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-rw-r--r--compiler/condsyms.nim3
-rw-r--r--compiler/nimpaths.nim3
2 files changed, 4 insertions, 2 deletions
diff --git a/compiler/condsyms.nim b/compiler/condsyms.nim
index 336bfe11c..dd6de38b2 100644
--- a/compiler/condsyms.nim
+++ b/compiler/condsyms.nim
@@ -47,7 +47,8 @@ proc initDefines*(symbols: StringTableRef) =
   defineSymbol("nimparsebiggestfloatmagic") # deadcode
   defineSymbol("nimalias") # deadcode
   defineSymbol("nimlocks") # deadcode
-  defineSymbol("nimnode") # deadcode pending tests/deps/opengl-1.1.0/opengl.nim
+  defineSymbol("nimnode") # deadcode pending `nimnode` reference in opengl package
+    # refs https://github.com/nim-lang/opengl/pull/79
   defineSymbol("nimvarargstyped") # deadcode
   defineSymbol("nimtypedescfixed") # deadcode
   defineSymbol("nimKnowsNimvm") # deadcode
diff --git a/compiler/nimpaths.nim b/compiler/nimpaths.nim
index 7b2216080..71bb9a7d7 100644
--- a/compiler/nimpaths.nim
+++ b/compiler/nimpaths.nim
@@ -3,7 +3,8 @@ Represents absolute paths, but using a symbolic variables (eg $nimr) which can b
 resolved at runtime; this avoids hardcoding at compile time absolute paths so
 that the project root can be relocated.
 
-xxx consider some refactoring with $nim/testament/lib/stdtest/specialpaths.nim;
+xxx factor pending https://github.com/timotheecour/Nim/issues/616, see also
+$nim/testament/lib/stdtest/specialpaths.nim
 specialpaths is simpler because it doesn't need variables to be relocatable at
 runtime (eg for use in testament)