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author | Andreas Rumpf <ar@kimeta.de> | 2014-04-10 01:47:20 +0200 |
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committer | Andreas Rumpf <ar@kimeta.de> | 2014-04-10 01:47:20 +0200 |
commit | dcfc7a8896166563f6fd80fbab81bc50e0b5a217 (patch) | |
tree | 4a247ec2d64bafec53e5ab24b0fda89642908a07 /tests/stdlib/tmath.nim | |
parent | a86c774932afd8b6782df1925837df9df04ef381 (diff) | |
parent | 8b82004359b8d852fa0107d79cc78b21eb35c028 (diff) | |
download | Nim-dcfc7a8896166563f6fd80fbab81bc50e0b5a217.tar.gz |
resolved conflict
Diffstat (limited to 'tests/stdlib/tmath.nim')
-rw-r--r-- | tests/stdlib/tmath.nim | 61 |
1 files changed, 61 insertions, 0 deletions
diff --git a/tests/stdlib/tmath.nim b/tests/stdlib/tmath.nim new file mode 100644 index 000000000..fc9486093 --- /dev/null +++ b/tests/stdlib/tmath.nim @@ -0,0 +1,61 @@ +import math +import unittest +import sets + +suite "random int": + test "there might be some randomness": + var set = initSet[int](128) + randomize() + for i in 1..1000: + incl(set, random(high(int))) + check len(set) == 1000 + test "single number bounds work": + randomize() + var rand: int + for i in 1..1000: + rand = random(1000) + check rand < 1000 + check rand > -1 + test "slice bounds work": + randomize() + var rand: int + for i in 1..1000: + rand = random(100..1000) + check rand < 1000 + check rand >= 100 + test "randomize() again gives new numbers": + randomize() + var rand1 = random(1000000) + randomize() + var rand2 = random(1000000) + check rand1 != rand2 + + +suite "random float": + test "there might be some randomness": + var set = initSet[float](128) + randomize() + for i in 1..100: + incl(set, random(1.0)) + check len(set) == 100 + test "single number bounds work": + randomize() + var rand: float + for i in 1..1000: + rand = random(1000.0) + check rand < 1000.0 + check rand > -1.0 + test "slice bounds work": + randomize() + var rand: float + for i in 1..1000: + rand = random(100.0..1000.0) + check rand < 1000.0 + check rand >= 100.0 + test "randomize() again gives new numbers": + randomize() + var rand1:float = random(1000000.0) + randomize() + var rand2:float = random(1000000.0) + check rand1 != rand2 + |