diff options
Diffstat (limited to 'lib/base/opengl')
-rw-r--r-- | lib/base/opengl/gl.nim | 1432 | ||||
-rw-r--r-- | lib/base/opengl/gl.pp | 1548 | ||||
-rw-r--r-- | lib/base/opengl/glext.nim | 4175 | ||||
-rw-r--r-- | lib/base/opengl/glext.pp | 3857 | ||||
-rw-r--r-- | lib/base/opengl/glu.nim | 311 | ||||
-rw-r--r-- | lib/base/opengl/glu.pp | 368 | ||||
-rw-r--r-- | lib/base/opengl/glut.nim | 378 | ||||
-rw-r--r-- | lib/base/opengl/glut.pp | 436 | ||||
-rw-r--r-- | lib/base/opengl/glx.nim | 148 | ||||
-rw-r--r-- | lib/base/opengl/glx.pp | 156 | ||||
-rw-r--r-- | lib/base/opengl/wingl.nim | 348 | ||||
-rw-r--r-- | lib/base/opengl/wingl.pp | 313 |
12 files changed, 0 insertions, 13470 deletions
diff --git a/lib/base/opengl/gl.nim b/lib/base/opengl/gl.nim deleted file mode 100644 index 79f09b544..000000000 --- a/lib/base/opengl/gl.nim +++ /dev/null @@ -1,1432 +0,0 @@ -# -# -# Adaption of the delphi3d.net OpenGL units to FreePascal -# Sebastian Guenther (sg@freepascal.org) in 2002 -# These units are free to use -# -#****************************************************************************** -# Converted to Delphi by Tom Nuydens (tom@delphi3d.net) -# For the latest updates, visit Delphi3D: http://www.delphi3d.net -#****************************************************************************** - -when defined(windows): - {.push callconv: stdcall.} -else: - {.push callconv: cdecl.} - -when defined(windows): - const dllname* = "opengl32.dll" -elif defined(macosx): - const dllname* = "/System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib" -else: - const dllname* = "libGL.so.1" - -type - PGLenum* = ptr TGLenum - PGLboolean* = ptr TGLboolean - PGLbitfield* = ptr TGLbitfield - TGLbyte* = int8 - PGLbyte* = ptr TGlbyte - PGLshort* = ptr TGLshort - PGLint* = ptr TGLint - PGLsizei* = ptr TGLsizei - PGLubyte* = ptr TGLubyte - PGLushort* = ptr TGLushort - PGLuint* = ptr TGLuint - PGLfloat* = ptr TGLfloat - PGLclampf* = ptr TGLclampf - PGLdouble* = ptr TGLdouble - PGLclampd* = ptr TGLclampd - PGLvoid* = Pointer - PPGLvoid* = ptr PGLvoid - TGLenum* = cint - TGLboolean* = bool - TGLbitfield* = cint - TGLshort* = int16 - TGLint* = cint - TGLsizei* = int - TGLubyte* = int8 - TGLushort* = int16 - TGLuint* = cint - TGLfloat* = float32 - TGLclampf* = float32 - TGLdouble* = float - TGLclampd* = float - -const # Version - GL_VERSION_1_1* = 1 # AccumOp - constGL_ACCUM* = 0x00000100 - GL_LOAD* = 0x00000101 - GL_RETURN* = 0x00000102 - GL_MULT* = 0x00000103 - GL_ADD* = 0x00000104 # AlphaFunction - GL_NEVER* = 0x00000200 - GL_LESS* = 0x00000201 - GL_EQUAL* = 0x00000202 - GL_LEQUAL* = 0x00000203 - GL_GREATER* = 0x00000204 - GL_NOTEQUAL* = 0x00000205 - GL_GEQUAL* = 0x00000206 - GL_ALWAYS* = 0x00000207 # AttribMask - GL_CURRENT_BIT* = 0x00000001 - GL_POINT_BIT* = 0x00000002 - GL_LINE_BIT* = 0x00000004 - GL_POLYGON_BIT* = 0x00000008 - GL_POLYGON_STIPPLE_BIT* = 0x00000010 - GL_PIXEL_MODE_BIT* = 0x00000020 - GL_LIGHTING_BIT* = 0x00000040 - GL_FOG_BIT* = 0x00000080 - GL_DEPTH_BUFFER_BIT* = 0x00000100 - GL_ACCUM_BUFFER_BIT* = 0x00000200 - GL_STENCIL_BUFFER_BIT* = 0x00000400 - GL_VIEWPORT_BIT* = 0x00000800 - GL_TRANSFORM_BIT* = 0x00001000 - GL_ENABLE_BIT* = 0x00002000 - GL_COLOR_BUFFER_BIT* = 0x00004000 - GL_HINT_BIT* = 0x00008000 - GL_EVAL_BIT* = 0x00010000 - GL_LIST_BIT* = 0x00020000 - GL_TEXTURE_BIT* = 0x00040000 - GL_SCISSOR_BIT* = 0x00080000 - GL_ALL_ATTRIB_BITS* = 0x000FFFFF # BeginMode - GL_POINTS* = 0x00000000 - GL_LINES* = 0x00000001 - GL_LINE_LOOP* = 0x00000002 - GL_LINE_STRIP* = 0x00000003 - GL_TRIANGLES* = 0x00000004 - GL_TRIANGLE_STRIP* = 0x00000005 - GL_TRIANGLE_FAN* = 0x00000006 - GL_QUADS* = 0x00000007 - GL_QUAD_STRIP* = 0x00000008 - GL_POLYGON* = 0x00000009 # BlendingFactorDest - GL_ZERO* = 0 - GL_ONE* = 1 - GL_SRC_COLOR* = 0x00000300 - GL_ONE_MINUS_SRC_COLOR* = 0x00000301 - GL_SRC_ALPHA* = 0x00000302 - GL_ONE_MINUS_SRC_ALPHA* = 0x00000303 - GL_DST_ALPHA* = 0x00000304 - GL_ONE_MINUS_DST_ALPHA* = 0x00000305 # BlendingFactorSrc - # GL_ZERO - # GL_ONE - GL_DST_COLOR* = 0x00000306 - GL_ONE_MINUS_DST_COLOR* = 0x00000307 - GL_SRC_ALPHA_SATURATE* = 0x00000308 # GL_SRC_ALPHA - # GL_ONE_MINUS_SRC_ALPHA - # GL_DST_ALPHA - # GL_ONE_MINUS_DST_ALPHA - # Boolean - GL_TRUE* = 1 - GL_FALSE* = 0 # ClearBufferMask - # GL_COLOR_BUFFER_BIT - # GL_ACCUM_BUFFER_BIT - # GL_STENCIL_BUFFER_BIT - # GL_DEPTH_BUFFER_BIT - # ClientArrayType - # GL_VERTEX_ARRAY - # GL_NORMAL_ARRAY - # GL_COLOR_ARRAY - # GL_INDEX_ARRAY - # GL_TEXTURE_COORD_ARRAY - # GL_EDGE_FLAG_ARRAY - # ClipPlaneName - GL_CLIP_PLANE0* = 0x00003000 - GL_CLIP_PLANE1* = 0x00003001 - GL_CLIP_PLANE2* = 0x00003002 - GL_CLIP_PLANE3* = 0x00003003 - GL_CLIP_PLANE4* = 0x00003004 - GL_CLIP_PLANE5* = 0x00003005 # ColorMaterialFace - # GL_FRONT - # GL_BACK - # GL_FRONT_AND_BACK - # ColorMaterialParameter - # GL_AMBIENT - # GL_DIFFUSE - # GL_SPECULAR - # GL_EMISSION - # GL_AMBIENT_AND_DIFFUSE - # ColorPointerType - # GL_BYTE - # GL_UNSIGNED_BYTE - # GL_SHORT - # GL_UNSIGNED_SHORT - # GL_INT - # GL_UNSIGNED_INT - # GL_FLOAT - # GL_DOUBLE - # CullFaceMode - # GL_FRONT - # GL_BACK - # GL_FRONT_AND_BACK - # DataType - GL_BYTE* = 0x00001400 - GL_UNSIGNED_BYTE* = 0x00001401 - GL_SHORT* = 0x00001402 - GL_UNSIGNED_SHORT* = 0x00001403 - GL_INT* = 0x00001404 - GL_UNSIGNED_INT* = 0x00001405 - GL_FLOAT* = 0x00001406 - GL_2_BYTES* = 0x00001407 - GL_3_BYTES* = 0x00001408 - GL_4_BYTES* = 0x00001409 - GL_DOUBLE* = 0x0000140A # DepthFunction - # GL_NEVER - # GL_LESS - # GL_EQUAL - # GL_LEQUAL - # GL_GREATER - # GL_NOTEQUAL - # GL_GEQUAL - # GL_ALWAYS - # DrawBufferMode - GL_NONE* = 0 - GL_FRONT_LEFT* = 0x00000400 - GL_FRONT_RIGHT* = 0x00000401 - GL_BACK_LEFT* = 0x00000402 - GL_BACK_RIGHT* = 0x00000403 - GL_FRONT* = 0x00000404 - GL_BACK* = 0x00000405 - GL_LEFT* = 0x00000406 - GL_RIGHT* = 0x00000407 - GL_FRONT_AND_BACK* = 0x00000408 - GL_AUX0* = 0x00000409 - GL_AUX1* = 0x0000040A - GL_AUX2* = 0x0000040B - GL_AUX3* = 0x0000040C # Enable - # GL_FOG - # GL_LIGHTING - # GL_TEXTURE_1D - # GL_TEXTURE_2D - # GL_LINE_STIPPLE - # GL_POLYGON_STIPPLE - # GL_CULL_FACE - # GL_ALPHA_TEST - # GL_BLEND - # GL_INDEX_LOGIC_OP - # GL_COLOR_LOGIC_OP - # GL_DITHER - # GL_STENCIL_TEST - # GL_DEPTH_TEST - # GL_CLIP_PLANE0 - # GL_CLIP_PLANE1 - # GL_CLIP_PLANE2 - # GL_CLIP_PLANE3 - # GL_CLIP_PLANE4 - # GL_CLIP_PLANE5 - # GL_LIGHT0 - # GL_LIGHT1 - # GL_LIGHT2 - # GL_LIGHT3 - # GL_LIGHT4 - # GL_LIGHT5 - # GL_LIGHT6 - # GL_LIGHT7 - # GL_TEXTURE_GEN_S - # GL_TEXTURE_GEN_T - # GL_TEXTURE_GEN_R - # GL_TEXTURE_GEN_Q - # GL_MAP1_VERTEX_3 - # GL_MAP1_VERTEX_4 - # GL_MAP1_COLOR_4 - # GL_MAP1_INDEX - # GL_MAP1_NORMAL - # GL_MAP1_TEXTURE_COORD_1 - # GL_MAP1_TEXTURE_COORD_2 - # GL_MAP1_TEXTURE_COORD_3 - # GL_MAP1_TEXTURE_COORD_4 - # GL_MAP2_VERTEX_3 - # GL_MAP2_VERTEX_4 - # GL_MAP2_COLOR_4 - # GL_MAP2_INDEX - # GL_MAP2_NORMAL - # GL_MAP2_TEXTURE_COORD_1 - # GL_MAP2_TEXTURE_COORD_2 - # GL_MAP2_TEXTURE_COORD_3 - # GL_MAP2_TEXTURE_COORD_4 - # GL_POINT_SMOOTH - # GL_LINE_SMOOTH - # GL_POLYGON_SMOOTH - # GL_SCISSOR_TEST - # GL_COLOR_MATERIAL - # GL_NORMALIZE - # GL_AUTO_NORMAL - # GL_VERTEX_ARRAY - # GL_NORMAL_ARRAY - # GL_COLOR_ARRAY - # GL_INDEX_ARRAY - # GL_TEXTURE_COORD_ARRAY - # GL_EDGE_FLAG_ARRAY - # GL_POLYGON_OFFSET_POINT - # GL_POLYGON_OFFSET_LINE - # GL_POLYGON_OFFSET_FILL - # ErrorCode - GL_NO_ERROR* = 0 - GL_INVALID_ENUM* = 0x00000500 - GL_INVALID_VALUE* = 0x00000501 - GL_INVALID_OPERATION* = 0x00000502 - GL_STACK_OVERFLOW* = 0x00000503 - GL_STACK_UNDERFLOW* = 0x00000504 - GL_OUT_OF_MEMORY* = 0x00000505 # FeedBackMode - GL_2D* = 0x00000600 - GL_3D* = 0x00000601 - GL_3D_COLOR* = 0x00000602 - GL_3D_COLOR_TEXTURE* = 0x00000603 - GL_4D_COLOR_TEXTURE* = 0x00000604 # FeedBackToken - GL_PASS_THROUGH_TOKEN* = 0x00000700 - GL_POINT_TOKEN* = 0x00000701 - GL_LINE_TOKEN* = 0x00000702 - GL_POLYGON_TOKEN* = 0x00000703 - GL_BITMAP_TOKEN* = 0x00000704 - GL_DRAW_PIXEL_TOKEN* = 0x00000705 - GL_COPY_PIXEL_TOKEN* = 0x00000706 - GL_LINE_RESET_TOKEN* = 0x00000707 # FogMode - # GL_LINEAR - GL_EXP* = 0x00000800 - GL_EXP2* = 0x00000801 # FogParameter - # GL_FOG_COLOR - # GL_FOG_DENSITY - # GL_FOG_END - # GL_FOG_INDEX - # GL_FOG_MODE - # GL_FOG_START - # FrontFaceDirection - GL_CW* = 0x00000900 - GL_CCW* = 0x00000901 # GetMapTarget - GL_COEFF* = 0x00000A00 - GL_ORDER* = 0x00000A01 - GL_DOMAIN* = 0x00000A02 # GetPixelMap - # GL_PIXEL_MAP_I_TO_I - # GL_PIXEL_MAP_S_TO_S - # GL_PIXEL_MAP_I_TO_R - # GL_PIXEL_MAP_I_TO_G - # GL_PIXEL_MAP_I_TO_B - # GL_PIXEL_MAP_I_TO_A - # GL_PIXEL_MAP_R_TO_R - # GL_PIXEL_MAP_G_TO_G - # GL_PIXEL_MAP_B_TO_B - # GL_PIXEL_MAP_A_TO_A - # GetPointerTarget - # GL_VERTEX_ARRAY_POINTER - # GL_NORMAL_ARRAY_POINTER - # GL_COLOR_ARRAY_POINTER - # GL_INDEX_ARRAY_POINTER - # GL_TEXTURE_COORD_ARRAY_POINTER - # GL_EDGE_FLAG_ARRAY_POINTER - # GetTarget - GL_CURRENT_COLOR* = 0x00000B00 - GL_CURRENT_INDEX* = 0x00000B01 - GL_CURRENT_NORMAL* = 0x00000B02 - GL_CURRENT_TEXTURE_COORDS* = 0x00000B03 - GL_CURRENT_RASTER_COLOR* = 0x00000B04 - GL_CURRENT_RASTER_INDEX* = 0x00000B05 - GL_CURRENT_RASTER_TEXTURE_COORDS* = 0x00000B06 - GL_CURRENT_RASTER_POSITION* = 0x00000B07 - GL_CURRENT_RASTER_POSITION_VALID* = 0x00000B08 - GL_CURRENT_RASTER_DISTANCE* = 0x00000B09 - GL_POINT_SMOOTH* = 0x00000B10 - constGL_POINT_SIZE* = 0x00000B11 - GL_POINT_SIZE_RANGE* = 0x00000B12 - GL_POINT_SIZE_GRANULARITY* = 0x00000B13 - GL_LINE_SMOOTH* = 0x00000B20 - constGL_LINE_WIDTH* = 0x00000B21 - GL_LINE_WIDTH_RANGE* = 0x00000B22 - GL_LINE_WIDTH_GRANULARITY* = 0x00000B23 - constGL_LINE_STIPPLE* = 0x00000B24 - GL_LINE_STIPPLE_PATTERN* = 0x00000B25 - GL_LINE_STIPPLE_REPEAT* = 0x00000B26 - GL_LIST_MODE* = 0x00000B30 - GL_MAX_LIST_NESTING* = 0x00000B31 - constGL_LIST_BASE* = 0x00000B32 - GL_LIST_INDEX* = 0x00000B33 - constGL_POLYGON_MODE* = 0x00000B40 - GL_POLYGON_SMOOTH* = 0x00000B41 - constGL_POLYGON_STIPPLE* = 0x00000B42 - constGL_EDGE_FLAG* = 0x00000B43 - constGL_CULL_FACE* = 0x00000B44 - GL_CULL_FACE_MODE* = 0x00000B45 - constGL_FRONT_FACE* = 0x00000B46 - GL_LIGHTING* = 0x00000B50 - GL_LIGHT_MODEL_LOCAL_VIEWER* = 0x00000B51 - GL_LIGHT_MODEL_TWO_SIDE* = 0x00000B52 - GL_LIGHT_MODEL_AMBIENT* = 0x00000B53 - constGL_SHADE_MODEL* = 0x00000B54 - GL_COLOR_MATERIAL_FACE* = 0x00000B55 - GL_COLOR_MATERIAL_PARAMETER* = 0x00000B56 - constGL_COLOR_MATERIAL* = 0x00000B57 - GL_FOG* = 0x00000B60 - GL_FOG_INDEX* = 0x00000B61 - GL_FOG_DENSITY* = 0x00000B62 - GL_FOG_START* = 0x00000B63 - GL_FOG_END* = 0x00000B64 - GL_FOG_MODE* = 0x00000B65 - GL_FOG_COLOR* = 0x00000B66 - constGL_DEPTH_RANGE* = 0x00000B70 - GL_DEPTH_TEST* = 0x00000B71 - GL_DEPTH_WRITEMASK* = 0x00000B72 - GL_DEPTH_CLEAR_VALUE* = 0x00000B73 - constGL_DEPTH_FUNC* = 0x00000B74 - GL_ACCUM_CLEAR_VALUE* = 0x00000B80 - GL_STENCIL_TEST* = 0x00000B90 - GL_STENCIL_CLEAR_VALUE* = 0x00000B91 - constGL_STENCIL_FUNC* = 0x00000B92 - GL_STENCIL_VALUE_MASK* = 0x00000B93 - GL_STENCIL_FAIL* = 0x00000B94 - GL_STENCIL_PASS_DEPTH_FAIL* = 0x00000B95 - GL_STENCIL_PASS_DEPTH_PASS* = 0x00000B96 - GL_STENCIL_REF* = 0x00000B97 - GL_STENCIL_WRITEMASK* = 0x00000B98 - constGL_MATRIX_MODE* = 0x00000BA0 - GL_NORMALIZE* = 0x00000BA1 - constGL_VIEWPORT* = 0x00000BA2 - GL_MODELVIEW_STACK_DEPTH* = 0x00000BA3 - GL_PROJECTION_STACK_DEPTH* = 0x00000BA4 - GL_TEXTURE_STACK_DEPTH* = 0x00000BA5 - GL_MODELVIEW_MATRIX* = 0x00000BA6 - GL_PROJECTION_MATRIX* = 0x00000BA7 - GL_TEXTURE_MATRIX* = 0x00000BA8 - GL_ATTRIB_STACK_DEPTH* = 0x00000BB0 - GL_CLIENT_ATTRIB_STACK_DEPTH* = 0x00000BB1 - GL_ALPHA_TEST* = 0x00000BC0 - GL_ALPHA_TEST_FUNC* = 0x00000BC1 - GL_ALPHA_TEST_REF* = 0x00000BC2 - GL_DITHER* = 0x00000BD0 - GL_BLEND_DST* = 0x00000BE0 - GL_BLEND_SRC* = 0x00000BE1 - GL_BLEND* = 0x00000BE2 - GL_LOGIC_OP_MODE* = 0x00000BF0 - GL_INDEX_LOGIC_OP* = 0x00000BF1 - GL_COLOR_LOGIC_OP* = 0x00000BF2 - GL_AUX_BUFFERS* = 0x00000C00 - constGL_DRAW_BUFFER* = 0x00000C01 - constGL_READ_BUFFER* = 0x00000C02 - GL_SCISSOR_BOX* = 0x00000C10 - GL_SCISSOR_TEST* = 0x00000C11 - GL_INDEX_CLEAR_VALUE* = 0x00000C20 - GL_INDEX_WRITEMASK* = 0x00000C21 - GL_COLOR_CLEAR_VALUE* = 0x00000C22 - GL_COLOR_WRITEMASK* = 0x00000C23 - GL_INDEX_MODE* = 0x00000C30 - GL_RGBA_MODE* = 0x00000C31 - GL_DOUBLEBUFFER* = 0x00000C32 - GL_STEREO* = 0x00000C33 - constGL_RENDER_MODE* = 0x00000C40 - GL_PERSPECTIVE_CORRECTION_HINT* = 0x00000C50 - GL_POINT_SMOOTH_HINT* = 0x00000C51 - GL_LINE_SMOOTH_HINT* = 0x00000C52 - GL_POLYGON_SMOOTH_HINT* = 0x00000C53 - GL_FOG_HINT* = 0x00000C54 - GL_TEXTURE_GEN_S* = 0x00000C60 - GL_TEXTURE_GEN_T* = 0x00000C61 - GL_TEXTURE_GEN_R* = 0x00000C62 - GL_TEXTURE_GEN_Q* = 0x00000C63 - GL_PIXEL_MAP_I_TO_I* = 0x00000C70 - GL_PIXEL_MAP_S_TO_S* = 0x00000C71 - GL_PIXEL_MAP_I_TO_R* = 0x00000C72 - GL_PIXEL_MAP_I_TO_G* = 0x00000C73 - GL_PIXEL_MAP_I_TO_B* = 0x00000C74 - GL_PIXEL_MAP_I_TO_A* = 0x00000C75 - GL_PIXEL_MAP_R_TO_R* = 0x00000C76 - GL_PIXEL_MAP_G_TO_G* = 0x00000C77 - GL_PIXEL_MAP_B_TO_B* = 0x00000C78 - GL_PIXEL_MAP_A_TO_A* = 0x00000C79 - GL_PIXEL_MAP_I_TO_I_SIZE* = 0x00000CB0 - GL_PIXEL_MAP_S_TO_S_SIZE* = 0x00000CB1 - GL_PIXEL_MAP_I_TO_R_SIZE* = 0x00000CB2 - GL_PIXEL_MAP_I_TO_G_SIZE* = 0x00000CB3 - GL_PIXEL_MAP_I_TO_B_SIZE* = 0x00000CB4 - GL_PIXEL_MAP_I_TO_A_SIZE* = 0x00000CB5 - GL_PIXEL_MAP_R_TO_R_SIZE* = 0x00000CB6 - GL_PIXEL_MAP_G_TO_G_SIZE* = 0x00000CB7 - GL_PIXEL_MAP_B_TO_B_SIZE* = 0x00000CB8 - GL_PIXEL_MAP_A_TO_A_SIZE* = 0x00000CB9 - GL_UNPACK_SWAP_BYTES* = 0x00000CF0 - GL_UNPACK_LSB_FIRST* = 0x00000CF1 - GL_UNPACK_ROW_LENGTH* = 0x00000CF2 - GL_UNPACK_SKIP_ROWS* = 0x00000CF3 - GL_UNPACK_SKIP_PIXELS* = 0x00000CF4 - GL_UNPACK_ALIGNMENT* = 0x00000CF5 - GL_PACK_SWAP_BYTES* = 0x00000D00 - GL_PACK_LSB_FIRST* = 0x00000D01 - GL_PACK_ROW_LENGTH* = 0x00000D02 - GL_PACK_SKIP_ROWS* = 0x00000D03 - GL_PACK_SKIP_PIXELS* = 0x00000D04 - GL_PACK_ALIGNMENT* = 0x00000D05 - GL_MAP_COLOR* = 0x00000D10 - GL_MAP_STENCIL* = 0x00000D11 - GL_INDEX_SHIFT* = 0x00000D12 - GL_INDEX_OFFSET* = 0x00000D13 - GL_RED_SCALE* = 0x00000D14 - GL_RED_BIAS* = 0x00000D15 - GL_ZOOM_X* = 0x00000D16 - GL_ZOOM_Y* = 0x00000D17 - GL_GREEN_SCALE* = 0x00000D18 - GL_GREEN_BIAS* = 0x00000D19 - GL_BLUE_SCALE* = 0x00000D1A - GL_BLUE_BIAS* = 0x00000D1B - GL_ALPHA_SCALE* = 0x00000D1C - GL_ALPHA_BIAS* = 0x00000D1D - GL_DEPTH_SCALE* = 0x00000D1E - GL_DEPTH_BIAS* = 0x00000D1F - GL_MAX_EVAL_ORDER* = 0x00000D30 - GL_MAX_LIGHTS* = 0x00000D31 - GL_MAX_CLIP_PLANES* = 0x00000D32 - GL_MAX_TEXTURE_SIZE* = 0x00000D33 - GL_MAX_PIXEL_MAP_TABLE* = 0x00000D34 - GL_MAX_ATTRIB_STACK_DEPTH* = 0x00000D35 - GL_MAX_MODELVIEW_STACK_DEPTH* = 0x00000D36 - GL_MAX_NAME_STACK_DEPTH* = 0x00000D37 - GL_MAX_PROJECTION_STACK_DEPTH* = 0x00000D38 - GL_MAX_TEXTURE_STACK_DEPTH* = 0x00000D39 - GL_MAX_VIEWPORT_DIMS* = 0x00000D3A - GL_MAX_CLIENT_ATTRIB_STACK_DEPTH* = 0x00000D3B - GL_SUBPIXEL_BITS* = 0x00000D50 - GL_INDEX_BITS* = 0x00000D51 - GL_RED_BITS* = 0x00000D52 - GL_GREEN_BITS* = 0x00000D53 - GL_BLUE_BITS* = 0x00000D54 - GL_ALPHA_BITS* = 0x00000D55 - GL_DEPTH_BITS* = 0x00000D56 - GL_STENCIL_BITS* = 0x00000D57 - GL_ACCUM_RED_BITS* = 0x00000D58 - GL_ACCUM_GREEN_BITS* = 0x00000D59 - GL_ACCUM_BLUE_BITS* = 0x00000D5A - GL_ACCUM_ALPHA_BITS* = 0x00000D5B - GL_NAME_STACK_DEPTH* = 0x00000D70 - GL_AUTO_NORMAL* = 0x00000D80 - GL_MAP1_COLOR_4* = 0x00000D90 - GL_MAP1_INDEX* = 0x00000D91 - GL_MAP1_NORMAL* = 0x00000D92 - GL_MAP1_TEXTURE_COORD_1* = 0x00000D93 - GL_MAP1_TEXTURE_COORD_2* = 0x00000D94 - GL_MAP1_TEXTURE_COORD_3* = 0x00000D95 - GL_MAP1_TEXTURE_COORD_4* = 0x00000D96 - GL_MAP1_VERTEX_3* = 0x00000D97 - GL_MAP1_VERTEX_4* = 0x00000D98 - GL_MAP2_COLOR_4* = 0x00000DB0 - GL_MAP2_INDEX* = 0x00000DB1 - GL_MAP2_NORMAL* = 0x00000DB2 - GL_MAP2_TEXTURE_COORD_1* = 0x00000DB3 - GL_MAP2_TEXTURE_COORD_2* = 0x00000DB4 - GL_MAP2_TEXTURE_COORD_3* = 0x00000DB5 - GL_MAP2_TEXTURE_COORD_4* = 0x00000DB6 - GL_MAP2_VERTEX_3* = 0x00000DB7 - GL_MAP2_VERTEX_4* = 0x00000DB8 - GL_MAP1_GRID_DOMAIN* = 0x00000DD0 - GL_MAP1_GRID_SEGMENTS* = 0x00000DD1 - GL_MAP2_GRID_DOMAIN* = 0x00000DD2 - GL_MAP2_GRID_SEGMENTS* = 0x00000DD3 - GL_TEXTURE_1D* = 0x00000DE0 - GL_TEXTURE_2D* = 0x00000DE1 - GL_FEEDBACK_BUFFER_POINTER* = 0x00000DF0 - GL_FEEDBACK_BUFFER_SIZE* = 0x00000DF1 - GL_FEEDBACK_BUFFER_TYPE* = 0x00000DF2 - GL_SELECTION_BUFFER_POINTER* = 0x00000DF3 - GL_SELECTION_BUFFER_SIZE* = 0x00000DF4 # GL_TEXTURE_BINDING_1D - # GL_TEXTURE_BINDING_2D - # GL_VERTEX_ARRAY - # GL_NORMAL_ARRAY - # GL_COLOR_ARRAY - # GL_INDEX_ARRAY - # GL_TEXTURE_COORD_ARRAY - # GL_EDGE_FLAG_ARRAY - # GL_VERTEX_ARRAY_SIZE - # GL_VERTEX_ARRAY_TYPE - # GL_VERTEX_ARRAY_STRIDE - # GL_NORMAL_ARRAY_TYPE - # GL_NORMAL_ARRAY_STRIDE - # GL_COLOR_ARRAY_SIZE - # GL_COLOR_ARRAY_TYPE - # GL_COLOR_ARRAY_STRIDE - # GL_INDEX_ARRAY_TYPE - # GL_INDEX_ARRAY_STRIDE - # GL_TEXTURE_COORD_ARRAY_SIZE - # GL_TEXTURE_COORD_ARRAY_TYPE - # GL_TEXTURE_COORD_ARRAY_STRIDE - # GL_EDGE_FLAG_ARRAY_STRIDE - # GL_POLYGON_OFFSET_FACTOR - # GL_POLYGON_OFFSET_UNITS - # GetTextureParameter - # GL_TEXTURE_MAG_FILTER - # GL_TEXTURE_MIN_FILTER - # GL_TEXTURE_WRAP_S - # GL_TEXTURE_WRAP_T - GL_TEXTURE_WIDTH* = 0x00001000 - GL_TEXTURE_HEIGHT* = 0x00001001 - GL_TEXTURE_INTERNAL_FORMAT* = 0x00001003 - GL_TEXTURE_BORDER_COLOR* = 0x00001004 - GL_TEXTURE_BORDER* = 0x00001005 # GL_TEXTURE_RED_SIZE - # GL_TEXTURE_GREEN_SIZE - # GL_TEXTURE_BLUE_SIZE - # GL_TEXTURE_ALPHA_SIZE - # GL_TEXTURE_LUMINANCE_SIZE - # GL_TEXTURE_INTENSITY_SIZE - # GL_TEXTURE_PRIORITY - # GL_TEXTURE_RESIDENT - # HintMode - GL_DONT_CARE* = 0x00001100 - GL_FASTEST* = 0x00001101 - GL_NICEST* = 0x00001102 # HintTarget - # GL_PERSPECTIVE_CORRECTION_HINT - # GL_POINT_SMOOTH_HINT - # GL_LINE_SMOOTH_HINT - # GL_POLYGON_SMOOTH_HINT - # GL_FOG_HINT - # IndexPointerType - # GL_SHORT - # GL_INT - # GL_FLOAT - # GL_DOUBLE - # LightModelParameter - # GL_LIGHT_MODEL_AMBIENT - # GL_LIGHT_MODEL_LOCAL_VIEWER - # GL_LIGHT_MODEL_TWO_SIDE - # LightName - GL_LIGHT0* = 0x00004000 - GL_LIGHT1* = 0x00004001 - GL_LIGHT2* = 0x00004002 - GL_LIGHT3* = 0x00004003 - GL_LIGHT4* = 0x00004004 - GL_LIGHT5* = 0x00004005 - GL_LIGHT6* = 0x00004006 - GL_LIGHT7* = 0x00004007 # LightParameter - GL_AMBIENT* = 0x00001200 - GL_DIFFUSE* = 0x00001201 - GL_SPECULAR* = 0x00001202 - GL_POSITION* = 0x00001203 - GL_SPOT_DIRECTION* = 0x00001204 - GL_SPOT_EXPONENT* = 0x00001205 - GL_SPOT_CUTOFF* = 0x00001206 - GL_CONSTANT_ATTENUATION* = 0x00001207 - GL_LINEAR_ATTENUATION* = 0x00001208 - GL_QUADRATIC_ATTENUATION* = 0x00001209 # InterleavedArrays - # GL_V2F - # GL_V3F - # GL_C4UB_V2F - # GL_C4UB_V3F - # GL_C3F_V3F - # GL_N3F_V3F - # GL_C4F_N3F_V3F - # GL_T2F_V3F - # GL_T4F_V4F - # GL_T2F_C4UB_V3F - # GL_T2F_C3F_V3F - # GL_T2F_N3F_V3F - # GL_T2F_C4F_N3F_V3F - # GL_T4F_C4F_N3F_V4F - # ListMode - GL_COMPILE* = 0x00001300 - GL_COMPILE_AND_EXECUTE* = 0x00001301 # ListNameType - # GL_BYTE - # GL_UNSIGNED_BYTE - # GL_SHORT - # GL_UNSIGNED_SHORT - # GL_INT - # GL_UNSIGNED_INT - # GL_FLOAT - # GL_2_BYTES - # GL_3_BYTES - # GL_4_BYTES - # LogicOp - constGL_CLEAR* = 0x00001500 - GL_AND* = 0x00001501 - GL_AND_REVERSE* = 0x00001502 - GL_COPY* = 0x00001503 - GL_AND_INVERTED* = 0x00001504 - GL_NOOP* = 0x00001505 - GL_XOR* = 0x00001506 - GL_OR* = 0x00001507 - GL_NOR* = 0x00001508 - GL_EQUIV* = 0x00001509 - GL_INVERT* = 0x0000150A - GL_OR_REVERSE* = 0x0000150B - GL_COPY_INVERTED* = 0x0000150C - GL_OR_INVERTED* = 0x0000150D - GL_NAND* = 0x0000150E - GL_SET* = 0x0000150F # MapTarget - # GL_MAP1_COLOR_4 - # GL_MAP1_INDEX - # GL_MAP1_NORMAL - # GL_MAP1_TEXTURE_COORD_1 - # GL_MAP1_TEXTURE_COORD_2 - # GL_MAP1_TEXTURE_COORD_3 - # GL_MAP1_TEXTURE_COORD_4 - # GL_MAP1_VERTEX_3 - # GL_MAP1_VERTEX_4 - # GL_MAP2_COLOR_4 - # GL_MAP2_INDEX - # GL_MAP2_NORMAL - # GL_MAP2_TEXTURE_COORD_1 - # GL_MAP2_TEXTURE_COORD_2 - # GL_MAP2_TEXTURE_COORD_3 - # GL_MAP2_TEXTURE_COORD_4 - # GL_MAP2_VERTEX_3 - # GL_MAP2_VERTEX_4 - # MaterialFace - # GL_FRONT - # GL_BACK - # GL_FRONT_AND_BACK - # MaterialParameter - GL_EMISSION* = 0x00001600 - GL_SHININESS* = 0x00001601 - GL_AMBIENT_AND_DIFFUSE* = 0x00001602 - GL_COLOR_INDEXES* = 0x00001603 # GL_AMBIENT - # GL_DIFFUSE - # GL_SPECULAR - # MatrixMode - GL_MODELVIEW* = 0x00001700 - GL_PROJECTION* = 0x00001701 - GL_TEXTURE* = 0x00001702 # MeshMode1 - # GL_POINT - # GL_LINE - # MeshMode2 - # GL_POINT - # GL_LINE - # GL_FILL - # NormalPointerType - # GL_BYTE - # GL_SHORT - # GL_INT - # GL_FLOAT - # GL_DOUBLE - # PixelCopyType - GL_COLOR* = 0x00001800 - GL_DEPTH* = 0x00001801 - GL_STENCIL* = 0x00001802 # PixelFormat - GL_COLOR_INDEX* = 0x00001900 - GL_STENCIL_INDEX* = 0x00001901 - GL_DEPTH_COMPONENT* = 0x00001902 - GL_RED* = 0x00001903 - GL_GREEN* = 0x00001904 - GL_BLUE* = 0x00001905 - GL_ALPHA* = 0x00001906 - GL_RGB* = 0x00001907 - GL_RGBA* = 0x00001908 - GL_LUMINANCE* = 0x00001909 - GL_LUMINANCE_ALPHA* = 0x0000190A # PixelMap - # GL_PIXEL_MAP_I_TO_I - # GL_PIXEL_MAP_S_TO_S - # GL_PIXEL_MAP_I_TO_R - # GL_PIXEL_MAP_I_TO_G - # GL_PIXEL_MAP_I_TO_B - # GL_PIXEL_MAP_I_TO_A - # GL_PIXEL_MAP_R_TO_R - # GL_PIXEL_MAP_G_TO_G - # GL_PIXEL_MAP_B_TO_B - # GL_PIXEL_MAP_A_TO_A - # PixelStore - # GL_UNPACK_SWAP_BYTES - # GL_UNPACK_LSB_FIRST - # GL_UNPACK_ROW_LENGTH - # GL_UNPACK_SKIP_ROWS - # GL_UNPACK_SKIP_PIXELS - # GL_UNPACK_ALIGNMENT - # GL_PACK_SWAP_BYTES - # GL_PACK_LSB_FIRST - # GL_PACK_ROW_LENGTH - # GL_PACK_SKIP_ROWS - # GL_PACK_SKIP_PIXELS - # GL_PACK_ALIGNMENT - # PixelTransfer - # GL_MAP_COLOR - # GL_MAP_STENCIL - # GL_INDEX_SHIFT - # GL_INDEX_OFFSET - # GL_RED_SCALE - # GL_RED_BIAS - # GL_GREEN_SCALE - # GL_GREEN_BIAS - # GL_BLUE_SCALE - # GL_BLUE_BIAS - # GL_ALPHA_SCALE - # GL_ALPHA_BIAS - # GL_DEPTH_SCALE - # GL_DEPTH_BIAS - # PixelType - constGL_BITMAP* = 0x00001A00 - GL_POINT* = 0x00001B00 - GL_LINE* = 0x00001B01 - GL_FILL* = 0x00001B02 # ReadBufferMode - # GL_FRONT_LEFT - # GL_FRONT_RIGHT - # GL_BACK_LEFT - # GL_BACK_RIGHT - # GL_FRONT - # GL_BACK - # GL_LEFT - # GL_RIGHT - # GL_AUX0 - # GL_AUX1 - # GL_AUX2 - # GL_AUX3 - # RenderingMode - GL_RENDER* = 0x00001C00 - GL_FEEDBACK* = 0x00001C01 - GL_SELECT* = 0x00001C02 # ShadingModel - GL_FLAT* = 0x00001D00 - GL_SMOOTH* = 0x00001D01 # StencilFunction - # GL_NEVER - # GL_LESS - # GL_EQUAL - # GL_LEQUAL - # GL_GREATER - # GL_NOTEQUAL - # GL_GEQUAL - # GL_ALWAYS - # StencilOp - # GL_ZERO - GL_KEEP* = 0x00001E00 - GL_REPLACE* = 0x00001E01 - GL_INCR* = 0x00001E02 - GL_DECR* = 0x00001E03 # GL_INVERT - # StringName - GL_VENDOR* = 0x00001F00 - GL_RENDERER* = 0x00001F01 - GL_VERSION* = 0x00001F02 - GL_EXTENSIONS* = 0x00001F03 # TextureCoordName - GL_S* = 0x00002000 - GL_T* = 0x00002001 - GL_R* = 0x00002002 - GL_Q* = 0x00002003 # TexCoordPointerType - # GL_SHORT - # GL_INT - # GL_FLOAT - # GL_DOUBLE - # TextureEnvMode - GL_MODULATE* = 0x00002100 - GL_DECAL* = 0x00002101 # GL_BLEND - # GL_REPLACE - # TextureEnvParameter - GL_TEXTURE_ENV_MODE* = 0x00002200 - GL_TEXTURE_ENV_COLOR* = 0x00002201 # TextureEnvTarget - GL_TEXTURE_ENV* = 0x00002300 # TextureGenMode - GL_EYE_LINEAR* = 0x00002400 - GL_OBJECT_LINEAR* = 0x00002401 - GL_SPHERE_MAP* = 0x00002402 # TextureGenParameter - GL_TEXTURE_GEN_MODE* = 0x00002500 - GL_OBJECT_PLANE* = 0x00002501 - GL_EYE_PLANE* = 0x00002502 # TextureMagFilter - GL_NEAREST* = 0x00002600 - GL_LINEAR* = 0x00002601 # TextureMinFilter - # GL_NEAREST - # GL_LINEAR - GL_NEAREST_MIPMAP_NEAREST* = 0x00002700 - GL_LINEAR_MIPMAP_NEAREST* = 0x00002701 - GL_NEAREST_MIPMAP_LINEAR* = 0x00002702 - GL_LINEAR_MIPMAP_LINEAR* = 0x00002703 # TextureParameterName - GL_TEXTURE_MAG_FILTER* = 0x00002800 - GL_TEXTURE_MIN_FILTER* = 0x00002801 - GL_TEXTURE_WRAP_S* = 0x00002802 - GL_TEXTURE_WRAP_T* = 0x00002803 # GL_TEXTURE_BORDER_COLOR - # GL_TEXTURE_PRIORITY - # TextureTarget - # GL_TEXTURE_1D - # GL_TEXTURE_2D - # GL_PROXY_TEXTURE_1D - # GL_PROXY_TEXTURE_2D - # TextureWrapMode - GL_CLAMP* = 0x00002900 - GL_REPEAT* = 0x00002901 # VertexPointerType - # GL_SHORT - # GL_INT - # GL_FLOAT - # GL_DOUBLE - # ClientAttribMask - GL_CLIENT_PIXEL_STORE_BIT* = 0x00000001 - GL_CLIENT_VERTEX_ARRAY_BIT* = 0x00000002 - GL_CLIENT_ALL_ATTRIB_BITS* = 0xFFFFFFFF # polygon_offset - GL_POLYGON_OFFSET_FACTOR* = 0x00008038 - GL_POLYGON_OFFSET_UNITS* = 0x00002A00 - GL_POLYGON_OFFSET_POINT* = 0x00002A01 - GL_POLYGON_OFFSET_LINE* = 0x00002A02 - GL_POLYGON_OFFSET_FILL* = 0x00008037 # texture - GL_ALPHA4* = 0x0000803B - GL_ALPHA8* = 0x0000803C - GL_ALPHA12* = 0x0000803D - GL_ALPHA16* = 0x0000803E - GL_LUMINANCE4* = 0x0000803F - GL_LUMINANCE8* = 0x00008040 - GL_LUMINANCE12* = 0x00008041 - GL_LUMINANCE16* = 0x00008042 - GL_LUMINANCE4_ALPHA4* = 0x00008043 - GL_LUMINANCE6_ALPHA2* = 0x00008044 - GL_LUMINANCE8_ALPHA8* = 0x00008045 - GL_LUMINANCE12_ALPHA4* = 0x00008046 - GL_LUMINANCE12_ALPHA12* = 0x00008047 - GL_LUMINANCE16_ALPHA16* = 0x00008048 - GL_INTENSITY* = 0x00008049 - GL_INTENSITY4* = 0x0000804A - GL_INTENSITY8* = 0x0000804B - GL_INTENSITY12* = 0x0000804C - GL_INTENSITY16* = 0x0000804D - GL_R3_G3_B2* = 0x00002A10 - GL_RGB4* = 0x0000804F - GL_RGB5* = 0x00008050 - GL_RGB8* = 0x00008051 - GL_RGB10* = 0x00008052 - GL_RGB12* = 0x00008053 - GL_RGB16* = 0x00008054 - GL_RGBA2* = 0x00008055 - GL_RGBA4* = 0x00008056 - GL_RGB5_A1* = 0x00008057 - GL_RGBA8* = 0x00008058 - GL_RGB10_A2* = 0x00008059 - GL_RGBA12* = 0x0000805A - GL_RGBA16* = 0x0000805B - GL_TEXTURE_RED_SIZE* = 0x0000805C - GL_TEXTURE_GREEN_SIZE* = 0x0000805D - GL_TEXTURE_BLUE_SIZE* = 0x0000805E - GL_TEXTURE_ALPHA_SIZE* = 0x0000805F - GL_TEXTURE_LUMINANCE_SIZE* = 0x00008060 - GL_TEXTURE_INTENSITY_SIZE* = 0x00008061 - GL_PROXY_TEXTURE_1D* = 0x00008063 - GL_PROXY_TEXTURE_2D* = 0x00008064 # texture_object - GL_TEXTURE_PRIORITY* = 0x00008066 - GL_TEXTURE_RESIDENT* = 0x00008067 - GL_TEXTURE_BINDING_1D* = 0x00008068 - GL_TEXTURE_BINDING_2D* = 0x00008069 # vertex_array - GL_VERTEX_ARRAY* = 0x00008074 - GL_NORMAL_ARRAY* = 0x00008075 - GL_COLOR_ARRAY* = 0x00008076 - GL_INDEX_ARRAY* = 0x00008077 - GL_TEXTURE_COORD_ARRAY* = 0x00008078 - GL_EDGE_FLAG_ARRAY* = 0x00008079 - GL_VERTEX_ARRAY_SIZE* = 0x0000807A - GL_VERTEX_ARRAY_TYPE* = 0x0000807B - GL_VERTEX_ARRAY_STRIDE* = 0x0000807C - GL_NORMAL_ARRAY_TYPE* = 0x0000807E - GL_NORMAL_ARRAY_STRIDE* = 0x0000807F - GL_COLOR_ARRAY_SIZE* = 0x00008081 - GL_COLOR_ARRAY_TYPE* = 0x00008082 - GL_COLOR_ARRAY_STRIDE* = 0x00008083 - GL_INDEX_ARRAY_TYPE* = 0x00008085 - GL_INDEX_ARRAY_STRIDE* = 0x00008086 - GL_TEXTURE_COORD_ARRAY_SIZE* = 0x00008088 - GL_TEXTURE_COORD_ARRAY_TYPE* = 0x00008089 - GL_TEXTURE_COORD_ARRAY_STRIDE* = 0x0000808A - GL_EDGE_FLAG_ARRAY_STRIDE* = 0x0000808C - GL_VERTEX_ARRAY_POINTER* = 0x0000808E - GL_NORMAL_ARRAY_POINTER* = 0x0000808F - GL_COLOR_ARRAY_POINTER* = 0x00008090 - GL_INDEX_ARRAY_POINTER* = 0x00008091 - GL_TEXTURE_COORD_ARRAY_POINTER* = 0x00008092 - GL_EDGE_FLAG_ARRAY_POINTER* = 0x00008093 - GL_V2F* = 0x00002A20 - GL_V3F* = 0x00002A21 - GL_C4UB_V2F* = 0x00002A22 - GL_C4UB_V3F* = 0x00002A23 - GL_C3F_V3F* = 0x00002A24 - GL_N3F_V3F* = 0x00002A25 - GL_C4F_N3F_V3F* = 0x00002A26 - GL_T2F_V3F* = 0x00002A27 - GL_T4F_V4F* = 0x00002A28 - GL_T2F_C4UB_V3F* = 0x00002A29 - GL_T2F_C3F_V3F* = 0x00002A2A - GL_T2F_N3F_V3F* = 0x00002A2B - GL_T2F_C4F_N3F_V3F* = 0x00002A2C - GL_T4F_C4F_N3F_V4F* = 0x00002A2D # Extensions - GL_EXT_vertex_array* = 1 - GL_WIN_swap_hint* = 1 - GL_EXT_bgra* = 1 - GL_EXT_paletted_texture* = 1 # EXT_vertex_array - GL_VERTEX_ARRAY_EXT* = 0x00008074 - GL_NORMAL_ARRAY_EXT* = 0x00008075 - GL_COLOR_ARRAY_EXT* = 0x00008076 - GL_INDEX_ARRAY_EXT* = 0x00008077 - GL_TEXTURE_COORD_ARRAY_EXT* = 0x00008078 - GL_EDGE_FLAG_ARRAY_EXT* = 0x00008079 - GL_VERTEX_ARRAY_SIZE_EXT* = 0x0000807A - GL_VERTEX_ARRAY_TYPE_EXT* = 0x0000807B - GL_VERTEX_ARRAY_STRIDE_EXT* = 0x0000807C - GL_VERTEX_ARRAY_COUNT_EXT* = 0x0000807D - GL_NORMAL_ARRAY_TYPE_EXT* = 0x0000807E - GL_NORMAL_ARRAY_STRIDE_EXT* = 0x0000807F - GL_NORMAL_ARRAY_COUNT_EXT* = 0x00008080 - GL_COLOR_ARRAY_SIZE_EXT* = 0x00008081 - GL_COLOR_ARRAY_TYPE_EXT* = 0x00008082 - GL_COLOR_ARRAY_STRIDE_EXT* = 0x00008083 - GL_COLOR_ARRAY_COUNT_EXT* = 0x00008084 - GL_INDEX_ARRAY_TYPE_EXT* = 0x00008085 - GL_INDEX_ARRAY_STRIDE_EXT* = 0x00008086 - GL_INDEX_ARRAY_COUNT_EXT* = 0x00008087 - GL_TEXTURE_COORD_ARRAY_SIZE_EXT* = 0x00008088 - GL_TEXTURE_COORD_ARRAY_TYPE_EXT* = 0x00008089 - GL_TEXTURE_COORD_ARRAY_STRIDE_EXT* = 0x0000808A - GL_TEXTURE_COORD_ARRAY_COUNT_EXT* = 0x0000808B - GL_EDGE_FLAG_ARRAY_STRIDE_EXT* = 0x0000808C - GL_EDGE_FLAG_ARRAY_COUNT_EXT* = 0x0000808D - GL_VERTEX_ARRAY_POINTER_EXT* = 0x0000808E - GL_NORMAL_ARRAY_POINTER_EXT* = 0x0000808F - GL_COLOR_ARRAY_POINTER_EXT* = 0x00008090 - GL_INDEX_ARRAY_POINTER_EXT* = 0x00008091 - GL_TEXTURE_COORD_ARRAY_POINTER_EXT* = 0x00008092 - GL_EDGE_FLAG_ARRAY_POINTER_EXT* = 0x00008093 - GL_DOUBLE_EXT* = GL_DOUBLE # EXT_bgra - GL_BGR_EXT* = 0x000080E0 - GL_BGRA_EXT* = 0x000080E1 # EXT_paletted_texture - # These must match the GL_COLOR_TABLE_*_SGI enumerants - GL_COLOR_TABLE_FORMAT_EXT* = 0x000080D8 - GL_COLOR_TABLE_WIDTH_EXT* = 0x000080D9 - GL_COLOR_TABLE_RED_SIZE_EXT* = 0x000080DA - GL_COLOR_TABLE_GREEN_SIZE_EXT* = 0x000080DB - GL_COLOR_TABLE_BLUE_SIZE_EXT* = 0x000080DC - GL_COLOR_TABLE_ALPHA_SIZE_EXT* = 0x000080DD - GL_COLOR_TABLE_LUMINANCE_SIZE_EXT* = 0x000080DE - GL_COLOR_TABLE_INTENSITY_SIZE_EXT* = 0x000080DF - GL_COLOR_INDEX1_EXT* = 0x000080E2 - GL_COLOR_INDEX2_EXT* = 0x000080E3 - GL_COLOR_INDEX4_EXT* = 0x000080E4 - GL_COLOR_INDEX8_EXT* = 0x000080E5 - GL_COLOR_INDEX12_EXT* = 0x000080E6 - GL_COLOR_INDEX16_EXT* = 0x000080E7 # For compatibility with OpenGL v1.0 - constGL_LOGIC_OP* = GL_INDEX_LOGIC_OP - GL_TEXTURE_COMPONENTS* = GL_TEXTURE_INTERNAL_FORMAT - -proc glAccum*(op: TGLenum, value: TGLfloat){.dynlib: dllname, importc.} -proc glAlphaFunc*(func: TGLenum, theref: TGLclampf){.dynlib: dllname, importc.} -proc glAreTexturesResident*(n: TGLsizei, textures: PGLuint, - residences: PGLboolean): TGLboolean{.dynlib: dllname, - importc.} -proc glArrayElement*(i: TGLint){.dynlib: dllname, importc.} -proc glBegin*(mode: TGLenum){.dynlib: dllname, importc.} -proc glBindTexture*(target: TGLenum, texture: TGLuint){.dynlib: dllname, importc.} -proc glBitmap*(width, height: TGLsizei, xorig, yorig: TGLfloat, - xmove, ymove: TGLfloat, bitmap: PGLubyte){.dynlib: dllname, - importc.} -proc glBlendFunc*(sfactor, dfactor: TGLenum){.dynlib: dllname, importc.} -proc glCallList*(list: TGLuint){.dynlib: dllname, importc.} -proc glCallLists*(n: TGLsizei, atype: TGLenum, lists: Pointer){.dynlib: dllname, - importc.} -proc glClear*(mask: TGLbitfield){.dynlib: dllname, importc.} -proc glClearAccum*(red, green, blue, alpha: TGLfloat){.dynlib: dllname, importc.} -proc glClearColor*(red, green, blue, alpha: TGLclampf){.dynlib: dllname, importc.} -proc glClearDepth*(depth: TGLclampd){.dynlib: dllname, importc.} -proc glClearIndex*(c: TGLfloat){.dynlib: dllname, importc.} -proc glClearStencil*(s: TGLint){.dynlib: dllname, importc.} -proc glClipPlane*(plane: TGLenum, equation: PGLdouble){.dynlib: dllname, importc.} -proc glColor3b*(red, green, blue: TGlbyte){.dynlib: dllname, importc.} -proc glColor3bv*(v: PGLbyte){.dynlib: dllname, importc.} -proc glColor3d*(red, green, blue: TGLdouble){.dynlib: dllname, importc.} -proc glColor3dv*(v: PGLdouble){.dynlib: dllname, importc.} -proc glColor3f*(red, green, blue: TGLfloat){.dynlib: dllname, importc.} -proc glColor3fv*(v: PGLfloat){.dynlib: dllname, importc.} -proc glColor3i*(red, green, blue: TGLint){.dynlib: dllname, importc.} -proc glColor3iv*(v: PGLint){.dynlib: dllname, importc.} -proc glColor3s*(red, green, blue: TGLshort){.dynlib: dllname, importc.} -proc glColor3sv*(v: PGLshort){.dynlib: dllname, importc.} -proc glColor3ub*(red, green, blue: TGLubyte){.dynlib: dllname, importc.} -proc glColor3ubv*(v: PGLubyte){.dynlib: dllname, importc.} -proc glColor3ui*(red, green, blue: TGLuint){.dynlib: dllname, importc.} -proc glColor3uiv*(v: PGLuint){.dynlib: dllname, importc.} -proc glColor3us*(red, green, blue: TGLushort){.dynlib: dllname, importc.} -proc glColor3usv*(v: PGLushort){.dynlib: dllname, importc.} -proc glColor4b*(red, green, blue, alpha: TGlbyte){.dynlib: dllname, importc.} -proc glColor4bv*(v: PGLbyte){.dynlib: dllname, importc.} -proc glColor4d*(red, green, blue, alpha: TGLdouble){.dynlib: dllname, importc.} -proc glColor4dv*(v: PGLdouble){.dynlib: dllname, importc.} -proc glColor4f*(red, green, blue, alpha: TGLfloat){.dynlib: dllname, importc.} -proc glColor4fv*(v: PGLfloat){.dynlib: dllname, importc.} -proc glColor4i*(red, green, blue, alpha: TGLint){.dynlib: dllname, importc.} -proc glColor4iv*(v: PGLint){.dynlib: dllname, importc.} -proc glColor4s*(red, green, blue, alpha: TGLshort){.dynlib: dllname, importc.} -proc glColor4sv*(v: PGLshort){.dynlib: dllname, importc.} -proc glColor4ub*(red, green, blue, alpha: TGLubyte){.dynlib: dllname, importc.} -proc glColor4ubv*(v: PGLubyte){.dynlib: dllname, importc.} -proc glColor4ui*(red, green, blue, alpha: TGLuint){.dynlib: dllname, importc.} -proc glColor4uiv*(v: PGLuint){.dynlib: dllname, importc.} -proc glColor4us*(red, green, blue, alpha: TGLushort){.dynlib: dllname, importc.} -proc glColor4usv*(v: PGLushort){.dynlib: dllname, importc.} -proc glColorMask*(red, green, blue, alpha: TGLboolean){.dynlib: dllname, importc.} -proc glColorMaterial*(face, mode: TGLenum){.dynlib: dllname, importc.} -proc glColorPointer*(size: TGLint, atype: TGLenum, stride: TGLsizei, - pointer: Pointer){.dynlib: dllname, importc.} -proc glCopyPixels*(x, y: TGLint, width, height: TGLsizei, atype: TGLenum){. - dynlib: dllname, importc.} -proc glCopyTexImage1D*(target: TGLenum, level: TGLint, internalFormat: TGLenum, - x, y: TGLint, width: TGLsizei, border: TGLint){. - dynlib: dllname, importc.} -proc glCopyTexImage2D*(target: TGLenum, level: TGLint, internalFormat: TGLenum, - x, y: TGLint, width, height: TGLsizei, border: TGLint){. - dynlib: dllname, importc.} -proc glCopyTexSubImage1D*(target: TGLenum, level, xoffset, x, y: TGLint, - width: TGLsizei){.dynlib: dllname, importc.} -proc glCopyTexSubImage2D*(target: TGLenum, level, xoffset, yoffset, x, y: TGLint, - width, height: TGLsizei){.dynlib: dllname, importc.} -proc glCullFace*(mode: TGLenum){.dynlib: dllname, importc.} -proc glDeleteLists*(list: TGLuint, range: TGLsizei){.dynlib: dllname, importc.} -proc glDeleteTextures*(n: TGLsizei, textures: PGLuint){.dynlib: dllname, importc.} -proc glDepthFunc*(func: TGLenum){.dynlib: dllname, importc.} -proc glDepthMask*(flag: TGLboolean){.dynlib: dllname, importc.} -proc glDepthRange*(zNear, zFar: TGLclampd){.dynlib: dllname, importc.} -proc glDisable*(cap: TGLenum){.dynlib: dllname, importc.} -proc glDisableClientState*(aarray: TGLenum){.dynlib: dllname, importc.} -proc glDrawArrays*(mode: TGLenum, first: TGLint, count: TGLsizei){.dynlib: dllname, - importc.} -proc glDrawBuffer*(mode: TGLenum){.dynlib: dllname, importc.} -proc glDrawElements*(mode: TGLenum, count: TGLsizei, atype: TGLenum, - indices: Pointer){.dynlib: dllname, importc.} -proc glDrawPixels*(width, height: TGLsizei, format, atype: TGLenum, - pixels: Pointer){.dynlib: dllname, importc.} -proc glEdgeFlag*(flag: TGLboolean){.dynlib: dllname, importc.} -proc glEdgeFlagPointer*(stride: TGLsizei, pointer: Pointer){.dynlib: dllname, - importc.} -proc glEdgeFlagv*(flag: PGLboolean){.dynlib: dllname, importc.} -proc glEnable*(cap: TGLenum){.dynlib: dllname, importc.} -proc glEnableClientState*(aarray: TGLenum){.dynlib: dllname, importc.} -proc glEnd*(){.dynlib: dllname, importc.} -proc glEndList*(){.dynlib: dllname, importc.} -proc glEvalCoord1d*(u: TGLdouble){.dynlib: dllname, importc.} -proc glEvalCoord1dv*(u: PGLdouble){.dynlib: dllname, importc.} -proc glEvalCoord1f*(u: TGLfloat){.dynlib: dllname, importc.} -proc glEvalCoord1fv*(u: PGLfloat){.dynlib: dllname, importc.} -proc glEvalCoord2d*(u, v: TGLdouble){.dynlib: dllname, importc.} -proc glEvalCoord2dv*(u: PGLdouble){.dynlib: dllname, importc.} -proc glEvalCoord2f*(u, v: TGLfloat){.dynlib: dllname, importc.} -proc glEvalCoord2fv*(u: PGLfloat){.dynlib: dllname, importc.} -proc glEvalMesh1*(mode: TGLenum, i1, i2: TGLint){.dynlib: dllname, importc.} -proc glEvalMesh2*(mode: TGLenum, i1, i2, j1, j2: TGLint){.dynlib: dllname, importc.} -proc glEvalPoint1*(i: TGLint){.dynlib: dllname, importc.} -proc glEvalPoint2*(i, j: TGLint){.dynlib: dllname, importc.} -proc glFeedbackBuffer*(size: TGLsizei, atype: TGLenum, buffer: PGLfloat){. - dynlib: dllname, importc.} -proc glFinish*(){.dynlib: dllname, importc.} -proc glFlush*(){.dynlib: dllname, importc.} -proc glFogf*(pname: TGLenum, param: TGLfloat){.dynlib: dllname, importc.} -proc glFogfv*(pname: TGLenum, params: PGLfloat){.dynlib: dllname, importc.} -proc glFogi*(pname: TGLenum, param: TGLint){.dynlib: dllname, importc.} -proc glFogiv*(pname: TGLenum, params: PGLint){.dynlib: dllname, importc.} -proc glFrontFace*(mode: TGLenum){.dynlib: dllname, importc.} -proc glFrustum*(left, right, bottom, top, zNear, zFar: TGLdouble){. - dynlib: dllname, importc.} -proc glGenLists*(range: TGLsizei): TGLuint{.dynlib: dllname, importc.} -proc glGenTextures*(n: TGLsizei, textures: PGLuint){.dynlib: dllname, importc.} -proc glGetBooleanv*(pname: TGLenum, params: PGLboolean){.dynlib: dllname, importc.} -proc glGetClipPlane*(plane: TGLenum, equation: PGLdouble){.dynlib: dllname, - importc.} -proc glGetDoublev*(pname: TGLenum, params: PGLdouble){.dynlib: dllname, importc.} -proc glGetError*(): TGLenum{.dynlib: dllname, importc.} -proc glGetFloatv*(pname: TGLenum, params: PGLfloat){.dynlib: dllname, importc.} -proc glGetIntegerv*(pname: TGLenum, params: PGLint){.dynlib: dllname, importc.} -proc glGetLightfv*(light, pname: TGLenum, params: PGLfloat){.dynlib: dllname, - importc.} -proc glGetLightiv*(light, pname: TGLenum, params: PGLint){.dynlib: dllname, - importc.} -proc glGetMapdv*(target, query: TGLenum, v: PGLdouble){.dynlib: dllname, importc.} -proc glGetMapfv*(target, query: TGLenum, v: PGLfloat){.dynlib: dllname, importc.} -proc glGetMapiv*(target, query: TGLenum, v: PGLint){.dynlib: dllname, importc.} -proc glGetMaterialfv*(face, pname: TGLenum, params: PGLfloat){.dynlib: dllname, - importc.} -proc glGetMaterialiv*(face, pname: TGLenum, params: PGLint){.dynlib: dllname, - importc.} -proc glGetPixelMapfv*(map: TGLenum, values: PGLfloat){.dynlib: dllname, importc.} -proc glGetPixelMapuiv*(map: TGLenum, values: PGLuint){.dynlib: dllname, importc.} -proc glGetPixelMapusv*(map: TGLenum, values: PGLushort){.dynlib: dllname, importc.} -proc glGetPointerv*(pname: TGLenum, params: Pointer){.dynlib: dllname, importc.} -proc glGetPolygonStipple*(mask: PGLubyte){.dynlib: dllname, importc.} -proc glGetString*(name: TGLenum): cstring{.dynlib: dllname, importc.} -proc glGetTexEnvfv*(target, pname: TGLenum, params: PGLfloat){.dynlib: dllname, - importc.} -proc glGetTexEnviv*(target, pname: TGLenum, params: PGLint){.dynlib: dllname, - importc.} -proc glGetTexGendv*(coord, pname: TGLenum, params: PGLdouble){.dynlib: dllname, - importc.} -proc glGetTexGenfv*(coord, pname: TGLenum, params: PGLfloat){.dynlib: dllname, - importc.} -proc glGetTexGeniv*(coord, pname: TGLenum, params: PGLint){.dynlib: dllname, - importc.} -proc glGetTexImage*(target: TGLenum, level: TGLint, format: TGLenum, atype: TGLenum, - pixels: Pointer){.dynlib: dllname, importc.} -proc glGetTexLevelParameterfv*(target: TGLenum, level: TGLint, pname: TGLenum, - params: Pointer){.dynlib: dllname, importc.} -proc glGetTexLevelParameteriv*(target: TGLenum, level: TGLint, pname: TGLenum, - params: PGLint){.dynlib: dllname, importc.} -proc glGetTexParameterfv*(target, pname: TGLenum, params: PGLfloat){. - dynlib: dllname, importc.} -proc glGetTexParameteriv*(target, pname: TGLenum, params: PGLint){. - dynlib: dllname, importc.} -proc glHint*(target, mode: TGLenum){.dynlib: dllname, importc.} -proc glIndexMask*(mask: TGLuint){.dynlib: dllname, importc.} -proc glIndexPointer*(atype: TGLenum, stride: TGLsizei, pointer: Pointer){. - dynlib: dllname, importc.} -proc glIndexd*(c: TGLdouble){.dynlib: dllname, importc.} -proc glIndexdv*(c: PGLdouble){.dynlib: dllname, importc.} -proc glIndexf*(c: TGLfloat){.dynlib: dllname, importc.} -proc glIndexfv*(c: PGLfloat){.dynlib: dllname, importc.} -proc glIndexi*(c: TGLint){.dynlib: dllname, importc.} -proc glIndexiv*(c: PGLint){.dynlib: dllname, importc.} -proc glIndexs*(c: TGLshort){.dynlib: dllname, importc.} -proc glIndexsv*(c: PGLshort){.dynlib: dllname, importc.} -proc glIndexub*(c: TGLubyte){.dynlib: dllname, importc.} -proc glIndexubv*(c: PGLubyte){.dynlib: dllname, importc.} -proc glInitNames*(){.dynlib: dllname, importc.} -proc glInterleavedArrays*(format: TGLenum, stride: TGLsizei, pointer: Pointer){. - dynlib: dllname, importc.} -proc glIsEnabled*(cap: TGLenum): TGLboolean{.dynlib: dllname, importc.} -proc glIsList*(list: TGLuint): TGLboolean{.dynlib: dllname, importc.} -proc glIsTexture*(texture: TGLuint): TGLboolean{.dynlib: dllname, importc.} -proc glLightModelf*(pname: TGLenum, param: TGLfloat){.dynlib: dllname, importc.} -proc glLightModelfv*(pname: TGLenum, params: PGLfloat){.dynlib: dllname, importc.} -proc glLightModeli*(pname: TGLenum, param: TGLint){.dynlib: dllname, importc.} -proc glLightModeliv*(pname: TGLenum, params: PGLint){.dynlib: dllname, importc.} -proc glLightf*(light, pname: TGLenum, param: TGLfloat){.dynlib: dllname, importc.} -proc glLightfv*(light, pname: TGLenum, params: PGLfloat){.dynlib: dllname, - importc.} -proc glLighti*(light, pname: TGLenum, param: TGLint){.dynlib: dllname, importc.} -proc glLightiv*(light, pname: TGLenum, params: PGLint){.dynlib: dllname, importc.} -proc glLineStipple*(factor: TGLint, pattern: TGLushort){.dynlib: dllname, importc.} -proc glLineWidth*(width: TGLfloat){.dynlib: dllname, importc.} -proc glListBase*(base: TGLuint){.dynlib: dllname, importc.} -proc glLoadIdentity*(){.dynlib: dllname, importc.} -proc glLoadMatrixd*(m: PGLdouble){.dynlib: dllname, importc.} -proc glLoadMatrixf*(m: PGLfloat){.dynlib: dllname, importc.} -proc glLoadName*(name: TGLuint){.dynlib: dllname, importc.} -proc glLogicOp*(opcode: TGLenum){.dynlib: dllname, importc.} -proc glMap1d*(target: TGLenum, u1, u2: TGLdouble, stride, order: TGLint, - points: PGLdouble){.dynlib: dllname, importc.} -proc glMap1f*(target: TGLenum, u1, u2: TGLfloat, stride, order: TGLint, - points: PGLfloat){.dynlib: dllname, importc.} -proc glMap2d*(target: TGLenum, u1, u2: TGLdouble, ustride, uorder: TGLint, - v1, v2: TGLdouble, vstride, vorder: TGLint, points: PGLdouble){. - dynlib: dllname, importc.} -proc glMap2f*(target: TGLenum, u1, u2: TGLfloat, ustride, uorder: TGLint, - v1, v2: TGLfloat, vstride, vorder: TGLint, points: PGLfloat){. - dynlib: dllname, importc.} -proc glMapGrid1d*(un: TGLint, u1, u2: TGLdouble){.dynlib: dllname, importc.} -proc glMapGrid1f*(un: TGLint, u1, u2: TGLfloat){.dynlib: dllname, importc.} -proc glMapGrid2d*(un: TGLint, u1, u2: TGLdouble, vn: TGLint, v1, v2: TGLdouble){. - dynlib: dllname, importc.} -proc glMapGrid2f*(un: TGLint, u1, u2: TGLfloat, vn: TGLint, v1, v2: TGLfloat){. - dynlib: dllname, importc.} -proc glMaterialf*(face, pname: TGLenum, param: TGLfloat){.dynlib: dllname, importc.} -proc glMaterialfv*(face, pname: TGLenum, params: PGLfloat){.dynlib: dllname, - importc.} -proc glMateriali*(face, pname: TGLenum, param: TGLint){.dynlib: dllname, importc.} -proc glMaterialiv*(face, pname: TGLenum, params: PGLint){.dynlib: dllname, - importc.} -proc glMatrixMode*(mode: TGLenum){.dynlib: dllname, importc.} -proc glMultMatrixd*(m: PGLdouble){.dynlib: dllname, importc.} -proc glMultMatrixf*(m: PGLfloat){.dynlib: dllname, importc.} -proc glNewList*(list: TGLuint, mode: TGLenum){.dynlib: dllname, importc.} -proc glNormal3b*(nx, ny, nz: TGlbyte){.dynlib: dllname, importc.} -proc glNormal3bv*(v: PGLbyte){.dynlib: dllname, importc.} -proc glNormal3d*(nx, ny, nz: TGLdouble){.dynlib: dllname, importc.} -proc glNormal3dv*(v: PGLdouble){.dynlib: dllname, importc.} -proc glNormal3f*(nx, ny, nz: TGLfloat){.dynlib: dllname, importc.} -proc glNormal3fv*(v: PGLfloat){.dynlib: dllname, importc.} -proc glNormal3i*(nx, ny, nz: TGLint){.dynlib: dllname, importc.} -proc glNormal3iv*(v: PGLint){.dynlib: dllname, importc.} -proc glNormal3s*(nx, ny, nz: TGLshort){.dynlib: dllname, importc.} -proc glNormal3sv*(v: PGLshort){.dynlib: dllname, importc.} -proc glNormalPointer*(atype: TGLenum, stride: TGLsizei, pointer: Pointer){. - dynlib: dllname, importc.} -proc glOrtho*(left, right, bottom, top, zNear, zFar: TGLdouble){.dynlib: dllname, - importc.} -proc glPassThrough*(token: TGLfloat){.dynlib: dllname, importc.} -proc glPixelMapfv*(map: TGLenum, mapsize: TGLsizei, values: PGLfloat){. - dynlib: dllname, importc.} -proc glPixelMapuiv*(map: TGLenum, mapsize: TGLsizei, values: PGLuint){. - dynlib: dllname, importc.} -proc glPixelMapusv*(map: TGLenum, mapsize: TGLsizei, values: PGLushort){. - dynlib: dllname, importc.} -proc glPixelStoref*(pname: TGLenum, param: TGLfloat){.dynlib: dllname, importc.} -proc glPixelStorei*(pname: TGLenum, param: TGLint){.dynlib: dllname, importc.} -proc glPixelTransferf*(pname: TGLenum, param: TGLfloat){.dynlib: dllname, importc.} -proc glPixelTransferi*(pname: TGLenum, param: TGLint){.dynlib: dllname, importc.} -proc glPixelZoom*(xfactor, yfactor: TGLfloat){.dynlib: dllname, importc.} -proc glPointSize*(size: TGLfloat){.dynlib: dllname, importc.} -proc glPolygonMode*(face, mode: TGLenum){.dynlib: dllname, importc.} -proc glPolygonOffset*(factor, units: TGLfloat){.dynlib: dllname, importc.} -proc glPolygonStipple*(mask: PGLubyte){.dynlib: dllname, importc.} -proc glPopAttrib*(){.dynlib: dllname, importc.} -proc glPopClientAttrib*(){.dynlib: dllname, importc.} -proc glPopMatrix*(){.dynlib: dllname, importc.} -proc glPopName*(){.dynlib: dllname, importc.} -proc glPrioritizeTextures*(n: TGLsizei, textures: PGLuint, priorities: PGLclampf){. - dynlib: dllname, importc.} -proc glPushAttrib*(mask: TGLbitfield){.dynlib: dllname, importc.} -proc glPushClientAttrib*(mask: TGLbitfield){.dynlib: dllname, importc.} -proc glPushMatrix*(){.dynlib: dllname, importc.} -proc glPushName*(name: TGLuint){.dynlib: dllname, importc.} -proc glRasterPos2d*(x, y: TGLdouble){.dynlib: dllname, importc.} -proc glRasterPos2dv*(v: PGLdouble){.dynlib: dllname, importc.} -proc glRasterPos2f*(x, y: TGLfloat){.dynlib: dllname, importc.} -proc glRasterPos2fv*(v: PGLfloat){.dynlib: dllname, importc.} -proc glRasterPos2i*(x, y: TGLint){.dynlib: dllname, importc.} -proc glRasterPos2iv*(v: PGLint){.dynlib: dllname, importc.} -proc glRasterPos2s*(x, y: TGLshort){.dynlib: dllname, importc.} -proc glRasterPos2sv*(v: PGLshort){.dynlib: dllname, importc.} -proc glRasterPos3d*(x, y, z: TGLdouble){.dynlib: dllname, importc.} -proc glRasterPos3dv*(v: PGLdouble){.dynlib: dllname, importc.} -proc glRasterPos3f*(x, y, z: TGLfloat){.dynlib: dllname, importc.} -proc glRasterPos3fv*(v: PGLfloat){.dynlib: dllname, importc.} -proc glRasterPos3i*(x, y, z: TGLint){.dynlib: dllname, importc.} -proc glRasterPos3iv*(v: PGLint){.dynlib: dllname, importc.} -proc glRasterPos3s*(x, y, z: TGLshort){.dynlib: dllname, importc.} -proc glRasterPos3sv*(v: PGLshort){.dynlib: dllname, importc.} -proc glRasterPos4d*(x, y, z, w: TGLdouble){.dynlib: dllname, importc.} -proc glRasterPos4dv*(v: PGLdouble){.dynlib: dllname, importc.} -proc glRasterPos4f*(x, y, z, w: TGLfloat){.dynlib: dllname, importc.} -proc glRasterPos4fv*(v: PGLfloat){.dynlib: dllname, importc.} -proc glRasterPos4i*(x, y, z, w: TGLint){.dynlib: dllname, importc.} -proc glRasterPos4iv*(v: PGLint){.dynlib: dllname, importc.} -proc glRasterPos4s*(x, y, z, w: TGLshort){.dynlib: dllname, importc.} -proc glRasterPos4sv*(v: PGLshort){.dynlib: dllname, importc.} -proc glReadBuffer*(mode: TGLenum){.dynlib: dllname, importc.} -proc glReadPixels*(x, y: TGLint, width, height: TGLsizei, format, atype: TGLenum, - pixels: Pointer){.dynlib: dllname, importc.} -proc glRectd*(x1, y1, x2, y2: TGLdouble){.dynlib: dllname, importc.} -proc glRectdv*(v1: PGLdouble, v2: PGLdouble){.dynlib: dllname, importc.} -proc glRectf*(x1, y1, x2, y2: TGLfloat){.dynlib: dllname, importc.} -proc glRectfv*(v1: PGLfloat, v2: PGLfloat){.dynlib: dllname, importc.} -proc glRecti*(x1, y1, x2, y2: TGLint){.dynlib: dllname, importc.} -proc glRectiv*(v1: PGLint, v2: PGLint){.dynlib: dllname, importc.} -proc glRects*(x1, y1, x2, y2: TGLshort){.dynlib: dllname, importc.} -proc glRectsv*(v1: PGLshort, v2: PGLshort){.dynlib: dllname, importc.} -proc glRenderMode*(mode: TGLint): TGLint{.dynlib: dllname, importc.} -proc glRotated*(angle, x, y, z: TGLdouble){.dynlib: dllname, importc.} -proc glRotatef*(angle, x, y, z: TGLfloat){.dynlib: dllname, importc.} -proc glScaled*(x, y, z: TGLdouble){.dynlib: dllname, importc.} -proc glScalef*(x, y, z: TGLfloat){.dynlib: dllname, importc.} -proc glScissor*(x, y: TGLint, width, height: TGLsizei){.dynlib: dllname, importc.} -proc glSelectBuffer*(size: TGLsizei, buffer: PGLuint){.dynlib: dllname, importc.} -proc glShadeModel*(mode: TGLenum){.dynlib: dllname, importc.} -proc glStencilFunc*(func: TGLenum, theref: TGLint, mask: TGLuint){.dynlib: dllname, - importc.} -proc glStencilMask*(mask: TGLuint){.dynlib: dllname, importc.} -proc glStencilOp*(fail, zfail, zpass: TGLenum){.dynlib: dllname, importc.} -proc glTexCoord1d*(s: TGLdouble){.dynlib: dllname, importc.} -proc glTexCoord1dv*(v: PGLdouble){.dynlib: dllname, importc.} -proc glTexCoord1f*(s: TGLfloat){.dynlib: dllname, importc.} -proc glTexCoord1fv*(v: PGLfloat){.dynlib: dllname, importc.} -proc glTexCoord1i*(s: TGLint){.dynlib: dllname, importc.} -proc glTexCoord1iv*(v: PGLint){.dynlib: dllname, importc.} -proc glTexCoord1s*(s: TGLshort){.dynlib: dllname, importc.} -proc glTexCoord1sv*(v: PGLshort){.dynlib: dllname, importc.} -proc glTexCoord2d*(s, t: TGLdouble){.dynlib: dllname, importc.} -proc glTexCoord2dv*(v: PGLdouble){.dynlib: dllname, importc.} -proc glTexCoord2f*(s, t: TGLfloat){.dynlib: dllname, importc.} -proc glTexCoord2fv*(v: PGLfloat){.dynlib: dllname, importc.} -proc glTexCoord2i*(s, t: TGLint){.dynlib: dllname, importc.} -proc glTexCoord2iv*(v: PGLint){.dynlib: dllname, importc.} -proc glTexCoord2s*(s, t: TGLshort){.dynlib: dllname, importc.} -proc glTexCoord2sv*(v: PGLshort){.dynlib: dllname, importc.} -proc glTexCoord3d*(s, t, r: TGLdouble){.dynlib: dllname, importc.} -proc glTexCoord3dv*(v: PGLdouble){.dynlib: dllname, importc.} -proc glTexCoord3f*(s, t, r: TGLfloat){.dynlib: dllname, importc.} -proc glTexCoord3fv*(v: PGLfloat){.dynlib: dllname, importc.} -proc glTexCoord3i*(s, t, r: TGLint){.dynlib: dllname, importc.} -proc glTexCoord3iv*(v: PGLint){.dynlib: dllname, importc.} -proc glTexCoord3s*(s, t, r: TGLshort){.dynlib: dllname, importc.} -proc glTexCoord3sv*(v: PGLshort){.dynlib: dllname, importc.} -proc glTexCoord4d*(s, t, r, q: TGLdouble){.dynlib: dllname, importc.} -proc glTexCoord4dv*(v: PGLdouble){.dynlib: dllname, importc.} -proc glTexCoord4f*(s, t, r, q: TGLfloat){.dynlib: dllname, importc.} -proc glTexCoord4fv*(v: PGLfloat){.dynlib: dllname, importc.} -proc glTexCoord4i*(s, t, r, q: TGLint){.dynlib: dllname, importc.} -proc glTexCoord4iv*(v: PGLint){.dynlib: dllname, importc.} -proc glTexCoord4s*(s, t, r, q: TGLshort){.dynlib: dllname, importc.} -proc glTexCoord4sv*(v: PGLshort){.dynlib: dllname, importc.} -proc glTexCoordPointer*(size: TGLint, atype: TGLenum, stride: TGLsizei, - pointer: Pointer){.dynlib: dllname, importc.} -proc glTexEnvf*(target: TGLenum, pname: TGLenum, param: TGLfloat){.dynlib: dllname, - importc.} -proc glTexEnvfv*(target: TGLenum, pname: TGLenum, params: PGLfloat){. - dynlib: dllname, importc.} -proc glTexEnvi*(target: TGLenum, pname: TGLenum, param: TGLint){.dynlib: dllname, - importc.} -proc glTexEnviv*(target: TGLenum, pname: TGLenum, params: PGLint){. - dynlib: dllname, importc.} -proc glTexGend*(coord: TGLenum, pname: TGLenum, param: TGLdouble){.dynlib: dllname, - importc.} -proc glTexGendv*(coord: TGLenum, pname: TGLenum, params: PGLdouble){. - dynlib: dllname, importc.} -proc glTexGenf*(coord: TGLenum, pname: TGLenum, param: TGLfloat){.dynlib: dllname, - importc.} -proc glTexGenfv*(coord: TGLenum, pname: TGLenum, params: PGLfloat){. - dynlib: dllname, importc.} -proc glTexGeni*(coord: TGLenum, pname: TGLenum, param: TGLint){.dynlib: dllname, - importc.} -proc glTexGeniv*(coord: TGLenum, pname: TGLenum, params: PGLint){.dynlib: dllname, - importc.} -proc glTexImage1D*(target: TGLenum, level, internalformat: TGLint, width: TGLsizei, - border: TGLint, format, atype: TGLenum, pixels: Pointer){. - dynlib: dllname, importc.} -proc glTexImage2D*(target: TGLenum, level, internalformat: TGLint, - width, height: TGLsizei, border: TGLint, format, atype: TGLenum, - pixels: Pointer){.dynlib: dllname, importc.} -proc glTexParameterf*(target: TGLenum, pname: TGLenum, param: TGLfloat){. - dynlib: dllname, importc.} -proc glTexParameterfv*(target: TGLenum, pname: TGLenum, params: PGLfloat){. - dynlib: dllname, importc.} -proc glTexParameteri*(target: TGLenum, pname: TGLenum, param: TGLint){. - dynlib: dllname, importc.} -proc glTexParameteriv*(target: TGLenum, pname: TGLenum, params: PGLint){. - dynlib: dllname, importc.} -proc glTexSubImage1D*(target: TGLenum, level, xoffset: TGLint, width: TGLsizei, - format, atype: TGLenum, pixels: Pointer){.dynlib: dllname, - importc.} -proc glTexSubImage2D*(target: TGLenum, level, xoffset, yoffset: TGLint, - width, height: TGLsizei, format, atype: TGLenum, - pixels: Pointer){.dynlib: dllname, importc.} -proc glTranslated*(x, y, z: TGLdouble){.dynlib: dllname, importc.} -proc glTranslatef*(x, y, z: TGLfloat){.dynlib: dllname, importc.} -proc glVertex2d*(x, y: TGLdouble){.dynlib: dllname, importc.} -proc glVertex2dv*(v: PGLdouble){.dynlib: dllname, importc.} -proc glVertex2f*(x, y: TGLfloat){.dynlib: dllname, importc.} -proc glVertex2fv*(v: PGLfloat){.dynlib: dllname, importc.} -proc glVertex2i*(x, y: TGLint){.dynlib: dllname, importc.} -proc glVertex2iv*(v: PGLint){.dynlib: dllname, importc.} -proc glVertex2s*(x, y: TGLshort){.dynlib: dllname, importc.} -proc glVertex2sv*(v: PGLshort){.dynlib: dllname, importc.} -proc glVertex3d*(x, y, z: TGLdouble){.dynlib: dllname, importc.} -proc glVertex3dv*(v: PGLdouble){.dynlib: dllname, importc.} -proc glVertex3f*(x, y, z: TGLfloat){.dynlib: dllname, importc.} -proc glVertex3fv*(v: PGLfloat){.dynlib: dllname, importc.} -proc glVertex3i*(x, y, z: TGLint){.dynlib: dllname, importc.} -proc glVertex3iv*(v: PGLint){.dynlib: dllname, importc.} -proc glVertex3s*(x, y, z: TGLshort){.dynlib: dllname, importc.} -proc glVertex3sv*(v: PGLshort){.dynlib: dllname, importc.} -proc glVertex4d*(x, y, z, w: TGLdouble){.dynlib: dllname, importc.} -proc glVertex4dv*(v: PGLdouble){.dynlib: dllname, importc.} -proc glVertex4f*(x, y, z, w: TGLfloat){.dynlib: dllname, importc.} -proc glVertex4fv*(v: PGLfloat){.dynlib: dllname, importc.} -proc glVertex4i*(x, y, z, w: TGLint){.dynlib: dllname, importc.} -proc glVertex4iv*(v: PGLint){.dynlib: dllname, importc.} -proc glVertex4s*(x, y, z, w: TGLshort){.dynlib: dllname, importc.} -proc glVertex4sv*(v: PGLshort){.dynlib: dllname, importc.} -proc glVertexPointer*(size: TGLint, atype: TGLenum, stride: TGLsizei, - pointer: Pointer){.dynlib: dllname, importc.} -proc glViewport*(x, y: TGLint, width, height: TGLsizei){.dynlib: dllname, importc.} -type - PFN_GLARRAY_ELEMENT_EXTPROC* = proc (i: TGLint) - PFN_GLDRAW_ARRAYS_EXTPROC* = proc (mode: TGLenum, first: TGLint, count: TGLsizei) - PFN_GLVERTEX_POINTER_EXTPROC* = proc (size: TGLint, atype: TGLenum, - stride, count: TGLsizei, pointer: Pointer) - PFN_GLNORMAL_POINTER_EXTPROC* = proc (atype: TGLenum, stride, count: TGLsizei, - pointer: Pointer) - PFN_GLCOLOR_POINTER_EXTPROC* = proc (size: TGLint, atype: TGLenum, - stride, count: TGLsizei, pointer: Pointer) - PFN_GLINDEX_POINTER_EXTPROC* = proc (atype: TGLenum, stride, count: TGLsizei, - pointer: Pointer) - PFN_GLTEXCOORD_POINTER_EXTPROC* = proc (size: TGLint, atype: TGLenum, - stride, count: TGLsizei, pointer: Pointer) - PFN_GLEDGEFLAG_POINTER_EXTPROC* = proc (stride, count: TGLsizei, - pointer: PGLboolean) - PFN_GLGET_POINTER_VEXT_PROC* = proc (pname: TGLenum, params: Pointer) - PFN_GLARRAY_ELEMENT_ARRAY_EXTPROC* = proc (mode: TGLenum, count: TGLsizei, - pi: Pointer) # WIN_swap_hint - PFN_GLADDSWAPHINT_RECT_WINPROC* = proc (x, y: TGLint, width, height: TGLsizei) - PFN_GLCOLOR_TABLE_EXTPROC* = proc (target, internalFormat: TGLenum, - width: TGLsizei, format, atype: TGLenum, - data: Pointer) - PFN_GLCOLOR_SUBTABLE_EXTPROC* = proc (target: TGLenum, start, count: TGLsizei, - format, atype: TGLenum, data: Pointer) - PFN_GLGETCOLOR_TABLE_EXTPROC* = proc (target, format, atype: TGLenum, - data: Pointer) - PFN_GLGETCOLOR_TABLE_PARAMETER_IVEXTPROC* = proc (target, pname: TGLenum, - params: PGLint) - PFN_GLGETCOLOR_TABLE_PARAMETER_FVEXTPROC* = proc (target, pname: TGLenum, - params: PGLfloat) - -{.pop.} - -# implementation diff --git a/lib/base/opengl/gl.pp b/lib/base/opengl/gl.pp deleted file mode 100644 index f6e0ddc39..000000000 --- a/lib/base/opengl/gl.pp +++ /dev/null @@ -1,1548 +0,0 @@ -{ - - Adaption of the delphi3d.net OpenGL units to FreePascal - Sebastian Guenther (sg@freepascal.org) in 2002 - These units are free to use -} - -(*++ BUILD Version: 0004 // Increment this if a change has global effects - -Copyright (c) 1985-96, Microsoft Corporation - -Module Name: - - gl.h - -Abstract: - - Procedure declarations, constant definitions and macros for the OpenGL - component. - ---*) - -{* -** Copyright 1996 Silicon Graphics, Inc. -** All Rights Reserved. -** -** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.; -** the contents of this file may not be disclosed to third parties, copied or -** duplicated in any form, in whole or in part, without the prior written -** permission of Silicon Graphics, Inc. -** -** RESTRICTED RIGHTS LEGEND: -** Use, duplication or disclosure by the Government is subject to restrictions -** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data -** and Computer Software clause at DFARS 252.227-7013, and/or in similar or -** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished - -** rights reserved under the Copyright Laws of the United States. -*} - -{******************************************************************************} -{ Converted to Delphi by Tom Nuydens (tom@delphi3d.net) } -{ For the latest updates, visit Delphi3D: http://www.delphi3d.net } -{******************************************************************************} -(* -{$MODE Delphi} -{$MACRO ON} -{$IFDEF Windows} - {$DEFINE extdecl := stdcall} -{$ELSE} - {$DEFINE extdecl := cdecl} - {$IFDEF MorphOS} - {$INLINE ON} - {$DEFINE GL_UNIT} - {$ELSE} - {$LINKLIB c} - {$ENDIF} -{$ENDIF} *) - -unit GL; - -interface - -const - dllname = 'opengl32.dll'; - dylibname = '/System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib'; - posixname = 'libGL.so.1'; - -type - GLenum = Cardinal; PGLenum = ^GLenum; - GLboolean = Byte; PGLboolean = ^GLboolean; - GLbitfield = Cardinal; PGLbitfield = ^GLbitfield; - GLbyte = ShortInt; PGLbyte = ^GLbyte; - GLshort = SmallInt; PGLshort = ^GLshort; - GLint = Integer; PGLint = ^GLint; - GLsizei = Integer; PGLsizei = ^GLsizei; - GLubyte = Byte; PGLubyte = ^GLubyte; - GLushort = Word; PGLushort = ^GLushort; - GLuint = Cardinal; PGLuint = ^GLuint; - GLfloat = Single; PGLfloat = ^GLfloat; - GLclampf = Single; PGLclampf = ^GLclampf; - GLdouble = Double; PGLdouble = ^GLdouble; - GLclampd = Double; PGLclampd = ^GLclampd; -{ GLvoid = void; } PGLvoid = Pointer; - PPGLvoid = ^PGLvoid; - - TGLenum = GLenum; - TGLboolean = GLboolean; - TGLbitfield = GLbitfield; - TGLbyte = GLbyte; - TGLshort = GLshort; - TGLint = GLint; - TGLsizei = GLsizei; - TGLubyte = GLubyte; - TGLushort = GLushort; - TGLuint = GLuint; - TGLfloat = GLfloat; - TGLclampf = GLclampf; - TGLdouble = GLdouble; - TGLclampd = GLclampd; - -{******************************************************************************} - -const - // Version - GL_VERSION_1_1 = 1; - - // AccumOp - GL_ACCUM = $0100; - GL_LOAD = $0101; - GL_RETURN = $0102; - GL_MULT = $0103; - GL_ADD = $0104; - - // AlphaFunction - GL_NEVER = $0200; - GL_LESS = $0201; - GL_EQUAL = $0202; - GL_LEQUAL = $0203; - GL_GREATER = $0204; - GL_NOTEQUAL = $0205; - GL_GEQUAL = $0206; - GL_ALWAYS = $0207; - - // AttribMask - GL_CURRENT_BIT = $00000001; - GL_POINT_BIT = $00000002; - GL_LINE_BIT = $00000004; - GL_POLYGON_BIT = $00000008; - GL_POLYGON_STIPPLE_BIT = $00000010; - GL_PIXEL_MODE_BIT = $00000020; - GL_LIGHTING_BIT = $00000040; - GL_FOG_BIT = $00000080; - GL_DEPTH_BUFFER_BIT = $00000100; - GL_ACCUM_BUFFER_BIT = $00000200; - GL_STENCIL_BUFFER_BIT = $00000400; - GL_VIEWPORT_BIT = $00000800; - GL_TRANSFORM_BIT = $00001000; - GL_ENABLE_BIT = $00002000; - GL_COLOR_BUFFER_BIT = $00004000; - GL_HINT_BIT = $00008000; - GL_EVAL_BIT = $00010000; - GL_LIST_BIT = $00020000; - GL_TEXTURE_BIT = $00040000; - GL_SCISSOR_BIT = $00080000; - GL_ALL_ATTRIB_BITS = $000FFFFF; - - // BeginMode - GL_POINTS = $0000; - GL_LINES = $0001; - GL_LINE_LOOP = $0002; - GL_LINE_STRIP = $0003; - GL_TRIANGLES = $0004; - GL_TRIANGLE_STRIP = $0005; - GL_TRIANGLE_FAN = $0006; - GL_QUADS = $0007; - GL_QUAD_STRIP = $0008; - GL_POLYGON = $0009; - - // BlendingFactorDest - GL_ZERO = 0; - GL_ONE = 1; - GL_SRC_COLOR = $0300; - GL_ONE_MINUS_SRC_COLOR = $0301; - GL_SRC_ALPHA = $0302; - GL_ONE_MINUS_SRC_ALPHA = $0303; - GL_DST_ALPHA = $0304; - GL_ONE_MINUS_DST_ALPHA = $0305; - - // BlendingFactorSrc - // GL_ZERO - // GL_ONE - GL_DST_COLOR = $0306; - GL_ONE_MINUS_DST_COLOR = $0307; - GL_SRC_ALPHA_SATURATE = $0308; - // GL_SRC_ALPHA - // GL_ONE_MINUS_SRC_ALPHA - // GL_DST_ALPHA - // GL_ONE_MINUS_DST_ALPHA - - // Boolean - GL_TRUE = 1; - GL_FALSE = 0; - - // ClearBufferMask - // GL_COLOR_BUFFER_BIT - // GL_ACCUM_BUFFER_BIT - // GL_STENCIL_BUFFER_BIT - // GL_DEPTH_BUFFER_BIT - - // ClientArrayType - // GL_VERTEX_ARRAY - // GL_NORMAL_ARRAY - // GL_COLOR_ARRAY - // GL_INDEX_ARRAY - // GL_TEXTURE_COORD_ARRAY - // GL_EDGE_FLAG_ARRAY - - // ClipPlaneName - GL_CLIP_PLANE0 = $3000; - GL_CLIP_PLANE1 = $3001; - GL_CLIP_PLANE2 = $3002; - GL_CLIP_PLANE3 = $3003; - GL_CLIP_PLANE4 = $3004; - GL_CLIP_PLANE5 = $3005; - - // ColorMaterialFace - // GL_FRONT - // GL_BACK - // GL_FRONT_AND_BACK - - // ColorMaterialParameter - // GL_AMBIENT - // GL_DIFFUSE - // GL_SPECULAR - // GL_EMISSION - // GL_AMBIENT_AND_DIFFUSE - - // ColorPointerType - // GL_BYTE - // GL_UNSIGNED_BYTE - // GL_SHORT - // GL_UNSIGNED_SHORT - // GL_INT - // GL_UNSIGNED_INT - // GL_FLOAT - // GL_DOUBLE - - // CullFaceMode - // GL_FRONT - // GL_BACK - // GL_FRONT_AND_BACK - - // DataType - GL_BYTE = $1400; - GL_UNSIGNED_BYTE = $1401; - GL_SHORT = $1402; - GL_UNSIGNED_SHORT = $1403; - GL_INT = $1404; - GL_UNSIGNED_INT = $1405; - GL_FLOAT = $1406; - GL_2_BYTES = $1407; - GL_3_BYTES = $1408; - GL_4_BYTES = $1409; - GL_DOUBLE = $140A; - - // DepthFunction - // GL_NEVER - // GL_LESS - // GL_EQUAL - // GL_LEQUAL - // GL_GREATER - // GL_NOTEQUAL - // GL_GEQUAL - // GL_ALWAYS - - // DrawBufferMode - GL_NONE = 0; - GL_FRONT_LEFT = $0400; - GL_FRONT_RIGHT = $0401; - GL_BACK_LEFT = $0402; - GL_BACK_RIGHT = $0403; - GL_FRONT = $0404; - GL_BACK = $0405; - GL_LEFT = $0406; - GL_RIGHT = $0407; - GL_FRONT_AND_BACK = $0408; - GL_AUX0 = $0409; - GL_AUX1 = $040A; - GL_AUX2 = $040B; - GL_AUX3 = $040C; - - // Enable - // GL_FOG - // GL_LIGHTING - // GL_TEXTURE_1D - // GL_TEXTURE_2D - // GL_LINE_STIPPLE - // GL_POLYGON_STIPPLE - // GL_CULL_FACE - // GL_ALPHA_TEST - // GL_BLEND - // GL_INDEX_LOGIC_OP - // GL_COLOR_LOGIC_OP - // GL_DITHER - // GL_STENCIL_TEST - // GL_DEPTH_TEST - // GL_CLIP_PLANE0 - // GL_CLIP_PLANE1 - // GL_CLIP_PLANE2 - // GL_CLIP_PLANE3 - // GL_CLIP_PLANE4 - // GL_CLIP_PLANE5 - // GL_LIGHT0 - // GL_LIGHT1 - // GL_LIGHT2 - // GL_LIGHT3 - // GL_LIGHT4 - // GL_LIGHT5 - // GL_LIGHT6 - // GL_LIGHT7 - // GL_TEXTURE_GEN_S - // GL_TEXTURE_GEN_T - // GL_TEXTURE_GEN_R - // GL_TEXTURE_GEN_Q - // GL_MAP1_VERTEX_3 - // GL_MAP1_VERTEX_4 - // GL_MAP1_COLOR_4 - // GL_MAP1_INDEX - // GL_MAP1_NORMAL - // GL_MAP1_TEXTURE_COORD_1 - // GL_MAP1_TEXTURE_COORD_2 - // GL_MAP1_TEXTURE_COORD_3 - // GL_MAP1_TEXTURE_COORD_4 - // GL_MAP2_VERTEX_3 - // GL_MAP2_VERTEX_4 - // GL_MAP2_COLOR_4 - // GL_MAP2_INDEX - // GL_MAP2_NORMAL - // GL_MAP2_TEXTURE_COORD_1 - // GL_MAP2_TEXTURE_COORD_2 - // GL_MAP2_TEXTURE_COORD_3 - // GL_MAP2_TEXTURE_COORD_4 - // GL_POINT_SMOOTH - // GL_LINE_SMOOTH - // GL_POLYGON_SMOOTH - // GL_SCISSOR_TEST - // GL_COLOR_MATERIAL - // GL_NORMALIZE - // GL_AUTO_NORMAL - // GL_VERTEX_ARRAY - // GL_NORMAL_ARRAY - // GL_COLOR_ARRAY - // GL_INDEX_ARRAY - // GL_TEXTURE_COORD_ARRAY - // GL_EDGE_FLAG_ARRAY - // GL_POLYGON_OFFSET_POINT - // GL_POLYGON_OFFSET_LINE - // GL_POLYGON_OFFSET_FILL - - // ErrorCode - GL_NO_ERROR = 0; - GL_INVALID_ENUM = $0500; - GL_INVALID_VALUE = $0501; - GL_INVALID_OPERATION = $0502; - GL_STACK_OVERFLOW = $0503; - GL_STACK_UNDERFLOW = $0504; - GL_OUT_OF_MEMORY = $0505; - - // FeedBackMode - GL_2D = $0600; - GL_3D = $0601; - GL_3D_COLOR = $0602; - GL_3D_COLOR_TEXTURE = $0603; - GL_4D_COLOR_TEXTURE = $0604; - - // FeedBackToken - GL_PASS_THROUGH_TOKEN = $0700; - GL_POINT_TOKEN = $0701; - GL_LINE_TOKEN = $0702; - GL_POLYGON_TOKEN = $0703; - GL_BITMAP_TOKEN = $0704; - GL_DRAW_PIXEL_TOKEN = $0705; - GL_COPY_PIXEL_TOKEN = $0706; - GL_LINE_RESET_TOKEN = $0707; - - // FogMode - // GL_LINEAR - GL_EXP = $0800; - GL_EXP2 = $0801; - - // FogParameter - // GL_FOG_COLOR - // GL_FOG_DENSITY - // GL_FOG_END - // GL_FOG_INDEX - // GL_FOG_MODE - // GL_FOG_START - - // FrontFaceDirection - GL_CW = $0900; - GL_CCW = $0901; - - // GetMapTarget - GL_COEFF = $0A00; - GL_ORDER = $0A01; - GL_DOMAIN = $0A02; - - // GetPixelMap - // GL_PIXEL_MAP_I_TO_I - // GL_PIXEL_MAP_S_TO_S - // GL_PIXEL_MAP_I_TO_R - // GL_PIXEL_MAP_I_TO_G - // GL_PIXEL_MAP_I_TO_B - // GL_PIXEL_MAP_I_TO_A - // GL_PIXEL_MAP_R_TO_R - // GL_PIXEL_MAP_G_TO_G - // GL_PIXEL_MAP_B_TO_B - // GL_PIXEL_MAP_A_TO_A - - // GetPointerTarget - // GL_VERTEX_ARRAY_POINTER - // GL_NORMAL_ARRAY_POINTER - // GL_COLOR_ARRAY_POINTER - // GL_INDEX_ARRAY_POINTER - // GL_TEXTURE_COORD_ARRAY_POINTER - // GL_EDGE_FLAG_ARRAY_POINTER - - // GetTarget - GL_CURRENT_COLOR = $0B00; - GL_CURRENT_INDEX = $0B01; - GL_CURRENT_NORMAL = $0B02; - GL_CURRENT_TEXTURE_COORDS = $0B03; - GL_CURRENT_RASTER_COLOR = $0B04; - GL_CURRENT_RASTER_INDEX = $0B05; - GL_CURRENT_RASTER_TEXTURE_COORDS = $0B06; - GL_CURRENT_RASTER_POSITION = $0B07; - GL_CURRENT_RASTER_POSITION_VALID = $0B08; - GL_CURRENT_RASTER_DISTANCE = $0B09; - GL_POINT_SMOOTH = $0B10; - GL_POINT_SIZE = $0B11; - GL_POINT_SIZE_RANGE = $0B12; - GL_POINT_SIZE_GRANULARITY = $0B13; - GL_LINE_SMOOTH = $0B20; - GL_LINE_WIDTH = $0B21; - GL_LINE_WIDTH_RANGE = $0B22; - GL_LINE_WIDTH_GRANULARITY = $0B23; - GL_LINE_STIPPLE = $0B24; - GL_LINE_STIPPLE_PATTERN = $0B25; - GL_LINE_STIPPLE_REPEAT = $0B26; - GL_LIST_MODE = $0B30; - GL_MAX_LIST_NESTING = $0B31; - GL_LIST_BASE = $0B32; - GL_LIST_INDEX = $0B33; - GL_POLYGON_MODE = $0B40; - GL_POLYGON_SMOOTH = $0B41; - GL_POLYGON_STIPPLE = $0B42; - GL_EDGE_FLAG = $0B43; - GL_CULL_FACE = $0B44; - GL_CULL_FACE_MODE = $0B45; - GL_FRONT_FACE = $0B46; - GL_LIGHTING = $0B50; - GL_LIGHT_MODEL_LOCAL_VIEWER = $0B51; - GL_LIGHT_MODEL_TWO_SIDE = $0B52; - GL_LIGHT_MODEL_AMBIENT = $0B53; - GL_SHADE_MODEL = $0B54; - GL_COLOR_MATERIAL_FACE = $0B55; - GL_COLOR_MATERIAL_PARAMETER = $0B56; - GL_COLOR_MATERIAL = $0B57; - GL_FOG = $0B60; - GL_FOG_INDEX = $0B61; - GL_FOG_DENSITY = $0B62; - GL_FOG_START = $0B63; - GL_FOG_END = $0B64; - GL_FOG_MODE = $0B65; - GL_FOG_COLOR = $0B66; - GL_DEPTH_RANGE = $0B70; - GL_DEPTH_TEST = $0B71; - GL_DEPTH_WRITEMASK = $0B72; - GL_DEPTH_CLEAR_VALUE = $0B73; - GL_DEPTH_FUNC = $0B74; - GL_ACCUM_CLEAR_VALUE = $0B80; - GL_STENCIL_TEST = $0B90; - GL_STENCIL_CLEAR_VALUE = $0B91; - GL_STENCIL_FUNC = $0B92; - GL_STENCIL_VALUE_MASK = $0B93; - GL_STENCIL_FAIL = $0B94; - GL_STENCIL_PASS_DEPTH_FAIL = $0B95; - GL_STENCIL_PASS_DEPTH_PASS = $0B96; - GL_STENCIL_REF = $0B97; - GL_STENCIL_WRITEMASK = $0B98; - GL_MATRIX_MODE = $0BA0; - GL_NORMALIZE = $0BA1; - GL_VIEWPORT = $0BA2; - GL_MODELVIEW_STACK_DEPTH = $0BA3; - GL_PROJECTION_STACK_DEPTH = $0BA4; - GL_TEXTURE_STACK_DEPTH = $0BA5; - GL_MODELVIEW_MATRIX = $0BA6; - GL_PROJECTION_MATRIX = $0BA7; - GL_TEXTURE_MATRIX = $0BA8; - GL_ATTRIB_STACK_DEPTH = $0BB0; - GL_CLIENT_ATTRIB_STACK_DEPTH = $0BB1; - GL_ALPHA_TEST = $0BC0; - GL_ALPHA_TEST_FUNC = $0BC1; - GL_ALPHA_TEST_REF = $0BC2; - GL_DITHER = $0BD0; - GL_BLEND_DST = $0BE0; - GL_BLEND_SRC = $0BE1; - GL_BLEND = $0BE2; - GL_LOGIC_OP_MODE = $0BF0; - GL_INDEX_LOGIC_OP = $0BF1; - GL_COLOR_LOGIC_OP = $0BF2; - GL_AUX_BUFFERS = $0C00; - GL_DRAW_BUFFER = $0C01; - GL_READ_BUFFER = $0C02; - GL_SCISSOR_BOX = $0C10; - GL_SCISSOR_TEST = $0C11; - GL_INDEX_CLEAR_VALUE = $0C20; - GL_INDEX_WRITEMASK = $0C21; - GL_COLOR_CLEAR_VALUE = $0C22; - GL_COLOR_WRITEMASK = $0C23; - GL_INDEX_MODE = $0C30; - GL_RGBA_MODE = $0C31; - GL_DOUBLEBUFFER = $0C32; - GL_STEREO = $0C33; - GL_RENDER_MODE = $0C40; - GL_PERSPECTIVE_CORRECTION_HINT = $0C50; - GL_POINT_SMOOTH_HINT = $0C51; - GL_LINE_SMOOTH_HINT = $0C52; - GL_POLYGON_SMOOTH_HINT = $0C53; - GL_FOG_HINT = $0C54; - GL_TEXTURE_GEN_S = $0C60; - GL_TEXTURE_GEN_T = $0C61; - GL_TEXTURE_GEN_R = $0C62; - GL_TEXTURE_GEN_Q = $0C63; - GL_PIXEL_MAP_I_TO_I = $0C70; - GL_PIXEL_MAP_S_TO_S = $0C71; - GL_PIXEL_MAP_I_TO_R = $0C72; - GL_PIXEL_MAP_I_TO_G = $0C73; - GL_PIXEL_MAP_I_TO_B = $0C74; - GL_PIXEL_MAP_I_TO_A = $0C75; - GL_PIXEL_MAP_R_TO_R = $0C76; - GL_PIXEL_MAP_G_TO_G = $0C77; - GL_PIXEL_MAP_B_TO_B = $0C78; - GL_PIXEL_MAP_A_TO_A = $0C79; - GL_PIXEL_MAP_I_TO_I_SIZE = $0CB0; - GL_PIXEL_MAP_S_TO_S_SIZE = $0CB1; - GL_PIXEL_MAP_I_TO_R_SIZE = $0CB2; - GL_PIXEL_MAP_I_TO_G_SIZE = $0CB3; - GL_PIXEL_MAP_I_TO_B_SIZE = $0CB4; - GL_PIXEL_MAP_I_TO_A_SIZE = $0CB5; - GL_PIXEL_MAP_R_TO_R_SIZE = $0CB6; - GL_PIXEL_MAP_G_TO_G_SIZE = $0CB7; - GL_PIXEL_MAP_B_TO_B_SIZE = $0CB8; - GL_PIXEL_MAP_A_TO_A_SIZE = $0CB9; - GL_UNPACK_SWAP_BYTES = $0CF0; - GL_UNPACK_LSB_FIRST = $0CF1; - GL_UNPACK_ROW_LENGTH = $0CF2; - GL_UNPACK_SKIP_ROWS = $0CF3; - GL_UNPACK_SKIP_PIXELS = $0CF4; - GL_UNPACK_ALIGNMENT = $0CF5; - GL_PACK_SWAP_BYTES = $0D00; - GL_PACK_LSB_FIRST = $0D01; - GL_PACK_ROW_LENGTH = $0D02; - GL_PACK_SKIP_ROWS = $0D03; - GL_PACK_SKIP_PIXELS = $0D04; - GL_PACK_ALIGNMENT = $0D05; - GL_MAP_COLOR = $0D10; - GL_MAP_STENCIL = $0D11; - GL_INDEX_SHIFT = $0D12; - GL_INDEX_OFFSET = $0D13; - GL_RED_SCALE = $0D14; - GL_RED_BIAS = $0D15; - GL_ZOOM_X = $0D16; - GL_ZOOM_Y = $0D17; - GL_GREEN_SCALE = $0D18; - GL_GREEN_BIAS = $0D19; - GL_BLUE_SCALE = $0D1A; - GL_BLUE_BIAS = $0D1B; - GL_ALPHA_SCALE = $0D1C; - GL_ALPHA_BIAS = $0D1D; - GL_DEPTH_SCALE = $0D1E; - GL_DEPTH_BIAS = $0D1F; - GL_MAX_EVAL_ORDER = $0D30; - GL_MAX_LIGHTS = $0D31; - GL_MAX_CLIP_PLANES = $0D32; - GL_MAX_TEXTURE_SIZE = $0D33; - GL_MAX_PIXEL_MAP_TABLE = $0D34; - GL_MAX_ATTRIB_STACK_DEPTH = $0D35; - GL_MAX_MODELVIEW_STACK_DEPTH = $0D36; - GL_MAX_NAME_STACK_DEPTH = $0D37; - GL_MAX_PROJECTION_STACK_DEPTH = $0D38; - GL_MAX_TEXTURE_STACK_DEPTH = $0D39; - GL_MAX_VIEWPORT_DIMS = $0D3A; - GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = $0D3B; - GL_SUBPIXEL_BITS = $0D50; - GL_INDEX_BITS = $0D51; - GL_RED_BITS = $0D52; - GL_GREEN_BITS = $0D53; - GL_BLUE_BITS = $0D54; - GL_ALPHA_BITS = $0D55; - GL_DEPTH_BITS = $0D56; - GL_STENCIL_BITS = $0D57; - GL_ACCUM_RED_BITS = $0D58; - GL_ACCUM_GREEN_BITS = $0D59; - GL_ACCUM_BLUE_BITS = $0D5A; - GL_ACCUM_ALPHA_BITS = $0D5B; - GL_NAME_STACK_DEPTH = $0D70; - GL_AUTO_NORMAL = $0D80; - GL_MAP1_COLOR_4 = $0D90; - GL_MAP1_INDEX = $0D91; - GL_MAP1_NORMAL = $0D92; - GL_MAP1_TEXTURE_COORD_1 = $0D93; - GL_MAP1_TEXTURE_COORD_2 = $0D94; - GL_MAP1_TEXTURE_COORD_3 = $0D95; - GL_MAP1_TEXTURE_COORD_4 = $0D96; - GL_MAP1_VERTEX_3 = $0D97; - GL_MAP1_VERTEX_4 = $0D98; - GL_MAP2_COLOR_4 = $0DB0; - GL_MAP2_INDEX = $0DB1; - GL_MAP2_NORMAL = $0DB2; - GL_MAP2_TEXTURE_COORD_1 = $0DB3; - GL_MAP2_TEXTURE_COORD_2 = $0DB4; - GL_MAP2_TEXTURE_COORD_3 = $0DB5; - GL_MAP2_TEXTURE_COORD_4 = $0DB6; - GL_MAP2_VERTEX_3 = $0DB7; - GL_MAP2_VERTEX_4 = $0DB8; - GL_MAP1_GRID_DOMAIN = $0DD0; - GL_MAP1_GRID_SEGMENTS = $0DD1; - GL_MAP2_GRID_DOMAIN = $0DD2; - GL_MAP2_GRID_SEGMENTS = $0DD3; - GL_TEXTURE_1D = $0DE0; - GL_TEXTURE_2D = $0DE1; - GL_FEEDBACK_BUFFER_POINTER = $0DF0; - GL_FEEDBACK_BUFFER_SIZE = $0DF1; - GL_FEEDBACK_BUFFER_TYPE = $0DF2; - GL_SELECTION_BUFFER_POINTER = $0DF3; - GL_SELECTION_BUFFER_SIZE = $0DF4; - // GL_TEXTURE_BINDING_1D - // GL_TEXTURE_BINDING_2D - // GL_VERTEX_ARRAY - // GL_NORMAL_ARRAY - // GL_COLOR_ARRAY - // GL_INDEX_ARRAY - // GL_TEXTURE_COORD_ARRAY - // GL_EDGE_FLAG_ARRAY - // GL_VERTEX_ARRAY_SIZE - // GL_VERTEX_ARRAY_TYPE - // GL_VERTEX_ARRAY_STRIDE - // GL_NORMAL_ARRAY_TYPE - // GL_NORMAL_ARRAY_STRIDE - // GL_COLOR_ARRAY_SIZE - // GL_COLOR_ARRAY_TYPE - // GL_COLOR_ARRAY_STRIDE - // GL_INDEX_ARRAY_TYPE - // GL_INDEX_ARRAY_STRIDE - // GL_TEXTURE_COORD_ARRAY_SIZE - // GL_TEXTURE_COORD_ARRAY_TYPE - // GL_TEXTURE_COORD_ARRAY_STRIDE - // GL_EDGE_FLAG_ARRAY_STRIDE - // GL_POLYGON_OFFSET_FACTOR - // GL_POLYGON_OFFSET_UNITS - - // GetTextureParameter - // GL_TEXTURE_MAG_FILTER - // GL_TEXTURE_MIN_FILTER - // GL_TEXTURE_WRAP_S - // GL_TEXTURE_WRAP_T - GL_TEXTURE_WIDTH = $1000; - GL_TEXTURE_HEIGHT = $1001; - GL_TEXTURE_INTERNAL_FORMAT = $1003; - GL_TEXTURE_BORDER_COLOR = $1004; - GL_TEXTURE_BORDER = $1005; - // GL_TEXTURE_RED_SIZE - // GL_TEXTURE_GREEN_SIZE - // GL_TEXTURE_BLUE_SIZE - // GL_TEXTURE_ALPHA_SIZE - // GL_TEXTURE_LUMINANCE_SIZE - // GL_TEXTURE_INTENSITY_SIZE - // GL_TEXTURE_PRIORITY - // GL_TEXTURE_RESIDENT - - // HintMode - GL_DONT_CARE = $1100; - GL_FASTEST = $1101; - GL_NICEST = $1102; - - // HintTarget - // GL_PERSPECTIVE_CORRECTION_HINT - // GL_POINT_SMOOTH_HINT - // GL_LINE_SMOOTH_HINT - // GL_POLYGON_SMOOTH_HINT - // GL_FOG_HINT - - // IndexPointerType - // GL_SHORT - // GL_INT - // GL_FLOAT - // GL_DOUBLE - - // LightModelParameter - // GL_LIGHT_MODEL_AMBIENT - // GL_LIGHT_MODEL_LOCAL_VIEWER - // GL_LIGHT_MODEL_TWO_SIDE - - // LightName - GL_LIGHT0 = $4000; - GL_LIGHT1 = $4001; - GL_LIGHT2 = $4002; - GL_LIGHT3 = $4003; - GL_LIGHT4 = $4004; - GL_LIGHT5 = $4005; - GL_LIGHT6 = $4006; - GL_LIGHT7 = $4007; - - // LightParameter - GL_AMBIENT = $1200; - GL_DIFFUSE = $1201; - GL_SPECULAR = $1202; - GL_POSITION = $1203; - GL_SPOT_DIRECTION = $1204; - GL_SPOT_EXPONENT = $1205; - GL_SPOT_CUTOFF = $1206; - GL_CONSTANT_ATTENUATION = $1207; - GL_LINEAR_ATTENUATION = $1208; - GL_QUADRATIC_ATTENUATION = $1209; - - // InterleavedArrays - // GL_V2F - // GL_V3F - // GL_C4UB_V2F - // GL_C4UB_V3F - // GL_C3F_V3F - // GL_N3F_V3F - // GL_C4F_N3F_V3F - // GL_T2F_V3F - // GL_T4F_V4F - // GL_T2F_C4UB_V3F - // GL_T2F_C3F_V3F - // GL_T2F_N3F_V3F - // GL_T2F_C4F_N3F_V3F - // GL_T4F_C4F_N3F_V4F - - // ListMode - GL_COMPILE = $1300; - GL_COMPILE_AND_EXECUTE = $1301; - - // ListNameType - // GL_BYTE - // GL_UNSIGNED_BYTE - // GL_SHORT - // GL_UNSIGNED_SHORT - // GL_INT - // GL_UNSIGNED_INT - // GL_FLOAT - // GL_2_BYTES - // GL_3_BYTES - // GL_4_BYTES - - // LogicOp - GL_CLEAR = $1500; - GL_AND = $1501; - GL_AND_REVERSE = $1502; - GL_COPY = $1503; - GL_AND_INVERTED = $1504; - GL_NOOP = $1505; - GL_XOR = $1506; - GL_OR = $1507; - GL_NOR = $1508; - GL_EQUIV = $1509; - GL_INVERT = $150A; - GL_OR_REVERSE = $150B; - GL_COPY_INVERTED = $150C; - GL_OR_INVERTED = $150D; - GL_NAND = $150E; - GL_SET = $150F; - - // MapTarget - // GL_MAP1_COLOR_4 - // GL_MAP1_INDEX - // GL_MAP1_NORMAL - // GL_MAP1_TEXTURE_COORD_1 - // GL_MAP1_TEXTURE_COORD_2 - // GL_MAP1_TEXTURE_COORD_3 - // GL_MAP1_TEXTURE_COORD_4 - // GL_MAP1_VERTEX_3 - // GL_MAP1_VERTEX_4 - // GL_MAP2_COLOR_4 - // GL_MAP2_INDEX - // GL_MAP2_NORMAL - // GL_MAP2_TEXTURE_COORD_1 - // GL_MAP2_TEXTURE_COORD_2 - // GL_MAP2_TEXTURE_COORD_3 - // GL_MAP2_TEXTURE_COORD_4 - // GL_MAP2_VERTEX_3 - // GL_MAP2_VERTEX_4 - - // MaterialFace - // GL_FRONT - // GL_BACK - // GL_FRONT_AND_BACK - - // MaterialParameter - GL_EMISSION = $1600; - GL_SHININESS = $1601; - GL_AMBIENT_AND_DIFFUSE = $1602; - GL_COLOR_INDEXES = $1603; - // GL_AMBIENT - // GL_DIFFUSE - // GL_SPECULAR - - // MatrixMode - GL_MODELVIEW = $1700; - GL_PROJECTION = $1701; - GL_TEXTURE = $1702; - - // MeshMode1 - // GL_POINT - // GL_LINE - - // MeshMode2 - // GL_POINT - // GL_LINE - // GL_FILL - - // NormalPointerType - // GL_BYTE - // GL_SHORT - // GL_INT - // GL_FLOAT - // GL_DOUBLE - - // PixelCopyType - GL_COLOR = $1800; - GL_DEPTH = $1801; - GL_STENCIL = $1802; - - // PixelFormat - GL_COLOR_INDEX = $1900; - GL_STENCIL_INDEX = $1901; - GL_DEPTH_COMPONENT = $1902; - GL_RED = $1903; - GL_GREEN = $1904; - GL_BLUE = $1905; - GL_ALPHA = $1906; - GL_RGB = $1907; - GL_RGBA = $1908; - GL_LUMINANCE = $1909; - GL_LUMINANCE_ALPHA = $190A; - - // PixelMap - // GL_PIXEL_MAP_I_TO_I - // GL_PIXEL_MAP_S_TO_S - // GL_PIXEL_MAP_I_TO_R - // GL_PIXEL_MAP_I_TO_G - // GL_PIXEL_MAP_I_TO_B - // GL_PIXEL_MAP_I_TO_A - // GL_PIXEL_MAP_R_TO_R - // GL_PIXEL_MAP_G_TO_G - // GL_PIXEL_MAP_B_TO_B - // GL_PIXEL_MAP_A_TO_A - - // PixelStore - // GL_UNPACK_SWAP_BYTES - // GL_UNPACK_LSB_FIRST - // GL_UNPACK_ROW_LENGTH - // GL_UNPACK_SKIP_ROWS - // GL_UNPACK_SKIP_PIXELS - // GL_UNPACK_ALIGNMENT - // GL_PACK_SWAP_BYTES - // GL_PACK_LSB_FIRST - // GL_PACK_ROW_LENGTH - // GL_PACK_SKIP_ROWS - // GL_PACK_SKIP_PIXELS - // GL_PACK_ALIGNMENT - - // PixelTransfer - // GL_MAP_COLOR - // GL_MAP_STENCIL - // GL_INDEX_SHIFT - // GL_INDEX_OFFSET - // GL_RED_SCALE - // GL_RED_BIAS - // GL_GREEN_SCALE - // GL_GREEN_BIAS - // GL_BLUE_SCALE - // GL_BLUE_BIAS - // GL_ALPHA_SCALE - // GL_ALPHA_BIAS - // GL_DEPTH_SCALE - // GL_DEPTH_BIAS - - // PixelType - GL_BITMAP = $1A00; - // GL_BYTE - // GL_UNSIGNED_BYTE - // GL_SHORT - // GL_UNSIGNED_SHORT - // GL_INT - // GL_UNSIGNED_INT - // GL_FLOAT - - // PolygonMode - GL_POINT = $1B00; - GL_LINE = $1B01; - GL_FILL = $1B02; - - // ReadBufferMode - // GL_FRONT_LEFT - // GL_FRONT_RIGHT - // GL_BACK_LEFT - // GL_BACK_RIGHT - // GL_FRONT - // GL_BACK - // GL_LEFT - // GL_RIGHT - // GL_AUX0 - // GL_AUX1 - // GL_AUX2 - // GL_AUX3 - - // RenderingMode - GL_RENDER = $1C00; - GL_FEEDBACK = $1C01; - GL_SELECT = $1C02; - - // ShadingModel - GL_FLAT = $1D00; - GL_SMOOTH = $1D01; - - // StencilFunction - // GL_NEVER - // GL_LESS - // GL_EQUAL - // GL_LEQUAL - // GL_GREATER - // GL_NOTEQUAL - // GL_GEQUAL - // GL_ALWAYS - - // StencilOp - // GL_ZERO - GL_KEEP = $1E00; - GL_REPLACE = $1E01; - GL_INCR = $1E02; - GL_DECR = $1E03; - // GL_INVERT - - // StringName - GL_VENDOR = $1F00; - GL_RENDERER = $1F01; - GL_VERSION = $1F02; - GL_EXTENSIONS = $1F03; - - // TextureCoordName - GL_S = $2000; - GL_T = $2001; - GL_R = $2002; - GL_Q = $2003; - - // TexCoordPointerType - // GL_SHORT - // GL_INT - // GL_FLOAT - // GL_DOUBLE - - // TextureEnvMode - GL_MODULATE = $2100; - GL_DECAL = $2101; - // GL_BLEND - // GL_REPLACE - - // TextureEnvParameter - GL_TEXTURE_ENV_MODE = $2200; - GL_TEXTURE_ENV_COLOR = $2201; - - // TextureEnvTarget - GL_TEXTURE_ENV = $2300; - - // TextureGenMode - GL_EYE_LINEAR = $2400; - GL_OBJECT_LINEAR = $2401; - GL_SPHERE_MAP = $2402; - - // TextureGenParameter - GL_TEXTURE_GEN_MODE = $2500; - GL_OBJECT_PLANE = $2501; - GL_EYE_PLANE = $2502; - - // TextureMagFilter - GL_NEAREST = $2600; - GL_LINEAR = $2601; - - // TextureMinFilter - // GL_NEAREST - // GL_LINEAR - GL_NEAREST_MIPMAP_NEAREST = $2700; - GL_LINEAR_MIPMAP_NEAREST = $2701; - GL_NEAREST_MIPMAP_LINEAR = $2702; - GL_LINEAR_MIPMAP_LINEAR = $2703; - - // TextureParameterName - GL_TEXTURE_MAG_FILTER = $2800; - GL_TEXTURE_MIN_FILTER = $2801; - GL_TEXTURE_WRAP_S = $2802; - GL_TEXTURE_WRAP_T = $2803; - // GL_TEXTURE_BORDER_COLOR - // GL_TEXTURE_PRIORITY - - // TextureTarget - // GL_TEXTURE_1D - // GL_TEXTURE_2D - // GL_PROXY_TEXTURE_1D - // GL_PROXY_TEXTURE_2D - - // TextureWrapMode - GL_CLAMP = $2900; - GL_REPEAT = $2901; - - // VertexPointerType - // GL_SHORT - // GL_INT - // GL_FLOAT - // GL_DOUBLE - - // ClientAttribMask - GL_CLIENT_PIXEL_STORE_BIT = $00000001; - GL_CLIENT_VERTEX_ARRAY_BIT = $00000002; - GL_CLIENT_ALL_ATTRIB_BITS = $FFFFFFFF; - - // polygon_offset - GL_POLYGON_OFFSET_FACTOR = $8038; - GL_POLYGON_OFFSET_UNITS = $2A00; - GL_POLYGON_OFFSET_POINT = $2A01; - GL_POLYGON_OFFSET_LINE = $2A02; - GL_POLYGON_OFFSET_FILL = $8037; - - // texture - GL_ALPHA4 = $803B; - GL_ALPHA8 = $803C; - GL_ALPHA12 = $803D; - GL_ALPHA16 = $803E; - GL_LUMINANCE4 = $803F; - GL_LUMINANCE8 = $8040; - GL_LUMINANCE12 = $8041; - GL_LUMINANCE16 = $8042; - GL_LUMINANCE4_ALPHA4 = $8043; - GL_LUMINANCE6_ALPHA2 = $8044; - GL_LUMINANCE8_ALPHA8 = $8045; - GL_LUMINANCE12_ALPHA4 = $8046; - GL_LUMINANCE12_ALPHA12 = $8047; - GL_LUMINANCE16_ALPHA16 = $8048; - GL_INTENSITY = $8049; - GL_INTENSITY4 = $804A; - GL_INTENSITY8 = $804B; - GL_INTENSITY12 = $804C; - GL_INTENSITY16 = $804D; - GL_R3_G3_B2 = $2A10; - GL_RGB4 = $804F; - GL_RGB5 = $8050; - GL_RGB8 = $8051; - GL_RGB10 = $8052; - GL_RGB12 = $8053; - GL_RGB16 = $8054; - GL_RGBA2 = $8055; - GL_RGBA4 = $8056; - GL_RGB5_A1 = $8057; - GL_RGBA8 = $8058; - GL_RGB10_A2 = $8059; - GL_RGBA12 = $805A; - GL_RGBA16 = $805B; - GL_TEXTURE_RED_SIZE = $805C; - GL_TEXTURE_GREEN_SIZE = $805D; - GL_TEXTURE_BLUE_SIZE = $805E; - GL_TEXTURE_ALPHA_SIZE = $805F; - GL_TEXTURE_LUMINANCE_SIZE = $8060; - GL_TEXTURE_INTENSITY_SIZE = $8061; - GL_PROXY_TEXTURE_1D = $8063; - GL_PROXY_TEXTURE_2D = $8064; - - // texture_object - GL_TEXTURE_PRIORITY = $8066; - GL_TEXTURE_RESIDENT = $8067; - GL_TEXTURE_BINDING_1D = $8068; - GL_TEXTURE_BINDING_2D = $8069; - - // vertex_array - GL_VERTEX_ARRAY = $8074; - GL_NORMAL_ARRAY = $8075; - GL_COLOR_ARRAY = $8076; - GL_INDEX_ARRAY = $8077; - GL_TEXTURE_COORD_ARRAY = $8078; - GL_EDGE_FLAG_ARRAY = $8079; - GL_VERTEX_ARRAY_SIZE = $807A; - GL_VERTEX_ARRAY_TYPE = $807B; - GL_VERTEX_ARRAY_STRIDE = $807C; - GL_NORMAL_ARRAY_TYPE = $807E; - GL_NORMAL_ARRAY_STRIDE = $807F; - GL_COLOR_ARRAY_SIZE = $8081; - GL_COLOR_ARRAY_TYPE = $8082; - GL_COLOR_ARRAY_STRIDE = $8083; - GL_INDEX_ARRAY_TYPE = $8085; - GL_INDEX_ARRAY_STRIDE = $8086; - GL_TEXTURE_COORD_ARRAY_SIZE = $8088; - GL_TEXTURE_COORD_ARRAY_TYPE = $8089; - GL_TEXTURE_COORD_ARRAY_STRIDE = $808A; - GL_EDGE_FLAG_ARRAY_STRIDE = $808C; - GL_VERTEX_ARRAY_POINTER = $808E; - GL_NORMAL_ARRAY_POINTER = $808F; - GL_COLOR_ARRAY_POINTER = $8090; - GL_INDEX_ARRAY_POINTER = $8091; - GL_TEXTURE_COORD_ARRAY_POINTER = $8092; - GL_EDGE_FLAG_ARRAY_POINTER = $8093; - GL_V2F = $2A20; - GL_V3F = $2A21; - GL_C4UB_V2F = $2A22; - GL_C4UB_V3F = $2A23; - GL_C3F_V3F = $2A24; - GL_N3F_V3F = $2A25; - GL_C4F_N3F_V3F = $2A26; - GL_T2F_V3F = $2A27; - GL_T4F_V4F = $2A28; - GL_T2F_C4UB_V3F = $2A29; - GL_T2F_C3F_V3F = $2A2A; - GL_T2F_N3F_V3F = $2A2B; - GL_T2F_C4F_N3F_V3F = $2A2C; - GL_T4F_C4F_N3F_V4F = $2A2D; - - // Extensions - GL_EXT_vertex_array = 1; - GL_WIN_swap_hint = 1; - GL_EXT_bgra = 1; - GL_EXT_paletted_texture = 1; - - // EXT_vertex_array - GL_VERTEX_ARRAY_EXT = $8074; - GL_NORMAL_ARRAY_EXT = $8075; - GL_COLOR_ARRAY_EXT = $8076; - GL_INDEX_ARRAY_EXT = $8077; - GL_TEXTURE_COORD_ARRAY_EXT = $8078; - GL_EDGE_FLAG_ARRAY_EXT = $8079; - GL_VERTEX_ARRAY_SIZE_EXT = $807A; - GL_VERTEX_ARRAY_TYPE_EXT = $807B; - GL_VERTEX_ARRAY_STRIDE_EXT = $807C; - GL_VERTEX_ARRAY_COUNT_EXT = $807D; - GL_NORMAL_ARRAY_TYPE_EXT = $807E; - GL_NORMAL_ARRAY_STRIDE_EXT = $807F; - GL_NORMAL_ARRAY_COUNT_EXT = $8080; - GL_COLOR_ARRAY_SIZE_EXT = $8081; - GL_COLOR_ARRAY_TYPE_EXT = $8082; - GL_COLOR_ARRAY_STRIDE_EXT = $8083; - GL_COLOR_ARRAY_COUNT_EXT = $8084; - GL_INDEX_ARRAY_TYPE_EXT = $8085; - GL_INDEX_ARRAY_STRIDE_EXT = $8086; - GL_INDEX_ARRAY_COUNT_EXT = $8087; - GL_TEXTURE_COORD_ARRAY_SIZE_EXT = $8088; - GL_TEXTURE_COORD_ARRAY_TYPE_EXT = $8089; - GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = $808A; - GL_TEXTURE_COORD_ARRAY_COUNT_EXT = $808B; - GL_EDGE_FLAG_ARRAY_STRIDE_EXT = $808C; - GL_EDGE_FLAG_ARRAY_COUNT_EXT = $808D; - GL_VERTEX_ARRAY_POINTER_EXT = $808E; - GL_NORMAL_ARRAY_POINTER_EXT = $808F; - GL_COLOR_ARRAY_POINTER_EXT = $8090; - GL_INDEX_ARRAY_POINTER_EXT = $8091; - GL_TEXTURE_COORD_ARRAY_POINTER_EXT = $8092; - GL_EDGE_FLAG_ARRAY_POINTER_EXT = $8093; - GL_DOUBLE_EXT = GL_DOUBLE; - - // EXT_bgra - GL_BGR_EXT = $80E0; - GL_BGRA_EXT = $80E1; - - // EXT_paletted_texture - - // These must match the GL_COLOR_TABLE_*_SGI enumerants - GL_COLOR_TABLE_FORMAT_EXT = $80D8; - GL_COLOR_TABLE_WIDTH_EXT = $80D9; - GL_COLOR_TABLE_RED_SIZE_EXT = $80DA; - GL_COLOR_TABLE_GREEN_SIZE_EXT = $80DB; - GL_COLOR_TABLE_BLUE_SIZE_EXT = $80DC; - GL_COLOR_TABLE_ALPHA_SIZE_EXT = $80DD; - GL_COLOR_TABLE_LUMINANCE_SIZE_EXT = $80DE; - GL_COLOR_TABLE_INTENSITY_SIZE_EXT = $80DF; - - GL_COLOR_INDEX1_EXT = $80E2; - GL_COLOR_INDEX2_EXT = $80E3; - GL_COLOR_INDEX4_EXT = $80E4; - GL_COLOR_INDEX8_EXT = $80E5; - GL_COLOR_INDEX12_EXT = $80E6; - GL_COLOR_INDEX16_EXT = $80E7; - - // For compatibility with OpenGL v1.0 - GL_LOGIC_OP = GL_INDEX_LOGIC_OP; - GL_TEXTURE_COMPONENTS = GL_TEXTURE_INTERNAL_FORMAT; - -{******************************************************************************} - -procedure glAccum(op: GLenum; value: GLfloat); external dllname; -procedure glAlphaFunc(func: GLenum; ref: GLclampf); external dllname; -function glAreTexturesResident (n: GLsizei; const textures: PGLuint; residences: PGLboolean): GLboolean; external dllname; -procedure glArrayElement(i: GLint); external dllname; -procedure glBegin(mode: GLenum); external dllname; -procedure glBindTexture(target: GLenum; texture: GLuint); external dllname; -procedure glBitmap (width, height: GLsizei; xorig, yorig: GLfloat; xmove, ymove: GLfloat; const bitmap: PGLubyte); external dllname; -procedure glBlendFunc(sfactor, dfactor: GLenum); external dllname; -procedure glCallList(list: GLuint); external dllname; -procedure glCallLists(n: GLsizei; atype: GLenum; const lists: Pointer); external dllname; -procedure glClear(mask: GLbitfield); external dllname; -procedure glClearAccum(red, green, blue, alpha: GLfloat); external dllname; -procedure glClearColor(red, green, blue, alpha: GLclampf); external dllname; -procedure glClearDepth(depth: GLclampd); external dllname; -procedure glClearIndex(c: GLfloat); external dllname; -procedure glClearStencil(s: GLint); external dllname; -procedure glClipPlane(plane: GLenum; const equation: PGLdouble); external dllname; -procedure glColor3b(red, green, blue: GLbyte); external dllname; -procedure glColor3bv(const v: PGLbyte); external dllname; -procedure glColor3d(red, green, blue: GLdouble); external dllname; -procedure glColor3dv(const v: PGLdouble); external dllname; -procedure glColor3f(red, green, blue: GLfloat); external dllname; -procedure glColor3fv(const v: PGLfloat); external dllname; -procedure glColor3i(red, green, blue: GLint); external dllname; -procedure glColor3iv(const v: PGLint); external dllname; -procedure glColor3s(red, green, blue: GLshort); external dllname; -procedure glColor3sv(const v: PGLshort); external dllname; -procedure glColor3ub(red, green, blue: GLubyte); external dllname; -procedure glColor3ubv(const v: PGLubyte); external dllname; -procedure glColor3ui(red, green, blue: GLuint); external dllname; -procedure glColor3uiv(const v: PGLuint); external dllname; -procedure glColor3us(red, green, blue: GLushort); external dllname; -procedure glColor3usv(const v: PGLushort); external dllname; -procedure glColor4b(red, green, blue, alpha: GLbyte); external dllname; -procedure glColor4bv(const v: PGLbyte); external dllname; -procedure glColor4d(red, green, blue, alpha: GLdouble); external dllname; -procedure glColor4dv(const v: PGLdouble); external dllname; -procedure glColor4f(red, green, blue, alpha: GLfloat); external dllname; -procedure glColor4fv(const v: PGLfloat); external dllname; -procedure glColor4i(red, green, blue, alpha: GLint); external dllname; -procedure glColor4iv(const v: PGLint); external dllname; -procedure glColor4s(red, green, blue, alpha: GLshort); external dllname; -procedure glColor4sv(const v: PGLshort); external dllname; -procedure glColor4ub(red, green, blue, alpha: GLubyte); external dllname; -procedure glColor4ubv(const v: PGLubyte); external dllname; -procedure glColor4ui(red, green, blue, alpha: GLuint); external dllname; -procedure glColor4uiv(const v: PGLuint); external dllname; -procedure glColor4us(red, green, blue, alpha: GLushort); external dllname; -procedure glColor4usv(const v: PGLushort); external dllname; -procedure glColorMask(red, green, blue, alpha: GLboolean); external dllname; -procedure glColorMaterial(face, mode: GLenum); external dllname; -procedure glColorPointer(size: GLint; atype: GLenum; stride: GLsizei; const pointer: Pointer); external dllname; -procedure glCopyPixels(x, y: GLint; width, height: GLsizei; atype: GLenum); external dllname; -procedure glCopyTexImage1D (target: GLenum; level: GLint; internalFormat: GLenum; x, y: GLint; width: GLsizei; border: GLint); external dllname; -procedure glCopyTexImage2D(target: GLenum; level: GLint; internalFormat: GLenum; x, y: GLint; width, height: GLsizei; border: GLint); external dllname; -procedure glCopyTexSubImage1D(target: GLenum; level, xoffset, x, y: GLint; width: GLsizei); external dllname; -procedure glCopyTexSubImage2D(target: GLenum; level, xoffset, yoffset, x, y: GLint; width, height: GLsizei); external dllname; -procedure glCullFace(mode: GLenum); external dllname; -procedure glDeleteLists(list: GLuint; range: GLsizei); external dllname; -procedure glDeleteTextures(n: GLsizei; const textures: PGLuint); external dllname; -procedure glDepthFunc(func: GLenum); external dllname; -procedure glDepthMask(flag: GLboolean); external dllname; -procedure glDepthRange(zNear, zFar: GLclampd); external dllname; -procedure glDisable(cap: GLenum); external dllname; -procedure glDisableClientState(aarray: GLenum); external dllname; -procedure glDrawArrays(mode: GLenum; first: GLint; count: GLsizei); external dllname; -procedure glDrawBuffer(mode: GLenum); external dllname; -procedure glDrawElements(mode: GLenum; count: GLsizei; atype: GLenum; const indices: Pointer); external dllname; -procedure glDrawPixels(width, height: GLsizei; format, atype: GLenum; const pixels: Pointer); external dllname; -procedure glEdgeFlag(flag: GLboolean); external dllname; -procedure glEdgeFlagPointer(stride: GLsizei; const pointer: Pointer); external dllname; -procedure glEdgeFlagv(const flag: PGLboolean); external dllname; -procedure glEnable(cap: GLenum); external dllname; -procedure glEnableClientState(aarray: GLenum); external dllname; -procedure glEnd; external dllname; -procedure glEndList; external dllname; -procedure glEvalCoord1d(u: GLdouble); external dllname; -procedure glEvalCoord1dv(const u: PGLdouble); external dllname; -procedure glEvalCoord1f(u: GLfloat); external dllname; -procedure glEvalCoord1fv(const u: PGLfloat); external dllname; -procedure glEvalCoord2d(u, v: GLdouble); external dllname; -procedure glEvalCoord2dv(const u: PGLdouble); external dllname; -procedure glEvalCoord2f(u, v: GLfloat); external dllname; -procedure glEvalCoord2fv(const u: PGLfloat); external dllname; -procedure glEvalMesh1(mode: GLenum; i1, i2: GLint); external dllname; -procedure glEvalMesh2(mode: GLenum; i1, i2, j1, j2: GLint); external dllname; -procedure glEvalPoint1(i: GLint); external dllname; -procedure glEvalPoint2(i, j: GLint); external dllname; -procedure glFeedbackBuffer(size: GLsizei; atype: GLenum; buffer: PGLfloat); external dllname; -procedure glFinish; external dllname; -procedure glFlush; external dllname; -procedure glFogf(pname: GLenum; param: GLfloat); external dllname; -procedure glFogfv(pname: GLenum; const params: PGLfloat); external dllname; -procedure glFogi(pname: GLenum; param: GLint); external dllname; -procedure glFogiv(pname: GLenum; const params: PGLint); external dllname; -procedure glFrontFace(mode: GLenum); external dllname; -procedure glFrustum(left, right, bottom, top, zNear, zFar: GLdouble); external dllname; -function glGenLists(range: GLsizei): GLuint; external dllname; -procedure glGenTextures(n: GLsizei; textures: PGLuint); external dllname; -procedure glGetBooleanv(pname: GLenum; params: PGLboolean); external dllname; -procedure glGetClipPlane(plane: GLenum; equation: PGLdouble); external dllname; -procedure glGetDoublev(pname: GLenum; params: PGLdouble); external dllname; -function glGetError: GLenum; external dllname; -procedure glGetFloatv(pname: GLenum; params: PGLfloat); external dllname; -procedure glGetIntegerv(pname: GLenum; params: PGLint); external dllname; -procedure glGetLightfv(light, pname: GLenum; params: PGLfloat); external dllname; -procedure glGetLightiv(light, pname: GLenum; params: PGLint); external dllname; -procedure glGetMapdv(target, query: GLenum; v: PGLdouble); external dllname; -procedure glGetMapfv(target, query: GLenum; v: PGLfloat); external dllname; -procedure glGetMapiv(target, query: GLenum; v: PGLint); external dllname; -procedure glGetMaterialfv(face, pname: GLenum; params: PGLfloat); external dllname; -procedure glGetMaterialiv(face, pname: GLenum; params: PGLint); external dllname; -procedure glGetPixelMapfv(map: GLenum; values: PGLfloat); external dllname; -procedure glGetPixelMapuiv(map: GLenum; values: PGLuint); external dllname; -procedure glGetPixelMapusv(map: GLenum; values: PGLushort); external dllname; -procedure glGetPointerv(pname: GLenum; params: Pointer); external dllname; -procedure glGetPolygonStipple(mask: PGLubyte); external dllname; -function glGetString(name: GLenum): PChar; external dllname; -procedure glGetTexEnvfv(target, pname: GLenum; params: PGLfloat); external dllname; -procedure glGetTexEnviv(target, pname: GLenum; params: PGLint); external dllname; -procedure glGetTexGendv(coord, pname: GLenum; params: PGLdouble); external dllname; -procedure glGetTexGenfv(coord, pname: GLenum; params: PGLfloat); external dllname; -procedure glGetTexGeniv(coord, pname: GLenum; params: PGLint); external dllname; -procedure glGetTexImage(target: GLenum; level: GLint; format: GLenum; atype: GLenum; pixels: Pointer); external dllname; -procedure glGetTexLevelParameterfv(target: GLenum; level: GLint; pname: GLenum; params: Pointer); external dllname; -procedure glGetTexLevelParameteriv(target: GLenum; level: GLint; pname: GLenum; params: PGLint); external dllname; -procedure glGetTexParameterfv(target, pname: GLenum; params: PGLfloat); external dllname; -procedure glGetTexParameteriv(target, pname: GLenum; params: PGLint); external dllname; -procedure glHint(target, mode: GLenum); external dllname; -procedure glIndexMask(mask: GLuint); external dllname; -procedure glIndexPointer(atype: GLenum; stride: GLsizei; const pointer: Pointer); external dllname; -procedure glIndexd(c: GLdouble); external dllname; -procedure glIndexdv(const c: PGLdouble); external dllname; -procedure glIndexf(c: GLfloat); external dllname; -procedure glIndexfv(const c: PGLfloat); external dllname; -procedure glIndexi(c: GLint); external dllname; -procedure glIndexiv(const c: PGLint); external dllname; -procedure glIndexs(c: GLshort); external dllname; -procedure glIndexsv(const c: PGLshort); external dllname; -procedure glIndexub(c: GLubyte); external dllname; -procedure glIndexubv(const c: PGLubyte); external dllname; -procedure glInitNames; external dllname; -procedure glInterleavedArrays(format: GLenum; stride: GLsizei; const pointer: Pointer); external dllname; -function glIsEnabled(cap: GLenum): GLboolean; external dllname; -function glIsList(list: GLuint): GLboolean; external dllname; -function glIsTexture(texture: GLuint): GLboolean; external dllname; -procedure glLightModelf(pname: GLenum; param: GLfloat); external dllname; -procedure glLightModelfv(pname: GLenum; const params: PGLfloat); external dllname; -procedure glLightModeli(pname: GLenum; param: GLint); external dllname; -procedure glLightModeliv(pname: GLenum; const params: PGLint); external dllname; -procedure glLightf(light, pname: GLenum; param: GLfloat); external dllname; -procedure glLightfv(light, pname: GLenum; const params: PGLfloat); external dllname; -procedure glLighti(light, pname: GLenum; param: GLint); external dllname; -procedure glLightiv(light, pname: GLenum; const params: PGLint); external dllname; -procedure glLineStipple(factor: GLint; pattern: GLushort); external dllname; -procedure glLineWidth(width: GLfloat); external dllname; -procedure glListBase(base: GLuint); external dllname; -procedure glLoadIdentity; external dllname; -procedure glLoadMatrixd(const m: PGLdouble); external dllname; -procedure glLoadMatrixf(const m: PGLfloat); external dllname; -procedure glLoadName(name: GLuint); external dllname; -procedure glLogicOp(opcode: GLenum); external dllname; -procedure glMap1d(target: GLenum; u1, u2: GLdouble; stride, order: GLint; const points: PGLdouble); external dllname; -procedure glMap1f(target: GLenum; u1, u2: GLfloat; stride, order: GLint; const points: PGLfloat); external dllname; -procedure glMap2d(target: GLenum; u1, u2: GLdouble; ustride, uorder: GLint; v1, v2: GLdouble; vstride, vorder: GLint; const points: PGLdouble); external dllname; -procedure glMap2f(target: GLenum; u1, u2: GLfloat; ustride, uorder: GLint; v1, v2: GLfloat; vstride, vorder: GLint; const points: PGLfloat); external dllname; -procedure glMapGrid1d(un: GLint; u1, u2: GLdouble); external dllname; -procedure glMapGrid1f(un: GLint; u1, u2: GLfloat); external dllname; -procedure glMapGrid2d(un: GLint; u1, u2: GLdouble; vn: GLint; v1, v2: GLdouble); external dllname; -procedure glMapGrid2f(un: GLint; u1, u2: GLfloat; vn: GLint; v1, v2: GLfloat); external dllname; -procedure glMaterialf(face, pname: GLenum; param: GLfloat); external dllname; -procedure glMaterialfv(face, pname: GLenum; const params: PGLfloat); external dllname; -procedure glMateriali(face, pname: GLenum; param: GLint); external dllname; -procedure glMaterialiv(face, pname: GLenum; const params: PGLint); external dllname; -procedure glMatrixMode(mode: GLenum); external dllname; -procedure glMultMatrixd(const m: PGLdouble); external dllname; -procedure glMultMatrixf(const m: PGLfloat); external dllname; -procedure glNewList(list: GLuint; mode: GLenum); external dllname; -procedure glNormal3b(nx, ny, nz: GLbyte); external dllname; -procedure glNormal3bv(const v: PGLbyte); external dllname; -procedure glNormal3d(nx, ny, nz: GLdouble); external dllname; -procedure glNormal3dv(const v: PGLdouble); external dllname; -procedure glNormal3f(nx, ny, nz: GLfloat); external dllname; -procedure glNormal3fv(const v: PGLfloat); external dllname; -procedure glNormal3i(nx, ny, nz: GLint); external dllname; -procedure glNormal3iv(const v: PGLint); external dllname; -procedure glNormal3s(nx, ny, nz: GLshort); external dllname; -procedure glNormal3sv(const v: PGLshort); external dllname; -procedure glNormalPointer(atype: GLenum; stride: GLsizei; const pointer: Pointer); external dllname; -procedure glOrtho(left, right, bottom, top, zNear, zFar: GLdouble); external dllname; -procedure glPassThrough(token: GLfloat); external dllname; -procedure glPixelMapfv(map: GLenum; mapsize: GLsizei; const values: PGLfloat); external dllname; -procedure glPixelMapuiv(map: GLenum; mapsize: GLsizei; const values: PGLuint); external dllname; -procedure glPixelMapusv(map: GLenum; mapsize: GLsizei; const values: PGLushort); external dllname; -procedure glPixelStoref(pname: GLenum; param: GLfloat); external dllname; -procedure glPixelStorei(pname: GLenum; param: GLint); external dllname; -procedure glPixelTransferf(pname: GLenum; param: GLfloat); external dllname; -procedure glPixelTransferi(pname: GLenum; param: GLint); external dllname; -procedure glPixelZoom(xfactor, yfactor: GLfloat); external dllname; -procedure glPointSize(size: GLfloat); external dllname; -procedure glPolygonMode(face, mode: GLenum); external dllname; -procedure glPolygonOffset(factor, units: GLfloat); external dllname; -procedure glPolygonStipple(const mask: PGLubyte); external dllname; -procedure glPopAttrib; external dllname; -procedure glPopClientAttrib; external dllname; -procedure glPopMatrix; external dllname; -procedure glPopName; external dllname; -procedure glPrioritizeTextures(n: GLsizei; const textures: PGLuint; const priorities: PGLclampf); external dllname; -procedure glPushAttrib(mask: GLbitfield); external dllname; -procedure glPushClientAttrib(mask: GLbitfield); external dllname; -procedure glPushMatrix; external dllname; -procedure glPushName(name: GLuint); external dllname; -procedure glRasterPos2d(x, y: GLdouble); external dllname; -procedure glRasterPos2dv(const v: PGLdouble); external dllname; -procedure glRasterPos2f(x, y: GLfloat); external dllname; -procedure glRasterPos2fv(const v: PGLfloat); external dllname; -procedure glRasterPos2i(x, y: GLint); external dllname; -procedure glRasterPos2iv(const v: PGLint); external dllname; -procedure glRasterPos2s(x, y: GLshort); external dllname; -procedure glRasterPos2sv(const v: PGLshort); external dllname; -procedure glRasterPos3d(x, y, z: GLdouble); external dllname; -procedure glRasterPos3dv(const v: PGLdouble); external dllname; -procedure glRasterPos3f(x, y, z: GLfloat); external dllname; -procedure glRasterPos3fv(const v: PGLfloat); external dllname; -procedure glRasterPos3i(x, y, z: GLint); external dllname; -procedure glRasterPos3iv(const v: PGLint); external dllname; -procedure glRasterPos3s(x, y, z: GLshort); external dllname; -procedure glRasterPos3sv(const v: PGLshort); external dllname; -procedure glRasterPos4d(x, y, z, w: GLdouble); external dllname; -procedure glRasterPos4dv(const v: PGLdouble); external dllname; -procedure glRasterPos4f(x, y, z, w: GLfloat); external dllname; -procedure glRasterPos4fv(const v: PGLfloat); external dllname; -procedure glRasterPos4i(x, y, z, w: GLint); external dllname; -procedure glRasterPos4iv(const v: PGLint); external dllname; -procedure glRasterPos4s(x, y, z, w: GLshort); external dllname; -procedure glRasterPos4sv(const v: PGLshort); external dllname; -procedure glReadBuffer(mode: GLenum); external dllname; -procedure glReadPixels(x, y: GLint; width, height: GLsizei; format, atype: GLenum; pixels: Pointer); external dllname; -procedure glRectd(x1, y1, x2, y2: GLdouble); external dllname; -procedure glRectdv(const v1: PGLdouble; const v2: PGLdouble); external dllname; -procedure glRectf(x1, y1, x2, y2: GLfloat); external dllname; -procedure glRectfv(const v1: PGLfloat; const v2: PGLfloat); external dllname; -procedure glRecti(x1, y1, x2, y2: GLint); external dllname; -procedure glRectiv(const v1: PGLint; const v2: PGLint); external dllname; -procedure glRects(x1, y1, x2, y2: GLshort); external dllname; -procedure glRectsv(const v1: PGLshort; const v2: PGLshort); external dllname; -function glRenderMode(mode: GLint): GLint; external dllname; -procedure glRotated(angle, x, y, z: GLdouble); external dllname; -procedure glRotatef(angle, x, y, z: GLfloat); external dllname; -procedure glScaled(x, y, z: GLdouble); external dllname; -procedure glScalef(x, y, z: GLfloat); external dllname; -procedure glScissor(x, y: GLint; width, height: GLsizei); external dllname; -procedure glSelectBuffer(size: GLsizei; buffer: PGLuint); external dllname; -procedure glShadeModel(mode: GLenum); external dllname; -procedure glStencilFunc(func: GLenum; ref: GLint; mask: GLuint); external dllname; -procedure glStencilMask(mask: GLuint); external dllname; -procedure glStencilOp(fail, zfail, zpass: GLenum); external dllname; -procedure glTexCoord1d(s: GLdouble); external dllname; -procedure glTexCoord1dv(const v: PGLdouble); external dllname; -procedure glTexCoord1f(s: GLfloat); external dllname; -procedure glTexCoord1fv(const v: PGLfloat); external dllname; -procedure glTexCoord1i(s: GLint); external dllname; -procedure glTexCoord1iv(const v: PGLint); external dllname; -procedure glTexCoord1s(s: GLshort); external dllname; -procedure glTexCoord1sv(const v: PGLshort); external dllname; -procedure glTexCoord2d(s, t: GLdouble); external dllname; -procedure glTexCoord2dv(const v: PGLdouble); external dllname; -procedure glTexCoord2f(s, t: GLfloat); external dllname; -procedure glTexCoord2fv(const v: PGLfloat); external dllname; -procedure glTexCoord2i(s, t: GLint); external dllname; -procedure glTexCoord2iv(const v: PGLint); external dllname; -procedure glTexCoord2s(s, t: GLshort); external dllname; -procedure glTexCoord2sv(const v: PGLshort); external dllname; -procedure glTexCoord3d(s, t, r: GLdouble); external dllname; -procedure glTexCoord3dv(const v: PGLdouble); external dllname; -procedure glTexCoord3f(s, t, r: GLfloat); external dllname; -procedure glTexCoord3fv(const v: PGLfloat); external dllname; -procedure glTexCoord3i(s, t, r: GLint); external dllname; -procedure glTexCoord3iv(const v: PGLint); external dllname; -procedure glTexCoord3s(s, t, r: GLshort); external dllname; -procedure glTexCoord3sv(const v: PGLshort); external dllname; -procedure glTexCoord4d(s, t, r, q: GLdouble); external dllname; -procedure glTexCoord4dv(const v: PGLdouble); external dllname; -procedure glTexCoord4f(s, t, r, q: GLfloat); external dllname; -procedure glTexCoord4fv(const v: PGLfloat); external dllname; -procedure glTexCoord4i(s, t, r, q: GLint); external dllname; -procedure glTexCoord4iv(const v: PGLint); external dllname; -procedure glTexCoord4s(s, t, r, q: GLshort); external dllname; -procedure glTexCoord4sv(const v: PGLshort); external dllname; -procedure glTexCoordPointer(size: GLint; atype: GLenum; stride: GLsizei; const pointer: Pointer); external dllname; -procedure glTexEnvf(target: GLenum; pname: GLenum; param: GLfloat); external dllname; -procedure glTexEnvfv(target: GLenum; pname: GLenum; const params: PGLfloat); external dllname; -procedure glTexEnvi(target: GLenum; pname: GLenum; param: GLint); external dllname; -procedure glTexEnviv(target: GLenum; pname: GLenum; const params: PGLint); external dllname; -procedure glTexGend(coord: GLenum; pname: GLenum; param: GLdouble); external dllname; -procedure glTexGendv(coord: GLenum; pname: GLenum; const params: PGLdouble); external dllname; -procedure glTexGenf(coord: GLenum; pname: GLenum; param: GLfloat); external dllname; -procedure glTexGenfv(coord: GLenum; pname: GLenum; const params: PGLfloat); external dllname; -procedure glTexGeni(coord: GLenum; pname: GLenum; param: GLint); external dllname; -procedure glTexGeniv(coord: GLenum; pname: GLenum; const params: PGLint); external dllname; -procedure glTexImage1D(target: GLenum; level, internalformat: GLint; width: GLsizei; border: GLint; format, atype: GLenum; const pixels: Pointer); external dllname; -procedure glTexImage2D(target: GLenum; level, internalformat: GLint; width, height: GLsizei; border: GLint; format, atype: GLenum; const pixels: Pointer); external dllname; -procedure glTexParameterf(target: GLenum; pname: GLenum; param: GLfloat); external dllname; -procedure glTexParameterfv(target: GLenum; pname: GLenum; const params: PGLfloat); external dllname; -procedure glTexParameteri(target: GLenum; pname: GLenum; param: GLint); external dllname; -procedure glTexParameteriv(target: GLenum; pname: GLenum; const params: PGLint); external dllname; -procedure glTexSubImage1D(target: GLenum; level, xoffset: GLint; width: GLsizei; format, atype: GLenum; const pixels: Pointer); external dllname; -procedure glTexSubImage2D(target: GLenum; level, xoffset, yoffset: GLint; width, height: GLsizei; format, atype: GLenum; const pixels: Pointer); external dllname; -procedure glTranslated(x, y, z: GLdouble); external dllname; -procedure glTranslatef(x, y, z: GLfloat); external dllname; -procedure glVertex2d(x, y: GLdouble); external dllname; -procedure glVertex2dv(const v: PGLdouble); external dllname; -procedure glVertex2f(x, y: GLfloat); external dllname; -procedure glVertex2fv(const v: PGLfloat); external dllname; -procedure glVertex2i(x, y: GLint); external dllname; -procedure glVertex2iv(const v: PGLint); external dllname; -procedure glVertex2s(x, y: GLshort); external dllname; -procedure glVertex2sv(const v: PGLshort); external dllname; -procedure glVertex3d(x, y, z: GLdouble); external dllname; -procedure glVertex3dv(const v: PGLdouble); external dllname; -procedure glVertex3f(x, y, z: GLfloat); external dllname; -procedure glVertex3fv(const v: PGLfloat); external dllname; -procedure glVertex3i(x, y, z: GLint); external dllname; -procedure glVertex3iv(const v: PGLint); external dllname; -procedure glVertex3s(x, y, z: GLshort); external dllname; -procedure glVertex3sv(const v: PGLshort); external dllname; -procedure glVertex4d(x, y, z, w: GLdouble); external dllname; -procedure glVertex4dv(const v: PGLdouble); external dllname; -procedure glVertex4f(x, y, z, w: GLfloat); external dllname; -procedure glVertex4fv(const v: PGLfloat); external dllname; -procedure glVertex4i(x, y, z, w: GLint); external dllname; -procedure glVertex4iv(const v: PGLint); external dllname; -procedure glVertex4s(x, y, z, w: GLshort); external dllname; -procedure glVertex4sv(const v: PGLshort); external dllname; -procedure glVertexPointer(size: GLint; atype: GLenum; stride: GLsizei; const pointer: Pointer); external dllname; -procedure glViewport(x, y: GLint; width, height: GLsizei); external dllname; - -type - // EXT_vertex_array - PFNGLARRAYELEMENTEXTPROC = procedure(i: GLint); - PFNGLDRAWARRAYSEXTPROC = procedure(mode: GLenum; first: GLint; count: GLsizei); - PFNGLVERTEXPOINTEREXTPROC = procedure(size: GLint; atype: GLenum; - stride, count: GLsizei; const pointer: Pointer); - PFNGLNORMALPOINTEREXTPROC = procedure(atype: GLenum; stride, count: GLsizei; - const pointer: Pointer); - PFNGLCOLORPOINTEREXTPROC = procedure(size: GLint; atype: GLenum; stride, count: GLsizei; - const pointer: Pointer); - PFNGLINDEXPOINTEREXTPROC = procedure(atype: GLenum; stride, count: GLsizei; - const pointer: Pointer); - PFNGLTEXCOORDPOINTEREXTPROC = procedure(size: GLint; atype: GLenum; - stride, count: GLsizei; const pointer: Pointer); - PFNGLEDGEFLAGPOINTEREXTPROC = procedure(stride, count: GLsizei; - const pointer: PGLboolean); - PFNGLGETPOINTERVEXTPROC = procedure(pname: GLenum; params: Pointer); - PFNGLARRAYELEMENTARRAYEXTPROC = procedure(mode: GLenum; count: GLsizei; - const pi: Pointer); - // WIN_swap_hint - PFNGLADDSWAPHINTRECTWINPROC = procedure(x, y: GLint; width, height: GLsizei); - - // EXT_paletted_texture - PFNGLCOLORTABLEEXTPROC = procedure(target, internalFormat: GLenum; width: GLsizei; - format, atype: GLenum; const data: Pointer); - PFNGLCOLORSUBTABLEEXTPROC = procedure(target: GLenum; start, count: GLsizei; - format, atype: GLenum; const data: Pointer); - PFNGLGETCOLORTABLEEXTPROC = procedure(target, format, atype: GLenum; data: Pointer); - PFNGLGETCOLORTABLEPARAMETERIVEXTPROC = procedure(target, pname: GLenum; params: PGLint); - PFNGLGETCOLORTABLEPARAMETERFVEXTPROC = procedure(target, pname: GLenum; params: PGLfloat); - -implementation - -end. diff --git a/lib/base/opengl/glext.nim b/lib/base/opengl/glext.nim deleted file mode 100644 index 0a2138584..000000000 --- a/lib/base/opengl/glext.nim +++ /dev/null @@ -1,4175 +0,0 @@ -# -# -# Adaption of the delphi3d.net OpenGL units to FreePascal -# Sebastian Guenther (sg@freepascal.org) in 2002 -# These units are free to use -# -# - -#************************************************* -# * OpenGL extension loading library * -# * Generated by MetaGLext, written by Tom Nuydens * -# * (tom@delphi3d.net -- http://www.delphi3d.net * -# ************************************************* -#*** Generated on 10/11/2002 - -when defined(windows): - {.push callconv: stdcall.} -else: - {.push callconv: cdecl.} - -import - gl - -type - GLcharARB* = Char - TGLcharARB* = GLcharARB - PGLcharARB* = ptr GLcharARB - GLhandleARB* = int - TGLhandleARB* = GLhandleARB - PGLhandleARB* = ptr GLhandleARB - GLintptr* = int - TGLintptr* = GLintptr - PGLintptr* = ptr GLintptr - GLsizeiptr* = int - TGLsizeiptr* = GLsizeiptr - PGLsizeiptr* = ptr GLsizeiptr - GLchar* = Char - TGLchar* = GLchar - PGLchar* = cstring #***** GL_version_1_2 *****// - -const - GL_UNSIGNED_BYTE_3_3_2* = 0x00008032 - GL_UNSIGNED_SHORT_4_4_4_4* = 0x00008033 - GL_UNSIGNED_SHORT_5_5_5_1* = 0x00008034 - GL_UNSIGNED_INT_8_8_8_8* = 0x00008035 - GL_UNSIGNED_INT_10_10_10_2* = 0x00008036 - GL_RESCALE_NORMAL* = 0x0000803A - GL_UNSIGNED_BYTE_2_3_3_REV* = 0x00008362 - GL_UNSIGNED_SHORT_5_6_5* = 0x00008363 - GL_UNSIGNED_SHORT_5_6_5_REV* = 0x00008364 - GL_UNSIGNED_SHORT_4_4_4_4_REV* = 0x00008365 - GL_UNSIGNED_SHORT_1_5_5_5_REV* = 0x00008366 - GL_UNSIGNED_INT_8_8_8_8_REV* = 0x00008367 - GL_UNSIGNED_INT_2_10_10_10_REV* = 0x00008368 - GL_BGR* = 0x000080E0 - GL_BGRA* = 0x000080E1 - GL_MAX_ELEMENTS_VERTICES* = 0x000080E8 - GL_MAX_ELEMENTS_INDICES* = 0x000080E9 - GL_CLAMP_TO_EDGE* = 0x0000812F - GL_TEXTURE_MIN_LOD* = 0x0000813A - GL_TEXTURE_MAX_LOD* = 0x0000813B - GL_TEXTURE_BASE_LEVEL* = 0x0000813C - GL_TEXTURE_MAX_LEVEL* = 0x0000813D - GL_LIGHT_MODEL_COLOR_CONTROL* = 0x000081F8 - GL_SINGLE_COLOR* = 0x000081F9 - GL_SEPARATE_SPECULAR_COLOR* = 0x000081FA - GL_SMOOTH_POINT_SIZE_RANGE* = 0x00000B12 - GL_SMOOTH_POINT_SIZE_GRANULARITY* = 0x00000B13 - GL_SMOOTH_LINE_WIDTH_RANGE* = 0x00000B22 - GL_SMOOTH_LINE_WIDTH_GRANULARITY* = 0x00000B23 - GL_ALIASED_POINT_SIZE_RANGE* = 0x0000846D - GL_ALIASED_LINE_WIDTH_RANGE* = 0x0000846E - GL_PACK_SKIP_IMAGES* = 0x0000806B - GL_PACK_IMAGE_HEIGHT* = 0x0000806C - GL_UNPACK_SKIP_IMAGES* = 0x0000806D - GL_UNPACK_IMAGE_HEIGHT* = 0x0000806E - GL_TEXTURE_3D* = 0x0000806F - GL_PROXY_TEXTURE_3D* = 0x00008070 - GL_TEXTURE_DEPTH* = 0x00008071 - GL_TEXTURE_WRAP_R* = 0x00008072 - GL_MAX_3D_TEXTURE_SIZE* = 0x00008073 - -proc glBlendColor*(red: TGLclampf, green: TGLclampf, blue: TGLclampf, - alpha: TGLclampf){.dynlib: dllname, importc.} -proc glBlendEquation*(mode: TGLenum){.dynlib: dllname, importc.} -proc glDrawRangeElements*(mode: TGLenum, start: TGLuint, theend: TGLuint, - count: TGLsizei, thetype: TGLenum, indices: PGLvoid){. - dynlib: dllname, importc.} -proc glColorTable*(target: TGLenum, internalformat: TGLenum, width: TGLsizei, - format: TGLenum, thetype: TGLenum, table: PGLvoid){. - dynlib: dllname, importc.} -proc glColorTableParameterfv*(target: TGLenum, pname: TGLenum, params: PGLfloat){. - dynlib: dllname, importc.} -proc glColorTableParameteriv*(target: TGLenum, pname: TGLenum, params: PGLint){. - dynlib: dllname, importc.} -proc glCopyColorTable*(target: TGLenum, internalformat: TGLenum, x: TGLint, - y: TGLint, width: TGLsizei){.dynlib: dllname, importc.} -proc glGetColorTable*(target: TGLenum, format: TGLenum, thetype: TGLenum, - table: PGLvoid){.dynlib: dllname, importc.} -proc glGetColorTableParameterfv*(target: TGLenum, pname: TGLenum, params: PGLfloat){. - dynlib: dllname, importc.} -proc glGetColorTableParameteriv*(target: TGLenum, pname: TGLenum, params: PGLint){. - dynlib: dllname, importc.} -proc glColorSubTable*(target: TGLenum, start: TGLsizei, count: TGLsizei, - format: TGLenum, thetype: TGLenum, data: PGLvoid){. - dynlib: dllname, importc.} -proc glCopyColorSubTable*(target: TGLenum, start: TGLsizei, x: TGLint, y: TGLint, - width: TGLsizei){.dynlib: dllname, importc.} -proc glConvolutionFilter1D*(target: TGLenum, internalformat: TGLenum, - width: TGLsizei, format: TGLenum, thetype: TGLenum, - image: PGLvoid){.dynlib: dllname, importc.} -proc glConvolutionFilter2D*(target: TGLenum, internalformat: TGLenum, - width: TGLsizei, height: TGLsizei, format: TGLenum, - thetype: TGLenum, image: PGLvoid){.dynlib: dllname, - importc.} -proc glConvolutionParameterf*(target: TGLenum, pname: TGLenum, params: TGLfloat){. - dynlib: dllname, importc.} -proc glConvolutionParameterfv*(target: TGLenum, pname: TGLenum, params: PGLfloat){. - dynlib: dllname, importc.} -proc glConvolutionParameteri*(target: TGLenum, pname: TGLenum, params: TGLint){. - dynlib: dllname, importc.} -proc glConvolutionParameteriv*(target: TGLenum, pname: TGLenum, params: PGLint){. - dynlib: dllname, importc.} -proc glCopyConvolutionFilter1D*(target: TGLenum, internalformat: TGLenum, - x: TGLint, y: TGLint, width: TGLsizei){. - dynlib: dllname, importc.} -proc glCopyConvolutionFilter2D*(target: TGLenum, internalformat: TGLenum, - x: TGLint, y: TGLint, width: TGLsizei, - height: TGLsizei){.dynlib: dllname, importc.} -proc glGetConvolutionFilter*(target: TGLenum, format: TGLenum, thetype: TGLenum, - image: PGLvoid){.dynlib: dllname, importc.} -proc glGetConvolutionParameterfv*(target: TGLenum, pname: TGLenum, - params: PGLfloat){.dynlib: dllname, importc.} -proc glGetConvolutionParameteriv*(target: TGLenum, pname: TGLenum, params: PGLint){. - dynlib: dllname, importc.} -proc glGetSeparableFilter*(target: TGLenum, format: TGLenum, thetype: TGLenum, - row: PGLvoid, column: PGLvoid, span: PGLvoid){. - dynlib: dllname, importc.} -proc glSeparableFilter2D*(target: TGLenum, internalformat: TGLenum, - width: TGLsizei, height: TGLsizei, format: TGLenum, - thetype: TGLenum, row: PGLvoid, column: PGLvoid){. - dynlib: dllname, importc.} -proc glGetHistogram*(target: TGLenum, reset: TGLboolean, format: TGLenum, - thetype: TGLenum, values: PGLvoid){.dynlib: dllname, importc.} -proc glGetHistogramParameterfv*(target: TGLenum, pname: TGLenum, params: PGLfloat){. - dynlib: dllname, importc.} -proc glGetHistogramParameteriv*(target: TGLenum, pname: TGLenum, params: PGLint){. - dynlib: dllname, importc.} -proc glGetMinmax*(target: TGLenum, reset: TGLboolean, format: TGLenum, - thetype: TGLenum, values: PGLvoid){.dynlib: dllname, importc.} -proc glGetMinmaxParameterfv*(target: TGLenum, pname: TGLenum, params: PGLfloat){. - dynlib: dllname, importc.} -proc glGetMinmaxParameteriv*(target: TGLenum, pname: TGLenum, params: PGLint){. - dynlib: dllname, importc.} -proc glHistogram*(target: TGLenum, width: TGLsizei, internalformat: TGLenum, - sink: TGLboolean){.dynlib: dllname, importc.} -proc glMinmax*(target: TGLenum, internalformat: TGLenum, sink: TGLboolean){. - dynlib: dllname, importc.} -proc glResetHistogram*(target: TGLenum){.dynlib: dllname, importc.} -proc glResetMinmax*(target: TGLenum){.dynlib: dllname, importc.} -proc glTexImage3D*(target: TGLenum, level: TGLint, internalformat: TGLint, - width: TGLsizei, height: TGLsizei, depth: TGLsizei, - border: TGLint, format: TGLenum, thetype: TGLenum, - pixels: PGLvoid){.dynlib: dllname, importc.} -proc glTexSubImage3D*(target: TGLenum, level: TGLint, xoffset: TGLint, - yoffset: TGLint, zoffset: TGLint, width: TGLsizei, - height: TGLsizei, depth: TGLsizei, format: TGLenum, - thetype: TGLenum, pixels: PGLvoid){.dynlib: dllname, - importc.} -proc glCopyTexSubImage3D*(target: TGLenum, level: TGLint, xoffset: TGLint, - yoffset: TGLint, zoffset: TGLint, x: TGLint, y: TGLint, - width: TGLsizei, height: TGLsizei){.dynlib: dllname, - importc.} - - -proc glActiveTextureARB*(texture: TGLenum){.dynlib: dllname, importc.} -proc glClientActiveTextureARB*(texture: TGLenum){.dynlib: dllname, importc.} -proc glMultiTexCoord1dARB*(target: TGLenum, s: TGLdouble){.dynlib: dllname, - importc.} -proc glMultiTexCoord1dvARB*(target: TGLenum, v: PGLdouble){.dynlib: dllname, - importc.} -proc glMultiTexCoord1fARB*(target: TGLenum, s: TGLfloat){.dynlib: dllname, importc.} -proc glMultiTexCoord1fvARB*(target: TGLenum, v: PGLfloat){.dynlib: dllname, - importc.} -proc glMultiTexCoord1iARB*(target: TGLenum, s: TGLint){.dynlib: dllname, importc.} -proc glMultiTexCoord1ivARB*(target: TGLenum, v: PGLint){.dynlib: dllname, importc.} -proc glMultiTexCoord1sARB*(target: TGLenum, s: TGLshort){.dynlib: dllname, importc.} -proc glMultiTexCoord1svARB*(target: TGLenum, v: PGLshort){.dynlib: dllname, - importc.} -proc glMultiTexCoord2dARB*(target: TGLenum, s: TGLdouble, t: TGLdouble){. - dynlib: dllname, importc.} -proc glMultiTexCoord2dvARB*(target: TGLenum, v: PGLdouble){.dynlib: dllname, - importc.} -proc glMultiTexCoord2fARB*(target: TGLenum, s: TGLfloat, t: TGLfloat){. - dynlib: dllname, importc.} -proc glMultiTexCoord2fvARB*(target: TGLenum, v: PGLfloat){.dynlib: dllname, - importc.} -proc glMultiTexCoord2iARB*(target: TGLenum, s: TGLint, t: TGLint){.dynlib: dllname, - importc.} -proc glMultiTexCoord2ivARB*(target: TGLenum, v: PGLint){.dynlib: dllname, importc.} -proc glMultiTexCoord2sARB*(target: TGLenum, s: TGLshort, t: TGLshort){. - dynlib: dllname, importc.} -proc glMultiTexCoord2svARB*(target: TGLenum, v: PGLshort){.dynlib: dllname, - importc.} -proc glMultiTexCoord3dARB*(target: TGLenum, s: TGLdouble, t: TGLdouble, r: TGLdouble){. - dynlib: dllname, importc.} -proc glMultiTexCoord3dvARB*(target: TGLenum, v: PGLdouble){.dynlib: dllname, - importc.} -proc glMultiTexCoord3fARB*(target: TGLenum, s: TGLfloat, t: TGLfloat, r: TGLfloat){. - dynlib: dllname, importc.} -proc glMultiTexCoord3fvARB*(target: TGLenum, v: PGLfloat){.dynlib: dllname, - importc.} -proc glMultiTexCoord3iARB*(target: TGLenum, s: TGLint, t: TGLint, r: TGLint){. - dynlib: dllname, importc.} -proc glMultiTexCoord3ivARB*(target: TGLenum, v: PGLint){.dynlib: dllname, importc.} -proc glMultiTexCoord3sARB*(target: TGLenum, s: TGLshort, t: TGLshort, r: TGLshort){. - dynlib: dllname, importc.} -proc glMultiTexCoord3svARB*(target: TGLenum, v: PGLshort){.dynlib: dllname, - importc.} -proc glMultiTexCoord4dARB*(target: TGLenum, s: TGLdouble, t: TGLdouble, - r: TGLdouble, q: TGLdouble){.dynlib: dllname, importc.} -proc glMultiTexCoord4dvARB*(target: TGLenum, v: PGLdouble){.dynlib: dllname, - importc.} -proc glMultiTexCoord4fARB*(target: TGLenum, s: TGLfloat, t: TGLfloat, r: TGLfloat, - q: TGLfloat){.dynlib: dllname, importc.} -proc glMultiTexCoord4fvARB*(target: TGLenum, v: PGLfloat){.dynlib: dllname, - importc.} -proc glMultiTexCoord4iARB*(target: TGLenum, s: TGLint, t: TGLint, r: TGLint, - q: TGLint){.dynlib: dllname, importc.} -proc glMultiTexCoord4ivARB*(target: TGLenum, v: PGLint){.dynlib: dllname, importc.} -proc glMultiTexCoord4sARB*(target: TGLenum, s: TGLshort, t: TGLshort, r: TGLshort, - q: TGLshort){.dynlib: dllname, importc.} -proc glMultiTexCoord4svARB*(target: TGLenum, v: PGLshort){.dynlib: dllname, - importc.} - -proc glSampleCoverageARB*(value: TGLclampf, invert: TGLboolean){.dynlib: dllname, - importc.} - #***** GL_ARB_texture_env_add *****// - - -proc glWeightbvARB*(size: TGLint, weights: PGLbyte){.dynlib: dllname, importc.} -proc glWeightsvARB*(size: TGLint, weights: PGLshort){.dynlib: dllname, importc.} -proc glWeightivARB*(size: TGLint, weights: PGLint){.dynlib: dllname, importc.} -proc glWeightfvARB*(size: TGLint, weights: PGLfloat){.dynlib: dllname, importc.} -proc glWeightdvARB*(size: TGLint, weights: PGLdouble){.dynlib: dllname, importc.} -proc glWeightvARB*(size: TGLint, weights: PGLdouble){.dynlib: dllname, importc.} -proc glWeightubvARB*(size: TGLint, weights: PGLubyte){.dynlib: dllname, importc.} -proc glWeightusvARB*(size: TGLint, weights: PGLushort){.dynlib: dllname, importc.} -proc glWeightuivARB*(size: TGLint, weights: PGLuint){.dynlib: dllname, importc.} -proc glWeightPointerARB*(size: TGLint, thetype: TGLenum, stride: TGLsizei, - pointer: PGLvoid){.dynlib: dllname, importc.} -proc glVertexBlendARB*(count: TGLint){.dynlib: dllname, importc.} - - - -proc glVertexAttrib1sARB*(index: TGLuint, x: TGLshort){.dynlib: dllname, importc.} -proc glVertexAttrib1fARB*(index: TGLuint, x: TGLfloat){.dynlib: dllname, importc.} -proc glVertexAttrib1dARB*(index: TGLuint, x: TGLdouble){.dynlib: dllname, importc.} -proc glVertexAttrib2sARB*(index: TGLuint, x: TGLshort, y: TGLshort){. - dynlib: dllname, importc.} -proc glVertexAttrib2fARB*(index: TGLuint, x: TGLfloat, y: TGLfloat){. - dynlib: dllname, importc.} -proc glVertexAttrib2dARB*(index: TGLuint, x: TGLdouble, y: TGLdouble){. - dynlib: dllname, importc.} -proc glVertexAttrib3sARB*(index: TGLuint, x: TGLshort, y: TGLshort, z: TGLshort){. - dynlib: dllname, importc.} -proc glVertexAttrib3fARB*(index: TGLuint, x: TGLfloat, y: TGLfloat, z: TGLfloat){. - dynlib: dllname, importc.} -proc glVertexAttrib3dARB*(index: TGLuint, x: TGLdouble, y: TGLdouble, z: TGLdouble){. - dynlib: dllname, importc.} -proc glVertexAttrib4sARB*(index: TGLuint, x: TGLshort, y: TGLshort, z: TGLshort, - w: TGLshort){.dynlib: dllname, importc.} -proc glVertexAttrib4fARB*(index: TGLuint, x: TGLfloat, y: TGLfloat, z: TGLfloat, - w: TGLfloat){.dynlib: dllname, importc.} -proc glVertexAttrib4dARB*(index: TGLuint, x: TGLdouble, y: TGLdouble, z: TGLdouble, - w: TGLdouble){.dynlib: dllname, importc.} -proc glVertexAttrib4NubARB*(index: TGLuint, x: TGLubyte, y: TGLubyte, z: TGLubyte, - w: TGLubyte){.dynlib: dllname, importc.} -proc glVertexAttrib1svARB*(index: TGLuint, v: PGLshort){.dynlib: dllname, importc.} -proc glVertexAttrib1fvARB*(index: TGLuint, v: PGLfloat){.dynlib: dllname, importc.} -proc glVertexAttrib1dvARB*(index: TGLuint, v: PGLdouble){.dynlib: dllname, - importc.} -proc glVertexAttrib2svARB*(index: TGLuint, v: PGLshort){.dynlib: dllname, importc.} -proc glVertexAttrib2fvARB*(index: TGLuint, v: PGLfloat){.dynlib: dllname, importc.} -proc glVertexAttrib2dvARB*(index: TGLuint, v: PGLdouble){.dynlib: dllname, - importc.} -proc glVertexAttrib3svARB*(index: TGLuint, v: PGLshort){.dynlib: dllname, importc.} -proc glVertexAttrib3fvARB*(index: TGLuint, v: PGLfloat){.dynlib: dllname, importc.} -proc glVertexAttrib3dvARB*(index: TGLuint, v: PGLdouble){.dynlib: dllname, - importc.} -proc glVertexAttrib4bvARB*(index: TGLuint, v: PGLbyte){.dynlib: dllname, importc.} -proc glVertexAttrib4svARB*(index: TGLuint, v: PGLshort){.dynlib: dllname, importc.} -proc glVertexAttrib4ivARB*(index: TGLuint, v: PGLint){.dynlib: dllname, importc.} -proc glVertexAttrib4ubvARB*(index: TGLuint, v: PGLubyte){.dynlib: dllname, - importc.} -proc glVertexAttrib4usvARB*(index: TGLuint, v: PGLushort){.dynlib: dllname, - importc.} -proc glVertexAttrib4uivARB*(index: TGLuint, v: PGLuint){.dynlib: dllname, importc.} -proc glVertexAttrib4fvARB*(index: TGLuint, v: PGLfloat){.dynlib: dllname, importc.} -proc glVertexAttrib4dvARB*(index: TGLuint, v: PGLdouble){.dynlib: dllname, - importc.} -proc glVertexAttrib4NbvARB*(index: TGLuint, v: PGLbyte){.dynlib: dllname, importc.} -proc glVertexAttrib4NsvARB*(index: TGLuint, v: PGLshort){.dynlib: dllname, - importc.} -proc glVertexAttrib4NivARB*(index: TGLuint, v: PGLint){.dynlib: dllname, importc.} -proc glVertexAttrib4NubvARB*(index: TGLuint, v: PGLubyte){.dynlib: dllname, - importc.} -proc glVertexAttrib4NusvARB*(index: TGLuint, v: PGLushort){.dynlib: dllname, - importc.} -proc glVertexAttrib4NuivARB*(index: TGLuint, v: PGLuint){.dynlib: dllname, - importc.} -proc glVertexAttribPointerARB*(index: TGLuint, size: TGLint, thetype: TGLenum, - normalized: TGLboolean, stride: TGLsizei, - pointer: PGLvoid){.dynlib: dllname, importc.} -proc glEnableVertexAttribArrayARB*(index: TGLuint){.dynlib: dllname, importc.} -proc glDisableVertexAttribArrayARB*(index: TGLuint){.dynlib: dllname, importc.} -proc glProgramStringARB*(target: TGLenum, format: TGLenum, length: TGLsizei, - str: PGLvoid){.dynlib: dllname, importc.} -proc glBindProgramARB*(target: TGLenum, theProgram: TGLuint){.dynlib: dllname, - importc.} -proc glDeleteProgramsARB*(n: TGLsizei, programs: PGLuint){.dynlib: dllname, - importc.} -proc glGenProgramsARB*(n: TGLsizei, programs: PGLuint){.dynlib: dllname, importc.} -proc glProgramEnvParameter4dARB*(target: TGLenum, index: TGLuint, x: TGLdouble, - y: TGLdouble, z: TGLdouble, w: TGLdouble){. - dynlib: dllname, importc.} -proc glProgramEnvParameter4dvARB*(target: TGLenum, index: TGLuint, - params: PGLdouble){.dynlib: dllname, importc.} -proc glProgramEnvParameter4fARB*(target: TGLenum, index: TGLuint, x: TGLfloat, - y: TGLfloat, z: TGLfloat, w: TGLfloat){. - dynlib: dllname, importc.} -proc glProgramEnvParameter4fvARB*(target: TGLenum, index: TGLuint, - params: PGLfloat){.dynlib: dllname, importc.} -proc glProgramLocalParameter4dARB*(target: TGLenum, index: TGLuint, x: TGLdouble, - y: TGLdouble, z: TGLdouble, w: TGLdouble){. - dynlib: dllname, importc.} -proc glProgramLocalParameter4dvARB*(target: TGLenum, index: TGLuint, - params: PGLdouble){.dynlib: dllname, importc.} -proc glProgramLocalParameter4fARB*(target: TGLenum, index: TGLuint, x: TGLfloat, - y: TGLfloat, z: TGLfloat, w: TGLfloat){. - dynlib: dllname, importc.} -proc glProgramLocalParameter4fvARB*(target: TGLenum, index: TGLuint, - params: PGLfloat){.dynlib: dllname, importc.} -proc glGetProgramEnvParameterdvARB*(target: TGLenum, index: TGLuint, - params: PGLdouble){.dynlib: dllname, importc.} -proc glGetProgramEnvParameterfvARB*(target: TGLenum, index: TGLuint, - params: PGLfloat){.dynlib: dllname, importc.} -proc glGetProgramLocalParameterdvARB*(target: TGLenum, index: TGLuint, - params: PGLdouble){.dynlib: dllname, - importc.} -proc glGetProgramLocalParameterfvARB*(target: TGLenum, index: TGLuint, - params: PGLfloat){.dynlib: dllname, - importc.} -proc glGetProgramivARB*(target: TGLenum, pname: TGLenum, params: PGLint){. - dynlib: dllname, importc.} -proc glGetProgramStringARB*(target: TGLenum, pname: TGLenum, str: PGLvoid){. - dynlib: dllname, importc.} -proc glGetVertexAttribdvARB*(index: TGLuint, pname: TGLenum, params: PGLdouble){. - dynlib: dllname, importc.} -proc glGetVertexAttribfvARB*(index: TGLuint, pname: TGLenum, params: PGLfloat){. - dynlib: dllname, importc.} -proc glGetVertexAttribivARB*(index: TGLuint, pname: TGLenum, params: PGLint){. - dynlib: dllname, importc.} -proc glGetVertexAttribPointervARB*(index: TGLuint, pname: TGLenum, - pointer: PGLvoid){.dynlib: dllname, importc.} -proc glIsProgramARB*(theProgram: TGLuint): TGLboolean{.dynlib: dllname, importc.} - #***** GL_ARB_window_pos *****// -proc glWindowPos2dARB*(x: TGLdouble, y: TGLdouble){.dynlib: dllname, importc.} -proc glWindowPos2fARB*(x: TGLfloat, y: TGLfloat){.dynlib: dllname, importc.} -proc glWindowPos2iARB*(x: TGLint, y: TGLint){.dynlib: dllname, importc.} -proc glWindowPos2sARB*(x: TGLshort, y: TGLshort){.dynlib: dllname, importc.} -proc glWindowPos2dvARB*(p: PGLdouble){.dynlib: dllname, importc.} -proc glWindowPos2fvARB*(p: PGLfloat){.dynlib: dllname, importc.} -proc glWindowPos2ivARB*(p: PGLint){.dynlib: dllname, importc.} -proc glWindowPos2svARB*(p: PGLshort){.dynlib: dllname, importc.} -proc glWindowPos3dARB*(x: TGLdouble, y: TGLdouble, z: TGLdouble){.dynlib: dllname, - importc.} -proc glWindowPos3fARB*(x: TGLfloat, y: TGLfloat, z: TGLfloat){.dynlib: dllname, - importc.} -proc glWindowPos3iARB*(x: TGLint, y: TGLint, z: TGLint){.dynlib: dllname, importc.} -proc glWindowPos3sARB*(x: TGLshort, y: TGLshort, z: TGLshort){.dynlib: dllname, - importc.} -proc glWindowPos3dvARB*(p: PGLdouble){.dynlib: dllname, importc.} -proc glWindowPos3fvARB*(p: PGLfloat){.dynlib: dllname, importc.} -proc glWindowPos3ivARB*(p: PGLint){.dynlib: dllname, importc.} -proc glWindowPos3svARB*(p: PGLshort){.dynlib: dllname, importc.} - - - -proc glBlendEquationSeparate*(modeRGB: TGLenum, modeAlpha: TGLenum){. - dynlib: dllname, importc.} -proc glDrawBuffers*(n: TGLsizei, bufs: PGLenum){.dynlib: dllname, importc.} -proc glStencilOpSeparate*(face: TGLenum, sfail: TGLenum, dpfail: TGLenum, - dppass: TGLenum){.dynlib: dllname, importc.} -proc glStencilFuncSeparate*(frontfunc: TGLenum, backfunc: TGLenum, theRef: TGLint, - mask: TGLuint){.dynlib: dllname, importc.} -proc glStencilMaskSeparate*(face: TGLenum, mask: TGLuint){.dynlib: dllname, - importc.} -proc glAttachShader*(theProgram: TGLuint, shader: TGLuint){.dynlib: dllname, - importc.} -proc glBindAttribLocation*(theProgram: TGLuint, index: TGLuint, name: PGLchar){. - dynlib: dllname, importc.} -proc glCompileShader*(shader: TGLuint){.dynlib: dllname, importc.} -proc glCreateProgram*(): TGLuint{.dynlib: dllname, importc.} -proc glCreateShader*(thetype: TGLenum): TGLuint{.dynlib: dllname, importc.} -proc glDeleteProgram*(theProgram: TGLuint){.dynlib: dllname, importc.} -proc glDeleteShader*(shader: TGLuint){.dynlib: dllname, importc.} -proc glDetachShader*(theProgram: TGLuint, shader: TGLuint){.dynlib: dllname, - importc.} -proc glDisableVertexAttribArray*(index: TGLuint){.dynlib: dllname, importc.} -proc glEnableVertexAttribArray*(index: TGLuint){.dynlib: dllname, importc.} -proc glGetActiveAttrib*(theProgram: TGLuint, index: TGLuint, bufSize: TGLsizei, - len: PGLsizei, size: PGLint, thetype: PGLenum, - name: PGLchar){.dynlib: dllname, importc.} -proc glGetActiveUniform*(theProgram: TGLuint, index: TGLuint, bufSize: TGLsizei, - len: PGLsizei, size: PGLint, thetype: PGLenum, - name: PGLchar){.dynlib: dllname, importc.} -proc glGetAttachedShaders*(theProgram: TGLuint, maxCount: TGLsizei, - count: PGLsizei, obj: PGLuint){.dynlib: dllname, - importc.} -proc glGetAttribLocation*(theProgram: TGLuint, name: PGLchar): TGLint{. - dynlib: dllname, importc.} -proc glGetProgramiv*(theProgram: TGLuint, pname: TGLenum, params: PGLint){. - dynlib: dllname, importc.} -proc glGetProgramInfoLog*(theProgram: TGLuint, bufSize: TGLsizei, len: PGLsizei, - infoLog: PGLchar){.dynlib: dllname, importc.} -proc glGetShaderiv*(shader: TGLuint, pname: TGLenum, params: PGLint){. - dynlib: dllname, importc.} -proc glGetShaderInfoLog*(shader: TGLuint, bufSize: TGLsizei, len: PGLsizei, - infoLog: PGLchar){.dynlib: dllname, importc.} -proc glGetShaderSource*(shader: TGLuint, bufSize: TGLsizei, len: PGLsizei, - source: PGLchar){.dynlib: dllname, importc.} -proc glGetUniformLocation*(theProgram: TGLuint, name: PGLchar): TGLint{. - dynlib: dllname, importc.} -proc glGetUniformfv*(theProgram: TGLuint, location: TGLint, params: PGLfloat){. - dynlib: dllname, importc.} -proc glGetUniformiv*(theProgram: TGLuint, location: TGLint, params: PGLint){. - dynlib: dllname, importc.} -proc glGetVertexAttribdv*(index: TGLuint, pname: TGLenum, params: PGLdouble){. - dynlib: dllname, importc.} -proc glGetVertexAttribfv*(index: TGLuint, pname: TGLenum, params: PGLfloat){. - dynlib: dllname, importc.} -proc glGetVertexAttribiv*(index: TGLuint, pname: TGLenum, params: PGLint){. - dynlib: dllname, importc.} -proc glGetVertexAttribPointerv*(index: TGLuint, pname: TGLenum, pointer: PGLvoid){. - dynlib: dllname, importc.} -proc glIsProgram*(theProgram: TGLuint): TGLboolean{.dynlib: dllname, importc.} -proc glIsShader*(shader: TGLuint): TGLboolean{.dynlib: dllname, importc.} -proc glLinkProgram*(theProgram: TGLuint){.dynlib: dllname, importc.} -proc glShaderSource*(shader: TGLuint, count: TGLsizei, str: PGLchar, len: PGLint){. - dynlib: dllname, importc.} -proc glUseProgram*(theProgram: TGLuint){.dynlib: dllname, importc.} -proc glUniform1f*(location: TGLint, v0: TGLfloat){.dynlib: dllname, importc.} -proc glUniform2f*(location: TGLint, v0: TGLfloat, v1: TGLfloat){.dynlib: dllname, - importc.} -proc glUniform3f*(location: TGLint, v0: TGLfloat, v1: TGLfloat, v2: TGLfloat){. - dynlib: dllname, importc.} -proc glUniform4f*(location: TGLint, v0: TGLfloat, v1: TGLfloat, v2: TGLfloat, - v3: TGLfloat){.dynlib: dllname, importc.} -proc glUniform1i*(location: TGLint, v0: TGLint){.dynlib: dllname, importc.} -proc glUniform2i*(location: TGLint, v0: TGLint, v1: TGLint){.dynlib: dllname, - importc.} -proc glUniform3i*(location: TGLint, v0: TGLint, v1: TGLint, v2: TGLint){. - dynlib: dllname, importc.} -proc glUniform4i*(location: TGLint, v0: TGLint, v1: TGLint, v2: TGLint, v3: TGLint){. - dynlib: dllname, importc.} -proc glUniform1fv*(location: TGLint, count: TGLsizei, value: PGLfloat){. - dynlib: dllname, importc.} -proc glUniform2fv*(location: TGLint, count: TGLsizei, value: PGLfloat){. - dynlib: dllname, importc.} -proc glUniform3fv*(location: TGLint, count: TGLsizei, value: PGLfloat){. - dynlib: dllname, importc.} -proc glUniform4fv*(location: TGLint, count: TGLsizei, value: PGLfloat){. - dynlib: dllname, importc.} -proc glUniform1iv*(location: TGLint, count: TGLsizei, value: PGLint){. - dynlib: dllname, importc.} -proc glUniform2iv*(location: TGLint, count: TGLsizei, value: PGLint){. - dynlib: dllname, importc.} -proc glUniform3iv*(location: TGLint, count: TGLsizei, value: PGLint){. - dynlib: dllname, importc.} -proc glUniform4iv*(location: TGLint, count: TGLsizei, value: PGLint){. - dynlib: dllname, importc.} -proc glUniformMatrix2fv*(location: TGLint, count: TGLsizei, transpose: TGLboolean, - value: PGLfloat){.dynlib: dllname, importc.} -proc glUniformMatrix3fv*(location: TGLint, count: TGLsizei, transpose: TGLboolean, - value: PGLfloat){.dynlib: dllname, importc.} -proc glUniformMatrix4fv*(location: TGLint, count: TGLsizei, transpose: TGLboolean, - value: PGLfloat){.dynlib: dllname, importc.} -proc glValidateProgram*(theProgram: TGLuint){.dynlib: dllname, importc.} -proc glVertexAttrib1d*(index: TGLuint, x: TGLdouble){.dynlib: dllname, importc.} -proc glVertexAttrib1dv*(index: TGLuint, v: PGLdouble){.dynlib: dllname, importc.} -proc glVertexAttrib1f*(index: TGLuint, x: TGLfloat){.dynlib: dllname, importc.} -proc glVertexAttrib1fv*(index: TGLuint, v: PGLfloat){.dynlib: dllname, importc.} -proc glVertexAttrib1s*(index: TGLuint, x: TGLshort){.dynlib: dllname, importc.} -proc glVertexAttrib1sv*(index: TGLuint, v: PGLshort){.dynlib: dllname, importc.} -proc glVertexAttrib2d*(index: TGLuint, x: TGLdouble, y: TGLdouble){. - dynlib: dllname, importc.} -proc glVertexAttrib2dv*(index: TGLuint, v: PGLdouble){.dynlib: dllname, importc.} -proc glVertexAttrib2f*(index: TGLuint, x: TGLfloat, y: TGLfloat){.dynlib: dllname, - importc.} -proc glVertexAttrib2fv*(index: TGLuint, v: PGLfloat){.dynlib: dllname, importc.} -proc glVertexAttrib2s*(index: TGLuint, x: TGLshort, y: TGLshort){.dynlib: dllname, - importc.} -proc glVertexAttrib2sv*(index: TGLuint, v: PGLshort){.dynlib: dllname, importc.} -proc glVertexAttrib3d*(index: TGLuint, x: TGLdouble, y: TGLdouble, z: TGLdouble){. - dynlib: dllname, importc.} -proc glVertexAttrib3dv*(index: TGLuint, v: PGLdouble){.dynlib: dllname, importc.} -proc glVertexAttrib3f*(index: TGLuint, x: TGLfloat, y: TGLfloat, z: TGLfloat){. - dynlib: dllname, importc.} -proc glVertexAttrib3fv*(index: TGLuint, v: PGLfloat){.dynlib: dllname, importc.} -proc glVertexAttrib3s*(index: TGLuint, x: TGLshort, y: TGLshort, z: TGLshort){. - dynlib: dllname, importc.} -proc glVertexAttrib3sv*(index: TGLuint, v: PGLshort){.dynlib: dllname, importc.} -proc glVertexAttrib4Nbv*(index: TGLuint, v: PGLbyte){.dynlib: dllname, importc.} -proc glVertexAttrib4Niv*(index: TGLuint, v: PGLint){.dynlib: dllname, importc.} -proc glVertexAttrib4Nsv*(index: TGLuint, v: PGLshort){.dynlib: dllname, importc.} -proc glVertexAttrib4Nub*(index: TGLuint, x: TGLubyte, y: TGLubyte, z: TGLubyte, - w: TGLubyte){.dynlib: dllname, importc.} -proc glVertexAttrib4Nubv*(index: TGLuint, v: PGLubyte){.dynlib: dllname, importc.} -proc glVertexAttrib4Nuiv*(index: TGLuint, v: PGLuint){.dynlib: dllname, importc.} -proc glVertexAttrib4Nusv*(index: TGLuint, v: PGLushort){.dynlib: dllname, importc.} -proc glVertexAttrib4bv*(index: TGLuint, v: PGLbyte){.dynlib: dllname, importc.} -proc glVertexAttrib4d*(index: TGLuint, x: TGLdouble, y: TGLdouble, z: TGLdouble, - w: TGLdouble){.dynlib: dllname, importc.} -proc glVertexAttrib4dv*(index: TGLuint, v: PGLdouble){.dynlib: dllname, importc.} -proc glVertexAttrib4f*(index: TGLuint, x: TGLfloat, y: TGLfloat, z: TGLfloat, - w: TGLfloat){.dynlib: dllname, importc.} -proc glVertexAttrib4fv*(index: TGLuint, v: PGLfloat){.dynlib: dllname, importc.} -proc glVertexAttrib4iv*(index: TGLuint, v: PGLint){.dynlib: dllname, importc.} -proc glVertexAttrib4s*(index: TGLuint, x: TGLshort, y: TGLshort, z: TGLshort, - w: TGLshort){.dynlib: dllname, importc.} -proc glVertexAttrib4sv*(index: TGLuint, v: PGLshort){.dynlib: dllname, importc.} -proc glVertexAttrib4ubv*(index: TGLuint, v: PGLubyte){.dynlib: dllname, importc.} -proc glVertexAttrib4uiv*(index: TGLuint, v: PGLuint){.dynlib: dllname, importc.} -proc glVertexAttrib4usv*(index: TGLuint, v: PGLushort){.dynlib: dllname, importc.} -proc glVertexAttribPointer*(index: TGLuint, size: TGLint, thetype: TGLenum, - normalized: TGLboolean, stride: TGLsizei, - pointer: PGLvoid){.dynlib: dllname, importc.} - -const - GL_CONSTANT_COLOR* = 0x00008001 - GL_ONE_MINUS_CONSTANT_COLOR* = 0x00008002 - GL_CONSTANT_ALPHA* = 0x00008003 - GL_ONE_MINUS_CONSTANT_ALPHA* = 0x00008004 - constGL_BLEND_COLOR* = 0x00008005 - GL_FUNC_ADD* = 0x00008006 - GL_MIN* = 0x00008007 - GL_MAX* = 0x00008008 - constGL_BLEND_EQUATION* = 0x00008009 - GL_FUNC_SUBTRACT* = 0x0000800A - GL_FUNC_REVERSE_SUBTRACT* = 0x0000800B - GL_CONVOLUTION_1D* = 0x00008010 - GL_CONVOLUTION_2D* = 0x00008011 - GL_SEPARABLE_2D* = 0x00008012 - GL_CONVOLUTION_BORDER_MODE* = 0x00008013 - GL_CONVOLUTION_FILTER_SCALE* = 0x00008014 - GL_CONVOLUTION_FILTER_BIAS* = 0x00008015 - GL_REDUCE* = 0x00008016 - GL_CONVOLUTION_FORMAT* = 0x00008017 - GL_CONVOLUTION_WIDTH* = 0x00008018 - GL_CONVOLUTION_HEIGHT* = 0x00008019 - GL_MAX_CONVOLUTION_WIDTH* = 0x0000801A - GL_MAX_CONVOLUTION_HEIGHT* = 0x0000801B - GL_POST_CONVOLUTION_RED_SCALE* = 0x0000801C - GL_POST_CONVOLUTION_GREEN_SCALE* = 0x0000801D - GL_POST_CONVOLUTION_BLUE_SCALE* = 0x0000801E - GL_POST_CONVOLUTION_ALPHA_SCALE* = 0x0000801F - GL_POST_CONVOLUTION_RED_BIAS* = 0x00008020 - GL_POST_CONVOLUTION_GREEN_BIAS* = 0x00008021 - GL_POST_CONVOLUTION_BLUE_BIAS* = 0x00008022 - GL_POST_CONVOLUTION_ALPHA_BIAS* = 0x00008023 - constGL_HISTOGRAM* = 0x00008024 - GL_PROXY_HISTOGRAM* = 0x00008025 - GL_HISTOGRAM_WIDTH* = 0x00008026 - GL_HISTOGRAM_FORMAT* = 0x00008027 - GL_HISTOGRAM_RED_SIZE* = 0x00008028 - GL_HISTOGRAM_GREEN_SIZE* = 0x00008029 - GL_HISTOGRAM_BLUE_SIZE* = 0x0000802A - GL_HISTOGRAM_ALPHA_SIZE* = 0x0000802B - GL_HISTOGRAM_LUMINANCE_SIZE* = 0x0000802C - GL_HISTOGRAM_SINK* = 0x0000802D - constGL_MINMAX* = 0x0000802E - GL_MINMAX_FORMAT* = 0x0000802F - GL_MINMAX_SINK* = 0x00008030 - GL_TABLE_TOO_LARGE* = 0x00008031 - GL_COLOR_MATRIX* = 0x000080B1 - GL_COLOR_MATRIX_STACK_DEPTH* = 0x000080B2 - GL_MAX_COLOR_MATRIX_STACK_DEPTH* = 0x000080B3 - GL_POST_COLOR_MATRIX_RED_SCALE* = 0x000080B4 - GL_POST_COLOR_MATRIX_GREEN_SCALE* = 0x000080B5 - GL_POST_COLOR_MATRIX_BLUE_SCALE* = 0x000080B6 - GL_POST_COLOR_MATRIX_ALPHA_SCALE* = 0x000080B7 - GL_POST_COLOR_MATRIX_RED_BIAS* = 0x000080B8 - GL_POST_COLOR_MATRIX_GREEN_BIAS* = 0x000080B9 - GL_POST_COLOR_MATRIX_BLUE_BIAS* = 0x000080BA - GL_POST_COLOR_MATIX_ALPHA_BIAS* = 0x000080BB - constGL_COLOR_TABLE* = 0x000080D0 - GL_POST_CONVOLUTION_COLOR_TABLE* = 0x000080D1 - GL_POST_COLOR_MATRIX_COLOR_TABLE* = 0x000080D2 - GL_PROXY_COLOR_TABLE* = 0x000080D3 - GL_PROXY_POST_CONVOLUTION_COLOR_TABLE* = 0x000080D4 - GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE* = 0x000080D5 - GL_COLOR_TABLE_SCALE* = 0x000080D6 - GL_COLOR_TABLE_BIAS* = 0x000080D7 - GL_COLOR_TABLE_FORMAT* = 0x000080D8 - GL_COLOR_TABLE_WIDTH* = 0x000080D9 - GL_COLOR_TABLE_RED_SIZE* = 0x000080DA - GL_COLOR_TABLE_GREEN_SIZE* = 0x000080DB - GL_COLOR_TABLE_BLUE_SIZE* = 0x000080DC - GL_COLOR_TABLE_ALPHA_SIZE* = 0x000080DD - GL_COLOR_TABLE_LUMINANCE_SIZE* = 0x000080DE - GL_COLOR_TABLE_INTENSITY_SIZE* = 0x000080DF - GL_IGNORE_BORDER* = 0x00008150 - GL_CONSTANT_BORDER* = 0x00008151 - GL_WRAP_BORDER* = 0x00008152 - GL_REPLICATE_BORDER* = 0x00008153 - GL_CONVOLUTION_BORDER_COLOR* = 0x00008154 - -proc glActiveTexture*(texture: TGLenum){.dynlib: dllname, importc.} -proc glClientActiveTexture*(texture: TGLenum){.dynlib: dllname, importc.} -proc glMultiTexCoord1d*(target: TGLenum, s: TGLdouble){.dynlib: dllname, importc.} -proc glMultiTexCoord1dv*(target: TGLenum, v: PGLdouble){.dynlib: dllname, importc.} -proc glMultiTexCoord1f*(target: TGLenum, s: TGLfloat){.dynlib: dllname, importc.} -proc glMultiTexCoord1fv*(target: TGLenum, v: PGLfloat){.dynlib: dllname, importc.} -proc glMultiTexCoord1i*(target: TGLenum, s: TGLint){.dynlib: dllname, importc.} -proc glMultiTexCoord1iv*(target: TGLenum, v: PGLint){.dynlib: dllname, importc.} -proc glMultiTexCoord1s*(target: TGLenum, s: TGLshort){.dynlib: dllname, importc.} -proc glMultiTexCoord1sv*(target: TGLenum, v: PGLshort){.dynlib: dllname, importc.} -proc glMultiTexCoord2d*(target: TGLenum, s: TGLdouble, t: TGLdouble){. - dynlib: dllname, importc.} -proc glMultiTexCoord2dv*(target: TGLenum, v: PGLdouble){.dynlib: dllname, importc.} -proc glMultiTexCoord2f*(target: TGLenum, s: TGLfloat, t: TGLfloat){. - dynlib: dllname, importc.} -proc glMultiTexCoord2fv*(target: TGLenum, v: PGLfloat){.dynlib: dllname, importc.} -proc glMultiTexCoord2i*(target: TGLenum, s: TGLint, t: TGLint){.dynlib: dllname, - importc.} -proc glMultiTexCoord2iv*(target: TGLenum, v: PGLint){.dynlib: dllname, importc.} -proc glMultiTexCoord2s*(target: TGLenum, s: TGLshort, t: TGLshort){. - dynlib: dllname, importc.} -proc glMultiTexCoord2sv*(target: TGLenum, v: PGLshort){.dynlib: dllname, importc.} -proc glMultiTexCoord3d*(target: TGLenum, s: TGLdouble, t: TGLdouble, r: TGLdouble){. - dynlib: dllname, importc.} -proc glMultiTexCoord3dv*(target: TGLenum, v: PGLdouble){.dynlib: dllname, importc.} -proc glMultiTexCoord3f*(target: TGLenum, s: TGLfloat, t: TGLfloat, r: TGLfloat){. - dynlib: dllname, importc.} -proc glMultiTexCoord3fv*(target: TGLenum, v: PGLfloat){.dynlib: dllname, importc.} -proc glMultiTexCoord3i*(target: TGLenum, s: TGLint, t: TGLint, r: TGLint){. - dynlib: dllname, importc.} -proc glMultiTexCoord3iv*(target: TGLenum, v: PGLint){.dynlib: dllname, importc.} -proc glMultiTexCoord3s*(target: TGLenum, s: TGLshort, t: TGLshort, r: TGLshort){. - dynlib: dllname, importc.} -proc glMultiTexCoord3sv*(target: TGLenum, v: PGLshort){.dynlib: dllname, importc.} -proc glMultiTexCoord4d*(target: TGLenum, s: TGLdouble, t: TGLdouble, r: TGLdouble, - q: TGLdouble){.dynlib: dllname, importc.} -proc glMultiTexCoord4dv*(target: TGLenum, v: PGLdouble){.dynlib: dllname, importc.} -proc glMultiTexCoord4f*(target: TGLenum, s: TGLfloat, t: TGLfloat, r: TGLfloat, - q: TGLfloat){.dynlib: dllname, importc.} -proc glMultiTexCoord4fv*(target: TGLenum, v: PGLfloat){.dynlib: dllname, importc.} -proc glMultiTexCoord4i*(target: TGLenum, s: TGLint, t: TGLint, r: TGLint, q: TGLint){. - dynlib: dllname, importc.} -proc glMultiTexCoord4iv*(target: TGLenum, v: PGLint){.dynlib: dllname, importc.} -proc glMultiTexCoord4s*(target: TGLenum, s: TGLshort, t: TGLshort, r: TGLshort, - q: TGLshort){.dynlib: dllname, importc.} -proc glMultiTexCoord4sv*(target: TGLenum, v: PGLshort){.dynlib: dllname, importc.} -proc glLoadTransposeMatrixf*(m: PGLfloat){.dynlib: dllname, importc.} -proc glLoadTransposeMatrixd*(m: PGLdouble){.dynlib: dllname, importc.} -proc glMultTransposeMatrixf*(m: PGLfloat){.dynlib: dllname, importc.} -proc glMultTransposeMatrixd*(m: PGLdouble){.dynlib: dllname, importc.} -proc glSampleCoverage*(value: TGLclampf, invert: TGLboolean){.dynlib: dllname, - importc.} -proc glCompressedTexImage3D*(target: TGLenum, level: TGLint, - internalformat: TGLenum, width: TGLsizei, - height: TGLsizei, depth: TGLsizei, border: TGLint, - imageSize: TGLsizei, data: PGLvoid){. - dynlib: dllname, importc.} -proc glCompressedTexImage2D*(target: TGLenum, level: TGLint, - internalformat: TGLenum, width: TGLsizei, - height: TGLsizei, border: TGLint, imageSize: TGLsizei, - data: PGLvoid){.dynlib: dllname, importc.} -proc glCompressedTexImage1D*(target: TGLenum, level: TGLint, - internalformat: TGLenum, width: TGLsizei, - border: TGLint, imageSize: TGLsizei, data: PGLvoid){. - dynlib: dllname, importc.} -proc glCompressedTexSubImage3D*(target: TGLenum, level: TGLint, xoffset: TGLint, - yoffset: TGLint, zoffset: TGLint, width: TGLsizei, - height: TGLsizei, depth: TGLsizei, format: TGLenum, - imageSize: TGLsizei, data: PGLvoid){. - dynlib: dllname, importc.} -proc glCompressedTexSubImage2D*(target: TGLenum, level: TGLint, xoffset: TGLint, - yoffset: TGLint, width: TGLsizei, height: TGLsizei, - format: TGLenum, imageSize: TGLsizei, - data: PGLvoid){.dynlib: dllname, importc.} -proc glCompressedTexSubImage1D*(target: TGLenum, level: TGLint, xoffset: TGLint, - width: TGLsizei, format: TGLenum, - imageSize: TGLsizei, data: PGLvoid){. - dynlib: dllname, importc.} -proc glGetCompressedTexImage*(target: TGLenum, level: TGLint, img: PGLvoid){. - dynlib: dllname, importc.} - - #***** GL_version_1_3 *****// -const - GL_TEXTURE0* = 0x000084C0 - GL_TEXTURE1* = 0x000084C1 - GL_TEXTURE2* = 0x000084C2 - GL_TEXTURE3* = 0x000084C3 - GL_TEXTURE4* = 0x000084C4 - GL_TEXTURE5* = 0x000084C5 - GL_TEXTURE6* = 0x000084C6 - GL_TEXTURE7* = 0x000084C7 - GL_TEXTURE8* = 0x000084C8 - GL_TEXTURE9* = 0x000084C9 - GL_TEXTURE10* = 0x000084CA - GL_TEXTURE11* = 0x000084CB - GL_TEXTURE12* = 0x000084CC - GL_TEXTURE13* = 0x000084CD - GL_TEXTURE14* = 0x000084CE - GL_TEXTURE15* = 0x000084CF - GL_TEXTURE16* = 0x000084D0 - GL_TEXTURE17* = 0x000084D1 - GL_TEXTURE18* = 0x000084D2 - GL_TEXTURE19* = 0x000084D3 - GL_TEXTURE20* = 0x000084D4 - GL_TEXTURE21* = 0x000084D5 - GL_TEXTURE22* = 0x000084D6 - GL_TEXTURE23* = 0x000084D7 - GL_TEXTURE24* = 0x000084D8 - GL_TEXTURE25* = 0x000084D9 - GL_TEXTURE26* = 0x000084DA - GL_TEXTURE27* = 0x000084DB - GL_TEXTURE28* = 0x000084DC - GL_TEXTURE29* = 0x000084DD - GL_TEXTURE30* = 0x000084DE - GL_TEXTURE31* = 0x000084DF - constGL_ACTIVE_TEXTURE* = 0x000084E0 - constGL_CLIENT_ACTIVE_TEXTURE* = 0x000084E1 - GL_MAX_TEXTURE_UNITS* = 0x000084E2 - GL_TRANSPOSE_MODELVIEW_MATRIX* = 0x000084E3 - GL_TRANSPOSE_PROJECTION_MATRIX* = 0x000084E4 - GL_TRANSPOSE_TEXTURE_MATRIX* = 0x000084E5 - GL_TRANSPOSE_COLOR_MATRIX* = 0x000084E6 - GL_MULTISAMPLE* = 0x0000809D - GL_SAMPLE_ALPHA_TO_COVERAGE* = 0x0000809E - GL_SAMPLE_ALPHA_TO_ONE* = 0x0000809F - constGL_SAMPLE_COVERAGE* = 0x000080A0 - GL_SAMPLE_BUFFERS* = 0x000080A8 - GL_SAMPLES* = 0x000080A9 - GL_SAMPLE_COVERAGE_VALUE* = 0x000080AA - GL_SAMPLE_COVERAGE_INVERT* = 0x000080AB - GL_MULTISAMPLE_BIT* = 0x20000000 - GL_NORMAL_MAP* = 0x00008511 - GL_REFLECTION_MAP* = 0x00008512 - GL_TEXTURE_CUBE_MAP* = 0x00008513 - GL_TEXTURE_BINDING_CUBE_MAP* = 0x00008514 - GL_TEXTURE_CUBE_MAP_POSITIVE_X* = 0x00008515 - GL_TEXTURE_CUBE_MAP_NEGATIVE_X* = 0x00008516 - GL_TEXTURE_CUBE_MAP_POSITIVE_Y* = 0x00008517 - GL_TEXTURE_CUBE_MAP_NEGATIVE_Y* = 0x00008518 - GL_TEXTURE_CUBE_MAP_POSITIVE_Z* = 0x00008519 - GL_TEXTURE_CUBE_MAP_NEGATIVE_Z* = 0x0000851A - GL_PROXY_TEXTURE_CUBE_MAP* = 0x0000851B - GL_MAX_CUBE_MAP_TEXTURE_SIZE* = 0x0000851C - GL_COMPRESSED_ALPHA* = 0x000084E9 - GL_COMPRESSED_LUMINANCE* = 0x000084EA - GL_COMPRESSED_LUMINANCE_ALPHA* = 0x000084EB - GL_COMPRESSED_INTENSITY* = 0x000084EC - GL_COMPRESSED_RGB* = 0x000084ED - GL_COMPRESSED_RGBA* = 0x000084EE - GL_TEXTURE_COMPRESSION_HINT* = 0x000084EF - GL_TEXTURE_COMPRESSED_IMAGE_SIZE* = 0x000086A0 - GL_TEXTURE_COMPRESSED* = 0x000086A1 - GL_NUM_COMPRESSED_TEXTURE_FORMATS* = 0x000086A2 - GL_COMPRESSED_TEXTURE_FORMATS* = 0x000086A3 - GL_CLAMP_TO_BORDER* = 0x0000812D - GL_CLAMP_TO_BORDER_SGIS* = 0x0000812D - GL_COMBINE* = 0x00008570 - GL_COMBINE_RGB* = 0x00008571 - GL_COMBINE_ALPHA* = 0x00008572 - GL_SOURCE0_RGB* = 0x00008580 - GL_SOURCE1_RGB* = 0x00008581 - GL_SOURCE2_RGB* = 0x00008582 - GL_SOURCE0_ALPHA* = 0x00008588 - GL_SOURCE1_ALPHA* = 0x00008589 - GL_SOURCE2_ALPHA* = 0x0000858A - GL_OPERAND0_RGB* = 0x00008590 - GL_OPERAND1_RGB* = 0x00008591 - GL_OPERAND2_RGB* = 0x00008592 - GL_OPERAND0_ALPHA* = 0x00008598 - GL_OPERAND1_ALPHA* = 0x00008599 - GL_OPERAND2_ALPHA* = 0x0000859A - GL_RGB_SCALE* = 0x00008573 - GL_ADD_SIGNED* = 0x00008574 - GL_INTERPOLATE* = 0x00008575 - GL_SUBTRACT* = 0x000084E7 - GL_CONSTANT* = 0x00008576 - GL_PRIMARY_COLOR* = 0x00008577 - GL_PREVIOUS* = 0x00008578 - GL_DOT3_RGB* = 0x000086AE - GL_DOT3_RGBA* = 0x000086AF - -const - GL_TEXTURE0_ARB* = 0x000084C0 - GL_TEXTURE1_ARB* = 0x000084C1 - GL_TEXTURE2_ARB* = 0x000084C2 - GL_TEXTURE3_ARB* = 0x000084C3 - GL_TEXTURE4_ARB* = 0x000084C4 - GL_TEXTURE5_ARB* = 0x000084C5 - GL_TEXTURE6_ARB* = 0x000084C6 - GL_TEXTURE7_ARB* = 0x000084C7 - GL_TEXTURE8_ARB* = 0x000084C8 - GL_TEXTURE9_ARB* = 0x000084C9 - GL_TEXTURE10_ARB* = 0x000084CA - GL_TEXTURE11_ARB* = 0x000084CB - GL_TEXTURE12_ARB* = 0x000084CC - GL_TEXTURE13_ARB* = 0x000084CD - GL_TEXTURE14_ARB* = 0x000084CE - GL_TEXTURE15_ARB* = 0x000084CF - GL_TEXTURE16_ARB* = 0x000084D0 - GL_TEXTURE17_ARB* = 0x000084D1 - GL_TEXTURE18_ARB* = 0x000084D2 - GL_TEXTURE19_ARB* = 0x000084D3 - GL_TEXTURE20_ARB* = 0x000084D4 - GL_TEXTURE21_ARB* = 0x000084D5 - GL_TEXTURE22_ARB* = 0x000084D6 - GL_TEXTURE23_ARB* = 0x000084D7 - GL_TEXTURE24_ARB* = 0x000084D8 - GL_TEXTURE25_ARB* = 0x000084D9 - GL_TEXTURE26_ARB* = 0x000084DA - GL_TEXTURE27_ARB* = 0x000084DB - GL_TEXTURE28_ARB* = 0x000084DC - GL_TEXTURE29_ARB* = 0x000084DD - GL_TEXTURE30_ARB* = 0x000084DE - GL_TEXTURE31_ARB* = 0x000084DF - constGL_ACTIVE_TEXTURE_ARB* = 0x000084E0 - constGL_CLIENT_ACTIVE_TEXTURE_ARB* = 0x000084E1 - GL_MAX_TEXTURE_UNITS_ARB* = 0x000084E2 - - #***** GL_ARB_transpose_matrix *****// -const - GL_TRANSPOSE_MODELVIEW_MATRIX_ARB* = 0x000084E3 - GL_TRANSPOSE_PROJECTION_MATRIX_ARB* = 0x000084E4 - GL_TRANSPOSE_TEXTURE_MATRIX_ARB* = 0x000084E5 - GL_TRANSPOSE_COLOR_MATRIX_ARB* = 0x000084E6 - -proc glLoadTransposeMatrixfARB*(m: PGLfloat){.dynlib: dllname, importc.} -proc glLoadTransposeMatrixdARB*(m: PGLdouble){.dynlib: dllname, importc.} -proc glMultTransposeMatrixfARB*(m: PGLfloat){.dynlib: dllname, importc.} -proc glMultTransposeMatrixdARB*(m: PGLdouble){.dynlib: dllname, importc.} - -const - WGL_SAMPLE_BUFFERS_ARB* = 0x00002041 - WGL_SAMPLES_ARB* = 0x00002042 - GL_MULTISAMPLE_ARB* = 0x0000809D - GL_SAMPLE_ALPHA_TO_COVERAGE_ARB* = 0x0000809E - GL_SAMPLE_ALPHA_TO_ONE_ARB* = 0x0000809F - constGL_SAMPLE_COVERAGE_ARB* = 0x000080A0 - GL_MULTISAMPLE_BIT_ARB* = 0x20000000 - GL_SAMPLE_BUFFERS_ARB* = 0x000080A8 - GL_SAMPLES_ARB* = 0x000080A9 - GL_SAMPLE_COVERAGE_VALUE_ARB* = 0x000080AA - GL_SAMPLE_COVERAGE_INVERT_ARB* = 0x000080AB - -const - GL_NORMAL_MAP_ARB* = 0x00008511 - GL_REFLECTION_MAP_ARB* = 0x00008512 - GL_TEXTURE_CUBE_MAP_ARB* = 0x00008513 - GL_TEXTURE_BINDING_CUBE_MAP_ARB* = 0x00008514 - GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB* = 0x00008515 - GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB* = 0x00008516 - GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB* = 0x00008517 - GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB* = 0x00008518 - GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB* = 0x00008519 - GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB* = 0x0000851A - GL_PROXY_TEXTURE_CUBE_MAP_ARB* = 0x0000851B - GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB* = 0x0000851C - -const - GL_DEPTH_COMPONENT16_ARB* = 0x000081A5 - GL_DEPTH_COMPONENT24_ARB* = 0x000081A6 - GL_DEPTH_COMPONENT32_ARB* = 0x000081A7 - GL_TEXTURE_DEPTH_SIZE_ARB* = 0x0000884A - GL_DEPTH_TEXTURE_MODE_ARB* = 0x0000884B - - #***** GL_ARB_point_parameters *****// -const - GL_POINT_SIZE_MIN_ARB* = 0x00008126 - GL_POINT_SIZE_MAX_ARB* = 0x00008127 - GL_POINT_FADE_THRESHOLD_SIZE_ARB* = 0x00008128 - GL_POINT_DISTANCE_ATTENUATION_ARB* = 0x00008129 - -proc glPointParameterfARB*(pname: TGLenum, param: TGLfloat){.dynlib: dllname, - importc.} -proc glPointParameterfvARB*(pname: TGLenum, params: PGLfloat){.dynlib: dllname, - importc.} -const - GL_TEXTURE_COMPARE_MODE_ARB* = 0x0000884C - GL_TEXTURE_COMPARE_FUNC_ARB* = 0x0000884D - GL_COMPARE_R_TO_TEXTURE_ARB* = 0x0000884E - -const - GL_TEXTURE_COMPARE_FAIL_VALUE_ARB* = 0x000080BF - GL_CLAMP_TO_BORDER_ARB* = 0x0000812D - -const - GL_COMPRESSED_ALPHA_ARB* = 0x000084E9 - GL_COMPRESSED_LUMINANCE_ARB* = 0x000084EA - GL_COMPRESSED_LUMINANCE_ALPHA_ARB* = 0x000084EB - GL_COMPRESSED_INTENSITY_ARB* = 0x000084EC - GL_COMPRESSED_RGB_ARB* = 0x000084ED - GL_COMPRESSED_RGBA_ARB* = 0x000084EE - GL_TEXTURE_COMPRESSION_HINT_ARB* = 0x000084EF - GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB* = 0x000086A0 - GL_TEXTURE_COMPRESSED_ARB* = 0x000086A1 - GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB* = 0x000086A2 - GL_COMPRESSED_TEXTURE_FORMATS_ARB* = 0x000086A3 - -proc glCompressedTexImage3DARB*(target: TGLenum, level: TGLint, - internalformat: TGLenum, width: TGLsizei, - height: TGLsizei, depth: TGLsizei, border: TGLint, - imageSize: TGLsizei, data: PGLvoid){. - dynlib: dllname, importc.} -proc glCompressedTexImage2DARB*(target: TGLenum, level: TGLint, - internalformat: TGLenum, width: TGLsizei, - height: TGLsizei, border: TGLint, - imageSize: TGLsizei, data: PGLvoid){. - dynlib: dllname, importc.} -proc glCompressedTexImage1DARB*(target: TGLenum, level: TGLint, - internalformat: TGLenum, width: TGLsizei, - border: TGLint, imageSize: TGLsizei, data: PGLvoid){. - dynlib: dllname, importc.} -proc glCompressedTexSubImage3DARB*(target: TGLenum, level: TGLint, xoffset: TGLint, - yoffset: TGLint, zoffset: TGLint, - width: TGLsizei, height: TGLsizei, - depth: TGLsizei, format: TGLenum, - imageSize: TGLsizei, data: PGLvoid){. - dynlib: dllname, importc.} -proc glCompressedTexSubImage2DARB*(target: TGLenum, level: TGLint, xoffset: TGLint, - yoffset: TGLint, width: TGLsizei, - height: TGLsizei, format: TGLenum, - imageSize: TGLsizei, data: PGLvoid){. - dynlib: dllname, importc.} -proc glCompressedTexSubImage1DARB*(target: TGLenum, level: TGLint, xoffset: TGLint, - width: TGLsizei, format: TGLenum, - imageSize: TGLsizei, data: PGLvoid){. - dynlib: dllname, importc.} -proc glGetCompressedTexImageARB*(target: TGLenum, lod: TGLint, img: PGLvoid){. - dynlib: dllname, importc.} - #***** GL_ARB_texture_env_combine *****// -const - GL_COMBINE_ARB* = 0x00008570 - GL_COMBINE_RGB_ARB* = 0x00008571 - GL_COMBINE_ALPHA_ARB* = 0x00008572 - GL_SOURCE0_RGB_ARB* = 0x00008580 - GL_SOURCE1_RGB_ARB* = 0x00008581 - GL_SOURCE2_RGB_ARB* = 0x00008582 - GL_SOURCE0_ALPHA_ARB* = 0x00008588 - GL_SOURCE1_ALPHA_ARB* = 0x00008589 - GL_SOURCE2_ALPHA_ARB* = 0x0000858A - GL_OPERAND0_RGB_ARB* = 0x00008590 - GL_OPERAND1_RGB_ARB* = 0x00008591 - GL_OPERAND2_RGB_ARB* = 0x00008592 - GL_OPERAND0_ALPHA_ARB* = 0x00008598 - GL_OPERAND1_ALPHA_ARB* = 0x00008599 - GL_OPERAND2_ALPHA_ARB* = 0x0000859A - GL_RGB_SCALE_ARB* = 0x00008573 - GL_ADD_SIGNED_ARB* = 0x00008574 - GL_INTERPOLATE_ARB* = 0x00008575 - GL_SUBTRACT_ARB* = 0x000084E7 - GL_CONSTANT_ARB* = 0x00008576 - GL_PRIMARY_COLOR_ARB* = 0x00008577 - GL_PREVIOUS_ARB* = 0x00008578 - - #***** GL_ARB_texture_env_crossbar *****// - #***** GL_ARB_texture_env_dot3 *****// -const - GL_DOT3_RGB_ARB* = 0x000086AE - GL_DOT3_RGBA_ARB* = 0x000086AF - - #***** GL_ARB_texture_mirrored_repeat *****// -const - GL_MIRRORED_REPEAT_ARB* = 0x00008370 - - #***** GL_ARB_vertex_blend *****// -const - GL_MAX_VERTEX_UNITS_ARB* = 0x000086A4 - GL_ACTIVE_VERTEX_UNITS_ARB* = 0x000086A5 - GL_WEIGHT_SUM_UNITY_ARB* = 0x000086A6 - constGL_VERTEX_BLEND_ARB* = 0x000086A7 - GL_MODELVIEW0_ARB* = 0x00001700 - GL_MODELVIEW1_ARB* = 0x0000850A - GL_MODELVIEW2_ARB* = 0x00008722 - GL_MODELVIEW3_ARB* = 0x00008723 - GL_MODELVIEW4_ARB* = 0x00008724 - GL_MODELVIEW5_ARB* = 0x00008725 - GL_MODELVIEW6_ARB* = 0x00008726 - GL_MODELVIEW7_ARB* = 0x00008727 - GL_MODELVIEW8_ARB* = 0x00008728 - GL_MODELVIEW9_ARB* = 0x00008729 - GL_MODELVIEW10_ARB* = 0x0000872A - GL_MODELVIEW11_ARB* = 0x0000872B - GL_MODELVIEW12_ARB* = 0x0000872C - GL_MODELVIEW13_ARB* = 0x0000872D - GL_MODELVIEW14_ARB* = 0x0000872E - GL_MODELVIEW15_ARB* = 0x0000872F - GL_MODELVIEW16_ARB* = 0x00008730 - GL_MODELVIEW17_ARB* = 0x00008731 - GL_MODELVIEW18_ARB* = 0x00008732 - GL_MODELVIEW19_ARB* = 0x00008733 - GL_MODELVIEW20_ARB* = 0x00008734 - GL_MODELVIEW21_ARB* = 0x00008735 - GL_MODELVIEW22_ARB* = 0x00008736 - GL_MODELVIEW23_ARB* = 0x00008737 - GL_MODELVIEW24_ARB* = 0x00008738 - GL_MODELVIEW25_ARB* = 0x00008739 - GL_MODELVIEW26_ARB* = 0x0000873A - GL_MODELVIEW27_ARB* = 0x0000873B - GL_MODELVIEW28_ARB* = 0x0000873C - GL_MODELVIEW29_ARB* = 0x0000873D - GL_MODELVIEW30_ARB* = 0x0000873E - GL_MODELVIEW31_ARB* = 0x0000873F - GL_CURRENT_WEIGHT_ARB* = 0x000086A8 - GL_WEIGHT_ARRAY_TYPE_ARB* = 0x000086A9 - GL_WEIGHT_ARRAY_STRIDE_ARB* = 0x000086AA - GL_WEIGHT_ARRAY_SIZE_ARB* = 0x000086AB - GL_WEIGHT_ARRAY_POINTER_ARB* = 0x000086AC - GL_WEIGHT_ARRAY_ARB* = 0x000086AD - -const - GL_VERTEX_PROGRAM_ARB* = 0x00008620 - GL_VERTEX_PROGRAM_POINT_SIZE_ARB* = 0x00008642 - GL_VERTEX_PROGRAM_TWO_SIDE_ARB* = 0x00008643 - GL_COLOR_SUM_ARB* = 0x00008458 - GL_PROGRAM_FORMAT_ASCII_ARB* = 0x00008875 - GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB* = 0x00008622 - GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB* = 0x00008623 - GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB* = 0x00008624 - GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB* = 0x00008625 - GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB* = 0x0000886A - GL_CURRENT_VERTEX_ATTRIB_ARB* = 0x00008626 - GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB* = 0x00008645 - GL_PROGRAM_LENGTH_ARB* = 0x00008627 - GL_PROGRAM_FORMAT_ARB* = 0x00008876 - GL_PROGRAM_BINDING_ARB* = 0x00008677 - GL_PROGRAM_INSTRUCTIONS_ARB* = 0x000088A0 - GL_MAX_PROGRAM_INSTRUCTIONS_ARB* = 0x000088A1 - GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB* = 0x000088A2 - GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB* = 0x000088A3 - GL_PROGRAM_TEMPORARIES_ARB* = 0x000088A4 - GL_MAX_PROGRAM_TEMPORARIES_ARB* = 0x000088A5 - GL_PROGRAM_NATIVE_TEMPORARIES_ARB* = 0x000088A6 - GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB* = 0x000088A7 - GL_PROGRAM_PARAMETERS_ARB* = 0x000088A8 - GL_MAX_PROGRAM_PARAMETERS_ARB* = 0x000088A9 - GL_PROGRAM_NATIVE_PARAMETERS_ARB* = 0x000088AA - GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB* = 0x000088AB - GL_PROGRAM_ATTRIBS_ARB* = 0x000088AC - GL_MAX_PROGRAM_ATTRIBS_ARB* = 0x000088AD - GL_PROGRAM_NATIVE_ATTRIBS_ARB* = 0x000088AE - GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB* = 0x000088AF - GL_PROGRAM_ADDRESS_REGISTERS_ARB* = 0x000088B0 - GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB* = 0x000088B1 - GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB* = 0x000088B2 - GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB* = 0x000088B3 - GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB* = 0x000088B4 - GL_MAX_PROGRAM_ENV_PARAMETERS_ARB* = 0x000088B5 - GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB* = 0x000088B6 - constGL_PROGRAM_STRING_ARB* = 0x00008628 - GL_PROGRAM_ERROR_POSITION_ARB* = 0x0000864B - GL_CURRENT_MATRIX_ARB* = 0x00008641 - GL_TRANSPOSE_CURRENT_MATRIX_ARB* = 0x000088B7 - GL_CURRENT_MATRIX_STACK_DEPTH_ARB* = 0x00008640 - GL_MAX_VERTEX_ATTRIBS_ARB* = 0x00008869 - GL_MAX_PROGRAM_MATRICES_ARB* = 0x0000862F - GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB* = 0x0000862E - GL_PROGRAM_ERROR_STRING_ARB* = 0x00008874 - GL_MATRIX0_ARB* = 0x000088C0 - GL_MATRIX1_ARB* = 0x000088C1 - GL_MATRIX2_ARB* = 0x000088C2 - GL_MATRIX3_ARB* = 0x000088C3 - GL_MATRIX4_ARB* = 0x000088C4 - GL_MATRIX5_ARB* = 0x000088C5 - GL_MATRIX6_ARB* = 0x000088C6 - GL_MATRIX7_ARB* = 0x000088C7 - GL_MATRIX8_ARB* = 0x000088C8 - GL_MATRIX9_ARB* = 0x000088C9 - GL_MATRIX10_ARB* = 0x000088CA - GL_MATRIX11_ARB* = 0x000088CB - GL_MATRIX12_ARB* = 0x000088CC - GL_MATRIX13_ARB* = 0x000088CD - GL_MATRIX14_ARB* = 0x000088CE - GL_MATRIX15_ARB* = 0x000088CF - GL_MATRIX16_ARB* = 0x000088D0 - GL_MATRIX17_ARB* = 0x000088D1 - GL_MATRIX18_ARB* = 0x000088D2 - GL_MATRIX19_ARB* = 0x000088D3 - GL_MATRIX20_ARB* = 0x000088D4 - GL_MATRIX21_ARB* = 0x000088D5 - GL_MATRIX22_ARB* = 0x000088D6 - GL_MATRIX23_ARB* = 0x000088D7 - GL_MATRIX24_ARB* = 0x000088D8 - GL_MATRIX25_ARB* = 0x000088D9 - GL_MATRIX26_ARB* = 0x000088DA - GL_MATRIX27_ARB* = 0x000088DB - GL_MATRIX28_ARB* = 0x000088DC - GL_MATRIX29_ARB* = 0x000088DD - GL_MATRIX30_ARB* = 0x000088DE - GL_MATRIX31_ARB* = 0x000088DF - -const - GL_422_EXT* = 0x000080CC - GL_422_REV_EXT* = 0x000080CD - GL_422_AVERAGE_EXT* = 0x000080CE - GL_422_REV_AVERAGE_EXT* = 0x000080CF - - #***** GL_EXT_abgr *****// -const - GL_ABGR_EXT* = 0x00008000 - - #***** GL_EXT_bgra *****// -const - GL_BGR_EXT* = 0x000080E0 - GL_BGRA_EXT* = 0x000080E1 - - #***** GL_EXT_blend_color *****// -const - GL_CONSTANT_COLOR_EXT* = 0x00008001 - GL_ONE_MINUS_CONSTANT_COLOR_EXT* = 0x00008002 - GL_CONSTANT_ALPHA_EXT* = 0x00008003 - GL_ONE_MINUS_CONSTANT_ALPHA_EXT* = 0x00008004 - constGL_BLEND_COLOR_EXT* = 0x00008005 - -proc glBlendColorEXT*(red: TGLclampf, green: TGLclampf, blue: TGLclampf, - alpha: TGLclampf){.dynlib: dllname, importc.} - #***** GL_EXT_blend_func_separate *****// -const - GL_BLEND_DST_RGB_EXT* = 0x000080C8 - GL_BLEND_SRC_RGB_EXT* = 0x000080C9 - GL_BLEND_DST_ALPHA_EXT* = 0x000080CA - GL_BLEND_SRC_ALPHA_EXT* = 0x000080CB - -proc glBlendFuncSeparateEXT*(sfactorRGB: TGLenum, dfactorRGB: TGLenum, - sfactorAlpha: TGLenum, dfactorAlpha: TGLenum){. - dynlib: dllname, importc.} - #***** GL_EXT_blend_logic_op *****// - #***** GL_EXT_blend_minmax *****// -const - GL_FUNC_ADD_EXT* = 0x00008006 - GL_MIN_EXT* = 0x00008007 - GL_MAX_EXT* = 0x00008008 - constGL_BLEND_EQUATION_EXT* = 0x00008009 - -proc glBlendEquationEXT*(mode: TGLenum){.dynlib: dllname, importc.} - #***** GL_EXT_blend_subtract *****// -const - GL_FUNC_SUBTRACT_EXT* = 0x0000800A - GL_FUNC_REVERSE_SUBTRACT_EXT* = 0x0000800B - - #***** GL_EXT_clip_volume_hint *****// -const - GL_CLIP_VOLUME_CLIPPING_HINT_EXT* = 0x000080F0 - - #***** GL_EXT_color_subtable *****// -proc glColorSubTableEXT*(target: TGLenum, start: TGLsizei, count: TGLsizei, - format: TGLenum, thetype: TGLenum, data: PGLvoid){. - dynlib: dllname, importc.} -proc glCopyColorSubTableEXT*(target: TGLenum, start: TGLsizei, x: TGLint, y: TGLint, - width: TGLsizei){.dynlib: dllname, importc.} - #***** GL_EXT_compiled_vertex_array *****// -const - GL_ARRAY_ELEMENT_LOCK_FIRST_EXT* = 0x000081A8 - GL_ARRAY_ELEMENT_LOCK_COUNT_EXT* = 0x000081A9 - -proc glLockArraysEXT*(first: TGLint, count: TGLsizei){.dynlib: dllname, importc.} -proc glUnlockArraysEXT*(){.dynlib: dllname, importc.} - #***** GL_EXT_convolution *****// -const - GL_CONVOLUTION_1D_EXT* = 0x00008010 - GL_CONVOLUTION_2D_EXT* = 0x00008011 - GL_SEPARABLE_2D_EXT* = 0x00008012 - GL_CONVOLUTION_BORDER_MODE_EXT* = 0x00008013 - GL_CONVOLUTION_FILTER_SCALE_EXT* = 0x00008014 - GL_CONVOLUTION_FILTER_BIAS_EXT* = 0x00008015 - GL_REDUCE_EXT* = 0x00008016 - GL_CONVOLUTION_FORMAT_EXT* = 0x00008017 - GL_CONVOLUTION_WIDTH_EXT* = 0x00008018 - GL_CONVOLUTION_HEIGHT_EXT* = 0x00008019 - GL_MAX_CONVOLUTION_WIDTH_EXT* = 0x0000801A - GL_MAX_CONVOLUTION_HEIGHT_EXT* = 0x0000801B - GL_POST_CONVOLUTION_RED_SCALE_EXT* = 0x0000801C - GL_POST_CONVOLUTION_GREEN_SCALE_EXT* = 0x0000801D - GL_POST_CONVOLUTION_BLUE_SCALE_EXT* = 0x0000801E - GL_POST_CONVOLUTION_ALPHA_SCALE_EXT* = 0x0000801F - GL_POST_CONVOLUTION_RED_BIAS_EXT* = 0x00008020 - GL_POST_CONVOLUTION_GREEN_BIAS_EXT* = 0x00008021 - GL_POST_CONVOLUTION_BLUE_BIAS_EXT* = 0x00008022 - GL_POST_CONVOLUTION_ALPHA_BIAS_EXT* = 0x00008023 - -proc glConvolutionFilter1DEXT*(target: TGLenum, internalformat: TGLenum, - width: TGLsizei, format: TGLenum, thetype: TGLenum, - image: PGLvoid){.dynlib: dllname, importc.} -proc glConvolutionFilter2DEXT*(target: TGLenum, internalformat: TGLenum, - width: TGLsizei, height: TGLsizei, format: TGLenum, - thetype: TGLenum, image: PGLvoid){. - dynlib: dllname, importc.} -proc glCopyConvolutionFilter1DEXT*(target: TGLenum, internalformat: TGLenum, - x: TGLint, y: TGLint, width: TGLsizei){. - dynlib: dllname, importc.} -proc glCopyConvolutionFilter2DEXT*(target: TGLenum, internalformat: TGLenum, - x: TGLint, y: TGLint, width: TGLsizei, - height: TGLsizei){.dynlib: dllname, importc.} -proc glGetConvolutionFilterEXT*(target: TGLenum, format: TGLenum, thetype: TGLenum, - image: PGLvoid){.dynlib: dllname, importc.} -proc glSeparableFilter2DEXT*(target: TGLenum, internalformat: TGLenum, - width: TGLsizei, height: TGLsizei, format: TGLenum, - thetype: TGLenum, row: PGLvoid, column: PGLvoid){. - dynlib: dllname, importc.} -proc glGetSeparableFilterEXT*(target: TGLenum, format: TGLenum, thetype: TGLenum, - row: PGLvoid, column: PGLvoid, span: PGLvoid){. - dynlib: dllname, importc.} -proc glConvolutionParameteriEXT*(target: TGLenum, pname: TGLenum, param: TGLint){. - dynlib: dllname, importc.} -proc glConvolutionParameterivEXT*(target: TGLenum, pname: TGLenum, params: PGLint){. - dynlib: dllname, importc.} -proc glConvolutionParameterfEXT*(target: TGLenum, pname: TGLenum, param: TGLfloat){. - dynlib: dllname, importc.} -proc glConvolutionParameterfvEXT*(target: TGLenum, pname: TGLenum, - params: PGLfloat){.dynlib: dllname, importc.} -proc glGetConvolutionParameterivEXT*(target: TGLenum, pname: TGLenum, - params: PGLint){.dynlib: dllname, importc.} -proc glGetConvolutionParameterfvEXT*(target: TGLenum, pname: TGLenum, - params: PGLfloat){.dynlib: dllname, importc.} - #***** GL_EXT_fog_coord *****// -const - GL_FOG_COORDINATE_SOURCE_EXT* = 0x00008450 - GL_FOG_COORDINATE_EXT* = 0x00008451 - GL_FRAGMENT_DEPTH_EXT* = 0x00008452 - GL_CURRENT_FOG_COORDINATE_EXT* = 0x00008453 - GL_FOG_COORDINATE_ARRAY_TYPE_EXT* = 0x00008454 - GL_FOG_COORDINATE_ARRAY_STRIDE_EXT* = 0x00008455 - GL_FOG_COORDINATE_ARRAY_POINTER_EXT* = 0x00008456 - GL_FOG_COORDINATE_ARRAY_EXT* = 0x00008457 - -proc glFogCoordfEXfloat*(coord: TGLfloat){.dynlib: dllname, importc.} -proc glFogCoorddEXdouble*(coord: TGLdouble){.dynlib: dllname, importc.} -proc glFogCoordfvEXfloat*(coord: TGLfloat){.dynlib: dllname, importc.} -proc glFogCoorddvEXdouble*(coord: TGLdouble){.dynlib: dllname, importc.} -proc glFogCoordPointerEXT*(thetype: TGLenum, stride: TGLsizei, pointer: PGLvoid){. - dynlib: dllname, importc.} - #***** GL_EXT_histogram *****// -const - constGL_HISTOGRAM_EXT* = 0x00008024 - GL_PROXY_HISTOGRAM_EXT* = 0x00008025 - GL_HISTOGRAM_WIDTH_EXT* = 0x00008026 - GL_HISTOGRAM_FORMAT_EXT* = 0x00008027 - GL_HISTOGRAM_RED_SIZE_EXT* = 0x00008028 - GL_HISTOGRAM_GREEN_SIZE_EXT* = 0x00008029 - GL_HISTOGRAM_BLUE_SIZE_EXT* = 0x0000802A - GL_HISTOGRAM_ALPHA_SIZE_EXT* = 0x0000802B - GL_HISTOGRAM_LUMINANCE_SIZE_EXT* = 0x0000802C - GL_HISTOGRAM_SINK_EXT* = 0x0000802D - constGL_MINMAX_EXT* = 0x0000802E - GL_MINMAX_FORMAT_EXT* = 0x0000802F - GL_MINMAX_SINK_EXT* = 0x00008030 - -proc glHistogramEXT*(target: TGLenum, width: TGLsizei, internalformat: TGLenum, - sink: TGLboolean){.dynlib: dllname, importc.} -proc glResetHistogramEXT*(target: TGLenum){.dynlib: dllname, importc.} -proc glGetHistogramEXT*(target: TGLenum, reset: TGLboolean, format: TGLenum, - thetype: TGLenum, values: PGLvoid){.dynlib: dllname, - importc.} -proc glGetHistogramParameterivEXT*(target: TGLenum, pname: TGLenum, params: PGLint){. - dynlib: dllname, importc.} -proc glGetHistogramParameterfvEXT*(target: TGLenum, pname: TGLenum, - params: PGLfloat){.dynlib: dllname, importc.} -proc glMinmaxEXT*(target: TGLenum, internalformat: TGLenum, sink: TGLboolean){. - dynlib: dllname, importc.} -proc glResetMinmaxEXT*(target: TGLenum){.dynlib: dllname, importc.} -proc glGetMinmaxEXT*(target: TGLenum, reset: TGLboolean, format: TGLenum, - thetype: TGLenum, values: PGLvoid){.dynlib: dllname, importc.} -proc glGetMinmaxParameterivEXT*(target: TGLenum, pname: TGLenum, params: PGLint){. - dynlib: dllname, importc.} -proc glGetMinmaxParameterfvEXT*(target: TGLenum, pname: TGLenum, params: PGLfloat){. - dynlib: dllname, importc.} - #***** GL_EXT_multi_draw_arrays *****// -proc glMultiDrawArraysEXT*(mode: TGLenum, first: PGLint, count: PGLsizei, - primcount: TGLsizei){.dynlib: dllname, importc.} -proc glMultiDrawElementsEXT*(mode: TGLenum, count: PGLsizei, thetype: TGLenum, - indices: PGLvoid, primcount: TGLsizei){. - dynlib: dllname, importc.} - #***** GL_EXT_packed_pixels *****// -const - GL_UNSIGNED_BYTE_3_3_2_EXT* = 0x00008032 - GL_UNSIGNED_SHORT_4_4_4_4_EXT* = 0x00008033 - GL_UNSIGNED_SHORT_5_5_5_1_EXT* = 0x00008034 - GL_UNSIGNED_INT_8_8_8_8_EXT* = 0x00008035 - GL_UNSIGNED_INT_10_10_10_2_EXT* = 0x00008036 - - #***** GL_EXT_paletted_texture *****// -const - GL_COLOR_INDEX1_EXT* = 0x000080E2 - GL_COLOR_INDEX2_EXT* = 0x000080E3 - GL_COLOR_INDEX4_EXT* = 0x000080E4 - GL_COLOR_INDEX8_EXT* = 0x000080E5 - GL_COLOR_INDEX12_EXT* = 0x000080E6 - GL_COLOR_INDEX16_EXT* = 0x000080E7 - GL_COLOR_TABLE_FORMAT_EXT* = 0x000080D8 - GL_COLOR_TABLE_WIDTH_EXT* = 0x000080D9 - GL_COLOR_TABLE_RED_SIZE_EXT* = 0x000080DA - GL_COLOR_TABLE_GREEN_SIZE_EXT* = 0x000080DB - GL_COLOR_TABLE_BLUE_SIZE_EXT* = 0x000080DC - GL_COLOR_TABLE_ALPHA_SIZE_EXT* = 0x000080DD - GL_COLOR_TABLE_LUMINANCE_SIZE_EXT* = 0x000080DE - GL_COLOR_TABLE_INTENSITY_SIZE_EXT* = 0x000080DF - GL_TEXTURE_INDEX_SIZE_EXT* = 0x000080ED - GL_TEXTURE_1D* = 0x00000DE0 - GL_TEXTURE_2D* = 0x00000DE1 - GL_TEXTURE_3D_EXT* = 0x0000806F # GL_TEXTURE_CUBE_MAP_ARB { already defined } - GL_PROXY_TEXTURE_1D* = 0x00008063 - GL_PROXY_TEXTURE_2D* = 0x00008064 - GL_PROXY_TEXTURE_3D_EXT* = 0x00008070 # GL_PROXY_TEXTURE_CUBE_MAP_ARB { already defined } - # GL_TEXTURE_1D { already defined } - # GL_TEXTURE_2D { already defined } - # GL_TEXTURE_3D_EXT { already defined } - # GL_TEXTURE_CUBE_MAP_ARB { already defined } - -proc glColorTableEXT*(target: TGLenum, internalFormat: TGLenum, width: TGLsizei, - format: TGLenum, thetype: TGLenum, data: PGLvoid){. - dynlib: dllname, importc.} - # glColorSubTableEXT { already defined } -proc glGetColorTableEXT*(target: TGLenum, format: TGLenum, thetype: TGLenum, - data: PGLvoid){.dynlib: dllname, importc.} -proc glGetColorTableParameterivEXT*(target: TGLenum, pname: TGLenum, - params: PGLint){.dynlib: dllname, importc.} -proc glGetColorTableParameterfvEXT*(target: TGLenum, pname: TGLenum, - params: PGLfloat){.dynlib: dllname, importc.} - #***** GL_EXT_point_parameters *****// -const - GL_POINT_SIZE_MIN_EXT* = 0x00008126 - GL_POINT_SIZE_MAX_EXT* = 0x00008127 - GL_POINT_FADE_THRESHOLD_SIZE_EXT* = 0x00008128 - GL_DISTANCE_ATTENUATION_EXT* = 0x00008129 - -proc glPointParameterfEXT*(pname: TGLenum, param: TGLfloat){.dynlib: dllname, - importc.} -proc glPointParameterfvEXT*(pname: TGLenum, params: PGLfloat){.dynlib: dllname, - importc.} - #***** GL_EXT_polygon_offset *****// -const - constGL_POLYGON_OFFSET_EXT* = 0x00008037 - GL_POLYGON_OFFSET_FACTOR_EXT* = 0x00008038 - GL_POLYGON_OFFSET_BIAS_EXT* = 0x00008039 - -proc glPolygonOffsetEXT*(factor: TGLfloat, bias: TGLfloat){.dynlib: dllname, - importc.} - #***** GL_EXT_secondary_color *****// -const - GL_COLOR_SUM_EXT* = 0x00008458 - GL_CURRENT_SECONDARY_COLOR_EXT* = 0x00008459 - GL_SECONDARY_COLOR_ARRAY_SIZE_EXT* = 0x0000845A - GL_SECONDARY_COLOR_ARRAY_TYPE_EXT* = 0x0000845B - GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT* = 0x0000845C - GL_SECONDARY_COLOR_ARRAY_POINTER_EXT* = 0x0000845D - GL_SECONDARY_COLOR_ARRAY_EXT* = 0x0000845E - -proc glSecondaryColor3bEXT*(components: TGLbyte){.dynlib: dllname, importc.} -proc glSecondaryColor3sEXT*(components: TGLshort){.dynlib: dllname, importc.} -proc glSecondaryColor3iEXT*(components: TGLint){.dynlib: dllname, importc.} -proc glSecondaryColor3fEXT*(components: TGLfloat){.dynlib: dllname, importc.} -proc glSecondaryColor3dEXT*(components: TGLdouble){.dynlib: dllname, importc.} -proc glSecondaryColor3ubEXT*(components: TGLubyte){.dynlib: dllname, importc.} -proc glSecondaryColor3usEXT*(components: TGLushort){.dynlib: dllname, importc.} -proc glSecondaryColor3uiEXT*(components: TGLuint){.dynlib: dllname, importc.} -proc glSecondaryColor3bvEXT*(components: TGLbyte){.dynlib: dllname, importc.} -proc glSecondaryColor3svEXT*(components: TGLshort){.dynlib: dllname, importc.} -proc glSecondaryColor3ivEXT*(components: TGLint){.dynlib: dllname, importc.} -proc glSecondaryColor3fvEXT*(components: TGLfloat){.dynlib: dllname, importc.} -proc glSecondaryColor3dvEXT*(components: TGLdouble){.dynlib: dllname, importc.} -proc glSecondaryColor3ubvEXT*(components: TGLubyte){.dynlib: dllname, importc.} -proc glSecondaryColor3usvEXT*(components: TGLushort){.dynlib: dllname, importc.} -proc glSecondaryColor3uivEXT*(components: TGLuint){.dynlib: dllname, importc.} -proc glSecondaryColorPointerEXT*(size: TGLint, thetype: TGLenum, stride: TGLsizei, - pointer: PGLvoid){.dynlib: dllname, importc.} - #***** GL_EXT_separate_specular_color *****// -const - GL_LIGHT_MODEL_COLOR_CONTROL_EXT* = 0x000081F8 - GL_SINGLE_COLOR_EXT* = 0x000081F9 - GL_SEPARATE_SPECULAR_COLOR_EXT* = 0x000081FA - - #***** GL_EXT_shadow_funcs *****// - #***** GL_EXT_shared_texture_palette *****// -const - GL_SHARED_TEXTURE_PALETTE_EXT* = 0x000081FB - - #***** GL_EXT_stencil_two_side *****// -const - GL_STENCIL_TEST_TWO_SIDE_EXT* = 0x00008910 - constGL_ACTIVE_STENCIL_FACE_EXT* = 0x00008911 - -proc glActiveStencilFaceEXT*(face: TGLenum){.dynlib: dllname, importc.} - #***** GL_EXT_stencil_wrap *****// -const - GL_INCR_WRAP_EXT* = 0x00008507 - GL_DECR_WRAP_EXT* = 0x00008508 - - #***** GL_EXT_subtexture *****// -proc glTexSubImage1DEXT*(target: TGLenum, level: TGLint, xoffset: TGLint, - width: TGLsizei, format: TGLenum, thetype: TGLenum, - pixels: PGLvoid){.dynlib: dllname, importc.} -proc glTexSubImage2DEXT*(target: TGLenum, level: TGLint, xoffset: TGLint, - yoffset: TGLint, width: TGLsizei, height: TGLsizei, - format: TGLenum, thetype: TGLenum, pixels: PGLvoid){. - dynlib: dllname, importc.} -proc glTexSubImage3DEXT*(target: TGLenum, level: TGLint, xoffset: TGLint, - yoffset: TGLint, zoffset: TGLint, width: TGLsizei, - height: TGLsizei, depth: TGLsizei, format: TGLenum, - thetype: TGLenum, pixels: PGLvoid){.dynlib: dllname, - importc.} - #***** GL_EXT_texture3D *****// -const - GL_PACK_SKIP_IMAGES_EXT* = 0x0000806B - GL_PACK_IMAGE_HEIGHT_EXT* = 0x0000806C - GL_UNPACK_SKIP_IMAGES_EXT* = 0x0000806D - GL_UNPACK_IMAGE_HEIGHT_EXT* = 0x0000806E # GL_TEXTURE_3D_EXT { already defined } - # GL_PROXY_TEXTURE_3D_EXT { already defined } - GL_TEXTURE_DEPTH_EXT* = 0x00008071 - GL_TEXTURE_WRAP_R_EXT* = 0x00008072 - GL_MAX_3D_TEXTURE_SIZE_EXT* = 0x00008073 - -proc glTexImage3DEXT*(target: TGLenum, level: TGLint, internalformat: TGLenum, - width: TGLsizei, height: TGLsizei, depth: TGLsizei, - border: TGLint, format: TGLenum, thetype: TGLenum, - pixels: PGLvoid){.dynlib: dllname, importc.} - #***** GL_EXT_texture_compression_s3tc *****// -const - GL_COMPRESSED_RGB_S3TC_DXT1_EXT* = 0x000083F0 - GL_COMPRESSED_RGBA_S3TC_DXT1_EXT* = 0x000083F1 - GL_COMPRESSED_RGBA_S3TC_DXT3_EXT* = 0x000083F2 - GL_COMPRESSED_RGBA_S3TC_DXT5_EXT* = 0x000083F3 - - #***** GL_EXT_texture_env_add *****// - #***** GL_EXT_texture_env_combine *****// -const - GL_COMBINE_EXT* = 0x00008570 - GL_COMBINE_RGB_EXT* = 0x00008571 - GL_COMBINE_ALPHA_EXT* = 0x00008572 - GL_SOURCE0_RGB_EXT* = 0x00008580 - GL_SOURCE1_RGB_EXT* = 0x00008581 - GL_SOURCE2_RGB_EXT* = 0x00008582 - GL_SOURCE0_ALPHA_EXT* = 0x00008588 - GL_SOURCE1_ALPHA_EXT* = 0x00008589 - GL_SOURCE2_ALPHA_EXT* = 0x0000858A - GL_OPERAND0_RGB_EXT* = 0x00008590 - GL_OPERAND1_RGB_EXT* = 0x00008591 - GL_OPERAND2_RGB_EXT* = 0x00008592 - GL_OPERAND0_ALPHA_EXT* = 0x00008598 - GL_OPERAND1_ALPHA_EXT* = 0x00008599 - GL_OPERAND2_ALPHA_EXT* = 0x0000859A - GL_RGB_SCALE_EXT* = 0x00008573 - GL_ADD_SIGNED_EXT* = 0x00008574 - GL_INTERPOLATE_EXT* = 0x00008575 - GL_CONSTANT_EXT* = 0x00008576 - GL_PRIMARY_COLOR_EXT* = 0x00008577 - GL_PREVIOUS_EXT* = 0x00008578 - - #***** GL_EXT_texture_env_dot3 *****// -const - GL_DOT3_RGB_EXT* = 0x00008740 - GL_DOT3_RGBA_EXT* = 0x00008741 - - #***** GL_EXT_texture_filter_anisotropic *****// -const - GL_TEXTURE_MAX_ANISOTROPY_EXT* = 0x000084FE - GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT* = 0x000084FF - - #***** GL_EXT_texture_lod_bias *****// -const - GL_TEXTURE_FILTER_CONTROL_EXT* = 0x00008500 - GL_TEXTURE_LOD_BIAS_EXT* = 0x00008501 - GL_MAX_TEXTURE_LOD_BIAS_EXT* = 0x000084FD - - #***** GL_EXT_texture_object *****// -const - GL_TEXTURE_PRIORITY_EXT* = 0x00008066 - GL_TEXTURE_RESIDENT_EXT* = 0x00008067 - GL_TEXTURE_1D_BINDING_EXT* = 0x00008068 - GL_TEXTURE_2D_BINDING_EXT* = 0x00008069 - GL_TEXTURE_3D_BINDING_EXT* = 0x0000806A - -proc glGenTexturesEXT*(n: TGLsizei, textures: PGLuint){.dynlib: dllname, importc.} -proc glDeleteTexturesEXT*(n: TGLsizei, textures: PGLuint){.dynlib: dllname, - importc.} -proc glBindTextureEXT*(target: TGLenum, texture: TGLuint){.dynlib: dllname, - importc.} -proc glPrioritizeTexturesEXT*(n: TGLsizei, textures: PGLuint, - priorities: PGLclampf){.dynlib: dllname, importc.} -proc glAreTexturesResidentEXT*(n: TGLsizei, textures: PGLuint, - residences: PGLboolean): TGLboolean{. - dynlib: dllname, importc.} -proc glIsTextureEXT*(texture: TGLuint): TGLboolean{.dynlib: dllname, importc.} - #***** GL_EXT_vertex_array *****// -const - GL_VERTEX_ARRAY_EXT* = 0x00008074 - GL_NORMAL_ARRAY_EXT* = 0x00008075 - GL_COLOR_ARRAY_EXT* = 0x00008076 - GL_INDEX_ARRAY_EXT* = 0x00008077 - GL_TEXTURE_COORD_ARRAY_EXT* = 0x00008078 - GL_EDGE_FLAG_ARRAY_EXT* = 0x00008079 - GL_DOUBLE_EXT* = 0x0000140A - GL_VERTEX_ARRAY_SIZE_EXT* = 0x0000807A - GL_VERTEX_ARRAY_TYPE_EXT* = 0x0000807B - GL_VERTEX_ARRAY_STRIDE_EXT* = 0x0000807C - GL_VERTEX_ARRAY_COUNT_EXT* = 0x0000807D - GL_NORMAL_ARRAY_TYPE_EXT* = 0x0000807E - GL_NORMAL_ARRAY_STRIDE_EXT* = 0x0000807F - GL_NORMAL_ARRAY_COUNT_EXT* = 0x00008080 - GL_COLOR_ARRAY_SIZE_EXT* = 0x00008081 - GL_COLOR_ARRAY_TYPE_EXT* = 0x00008082 - GL_COLOR_ARRAY_STRIDE_EXT* = 0x00008083 - GL_COLOR_ARRAY_COUNT_EXT* = 0x00008084 - GL_INDEX_ARRAY_TYPE_EXT* = 0x00008085 - GL_INDEX_ARRAY_STRIDE_EXT* = 0x00008086 - GL_INDEX_ARRAY_COUNT_EXT* = 0x00008087 - GL_TEXTURE_COORD_ARRAY_SIZE_EXT* = 0x00008088 - GL_TEXTURE_COORD_ARRAY_TYPE_EXT* = 0x00008089 - GL_TEXTURE_COORD_ARRAY_STRIDE_EXT* = 0x0000808A - GL_TEXTURE_COORD_ARRAY_COUNT_EXT* = 0x0000808B - GL_EDGE_FLAG_ARRAY_STRIDE_EXT* = 0x0000808C - GL_EDGE_FLAG_ARRAY_COUNT_EXT* = 0x0000808D - GL_VERTEX_ARRAY_POINTER_EXT* = 0x0000808E - GL_NORMAL_ARRAY_POINTER_EXT* = 0x0000808F - GL_COLOR_ARRAY_POINTER_EXT* = 0x00008090 - GL_INDEX_ARRAY_POINTER_EXT* = 0x00008091 - GL_TEXTURE_COORD_ARRAY_POINTER_EXT* = 0x00008092 - GL_EDGE_FLAG_ARRAY_POINTER_EXT* = 0x00008093 - -proc glArrayElementEXT*(i: TGLint){.dynlib: dllname, importc.} -proc glDrawArraysEXT*(mode: TGLenum, first: TGLint, count: TGLsizei){. - dynlib: dllname, importc.} -proc glVertexPointerEXT*(size: TGLint, thetype: TGLenum, stride: TGLsizei, - count: TGLsizei, pointer: PGLvoid){.dynlib: dllname, - importc.} -proc glNormalPointerEXT*(thetype: TGLenum, stride: TGLsizei, count: TGLsizei, - pointer: PGLvoid){.dynlib: dllname, importc.} -proc glColorPointerEXT*(size: TGLint, thetype: TGLenum, stride: TGLsizei, - count: TGLsizei, pointer: PGLvoid){.dynlib: dllname, - importc.} -proc glIndexPointerEXT*(thetype: TGLenum, stride: TGLsizei, count: TGLsizei, - pointer: PGLvoid){.dynlib: dllname, importc.} -proc glTexCoordPointerEXT*(size: TGLint, thetype: TGLenum, stride: TGLsizei, - count: TGLsizei, pointer: PGLvoid){.dynlib: dllname, - importc.} -proc glEdgeFlagPointerEXT*(stride: TGLsizei, count: TGLsizei, pointer: PGLboolean){. - dynlib: dllname, importc.} -proc glGetPointervEXT*(pname: TGLenum, params: PGLvoid){.dynlib: dllname, importc.} - #***** GL_EXT_vertex_shader *****// -const - GL_VERTEX_SHADER_EXT* = 0x00008780 - GL_VARIANT_VALUE_EXT* = 0x000087E4 - GL_VARIANT_DATATYPE_EXT* = 0x000087E5 - GL_VARIANT_ARRAY_STRIDE_EXT* = 0x000087E6 - GL_VARIANT_ARRAY_TYPE_EXT* = 0x000087E7 - GL_VARIANT_ARRAY_EXT* = 0x000087E8 - GL_VARIANT_ARRAY_POINTER_EXT* = 0x000087E9 - GL_INVARIANT_VALUE_EXT* = 0x000087EA - GL_INVARIANT_DATATYPE_EXT* = 0x000087EB - GL_LOCAL_CONSTANT_VALUE_EXT* = 0x000087EC - GL_LOCAL_CONSTANT_DATATYPE_EXT* = 0x000087ED - GL_OP_INDEX_EXT* = 0x00008782 - GL_OP_NEGATE_EXT* = 0x00008783 - GL_OP_DOT3_EXT* = 0x00008784 - GL_OP_DOT4_EXT* = 0x00008785 - GL_OP_MUL_EXT* = 0x00008786 - GL_OP_ADD_EXT* = 0x00008787 - GL_OP_MADD_EXT* = 0x00008788 - GL_OP_FRAC_EXT* = 0x00008789 - GL_OP_MAX_EXT* = 0x0000878A - GL_OP_MIN_EXT* = 0x0000878B - GL_OP_SET_GE_EXT* = 0x0000878C - GL_OP_SET_LT_EXT* = 0x0000878D - GL_OP_CLAMP_EXT* = 0x0000878E - GL_OP_FLOOR_EXT* = 0x0000878F - GL_OP_ROUND_EXT* = 0x00008790 - GL_OP_EXP_BASE_2_EXT* = 0x00008791 - GL_OP_LOG_BASE_2_EXT* = 0x00008792 - GL_OP_POWER_EXT* = 0x00008793 - GL_OP_RECIP_EXT* = 0x00008794 - GL_OP_RECIP_SQRT_EXT* = 0x00008795 - GL_OP_SUB_EXT* = 0x00008796 - GL_OP_CROSS_PRODUCT_EXT* = 0x00008797 - GL_OP_MULTIPLY_MATRIX_EXT* = 0x00008798 - GL_OP_MOV_EXT* = 0x00008799 - GL_OUTPUT_VERTEX_EXT* = 0x0000879A - GL_OUTPUT_COLOR0_EXT* = 0x0000879B - GL_OUTPUT_COLOR1_EXT* = 0x0000879C - GL_OUTPUT_TEXTURE_COORD0_EXT* = 0x0000879D - GL_OUTPUT_TEXTURE_COORD1_EXT* = 0x0000879E - GL_OUTPUT_TEXTURE_COORD2_EXT* = 0x0000879F - GL_OUTPUT_TEXTURE_COORD3_EXT* = 0x000087A0 - GL_OUTPUT_TEXTURE_COORD4_EXT* = 0x000087A1 - GL_OUTPUT_TEXTURE_COORD5_EXT* = 0x000087A2 - GL_OUTPUT_TEXTURE_COORD6_EXT* = 0x000087A3 - GL_OUTPUT_TEXTURE_COORD7_EXT* = 0x000087A4 - GL_OUTPUT_TEXTURE_COORD8_EXT* = 0x000087A5 - GL_OUTPUT_TEXTURE_COORD9_EXT* = 0x000087A6 - GL_OUTPUT_TEXTURE_COORD10_EXT* = 0x000087A7 - GL_OUTPUT_TEXTURE_COORD11_EXT* = 0x000087A8 - GL_OUTPUT_TEXTURE_COORD12_EXT* = 0x000087A9 - GL_OUTPUT_TEXTURE_COORD13_EXT* = 0x000087AA - GL_OUTPUT_TEXTURE_COORD14_EXT* = 0x000087AB - GL_OUTPUT_TEXTURE_COORD15_EXT* = 0x000087AC - GL_OUTPUT_TEXTURE_COORD16_EXT* = 0x000087AD - GL_OUTPUT_TEXTURE_COORD17_EXT* = 0x000087AE - GL_OUTPUT_TEXTURE_COORD18_EXT* = 0x000087AF - GL_OUTPUT_TEXTURE_COORD19_EXT* = 0x000087B0 - GL_OUTPUT_TEXTURE_COORD20_EXT* = 0x000087B1 - GL_OUTPUT_TEXTURE_COORD21_EXT* = 0x000087B2 - GL_OUTPUT_TEXTURE_COORD22_EXT* = 0x000087B3 - GL_OUTPUT_TEXTURE_COORD23_EXT* = 0x000087B4 - GL_OUTPUT_TEXTURE_COORD24_EXT* = 0x000087B5 - GL_OUTPUT_TEXTURE_COORD25_EXT* = 0x000087B6 - GL_OUTPUT_TEXTURE_COORD26_EXT* = 0x000087B7 - GL_OUTPUT_TEXTURE_COORD27_EXT* = 0x000087B8 - GL_OUTPUT_TEXTURE_COORD28_EXT* = 0x000087B9 - GL_OUTPUT_TEXTURE_COORD29_EXT* = 0x000087BA - GL_OUTPUT_TEXTURE_COORD30_EXT* = 0x000087BB - GL_OUTPUT_TEXTURE_COORD31_EXT* = 0x000087BC - GL_OUTPUT_FOG_EXT* = 0x000087BD - GL_SCALAR_EXT* = 0x000087BE - GL_VECTOR_EXT* = 0x000087BF - GL_MATRIX_EXT* = 0x000087C0 - GL_VARIANT_EXT* = 0x000087C1 - GL_INVARIANT_EXT* = 0x000087C2 - GL_LOCAL_CONSTANT_EXT* = 0x000087C3 - GL_LOCAL_EXT* = 0x000087C4 - GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT* = 0x000087C5 - GL_MAX_VERTEX_SHADER_VARIANTS_EXT* = 0x000087C6 - GL_MAX_VERTEX_SHADER_INVARIANTS_EXT* = 0x000087C7 - GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT* = 0x000087C8 - GL_MAX_VERTEX_SHADER_LOCALS_EXT* = 0x000087C9 - GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT* = 0x000087CA - GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT* = 0x000087CB - GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT* = 0x000087CC - GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT* = 0x000087CD - GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT* = 0x000087CE - GL_VERTEX_SHADER_INSTRUCTIONS_EXT* = 0x000087CF - GL_VERTEX_SHADER_VARIANTS_EXT* = 0x000087D0 - GL_VERTEX_SHADER_INVARIANTS_EXT* = 0x000087D1 - GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT* = 0x000087D2 - GL_VERTEX_SHADER_LOCALS_EXT* = 0x000087D3 - GL_VERTEX_SHADER_BINDING_EXT* = 0x00008781 - GL_VERTEX_SHADER_OPTIMIZED_EXT* = 0x000087D4 - GL_X_EXT* = 0x000087D5 - GL_Y_EXT* = 0x000087D6 - GL_Z_EXT* = 0x000087D7 - GL_W_EXT* = 0x000087D8 - GL_NEGATIVE_X_EXT* = 0x000087D9 - GL_NEGATIVE_Y_EXT* = 0x000087DA - GL_NEGATIVE_Z_EXT* = 0x000087DB - GL_NEGATIVE_W_EXT* = 0x000087DC - GL_ZERO_EXT* = 0x000087DD - GL_ONE_EXT* = 0x000087DE - GL_NEGATIVE_ONE_EXT* = 0x000087DF - GL_NORMALIZED_RANGE_EXT* = 0x000087E0 - GL_FULL_RANGE_EXT* = 0x000087E1 - GL_CURRENT_VERTEX_EXT* = 0x000087E2 - GL_MVP_MATRIX_EXT* = 0x000087E3 - -proc glBeginVertexShaderEXT*(){.dynlib: dllname, importc.} -proc glEndVertexShaderEXT*(){.dynlib: dllname, importc.} -proc glBindVertexShaderEXT*(id: TGLuint){.dynlib: dllname, importc.} -proc glGenVertexShadersEXT*(range: TGLuint): TGLuint{.dynlib: dllname, importc.} -proc glDeleteVertexShaderEXT*(id: TGLuint){.dynlib: dllname, importc.} -proc glShaderOp1EXT*(op: TGLenum, res: TGLuint, arg1: TGLuint){.dynlib: dllname, - importc.} -proc glShaderOp2EXT*(op: TGLenum, res: TGLuint, arg1: TGLuint, arg2: TGLuint){. - dynlib: dllname, importc.} -proc glShaderOp3EXT*(op: TGLenum, res: TGLuint, arg1: TGLuint, arg2: TGLuint, - arg3: TGLuint){.dynlib: dllname, importc.} -proc glSwizzleEXT*(res: TGLuint, theIn: TGLuint, outX: TGLenum, outY: TGLenum, - outZ: TGLenum, outW: TGLenum){.dynlib: dllname, importc.} -proc glWriteMaskEXT*(res: TGLuint, theIn: TGLuint, outX: TGLenum, outY: TGLenum, - outZ: TGLenum, outW: TGLenum){.dynlib: dllname, importc.} -proc glInsertComponentEXT*(res: TGLuint, src: TGLuint, num: TGLuint){. - dynlib: dllname, importc.} -proc glExtractComponentEXT*(res: TGLuint, src: TGLuint, num: TGLuint){. - dynlib: dllname, importc.} -proc glGenSymbolsEXT*(datatype: TGLenum, storagetype: TGLenum, range: TGLenum, - components: TGLuint): TGLuint{.dynlib: dllname, importc.} -proc glSetInvariantEXT*(id: TGLuint, thetype: TGLenum, address: PGLvoid){. - dynlib: dllname, importc.} -proc glSetLocalConstantEXT*(id: TGLuint, thetype: TGLenum, address: PGLvoid){. - dynlib: dllname, importc.} -proc glVariantbvEXT*(id: TGLuint, address: PGLbyte){.dynlib: dllname, importc.} -proc glVariantsvEXT*(id: TGLuint, address: PGLshort){.dynlib: dllname, importc.} -proc glVariantivEXT*(id: TGLuint, address: PGLint){.dynlib: dllname, importc.} -proc glVariantfvEXT*(id: TGLuint, address: PGLfloat){.dynlib: dllname, importc.} -proc glVariantdvEXT*(id: TGLuint, address: PGLdouble){.dynlib: dllname, importc.} -proc glVariantubvEXT*(id: TGLuint, address: PGLubyte){.dynlib: dllname, importc.} -proc glVariantusvEXT*(id: TGLuint, address: PGLushort){.dynlib: dllname, importc.} -proc glVariantuivEXT*(id: TGLuint, address: PGLuint){.dynlib: dllname, importc.} -proc glVariantPointerEXT*(id: TGLuint, thetype: TGLenum, stride: TGLuint, - address: PGLvoid){.dynlib: dllname, importc.} -proc glEnableVariantClientStateEXT*(id: TGLuint){.dynlib: dllname, importc.} -proc glDisableVariantClientStateEXT*(id: TGLuint){.dynlib: dllname, importc.} -proc glBindLightParameterEXT*(light: TGLenum, value: TGLenum): TGLuint{. - dynlib: dllname, importc.} -proc glBindMaterialParameterEXT*(face: TGLenum, value: TGLenum): TGLuint{. - dynlib: dllname, importc.} -proc glBindTexGenParameterEXT*(theunit: TGLenum, coord: TGLenum, value: TGLenum): TGLuint{. - dynlib: dllname, importc.} -proc glBindTextureUnitParameterEXT*(theunit: TGLenum, value: TGLenum): TGLuint{. - dynlib: dllname, importc.} -proc glBindParameterEXT*(value: TGLenum): TGLuint{.dynlib: dllname, importc.} -proc glIsVariantEnabledEXT*(id: TGLuint, cap: TGLenum): TGLboolean{. - dynlib: dllname, importc.} -proc glGetVariantBooleanvEXT*(id: TGLuint, value: TGLenum, data: PGLboolean){. - dynlib: dllname, importc.} -proc glGetVariantIntegervEXT*(id: TGLuint, value: TGLenum, data: PGLint){. - dynlib: dllname, importc.} -proc glGetVariantFloatvEXT*(id: TGLuint, value: TGLenum, data: PGLfloat){. - dynlib: dllname, importc.} -proc glGetVariantPointervEXT*(id: TGLuint, value: TGLenum, data: PGLvoid){. - dynlib: dllname, importc.} -proc glGetInvariantBooleanvEXT*(id: TGLuint, value: TGLenum, data: PGLboolean){. - dynlib: dllname, importc.} -proc glGetInvariantIntegervEXT*(id: TGLuint, value: TGLenum, data: PGLint){. - dynlib: dllname, importc.} -proc glGetInvariantFloatvEXT*(id: TGLuint, value: TGLenum, data: PGLfloat){. - dynlib: dllname, importc.} -proc glGetLocalConstantBooleanvEXT*(id: TGLuint, value: TGLenum, data: PGLboolean){. - dynlib: dllname, importc.} -proc glGetLocalConstantIntegervEXT*(id: TGLuint, value: TGLenum, data: PGLint){. - dynlib: dllname, importc.} -proc glGetLocalConstantFloatvEXT*(id: TGLuint, value: TGLenum, data: PGLfloat){. - dynlib: dllname, importc.} - #***** GL_EXT_vertex_weighting *****// -const - GL_VERTEX_WEIGHTING_EXT* = 0x00008509 - GL_MODELVIEW0_EXT* = 0x00001700 - GL_MODELVIEW1_EXT* = 0x0000850A - GL_MODELVIEW0_MATRIX_EXT* = 0x00000BA6 - GL_MODELVIEW1_MATRIX_EXT* = 0x00008506 - GL_CURRENT_VERTEX_WEIGHT_EXT* = 0x0000850B - GL_VERTEX_WEIGHT_ARRAY_EXT* = 0x0000850C - GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT* = 0x0000850D - GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT* = 0x0000850E - GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT* = 0x0000850F - GL_MODELVIEW0_STACK_DEPTH_EXT* = 0x00000BA3 - GL_MODELVIEW1_STACK_DEPTH_EXT* = 0x00008502 - GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT* = 0x00008510 - -proc glVertexWeightfEXT*(weight: TGLfloat){.dynlib: dllname, importc.} -proc glVertexWeightfvEXT*(weight: PGLfloat){.dynlib: dllname, importc.} -proc glVertexWeightPointerEXT*(size: TGLint, thetype: TGLenum, stride: TGLsizei, - pointer: PGLvoid){.dynlib: dllname, importc.} - #***** GL_HP_occlusion_test *****// -const - GL_OCCLUSION_TEST_HP* = 0x00008165 - GL_OCCLUSION_TEST_RESULT_HP* = 0x00008166 - - #***** GL_NV_blend_square *****// - #***** GL_NV_copy_depth_to_color *****// -const - GL_DEPTH_STENCIL_TO_RGBA_NV* = 0x0000886E - GL_DEPTH_STENCIL_TO_BGRA_NV* = 0x0000886F - - #***** GL_NV_depth_clamp *****// -const - GL_DEPTH_CLAMP_NV* = 0x0000864F - - #***** GL_NV_evaluators *****// -const - GL_EVAL_2D_NV* = 0x000086C0 - GL_EVAL_TRIANGULAR_2D_NV* = 0x000086C1 - GL_MAP_TESSELLATION_NV* = 0x000086C2 - GL_MAP_ATTRIB_U_ORDER_NV* = 0x000086C3 - GL_MAP_ATTRIB_V_ORDER_NV* = 0x000086C4 - GL_EVAL_FRACTIONAL_TESSELLATION_NV* = 0x000086C5 - GL_EVAL_VERTEX_ATTRIB0_NV* = 0x000086C6 - GL_EVAL_VERTEX_ATTRIB1_NV* = 0x000086C7 - GL_EVAL_VERTEX_ATTRIB2_NV* = 0x000086C8 - GL_EVAL_VERTEX_ATTRIB3_NV* = 0x000086C9 - GL_EVAL_VERTEX_ATTRIB4_NV* = 0x000086CA - GL_EVAL_VERTEX_ATTRIB5_NV* = 0x000086CB - GL_EVAL_VERTEX_ATTRIB6_NV* = 0x000086CC - GL_EVAL_VERTEX_ATTRIB7_NV* = 0x000086CD - GL_EVAL_VERTEX_ATTRIB8_NV* = 0x000086CE - GL_EVAL_VERTEX_ATTRIB9_NV* = 0x000086CF - GL_EVAL_VERTEX_ATTRIB10_NV* = 0x000086D0 - GL_EVAL_VERTEX_ATTRIB11_NV* = 0x000086D1 - GL_EVAL_VERTEX_ATTRIB12_NV* = 0x000086D2 - GL_EVAL_VERTEX_ATTRIB13_NV* = 0x000086D3 - GL_EVAL_VERTEX_ATTRIB14_NV* = 0x000086D4 - GL_EVAL_VERTEX_ATTRIB15_NV* = 0x000086D5 - GL_MAX_MAP_TESSELLATION_NV* = 0x000086D6 - GL_MAX_RATIONAL_EVAL_ORDER_NV* = 0x000086D7 - -proc glMapControlPointsNV*(target: TGLenum, index: TGLuint, thetype: TGLenum, - ustride: TGLsizei, vstride: TGLsizei, uorder: TGLint, - vorder: TGLint, thepacked: TGLboolean, points: PGLvoid){. - dynlib: dllname, importc.} -proc glMapParameterivNV*(target: TGLenum, pname: TGLenum, params: PGLint){. - dynlib: dllname, importc.} -proc glMapParameterfvNV*(target: TGLenum, pname: TGLenum, params: PGLfloat){. - dynlib: dllname, importc.} -proc glGetMapControlPointsNV*(target: TGLenum, index: TGLuint, thetype: TGLenum, - ustride: TGLsizei, vstride: TGLsizei, - thepacked: TGLboolean, points: PGLvoid){. - dynlib: dllname, importc.} -proc glGetMapParameterivNV*(target: TGLenum, pname: TGLenum, params: PGLint){. - dynlib: dllname, importc.} -proc glGetMapParameterfvNV*(target: TGLenum, pname: TGLenum, params: PGLfloat){. - dynlib: dllname, importc.} -proc glGetMapAttribParameterivNV*(target: TGLenum, index: TGLuint, pname: TGLenum, - params: PGLint){.dynlib: dllname, importc.} -proc glGetMapAttribParameterfvNV*(target: TGLenum, index: TGLuint, pname: TGLenum, - params: PGLfloat){.dynlib: dllname, importc.} -proc glEvalMapsNV*(target: TGLenum, mode: TGLenum){.dynlib: dllname, importc.} - #***** GL_NV_fence *****// -const - GL_ALL_COMPLETED_NV* = 0x000084F2 - GL_FENCE_STATUS_NV* = 0x000084F3 - GL_FENCE_CONDITION_NV* = 0x000084F4 - -proc glGenFencesNV*(n: TGLsizei, fences: PGLuint){.dynlib: dllname, importc.} -proc glDeleteFencesNV*(n: TGLsizei, fences: PGLuint){.dynlib: dllname, importc.} -proc glSetFenceNV*(fence: TGLuint, condition: TGLenum){.dynlib: dllname, importc.} -proc glTestFenceNV*(fence: TGLuint): TGLboolean{.dynlib: dllname, importc.} -proc glFinishFenceNV*(fence: TGLuint){.dynlib: dllname, importc.} -proc glIsFenceNV*(fence: TGLuint): TGLboolean{.dynlib: dllname, importc.} -proc glGetFenceivNV*(fence: TGLuint, pname: TGLenum, params: PGLint){. - dynlib: dllname, importc.} - #***** GL_NV_fog_distance *****// -const - GL_FOG_DISTANCE_MODE_NV* = 0x0000855A - GL_EYE_RADIAL_NV* = 0x0000855B - GL_EYE_PLANE_ABSOLUTE_NV* = 0x0000855C - - #***** GL_NV_light_max_exponent *****// -const - GL_MAX_SHININESS_NV* = 0x00008504 - GL_MAX_SPOT_EXPONENT_NV* = 0x00008505 - - #***** GL_NV_multisample_filter_hint *****// -const - GL_MULTISAMPLE_FILTER_HINT_NV* = 0x00008534 - - #***** GL_NV_occlusion_query *****// - # GL_OCCLUSION_TEST_HP { already defined } - # GL_OCCLUSION_TEST_RESULT_HP { already defined } -const - GL_PIXEL_COUNTER_BITS_NV* = 0x00008864 - GL_CURRENT_OCCLUSION_QUERY_ID_NV* = 0x00008865 - GL_PIXEL_COUNT_NV* = 0x00008866 - GL_PIXEL_COUNT_AVAILABLE_NV* = 0x00008867 - -proc glGenOcclusionQueriesNV*(n: TGLsizei, ids: PGLuint){.dynlib: dllname, - importc.} -proc glDeleteOcclusionQueriesNV*(n: TGLsizei, ids: PGLuint){.dynlib: dllname, - importc.} -proc glIsOcclusionQueryNV*(id: TGLuint): TGLboolean{.dynlib: dllname, importc.} -proc glBeginOcclusionQueryNV*(id: TGLuint){.dynlib: dllname, importc.} -proc glEndOcclusionQueryNV*(){.dynlib: dllname, importc.} -proc glGetOcclusionQueryivNV*(id: TGLuint, pname: TGLenum, params: PGLint){. - dynlib: dllname, importc.} -proc glGetOcclusionQueryuivNV*(id: TGLuint, pname: TGLenum, params: PGLuint){. - dynlib: dllname, importc.} - #***** GL_NV_packed_depth_stencil *****// -const - GL_DEPTH_STENCIL_NV* = 0x000084F9 - GL_UNSIGNED_INT_24_8_NV* = 0x000084FA - - #***** GL_NV_point_sprite *****// -const - GL_POINT_SPRITE_NV* = 0x00008861 - GL_COORD_REPLACE_NV* = 0x00008862 - GL_POINT_SPRITE_R_MODE_NV* = 0x00008863 - -proc glPointParameteriNV*(pname: TGLenum, param: TGLint){.dynlib: dllname, importc.} -proc glPointParameterivNV*(pname: TGLenum, params: PGLint){.dynlib: dllname, - importc.} - #***** GL_NV_register_combiners *****// -const - GL_REGISTER_COMBINERS_NV* = 0x00008522 - GL_COMBINER0_NV* = 0x00008550 - GL_COMBINER1_NV* = 0x00008551 - GL_COMBINER2_NV* = 0x00008552 - GL_COMBINER3_NV* = 0x00008553 - GL_COMBINER4_NV* = 0x00008554 - GL_COMBINER5_NV* = 0x00008555 - GL_COMBINER6_NV* = 0x00008556 - GL_COMBINER7_NV* = 0x00008557 - GL_VARIABLE_A_NV* = 0x00008523 - GL_VARIABLE_B_NV* = 0x00008524 - GL_VARIABLE_C_NV* = 0x00008525 - GL_VARIABLE_D_NV* = 0x00008526 - GL_VARIABLE_E_NV* = 0x00008527 - GL_VARIABLE_F_NV* = 0x00008528 - GL_VARIABLE_G_NV* = 0x00008529 - GL_CONSTANT_COLOR0_NV* = 0x0000852A - GL_CONSTANT_COLOR1_NV* = 0x0000852B - GL_PRIMARY_COLOR_NV* = 0x0000852C - GL_SECONDARY_COLOR_NV* = 0x0000852D - GL_SPARE0_NV* = 0x0000852E - GL_SPARE1_NV* = 0x0000852F - GL_UNSIGNED_IDENTITY_NV* = 0x00008536 - GL_UNSIGNED_INVERT_NV* = 0x00008537 - GL_EXPAND_NORMAL_NV* = 0x00008538 - GL_EXPAND_NEGATE_NV* = 0x00008539 - GL_HALF_BIAS_NORMAL_NV* = 0x0000853A - GL_HALF_BIAS_NEGATE_NV* = 0x0000853B - GL_SIGNED_IDENTITY_NV* = 0x0000853C - GL_SIGNED_NEGATE_NV* = 0x0000853D - GL_E_TIMES_F_NV* = 0x00008531 - GL_SPARE0_PLUS_SECONDARY_COLOR_NV* = 0x00008532 - GL_SCALE_BY_TWO_NV* = 0x0000853E - GL_SCALE_BY_FOUR_NV* = 0x0000853F - GL_SCALE_BY_ONE_HALF_NV* = 0x00008540 - GL_BIAS_BY_NEGATIVE_ONE_HALF_NV* = 0x00008541 - GL_DISCARD_NV* = 0x00008530 - constGL_COMBINER_INPUT_NV* = 0x00008542 - GL_COMBINER_MAPPING_NV* = 0x00008543 - GL_COMBINER_COMPONENT_USAGE_NV* = 0x00008544 - GL_COMBINER_AB_DOT_PRODUCT_NV* = 0x00008545 - GL_COMBINER_CD_DOT_PRODUCT_NV* = 0x00008546 - GL_COMBINER_MUX_SUM_NV* = 0x00008547 - GL_COMBINER_SCALE_NV* = 0x00008548 - GL_COMBINER_BIAS_NV* = 0x00008549 - GL_COMBINER_AB_OUTPUT_NV* = 0x0000854A - GL_COMBINER_CD_OUTPUT_NV* = 0x0000854B - GL_COMBINER_SUM_OUTPUT_NV* = 0x0000854C - GL_NUM_GENERAL_COMBINERS_NV* = 0x0000854E - GL_COLOR_SUM_CLAMP_NV* = 0x0000854F - GL_MAX_GENERAL_COMBINERS_NV* = 0x0000854D - -proc glCombinerParameterfvNV*(pname: TGLenum, params: PGLfloat){.dynlib: dllname, - importc.} -proc glCombinerParameterivNV*(pname: TGLenum, params: PGLint){.dynlib: dllname, - importc.} -proc glCombinerParameterfNV*(pname: TGLenum, param: TGLfloat){.dynlib: dllname, - importc.} -proc glCombinerParameteriNV*(pname: TGLenum, param: TGLint){.dynlib: dllname, - importc.} -proc glCombinerInputNV*(stage: TGLenum, portion: TGLenum, variable: TGLenum, - input: TGLenum, mapping: TGLenum, componentUsage: TGLenum){. - dynlib: dllname, importc.} -proc glCombinerOutputNV*(stage: TGLenum, portion: TGLenum, abOutput: TGLenum, - cdOutput: TGLenum, sumOutput: TGLenum, scale: TGLenum, - bias: TGLenum, abDotProduct: TGLboolean, - cdDotProduct: TGLboolean, muxSum: TGLboolean){. - dynlib: dllname, importc.} -proc glFinalCombinerInputNV*(variable: TGLenum, input: TGLenum, mapping: TGLenum, - componentUsage: TGLenum){.dynlib: dllname, importc.} -proc glGetCombinerInputParameterfvNV*(stage: TGLenum, portion: TGLenum, - variable: TGLenum, pname: TGLenum, - params: PGLfloat){.dynlib: dllname, - importc.} -proc glGetCombinerInputParameterivNV*(stage: TGLenum, portion: TGLenum, - variable: TGLenum, pname: TGLenum, - params: PGLint){.dynlib: dllname, importc.} -proc glGetCombinerOutputParameterfvNV*(stage: TGLenum, portion: TGLenum, - pname: TGLenum, params: PGLfloat){. - dynlib: dllname, importc.} -proc glGetCombinerOutputParameterivNV*(stage: TGLenum, portion: TGLenum, - pname: TGLenum, params: PGLint){. - dynlib: dllname, importc.} -proc glGetFinalCombinerInputParameterfvNV*(variable: TGLenum, pname: TGLenum, - params: PGLfloat){.dynlib: dllname, importc.} -proc glGetFinalCombinerInputParameterivNV*(variable: TGLenum, pname: TGLenum, - params: PGLint){.dynlib: dllname, importc.} - #***** GL_NV_register_combiners2 *****// -const - GL_PER_STAGE_CONSTANTS_NV* = 0x00008535 - -proc glCombinerStageParameterfvNV*(stage: TGLenum, pname: TGLenum, - params: PGLfloat){.dynlib: dllname, importc.} -proc glGetCombinerStageParameterfvNV*(stage: TGLenum, pname: TGLenum, - params: PGLfloat){.dynlib: dllname, - importc.} - #***** GL_NV_texgen_emboss *****// -const - GL_EMBOSS_MAP_NV* = 0x0000855F - GL_EMBOSS_LIGHT_NV* = 0x0000855D - GL_EMBOSS_CONSTANT_NV* = 0x0000855E - - #***** GL_NV_texgen_reflection *****// -const - GL_NORMAL_MAP_NV* = 0x00008511 - GL_REFLECTION_MAP_NV* = 0x00008512 - - #***** GL_NV_texture_compression_vtc *****// - # GL_COMPRESSED_RGB_S3TC_DXT1_EXT { already defined } - # GL_COMPRESSED_RGBA_S3TC_DXT1_EXT { already defined } - # GL_COMPRESSED_RGBA_S3TC_DXT3_EXT { already defined } - # GL_COMPRESSED_RGBA_S3TC_DXT5_EXT { already defined } - #***** GL_NV_texture_env_combine4 *****// -const - GL_COMBINE4_NV* = 0x00008503 - GL_SOURCE3_RGB_NV* = 0x00008583 - GL_SOURCE3_ALPHA_NV* = 0x0000858B - GL_OPERAND3_RGB_NV* = 0x00008593 - GL_OPERAND3_ALPHA_NV* = 0x0000859B - - #***** GL_NV_texture_rectangle *****// -const - GL_TEXTURE_RECTANGLE_NV* = 0x000084F5 - GL_TEXTURE_BINDING_RECTANGLE_NV* = 0x000084F6 - GL_PROXY_TEXTURE_RECTANGLE_NV* = 0x000084F7 - GL_MAX_RECTANGLE_TEXTURE_SIZE_NV* = 0x000084F8 - - #***** GL_NV_texture_shader *****// -const - GL_TEXTURE_SHADER_NV* = 0x000086DE - GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV* = 0x000086D9 - GL_SHADER_OPERATION_NV* = 0x000086DF - GL_CULL_MODES_NV* = 0x000086E0 - GL_OFFSET_TEXTURE_MATRIX_NV* = 0x000086E1 - GL_OFFSET_TEXTURE_SCALE_NV* = 0x000086E2 - GL_OFFSET_TEXTURE_BIAS_NV* = 0x000086E3 - GL_PREVIOUS_TEXTURE_INPUT_NV* = 0x000086E4 - GL_CONST_EYE_NV* = 0x000086E5 - GL_SHADER_CONSISTENT_NV* = 0x000086DD - GL_PASS_THROUGH_NV* = 0x000086E6 - GL_CULL_FRAGMENT_NV* = 0x000086E7 - GL_OFFSET_TEXTURE_2D_NV* = 0x000086E8 - GL_OFFSET_TEXTURE_RECTANGLE_NV* = 0x0000864C - GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV* = 0x0000864D - GL_DEPENDENT_AR_TEXTURE_2D_NV* = 0x000086E9 - GL_DEPENDENT_GB_TEXTURE_2D_NV* = 0x000086EA - GL_DOT_PRODUCT_NV* = 0x000086EC - GL_DOT_PRODUCT_DEPTH_REPLACE_NV* = 0x000086ED - GL_DOT_PRODUCT_TEXTURE_2D_NV* = 0x000086EE - GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV* = 0x0000864E - GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV* = 0x000086F0 - GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV* = 0x000086F1 - GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV* = 0x000086F2 - GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV* = 0x000086F3 - GL_HILO_NV* = 0x000086F4 - GL_DSDT_NV* = 0x000086F5 - GL_DSDT_MAG_NV* = 0x000086F6 - GL_DSDT_MAG_VIB_NV* = 0x000086F7 - GL_UNSIGNED_INT_S8_S8_8_8_NV* = 0x000086DA - GL_UNSIGNED_INT_8_8_S8_S8_REV_NV* = 0x000086DB - GL_SIGNED_RGBA_NV* = 0x000086FB - GL_SIGNED_RGBA8_NV* = 0x000086FC - GL_SIGNED_RGB_NV* = 0x000086FE - GL_SIGNED_RGB8_NV* = 0x000086FF - GL_SIGNED_LUMINANCE_NV* = 0x00008701 - GL_SIGNED_LUMINANCE8_NV* = 0x00008702 - GL_SIGNED_LUMINANCE_ALPHA_NV* = 0x00008703 - GL_SIGNED_LUMINANCE8_ALPHA8_NV* = 0x00008704 - GL_SIGNED_ALPHA_NV* = 0x00008705 - GL_SIGNED_ALPHA8_NV* = 0x00008706 - GL_SIGNED_INTENSITY_NV* = 0x00008707 - GL_SIGNED_INTENSITY8_NV* = 0x00008708 - GL_SIGNED_RGB_UNSIGNED_ALPHA_NV* = 0x0000870C - GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV* = 0x0000870D - GL_HILO16_NV* = 0x000086F8 - GL_SIGNED_HILO_NV* = 0x000086F9 - GL_SIGNED_HILO16_NV* = 0x000086FA - GL_DSDT8_NV* = 0x00008709 - GL_DSDT8_MAG8_NV* = 0x0000870A - GL_DSDT_MAG_INTENSITY_NV* = 0x000086DC - GL_DSDT8_MAG8_INTENSITY8_NV* = 0x0000870B - GL_HI_SCALE_NV* = 0x0000870E - GL_LO_SCALE_NV* = 0x0000870F - GL_DS_SCALE_NV* = 0x00008710 - GL_DT_SCALE_NV* = 0x00008711 - GL_MAGNITUDE_SCALE_NV* = 0x00008712 - GL_VIBRANCE_SCALE_NV* = 0x00008713 - GL_HI_BIAS_NV* = 0x00008714 - GL_LO_BIAS_NV* = 0x00008715 - GL_DS_BIAS_NV* = 0x00008716 - GL_DT_BIAS_NV* = 0x00008717 - GL_MAGNITUDE_BIAS_NV* = 0x00008718 - GL_VIBRANCE_BIAS_NV* = 0x00008719 - GL_TEXTURE_BORDER_VALUES_NV* = 0x0000871A - GL_TEXTURE_HI_SIZE_NV* = 0x0000871B - GL_TEXTURE_LO_SIZE_NV* = 0x0000871C - GL_TEXTURE_DS_SIZE_NV* = 0x0000871D - GL_TEXTURE_DT_SIZE_NV* = 0x0000871E - GL_TEXTURE_MAG_SIZE_NV* = 0x0000871F - - #***** GL_NV_texture_shader2 *****// -const - GL_DOT_PRODUCT_TEXTURE_3D_NV* = 0x000086EF # GL_HILO_NV { already defined } - # GL_DSDT_NV { already defined } - # GL_DSDT_MAG_NV { already defined } - # GL_DSDT_MAG_VIB_NV { already defined } - # GL_UNSIGNED_INT_S8_S8_8_8_NV { already defined } - # GL_UNSIGNED_INT_8_8_S8_S8_REV_NV { already defined } - # GL_SIGNED_RGBA_NV { already defined } - # GL_SIGNED_RGBA8_NV { already defined } - # GL_SIGNED_RGB_NV { already defined } - # GL_SIGNED_RGB8_NV { already defined } - # GL_SIGNED_LUMINANCE_NV { already defined } - # GL_SIGNED_LUMINANCE8_NV { already defined } - # GL_SIGNED_LUMINANCE_ALPHA_NV { already defined } - # GL_SIGNED_LUMINANCE8_ALPHA8_NV { already defined } - # GL_SIGNED_ALPHA_NV { already defined } - # GL_SIGNED_ALPHA8_NV { already defined } - # GL_SIGNED_INTENSITY_NV { already defined } - # GL_SIGNED_INTENSITY8_NV { already defined } - # GL_SIGNED_RGB_UNSIGNED_ALPHA_NV { already defined } - # GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV { already defined } - # GL_HILO16_NV { already defined } - # GL_SIGNED_HILO_NV { already defined } - # GL_SIGNED_HILO16_NV { already defined } - # GL_DSDT8_NV { already defined } - # GL_DSDT8_MAG8_NV { already defined } - # GL_DSDT_MAG_INTENSITY_NV { already defined } - # GL_DSDT8_MAG8_INTENSITY8_NV { already defined } - - #***** GL_NV_texture_shader3 *****// -const - GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV* = 0x00008850 - GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV* = 0x00008851 - GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV* = 0x00008852 - GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV* = 0x00008853 - GL_OFFSET_HILO_TEXTURE_2D_NV* = 0x00008854 - GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV* = 0x00008855 - GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV* = 0x00008856 - GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV* = 0x00008857 - GL_DEPENDENT_HILO_TEXTURE_2D_NV* = 0x00008858 - GL_DEPENDENT_RGB_TEXTURE_3D_NV* = 0x00008859 - GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV* = 0x0000885A - GL_DOT_PRODUCT_PASS_THROUGH_NV* = 0x0000885B - GL_DOT_PRODUCT_TEXTURE_1D_NV* = 0x0000885C - GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV* = 0x0000885D - GL_HILO8_NV* = 0x0000885E - GL_SIGNED_HILO8_NV* = 0x0000885F - GL_FORCE_BLUE_TO_ONE_NV* = 0x00008860 - - #***** GL_NV_vertex_array_range *****// -const - constGL_VERTEX_ARRAY_RANGE_NV* = 0x0000851D - GL_VERTEX_ARRAY_RANGE_LENGTH_NV* = 0x0000851E - GL_VERTEX_ARRAY_RANGE_VALID_NV* = 0x0000851F - GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV* = 0x00008520 - GL_VERTEX_ARRAY_RANGE_POINTER_NV* = 0x00008521 - -proc glVertexArrayRangeNV*(len: TGLsizei, pointer: PGLvoid){.dynlib: dllname, - importc.} -proc glFlushVertexArrayRangeNV*(){.dynlib: dllname, importc.} - #***** GL_NV_vertex_array_range2 *****// -const - GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV* = 0x00008533 - - #***** GL_NV_vertex_program *****// -const - GL_VERTEX_PROGRAM_NV* = 0x00008620 - GL_VERTEX_PROGRAM_POINT_SIZE_NV* = 0x00008642 - GL_VERTEX_PROGRAM_TWO_SIDE_NV* = 0x00008643 - GL_VERTEX_STATE_PROGRAM_NV* = 0x00008621 - GL_ATTRIB_ARRAY_SIZE_NV* = 0x00008623 - GL_ATTRIB_ARRAY_STRIDE_NV* = 0x00008624 - GL_ATTRIB_ARRAY_TYPE_NV* = 0x00008625 - GL_CURRENT_ATTRIB_NV* = 0x00008626 - GL_PROGRAM_PARAMETER_NV* = 0x00008644 - GL_ATTRIB_ARRAY_POINTER_NV* = 0x00008645 - GL_PROGRAM_TARGET_NV* = 0x00008646 - GL_PROGRAM_LENGTH_NV* = 0x00008627 - GL_PROGRAM_RESIDENT_NV* = 0x00008647 - GL_PROGRAM_STRING_NV* = 0x00008628 - constGL_TRACK_MATRIX_NV* = 0x00008648 - GL_TRACK_MATRIX_TRANSFORM_NV* = 0x00008649 - GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV* = 0x0000862E - GL_MAX_TRACK_MATRICES_NV* = 0x0000862F - GL_CURRENT_MATRIX_STACK_DEPTH_NV* = 0x00008640 - GL_CURRENT_MATRIX_NV* = 0x00008641 - GL_VERTEX_PROGRAM_BINDING_NV* = 0x0000864A - GL_PROGRAM_ERROR_POSITION_NV* = 0x0000864B - GL_MODELVIEW_PROJECTION_NV* = 0x00008629 - GL_MATRIX0_NV* = 0x00008630 - GL_MATRIX1_NV* = 0x00008631 - GL_MATRIX2_NV* = 0x00008632 - GL_MATRIX3_NV* = 0x00008633 - GL_MATRIX4_NV* = 0x00008634 - GL_MATRIX5_NV* = 0x00008635 - GL_MATRIX6_NV* = 0x00008636 - GL_MATRIX7_NV* = 0x00008637 - GL_IDENTITY_NV* = 0x0000862A - GL_INVERSE_NV* = 0x0000862B - GL_TRANSPOSE_NV* = 0x0000862C - GL_INVERSE_TRANSPOSE_NV* = 0x0000862D - GL_VERTEX_ATTRIB_ARRAY0_NV* = 0x00008650 - GL_VERTEX_ATTRIB_ARRAY1_NV* = 0x00008651 - GL_VERTEX_ATTRIB_ARRAY2_NV* = 0x00008652 - GL_VERTEX_ATTRIB_ARRAY3_NV* = 0x00008653 - GL_VERTEX_ATTRIB_ARRAY4_NV* = 0x00008654 - GL_VERTEX_ATTRIB_ARRAY5_NV* = 0x00008655 - GL_VERTEX_ATTRIB_ARRAY6_NV* = 0x00008656 - GL_VERTEX_ATTRIB_ARRAY7_NV* = 0x00008657 - GL_VERTEX_ATTRIB_ARRAY8_NV* = 0x00008658 - GL_VERTEX_ATTRIB_ARRAY9_NV* = 0x00008659 - GL_VERTEX_ATTRIB_ARRAY10_NV* = 0x0000865A - GL_VERTEX_ATTRIB_ARRAY11_NV* = 0x0000865B - GL_VERTEX_ATTRIB_ARRAY12_NV* = 0x0000865C - GL_VERTEX_ATTRIB_ARRAY13_NV* = 0x0000865D - GL_VERTEX_ATTRIB_ARRAY14_NV* = 0x0000865E - GL_VERTEX_ATTRIB_ARRAY15_NV* = 0x0000865F - GL_MAP1_VERTEX_ATTRIB0_4_NV* = 0x00008660 - GL_MAP1_VERTEX_ATTRIB1_4_NV* = 0x00008661 - GL_MAP1_VERTEX_ATTRIB2_4_NV* = 0x00008662 - GL_MAP1_VERTEX_ATTRIB3_4_NV* = 0x00008663 - GL_MAP1_VERTEX_ATTRIB4_4_NV* = 0x00008664 - GL_MAP1_VERTEX_ATTRIB5_4_NV* = 0x00008665 - GL_MAP1_VERTEX_ATTRIB6_4_NV* = 0x00008666 - GL_MAP1_VERTEX_ATTRIB7_4_NV* = 0x00008667 - GL_MAP1_VERTEX_ATTRIB8_4_NV* = 0x00008668 - GL_MAP1_VERTEX_ATTRIB9_4_NV* = 0x00008669 - GL_MAP1_VERTEX_ATTRIB10_4_NV* = 0x0000866A - GL_MAP1_VERTEX_ATTRIB11_4_NV* = 0x0000866B - GL_MAP1_VERTEX_ATTRIB12_4_NV* = 0x0000866C - GL_MAP1_VERTEX_ATTRIB13_4_NV* = 0x0000866D - GL_MAP1_VERTEX_ATTRIB14_4_NV* = 0x0000866E - GL_MAP1_VERTEX_ATTRIB15_4_NV* = 0x0000866F - GL_MAP2_VERTEX_ATTRIB0_4_NV* = 0x00008670 - GL_MAP2_VERTEX_ATTRIB1_4_NV* = 0x00008671 - GL_MAP2_VERTEX_ATTRIB2_4_NV* = 0x00008672 - GL_MAP2_VERTEX_ATTRIB3_4_NV* = 0x00008673 - GL_MAP2_VERTEX_ATTRIB4_4_NV* = 0x00008674 - GL_MAP2_VERTEX_ATTRIB5_4_NV* = 0x00008675 - GL_MAP2_VERTEX_ATTRIB6_4_NV* = 0x00008676 - GL_MAP2_VERTEX_ATTRIB7_4_NV* = 0x00008677 - GL_MAP2_VERTEX_ATTRIB8_4_NV* = 0x00008678 - GL_MAP2_VERTEX_ATTRIB9_4_NV* = 0x00008679 - GL_MAP2_VERTEX_ATTRIB10_4_NV* = 0x0000867A - GL_MAP2_VERTEX_ATTRIB11_4_NV* = 0x0000867B - GL_MAP2_VERTEX_ATTRIB12_4_NV* = 0x0000867C - GL_MAP2_VERTEX_ATTRIB13_4_NV* = 0x0000867D - GL_MAP2_VERTEX_ATTRIB14_4_NV* = 0x0000867E - GL_MAP2_VERTEX_ATTRIB15_4_NV* = 0x0000867F - -proc glBindProgramNV*(target: TGLenum, id: TGLuint){.dynlib: dllname, importc.} -proc glDeleteProgramsNV*(n: TGLsizei, ids: PGLuint){.dynlib: dllname, importc.} -proc glExecuteProgramNV*(target: TGLenum, id: TGLuint, params: PGLfloat){. - dynlib: dllname, importc.} -proc glGenProgramsNV*(n: TGLsizei, ids: PGLuint){.dynlib: dllname, importc.} -proc glAreProgramsResidentNV*(n: TGLsizei, ids: PGLuint, residences: PGLboolean): TGLboolean{. - dynlib: dllname, importc.} -proc glRequestResidentProgramsNV*(n: TGLsizei, ids: PGLuint){.dynlib: dllname, - importc.} -proc glGetProgramParameterfvNV*(target: TGLenum, index: TGLuint, pname: TGLenum, - params: PGLfloat){.dynlib: dllname, importc.} -proc glGetProgramParameterdvNV*(target: TGLenum, index: TGLuint, pname: TGLenum, - params: PGLdouble){.dynlib: dllname, importc.} -proc glGetProgramivNV*(id: TGLuint, pname: TGLenum, params: PGLint){. - dynlib: dllname, importc.} -proc glGetProgramStringNV*(id: TGLuint, pname: TGLenum, theProgram: PGLubyte){. - dynlib: dllname, importc.} -proc glGetTrackMatrixivNV*(target: TGLenum, address: TGLuint, pname: TGLenum, - params: PGLint){.dynlib: dllname, importc.} -proc glGetVertexAttribdvNV*(index: TGLuint, pname: TGLenum, params: PGLdouble){. - dynlib: dllname, importc.} -proc glGetVertexAttribfvNV*(index: TGLuint, pname: TGLenum, params: PGLfloat){. - dynlib: dllname, importc.} -proc glGetVertexAttribivNV*(index: TGLuint, pname: TGLenum, params: PGLint){. - dynlib: dllname, importc.} -proc glGetVertexAttribPointervNV*(index: TGLuint, pname: TGLenum, pointer: PGLvoid){. - dynlib: dllname, importc.} -proc glIsProgramNV*(id: TGLuint): TGLboolean{.dynlib: dllname, importc.} -proc glLoadProgramNV*(target: TGLenum, id: TGLuint, length: TGLsizei, - theProgram: PGLubyte){.dynlib: dllname, importc.} -proc glProgramParameter4fNV*(target: TGLenum, index: TGLuint, x: TGLfloat, - y: TGLfloat, z: TGLfloat, w: TGLfloat){. - dynlib: dllname, importc.} -proc glProgramParameter4fvNV*(target: TGLenum, index: TGLuint, params: PGLfloat){. - dynlib: dllname, importc.} -proc glProgramParameters4dvNV*(target: TGLenum, index: TGLuint, num: TGLuint, - params: PGLdouble){.dynlib: dllname, importc.} -proc glProgramParameters4fvNV*(target: TGLenum, index: TGLuint, num: TGLuint, - params: PGLfloat){.dynlib: dllname, importc.} -proc glTrackMatrixNV*(target: TGLenum, address: TGLuint, matrix: TGLenum, - transform: TGLenum){.dynlib: dllname, importc.} -proc glVertexAttribPointerNV*(index: TGLuint, size: TGLint, thetype: TGLenum, - stride: TGLsizei, pointer: PGLvoid){. - dynlib: dllname, importc.} -proc glVertexAttrib1sNV*(index: TGLuint, x: TGLshort){.dynlib: dllname, importc.} -proc glVertexAttrib1fNV*(index: TGLuint, x: TGLfloat){.dynlib: dllname, importc.} -proc glVertexAttrib1dNV*(index: TGLuint, x: TGLdouble){.dynlib: dllname, importc.} -proc glVertexAttrib2sNV*(index: TGLuint, x: TGLshort, y: TGLshort){. - dynlib: dllname, importc.} -proc glVertexAttrib2fNV*(index: TGLuint, x: TGLfloat, y: TGLfloat){. - dynlib: dllname, importc.} -proc glVertexAttrib2dNV*(index: TGLuint, x: TGLdouble, y: TGLdouble){. - dynlib: dllname, importc.} -proc glVertexAttrib3sNV*(index: TGLuint, x: TGLshort, y: TGLshort, z: TGLshort){. - dynlib: dllname, importc.} -proc glVertexAttrib3fNV*(index: TGLuint, x: TGLfloat, y: TGLfloat, z: TGLfloat){. - dynlib: dllname, importc.} -proc glVertexAttrib3dNV*(index: TGLuint, x: TGLdouble, y: TGLdouble, z: TGLdouble){. - dynlib: dllname, importc.} -proc glVertexAttrib4sNV*(index: TGLuint, x: TGLshort, y: TGLshort, z: TGLshort, - w: TGLshort){.dynlib: dllname, importc.} -proc glVertexAttrib4fNV*(index: TGLuint, x: TGLfloat, y: TGLfloat, z: TGLfloat, - w: TGLfloat){.dynlib: dllname, importc.} -proc glVertexAttrib4dNV*(index: TGLuint, x: TGLdouble, y: TGLdouble, z: TGLdouble, - w: TGLdouble){.dynlib: dllname, importc.} -proc glVertexAttrib4ubNV*(index: TGLuint, x: TGLubyte, y: TGLubyte, z: TGLubyte, - w: TGLubyte){.dynlib: dllname, importc.} -proc glVertexAttrib1svNV*(index: TGLuint, v: PGLshort){.dynlib: dllname, importc.} -proc glVertexAttrib1fvNV*(index: TGLuint, v: PGLfloat){.dynlib: dllname, importc.} -proc glVertexAttrib1dvNV*(index: TGLuint, v: PGLdouble){.dynlib: dllname, importc.} -proc glVertexAttrib2svNV*(index: TGLuint, v: PGLshort){.dynlib: dllname, importc.} -proc glVertexAttrib2fvNV*(index: TGLuint, v: PGLfloat){.dynlib: dllname, importc.} -proc glVertexAttrib2dvNV*(index: TGLuint, v: PGLdouble){.dynlib: dllname, importc.} -proc glVertexAttrib3svNV*(index: TGLuint, v: PGLshort){.dynlib: dllname, importc.} -proc glVertexAttrib3fvNV*(index: TGLuint, v: PGLfloat){.dynlib: dllname, importc.} -proc glVertexAttrib3dvNV*(index: TGLuint, v: PGLdouble){.dynlib: dllname, importc.} -proc glVertexAttrib4svNV*(index: TGLuint, v: PGLshort){.dynlib: dllname, importc.} -proc glVertexAttrib4fvNV*(index: TGLuint, v: PGLfloat){.dynlib: dllname, importc.} -proc glVertexAttrib4dvNV*(index: TGLuint, v: PGLdouble){.dynlib: dllname, importc.} -proc glVertexAttrib4ubvNV*(index: TGLuint, v: PGLubyte){.dynlib: dllname, importc.} -proc glVertexAttribs1svNV*(index: TGLuint, n: TGLsizei, v: PGLshort){. - dynlib: dllname, importc.} -proc glVertexAttribs1fvNV*(index: TGLuint, n: TGLsizei, v: PGLfloat){. - dynlib: dllname, importc.} -proc glVertexAttribs1dvNV*(index: TGLuint, n: TGLsizei, v: PGLdouble){. - dynlib: dllname, importc.} -proc glVertexAttribs2svNV*(index: TGLuint, n: TGLsizei, v: PGLshort){. - dynlib: dllname, importc.} -proc glVertexAttribs2fvNV*(index: TGLuint, n: TGLsizei, v: PGLfloat){. - dynlib: dllname, importc.} -proc glVertexAttribs2dvNV*(index: TGLuint, n: TGLsizei, v: PGLdouble){. - dynlib: dllname, importc.} -proc glVertexAttribs3svNV*(index: TGLuint, n: TGLsizei, v: PGLshort){. - dynlib: dllname, importc.} -proc glVertexAttribs3fvNV*(index: TGLuint, n: TGLsizei, v: PGLfloat){. - dynlib: dllname, importc.} -proc glVertexAttribs3dvNV*(index: TGLuint, n: TGLsizei, v: PGLdouble){. - dynlib: dllname, importc.} -proc glVertexAttribs4svNV*(index: TGLuint, n: TGLsizei, v: PGLshort){. - dynlib: dllname, importc.} -proc glVertexAttribs4fvNV*(index: TGLuint, n: TGLsizei, v: PGLfloat){. - dynlib: dllname, importc.} -proc glVertexAttribs4dvNV*(index: TGLuint, n: TGLsizei, v: PGLdouble){. - dynlib: dllname, importc.} -proc glVertexAttribs4ubvNV*(index: TGLuint, n: TGLsizei, v: PGLubyte){. - dynlib: dllname, importc.} - #***** GL_NV_vertex_program1_1 *****// - #***** GL_ATI_element_array *****// -const - GL_ELEMENT_ARRAY_ATI* = 0x00008768 - GL_ELEMENT_ARRAY_TYPE_ATI* = 0x00008769 - GL_ELEMENT_ARRAY_POINTER_ATI* = 0x0000876A - -proc glElementPointerATI*(thetype: TGLenum, pointer: PGLvoid){.dynlib: dllname, - importc.} -proc glDrawElementArrayATI*(mode: TGLenum, count: TGLsizei){.dynlib: dllname, - importc.} -proc glDrawRangeElementArrayATI*(mode: TGLenum, start: TGLuint, theend: TGLuint, - count: TGLsizei){.dynlib: dllname, importc.} - #***** GL_ATI_envmap_bumpmap *****// -const - GL_BUMP_ROT_MATRIX_ATI* = 0x00008775 - GL_BUMP_ROT_MATRIX_SIZE_ATI* = 0x00008776 - GL_BUMP_NUM_TEX_UNITS_ATI* = 0x00008777 - GL_BUMP_TEX_UNITS_ATI* = 0x00008778 - GL_DUDV_ATI* = 0x00008779 - GL_DU8DV8_ATI* = 0x0000877A - GL_BUMP_ENVMAP_ATI* = 0x0000877B - GL_BUMP_TARGET_ATI* = 0x0000877C - -proc glTexBumpParameterivATI*(pname: TGLenum, param: PGLint){.dynlib: dllname, - importc.} -proc glTexBumpParameterfvATI*(pname: TGLenum, param: PGLfloat){.dynlib: dllname, - importc.} -proc glGetTexBumpParameterivATI*(pname: TGLenum, param: PGLint){.dynlib: dllname, - importc.} -proc glGetTexBumpParameterfvATI*(pname: TGLenum, param: PGLfloat){. - dynlib: dllname, importc.} - #***** GL_ATI_fragment_shader *****// -const - GL_FRAGMENT_SHADER_ATI* = 0x00008920 - GL_REG_0_ATI* = 0x00008921 - GL_REG_1_ATI* = 0x00008922 - GL_REG_2_ATI* = 0x00008923 - GL_REG_3_ATI* = 0x00008924 - GL_REG_4_ATI* = 0x00008925 - GL_REG_5_ATI* = 0x00008926 - GL_CON_0_ATI* = 0x00008941 - GL_CON_1_ATI* = 0x00008942 - GL_CON_2_ATI* = 0x00008943 - GL_CON_3_ATI* = 0x00008944 - GL_CON_4_ATI* = 0x00008945 - GL_CON_5_ATI* = 0x00008946 - GL_CON_6_ATI* = 0x00008947 - GL_CON_7_ATI* = 0x00008948 - GL_MOV_ATI* = 0x00008961 - GL_ADD_ATI* = 0x00008963 - GL_MUL_ATI* = 0x00008964 - GL_SUB_ATI* = 0x00008965 - GL_DOT3_ATI* = 0x00008966 - GL_DOT4_ATI* = 0x00008967 - GL_MAD_ATI* = 0x00008968 - GL_LERP_ATI* = 0x00008969 - GL_CND_ATI* = 0x0000896A - GL_CND0_ATI* = 0x0000896B - GL_DOT2_ADD_ATI* = 0x0000896C - GL_SECONDARY_INTERPOLATOR_ATI* = 0x0000896D - GL_SWIZZLE_STR_ATI* = 0x00008976 - GL_SWIZZLE_STQ_ATI* = 0x00008977 - GL_SWIZZLE_STR_DR_ATI* = 0x00008978 - GL_SWIZZLE_STQ_DQ_ATI* = 0x00008979 - GL_RED_BIT_ATI* = 0x00000001 - GL_GREEN_BIT_ATI* = 0x00000002 - GL_BLUE_BIT_ATI* = 0x00000004 - GL_2X_BIT_ATI* = 0x00000001 - GL_4X_BIT_ATI* = 0x00000002 - GL_8X_BIT_ATI* = 0x00000004 - GL_HALF_BIT_ATI* = 0x00000008 - GL_QUARTER_BIT_ATI* = 0x00000010 - GL_EIGHTH_BIT_ATI* = 0x00000020 - GL_SATURATE_BIT_ATI* = 0x00000040 # GL_2X_BIT_ATI { already defined } - GL_COMP_BIT_ATI* = 0x00000002 - GL_NEGATE_BIT_ATI* = 0x00000004 - GL_BIAS_BIT_ATI* = 0x00000008 - -proc glGenFragmentShadersATI*(range: TGLuint): TGLuint{.dynlib: dllname, importc.} -proc glBindFragmentShaderATI*(id: TGLuint){.dynlib: dllname, importc.} -proc glDeleteFragmentShaderATI*(id: TGLuint){.dynlib: dllname, importc.} -proc glBeginFragmentShaderATI*(){.dynlib: dllname, importc.} -proc glEndFragmentShaderATI*(){.dynlib: dllname, importc.} -proc glPassTexCoordATI*(dst: TGLuint, coord: TGLuint, swizzle: TGLenum){. - dynlib: dllname, importc.} -proc glSampleMapATI*(dst: TGLuint, interp: TGLuint, swizzle: TGLenum){. - dynlib: dllname, importc.} -proc glColorFragmentOp1ATI*(op: TGLenum, dst: TGLuint, dstMask: TGLuint, - dstMod: TGLuint, arg1: TGLuint, arg1Rep: TGLuint, - arg1Mod: TGLuint){.dynlib: dllname, importc.} -proc glColorFragmentOp2ATI*(op: TGLenum, dst: TGLuint, dstMask: TGLuint, - dstMod: TGLuint, arg1: TGLuint, arg1Rep: TGLuint, - arg1Mod: TGLuint, arg2: TGLuint, arg2Rep: TGLuint, - arg2Mod: TGLuint){.dynlib: dllname, importc.} -proc glColorFragmentOp3ATI*(op: TGLenum, dst: TGLuint, dstMask: TGLuint, - dstMod: TGLuint, arg1: TGLuint, arg1Rep: TGLuint, - arg1Mod: TGLuint, arg2: TGLuint, arg2Rep: TGLuint, - arg2Mod: TGLuint, arg3: TGLuint, arg3Rep: TGLuint, - arg3Mod: TGLuint){.dynlib: dllname, importc.} -proc glAlphaFragmentOp1ATI*(op: TGLenum, dst: TGLuint, dstMod: TGLuint, - arg1: TGLuint, arg1Rep: TGLuint, arg1Mod: TGLuint){. - dynlib: dllname, importc.} -proc glAlphaFragmentOp2ATI*(op: TGLenum, dst: TGLuint, dstMod: TGLuint, - arg1: TGLuint, arg1Rep: TGLuint, arg1Mod: TGLuint, - arg2: TGLuint, arg2Rep: TGLuint, arg2Mod: TGLuint){. - dynlib: dllname, importc.} -proc glAlphaFragmentOp3ATI*(op: TGLenum, dst: TGLuint, dstMod: TGLuint, - arg1: TGLuint, arg1Rep: TGLuint, arg1Mod: TGLuint, - arg2: TGLuint, arg2Rep: TGLuint, arg2Mod: TGLuint, - arg3: TGLuint, arg3Rep: TGLuint, arg3Mod: TGLuint){. - dynlib: dllname, importc.} -proc glSetFragmentShaderConstantATI*(dst: TGLuint, value: PGLfloat){. - dynlib: dllname, importc.} - #***** GL_ATI_pn_triangles *****// -const - GL_PN_TRIANGLES_ATI* = 0x000087F0 - GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI* = 0x000087F1 - GL_PN_TRIANGLES_POINT_MODE_ATI* = 0x000087F2 - GL_PN_TRIANGLES_NORMAL_MODE_ATI* = 0x000087F3 - GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI* = 0x000087F4 - GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI* = 0x000087F5 - GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI* = 0x000087F6 - GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI* = 0x000087F7 - GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI* = 0x000087F8 - -proc glPNTrianglesiATI*(pname: TGLenum, param: TGLint){.dynlib: dllname, importc.} -proc glPNTrianglesfATI*(pname: TGLenum, param: TGLfloat){.dynlib: dllname, importc.} - #***** GL_ATI_texture_mirror_once *****// -const - GL_MIRROR_CLAMP_ATI* = 0x00008742 - GL_MIRROR_CLAMP_TO_EDGE_ATI* = 0x00008743 - - #***** GL_ATI_vertex_array_object *****// -const - GL_STATIC_ATI* = 0x00008760 - GL_DYNAMIC_ATI* = 0x00008761 - GL_PRESERVE_ATI* = 0x00008762 - GL_DISCARD_ATI* = 0x00008763 - GL_OBJECT_BUFFER_SIZE_ATI* = 0x00008764 - GL_OBJECT_BUFFER_USAGE_ATI* = 0x00008765 - GL_ARRAY_OBJECT_BUFFER_ATI* = 0x00008766 - GL_ARRAY_OBJECT_OFFSET_ATI* = 0x00008767 - -proc glNewObjectBufferATI*(size: TGLsizei, pointer: PGLvoid, usage: TGLenum): TGLuint{. - dynlib: dllname, importc.} -proc glIsObjectBufferATI*(buffer: TGLuint): TGLboolean{.dynlib: dllname, importc.} -proc glUpdateObjectBufferATI*(buffer: TGLuint, offset: TGLuint, size: TGLsizei, - pointer: PGLvoid, preserve: TGLenum){. - dynlib: dllname, importc.} -proc glGetObjectBufferfvATI*(buffer: TGLuint, pname: TGLenum, params: PGLfloat){. - dynlib: dllname, importc.} -proc glGetObjectBufferivATI*(buffer: TGLuint, pname: TGLenum, params: PGLint){. - dynlib: dllname, importc.} -proc glDeleteObjectBufferATI*(buffer: TGLuint){.dynlib: dllname, importc.} -proc glArrayObjectATI*(thearray: TGLenum, size: TGLint, thetype: TGLenum, - stride: TGLsizei, buffer: TGLuint, offset: TGLuint){. - dynlib: dllname, importc.} -proc glGetArrayObjectfvATI*(thearray: TGLenum, pname: TGLenum, params: PGLfloat){. - dynlib: dllname, importc.} -proc glGetArrayObjectivATI*(thearray: TGLenum, pname: TGLenum, params: PGLint){. - dynlib: dllname, importc.} -proc glVariantArrayObjectATI*(id: TGLuint, thetype: TGLenum, stride: TGLsizei, - buffer: TGLuint, offset: TGLuint){.dynlib: dllname, - importc.} -proc glGetVariantArrayObjectfvATI*(id: TGLuint, pname: TGLenum, params: PGLfloat){. - dynlib: dllname, importc.} -proc glGetVariantArrayObjectivATI*(id: TGLuint, pname: TGLenum, params: PGLint){. - dynlib: dllname, importc.} - #***** GL_ATI_vertex_streams *****// -const - GL_MAX_VERTEX_STREAMS_ATI* = 0x0000876B - GL_VERTEX_STREAM0_ATI* = 0x0000876C - GL_VERTEX_STREAM1_ATI* = 0x0000876D - GL_VERTEX_STREAM2_ATI* = 0x0000876E - GL_VERTEX_STREAM3_ATI* = 0x0000876F - GL_VERTEX_STREAM4_ATI* = 0x00008770 - GL_VERTEX_STREAM5_ATI* = 0x00008771 - GL_VERTEX_STREAM6_ATI* = 0x00008772 - GL_VERTEX_STREAM7_ATI* = 0x00008773 - GL_VERTEX_SOURCE_ATI* = 0x00008774 - -proc glVertexStream1s*(stream: TGLenum, coords: TGLshort){.dynlib: dllname, - importc.} -proc glVertexStream1i*(stream: TGLenum, coords: TGLint){.dynlib: dllname, importc.} -proc glVertexStream1f*(stream: TGLenum, coords: TGLfloat){.dynlib: dllname, - importc.} -proc glVertexStream1d*(stream: TGLenum, coords: TGLdouble){.dynlib: dllname, - importc.} -proc glVertexStream1sv*(stream: TGLenum, coords: TGLshort){.dynlib: dllname, - importc.} -proc glVertexStream1iv*(stream: TGLenum, coords: TGLint){.dynlib: dllname, importc.} -proc glVertexStream1fv*(stream: TGLenum, coords: TGLfloat){.dynlib: dllname, - importc.} -proc glVertexStream1dv*(stream: TGLenum, coords: TGLdouble){.dynlib: dllname, - importc.} -proc glVertexStream2s*(stream: TGLenum, coords: TGLshort){.dynlib: dllname, - importc.} -proc glVertexStream2i*(stream: TGLenum, coords: TGLint){.dynlib: dllname, importc.} -proc glVertexStream2f*(stream: TGLenum, coords: TGLfloat){.dynlib: dllname, - importc.} -proc glVertexStream2d*(stream: TGLenum, coords: TGLdouble){.dynlib: dllname, - importc.} -proc glVertexStream2sv*(stream: TGLenum, coords: TGLshort){.dynlib: dllname, - importc.} -proc glVertexStream2iv*(stream: TGLenum, coords: TGLint){.dynlib: dllname, importc.} -proc glVertexStream2fv*(stream: TGLenum, coords: TGLfloat){.dynlib: dllname, - importc.} -proc glVertexStream2dv*(stream: TGLenum, coords: TGLdouble){.dynlib: dllname, - importc.} -proc glVertexStream3s*(stream: TGLenum, coords: TGLshort){.dynlib: dllname, - importc.} -proc glVertexStream3i*(stream: TGLenum, coords: TGLint){.dynlib: dllname, importc.} -proc glVertexStream3f*(stream: TGLenum, coords: TGLfloat){.dynlib: dllname, - importc.} -proc glVertexStream3d*(stream: TGLenum, coords: TGLdouble){.dynlib: dllname, - importc.} -proc glVertexStream3sv*(stream: TGLenum, coords: TGLshort){.dynlib: dllname, - importc.} -proc glVertexStream3iv*(stream: TGLenum, coords: TGLint){.dynlib: dllname, importc.} -proc glVertexStream3fv*(stream: TGLenum, coords: TGLfloat){.dynlib: dllname, - importc.} -proc glVertexStream3dv*(stream: TGLenum, coords: TGLdouble){.dynlib: dllname, - importc.} -proc glVertexStream4s*(stream: TGLenum, coords: TGLshort){.dynlib: dllname, - importc.} -proc glVertexStream4i*(stream: TGLenum, coords: TGLint){.dynlib: dllname, importc.} -proc glVertexStream4f*(stream: TGLenum, coords: TGLfloat){.dynlib: dllname, - importc.} -proc glVertexStream4d*(stream: TGLenum, coords: TGLdouble){.dynlib: dllname, - importc.} -proc glVertexStream4sv*(stream: TGLenum, coords: TGLshort){.dynlib: dllname, - importc.} -proc glVertexStream4iv*(stream: TGLenum, coords: TGLint){.dynlib: dllname, importc.} -proc glVertexStream4fv*(stream: TGLenum, coords: TGLfloat){.dynlib: dllname, - importc.} -proc glVertexStream4dv*(stream: TGLenum, coords: TGLdouble){.dynlib: dllname, - importc.} -proc glNormalStream3b*(stream: TGLenum, coords: TGLByte){.dynlib: dllname, importc.} -proc glNormalStream3s*(stream: TGLenum, coords: TGLshort){.dynlib: dllname, - importc.} -proc glNormalStream3i*(stream: TGLenum, coords: TGLint){.dynlib: dllname, importc.} -proc glNormalStream3f*(stream: TGLenum, coords: TGLfloat){.dynlib: dllname, - importc.} -proc glNormalStream3d*(stream: TGLenum, coords: TGLdouble){.dynlib: dllname, - importc.} -proc glNormalStream3bv*(stream: TGLenum, coords: TGLByte){.dynlib: dllname, - importc.} -proc glNormalStream3sv*(stream: TGLenum, coords: TGLshort){.dynlib: dllname, - importc.} -proc glNormalStream3iv*(stream: TGLenum, coords: TGLint){.dynlib: dllname, importc.} -proc glNormalStream3fv*(stream: TGLenum, coords: TGLfloat){.dynlib: dllname, - importc.} -proc glNormalStream3dv*(stream: TGLenum, coords: TGLdouble){.dynlib: dllname, - importc.} -proc glClientActiveVertexStream*(stream: TGLenum){.dynlib: dllname, importc.} -proc glVertexBlendEnvi*(pname: TGLenum, param: TGLint){.dynlib: dllname, importc.} -proc glVertexBlendEnvf*(pname: TGLenum, param: TGLfloat){.dynlib: dllname, importc.} - #***** GL_3DFX_texture_compression_FXT1 *****// -const - GL_COMPRESSED_RGB_FXT1_3DFX* = 0x000086B0 - GL_COMPRESSED_RGBA_FXT1_3DFX* = 0x000086B1 - - #***** GL_IBM_cull_vertex *****// -const - GL_CULL_VERTEX_IBM* = 0x0001928A - - #***** GL_IBM_multimode_draw_arrays *****// -proc glMultiModeDrawArraysIBM*(mode: PGLenum, first: PGLint, count: PGLsizei, - primcount: TGLsizei, modestride: TGLint){. - dynlib: dllname, importc.} -proc glMultiModeDrawElementsIBM*(mode: PGLenum, count: PGLsizei, - thetype: TGLenum, indices: PGLvoid, - primcount: TGLsizei, modestride: TGLint){. - dynlib: dllname, importc.} - #***** GL_IBM_raster_pos_clip *****// -const - GL_RASTER_POSITION_UNCLIPPED_IBM* = 0x00019262 - - #***** GL_IBM_texture_mirrored_repeat *****// -const - GL_MIRRORED_REPEAT_IBM* = 0x00008370 - - #***** GL_IBM_vertex_array_lists *****// -const - GL_VERTEX_ARRAY_LIST_IBM* = 0x0001929E - GL_NORMAL_ARRAY_LIST_IBM* = 0x0001929F - GL_COLOR_ARRAY_LIST_IBM* = 0x000192A0 - GL_INDEX_ARRAY_LIST_IBM* = 0x000192A1 - GL_TEXTURE_COORD_ARRAY_LIST_IBM* = 0x000192A2 - GL_EDGE_FLAG_ARRAY_LIST_IBM* = 0x000192A3 - GL_FOG_COORDINATE_ARRAY_LIST_IBM* = 0x000192A4 - GL_SECONDARY_COLOR_ARRAY_LIST_IBM* = 0x000192A5 - GL_VERTEX_ARRAY_LIST_STRIDE_IBM* = 0x000192A8 - GL_NORMAL_ARRAY_LIST_STRIDE_IBM* = 0x000192A9 - GL_COLOR_ARRAY_LIST_STRIDE_IBM* = 0x000192AA - GL_INDEX_ARRAY_LIST_STRIDE_IBM* = 0x000192AB - GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM* = 0x000192AC - GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM* = 0x000192AD - GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM* = 0x000192AE - GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM* = 0x000192AF - -proc glColorPointerListIBM*(size: TGLint, thetype: TGLenum, stride: TGLint, - pointer: PGLvoid, ptrstride: TGLint){. - dynlib: dllname, importc.} -proc glSecondaryColorPointerListIBM*(size: TGLint, thetype: TGLenum, - stride: TGLint, pointer: PGLvoid, - ptrstride: TGLint){.dynlib: dllname, importc.} -proc glEdgeFlagPointerListIBM*(stride: TGLint, pointer: PGLboolean, - ptrstride: TGLint){.dynlib: dllname, importc.} -proc glFogCoordPointerListIBM*(thetype: TGLenum, stride: TGLint, pointer: PGLvoid, - ptrstride: TGLint){.dynlib: dllname, importc.} -proc glNormalPointerListIBM*(thetype: TGLenum, stride: TGLint, pointer: PGLvoid, - ptrstride: TGLint){.dynlib: dllname, importc.} -proc glTexCoordPointerListIBM*(size: TGLint, thetype: TGLenum, stride: TGLint, - pointer: PGLvoid, ptrstride: TGLint){. - dynlib: dllname, importc.} -proc glVertexPointerListIBM*(size: TGLint, thetype: TGLenum, stride: TGLint, - pointer: PGLvoid, ptrstride: TGLint){. - dynlib: dllname, importc.} - #***** GL_MESA_resize_buffers *****// -proc glResizeBuffersMESA*(){.dynlib: dllname, importc.} - #***** GL_MESA_window_pos *****// -proc glWindowPos2dMESA*(x: TGLdouble, y: TGLdouble){.dynlib: dllname, importc.} -proc glWindowPos2fMESA*(x: TGLfloat, y: TGLfloat){.dynlib: dllname, importc.} -proc glWindowPos2iMESA*(x: TGLint, y: TGLint){.dynlib: dllname, importc.} -proc glWindowPos2sMESA*(x: TGLshort, y: TGLshort){.dynlib: dllname, importc.} -proc glWindowPos2ivMESA*(p: PGLint){.dynlib: dllname, importc.} -proc glWindowPos2svMESA*(p: PGLshort){.dynlib: dllname, importc.} -proc glWindowPos2fvMESA*(p: PGLfloat){.dynlib: dllname, importc.} -proc glWindowPos2dvMESA*(p: PGLdouble){.dynlib: dllname, importc.} -proc glWindowPos3iMESA*(x: TGLint, y: TGLint, z: TGLint){.dynlib: dllname, importc.} -proc glWindowPos3sMESA*(x: TGLshort, y: TGLshort, z: TGLshort){.dynlib: dllname, - importc.} -proc glWindowPos3fMESA*(x: TGLfloat, y: TGLfloat, z: TGLfloat){.dynlib: dllname, - importc.} -proc glWindowPos3dMESA*(x: TGLdouble, y: TGLdouble, z: TGLdouble){.dynlib: dllname, - importc.} -proc glWindowPos3ivMESA*(p: PGLint){.dynlib: dllname, importc.} -proc glWindowPos3svMESA*(p: PGLshort){.dynlib: dllname, importc.} -proc glWindowPos3fvMESA*(p: PGLfloat){.dynlib: dllname, importc.} -proc glWindowPos3dvMESA*(p: PGLdouble){.dynlib: dllname, importc.} -proc glWindowPos4iMESA*(x: TGLint, y: TGLint, z: TGLint, w: TGLint){. - dynlib: dllname, importc.} -proc glWindowPos4sMESA*(x: TGLshort, y: TGLshort, z: TGLshort, w: TGLshort){. - dynlib: dllname, importc.} -proc glWindowPos4fMESA*(x: TGLfloat, y: TGLfloat, z: TGLfloat, w: TGLfloat){. - dynlib: dllname, importc.} -proc glWindowPos4dMESA*(x: TGLdouble, y: TGLdouble, z: TGLdouble, w: TGLdouble){. - dynlib: dllname, importc.} -proc glWindowPos4ivMESA*(p: PGLint){.dynlib: dllname, importc.} -proc glWindowPos4svMESA*(p: PGLshort){.dynlib: dllname, importc.} -proc glWindowPos4fvMESA*(p: PGLfloat){.dynlib: dllname, importc.} -proc glWindowPos4dvMESA*(p: PGLdouble){.dynlib: dllname, importc.} - #***** GL_OML_interlace *****// -const - GL_INTERLACE_OML* = 0x00008980 - GL_INTERLACE_READ_OML* = 0x00008981 - - #***** GL_OML_resample *****// -const - GL_PACK_RESAMPLE_OML* = 0x00008984 - GL_UNPACK_RESAMPLE_OML* = 0x00008985 - GL_RESAMPLE_REPLICATE_OML* = 0x00008986 - GL_RESAMPLE_ZERO_FILL_OML* = 0x00008987 - GL_RESAMPLE_AVERAGE_OML* = 0x00008988 - GL_RESAMPLE_DECIMATE_OML* = 0x00008989 # GL_RESAMPLE_AVERAGE_OML { already defined } - - #***** GL_OML_subsample *****// -const - GL_FORMAT_SUBSAMPLE_24_24_OML* = 0x00008982 - GL_FORMAT_SUBSAMPLE_244_244_OML* = 0x00008983 - - #***** GL_SGIS_generate_mipmap *****// -const - GL_GENERATE_MIPMAP_SGIS* = 0x00008191 - GL_GENERATE_MIPMAP_HINT_SGIS* = 0x00008192 - - #***** GL_SGIS_multisample *****// -const - GLX_SAMPLE_BUFFERS_SGIS* = 0x000186A0 - GLX_SAMPLES_SGIS* = 0x000186A1 - GL_MULTISAMPLE_SGIS* = 0x0000809D - GL_SAMPLE_ALPHA_TO_MASK_SGIS* = 0x0000809E - GL_SAMPLE_ALPHA_TO_ONE_SGIS* = 0x0000809F - constGL_SAMPLE_MASK_SGIS* = 0x000080A0 - GL_MULTISAMPLE_BIT_EXT* = 0x20000000 - GL_1PASS_SGIS* = 0x000080A1 - GL_2PASS_0_SGIS* = 0x000080A2 - GL_2PASS_1_SGIS* = 0x000080A3 - GL_4PASS_0_SGIS* = 0x000080A4 - GL_4PASS_1_SGIS* = 0x000080A5 - GL_4PASS_2_SGIS* = 0x000080A6 - GL_4PASS_3_SGIS* = 0x000080A7 - GL_SAMPLE_BUFFERS_SGIS* = 0x000080A8 - GL_SAMPLES_SGIS* = 0x000080A9 - GL_SAMPLE_MASK_VALUE_SGIS* = 0x000080AA - GL_SAMPLE_MASK_INVERT_SGIS* = 0x000080AB - constGL_SAMPLE_PATTERN_SGIS* = 0x000080AC - -proc glSampleMaskSGIS*(value: TGLclampf, invert: TGLboolean){.dynlib: dllname, - importc.} -proc glSamplePatternSGIS*(pattern: TGLenum){.dynlib: dllname, importc.} - #***** GL_SGIS_pixel_texture *****// -const - GL_PIXEL_TEXTURE_SGIS* = 0x00008353 - GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS* = 0x00008354 - GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS* = 0x00008355 - GL_PIXEL_GROUP_COLOR_SGIS* = 0x00008356 - -proc glPixelTexGenParameteriSGIS*(pname: TGLenum, param: TGLint){.dynlib: dllname, - importc.} -proc glPixelTexGenParameterfSGIS*(pname: TGLenum, param: TGLfloat){. - dynlib: dllname, importc.} -proc glGetPixelTexGenParameterivSGIS*(pname: TGLenum, params: TGLint){. - dynlib: dllname, importc.} -proc glGetPixelTexGenParameterfvSGIS*(pname: TGLenum, params: TGLfloat){. - dynlib: dllname, importc.} - #***** GL_SGIS_texture_border_clamp *****// - # GL_CLAMP_TO_BORDER_SGIS { already defined } - #***** GL_SGIS_texture_color_mask *****// -const - GL_TEXTURE_COLOR_WRITEMASK_SGIS* = 0x000081EF - -proc glTextureColorMaskSGIS*(r: TGLboolean, g: TGLboolean, b: TGLboolean, - a: TGLboolean){.dynlib: dllname, importc.} - #***** GL_SGIS_texture_edge_clamp *****// -const - GL_CLAMP_TO_EDGE_SGIS* = 0x0000812F - - #***** GL_SGIS_texture_lod *****// -const - GL_TEXTURE_MIN_LOD_SGIS* = 0x0000813A - GL_TEXTURE_MAX_LOD_SGIS* = 0x0000813B - GL_TEXTURE_BASE_LEVEL_SGIS* = 0x0000813C - GL_TEXTURE_MAX_LEVEL_SGIS* = 0x0000813D - - #***** GL_SGIS_depth_texture *****// -const - GL_DEPTH_COMPONENT16_SGIX* = 0x000081A5 - GL_DEPTH_COMPONENT24_SGIX* = 0x000081A6 - GL_DEPTH_COMPONENT32_SGIX* = 0x000081A7 - - #***** GL_SGIX_fog_offset *****// -const - GL_FOG_OFFSET_SGIX* = 0x00008198 - GL_FOG_OFFSET_VALUE_SGIX* = 0x00008199 - - #***** GL_SGIX_interlace *****// -const - GL_INTERLACE_SGIX* = 0x00008094 - - #***** GL_SGIX_shadow_ambient *****// -const - GL_SHADOW_AMBIENT_SGIX* = 0x000080BF - - #***** GL_SGI_color_matrix *****// -const - GL_COLOR_MATRIX_SGI* = 0x000080B1 - GL_COLOR_MATRIX_STACK_DEPTH_SGI* = 0x000080B2 - GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI* = 0x000080B3 - GL_POST_COLOR_MATRIX_RED_SCALE_SGI* = 0x000080B4 - GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI* = 0x000080B5 - GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI* = 0x000080B6 - GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI* = 0x000080B7 - GL_POST_COLOR_MATRIX_RED_BIAS_SGI* = 0x000080B8 - GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI* = 0x000080B9 - GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI* = 0x000080BA - GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI* = 0x000080BB - - #***** GL_SGI_color_table *****// -const - constGL_COLOR_TABLE_SGI* = 0x000080D0 - GL_POST_CONVOLUTION_COLOR_TABLE_SGI* = 0x000080D1 - GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI* = 0x000080D2 - GL_PROXY_COLOR_TABLE_SGI* = 0x000080D3 - GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI* = 0x000080D4 - GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI* = 0x000080D5 - GL_COLOR_TABLE_SCALE_SGI* = 0x000080D6 - GL_COLOR_TABLE_BIAS_SGI* = 0x000080D7 - GL_COLOR_TABLE_FORMAT_SGI* = 0x000080D8 - GL_COLOR_TABLE_WIDTH_SGI* = 0x000080D9 - GL_COLOR_TABLE_RED_SIZE_SGI* = 0x000080DA - GL_COLOR_TABLE_GREEN_SIZE_SGI* = 0x000080DB - GL_COLOR_TABLE_BLUE_SIZE_SGI* = 0x000080DC - GL_COLOR_TABLE_ALPHA_SIZE_SGI* = 0x000080DD - GL_COLOR_TABLE_LUMINANCE_SIZE_SGI* = 0x000080DE - GL_COLOR_TABLE_INTENSITY_SIZE_SGI* = 0x000080DF - -proc glColorTableSGI*(target: TGLenum, internalformat: TGLenum, width: TGLsizei, - format: TGLenum, thetype: TGLenum, table: PGLvoid){. - dynlib: dllname, importc.} -proc glCopyColorTableSGI*(target: TGLenum, internalformat: TGLenum, x: TGLint, - y: TGLint, width: TGLsizei){.dynlib: dllname, importc.} -proc glColorTableParameterivSGI*(target: TGLenum, pname: TGLenum, params: PGLint){. - dynlib: dllname, importc.} -proc glColorTableParameterfvSGI*(target: TGLenum, pname: TGLenum, params: PGLfloat){. - dynlib: dllname, importc.} -proc glGetColorTableSGI*(target: TGLenum, format: TGLenum, thetype: TGLenum, - table: PGLvoid){.dynlib: dllname, importc.} -proc glGetColorTableParameterivSGI*(target: TGLenum, pname: TGLenum, - params: PGLint){.dynlib: dllname, importc.} -proc glGetColorTableParameterfvSGI*(target: TGLenum, pname: TGLenum, - params: PGLfloat){.dynlib: dllname, importc.} - #***** GL_SGI_texture_color_table *****// -const - GL_TEXTURE_COLOR_TABLE_SGI* = 0x000080BC - GL_PROXY_TEXTURE_COLOR_TABLE_SGI* = 0x000080BD - - #***** GL_SUN_vertex *****// -proc glColor4ubVertex2fSUN*(r: TGLubyte, g: TGLubyte, b: TGLubyte, a: TGLubyte, - x: TGLfloat, y: TGLfloat){.dynlib: dllname, importc.} -proc glColor4ubVertex2fvSUN*(c: PGLubyte, v: PGLfloat){.dynlib: dllname, importc.} -proc glColor4ubVertex3fSUN*(r: TGLubyte, g: TGLubyte, b: TGLubyte, a: TGLubyte, - x: TGLfloat, y: TGLfloat, z: TGLfloat){. - dynlib: dllname, importc.} -proc glColor4ubVertex3fvSUN*(c: PGLubyte, v: PGLfloat){.dynlib: dllname, importc.} -proc glColor3fVertex3fSUN*(r: TGLfloat, g: TGLfloat, b: TGLfloat, x: TGLfloat, - y: TGLfloat, z: TGLfloat){.dynlib: dllname, importc.} -proc glColor3fVertex3fvSUN*(c: PGLfloat, v: PGLfloat){.dynlib: dllname, importc.} -proc glNormal3fVertex3fSUN*(nx: TGLfloat, ny: TGLfloat, nz: TGLfloat, x: TGLfloat, - y: TGLfloat, z: TGLfloat){.dynlib: dllname, importc.} -proc glNormal3fVertex3fvSUN*(n: PGLfloat, v: PGLfloat){.dynlib: dllname, importc.} -proc glColor4fNormal3fVertex3fSUN*(r: TGLfloat, g: TGLfloat, b: TGLfloat, - a: TGLfloat, nx: TGLfloat, ny: TGLfloat, - nz: TGLfloat, x: TGLfloat, y: TGLfloat, - z: TGLfloat){.dynlib: dllname, importc.} -proc glColor4fNormal3fVertex3fvSUN*(c: PGLfloat, n: PGLfloat, v: PGLfloat){. - dynlib: dllname, importc.} -proc glTexCoord2fVertex3fSUN*(s: TGLfloat, t: TGLfloat, x: TGLfloat, y: TGLfloat, - z: TGLfloat){.dynlib: dllname, importc.} -proc glTexCoord2fVertex3fvSUN*(tc: PGLfloat, v: PGLfloat){.dynlib: dllname, - importc.} -proc glTexCoord4fVertex4fSUN*(s: TGLfloat, t: TGLfloat, p: TGLfloat, q: TGLfloat, - x: TGLfloat, y: TGLfloat, z: TGLfloat, w: TGLfloat){. - dynlib: dllname, importc.} -proc glTexCoord4fVertex4fvSUN*(tc: PGLfloat, v: PGLfloat){.dynlib: dllname, - importc.} -proc glTexCoord2fColor4ubVertex3fSUN*(s: TGLfloat, t: TGLfloat, r: TGLubyte, - g: TGLubyte, b: TGLubyte, a: TGLubyte, - x: TGLfloat, y: TGLfloat, z: TGLfloat){. - dynlib: dllname, importc.} -proc glTexCoord2fColor4ubVertex3fvSUN*(tc: PGLfloat, c: PGLubyte, v: PGLfloat){. - dynlib: dllname, importc.} -proc glTexCoord2fColor3fVertex3fSUN*(s: TGLfloat, t: TGLfloat, r: TGLfloat, - g: TGLfloat, b: TGLfloat, x: TGLfloat, - y: TGLfloat, z: TGLfloat){.dynlib: dllname, - importc.} -proc glTexCoord2fColor3fVertex3fvSUN*(tc: PGLfloat, c: PGLfloat, v: PGLfloat){. - dynlib: dllname, importc.} -proc glTexCoord2fNormal3fVertex3fSUN*(s: TGLfloat, t: TGLfloat, nx: TGLfloat, - ny: TGLfloat, nz: TGLfloat, x: TGLfloat, - y: TGLfloat, z: TGLfloat){.dynlib: dllname, - importc.} -proc glTexCoord2fNormal3fVertex3fvSUN*(tc: PGLfloat, n: PGLfloat, v: PGLfloat){. - dynlib: dllname, importc.} -proc glTexCoord2fColor4fNormal3fVertex3fSUN*(s: TGLfloat, t: TGLfloat, r: TGLfloat, - g: TGLfloat, b: TGLfloat, a: TGLfloat, nx: TGLfloat, ny: TGLfloat, nz: TGLfloat, - x: TGLfloat, y: TGLfloat, z: TGLfloat){.dynlib: dllname, importc.} -proc glTexCoord2fColor4fNormal3fVertex3fvSUN*(tc: PGLfloat, c: PGLfloat, - n: PGLfloat, v: PGLfloat){.dynlib: dllname, importc.} -proc glTexCoord4fColor4fNormal3fVertex4fSUN*(s: TGLfloat, t: TGLfloat, p: TGLfloat, - q: TGLfloat, r: TGLfloat, g: TGLfloat, b: TGLfloat, a: TGLfloat, nx: TGLfloat, - ny: TGLfloat, nz: TGLfloat, x: TGLfloat, y: TGLfloat, z: TGLfloat, w: TGLfloat){. - dynlib: dllname, importc.} -proc glTexCoord4fColor4fNormal3fVertex4fvSUN*(tc: PGLfloat, c: PGLfloat, - n: PGLfloat, v: PGLfloat){.dynlib: dllname, importc.} -proc glReplacementCodeuiVertex3fSUN*(rc: TGLuint, x: TGLfloat, y: TGLfloat, - z: TGLfloat){.dynlib: dllname, importc.} -proc glReplacementCodeuiVertex3fvSUN*(rc: PGLuint, v: PGLfloat){. - dynlib: dllname, importc.} -proc glReplacementCodeuiColor4ubVertex3fSUN*(rc: TGLuint, r: TGLubyte, g: TGLubyte, - b: TGLubyte, a: TGLubyte, x: TGLfloat, y: TGLfloat, z: TGLfloat){. - dynlib: dllname, importc.} -proc glReplacementCodeuiColor4ubVertex3fvSUN*(rc: PGLuint, c: PGLubyte, - v: PGLfloat){.dynlib: dllname, importc.} -proc glReplacementCodeuiColor3fVertex3fSUN*(rc: TGLuint, r: TGLfloat, g: TGLfloat, - b: TGLfloat, x: TGLfloat, y: TGLfloat, z: TGLfloat){.dynlib: dllname, importc.} -proc glReplacementCodeuiColor3fVertex3fvSUN*(rc: PGLuint, c: PGLfloat, - v: PGLfloat){.dynlib: dllname, importc.} -proc glReplacementCodeuiNormal3fVertex3fSUN*(rc: TGLuint, nx: TGLfloat, - ny: TGLfloat, nz: TGLfloat, x: TGLfloat, y: TGLfloat, z: TGLfloat){. - dynlib: dllname, importc.} -proc glReplacementCodeuiNormal3fVertex3fvSUN*(rc: PGLuint, n: PGLfloat, - v: PGLfloat){.dynlib: dllname, importc.} -proc glReplacementCodeuiColor4fNormal3fVertex3fSUN*(rc: TGLuint, r: TGLfloat, - g: TGLfloat, b: TGLfloat, a: TGLfloat, nx: TGLfloat, ny: TGLfloat, nz: TGLfloat, - x: TGLfloat, y: TGLfloat, z: TGLfloat){.dynlib: dllname, importc.} -proc glReplacementCodeuiColor4fNormal3fVertex3fvSUN*(rc: PGLuint, c: PGLfloat, - n: PGLfloat, v: PGLfloat){.dynlib: dllname, importc.} -proc glReplacementCodeuiTexCoord2fVertex3fSUN*(rc: TGLuint, s: TGLfloat, - t: TGLfloat, x: TGLfloat, y: TGLfloat, z: TGLfloat){.dynlib: dllname, importc.} -proc glReplacementCodeuiTexCoord2fVertex3fvSUN*(rc: PGLuint, tc: PGLfloat, - v: PGLfloat){.dynlib: dllname, importc.} -proc glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN*(rc: TGLuint, s: TGLfloat, - t: TGLfloat, nx: TGLfloat, ny: TGLfloat, nz: TGLfloat, x: TGLfloat, y: TGLfloat, - z: TGLfloat){.dynlib: dllname, importc.} -proc glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN*(rc: PGLuint, - tc: PGLfloat, n: PGLfloat, v: PGLfloat){.dynlib: dllname, importc.} -proc glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN*(rc: TGLuint, - s: TGLfloat, t: TGLfloat, r: TGLfloat, g: TGLfloat, b: TGLfloat, a: TGLfloat, - nx: TGLfloat, ny: TGLfloat, nz: TGLfloat, x: TGLfloat, y: TGLfloat, z: TGLfloat){. - dynlib: dllname, importc.} -proc glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN*(rc: PGLuint, - tc: PGLfloat, c: PGLfloat, n: PGLfloat, v: PGLfloat){.dynlib: dllname, - importc.} - #***** GL_ARB_fragment_program *****// -const - GL_FRAGMENT_PROGRAM_ARB* = 0x00008804 # GL_PROGRAM_FORMAT_ASCII_ARB { already defined } - # GL_PROGRAM_LENGTH_ARB { already defined } - # GL_PROGRAM_FORMAT_ARB { already defined } - # GL_PROGRAM_BINDING_ARB { already defined } - # GL_PROGRAM_INSTRUCTIONS_ARB { already defined } - # GL_MAX_PROGRAM_INSTRUCTIONS_ARB { already defined } - # GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB { already defined } - # GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB { already defined } - # GL_PROGRAM_TEMPORARIES_ARB { already defined } - # GL_MAX_PROGRAM_TEMPORARIES_ARB { already defined } - # GL_PROGRAM_NATIVE_TEMPORARIES_ARB { already defined } - # GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB { already defined } - # GL_PROGRAM_PARAMETERS_ARB { already defined } - # GL_MAX_PROGRAM_PARAMETERS_ARB { already defined } - # GL_PROGRAM_NATIVE_PARAMETERS_ARB { already defined } - # GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB { already defined } - # GL_PROGRAM_ATTRIBS_ARB { already defined } - # GL_MAX_PROGRAM_ATTRIBS_ARB { already defined } - # GL_PROGRAM_NATIVE_ATTRIBS_ARB { already defined } - # GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB { already defined } - # GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB { already defined } - # GL_MAX_PROGRAM_ENV_PARAMETERS_ARB { already defined } - # GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB { already defined } - GL_PROGRAM_ALU_INSTRUCTIONS_ARB* = 0x00008805 - GL_PROGRAM_TEX_INSTRUCTIONS_ARB* = 0x00008806 - GL_PROGRAM_TEX_INDIRECTIONS_ARB* = 0x00008807 - GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB* = 0x00008808 - GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB* = 0x00008809 - GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB* = 0x0000880A - GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB* = 0x0000880B - GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB* = 0x0000880C - GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB* = 0x0000880D - GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB* = 0x0000880E - GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB* = 0x0000880F - GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB* = 0x00008810 # GL_PROGRAM_STRING_ARB { already defined } - # - # GL_PROGRAM_ERROR_POSITION_ARB { already defined } - # GL_CURRENT_MATRIX_ARB { already defined } - # - # GL_TRANSPOSE_CURRENT_MATRIX_ARB { already defined } - # - # GL_CURRENT_MATRIX_STACK_DEPTH_ARB { already defined } - # - # GL_MAX_PROGRAM_MATRICES_ARB { already defined } - # - # GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB { already defined } - GL_MAX_TEXTURE_COORDS_ARB* = 0x00008871 - GL_MAX_TEXTURE_IMAGE_UNITS_ARB* = 0x00008872 # GL_PROGRAM_ERROR_STRING_ARB { already defined } - # GL_MATRIX0_ARB { already defined } - # GL_MATRIX1_ARB { already defined } - # GL_MATRIX2_ARB { already defined } - # GL_MATRIX3_ARB { already defined } - # GL_MATRIX4_ARB { already defined } - # GL_MATRIX5_ARB { already defined } - # GL_MATRIX6_ARB { already defined } - # GL_MATRIX7_ARB { already defined } - # GL_MATRIX8_ARB { already defined } - # GL_MATRIX9_ARB { already defined } - # GL_MATRIX10_ARB { already defined } - # GL_MATRIX11_ARB { already defined } - # GL_MATRIX12_ARB { already defined } - # GL_MATRIX13_ARB { already defined } - # GL_MATRIX14_ARB { already defined } - # GL_MATRIX15_ARB { already defined } - # GL_MATRIX16_ARB { already defined } - # GL_MATRIX17_ARB { already defined } - # GL_MATRIX18_ARB { already defined } - # GL_MATRIX19_ARB { already defined } - # GL_MATRIX20_ARB { already defined } - # GL_MATRIX21_ARB { already defined } - # GL_MATRIX22_ARB { already defined } - # GL_MATRIX23_ARB { already defined } - # GL_MATRIX24_ARB { already defined } - # GL_MATRIX25_ARB { already defined } - # GL_MATRIX26_ARB { already defined } - # GL_MATRIX27_ARB { already defined } - # GL_MATRIX28_ARB { already defined } - # GL_MATRIX29_ARB { already defined } - # GL_MATRIX30_ARB { already defined } - # GL_MATRIX31_ARB { already defined } - # glProgramStringARB { already defined } - # glBindProgramARB { already defined } - # glDeleteProgramsARB { already defined } - # glGenProgramsARB { already defined } - # glProgramEnvParameter4dARB { already defined } - # glProgramEnvParameter4dvARB { already defined } - # glProgramEnvParameter4fARB { already defined } - # glProgramEnvParameter4fvARB { already defined } - # glProgramLocalParameter4dARB { already defined } - # glProgramLocalParameter4dvARB { already defined } - # glProgramLocalParameter4fARB { already defined } - # glProgramLocalParameter4fvARB { already defined } - # glGetProgramEnvParameterdvARB { already defined } - # glGetProgramEnvParameterfvARB { already defined } - # glGetProgramLocalParameterdvARB { already defined } - # glGetProgramLocalParameterfvARB { already defined } - # glGetProgramivARB { already defined } - # glGetProgramStringARB { already defined } - # glIsProgramARB { already defined } - - #***** GL_ATI_text_fragment_shader ***** -const - GL_TEXT_FRAGMENT_SHADER_ATI* = 0x00008200 #***** GL_ARB_vertex_buffer_object ***** - -const - GL_BUFFER_SIZE_ARB* = 0x00008764 - GL_BUFFER_USAGE_ARB* = 0x00008765 - GL_ARRAY_BUFFER_ARB* = 0x00008892 - GL_ELEMENT_ARRAY_BUFFER_ARB* = 0x00008893 - GL_ARRAY_BUFFER_BINDING_ARB* = 0x00008894 - GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB* = 0x00008895 - GL_VERTEX_ARRAY_BUFFER_BINDING_ARB* = 0x00008896 - GL_NORMAL_ARRAY_BUFFER_BINDING_ARB* = 0x00008897 - GL_COLOR_ARRAY_BUFFER_BINDING_ARB* = 0x00008898 - GL_INDEX_ARRAY_BUFFER_BINDING_ARB* = 0x00008899 - GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB* = 0x0000889A - GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB* = 0x0000889B - GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB* = 0x0000889C - GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB* = 0x0000889D - GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB* = 0x0000889E - GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB* = 0x0000889F - GL_READ_ONLY_ARB* = 0x000088B8 - GL_WRITE_ONLY_ARB* = 0x000088B9 - GL_READ_WRITE_ARB* = 0x000088BA - GL_BUFFER_ACCESS_ARB* = 0x000088BB - GL_BUFFER_MAPPED_ARB* = 0x000088BC - GL_BUFFER_MAP_POINTER_ARB* = 0x000088BD - GL_STREAM_DRAW_ARB* = 0x000088E0 - GL_STREAM_READ_ARB* = 0x000088E1 - GL_STREAM_COPY_ARB* = 0x000088E2 - GL_STATIC_DRAW_ARB* = 0x000088E4 - GL_STATIC_READ_ARB* = 0x000088E5 - GL_STATIC_COPY_ARB* = 0x000088E6 - GL_DYNAMIC_DRAW_ARB* = 0x000088E8 - GL_DYNAMIC_READ_ARB* = 0x000088E9 - GL_DYNAMIC_COPY_ARB* = 0x000088EA - -proc glBindBufferARB*(target: TGLenum, buffer: TGLuint){.dynlib: dllname, importc.} -proc glDeleteBuffersARB*(n: TGLsizei, buffers: PGLuint){.dynlib: dllname, importc.} -proc glGenBuffersARB*(n: TGLsizei, buffers: PGLuint){.dynlib: dllname, importc.} -proc glIsBufferARB*(buffer: TGLuint): TGLboolean{.dynlib: dllname, importc.} -proc glBufferDataARB*(target: TGLenum, size: TGLsizei, data: PGLvoid, - usage: TGLenum){.dynlib: dllname, importc.} -proc glBufferSubDataARB*(target: TGLenum, offset: TGLint, size: TGLsizei, - data: PGLvoid){.dynlib: dllname, importc.} -proc glGetBufferSubDataARB*(target: TGLenum, offset: TGLint, size: TGLsizei, - data: PGLvoid){.dynlib: dllname, importc.} -proc glMapBufferARB*(target: TGLenum, access: TGLenum): PGLvoid{.dynlib: dllname, - importc.} -proc glUnmapBufferARB*(target: TGLenum): TGLboolean{.dynlib: dllname, importc.} -proc glGetBufferParameterivARB*(target: TGLenum, pname: TGLenum, params: PGLint){. - dynlib: dllname, importc.} -proc glGetBufferPointervARB*(target: TGLenum, pname: TGLenum, params: PPGLvoid){. - dynlib: dllname, importc.} - #***** GL_APPLE_client_storage *****// -const - GL_UNPACK_CLIENT_STORAGE_APPLE* = 0x000085B2 - - #***** GL_APPLE_element_array *****// -const - GL_ELEMENT_ARRAY_APPLE* = 0x00008768 - GL_ELEMENT_ARRAY_TYPE_APPLE* = 0x00008769 - GL_ELEMENT_ARRAY_POINTER_APPLE* = 0x0000876A - -proc glElementPointerAPPLE*(thetype: TGLenum, pointer: PGLvoid){.dynlib: dllname, - importc.} -proc glDrawElementArrayAPPLE*(mode: TGLenum, first: TGLint, count: TGLsizei){. - dynlib: dllname, importc.} -proc glDrawRangeElementArrayAPPLE*(mode: TGLenum, start: TGLuint, theend: TGLuint, - first: TGLint, count: TGLsizei){. - dynlib: dllname, importc.} -proc glMultiDrawElementArrayAPPLE*(mode: TGLenum, first: PGLint, count: PGLsizei, - primcount: TGLsizei){.dynlib: dllname, importc.} -proc glMultiDrawRangeElementArrayAPPLE*(mode: TGLenum, start: TGLuint, - theend: TGLuint, first: PGLint, - count: PGLsizei, primcount: TGLsizei){. - dynlib: dllname, importc.} - #***** GL_APPLE_fence *****// -const - GL_DRAW_PIXELS_APPLE* = 0x00008A0A - GL_FENCE_APPLE* = 0x00008A0B - -proc glGenFencesAPPLE*(n: TGLsizei, fences: PGLuint){.dynlib: dllname, importc.} -proc glDeleteFencesAPPLE*(n: TGLsizei, fences: PGLuint){.dynlib: dllname, importc.} -proc glSetFenceAPPLE*(fence: TGLuint){.dynlib: dllname, importc.} -proc glIsFenceAPPLE*(fence: TGLuint): TGLboolean{.dynlib: dllname, importc.} -proc glTestFenceAPPLE*(fence: TGLuint): TGLboolean{.dynlib: dllname, importc.} -proc glFinishFenceAPPLE*(fence: TGLuint){.dynlib: dllname, importc.} -proc glTestObjectAPPLE*(theobject: TGLenum, name: TGLuint): TGLboolean{. - dynlib: dllname, importc.} -proc glFinishObjectAPPLE*(theobject: TGLenum, name: TGLint){.dynlib: dllname, - importc.} - #***** GL_APPLE_vertex_array_object *****// -const - GL_VERTEX_ARRAY_BINDING_APPLE* = 0x000085B5 - -proc glBindVertexArrayAPPLE*(thearray: TGLuint){.dynlib: dllname, importc.} -proc glDeleteVertexArraysAPPLE*(n: TGLsizei, arrays: PGLuint){.dynlib: dllname, - importc.} -proc glGenVertexArraysAPPLE*(n: TGLsizei, arrays: PGLuint){.dynlib: dllname, - importc.} -proc glIsVertexArrayAPPLE*(thearray: TGLuint): TGLboolean{.dynlib: dllname, - importc.} - #***** GL_APPLE_vertex_array_range *****// -const - constGL_VERTEX_ARRAY_RANGE_APPLE* = 0x0000851D - GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE* = 0x0000851E - GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE* = 0x00008520 - GL_VERTEX_ARRAY_RANGE_POINTER_APPLE* = 0x00008521 - GL_VERTEX_ARRAY_STORAGE_HINT_APPLE* = 0x0000851F - GL_STORAGE_CACHED_APPLE* = 0x000085BE - GL_STORAGE_SHARED_APPLE* = 0x000085BF - -proc glVertexArrayRangeAPPLE*(len: TGLsizei, pointer: PGLvoid){.dynlib: dllname, - importc.} -proc glFlushVertexArrayRangeAPPLE*(len: TGLsizei, pointer: PGLvoid){. - dynlib: dllname, importc.} -proc glVertexArrayParameteriAPPLE*(pname: TGLenum, param: TGLint){. - dynlib: dllname, importc.} - #***** GL_ARB_matrix_palette *****// -const - GL_MATRIX_PALETTE_ARB* = 0x00008840 - GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB* = 0x00008841 - GL_MAX_PALETTE_MATRICES_ARB* = 0x00008842 - constGL_CURRENT_PALETTE_MATRIX_ARB* = 0x00008843 - GL_MATRIX_INDEX_ARRAY_ARB* = 0x00008844 - GL_CURRENT_MATRIX_INDEX_ARB* = 0x00008845 - GL_MATRIX_INDEX_ARRAY_SIZE_ARB* = 0x00008846 - GL_MATRIX_INDEX_ARRAY_TYPE_ARB* = 0x00008847 - GL_MATRIX_INDEX_ARRAY_STRIDE_ARB* = 0x00008848 - GL_MATRIX_INDEX_ARRAY_POINTER_ARB* = 0x00008849 - -proc glCurrentPaletteMatrixARB*(index: TGLint){.dynlib: dllname, importc.} -proc glMatrixIndexubvARB*(size: TGLint, indices: PGLubyte){.dynlib: dllname, - importc.} -proc glMatrixIndexusvARB*(size: TGLint, indices: PGLushort){.dynlib: dllname, - importc.} -proc glMatrixIndexuivARB*(size: TGLint, indices: PGLuint){.dynlib: dllname, - importc.} -proc glMatrixIndexPointerARB*(size: TGLint, thetype: TGLenum, stride: TGLsizei, - pointer: PGLvoid){.dynlib: dllname, importc.} - #***** GL_NV_element_array *****// -const - GL_ELEMENT_ARRAY_TYPE_NV* = 0x00008769 - GL_ELEMENT_ARRAY_POINTER_NV* = 0x0000876A - -proc glElementPointerNV*(thetype: TGLenum, pointer: PGLvoid){.dynlib: dllname, - importc.} -proc glDrawElementArrayNV*(mode: TGLenum, first: TGLint, count: TGLsizei){. - dynlib: dllname, importc.} -proc glDrawRangeElementArrayNV*(mode: TGLenum, start: TGLuint, theend: TGLuint, - first: TGLint, count: TGLsizei){.dynlib: dllname, - importc.} -proc glMultiDrawElementArrayNV*(mode: TGLenum, first: PGLint, count: PGLsizei, - primcount: TGLsizei){.dynlib: dllname, importc.} -proc glMultiDrawRangeElementArrayNV*(mode: TGLenum, start: TGLuint, - theend: TGLuint, first: PGLint, - count: PGLsizei, primcount: TGLsizei){. - dynlib: dllname, importc.} - #***** GL_NV_float_buffer *****// -const - GL_FLOAT_R_NV* = 0x00008880 - GL_FLOAT_RG_NV* = 0x00008881 - GL_FLOAT_RGB_NV* = 0x00008882 - GL_FLOAT_RGBA_NV* = 0x00008883 - GL_FLOAT_R16_NV* = 0x00008884 - GL_FLOAT_R32_NV* = 0x00008885 - GL_FLOAT_RG16_NV* = 0x00008886 - GL_FLOAT_RG32_NV* = 0x00008887 - GL_FLOAT_RGB16_NV* = 0x00008888 - GL_FLOAT_RGB32_NV* = 0x00008889 - GL_FLOAT_RGBA16_NV* = 0x0000888A - GL_FLOAT_RGBA32_NV* = 0x0000888B - GL_TEXTURE_FLOAT_COMPONENTS_NV* = 0x0000888C - GL_FLOAT_CLEAR_COLOR_VALUE_NV* = 0x0000888D - GL_FLOAT_RGBA_MODE_NV* = 0x0000888E - - #***** GL_NV_fragment_program *****// -const - GL_FRAGMENT_PROGRAM_NV* = 0x00008870 - GL_MAX_TEXTURE_COORDS_NV* = 0x00008871 - GL_MAX_TEXTURE_IMAGE_UNITS_NV* = 0x00008872 - GL_FRAGMENT_PROGRAM_BINDING_NV* = 0x00008873 - GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV* = 0x00008868 - GL_PROGRAM_ERROR_STRING_NV* = 0x00008874 - -proc glProgramNamedParameter4fNV*(id: TGLuint, length: TGLsizei, name: PGLubyte, - x: TGLfloat, y: TGLfloat, z: TGLfloat, w: TGLfloat){. - dynlib: dllname, importc.} -proc glProgramNamedParameter4dNV*(id: TGLuint, length: TGLsizei, name: PGLubyte, - x: TGLdouble, y: TGLdouble, z: TGLdouble, - w: TGLdouble){.dynlib: dllname, importc.} -proc glGetProgramNamedParameterfvNV*(id: TGLuint, length: TGLsizei, - name: PGLubyte, params: PGLfloat){. - dynlib: dllname, importc.} -proc glGetProgramNamedParameterdvNV*(id: TGLuint, length: TGLsizei, - name: PGLubyte, params: PGLdouble){. - dynlib: dllname, importc.} - # glProgramLocalParameter4dARB { already defined } - # glProgramLocalParameter4dvARB { already defined } - # glProgramLocalParameter4fARB { already defined } - # glProgramLocalParameter4fvARB { already defined } - # glGetProgramLocalParameterdvARB { already defined } - # glGetProgramLocalParameterfvARB { already defined } - #***** GL_NV_primitive_restart *****// -const - constGL_PRIMITIVE_RESTART_NV* = 0x00008558 - constGL_PRIMITIVE_RESTART_INDEX_NV* = 0x00008559 - -proc glPrimitiveRestartNV*(){.dynlib: dllname, importc.} -proc glPrimitiveRestartIndexNV*(index: TGLuint){.dynlib: dllname, importc.} - #***** GL_NV_vertex_program2 *****// - #***** GL_NV_pixel_data_range *****// -const - GL_WRITE_PIXEL_DATA_RANGE_NV* = 0x00008878 - GL_READ_PIXEL_DATA_RANGE_NV* = 0x00008879 - GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV* = 0x0000887A - GL_READ_PIXEL_DATA_RANGE_LENGTH_NV* = 0x0000887B - GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV* = 0x0000887C - GL_READ_PIXEL_DATA_RANGE_POINTER_NV* = 0x0000887D - -proc glPixelDataRangeNV*(target: TGLenum, len: TGLsizei, pointer: PGLvoid){. - dynlib: dllname, importc.} -proc glFlushPixelDataRangeNV*(target: TGLenum){.dynlib: dllname, importc.} - # wglAllocateMemoryNV { already defined } - # wglFreeMemoryNV { already defined } - #***** GL_EXT_texture_rectangle *****// -const - GL_TEXTURE_RECTANGLE_EXT* = 0x000084F5 - GL_TEXTURE_BINDING_RECTANGLE_EXT* = 0x000084F6 - GL_PROXY_TEXTURE_RECTANGLE_EXT* = 0x000084F7 - GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT* = 0x000084F8 - - #***** GL_S3_s3tc *****// -const - GL_RGB_S3TC* = 0x000083A0 - GL_RGB4_S3TC* = 0x000083A1 - GL_RGBA_S3TC* = 0x000083A2 - GL_RGBA4_S3TC* = 0x000083A3 - - #***** GL_ATI_draw_buffers *****// -const - GL_MAX_DRAW_BUFFERS_ATI* = 0x00008824 - GL_DRAW_BUFFER0_ATI* = 0x00008825 - GL_DRAW_BUFFER1_ATI* = 0x00008826 - GL_DRAW_BUFFER2_ATI* = 0x00008827 - GL_DRAW_BUFFER3_ATI* = 0x00008828 - GL_DRAW_BUFFER4_ATI* = 0x00008829 - GL_DRAW_BUFFER5_ATI* = 0x0000882A - GL_DRAW_BUFFER6_ATI* = 0x0000882B - GL_DRAW_BUFFER7_ATI* = 0x0000882C - GL_DRAW_BUFFER8_ATI* = 0x0000882D - GL_DRAW_BUFFER9_ATI* = 0x0000882E - GL_DRAW_BUFFER10_ATI* = 0x0000882F - GL_DRAW_BUFFER11_ATI* = 0x00008830 - GL_DRAW_BUFFER12_ATI* = 0x00008831 - GL_DRAW_BUFFER13_ATI* = 0x00008832 - GL_DRAW_BUFFER14_ATI* = 0x00008833 - GL_DRAW_BUFFER15_ATI* = 0x00008834 - -proc glDrawBuffersATI*(n: TGLsizei, bufs: PGLenum){.dynlib: dllname, importc.} - #***** GL_ATI_texture_env_combine3 *****// -const - GL_MODULATE_ADD_ATI* = 0x00008744 - GL_MODULATE_SIGNED_ADD_ATI* = 0x00008745 - GL_MODULATE_SUBTRACT_ATI* = 0x00008746 - - #***** GL_ATI_texture_float *****// -const - GL_RGBA_FLOAT32_ATI* = 0x00008814 - GL_RGB_FLOAT32_ATI* = 0x00008815 - GL_ALPHA_FLOAT32_ATI* = 0x00008816 - GL_INTENSITY_FLOAT32_ATI* = 0x00008817 - GL_LUMINANCE_FLOAT32_ATI* = 0x00008818 - GL_LUMINANCE_ALPHA_FLOAT32_ATI* = 0x00008819 - GL_RGBA_FLOAT16_ATI* = 0x0000881A - GL_RGB_FLOAT16_ATI* = 0x0000881B - GL_ALPHA_FLOAT16_ATI* = 0x0000881C - GL_INTENSITY_FLOAT16_ATI* = 0x0000881D - GL_LUMINANCE_FLOAT16_ATI* = 0x0000881E - GL_LUMINANCE_ALPHA_FLOAT16_ATI* = 0x0000881F - - #***** GL_NV_texture_expand_normal *****// -const - GL_TEXTURE_UNSIGNED_REMAP_MODE_NV* = 0x0000888F - - #***** GL_NV_half_float *****// -const - GL_HALF_FLOAT_NV* = 0x0000140B - -proc glVertex2hNV*(x: TGLushort, y: TGLushort){.dynlib: dllname, importc.} -proc glVertex2hvNV*(v: PGLushort){.dynlib: dllname, importc.} -proc glVertex3hNV*(x: TGLushort, y: TGLushort, z: TGLushort){.dynlib: dllname, - importc.} -proc glVertex3hvNV*(v: PGLushort){.dynlib: dllname, importc.} -proc glVertex4hNV*(x: TGLushort, y: TGLushort, z: TGLushort, w: TGLushort){. - dynlib: dllname, importc.} -proc glVertex4hvNV*(v: PGLushort){.dynlib: dllname, importc.} -proc glNormal3hNV*(nx: TGLushort, ny: TGLushort, nz: TGLushort){.dynlib: dllname, - importc.} -proc glNormal3hvNV*(v: PGLushort){.dynlib: dllname, importc.} -proc glColor3hNV*(red: TGLushort, green: TGLushort, blue: TGLushort){. - dynlib: dllname, importc.} -proc glColor3hvNV*(v: PGLushort){.dynlib: dllname, importc.} -proc glColor4hNV*(red: TGLushort, green: TGLushort, blue: TGLushort, - alpha: TGLushort){.dynlib: dllname, importc.} -proc glColor4hvNV*(v: PGLushort){.dynlib: dllname, importc.} -proc glTexCoord1hNV*(s: TGLushort){.dynlib: dllname, importc.} -proc glTexCoord1hvNV*(v: PGLushort){.dynlib: dllname, importc.} -proc glTexCoord2hNV*(s: TGLushort, t: TGLushort){.dynlib: dllname, importc.} -proc glTexCoord2hvNV*(v: PGLushort){.dynlib: dllname, importc.} -proc glTexCoord3hNV*(s: TGLushort, t: TGLushort, r: TGLushort){.dynlib: dllname, - importc.} -proc glTexCoord3hvNV*(v: PGLushort){.dynlib: dllname, importc.} -proc glTexCoord4hNV*(s: TGLushort, t: TGLushort, r: TGLushort, q: TGLushort){. - dynlib: dllname, importc.} -proc glTexCoord4hvNV*(v: PGLushort){.dynlib: dllname, importc.} -proc glMultiTexCoord1hNV*(target: TGLenum, s: TGLushort){.dynlib: dllname, importc.} -proc glMultiTexCoord1hvNV*(target: TGLenum, v: PGLushort){.dynlib: dllname, - importc.} -proc glMultiTexCoord2hNV*(target: TGLenum, s: TGLushort, t: TGLushort){. - dynlib: dllname, importc.} -proc glMultiTexCoord2hvNV*(target: TGLenum, v: PGLushort){.dynlib: dllname, - importc.} -proc glMultiTexCoord3hNV*(target: TGLenum, s: TGLushort, t: TGLushort, r: TGLushort){. - dynlib: dllname, importc.} -proc glMultiTexCoord3hvNV*(target: TGLenum, v: PGLushort){.dynlib: dllname, - importc.} -proc glMultiTexCoord4hNV*(target: TGLenum, s: TGLushort, t: TGLushort, r: TGLushort, - q: TGLushort){.dynlib: dllname, importc.} -proc glMultiTexCoord4hvNV*(target: TGLenum, v: PGLushort){.dynlib: dllname, - importc.} -proc glFogCoordhNV*(fog: TGLushort){.dynlib: dllname, importc.} -proc glFogCoordhvNV*(fog: PGLushort){.dynlib: dllname, importc.} -proc glSecondaryColor3hNV*(red: TGLushort, green: TGLushort, blue: TGLushort){. - dynlib: dllname, importc.} -proc glSecondaryColor3hvNV*(v: PGLushort){.dynlib: dllname, importc.} -proc glVertexWeighthNV*(weight: TGLushort){.dynlib: dllname, importc.} -proc glVertexWeighthvNV*(weight: PGLushort){.dynlib: dllname, importc.} -proc glVertexAttrib1hNV*(index: TGLuint, x: TGLushort){.dynlib: dllname, importc.} -proc glVertexAttrib1hvNV*(index: TGLuint, v: PGLushort){.dynlib: dllname, importc.} -proc glVertexAttrib2hNV*(index: TGLuint, x: TGLushort, y: TGLushort){. - dynlib: dllname, importc.} -proc glVertexAttrib2hvNV*(index: TGLuint, v: PGLushort){.dynlib: dllname, importc.} -proc glVertexAttrib3hNV*(index: TGLuint, x: TGLushort, y: TGLushort, z: TGLushort){. - dynlib: dllname, importc.} -proc glVertexAttrib3hvNV*(index: TGLuint, v: PGLushort){.dynlib: dllname, importc.} -proc glVertexAttrib4hNV*(index: TGLuint, x: TGLushort, y: TGLushort, z: TGLushort, - w: TGLushort){.dynlib: dllname, importc.} -proc glVertexAttrib4hvNV*(index: TGLuint, v: PGLushort){.dynlib: dllname, importc.} -proc glVertexAttribs1hvNV*(index: TGLuint, n: TGLsizei, v: PGLushort){. - dynlib: dllname, importc.} -proc glVertexAttribs2hvNV*(index: TGLuint, n: TGLsizei, v: PGLushort){. - dynlib: dllname, importc.} -proc glVertexAttribs3hvNV*(index: TGLuint, n: TGLsizei, v: PGLushort){. - dynlib: dllname, importc.} -proc glVertexAttribs4hvNV*(index: TGLuint, n: TGLsizei, v: PGLushort){. - dynlib: dllname, importc.} - #***** GL_ATI_map_object_buffer *****// -proc glMapObjectBufferATI*(buffer: TGLuint): PGLvoid{.dynlib: dllname, importc.} -proc glUnmapObjectBufferATI*(buffer: TGLuint){.dynlib: dllname, importc.} - #***** GL_ATI_separate_stencil *****// -const - GL_KEEP* = 0x00001E00 - GL_ZERO* = 0x00000000 - GL_REPLACE* = 0x00001E01 - GL_INCR* = 0x00001E02 - GL_DECR* = 0x00001E03 - GL_INVERT* = 0x0000150A - GL_NEVER* = 0x00000200 - GL_LESS* = 0x00000201 - GL_LEQUAL* = 0x00000203 - GL_GREATER* = 0x00000204 - GL_GEQUAL* = 0x00000206 - GL_EQUAL* = 0x00000202 - GL_NOTEQUAL* = 0x00000205 - GL_ALWAYS* = 0x00000207 - GL_FRONT* = 0x00000404 - GL_BACK* = 0x00000405 - GL_FRONT_AND_BACK* = 0x00000408 - GL_STENCIL_BACK_FUNC_ATI* = 0x00008800 - GL_STENCIL_BACK_FAIL_ATI* = 0x00008801 - GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI* = 0x00008802 - GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI* = 0x00008803 - -proc glStencilOpSeparateATI*(face: TGLenum, sfail: TGLenum, dpfail: TGLenum, - dppass: TGLenum){.dynlib: dllname, importc.} -proc glStencilFuncSeparateATI*(frontfunc: TGLenum, backfunc: TGLenum, theRef: TGLint, - mask: TGLuint){.dynlib: dllname, importc.} - #***** GL_ATI_vertex_attrib_array_object *****// -proc glVertexAttribArrayObjectATI*(index: TGLuint, size: TGLint, thetype: TGLenum, - normalized: TGLboolean, stride: TGLsizei, - buffer: TGLuint, offset: TGLuint){. - dynlib: dllname, importc.} -proc glGetVertexAttribArrayObjectfvATI*(index: TGLuint, pname: TGLenum, - params: PGLfloat){.dynlib: dllname, - importc.} -proc glGetVertexAttribArrayObjectivATI*(index: TGLuint, pname: TGLenum, - params: PGLint){.dynlib: dllname, - importc.} - #***** GL_ARB_occlusion_query *****// -const - GL_SAMPLES_PASSED_ARB* = 0x00008914 - GL_QUERY_COUNTER_BITS_ARB* = 0x00008864 - GL_CURRENT_QUERY_ARB* = 0x00008865 - GL_QUERY_RESULT_ARB* = 0x00008866 - GL_QUERY_RESULT_AVAILABLE_ARB* = 0x00008867 - -proc glGenQueriesARB*(n: TGLsizei, ids: PGLuint){.dynlib: dllname, importc.} -proc glDeleteQueriesARB*(n: TGLsizei, ids: PGLuint){.dynlib: dllname, importc.} -proc glIsQueryARB*(id: TGLuint): TGLboolean{.dynlib: dllname, importc.} -proc glBeginQueryARB*(target: TGLenum, id: TGLuint){.dynlib: dllname, importc.} -proc glEndQueryARB*(target: TGLenum){.dynlib: dllname, importc.} -proc glGetQueryivARB*(target: TGLenum, pname: TGLenum, params: PGLint){. - dynlib: dllname, importc.} -proc glGetQueryObjectivARB*(id: TGLuint, pname: TGLenum, params: PGLint){. - dynlib: dllname, importc.} -proc glGetQueryObjectuivARB*(id: TGLuint, pname: TGLenum, params: PGLuint){. - dynlib: dllname, importc.} - #***** GL_ARB_shader_objects *****// -const - GL_PROGRAM_OBJECT_ARB* = 0x00008B40 - GL_OBJECT_TYPE_ARB* = 0x00008B4E - GL_OBJECT_SUBTYPE_ARB* = 0x00008B4F - GL_OBJECT_DELETE_STATUS_ARB* = 0x00008B80 - GL_OBJECT_COMPILE_STATUS_ARB* = 0x00008B81 - GL_OBJECT_LINK_STATUS_ARB* = 0x00008B82 - GL_OBJECT_VALIDATE_STATUS_ARB* = 0x00008B83 - GL_OBJECT_INFO_LOG_LENGTH_ARB* = 0x00008B84 - GL_OBJECT_ATTACHED_OBJECTS_ARB* = 0x00008B85 - GL_OBJECT_ACTIVE_UNIFORMS_ARB* = 0x00008B86 - GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB* = 0x00008B87 - GL_OBJECT_SHADER_SOURCE_LENGTH_ARB* = 0x00008B88 - GL_SHADER_OBJECT_ARB* = 0x00008B48 - GL_FLOAT* = 0x00001406 - GL_FLOAT_VEC2_ARB* = 0x00008B50 - GL_FLOAT_VEC3_ARB* = 0x00008B51 - GL_FLOAT_VEC4_ARB* = 0x00008B52 - GL_INT* = 0x00001404 - GL_INT_VEC2_ARB* = 0x00008B53 - GL_INT_VEC3_ARB* = 0x00008B54 - GL_INT_VEC4_ARB* = 0x00008B55 - GL_BOOL_ARB* = 0x00008B56 - GL_BOOL_VEC2_ARB* = 0x00008B57 - GL_BOOL_VEC3_ARB* = 0x00008B58 - GL_BOOL_VEC4_ARB* = 0x00008B59 - GL_FLOAT_MAT2_ARB* = 0x00008B5A - GL_FLOAT_MAT3_ARB* = 0x00008B5B - GL_FLOAT_MAT4_ARB* = 0x00008B5C - -proc glDeleteObjectARB*(obj: GLhandleARB){.dynlib: dllname, importc.} -proc glGetHandleARB*(pname: TGLenum): GLhandleARB{.dynlib: dllname, importc.} -proc glDetachObjectARB*(containerObj: GLhandleARB, attachedObj: GLhandleARB){. - dynlib: dllname, importc.} -proc glCreateShaderObjectARB*(shaderType: TGLenum): GLhandleARB{.dynlib: dllname, - importc.} -proc glShaderSourceARB*(shaderObj: GLhandleARB, count: TGLsizei, str: PGLvoid, - len: PGLint){.dynlib: dllname, importc.} -proc glCompileShaderARB*(shaderObj: GLhandleARB){.dynlib: dllname, importc.} -proc glCreateProgramObjectARB*(): GLhandleARB{.dynlib: dllname, importc.} -proc glAttachObjectARB*(containerObj: GLhandleARB, obj: GLhandleARB){. - dynlib: dllname, importc.} -proc glLinkProgramARB*(programObj: GLhandleARB){.dynlib: dllname, importc.} -proc glUseProgramObjectARB*(programObj: GLhandleARB){.dynlib: dllname, importc.} -proc glValidateProgramARB*(programObj: GLhandleARB){.dynlib: dllname, importc.} -proc glUniform1fARB*(location: TGLint, v0: TGLfloat){.dynlib: dllname, importc.} -proc glUniform2fARB*(location: TGLint, v0: TGLfloat, v1: TGLfloat){. - dynlib: dllname, importc.} -proc glUniform3fARB*(location: TGLint, v0: TGLfloat, v1: TGLfloat, v2: TGLfloat){. - dynlib: dllname, importc.} -proc glUniform4fARB*(location: TGLint, v0: TGLfloat, v1: TGLfloat, v2: TGLfloat, - v3: TGLfloat){.dynlib: dllname, importc.} -proc glUniform1iARB*(location: TGLint, v0: TGLint){.dynlib: dllname, importc.} -proc glUniform2iARB*(location: TGLint, v0: TGLint, v1: TGLint){.dynlib: dllname, - importc.} -proc glUniform3iARB*(location: TGLint, v0: TGLint, v1: TGLint, v2: TGLint){. - dynlib: dllname, importc.} -proc glUniform4iARB*(location: TGLint, v0: TGLint, v1: TGLint, v2: TGLint, v3: TGLint){. - dynlib: dllname, importc.} -proc glUniform1fvARB*(location: TGLint, count: TGLsizei, value: PGLfloat){. - dynlib: dllname, importc.} -proc glUniform2fvARB*(location: TGLint, count: TGLsizei, value: PGLfloat){. - dynlib: dllname, importc.} -proc glUniform3fvARB*(location: TGLint, count: TGLsizei, value: PGLfloat){. - dynlib: dllname, importc.} -proc glUniform4fvARB*(location: TGLint, count: TGLsizei, value: PGLfloat){. - dynlib: dllname, importc.} -proc glUniform1ivARB*(location: TGLint, count: TGLsizei, value: PGLint){. - dynlib: dllname, importc.} -proc glUniform2ivARB*(location: TGLint, count: TGLsizei, value: PGLint){. - dynlib: dllname, importc.} -proc glUniform3ivARB*(location: TGLint, count: TGLsizei, value: PGLint){. - dynlib: dllname, importc.} -proc glUniform4ivARB*(location: TGLint, count: TGLsizei, value: PGLint){. - dynlib: dllname, importc.} -proc glUniformMatrix2fvARB*(location: TGLint, count: TGLsizei, - transpose: TGLboolean, value: PGLfloat){. - dynlib: dllname, importc.} -proc glUniformMatrix3fvARB*(location: TGLint, count: TGLsizei, - transpose: TGLboolean, value: PGLfloat){. - dynlib: dllname, importc.} -proc glUniformMatrix4fvARB*(location: TGLint, count: TGLsizei, - transpose: TGLboolean, value: PGLfloat){. - dynlib: dllname, importc.} -proc glGetObjectParameterfvARB*(obj: GLhandleARB, pname: TGLenum, - params: PGLfloat){.dynlib: dllname, importc.} -proc glGetObjectParameterivARB*(obj: GLhandleARB, pname: TGLenum, params: PGLint){. - dynlib: dllname, importc.} -proc glGetInfoLogARB*(obj: GLhandleARB, maxLength: TGLsizei, len: PGLsizei, - infoLog: PGLcharARB){.dynlib: dllname, importc.} -proc glGetAttachedObjectsARB*(containerObj: GLhandleARB, maxCount: TGLsizei, - count: PGLsizei, obj: PGLhandleARB){. - dynlib: dllname, importc.} -proc glGetUniformLocationARB*(programObj: GLhandleARB, name: PGLcharARB): TGLint{. - dynlib: dllname, importc.} -proc glGetActiveUniformARB*(programObj: GLhandleARB, index: TGLuint, - maxLength: TGLsizei, len: PGLsizei, size: PGLint, - thetype: PGLenum, name: PGLcharARB){. - dynlib: dllname, importc.} -proc glGetUniformfvARB*(programObj: GLhandleARB, location: TGLint, - params: PGLfloat){.dynlib: dllname, importc.} -proc glGetUniformivARB*(programObj: GLhandleARB, location: TGLint, params: PGLint){. - dynlib: dllname, importc.} -proc glGetShaderSourceARB*(obj: GLhandleARB, maxLength: TGLsizei, len: PGLsizei, - source: PGLcharARB){.dynlib: dllname, importc.} - -const - GL_VERTEX_SHADER_ARB* = 0x00008B31 - GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB* = 0x00008B4A - GL_MAX_VARYING_FLOATS_ARB* = 0x00008B4B # GL_MAX_VERTEX_ATTRIBS_ARB { already defined } - # GL_MAX_TEXTURE_IMAGE_UNITS_ARB { already defined } - GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB* = 0x00008B4C - GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB* = 0x00008B4D # - # GL_MAX_TEXTURE_COORDS_ARB { already defined } - # - # GL_VERTEX_PROGRAM_POINT_SIZE_ARB { already defined } - # - # GL_VERTEX_PROGRAM_TWO_SIDE_ARB { already defined } - # GL_OBJECT_TYPE_ARB { already defined } - # GL_OBJECT_SUBTYPE_ARB { already defined } - GL_OBJECT_ACTIVE_ATTRIBUTES_ARB* = 0x00008B89 - GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB* = 0x00008B8A # GL_SHADER_OBJECT_ARB { already defined } - # - # GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB { already defined } - # - # GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB { already defined } - # - # GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB { already defined } - # - # GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB { already defined } - # - # GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB { already defined } - # - # GL_CURRENT_VERTEX_ATTRIB_ARB { already defined } - # - # GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB { already defined } - # GL_FLOAT { already defined } - # GL_FLOAT_VEC2_ARB { already defined } - # GL_FLOAT_VEC3_ARB { already defined } - # GL_FLOAT_VEC4_ARB { already defined } - # GL_FLOAT_MAT2_ARB { already defined } - # GL_FLOAT_MAT3_ARB { already defined } - # GL_FLOAT_MAT4_ARB { already defined } - # glVertexAttrib1fARB { already defined } - # glVertexAttrib1sARB { already defined } - # glVertexAttrib1dARB { already defined } - # glVertexAttrib2fARB { already defined } - # glVertexAttrib2sARB { already defined } - # glVertexAttrib2dARB { already defined } - # glVertexAttrib3fARB { already defined } - # glVertexAttrib3sARB { already defined } - # glVertexAttrib3dARB { already defined } - # glVertexAttrib4fARB { already defined } - # glVertexAttrib4sARB { already defined } - # glVertexAttrib4dARB { already defined } - # glVertexAttrib4NubARB { already defined } - # glVertexAttrib1fvARB { already defined } - # glVertexAttrib1svARB { already defined } - # glVertexAttrib1dvARB { already defined } - # glVertexAttrib2fvARB { already defined } - # glVertexAttrib2svARB { already defined } - # glVertexAttrib2dvARB { already defined } - # glVertexAttrib3fvARB { already defined } - # glVertexAttrib3svARB { already defined } - # glVertexAttrib3dvARB { already defined } - # glVertexAttrib4fvARB { already defined } - # glVertexAttrib4svARB { already defined } - # glVertexAttrib4dvARB { already defined } - # glVertexAttrib4ivARB { already defined } - # glVertexAttrib4bvARB { already defined } - # glVertexAttrib4ubvARB { already defined } - # glVertexAttrib4usvARB { already defined } - # glVertexAttrib4uivARB { already defined } - # glVertexAttrib4NbvARB { already defined } - # glVertexAttrib4NsvARB { already defined } - # glVertexAttrib4NivARB { already defined } - # glVertexAttrib4NubvARB { already defined } - # glVertexAttrib4NusvARB { already defined } - # glVertexAttrib4NuivARB { already defined } - # - # glVertexAttribPointerARB { already defined } - # - # glEnableVertexAttribArrayARB { already defined } - # - # glDisableVertexAttribArrayARB { already defined } - -proc glBindAttribLocationARB*(programObj: GLhandleARB, index: TGLuint, - name: PGLcharARB){.dynlib: dllname, importc.} -proc glGetActiveAttribARB*(programObj: GLhandleARB, index: TGLuint, - maxLength: TGLsizei, len: PGLsizei, size: PGLint, - thetype: PGLenum, name: PGLcharARB){.dynlib: dllname, - importc.} -proc glGetAttribLocationARB*(programObj: GLhandleARB, name: PGLcharARB): TGLint{. - dynlib: dllname, importc.} - # glGetVertexAttribdvARB { already defined } - # glGetVertexAttribfvARB { already defined } - # glGetVertexAttribivARB { already defined } - # glGetVertexAttribPointervARB { already defined } - #***** GL_ARB_fragment_shader *****// -const - GL_FRAGMENT_SHADER_ARB* = 0x00008B30 - GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB* = 0x00008B49 # GL_MAX_TEXTURE_COORDS_ARB { already defined } - # - # GL_MAX_TEXTURE_IMAGE_UNITS_ARB { already defined } - # GL_OBJECT_TYPE_ARB { already defined } - # GL_OBJECT_SUBTYPE_ARB { already defined } - # GL_SHADER_OBJECT_ARB { already defined } - - #***** GL_ARB_shading_language_100 *****// - #***** GL_ARB_texture_non_power_of_two *****// - #***** GL_ARB_point_sprite *****// -const - GL_POINT_SPRITE_ARB* = 0x00008861 - GL_COORD_REPLACE_ARB* = 0x00008862 - - #***** GL_EXT_depth_bounds_test *****// -const - constGL_DEPTH_BOUNDS_TEST_EXT* = 0x00008890 - constGL_DEPTH_BOUNDS_EXT* = 0x00008891 - -proc glDepthBoundsEXT*(zmin: TGLclampd, zmax: TGLclampd){.dynlib: dllname, importc.} - #***** GL_EXT_texture_mirror_clamp *****// -const - GL_MIRROR_CLAMP_EXT* = 0x00008742 - GL_MIRROR_CLAMP_TO_EDGE_EXT* = 0x00008743 - GL_MIRROR_CLAMP_TO_BORDER_EXT* = 0x00008912 - - #***** GL_EXT_blend_equation_separate *****// -const - GL_BLEND_EQUATION_RGB_EXT* = 0x00008009 - GL_BLEND_EQUATION_ALPHA_EXT* = 0x0000883D - -proc glBlendEquationSeparateEXT*(modeRGB: TGLenum, modeAlpha: TGLenum){. - dynlib: dllname, importc.} - #***** GL_MESA_pack_invert *****// -const - GL_PACK_INVERT_MESA* = 0x00008758 - - #***** GL_MESA_ycbcr_texture *****// -const - GL_YCBCR_MESA* = 0x00008757 - GL_UNSIGNED_SHORT_8_8_MESA* = 0x000085BA - GL_UNSIGNED_SHORT_8_8_REV_MESA* = 0x000085BB - - #***** GL_ARB_fragment_program_shadow *****// - #***** GL_NV_fragment_program_option *****// - #***** GL_EXT_pixel_buffer_object *****// -const - GL_PIXEL_PACK_BUFFER_EXT* = 0x000088EB - GL_PIXEL_UNPACK_BUFFER_EXT* = 0x000088EC - GL_PIXEL_PACK_BUFFER_BINDING_EXT* = 0x000088ED - GL_PIXEL_UNPACK_BUFFER_BINDING_EXT* = 0x000088EF - - #***** GL_NV_fragment_program2 *****// -const - GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV* = 0x000088F4 - GL_MAX_PROGRAM_CALL_DEPTH_NV* = 0x000088F5 - GL_MAX_PROGRAM_IF_DEPTH_NV* = 0x000088F6 - GL_MAX_PROGRAM_LOOP_DEPTH_NV* = 0x000088F7 - GL_MAX_PROGRAM_LOOP_COUNT_NV* = 0x000088F8 - - #***** GL_NV_vertex_program2_option *****// - # GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV { already defined } - # GL_MAX_PROGRAM_CALL_DEPTH_NV { already defined } - #***** GL_NV_vertex_program3 *****// - # GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB { already defined } - #***** GL_ARB_draw_buffers *****// -const - GL_MAX_DRAW_BUFFERS_ARB* = 0x00008824 - GL_DRAW_BUFFER0_ARB* = 0x00008825 - GL_DRAW_BUFFER1_ARB* = 0x00008826 - GL_DRAW_BUFFER2_ARB* = 0x00008827 - GL_DRAW_BUFFER3_ARB* = 0x00008828 - GL_DRAW_BUFFER4_ARB* = 0x00008829 - GL_DRAW_BUFFER5_ARB* = 0x0000882A - GL_DRAW_BUFFER6_ARB* = 0x0000882B - GL_DRAW_BUFFER7_ARB* = 0x0000882C - GL_DRAW_BUFFER8_ARB* = 0x0000882D - GL_DRAW_BUFFER9_ARB* = 0x0000882E - GL_DRAW_BUFFER10_ARB* = 0x0000882F - GL_DRAW_BUFFER11_ARB* = 0x00008830 - GL_DRAW_BUFFER12_ARB* = 0x00008831 - GL_DRAW_BUFFER13_ARB* = 0x00008832 - GL_DRAW_BUFFER14_ARB* = 0x00008833 - GL_DRAW_BUFFER15_ARB* = 0x00008834 - -proc glDrawBuffersARB*(n: TGLsizei, bufs: PGLenum){.dynlib: dllname, importc.} - #***** GL_ARB_texture_rectangle *****// -const - GL_TEXTURE_RECTANGLE_ARB* = 0x000084F5 - GL_TEXTURE_BINDING_RECTANGLE_ARB* = 0x000084F6 - GL_PROXY_TEXTURE_RECTANGLE_ARB* = 0x000084F7 - GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB* = 0x000084F8 - - #***** GL_ARB_color_buffer_float *****// -const - GL_RGBA_FLOAT_MODE_ARB* = 0x00008820 - GL_CLAMP_VERTEX_COLOR_ARB* = 0x0000891A - GL_CLAMP_FRAGMENT_COLOR_ARB* = 0x0000891B - GL_CLAMP_READ_COLOR_ARB* = 0x0000891C - GL_FIXED_ONLY_ARB* = 0x0000891D - WGL_TYPE_RGBA_FLOAT_ARB* = 0x000021A0 - -proc glClampColorARB*(target: TGLenum, clamp: TGLenum){.dynlib: dllname, importc.} - #***** GL_ARB_half_float_pixel *****// -const - GL_HALF_FLOAT_ARB* = 0x0000140B - - #***** GL_ARB_texture_float *****// -const - GL_TEXTURE_RED_TYPE_ARB* = 0x00008C10 - GL_TEXTURE_GREEN_TYPE_ARB* = 0x00008C11 - GL_TEXTURE_BLUE_TYPE_ARB* = 0x00008C12 - GL_TEXTURE_ALPHA_TYPE_ARB* = 0x00008C13 - GL_TEXTURE_LUMINANCE_TYPE_ARB* = 0x00008C14 - GL_TEXTURE_INTENSITY_TYPE_ARB* = 0x00008C15 - GL_TEXTURE_DEPTH_TYPE_ARB* = 0x00008C16 - GL_UNSIGNED_NORMALIZED_ARB* = 0x00008C17 - GL_RGBA32F_ARB* = 0x00008814 - GL_RGB32F_ARB* = 0x00008815 - GL_ALPHA32F_ARB* = 0x00008816 - GL_INTENSITY32F_ARB* = 0x00008817 - GL_LUMINANCE32F_ARB* = 0x00008818 - GL_LUMINANCE_ALPHA32F_ARB* = 0x00008819 - GL_RGBA16F_ARB* = 0x0000881A - GL_RGB16F_ARB* = 0x0000881B - GL_ALPHA16F_ARB* = 0x0000881C - GL_INTENSITY16F_ARB* = 0x0000881D - GL_LUMINANCE16F_ARB* = 0x0000881E - GL_LUMINANCE_ALPHA16F_ARB* = 0x0000881F - - #***** GL_EXT_texture_compression_dxt1 *****// - # GL_COMPRESSED_RGB_S3TC_DXT1_EXT { already defined } - # GL_COMPRESSED_RGBA_S3TC_DXT1_EXT { already defined } - #***** GL_ARB_pixel_buffer_object *****// -const - GL_PIXEL_PACK_BUFFER_ARB* = 0x000088EB - GL_PIXEL_UNPACK_BUFFER_ARB* = 0x000088EC - GL_PIXEL_PACK_BUFFER_BINDING_ARB* = 0x000088ED - GL_PIXEL_UNPACK_BUFFER_BINDING_ARB* = 0x000088EF - - #***** GL_EXT_framebuffer_object *****// -const - GL_FRAMEBUFFER_EXT* = 0x00008D40 - GL_RENDERBUFFER_EXT* = 0x00008D41 - GL_STENCIL_INDEX_EXT* = 0x00008D45 - GL_STENCIL_INDEX1_EXT* = 0x00008D46 - GL_STENCIL_INDEX4_EXT* = 0x00008D47 - GL_STENCIL_INDEX8_EXT* = 0x00008D48 - GL_STENCIL_INDEX16_EXT* = 0x00008D49 - GL_RENDERBUFFER_WIDTH_EXT* = 0x00008D42 - GL_RENDERBUFFER_HEIGHT_EXT* = 0x00008D43 - GL_RENDERBUFFER_INTERNAL_FORMAT_EXT* = 0x00008D44 - GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT* = 0x00008CD0 - GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT* = 0x00008CD1 - GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT* = 0x00008CD2 - GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT* = 0x00008CD3 - GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT* = 0x00008CD4 - GL_COLOR_ATTACHMENT0_EXT* = 0x00008CE0 - GL_COLOR_ATTACHMENT1_EXT* = 0x00008CE1 - GL_COLOR_ATTACHMENT2_EXT* = 0x00008CE2 - GL_COLOR_ATTACHMENT3_EXT* = 0x00008CE3 - GL_COLOR_ATTACHMENT4_EXT* = 0x00008CE4 - GL_COLOR_ATTACHMENT5_EXT* = 0x00008CE5 - GL_COLOR_ATTACHMENT6_EXT* = 0x00008CE6 - GL_COLOR_ATTACHMENT7_EXT* = 0x00008CE7 - GL_COLOR_ATTACHMENT8_EXT* = 0x00008CE8 - GL_COLOR_ATTACHMENT9_EXT* = 0x00008CE9 - GL_COLOR_ATTACHMENT10_EXT* = 0x00008CEA - GL_COLOR_ATTACHMENT11_EXT* = 0x00008CEB - GL_COLOR_ATTACHMENT12_EXT* = 0x00008CEC - GL_COLOR_ATTACHMENT13_EXT* = 0x00008CED - GL_COLOR_ATTACHMENT14_EXT* = 0x00008CEE - GL_COLOR_ATTACHMENT15_EXT* = 0x00008CEF - GL_DEPTH_ATTACHMENT_EXT* = 0x00008D00 - GL_STENCIL_ATTACHMENT_EXT* = 0x00008D20 - GL_FRAMEBUFFER_COMPLETE_EXT* = 0x00008CD5 - GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT* = 0x00008CD6 - GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT* = 0x00008CD7 - GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT* = 0x00008CD8 - GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT* = 0x00008CD9 - GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT* = 0x00008CDA - GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT* = 0x00008CDB - GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT* = 0x00008CDC - GL_FRAMEBUFFER_UNSUPPORTED_EXT* = 0x00008CDD - GL_FRAMEBUFFER_STATUS_ERROR_EXT* = 0x00008CDE - GL_FRAMEBUFFER_BINDING_EXT* = 0x00008CA6 - GL_RENDERBUFFER_BINDING_EXT* = 0x00008CA7 - GL_MAX_COLOR_ATTACHMENTS_EXT* = 0x00008CDF - GL_MAX_RENDERBUFFER_SIZE_EXT* = 0x000084E8 - GL_INVALID_FRAMEBUFFER_OPERATION_EXT* = 0x00000506 - -proc glIsRenderbufferEXT*(renderbuffer: TGLuint): TGLboolean{.dynlib: dllname, - importc.} -proc glBindRenderbufferEXT*(target: TGLenum, renderbuffer: TGLuint){. - dynlib: dllname, importc.} -proc glDeleteRenderbuffersEXT*(n: TGLsizei, renderbuffers: PGLuint){. - dynlib: dllname, importc.} -proc glGenRenderbuffersEXT*(n: TGLsizei, renderbuffers: PGLuint){. - dynlib: dllname, importc.} -proc glRenderbufferStorageEXT*(target: TGLenum, internalformat: TGLenum, - width: TGLsizei, height: TGLsizei){. - dynlib: dllname, importc.} -proc glGetRenderbufferParameterivEXT*(target: TGLenum, pname: TGLenum, - params: PGLint){.dynlib: dllname, importc.} -proc glIsFramebufferEXT*(framebuffer: TGLuint): TGLboolean{.dynlib: dllname, - importc.} -proc glBindFramebufferEXT*(target: TGLenum, framebuffer: TGLuint){. - dynlib: dllname, importc.} -proc glDeleteFramebuffersEXT*(n: TGLsizei, framebuffers: PGLuint){. - dynlib: dllname, importc.} -proc glGenFramebuffersEXT*(n: TGLsizei, framebuffers: PGLuint){.dynlib: dllname, - importc.} -proc glCheckFramebufferStatusEXT*(target: TGLenum): TGLenum{.dynlib: dllname, - importc.} -proc glFramebufferTexture1DEXT*(target: TGLenum, attachment: TGLenum, - textarget: TGLenum, texture: TGLuint, level: TGLint){. - dynlib: dllname, importc.} -proc glFramebufferTexture2DEXT*(target: TGLenum, attachment: TGLenum, - textarget: TGLenum, texture: TGLuint, level: TGLint){. - dynlib: dllname, importc.} -proc glFramebufferTexture3DEXT*(target: TGLenum, attachment: TGLenum, - textarget: TGLenum, texture: TGLuint, - level: TGLint, zoffset: TGLint){.dynlib: dllname, - importc.} -proc glFramebufferRenderbufferEXT*(target: TGLenum, attachment: TGLenum, - renderbuffertarget: TGLenum, - renderbuffer: TGLuint){.dynlib: dllname, - importc.} -proc glGetFramebufferAttachmentParameterivEXT*(target: TGLenum, - attachment: TGLenum, pname: TGLenum, params: PGLint){.dynlib: dllname, importc.} -proc glGenerateMipmapEXT*(target: TGLenum){.dynlib: dllname, importc.} - #***** GL_version_1_4 *****// -const - GL_BLEND_DST_RGB* = 0x000080C8 - GL_BLEND_SRC_RGB* = 0x000080C9 - GL_BLEND_DST_ALPHA* = 0x000080CA - GL_BLEND_SRC_ALPHA* = 0x000080CB - GL_POINT_SIZE_MIN* = 0x00008126 - GL_POINT_SIZE_MAX* = 0x00008127 - GL_POINT_FADE_THRESHOLD_SIZE* = 0x00008128 - GL_POINT_DISTANCE_ATTENUATION* = 0x00008129 - GL_GENERATE_MIPMAP* = 0x00008191 - GL_GENERATE_MIPMAP_HINT* = 0x00008192 - GL_DEPTH_COMPONENT16* = 0x000081A5 - GL_DEPTH_COMPONENT24* = 0x000081A6 - GL_DEPTH_COMPONENT32* = 0x000081A7 - GL_MIRRORED_REPEAT* = 0x00008370 - GL_FOG_COORDINATE_SOURCE* = 0x00008450 - GL_FOG_COORDINATE* = 0x00008451 - GL_FRAGMENT_DEPTH* = 0x00008452 - GL_CURRENT_FOG_COORDINATE* = 0x00008453 - GL_FOG_COORDINATE_ARRAY_TYPE* = 0x00008454 - GL_FOG_COORDINATE_ARRAY_STRIDE* = 0x00008455 - GL_FOG_COORDINATE_ARRAY_POINTER* = 0x00008456 - GL_FOG_COORDINATE_ARRAY* = 0x00008457 - GL_COLOR_SUM* = 0x00008458 - GL_CURRENT_SECONDARY_COLOR* = 0x00008459 - GL_SECONDARY_COLOR_ARRAY_SIZE* = 0x0000845A - GL_SECONDARY_COLOR_ARRAY_TYPE* = 0x0000845B - GL_SECONDARY_COLOR_ARRAY_STRIDE* = 0x0000845C - GL_SECONDARY_COLOR_ARRAY_POINTER* = 0x0000845D - GL_SECONDARY_COLOR_ARRAY* = 0x0000845E - GL_MAX_TEXTURE_LOD_BIAS* = 0x000084FD - GL_TEXTURE_FILTER_CONTROL* = 0x00008500 - GL_TEXTURE_LOD_BIAS* = 0x00008501 - GL_INCR_WRAP* = 0x00008507 - GL_DECR_WRAP* = 0x00008508 - GL_TEXTURE_DEPTH_SIZE* = 0x0000884A - GL_DEPTH_TEXTURE_MODE* = 0x0000884B - GL_TEXTURE_COMPARE_MODE* = 0x0000884C - GL_TEXTURE_COMPARE_FUNC* = 0x0000884D - GL_COMPARE_R_TO_TEXTURE* = 0x0000884E - -proc glBlendFuncSeparate*(sfactorRGB: TGLenum, dfactorRGB: TGLenum, - sfactorAlpha: TGLenum, dfactorAlpha: TGLenum){. - dynlib: dllname, importc.} -proc glFogCoordf*(coord: TGLfloat){.dynlib: dllname, importc.} -proc glFogCoordfv*(coord: PGLfloat){.dynlib: dllname, importc.} -proc glFogCoordd*(coord: TGLdouble){.dynlib: dllname, importc.} -proc glFogCoorddv*(coord: PGLdouble){.dynlib: dllname, importc.} -proc glFogCoordPointer*(thetype: TGLenum, stride: TGLsizei, pointer: PGLvoid){. - dynlib: dllname, importc.} -proc glMultiDrawArrays*(mode: TGLenum, first: PGLint, count: PGLsizei, - primcount: TGLsizei){.dynlib: dllname, importc.} -proc glMultiDrawElements*(mode: TGLenum, count: PGLsizei, thetype: TGLenum, - indices: PGLvoid, primcount: TGLsizei){. - dynlib: dllname, importc.} -proc glPointParameterf*(pname: TGLenum, param: TGLfloat){.dynlib: dllname, importc.} -proc glPointParameterfv*(pname: TGLenum, params: PGLfloat){.dynlib: dllname, - importc.} -proc glPointParameteri*(pname: TGLenum, param: TGLint){.dynlib: dllname, importc.} -proc glPointParameteriv*(pname: TGLenum, params: PGLint){.dynlib: dllname, - importc.} -proc glSecondaryColor3b*(red: TGLByte, green: TGLByte, blue: TGLByte){. - dynlib: dllname, importc.} -proc glSecondaryColor3bv*(v: PGLbyte){.dynlib: dllname, importc.} -proc glSecondaryColor3d*(red: TGLdouble, green: TGLdouble, blue: TGLdouble){. - dynlib: dllname, importc.} -proc glSecondaryColor3dv*(v: PGLdouble){.dynlib: dllname, importc.} -proc glSecondaryColor3f*(red: TGLfloat, green: TGLfloat, blue: TGLfloat){. - dynlib: dllname, importc.} -proc glSecondaryColor3fv*(v: PGLfloat){.dynlib: dllname, importc.} -proc glSecondaryColor3i*(red: TGLint, green: TGLint, blue: TGLint){. - dynlib: dllname, importc.} -proc glSecondaryColor3iv*(v: PGLint){.dynlib: dllname, importc.} -proc glSecondaryColor3s*(red: TGLshort, green: TGLshort, blue: TGLshort){. - dynlib: dllname, importc.} -proc glSecondaryColor3sv*(v: PGLshort){.dynlib: dllname, importc.} -proc glSecondaryColor3ub*(red: TGLubyte, green: TGLubyte, blue: TGLubyte){. - dynlib: dllname, importc.} -proc glSecondaryColor3ubv*(v: PGLubyte){.dynlib: dllname, importc.} -proc glSecondaryColor3ui*(red: TGLuint, green: TGLuint, blue: TGLuint){. - dynlib: dllname, importc.} -proc glSecondaryColor3uiv*(v: PGLuint){.dynlib: dllname, importc.} -proc glSecondaryColor3us*(red: TGLushort, green: TGLushort, blue: TGLushort){. - dynlib: dllname, importc.} -proc glSecondaryColor3usv*(v: PGLushort){.dynlib: dllname, importc.} -proc glSecondaryColorPointer*(size: TGLint, thetype: TGLenum, stride: TGLsizei, - pointer: PGLvoid){.dynlib: dllname, importc.} -proc glWindowPos2d*(x: TGLdouble, y: TGLdouble){.dynlib: dllname, importc.} -proc glWindowPos2dv*(v: PGLdouble){.dynlib: dllname, importc.} -proc glWindowPos2f*(x: TGLfloat, y: TGLfloat){.dynlib: dllname, importc.} -proc glWindowPos2fv*(v: PGLfloat){.dynlib: dllname, importc.} -proc glWindowPos2i*(x: TGLint, y: TGLint){.dynlib: dllname, importc.} -proc glWindowPos2iv*(v: PGLint){.dynlib: dllname, importc.} -proc glWindowPos2s*(x: TGLshort, y: TGLshort){.dynlib: dllname, importc.} -proc glWindowPos2sv*(v: PGLshort){.dynlib: dllname, importc.} -proc glWindowPos3d*(x: TGLdouble, y: TGLdouble, z: TGLdouble){.dynlib: dllname, - importc.} -proc glWindowPos3dv*(v: PGLdouble){.dynlib: dllname, importc.} -proc glWindowPos3f*(x: TGLfloat, y: TGLfloat, z: TGLfloat){.dynlib: dllname, - importc.} -proc glWindowPos3fv*(v: PGLfloat){.dynlib: dllname, importc.} -proc glWindowPos3i*(x: TGLint, y: TGLint, z: TGLint){.dynlib: dllname, importc.} -proc glWindowPos3iv*(v: PGLint){.dynlib: dllname, importc.} -proc glWindowPos3s*(x: TGLshort, y: TGLshort, z: TGLshort){.dynlib: dllname, - importc.} -proc glWindowPos3sv*(v: PGLshort){.dynlib: dllname, importc.} - #***** GL_version_1_5 *****// -const - GL_BUFFER_SIZE* = 0x00008764 - GL_BUFFER_USAGE* = 0x00008765 - GL_QUERY_COUNTER_BITS* = 0x00008864 - GL_CURRENT_QUERY* = 0x00008865 - GL_QUERY_RESULT* = 0x00008866 - GL_QUERY_RESULT_AVAILABLE* = 0x00008867 - GL_ARRAY_BUFFER* = 0x00008892 - GL_ELEMENT_ARRAY_BUFFER* = 0x00008893 - GL_ARRAY_BUFFER_BINDING* = 0x00008894 - GL_ELEMENT_ARRAY_BUFFER_BINDING* = 0x00008895 - GL_VERTEX_ARRAY_BUFFER_BINDING* = 0x00008896 - GL_NORMAL_ARRAY_BUFFER_BINDING* = 0x00008897 - GL_COLOR_ARRAY_BUFFER_BINDING* = 0x00008898 - GL_INDEX_ARRAY_BUFFER_BINDING* = 0x00008899 - GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING* = 0x0000889A - GL_EDGE_FLAG_ARRAY_BUFFER_BINDING* = 0x0000889B - GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING* = 0x0000889C - GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING* = 0x0000889D - GL_WEIGHT_ARRAY_BUFFER_BINDING* = 0x0000889E - GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING* = 0x0000889F - GL_READ_ONLY* = 0x000088B8 - GL_WRITE_ONLY* = 0x000088B9 - GL_READ_WRITE* = 0x000088BA - GL_BUFFER_ACCESS* = 0x000088BB - GL_BUFFER_MAPPED* = 0x000088BC - GL_BUFFER_MAP_POINTER* = 0x000088BD - GL_STREAM_DRAW* = 0x000088E0 - GL_STREAM_READ* = 0x000088E1 - GL_STREAM_COPY* = 0x000088E2 - GL_STATIC_DRAW* = 0x000088E4 - GL_STATIC_READ* = 0x000088E5 - GL_STATIC_COPY* = 0x000088E6 - GL_DYNAMIC_DRAW* = 0x000088E8 - GL_DYNAMIC_READ* = 0x000088E9 - GL_DYNAMIC_COPY* = 0x000088EA - GL_SAMPLES_PASSED* = 0x00008914 - GL_FOG_COORD_SRC* = 0x00008450 - GL_FOG_COORD* = 0x00008451 - GL_CURRENT_FOG_COORD* = 0x00008453 - GL_FOG_COORD_ARRAY_TYPE* = 0x00008454 - GL_FOG_COORD_ARRAY_STRIDE* = 0x00008455 - GL_FOG_COORD_ARRAY_POINTER* = 0x00008456 - GL_FOG_COORD_ARRAY* = 0x00008457 - GL_FOG_COORD_ARRAY_BUFFER_BINDING* = 0x0000889D - GL_SRC0_RGB* = 0x00008580 - GL_SRC1_RGB* = 0x00008581 - GL_SRC2_RGB* = 0x00008582 - GL_SRC0_ALPHA* = 0x00008588 - GL_SRC1_ALPHA* = 0x00008589 - GL_SRC2_ALPHA* = 0x0000858A - -proc glGenQueries*(n: TGLsizei, ids: PGLuint){.dynlib: dllname, importc.} -proc glDeleteQueries*(n: TGLsizei, ids: PGLuint){.dynlib: dllname, importc.} -proc glIsQuery*(id: TGLuint): TGLboolean{.dynlib: dllname, importc.} -proc glBeginQuery*(target: TGLenum, id: TGLuint){.dynlib: dllname, importc.} -proc glEndQuery*(target: TGLenum){.dynlib: dllname, importc.} -proc glGetQueryiv*(target: TGLenum, pname: TGLenum, params: PGLint){. - dynlib: dllname, importc.} -proc glGetQueryObjectiv*(id: TGLuint, pname: TGLenum, params: PGLint){. - dynlib: dllname, importc.} -proc glGetQueryObjectuiv*(id: TGLuint, pname: TGLenum, params: PGLuint){. - dynlib: dllname, importc.} -proc glBindBuffer*(target: TGLenum, buffer: TGLuint){.dynlib: dllname, importc.} -proc glDeleteBuffers*(n: TGLsizei, buffers: PGLuint){.dynlib: dllname, importc.} -proc glGenBuffers*(n: TGLsizei, buffers: PGLuint){.dynlib: dllname, importc.} -proc glIsBuffer*(buffer: TGLuint): TGLboolean{.dynlib: dllname, importc.} -proc glBufferData*(target: TGLenum, size: GLsizeiptr, data: PGLvoid, - usage: TGLenum){.dynlib: dllname, importc.} -proc glBufferSubData*(target: TGLenum, offset: GLintptr, size: GLsizeiptr, - data: PGLvoid){.dynlib: dllname, importc.} -proc glGetBufferSubData*(target: TGLenum, offset: GLintptr, size: GLsizeiptr, - data: PGLvoid){.dynlib: dllname, importc.} -proc glMapBuffer*(target: TGLenum, access: TGLenum): PGLvoid{.dynlib: dllname, - importc.} -proc glUnmapBuffer*(target: TGLenum): TGLboolean{.dynlib: dllname, importc.} -proc glGetBufferParameteriv*(target: TGLenum, pname: TGLenum, params: PGLint){. - dynlib: dllname, importc.} -proc glGetBufferPointerv*(target: TGLenum, pname: TGLenum, params: PGLvoid){. - dynlib: dllname, importc.} - #***** GL_version_2_0 *****// -const - GL_BLEND_EQUATION_RGB* = 0x00008009 - GL_VERTEX_ATTRIB_ARRAY_ENABLED* = 0x00008622 - GL_VERTEX_ATTRIB_ARRAY_SIZE* = 0x00008623 - GL_VERTEX_ATTRIB_ARRAY_STRIDE* = 0x00008624 - GL_VERTEX_ATTRIB_ARRAY_TYPE* = 0x00008625 - GL_CURRENT_VERTEX_ATTRIB* = 0x00008626 - GL_VERTEX_PROGRAM_POINT_SIZE* = 0x00008642 - GL_VERTEX_PROGRAM_TWO_SIDE* = 0x00008643 - GL_VERTEX_ATTRIB_ARRAY_POINTER* = 0x00008645 - GL_STENCIL_BACK_FUNC* = 0x00008800 - GL_STENCIL_BACK_FAIL* = 0x00008801 - GL_STENCIL_BACK_PASS_DEPTH_FAIL* = 0x00008802 - GL_STENCIL_BACK_PASS_DEPTH_PASS* = 0x00008803 - GL_MAX_DRAW_BUFFERS* = 0x00008824 - GL_DRAW_BUFFER0* = 0x00008825 - GL_DRAW_BUFFER1* = 0x00008826 - GL_DRAW_BUFFER2* = 0x00008827 - GL_DRAW_BUFFER3* = 0x00008828 - GL_DRAW_BUFFER4* = 0x00008829 - GL_DRAW_BUFFER5* = 0x0000882A - GL_DRAW_BUFFER6* = 0x0000882B - GL_DRAW_BUFFER7* = 0x0000882C - GL_DRAW_BUFFER8* = 0x0000882D - GL_DRAW_BUFFER9* = 0x0000882E - GL_DRAW_BUFFER10* = 0x0000882F - GL_DRAW_BUFFER11* = 0x00008830 - GL_DRAW_BUFFER12* = 0x00008831 - GL_DRAW_BUFFER13* = 0x00008832 - GL_DRAW_BUFFER14* = 0x00008833 - GL_DRAW_BUFFER15* = 0x00008834 - GL_BLEND_EQUATION_ALPHA* = 0x0000883D - GL_POINT_SPRITE* = 0x00008861 - GL_COORD_REPLACE* = 0x00008862 - GL_MAX_VERTEX_ATTRIBS* = 0x00008869 - GL_VERTEX_ATTRIB_ARRAY_NORMALIZED* = 0x0000886A - GL_MAX_TEXTURE_COORDS* = 0x00008871 - GL_MAX_TEXTURE_IMAGE_UNITS* = 0x00008872 - GL_FRAGMENT_SHADER* = 0x00008B30 - GL_VERTEX_SHADER* = 0x00008B31 - GL_MAX_FRAGMENT_UNIFORM_COMPONENTS* = 0x00008B49 - GL_MAX_VERTEX_UNIFORM_COMPONENTS* = 0x00008B4A - GL_MAX_VARYING_FLOATS* = 0x00008B4B - GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS* = 0x00008B4C - GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS* = 0x00008B4D - GL_SHADER_TYPE* = 0x00008B4F - GL_FLOAT_VEC2* = 0x00008B50 - GL_FLOAT_VEC3* = 0x00008B51 - GL_FLOAT_VEC4* = 0x00008B52 - GL_INT_VEC2* = 0x00008B53 - GL_INT_VEC3* = 0x00008B54 - GL_INT_VEC4* = 0x00008B55 - GL_BOOL* = 0x00008B56 - GL_BOOL_VEC2* = 0x00008B57 - GL_BOOL_VEC3* = 0x00008B58 - GL_BOOL_VEC4* = 0x00008B59 - GL_FLOAT_MAT2* = 0x00008B5A - GL_FLOAT_MAT3* = 0x00008B5B - GL_FLOAT_MAT4* = 0x00008B5C - GL_SAMPLER_1D* = 0x00008B5D - GL_SAMPLER_2D* = 0x00008B5E - GL_SAMPLER_3D* = 0x00008B5F - GL_SAMPLER_CUBE* = 0x00008B60 - GL_SAMPLER_1D_SHADOW* = 0x00008B61 - GL_SAMPLER_2D_SHADOW* = 0x00008B62 - GL_DELETE_STATUS* = 0x00008B80 - GL_COMPILE_STATUS* = 0x00008B81 - GL_LINK_STATUS* = 0x00008B82 - GL_VALIDATE_STATUS* = 0x00008B83 - GL_INFO_LOG_LENGTH* = 0x00008B84 - GL_ATTACHED_SHADERS* = 0x00008B85 - GL_ACTIVE_UNIFORMS* = 0x00008B86 - GL_ACTIVE_UNIFORM_MAX_LENGTH* = 0x00008B87 - GL_SHADER_SOURCE_LENGTH* = 0x00008B88 - GL_ACTIVE_ATTRIBUTES* = 0x00008B89 - GL_ACTIVE_ATTRIBUTE_MAX_LENGTH* = 0x00008B8A - GL_FRAGMENT_SHADER_DERIVATIVE_HINT* = 0x00008B8B - GL_SHADING_LANGUAGE_VERSION* = 0x00008B8C - GL_CURRENT_PROGRAM* = 0x00008B8D - GL_POINT_SPRITE_COORD_ORIGIN* = 0x00008CA0 - GL_LOWER_LEFT* = 0x00008CA1 - GL_UPPER_LEFT* = 0x00008CA2 - GL_STENCIL_BACK_REF* = 0x00008CA3 - GL_STENCIL_BACK_VALUE_MASK* = 0x00008CA4 - GL_STENCIL_BACK_WRITEMASK* = 0x00008CA5 - -{.pop.} diff --git a/lib/base/opengl/glext.pp b/lib/base/opengl/glext.pp deleted file mode 100644 index 4c9fc2119..000000000 --- a/lib/base/opengl/glext.pp +++ /dev/null @@ -1,3857 +0,0 @@ -{ - - Adaption of the delphi3d.net OpenGL units to FreePascal - Sebastian Guenther (sg@freepascal.org) in 2002 - These units are free to use -} -(* -{$MACRO ON} -{$MODE Delphi} -{$IFDEF Windows} - {$DEFINE extdecl:=stdcall } -{$ELSE} - {$DEFINE extdecl:=cdecl } -{$ENDIF} *) - -unit GLext; - -(************************************************** - * OpenGL extension loading library * - * Generated by MetaGLext, written by Tom Nuydens * - * (tom@delphi3d.net -- http://www.delphi3d.net * - **************************************************) - -//*** Generated on 10/11/2002 - -interface - -uses - GL; - -// Test if the given extension name is present in the given extension string. -function glext_ExtensionSupported(const extension: String; const searchIn: String): Boolean; - -// Load the extension with the given name. -function glext_LoadExtension(ext: String): Boolean; - -type - GLcharARB = Char; - TGLcharARB = GLcharARB; - PGLcharARB = ^GLcharARB; - - GLhandleARB = Cardinal; - TGLhandleARB = GLhandleARB; - PGLhandleARB = ^GLhandleARB; - - GLintptr = Integer; - TGLintptr = GLintptr; - PGLintptr = ^GLintptr; - - GLsizeiptr = Integer; - TGLsizeiptr = GLsizeiptr; - PGLsizeiptr = ^GLsizeiptr; - - GLchar = Char; - TGLchar = GLchar; - PGLchar = Pchar; - -//***** GL_version_1_2 *****// -const - GL_UNSIGNED_BYTE_3_3_2 = $8032; - GL_UNSIGNED_SHORT_4_4_4_4 = $8033; - GL_UNSIGNED_SHORT_5_5_5_1 = $8034; - GL_UNSIGNED_INT_8_8_8_8 = $8035; - GL_UNSIGNED_INT_10_10_10_2 = $8036; - GL_RESCALE_NORMAL = $803A; - GL_UNSIGNED_BYTE_2_3_3_REV = $8362; - GL_UNSIGNED_SHORT_5_6_5 = $8363; - GL_UNSIGNED_SHORT_5_6_5_REV = $8364; - GL_UNSIGNED_SHORT_4_4_4_4_REV = $8365; - GL_UNSIGNED_SHORT_1_5_5_5_REV = $8366; - GL_UNSIGNED_INT_8_8_8_8_REV = $8367; - GL_UNSIGNED_INT_2_10_10_10_REV = $8368; - GL_BGR = $80E0; - GL_BGRA = $80E1; - GL_MAX_ELEMENTS_VERTICES = $80E8; - GL_MAX_ELEMENTS_INDICES = $80E9; - GL_CLAMP_TO_EDGE = $812F; - GL_TEXTURE_MIN_LOD = $813A; - GL_TEXTURE_MAX_LOD = $813B; - GL_TEXTURE_BASE_LEVEL = $813C; - GL_TEXTURE_MAX_LEVEL = $813D; - GL_LIGHT_MODEL_COLOR_CONTROL = $81F8; - GL_SINGLE_COLOR = $81F9; - GL_SEPARATE_SPECULAR_COLOR = $81FA; - GL_SMOOTH_POINT_SIZE_RANGE = $0B12; - GL_SMOOTH_POINT_SIZE_GRANULARITY = $0B13; - GL_SMOOTH_LINE_WIDTH_RANGE = $0B22; - GL_SMOOTH_LINE_WIDTH_GRANULARITY = $0B23; - GL_ALIASED_POINT_SIZE_RANGE = $846D; - GL_ALIASED_LINE_WIDTH_RANGE = $846E; - GL_PACK_SKIP_IMAGES = $806B; - GL_PACK_IMAGE_HEIGHT = $806C; - GL_UNPACK_SKIP_IMAGES = $806D; - GL_UNPACK_IMAGE_HEIGHT = $806E; - GL_TEXTURE_3D = $806F; - GL_PROXY_TEXTURE_3D = $8070; - GL_TEXTURE_DEPTH = $8071; - GL_TEXTURE_WRAP_R = $8072; - GL_MAX_3D_TEXTURE_SIZE = $8073; - - procedure glBlendColor(red: GLclampf; green: GLclampf; blue: GLclampf; alpha: GLclampf); external dllname; - procedure glBlendEquation(mode: GLenum); external dllname; - procedure glDrawRangeElements(mode: GLenum; start: GLuint; theend: GLuint; count: GLsizei; thetype: GLenum; const indices: PGLvoid); external dllname; - procedure glColorTable(target: GLenum; internalformat: GLenum; width: GLsizei; format: GLenum; thetype: GLenum; const table: PGLvoid); external dllname; - procedure glColorTableParameterfv(target: GLenum; pname: GLenum; const params: PGLfloat); external dllname; - procedure glColorTableParameteriv(target: GLenum; pname: GLenum; const params: PGLint); external dllname; - procedure glCopyColorTable(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei); external dllname; - procedure glGetColorTable(target: GLenum; format: GLenum; thetype: GLenum; table: PGLvoid); external dllname; - procedure glGetColorTableParameterfv(target: GLenum; pname: GLenum; params: PGLfloat); external dllname; - procedure glGetColorTableParameteriv(target: GLenum; pname: GLenum; params: PGLint); external dllname; - procedure glColorSubTable(target: GLenum; start: GLsizei; count: GLsizei; format: GLenum; thetype: GLenum; const data: PGLvoid); external dllname; - procedure glCopyColorSubTable(target: GLenum; start: GLsizei; x: GLint; y: GLint; width: GLsizei); external dllname; - procedure glConvolutionFilter1D(target: GLenum; internalformat: GLenum; width: GLsizei; format: GLenum; thetype: GLenum; const image: PGLvoid); external dllname; - procedure glConvolutionFilter2D(target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei; format: GLenum; thetype: GLenum; const image: PGLvoid); external dllname; - procedure glConvolutionParameterf(target: GLenum; pname: GLenum; params: GLfloat); external dllname; - procedure glConvolutionParameterfv(target: GLenum; pname: GLenum; const params: PGLfloat); external dllname; - procedure glConvolutionParameteri(target: GLenum; pname: GLenum; params: GLint); external dllname; - procedure glConvolutionParameteriv(target: GLenum; pname: GLenum; const params: PGLint); external dllname; - procedure glCopyConvolutionFilter1D(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei); external dllname; - procedure glCopyConvolutionFilter2D(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei); external dllname; - procedure glGetConvolutionFilter(target: GLenum; format: GLenum; thetype: GLenum; image: PGLvoid); external dllname; - procedure glGetConvolutionParameterfv(target: GLenum; pname: GLenum; params: PGLfloat); external dllname; - procedure glGetConvolutionParameteriv(target: GLenum; pname: GLenum; params: PGLint); external dllname; - procedure glGetSeparableFilter(target: GLenum; format: GLenum; thetype: GLenum; row: PGLvoid; column: PGLvoid; span: PGLvoid); external dllname; - procedure glSeparableFilter2D(target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei; format: GLenum; thetype: GLenum; const row: PGLvoid; const column: PGLvoid); external dllname; - procedure glGetHistogram(target: GLenum; reset: GLboolean; format: GLenum; thetype: GLenum; values: PGLvoid); external dllname; - procedure glGetHistogramParameterfv(target: GLenum; pname: GLenum; params: PGLfloat); external dllname; - procedure glGetHistogramParameteriv(target: GLenum; pname: GLenum; params: PGLint); external dllname; - procedure glGetMinmax(target: GLenum; reset: GLboolean; format: GLenum; thetype: GLenum; values: PGLvoid); external dllname; - procedure glGetMinmaxParameterfv(target: GLenum; pname: GLenum; params: PGLfloat); external dllname; - procedure glGetMinmaxParameteriv(target: GLenum; pname: GLenum; params: PGLint); external dllname; - procedure glHistogram(target: GLenum; width: GLsizei; internalformat: GLenum; sink: GLboolean); external dllname; - procedure glMinmax(target: GLenum; internalformat: GLenum; sink: GLboolean); external dllname; - procedure glResetHistogram(target: GLenum); external dllname; - procedure glResetMinmax(target: GLenum); external dllname; - procedure glTexImage3D(target: GLenum; level: GLint; internalformat: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; format: GLenum; thetype: GLenum; const pixels: PGLvoid); external dllname; - procedure glTexSubImage3D(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; thetype: GLenum; const pixels: PGLvoid); external dllname; - procedure glCopyTexSubImage3D(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei); external dllname; - - -//***** GL_ARB_imaging *****// -const - GL_CONSTANT_COLOR = $8001; - GL_ONE_MINUS_CONSTANT_COLOR = $8002; - GL_CONSTANT_ALPHA = $8003; - GL_ONE_MINUS_CONSTANT_ALPHA = $8004; - GL_BLEND_COLOR = $8005; - GL_FUNC_ADD = $8006; - GL_MIN = $8007; - GL_MAX = $8008; - GL_BLEND_EQUATION = $8009; - GL_FUNC_SUBTRACT = $800A; - GL_FUNC_REVERSE_SUBTRACT = $800B; - GL_CONVOLUTION_1D = $8010; - GL_CONVOLUTION_2D = $8011; - GL_SEPARABLE_2D = $8012; - GL_CONVOLUTION_BORDER_MODE = $8013; - GL_CONVOLUTION_FILTER_SCALE = $8014; - GL_CONVOLUTION_FILTER_BIAS = $8015; - GL_REDUCE = $8016; - GL_CONVOLUTION_FORMAT = $8017; - GL_CONVOLUTION_WIDTH = $8018; - GL_CONVOLUTION_HEIGHT = $8019; - GL_MAX_CONVOLUTION_WIDTH = $801A; - GL_MAX_CONVOLUTION_HEIGHT = $801B; - GL_POST_CONVOLUTION_RED_SCALE = $801C; - GL_POST_CONVOLUTION_GREEN_SCALE = $801D; - GL_POST_CONVOLUTION_BLUE_SCALE = $801E; - GL_POST_CONVOLUTION_ALPHA_SCALE = $801F; - GL_POST_CONVOLUTION_RED_BIAS = $8020; - GL_POST_CONVOLUTION_GREEN_BIAS = $8021; - GL_POST_CONVOLUTION_BLUE_BIAS = $8022; - GL_POST_CONVOLUTION_ALPHA_BIAS = $8023; - GL_HISTOGRAM = $8024; - GL_PROXY_HISTOGRAM = $8025; - GL_HISTOGRAM_WIDTH = $8026; - GL_HISTOGRAM_FORMAT = $8027; - GL_HISTOGRAM_RED_SIZE = $8028; - GL_HISTOGRAM_GREEN_SIZE = $8029; - GL_HISTOGRAM_BLUE_SIZE = $802A; - GL_HISTOGRAM_ALPHA_SIZE = $802B; - GL_HISTOGRAM_LUMINANCE_SIZE = $802C; - GL_HISTOGRAM_SINK = $802D; - GL_MINMAX = $802E; - GL_MINMAX_FORMAT = $802F; - GL_MINMAX_SINK = $8030; - GL_TABLE_TOO_LARGE = $8031; - GL_COLOR_MATRIX = $80B1; - GL_COLOR_MATRIX_STACK_DEPTH = $80B2; - GL_MAX_COLOR_MATRIX_STACK_DEPTH = $80B3; - GL_POST_COLOR_MATRIX_RED_SCALE = $80B4; - GL_POST_COLOR_MATRIX_GREEN_SCALE = $80B5; - GL_POST_COLOR_MATRIX_BLUE_SCALE = $80B6; - GL_POST_COLOR_MATRIX_ALPHA_SCALE = $80B7; - GL_POST_COLOR_MATRIX_RED_BIAS = $80B8; - GL_POST_COLOR_MATRIX_GREEN_BIAS = $80B9; - GL_POST_COLOR_MATRIX_BLUE_BIAS = $80BA; - GL_POST_COLOR_MATIX_ALPHA_BIAS = $80BB; - GL_COLOR_TABLE = $80D0; - GL_POST_CONVOLUTION_COLOR_TABLE = $80D1; - GL_POST_COLOR_MATRIX_COLOR_TABLE = $80D2; - GL_PROXY_COLOR_TABLE = $80D3; - GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = $80D4; - GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = $80D5; - GL_COLOR_TABLE_SCALE = $80D6; - GL_COLOR_TABLE_BIAS = $80D7; - GL_COLOR_TABLE_FORMAT = $80D8; - GL_COLOR_TABLE_WIDTH = $80D9; - GL_COLOR_TABLE_RED_SIZE = $80DA; - GL_COLOR_TABLE_GREEN_SIZE = $80DB; - GL_COLOR_TABLE_BLUE_SIZE = $80DC; - GL_COLOR_TABLE_ALPHA_SIZE = $80DD; - GL_COLOR_TABLE_LUMINANCE_SIZE = $80DE; - GL_COLOR_TABLE_INTENSITY_SIZE = $80DF; - GL_IGNORE_BORDER = $8150; - GL_CONSTANT_BORDER = $8151; - GL_WRAP_BORDER = $8152; - GL_REPLICATE_BORDER = $8153; - GL_CONVOLUTION_BORDER_COLOR = $8154; - -function Load_GL_ARB_imaging: Boolean; - -//***** GL_version_1_3 *****// -const - GL_TEXTURE0 = $84C0; - GL_TEXTURE1 = $84C1; - GL_TEXTURE2 = $84C2; - GL_TEXTURE3 = $84C3; - GL_TEXTURE4 = $84C4; - GL_TEXTURE5 = $84C5; - GL_TEXTURE6 = $84C6; - GL_TEXTURE7 = $84C7; - GL_TEXTURE8 = $84C8; - GL_TEXTURE9 = $84C9; - GL_TEXTURE10 = $84CA; - GL_TEXTURE11 = $84CB; - GL_TEXTURE12 = $84CC; - GL_TEXTURE13 = $84CD; - GL_TEXTURE14 = $84CE; - GL_TEXTURE15 = $84CF; - GL_TEXTURE16 = $84D0; - GL_TEXTURE17 = $84D1; - GL_TEXTURE18 = $84D2; - GL_TEXTURE19 = $84D3; - GL_TEXTURE20 = $84D4; - GL_TEXTURE21 = $84D5; - GL_TEXTURE22 = $84D6; - GL_TEXTURE23 = $84D7; - GL_TEXTURE24 = $84D8; - GL_TEXTURE25 = $84D9; - GL_TEXTURE26 = $84DA; - GL_TEXTURE27 = $84DB; - GL_TEXTURE28 = $84DC; - GL_TEXTURE29 = $84DD; - GL_TEXTURE30 = $84DE; - GL_TEXTURE31 = $84DF; - GL_ACTIVE_TEXTURE = $84E0; - GL_CLIENT_ACTIVE_TEXTURE = $84E1; - GL_MAX_TEXTURE_UNITS = $84E2; - GL_TRANSPOSE_MODELVIEW_MATRIX = $84E3; - GL_TRANSPOSE_PROJECTION_MATRIX = $84E4; - GL_TRANSPOSE_TEXTURE_MATRIX = $84E5; - GL_TRANSPOSE_COLOR_MATRIX = $84E6; - GL_MULTISAMPLE = $809D; - GL_SAMPLE_ALPHA_TO_COVERAGE = $809E; - GL_SAMPLE_ALPHA_TO_ONE = $809F; - GL_SAMPLE_COVERAGE = $80A0; - GL_SAMPLE_BUFFERS = $80A8; - GL_SAMPLES = $80A9; - GL_SAMPLE_COVERAGE_VALUE = $80AA; - GL_SAMPLE_COVERAGE_INVERT = $80AB; - GL_MULTISAMPLE_BIT = $20000000; - GL_NORMAL_MAP = $8511; - GL_REFLECTION_MAP = $8512; - GL_TEXTURE_CUBE_MAP = $8513; - GL_TEXTURE_BINDING_CUBE_MAP = $8514; - GL_TEXTURE_CUBE_MAP_POSITIVE_X = $8515; - GL_TEXTURE_CUBE_MAP_NEGATIVE_X = $8516; - GL_TEXTURE_CUBE_MAP_POSITIVE_Y = $8517; - GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = $8518; - GL_TEXTURE_CUBE_MAP_POSITIVE_Z = $8519; - GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = $851A; - GL_PROXY_TEXTURE_CUBE_MAP = $851B; - GL_MAX_CUBE_MAP_TEXTURE_SIZE = $851C; - GL_COMPRESSED_ALPHA = $84E9; - GL_COMPRESSED_LUMINANCE = $84EA; - GL_COMPRESSED_LUMINANCE_ALPHA = $84EB; - GL_COMPRESSED_INTENSITY = $84EC; - GL_COMPRESSED_RGB = $84ED; - GL_COMPRESSED_RGBA = $84EE; - GL_TEXTURE_COMPRESSION_HINT = $84EF; - GL_TEXTURE_COMPRESSED_IMAGE_SIZE = $86A0; - GL_TEXTURE_COMPRESSED = $86A1; - GL_NUM_COMPRESSED_TEXTURE_FORMATS = $86A2; - GL_COMPRESSED_TEXTURE_FORMATS = $86A3; - GL_CLAMP_TO_BORDER = $812D; - GL_CLAMP_TO_BORDER_SGIS = $812D; - GL_COMBINE = $8570; - GL_COMBINE_RGB = $8571; - GL_COMBINE_ALPHA = $8572; - GL_SOURCE0_RGB = $8580; - GL_SOURCE1_RGB = $8581; - GL_SOURCE2_RGB = $8582; - GL_SOURCE0_ALPHA = $8588; - GL_SOURCE1_ALPHA = $8589; - GL_SOURCE2_ALPHA = $858A; - GL_OPERAND0_RGB = $8590; - GL_OPERAND1_RGB = $8591; - GL_OPERAND2_RGB = $8592; - GL_OPERAND0_ALPHA = $8598; - GL_OPERAND1_ALPHA = $8599; - GL_OPERAND2_ALPHA = $859A; - GL_RGB_SCALE = $8573; - GL_ADD_SIGNED = $8574; - GL_INTERPOLATE = $8575; - GL_SUBTRACT = $84E7; - GL_CONSTANT = $8576; - GL_PRIMARY_COLOR = $8577; - GL_PREVIOUS = $8578; - GL_DOT3_RGB = $86AE; - GL_DOT3_RGBA = $86AF; - - procedure glActiveTexture(texture: GLenum); external dllname; - procedure glClientActiveTexture(texture: GLenum); external dllname; - procedure glMultiTexCoord1d(target: GLenum; s: GLdouble); external dllname; - procedure glMultiTexCoord1dv(target: GLenum; const v: PGLdouble); external dllname; - procedure glMultiTexCoord1f(target: GLenum; s: GLfloat); external dllname; - procedure glMultiTexCoord1fv(target: GLenum; const v: PGLfloat); external dllname; - procedure glMultiTexCoord1i(target: GLenum; s: GLint); external dllname; - procedure glMultiTexCoord1iv(target: GLenum; const v: PGLint); external dllname; - procedure glMultiTexCoord1s(target: GLenum; s: GLshort); external dllname; - procedure glMultiTexCoord1sv(target: GLenum; const v: PGLshort); external dllname; - procedure glMultiTexCoord2d(target: GLenum; s: GLdouble; t: GLdouble); external dllname; - procedure glMultiTexCoord2dv(target: GLenum; const v: PGLdouble); external dllname; - procedure glMultiTexCoord2f(target: GLenum; s: GLfloat; t: GLfloat); external dllname; - procedure glMultiTexCoord2fv(target: GLenum; const v: PGLfloat); external dllname; - procedure glMultiTexCoord2i(target: GLenum; s: GLint; t: GLint); external dllname; - procedure glMultiTexCoord2iv(target: GLenum; const v: PGLint); external dllname; - procedure glMultiTexCoord2s(target: GLenum; s: GLshort; t: GLshort); external dllname; - procedure glMultiTexCoord2sv(target: GLenum; const v: PGLshort); external dllname; - procedure glMultiTexCoord3d(target: GLenum; s: GLdouble; t: GLdouble; r: GLdouble); external dllname; - procedure glMultiTexCoord3dv(target: GLenum; const v: PGLdouble); external dllname; - procedure glMultiTexCoord3f(target: GLenum; s: GLfloat; t: GLfloat; r: GLfloat); external dllname; - procedure glMultiTexCoord3fv(target: GLenum; const v: PGLfloat); external dllname; - procedure glMultiTexCoord3i(target: GLenum; s: GLint; t: GLint; r: GLint); external dllname; - procedure glMultiTexCoord3iv(target: GLenum; const v: PGLint); external dllname; - procedure glMultiTexCoord3s(target: GLenum; s: GLshort; t: GLshort; r: GLshort); external dllname; - procedure glMultiTexCoord3sv(target: GLenum; const v: PGLshort); external dllname; - procedure glMultiTexCoord4d(target: GLenum; s: GLdouble; t: GLdouble; r: GLdouble; q: GLdouble); external dllname; - procedure glMultiTexCoord4dv(target: GLenum; const v: PGLdouble); external dllname; - procedure glMultiTexCoord4f(target: GLenum; s: GLfloat; t: GLfloat; r: GLfloat; q: GLfloat); external dllname; - procedure glMultiTexCoord4fv(target: GLenum; const v: PGLfloat); external dllname; - procedure glMultiTexCoord4i(target: GLenum; s: GLint; t: GLint; r: GLint; q: GLint); external dllname; - procedure glMultiTexCoord4iv(target: GLenum; const v: PGLint); external dllname; - procedure glMultiTexCoord4s(target: GLenum; s: GLshort; t: GLshort; r: GLshort; q: GLshort); external dllname; - procedure glMultiTexCoord4sv(target: GLenum; const v: PGLshort); external dllname; - procedure glLoadTransposeMatrixf(const m: PGLfloat); external dllname; - procedure glLoadTransposeMatrixd(const m: PGLdouble); external dllname; - procedure glMultTransposeMatrixf(const m: PGLfloat); external dllname; - procedure glMultTransposeMatrixd(const m: PGLdouble); external dllname; - procedure glSampleCoverage(value: GLclampf; invert: GLboolean); external dllname; - procedure glCompressedTexImage3D(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; imageSize: GLsizei; const data: PGLvoid); external dllname; - procedure glCompressedTexImage2D(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; border: GLint; imageSize: GLsizei; const data: PGLvoid); external dllname; - procedure glCompressedTexImage1D(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; border: GLint; imageSize: GLsizei; const data: PGLvoid); external dllname; - procedure glCompressedTexSubImage3D(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; imageSize: GLsizei; const data: PGLvoid); external dllname; - procedure glCompressedTexSubImage2D(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; imageSize: GLsizei; const data: PGLvoid); external dllname; - procedure glCompressedTexSubImage1D(target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; imageSize: GLsizei; const data: PGLvoid); external dllname; - procedure glGetCompressedTexImage(target: GLenum; level: GLint; img: PGLvoid); external dllname; - -function Load_GL_version_1_3: Boolean; - -//***** GL_ARB_multitexture *****// -const - GL_TEXTURE0_ARB = $84C0; - GL_TEXTURE1_ARB = $84C1; - GL_TEXTURE2_ARB = $84C2; - GL_TEXTURE3_ARB = $84C3; - GL_TEXTURE4_ARB = $84C4; - GL_TEXTURE5_ARB = $84C5; - GL_TEXTURE6_ARB = $84C6; - GL_TEXTURE7_ARB = $84C7; - GL_TEXTURE8_ARB = $84C8; - GL_TEXTURE9_ARB = $84C9; - GL_TEXTURE10_ARB = $84CA; - GL_TEXTURE11_ARB = $84CB; - GL_TEXTURE12_ARB = $84CC; - GL_TEXTURE13_ARB = $84CD; - GL_TEXTURE14_ARB = $84CE; - GL_TEXTURE15_ARB = $84CF; - GL_TEXTURE16_ARB = $84D0; - GL_TEXTURE17_ARB = $84D1; - GL_TEXTURE18_ARB = $84D2; - GL_TEXTURE19_ARB = $84D3; - GL_TEXTURE20_ARB = $84D4; - GL_TEXTURE21_ARB = $84D5; - GL_TEXTURE22_ARB = $84D6; - GL_TEXTURE23_ARB = $84D7; - GL_TEXTURE24_ARB = $84D8; - GL_TEXTURE25_ARB = $84D9; - GL_TEXTURE26_ARB = $84DA; - GL_TEXTURE27_ARB = $84DB; - GL_TEXTURE28_ARB = $84DC; - GL_TEXTURE29_ARB = $84DD; - GL_TEXTURE30_ARB = $84DE; - GL_TEXTURE31_ARB = $84DF; - GL_ACTIVE_TEXTURE_ARB = $84E0; - GL_CLIENT_ACTIVE_TEXTURE_ARB = $84E1; - GL_MAX_TEXTURE_UNITS_ARB = $84E2; - - procedure glActiveTextureARB(texture: GLenum); external dllname; - procedure glClientActiveTextureARB(texture: GLenum); external dllname; - procedure glMultiTexCoord1dARB(target: GLenum; s: GLdouble); external dllname; - procedure glMultiTexCoord1dvARB(target: GLenum; const v: PGLdouble); external dllname; - procedure glMultiTexCoord1fARB(target: GLenum; s: GLfloat); external dllname; - procedure glMultiTexCoord1fvARB(target: GLenum; const v: PGLfloat); external dllname; - procedure glMultiTexCoord1iARB(target: GLenum; s: GLint); external dllname; - procedure glMultiTexCoord1ivARB(target: GLenum; const v: PGLint); external dllname; - procedure glMultiTexCoord1sARB(target: GLenum; s: GLshort); external dllname; - procedure glMultiTexCoord1svARB(target: GLenum; const v: PGLshort); external dllname; - procedure glMultiTexCoord2dARB(target: GLenum; s: GLdouble; t: GLdouble); external dllname; - procedure glMultiTexCoord2dvARB(target: GLenum; const v: PGLdouble); external dllname; - procedure glMultiTexCoord2fARB(target: GLenum; s: GLfloat; t: GLfloat); external dllname; - procedure glMultiTexCoord2fvARB(target: GLenum; const v: PGLfloat); external dllname; - procedure glMultiTexCoord2iARB(target: GLenum; s: GLint; t: GLint); external dllname; - procedure glMultiTexCoord2ivARB(target: GLenum; const v: PGLint); external dllname; - procedure glMultiTexCoord2sARB(target: GLenum; s: GLshort; t: GLshort); external dllname; - procedure glMultiTexCoord2svARB(target: GLenum; const v: PGLshort); external dllname; - procedure glMultiTexCoord3dARB(target: GLenum; s: GLdouble; t: GLdouble; r: GLdouble); external dllname; - procedure glMultiTexCoord3dvARB(target: GLenum; const v: PGLdouble); external dllname; - procedure glMultiTexCoord3fARB(target: GLenum; s: GLfloat; t: GLfloat; r: GLfloat); external dllname; - procedure glMultiTexCoord3fvARB(target: GLenum; const v: PGLfloat); external dllname; - procedure glMultiTexCoord3iARB(target: GLenum; s: GLint; t: GLint; r: GLint); external dllname; - procedure glMultiTexCoord3ivARB(target: GLenum; const v: PGLint); external dllname; - procedure glMultiTexCoord3sARB(target: GLenum; s: GLshort; t: GLshort; r: GLshort); external dllname; - procedure glMultiTexCoord3svARB(target: GLenum; const v: PGLshort); external dllname; - procedure glMultiTexCoord4dARB(target: GLenum; s: GLdouble; t: GLdouble; r: GLdouble; q: GLdouble); external dllname; - procedure glMultiTexCoord4dvARB(target: GLenum; const v: PGLdouble); external dllname; - procedure glMultiTexCoord4fARB(target: GLenum; s: GLfloat; t: GLfloat; r: GLfloat; q: GLfloat); external dllname; - procedure glMultiTexCoord4fvARB(target: GLenum; const v: PGLfloat); external dllname; - procedure glMultiTexCoord4iARB(target: GLenum; s: GLint; t: GLint; r: GLint; q: GLint); external dllname; - procedure glMultiTexCoord4ivARB(target: GLenum; const v: PGLint); external dllname; - procedure glMultiTexCoord4sARB(target: GLenum; s: GLshort; t: GLshort; r: GLshort; q: GLshort); external dllname; - procedure glMultiTexCoord4svARB(target: GLenum; const v: PGLshort); external dllname; - -function Load_GL_ARB_multitexture: Boolean; - -//***** GL_ARB_transpose_matrix *****// -const - GL_TRANSPOSE_MODELVIEW_MATRIX_ARB = $84E3; - GL_TRANSPOSE_PROJECTION_MATRIX_ARB = $84E4; - GL_TRANSPOSE_TEXTURE_MATRIX_ARB = $84E5; - GL_TRANSPOSE_COLOR_MATRIX_ARB = $84E6; - - procedure glLoadTransposeMatrixfARB(m: PGLfloat); external dllname; - procedure glLoadTransposeMatrixdARB(m: PGLdouble); external dllname; - procedure glMultTransposeMatrixfARB(m: PGLfloat); external dllname; - procedure glMultTransposeMatrixdARB(m: PGLdouble); external dllname; - -function Load_GL_ARB_transpose_matrix: Boolean; - -//***** GL_ARB_multisample *****// -const - WGL_SAMPLE_BUFFERS_ARB = $2041; - WGL_SAMPLES_ARB = $2042; - GL_MULTISAMPLE_ARB = $809D; - GL_SAMPLE_ALPHA_TO_COVERAGE_ARB = $809E; - GL_SAMPLE_ALPHA_TO_ONE_ARB = $809F; - GL_SAMPLE_COVERAGE_ARB = $80A0; - GL_MULTISAMPLE_BIT_ARB = $20000000; - GL_SAMPLE_BUFFERS_ARB = $80A8; - GL_SAMPLES_ARB = $80A9; - GL_SAMPLE_COVERAGE_VALUE_ARB = $80AA; - GL_SAMPLE_COVERAGE_INVERT_ARB = $80AB; - -procedure glSampleCoverageARB(value: GLclampf; invert: GLboolean); external dllname; - -function Load_GL_ARB_multisample: Boolean; - -//***** GL_ARB_texture_env_add *****// - -function Load_GL_ARB_texture_env_add: Boolean; - - -//***** GL_ARB_texture_cube_map *****// -const - GL_NORMAL_MAP_ARB = $8511; - GL_REFLECTION_MAP_ARB = $8512; - GL_TEXTURE_CUBE_MAP_ARB = $8513; - GL_TEXTURE_BINDING_CUBE_MAP_ARB = $8514; - GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = $8515; - GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = $8516; - GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = $8517; - GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = $8518; - GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = $8519; - GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = $851A; - GL_PROXY_TEXTURE_CUBE_MAP_ARB = $851B; - GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB = $851C; - -function Load_GL_ARB_texture_cube_map: Boolean; - -//***** GL_ARB_depth_texture *****// -const - GL_DEPTH_COMPONENT16_ARB = $81A5; - GL_DEPTH_COMPONENT24_ARB = $81A6; - GL_DEPTH_COMPONENT32_ARB = $81A7; - GL_TEXTURE_DEPTH_SIZE_ARB = $884A; - GL_DEPTH_TEXTURE_MODE_ARB = $884B; - -function Load_GL_ARB_depth_texture: Boolean; - -//***** GL_ARB_point_parameters *****// -const - GL_POINT_SIZE_MIN_ARB = $8126; - GL_POINT_SIZE_MAX_ARB = $8127; - GL_POINT_FADE_THRESHOLD_SIZE_ARB = $8128; - GL_POINT_DISTANCE_ATTENUATION_ARB = $8129; - - procedure glPointParameterfARB(pname: GLenum; param: GLfloat); external dllname; - procedure glPointParameterfvARB(pname: GLenum; params: PGLfloat); external dllname; - -function Load_GL_ARB_point_parameters: Boolean; - -//***** GL_ARB_shadow *****// -const - GL_TEXTURE_COMPARE_MODE_ARB = $884C; - GL_TEXTURE_COMPARE_FUNC_ARB = $884D; - GL_COMPARE_R_TO_TEXTURE_ARB = $884E; - -function Load_GL_ARB_shadow: Boolean; - -//***** GL_ARB_shadow_ambient *****// -const - GL_TEXTURE_COMPARE_FAIL_VALUE_ARB = $80BF; - -function Load_GL_ARB_shadow_ambient: Boolean; - -//***** GL_ARB_texture_border_clamp *****// -const - GL_CLAMP_TO_BORDER_ARB = $812D; - -function Load_GL_ARB_texture_border_clamp: Boolean; - -//***** GL_ARB_texture_compression *****// -const - GL_COMPRESSED_ALPHA_ARB = $84E9; - GL_COMPRESSED_LUMINANCE_ARB = $84EA; - GL_COMPRESSED_LUMINANCE_ALPHA_ARB = $84EB; - GL_COMPRESSED_INTENSITY_ARB = $84EC; - GL_COMPRESSED_RGB_ARB = $84ED; - GL_COMPRESSED_RGBA_ARB = $84EE; - GL_TEXTURE_COMPRESSION_HINT_ARB = $84EF; - GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB = $86A0; - GL_TEXTURE_COMPRESSED_ARB = $86A1; - GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB = $86A2; - GL_COMPRESSED_TEXTURE_FORMATS_ARB = $86A3; - - procedure glCompressedTexImage3DARB(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; imageSize: GLsizei; const data: PGLvoid); external dllname; - procedure glCompressedTexImage2DARB(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; border: GLint; imageSize: GLsizei; const data: PGLvoid); external dllname; - procedure glCompressedTexImage1DARB(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; border: GLint; imageSize: GLsizei; const data: PGLvoid); external dllname; - procedure glCompressedTexSubImage3DARB(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; imageSize: GLsizei; const data: PGLvoid); external dllname; - procedure glCompressedTexSubImage2DARB(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; imageSize: GLsizei; const data: PGLvoid); external dllname; - procedure glCompressedTexSubImage1DARB(target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; imageSize: GLsizei; const data: PGLvoid); external dllname; - procedure glGetCompressedTexImageARB(target: GLenum; lod: GLint; img: PGLvoid); external dllname; - -function Load_GL_ARB_texture_compression: Boolean; - -//***** GL_ARB_texture_env_combine *****// -const - GL_COMBINE_ARB = $8570; - GL_COMBINE_RGB_ARB = $8571; - GL_COMBINE_ALPHA_ARB = $8572; - GL_SOURCE0_RGB_ARB = $8580; - GL_SOURCE1_RGB_ARB = $8581; - GL_SOURCE2_RGB_ARB = $8582; - GL_SOURCE0_ALPHA_ARB = $8588; - GL_SOURCE1_ALPHA_ARB = $8589; - GL_SOURCE2_ALPHA_ARB = $858A; - GL_OPERAND0_RGB_ARB = $8590; - GL_OPERAND1_RGB_ARB = $8591; - GL_OPERAND2_RGB_ARB = $8592; - GL_OPERAND0_ALPHA_ARB = $8598; - GL_OPERAND1_ALPHA_ARB = $8599; - GL_OPERAND2_ALPHA_ARB = $859A; - GL_RGB_SCALE_ARB = $8573; - GL_ADD_SIGNED_ARB = $8574; - GL_INTERPOLATE_ARB = $8575; - GL_SUBTRACT_ARB = $84E7; - GL_CONSTANT_ARB = $8576; - GL_PRIMARY_COLOR_ARB = $8577; - GL_PREVIOUS_ARB = $8578; - -function Load_GL_ARB_texture_env_combine: Boolean; - -//***** GL_ARB_texture_env_crossbar *****// - -function Load_GL_ARB_texture_env_crossbar: Boolean; - -//***** GL_ARB_texture_env_dot3 *****// -const - GL_DOT3_RGB_ARB = $86AE; - GL_DOT3_RGBA_ARB = $86AF; - -function Load_GL_ARB_texture_env_dot3: Boolean; - -//***** GL_ARB_texture_mirrored_repeat *****// -const - GL_MIRRORED_REPEAT_ARB = $8370; - -function Load_GL_ARB_texture_mirrored_repeat: Boolean; - -//***** GL_ARB_vertex_blend *****// -const - GL_MAX_VERTEX_UNITS_ARB = $86A4; - GL_ACTIVE_VERTEX_UNITS_ARB = $86A5; - GL_WEIGHT_SUM_UNITY_ARB = $86A6; - GL_VERTEX_BLEND_ARB = $86A7; - GL_MODELVIEW0_ARB = $1700; - GL_MODELVIEW1_ARB = $850A; - GL_MODELVIEW2_ARB = $8722; - GL_MODELVIEW3_ARB = $8723; - GL_MODELVIEW4_ARB = $8724; - GL_MODELVIEW5_ARB = $8725; - GL_MODELVIEW6_ARB = $8726; - GL_MODELVIEW7_ARB = $8727; - GL_MODELVIEW8_ARB = $8728; - GL_MODELVIEW9_ARB = $8729; - GL_MODELVIEW10_ARB = $872A; - GL_MODELVIEW11_ARB = $872B; - GL_MODELVIEW12_ARB = $872C; - GL_MODELVIEW13_ARB = $872D; - GL_MODELVIEW14_ARB = $872E; - GL_MODELVIEW15_ARB = $872F; - GL_MODELVIEW16_ARB = $8730; - GL_MODELVIEW17_ARB = $8731; - GL_MODELVIEW18_ARB = $8732; - GL_MODELVIEW19_ARB = $8733; - GL_MODELVIEW20_ARB = $8734; - GL_MODELVIEW21_ARB = $8735; - GL_MODELVIEW22_ARB = $8736; - GL_MODELVIEW23_ARB = $8737; - GL_MODELVIEW24_ARB = $8738; - GL_MODELVIEW25_ARB = $8739; - GL_MODELVIEW26_ARB = $873A; - GL_MODELVIEW27_ARB = $873B; - GL_MODELVIEW28_ARB = $873C; - GL_MODELVIEW29_ARB = $873D; - GL_MODELVIEW30_ARB = $873E; - GL_MODELVIEW31_ARB = $873F; - GL_CURRENT_WEIGHT_ARB = $86A8; - GL_WEIGHT_ARRAY_TYPE_ARB = $86A9; - GL_WEIGHT_ARRAY_STRIDE_ARB = $86AA; - GL_WEIGHT_ARRAY_SIZE_ARB = $86AB; - GL_WEIGHT_ARRAY_POINTER_ARB = $86AC; - GL_WEIGHT_ARRAY_ARB = $86AD; - - procedure glWeightbvARB(size: GLint; weights: PGLbyte); external dllname; - procedure glWeightsvARB(size: GLint; weights: PGLshort); external dllname; - procedure glWeightivARB(size: GLint; weights: PGLint); external dllname; - procedure glWeightfvARB(size: GLint; weights: PGLfloat); external dllname; - procedure glWeightdvARB(size: GLint; weights: PGLdouble); external dllname; - procedure glWeightvARB(size: GLint; weights: PGLdouble); external dllname; - procedure glWeightubvARB(size: GLint; weights: PGLubyte); external dllname; - procedure glWeightusvARB(size: GLint; weights: PGLushort); external dllname; - procedure glWeightuivARB(size: GLint; weights: PGLuint); external dllname; - procedure glWeightPointerARB(size: GLint; thetype: GLenum; stride: GLsizei; pointer: PGLvoid); external dllname; - procedure glVertexBlendARB(count: GLint); external dllname; - -function Load_GL_ARB_vertex_blend: Boolean; - -//***** GL_ARB_vertex_program *****// -const - GL_VERTEX_PROGRAM_ARB = $8620; - GL_VERTEX_PROGRAM_POINT_SIZE_ARB = $8642; - GL_VERTEX_PROGRAM_TWO_SIDE_ARB = $8643; - GL_COLOR_SUM_ARB = $8458; - GL_PROGRAM_FORMAT_ASCII_ARB = $8875; - GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB = $8622; - GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB = $8623; - GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB = $8624; - GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB = $8625; - GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = $886A; - GL_CURRENT_VERTEX_ATTRIB_ARB = $8626; - GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB = $8645; - GL_PROGRAM_LENGTH_ARB = $8627; - GL_PROGRAM_FORMAT_ARB = $8876; - GL_PROGRAM_BINDING_ARB = $8677; - GL_PROGRAM_INSTRUCTIONS_ARB = $88A0; - GL_MAX_PROGRAM_INSTRUCTIONS_ARB = $88A1; - GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB = $88A2; - GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = $88A3; - GL_PROGRAM_TEMPORARIES_ARB = $88A4; - GL_MAX_PROGRAM_TEMPORARIES_ARB = $88A5; - GL_PROGRAM_NATIVE_TEMPORARIES_ARB = $88A6; - GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = $88A7; - GL_PROGRAM_PARAMETERS_ARB = $88A8; - GL_MAX_PROGRAM_PARAMETERS_ARB = $88A9; - GL_PROGRAM_NATIVE_PARAMETERS_ARB = $88AA; - GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB = $88AB; - GL_PROGRAM_ATTRIBS_ARB = $88AC; - GL_MAX_PROGRAM_ATTRIBS_ARB = $88AD; - GL_PROGRAM_NATIVE_ATTRIBS_ARB = $88AE; - GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB = $88AF; - GL_PROGRAM_ADDRESS_REGISTERS_ARB = $88B0; - GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB = $88B1; - GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = $88B2; - GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = $88B3; - GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB = $88B4; - GL_MAX_PROGRAM_ENV_PARAMETERS_ARB = $88B5; - GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB = $88B6; - GL_PROGRAM_STRING_ARB = $8628; - GL_PROGRAM_ERROR_POSITION_ARB = $864B; - GL_CURRENT_MATRIX_ARB = $8641; - GL_TRANSPOSE_CURRENT_MATRIX_ARB = $88B7; - GL_CURRENT_MATRIX_STACK_DEPTH_ARB = $8640; - GL_MAX_VERTEX_ATTRIBS_ARB = $8869; - GL_MAX_PROGRAM_MATRICES_ARB = $862F; - GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB = $862E; - GL_PROGRAM_ERROR_STRING_ARB = $8874; - GL_MATRIX0_ARB = $88C0; - GL_MATRIX1_ARB = $88C1; - GL_MATRIX2_ARB = $88C2; - GL_MATRIX3_ARB = $88C3; - GL_MATRIX4_ARB = $88C4; - GL_MATRIX5_ARB = $88C5; - GL_MATRIX6_ARB = $88C6; - GL_MATRIX7_ARB = $88C7; - GL_MATRIX8_ARB = $88C8; - GL_MATRIX9_ARB = $88C9; - GL_MATRIX10_ARB = $88CA; - GL_MATRIX11_ARB = $88CB; - GL_MATRIX12_ARB = $88CC; - GL_MATRIX13_ARB = $88CD; - GL_MATRIX14_ARB = $88CE; - GL_MATRIX15_ARB = $88CF; - GL_MATRIX16_ARB = $88D0; - GL_MATRIX17_ARB = $88D1; - GL_MATRIX18_ARB = $88D2; - GL_MATRIX19_ARB = $88D3; - GL_MATRIX20_ARB = $88D4; - GL_MATRIX21_ARB = $88D5; - GL_MATRIX22_ARB = $88D6; - GL_MATRIX23_ARB = $88D7; - GL_MATRIX24_ARB = $88D8; - GL_MATRIX25_ARB = $88D9; - GL_MATRIX26_ARB = $88DA; - GL_MATRIX27_ARB = $88DB; - GL_MATRIX28_ARB = $88DC; - GL_MATRIX29_ARB = $88DD; - GL_MATRIX30_ARB = $88DE; - GL_MATRIX31_ARB = $88DF; - - procedure glVertexAttrib1sARB(index: GLuint; x: GLshort); external dllname; - procedure glVertexAttrib1fARB(index: GLuint; x: GLfloat); external dllname; - procedure glVertexAttrib1dARB(index: GLuint; x: GLdouble); external dllname; - procedure glVertexAttrib2sARB(index: GLuint; x: GLshort; y: GLshort); external dllname; - procedure glVertexAttrib2fARB(index: GLuint; x: GLfloat; y: GLfloat); external dllname; - procedure glVertexAttrib2dARB(index: GLuint; x: GLdouble; y: GLdouble); external dllname; - procedure glVertexAttrib3sARB(index: GLuint; x: GLshort; y: GLshort; z: GLshort); external dllname; - procedure glVertexAttrib3fARB(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat); external dllname; - procedure glVertexAttrib3dARB(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble); external dllname; - procedure glVertexAttrib4sARB(index: GLuint; x: GLshort; y: GLshort; z: GLshort; w: GLshort); external dllname; - procedure glVertexAttrib4fARB(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); external dllname; - procedure glVertexAttrib4dARB(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); external dllname; - procedure glVertexAttrib4NubARB(index: GLuint; x: GLubyte; y: GLubyte; z: GLubyte; w: GLubyte); external dllname; - procedure glVertexAttrib1svARB(index: GLuint; const v: PGLshort); external dllname; - procedure glVertexAttrib1fvARB(index: GLuint; const v: PGLfloat); external dllname; - procedure glVertexAttrib1dvARB(index: GLuint; const v: PGLdouble); external dllname; - procedure glVertexAttrib2svARB(index: GLuint; const v: PGLshort); external dllname; - procedure glVertexAttrib2fvARB(index: GLuint; const v: PGLfloat); external dllname; - procedure glVertexAttrib2dvARB(index: GLuint; const v: PGLdouble); external dllname; - procedure glVertexAttrib3svARB(index: GLuint; const v: PGLshort); external dllname; - procedure glVertexAttrib3fvARB(index: GLuint; const v: PGLfloat); external dllname; - procedure glVertexAttrib3dvARB(index: GLuint; const v: PGLdouble); external dllname; - procedure glVertexAttrib4bvARB(index: GLuint; const v: PGLbyte); external dllname; - procedure glVertexAttrib4svARB(index: GLuint; const v: PGLshort); external dllname; - procedure glVertexAttrib4ivARB(index: GLuint; const v: PGLint); external dllname; - procedure glVertexAttrib4ubvARB(index: GLuint; const v: PGLubyte); external dllname; - procedure glVertexAttrib4usvARB(index: GLuint; const v: PGLushort); external dllname; - procedure glVertexAttrib4uivARB(index: GLuint; const v: PGLuint); external dllname; - procedure glVertexAttrib4fvARB(index: GLuint; const v: PGLfloat); external dllname; - procedure glVertexAttrib4dvARB(index: GLuint; const v: PGLdouble); external dllname; - procedure glVertexAttrib4NbvARB(index: GLuint; const v: PGLbyte); external dllname; - procedure glVertexAttrib4NsvARB(index: GLuint; const v: PGLshort); external dllname; - procedure glVertexAttrib4NivARB(index: GLuint; const v: PGLint); external dllname; - procedure glVertexAttrib4NubvARB(index: GLuint; const v: PGLubyte); external dllname; - procedure glVertexAttrib4NusvARB(index: GLuint; const v: PGLushort); external dllname; - procedure glVertexAttrib4NuivARB(index: GLuint; const v: PGLuint); external dllname; - procedure glVertexAttribPointerARB(index: GLuint; size: GLint; thetype: GLenum; normalized: GLboolean; stride: GLsizei; const pointer: PGLvoid); external dllname; - procedure glEnableVertexAttribArrayARB(index: GLuint); external dllname; - procedure glDisableVertexAttribArrayARB(index: GLuint); external dllname; - procedure glProgramStringARB(target: GLenum; format: GLenum; len: GLsizei; const str: PGLvoid); external dllname; - procedure glBindProgramARB(target: GLenum; theProgram: GLuint); external dllname; - procedure glDeleteProgramsARB(n: GLsizei; const programs: PGLuint); external dllname; - procedure glGenProgramsARB(n: GLsizei; programs: PGLuint); external dllname; - procedure glProgramEnvParameter4dARB(target: GLenum; index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); external dllname; - procedure glProgramEnvParameter4dvARB(target: GLenum; index: GLuint; const params: PGLdouble); external dllname; - procedure glProgramEnvParameter4fARB(target: GLenum; index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); external dllname; - procedure glProgramEnvParameter4fvARB(target: GLenum; index: GLuint; const params: PGLfloat); external dllname; - procedure glProgramLocalParameter4dARB(target: GLenum; index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); external dllname; - procedure glProgramLocalParameter4dvARB(target: GLenum; index: GLuint; const params: PGLdouble); external dllname; - procedure glProgramLocalParameter4fARB(target: GLenum; index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); external dllname; - procedure glProgramLocalParameter4fvARB(target: GLenum; index: GLuint; const params: PGLfloat); external dllname; - procedure glGetProgramEnvParameterdvARB(target: GLenum; index: GLuint; params: PGLdouble); external dllname; - procedure glGetProgramEnvParameterfvARB(target: GLenum; index: GLuint; params: PGLfloat); external dllname; - procedure glGetProgramLocalParameterdvARB(target: GLenum; index: GLuint; params: PGLdouble); external dllname; - procedure glGetProgramLocalParameterfvARB(target: GLenum; index: GLuint; params: PGLfloat); external dllname; - procedure glGetProgramivARB(target: GLenum; pname: GLenum; params: PGLint); external dllname; - procedure glGetProgramStringARB(target: GLenum; pname: GLenum; str: PGLvoid); external dllname; - procedure glGetVertexAttribdvARB(index: GLuint; pname: GLenum; params: PGLdouble); external dllname; - procedure glGetVertexAttribfvARB(index: GLuint; pname: GLenum; params: PGLfloat); external dllname; - procedure glGetVertexAttribivARB(index: GLuint; pname: GLenum; params: PGLint); external dllname; - procedure glGetVertexAttribPointervARB(index: GLuint; pname: GLenum; pointer: PGLvoid); external dllname; - function glIsProgramARB(theProgram: GLuint): GLboolean; external dllname; - -function Load_GL_ARB_vertex_program: Boolean; - -//***** GL_ARB_window_pos *****// - - procedure glWindowPos2dARB(x: GLdouble; y: GLdouble); external dllname; - procedure glWindowPos2fARB(x: GLfloat; y: GLfloat); external dllname; - procedure glWindowPos2iARB(x: GLint; y: GLint); external dllname; - procedure glWindowPos2sARB(x: GLshort; y: GLshort); external dllname; - procedure glWindowPos2dvARB(const p: PGLdouble); external dllname; - procedure glWindowPos2fvARB(const p: PGLfloat); external dllname; - procedure glWindowPos2ivARB(const p: PGLint); external dllname; - procedure glWindowPos2svARB(const p: PGLshort); external dllname; - procedure glWindowPos3dARB(x: GLdouble; y: GLdouble; z: GLdouble); external dllname; - procedure glWindowPos3fARB(x: GLfloat; y: GLfloat; z: GLfloat); external dllname; - procedure glWindowPos3iARB(x: GLint; y: GLint; z: GLint); external dllname; - procedure glWindowPos3sARB(x: GLshort; y: GLshort; z: GLshort); external dllname; - procedure glWindowPos3dvARB(const p: PGLdouble); external dllname; - procedure glWindowPos3fvARB(const p: PGLfloat); external dllname; - procedure glWindowPos3ivARB(const p: PGLint); external dllname; - procedure glWindowPos3svARB(const p: PGLshort); external dllname; - -function Load_GL_ARB_window_pos: Boolean; - -//***** GL_EXT_422_pixels *****// -const - GL_422_EXT = $80CC; - GL_422_REV_EXT = $80CD; - GL_422_AVERAGE_EXT = $80CE; - GL_422_REV_AVERAGE_EXT = $80CF; - -function Load_GL_EXT_422_pixels: Boolean; - -//***** GL_EXT_abgr *****// -const - GL_ABGR_EXT = $8000; - -function Load_GL_EXT_abgr: Boolean; - -//***** GL_EXT_bgra *****// -const - GL_BGR_EXT = $80E0; - GL_BGRA_EXT = $80E1; - -function Load_GL_EXT_bgra: Boolean; - -//***** GL_EXT_blend_color *****// -const - GL_CONSTANT_COLOR_EXT = $8001; - GL_ONE_MINUS_CONSTANT_COLOR_EXT = $8002; - GL_CONSTANT_ALPHA_EXT = $8003; - GL_ONE_MINUS_CONSTANT_ALPHA_EXT = $8004; - GL_BLEND_COLOR_EXT = $8005; - - procedure glBlendColorEXT(red: GLclampf; green: GLclampf; blue: GLclampf; alpha: GLclampf); external dllname; - -function Load_GL_EXT_blend_color: Boolean; - -//***** GL_EXT_blend_func_separate *****// -const - GL_BLEND_DST_RGB_EXT = $80C8; - GL_BLEND_SRC_RGB_EXT = $80C9; - GL_BLEND_DST_ALPHA_EXT = $80CA; - GL_BLEND_SRC_ALPHA_EXT = $80CB; - -procedure glBlendFuncSeparateEXT(sfactorRGB: GLenum; dfactorRGB: GLenum; sfactorAlpha: GLenum; dfactorAlpha: GLenum); external dllname; - -function Load_GL_EXT_blend_func_separate: Boolean; - -//***** GL_EXT_blend_logic_op *****// - -function Load_GL_EXT_blend_logic_op: Boolean; - -//***** GL_EXT_blend_minmax *****// -const - GL_FUNC_ADD_EXT = $8006; - GL_MIN_EXT = $8007; - GL_MAX_EXT = $8008; - GL_BLEND_EQUATION_EXT = $8009; - - procedure glBlendEquationEXT(mode: GLenum); external dllname; - -function Load_GL_EXT_blend_minmax: Boolean; - -//***** GL_EXT_blend_subtract *****// -const - GL_FUNC_SUBTRACT_EXT = $800A; - GL_FUNC_REVERSE_SUBTRACT_EXT = $800B; - -function Load_GL_EXT_blend_subtract: Boolean; - -//***** GL_EXT_clip_volume_hint *****// -const - GL_CLIP_VOLUME_CLIPPING_HINT_EXT = $80F0; - -function Load_GL_EXT_clip_volume_hint: Boolean; - -//***** GL_EXT_color_subtable *****// - - procedure glColorSubTableEXT(target: GLenum; start: GLsizei; count: GLsizei; format: GLenum; thetype: GLenum; const data: PGLvoid); external dllname; - procedure glCopyColorSubTableEXT(target: GLenum; start: GLsizei; x: GLint; y: GLint; width: GLsizei); external dllname; - -function Load_GL_EXT_color_subtable: Boolean; - -//***** GL_EXT_compiled_vertex_array *****// -const - GL_ARRAY_ELEMENT_LOCK_FIRST_EXT = $81A8; - GL_ARRAY_ELEMENT_LOCK_COUNT_EXT = $81A9; - - procedure glLockArraysEXT(first: GLint; count: GLsizei); external dllname; - procedure glUnlockArraysEXT(); external dllname; - -function Load_GL_EXT_compiled_vertex_array: Boolean; - -//***** GL_EXT_convolution *****// -const - GL_CONVOLUTION_1D_EXT = $8010; - GL_CONVOLUTION_2D_EXT = $8011; - GL_SEPARABLE_2D_EXT = $8012; - GL_CONVOLUTION_BORDER_MODE_EXT = $8013; - GL_CONVOLUTION_FILTER_SCALE_EXT = $8014; - GL_CONVOLUTION_FILTER_BIAS_EXT = $8015; - GL_REDUCE_EXT = $8016; - GL_CONVOLUTION_FORMAT_EXT = $8017; - GL_CONVOLUTION_WIDTH_EXT = $8018; - GL_CONVOLUTION_HEIGHT_EXT = $8019; - GL_MAX_CONVOLUTION_WIDTH_EXT = $801A; - GL_MAX_CONVOLUTION_HEIGHT_EXT = $801B; - GL_POST_CONVOLUTION_RED_SCALE_EXT = $801C; - GL_POST_CONVOLUTION_GREEN_SCALE_EXT = $801D; - GL_POST_CONVOLUTION_BLUE_SCALE_EXT = $801E; - GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = $801F; - GL_POST_CONVOLUTION_RED_BIAS_EXT = $8020; - GL_POST_CONVOLUTION_GREEN_BIAS_EXT = $8021; - GL_POST_CONVOLUTION_BLUE_BIAS_EXT = $8022; - GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = $8023; - - procedure glConvolutionFilter1DEXT(target: GLenum; internalformat: GLenum; width: GLsizei; format: GLenum; thetype: GLenum; const image: PGLvoid); external dllname; - procedure glConvolutionFilter2DEXT(target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei; format: GLenum; thetype: GLenum; const image: PGLvoid); external dllname; - procedure glCopyConvolutionFilter1DEXT(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei); external dllname; - procedure glCopyConvolutionFilter2DEXT(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei); external dllname; - procedure glGetConvolutionFilterEXT(target: GLenum; format: GLenum; thetype: GLenum; image: PGLvoid); external dllname; - procedure glSeparableFilter2DEXT(target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei; format: GLenum; thetype: GLenum; const row: PGLvoid; const column: PGLvoid); external dllname; - procedure glGetSeparableFilterEXT(target: GLenum; format: GLenum; thetype: GLenum; row: PGLvoid; column: PGLvoid; span: PGLvoid); external dllname; - procedure glConvolutionParameteriEXT(target: GLenum; pname: GLenum; param: GLint); external dllname; - procedure glConvolutionParameterivEXT(target: GLenum; pname: GLenum; const params: PGLint); external dllname; - procedure glConvolutionParameterfEXT(target: GLenum; pname: GLenum; param: GLfloat); external dllname; - procedure glConvolutionParameterfvEXT(target: GLenum; pname: GLenum; const params: PGLfloat); external dllname; - procedure glGetConvolutionParameterivEXT(target: GLenum; pname: GLenum; params: PGLint); external dllname; - procedure glGetConvolutionParameterfvEXT(target: GLenum; pname: GLenum; params: PGLfloat); external dllname; - -function Load_GL_EXT_convolution: Boolean; - -//***** GL_EXT_fog_coord *****// -const - GL_FOG_COORDINATE_SOURCE_EXT = $8450; - GL_FOG_COORDINATE_EXT = $8451; - GL_FRAGMENT_DEPTH_EXT = $8452; - GL_CURRENT_FOG_COORDINATE_EXT = $8453; - GL_FOG_COORDINATE_ARRAY_TYPE_EXT = $8454; - GL_FOG_COORDINATE_ARRAY_STRIDE_EXT = $8455; - GL_FOG_COORDINATE_ARRAY_POINTER_EXT = $8456; - GL_FOG_COORDINATE_ARRAY_EXT = $8457; - - procedure glFogCoordfEXfloat(coord: GLfloat); external dllname; - procedure glFogCoorddEXdouble(coord: GLdouble); external dllname; - procedure glFogCoordfvEXfloat(coord: GLfloat); external dllname; - procedure glFogCoorddvEXdouble(coord: GLdouble); external dllname; - procedure glFogCoordPointerEXT(thetype: GLenum; stride: GLsizei; pointer: PGLvoid); external dllname; - -function Load_GL_EXT_fog_coord: Boolean; - -//***** GL_EXT_histogram *****// -const - GL_HISTOGRAM_EXT = $8024; - GL_PROXY_HISTOGRAM_EXT = $8025; - GL_HISTOGRAM_WIDTH_EXT = $8026; - GL_HISTOGRAM_FORMAT_EXT = $8027; - GL_HISTOGRAM_RED_SIZE_EXT = $8028; - GL_HISTOGRAM_GREEN_SIZE_EXT = $8029; - GL_HISTOGRAM_BLUE_SIZE_EXT = $802A; - GL_HISTOGRAM_ALPHA_SIZE_EXT = $802B; - GL_HISTOGRAM_LUMINANCE_SIZE_EXT = $802C; - GL_HISTOGRAM_SINK_EXT = $802D; - GL_MINMAX_EXT = $802E; - GL_MINMAX_FORMAT_EXT = $802F; - GL_MINMAX_SINK_EXT = $8030; - - procedure glHistogramEXT(target: GLenum; width: GLsizei; internalformat: GLenum; sink: GLboolean); external dllname; - procedure glResetHistogramEXT(target: GLenum); external dllname; - procedure glGetHistogramEXT(target: GLenum; reset: GLboolean; format: GLenum; thetype: GLenum; values: PGLvoid); external dllname; - procedure glGetHistogramParameterivEXT(target: GLenum; pname: GLenum; params: PGLint); external dllname; - procedure glGetHistogramParameterfvEXT(target: GLenum; pname: GLenum; params: PGLfloat); external dllname; - procedure glMinmaxEXT(target: GLenum; internalformat: GLenum; sink: GLboolean); external dllname; - procedure glResetMinmaxEXT(target: GLenum); external dllname; - procedure glGetMinmaxEXT(target: GLenum; reset: GLboolean; format: GLenum; thetype: GLenum; values: PGLvoid); external dllname; - procedure glGetMinmaxParameterivEXT(target: GLenum; pname: GLenum; params: PGLint); external dllname; - procedure glGetMinmaxParameterfvEXT(target: GLenum; pname: GLenum; params: PGLfloat); external dllname; - -function Load_GL_EXT_histogram: Boolean; - -//***** GL_EXT_multi_draw_arrays *****// - - procedure glMultiDrawArraysEXT(mode: GLenum; first: PGLint; count: PGLsizei; primcount: GLsizei); external dllname; - procedure glMultiDrawElementsEXT(mode: GLenum; count: PGLsizei; thetype: GLenum; const indices: PGLvoid; primcount: GLsizei); external dllname; - -function Load_GL_EXT_multi_draw_arrays: Boolean; - -//***** GL_EXT_packed_pixels *****// -const - GL_UNSIGNED_BYTE_3_3_2_EXT = $8032; - GL_UNSIGNED_SHORT_4_4_4_4_EXT = $8033; - GL_UNSIGNED_SHORT_5_5_5_1_EXT = $8034; - GL_UNSIGNED_INT_8_8_8_8_EXT = $8035; - GL_UNSIGNED_INT_10_10_10_2_EXT = $8036; - -function Load_GL_EXT_packed_pixels: Boolean; - -//***** GL_EXT_paletted_texture *****// -const - GL_COLOR_INDEX1_EXT = $80E2; - GL_COLOR_INDEX2_EXT = $80E3; - GL_COLOR_INDEX4_EXT = $80E4; - GL_COLOR_INDEX8_EXT = $80E5; - GL_COLOR_INDEX12_EXT = $80E6; - GL_COLOR_INDEX16_EXT = $80E7; - GL_COLOR_TABLE_FORMAT_EXT = $80D8; - GL_COLOR_TABLE_WIDTH_EXT = $80D9; - GL_COLOR_TABLE_RED_SIZE_EXT = $80DA; - GL_COLOR_TABLE_GREEN_SIZE_EXT = $80DB; - GL_COLOR_TABLE_BLUE_SIZE_EXT = $80DC; - GL_COLOR_TABLE_ALPHA_SIZE_EXT = $80DD; - GL_COLOR_TABLE_LUMINANCE_SIZE_EXT = $80DE; - GL_COLOR_TABLE_INTENSITY_SIZE_EXT = $80DF; - GL_TEXTURE_INDEX_SIZE_EXT = $80ED; - GL_TEXTURE_1D = $0DE0; - GL_TEXTURE_2D = $0DE1; - GL_TEXTURE_3D_EXT = $806F; - // GL_TEXTURE_CUBE_MAP_ARB { already defined } - GL_PROXY_TEXTURE_1D = $8063; - GL_PROXY_TEXTURE_2D = $8064; - GL_PROXY_TEXTURE_3D_EXT = $8070; - // GL_PROXY_TEXTURE_CUBE_MAP_ARB { already defined } - // GL_TEXTURE_1D { already defined } - // GL_TEXTURE_2D { already defined } - // GL_TEXTURE_3D_EXT { already defined } - // GL_TEXTURE_CUBE_MAP_ARB { already defined } - - procedure glColorTableEXT(target: GLenum; internalFormat: GLenum; width: GLsizei; format: GLenum; thetype: GLenum; const data: PGLvoid); external dllname; - // glColorSubTableEXT { already defined } - procedure glGetColorTableEXT(target: GLenum; format: GLenum; thetype: GLenum; data: PGLvoid); external dllname; - procedure glGetColorTableParameterivEXT(target: GLenum; pname: GLenum; params: PGLint); external dllname; - procedure glGetColorTableParameterfvEXT(target: GLenum; pname: GLenum; params: PGLfloat); external dllname; - -function Load_GL_EXT_paletted_texture: Boolean; - -//***** GL_EXT_point_parameters *****// -const - GL_POINT_SIZE_MIN_EXT = $8126; - GL_POINT_SIZE_MAX_EXT = $8127; - GL_POINT_FADE_THRESHOLD_SIZE_EXT = $8128; - GL_DISTANCE_ATTENUATION_EXT = $8129; - - - procedure glPointParameterfEXT(pname: GLenum; param: GLfloat); external dllname; - procedure glPointParameterfvEXT(pname: GLenum; params: PGLfloat); external dllname; - -function Load_GL_EXT_point_parameters: Boolean; - -//***** GL_EXT_polygon_offset *****// -const - GL_POLYGON_OFFSET_EXT = $8037; - GL_POLYGON_OFFSET_FACTOR_EXT = $8038; - GL_POLYGON_OFFSET_BIAS_EXT = $8039; - procedure glPolygonOffsetEXT(factor: GLfloat; bias: GLfloat); external dllname; - -function Load_GL_EXT_polygon_offset: Boolean; - -//***** GL_EXT_secondary_color *****// -const - GL_COLOR_SUM_EXT = $8458; - GL_CURRENT_SECONDARY_COLOR_EXT = $8459; - GL_SECONDARY_COLOR_ARRAY_SIZE_EXT = $845A; - GL_SECONDARY_COLOR_ARRAY_TYPE_EXT = $845B; - GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT = $845C; - GL_SECONDARY_COLOR_ARRAY_POINTER_EXT = $845D; - GL_SECONDARY_COLOR_ARRAY_EXT = $845E; - procedure glSecondaryColor3bEXT(components: GLbyte); external dllname; - procedure glSecondaryColor3sEXT(components: GLshort); external dllname; - procedure glSecondaryColor3iEXT(components: GLint); external dllname; - procedure glSecondaryColor3fEXT(components: GLfloat); external dllname; - procedure glSecondaryColor3dEXT(components: GLdouble); external dllname; - procedure glSecondaryColor3ubEXT(components: GLubyte); external dllname; - procedure glSecondaryColor3usEXT(components: GLushort); external dllname; - procedure glSecondaryColor3uiEXT(components: GLuint); external dllname; - procedure glSecondaryColor3bvEXT(components: GLbyte); external dllname; - procedure glSecondaryColor3svEXT(components: GLshort); external dllname; - procedure glSecondaryColor3ivEXT(components: GLint); external dllname; - procedure glSecondaryColor3fvEXT(components: GLfloat); external dllname; - procedure glSecondaryColor3dvEXT(components: GLdouble); external dllname; - procedure glSecondaryColor3ubvEXT(components: GLubyte); external dllname; - procedure glSecondaryColor3usvEXT(components: GLushort); external dllname; - procedure glSecondaryColor3uivEXT(components: GLuint); external dllname; - procedure glSecondaryColorPointerEXT(size: GLint; thetype: GLenum; stride: GLsizei; pointer: PGLvoid); external dllname; - -function Load_GL_EXT_secondary_color: Boolean; - -//***** GL_EXT_separate_specular_color *****// -const - GL_LIGHT_MODEL_COLOR_CONTROL_EXT = $81F8; - GL_SINGLE_COLOR_EXT = $81F9; - GL_SEPARATE_SPECULAR_COLOR_EXT = $81FA; - -function Load_GL_EXT_separate_specular_color: Boolean; - -//***** GL_EXT_shadow_funcs *****// - -function Load_GL_EXT_shadow_funcs: Boolean; - -//***** GL_EXT_shared_texture_palette *****// -const - GL_SHARED_TEXTURE_PALETTE_EXT = $81FB; - -function Load_GL_EXT_shared_texture_palette: Boolean; - -//***** GL_EXT_stencil_two_side *****// -const - GL_STENCIL_TEST_TWO_SIDE_EXT = $8910; - GL_ACTIVE_STENCIL_FACE_EXT = $8911; - - procedure glActiveStencilFaceEXT(face: GLenum); external dllname; - -function Load_GL_EXT_stencil_two_side: Boolean; - -//***** GL_EXT_stencil_wrap *****// -const - GL_INCR_WRAP_EXT = $8507; - GL_DECR_WRAP_EXT = $8508; - -function Load_GL_EXT_stencil_wrap: Boolean; - -//***** GL_EXT_subtexture *****// - - procedure glTexSubImage1DEXT(target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; thetype: GLenum; const pixels: PGLvoid); external dllname; - procedure glTexSubImage2DEXT(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; thetype: GLenum; const pixels: PGLvoid); external dllname; - procedure glTexSubImage3DEXT(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; thetype: GLenum; const pixels: PGLvoid); external dllname; - -function Load_GL_EXT_subtexture: Boolean; - -//***** GL_EXT_texture3D *****// -const - GL_PACK_SKIP_IMAGES_EXT = $806B; - GL_PACK_IMAGE_HEIGHT_EXT = $806C; - GL_UNPACK_SKIP_IMAGES_EXT = $806D; - GL_UNPACK_IMAGE_HEIGHT_EXT = $806E; - // GL_TEXTURE_3D_EXT { already defined } - // GL_PROXY_TEXTURE_3D_EXT { already defined } - GL_TEXTURE_DEPTH_EXT = $8071; - GL_TEXTURE_WRAP_R_EXT = $8072; - GL_MAX_3D_TEXTURE_SIZE_EXT = $8073; - - procedure glTexImage3DEXT(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; format: GLenum; thetype: GLenum; const pixels: PGLvoid); external dllname; - -function Load_GL_EXT_texture3D: Boolean; - -//***** GL_EXT_texture_compression_s3tc *****// -const - GL_COMPRESSED_RGB_S3TC_DXT1_EXT = $83F0; - GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = $83F1; - GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = $83F2; - GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = $83F3; - -function Load_GL_EXT_texture_compression_s3tc: Boolean; - -//***** GL_EXT_texture_env_add *****// - -function Load_GL_EXT_texture_env_add: Boolean; - -//***** GL_EXT_texture_env_combine *****// -const - GL_COMBINE_EXT = $8570; - GL_COMBINE_RGB_EXT = $8571; - GL_COMBINE_ALPHA_EXT = $8572; - GL_SOURCE0_RGB_EXT = $8580; - GL_SOURCE1_RGB_EXT = $8581; - GL_SOURCE2_RGB_EXT = $8582; - GL_SOURCE0_ALPHA_EXT = $8588; - GL_SOURCE1_ALPHA_EXT = $8589; - GL_SOURCE2_ALPHA_EXT = $858A; - GL_OPERAND0_RGB_EXT = $8590; - GL_OPERAND1_RGB_EXT = $8591; - GL_OPERAND2_RGB_EXT = $8592; - GL_OPERAND0_ALPHA_EXT = $8598; - GL_OPERAND1_ALPHA_EXT = $8599; - GL_OPERAND2_ALPHA_EXT = $859A; - GL_RGB_SCALE_EXT = $8573; - GL_ADD_SIGNED_EXT = $8574; - GL_INTERPOLATE_EXT = $8575; - GL_CONSTANT_EXT = $8576; - GL_PRIMARY_COLOR_EXT = $8577; - GL_PREVIOUS_EXT = $8578; - -function Load_GL_EXT_texture_env_combine: Boolean; - -//***** GL_EXT_texture_env_dot3 *****// -const - GL_DOT3_RGB_EXT = $8740; - GL_DOT3_RGBA_EXT = $8741; - -function Load_GL_EXT_texture_env_dot3: Boolean; - -//***** GL_EXT_texture_filter_anisotropic *****// -const - GL_TEXTURE_MAX_ANISOTROPY_EXT = $84FE; - GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = $84FF; - -function Load_GL_EXT_texture_filter_anisotropic: Boolean; - -//***** GL_EXT_texture_lod_bias *****// -const - GL_TEXTURE_FILTER_CONTROL_EXT = $8500; - GL_TEXTURE_LOD_BIAS_EXT = $8501; - GL_MAX_TEXTURE_LOD_BIAS_EXT = $84FD; - -function Load_GL_EXT_texture_lod_bias: Boolean; - -//***** GL_EXT_texture_object *****// -const - GL_TEXTURE_PRIORITY_EXT = $8066; - GL_TEXTURE_RESIDENT_EXT = $8067; - GL_TEXTURE_1D_BINDING_EXT = $8068; - GL_TEXTURE_2D_BINDING_EXT = $8069; - GL_TEXTURE_3D_BINDING_EXT = $806A; - - procedure glGenTexturesEXT(n: GLsizei; textures: PGLuint); external dllname; - procedure glDeleteTexturesEXT(n: GLsizei; const textures: PGLuint); external dllname; - procedure glBindTextureEXT(target: GLenum; texture: GLuint); external dllname; - procedure glPrioritizeTexturesEXT(n: GLsizei; const textures: PGLuint; const priorities: PGLclampf); external dllname; - function glAreTexturesResidentEXT(n: GLsizei; const textures: PGLuint; residences: PGLboolean): GLboolean; external dllname; - function glIsTextureEXT(texture: GLuint): GLboolean; external dllname; - -function Load_GL_EXT_texture_object: Boolean; - -//***** GL_EXT_vertex_array *****// -const - GL_VERTEX_ARRAY_EXT = $8074; - GL_NORMAL_ARRAY_EXT = $8075; - GL_COLOR_ARRAY_EXT = $8076; - GL_INDEX_ARRAY_EXT = $8077; - GL_TEXTURE_COORD_ARRAY_EXT = $8078; - GL_EDGE_FLAG_ARRAY_EXT = $8079; - GL_DOUBLE_EXT = $140A; - GL_VERTEX_ARRAY_SIZE_EXT = $807A; - GL_VERTEX_ARRAY_TYPE_EXT = $807B; - GL_VERTEX_ARRAY_STRIDE_EXT = $807C; - GL_VERTEX_ARRAY_COUNT_EXT = $807D; - GL_NORMAL_ARRAY_TYPE_EXT = $807E; - GL_NORMAL_ARRAY_STRIDE_EXT = $807F; - GL_NORMAL_ARRAY_COUNT_EXT = $8080; - GL_COLOR_ARRAY_SIZE_EXT = $8081; - GL_COLOR_ARRAY_TYPE_EXT = $8082; - GL_COLOR_ARRAY_STRIDE_EXT = $8083; - GL_COLOR_ARRAY_COUNT_EXT = $8084; - GL_INDEX_ARRAY_TYPE_EXT = $8085; - GL_INDEX_ARRAY_STRIDE_EXT = $8086; - GL_INDEX_ARRAY_COUNT_EXT = $8087; - GL_TEXTURE_COORD_ARRAY_SIZE_EXT = $8088; - GL_TEXTURE_COORD_ARRAY_TYPE_EXT = $8089; - GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = $808A; - GL_TEXTURE_COORD_ARRAY_COUNT_EXT = $808B; - GL_EDGE_FLAG_ARRAY_STRIDE_EXT = $808C; - GL_EDGE_FLAG_ARRAY_COUNT_EXT = $808D; - GL_VERTEX_ARRAY_POINTER_EXT = $808E; - GL_NORMAL_ARRAY_POINTER_EXT = $808F; - GL_COLOR_ARRAY_POINTER_EXT = $8090; - GL_INDEX_ARRAY_POINTER_EXT = $8091; - GL_TEXTURE_COORD_ARRAY_POINTER_EXT = $8092; - GL_EDGE_FLAG_ARRAY_POINTER_EXT = $8093; - - procedure glArrayElementEXT(i: GLint); external dllname; - procedure glDrawArraysEXT(mode: GLenum; first: GLint; count: GLsizei); external dllname; - procedure glVertexPointerEXT(size: GLint; thetype: GLenum; stride: GLsizei; count: GLsizei; const pointer: PGLvoid); external dllname; - procedure glNormalPointerEXT(thetype: GLenum; stride: GLsizei; count: GLsizei; const pointer: PGLvoid); external dllname; - procedure glColorPointerEXT(size: GLint; thetype: GLenum; stride: GLsizei; count: GLsizei; const pointer: PGLvoid); external dllname; - procedure glIndexPointerEXT(thetype: GLenum; stride: GLsizei; count: GLsizei; const pointer: PGLvoid); external dllname; - procedure glTexCoordPointerEXT(size: GLint; thetype: GLenum; stride: GLsizei; count: GLsizei; const pointer: PGLvoid); external dllname; - procedure glEdgeFlagPointerEXT(stride: GLsizei; count: GLsizei; const pointer: PGLboolean); external dllname; - procedure glGetPointervEXT(pname: GLenum; params: PGLvoid); external dllname; - -function Load_GL_EXT_vertex_array: Boolean; - -//***** GL_EXT_vertex_shader *****// -const - GL_VERTEX_SHADER_EXT = $8780; - GL_VARIANT_VALUE_EXT = $87E4; - GL_VARIANT_DATATYPE_EXT = $87E5; - GL_VARIANT_ARRAY_STRIDE_EXT = $87E6; - GL_VARIANT_ARRAY_TYPE_EXT = $87E7; - GL_VARIANT_ARRAY_EXT = $87E8; - GL_VARIANT_ARRAY_POINTER_EXT = $87E9; - GL_INVARIANT_VALUE_EXT = $87EA; - GL_INVARIANT_DATATYPE_EXT = $87EB; - GL_LOCAL_CONSTANT_VALUE_EXT = $87EC; - GL_LOCAL_CONSTANT_DATATYPE_EXT = $87ED; - GL_OP_INDEX_EXT = $8782; - GL_OP_NEGATE_EXT = $8783; - GL_OP_DOT3_EXT = $8784; - GL_OP_DOT4_EXT = $8785; - GL_OP_MUL_EXT = $8786; - GL_OP_ADD_EXT = $8787; - GL_OP_MADD_EXT = $8788; - GL_OP_FRAC_EXT = $8789; - GL_OP_MAX_EXT = $878A; - GL_OP_MIN_EXT = $878B; - GL_OP_SET_GE_EXT = $878C; - GL_OP_SET_LT_EXT = $878D; - GL_OP_CLAMP_EXT = $878E; - GL_OP_FLOOR_EXT = $878F; - GL_OP_ROUND_EXT = $8790; - GL_OP_EXP_BASE_2_EXT = $8791; - GL_OP_LOG_BASE_2_EXT = $8792; - GL_OP_POWER_EXT = $8793; - GL_OP_RECIP_EXT = $8794; - GL_OP_RECIP_SQRT_EXT = $8795; - GL_OP_SUB_EXT = $8796; - GL_OP_CROSS_PRODUCT_EXT = $8797; - GL_OP_MULTIPLY_MATRIX_EXT = $8798; - GL_OP_MOV_EXT = $8799; - GL_OUTPUT_VERTEX_EXT = $879A; - GL_OUTPUT_COLOR0_EXT = $879B; - GL_OUTPUT_COLOR1_EXT = $879C; - GL_OUTPUT_TEXTURE_COORD0_EXT = $879D; - GL_OUTPUT_TEXTURE_COORD1_EXT = $879E; - GL_OUTPUT_TEXTURE_COORD2_EXT = $879F; - GL_OUTPUT_TEXTURE_COORD3_EXT = $87A0; - GL_OUTPUT_TEXTURE_COORD4_EXT = $87A1; - GL_OUTPUT_TEXTURE_COORD5_EXT = $87A2; - GL_OUTPUT_TEXTURE_COORD6_EXT = $87A3; - GL_OUTPUT_TEXTURE_COORD7_EXT = $87A4; - GL_OUTPUT_TEXTURE_COORD8_EXT = $87A5; - GL_OUTPUT_TEXTURE_COORD9_EXT = $87A6; - GL_OUTPUT_TEXTURE_COORD10_EXT = $87A7; - GL_OUTPUT_TEXTURE_COORD11_EXT = $87A8; - GL_OUTPUT_TEXTURE_COORD12_EXT = $87A9; - GL_OUTPUT_TEXTURE_COORD13_EXT = $87AA; - GL_OUTPUT_TEXTURE_COORD14_EXT = $87AB; - GL_OUTPUT_TEXTURE_COORD15_EXT = $87AC; - GL_OUTPUT_TEXTURE_COORD16_EXT = $87AD; - GL_OUTPUT_TEXTURE_COORD17_EXT = $87AE; - GL_OUTPUT_TEXTURE_COORD18_EXT = $87AF; - GL_OUTPUT_TEXTURE_COORD19_EXT = $87B0; - GL_OUTPUT_TEXTURE_COORD20_EXT = $87B1; - GL_OUTPUT_TEXTURE_COORD21_EXT = $87B2; - GL_OUTPUT_TEXTURE_COORD22_EXT = $87B3; - GL_OUTPUT_TEXTURE_COORD23_EXT = $87B4; - GL_OUTPUT_TEXTURE_COORD24_EXT = $87B5; - GL_OUTPUT_TEXTURE_COORD25_EXT = $87B6; - GL_OUTPUT_TEXTURE_COORD26_EXT = $87B7; - GL_OUTPUT_TEXTURE_COORD27_EXT = $87B8; - GL_OUTPUT_TEXTURE_COORD28_EXT = $87B9; - GL_OUTPUT_TEXTURE_COORD29_EXT = $87BA; - GL_OUTPUT_TEXTURE_COORD30_EXT = $87BB; - GL_OUTPUT_TEXTURE_COORD31_EXT = $87BC; - GL_OUTPUT_FOG_EXT = $87BD; - GL_SCALAR_EXT = $87BE; - GL_VECTOR_EXT = $87BF; - GL_MATRIX_EXT = $87C0; - GL_VARIANT_EXT = $87C1; - GL_INVARIANT_EXT = $87C2; - GL_LOCAL_CONSTANT_EXT = $87C3; - GL_LOCAL_EXT = $87C4; - GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT = $87C5; - GL_MAX_VERTEX_SHADER_VARIANTS_EXT = $87C6; - GL_MAX_VERTEX_SHADER_INVARIANTS_EXT = $87C7; - GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = $87C8; - GL_MAX_VERTEX_SHADER_LOCALS_EXT = $87C9; - GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT = $87CA; - GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT = $87CB; - GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = $87CC; - GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT = $87CD; - GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT = $87CE; - GL_VERTEX_SHADER_INSTRUCTIONS_EXT = $87CF; - GL_VERTEX_SHADER_VARIANTS_EXT = $87D0; - GL_VERTEX_SHADER_INVARIANTS_EXT = $87D1; - GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = $87D2; - GL_VERTEX_SHADER_LOCALS_EXT = $87D3; - GL_VERTEX_SHADER_BINDING_EXT = $8781; - GL_VERTEX_SHADER_OPTIMIZED_EXT = $87D4; - GL_X_EXT = $87D5; - GL_Y_EXT = $87D6; - GL_Z_EXT = $87D7; - GL_W_EXT = $87D8; - GL_NEGATIVE_X_EXT = $87D9; - GL_NEGATIVE_Y_EXT = $87DA; - GL_NEGATIVE_Z_EXT = $87DB; - GL_NEGATIVE_W_EXT = $87DC; - GL_ZERO_EXT = $87DD; - GL_ONE_EXT = $87DE; - GL_NEGATIVE_ONE_EXT = $87DF; - GL_NORMALIZED_RANGE_EXT = $87E0; - GL_FULL_RANGE_EXT = $87E1; - GL_CURRENT_VERTEX_EXT = $87E2; - GL_MVP_MATRIX_EXT = $87E3; - - procedure glBeginVertexShaderEXT(); external dllname; - procedure glEndVertexShaderEXT(); external dllname; - procedure glBindVertexShaderEXT(id: GLuint); external dllname; - function glGenVertexShadersEXT(range: GLuint): GLuint; external dllname; - procedure glDeleteVertexShaderEXT(id: GLuint); external dllname; - procedure glShaderOp1EXT(op: GLenum; res: GLuint; arg1: GLuint); external dllname; - procedure glShaderOp2EXT(op: GLenum; res: GLuint; arg1: GLuint; arg2: GLuint); external dllname; - procedure glShaderOp3EXT(op: GLenum; res: GLuint; arg1: GLuint; arg2: GLuint; arg3: GLuint); external dllname; - procedure glSwizzleEXT(res: GLuint; theIn: GLuint; outX: GLenum; outY: GLenum; outZ: GLenum; outW: GLenum); external dllname; - procedure glWriteMaskEXT(res: GLuint; theIn: GLuint; outX: GLenum; outY: GLenum; outZ: GLenum; outW: GLenum); external dllname; - procedure glInsertComponentEXT(res: GLuint; src: GLuint; num: GLuint); external dllname; - procedure glExtractComponentEXT(res: GLuint; src: GLuint; num: GLuint); external dllname; - function glGenSymbolsEXT(datatype: GLenum; storagetype: GLenum; range: GLenum; components: GLuint): GLuint; external dllname; - procedure glSetInvariantEXT(id: GLuint; thetype: GLenum; addr: PGLvoid); external dllname; - procedure glSetLocalConstantEXT(id: GLuint; thetype: GLenum; addr: PGLvoid); external dllname; - procedure glVariantbvEXT(id: GLuint; addr: PGLbyte); external dllname; - procedure glVariantsvEXT(id: GLuint; addr: PGLshort); external dllname; - procedure glVariantivEXT(id: GLuint; addr: PGLint); external dllname; - procedure glVariantfvEXT(id: GLuint; addr: PGLfloat); external dllname; - procedure glVariantdvEXT(id: GLuint; addr: PGLdouble); external dllname; - procedure glVariantubvEXT(id: GLuint; addr: PGLubyte); external dllname; - procedure glVariantusvEXT(id: GLuint; addr: PGLushort); external dllname; - procedure glVariantuivEXT(id: GLuint; addr: PGLuint); external dllname; - procedure glVariantPointerEXT(id: GLuint; thetype: GLenum; stride: GLuint; addr: PGLvoid); external dllname; - procedure glEnableVariantClientStateEXT(id: GLuint); external dllname; - procedure glDisableVariantClientStateEXT(id: GLuint); external dllname; - function glBindLightParameterEXT(light: GLenum; value: GLenum): GLuint; external dllname; - function glBindMaterialParameterEXT(face: GLenum; value: GLenum): GLuint; external dllname; - function glBindTexGenParameterEXT(theunit: GLenum; coord: GLenum; value: GLenum): GLuint; external dllname; - function glBindTextureUnitParameterEXT(theunit: GLenum; value: GLenum): GLuint; external dllname; - function glBindParameterEXT(value: GLenum): GLuint; external dllname; - function glIsVariantEnabledEXT(id: GLuint; cap: GLenum): GLboolean; external dllname; - procedure glGetVariantBooleanvEXT(id: GLuint; value: GLenum; data: PGLboolean); external dllname; - procedure glGetVariantIntegervEXT(id: GLuint; value: GLenum; data: PGLint); external dllname; - procedure glGetVariantFloatvEXT(id: GLuint; value: GLenum; data: PGLfloat); external dllname; - procedure glGetVariantPointervEXT(id: GLuint; value: GLenum; data: PGLvoid); external dllname; - procedure glGetInvariantBooleanvEXT(id: GLuint; value: GLenum; data: PGLboolean); external dllname; - procedure glGetInvariantIntegervEXT(id: GLuint; value: GLenum; data: PGLint); external dllname; - procedure glGetInvariantFloatvEXT(id: GLuint; value: GLenum; data: PGLfloat); external dllname; - procedure glGetLocalConstantBooleanvEXT(id: GLuint; value: GLenum; data: PGLboolean); external dllname; - procedure glGetLocalConstantIntegervEXT(id: GLuint; value: GLenum; data: PGLint); external dllname; - procedure glGetLocalConstantFloatvEXT(id: GLuint; value: GLenum; data: PGLfloat); external dllname; - -function Load_GL_EXT_vertex_shader: Boolean; - -//***** GL_EXT_vertex_weighting *****// -const - GL_VERTEX_WEIGHTING_EXT = $8509; - GL_MODELVIEW0_EXT = $1700; - GL_MODELVIEW1_EXT = $850A; - GL_MODELVIEW0_MATRIX_EXT = $0BA6; - GL_MODELVIEW1_MATRIX_EXT = $8506; - GL_CURRENT_VERTEX_WEIGHT_EXT = $850B; - GL_VERTEX_WEIGHT_ARRAY_EXT = $850C; - GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT = $850D; - GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT = $850E; - GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT = $850F; - GL_MODELVIEW0_STACK_DEPTH_EXT = $0BA3; - GL_MODELVIEW1_STACK_DEPTH_EXT = $8502; - GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT = $8510; - - procedure glVertexWeightfEXT(weight: GLfloat); external dllname; - procedure glVertexWeightfvEXT(weight: PGLfloat); external dllname; - procedure glVertexWeightPointerEXT(size: GLint; thetype: GLenum; stride: GLsizei; pointer: PGLvoid); external dllname; - -function Load_GL_EXT_vertex_weighting: Boolean; - -//***** GL_HP_occlusion_test *****// -const - GL_OCCLUSION_TEST_HP = $8165; - GL_OCCLUSION_TEST_RESULT_HP = $8166; - -function Load_GL_HP_occlusion_test: Boolean; - -//***** GL_NV_blend_square *****// - -function Load_GL_NV_blend_square: Boolean; - -//***** GL_NV_copy_depth_to_color *****// -const - GL_DEPTH_STENCIL_TO_RGBA_NV = $886E; - GL_DEPTH_STENCIL_TO_BGRA_NV = $886F; - -function Load_GL_NV_copy_depth_to_color: Boolean; - -//***** GL_NV_depth_clamp *****// -const - GL_DEPTH_CLAMP_NV = $864F; - -function Load_GL_NV_depth_clamp: Boolean; - -//***** GL_NV_evaluators *****// -const - GL_EVAL_2D_NV = $86C0; - GL_EVAL_TRIANGULAR_2D_NV = $86C1; - GL_MAP_TESSELLATION_NV = $86C2; - GL_MAP_ATTRIB_U_ORDER_NV = $86C3; - GL_MAP_ATTRIB_V_ORDER_NV = $86C4; - GL_EVAL_FRACTIONAL_TESSELLATION_NV = $86C5; - GL_EVAL_VERTEX_ATTRIB0_NV = $86C6; - GL_EVAL_VERTEX_ATTRIB1_NV = $86C7; - GL_EVAL_VERTEX_ATTRIB2_NV = $86C8; - GL_EVAL_VERTEX_ATTRIB3_NV = $86C9; - GL_EVAL_VERTEX_ATTRIB4_NV = $86CA; - GL_EVAL_VERTEX_ATTRIB5_NV = $86CB; - GL_EVAL_VERTEX_ATTRIB6_NV = $86CC; - GL_EVAL_VERTEX_ATTRIB7_NV = $86CD; - GL_EVAL_VERTEX_ATTRIB8_NV = $86CE; - GL_EVAL_VERTEX_ATTRIB9_NV = $86CF; - GL_EVAL_VERTEX_ATTRIB10_NV = $86D0; - GL_EVAL_VERTEX_ATTRIB11_NV = $86D1; - GL_EVAL_VERTEX_ATTRIB12_NV = $86D2; - GL_EVAL_VERTEX_ATTRIB13_NV = $86D3; - GL_EVAL_VERTEX_ATTRIB14_NV = $86D4; - GL_EVAL_VERTEX_ATTRIB15_NV = $86D5; - GL_MAX_MAP_TESSELLATION_NV = $86D6; - GL_MAX_RATIONAL_EVAL_ORDER_NV = $86D7; - - procedure glMapControlPointsNV(target: GLenum; index: GLuint; thetype: GLenum; ustride: GLsizei; vstride: GLsizei; uorder: GLint; vorder: GLint; thepacked: GLboolean; const points: PGLvoid); external dllname; - procedure glMapParameterivNV(target: GLenum; pname: GLenum; const params: PGLint); external dllname; - procedure glMapParameterfvNV(target: GLenum; pname: GLenum; const params: PGLfloat); external dllname; - procedure glGetMapControlPointsNV(target: GLenum; index: GLuint; thetype: GLenum; ustride: GLsizei; vstride: GLsizei; thepacked: GLboolean; points: PGLvoid); external dllname; - procedure glGetMapParameterivNV(target: GLenum; pname: GLenum; params: PGLint); external dllname; - procedure glGetMapParameterfvNV(target: GLenum; pname: GLenum; params: PGLfloat); external dllname; - procedure glGetMapAttribParameterivNV(target: GLenum; index: GLuint; pname: GLenum; params: PGLint); external dllname; - procedure glGetMapAttribParameterfvNV(target: GLenum; index: GLuint; pname: GLenum; params: PGLfloat); external dllname; - procedure glEvalMapsNV(target: GLenum; mode: GLenum); external dllname; - -function Load_GL_NV_evaluators: Boolean; - -//***** GL_NV_fence *****// -const - GL_ALL_COMPLETED_NV = $84F2; - GL_FENCE_STATUS_NV = $84F3; - GL_FENCE_CONDITION_NV = $84F4; - - procedure glGenFencesNV(n: GLsizei; fences: PGLuint); external dllname; - procedure glDeleteFencesNV(n: GLsizei; const fences: PGLuint); external dllname; - procedure glSetFenceNV(fence: GLuint; condition: GLenum); external dllname; - function glTestFenceNV(fence: GLuint): GLboolean; external dllname; - procedure glFinishFenceNV(fence: GLuint); external dllname; - function glIsFenceNV(fence: GLuint): GLboolean; external dllname; - procedure glGetFenceivNV(fence: GLuint; pname: GLenum; params: PGLint); external dllname; - -function Load_GL_NV_fence: Boolean; - -//***** GL_NV_fog_distance *****// -const - GL_FOG_DISTANCE_MODE_NV = $855A; - GL_EYE_RADIAL_NV = $855B; - GL_EYE_PLANE_ABSOLUTE_NV = $855C; - -function Load_GL_NV_fog_distance: Boolean; - -//***** GL_NV_light_max_exponent *****// -const - GL_MAX_SHININESS_NV = $8504; - GL_MAX_SPOT_EXPONENT_NV = $8505; - -function Load_GL_NV_light_max_exponent: Boolean; - -//***** GL_NV_multisample_filter_hint *****// -const - GL_MULTISAMPLE_FILTER_HINT_NV = $8534; - -function Load_GL_NV_multisample_filter_hint: Boolean; - -//***** GL_NV_occlusion_query *****// - // GL_OCCLUSION_TEST_HP { already defined } - // GL_OCCLUSION_TEST_RESULT_HP { already defined } -const - GL_PIXEL_COUNTER_BITS_NV = $8864; - GL_CURRENT_OCCLUSION_QUERY_ID_NV = $8865; - GL_PIXEL_COUNT_NV = $8866; - GL_PIXEL_COUNT_AVAILABLE_NV = $8867; - - procedure glGenOcclusionQueriesNV(n: GLsizei; ids: PGLuint); external dllname; - procedure glDeleteOcclusionQueriesNV(n: GLsizei; const ids: PGLuint); external dllname; - function glIsOcclusionQueryNV(id: GLuint): GLboolean; external dllname; - procedure glBeginOcclusionQueryNV(id: GLuint); external dllname; - procedure glEndOcclusionQueryNV(); external dllname; - procedure glGetOcclusionQueryivNV(id: GLuint; pname: GLenum; params: PGLint); external dllname; - procedure glGetOcclusionQueryuivNV(id: GLuint; pname: GLenum; params: PGLuint); external dllname; - -function Load_GL_NV_occlusion_query: Boolean; - -//***** GL_NV_packed_depth_stencil *****// -const - GL_DEPTH_STENCIL_NV = $84F9; - GL_UNSIGNED_INT_24_8_NV = $84FA; - -function Load_GL_NV_packed_depth_stencil: Boolean; - -//***** GL_NV_point_sprite *****// -const - GL_POINT_SPRITE_NV = $8861; - GL_COORD_REPLACE_NV = $8862; - GL_POINT_SPRITE_R_MODE_NV = $8863; - - procedure glPointParameteriNV(pname: GLenum; param: GLint); external dllname; - procedure glPointParameterivNV(pname: GLenum; const params: PGLint); external dllname; - -function Load_GL_NV_point_sprite: Boolean; - -//***** GL_NV_register_combiners *****// -const - GL_REGISTER_COMBINERS_NV = $8522; - GL_COMBINER0_NV = $8550; - GL_COMBINER1_NV = $8551; - GL_COMBINER2_NV = $8552; - GL_COMBINER3_NV = $8553; - GL_COMBINER4_NV = $8554; - GL_COMBINER5_NV = $8555; - GL_COMBINER6_NV = $8556; - GL_COMBINER7_NV = $8557; - GL_VARIABLE_A_NV = $8523; - GL_VARIABLE_B_NV = $8524; - GL_VARIABLE_C_NV = $8525; - GL_VARIABLE_D_NV = $8526; - GL_VARIABLE_E_NV = $8527; - GL_VARIABLE_F_NV = $8528; - GL_VARIABLE_G_NV = $8529; - GL_CONSTANT_COLOR0_NV = $852A; - GL_CONSTANT_COLOR1_NV = $852B; - GL_PRIMARY_COLOR_NV = $852C; - GL_SECONDARY_COLOR_NV = $852D; - GL_SPARE0_NV = $852E; - GL_SPARE1_NV = $852F; - GL_UNSIGNED_IDENTITY_NV = $8536; - GL_UNSIGNED_INVERT_NV = $8537; - GL_EXPAND_NORMAL_NV = $8538; - GL_EXPAND_NEGATE_NV = $8539; - GL_HALF_BIAS_NORMAL_NV = $853A; - GL_HALF_BIAS_NEGATE_NV = $853B; - GL_SIGNED_IDENTITY_NV = $853C; - GL_SIGNED_NEGATE_NV = $853D; - GL_E_TIMES_F_NV = $8531; - GL_SPARE0_PLUS_SECONDARY_COLOR_NV = $8532; - GL_SCALE_BY_TWO_NV = $853E; - GL_SCALE_BY_FOUR_NV = $853F; - GL_SCALE_BY_ONE_HALF_NV = $8540; - GL_BIAS_BY_NEGATIVE_ONE_HALF_NV = $8541; - GL_DISCARD_NV = $8530; - GL_COMBINER_INPUT_NV = $8542; - GL_COMBINER_MAPPING_NV = $8543; - GL_COMBINER_COMPONENT_USAGE_NV = $8544; - GL_COMBINER_AB_DOT_PRODUCT_NV = $8545; - GL_COMBINER_CD_DOT_PRODUCT_NV = $8546; - GL_COMBINER_MUX_SUM_NV = $8547; - GL_COMBINER_SCALE_NV = $8548; - GL_COMBINER_BIAS_NV = $8549; - GL_COMBINER_AB_OUTPUT_NV = $854A; - GL_COMBINER_CD_OUTPUT_NV = $854B; - GL_COMBINER_SUM_OUTPUT_NV = $854C; - GL_NUM_GENERAL_COMBINERS_NV = $854E; - GL_COLOR_SUM_CLAMP_NV = $854F; - GL_MAX_GENERAL_COMBINERS_NV = $854D; - - procedure glCombinerParameterfvNV(pname: GLenum; const params: PGLfloat); external dllname; - procedure glCombinerParameterivNV(pname: GLenum; const params: PGLint); external dllname; - procedure glCombinerParameterfNV(pname: GLenum; param: GLfloat); external dllname; - procedure glCombinerParameteriNV(pname: GLenum; param: GLint); external dllname; - procedure glCombinerInputNV(stage: GLenum; portion: GLenum; variable: GLenum; input: GLenum; mapping: GLenum; componentUsage: GLenum); external dllname; - procedure glCombinerOutputNV(stage: GLenum; portion: GLenum; abOutput: GLenum; cdOutput: GLenum; sumOutput: GLenum; scale: GLenum; bias: GLenum; abDotProduct: GLboolean; cdDotProduct: GLboolean; muxSum: GLboolean); external dllname; - procedure glFinalCombinerInputNV(variable: GLenum; input: GLenum; mapping: GLenum; componentUsage: GLenum); external dllname; - procedure glGetCombinerInputParameterfvNV(stage: GLenum; portion: GLenum; variable: GLenum; pname: GLenum; params: PGLfloat); external dllname; - procedure glGetCombinerInputParameterivNV(stage: GLenum; portion: GLenum; variable: GLenum; pname: GLenum; params: PGLint); external dllname; - procedure glGetCombinerOutputParameterfvNV(stage: GLenum; portion: GLenum; pname: GLenum; params: PGLfloat); external dllname; - procedure glGetCombinerOutputParameterivNV(stage: GLenum; portion: GLenum; pname: GLenum; params: PGLint); external dllname; - procedure glGetFinalCombinerInputParameterfvNV(variable: GLenum; pname: GLenum; params: PGLfloat); external dllname; - procedure glGetFinalCombinerInputParameterivNV(variable: GLenum; pname: GLenum; params: PGLint); external dllname; - -function Load_GL_NV_register_combiners: Boolean; - -//***** GL_NV_register_combiners2 *****// -const - GL_PER_STAGE_CONSTANTS_NV = $8535; - - procedure glCombinerStageParameterfvNV(stage: GLenum; pname: GLenum; const params: PGLfloat); external dllname; - procedure glGetCombinerStageParameterfvNV(stage: GLenum; pname: GLenum; params: PGLfloat); external dllname; - -function Load_GL_NV_register_combiners2: Boolean; - -//***** GL_NV_texgen_emboss *****// -const - GL_EMBOSS_MAP_NV = $855F; - GL_EMBOSS_LIGHT_NV = $855D; - GL_EMBOSS_CONSTANT_NV = $855E; - -function Load_GL_NV_texgen_emboss: Boolean; - -//***** GL_NV_texgen_reflection *****// -const - GL_NORMAL_MAP_NV = $8511; - GL_REFLECTION_MAP_NV = $8512; - -function Load_GL_NV_texgen_reflection: Boolean; - -//***** GL_NV_texture_compression_vtc *****// - // GL_COMPRESSED_RGB_S3TC_DXT1_EXT { already defined } - // GL_COMPRESSED_RGBA_S3TC_DXT1_EXT { already defined } - // GL_COMPRESSED_RGBA_S3TC_DXT3_EXT { already defined } - // GL_COMPRESSED_RGBA_S3TC_DXT5_EXT { already defined } - -function Load_GL_NV_texture_compression_vtc: Boolean; - -//***** GL_NV_texture_env_combine4 *****// -const - GL_COMBINE4_NV = $8503; - GL_SOURCE3_RGB_NV = $8583; - GL_SOURCE3_ALPHA_NV = $858B; - GL_OPERAND3_RGB_NV = $8593; - GL_OPERAND3_ALPHA_NV = $859B; - -function Load_GL_NV_texture_env_combine4: Boolean; - -//***** GL_NV_texture_rectangle *****// -const - GL_TEXTURE_RECTANGLE_NV = $84F5; - GL_TEXTURE_BINDING_RECTANGLE_NV = $84F6; - GL_PROXY_TEXTURE_RECTANGLE_NV = $84F7; - GL_MAX_RECTANGLE_TEXTURE_SIZE_NV = $84F8; - -function Load_GL_NV_texture_rectangle: Boolean; - -//***** GL_NV_texture_shader *****// -const - GL_TEXTURE_SHADER_NV = $86DE; - GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV = $86D9; - GL_SHADER_OPERATION_NV = $86DF; - GL_CULL_MODES_NV = $86E0; - GL_OFFSET_TEXTURE_MATRIX_NV = $86E1; - GL_OFFSET_TEXTURE_SCALE_NV = $86E2; - GL_OFFSET_TEXTURE_BIAS_NV = $86E3; - GL_PREVIOUS_TEXTURE_INPUT_NV = $86E4; - GL_CONST_EYE_NV = $86E5; - GL_SHADER_CONSISTENT_NV = $86DD; - GL_PASS_THROUGH_NV = $86E6; - GL_CULL_FRAGMENT_NV = $86E7; - GL_OFFSET_TEXTURE_2D_NV = $86E8; - GL_OFFSET_TEXTURE_RECTANGLE_NV = $864C; - GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV = $864D; - GL_DEPENDENT_AR_TEXTURE_2D_NV = $86E9; - GL_DEPENDENT_GB_TEXTURE_2D_NV = $86EA; - GL_DOT_PRODUCT_NV = $86EC; - GL_DOT_PRODUCT_DEPTH_REPLACE_NV = $86ED; - GL_DOT_PRODUCT_TEXTURE_2D_NV = $86EE; - GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV = $864E; - GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV = $86F0; - GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV = $86F1; - GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV = $86F2; - GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV = $86F3; - GL_HILO_NV = $86F4; - GL_DSDT_NV = $86F5; - GL_DSDT_MAG_NV = $86F6; - GL_DSDT_MAG_VIB_NV = $86F7; - GL_UNSIGNED_INT_S8_S8_8_8_NV = $86DA; - GL_UNSIGNED_INT_8_8_S8_S8_REV_NV = $86DB; - GL_SIGNED_RGBA_NV = $86FB; - GL_SIGNED_RGBA8_NV = $86FC; - GL_SIGNED_RGB_NV = $86FE; - GL_SIGNED_RGB8_NV = $86FF; - GL_SIGNED_LUMINANCE_NV = $8701; - GL_SIGNED_LUMINANCE8_NV = $8702; - GL_SIGNED_LUMINANCE_ALPHA_NV = $8703; - GL_SIGNED_LUMINANCE8_ALPHA8_NV = $8704; - GL_SIGNED_ALPHA_NV = $8705; - GL_SIGNED_ALPHA8_NV = $8706; - GL_SIGNED_INTENSITY_NV = $8707; - GL_SIGNED_INTENSITY8_NV = $8708; - GL_SIGNED_RGB_UNSIGNED_ALPHA_NV = $870C; - GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV = $870D; - GL_HILO16_NV = $86F8; - GL_SIGNED_HILO_NV = $86F9; - GL_SIGNED_HILO16_NV = $86FA; - GL_DSDT8_NV = $8709; - GL_DSDT8_MAG8_NV = $870A; - GL_DSDT_MAG_INTENSITY_NV = $86DC; - GL_DSDT8_MAG8_INTENSITY8_NV = $870B; - GL_HI_SCALE_NV = $870E; - GL_LO_SCALE_NV = $870F; - GL_DS_SCALE_NV = $8710; - GL_DT_SCALE_NV = $8711; - GL_MAGNITUDE_SCALE_NV = $8712; - GL_VIBRANCE_SCALE_NV = $8713; - GL_HI_BIAS_NV = $8714; - GL_LO_BIAS_NV = $8715; - GL_DS_BIAS_NV = $8716; - GL_DT_BIAS_NV = $8717; - GL_MAGNITUDE_BIAS_NV = $8718; - GL_VIBRANCE_BIAS_NV = $8719; - GL_TEXTURE_BORDER_VALUES_NV = $871A; - GL_TEXTURE_HI_SIZE_NV = $871B; - GL_TEXTURE_LO_SIZE_NV = $871C; - GL_TEXTURE_DS_SIZE_NV = $871D; - GL_TEXTURE_DT_SIZE_NV = $871E; - GL_TEXTURE_MAG_SIZE_NV = $871F; - -function Load_GL_NV_texture_shader: Boolean; - -//***** GL_NV_texture_shader2 *****// -const - GL_DOT_PRODUCT_TEXTURE_3D_NV = $86EF; - // GL_HILO_NV { already defined } - // GL_DSDT_NV { already defined } - // GL_DSDT_MAG_NV { already defined } - // GL_DSDT_MAG_VIB_NV { already defined } - // GL_UNSIGNED_INT_S8_S8_8_8_NV { already defined } - // GL_UNSIGNED_INT_8_8_S8_S8_REV_NV { already defined } - // GL_SIGNED_RGBA_NV { already defined } - // GL_SIGNED_RGBA8_NV { already defined } - // GL_SIGNED_RGB_NV { already defined } - // GL_SIGNED_RGB8_NV { already defined } - // GL_SIGNED_LUMINANCE_NV { already defined } - // GL_SIGNED_LUMINANCE8_NV { already defined } - // GL_SIGNED_LUMINANCE_ALPHA_NV { already defined } - // GL_SIGNED_LUMINANCE8_ALPHA8_NV { already defined } - // GL_SIGNED_ALPHA_NV { already defined } - // GL_SIGNED_ALPHA8_NV { already defined } - // GL_SIGNED_INTENSITY_NV { already defined } - // GL_SIGNED_INTENSITY8_NV { already defined } - // GL_SIGNED_RGB_UNSIGNED_ALPHA_NV { already defined } - // GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV { already defined } - // GL_HILO16_NV { already defined } - // GL_SIGNED_HILO_NV { already defined } - // GL_SIGNED_HILO16_NV { already defined } - // GL_DSDT8_NV { already defined } - // GL_DSDT8_MAG8_NV { already defined } - // GL_DSDT_MAG_INTENSITY_NV { already defined } - // GL_DSDT8_MAG8_INTENSITY8_NV { already defined } - -function Load_GL_NV_texture_shader2: Boolean; - -//***** GL_NV_texture_shader3 *****// -const - GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV = $8850; - GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV = $8851; - GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV = $8852; - GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV = $8853; - GL_OFFSET_HILO_TEXTURE_2D_NV = $8854; - GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV = $8855; - GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV = $8856; - GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV = $8857; - GL_DEPENDENT_HILO_TEXTURE_2D_NV = $8858; - GL_DEPENDENT_RGB_TEXTURE_3D_NV = $8859; - GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV = $885A; - GL_DOT_PRODUCT_PASS_THROUGH_NV = $885B; - GL_DOT_PRODUCT_TEXTURE_1D_NV = $885C; - GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV = $885D; - GL_HILO8_NV = $885E; - GL_SIGNED_HILO8_NV = $885F; - GL_FORCE_BLUE_TO_ONE_NV = $8860; - -function Load_GL_NV_texture_shader3: Boolean; - -//***** GL_NV_vertex_array_range *****// -const - GL_VERTEX_ARRAY_RANGE_NV = $851D; - GL_VERTEX_ARRAY_RANGE_LENGTH_NV = $851E; - GL_VERTEX_ARRAY_RANGE_VALID_NV = $851F; - GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV = $8520; - GL_VERTEX_ARRAY_RANGE_POINTER_NV = $8521; - - procedure glVertexArrayRangeNV(length: GLsizei; pointer: PGLvoid); external dllname; - procedure glFlushVertexArrayRangeNV(); external dllname; - - -function Load_GL_NV_vertex_array_range: Boolean; - -//***** GL_NV_vertex_array_range2 *****// -const - GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV = $8533; - -function Load_GL_NV_vertex_array_range2: Boolean; - -//***** GL_NV_vertex_program *****// -const - GL_VERTEX_PROGRAM_NV = $8620; - GL_VERTEX_PROGRAM_POINT_SIZE_NV = $8642; - GL_VERTEX_PROGRAM_TWO_SIDE_NV = $8643; - GL_VERTEX_STATE_PROGRAM_NV = $8621; - GL_ATTRIB_ARRAY_SIZE_NV = $8623; - GL_ATTRIB_ARRAY_STRIDE_NV = $8624; - GL_ATTRIB_ARRAY_TYPE_NV = $8625; - GL_CURRENT_ATTRIB_NV = $8626; - GL_PROGRAM_PARAMETER_NV = $8644; - GL_ATTRIB_ARRAY_POINTER_NV = $8645; - GL_PROGRAM_TARGET_NV = $8646; - GL_PROGRAM_LENGTH_NV = $8627; - GL_PROGRAM_RESIDENT_NV = $8647; - GL_PROGRAM_STRING_NV = $8628; - GL_TRACK_MATRIX_NV = $8648; - GL_TRACK_MATRIX_TRANSFORM_NV = $8649; - GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV = $862E; - GL_MAX_TRACK_MATRICES_NV = $862F; - GL_CURRENT_MATRIX_STACK_DEPTH_NV = $8640; - GL_CURRENT_MATRIX_NV = $8641; - GL_VERTEX_PROGRAM_BINDING_NV = $864A; - GL_PROGRAM_ERROR_POSITION_NV = $864B; - GL_MODELVIEW_PROJECTION_NV = $8629; - GL_MATRIX0_NV = $8630; - GL_MATRIX1_NV = $8631; - GL_MATRIX2_NV = $8632; - GL_MATRIX3_NV = $8633; - GL_MATRIX4_NV = $8634; - GL_MATRIX5_NV = $8635; - GL_MATRIX6_NV = $8636; - GL_MATRIX7_NV = $8637; - GL_IDENTITY_NV = $862A; - GL_INVERSE_NV = $862B; - GL_TRANSPOSE_NV = $862C; - GL_INVERSE_TRANSPOSE_NV = $862D; - GL_VERTEX_ATTRIB_ARRAY0_NV = $8650; - GL_VERTEX_ATTRIB_ARRAY1_NV = $8651; - GL_VERTEX_ATTRIB_ARRAY2_NV = $8652; - GL_VERTEX_ATTRIB_ARRAY3_NV = $8653; - GL_VERTEX_ATTRIB_ARRAY4_NV = $8654; - GL_VERTEX_ATTRIB_ARRAY5_NV = $8655; - GL_VERTEX_ATTRIB_ARRAY6_NV = $8656; - GL_VERTEX_ATTRIB_ARRAY7_NV = $8657; - GL_VERTEX_ATTRIB_ARRAY8_NV = $8658; - GL_VERTEX_ATTRIB_ARRAY9_NV = $8659; - GL_VERTEX_ATTRIB_ARRAY10_NV = $865A; - GL_VERTEX_ATTRIB_ARRAY11_NV = $865B; - GL_VERTEX_ATTRIB_ARRAY12_NV = $865C; - GL_VERTEX_ATTRIB_ARRAY13_NV = $865D; - GL_VERTEX_ATTRIB_ARRAY14_NV = $865E; - GL_VERTEX_ATTRIB_ARRAY15_NV = $865F; - GL_MAP1_VERTEX_ATTRIB0_4_NV = $8660; - GL_MAP1_VERTEX_ATTRIB1_4_NV = $8661; - GL_MAP1_VERTEX_ATTRIB2_4_NV = $8662; - GL_MAP1_VERTEX_ATTRIB3_4_NV = $8663; - GL_MAP1_VERTEX_ATTRIB4_4_NV = $8664; - GL_MAP1_VERTEX_ATTRIB5_4_NV = $8665; - GL_MAP1_VERTEX_ATTRIB6_4_NV = $8666; - GL_MAP1_VERTEX_ATTRIB7_4_NV = $8667; - GL_MAP1_VERTEX_ATTRIB8_4_NV = $8668; - GL_MAP1_VERTEX_ATTRIB9_4_NV = $8669; - GL_MAP1_VERTEX_ATTRIB10_4_NV = $866A; - GL_MAP1_VERTEX_ATTRIB11_4_NV = $866B; - GL_MAP1_VERTEX_ATTRIB12_4_NV = $866C; - GL_MAP1_VERTEX_ATTRIB13_4_NV = $866D; - GL_MAP1_VERTEX_ATTRIB14_4_NV = $866E; - GL_MAP1_VERTEX_ATTRIB15_4_NV = $866F; - GL_MAP2_VERTEX_ATTRIB0_4_NV = $8670; - GL_MAP2_VERTEX_ATTRIB1_4_NV = $8671; - GL_MAP2_VERTEX_ATTRIB2_4_NV = $8672; - GL_MAP2_VERTEX_ATTRIB3_4_NV = $8673; - GL_MAP2_VERTEX_ATTRIB4_4_NV = $8674; - GL_MAP2_VERTEX_ATTRIB5_4_NV = $8675; - GL_MAP2_VERTEX_ATTRIB6_4_NV = $8676; - GL_MAP2_VERTEX_ATTRIB7_4_NV = $8677; - GL_MAP2_VERTEX_ATTRIB8_4_NV = $8678; - GL_MAP2_VERTEX_ATTRIB9_4_NV = $8679; - GL_MAP2_VERTEX_ATTRIB10_4_NV = $867A; - GL_MAP2_VERTEX_ATTRIB11_4_NV = $867B; - GL_MAP2_VERTEX_ATTRIB12_4_NV = $867C; - GL_MAP2_VERTEX_ATTRIB13_4_NV = $867D; - GL_MAP2_VERTEX_ATTRIB14_4_NV = $867E; - GL_MAP2_VERTEX_ATTRIB15_4_NV = $867F; - - procedure glBindProgramNV(target: GLenum; id: GLuint); external dllname; - procedure glDeleteProgramsNV(n: GLsizei; const ids: PGLuint); external dllname; - procedure glExecuteProgramNV(target: GLenum; id: GLuint; const params: PGLfloat); external dllname; - procedure glGenProgramsNV(n: GLsizei; ids: PGLuint); external dllname; - function glAreProgramsResidentNV(n: GLsizei; const ids: PGLuint; residences: PGLboolean): GLboolean; external dllname; - procedure glRequestResidentProgramsNV(n: GLsizei; ids: PGLuint); external dllname; - procedure glGetProgramParameterfvNV(target: GLenum; index: GLuint; pname: GLenum; params: PGLfloat); external dllname; - procedure glGetProgramParameterdvNV(target: GLenum; index: GLuint; pname: GLenum; params: PGLdouble); external dllname; - procedure glGetProgramivNV(id: GLuint; pname: GLenum; params: PGLint); external dllname; - procedure glGetProgramStringNV(id: GLuint; pname: GLenum; theProgram: PGLubyte); external dllname; - procedure glGetTrackMatrixivNV(target: GLenum; address: GLuint; pname: GLenum; params: PGLint); external dllname; - procedure glGetVertexAttribdvNV(index: GLuint; pname: GLenum; params: PGLdouble); external dllname; - procedure glGetVertexAttribfvNV(index: GLuint; pname: GLenum; params: PGLfloat); external dllname; - procedure glGetVertexAttribivNV(index: GLuint; pname: GLenum; params: PGLint); external dllname; - procedure glGetVertexAttribPointervNV(index: GLuint; pname: GLenum; pointer: PGLvoid); external dllname; - function glIsProgramNV(id: GLuint): GLboolean; external dllname; - procedure glLoadProgramNV(target: GLenum; id: GLuint; len: GLsizei; const theProgram: PGLubyte); external dllname; - procedure glProgramParameter4fNV(target: GLenum; index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); external dllname; - procedure glProgramParameter4fvNV(target: GLenum; index: GLuint; const params: PGLfloat); external dllname; - procedure glProgramParameters4dvNV(target: GLenum; index: GLuint; num: GLuint; const params: PGLdouble); external dllname; - procedure glProgramParameters4fvNV(target: GLenum; index: GLuint; num: GLuint; const params: PGLfloat); external dllname; - procedure glTrackMatrixNV(target: GLenum; address: GLuint; matrix: GLenum; transform: GLenum); external dllname; - procedure glVertexAttribPointerNV(index: GLuint; size: GLint; thetype: GLenum; stride: GLsizei; const pointer: PGLvoid); external dllname; - procedure glVertexAttrib1sNV(index: GLuint; x: GLshort); external dllname; - procedure glVertexAttrib1fNV(index: GLuint; x: GLfloat); external dllname; - procedure glVertexAttrib1dNV(index: GLuint; x: GLdouble); external dllname; - procedure glVertexAttrib2sNV(index: GLuint; x: GLshort; y: GLshort); external dllname; - procedure glVertexAttrib2fNV(index: GLuint; x: GLfloat; y: GLfloat); external dllname; - procedure glVertexAttrib2dNV(index: GLuint; x: GLdouble; y: GLdouble); external dllname; - procedure glVertexAttrib3sNV(index: GLuint; x: GLshort; y: GLshort; z: GLshort); external dllname; - procedure glVertexAttrib3fNV(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat); external dllname; - procedure glVertexAttrib3dNV(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble); external dllname; - procedure glVertexAttrib4sNV(index: GLuint; x: GLshort; y: GLshort; z: GLshort; w: GLshort); external dllname; - procedure glVertexAttrib4fNV(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); external dllname; - procedure glVertexAttrib4dNV(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); external dllname; - procedure glVertexAttrib4ubNV(index: GLuint; x: GLubyte; y: GLubyte; z: GLubyte; w: GLubyte); external dllname; - procedure glVertexAttrib1svNV(index: GLuint; const v: PGLshort); external dllname; - procedure glVertexAttrib1fvNV(index: GLuint; const v: PGLfloat); external dllname; - procedure glVertexAttrib1dvNV(index: GLuint; const v: PGLdouble); external dllname; - procedure glVertexAttrib2svNV(index: GLuint; const v: PGLshort); external dllname; - procedure glVertexAttrib2fvNV(index: GLuint; const v: PGLfloat); external dllname; - procedure glVertexAttrib2dvNV(index: GLuint; const v: PGLdouble); external dllname; - procedure glVertexAttrib3svNV(index: GLuint; const v: PGLshort); external dllname; - procedure glVertexAttrib3fvNV(index: GLuint; const v: PGLfloat); external dllname; - procedure glVertexAttrib3dvNV(index: GLuint; const v: PGLdouble); external dllname; - procedure glVertexAttrib4svNV(index: GLuint; const v: PGLshort); external dllname; - procedure glVertexAttrib4fvNV(index: GLuint; const v: PGLfloat); external dllname; - procedure glVertexAttrib4dvNV(index: GLuint; const v: PGLdouble); external dllname; - procedure glVertexAttrib4ubvNV(index: GLuint; const v: PGLubyte); external dllname; - procedure glVertexAttribs1svNV(index: GLuint; n: GLsizei; const v: PGLshort); external dllname; - procedure glVertexAttribs1fvNV(index: GLuint; n: GLsizei; const v: PGLfloat); external dllname; - procedure glVertexAttribs1dvNV(index: GLuint; n: GLsizei; const v: PGLdouble); external dllname; - procedure glVertexAttribs2svNV(index: GLuint; n: GLsizei; const v: PGLshort); external dllname; - procedure glVertexAttribs2fvNV(index: GLuint; n: GLsizei; const v: PGLfloat); external dllname; - procedure glVertexAttribs2dvNV(index: GLuint; n: GLsizei; const v: PGLdouble); external dllname; - procedure glVertexAttribs3svNV(index: GLuint; n: GLsizei; const v: PGLshort); external dllname; - procedure glVertexAttribs3fvNV(index: GLuint; n: GLsizei; const v: PGLfloat); external dllname; - procedure glVertexAttribs3dvNV(index: GLuint; n: GLsizei; const v: PGLdouble); external dllname; - procedure glVertexAttribs4svNV(index: GLuint; n: GLsizei; const v: PGLshort); external dllname; - procedure glVertexAttribs4fvNV(index: GLuint; n: GLsizei; const v: PGLfloat); external dllname; - procedure glVertexAttribs4dvNV(index: GLuint; n: GLsizei; const v: PGLdouble); external dllname; - procedure glVertexAttribs4ubvNV(index: GLuint; n: GLsizei; const v: PGLubyte); external dllname; - -function Load_GL_NV_vertex_program: Boolean; - -//***** GL_NV_vertex_program1_1 *****// - -function Load_GL_NV_vertex_program1_1: Boolean; - -//***** GL_ATI_element_array *****// -const - GL_ELEMENT_ARRAY_ATI = $8768; - GL_ELEMENT_ARRAY_TYPE_ATI = $8769; - GL_ELEMENT_ARRAY_POINTER_ATI = $876A; - - procedure glElementPointerATI(thetype: GLenum; const pointer: PGLvoid); external dllname; - procedure glDrawElementArrayATI(mode: GLenum; count: GLsizei); external dllname; - procedure glDrawRangeElementArrayATI(mode: GLenum; start: GLuint; theend: GLuint; count: GLsizei); external dllname; - -function Load_GL_ATI_element_array: Boolean; - -//***** GL_ATI_envmap_bumpmap *****// -const - GL_BUMP_ROT_MATRIX_ATI = $8775; - GL_BUMP_ROT_MATRIX_SIZE_ATI = $8776; - GL_BUMP_NUM_TEX_UNITS_ATI = $8777; - GL_BUMP_TEX_UNITS_ATI = $8778; - GL_DUDV_ATI = $8779; - GL_DU8DV8_ATI = $877A; - GL_BUMP_ENVMAP_ATI = $877B; - GL_BUMP_TARGET_ATI = $877C; - - procedure glTexBumpParameterivATI(pname: GLenum; param: PGLint); external dllname; - procedure glTexBumpParameterfvATI(pname: GLenum; param: PGLfloat); external dllname; - procedure glGetTexBumpParameterivATI(pname: GLenum; param: PGLint); external dllname; - procedure glGetTexBumpParameterfvATI(pname: GLenum; param: PGLfloat); external dllname; - -function Load_GL_ATI_envmap_bumpmap: Boolean; - -//***** GL_ATI_fragment_shader *****// -const - GL_FRAGMENT_SHADER_ATI = $8920; - GL_REG_0_ATI = $8921; - GL_REG_1_ATI = $8922; - GL_REG_2_ATI = $8923; - GL_REG_3_ATI = $8924; - GL_REG_4_ATI = $8925; - GL_REG_5_ATI = $8926; - GL_CON_0_ATI = $8941; - GL_CON_1_ATI = $8942; - GL_CON_2_ATI = $8943; - GL_CON_3_ATI = $8944; - GL_CON_4_ATI = $8945; - GL_CON_5_ATI = $8946; - GL_CON_6_ATI = $8947; - GL_CON_7_ATI = $8948; - GL_MOV_ATI = $8961; - GL_ADD_ATI = $8963; - GL_MUL_ATI = $8964; - GL_SUB_ATI = $8965; - GL_DOT3_ATI = $8966; - GL_DOT4_ATI = $8967; - GL_MAD_ATI = $8968; - GL_LERP_ATI = $8969; - GL_CND_ATI = $896A; - GL_CND0_ATI = $896B; - GL_DOT2_ADD_ATI = $896C; - GL_SECONDARY_INTERPOLATOR_ATI = $896D; - GL_SWIZZLE_STR_ATI = $8976; - GL_SWIZZLE_STQ_ATI = $8977; - GL_SWIZZLE_STR_DR_ATI = $8978; - GL_SWIZZLE_STQ_DQ_ATI = $8979; - GL_RED_BIT_ATI = $0001; - GL_GREEN_BIT_ATI = $0002; - GL_BLUE_BIT_ATI = $0004; - GL_2X_BIT_ATI = $0001; - GL_4X_BIT_ATI = $0002; - GL_8X_BIT_ATI = $0004; - GL_HALF_BIT_ATI = $0008; - GL_QUARTER_BIT_ATI = $0010; - GL_EIGHTH_BIT_ATI = $0020; - GL_SATURATE_BIT_ATI = $0040; - // GL_2X_BIT_ATI { already defined } - GL_COMP_BIT_ATI = $0002; - GL_NEGATE_BIT_ATI = $0004; - GL_BIAS_BIT_ATI = $0008; - - function glGenFragmentShadersATI(range: GLuint): GLuint; external dllname; - procedure glBindFragmentShaderATI(id: GLuint); external dllname; - procedure glDeleteFragmentShaderATI(id: GLuint); external dllname; - procedure glBeginFragmentShaderATI(); external dllname; - procedure glEndFragmentShaderATI(); external dllname; - procedure glPassTexCoordATI(dst: GLuint; coord: GLuint; swizzle: GLenum); external dllname; - procedure glSampleMapATI(dst: GLuint; interp: GLuint; swizzle: GLenum); external dllname; - procedure glColorFragmentOp1ATI(op: GLenum; dst: GLuint; dstMask: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint); external dllname; - procedure glColorFragmentOp2ATI(op: GLenum; dst: GLuint; dstMask: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint; arg2: GLuint; arg2Rep: GLuint; arg2Mod: GLuint); external dllname; - procedure glColorFragmentOp3ATI(op: GLenum; dst: GLuint; dstMask: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint; arg2: GLuint; arg2Rep: GLuint; arg2Mod: GLuint; arg3: GLuint; arg3Rep: GLuint; arg3Mod: GLuint); external dllname; - procedure glAlphaFragmentOp1ATI(op: GLenum; dst: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint); external dllname; - procedure glAlphaFragmentOp2ATI(op: GLenum; dst: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint; arg2: GLuint; arg2Rep: GLuint; arg2Mod: GLuint); external dllname; - procedure glAlphaFragmentOp3ATI(op: GLenum; dst: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint; arg2: GLuint; arg2Rep: GLuint; arg2Mod: GLuint; arg3: GLuint; arg3Rep: GLuint; arg3Mod: GLuint); external dllname; - procedure glSetFragmentShaderConstantATI(dst: GLuint; const value: PGLfloat); external dllname; - -function Load_GL_ATI_fragment_shader: Boolean; - -//***** GL_ATI_pn_triangles *****// -const - GL_PN_TRIANGLES_ATI = $87F0; - GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI = $87F1; - GL_PN_TRIANGLES_POINT_MODE_ATI = $87F2; - GL_PN_TRIANGLES_NORMAL_MODE_ATI = $87F3; - GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI = $87F4; - GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI = $87F5; - GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI = $87F6; - GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI = $87F7; - GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI = $87F8; - - procedure glPNTrianglesiATI(pname: GLenum; param: GLint); external dllname; - procedure glPNTrianglesfATI(pname: GLenum; param: GLfloat); external dllname; - -function Load_GL_ATI_pn_triangles: Boolean; - -//***** GL_ATI_texture_mirror_once *****// -const - GL_MIRROR_CLAMP_ATI = $8742; - GL_MIRROR_CLAMP_TO_EDGE_ATI = $8743; - -function Load_GL_ATI_texture_mirror_once: Boolean; - -//***** GL_ATI_vertex_array_object *****// -const - GL_STATIC_ATI = $8760; - GL_DYNAMIC_ATI = $8761; - GL_PRESERVE_ATI = $8762; - GL_DISCARD_ATI = $8763; - GL_OBJECT_BUFFER_SIZE_ATI = $8764; - GL_OBJECT_BUFFER_USAGE_ATI = $8765; - GL_ARRAY_OBJECT_BUFFER_ATI = $8766; - GL_ARRAY_OBJECT_OFFSET_ATI = $8767; - - function glNewObjectBufferATI(size: GLsizei; const pointer: PGLvoid; usage: GLenum): GLuint; external dllname; - function glIsObjectBufferATI(buffer: GLuint): GLboolean; external dllname; - procedure glUpdateObjectBufferATI(buffer: GLuint; offset: GLuint; size: GLsizei; const pointer: PGLvoid; preserve: GLenum); external dllname; - procedure glGetObjectBufferfvATI(buffer: GLuint; pname: GLenum; params: PGLfloat); external dllname; - procedure glGetObjectBufferivATI(buffer: GLuint; pname: GLenum; params: PGLint); external dllname; - procedure glDeleteObjectBufferATI(buffer: GLuint); external dllname; - procedure glArrayObjectATI(thearray: GLenum; size: GLint; thetype: GLenum; stride: GLsizei; buffer: GLuint; offset: GLuint); external dllname; - procedure glGetArrayObjectfvATI(thearray: GLenum; pname: GLenum; params: PGLfloat); external dllname; - procedure glGetArrayObjectivATI(thearray: GLenum; pname: GLenum; params: PGLint); external dllname; - procedure glVariantArrayObjectATI(id: GLuint; thetype: GLenum; stride: GLsizei; buffer: GLuint; offset: GLuint); external dllname; - procedure glGetVariantArrayObjectfvATI(id: GLuint; pname: GLenum; params: PGLfloat); external dllname; - procedure glGetVariantArrayObjectivATI(id: GLuint; pname: GLenum; params: PGLint); external dllname; - -function Load_GL_ATI_vertex_array_object: Boolean; - -//***** GL_ATI_vertex_streams *****// -const - GL_MAX_VERTEX_STREAMS_ATI = $876B; - GL_VERTEX_STREAM0_ATI = $876C; - GL_VERTEX_STREAM1_ATI = $876D; - GL_VERTEX_STREAM2_ATI = $876E; - GL_VERTEX_STREAM3_ATI = $876F; - GL_VERTEX_STREAM4_ATI = $8770; - GL_VERTEX_STREAM5_ATI = $8771; - GL_VERTEX_STREAM6_ATI = $8772; - GL_VERTEX_STREAM7_ATI = $8773; - GL_VERTEX_SOURCE_ATI = $8774; - - procedure glVertexStream1s(stream: GLenum; coords: GLshort); external dllname; - procedure glVertexStream1i(stream: GLenum; coords: GLint); external dllname; - procedure glVertexStream1f(stream: GLenum; coords: GLfloat); external dllname; - procedure glVertexStream1d(stream: GLenum; coords: GLdouble); external dllname; - procedure glVertexStream1sv(stream: GLenum; coords: GLshort); external dllname; - procedure glVertexStream1iv(stream: GLenum; coords: GLint); external dllname; - procedure glVertexStream1fv(stream: GLenum; coords: GLfloat); external dllname; - procedure glVertexStream1dv(stream: GLenum; coords: GLdouble); external dllname; - procedure glVertexStream2s(stream: GLenum; coords: GLshort); external dllname; - procedure glVertexStream2i(stream: GLenum; coords: GLint); external dllname; - procedure glVertexStream2f(stream: GLenum; coords: GLfloat); external dllname; - procedure glVertexStream2d(stream: GLenum; coords: GLdouble); external dllname; - procedure glVertexStream2sv(stream: GLenum; coords: GLshort); external dllname; - procedure glVertexStream2iv(stream: GLenum; coords: GLint); external dllname; - procedure glVertexStream2fv(stream: GLenum; coords: GLfloat); external dllname; - procedure glVertexStream2dv(stream: GLenum; coords: GLdouble); external dllname; - procedure glVertexStream3s(stream: GLenum; coords: GLshort); external dllname; - procedure glVertexStream3i(stream: GLenum; coords: GLint); external dllname; - procedure glVertexStream3f(stream: GLenum; coords: GLfloat); external dllname; - procedure glVertexStream3d(stream: GLenum; coords: GLdouble); external dllname; - procedure glVertexStream3sv(stream: GLenum; coords: GLshort); external dllname; - procedure glVertexStream3iv(stream: GLenum; coords: GLint); external dllname; - procedure glVertexStream3fv(stream: GLenum; coords: GLfloat); external dllname; - procedure glVertexStream3dv(stream: GLenum; coords: GLdouble); external dllname; - procedure glVertexStream4s(stream: GLenum; coords: GLshort); external dllname; - procedure glVertexStream4i(stream: GLenum; coords: GLint); external dllname; - procedure glVertexStream4f(stream: GLenum; coords: GLfloat); external dllname; - procedure glVertexStream4d(stream: GLenum; coords: GLdouble); external dllname; - procedure glVertexStream4sv(stream: GLenum; coords: GLshort); external dllname; - procedure glVertexStream4iv(stream: GLenum; coords: GLint); external dllname; - procedure glVertexStream4fv(stream: GLenum; coords: GLfloat); external dllname; - procedure glVertexStream4dv(stream: GLenum; coords: GLdouble); external dllname; - procedure glNormalStream3b(stream: GLenum; coords: GLbyte); external dllname; - procedure glNormalStream3s(stream: GLenum; coords: GLshort); external dllname; - procedure glNormalStream3i(stream: GLenum; coords: GLint); external dllname; - procedure glNormalStream3f(stream: GLenum; coords: GLfloat); external dllname; - procedure glNormalStream3d(stream: GLenum; coords: GLdouble); external dllname; - procedure glNormalStream3bv(stream: GLenum; coords: GLbyte); external dllname; - procedure glNormalStream3sv(stream: GLenum; coords: GLshort); external dllname; - procedure glNormalStream3iv(stream: GLenum; coords: GLint); external dllname; - procedure glNormalStream3fv(stream: GLenum; coords: GLfloat); external dllname; - procedure glNormalStream3dv(stream: GLenum; coords: GLdouble); external dllname; - procedure glClientActiveVertexStream(stream: GLenum); external dllname; - procedure glVertexBlendEnvi(pname: GLenum; param: GLint); external dllname; - procedure glVertexBlendEnvf(pname: GLenum; param: GLfloat); external dllname; - -function Load_GL_ATI_vertex_streams: Boolean; - -//***** GL_3DFX_texture_compression_FXT1 *****// -const - GL_COMPRESSED_RGB_FXT1_3DFX = $86B0; - GL_COMPRESSED_RGBA_FXT1_3DFX = $86B1; - -function Load_GL_3DFX_texture_compression_FXT1: Boolean; - -//***** GL_IBM_cull_vertex *****// -const - GL_CULL_VERTEX_IBM = $1928A; - -function Load_GL_IBM_cull_vertex: Boolean; - -//***** GL_IBM_multimode_draw_arrays *****// - - procedure glMultiModeDrawArraysIBM(mode: PGLenum; first: PGLint; count: PGLsizei; primcount: GLsizei; modestride: GLint); external dllname; - procedure glMultiModeDrawElementsIBM(mode: PGLenum; count: PGLsizei; thetype: GLenum; const indices: PGLvoid; primcount: GLsizei; modestride: GLint); external dllname; - -function Load_GL_IBM_multimode_draw_arrays: Boolean; - -//***** GL_IBM_raster_pos_clip *****// -const - GL_RASTER_POSITION_UNCLIPPED_IBM = $19262; - -function Load_GL_IBM_raster_pos_clip: Boolean; - -//***** GL_IBM_texture_mirrored_repeat *****// -const - GL_MIRRORED_REPEAT_IBM = $8370; - -function Load_GL_IBM_texture_mirrored_repeat: Boolean; - -//***** GL_IBM_vertex_array_lists *****// -const - GL_VERTEX_ARRAY_LIST_IBM = $1929E; - GL_NORMAL_ARRAY_LIST_IBM = $1929F; - GL_COLOR_ARRAY_LIST_IBM = $192A0; - GL_INDEX_ARRAY_LIST_IBM = $192A1; - GL_TEXTURE_COORD_ARRAY_LIST_IBM = $192A2; - GL_EDGE_FLAG_ARRAY_LIST_IBM = $192A3; - GL_FOG_COORDINATE_ARRAY_LIST_IBM = $192A4; - GL_SECONDARY_COLOR_ARRAY_LIST_IBM = $192A5; - GL_VERTEX_ARRAY_LIST_STRIDE_IBM = $192A8; - GL_NORMAL_ARRAY_LIST_STRIDE_IBM = $192A9; - GL_COLOR_ARRAY_LIST_STRIDE_IBM = $192AA; - GL_INDEX_ARRAY_LIST_STRIDE_IBM = $192AB; - GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM = $192AC; - GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM = $192AD; - GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM = $192AE; - GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM = $192AF; - - procedure glColorPointerListIBM(size: GLint; thetype: GLenum; stride: GLint; const pointer: PGLvoid; ptrstride: GLint); external dllname; - procedure glSecondaryColorPointerListIBM(size: GLint; thetype: GLenum; stride: GLint; const pointer: PGLvoid; ptrstride: GLint); external dllname; - procedure glEdgeFlagPointerListIBM(stride: GLint; const pointer: PGLboolean; ptrstride: GLint); external dllname; - procedure glFogCoordPointerListIBM(thetype: GLenum; stride: GLint; const pointer: PGLvoid; ptrstride: GLint); external dllname; - procedure glNormalPointerListIBM(thetype: GLenum; stride: GLint; const pointer: PGLvoid; ptrstride: GLint); external dllname; - procedure glTexCoordPointerListIBM(size: GLint; thetype: GLenum; stride: GLint; const pointer: PGLvoid; ptrstride: GLint); external dllname; - procedure glVertexPointerListIBM(size: GLint; thetype: GLenum; stride: GLint; const pointer: PGLvoid; ptrstride: GLint); external dllname; - -function Load_GL_IBM_vertex_array_lists: Boolean; - -//***** GL_MESA_resize_buffers *****// - procedure glResizeBuffersMESA(); external dllname; - -function Load_GL_MESA_resize_buffers: Boolean; - -//***** GL_MESA_window_pos *****// - - procedure glWindowPos2dMESA(x: GLdouble; y: GLdouble); external dllname; - procedure glWindowPos2fMESA(x: GLfloat; y: GLfloat); external dllname; - procedure glWindowPos2iMESA(x: GLint; y: GLint); external dllname; - procedure glWindowPos2sMESA(x: GLshort; y: GLshort); external dllname; - procedure glWindowPos2ivMESA(const p: PGLint); external dllname; - procedure glWindowPos2svMESA(const p: PGLshort); external dllname; - procedure glWindowPos2fvMESA(const p: PGLfloat); external dllname; - procedure glWindowPos2dvMESA(const p: PGLdouble); external dllname; - procedure glWindowPos3iMESA(x: GLint; y: GLint; z: GLint); external dllname; - procedure glWindowPos3sMESA(x: GLshort; y: GLshort; z: GLshort); external dllname; - procedure glWindowPos3fMESA(x: GLfloat; y: GLfloat; z: GLfloat); external dllname; - procedure glWindowPos3dMESA(x: GLdouble; y: GLdouble; z: GLdouble); external dllname; - procedure glWindowPos3ivMESA(const p: PGLint); external dllname; - procedure glWindowPos3svMESA(const p: PGLshort); external dllname; - procedure glWindowPos3fvMESA(const p: PGLfloat); external dllname; - procedure glWindowPos3dvMESA(const p: PGLdouble); external dllname; - procedure glWindowPos4iMESA(x: GLint; y: GLint; z: GLint; w: GLint); external dllname; - procedure glWindowPos4sMESA(x: GLshort; y: GLshort; z: GLshort; w: GLshort); external dllname; - procedure glWindowPos4fMESA(x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); external dllname; - procedure glWindowPos4dMESA(x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); external dllname; - procedure glWindowPos4ivMESA(const p: PGLint); external dllname; - procedure glWindowPos4svMESA(const p: PGLshort); external dllname; - procedure glWindowPos4fvMESA(const p: PGLfloat); external dllname; - procedure glWindowPos4dvMESA(const p: PGLdouble); external dllname; - -function Load_GL_MESA_window_pos: Boolean; - -//***** GL_OML_interlace *****// -const - GL_INTERLACE_OML = $8980; - GL_INTERLACE_READ_OML = $8981; - -function Load_GL_OML_interlace: Boolean; - -//***** GL_OML_resample *****// -const - GL_PACK_RESAMPLE_OML = $8984; - GL_UNPACK_RESAMPLE_OML = $8985; - GL_RESAMPLE_REPLICATE_OML = $8986; - GL_RESAMPLE_ZERO_FILL_OML = $8987; - GL_RESAMPLE_AVERAGE_OML = $8988; - GL_RESAMPLE_DECIMATE_OML = $8989; - // GL_RESAMPLE_AVERAGE_OML { already defined } - -function Load_GL_OML_resample: Boolean; - -//***** GL_OML_subsample *****// -const - GL_FORMAT_SUBSAMPLE_24_24_OML = $8982; - GL_FORMAT_SUBSAMPLE_244_244_OML = $8983; - -function Load_GL_OML_subsample: Boolean; - -//***** GL_SGIS_generate_mipmap *****// -const - GL_GENERATE_MIPMAP_SGIS = $8191; - GL_GENERATE_MIPMAP_HINT_SGIS = $8192; - -function Load_GL_SGIS_generate_mipmap: Boolean; - -//***** GL_SGIS_multisample *****// -const - GLX_SAMPLE_BUFFERS_SGIS = $186A0; - GLX_SAMPLES_SGIS = $186A1; - GL_MULTISAMPLE_SGIS = $809D; - GL_SAMPLE_ALPHA_TO_MASK_SGIS = $809E; - GL_SAMPLE_ALPHA_TO_ONE_SGIS = $809F; - GL_SAMPLE_MASK_SGIS = $80A0; - GL_MULTISAMPLE_BIT_EXT = $20000000; - GL_1PASS_SGIS = $80A1; - GL_2PASS_0_SGIS = $80A2; - GL_2PASS_1_SGIS = $80A3; - GL_4PASS_0_SGIS = $80A4; - GL_4PASS_1_SGIS = $80A5; - GL_4PASS_2_SGIS = $80A6; - GL_4PASS_3_SGIS = $80A7; - GL_SAMPLE_BUFFERS_SGIS = $80A8; - GL_SAMPLES_SGIS = $80A9; - GL_SAMPLE_MASK_VALUE_SGIS = $80AA; - GL_SAMPLE_MASK_INVERT_SGIS = $80AB; - GL_SAMPLE_PATTERN_SGIS = $80AC; - procedure glSampleMaskSGIS(value: GLclampf; invert: GLboolean); external dllname; - procedure glSamplePatternSGIS(pattern: GLenum); external dllname; - -function Load_GL_SGIS_multisample: Boolean; - -//***** GL_SGIS_pixel_texture *****// -const - GL_PIXEL_TEXTURE_SGIS = $8353; - GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = $8354; - GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = $8355; - GL_PIXEL_GROUP_COLOR_SGIS = $8356; - procedure glPixelTexGenParameteriSGIS(pname: GLenum; param: GLint); external dllname; - procedure glPixelTexGenParameterfSGIS(pname: GLenum; param: GLfloat); external dllname; - procedure glGetPixelTexGenParameterivSGIS(pname: GLenum; params: GLint); external dllname; - procedure glGetPixelTexGenParameterfvSGIS(pname: GLenum; params: GLfloat); external dllname; - -function Load_GL_SGIS_pixel_texture: Boolean; - -//***** GL_SGIS_texture_border_clamp *****// - // GL_CLAMP_TO_BORDER_SGIS { already defined } - -function Load_GL_SGIS_texture_border_clamp: Boolean; - -//***** GL_SGIS_texture_color_mask *****// -const - GL_TEXTURE_COLOR_WRITEMASK_SGIS = $81EF; - - procedure glTextureColorMaskSGIS(r: GLboolean; g: GLboolean; b: GLboolean; a: GLboolean); external dllname; - -function Load_GL_SGIS_texture_color_mask: Boolean; - -//***** GL_SGIS_texture_edge_clamp *****// -const - GL_CLAMP_TO_EDGE_SGIS = $812F; - -function Load_GL_SGIS_texture_edge_clamp: Boolean; - -//***** GL_SGIS_texture_lod *****// -const - GL_TEXTURE_MIN_LOD_SGIS = $813A; - GL_TEXTURE_MAX_LOD_SGIS = $813B; - GL_TEXTURE_BASE_LEVEL_SGIS = $813C; - GL_TEXTURE_MAX_LEVEL_SGIS = $813D; - -function Load_GL_SGIS_texture_lod: Boolean; - -//***** GL_SGIS_depth_texture *****// -const - GL_DEPTH_COMPONENT16_SGIX = $81A5; - GL_DEPTH_COMPONENT24_SGIX = $81A6; - GL_DEPTH_COMPONENT32_SGIX = $81A7; - -function Load_GL_SGIS_depth_texture: Boolean; - -//***** GL_SGIX_fog_offset *****// -const - GL_FOG_OFFSET_SGIX = $8198; - GL_FOG_OFFSET_VALUE_SGIX = $8199; - -function Load_GL_SGIX_fog_offset: Boolean; - -//***** GL_SGIX_interlace *****// -const - GL_INTERLACE_SGIX = $8094; - -function Load_GL_SGIX_interlace: Boolean; - -//***** GL_SGIX_shadow_ambient *****// -const - GL_SHADOW_AMBIENT_SGIX = $80BF; - -function Load_GL_SGIX_shadow_ambient: Boolean; - -//***** GL_SGI_color_matrix *****// -const - GL_COLOR_MATRIX_SGI = $80B1; - GL_COLOR_MATRIX_STACK_DEPTH_SGI = $80B2; - GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = $80B3; - GL_POST_COLOR_MATRIX_RED_SCALE_SGI = $80B4; - GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = $80B5; - GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = $80B6; - GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = $80B7; - GL_POST_COLOR_MATRIX_RED_BIAS_SGI = $80B8; - GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = $80B9; - GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = $80BA; - GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = $80BB; - -function Load_GL_SGI_color_matrix: Boolean; - -//***** GL_SGI_color_table *****// -const - GL_COLOR_TABLE_SGI = $80D0; - GL_POST_CONVOLUTION_COLOR_TABLE_SGI = $80D1; - GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = $80D2; - GL_PROXY_COLOR_TABLE_SGI = $80D3; - GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = $80D4; - GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = $80D5; - GL_COLOR_TABLE_SCALE_SGI = $80D6; - GL_COLOR_TABLE_BIAS_SGI = $80D7; - GL_COLOR_TABLE_FORMAT_SGI = $80D8; - GL_COLOR_TABLE_WIDTH_SGI = $80D9; - GL_COLOR_TABLE_RED_SIZE_SGI = $80DA; - GL_COLOR_TABLE_GREEN_SIZE_SGI = $80DB; - GL_COLOR_TABLE_BLUE_SIZE_SGI = $80DC; - GL_COLOR_TABLE_ALPHA_SIZE_SGI = $80DD; - GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = $80DE; - GL_COLOR_TABLE_INTENSITY_SIZE_SGI = $80DF; - - procedure glColorTableSGI(target: GLenum; internalformat: GLenum; width: GLsizei; format: GLenum; thetype: GLenum; const table: PGLvoid); external dllname; - procedure glCopyColorTableSGI(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei); external dllname; - procedure glColorTableParameterivSGI(target: GLenum; pname: GLenum; const params: PGLint); external dllname; - procedure glColorTableParameterfvSGI(target: GLenum; pname: GLenum; const params: PGLfloat); external dllname; - procedure glGetColorTableSGI(target: GLenum; format: GLenum; thetype: GLenum; table: PGLvoid); external dllname; - procedure glGetColorTableParameterivSGI(target: GLenum; pname: GLenum; params: PGLint); external dllname; - procedure glGetColorTableParameterfvSGI(target: GLenum; pname: GLenum; params: PGLfloat); external dllname; - -function Load_GL_SGI_color_table: Boolean; - -//***** GL_SGI_texture_color_table *****// -const - GL_TEXTURE_COLOR_TABLE_SGI = $80BC; - GL_PROXY_TEXTURE_COLOR_TABLE_SGI = $80BD; - -function Load_GL_SGI_texture_color_table: Boolean; - -//***** GL_SUN_vertex *****// - - procedure glColor4ubVertex2fSUN(r: GLubyte; g: GLubyte; b: GLubyte; a: GLubyte; x: GLfloat; y: GLfloat); external dllname; - procedure glColor4ubVertex2fvSUN(const c: PGLubyte; const v: PGLfloat); external dllname; - procedure glColor4ubVertex3fSUN(r: GLubyte; g: GLubyte; b: GLubyte; a: GLubyte; x: GLfloat; y: GLfloat; z: GLfloat); external dllname; - procedure glColor4ubVertex3fvSUN(const c: PGLubyte; const v: PGLfloat); external dllname; - procedure glColor3fVertex3fSUN(r: GLfloat; g: GLfloat; b: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); external dllname; - procedure glColor3fVertex3fvSUN(const c: PGLfloat; const v: PGLfloat); external dllname; - procedure glNormal3fVertex3fSUN(nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); external dllname; - procedure glNormal3fVertex3fvSUN(const n: PGLfloat; const v: PGLfloat); external dllname; - procedure glColor4fNormal3fVertex3fSUN(r: GLfloat; g: GLfloat; b: GLfloat; a: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); external dllname; - procedure glColor4fNormal3fVertex3fvSUN(const c: PGLfloat; const n: PGLfloat; const v: PGLfloat); external dllname; - procedure glTexCoord2fVertex3fSUN(s: GLfloat; t: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); external dllname; - procedure glTexCoord2fVertex3fvSUN(const tc: PGLfloat; const v: PGLfloat); external dllname; - procedure glTexCoord4fVertex4fSUN(s: GLfloat; t: GLfloat; p: GLfloat; q: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); external dllname; - procedure glTexCoord4fVertex4fvSUN(const tc: PGLfloat; const v: PGLfloat); external dllname; - procedure glTexCoord2fColor4ubVertex3fSUN(s: GLfloat; t: GLfloat; r: GLubyte; g: GLubyte; b: GLubyte; a: GLubyte; x: GLfloat; y: GLfloat; z: GLfloat); external dllname; - procedure glTexCoord2fColor4ubVertex3fvSUN(const tc: PGLfloat; const c: PGLubyte; const v: PGLfloat); external dllname; - procedure glTexCoord2fColor3fVertex3fSUN(s: GLfloat; t: GLfloat; r: GLfloat; g: GLfloat; b: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); external dllname; - procedure glTexCoord2fColor3fVertex3fvSUN(const tc: PGLfloat; const c: PGLfloat; const v: PGLfloat); external dllname; - procedure glTexCoord2fNormal3fVertex3fSUN(s: GLfloat; t: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); external dllname; - procedure glTexCoord2fNormal3fVertex3fvSUN(const tc: PGLfloat; const n: PGLfloat; const v: PGLfloat); external dllname; - procedure glTexCoord2fColor4fNormal3fVertex3fSUN(s: GLfloat; t: GLfloat; r: GLfloat; g: GLfloat; b: GLfloat; a: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); external dllname; - procedure glTexCoord2fColor4fNormal3fVertex3fvSUN(const tc: PGLfloat; const c: PGLfloat; const n: PGLfloat; const v: PGLfloat); external dllname; - procedure glTexCoord4fColor4fNormal3fVertex4fSUN(s: GLfloat; t: GLfloat; p: GLfloat; q: GLfloat; r: GLfloat; g: GLfloat; b: GLfloat; a: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); external dllname; - procedure glTexCoord4fColor4fNormal3fVertex4fvSUN(const tc: PGLfloat; const c: PGLfloat; const n: PGLfloat; const v: PGLfloat); external dllname; - procedure glReplacementCodeuiVertex3fSUN(rc: GLuint; x: GLfloat; y: GLfloat; z: GLfloat); external dllname; - procedure glReplacementCodeuiVertex3fvSUN(const rc: PGLuint; const v: PGLfloat); external dllname; - procedure glReplacementCodeuiColor4ubVertex3fSUN(rc: GLuint; r: GLubyte; g: GLubyte; b: GLubyte; a: GLubyte; x: GLfloat; y: GLfloat; z: GLfloat); external dllname; - procedure glReplacementCodeuiColor4ubVertex3fvSUN(const rc: PGLuint; const c: PGLubyte; const v: PGLfloat); external dllname; - procedure glReplacementCodeuiColor3fVertex3fSUN(rc: GLuint; r: GLfloat; g: GLfloat; b: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); external dllname; - procedure glReplacementCodeuiColor3fVertex3fvSUN(const rc: PGLuint; const c: PGLfloat; const v: PGLfloat); external dllname; - procedure glReplacementCodeuiNormal3fVertex3fSUN(rc: GLuint; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); external dllname; - procedure glReplacementCodeuiNormal3fVertex3fvSUN(const rc: PGLuint; const n: PGLfloat; const v: PGLfloat); external dllname; - procedure glReplacementCodeuiColor4fNormal3fVertex3fSUN(rc: GLuint; r: GLfloat; g: GLfloat; b: GLfloat; a: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); external dllname; - procedure glReplacementCodeuiColor4fNormal3fVertex3fvSUN(const rc: PGLuint; const c: PGLfloat; const n: PGLfloat; const v: PGLfloat); external dllname; - procedure glReplacementCodeuiTexCoord2fVertex3fSUN(rc: GLuint; s: GLfloat; t: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); external dllname; - procedure glReplacementCodeuiTexCoord2fVertex3fvSUN(const rc: PGLuint; const tc: PGLfloat; const v: PGLfloat); external dllname; - procedure glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN(rc: GLuint; s: GLfloat; t: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); external dllname; - procedure glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(const rc: PGLuint; const tc: PGLfloat; const n: PGLfloat; const v: PGLfloat); external dllname; - procedure glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN(rc: GLuint; s: GLfloat; t: GLfloat; r: GLfloat; g: GLfloat; b: GLfloat; a: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); external dllname; - procedure glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(const rc: PGLuint; const tc: PGLfloat; const c: PGLfloat; const n: PGLfloat; const v: PGLfloat); external dllname; - -function Load_GL_SUN_vertex: Boolean; - -//***** GL_ARB_fragment_program *****// -const - GL_FRAGMENT_PROGRAM_ARB = $8804; - // GL_PROGRAM_FORMAT_ASCII_ARB { already defined } - // GL_PROGRAM_LENGTH_ARB { already defined } - // GL_PROGRAM_FORMAT_ARB { already defined } - // GL_PROGRAM_BINDING_ARB { already defined } - // GL_PROGRAM_INSTRUCTIONS_ARB { already defined } - // GL_MAX_PROGRAM_INSTRUCTIONS_ARB { already defined } - // GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB { already defined } - // GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB { already defined } - // GL_PROGRAM_TEMPORARIES_ARB { already defined } - // GL_MAX_PROGRAM_TEMPORARIES_ARB { already defined } - // GL_PROGRAM_NATIVE_TEMPORARIES_ARB { already defined } - // GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB { already defined } - // GL_PROGRAM_PARAMETERS_ARB { already defined } - // GL_MAX_PROGRAM_PARAMETERS_ARB { already defined } - // GL_PROGRAM_NATIVE_PARAMETERS_ARB { already defined } - // GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB { already defined } - // GL_PROGRAM_ATTRIBS_ARB { already defined } - // GL_MAX_PROGRAM_ATTRIBS_ARB { already defined } - // GL_PROGRAM_NATIVE_ATTRIBS_ARB { already defined } - // GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB { already defined } - // GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB { already defined } - // GL_MAX_PROGRAM_ENV_PARAMETERS_ARB { already defined } - // GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB { already defined } - GL_PROGRAM_ALU_INSTRUCTIONS_ARB = $8805; - GL_PROGRAM_TEX_INSTRUCTIONS_ARB = $8806; - GL_PROGRAM_TEX_INDIRECTIONS_ARB = $8807; - GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = $8808; - GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = $8809; - GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = $880A; - GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = $880B; - GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = $880C; - GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB = $880D; - GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = $880E; - GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = $880F; - GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = $8810; - // GL_PROGRAM_STRING_ARB { already defined } - // GL_PROGRAM_ERROR_POSITION_ARB { already defined } - // GL_CURRENT_MATRIX_ARB { already defined } - // GL_TRANSPOSE_CURRENT_MATRIX_ARB { already defined } - // GL_CURRENT_MATRIX_STACK_DEPTH_ARB { already defined } - // GL_MAX_PROGRAM_MATRICES_ARB { already defined } - // GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB { already defined } - GL_MAX_TEXTURE_COORDS_ARB = $8871; - GL_MAX_TEXTURE_IMAGE_UNITS_ARB = $8872; - // GL_PROGRAM_ERROR_STRING_ARB { already defined } - // GL_MATRIX0_ARB { already defined } - // GL_MATRIX1_ARB { already defined } - // GL_MATRIX2_ARB { already defined } - // GL_MATRIX3_ARB { already defined } - // GL_MATRIX4_ARB { already defined } - // GL_MATRIX5_ARB { already defined } - // GL_MATRIX6_ARB { already defined } - // GL_MATRIX7_ARB { already defined } - // GL_MATRIX8_ARB { already defined } - // GL_MATRIX9_ARB { already defined } - // GL_MATRIX10_ARB { already defined } - // GL_MATRIX11_ARB { already defined } - // GL_MATRIX12_ARB { already defined } - // GL_MATRIX13_ARB { already defined } - // GL_MATRIX14_ARB { already defined } - // GL_MATRIX15_ARB { already defined } - // GL_MATRIX16_ARB { already defined } - // GL_MATRIX17_ARB { already defined } - // GL_MATRIX18_ARB { already defined } - // GL_MATRIX19_ARB { already defined } - // GL_MATRIX20_ARB { already defined } - // GL_MATRIX21_ARB { already defined } - // GL_MATRIX22_ARB { already defined } - // GL_MATRIX23_ARB { already defined } - // GL_MATRIX24_ARB { already defined } - // GL_MATRIX25_ARB { already defined } - // GL_MATRIX26_ARB { already defined } - // GL_MATRIX27_ARB { already defined } - // GL_MATRIX28_ARB { already defined } - // GL_MATRIX29_ARB { already defined } - // GL_MATRIX30_ARB { already defined } - // GL_MATRIX31_ARB { already defined } - // glProgramStringARB { already defined } - // glBindProgramARB { already defined } - // glDeleteProgramsARB { already defined } - // glGenProgramsARB { already defined } - // glProgramEnvParameter4dARB { already defined } - // glProgramEnvParameter4dvARB { already defined } - // glProgramEnvParameter4fARB { already defined } - // glProgramEnvParameter4fvARB { already defined } - // glProgramLocalParameter4dARB { already defined } - // glProgramLocalParameter4dvARB { already defined } - // glProgramLocalParameter4fARB { already defined } - // glProgramLocalParameter4fvARB { already defined } - // glGetProgramEnvParameterdvARB { already defined } - // glGetProgramEnvParameterfvARB { already defined } - // glGetProgramLocalParameterdvARB { already defined } - // glGetProgramLocalParameterfvARB { already defined } - // glGetProgramivARB { already defined } - // glGetProgramStringARB { already defined } - // glIsProgramARB { already defined } - -function Load_GL_ARB_fragment_program: Boolean; - -{***** GL_ATI_text_fragment_shader *****} -const - GL_TEXT_FRAGMENT_SHADER_ATI = $8200; - -{***** GL_ARB_vertex_buffer_object *****} -const - GL_BUFFER_SIZE_ARB = $8764; - GL_BUFFER_USAGE_ARB = $8765; - GL_ARRAY_BUFFER_ARB = $8892; - GL_ELEMENT_ARRAY_BUFFER_ARB = $8893; - GL_ARRAY_BUFFER_BINDING_ARB = $8894; - GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB = $8895; - GL_VERTEX_ARRAY_BUFFER_BINDING_ARB = $8896; - GL_NORMAL_ARRAY_BUFFER_BINDING_ARB = $8897; - GL_COLOR_ARRAY_BUFFER_BINDING_ARB = $8898; - GL_INDEX_ARRAY_BUFFER_BINDING_ARB = $8899; - GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB = $889A; - GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB = $889B; - GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB = $889C; - GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB = $889D; - GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB = $889E; - GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB = $889F; - GL_READ_ONLY_ARB = $88B8; - GL_WRITE_ONLY_ARB = $88B9; - GL_READ_WRITE_ARB = $88BA; - GL_BUFFER_ACCESS_ARB = $88BB; - GL_BUFFER_MAPPED_ARB = $88BC; - GL_BUFFER_MAP_POINTER_ARB = $88BD; - GL_STREAM_DRAW_ARB = $88E0; - GL_STREAM_READ_ARB = $88E1; - GL_STREAM_COPY_ARB = $88E2; - GL_STATIC_DRAW_ARB = $88E4; - GL_STATIC_READ_ARB = $88E5; - GL_STATIC_COPY_ARB = $88E6; - GL_DYNAMIC_DRAW_ARB = $88E8; - GL_DYNAMIC_READ_ARB = $88E9; - GL_DYNAMIC_COPY_ARB = $88EA; - - - procedure glBindBufferARB(target : GLenum; buffer: GLuint); external dllname; - procedure glDeleteBuffersARB(n : GLsizei; buffers : PGLuint); external dllname; - procedure glGenBuffersARB(n : GLsizei; buffers : PGLuint); external dllname; - function glIsBufferARB (buffer : GLuint) :GLboolean; external dllname; - procedure glBufferDataARB(target : GLenum; size:GLsizei; data:PGLvoid;usage: GLenum); external dllname; - procedure glBufferSubDataARB(target : GLenum; offset :GLint; size : GLsizei; data: PGLvoid); external dllname; - procedure glGetBufferSubDataARB(target : GLenum; offset :GLint; size : GLsizei; data: PGLvoid); external dllname; - function glMapBufferARB (target :GLenum; access: GLenum) : PGLvoid; external dllname; - function glUnmapBufferARB (target :GLenum) :GLboolean; external dllname; - procedure glGetBufferParameterivARB(target:GLenum; pname:GLenum; params:PGLint); external dllname; - procedure glGetBufferPointervARB(target: GLenum; pname:GLenum; params: PPGLvoid); external dllname; - function Load_GL_ARB_vertex_buffer_object: boolean; - -function Load_GL_ATI_text_fragment_shader: Boolean; - -//***** GL_APPLE_client_storage *****// -const - GL_UNPACK_CLIENT_STORAGE_APPLE = $85B2; - -function Load_GL_APPLE_client_storage: Boolean; - -//***** GL_APPLE_element_array *****// -const - GL_ELEMENT_ARRAY_APPLE = $8768; - GL_ELEMENT_ARRAY_TYPE_APPLE = $8769; - GL_ELEMENT_ARRAY_POINTER_APPLE = $876A; - procedure glElementPointerAPPLE(thetype: GLenum; const pointer: PGLvoid); external dllname; - procedure glDrawElementArrayAPPLE(mode: GLenum; first: GLint; count: GLsizei); external dllname; - procedure glDrawRangeElementArrayAPPLE(mode: GLenum; start: GLuint; theend: GLuint; first: GLint; count: GLsizei); external dllname; - procedure glMultiDrawElementArrayAPPLE(mode: GLenum; const first: PGLint; const count: PGLsizei; primcount: GLsizei); external dllname; - procedure glMultiDrawRangeElementArrayAPPLE(mode: GLenum; start: GLuint; theend: GLuint; const first: PGLint; const count: PGLsizei; primcount: GLsizei); external dllname; - -function Load_GL_APPLE_element_array: Boolean; - -//***** GL_APPLE_fence *****// -const - GL_DRAW_PIXELS_APPLE = $8A0A; - GL_FENCE_APPLE = $8A0B; - - procedure glGenFencesAPPLE(n: GLsizei; fences: PGLuint); external dllname; - procedure glDeleteFencesAPPLE(n: GLsizei; const fences: PGLuint); external dllname; - procedure glSetFenceAPPLE(fence: GLuint); external dllname; - function glIsFenceAPPLE(fence: GLuint): GLboolean; external dllname; - function glTestFenceAPPLE(fence: GLuint): GLboolean; external dllname; - procedure glFinishFenceAPPLE(fence: GLuint); external dllname; - function glTestObjectAPPLE(theobject: GLenum; name: GLuint): GLboolean; external dllname; - procedure glFinishObjectAPPLE(theobject: GLenum; name: GLint); external dllname; - -function Load_GL_APPLE_fence: Boolean; - -//***** GL_APPLE_vertex_array_object *****// -const - GL_VERTEX_ARRAY_BINDING_APPLE = $85B5; - procedure glBindVertexArrayAPPLE(thearray: GLuint); external dllname; - procedure glDeleteVertexArraysAPPLE(n: GLsizei; const arrays: PGLuint); external dllname; - procedure glGenVertexArraysAPPLE(n: GLsizei; const arrays: PGLuint); external dllname; - function glIsVertexArrayAPPLE(thearray: GLuint): GLboolean; external dllname; - -function Load_GL_APPLE_vertex_array_object: Boolean; - -//***** GL_APPLE_vertex_array_range *****// -const - GL_VERTEX_ARRAY_RANGE_APPLE = $851D; - GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE = $851E; - GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE = $8520; - GL_VERTEX_ARRAY_RANGE_POINTER_APPLE = $8521; - GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = $851F; - GL_STORAGE_CACHED_APPLE = $85BE; - GL_STORAGE_SHARED_APPLE = $85BF; - - procedure glVertexArrayRangeAPPLE(length: GLsizei; pointer: PGLvoid); external dllname; - procedure glFlushVertexArrayRangeAPPLE(length: GLsizei; pointer: PGLvoid); external dllname; - procedure glVertexArrayParameteriAPPLE(pname: GLenum; param: GLint); external dllname; - -function Load_GL_APPLE_vertex_array_range: Boolean; - -//***** GL_ARB_matrix_palette *****// -const - GL_MATRIX_PALETTE_ARB = $8840; - GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB = $8841; - GL_MAX_PALETTE_MATRICES_ARB = $8842; - GL_CURRENT_PALETTE_MATRIX_ARB = $8843; - GL_MATRIX_INDEX_ARRAY_ARB = $8844; - GL_CURRENT_MATRIX_INDEX_ARB = $8845; - GL_MATRIX_INDEX_ARRAY_SIZE_ARB = $8846; - GL_MATRIX_INDEX_ARRAY_TYPE_ARB = $8847; - GL_MATRIX_INDEX_ARRAY_STRIDE_ARB = $8848; - GL_MATRIX_INDEX_ARRAY_POINTER_ARB = $8849; - - procedure glCurrentPaletteMatrixARB(index: GLint); external dllname; - procedure glMatrixIndexubvARB(size: GLint; indices: PGLubyte); external dllname; - procedure glMatrixIndexusvARB(size: GLint; indices: PGLushort); external dllname; - procedure glMatrixIndexuivARB(size: GLint; indices: PGLuint); external dllname; - procedure glMatrixIndexPointerARB(size: GLint; thetype: GLenum; stride: GLsizei; pointer: PGLvoid); external dllname; - -function Load_GL_ARB_matrix_palette: Boolean; - -//***** GL_NV_element_array *****// -const - GL_ELEMENT_ARRAY_TYPE_NV = $8769; - GL_ELEMENT_ARRAY_POINTER_NV = $876A; - - procedure glElementPointerNV(thetype: GLenum; const pointer: PGLvoid); external dllname; - procedure glDrawElementArrayNV(mode: GLenum; first: GLint; count: GLsizei); external dllname; - procedure glDrawRangeElementArrayNV(mode: GLenum; start: GLuint; theend: GLuint; first: GLint; count: GLsizei); external dllname; - procedure glMultiDrawElementArrayNV(mode: GLenum; const first: PGLint; const count: PGLsizei; primcount: GLsizei); external dllname; - procedure glMultiDrawRangeElementArrayNV(mode: GLenum; start: GLuint; theend: GLuint; const first: PGLint; const count: PGLsizei; primcount: GLsizei); external dllname; - -function Load_GL_NV_element_array: Boolean; - -//***** GL_NV_float_buffer *****// -const - GL_FLOAT_R_NV = $8880; - GL_FLOAT_RG_NV = $8881; - GL_FLOAT_RGB_NV = $8882; - GL_FLOAT_RGBA_NV = $8883; - GL_FLOAT_R16_NV = $8884; - GL_FLOAT_R32_NV = $8885; - GL_FLOAT_RG16_NV = $8886; - GL_FLOAT_RG32_NV = $8887; - GL_FLOAT_RGB16_NV = $8888; - GL_FLOAT_RGB32_NV = $8889; - GL_FLOAT_RGBA16_NV = $888A; - GL_FLOAT_RGBA32_NV = $888B; - GL_TEXTURE_FLOAT_COMPONENTS_NV = $888C; - GL_FLOAT_CLEAR_COLOR_VALUE_NV = $888D; - GL_FLOAT_RGBA_MODE_NV = $888E; - -function Load_GL_NV_float_buffer: Boolean; - -//***** GL_NV_fragment_program *****// -const - GL_FRAGMENT_PROGRAM_NV = $8870; - GL_MAX_TEXTURE_COORDS_NV = $8871; - GL_MAX_TEXTURE_IMAGE_UNITS_NV = $8872; - GL_FRAGMENT_PROGRAM_BINDING_NV = $8873; - GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV = $8868; - GL_PROGRAM_ERROR_STRING_NV = $8874; - - procedure glProgramNamedParameter4fNV(id: GLuint; len: GLsizei; const name: PGLubyte; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); external dllname; - procedure glProgramNamedParameter4dNV(id: GLuint; len: GLsizei; const name: PGLubyte; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); external dllname; - procedure glGetProgramNamedParameterfvNV(id: GLuint; len: GLsizei; const name: PGLubyte; params: PGLfloat); external dllname; - procedure glGetProgramNamedParameterdvNV(id: GLuint; len: GLsizei; const name: PGLubyte; params: PGLdouble); external dllname; - // glProgramLocalParameter4dARB { already defined } - // glProgramLocalParameter4dvARB { already defined } - // glProgramLocalParameter4fARB { already defined } - // glProgramLocalParameter4fvARB { already defined } - // glGetProgramLocalParameterdvARB { already defined } - // glGetProgramLocalParameterfvARB { already defined } - -function Load_GL_NV_fragment_program: Boolean; - -//***** GL_NV_primitive_restart *****// -const - GL_PRIMITIVE_RESTART_NV = $8558; - GL_PRIMITIVE_RESTART_INDEX_NV = $8559; - - procedure glPrimitiveRestartNV(); external dllname; - procedure glPrimitiveRestartIndexNV(index: GLuint); external dllname; - -function Load_GL_NV_primitive_restart: Boolean; - -//***** GL_NV_vertex_program2 *****// - -function Load_GL_NV_vertex_program2: Boolean; - - -//***** GL_NV_pixel_data_range *****// -const - GL_WRITE_PIXEL_DATA_RANGE_NV = $8878; - GL_READ_PIXEL_DATA_RANGE_NV = $8879; - GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV = $887A; - GL_READ_PIXEL_DATA_RANGE_LENGTH_NV = $887B; - GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV = $887C; - GL_READ_PIXEL_DATA_RANGE_POINTER_NV = $887D; - - procedure glPixelDataRangeNV(target: GLenum; length: GLsizei; pointer: PGLvoid); external dllname; - procedure glFlushPixelDataRangeNV(target: GLenum); external dllname; - // wglAllocateMemoryNV { already defined } - // wglFreeMemoryNV { already defined } - -function Load_GL_NV_pixel_data_range: Boolean; - -//***** GL_EXT_texture_rectangle *****// -const - GL_TEXTURE_RECTANGLE_EXT = $84F5; - GL_TEXTURE_BINDING_RECTANGLE_EXT = $84F6; - GL_PROXY_TEXTURE_RECTANGLE_EXT = $84F7; - GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT = $84F8; - -function Load_GL_EXT_texture_rectangle: Boolean; - -//***** GL_S3_s3tc *****// -const - GL_RGB_S3TC = $83A0; - GL_RGB4_S3TC = $83A1; - GL_RGBA_S3TC = $83A2; - GL_RGBA4_S3TC = $83A3; - -function Load_GL_S3_s3tc: Boolean; - -//***** GL_ATI_draw_buffers *****// -const - GL_MAX_DRAW_BUFFERS_ATI = $8824; - GL_DRAW_BUFFER0_ATI = $8825; - GL_DRAW_BUFFER1_ATI = $8826; - GL_DRAW_BUFFER2_ATI = $8827; - GL_DRAW_BUFFER3_ATI = $8828; - GL_DRAW_BUFFER4_ATI = $8829; - GL_DRAW_BUFFER5_ATI = $882A; - GL_DRAW_BUFFER6_ATI = $882B; - GL_DRAW_BUFFER7_ATI = $882C; - GL_DRAW_BUFFER8_ATI = $882D; - GL_DRAW_BUFFER9_ATI = $882E; - GL_DRAW_BUFFER10_ATI = $882F; - GL_DRAW_BUFFER11_ATI = $8830; - GL_DRAW_BUFFER12_ATI = $8831; - GL_DRAW_BUFFER13_ATI = $8832; - GL_DRAW_BUFFER14_ATI = $8833; - GL_DRAW_BUFFER15_ATI = $8834; - - procedure glDrawBuffersATI(n: GLsizei; const bufs: PGLenum); external dllname; - -function Load_GL_ATI_draw_buffers: Boolean; - - -//***** GL_ATI_texture_env_combine3 *****// -const - GL_MODULATE_ADD_ATI = $8744; - GL_MODULATE_SIGNED_ADD_ATI = $8745; - GL_MODULATE_SUBTRACT_ATI = $8746; - -function Load_GL_ATI_texture_env_combine3: Boolean; - -//***** GL_ATI_texture_float *****// -const - GL_RGBA_FLOAT32_ATI = $8814; - GL_RGB_FLOAT32_ATI = $8815; - GL_ALPHA_FLOAT32_ATI = $8816; - GL_INTENSITY_FLOAT32_ATI = $8817; - GL_LUMINANCE_FLOAT32_ATI = $8818; - GL_LUMINANCE_ALPHA_FLOAT32_ATI = $8819; - GL_RGBA_FLOAT16_ATI = $881A; - GL_RGB_FLOAT16_ATI = $881B; - GL_ALPHA_FLOAT16_ATI = $881C; - GL_INTENSITY_FLOAT16_ATI = $881D; - GL_LUMINANCE_FLOAT16_ATI = $881E; - GL_LUMINANCE_ALPHA_FLOAT16_ATI = $881F; - -function Load_GL_ATI_texture_float: Boolean; - -//***** GL_NV_texture_expand_normal *****// -const - GL_TEXTURE_UNSIGNED_REMAP_MODE_NV = $888F; - -function Load_GL_NV_texture_expand_normal: Boolean; - -//***** GL_NV_half_float *****// -const - GL_HALF_FLOAT_NV = $140B; - - procedure glVertex2hNV(x: GLushort; y: GLushort); external dllname; - procedure glVertex2hvNV(const v: PGLushort); external dllname; - procedure glVertex3hNV(x: GLushort; y: GLushort; z: GLushort); external dllname; - procedure glVertex3hvNV(const v: PGLushort); external dllname; - procedure glVertex4hNV(x: GLushort; y: GLushort; z: GLushort; w: GLushort); external dllname; - procedure glVertex4hvNV(const v: PGLushort); external dllname; - procedure glNormal3hNV(nx: GLushort; ny: GLushort; nz: GLushort); external dllname; - procedure glNormal3hvNV(const v: PGLushort); external dllname; - procedure glColor3hNV(red: GLushort; green: GLushort; blue: GLushort); external dllname; - procedure glColor3hvNV(const v: PGLushort); external dllname; - procedure glColor4hNV(red: GLushort; green: GLushort; blue: GLushort; alpha: GLushort); external dllname; - procedure glColor4hvNV(const v: PGLushort); external dllname; - procedure glTexCoord1hNV(s: GLushort); external dllname; - procedure glTexCoord1hvNV(const v: PGLushort); external dllname; - procedure glTexCoord2hNV(s: GLushort; t: GLushort); external dllname; - procedure glTexCoord2hvNV(const v: PGLushort); external dllname; - procedure glTexCoord3hNV(s: GLushort; t: GLushort; r: GLushort); external dllname; - procedure glTexCoord3hvNV(const v: PGLushort); external dllname; - procedure glTexCoord4hNV(s: GLushort; t: GLushort; r: GLushort; q: GLushort); external dllname; - procedure glTexCoord4hvNV(const v: PGLushort); external dllname; - procedure glMultiTexCoord1hNV(target: GLenum; s: GLushort); external dllname; - procedure glMultiTexCoord1hvNV(target: GLenum; const v: PGLushort); external dllname; - procedure glMultiTexCoord2hNV(target: GLenum; s: GLushort; t: GLushort); external dllname; - procedure glMultiTexCoord2hvNV(target: GLenum; const v: PGLushort); external dllname; - procedure glMultiTexCoord3hNV(target: GLenum; s: GLushort; t: GLushort; r: GLushort); external dllname; - procedure glMultiTexCoord3hvNV(target: GLenum; const v: PGLushort); external dllname; - procedure glMultiTexCoord4hNV(target: GLenum; s: GLushort; t: GLushort; r: GLushort; q: GLushort); external dllname; - procedure glMultiTexCoord4hvNV(target: GLenum; const v: PGLushort); external dllname; - procedure glFogCoordhNV(fog: GLushort); external dllname; - procedure glFogCoordhvNV(const fog: PGLushort); external dllname; - procedure glSecondaryColor3hNV(red: GLushort; green: GLushort; blue: GLushort); external dllname; - procedure glSecondaryColor3hvNV(const v: PGLushort); external dllname; - procedure glVertexWeighthNV(weight: GLushort); external dllname; - procedure glVertexWeighthvNV(const weight: PGLushort); external dllname; - procedure glVertexAttrib1hNV(index: GLuint; x: GLushort); external dllname; - procedure glVertexAttrib1hvNV(index: GLuint; const v: PGLushort); external dllname; - procedure glVertexAttrib2hNV(index: GLuint; x: GLushort; y: GLushort); external dllname; - procedure glVertexAttrib2hvNV(index: GLuint; const v: PGLushort); external dllname; - procedure glVertexAttrib3hNV(index: GLuint; x: GLushort; y: GLushort; z: GLushort); external dllname; - procedure glVertexAttrib3hvNV(index: GLuint; const v: PGLushort); external dllname; - procedure glVertexAttrib4hNV(index: GLuint; x: GLushort; y: GLushort; z: GLushort; w: GLushort); external dllname; - procedure glVertexAttrib4hvNV(index: GLuint; const v: PGLushort); external dllname; - procedure glVertexAttribs1hvNV(index: GLuint; n: GLsizei; const v: PGLushort); external dllname; - procedure glVertexAttribs2hvNV(index: GLuint; n: GLsizei; const v: PGLushort); external dllname; - procedure glVertexAttribs3hvNV(index: GLuint; n: GLsizei; const v: PGLushort); external dllname; - procedure glVertexAttribs4hvNV(index: GLuint; n: GLsizei; const v: PGLushort); external dllname; - -function Load_GL_NV_half_float: Boolean; - -//***** GL_ATI_map_object_buffer *****// - - function glMapObjectBufferATI(buffer: GLuint): PGLvoid; external dllname; - procedure glUnmapObjectBufferATI(buffer: GLuint); external dllname; - -function Load_GL_ATI_map_object_buffer: Boolean; - -//***** GL_ATI_separate_stencil *****// -const - GL_KEEP = $1E00; - GL_ZERO = $0000; - GL_REPLACE = $1E01; - GL_INCR = $1E02; - GL_DECR = $1E03; - GL_INVERT = $150A; - GL_NEVER = $0200; - GL_LESS = $0201; - GL_LEQUAL = $0203; - GL_GREATER = $0204; - GL_GEQUAL = $0206; - GL_EQUAL = $0202; - GL_NOTEQUAL = $0205; - GL_ALWAYS = $0207; - GL_FRONT = $0404; - GL_BACK = $0405; - GL_FRONT_AND_BACK = $0408; - GL_STENCIL_BACK_FUNC_ATI = $8800; - GL_STENCIL_BACK_FAIL_ATI = $8801; - GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI = $8802; - GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI = $8803; - - procedure glStencilOpSeparateATI(face: GLenum; sfail: GLenum; dpfail: GLenum; dppass: GLenum); external dllname; - procedure glStencilFuncSeparateATI(frontfunc: GLenum; backfunc: GLenum; ref: GLint; mask: GLuint); external dllname; - -function Load_GL_ATI_separate_stencil: Boolean; - -//***** GL_ATI_vertex_attrib_array_object *****// - - procedure glVertexAttribArrayObjectATI(index: GLuint; size: GLint; thetype: GLenum; normalized: GLboolean; stride: GLsizei; buffer: GLuint; offset: GLuint); external dllname; - procedure glGetVertexAttribArrayObjectfvATI(index: GLuint; pname: GLenum; params: PGLfloat); external dllname; - procedure glGetVertexAttribArrayObjectivATI(index: GLuint; pname: GLenum; params: PGLint); external dllname; - -function Load_GL_ATI_vertex_attrib_array_object: Boolean; - -//***** GL_ARB_occlusion_query *****// -const - GL_SAMPLES_PASSED_ARB = $8914; - GL_QUERY_COUNTER_BITS_ARB = $8864; - GL_CURRENT_QUERY_ARB = $8865; - GL_QUERY_RESULT_ARB = $8866; - GL_QUERY_RESULT_AVAILABLE_ARB = $8867; - - procedure glGenQueriesARB(n: GLsizei; ids: PGLuint); external dllname; - procedure glDeleteQueriesARB(n: GLsizei; const ids: PGLuint); external dllname; - function glIsQueryARB(id: GLuint): GLboolean; external dllname; - procedure glBeginQueryARB(target: GLenum; id: GLuint); external dllname; - procedure glEndQueryARB(target: GLenum); external dllname; - procedure glGetQueryivARB(target: GLenum; pname: GLenum; params: PGLint); external dllname; - procedure glGetQueryObjectivARB(id: GLuint; pname: GLenum; params: PGLint); external dllname; - procedure glGetQueryObjectuivARB(id: GLuint; pname: GLenum; params: PGLuint); external dllname; - -function Load_GL_ARB_occlusion_query: Boolean; - -//***** GL_ARB_shader_objects *****// -const - GL_PROGRAM_OBJECT_ARB = $8B40; - GL_OBJECT_TYPE_ARB = $8B4E; - GL_OBJECT_SUBTYPE_ARB = $8B4F; - GL_OBJECT_DELETE_STATUS_ARB = $8B80; - GL_OBJECT_COMPILE_STATUS_ARB = $8B81; - GL_OBJECT_LINK_STATUS_ARB = $8B82; - GL_OBJECT_VALIDATE_STATUS_ARB = $8B83; - GL_OBJECT_INFO_LOG_LENGTH_ARB = $8B84; - GL_OBJECT_ATTACHED_OBJECTS_ARB = $8B85; - GL_OBJECT_ACTIVE_UNIFORMS_ARB = $8B86; - GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB = $8B87; - GL_OBJECT_SHADER_SOURCE_LENGTH_ARB = $8B88; - GL_SHADER_OBJECT_ARB = $8B48; - GL_FLOAT = $1406; - GL_FLOAT_VEC2_ARB = $8B50; - GL_FLOAT_VEC3_ARB = $8B51; - GL_FLOAT_VEC4_ARB = $8B52; - GL_INT = $1404; - GL_INT_VEC2_ARB = $8B53; - GL_INT_VEC3_ARB = $8B54; - GL_INT_VEC4_ARB = $8B55; - GL_BOOL_ARB = $8B56; - GL_BOOL_VEC2_ARB = $8B57; - GL_BOOL_VEC3_ARB = $8B58; - GL_BOOL_VEC4_ARB = $8B59; - GL_FLOAT_MAT2_ARB = $8B5A; - GL_FLOAT_MAT3_ARB = $8B5B; - GL_FLOAT_MAT4_ARB = $8B5C; - - procedure glDeleteObjectARB(obj: GLhandleARB); external dllname; - function glGetHandleARB(pname: GLenum): GLhandleARB; external dllname; - procedure glDetachObjectARB(containerObj: GLhandleARB; attachedObj: GLhandleARB); external dllname; - function glCreateShaderObjectARB(shaderType: GLenum): GLhandleARB; external dllname; - procedure glShaderSourceARB(shaderObj: GLhandleARB; count: GLsizei; const str: PGLvoid; const length: PGLint); external dllname; - procedure glCompileShaderARB(shaderObj: GLhandleARB); external dllname; - function glCreateProgramObjectARB(): GLhandleARB; external dllname; - procedure glAttachObjectARB(containerObj: GLhandleARB; obj: GLhandleARB); external dllname; - procedure glLinkProgramARB(programObj: GLhandleARB); external dllname; - procedure glUseProgramObjectARB(programObj: GLhandleARB); external dllname; - procedure glValidateProgramARB(programObj: GLhandleARB); external dllname; - procedure glUniform1fARB(location: GLint; v0: GLfloat); external dllname; - procedure glUniform2fARB(location: GLint; v0: GLfloat; v1: GLfloat); external dllname; - procedure glUniform3fARB(location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat); external dllname; - procedure glUniform4fARB(location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat; v3: GLfloat); external dllname; - procedure glUniform1iARB(location: GLint; v0: GLint); external dllname; - procedure glUniform2iARB(location: GLint; v0: GLint; v1: GLint); external dllname; - procedure glUniform3iARB(location: GLint; v0: GLint; v1: GLint; v2: GLint); external dllname; - procedure glUniform4iARB(location: GLint; v0: GLint; v1: GLint; v2: GLint; v3: GLint); external dllname; - procedure glUniform1fvARB(location: GLint; count: GLsizei; value: PGLfloat); external dllname; - procedure glUniform2fvARB(location: GLint; count: GLsizei; value: PGLfloat); external dllname; - procedure glUniform3fvARB(location: GLint; count: GLsizei; value: PGLfloat); external dllname; - procedure glUniform4fvARB(location: GLint; count: GLsizei; value: PGLfloat); external dllname; - procedure glUniform1ivARB(location: GLint; count: GLsizei; value: PGLint); external dllname; - procedure glUniform2ivARB(location: GLint; count: GLsizei; value: PGLint); external dllname; - procedure glUniform3ivARB(location: GLint; count: GLsizei; value: PGLint); external dllname; - procedure glUniform4ivARB(location: GLint; count: GLsizei; value: PGLint); external dllname; - procedure glUniformMatrix2fvARB(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); external dllname; - procedure glUniformMatrix3fvARB(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); external dllname; - procedure glUniformMatrix4fvARB(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); external dllname; - procedure glGetObjectParameterfvARB(obj: GLhandleARB; pname: GLenum; params: PGLfloat); external dllname; - procedure glGetObjectParameterivARB(obj: GLhandleARB; pname: GLenum; params: PGLint); external dllname; - procedure glGetInfoLogARB(obj: GLhandleARB; maxLength: GLsizei; length: PGLsizei; infoLog: PGLcharARB); external dllname; - procedure glGetAttachedObjectsARB(containerObj: GLhandleARB; maxCount: GLsizei; count: PGLsizei; obj: PGLhandleARB); external dllname; - function glGetUniformLocationARB(programObj: GLhandleARB; const name: PGLcharARB): GLint; external dllname; - procedure glGetActiveUniformARB(programObj: GLhandleARB; index: GLuint; maxLength: GLsizei; length: PGLsizei; size: PGLint; thetype: PGLenum; name: PGLcharARB); external dllname; - procedure glGetUniformfvARB(programObj: GLhandleARB; location: GLint; params: PGLfloat); external dllname; - procedure glGetUniformivARB(programObj: GLhandleARB; location: GLint; params: PGLint); external dllname; - procedure glGetShaderSourceARB(obj: GLhandleARB; maxLength: GLsizei; length: PGLsizei; source: PGLcharARB); external dllname; - -function Load_GL_ARB_shader_objects: Boolean; - -//***** GL_ARB_vertex_shader *****// -const - GL_VERTEX_SHADER_ARB = $8B31; - GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB = $8B4A; - GL_MAX_VARYING_FLOATS_ARB = $8B4B; - // GL_MAX_VERTEX_ATTRIBS_ARB { already defined } - // GL_MAX_TEXTURE_IMAGE_UNITS_ARB { already defined } - GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = $8B4C; - GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = $8B4D; - // GL_MAX_TEXTURE_COORDS_ARB { already defined } - // GL_VERTEX_PROGRAM_POINT_SIZE_ARB { already defined } - // GL_VERTEX_PROGRAM_TWO_SIDE_ARB { already defined } - // GL_OBJECT_TYPE_ARB { already defined } - // GL_OBJECT_SUBTYPE_ARB { already defined } - GL_OBJECT_ACTIVE_ATTRIBUTES_ARB = $8B89; - GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB = $8B8A; - // GL_SHADER_OBJECT_ARB { already defined } - // GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB { already defined } - // GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB { already defined } - // GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB { already defined } - // GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB { already defined } - // GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB { already defined } - // GL_CURRENT_VERTEX_ATTRIB_ARB { already defined } - // GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB { already defined } - // GL_FLOAT { already defined } - // GL_FLOAT_VEC2_ARB { already defined } - // GL_FLOAT_VEC3_ARB { already defined } - // GL_FLOAT_VEC4_ARB { already defined } - // GL_FLOAT_MAT2_ARB { already defined } - // GL_FLOAT_MAT3_ARB { already defined } - // GL_FLOAT_MAT4_ARB { already defined } - // glVertexAttrib1fARB { already defined } - // glVertexAttrib1sARB { already defined } - // glVertexAttrib1dARB { already defined } - // glVertexAttrib2fARB { already defined } - // glVertexAttrib2sARB { already defined } - // glVertexAttrib2dARB { already defined } - // glVertexAttrib3fARB { already defined } - // glVertexAttrib3sARB { already defined } - // glVertexAttrib3dARB { already defined } - // glVertexAttrib4fARB { already defined } - // glVertexAttrib4sARB { already defined } - // glVertexAttrib4dARB { already defined } - // glVertexAttrib4NubARB { already defined } - // glVertexAttrib1fvARB { already defined } - // glVertexAttrib1svARB { already defined } - // glVertexAttrib1dvARB { already defined } - // glVertexAttrib2fvARB { already defined } - // glVertexAttrib2svARB { already defined } - // glVertexAttrib2dvARB { already defined } - // glVertexAttrib3fvARB { already defined } - // glVertexAttrib3svARB { already defined } - // glVertexAttrib3dvARB { already defined } - // glVertexAttrib4fvARB { already defined } - // glVertexAttrib4svARB { already defined } - // glVertexAttrib4dvARB { already defined } - // glVertexAttrib4ivARB { already defined } - // glVertexAttrib4bvARB { already defined } - // glVertexAttrib4ubvARB { already defined } - // glVertexAttrib4usvARB { already defined } - // glVertexAttrib4uivARB { already defined } - // glVertexAttrib4NbvARB { already defined } - // glVertexAttrib4NsvARB { already defined } - // glVertexAttrib4NivARB { already defined } - // glVertexAttrib4NubvARB { already defined } - // glVertexAttrib4NusvARB { already defined } - // glVertexAttrib4NuivARB { already defined } - // glVertexAttribPointerARB { already defined } - // glEnableVertexAttribArrayARB { already defined } - // glDisableVertexAttribArrayARB { already defined } - - procedure glBindAttribLocationARB(programObj: GLhandleARB; index: GLuint; const name: PGLcharARB); external dllname; - procedure glGetActiveAttribARB(programObj: GLhandleARB; index: GLuint; maxLength: GLsizei; length: PGLsizei; size: PGLint; thetype: PGLenum; name: PGLcharARB); external dllname; - function glGetAttribLocationARB(programObj: GLhandleARB; const name: PGLcharARB): GLint; external dllname; - // glGetVertexAttribdvARB { already defined } - // glGetVertexAttribfvARB { already defined } - // glGetVertexAttribivARB { already defined } - // glGetVertexAttribPointervARB { already defined } - -function Load_GL_ARB_vertex_shader: Boolean; - -//***** GL_ARB_fragment_shader *****// -const - GL_FRAGMENT_SHADER_ARB = $8B30; - GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = $8B49; - // GL_MAX_TEXTURE_COORDS_ARB { already defined } - // GL_MAX_TEXTURE_IMAGE_UNITS_ARB { already defined } - // GL_OBJECT_TYPE_ARB { already defined } - // GL_OBJECT_SUBTYPE_ARB { already defined } - // GL_SHADER_OBJECT_ARB { already defined } - -function Load_GL_ARB_fragment_shader: Boolean; - -//***** GL_ARB_shading_language_100 *****// - -function Load_GL_ARB_shading_language_100: Boolean; - -//***** GL_ARB_texture_non_power_of_two *****// - -function Load_GL_ARB_texture_non_power_of_two: Boolean; - -//***** GL_ARB_point_sprite *****// -const - GL_POINT_SPRITE_ARB = $8861; - GL_COORD_REPLACE_ARB = $8862; - -function Load_GL_ARB_point_sprite: Boolean; - -//***** GL_EXT_depth_bounds_test *****// -const - GL_DEPTH_BOUNDS_TEST_EXT = $8890; - GL_DEPTH_BOUNDS_EXT = $8891; - - procedure glDepthBoundsEXT(zmin: GLclampd; zmax: GLclampd); external dllname; - -function Load_GL_EXT_depth_bounds_test: Boolean; - -//***** GL_EXT_texture_mirror_clamp *****// -const - GL_MIRROR_CLAMP_EXT = $8742; - GL_MIRROR_CLAMP_TO_EDGE_EXT = $8743; - GL_MIRROR_CLAMP_TO_BORDER_EXT = $8912; - -function Load_GL_EXT_texture_mirror_clamp: Boolean; - -//***** GL_EXT_blend_equation_separate *****// -const - GL_BLEND_EQUATION_RGB_EXT = $8009; - GL_BLEND_EQUATION_ALPHA_EXT = $883D; - - procedure glBlendEquationSeparateEXT(modeRGB: GLenum; modeAlpha: GLenum); external dllname; - -function Load_GL_EXT_blend_equation_separate: Boolean; - -//***** GL_MESA_pack_invert *****// -const - GL_PACK_INVERT_MESA = $8758; - -function Load_GL_MESA_pack_invert: Boolean; - -//***** GL_MESA_ycbcr_texture *****// -const - GL_YCBCR_MESA = $8757; - GL_UNSIGNED_SHORT_8_8_MESA = $85BA; - GL_UNSIGNED_SHORT_8_8_REV_MESA = $85BB; - -function Load_GL_MESA_ycbcr_texture: Boolean; - -//***** GL_ARB_fragment_program_shadow *****// - -function Load_GL_ARB_fragment_program_shadow: Boolean; - -//***** GL_NV_fragment_program_option *****// - -function Load_GL_NV_fragment_program_option: Boolean; - -//***** GL_EXT_pixel_buffer_object *****// -const - GL_PIXEL_PACK_BUFFER_EXT = $88EB; - GL_PIXEL_UNPACK_BUFFER_EXT = $88EC; - GL_PIXEL_PACK_BUFFER_BINDING_EXT = $88ED; - GL_PIXEL_UNPACK_BUFFER_BINDING_EXT = $88EF; - -function Load_GL_EXT_pixel_buffer_object: Boolean; - -//***** GL_NV_fragment_program2 *****// -const - GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = $88F4; - GL_MAX_PROGRAM_CALL_DEPTH_NV = $88F5; - GL_MAX_PROGRAM_IF_DEPTH_NV = $88F6; - GL_MAX_PROGRAM_LOOP_DEPTH_NV = $88F7; - GL_MAX_PROGRAM_LOOP_COUNT_NV = $88F8; - -function Load_GL_NV_fragment_program2: Boolean; - -//***** GL_NV_vertex_program2_option *****// - // GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV { already defined } - // GL_MAX_PROGRAM_CALL_DEPTH_NV { already defined } - -function Load_GL_NV_vertex_program2_option: Boolean; - -//***** GL_NV_vertex_program3 *****// - // GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB { already defined } - -function Load_GL_NV_vertex_program3: Boolean; - -//***** GL_ARB_draw_buffers *****// -const - GL_MAX_DRAW_BUFFERS_ARB = $8824; - GL_DRAW_BUFFER0_ARB = $8825; - GL_DRAW_BUFFER1_ARB = $8826; - GL_DRAW_BUFFER2_ARB = $8827; - GL_DRAW_BUFFER3_ARB = $8828; - GL_DRAW_BUFFER4_ARB = $8829; - GL_DRAW_BUFFER5_ARB = $882A; - GL_DRAW_BUFFER6_ARB = $882B; - GL_DRAW_BUFFER7_ARB = $882C; - GL_DRAW_BUFFER8_ARB = $882D; - GL_DRAW_BUFFER9_ARB = $882E; - GL_DRAW_BUFFER10_ARB = $882F; - GL_DRAW_BUFFER11_ARB = $8830; - GL_DRAW_BUFFER12_ARB = $8831; - GL_DRAW_BUFFER13_ARB = $8832; - GL_DRAW_BUFFER14_ARB = $8833; - GL_DRAW_BUFFER15_ARB = $8834; - - procedure glDrawBuffersARB(n: GLsizei; const bufs: PGLenum); external dllname; - -function Load_GL_ARB_draw_buffers: Boolean; - -//***** GL_ARB_texture_rectangle *****// -const - GL_TEXTURE_RECTANGLE_ARB = $84F5; - GL_TEXTURE_BINDING_RECTANGLE_ARB = $84F6; - GL_PROXY_TEXTURE_RECTANGLE_ARB = $84F7; - GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB = $84F8; - -function Load_GL_ARB_texture_rectangle: Boolean; - -//***** GL_ARB_color_buffer_float *****// -const - GL_RGBA_FLOAT_MODE_ARB = $8820; - GL_CLAMP_VERTEX_COLOR_ARB = $891A; - GL_CLAMP_FRAGMENT_COLOR_ARB = $891B; - GL_CLAMP_READ_COLOR_ARB = $891C; - GL_FIXED_ONLY_ARB = $891D; - WGL_TYPE_RGBA_FLOAT_ARB = $21A0; - - procedure glClampColorARB(target: GLenum; clamp: GLenum); external dllname; - -function Load_GL_ARB_color_buffer_float: Boolean; - -//***** GL_ARB_half_float_pixel *****// -const - GL_HALF_FLOAT_ARB = $140B; - -function Load_GL_ARB_half_float_pixel: Boolean; - -//***** GL_ARB_texture_float *****// -const - GL_TEXTURE_RED_TYPE_ARB = $8C10; - GL_TEXTURE_GREEN_TYPE_ARB = $8C11; - GL_TEXTURE_BLUE_TYPE_ARB = $8C12; - GL_TEXTURE_ALPHA_TYPE_ARB = $8C13; - GL_TEXTURE_LUMINANCE_TYPE_ARB = $8C14; - GL_TEXTURE_INTENSITY_TYPE_ARB = $8C15; - GL_TEXTURE_DEPTH_TYPE_ARB = $8C16; - GL_UNSIGNED_NORMALIZED_ARB = $8C17; - GL_RGBA32F_ARB = $8814; - GL_RGB32F_ARB = $8815; - GL_ALPHA32F_ARB = $8816; - GL_INTENSITY32F_ARB = $8817; - GL_LUMINANCE32F_ARB = $8818; - GL_LUMINANCE_ALPHA32F_ARB = $8819; - GL_RGBA16F_ARB = $881A; - GL_RGB16F_ARB = $881B; - GL_ALPHA16F_ARB = $881C; - GL_INTENSITY16F_ARB = $881D; - GL_LUMINANCE16F_ARB = $881E; - GL_LUMINANCE_ALPHA16F_ARB = $881F; - -function Load_GL_ARB_texture_float: Boolean; - -//***** GL_EXT_texture_compression_dxt1 *****// - // GL_COMPRESSED_RGB_S3TC_DXT1_EXT { already defined } - // GL_COMPRESSED_RGBA_S3TC_DXT1_EXT { already defined } - -function Load_GL_EXT_texture_compression_dxt1: Boolean; - -//***** GL_ARB_pixel_buffer_object *****// -const - GL_PIXEL_PACK_BUFFER_ARB = $88EB; - GL_PIXEL_UNPACK_BUFFER_ARB = $88EC; - GL_PIXEL_PACK_BUFFER_BINDING_ARB = $88ED; - GL_PIXEL_UNPACK_BUFFER_BINDING_ARB = $88EF; - -function Load_GL_ARB_pixel_buffer_object: Boolean; - -//***** GL_EXT_framebuffer_object *****// -const - GL_FRAMEBUFFER_EXT = $8D40; - GL_RENDERBUFFER_EXT = $8D41; - GL_STENCIL_INDEX_EXT = $8D45; - GL_STENCIL_INDEX1_EXT = $8D46; - GL_STENCIL_INDEX4_EXT = $8D47; - GL_STENCIL_INDEX8_EXT = $8D48; - GL_STENCIL_INDEX16_EXT = $8D49; - GL_RENDERBUFFER_WIDTH_EXT = $8D42; - GL_RENDERBUFFER_HEIGHT_EXT = $8D43; - GL_RENDERBUFFER_INTERNAL_FORMAT_EXT = $8D44; - GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = $8CD0; - GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = $8CD1; - GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = $8CD2; - GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = $8CD3; - GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = $8CD4; - GL_COLOR_ATTACHMENT0_EXT = $8CE0; - GL_COLOR_ATTACHMENT1_EXT = $8CE1; - GL_COLOR_ATTACHMENT2_EXT = $8CE2; - GL_COLOR_ATTACHMENT3_EXT = $8CE3; - GL_COLOR_ATTACHMENT4_EXT = $8CE4; - GL_COLOR_ATTACHMENT5_EXT = $8CE5; - GL_COLOR_ATTACHMENT6_EXT = $8CE6; - GL_COLOR_ATTACHMENT7_EXT = $8CE7; - GL_COLOR_ATTACHMENT8_EXT = $8CE8; - GL_COLOR_ATTACHMENT9_EXT = $8CE9; - GL_COLOR_ATTACHMENT10_EXT = $8CEA; - GL_COLOR_ATTACHMENT11_EXT = $8CEB; - GL_COLOR_ATTACHMENT12_EXT = $8CEC; - GL_COLOR_ATTACHMENT13_EXT = $8CED; - GL_COLOR_ATTACHMENT14_EXT = $8CEE; - GL_COLOR_ATTACHMENT15_EXT = $8CEF; - GL_DEPTH_ATTACHMENT_EXT = $8D00; - GL_STENCIL_ATTACHMENT_EXT = $8D20; - GL_FRAMEBUFFER_COMPLETE_EXT = $8CD5; - GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = $8CD6; - GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = $8CD7; - GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT = $8CD8; - GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = $8CD9; - GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = $8CDA; - GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = $8CDB; - GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = $8CDC; - GL_FRAMEBUFFER_UNSUPPORTED_EXT = $8CDD; - GL_FRAMEBUFFER_STATUS_ERROR_EXT = $8CDE; - GL_FRAMEBUFFER_BINDING_EXT = $8CA6; - GL_RENDERBUFFER_BINDING_EXT = $8CA7; - GL_MAX_COLOR_ATTACHMENTS_EXT = $8CDF; - GL_MAX_RENDERBUFFER_SIZE_EXT = $84E8; - GL_INVALID_FRAMEBUFFER_OPERATION_EXT = $0506; - - function glIsRenderbufferEXT(renderbuffer: GLuint): GLboolean; external dllname; - procedure glBindRenderbufferEXT(target: GLenum; renderbuffer: GLuint); external dllname; - procedure glDeleteRenderbuffersEXT(n: GLsizei; const renderbuffers: PGLuint); external dllname; - procedure glGenRenderbuffersEXT(n: GLsizei; renderbuffers: PGLuint); external dllname; - procedure glRenderbufferStorageEXT(target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei); external dllname; - procedure glGetRenderbufferParameterivEXT(target: GLenum; pname: GLenum; params: PGLint); external dllname; - function glIsFramebufferEXT(framebuffer: GLuint): GLboolean; external dllname; - procedure glBindFramebufferEXT(target: GLenum; framebuffer: GLuint); external dllname; - procedure glDeleteFramebuffersEXT(n: GLsizei; const framebuffers: PGLuint); external dllname; - procedure glGenFramebuffersEXT(n: GLsizei; framebuffers: PGLuint); external dllname; - function glCheckFramebufferStatusEXT(target: GLenum): GLenum; external dllname; - procedure glFramebufferTexture1DEXT(target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint); external dllname; - procedure glFramebufferTexture2DEXT(target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint); external dllname; - procedure glFramebufferTexture3DEXT(target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint; zoffset: GLint); external dllname; - procedure glFramebufferRenderbufferEXT(target: GLenum; attachment: GLenum; renderbuffertarget: GLenum; renderbuffer: GLuint); external dllname; - procedure glGetFramebufferAttachmentParameterivEXT(target: GLenum; attachment: GLenum; pname: GLenum; params: PGLint); external dllname; - procedure glGenerateMipmapEXT(target: GLenum); external dllname; - -function Load_GL_EXT_framebuffer_object: Boolean; - -//***** GL_version_1_4 *****// -const - GL_BLEND_DST_RGB = $80C8; - GL_BLEND_SRC_RGB = $80C9; - GL_BLEND_DST_ALPHA = $80CA; - GL_BLEND_SRC_ALPHA = $80CB; - GL_POINT_SIZE_MIN = $8126; - GL_POINT_SIZE_MAX = $8127; - GL_POINT_FADE_THRESHOLD_SIZE = $8128; - GL_POINT_DISTANCE_ATTENUATION = $8129; - GL_GENERATE_MIPMAP = $8191; - GL_GENERATE_MIPMAP_HINT = $8192; - GL_DEPTH_COMPONENT16 = $81A5; - GL_DEPTH_COMPONENT24 = $81A6; - GL_DEPTH_COMPONENT32 = $81A7; - GL_MIRRORED_REPEAT = $8370; - GL_FOG_COORDINATE_SOURCE = $8450; - GL_FOG_COORDINATE = $8451; - GL_FRAGMENT_DEPTH = $8452; - GL_CURRENT_FOG_COORDINATE = $8453; - GL_FOG_COORDINATE_ARRAY_TYPE = $8454; - GL_FOG_COORDINATE_ARRAY_STRIDE = $8455; - GL_FOG_COORDINATE_ARRAY_POINTER = $8456; - GL_FOG_COORDINATE_ARRAY = $8457; - GL_COLOR_SUM = $8458; - GL_CURRENT_SECONDARY_COLOR = $8459; - GL_SECONDARY_COLOR_ARRAY_SIZE = $845A; - GL_SECONDARY_COLOR_ARRAY_TYPE = $845B; - GL_SECONDARY_COLOR_ARRAY_STRIDE = $845C; - GL_SECONDARY_COLOR_ARRAY_POINTER = $845D; - GL_SECONDARY_COLOR_ARRAY = $845E; - GL_MAX_TEXTURE_LOD_BIAS = $84FD; - GL_TEXTURE_FILTER_CONTROL = $8500; - GL_TEXTURE_LOD_BIAS = $8501; - GL_INCR_WRAP = $8507; - GL_DECR_WRAP = $8508; - GL_TEXTURE_DEPTH_SIZE = $884A; - GL_DEPTH_TEXTURE_MODE = $884B; - GL_TEXTURE_COMPARE_MODE = $884C; - GL_TEXTURE_COMPARE_FUNC = $884D; - GL_COMPARE_R_TO_TEXTURE = $884E; - - procedure glBlendFuncSeparate(sfactorRGB: GLenum; dfactorRGB: GLenum; sfactorAlpha: GLenum; dfactorAlpha: GLenum); external dllname; - procedure glFogCoordf(coord: GLfloat); external dllname; - procedure glFogCoordfv(const coord: PGLfloat); external dllname; - procedure glFogCoordd(coord: GLdouble); external dllname; - procedure glFogCoorddv(const coord: PGLdouble); external dllname; - procedure glFogCoordPointer(thetype: GLenum; stride: GLsizei; const pointer: PGLvoid); external dllname; - procedure glMultiDrawArrays(mode: GLenum; first: PGLint; count: PGLsizei; primcount: GLsizei); external dllname; - procedure glMultiDrawElements(mode: GLenum; const count: PGLsizei; thetype: GLenum; const indices: PGLvoid; primcount: GLsizei); external dllname; - procedure glPointParameterf(pname: GLenum; param: GLfloat); external dllname; - procedure glPointParameterfv(pname: GLenum; const params: PGLfloat); external dllname; - procedure glPointParameteri(pname: GLenum; param: GLint); external dllname; - procedure glPointParameteriv(pname: GLenum; const params: PGLint); external dllname; - procedure glSecondaryColor3b(red: GLbyte; green: GLbyte; blue: GLbyte); external dllname; - procedure glSecondaryColor3bv(const v: PGLbyte); external dllname; - procedure glSecondaryColor3d(red: GLdouble; green: GLdouble; blue: GLdouble); external dllname; - procedure glSecondaryColor3dv(const v: PGLdouble); external dllname; - procedure glSecondaryColor3f(red: GLfloat; green: GLfloat; blue: GLfloat); external dllname; - procedure glSecondaryColor3fv(const v: PGLfloat); external dllname; - procedure glSecondaryColor3i(red: GLint; green: GLint; blue: GLint); external dllname; - procedure glSecondaryColor3iv(const v: PGLint); external dllname; - procedure glSecondaryColor3s(red: GLshort; green: GLshort; blue: GLshort); external dllname; - procedure glSecondaryColor3sv(const v: PGLshort); external dllname; - procedure glSecondaryColor3ub(red: GLubyte; green: GLubyte; blue: GLubyte); external dllname; - procedure glSecondaryColor3ubv(const v: PGLubyte); external dllname; - procedure glSecondaryColor3ui(red: GLuint; green: GLuint; blue: GLuint); external dllname; - procedure glSecondaryColor3uiv(const v: PGLuint); external dllname; - procedure glSecondaryColor3us(red: GLushort; green: GLushort; blue: GLushort); external dllname; - procedure glSecondaryColor3usv(const v: PGLushort); external dllname; - procedure glSecondaryColorPointer(size: GLint; thetype: GLenum; stride: GLsizei; const pointer: PGLvoid); external dllname; - procedure glWindowPos2d(x: GLdouble; y: GLdouble); external dllname; - procedure glWindowPos2dv(const v: PGLdouble); external dllname; - procedure glWindowPos2f(x: GLfloat; y: GLfloat); external dllname; - procedure glWindowPos2fv(const v: PGLfloat); external dllname; - procedure glWindowPos2i(x: GLint; y: GLint); external dllname; - procedure glWindowPos2iv(const v: PGLint); external dllname; - procedure glWindowPos2s(x: GLshort; y: GLshort); external dllname; - procedure glWindowPos2sv(const v: PGLshort); external dllname; - procedure glWindowPos3d(x: GLdouble; y: GLdouble; z: GLdouble); external dllname; - procedure glWindowPos3dv(const v: PGLdouble); external dllname; - procedure glWindowPos3f(x: GLfloat; y: GLfloat; z: GLfloat); external dllname; - procedure glWindowPos3fv(const v: PGLfloat); external dllname; - procedure glWindowPos3i(x: GLint; y: GLint; z: GLint); external dllname; - procedure glWindowPos3iv(const v: PGLint); external dllname; - procedure glWindowPos3s(x: GLshort; y: GLshort; z: GLshort); external dllname; - procedure glWindowPos3sv(const v: PGLshort); external dllname; - -function Load_GL_version_1_4: Boolean; - -//***** GL_version_1_5 *****// -const - GL_BUFFER_SIZE = $8764; - GL_BUFFER_USAGE = $8765; - GL_QUERY_COUNTER_BITS = $8864; - GL_CURRENT_QUERY = $8865; - GL_QUERY_RESULT = $8866; - GL_QUERY_RESULT_AVAILABLE = $8867; - GL_ARRAY_BUFFER = $8892; - GL_ELEMENT_ARRAY_BUFFER = $8893; - GL_ARRAY_BUFFER_BINDING = $8894; - GL_ELEMENT_ARRAY_BUFFER_BINDING = $8895; - GL_VERTEX_ARRAY_BUFFER_BINDING = $8896; - GL_NORMAL_ARRAY_BUFFER_BINDING = $8897; - GL_COLOR_ARRAY_BUFFER_BINDING = $8898; - GL_INDEX_ARRAY_BUFFER_BINDING = $8899; - GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = $889A; - GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = $889B; - GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = $889C; - GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING = $889D; - GL_WEIGHT_ARRAY_BUFFER_BINDING = $889E; - GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = $889F; - GL_READ_ONLY = $88B8; - GL_WRITE_ONLY = $88B9; - GL_READ_WRITE = $88BA; - GL_BUFFER_ACCESS = $88BB; - GL_BUFFER_MAPPED = $88BC; - GL_BUFFER_MAP_POINTER = $88BD; - GL_STREAM_DRAW = $88E0; - GL_STREAM_READ = $88E1; - GL_STREAM_COPY = $88E2; - GL_STATIC_DRAW = $88E4; - GL_STATIC_READ = $88E5; - GL_STATIC_COPY = $88E6; - GL_DYNAMIC_DRAW = $88E8; - GL_DYNAMIC_READ = $88E9; - GL_DYNAMIC_COPY = $88EA; - GL_SAMPLES_PASSED = $8914; - GL_FOG_COORD_SRC = $8450; - GL_FOG_COORD = $8451; - GL_CURRENT_FOG_COORD = $8453; - GL_FOG_COORD_ARRAY_TYPE = $8454; - GL_FOG_COORD_ARRAY_STRIDE = $8455; - GL_FOG_COORD_ARRAY_POINTER = $8456; - GL_FOG_COORD_ARRAY = $8457; - GL_FOG_COORD_ARRAY_BUFFER_BINDING = $889D; - GL_SRC0_RGB = $8580; - GL_SRC1_RGB = $8581; - GL_SRC2_RGB = $8582; - GL_SRC0_ALPHA = $8588; - GL_SRC1_ALPHA = $8589; - GL_SRC2_ALPHA = $858A; - - procedure glGenQueries(n: GLsizei; ids: PGLuint); external dllname; - procedure glDeleteQueries(n: GLsizei; const ids: PGLuint); external dllname; - function glIsQuery(id: GLuint): GLboolean; external dllname; - procedure glBeginQuery(target: GLenum; id: GLuint); external dllname; - procedure glEndQuery(target: GLenum); external dllname; - procedure glGetQueryiv(target: GLenum; pname: GLenum; params: PGLint); external dllname; - procedure glGetQueryObjectiv(id: GLuint; pname: GLenum; params: PGLint); external dllname; - procedure glGetQueryObjectuiv(id: GLuint; pname: GLenum; params: PGLuint); external dllname; - procedure glBindBuffer(target: GLenum; buffer: GLuint); external dllname; - procedure glDeleteBuffers(n: GLsizei; const buffers: PGLuint); external dllname; - procedure glGenBuffers(n: GLsizei; buffers: PGLuint); external dllname; - function glIsBuffer(buffer: GLuint): GLboolean; external dllname; - procedure glBufferData(target: GLenum; size: GLsizeiptr; const data: PGLvoid; usage: GLenum); external dllname; - procedure glBufferSubData(target: GLenum; offset: GLintptr; size: GLsizeiptr; const data: PGLvoid); external dllname; - procedure glGetBufferSubData(target: GLenum; offset: GLintptr; size: GLsizeiptr; data: PGLvoid); external dllname; - function glMapBuffer(target: GLenum; access: GLenum): PGLvoid; external dllname; - function glUnmapBuffer(target: GLenum): GLboolean; external dllname; - procedure glGetBufferParameteriv(target: GLenum; pname: GLenum; params: PGLint); external dllname; - procedure glGetBufferPointerv(target: GLenum; pname: GLenum; params: PGLvoid); external dllname; - -function Load_GL_version_1_5: Boolean; - -//***** GL_version_2_0 *****// -const - GL_BLEND_EQUATION_RGB = $8009; - GL_VERTEX_ATTRIB_ARRAY_ENABLED = $8622; - GL_VERTEX_ATTRIB_ARRAY_SIZE = $8623; - GL_VERTEX_ATTRIB_ARRAY_STRIDE = $8624; - GL_VERTEX_ATTRIB_ARRAY_TYPE = $8625; - GL_CURRENT_VERTEX_ATTRIB = $8626; - GL_VERTEX_PROGRAM_POINT_SIZE = $8642; - GL_VERTEX_PROGRAM_TWO_SIDE = $8643; - GL_VERTEX_ATTRIB_ARRAY_POINTER = $8645; - GL_STENCIL_BACK_FUNC = $8800; - GL_STENCIL_BACK_FAIL = $8801; - GL_STENCIL_BACK_PASS_DEPTH_FAIL = $8802; - GL_STENCIL_BACK_PASS_DEPTH_PASS = $8803; - GL_MAX_DRAW_BUFFERS = $8824; - GL_DRAW_BUFFER0 = $8825; - GL_DRAW_BUFFER1 = $8826; - GL_DRAW_BUFFER2 = $8827; - GL_DRAW_BUFFER3 = $8828; - GL_DRAW_BUFFER4 = $8829; - GL_DRAW_BUFFER5 = $882A; - GL_DRAW_BUFFER6 = $882B; - GL_DRAW_BUFFER7 = $882C; - GL_DRAW_BUFFER8 = $882D; - GL_DRAW_BUFFER9 = $882E; - GL_DRAW_BUFFER10 = $882F; - GL_DRAW_BUFFER11 = $8830; - GL_DRAW_BUFFER12 = $8831; - GL_DRAW_BUFFER13 = $8832; - GL_DRAW_BUFFER14 = $8833; - GL_DRAW_BUFFER15 = $8834; - GL_BLEND_EQUATION_ALPHA = $883D; - GL_POINT_SPRITE = $8861; - GL_COORD_REPLACE = $8862; - GL_MAX_VERTEX_ATTRIBS = $8869; - GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = $886A; - GL_MAX_TEXTURE_COORDS = $8871; - GL_MAX_TEXTURE_IMAGE_UNITS = $8872; - GL_FRAGMENT_SHADER = $8B30; - GL_VERTEX_SHADER = $8B31; - GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = $8B49; - GL_MAX_VERTEX_UNIFORM_COMPONENTS = $8B4A; - GL_MAX_VARYING_FLOATS = $8B4B; - GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = $8B4C; - GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = $8B4D; - GL_SHADER_TYPE = $8B4F; - GL_FLOAT_VEC2 = $8B50; - GL_FLOAT_VEC3 = $8B51; - GL_FLOAT_VEC4 = $8B52; - GL_INT_VEC2 = $8B53; - GL_INT_VEC3 = $8B54; - GL_INT_VEC4 = $8B55; - GL_BOOL = $8B56; - GL_BOOL_VEC2 = $8B57; - GL_BOOL_VEC3 = $8B58; - GL_BOOL_VEC4 = $8B59; - GL_FLOAT_MAT2 = $8B5A; - GL_FLOAT_MAT3 = $8B5B; - GL_FLOAT_MAT4 = $8B5C; - GL_SAMPLER_1D = $8B5D; - GL_SAMPLER_2D = $8B5E; - GL_SAMPLER_3D = $8B5F; - GL_SAMPLER_CUBE = $8B60; - GL_SAMPLER_1D_SHADOW = $8B61; - GL_SAMPLER_2D_SHADOW = $8B62; - GL_DELETE_STATUS = $8B80; - GL_COMPILE_STATUS = $8B81; - GL_LINK_STATUS = $8B82; - GL_VALIDATE_STATUS = $8B83; - GL_INFO_LOG_LENGTH = $8B84; - GL_ATTACHED_SHADERS = $8B85; - GL_ACTIVE_UNIFORMS = $8B86; - GL_ACTIVE_UNIFORM_MAX_LENGTH = $8B87; - GL_SHADER_SOURCE_LENGTH = $8B88; - GL_ACTIVE_ATTRIBUTES = $8B89; - GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = $8B8A; - GL_FRAGMENT_SHADER_DERIVATIVE_HINT = $8B8B; - GL_SHADING_LANGUAGE_VERSION = $8B8C; - GL_CURRENT_PROGRAM = $8B8D; - GL_POINT_SPRITE_COORD_ORIGIN = $8CA0; - GL_LOWER_LEFT = $8CA1; - GL_UPPER_LEFT = $8CA2; - GL_STENCIL_BACK_REF = $8CA3; - GL_STENCIL_BACK_VALUE_MASK = $8CA4; - GL_STENCIL_BACK_WRITEMASK = $8CA5; - - procedure glBlendEquationSeparate(modeRGB: GLenum; modeAlpha: GLenum); external dllname; - procedure glDrawBuffers(n: GLsizei; const bufs: PGLenum); external dllname; - procedure glStencilOpSeparate(face: GLenum; sfail: GLenum; dpfail: GLenum; dppass: GLenum); external dllname; - procedure glStencilFuncSeparate(frontfunc: GLenum; backfunc: GLenum; ref: GLint; mask: GLuint); external dllname; - procedure glStencilMaskSeparate(face: GLenum; mask: GLuint); external dllname; - procedure glAttachShader(theProgram: GLuint; shader: GLuint); external dllname; - procedure glBindAttribLocation(theProgram: GLuint; index: GLuint; const name: PGLchar); external dllname; - procedure glCompileShader(shader: GLuint); external dllname; - function glCreateProgram(): GLuint; external dllname; - function glCreateShader(thetype: GLenum): GLuint; external dllname; - procedure glDeleteProgram(theProgram: GLuint); external dllname; - procedure glDeleteShader(shader: GLuint); external dllname; - procedure glDetachShader(theProgram: GLuint; shader: GLuint); external dllname; - procedure glDisableVertexAttribArray(index: GLuint); external dllname; - procedure glEnableVertexAttribArray(index: GLuint); external dllname; - procedure glGetActiveAttrib(theProgram: GLuint; index: GLuint; bufSize: GLsizei; length: PGLsizei; size: PGLint; thetype: PGLenum; name: PGLchar); external dllname; - procedure glGetActiveUniform(theProgram: GLuint; index: GLuint; bufSize: GLsizei; length: PGLsizei; size: PGLint; thetype: PGLenum; name: PGLchar); external dllname; - procedure glGetAttachedShaders(theProgram: GLuint; maxCount: GLsizei; count: PGLsizei; obj: PGLuint); external dllname; - function glGetAttribLocation(theProgram: GLuint; const name: PGLchar): GLint; external dllname; - procedure glGetProgramiv(theProgram: GLuint; pname: GLenum; params: PGLint); external dllname; - procedure glGetProgramInfoLog(theProgram: GLuint; bufSize: GLsizei; length: PGLsizei; infoLog: PGLchar); external dllname; - procedure glGetShaderiv(shader: GLuint; pname: GLenum; params: PGLint); external dllname; - procedure glGetShaderInfoLog(shader: GLuint; bufSize: GLsizei; length: PGLsizei; infoLog: PGLchar); external dllname; - procedure glGetShaderSource(shader: GLuint; bufSize: GLsizei; length: PGLsizei; source: PGLchar); external dllname; - function glGetUniformLocation(theProgram: GLuint; const name: PGLchar): GLint; external dllname; - procedure glGetUniformfv(theProgram: GLuint; location: GLint; params: PGLfloat); external dllname; - procedure glGetUniformiv(theProgram: GLuint; location: GLint; params: PGLint); external dllname; - procedure glGetVertexAttribdv(index: GLuint; pname: GLenum; params: PGLdouble); external dllname; - procedure glGetVertexAttribfv(index: GLuint; pname: GLenum; params: PGLfloat); external dllname; - procedure glGetVertexAttribiv(index: GLuint; pname: GLenum; params: PGLint); external dllname; - procedure glGetVertexAttribPointerv(index: GLuint; pname: GLenum; pointer: PGLvoid); external dllname; - function glIsProgram(theProgram: GLuint): GLboolean; external dllname; - function glIsShader(shader: GLuint): GLboolean; external dllname; - procedure glLinkProgram(theProgram: GLuint); external dllname; - procedure glShaderSource(shader: GLuint; count: GLsizei; const str: PGLchar; const length: PGLint); external dllname; - procedure glUseProgram(theProgram: GLuint); external dllname; - procedure glUniform1f(location: GLint; v0: GLfloat); external dllname; - procedure glUniform2f(location: GLint; v0: GLfloat; v1: GLfloat); external dllname; - procedure glUniform3f(location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat); external dllname; - procedure glUniform4f(location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat; v3: GLfloat); external dllname; - procedure glUniform1i(location: GLint; v0: GLint); external dllname; - procedure glUniform2i(location: GLint; v0: GLint; v1: GLint); external dllname; - procedure glUniform3i(location: GLint; v0: GLint; v1: GLint; v2: GLint); external dllname; - procedure glUniform4i(location: GLint; v0: GLint; v1: GLint; v2: GLint; v3: GLint); external dllname; - procedure glUniform1fv(location: GLint; count: GLsizei; const value: PGLfloat); external dllname; - procedure glUniform2fv(location: GLint; count: GLsizei; const value: PGLfloat); external dllname; - procedure glUniform3fv(location: GLint; count: GLsizei; const value: PGLfloat); external dllname; - procedure glUniform4fv(location: GLint; count: GLsizei; const value: PGLfloat); external dllname; - procedure glUniform1iv(location: GLint; count: GLsizei; const value: PGLint); external dllname; - procedure glUniform2iv(location: GLint; count: GLsizei; const value: PGLint); external dllname; - procedure glUniform3iv(location: GLint; count: GLsizei; const value: PGLint); external dllname; - procedure glUniform4iv(location: GLint; count: GLsizei; const value: PGLint); external dllname; - procedure glUniformMatrix2fv(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); external dllname; - procedure glUniformMatrix3fv(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); external dllname; - procedure glUniformMatrix4fv(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); external dllname; - procedure glValidateProgram(theProgram: GLuint); external dllname; - procedure glVertexAttrib1d(index: GLuint; x: GLdouble); external dllname; - procedure glVertexAttrib1dv(index: GLuint; const v: PGLdouble); external dllname; - procedure glVertexAttrib1f(index: GLuint; x: GLfloat); external dllname; - procedure glVertexAttrib1fv(index: GLuint; const v: PGLfloat); external dllname; - procedure glVertexAttrib1s(index: GLuint; x: GLshort); external dllname; - procedure glVertexAttrib1sv(index: GLuint; const v: PGLshort); external dllname; - procedure glVertexAttrib2d(index: GLuint; x: GLdouble; y: GLdouble); external dllname; - procedure glVertexAttrib2dv(index: GLuint; const v: PGLdouble); external dllname; - procedure glVertexAttrib2f(index: GLuint; x: GLfloat; y: GLfloat); external dllname; - procedure glVertexAttrib2fv(index: GLuint; const v: PGLfloat); external dllname; - procedure glVertexAttrib2s(index: GLuint; x: GLshort; y: GLshort); external dllname; - procedure glVertexAttrib2sv(index: GLuint; const v: PGLshort); external dllname; - procedure glVertexAttrib3d(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble); external dllname; - procedure glVertexAttrib3dv(index: GLuint; const v: PGLdouble); external dllname; - procedure glVertexAttrib3f(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat); external dllname; - procedure glVertexAttrib3fv(index: GLuint; const v: PGLfloat); external dllname; - procedure glVertexAttrib3s(index: GLuint; x: GLshort; y: GLshort; z: GLshort); external dllname; - procedure glVertexAttrib3sv(index: GLuint; const v: PGLshort); external dllname; - procedure glVertexAttrib4Nbv(index: GLuint; const v: PGLbyte); external dllname; - procedure glVertexAttrib4Niv(index: GLuint; const v: PGLint); external dllname; - procedure glVertexAttrib4Nsv(index: GLuint; const v: PGLshort); external dllname; - procedure glVertexAttrib4Nub(index: GLuint; x: GLubyte; y: GLubyte; z: GLubyte; w: GLubyte); external dllname; - procedure glVertexAttrib4Nubv(index: GLuint; const v: PGLubyte); external dllname; - procedure glVertexAttrib4Nuiv(index: GLuint; const v: PGLuint); external dllname; - procedure glVertexAttrib4Nusv(index: GLuint; const v: PGLushort); external dllname; - procedure glVertexAttrib4bv(index: GLuint; const v: PGLbyte); external dllname; - procedure glVertexAttrib4d(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); external dllname; - procedure glVertexAttrib4dv(index: GLuint; const v: PGLdouble); external dllname; - procedure glVertexAttrib4f(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); external dllname; - procedure glVertexAttrib4fv(index: GLuint; const v: PGLfloat); external dllname; - procedure glVertexAttrib4iv(index: GLuint; const v: PGLint); external dllname; - procedure glVertexAttrib4s(index: GLuint; x: GLshort; y: GLshort; z: GLshort; w: GLshort); external dllname; - procedure glVertexAttrib4sv(index: GLuint; const v: PGLshort); external dllname; - procedure glVertexAttrib4ubv(index: GLuint; const v: PGLubyte); external dllname; - procedure glVertexAttrib4uiv(index: GLuint; const v: PGLuint); external dllname; - procedure glVertexAttrib4usv(index: GLuint; const v: PGLushort); external dllname; - procedure glVertexAttribPointer(index: GLuint; size: GLint; thetype: GLenum; normalized: GLboolean; stride: GLsizei; const pointer: PGLvoid); external dllname; - - -implementation -end. diff --git a/lib/base/opengl/glu.nim b/lib/base/opengl/glu.nim deleted file mode 100644 index 297f4d354..000000000 --- a/lib/base/opengl/glu.nim +++ /dev/null @@ -1,311 +0,0 @@ -# -# -# Adaption of the delphi3d.net OpenGL units to FreePascal -# Sebastian Guenther (sg@freepascal.org) in 2002 -# These units are free to use -#****************************************************************************** -# Converted to Delphi by Tom Nuydens (tom@delphi3d.net) -# For the latest updates, visit Delphi3D: http://www.delphi3d.net -#****************************************************************************** - -import - GL - -when defined(windows): - const dllname = "glu32.dll" -elif defined(macosx): - const dllname = "/System/Library/Frameworks/OpenGL.framework/Libraries/libGLU.dylib" -else: - const dllname = "libGLU.so.1" - -type - TViewPortArray* = array[0..3, TGLint] - T16dArray* = array[0..15, TGLdouble] - TCallBack* = proc () - T3dArray* = array[0..2, TGLdouble] - T4pArray* = array[0..3, Pointer] - T4fArray* = array[0..3, TGLfloat] - PPointer* = ptr Pointer - -type - GLUnurbs*{.final.} = object - PGLUnurbs* = ptr GLUnurbs - GLUquadric*{.final.} = object - PGLUquadric* = ptr GLUquadric - GLUtesselator*{.final.} = object - PGLUtesselator* = ptr GLUtesselator # backwards compatibility: - GLUnurbsObj* = GLUnurbs - PGLUnurbsObj* = PGLUnurbs - GLUquadricObj* = GLUquadric - PGLUquadricObj* = PGLUquadric - GLUtesselatorObj* = GLUtesselator - PGLUtesselatorObj* = PGLUtesselator - GLUtriangulatorObj* = GLUtesselator - PGLUtriangulatorObj* = PGLUtesselator - TGLUnurbs* = GLUnurbs - TGLUquadric* = GLUquadric - TGLUtesselator* = GLUtesselator - TGLUnurbsObj* = GLUnurbsObj - TGLUquadricObj* = GLUquadricObj - TGLUtesselatorObj* = GLUtesselatorObj - TGLUtriangulatorObj* = GLUtriangulatorObj - -proc gluErrorString*(errCode: TGLenum): cstring{.dynlib: dllname, importc.} -proc gluErrorUnicodeStringEXT*(errCode: TGLenum): ptr int16{.dynlib: dllname, - importc.} -proc gluGetString*(name: TGLenum): cstring{.dynlib: dllname, importc.} -proc gluOrtho2D*(left, right, bottom, top: TGLdouble){.dynlib: dllname, importc.} -proc gluPerspective*(fovy, aspect, zNear, zFar: TGLdouble){.dynlib: dllname, - importc.} -proc gluPickMatrix*(x, y, width, height: TGLdouble, viewport: var TViewPortArray){. - dynlib: dllname, importc.} -proc gluLookAt*(eyex, eyey, eyez, centerx, centery, centerz, upx, upy, upz: TGLdouble){. - dynlib: dllname, importc.} -proc gluProject*(objx, objy, objz: TGLdouble, - modelMatrix, projMatrix: var T16dArray, - viewport: var TViewPortArray, winx, winy, winz: PGLdouble): int{. - dynlib: dllname, importc.} -proc gluUnProject*(winx, winy, winz: TGLdouble, - modelMatrix, projMatrix: var T16dArray, - viewport: var TViewPortArray, objx, objy, objz: PGLdouble): int{. - dynlib: dllname, importc.} -proc gluScaleImage*(format: TGLenum, widthin, heightin: TGLint, typein: TGLenum, - datain: Pointer, widthout, heightout: TGLint, - typeout: TGLenum, dataout: Pointer): int{.dynlib: dllname, - importc.} -proc gluBuild1DMipmaps*(target: TGLenum, components, width: TGLint, - format, atype: TGLenum, data: Pointer): int{. - dynlib: dllname, importc.} -proc gluBuild2DMipmaps*(target: TGLenum, components, width, height: TGLint, - format, atype: TGLenum, data: Pointer): int{. - dynlib: dllname, importc.} -proc gluNewQuadric*(): PGLUquadric{.dynlib: dllname, importc.} -proc gluDeleteQuadric*(state: PGLUquadric){.dynlib: dllname, importc.} -proc gluQuadricNormals*(quadObject: PGLUquadric, normals: TGLenum){. - dynlib: dllname, importc.} -proc gluQuadricTexture*(quadObject: PGLUquadric, textureCoords: TGLboolean){. - dynlib: dllname, importc.} -proc gluQuadricOrientation*(quadObject: PGLUquadric, orientation: TGLenum){. - dynlib: dllname, importc.} -proc gluQuadricDrawStyle*(quadObject: PGLUquadric, drawStyle: TGLenum){. - dynlib: dllname, importc.} -proc gluCylinder*(qobj: PGLUquadric, baseRadius, topRadius, height: TGLdouble, - slices, stacks: TGLint){.dynlib: dllname, importc.} -proc gluDisk*(qobj: PGLUquadric, innerRadius, outerRadius: TGLdouble, - slices, loops: TGLint){.dynlib: dllname, importc.} -proc gluPartialDisk*(qobj: PGLUquadric, innerRadius, outerRadius: TGLdouble, - slices, loops: TGLint, startAngle, sweepAngle: TGLdouble){. - dynlib: dllname, importc.} -proc gluSphere*(qobj: PGLuquadric, radius: TGLdouble, slices, stacks: TGLint){. - dynlib: dllname, importc.} -proc gluQuadricCallback*(qobj: PGLUquadric, which: TGLenum, fn: TCallBack){. - dynlib: dllname, importc.} -proc gluNewTess*(): PGLUtesselator{.dynlib: dllname, importc.} -proc gluDeleteTess*(tess: PGLUtesselator){.dynlib: dllname, importc.} -proc gluTessBeginPolygon*(tess: PGLUtesselator, polygon_data: Pointer){. - dynlib: dllname, importc.} -proc gluTessBeginContour*(tess: PGLUtesselator){.dynlib: dllname, importc.} -proc gluTessVertex*(tess: PGLUtesselator, coords: var T3dArray, data: Pointer){. - dynlib: dllname, importc.} -proc gluTessEndContour*(tess: PGLUtesselator){.dynlib: dllname, importc.} -proc gluTessEndPolygon*(tess: PGLUtesselator){.dynlib: dllname, importc.} -proc gluTessProperty*(tess: PGLUtesselator, which: TGLenum, value: TGLdouble){. - dynlib: dllname, importc.} -proc gluTessNormal*(tess: PGLUtesselator, x, y, z: TGLdouble){.dynlib: dllname, - importc.} -proc gluTessCallback*(tess: PGLUtesselator, which: TGLenum, fn: TCallBack){. - dynlib: dllname, importc.} -proc gluGetTessProperty*(tess: PGLUtesselator, which: TGLenum, value: PGLdouble){. - dynlib: dllname, importc.} -proc gluNewNurbsRenderer*(): PGLUnurbs{.dynlib: dllname, importc.} -proc gluDeleteNurbsRenderer*(nobj: PGLUnurbs){.dynlib: dllname, importc.} -proc gluBeginSurface*(nobj: PGLUnurbs){.dynlib: dllname, importc.} -proc gluBeginCurve*(nobj: PGLUnurbs){.dynlib: dllname, importc.} -proc gluEndCurve*(nobj: PGLUnurbs){.dynlib: dllname, importc.} -proc gluEndSurface*(nobj: PGLUnurbs){.dynlib: dllname, importc.} -proc gluBeginTrim*(nobj: PGLUnurbs){.dynlib: dllname, importc.} -proc gluEndTrim*(nobj: PGLUnurbs){.dynlib: dllname, importc.} -proc gluPwlCurve*(nobj: PGLUnurbs, count: TGLint, aarray: PGLfloat, - stride: TGLint, atype: TGLenum){.dynlib: dllname, importc.} -proc gluNurbsCurve*(nobj: PGLUnurbs, nknots: TGLint, knot: PGLfloat, - stride: TGLint, ctlarray: PGLfloat, order: TGLint, - atype: TGLenum){.dynlib: dllname, importc.} -proc gluNurbsSurface*(nobj: PGLUnurbs, sknot_count: TGLint, sknot: PGLfloat, - tknot_count: TGLint, tknot: PGLfloat, - s_stride, t_stride: TGLint, ctlarray: PGLfloat, - sorder, torder: TGLint, atype: TGLenum){.dynlib: dllname, - importc.} -proc gluLoadSamplingMatrices*(nobj: PGLUnurbs, - modelMatrix, projMatrix: var T16dArray, - viewport: var TViewPortArray){.dynlib: dllname, - importc.} -proc gluNurbsProperty*(nobj: PGLUnurbs, aproperty: TGLenum, value: TGLfloat){. - dynlib: dllname, importc.} -proc gluGetNurbsProperty*(nobj: PGLUnurbs, aproperty: TGLenum, value: PGLfloat){. - dynlib: dllname, importc.} -proc gluNurbsCallback*(nobj: PGLUnurbs, which: TGLenum, fn: TCallBack){. - dynlib: dllname, importc.} - #*** Callback function prototypes *** -type # gluQuadricCallback - GLUquadricErrorProc* = proc (p: TGLenum) # gluTessCallback - GLUtessBeginProc* = proc (p: TGLenum) - GLUtessEdgeFlagProc* = proc (p: TGLboolean) - GLUtessVertexProc* = proc (p: Pointer) - GLUtessEndProc* = proc () - GLUtessErrorProc* = proc (p: TGLenum) - GLUtessCombineProc* = proc (p1: var T3dArray, p2: T4pArray, p3: T4fArray, - p4: PPointer) - GLUtessBeginDataProc* = proc (p1: TGLenum, p2: Pointer) - GLUtessEdgeFlagDataProc* = proc (p1: TGLboolean, p2: Pointer) - GLUtessVertexDataProc* = proc (p1, p2: Pointer) - GLUtessEndDataProc* = proc (p: Pointer) - GLUtessErrorDataProc* = proc (p1: TGLenum, p2: Pointer) - GLUtessCombineDataProc* = proc (p1: var T3dArray, p2: var T4pArray, - p3: var T4fArray, p4: PPointer, p5: Pointer) # - # gluNurbsCallback - GLUnurbsErrorProc* = proc (p: TGLenum) #*** Generic constants ****/ - -const # Version - GLU_VERSION_1_1* = 1 - GLU_VERSION_1_2* = 1 # Errors: (return value 0 = no error) - GLU_INVALID_ENUM* = 100900 - GLU_INVALID_VALUE* = 100901 - GLU_OUT_OF_MEMORY* = 100902 - GLU_INCOMPATIBLE_GL_VERSION* = 100903 # StringName - GLU_VERSION* = 100800 - GLU_EXTENSIONS* = 100801 # Boolean - GLU_TRUE* = GL_TRUE - GLU_FALSE* = GL_FALSE #*** Quadric constants ****/ - # QuadricNormal - GLU_SMOOTH* = 100000 - GLU_FLAT* = 100001 - GLU_NONE* = 100002 # QuadricDrawStyle - GLU_POINT* = 100010 - GLU_LINE* = 100011 - GLU_FILL* = 100012 - GLU_SILHOUETTE* = 100013 # QuadricOrientation - GLU_OUTSIDE* = 100020 - GLU_INSIDE* = 100021 # Callback types: - # GLU_ERROR = 100103; - #*** Tesselation constants ****/ - GLU_TESS_MAX_COORD* = 1.00000e+150 # TessProperty - GLU_TESS_WINDING_RULE* = 100140 - GLU_TESS_BOUNDARY_ONLY* = 100141 - GLU_TESS_TOLERANCE* = 100142 # TessWinding - GLU_TESS_WINDING_ODD* = 100130 - GLU_TESS_WINDING_NONZERO* = 100131 - GLU_TESS_WINDING_POSITIVE* = 100132 - GLU_TESS_WINDING_NEGATIVE* = 100133 - GLU_TESS_WINDING_ABS_GEQ_TWO* = 100134 # TessCallback - GLU_TESS_BEGIN* = 100100 # void (CALLBACK*)(TGLenum type) - constGLU_TESS_VERTEX* = 100101 # void (CALLBACK*)(void *data) - GLU_TESS_END* = 100102 # void (CALLBACK*)(void) - GLU_TESS_ERROR* = 100103 # void (CALLBACK*)(TGLenum errno) - GLU_TESS_EDGE_FLAG* = 100104 # void (CALLBACK*)(TGLboolean boundaryEdge) - GLU_TESS_COMBINE* = 100105 # void (CALLBACK*)(TGLdouble coords[3], - # void *data[4], - # TGLfloat weight[4], - # void **dataOut) - GLU_TESS_BEGIN_DATA* = 100106 # void (CALLBACK*)(TGLenum type, - # void *polygon_data) - GLU_TESS_VERTEX_DATA* = 100107 # void (CALLBACK*)(void *data, - # void *polygon_data) - GLU_TESS_END_DATA* = 100108 # void (CALLBACK*)(void *polygon_data) - GLU_TESS_ERROR_DATA* = 100109 # void (CALLBACK*)(TGLenum errno, - # void *polygon_data) - GLU_TESS_EDGE_FLAG_DATA* = 100110 # void (CALLBACK*)(TGLboolean boundaryEdge, - # void *polygon_data) - GLU_TESS_COMBINE_DATA* = 100111 # void (CALLBACK*)(TGLdouble coords[3], - # void *data[4], - # TGLfloat weight[4], - # void **dataOut, - # void *polygon_data) - # TessError - GLU_TESS_ERROR1* = 100151 - GLU_TESS_ERROR2* = 100152 - GLU_TESS_ERROR3* = 100153 - GLU_TESS_ERROR4* = 100154 - GLU_TESS_ERROR5* = 100155 - GLU_TESS_ERROR6* = 100156 - GLU_TESS_ERROR7* = 100157 - GLU_TESS_ERROR8* = 100158 - GLU_TESS_MISSING_BEGIN_POLYGON* = GLU_TESS_ERROR1 - GLU_TESS_MISSING_BEGIN_CONTOUR* = GLU_TESS_ERROR2 - GLU_TESS_MISSING_END_POLYGON* = GLU_TESS_ERROR3 - GLU_TESS_MISSING_END_CONTOUR* = GLU_TESS_ERROR4 - GLU_TESS_COORD_TOO_LARGE* = GLU_TESS_ERROR5 - GLU_TESS_NEED_COMBINE_CALLBACK* = GLU_TESS_ERROR6 #*** NURBS constants ****/ - # NurbsProperty - GLU_AUTO_LOAD_MATRIX* = 100200 - GLU_CULLING* = 100201 - GLU_SAMPLING_TOLERANCE* = 100203 - GLU_DISPLAY_MODE* = 100204 - GLU_PARAMETRIC_TOLERANCE* = 100202 - GLU_SAMPLING_METHOD* = 100205 - GLU_U_STEP* = 100206 - GLU_V_STEP* = 100207 # NurbsSampling - GLU_PATH_LENGTH* = 100215 - GLU_PARAMETRIC_ERROR* = 100216 - GLU_DOMAIN_DISTANCE* = 100217 # NurbsTrim - GLU_MAP1_TRIM_2* = 100210 - GLU_MAP1_TRIM_3* = 100211 # NurbsDisplay - # GLU_FILL = 100012; - GLU_OUTLINE_POLYGON* = 100240 - GLU_OUTLINE_PATCH* = 100241 # NurbsCallback - # GLU_ERROR = 100103; - # NurbsErrors - GLU_NURBS_ERROR1* = 100251 - GLU_NURBS_ERROR2* = 100252 - GLU_NURBS_ERROR3* = 100253 - GLU_NURBS_ERROR4* = 100254 - GLU_NURBS_ERROR5* = 100255 - GLU_NURBS_ERROR6* = 100256 - GLU_NURBS_ERROR7* = 100257 - GLU_NURBS_ERROR8* = 100258 - GLU_NURBS_ERROR9* = 100259 - GLU_NURBS_ERROR10* = 100260 - GLU_NURBS_ERROR11* = 100261 - GLU_NURBS_ERROR12* = 100262 - GLU_NURBS_ERROR13* = 100263 - GLU_NURBS_ERROR14* = 100264 - GLU_NURBS_ERROR15* = 100265 - GLU_NURBS_ERROR16* = 100266 - GLU_NURBS_ERROR17* = 100267 - GLU_NURBS_ERROR18* = 100268 - GLU_NURBS_ERROR19* = 100269 - GLU_NURBS_ERROR20* = 100270 - GLU_NURBS_ERROR21* = 100271 - GLU_NURBS_ERROR22* = 100272 - GLU_NURBS_ERROR23* = 100273 - GLU_NURBS_ERROR24* = 100274 - GLU_NURBS_ERROR25* = 100275 - GLU_NURBS_ERROR26* = 100276 - GLU_NURBS_ERROR27* = 100277 - GLU_NURBS_ERROR28* = 100278 - GLU_NURBS_ERROR29* = 100279 - GLU_NURBS_ERROR30* = 100280 - GLU_NURBS_ERROR31* = 100281 - GLU_NURBS_ERROR32* = 100282 - GLU_NURBS_ERROR33* = 100283 - GLU_NURBS_ERROR34* = 100284 - GLU_NURBS_ERROR35* = 100285 - GLU_NURBS_ERROR36* = 100286 - GLU_NURBS_ERROR37* = 100287 #*** Backwards compatibility for old tesselator ****/ - -proc gluBeginPolygon*(tess: PGLUtesselator){.dynlib: dllname, importc.} -proc gluNextContour*(tess: PGLUtesselator, atype: TGLenum){.dynlib: dllname, - importc.} -proc gluEndPolygon*(tess: PGLUtesselator){.dynlib: dllname, importc.} -const # Contours types -- obsolete! - GLU_CW* = 100120 - GLU_CCW* = 100121 - GLU_INTERIOR* = 100122 - GLU_EXTERIOR* = 100123 - GLU_UNKNOWN* = 100124 # Names without "TESS_" prefix - GLU_BEGIN* = GLU_TESS_BEGIN - GLU_VERTEX* = constGLU_TESS_VERTEX - GLU_END* = GLU_TESS_END - GLU_ERROR* = GLU_TESS_ERROR - GLU_EDGE_FLAG* = GLU_TESS_EDGE_FLAG - -# implementation diff --git a/lib/base/opengl/glu.pp b/lib/base/opengl/glu.pp deleted file mode 100644 index 1594085ed..000000000 --- a/lib/base/opengl/glu.pp +++ /dev/null @@ -1,368 +0,0 @@ -{ - - Adaption of the delphi3d.net OpenGL units to FreePascal - Sebastian Guenther (sg@freepascal.org) in 2002 - These units are free to use -} - -{*++ BUILD Version: 0004 // Increment this if a change has global effects - -Copyright (c) 1985-95, Microsoft Corporation - -Module Name: - - glu.h - -Abstract: - - Procedure declarations, constant definitions and macros for the OpenGL - Utility Library. - ---*} - -{* -** Copyright 1991-1993, Silicon Graphics, Inc. -** All Rights Reserved. -** -** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.; -** the contents of this file may not be disclosed to third parties, copied or -** duplicated in any form, in whole or in part, without the prior written -** permission of Silicon Graphics, Inc. -** -** RESTRICTED RIGHTS LEGEND: -** Use, duplication or disclosure by the Government is subject to restrictions -** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data -** and Computer Software clause at DFARS 252.227-7013, and/or in similar or -** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished - -** rights reserved under the Copyright Laws of the United States. -*} - -{* -** Return the error string associated with a particular error code. -** This will return 0 for an invalid error code. -** -** The generic function prototype that can be compiled for ANSI or Unicode -** is defined as follows: -** -** LPCTSTR APIENTRY gluErrorStringWIN (GLenum errCode); -*} - -{******************************************************************************} -{ Converted to Delphi by Tom Nuydens (tom@delphi3d.net) } -{ For the latest updates, visit Delphi3D: http://www.delphi3d.net } -{******************************************************************************} - -unit GLu; - -interface - -uses - GL; - -const - dllname = 'glu32.dll'; - dylibname = '/System/Library/Frameworks/OpenGL.framework/Libraries/libGLU.dylib'; - libname = 'libGLU.so.1'; - -type - TViewPortArray = array [0..3] of GLint; - T16dArray = array [0..15] of GLdouble; - TCallBack = procedure; - T3dArray = array [0..2] of GLdouble; - T4pArray = array [0..3] of Pointer; - T4fArray = array [0..3] of GLfloat; - PPointer = ^Pointer; - -type - GLUnurbs = record end; PGLUnurbs = ^GLUnurbs; - GLUquadric = record end; PGLUquadric = ^GLUquadric; - GLUtesselator = record end; PGLUtesselator = ^GLUtesselator; - - // backwards compatibility: - GLUnurbsObj = GLUnurbs; PGLUnurbsObj = PGLUnurbs; - GLUquadricObj = GLUquadric; PGLUquadricObj = PGLUquadric; - GLUtesselatorObj = GLUtesselator; PGLUtesselatorObj = PGLUtesselator; - GLUtriangulatorObj = GLUtesselator; PGLUtriangulatorObj = PGLUtesselator; - - TGLUnurbs = GLUnurbs; - TGLUquadric = GLUquadric; - TGLUtesselator = GLUtesselator; - - TGLUnurbsObj = GLUnurbsObj; - TGLUquadricObj = GLUquadricObj; - TGLUtesselatorObj = GLUtesselatorObj; - TGLUtriangulatorObj = GLUtriangulatorObj; - - - function gluErrorString(errCode: GLenum): PChar; external dllname; - function gluErrorUnicodeStringEXT(errCode: GLenum): PWideChar; external dllname; - function gluGetString(name: GLenum): PChar; external dllname; - procedure gluOrtho2D(left,right, bottom, top: GLdouble); external dllname; - procedure gluPerspective(fovy, aspect, zNear, zFar: GLdouble); external dllname; - procedure gluPickMatrix(x, y, width, height: GLdouble; var viewport: TViewPortArray); external dllname; - procedure gluLookAt(eyex, eyey, eyez, centerx, centery, centerz, upx, upy, upz: GLdouble); external dllname; - function gluProject(objx, objy, objz: GLdouble; var modelMatrix, projMatrix: T16dArray; var viewport: TViewPortArray; winx, winy, winz: PGLdouble): Integer; external dllname; - function gluUnProject(winx, winy, winz: GLdouble; var modelMatrix, projMatrix: T16dArray; var viewport: TViewPortArray; objx, objy, objz: PGLdouble): Integer; external dllname; - function gluScaleImage(format: GLenum; widthin, heightin: GLint; typein: GLenum; const datain: Pointer; widthout, heightout: GLint; typeout: GLenum; dataout: Pointer): Integer; external dllname; - function gluBuild1DMipmaps(target: GLenum; components, width: GLint; format, atype: GLenum; const data: Pointer): Integer; external dllname; - function gluBuild2DMipmaps(target: GLenum; components, width, height: GLint; format, atype: GLenum; const data: Pointer): Integer; external dllname; - - - function gluNewQuadric: PGLUquadric; external dllname; - procedure gluDeleteQuadric(state: PGLUquadric); external dllname; - procedure gluQuadricNormals(quadObject: PGLUquadric; normals: GLenum); external dllname; - procedure gluQuadricTexture(quadObject: PGLUquadric; textureCoords: GLboolean); external dllname; - procedure gluQuadricOrientation(quadObject: PGLUquadric; orientation: GLenum); external dllname; - procedure gluQuadricDrawStyle(quadObject: PGLUquadric; drawStyle: GLenum); external dllname; - procedure gluCylinder(qobj: PGLUquadric; baseRadius, topRadius, height: GLdouble; slices, stacks: GLint); external dllname; - procedure gluDisk(qobj: PGLUquadric; innerRadius, outerRadius: GLdouble; slices, loops: GLint); external dllname; - procedure gluPartialDisk(qobj: PGLUquadric; innerRadius, outerRadius: GLdouble; slices, loops: GLint; startAngle, sweepAngle: GLdouble); external dllname; - procedure gluSphere(qobj: PGLuquadric; radius: GLdouble; slices, stacks: GLint); external dllname; - procedure gluQuadricCallback(qobj: PGLUquadric; which: GLenum; fn: TCallBack); external dllname; - function gluNewTess: PGLUtesselator; external dllname; - procedure gluDeleteTess(tess: PGLUtesselator); external dllname; - procedure gluTessBeginPolygon(tess: PGLUtesselator; polygon_data: Pointer); external dllname; - procedure gluTessBeginContour(tess: PGLUtesselator); external dllname; - procedure gluTessVertex(tess: PGLUtesselator; var coords: T3dArray; data: Pointer); external dllname; - procedure gluTessEndContour(tess: PGLUtesselator); external dllname; - procedure gluTessEndPolygon(tess: PGLUtesselator); external dllname; - procedure gluTessProperty(tess: PGLUtesselator; which: GLenum; value: GLdouble); external dllname; - procedure gluTessNormal(tess: PGLUtesselator; x, y, z: GLdouble); external dllname; - procedure gluTessCallback(tess: PGLUtesselator; which: GLenum;fn: TCallBack); external dllname; - procedure gluGetTessProperty(tess: PGLUtesselator; which: GLenum; value: PGLdouble); external dllname; - function gluNewNurbsRenderer: PGLUnurbs; external dllname; - procedure gluDeleteNurbsRenderer(nobj: PGLUnurbs); external dllname; - procedure gluBeginSurface(nobj: PGLUnurbs); external dllname; - procedure gluBeginCurve(nobj: PGLUnurbs); external dllname; - procedure gluEndCurve(nobj: PGLUnurbs); external dllname; - procedure gluEndSurface(nobj: PGLUnurbs); external dllname; - procedure gluBeginTrim(nobj: PGLUnurbs); external dllname; - procedure gluEndTrim(nobj: PGLUnurbs); external dllname; - procedure gluPwlCurve(nobj: PGLUnurbs; count: GLint; aarray: PGLfloat; stride: GLint; atype: GLenum); external dllname; - procedure gluNurbsCurve(nobj: PGLUnurbs; nknots: GLint; knot: PGLfloat; stride: GLint; ctlarray: PGLfloat; order: GLint; atype: GLenum); external dllname; - procedure gluNurbsSurface(nobj: PGLUnurbs; sknot_count: GLint; sknot: PGLfloat; tknot_count: GLint; tknot: PGLfloat; s_stride, t_stride: GLint; ctlarray: PGLfloat; sorder, torder: GLint; atype: GLenum); external dllname; - procedure gluLoadSamplingMatrices(nobj: PGLUnurbs; var modelMatrix, projMatrix: T16dArray; var viewport: TViewPortArray); external dllname; - procedure gluNurbsProperty(nobj: PGLUnurbs; aproperty: GLenum; value: GLfloat); external dllname; - procedure gluGetNurbsProperty(nobj: PGLUnurbs; aproperty: GLenum; value: PGLfloat); external dllname; - procedure gluNurbsCallback(nobj: PGLUnurbs; which: GLenum; fn: TCallBack); external dllname; - -(**** Callback function prototypes ****) - -type - // gluQuadricCallback - GLUquadricErrorProc = procedure(p: GLenum); - - // gluTessCallback - GLUtessBeginProc = procedure(p: GLenum); - GLUtessEdgeFlagProc = procedure(p: GLboolean); - GLUtessVertexProc = procedure(p: Pointer); - GLUtessEndProc = procedure; - GLUtessErrorProc = procedure(p: GLenum); - GLUtessCombineProc = procedure(var p1: T3dArray; p2: T4pArray; p3: T4fArray; p4: PPointer); - GLUtessBeginDataProc = procedure(p1: GLenum; p2: Pointer); - GLUtessEdgeFlagDataProc = procedure(p1: GLboolean; p2: Pointer); - GLUtessVertexDataProc = procedure(p1, p2: Pointer); - GLUtessEndDataProc = procedure(p: Pointer); - GLUtessErrorDataProc = procedure(p1: GLenum; p2: Pointer); - GLUtessCombineDataProc = procedure(var p1: T3dArray; var p2: T4pArray; var p3: T4fArray; - p4: PPointer; p5: Pointer); - - // gluNurbsCallback - GLUnurbsErrorProc = procedure(p: GLenum); - - -//*** Generic constants ****/ - -const - // Version - GLU_VERSION_1_1 = 1; - GLU_VERSION_1_2 = 1; - - // Errors: (return value 0 = no error) - GLU_INVALID_ENUM = 100900; - GLU_INVALID_VALUE = 100901; - GLU_OUT_OF_MEMORY = 100902; - GLU_INCOMPATIBLE_GL_VERSION = 100903; - - // StringName - GLU_VERSION = 100800; - GLU_EXTENSIONS = 100801; - - // Boolean - GLU_TRUE = GL_TRUE; - GLU_FALSE = GL_FALSE; - - - //*** Quadric constants ****/ - - // QuadricNormal - GLU_SMOOTH = 100000; - GLU_FLAT = 100001; - GLU_NONE = 100002; - - // QuadricDrawStyle - GLU_POINT = 100010; - GLU_LINE = 100011; - GLU_FILL = 100012; - GLU_SILHOUETTE = 100013; - - // QuadricOrientation - GLU_OUTSIDE = 100020; - GLU_INSIDE = 100021; - - // Callback types: - // GLU_ERROR = 100103; - - - //*** Tesselation constants ****/ - - GLU_TESS_MAX_COORD = 1.0e150; - - // TessProperty - GLU_TESS_WINDING_RULE = 100140; - GLU_TESS_BOUNDARY_ONLY = 100141; - GLU_TESS_TOLERANCE = 100142; - - // TessWinding - GLU_TESS_WINDING_ODD = 100130; - GLU_TESS_WINDING_NONZERO = 100131; - GLU_TESS_WINDING_POSITIVE = 100132; - GLU_TESS_WINDING_NEGATIVE = 100133; - GLU_TESS_WINDING_ABS_GEQ_TWO = 100134; - - // TessCallback - GLU_TESS_BEGIN = 100100; // void (CALLBACK*)(GLenum type) - GLU_TESS_VERTEX = 100101; // void (CALLBACK*)(void *data) - GLU_TESS_END = 100102; // void (CALLBACK*)(void) - GLU_TESS_ERROR = 100103; // void (CALLBACK*)(GLenum errno) - GLU_TESS_EDGE_FLAG = 100104; // void (CALLBACK*)(GLboolean boundaryEdge) - GLU_TESS_COMBINE = 100105; { void (CALLBACK*)(GLdouble coords[3], - void *data[4], - GLfloat weight[4], - void **dataOut) } - GLU_TESS_BEGIN_DATA = 100106; { void (CALLBACK*)(GLenum type, - void *polygon_data) } - GLU_TESS_VERTEX_DATA = 100107; { void (CALLBACK*)(void *data, - void *polygon_data) } - GLU_TESS_END_DATA = 100108; // void (CALLBACK*)(void *polygon_data) - GLU_TESS_ERROR_DATA = 100109; { void (CALLBACK*)(GLenum errno, - void *polygon_data) } - GLU_TESS_EDGE_FLAG_DATA = 100110; { void (CALLBACK*)(GLboolean boundaryEdge, - void *polygon_data) } - GLU_TESS_COMBINE_DATA = 100111; { void (CALLBACK*)(GLdouble coords[3], - void *data[4], - GLfloat weight[4], - void **dataOut, - void *polygon_data) } - - // TessError - GLU_TESS_ERROR1 = 100151; - GLU_TESS_ERROR2 = 100152; - GLU_TESS_ERROR3 = 100153; - GLU_TESS_ERROR4 = 100154; - GLU_TESS_ERROR5 = 100155; - GLU_TESS_ERROR6 = 100156; - GLU_TESS_ERROR7 = 100157; - GLU_TESS_ERROR8 = 100158; - - GLU_TESS_MISSING_BEGIN_POLYGON = GLU_TESS_ERROR1; - GLU_TESS_MISSING_BEGIN_CONTOUR = GLU_TESS_ERROR2; - GLU_TESS_MISSING_END_POLYGON = GLU_TESS_ERROR3; - GLU_TESS_MISSING_END_CONTOUR = GLU_TESS_ERROR4; - GLU_TESS_COORD_TOO_LARGE = GLU_TESS_ERROR5; - GLU_TESS_NEED_COMBINE_CALLBACK = GLU_TESS_ERROR6; - - //*** NURBS constants ****/ - - // NurbsProperty - GLU_AUTO_LOAD_MATRIX = 100200; - GLU_CULLING = 100201; - GLU_SAMPLING_TOLERANCE = 100203; - GLU_DISPLAY_MODE = 100204; - GLU_PARAMETRIC_TOLERANCE = 100202; - GLU_SAMPLING_METHOD = 100205; - GLU_U_STEP = 100206; - GLU_V_STEP = 100207; - - // NurbsSampling - GLU_PATH_LENGTH = 100215; - GLU_PARAMETRIC_ERROR = 100216; - GLU_DOMAIN_DISTANCE = 100217; - - - // NurbsTrim - GLU_MAP1_TRIM_2 = 100210; - GLU_MAP1_TRIM_3 = 100211; - - // NurbsDisplay - // GLU_FILL = 100012; - GLU_OUTLINE_POLYGON = 100240; - GLU_OUTLINE_PATCH = 100241; - - // NurbsCallback - // GLU_ERROR = 100103; - - // NurbsErrors - GLU_NURBS_ERROR1 = 100251; - GLU_NURBS_ERROR2 = 100252; - GLU_NURBS_ERROR3 = 100253; - GLU_NURBS_ERROR4 = 100254; - GLU_NURBS_ERROR5 = 100255; - GLU_NURBS_ERROR6 = 100256; - GLU_NURBS_ERROR7 = 100257; - GLU_NURBS_ERROR8 = 100258; - GLU_NURBS_ERROR9 = 100259; - GLU_NURBS_ERROR10 = 100260; - GLU_NURBS_ERROR11 = 100261; - GLU_NURBS_ERROR12 = 100262; - GLU_NURBS_ERROR13 = 100263; - GLU_NURBS_ERROR14 = 100264; - GLU_NURBS_ERROR15 = 100265; - GLU_NURBS_ERROR16 = 100266; - GLU_NURBS_ERROR17 = 100267; - GLU_NURBS_ERROR18 = 100268; - GLU_NURBS_ERROR19 = 100269; - GLU_NURBS_ERROR20 = 100270; - GLU_NURBS_ERROR21 = 100271; - GLU_NURBS_ERROR22 = 100272; - GLU_NURBS_ERROR23 = 100273; - GLU_NURBS_ERROR24 = 100274; - GLU_NURBS_ERROR25 = 100275; - GLU_NURBS_ERROR26 = 100276; - GLU_NURBS_ERROR27 = 100277; - GLU_NURBS_ERROR28 = 100278; - GLU_NURBS_ERROR29 = 100279; - GLU_NURBS_ERROR30 = 100280; - GLU_NURBS_ERROR31 = 100281; - GLU_NURBS_ERROR32 = 100282; - GLU_NURBS_ERROR33 = 100283; - GLU_NURBS_ERROR34 = 100284; - GLU_NURBS_ERROR35 = 100285; - GLU_NURBS_ERROR36 = 100286; - GLU_NURBS_ERROR37 = 100287; - -//*** Backwards compatibility for old tesselator ****/ - - - procedure gluBeginPolygon(tess: PGLUtesselator); external dllname; - procedure gluNextContour(tess: PGLUtesselator; atype: GLenum); external dllname; - procedure gluEndPolygon(tess: PGLUtesselator); external dllname; - -const - // Contours types -- obsolete! - GLU_CW = 100120; - GLU_CCW = 100121; - GLU_INTERIOR = 100122; - GLU_EXTERIOR = 100123; - GLU_UNKNOWN = 100124; - - // Names without "TESS_" prefix - GLU_BEGIN = GLU_TESS_BEGIN; - GLU_VERTEX = GLU_TESS_VERTEX; - GLU_END = GLU_TESS_END; - GLU_ERROR = GLU_TESS_ERROR; - GLU_EDGE_FLAG = GLU_TESS_EDGE_FLAG; - -implementation - -end. diff --git a/lib/base/opengl/glut.nim b/lib/base/opengl/glut.nim deleted file mode 100644 index 55ee18bda..000000000 --- a/lib/base/opengl/glut.nim +++ /dev/null @@ -1,378 +0,0 @@ -# -# -# Adaption of the delphi3d.net OpenGL units to FreePascal -# Sebastian Guenther (sg@freepascal.org) in 2002 -# These units are free to use -# - -# Copyright (c) Mark J. Kilgard, 1994, 1995, 1996. -# This program is freely distributable without licensing fees and is -# provided without guarantee or warrantee expressed or implied. This -# program is -not- in the public domain. -#****************************************************************************** -# Converted to Delphi by Tom Nuydens (tom@delphi3d.net) -# Contributions by Igor Karpov (glygrik@hotbox.ru) -# For the latest updates, visit Delphi3D: http://www.delphi3d.net -#****************************************************************************** - -import - GL - -when defined(windows): - const dllname = "glut32.dll" -elif defined(macosx): - const dllname = "/System/Library/Frameworks/GLUT.framework/GLUT" -else: - const dllname = "libglut.so.3" - -type - PInteger* = ptr int - PPChar* = ptr cstring - TGlutVoidCallback* = proc (){.cdecl.} - TGlut1IntCallback* = proc (value: cint){.cdecl.} - TGlut2IntCallback* = proc (v1, v2: cint){.cdecl.} - TGlut3IntCallback* = proc (v1, v2, v3: cint){.cdecl.} - TGlut4IntCallback* = proc (v1, v2, v3, v4: cint){.cdecl.} - TGlut1Char2IntCallback* = proc (c: int8, v1, v2: cint){.cdecl.} - TGlut1UInt3IntCallback* = proc (u, v1, v2, v3: cint){.cdecl.} - -const - GLUT_API_VERSION* = 3 - GLUT_XLIB_IMPLEMENTATION* = 12 # Display mode bit masks. - GLUT_RGB* = 0 - GLUT_RGBA* = GLUT_RGB - GLUT_INDEX* = 1 - GLUT_SINGLE* = 0 - GLUT_DOUBLE* = 2 - GLUT_ACCUM* = 4 - GLUT_ALPHA* = 8 - GLUT_DEPTH* = 16 - GLUT_STENCIL* = 32 - GLUT_MULTISAMPLE* = 128 - GLUT_STEREO* = 256 - GLUT_LUMINANCE* = 512 # Mouse buttons. - GLUT_LEFT_BUTTON* = 0 - GLUT_MIDDLE_BUTTON* = 1 - GLUT_RIGHT_BUTTON* = 2 # Mouse button state. - GLUT_DOWN* = 0 - GLUT_UP* = 1 # function keys - GLUT_KEY_F1* = 1 - GLUT_KEY_F2* = 2 - GLUT_KEY_F3* = 3 - GLUT_KEY_F4* = 4 - GLUT_KEY_F5* = 5 - GLUT_KEY_F6* = 6 - GLUT_KEY_F7* = 7 - GLUT_KEY_F8* = 8 - GLUT_KEY_F9* = 9 - GLUT_KEY_F10* = 10 - GLUT_KEY_F11* = 11 - GLUT_KEY_F12* = 12 # directional keys - GLUT_KEY_LEFT* = 100 - GLUT_KEY_UP* = 101 - GLUT_KEY_RIGHT* = 102 - GLUT_KEY_DOWN* = 103 - GLUT_KEY_PAGE_UP* = 104 - GLUT_KEY_PAGE_DOWN* = 105 - GLUT_KEY_HOME* = 106 - GLUT_KEY_END* = 107 - GLUT_KEY_INSERT* = 108 # Entry/exit state. - GLUT_LEFT* = 0 - GLUT_ENTERED* = 1 # Menu usage state. - GLUT_MENU_NOT_IN_USE* = 0 - GLUT_MENU_IN_USE* = 1 # Visibility state. - GLUT_NOT_VISIBLE* = 0 - GLUT_VISIBLE* = 1 # Window status state. - GLUT_HIDDEN* = 0 - GLUT_FULLY_RETAINED* = 1 - GLUT_PARTIALLY_RETAINED* = 2 - GLUT_FULLY_COVERED* = 3 # Color index component selection values. - GLUT_RED* = 0 - GLUT_GREEN* = 1 - GLUT_BLUE* = 2 # Layers for use. - GLUT_NORMAL* = 0 - GLUT_OVERLAY* = 1 - -when defined(Windows): - const # Stroke font constants (use these in GLUT program). - GLUT_STROKE_ROMAN* = cast[Pointer](0) - GLUT_STROKE_MONO_ROMAN* = cast[Pointer](1) # Bitmap font constants (use these in GLUT program). - GLUT_BITMAP_9_BY_15* = cast[Pointer](2) - GLUT_BITMAP_8_BY_13* = cast[Pointer](3) - GLUT_BITMAP_TIMES_ROMAN_10* = cast[Pointer](4) - GLUT_BITMAP_TIMES_ROMAN_24* = cast[Pointer](5) - GLUT_BITMAP_HELVETICA_10* = cast[Pointer](6) - GLUT_BITMAP_HELVETICA_12* = cast[Pointer](7) - GLUT_BITMAP_HELVETICA_18* = cast[Pointer](8) -else: - var # Stroke font constants (use these in GLUT program). - GLUT_STROKE_ROMAN*: Pointer - GLUT_STROKE_MONO_ROMAN*: Pointer # Bitmap font constants (use these in GLUT program). - GLUT_BITMAP_9_BY_15*: Pointer - GLUT_BITMAP_8_BY_13*: Pointer - GLUT_BITMAP_TIMES_ROMAN_10*: Pointer - GLUT_BITMAP_TIMES_ROMAN_24*: Pointer - GLUT_BITMAP_HELVETICA_10*: Pointer - GLUT_BITMAP_HELVETICA_12*: Pointer - GLUT_BITMAP_HELVETICA_18*: Pointer -const # glutGet parameters. - GLUT_WINDOW_X* = 100 - GLUT_WINDOW_Y* = 101 - GLUT_WINDOW_WIDTH* = 102 - GLUT_WINDOW_HEIGHT* = 103 - GLUT_WINDOW_BUFFER_SIZE* = 104 - GLUT_WINDOW_STENCIL_SIZE* = 105 - GLUT_WINDOW_DEPTH_SIZE* = 106 - GLUT_WINDOW_RED_SIZE* = 107 - GLUT_WINDOW_GREEN_SIZE* = 108 - GLUT_WINDOW_BLUE_SIZE* = 109 - GLUT_WINDOW_ALPHA_SIZE* = 110 - GLUT_WINDOW_ACCUM_RED_SIZE* = 111 - GLUT_WINDOW_ACCUM_GREEN_SIZE* = 112 - GLUT_WINDOW_ACCUM_BLUE_SIZE* = 113 - GLUT_WINDOW_ACCUM_ALPHA_SIZE* = 114 - GLUT_WINDOW_DOUBLEBUFFER* = 115 - GLUT_WINDOW_RGBA* = 116 - GLUT_WINDOW_PARENT* = 117 - GLUT_WINDOW_NUM_CHILDREN* = 118 - GLUT_WINDOW_COLORMAP_SIZE* = 119 - GLUT_WINDOW_NUM_SAMPLES* = 120 - GLUT_WINDOW_STEREO* = 121 - GLUT_WINDOW_CURSOR* = 122 - GLUT_SCREEN_WIDTH* = 200 - GLUT_SCREEN_HEIGHT* = 201 - GLUT_SCREEN_WIDTH_MM* = 202 - GLUT_SCREEN_HEIGHT_MM* = 203 - GLUT_MENU_NUM_ITEMS* = 300 - GLUT_DISPLAY_MODE_POSSIBLE* = 400 - GLUT_INIT_WINDOW_X* = 500 - GLUT_INIT_WINDOW_Y* = 501 - GLUT_INIT_WINDOW_WIDTH* = 502 - GLUT_INIT_WINDOW_HEIGHT* = 503 - constGLUT_INIT_DISPLAY_MODE* = 504 - GLUT_ELAPSED_TIME* = 700 - GLUT_WINDOW_FORMAT_ID* = 123 # glutDeviceGet parameters. - GLUT_HAS_KEYBOARD* = 600 - GLUT_HAS_MOUSE* = 601 - GLUT_HAS_SPACEBALL* = 602 - GLUT_HAS_DIAL_AND_BUTTON_BOX* = 603 - GLUT_HAS_TABLET* = 604 - GLUT_NUM_MOUSE_BUTTONS* = 605 - GLUT_NUM_SPACEBALL_BUTTONS* = 606 - GLUT_NUM_BUTTON_BOX_BUTTONS* = 607 - GLUT_NUM_DIALS* = 608 - GLUT_NUM_TABLET_BUTTONS* = 609 - GLUT_DEVICE_IGNORE_KEY_REPEAT* = 610 - GLUT_DEVICE_KEY_REPEAT* = 611 - GLUT_HAS_JOYSTICK* = 612 - GLUT_OWNS_JOYSTICK* = 613 - GLUT_JOYSTICK_BUTTONS* = 614 - GLUT_JOYSTICK_AXES* = 615 - GLUT_JOYSTICK_POLL_RATE* = 616 # glutLayerGet parameters. - GLUT_OVERLAY_POSSIBLE* = 800 - GLUT_LAYER_IN_USE* = 801 - GLUT_HAS_OVERLAY* = 802 - GLUT_TRANSPARENT_INDEX* = 803 - GLUT_NORMAL_DAMAGED* = 804 - GLUT_OVERLAY_DAMAGED* = 805 # glutVideoResizeGet parameters. - GLUT_VIDEO_RESIZE_POSSIBLE* = 900 - GLUT_VIDEO_RESIZE_IN_USE* = 901 - GLUT_VIDEO_RESIZE_X_DELTA* = 902 - GLUT_VIDEO_RESIZE_Y_DELTA* = 903 - GLUT_VIDEO_RESIZE_WIDTH_DELTA* = 904 - GLUT_VIDEO_RESIZE_HEIGHT_DELTA* = 905 - GLUT_VIDEO_RESIZE_X* = 906 - GLUT_VIDEO_RESIZE_Y* = 907 - GLUT_VIDEO_RESIZE_WIDTH* = 908 - GLUT_VIDEO_RESIZE_HEIGHT* = 909 # glutGetModifiers return mask. - GLUT_ACTIVE_SHIFT* = 1 - GLUT_ACTIVE_CTRL* = 2 - GLUT_ACTIVE_ALT* = 4 # glutSetCursor parameters. - # Basic arrows. - GLUT_CURSOR_RIGHT_ARROW* = 0 - GLUT_CURSOR_LEFT_ARROW* = 1 # Symbolic cursor shapes. - GLUT_CURSOR_INFO* = 2 - GLUT_CURSOR_DESTROY* = 3 - GLUT_CURSOR_HELP* = 4 - GLUT_CURSOR_CYCLE* = 5 - GLUT_CURSOR_SPRAY* = 6 - GLUT_CURSOR_WAIT* = 7 - GLUT_CURSOR_TEXT* = 8 - GLUT_CURSOR_CROSSHAIR* = 9 # Directional cursors. - GLUT_CURSOR_UP_DOWN* = 10 - GLUT_CURSOR_LEFT_RIGHT* = 11 # Sizing cursors. - GLUT_CURSOR_TOP_SIDE* = 12 - GLUT_CURSOR_BOTTOM_SIDE* = 13 - GLUT_CURSOR_LEFT_SIDE* = 14 - GLUT_CURSOR_RIGHT_SIDE* = 15 - GLUT_CURSOR_TOP_LEFT_CORNER* = 16 - GLUT_CURSOR_TOP_RIGHT_CORNER* = 17 - GLUT_CURSOR_BOTTOM_RIGHT_CORNER* = 18 - GLUT_CURSOR_BOTTOM_LEFT_CORNER* = 19 # Inherit from parent window. - GLUT_CURSOR_INHERIT* = 100 # Blank cursor. - GLUT_CURSOR_NONE* = 101 # Fullscreen crosshair (if available). - GLUT_CURSOR_FULL_CROSSHAIR* = 102 # GLUT device control sub-API. - # glutSetKeyRepeat modes. - GLUT_KEY_REPEAT_OFF* = 0 - GLUT_KEY_REPEAT_ON* = 1 - GLUT_KEY_REPEAT_DEFAULT* = 2 # Joystick button masks. - GLUT_JOYSTICK_BUTTON_A* = 1 - GLUT_JOYSTICK_BUTTON_B* = 2 - GLUT_JOYSTICK_BUTTON_C* = 4 - GLUT_JOYSTICK_BUTTON_D* = 8 # GLUT game mode sub-API. - # glutGameModeGet. - GLUT_GAME_MODE_ACTIVE* = 0 - GLUT_GAME_MODE_POSSIBLE* = 1 - GLUT_GAME_MODE_WIDTH* = 2 - GLUT_GAME_MODE_HEIGHT* = 3 - GLUT_GAME_MODE_PIXEL_DEPTH* = 4 - GLUT_GAME_MODE_REFRESH_RATE* = 5 - GLUT_GAME_MODE_DISPLAY_CHANGED* = 6 # GLUT initialization sub-API. - -proc glutInit*(argcp: PInteger, argv: PPChar){.dynlib: dllname, importc.} -proc glutInitDisplayMode*(mode: int16){.dynlib: dllname, importc.} -proc glutInitDisplayString*(str: cstring){.dynlib: dllname, importc.} -proc glutInitWindowPosition*(x, y: int){.dynlib: dllname, importc.} -proc glutInitWindowSize*(width, height: int){.dynlib: dllname, importc.} -proc glutMainLoop*(){.dynlib: dllname, importc.} - # GLUT window sub-API. -proc glutCreateWindow*(title: cstring): int{.dynlib: dllname, importc.} -proc glutCreateSubWindow*(win, x, y, width, height: int): int{.dynlib: dllname, - importc.} -proc glutDestroyWindow*(win: int){.dynlib: dllname, importc.} -proc glutPostRedisplay*(){.dynlib: dllname, importc.} -proc glutPostWindowRedisplay*(win: int){.dynlib: dllname, importc.} -proc glutSwapBuffers*(){.dynlib: dllname, importc.} -proc glutGetWindow*(): int{.dynlib: dllname, importc.} -proc glutSetWindow*(win: int){.dynlib: dllname, importc.} -proc glutSetWindowTitle*(title: cstring){.dynlib: dllname, importc.} -proc glutSetIconTitle*(title: cstring){.dynlib: dllname, importc.} -proc glutPositionWindow*(x, y: int){.dynlib: dllname, importc.} -proc glutReshapeWindow*(width, height: int){.dynlib: dllname, importc.} -proc glutPopWindow*(){.dynlib: dllname, importc.} -proc glutPushWindow*(){.dynlib: dllname, importc.} -proc glutIconifyWindow*(){.dynlib: dllname, importc.} -proc glutShowWindow*(){.dynlib: dllname, importc.} -proc glutHideWindow*(){.dynlib: dllname, importc.} -proc glutFullScreen*(){.dynlib: dllname, importc.} -proc glutSetCursor*(cursor: int){.dynlib: dllname, importc.} -proc glutWarpPointer*(x, y: int){.dynlib: dllname, importc.} - # GLUT overlay sub-API. -proc glutEstablishOverlay*(){.dynlib: dllname, importc.} -proc glutRemoveOverlay*(){.dynlib: dllname, importc.} -proc glutUseLayer*(layer: TGLenum){.dynlib: dllname, importc.} -proc glutPostOverlayRedisplay*(){.dynlib: dllname, importc.} -proc glutPostWindowOverlayRedisplay*(win: int){.dynlib: dllname, importc.} -proc glutShowOverlay*(){.dynlib: dllname, importc.} -proc glutHideOverlay*(){.dynlib: dllname, importc.} - # GLUT menu sub-API. -proc glutCreateMenu*(callback: TGlut1IntCallback): int{.dynlib: dllname, importc.} -proc glutDestroyMenu*(menu: int){.dynlib: dllname, importc.} -proc glutGetMenu*(): int{.dynlib: dllname, importc.} -proc glutSetMenu*(menu: int){.dynlib: dllname, importc.} -proc glutAddMenuEntry*(caption: cstring, value: int){.dynlib: dllname, importc.} -proc glutAddSubMenu*(caption: cstring, submenu: int){.dynlib: dllname, importc.} -proc glutChangeToMenuEntry*(item: int, caption: cstring, value: int){. - dynlib: dllname, importc.} -proc glutChangeToSubMenu*(item: int, caption: cstring, submenu: int){. - dynlib: dllname, importc.} -proc glutRemoveMenuItem*(item: int){.dynlib: dllname, importc.} -proc glutAttachMenu*(button: int){.dynlib: dllname, importc.} -proc glutDetachMenu*(button: int){.dynlib: dllname, importc.} - # GLUT window callback sub-API. -proc glutDisplayFunc*(f: TGlutVoidCallback){.dynlib: dllname, importc.} -proc glutReshapeFunc*(f: TGlut2IntCallback){.dynlib: dllname, importc.} -proc glutKeyboardFunc*(f: TGlut1Char2IntCallback){.dynlib: dllname, importc.} -proc glutMouseFunc*(f: TGlut4IntCallback){.dynlib: dllname, importc.} -proc glutMotionFunc*(f: TGlut2IntCallback){.dynlib: dllname, importc.} -proc glutPassiveMotionFunc*(f: TGlut2IntCallback){.dynlib: dllname, importc.} -proc glutEntryFunc*(f: TGlut1IntCallback){.dynlib: dllname, importc.} -proc glutVisibilityFunc*(f: TGlut1IntCallback){.dynlib: dllname, importc.} -proc glutIdleFunc*(f: TGlutVoidCallback){.dynlib: dllname, importc.} -proc glutTimerFunc*(millis: int16, f: TGlut1IntCallback, value: int){. - dynlib: dllname, importc.} -proc glutMenuStateFunc*(f: TGlut1IntCallback){.dynlib: dllname, importc.} -proc glutSpecialFunc*(f: TGlut3IntCallback){.dynlib: dllname, importc.} -proc glutSpaceballMotionFunc*(f: TGlut3IntCallback){.dynlib: dllname, importc.} -proc glutSpaceballRotateFunc*(f: TGlut3IntCallback){.dynlib: dllname, importc.} -proc glutSpaceballButtonFunc*(f: TGlut2IntCallback){.dynlib: dllname, importc.} -proc glutButtonBoxFunc*(f: TGlut2IntCallback){.dynlib: dllname, importc.} -proc glutDialsFunc*(f: TGlut2IntCallback){.dynlib: dllname, importc.} -proc glutTabletMotionFunc*(f: TGlut2IntCallback){.dynlib: dllname, importc.} -proc glutTabletButtonFunc*(f: TGlut4IntCallback){.dynlib: dllname, importc.} -proc glutMenuStatusFunc*(f: TGlut3IntCallback){.dynlib: dllname, importc.} -proc glutOverlayDisplayFunc*(f: TGlutVoidCallback){.dynlib: dllname, importc.} -proc glutWindowStatusFunc*(f: TGlut1IntCallback){.dynlib: dllname, importc.} -proc glutKeyboardUpFunc*(f: TGlut1Char2IntCallback){.dynlib: dllname, importc.} -proc glutSpecialUpFunc*(f: TGlut3IntCallback){.dynlib: dllname, importc.} -proc glutJoystickFunc*(f: TGlut1UInt3IntCallback, pollInterval: int){. - dynlib: dllname, importc.} - # GLUT color index sub-API. -proc glutSetColor*(cell: int, red, green, blue: TGLfloat){.dynlib: dllname, - importc.} -proc glutGetColor*(ndx, component: int): TGLfloat{.dynlib: dllname, importc.} -proc glutCopyColormap*(win: int){.dynlib: dllname, importc.} - # GLUT state retrieval sub-API. -proc glutGet*(t: TGLenum): int{.dynlib: dllname, importc.} -proc glutDeviceGet*(t: TGLenum): int{.dynlib: dllname, importc.} - # GLUT extension support sub-API -proc glutExtensionSupported*(name: cstring): int{.dynlib: dllname, importc.} -proc glutGetModifiers*(): int{.dynlib: dllname, importc.} -proc glutLayerGet*(t: TGLenum): int{.dynlib: dllname, importc.} - # GLUT font sub-API -proc glutBitmapCharacter*(font: pointer, character: int){.dynlib: dllname, - importc.} -proc glutBitmapWidth*(font: pointer, character: int): int{.dynlib: dllname, - importc.} -proc glutStrokeCharacter*(font: pointer, character: int){.dynlib: dllname, - importc.} -proc glutStrokeWidth*(font: pointer, character: int): int{.dynlib: dllname, - importc.} -proc glutBitmapLength*(font: pointer, str: cstring): int{.dynlib: dllname, - importc.} -proc glutStrokeLength*(font: pointer, str: cstring): int{.dynlib: dllname, - importc.} - # GLUT pre-built models sub-API -proc glutWireSphere*(radius: TGLdouble, slices, stacks: TGLint){.dynlib: dllname, - importc.} -proc glutSolidSphere*(radius: TGLdouble, slices, stacks: TGLint){.dynlib: dllname, - importc.} -proc glutWireCone*(base, height: TGLdouble, slices, stacks: TGLint){. - dynlib: dllname, importc.} -proc glutSolidCone*(base, height: TGLdouble, slices, stacks: TGLint){. - dynlib: dllname, importc.} -proc glutWireCube*(size: TGLdouble){.dynlib: dllname, importc.} -proc glutSolidCube*(size: TGLdouble){.dynlib: dllname, importc.} -proc glutWireTorus*(innerRadius, outerRadius: TGLdouble, sides, rings: TGLint){. - dynlib: dllname, importc.} -proc glutSolidTorus*(innerRadius, outerRadius: TGLdouble, sides, rings: TGLint){. - dynlib: dllname, importc.} -proc glutWireDodecahedron*(){.dynlib: dllname, importc.} -proc glutSolidDodecahedron*(){.dynlib: dllname, importc.} -proc glutWireTeapot*(size: TGLdouble){.dynlib: dllname, importc.} -proc glutSolidTeapot*(size: TGLdouble){.dynlib: dllname, importc.} -proc glutWireOctahedron*(){.dynlib: dllname, importc.} -proc glutSolidOctahedron*(){.dynlib: dllname, importc.} -proc glutWireTetrahedron*(){.dynlib: dllname, importc.} -proc glutSolidTetrahedron*(){.dynlib: dllname, importc.} -proc glutWireIcosahedron*(){.dynlib: dllname, importc.} -proc glutSolidIcosahedron*(){.dynlib: dllname, importc.} - # GLUT video resize sub-API. -proc glutVideoResizeGet*(param: TGLenum): int{.dynlib: dllname, importc.} -proc glutSetupVideoResizing*(){.dynlib: dllname, importc.} -proc glutStopVideoResizing*(){.dynlib: dllname, importc.} -proc glutVideoResize*(x, y, width, height: int){.dynlib: dllname, importc.} -proc glutVideoPan*(x, y, width, height: int){.dynlib: dllname, importc.} - # GLUT debugging sub-API. -proc glutReportErrors*(){.dynlib: dllname, importc.} - # GLUT device control sub-API. -proc glutIgnoreKeyRepeat*(ignore: int){.dynlib: dllname, importc.} -proc glutSetKeyRepeat*(repeatMode: int){.dynlib: dllname, importc.} -proc glutForceJoystickFunc*(){.dynlib: dllname, importc.} - # GLUT game mode sub-API. - #example glutGameModeString('1280x1024:32@75'); -proc glutGameModeString*(AString: cstring){.dynlib: dllname, importc.} -proc glutEnterGameMode*(): int{.dynlib: dllname, importc.} -proc glutLeaveGameMode*(){.dynlib: dllname, importc.} -proc glutGameModeGet*(mode: TGLenum): int{.dynlib: dllname, importc.} -# implementation diff --git a/lib/base/opengl/glut.pp b/lib/base/opengl/glut.pp deleted file mode 100644 index 3a6e7d9fc..000000000 --- a/lib/base/opengl/glut.pp +++ /dev/null @@ -1,436 +0,0 @@ -{ - - Adaption of the delphi3d.net OpenGL units to FreePascal - Sebastian Guenther (sg@freepascal.org) in 2002 - These units are free to use -} - -unit Glut; - -// Copyright (c) Mark J. Kilgard, 1994, 1995, 1996. */ - -(* This program is freely distributable without licensing fees and is - provided without guarantee or warrantee expressed or implied. This - program is -not- in the public domain. *) - -{******************************************************************************} -{ Converted to Delphi by Tom Nuydens (tom@delphi3d.net) } -{ Contributions by Igor Karpov (glygrik@hotbox.ru) } -{ For the latest updates, visit Delphi3D: http://www.delphi3d.net } -{******************************************************************************} - -interface - -uses - GL; - -const - dllname = 'glut32.dll'; - dynlibname = '/System/Library/Frameworks/GLUT.framework/GLUT'; - libname = 'libglut.so.3'; - -type - PInteger = ^Integer; - PPChar = ^PChar; - TGlutVoidCallback = procedure; cdecl; - TGlut1IntCallback = procedure(value: Integer); cdecl; - TGlut2IntCallback = procedure(v1, v2: Integer); cdecl; - TGlut3IntCallback = procedure(v1, v2, v3: Integer); cdecl; - TGlut4IntCallback = procedure(v1, v2, v3, v4: Integer); cdecl; - TGlut1Char2IntCallback = procedure(c: Byte; v1, v2: Integer); cdecl; - TGlut1UInt3IntCallback = procedure(u: Cardinal; v1, v2, v3: Integer); cdecl; - -const - GLUT_API_VERSION = 3; - GLUT_XLIB_IMPLEMENTATION = 12; - // Display mode bit masks. - GLUT_RGB = 0; - GLUT_RGBA = GLUT_RGB; - GLUT_INDEX = 1; - GLUT_SINGLE = 0; - GLUT_DOUBLE = 2; - GLUT_ACCUM = 4; - GLUT_ALPHA = 8; - GLUT_DEPTH = 16; - GLUT_STENCIL = 32; - GLUT_MULTISAMPLE = 128; - GLUT_STEREO = 256; - GLUT_LUMINANCE = 512; - - // Mouse buttons. - GLUT_LEFT_BUTTON = 0; - GLUT_MIDDLE_BUTTON = 1; - GLUT_RIGHT_BUTTON = 2; - - // Mouse button state. - GLUT_DOWN = 0; - GLUT_UP = 1; - - // function keys - GLUT_KEY_F1 = 1; - GLUT_KEY_F2 = 2; - GLUT_KEY_F3 = 3; - GLUT_KEY_F4 = 4; - GLUT_KEY_F5 = 5; - GLUT_KEY_F6 = 6; - GLUT_KEY_F7 = 7; - GLUT_KEY_F8 = 8; - GLUT_KEY_F9 = 9; - GLUT_KEY_F10 = 10; - GLUT_KEY_F11 = 11; - GLUT_KEY_F12 = 12; - // directional keys - GLUT_KEY_LEFT = 100; - GLUT_KEY_UP = 101; - GLUT_KEY_RIGHT = 102; - GLUT_KEY_DOWN = 103; - GLUT_KEY_PAGE_UP = 104; - GLUT_KEY_PAGE_DOWN = 105; - GLUT_KEY_HOME = 106; - GLUT_KEY_END = 107; - GLUT_KEY_INSERT = 108; - - // Entry/exit state. - GLUT_LEFT = 0; - GLUT_ENTERED = 1; - - // Menu usage state. - GLUT_MENU_NOT_IN_USE = 0; - GLUT_MENU_IN_USE = 1; - - // Visibility state. - GLUT_NOT_VISIBLE = 0; - GLUT_VISIBLE = 1; - - // Window status state. - GLUT_HIDDEN = 0; - GLUT_FULLY_RETAINED = 1; - GLUT_PARTIALLY_RETAINED = 2; - GLUT_FULLY_COVERED = 3; - - // Color index component selection values. - GLUT_RED = 0; - GLUT_GREEN = 1; - GLUT_BLUE = 2; - - // Layers for use. - GLUT_NORMAL = 0; - GLUT_OVERLAY = 1; - -{$ifdef Windows} -const - // Stroke font constants (use these in GLUT program). - GLUT_STROKE_ROMAN = Pointer(0); - GLUT_STROKE_MONO_ROMAN = Pointer(1); - - // Bitmap font constants (use these in GLUT program). - GLUT_BITMAP_9_BY_15 = Pointer(2); - GLUT_BITMAP_8_BY_13 = Pointer(3); - GLUT_BITMAP_TIMES_ROMAN_10 = Pointer(4); - GLUT_BITMAP_TIMES_ROMAN_24 = Pointer(5); - GLUT_BITMAP_HELVETICA_10 = Pointer(6); - GLUT_BITMAP_HELVETICA_12 = Pointer(7); - GLUT_BITMAP_HELVETICA_18 = Pointer(8); -{$else Windows} -var - // Stroke font constants (use these in GLUT program). - GLUT_STROKE_ROMAN : Pointer; - GLUT_STROKE_MONO_ROMAN : Pointer; - - // Bitmap font constants (use these in GLUT program). - GLUT_BITMAP_9_BY_15 : Pointer; - GLUT_BITMAP_8_BY_13 : Pointer; - GLUT_BITMAP_TIMES_ROMAN_10 : Pointer; - GLUT_BITMAP_TIMES_ROMAN_24 : Pointer; - GLUT_BITMAP_HELVETICA_10 : Pointer; - GLUT_BITMAP_HELVETICA_12 : Pointer; - GLUT_BITMAP_HELVETICA_18 : Pointer; -{$endif Windows} -const - // glutGet parameters. - GLUT_WINDOW_X = 100; - GLUT_WINDOW_Y = 101; - GLUT_WINDOW_WIDTH = 102; - GLUT_WINDOW_HEIGHT = 103; - GLUT_WINDOW_BUFFER_SIZE = 104; - GLUT_WINDOW_STENCIL_SIZE = 105; - GLUT_WINDOW_DEPTH_SIZE = 106; - GLUT_WINDOW_RED_SIZE = 107; - GLUT_WINDOW_GREEN_SIZE = 108; - GLUT_WINDOW_BLUE_SIZE = 109; - GLUT_WINDOW_ALPHA_SIZE = 110; - GLUT_WINDOW_ACCUM_RED_SIZE = 111; - GLUT_WINDOW_ACCUM_GREEN_SIZE = 112; - GLUT_WINDOW_ACCUM_BLUE_SIZE = 113; - GLUT_WINDOW_ACCUM_ALPHA_SIZE = 114; - GLUT_WINDOW_DOUBLEBUFFER = 115; - GLUT_WINDOW_RGBA = 116; - GLUT_WINDOW_PARENT = 117; - GLUT_WINDOW_NUM_CHILDREN = 118; - GLUT_WINDOW_COLORMAP_SIZE = 119; - GLUT_WINDOW_NUM_SAMPLES = 120; - GLUT_WINDOW_STEREO = 121; - GLUT_WINDOW_CURSOR = 122; - GLUT_SCREEN_WIDTH = 200; - GLUT_SCREEN_HEIGHT = 201; - GLUT_SCREEN_WIDTH_MM = 202; - GLUT_SCREEN_HEIGHT_MM = 203; - GLUT_MENU_NUM_ITEMS = 300; - GLUT_DISPLAY_MODE_POSSIBLE = 400; - GLUT_INIT_WINDOW_X = 500; - GLUT_INIT_WINDOW_Y = 501; - GLUT_INIT_WINDOW_WIDTH = 502; - GLUT_INIT_WINDOW_HEIGHT = 503; - GLUT_INIT_DISPLAY_MODE = 504; - GLUT_ELAPSED_TIME = 700; - GLUT_WINDOW_FORMAT_ID = 123; - - // glutDeviceGet parameters. - GLUT_HAS_KEYBOARD = 600; - GLUT_HAS_MOUSE = 601; - GLUT_HAS_SPACEBALL = 602; - GLUT_HAS_DIAL_AND_BUTTON_BOX = 603; - GLUT_HAS_TABLET = 604; - GLUT_NUM_MOUSE_BUTTONS = 605; - GLUT_NUM_SPACEBALL_BUTTONS = 606; - GLUT_NUM_BUTTON_BOX_BUTTONS = 607; - GLUT_NUM_DIALS = 608; - GLUT_NUM_TABLET_BUTTONS = 609; - GLUT_DEVICE_IGNORE_KEY_REPEAT = 610; - GLUT_DEVICE_KEY_REPEAT = 611; - GLUT_HAS_JOYSTICK = 612; - GLUT_OWNS_JOYSTICK = 613; - GLUT_JOYSTICK_BUTTONS = 614; - GLUT_JOYSTICK_AXES = 615; - GLUT_JOYSTICK_POLL_RATE = 616; - - - // glutLayerGet parameters. - GLUT_OVERLAY_POSSIBLE = 800; - GLUT_LAYER_IN_USE = 801; - GLUT_HAS_OVERLAY = 802; - GLUT_TRANSPARENT_INDEX = 803; - GLUT_NORMAL_DAMAGED = 804; - GLUT_OVERLAY_DAMAGED = 805; - - // glutVideoResizeGet parameters. - GLUT_VIDEO_RESIZE_POSSIBLE = 900; - GLUT_VIDEO_RESIZE_IN_USE = 901; - GLUT_VIDEO_RESIZE_X_DELTA = 902; - GLUT_VIDEO_RESIZE_Y_DELTA = 903; - GLUT_VIDEO_RESIZE_WIDTH_DELTA = 904; - GLUT_VIDEO_RESIZE_HEIGHT_DELTA = 905; - GLUT_VIDEO_RESIZE_X = 906; - GLUT_VIDEO_RESIZE_Y = 907; - GLUT_VIDEO_RESIZE_WIDTH = 908; - GLUT_VIDEO_RESIZE_HEIGHT = 909; - - // glutGetModifiers return mask. - GLUT_ACTIVE_SHIFT = 1; - GLUT_ACTIVE_CTRL = 2; - GLUT_ACTIVE_ALT = 4; - - // glutSetCursor parameters. - // Basic arrows. - GLUT_CURSOR_RIGHT_ARROW = 0; - GLUT_CURSOR_LEFT_ARROW = 1; - // Symbolic cursor shapes. - GLUT_CURSOR_INFO = 2; - GLUT_CURSOR_DESTROY = 3; - GLUT_CURSOR_HELP = 4; - GLUT_CURSOR_CYCLE = 5; - GLUT_CURSOR_SPRAY = 6; - GLUT_CURSOR_WAIT = 7; - GLUT_CURSOR_TEXT = 8; - GLUT_CURSOR_CROSSHAIR = 9; - // Directional cursors. - GLUT_CURSOR_UP_DOWN = 10; - GLUT_CURSOR_LEFT_RIGHT = 11; - // Sizing cursors. - GLUT_CURSOR_TOP_SIDE = 12; - GLUT_CURSOR_BOTTOM_SIDE = 13; - GLUT_CURSOR_LEFT_SIDE = 14; - GLUT_CURSOR_RIGHT_SIDE = 15; - GLUT_CURSOR_TOP_LEFT_CORNER = 16; - GLUT_CURSOR_TOP_RIGHT_CORNER = 17; - GLUT_CURSOR_BOTTOM_RIGHT_CORNER = 18; - GLUT_CURSOR_BOTTOM_LEFT_CORNER = 19; - // Inherit from parent window. - GLUT_CURSOR_INHERIT = 100; - // Blank cursor. - GLUT_CURSOR_NONE = 101; - // Fullscreen crosshair (if available). - GLUT_CURSOR_FULL_CROSSHAIR = 102; - - // GLUT device control sub-API. - // glutSetKeyRepeat modes. - GLUT_KEY_REPEAT_OFF = 0; - GLUT_KEY_REPEAT_ON = 1; - GLUT_KEY_REPEAT_DEFAULT = 2; - -// Joystick button masks. - GLUT_JOYSTICK_BUTTON_A = 1; - GLUT_JOYSTICK_BUTTON_B = 2; - GLUT_JOYSTICK_BUTTON_C = 4; - GLUT_JOYSTICK_BUTTON_D = 8; - - // GLUT game mode sub-API. - // glutGameModeGet. - GLUT_GAME_MODE_ACTIVE = 0; - GLUT_GAME_MODE_POSSIBLE = 1; - GLUT_GAME_MODE_WIDTH = 2; - GLUT_GAME_MODE_HEIGHT = 3; - GLUT_GAME_MODE_PIXEL_DEPTH = 4; - GLUT_GAME_MODE_REFRESH_RATE = 5; - GLUT_GAME_MODE_DISPLAY_CHANGED = 6; - - -// GLUT initialization sub-API. - procedure glutInit(argcp: PInteger; argv: PPChar); external dllname; - procedure glutInitDisplayMode(mode: Word); external dllname; - procedure glutInitDisplayString(const str: PChar); external dllname; - procedure glutInitWindowPosition(x, y: Integer); external dllname; - procedure glutInitWindowSize(width, height: Integer); external dllname; - procedure glutMainLoop; external dllname; - -// GLUT window sub-API. - function glutCreateWindow(const title: PChar): Integer; external dllname; - function glutCreateSubWindow(win, x, y, width, height: Integer): Integer; external dllname; - procedure glutDestroyWindow(win: Integer); external dllname; - procedure glutPostRedisplay; external dllname; - procedure glutPostWindowRedisplay(win: Integer); external dllname; - procedure glutSwapBuffers; external dllname; - function glutGetWindow: Integer; external dllname; - procedure glutSetWindow(win: Integer); external dllname; - procedure glutSetWindowTitle(const title: PChar); external dllname; - procedure glutSetIconTitle(const title: PChar); external dllname; - procedure glutPositionWindow(x, y: Integer); external dllname; - procedure glutReshapeWindow(width, height: Integer); external dllname; - procedure glutPopWindow; external dllname; - procedure glutPushWindow; external dllname; - procedure glutIconifyWindow; external dllname; - procedure glutShowWindow; external dllname; - procedure glutHideWindow; external dllname; - procedure glutFullScreen; external dllname; - procedure glutSetCursor(cursor: Integer); external dllname; - procedure glutWarpPointer(x, y: Integer); external dllname; - -// GLUT overlay sub-API. - procedure glutEstablishOverlay; external dllname; - procedure glutRemoveOverlay; external dllname; - procedure glutUseLayer(layer: GLenum); external dllname; - procedure glutPostOverlayRedisplay; external dllname; - procedure glutPostWindowOverlayRedisplay(win: Integer); external dllname; - procedure glutShowOverlay; external dllname; - procedure glutHideOverlay; external dllname; - -// GLUT menu sub-API. - function glutCreateMenu(callback: TGlut1IntCallback): Integer; external dllname; - procedure glutDestroyMenu(menu: Integer); external dllname; - function glutGetMenu: Integer; external dllname; - procedure glutSetMenu(menu: Integer); external dllname; - procedure glutAddMenuEntry(const caption: PChar; value: Integer); external dllname; - procedure glutAddSubMenu(const caption: PChar; submenu: Integer); external dllname; - procedure glutChangeToMenuEntry(item: Integer; const caption: PChar; value: Integer); external dllname; - procedure glutChangeToSubMenu(item: Integer; const caption: PChar; submenu: Integer); external dllname; - procedure glutRemoveMenuItem(item: Integer); external dllname; - procedure glutAttachMenu(button: Integer); external dllname; - procedure glutDetachMenu(button: Integer); external dllname; - -// GLUT window callback sub-API. - procedure glutDisplayFunc(f: TGlutVoidCallback); external dllname; - procedure glutReshapeFunc(f: TGlut2IntCallback); external dllname; - procedure glutKeyboardFunc(f: TGlut1Char2IntCallback); external dllname; - procedure glutMouseFunc(f: TGlut4IntCallback); external dllname; - procedure glutMotionFunc(f: TGlut2IntCallback); external dllname; - procedure glutPassiveMotionFunc(f: TGlut2IntCallback); external dllname; - procedure glutEntryFunc(f: TGlut1IntCallback); external dllname; - procedure glutVisibilityFunc(f: TGlut1IntCallback); external dllname; - procedure glutIdleFunc(f: TGlutVoidCallback); external dllname; - procedure glutTimerFunc(millis: Word; f: TGlut1IntCallback; value: Integer); external dllname; - procedure glutMenuStateFunc(f: TGlut1IntCallback); external dllname; - procedure glutSpecialFunc(f: TGlut3IntCallback); external dllname; - procedure glutSpaceballMotionFunc(f: TGlut3IntCallback); external dllname; - procedure glutSpaceballRotateFunc(f: TGlut3IntCallback); external dllname; - procedure glutSpaceballButtonFunc(f: TGlut2IntCallback); external dllname; - procedure glutButtonBoxFunc(f: TGlut2IntCallback); external dllname; - procedure glutDialsFunc(f: TGlut2IntCallback); external dllname; - procedure glutTabletMotionFunc(f: TGlut2IntCallback); external dllname; - procedure glutTabletButtonFunc(f: TGlut4IntCallback); external dllname; - procedure glutMenuStatusFunc(f: TGlut3IntCallback); external dllname; - procedure glutOverlayDisplayFunc(f:TGlutVoidCallback); external dllname; - procedure glutWindowStatusFunc(f: TGlut1IntCallback); external dllname; - procedure glutKeyboardUpFunc(f: TGlut1Char2IntCallback); external dllname; - procedure glutSpecialUpFunc(f: TGlut3IntCallback); external dllname; - procedure glutJoystickFunc(f: TGlut1UInt3IntCallback; pollInterval: Integer); external dllname; - -// GLUT color index sub-API. - procedure glutSetColor(cell: Integer; red, green, blue: GLfloat); external dllname; - function glutGetColor(ndx, component: Integer): GLfloat; external dllname; - procedure glutCopyColormap(win: Integer); external dllname; - -// GLUT state retrieval sub-API. - function glutGet(t: GLenum): Integer; external dllname; - function glutDeviceGet(t: GLenum): Integer; external dllname; - -// GLUT extension support sub-API - function glutExtensionSupported(const name: PChar): Integer; external dllname; - function glutGetModifiers: Integer; external dllname; - function glutLayerGet(t: GLenum): Integer; external dllname; - -// GLUT font sub-API - procedure glutBitmapCharacter(font : pointer; character: Integer); external dllname; - function glutBitmapWidth(font : pointer; character: Integer): Integer; external dllname; - procedure glutStrokeCharacter(font : pointer; character: Integer); external dllname; - function glutStrokeWidth(font : pointer; character: Integer): Integer; external dllname; - function glutBitmapLength(font: pointer; const str: PChar): Integer; external dllname; - function glutStrokeLength(font: pointer; const str: PChar): Integer; external dllname; - -// GLUT pre-built models sub-API - procedure glutWireSphere(radius: GLdouble; slices, stacks: GLint); external dllname; - procedure glutSolidSphere(radius: GLdouble; slices, stacks: GLint); external dllname; - procedure glutWireCone(base, height: GLdouble; slices, stacks: GLint); external dllname; - procedure glutSolidCone(base, height: GLdouble; slices, stacks: GLint); external dllname; - procedure glutWireCube(size: GLdouble); external dllname; - procedure glutSolidCube(size: GLdouble); external dllname; - procedure glutWireTorus(innerRadius, outerRadius: GLdouble; sides, rings: GLint); external dllname; - procedure glutSolidTorus(innerRadius, outerRadius: GLdouble; sides, rings: GLint); external dllname; - procedure glutWireDodecahedron; external dllname; - procedure glutSolidDodecahedron; external dllname; - procedure glutWireTeapot(size: GLdouble); external dllname; - procedure glutSolidTeapot(size: GLdouble); external dllname; - procedure glutWireOctahedron; external dllname; - procedure glutSolidOctahedron; external dllname; - procedure glutWireTetrahedron; external dllname; - procedure glutSolidTetrahedron; external dllname; - procedure glutWireIcosahedron; external dllname; - procedure glutSolidIcosahedron; external dllname; - -// GLUT video resize sub-API. - function glutVideoResizeGet(param: GLenum): Integer; external dllname; - procedure glutSetupVideoResizing; external dllname; - procedure glutStopVideoResizing; external dllname; - procedure glutVideoResize(x, y, width, height: Integer); external dllname; - procedure glutVideoPan(x, y, width, height: Integer); external dllname; - -// GLUT debugging sub-API. - procedure glutReportErrors; external dllname; - -// GLUT device control sub-API. - - procedure glutIgnoreKeyRepeat(ignore: Integer); external dllname; - procedure glutSetKeyRepeat(repeatMode: Integer); external dllname; - procedure glutForceJoystickFunc; external dllname; - -// GLUT game mode sub-API. - - //example glutGameModeString('1280x1024:32@75'); - procedure glutGameModeString (const AString : PChar); external dllname; - function glutEnterGameMode : integer; external dllname; - procedure glutLeaveGameMode; external dllname; - function glutGameModeGet (mode : GLenum) : integer; external dllname; - - -implementation - -end. diff --git a/lib/base/opengl/glx.nim b/lib/base/opengl/glx.nim deleted file mode 100644 index a967acfc6..000000000 --- a/lib/base/opengl/glx.nim +++ /dev/null @@ -1,148 +0,0 @@ -# -# -# Translation of the Mesa GLX headers for FreePascal -# Copyright (C) 1999 Sebastian Guenther -# -# -# Mesa 3-D graphics library -# Version: 3.0 -# Copyright (C) 1995-1998 Brian Paul -# -# This library is free software; you can redistribute it and/or -# modify it under the terms of the GNU Library General Public -# License as published by the Free Software Foundation; either -# version 2 of the License, or (at your option) any later version. -# -# This library is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU -# Library General Public License for more details. -# -# You should have received a copy of the GNU Library General Public -# License along with this library; if not, write to the Free -# Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. -# - -import - X, XLib, XUtil, gl - -when defined(windows): - const dllname = "GL.dll" -elif defined(macosx): - const dllname = "/usr/X11R6/lib/libGL.dylib" -else: - const dllname = "libGL.so" - -const - GLX_USE_GL* = 1 - GLX_BUFFER_SIZE* = 2 - GLX_LEVEL* = 3 - GLX_RGBA* = 4 - GLX_DOUBLEBUFFER* = 5 - GLX_STEREO* = 6 - GLX_AUX_BUFFERS* = 7 - GLX_RED_SIZE* = 8 - GLX_GREEN_SIZE* = 9 - GLX_BLUE_SIZE* = 10 - GLX_ALPHA_SIZE* = 11 - GLX_DEPTH_SIZE* = 12 - GLX_STENCIL_SIZE* = 13 - GLX_ACCUM_RED_SIZE* = 14 - GLX_ACCUM_GREEN_SIZE* = 15 - GLX_ACCUM_BLUE_SIZE* = 16 - GLX_ACCUM_ALPHA_SIZE* = 17 # GLX_EXT_visual_info extension - GLX_X_VISUAL_TYPE_EXT* = 0x00000022 - GLX_TRANSPARENT_TYPE_EXT* = 0x00000023 - GLX_TRANSPARENT_INDEX_VALUE_EXT* = 0x00000024 - GLX_TRANSPARENT_RED_VALUE_EXT* = 0x00000025 - GLX_TRANSPARENT_GREEN_VALUE_EXT* = 0x00000026 - GLX_TRANSPARENT_BLUE_VALUE_EXT* = 0x00000027 - GLX_TRANSPARENT_ALPHA_VALUE_EXT* = 0x00000028 # Error codes returned by glXGetConfig: - GLX_BAD_SCREEN* = 1 - GLX_BAD_ATTRIBUTE* = 2 - GLX_NO_EXTENSION* = 3 - GLX_BAD_VISUAL* = 4 - GLX_BAD_CONTEXT* = 5 - GLX_BAD_VALUE* = 6 - GLX_BAD_ENUM* = 7 # GLX 1.1 and later: - GLX_VENDOR* = 1 - GLX_VERSION* = 2 - GLX_EXTENSIONS* = 3 # GLX_visual_info extension - GLX_TRUE_COLOR_EXT* = 0x00008002 - GLX_DIRECT_COLOR_EXT* = 0x00008003 - GLX_PSEUDO_COLOR_EXT* = 0x00008004 - GLX_STATIC_COLOR_EXT* = 0x00008005 - GLX_GRAY_SCALE_EXT* = 0x00008006 - GLX_STATIC_GRAY_EXT* = 0x00008007 - GLX_NONE_EXT* = 0x00008000 - GLX_TRANSPARENT_RGB_EXT* = 0x00008008 - GLX_TRANSPARENT_INDEX_EXT* = 0x00008009 - -type # From XLib: - XPixmap* = TXID - XFont* = TXID - XColormap* = TXID - GLXContext* = Pointer - GLXPixmap* = TXID - GLXDrawable* = TXID - GLXContextID* = TXID - TXPixmap* = XPixmap - TXFont* = XFont - TXColormap* = XColormap - TGLXContext* = GLXContext - TGLXPixmap* = GLXPixmap - TGLXDrawable* = GLXDrawable - TGLXContextID* = GLXContextID - -proc glXChooseVisual*(dpy: PDisplay, screen: int, attribList: ptr int32): PXVisualInfo{. - cdecl, dynlib: dllname, importc.} -proc glXCreateContext*(dpy: PDisplay, vis: PXVisualInfo, shareList: GLXContext, - direct: bool): GLXContext{.cdecl, dynlib: dllname, - importc.} -proc glXDestroyContext*(dpy: PDisplay, ctx: GLXContext){.cdecl, dynlib: dllname, - importc.} -proc glXMakeCurrent*(dpy: PDisplay, drawable: GLXDrawable, ctx: GLXContext): bool{. - cdecl, dynlib: dllname, importc.} -proc glXCopyContext*(dpy: PDisplay, src, dst: GLXContext, mask: int32){.cdecl, - dynlib: dllname, importc.} -proc glXSwapBuffers*(dpy: PDisplay, drawable: GLXDrawable){.cdecl, - dynlib: dllname, importc.} -proc glXCreateGLXPixmap*(dpy: PDisplay, visual: PXVisualInfo, pixmap: XPixmap): GLXPixmap{. - cdecl, dynlib: dllname, importc.} -proc glXDestroyGLXPixmap*(dpy: PDisplay, pixmap: GLXPixmap){.cdecl, - dynlib: dllname, importc.} -proc glXQueryExtension*(dpy: PDisplay, errorb, event: var int): bool{.cdecl, - dynlib: dllname, importc.} -proc glXQueryVersion*(dpy: PDisplay, maj, min: var int): bool{.cdecl, - dynlib: dllname, importc.} -proc glXIsDirect*(dpy: PDisplay, ctx: GLXContext): bool{.cdecl, dynlib: dllname, - importc.} -proc glXGetConfig*(dpy: PDisplay, visual: PXVisualInfo, attrib: int, - value: var int): int{.cdecl, dynlib: dllname, importc.} -proc glXGetCurrentContext*(): GLXContext{.cdecl, dynlib: dllname, importc.} -proc glXGetCurrentDrawable*(): GLXDrawable{.cdecl, dynlib: dllname, importc.} -proc glXWaitGL*(){.cdecl, dynlib: dllname, importc.} -proc glXWaitX*(){.cdecl, dynlib: dllname, importc.} -proc glXUseXFont*(font: XFont, first, count, list: int){.cdecl, dynlib: dllname, - importc.} - # GLX 1.1 and later -proc glXQueryExtensionsString*(dpy: PDisplay, screen: int): cstring{.cdecl, - dynlib: dllname, importc.} -proc glXQueryServerString*(dpy: PDisplay, screen, name: int): cstring{.cdecl, - dynlib: dllname, importc.} -proc glXGetClientString*(dpy: PDisplay, name: int): cstring{.cdecl, - dynlib: dllname, importc.} - # Mesa GLX Extensions -proc glXCreateGLXPixmapMESA*(dpy: PDisplay, visual: PXVisualInfo, - pixmap: XPixmap, cmap: XColormap): GLXPixmap{. - cdecl, dynlib: dllname, importc.} -proc glXReleaseBufferMESA*(dpy: PDisplay, d: GLXDrawable): bool{.cdecl, - dynlib: dllname, importc.} -proc glXCopySubBufferMESA*(dpy: PDisplay, drawbale: GLXDrawable, - x, y, width, height: int){.cdecl, dynlib: dllname, - importc.} -proc glXGetVideoSyncSGI*(counter: var int32): int{.cdecl, dynlib: dllname, - importc.} -proc glXWaitVideoSyncSGI*(divisor, remainder: int, count: var int32): int{. - cdecl, dynlib: dllname, importc.} -# implementation diff --git a/lib/base/opengl/glx.pp b/lib/base/opengl/glx.pp deleted file mode 100644 index 2b8c1eed7..000000000 --- a/lib/base/opengl/glx.pp +++ /dev/null @@ -1,156 +0,0 @@ -{ - - Translation of the Mesa GLX headers for FreePascal - Copyright (C) 1999 Sebastian Guenther - - - Mesa 3-D graphics library - Version: 3.0 - Copyright (C) 1995-1998 Brian Paul - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Library General Public - License as published by the Free Software Foundation; either - version 2 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Library General Public License for more details. - - You should have received a copy of the GNU Library General Public - License along with this library; if not, write to the Free - Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. -} - -unit GLX; - -interface - -{$IFDEF Unix} - uses - X, XLib, XUtil, gl; - {$DEFINE HasGLX} // Activate GLX stuff -{$ELSE} - {$MESSAGE Unsupported platform.} -{$ENDIF} - -{$IFNDEF HasGLX} - {$MESSAGE GLX not present on this platform.} -{$ENDIF} - -const - dylibname = '/usr/X11R6/lib/libGL.dylib'; - -// ======================================================= -// GLX consts, types and functions -// ======================================================= - -// Tokens for glXChooseVisual and glXGetConfig: -const - GLX_USE_GL = 1; - GLX_BUFFER_SIZE = 2; - GLX_LEVEL = 3; - GLX_RGBA = 4; - GLX_DOUBLEBUFFER = 5; - GLX_STEREO = 6; - GLX_AUX_BUFFERS = 7; - GLX_RED_SIZE = 8; - GLX_GREEN_SIZE = 9; - GLX_BLUE_SIZE = 10; - GLX_ALPHA_SIZE = 11; - GLX_DEPTH_SIZE = 12; - GLX_STENCIL_SIZE = 13; - GLX_ACCUM_RED_SIZE = 14; - GLX_ACCUM_GREEN_SIZE = 15; - GLX_ACCUM_BLUE_SIZE = 16; - GLX_ACCUM_ALPHA_SIZE = 17; - - // GLX_EXT_visual_info extension - GLX_X_VISUAL_TYPE_EXT = $22; - GLX_TRANSPARENT_TYPE_EXT = $23; - GLX_TRANSPARENT_INDEX_VALUE_EXT = $24; - GLX_TRANSPARENT_RED_VALUE_EXT = $25; - GLX_TRANSPARENT_GREEN_VALUE_EXT = $26; - GLX_TRANSPARENT_BLUE_VALUE_EXT = $27; - GLX_TRANSPARENT_ALPHA_VALUE_EXT = $28; - - - // Error codes returned by glXGetConfig: - GLX_BAD_SCREEN = 1; - GLX_BAD_ATTRIBUTE = 2; - GLX_NO_EXTENSION = 3; - GLX_BAD_VISUAL = 4; - GLX_BAD_CONTEXT = 5; - GLX_BAD_VALUE = 6; - GLX_BAD_ENUM = 7; - - // GLX 1.1 and later: - GLX_VENDOR = 1; - GLX_VERSION = 2; - GLX_EXTENSIONS = 3; - - // GLX_visual_info extension - GLX_TRUE_COLOR_EXT = $8002; - GLX_DIRECT_COLOR_EXT = $8003; - GLX_PSEUDO_COLOR_EXT = $8004; - GLX_STATIC_COLOR_EXT = $8005; - GLX_GRAY_SCALE_EXT = $8006; - GLX_STATIC_GRAY_EXT = $8007; - GLX_NONE_EXT = $8000; - GLX_TRANSPARENT_RGB_EXT = $8008; - GLX_TRANSPARENT_INDEX_EXT = $8009; - -type - // From XLib: - XPixmap = TXID; - XFont = TXID; - XColormap = TXID; - - GLXContext = Pointer; - GLXPixmap = TXID; - GLXDrawable = TXID; - GLXContextID = TXID; - - TXPixmap = XPixmap; - TXFont = XFont; - TXColormap = XColormap; - - TGLXContext = GLXContext; - TGLXPixmap = GLXPixmap; - TGLXDrawable = GLXDrawable; - TGLXContextID = GLXContextID; - -function glXChooseVisual(dpy: PDisplay; screen: Integer; attribList: PInteger): PXVisualInfo; cdecl; external dllname; -function glXCreateContext(dpy: PDisplay; vis: PXVisualInfo; shareList: GLXContext; direct: Boolean): GLXContext; cdecl; external dllname; -procedure glXDestroyContext(dpy: PDisplay; ctx: GLXContext); cdecl; external dllname; -function glXMakeCurrent(dpy: PDisplay; drawable: GLXDrawable; ctx: GLXContext): Boolean; cdecl; external dllname; -procedure glXCopyContext(dpy: PDisplay; src, dst: GLXContext; mask: LongWord); cdecl; external dllname; -procedure glXSwapBuffers(dpy: PDisplay; drawable: GLXDrawable); cdecl; external dllname; -function glXCreateGLXPixmap(dpy: PDisplay; visual: PXVisualInfo; pixmap: XPixmap): GLXPixmap; cdecl; external dllname; -procedure glXDestroyGLXPixmap(dpy: PDisplay; pixmap: GLXPixmap); cdecl; external dllname; -function glXQueryExtension(dpy: PDisplay; var errorb, event: Integer): Boolean; cdecl; external dllname; -function glXQueryVersion(dpy: PDisplay; var maj, min: Integer): Boolean; cdecl; external dllname; -function glXIsDirect(dpy: PDisplay; ctx: GLXContext): Boolean; cdecl; external dllname; -function glXGetConfig(dpy: PDisplay; visual: PXVisualInfo; attrib: Integer; var value: Integer): Integer; cdecl; external dllname; -function glXGetCurrentContext: GLXContext; cdecl; external dllname; -function glXGetCurrentDrawable: GLXDrawable; cdecl; external dllname; -procedure glXWaitGL; cdecl; external dllname; -procedure glXWaitX; cdecl; external dllname; -procedure glXUseXFont(font: XFont; first, count, list: Integer); cdecl; external dllname; - -// GLX 1.1 and later -function glXQueryExtensionsString(dpy: PDisplay; screen: Integer): PChar; cdecl; external dllname; -function glXQueryServerString(dpy: PDisplay; screen, name: Integer): PChar; cdecl; external dllname; -function glXGetClientString(dpy: PDisplay; name: Integer): PChar; cdecl; external dllname; - -// Mesa GLX Extensions -function glXCreateGLXPixmapMESA(dpy: PDisplay; visual: PXVisualInfo; pixmap: XPixmap; cmap: XColormap): GLXPixmap; cdecl; external dllname; -function glXReleaseBufferMESA(dpy: PDisplay; d: GLXDrawable): Boolean; cdecl; external dllname; -procedure glXCopySubBufferMESA(dpy: PDisplay; drawbale: GLXDrawable; x, y, width, height: Integer); cdecl; external dllname; -function glXGetVideoSyncSGI(var counter: LongWord): Integer; cdecl; external dllname; -function glXWaitVideoSyncSGI(divisor, remainder: Integer; var count: LongWord): Integer; cdecl; external dllname; - -implementation - -end. diff --git a/lib/base/opengl/wingl.nim b/lib/base/opengl/wingl.nim deleted file mode 100644 index 2cebf8622..000000000 --- a/lib/base/opengl/wingl.nim +++ /dev/null @@ -1,348 +0,0 @@ - -import - gl, windows - -proc wglGetExtensionsStringARB*(hdc: HDC): cstring{.dynlib: dllname, importc.} - -const - WGL_FRONT_COLOR_BUFFER_BIT_ARB* = 0x00000001 - WGL_BACK_COLOR_BUFFER_BIT_ARB* = 0x00000002 - WGL_DEPTH_BUFFER_BIT_ARB* = 0x00000004 - WGL_STENCIL_BUFFER_BIT_ARB* = 0x00000008 - -proc WinChoosePixelFormat*(DC: HDC, p2: PPixelFormatDescriptor): int{. - dynlib: "gdi32", importc: "ChoosePixelFormat".} -proc wglCreateBufferRegionARB*(hDC: HDC, iLayerPlane: TGLint, uType: TGLuint): THandle{. - dynlib: dllname, importc.} -proc wglDeleteBufferRegionARB*(hRegion: THandle){.dynlib: dllname, importc.} -proc wglSaveBufferRegionARB*(hRegion: THandle, x: TGLint, y: TGLint, - width: TGLint, height: TGLint): BOOL{. - dynlib: dllname, importc.} -proc wglRestoreBufferRegionARB*(hRegion: THandle, x: TGLint, y: TGLint, - width: TGLint, height: TGLint, xSrc: TGLint, - ySrc: TGLint): BOOL{.dynlib: dllname, importc.} -proc wglAllocateMemoryNV*(size: TGLsizei, readFrequency: TGLfloat, - writeFrequency: TGLfloat, priority: TGLfloat): PGLvoid{. - dynlib: dllname, importc.} -proc wglFreeMemoryNV*(pointer: PGLvoid){.dynlib: dllname, importc.} -const - WGL_IMAGE_BUFFER_MIN_ACCESS_I3D* = 0x00000001 - WGL_IMAGE_BUFFER_LOCK_I3D* = 0x00000002 - -proc wglCreateImageBufferI3D*(hDC: HDC, dwSize: DWORD, uFlags: UINT): PGLvoid{. - dynlib: dllname, importc.} -proc wglDestroyImageBufferI3D*(hDC: HDC, pAddress: PGLvoid): BOOL{. - dynlib: dllname, importc.} -proc wglAssociateImageBufferEventsI3D*(hdc: HDC, pEvent: PHandle, - pAddress: PGLvoid, pSize: PDWORD, - count: UINT): BOOL{.dynlib: dllname, - importc.} -proc wglReleaseImageBufferEventsI3D*(hdc: HDC, pAddress: PGLvoid, count: UINT): BOOL{. - dynlib: dllname, importc.} -proc wglEnableFrameLockI3D*(): BOOL{.dynlib: dllname, importc.} -proc wglDisableFrameLockI3D*(): BOOL{.dynlib: dllname, importc.} -proc wglIsEnabledFrameLockI3D*(pFlag: PBOOL): BOOL{.dynlib: dllname, importc.} -proc wglQueryFrameLockMasterI3D*(pFlag: PBOOL): BOOL{.dynlib: dllname, importc.} -proc wglGetFrameUsageI3D*(pUsage: PGLfloat): BOOL{.dynlib: dllname, importc.} -proc wglBeginFrameTrackingI3D*(): BOOL{.dynlib: dllname, importc.} -proc wglEndFrameTrackingI3D*(): BOOL{.dynlib: dllname, importc.} -proc wglQueryFrameTrackingI3D*(pFrameCount: PDWORD, pMissedFrames: PDWORD, - pLastMissedUsage: PGLfloat): BOOL{. - dynlib: dllname, importc.} -const - WGL_NUMBER_PIXEL_FORMATS_ARB* = 0x00002000 - WGL_DRAW_TO_WINDOW_ARB* = 0x00002001 - WGL_DRAW_TO_BITMAP_ARB* = 0x00002002 - WGL_ACCELERATION_ARB* = 0x00002003 - WGL_NEED_PALETTE_ARB* = 0x00002004 - WGL_NEED_SYSTEM_PALETTE_ARB* = 0x00002005 - WGL_SWAP_LAYER_BUFFERS_ARB* = 0x00002006 - WGL_SWAP_METHOD_ARB* = 0x00002007 - WGL_NUMBER_OVERLAYS_ARB* = 0x00002008 - WGL_NUMBER_UNDERLAYS_ARB* = 0x00002009 - WGL_TRANSPARENT_ARB* = 0x0000200A - WGL_TRANSPARENT_RED_VALUE_ARB* = 0x00002037 - WGL_TRANSPARENT_GREEN_VALUE_ARB* = 0x00002038 - WGL_TRANSPARENT_BLUE_VALUE_ARB* = 0x00002039 - WGL_TRANSPARENT_ALPHA_VALUE_ARB* = 0x0000203A - WGL_TRANSPARENT_INDEX_VALUE_ARB* = 0x0000203B - WGL_SHARE_DEPTH_ARB* = 0x0000200C - WGL_SHARE_STENCIL_ARB* = 0x0000200D - WGL_SHARE_ACCUM_ARB* = 0x0000200E - WGL_SUPPORT_GDI_ARB* = 0x0000200F - WGL_SUPPORT_OPENGL_ARB* = 0x00002010 - WGL_DOUBLE_BUFFER_ARB* = 0x00002011 - WGL_STEREO_ARB* = 0x00002012 - WGL_PIXEL_TYPE_ARB* = 0x00002013 - WGL_COLOR_BITS_ARB* = 0x00002014 - WGL_RED_BITS_ARB* = 0x00002015 - WGL_RED_SHIFT_ARB* = 0x00002016 - WGL_GREEN_BITS_ARB* = 0x00002017 - WGL_GREEN_SHIFT_ARB* = 0x00002018 - WGL_BLUE_BITS_ARB* = 0x00002019 - WGL_BLUE_SHIFT_ARB* = 0x0000201A - WGL_ALPHA_BITS_ARB* = 0x0000201B - WGL_ALPHA_SHIFT_ARB* = 0x0000201C - WGL_ACCUM_BITS_ARB* = 0x0000201D - WGL_ACCUM_RED_BITS_ARB* = 0x0000201E - WGL_ACCUM_GREEN_BITS_ARB* = 0x0000201F - WGL_ACCUM_BLUE_BITS_ARB* = 0x00002020 - WGL_ACCUM_ALPHA_BITS_ARB* = 0x00002021 - WGL_DEPTH_BITS_ARB* = 0x00002022 - WGL_STENCIL_BITS_ARB* = 0x00002023 - WGL_AUX_BUFFERS_ARB* = 0x00002024 - WGL_NO_ACCELERATION_ARB* = 0x00002025 - WGL_GENERIC_ACCELERATION_ARB* = 0x00002026 - WGL_FULL_ACCELERATION_ARB* = 0x00002027 - WGL_SWAP_EXCHANGE_ARB* = 0x00002028 - WGL_SWAP_COPY_ARB* = 0x00002029 - WGL_SWAP_UNDEFINED_ARB* = 0x0000202A - WGL_TYPE_RGBA_ARB* = 0x0000202B - WGL_TYPE_COLORINDEX_ARB* = 0x0000202C - -proc wglGetPixelFormatAttribivARB*(hdc: HDC, iPixelFormat: TGLint, - iLayerPlane: TGLint, nAttributes: TGLuint, - piAttributes: PGLint, piValues: PGLint): BOOL{. - dynlib: dllname, importc.} -proc wglGetPixelFormatAttribfvARB*(hdc: HDC, iPixelFormat: TGLint, - iLayerPlane: TGLint, nAttributes: TGLuint, - piAttributes: PGLint, pfValues: PGLfloat): BOOL{. - dynlib: dllname, importc.} -proc wglChoosePixelFormatARB*(hdc: HDC, piAttribIList: PGLint, - pfAttribFList: PGLfloat, nMaxFormats: TGLuint, - piFormats: PGLint, nNumFormats: PGLuint): BOOL{. - dynlib: dllname, importc.} -const - WGL_ERROR_INVALID_PIXEL_TYPE_ARB* = 0x00002043 - WGL_ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB* = 0x00002054 - -proc wglMakeContextCurrentARB*(hDrawDC: HDC, hReadDC: HDC, hglrc: HGLRC): BOOL{. - dynlib: dllname, importc.} -proc wglGetCurrentReadDCARB*(): HDC{.dynlib: dllname, importc.} -const - WGL_DRAW_TO_PBUFFER_ARB* = 0x0000202D # WGL_DRAW_TO_PBUFFER_ARB { already defined } - WGL_MAX_PBUFFER_PIXELS_ARB* = 0x0000202E - WGL_MAX_PBUFFER_WIDTH_ARB* = 0x0000202F - WGL_MAX_PBUFFER_HEIGHT_ARB* = 0x00002030 - WGL_PBUFFER_LARGEST_ARB* = 0x00002033 - WGL_PBUFFER_WIDTH_ARB* = 0x00002034 - WGL_PBUFFER_HEIGHT_ARB* = 0x00002035 - WGL_PBUFFER_LOST_ARB* = 0x00002036 - -proc wglCreatePbufferARB*(hDC: HDC, iPixelFormat: TGLint, iWidth: TGLint, - iHeight: TGLint, piAttribList: PGLint): THandle{. - dynlib: dllname, importc.} -proc wglGetPbufferDCARB*(hPbuffer: THandle): HDC{.dynlib: dllname, importc.} -proc wglReleasePbufferDCARB*(hPbuffer: THandle, hDC: HDC): TGLint{. - dynlib: dllname, importc.} -proc wglDestroyPbufferARB*(hPbuffer: THandle): BOOL{.dynlib: dllname, importc.} -proc wglQueryPbufferARB*(hPbuffer: THandle, iAttribute: TGLint, piValue: PGLint): BOOL{. - dynlib: dllname, importc.} -proc wglSwapIntervalEXT*(interval: TGLint): BOOL{.dynlib: dllname, importc.} -proc wglGetSwapIntervalEXT*(): TGLint{.dynlib: dllname, importc.} -const - WGL_BIND_TO_TEXTURE_RGB_ARB* = 0x00002070 - WGL_BIND_TO_TEXTURE_RGBA_ARB* = 0x00002071 - WGL_TEXTURE_FORMAT_ARB* = 0x00002072 - WGL_TEXTURE_TARGET_ARB* = 0x00002073 - WGL_MIPMAP_TEXTURE_ARB* = 0x00002074 - WGL_TEXTURE_RGB_ARB* = 0x00002075 - WGL_TEXTURE_RGBA_ARB* = 0x00002076 - WGL_NO_TEXTURE_ARB* = 0x00002077 - WGL_TEXTURE_CUBE_MAP_ARB* = 0x00002078 - WGL_TEXTURE_1D_ARB* = 0x00002079 - WGL_TEXTURE_2D_ARB* = 0x0000207A # WGL_NO_TEXTURE_ARB { already defined } - WGL_MIPMAP_LEVEL_ARB* = 0x0000207B - WGL_CUBE_MAP_FACE_ARB* = 0x0000207C - WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB* = 0x0000207D - WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB* = 0x0000207E - WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB* = 0x0000207F - WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB* = 0x00002080 - WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB* = 0x00002081 - WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB* = 0x00002082 - WGL_FRONT_LEFT_ARB* = 0x00002083 - WGL_FRONT_RIGHT_ARB* = 0x00002084 - WGL_BACK_LEFT_ARB* = 0x00002085 - WGL_BACK_RIGHT_ARB* = 0x00002086 - WGL_AUX0_ARB* = 0x00002087 - WGL_AUX1_ARB* = 0x00002088 - WGL_AUX2_ARB* = 0x00002089 - WGL_AUX3_ARB* = 0x0000208A - WGL_AUX4_ARB* = 0x0000208B - WGL_AUX5_ARB* = 0x0000208C - WGL_AUX6_ARB* = 0x0000208D - WGL_AUX7_ARB* = 0x0000208E - WGL_AUX8_ARB* = 0x0000208F - WGL_AUX9_ARB* = 0x00002090 - -proc wglBindTexImageARB*(hPbuffer: THandle, iBuffer: TGLint): BOOL{. - dynlib: dllname, importc.} -proc wglReleaseTexImageARB*(hPbuffer: THandle, iBuffer: TGLint): BOOL{. - dynlib: dllname, importc.} -proc wglSetPbufferAttribARB*(hPbuffer: THandle, piAttribList: PGLint): BOOL{. - dynlib: dllname, importc.} -proc wglGetExtensionsStringEXT*(): cstring{.dynlib: dllname, importc.} -proc wglMakeContextCurrentEXT*(hDrawDC: HDC, hReadDC: HDC, hglrc: HGLRC): BOOL{. - dynlib: dllname, importc.} -proc wglGetCurrentReadDCEXT*(): HDC{.dynlib: dllname, importc.} -const - WGL_DRAW_TO_PBUFFER_EXT* = 0x0000202D - WGL_MAX_PBUFFER_PIXELS_EXT* = 0x0000202E - WGL_MAX_PBUFFER_WIDTH_EXT* = 0x0000202F - WGL_MAX_PBUFFER_HEIGHT_EXT* = 0x00002030 - WGL_OPTIMAL_PBUFFER_WIDTH_EXT* = 0x00002031 - WGL_OPTIMAL_PBUFFER_HEIGHT_EXT* = 0x00002032 - WGL_PBUFFER_LARGEST_EXT* = 0x00002033 - WGL_PBUFFER_WIDTH_EXT* = 0x00002034 - WGL_PBUFFER_HEIGHT_EXT* = 0x00002035 - -proc wglCreatePbufferEXT*(hDC: HDC, iPixelFormat: TGLint, iWidth: TGLint, - iHeight: TGLint, piAttribList: PGLint): THandle{. - dynlib: dllname, importc.} -proc wglGetPbufferDCEXT*(hPbuffer: THandle): HDC{.dynlib: dllname, importc.} -proc wglReleasePbufferDCEXT*(hPbuffer: THandle, hDC: HDC): TGLint{. - dynlib: dllname, importc.} -proc wglDestroyPbufferEXT*(hPbuffer: THandle): BOOL{.dynlib: dllname, importc.} -proc wglQueryPbufferEXT*(hPbuffer: THandle, iAttribute: TGLint, piValue: PGLint): BOOL{. - dynlib: dllname, importc.} -const - WGL_NUMBER_PIXEL_FORMATS_EXT* = 0x00002000 - WGL_DRAW_TO_WINDOW_EXT* = 0x00002001 - WGL_DRAW_TO_BITMAP_EXT* = 0x00002002 - WGL_ACCELERATION_EXT* = 0x00002003 - WGL_NEED_PALETTE_EXT* = 0x00002004 - WGL_NEED_SYSTEM_PALETTE_EXT* = 0x00002005 - WGL_SWAP_LAYER_BUFFERS_EXT* = 0x00002006 - WGL_SWAP_METHOD_EXT* = 0x00002007 - WGL_NUMBER_OVERLAYS_EXT* = 0x00002008 - WGL_NUMBER_UNDERLAYS_EXT* = 0x00002009 - WGL_TRANSPARENT_EXT* = 0x0000200A - WGL_TRANSPARENT_VALUE_EXT* = 0x0000200B - WGL_SHARE_DEPTH_EXT* = 0x0000200C - WGL_SHARE_STENCIL_EXT* = 0x0000200D - WGL_SHARE_ACCUM_EXT* = 0x0000200E - WGL_SUPPORT_GDI_EXT* = 0x0000200F - WGL_SUPPORT_OPENGL_EXT* = 0x00002010 - WGL_DOUBLE_BUFFER_EXT* = 0x00002011 - WGL_STEREO_EXT* = 0x00002012 - WGL_PIXEL_TYPE_EXT* = 0x00002013 - WGL_COLOR_BITS_EXT* = 0x00002014 - WGL_RED_BITS_EXT* = 0x00002015 - WGL_RED_SHIFT_EXT* = 0x00002016 - WGL_GREEN_BITS_EXT* = 0x00002017 - WGL_GREEN_SHIFT_EXT* = 0x00002018 - WGL_BLUE_BITS_EXT* = 0x00002019 - WGL_BLUE_SHIFT_EXT* = 0x0000201A - WGL_ALPHA_BITS_EXT* = 0x0000201B - WGL_ALPHA_SHIFT_EXT* = 0x0000201C - WGL_ACCUM_BITS_EXT* = 0x0000201D - WGL_ACCUM_RED_BITS_EXT* = 0x0000201E - WGL_ACCUM_GREEN_BITS_EXT* = 0x0000201F - WGL_ACCUM_BLUE_BITS_EXT* = 0x00002020 - WGL_ACCUM_ALPHA_BITS_EXT* = 0x00002021 - WGL_DEPTH_BITS_EXT* = 0x00002022 - WGL_STENCIL_BITS_EXT* = 0x00002023 - WGL_AUX_BUFFERS_EXT* = 0x00002024 - WGL_NO_ACCELERATION_EXT* = 0x00002025 - WGL_GENERIC_ACCELERATION_EXT* = 0x00002026 - WGL_FULL_ACCELERATION_EXT* = 0x00002027 - WGL_SWAP_EXCHANGE_EXT* = 0x00002028 - WGL_SWAP_COPY_EXT* = 0x00002029 - WGL_SWAP_UNDEFINED_EXT* = 0x0000202A - WGL_TYPE_RGBA_EXT* = 0x0000202B - WGL_TYPE_COLORINDEX_EXT* = 0x0000202C - -proc wglGetPixelFormatAttribivEXT*(hdc: HDC, iPixelFormat: TGLint, - iLayerPlane: TGLint, nAttributes: TGLuint, - piAttributes: PGLint, piValues: PGLint): BOOL{. - dynlib: dllname, importc.} -proc wglGetPixelFormatAttribfvEXT*(hdc: HDC, iPixelFormat: TGLint, - iLayerPlane: TGLint, nAttributes: TGLuint, - piAttributes: PGLint, pfValues: PGLfloat): BOOL{. - dynlib: dllname, importc.} -proc wglChoosePixelFormatEXT*(hdc: HDC, piAttribIList: PGLint, - pfAttribFList: PGLfloat, nMaxFormats: TGLuint, - piFormats: PGLint, nNumFormats: PGLuint): BOOL{. - dynlib: dllname, importc.} -const - WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D* = 0x00002050 - WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D* = 0x00002051 - WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D* = 0x00002052 - WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D* = 0x00002053 - -proc wglGetDigitalVideoParametersI3D*(hDC: HDC, iAttribute: TGLint, - piValue: PGLint): BOOL{.dynlib: dllname, - importc.} -proc wglSetDigitalVideoParametersI3D*(hDC: HDC, iAttribute: TGLint, - piValue: PGLint): BOOL{.dynlib: dllname, - importc.} -const - WGL_GAMMA_TABLE_SIZE_I3D* = 0x0000204E - WGL_GAMMA_EXCLUDE_DESKTOP_I3D* = 0x0000204F - -proc wglGetGammaTableParametersI3D*(hDC: HDC, iAttribute: TGLint, - piValue: PGLint): BOOL{.dynlib: dllname, - importc.} -proc wglSetGammaTableParametersI3D*(hDC: HDC, iAttribute: TGLint, - piValue: PGLint): BOOL{.dynlib: dllname, - importc.} -proc wglGetGammaTableI3D*(hDC: HDC, iEntries: TGLint, puRed: PGLUSHORT, - puGreen: PGLUSHORT, puBlue: PGLUSHORT): BOOL{. - dynlib: dllname, importc.} -proc wglSetGammaTableI3D*(hDC: HDC, iEntries: TGLint, puRed: PGLUSHORT, - puGreen: PGLUSHORT, puBlue: PGLUSHORT): BOOL{. - dynlib: dllname, importc.} -const - WGL_GENLOCK_SOURCE_MULTIVIEW_I3D* = 0x00002044 - WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D* = 0x00002045 - WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D* = 0x00002046 - WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D* = 0x00002047 - WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D* = 0x00002048 - WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D* = 0x00002049 - WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D* = 0x0000204A - WGL_GENLOCK_SOURCE_EDGE_RISING_I3D* = 0x0000204B - WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D* = 0x0000204C - WGL_FLOAT_COMPONENTS_NV* = 0x000020B0 - WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV* = 0x000020B1 - WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV* = 0x000020B2 - WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV* = 0x000020B3 - WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV* = 0x000020B4 - WGL_TEXTURE_FLOAT_R_NV* = 0x000020B5 - WGL_TEXTURE_FLOAT_RG_NV* = 0x000020B6 - WGL_TEXTURE_FLOAT_RGB_NV* = 0x000020B7 - WGL_TEXTURE_FLOAT_RGBA_NV* = 0x000020B8 - -proc wglEnableGenlockI3D*(hDC: HDC): BOOL{.dynlib: dllname, importc.} -proc wglDisableGenlockI3D*(hDC: HDC): BOOL{.dynlib: dllname, importc.} -proc wglIsEnabledGenlockI3D*(hDC: HDC, pFlag: PBOOL): BOOL{.dynlib: dllname, - importc.} -proc wglGenlockSourceI3D*(hDC: HDC, uSource: TGLuint): BOOL{.dynlib: dllname, - importc.} -proc wglGetGenlockSourceI3D*(hDC: HDC, uSource: PGLUINT): BOOL{.dynlib: dllname, - importc.} -proc wglGenlockSourceEdgeI3D*(hDC: HDC, uEdge: TGLuint): BOOL{.dynlib: dllname, - importc.} -proc wglGetGenlockSourceEdgeI3D*(hDC: HDC, uEdge: PGLUINT): BOOL{. - dynlib: dllname, importc.} -proc wglGenlockSampleRateI3D*(hDC: HDC, uRate: TGLuint): BOOL{.dynlib: dllname, - importc.} -proc wglGetGenlockSampleRateI3D*(hDC: HDC, uRate: PGLUINT): BOOL{. - dynlib: dllname, importc.} -proc wglGenlockSourceDelayI3D*(hDC: HDC, uDelay: TGLuint): BOOL{. - dynlib: dllname, importc.} -proc wglGetGenlockSourceDelayI3D*(hDC: HDC, uDelay: PGLUINT): BOOL{. - dynlib: dllname, importc.} -proc wglQueryGenlockMaxSourceDelayI3D*(hDC: HDC, uMaxLineDelay: PGLUINT, - uMaxPixelDelay: PGLUINT): BOOL{. - dynlib: dllname, importc.} -const - WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV* = 0x000020A0 - WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV* = 0x000020A1 - WGL_TEXTURE_RECTANGLE_NV* = 0x000020A2 - -const - WGL_RGBA_FLOAT_MODE_ATI* = 0x00008820 - WGL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI* = 0x00008835 - WGL_TYPE_RGBA_FLOAT_ATI* = 0x000021A0 - -# implementation diff --git a/lib/base/opengl/wingl.pp b/lib/base/opengl/wingl.pp deleted file mode 100644 index 70be6674e..000000000 --- a/lib/base/opengl/wingl.pp +++ /dev/null @@ -1,313 +0,0 @@ -unit wingl; - -interface - -uses gl; - -function wglGetExtensionsStringARB(hdc: HDC): Pchar; external dllname; - -function Load_WGL_ARB_extensions_string: Boolean; external dllname; - -const - WGL_FRONT_COLOR_BUFFER_BIT_ARB = $0001; - WGL_BACK_COLOR_BUFFER_BIT_ARB = $0002; - WGL_DEPTH_BUFFER_BIT_ARB = $0004; - WGL_STENCIL_BUFFER_BIT_ARB = $0008; - -function WinChoosePixelFormat(DC: HDC; p2: PPixelFormatDescriptor): Integer; external dllname; external 'gdi32' name 'ChoosePixelFormat'; - -function wglCreateBufferRegionARB(hDC: HDC; iLayerPlane: TGLint; uType: TGLuint): THandle; external dllname; -procedure wglDeleteBufferRegionARB(hRegion: THandle); external dllname; -function wglSaveBufferRegionARB(hRegion: THandle; x: TGLint; y: TGLint; width: TGLint; height: TGLint): BOOL; external dllname; -function wglRestoreBufferRegionARB(hRegion: THandle; x: TGLint; y: TGLint; width: TGLint; height: TGLint; xSrc: TGLint; ySrc: TGLint): BOOL; external dllname; - - function wglAllocateMemoryNV(size: TGLsizei; readFrequency: TGLfloat; writeFrequency: TGLfloat; priority: TGLfloat): PGLvoid; external dllname; - procedure wglFreeMemoryNV(pointer: PGLvoid); external dllname; - -const - WGL_IMAGE_BUFFER_MIN_ACCESS_I3D = $0001; - WGL_IMAGE_BUFFER_LOCK_I3D = $0002; - - function wglCreateImageBufferI3D(hDC: HDC; dwSize: DWORD; uFlags: UINT): PGLvoid; external dllname; - function wglDestroyImageBufferI3D(hDC: HDC; pAddress: PGLvoid): BOOL; external dllname; - function wglAssociateImageBufferEventsI3D(hdc: HDC; pEvent: PHandle; pAddress: PGLvoid; pSize: PDWORD; count: UINT): BOOL; external dllname; - function wglReleaseImageBufferEventsI3D(hdc: HDC; pAddress: PGLvoid; count: UINT): BOOL; external dllname; - - function wglEnableFrameLockI3D(): BOOL; external dllname; - function wglDisableFrameLockI3D(): BOOL; external dllname; - function wglIsEnabledFrameLockI3D(pFlag: PBOOL): BOOL; external dllname; - function wglQueryFrameLockMasterI3D(pFlag: PBOOL): BOOL; external dllname; - - function wglGetFrameUsageI3D(pUsage: PGLfloat): BOOL; external dllname; - function wglBeginFrameTrackingI3D(): BOOL; external dllname; - function wglEndFrameTrackingI3D(): BOOL; external dllname; - function wglQueryFrameTrackingI3D(pFrameCount: PDWORD; pMissedFrames: PDWORD; pLastMissedUsage: PGLfloat): BOOL; external dllname; - -const - WGL_NUMBER_PIXEL_FORMATS_ARB = $2000; - WGL_DRAW_TO_WINDOW_ARB = $2001; - WGL_DRAW_TO_BITMAP_ARB = $2002; - WGL_ACCELERATION_ARB = $2003; - WGL_NEED_PALETTE_ARB = $2004; - WGL_NEED_SYSTEM_PALETTE_ARB = $2005; - WGL_SWAP_LAYER_BUFFERS_ARB = $2006; - WGL_SWAP_METHOD_ARB = $2007; - WGL_NUMBER_OVERLAYS_ARB = $2008; - WGL_NUMBER_UNDERLAYS_ARB = $2009; - WGL_TRANSPARENT_ARB = $200A; - WGL_TRANSPARENT_RED_VALUE_ARB = $2037; - WGL_TRANSPARENT_GREEN_VALUE_ARB = $2038; - WGL_TRANSPARENT_BLUE_VALUE_ARB = $2039; - WGL_TRANSPARENT_ALPHA_VALUE_ARB = $203A; - WGL_TRANSPARENT_INDEX_VALUE_ARB = $203B; - WGL_SHARE_DEPTH_ARB = $200C; - WGL_SHARE_STENCIL_ARB = $200D; - WGL_SHARE_ACCUM_ARB = $200E; - WGL_SUPPORT_GDI_ARB = $200F; - WGL_SUPPORT_OPENGL_ARB = $2010; - WGL_DOUBLE_BUFFER_ARB = $2011; - WGL_STEREO_ARB = $2012; - WGL_PIXEL_TYPE_ARB = $2013; - WGL_COLOR_BITS_ARB = $2014; - WGL_RED_BITS_ARB = $2015; - WGL_RED_SHIFT_ARB = $2016; - WGL_GREEN_BITS_ARB = $2017; - WGL_GREEN_SHIFT_ARB = $2018; - WGL_BLUE_BITS_ARB = $2019; - WGL_BLUE_SHIFT_ARB = $201A; - WGL_ALPHA_BITS_ARB = $201B; - WGL_ALPHA_SHIFT_ARB = $201C; - WGL_ACCUM_BITS_ARB = $201D; - WGL_ACCUM_RED_BITS_ARB = $201E; - WGL_ACCUM_GREEN_BITS_ARB = $201F; - WGL_ACCUM_BLUE_BITS_ARB = $2020; - WGL_ACCUM_ALPHA_BITS_ARB = $2021; - WGL_DEPTH_BITS_ARB = $2022; - WGL_STENCIL_BITS_ARB = $2023; - WGL_AUX_BUFFERS_ARB = $2024; - WGL_NO_ACCELERATION_ARB = $2025; - WGL_GENERIC_ACCELERATION_ARB = $2026; - WGL_FULL_ACCELERATION_ARB = $2027; - WGL_SWAP_EXCHANGE_ARB = $2028; - WGL_SWAP_COPY_ARB = $2029; - WGL_SWAP_UNDEFINED_ARB = $202A; - WGL_TYPE_RGBA_ARB = $202B; - WGL_TYPE_COLORINDEX_ARB = $202C; - - function wglGetPixelFormatAttribivARB(hdc: HDC; iPixelFormat: TGLint; iLayerPlane: TGLint; nAttributes: TGLuint; const piAttributes: PGLint; piValues: PGLint): BOOL; external dllname; - function wglGetPixelFormatAttribfvARB(hdc: HDC; iPixelFormat: TGLint; iLayerPlane: TGLint; nAttributes: TGLuint; const piAttributes: PGLint; pfValues: PGLfloat): BOOL; external dllname; - function wglChoosePixelFormatARB(hdc: HDC; const piAttribIList: PGLint; const pfAttribFList: PGLfloat; nMaxFormats: TGLuint; piFormats: PGLint; nNumFormats: PGLuint): BOOL; external dllname; - - -const - WGL_ERROR_INVALID_PIXEL_TYPE_ARB = $2043; - WGL_ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB = $2054; - - function wglMakeContextCurrentARB(hDrawDC: HDC; hReadDC: HDC; hglrc: HGLRC): BOOL; external dllname; - function wglGetCurrentReadDCARB(): HDC; external dllname; - -function Load_WGL_ARB_make_current_read: Boolean; - -const - WGL_DRAW_TO_PBUFFER_ARB = $202D; - // WGL_DRAW_TO_PBUFFER_ARB { already defined } - WGL_MAX_PBUFFER_PIXELS_ARB = $202E; - WGL_MAX_PBUFFER_WIDTH_ARB = $202F; - WGL_MAX_PBUFFER_HEIGHT_ARB = $2030; - WGL_PBUFFER_LARGEST_ARB = $2033; - WGL_PBUFFER_WIDTH_ARB = $2034; - WGL_PBUFFER_HEIGHT_ARB = $2035; - WGL_PBUFFER_LOST_ARB = $2036; - - function wglCreatePbufferARB(hDC: HDC; iPixelFormat: TGLint; iWidth: TGLint; iHeight: TGLint; const piAttribList: PGLint): THandle; external dllname; - function wglGetPbufferDCARB(hPbuffer: THandle): HDC; external dllname; - function wglReleasePbufferDCARB(hPbuffer: THandle; hDC: HDC): TGLint; external dllname; - function wglDestroyPbufferARB(hPbuffer: THandle): BOOL; external dllname; - function wglQueryPbufferARB(hPbuffer: THandle; iAttribute: TGLint; piValue: PGLint): BOOL; external dllname; - - - function wglSwapIntervalEXT(interval: TGLint): BOOL; external dllname; - function wglGetSwapIntervalEXT(): TGLint; external dllname; - -const - WGL_BIND_TO_TEXTURE_RGB_ARB = $2070; - WGL_BIND_TO_TEXTURE_RGBA_ARB = $2071; - WGL_TEXTURE_FORMAT_ARB = $2072; - WGL_TEXTURE_TARGET_ARB = $2073; - WGL_MIPMAP_TEXTURE_ARB = $2074; - WGL_TEXTURE_RGB_ARB = $2075; - WGL_TEXTURE_RGBA_ARB = $2076; - WGL_NO_TEXTURE_ARB = $2077; - WGL_TEXTURE_CUBE_MAP_ARB = $2078; - WGL_TEXTURE_1D_ARB = $2079; - WGL_TEXTURE_2D_ARB = $207A; - // WGL_NO_TEXTURE_ARB { already defined } - WGL_MIPMAP_LEVEL_ARB = $207B; - WGL_CUBE_MAP_FACE_ARB = $207C; - WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = $207D; - WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = $207E; - WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = $207F; - WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = $2080; - WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = $2081; - WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = $2082; - WGL_FRONT_LEFT_ARB = $2083; - WGL_FRONT_RIGHT_ARB = $2084; - WGL_BACK_LEFT_ARB = $2085; - WGL_BACK_RIGHT_ARB = $2086; - WGL_AUX0_ARB = $2087; - WGL_AUX1_ARB = $2088; - WGL_AUX2_ARB = $2089; - WGL_AUX3_ARB = $208A; - WGL_AUX4_ARB = $208B; - WGL_AUX5_ARB = $208C; - WGL_AUX6_ARB = $208D; - WGL_AUX7_ARB = $208E; - WGL_AUX8_ARB = $208F; - WGL_AUX9_ARB = $2090; - - function wglBindTexImageARB(hPbuffer: THandle; iBuffer: TGLint): BOOL; external dllname; - function wglReleaseTexImageARB(hPbuffer: THandle; iBuffer: TGLint): BOOL; external dllname; - function wglSetPbufferAttribARB(hPbuffer: THandle; const piAttribList: PGLint): BOOL; external dllname; - - - function wglGetExtensionsStringEXT(): Pchar; external dllname; - - function wglMakeContextCurrentEXT(hDrawDC: HDC; hReadDC: HDC; hglrc: HGLRC): BOOL; external dllname; - function wglGetCurrentReadDCEXT(): HDC; external dllname; - -const - WGL_DRAW_TO_PBUFFER_EXT = $202D; - WGL_MAX_PBUFFER_PIXELS_EXT = $202E; - WGL_MAX_PBUFFER_WIDTH_EXT = $202F; - WGL_MAX_PBUFFER_HEIGHT_EXT = $2030; - WGL_OPTIMAL_PBUFFER_WIDTH_EXT = $2031; - WGL_OPTIMAL_PBUFFER_HEIGHT_EXT = $2032; - WGL_PBUFFER_LARGEST_EXT = $2033; - WGL_PBUFFER_WIDTH_EXT = $2034; - WGL_PBUFFER_HEIGHT_EXT = $2035; - - function wglCreatePbufferEXT(hDC: HDC; iPixelFormat: TGLint; iWidth: TGLint; iHeight: TGLint; const piAttribList: PGLint): THandle; external dllname; - function wglGetPbufferDCEXT(hPbuffer: THandle): HDC; external dllname; - function wglReleasePbufferDCEXT(hPbuffer: THandle; hDC: HDC): TGLint; external dllname; - function wglDestroyPbufferEXT(hPbuffer: THandle): BOOL; external dllname; - function wglQueryPbufferEXT(hPbuffer: THandle; iAttribute: TGLint; piValue: PGLint): BOOL; external dllname; - -const - WGL_NUMBER_PIXEL_FORMATS_EXT = $2000; - WGL_DRAW_TO_WINDOW_EXT = $2001; - WGL_DRAW_TO_BITMAP_EXT = $2002; - WGL_ACCELERATION_EXT = $2003; - WGL_NEED_PALETTE_EXT = $2004; - WGL_NEED_SYSTEM_PALETTE_EXT = $2005; - WGL_SWAP_LAYER_BUFFERS_EXT = $2006; - WGL_SWAP_METHOD_EXT = $2007; - WGL_NUMBER_OVERLAYS_EXT = $2008; - WGL_NUMBER_UNDERLAYS_EXT = $2009; - WGL_TRANSPARENT_EXT = $200A; - WGL_TRANSPARENT_VALUE_EXT = $200B; - WGL_SHARE_DEPTH_EXT = $200C; - WGL_SHARE_STENCIL_EXT = $200D; - WGL_SHARE_ACCUM_EXT = $200E; - WGL_SUPPORT_GDI_EXT = $200F; - WGL_SUPPORT_OPENGL_EXT = $2010; - WGL_DOUBLE_BUFFER_EXT = $2011; - WGL_STEREO_EXT = $2012; - WGL_PIXEL_TYPE_EXT = $2013; - WGL_COLOR_BITS_EXT = $2014; - WGL_RED_BITS_EXT = $2015; - WGL_RED_SHIFT_EXT = $2016; - WGL_GREEN_BITS_EXT = $2017; - WGL_GREEN_SHIFT_EXT = $2018; - WGL_BLUE_BITS_EXT = $2019; - WGL_BLUE_SHIFT_EXT = $201A; - WGL_ALPHA_BITS_EXT = $201B; - WGL_ALPHA_SHIFT_EXT = $201C; - WGL_ACCUM_BITS_EXT = $201D; - WGL_ACCUM_RED_BITS_EXT = $201E; - WGL_ACCUM_GREEN_BITS_EXT = $201F; - WGL_ACCUM_BLUE_BITS_EXT = $2020; - WGL_ACCUM_ALPHA_BITS_EXT = $2021; - WGL_DEPTH_BITS_EXT = $2022; - WGL_STENCIL_BITS_EXT = $2023; - WGL_AUX_BUFFERS_EXT = $2024; - WGL_NO_ACCELERATION_EXT = $2025; - WGL_GENERIC_ACCELERATION_EXT = $2026; - WGL_FULL_ACCELERATION_EXT = $2027; - WGL_SWAP_EXCHANGE_EXT = $2028; - WGL_SWAP_COPY_EXT = $2029; - WGL_SWAP_UNDEFINED_EXT = $202A; - WGL_TYPE_RGBA_EXT = $202B; - WGL_TYPE_COLORINDEX_EXT = $202C; - - function wglGetPixelFormatAttribivEXT(hdc: HDC; iPixelFormat: TGLint; iLayerPlane: TGLint; nAttributes: TGLuint; piAttributes: PGLint; piValues: PGLint): BOOL; external dllname; - function wglGetPixelFormatAttribfvEXT(hdc: HDC; iPixelFormat: TGLint; iLayerPlane: TGLint; nAttributes: TGLuint; piAttributes: PGLint; pfValues: PGLfloat): BOOL; external dllname; - function wglChoosePixelFormatEXT(hdc: HDC; const piAttribIList: PGLint; const pfAttribFList: PGLfloat; nMaxFormats: TGLuint; piFormats: PGLint; nNumFormats: PGLuint): BOOL; external dllname; - - -const - WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D = $2050; - WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D = $2051; - WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D = $2052; - WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D = $2053; - - function wglGetDigitalVideoParametersI3D(hDC: HDC; iAttribute: TGLint; piValue: PGLint): BOOL; external dllname; - function wglSetDigitalVideoParametersI3D(hDC: HDC; iAttribute: TGLint; const piValue: PGLint): BOOL; external dllname; - - -const - WGL_GAMMA_TABLE_SIZE_I3D = $204E; - WGL_GAMMA_EXCLUDE_DESKTOP_I3D = $204F; - - function wglGetGammaTableParametersI3D(hDC: HDC; iAttribute: TGLint; piValue: PGLint): BOOL; external dllname; - function wglSetGammaTableParametersI3D(hDC: HDC; iAttribute: TGLint; const piValue: PGLint): BOOL; external dllname; - function wglGetGammaTableI3D(hDC: HDC; iEntries: TGLint; puRed: PGLUSHORT; puGreen: PGLUSHORT; puBlue: PGLUSHORT): BOOL; external dllname; - function wglSetGammaTableI3D(hDC: HDC; iEntries: TGLint; const puRed: PGLUSHORT; const puGreen: PGLUSHORT; const puBlue: PGLUSHORT): BOOL; external dllname; - -const - WGL_GENLOCK_SOURCE_MULTIVIEW_I3D = $2044; - WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D = $2045; - WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D = $2046; - WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D = $2047; - WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D = $2048; - WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D = $2049; - WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D = $204A; - WGL_GENLOCK_SOURCE_EDGE_RISING_I3D = $204B; - WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D = $204C; - - WGL_FLOAT_COMPONENTS_NV = $20B0; - WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV = $20B1; - WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV = $20B2; - WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV = $20B3; - WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV = $20B4; - WGL_TEXTURE_FLOAT_R_NV = $20B5; - WGL_TEXTURE_FLOAT_RG_NV = $20B6; - WGL_TEXTURE_FLOAT_RGB_NV = $20B7; - WGL_TEXTURE_FLOAT_RGBA_NV = $20B8; - - function wglEnableGenlockI3D(hDC: HDC): BOOL; external dllname; - function wglDisableGenlockI3D(hDC: HDC): BOOL; external dllname; - function wglIsEnabledGenlockI3D(hDC: HDC; pFlag: PBOOL): BOOL; external dllname; - function wglGenlockSourceI3D(hDC: HDC; uSource: TGLuint): BOOL; external dllname; - function wglGetGenlockSourceI3D(hDC: HDC; uSource: PGLUINT): BOOL; external dllname; - function wglGenlockSourceEdgeI3D(hDC: HDC; uEdge: TGLuint): BOOL; external dllname; - function wglGetGenlockSourceEdgeI3D(hDC: HDC; uEdge: PGLUINT): BOOL; external dllname; - function wglGenlockSampleRateI3D(hDC: HDC; uRate: TGLuint): BOOL; external dllname; - function wglGetGenlockSampleRateI3D(hDC: HDC; uRate: PGLUINT): BOOL; external dllname; - function wglGenlockSourceDelayI3D(hDC: HDC; uDelay: TGLuint): BOOL; external dllname; - function wglGetGenlockSourceDelayI3D(hDC: HDC; uDelay: PGLUINT): BOOL; external dllname; - function wglQueryGenlockMaxSourceDelayI3D(hDC: HDC; uMaxLineDelay: PGLUINT; uMaxPixelDelay: PGLUINT): BOOL; external dllname; - -const - WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV = $20A0; - WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV = $20A1; - WGL_TEXTURE_RECTANGLE_NV = $20A2; - - -const - WGL_RGBA_FLOAT_MODE_ATI = $8820; - WGL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI = $8835; - WGL_TYPE_RGBA_FLOAT_ATI = $21A0; - -implementation - -end. |