diff options
Diffstat (limited to 'lib/math.nim')
-rw-r--r-- | lib/math.nim | 214 |
1 files changed, 129 insertions, 85 deletions
diff --git a/lib/math.nim b/lib/math.nim index 84cba9894..aff5815ce 100644 --- a/lib/math.nim +++ b/lib/math.nim @@ -1,75 +1,22 @@ # # # Nimrod's Runtime Library -# (c) Copyright 2006 Andreas Rumpf +# (c) Copyright 2008 Andreas Rumpf # # See the file "copying.txt", included in this # distribution, for details about the copyright. # - - -# math routines - -# interface +## Basic math routines for Nimrod. +## This module is available for the ECMAScript target. {.push debugger:off .} # the user does not want to trace a part # of the standard library! {.push checks:off, line_dir:off, stack_trace:off.} -proc nextPowerOfTwo*(x: int): int - ## returns the nearest power of two, so that - ## result**2 >= x > (result-1)**2. -proc isPowerOfTwo*(x: int): bool {.noSideEffect.} - ## returns true, if x is a power of two, false otherwise. - ## Negative numbers are not a power of two. -proc countBits*(n: int32): int {.noSideEffect.} - ## counts the set bits in `n`. - -proc random*(max: int): int - ## returns a random number in the range 0..max-1. The sequence of - ## random number is always the same, unless `randomize` is called - ## which initializes the random number generator with a "random" - ## number, i.e. a tickcount. -proc randomize*() - ## initializes the random number generator with a "random" - ## number, i.e. a tickcount. - -proc sqrt*(x: float): float {.importc: "sqrt", header: "<math.h>".} - ## computes the square root of `x`. - -proc ln*(x: float): float {.importc: "log", header: "<math.h>".} - ## computes ln(x). -proc exp*(x: float): float {.importc: "exp", header: "<math.h>".} - ## computes e**x. - -proc frexp*(x: float, exponent: var int): float {. - importc: "frexp", header: "<math.h>".} - ## Split a number into mantissa and exponent. - ## `frexp` calculates the mantissa m (a float greater than or equal to 0.5 - ## and less than 1) and the integer value n such that `x` (the original - ## float value) equals m * 2**n. frexp stores n in `exponent` and returns - ## m. - -proc arccos*(x: float): float {.importc: "acos", header: "<math.h>".} -proc arcsin*(x: float): float {.importc: "asin", header: "<math.h>".} -proc arctan*(x: float): float {.importc: "atan", header: "<math.h>".} -proc arctan2*(y, x: float): float {.importc: "atan2", header: "<math.h>".} - ## Calculate the arc tangent of `y` / `x`. - ## `atan2` returns the arc tangent of `y` / `x`; it produces correct - ## results even when the resulting angle is near pi/2 or -pi/2 - ## (`x` near 0). - -proc cos*(x: float): float {.importc: "cos", header: "<math.h>".} -proc cosh*(x: float): float {.importc: "cosh", header: "<math.h>".} -proc hypot*(x: float): float {.importc: "hypot", header: "<math.h>".} -proc log10*(x: float): float {.importc: "log10", header: "<math.h>".} -proc sinh*(x: float): float {.importc: "sinh", header: "<math.h>".} -proc tan*(x: float): float {.importc: "tan", header: "<math.h>".} -proc tanh*(x: float): float {.importc: "tanh", header: "<math.h>".} -proc pow*(x, y: float): float {.importc: "pos", header: "<math.h>".} - ## computes x to power raised of y. +when defined(Posix): + {.passl: "-lm".} type TFloatClass* = enum ## describes the class a floating point value belongs to. @@ -82,15 +29,32 @@ type fcInf, ## value is positive infinity fcNegInf ## value is negative infinity -proc classify*(x: float): TFloatClass +proc classify*(x: float): TFloatClass = ## classifies a floating point value. Returns `x`'s class as specified by - ## `TFloatClass` + ## `TFloatClass`. + + # ECMAScript and most C compilers have no classify: + if x == 0.0: + if 1.0/x == 1.0/0.0: + return fcZero + else: + return fcNegZero + if x*0.5 == x: + if x > 0.0: return fcInf + else: return fcNegInf + if x != x: return fcNan + return fcNormal + # XXX: fcSubnormal is not detected! -# implementation -include cntbits +proc isPowerOfTwo*(x: int): bool {.noSideEffect.} = + ## returns true, if x is a power of two, false otherwise. + ## Negative numbers are not a power of two. + return (x and -x) == x -proc nextPowerOfTwo(x: int): int = +proc nextPowerOfTwo*(x: int): int = + ## returns the nearest power of two, so that + ## result**2 >= x > (result-1)**2. result = x - 1 when defined(cpu64): result = result or (result shr 32) @@ -101,31 +65,111 @@ proc nextPowerOfTwo(x: int): int = result = result or (result shr 1) Inc(result) -# C procs: -proc gettime(dummy: ptr cint): cint {. - importc: "time", header: "<time.h>".} -proc srand(seed: cint) {. - importc: "srand", nodecl.} -proc rand(): cint {.importc: "rand", nodecl.} +proc countBits*(n: int32): int {.noSideEffect.} + ## counts the set bits in `n`. -# most C compilers have no classify: -proc classify(x: float): TFloatClass = - if x == 0.0: - if 1.0/x == 1.0/0.0: - return fcZero - else: - return fcNegZero - if x*0.5 == x: - if x > 0.0: return fcInf - else: return fcNegInf - if x != x: return fcNan - return fcNormal - # XXX: fcSubnormal is not detected! +include cntbits -proc randomize() = srand(gettime(nil)) -proc random(max: int): int = return rand() mod max -proc isPowerOfTwo(x: int): bool = return (x and -x) == x +when not defined(ECMAScript): + proc random*(max: int): int + ## returns a random number in the range 0..max-1. The sequence of + ## random number is always the same, unless `randomize` is called + ## which initializes the random number generator with a "random" + ## number, i.e. a tickcount. + proc randomize*() + ## initializes the random number generator with a "random" + ## number, i.e. a tickcount. Note: Does nothing for the ECMAScript target, + ## as ECMAScript does not support this. + + proc sqrt*(x: float): float {.importc: "sqrt", header: "<math.h>".} + ## computes the square root of `x`. + + proc ln*(x: float): float {.importc: "log", header: "<math.h>".} + ## computes ln(x). + proc log10*(x: float): float {.importc: "log10", header: "<math.h>".} + proc log2*(x: float): float = return ln(x) / ln(2.0) + proc exp*(x: float): float {.importc: "exp", header: "<math.h>".} + ## computes e**x. + + proc frexp*(x: float, exponent: var int): float {. + importc: "frexp", header: "<math.h>".} + ## Split a number into mantissa and exponent. + ## `frexp` calculates the mantissa m (a float greater than or equal to 0.5 + ## and less than 1) and the integer value n such that `x` (the original + ## float value) equals m * 2**n. frexp stores n in `exponent` and returns + ## m. + + proc round*(x: float): int {.importc: "lrint", nodecl.} + ## converts a float to an int by rounding. + + proc arccos*(x: float): float {.importc: "acos", header: "<math.h>".} + proc arcsin*(x: float): float {.importc: "asin", header: "<math.h>".} + proc arctan*(x: float): float {.importc: "atan", header: "<math.h>".} + proc arctan2*(y, x: float): float {.importc: "atan2", header: "<math.h>".} + ## Calculate the arc tangent of `y` / `x`. + ## `atan2` returns the arc tangent of `y` / `x`; it produces correct + ## results even when the resulting angle is near pi/2 or -pi/2 + ## (`x` near 0). + + proc cos*(x: float): float {.importc: "cos", header: "<math.h>".} + proc cosh*(x: float): float {.importc: "cosh", header: "<math.h>".} + proc hypot*(x, y: float): float {.importc: "hypot", header: "<math.h>".} + ## same as ``sqrt(x*x + y*y)``. + + proc sinh*(x: float): float {.importc: "sinh", header: "<math.h>".} + proc tan*(x: float): float {.importc: "tan", header: "<math.h>".} + proc tanh*(x: float): float {.importc: "tanh", header: "<math.h>".} + proc pow*(x, y: float): float {.importc: "pow", header: "<math.h>".} + ## computes x to power raised of y. + + # C procs: + proc gettime(dummy: ptr cint): cint {.importc: "time", header: "<time.h>".} + proc srand(seed: cint) {.importc: "srand", nodecl.} + proc rand(): cint {.importc: "rand", nodecl.} + + proc randomize() = srand(gettime(nil)) + proc random(max: int): int = return rand() mod max + +else: + proc mathrandom(): float {.importc: "Math.random", nodecl.} + proc mathfloor(x: float): float {.importc: "Math.floor", nodecl.} + proc random*(max: int): int = return mathfloor(mathrandom() * max) + proc randomize*() = nil + + proc sqrt*(x: float): float {.importc: "Math.sqrt", nodecl.} + proc ln*(x: float): float {.importc: "Math.log", nodecl.} + proc log10*(x: float): float = return ln(x) / ln(10.0) + proc log2*(x: float): float = return ln(x) / ln(2.0) + + proc exp*(x: float): float {.importc: "Math.exp", nodecl.} + proc round*(x: float): int {.importc: "Math.round", nodecl.} + proc pow*(x, y: float): float {.importc: "Math.pow", nodecl.} + + proc frexp*(x: float, exponent: var int): float = + if x == 0.0: + exponent = 0.0 + result = 0.0 + elif x < 0.0: + result = -frexp(-x, exponent) + else: + var ex = mathfloor(log2(x)) + exponent = round(ex) + result = x / pow(2.0, ex) + + proc arccos*(x: float): float {.importc: "Math.acos", nodecl.} + proc arcsin*(x: float): float {.importc: "Math.asin", nodecl.} + proc arctan*(x: float): float {.importc: "Math.atan", nodecl.} + proc arctan2*(y, x: float): float {.importc: "Math.atan2", nodecl.} + + proc cos*(x: float): float {.importc: "Math.cos", nodecl.} + proc cosh*(x: float): float = return (exp(x)+exp(-x))*0.5 + proc hypot*(x, y: float): float = return sqrt(x*x + y*y) + proc sinh*(x: float): float = return (exp(x)-exp(-x))*0.5 + proc tan*(x: float): float {.importc: "Math.tan", nodecl.} + proc tanh*(x: float): float = + var y = exp(2.0*x) + return (y-1.0)/(y+1.0) {.pop.} {.pop.} |