diff options
author | Federico Ceratto <federico.ceratto@gmail.com> | 2019-09-27 06:02:54 +0100 |
---|---|---|
committer | Andreas Rumpf <rumpf_a@web.de> | 2019-09-27 07:02:54 +0200 |
commit | 39290cf88c5047e86dc4894e3190c63d5985f56f (patch) | |
tree | f37c9e0a5491fb9b11266ce08bddc297b57f37fc /tests/manyloc | |
parent | 9dd297f613768bb170e05dcaf361015d9448c582 (diff) | |
download | Nim-39290cf88c5047e86dc4894e3190c63d5985f56f.tar.gz |
Fix spellings (#12277) [backport]
Diffstat (limited to 'tests/manyloc')
-rw-r--r-- | tests/manyloc/keineschweine/dependencies/chipmunk/chipmunk.nim | 8 | ||||
-rw-r--r-- | tests/manyloc/keineschweine/server/sg_lobby.nim | 2 |
2 files changed, 5 insertions, 5 deletions
diff --git a/tests/manyloc/keineschweine/dependencies/chipmunk/chipmunk.nim b/tests/manyloc/keineschweine/dependencies/chipmunk/chipmunk.nim index ac425c7a0..552b3e756 100644 --- a/tests/manyloc/keineschweine/dependencies/chipmunk/chipmunk.nim +++ b/tests/manyloc/keineschweine/dependencies/chipmunk/chipmunk.nim @@ -455,7 +455,7 @@ proc removeCollisionHandler*(space: PSpace; a: TCollisionType; #/ If the shape is attached to a static body, it will be added as a static shape. proc addShape*(space: PSpace; shape: PShape): PShape{. cdecl, importc: "cpSpaceAddShape", dynlib: Lib.} -#/ Explicity add a shape as a static shape to the simulation. +#/ Explicitly add a shape as a static shape to the simulation. proc addStaticShape*(space: PSpace; shape: PShape): PShape{. cdecl, importc: "cpSpaceAddStaticShape", dynlib: Lib.} #/ Add a rigid body to the simulation. @@ -1028,12 +1028,12 @@ proc getCircleRadius*(shape: PShape): CpFloat {. proc allocPolyShape*(): PPolyShape {. cdecl, importc: "cpPolyShapeAlloc", dynlib: Lib.} #/ Initialize a polygon shape. -#/ A convex hull will be created from the vertexes. +#/ A convex hull will be created from the vertices. proc init*(poly: PPolyShape; body: PBody, numVerts: cint; verts: ptr TVector; offset: TVector): PPolyShape {. cdecl, importc: "cpPolyShapeInit", dynlib: Lib.} #/ Allocate and initialize a polygon shape. -#/ A convex hull will be created from the vertexes. +#/ A convex hull will be created from the vertices. proc newPolyShape*(body: PBody; numVerts: cint; verts: ptr TVector; offset: TVector): PShape {. cdecl, importc: "cpPolyShapeNew", dynlib: Lib.} @@ -1050,7 +1050,7 @@ proc newBoxShape*(body: PBody; width, height: CpFloat): PShape {. proc newBoxShape*(body: PBody; box: TBB): PShape {. cdecl, importc: "cpBoxShapeNew2", dynlib: Lib.} -#/ Check that a set of vertexes is convex and has a clockwise winding. +#/ Check that a set of vertices is convex and has a clockwise winding. #/ NOTE: Due to floating point precision issues, hulls created with cpQuickHull() are not guaranteed to validate! proc validatePoly*(verts: ptr TVector; numVerts: cint): bool {. cdecl, importc: "cpPolyValidate", dynlib: Lib.} diff --git a/tests/manyloc/keineschweine/server/sg_lobby.nim b/tests/manyloc/keineschweine/server/sg_lobby.nim index f130e1b54..d83f35726 100644 --- a/tests/manyloc/keineschweine/server/sg_lobby.nim +++ b/tests/manyloc/keineschweine/server/sg_lobby.nim @@ -51,7 +51,7 @@ proc setConnected(state: bool) = for b in connectionButtons: disable(b) proc setActiveZone(ind: int; zone: ScZoneRecord) = - #hilight it or something + #highlight it or something dispmessage("Selected " & zone.name) connectZone(zone.ip, zone.port) playBtn.enable() |