {.importc.} + proc glGetDriverControlsQCOM(num: ptr GLint, size: GLsizei, driverControls: ptr GLuint) {.importc.} + proc glBindBufferRange(target: GLenum, index: GLuint, buffer: GLuint, offset: GLintptr, size: GLsizeiptr) {.importc.} + proc glMapGrid2f(un: GLint, u1: GLfloat, u2: GLfloat, vn: GLint, v1: GLfloat, v2: GLfloat) {.importc.} + proc glUniform2fv(location: GLint, count: GLsizei, value: ptr GLfloat) {.importc.} + proc glOrtho(left: GLdouble, right: GLdouble, bottom: GLdouble, top: GLdouble, zNear: GLdouble, zFar: GLdouble) {.importc.} + proc glGetImageHandleNV(texture: GLuint, level: GLint, layered: GLboolean, layer: GLint, format: GLenum): GLuint64 {.importc.} + proc glIsImageHandleResidentARB(handle: GLuint64): GLboolean {.importc.} + proc glGetConvolutionParameterivEXT(target: GLenum, pname: GLenum, params: ptr GLint) {.importc.} + proc glLineWidthxOES(width: GLfixed) {.importc.} + proc glPathCommandsNV(path: GLuint, numCommands: GLsizei, commands: ptr GLubyte, numCoords: GLsizei, coordType: GLenum, coords: pointer) {.importc.} + proc glMaterialxvOES(face: GLenum, pname: GLenum, param: ptr GLfixed) {.importc.} + proc glPauseTransformFeedbackNV() {.importc.} + proc glTexCoord4d(s: GLdouble, t: GLdouble, r: GLdouble, q: GLdouble) {.importc.} + proc glUniform3ui64vNV(location: GLint, count: GLsizei, value: ptr GLuint64Ext) {.importc.} + proc glMultiTexCoord3dARB(target: GLenum, s: GLdouble, t: GLdouble, r: GLdouble) {.importc.} + proc glProgramUniform3fEXT(program: GLuint, location: GLint, v0: GLfloat, v1: GLfloat, v2: GLfloat) {.importc.} + proc glTexImage3DMultisampleCoverageNV(target: GLenum, coverageSamples: GLsizei, colorSamples: GLsizei, internalFormat: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, fixedSampleLocations: GLboolean) {.importc.} + proc glNormalPointerEXT(`type`: GLenum, stride: GLsizei, count: GLsizei, `pointer`: pointer) {.importc.} + proc glPathColorGenNV(color: GLenum, genMode: GLenum, colorFormat: GLenum, coeffs: ptr GLfloat) {.importc.} + proc glGetMultiTexGendvEXT(texunit: GLenum, coord: GLenum, pname: GLenum, params: ptr GLdouble) {.importc.} + proc glColor3i(red: GLint, green: GLint, blue: GLint) {.importc.} + proc glPointSizex(size: GLfixed) {.importc.} + proc glGetConvolutionFilterEXT(target: GLenum, format: GLenum, `type`: GLenum, image: pointer) {.importc.} + proc glBindBufferBaseNV(target: GLenum, index: GLuint, buffer: GLuint) {.importc.} + proc glInsertComponentEXT(res: GLuint, src: GLuint, num: GLuint) {.importc.} + proc glVertex2d(x: GLdouble, y: GLdouble) {.importc.} + proc glGetPathDashArrayNV(path: GLuint, dashArray: ptr GLfloat) {.importc.} + proc glVertexAttrib2sARB(index: GLuint, x: GLshort, y: GLshort) {.importc.} + proc glScissor(x: GLint, y: GLint, width: GLsizei, height: GLsizei) {.importc.} + proc glLoadMatrixd(m: ptr GLdouble) {.importc.} + proc glVertex2bvOES(coords: ptr GLbyte) {.importc.} + proc glTexCoord2i(s: GLint, t: GLint) {.importc.} + proc glWriteMaskEXT(res: GLuint, `in`: GLuint, outX: GLenum, outY: GLenum, outZ: GLenum, outW: GLenum) {.importc.} + proc glClientWaitSyncAPPLE(sync: GLsync, flags: GLbitfield, timeout: GLuint64): GLenum {.importc.} + proc glGetObjectBufferivATI(buffer: GLuint, pname: GLenum, params: ptr GLint) {.importc.} + proc glGetNamedBufferParameterivEXT(buffer: GLuint, pname: GLenum, params: ptr GLint) {.importc.} + proc glTexCoord1bOES(s: GLbyte) {.importc.} + proc glVertexAttrib4dARB(index: GLuint, x: GLdouble, y: GLdouble, z: GLdouble, w: GLdouble) {.importc.} + proc glUniform3fARB(location: GLint, v0: GLfloat, v1: GLfloat, v2: GLfloat) {.importc.} + proc glWindowPos2ivARB(v: ptr GLint) {.importc.} + proc glCreateShaderProgramvEXT(`type`: GLenum, count: GLsizei, strings: cstringArray): GLuint {.importc.} + proc glListParameterivSGIX(list: GLuint, pname: GLenum, params: ptr GLint) {.importc.} + proc glGetGraphicsResetStatusEXT(): GLenum {.importc.} + proc glActiveShaderProgramEXT(pipeline: GLuint, program: GLuint) {.importc.} + proc glTexCoordP1uiv(`type`: GLenum, coords: ptr GLuint) {.importc.} + proc glVideoCaptureStreamParameterdvNV(video_capture_slot: GLuint, stream: GLuint, pname: GLenum, params: ptr GLdouble) {.importc.} + proc glGetVertexAttribPointerv(index: GLuint, pname: GLenum, `pointer`: ptr pointer) {.importc.} + proc glGetCompressedMultiTexImageEXT(texunit: GLenum, target: GLenum, lod: GLint, img: pointer) {.importc.} + proc glWindowPos4fMESA(x: GLfloat, y: GLfloat, z: GLfloat, w: GLfloat) {.importc.} + proc glDrawElementsInstancedARB(mode: GLenum, count: GLsizei, `type`: GLenum, indices: pointer, primcount: GLsizei) {.importc.} + proc glVertexStream1dATI(stream: GLenum, x: GLdouble) {.importc.} + proc glMatrixMultfEXT(mode: GLenum, m: ptr GLfloat) {.importc.} + proc glGetPathParameterivNV(path: GLuint, pname: GLenum, value: ptr GLint) {.importc.} + proc glCombinerParameteriNV(pname: GLenum, param: GLint) {.importc.} + proc glUpdateObjectBufferATI(buffer: GLuint, offset: GLuint, size: GLsizei, `pointer`: pointer, preserve: GLenum) {.importc.} + proc glVertexAttrib4uivARB(index: GLuint, v: ptr GLuint) {.importc.} + proc glVertexAttrib4iv(index: GLuint, v: ptr GLint) {.importc.} + proc glFrustum(left: GLdouble, right: GLdouble, bottom: GLdouble, top: GLdouble, zNear: GLdouble, zFar: GLdouble) {.importc.} + proc glDrawTexxvOES(coords: ptr GLfixed) {.importc.} + proc glTexCoord2fColor4ubVertex3fSUN(s: GLfloat, t: GLfloat, r: GLubyte, g: GLubyte, b: GLubyte, a: GLubyte, x: GLfloat, y: GLfloat, z: GLfloat) {.importc.} + proc glMultiTexCoord2fARB(target: GLenum, s: GLfloat, t: GLfloat) {.importc.} + proc glGenTransformFeedbacksNV(n: GLsizei, ids: ptr GLuint) {.importc.} + proc glMultiTexGenfEXT(texunit: GLenum, coord: GLenum, pname: GLenum, param: GLfloat) {.importc.} + proc glGetMinmax(target: GLenum, reset: GLboolean, format: GLenum, `type`: GLenum, values: pointer) {.importc.} + proc glBindTransformFeedback(target: GLenum, id: GLuint) {.importc.} + proc glEnableVertexAttribArrayARB(index: GLuint) {.importc.} + proc glIsFenceAPPLE(fence: GLuint): GLboolean {.importc.} + proc glMultiTexGendvEXT(texunit: GLenum, coord: GLenum, pname: GLenum, params: ptr GLdouble) {.importc.} + proc glRotatex(angle: GLfixed, x: GLfixed, y: GLfixed, z: GLfixed) {.importc.} + proc glGetFragmentLightfvSGIX(light: GLenum, pname: GLenum, params: ptr GLfloat) {.importc.} + proc glMultiTexCoord4dv(target: GLenum, v: ptr GLdouble) {.importc.} + proc glBlendFuncSeparateEXT(sfactorRgb: GLenum, dfactorRgb: GLenum, sfactorAlpha: GLenum, dfactorAlpha: GLenum) {.importc.} + proc glMultiTexCoord1f(target: GLenum, s: GLfloat) {.importc.} + proc glWindowPos2f(x: GLfloat, y: GLfloat) {.importc.} + proc glGetPathTexGenivNV(texCoordSet: GLenum, pname: GLenum, value: ptr GLint) {.importc.} + proc glIndexxvOES(component: ptr GLfixed) {.importc.} + proc glDisableVertexArrayAttribEXT(vaobj: GLuint, index: GLuint) {.importc.} + proc glGetProgramivARB(target: GLenum, pname: GLenum, params: ptr GLint) {.importc.} + proc glPatchParameteri(pname: GLenum, value: GLint) {.importc.} + proc glMultiTexCoord2fv(target: GLenum, v: ptr GLfloat) {.importc.} + proc glTexSubImage3DEXT(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, `type`: GLenum, pixels: pointer) {.importc.} + proc glFramebufferTexture1DEXT(target: GLenum, attachment: GLenum, textarget: GLenum, texture: GLuint, level: GLint) {.importc.} + proc glTangent3fEXT(tx: GLfloat, ty: GLfloat, tz: GLfloat) {.importc.} + proc glIsVertexAttribEnabledAPPLE(index: GLuint, pname: GLenum): GLboolean {.importc.} + proc glGetShaderInfoLog(shader: GLuint, bufSize: GLsizei, length: ptr GLsizei, infoLog: cstring) {.importc.} + proc glFrustumx(l: GLfixed, r: GLfixed, b: GLfixed, t: GLfixed, n: GLfixed, f: GLfixed) {.importc.} + proc glTexGenfv(coord: GLenum, pname: GLenum, params: ptr GLfloat) {.importc.} + proc glCompressedTexImage2DARB(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, border: GLint, imageSize: GLsizei, data: pointer) {.importc.} + proc glMultiTexCoord2bvOES(texture: GLenum, coords: ptr GLbyte) {.importc.} + proc glGetTexBumpParameterivATI(pname: GLenum, param: ptr GLint) {.importc.} + proc glMultiTexCoord2svARB(target: GLenum, v: ptr GLshort) {.importc.} + proc glProgramBufferParametersIivNV(target: GLenum, bindingIndex: GLuint, wordIndex: GLuint, count: GLsizei, params: ptr GLint) {.importc.} + proc glIsQueryARB(id: GLuint): GLboolean {.importc.} + proc glFramebufferTextureLayer(target: GLenum, attachment: GLenum, texture: GLuint, level: GLint, layer: GLint) {.importc.} + proc glUniform4i(location: GLint, v0: GLint, v1: GLint, v2: GLint, v3: GLint) {.importc.} + proc glDrawArrays(mode: GLenum, first: GLint, count: GLsizei) {.importc.} + proc glWeightubvARB(size: GLint, weights: ptr GLubyte) {.importc.} + proc glGetUniformSubroutineuiv(shadertype: GLenum, location: GLint, params: ptr GLuint) {.importc.} + proc glMultTransposeMatrixdARB(m: ptr GLdouble) {.importc.} + proc glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(rc: ptr GLuint, tc: ptr GLfloat, n: ptr GLfloat, v: ptr GLfloat) {.importc.} + proc glGetMapdv(target: GLenum, query: GLenum, v: ptr GLdouble) {.importc.} + proc glGetMultisamplefvNV(pname: GLenum, index: GLuint, val: ptr GLfloat) {.importc.} + proc glVertex2hvNV(v: ptr GLhalfNv) {.importc.} + proc glProgramUniformMatrix2x3fv(program: GLuint, location: GLint, count: GLsizei, transpose: GLboolean, value: ptr GLfloat) {.importc.} + proc glProgramUniform3iEXT(program: GLuint, location: GLint, v0: GLint, v1: GLint, v2: GLint) {.importc.} + proc glGetnPixelMapusvARB(map: GLenum, bufSize: GLsizei, values: ptr GLushort) {.importc.} + proc glVertexWeighthvNV(weight: ptr GLhalfNv) {.importc.} + proc glDrawTransformFeedbackInstanced(mode: GLenum, id: GLuint, instancecount: GLsizei) {.importc.} + proc glFlushStaticDataIBM(target: GLenum) {.importc.} + proc glWindowPos2fvARB(v: ptr GLfloat) {.importc.} + proc glMultiTexCoord3sARB(target: GLenum, s: GLshort, t: GLshort, r: GLshort) {.importc.} + proc glWindowPos3fv(v: ptr GLfloat) {.importc.} + proc glFlushVertexArrayRangeNV() {.importc.} + proc glTangent3bEXT(tx: GLbyte, ty: GLbyte, tz: GLbyte) {.importc.} + proc glIglooInterfaceSGIX(pname: GLenum, params: pointer) {.importc.} + proc glProgramUniformMatrix4x2fv(program: GLuint, location: GLint, count: GLsizei, transpose: GLboolean, value: ptr GLfloat) {.importc.} + proc glVertexAttribIFormatNV(index: GLuint, size: GLint, `type`: GLenum, stride: GLsizei) {.importc.} + proc glNamedRenderbufferStorageMultisampleEXT(renderbuffer: GLuint, samples: GLsizei, internalformat: GLenum, width: GLsizei, height: GLsizei) {.importc.} + proc glCopyTexImage1DEXT(target: GLenum, level: GLint, internalformat: GLenum, x: GLint, y: GLint, width: GLsizei, border: GLint) {.importc.} + proc glBindTexGenParameterEXT(unit: GLenum, coord: GLenum, value: GLenum): GLuint {.importc.} + proc glVertex4hNV(x: GLhalfNv, y: GLhalfNv, z: GLhalfNv, w: GLhalfNv) {.importc.} + proc glGetMapfv(target: GLenum, query: GLenum, v: ptr GLfloat) {.importc.} + proc glSamplePatternEXT(pattern: GLenum) {.importc.} + proc glIndexxOES(component: GLfixed) {.importc.} + proc glVertexAttrib4ubv(index: GLuint, v: ptr GLubyte) {.importc.} + proc glGetColorTable(target: GLenum, format: GLenum, `type`: GLenum, table: pointer) {.importc.} + proc glFragmentLightModelivSGIX(pname: GLenum, params: ptr GLint) {.importc.} + proc glPixelTransformParameterfEXT(target: GLenum, pname: GLenum, param: GLfloat) {.importc.} + proc glSamplerParameterfv(sampler: GLuint, pname: GLenum, param: ptr GLfloat) {.importc.} + proc glBindTextureUnitParameterEXT(unit: GLenum, value: GLenum): GLuint {.importc.} + proc glColor3ub(red: GLubyte, green: GLubyte, blue: GLubyte) {.importc.} + proc glGetMultiTexGenivEXT(texunit: GLenum, coord: GLenum, pname: GLenum, params: ptr GLint) {.importc.} + proc glVariantusvEXT(id: GLuint, `addr`: ptr GLushort) {.importc.} + proc glMaterialiv(face: GLenum, pname: GLenum, params: ptr GLint) {.importc.} + proc glPassTexCoordATI(dst: GLuint, coord: GLuint, swizzle: GLenum) {.importc.} + proc glGetIntegerui64vNV(value: GLenum, result: ptr GLuint64Ext) {.importc.} + proc glProgramParameteriEXT(program: GLuint, pname: GLenum, value: GLint) {.importc.} + proc glVertexArrayEdgeFlagOffsetEXT(vaobj: GLuint, buffer: GLuint, stride: GLsizei, offset: GLintptr) {.importc.} + proc glGetCombinerInputParameterivNV(stage: GLenum, portion: GLenum, variable: GLenum, pname: GLenum, params: ptr GLint) {.importc.} + proc glLogicOp(opcode: GLenum) {.importc.} + proc glConvolutionParameterfvEXT(target: GLenum, pname: GLenum, params: ptr GLfloat) {.importc.} + proc glIsBufferResidentNV(target: GLenum): GLboolean {.importc.} + proc glIsProgram(program: GLuint): GLboolean {.importc.} + proc glEndQueryARB(target: GLenum) {.importc.} + proc glRenderbufferStorage(target: GLenum, internalformat: GLenum, width: GLsizei, height: GLsizei) {.importc.} + proc glMaterialfv(face: GLenum, pname: GLenum, params: ptr GLfloat) {.importc.} + proc glTranslatex(x: GLfixed, y: GLfixed, z: GLfixed) {.importc.} + proc glPathParameterivNV(path: GLuint, pname: GLenum, value: ptr GLint) {.importc.} + proc glLightxOES(light: GLenum, pname: GLenum, param: GLfixed) {.importc.} + proc glSampleMaskEXT(value: GLclampf, invert: GLboolean) {.importc.} + proc glReplacementCodeubvSUN(code: ptr GLubyte) {.importc.} + proc glVertexAttribArrayObjectATI(index: GLuint, size: GLint, `type`: GLenum, normalized: GLboolean, stride: GLsizei, buffer: GLuint, offset: GLuint) {.importc.} + proc glBeginTransformFeedbackNV(primitiveMode: GLenum) {.importc.} + proc glEvalCoord1fv(u: ptr GLfloat) {.importc.} + proc glProgramUniformMatrix2x3dvEXT(program: GLuint, location: GLint, count: GLsizei, transpose: GLboolean, value: ptr GLdouble) {.importc.} + proc glMaterialxv(face: GLenum, pname: GLenum, param: ptr GLfixed) {.importc.} + proc glGetIntegerui64i_vNV(value: GLenum, index: GLuint, result: ptr GLuint64Ext) {.importc.} + proc glUniformBlockBinding(program: GLuint, uniformBlockIndex: GLuint, uniformBlockBinding: GLuint) {.importc.} + proc glColor4ui(red: GLuint, green: GLuint, blue: GLuint, alpha: GLuint) {.importc.} + proc glColor4ubVertex2fvSUN(c: ptr GLubyte, v: ptr GLfloat) {.importc.} + proc glRectd(x1: GLdouble, y1: GLdouble, x2: GLdouble, y2: GLdouble) {.importc.} + proc glGenVertexShadersEXT(range: GLuint): GLuint {.importc.} + proc glLinkProgramARB(programObj: GLhandleArb) {.importc.} + proc glVertexAttribL4dEXT(index: GLuint, x: GLdouble, y: GLdouble, z: GLdouble, w: GLdouble) {.importc.} + proc glBlitFramebuffer(srcX0: GLint, srcY0: GLint, srcX1: GLint, srcY1: GLint, dstX0: GLint, dstY0: GLint, dstX1: GLint, dstY1: GLint, mask: GLbitfield, filter: GLenum) {.importc.} + proc glUseProgram(program: GLuint) {.importc.} + proc glNamedProgramLocalParameterI4ivEXT(program: GLuint, target: GLenum, index: GLuint, params: ptr GLint) {.importc.} + proc glMatrixLoadTransposedEXT(mode: GLenum, m: ptr GLdouble) {.importc.} + proc glTranslatef(x: GLfloat, y: GLfloat, z: GLfloat) {.importc.} + proc glGetBooleani_v(target: GLenum, index: GLuint, data: ptr GLboolean) {.importc.} + proc glEndFragmentShaderATI() {.importc.} + proc glVertexAttribI4ivEXT(index: GLuint, v: ptr GLint) {.importc.} + proc glMultiDrawElementsIndirectBindlessNV(mode: GLenum, `type`: GLenum, indirect: pointer, drawCount: GLsizei, stride: GLsizei, vertexBufferCount: GLint) {.importc.} + proc glTexCoord2s(s: GLshort, t: GLshort) {.importc.} + proc glProgramUniform1i64vNV(program: GLuint, location: GLint, count: GLsizei, value: ptr GLint64Ext) {.importc.} + proc glPointSizePointerOES(`type`: GLenum, stride: GLsizei, `pointer`: ptr pointer) {.importc.} + proc glGetTexFilterFuncSGIS(target: GLenum, filter: GLenum, weights: ptr GLfloat) {.importc.} + proc glMapGrid2xOES(n: GLint, u1: GLfixed, u2: GLfixed, v1: GLfixed, v2: GLfixed) {.importc.} + proc glRasterPos4xvOES(coords: ptr GLfixed) {.importc.} + proc glGetProgramBinary(program: GLuint, bufSize: GLsizei, length: ptr GLsizei, binaryFormat: ptr GLenum, binary: pointer) {.importc.} + proc glNamedProgramLocalParameterI4uiEXT(program: GLuint, target: GLenum, index: GLuint, x: GLuint, y: GLuint, z: GLuint, w: GLuint) {.importc.} + proc glGetTexImage(target: GLenum, level: GLint, format: GLenum, `type`: GLenum, pixels: pointer) {.importc.} + proc glColor4d(red: GLdouble, green: GLdouble, blue: GLdouble, alpha: GLdouble) {.importc.} + proc glTexCoord2fColor4fNormal3fVertex3fSUN(s: GLfloat, t: GLfloat, r: GLfloat, g: GLfloat, b: GLfloat, a: GLfloat, nx: GLfloat, ny: GLfloat, nz: GLfloat, x: GLfloat, y: GLfloat, z: GLfloat) {.importc.} + proc glIndexi(c: GLint) {.importc.} + proc glGetSamplerParameterIuiv(sampler: GLuint, pname: GLenum, params: ptr GLuint) {.importc.} + proc glGetnUniformivARB(program: GLuint, location: GLint, bufSize: GLsizei, params: ptr GLint) {.importc.} + proc glCopyTexSubImage3DEXT(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, x: GLint, y: GLint, width: GLsizei, height: GLsizei) {.importc.} + proc glVertexAttribI2uivEXT(index: GLuint, v: ptr GLuint) {.importc.} + proc glVertexStream2fvATI(stream: GLenum, coords: ptr GLfloat) {.importc.} + proc glArrayElementEXT(i: GLint) {.importc.} + proc glVertexAttrib2fv(index: GLuint, v: ptr GLfloat) {.importc.} + proc glCopyMultiTexSubImage1DEXT(texunit: GLenum, target: GLenum, level: GLint, xoffset: GLint, x: GLint, y: GLint, width: GLsizei) {.importc.} + proc glTexCoord4sv(v: ptr GLshort) {.importc.} + proc glTexGenfvOES(coord: GLenum, pname: GLenum, params: ptr GLfloat) {.importc.} + proc glPointParameteriv(pname: GLenum, params: ptr GLint) {.importc.} + proc glGetNamedRenderbufferParameterivEXT(renderbuffer: GLuint, pname: GLenum, params: ptr GLint) {.importc.} + proc glProgramVertexLimitNV(target: GLenum, limit: GLint) {.importc.} + proc glSetMultisamplefvAMD(pname: GLenum, index: GLuint, val: ptr GLfloat) {.importc.} + proc glLoadIdentityDeformationMapSGIX(mask: GLbitfield) {.importc.} + proc glIsSyncAPPLE(sync: GLsync): GLboolean {.importc.} + proc glProgramUniform1ui64vNV(program: GLuint, location: GLint, count: GLsizei, value: ptr GLuint64Ext) {.importc.} + proc glEdgeFlagPointerListIBM(stride: GLint, `pointer`: ptr ptr GLboolean, ptrstride: GLint) {.importc.} + proc glBeginVertexShaderEXT() {.importc.} + proc glGetIntegerv(pname: GLenum, params: ptr GLint) {.importc.} + proc glVertexAttrib2dvARB(index: GLuint, v: ptr GLdouble) {.importc.} + proc glBeginConditionalRenderNV(id: GLuint, mode: GLenum) {.importc.} + proc glEdgeFlagv(flag: ptr GLboolean) {.importc.} + proc glReplacementCodeubSUN(code: GLubyte) {.importc.} + proc glObjectLabel(identifier: GLenum, name: GLuint, length: GLsizei, label: cstring) {.importc.} + proc glMultiTexCoord3xvOES(texture: GLenum, coords: ptr GLfixed) {.importc.} + proc glNormal3iv(v: ptr GLint) {.importc.} + proc glSamplerParameteri(sampler: GLuint, pname: GLenum, param: GLint) {.importc.} + proc glTextureStorage1DEXT(texture: GLuint, target: GLenum, levels: GLsizei, internalformat: GLenum, width: GLsizei) {.importc.} + proc glVertexStream4dvATI(stream: GLenum, coords: ptr GLdouble) {.importc.} + proc glWindowPos2fv(v: ptr GLfloat) {.importc.} + proc glTexCoord4i(s: GLint, t: GLint, r: GLint, q: GLint) {.importc.} + proc glVertexAttrib4NusvARB(index: GLuint, v: ptr GLushort) {.importc.} + proc glVertexAttribL4d(index: GLuint, x: GLdouble, y: GLdouble, z: GLdouble, w: GLdouble) {.importc.} + proc glVertexAttribDivisorANGLE(index: GLuint, divisor: GLuint) {.importc.} + proc glMatrixIndexPointerOES(size: GLint, `type`: GLenum, stride: GLsizei, `pointer`: pointer) {.importc.} + proc glMultMatrixxOES(m: ptr GLfixed) {.importc.} + proc glMultiTexCoordP2ui(texture: GLenum, `type`: GLenum, coords: GLuint) {.importc.} + proc glDeformationMap3dSGIX(target: GLenum, u1: GLdouble, u2: GLdouble, ustride: GLint, uorder: GLint, v1: GLdouble, v2: GLdouble, vstride: GLint, vorder: GLint, w1: GLdouble, w2: GLdouble, wstride: GLint, worder: GLint, points: ptr GLdouble) {.importc.} + proc glClearDepthfOES(depth: GLclampf) {.importc.} + proc glVertexStream1ivATI(stream: GLenum, coords: ptr GLint) {.importc.} + proc glHint(target: GLenum, mode: GLenum) {.importc.} + proc glVertex3fv(v: ptr GLfloat) {.importc.} + proc glWaitSyncAPPLE(sync: GLsync, flags: GLbitfield, timeout: GLuint64) {.importc.} + proc glWindowPos3i(x: GLint, y: GLint, z: GLint) {.importc.} + proc glCompressedTexImage3DARB(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, imageSize: GLsizei, data: pointer) {.importc.} + proc glVertexAttrib1fvARB(index: GLuint, v: ptr GLfloat) {.importc.} + proc glMultiTexCoord4xOES(texture: GLenum, s: GLfixed, t: GLfixed, r: GLfixed, q: GLfixed) {.importc.} + proc glUniform4ui64NV(location: GLint, x: GLuint64Ext, y: GLuint64Ext, z: GLuint64Ext, w: GLuint64Ext) {.importc.} + proc glProgramUniform4uiEXT(program: GLuint, location: GLint, v0: GLuint, v1: GLuint, v2: GLuint, v3: GLuint) {.importc.} + proc glUnmapNamedBufferEXT(buffer: GLuint): GLboolean {.importc.} + proc glBitmap(width: GLsizei, height: GLsizei, xorig: GLfloat, yorig: GLfloat, xmove: GLfloat, ymove: GLfloat, bitmap: ptr GLubyte) {.importc.} + proc glNamedProgramLocalParameters4fvEXT(program: GLuint, target: GLenum, index: GLuint, count: GLsizei, params: ptr GLfloat) {.importc.} + proc glGetPathCommandsNV(path: GLuint, commands: ptr GLubyte) {.importc.} + proc glVertexAttrib3fNV(index: GLuint, x: GLfloat, y: GLfloat, z: GLfloat) {.importc.} + proc glNamedProgramStringEXT(program: GLuint, target: GLenum, format: GLenum, len: GLsizei, string: pointer) {.importc.} + proc glMatrixIndexusvARB(size: GLint, indices: ptr GLushort) {.importc.} + proc glBlitFramebufferNV(srcX0: GLint, srcY0: GLint, srcX1: GLint, srcY1: GLint, dstX0: GLint, dstY0: GLint, dstX1: GLint, dstY1: GLint, mask: GLbitfield, filter: GLenum) {.importc.} + proc glVertexAttribI1uiv(index: GLuint, v: ptr GLuint) {.importc.} + proc glEndConditionalRenderNV() {.importc.} + proc glFeedbackBuffer(size: GLsizei, `type`: GLenum, buffer: ptr GLfloat) {.importc.} + proc glMultiTexCoord3bvOES(texture: GLenum, coords: ptr GLbyte) {.importc.} + proc glCopyColorTableSGI(target: GLenum, internalformat: GLenum, x: GLint, y: GLint, width: GLsizei) {.importc.} + proc glActiveTexture(texture: GLenum) {.importc.} + proc glFogCoordhNV(fog: GLhalfNv) {.importc.} + proc glColorMaskIndexedEXT(index: GLuint, r: GLboolean, g: GLboolean, b: GLboolean, a: GLboolean) {.importc.} + proc glGetCompressedTexImage(target: GLenum, level: GLint, img: pointer) {.importc.} + proc glRasterPos2iv(v: ptr GLint) {.importc.} + proc glGetBufferParameterivARB(target: GLenum, pname: GLenum, params: ptr GLint) {.importc.} + proc glProgramUniform3d(program: GLuint, location: GLint, v0: GLdouble, v1: GLdouble, v2: GLdouble) {.importc.} + proc glRasterPos3xvOES(coords: ptr GLfixed) {.importc.} + proc glGetTextureParameterIuivEXT(texture: GLuint, target: GLenum, pname: GLenum, params: ptr GLuint) {.importc.} + proc glBindImageTextureEXT(index: GLuint, texture: GLuint, level: GLint, layered: GLboolean, layer: GLint, access: GLenum, format: GLint) {.importc.} + proc glWindowPos2iMESA(x: GLint, y: GLint) {.importc.} + proc glVertexPointervINTEL(size: GLint, `type`: GLenum, `pointer`: ptr pointer) {.importc.} + proc glPixelTexGenParameterfvSGIS(pname: GLenum, params: ptr GLfloat) {.importc.} + proc glUniform1iARB(location: GLint, v0: GLint) {.importc.} + proc glTextureSubImage3DEXT(texture: GLuint, target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, `type`: GLenum, pixels: pointer) {.importc.} + proc glStencilOpSeparate(face: GLenum, sfail: GLenum, dpfail: GLenum, dppass: GLenum) {.importc.} + proc glVertexAttrib1dARB(index: GLuint, x: GLdouble) {.importc.} + proc glGetVideoCaptureStreamivNV(video_capture_slot: GLuint, stream: GLuint, pname: GLenum, params: ptr GLint) {.importc.} + proc glIsFramebufferEXT(framebuffer: GLuint): GLboolean {.importc.} + proc glPointParameterxv(pname: GLenum, params: ptr GLfixed) {.importc.} + proc glProgramUniform4dv(program: GLuint, location: GLint, count: GLsizei, value: ptr GLdouble) {.importc.} + proc glPassThrough(token: GLfloat) {.importc.} + proc glGetProgramPipelineiv(pipeline: GLuint, pname: GLenum, params: ptr GLint) {.importc.} + proc glApplyTextureEXT(mode: GLenum) {.importc.} + proc glVertexArrayNormalOffsetEXT(vaobj: GLuint, buffer: GLuint, `type`: GLenum, stride: GLsizei, offset: GLintptr) {.importc.} + proc glTexFilterFuncSGIS(target: GLenum, filter: GLenum, n: GLsizei, weights: ptr GLfloat) {.importc.} + proc glRenderbufferStorageOES(target: GLenum, internalformat: GLenum, width: GLsizei, height: GLsizei) {.importc.} + proc glBindParameterEXT(value: GLenum): GLuint {.importc.} + proc glVertex4s(x: GLshort, y: GLshort, z: GLshort, w: GLshort) {.importc.} + proc glLoadTransposeMatrixf(m: ptr GLfloat) {.importc.} + proc glDepthFunc(fun: GLenum) {.importc.} + proc glGetFramebufferAttachmentParameterivEXT(target: GLenum, attachment: GLenum, pname: GLenum, params: ptr GLint) {.importc.} + proc glSampleMaskSGIS(value: GLclampf, invert: GLboolean) {.importc.} + proc glGetPointerIndexedvEXT(target: GLenum, index: GLuint, data: ptr pointer) {.importc.} + proc glVertexStream4iATI(stream: GLenum, x: GLint, y: GLint, z: GLint, w: GLint) {.importc.} + proc glUnlockArraysEXT() {.importc.} + proc glReplacementCodeuivSUN(code: ptr GLuint) {.importc.} + proc glMatrixScaledEXT(mode: GLenum, x: GLdouble, y: GLdouble, z: GLdouble) {.importc.} + proc glMultiTexImage2DEXT(texunit: GLenum, target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, border: GLint, format: GLenum, `type`: GLenum, pixels: pointer) {.importc.} + proc glFeedbackBufferxOES(n: GLsizei, `type`: GLenum, buffer: ptr GLfixed) {.importc.} + proc glLightEnviSGIX(pname: GLenum, param: GLint) {.importc.} + proc glMultiTexCoord4dARB(target: GLenum, s: GLdouble, t: GLdouble, r: GLdouble, q: GLdouble) {.importc.} + proc glExtGetTexLevelParameterivQCOM(texture: GLuint, face: GLenum, level: GLint, pname: GLenum, params: ptr GLint) {.importc.} + proc glVertexAttribI4usvEXT(index: GLuint, v: ptr GLushort) {.importc.} + proc glWindowPos2dvARB(v: ptr GLdouble) {.importc.} + proc glBindFramebuffer(target: GLenum, framebuffer: GLuint) {.importc.} + proc glGetProgramPipelineivEXT(pipeline: GLuint, pname: GLenum, params: ptr GLint) {.importc.} + proc glProgramUniformHandleui64vNV(program: GLuint, location: GLint, count: GLsizei, values: ptr GLuint64) {.importc.} + proc glFogCoordhvNV(fog: ptr GLhalfNv) {.importc.} + proc glTextureImage1DEXT(texture: GLuint, target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, border: GLint, format: GLenum, `type`: GLenum, pixels: pointer) {.importc.} + proc glGetActiveAtomicCounterBufferiv(program: GLuint, bufferIndex: GLuint, pname: GLenum, params: ptr GLint) {.importc.} + proc glBeginQueryARB(target: GLenum, id: GLuint) {.importc.} + proc glGetTexParameterIuivEXT(target: GLenum, pname: GLenum, params: ptr GLuint) {.importc.} + proc glUniform4ui64vNV(location: GLint, count: GLsizei, value: ptr GLuint64Ext) {.importc.} + proc glClearAccumxOES(red: GLfixed, green: GLfixed, blue: GLfixed, alpha: GLfixed) {.importc.} + proc glFreeObjectBufferATI(buffer: GLuint) {.importc.} + proc glGetVideouivNV(video_slot: GLuint, pname: GLenum, params: ptr GLuint) {.importc.} + proc glVertexAttribL4ui64NV(index: GLuint, x: GLuint64Ext, y: GLuint64Ext, z: GLuint64Ext, w: GLuint64Ext) {.importc.} + proc glGetUniformBlockIndex(program: GLuint, uniformBlockName: cstring): GLuint {.importc.} + proc glCopyMultiTexSubImage2DEXT(texunit: GLenum, target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, x: GLint, y: GLint, width: GLsizei, height: GLsizei) {.importc.} + proc glVertex3bvOES(coords: ptr GLbyte) {.importc.} + proc glMultiDrawElementArrayAPPLE(mode: GLenum, first: ptr GLint, count: ptr GLsizei, primcount: GLsizei) {.importc.} + proc glPrimitiveRestartNV() {.importc.} + proc glMateriali(face: GLenum, pname: GLenum, param: GLint) {.importc.} + proc glBegin(mode: GLenum) {.importc.} + proc glFogCoordPointerEXT(`type`: GLenum, stride: GLsizei, `pointer`: pointer) {.importc.} + proc glTexCoord1sv(v: ptr GLshort) {.importc.} + proc glVertexAttribI4sv(index: GLuint, v: ptr GLshort) {.importc.} + proc glTexEnvx(target: GLenum, pname: GLenum, param: GLfixed) {.importc.} + proc glTexParameterIivEXT(target: GLenum, pname: GLenum, params: ptr GLint) {.importc.} + proc glLoadTransposeMatrixfARB(m: ptr GLfloat) {.importc.} + proc glGetTextureSamplerHandleARB(texture: GLuint, sampler: GLuint): GLuint64 {.importc.} + proc glVertexP3uiv(`type`: GLenum, value: ptr GLuint) {.importc.} + proc glProgramUniform2dv(program: GLuint, location: GLint, count: GLsizei, value: ptr GLdouble) {.importc.} + proc glTexCoord4xvOES(coords: ptr GLfixed) {.importc.} + proc glTexStorage1D(target: GLenum, levels: GLsizei, internalformat: GLenum, width: GLsizei) {.importc.} + proc glTextureParameterfEXT(texture: GLuint, target: GLenum, pname: GLenum, param: GLfloat) {.importc.} + proc glVertexAttrib1d(index: GLuint, x: GLdouble) {.importc.} + proc glGetnPixelMapfvARB(map: GLenum, bufSize: GLsizei, values: ptr GLfloat) {.importc.} + proc glDisableVertexAttribArray(index: GLuint) {.importc.} + proc glUniformMatrix4x3dv(location: GLint, count: GLsizei, transpose: GLboolean, value: ptr GLdouble) {.importc.} + proc glRasterPos4f(x: GLfloat, y: GLfloat, z: GLfloat, w: GLfloat) {.importc.} + proc glProgramUniform1fEXT(program: GLuint, location: GLint, v0: GLfloat) {.importc.} + proc glPathTexGenNV(texCoordSet: GLenum, genMode: GLenum, components: GLint, coeffs: ptr GLfloat) {.importc.} + proc glUniform3ui(location: GLint, v0: GLuint, v1: GLuint, v2: GLuint) {.importc.} + proc glVDPAURegisterOutputSurfaceNV(vdpSurface: pointer, target: GLenum, numTextureNames: GLsizei, textureNames: ptr GLuint): GLvdpauSurfaceNv {.importc.} + proc glGetProgramLocalParameterIuivNV(target: GLenum, index: GLuint, params: ptr GLuint) {.importc.} + proc glIsTextureHandleResidentNV(handle: GLuint64): GLboolean {.importc.} + proc glProgramEnvParameters4fvEXT(target: GLenum, index: GLuint, count: GLsizei, params: ptr GLfloat) {.importc.} + proc glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN(rc: GLuint, s: GLfloat, t: GLfloat, nx: GLfloat, ny: GLfloat, nz: GLfloat, x: GLfloat, y: GLfloat, z: GLfloat) {.importc.} + proc glGetMultiTexEnvivEXT(texunit: GLenum, target: GLenum, pname: GLenum, params: ptr GLint) {.importc.} + proc glGetFloatv(pname: GLenum, params: ptr GLfloat) {.importc.} + proc glInsertEventMarkerEXT(length: GLsizei, marker: cstring) {.importc.} + proc glRasterPos3d(x: GLdouble, y: GLdouble, z: GLdouble) {.importc.} + proc glNamedFramebufferRenderbufferEXT(framebuffer: GLuint, attachment: GLenum, renderbuffertarget: GLenum, renderbuffer: GLuint) {.importc.} + proc glGetConvolutionFilter(target: GLenum, format: GLenum, `type`: GLenum, image: pointer) {.importc.} + proc glIsOcclusionQueryNV(id: GLuint): GLboolean {.importc.} + proc glGetnPixelMapuivARB(map: GLenum, bufSize: GLsizei, values: ptr GLuint) {.importc.} + proc glMapParameterfvNV(target: GLenum, pname: GLenum, params: ptr GLfloat) {.importc.} + proc glPushDebugGroup(source: GLenum, id: GLuint, length: GLsizei, message: cstring) {.importc.} + proc glMakeImageHandleResidentARB(handle: GLuint64, access: GLenum) {.importc.} + proc glProgramUniformMatrix2fv(program: GLuint, location: GLint, count: GLsizei, transpose: GLboolean, value: ptr GLfloat) {.importc.} + proc glUniform3i64vNV(location: GLint, count: GLsizei, value: ptr GLint64Ext) {.importc.} + proc glImageTransformParameteriHP(target: GLenum, pname: GLenum, param: GLint) {.importc.} + proc glMultiTexCoord1s(target: GLenum, s: GLshort) {.importc.} + proc glVertexAttribL4dvEXT(index: GLuint, v: ptr GLdouble) {.importc.} + proc glGetProgramEnvParameterfvARB(target: GLenum, index: GLuint, params: ptr GLfloat) {.importc.} + proc glVertexArrayColorOffsetEXT(vaobj: GLuint, buffer: GLuint, size: GLint, `type`: GLenum, stride: GLsizei, offset: GLintptr) {.importc.} + proc glGetHistogramParameterivEXT(target: GLenum, pname: GLenum, params: ptr GLint) {.importc.} + proc glGetRenderbufferParameterivOES(target: GLenum, pname: GLenum, params: ptr GLint) {.importc.} + proc glGetBufferPointerv(target: GLenum, pname: GLenum, params: ptr pointer) {.importc.} + proc glSecondaryColor3ui(red: GLuint, green: GLuint, blue: GLuint) {.importc.} + proc glGetDebugMessageLog(count: GLuint, bufsize: GLsizei, sources: ptr GLenum, types: ptr GLenum, ids: ptr GLuint, severities: ptr GLenum, lengths: ptr GLsizei, messageLog: cstring): GLuint {.importc.} + proc glNormal3i(nx: GLint, ny: GLint, nz: GLint) {.importc.} + proc glTestFenceNV(fence: GLuint): GLboolean {.importc.} + proc glSecondaryColor3usv(v: ptr GLushort) {.importc.} + proc glGenPathsNV(range: GLsizei): GLuint {.importc.} + proc glDeleteBuffersARB(n: GLsizei, buffers: ptr GLuint) {.importc.} + proc glProgramUniform4fvEXT(program: GLuint, location: GLint, count: GLsizei, value: ptr GLfloat) {.importc.} + proc glGetSharpenTexFuncSGIS(target: GLenum, points: ptr GLfloat) {.importc.} + proc glDrawMeshArraysSUN(mode: GLenum, first: GLint, count: GLsizei, width: GLsizei) {.importc.} + proc glVertexAttribs4hvNV(index: GLuint, n: GLsizei, v: ptr GLhalfNv) {.importc.} + proc glGetClipPlane(plane: GLenum, equation: ptr GLdouble) {.importc.} + proc glEvalCoord2fv(u: ptr GLfloat) {.importc.} + proc glAsyncMarkerSGIX(marker: GLuint) {.importc.} + proc glGetSynciv(sync: GLsync, pname: GLenum, bufSize: GLsizei, length: ptr GLsizei, values: ptr GLint) {.importc.} + proc glGetPathTexGenfvNV(texCoordSet: GLenum, pname: GLenum, value: ptr GLfloat) {.importc.} + proc glTexParameterf(target: GLenum, pname: GLenum, param: GLfloat) {.importc.} + proc glMultiTexCoord1fvARB(target: GLenum, v: ptr GLfloat) {.importc.} + proc glNormalPointerListIBM(`type`: GLenum, stride: GLint, `pointer`: ptr pointer, ptrstride: GLint) {.importc.} + proc glFragmentLightfvSGIX(light: GLenum, pname: GLenum, params: ptr GLfloat) {.importc.} + proc glViewportArrayv(first: GLuint, count: GLsizei, v: ptr GLfloat) {.importc.} + proc glNormal3fVertex3fSUN(nx: GLfloat, ny: GLfloat, nz: GLfloat, x: GLfloat, y: GLfloat, z: GLfloat) {.importc.} + proc glMultiTexCoord2dvARB(target: GLenum, v: ptr GLdouble) {.importc.} + proc glCopyColorSubTable(target: GLenum, start: GLsizei, x: GLint, y: GLint, width: GLsizei) {.importc.} + proc glTexCoord2hvNV(v: ptr GLhalfNv) {.importc.} + proc glGetQueryObjectiv(id: GLuint, pname: GLenum, params: ptr GLint) {.importc.} + proc glColor4hNV(red: GLhalfNv, green: GLhalfNv, blue: GLhalfNv, alpha: GLhalfNv) {.importc.} + proc glProgramUniform2fv(program: GLuint, location: GLint, count: GLsizei, value: ptr GLfloat) {.importc.} + proc glMultiTexCoord4hNV(target: GLenum, s: GLhalfNv, t: GLhalfNv, r: GLhalfNv, q: GLhalfNv) {.importc.} + proc glWindowPos2fvMESA(v: ptr GLfloat) {.importc.} + proc glVertexAttrib3s(index: GLuint, x: GLshort, y: GLshort, z: GLshort) {.importc.} + proc glGetIntegerIndexedvEXT(target: GLenum, index: GLuint, data: ptr GLint) {.importc.} + proc glVertexAttrib4Niv(index: GLuint, v: ptr GLint) {.importc.} + proc glProgramLocalParameter4dvARB(target: GLenum, index: GLuint, params: ptr GLdouble) {.importc.} + proc glFramebufferTextureLayerEXT(target: GLenum, attachment: GLenum, texture: GLuint, level: GLint, layer: GLint) {.importc.} + proc glVertexAttribI1ui(index: GLuint, x: GLuint) {.importc.} + proc glFogCoorddv(coord: ptr GLdouble) {.importc.} + proc glLightModelxv(pname: GLenum, param: ptr GLfixed) {.importc.} + proc glGetCombinerOutputParameterfvNV(stage: GLenum, portion: GLenum, pname: GLenum, params: ptr GLfloat) {.importc.} + proc glFramebufferReadBufferEXT(framebuffer: GLuint, mode: GLenum) {.importc.} + proc glGetActiveUniformsiv(program: GLuint, uniformCount: GLsizei, uniformIndices: ptr GLuint, pname: GLenum, params: ptr GLint) {.importc.} + proc glGetProgramStringNV(id: GLuint, pname: GLenum, program: ptr GLubyte) {.importc.} + proc glCopyConvolutionFilter2D(target: GLenum, internalformat: GLenum, x: GLint, y: GLint, width: GLsizei, height: GLsizei) {.importc.} + proc glMultiTexCoord3iARB(target: GLenum, s: GLint, t: GLint, r: GLint) {.importc.} + proc glPushName(name: GLuint) {.importc.} + proc glProgramParameter4dNV(target: GLenum, index: GLuint, x: GLdouble, y: GLdouble, z: GLdouble, w: GLdouble) {.importc.} + proc glVertexAttrib4svARB(index: GLuint, v: ptr GLshort) {.importc.} + proc glSecondaryColor3iv(v: ptr GLint) {.importc.} + proc glCopyColorSubTableEXT(target: GLenum, start: GLsizei, x: GLint, y: GLint, width: GLsizei) {.importc.} + proc glCallList(list: GLuint) {.importc.} + proc glGetMultiTexLevelParameterivEXT(texunit: GLenum, target: GLenum, level: GLint, pname: GLenum, params: ptr GLint) {.importc.} + proc glProgramUniformMatrix2x4fv(program: GLuint, location: GLint, count: GLsizei, transpose: GLboolean, value: ptr GLfloat) {.importc.} + proc glTexBumpParameterivATI(pname: GLenum, param: ptr GLint) {.importc.} + proc glTexGeni(coord: GLenum, pname: GLenum, param: GLint) {.importc.} + proc glSecondaryColor3dv(v: ptr GLdouble) {.importc.} + proc glGetnUniformdvARB(program: GLuint, location: GLint, bufSize: GLsizei, params: ptr GLdouble) {.importc.} + proc glGetNamedProgramLocalParameterdvEXT(program: GLuint, target: GLenum, index: GLuint, params: ptr GLdouble) {.importc.} + proc glGetVertexAttribPointervARB(index: GLuint, pname: GLenum, `pointer`: ptr pointer) {.importc.} + proc glCopyColorTable(target: GLenum, internalformat: GLenum, x: GLint, y: GLint, width: GLsizei) {.importc.} + proc glNamedFramebufferTextureLayerEXT(framebuffer: GLuint, attachment: GLenum, texture: GLuint, level: GLint, layer: GLint) {.importc.} + proc glLoadProgramNV(target: GLenum, id: GLuint, len: GLsizei, program: ptr GLubyte) {.importc.} + proc glAlphaFragmentOp2ATI(op: GLenum, dst: GLuint, dstMod: GLuint, arg1: GLuint, arg1Rep: GLuint, arg1Mod: GLuint, arg2: GLuint, arg2Rep: GLuint, arg2Mod: GLuint) {.importc.} + proc glBindLightParameterEXT(light: GLenum, value: GLenum): GLuint {.importc.} + proc glVertexAttrib1fv(index: GLuint, v: ptr GLfloat) {.importc.} + proc glLoadIdentity() {.importc.} + proc glFramebufferTexture2DMultisampleEXT(target: GLenum, attachment: GLenum, textarget: GLenum, texture: GLuint, level: GLint, samples: GLsizei) {.importc.} + proc glVertexAttrib1dvARB(index: GLuint, v: ptr GLdouble) {.importc.} + proc glDrawRangeElementsBaseVertex(mode: GLenum, start: GLuint, `end`: GLuint, count: GLsizei, `type`: GLenum, indices: pointer, basevertex: GLint) {.importc.} + proc glPixelMapfv(map: GLenum, mapsize: GLsizei, values: ptr GLfloat) {.importc.} + proc glPointParameterxOES(pname: GLenum, param: GLfixed) {.importc.} + proc glBindBufferRangeNV(target: GLenum, index: GLuint, buffer: GLuint, offset: GLintptr, size: GLsizeiptr) {.importc.} + proc glDepthBoundsEXT(zmin: GLclampd, zmax: GLclampd) {.importc.} + proc glProgramUniformMatrix2dv(program: GLuint, location: GLint, count: GLsizei, transpose: GLboolean, value: ptr GLdouble) {.importc.} + proc glSecondaryColor3s(red: GLshort, green: GLshort, blue: GLshort) {.importc.} + proc glEdgeFlagPointerEXT(stride: GLsizei, count: GLsizei, `pointer`: ptr GLboolean) {.importc.} + proc glVertexStream1fATI(stream: GLenum, x: GLfloat) {.importc.} + proc glUniformui64NV(location: GLint, value: GLuint64Ext) {.importc.} + proc glTexCoordP4uiv(`type`: GLenum, coords: ptr GLuint) {.importc.} + proc glTexCoord3d(s: GLdouble, t: GLdouble, r: GLdouble) {.importc.} + proc glDeleteProgramPipelines(n: GLsizei, pipelines: ptr GLuint) {.importc.} + proc glVertex2iv(v: ptr GLint) {.importc.} + proc glGetMultisamplefv(pname: GLenum, index: GLuint, val: ptr GLfloat) {.importc.} + proc glStartInstrumentsSGIX() {.importc.} + proc glGetOcclusionQueryivNV(id: GLuint, pname: GLenum, params: ptr GLint) {.importc.} + proc glDebugMessageCallback(callback: GLdebugProc, userParam: ptr pointer) {.importc.} + proc glPixelZoomxOES(xfactor: GLfixed, yfactor: GLfixed) {.importc.} + proc glTexCoord3i(s: GLint, t: GLint, r: GLint) {.importc.} + proc glEdgeFlagFormatNV(stride: GLsizei) {.importc.} + proc glProgramUniform2i(program: GLuint, location: GLint, v0: GLint, v1: GLint) {.importc.} + proc glColor3b(red: GLbyte, green: GLbyte, blue: GLbyte) {.importc.} + proc glDepthRangefOES(n: GLclampf, f: GLclampf) {.importc.} + proc glEndVertexShaderEXT() {.importc.} + proc glBindVertexArrayAPPLE(`array`: GLuint) {.importc.} + proc glColor4bv(v: ptr GLbyte) {.importc.} + proc glNamedFramebufferTexture2DEXT(framebuffer: GLuint, attachment: GLenum, textarget: GLenum, texture: GLuint, level: GLint) {.importc.} + proc glTexCoord1f(s: GLfloat) {.importc.} + proc glUniform3fvARB(location: GLint, count: GLsizei, value: ptr GLfloat) {.importc.} + proc glGetQueryObjectuivARB(id: GLuint, pname: GLenum, params: ptr GLuint) {.importc.} + proc glVertexAttrib4bv(index: GLuint, v: ptr GLbyte) {.importc.} + proc glGetPixelTransformParameterivEXT(target: GLenum, pname: GLenum, params: ptr GLint) {.importc.} + proc glVertexAttrib3svNV(index: GLuint, v: ptr GLshort) {.importc.} + proc glDeleteQueriesEXT(n: GLsizei, ids: ptr GLuint) {.importc.} + proc glUniform3ivARB(location: GLint, count: GLsizei, value: ptr GLint) {.importc.} + proc glNormal3xvOES(coords: ptr GLfixed) {.importc.} + proc glMatrixLoadfEXT(mode: GLenum, m: ptr GLfloat) {.importc.} + proc glGetNamedFramebufferAttachmentParameterivEXT(framebuffer: GLuint, attachment: GLenum, pname: GLenum, params: ptr GLint) {.importc.} + proc glSeparableFilter2D(target: GLenum, internalformat: GLenum, width: GLsizei, height: GLsizei, format: GLenum, `type`: GLenum, row: pointer, column: pointer) {.importc.} + proc glVertexAttribI3uiv(index: GLuint, v: ptr GLuint) {.importc.} + proc glTextureStorageSparseAMD(texture: GLuint, target: GLenum, internalFormat: GLenum, width: GLsizei, height: GLsizei, depth: GLsizei, layers: GLsizei, flags: GLbitfield) {.importc.} + proc glMultiDrawArraysIndirectCountARB(mode: GLenum, indirect: GLintptr, drawcount: GLintptr, maxdrawcount: GLsizei, stride: GLsizei) {.importc.} + proc glTranslated(x: GLdouble, y: GLdouble, z: GLdouble) {.importc.} + proc glColorPointer(size: GLint, `type`: GLenum, stride: GLsizei, `pointer`: pointer) {.importc.} + proc glDrawElementsInstancedBaseVertex(mode: GLenum, count: GLsizei, `type`: GLenum, indices: pointer, instancecount: GLsizei, basevertex: GLint) {.importc.} + proc glBindAttribLocationARB(programObj: GLhandleArb, index: GLuint, name: cstring) {.importc.} + proc glTexGendv(coord: GLenum, pname: GLenum, params: ptr GLdouble) {.importc.} + proc glGetPathCoordsNV(path: GLuint, coords: ptr GLfloat) {.importc.} + proc glGetMapParameterivNV(target: GLenum, pname: GLenum, params: ptr GLint) {.importc.} + proc glClientAttribDefaultEXT(mask: GLbitfield) {.importc.} + proc glProgramUniformMatrix4x3fvEXT(program: GLuint, location: GLint, count: GLsizei, transpose: GLboolean, value: ptr GLfloat) {.importc.} + proc glEnable(cap: GLenum) {.importc.} + proc glGetVertexAttribPointervNV(index: GLuint, pname: GLenum, `pointer`: ptr pointer) {.importc.} + proc glBindMultiTextureEXT(texunit: GLenum, target: GLenum, texture: GLuint) {.importc.} + proc glGetConvolutionParameterfvEXT(target: GLenum, pname: GLenum, params: ptr GLfloat) {.importc.} + proc glLightModelxvOES(pname: GLenum, param: ptr GLfixed) {.importc.} + proc glMultiTexCoord4sv(target: GLenum, v: ptr GLshort) {.importc.} + proc glGetColorTableParameterivSGI(target: GLenum, pname: GLenum, params: ptr GLint) {.importc.} + proc glFramebufferTexture2DOES(target: GLenum, attachment: GLenum, textarget: GLenum, texture: GLuint, level: GLint) {.importc.} + proc glClearDepthxOES(depth: GLfixed) {.importc.} + proc glDisableClientStateiEXT(`array`: GLenum, index: GLuint) {.importc.} + proc glWindowPos2dARB(x: GLdouble, y: GLdouble) {.importc.} + proc glVertexAttrib1fvNV(index: GLuint, v: ptr GLfloat) {.importc.} + proc glDepthRangedNV(zNear: GLdouble, zFar: GLdouble) {.importc.} + proc glClear(mask: GLbitfield) {.importc.} + proc glUnmapTexture2DINTEL(texture: GLuint, level: GLint) {.importc.} + proc glSecondaryColor3ub(red: GLubyte, green: GLubyte, blue: GLubyte) {.importc.} + proc glVertexAttribI4bv(index: GLuint, v: ptr GLbyte) {.importc.} + proc glTexRenderbufferNV(target: GLenum, renderbuffer: GLuint) {.importc.} + proc glColor4ubVertex3fvSUN(c: ptr GLubyte, v: ptr GLfloat) {.importc.} + proc glVertexAttrib2svNV(index: GLuint, v: ptr GLshort) {.importc.} + proc glMultiTexCoord1ivARB(target: GLenum, v: ptr GLint) {.importc.} + proc glUniformMatrix3x2dv(location: GLint, count: GLsizei, transpose: GLboolean, value: ptr GLdouble) {.importc.} + proc glVertexAttribL3dvEXT(index: GLuint, v: ptr GLdouble) {.importc.} + proc glMultiTexSubImage1DEXT(texunit: GLenum, target: GLenum, level: GLint, xoffset: GLint, width: GLsizei, format: GLenum, `type`: GLenum, pixels: pointer) {.importc.} + proc glGetBufferPointervARB(target: GLenum, pname: GLenum, params: ptr pointer) {.importc.} + proc glGetMultiTexLevelParameterfvEXT(texunit: GLenum, target: GLenum, level: GLint, pname: GLenum, params: ptr GLfloat) {.importc.} + proc glMultiTexParameterIuivEXT(texunit: GLenum, target: GLenum, pname: GLenum, params: ptr GLuint) {.importc.} + proc glGetShaderSource(shader: GLuint, bufSize: GLsizei, length: ptr GLsizei, source: cstring) {.importc.} + proc glStencilFunc(fun: GLenum, `ref`: GLint, mask: GLuint) {.importc.} + proc glVertexAttribI4bvEXT(index: GLuint, v: ptr GLbyte) {.importc.} + proc glVertexAttrib4NuivARB(index: GLuint, v: ptr GLuint) {.importc.} + proc glIsObjectBufferATI(buffer: GLuint): GLboolean {.importc.} + proc glRasterPos2xOES(x: GLfixed, y: GLfixed) {.importc.} + proc glIsFenceNV(fence: GLuint): GLboolean {.importc.} + proc glGetFramebufferParameteriv(target: GLenum, pname: GLenum, params: ptr GLint) {.importc.} + proc glClearBufferfv(buffer: GLenum, drawbuffer: GLint, value: ptr GLfloat) {.importc.} + proc glClearColorxOES(red: GLfixed, green: GLfixed, blue: GLfixed, alpha: GLfixed) {.importc.} + proc glVertexWeightfEXT(weight: GLfloat) {.importc.} + proc glExtIsProgramBinaryQCOM(program: GLuint): GLboolean {.importc.} + proc glTextureStorage2DMultisampleEXT(texture: GLuint, target: GLenum, samples: GLsizei, internalformat: GLenum, width: GLsizei, height: GLsizei, fixedsamplelocations: GLboolean) {.importc.} + proc glGetHistogramParameterxvOES(target: GLenum, pname: GLenum, params: ptr GLfixed) {.importc.} + proc glVertexAttrib4dNV(index: GLuint, x: GLdouble, y: GLdouble, z: GLdouble, w: GLdouble) {.importc.} + proc glGetPerfMonitorCounterStringAMD(group: GLuint, counter: GLuint, bufSize: GLsizei, length: ptr GLsizei, counterString: cstring) {.importc.} + proc glMultiTexCoord2sARB(target: GLenum, s: GLshort, t: GLshort) {.importc.} + proc glSpriteParameterivSGIX(pname: GLenum, params: ptr GLint) {.importc.} + proc glCompressedTextureImage3DEXT(texture: GLuint, target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, imageSize: GLsizei, bits: pointer) {.importc.} + proc glBufferSubData(target: GLenum, offset: GLintptr, size: GLsizeiptr, data: pointer) {.importc.} + proc glBlendParameteriNV(pname: GLenum, value: GLint) {.importc.} + proc glVertexAttrib2fvNV(index: GLuint, v: ptr GLfloat) {.importc.} + proc glGetVariantBooleanvEXT(id: GLuint, value: GLenum, data: ptr GLboolean) {.importc.} + proc glProgramParameteri(program: GLuint, pname: GLenum, value: GLint) {.importc.} + proc glGetLocalConstantIntegervEXT(id: GLuint, value: GLenum, data: ptr GLint) {.importc.} + proc glFragmentMaterialiSGIX(face: GLenum, pname: GLenum, param: GLint) {.importc.} + proc glGetNamedStringivARB(namelen: GLint, name: cstring, pname: GLenum, params: ptr GLint) {.importc.} + proc glBinormal3ivEXT(v: ptr GLint) {.importc.} + proc glCheckFramebufferStatusEXT(target: GLenum): GLenum {.importc.} + proc glVertexAttrib1fNV(index: GLuint, x: GLfloat) {.importc.} + proc glNamedRenderbufferStorageEXT(renderbuffer: GLuint, internalformat: GLenum, width: GLsizei, height: GLsizei) {.importc.} + proc glPresentFrameKeyedNV(video_slot: GLuint, minPresentTime: GLuint64Ext, beginPresentTimeId: GLuint, presentDurationId: GLuint, `type`: GLenum, target0: GLenum, fill0: GLuint, key0: GLuint, target1: GLenum, fill1: GLuint, key1: GLuint) {.importc.} + proc glGetObjectParameterfvARB(obj: GLhandleArb, pname: GLenum, params: ptr GLfloat) {.importc.} + proc glVertex3sv(v: ptr GLshort) {.importc.} + proc glColor4s(red: GLshort, green: GLshort, blue: GLshort, alpha: GLshort) {.importc.} + proc glGetQueryObjecti64vEXT(id: GLuint, pname: GLenum, params: ptr GLint64) {.importc.} + proc glEvalMesh2(mode: GLenum, i1: GLint, i2: GLint, j1: GLint, j2: GLint) {.importc.} + proc glBeginTransformFeedbackEXT(primitiveMode: GLenum) {.importc.} + proc glBufferAddressRangeNV(pname: GLenum, index: GLuint, address: GLuint64Ext, length: GLsizeiptr) {.importc.} + proc glPointParameterfvARB(pname: GLenum, params: ptr GLfloat) {.importc.} + proc glGetActiveVaryingNV(program: GLuint, index: GLuint, bufSize: GLsizei, length: ptr GLsizei, size: ptr GLsizei, `type`: ptr GLenum, name: cstring) {.importc.} + proc glIndexMask(mask: GLuint) {.importc.} + proc glVertexAttribBinding(attribindex: GLuint, bindingindex: GLuint) {.importc.} + proc glDeleteFencesNV(n: GLsizei, fences: ptr GLuint) {.importc.} + proc glVertexAttribI4ubv(index: GLuint, v: ptr GLubyte) {.importc.} + proc glPathParameterfvNV(path: GLuint, pname: GLenum, value: ptr GLfloat) {.importc.} + proc glVertexStream3fATI(stream: GLenum, x: GLfloat, y: GLfloat, z: GLfloat) {.importc.} + proc glVertexAttribs4svNV(index: GLuint, count: GLsizei, v: ptr GLshort) {.importc.} + proc glVertexAttrib4sNV(index: GLuint, x: GLshort, y: GLshort, z: GLshort, w: GLshort) {.importc.} + proc glAlphaFragmentOp3ATI(op: GLenum, dst: GLuint, dstMod: GLuint, arg1: GLuint, arg1Rep: GLuint, arg1Mod: GLuint, arg2: GLuint, arg2Rep: GLuint, arg2Mod: GLuint, arg3: GLuint, arg3Rep: GLuint, arg3Mod: GLuint) {.importc.} + proc glGetHistogramParameterfv(target: GLenum, pname: GLenum, params: ptr GLfloat) {.importc.} + proc glVertexAttribL1ui64NV(index: GLuint, x: GLuint64Ext) {.importc.} + proc glVertexAttribs3fvNV(index: GLuint, count: GLsizei, v: ptr GLfloat) {.importc.} + proc glMultiTexCoord3ivARB(target: GLenum, v: ptr GLint) {.importc.} + proc glClipPlanefOES(plane: GLenum, equation: ptr GLfloat) {.importc.} + proc glVertex3s(x: GLshort, y: GLshort, z: GLshort) {.importc.} + proc glVertex3dv(v: ptr GLdouble) {.importc.} + proc glWeightPointerOES(size: GLint, `type`: GLenum, stride: GLsizei, `pointer`: pointer) {.importc.} + proc glBindBufferBase(target: GLenum, index: GLuint, buffer: GLuint) {.importc.} + proc glIndexs(c: GLshort) {.importc.} + proc glTessellationFactorAMD(factor: GLfloat) {.importc.} + proc glColor4ubVertex3fSUN(r: GLubyte, g: GLubyte, b: GLubyte, a: GLubyte, x: GLfloat, y: GLfloat, z: GLfloat) {.importc.} + proc glPauseTransformFeedback() {.importc.} + proc glImageTransformParameterivHP(target: GLenum, pname: GLenum, params: ptr GLint) {.importc.} + proc glColor3dv(v: ptr GLdouble) {.importc.} + proc glRasterPos4sv(v: ptr GLshort) {.importc.} + proc glInvalidateTexSubImage(texture: GLuint, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei) {.importc.} + proc glNormalStream3bvATI(stream: GLenum, coords: ptr GLbyte) {.importc.} + proc glUniformMatrix2x4fv(location: GLint, count: GLsizei, transpose: GLboolean, value: ptr GLfloat) {.importc.} + proc glMinmax(target: GLenum, internalformat: GLenum, sink: GLboolean) {.importc.} + proc glGetProgramStageiv(program: GLuint, shadertype: GLenum, pname: GLenum, values: ptr GLint) {.importc.} + proc glScalex(x: GLfixed, y: GLfixed, z: GLfixed) {.importc.} + proc glTexBufferARB(target: GLenum, internalformat: GLenum, buffer: GLuint) {.importc.} + proc glDrawArraysIndirect(mode: GLenum, indirect: pointer) {.importc.} + proc glMatrixLoadTransposefEXT(mode: GLenum, m: ptr GLfloat) {.importc.} + proc glMultiTexCoord2f(target: GLenum, s: GLfloat, t: GLfloat) {.importc.} + proc glDrawRangeElements(mode: GLenum, start: GLuint, `end`: GLuint, count: GLsizei, `type`: GLenum, indices: pointer) {.importc.} + proc glVertexAttrib4NubARB(index: GLuint, x: GLubyte, y: GLubyte, z: GLubyte, w: GLubyte) {.importc.} + proc glMultiTexCoord4xvOES(texture: GLenum, coords: ptr GLfixed) {.importc.} + proc glVertexArrayVertexAttribOffsetEXT(vaobj: GLuint, buffer: GLuint, index: GLuint, size: GLint, `type`: GLenum, normalized: GLboolean, stride: GLsizei, offset: GLintptr) {.importc.} + proc glVertexAttribL1i64vNV(index: GLuint, v: ptr GLint64Ext) {.importc.} + proc glMapBuffer(target: GLenum, access: GLenum): pointer {.importc.} + proc glUniform1ui(location: GLint, v0: GLuint) {.importc.} + proc glGetPixelMapfv(map: GLenum, values: ptr GLfloat) {.importc.} + proc glTexImage2DMultisampleCoverageNV(target: GLenum, coverageSamples: GLsizei, colorSamples: GLsizei, internalFormat: GLint, width: GLsizei, height: GLsizei, fixedSampleLocations: GLboolean) {.importc.} + proc glUniform2ivARB(location: GLint, count: GLsizei, value: ptr GLint) {.importc.} + proc glVertexAttribI3ui(index: GLuint, x: GLuint, y: GLuint, z: GLuint) {.importc.} + proc glGetProgramResourceiv(program: GLuint, programInterface: GLenum, index: GLuint, propCount: GLsizei, props: ptr GLenum, bufSize: GLsizei, length: ptr GLsizei, params: ptr GLint) {.importc.} + proc glUniform4iv(location: GLint, count: GLsizei, value: ptr GLint) {.importc.} + proc glVertexAttrib3f(index: GLuint, x: GLfloat, y: GLfloat, z: GLfloat) {.importc.} + proc glClientActiveVertexStreamATI(stream: GLenum) {.importc.} + proc glTexCoord4fColor4fNormal3fVertex4fvSUN(tc: ptr GLfloat, c: ptr GLfloat, n: ptr GLfloat, v: ptr GLfloat) {.importc.} + proc glColor3xvOES(components: ptr GLfixed) {.importc.} + proc glVertexPointerListIBM(size: GLint, `type`: GLenum, stride: GLint, `pointer`: ptr pointer, ptrstride: GLint) {.importc.} + proc glProgramEnvParameter4dARB(target: GLenum, index: GLuint, x: GLdouble, y: GLdouble, z: GLdouble, w: GLdouble) {.importc.} + proc glGetLocalConstantFloatvEXT(id: GLuint, value: GLenum, data: ptr GLfloat) {.importc.} + proc glTexCoordPointerEXT(size: GLint, `type`: GLenum, stride: GLsizei, count: GLsizei, `pointer`: pointer) {.importc.} + proc glTexCoordPointervINTEL(size: GLint, `type`: GLenum, `pointer`: ptr pointer) {.importc.} + proc glSelectPerfMonitorCountersAMD(monitor: GLuint, enable: GLboolean, group: GLuint, numCounters: GLint, counterList: ptr GLuint) {.importc.} + proc glVertexStream4svATI(stream: GLenum, coords: ptr GLshort) {.importc.} + proc glColor3ui(red: GLuint, green: GLuint, blue: GLuint) {.importc.} + proc glBindTransformFeedbackNV(target: GLenum, id: GLuint) {.importc.} + proc glDeformSGIX(mask: GLbitfield) {.importc.} + proc glDeformationMap3fSGIX(target: GLenum, u1: GLfloat, u2: GLfloat, ustride: GLint, uorder: GLint, v1: GLfloat, v2: GLfloat, vstride: GLint, vorder: GLint, w1: GLfloat, w2: GLfloat, wstride: GLint, worder: GLint, points: ptr GLfloat) {.importc.} + proc glNamedBufferSubDataEXT(buffer: GLuint, offset: GLintptr, size: GLsizeiptr, data: pointer) {.importc.} + proc glGetNamedProgramStringEXT(program: GLuint, target: GLenum, pname: GLenum, string: pointer) {.importc.} + proc glCopyPathNV(resultPath: GLuint, srcPath: GLuint) {.importc.} + proc glMapControlPointsNV(target: GLenum, index: GLuint, `type`: GLenum, ustride: GLsizei, vstride: GLsizei, uorder: GLint, vorder: GLint, packed: GLboolean, points: pointer) {.importc.} + proc glGetBufferParameteriv(target: GLenum, pname: GLenum, params: ptr GLint) {.importc.} + proc glUnmapObjectBufferATI(buffer: GLuint) {.importc.} + proc glGetProgramResourceLocation(program: GLuint, programInterface: GLenum, name: cstring): GLint {.importc.} + proc glUniform4i64vNV(location: GLint, count: GLsizei, value: ptr GLint64Ext) {.importc.} + proc glImageTransformParameterfHP(target: GLenum, pname: GLenum, param: GLfloat) {.importc.} + proc glArrayObjectATI(`array`: GLenum, size: GLint, `type`: GLenum, stride: GLsizei, buffer: GLuint, offset: GLuint) {.importc.} + proc glBindBufferRangeEXT(target: GLenum, index: GLuint, buffer: GLuint, offset: GLintptr, size: GLsizeiptr) {.importc.} + proc glVertexArrayVertexAttribFormatEXT(vaobj: GLuint, attribindex: GLuint, size: GLint, `type`: GLenum, normalized: GLboolean, relativeoffset: GLuint) {.importc.} + proc glBindRenderbufferEXT(target: GLenum, renderbuffer: GLuint) {.importc.} + proc glListParameteriSGIX(list: GLuint, pname: GLenum, param: GLint) {.importc.} + proc glProgramUniformMatrix2dvEXT(program: GLuint, location: GLint, count: GLsizei, transpose: GLboolean, value: ptr GLdouble) {.importc.} + proc glProgramUniform2i64vNV(program: GLuint, location: GLint, count: GLsizei, value: ptr GLint64Ext) {.importc.} + proc glObjectPtrLabelKHR(`ptr`: ptr pointer, length: GLsizei, label: cstring) {.importc.} + proc glVertexAttribL1i64NV(index: GLuint, x: GLint64Ext) {.importc.} + proc glMultiTexBufferEXT(texunit: GLenum, target: GLenum, internalformat: GLenum, buffer: GLuint) {.importc.} + proc glCoverFillPathInstancedNV(numPaths: GLsizei, pathNameType: GLenum, paths: pointer, pathBase: GLuint, coverMode: GLenum, transformType: GLenum, transformValues: ptr GLfloat) {.importc.} + proc glGetVertexAttribIivEXT(index: GLuint, pname: GLenum, params: ptr GLint) {.importc.} + proc glLightf(light: GLenum, pname: GLenum, param: GLfloat) {.importc.} + proc glGetMinmaxParameterfvEXT(target: GLenum, pname: GLenum, params: ptr GLfloat) {.importc.} + proc glUniform1d(location: GLint, x: GLdouble) {.importc.} + proc glLightiv(light: GLenum, pname: GLenum, params: ptr GLint) {.importc.} + proc glVertexAttrib2dvNV(index: GLuint, v: ptr GLdouble) {.importc.} + proc glNormalP3ui(`type`: GLenum, coords: GLuint) {.importc.} + proc glFinalCombinerInputNV(variable: GLenum, input: GLenum, mapping: GLenum, componentUsage: GLenum) {.importc.} + proc glUniform1uiv(location: GLint, count: GLsizei, value: ptr GLuint) {.importc.} + proc glValidateProgramARB(programObj: GLhandleArb) {.importc.} + proc glNormalPointer(`type`: GLenum, stride: GLsizei, `pointer`: pointer) {.importc.} + proc glProgramNamedParameter4fvNV(id: GLuint, len: GLsizei, name: ptr GLubyte, v: ptr GLfloat) {.importc.} + proc glGetBooleanv(pname: GLenum, params: ptr GLboolean) {.importc.} + proc glTangent3ivEXT(v: ptr GLint) {.importc.} + proc glTexImage3DMultisample(target: GLenum, samples: GLsizei, internalformat: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, fixedsamplelocations: GLboolean) {.importc.} + proc glGetUniformIndices(program: GLuint, uniformCount: GLsizei, uniformNames: cstringArray, uniformIndices: ptr GLuint) {.importc.} + proc glVDPAUInitNV(vdpDevice: pointer, getProcAddress: pointer) {.importc.} + proc glGetMinmaxParameterivEXT(target: GLenum, pname: GLenum, params: ptr GLint) {.importc.} + proc glMultiTexCoord2fvARB(target: GLenum, v: ptr GLfloat) {.importc.} + proc glProgramEnvParametersI4ivNV(target: GLenum, index: GLuint, count: GLsizei, params: ptr GLint) {.importc.} + proc glClearTexSubImage(texture: GLuint, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, `type`: GLenum, data: ptr pointer) {.importc.} + proc glRectxOES(x1: GLfixed, y1: GLfixed, x2: GLfixed, y2: GLfixed) {.importc.} + proc glBlendEquationOES(mode: GLenum) {.importc.} + proc glFramebufferTexture(target: GLenum, attachment: GLenum, texture: GLuint, level: GLint) {.importc.} + proc glGetInstrumentsSGIX(): GLint {.importc.} + proc glFramebufferParameteri(target: GLenum, pname: GLenum, param: GLint) {.importc.} + proc glPathCoverDepthFuncNV(fun: GLenum) {.importc.} + proc glGetTranslatedShaderSourceANGLE(shader: GLuint, bufsize: GLsizei, length: ptr GLsizei, source: cstring) {.importc.} + proc glIndexfv(c: ptr GLfloat) {.importc.} + proc glGetActiveUniformBlockName(program: GLuint, uniformBlockIndex: GLuint, bufSize: GLsizei, length: ptr GLsizei, uniformBlockName: cstring) {.importc.} + proc glNormal3s(nx: GLshort, ny: GLshort, nz: GLshort) {.importc.} + proc glColorFragmentOp3ATI(op: GLenum, dst: GLuint, dstMask: GLuint, dstMod: GLuint, arg1: GLuint, arg1Rep: GLuint, arg1Mod: GLuint, arg2: GLuint, arg2Rep: GLuint, arg2Mod: GLuint, arg3: GLuint, arg3Rep: GLuint, arg3Mod: GLuint) {.importc.} + proc glGetProgramResourceLocationIndex(program: GLuint, programInterface: GLenum, name: cstring): GLint {.importc.} + proc glGetBooleanIndexedvEXT(target: GLenum, index: GLuint, data: ptr GLboolean) {.importc.} + proc glGenPerfMonitorsAMD(n: GLsizei, monitors: ptr GLuint) {.importc.} + proc glDrawRangeElementsEXT(mode: GLenum, start: GLuint, `end`: GLuint, count: GLsizei, `type`: GLenum, indices: pointer) {.importc.} + proc glFramebufferTexture3D(target: GLenum, attachment: GLenum, textarget: GLenum, texture: GLuint, level: GLint, zoffset: GLint) {.importc.} + proc glGetTexParameterxvOES(target: GLenum, pname: GLenum, params: ptr GLfixed) {.importc.} + proc glCompileShaderIncludeARB(shader: GLuint, count: GLsizei, path: cstringArray, length: ptr GLint) {.importc.} + proc glGetMultiTexParameterfvEXT(texunit: GLenum, target: GLenum, pname: GLenum, params: ptr GLfloat) {.importc.} + proc glEvalPoint2(i: GLint, j: GLint) {.importc.} + proc glGetProgramivNV(id: GLuint, pname: GLenum, params: ptr GLint) {.importc.} + proc glProgramParameter4fNV(target: GLenum, index: GLuint, x: GLfloat, y: GLfloat, z: GLfloat, w: GLfloat) {.importc.} + proc glMultiTexParameterfvEXT(texunit: GLenum, target: GLenum, pname: GLenum, params: ptr GLfloat) {.importc.} + proc glVertexAttrib3svARB(index: GLuint, v: ptr GLshort) {.importc.} + proc glDrawElementArrayAPPLE(mode: GLenum, first: GLint, count: GLsizei) {.importc.} + proc glMultiTexCoord4x(texture: GLenum, s: GLfixed, t: GLfixed, r: GLfixed, q: GLfixed) {.importc.} + proc glUniformMatrix3dv(location: GLint, count: GLsizei, transpose: GLboolean, value: ptr GLdouble) {.importc.} + proc glVertexAttribPointerARB(index: GLuint, size: GLint, `type`: GLenum, normalized: GLboolean, stride: GLsizei, `pointer`: pointer) {.importc.} + proc glProgramUniformMatrix3x4dv(program: GLuint, location: GLint, count: GLsizei, transpose: GLboolean, value: ptr GLdouble) {.importc.} + proc glGetFloati_vEXT(pname: GLenum, index: GLuint, params: ptr GLfloat) {.importc.} + proc glGetObjectParameterivAPPLE(objectType: GLenum, name: GLuint, pname: GLenum, params: ptr GLint) {.importc.} + proc glPushGroupMarkerEXT(length: GLsizei, marker: cstring) {.importc.} + proc glProgramUniform4uivEXT(program: GLuint, location: GLint, count: GLsizei, value: ptr GLuint) {.importc.} + proc glReplacementCodeuiVertex3fSUN(rc: GLuint, x: GLfloat, y: GLfloat, z: GLfloat) {.importc.} + proc glTexSubImage1DEXT(target: GLenum, level: GLint, xoffset: GLint, width: GLsizei, format: GLenum, `type`: GLenum, pixels: pointer) {.importc.} + proc glProgramUniform1uivEXT(program: GLuint, location: GLint, count: GLsizei, value: ptr GLuint) {.importc.} + proc glGetFenceivNV(fence: GLuint, pname: GLenum, params: ptr GLint) {.importc.} + proc glGetnCompressedTexImageARB(target: GLenum, lod: GLint, bufSize: GLsizei, img: pointer) {.importc.} + proc glTexGenfOES(coord: GLenum, pname: GLenum, param: GLfloat) {.importc.} + proc glVertexAttrib4dv(index: GLuint, v: ptr GLdouble) {.importc.} + proc glVertexAttribL1ui64vNV(index: GLuint, v: ptr GLuint64Ext) {.importc.} + proc glVertexAttrib4fvARB(index: GLuint, v: ptr GLfloat) {.importc.} + proc glDeleteVertexArraysOES(n: GLsizei, arrays: ptr GLuint) {.importc.} + proc glSamplerParameterIiv(sampler: GLuint, pname: GLenum, param: ptr GLint) {.importc.} + proc glMapGrid1d(un: GLint, u1: GLdouble, u2: GLdouble) {.importc.} + proc glTranslatexOES(x: GLfixed, y: GLfixed, z: GLfixed) {.importc.} + proc glCullFace(mode: GLenum) {.importc.} + proc glPrioritizeTextures(n: GLsizei, textures: ptr GLuint, priorities: ptr GLfloat) {.importc.} + proc glGetSeparableFilterEXT(target: GLenum, format: GLenum, `type`: GLenum, row: pointer, column: pointer, span: pointer) {.importc.} + proc glVertexAttrib4NubvARB(index: GLuint, v: ptr GLubyte) {.importc.} + proc glGetTransformFeedbackVaryingNV(program: GLuint, index: GLuint, location: ptr GLint) {.importc.} + proc glTexCoord4xOES(s: GLfixed, t: GLfixed, r: GLfixed, q: GLfixed) {.importc.} + proc glGetProgramEnvParameterdvARB(target: GLenum, index: GLuint, params: ptr GLdouble) {.importc.} + proc glWindowPos2ivMESA(v: ptr GLint) {.importc.} + proc glGlobalAlphaFactorfSUN(factor: GLfloat) {.importc.} + proc glNormalStream3fvATI(stream: GLenum, coords: ptr GLfloat) {.importc.} + proc glRasterPos4i(x: GLint, y: GLint, z: GLint, w: GLint) {.importc.} + proc glReleaseShaderCompiler() {.importc.} + proc glProgramUniformMatrix4fvEXT(program: GLuint, location: GLint, count: GLsizei, transpose: GLboolean, value: ptr GLfloat) {.importc.} + proc glCopyMultiTexImage1DEXT(texunit: GLenum, target: GLenum, level: GLint, internalformat: GLenum, x: GLint, y: GLint, width: GLsizei, border: GLint) {.importc.} + proc glColorTableParameterfv(target: GLenum, pname: GLenum, params: ptr GLfloat) {.importc.} + proc glSecondaryColor3bvEXT(v: ptr GLbyte) {.importc.} + proc glMap1xOES(target: GLenum, u1: GLfixed, u2: GLfixed, stride: GLint, order: GLint, points: GLfixed) {.importc.} + proc glVertexStream1svATI(stream: GLenum, coords: ptr GLshort) {.importc.} + proc glIsRenderbuffer(renderbuffer: GLuint): GLboolean {.importc.} + proc glPatchParameterfv(pname: GLenum, values: ptr GLfloat) {.importc.} + proc glProgramUniformMatrix4dvEXT(program: GLuint, location: GLint, count: GLsizei, transpose: GLboolean, value: ptr GLdouble) {.importc.} + proc glVertexAttrib4ubNV(index: GLuint, x: GLubyte, y: GLubyte, z: GLubyte, w: GLubyte) {.importc.} + proc glVertex2i(x: GLint, y: GLint) {.importc.} + proc glPushClientAttrib(mask: GLbitfield) {.importc.} + proc glDrawArraysEXT(mode: GLenum, first: GLint, count: GLsizei) {.importc.} + proc glCreateProgram(): GLuint {.importc.} + proc glPolygonStipple(mask: ptr GLubyte) {.importc.} + proc glGetColorTableEXT(target: GLenum, format: GLenum, `type`: GLenum, data: pointer) {.importc.} + proc glSharpenTexFuncSGIS(target: GLenum, n: GLsizei, points: ptr GLfloat) {.importc.} + proc glNamedFramebufferTextureEXT(framebuffer: GLuint, attachment: GLenum, texture: GLuint, level: GLint) {.importc.} + proc glWindowPos3fvMESA(v: ptr GLfloat) {.importc.} + proc glBinormal3iEXT(bx: GLint, by: GLint, bz: GLint) {.importc.} + proc glEnableClientStateiEXT(`array`: GLenum, index: GLuint) {.importc.} + proc glProgramUniform3iv(program: GLuint, location: GLint, count: GLsizei, value: ptr GLint) {.importc.} + proc glProgramUniform1dEXT(program: GLuint, location: GLint, x: GLdouble) {.importc.} + proc glPollInstrumentsSGIX(marker_p: ptr GLint): GLint {.importc.} + proc glSecondaryColor3f(red: GLfloat, green: GLfloat, blue: GLfloat) {.importc.} + proc glDeleteTransformFeedbacks(n: GLsizei, ids: ptr GLuint) {.importc.} + proc glCoverStrokePathInstancedNV(numPaths: GLsizei, pathNameType: GLenum, paths: pointer, pathBase: GLuint, coverMode: GLenum, transformType: GLenum, transformValues: ptr GLfloat) {.importc.} + proc glIsTextureHandleResidentARB(handle: GLuint64): GLboolean {.importc.} + proc glVariantsvEXT(id: GLuint, `addr`: ptr GLshort) {.importc.} + proc glTexCoordFormatNV(size: GLint, `type`: GLenum, stride: GLsizei) {.importc.} + proc glTexStorage3DEXT(target: GLenum, levels: GLsizei, internalformat: GLenum, width: GLsizei, height: GLsizei, depth: GLsizei) {.importc.} + proc glUniform2ui(location: GLint, v0: GLuint, v1: GLuint) {.importc.} + proc glReplacementCodePointerSUN(`type`: GLenum, stride: GLsizei, `pointer`: ptr pointer) {.importc.} + proc glFramebufferTextureLayerARB(target: GLenum, attachment: GLenum, texture: GLuint, level: GLint, layer: GLint) {.importc.} + proc glBinormal3dvEXT(v: ptr GLdouble) {.importc.} + proc glProgramUniform2ui64vNV(program: GLuint, location: GLint, count: GLsizei, value: ptr GLuint64Ext) {.importc.} + proc glGetnConvolutionFilterARB(target: GLenum, format: GLenum, `type`: GLenum, bufSize: GLsizei, image: pointer) {.importc.} + proc glStopInstrumentsSGIX(marker: GLint) {.importc.} + proc glVertexAttrib1svNV(index: GLuint, v: ptr GLshort) {.importc.} + proc glVertexAttribs2fvNV(index: GLuint, count: GLsizei, v: ptr GLfloat) {.importc.} + proc glGetInternalformativ(target: GLenum, internalformat: GLenum, pname: GLenum, bufSize: GLsizei, params: ptr GLint) {.importc.} + proc glIsProgramPipelineEXT(pipeline: GLuint): GLboolean {.importc.} + proc glMatrixIndexubvARB(size: GLint, indices: ptr GLubyte) {.importc.} + proc glTexCoord4bOES(s: GLbyte, t: GLbyte, r: GLbyte, q: GLbyte) {.importc.} + proc glSecondaryColor3us(red: GLushort, green: GLushort, blue: GLushort) {.importc.} + proc glGlobalAlphaFactorubSUN(factor: GLubyte) {.importc.} + proc glNamedStringARB(`type`: GLenum, namelen: GLint, name: cstring, stringlen: GLint, string: cstring) {.importc.} + proc glGetAttachedShaders(program: GLuint, maxCount: GLsizei, count: ptr GLsizei, shaders: ptr GLuint) {.importc.} + proc glMatrixRotatefEXT(mode: GLenum, angle: GLfloat, x: GLfloat, y: GLfloat, z: GLfloat) {.importc.} + proc glVertexStream3ivATI(stream: GLenum, coords: ptr GLint) {.importc.} + proc glMatrixIndexuivARB(size: GLint, indices: ptr GLuint) {.importc.} + proc glMatrixRotatedEXT(mode: GLenum, angle: GLdouble, x: GLdouble, y: GLdouble, z: GLdouble) {.importc.} + proc glPathFogGenNV(genMode: GLenum) {.importc.} + proc glMultiTexCoord4hvNV(target: GLenum, v: ptr GLhalfNv) {.importc.} + proc glVertexAttribIPointer(index: GLuint, size: GLint, `type`: GLenum, stride: GLsizei, `pointer`: pointer) {.importc.} + proc glMultiTexCoord3bOES(texture: GLenum, s: GLbyte, t: GLbyte, r: GLbyte) {.importc.} + proc glResizeBuffersMESA() {.importc.} + proc glPrimitiveRestartIndexNV(index: GLuint) {.importc.} + proc glProgramUniform4f(program: GLuint, location: GLint, v0: GLfloat, v1: GLfloat, v2: GLfloat, v3: GLfloat) {.importc.} + proc glColor4ubVertex2fSUN(r: GLubyte, g: GLubyte, b: GLubyte, a: GLubyte, x: GLfloat, y: GLfloat) {.importc.} + proc glGetColorTableParameterivEXT(target: GLenum, pname: GLenum, params: ptr GLint) {.importc.} + proc glDepthRangef(n: GLfloat, f: GLfloat) {.importc.} + proc glVertexArrayVertexOffsetEXT(vaobj: GLuint, buffer: GLuint, size: GLint, `type`: GLenum, stride: GLsizei, offset: GLintptr) {.importc.} + proc glMatrixLoaddEXT(mode: GLenum, m: ptr GLdouble) {.importc.} + proc glVariantfvEXT(id: GLuint, `addr`: ptr GLfloat) {.importc.} + proc glReplacementCodeuiTexCoord2fVertex3fvSUN(rc: ptr GLuint, tc: ptr GLfloat, v: ptr GLfloat) {.importc.} + proc glSamplePatternSGIS(pattern: GLenum) {.importc.} + proc glProgramUniform3i64NV(program: GLuint, location: GLint, x: GLint64Ext, y: GLint64Ext, z: GLint64Ext) {.importc.} + proc glUniform3uivEXT(location: GLint, count: GLsizei, value: ptr GLuint) {.importc.} + proc glGetImageTransformParameterivHP(target: GLenum, pname: GLenum, params: ptr GLint) {.importc.} + proc glPopMatrix() {.importc.} + proc glVertexAttrib3sARB(index: GLuint, x: GLshort, y: GLshort, z: GLshort) {.importc.} + proc glGenQueriesEXT(n: GLsizei, ids: ptr GLuint) {.importc.} + proc glGetQueryObjectui64v(id: GLuint, pname: GLenum, params: ptr GLuint64) {.importc.} + proc glWeightusvARB(size: GLint, weights: ptr GLushort) {.importc.} + proc glWindowPos2sARB(x: GLshort, y: GLshort) {.importc.} + proc glGetTextureLevelParameterivEXT(texture: GLuint, target: GLenum, level: GLint, pname: GLenum, params: ptr GLint) {.importc.} + proc glBufferParameteriAPPLE(target: GLenum, pname: GLenum, param: GLint) {.importc.} + proc glMultiModeDrawArraysIBM(mode: ptr GLenum, first: ptr GLint, count: ptr GLsizei, primcount: GLsizei, modestride: GLint) {.importc.} + proc glUniformMatrix2x3fv(location: GLint, count: GLsizei, transpose: GLboolean, value: ptr GLfloat) {.importc.} + proc glTangentPointerEXT(`type`: GLenum, stride: GLsizei, `pointer`: pointer) {.importc.} + proc glResetMinmax(target: GLenum) {.importc.} + proc glVertexAttribP1uiv(index: GLuint, `type`: GLenum, normalized: GLboolean, value: ptr GLuint) {.importc.} + proc glPixelMapx(map: GLenum, size: GLint, values: ptr GLfixed) {.importc.} + proc glPixelStoref(pname: GLenum, param: GLfloat) {.importc.} + proc glBinormal3dEXT(bx: GLdouble, by: GLdouble, bz: GLdouble) {.importc.} + proc glVertexAttribs1hvNV(index: GLuint, n: GLsizei, v: ptr GLhalfNv) {.importc.} + proc glVertexAttrib4usvARB(index: GLuint, v: ptr GLushort) {.importc.} + proc glUnmapBuffer(target: GLenum): GLboolean {.importc.} + proc glFlushRasterSGIX() {.importc.} + proc glColor3uiv(v: ptr GLuint) {.importc.} + proc glInvalidateBufferSubData(buffer: GLuint, offset: GLintptr, length: GLsizeiptr) {.importc.} + proc glPassThroughxOES(token: GLfixed) {.importc.} + proc glLockArraysEXT(first: GLint, count: GLsizei) {.importc.} + proc glStencilFuncSeparateATI(frontfunc: GLenum, backfunc: GLenum, `ref`: GLint, mask: GLuint) {.importc.} + proc glProgramUniform3dvEXT(program: GLuint, location: GLint, count: GLsizei, value: ptr GLdouble) {.importc.} + proc glGenTransformFeedbacks(n: GLsizei, ids: ptr GLuint) {.importc.} + proc glCopyTexSubImage3DOES(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, x: GLint, y: GLint, width: GLsizei, height: GLsizei) {.importc.} + proc glIsNamedBufferResidentNV(buffer: GLuint): GLboolean {.importc.} + proc glSampleMaskIndexedNV(index: GLuint, mask: GLbitfield) {.importc.} + proc glVDPAUSurfaceAccessNV(surface: GLvdpauSurfaceNv, access: GLenum) {.importc.} + proc glProgramUniform3dv(program: GLuint, location: GLint, count: GLsizei, value: ptr GLdouble) {.importc.} + proc glDeleteProgram(program: GLuint) {.importc.} + proc glConvolutionFilter1D(target: GLenum, internalformat: GLenum, width: GLsizei, format: GLenum, `type`: GLenum, image: pointer) {.importc.} + proc glVertex2f(x: GLfloat, y: GLfloat) {.importc.} + proc glWindowPos4dvMESA(v: ptr GLdouble) {.importc.} + proc glColor4us(red: GLushort, green: GLushort, blue: GLushort, alpha: GLushort) {.importc.} + proc glColorMask(red: GLboolean, green: GLboolean, blue: GLboolean, alpha: GLboolean) {.importc.} + proc glGetTexEnviv(target: GLenum, pname: GLenum, params: ptr GLint) {.importc.} + proc glProgramUniform3ivEXT(program: GLuint, location: GLint, count: GLsizei, value: ptr GLint) {.importc.} + proc glSecondaryColor3i(red: GLint, green: GLint, blue: GLint) {.importc.} + proc glGetSamplerParameteriv(sampler: GLuint, pname: GLenum, params: ptr GLint) {.importc.} + proc glDeleteFramebuffersEXT(n: GLsizei, framebuffers: ptr GLuint) {.importc.} + proc glCompressedTexSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, imageSize: GLsizei, data: pointer) {.importc.} + proc glVertex2s(x: GLshort, y: GLshort) {.importc.} + proc glIsQuery(id: GLuint): GLboolean {.importc.} + proc glFogxv(pname: GLenum, param: ptr GLfixed) {.importc.} + proc glAreProgramsResidentNV(n: GLsizei, programs: ptr GLuint, residences: ptr GLboolean): GLboolean {.importc.} + proc glShaderSourceARB(shaderObj: GLhandleArb, count: GLsizei, string: cstringArray, length: ptr GLint) {.importc.} + proc glPointSizexOES(size: GLfixed) {.importc.} + proc glPixelTransferf(pname: GLenum, param: GLfloat) {.importc.} + proc glExtractComponentEXT(res: GLuint, src: GLuint, num: GLuint) {.importc.} + proc glUniform1fv(location: GLint, count: GLsizei, value: ptr GLfloat) {.importc.} + proc glGetNamedStringARB(namelen: GLint, name: cstring, bufSize: GLsizei, stringlen: ptr GLint, string: cstring) {.importc.} + proc glGetProgramBinaryOES(program: GLuint, bufSize: GLsizei, length: ptr GLsizei, binaryFormat: ptr GLenum, binary: pointer) {.importc.} + proc glDeleteOcclusionQueriesNV(n: GLsizei, ids: ptr GLuint) {.importc.} + proc glEnableClientState(`array`: GLenum) {.importc.} + proc glProgramBufferParametersIuivNV(target: GLenum, bindingIndex: GLuint, wordIndex: GLuint, count: GLsizei, params: ptr GLuint) {.importc.} + proc glProgramUniform2ui(program: GLuint, location: GLint, v0: GLuint, v1: GLuint) {.importc.} + proc glReplacementCodeuiSUN(code: GLuint) {.importc.} + proc glMultMatrixd(m: ptr GLdouble) {.importc.} + proc glInvalidateSubFramebuffer(target: GLenum, numAttachments: GLsizei, attachments: ptr GLenum, x: GLint, y: GLint, width: GLsizei, height: GLsizei) {.importc.} + proc glGenerateMultiTexMipmapEXT(texunit: GLenum, target: GLenum) {.importc.} + proc glDepthRangex(n: GLfixed, f: GLfixed) {.importc.} + proc glGetInteger64i_v(target: GLenum, index: GLuint, data: ptr GLint64) {.importc.} + proc glDrawBuffers(n: GLsizei, bufs: ptr GLenum) {.importc.} + proc glGetPointervEXT(pname: GLenum, params: ptr pointer) {.importc.} + proc glFogxvOES(pname: GLenum, param: ptr GLfixed) {.importc.} + proc glTexCoordP2uiv(`type`: GLenum, coords: ptr GLuint) {.importc.} + proc glVertexFormatNV(size: GLint, `type`: GLenum, stride: GLsizei) {.importc.} + proc glColorPointervINTEL(size: GLint, `type`: GLenum, `pointer`: ptr pointer) {.importc.} + proc glGetMultiTexParameterivEXT(texunit: GLenum, target: GLenum, pname: GLenum, params: ptr GLint) {.importc.} + proc glMultiTexCoordP4uiv(texture: GLenum, `type`: GLenum, coords: ptr GLuint) {.importc.} + proc glResetMinmaxEXT(target: GLenum) {.importc.} + proc glCopyBufferSubData(readTarget: GLenum, writeTarget: GLenum, readOffset: GLintptr, writeOffset: GLintptr, size: GLsizeiptr) {.importc.} + proc glSecondaryColor3sv(v: ptr GLshort) {.importc.} + proc glPixelStorex(pname: GLenum, param: GLfixed) {.importc.} + proc glWaitSync(sync: GLsync, flags: GLbitfield, timeout: GLuint64) {.importc.} + proc glVertexAttribI1iv(index: GLuint, v: ptr GLint) {.importc.} + proc glColorSubTableEXT(target: GLenum, start: GLsizei, count: GLsizei, format: GLenum, `type`: GLenum, data: pointer) {.importc.} + proc glGetDoublev(pname: GLenum, params: ptr GLdouble) {.importc.} + proc glMultiTexParameterivEXT(texunit: GLenum, target: GLenum, pname: GLenum, params: ptr GLint) {.importc.} + proc glMultiTexCoord4svARB(target: GLenum, v: ptr GLshort) {.importc.} + proc glColorPointerListIBM(size: GLint, `type`: GLenum, stride: GLint, `pointer`: ptr pointer, ptrstride: GLint) {.importc.} + proc glScissorIndexed(index: GLuint, left: GLint, bottom: GLint, width: GLsizei, height: GLsizei) {.importc.} + proc glStencilOpSeparateATI(face: GLenum, sfail: GLenum, dpfail: GLenum, dppass: GLenum) {.importc.} + proc glLoadName(name: GLuint) {.importc.} + proc glIsTransformFeedbackNV(id: GLuint): GLboolean {.importc.} + proc glPopDebugGroup() {.importc.} + proc glClipPlanef(p: GLenum, eqn: ptr GLfloat) {.importc.} + proc glDeleteFencesAPPLE(n: GLsizei, fences: ptr GLuint) {.importc.} + proc glGetQueryObjecti64v(id: GLuint, pname: GLenum, params: ptr GLint64) {.importc.} + proc glAlphaFunc(fun: GLenum, `ref`: GLfloat) {.importc.} + proc glIndexPointerEXT(`type`: GLenum, stride: GLsizei, count: GLsizei, `pointer`: pointer) {.importc.} + proc glVertexAttribI3ivEXT(index: GLuint, v: ptr GLint) {.importc.} + proc glIndexub(c: GLubyte) {.importc.} + proc glVertexP2uiv(`type`: GLenum, value: ptr GLuint) {.importc.} + proc glProgramUniform1uiv(program: GLuint, location: GLint, count: GLsizei, value: ptr GLuint) {.importc.} + proc glDebugMessageInsertKHR(source: GLenum, `type`: GLenum, id: GLuint, severity: GLenum, length: GLsizei, buf: cstring) {.importc.} + proc glColor4b(red: GLbyte, green: GLbyte, blue: GLbyte, alpha: GLbyte) {.importc.} + proc glRenderbufferStorageMultisampleAPPLE(target: GLenum, samples: GLsizei, internalformat: GLenum, width: GLsizei, height: GLsizei) {.importc.} + proc glMinSampleShading(value: GLfloat) {.importc.} + proc glBindProgramNV(target: GLenum, id: GLuint) {.importc.} + proc glWindowPos3dMESA(x: GLdouble, y: GLdouble, z: GLdouble) {.importc.} + proc glEdgeFlagPointer(stride: GLsizei, `pointer`: pointer) {.importc.} + proc glGetFragDataIndex(program: GLuint, name: cstring): GLint {.importc.} + proc glTexCoord3hNV(s: GLhalfNv, t: GLhalfNv, r: GLhalfNv) {.importc.} + proc glMultiDrawArraysIndirectAMD(mode: GLenum, indirect: pointer, primcount: GLsizei, stride: GLsizei) {.importc.} + proc glFragmentColorMaterialSGIX(face: GLenum, mode: GLenum) {.importc.} + proc glTexGenf(coord: GLenum, pname: GLenum, param: GLfloat) {.importc.} + proc glVertexAttrib4ubvARB(index: GLuint, v: ptr GLubyte) {.importc.} + proc glClearBufferiv(buffer: GLenum, drawbuffer: GLint, value: ptr GLint) {.importc.} + proc glGenQueriesARB(n: GLsizei, ids: ptr GLuint) {.importc.} + proc glRectdv(v1: ptr GLdouble, v2: ptr GLdouble) {.importc.} + proc glBlendEquationSeparateEXT(modeRgb: GLenum, modeAlpha: GLenum) {.importc.} + proc glTestFenceAPPLE(fence: GLuint): GLboolean {.importc.} + proc glTexGeniv(coord: GLenum, pname: GLenum, params: ptr GLint) {.importc.} + proc glPolygonMode(face: GLenum, mode: GLenum) {.importc.} + proc glFrameZoomSGIX(factor: GLint) {.importc.} + proc glReplacementCodeuiTexCoord2fVertex3fSUN(rc: GLuint, s: GLfloat, t: GLfloat, x: GLfloat, y: GLfloat, z: GLfloat) {.importc.} + proc glUniformSubroutinesuiv(shadertype: GLenum, count: GLsizei, indices: ptr GLuint) {.importc.} + proc glBeginQueryIndexed(target: GLenum, index: GLuint, id: GLuint) {.importc.} + proc glMultiTexGeniEXT(texunit: GLenum, coord: GLenum, pname: GLenum, param: GLint) {.importc.} + proc glRasterPos3fv(v: ptr GLfloat) {.importc.} + proc glMapObjectBufferATI(buffer: GLuint): pointer {.importc.} + proc glIndexiv(c: ptr GLint) {.importc.} + proc glVertexAttribLPointer(index: GLuint, size: GLint, `type`: GLenum, stride: GLsizei, `pointer`: pointer) {.importc.} + proc glMultiTexCoord4s(target: GLenum, s: GLshort, t: GLshort, r: GLshort, q: GLshort) {.importc.} + proc glSecondaryColorP3uiv(`type`: GLenum, color: ptr GLuint) {.importc.} + proc glNormalFormatNV(`type`: GLenum, stride: GLsizei) {.importc.} + proc glVertex4i(x: GLint, y: GLint, z: GLint, w: GLint) {.importc.} + proc glUniform1ui64NV(location: GLint, x: GLuint64Ext) {.importc.} + proc glScissorIndexedv(index: GLuint, v: ptr GLint) {.importc.} + proc glProgramUniform1i(program: GLuint, location: GLint, v0: GLint) {.importc.} + proc glCompressedMultiTexSubImage3DEXT(texunit: GLenum, target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, imageSize: GLsizei, bits: pointer) {.importc.} + proc glFinishTextureSUNX() {.importc.} + proc glFramebufferTexture3DEXT(target: GLenum, attachment: GLenum, textarget: GLenum, texture: GLuint, level: GLint, zoffset: GLint) {.importc.} + proc glSetInvariantEXT(id: GLuint, `type`: GLenum, `addr`: pointer) {.importc.} + proc glGetTexParameterIivEXT(target: GLenum, pname: GLenum, params: ptr GLint) {.importc.} + proc glMultiTexCoordP3ui(texture: GLenum, `type`: GLenum, coords: GLuint) {.importc.} + proc glMultiTexCoord3f(target: GLenum, s: GLfloat, t: GLfloat, r: GLfloat) {.importc.} + proc glNormalStream3fATI(stream: GLenum, nx: GLfloat, ny: GLfloat, nz: GLfloat) {.importc.} + proc glActiveShaderProgram(pipeline: GLuint, program: GLuint) {.importc.} + proc glDisableVertexArrayEXT(vaobj: GLuint, `array`: GLenum) {.importc.} + proc glVertexAttribI3iv(index: GLuint, v: ptr GLint) {.importc.} + proc glProvokingVertex(mode: GLenum) {.importc.} + proc glTexCoord1fv(v: ptr GLfloat) {.importc.} + proc glVertexAttrib3fv(index: GLuint, v: ptr GLfloat) {.importc.} + proc glWindowPos3iv(v: ptr GLint) {.importc.} + proc glProgramUniform4ui64NV(program: GLuint, location: GLint, x: GLuint64Ext, y: GLuint64Ext, z: GLuint64Ext, w: GLuint64Ext) {.importc.} + proc glProgramUniform2d(program: GLuint, location: GLint, v0: GLdouble, v1: GLdouble) {.importc.} + proc glDebugMessageInsertARB(source: GLenum, `type`: GLenum, id: GLuint, severity: GLenum, length: GLsizei, buf: cstring) {.importc.} + proc glMultiTexSubImage3DEXT(texunit: GLenum, target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, `type`: GLenum, pixels: pointer) {.importc.} + proc glMap1d(target: GLenum, u1: GLdouble, u2: GLdouble, stride: GLint, order: GLint, points: ptr GLdouble) {.importc.} + proc glDeleteShader(shader: GLuint) {.importc.} + proc glTexturePageCommitmentEXT(texture: GLuint, target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, resident: GLboolean) {.importc.} + proc glFramebufferDrawBufferEXT(framebuffer: GLuint, mode: GLenum) {.importc.} + proc glTexCoord2fNormal3fVertex3fSUN(s: GLfloat, t: GLfloat, nx: GLfloat, ny: GLfloat, nz: GLfloat, x: GLfloat, y: GLfloat, z: GLfloat) {.importc.} + proc glDeleteProgramsNV(n: GLsizei, programs: ptr GLuint) {.importc.} + proc glPointAlongPathNV(path: GLuint, startSegment: GLsizei, numSegments: GLsizei, distance: GLfloat, x: ptr GLfloat, y: ptr GLfloat, tangentX: ptr GLfloat, tangentY: ptr GLfloat): GLboolean {.importc.} + proc glTexCoord1d(s: GLdouble) {.importc.} + proc glStencilStrokePathNV(path: GLuint, reference: GLint, mask: GLuint) {.importc.} + proc glQueryMatrixxOES(mantissa: ptr GLfixed, exponent: ptr GLint): GLbitfield {.importc.} + proc glGetNamedProgramLocalParameterIuivEXT(program: GLuint, target: GLenum, index: GLuint, params: ptr GLuint) {.importc.} + proc glGenerateMipmapOES(target: GLenum) {.importc.} + proc glRenderbufferStorageMultisampleIMG(target: GLenum, samples: GLsizei, internalformat: GLenum, width: GLsizei, height: GLsizei) {.importc.} + proc glVertexBlendEnviATI(pname: GLenum, param: GLint) {.importc.} + proc glPushAttrib(mask: GLbitfield) {.importc.} + proc glShaderOp3EXT(op: GLenum, res: GLuint, arg1: GLuint, arg2: GLuint, arg3: GLuint) {.importc.} + proc glEnableVertexAttribArray(index: GLuint) {.importc.} + proc glVertexAttrib4Nbv(index: GLuint, v: ptr GLbyte) {.importc.} + proc glExtGetBuffersQCOM(buffers: ptr GLuint, maxBuffers: GLint, numBuffers: ptr GLint) {.importc.} + proc glCopyTexSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, x: GLint, y: GLint, width: GLsizei, height: GLsizei) {.importc.} + proc glDeletePerfMonitorsAMD(n: GLsizei, monitors: ptr GLuint) {.importc.} + proc glGetTrackMatrixivNV(target: GLenum, address: GLuint, pname: GLenum, params: ptr GLint) {.importc.} + proc glEndConditionalRender() {.importc.} + proc glVertexAttribL3i64NV(index: GLuint, x: GLint64Ext, y: GLint64Ext, z: GLint64Ext) {.importc.} + proc glProgramLocalParametersI4ivNV(target: GLenum, index: GLuint, count: GLsizei, params: ptr GLint) {.importc.} + proc glFlush() {.importc.} + proc glGetNamedBufferParameterui64vNV(buffer: GLuint, pname: GLenum, params: ptr GLuint64Ext) {.importc.} + proc glGetVertexArrayIntegeri_vEXT(vaobj: GLuint, index: GLuint, pname: GLenum, param: ptr GLint) {.importc.} + proc glReadnPixelsEXT(x: GLint, y: GLint, width: GLsizei, height: GLsizei, format: GLenum, `type`: GLenum, bufSize: GLsizei, data: pointer) {.importc.} + proc glMultiTexImage1DEXT(texunit: GLenum, target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, border: GLint, format: GLenum, `type`: GLenum, pixels: pointer) {.importc.} + proc glGetVaryingLocationNV(program: GLuint, name: cstring): GLint {.importc.} + proc glMultiTexCoord4fvARB(target: GLenum, v: ptr GLfloat) {.importc.} + proc glMultiTexCoord3iv(target: GLenum, v: ptr GLint) {.importc.} + proc glVertexAttribL2dvEXT(index: GLuint, v: ptr GLdouble) {.importc.} + proc glTexParameterxOES(target: GLenum, pname: GLenum, param: GLfixed) {.importc.} + proc glSecondaryColor3uivEXT(v: ptr GLuint) {.importc.} + proc glReadnPixelsARB(x: GLint, y: GLint, width: GLsizei, height: GLsizei, format: GLenum, `type`: GLenum, bufSize: GLsizei, data: pointer) {.importc.} + proc glCopyTexSubImage1DEXT(target: GLenum, level: GLint, xoffset: GLint, x: GLint, y: GLint, width: GLsizei) {.importc.} + proc glGetDoublei_vEXT(pname: GLenum, index: GLuint, params: ptr GLdouble) {.importc.} + proc glVariantPointerEXT(id: GLuint, `type`: GLenum, stride: GLuint, `addr`: pointer) {.importc.} + proc glProgramUniform3ui64vNV(program: GLuint, location: GLint, count: GLsizei, value: ptr GLuint64Ext) {.importc.} + proc glTexCoord2fColor3fVertex3fvSUN(tc: ptr GLfloat, c: ptr GLfloat, v: ptr GLfloat) {.importc.} + proc glProgramUniform3fv(program: GLuint, location: GLint, count: GLsizei, value: ptr GLfloat) {.importc.} + proc glBindFragDataLocationIndexed(program: GLuint, colorNumber: GLuint, index: GLuint, name: cstring) {.importc.} + proc glGetnSeparableFilterARB(target: GLenum, format: GLenum, `type`: GLenum, rowBufSize: GLsizei, row: pointer, columnBufSize: GLsizei, column: pointer, span: pointer) {.importc.} + proc glTextureParameteriEXT(texture: GLuint, target: GLenum, pname: GLenum, param: GLint) {.importc.} + proc glGetUniformuivEXT(program: GLuint, location: GLint, params: ptr GLuint) {.importc.} + proc glFragmentMaterialivSGIX(face: GLenum, pname: GLenum, params: ptr GLint) {.importc.} + proc glMultiTexCoord1svARB(target: GLenum, v: ptr GLshort) {.importc.} + proc glClientActiveTextureARB(texture: GLenum) {.importc.} + proc glVertexAttrib1fARB(index: GLuint, x: GLfloat) {.importc.} + proc glVertexAttrib4NbvARB(index: GLuint, v: ptr GLbyte) {.importc.} + proc glRasterPos2d(x: GLdouble, y: GLdouble) {.importc.} + proc glMultiTexCoord4iARB(target: GLenum, s: GLint, t: GLint, r: GLint, q: GLint) {.importc.} + proc glGetPixelTexGenParameterfvSGIS(pname: GLenum, params: ptr GLfloat) {.importc.} + proc glVertexAttribL2dv(index: GLuint, v: ptr GLdouble) {.importc.} + proc glGetProgramStringARB(target: GLenum, pname: GLenum, string: pointer) {.importc.} + proc glRasterPos2i(x: GLint, y: GLint) {.importc.} + proc glTexCoord2fColor4fNormal3fVertex3fvSUN(tc: ptr GLfloat, c: ptr GLfloat, n: ptr GLfloat, v: ptr GLfloat) {.importc.} + proc glMultiTexCoord3s(target: GLenum, s: GLshort, t: GLshort, r: GLshort) {.importc.} + proc glMultTransposeMatrixd(m: ptr GLdouble) {.importc.} + proc glActiveVaryingNV(program: GLuint, name: cstring) {.importc.} + proc glProgramUniform1f(program: GLuint, location: GLint, v0: GLfloat) {.importc.} + proc glGetActiveSubroutineName(program: GLuint, shadertype: GLenum, index: GLuint, bufsize: GLsizei, length: ptr GLsizei, name: cstring) {.importc.} + proc glClipPlanex(plane: GLenum, equation: ptr GLfixed) {.importc.} + proc glMultiTexCoord4iv(target: GLenum, v: ptr GLint) {.importc.} + proc glTransformFeedbackVaryingsEXT(program: GLuint, count: GLsizei, varyings: cstringArray, bufferMode: GLenum) {.importc.} + proc glBlendEquationSeparateiARB(buf: GLuint, modeRgb: GLenum, modeAlpha: GLenum) {.importc.} + proc glVertex2sv(v: ptr GLshort) {.importc.} + proc glAccumxOES(op: GLenum, value: GLfixed) {.importc.} + proc glProgramLocalParameter4dARB(target: GLenum, index: GLuint, x: GLdouble, y: GLdouble, z: GLdouble, w: GLdouble) {.importc.} + proc glIsRenderbufferEXT(renderbuffer: GLuint): GLboolean {.importc.} + proc glMultiDrawElementsIndirectAMD(mode: GLenum, `type`: GLenum, indirect: pointer, primcount: GLsizei, stride: GLsizei) {.importc.} + proc glVertexAttribI4uiEXT(index: GLuint, x: GLuint, y: GLuint, z: GLuint, w: GLuint) {.importc.} + proc glVertex4fv(v: ptr GLfloat) {.importc.} + proc glGenerateMipmapEXT(target: GLenum) {.importc.} + proc glVertexP3ui(`type`: GLenum, value: GLuint) {.importc.} + proc glTexCoord2dv(v: ptr GLdouble) {.importc.} + proc glFlushMappedBufferRange(target: GLenum, offset: GLintptr, length: GLsizeiptr) {.importc.} + proc glTrackMatrixNV(target: GLenum, address: GLuint, matrix: GLenum, transform: GLenum) {.importc.} + proc glFragmentLightModeliSGIX(pname: GLenum, param: GLint) {.importc.} + proc glVertexAttrib4Nusv(index: GLuint, v: ptr GLushort) {.importc.} + proc glScalef(x: GLfloat, y: GLfloat, z: GLfloat) {.importc.} + proc glLightxvOES(light: GLenum, pname: GLenum, params: ptr GLfixed) {.importc.} + proc glTextureParameterivEXT(texture: GLuint, target: GLenum, pname: GLenum, params: ptr GLint) {.importc.} + proc glCompressedMultiTexImage3DEXT(texunit: GLenum, target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, imageSize: GLsizei, bits: pointer) {.importc.} + proc glVertexAttribL1d(index: GLuint, x: GLdouble) {.importc.} + proc glVertexAttrib3fARB(index: GLuint, x: GLfloat, y: GLfloat, z: GLfloat) {.importc.} + proc glVertexAttrib3hvNV(index: GLuint, v: ptr GLhalfNv) {.importc.} + proc glSpriteParameteriSGIX(pname: GLenum, param: GLint) {.importc.} + proc glFrustumxOES(l: GLfixed, r: GLfixed, b: GLfixed, t: GLfixed, n: GLfixed, f: GLfixed) {.importc.} + proc glGetnMapdvARB(target: GLenum, query: GLenum, bufSize: GLsizei, v: ptr GLdouble) {.importc.} + proc glGetMinmaxEXT(target: GLenum, reset: GLboolean, format: GLenum, `type`: GLenum, values: pointer) {.importc.} + proc glProgramUniformHandleui64NV(program: GLuint, location: GLint, value: GLuint64) {.importc.} + proc glWindowPos4fvMESA(v: ptr GLfloat) {.importc.} + proc glExtGetTexturesQCOM(textures: ptr GLuint, maxTextures: GLint, numTextures: ptr GLint) {.importc.} + proc glProgramSubroutineParametersuivNV(target: GLenum, count: GLsizei, params: ptr GLuint) {.importc.} + proc glSampleCoveragexOES(value: GLclampx, invert: GLboolean) {.importc.} + proc glMultiTexEnvivEXT(texunit: GLenum, target: GLenum, pname: GLenum, params: ptr GLint) {.importc.} + proc glGetFinalCombinerInputParameterfvNV(variable: GLenum, pname: GLenum, params: ptr GLfloat) {.importc.} + proc glLightModeliv(pname: GLenum, params: ptr GLint) {.importc.} + proc glUniform4f(location: GLint, v0: GLfloat, v1: GLfloat, v2: GLfloat, v3: GLfloat) {.importc.} + proc glDepthRange(near: GLdouble, far: GLdouble) {.importc.} + proc glProgramUniformMatrix4x3dv(program: GLuint, location: GLint, count: GLsizei, transpose: GLboolean, value: ptr GLdouble) {.importc.} + proc glProgramUniform4fv(program: GLuint, location: GLint, count: GLsizei, value: ptr GLfloat) {.importc.} + proc glGetTexParameterIiv(target: GLenum, pname: GLenum, params: ptr GLint) {.importc.} + proc glVertexAttribs4dvNV(index: GLuint, count: GLsizei, v: ptr GLdouble) {.importc.} + proc glConvolutionParameteri(target: GLenum, pname: GLenum, params: GLint) {.importc.} + proc glVertexAttribI4uiv(index: GLuint, v: ptr GLuint) {.importc.} + proc glEvalCoord1dv(u: ptr GLdouble) {.importc.} + proc glIsFramebuffer(framebuffer: GLuint): GLboolean {.importc.} + proc glEvalCoord2d(u: GLdouble, v: GLdouble) {.importc.} + proc glClearDepthf(d: GLfloat) {.importc.} + proc glCompressedTexSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, imageSize: GLsizei, data: pointer) {.importc.} + proc glProgramUniformMatrix3x2dvEXT(program: GLuint, location: GLint, count: GLsizei, transpose: GLboolean, value: ptr GLdouble) {.importc.} + proc glGetTexParameterxv(target: GLenum, pname: GLenum, params: ptr GLfixed) {.importc.} + proc glBinormal3fEXT(bx: GLfloat, by: GLfloat, bz: GLfloat) {.importc.} + proc glProgramParameteriARB(program: GLuint, pname: GLenum, value: GLint) {.importc.} + proc glWindowPos3ivMESA(v: ptr GLint) {.importc.} + proc glReplacementCodeuiColor4fNormal3fVertex3fvSUN(rc: ptr GLuint, c: ptr GLfloat, n: ptr GLfloat, v: ptr GLfloat) {.importc.} + proc glPresentFrameDualFillNV(video_slot: GLuint, minPresentTime: GLuint64Ext, beginPresentTimeId: GLuint, presentDurationId: GLuint, `type`: GLenum, target0: GLenum, fill0: GLuint, target1: GLenum, fill1: GLuint, target2: GLenum, fill2: GLuint, target3: GLenum, fill3: GLuint) {.importc.} + proc glIndexPointerListIBM(`type`: GLenum, stride: GLint, `pointer`: ptr pointer, ptrstride: GLint) {.importc.} + proc glVertexStream2dATI(stream: GLenum, x: GLdouble, y: GLdouble) {.importc.} + proc glUniformMatrix3x4dv(location: GLint, count: GLsizei, transpose: GLboolean, value: ptr GLdouble) {.importc.} + proc glMapNamedBufferRangeEXT(buffer: GLuint, offset: GLintptr, length: GLsizeiptr, access: GLbitfield): pointer {.importc.} + proc glColor4sv(v: ptr GLshort) {.importc.} + proc glStencilFillPathNV(path: GLuint, fillMode: GLenum, mask: GLuint) {.importc.} + proc glGetVertexAttribfvARB(index: GLuint, pname: GLenum, params: ptr GLfloat) {.importc.} + proc glWindowPos3dv(v: ptr GLdouble) {.importc.} + proc glHintPGI(target: GLenum, mode: GLint) {.importc.} + proc glVertexAttribs3hvNV(index: GLuint, n: GLsizei, v: ptr GLhalfNv) {.importc.} + proc glProgramUniform1i64NV(program: GLuint, location: GLint, x: GLint64Ext) {.importc.} + proc glReplacementCodeuiColor3fVertex3fSUN(rc: GLuint, r: GLfloat, g: GLfloat, b: GLfloat, x: GLfloat, y: GLfloat, z: GLfloat) {.importc.} + proc glUniform2iARB(location: GLint, v0: GLint, v1: GLint) {.importc.} + proc glViewport(x: GLint, y: GLint, width: GLsizei, height: GLsizei) {.importc.} + proc glBlendFuncSeparateIndexedAMD(buf: GLuint, srcRgb: GLenum, dstRgb: GLenum, srcAlpha: GLenum, dstAlpha: GLenum) {.importc.} + proc glColor3us(red: GLushort, green: GLushort, blue: GLushort) {.importc.} + proc glVertexAttrib2hvNV(index: GLuint, v: ptr GLhalfNv) {.importc.} + proc glGenerateMipmap(target: GLenum) {.importc.} + proc glGetProgramEnvParameterIuivNV(target: GLenum, index: GLuint, params: ptr GLuint) {.importc.} + proc glBlendEquationiARB(buf: GLuint, mode: GLenum) {.importc.} + proc glReadBufferNV(mode: GLenum) {.importc.} + proc glProvokingVertexEXT(mode: GLenum) {.importc.} + proc glPointParameterivNV(pname: GLenum, params: ptr GLint) {.importc.} + proc glBlitFramebufferANGLE(srcX0: GLint, srcY0: GLint, srcX1: GLint, srcY1: GLint, dstX0: GLint, dstY0: GLint, dstX1: GLint, dstY1: GLint, mask: GLbitfield, filter: GLenum) {.importc.} + proc glGetObjectParameterivARB(obj: GLhandleArb, pname: GLenum, params: ptr GLint) {.importc.} + proc glGetSubroutineIndex(program: GLuint, shadertype: GLenum, name: cstring): GLuint {.importc.} + proc glMap2d(target: GLenum, u1: GLdouble, u2: GLdouble, ustride: GLint, uorder: GLint, v1: GLdouble, v2: GLdouble, vstride: GLint, vorder: GLint, points: ptr GLdouble) {.importc.} + proc glRectfv(v1: ptr GLfloat, v2: ptr GLfloat) {.importc.} + proc glDepthRangeArrayv(first: GLuint, count: GLsizei, v: ptr GLdouble) {.importc.} + proc glMultiTexParameteriEXT(texunit: GLenum, target: GLenum, pname: GLenum, param: GLint) {.importc.} + proc glTexStorageSparseAMD(target: GLenum, internalFormat: GLenum, width: GLsizei, height: GLsizei, depth: GLsizei, layers: GLsizei, flags: GLbitfield) {.importc.} + proc glGenerateTextureMipmapEXT(texture: GLuint, target: GLenum) {.importc.} + proc glCopyConvolutionFilter1D(target: GLenum, internalformat: GLenum, x: GLint, y: GLint, width: GLsizei) {.importc.} + proc glVertex4d(x: GLdouble, y: GLdouble, z: GLdouble, w: GLdouble) {.importc.} + proc glGetPathParameterfvNV(path: GLuint, pname: GLenum, value: ptr GLfloat) {.importc.} + proc glDetachShader(program: GLuint, shader: GLuint) {.importc.} + proc glGetColorTableSGI(target: GLenum, format: GLenum, `type`: GLenum, table: pointer) {.importc.} + proc glPixelTransformParameterfvEXT(target: GLenum, pname: GLenum, params: ptr GLfloat) {.importc.} + proc glBufferSubDataARB(target: GLenum, offset: GLintPtrArb, size: GLsizeiptrArb, data: pointer) {.importc.} + proc glVertexAttrib4ubvNV(index: GLuint, v: ptr GLubyte) {.importc.} + proc glCopyTextureImage1DEXT(texture: GLuint, target: GLenum, level: GLint, internalformat: GLenum, x: GLint, y: GLint, width: GLsizei, border: GLint) {.importc.} + proc glGetQueryivARB(target: GLenum, pname: GLenum, params: ptr GLint) {.importc.} + proc glVertexAttribIPointerEXT(index: GLuint, size: GLint, `type`: GLenum, stride: GLsizei, `pointer`: pointer) {.importc.} + proc glVertexAttribL3dEXT(index: GLuint, x: GLdouble, y: GLdouble, z: GLdouble) {.importc.} + proc glGetQueryObjectui64vEXT(id: GLuint, pname: GLenum, params: ptr GLuint64) {.importc.} + proc glColor4x(red: GLfixed, green: GLfixed, blue: GLfixed, alpha: GLfixed) {.importc.} + proc glProgramUniformMatrix3x2dv(program: GLuint, location: GLint, count: GLsizei, transpose: GLboolean, value: ptr GLdouble) {.importc.} + proc glVertexAttribI4i(index: GLuint, x: GLint, y: GLint, z: GLint, w: GLint) {.importc.} + proc glVertexAttrib1f(index: GLuint, x: GLfloat) {.importc.} + proc glUnmapBufferOES(target: GLenum): GLboolean {.importc.} + proc glVertexStream2ivATI(stream: GLenum, coords: ptr GLint) {.importc.} + proc glBeginOcclusionQueryNV(id: GLuint) {.importc.} + proc glVertex4sv(v: ptr GLshort) {.importc.} + proc glEnablei(target: GLenum, index: GLuint) {.importc.} + proc glUseProgramObjectARB(programObj: GLhandleArb) {.importc.} + proc glGetVertexAttribLdvEXT(index: GLuint, pname: GLenum, params: ptr GLdouble) {.importc.} + proc glUniform2d(location: GLint, x: GLdouble, y: GLdouble) {.importc.} + proc glMinmaxEXT(target: GLenum, internalformat: GLenum, sink: GLboolean) {.importc.} + proc glTexImage3D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, format: GLenum, `type`: GLenum, pixels: pointer) {.importc.} + proc glGenSymbolsEXT(datatype: GLenum, storagetype: GLenum, range: GLenum, components: GLuint): GLuint {.importc.} + proc glVertexAttribI4svEXT(index: GLuint, v: ptr GLshort) {.importc.} + proc glProgramEnvParameter4dvARB(target: GLenum, index: GLuint, params: ptr GLdouble) {.importc.} + proc glProgramUniformMatrix4dv(program: GLuint, location: GLint, count: GLsizei, transpose: GLboolean, value: ptr GLdouble) {.importc.} + proc glGetSamplerParameterfv(sampler: GLuint, pname: GLenum, params: ptr GLfloat) {.importc.} + proc glPopClientAttrib() {.importc.} + proc glHistogram(target: GLenum, width: GLsizei, internalformat: GLenum, sink: GLboolean) {.importc.} + proc glTexEnvfv(target: GLenum, pname: GLenum, params: ptr GLfloat) {.importc.} + proc glMultiTexCoord1dvARB(target: GLenum, v: ptr GLdouble) {.importc.} + proc glGetTexGenivOES(coord: GLenum, pname: GLenum, params: ptr GLint) {.importc.} + proc glUniform1ivARB(location: GLint, count: GLsizei, value: ptr GLint) {.importc.} + proc glTexCoord3fv(v: ptr GLfloat) {.importc.} + proc glVertex2xvOES(coords: ptr GLfixed) {.importc.} + proc glTexCoord4fVertex4fvSUN(tc: ptr GLfloat, v: ptr GLfloat) {.importc.} + proc glUniform2uiv(location: GLint, count: GLsizei, value: ptr GLuint) {.importc.} + proc glMultiTexEnvfvEXT(texunit: GLenum, target: GLenum, pname: GLenum, params: ptr GLfloat) {.importc.} + proc glGetTextureParameterIivEXT(texture: GLuint, target: GLenum, pname: GLenum, params: ptr GLint) {.importc.} + proc glMemoryBarrierEXT(barriers: GLbitfield) {.importc.} + proc glGetTexParameterPointervAPPLE(target: GLenum, pname: GLenum, params: ptr pointer) {.importc.} + proc glWindowPos2svARB(v: ptr GLshort) {.importc.} + proc glEndQuery(target: GLenum) {.importc.} + proc glBlitFramebufferEXT(srcX0: GLint, srcY0: GLint, srcX1: GLint, srcY1: GLint, dstX0: GLint, dstY0: GLint, dstX1: GLint, dstY1: GLint, mask: GLbitfield, filter: GLenum) {.importc.} + proc glProgramEnvParametersI4uivNV(target: GLenum, index: GLuint, count: GLsizei, params: ptr GLuint) {.importc.} + proc glGetActiveUniform(program: GLuint, index: GLuint, bufSize: GLsizei, length: ptr GLsizei, size: ptr GLint, `type`: ptr GLenum, name: cstring) {.importc.} + proc glGenAsyncMarkersSGIX(range: GLsizei): GLuint {.importc.} + proc glClipControlARB(origin: GLenum, depth: GLenum) {.importc.} + proc glDrawElementsInstancedEXT(mode: GLenum, count: GLsizei, `type`: GLenum, indices: pointer, primcount: GLsizei) {.importc.} + proc glGetFragmentMaterialivSGIX(face: GLenum, pname: GLenum, params: ptr GLint) {.importc.} + proc glSwizzleEXT(res: GLuint, `in`: GLuint, outX: GLenum, outY: GLenum, outZ: GLenum, outW: GLenum) {.importc.} + proc glMultiTexCoord1bOES(texture: GLenum, s: GLbyte) {.importc.} + proc glProgramParameters4dvNV(target: GLenum, index: GLuint, count: GLsizei, v: ptr GLdouble) {.importc.} + proc glWindowPos2s(x: GLshort, y: GLshort) {.importc.} + proc glBlendFuncSeparatei(buf: GLuint, srcRgb: GLenum, dstRgb: GLenum, srcAlpha: GLenum, dstAlpha: GLenum) {.importc.} + proc glMultiModeDrawElementsIBM(mode: ptr GLenum, count: ptr GLsizei, `type`: GLenum, indices: ptr pointer, primcount: GLsizei, modestride: GLint) {.importc.} + proc glNormal3x(nx: GLfixed, ny: GLfixed, nz: GLfixed) {.importc.} + proc glProgramUniform1fvEXT(program: GLuint, location: GLint, count: GLsizei, value: ptr GLfloat) {.importc.} + proc glTexCoord2hNV(s: GLhalfNv, t: GLhalfNv) {.importc.} + proc glViewportIndexedfv(index: GLuint, v: ptr GLfloat) {.importc.} + proc glDrawTexxOES(x: GLfixed, y: GLfixed, z: GLfixed, width: GLfixed, height: GLfixed) {.importc.} + proc glProgramParameter4dvNV(target: GLenum, index: GLuint, v: ptr GLdouble) {.importc.} + proc glDeleteBuffers(n: GLsizei, buffers: ptr GLuint) {.importc.} + proc glGetVertexArrayIntegervEXT(vaobj: GLuint, pname: GLenum, param: ptr GLint) {.importc.} + proc glBindFragDataLocationEXT(program: GLuint, color: GLuint, name: cstring) {.importc.} + proc glGenProgramsNV(n: GLsizei, programs: ptr GLuint) {.importc.} + proc glMultiTexCoord1i(target: GLenum, s: GLint) {.importc.} + proc glCompressedTexImage3DOES(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, imageSize: GLsizei, data: pointer) {.importc.} + proc glGetQueryivEXT(target: GLenum, pname: GLenum, params: ptr GLint) {.importc.} + proc glExtGetBufferPointervQCOM(target: GLenum, params: ptr pointer) {.importc.} + proc glVertex3iv(v: ptr GLint) {.importc.} + proc glVertexAttribL1dvEXT(index: GLuint, v: ptr GLdouble) {.importc.} + proc glValidateProgramPipeline(pipeline: GLuint) {.importc.} + proc glBindVertexArray(`array`: GLuint) {.importc.} + proc glUniform2uiEXT(location: GLint, v0: GLuint, v1: GLuint) {.importc.} + proc glUniform3i(location: GLint, v0: GLint, v1: GLint, v2: GLint) {.importc.} + proc glGetVertexAttribIuiv(index: GLuint, pname: GLenum, params: ptr GLuint) {.importc.} + proc glVertexArrayParameteriAPPLE(pname: GLenum, param: GLint) {.importc.} + proc glVertexAttribL2i64NV(index: GLuint, x: GLint64Ext, y: GLint64Ext) {.importc.} + proc glTexGenivOES(coord: GLenum, pname: GLenum, params: ptr GLint) {.importc.} + proc glIsFramebufferOES(framebuffer: GLuint): GLboolean {.importc.} + proc glColor4ubv(v: ptr GLubyte) {.importc.} + proc glDeleteNamedStringARB(namelen: GLint, name: cstring) {.importc.} + proc glCopyConvolutionFilter1DEXT(target: GLenum, internalformat: GLenum, x: GLint, y: GLint, width: GLsizei) {.importc.} + proc glBufferStorage(target: GLenum, size: GLsizeiptr, data: ptr pointer, flags: GLbitfield) {.importc.} + proc glDrawTexiOES(x: GLint, y: GLint, z: GLint, width: GLint, height: GLint) {.importc.} + proc glRasterPos3dv(v: ptr GLdouble) {.importc.} + proc glIndexMaterialEXT(face: GLenum, mode: GLenum) {.importc.} + proc glGetClipPlanex(plane: GLenum, equation: ptr GLfixed) {.importc.} + proc glIsVertexArrayOES(`array`: GLuint): GLboolean {.importc.} + proc glColorTableEXT(target: GLenum, internalFormat: GLenum, width: GLsizei, format: GLenum, `type`: GLenum, table: pointer) {.importc.} + proc glCompressedTexImage2D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, border: GLint, imageSize: GLsizei, data: pointer) {.importc.} + proc glLightx(light: GLenum, pname: GLenum, param: GLfixed) {.importc.} + proc glGetTexParameterfv(target: GLenum, pname: GLenum, params: ptr GLfloat) {.importc.} + proc glVertexAttrib4NsvARB(index: GLuint, v: ptr GLshort) {.importc.} + proc glInterleavedArrays(format: GLenum, stride: GLsizei, `pointer`: pointer) {.importc.} + proc glProgramLocalParameter4fARB(target: GLenum, index: GLuint, x: GLfloat, y: GLfloat, z: GLfloat, w: GLfloat) {.importc.} + proc glPopDebugGroupKHR() {.importc.} + proc glVDPAUUnregisterSurfaceNV(surface: GLvdpauSurfaceNv) {.importc.} + proc glTexCoord1s(s: GLshort) {.importc.} + proc glFramebufferTexture2DMultisampleIMG(target: GLenum, attachment: GLenum, textarget: GLenum, texture: GLuint, level: GLint, samples: GLsizei) {.importc.} + proc glShaderBinary(count: GLsizei, shaders: ptr GLuint, binaryformat: GLenum, binary: pointer, length: GLsizei) {.importc.} + proc glVertexAttrib2dv(index: GLuint, v: ptr GLdouble) {.importc.} + proc glUniformMatrix4dv(location: GLint, count: GLsizei, transpose: GLboolean, value: ptr GLdouble) {.importc.} + proc glWeightivARB(size: GLint, weights: ptr GLint) {.importc.} + proc glGetMultiTexParameterIivEXT(texunit: GLenum, target: GLenum, pname: GLenum, params: ptr GLint) {.importc.} + proc glCopyConvolutionFilter2DEXT(target: GLenum, internalformat: GLenum, x: GLint, y: GLint, width: GLsizei, height: GLsizei) {.importc.} + proc glSecondaryColor3hNV(red: GLhalfNv, green: GLhalfNv, blue: GLhalfNv) {.importc.} + proc glVertexAttrib1sv(index: GLuint, v: ptr GLshort) {.importc.} + proc glFrustumfOES(l: GLfloat, r: GLfloat, b: GLfloat, t: GLfloat, n: GLfloat, f: GLfloat) {.importc.} + proc glVertexStream2iATI(stream: GLenum, x: GLint, y: GLint) {.importc.} + proc glNormalStream3bATI(stream: GLenum, nx: GLbyte, ny: GLbyte, nz: GLbyte) {.importc.} + proc glVertexArrayTexCoordOffsetEXT(vaobj: GLuint, buffer: GLuint, size: GLint, `type`: GLenum, stride: GLsizei, offset: GLintptr) {.importc.} + proc glGetQueryiv(target: GLenum, pname: GLenum, params: ptr GLint) {.importc.} + proc glTransformFeedbackStreamAttribsNV(count: GLsizei, attribs: ptr GLint, nbuffers: GLsizei, bufstreams: ptr GLint, bufferMode: GLenum) {.importc.} + proc glTextureStorage3DEXT(texture: GLuint, target: GLenum, levels: GLsizei, internalformat: GLenum, width: GLsizei, height: GLsizei, depth: GLsizei) {.importc.} + proc glWindowPos3dvMESA(v: ptr GLdouble) {.importc.} + proc glUniform2uivEXT(location: GLint, count: GLsizei, value: ptr GLuint) {.importc.} + proc glTextureStorage2DEXT(texture: GLuint, target: GLenum, levels: GLsizei, internalformat: GLenum, width: GLsizei, height: GLsizei) {.importc.} + proc glVertexArrayMultiTexCoordOffsetEXT(vaobj: GLuint, buffer: GLuint, texunit: GLenum, size: GLint, `type`: GLenum, stride: GLsizei, offset: GLintptr) {.importc.} + proc glVertexStream1dvATI(stream: GLenum, coords: ptr GLdouble) {.importc.} + proc glCopyImageSubData(srcName: GLuint, srcTarget: GLenum, srcLevel: GLint, srcX: GLint, srcY: GLint, srcZ: GLint, dstName: GLuint, dstTarget: GLenum, dstLevel: GLint, dstX: GLint, dstY: GLint, dstZ: GLint, srcWidth: GLsizei, srcHeight: GLsizei, srcDepth: GLsizei) {.importc.} + proc glClearNamedBufferSubDataEXT(buffer: GLuint, internalformat: GLenum, format: GLenum, `type`: GLenum, offset: GLsizeiptr, size: GLsizeiptr, data: ptr pointer) {.importc.} + proc glBindBuffersRange(target: GLenum, first: GLuint, count: GLsizei, buffers: ptr GLuint, offsets: ptr GLintptr, sizes: ptr GLsizeiptr) {.importc.} + proc glGetVertexAttribIuivEXT(index: GLuint, pname: GLenum, params: ptr GLuint) {.importc.} + proc glLoadMatrixx(m: ptr GLfixed) {.importc.} + proc glTransformFeedbackVaryingsNV(program: GLuint, count: GLsizei, locations: ptr GLint, bufferMode: GLenum) {.importc.} + proc glUniform1i64vNV(location: GLint, count: GLsizei, value: ptr GLint64Ext) {.importc.} + proc glVertexArrayVertexAttribLFormatEXT(vaobj: GLuint, attribindex: GLuint, size: GLint, `type`: GLenum, relativeoffset: GLuint) {.importc.} + proc glClearBufferuiv(buffer: GLenum, drawbuffer: GLint, value: ptr GLuint) {.importc.} + proc glCombinerOutputNV(stage: GLenum, portion: GLenum, abOutput: GLenum, cdOutput: GLenum, sumOutput: GLenum, scale: GLenum, bias: GLenum, abDotProduct: GLboolean, cdDotProduct: GLboolean, muxSum: GLboolean) {.importc.} + proc glTexImage3DEXT(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, format: GLenum, `type`: GLenum, pixels: pointer) {.importc.} + proc glPixelTransformParameterivEXT(target: GLenum, pname: GLenum, params: ptr GLint) {.importc.} + proc glActiveStencilFaceEXT(face: GLenum) {.importc.} + proc glCreateShaderObjectARB(shaderType: GLenum): GLhandleArb {.importc.} + proc glGetTextureParameterivEXT(texture: GLuint, target: GLenum, pname: GLenum, params: ptr GLint) {.importc.} + proc glCopyTextureLevelsAPPLE(destinationTexture: GLuint, sourceTexture: GLuint, sourceBaseLevel: GLint, sourceLevelCount: GLsizei) {.importc.} + proc glVertexAttrib4Nuiv(index: GLuint, v: ptr GLuint) {.importc.} + proc glDrawPixels(width: GLsizei, height: GLsizei, format: GLenum, `type`: GLenum, pixels: pointer) {.importc.} + proc glWindowPos3dvARB(v: ptr GLdouble) {.importc.} + proc glProgramLocalParameterI4ivNV(target: GLenum, index: GLuint, params: ptr GLint) {.importc.} + proc glRasterPos4s(x: GLshort, y: GLshort, z: GLshort, w: GLshort) {.importc.} + proc glTexCoord2fVertex3fvSUN(tc: ptr GLfloat, v: ptr GLfloat) {.importc.} + proc glGetPathMetricsNV(metricQueryMask: GLbitfield, numPaths: GLsizei, pathNameType: GLenum, paths: pointer, pathBase: GLuint, stride: GLsizei, metrics: ptr GLfloat) {.importc.} + proc glMultiTexCoord4bOES(texture: GLenum, s: GLbyte, t: GLbyte, r: GLbyte, q: GLbyte) {.importc.} + proc glTextureBufferEXT(texture: GLuint, target: GLenum, internalformat: GLenum, buffer: GLuint) {.importc.} + proc glSecondaryColor3fv(v: ptr GLfloat) {.importc.} + proc glMultiTexCoord3fv(target: GLenum, v: ptr GLfloat) {.importc.} + proc glGetTexParameteriv(target: GLenum, pname: GLenum, params: ptr GLint) {.importc.} + proc glMap2xOES(target: GLenum, u1: GLfixed, u2: GLfixed, ustride: GLint, uorder: GLint, v1: GLfixed, v2: GLfixed, vstride: GLint, vorder: GLint, points: GLfixed) {.importc.} + proc glFlushVertexArrayRangeAPPLE(length: GLsizei, `pointer`: pointer) {.importc.} + proc glActiveTextureARB(texture: GLenum) {.importc.} + proc glGetVertexAttribLi64vNV(index: GLuint, pname: GLenum, params: ptr GLint64Ext) {.importc.} + proc glNormal3bv(v: ptr GLbyte) {.importc.} + proc glCreateSyncFromCLeventARB(context: ptr ClContext, event: ptr ClContext, flags: GLbitfield): GLsync {.importc.} + proc glRenderbufferStorageEXT(target: GLenum, internalformat: GLenum, width: GLsizei, height: GLsizei) {.importc.} + proc glGetCompressedTextureImageEXT(texture: GLuint, target: GLenum, lod: GLint, img: pointer) {.importc.} + proc glColorFragmentOp2ATI(op: GLenum, dst: GLuint, dstMask: GLuint, dstMod: GLuint, arg1: GLuint, arg1Rep: GLuint, arg1Mod: GLuint, arg2: GLuint, arg2Rep: GLuint, arg2Mod: GLuint) {.importc.} + proc glPixelMapusv(map: GLenum, mapsize: GLsizei, values: ptr GLushort) {.importc.} + proc glGlobalAlphaFactorsSUN(factor: GLshort) {.importc.} + proc glTexParameterxv(target: GLenum, pname: GLenum, params: ptr GLfixed) {.importc.} + proc glEvalCoord2xOES(u: GLfixed, v: GLfixed) {.importc.} + proc glIsList(list: GLuint): GLboolean {.importc.} + proc glVertexAttrib3d(index: GLuint, x: GLdouble, y: GLdouble, z: GLdouble) {.importc.} + proc glSpriteParameterfSGIX(pname: GLenum, param: GLfloat) {.importc.} + proc glPathGlyphRangeNV(firstPathName: GLuint, fontTarget: GLenum, fontName: pointer, fontStyle: GLbitfield, firstGlyph: GLuint, numGlyphs: GLsizei, handleMissingGlyphs: GLenum, pathParameterTemplate: GLuint, emScale: GLfloat) {.importc.} + proc glUniform3iv(location: GLint, count: GLsizei, value: ptr GLint) {.importc.} + proc glClearBufferfi(buffer: GLenum, drawbuffer: GLint, depth: GLfloat, stencil: GLint) {.importc.} + proc glWindowPos3sMESA(x: GLshort, y: GLshort, z: GLshort) {.importc.} + proc glGetMapParameterfvNV(target: GLenum, pname: GLenum, params: ptr GLfloat) {.importc.} + proc glBindFragmentShaderATI(id: GLuint) {.importc.} + proc glTexCoord4s(s: GLshort, t: GLshort, r: GLshort, q: GLshort) {.importc.} + proc glGetMultiTexGenfvEXT(texunit: GLenum, coord: GLenum, pname: GLenum, params: ptr GLfloat) {.importc.} + proc glColorMaterial(face: GLenum, mode: GLenum) {.importc.} + proc glVertexAttribs1svNV(index: GLuint, count: GLsizei, v: ptr GLshort) {.importc.} + proc glEnableVertexAttribAPPLE(index: GLuint, pname: GLenum) {.importc.} + proc glGetDoubleIndexedvEXT(target: GLenum, index: GLuint, data: ptr GLdouble) {.importc.} + proc glOrthof(l: GLfloat, r: GLfloat, b: GLfloat, t: GLfloat, n: GLfloat, f: GLfloat) {.importc.} + proc glVertexBlendEnvfATI(pname: GLenum, param: GLfloat) {.importc.} + proc glUniformMatrix2x4dv(location: GLint, count: GLsizei, transpose: GLboolean, value: ptr GLdouble) {.importc.} + proc glPrioritizeTexturesxOES(n: GLsizei, textures: ptr GLuint, priorities: ptr GLfixed) {.importc.} + proc glGetTextureSamplerHandleNV(texture: GLuint, sampler: GLuint): GLuint64 {.importc.} + proc glDeleteVertexArrays(n: GLsizei, arrays: ptr GLuint) {.importc.} + proc glMultiTexCoord1xOES(texture: GLenum, s: GLfixed) {.importc.} + proc glGlobalAlphaFactorusSUN(factor: GLushort) {.importc.} + proc glGetConvolutionParameterxvOES(target: GLenum, pname: GLenum, params: ptr GLfixed) {.importc.} + proc glProgramUniform4fEXT(program: GLuint, location: GLint, v0: GLfloat, v1: GLfloat, v2: GLfloat, v3: GLfloat) {.importc.} + proc glProgramUniformMatrix3x4dvEXT(program: GLuint, location: GLint, count: GLsizei, transpose: GLboolean, value: ptr GLdouble) {.importc.} + proc glBindVertexBuffer(bindingindex: GLuint, buffer: GLuint, offset: GLintptr, stride: GLsizei) {.importc.} + proc glGetHistogramParameteriv(target: GLenum, pname: GLenum, params: ptr GLint) {.importc.} + proc glGetShaderPrecisionFormat(shadertype: GLenum, precisiontype: GLenum, range: ptr GLint, precision: ptr GLint) {.importc.} + proc glTextureMaterialEXT(face: GLenum, mode: GLenum) {.importc.} + proc glEvalCoord2xvOES(coords: ptr GLfixed) {.importc.} + proc glWeightuivARB(size: GLint, weights: ptr GLuint) {.importc.} + proc glGetTextureLevelParameterfvEXT(texture: GLuint, target: GLenum, level: GLint, pname: GLenum, params: ptr GLfloat) {.importc.} + proc glVertexAttribP3uiv(index: GLuint, `type`: GLenum, normalized: GLboolean, value: ptr GLuint) {.importc.} + proc glProgramEnvParameterI4ivNV(target: GLenum, index: GLuint, params: ptr GLint) {.importc.} + proc glFogi(pname: GLenum, param: GLint) {.importc.} + proc glTexCoord1iv(v: ptr GLint) {.importc.} + proc glReplacementCodeuiColor4ubVertex3fvSUN(rc: ptr GLuint, c: ptr GLubyte, v: ptr GLfloat) {.importc.} + proc glProgramUniform1ui(program: GLuint, location: GLint, v0: GLuint) {.importc.} + proc glMultiTexCoord3d(target: GLenum, s: GLdouble, t: GLdouble, r: GLdouble) {.importc.} + proc glBeginVideoCaptureNV(video_capture_slot: GLuint) {.importc.} + proc glEvalCoord1f(u: GLfloat) {.importc.} + proc glMultiTexCoord1hvNV(target: GLenum, v: ptr GLhalfNv) {.importc.} + proc glSecondaryColor3sEXT(red: GLshort, green: GLshort, blue: GLshort) {.importc.} + proc glTextureImage3DEXT(texture: GLuint, target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, format: GLenum, `type`: GLenum, pixels: pointer) {.importc.} + proc glCopyTexImage2D(target: GLenum, level: GLint, internalformat: GLenum, x: GLint, y: GLint, width: GLsizei, height: GLsizei, border: GLint) {.importc.} + proc glFinishFenceAPPLE(fence: GLuint) {.importc.} + proc glVertexArrayRangeNV(length: GLsizei, `pointer`: pointer) {.importc.} + proc glLightModelf(pname: GLenum, param: GLfloat) {.importc.} + proc glVertexAttribL1ui64ARB(index: GLuint, x: GLuint64Ext) {.importc.} + proc glPolygonOffset(factor: GLfloat, units: GLfloat) {.importc.} + proc glRasterPos4xOES(x: GLfixed, y: GLfixed, z: GLfixed, w: GLfixed) {.importc.} + proc glVertexAttrib3dvNV(index: GLuint, v: ptr GLdouble) {.importc.} + proc glBeginQuery(target: GLenum, id: GLuint) {.importc.} + proc glWeightfvARB(size: GLint, weights: ptr GLfloat) {.importc.} + proc glGetUniformuiv(program: GLuint, location: GLint, params: ptr GLuint) {.importc.} + proc glIsTextureEXT(texture: GLuint): GLboolean {.importc.} + proc glGetClipPlanef(plane: GLenum, equation: ptr GLfloat) {.importc.} + proc glTexGenxOES(coord: GLenum, pname: GLenum, param: GLfixed) {.importc.} + proc glFramebufferTextureFaceEXT(target: GLenum, attachment: GLenum, texture: GLuint, level: GLint, face: GLenum) {.importc.} + proc glDisableClientState(`array`: GLenum) {.importc.} + proc glTexPageCommitmentARB(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, resident: GLboolean) {.importc.} + proc glRasterPos4dv(v: ptr GLdouble) {.importc.} + proc glGetLightx(light: GLenum, pname: GLenum, params: ptr GLfixed) {.importc.} + proc glVertexAttrib1hvNV(index: GLuint, v: ptr GLhalfNv) {.importc.} + proc glMultiTexCoord2s(target: GLenum, s: GLshort, t: GLshort) {.importc.} + proc glProgramUniform2iv(program: GLuint, location: GLint, count: GLsizei, value: ptr GLint) {.importc.} + proc glGetListParameterivSGIX(list: GLuint, pname: GLenum, params: ptr GLint) {.importc.} + proc glColorFragmentOp1ATI(op: GLenum, dst: GLuint, dstMask: GLuint, dstMod: GLuint, arg1: GLuint, arg1Rep: GLuint, arg1Mod: GLuint) {.importc.} + proc glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN(rc: GLuint, s: GLfloat, t: GLfloat, r: GLfloat, g: GLfloat, b: GLfloat, a: GLfloat, nx: GLfloat, ny: GLfloat, nz: GLfloat, x: GLfloat, y: GLfloat, z: GLfloat) {.importc.} + proc glSampleMapATI(dst: GLuint, interp: GLuint, swizzle: GLenum) {.importc.} + proc glProgramUniform1d(program: GLuint, location: GLint, v0: GLdouble) {.importc.} + proc glBindAttribLocation(program: GLuint, index: GLuint, name: cstring) {.importc.} + proc glGetCombinerStageParameterfvNV(stage: GLenum, pname: GLenum, params: ptr GLfloat) {.importc.} + proc glTexSubImage4DSGIS(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, woffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, size4d: GLsizei, format: GLenum, `type`: GLenum, pixels: pointer) {.importc.} + proc glGetMapAttribParameterfvNV(target: GLenum, index: GLuint, pname: GLenum, params: ptr GLfloat) {.importc.} + proc glNewObjectBufferATI(size: GLsizei, `pointer`: pointer, usage: GLenum): GLuint {.importc.} + proc glWindowPos4iMESA(x: GLint, y: GLint, z: GLint, w: GLint) {.importc.} + proc glNewList(list: GLuint, mode: GLenum) {.importc.} + proc glUniform1i64NV(location: GLint, x: GLint64Ext) {.importc.} + proc glTexCoordP3ui(`type`: GLenum, coords: GLuint) {.importc.} + proc glEndQueryEXT(target: GLenum) {.importc.} + proc glGetVertexAttribLdv(index: GLuint, pname: GLenum, params: ptr GLdouble) {.importc.} + proc glStencilMask(mask: GLuint) {.importc.} + proc glVertexAttrib4sv(index: GLuint, v: ptr GLshort) {.importc.} + proc glRectsv(v1: ptr GLshort, v2: ptr GLshort) {.importc.} + proc glGetVariantArrayObjectfvATI(id: GLuint, pname: GLenum, params: ptr GLfloat) {.importc.} + proc glTexCoord3hvNV(v: ptr GLhalfNv) {.importc.} + proc glGetUniformdv(program: GLuint, location: GLint, params: ptr GLdouble) {.importc.} + proc glSecondaryColor3fvEXT(v: ptr GLfloat) {.importc.} + proc glAlphaFuncx(fun: GLenum, `ref`: GLfixed) {.importc.} + proc glVertexAttribPointerNV(index: GLuint, fsize: GLint, `type`: GLenum, stride: GLsizei, `pointer`: pointer) {.importc.} + proc glColorTable(target: GLenum, internalformat: GLenum, width: GLsizei, format: GLenum, `type`: GLenum, table: pointer) {.importc.} + proc glProgramUniformMatrix2x3dv(program: GLuint, location: GLint, count: GLsizei, transpose: GLboolean, value: ptr GLdouble) {.importc.} + + ## # GL_ARB_direct_state_access + proc glCreateTransformFeedbacks(n: GLsizei; ids: ptr GLuint) {.importc.} + proc glTransformFeedbackBufferBase(xfb: GLuint; index: GLuint; buffer: GLuint) {.importc.} + proc glTransformFeedbackBufferRange(xfb: GLuint; index: GLuint; buffer: GLuint; offset: GLintptr; size: GLsizeiptr) {.importc.} + proc glGetTransformFeedbackiv(xfb: GLuint; pname: GLenum; param: ptr GLint) {.importc.} + proc glGetTransformFeedbacki_v(xfb: GLuint; pname: GLenum; index: GLuint; param: ptr GLint) {.importc.} + proc glGetTransformFeedbacki64_v(xfb: GLuint; pname: GLenum; index: GLuint; param: ptr GLint64) {.importc.} + ## # Buffer object functions + + proc glCreateBuffers(n: GLsizei; buffers: ptr GLuint) {.importc.} + proc glNamedBufferStorage(buffer: GLuint; size: GLsizeiptr; data: pointer; flags: GLbitfield) {.importc.} + proc glNamedBufferData(buffer: GLuint; size: GLsizeiptr; data: pointer; usage: GLenum) {.importc.} + proc glNamedBufferSubData(buffer: GLuint; offset: GLintptr; size: GLsizeiptr; data: pointer) {.importc.} + proc glCopyNamedBufferSubData(readBuffer: GLuint; writeBuffer: GLuint; readOffset: GLintptr; writeOffset: GLintptr; size: GLsizeiptr) {.importc.} + proc glClearNamedBufferData(buffer: GLuint; internalformat: GLenum; format: GLenum; `type`: GLenum; data: pointer) {.importc.} + proc glClearNamedBufferSubData(buffer: GLuint; internalformat: GLenum; offset: GLintptr; size: GLsizeiptr; format: GLenum; `type`: GLenum; data: pointer) {.importc.} + proc glMapNamedBuffer(buffer: GLuint; access: GLenum): pointer {.importc.} + proc glMapNamedBufferRange(buffer: GLuint; offset: GLintptr; length: GLsizeiptr; access: GLbitfield): pointer {.importc.} + proc glUnmapNamedBuffer(buffer: GLuint): GLboolean {.importc.} + proc glFlushMappedNamedBufferRange(buffer: GLuint; offset: GLintptr; length: GLsizeiptr) {.importc.} + proc glGetNamedBufferParameteriv(buffer: GLuint; pname: GLenum; params: ptr GLint) {.importc.} + proc glGetNamedBufferParameteri64v(buffer: GLuint; pname: GLenum; params: ptr GLint64) {.importc.} + proc glGetNamedBufferPointerv(buffer: GLuint; pname: GLenum; params: ptr pointer) {.importc.} + proc glGetNamedBufferSubData(buffer: GLuint; offset: GLintptr; size: GLsizeiptr; data: pointer) {.importc.} + ## # Framebuffer object functions + + proc glCreateFramebuffers(n: GLsizei; framebuffers: ptr GLuint) {.importc.} + proc glNamedFramebufferRenderbuffer(framebuffer: GLuint; attachment: GLenum; renderbuffertarget: GLenum; renderbuffer: GLuint) {.importc.} + proc glNamedFramebufferParameteri(framebuffer: GLuint; pname: GLenum; param: GLint) {.importc.} + proc glNamedFramebufferTexture(framebuffer: GLuint; attachment: GLenum; texture: GLuint; level: GLint) {.importc.} + proc glNamedFramebufferTextureLayer(framebuffer: GLuint; attachment: GLenum; texture: GLuint; level: GLint; layer: GLint) {.importc.} + proc glNamedFramebufferDrawBuffer(framebuffer: GLuint; mode: GLenum) {.importc.} + proc glNamedFramebufferDrawBuffers(framebuffer: GLuint; n: GLsizei; bufs: ptr GLenum) {.importc.} + proc glNamedFramebufferReadBuffer(framebuffer: GLuint; mode: GLenum) {.importc.} + proc glInvalidateNamedFramebufferData(framebuffer: GLuint; numAttachments: GLsizei; attachments: ptr GLenum) {.importc.} + proc glInvalidateNamedFramebufferSubData(framebuffer: GLuint; numAttachments: GLsizei; attachments: ptr GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei) {.importc.} + proc glClearNamedFramebufferiv(framebuffer: GLuint; buffer: GLenum; drawbuffer: GLint; value: ptr GLint) {.importc.} + proc glClearNamedFramebufferuiv(framebuffer: GLuint; buffer: GLenum; drawbuffer: GLint; value: ptr GLuint) {.importc.} + proc glClearNamedFramebufferfv(framebuffer: GLuint; buffer: GLenum; drawbuffer: GLint; value: ptr cfloat) {.importc.} + proc glClearNamedFramebufferfi(framebuffer: GLuint; buffer: GLenum; drawbuffer: GLint; depth: cfloat; stencil: GLint) {.importc.} + proc glBlitNamedFramebuffer(readFramebuffer: GLuint; drawFramebuffer: GLuint; srcX0: GLint; srcY0: GLint; srcX1: GLint; srcY1: GLint; dstX0: GLint; dstY0: GLint; dstX1: GLint; dstY1: GLint; mask: GLbitfield; filter: GLenum) {.importc.} + proc glCheckNamedFramebufferStatus(framebuffer: GLuint; target: GLenum): GLenum {.importc.} + proc glGetNamedFramebufferParameteriv(framebuffer: GLuint; pname: GLenum; param: ptr GLint) {.importc.} + proc glGetNamedFramebufferAttachmentParameteriv(framebuffer: GLuint; attachment: GLenum; pname: GLenum; params: ptr GLint) {.importc.} + ## # Renderbuffer object functions + + proc glCreateRenderbuffers(n: GLsizei; renderbuffers: ptr GLuint) {.importc.} + proc glNamedRenderbufferStorage(renderbuffer: GLuint; internalformat: GLenum; width: GLsizei; height: GLsizei) {.importc.} + proc glNamedRenderbufferStorageMultisample(renderbuffer: GLuint; samples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei) {.importc.} + proc glGetNamedRenderbufferParameteriv(renderbuffer: GLuint; pname: GLenum; params: ptr GLint) {.importc.} + ## # Texture object functions + + proc glCreateTextures(target: GLenum; n: GLsizei; textures: ptr GLuint) {.importc.} + proc glTextureBuffer(texture: GLuint; internalformat: GLenum; buffer: GLuint) {.importc.} + proc glTextureBufferRange(texture: GLuint; internalformat: GLenum; buffer: GLuint; offset: GLintptr; size: GLsizeiptr) {.importc.} + proc glTextureStorage1D(texture: GLuint; levels: GLsizei; internalformat: GLenum; width: GLsizei) {.importc.} + proc glTextureStorage2D(texture: GLuint; levels: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei) {.importc.} + proc glTextureStorage3D(texture: GLuint; levels: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei) {.importc.} + proc glTextureStorage2DMultisample(texture: GLuint; samples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei; fixedsamplelocations: GLboolean) {.importc.} + proc glTextureStorage3DMultisample(texture: GLuint; samples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; fixedsamplelocations: GLboolean) {.importc.} + proc glTextureSubImage1D(texture: GLuint; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; `type`: GLenum; pixels: pointer) {.importc.} + proc glTextureSubImage2D(texture: GLuint; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; `type`: GLenum; pixels: pointer) {.importc.} + proc glTextureSubImage3D(texture: GLuint; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; `type`: GLenum; pixels: pointer) {.importc.} + proc glCompressedTextureSubImage1D(texture: GLuint; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; imageSize: GLsizei; data: pointer) {.importc.} + proc glCompressedTextureSubImage2D(texture: GLuint; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; imageSize: GLsizei; data: pointer) {.importc.} + proc glCompressedTextureSubImage3D(texture: GLuint; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; imageSize: GLsizei; data: pointer) {.importc.} + proc glCopyTextureSubImage1D(texture: GLuint; level: GLint; xoffset: GLint; x: GLint; y: GLint; width: GLsizei) {.importc.} + proc glCopyTextureSubImage2D(texture: GLuint; level: GLint; xoffset: GLint; yoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei) {.importc.} + proc glCopyTextureSubImage3D(texture: GLuint; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei) {.importc.} + proc glTextureParameterf(texture: GLuint; pname: GLenum; param: cfloat) {.importc.} + proc glTextureParameterfv(texture: GLuint; pname: GLenum; param: ptr cfloat) {.importc.} + proc glTextureParameteri(texture: GLuint; pname: GLenum; param: GLint) {.importc.} + proc glTextureParameterIiv(texture: GLuint; pname: GLenum; params: ptr GLint) {.importc.} + proc glTextureParameterIuiv(texture: GLuint; pname: GLenum; params: ptr GLuint) {.importc.} + proc glTextureParameteriv(texture: GLuint; pname: GLenum; param: ptr GLint) {.importc.} + proc glGenerateTextureMipmap(texture: GLuint) {.importc.} + proc glBindTextureUnit(unit: GLuint; texture: GLuint) {.importc.} + proc glGetTextureImage(texture: GLuint; level: GLint; format: GLenum; `type`: GLenum; bufSize: GLsizei; pixels: pointer) {.importc.} + + proc glGetCompressedTextureImage(texture: GLuint; level: GLint; bufSize: GLsizei; pixels: pointer) {.importc.} + proc glGetTextureLevelParameterfv(texture: GLuint; level: GLint; pname: GLenum; params: ptr cfloat) {.importc.} + proc glGetTextureLevelParameteriv(texture: GLuint; level: GLint; pname: GLenum; params: ptr GLint) {.importc.} + proc glGetTextureParameterfv(texture: GLuint; pname: GLenum; params: ptr cfloat) {.importc.} + proc glGetTextureParameterIiv(texture: GLuint; pname: GLenum; params: ptr GLint) {.importc.} + proc glGetTextureParameterIuiv(texture: GLuint; pname: GLenum; params: ptr GLuint) {.importc.} + proc glGetTextureParameteriv(texture: GLuint; pname: GLenum; params: ptr GLint) {.importc.} + ## # Vertex Array object functions + + proc glCreateVertexArrays(n: GLsizei; arrays: ptr GLuint) {.importc.} + proc glDisableVertexArrayAttrib(vaobj: GLuint; index: GLuint) {.importc.} + proc glEnableVertexArrayAttrib(vaobj: GLuint; index: GLuint) {.importc.} + proc glVertexArrayElementBuffer(vaobj: GLuint; buffer: GLuint) {.importc.} + proc glVertexArrayVertexBuffer(vaobj: GLuint; bindingindex: GLuint; buffer: GLuint; offset: GLintptr; stride: GLsizei) {.importc.} + proc glVertexArrayVertexBuffers(vaobj: GLuint; first: GLuint; count: GLsizei; buffers: ptr GLuint; offsets: ptr GLintptr; strides: ptr GLsizei) {.importc.} + proc glVertexArrayAttribFormat(vaobj: GLuint; attribindex: GLuint; size: GLint; `type`: GLenum; normalized: GLboolean; relativeoffset: GLuint) {.importc.} + proc glVertexArrayAttribIFormat(vaobj: GLuint; attribindex: GLuint; size: GLint; `type`: GLenum; relativeoffset: GLuint) {.importc.} + proc glVertexArrayAttribLFormat(vaobj: GLuint; attribindex: GLuint; size: GLint; `type`: GLenum; relativeoffset: GLuint) {.importc.} + proc glVertexArrayAttribBinding(vaobj: GLuint; attribindex: GLuint; bindingindex: GLuint) {.importc.} + proc glVertexArrayBindingDivisor(vaobj: GLuint; bindingindex: GLuint; divisor: GLuint) {.importc.} + proc glGetVertexArrayiv(vaobj: GLuint; pname: GLenum; param: ptr GLint) {.importc.} + proc glGetVertexArrayIndexediv(vaobj: GLuint; index: GLuint; pname: GLenum; param: ptr GLint) {.importc.} + proc glGetVertexArrayIndexed64iv(vaobj: GLuint; index: GLuint; pname: GLenum; param: ptr GLint64) {.importc.} + ## # Sampler object functions + + proc glCreateSamplers(n: GLsizei; samplers: ptr GLuint) {.importc.} + ## # Program Pipeline object functions + + proc glCreateProgramPipelines(n: GLsizei; pipelines: ptr GLuint) {.importc.} + ## # Query object functions + + proc glCreateQueries(target: GLenum; n: GLsizei; ids: ptr GLuint) {.importc.} + proc glGetQueryBufferObjectiv(id: GLuint; buffer: GLuint; pname: GLenum; offset: GLintptr) {.importc.} + proc glGetQueryBufferObjectuiv(id: GLuint; buffer: GLuint; pname: GLenum; offset: GLintptr) {.importc.} + proc glGetQueryBufferObjecti64v(id: GLuint; buffer: GLuint; pname: GLenum; offset: GLintptr) {.importc.} + proc glGetQueryBufferObjectui64v(id: GLuint; buffer: GLuint; pname: GLenum; offset: GLintptr) {.importc.} + +{.pop.} # stdcall, hint[XDeclaredButNotUsed]: off, warning[SmallLshouldNotBeUsed]: off. + +const + cGL_UNSIGNED_BYTE* = 0x1401.GLenum + cGL_UNSIGNED_SHORT* = 0x1403.GLenum + + GL_2X_BIT_ATI* = 0x00000001.GLbitfield + GL_MODELVIEW6_ARB* = 0x8726.GLenum + GL_CULL_FACE_MODE* = 0x0B45.GLenum + GL_TEXTURE_MAG_FILTER* = 0x2800.GLenum + GL_TRANSFORM_FEEDBACK_VARYINGS_EXT* = 0x8C83.GLenum + GL_PATH_JOIN_STYLE_NV* = 0x9079.GLenum + GL_FEEDBACK_BUFFER_SIZE* = 0x0DF1.GLenum + GL_FRAGMENT_LIGHT0_SGIX* = 0x840C.GLenum + GL_DRAW_BUFFER7_ARB* = 0x882C.GLenum + GL_POINT_SPRITE_OES* = 0x8861.GLenum + GL_INT_SAMPLER_RENDERBUFFER_NV* = 0x8E57.GLenum + GL_POST_CONVOLUTION_COLOR_TABLE_SGI* = 0x80D1.GLenum + GL_ZOOM_X* = 0x0D16.GLenum + GL_DRAW_FRAMEBUFFER_NV* = 0x8CA9.GLenum + GL_RGB_FLOAT16_ATI* = 0x881B.GLenum + GL_NUM_COMPRESSED_TEXTURE_FORMATS* = 0x86A2.GLenum + GL_LINE_STRIP* = 0x0003.GLenum + GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI* = 0x80D5.GLenum + GL_CURRENT_TIME_NV* = 0x8E28.GLenum + GL_FRAMEBUFFER_UNSUPPORTED* = 0x8CDD.GLenum + GL_PIXEL_TEX_GEN_Q_CEILING_SGIX* = 0x8184.GLenum + GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT* = 0x8C76.GLenum + GL_MAP_PERSISTENT_BIT* = 0x0040.GLbitfield + GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT* = 0x9056.GLenum + GL_CON_16_ATI* = 0x8951.GLenum + GL_DEPTH_BUFFER_BIT1_QCOM* = 0x00000200.GLbitfield + GL_TEXTURE30_ARB* = 0x84DE.GLenum + GL_SAMPLER_BUFFER* = 0x8DC2.GLenum + GL_MAX_COLOR_TEXTURE_SAMPLES* = 0x910E.GLenum + GL_DEPTH_STENCIL* = 0x84F9.GLenum + GL_C4F_N3F_V3F* = 0x2A26.GLenum + GL_ZOOM_Y* = 0x0D17.GLenum + GL_RGB10* = 0x8052.GLenum + GL_PRESERVE_ATI* = 0x8762.GLenum + GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB* = 0x8B4D.GLenum + GL_COLOR_ATTACHMENT12_NV* = 0x8CEC.GLenum + GL_GREEN_MAX_CLAMP_INGR* = 0x8565.GLenum + GL_CURRENT_VERTEX_ATTRIB* = 0x8626.GLenum + GL_TEXTURE_SHARED_SIZE* = 0x8C3F.GLenum + GL_NORMAL_ARRAY_TYPE* = 0x807E.GLenum + GL_DYNAMIC_READ* = 0x88E9.GLenum + GL_ALPHA4_EXT* = 0x803B.GLenum + GL_REPLACEMENT_CODE_ARRAY_SUN* = 0x85C0.GLenum + GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV* = 0x8852.GLenum + GL_MAX_VERTEX_ATTRIBS_ARB* = 0x8869.GLenum + GL_VIDEO_COLOR_CONVERSION_MIN_NV* = 0x902B.GLenum + GL_SOURCE3_RGB_NV* = 0x8583.GLenum + GL_ALPHA* = 0x1906.GLenum + GL_OUTPUT_TEXTURE_COORD16_EXT* = 0x87AD.GLenum + GL_BLEND_EQUATION_EXT* = 0x8009.GLenum + GL_BIAS_BIT_ATI* = 0x00000008.GLbitfield + GL_BLEND_EQUATION_RGB* = 0x8009.GLenum + GL_SHADER_BINARY_DMP* = 0x9250.GLenum + GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE* = 0x90C8.GLenum + GL_Z4Y12Z4CB12Z4CR12_444_NV* = 0x9037.GLenum + GL_READ_PIXELS_TYPE* = 0x828E.GLenum + GL_CONVOLUTION_HINT_SGIX* = 0x8316.GLenum + GL_TRANSPOSE_AFFINE_3D_NV* = 0x9098.GLenum + GL_PIXEL_MAP_B_TO_B* = 0x0C78.GLenum + GL_VERTEX_BLEND_ARB* = 0x86A7.GLenum + GL_LIGHT2* = 0x4002.GLenum + cGL_BYTE* = 0x1400.GLenum + GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS* = 0x92D3.GLenum + GL_DOMAIN* = 0x0A02.GLenum + GL_PROGRAM_NATIVE_TEMPORARIES_ARB* = 0x88A6.GLenum + GL_RELATIVE_CUBIC_CURVE_TO_NV* = 0x0D.GLenum + GL_TEXTURE_DEPTH_TYPE_ARB* = 0x8C16.GLenum + GL_STENCIL_BACK_PASS_DEPTH_PASS* = 0x8803.GLenum + GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV* = 0x8868.GLenum + GL_ATTRIB_STACK_DEPTH* = 0x0BB0.GLenum + GL_DEPTH_COMPONENT16_ARB* = 0x81A5.GLenum + GL_TESSELLATION_MODE_AMD* = 0x9004.GLenum + GL_UNSIGNED_INT8_VEC3_NV* = 0x8FEE.GLenum + GL_DOUBLE_VEC4* = 0x8FFE.GLenum + GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS* = 0x8E85.GLenum + GL_TEXTURE_GREEN_TYPE_ARB* = 0x8C11.GLenum + GL_PIXEL_PACK_BUFFER* = 0x88EB.GLenum + GL_VERTEX_WEIGHT_ARRAY_EXT* = 0x850C.GLenum + GL_HALF_FLOAT* = 0x140B.GLenum + GL_REG_0_ATI* = 0x8921.GLenum + GL_DEPTH_BUFFER_BIT4_QCOM* = 0x00001000.GLbitfield + GL_UNSIGNED_INT_5_9_9_9_REV_EXT* = 0x8C3E.GLenum + GL_DEPTH_COMPONENT16_SGIX* = 0x81A5.GLenum + GL_COMPRESSED_RGBA_ASTC_8x5_KHR* = 0x93B5.GLenum + GL_EDGE_FLAG_ARRAY_LENGTH_NV* = 0x8F30.GLenum + GL_CON_17_ATI* = 0x8952.GLenum + GL_PARAMETER_BUFFER_ARB* = 0x80EE.GLenum + GL_COLOR_ATTACHMENT6_EXT* = 0x8CE6.GLenum + GL_INDEX_ARRAY_EXT* = 0x8077.GLenum + GL_ALPHA_SCALE* = 0x0D1C.GLenum + GL_LINE_QUALITY_HINT_SGIX* = 0x835B.GLenum + GL_SLUMINANCE8* = 0x8C47.GLenum + GL_DEBUG_OUTPUT_KHR* = 0x92E0.GLenum + GL_TEXTURE_LIGHTING_MODE_HP* = 0x8167.GLenum + GL_SPOT_DIRECTION* = 0x1204.GLenum + GL_V3F* = 0x2A21.GLenum + GL_ALPHA16_EXT* = 0x803E.GLenum + GL_DRAW_BUFFER15_NV* = 0x8834.GLenum + GL_MIN_PROGRAM_TEXEL_OFFSET_EXT* = 0x8904.GLenum + GL_ACTIVE_VARYING_MAX_LENGTH_NV* = 0x8C82.GLenum + GL_COLOR_ATTACHMENT10* = 0x8CEA.GLenum + GL_COLOR_ARRAY_LIST_STRIDE_IBM* = 103082.GLenum + GL_TEXTURE_TARGET_QCOM* = 0x8BDA.GLenum + GL_DRAW_BUFFER12_ARB* = 0x8831.GLenum + GL_SAMPLE_MASK* = 0x8E51.GLenum + GL_TEXTURE_FORMAT_QCOM* = 0x8BD6.GLenum + GL_TEXTURE_COMPONENTS* = 0x1003.GLenum + GL_PROGRAM_PIPELINE_BINDING* = 0x825A.GLenum + GL_HIGH_INT* = 0x8DF5.GLenum + GL_MAP_INVALIDATE_BUFFER_BIT* = 0x0008.GLbitfield + GL_LAYOUT_LINEAR_CPU_CACHED_INTEL* = 2.GLenum + GL_TEXTURE_DS_SIZE_NV* = 0x871D.GLenum + GL_HALF_FLOAT_NV* = 0x140B.GLenum + GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE* = 0x80D5.GLenum + GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER* = 0x8A45.GLenum + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR* = 0x93DB.GLenum + GL_REG_18_ATI* = 0x8933.GLenum + GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS* = 0x8266.GLenum + GL_UNPACK_FLIP_Y_WEBGL* = 0x9240.GLenum + GL_POLYGON_STIPPLE_BIT* = 0x00000010.GLbitfield + GL_MULTISAMPLE_BUFFER_BIT6_QCOM* = 0x40000000.GLbitfield + GL_ONE_MINUS_SRC_ALPHA* = 0x0303.GLenum + GL_RASTERIZER_DISCARD_EXT* = 0x8C89.GLenum + GL_BGRA_INTEGER* = 0x8D9B.GLenum + GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS* = 0x92CE.GLenum + GL_MODELVIEW1_EXT* = 0x850A.GLenum + GL_VERTEX_ELEMENT_SWIZZLE_AMD* = 0x91A4.GLenum + GL_MAP1_GRID_SEGMENTS* = 0x0DD1.GLenum + GL_PATH_ERROR_POSITION_NV* = 0x90AB.GLenum + GL_FOG_COORDINATE_ARRAY_EXT* = 0x8457.GLenum + GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI* = 0x8973.GLenum + GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB* = 0x880D.GLenum + GL_PATH_GEN_COLOR_FORMAT_NV* = 0x90B2.GLenum + GL_BUFFER_VARIABLE* = 0x92E5.GLenum + GL_PROXY_TEXTURE_CUBE_MAP_ARB* = 0x851B.GLenum + GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB* = 0x8E8D.GLenum + GL_TEXT_FRAGMENT_SHADER_ATI* = 0x8200.GLenum + GL_ALPHA_MAX_SGIX* = 0x8321.GLenum + GL_UNPACK_ALIGNMENT* = 0x0CF5.GLenum + GL_POST_COLOR_MATRIX_RED_SCALE* = 0x80B4.GLenum + GL_CIRCULAR_CW_ARC_TO_NV* = 0xFA.GLenum + GL_MAX_SAMPLES_APPLE* = 0x8D57.GLenum + GL_4PASS_3_SGIS* = 0x80A7.GLenum + GL_SAMPLER_3D_OES* = 0x8B5F.GLenum + GL_UNSIGNED_INT16_VEC2_NV* = 0x8FF1.GLenum + GL_UNSIGNED_INT_SAMPLER_1D_ARRAY* = 0x8DD6.GLenum + GL_REG_8_ATI* = 0x8929.GLenum + GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT* = 0x8366.GLenum + GL_QUERY_RESULT_AVAILABLE_EXT* = 0x8867.GLenum + GL_INTENSITY8_EXT* = 0x804B.GLenum + GL_OUTPUT_TEXTURE_COORD9_EXT* = 0x87A6.GLenum + GL_TEXTURE_BINDING_RECTANGLE_NV* = 0x84F6.GLenum + GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV* = 0x8853.GLenum + GL_IMAGE_FORMAT_COMPATIBILITY_TYPE* = 0x90C7.GLenum + GL_WRITE_ONLY* = 0x88B9.GLenum + GL_SAMPLER_1D_SHADOW* = 0x8B61.GLenum + GL_DISPATCH_INDIRECT_BUFFER_BINDING* = 0x90EF.GLenum + GL_VERTEX_PROGRAM_BINDING_NV* = 0x864A.GLenum + GL_RGB8_EXT* = 0x8051.GLenum + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR* = 0x93D7.GLenum + GL_CON_5_ATI* = 0x8946.GLenum + GL_DUAL_INTENSITY8_SGIS* = 0x8119.GLenum + GL_MAX_SAMPLES_EXT* = 0x8D57.GLenum + GL_VERTEX_ARRAY_POINTER_EXT* = 0x808E.GLenum + GL_COMBINE_EXT* = 0x8570.GLenum + GL_MULTISAMPLE_BUFFER_BIT1_QCOM* = 0x02000000.GLbitfield + GL_MAGNITUDE_SCALE_NV* = 0x8712.GLenum + GL_SYNC_CONDITION_APPLE* = 0x9113.GLenum + GL_RGBA_S3TC* = 0x83A2.GLenum + GL_LINE_STIPPLE_REPEAT* = 0x0B26.GLenum + GL_TEXTURE_COMPRESSION_HINT* = 0x84EF.GLenum + GL_TEXTURE_COMPARE_MODE* = 0x884C.GLenum + GL_RGBA_FLOAT_MODE_ATI* = 0x8820.GLenum + GL_OPERAND0_RGB* = 0x8590.GLenum + GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV* = 0x870D.GLenum + GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI* = 0x80B5.GLenum + GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV* = 0x9033.GLenum + GL_UNPACK_ROW_LENGTH* = 0x0CF2.GLenum + GL_DOUBLE_MAT2_EXT* = 0x8F46.GLenum + GL_TEXTURE_GEQUAL_R_SGIX* = 0x819D.GLenum + GL_UNSIGNED_INT_8_24_REV_MESA* = 0x8752.GLenum + GL_DSDT8_NV* = 0x8709.GLenum + GL_RESAMPLE_DECIMATE_SGIX* = 0x8430.GLenum + GL_DEBUG_SOURCE_OTHER_KHR* = 0x824B.GLenum + GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB* = 0x8DA8.GLenum + GL_MAX_VERTEX_UNITS_OES* = 0x86A4.GLenum + GL_ISOLINES* = 0x8E7A.GLenum + GL_INCR_WRAP* = 0x8507.GLenum + GL_BUFFER_MAP_POINTER* = 0x88BD.GLenum + GL_INT_SAMPLER_CUBE_MAP_ARRAY* = 0x900E.GLenum + GL_UNSIGNED_INT_VEC2* = 0x8DC6.GLenum + GL_RENDERBUFFER_HEIGHT_OES* = 0x8D43.GLenum + GL_COMPRESSED_RGBA_ASTC_10x10_KHR* = 0x93BB.GLenum + GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX* = 0x818A.GLenum + GL_LINEAR_SHARPEN_COLOR_SGIS* = 0x80AF.GLenum + GL_COLOR_ATTACHMENT5_EXT* = 0x8CE5.GLenum + GL_VERTEX_ATTRIB_ARRAY9_NV* = 0x8659.GLenum + GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING* = 0x889D.GLenum + GL_BLEND_DST_RGB* = 0x80C8.GLenum + GL_VERTEX_ARRAY_EXT* = 0x8074.GLenum + GL_VERTEX_ARRAY_RANGE_POINTER_NV* = 0x8521.GLenum + GL_DEBUG_SEVERITY_MEDIUM_ARB* = 0x9147.GLenum + GL_OPERAND0_ALPHA* = 0x8598.GLenum + GL_TEXTURE_BINDING_CUBE_MAP* = 0x8514.GLenum + GL_ADD_ATI* = 0x8963.GLenum + GL_AUX1* = 0x040A.GLenum + GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT* = 0x8210.GLenum + GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS* = 0x8CD9.GLenum + GL_MINUS_NV* = 0x929F.GLenum + GL_RGB4* = 0x804F.GLenum + GL_COMPRESSED_RGBA_ASTC_12x12_KHR* = 0x93BD.GLenum + GL_MAX_GEOMETRY_OUTPUT_VERTICES* = 0x8DE0.GLenum + GL_SURFACE_STATE_NV* = 0x86EB.GLenum + GL_COLOR_MATERIAL_FACE* = 0x0B55.GLenum + GL_TEXTURE18_ARB* = 0x84D2.GLenum + GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2_OES* = 0x9277.GLenum + GL_LOWER_LEFT* = 0x8CA1.GLenum + GL_DRAW_BUFFER8_ATI* = 0x882D.GLenum + GL_TEXTURE_CONSTANT_DATA_SUNX* = 0x81D6.GLenum + GL_SAMPLER_1D* = 0x8B5D.GLenum + GL_POLYGON_OFFSET_EXT* = 0x8037.GLenum + GL_EQUIV* = 0x1509.GLenum + GL_QUERY_BUFFER_BINDING* = 0x9193.GLenum + GL_COMBINE_ARB* = 0x8570.GLenum + GL_MATRIX0_NV* = 0x8630.GLenum + GL_CLAMP_TO_BORDER_SGIS* = 0x812D.GLint + GL_INTENSITY8UI_EXT* = 0x8D7F.GLenum + GL_TRACK_MATRIX_TRANSFORM_NV* = 0x8649.GLenum + GL_SURFACE_MAPPED_NV* = 0x8700.GLenum + GL_INT_VEC3_ARB* = 0x8B54.GLenum + GL_IMAGE_TRANSFORM_2D_HP* = 0x8161.GLenum + GL_PROGRAM_BINARY_RETRIEVABLE_HINT* = 0x8257.GLenum + GL_DRAW_BUFFER8_EXT* = 0x882D.GLenum + GL_DEPTH_STENCIL_EXT* = 0x84F9.GLenum + GL_CONTEXT_PROFILE_MASK* = 0x9126.GLenum + GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB* = 0x88A3.GLenum + GL_MATRIX5_ARB* = 0x88C5.GLenum + GL_FRAMEBUFFER_UNDEFINED_OES* = 0x8219.GLenum + GL_UNPACK_CMYK_HINT_EXT* = 0x800F.GLenum + GL_UNSIGNED_NORMALIZED_EXT* = 0x8C17.GLenum + GL_ONE* = 1.GLenum + GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB* = 0x889B.GLenum + GL_TRANSPOSE_PROJECTION_MATRIX* = 0x84E4.GLenum + GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV* = 0x8C28.GLenum + GL_CLIP_DISTANCE3* = 0x3003.GLenum + GL_4PASS_1_SGIS* = 0x80A5.GLenum + GL_MAX_FRAGMENT_LIGHTS_SGIX* = 0x8404.GLenum + GL_TEXTURE_3D_OES* = 0x806F.GLenum + GL_TEXTURE0* = 0x84C0.GLenum + GL_INT_IMAGE_CUBE_EXT* = 0x905B.GLenum + GL_INNOCENT_CONTEXT_RESET_ARB* = 0x8254.GLenum + GL_INDEX_ARRAY_TYPE_EXT* = 0x8085.GLenum + GL_SAMPLER_OBJECT_AMD* = 0x9155.GLenum + GL_INDEX_ARRAY_BUFFER_BINDING_ARB* = 0x8899.GLenum + GL_RENDERBUFFER_DEPTH_SIZE_OES* = 0x8D54.GLenum + GL_MAX_SAMPLE_MASK_WORDS* = 0x8E59.GLenum + GL_COMBINER2_NV* = 0x8552.GLenum + GL_COLOR_ARRAY_BUFFER_BINDING_ARB* = 0x8898.GLenum + GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB* = 0x886A.GLenum + GL_STREAM_DRAW* = 0x88E0.GLenum + GL_RGB8I* = 0x8D8F.GLenum + GL_BLEND_COLOR_EXT* = 0x8005.GLenum + GL_MAX_VARYING_VECTORS* = 0x8DFC.GLenum + GL_COPY_WRITE_BUFFER_BINDING* = 0x8F37.GLenum + GL_FIXED_ONLY_ARB* = 0x891D.GLenum + GL_INT_VEC4* = 0x8B55.GLenum + GL_PROGRAM_PIPELINE_BINDING_EXT* = 0x825A.GLenum + GL_UNSIGNED_NORMALIZED_ARB* = 0x8C17.GLenum + GL_NUM_INSTRUCTIONS_PER_PASS_ATI* = 0x8971.GLenum + GL_PIXEL_MODE_BIT* = 0x00000020.GLbitfield + GL_COMPRESSED_RED_RGTC1* = 0x8DBB.GLenum + GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT* = 0x00000020.GLbitfield + GL_VARIANT_DATATYPE_EXT* = 0x87E5.GLenum + GL_DARKEN_NV* = 0x9297.GLenum + GL_POINT_SIZE_MAX_SGIS* = 0x8127.GLenum + GL_OBJECT_ATTACHED_OBJECTS_ARB* = 0x8B85.GLenum + GL_SLUMINANCE_ALPHA_EXT* = 0x8C44.GLenum + GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY* = 0x906A.GLenum + GL_EDGE_FLAG_ARRAY* = 0x8079.GLenum + GL_LINEAR_CLIPMAP_NEAREST_SGIX* = 0x844F.GLenum + GL_LUMINANCE_ALPHA32F_EXT* = 0x8819.GLenum + GL_NORMAL_BIT_PGI* = 0x08000000.GLbitfield + GL_SECONDARY_COLOR_ARRAY* = 0x845E.GLenum + GL_CLIP_PLANE1_IMG* = 0x3001.GLenum + GL_REG_19_ATI* = 0x8934.GLenum + GL_PIXEL_PACK_BUFFER_BINDING* = 0x88ED.GLenum + GL_PIXEL_GROUP_COLOR_SGIS* = 0x8356.GLenum + GL_SELECTION_BUFFER_SIZE* = 0x0DF4.GLenum + GL_SRC_OUT_NV* = 0x928C.GLenum + GL_TEXTURE7* = 0x84C7.GLenum + GL_COMPARE_R_TO_TEXTURE* = 0x884E.GLenum + GL_DUDV_ATI* = 0x8779.GLenum + GL_TEXTURE_BASE_LEVEL* = 0x813C.GLenum + GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI* = 0x87F5.GLenum + GL_LAYOUT_LINEAR_INTEL* = 1.GLenum + GL_DEPTH_BUFFER_BIT2_QCOM* = 0x00000400.GLbitfield + GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS* = 0x8E8A.GLenum + GL_LIGHT3* = 0x4003.GLenum + GL_ALPHA_MAX_CLAMP_INGR* = 0x8567.GLenum + GL_RG_INTEGER* = 0x8228.GLenum + GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL* = 0x8CD2.GLenum + GL_TEXTURE_STACK_DEPTH* = 0x0BA5.GLenum + GL_ALREADY_SIGNALED* = 0x911A.GLenum + GL_TEXTURE_CUBE_MAP_OES* = 0x8513.GLenum + GL_N3F_V3F* = 0x2A25.GLenum + GL_SUBTRACT_ARB* = 0x84E7.GLenum + GL_ELEMENT_ARRAY_LENGTH_NV* = 0x8F33.GLenum + GL_NORMAL_ARRAY_EXT* = 0x8075.GLenum + GL_POLYGON_OFFSET_FACTOR_EXT* = 0x8038.GLenum + GL_EIGHTH_BIT_ATI* = 0x00000020.GLbitfield + GL_UNSIGNED_INT_SAMPLER_2D_RECT* = 0x8DD5.GLenum + GL_OBJECT_ACTIVE_ATTRIBUTES_ARB* = 0x8B89.GLenum + GL_MAX_VERTEX_VARYING_COMPONENTS_ARB* = 0x8DDE.GLenum + GL_TEXTURE_COORD_ARRAY_STRIDE_EXT* = 0x808A.GLenum + GL_4_BYTES* = 0x1409.GLenum + GL_SAMPLE_SHADING* = 0x8C36.GLenum + GL_FOG_MODE* = 0x0B65.GLenum + GL_CON_7_ATI* = 0x8948.GLenum + GL_DRAW_FRAMEBUFFER* = 0x8CA9.GLenum + GL_TEXTURE_MEMORY_LAYOUT_INTEL* = 0x83FF.GLenum + GL_RGB32I_EXT* = 0x8D83.GLenum + GL_VERTEX_ARRAY_STRIDE* = 0x807C.GLenum + GL_COLOR_ATTACHMENT3_NV* = 0x8CE3.GLenum + GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL* = 0x83F6.GLenum + GL_CONTRAST_NV* = 0x92A1.GLenum + GL_RGBA32F* = 0x8814.GLenum + GL_YCBAYCR8A_4224_NV* = 0x9032.GLenum + GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET* = 0x82D9.GLenum + GL_TEXTURE22* = 0x84D6.GLenum + GL_TEXTURE_3D* = 0x806F.GLenum + GL_STENCIL_PASS_DEPTH_FAIL* = 0x0B95.GLenum + GL_PROXY_HISTOGRAM_EXT* = 0x8025.GLenum + GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS* = 0x92C5.GLenum + GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE* = 0x92D8.GLenum + GL_FOG_COORD_ARRAY_TYPE* = 0x8454.GLenum + GL_MAP2_VERTEX_4* = 0x0DB8.GLenum + GL_PACK_COMPRESSED_SIZE_SGIX* = 0x831C.GLenum + GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX* = 0x817C.GLenum + GL_ITALIC_BIT_NV* = 0x02.GLbitfield + GL_COMPRESSED_LUMINANCE_ALPHA* = 0x84EB.GLenum + GL_COLOR_TABLE_SCALE_SGI* = 0x80D6.GLenum + GL_DOUBLE_MAT2x4_EXT* = 0x8F4A.GLenum + GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE* = 0x8215.GLenum + GL_MATRIX11_ARB* = 0x88CB.GLenum + GL_REG_5_ATI* = 0x8926.GLenum + GL_RGBA2_EXT* = 0x8055.GLenum + GL_DISCARD_NV* = 0x8530.GLenum + GL_TEXTURE7_ARB* = 0x84C7.GLenum + GL_LUMINANCE32UI_EXT* = 0x8D74.GLenum + GL_ACTIVE_UNIFORM_BLOCKS* = 0x8A36.GLenum + GL_UNSIGNED_INT16_VEC4_NV* = 0x8FF3.GLenum + GL_VERTEX_ATTRIB_ARRAY5_NV* = 0x8655.GLenum + GL_DOUBLE_MAT3x4* = 0x8F4C.GLenum + GL_BOOL* = 0x8B56.GLenum + GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB* = 0x86A2.GLenum + GL_COMPRESSED_RGB_ARB* = 0x84ED.GLenum + GL_DEBUG_TYPE_MARKER_KHR* = 0x8268.GLenum + GL_TEXTURE_DEPTH_QCOM* = 0x8BD4.GLenum + GL_VARIABLE_F_NV* = 0x8528.GLenum + GL_MAX_PIXEL_MAP_TABLE* = 0x0D34.GLenum + GL_DST_COLOR* = 0x0306.GLenum + GL_OR_INVERTED* = 0x150D.GLenum + GL_TRANSFORM_FEEDBACK_VARYINGS_NV* = 0x8C83.GLenum + GL_RGB_INTEGER* = 0x8D98.GLenum + GL_COLOR_MATERIAL* = 0x0B57.GLenum + GL_DEBUG_SEVERITY_LOW_AMD* = 0x9148.GLenum + GL_MIRROR_CLAMP_TO_BORDER_EXT* = 0x8912.GLint + GL_TEXTURE1_ARB* = 0x84C1.GLenum + GL_MIN_MAP_BUFFER_ALIGNMENT* = 0x90BC.GLenum + GL_MATRIX16_ARB* = 0x88D0.GLenum + GL_TEXTURE_ALPHA_TYPE_ARB* = 0x8C13.GLenum + GL_PROGRAM_POINT_SIZE* = 0x8642.GLenum + GL_COMBINER_AB_OUTPUT_NV* = 0x854A.GLenum + GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2_OES* = 0x9276.GLenum + GL_RGB4_S3TC* = 0x83A1.GLenum + GL_TEXTURE_EXTERNAL_OES* = 0x8D65.GLenum + GL_MAX_MAP_TESSELLATION_NV* = 0x86D6.GLenum + GL_AUX_DEPTH_STENCIL_APPLE* = 0x8A14.GLenum + GL_MAX_DEBUG_LOGGED_MESSAGES_AMD* = 0x9144.GLenum + GL_CONSTANT_BORDER* = 0x8151.GLenum + GL_RESAMPLE_ZERO_FILL_OML* = 0x8987.GLenum + GL_POST_CONVOLUTION_ALPHA_SCALE_EXT* = 0x801F.GLenum + GL_OBJECT_VALIDATE_STATUS_ARB* = 0x8B83.GLenum + GL_DST_ALPHA* = 0x0304.GLenum + GL_COMBINER5_NV* = 0x8555.GLenum + GL_VERSION_ES_CL_1_1* = 1.GLenum + GL_MOVE_TO_CONTINUES_NV* = 0x90B6.GLenum + GL_IMAGE_MAG_FILTER_HP* = 0x815C.GLenum + GL_TEXTURE_FREE_MEMORY_ATI* = 0x87FC.GLenum + GL_DEBUG_TYPE_PORTABILITY_KHR* = 0x824F.GLenum + GL_BUFFER_UPDATE_BARRIER_BIT* = 0x00000200.GLbitfield + GL_FUNC_ADD* = 0x8006.GLenum + GL_PN_TRIANGLES_POINT_MODE_ATI* = 0x87F2.GLenum + GL_DEBUG_CALLBACK_USER_PARAM_ARB* = 0x8245.GLenum + GL_CURRENT_SECONDARY_COLOR* = 0x8459.GLenum + GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV* = 0x885A.GLenum + GL_FRAGMENT_LIGHT7_SGIX* = 0x8413.GLenum + GL_MAP2_TEXTURE_COORD_4* = 0x0DB6.GLenum + GL_PACK_ALIGNMENT* = 0x0D05.GLenum + GL_VERTEX23_BIT_PGI* = 0x00000004.GLbitfield + GL_MAX_CLIPMAP_DEPTH_SGIX* = 0x8177.GLenum + GL_TEXTURE_3D_BINDING_EXT* = 0x806A.GLenum + GL_COLOR_ATTACHMENT1* = 0x8CE1.GLenum + GL_NEAREST* = 0x2600.GLint + GL_MAX_DEBUG_LOGGED_MESSAGES* = 0x9144.GLenum + GL_COMBINER6_NV* = 0x8556.GLenum + GL_COLOR_SUM_EXT* = 0x8458.GLenum + GL_CONVOLUTION_WIDTH* = 0x8018.GLenum + GL_SAMPLE_ALPHA_TO_COVERAGE_ARB* = 0x809E.GLenum + GL_DRAW_FRAMEBUFFER_EXT* = 0x8CA9.GLenum + GL_PROXY_HISTOGRAM* = 0x8025.GLenum + GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS* = 0x8355.GLenum + GL_COMPRESSED_RGBA_ASTC_10x5_KHR* = 0x93B8.GLenum + GL_SMOOTH_CUBIC_CURVE_TO_NV* = 0x10.GLenum + GL_BGR_EXT* = 0x80E0.GLenum + GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB* = 0x88B6.GLenum + GL_VIBRANCE_BIAS_NV* = 0x8719.GLenum + GL_UNPACK_COLORSPACE_CONVERSION_WEBGL* = 0x9243.GLenum + GL_SLUMINANCE8_NV* = 0x8C47.GLenum + GL_TEXTURE_MAX_LEVEL_SGIS* = 0x813D.GLenum + GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX* = 0x92DA.GLenum + GL_RGB9_E5_EXT* = 0x8C3D.GLenum + GL_CULL_VERTEX_IBM* = 103050.GLenum + GL_PROXY_COLOR_TABLE* = 0x80D3.GLenum + GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE* = 0x8216.GLenum + GL_MAX_FRAGMENT_UNIFORM_COMPONENTS* = 0x8B49.GLenum + GL_CCW* = 0x0901.GLenum + GL_COLOR_WRITEMASK* = 0x0C23.GLenum + GL_TEXTURE19_ARB* = 0x84D3.GLenum + GL_VERTEX_STREAM3_ATI* = 0x876F.GLenum + GL_ONE_EXT* = 0x87DE.GLenum + GL_MAX_SAMPLES* = 0x8D57.GLenum + GL_STENCIL_PASS_DEPTH_PASS* = 0x0B96.GLenum + GL_PERFMON_RESULT_AVAILABLE_AMD* = 0x8BC4.GLenum + GL_RETURN* = 0x0102.GLenum + GL_DETAIL_TEXTURE_LEVEL_SGIS* = 0x809A.GLenum + GL_UNSIGNED_INT_IMAGE_CUBE_EXT* = 0x9066.GLenum + GL_FOG_OFFSET_VALUE_SGIX* = 0x8199.GLenum + GL_TEXTURE_MAX_LOD_SGIS* = 0x813B.GLenum + GL_TRANSPOSE_COLOR_MATRIX_ARB* = 0x84E6.GLenum + GL_DEBUG_SOURCE_APPLICATION_ARB* = 0x824A.GLenum + GL_SIGNED_ALPHA_NV* = 0x8705.GLenum + GL_UNSIGNED_INT_IMAGE_2D_EXT* = 0x9063.GLenum + GL_SHADER_IMAGE_ACCESS_BARRIER_BIT* = 0x00000020.GLbitfield + GL_ATOMIC_COUNTER_BARRIER_BIT* = 0x00001000.GLbitfield + GL_COLOR3_BIT_PGI* = 0x00010000.GLbitfield + GL_MATERIAL_SIDE_HINT_PGI* = 0x1A22C.GLenum + GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE* = 0x85B0.GLenum + GL_LINEAR_SHARPEN_SGIS* = 0x80AD.GLenum + GL_LUMINANCE_SNORM* = 0x9011.GLenum + GL_TEXTURE_LUMINANCE_SIZE* = 0x8060.GLenum + GL_REPLACE_MIDDLE_SUN* = 0x0002.GLenum + GL_TEXTURE_DEFORMATION_SGIX* = 0x8195.GLenum + GL_MULTISAMPLE_BUFFER_BIT7_QCOM* = 0x80000000.GLbitfield + GL_FONT_HAS_KERNING_BIT_NV* = 0x10000000.GLbitfield + GL_COPY* = 0x1503.GLenum + GL_READ_BUFFER_NV* = 0x0C02.GLenum + GL_TRANSPOSE_CURRENT_MATRIX_ARB* = 0x88B7.GLenum + GL_VERTEX_ARRAY_OBJECT_AMD* = 0x9154.GLenum + GL_TIMEOUT_EXPIRED* = 0x911B.GLenum + GL_DYNAMIC_COPY* = 0x88EA.GLenum + GL_DRAW_BUFFER2_ARB* = 0x8827.GLenum + GL_OUTPUT_TEXTURE_COORD10_EXT* = 0x87A7.GLenum + GL_SIGNED_RGBA8_NV* = 0x86FC.GLenum + GL_MATRIX6_ARB* = 0x88C6.GLenum + GL_OP_SUB_EXT* = 0x8796.GLenum + GL_NO_RESET_NOTIFICATION_EXT* = 0x8261.GLenum + GL_TEXTURE_BASE_LEVEL_SGIS* = 0x813C.GLenum + GL_ALPHA_INTEGER* = 0x8D97.GLenum + GL_TEXTURE13* = 0x84CD.GLenum + GL_EYE_LINEAR* = 0x2400.GLenum + GL_INTENSITY4_EXT* = 0x804A.GLenum + GL_SOURCE1_RGB_EXT* = 0x8581.GLenum + GL_AUX_BUFFERS* = 0x0C00.GLenum + GL_SOURCE0_ALPHA* = 0x8588.GLenum + GL_RGB32I* = 0x8D83.GLenum + GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS* = 0x8C8A.GLenum + GL_VIEW_CLASS_S3TC_DXT1_RGBA* = 0x82CD.GLenum + GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV* = 0x8C85.GLenum + GL_SAMPLER_KHR* = 0x82E6.GLenum + GL_WRITEONLY_RENDERING_QCOM* = 0x8823.GLenum + GL_PACK_SKIP_ROWS* = 0x0D03.GLenum + GL_MAP1_VERTEX_ATTRIB0_4_NV* = 0x8660.GLenum + GL_PATH_STENCIL_VALUE_MASK_NV* = 0x90B9.GLenum + GL_REPLACE_EXT* = 0x8062.GLenum + GL_MODELVIEW3_ARB* = 0x8723.GLenum + GL_ONE_MINUS_CONSTANT_ALPHA* = 0x8004.GLenum + GL_DSDT8_MAG8_INTENSITY8_NV* = 0x870B.GLenum + GL_CURRENT_QUERY_ARB* = 0x8865.GLenum + GL_LUMINANCE8_ALPHA8_OES* = 0x8045.GLenum + GL_ARRAY_ELEMENT_LOCK_COUNT_EXT* = 0x81A9.GLenum + GL_MODELVIEW19_ARB* = 0x8733.GLenum + GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT* = 0x87C5.GLenum + GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB* = 0x8810.GLenum + GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT* = 0x906C.GLenum + GL_NORMAL_ARRAY_BUFFER_BINDING* = 0x8897.GLenum + GL_AMBIENT* = 0x1200.GLenum + GL_TEXTURE_MATERIAL_PARAMETER_EXT* = 0x8352.GLenum + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR* = 0x93DA.GLenum + GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS* = 0x8E7F.GLenum + GL_COMPRESSED_LUMINANCE_ALPHA_ARB* = 0x84EB.GLenum + GL_MODELVIEW14_ARB* = 0x872E.GLenum + GL_INTERLACE_READ_OML* = 0x8981.GLenum + GL_RENDERBUFFER_FREE_MEMORY_ATI* = 0x87FD.GLenum + GL_EMBOSS_MAP_NV* = 0x855F.GLenum + GL_POINT_SIZE_RANGE* = 0x0B12.GLenum + GL_FOG_COORDINATE* = 0x8451.GLenum + GL_MAJOR_VERSION* = 0x821B.GLenum + GL_FRAME_NV* = 0x8E26.GLenum + GL_CURRENT_TEXTURE_COORDS* = 0x0B03.GLenum + GL_PACK_RESAMPLE_OML* = 0x8984.GLenum + GL_DEPTH24_STENCIL8_OES* = 0x88F0.GLenum + GL_PROGRAM_BINARY_FORMATS_OES* = 0x87FF.GLenum + GL_TRANSLATE_3D_NV* = 0x9091.GLenum + GL_TEXTURE_GEN_Q* = 0x0C63.GLenum + GL_COLOR_ATTACHMENT0_EXT* = 0x8CE0.GLenum + GL_ALPHA12* = 0x803D.GLenum + GL_INCR_WRAP_EXT* = 0x8507.GLenum + GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN* = 0x8C88.GLenum + GL_DUAL_ALPHA12_SGIS* = 0x8112.GLenum + GL_EYE_LINE_SGIS* = 0x81F6.GLenum + GL_TEXTURE_MAX_LEVEL_APPLE* = 0x813D.GLenum + GL_TRIANGLE_FAN* = 0x0006.GLenum + GL_DEBUG_GROUP_STACK_DEPTH* = 0x826D.GLenum + GL_IMAGE_CLASS_1_X_16* = 0x82BE.GLenum + GL_COMPILE* = 0x1300.GLenum + GL_LINE_SMOOTH* = 0x0B20.GLenum + GL_FEEDBACK_BUFFER_POINTER* = 0x0DF0.GLenum + GL_CURRENT_SECONDARY_COLOR_EXT* = 0x8459.GLenum + GL_DRAW_BUFFER2_ATI* = 0x8827.GLenum + GL_PN_TRIANGLES_NORMAL_MODE_ATI* = 0x87F3.GLenum + GL_MODELVIEW0_ARB* = 0x1700.GLenum + GL_SRGB8_ALPHA8* = 0x8C43.GLenum + GL_TEXTURE_BLUE_TYPE* = 0x8C12.GLenum + GL_POST_CONVOLUTION_ALPHA_BIAS* = 0x8023.GLenum + GL_PATH_STROKE_BOUNDING_BOX_NV* = 0x90A2.GLenum + GL_RGBA16UI* = 0x8D76.GLenum + GL_OFFSET_HILO_TEXTURE_2D_NV* = 0x8854.GLenum + GL_PREVIOUS_ARB* = 0x8578.GLenum + GL_BINORMAL_ARRAY_EXT* = 0x843A.GLenum + GL_UNSIGNED_INT_IMAGE_CUBE* = 0x9066.GLenum + GL_REG_30_ATI* = 0x893F.GLenum + GL_VIEWPORT_SUBPIXEL_BITS* = 0x825C.GLenum + GL_VERSION* = 0x1F02.GLenum + GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV* = 0x90FC.GLenum + GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD* = 0x914E.GLenum + GL_CONVOLUTION_FILTER_SCALE_EXT* = 0x8014.GLenum + GL_HALF_BIT_ATI* = 0x00000008.GLbitfield + GL_SPRITE_AXIS_SGIX* = 0x814A.GLenum + GL_INDEX_ARRAY_STRIDE* = 0x8086.GLenum + GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB* = 0x88B2.GLenum + GL_EVAL_VERTEX_ATTRIB0_NV* = 0x86C6.GLenum + GL_COUNTER_RANGE_AMD* = 0x8BC1.GLenum + GL_VERTEX_WEIGHTING_EXT* = 0x8509.GLenum + GL_POST_CONVOLUTION_GREEN_SCALE* = 0x801D.GLenum + GL_UNSIGNED_INT8_NV* = 0x8FEC.GLenum + GL_CURRENT_MATRIX_STACK_DEPTH_NV* = 0x8640.GLenum + GL_STENCIL_INDEX1_OES* = 0x8D46.GLenum + GL_SLUMINANCE_NV* = 0x8C46.GLenum + GL_UNSIGNED_INT_8_8_8_8_REV_EXT* = 0x8367.GLenum + GL_HISTOGRAM_FORMAT* = 0x8027.GLenum + GL_LUMINANCE12_ALPHA4_EXT* = 0x8046.GLenum + GL_FLOAT_MAT3* = 0x8B5B.GLenum + GL_MAX_PROGRAM_TEXEL_OFFSET_NV* = 0x8905.GLenum + GL_PALETTE8_RGBA4_OES* = 0x8B98.GLenum + GL_UNPACK_SKIP_IMAGES_EXT* = 0x806D.GLenum + GL_TEXTURE_CUBE_MAP_NEGATIVE_Y* = 0x8518.GLenum + GL_UNPACK_SUBSAMPLE_RATE_SGIX* = 0x85A1.GLenum + GL_NORMAL_ARRAY_LENGTH_NV* = 0x8F2C.GLenum + GL_VERTEX_ATTRIB_ARRAY4_NV* = 0x8654.GLenum + GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES* = 0x8CD9.GLenum + GL_UNSIGNED_BYTE* = 0x1401.GLenum + GL_RGB2_EXT* = 0x804E.GLenum + GL_TEXTURE_BUFFER_SIZE* = 0x919E.GLenum + GL_MAP_STENCIL* = 0x0D11.GLenum + GL_TIMEOUT_EXPIRED_APPLE* = 0x911B.GLenum + GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS* = 0x8C29.GLenum + GL_CON_14_ATI* = 0x894F.GLenum + GL_RGBA12* = 0x805A.GLenum + GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS* = 0x919A.GLenum + GL_CON_20_ATI* = 0x8955.GLenum + GL_LOCAL_CONSTANT_DATATYPE_EXT* = 0x87ED.GLenum + GL_DUP_FIRST_CUBIC_CURVE_TO_NV* = 0xF2.GLenum + GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV* = 0x8F27.GLenum + GL_TEXTURE_COORD_ARRAY* = 0x8078.GLenum + GL_LUMINANCE8I_EXT* = 0x8D92.GLenum + GL_REPLACE_OLDEST_SUN* = 0x0003.GLenum + GL_TEXTURE_SHADER_NV* = 0x86DE.GLenum + GL_UNSIGNED_INT_8_8_8_8_EXT* = 0x8035.GLenum + GL_SAMPLE_COVERAGE_INVERT* = 0x80AB.GLenum + GL_FOG_COORD_ARRAY_ADDRESS_NV* = 0x8F28.GLenum + GL_GPU_DISJOINT_EXT* = 0x8FBB.GLenum + GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI* = 0x8803.GLenum + GL_TEXTURE_GREEN_SIZE_EXT* = 0x805D.GLenum + GL_INTERLEAVED_ATTRIBS* = 0x8C8C.GLenum + GL_FOG_FUNC_SGIS* = 0x812A.GLenum + GL_TEXTURE_DEPTH_SIZE_ARB* = 0x884A.GLenum + GL_MAP_COHERENT_BIT* = 0x0080.GLbitfield + GL_COMPRESSED_SLUMINANCE_ALPHA* = 0x8C4B.GLenum + GL_RGB32UI* = 0x8D71.GLenum + GL_SEPARABLE_2D* = 0x8012.GLenum + GL_MATRIX10_ARB* = 0x88CA.GLenum + GL_FLOAT_RGBA32_NV* = 0x888B.GLenum + GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB* = 0x9199.GLenum + GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV* = 0x8E54.GLenum + GL_REG_9_ATI* = 0x892A.GLenum + GL_MAP2_VERTEX_ATTRIB14_4_NV* = 0x867E.GLenum + GL_OP_EXP_BASE_2_EXT* = 0x8791.GLenum + GL_INT_IMAGE_BUFFER_EXT* = 0x905C.GLenum + GL_TEXTURE_WRAP_R_EXT* = 0x8072.GLenum + GL_DOUBLE_VEC3* = 0x8FFD.GLenum + GL_DRAW_BUFFER5_EXT* = 0x882A.GLenum + GL_OUTPUT_TEXTURE_COORD7_EXT* = 0x87A4.GLenum + GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB* = 0x8242.GLenum + GL_MAX_TESS_GEN_LEVEL* = 0x8E7E.GLenum + GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB* = 0x8895.GLenum + GL_RGBA16I_EXT* = 0x8D88.GLenum + GL_REG_10_ATI* = 0x892B.GLenum + GL_MAT_EMISSION_BIT_PGI* = 0x00800000.GLbitfield + GL_TEXTURE_COORD_ARRAY_SIZE_EXT* = 0x8088.GLenum + GL_RED_BIAS* = 0x0D15.GLenum + GL_RGB16F_ARB* = 0x881B.GLenum + GL_ANY_SAMPLES_PASSED_CONSERVATIVE* = 0x8D6A.GLenum + GL_BLUE_MAX_CLAMP_INGR* = 0x8566.GLenum + cGL_FLOAT* = 0x1406.GLenum + GL_STENCIL_INDEX8_EXT* = 0x8D48.GLenum + GL_POINT_SIZE_ARRAY_OES* = 0x8B9C.GLenum + GL_INT16_NV* = 0x8FE4.GLenum + GL_PALETTE4_RGB8_OES* = 0x8B90.GLenum + GL_RENDERBUFFER_GREEN_SIZE_OES* = 0x8D51.GLenum + GL_SEPARATE_ATTRIBS_NV* = 0x8C8D.GLenum + GL_BOOL_VEC3_ARB* = 0x8B58.GLenum + GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES* = 0x92C6.GLenum + GL_STACK_UNDERFLOW_KHR* = 0x0504.GLenum + GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB* = 0x8519.GLenum + GL_COMPRESSED_INTENSITY_ARB* = 0x84EC.GLenum + GL_MAX_ASYNC_TEX_IMAGE_SGIX* = 0x835F.GLenum + GL_TEXTURE_4D_SGIS* = 0x8134.GLenum + GL_TEXCOORD3_BIT_PGI* = 0x40000000.GLbitfield + GL_PIXEL_MAP_I_TO_R_SIZE* = 0x0CB2.GLenum + GL_NORMAL_MAP_ARB* = 0x8511.GLenum + GL_MAX_CONVOLUTION_HEIGHT* = 0x801B.GLenum + GL_COMPRESSED_INTENSITY* = 0x84EC.GLenum + GL_FONT_Y_MAX_BOUNDS_BIT_NV* = 0x00080000.GLbitfield + GL_FLOAT_MAT2* = 0x8B5A.GLenum + GL_TEXTURE_SRGB_DECODE_EXT* = 0x8A48.GLenum + GL_FRAMEBUFFER_BLEND* = 0x828B.GLenum + GL_TEXTURE_COORD_ARRAY_LIST_IBM* = 103074.GLenum + GL_REG_12_ATI* = 0x892D.GLenum + GL_UNSIGNED_INT_ATOMIC_COUNTER* = 0x92DB.GLenum + GL_DETAIL_TEXTURE_2D_BINDING_SGIS* = 0x8096.GLenum + GL_OCCLUSION_TEST_HP* = 0x8165.GLenum + GL_TEXTURE11_ARB* = 0x84CB.GLenum + GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC* = 0x9279.GLenum + GL_BUFFER_MAPPED* = 0x88BC.GLenum + GL_VARIANT_ARRAY_STRIDE_EXT* = 0x87E6.GLenum + GL_CONVOLUTION_BORDER_COLOR_HP* = 0x8154.GLenum + GL_UNPACK_RESAMPLE_OML* = 0x8985.GLenum + GL_TRANSFORM_FEEDBACK_BUFFER_SIZE* = 0x8C85.GLenum + GL_PROXY_TEXTURE_2D_ARRAY_EXT* = 0x8C1B.GLenum + GL_RGBA4_EXT* = 0x8056.GLenum + GL_ALPHA32I_EXT* = 0x8D84.GLenum + GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE* = 0x92C4.GLenum + GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX* = 0x840A.GLenum + GL_BINORMAL_ARRAY_TYPE_EXT* = 0x8440.GLenum + GL_VIEW_CLASS_S3TC_DXT5_RGBA* = 0x82CF.GLenum + GL_TEXTURE_CLIPMAP_OFFSET_SGIX* = 0x8173.GLenum + GL_RESTART_SUN* = 0x0001.GLenum + GL_PERTURB_EXT* = 0x85AE.GLenum + GL_UNSIGNED_BYTE_3_3_2_EXT* = 0x8032.GLenum + GL_LUMINANCE16I_EXT* = 0x8D8C.GLenum + GL_TEXTURE3_ARB* = 0x84C3.GLenum + GL_POINT_SIZE_MIN_EXT* = 0x8126.GLenum + GL_OUTPUT_TEXTURE_COORD1_EXT* = 0x879E.GLenum + GL_COMPARE_REF_TO_TEXTURE* = 0x884E.GLenum + GL_KEEP* = 0x1E00.GLenum + GL_FLOAT_MAT2x4* = 0x8B66.GLenum + GL_FLOAT_VEC4_ARB* = 0x8B52.GLenum + GL_BIAS_BY_NEGATIVE_ONE_HALF_NV* = 0x8541.GLenum + GL_BGR* = 0x80E0.GLenum + GL_SHADER_BINARY_FORMATS* = 0x8DF8.GLenum + GL_CND0_ATI* = 0x896B.GLenum + GL_MIRRORED_REPEAT_IBM* = 0x8370.GLint + GL_REFLECTION_MAP_OES* = 0x8512.GLenum + GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT* = 0x8DE2.GLenum + GL_R* = 0x2002.GLenum + GL_MAX_SHADER_STORAGE_BLOCK_SIZE* = 0x90DE.GLenum + GL_ATTRIB_ARRAY_STRIDE_NV* = 0x8624.GLenum + GL_VARIABLE_E_NV* = 0x8527.GLenum + GL_HISTOGRAM_EXT* = 0x8024.GLenum + GL_TEXTURE_BINDING_BUFFER_ARB* = 0x8C2C.GLenum + GL_MAX_SPARSE_TEXTURE_SIZE_ARB* = 0x9198.GLenum + GL_TEXTURE5* = 0x84C5.GLenum + GL_NUM_ACTIVE_VARIABLES* = 0x9304.GLenum + GL_DEPTH_STENCIL_ATTACHMENT* = 0x821A.GLenum + GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB* = 0x889E.GLenum + GL_AMBIENT_AND_DIFFUSE* = 0x1602.GLenum + GL_LAYER_NV* = 0x8DAA.GLenum + GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV* = 0x08.GLbitfield + GL_TEXTURE8* = 0x84C8.GLenum + GL_MODELVIEW5_ARB* = 0x8725.GLenum + GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS* = 0x92D1.GLenum + GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS* = 0x92CD.GLenum + GL_BLUE_MIN_CLAMP_INGR* = 0x8562.GLenum + GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS* = 0x90D9.GLenum + GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES* = 0x8519.GLenum + GL_MAX_SAMPLES_IMG* = 0x9135.GLenum + GL_QUERY_BY_REGION_WAIT* = 0x8E15.GLenum + GL_T* = 0x2001.GLenum + GL_VIEW_CLASS_RGTC2_RG* = 0x82D1.GLenum + GL_TEXTURE_ENV_MODE* = 0x2200.GLenum + GL_COMPRESSED_SRGB8_ETC2* = 0x9275.GLenum + GL_MAP_FLUSH_EXPLICIT_BIT* = 0x0010.GLbitfield + GL_COLOR_MATERIAL_PARAMETER* = 0x0B56.GLenum + GL_HALF_FLOAT_ARB* = 0x140B.GLenum + GL_NOTEQUAL* = 0x0205.GLenum + GL_MAP_INVALIDATE_BUFFER_BIT_EXT* = 0x0008.GLbitfield + GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT* = 0x8C29.GLenum + GL_DUAL_TEXTURE_SELECT_SGIS* = 0x8124.GLenum + GL_TEXTURE31* = 0x84DF.GLenum + GL_EVAL_TRIANGULAR_2D_NV* = 0x86C1.GLenum + GL_VIDEO_COLOR_CONVERSION_OFFSET_NV* = 0x902C.GLenum + GL_COMPRESSED_R11_EAC_OES* = 0x9270.GLenum + GL_RGB8_OES* = 0x8051.GLenum + GL_CLIP_PLANE2* = 0x3002.GLenum + GL_HINT_BIT* = 0x00008000.GLbitfield + GL_TEXTURE6_ARB* = 0x84C6.GLenum + GL_FLOAT_VEC2* = 0x8B50.GLenum + GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT* = 0x8C85.GLenum + GL_MAX_EVAL_ORDER* = 0x0D30.GLenum + GL_DUAL_LUMINANCE8_SGIS* = 0x8115.GLenum + GL_ALPHA16I_EXT* = 0x8D8A.GLenum + GL_IDENTITY_NV* = 0x862A.GLenum + GL_VIEW_CLASS_BPTC_UNORM* = 0x82D2.GLenum + GL_PATH_DASH_CAPS_NV* = 0x907B.GLenum + GL_IGNORE_BORDER_HP* = 0x8150.GLenum + GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI* = 0x87F6.GLenum + GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT* = 0x8C8B.GLenum + GL_DRAW_BUFFER1_ATI* = 0x8826.GLenum + GL_TEXTURE_MIN_FILTER* = 0x2801.GLenum + GL_EVAL_VERTEX_ATTRIB12_NV* = 0x86D2.GLenum + GL_INT_IMAGE_2D_ARRAY* = 0x905E.GLenum + GL_SRC0_RGB* = 0x8580.GLenum + GL_MIN_EXT* = 0x8007.GLenum + GL_PROGRAM_PIPELINE_OBJECT_EXT* = 0x8A4F.GLenum + GL_STENCIL_BUFFER_BIT* = 0x00000400.GLbitfield + GL_SCREEN_COORDINATES_REND* = 0x8490.GLenum + GL_DOUBLE_VEC3_EXT* = 0x8FFD.GLenum + GL_SUBSAMPLE_DISTANCE_AMD* = 0x883F.GLenum + GL_VERTEX_SHADER_LOCALS_EXT* = 0x87D3.GLenum + GL_VERTEX_ATTRIB_ARRAY13_NV* = 0x865D.GLenum + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR* = 0x93D9.GLenum + GL_UNSIGNED_NORMALIZED* = 0x8C17.GLenum + GL_DRAW_BUFFER10_NV* = 0x882F.GLenum + GL_PATH_STROKE_MASK_NV* = 0x9084.GLenum + GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB* = 0x88A7.GLenum + GL_SRGB_ALPHA_EXT* = 0x8C42.GLenum + GL_CONST_EYE_NV* = 0x86E5.GLenum + GL_MODELVIEW1_ARB* = 0x850A.GLenum + GL_FORMAT_SUBSAMPLE_244_244_OML* = 0x8983.GLenum + GL_LOGIC_OP_MODE* = 0x0BF0.GLenum + GL_CLIP_DISTANCE4* = 0x3004.GLenum + GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD* = 0x914A.GLenum + GL_SAMPLES* = 0x80A9.GLenum + GL_UNSIGNED_SHORT_5_5_5_1_EXT* = 0x8034.GLenum + GL_POINT_DISTANCE_ATTENUATION* = 0x8129.GLenum + GL_3D_COLOR* = 0x0602.GLenum + GL_BGRA* = 0x80E1.GLenum + GL_PARAMETER_BUFFER_BINDING_ARB* = 0x80EF.GLenum + GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM* = 103085.GLenum + GL_HSL_LUMINOSITY_NV* = 0x92B0.GLenum + GL_PROJECTION_STACK_DEPTH* = 0x0BA4.GLenum + GL_COMBINER_BIAS_NV* = 0x8549.GLenum + GL_AND* = 0x1501.GLenum + GL_TEXTURE27* = 0x84DB.GLenum + GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA* = 0x8BB7.GLenum + GL_DRAW_BUFFER13_ATI* = 0x8832.GLenum + GL_UNSIGNED_SHORT_5_5_5_1* = 0x8034.GLenum + GL_PERFMON_GLOBAL_MODE_QCOM* = 0x8FA0.GLenum + GL_RED_EXT* = 0x1903.GLenum + GL_INNOCENT_CONTEXT_RESET_EXT* = 0x8254.GLenum + GL_UNIFORM_BUFFER_START* = 0x8A29.GLenum + GL_MAX_UNIFORM_BUFFER_BINDINGS* = 0x8A2F.GLenum + GL_SLICE_ACCUM_SUN* = 0x85CC.GLenum + GL_DRAW_BUFFER9_ATI* = 0x882E.GLenum + GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV* = 0x8DA2.GLenum + GL_READ_FRAMEBUFFER_BINDING_APPLE* = 0x8CAA.GLenum + GL_INDEX_ARRAY_LENGTH_NV* = 0x8F2E.GLenum + GL_DETAIL_TEXTURE_MODE_SGIS* = 0x809B.GLenum + GL_MATRIX13_ARB* = 0x88CD.GLenum + GL_ADD_SIGNED_ARB* = 0x8574.GLenum + GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE* = 0x910A.GLenum + GL_DEPTH_BITS* = 0x0D56.GLenum + GL_LUMINANCE_ALPHA_SNORM* = 0x9012.GLenum + GL_VIEW_CLASS_RGTC1_RED* = 0x82D0.GLenum + GL_LINE_WIDTH* = 0x0B21.GLenum + GL_DRAW_BUFFER14_ATI* = 0x8833.GLenum + GL_CON_30_ATI* = 0x895F.GLenum + GL_POST_COLOR_MATRIX_BLUE_BIAS* = 0x80BA.GLenum + GL_PIXEL_TRANSFORM_2D_EXT* = 0x8330.GLenum + GL_CONTEXT_LOST_WEBGL* = 0x9242.GLenum + GL_COLOR_TABLE_BLUE_SIZE_SGI* = 0x80DC.GLenum + GL_CONSTANT_EXT* = 0x8576.GLenum + GL_IMPLEMENTATION_COLOR_READ_TYPE* = 0x8B9A.GLenum + GL_HSL_COLOR_NV* = 0x92AF.GLenum + GL_LOAD* = 0x0101.GLenum + GL_TEXTURE_BIT* = 0x00040000.GLbitfield + GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT* = 0x8CD9.GLenum + GL_IMAGE_ROTATE_ORIGIN_X_HP* = 0x815A.GLenum + GL_DEPTH_BUFFER_BIT6_QCOM* = 0x00004000.GLbitfield + GL_QUERY* = 0x82E3.GLenum + GL_INVALID_VALUE* = 0x0501.GLenum + GL_PACK_COMPRESSED_BLOCK_HEIGHT* = 0x912C.GLenum + GL_MAX_PROGRAM_GENERIC_RESULTS_NV* = 0x8DA6.GLenum + GL_BACK_PRIMARY_COLOR_NV* = 0x8C77.GLenum + GL_ALPHA8_OES* = 0x803C.GLenum + GL_INDEX* = 0x8222.GLenum + GL_ATTRIB_ARRAY_SIZE_NV* = 0x8623.GLenum + GL_INT_IMAGE_1D_ARRAY* = 0x905D.GLenum + GL_LOCATION* = 0x930E.GLenum + GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT* = 0x8CD7.GLenum + GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE* = 0x82AF.GLenum + GL_RESAMPLE_ZERO_FILL_SGIX* = 0x842F.GLenum + GL_VERTEX_ARRAY_BINDING_OES* = 0x85B5.GLenum + GL_MATRIX4_ARB* = 0x88C4.GLenum + GL_NEXT_BUFFER_NV* = -2 + GL_ELEMENT_ARRAY_BARRIER_BIT* = 0x00000002.GLbitfield + GL_RGBA16_EXT* = 0x805B.GLenum + GL_SEPARABLE_2D_EXT* = 0x8012.GLenum + GL_R11F_G11F_B10F_EXT* = 0x8C3A.GLenum + GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT* = 0x8CD4.GLenum + GL_IMAGE_2D_EXT* = 0x904D.GLenum + GL_DRAW_BUFFER6_NV* = 0x882B.GLenum + GL_TEXTURE_RANGE_LENGTH_APPLE* = 0x85B7.GLenum + GL_TEXTURE_RED_TYPE_ARB* = 0x8C10.GLenum + GL_ALPHA16F_ARB* = 0x881C.GLenum + GL_DEBUG_LOGGED_MESSAGES_ARB* = 0x9145.GLenum + GL_TRANSPOSE_MODELVIEW_MATRIX_ARB* = 0x84E3.GLenum + GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT* = 0x8C8F.GLenum + GL_MAX_CONVOLUTION_WIDTH* = 0x801A.GLenum + GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV* = 0x8E5B.GLenum + GL_PIXEL_TILE_CACHE_SIZE_SGIX* = 0x8145.GLenum + GL_4PASS_0_SGIS* = 0x80A4.GLenum + GL_PRIMITIVE_RESTART* = 0x8F9D.GLenum + GL_RG16_SNORM* = 0x8F99.GLenum + GL_SAMPLER_2D_SHADOW_EXT* = 0x8B62.GLenum + GL_FRONT* = 0x0404.GLenum + GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY* = 0x9103.GLenum + GL_SAMPLER_BINDING* = 0x8919.GLenum + GL_TEXTURE_2D_STACK_MESAX* = 0x875A.GLenum + GL_ASYNC_HISTOGRAM_SGIX* = 0x832C.GLenum + GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES* = 0x8B9B.GLenum + GL_OP_SET_LT_EXT* = 0x878D.GLenum + GL_INTERNALFORMAT_RED_TYPE* = 0x8278.GLenum + GL_AUX2* = 0x040B.GLenum + GL_CLAMP_FRAGMENT_COLOR* = 0x891B.GLenum + GL_BROWSER_DEFAULT_WEBGL* = 0x9244.GLenum + GL_IMAGE_CLASS_11_11_10* = 0x82C2.GLenum + GL_BUMP_ENVMAP_ATI* = 0x877B.GLenum + GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV* = 0x8DAD.GLenum + GL_RG_SNORM* = 0x8F91.GLenum + GL_BUMP_ROT_MATRIX_ATI* = 0x8775.GLenum + GL_UNIFORM_TYPE* = 0x8A37.GLenum + GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX* = 0x8403.GLenum + GL_TEXTURE_BINDING_CUBE_MAP_ARRAY* = 0x900A.GLenum + GL_LUMINANCE12* = 0x8041.GLenum + GL_QUERY_NO_WAIT_NV* = 0x8E14.GLenum + GL_TEXTURE_CUBE_MAP_ARRAY_ARB* = 0x9009.GLenum + GL_QUERY_BY_REGION_NO_WAIT_NV* = 0x8E16.GLenum + GL_FOG_END* = 0x0B64.GLenum + GL_OBJECT_LINK_STATUS_ARB* = 0x8B82.GLenum + GL_TEXTURE_COORD_ARRAY_SIZE* = 0x8088.GLenum + GL_SOURCE0_ALPHA_ARB* = 0x8588.GLenum + GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB* = 0x8518.GLenum + GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX* = 0x840B.GLenum + GL_STATIC_COPY* = 0x88E6.GLenum + GL_LINE_WIDTH_RANGE* = 0x0B22.GLenum + GL_VERTEX_SOURCE_ATI* = 0x8774.GLenum + GL_FLOAT_MAT4x3* = 0x8B6A.GLenum + GL_HALF_APPLE* = 0x140B.GLenum + GL_TEXTURE11* = 0x84CB.GLenum + GL_DECODE_EXT* = 0x8A49.GLenum + GL_VERTEX_ARRAY_STRIDE_EXT* = 0x807C.GLenum + GL_SAMPLER_BUFFER_EXT* = 0x8DC2.GLenum + GL_TEXTURE_LOD_BIAS_EXT* = 0x8501.GLenum + GL_MODULATE_SIGNED_ADD_ATI* = 0x8745.GLenum + GL_DEPTH_CLEAR_VALUE* = 0x0B73.GLenum + GL_COMPRESSED_ALPHA* = 0x84E9.GLenum + GL_TEXTURE_1D_STACK_MESAX* = 0x8759.GLenum + GL_TEXTURE_FIXED_SAMPLE_LOCATIONS* = 0x9107.GLenum + GL_LARGE_CCW_ARC_TO_NV* = 0x16.GLenum + GL_COMBINER1_NV* = 0x8551.GLenum + GL_ARRAY_SIZE* = 0x92FB.GLenum + GL_MAX_COMPUTE_IMAGE_UNIFORMS* = 0x91BD.GLenum + GL_TEXTURE_BINDING_EXTERNAL_OES* = 0x8D67.GLenum + GL_REG_26_ATI* = 0x893B.GLenum + GL_MUL_ATI* = 0x8964.GLenum + GL_STENCIL_BUFFER_BIT6_QCOM* = 0x00400000.GLbitfield + GL_INVALID_OPERATION* = 0x0502.GLenum + GL_COLOR_SUM* = 0x8458.GLenum + GL_OP_CROSS_PRODUCT_EXT* = 0x8797.GLenum + GL_COLOR_ATTACHMENT4_NV* = 0x8CE4.GLenum + GL_MAX_RECTANGLE_TEXTURE_SIZE_NV* = 0x84F8.GLenum + GL_BOOL_ARB* = 0x8B56.GLenum + GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB* = 0x8625.GLenum + GL_MODELVIEW8_ARB* = 0x8728.GLenum + GL_STENCIL_TEST* = 0x0B90.GLenum + GL_SRC_OVER_NV* = 0x9288.GLenum + GL_COMPRESSED_LUMINANCE* = 0x84EA.GLenum + GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV* = 0x8E5A.GLenum + GL_WEIGHT_ARRAY_TYPE_ARB* = 0x86A9.GLenum + GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV* = 0x887C.GLenum + GL_COLOR_ARRAY_STRIDE_EXT* = 0x8083.GLenum + GL_BLEND_SRC_ALPHA_EXT* = 0x80CB.GLenum + GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB* = 0x88B4.GLenum + GL_SCALAR_EXT* = 0x87BE.GLenum + GL_DEBUG_SEVERITY_MEDIUM_KHR* = 0x9147.GLenum + GL_IMAGE_SCALE_X_HP* = 0x8155.GLenum + GL_LUMINANCE6_ALPHA2_EXT* = 0x8044.GLenum + GL_OUTPUT_TEXTURE_COORD22_EXT* = 0x87B3.GLenum + GL_CURRENT_PROGRAM* = 0x8B8D.GLenum + GL_FRAGMENT_PROGRAM_ARB* = 0x8804.GLenum + GL_INFO_LOG_LENGTH* = 0x8B84.GLenum + GL_TEXTURE_CUBE_MAP_POSITIVE_Z* = 0x8519.GLenum + GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES* = 0x898E.GLenum + GL_PRIMITIVE_RESTART_FIXED_INDEX* = 0x8D69.GLenum + GL_ARRAY_BUFFER_ARB* = 0x8892.GLenum + GL_DEPTH_STENCIL_MESA* = 0x8750.GLenum + GL_LUMINANCE8_OES* = 0x8040.GLenum + GL_REFLECTION_MAP_EXT* = 0x8512.GLenum + GL_PRIMITIVES_GENERATED* = 0x8C87.GLenum + GL_IMAGE_PIXEL_FORMAT* = 0x82A9.GLenum + GL_VERTEX_ARRAY_LIST_STRIDE_IBM* = 103080.GLenum + GL_MAP2_COLOR_4* = 0x0DB0.GLenum + GL_MULTIPLY_NV* = 0x9294.GLenum + GL_UNIFORM_BARRIER_BIT_EXT* = 0x00000004.GLbitfield + GL_STENCIL_BUFFER_BIT3_QCOM* = 0x00080000.GLbitfield + GL_REG_7_ATI* = 0x8928.GLenum + GL_STATIC_READ_ARB* = 0x88E5.GLenum + GL_MATRIX2_ARB* = 0x88C2.GLenum + GL_STENCIL_BUFFER_BIT5_QCOM* = 0x00200000.GLbitfield + GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB* = 0x8B4C.GLenum + GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG* = 0x8C03.GLenum + GL_R1UI_T2F_N3F_V3F_SUN* = 0x85CA.GLenum + GL_TEXTURE27_ARB* = 0x84DB.GLenum + GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES* = 0x8CDA.GLenum + GL_MAX_PROGRAM_TEXEL_OFFSET* = 0x8905.GLenum + GL_INT_SAMPLER_2D_ARRAY_EXT* = 0x8DCF.GLenum + GL_DRAW_BUFFER9_EXT* = 0x882E.GLenum + GL_RGB5_A1_EXT* = 0x8057.GLenum + GL_FIELDS_NV* = 0x8E27.GLenum + GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV* = 0x862E.GLenum + GL_SHADER_COMPILER* = 0x8DFA.GLenum + GL_SRC2_ALPHA* = 0x858A.GLenum + GL_TRACE_NAME_MESA* = 0x8756.GLenum + GL_MIRROR_CLAMP_TO_EDGE* = 0x8743.GLint + GL_OPERAND0_RGB_EXT* = 0x8590.GLenum + GL_UNSIGNED_BYTE_2_3_3_REV_EXT* = 0x8362.GLenum + GL_UNSIGNED_INT_2_10_10_10_REV* = 0x8368.GLenum + GL_MAX_CLIP_DISTANCES* = 0x0D32.GLenum + GL_MAP2_TEXTURE_COORD_3* = 0x0DB5.GLenum + GL_DUAL_LUMINANCE16_SGIS* = 0x8117.GLenum + GL_TEXTURE_UPDATE_BARRIER_BIT_EXT* = 0x00000100.GLbitfield + GL_IMAGE_BUFFER_EXT* = 0x9051.GLenum + GL_REDUCE_EXT* = 0x8016.GLenum + GL_EVAL_VERTEX_ATTRIB9_NV* = 0x86CF.GLenum + GL_IMAGE_CLASS_4_X_32* = 0x82B9.GLenum + GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT* = 0x8DE3.GLenum + GL_FRAGMENTS_INSTRUMENT_MAX_SGIX* = 0x8315.GLenum + GL_REG_28_ATI* = 0x893D.GLenum + GL_VARIABLE_B_NV* = 0x8524.GLenum + GL_GET_TEXTURE_IMAGE_TYPE* = 0x8292.GLenum + GL_PERCENTAGE_AMD* = 0x8BC3.GLenum + GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB* = 0x8DE1.GLenum + GL_MAX_COMPUTE_UNIFORM_BLOCKS* = 0x91BB.GLenum + GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE* = 0x8D56.GLenum + GL_PROVOKING_VERTEX* = 0x8E4F.GLenum + GL_FRAMEZOOM_FACTOR_SGIX* = 0x818C.GLenum + GL_COLOR_TABLE_ALPHA_SIZE* = 0x80DD.GLenum + GL_PIXEL_TEXTURE_SGIS* = 0x8353.GLenum + GL_MODELVIEW26_ARB* = 0x873A.GLenum + GL_MAX_DEBUG_MESSAGE_LENGTH_KHR* = 0x9143.GLenum + GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT* = 0x8519.GLenum + GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT* = 0x87D2.GLenum + GL_DRAW_INDIRECT_LENGTH_NV* = 0x8F42.GLenum + GL_OPERAND2_RGB_ARB* = 0x8592.GLenum + GL_TESS_EVALUATION_SHADER* = 0x8E87.GLenum + GL_INTERLACE_SGIX* = 0x8094.GLenum + GL_HARDLIGHT_NV* = 0x929B.GLenum + GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT* = 0x8CD0.GLenum + GL_OUTPUT_TEXTURE_COORD6_EXT* = 0x87A3.GLenum + GL_SIGNED_LUMINANCE_NV* = 0x8701.GLenum + GL_CON_13_ATI* = 0x894E.GLenum + GL_CURRENT_TANGENT_EXT* = 0x843B.GLenum + GL_UNSIGNED_INT_IMAGE_3D* = 0x9064.GLenum + GL_MODELVIEW24_ARB* = 0x8738.GLenum + GL_EVAL_FRACTIONAL_TESSELLATION_NV* = 0x86C5.GLenum + GL_POINT_SPRITE_NV* = 0x8861.GLenum + GL_MULTISAMPLE_EXT* = 0x809D.GLenum + GL_INT64_VEC3_NV* = 0x8FEA.GLenum + GL_ABGR_EXT* = 0x8000.GLenum + GL_MAX_GENERAL_COMBINERS_NV* = 0x854D.GLenum + GL_NUM_PROGRAM_BINARY_FORMATS* = 0x87FE.GLenum + GL_TEXTURE_LO_SIZE_NV* = 0x871C.GLenum + GL_INT_IMAGE_1D_ARRAY_EXT* = 0x905D.GLenum + GL_MULTISAMPLE_BUFFER_BIT3_QCOM* = 0x08000000.GLbitfield + GL_TEXTURE_GEN_MODE_OES* = 0x2500.GLenum + GL_SECONDARY_COLOR_ARRAY_STRIDE* = 0x845C.GLenum + GL_ELEMENT_ARRAY_TYPE_APPLE* = 0x8A0D.GLenum + GL_UNPACK_IMAGE_HEIGHT_EXT* = 0x806E.GLenum + GL_PALETTE4_R5_G6_B5_OES* = 0x8B92.GLenum + GL_TEXTURE_RED_SIZE* = 0x805C.GLenum + GL_COLOR_ATTACHMENT7_EXT* = 0x8CE7.GLenum + GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET* = 0x8E5F.GLenum + GL_DRAW_BUFFER11* = 0x8830.GLenum + GL_MODELVIEW0_MATRIX_EXT* = 0x0BA6.GLenum + GL_LAYER_PROVOKING_VERTEX* = 0x825E.GLenum + GL_TEXTURE14* = 0x84CE.GLenum + GL_ALPHA8_EXT* = 0x803C.GLenum + GL_GENERIC_ATTRIB_NV* = 0x8C7D.GLenum + GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES* = 0x8B8B.GLenum + GL_STENCIL_ATTACHMENT_OES* = 0x8D20.GLenum + GL_MAX_VARYING_FLOATS* = 0x8B4B.GLenum + GL_RGB_SNORM* = 0x8F92.GLenum + GL_SECONDARY_COLOR_ARRAY_TYPE_EXT* = 0x845B.GLenum + GL_MAX_PROGRAM_LOOP_DEPTH_NV* = 0x88F7.GLenum + GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER* = 0x8CD4.GLenum + GL_MAX_MODELVIEW_STACK_DEPTH* = 0x0D36.GLenum + GL_CON_23_ATI* = 0x8958.GLenum + GL_VERTEX_ARRAY_RANGE_POINTER_APPLE* = 0x8521.GLenum + GL_VERTEX_ARRAY_BUFFER_BINDING* = 0x8896.GLenum + GL_VERTEX_STREAM2_ATI* = 0x876E.GLenum + GL_STENCIL* = 0x1802.GLenum + GL_IMAGE_2D_ARRAY_EXT* = 0x9053.GLenum + GL_RGBA8* = 0x8058.GLenum + GL_TEXTURE_SPARSE_ARB* = 0x91A6.GLenum + GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX* = 0x8188.GLenum + GL_SECONDARY_INTERPOLATOR_ATI* = 0x896D.GLenum + GL_MAX_COMBINED_DIMENSIONS* = 0x8282.GLenum + GL_DEBUG_TYPE_POP_GROUP* = 0x826A.GLenum + GL_IMAGE_CLASS_4_X_8* = 0x82BF.GLenum + GL_VERTEX_ARRAY_RANGE_VALID_NV* = 0x851F.GLenum + GL_LUMINANCE_ALPHA8UI_EXT* = 0x8D81.GLenum + GL_RGBA32F_ARB* = 0x8814.GLenum + GL_GLYPH_HEIGHT_BIT_NV* = 0x02.GLbitfield + GL_FOG_COORD_ARRAY_BUFFER_BINDING* = 0x889D.GLenum + GL_TRACE_OPERATIONS_BIT_MESA* = 0x0001.GLbitfield + GL_INT8_VEC4_NV* = 0x8FE3.GLenum + GL_VERTEX_BINDING_STRIDE* = 0x82D8.GLenum + GL_LIGHT_ENV_MODE_SGIX* = 0x8407.GLenum + GL_PROXY_TEXTURE_1D_EXT* = 0x8063.GLenum + GL_CON_31_ATI* = 0x8960.GLenum + GL_TEXTURE_BORDER_COLOR* = 0x1004.GLenum + GL_ELEMENT_ARRAY_POINTER_APPLE* = 0x8A0E.GLenum + GL_NAME_LENGTH* = 0x92F9.GLenum + GL_PIXEL_COUNT_AVAILABLE_NV* = 0x8867.GLenum + GL_IUI_V3F_EXT* = 0x81AE.GLenum + GL_OBJECT_LINE_SGIS* = 0x81F7.GLenum + GL_T2F_N3F_V3F* = 0x2A2B.GLenum + GL_TRUE* = true.GLboolean + GL_COMPARE_REF_TO_TEXTURE_EXT* = 0x884E.GLenum + GL_MAX_3D_TEXTURE_SIZE* = 0x8073.GLenum + GL_LUMINANCE16_ALPHA16_EXT* = 0x8048.GLenum + GL_DRAW_INDIRECT_ADDRESS_NV* = 0x8F41.GLenum + GL_TEXTURE_IMAGE_FORMAT* = 0x828F.GLenum + GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES* = 0x898D.GLenum + GL_TEXTURE_RECTANGLE_ARB* = 0x84F5.GLenum + GL_TEXTURE_INDEX_SIZE_EXT* = 0x80ED.GLenum + GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV* = 0x8F2A.GLenum + GL_DEBUG_CALLBACK_USER_PARAM* = 0x8245.GLenum + GL_INTENSITY8_SNORM* = 0x9017.GLenum + GL_DISTANCE_ATTENUATION_EXT* = 0x8129.GLenum + GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS* = 0x90CC.GLenum + GL_ATTRIB_ARRAY_POINTER_NV* = 0x8645.GLenum + GL_OBJECT_TYPE* = 0x9112.GLenum + GL_PROGRAM_KHR* = 0x82E2.GLenum + GL_SOURCE0_ALPHA_EXT* = 0x8588.GLenum + GL_PIXEL_MAP_I_TO_G_SIZE* = 0x0CB3.GLenum + GL_RGBA_MODE* = 0x0C31.GLenum + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR* = 0x93D6.GLenum + GL_MAX_ELEMENTS_VERTICES_EXT* = 0x80E8.GLenum + GL_DEBUG_SOURCE_SHADER_COMPILER* = 0x8248.GLenum + GL_ARC_TO_NV* = 0xFE.GLenum + GL_CON_6_ATI* = 0x8947.GLenum + GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT* = 0x87CE.GLenum + GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE* = 0x8A05.GLenum + GL_R16_SNORM* = 0x8F98.GLenum + GL_DOUBLE_VEC2_EXT* = 0x8FFC.GLenum + GL_UNSIGNED_INT8_VEC4_NV* = 0x8FEF.GLenum + GL_POST_CONVOLUTION_RED_SCALE* = 0x801C.GLenum + GL_FULL_STIPPLE_HINT_PGI* = 0x1A219.GLenum + GL_ACTIVE_ATTRIBUTES* = 0x8B89.GLenum + GL_TEXTURE_MATERIAL_FACE_EXT* = 0x8351.GLenum + GL_INCR_WRAP_OES* = 0x8507.GLenum + GL_UNPACK_COMPRESSED_BLOCK_WIDTH* = 0x9127.GLenum + GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT* = 0x8C73.GLenum + GL_MAX_VERTEX_SHADER_LOCALS_EXT* = 0x87C9.GLenum + GL_NUM_VIDEO_CAPTURE_STREAMS_NV* = 0x9024.GLenum + GL_DRAW_BUFFER3_ARB* = 0x8828.GLenum + GL_COMBINER_COMPONENT_USAGE_NV* = 0x8544.GLenum + GL_ELEMENT_ARRAY_POINTER_ATI* = 0x876A.GLenum + GL_RGB8UI_EXT* = 0x8D7D.GLenum + GL_RGBA8I* = 0x8D8E.GLenum + GL_TEXTURE_WIDTH_QCOM* = 0x8BD2.GLenum + GL_DOT3_RGB* = 0x86AE.GLenum + GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV* = 0x903B.GLenum + GL_TEXTURE_CUBE_MAP_NEGATIVE_X* = 0x8516.GLenum + GL_UNIFORM_BUFFER_SIZE* = 0x8A2A.GLenum + GL_OPERAND1_ALPHA* = 0x8599.GLenum + GL_TEXTURE_INTENSITY_SIZE_EXT* = 0x8061.GLenum + GL_DEBUG_TYPE_OTHER* = 0x8251.GLenum + GL_MAX_TESS_PATCH_COMPONENTS* = 0x8E84.GLenum + GL_UNIFORM_BUFFER_BINDING* = 0x8A28.GLenum + GL_INTENSITY_FLOAT16_APPLE* = 0x881D.GLenum + GL_TEXTURE_BLUE_SIZE* = 0x805E.GLenum + GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT* = 0x919F.GLenum + GL_TEXTURE_SWIZZLE_G* = 0x8E43.GLenum + GL_MAX_PROGRAM_TEXEL_OFFSET_EXT* = 0x8905.GLenum + GL_COLOR_BUFFER_BIT* = 0x00004000.GLbitfield + GL_ALPHA_FLOAT32_APPLE* = 0x8816.GLenum + GL_PROXY_TEXTURE_2D_EXT* = 0x8064.GLenum + GL_STENCIL_COMPONENTS* = 0x8285.GLenum + GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV* = 0x9026.GLenum + GL_TEXTURE_COMPRESSED_ARB* = 0x86A1.GLenum + GL_OBJECT_SUBTYPE_ARB* = 0x8B4F.GLenum + GL_MAX_PROGRAM_PARAMETERS_ARB* = 0x88A9.GLenum + GL_OFFSET_TEXTURE_2D_MATRIX_NV* = 0x86E1.GLenum + GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI* = 0x87F7.GLenum + GL_PATCH_VERTICES* = 0x8E72.GLenum + GL_NEGATIVE_Y_EXT* = 0x87DA.GLenum + GL_INT_2_10_10_10_REV* = 0x8D9F.GLenum + GL_READ_FRAMEBUFFER_BINDING_NV* = 0x8CAA.GLenum + GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI* = 0x80D2.GLenum + GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS* = 0x90DA.GLenum + GL_IMAGE_COMPATIBILITY_CLASS* = 0x82A8.GLenum + GL_FLOAT_MAT4* = 0x8B5C.GLenum + GL_FIELD_LOWER_NV* = 0x9023.GLenum + GL_UNPACK_IMAGE_HEIGHT* = 0x806E.GLenum + GL_PATH_COMMAND_COUNT_NV* = 0x909D.GLenum + GL_UNSIGNED_SHORT_4_4_4_4_EXT* = 0x8033.GLenum + GL_VIEW_CLASS_S3TC_DXT3_RGBA* = 0x82CE.GLenum + GL_STENCIL_BUFFER_BIT1_QCOM* = 0x00020000.GLbitfield + GL_BLOCK_INDEX* = 0x92FD.GLenum + GL_BUMP_TARGET_ATI* = 0x877C.GLenum + GL_PATH_STROKE_COVER_MODE_NV* = 0x9083.GLenum + GL_INT_IMAGE_2D_RECT* = 0x905A.GLenum + GL_VECTOR_EXT* = 0x87BF.GLenum + GL_INDEX_ARRAY_BUFFER_BINDING* = 0x8899.GLenum + GL_SAMPLER_2D_SHADOW* = 0x8B62.GLenum + GL_OBJECT_BUFFER_SIZE_ATI* = 0x8764.GLenum + GL_NORMALIZED_RANGE_EXT* = 0x87E0.GLenum + GL_DEPTH_COMPONENT32_OES* = 0x81A7.GLenum + GL_CON_9_ATI* = 0x894A.GLenum + GL_VIRTUAL_PAGE_SIZE_X_ARB* = 0x9195.GLenum + GL_LESS* = 0x0201.GLenum + GL_FRAMEBUFFER_UNSUPPORTED_OES* = 0x8CDD.GLenum + GL_CON_19_ATI* = 0x8954.GLenum + GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB* = 0x88A2.GLenum + GL_MAX_TEXTURE_COORDS_ARB* = 0x8871.GLenum + GL_TRANSFORM_FEEDBACK_BUFFER_MODE* = 0x8C7F.GLenum + GL_TEXTURE_1D_BINDING_EXT* = 0x8068.GLenum + GL_LINE_TOKEN* = 0x0702.GLenum + GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES* = 0x8CD7.GLenum + GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV* = 0x9036.GLenum + GL_TEXTURE_SWIZZLE_R* = 0x8E42.GLenum + GL_PIXEL_UNPACK_BUFFER_ARB* = 0x88EC.GLenum + GL_UNKNOWN_CONTEXT_RESET_EXT* = 0x8255.GLenum + GL_PROGRAM_ERROR_POSITION_NV* = 0x864B.GLenum + GL_ONE_MINUS_CONSTANT_COLOR* = 0x8002.GLenum + GL_POST_COLOR_MATRIX_GREEN_SCALE* = 0x80B5.GLenum + GL_TEXTURE_CUBE_MAP_SEAMLESS* = 0x884F.GLenum + GL_DRAW_BUFFER2* = 0x8827.GLenum + GL_STENCIL_INDEX* = 0x1901.GLenum + GL_FOG_DENSITY* = 0x0B62.GLenum + GL_MATRIX27_ARB* = 0x88DB.GLenum + GL_CURRENT_NORMAL* = 0x0B02.GLenum + GL_AFFINE_3D_NV* = 0x9094.GLenum + GL_STATIC_COPY_ARB* = 0x88E6.GLenum + GL_4X_BIT_ATI* = 0x00000002.GLbitfield + GL_COLOR_BUFFER_BIT3_QCOM* = 0x00000008.GLbitfield + GL_TEXTURE_MATRIX* = 0x0BA8.GLenum + GL_UNDEFINED_APPLE* = 0x8A1C.GLenum + GL_COLOR_TABLE_LUMINANCE_SIZE_SGI* = 0x80DE.GLenum + GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY* = 0x9061.GLenum + GL_RELATIVE_ARC_TO_NV* = 0xFF.GLenum + GL_UNPACK_PREMULTIPLY_ALPHA_WEBGL* = 0x9241.GLenum + GL_READ_FRAMEBUFFER_BINDING_EXT* = 0x8CAA.GLenum + GL_TEXTURE_WRAP_R_OES* = 0x8072.GLenum + GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT* = 0x8DDD.GLenum + GL_TEXTURE_CUBE_MAP_EXT* = 0x8513.GLenum + GL_COMMAND_BARRIER_BIT_EXT* = 0x00000040.GLbitfield + GL_DEBUG_SEVERITY_NOTIFICATION* = 0x826B.GLenum + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR* = 0x93D8.GLenum + GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS* = 0x8C8B.GLenum + GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV* = 0x90D0.GLenum + GL_INT_IMAGE_2D_EXT* = 0x9058.GLenum + GL_RGB_S3TC* = 0x83A0.GLenum + GL_SUCCESS_NV* = 0x902F.GLenum + GL_MATRIX_INDEX_ARRAY_SIZE_OES* = 0x8846.GLenum + GL_VIEW_CLASS_8_BITS* = 0x82CB.GLenum + GL_DONT_CARE* = 0x1100.GLenum + GL_FOG_COORDINATE_ARRAY* = 0x8457.GLenum + GL_DRAW_BUFFER9* = 0x882E.GLenum + GL_TEXTURE28_ARB* = 0x84DC.GLenum + GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB* = 0x8E5F.GLenum + GL_TEXTURE21* = 0x84D5.GLenum + GL_TRANSLATE_Y_NV* = 0x908F.GLenum + GL_MODELVIEW17_ARB* = 0x8731.GLenum + GL_ALPHA_FLOAT16_ATI* = 0x881C.GLenum + GL_DEPTH_STENCIL_OES* = 0x84F9.GLenum + GL_QUAD_MESH_SUN* = 0x8614.GLenum + GL_PROGRAM_ADDRESS_REGISTERS_ARB* = 0x88B0.GLenum + GL_VERTEX_BINDING_OFFSET* = 0x82D7.GLenum + GL_FIRST_TO_REST_NV* = 0x90AF.GLenum + GL_SHADE_MODEL* = 0x0B54.GLenum + GL_INT_IMAGE_2D_ARRAY_EXT* = 0x905E.GLenum + GL_FRONT_FACE* = 0x0B46.GLenum + GL_PRIMITIVE_RESTART_INDEX* = 0x8F9E.GLenum + GL_LUMINANCE8* = 0x8040.GLenum + GL_COVERAGE_ALL_FRAGMENTS_NV* = 0x8ED5.GLenum + GL_FRAGMENT_ALPHA_MODULATE_IMG* = 0x8C08.GLenum + GL_CLIP_PLANE3_IMG* = 0x3003.GLenum + GL_EVAL_VERTEX_ATTRIB15_NV* = 0x86D5.GLenum + GL_SYNC_GPU_COMMANDS_COMPLETE* = 0x9117.GLenum + GL_FALSE* = false.GLboolean + GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR* = 0x826C.GLenum + GL_STENCIL_ATTACHMENT_EXT* = 0x8D20.GLenum + GL_DST_ATOP_NV* = 0x928F.GLenum + GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN* = 0x85C1.GLenum + GL_COMBINE4_NV* = 0x8503.GLenum + GL_MINMAX_SINK_EXT* = 0x8030.GLenum + GL_RG16I* = 0x8239.GLenum + GL_BGRA_IMG* = 0x80E1.GLenum + GL_REFERENCED_BY_COMPUTE_SHADER* = 0x930B.GLenum + GL_MIN_LOD_WARNING_AMD* = 0x919C.GLenum + GL_READ_BUFFER_EXT* = 0x0C02.GLenum + GL_RGBA8UI_EXT* = 0x8D7C.GLenum + GL_LINE_BIT* = 0x00000004.GLbitfield + GL_CONDITION_SATISFIED* = 0x911C.GLenum + GL_SLUMINANCE_ALPHA* = 0x8C44.GLenum + GL_FOG_COORDINATE_ARRAY_TYPE* = 0x8454.GLenum + GL_EXPAND_NORMAL_NV* = 0x8538.GLenum + GL_TEXTURE_2D_ARRAY_EXT* = 0x8C1A.GLenum + GL_SAMPLER_2D_RECT_ARB* = 0x8B63.GLenum + GL_CLAMP_TO_BORDER_NV* = 0x812D.GLint + GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB* = 0x8DE0.GLenum + GL_TEXCOORD2_BIT_PGI* = 0x20000000.GLbitfield + GL_MATRIX0_ARB* = 0x88C0.GLenum + GL_STENCIL_BUFFER_BIT2_QCOM* = 0x00040000.GLbitfield + GL_COLOR_MATRIX_SGI* = 0x80B1.GLenum + GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI* = 0x87F4.GLenum + GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT* = 0x8CDC.GLenum + GL_LEFT* = 0x0406.GLenum + GL_LO_SCALE_NV* = 0x870F.GLenum + GL_STRICT_DEPTHFUNC_HINT_PGI* = 0x1A216.GLenum + GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS* = 0x8E1E.GLenum + GL_REPEAT* = 0x2901.GLint + GL_DEBUG_TYPE_PORTABILITY_ARB* = 0x824F.GLenum + GL_MAX_FRAMEBUFFER_LAYERS* = 0x9317.GLenum + GL_TRIANGLE_STRIP* = 0x0005.GLenum + GL_RECLAIM_MEMORY_HINT_PGI* = 0x1A1FE.GLenum + GL_RELATIVE_LINE_TO_NV* = 0x05.GLenum + GL_MAX_LIGHTS* = 0x0D31.GLenum + GL_MULTISAMPLE_BIT* = 0x20000000.GLbitfield + GL_READ_PIXELS* = 0x828C.GLenum + GL_DISCRETE_AMD* = 0x9006.GLenum + GL_QUAD_TEXTURE_SELECT_SGIS* = 0x8125.GLenum + GL_CON_25_ATI* = 0x895A.GLenum + GL_BUFFER_IMMUTABLE_STORAGE* = 0x821F.GLenum + GL_FLOAT_R16_NV* = 0x8884.GLenum + GL_GREEN_INTEGER_EXT* = 0x8D95.GLenum + cGL_FIXED* = 0x140C.GLenum + GL_LIST_PRIORITY_SGIX* = 0x8182.GLenum + GL_DRAW_BUFFER6_EXT* = 0x882B.GLenum + GL_OFFSET_TEXTURE_BIAS_NV* = 0x86E3.GLenum + GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB* = 0x8645.GLenum + GL_MALI_SHADER_BINARY_ARM* = 0x8F60.GLenum + GL_RGB_422_APPLE* = 0x8A1F.GLenum + GL_R1UI_N3F_V3F_SUN* = 0x85C7.GLenum + GL_VERTEX_ARRAY_OBJECT_EXT* = 0x9154.GLenum + GL_UNSIGNED_INT_10F_11F_11F_REV* = 0x8C3B.GLenum + GL_VERSION_ES_CM_1_1* = 1.GLenum + GL_CLEAR_TEXTURE* = 0x9365.GLenum + GL_FLOAT16_VEC3_NV* = 0x8FFA.GLenum + GL_TEXTURE_LUMINANCE_TYPE* = 0x8C14.GLenum + GL_TRANSFORM_FEEDBACK* = 0x8E22.GLenum + GL_POST_CONVOLUTION_COLOR_TABLE* = 0x80D1.GLenum + GL_DEPTH_TEST* = 0x0B71.GLenum + GL_CON_1_ATI* = 0x8942.GLenum + GL_FRAGMENT_SHADER_ATI* = 0x8920.GLenum + GL_SAMPLER_1D_ARRAY_SHADOW* = 0x8DC3.GLenum + GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT* = 0x90DF.GLenum + GL_MAX_SERVER_WAIT_TIMEOUT* = 0x9111.GLenum + GL_VERTEX_SHADER_BIT_EXT* = 0x00000001.GLbitfield + GL_TEXTURE_BINDING_CUBE_MAP_OES* = 0x8514.GLenum + GL_PIXEL_MAP_S_TO_S_SIZE* = 0x0CB1.GLenum + GL_CURRENT_OCCLUSION_QUERY_ID_NV* = 0x8865.GLenum + GL_TIMEOUT_IGNORED_APPLE* = 0xFFFFFFFFFFFFFFFF.GLenum + GL_MAX_COMPUTE_UNIFORM_COMPONENTS* = 0x8263.GLenum + GL_COPY_PIXEL_TOKEN* = 0x0706.GLenum + GL_SPOT_CUTOFF* = 0x1206.GLenum + GL_FRACTIONAL_EVEN* = 0x8E7C.GLenum + GL_MAP1_VERTEX_ATTRIB6_4_NV* = 0x8666.GLenum + GL_TRIANGLE_LIST_SUN* = 0x81D7.GLenum + GL_ATOMIC_COUNTER_BUFFER_START* = 0x92C2.GLenum + GL_MAX_ELEMENTS_VERTICES* = 0x80E8.GLenum + GL_COLOR_ATTACHMENT9_EXT* = 0x8CE9.GLenum + GL_ACCUM_CLEAR_VALUE* = 0x0B80.GLenum + GL_TEXTURE_COORD_ARRAY_LENGTH_NV* = 0x8F2F.GLenum + GL_DRAW_BUFFER3_EXT* = 0x8828.GLenum + GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT* = 0x8517.GLenum + GL_C4UB_V3F* = 0x2A23.GLenum + GL_MAX_PROGRAM_ATTRIBS_ARB* = 0x88AD.GLenum + GL_PIXEL_TILE_CACHE_INCREMENT_SGIX* = 0x813F.GLenum + GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB* = 0x8DA9.GLenum + GL_CON_8_ATI* = 0x8949.GLenum + GL_POST_COLOR_MATRIX_ALPHA_BIAS* = 0x80BB.GLenum + GL_RENDERBUFFER_WIDTH* = 0x8D42.GLenum + GL_VERTEX_ID_NV* = 0x8C7B.GLenum + GL_STRICT_LIGHTING_HINT_PGI* = 0x1A217.GLenum + GL_COMPRESSED_RGBA8_ETC2_EAC_OES* = 0x9278.GLenum + GL_PACK_COMPRESSED_BLOCK_WIDTH* = 0x912B.GLenum + GL_ZERO_EXT* = 0x87DD.GLenum + GL_DEBUG_SOURCE_OTHER* = 0x824B.GLenum + GL_MAP_UNSYNCHRONIZED_BIT* = 0x0020.GLbitfield + GL_VERTEX_ARRAY_POINTER* = 0x808E.GLenum + GL_FLOAT_RGBA_NV* = 0x8883.GLenum + GL_WEIGHT_ARRAY_STRIDE_OES* = 0x86AA.GLenum + GL_UNPACK_ROW_BYTES_APPLE* = 0x8A16.GLenum + GL_CURRENT_COLOR* = 0x0B00.GLenum + GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT* = 0x8CD7.GLenum + GL_MAX_NAME_STACK_DEPTH* = 0x0D37.GLenum + GL_SHADER_STORAGE_BUFFER_START* = 0x90D4.GLenum + GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT* = 0x8C7F.GLenum + GL_PATH_GEN_COMPONENTS_NV* = 0x90B3.GLenum + GL_AUTO_GENERATE_MIPMAP* = 0x8295.GLenum + GL_UNSIGNED_INT_5_9_9_9_REV* = 0x8C3E.GLenum + GL_VIEWPORT* = 0x0BA2.GLenum + GL_MAX_VERTEX_STREAMS_ATI* = 0x876B.GLenum + GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT* = 0x87CB.GLenum + GL_STENCIL_CLEAR_VALUE* = 0x0B91.GLenum + GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT* = 0x9069.GLenum + GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX* = 0x8409.GLenum + GL_FRAGMENT_SHADER_BIT_EXT* = 0x00000002.GLbitfield + GL_COLOR_SUM_ARB* = 0x8458.GLenum + GL_RGBA4_DXT5_S3TC* = 0x83A5.GLenum + GL_INT_IMAGE_CUBE* = 0x905B.GLenum + GL_ACTIVE_ATOMIC_COUNTER_BUFFERS* = 0x92D9.GLenum + GL_INTERNALFORMAT_GREEN_SIZE* = 0x8272.GLenum + GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV* = 0x8855.GLenum + GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI* = 0x87F1.GLenum + GL_REG_24_ATI* = 0x8939.GLenum + GL_MULT* = 0x0103.GLenum + GL_RGBA2* = 0x8055.GLenum + GL_CONVOLUTION_WIDTH_EXT* = 0x8018.GLenum + GL_STENCIL_EXT* = 0x1802.GLenum + GL_PATH_STROKE_WIDTH_NV* = 0x9075.GLenum + GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB* = 0x8247.GLenum + GL_QUERY_COUNTER_BITS* = 0x8864.GLenum + GL_OUTPUT_FOG_EXT* = 0x87BD.GLenum + GL_POST_COLOR_MATRIX_RED_BIAS* = 0x80B8.GLenum + GL_UNSIGNED_INT_10_10_10_2* = 0x8036.GLenum + GL_INT_SAMPLER_1D* = 0x8DC9.GLenum + GL_INT_IMAGE_2D_MULTISAMPLE_EXT* = 0x9060.GLenum + GL_RENDERBUFFER_INTERNAL_FORMAT_OES* = 0x8D44.GLenum + GL_TRACE_PIXELS_BIT_MESA* = 0x0010.GLbitfield + GL_FAILURE_NV* = 0x9030.GLenum + GL_INT_SAMPLER_3D_EXT* = 0x8DCB.GLenum + GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV* = 0x8DA1.GLenum + GL_OBJECT_DISTANCE_TO_POINT_SGIS* = 0x81F1.GLenum + GL_BLEND_SRC_RGB_OES* = 0x80C9.GLenum + GL_LUMINANCE4_ALPHA4_OES* = 0x8043.GLenum + GL_REG_4_ATI* = 0x8925.GLenum + GL_SHADING_LANGUAGE_VERSION_ARB* = 0x8B8C.GLenum + GL_RGBA16F_ARB* = 0x881A.GLenum + GL_R32F* = 0x822E.GLenum + GL_COMPRESSED_SRGB_S3TC_DXT1_NV* = 0x8C4C.GLenum + GL_TESS_CONTROL_OUTPUT_VERTICES* = 0x8E75.GLenum + GL_ONE_MINUS_DST_COLOR* = 0x0307.GLenum + GL_MATRIX19_ARB* = 0x88D3.GLenum + GL_INT_SAMPLER_2D_RECT* = 0x8DCD.GLenum + GL_POST_CONVOLUTION_GREEN_SCALE_EXT* = 0x801D.GLenum + GL_CLIP_DISTANCE5* = 0x3005.GLenum + GL_HISTOGRAM_RED_SIZE_EXT* = 0x8028.GLenum + GL_INTENSITY_FLOAT32_APPLE* = 0x8817.GLenum + GL_MODULATE_ADD_ATI* = 0x8744.GLenum + GL_NEGATIVE_X_EXT* = 0x87D9.GLenum + GL_REG_21_ATI* = 0x8936.GLenum + GL_STENCIL_RENDERABLE* = 0x8288.GLenum + GL_FOG_COORD_ARRAY_STRIDE* = 0x8455.GLenum + GL_FACTOR_MAX_AMD* = 0x901D.GLenum + GL_LUMINANCE16_EXT* = 0x8042.GLenum + GL_VARIANT_ARRAY_POINTER_EXT* = 0x87E9.GLenum + GL_DECAL* = 0x2101.GLenum + GL_SIGNED_ALPHA8_NV* = 0x8706.GLenum + GL_ALPHA_BITS* = 0x0D55.GLenum + GL_MATRIX29_ARB* = 0x88DD.GLenum + GL_FOG* = 0x0B60.GLenum + GL_INDEX_ARRAY_LIST_STRIDE_IBM* = 103083.GLenum + GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS* = 0x90C9.GLenum + GL_RGBA4_S3TC* = 0x83A3.GLenum + GL_LUMINANCE16_ALPHA16* = 0x8048.GLenum + GL_PROXY_TEXTURE_RECTANGLE* = 0x84F7.GLenum + GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV* = 0x8DA4.GLenum + GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER* = 0x84F0.GLenum + GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE* = 0x8CD3.GLenum + GL_COLOR_TABLE_GREEN_SIZE_SGI* = 0x80DB.GLenum + GL_TEXTURE_PRE_SPECULAR_HP* = 0x8169.GLenum + GL_SHADOW_ATTENUATION_EXT* = 0x834E.GLenum + GL_SIGNED_RGB_NV* = 0x86FE.GLenum + GL_CLIENT_ALL_ATTRIB_BITS* = 0xFFFFFFFF.GLbitfield + GL_DEPTH_ATTACHMENT_EXT* = 0x8D00.GLenum + GL_DEBUG_SOURCE_API_KHR* = 0x8246.GLenum + GL_COLOR_INDEXES* = 0x1603.GLenum + GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH* = 0x8243.GLenum + GL_TEXTURE_BINDING_1D* = 0x8068.GLenum + GL_UNSIGNED_INT_SAMPLER_2D* = 0x8DD2.GLenum + GL_DRAW_BUFFER9_NV* = 0x882E.GLenum + GL_RED* = 0x1903.GLenum + GL_LINE_STRIP_ADJACENCY_EXT* = 0x000B.GLenum + GL_NUM_PASSES_ATI* = 0x8970.GLenum + GL_MAT_DIFFUSE_BIT_PGI* = 0x00400000.GLbitfield + GL_LUMINANCE_INTEGER_EXT* = 0x8D9C.GLenum + GL_PIXEL_MAP_I_TO_I* = 0x0C70.GLenum + GL_SLUMINANCE8_ALPHA8_NV* = 0x8C45.GLenum + GL_RGBA4_OES* = 0x8056.GLenum + GL_COMPRESSED_SIGNED_R11_EAC* = 0x9271.GLenum + GL_FRAGMENT_LIGHT4_SGIX* = 0x8410.GLenum + GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV* = 0x8C80.GLenum + GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT* = 0x8C4D.GLenum + GL_READ_FRAMEBUFFER_APPLE* = 0x8CA8.GLenum + GL_DRAW_BUFFER15_ARB* = 0x8834.GLenum + GL_INSTRUMENT_MEASUREMENTS_SGIX* = 0x8181.GLenum + GL_REG_15_ATI* = 0x8930.GLenum + GL_UNSIGNED_INT_IMAGE_1D_ARRAY* = 0x9068.GLenum + GL_COMPUTE_LOCAL_WORK_SIZE* = 0x8267.GLenum + GL_RGBA32I* = 0x8D82.GLenum + GL_VERTEX_ATTRIB_MAP2_APPLE* = 0x8A01.GLenum + GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR* = 0x824D.GLenum + GL_READ_FRAMEBUFFER_BINDING_ANGLE* = 0x8CAA.GLenum + GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR* = 0x8247.GLenum + GL_OP_FRAC_EXT* = 0x8789.GLenum + GL_RGB_FLOAT32_APPLE* = 0x8815.GLenum + GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER* = 0x8A44.GLenum + GL_NORMAL_ARRAY* = 0x8075.GLenum + GL_TEXTURE21_ARB* = 0x84D5.GLenum + GL_WRITE_ONLY_OES* = 0x88B9.GLenum + GL_TEXTURE0_ARB* = 0x84C0.GLenum + GL_SPRITE_OBJECT_ALIGNED_SGIX* = 0x814D.GLenum + GL_POSITION* = 0x1203.GLenum + GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR* = 0x824E.GLenum + GL_GEOMETRY_OUTPUT_TYPE_ARB* = 0x8DDC.GLenum + GL_IMAGE_PIXEL_TYPE* = 0x82AA.GLenum + GL_UNSIGNED_INT64_AMD* = 0x8BC2.GLenum + GL_LIST_INDEX* = 0x0B33.GLenum + GL_UNSIGNED_INT_8_8_S8_S8_REV_NV* = 0x86DB.GLenum + GL_MAP_ATTRIB_U_ORDER_NV* = 0x86C3.GLenum + GL_PROXY_TEXTURE_RECTANGLE_ARB* = 0x84F7.GLenum + GL_CLIP_NEAR_HINT_PGI* = 0x1A220.GLenum + GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX* = 0x817B.GLenum + GL_MAX_UNIFORM_BLOCK_SIZE* = 0x8A30.GLenum + GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER* = 0x8CDB.GLenum + GL_SAMPLE_MASK_INVERT_EXT* = 0x80AB.GLenum + GL_MAP1_VERTEX_ATTRIB14_4_NV* = 0x866E.GLenum + GL_SYNC_FLAGS* = 0x9115.GLenum + GL_COMPRESSED_RGBA* = 0x84EE.GLenum + GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT* = 0x82B2.GLenum + GL_INDEX_ARRAY_STRIDE_EXT* = 0x8086.GLenum + GL_CLIP_DISTANCE_NV* = 0x8C7A.GLenum + GL_UNSIGNED_INT_VEC4* = 0x8DC8.GLenum + GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB* = 0x8E8E.GLenum + GL_MIRRORED_REPEAT_OES* = 0x8370.GLint + GL_WEIGHT_ARRAY_SIZE_ARB* = 0x86AB.GLenum + GL_MIN_SAMPLE_SHADING_VALUE* = 0x8C37.GLenum + GL_SOURCE0_RGB* = 0x8580.GLenum + GL_RG32I* = 0x823B.GLenum + GL_QUERY_BUFFER_BINDING_AMD* = 0x9193.GLenum + GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV* = 0x8851.GLenum + GL_POST_CONVOLUTION_BLUE_SCALE_EXT* = 0x801E.GLenum + GL_DOUBLE_MAT3x4_EXT* = 0x8F4C.GLenum + GL_MAX_VERTEX_HINT_PGI* = 0x1A22D.GLenum + GL_ADD* = 0x0104.GLenum + GL_PATH_FORMAT_SVG_NV* = 0x9070.GLenum + GL_VIDEO_BUFFER_BINDING_NV* = 0x9021.GLenum + GL_NUM_EXTENSIONS* = 0x821D.GLenum + GL_DEPTH_RANGE* = 0x0B70.GLenum + GL_FRAGMENT_SUBROUTINE* = 0x92EC.GLenum + GL_DEPTH24_STENCIL8_EXT* = 0x88F0.GLenum + GL_COMPRESSED_RGBA_S3TC_DXT3_EXT* = 0x83F2.GLenum + GL_COLOR_TABLE_SGI* = 0x80D0.GLenum + GL_OBJECT_ACTIVE_UNIFORMS_ARB* = 0x8B86.GLenum + GL_RGBA16F* = 0x881A.GLenum + GL_COORD_REPLACE_ARB* = 0x8862.GLenum + GL_SAMPLE_POSITION_NV* = 0x8E50.GLenum + GL_SRC_ALPHA* = 0x0302.GLenum + GL_COMBINE_ALPHA* = 0x8572.GLenum + GL_CLEAR* = 0x1500.GLenum + GL_HSL_HUE_NV* = 0x92AD.GLenum + GL_SCISSOR_TEST* = 0x0C11.GLenum + GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT* = 0x8DD8.GLenum + GL_RGB16UI* = 0x8D77.GLenum + GL_MATRIX9_ARB* = 0x88C9.GLenum + GL_COLOR_ATTACHMENT13* = 0x8CED.GLenum + GL_BUMP_ROT_MATRIX_SIZE_ATI* = 0x8776.GLenum + GL_PIXEL_PACK_BUFFER_BINDING_ARB* = 0x88ED.GLenum + GL_FONT_X_MAX_BOUNDS_BIT_NV* = 0x00040000.GLbitfield + GL_MODELVIEW31_ARB* = 0x873F.GLenum + GL_DRAW_BUFFER14_ARB* = 0x8833.GLenum + GL_EDGEFLAG_BIT_PGI* = 0x00040000.GLbitfield + GL_TEXTURE_LOD_BIAS_R_SGIX* = 0x8190.GLenum + GL_FIELD_UPPER_NV* = 0x9022.GLenum + GL_CLIP_PLANE3* = 0x3003.GLenum + GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX* = 0x8408.GLenum + GL_BLUE* = 0x1905.GLenum + GL_LUMINANCE_ALPHA_FLOAT32_ATI* = 0x8819.GLenum + GL_MATRIX31_ARB* = 0x88DF.GLenum + GL_OR_REVERSE* = 0x150B.GLenum + GL_INTERPOLATE_EXT* = 0x8575.GLenum + GL_MODELVIEW13_ARB* = 0x872D.GLenum + GL_UTF16_NV* = 0x909B.GLenum + GL_READ_FRAMEBUFFER_ANGLE* = 0x8CA8.GLenum + GL_LUMINANCE16F_EXT* = 0x881E.GLenum + GL_VERTEX_ATTRIB_ARRAY7_NV* = 0x8657.GLenum + GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT* = 0x8C8A.GLenum + GL_PRIMARY_COLOR_EXT* = 0x8577.GLenum + GL_VERTEX_ATTRIB_RELATIVE_OFFSET* = 0x82D5.GLenum + GL_LARGE_CW_ARC_TO_NV* = 0x18.GLenum + GL_PROGRAM_PARAMETER_NV* = 0x8644.GLenum + GL_ASYNC_MARKER_SGIX* = 0x8329.GLenum + GL_TEXTURE24_ARB* = 0x84D8.GLenum + GL_PIXEL_SUBSAMPLE_4242_SGIX* = 0x85A4.GLenum + GL_RGB10_A2_EXT* = 0x8059.GLenum + GL_IMAGE_CLASS_2_X_32* = 0x82BA.GLenum + GL_TEXTURE_INTENSITY_TYPE* = 0x8C15.GLenum + GL_TEXTURE_LOD_BIAS_S_SGIX* = 0x818E.GLenum + GL_PROGRAM_BINARY_LENGTH* = 0x8741.GLenum + GL_CURRENT_RASTER_NORMAL_SGIX* = 0x8406.GLenum + GL_DETAIL_TEXTURE_2D_SGIS* = 0x8095.GLenum + GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV* = 0x8E5C.GLenum + GL_CONVOLUTION_FILTER_BIAS_EXT* = 0x8015.GLenum + GL_DT_BIAS_NV* = 0x8717.GLenum + GL_RESET_NOTIFICATION_STRATEGY_EXT* = 0x8256.GLenum + GL_SHADER_STORAGE_BUFFER* = 0x90D2.GLenum + GL_RESET_NOTIFICATION_STRATEGY_ARB* = 0x8256.GLenum + GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT* = 0x8CD1.GLenum + GL_SRC_NV* = 0x9286.GLenum + GL_POINT_FADE_THRESHOLD_SIZE* = 0x8128.GLenum + GL_DEPENDENT_RGB_TEXTURE_3D_NV* = 0x8859.GLenum + GL_QUERY_RESULT_ARB* = 0x8866.GLenum + GL_GEOMETRY_VERTICES_OUT* = 0x8916.GLenum + GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB* = 0x90EB.GLenum + GL_MODELVIEW27_ARB* = 0x873B.GLenum + GL_DRAW_BUFFER11_NV* = 0x8830.GLenum + GL_COLOR_ATTACHMENT9_NV* = 0x8CE9.GLenum + GL_BLEND_SRC* = 0x0BE1.GLenum + GL_CONVOLUTION_2D_EXT* = 0x8011.GLenum + GL_MAX_ELEMENTS_INDICES* = 0x80E9.GLenum + GL_LUMINANCE_ALPHA_FLOAT32_APPLE* = 0x8819.GLenum + GL_INT_IMAGE_1D* = 0x9057.GLenum + GL_CONSTANT_COLOR* = 0x8001.GLenum + GL_FRAMEBUFFER_BARRIER_BIT* = 0x00000400.GLbitfield + GL_POST_CONVOLUTION_BLUE_SCALE* = 0x801E.GLenum + GL_DEBUG_SOURCE_SHADER_COMPILER_ARB* = 0x8248.GLenum + GL_RGB16I* = 0x8D89.GLenum + GL_MAX_WIDTH* = 0x827E.GLenum + GL_LIGHT_MODEL_AMBIENT* = 0x0B53.GLenum + GL_COVERAGE_ATTACHMENT_NV* = 0x8ED2.GLenum + GL_PROGRAM* = 0x82E2.GLenum + GL_IMAGE_ROTATE_ANGLE_HP* = 0x8159.GLenum + GL_SRC2_RGB* = 0x8582.GLenum + GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR* = 0x824E.GLenum + GL_PASS_THROUGH_NV* = 0x86E6.GLenum + GL_HALF_BIAS_NEGATE_NV* = 0x853B.GLenum + GL_SAMPLER_CUBE_SHADOW_EXT* = 0x8DC5.GLenum + GL_COMPRESSED_RGBA_BPTC_UNORM_ARB* = 0x8E8C.GLenum + GL_MAX_SERVER_WAIT_TIMEOUT_APPLE* = 0x9111.GLenum + GL_STORAGE_PRIVATE_APPLE* = 0x85BD.GLenum + GL_VERTEX_SHADER_BIT* = 0x00000001.GLbitfield + GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI* = 0x80B6.GLenum + GL_VERTEX_SHADER_VARIANTS_EXT* = 0x87D0.GLenum + GL_TRANSFORM_FEEDBACK_ACTIVE* = 0x8E24.GLenum + GL_ACTIVE_UNIFORMS* = 0x8B86.GLenum + GL_MULTISAMPLE_BUFFER_BIT0_QCOM* = 0x01000000.GLbitfield + GL_OFFSET_TEXTURE_SCALE_NV* = 0x86E2.GLenum + GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB* = 0x88FE.GLenum + GL_BEVEL_NV* = 0x90A6.GLenum + GL_MAX_DRAW_BUFFERS_NV* = 0x8824.GLenum + GL_MAP1_TANGENT_EXT* = 0x8444.GLenum + GL_ANY_SAMPLES_PASSED* = 0x8C2F.GLenum + GL_MAX_IMAGE_SAMPLES* = 0x906D.GLenum + GL_PIXEL_UNPACK_BUFFER_BINDING* = 0x88EF.GLenum + GL_SRGB8_ALPHA8_EXT* = 0x8C43.GLenum + GL_2PASS_1_SGIS* = 0x80A3.GLenum + GL_PROGRAM_POINT_SIZE_ARB* = 0x8642.GLenum + GL_ALLOW_DRAW_WIN_HINT_PGI* = 0x1A20F.GLenum + GL_INTERNALFORMAT_RED_SIZE* = 0x8271.GLenum + GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES* = 0x8CD3.GLenum + GL_4PASS_2_SGIS* = 0x80A6.GLenum + GL_PROGRAM_OBJECT_EXT* = 0x8B40.GLenum + GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST* = 0x82AD.GLenum + GL_LIGHTING_BIT* = 0x00000040.GLbitfield + GL_DRAW_BUFFER13_EXT* = 0x8832.GLenum + GL_STREAM_DRAW_ARB* = 0x88E0.GLenum + GL_INDEX_ARRAY_TYPE* = 0x8085.GLenum + GL_DEBUG_SOURCE_THIRD_PARTY* = 0x8249.GLenum + GL_DYNAMIC_COPY_ARB* = 0x88EA.GLenum + GL_COMPARE_R_TO_TEXTURE_ARB* = 0x884E.GLenum + GL_FRAGMENTS_INSTRUMENT_COUNTERS_SGIX* = 0x8314.GLenum + GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB* = 0x91A9.GLenum + GL_MAX_GEOMETRY_UNIFORM_COMPONENTS* = 0x8DDF.GLenum + GL_READ_PIXEL_DATA_RANGE_POINTER_NV* = 0x887D.GLenum + GL_BUFFER_MAPPED_OES* = 0x88BC.GLenum + GL_COLOR_ARRAY_COUNT_EXT* = 0x8084.GLenum + GL_SET_AMD* = 0x874A.GLenum + GL_BLEND_DST_RGB_OES* = 0x80C8.GLenum + GL_MAX_CONVOLUTION_HEIGHT_EXT* = 0x801B.GLenum + GL_DEBUG_SEVERITY_MEDIUM* = 0x9147.GLenum + GL_TEXTURE_INTENSITY_TYPE_ARB* = 0x8C15.GLenum + GL_IMAGE_CLASS_10_10_10_2* = 0x82C3.GLenum + GL_TEXTURE_BORDER_COLOR_NV* = 0x1004.GLenum + GL_VERTEX_ATTRIB_ARRAY12_NV* = 0x865C.GLenum + GL_MAX_GEOMETRY_SHADER_INVOCATIONS* = 0x8E5A.GLenum + GL_NEAREST_CLIPMAP_NEAREST_SGIX* = 0x844D.GLenum + GL_MAP2_VERTEX_ATTRIB12_4_NV* = 0x867C.GLenum + GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING* = 0x889A.GLenum + GL_SEPARATE_SPECULAR_COLOR_EXT* = 0x81FA.GLenum + GL_MATRIX_INDEX_ARRAY_SIZE_ARB* = 0x8846.GLenum + GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB* = 0x8517.GLenum + GL_DECR* = 0x1E03.GLenum + GL_DEPTH_BUFFER_BIT7_QCOM* = 0x00008000.GLbitfield + GL_LOCAL_EXT* = 0x87C4.GLenum + GL_FUNC_REVERSE_SUBTRACT_OES* = 0x800B.GLenum + GL_FLOAT_VEC3* = 0x8B51.GLenum + GL_POINT_SIZE_GRANULARITY* = 0x0B13.GLenum + GL_COLOR_ATTACHMENT9* = 0x8CE9.GLenum + GL_MAT_SPECULAR_BIT_PGI* = 0x04000000.GLbitfield + GL_VERTEX_ATTRIB_MAP1_APPLE* = 0x8A00.GLenum + GL_DEBUG_SOURCE_WINDOW_SYSTEM* = 0x8247.GLenum + GL_NEAREST_MIPMAP_NEAREST* = 0x2700.GLint + GL_MODELVIEW7_ARB* = 0x8727.GLenum + GL_OUTPUT_VERTEX_EXT* = 0x879A.GLenum + GL_FRAMEBUFFER_EXT* = 0x8D40.GLenum + GL_ATC_RGBA_EXPLICIT_ALPHA_AMD* = 0x8C93.GLenum + GL_RENDERBUFFER_WIDTH_OES* = 0x8D42.GLenum + GL_TEXTURE_VIEW_MIN_LAYER* = 0x82DD.GLenum + GL_TEXTURE25_ARB* = 0x84D9.GLenum + GL_LIGHT7* = 0x4007.GLenum + GL_TESS_EVALUATION_SHADER_BIT* = 0x00000010.GLbitfield + GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT* = 0x8CD2.GLenum + GL_COLOR_ATTACHMENT15_NV* = 0x8CEF.GLenum + GL_RED_SNORM* = 0x8F90.GLenum + GL_VIVIDLIGHT_NV* = 0x92A6.GLenum + GL_OBJECT_COMPILE_STATUS_ARB* = 0x8B81.GLenum + GL_INTERNALFORMAT_PREFERRED* = 0x8270.GLenum + GL_OUT_OF_MEMORY* = 0x0505.GLenum + GL_422_REV_EXT* = 0x80CD.GLenum + GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV* = 0x86F0.GLenum + GL_PROXY_TEXTURE_1D* = 0x8063.GLenum + GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA* = 0x8BB2.GLenum + GL_YCBCR_422_APPLE* = 0x85B9.GLenum + GL_DRAW_BUFFER10_ATI* = 0x882F.GLenum + GL_COLOR_TABLE_ALPHA_SIZE_SGI* = 0x80DD.GLenum + GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS* = 0x8E86.GLenum + GL_MAX_PROGRAM_OUTPUT_VERTICES_NV* = 0x8C27.GLenum + GL_IMAGE_2D_MULTISAMPLE_EXT* = 0x9055.GLenum + GL_ACTIVE_TEXTURE_ARB* = 0x84E0.GLenum + GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV* = 0x02000000.GLbitfield + GL_QUERY_WAIT_NV* = 0x8E13.GLenum + GL_MAX_ELEMENT_INDEX* = 0x8D6B.GLenum + GL_OP_LOG_BASE_2_EXT* = 0x8792.GLenum + GL_ADD_SIGNED* = 0x8574.GLenum + GL_CONVOLUTION_FORMAT* = 0x8017.GLenum + GL_RENDERBUFFER_RED_SIZE_EXT* = 0x8D50.GLenum + GL_RENDERBUFFER_INTERNAL_FORMAT* = 0x8D44.GLenum + GL_COLOR_ATTACHMENT11_NV* = 0x8CEB.GLenum + GL_MATRIX14_ARB* = 0x88CE.GLenum + GL_COLOR_TABLE_RED_SIZE_SGI* = 0x80DA.GLenum + GL_CON_22_ATI* = 0x8957.GLenum + GL_TEXTURE_SWIZZLE_B_EXT* = 0x8E44.GLenum + GL_SAMPLES_SGIS* = 0x80A9.GLenum + GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV* = 0x887A.GLenum + GL_FONT_X_MIN_BOUNDS_BIT_NV* = 0x00010000.GLbitfield + GL_3_BYTES* = 0x1408.GLenum + GL_TEXTURE_MAX_CLAMP_S_SGIX* = 0x8369.GLenum + GL_PROXY_TEXTURE_CUBE_MAP_EXT* = 0x851B.GLenum + GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE* = 0x88FE.GLenum + GL_VERTEX_DATA_HINT_PGI* = 0x1A22A.GLenum + GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT* = 0x850D.GLenum + GL_MAX_INTEGER_SAMPLES* = 0x9110.GLenum + GL_TEXTURE_BUFFER_ARB* = 0x8C2A.GLenum + GL_FOG_COORD_ARRAY_POINTER* = 0x8456.GLenum + GL_UNSIGNED_SHORT_1_15_REV_MESA* = 0x8754.GLenum + GL_IMAGE_CUBIC_WEIGHT_HP* = 0x815E.GLenum + GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES* = 0x8CD6.GLenum + GL_RGBA_DXT5_S3TC* = 0x83A4.GLenum + GL_INT_IMAGE_2D_MULTISAMPLE* = 0x9060.GLenum + GL_ACTIVE_RESOURCES* = 0x92F5.GLenum + GL_TEXTURE_BINDING_2D* = 0x8069.GLenum + GL_SAMPLE_COVERAGE* = 0x80A0.GLenum + GL_SMOOTH* = 0x1D01.GLenum + GL_SAMPLER_1D_SHADOW_ARB* = 0x8B61.GLenum + GL_VIRTUAL_PAGE_SIZE_Y_AMD* = 0x9196.GLenum + GL_HORIZONTAL_LINE_TO_NV* = 0x06.GLenum + GL_HISTOGRAM_GREEN_SIZE_EXT* = 0x8029.GLenum + GL_COLOR_FLOAT_APPLE* = 0x8A0F.GLenum + GL_NUM_SHADER_BINARY_FORMATS* = 0x8DF9.GLenum + GL_TIMESTAMP* = 0x8E28.GLenum + GL_SRGB_EXT* = 0x8C40.GLenum + GL_MAX_VERTEX_UNIFORM_BLOCKS* = 0x8A2B.GLenum + GL_COLOR_ATTACHMENT2_EXT* = 0x8CE2.GLenum + GL_DEBUG_CALLBACK_FUNCTION_KHR* = 0x8244.GLenum + GL_DISPLAY_LIST* = 0x82E7.GLenum + GL_MAP1_NORMAL* = 0x0D92.GLenum + GL_COMPUTE_TEXTURE* = 0x82A0.GLenum + GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS* = 0x90DB.GLenum + GL_W_EXT* = 0x87D8.GLenum + GL_SAMPLE_SHADING_ARB* = 0x8C36.GLenum + GL_FRAGMENT_INTERPOLATION_OFFSET_BITS* = 0x8E5D.GLenum + GL_IMAGE_CLASS_4_X_16* = 0x82BC.GLenum + GL_FRAGMENT_DEPTH_EXT* = 0x8452.GLenum + GL_EVAL_BIT* = 0x00010000.GLbitfield + GL_UNSIGNED_INT_8_8_8_8* = 0x8035.GLenum + GL_MAX_TESS_CONTROL_INPUT_COMPONENTS* = 0x886C.GLenum + GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA* = 0x8BB3.GLenum + GL_SLUMINANCE8_ALPHA8* = 0x8C45.GLenum + GL_MODULATE_COLOR_IMG* = 0x8C04.GLenum + GL_TEXTURE20* = 0x84D4.GLenum + GL_ALPHA_INTEGER_EXT* = 0x8D97.GLenum + GL_TEXTURE_BINDING_CUBE_MAP_EXT* = 0x8514.GLenum + GL_BACK_LEFT* = 0x0402.GLenum + GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT* = 0x8F39.GLenum + GL_MAX_TRANSFORM_FEEDBACK_BUFFERS* = 0x8E70.GLenum + GL_TRANSFORM_BIT* = 0x00001000.GLbitfield + GL_RGB4_EXT* = 0x804F.GLenum + GL_FRAGMENT_COLOR_EXT* = 0x834C.GLenum + GL_PIXEL_MAP_S_TO_S* = 0x0C71.GLenum + GL_COMPRESSED_RGBA_S3TC_DXT5_EXT* = 0x83F3.GLenum + GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV* = 0x90BD.GLenum + GL_SOURCE0_RGB_EXT* = 0x8580.GLenum + GL_PIXEL_COUNTER_BITS_NV* = 0x8864.GLenum + GL_ALIASED_LINE_WIDTH_RANGE* = 0x846E.GLenum + GL_DRAW_BUFFER10* = 0x882F.GLenum + GL_T4F_C4F_N3F_V4F* = 0x2A2D.GLenum + GL_BLEND_EQUATION_OES* = 0x8009.GLenum + GL_DEPTH_COMPONENT32* = 0x81A7.GLenum + GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT* = 0x87CA.GLenum + GL_DEPTH_BUFFER_BIT5_QCOM* = 0x00002000.GLbitfield + GL_RED_MIN_CLAMP_INGR* = 0x8560.GLenum + GL_RGBA_INTEGER_MODE_EXT* = 0x8D9E.GLenum + GL_DOUBLE_MAT4_EXT* = 0x8F48.GLenum + GL_OBJECT_DELETE_STATUS_ARB* = 0x8B80.GLenum + GL_FOG_COORD_ARRAY_LENGTH_NV* = 0x8F32.GLenum + GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING* = 0x889C.GLenum + GL_MAP1_VERTEX_ATTRIB7_4_NV* = 0x8667.GLenum + GL_BLEND_SRC_RGB_EXT* = 0x80C9.GLenum + GL_VERTEX_PROGRAM_POINT_SIZE_ARB* = 0x8642.GLenum + GL_STENCIL_INDEX1_EXT* = 0x8D46.GLenum + GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT* = 0x8516.GLenum + GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT* = 0x8A52.GLenum + GL_FOG_COORD_SRC* = 0x8450.GLenum + GL_ANY_SAMPLES_PASSED_EXT* = 0x8C2F.GLenum + GL_ALPHA4* = 0x803B.GLenum + GL_TEXTURE_GEN_MODE* = 0x2500.GLenum + GL_FLOAT_MAT3_ARB* = 0x8B5B.GLenum + GL_PIXEL_MAP_A_TO_A_SIZE* = 0x0CB9.GLenum + GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB* = 0x8B8B.GLenum + GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI* = 0x8802.GLenum + GL_COPY_READ_BUFFER_BINDING* = 0x8F36.GLenum + GL_YCRCB_444_SGIX* = 0x81BC.GLenum + GL_SLUMINANCE_EXT* = 0x8C46.GLenum + GL_EDGE_FLAG_ARRAY_EXT* = 0x8079.GLenum + GL_STENCIL_INDEX8_OES* = 0x8D48.GLenum + GL_RGBA32UI* = 0x8D70.GLenum + GL_TEXTURE_CUBE_MAP* = 0x8513.GLenum + GL_STREAM_COPY* = 0x88E2.GLenum + GL_VIEWPORT_BOUNDS_RANGE* = 0x825D.GLenum + GL_ASYNC_READ_PIXELS_SGIX* = 0x835E.GLenum + GL_VERTEX_ATTRIB_ARRAY_INTEGER* = 0x88FD.GLenum + GL_INTERNALFORMAT_STENCIL_TYPE* = 0x827D.GLenum + GL_OUTPUT_TEXTURE_COORD28_EXT* = 0x87B9.GLenum + GL_MATRIX_MODE* = 0x0BA0.GLenum + GL_MULTISAMPLE_SGIS* = 0x809D.GLenum + GL_R1UI_V3F_SUN* = 0x85C4.GLenum + GL_FLOAT_R32_NV* = 0x8885.GLenum + GL_MAX_DRAW_BUFFERS* = 0x8824.GLenum + GL_CIRCULAR_CCW_ARC_TO_NV* = 0xF8.GLenum + GL_PROGRAM_OUTPUT* = 0x92E4.GLenum + GL_MAX_CUBE_MAP_TEXTURE_SIZE* = 0x851C.GLenum + GL_TRIANGLE_STRIP_ADJACENCY_ARB* = 0x000D.GLenum + GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT* = 0x8A34.GLenum + GL_SRGB* = 0x8C40.GLenum + GL_BUFFER_ACCESS* = 0x88BB.GLenum + GL_TEXTURE_WRAP_S* = 0x2802.GLenum + GL_TRANSFORM_FEEDBACK_VARYINGS* = 0x8C83.GLenum + GL_RG16UI* = 0x823A.GLenum + GL_DUAL_LUMINANCE4_SGIS* = 0x8114.GLenum + GL_DOT_PRODUCT_DEPTH_REPLACE_NV* = 0x86ED.GLenum + GL_READ_FRAMEBUFFER_BINDING* = 0x8CAA.GLenum + GL_MAX_FOG_FUNC_POINTS_SGIS* = 0x812C.GLenum + GL_QUERY_RESULT_NO_WAIT* = 0x9194.GLenum + GL_FILE_NAME_NV* = 0x9074.GLenum + GL_DRAW_FRAMEBUFFER_BINDING* = 0x8CA6.GLenum + GL_FRAGMENT_SHADER* = 0x8B30.GLenum + GL_VIBRANCE_SCALE_NV* = 0x8713.GLenum + GL_PATH_FILL_COVER_MODE_NV* = 0x9082.GLenum + GL_LINEAR_MIPMAP_LINEAR* = 0x2703.GLint + GL_TEXTURE29* = 0x84DD.GLenum + GL_SCISSOR_BOX* = 0x0C10.GLenum + GL_PACK_SKIP_IMAGES* = 0x806B.GLenum + GL_BUFFER_MAP_OFFSET* = 0x9121.GLenum + GL_SLUMINANCE8_EXT* = 0x8C47.GLenum + GL_CONVOLUTION_1D* = 0x8010.GLenum + GL_MAX_GEOMETRY_IMAGE_UNIFORMS* = 0x90CD.GLenum + GL_MAP1_VERTEX_ATTRIB11_4_NV* = 0x866B.GLenum + GL_COLOR_LOGIC_OP* = 0x0BF2.GLenum + GL_SYNC_FLAGS_APPLE* = 0x9115.GLenum + GL_ACCUM_RED_BITS* = 0x0D58.GLenum + GL_VIEW_CLASS_128_BITS* = 0x82C4.GLenum + GL_INT_VEC3* = 0x8B54.GLenum + GL_INTENSITY12* = 0x804C.GLenum + GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER* = 0x90EC.GLenum + GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES* = 0x8D68.GLenum + GL_MAX_COLOR_MATRIX_STACK_DEPTH* = 0x80B3.GLenum + GL_GLOBAL_ALPHA_FACTOR_SUN* = 0x81DA.GLenum + GL_PACK_RESAMPLE_SGIX* = 0x842C.GLenum + GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB* = 0x91BF.GLenum + GL_DEPTH_BUFFER_FLOAT_MODE_NV* = 0x8DAF.GLenum + GL_SIGNED_LUMINANCE_ALPHA_NV* = 0x8703.GLenum + GL_OP_MIN_EXT* = 0x878B.GLenum + GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV* = 0x8C7F.GLenum + GL_COLOR_INDEX12_EXT* = 0x80E6.GLenum + GL_AUTO_NORMAL* = 0x0D80.GLenum + GL_ARRAY_BUFFER* = 0x8892.GLenum + GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT* = 0x8DE1.GLenum + GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV* = 0x903C.GLenum + GL_ACCUM_BLUE_BITS* = 0x0D5A.GLenum + GL_RENDERBUFFER_SAMPLES_ANGLE* = 0x8CAB.GLenum + GL_MAX_ASYNC_HISTOGRAM_SGIX* = 0x832D.GLenum + GL_GLYPH_HAS_KERNING_BIT_NV* = 0x100.GLbitfield + GL_TESS_CONTROL_SUBROUTINE_UNIFORM* = 0x92EF.GLenum + GL_DRAW_BUFFER1* = 0x8826.GLenum + GL_INT8_NV* = 0x8FE0.GLenum + GL_2PASS_0_EXT* = 0x80A2.GLenum + GL_TRANSFORM_FEEDBACK_BUFFER_INDEX* = 0x934B.GLenum + GL_NUM_VIRTUAL_PAGE_SIZES_ARB* = 0x91A8.GLenum + GL_INT_SAMPLER_3D* = 0x8DCB.GLenum + GL_RASTERIZER_DISCARD* = 0x8C89.GLenum + GL_SOURCE2_RGB_ARB* = 0x8582.GLenum + GL_LOCAL_CONSTANT_EXT* = 0x87C3.GLenum + GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT* = 0x8DA9.GLenum + GL_MODELVIEW12_ARB* = 0x872C.GLenum + GL_VERTEX_SUBROUTINE_UNIFORM* = 0x92EE.GLenum + GL_OPERAND0_ALPHA_ARB* = 0x8598.GLenum + GL_DEPTH24_STENCIL8* = 0x88F0.GLenum + GL_RENDERBUFFER_RED_SIZE* = 0x8D50.GLenum + GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING* = 0x8210.GLenum + GL_DRAW_BUFFER10_ARB* = 0x882F.GLenum + GL_UNSIGNED_INT_SAMPLER_3D* = 0x8DD3.GLenum + GL_SKIP_COMPONENTS2_NV* = -5 + GL_PROGRAM_BINARY_LENGTH_OES* = 0x8741.GLenum + GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE* = 0x8A02.GLenum + GL_QUERY_RESULT_EXT* = 0x8866.GLenum + GL_CONSTANT_COLOR0_NV* = 0x852A.GLenum + GL_MAX_ASYNC_DRAW_PIXELS_SGIX* = 0x8360.GLenum + GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV* = 0x86F1.GLenum + GL_ALPHA_TEST_REF* = 0x0BC2.GLenum + GL_MAX_4D_TEXTURE_SIZE_SGIS* = 0x8138.GLenum + GL_INT_SAMPLER_2D_MULTISAMPLE* = 0x9109.GLenum + GL_DRAW_BUFFER6_ATI* = 0x882B.GLenum + GL_INTENSITY16UI_EXT* = 0x8D79.GLenum + GL_POINT_FADE_THRESHOLD_SIZE_ARB* = 0x8128.GLenum + GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING* = 0x889F.GLenum + GL_RENDERBUFFER_WIDTH_EXT* = 0x8D42.GLenum + GL_FIXED_ONLY* = 0x891D.GLenum + GL_HISTOGRAM_BLUE_SIZE* = 0x802A.GLenum + GL_PROGRAM_TEX_INSTRUCTIONS_ARB* = 0x8806.GLenum + GL_MAX_VERTEX_SHADER_VARIANTS_EXT* = 0x87C6.GLenum + GL_UNSIGNED_INT_10_10_10_2_EXT* = 0x8036.GLenum + GL_SAMPLE_ALPHA_TO_ONE_EXT* = 0x809F.GLenum + GL_INDEX_ARRAY* = 0x8077.GLenum + GL_GEQUAL* = 0x0206.GLenum + GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS* = 0x90D8.GLenum + GL_DITHER* = 0x0BD0.GLenum + GL_ATTACHED_SHADERS* = 0x8B85.GLenum + GL_FUNC_SUBTRACT* = 0x800A.GLenum + GL_ATOMIC_COUNTER_BARRIER_BIT_EXT* = 0x00001000.GLbitfield + GL_LUMINANCE4* = 0x803F.GLenum + GL_BLEND_EQUATION_RGB_EXT* = 0x8009.GLenum + GL_TEXTURE_MULTI_BUFFER_HINT_SGIX* = 0x812E.GLenum + GL_DEBUG_SEVERITY_LOW_KHR* = 0x9148.GLenum + GL_UNPACK_COMPRESSED_BLOCK_HEIGHT* = 0x9128.GLenum + GL_CULL_VERTEX_OBJECT_POSITION_EXT* = 0x81AC.GLenum + GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI* = 0x80BB.GLenum + GL_ADD_SIGNED_EXT* = 0x8574.GLenum + GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL* = 0x83F5.GLenum + GL_CURRENT_RASTER_SECONDARY_COLOR* = 0x845F.GLenum + GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV* = 0x8E5F.GLenum + GL_CONTINUOUS_AMD* = 0x9007.GLenum + GL_R1UI_T2F_C4F_N3F_V3F_SUN* = 0x85CB.GLenum + GL_COMPUTE_SHADER* = 0x91B9.GLenum + GL_CLIP_DISTANCE6* = 0x3006.GLenum + GL_SRC_ATOP_NV* = 0x928E.GLenum + GL_DEPTH_COMPONENT16_OES* = 0x81A5.GLenum + GL_DOUBLE_MAT4* = 0x8F48.GLenum + GL_MAT_SHININESS_BIT_PGI* = 0x02000000.GLbitfield + GL_SAMPLER_BUFFER_AMD* = 0x9001.GLenum + GL_ARRAY_BUFFER_BINDING_ARB* = 0x8894.GLenum + GL_VOLATILE_APPLE* = 0x8A1A.GLenum + GL_ALPHA32UI_EXT* = 0x8D72.GLenum + GL_COLOR_BUFFER_BIT1_QCOM* = 0x00000002.GLbitfield + GL_VERTEX_PROGRAM_CALLBACK_MESA* = 0x8BB4.GLenum + GL_CULL_VERTEX_EXT* = 0x81AA.GLenum + GL_RENDERBUFFER_STENCIL_SIZE_EXT* = 0x8D55.GLenum + GL_SELECT* = 0x1C02.GLenum + GL_LUMINANCE12_ALPHA4* = 0x8046.GLenum + GL_IMAGE_BINDING_LEVEL_EXT* = 0x8F3B.GLenum + GL_MATRIX_PALETTE_ARB* = 0x8840.GLenum + GL_DUAL_ALPHA4_SGIS* = 0x8110.GLenum + GL_BACK_NORMALS_HINT_PGI* = 0x1A223.GLenum + GL_UNSIGNED_SHORT_15_1_MESA* = 0x8753.GLenum + GL_UNSIGNED_SHORT_4_4_4_4_REV* = 0x8365.GLenum + GL_BUFFER* = 0x82E0.GLenum + GL_RENDERBUFFER_INTERNAL_FORMAT_EXT* = 0x8D44.GLenum + GL_MATRIX5_NV* = 0x8635.GLenum + GL_ATOMIC_COUNTER_BUFFER* = 0x92C0.GLenum + GL_SMOOTH_QUADRATIC_CURVE_TO_NV* = 0x0E.GLenum + GL_VARIABLE_D_NV* = 0x8526.GLenum + GL_PINLIGHT_NV* = 0x92A8.GLenum + GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT* = 0x88FD.GLenum + GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS* = 0x92CF.GLenum + GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV* = 0x9034.GLenum + GL_RESAMPLE_REPLICATE_SGIX* = 0x842E.GLenum + GL_UNSIGNED_SHORT_5_6_5_REV* = 0x8364.GLenum + GL_VERTEX_ATTRIB_ARRAY2_NV* = 0x8652.GLenum + GL_3D_COLOR_TEXTURE* = 0x0603.GLenum + GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS* = 0x8B4C.GLenum + GL_DEBUG_TYPE_PERFORMANCE_KHR* = 0x8250.GLenum + GL_MATRIX_INDEX_ARRAY_OES* = 0x8844.GLenum + GL_TEXTURE_TOO_LARGE_EXT* = 0x8065.GLenum + GL_PACK_IMAGE_HEIGHT_EXT* = 0x806C.GLenum + GL_YCBYCR8_422_NV* = 0x9031.GLenum + GL_COLOR_ATTACHMENT8* = 0x8CE8.GLenum + GL_SAMPLE_COVERAGE_ARB* = 0x80A0.GLenum + GL_CURRENT_VERTEX_EXT* = 0x87E2.GLenum + GL_LINEAR* = 0x2601.GLint + GL_STENCIL_TAG_BITS_EXT* = 0x88F2.GLenum + GL_T2F_IUI_V3F_EXT* = 0x81B2.GLenum + GL_TEXTURE_3D_BINDING_OES* = 0x806A.GLenum + GL_PATH_CLIENT_LENGTH_NV* = 0x907F.GLenum + GL_MAT_AMBIENT_BIT_PGI* = 0x00100000.GLbitfield + GL_DOUBLE_MAT4x3* = 0x8F4E.GLenum + GL_QUERY_BY_REGION_WAIT_NV* = 0x8E15.GLenum + GL_LEQUAL* = 0x0203.GLenum + GL_PROGRAM_ATTRIBS_ARB* = 0x88AC.GLenum + GL_BUFFER_MAPPED_ARB* = 0x88BC.GLenum + GL_VERTEX_SHADER_ARB* = 0x8B31.GLenum + GL_SOURCE1_ALPHA_EXT* = 0x8589.GLenum + GL_UNSIGNED_INT16_VEC3_NV* = 0x8FF2.GLenum + GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB* = 0x88B1.GLenum + GL_RGB16* = 0x8054.GLenum + GL_TEXTURE15_ARB* = 0x84CF.GLenum + GL_TEXTURE_GATHER_SHADOW* = 0x82A3.GLenum + GL_FENCE_APPLE* = 0x8A0B.GLenum + GL_TRIANGLES* = 0x0004.GLenum + GL_DOT4_ATI* = 0x8967.GLenum + GL_CURRENT_FOG_COORD* = 0x8453.GLenum + GL_DEPTH_CLAMP_NEAR_AMD* = 0x901E.GLenum + GL_SYNC_FENCE* = 0x9116.GLenum + GL_UNSIGNED_INT64_VEC3_NV* = 0x8FF6.GLenum + GL_DEPTH* = 0x1801.GLenum + GL_TEXTURE_COORD_NV* = 0x8C79.GLenum + GL_COMBINE* = 0x8570.GLenum + GL_MAX_VERTEX_UNITS_ARB* = 0x86A4.GLenum + GL_COLOR_INDEX2_EXT* = 0x80E3.GLenum + GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP* = 0x8162.GLenum + GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB* = 0x900E.GLenum + GL_MIRROR_CLAMP_EXT* = 0x8742.GLint + GL_STENCIL_VALUE_MASK* = 0x0B93.GLenum + GL_UNSIGNED_INT_SAMPLER_BUFFER* = 0x8DD8.GLenum + GL_TRACK_MATRIX_NV* = 0x8648.GLenum + GL_MAP1_VERTEX_3* = 0x0D97.GLenum + GL_OP_MOV_EXT* = 0x8799.GLenum + GL_MAP_INVALIDATE_RANGE_BIT_EXT* = 0x0004.GLbitfield + GL_MAX_CONVOLUTION_WIDTH_EXT* = 0x801A.GLenum + GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES* = 0x8518.GLenum + GL_RGBA_SNORM* = 0x8F93.GLenum + GL_MAX_TRACK_MATRICES_NV* = 0x862F.GLenum + GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS* = 0x886D.GLenum + GL_DOUBLE_VEC4_EXT* = 0x8FFE.GLenum + GL_COLOR_TABLE_BLUE_SIZE* = 0x80DC.GLenum + GL_T2F_C3F_V3F* = 0x2A2A.GLenum + GL_INTENSITY16_SNORM* = 0x901B.GLenum + GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT* = 0x905F.GLenum + GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD* = 0x914C.GLenum + GL_NORMAL_MAP_EXT* = 0x8511.GLenum + GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV* = 0x8C8B.GLenum + GL_DRAW_BUFFER4_EXT* = 0x8829.GLenum + GL_PIXEL_MAP_G_TO_G* = 0x0C77.GLenum + GL_TESS_GEN_POINT_MODE* = 0x8E79.GLenum + GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS* = 0x92CC.GLenum + GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT* = 0x8DD5.GLenum + GL_MULTISAMPLE_BUFFER_BIT2_QCOM* = 0x04000000.GLbitfield + GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI* = 0x80B9.GLenum + GL_POST_COLOR_MATRIX_GREEN_BIAS* = 0x80B9.GLenum + GL_TEXTURE10* = 0x84CA.GLenum + GL_RGB32F* = 0x8815.GLenum + GL_DYNAMIC_READ_ARB* = 0x88E9.GLenum + GL_MODELVIEW22_ARB* = 0x8736.GLenum + GL_VERTEX_STREAM0_ATI* = 0x876C.GLenum + GL_TEXTURE_FETCH_BARRIER_BIT_EXT* = 0x00000008.GLbitfield + GL_COMBINER_INPUT_NV* = 0x8542.GLenum + GL_DRAW_BUFFER0_NV* = 0x8825.GLenum + GL_ALPHA_TEST* = 0x0BC0.GLenum + GL_PIXEL_UNPACK_BUFFER* = 0x88EC.GLenum + GL_SRC_IN_NV* = 0x928A.GLenum + GL_COMPRESSED_SIGNED_RED_RGTC1_EXT* = 0x8DBC.GLenum + GL_PACK_SUBSAMPLE_RATE_SGIX* = 0x85A0.GLenum + GL_FRAMEBUFFER_DEFAULT_SAMPLES* = 0x9313.GLenum + GL_ARRAY_OBJECT_OFFSET_ATI* = 0x8767.GLenum + GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES* = 0x8515.GLenum + GL_STENCIL_BITS* = 0x0D57.GLenum + GL_DEPTH_COMPONENT24_OES* = 0x81A6.GLenum + GL_FRAMEBUFFER* = 0x8D40.GLenum + GL_8X_BIT_ATI* = 0x00000004.GLbitfield + GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY* = 0x9105.GLenum + GL_BOOL_VEC2* = 0x8B57.GLenum + GL_EXP* = 0x0800.GLenum + GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT* = 0x851A.GLenum + GL_STENCIL_INDEX16* = 0x8D49.GLenum + GL_FRAGMENT_LIGHTING_SGIX* = 0x8400.GLenum + GL_PACK_SKIP_PIXELS* = 0x0D04.GLenum + GL_TEXTURE_MIN_LOD* = 0x813A.GLenum + GL_COMPRESSED_RGB* = 0x84ED.GLenum + GL_MAP1_VERTEX_ATTRIB2_4_NV* = 0x8662.GLenum + GL_CONJOINT_NV* = 0x9284.GLenum + GL_MAX_COMPUTE_SHARED_MEMORY_SIZE* = 0x8262.GLenum + GL_INTENSITY8* = 0x804B.GLenum + GL_SAMPLER_2D_MULTISAMPLE* = 0x9108.GLenum + GL_MAX_LIST_NESTING* = 0x0B31.GLenum + GL_DOUBLE_MAT3* = 0x8F47.GLenum + GL_TEXTURE_DEPTH* = 0x8071.GLenum + GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION* = 0x8E4C.GLenum + GL_TEXTURE12_ARB* = 0x84CC.GLenum + GL_R1UI_T2F_V3F_SUN* = 0x85C9.GLenum + GL_REPLACE* = 0x1E01.GLenum + GL_MAX_NUM_ACTIVE_VARIABLES* = 0x92F7.GLenum + GL_RGBA_INTEGER_EXT* = 0x8D99.GLenum + GL_TEXTURE_COMPRESSED_BLOCK_SIZE* = 0x82B3.GLenum + GL_INDEX_CLEAR_VALUE* = 0x0C20.GLenum + GL_PROGRAM_ERROR_POSITION_ARB* = 0x864B.GLenum + GL_LINEARBURN_NV* = 0x92A5.GLenum + GL_TEXTURE_BINDING_CUBE_MAP_ARB* = 0x8514.GLenum + GL_TESSELLATION_FACTOR_AMD* = 0x9005.GLenum + GL_SHADER_IMAGE_STORE* = 0x82A5.GLenum + GL_COMPRESSED_SLUMINANCE_ALPHA_EXT* = 0x8C4B.GLenum + GL_MAX_PALETTE_MATRICES_ARB* = 0x8842.GLenum + GL_UNPACK_CONSTANT_DATA_SUNX* = 0x81D5.GLenum + GL_FLOAT_MAT3x4* = 0x8B68.GLenum + GL_DRAW_BUFFER8_NV* = 0x882D.GLenum + GL_ATTENUATION_EXT* = 0x834D.GLenum + GL_REG_25_ATI* = 0x893A.GLenum + GL_UNSIGNED_INT_SAMPLER_1D* = 0x8DD1.GLenum + GL_TEXTURE_1D_STACK_BINDING_MESAX* = 0x875D.GLenum + GL_SYNC_STATUS_APPLE* = 0x9114.GLenum + GL_TEXTURE_CUBE_MAP_ARRAY* = 0x9009.GLenum + GL_EXP2* = 0x0801.GLenum + GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT* = 0x8C71.GLenum + GL_BUFFER_ACCESS_ARB* = 0x88BB.GLenum + GL_LO_BIAS_NV* = 0x8715.GLenum + GL_MIRROR_CLAMP_ATI* = 0x8742.GLint + GL_SAMPLE_COVERAGE_VALUE* = 0x80AA.GLenum + GL_UNSIGNED_INT_24_8_EXT* = 0x84FA.GLenum + GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT* = 0x8C88.GLenum + GL_R16UI* = 0x8234.GLenum + GL_BLEND_PREMULTIPLIED_SRC_NV* = 0x9280.GLenum + GL_COLOR_ATTACHMENT0* = 0x8CE0.GLenum + GL_GEOMETRY_VERTICES_OUT_EXT* = 0x8DDA.GLenum + GL_SAMPLE_MASK_NV* = 0x8E51.GLenum + GL_BGRA_INTEGER_EXT* = 0x8D9B.GLenum + GL_PALETTE8_RGBA8_OES* = 0x8B96.GLenum + GL_MAX_ARRAY_TEXTURE_LAYERS_EXT* = 0x88FF.GLenum + GL_TEXTURE_COLOR_TABLE_SGI* = 0x80BC.GLenum + GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT* = 0x8C80.GLenum + GL_TEXTURE10_ARB* = 0x84CA.GLenum + GL_TRIANGLES_ADJACENCY* = 0x000C.GLenum + GL_COLOR_ARRAY_EXT* = 0x8076.GLenum + GL_MAX_FRAMEBUFFER_SAMPLES* = 0x9318.GLenum + GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB* = 0x889F.GLenum + GL_IMAGE_TEXEL_SIZE* = 0x82A7.GLenum + GL_MAGNITUDE_BIAS_NV* = 0x8718.GLenum + GL_SHADOW_AMBIENT_SGIX* = 0x80BF.GLenum + GL_BUFFER_SERIALIZED_MODIFY_APPLE* = 0x8A12.GLenum + GL_TEXTURE_COORD_ARRAY_COUNT_EXT* = 0x808B.GLenum + GL_MAX_DRAW_BUFFERS_ARB* = 0x8824.GLenum + GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT* = 0x87CD.GLenum + GL_PASS_THROUGH_TOKEN* = 0x0700.GLenum + GL_BLEND_EQUATION* = 0x8009.GLenum + GL_FOG_HINT* = 0x0C54.GLenum + GL_FLOAT_RGB16_NV* = 0x8888.GLenum + GL_OUTPUT_TEXTURE_COORD18_EXT* = 0x87AF.GLenum + GL_T2F_IUI_N3F_V2F_EXT* = 0x81B3.GLenum + GL_SAMPLER_EXTERNAL_OES* = 0x8D66.GLenum + GL_MAX_SUBROUTINES* = 0x8DE7.GLenum + GL_RED_BIT_ATI* = 0x00000001.GLbitfield + GL_SOURCE2_ALPHA* = 0x858A.GLenum + GL_AUX0* = 0x0409.GLenum + GL_OPERAND1_ALPHA_ARB* = 0x8599.GLenum + GL_TEXTURE_MAX_ANISOTROPY_EXT* = 0x84FE.GLenum + GL_VERTEX_PROGRAM_POINT_SIZE_NV* = 0x8642.GLenum + GL_MULTIVIEW_EXT* = 0x90F1.GLenum + GL_FOG_OFFSET_SGIX* = 0x8198.GLenum + GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL* = 0x83F7.GLenum + GL_ELEMENT_ARRAY_ATI* = 0x8768.GLenum + GL_ALPHA16_SNORM* = 0x9018.GLenum + GL_COMPRESSED_SLUMINANCE_EXT* = 0x8C4A.GLenum + GL_TEXTURE_OBJECT_VALID_QCOM* = 0x8BDB.GLenum + GL_STENCIL_BACK_FUNC* = 0x8800.GLenum + GL_CULL_FACE* = 0x0B44.GLenum + GL_MAP1_COLOR_4* = 0x0D90.GLenum + GL_SHADER_OBJECT_ARB* = 0x8B48.GLenum + GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG* = 0x8C01.GLenum + GL_TANGENT_ARRAY_EXT* = 0x8439.GLenum + GL_NUM_FRAGMENT_CONSTANTS_ATI* = 0x896F.GLenum + GL_COLOR_RENDERABLE* = 0x8286.GLenum + GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS* = 0x8B4D.GLenum + GL_TRANSFORM_FEEDBACK_RECORD_NV* = 0x8C86.GLenum + GL_COLOR_ATTACHMENT1_NV* = 0x8CE1.GLenum + GL_ALPHA_SNORM* = 0x9010.GLenum + GL_PIXEL_TRANSFORM_2D_MATRIX_EXT* = 0x8338.GLenum + GL_SMOOTH_POINT_SIZE_GRANULARITY* = 0x0B13.GLenum + GL_R8I* = 0x8231.GLenum + GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT* = 0x8D56.GLenum + GL_POLYGON_OFFSET_BIAS_EXT* = 0x8039.GLenum + GL_DEPTH_COMPONENT24* = 0x81A6.GLenum + GL_TEXTURE_SWIZZLE_B* = 0x8E44.GLenum + GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS* = 0x8E81.GLenum + GL_MAP2_INDEX* = 0x0DB1.GLenum + GL_SAMPLER_CUBE_MAP_ARRAY* = 0x900C.GLenum + GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT* = 0x8CD6.GLenum + GL_UNSIGNED_INT_8_8_8_8_REV* = 0x8367.GLenum + GL_PATH_GEN_COEFF_NV* = 0x90B1.GLenum + GL_OPERAND3_ALPHA_NV* = 0x859B.GLenum + GL_LUMINANCE* = 0x1909.GLenum + GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS* = 0x8DE8.GLenum + GL_MAP_READ_BIT* = 0x0001.GLbitfield + GL_MAX_TEXTURE_STACK_DEPTH* = 0x0D39.GLenum + GL_ORDER* = 0x0A01.GLenum + GL_PATH_FILL_MODE_NV* = 0x9080.GLenum + GL_RENDERBUFFER_BLUE_SIZE* = 0x8D52.GLenum + GL_TEXTURE_INTENSITY_SIZE* = 0x8061.GLenum + GL_DRAW_BUFFER1_NV* = 0x8826.GLenum + GL_SCREEN_NV* = 0x9295.GLenum + GL_RGB8I_EXT* = 0x8D8F.GLenum + GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET* = 0x8E5E.GLenum + GL_DUAL_INTENSITY12_SGIS* = 0x811A.GLenum + GL_SPARE1_NV* = 0x852F.GLenum + GL_PALETTE8_R5_G6_B5_OES* = 0x8B97.GLenum + GL_COLOR_ATTACHMENT7_NV* = 0x8CE7.GLenum + GL_TEXTURE_HEIGHT* = 0x1001.GLenum + GL_RENDERBUFFER_BINDING* = 0x8CA7.GLenum + GL_DRAW_BUFFER7_EXT* = 0x882C.GLenum + GL_HISTOGRAM* = 0x8024.GLenum + GL_COLOR_ATTACHMENT0_OES* = 0x8CE0.GLenum + GL_BINORMAL_ARRAY_STRIDE_EXT* = 0x8441.GLenum + GL_DEBUG_SEVERITY_HIGH_AMD* = 0x9146.GLenum + GL_MIN_SPARSE_LEVEL_AMD* = 0x919B.GLenum + GL_MAP1_VERTEX_ATTRIB10_4_NV* = 0x866A.GLenum + GL_COEFF* = 0x0A00.GLenum + GL_COMPRESSED_RGBA_ASTC_6x5_KHR* = 0x93B3.GLenum + GL_TEXTURE_4D_BINDING_SGIS* = 0x814F.GLenum + GL_BUFFER_USAGE* = 0x8765.GLenum + GL_YCBCR_MESA* = 0x8757.GLenum + GL_CLAMP_VERTEX_COLOR* = 0x891A.GLenum + GL_RGBA8_EXT* = 0x8058.GLenum + GL_BITMAP_TOKEN* = 0x0704.GLenum + GL_IMAGE_SCALE_Y_HP* = 0x8156.GLenum + GL_OUTPUT_TEXTURE_COORD25_EXT* = 0x87B6.GLenum + GL_DEBUG_SOURCE_API* = 0x8246.GLenum + GL_STACK_UNDERFLOW* = 0x0504.GLenum + GL_COMBINER_CD_DOT_PRODUCT_NV* = 0x8546.GLenum + GL_FRAMEBUFFER_BINDING_EXT* = 0x8CA6.GLenum + GL_REG_20_ATI* = 0x8935.GLenum + GL_MAP1_TEXTURE_COORD_4* = 0x0D96.GLenum + GL_DEBUG_OUTPUT_SYNCHRONOUS* = 0x8242.GLenum + GL_ACCUM_ALPHA_BITS* = 0x0D5B.GLenum + GL_INT_10_10_10_2_OES* = 0x8DF7.GLenum + GL_FLOAT_MAT2_ARB* = 0x8B5A.GLenum + GL_FRONT_RIGHT* = 0x0401.GLenum + GL_COMBINER_AB_DOT_PRODUCT_NV* = 0x8545.GLenum + GL_LUMINANCE_ALPHA* = 0x190A.GLenum + GL_C4UB_V2F* = 0x2A22.GLenum + GL_COMBINER_MUX_SUM_NV* = 0x8547.GLenum + GL_MODELVIEW_STACK_DEPTH* = 0x0BA3.GLenum + GL_SAMPLES_ARB* = 0x80A9.GLenum + GL_ALPHA_TEST_FUNC* = 0x0BC1.GLenum + GL_DEPTH_CLAMP* = 0x864F.GLenum + GL_MAP2_VERTEX_ATTRIB8_4_NV* = 0x8678.GLenum + GL_INVALID_INDEX* = 0xFFFFFFFF.GLenum + GL_COMBINER_SCALE_NV* = 0x8548.GLenum + GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER* = 0x92CB.GLenum + GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV* = 0x864E.GLenum + GL_RELATIVE_SMALL_CW_ARC_TO_NV* = 0x15.GLenum + GL_UNSIGNED_INT_10_10_10_2_OES* = 0x8DF6.GLenum + GL_DISCARD_ATI* = 0x8763.GLenum + GL_PRIMITIVE_RESTART_INDEX_NV* = 0x8559.GLenum + GL_IMAGE_CLASS_2_X_8* = 0x82C0.GLenum + GL_MANUAL_GENERATE_MIPMAP* = 0x8294.GLenum + GL_FLOAT_R_NV* = 0x8880.GLenum + GL_SATURATE_BIT_ATI* = 0x00000040.GLbitfield + GL_BUFFER_SIZE* = 0x8764.GLenum + GL_FRAMEBUFFER_BARRIER_BIT_EXT* = 0x00000400.GLbitfield + GL_LUMINANCE8UI_EXT* = 0x8D80.GLenum + GL_T2F_IUI_V2F_EXT* = 0x81B1.GLenum + GL_OUTPUT_TEXTURE_COORD15_EXT* = 0x87AC.GLenum + GL_COVERAGE_AUTOMATIC_NV* = 0x8ED7.GLenum + GL_TEXTURE_INTERNAL_FORMAT_QCOM* = 0x8BD5.GLenum + GL_INT_IMAGE_CUBE_MAP_ARRAY* = 0x905F.GLenum + GL_BUFFER_UPDATE_BARRIER_BIT_EXT* = 0x00000200.GLbitfield + GL_GLYPH_WIDTH_BIT_NV* = 0x01.GLbitfield + GL_OP_MAX_EXT* = 0x878A.GLenum + GL_MINMAX_FORMAT_EXT* = 0x802F.GLenum + GL_R16I* = 0x8233.GLenum + GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB* = 0x8809.GLenum + GL_TEXTURE_MAX_LEVEL* = 0x813D.GLenum + GL_GEOMETRY_SHADER* = 0x8DD9.GLenum + GL_MAX_RENDERBUFFER_SIZE* = 0x84E8.GLenum + GL_RGB16_EXT* = 0x8054.GLenum + GL_DUAL_INTENSITY16_SGIS* = 0x811B.GLenum + GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT* = 0x8CD6.GLenum + GL_BLUE_SCALE* = 0x0D1A.GLenum + GL_RGBA_FLOAT16_APPLE* = 0x881A.GLenum + GL_RGBA8UI* = 0x8D7C.GLenum + GL_COLOR_ATTACHMENT5* = 0x8CE5.GLenum + GL_UNSIGNED_IDENTITY_NV* = 0x8536.GLenum + GL_COMPRESSED_RGBA_ASTC_10x8_KHR* = 0x93BA.GLenum + GL_FRAGMENT_SHADER_ARB* = 0x8B30.GLenum + GL_R8* = 0x8229.GLenum + GL_IMAGE_BINDING_LAYERED* = 0x8F3C.GLenum + GL_RGBA_FLOAT32_ATI* = 0x8814.GLenum + GL_TEXTURE_RED_SIZE_EXT* = 0x805C.GLenum + GL_INT8_VEC2_NV* = 0x8FE1.GLenum + GL_NEGATE_BIT_ATI* = 0x00000004.GLbitfield + GL_ALL_BARRIER_BITS_EXT* = 0xFFFFFFFF.GLbitfield + GL_LIGHT_MODEL_COLOR_CONTROL_EXT* = 0x81F8.GLenum + GL_LUMINANCE_ALPHA16UI_EXT* = 0x8D7B.GLenum + GL_COUNT_UP_NV* = 0x9088.GLenum + GL_QUERY_RESULT_AVAILABLE_ARB* = 0x8867.GLenum + GL_DRAW_INDIRECT_BUFFER* = 0x8F3F.GLenum + GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT* = 0x8CD3.GLenum + GL_OP_DOT3_EXT* = 0x8784.GLenum + GL_COLOR_ATTACHMENT10_NV* = 0x8CEA.GLenum + GL_STENCIL_INDEX4_OES* = 0x8D47.GLenum + GL_LUMINANCE_FLOAT32_ATI* = 0x8818.GLenum + GL_DRAW_BUFFER9_ARB* = 0x882E.GLenum + GL_RG8_EXT* = 0x822B.GLenum + GL_FONT_DESCENDER_BIT_NV* = 0x00400000.GLbitfield + GL_TEXTURE_ALPHA_SIZE_EXT* = 0x805F.GLenum + GL_Y_EXT* = 0x87D6.GLenum + GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT* = 0x8DE4.GLenum + GL_SAMPLER_3D_ARB* = 0x8B5F.GLenum + GL_INVERT_OVG_NV* = 0x92B4.GLenum + GL_REFERENCED_BY_TESS_EVALUATION_SHADER* = 0x9308.GLenum + GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL* = 0x83F8.GLenum + GL_LIGHT4* = 0x4004.GLenum + GL_VERTEX_STATE_PROGRAM_NV* = 0x8621.GLenum + GL_ZERO* = 0.GLenum + GL_SAMPLER_CUBE_MAP_ARRAY_ARB* = 0x900C.GLenum + GL_SAMPLE_MASK_EXT* = 0x80A0.GLenum + GL_COMBINER_CD_OUTPUT_NV* = 0x854B.GLenum + GL_SAMPLE_ALPHA_TO_MASK_SGIS* = 0x809E.GLenum + GL_RGBA16* = 0x805B.GLenum + GL_PATH_TERMINAL_DASH_CAP_NV* = 0x907D.GLenum + GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB* = 0x889C.GLenum + GL_DEBUG_SEVERITY_HIGH_KHR* = 0x9146.GLenum + GL_DRAW_BUFFER14_EXT* = 0x8833.GLenum + GL_READ_FRAMEBUFFER* = 0x8CA8.GLenum + GL_UNSIGNED_SHORT_8_8_APPLE* = 0x85BA.GLenum + GL_OR* = 0x1507.GLenum + GL_ONE_MINUS_DST_ALPHA* = 0x0305.GLenum + GL_RGB12* = 0x8053.GLenum + GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_OES* = 0x8CDB.GLenum + GL_OUTPUT_TEXTURE_COORD26_EXT* = 0x87B7.GLenum + GL_LOCAL_CONSTANT_VALUE_EXT* = 0x87EC.GLenum + GL_SURFACE_REGISTERED_NV* = 0x86FD.GLenum + GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV* = 0x8E5D.GLenum + GL_COMPRESSED_RG_RGTC2* = 0x8DBD.GLenum + GL_MAX_VERTEX_ATTRIB_STRIDE* = 0x82E5.GLenum + GL_COLOR_ARRAY_ADDRESS_NV* = 0x8F23.GLenum + GL_MATRIX_INDEX_ARRAY_POINTER_ARB* = 0x8849.GLenum + GL_DUAL_ALPHA8_SGIS* = 0x8111.GLenum + GL_TEXTURE_MAX_LOD* = 0x813B.GLenum + GL_INTERNALFORMAT_SHARED_SIZE* = 0x8277.GLenum + GL_LINEAR_DETAIL_SGIS* = 0x8097.GLenum + GL_RG16F_EXT* = 0x822F.GLenum + GL_LIST_MODE* = 0x0B30.GLenum + GL_VIEWPORT_INDEX_PROVOKING_VERTEX* = 0x825F.GLenum + GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW* = 0x900D.GLenum + GL_COLOR_TABLE_LUMINANCE_SIZE* = 0x80DE.GLenum + GL_COLOR_ARRAY_POINTER* = 0x8090.GLenum + GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT* = 0x84FF.GLenum + GL_LUMINANCE32F_EXT* = 0x8818.GLenum + GL_FRAMEBUFFER_COMPLETE_OES* = 0x8CD5.GLenum + GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB* = 0x8F9F.GLenum + GL_FEEDBACK* = 0x1C01.GLenum + GL_UNSIGNED_INT_IMAGE_2D_ARRAY* = 0x9069.GLenum + GL_VERTEX_STREAM1_ATI* = 0x876D.GLenum + GL_SLUMINANCE_ALPHA_NV* = 0x8C44.GLenum + GL_MAX_TEXTURE_UNITS_ARB* = 0x84E2.GLenum + GL_MODELVIEW11_ARB* = 0x872B.GLenum + GL_DRAW_FRAMEBUFFER_BINDING_ANGLE* = 0x8CA6.GLenum + GL_NEGATIVE_W_EXT* = 0x87DC.GLenum + GL_MODELVIEW25_ARB* = 0x8739.GLenum + GL_NORMAL_ARRAY_LIST_STRIDE_IBM* = 103081.GLenum + GL_CON_0_ATI* = 0x8941.GLenum + GL_VERTEX_SHADER_INSTRUCTIONS_EXT* = 0x87CF.GLenum + GL_TRANSPOSE_PROGRAM_MATRIX_EXT* = 0x8E2E.GLenum + GL_TEXTURE_DEPTH_TYPE* = 0x8C16.GLenum + GL_PROGRAM_TARGET_NV* = 0x8646.GLenum + GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT* = 0x87CC.GLenum + GL_NORMAL_ARRAY_STRIDE_EXT* = 0x807F.GLenum + GL_INT_SAMPLER_2D* = 0x8DCA.GLenum + GL_MAP2_VERTEX_ATTRIB10_4_NV* = 0x867A.GLenum + GL_STEREO* = 0x0C33.GLenum + GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT* = 0x9065.GLenum + GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV* = 0x8C75.GLenum + GL_TRACE_ERRORS_BIT_MESA* = 0x0020.GLbitfield + GL_MAX_GEOMETRY_UNIFORM_BLOCKS* = 0x8A2C.GLenum + GL_CONVOLUTION_2D* = 0x8011.GLenum + GL_RGB_SCALE_ARB* = 0x8573.GLenum + GL_VIDEO_COLOR_CONVERSION_MAX_NV* = 0x902A.GLenum + GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS* = 0x90DD.GLenum + GL_TABLE_TOO_LARGE_EXT* = 0x8031.GLenum + GL_TRANSFORM_FEEDBACK_BINDING_NV* = 0x8E25.GLenum + GL_TEXTURE16_ARB* = 0x84D0.GLenum + GL_FRAGMENT_SHADER_DERIVATIVE_HINT* = 0x8B8B.GLenum + GL_IUI_N3F_V2F_EXT* = 0x81AF.GLenum + GL_CLIP_PLANE2_IMG* = 0x3002.GLenum + GL_VERTEX_ATTRIB_ARRAY10_NV* = 0x865A.GLenum + GL_TEXTURE_FETCH_BARRIER_BIT* = 0x00000008.GLbitfield + GL_DOT3_RGBA_EXT* = 0x8741.GLenum + GL_RENDERBUFFER_GREEN_SIZE_EXT* = 0x8D51.GLenum + GL_MAX_CLIENT_ATTRIB_STACK_DEPTH* = 0x0D3B.GLenum + GL_UNPACK_COMPRESSED_BLOCK_SIZE* = 0x912A.GLenum + GL_SAMPLE_BUFFERS_SGIS* = 0x80A8.GLenum + GL_MAP1_VERTEX_ATTRIB1_4_NV* = 0x8661.GLenum + GL_BUFFER_OBJECT_EXT* = 0x9151.GLenum + GL_INT_SAMPLER_1D_ARRAY* = 0x8DCE.GLenum + GL_POST_TEXTURE_FILTER_SCALE_SGIX* = 0x817A.GLenum + GL_RED_MAX_CLAMP_INGR* = 0x8564.GLenum + GL_POST_COLOR_MATRIX_RED_SCALE_SGI* = 0x80B4.GLenum + GL_TEXTURE_COORD_ARRAY_TYPE* = 0x8089.GLenum + GL_COMPRESSED_SIGNED_RG11_EAC* = 0x9273.GLenum + GL_MULTISAMPLE_FILTER_HINT_NV* = 0x8534.GLenum + GL_COMPRESSED_RGBA8_ETC2_EAC* = 0x9278.GLenum + GL_FONT_UNDERLINE_THICKNESS_BIT_NV* = 0x08000000.GLbitfield + GL_READ_WRITE_ARB* = 0x88BA.GLenum + GL_RENDER_MODE* = 0x0C40.GLenum + GL_MAX_NUM_COMPATIBLE_SUBROUTINES* = 0x92F8.GLenum + GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI* = 0x87F8.GLenum + GL_MODELVIEW0_STACK_DEPTH_EXT* = 0x0BA3.GLenum + GL_CONTEXT_FLAG_DEBUG_BIT* = 0x00000002.GLbitfield + GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT* = 0x8C84.GLenum + GL_POINT_SIZE_MAX_EXT* = 0x8127.GLenum + GL_COLOR_ARRAY_LENGTH_NV* = 0x8F2D.GLenum + GL_COLOR_COMPONENTS* = 0x8283.GLenum + GL_LINEARDODGE_NV* = 0x92A4.GLenum + GL_TEXTURE20_ARB* = 0x84D4.GLenum + GL_UNSIGNED_INT64_VEC4_NV* = 0x8FF7.GLenum + GL_TEXTURE28* = 0x84DC.GLenum + GL_HISTOGRAM_FORMAT_EXT* = 0x8027.GLenum + GL_PROGRAM_MATRIX_EXT* = 0x8E2D.GLenum + GL_PIXEL_PACK_BUFFER_EXT* = 0x88EB.GLenum + GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT* = 0x8515.GLenum + GL_STANDARD_FONT_NAME_NV* = 0x9072.GLenum + GL_REG_13_ATI* = 0x892E.GLenum + GL_GREEN_SCALE* = 0x0D18.GLenum + GL_COLOR_BUFFER_BIT7_QCOM* = 0x00000080.GLbitfield + GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS* = 0x8264.GLenum + GL_LUMINANCE8_ALPHA8_SNORM* = 0x9016.GLenum + GL_GCCSO_SHADER_BINARY_FJ* = 0x9260.GLenum + GL_COORD_REPLACE_NV* = 0x8862.GLenum + GL_SOURCE2_RGB_EXT* = 0x8582.GLenum + GL_IR_INSTRUMENT1_SGIX* = 0x817F.GLenum + GL_CONTEXT_FLAG_DEBUG_BIT_KHR* = 0x00000002.GLbitfield + GL_SWIZZLE_STR_ATI* = 0x8976.GLenum + GL_OUTPUT_TEXTURE_COORD17_EXT* = 0x87AE.GLenum + GL_MODELVIEW2_ARB* = 0x8722.GLenum + GL_R1UI_C4F_N3F_V3F_SUN* = 0x85C8.GLenum + GL_MAX_TEXTURE_BUFFER_SIZE_ARB* = 0x8C2B.GLenum + GL_OUTPUT_TEXTURE_COORD0_EXT* = 0x879D.GLenum + GL_POINT_FADE_THRESHOLD_SIZE_EXT* = 0x8128.GLenum + GL_OUTPUT_TEXTURE_COORD30_EXT* = 0x87BB.GLenum + GL_EVAL_VERTEX_ATTRIB3_NV* = 0x86C9.GLenum + GL_SPHERE_MAP* = 0x2402.GLenum + GL_SHADER_IMAGE_ATOMIC* = 0x82A6.GLenum + GL_INDEX_BITS* = 0x0D51.GLenum + GL_INTERNALFORMAT_ALPHA_TYPE* = 0x827B.GLenum + GL_CON_15_ATI* = 0x8950.GLenum + GL_TESS_EVALUATION_TEXTURE* = 0x829D.GLenum + GL_EDGE_FLAG_ARRAY_STRIDE* = 0x808C.GLenum + GL_VERTEX_ATTRIB_ARRAY8_NV* = 0x8658.GLenum + GL_POST_COLOR_MATRIX_COLOR_TABLE* = 0x80D2.GLenum + GL_CLOSE_PATH_NV* = 0x00.GLenum + GL_SCALE_BY_TWO_NV* = 0x853E.GLenum + GL_PALETTE8_RGB8_OES* = 0x8B95.GLenum + GL_MAX_COMPUTE_ATOMIC_COUNTERS* = 0x8265.GLenum + GL_VERTEX_ATTRIB_ARRAY_NORMALIZED* = 0x886A.GLenum + GL_MAX_VERTEX_ATTRIBS* = 0x8869.GLenum + GL_PROGRAM_POINT_SIZE_EXT* = 0x8642.GLenum + GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE* = 0x93A0.GLenum + GL_SIGNED_NORMALIZED* = 0x8F9C.GLenum + GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES* = 0x851C.GLenum + GL_OFFSET_TEXTURE_2D_SCALE_NV* = 0x86E2.GLenum + GL_COMPRESSED_SLUMINANCE* = 0x8C4A.GLenum + GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS* = 0x8E80.GLenum + GL_RASTER_POSITION_UNCLIPPED_IBM* = 0x19262.GLenum + GL_COMPRESSED_TEXTURE_FORMATS_ARB* = 0x86A3.GLenum + GL_TRANSPOSE_MODELVIEW_MATRIX* = 0x84E3.GLenum + GL_ALPHA_FLOAT16_APPLE* = 0x881C.GLenum + GL_PIXEL_MIN_FILTER_EXT* = 0x8332.GLenum + GL_MAX_SPARSE_TEXTURE_SIZE_AMD* = 0x9198.GLenum + GL_UNSIGNED_SHORT_5_6_5_REV_EXT* = 0x8364.GLenum + GL_DU8DV8_ATI* = 0x877A.GLenum + GL_COLOR_ARRAY_LIST_IBM* = 103072.GLenum + GL_RGBA8I_EXT* = 0x8D8E.GLenum + GL_MULTISAMPLE_BUFFER_BIT4_QCOM* = 0x10000000.GLbitfield + GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB* = 0x824D.GLenum + GL_MODELVIEW20_ARB* = 0x8734.GLenum + GL_COLOR_TABLE_RED_SIZE* = 0x80DA.GLenum + GL_UNIFORM_BARRIER_BIT* = 0x00000004.GLbitfield + GL_TEXTURE* = 0x1702.GLenum + GL_CLIP_PLANE0* = 0x3000.GLenum + GL_FOG_COORDINATE_ARRAY_POINTER* = 0x8456.GLenum + GL_CONSTANT_ALPHA_EXT* = 0x8003.GLenum + GL_NAME_STACK_DEPTH* = 0x0D70.GLenum + GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE* = 0x83F2.GLenum + GL_LINEAR_DETAIL_ALPHA_SGIS* = 0x8098.GLenum + GL_EDGE_FLAG_ARRAY_POINTER_EXT* = 0x8093.GLenum + GL_UNSIGNED_SHORT* = 0x1403.GLenum + GL_MAP2_VERTEX_ATTRIB1_4_NV* = 0x8671.GLenum + GL_DEPTH_CLAMP_FAR_AMD* = 0x901F.GLenum + GL_OPERAND3_RGB_NV* = 0x8593.GLenum + GL_TEXTURE_SWIZZLE_R_EXT* = 0x8E42.GLenum + GL_PATCHES* = 0x000E.GLenum + GL_TEXTURE12* = 0x84CC.GLenum + GL_COLOR_ATTACHMENT12_EXT* = 0x8CEC.GLenum + GL_MAP2_VERTEX_ATTRIB15_4_NV* = 0x867F.GLenum + GL_DRAW_BUFFER15_ATI* = 0x8834.GLenum + GL_GEOMETRY_INPUT_TYPE* = 0x8917.GLenum + GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC_OES* = 0x9279.GLenum + GL_RGBA32UI_EXT* = 0x8D70.GLenum + GL_RGBA_FLOAT32_APPLE* = 0x8814.GLenum + GL_NORMAL_MAP_OES* = 0x8511.GLenum + GL_MAP2_GRID_DOMAIN* = 0x0DD2.GLenum + GL_RELATIVE_HORIZONTAL_LINE_TO_NV* = 0x07.GLenum + GL_TANGENT_ARRAY_STRIDE_EXT* = 0x843F.GLenum + GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT* = 0x8CDB.GLenum + GL_OBJECT_POINT_SGIS* = 0x81F5.GLenum + GL_IMAGE_2D_ARRAY* = 0x9053.GLenum + GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB* = 0x8DDF.GLenum + GL_SPRITE_MODE_SGIX* = 0x8149.GLenum + GL_WEIGHT_ARRAY_OES* = 0x86AD.GLenum + GL_MAX_VERTEX_STREAMS* = 0x8E71.GLenum + GL_R16F_EXT* = 0x822D.GLenum + GL_VERSION_ES_CL_1_0* = 1.GLenum + GL_PROXY_TEXTURE_COLOR_TABLE_SGI* = 0x80BD.GLenum + GL_MAX_PROGRAM_INSTRUCTIONS_ARB* = 0x88A1.GLenum + GL_PURGEABLE_APPLE* = 0x8A1D.GLenum + GL_TEXTURE_SWIZZLE_G_EXT* = 0x8E43.GLenum + GL_FIRST_VERTEX_CONVENTION_EXT* = 0x8E4D.GLenum + GL_DEBUG_SEVERITY_LOW* = 0x9148.GLenum + GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT* = 0x00000001.GLbitfield + GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB* = 0x8B8A.GLenum + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR* = 0x93D4.GLenum + GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV* = 0x86F3.GLenum + GL_RENDERBUFFER_DEPTH_SIZE* = 0x8D54.GLenum + GL_OPERAND1_RGB_ARB* = 0x8591.GLenum + GL_REFLECTION_MAP_NV* = 0x8512.GLenum + GL_MATRIX17_ARB* = 0x88D1.GLenum + GL_EYE_PLANE_ABSOLUTE_NV* = 0x855C.GLenum + GL_SRC1_ALPHA* = 0x8589.GLenum + GL_UNSIGNED_BYTE_2_3_3_REV* = 0x8362.GLenum + GL_RGB5_EXT* = 0x8050.GLenum + GL_TEXTURE_2D_ARRAY* = 0x8C1A.GLenum + GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB* = 0x8515.GLenum + GL_TEXTURE26* = 0x84DA.GLenum + GL_MAX_3D_TEXTURE_SIZE_OES* = 0x8073.GLenum + GL_PIXEL_TILE_WIDTH_SGIX* = 0x8140.GLenum + GL_PIXEL_UNPACK_BUFFER_BINDING_EXT* = 0x88EF.GLenum + GL_TEXTURE_ALPHA_SIZE* = 0x805F.GLenum + GL_RELATIVE_QUADRATIC_CURVE_TO_NV* = 0x0B.GLenum + GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES* = 0x8B9F.GLenum + GL_GEOMETRY_DEFORMATION_BIT_SGIX* = 0x00000002.GLbitfield + GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS* = 0x8DA8.GLenum + GL_NAMED_STRING_LENGTH_ARB* = 0x8DE9.GLenum + GL_IMAGE_1D_ARRAY* = 0x9052.GLenum + GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES* = 0x8CD4.GLenum + GL_MATRIX28_ARB* = 0x88DC.GLenum + GL_FRAGMENT_LIGHT1_SGIX* = 0x840D.GLenum + GL_HARDMIX_NV* = 0x92A9.GLenum + GL_DEBUG_SOURCE_THIRD_PARTY_KHR* = 0x8249.GLenum + GL_PACK_SWAP_BYTES* = 0x0D00.GLenum + GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB* = 0x8B4A.GLenum + GL_SOURCE2_ALPHA_EXT* = 0x858A.GLenum + GL_DOUBLE_MAT2x4* = 0x8F4A.GLenum + GL_MEDIUM_FLOAT* = 0x8DF1.GLenum + GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX* = 0x813E.GLenum + GL_UNPACK_SKIP_ROWS* = 0x0CF3.GLenum + GL_PACK_COMPRESSED_BLOCK_SIZE* = 0x912E.GLenum + GL_UNSIGNED_INT_IMAGE_2D* = 0x9063.GLenum + GL_COLOR_ARRAY_TYPE_EXT* = 0x8082.GLenum + GL_BUFFER_MAP_POINTER_ARB* = 0x88BD.GLenum + GL_CALLIGRAPHIC_FRAGMENT_SGIX* = 0x8183.GLenum + GL_ONE_MINUS_CONSTANT_COLOR_EXT* = 0x8002.GLenum + GL_COMPRESSED_RGBA_FXT1_3DFX* = 0x86B1.GLenum + GL_CLIP_PLANE1* = 0x3001.GLenum + GL_COVERAGE_BUFFERS_NV* = 0x8ED3.GLenum + GL_ADD_BLEND_IMG* = 0x8C09.GLenum + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR* = 0x93D5.GLenum + GL_PIXEL_TILE_HEIGHT_SGIX* = 0x8141.GLenum + GL_SAMPLE_COVERAGE_INVERT_ARB* = 0x80AB.GLenum + GL_MAP1_VERTEX_ATTRIB9_4_NV* = 0x8669.GLenum + GL_COLOR_TABLE_BIAS_SGI* = 0x80D7.GLenum + GL_EDGE_FLAG_ARRAY_COUNT_EXT* = 0x808D.GLenum + GL_SAMPLE_BUFFERS_EXT* = 0x80A8.GLenum + GL_COLOR_INDEX* = 0x1900.GLenum + GL_REPLACEMENT_CODE_SUN* = 0x81D8.GLenum + GL_INT_SAMPLER_CUBE_EXT* = 0x8DCC.GLenum + GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE* = 0x8D56.GLenum + GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV* = 0x8F1E.GLenum + GL_DUAL_LUMINANCE_ALPHA8_SGIS* = 0x811D.GLenum + GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX* = 0x8189.GLenum + GL_CLIP_DISTANCE7* = 0x3007.GLenum + GL_DOT3_RGB_ARB* = 0x86AE.GLenum + GL_TEXTURE_WRAP_T* = 0x2803.GLenum + GL_LUMINANCE12_EXT* = 0x8041.GLenum + GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX* = 0x8174.GLenum + GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB* = 0x86A0.GLenum + GL_EVAL_2D_NV* = 0x86C0.GLenum + GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS* = 0x9314.GLenum + GL_CURRENT_WEIGHT_ARB* = 0x86A8.GLenum + GL_DEBUG_SOURCE_API_ARB* = 0x8246.GLenum + GL_FOG_SPECULAR_TEXTURE_WIN* = 0x80EC.GLenum + GL_BOOL_VEC4* = 0x8B59.GLenum + GL_FRAGMENTS_INSTRUMENT_SGIX* = 0x8313.GLenum + GL_GEOMETRY_OUTPUT_TYPE_EXT* = 0x8DDC.GLenum + GL_TEXTURE_2D* = 0x0DE1.GLenum + GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI* = 0x00200000.GLbitfield + GL_TEXTURE_BINDING_RECTANGLE_ARB* = 0x84F6.GLenum + GL_SAMPLE_BUFFERS_3DFX* = 0x86B3.GLenum + GL_INDEX_OFFSET* = 0x0D13.GLenum + GL_MAX_COLOR_ATTACHMENTS* = 0x8CDF.GLenum + GL_PLUS_CLAMPED_NV* = 0x92B1.GLenum + GL_SIGNED_NEGATE_NV* = 0x853D.GLenum + GL_PROXY_TEXTURE_2D_STACK_MESAX* = 0x875C.GLenum + GL_MAX_VERTEX_UNIFORM_COMPONENTS* = 0x8B4A.GLenum + GL_SAMPLE_MASK_VALUE_SGIS* = 0x80AA.GLenum + GL_QUADRATIC_ATTENUATION* = 0x1209.GLenum + GL_LUMINANCE32F_ARB* = 0x8818.GLenum + GL_COVERAGE_COMPONENT4_NV* = 0x8ED1.GLenum + GL_MINMAX_FORMAT* = 0x802F.GLenum + GL_SRGB_DECODE_ARB* = 0x8299.GLenum + GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT* = 0x8CDA.GLenum + GL_UNSIGNED_INT_SAMPLER_CUBE_EXT* = 0x8DD4.GLenum + GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2* = 0x9277.GLenum + GL_DISJOINT_NV* = 0x9283.GLenum + GL_TEXTURE_ENV_BIAS_SGIX* = 0x80BE.GLenum + GL_PROXY_TEXTURE_3D_EXT* = 0x8070.GLenum + GL_SGX_BINARY_IMG* = 0x8C0A.GLenum + GL_COPY_READ_BUFFER* = 0x8F36.GLenum + GL_POINT_FADE_THRESHOLD_SIZE_SGIS* = 0x8128.GLenum + GL_UNIFORM_MATRIX_STRIDE* = 0x8A3D.GLenum + GL_UNIFORM_BLOCK_NAME_LENGTH* = 0x8A41.GLenum + GL_HISTOGRAM_LUMINANCE_SIZE* = 0x802C.GLenum + GL_UNSIGNED_SHORT_4_4_4_4* = 0x8033.GLenum + GL_MAX_DEPTH* = 0x8280.GLenum + GL_IMAGE_1D* = 0x904C.GLenum + GL_LUMINANCE8_ALPHA8_EXT* = 0x8045.GLenum + GL_MAX_TEXTURE_IMAGE_UNITS* = 0x8872.GLenum + GL_MODELVIEW16_ARB* = 0x8730.GLenum + GL_CURRENT_PALETTE_MATRIX_OES* = 0x8843.GLenum + GL_SIGNED_HILO_NV* = 0x86F9.GLenum + GL_FRAMEBUFFER_DEFAULT_HEIGHT* = 0x9311.GLenum + GL_UNPACK_SKIP_IMAGES* = 0x806D.GLenum + GL_2_BYTES* = 0x1407.GLenum + GL_ALLOW_DRAW_FRG_HINT_PGI* = 0x1A210.GLenum + GL_INTENSITY16I_EXT* = 0x8D8B.GLenum + GL_MAX_SAMPLES_NV* = 0x8D57.GLenum + GL_VERTEX_ARRAY_STORAGE_HINT_APPLE* = 0x851F.GLenum + GL_LINE_STRIP_ADJACENCY_ARB* = 0x000B.GLenum + GL_COORD_REPLACE* = 0x8862.GLenum + GL_INDEX_MATERIAL_FACE_EXT* = 0x81BA.GLenum + GL_MODELVIEW15_ARB* = 0x872F.GLenum + GL_TEXTURE19* = 0x84D3.GLenum + GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT* = 0x9068.GLenum + GL_SIGNED_INTENSITY8_NV* = 0x8708.GLenum + GL_TEXTURE_MAG_SIZE_NV* = 0x871F.GLenum + GL_DISPATCH_INDIRECT_BUFFER* = 0x90EE.GLenum + GL_MAP1_INDEX* = 0x0D91.GLenum + GL_TEXTURE_BUFFER_DATA_STORE_BINDING* = 0x8C2D.GLenum + GL_MAX_HEIGHT* = 0x827F.GLenum + GL_BLEND_DST_ALPHA* = 0x80CA.GLenum + GL_R1UI_C3F_V3F_SUN* = 0x85C6.GLenum + GL_TEXTURE_PRIORITY_EXT* = 0x8066.GLenum + GL_INT_IMAGE_2D* = 0x9058.GLenum + GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV* = 0x8E11.GLenum + GL_DRAW_BUFFER4_ATI* = 0x8829.GLenum + GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB* = 0x8DDD.GLenum + GL_DEPTH_EXT* = 0x1801.GLenum + GL_SAMPLE_POSITION* = 0x8E50.GLenum + GL_INTERNALFORMAT_DEPTH_TYPE* = 0x827C.GLenum + GL_MATRIX23_ARB* = 0x88D7.GLenum + GL_DEBUG_TYPE_PUSH_GROUP* = 0x8269.GLenum + GL_POLYGON_OFFSET_FILL* = 0x8037.GLenum + GL_FRAGMENT_PROGRAM_BINDING_NV* = 0x8873.GLenum + GL_FRAMEBUFFER_SRGB_CAPABLE_EXT* = 0x8DBA.GLenum + GL_VERTEX_ATTRIB_BINDING* = 0x82D4.GLenum + GL_UNSIGNED_INT8_VEC2_NV* = 0x8FED.GLenum + GL_POLYGON_OFFSET_FACTOR* = 0x8038.GLenum + GL_BOLD_BIT_NV* = 0x01.GLbitfield + GL_CLAMP_TO_BORDER_ARB* = 0x812D.GLint + GL_INDEX_MODE* = 0x0C30.GLenum + GL_SAMPLER_CUBE_SHADOW_NV* = 0x8DC5.GLenum + GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT* = 0x8C4F.GLenum + GL_MATRIX21_ARB* = 0x88D5.GLenum + GL_UNPACK_ROW_LENGTH_EXT* = 0x0CF2.GLenum + GL_FRAGMENT_NORMAL_EXT* = 0x834A.GLenum + GL_DOT3_ATI* = 0x8966.GLenum + GL_IMPLEMENTATION_COLOR_READ_TYPE_OES* = 0x8B9A.GLenum + GL_IMAGE_BINDING_ACCESS_EXT* = 0x8F3E.GLenum + GL_SYNC_CL_EVENT_ARB* = 0x8240.GLenum + GL_UNSIGNED_INT_24_8* = 0x84FA.GLenum + GL_2PASS_1_EXT* = 0x80A3.GLenum + GL_POST_TEXTURE_FILTER_BIAS_SGIX* = 0x8179.GLenum + GL_TEXTURE_COMPRESSED_IMAGE_SIZE* = 0x86A0.GLenum + GL_LUMINANCE_ALPHA32UI_EXT* = 0x8D75.GLenum + GL_FORCE_BLUE_TO_ONE_NV* = 0x8860.GLenum + GL_FRAMEBUFFER_DEFAULT* = 0x8218.GLenum + GL_VIRTUAL_PAGE_SIZE_Z_ARB* = 0x9197.GLenum + GL_TEXTURE_LIGHT_EXT* = 0x8350.GLenum + GL_MULTISAMPLE_BUFFER_BIT5_QCOM* = 0x20000000.GLbitfield + GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY* = 0x910D.GLenum + GL_SYNC_CONDITION* = 0x9113.GLenum + GL_PERFMON_RESULT_SIZE_AMD* = 0x8BC5.GLenum + GL_PROGRAM_OBJECT_ARB* = 0x8B40.GLenum + GL_MAX_SHININESS_NV* = 0x8504.GLenum + GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB* = 0x880A.GLenum + GL_RENDERBUFFER_COLOR_SAMPLES_NV* = 0x8E10.GLenum + GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS* = 0x8A31.GLenum + GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH* = 0x8E49.GLenum + GL_MODELVIEW29_ARB* = 0x873D.GLenum + GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB* = 0x900B.GLenum + GL_SIGNED_HILO16_NV* = 0x86FA.GLenum + GL_TRANSFORM_HINT_APPLE* = 0x85B1.GLenum + GL_STENCIL_INDEX4* = 0x8D47.GLenum + GL_EXTENSIONS* = 0x1F03.GLenum + GL_RG16F* = 0x822F.GLenum + GL_MAP_UNSYNCHRONIZED_BIT_EXT* = 0x0020.GLbitfield + GL_LUMINANCE16F_ARB* = 0x881E.GLenum + GL_UNSIGNED_INT_IMAGE_BUFFER* = 0x9067.GLenum + GL_COMPRESSED_RGBA_ASTC_8x8_KHR* = 0x93B7.GLenum + GL_AVERAGE_HP* = 0x8160.GLenum + GL_INDEX_MATERIAL_EXT* = 0x81B8.GLenum + GL_COLOR_TABLE* = 0x80D0.GLenum + GL_FOG_COORDINATE_ARRAY_LIST_IBM* = 103076.GLenum + GL_DEBUG_CATEGORY_OTHER_AMD* = 0x9150.GLenum + GL_R1UI_C4UB_V3F_SUN* = 0x85C5.GLenum + GL_SYSTEM_FONT_NAME_NV* = 0x9073.GLenum + GL_STATIC_VERTEX_ARRAY_IBM* = 103061.GLenum + GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV* = 0x88FE.GLenum + GL_SCALE_BY_ONE_HALF_NV* = 0x8540.GLenum + GL_INTENSITY_FLOAT32_ATI* = 0x8817.GLenum + GL_FRAGMENT_LIGHT6_SGIX* = 0x8412.GLenum + GL_DECR_WRAP_OES* = 0x8508.GLenum + GL_MODELVIEW23_ARB* = 0x8737.GLenum + GL_PROXY_TEXTURE_1D_ARRAY* = 0x8C19.GLenum + GL_REFERENCED_BY_VERTEX_SHADER* = 0x9306.GLenum + GL_MAX_NAME_LENGTH* = 0x92F6.GLenum + GL_AFFINE_2D_NV* = 0x9092.GLenum + GL_SYNC_OBJECT_APPLE* = 0x8A53.GLenum + GL_PLUS_DARKER_NV* = 0x9292.GLenum + GL_TESS_CONTROL_PROGRAM_NV* = 0x891E.GLenum + GL_RGB_SCALE* = 0x8573.GLenum + GL_RGBA16UI_EXT* = 0x8D76.GLenum + GL_COMPATIBLE_SUBROUTINES* = 0x8E4B.GLenum + GL_COLOR_TABLE_WIDTH* = 0x80D9.GLenum + GL_MAX_COMBINED_UNIFORM_BLOCKS* = 0x8A2E.GLenum + GL_BACK_SECONDARY_COLOR_NV* = 0x8C78.GLenum + GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB* = 0x9344.GLenum + GL_SECONDARY_COLOR_NV* = 0x852D.GLenum + GL_RGB16UI_EXT* = 0x8D77.GLenum + GL_SHADER_STORAGE_BUFFER_SIZE* = 0x90D5.GLenum + GL_VERTEX_SUBROUTINE* = 0x92E8.GLenum + GL_MAP_COLOR* = 0x0D10.GLenum + GL_OBJECT_TYPE_ARB* = 0x8B4E.GLenum + GL_LAST_VIDEO_CAPTURE_STATUS_NV* = 0x9027.GLenum + GL_RGB12_EXT* = 0x8053.GLenum + GL_UNSIGNED_INT_IMAGE_3D_EXT* = 0x9064.GLenum + GL_LUMINANCE8_ALPHA8* = 0x8045.GLenum + GL_FLOAT_RGBA_MODE_NV* = 0x888E.GLenum + GL_CURRENT_RASTER_COLOR* = 0x0B04.GLenum + GL_CURRENT_RASTER_POSITION* = 0x0B07.GLenum + GL_UNIFORM_BLOCK_DATA_SIZE* = 0x8A40.GLenum + GL_MALI_PROGRAM_BINARY_ARM* = 0x8F61.GLenum + GL_QUERY_COUNTER_BITS_ARB* = 0x8864.GLenum + GL_VARIANT_ARRAY_EXT* = 0x87E8.GLenum + GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV* = 0x903A.GLenum + GL_DEPTH_COMPONENT24_ARB* = 0x81A6.GLenum + GL_UNSIGNED_INVERT_NV* = 0x8537.GLenum + GL_TEXTURE_IMMUTABLE_LEVELS* = 0x82DF.GLenum + GL_DRAW_BUFFER12_ATI* = 0x8831.GLenum + GL_MAP_FLUSH_EXPLICIT_BIT_EXT* = 0x0010.GLbitfield + GL_INDEX_WRITEMASK* = 0x0C21.GLenum + GL_POLYGON_SMOOTH* = 0x0B41.GLenum + GL_COMPRESSED_SIGNED_R11_EAC_OES* = 0x9271.GLenum + GL_TEXTURE_SWIZZLE_A_EXT* = 0x8E45.GLenum + GL_TEXTURE_COORD_ARRAY_STRIDE* = 0x808A.GLenum + GL_PIXEL_MAP_I_TO_R* = 0x0C72.GLenum + GL_CONVOLUTION_HEIGHT* = 0x8019.GLenum + GL_SIGNALED* = 0x9119.GLenum + GL_UNSIGNED_INT_24_8_OES* = 0x84FA.GLenum + GL_DRAW_BUFFER6_ARB* = 0x882B.GLenum + GL_BUFFER_SIZE_ARB* = 0x8764.GLenum + GL_CLEAR_BUFFER* = 0x82B4.GLenum + GL_LUMINANCE16UI_EXT* = 0x8D7A.GLenum + GL_FRAMEBUFFER_ATTACHMENT_ANGLE* = 0x93A3.GLenum + GL_STENCIL_ATTACHMENT* = 0x8D20.GLenum + GL_ALL_COMPLETED_NV* = 0x84F2.GLenum + GL_MIN* = 0x8007.GLenum + GL_COLOR_ATTACHMENT11* = 0x8CEB.GLenum + GL_PATH_STENCIL_FUNC_NV* = 0x90B7.GLenum + GL_MAX_LABEL_LENGTH* = 0x82E8.GLenum + GL_WEIGHT_ARRAY_TYPE_OES* = 0x86A9.GLenum + GL_ACCUM_BUFFER_BIT* = 0x00000200.GLbitfield + GL_WEIGHT_ARRAY_POINTER_ARB* = 0x86AC.GLenum + GL_WEIGHT_SUM_UNITY_ARB* = 0x86A6.GLenum + GL_COMPRESSED_SRGB_EXT* = 0x8C48.GLenum + GL_ATTRIB_ARRAY_TYPE_NV* = 0x8625.GLenum + GL_RED_INTEGER_EXT* = 0x8D94.GLenum + GL_ALWAYS_SOFT_HINT_PGI* = 0x1A20D.GLenum + GL_COMPRESSED_SRGB8_ETC2_OES* = 0x9275.GLenum + GL_LOW_FLOAT* = 0x8DF0.GLenum + GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS* = 0x8354.GLenum + GL_TEXTURE_LEQUAL_R_SGIX* = 0x819C.GLenum + GL_CONTEXT_COMPATIBILITY_PROFILE_BIT* = 0x00000002.GLbitfield + GL_INCR* = 0x1E02.GLenum + GL_3D* = 0x0601.GLenum + GL_SHADER_KHR* = 0x82E1.GLenum + GL_SRC_COLOR* = 0x0300.GLenum + GL_DRAW_BUFFER7_NV* = 0x882C.GLenum + GL_VERTEX_ARRAY_SIZE* = 0x807A.GLenum + GL_SAMPLER_2D_RECT* = 0x8B63.GLenum + GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG* = 0x8365.GLenum + GL_READ_PIXEL_DATA_RANGE_NV* = 0x8879.GLenum + GL_EDGE_FLAG* = 0x0B43.GLenum + GL_TEXTURE_3D_EXT* = 0x806F.GLenum + GL_DOT_PRODUCT_TEXTURE_1D_NV* = 0x885C.GLenum + GL_COLOR_SUM_CLAMP_NV* = 0x854F.GLenum + GL_RGB10_A2* = 0x8059.GLenum + GL_BOOL_VEC3* = 0x8B58.GLenum + GL_REG_3_ATI* = 0x8924.GLenum + GL_LINEAR_SHARPEN_ALPHA_SGIS* = 0x80AE.GLenum + GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT* = 0x8DA8.GLenum + GL_MAP1_VERTEX_ATTRIB5_4_NV* = 0x8665.GLenum + GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS* = 0x8F39.GLenum + GL_PIXEL_MAP_I_TO_B_SIZE* = 0x0CB4.GLenum + GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT* = 0x00000800.GLbitfield + GL_COLOR_BUFFER_BIT6_QCOM* = 0x00000040.GLbitfield + GL_PROGRAM_TEMPORARIES_ARB* = 0x88A4.GLenum + GL_ELEMENT_ARRAY_BUFFER* = 0x8893.GLenum + GL_ALWAYS_FAST_HINT_PGI* = 0x1A20C.GLenum + GL_INTENSITY_FLOAT16_ATI* = 0x881D.GLenum + GL_ACTIVE_ATTRIBUTE_MAX_LENGTH* = 0x8B8A.GLenum + GL_CON_12_ATI* = 0x894D.GLenum + GL_LINEAR_MIPMAP_NEAREST* = 0x2701.GLint + GL_TEXTURE_COVERAGE_SAMPLES_NV* = 0x9045.GLenum + GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB* = 0x88AB.GLenum + GL_DEPTH_SCALE* = 0x0D1E.GLenum + GL_SOURCE3_ALPHA_NV* = 0x858B.GLenum + GL_ACTIVE_VERTEX_UNITS_ARB* = 0x86A5.GLenum + GL_SWIZZLE_STR_DR_ATI* = 0x8978.GLenum + GL_RGB16I_EXT* = 0x8D89.GLenum + GL_INT_IMAGE_2D_RECT_EXT* = 0x905A.GLenum + GL_GREEN_BIAS* = 0x0D19.GLenum + GL_FRAMEBUFFER_RENDERABLE_LAYERED* = 0x828A.GLenum + GL_COMPRESSED_RGB8_ETC2* = 0x9274.GLenum + GL_COMPRESSED_RGBA_ARB* = 0x84EE.GLenum + GL_MAX_VERTEX_ATOMIC_COUNTERS* = 0x92D2.GLenum + GL_RGBA32I_EXT* = 0x8D82.GLenum + GL_WAIT_FAILED* = 0x911D.GLenum + GL_FOG_COORDINATE_SOURCE_EXT* = 0x8450.GLenum + GL_SAMPLE_MASK_VALUE_NV* = 0x8E52.GLenum + GL_OP_MUL_EXT* = 0x8786.GLenum + GL_FRAGMENT_TEXTURE* = 0x829F.GLenum + GL_GEOMETRY_PROGRAM_NV* = 0x8C26.GLenum + GL_MATRIX20_ARB* = 0x88D4.GLenum + GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT* = 0x845C.GLenum + GL_UNSIGNED_INT_2_10_10_10_REV_EXT* = 0x8368.GLenum + GL_PHONG_HINT_WIN* = 0x80EB.GLenum + GL_EYE_DISTANCE_TO_LINE_SGIS* = 0x81F2.GLenum + GL_SAMPLES_PASSED* = 0x8914.GLenum + GL_MAX_COLOR_ATTACHMENTS_NV* = 0x8CDF.GLenum + GL_WEIGHT_ARRAY_POINTER_OES* = 0x86AC.GLenum + GL_MAX_DEBUG_GROUP_STACK_DEPTH* = 0x826C.GLenum + GL_TEXTURE_2D_STACK_BINDING_MESAX* = 0x875E.GLenum + GL_VARIANT_VALUE_EXT* = 0x87E4.GLenum + GL_TEXTURE_GEN_R* = 0x0C62.GLenum + GL_COMPRESSED_RG11_EAC* = 0x9272.GLenum + GL_IMAGE_ROTATE_ORIGIN_Y_HP* = 0x815B.GLenum + GL_BLEND_ADVANCED_COHERENT_NV* = 0x9285.GLenum + GL_DEBUG_CALLBACK_FUNCTION* = 0x8244.GLenum + GL_PROXY_TEXTURE_4D_SGIS* = 0x8135.GLenum + GL_OCCLUSION_TEST_RESULT_HP* = 0x8166.GLenum + GL_COLOR_ATTACHMENT13_EXT* = 0x8CED.GLenum + GL_LINE_STRIP_ADJACENCY* = 0x000B.GLenum + GL_DEBUG_CATEGORY_APPLICATION_AMD* = 0x914F.GLenum + GL_CIRCULAR_TANGENT_ARC_TO_NV* = 0xFC.GLenum + GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB* = 0x88B3.GLenum + GL_VERTEX_ATTRIB_ARRAY_STRIDE* = 0x8624.GLenum + GL_COMPRESSED_SRGB_ALPHA_EXT* = 0x8C49.GLenum + GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY* = 0x900F.GLenum + GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY* = 0x906C.GLenum + GL_LIGHT_MODEL_COLOR_CONTROL* = 0x81F8.GLenum + GL_INT_VEC2_ARB* = 0x8B53.GLenum + GL_PARALLEL_ARRAYS_INTEL* = 0x83F4.GLenum + GL_COLOR_ATTACHMENT11_EXT* = 0x8CEB.GLenum + GL_SAMPLE_ALPHA_TO_ONE_SGIS* = 0x809F.GLenum + GL_FUNC_ADD_OES* = 0x8006.GLenum + GL_COMBINER_MAPPING_NV* = 0x8543.GLenum + GL_INT_IMAGE_BUFFER* = 0x905C.GLenum + GL_TEXTURE_SWIZZLE_A* = 0x8E45.GLenum + GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB* = 0x8DA7.GLenum + GL_EXPAND_NEGATE_NV* = 0x8539.GLenum + GL_COVERAGE_EDGE_FRAGMENTS_NV* = 0x8ED6.GLenum + GL_PATH_OBJECT_BOUNDING_BOX_NV* = 0x908A.GLenum + GL_MAX_RECTANGLE_TEXTURE_SIZE* = 0x84F8.GLenum + GL_FONT_ASCENDER_BIT_NV* = 0x00200000.GLbitfield + GL_INDEX_SHIFT* = 0x0D12.GLenum + GL_LUMINANCE6_ALPHA2* = 0x8044.GLenum + GL_FLOAT_CLEAR_COLOR_VALUE_NV* = 0x888D.GLenum + GL_V2F* = 0x2A20.GLenum + GL_DRAW_BUFFER12_NV* = 0x8831.GLenum + GL_RIGHT* = 0x0407.GLenum + GL_CON_28_ATI* = 0x895D.GLenum + GL_SAMPLER_CUBE_ARB* = 0x8B60.GLenum + GL_OUTPUT_TEXTURE_COORD27_EXT* = 0x87B8.GLenum + GL_MAX_DEPTH_TEXTURE_SAMPLES* = 0x910F.GLenum + GL_MODULATE* = 0x2100.GLenum + GL_NUM_FILL_STREAMS_NV* = 0x8E29.GLenum + GL_DT_SCALE_NV* = 0x8711.GLenum + GL_ONE_MINUS_SRC_COLOR* = 0x0301.GLenum + GL_OPERAND2_ALPHA* = 0x859A.GLenum + GL_MATRIX15_ARB* = 0x88CF.GLenum + GL_MULTISAMPLE* = 0x809D.GLenum + GL_DEPTH32F_STENCIL8* = 0x8CAD.GLenum + GL_COMPRESSED_RGBA_ASTC_4x4_KHR* = 0x93B0.GLenum + GL_DUAL_ALPHA16_SGIS* = 0x8113.GLenum + GL_COMPRESSED_RGB_FXT1_3DFX* = 0x86B0.GLenum + GL_PROXY_TEXTURE_2D_ARRAY* = 0x8C1B.GLenum + GL_UNIFORM_NAME_LENGTH* = 0x8A39.GLenum + GL_COMPILE_AND_EXECUTE* = 0x1301.GLenum + GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG* = 0x9138.GLenum + GL_PIXEL_CUBIC_WEIGHT_EXT* = 0x8333.GLenum + GL_GREEN_MIN_CLAMP_INGR* = 0x8561.GLenum + GL_MAX_TEXTURE_LOD_BIAS* = 0x84FD.GLenum + GL_NORMAL_MAP_NV* = 0x8511.GLenum + GL_PIXEL_UNPACK_BUFFER_BINDING_ARB* = 0x88EF.GLenum + GL_LUMINANCE_ALPHA32F_ARB* = 0x8819.GLenum + GL_LUMINANCE_FLOAT16_APPLE* = 0x881E.GLenum + GL_FACTOR_MIN_AMD* = 0x901C.GLenum + GL_BUFFER_GPU_ADDRESS_NV* = 0x8F1D.GLenum + GL_DEBUG_TYPE_PERFORMANCE_ARB* = 0x8250.GLenum + GL_TEXTURE_RESIDENT* = 0x8067.GLenum + GL_TESS_CONTROL_SHADER_BIT* = 0x00000008.GLbitfield + GL_VERTEX_SHADER* = 0x8B31.GLenum + GL_COLOR_ATTACHMENT15_EXT* = 0x8CEF.GLenum + GL_DRAW_BUFFER2_NV* = 0x8827.GLenum + GL_UNSIGNED_INT* = 0x1405.GLenum + GL_TEXTURE_SHARED_SIZE_EXT* = 0x8C3F.GLenum + GL_LIGHT5* = 0x4005.GLenum + GL_VERTEX_ARRAY_SIZE_EXT* = 0x807A.GLenum + GL_YCRCB_SGIX* = 0x8318.GLenum + GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER* = 0x92C9.GLenum + GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES* = 0x8CD1.GLenum + GL_QUADRATIC_CURVE_TO_NV* = 0x0A.GLenum + GL_POINTS* = 0x0000.GLenum + GL_OPERAND1_RGB* = 0x8591.GLenum + GL_POINT_DISTANCE_ATTENUATION_ARB* = 0x8129.GLenum + GL_QUERY_BUFFER_BARRIER_BIT* = 0x00008000.GLbitfield + GL_QUAD_LUMINANCE4_SGIS* = 0x8120.GLenum + GL_GENERATE_MIPMAP_SGIS* = 0x8191.GLenum + GL_FRAMEBUFFER_UNSUPPORTED_EXT* = 0x8CDD.GLenum + GL_PALETTE4_RGB5_A1_OES* = 0x8B94.GLenum + GL_TEXTURE_CROP_RECT_OES* = 0x8B9D.GLenum + GL_COMPUTE_SHADER_BIT* = 0x00000020.GLbitfield + GL_OUTPUT_TEXTURE_COORD2_EXT* = 0x879F.GLenum + GL_PALETTE4_RGBA4_OES* = 0x8B93.GLenum + GL_TEXTURE_CLIPMAP_CENTER_SGIX* = 0x8171.GLenum + GL_BLUE_BITS* = 0x0D54.GLenum + GL_RELATIVE_LARGE_CCW_ARC_TO_NV* = 0x17.GLenum + GL_UNSIGNED_SHORT_5_6_5_EXT* = 0x8363.GLenum + GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS* = 0x8DE1.GLenum + GL_UNCORRELATED_NV* = 0x9282.GLenum + GL_TESS_EVALUATION_SUBROUTINE* = 0x92EA.GLenum + GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB* = 0x8E5E.GLenum + GL_CON_11_ATI* = 0x894C.GLenum + GL_ACTIVE_TEXTURE* = 0x84E0.GLenum + GL_ASYNC_TEX_IMAGE_SGIX* = 0x835C.GLenum + GL_COLOR_CLEAR_VALUE* = 0x0C22.GLenum + GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY* = 0x910C.GLenum + GL_TESS_CONTROL_TEXTURE* = 0x829C.GLenum + GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES* = 0x851A.GLenum + GL_HISTOGRAM_BLUE_SIZE_EXT* = 0x802A.GLenum + GL_PATCH_DEFAULT_OUTER_LEVEL* = 0x8E74.GLenum + GL_PROGRAM_MATRIX_STACK_DEPTH_EXT* = 0x8E2F.GLenum + GL_RENDERBUFFER_BINDING_ANGLE* = 0x8CA7.GLenum + GL_CONSTANT_ATTENUATION* = 0x1207.GLenum + GL_SHADER_CONSISTENT_NV* = 0x86DD.GLenum + GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS* = 0x92D4.GLenum + GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD* = 0x9160.GLenum + GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS* = 0x809C.GLenum + GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT* = 0x9061.GLenum + GL_COUNT_DOWN_NV* = 0x9089.GLenum + GL_MATRIX12_ARB* = 0x88CC.GLenum + GL_MAX_VERTEX_SHADER_INVARIANTS_EXT* = 0x87C7.GLenum + GL_REPLICATE_BORDER_HP* = 0x8153.GLenum + GL_MODELVIEW9_ARB* = 0x8729.GLenum + GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT* = 0x8D6A.GLenum + GL_PROGRAM_PARAMETERS_ARB* = 0x88A8.GLenum + GL_LIST_BIT* = 0x00020000.GLbitfield + GL_MAX_GEOMETRY_ATOMIC_COUNTERS* = 0x92D5.GLenum + GL_CONSTANT_COLOR1_NV* = 0x852B.GLenum + GL_AVERAGE_EXT* = 0x8335.GLenum + GL_SINGLE_COLOR_EXT* = 0x81F9.GLenum + GL_VERTEX_ARRAY* = 0x8074.GLenum + GL_COLOR_INDEX1_EXT* = 0x80E2.GLenum + GL_COMPUTE_PROGRAM_NV* = 0x90FB.GLenum + GL_LINES_ADJACENCY* = 0x000A.GLenum + GL_OP_ROUND_EXT* = 0x8790.GLenum + GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE* = 0x934C.GLenum + GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV* = 0x90D1.GLenum + GL_REG_11_ATI* = 0x892C.GLenum + GL_SAMPLES_EXT* = 0x80A9.GLenum + GL_FUNC_REVERSE_SUBTRACT* = 0x800B.GLenum + GL_POINT_SPRITE_COORD_ORIGIN* = 0x8CA0.GLenum + GL_REG_27_ATI* = 0x893C.GLenum + GL_TEXTURE_VIEW_MIN_LEVEL* = 0x82DB.GLenum + GL_NICEST* = 0x1102.GLenum + GL_CLIP_PLANE4_IMG* = 0x3004.GLenum + GL_ARRAY_BUFFER_BINDING* = 0x8894.GLenum + GL_422_AVERAGE_EXT* = 0x80CE.GLenum + GL_RENDERER* = 0x1F01.GLenum + GL_OVERLAY_NV* = 0x9296.GLenum + GL_TEXTURE_SAMPLES_IMG* = 0x9136.GLenum + GL_DEBUG_SOURCE_SHADER_COMPILER_KHR* = 0x8248.GLenum + GL_EYE_DISTANCE_TO_POINT_SGIS* = 0x81F0.GLenum + GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV* = 0x8DA5.GLenum + GL_FILTER4_SGIS* = 0x8146.GLenum + GL_LIGHT_MODEL_LOCAL_VIEWER* = 0x0B51.GLenum + GL_TRIANGLE_MESH_SUN* = 0x8615.GLenum + GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB* = 0x900D.GLenum + GL_DEPTH_COMPONENTS* = 0x8284.GLenum + GL_NUM_GENERAL_COMBINERS_NV* = 0x854E.GLenum + GL_CLIENT_ACTIVE_TEXTURE_ARB* = 0x84E1.GLenum + GL_FRAGMENT_DEPTH* = 0x8452.GLenum + GL_SEPARATE_ATTRIBS* = 0x8C8D.GLenum + GL_HALF_FLOAT_OES* = 0x8D61.GLenum + GL_PROXY_TEXTURE_2D* = 0x8064.GLenum + GL_VARIANT_ARRAY_TYPE_EXT* = 0x87E7.GLenum + GL_DRAW_BUFFER11_ATI* = 0x8830.GLenum + GL_MATRIX_INDEX_ARRAY_POINTER_OES* = 0x8849.GLenum + GL_CURRENT_INDEX* = 0x0B01.GLenum + GL_UNSIGNED_INT_24_8_MESA* = 0x8751.GLenum + GL_PROGRAM_SEPARABLE* = 0x8258.GLenum + GL_TEXTURE8_ARB* = 0x84C8.GLenum + GL_OPERAND0_ALPHA_EXT* = 0x8598.GLenum + GL_PER_STAGE_CONSTANTS_NV* = 0x8535.GLenum + GL_LINE_LOOP* = 0x0002.GLenum + GL_DRAW_PIXEL_TOKEN* = 0x0705.GLenum + GL_DRAW_BUFFER3* = 0x8828.GLenum + GL_GEOMETRY_DEFORMATION_SGIX* = 0x8194.GLenum + GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT* = 0x851C.GLenum + GL_GLYPH_VERTICAL_BEARING_X_BIT_NV* = 0x20.GLbitfield + GL_TEXTURE30* = 0x84DE.GLenum + GL_4PASS_1_EXT* = 0x80A5.GLenum + GL_RGB16F_EXT* = 0x881B.GLenum + GL_2PASS_0_SGIS* = 0x80A2.GLenum + GL_CON_27_ATI* = 0x895C.GLenum + GL_SAMPLE_ALPHA_TO_ONE* = 0x809F.GLenum + GL_POLYGON_SMOOTH_HINT* = 0x0C53.GLenum + GL_COLOR_ATTACHMENT_EXT* = 0x90F0.GLenum + GL_PATCH_DEFAULT_INNER_LEVEL* = 0x8E73.GLenum + GL_TEXTURE_MAX_CLAMP_T_SGIX* = 0x836A.GLenum + GL_WEIGHT_ARRAY_BUFFER_BINDING_OES* = 0x889E.GLenum + GL_TEXTURE1* = 0x84C1.GLenum + GL_LINES* = 0x0001.GLenum + GL_PIXEL_TILE_GRID_DEPTH_SGIX* = 0x8144.GLenum + GL_TEXTURE2* = 0x84C2.GLenum + GL_IMAGE_CUBE_MAP_ARRAY_EXT* = 0x9054.GLenum + GL_DRAW_BUFFER4* = 0x8829.GLenum + GL_DRAW_BUFFER_EXT* = 0x0C01.GLenum + GL_STENCIL_INDEX1* = 0x8D46.GLenum + GL_DEPTH_COMPONENT32F_NV* = 0x8DAB.GLenum + GL_VERTEX_ATTRIB_ARRAY_POINTER* = 0x8645.GLenum + GL_DOUBLE_MAT4x2* = 0x8F4D.GLenum + GL_MOVE_TO_NV* = 0x02.GLenum + GL_OP_RECIP_SQRT_EXT* = 0x8795.GLenum + GL_SAMPLER_1D_ARRAY* = 0x8DC0.GLenum + GL_MIN_FRAGMENT_INTERPOLATION_OFFSET* = 0x8E5B.GLenum + GL_TEXTURE_DEPTH_EXT* = 0x8071.GLenum + GL_STENCIL_INDEX8* = 0x8D48.GLenum + GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB* = 0x880C.GLenum + GL_INTERNALFORMAT_DEPTH_SIZE* = 0x8275.GLenum + GL_STATE_RESTORE* = 0x8BDC.GLenum + GL_SMALL_CW_ARC_TO_NV* = 0x14.GLenum + GL_LUMINANCE16* = 0x8042.GLenum + GL_VERTEX_ATTRIB_ARRAY1_NV* = 0x8651.GLenum + GL_TEXTURE_MAX_CLAMP_R_SGIX* = 0x836B.GLenum + GL_LUMINANCE_FLOAT16_ATI* = 0x881E.GLenum + GL_MAX_TEXTURE_UNITS* = 0x84E2.GLenum + GL_DRAW_BUFFER4_ARB* = 0x8829.GLenum + GL_DRAW_BUFFER12* = 0x8831.GLenum + GL_R8UI* = 0x8232.GLenum + GL_STENCIL_REF* = 0x0B97.GLenum + GL_VARIANT_EXT* = 0x87C1.GLenum + GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE* = 0x8A09.GLenum + GL_QUERY_OBJECT_AMD* = 0x9153.GLenum + GL_PLUS_NV* = 0x9291.GLenum + GL_UNPACK_SWAP_BYTES* = 0x0CF0.GLenum + GL_MAX_UNIFORM_LOCATIONS* = 0x826E.GLenum + GL_GUILTY_CONTEXT_RESET_EXT* = 0x8253.GLenum + GL_DOT3_RGBA_IMG* = 0x86AF.GLenum + GL_X_EXT* = 0x87D5.GLenum + GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB* = 0x900F.GLenum + GL_TEXTURE_COMPARE_FAIL_VALUE_ARB* = 0x80BF.GLenum + GL_ETC1_RGB8_OES* = 0x8D64.GLenum + GL_LUMINANCE_ALPHA_INTEGER_EXT* = 0x8D9D.GLenum + GL_MINMAX_SINK* = 0x8030.GLenum + GL_RG32F* = 0x8230.GLenum + GL_PROXY_TEXTURE_2D_MULTISAMPLE* = 0x9101.GLenum + GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV* = 0x86D9.GLenum + GL_R16* = 0x822A.GLenum + GL_BOUNDING_BOX_NV* = 0x908D.GLenum + GL_INVALID_ENUM* = 0x0500.GLenum + GL_MOVE_TO_RESETS_NV* = 0x90B5.GLenum + GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE* = 0x9117.GLenum + GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB* = 0x84F8.GLenum + GL_UNSIGNED_INT_10F_11F_11F_REV_EXT* = 0x8C3B.GLenum + GL_VERTEX_PRECLIP_HINT_SGIX* = 0x83EF.GLenum + GL_CLIENT_VERTEX_ARRAY_BIT* = 0x00000002.GLbitfield + GL_MAT_COLOR_INDEXES_BIT_PGI* = 0x01000000.GLbitfield + GL_PERFORMANCE_MONITOR_AMD* = 0x9152.GLenum + GL_QUAD_STRIP* = 0x0008.GLenum + GL_MAX_TEXTURE_COORDS_NV* = 0x8871.GLenum + GL_TESS_EVALUATION_SUBROUTINE_UNIFORM* = 0x92F0.GLenum + GL_DRAW_BUFFER1_EXT* = 0x8826.GLenum + GL_TEXTURE18* = 0x84D2.GLenum + GL_COLOR_ATTACHMENT5_NV* = 0x8CE5.GLenum + GL_MAX_COMPUTE_WORK_GROUP_SIZE* = 0x91BF.GLenum + GL_T2F_C4UB_V3F* = 0x2A29.GLenum + GL_MAP1_GRID_DOMAIN* = 0x0DD0.GLenum + GL_DEBUG_TYPE_PUSH_GROUP_KHR* = 0x8269.GLenum + GL_STATIC_READ* = 0x88E5.GLenum + GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB* = 0x880E.GLenum + GL_DOUBLE_EXT* = 0x140A.GLenum + GL_MAX_FRAGMENT_UNIFORM_VECTORS* = 0x8DFD.GLenum + GL_R32F_EXT* = 0x822E.GLenum + GL_MAX_RENDERBUFFER_SIZE_EXT* = 0x84E8.GLenum + GL_COMPRESSED_TEXTURE_FORMATS* = 0x86A3.GLenum + GL_MAX_EXT* = 0x8008.GLenum + GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB* = 0x8622.GLenum + GL_INTERPOLATE* = 0x8575.GLenum + GL_QUERY_RESULT_NO_WAIT_AMD* = 0x9194.GLenum + GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES* = 0x8516.GLenum + GL_LUMINANCE16_ALPHA16_SNORM* = 0x901A.GLenum + GL_SRC_ALPHA_SATURATE* = 0x0308.GLenum + GL_DRAW_INDIRECT_BUFFER_BINDING* = 0x8F43.GLenum + GL_T2F_IUI_N3F_V3F_EXT* = 0x81B4.GLenum + GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB* = 0x8B49.GLenum + GL_MAX_ASYNC_READ_PIXELS_SGIX* = 0x8361.GLenum + GL_VERTEX_ARRAY_RANGE_APPLE* = 0x851D.GLenum + GL_SAMPLER_2D_SHADOW_ARB* = 0x8B62.GLenum + GL_ETC1_SRGB8_NV* = 0x88EE.GLenum + GL_COLORBURN_NV* = 0x929A.GLenum + GL_SAMPLER_2D_ARRAY_SHADOW_EXT* = 0x8DC4.GLenum + GL_ALL_BARRIER_BITS* = 0xFFFFFFFF.GLbitfield + GL_TRIANGLE_STRIP_ADJACENCY_EXT* = 0x000D.GLenum + GL_MAX_TEXTURE_BUFFER_SIZE* = 0x8C2B.GLenum + GL_ALIASED_POINT_SIZE_RANGE* = 0x846D.GLenum + GL_STENCIL_BACK_VALUE_MASK* = 0x8CA4.GLenum + GL_CMYK_EXT* = 0x800C.GLenum + GL_OPERAND1_ALPHA_EXT* = 0x8599.GLenum + GL_TEXTURE_SHADOW* = 0x82A1.GLenum + GL_LINEAR_CLIPMAP_LINEAR_SGIX* = 0x8170.GLenum + GL_MIPMAP* = 0x8293.GLenum + GL_LINE_SMOOTH_HINT* = 0x0C52.GLenum + GL_DEPTH_STENCIL_TEXTURE_MODE* = 0x90EA.GLenum + GL_BUFFER_ACCESS_OES* = 0x88BB.GLenum + GL_PROXY_TEXTURE_1D_ARRAY_EXT* = 0x8C19.GLenum + GL_OBJECT_LINEAR* = 0x2401.GLenum + GL_MAP1_TEXTURE_COORD_3* = 0x0D95.GLenum + GL_TEXTURE_RENDERBUFFER_NV* = 0x8E55.GLenum + GL_FRAMEBUFFER_RENDERABLE* = 0x8289.GLenum + GL_DOT3_RGB_EXT* = 0x8740.GLenum + GL_QUAD_LUMINANCE8_SGIS* = 0x8121.GLenum + GL_UNIFORM_BLOCK_INDEX* = 0x8A3A.GLenum + GL_DS_SCALE_NV* = 0x8710.GLenum + GL_TYPE* = 0x92FA.GLenum + GL_MATRIX_EXT* = 0x87C0.GLenum + GL_VERTEX_STREAM4_ATI* = 0x8770.GLenum + GL_TOP_LEVEL_ARRAY_STRIDE* = 0x930D.GLenum + GL_INT_SAMPLER_2D_EXT* = 0x8DCA.GLenum + GL_PATH_FORMAT_PS_NV* = 0x9071.GLenum + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR* = 0x93D2.GLenum + GL_MAX_TEXTURE_COORDS* = 0x8871.GLenum + GL_MAX_FRAGMENT_INTERPOLATION_OFFSET* = 0x8E5C.GLenum + GL_REG_17_ATI* = 0x8932.GLenum + GL_WAIT_FAILED_APPLE* = 0x911D.GLenum + GL_TEXTURE_BINDING_3D* = 0x806A.GLenum + GL_TEXTURE_VIEW* = 0x82B5.GLenum + GL_DOT3_RGBA_ARB* = 0x86AF.GLenum + GL_MAX_VARYING_FLOATS_ARB* = 0x8B4B.GLenum + GL_UNIFORM_IS_ROW_MAJOR* = 0x8A3E.GLenum + GL_FRAGMENT_SHADER_BIT* = 0x00000002.GLbitfield + GL_MATRIX_INDEX_ARRAY_ARB* = 0x8844.GLenum + GL_PIXEL_PACK_BUFFER_BINDING_EXT* = 0x88ED.GLenum + GL_MATRIX_PALETTE_OES* = 0x8840.GLenum + GL_INTENSITY_SNORM* = 0x9013.GLenum + GL_COLOR_BUFFER_BIT0_QCOM* = 0x00000001.GLbitfield + GL_BITMAP* = 0x1A00.GLenum + GL_CURRENT_MATRIX_NV* = 0x8641.GLenum + GL_QUERY_BUFFER_AMD* = 0x9192.GLenum + GL_EDGE_FLAG_ARRAY_BUFFER_BINDING* = 0x889B.GLenum + GL_4PASS_3_EXT* = 0x80A7.GLenum + GL_TEXTURE_4DSIZE_SGIS* = 0x8136.GLenum + GL_PATH_COORD_COUNT_NV* = 0x909E.GLenum + GL_SLUMINANCE* = 0x8C46.GLenum + GL_POINT_SMOOTH_HINT* = 0x0C51.GLenum + GL_ADJACENT_PAIRS_NV* = 0x90AE.GLenum + GL_BUFFER_BINDING* = 0x9302.GLenum + GL_ARRAY_OBJECT_BUFFER_ATI* = 0x8766.GLenum + GL_PATH_INITIAL_DASH_CAP_NV* = 0x907C.GLenum + GL_RGBA4* = 0x8056.GLenum + GL_PACK_LSB_FIRST* = 0x0D01.GLenum + GL_IMAGE_BINDING_NAME_EXT* = 0x8F3A.GLenum + GL_UNSIGNED_INT_SAMPLER_2D_EXT* = 0x8DD2.GLenum + GL_RGBA12_EXT* = 0x805A.GLenum + GL_COMBINER0_NV* = 0x8550.GLenum + GL_COLOR_BUFFER_BIT4_QCOM* = 0x00000010.GLbitfield + GL_TIME_ELAPSED* = 0x88BF.GLenum + GL_TRANSFORM_FEEDBACK_BUFFER_START* = 0x8C84.GLenum + GL_COMPRESSED_RGBA_ASTC_5x5_KHR* = 0x93B2.GLenum + GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD* = 0x9199.GLenum + GL_RENDERBUFFER_HEIGHT_EXT* = 0x8D43.GLenum + GL_QUARTER_BIT_ATI* = 0x00000010.GLbitfield + GL_TEXTURE_COMPRESSION_HINT_ARB* = 0x84EF.GLenum + GL_DRAW_BUFFER13* = 0x8832.GLenum + GL_CURRENT_MATRIX_STACK_DEPTH_ARB* = 0x8640.GLenum + GL_DEPENDENT_HILO_TEXTURE_2D_NV* = 0x8858.GLenum + GL_DST_NV* = 0x9287.GLenum + GL_DEBUG_OBJECT_MESA* = 0x8759.GLenum + GL_NUM_INSTRUCTIONS_TOTAL_ATI* = 0x8972.GLenum + GL_FLAT* = 0x1D00.GLenum + GL_EVAL_VERTEX_ATTRIB8_NV* = 0x86CE.GLenum + GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA* = 0x8BB6.GLenum + GL_TEXTURE_COORD_ARRAY_EXT* = 0x8078.GLenum + GL_LOCATION_INDEX* = 0x930F.GLenum + GL_SLIM10U_SGIX* = 0x831E.GLenum + GL_PHONG_WIN* = 0x80EA.GLenum + GL_EVAL_VERTEX_ATTRIB1_NV* = 0x86C7.GLenum + GL_SMOOTH_LINE_WIDTH_RANGE* = 0x0B22.GLenum + GL_SAMPLER_RENDERBUFFER_NV* = 0x8E56.GLenum + GL_UNPACK_LSB_FIRST* = 0x0CF1.GLenum + GL_SELECTION_BUFFER_POINTER* = 0x0DF3.GLenum + GL_PIXEL_SUBSAMPLE_4444_SGIX* = 0x85A2.GLenum + GL_COMPRESSED_R11_EAC* = 0x9270.GLenum + GL_MAX_CLIP_PLANES* = 0x0D32.GLenum + GL_POST_CONVOLUTION_GREEN_BIAS* = 0x8021.GLenum + GL_COLOR_EXT* = 0x1800.GLenum + GL_VENDOR* = 0x1F00.GLenum + GL_MAP1_VERTEX_ATTRIB8_4_NV* = 0x8668.GLenum + GL_TEXTURE_ALPHA_TYPE* = 0x8C13.GLenum + GL_CURRENT_VERTEX_ATTRIB_ARB* = 0x8626.GLenum + GL_COLOR_BUFFER_BIT2_QCOM* = 0x00000004.GLbitfield + GL_VERTEX_ATTRIB_ARRAY15_NV* = 0x865F.GLenum + GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV* = 0x8850.GLenum + GL_DRAW_BUFFER5_ARB* = 0x882A.GLenum + GL_SAMPLES_PASSED_ARB* = 0x8914.GLenum + GL_PRIMITIVE_RESTART_NV* = 0x8558.GLenum + GL_FRAGMENT_LIGHT3_SGIX* = 0x840F.GLenum + GL_COLOR_INDEX16_EXT* = 0x80E7.GLenum + GL_RGBA8_OES* = 0x8058.GLenum + GL_PACK_CMYK_HINT_EXT* = 0x800E.GLenum + GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE* = 0x8214.GLenum + GL_MODELVIEW0_EXT* = 0x1700.GLenum + GL_RETAINED_APPLE* = 0x8A1B.GLenum + GL_DRAW_PIXELS_APPLE* = 0x8A0A.GLenum + GL_POINT_BIT* = 0x00000002.GLbitfield + GL_PIXEL_MAP_B_TO_B_SIZE* = 0x0CB8.GLenum + GL_RELATIVE_SMALL_CCW_ARC_TO_NV* = 0x13.GLenum + GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB* = 0x8624.GLenum + GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV* = 0x885D.GLenum + GL_CON_2_ATI* = 0x8943.GLenum + GL_SAMPLER_2D_ARRAY* = 0x8DC1.GLenum + GL_LINE_STIPPLE_PATTERN* = 0x0B25.GLenum + GL_IMPLEMENTATION_COLOR_READ_FORMAT* = 0x8B9B.GLenum + GL_TRANSPOSE_AFFINE_2D_NV* = 0x9096.GLenum + GL_COLOR_ATTACHMENT7* = 0x8CE7.GLenum + GL_COLOR_ATTACHMENT14* = 0x8CEE.GLenum + GL_SHADER* = 0x82E1.GLenum + GL_SKIP_MISSING_GLYPH_NV* = 0x90A9.GLenum + GL_VERTEX_ARRAY_TYPE* = 0x807B.GLenum + GL_OP_POWER_EXT* = 0x8793.GLenum + GL_MAX_BINDABLE_UNIFORM_SIZE_EXT* = 0x8DED.GLenum + GL_SRGB8* = 0x8C41.GLenum + GL_INTERNALFORMAT_ALPHA_SIZE* = 0x8274.GLenum + GL_IMAGE_2D_MULTISAMPLE* = 0x9055.GLenum + GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV* = 0x9039.GLenum + GL_NEVER* = 0x0200.GLenum + GL_MAP2_TEXTURE_COORD_2* = 0x0DB4.GLenum + GL_PROGRAM_RESULT_COMPONENTS_NV* = 0x8907.GLenum + GL_SHADER_STORAGE_BARRIER_BIT* = 0x00002000.GLbitfield + GL_SLIM8U_SGIX* = 0x831D.GLenum + GL_DRAW_BUFFER7_ATI* = 0x882C.GLenum + GL_CLAMP_TO_EDGE* = 0x812F.GLint + GL_LUMINANCE32I_EXT* = 0x8D86.GLenum + GL_NORMAL_ARRAY_POINTER* = 0x808F.GLenum + GL_ALPHA_TEST_REF_QCOM* = 0x0BC2.GLenum + GL_MATRIX7_NV* = 0x8637.GLenum + GL_REFERENCED_BY_FRAGMENT_SHADER* = 0x930A.GLenum + GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG* = 0x8C02.GLenum + GL_DEBUG_TYPE_MARKER* = 0x8268.GLenum + GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR* = 0x8242.GLenum + GL_CON_26_ATI* = 0x895B.GLenum + GL_COMBINER7_NV* = 0x8557.GLenum + GL_MAP2_TANGENT_EXT* = 0x8445.GLenum + GL_COMPRESSED_RGBA_ASTC_10x6_KHR* = 0x93B9.GLenum + GL_RG8* = 0x822B.GLenum + GL_INT_SAMPLER_1D_ARRAY_EXT* = 0x8DCE.GLenum + GL_POINT_SPRITE_R_MODE_NV* = 0x8863.GLenum + GL_ATOMIC_COUNTER_BUFFER_BINDING* = 0x92C1.GLenum + GL_INTENSITY16F_ARB* = 0x881D.GLenum + GL_DEFORMATIONS_MASK_SGIX* = 0x8196.GLenum + GL_PATH_TERMINAL_END_CAP_NV* = 0x9078.GLenum + GL_VERTEX_BINDING_DIVISOR* = 0x82D6.GLenum + GL_WIDE_LINE_HINT_PGI* = 0x1A222.GLenum + GL_LIGHTING* = 0x0B50.GLenum + GL_CURRENT_BIT* = 0x00000001.GLbitfield + GL_LOSE_CONTEXT_ON_RESET_ARB* = 0x8252.GLenum + GL_COLOR_ATTACHMENT15* = 0x8CEF.GLenum + GL_REGISTER_COMBINERS_NV* = 0x8522.GLenum + GL_UNSIGNED_INT64_VEC2_NV* = 0x8FF5.GLenum + GL_TEXTURE_CLIPMAP_DEPTH_SGIX* = 0x8176.GLenum + GL_HISTOGRAM_WIDTH* = 0x8026.GLenum + GL_RENDERBUFFER_ALPHA_SIZE* = 0x8D53.GLenum + GL_POST_CONVOLUTION_BLUE_BIAS_EXT* = 0x8022.GLenum + GL_SCALED_RESOLVE_FASTEST_EXT* = 0x90BA.GLenum + GL_DRAW_BUFFER15* = 0x8834.GLenum + GL_LUMINANCE4_ALPHA4* = 0x8043.GLenum + GL_SWIZZLE_STRQ_DQ_ATI* = 0x897B.GLenum + GL_OP_MADD_EXT* = 0x8788.GLenum + GL_MAX_ATTRIB_STACK_DEPTH* = 0x0D35.GLenum + GL_DEBUG_GROUP_STACK_DEPTH_KHR* = 0x826D.GLenum + GL_ACTIVE_VARYINGS_NV* = 0x8C81.GLenum + GL_DEBUG_SEVERITY_HIGH* = 0x9146.GLenum + GL_SRGB8_EXT* = 0x8C41.GLenum + GL_STENCIL_WRITEMASK* = 0x0B98.GLenum + GL_REG_14_ATI* = 0x892F.GLenum + GL_PROGRAM_BINARY_ANGLE* = 0x93A6.GLenum + GL_RENDERBUFFER_DEPTH_SIZE_EXT* = 0x8D54.GLenum + GL_ALPHA_BIAS* = 0x0D1D.GLenum + GL_STATIC_ATI* = 0x8760.GLenum + GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES* = 0x8B9E.GLenum + GL_SOFTLIGHT_NV* = 0x929C.GLenum + GL_INDEX_ARRAY_COUNT_EXT* = 0x8087.GLenum + GL_RENDERBUFFER_BLUE_SIZE_EXT* = 0x8D52.GLenum + GL_SHARED_TEXTURE_PALETTE_EXT* = 0x81FB.GLenum + GL_VERTEX_SHADER_OPTIMIZED_EXT* = 0x87D4.GLenum + GL_MAX_SAMPLE_MASK_WORDS_NV* = 0x8E59.GLenum + GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB* = 0x8841.GLenum + GL_MATRIX30_ARB* = 0x88DE.GLenum + GL_NORMAL_ARRAY_POINTER_EXT* = 0x808F.GLenum + GL_PIXEL_MAP_A_TO_A* = 0x0C79.GLenum + GL_MATRIX18_ARB* = 0x88D2.GLenum + GL_UNPACK_SKIP_ROWS_EXT* = 0x0CF3.GLenum + GL_INVARIANT_DATATYPE_EXT* = 0x87EB.GLenum + GL_INT_IMAGE_1D_EXT* = 0x9057.GLenum + GL_OUTPUT_TEXTURE_COORD24_EXT* = 0x87B5.GLenum + GL_MAP_WRITE_BIT_EXT* = 0x0002.GLbitfield + GL_MODELVIEW28_ARB* = 0x873C.GLenum + GL_MAX_VARYING_COMPONENTS_EXT* = 0x8B4B.GLenum + GL_OUTPUT_TEXTURE_COORD4_EXT* = 0x87A1.GLenum + GL_UNSIGNED_INT_VEC2_EXT* = 0x8DC6.GLenum + GL_READ_ONLY* = 0x88B8.GLenum + GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM* = 103087.GLenum + GL_UNSIGNED_INT64_NV* = 0x140F.GLenum + GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN* = 0x85C2.GLenum + GL_DEPTH_BUFFER_BIT0_QCOM* = 0x00000100.GLbitfield + GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE* = 0x8A06.GLenum + GL_POST_CONVOLUTION_ALPHA_SCALE* = 0x801F.GLenum + GL_TEXTURE_COLOR_SAMPLES_NV* = 0x9046.GLenum + GL_DEBUG_SEVERITY_HIGH_ARB* = 0x9146.GLenum + GL_MAP_WRITE_BIT* = 0x0002.GLbitfield + GL_SRC1_RGB* = 0x8581.GLenum + GL_LIGHT0* = 0x4000.GLenum + GL_READ_PIXELS_FORMAT* = 0x828D.GLenum + GL_COMBINE_RGB_EXT* = 0x8571.GLenum + GL_MATRIX2_NV* = 0x8632.GLenum + GL_INT16_VEC4_NV* = 0x8FE7.GLenum + GL_INT_SAMPLER_CUBE* = 0x8DCC.GLenum + GL_LUMINANCE_ALPHA8I_EXT* = 0x8D93.GLenum + GL_TRIANGLE_STRIP_ADJACENCY* = 0x000D.GLenum + GL_MAX_TEXTURE_BUFFER_SIZE_EXT* = 0x8C2B.GLenum + GL_COLOR_TABLE_BIAS* = 0x80D7.GLenum + GL_MAX_GEOMETRY_INPUT_COMPONENTS* = 0x9123.GLenum + GL_TEXTURE_RANGE_POINTER_APPLE* = 0x85B8.GLenum + GL_PIXEL_SUBSAMPLE_2424_SGIX* = 0x85A3.GLenum + GL_RESAMPLE_REPLICATE_OML* = 0x8986.GLenum + GL_ALL_STATIC_DATA_IBM* = 103060.GLenum + GL_DEBUG_CATEGORY_PERFORMANCE_AMD* = 0x914D.GLenum + GL_ALPHA_TEST_QCOM* = 0x0BC0.GLenum + GL_PREVIOUS_TEXTURE_INPUT_NV* = 0x86E4.GLenum + GL_SIGNED_RGBA_NV* = 0x86FB.GLenum + GL_GLOBAL_ALPHA_SUN* = 0x81D9.GLenum + GL_RGB_FLOAT16_APPLE* = 0x881B.GLenum + GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB* = 0x8808.GLenum + GL_UTF8_NV* = 0x909A.GLenum + GL_ALLOW_DRAW_OBJ_HINT_PGI* = 0x1A20E.GLenum + GL_INT_IMAGE_3D* = 0x9059.GLenum + GL_PACK_ROW_LENGTH* = 0x0D02.GLenum + GL_MAX_TEXTURE_LOD_BIAS_EXT* = 0x84FD.GLenum + GL_SCALED_RESOLVE_NICEST_EXT* = 0x90BB.GLenum + GL_422_EXT* = 0x80CC.GLenum + GL_SAMPLER_1D_ARRAY_SHADOW_EXT* = 0x8DC3.GLenum + GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT* = 0x8336.GLenum + GL_COMPRESSED_RED* = 0x8225.GLenum + GL_MAX_RATIONAL_EVAL_ORDER_NV* = 0x86D7.GLenum + GL_MAX_COMBINED_IMAGE_UNIFORMS* = 0x90CF.GLenum + GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV* = 0x10.GLbitfield + GL_TEXTURE_BINDING_1D_ARRAY* = 0x8C1C.GLenum + GL_FRAMEBUFFER_COMPLETE* = 0x8CD5.GLenum + GL_RG8I* = 0x8237.GLenum + GL_COLOR_ATTACHMENT2_NV* = 0x8CE2.GLenum + GL_INT64_VEC4_NV* = 0x8FEB.GLenum + GL_OP_SET_GE_EXT* = 0x878C.GLenum + GL_READ_WRITE* = 0x88BA.GLenum + GL_OPERAND1_RGB_EXT* = 0x8591.GLenum + GL_SHADER_STORAGE_BLOCK* = 0x92E6.GLenum + GL_TEXTURE_UPDATE_BARRIER_BIT* = 0x00000100.GLbitfield + GL_MAX_FRAGMENT_ATOMIC_COUNTERS* = 0x92D6.GLenum + GL_SHADER_INCLUDE_ARB* = 0x8DAE.GLenum + GL_UNSIGNED_SHORT_1_5_5_5_REV* = 0x8366.GLenum + GL_PROGRAM_PIPELINE* = 0x82E4.GLenum + GL_MAP1_TEXTURE_COORD_2* = 0x0D94.GLenum + GL_FOG_COORDINATE_ARRAY_STRIDE_EXT* = 0x8455.GLenum + GL_WEIGHT_ARRAY_SIZE_OES* = 0x86AB.GLenum + GL_R11F_G11F_B10F* = 0x8C3A.GLenum + GL_WRITE_PIXEL_DATA_RANGE_NV* = 0x8878.GLenum + GL_UNSIGNED_SHORT_8_8_REV_APPLE* = 0x85BB.GLenum + GL_CND_ATI* = 0x896A.GLenum + GL_IMAGE_2D_MULTISAMPLE_ARRAY* = 0x9056.GLenum + GL_MAX_TEXTURE_IMAGE_UNITS_NV* = 0x8872.GLenum + GL_COMPRESSED_SIGNED_RG11_EAC_OES* = 0x9273.GLenum + GL_DOT_PRODUCT_TEXTURE_3D_NV* = 0x86EF.GLenum + GL_IMAGE_TRANSLATE_Y_HP* = 0x8158.GLenum + GL_NORMAL_ARRAY_TYPE_EXT* = 0x807E.GLenum + GL_PIXEL_COUNT_NV* = 0x8866.GLenum + GL_INT_IMAGE_3D_EXT* = 0x9059.GLenum + GL_TEXTURE_TYPE_QCOM* = 0x8BD7.GLenum + GL_COMBINE_ALPHA_EXT* = 0x8572.GLenum + GL_POINT_TOKEN* = 0x0701.GLenum + GL_QUAD_ALPHA4_SGIS* = 0x811E.GLenum + GL_SIGNED_HILO8_NV* = 0x885F.GLenum + GL_MULTISAMPLE_ARB* = 0x809D.GLenum + GL_TEXTURE25* = 0x84D9.GLenum + GL_CURRENT_VERTEX_WEIGHT_EXT* = 0x850B.GLenum + GL_BLEND_DST_ALPHA_OES* = 0x80CA.GLenum + GL_UNSIGNED_SHORT_8_8_REV_MESA* = 0x85BB.GLenum + GL_CLAMP_TO_EDGE_SGIS* = 0x812F.GLint + GL_PATH_STENCIL_REF_NV* = 0x90B8.GLenum + GL_DEBUG_OUTPUT* = 0x92E0.GLenum + GL_OBJECT_TYPE_APPLE* = 0x9112.GLenum + GL_TEXTURE_COMPARE_MODE_ARB* = 0x884C.GLenum + GL_CONSTANT* = 0x8576.GLenum + GL_RGB5_A1_OES* = 0x8057.GLenum + GL_INT16_VEC2_NV* = 0x8FE5.GLenum + GL_CONVOLUTION_BORDER_MODE_EXT* = 0x8013.GLenum + GL_CONTEXT_FLAGS* = 0x821E.GLenum + GL_MAX_PROGRAM_SUBROUTINE_NUM_NV* = 0x8F45.GLenum + GL_SPRITE_SGIX* = 0x8148.GLenum + GL_CURRENT_QUERY* = 0x8865.GLenum + GL_STENCIL_OP_VALUE_AMD* = 0x874C.GLenum + GL_UNIFORM* = 0x92E1.GLenum + GL_TEXTURE_BINDING_RECTANGLE* = 0x84F6.GLenum + GL_TRIANGLES_ADJACENCY_EXT* = 0x000C.GLenum + GL_PROVOKING_VERTEX_EXT* = 0x8E4F.GLenum + GL_INT64_VEC2_NV* = 0x8FE9.GLenum + GL_INVERSE_NV* = 0x862B.GLenum + GL_CON_29_ATI* = 0x895E.GLenum + GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV* = 0x8E24.GLenum + GL_FRONT_AND_BACK* = 0x0408.GLenum + GL_MAX_LABEL_LENGTH_KHR* = 0x82E8.GLenum + GL_TRANSFORM_FEEDBACK_BUFFER_START_NV* = 0x8C84.GLenum + GL_EQUAL* = 0x0202.GLenum + GL_RGB10_EXT* = 0x8052.GLenum + GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB* = 0x8C29.GLenum + GL_OP_ADD_EXT* = 0x8787.GLenum + GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN* = 0x85C3.GLenum + GL_NORMAL_ARRAY_LIST_IBM* = 103071.GLenum + GL_RENDERBUFFER_GREEN_SIZE* = 0x8D51.GLenum + GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV* = 0x8C74.GLenum + GL_CURRENT_PALETTE_MATRIX_ARB* = 0x8843.GLenum + GL_DEBUG_TYPE_ERROR* = 0x824C.GLenum + GL_UNIFORM_BUFFER* = 0x8A11.GLenum + GL_NEAREST_CLIPMAP_LINEAR_SGIX* = 0x844E.GLenum + GL_LAST_VERTEX_CONVENTION* = 0x8E4E.GLenum + GL_COMPRESSED_RGBA_ASTC_12x10_KHR* = 0x93BC.GLenum + GL_FENCE_STATUS_NV* = 0x84F3.GLenum + GL_POST_CONVOLUTION_BLUE_BIAS* = 0x8022.GLenum + GL_BLEND_OVERLAP_NV* = 0x9281.GLenum + GL_COMBINE_RGB_ARB* = 0x8571.GLenum + GL_TESS_GEN_MODE* = 0x8E76.GLenum + GL_TEXTURE_ENV* = 0x2300.GLenum + GL_VERTEX_ATTRIB_ARRAY11_NV* = 0x865B.GLenum + GL_SHININESS* = 0x1601.GLenum + GL_DYNAMIC_STORAGE_BIT* = 0x0100.GLbitfield + GL_MODELVIEW30_ARB* = 0x873E.GLenum + GL_WRAP_BORDER_SUN* = 0x81D4.GLenum + GL_SKIP_COMPONENTS1_NV* = -6 + GL_DEPTH_CLAMP_NV* = 0x864F.GLenum + GL_PROGRAM_BINARY_FORMATS* = 0x87FF.GLenum + GL_CURRENT_RASTER_POSITION_VALID* = 0x0B08.GLenum + GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER* = 0x92C8.GLenum + GL_T2F_C4F_N3F_V3F* = 0x2A2C.GLenum + GL_R16F* = 0x822D.GLenum + GL_SECONDARY_COLOR_ARRAY_LENGTH_NV* = 0x8F31.GLenum + GL_SEPARATE_ATTRIBS_EXT* = 0x8C8D.GLenum + GL_NEGATIVE_Z_EXT* = 0x87DB.GLenum + GL_Z400_BINARY_AMD* = 0x8740.GLenum + GL_DRAW_INDIRECT_UNIFIED_NV* = 0x8F40.GLenum + GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV* = 0x8C8A.GLenum + GL_UNSIGNED_INT_S8_S8_8_8_NV* = 0x86DA.GLenum + GL_SRGB8_NV* = 0x8C41.GLenum + GL_DEBUG_SEVERITY_MEDIUM_AMD* = 0x9147.GLenum + GL_MAX_DRAW_BUFFERS_ATI* = 0x8824.GLenum + GL_TEXTURE_COORD_ARRAY_POINTER_EXT* = 0x8092.GLenum + GL_RESAMPLE_AVERAGE_OML* = 0x8988.GLenum + GL_NO_ERROR* = 0.GLenum + GL_RGB5* = 0x8050.GLenum + GL_OP_CLAMP_EXT* = 0x878E.GLenum + GL_PROGRAM_RESIDENT_NV* = 0x8647.GLenum + GL_PROGRAM_ALU_INSTRUCTIONS_ARB* = 0x8805.GLenum + GL_ELEMENT_ARRAY_UNIFIED_NV* = 0x8F1F.GLenum + GL_SECONDARY_COLOR_ARRAY_LIST_IBM* = 103077.GLenum + GL_INTENSITY12_EXT* = 0x804C.GLenum + GL_STENCIL_BUFFER_BIT7_QCOM* = 0x00800000.GLbitfield + GL_SAMPLER* = 0x82E6.GLenum + GL_MAD_ATI* = 0x8968.GLenum + GL_STENCIL_BACK_FAIL* = 0x8801.GLenum + GL_LIGHT_MODEL_TWO_SIDE* = 0x0B52.GLenum + GL_UNPACK_SKIP_PIXELS* = 0x0CF4.GLenum + GL_PIXEL_TEX_GEN_SGIX* = 0x8139.GLenum + GL_FRACTIONAL_ODD* = 0x8E7B.GLenum + GL_LOW_INT* = 0x8DF3.GLenum + GL_MODELVIEW* = 0x1700.GLenum + GL_POST_CONVOLUTION_RED_SCALE_EXT* = 0x801C.GLenum + GL_DRAW_BUFFER11_EXT* = 0x8830.GLenum + GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH* = 0x8A35.GLenum + GL_CONVOLUTION_BORDER_MODE* = 0x8013.GLenum + GL_COMPRESSED_ALPHA_ARB* = 0x84E9.GLenum + GL_DEPTH_ATTACHMENT* = 0x8D00.GLenum + GL_ALPHA8_SNORM* = 0x9014.GLenum + GL_DOUBLE_MAT4x3_EXT* = 0x8F4E.GLenum + GL_INTERNALFORMAT_STENCIL_SIZE* = 0x8276.GLenum + GL_BOOL_VEC2_ARB* = 0x8B57.GLenum + GL_FASTEST* = 0x1101.GLenum + GL_MAX_FRAGMENT_INPUT_COMPONENTS* = 0x9125.GLenum + GL_STENCIL_BACK_FUNC_ATI* = 0x8800.GLenum + GL_POLYGON* = 0x0009.GLenum + GL_SAMPLER_1D_ARRAY_EXT* = 0x8DC0.GLenum + GL_OUTPUT_COLOR1_EXT* = 0x879C.GLenum + GL_IMAGE_2D_RECT* = 0x904F.GLenum + GL_RECT_NV* = 0xF6.GLenum + GL_OUTPUT_TEXTURE_COORD21_EXT* = 0x87B2.GLenum + GL_NOR* = 0x1508.GLenum + GL_FOG_COORD_ARRAY* = 0x8457.GLenum + GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES* = 0x8517.GLenum + GL_TANGENT_ARRAY_POINTER_EXT* = 0x8442.GLenum + GL_DST_OUT_NV* = 0x928D.GLenum + GL_RENDERBUFFER_BINDING_OES* = 0x8CA7.GLenum + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR* = 0x93D3.GLenum + GL_TEXTURE_GEN_S* = 0x0C60.GLenum + GL_SLIM12S_SGIX* = 0x831F.GLenum + GL_VERTEX_ARRAY_BINDING* = 0x85B5.GLenum + GL_TRACE_PRIMITIVES_BIT_MESA* = 0x0002.GLbitfield + GL_MAX_DEBUG_MESSAGE_LENGTH* = 0x9143.GLenum + GL_EVAL_VERTEX_ATTRIB4_NV* = 0x86CA.GLenum + GL_ACTIVE_SUBROUTINE_UNIFORMS* = 0x8DE6.GLenum + GL_ACCUM_ADJACENT_PAIRS_NV* = 0x90AD.GLenum + GL_NEGATIVE_ONE_EXT* = 0x87DF.GLenum + GL_UNPACK_RESAMPLE_SGIX* = 0x842D.GLenum + GL_ACTIVE_SUBROUTINE_MAX_LENGTH* = 0x8E48.GLenum + GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT* = 0x8518.GLenum + GL_DEBUG_CATEGORY_API_ERROR_AMD* = 0x9149.GLenum + GL_INTERNALFORMAT_BLUE_SIZE* = 0x8273.GLenum + GL_DRAW_BUFFER13_NV* = 0x8832.GLenum + GL_DEBUG_SOURCE_THIRD_PARTY_ARB* = 0x8249.GLenum + GL_R8_EXT* = 0x8229.GLenum + GL_GENERATE_MIPMAP* = 0x8191.GLenum + cGL_SHORT* = 0x1402.GLenum + GL_PACK_REVERSE_ROW_ORDER_ANGLE* = 0x93A4.GLenum + GL_PATH_DASH_OFFSET_RESET_NV* = 0x90B4.GLenum + GL_PACK_SKIP_VOLUMES_SGIS* = 0x8130.GLenum + GL_TEXTURE_RED_TYPE* = 0x8C10.GLenum + GL_MAX_COLOR_ATTACHMENTS_EXT* = 0x8CDF.GLenum + GL_MAP2_VERTEX_ATTRIB5_4_NV* = 0x8675.GLenum + GL_CONSTANT_ALPHA* = 0x8003.GLenum + GL_COLOR_INDEX8_EXT* = 0x80E5.GLenum + GL_DOUBLE_MAT3_EXT* = 0x8F47.GLenum + GL_ATOMIC_COUNTER_BUFFER_INDEX* = 0x9301.GLenum + GL_LINES_ADJACENCY_EXT* = 0x000A.GLenum + GL_RENDERBUFFER_SAMPLES_IMG* = 0x9133.GLenum + GL_COLOR_TABLE_FORMAT* = 0x80D8.GLenum + GL_VERTEX_ATTRIB_ARRAY_TYPE* = 0x8625.GLenum + GL_QUERY_OBJECT_EXT* = 0x9153.GLenum + GL_STREAM_READ_ARB* = 0x88E1.GLenum + GL_MIRROR_CLAMP_TO_EDGE_ATI* = 0x8743.GLint + GL_FRAGMENT_SUBROUTINE_UNIFORM* = 0x92F2.GLenum + GL_UNIFORM_BUFFER_EXT* = 0x8DEE.GLenum + GL_SOURCE2_RGB* = 0x8582.GLenum + GL_PROGRAM_NATIVE_ATTRIBS_ARB* = 0x88AE.GLenum + GL_LUMINANCE12_ALPHA12* = 0x8047.GLenum + GL_INT_SAMPLER_1D_EXT* = 0x8DC9.GLenum + GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT* = 0x8D6C.GLenum + GL_DEPTH_RENDERABLE* = 0x8287.GLenum + GL_INTERNALFORMAT_BLUE_TYPE* = 0x827A.GLenum + GL_SLUMINANCE8_ALPHA8_EXT* = 0x8C45.GLenum + GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB* = 0x900A.GLenum + GL_COLOR_MATRIX* = 0x80B1.GLenum + GL_RGB8_SNORM* = 0x8F96.GLenum + GL_COLOR_ARRAY_SIZE* = 0x8081.GLenum + GL_DRAW_BUFFER4_NV* = 0x8829.GLenum + GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV* = 0x902D.GLenum + GL_PRESENT_TIME_NV* = 0x8E2A.GLenum + GL_COPY_WRITE_BUFFER* = 0x8F37.GLenum + GL_UNPACK_SKIP_PIXELS_EXT* = 0x0CF4.GLenum + GL_PRIMITIVES_GENERATED_NV* = 0x8C87.GLenum + GL_INT_SAMPLER_BUFFER* = 0x8DD0.GLenum + GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV* = 0x04.GLbitfield + GL_FOG_COORDINATE_EXT* = 0x8451.GLenum + GL_VERTEX_ARRAY_ADDRESS_NV* = 0x8F21.GLenum + GL_RENDERBUFFER_RED_SIZE_OES* = 0x8D50.GLenum + GL_BGR_INTEGER_EXT* = 0x8D9A.GLenum + GL_UNSIGNED_BYTE_3_3_2* = 0x8032.GLenum + GL_VBO_FREE_MEMORY_ATI* = 0x87FB.GLenum + GL_PATH_COMPUTED_LENGTH_NV* = 0x90A0.GLenum + GL_COLOR_MATRIX_STACK_DEPTH_SGI* = 0x80B2.GLenum + GL_STACK_OVERFLOW* = 0x0503.GLenum + GL_MODELVIEW1_MATRIX_EXT* = 0x8506.GLenum + GL_CURRENT_BINORMAL_EXT* = 0x843C.GLenum + GL_OP_MULTIPLY_MATRIX_EXT* = 0x8798.GLenum + GL_CLIENT_ATTRIB_STACK_DEPTH* = 0x0BB1.GLenum + GL_VERTEX_PROGRAM_TWO_SIDE_NV* = 0x8643.GLenum + GL_HISTOGRAM_WIDTH_EXT* = 0x8026.GLenum + GL_OBJECT_INFO_LOG_LENGTH_ARB* = 0x8B84.GLenum + GL_SAMPLER_2D_ARRAY_SHADOW* = 0x8DC4.GLenum + GL_UNSIGNED_INT_IMAGE_1D* = 0x9062.GLenum + GL_MAX_IMAGE_UNITS* = 0x8F38.GLenum + GL_TEXTURE31_ARB* = 0x84DF.GLenum + GL_CUBIC_HP* = 0x815F.GLenum + GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV* = 0x8856.GLenum + GL_ARRAY_STRIDE* = 0x92FE.GLenum + GL_DEPTH_PASS_INSTRUMENT_SGIX* = 0x8310.GLenum + GL_COMMAND_BARRIER_BIT* = 0x00000040.GLbitfield + GL_STATIC_DRAW_ARB* = 0x88E4.GLenum + GL_RGB16F* = 0x881B.GLenum + GL_INDEX_MATERIAL_PARAMETER_EXT* = 0x81B9.GLenum + GL_UNPACK_SKIP_VOLUMES_SGIS* = 0x8132.GLenum + GL_TEXTURE_1D* = 0x0DE0.GLenum + GL_VERTEX_PROGRAM_NV* = 0x8620.GLenum + GL_COLOR_ATTACHMENT0_NV* = 0x8CE0.GLenum + GL_READ_PIXEL_DATA_RANGE_LENGTH_NV* = 0x887B.GLenum + GL_FLOAT_32_UNSIGNED_INT_24_8_REV* = 0x8DAD.GLenum + GL_LINE_RESET_TOKEN* = 0x0707.GLenum + GL_WEIGHT_ARRAY_ARB* = 0x86AD.GLenum + GL_TEXTURE17* = 0x84D1.GLenum + GL_DEPTH_COMPONENT32_ARB* = 0x81A7.GLenum + GL_REFERENCED_BY_TESS_CONTROL_SHADER* = 0x9307.GLenum + GL_INVERT* = 0x150A.GLenum + GL_FOG_COORDINATE_ARRAY_STRIDE* = 0x8455.GLenum + GL_COMPRESSED_SIGNED_RG_RGTC2* = 0x8DBE.GLenum + GL_UNSIGNED_SHORT_8_8_MESA* = 0x85BA.GLenum + GL_ELEMENT_ARRAY_TYPE_ATI* = 0x8769.GLenum + GL_CLAMP_VERTEX_COLOR_ARB* = 0x891A.GLenum + GL_POINT_SIZE_ARRAY_STRIDE_OES* = 0x898B.GLenum + GL_RGB8* = 0x8051.GLenum + GL_MATRIX1_ARB* = 0x88C1.GLenum + GL_TEXTURE_POST_SPECULAR_HP* = 0x8168.GLenum + GL_TEXTURE_WRAP_Q_SGIS* = 0x8137.GLenum + GL_SAMPLER_2D_MULTISAMPLE_ARRAY* = 0x910B.GLenum + GL_INVALID_FRAMEBUFFER_OPERATION_OES* = 0x0506.GLenum + GL_VERTEX_ID_SWIZZLE_AMD* = 0x91A5.GLenum + GL_USE_MISSING_GLYPH_NV* = 0x90AA.GLenum + GL_LUMINANCE8_EXT* = 0x8040.GLenum + GL_INT_VEC2* = 0x8B53.GLenum + GL_TEXTURE9* = 0x84C9.GLenum + GL_RGB32UI_EXT* = 0x8D71.GLenum + GL_FENCE_CONDITION_NV* = 0x84F4.GLenum + GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT* = 0x8E4C.GLenum + GL_HSL_SATURATION_NV* = 0x92AE.GLenum + GL_CMYKA_EXT* = 0x800D.GLenum + GL_TRANSFORM_FEEDBACK_BUFFER_NV* = 0x8C8E.GLenum + GL_BUFFER_MAP_POINTER_OES* = 0x88BD.GLenum + GL_STORAGE_CLIENT_APPLE* = 0x85B4.GLenum + GL_VERTEX_ARRAY_BUFFER_BINDING_ARB* = 0x8896.GLenum + GL_TEXTURE_INTERNAL_FORMAT* = 0x1003.GLenum + GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED* = 0x8E23.GLenum + GL_UNSIGNED_INT_VEC3* = 0x8DC7.GLenum + GL_TRACE_MASK_MESA* = 0x8755.GLenum + GL_MAP_READ_BIT_EXT* = 0x0001.GLbitfield + GL_READ_FRAMEBUFFER_EXT* = 0x8CA8.GLenum + GL_HISTOGRAM_GREEN_SIZE* = 0x8029.GLenum + GL_COLOR_TABLE_INTENSITY_SIZE_SGI* = 0x80DF.GLenum + GL_SMALL_CCW_ARC_TO_NV* = 0x12.GLenum + GL_RELATIVE_LARGE_CW_ARC_TO_NV* = 0x19.GLenum + GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI* = 0x80BA.GLenum + GL_SCISSOR_BIT* = 0x00080000.GLbitfield + GL_DRAW_BUFFER0_ATI* = 0x8825.GLenum + GL_GEOMETRY_SHADER_BIT* = 0x00000004.GLbitfield + GL_CLIP_FAR_HINT_PGI* = 0x1A221.GLenum + GL_TEXTURE_COMPARE_FUNC_EXT* = 0x884D.GLenum + GL_IS_ROW_MAJOR* = 0x9300.GLenum + GL_MAP1_VERTEX_4* = 0x0D98.GLenum + GL_OUTPUT_TEXTURE_COORD8_EXT* = 0x87A5.GLenum + GL_MAX_VERTEX_IMAGE_UNIFORMS* = 0x90CA.GLenum + GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE* = 0x8211.GLenum + GL_SOURCE1_ALPHA_ARB* = 0x8589.GLenum + GL_VIRTUAL_PAGE_SIZE_X_AMD* = 0x9195.GLenum + GL_CULL_FRAGMENT_NV* = 0x86E7.GLenum + GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS* = 0x92DC.GLenum + GL_QUERY_COUNTER_BITS_EXT* = 0x8864.GLenum + GL_RGB565* = 0x8D62.GLenum + GL_OFFSET_TEXTURE_RECTANGLE_NV* = 0x864C.GLenum + GL_CONVOLUTION_FORMAT_EXT* = 0x8017.GLenum + GL_EYE_POINT_SGIS* = 0x81F4.GLenum + GL_ALPHA32F_ARB* = 0x8816.GLenum + GL_TEXTURE_DEPTH_SIZE* = 0x884A.GLenum + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR* = 0x93D1.GLenum + GL_PRIMARY_COLOR_NV* = 0x852C.GLenum + GL_BLEND_DST_ALPHA_EXT* = 0x80CA.GLenum + GL_NORMALIZE* = 0x0BA1.GLenum + GL_POST_CONVOLUTION_GREEN_BIAS_EXT* = 0x8021.GLenum + GL_HI_SCALE_NV* = 0x870E.GLenum + GL_TESS_EVALUATION_PROGRAM_NV* = 0x891F.GLenum + GL_MAX_DUAL_SOURCE_DRAW_BUFFERS* = 0x88FC.GLenum + GL_SWIZZLE_STRQ_ATI* = 0x897A.GLenum + GL_READ_FRAMEBUFFER_NV* = 0x8CA8.GLenum + GL_MATRIX_INDEX_ARRAY_STRIDE_OES* = 0x8848.GLenum + GL_MIN_SPARSE_LEVEL_ARB* = 0x919B.GLenum + GL_RG32UI* = 0x823C.GLenum + GL_SAMPLER_2D_ARRAY_EXT* = 0x8DC1.GLenum + GL_TEXTURE22_ARB* = 0x84D6.GLenum + GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS* = 0x8A32.GLenum + GL_CULL_VERTEX_EYE_POSITION_EXT* = 0x81AB.GLenum + GL_TEXTURE_BUFFER* = 0x8C2A.GLenum + GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB* = 0x851C.GLenum + GL_NORMAL_ARRAY_COUNT_EXT* = 0x8080.GLenum + GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV* = 0x8D56.GLenum + GL_ELEMENT_ARRAY_BARRIER_BIT_EXT* = 0x00000002.GLbitfield + GL_VERTEX_ARRAY_COUNT_EXT* = 0x807D.GLenum + GL_PROGRAM_ERROR_STRING_NV* = 0x8874.GLenum + GL_INVALID_FRAMEBUFFER_OPERATION* = 0x0506.GLenum + GL_RGB9_E5* = 0x8C3D.GLenum + GL_GREEN_BITS* = 0x0D53.GLenum + GL_CLIP_DISTANCE0* = 0x3000.GLenum + GL_COMBINER_SUM_OUTPUT_NV* = 0x854C.GLenum + GL_COLOR_ARRAY* = 0x8076.GLenum + GL_RGBA8_SNORM* = 0x8F97.GLenum + GL_PROGRAM_BINDING_ARB* = 0x8677.GLenum + GL_4PASS_0_EXT* = 0x80A4.GLenum + GL_STATIC_DRAW* = 0x88E4.GLenum + GL_TEXTURE_COMPRESSED_BLOCK_WIDTH* = 0x82B1.GLenum + GL_TEXTURE_STORAGE_SPARSE_BIT_AMD* = 0x00000001.GLbitfield + GL_MEDIUM_INT* = 0x8DF4.GLenum + GL_TEXTURE13_ARB* = 0x84CD.GLenum + GL_LUMINANCE_ALPHA16F_ARB* = 0x881F.GLenum + GL_CONTEXT_CORE_PROFILE_BIT* = 0x00000001.GLbitfield + GL_LOCATION_COMPONENT* = 0x934A.GLenum + GL_TEXTURE_RECTANGLE* = 0x84F5.GLenum + GL_SAMPLER_2D_ARB* = 0x8B5E.GLenum + GL_FLOAT_RG32_NV* = 0x8887.GLenum + GL_SKIP_DECODE_EXT* = 0x8A4A.GLenum + GL_LIGHT6* = 0x4006.GLenum + GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD* = 0x87EE.GLenum + GL_NOOP* = 0x1505.GLenum + GL_DEPTH_BUFFER_BIT* = 0x00000100.GLbitfield + GL_FRAMEBUFFER_BINDING_ANGLE* = 0x8CA6.GLenum + GL_DEBUG_TYPE_POP_GROUP_KHR* = 0x826A.GLenum + GL_SAMPLER_2D_RECT_SHADOW* = 0x8B64.GLenum + GL_CONSERVE_MEMORY_HINT_PGI* = 0x1A1FD.GLenum + GL_QUERY_BY_REGION_NO_WAIT* = 0x8E16.GLenum + GL_UNSIGNED_INT_SAMPLER_CUBE* = 0x8DD4.GLenum + GL_LUMINANCE4_EXT* = 0x803F.GLenum + GL_COLOR_ARRAY_STRIDE* = 0x8083.GLenum + GL_SAMPLER_2D_ARRAY_SHADOW_NV* = 0x8DC4.GLenum + GL_REFERENCED_BY_GEOMETRY_SHADER* = 0x9309.GLenum + GL_SIGNED_RGB_UNSIGNED_ALPHA_NV* = 0x870C.GLenum + GL_OBJECT_PLANE* = 0x2501.GLenum + GL_Q* = 0x2003.GLenum + GL_MAX_SPOT_EXPONENT_NV* = 0x8505.GLenum + GL_VERTEX_ATTRIB_ARRAY_LONG* = 0x874E.GLenum + GL_COLOR_ATTACHMENT3* = 0x8CE3.GLenum + GL_TEXTURE_BINDING_RENDERBUFFER_NV* = 0x8E53.GLenum + GL_EXCLUSION_NV* = 0x92A0.GLenum + GL_EDGE_FLAG_ARRAY_ADDRESS_NV* = 0x8F26.GLenum + GL_PRIMARY_COLOR_ARB* = 0x8577.GLenum + GL_LUMINANCE_ALPHA_FLOAT16_ATI* = 0x881F.GLenum + GL_TRACE_TEXTURES_BIT_MESA* = 0x0008.GLbitfield + GL_FRAMEBUFFER_OES* = 0x8D40.GLenum + GL_PIXEL_MAG_FILTER_EXT* = 0x8331.GLenum + GL_IMAGE_BINDING_LAYERED_EXT* = 0x8F3C.GLenum + GL_PATH_MITER_LIMIT_NV* = 0x907A.GLenum + GL_PROJECTION_MATRIX* = 0x0BA7.GLenum + GL_TEXTURE23_ARB* = 0x84D7.GLenum + GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE* = 0x8A07.GLenum + GL_RGB32F_ARB* = 0x8815.GLenum + GL_RED_SCALE* = 0x0D14.GLenum + GL_GEOMETRY_INPUT_TYPE_ARB* = 0x8DDB.GLenum + GL_EVAL_VERTEX_ATTRIB13_NV* = 0x86D3.GLenum + GL_INT64_NV* = 0x140E.GLenum + GL_VIEW_CLASS_24_BITS* = 0x82C9.GLenum + GL_FRAGMENT_LIGHT2_SGIX* = 0x840E.GLenum + GL_LUMINANCE12_ALPHA12_EXT* = 0x8047.GLenum + GL_MAP2_VERTEX_ATTRIB2_4_NV* = 0x8672.GLenum + GL_POINT_SIZE_MIN_SGIS* = 0x8126.GLenum + GL_DEBUG_TYPE_OTHER_ARB* = 0x8251.GLenum + GL_MAP2_VERTEX_ATTRIB0_4_NV* = 0x8670.GLenum + GL_DEBUG_PRINT_MESA* = 0x875A.GLenum + GL_TEXTURE_PRIORITY* = 0x8066.GLenum + GL_PIXEL_MAP_I_TO_G* = 0x0C73.GLenum + GL_VERTEX_ATTRIB_ARRAY_DIVISOR* = 0x88FE.GLenum + GL_TEXTURE_CUBE_MAP_ARB* = 0x8513.GLenum + GL_LUMINANCE8_SNORM* = 0x9015.GLenum + GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT* = 0x00004000.GLbitfield + GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS* = 0x8E1F.GLenum + GL_BUFFER_STORAGE_FLAGS* = 0x8220.GLenum + GL_DEPTH_COMPONENT24_SGIX* = 0x81A6.GLenum + GL_UNIFORM_OFFSET* = 0x8A3B.GLenum + GL_TEXTURE_DT_SIZE_NV* = 0x871E.GLenum + GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI* = 0x80B7.GLenum + GL_DEPTH32F_STENCIL8_NV* = 0x8DAC.GLenum + GL_STENCIL_FUNC* = 0x0B92.GLenum + GL_NEAREST_MIPMAP_LINEAR* = 0x2702.GLint + GL_COMPRESSED_LUMINANCE_LATC1_EXT* = 0x8C70.GLenum + GL_TEXTURE_BORDER* = 0x1005.GLenum + GL_COLOR_ATTACHMENT14_NV* = 0x8CEE.GLenum + GL_TEXTURE_STORAGE_HINT_APPLE* = 0x85BC.GLenum + GL_VERTEX_ARRAY_RANGE_NV* = 0x851D.GLenum + GL_COLOR_ARRAY_SIZE_EXT* = 0x8081.GLenum + GL_INTERNALFORMAT_SUPPORTED* = 0x826F.GLenum + GL_MULTISAMPLE_BIT_ARB* = 0x20000000.GLbitfield + GL_RGB* = 0x1907.GLenum + GL_TRANSFORM_FEEDBACK_PAUSED* = 0x8E23.GLenum + GL_ALPHA8* = 0x803C.GLenum + GL_STENCIL_FAIL* = 0x0B94.GLenum + GL_PACK_SKIP_IMAGES_EXT* = 0x806B.GLenum + GL_FOG_COORDINATE_ARRAY_TYPE_EXT* = 0x8454.GLenum + GL_RESCALE_NORMAL_EXT* = 0x803A.GLenum + GL_LERP_ATI* = 0x8969.GLenum + GL_MATRIX_INDEX_ARRAY_STRIDE_ARB* = 0x8848.GLenum + GL_PROGRAM_LENGTH_NV* = 0x8627.GLenum + GL_UNSIGNED_INT_SAMPLER_3D_EXT* = 0x8DD3.GLenum + GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT* = 0x8DBE.GLenum + GL_UNSIGNED_INT_24_8_NV* = 0x84FA.GLenum + GL_POINT_SIZE_MIN_ARB* = 0x8126.GLenum + GL_COMP_BIT_ATI* = 0x00000002.GLbitfield + GL_NORMAL_ARRAY_ADDRESS_NV* = 0x8F22.GLenum + GL_TEXTURE9_ARB* = 0x84C9.GLenum + GL_MAX_GEOMETRY_OUTPUT_COMPONENTS* = 0x9124.GLenum + GL_DOUBLEBUFFER* = 0x0C32.GLenum + GL_OFFSET_TEXTURE_2D_BIAS_NV* = 0x86E3.GLenum + GL_ACTIVE_PROGRAM_EXT* = 0x8B8D.GLenum + GL_PARTIAL_SUCCESS_NV* = 0x902E.GLenum + GL_SUBTRACT* = 0x84E7.GLenum + GL_DUAL_INTENSITY4_SGIS* = 0x8118.GLenum + GL_FILL* = 0x1B02.GLenum + GL_COMPRESSED_SRGB_ALPHA* = 0x8C49.GLenum + GL_RENDERBUFFER_OES* = 0x8D41.GLenum + GL_PIXEL_MAP_R_TO_R_SIZE* = 0x0CB6.GLenum + GL_TEXTURE_LUMINANCE_TYPE_ARB* = 0x8C14.GLenum + GL_TEXTURE_BUFFER_FORMAT_EXT* = 0x8C2E.GLenum + GL_OUTPUT_TEXTURE_COORD13_EXT* = 0x87AA.GLenum + GL_LINES_ADJACENCY_ARB* = 0x000A.GLenum + GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV* = 0x8F44.GLenum + GL_INTENSITY32UI_EXT* = 0x8D73.GLenum + GL_PACK_IMAGE_HEIGHT* = 0x806C.GLenum + GL_HI_BIAS_NV* = 0x8714.GLenum + GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB* = 0x824E.GLenum + GL_LINE_STIPPLE* = 0x0B24.GLenum + GL_INDEX_LOGIC_OP* = 0x0BF1.GLenum + GL_CON_18_ATI* = 0x8953.GLenum + GL_QUERY_RESULT* = 0x8866.GLenum + GL_FRAGMENT_PROGRAM_NV* = 0x8870.GLenum + GL_MATRIX1_NV* = 0x8631.GLenum + GL_FUNC_SUBTRACT_OES* = 0x800A.GLenum + GL_PIXEL_MAP_I_TO_A_SIZE* = 0x0CB5.GLenum + GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT* = 0x8365.GLenum + GL_OUTPUT_TEXTURE_COORD20_EXT* = 0x87B1.GLenum + GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT* = 0x00000001.GLbitfield + GL_TRIANGULAR_NV* = 0x90A5.GLenum + GL_TEXTURE_COMPARE_MODE_EXT* = 0x884C.GLenum + GL_SECONDARY_COLOR_ARRAY_SIZE_EXT* = 0x845A.GLenum + GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT* = 0x8DA7.GLenum + GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE* = 0x83F3.GLenum + GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB* = 0x9345.GLenum + GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB* = 0x889A.GLenum + GL_PROGRAM_FORMAT_ARB* = 0x8876.GLenum + GL_QUAD_INTENSITY4_SGIS* = 0x8122.GLenum + GL_REPLICATE_BORDER* = 0x8153.GLenum + GL_PN_TRIANGLES_ATI* = 0x87F0.GLenum + GL_DEPTH_TEXTURE_MODE* = 0x884B.GLenum + GL_VARIABLE_C_NV* = 0x8525.GLenum + GL_CLIP_PLANE0_IMG* = 0x3000.GLenum + GL_FRONT_LEFT* = 0x0400.GLenum + GL_MATRIX3_ARB* = 0x88C3.GLenum + GL_BLEND_EQUATION_ALPHA_EXT* = 0x883D.GLenum + GL_BGRA8_EXT* = 0x93A1.GLenum + GL_INTERLACE_READ_INGR* = 0x8568.GLenum + GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE* = 0x8E24.GLenum + GL_MAP1_VERTEX_ATTRIB13_4_NV* = 0x866D.GLenum + GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX* = 0x8186.GLenum + GL_UNSIGNED_INT_SAMPLER_2D_ARRAY* = 0x8DD7.GLenum + GL_ALL_SHADER_BITS_EXT* = 0xFFFFFFFF.GLbitfield + GL_ONE_MINUS_SRC1_ALPHA* = 0x88FB.GLenum + GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE* = 0x851E.GLenum + GL_PROXY_COLOR_TABLE_SGI* = 0x80D3.GLenum + GL_MAX_RENDERBUFFER_SIZE_OES* = 0x84E8.GLenum + GL_VERTEX_ATTRIB_ARRAY_ENABLED* = 0x8622.GLenum + GL_TEXTURE_BINDING_2D_MULTISAMPLE* = 0x9104.GLenum + GL_STENCIL_BUFFER_BIT0_QCOM* = 0x00010000.GLbitfield + GL_IMAGE_BINDING_FORMAT_EXT* = 0x906E.GLenum + GL_RENDERBUFFER_SAMPLES_NV* = 0x8CAB.GLenum + GL_ACCUM_GREEN_BITS* = 0x0D59.GLenum + GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER* = 0x90ED.GLenum + GL_FRAMEBUFFER_UNDEFINED* = 0x8219.GLenum + GL_OFFSET_TEXTURE_2D_NV* = 0x86E8.GLenum + GL_POST_CONVOLUTION_RED_BIAS* = 0x8020.GLenum + GL_DRAW_BUFFER8* = 0x882D.GLenum + GL_MAP_INVALIDATE_RANGE_BIT* = 0x0004.GLbitfield + GL_ALWAYS* = 0x0207.GLenum + GL_ALPHA_MIN_SGIX* = 0x8320.GLenum + GL_SOURCE0_RGB_ARB* = 0x8580.GLenum + GL_POINT_SIZE_ARRAY_POINTER_OES* = 0x898C.GLenum + GL_CUBIC_EXT* = 0x8334.GLenum + GL_MAP2_NORMAL* = 0x0DB2.GLenum + GL_TEXTURE_RESIDENT_EXT* = 0x8067.GLenum + GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB* = 0x8C2D.GLenum + GL_BUMP_NUM_TEX_UNITS_ATI* = 0x8777.GLenum + GL_TEXTURE_LOD_BIAS_T_SGIX* = 0x818F.GLenum + GL_FONT_UNDERLINE_POSITION_BIT_NV* = 0x04000000.GLbitfield + GL_NORMAL_ARRAY_STRIDE* = 0x807F.GLenum + GL_CONDITION_SATISFIED_APPLE* = 0x911C.GLenum + GL_POINT_SIZE_MIN* = 0x8126.GLenum + GL_SPARE0_PLUS_SECONDARY_COLOR_NV* = 0x8532.GLenum + GL_LAYOUT_DEFAULT_INTEL* = 0.GLenum + GL_FRAMEBUFFER_BINDING* = 0x8CA6.GLenum + GL_HIGH_FLOAT* = 0x8DF2.GLenum + GL_NO_RESET_NOTIFICATION_ARB* = 0x8261.GLenum + GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV* = 0x864D.GLenum + GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV* = 0x8F20.GLenum + GL_VIEW_CLASS_96_BITS* = 0x82C5.GLenum + GL_BACK_RIGHT* = 0x0403.GLenum + GL_BLEND_EQUATION_ALPHA* = 0x883D.GLenum + GL_DISTANCE_ATTENUATION_SGIS* = 0x8129.GLenum + GL_PROXY_TEXTURE_CUBE_MAP_ARRAY* = 0x900B.GLenum + GL_RG16* = 0x822C.GLenum + GL_UNDEFINED_VERTEX* = 0x8260.GLenum + GL_PATH_DASH_OFFSET_NV* = 0x907E.GLenum + GL_ALL_ATTRIB_BITS* = 0xFFFFFFFF.GLbitfield + GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE* = 0x8A04.GLenum + GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI* = 0x80B3.GLenum + GL_TIME_ELAPSED_EXT* = 0x88BF.GLenum + GL_MAP2_VERTEX_3* = 0x0DB7.GLenum + GL_MAX_PROGRAM_RESULT_COMPONENTS_NV* = 0x8909.GLenum + GL_SAMPLER_2D_RECT_SHADOW_ARB* = 0x8B64.GLenum + GL_REFERENCE_PLANE_SGIX* = 0x817D.GLenum + GL_LUMINANCE4_ALPHA4_EXT* = 0x8043.GLenum + GL_PATH_FILL_MASK_NV* = 0x9081.GLenum + GL_FILTER* = 0x829A.GLenum + GL_INT_SAMPLER_2D_ARRAY* = 0x8DCF.GLenum + GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV* = 0x8908.GLenum + GL_EVAL_VERTEX_ATTRIB2_NV* = 0x86C8.GLenum + GL_NAND* = 0x150E.GLenum + GL_BLEND_SRC_RGB* = 0x80C9.GLenum + GL_OPERAND2_ALPHA_EXT* = 0x859A.GLenum + GL_IMAGE_1D_EXT* = 0x904C.GLenum + GL_CONVOLUTION_FILTER_SCALE* = 0x8014.GLenum + GL_IMAGE_CLASS_2_X_16* = 0x82BD.GLenum + GL_VIEW_CLASS_BPTC_FLOAT* = 0x82D3.GLenum + GL_PROGRAM_INPUT* = 0x92E3.GLenum + GL_1PASS_SGIS* = 0x80A1.GLenum + GL_FOG_DISTANCE_MODE_NV* = 0x855A.GLenum + GL_STENCIL_INDEX16_EXT* = 0x8D49.GLenum + GL_POST_CONVOLUTION_RED_BIAS_EXT* = 0x8020.GLenum + GL_PIXEL_MAP_R_TO_R* = 0x0C76.GLenum + GL_3DC_XY_AMD* = 0x87FA.GLenum + GL_POINT_SIZE_MAX* = 0x8127.GLenum + GL_DOUBLE_MAT3x2* = 0x8F4B.GLenum + GL_DOUBLE_MAT4x2_EXT* = 0x8F4D.GLenum + GL_TEXTURE_HI_SIZE_NV* = 0x871B.GLenum + GL_MATRIX4_NV* = 0x8634.GLenum + GL_SPRITE_TRANSLATION_SGIX* = 0x814B.GLenum + GL_TEXTURE_FILTER_CONTROL_EXT* = 0x8500.GLenum + GL_SMOOTH_LINE_WIDTH_GRANULARITY* = 0x0B23.GLenum + GL_TEXTURE_BINDING_BUFFER* = 0x8C2C.GLenum + GL_INTENSITY4* = 0x804A.GLenum + GL_MAX_IMAGE_SAMPLES_EXT* = 0x906D.GLenum + GL_COLOR_ATTACHMENT12* = 0x8CEC.GLenum + GL_CLAMP_READ_COLOR* = 0x891C.GLenum + GL_ELEMENT_ARRAY_BUFFER_ARB* = 0x8893.GLenum + GL_MAP2_VERTEX_ATTRIB6_4_NV* = 0x8676.GLenum + GL_CONVOLUTION_HEIGHT_EXT* = 0x8019.GLenum + GL_SGX_PROGRAM_BINARY_IMG* = 0x9130.GLenum + GL_MAP1_TEXTURE_COORD_1* = 0x0D93.GLenum + GL_COMPRESSED_RGBA_ASTC_6x6_KHR* = 0x93B4.GLenum + GL_TEXTURE_APPLICATION_MODE_EXT* = 0x834F.GLenum + GL_TEXTURE_GATHER* = 0x82A2.GLenum + GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS* = 0x90DC.GLenum + GL_DEBUG_LOGGED_MESSAGES_KHR* = 0x9145.GLenum + GL_TEXTURE_VIEW_NUM_LEVELS* = 0x82DC.GLenum + GL_ENABLE_BIT* = 0x00002000.GLbitfield + GL_VERTEX_PROGRAM_TWO_SIDE_ARB* = 0x8643.GLenum + GL_INDEX_TEST_EXT* = 0x81B5.GLenum + GL_TEXTURE_WRAP_R* = 0x8072.GLenum + GL_MAX* = 0x8008.GLenum + GL_UNPACK_IMAGE_DEPTH_SGIS* = 0x8133.GLenum + GL_COLOR_ATTACHMENT13_NV* = 0x8CED.GLenum + GL_FOG_BIT* = 0x00000080.GLbitfield + GL_GEOMETRY_SHADER_EXT* = 0x8DD9.GLenum + GL_ALPHA_TEST_FUNC_QCOM* = 0x0BC1.GLenum + GL_DRAW_BUFFER10_EXT* = 0x882F.GLenum + GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB* = 0x880F.GLenum + GL_STENCIL_BACK_REF* = 0x8CA3.GLenum + GL_SAMPLER_1D_ARB* = 0x8B5D.GLenum + GL_DRAW_BUFFER* = 0x0C01.GLenum + GL_CLIENT_PIXEL_STORE_BIT* = 0x00000001.GLbitfield + GL_TEXTURE_STENCIL_SIZE* = 0x88F1.GLenum + GL_ELEMENT_ARRAY_APPLE* = 0x8A0C.GLenum + GL_CON_21_ATI* = 0x8956.GLenum + GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER* = 0x92C7.GLenum + GL_PIXEL_MAP_I_TO_B* = 0x0C74.GLenum + GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE* = 0x8A03.GLenum + GL_FOG_INDEX* = 0x0B61.GLenum + GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI* = 0x80D4.GLenum + GL_OUTPUT_TEXTURE_COORD29_EXT* = 0x87BA.GLenum + GL_TESS_CONTROL_SUBROUTINE* = 0x92E9.GLenum + GL_IMAGE_CUBE_MAP_ARRAY* = 0x9054.GLenum + GL_RGB_FLOAT32_ATI* = 0x8815.GLenum + GL_OBJECT_SHADER_SOURCE_LENGTH_ARB* = 0x8B88.GLenum + GL_COLOR_INDEX4_EXT* = 0x80E4.GLenum + GL_DRAW_BUFFER14* = 0x8833.GLenum + GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV* = 0x90BE.GLenum + GL_NATIVE_GRAPHICS_HANDLE_PGI* = 0x1A202.GLenum + GL_UNSIGNED_SHORT_5_6_5* = 0x8363.GLenum + GL_GREATER* = 0x0204.GLenum + GL_DATA_BUFFER_AMD* = 0x9151.GLenum + GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV* = 0x40.GLbitfield + GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2* = 0x9276.GLenum + GL_RELATIVE_MOVE_TO_NV* = 0x03.GLenum + GL_BLUE_INTEGER* = 0x8D96.GLenum + GL_BLUE_BIAS* = 0x0D1B.GLenum + GL_SHADER_TYPE* = 0x8B4F.GLenum + GL_TRANSFORM_FEEDBACK_BINDING* = 0x8E25.GLenum + GL_TEXTURE17_ARB* = 0x84D1.GLenum + GL_GREEN* = 0x1904.GLenum + GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS* = 0x8E89.GLenum + GL_DRAW_BUFFER6* = 0x882B.GLenum + GL_VALIDATE_STATUS* = 0x8B83.GLenum + GL_TEXTURE_COORD_ARRAY_ADDRESS_NV* = 0x8F25.GLenum + GL_MVP_MATRIX_EXT* = 0x87E3.GLenum + GL_PIXEL_BUFFER_BARRIER_BIT_EXT* = 0x00000080.GLbitfield + GL_MAX_VERTEX_VARYING_COMPONENTS_EXT* = 0x8DDE.GLenum + GL_STACK_OVERFLOW_KHR* = 0x0503.GLenum + GL_MAX_PROJECTION_STACK_DEPTH* = 0x0D38.GLenum + GL_SKIP_COMPONENTS3_NV* = -4 + GL_DEBUG_ASSERT_MESA* = 0x875B.GLenum + GL_INSTRUMENT_BUFFER_POINTER_SGIX* = 0x8180.GLenum + GL_SAMPLE_ALPHA_TO_MASK_EXT* = 0x809E.GLenum + GL_REG_29_ATI* = 0x893E.GLenum + GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV* = 0x8C4E.GLenum + GL_DEBUG_CATEGORY_DEPRECATION_AMD* = 0x914B.GLenum + GL_DEPTH_STENCIL_TO_BGRA_NV* = 0x886F.GLenum + GL_UNSIGNED_INT_VEC3_EXT* = 0x8DC7.GLenum + GL_VERTEX_SHADER_EXT* = 0x8780.GLenum + GL_LIST_BASE* = 0x0B32.GLenum + GL_TEXTURE_STENCIL_SIZE_EXT* = 0x88F1.GLenum + GL_ACTIVE_PROGRAM* = 0x8259.GLenum + GL_RGBA_SIGNED_COMPONENTS_EXT* = 0x8C3C.GLenum + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR* = 0x93DC.GLenum + GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE* = 0x8CD0.GLenum + GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE* = 0x8217.GLenum + GL_MATRIX7_ARB* = 0x88C7.GLenum + GL_FLOAT_VEC3_ARB* = 0x8B51.GLenum + GL_PACK_ROW_BYTES_APPLE* = 0x8A15.GLenum + GL_PIXEL_TILE_GRID_HEIGHT_SGIX* = 0x8143.GLenum + GL_UNIFORM_BLOCK* = 0x92E2.GLenum + GL_VIEWPORT_BIT* = 0x00000800.GLbitfield + GL_RENDERBUFFER_COVERAGE_SAMPLES_NV* = 0x8CAB.GLenum + GL_MAP1_BINORMAL_EXT* = 0x8446.GLenum + GL_SAMPLER_3D* = 0x8B5F.GLenum + GL_RENDERBUFFER_SAMPLES_APPLE* = 0x8CAB.GLenum + GL_DEPTH_WRITEMASK* = 0x0B72.GLenum + GL_MAP2_VERTEX_ATTRIB9_4_NV* = 0x8679.GLenum + GL_TEXTURE_COMPARE_FUNC* = 0x884D.GLenum + GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB* = 0x00000004.GLbitfield + GL_READ_BUFFER* = 0x0C02.GLenum + GL_ONE_MINUS_SRC1_COLOR* = 0x88FA.GLenum + GL_PROGRAM_FORMAT_ASCII_ARB* = 0x8875.GLenum + GL_DRAW_FRAMEBUFFER_APPLE* = 0x8CA9.GLenum + GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES* = 0x8CD0.GLenum + GL_BLEND_DST* = 0x0BE0.GLenum + GL_SHADER_OBJECT_EXT* = 0x8B48.GLenum + GL_UNSIGNALED* = 0x9118.GLenum + GL_VERTEX4_BIT_PGI* = 0x00000008.GLbitfield + GL_DRAW_FRAMEBUFFER_BINDING_APPLE* = 0x8CA6.GLenum + GL_IMAGE_CUBE_EXT* = 0x9050.GLenum + GL_CONTEXT_ROBUST_ACCESS_EXT* = 0x90F3.GLenum + GL_TEXTURE14_ARB* = 0x84CE.GLenum + GL_TEXTURE_CUBE_MAP_POSITIVE_Y* = 0x8517.GLenum + GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV* = 0x8857.GLenum + GL_COMPRESSED_RG11_EAC_OES* = 0x9272.GLenum + GL_OP_DOT4_EXT* = 0x8785.GLenum + GL_FRAMEBUFFER_COMPLETE_EXT* = 0x8CD5.GLenum + GL_TEXTURE_COMPARE_FUNC_ARB* = 0x884D.GLenum + GL_TEXTURE_FILTER4_SIZE_SGIS* = 0x8147.GLenum + GL_ELEMENT_ARRAY_BUFFER_BINDING* = 0x8895.GLenum + GL_UNSIGNED_INT_IMAGE_BUFFER_EXT* = 0x9067.GLenum + GL_IMAGE_1D_ARRAY_EXT* = 0x9052.GLenum + GL_CLAMP_READ_COLOR_ARB* = 0x891C.GLenum + GL_COMPUTE_SUBROUTINE* = 0x92ED.GLenum + GL_R3_G3_B2* = 0x2A10.GLenum + GL_PATH_DASH_ARRAY_COUNT_NV* = 0x909F.GLenum + GL_SPOT_EXPONENT* = 0x1205.GLenum + GL_NUM_PROGRAM_BINARY_FORMATS_OES* = 0x87FE.GLenum + GL_SWIZZLE_STQ_ATI* = 0x8977.GLenum + GL_SYNC_FLUSH_COMMANDS_BIT_APPLE* = 0x00000001.GLbitfield + GL_VERTEX_STREAM6_ATI* = 0x8772.GLenum + GL_FRAGMENT_COLOR_MATERIAL_SGIX* = 0x8401.GLenum + GL_DYNAMIC_ATI* = 0x8761.GLenum + GL_SUB_ATI* = 0x8965.GLenum + GL_PREVIOUS_EXT* = 0x8578.GLenum + GL_MAP2_TEXTURE_COORD_1* = 0x0DB3.GLenum + GL_COLOR_SAMPLES_NV* = 0x8E20.GLenum + GL_HILO_NV* = 0x86F4.GLenum + GL_SHADER_STORAGE_BUFFER_BINDING* = 0x90D3.GLenum + GL_DUP_LAST_CUBIC_CURVE_TO_NV* = 0xF4.GLenum + GL_ACTIVE_SUBROUTINES* = 0x8DE5.GLenum + GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG* = 0x9134.GLenum + GL_INTENSITY16* = 0x804D.GLenum + GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB* = 0x88AF.GLenum + GL_TIMESTAMP_EXT* = 0x8E28.GLenum + GL_CLIENT_ACTIVE_TEXTURE* = 0x84E1.GLenum + GL_TEXTURE_BINDING_2D_ARRAY* = 0x8C1D.GLenum + GL_INT_SAMPLER_2D_RECT_EXT* = 0x8DCD.GLenum + GL_PREFER_DOUBLEBUFFER_HINT_PGI* = 0x1A1F8.GLenum + GL_TEXTURE_WIDTH* = 0x1000.GLenum + GL_CPU_OPTIMIZED_QCOM* = 0x8FB1.GLenum + GL_TEXTURE_IMAGE_TYPE* = 0x8290.GLenum + GL_MAX_VERTEX_UNIFORM_VECTORS* = 0x8DFB.GLenum + GL_MODULATE_SUBTRACT_ATI* = 0x8746.GLenum + GL_SYNC_STATUS* = 0x9114.GLenum + GL_IMAGE_2D_RECT_EXT* = 0x904F.GLenum + GL_MATRIX6_NV* = 0x8636.GLenum + GL_SOURCE1_RGB_ARB* = 0x8581.GLenum + GL_MAX_COMBINED_ATOMIC_COUNTERS* = 0x92D7.GLenum + GL_MAX_COMPUTE_LOCAL_INVOCATIONS* = 0x90EB.GLenum + GL_SAMPLER_CUBE* = 0x8B60.GLenum + GL_ALPHA_FLOAT32_ATI* = 0x8816.GLenum + GL_COMPRESSED_LUMINANCE_ARB* = 0x84EA.GLenum + GL_COMPRESSED_RGB8_ETC2_OES* = 0x9274.GLenum + GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR* = 0x8243.GLenum + GL_MINUS_CLAMPED_NV* = 0x92B3.GLenum + GL_REG_31_ATI* = 0x8940.GLenum + GL_ELEMENT_ARRAY_ADDRESS_NV* = 0x8F29.GLenum + GL_SRC1_COLOR* = 0x88F9.GLenum + GL_DEBUG_SEVERITY_LOW_ARB* = 0x9148.GLenum + GL_CON_3_ATI* = 0x8944.GLenum + GL_R32I* = 0x8235.GLenum + GL_BLEND_COLOR* = 0x8005.GLenum + GL_CLIP_PLANE4* = 0x3004.GLenum + GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT* = 0x00000001.GLbitfield + GL_FLOAT16_VEC4_NV* = 0x8FFB.GLenum + GL_DST_IN_NV* = 0x928B.GLenum + GL_VIRTUAL_PAGE_SIZE_Y_ARB* = 0x9196.GLenum + GL_COLOR_ATTACHMENT8_NV* = 0x8CE8.GLenum + GL_TESS_GEN_VERTEX_ORDER* = 0x8E78.GLenum + GL_LOSE_CONTEXT_ON_RESET_EXT* = 0x8252.GLenum + GL_PROGRAM_INSTRUCTIONS_ARB* = 0x88A0.GLenum + GL_TEXTURE_IMAGE_VALID_QCOM* = 0x8BD8.GLenum + GL_SAMPLE_MASK_VALUE_EXT* = 0x80AA.GLenum + GL_CURRENT_MATRIX_ARB* = 0x8641.GLenum + GL_DECR_WRAP_EXT* = 0x8508.GLenum + GL_BLUE_INTEGER_EXT* = 0x8D96.GLenum + GL_COMPRESSED_RG* = 0x8226.GLenum + GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV* = 0x88F4.GLenum + GL_MINMAX_EXT* = 0x802E.GLenum + GL_FLOAT_MAT4_ARB* = 0x8B5C.GLenum + GL_TEXTURE_CLIPMAP_FRAME_SGIX* = 0x8172.GLenum + GL_PIXEL_UNPACK_BUFFER_EXT* = 0x88EC.GLenum + GL_TEXTURE5_ARB* = 0x84C5.GLenum + GL_UNSIGNED_INT_IMAGE_2D_RECT* = 0x9065.GLenum + GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS* = 0x91BC.GLenum + GL_DEPTH_COMPONENT* = 0x1902.GLenum + GL_RG32F_EXT* = 0x8230.GLenum + GL_FACTOR_ALPHA_MODULATE_IMG* = 0x8C07.GLenum + GL_VERTEX_ARRAY_TYPE_EXT* = 0x807B.GLenum + GL_DS_BIAS_NV* = 0x8716.GLenum + GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI* = 0x1A203.GLenum + GL_ALPHA16UI_EXT* = 0x8D78.GLenum + GL_DOUBLE_VEC2* = 0x8FFC.GLenum + GL_MAP1_VERTEX_ATTRIB12_4_NV* = 0x866C.GLenum + GL_4D_COLOR_TEXTURE* = 0x0604.GLenum + GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS* = 0x90D6.GLenum + GL_SPECULAR* = 0x1202.GLenum + GL_TOP_LEVEL_ARRAY_SIZE* = 0x930C.GLenum + GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB* = 0x919A.GLenum + GL_COVERAGE_SAMPLES_NV* = 0x8ED4.GLenum + GL_SIGNALED_APPLE* = 0x9119.GLenum + GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR* = 0x824D.GLenum + GL_BUFFER_KHR* = 0x82E0.GLenum + GL_GEOMETRY_TEXTURE* = 0x829E.GLenum + GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV* = 0x8E5E.GLenum + GL_EVAL_VERTEX_ATTRIB7_NV* = 0x86CD.GLenum + GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV* = 0x80.GLbitfield + GL_BINORMAL_ARRAY_POINTER_EXT* = 0x8443.GLenum + GL_AUX3* = 0x040C.GLenum + GL_MULTISAMPLE_BIT_EXT* = 0x20000000.GLbitfield + GL_COLOR_TABLE_FORMAT_SGI* = 0x80D8.GLenum + GL_VERTEX_PROGRAM_POINT_SIZE* = 0x8642.GLenum + GL_LINE_WIDTH_GRANULARITY* = 0x0B23.GLenum + GL_MAX_VERTEX_ATTRIB_BINDINGS* = 0x82DA.GLenum + GL_TEXTURE_BINDING_2D_ARRAY_EXT* = 0x8C1D.GLenum + GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST* = 0x82AC.GLenum + GL_SCALE_BY_FOUR_NV* = 0x853F.GLenum + GL_VIRTUAL_PAGE_SIZE_Z_AMD* = 0x9197.GLenum + GL_TEXTURE16* = 0x84D0.GLenum + GL_DSDT8_MAG8_NV* = 0x870A.GLenum + GL_OP_FLOOR_EXT* = 0x878F.GLenum + GL_MAX_PROGRAM_IF_DEPTH_NV* = 0x88F6.GLenum + GL_VERTEX_ARRAY_LIST_IBM* = 103070.GLenum + GL_COMPRESSED_SIGNED_RED_RGTC1* = 0x8DBC.GLenum + GL_CUBIC_CURVE_TO_NV* = 0x0C.GLenum + GL_PROXY_POST_CONVOLUTION_COLOR_TABLE* = 0x80D4.GLenum + GL_SIGNED_IDENTITY_NV* = 0x853C.GLenum + GL_EVAL_VERTEX_ATTRIB6_NV* = 0x86CC.GLenum + GL_MODELVIEW10_ARB* = 0x872A.GLenum + GL_MULTISAMPLE_3DFX* = 0x86B2.GLenum + GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG* = 0x8C00.GLenum + GL_DSDT_MAG_VIB_NV* = 0x86F7.GLenum + GL_TEXCOORD4_BIT_PGI* = 0x80000000.GLbitfield + GL_TRANSFORM_FEEDBACK_BARRIER_BIT* = 0x00000800.GLbitfield + GL_EVAL_VERTEX_ATTRIB10_NV* = 0x86D0.GLenum + GL_DRAW_BUFFER13_ARB* = 0x8832.GLenum + GL_RENDERBUFFER_STENCIL_SIZE_OES* = 0x8D55.GLenum + GL_INTENSITY8I_EXT* = 0x8D91.GLenum + GL_STENCIL_BACK_PASS_DEPTH_FAIL* = 0x8802.GLenum + GL_INTENSITY32F_ARB* = 0x8817.GLenum + GL_CURRENT_ATTRIB_NV* = 0x8626.GLenum + GL_POLYGON_BIT* = 0x00000008.GLbitfield + GL_COMBINE_RGB* = 0x8571.GLenum + GL_MAX_FRAMEBUFFER_HEIGHT* = 0x9316.GLenum + GL_FRAMEBUFFER_BINDING_OES* = 0x8CA6.GLenum + GL_TEXTURE_GREEN_TYPE* = 0x8C11.GLenum + GL_LINE_TO_NV* = 0x04.GLenum + GL_FUNC_ADD_EXT* = 0x8006.GLenum + GL_TEXTURE_LOD_BIAS* = 0x8501.GLenum + GL_QUAD_INTENSITY8_SGIS* = 0x8123.GLenum + GL_SECONDARY_COLOR_ARRAY_EXT* = 0x845E.GLenum + GL_UNPACK_COMPRESSED_SIZE_SGIX* = 0x831A.GLenum + GL_RGBA_INTEGER* = 0x8D99.GLenum + GL_ATOMIC_COUNTER_BUFFER_SIZE* = 0x92C3.GLenum + GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE* = 0x8D56.GLenum + GL_OBJECT_DISTANCE_TO_LINE_SGIS* = 0x81F3.GLenum + GL_DEPTH_BUFFER_BIT3_QCOM* = 0x00000800.GLbitfield + GL_RGB16_SNORM* = 0x8F9A.GLenum + GL_MATRIX_INDEX_ARRAY_TYPE_ARB* = 0x8847.GLenum + GL_TRANSLATE_X_NV* = 0x908E.GLenum + GL_BUFFER_ACCESS_FLAGS* = 0x911F.GLenum + GL_IS_PER_PATCH* = 0x92E7.GLenum + GL_PATH_GEN_MODE_NV* = 0x90B0.GLenum + GL_ALPHA_MIN_CLAMP_INGR* = 0x8563.GLenum + GL_LUMINANCE_ALPHA32I_EXT* = 0x8D87.GLenum + GL_BUFFER_USAGE_ARB* = 0x8765.GLenum + GL_POINT_SIZE* = 0x0B11.GLenum + GL_INVARIANT_EXT* = 0x87C2.GLenum + GL_IMAGE_BINDING_NAME* = 0x8F3A.GLenum + GL_BLEND_SRC_ALPHA* = 0x80CB.GLenum + GL_OUTPUT_TEXTURE_COORD23_EXT* = 0x87B4.GLenum + GL_EYE_PLANE* = 0x2502.GLenum + GL_BOOL_VEC4_ARB* = 0x8B59.GLenum + GL_MITER_REVERT_NV* = 0x90A7.GLenum + GL_SYNC_X11_FENCE_EXT* = 0x90E1.GLenum + GL_GEOMETRY_SHADER_INVOCATIONS* = 0x887F.GLenum + GL_DRAW_BUFFER5_ATI* = 0x882A.GLenum + GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB* = 0x889D.GLenum + GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT* = 0x906B.GLenum + GL_PIXEL_TEX_GEN_Q_ROUND_SGIX* = 0x8185.GLenum + GL_DOUBLE_MAT3x2_EXT* = 0x8F4B.GLenum + GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB* = 0x8516.GLenum + GL_MOV_ATI* = 0x8961.GLenum + GL_COLOR4_BIT_PGI* = 0x00020000.GLbitfield + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR* = 0x93DD.GLenum + GL_DEPTH_BOUNDS_TEST_EXT* = 0x8890.GLenum + GL_DST_OVER_NV* = 0x9289.GLenum + GL_PIXEL_MAP_I_TO_I_SIZE* = 0x0CB0.GLenum + GL_ALPHA16F_EXT* = 0x881C.GLenum + GL_RENDERBUFFER_BINDING_EXT* = 0x8CA7.GLenum + GL_MATRIX25_ARB* = 0x88D9.GLenum + GL_OUTPUT_TEXTURE_COORD19_EXT* = 0x87B0.GLenum + GL_NORMAL_MAP* = 0x8511.GLenum + GL_GPU_ADDRESS_NV* = 0x8F34.GLenum + GL_STREAM_READ* = 0x88E1.GLenum + GL_MIRRORED_REPEAT* = 0x8370.GLint + GL_TEXTURE_SWIZZLE_RGBA* = 0x8E46.GLenum + GL_HALF_BIAS_NORMAL_NV* = 0x853A.GLenum + GL_STENCIL_BACK_OP_VALUE_AMD* = 0x874D.GLenum + GL_TEXTURE_BLUE_TYPE_ARB* = 0x8C12.GLenum + GL_MODELVIEW_PROJECTION_NV* = 0x8629.GLenum + GL_ACTIVE_UNIFORM_MAX_LENGTH* = 0x8B87.GLenum + GL_TEXTURE_SWIZZLE_RGBA_EXT* = 0x8E46.GLenum + GL_TEXTURE_GEN_T* = 0x0C61.GLenum + GL_HILO16_NV* = 0x86F8.GLenum + GL_CURRENT_QUERY_EXT* = 0x8865.GLenum + GL_FLOAT16_VEC2_NV* = 0x8FF9.GLenum + GL_RGBA_FLOAT_MODE_ARB* = 0x8820.GLenum + GL_POINT_SIZE_ARRAY_TYPE_OES* = 0x898A.GLenum + GL_GENERATE_MIPMAP_HINT* = 0x8192.GLenum + GL_1PASS_EXT* = 0x80A1.GLenum + GL_SWIZZLE_STQ_DQ_ATI* = 0x8979.GLenum + GL_VERTICAL_LINE_TO_NV* = 0x08.GLenum + GL_MINMAX* = 0x802E.GLenum + GL_RENDERBUFFER_ALPHA_SIZE_EXT* = 0x8D53.GLenum + GL_DEPTH_COMPONENT32F* = 0x8CAC.GLenum + GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV* = 0x9025.GLenum + GL_CLIP_PLANE5_IMG* = 0x3005.GLenum + GL_TEXTURE_2D_MULTISAMPLE* = 0x9100.GLenum + GL_PREVIOUS* = 0x8578.GLenum + GL_CULL_MODES_NV* = 0x86E0.GLenum + GL_TRACE_ARRAYS_BIT_MESA* = 0x0004.GLbitfield + GL_MAX_ACTIVE_LIGHTS_SGIX* = 0x8405.GLenum + GL_PRIMITIVE_ID_NV* = 0x8C7C.GLenum + GL_DEPTH_COMPONENT16* = 0x81A5.GLenum + GL_FRAMEBUFFER_ATTACHMENT_LAYERED* = 0x8DA7.GLenum + GL_MAX_FRAGMENT_UNIFORM_BLOCKS* = 0x8A2D.GLenum + GL_OUTPUT_COLOR0_EXT* = 0x879B.GLenum + GL_RGBA16F_EXT* = 0x881A.GLenum + GL_MAX_PALETTE_MATRICES_OES* = 0x8842.GLenum + GL_VIEW_CLASS_64_BITS* = 0x82C6.GLenum + GL_TRACE_ALL_BITS_MESA* = 0xFFFF.GLbitfield + GL_REPLACE_VALUE_AMD* = 0x874B.GLenum + GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP* = 0x8163.GLenum + GL_BGR_INTEGER* = 0x8D9A.GLenum + GL_MAX_DEBUG_LOGGED_MESSAGES_ARB* = 0x9144.GLenum + GL_FOG_COLOR* = 0x0B66.GLenum + GL_MAX_MULTIVIEW_BUFFERS_EXT* = 0x90F2.GLenum + GL_TRANSFORM_FEEDBACK_BUFFER* = 0x8C8E.GLenum + GL_E_TIMES_F_NV* = 0x8531.GLenum + GL_COLOR_TABLE_WIDTH_SGI* = 0x80D9.GLenum + GL_VERTEX_ATTRIB_ARRAY_SIZE* = 0x8623.GLenum + GL_422_REV_AVERAGE_EXT* = 0x80CF.GLenum + GL_WRITE_DISCARD_NV* = 0x88BE.GLenum + GL_DRAW_BUFFER0_EXT* = 0x8825.GLenum + GL_FONT_HEIGHT_BIT_NV* = 0x00800000.GLbitfield + GL_INTERLACE_OML* = 0x8980.GLenum + GL_FUNC_REVERSE_SUBTRACT_EXT* = 0x800B.GLenum + GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT* = 0x87C8.GLenum + GL_PRIMARY_COLOR* = 0x8577.GLenum + GL_RGBA16I* = 0x8D88.GLenum + GL_TEXTURE6* = 0x84C6.GLenum + GL_PATH_FILL_BOUNDING_BOX_NV* = 0x90A1.GLenum + GL_WEIGHT_ARRAY_BUFFER_BINDING* = 0x889E.GLenum + GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI* = 0x8835.GLenum + GL_YCRCB_422_SGIX* = 0x81BB.GLenum + GL_RGB5_A1* = 0x8057.GLenum + GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT* = 0x8211.GLenum + GL_DRAW_FRAMEBUFFER_BINDING_EXT* = 0x8CA6.GLenum + GL_TEXTURE_1D_ARRAY* = 0x8C18.GLenum + GL_CLAMP_FRAGMENT_COLOR_ARB* = 0x891B.GLenum + GL_FULL_RANGE_EXT* = 0x87E1.GLenum + GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV* = 0x8DA3.GLenum + GL_CON_24_ATI* = 0x8959.GLenum + GL_2D* = 0x0600.GLenum + GL_DRAW_BUFFER5_NV* = 0x882A.GLenum + GL_PALETTE4_RGBA8_OES* = 0x8B91.GLenum + GL_READ_ONLY_ARB* = 0x88B8.GLenum + GL_NUM_SAMPLE_COUNTS* = 0x9380.GLenum + GL_MATRIX_STRIDE* = 0x92FF.GLenum + GL_HISTOGRAM_RED_SIZE* = 0x8028.GLenum + GL_COLOR_ATTACHMENT4* = 0x8CE4.GLenum + GL_PATH_INITIAL_END_CAP_NV* = 0x9077.GLenum + GL_TEXTURE_USAGE_ANGLE* = 0x93A2.GLenum + GL_DOUBLE_MAT2* = 0x8F46.GLenum + GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE* = 0x8212.GLenum + GL_SECONDARY_COLOR_ARRAY_POINTER* = 0x845D.GLenum + GL_MAX_VIEWPORTS* = 0x825B.GLenum + GL_TRANSFORM_FEEDBACK_BUFFER_EXT* = 0x8C8E.GLenum + GL_FRAMEBUFFER_SRGB_EXT* = 0x8DB9.GLenum + GL_STORAGE_SHARED_APPLE* = 0x85BF.GLenum + GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH* = 0x8C76.GLenum + GL_TRANSFORM_FEEDBACK_NV* = 0x8E22.GLenum + GL_MIRRORED_REPEAT_ARB* = 0x8370.GLint + GL_MAX_VERTEX_OUTPUT_COMPONENTS* = 0x9122.GLenum + GL_BUFFER_MAP_LENGTH* = 0x9120.GLenum + GL_BUFFER_OBJECT_APPLE* = 0x85B3.GLenum + GL_INT_VEC4_ARB* = 0x8B55.GLenum + GL_COMBINER3_NV* = 0x8553.GLenum + GL_INT16_VEC3_NV* = 0x8FE6.GLenum + GL_MAX_3D_TEXTURE_SIZE_EXT* = 0x8073.GLenum + GL_GENERATE_MIPMAP_HINT_SGIS* = 0x8192.GLenum + GL_SRC0_ALPHA* = 0x8588.GLenum + GL_IMAGE_2D* = 0x904D.GLenum + GL_VIEW_CLASS_S3TC_DXT1_RGB* = 0x82CC.GLenum + GL_DOT3_RGBA* = 0x86AF.GLenum + GL_TEXTURE_GREEN_SIZE* = 0x805D.GLenum + GL_DOUBLE_MAT2x3* = 0x8F49.GLenum + GL_COORD_REPLACE_OES* = 0x8862.GLenum + GL_MAX_DEBUG_MESSAGE_LENGTH_ARB* = 0x9143.GLenum + GL_TEXTURE_IMMUTABLE_FORMAT_EXT* = 0x912F.GLenum + GL_INDEX_ARRAY_POINTER_EXT* = 0x8091.GLenum + GL_NUM_SHADING_LANGUAGE_VERSIONS* = 0x82E9.GLenum + GL_DEBUG_CALLBACK_FUNCTION_ARB* = 0x8244.GLenum + GL_OFFSET_TEXTURE_MATRIX_NV* = 0x86E1.GLenum + GL_INTENSITY32I_EXT* = 0x8D85.GLenum + GL_BUMP_TEX_UNITS_ATI* = 0x8778.GLenum + GL_RENDERBUFFER* = 0x8D41.GLenum + GL_UPPER_LEFT* = 0x8CA2.GLenum + GL_GUILTY_CONTEXT_RESET_ARB* = 0x8253.GLenum + GL_MAP2_GRID_SEGMENTS* = 0x0DD3.GLenum + GL_REG_23_ATI* = 0x8938.GLenum + GL_UNSIGNED_INT16_NV* = 0x8FF0.GLenum + GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM* = 103084.GLenum + GL_INVARIANT_VALUE_EXT* = 0x87EA.GLenum + GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV* = 0x8C88.GLenum + GL_TEXTURE2_ARB* = 0x84C2.GLenum + GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT* = 0x8DD7.GLenum + GL_IMAGE_CUBE* = 0x9050.GLenum + GL_MAX_PROGRAM_MATRICES_ARB* = 0x862F.GLenum + GL_SIGNED_LUMINANCE8_ALPHA8_NV* = 0x8704.GLenum + GL_INDEX_ARRAY_LIST_IBM* = 103073.GLenum + GL_EVAL_VERTEX_ATTRIB5_NV* = 0x86CB.GLenum + GL_SHADER_SOURCE_LENGTH* = 0x8B88.GLenum + GL_TEXTURE4* = 0x84C4.GLenum + GL_VERTEX_ATTRIB_ARRAY6_NV* = 0x8656.GLenum + GL_PROXY_TEXTURE_1D_STACK_MESAX* = 0x875B.GLenum + GL_MAP_ATTRIB_V_ORDER_NV* = 0x86C4.GLenum + GL_DSDT_NV* = 0x86F5.GLenum + GL_DEBUG_SEVERITY_NOTIFICATION_KHR* = 0x826B.GLenum + GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM* = 103086.GLenum + GL_COMPRESSED_RGBA_ASTC_8x6_KHR* = 0x93B6.GLenum + GL_LINEAR_ATTENUATION* = 0x1208.GLenum + GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV* = 0x9035.GLenum + GL_CONVOLUTION_FILTER_BIAS* = 0x8015.GLenum + GL_IMAGE_MIN_FILTER_HP* = 0x815D.GLenum + GL_EYE_RADIAL_NV* = 0x855B.GLenum + GL_TEXTURE_MIN_LOD_SGIS* = 0x813A.GLenum + GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV* = 0x8C8F.GLenum + GL_TRANSLATE_2D_NV* = 0x9090.GLenum + GL_CONSTANT_ARB* = 0x8576.GLenum + GL_FLOAT_MAT2x3* = 0x8B65.GLenum + GL_MULTISAMPLE_COVERAGE_MODES_NV* = 0x8E12.GLenum + GL_TRANSPOSE_COLOR_MATRIX* = 0x84E6.GLenum + GL_PROGRAM_STRING_NV* = 0x8628.GLenum + GL_UNSIGNED_INT_SAMPLER_1D_EXT* = 0x8DD1.GLenum + GL_BLEND_SRC_ALPHA_OES* = 0x80CB.GLenum + GL_RGB32F_EXT* = 0x8815.GLenum + GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT* = 0x8CD4.GLenum + GL_RESTART_PATH_NV* = 0xF0.GLenum + GL_MAP2_VERTEX_ATTRIB11_4_NV* = 0x867B.GLenum + GL_VIEW_CLASS_16_BITS* = 0x82CA.GLenum + GL_BUFFER_DATA_SIZE* = 0x9303.GLenum + GL_BUFFER_FLUSHING_UNMAP_APPLE* = 0x8A13.GLenum + GL_RELATIVE_VERTICAL_LINE_TO_NV* = 0x09.GLenum + GL_SRGB_WRITE* = 0x8298.GLenum + GL_TEXTURE_LUMINANCE_SIZE_EXT* = 0x8060.GLenum + GL_VERTEX_PRECLIP_SGIX* = 0x83EE.GLenum + GL_LINEAR_DETAIL_COLOR_SGIS* = 0x8099.GLenum + GL_SOURCE2_ALPHA_ARB* = 0x858A.GLenum + GL_PATH_FOG_GEN_MODE_NV* = 0x90AC.GLenum + GL_RGB10_A2UI* = 0x906F.GLenum + GL_MULTISAMPLE_BIT_3DFX* = 0x20000000.GLbitfield + GL_PIXEL_MAP_G_TO_G_SIZE* = 0x0CB7.GLenum + GL_COVERAGE_BUFFER_BIT_NV* = 0x00008000.GLbitfield + GL_TEXTURE_COMPRESSED* = 0x86A1.GLenum + GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER* = 0x92CA.GLenum + GL_NAMED_STRING_TYPE_ARB* = 0x8DEA.GLenum + GL_RESCALE_NORMAL* = 0x803A.GLenum + GL_OUTPUT_TEXTURE_COORD3_EXT* = 0x87A0.GLenum + GL_RENDERBUFFER_EXT* = 0x8D41.GLenum + GL_QUERY_NO_WAIT* = 0x8E14.GLenum + GL_SAMPLE_ALPHA_TO_COVERAGE* = 0x809E.GLenum + GL_RG8UI* = 0x8238.GLenum + GL_MATRIX3_NV* = 0x8633.GLenum + GL_SAMPLE_BUFFERS_ARB* = 0x80A8.GLenum + GL_VERTEX_CONSISTENT_HINT_PGI* = 0x1A22B.GLenum + GL_SPRITE_AXIAL_SGIX* = 0x814C.GLenum + GL_MODELVIEW_MATRIX* = 0x0BA6.GLenum + GL_SAMPLE_PATTERN_SGIS* = 0x80AC.GLenum + GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE* = 0x906B.GLenum + GL_FLOAT_RG16_NV* = 0x8886.GLenum + GL_IMAGE_TRANSLATE_X_HP* = 0x8157.GLenum + GL_FRAMEBUFFER_SRGB* = 0x8DB9.GLenum + GL_DRAW_BUFFER7* = 0x882C.GLenum + GL_CONVOLUTION_BORDER_COLOR* = 0x8154.GLenum + GL_DRAW_BUFFER5* = 0x882A.GLenum + GL_GEOMETRY_INPUT_TYPE_EXT* = 0x8DDB.GLenum + GL_IUI_V2F_EXT* = 0x81AD.GLenum + GL_FLOAT_RG_NV* = 0x8881.GLenum + GL_VERTEX_SHADER_INVARIANTS_EXT* = 0x87D1.GLenum + GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV* = 0x8C4D.GLenum + GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB* = 0x862E.GLenum + GL_SAMPLE_PATTERN_EXT* = 0x80AC.GLenum + GL_DIFFERENCE_NV* = 0x929E.GLenum + GL_POST_CONVOLUTION_ALPHA_BIAS_EXT* = 0x8023.GLenum + GL_COLOR_ATTACHMENT1_EXT* = 0x8CE1.GLenum + GL_TEXTURE_ALPHA_MODULATE_IMG* = 0x8C06.GLenum + GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV* = 0x8E23.GLenum + GL_MAX_TEXTURE_IMAGE_UNITS_ARB* = 0x8872.GLenum + GL_FIXED_OES* = 0x140C.GLenum + GL_ALREADY_SIGNALED_APPLE* = 0x911A.GLenum + GL_SET* = 0x150F.GLenum + GL_PERFMON_RESULT_AMD* = 0x8BC6.GLenum + GL_VARIABLE_G_NV* = 0x8529.GLenum + GL_DRAW_FRAMEBUFFER_ANGLE* = 0x8CA9.GLenum + GL_GEOMETRY_SUBROUTINE_UNIFORM* = 0x92F1.GLenum + GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT* = 0x884E.GLenum + GL_POINT* = 0x1B00.GLenum + GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV* = 0x01000000.GLbitfield + GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS* = 0x90CB.GLenum + GL_PLUS_CLAMPED_ALPHA_NV* = 0x92B2.GLenum + GL_DRAW_BUFFER3_ATI* = 0x8828.GLenum + GL_LUMINANCE_ALPHA16I_EXT* = 0x8D8D.GLenum + GL_SUBPIXEL_BITS* = 0x0D50.GLenum + GL_POINT_SPRITE* = 0x8861.GLenum + GL_DRAW_BUFFER0* = 0x8825.GLenum + GL_DEPTH_BIAS* = 0x0D1F.GLenum + GL_COLOR_ARRAY_TYPE* = 0x8082.GLenum + GL_DEPENDENT_GB_TEXTURE_2D_NV* = 0x86EA.GLenum + GL_MAX_SAMPLES_ANGLE* = 0x8D57.GLenum + GL_ALLOW_DRAW_MEM_HINT_PGI* = 0x1A211.GLenum + GL_GEOMETRY_OUTPUT_TYPE* = 0x8918.GLenum + GL_MAX_DEBUG_LOGGED_MESSAGES_KHR* = 0x9144.GLenum + GL_VERTEX_ATTRIB_ARRAY0_NV* = 0x8650.GLenum + GL_PRIMITIVES_GENERATED_EXT* = 0x8C87.GLenum + GL_TEXTURE_FLOAT_COMPONENTS_NV* = 0x888C.GLenum + GL_CLIP_VOLUME_CLIPPING_HINT_EXT* = 0x80F0.GLenum + GL_FRAGMENT_PROGRAM_POSITION_MESA* = 0x8BB0.GLenum + GL_MAX_FRAGMENT_IMAGE_UNIFORMS* = 0x90CE.GLenum + GL_VERTEX_ARRAY_BINDING_APPLE* = 0x85B5.GLenum + GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV* = 0x00000010.GLbitfield + GL_FIRST_VERTEX_CONVENTION* = 0x8E4D.GLenum + GL_DECR_WRAP* = 0x8508.GLenum + GL_IMAGE_CLASS_1_X_32* = 0x82BB.GLenum + GL_MAX_CLIP_PLANES_IMG* = 0x0D32.GLenum + GL_MAX_VARYING_COMPONENTS* = 0x8B4B.GLenum + GL_POST_COLOR_MATRIX_RED_BIAS_SGI* = 0x80B8.GLenum + GL_DSDT_MAG_NV* = 0x86F6.GLenum + GL_DEBUG_SOURCE_APPLICATION* = 0x824A.GLenum + GL_OPERAND0_RGB_ARB* = 0x8590.GLenum + GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE* = 0x82AE.GLenum + GL_VIDEO_COLOR_CONVERSION_MATRIX_NV* = 0x9029.GLenum + GL_MAP2_VERTEX_ATTRIB13_4_NV* = 0x867D.GLenum + GL_DOT2_ADD_ATI* = 0x896C.GLenum + GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS* = 0x8A33.GLenum + GL_IMAGE_BINDING_LAYER_EXT* = 0x8F3D.GLenum + GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX* = 0x8402.GLenum + GL_PACK_IMAGE_DEPTH_SGIS* = 0x8131.GLenum + GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT* = 0x8DDF.GLenum + GL_Z_EXT* = 0x87D7.GLenum + GL_MAP1_VERTEX_ATTRIB15_4_NV* = 0x866F.GLenum + GL_RG8_SNORM* = 0x8F95.GLenum + GL_OUTPUT_TEXTURE_COORD5_EXT* = 0x87A2.GLenum + GL_TEXTURE_BINDING_1D_ARRAY_EXT* = 0x8C1C.GLenum + GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB* = 0x8B87.GLenum + GL_PATH_END_CAPS_NV* = 0x9076.GLenum + GL_COLOR_TABLE_GREEN_SIZE* = 0x80DB.GLenum + GL_MAX_ELEMENTS_INDICES_EXT* = 0x80E9.GLenum + GL_TEXTURE_IMMUTABLE_FORMAT* = 0x912F.GLenum + GL_WRITE_ONLY_ARB* = 0x88B9.GLenum + GL_COLOR_ATTACHMENT10_EXT* = 0x8CEA.GLenum + GL_INVERT_RGB_NV* = 0x92A3.GLenum + GL_CURRENT_RASTER_DISTANCE* = 0x0B09.GLenum + GL_DEPTH_STENCIL_TO_RGBA_NV* = 0x886E.GLenum + GL_INVERTED_SCREEN_W_REND* = 0x8491.GLenum + GL_TABLE_TOO_LARGE* = 0x8031.GLenum + GL_REG_16_ATI* = 0x8931.GLenum + GL_BLEND_EQUATION_ALPHA_OES* = 0x883D.GLenum + GL_DRAW_FRAMEBUFFER_BINDING_NV* = 0x8CA6.GLenum + GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS* = 0x8E47.GLenum + GL_TEXTURE_BLUE_SIZE_EXT* = 0x805E.GLenum + GL_TEXTURE_BORDER_VALUES_NV* = 0x871A.GLenum + GL_PROGRAM_LENGTH_ARB* = 0x8627.GLenum + GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV* = 0x909C.GLenum + GL_DOT_PRODUCT_NV* = 0x86EC.GLenum + GL_TRANSPOSE_PROJECTION_MATRIX_ARB* = 0x84E4.GLenum + GL_TEXTURE_2D_MULTISAMPLE_ARRAY* = 0x9102.GLenum + GL_MIN_PROGRAM_TEXEL_OFFSET_NV* = 0x8904.GLenum + GL_MAP2_BINORMAL_EXT* = 0x8447.GLenum + GL_COLOR_ARRAY_BUFFER_BINDING* = 0x8898.GLenum + GL_TEXTURE_COORD_ARRAY_POINTER* = 0x8092.GLenum + GL_TEXTURE4_ARB* = 0x84C4.GLenum + GL_VARIABLE_A_NV* = 0x8523.GLenum + GL_CURRENT_FOG_COORDINATE_EXT* = 0x8453.GLenum + GL_TEXTURE_CUBE_MAP_POSITIVE_X* = 0x8515.GLenum + GL_DEPENDENT_AR_TEXTURE_2D_NV* = 0x86E9.GLenum + GL_TEXTURE29_ARB* = 0x84DD.GLenum + GL_INVERSE_TRANSPOSE_NV* = 0x862D.GLenum + GL_TEXTURE_COLOR_WRITEMASK_SGIS* = 0x81EF.GLenum + GL_HISTOGRAM_SINK* = 0x802D.GLenum + GL_ALPHA12_EXT* = 0x803D.GLenum + GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX* = 0x8175.GLenum + GL_DSDT_MAG_INTENSITY_NV* = 0x86DC.GLenum + GL_ATC_RGB_AMD* = 0x8C92.GLenum + GL_PROGRAM_ATTRIB_COMPONENTS_NV* = 0x8906.GLenum + GL_UNIFORM_BLOCK_BINDING* = 0x8A3F.GLenum + GL_POLYGON_STIPPLE* = 0x0B42.GLenum + GL_BACK* = 0x0405.GLenum + GL_DEPTH_COMPONENT16_NONLINEAR_NV* = 0x8E2C.GLenum + GL_ALPHA32F_EXT* = 0x8816.GLenum + GL_CLAMP_TO_BORDER* = 0x812D.GLint + GL_FLOAT_RGBA16_NV* = 0x888A.GLenum + GL_VERTEX_ARRAY_RANGE_LENGTH_NV* = 0x851E.GLenum + GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV* = 0x8E58.GLenum + GL_SAMPLER_2D* = 0x8B5E.GLenum + GL_SMOOTH_POINT_SIZE_RANGE* = 0x0B12.GLenum + GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX* = 0x8312.GLenum + GL_INTERPOLATE_ARB* = 0x8575.GLenum + GL_VERTEX_ARRAY_LENGTH_NV* = 0x8F2B.GLenum + GL_FUNC_SUBTRACT_EXT* = 0x800A.GLenum + GL_OUTPUT_TEXTURE_COORD14_EXT* = 0x87AB.GLenum + GL_HISTOGRAM_SINK_EXT* = 0x802D.GLenum + GL_RG_EXT* = 0x8227.GLenum + GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS* = 0x80B0.GLenum + GL_COLOR_TABLE_SCALE* = 0x80D6.GLenum + GL_CURRENT_RASTER_TEXTURE_COORDS* = 0x0B06.GLenum + GL_PIXEL_BUFFER_BARRIER_BIT* = 0x00000080.GLbitfield + GL_SHADING_LANGUAGE_VERSION* = 0x8B8C.GLenum + GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES* = 0x898F.GLenum + GL_DUAL_LUMINANCE_ALPHA4_SGIS* = 0x811C.GLenum + GL_CLAMP* = 0x2900.GLint + GL_4PASS_2_EXT* = 0x80A6.GLenum + GL_POLYGON_OFFSET_LINE* = 0x2A02.GLenum + GL_LOGIC_OP* = 0x0BF1.GLenum + GL_RENDERBUFFER_HEIGHT* = 0x8D43.GLenum + GL_COPY_INVERTED* = 0x150C.GLenum + GL_NONE* = 0.GLenum + GL_COLOR_ENCODING* = 0x8296.GLenum + GL_ONE_MINUS_CONSTANT_ALPHA_EXT* = 0x8004.GLenum + GL_DEBUG_TYPE_ERROR_KHR* = 0x824C.GLenum + GL_PIXEL_TILE_GRID_WIDTH_SGIX* = 0x8142.GLenum + GL_UNIFORM_SIZE* = 0x8A38.GLenum + GL_VERTEX_SHADER_BINDING_EXT* = 0x8781.GLenum + GL_BLEND_DST_RGB_EXT* = 0x80C8.GLenum + GL_QUADS* = 0x0007.GLenum + cGL_INT* = 0x1404.GLenum + GL_PIXEL_TEX_GEN_MODE_SGIX* = 0x832B.GLenum + GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB* = 0x8E8F.GLenum + GL_SAMPLE_ALPHA_TO_ONE_ARB* = 0x809F.GLenum + GL_RGBA32F_EXT* = 0x8814.GLenum + GL_VERTEX_PROGRAM_POSITION_MESA* = 0x8BB4.GLenum + GL_GEOMETRY_SUBROUTINE* = 0x92EB.GLenum + GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT* = 0x8DD6.GLenum + GL_IMAGE_BINDING_LAYER* = 0x8F3D.GLenum + GL_PIXEL_PACK_BUFFER_ARB* = 0x88EB.GLenum + GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER* = 0x84F1.GLenum + GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB* = 0x8623.GLenum + GL_ALPHA8UI_EXT* = 0x8D7E.GLenum + GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV* = 0x11.GLenum + GL_CAVEAT_SUPPORT* = 0x82B8.GLenum + GL_ACCUM* = 0x0100.GLenum + GL_DRAW_BUFFER3_NV* = 0x8828.GLenum + GL_DEBUG_TYPE_OTHER_KHR* = 0x8251.GLenum + GL_TESS_GEN_SPACING* = 0x8E77.GLenum + GL_FLOAT_MAT4x2* = 0x8B69.GLenum + GL_TEXTURE_GEN_STR_OES* = 0x8D60.GLenum + GL_NUM_COMPATIBLE_SUBROUTINES* = 0x8E4A.GLenum + GL_CLIP_DISTANCE1* = 0x3001.GLenum + GL_DEPTH_COMPONENT32_SGIX* = 0x81A7.GLenum + GL_FRAMEZOOM_SGIX* = 0x818B.GLenum + GL_COLOR_ATTACHMENT14_EXT* = 0x8CEE.GLenum + GL_POLYGON_TOKEN* = 0x0703.GLenum + GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE* = 0x8213.GLenum + GL_DRAW_BUFFER2_EXT* = 0x8827.GLenum + GL_MATRIX_INDEX_ARRAY_TYPE_OES* = 0x8847.GLenum + GL_HISTOGRAM_LUMINANCE_SIZE_EXT* = 0x802C.GLenum + GL_DEPTH_BOUNDS_EXT* = 0x8891.GLenum + GL_TEXTURE24* = 0x84D8.GLenum + GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES* = 0x8A43.GLenum + GL_MAX_PATCH_VERTICES* = 0x8E7D.GLenum + GL_COMPILE_STATUS* = 0x8B81.GLenum + GL_MODELVIEW4_ARB* = 0x8724.GLenum + GL_SHADER_BINARY_VIV* = 0x8FC4.GLenum + GL_CON_10_ATI* = 0x894B.GLenum + GL_FRAGMENT_LIGHT5_SGIX* = 0x8411.GLenum + GL_CONVOLUTION_1D_EXT* = 0x8010.GLenum + GL_CONSTANT_BORDER_HP* = 0x8151.GLenum + GL_SAMPLE_BUFFERS* = 0x80A8.GLenum + GL_RGB8UI* = 0x8D7D.GLenum + GL_FRAGMENT_MATERIAL_EXT* = 0x8349.GLenum + GL_OP_RECIP_EXT* = 0x8794.GLenum + GL_SHADER_OPERATION_NV* = 0x86DF.GLenum + GL_COMPUTE_SUBROUTINE_UNIFORM* = 0x92F3.GLenum + GL_VIDEO_BUFFER_PITCH_NV* = 0x9028.GLenum + GL_UNKNOWN_CONTEXT_RESET_ARB* = 0x8255.GLenum + GL_COLOR_ATTACHMENT3_EXT* = 0x8CE3.GLenum + GL_QUERY_WAIT* = 0x8E13.GLenum + GL_SOURCE1_RGB* = 0x8581.GLenum + GL_DELETE_STATUS* = 0x8B80.GLenum + GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB* = 0x8243.GLenum + GL_HILO8_NV* = 0x885E.GLenum + GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT* = 0x906A.GLenum + GL_LUMINANCE_ALPHA_FLOAT16_APPLE* = 0x881F.GLenum + GL_LUMINANCE16_SNORM* = 0x9019.GLenum + GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX* = 0x8178.GLenum + GL_RENDER* = 0x1C00.GLenum + GL_RED_INTEGER* = 0x8D94.GLenum + GL_DEBUG_TYPE_ERROR_ARB* = 0x824C.GLenum + GL_IMAGE_BINDING_ACCESS* = 0x8F3E.GLenum + GL_COVERAGE_COMPONENT_NV* = 0x8ED0.GLenum + GL_TEXTURE_BINDING_BUFFER_EXT* = 0x8C2C.GLenum + GL_MAX_PROGRAM_PATCH_ATTRIBS_NV* = 0x86D8.GLenum + GL_DUAL_LUMINANCE12_SGIS* = 0x8116.GLenum + GL_QUAD_ALPHA8_SGIS* = 0x811F.GLenum + GL_COMPRESSED_RED_GREEN_RGTC2_EXT* = 0x8DBD.GLenum + GL_PACK_INVERT_MESA* = 0x8758.GLenum + GL_OUTPUT_TEXTURE_COORD11_EXT* = 0x87A8.GLenum + GL_DYNAMIC_DRAW_ARB* = 0x88E8.GLenum + GL_RGB565_OES* = 0x8D62.GLenum + GL_LINE* = 0x1B01.GLenum + GL_T2F_V3F* = 0x2A27.GLenum + GL_DIFFUSE* = 0x1201.GLenum + GL_FOG_COORDINATE_SOURCE* = 0x8450.GLenum + GL_TEXTURE_1D_ARRAY_EXT* = 0x8C18.GLenum + GL_TEXTURE_RECTANGLE_NV* = 0x84F5.GLenum + GL_STENCIL_INDEX4_EXT* = 0x8D47.GLenum + GL_VERTEX_PROGRAM_TWO_SIDE* = 0x8643.GLenum + GL_REDUCE* = 0x8016.GLenum + GL_DEBUG_CALLBACK_USER_PARAM_KHR* = 0x8245.GLenum + GL_DEBUG_LOGGED_MESSAGES_AMD* = 0x9145.GLenum + GL_FONT_UNITS_PER_EM_BIT_NV* = 0x00100000.GLbitfield + GL_INVALID_FRAMEBUFFER_OPERATION_EXT* = 0x0506.GLenum + GL_NORMAL_ARRAY_BUFFER_BINDING_ARB* = 0x8897.GLenum + GL_SAMPLE_MASK_INVERT_SGIS* = 0x80AB.GLenum + GL_MAX_SHADER_BUFFER_ADDRESS_NV* = 0x8F35.GLenum + GL_PIXEL_MAP_I_TO_A* = 0x0C75.GLenum + GL_MINOR_VERSION* = 0x821C.GLenum + GL_TEXTURE_BUFFER_EXT* = 0x8C2A.GLenum + GL_SKIP_COMPONENTS4_NV* = -3 + GL_FLOAT16_NV* = 0x8FF8.GLenum + GL_FEEDBACK_BUFFER_TYPE* = 0x0DF2.GLenum + GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT* = 0x8C72.GLenum + GL_REG_6_ATI* = 0x8927.GLenum + GL_EDGE_FLAG_ARRAY_LIST_IBM* = 103075.GLenum + GL_MATRIX26_ARB* = 0x88DA.GLenum + GL_ALPHA16* = 0x803E.GLenum + GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME* = 0x8CD1.GLenum + GL_HISTOGRAM_ALPHA_SIZE* = 0x802B.GLenum + GL_COLOR_MATRIX_STACK_DEPTH* = 0x80B2.GLenum + GL_INTERNALFORMAT_GREEN_TYPE* = 0x8279.GLenum + GL_YCRCBA_SGIX* = 0x8319.GLenum + GL_VIEW_CLASS_48_BITS* = 0x82C7.GLenum + GL_VERTEX_ATTRIB_ARRAY3_NV* = 0x8653.GLenum + GL_CLIENT_STORAGE_BIT* = 0x0200.GLbitfield + GL_MIN_SAMPLE_SHADING_VALUE_ARB* = 0x8C37.GLenum + GL_PROXY_TEXTURE_CUBE_MAP* = 0x851B.GLenum + GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES* = 0x8F39.GLenum + GL_TEXTURE15* = 0x84CF.GLenum + GL_COLOR* = 0x1800.GLenum + GL_LIGHT1* = 0x4001.GLenum + GL_LUMINANCE_ALPHA16F_EXT* = 0x881F.GLenum + GL_TEXTURE_VIEW_NUM_LAYERS* = 0x82DE.GLenum + GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS* = 0x8E82.GLenum + GL_INTERLEAVED_ATTRIBS_NV* = 0x8C8C.GLenum + GL_INT_SAMPLER_BUFFER_EXT* = 0x8DD0.GLenum + GL_EVAL_VERTEX_ATTRIB14_NV* = 0x86D4.GLenum + GL_FRAGMENT_PROGRAM_CALLBACK_MESA* = 0x8BB1.GLenum + GL_EMISSION* = 0x1600.GLenum + GL_WEIGHT_ARRAY_STRIDE_ARB* = 0x86AA.GLenum + GL_ACTIVE_VARIABLES* = 0x9305.GLenum + GL_TIMEOUT_IGNORED* = 0xFFFFFFFFFFFFFFFF.GLenum + GL_VERTEX_STREAM5_ATI* = 0x8771.GLenum + GL_INDEX_ARRAY_POINTER* = 0x8091.GLenum + GL_POST_COLOR_MATRIX_ALPHA_SCALE* = 0x80B7.GLenum + GL_TESS_CONTROL_SHADER* = 0x8E88.GLenum + GL_POLYGON_MODE* = 0x0B40.GLenum + GL_ASYNC_DRAW_PIXELS_SGIX* = 0x835D.GLenum + GL_RGBA16_SNORM* = 0x8F9B.GLenum + GL_TEXTURE_NORMAL_EXT* = 0x85AF.GLenum + GL_REG_22_ATI* = 0x8937.GLenum + GL_FRAMEBUFFER_DEFAULT_WIDTH* = 0x9310.GLenum + GL_TEXCOORD1_BIT_PGI* = 0x10000000.GLbitfield + GL_REFERENCE_PLANE_EQUATION_SGIX* = 0x817E.GLenum + GL_COLOR_ALPHA_PAIRING_ATI* = 0x8975.GLenum + GL_SINGLE_COLOR* = 0x81F9.GLenum + GL_MODELVIEW21_ARB* = 0x8735.GLenum + GL_FORMAT_SUBSAMPLE_24_24_OML* = 0x8982.GLenum + GL_SOURCE1_ALPHA* = 0x8589.GLenum + GL_LINEARLIGHT_NV* = 0x92A7.GLenum + GL_REG_2_ATI* = 0x8923.GLenum + GL_QUERY_RESULT_AVAILABLE* = 0x8867.GLenum + GL_PERSPECTIVE_CORRECTION_HINT* = 0x0C50.GLenum + GL_COMBINE_ALPHA_ARB* = 0x8572.GLenum + GL_HISTOGRAM_ALPHA_SIZE_EXT* = 0x802B.GLenum + GL_SIGNED_RGB8_NV* = 0x86FF.GLenum + GL_DEPTH_TEXTURE_MODE_ARB* = 0x884B.GLenum + GL_PRESENT_DURATION_NV* = 0x8E2B.GLenum + GL_TRIANGLES_ADJACENCY_ARB* = 0x000C.GLenum + GL_TEXTURE_BUFFER_OFFSET* = 0x919D.GLenum + GL_PROGRAM_STRING_ARB* = 0x8628.GLenum + GL_UNSIGNED_INT_IMAGE_1D_EXT* = 0x9062.GLenum + GL_COLOR_ATTACHMENT2* = 0x8CE2.GLenum + GL_DOT_PRODUCT_TEXTURE_2D_NV* = 0x86EE.GLenum + GL_QUERY_BUFFER* = 0x9192.GLenum + GL_TEXTURE_CUBE_MAP_NEGATIVE_Z* = 0x851A.GLenum + GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX* = 0x8187.GLenum + GL_FULL_SUPPORT* = 0x82B7.GLenum + GL_MAX_PROGRAM_ENV_PARAMETERS_ARB* = 0x88B5.GLenum + GL_MAX_COMPUTE_WORK_GROUP_COUNT* = 0x91BE.GLenum + GL_DEBUG_TYPE_PERFORMANCE* = 0x8250.GLenum + GL_DRAW_BUFFER12_EXT* = 0x8831.GLenum + GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD* = 0x9003.GLenum + GL_CURRENT_FOG_COORDINATE* = 0x8453.GLenum + GL_INTENSITY_EXT* = 0x8049.GLenum + GL_TRANSPOSE_NV* = 0x862C.GLenum + GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV* = 0x8C4F.GLenum + GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS* = 0x8C80.GLenum + GL_COLOR_ARRAY_POINTER_EXT* = 0x8090.GLenum + GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT* = 0x8C2D.GLenum + GL_GEOMETRY_VERTICES_OUT_ARB* = 0x8DDA.GLenum + GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV* = 0x0F.GLenum + GL_OP_INDEX_EXT* = 0x8782.GLenum + GL_REG_1_ATI* = 0x8922.GLenum + GL_OFFSET* = 0x92FC.GLenum + GL_PATH_COVER_DEPTH_FUNC_NV* = 0x90BF.GLenum + GL_UNPACK_COMPRESSED_BLOCK_DEPTH* = 0x9129.GLenum + GL_POLYGON_OFFSET_UNITS* = 0x2A00.GLenum + GL_INDEX_TEST_FUNC_EXT* = 0x81B6.GLenum + GL_POINT_SMOOTH* = 0x0B10.GLenum + GL_SCALEBIAS_HINT_SGIX* = 0x8322.GLenum + GL_COMPRESSED_RGBA_ASTC_5x4_KHR* = 0x93B1.GLenum + GL_SEPARATE_SPECULAR_COLOR* = 0x81FA.GLenum + GL_VERTEX_ATTRIB_ARRAY14_NV* = 0x865E.GLenum + GL_INTENSITY16_EXT* = 0x804D.GLenum + GL_R8_SNORM* = 0x8F94.GLenum + GL_DEBUG_LOGGED_MESSAGES* = 0x9145.GLenum + GL_ALPHA8I_EXT* = 0x8D90.GLenum + GL_OPERAND2_RGB* = 0x8592.GLenum + GL_EMBOSS_LIGHT_NV* = 0x855D.GLenum + GL_EDGE_FLAG_ARRAY_STRIDE_EXT* = 0x808C.GLenum + GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV* = 0x88FD.GLenum + GL_NUM_LOOPBACK_COMPONENTS_ATI* = 0x8974.GLenum + GL_DEBUG_SOURCE_APPLICATION_KHR* = 0x824A.GLenum + GL_COMPRESSED_RGB_S3TC_DXT1_EXT* = 0x83F0.GLenum + GL_DEBUG_SOURCE_OTHER_ARB* = 0x824B.GLenum + cGL_DOUBLE* = 0x140A.GLenum + GL_STENCIL_TEST_TWO_SIDE_EXT* = 0x8910.GLenum + GL_MIN_PROGRAM_TEXEL_OFFSET* = 0x8904.GLenum + GL_3DC_X_AMD* = 0x87F9.GLenum + GL_FLOAT_RGB32_NV* = 0x8889.GLenum + GL_SECONDARY_COLOR_ARRAY_POINTER_EXT* = 0x845D.GLenum + GL_OPERAND2_ALPHA_ARB* = 0x859A.GLenum + GL_IMAGE_3D* = 0x904E.GLenum + GL_SECONDARY_COLOR_ARRAY_SIZE* = 0x845A.GLenum + GL_RELEASED_APPLE* = 0x8A19.GLenum + GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM* = 0x8FB3.GLenum + GL_FRAMEBUFFER_DEFAULT_LAYERS* = 0x9312.GLenum + GL_INTENSITY* = 0x8049.GLenum + GL_RENDERBUFFER_BLUE_SIZE_OES* = 0x8D52.GLenum + GL_FLOAT_RGB_NV* = 0x8882.GLenum + GL_ARRAY_ELEMENT_LOCK_FIRST_EXT* = 0x81A8.GLenum + GL_CON_4_ATI* = 0x8945.GLenum + GL_ROUND_NV* = 0x90A4.GLenum + GL_CLIP_DISTANCE2* = 0x3002.GLenum + GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB* = 0x880B.GLenum + GL_PROGRAM_ERROR_STRING_ARB* = 0x8874.GLenum + GL_STORAGE_CACHED_APPLE* = 0x85BE.GLenum + GL_LIGHTEN_NV* = 0x9298.GLenum + GL_TEXTURE23* = 0x84D7.GLenum + GL_SAMPLER_CUBE_SHADOW* = 0x8DC5.GLenum + GL_VERTEX_PROGRAM_ARB* = 0x8620.GLenum + GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT* = 0x8C4E.GLenum + GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB* = 0x851A.GLenum + GL_RENDERBUFFER_SAMPLES* = 0x8CAB.GLenum + GL_RENDERBUFFER_STENCIL_SIZE* = 0x8D55.GLenum + GL_VIRTUAL_PAGE_SIZE_INDEX_ARB* = 0x91A7.GLenum + GL_CLIP_PLANE5* = 0x3005.GLenum + GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT* = 0x8510.GLenum + GL_COLOR_BUFFER_BIT5_QCOM* = 0x00000020.GLbitfield + GL_DOUBLE_MAT2x3_EXT* = 0x8F49.GLenum + GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS* = 0x8A42.GLenum + GL_COLOR_ATTACHMENT8_EXT* = 0x8CE8.GLenum + GL_UNIFORM_BUFFER_BINDING_EXT* = 0x8DEF.GLenum + GL_MATRIX8_ARB* = 0x88C8.GLenum + GL_COUNTER_TYPE_AMD* = 0x8BC0.GLenum + GL_INT8_VEC3_NV* = 0x8FE2.GLenum + GL_TEXTURE_BINDING_3D_OES* = 0x806A.GLenum + GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX* = 0x8311.GLenum + GL_IMAGE_BINDING_LEVEL* = 0x8F3B.GLenum + GL_STENCIL_BACK_FAIL_ATI* = 0x8801.GLenum + GL_TRANSFORM_FEEDBACK_ATTRIBS_NV* = 0x8C7E.GLenum + GL_COLOR_TABLE_INTENSITY_SIZE* = 0x80DF.GLenum + GL_TEXTURE_2D_BINDING_EXT* = 0x8069.GLenum + GL_CW* = 0x0900.GLenum + GL_COLOR_ATTACHMENT6* = 0x8CE6.GLenum + GL_R32UI* = 0x8236.GLenum + GL_PROXY_TEXTURE_3D* = 0x8070.GLenum + GL_FLOAT_VEC2_ARB* = 0x8B50.GLenum + GL_C3F_V3F* = 0x2A24.GLenum + GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV* = 0x8DA0.GLenum + GL_EVAL_VERTEX_ATTRIB11_NV* = 0x86D1.GLenum + GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV* = 0x8520.GLenum + GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_OES* = 0x8CDC.GLenum + GL_MAX_VIEWPORT_DIMS* = 0x0D3A.GLenum + GL_STENCIL_CLEAR_TAG_VALUE_EXT* = 0x88F3.GLenum + GL_TEXTURE_BUFFER_FORMAT_ARB* = 0x8C2E.GLenum + GL_PROGRAM_NATIVE_PARAMETERS_ARB* = 0x88AA.GLenum + GL_FLOAT_MAT3x2* = 0x8B67.GLenum + GL_BLUE_BIT_ATI* = 0x00000004.GLbitfield + GL_COLOR_ATTACHMENT6_NV* = 0x8CE6.GLenum + GL_AND_INVERTED* = 0x1504.GLenum + GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS* = 0x90D7.GLenum + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR* = 0x93D0.GLenum + GL_PACK_COMPRESSED_BLOCK_DEPTH* = 0x912D.GLenum + GL_TEXTURE_COMPARE_SGIX* = 0x819A.GLenum + GL_SYNC_CL_EVENT_COMPLETE_ARB* = 0x8241.GLenum + GL_DEBUG_TYPE_PORTABILITY* = 0x824F.GLenum + GL_IMAGE_BINDING_FORMAT* = 0x906E.GLenum + GL_RESAMPLE_DECIMATE_OML* = 0x8989.GLenum + GL_MAX_PROGRAM_TEMPORARIES_ARB* = 0x88A5.GLenum + GL_ALL_SHADER_BITS* = 0xFFFFFFFF.GLbitfield + GL_TRANSFORM_FEEDBACK_VARYING* = 0x92F4.GLenum + GL_TRANSFORM_FEEDBACK_BUFFER_BINDING* = 0x8C8F.GLenum + GL_ACTIVE_STENCIL_FACE_EXT* = 0x8911.GLenum + GL_MAP1_VERTEX_ATTRIB4_4_NV* = 0x8664.GLenum + GL_LINK_STATUS* = 0x8B82.GLenum + GL_SYNC_FLUSH_COMMANDS_BIT* = 0x00000001.GLbitfield + GL_BLEND* = 0x0BE2.GLenum + GL_OUTPUT_TEXTURE_COORD12_EXT* = 0x87A9.GLenum + GL_DRAW_BUFFER11_ARB* = 0x8830.GLenum + GL_OBJECT_BUFFER_USAGE_ATI* = 0x8765.GLenum + GL_COLORDODGE_NV* = 0x9299.GLenum + GL_SHADER_IMAGE_LOAD* = 0x82A4.GLenum + GL_EMBOSS_CONSTANT_NV* = 0x855E.GLenum + GL_MAP_TESSELLATION_NV* = 0x86C2.GLenum + GL_MAX_DRAW_BUFFERS_EXT* = 0x8824.GLenum + GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT* = 0x850E.GLenum + GL_TEXTURE_ENV_COLOR* = 0x2201.GLenum + GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER* = 0x8A46.GLenum + GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV* = 0x86F2.GLenum + GL_QUERY_KHR* = 0x82E3.GLenum + GL_RG* = 0x8227.GLenum + GL_MAX_TEXTURE_SIZE* = 0x0D33.GLenum + GL_TEXTURE_NUM_LEVELS_QCOM* = 0x8BD9.GLenum + GL_MAP2_VERTEX_ATTRIB3_4_NV* = 0x8673.GLenum + GL_LUMINANCE_FLOAT32_APPLE* = 0x8818.GLenum + GL_MAP2_VERTEX_ATTRIB7_4_NV* = 0x8677.GLenum + GL_GEOMETRY_SHADER_ARB* = 0x8DD9.GLenum + GL_SYNC_FENCE_APPLE* = 0x9116.GLenum + GL_SAMPLE_MASK_VALUE* = 0x8E52.GLenum + GL_PROXY_TEXTURE_RECTANGLE_NV* = 0x84F7.GLenum + GL_DEPTH_FUNC* = 0x0B74.GLenum + GL_S* = 0x2000.GLenum + GL_CONSTANT_COLOR_EXT* = 0x8001.GLenum + GL_MAX_PROGRAM_LOOP_COUNT_NV* = 0x88F8.GLenum + GL_VIEW_COMPATIBILITY_CLASS* = 0x82B6.GLenum + GL_INT_SAMPLER_BUFFER_AMD* = 0x9002.GLenum + GL_COMPRESSED_SRGB* = 0x8C48.GLenum + GL_PROGRAM_SEPARABLE_EXT* = 0x8258.GLenum + GL_FOG_FUNC_POINTS_SGIS* = 0x812B.GLenum + GL_MITER_TRUNCATE_NV* = 0x90A8.GLenum + GL_POLYGON_OFFSET_POINT* = 0x2A01.GLenum + GL_SRGB_READ* = 0x8297.GLenum + GL_INDEX_ARRAY_ADDRESS_NV* = 0x8F24.GLenum + GL_MAX_FRAMEBUFFER_WIDTH* = 0x9315.GLenum + GL_COMPRESSED_RED_RGTC1_EXT* = 0x8DBB.GLenum + GL_RGB_INTEGER_EXT* = 0x8D98.GLenum + GL_OP_NEGATE_EXT* = 0x8783.GLenum + GL_POINT_SIZE_MAX_ARB* = 0x8127.GLenum + GL_TEXTURE_DEFORMATION_BIT_SGIX* = 0x00000001.GLbitfield + GL_SIGNED_LUMINANCE8_NV* = 0x8702.GLenum + GL_OPERAND2_RGB_EXT* = 0x8592.GLenum + GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT* = 0x8337.GLenum + GL_RECIP_ADD_SIGNED_ALPHA_IMG* = 0x8C05.GLenum + GL_VERTEX_STREAM7_ATI* = 0x8773.GLenum + GL_MODELVIEW1_STACK_DEPTH_EXT* = 0x8502.GLenum + GL_DYNAMIC_DRAW* = 0x88E8.GLenum + GL_DRAW_BUFFER15_EXT* = 0x8834.GLenum + GL_TEXTURE_COMPARE_OPERATOR_SGIX* = 0x819B.GLenum + GL_SQUARE_NV* = 0x90A3.GLenum + GL_COMPRESSED_SRGB_S3TC_DXT1_EXT* = 0x8C4C.GLenum + GL_DRAW_BUFFER0_ARB* = 0x8825.GLenum + GL_GPU_OPTIMIZED_QCOM* = 0x8FB2.GLenum + GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT* = 0x850F.GLenum + GL_SPRITE_EYE_ALIGNED_SGIX* = 0x814E.GLenum + GL_MAP1_VERTEX_ATTRIB3_4_NV* = 0x8663.GLenum + GL_SAMPLE_MASK_SGIS* = 0x80A0.GLenum + GL_TEXTURE_SAMPLES* = 0x9106.GLenum + GL_AND_REVERSE* = 0x1502.GLenum + GL_COMBINER4_NV* = 0x8554.GLenum + GL_FONT_Y_MIN_BOUNDS_BIT_NV* = 0x00020000.GLbitfield + GL_VIEW_CLASS_32_BITS* = 0x82C8.GLenum + GL_BGRA_EXT* = 0x80E1.GLenum + GL_TANGENT_ARRAY_TYPE_EXT* = 0x843E.GLenum + GL_BLEND_EQUATION_RGB_OES* = 0x8009.GLenum + GL_TRANSPOSE_TEXTURE_MATRIX_ARB* = 0x84E5.GLenum + GL_GET_TEXTURE_IMAGE_FORMAT* = 0x8291.GLenum + GL_PACK_MAX_COMPRESSED_SIZE_SGIX* = 0x831B.GLenum + GL_UNIFORM_ARRAY_STRIDE* = 0x8A3C.GLenum + GL_REFLECTION_MAP_ARB* = 0x8512.GLenum + GL_RGBA_FLOAT16_ATI* = 0x881A.GLenum + GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS* = 0x8E83.GLenum + GL_RED_BITS* = 0x0D52.GLenum + GL_VERTEX_TEXTURE* = 0x829B.GLenum + GL_UNSIGNALED_APPLE* = 0x9118.GLenum + GL_RENDERBUFFER_ALPHA_SIZE_OES* = 0x8D53.GLenum + GL_DRAW_BUFFER14_NV* = 0x8833.GLenum + GL_STREAM_COPY_ARB* = 0x88E2.GLenum + GL_SECONDARY_COLOR_ARRAY_TYPE* = 0x845B.GLenum + GL_MATRIX22_ARB* = 0x88D6.GLenum + GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV* = 0x8533.GLenum + GL_IUI_N3F_V3F_EXT* = 0x81B0.GLenum + GL_SPARE0_NV* = 0x852E.GLenum + GL_FOG_COORD* = 0x8451.GLenum + GL_DRAW_BUFFER8_ARB* = 0x882D.GLenum + GL_MATRIX24_ARB* = 0x88D8.GLenum + GL_MAX_DEBUG_MESSAGE_LENGTH_AMD* = 0x9143.GLenum + GL_POST_COLOR_MATRIX_BLUE_SCALE* = 0x80B6.GLenum + GL_TEXTURE_HEIGHT_QCOM* = 0x8BD3.GLenum + GL_NUM_FRAGMENT_REGISTERS_ATI* = 0x896E.GLenum + GL_IMAGE_3D_EXT* = 0x904E.GLenum + GL_TEXTURE_FILTER_CONTROL* = 0x8500.GLenum + GL_VIDEO_BUFFER_NV* = 0x9020.GLenum + GL_CURRENT_MATRIX_INDEX_ARB* = 0x8845.GLenum + GL_STENCIL_BUFFER_BIT4_QCOM* = 0x00100000.GLbitfield + GL_SIGNED_INTENSITY_NV* = 0x8707.GLenum + GL_RASTERIZER_DISCARD_NV* = 0x8C89.GLenum + GL_MAX_DEFORMATION_ORDER_SGIX* = 0x8197.GLenum + GL_SAMPLES_3DFX* = 0x86B4.GLenum + GL_DOT_PRODUCT_PASS_THROUGH_NV* = 0x885B.GLenum + GL_RGB_SCALE_EXT* = 0x8573.GLenum + GL_TEXTURE_UNSIGNED_REMAP_MODE_NV* = 0x888F.GLenum + GL_MIRROR_CLAMP_TO_EDGE_EXT* = 0x8743.GLint + GL_NATIVE_GRAPHICS_END_HINT_PGI* = 0x1A204.GLenum + GL_UNPACK_CLIENT_STORAGE_APPLE* = 0x85B2.GLenum + GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER* = 0x8CDC.GLenum + GL_FOG_START* = 0x0B63.GLenum + GL_MAX_PROGRAM_CALL_DEPTH_NV* = 0x88F5.GLenum + GL_MODELVIEW18_ARB* = 0x8732.GLenum + GL_MAX_FRAMEZOOM_FACTOR_SGIX* = 0x818D.GLenum + GL_EDGE_FLAG_ARRAY_POINTER* = 0x8093.GLenum + GL_GREEN_INTEGER* = 0x8D95.GLenum + GL_IMAGE_BUFFER* = 0x9051.GLenum + GL_PROJECTION* = 0x1701.GLenum + GL_UNSIGNED_INT_VEC4_EXT* = 0x8DC8.GLenum + GL_PALETTE8_RGB5_A1_OES* = 0x8B99.GLenum + GL_RENDERBUFFER_SAMPLES_EXT* = 0x8CAB.GLenum + GL_TEXTURE3* = 0x84C3.GLenum + GL_CURRENT_RASTER_INDEX* = 0x0B05.GLenum + GL_INTERLEAVED_ATTRIBS_EXT* = 0x8C8C.GLenum + GL_STENCIL_BACK_WRITEMASK* = 0x8CA5.GLenum + GL_POINT_SPRITE_ARB* = 0x8861.GLenum + GL_TRANSPOSE_TEXTURE_MATRIX* = 0x84E5.GLenum + GL_DRAW_BUFFER1_ARB* = 0x8826.GLenum + GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS* = 0x92D0.GLenum + GL_DEPTH_ATTACHMENT_OES* = 0x8D00.GLenum + GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG* = 0x9137.GLenum + GL_SRGB_ALPHA* = 0x8C42.GLenum + GL_UNSIGNED_INT64_ARB* = 0x140F.GLenum + GL_LAST_VERTEX_CONVENTION_EXT* = 0x8E4E.GLenum + GL_IMAGE_CLASS_1_X_8* = 0x82C1.GLenum + GL_COMPRESSED_RGBA_S3TC_DXT1_EXT* = 0x83F1.GLenum + GL_REFLECTION_MAP* = 0x8512.GLenum + GL_MAX_IMAGE_UNITS_EXT* = 0x8F38.GLenum + GL_DEPTH_STENCIL_NV* = 0x84F9.GLenum + GL_PROGRAM_TEX_INDIRECTIONS_ARB* = 0x8807.GLenum + GL_BINNING_CONTROL_HINT_QCOM* = 0x8FB0.GLenum + GL_T4F_V4F* = 0x2A28.GLenum + GL_FLOAT_VEC4* = 0x8B52.GLenum + GL_CONVEX_HULL_NV* = 0x908B.GLenum + GL_TEXTURE26_ARB* = 0x84DA.GLenum + GL_INDEX_BIT_PGI* = 0x00080000.GLbitfield + GL_TEXTURE_COORD_ARRAY_TYPE_EXT* = 0x8089.GLenum + GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES* = 0x8CD2.GLenum + GL_MAX_ARRAY_TEXTURE_LAYERS* = 0x88FF.GLenum + GL_COLOR_ATTACHMENT4_EXT* = 0x8CE4.GLenum + GL_SAMPLE_COVERAGE_VALUE_ARB* = 0x80AA.GLenum + GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE* = 0x8A08.GLenum + GL_MAX_LAYERS* = 0x8281.GLenum + GL_FOG_COORDINATE_ARRAY_POINTER_EXT* = 0x8456.GLenum + GL_INDEX_TEST_REF_EXT* = 0x81B7.GLenum + GL_GREEN_BIT_ATI* = 0x00000002.GLbitfield + GL_STRICT_SCISSOR_HINT_PGI* = 0x1A218.GLenum + GL_MAP2_VERTEX_ATTRIB4_4_NV* = 0x8674.GLenum + GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT* = 0x8DE0.GLenum + GL_OUTPUT_TEXTURE_COORD31_EXT* = 0x87BC.GLenum + GL_XOR* = 0x1506.GLenum + GL_VIDEO_CAPTURE_FRAME_WIDTH_NV* = 0x9038.GLenum + GL_RGBA* = 0x1908.GLenum + GL_TEXTURE_TARGET* = 0x1006.GLenum + GL_QUERY_TARGET* = 0x82EA.GLenum + +{.deprecated: [ + cGL_TRANSFORM_FEEDBACK_VARYINGS_EXT: GL_TRANSFORM_FEEDBACK_VARYINGS_EXT, + cGL_BLEND_EQUATION_EXT: GL_BLEND_EQUATION_EXT, + cGL_VERTEX_BLEND_ARB: GL_VERTEX_BLEND_ARB, + cGL_TESSELLATION_MODE_AMD: GL_TESSELLATION_MODE_AMD, + cGL_POLYGON_OFFSET_EXT: GL_POLYGON_OFFSET_EXT, + cGL_BLEND_COLOR_EXT: GL_BLEND_COLOR_EXT, + cGL_TRANSFORM_FEEDBACK_VARYINGS_NV: GL_TRANSFORM_FEEDBACK_VARYINGS_NV, + cGL_COLOR_MATERIAL: GL_COLOR_MATERIAL, + cGL_READ_BUFFER_NV: GL_READ_BUFFER_NV, + cGL_FOG_FUNC_SGIS: GL_FOG_FUNC_SGIS, + cGL_HISTOGRAM_EXT: GL_HISTOGRAM_EXT, + cGL_LINE_WIDTH: GL_LINE_WIDTH, + cGL_PROVOKING_VERTEX: GL_PROVOKING_VERTEX, + cGL_SHADE_MODEL: GL_SHADE_MODEL, + cGL_FRONT_FACE: GL_FRONT_FACE, + cGL_PRIMITIVE_RESTART_INDEX: GL_PRIMITIVE_RESTART_INDEX, + cGL_READ_PIXELS: GL_READ_PIXELS, + cGL_VIEWPORT: GL_VIEWPORT, + cGL_DEPTH_RANGE: GL_DEPTH_RANGE, + cGL_COLOR_TABLE_SGI: GL_COLOR_TABLE_SGI, + cGL_CLEAR: GL_CLEAR, + cGL_ASYNC_MARKER_SGIX: GL_ASYNC_MARKER_SGIX, + cGL_ACTIVE_TEXTURE_ARB: GL_ACTIVE_TEXTURE_ARB, + cGL_SAMPLE_COVERAGE: GL_SAMPLE_COVERAGE, + cGL_BLEND_EQUATION_OES: GL_BLEND_EQUATION_OES, + cGL_MATRIX_MODE: GL_MATRIX_MODE, + cGL_TRANSFORM_FEEDBACK_VARYINGS: GL_TRANSFORM_FEEDBACK_VARYINGS, + cGL_SAMPLE_COVERAGE_ARB: GL_SAMPLE_COVERAGE_ARB, + cGL_TRACK_MATRIX_NV: GL_TRACK_MATRIX_NV, + cGL_COMBINER_INPUT_NV: GL_COMBINER_INPUT_NV, + cGL_TESSELLATION_FACTOR_AMD: GL_TESSELLATION_FACTOR_AMD, + cGL_BLEND_EQUATION: GL_BLEND_EQUATION, + cGL_CULL_FACE: GL_CULL_FACE, + cGL_HISTOGRAM: GL_HISTOGRAM, + cGL_PRIMITIVE_RESTART_INDEX_NV: GL_PRIMITIVE_RESTART_INDEX_NV, + cGL_SAMPLE_MASK_EXT: GL_SAMPLE_MASK_EXT, + cGL_RENDER_MODE: GL_RENDER_MODE, + cGL_CURRENT_PALETTE_MATRIX_OES: GL_CURRENT_PALETTE_MATRIX_OES, + cGL_VERTEX_ATTRIB_BINDING: GL_VERTEX_ATTRIB_BINDING, + cGL_TEXTURE_LIGHT_EXT: GL_TEXTURE_LIGHT_EXT, + cGL_INDEX_MATERIAL_EXT: GL_INDEX_MATERIAL_EXT, + cGL_COLOR_TABLE: GL_COLOR_TABLE, + cGL_PATH_STENCIL_FUNC_NV: GL_PATH_STENCIL_FUNC_NV, + cGL_EDGE_FLAG: GL_EDGE_FLAG, + cGL_ACTIVE_TEXTURE: GL_ACTIVE_TEXTURE, + cGL_CLIENT_ACTIVE_TEXTURE_ARB: GL_CLIENT_ACTIVE_TEXTURE_ARB, + cGL_VERTEX_ARRAY_RANGE_APPLE: GL_VERTEX_ARRAY_RANGE_APPLE, + cGL_TEXTURE_VIEW: GL_TEXTURE_VIEW, + cGL_BITMAP: GL_BITMAP, + cGL_PRIMITIVE_RESTART_NV: GL_PRIMITIVE_RESTART_NV, + cGL_VERTEX_BINDING_DIVISOR: GL_VERTEX_BINDING_DIVISOR, + cGL_STENCIL_OP_VALUE_AMD: GL_STENCIL_OP_VALUE_AMD, + cGL_PROVOKING_VERTEX_EXT: GL_PROVOKING_VERTEX_EXT, + cGL_CURRENT_PALETTE_MATRIX_ARB: GL_CURRENT_PALETTE_MATRIX_ARB, + cGL_PIXEL_TEX_GEN_SGIX: GL_PIXEL_TEX_GEN_SGIX, + cGL_GENERATE_MIPMAP: GL_GENERATE_MIPMAP, + cGL_UNIFORM_BUFFER_EXT: GL_UNIFORM_BUFFER_EXT, + cGL_STENCIL_FUNC: GL_STENCIL_FUNC, + cGL_VERTEX_ARRAY_RANGE_NV: GL_VERTEX_ARRAY_RANGE_NV, + cGL_ACTIVE_PROGRAM_EXT: GL_ACTIVE_PROGRAM_EXT, + cGL_LINE_STIPPLE: GL_LINE_STIPPLE, + cGL_REFERENCE_PLANE_SGIX: GL_REFERENCE_PLANE_SGIX, + cGL_DRAW_BUFFER: GL_DRAW_BUFFER, + cGL_LIST_BASE: GL_LIST_BASE, + cGL_READ_BUFFER: GL_READ_BUFFER, + cGL_FRAGMENT_COLOR_MATERIAL_SGIX: GL_FRAGMENT_COLOR_MATERIAL_SGIX, + cGL_CLIENT_ACTIVE_TEXTURE: GL_CLIENT_ACTIVE_TEXTURE, + cGL_BLEND_COLOR: GL_BLEND_COLOR, + cGL_MINMAX_EXT: GL_MINMAX_EXT, + cGL_POINT_SIZE: GL_POINT_SIZE, + cGL_MINMAX: GL_MINMAX, + cGL_SAMPLE_PATTERN_SGIS: GL_SAMPLE_PATTERN_SGIS, + cGL_SAMPLE_PATTERN_EXT: GL_SAMPLE_PATTERN_EXT, + cGL_UNIFORM_BLOCK_BINDING: GL_UNIFORM_BLOCK_BINDING, + cGL_POLYGON_STIPPLE: GL_POLYGON_STIPPLE, + cGL_LOGIC_OP: GL_LOGIC_OP, + cGL_ACCUM: GL_ACCUM, + cGL_FRAMEZOOM_SGIX: GL_FRAMEZOOM_SGIX, + cGL_DEPTH_BOUNDS_EXT: GL_DEPTH_BOUNDS_EXT, + cGL_TEXTURE_BUFFER_EXT: GL_TEXTURE_BUFFER_EXT, + cGL_POLYGON_MODE: GL_POLYGON_MODE, + cGL_TEXTURE_NORMAL_EXT: GL_TEXTURE_NORMAL_EXT, + cGL_PROGRAM_STRING_ARB: GL_PROGRAM_STRING_ARB, + cGL_PATH_COVER_DEPTH_FUNC_NV: GL_PATH_COVER_DEPTH_FUNC_NV, + cGL_TRANSFORM_FEEDBACK_ATTRIBS_NV: GL_TRANSFORM_FEEDBACK_ATTRIBS_NV, + cGL_ACTIVE_STENCIL_FACE_EXT: GL_ACTIVE_STENCIL_FACE_EXT, + cGL_DEPTH_FUNC: GL_DEPTH_FUNC, + cGL_SAMPLE_MASK_SGIS: GL_SAMPLE_MASK_SGIS +].} |