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Diffstat (limited to 'examples/c++iface/irrlichtex.nim')
-rw-r--r-- | examples/c++iface/irrlichtex.nim | 114 |
1 files changed, 0 insertions, 114 deletions
diff --git a/examples/c++iface/irrlichtex.nim b/examples/c++iface/irrlichtex.nim deleted file mode 100644 index 373a78ce7..000000000 --- a/examples/c++iface/irrlichtex.nim +++ /dev/null @@ -1,114 +0,0 @@ -# Horrible example of how to interface with a C++ engine ... ;-) - -{.link: "/usr/lib/libIrrlicht.so".} - -{.emit: """ -using namespace irr; -using namespace core; -using namespace scene; -using namespace video; -using namespace io; -using namespace gui; -""".} - -const - irr = "<irrlicht/irrlicht.h>" - -type - TDimension2d {.final, header: irr, importc: "dimension2d".} = object - Tvector3df {.final, header: irr, importc: "vector3df".} = object - TColor {.final, header: irr, importc: "SColor".} = object - - TIrrlichtDevice {.final, header: irr, importc: "IrrlichtDevice".} = object - TIVideoDriver {.final, header: irr, importc: "IVideoDriver".} = object - TISceneManager {.final, header: irr, importc: "ISceneManager".} = object - TIGUIEnvironment {.final, header: irr, importc: "IGUIEnvironment".} = object - TIAnimatedMesh {.final, header: irr, importc: "IAnimatedMesh".} = object - TIAnimatedMeshSceneNode {.final, header: irr, - importc: "IAnimatedMeshSceneNode".} = object - TITexture {.final, header: irr, importc: "ITexture".} = object - - PIrrlichtDevice = ptr TIrrlichtDevice - PIVideoDriver = ptr TIVideoDriver - PISceneManager = ptr TISceneManager - PIGUIEnvironment = ptr TIGUIEnvironment - PIAnimatedMesh = ptr TIAnimatedMesh - PIAnimatedMeshSceneNode = ptr TIAnimatedMeshSceneNode - PITexture = ptr TITexture - -proc dimension2d(x, y: cint): TDimension2d {. - header: irr, importc: "dimension2d<u32>".} -proc vector3df(x,y,z: cint): Tvector3df {. - header: irr, importc: "vector3df".} -proc SColor(r,g,b,a: cint): TColor {. - header: irr, importc: "SColor".} - -proc createDevice(): PIrrlichtDevice {. - header: irr, importc: "createDevice".} -proc run(device: PIrrlichtDevice): bool {. - header: irr, importcpp: "run".} - -proc getVideoDriver(dev: PIrrlichtDevice): PIVideoDriver {. - header: irr, importcpp: "getVideoDriver".} -proc getSceneManager(dev: PIrrlichtDevice): PISceneManager {. - header: irr, importcpp: "getSceneManager".} -proc getGUIEnvironment(dev: PIrrlichtDevice): PIGUIEnvironment {. - header: irr, importcpp: "getGUIEnvironment".} - -proc getMesh(smgr: PISceneManager, path: cstring): PIAnimatedMesh {. - header: irr, importcpp: "getMesh".} - -proc drawAll(smgr: PISceneManager) {. - header: irr, importcpp: "drawAll".} -proc drawAll(guienv: PIGUIEnvironment) {. - header: irr, importcpp: "drawAll".} - -proc drop(dev: PIrrlichtDevice) {. - header: irr, importcpp: "drop".} - -proc getTexture(driver: PIVideoDriver, path: cstring): PITexture {. - header: irr, importcpp: "getTexture".} -proc endScene(driver: PIVideoDriver) {. - header: irr, importcpp: "endScene".} -proc beginScene(driver: PIVideoDriver, a, b: bool, c: TColor) {. - header: irr, importcpp: "beginScene".} - -proc addAnimatedMeshSceneNode( - smgr: PISceneManager, mesh: PIAnimatedMesh): PIAnimatedMeshSceneNode {. - header: irr, importcpp: "addAnimatedMeshSceneNode".} - -proc setMaterialTexture(n: PIAnimatedMeshSceneNode, x: cint, t: PITexture) {. - header: irr, importcpp: "setMaterialTexture".} -proc addCameraSceneNode(smgr: PISceneManager, x: cint, a, b: TVector3df) {. - header: irr, importcpp: "addCameraSceneNode".} - - -var device = createDevice() -if device == nil: quit "device is nil" - -var driver = device.getVideoDriver() -var smgr = device.getSceneManager() -var guienv = device.getGUIEnvironment() - -var mesh = smgr.getMesh("/home/andreas/download/irrlicht-1.7.2/media/sydney.md2") -if mesh == nil: - device.drop() - quit "no mesh!" - -var node = smgr.addAnimatedMeshSceneNode(mesh) - -if node != nil: - #node->setMaterialFlag(EMF_LIGHTING, false) - #node->setMD2Animation(scene::EMAT_STAND) - node.setMaterialTexture(0, - driver.getTexture( - "/home/andreas/download/irrlicht-1.7.2/media/media/sydney.bmp")) - -smgr.addCameraSceneNode(0, vector3df(0,30,-40), vector3df(0,5,0)) -while device.run(): - driver.beginScene(true, true, SColor(255,100,101,140)) - smgr.drawAll() - guienv.drawAll() - driver.endScene() -device.drop() - |