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Diffstat (limited to 'compiler/ic/cbackend.nim')
-rw-r--r-- | compiler/ic/cbackend.nim | 180 |
1 files changed, 180 insertions, 0 deletions
diff --git a/compiler/ic/cbackend.nim b/compiler/ic/cbackend.nim new file mode 100644 index 000000000..83f1b4cc7 --- /dev/null +++ b/compiler/ic/cbackend.nim @@ -0,0 +1,180 @@ +# +# +# The Nim Compiler +# (c) Copyright 2021 Andreas Rumpf +# +# See the file "copying.txt", included in this +# distribution, for details about the copyright. +# + +## New entry point into our C/C++ code generator. Ideally +## somebody would rewrite the old backend (which is 8000 lines of crufty Nim code) +## to work on packed trees directly and produce the C code as an AST which can +## then be rendered to text in a very simple manner. Unfortunately nobody wrote +## this code. So instead we wrap the existing cgen.nim and its friends so that +## we call directly into the existing code generation logic but avoiding the +## naive, outdated `passes` design. Thus you will see some +## `useAliveDataFromDce in flags` checks in the old code -- the old code is +## also doing cross-module dependency tracking and DCE that we don't need +## anymore. DCE is now done as prepass over the entire packed module graph. + +import std/[packedsets, algorithm, tables] + +when defined(nimPreviewSlimSystem): + import std/assertions + +import ".."/[ast, options, lineinfos, modulegraphs, cgendata, cgen, + pathutils, extccomp, msgs, modulepaths] + +import packed_ast, ic, dce, rodfiles + +proc unpackTree(g: ModuleGraph; thisModule: int; + tree: PackedTree; n: NodePos): PNode = + var decoder = initPackedDecoder(g.config, g.cache) + result = loadNodes(decoder, g.packed, thisModule, tree, n) + +proc setupBackendModule(g: ModuleGraph; m: var LoadedModule) = + if g.backend == nil: + g.backend = cgendata.newModuleList(g) + assert g.backend != nil + var bmod = cgen.newModule(BModuleList(g.backend), m.module, g.config) + bmod.idgen = idgenFromLoadedModule(m) + +proc generateCodeForModule(g: ModuleGraph; m: var LoadedModule; alive: var AliveSyms) = + var bmod = BModuleList(g.backend).modules[m.module.position] + assert bmod != nil + bmod.flags.incl useAliveDataFromDce + bmod.alive = move alive[m.module.position] + + for p in allNodes(m.fromDisk.topLevel): + let n = unpackTree(g, m.module.position, m.fromDisk.topLevel, p) + cgen.genTopLevelStmt(bmod, n) + + finalCodegenActions(g, bmod, newNodeI(nkStmtList, m.module.info)) + for disp in getDispatchers(g): + genProcAux(bmod, disp) + m.fromDisk.backendFlags = cgen.whichInitProcs(bmod) + +proc replayTypeInfo(g: ModuleGraph; m: var LoadedModule; origin: FileIndex) = + for x in mitems(m.fromDisk.emittedTypeInfo): + #echo "found type ", x, " for file ", int(origin) + g.emittedTypeInfo[x] = origin + +proc addFileToLink(config: ConfigRef; m: PSym) = + let filename = AbsoluteFile toFullPath(config, m.position.FileIndex) + let ext = + if config.backend == backendCpp: ".nim.cpp" + elif config.backend == backendObjc: ".nim.m" + else: ".nim.c" + let cfile = changeFileExt(completeCfilePath(config, + mangleModuleName(config, filename).AbsoluteFile), ext) + let objFile = completeCfilePath(config, toObjFile(config, cfile)) + if fileExists(objFile): + var cf = Cfile(nimname: m.name.s, cname: cfile, + obj: objFile, + flags: {CfileFlag.Cached}) + addFileToCompile(config, cf) + +when defined(debugDce): + import os, std/packedsets + +proc storeAliveSymsImpl(asymFile: AbsoluteFile; s: seq[int32]) = + var f = rodfiles.create(asymFile.string) + f.storeHeader() + f.storeSection aliveSymsSection + f.storeSeq(s) + close f + +template prepare {.dirty.} = + let asymFile = toRodFile(config, AbsoluteFile toFullPath(config, position.FileIndex), ".alivesyms") + var s = newSeqOfCap[int32](alive[position].len) + for a in items(alive[position]): s.add int32(a) + sort(s) + +proc storeAliveSyms(config: ConfigRef; position: int; alive: AliveSyms) = + prepare() + storeAliveSymsImpl(asymFile, s) + +proc aliveSymsChanged(config: ConfigRef; position: int; alive: AliveSyms): bool = + prepare() + var f2 = rodfiles.open(asymFile.string) + f2.loadHeader() + f2.loadSection aliveSymsSection + var oldData: seq[int32] = @[] + f2.loadSeq(oldData) + f2.close + if f2.err == ok and oldData == s: + result = false + else: + when defined(debugDce): + let oldAsSet = toPackedSet[int32](oldData) + let newAsSet = toPackedSet[int32](s) + echo "set of live symbols changed ", asymFile.changeFileExt("rod"), " ", position, " ", f2.err + echo "in old but not in new ", oldAsSet.difference(newAsSet), " number of entries in old ", oldAsSet.len + echo "in new but not in old ", newAsSet.difference(oldAsSet), " number of entries in new ", newAsSet.len + #if execShellCmd(getAppFilename() & " rod " & quoteShell(asymFile.changeFileExt("rod"))) != 0: + # echo "command failed" + result = true + storeAliveSymsImpl(asymFile, s) + +proc genPackedModule(g: ModuleGraph, i: int; alive: var AliveSyms) = + # case statement here to enforce exhaustive checks. + case g.packed[i].status + of undefined: + discard "nothing to do" + of loading, stored: + assert false + of storing, outdated: + storeAliveSyms(g.config, g.packed[i].module.position, alive) + generateCodeForModule(g, g.packed[i], alive) + closeRodFile(g, g.packed[i].module) + of loaded: + if g.packed[i].loadedButAliveSetChanged: + generateCodeForModule(g, g.packed[i], alive) + else: + addFileToLink(g.config, g.packed[i].module) + replayTypeInfo(g, g.packed[i], FileIndex(i)) + + if g.backend == nil: + g.backend = cgendata.newModuleList(g) + registerInitProcs(BModuleList(g.backend), g.packed[i].module, g.packed[i].fromDisk.backendFlags) + +proc generateCode*(g: ModuleGraph) = + ## The single entry point, generate C(++) code for the entire + ## Nim program aka `ModuleGraph`. + resetForBackend(g) + var alive = computeAliveSyms(g.packed, g.config) + + when false: + for i in 0..<len(g.packed): + echo i, " is of status ", g.packed[i].status, " ", toFullPath(g.config, FileIndex(i)) + + # First pass: Setup all the backend modules for all the modules that have + # changed: + for i in 0..<len(g.packed): + # case statement here to enforce exhaustive checks. + case g.packed[i].status + of undefined: + discard "nothing to do" + of loading, stored: + assert false + of storing, outdated: + setupBackendModule(g, g.packed[i]) + of loaded: + # Even though this module didn't change, DCE might trigger a change. + # Consider this case: Module A uses symbol S from B and B does not use + # S itself. A is then edited not to use S either. Thus we have to + # recompile B in order to remove S from the final result. + if aliveSymsChanged(g.config, g.packed[i].module.position, alive): + g.packed[i].loadedButAliveSetChanged = true + setupBackendModule(g, g.packed[i]) + + # Second pass: Code generation. + let mainModuleIdx = g.config.projectMainIdx2.int + # We need to generate the main module last, because only then + # all init procs have been registered: + for i in 0..<len(g.packed): + if i != mainModuleIdx: + genPackedModule(g, i, alive) + if mainModuleIdx >= 0: + genPackedModule(g, mainModuleIdx, alive) |