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-rw-r--r--lib/pure/basic2d.nim2
-rw-r--r--lib/pure/basic3d.nim2
2 files changed, 2 insertions, 2 deletions
diff --git a/lib/pure/basic2d.nim b/lib/pure/basic2d.nim
index d18e73c16..1392fdeba 100644
--- a/lib/pure/basic2d.nim
+++ b/lib/pure/basic2d.nim
@@ -64,7 +64,7 @@ type
       ## not used for geometric transformations in 2d.
       ax*,ay*,bx*,by*,tx*,ty*:float
     Point2d* = object
-      ## Implements a non-homegeneous 2d point stored as 
+      ## Implements a non-homogeneous 2d point stored as 
       ## an `x` coordinate and an `y` coordinate.
       x*,y*:float
     Vector2d* = object 
diff --git a/lib/pure/basic3d.nim b/lib/pure/basic3d.nim
index b99357e3a..7fea54d58 100644
--- a/lib/pure/basic3d.nim
+++ b/lib/pure/basic3d.nim
@@ -53,7 +53,7 @@ type
     ## [ tx ty tz tw ]
     ax*,ay*,az*,aw*,  bx*,by*,bz*,bw*,  cx*,cy*,cz*,cw*,  tx*,ty*,tz*,tw*:float
   Point3d* = object
-    ## Implements a non-homegeneous 2d point stored as
+    ## Implements a non-homogeneous 3d point stored as
     ## an `x` , `y` and `z` coordinate.
     x*,y*,z*:float
   Vector3d* = object