diff options
Diffstat (limited to 'lib/oldwrappers/opengl/gl.nim')
-rwxr-xr-x | lib/oldwrappers/opengl/gl.nim | 1432 |
1 files changed, 0 insertions, 1432 deletions
diff --git a/lib/oldwrappers/opengl/gl.nim b/lib/oldwrappers/opengl/gl.nim deleted file mode 100755 index 79f09b544..000000000 --- a/lib/oldwrappers/opengl/gl.nim +++ /dev/null @@ -1,1432 +0,0 @@ -# -# -# Adaption of the delphi3d.net OpenGL units to FreePascal -# Sebastian Guenther (sg@freepascal.org) in 2002 -# These units are free to use -# -#****************************************************************************** -# Converted to Delphi by Tom Nuydens (tom@delphi3d.net) -# For the latest updates, visit Delphi3D: http://www.delphi3d.net -#****************************************************************************** - -when defined(windows): - {.push callconv: stdcall.} -else: - {.push callconv: cdecl.} - -when defined(windows): - const dllname* = "opengl32.dll" -elif defined(macosx): - const dllname* = "/System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib" -else: - const dllname* = "libGL.so.1" - -type - PGLenum* = ptr TGLenum - PGLboolean* = ptr TGLboolean - PGLbitfield* = ptr TGLbitfield - TGLbyte* = int8 - PGLbyte* = ptr TGlbyte - PGLshort* = ptr TGLshort - PGLint* = ptr TGLint - PGLsizei* = ptr TGLsizei - PGLubyte* = ptr TGLubyte - PGLushort* = ptr TGLushort - PGLuint* = ptr TGLuint - PGLfloat* = ptr TGLfloat - PGLclampf* = ptr TGLclampf - PGLdouble* = ptr TGLdouble - PGLclampd* = ptr TGLclampd - PGLvoid* = Pointer - PPGLvoid* = ptr PGLvoid - TGLenum* = cint - TGLboolean* = bool - TGLbitfield* = cint - TGLshort* = int16 - TGLint* = cint - TGLsizei* = int - TGLubyte* = int8 - TGLushort* = int16 - TGLuint* = cint - TGLfloat* = float32 - TGLclampf* = float32 - TGLdouble* = float - TGLclampd* = float - -const # Version - GL_VERSION_1_1* = 1 # AccumOp - constGL_ACCUM* = 0x00000100 - GL_LOAD* = 0x00000101 - GL_RETURN* = 0x00000102 - GL_MULT* = 0x00000103 - GL_ADD* = 0x00000104 # AlphaFunction - GL_NEVER* = 0x00000200 - GL_LESS* = 0x00000201 - GL_EQUAL* = 0x00000202 - GL_LEQUAL* = 0x00000203 - GL_GREATER* = 0x00000204 - GL_NOTEQUAL* = 0x00000205 - GL_GEQUAL* = 0x00000206 - GL_ALWAYS* = 0x00000207 # AttribMask - GL_CURRENT_BIT* = 0x00000001 - GL_POINT_BIT* = 0x00000002 - GL_LINE_BIT* = 0x00000004 - GL_POLYGON_BIT* = 0x00000008 - GL_POLYGON_STIPPLE_BIT* = 0x00000010 - GL_PIXEL_MODE_BIT* = 0x00000020 - GL_LIGHTING_BIT* = 0x00000040 - GL_FOG_BIT* = 0x00000080 - GL_DEPTH_BUFFER_BIT* = 0x00000100 - GL_ACCUM_BUFFER_BIT* = 0x00000200 - GL_STENCIL_BUFFER_BIT* = 0x00000400 - GL_VIEWPORT_BIT* = 0x00000800 - GL_TRANSFORM_BIT* = 0x00001000 - GL_ENABLE_BIT* = 0x00002000 - GL_COLOR_BUFFER_BIT* = 0x00004000 - GL_HINT_BIT* = 0x00008000 - GL_EVAL_BIT* = 0x00010000 - GL_LIST_BIT* = 0x00020000 - GL_TEXTURE_BIT* = 0x00040000 - GL_SCISSOR_BIT* = 0x00080000 - GL_ALL_ATTRIB_BITS* = 0x000FFFFF # BeginMode - GL_POINTS* = 0x00000000 - GL_LINES* = 0x00000001 - GL_LINE_LOOP* = 0x00000002 - GL_LINE_STRIP* = 0x00000003 - GL_TRIANGLES* = 0x00000004 - GL_TRIANGLE_STRIP* = 0x00000005 - GL_TRIANGLE_FAN* = 0x00000006 - GL_QUADS* = 0x00000007 - GL_QUAD_STRIP* = 0x00000008 - GL_POLYGON* = 0x00000009 # BlendingFactorDest - GL_ZERO* = 0 - GL_ONE* = 1 - GL_SRC_COLOR* = 0x00000300 - GL_ONE_MINUS_SRC_COLOR* = 0x00000301 - GL_SRC_ALPHA* = 0x00000302 - GL_ONE_MINUS_SRC_ALPHA* = 0x00000303 - GL_DST_ALPHA* = 0x00000304 - GL_ONE_MINUS_DST_ALPHA* = 0x00000305 # BlendingFactorSrc - # GL_ZERO - # GL_ONE - GL_DST_COLOR* = 0x00000306 - GL_ONE_MINUS_DST_COLOR* = 0x00000307 - GL_SRC_ALPHA_SATURATE* = 0x00000308 # GL_SRC_ALPHA - # GL_ONE_MINUS_SRC_ALPHA - # GL_DST_ALPHA - # GL_ONE_MINUS_DST_ALPHA - # Boolean - GL_TRUE* = 1 - GL_FALSE* = 0 # ClearBufferMask - # GL_COLOR_BUFFER_BIT - # GL_ACCUM_BUFFER_BIT - # GL_STENCIL_BUFFER_BIT - # GL_DEPTH_BUFFER_BIT - # ClientArrayType - # GL_VERTEX_ARRAY - # GL_NORMAL_ARRAY - # GL_COLOR_ARRAY - # GL_INDEX_ARRAY - # GL_TEXTURE_COORD_ARRAY - # GL_EDGE_FLAG_ARRAY - # ClipPlaneName - GL_CLIP_PLANE0* = 0x00003000 - GL_CLIP_PLANE1* = 0x00003001 - GL_CLIP_PLANE2* = 0x00003002 - GL_CLIP_PLANE3* = 0x00003003 - GL_CLIP_PLANE4* = 0x00003004 - GL_CLIP_PLANE5* = 0x00003005 # ColorMaterialFace - # GL_FRONT - # GL_BACK - # GL_FRONT_AND_BACK - # ColorMaterialParameter - # GL_AMBIENT - # GL_DIFFUSE - # GL_SPECULAR - # GL_EMISSION - # GL_AMBIENT_AND_DIFFUSE - # ColorPointerType - # GL_BYTE - # GL_UNSIGNED_BYTE - # GL_SHORT - # GL_UNSIGNED_SHORT - # GL_INT - # GL_UNSIGNED_INT - # GL_FLOAT - # GL_DOUBLE - # CullFaceMode - # GL_FRONT - # GL_BACK - # GL_FRONT_AND_BACK - # DataType - GL_BYTE* = 0x00001400 - GL_UNSIGNED_BYTE* = 0x00001401 - GL_SHORT* = 0x00001402 - GL_UNSIGNED_SHORT* = 0x00001403 - GL_INT* = 0x00001404 - GL_UNSIGNED_INT* = 0x00001405 - GL_FLOAT* = 0x00001406 - GL_2_BYTES* = 0x00001407 - GL_3_BYTES* = 0x00001408 - GL_4_BYTES* = 0x00001409 - GL_DOUBLE* = 0x0000140A # DepthFunction - # GL_NEVER - # GL_LESS - # GL_EQUAL - # GL_LEQUAL - # GL_GREATER - # GL_NOTEQUAL - # GL_GEQUAL - # GL_ALWAYS - # DrawBufferMode - GL_NONE* = 0 - GL_FRONT_LEFT* = 0x00000400 - GL_FRONT_RIGHT* = 0x00000401 - GL_BACK_LEFT* = 0x00000402 - GL_BACK_RIGHT* = 0x00000403 - GL_FRONT* = 0x00000404 - GL_BACK* = 0x00000405 - GL_LEFT* = 0x00000406 - GL_RIGHT* = 0x00000407 - GL_FRONT_AND_BACK* = 0x00000408 - GL_AUX0* = 0x00000409 - GL_AUX1* = 0x0000040A - GL_AUX2* = 0x0000040B - GL_AUX3* = 0x0000040C # Enable - # GL_FOG - # GL_LIGHTING - # GL_TEXTURE_1D - # GL_TEXTURE_2D - # GL_LINE_STIPPLE - # GL_POLYGON_STIPPLE - # GL_CULL_FACE - # GL_ALPHA_TEST - # GL_BLEND - # GL_INDEX_LOGIC_OP - # GL_COLOR_LOGIC_OP - # GL_DITHER - # GL_STENCIL_TEST - # GL_DEPTH_TEST - # GL_CLIP_PLANE0 - # GL_CLIP_PLANE1 - # GL_CLIP_PLANE2 - # GL_CLIP_PLANE3 - # GL_CLIP_PLANE4 - # GL_CLIP_PLANE5 - # GL_LIGHT0 - # GL_LIGHT1 - # GL_LIGHT2 - # GL_LIGHT3 - # GL_LIGHT4 - # GL_LIGHT5 - # GL_LIGHT6 - # GL_LIGHT7 - # GL_TEXTURE_GEN_S - # GL_TEXTURE_GEN_T - # GL_TEXTURE_GEN_R - # GL_TEXTURE_GEN_Q - # GL_MAP1_VERTEX_3 - # GL_MAP1_VERTEX_4 - # GL_MAP1_COLOR_4 - # GL_MAP1_INDEX - # GL_MAP1_NORMAL - # GL_MAP1_TEXTURE_COORD_1 - # GL_MAP1_TEXTURE_COORD_2 - # GL_MAP1_TEXTURE_COORD_3 - # GL_MAP1_TEXTURE_COORD_4 - # GL_MAP2_VERTEX_3 - # GL_MAP2_VERTEX_4 - # GL_MAP2_COLOR_4 - # GL_MAP2_INDEX - # GL_MAP2_NORMAL - # GL_MAP2_TEXTURE_COORD_1 - # GL_MAP2_TEXTURE_COORD_2 - # GL_MAP2_TEXTURE_COORD_3 - # GL_MAP2_TEXTURE_COORD_4 - # GL_POINT_SMOOTH - # GL_LINE_SMOOTH - # GL_POLYGON_SMOOTH - # GL_SCISSOR_TEST - # GL_COLOR_MATERIAL - # GL_NORMALIZE - # GL_AUTO_NORMAL - # GL_VERTEX_ARRAY - # GL_NORMAL_ARRAY - # GL_COLOR_ARRAY - # GL_INDEX_ARRAY - # GL_TEXTURE_COORD_ARRAY - # GL_EDGE_FLAG_ARRAY - # GL_POLYGON_OFFSET_POINT - # GL_POLYGON_OFFSET_LINE - # GL_POLYGON_OFFSET_FILL - # ErrorCode - GL_NO_ERROR* = 0 - GL_INVALID_ENUM* = 0x00000500 - GL_INVALID_VALUE* = 0x00000501 - GL_INVALID_OPERATION* = 0x00000502 - GL_STACK_OVERFLOW* = 0x00000503 - GL_STACK_UNDERFLOW* = 0x00000504 - GL_OUT_OF_MEMORY* = 0x00000505 # FeedBackMode - GL_2D* = 0x00000600 - GL_3D* = 0x00000601 - GL_3D_COLOR* = 0x00000602 - GL_3D_COLOR_TEXTURE* = 0x00000603 - GL_4D_COLOR_TEXTURE* = 0x00000604 # FeedBackToken - GL_PASS_THROUGH_TOKEN* = 0x00000700 - GL_POINT_TOKEN* = 0x00000701 - GL_LINE_TOKEN* = 0x00000702 - GL_POLYGON_TOKEN* = 0x00000703 - GL_BITMAP_TOKEN* = 0x00000704 - GL_DRAW_PIXEL_TOKEN* = 0x00000705 - GL_COPY_PIXEL_TOKEN* = 0x00000706 - GL_LINE_RESET_TOKEN* = 0x00000707 # FogMode - # GL_LINEAR - GL_EXP* = 0x00000800 - GL_EXP2* = 0x00000801 # FogParameter - # GL_FOG_COLOR - # GL_FOG_DENSITY - # GL_FOG_END - # GL_FOG_INDEX - # GL_FOG_MODE - # GL_FOG_START - # FrontFaceDirection - GL_CW* = 0x00000900 - GL_CCW* = 0x00000901 # GetMapTarget - GL_COEFF* = 0x00000A00 - GL_ORDER* = 0x00000A01 - GL_DOMAIN* = 0x00000A02 # GetPixelMap - # GL_PIXEL_MAP_I_TO_I - # GL_PIXEL_MAP_S_TO_S - # GL_PIXEL_MAP_I_TO_R - # GL_PIXEL_MAP_I_TO_G - # GL_PIXEL_MAP_I_TO_B - # GL_PIXEL_MAP_I_TO_A - # GL_PIXEL_MAP_R_TO_R - # GL_PIXEL_MAP_G_TO_G - # GL_PIXEL_MAP_B_TO_B - # GL_PIXEL_MAP_A_TO_A - # GetPointerTarget - # GL_VERTEX_ARRAY_POINTER - # GL_NORMAL_ARRAY_POINTER - # GL_COLOR_ARRAY_POINTER - # GL_INDEX_ARRAY_POINTER - # GL_TEXTURE_COORD_ARRAY_POINTER - # GL_EDGE_FLAG_ARRAY_POINTER - # GetTarget - GL_CURRENT_COLOR* = 0x00000B00 - GL_CURRENT_INDEX* = 0x00000B01 - GL_CURRENT_NORMAL* = 0x00000B02 - GL_CURRENT_TEXTURE_COORDS* = 0x00000B03 - GL_CURRENT_RASTER_COLOR* = 0x00000B04 - GL_CURRENT_RASTER_INDEX* = 0x00000B05 - GL_CURRENT_RASTER_TEXTURE_COORDS* = 0x00000B06 - GL_CURRENT_RASTER_POSITION* = 0x00000B07 - GL_CURRENT_RASTER_POSITION_VALID* = 0x00000B08 - GL_CURRENT_RASTER_DISTANCE* = 0x00000B09 - GL_POINT_SMOOTH* = 0x00000B10 - constGL_POINT_SIZE* = 0x00000B11 - GL_POINT_SIZE_RANGE* = 0x00000B12 - GL_POINT_SIZE_GRANULARITY* = 0x00000B13 - GL_LINE_SMOOTH* = 0x00000B20 - constGL_LINE_WIDTH* = 0x00000B21 - GL_LINE_WIDTH_RANGE* = 0x00000B22 - GL_LINE_WIDTH_GRANULARITY* = 0x00000B23 - constGL_LINE_STIPPLE* = 0x00000B24 - GL_LINE_STIPPLE_PATTERN* = 0x00000B25 - GL_LINE_STIPPLE_REPEAT* = 0x00000B26 - GL_LIST_MODE* = 0x00000B30 - GL_MAX_LIST_NESTING* = 0x00000B31 - constGL_LIST_BASE* = 0x00000B32 - GL_LIST_INDEX* = 0x00000B33 - constGL_POLYGON_MODE* = 0x00000B40 - GL_POLYGON_SMOOTH* = 0x00000B41 - constGL_POLYGON_STIPPLE* = 0x00000B42 - constGL_EDGE_FLAG* = 0x00000B43 - constGL_CULL_FACE* = 0x00000B44 - GL_CULL_FACE_MODE* = 0x00000B45 - constGL_FRONT_FACE* = 0x00000B46 - GL_LIGHTING* = 0x00000B50 - GL_LIGHT_MODEL_LOCAL_VIEWER* = 0x00000B51 - GL_LIGHT_MODEL_TWO_SIDE* = 0x00000B52 - GL_LIGHT_MODEL_AMBIENT* = 0x00000B53 - constGL_SHADE_MODEL* = 0x00000B54 - GL_COLOR_MATERIAL_FACE* = 0x00000B55 - GL_COLOR_MATERIAL_PARAMETER* = 0x00000B56 - constGL_COLOR_MATERIAL* = 0x00000B57 - GL_FOG* = 0x00000B60 - GL_FOG_INDEX* = 0x00000B61 - GL_FOG_DENSITY* = 0x00000B62 - GL_FOG_START* = 0x00000B63 - GL_FOG_END* = 0x00000B64 - GL_FOG_MODE* = 0x00000B65 - GL_FOG_COLOR* = 0x00000B66 - constGL_DEPTH_RANGE* = 0x00000B70 - GL_DEPTH_TEST* = 0x00000B71 - GL_DEPTH_WRITEMASK* = 0x00000B72 - GL_DEPTH_CLEAR_VALUE* = 0x00000B73 - constGL_DEPTH_FUNC* = 0x00000B74 - GL_ACCUM_CLEAR_VALUE* = 0x00000B80 - GL_STENCIL_TEST* = 0x00000B90 - GL_STENCIL_CLEAR_VALUE* = 0x00000B91 - constGL_STENCIL_FUNC* = 0x00000B92 - GL_STENCIL_VALUE_MASK* = 0x00000B93 - GL_STENCIL_FAIL* = 0x00000B94 - GL_STENCIL_PASS_DEPTH_FAIL* = 0x00000B95 - GL_STENCIL_PASS_DEPTH_PASS* = 0x00000B96 - GL_STENCIL_REF* = 0x00000B97 - GL_STENCIL_WRITEMASK* = 0x00000B98 - constGL_MATRIX_MODE* = 0x00000BA0 - GL_NORMALIZE* = 0x00000BA1 - constGL_VIEWPORT* = 0x00000BA2 - GL_MODELVIEW_STACK_DEPTH* = 0x00000BA3 - GL_PROJECTION_STACK_DEPTH* = 0x00000BA4 - GL_TEXTURE_STACK_DEPTH* = 0x00000BA5 - GL_MODELVIEW_MATRIX* = 0x00000BA6 - GL_PROJECTION_MATRIX* = 0x00000BA7 - GL_TEXTURE_MATRIX* = 0x00000BA8 - GL_ATTRIB_STACK_DEPTH* = 0x00000BB0 - GL_CLIENT_ATTRIB_STACK_DEPTH* = 0x00000BB1 - GL_ALPHA_TEST* = 0x00000BC0 - GL_ALPHA_TEST_FUNC* = 0x00000BC1 - GL_ALPHA_TEST_REF* = 0x00000BC2 - GL_DITHER* = 0x00000BD0 - GL_BLEND_DST* = 0x00000BE0 - GL_BLEND_SRC* = 0x00000BE1 - GL_BLEND* = 0x00000BE2 - GL_LOGIC_OP_MODE* = 0x00000BF0 - GL_INDEX_LOGIC_OP* = 0x00000BF1 - GL_COLOR_LOGIC_OP* = 0x00000BF2 - GL_AUX_BUFFERS* = 0x00000C00 - constGL_DRAW_BUFFER* = 0x00000C01 - constGL_READ_BUFFER* = 0x00000C02 - GL_SCISSOR_BOX* = 0x00000C10 - GL_SCISSOR_TEST* = 0x00000C11 - GL_INDEX_CLEAR_VALUE* = 0x00000C20 - GL_INDEX_WRITEMASK* = 0x00000C21 - GL_COLOR_CLEAR_VALUE* = 0x00000C22 - GL_COLOR_WRITEMASK* = 0x00000C23 - GL_INDEX_MODE* = 0x00000C30 - GL_RGBA_MODE* = 0x00000C31 - GL_DOUBLEBUFFER* = 0x00000C32 - GL_STEREO* = 0x00000C33 - constGL_RENDER_MODE* = 0x00000C40 - GL_PERSPECTIVE_CORRECTION_HINT* = 0x00000C50 - GL_POINT_SMOOTH_HINT* = 0x00000C51 - GL_LINE_SMOOTH_HINT* = 0x00000C52 - GL_POLYGON_SMOOTH_HINT* = 0x00000C53 - GL_FOG_HINT* = 0x00000C54 - GL_TEXTURE_GEN_S* = 0x00000C60 - GL_TEXTURE_GEN_T* = 0x00000C61 - GL_TEXTURE_GEN_R* = 0x00000C62 - GL_TEXTURE_GEN_Q* = 0x00000C63 - GL_PIXEL_MAP_I_TO_I* = 0x00000C70 - GL_PIXEL_MAP_S_TO_S* = 0x00000C71 - GL_PIXEL_MAP_I_TO_R* = 0x00000C72 - GL_PIXEL_MAP_I_TO_G* = 0x00000C73 - GL_PIXEL_MAP_I_TO_B* = 0x00000C74 - GL_PIXEL_MAP_I_TO_A* = 0x00000C75 - GL_PIXEL_MAP_R_TO_R* = 0x00000C76 - GL_PIXEL_MAP_G_TO_G* = 0x00000C77 - GL_PIXEL_MAP_B_TO_B* = 0x00000C78 - GL_PIXEL_MAP_A_TO_A* = 0x00000C79 - GL_PIXEL_MAP_I_TO_I_SIZE* = 0x00000CB0 - GL_PIXEL_MAP_S_TO_S_SIZE* = 0x00000CB1 - GL_PIXEL_MAP_I_TO_R_SIZE* = 0x00000CB2 - GL_PIXEL_MAP_I_TO_G_SIZE* = 0x00000CB3 - GL_PIXEL_MAP_I_TO_B_SIZE* = 0x00000CB4 - GL_PIXEL_MAP_I_TO_A_SIZE* = 0x00000CB5 - GL_PIXEL_MAP_R_TO_R_SIZE* = 0x00000CB6 - GL_PIXEL_MAP_G_TO_G_SIZE* = 0x00000CB7 - GL_PIXEL_MAP_B_TO_B_SIZE* = 0x00000CB8 - GL_PIXEL_MAP_A_TO_A_SIZE* = 0x00000CB9 - GL_UNPACK_SWAP_BYTES* = 0x00000CF0 - GL_UNPACK_LSB_FIRST* = 0x00000CF1 - GL_UNPACK_ROW_LENGTH* = 0x00000CF2 - GL_UNPACK_SKIP_ROWS* = 0x00000CF3 - GL_UNPACK_SKIP_PIXELS* = 0x00000CF4 - GL_UNPACK_ALIGNMENT* = 0x00000CF5 - GL_PACK_SWAP_BYTES* = 0x00000D00 - GL_PACK_LSB_FIRST* = 0x00000D01 - GL_PACK_ROW_LENGTH* = 0x00000D02 - GL_PACK_SKIP_ROWS* = 0x00000D03 - GL_PACK_SKIP_PIXELS* = 0x00000D04 - GL_PACK_ALIGNMENT* = 0x00000D05 - GL_MAP_COLOR* = 0x00000D10 - GL_MAP_STENCIL* = 0x00000D11 - GL_INDEX_SHIFT* = 0x00000D12 - GL_INDEX_OFFSET* = 0x00000D13 - GL_RED_SCALE* = 0x00000D14 - GL_RED_BIAS* = 0x00000D15 - GL_ZOOM_X* = 0x00000D16 - GL_ZOOM_Y* = 0x00000D17 - GL_GREEN_SCALE* = 0x00000D18 - GL_GREEN_BIAS* = 0x00000D19 - GL_BLUE_SCALE* = 0x00000D1A - GL_BLUE_BIAS* = 0x00000D1B - GL_ALPHA_SCALE* = 0x00000D1C - GL_ALPHA_BIAS* = 0x00000D1D - GL_DEPTH_SCALE* = 0x00000D1E - GL_DEPTH_BIAS* = 0x00000D1F - GL_MAX_EVAL_ORDER* = 0x00000D30 - GL_MAX_LIGHTS* = 0x00000D31 - GL_MAX_CLIP_PLANES* = 0x00000D32 - GL_MAX_TEXTURE_SIZE* = 0x00000D33 - GL_MAX_PIXEL_MAP_TABLE* = 0x00000D34 - GL_MAX_ATTRIB_STACK_DEPTH* = 0x00000D35 - GL_MAX_MODELVIEW_STACK_DEPTH* = 0x00000D36 - GL_MAX_NAME_STACK_DEPTH* = 0x00000D37 - GL_MAX_PROJECTION_STACK_DEPTH* = 0x00000D38 - GL_MAX_TEXTURE_STACK_DEPTH* = 0x00000D39 - GL_MAX_VIEWPORT_DIMS* = 0x00000D3A - GL_MAX_CLIENT_ATTRIB_STACK_DEPTH* = 0x00000D3B - GL_SUBPIXEL_BITS* = 0x00000D50 - GL_INDEX_BITS* = 0x00000D51 - GL_RED_BITS* = 0x00000D52 - GL_GREEN_BITS* = 0x00000D53 - GL_BLUE_BITS* = 0x00000D54 - GL_ALPHA_BITS* = 0x00000D55 - GL_DEPTH_BITS* = 0x00000D56 - GL_STENCIL_BITS* = 0x00000D57 - GL_ACCUM_RED_BITS* = 0x00000D58 - GL_ACCUM_GREEN_BITS* = 0x00000D59 - GL_ACCUM_BLUE_BITS* = 0x00000D5A - GL_ACCUM_ALPHA_BITS* = 0x00000D5B - GL_NAME_STACK_DEPTH* = 0x00000D70 - GL_AUTO_NORMAL* = 0x00000D80 - GL_MAP1_COLOR_4* = 0x00000D90 - GL_MAP1_INDEX* = 0x00000D91 - GL_MAP1_NORMAL* = 0x00000D92 - GL_MAP1_TEXTURE_COORD_1* = 0x00000D93 - GL_MAP1_TEXTURE_COORD_2* = 0x00000D94 - GL_MAP1_TEXTURE_COORD_3* = 0x00000D95 - GL_MAP1_TEXTURE_COORD_4* = 0x00000D96 - GL_MAP1_VERTEX_3* = 0x00000D97 - GL_MAP1_VERTEX_4* = 0x00000D98 - GL_MAP2_COLOR_4* = 0x00000DB0 - GL_MAP2_INDEX* = 0x00000DB1 - GL_MAP2_NORMAL* = 0x00000DB2 - GL_MAP2_TEXTURE_COORD_1* = 0x00000DB3 - GL_MAP2_TEXTURE_COORD_2* = 0x00000DB4 - GL_MAP2_TEXTURE_COORD_3* = 0x00000DB5 - GL_MAP2_TEXTURE_COORD_4* = 0x00000DB6 - GL_MAP2_VERTEX_3* = 0x00000DB7 - GL_MAP2_VERTEX_4* = 0x00000DB8 - GL_MAP1_GRID_DOMAIN* = 0x00000DD0 - GL_MAP1_GRID_SEGMENTS* = 0x00000DD1 - GL_MAP2_GRID_DOMAIN* = 0x00000DD2 - GL_MAP2_GRID_SEGMENTS* = 0x00000DD3 - GL_TEXTURE_1D* = 0x00000DE0 - GL_TEXTURE_2D* = 0x00000DE1 - GL_FEEDBACK_BUFFER_POINTER* = 0x00000DF0 - GL_FEEDBACK_BUFFER_SIZE* = 0x00000DF1 - GL_FEEDBACK_BUFFER_TYPE* = 0x00000DF2 - GL_SELECTION_BUFFER_POINTER* = 0x00000DF3 - GL_SELECTION_BUFFER_SIZE* = 0x00000DF4 # GL_TEXTURE_BINDING_1D - # GL_TEXTURE_BINDING_2D - # GL_VERTEX_ARRAY - # GL_NORMAL_ARRAY - # GL_COLOR_ARRAY - # GL_INDEX_ARRAY - # GL_TEXTURE_COORD_ARRAY - # GL_EDGE_FLAG_ARRAY - # GL_VERTEX_ARRAY_SIZE - # GL_VERTEX_ARRAY_TYPE - # GL_VERTEX_ARRAY_STRIDE - # GL_NORMAL_ARRAY_TYPE - # GL_NORMAL_ARRAY_STRIDE - # GL_COLOR_ARRAY_SIZE - # GL_COLOR_ARRAY_TYPE - # GL_COLOR_ARRAY_STRIDE - # GL_INDEX_ARRAY_TYPE - # GL_INDEX_ARRAY_STRIDE - # GL_TEXTURE_COORD_ARRAY_SIZE - # GL_TEXTURE_COORD_ARRAY_TYPE - # GL_TEXTURE_COORD_ARRAY_STRIDE - # GL_EDGE_FLAG_ARRAY_STRIDE - # GL_POLYGON_OFFSET_FACTOR - # GL_POLYGON_OFFSET_UNITS - # GetTextureParameter - # GL_TEXTURE_MAG_FILTER - # GL_TEXTURE_MIN_FILTER - # GL_TEXTURE_WRAP_S - # GL_TEXTURE_WRAP_T - GL_TEXTURE_WIDTH* = 0x00001000 - GL_TEXTURE_HEIGHT* = 0x00001001 - GL_TEXTURE_INTERNAL_FORMAT* = 0x00001003 - GL_TEXTURE_BORDER_COLOR* = 0x00001004 - GL_TEXTURE_BORDER* = 0x00001005 # GL_TEXTURE_RED_SIZE - # GL_TEXTURE_GREEN_SIZE - # GL_TEXTURE_BLUE_SIZE - # GL_TEXTURE_ALPHA_SIZE - # GL_TEXTURE_LUMINANCE_SIZE - # GL_TEXTURE_INTENSITY_SIZE - # GL_TEXTURE_PRIORITY - # GL_TEXTURE_RESIDENT - # HintMode - GL_DONT_CARE* = 0x00001100 - GL_FASTEST* = 0x00001101 - GL_NICEST* = 0x00001102 # HintTarget - # GL_PERSPECTIVE_CORRECTION_HINT - # GL_POINT_SMOOTH_HINT - # GL_LINE_SMOOTH_HINT - # GL_POLYGON_SMOOTH_HINT - # GL_FOG_HINT - # IndexPointerType - # GL_SHORT - # GL_INT - # GL_FLOAT - # GL_DOUBLE - # LightModelParameter - # GL_LIGHT_MODEL_AMBIENT - # GL_LIGHT_MODEL_LOCAL_VIEWER - # GL_LIGHT_MODEL_TWO_SIDE - # LightName - GL_LIGHT0* = 0x00004000 - GL_LIGHT1* = 0x00004001 - GL_LIGHT2* = 0x00004002 - GL_LIGHT3* = 0x00004003 - GL_LIGHT4* = 0x00004004 - GL_LIGHT5* = 0x00004005 - GL_LIGHT6* = 0x00004006 - GL_LIGHT7* = 0x00004007 # LightParameter - GL_AMBIENT* = 0x00001200 - GL_DIFFUSE* = 0x00001201 - GL_SPECULAR* = 0x00001202 - GL_POSITION* = 0x00001203 - GL_SPOT_DIRECTION* = 0x00001204 - GL_SPOT_EXPONENT* = 0x00001205 - GL_SPOT_CUTOFF* = 0x00001206 - GL_CONSTANT_ATTENUATION* = 0x00001207 - GL_LINEAR_ATTENUATION* = 0x00001208 - GL_QUADRATIC_ATTENUATION* = 0x00001209 # InterleavedArrays - # GL_V2F - # GL_V3F - # GL_C4UB_V2F - # GL_C4UB_V3F - # GL_C3F_V3F - # GL_N3F_V3F - # GL_C4F_N3F_V3F - # GL_T2F_V3F - # GL_T4F_V4F - # GL_T2F_C4UB_V3F - # GL_T2F_C3F_V3F - # GL_T2F_N3F_V3F - # GL_T2F_C4F_N3F_V3F - # GL_T4F_C4F_N3F_V4F - # ListMode - GL_COMPILE* = 0x00001300 - GL_COMPILE_AND_EXECUTE* = 0x00001301 # ListNameType - # GL_BYTE - # GL_UNSIGNED_BYTE - # GL_SHORT - # GL_UNSIGNED_SHORT - # GL_INT - # GL_UNSIGNED_INT - # GL_FLOAT - # GL_2_BYTES - # GL_3_BYTES - # GL_4_BYTES - # LogicOp - constGL_CLEAR* = 0x00001500 - GL_AND* = 0x00001501 - GL_AND_REVERSE* = 0x00001502 - GL_COPY* = 0x00001503 - GL_AND_INVERTED* = 0x00001504 - GL_NOOP* = 0x00001505 - GL_XOR* = 0x00001506 - GL_OR* = 0x00001507 - GL_NOR* = 0x00001508 - GL_EQUIV* = 0x00001509 - GL_INVERT* = 0x0000150A - GL_OR_REVERSE* = 0x0000150B - GL_COPY_INVERTED* = 0x0000150C - GL_OR_INVERTED* = 0x0000150D - GL_NAND* = 0x0000150E - GL_SET* = 0x0000150F # MapTarget - # GL_MAP1_COLOR_4 - # GL_MAP1_INDEX - # GL_MAP1_NORMAL - # GL_MAP1_TEXTURE_COORD_1 - # GL_MAP1_TEXTURE_COORD_2 - # GL_MAP1_TEXTURE_COORD_3 - # GL_MAP1_TEXTURE_COORD_4 - # GL_MAP1_VERTEX_3 - # GL_MAP1_VERTEX_4 - # GL_MAP2_COLOR_4 - # GL_MAP2_INDEX - # GL_MAP2_NORMAL - # GL_MAP2_TEXTURE_COORD_1 - # GL_MAP2_TEXTURE_COORD_2 - # GL_MAP2_TEXTURE_COORD_3 - # GL_MAP2_TEXTURE_COORD_4 - # GL_MAP2_VERTEX_3 - # GL_MAP2_VERTEX_4 - # MaterialFace - # GL_FRONT - # GL_BACK - # GL_FRONT_AND_BACK - # MaterialParameter - GL_EMISSION* = 0x00001600 - GL_SHININESS* = 0x00001601 - GL_AMBIENT_AND_DIFFUSE* = 0x00001602 - GL_COLOR_INDEXES* = 0x00001603 # GL_AMBIENT - # GL_DIFFUSE - # GL_SPECULAR - # MatrixMode - GL_MODELVIEW* = 0x00001700 - GL_PROJECTION* = 0x00001701 - GL_TEXTURE* = 0x00001702 # MeshMode1 - # GL_POINT - # GL_LINE - # MeshMode2 - # GL_POINT - # GL_LINE - # GL_FILL - # NormalPointerType - # GL_BYTE - # GL_SHORT - # GL_INT - # GL_FLOAT - # GL_DOUBLE - # PixelCopyType - GL_COLOR* = 0x00001800 - GL_DEPTH* = 0x00001801 - GL_STENCIL* = 0x00001802 # PixelFormat - GL_COLOR_INDEX* = 0x00001900 - GL_STENCIL_INDEX* = 0x00001901 - GL_DEPTH_COMPONENT* = 0x00001902 - GL_RED* = 0x00001903 - GL_GREEN* = 0x00001904 - GL_BLUE* = 0x00001905 - GL_ALPHA* = 0x00001906 - GL_RGB* = 0x00001907 - GL_RGBA* = 0x00001908 - GL_LUMINANCE* = 0x00001909 - GL_LUMINANCE_ALPHA* = 0x0000190A # PixelMap - # GL_PIXEL_MAP_I_TO_I - # GL_PIXEL_MAP_S_TO_S - # GL_PIXEL_MAP_I_TO_R - # GL_PIXEL_MAP_I_TO_G - # GL_PIXEL_MAP_I_TO_B - # GL_PIXEL_MAP_I_TO_A - # GL_PIXEL_MAP_R_TO_R - # GL_PIXEL_MAP_G_TO_G - # GL_PIXEL_MAP_B_TO_B - # GL_PIXEL_MAP_A_TO_A - # PixelStore - # GL_UNPACK_SWAP_BYTES - # GL_UNPACK_LSB_FIRST - # GL_UNPACK_ROW_LENGTH - # GL_UNPACK_SKIP_ROWS - # GL_UNPACK_SKIP_PIXELS - # GL_UNPACK_ALIGNMENT - # GL_PACK_SWAP_BYTES - # GL_PACK_LSB_FIRST - # GL_PACK_ROW_LENGTH - # GL_PACK_SKIP_ROWS - # GL_PACK_SKIP_PIXELS - # GL_PACK_ALIGNMENT - # PixelTransfer - # GL_MAP_COLOR - # GL_MAP_STENCIL - # GL_INDEX_SHIFT - # GL_INDEX_OFFSET - # GL_RED_SCALE - # GL_RED_BIAS - # GL_GREEN_SCALE - # GL_GREEN_BIAS - # GL_BLUE_SCALE - # GL_BLUE_BIAS - # GL_ALPHA_SCALE - # GL_ALPHA_BIAS - # GL_DEPTH_SCALE - # GL_DEPTH_BIAS - # PixelType - constGL_BITMAP* = 0x00001A00 - GL_POINT* = 0x00001B00 - GL_LINE* = 0x00001B01 - GL_FILL* = 0x00001B02 # ReadBufferMode - # GL_FRONT_LEFT - # GL_FRONT_RIGHT - # GL_BACK_LEFT - # GL_BACK_RIGHT - # GL_FRONT - # GL_BACK - # GL_LEFT - # GL_RIGHT - # GL_AUX0 - # GL_AUX1 - # GL_AUX2 - # GL_AUX3 - # RenderingMode - GL_RENDER* = 0x00001C00 - GL_FEEDBACK* = 0x00001C01 - GL_SELECT* = 0x00001C02 # ShadingModel - GL_FLAT* = 0x00001D00 - GL_SMOOTH* = 0x00001D01 # StencilFunction - # GL_NEVER - # GL_LESS - # GL_EQUAL - # GL_LEQUAL - # GL_GREATER - # GL_NOTEQUAL - # GL_GEQUAL - # GL_ALWAYS - # StencilOp - # GL_ZERO - GL_KEEP* = 0x00001E00 - GL_REPLACE* = 0x00001E01 - GL_INCR* = 0x00001E02 - GL_DECR* = 0x00001E03 # GL_INVERT - # StringName - GL_VENDOR* = 0x00001F00 - GL_RENDERER* = 0x00001F01 - GL_VERSION* = 0x00001F02 - GL_EXTENSIONS* = 0x00001F03 # TextureCoordName - GL_S* = 0x00002000 - GL_T* = 0x00002001 - GL_R* = 0x00002002 - GL_Q* = 0x00002003 # TexCoordPointerType - # GL_SHORT - # GL_INT - # GL_FLOAT - # GL_DOUBLE - # TextureEnvMode - GL_MODULATE* = 0x00002100 - GL_DECAL* = 0x00002101 # GL_BLEND - # GL_REPLACE - # TextureEnvParameter - GL_TEXTURE_ENV_MODE* = 0x00002200 - GL_TEXTURE_ENV_COLOR* = 0x00002201 # TextureEnvTarget - GL_TEXTURE_ENV* = 0x00002300 # TextureGenMode - GL_EYE_LINEAR* = 0x00002400 - GL_OBJECT_LINEAR* = 0x00002401 - GL_SPHERE_MAP* = 0x00002402 # TextureGenParameter - GL_TEXTURE_GEN_MODE* = 0x00002500 - GL_OBJECT_PLANE* = 0x00002501 - GL_EYE_PLANE* = 0x00002502 # TextureMagFilter - GL_NEAREST* = 0x00002600 - GL_LINEAR* = 0x00002601 # TextureMinFilter - # GL_NEAREST - # GL_LINEAR - GL_NEAREST_MIPMAP_NEAREST* = 0x00002700 - GL_LINEAR_MIPMAP_NEAREST* = 0x00002701 - GL_NEAREST_MIPMAP_LINEAR* = 0x00002702 - GL_LINEAR_MIPMAP_LINEAR* = 0x00002703 # TextureParameterName - GL_TEXTURE_MAG_FILTER* = 0x00002800 - GL_TEXTURE_MIN_FILTER* = 0x00002801 - GL_TEXTURE_WRAP_S* = 0x00002802 - GL_TEXTURE_WRAP_T* = 0x00002803 # GL_TEXTURE_BORDER_COLOR - # GL_TEXTURE_PRIORITY - # TextureTarget - # GL_TEXTURE_1D - # GL_TEXTURE_2D - # GL_PROXY_TEXTURE_1D - # GL_PROXY_TEXTURE_2D - # TextureWrapMode - GL_CLAMP* = 0x00002900 - GL_REPEAT* = 0x00002901 # VertexPointerType - # GL_SHORT - # GL_INT - # GL_FLOAT - # GL_DOUBLE - # ClientAttribMask - GL_CLIENT_PIXEL_STORE_BIT* = 0x00000001 - GL_CLIENT_VERTEX_ARRAY_BIT* = 0x00000002 - GL_CLIENT_ALL_ATTRIB_BITS* = 0xFFFFFFFF # polygon_offset - GL_POLYGON_OFFSET_FACTOR* = 0x00008038 - GL_POLYGON_OFFSET_UNITS* = 0x00002A00 - GL_POLYGON_OFFSET_POINT* = 0x00002A01 - GL_POLYGON_OFFSET_LINE* = 0x00002A02 - GL_POLYGON_OFFSET_FILL* = 0x00008037 # texture - GL_ALPHA4* = 0x0000803B - GL_ALPHA8* = 0x0000803C - GL_ALPHA12* = 0x0000803D - GL_ALPHA16* = 0x0000803E - GL_LUMINANCE4* = 0x0000803F - GL_LUMINANCE8* = 0x00008040 - GL_LUMINANCE12* = 0x00008041 - GL_LUMINANCE16* = 0x00008042 - GL_LUMINANCE4_ALPHA4* = 0x00008043 - GL_LUMINANCE6_ALPHA2* = 0x00008044 - GL_LUMINANCE8_ALPHA8* = 0x00008045 - GL_LUMINANCE12_ALPHA4* = 0x00008046 - GL_LUMINANCE12_ALPHA12* = 0x00008047 - GL_LUMINANCE16_ALPHA16* = 0x00008048 - GL_INTENSITY* = 0x00008049 - GL_INTENSITY4* = 0x0000804A - GL_INTENSITY8* = 0x0000804B - GL_INTENSITY12* = 0x0000804C - GL_INTENSITY16* = 0x0000804D - GL_R3_G3_B2* = 0x00002A10 - GL_RGB4* = 0x0000804F - GL_RGB5* = 0x00008050 - GL_RGB8* = 0x00008051 - GL_RGB10* = 0x00008052 - GL_RGB12* = 0x00008053 - GL_RGB16* = 0x00008054 - GL_RGBA2* = 0x00008055 - GL_RGBA4* = 0x00008056 - GL_RGB5_A1* = 0x00008057 - GL_RGBA8* = 0x00008058 - GL_RGB10_A2* = 0x00008059 - GL_RGBA12* = 0x0000805A - GL_RGBA16* = 0x0000805B - GL_TEXTURE_RED_SIZE* = 0x0000805C - GL_TEXTURE_GREEN_SIZE* = 0x0000805D - GL_TEXTURE_BLUE_SIZE* = 0x0000805E - GL_TEXTURE_ALPHA_SIZE* = 0x0000805F - GL_TEXTURE_LUMINANCE_SIZE* = 0x00008060 - GL_TEXTURE_INTENSITY_SIZE* = 0x00008061 - GL_PROXY_TEXTURE_1D* = 0x00008063 - GL_PROXY_TEXTURE_2D* = 0x00008064 # texture_object - GL_TEXTURE_PRIORITY* = 0x00008066 - GL_TEXTURE_RESIDENT* = 0x00008067 - GL_TEXTURE_BINDING_1D* = 0x00008068 - GL_TEXTURE_BINDING_2D* = 0x00008069 # vertex_array - GL_VERTEX_ARRAY* = 0x00008074 - GL_NORMAL_ARRAY* = 0x00008075 - GL_COLOR_ARRAY* = 0x00008076 - GL_INDEX_ARRAY* = 0x00008077 - GL_TEXTURE_COORD_ARRAY* = 0x00008078 - GL_EDGE_FLAG_ARRAY* = 0x00008079 - GL_VERTEX_ARRAY_SIZE* = 0x0000807A - GL_VERTEX_ARRAY_TYPE* = 0x0000807B - GL_VERTEX_ARRAY_STRIDE* = 0x0000807C - GL_NORMAL_ARRAY_TYPE* = 0x0000807E - GL_NORMAL_ARRAY_STRIDE* = 0x0000807F - GL_COLOR_ARRAY_SIZE* = 0x00008081 - GL_COLOR_ARRAY_TYPE* = 0x00008082 - GL_COLOR_ARRAY_STRIDE* = 0x00008083 - GL_INDEX_ARRAY_TYPE* = 0x00008085 - GL_INDEX_ARRAY_STRIDE* = 0x00008086 - GL_TEXTURE_COORD_ARRAY_SIZE* = 0x00008088 - GL_TEXTURE_COORD_ARRAY_TYPE* = 0x00008089 - GL_TEXTURE_COORD_ARRAY_STRIDE* = 0x0000808A - GL_EDGE_FLAG_ARRAY_STRIDE* = 0x0000808C - GL_VERTEX_ARRAY_POINTER* = 0x0000808E - GL_NORMAL_ARRAY_POINTER* = 0x0000808F - GL_COLOR_ARRAY_POINTER* = 0x00008090 - GL_INDEX_ARRAY_POINTER* = 0x00008091 - GL_TEXTURE_COORD_ARRAY_POINTER* = 0x00008092 - GL_EDGE_FLAG_ARRAY_POINTER* = 0x00008093 - GL_V2F* = 0x00002A20 - GL_V3F* = 0x00002A21 - GL_C4UB_V2F* = 0x00002A22 - GL_C4UB_V3F* = 0x00002A23 - GL_C3F_V3F* = 0x00002A24 - GL_N3F_V3F* = 0x00002A25 - GL_C4F_N3F_V3F* = 0x00002A26 - GL_T2F_V3F* = 0x00002A27 - GL_T4F_V4F* = 0x00002A28 - GL_T2F_C4UB_V3F* = 0x00002A29 - GL_T2F_C3F_V3F* = 0x00002A2A - GL_T2F_N3F_V3F* = 0x00002A2B - GL_T2F_C4F_N3F_V3F* = 0x00002A2C - GL_T4F_C4F_N3F_V4F* = 0x00002A2D # Extensions - GL_EXT_vertex_array* = 1 - GL_WIN_swap_hint* = 1 - GL_EXT_bgra* = 1 - GL_EXT_paletted_texture* = 1 # EXT_vertex_array - GL_VERTEX_ARRAY_EXT* = 0x00008074 - GL_NORMAL_ARRAY_EXT* = 0x00008075 - GL_COLOR_ARRAY_EXT* = 0x00008076 - GL_INDEX_ARRAY_EXT* = 0x00008077 - GL_TEXTURE_COORD_ARRAY_EXT* = 0x00008078 - GL_EDGE_FLAG_ARRAY_EXT* = 0x00008079 - GL_VERTEX_ARRAY_SIZE_EXT* = 0x0000807A - GL_VERTEX_ARRAY_TYPE_EXT* = 0x0000807B - GL_VERTEX_ARRAY_STRIDE_EXT* = 0x0000807C - GL_VERTEX_ARRAY_COUNT_EXT* = 0x0000807D - GL_NORMAL_ARRAY_TYPE_EXT* = 0x0000807E - GL_NORMAL_ARRAY_STRIDE_EXT* = 0x0000807F - GL_NORMAL_ARRAY_COUNT_EXT* = 0x00008080 - GL_COLOR_ARRAY_SIZE_EXT* = 0x00008081 - GL_COLOR_ARRAY_TYPE_EXT* = 0x00008082 - GL_COLOR_ARRAY_STRIDE_EXT* = 0x00008083 - GL_COLOR_ARRAY_COUNT_EXT* = 0x00008084 - GL_INDEX_ARRAY_TYPE_EXT* = 0x00008085 - GL_INDEX_ARRAY_STRIDE_EXT* = 0x00008086 - GL_INDEX_ARRAY_COUNT_EXT* = 0x00008087 - GL_TEXTURE_COORD_ARRAY_SIZE_EXT* = 0x00008088 - GL_TEXTURE_COORD_ARRAY_TYPE_EXT* = 0x00008089 - GL_TEXTURE_COORD_ARRAY_STRIDE_EXT* = 0x0000808A - GL_TEXTURE_COORD_ARRAY_COUNT_EXT* = 0x0000808B - GL_EDGE_FLAG_ARRAY_STRIDE_EXT* = 0x0000808C - GL_EDGE_FLAG_ARRAY_COUNT_EXT* = 0x0000808D - GL_VERTEX_ARRAY_POINTER_EXT* = 0x0000808E - GL_NORMAL_ARRAY_POINTER_EXT* = 0x0000808F - GL_COLOR_ARRAY_POINTER_EXT* = 0x00008090 - GL_INDEX_ARRAY_POINTER_EXT* = 0x00008091 - GL_TEXTURE_COORD_ARRAY_POINTER_EXT* = 0x00008092 - GL_EDGE_FLAG_ARRAY_POINTER_EXT* = 0x00008093 - GL_DOUBLE_EXT* = GL_DOUBLE # EXT_bgra - GL_BGR_EXT* = 0x000080E0 - GL_BGRA_EXT* = 0x000080E1 # EXT_paletted_texture - # These must match the GL_COLOR_TABLE_*_SGI enumerants - GL_COLOR_TABLE_FORMAT_EXT* = 0x000080D8 - GL_COLOR_TABLE_WIDTH_EXT* = 0x000080D9 - GL_COLOR_TABLE_RED_SIZE_EXT* = 0x000080DA - GL_COLOR_TABLE_GREEN_SIZE_EXT* = 0x000080DB - GL_COLOR_TABLE_BLUE_SIZE_EXT* = 0x000080DC - GL_COLOR_TABLE_ALPHA_SIZE_EXT* = 0x000080DD - GL_COLOR_TABLE_LUMINANCE_SIZE_EXT* = 0x000080DE - GL_COLOR_TABLE_INTENSITY_SIZE_EXT* = 0x000080DF - GL_COLOR_INDEX1_EXT* = 0x000080E2 - GL_COLOR_INDEX2_EXT* = 0x000080E3 - GL_COLOR_INDEX4_EXT* = 0x000080E4 - GL_COLOR_INDEX8_EXT* = 0x000080E5 - GL_COLOR_INDEX12_EXT* = 0x000080E6 - GL_COLOR_INDEX16_EXT* = 0x000080E7 # For compatibility with OpenGL v1.0 - constGL_LOGIC_OP* = GL_INDEX_LOGIC_OP - GL_TEXTURE_COMPONENTS* = GL_TEXTURE_INTERNAL_FORMAT - -proc glAccum*(op: TGLenum, value: TGLfloat){.dynlib: dllname, importc.} -proc glAlphaFunc*(func: TGLenum, theref: TGLclampf){.dynlib: dllname, importc.} -proc glAreTexturesResident*(n: TGLsizei, textures: PGLuint, - residences: PGLboolean): TGLboolean{.dynlib: dllname, - importc.} -proc glArrayElement*(i: TGLint){.dynlib: dllname, importc.} -proc glBegin*(mode: TGLenum){.dynlib: dllname, importc.} -proc glBindTexture*(target: TGLenum, texture: TGLuint){.dynlib: dllname, importc.} -proc glBitmap*(width, height: TGLsizei, xorig, yorig: TGLfloat, - xmove, ymove: TGLfloat, bitmap: PGLubyte){.dynlib: dllname, - importc.} -proc glBlendFunc*(sfactor, dfactor: TGLenum){.dynlib: dllname, importc.} -proc glCallList*(list: TGLuint){.dynlib: dllname, importc.} -proc glCallLists*(n: TGLsizei, atype: TGLenum, lists: Pointer){.dynlib: dllname, - importc.} -proc glClear*(mask: TGLbitfield){.dynlib: dllname, importc.} -proc glClearAccum*(red, green, blue, alpha: TGLfloat){.dynlib: dllname, importc.} -proc glClearColor*(red, green, blue, alpha: TGLclampf){.dynlib: dllname, importc.} -proc glClearDepth*(depth: TGLclampd){.dynlib: dllname, importc.} -proc glClearIndex*(c: TGLfloat){.dynlib: dllname, importc.} -proc glClearStencil*(s: TGLint){.dynlib: dllname, importc.} -proc glClipPlane*(plane: TGLenum, equation: PGLdouble){.dynlib: dllname, importc.} -proc glColor3b*(red, green, blue: TGlbyte){.dynlib: dllname, importc.} -proc glColor3bv*(v: PGLbyte){.dynlib: dllname, importc.} -proc glColor3d*(red, green, blue: TGLdouble){.dynlib: dllname, importc.} -proc glColor3dv*(v: PGLdouble){.dynlib: dllname, importc.} -proc glColor3f*(red, green, blue: TGLfloat){.dynlib: dllname, importc.} -proc glColor3fv*(v: PGLfloat){.dynlib: dllname, importc.} -proc glColor3i*(red, green, blue: TGLint){.dynlib: dllname, importc.} -proc glColor3iv*(v: PGLint){.dynlib: dllname, importc.} -proc glColor3s*(red, green, blue: TGLshort){.dynlib: dllname, importc.} -proc glColor3sv*(v: PGLshort){.dynlib: dllname, importc.} -proc glColor3ub*(red, green, blue: TGLubyte){.dynlib: dllname, importc.} -proc glColor3ubv*(v: PGLubyte){.dynlib: dllname, importc.} -proc glColor3ui*(red, green, blue: TGLuint){.dynlib: dllname, importc.} -proc glColor3uiv*(v: PGLuint){.dynlib: dllname, importc.} -proc glColor3us*(red, green, blue: TGLushort){.dynlib: dllname, importc.} -proc glColor3usv*(v: PGLushort){.dynlib: dllname, importc.} -proc glColor4b*(red, green, blue, alpha: TGlbyte){.dynlib: dllname, importc.} -proc glColor4bv*(v: PGLbyte){.dynlib: dllname, importc.} -proc glColor4d*(red, green, blue, alpha: TGLdouble){.dynlib: dllname, importc.} -proc glColor4dv*(v: PGLdouble){.dynlib: dllname, importc.} -proc glColor4f*(red, green, blue, alpha: TGLfloat){.dynlib: dllname, importc.} -proc glColor4fv*(v: PGLfloat){.dynlib: dllname, importc.} -proc glColor4i*(red, green, blue, alpha: TGLint){.dynlib: dllname, importc.} -proc glColor4iv*(v: PGLint){.dynlib: dllname, importc.} -proc glColor4s*(red, green, blue, alpha: TGLshort){.dynlib: dllname, importc.} -proc glColor4sv*(v: PGLshort){.dynlib: dllname, importc.} -proc glColor4ub*(red, green, blue, alpha: TGLubyte){.dynlib: dllname, importc.} -proc glColor4ubv*(v: PGLubyte){.dynlib: dllname, importc.} -proc glColor4ui*(red, green, blue, alpha: TGLuint){.dynlib: dllname, importc.} -proc glColor4uiv*(v: PGLuint){.dynlib: dllname, importc.} -proc glColor4us*(red, green, blue, alpha: TGLushort){.dynlib: dllname, importc.} -proc glColor4usv*(v: PGLushort){.dynlib: dllname, importc.} -proc glColorMask*(red, green, blue, alpha: TGLboolean){.dynlib: dllname, importc.} -proc glColorMaterial*(face, mode: TGLenum){.dynlib: dllname, importc.} -proc glColorPointer*(size: TGLint, atype: TGLenum, stride: TGLsizei, - pointer: Pointer){.dynlib: dllname, importc.} -proc glCopyPixels*(x, y: TGLint, width, height: TGLsizei, atype: TGLenum){. - dynlib: dllname, importc.} -proc glCopyTexImage1D*(target: TGLenum, level: TGLint, internalFormat: TGLenum, - x, y: TGLint, width: TGLsizei, border: TGLint){. - dynlib: dllname, importc.} -proc glCopyTexImage2D*(target: TGLenum, level: TGLint, internalFormat: TGLenum, - x, y: TGLint, width, height: TGLsizei, border: TGLint){. - dynlib: dllname, importc.} -proc glCopyTexSubImage1D*(target: TGLenum, level, xoffset, x, y: TGLint, - width: TGLsizei){.dynlib: dllname, importc.} -proc glCopyTexSubImage2D*(target: TGLenum, level, xoffset, yoffset, x, y: TGLint, - width, height: TGLsizei){.dynlib: dllname, importc.} -proc glCullFace*(mode: TGLenum){.dynlib: dllname, importc.} -proc glDeleteLists*(list: TGLuint, range: TGLsizei){.dynlib: dllname, importc.} -proc glDeleteTextures*(n: TGLsizei, textures: PGLuint){.dynlib: dllname, importc.} -proc glDepthFunc*(func: TGLenum){.dynlib: dllname, importc.} -proc glDepthMask*(flag: TGLboolean){.dynlib: dllname, importc.} -proc glDepthRange*(zNear, zFar: TGLclampd){.dynlib: dllname, importc.} -proc glDisable*(cap: TGLenum){.dynlib: dllname, importc.} -proc glDisableClientState*(aarray: TGLenum){.dynlib: dllname, importc.} -proc glDrawArrays*(mode: TGLenum, first: TGLint, count: TGLsizei){.dynlib: dllname, - importc.} -proc glDrawBuffer*(mode: TGLenum){.dynlib: dllname, importc.} -proc glDrawElements*(mode: TGLenum, count: TGLsizei, atype: TGLenum, - indices: Pointer){.dynlib: dllname, importc.} -proc glDrawPixels*(width, height: TGLsizei, format, atype: TGLenum, - pixels: Pointer){.dynlib: dllname, importc.} -proc glEdgeFlag*(flag: TGLboolean){.dynlib: dllname, importc.} -proc glEdgeFlagPointer*(stride: TGLsizei, pointer: Pointer){.dynlib: dllname, - importc.} -proc glEdgeFlagv*(flag: PGLboolean){.dynlib: dllname, importc.} -proc glEnable*(cap: TGLenum){.dynlib: dllname, importc.} -proc glEnableClientState*(aarray: TGLenum){.dynlib: dllname, importc.} -proc glEnd*(){.dynlib: dllname, importc.} -proc glEndList*(){.dynlib: dllname, importc.} -proc glEvalCoord1d*(u: TGLdouble){.dynlib: dllname, importc.} -proc glEvalCoord1dv*(u: PGLdouble){.dynlib: dllname, importc.} -proc glEvalCoord1f*(u: TGLfloat){.dynlib: dllname, importc.} -proc glEvalCoord1fv*(u: PGLfloat){.dynlib: dllname, importc.} -proc glEvalCoord2d*(u, v: TGLdouble){.dynlib: dllname, importc.} -proc glEvalCoord2dv*(u: PGLdouble){.dynlib: dllname, importc.} -proc glEvalCoord2f*(u, v: TGLfloat){.dynlib: dllname, importc.} -proc glEvalCoord2fv*(u: PGLfloat){.dynlib: dllname, importc.} -proc glEvalMesh1*(mode: TGLenum, i1, i2: TGLint){.dynlib: dllname, importc.} -proc glEvalMesh2*(mode: TGLenum, i1, i2, j1, j2: TGLint){.dynlib: dllname, importc.} -proc glEvalPoint1*(i: TGLint){.dynlib: dllname, importc.} -proc glEvalPoint2*(i, j: TGLint){.dynlib: dllname, importc.} -proc glFeedbackBuffer*(size: TGLsizei, atype: TGLenum, buffer: PGLfloat){. - dynlib: dllname, importc.} -proc glFinish*(){.dynlib: dllname, importc.} -proc glFlush*(){.dynlib: dllname, importc.} -proc glFogf*(pname: TGLenum, param: TGLfloat){.dynlib: dllname, importc.} -proc glFogfv*(pname: TGLenum, params: PGLfloat){.dynlib: dllname, importc.} -proc glFogi*(pname: TGLenum, param: TGLint){.dynlib: dllname, importc.} -proc glFogiv*(pname: TGLenum, params: PGLint){.dynlib: dllname, importc.} -proc glFrontFace*(mode: TGLenum){.dynlib: dllname, importc.} -proc glFrustum*(left, right, bottom, top, zNear, zFar: TGLdouble){. - dynlib: dllname, importc.} -proc glGenLists*(range: TGLsizei): TGLuint{.dynlib: dllname, importc.} -proc glGenTextures*(n: TGLsizei, textures: PGLuint){.dynlib: dllname, importc.} -proc glGetBooleanv*(pname: TGLenum, params: PGLboolean){.dynlib: dllname, importc.} -proc glGetClipPlane*(plane: TGLenum, equation: PGLdouble){.dynlib: dllname, - importc.} -proc glGetDoublev*(pname: TGLenum, params: PGLdouble){.dynlib: dllname, importc.} -proc glGetError*(): TGLenum{.dynlib: dllname, importc.} -proc glGetFloatv*(pname: TGLenum, params: PGLfloat){.dynlib: dllname, importc.} -proc glGetIntegerv*(pname: TGLenum, params: PGLint){.dynlib: dllname, importc.} -proc glGetLightfv*(light, pname: TGLenum, params: PGLfloat){.dynlib: dllname, - importc.} -proc glGetLightiv*(light, pname: TGLenum, params: PGLint){.dynlib: dllname, - importc.} -proc glGetMapdv*(target, query: TGLenum, v: PGLdouble){.dynlib: dllname, importc.} -proc glGetMapfv*(target, query: TGLenum, v: PGLfloat){.dynlib: dllname, importc.} -proc glGetMapiv*(target, query: TGLenum, v: PGLint){.dynlib: dllname, importc.} -proc glGetMaterialfv*(face, pname: TGLenum, params: PGLfloat){.dynlib: dllname, - importc.} -proc glGetMaterialiv*(face, pname: TGLenum, params: PGLint){.dynlib: dllname, - importc.} -proc glGetPixelMapfv*(map: TGLenum, values: PGLfloat){.dynlib: dllname, importc.} -proc glGetPixelMapuiv*(map: TGLenum, values: PGLuint){.dynlib: dllname, importc.} -proc glGetPixelMapusv*(map: TGLenum, values: PGLushort){.dynlib: dllname, importc.} -proc glGetPointerv*(pname: TGLenum, params: Pointer){.dynlib: dllname, importc.} -proc glGetPolygonStipple*(mask: PGLubyte){.dynlib: dllname, importc.} -proc glGetString*(name: TGLenum): cstring{.dynlib: dllname, importc.} -proc glGetTexEnvfv*(target, pname: TGLenum, params: PGLfloat){.dynlib: dllname, - importc.} -proc glGetTexEnviv*(target, pname: TGLenum, params: PGLint){.dynlib: dllname, - importc.} -proc glGetTexGendv*(coord, pname: TGLenum, params: PGLdouble){.dynlib: dllname, - importc.} -proc glGetTexGenfv*(coord, pname: TGLenum, params: PGLfloat){.dynlib: dllname, - importc.} -proc glGetTexGeniv*(coord, pname: TGLenum, params: PGLint){.dynlib: dllname, - importc.} -proc glGetTexImage*(target: TGLenum, level: TGLint, format: TGLenum, atype: TGLenum, - pixels: Pointer){.dynlib: dllname, importc.} -proc glGetTexLevelParameterfv*(target: TGLenum, level: TGLint, pname: TGLenum, - params: Pointer){.dynlib: dllname, importc.} -proc glGetTexLevelParameteriv*(target: TGLenum, level: TGLint, pname: TGLenum, - params: PGLint){.dynlib: dllname, importc.} -proc glGetTexParameterfv*(target, pname: TGLenum, params: PGLfloat){. - dynlib: dllname, importc.} -proc glGetTexParameteriv*(target, pname: TGLenum, params: PGLint){. - dynlib: dllname, importc.} -proc glHint*(target, mode: TGLenum){.dynlib: dllname, importc.} -proc glIndexMask*(mask: TGLuint){.dynlib: dllname, importc.} -proc glIndexPointer*(atype: TGLenum, stride: TGLsizei, pointer: Pointer){. - dynlib: dllname, importc.} -proc glIndexd*(c: TGLdouble){.dynlib: dllname, importc.} -proc glIndexdv*(c: PGLdouble){.dynlib: dllname, importc.} -proc glIndexf*(c: TGLfloat){.dynlib: dllname, importc.} -proc glIndexfv*(c: PGLfloat){.dynlib: dllname, importc.} -proc glIndexi*(c: TGLint){.dynlib: dllname, importc.} -proc glIndexiv*(c: PGLint){.dynlib: dllname, importc.} -proc glIndexs*(c: TGLshort){.dynlib: dllname, importc.} -proc glIndexsv*(c: PGLshort){.dynlib: dllname, importc.} -proc glIndexub*(c: TGLubyte){.dynlib: dllname, importc.} -proc glIndexubv*(c: PGLubyte){.dynlib: dllname, importc.} -proc glInitNames*(){.dynlib: dllname, importc.} -proc glInterleavedArrays*(format: TGLenum, stride: TGLsizei, pointer: Pointer){. - dynlib: dllname, importc.} -proc glIsEnabled*(cap: TGLenum): TGLboolean{.dynlib: dllname, importc.} -proc glIsList*(list: TGLuint): TGLboolean{.dynlib: dllname, importc.} -proc glIsTexture*(texture: TGLuint): TGLboolean{.dynlib: dllname, importc.} -proc glLightModelf*(pname: TGLenum, param: TGLfloat){.dynlib: dllname, importc.} -proc glLightModelfv*(pname: TGLenum, params: PGLfloat){.dynlib: dllname, importc.} -proc glLightModeli*(pname: TGLenum, param: TGLint){.dynlib: dllname, importc.} -proc glLightModeliv*(pname: TGLenum, params: PGLint){.dynlib: dllname, importc.} -proc glLightf*(light, pname: TGLenum, param: TGLfloat){.dynlib: dllname, importc.} -proc glLightfv*(light, pname: TGLenum, params: PGLfloat){.dynlib: dllname, - importc.} -proc glLighti*(light, pname: TGLenum, param: TGLint){.dynlib: dllname, importc.} -proc glLightiv*(light, pname: TGLenum, params: PGLint){.dynlib: dllname, importc.} -proc glLineStipple*(factor: TGLint, pattern: TGLushort){.dynlib: dllname, importc.} -proc glLineWidth*(width: TGLfloat){.dynlib: dllname, importc.} -proc glListBase*(base: TGLuint){.dynlib: dllname, importc.} -proc glLoadIdentity*(){.dynlib: dllname, importc.} -proc glLoadMatrixd*(m: PGLdouble){.dynlib: dllname, importc.} -proc glLoadMatrixf*(m: PGLfloat){.dynlib: dllname, importc.} -proc glLoadName*(name: TGLuint){.dynlib: dllname, importc.} -proc glLogicOp*(opcode: TGLenum){.dynlib: dllname, importc.} -proc glMap1d*(target: TGLenum, u1, u2: TGLdouble, stride, order: TGLint, - points: PGLdouble){.dynlib: dllname, importc.} -proc glMap1f*(target: TGLenum, u1, u2: TGLfloat, stride, order: TGLint, - points: PGLfloat){.dynlib: dllname, importc.} -proc glMap2d*(target: TGLenum, u1, u2: TGLdouble, ustride, uorder: TGLint, - v1, v2: TGLdouble, vstride, vorder: TGLint, points: PGLdouble){. - dynlib: dllname, importc.} -proc glMap2f*(target: TGLenum, u1, u2: TGLfloat, ustride, uorder: TGLint, - v1, v2: TGLfloat, vstride, vorder: TGLint, points: PGLfloat){. - dynlib: dllname, importc.} -proc glMapGrid1d*(un: TGLint, u1, u2: TGLdouble){.dynlib: dllname, importc.} -proc glMapGrid1f*(un: TGLint, u1, u2: TGLfloat){.dynlib: dllname, importc.} -proc glMapGrid2d*(un: TGLint, u1, u2: TGLdouble, vn: TGLint, v1, v2: TGLdouble){. - dynlib: dllname, importc.} -proc glMapGrid2f*(un: TGLint, u1, u2: TGLfloat, vn: TGLint, v1, v2: TGLfloat){. - dynlib: dllname, importc.} -proc glMaterialf*(face, pname: TGLenum, param: TGLfloat){.dynlib: dllname, importc.} -proc glMaterialfv*(face, pname: TGLenum, params: PGLfloat){.dynlib: dllname, - importc.} -proc glMateriali*(face, pname: TGLenum, param: TGLint){.dynlib: dllname, importc.} -proc glMaterialiv*(face, pname: TGLenum, params: PGLint){.dynlib: dllname, - importc.} -proc glMatrixMode*(mode: TGLenum){.dynlib: dllname, importc.} -proc glMultMatrixd*(m: PGLdouble){.dynlib: dllname, importc.} -proc glMultMatrixf*(m: PGLfloat){.dynlib: dllname, importc.} -proc glNewList*(list: TGLuint, mode: TGLenum){.dynlib: dllname, importc.} -proc glNormal3b*(nx, ny, nz: TGlbyte){.dynlib: dllname, importc.} -proc glNormal3bv*(v: PGLbyte){.dynlib: dllname, importc.} -proc glNormal3d*(nx, ny, nz: TGLdouble){.dynlib: dllname, importc.} -proc glNormal3dv*(v: PGLdouble){.dynlib: dllname, importc.} -proc glNormal3f*(nx, ny, nz: TGLfloat){.dynlib: dllname, importc.} -proc glNormal3fv*(v: PGLfloat){.dynlib: dllname, importc.} -proc glNormal3i*(nx, ny, nz: TGLint){.dynlib: dllname, importc.} -proc glNormal3iv*(v: PGLint){.dynlib: dllname, importc.} -proc glNormal3s*(nx, ny, nz: TGLshort){.dynlib: dllname, importc.} -proc glNormal3sv*(v: PGLshort){.dynlib: dllname, importc.} -proc glNormalPointer*(atype: TGLenum, stride: TGLsizei, pointer: Pointer){. - dynlib: dllname, importc.} -proc glOrtho*(left, right, bottom, top, zNear, zFar: TGLdouble){.dynlib: dllname, - importc.} -proc glPassThrough*(token: TGLfloat){.dynlib: dllname, importc.} -proc glPixelMapfv*(map: TGLenum, mapsize: TGLsizei, values: PGLfloat){. - dynlib: dllname, importc.} -proc glPixelMapuiv*(map: TGLenum, mapsize: TGLsizei, values: PGLuint){. - dynlib: dllname, importc.} -proc glPixelMapusv*(map: TGLenum, mapsize: TGLsizei, values: PGLushort){. - dynlib: dllname, importc.} -proc glPixelStoref*(pname: TGLenum, param: TGLfloat){.dynlib: dllname, importc.} -proc glPixelStorei*(pname: TGLenum, param: TGLint){.dynlib: dllname, importc.} -proc glPixelTransferf*(pname: TGLenum, param: TGLfloat){.dynlib: dllname, importc.} -proc glPixelTransferi*(pname: TGLenum, param: TGLint){.dynlib: dllname, importc.} -proc glPixelZoom*(xfactor, yfactor: TGLfloat){.dynlib: dllname, importc.} -proc glPointSize*(size: TGLfloat){.dynlib: dllname, importc.} -proc glPolygonMode*(face, mode: TGLenum){.dynlib: dllname, importc.} -proc glPolygonOffset*(factor, units: TGLfloat){.dynlib: dllname, importc.} -proc glPolygonStipple*(mask: PGLubyte){.dynlib: dllname, importc.} -proc glPopAttrib*(){.dynlib: dllname, importc.} -proc glPopClientAttrib*(){.dynlib: dllname, importc.} -proc glPopMatrix*(){.dynlib: dllname, importc.} -proc glPopName*(){.dynlib: dllname, importc.} -proc glPrioritizeTextures*(n: TGLsizei, textures: PGLuint, priorities: PGLclampf){. - dynlib: dllname, importc.} -proc glPushAttrib*(mask: TGLbitfield){.dynlib: dllname, importc.} -proc glPushClientAttrib*(mask: TGLbitfield){.dynlib: dllname, importc.} -proc glPushMatrix*(){.dynlib: dllname, importc.} -proc glPushName*(name: TGLuint){.dynlib: dllname, importc.} -proc glRasterPos2d*(x, y: TGLdouble){.dynlib: dllname, importc.} -proc glRasterPos2dv*(v: PGLdouble){.dynlib: dllname, importc.} -proc glRasterPos2f*(x, y: TGLfloat){.dynlib: dllname, importc.} -proc glRasterPos2fv*(v: PGLfloat){.dynlib: dllname, importc.} -proc glRasterPos2i*(x, y: TGLint){.dynlib: dllname, importc.} -proc glRasterPos2iv*(v: PGLint){.dynlib: dllname, importc.} -proc glRasterPos2s*(x, y: TGLshort){.dynlib: dllname, importc.} -proc glRasterPos2sv*(v: PGLshort){.dynlib: dllname, importc.} -proc glRasterPos3d*(x, y, z: TGLdouble){.dynlib: dllname, importc.} -proc glRasterPos3dv*(v: PGLdouble){.dynlib: dllname, importc.} -proc glRasterPos3f*(x, y, z: TGLfloat){.dynlib: dllname, importc.} -proc glRasterPos3fv*(v: PGLfloat){.dynlib: dllname, importc.} -proc glRasterPos3i*(x, y, z: TGLint){.dynlib: dllname, importc.} -proc glRasterPos3iv*(v: PGLint){.dynlib: dllname, importc.} -proc glRasterPos3s*(x, y, z: TGLshort){.dynlib: dllname, importc.} -proc glRasterPos3sv*(v: PGLshort){.dynlib: dllname, importc.} -proc glRasterPos4d*(x, y, z, w: TGLdouble){.dynlib: dllname, importc.} -proc glRasterPos4dv*(v: PGLdouble){.dynlib: dllname, importc.} -proc glRasterPos4f*(x, y, z, w: TGLfloat){.dynlib: dllname, importc.} -proc glRasterPos4fv*(v: PGLfloat){.dynlib: dllname, importc.} -proc glRasterPos4i*(x, y, z, w: TGLint){.dynlib: dllname, importc.} -proc glRasterPos4iv*(v: PGLint){.dynlib: dllname, importc.} -proc glRasterPos4s*(x, y, z, w: TGLshort){.dynlib: dllname, importc.} -proc glRasterPos4sv*(v: PGLshort){.dynlib: dllname, importc.} -proc glReadBuffer*(mode: TGLenum){.dynlib: dllname, importc.} -proc glReadPixels*(x, y: TGLint, width, height: TGLsizei, format, atype: TGLenum, - pixels: Pointer){.dynlib: dllname, importc.} -proc glRectd*(x1, y1, x2, y2: TGLdouble){.dynlib: dllname, importc.} -proc glRectdv*(v1: PGLdouble, v2: PGLdouble){.dynlib: dllname, importc.} -proc glRectf*(x1, y1, x2, y2: TGLfloat){.dynlib: dllname, importc.} -proc glRectfv*(v1: PGLfloat, v2: PGLfloat){.dynlib: dllname, importc.} -proc glRecti*(x1, y1, x2, y2: TGLint){.dynlib: dllname, importc.} -proc glRectiv*(v1: PGLint, v2: PGLint){.dynlib: dllname, importc.} -proc glRects*(x1, y1, x2, y2: TGLshort){.dynlib: dllname, importc.} -proc glRectsv*(v1: PGLshort, v2: PGLshort){.dynlib: dllname, importc.} -proc glRenderMode*(mode: TGLint): TGLint{.dynlib: dllname, importc.} -proc glRotated*(angle, x, y, z: TGLdouble){.dynlib: dllname, importc.} -proc glRotatef*(angle, x, y, z: TGLfloat){.dynlib: dllname, importc.} -proc glScaled*(x, y, z: TGLdouble){.dynlib: dllname, importc.} -proc glScalef*(x, y, z: TGLfloat){.dynlib: dllname, importc.} -proc glScissor*(x, y: TGLint, width, height: TGLsizei){.dynlib: dllname, importc.} -proc glSelectBuffer*(size: TGLsizei, buffer: PGLuint){.dynlib: dllname, importc.} -proc glShadeModel*(mode: TGLenum){.dynlib: dllname, importc.} -proc glStencilFunc*(func: TGLenum, theref: TGLint, mask: TGLuint){.dynlib: dllname, - importc.} -proc glStencilMask*(mask: TGLuint){.dynlib: dllname, importc.} -proc glStencilOp*(fail, zfail, zpass: TGLenum){.dynlib: dllname, importc.} -proc glTexCoord1d*(s: TGLdouble){.dynlib: dllname, importc.} -proc glTexCoord1dv*(v: PGLdouble){.dynlib: dllname, importc.} -proc glTexCoord1f*(s: TGLfloat){.dynlib: dllname, importc.} -proc glTexCoord1fv*(v: PGLfloat){.dynlib: dllname, importc.} -proc glTexCoord1i*(s: TGLint){.dynlib: dllname, importc.} -proc glTexCoord1iv*(v: PGLint){.dynlib: dllname, importc.} -proc glTexCoord1s*(s: TGLshort){.dynlib: dllname, importc.} -proc glTexCoord1sv*(v: PGLshort){.dynlib: dllname, importc.} -proc glTexCoord2d*(s, t: TGLdouble){.dynlib: dllname, importc.} -proc glTexCoord2dv*(v: PGLdouble){.dynlib: dllname, importc.} -proc glTexCoord2f*(s, t: TGLfloat){.dynlib: dllname, importc.} -proc glTexCoord2fv*(v: PGLfloat){.dynlib: dllname, importc.} -proc glTexCoord2i*(s, t: TGLint){.dynlib: dllname, importc.} -proc glTexCoord2iv*(v: PGLint){.dynlib: dllname, importc.} -proc glTexCoord2s*(s, t: TGLshort){.dynlib: dllname, importc.} -proc glTexCoord2sv*(v: PGLshort){.dynlib: dllname, importc.} -proc glTexCoord3d*(s, t, r: TGLdouble){.dynlib: dllname, importc.} -proc glTexCoord3dv*(v: PGLdouble){.dynlib: dllname, importc.} -proc glTexCoord3f*(s, t, r: TGLfloat){.dynlib: dllname, importc.} -proc glTexCoord3fv*(v: PGLfloat){.dynlib: dllname, importc.} -proc glTexCoord3i*(s, t, r: TGLint){.dynlib: dllname, importc.} -proc glTexCoord3iv*(v: PGLint){.dynlib: dllname, importc.} -proc glTexCoord3s*(s, t, r: TGLshort){.dynlib: dllname, importc.} -proc glTexCoord3sv*(v: PGLshort){.dynlib: dllname, importc.} -proc glTexCoord4d*(s, t, r, q: TGLdouble){.dynlib: dllname, importc.} -proc glTexCoord4dv*(v: PGLdouble){.dynlib: dllname, importc.} -proc glTexCoord4f*(s, t, r, q: TGLfloat){.dynlib: dllname, importc.} -proc glTexCoord4fv*(v: PGLfloat){.dynlib: dllname, importc.} -proc glTexCoord4i*(s, t, r, q: TGLint){.dynlib: dllname, importc.} -proc glTexCoord4iv*(v: PGLint){.dynlib: dllname, importc.} -proc glTexCoord4s*(s, t, r, q: TGLshort){.dynlib: dllname, importc.} -proc glTexCoord4sv*(v: PGLshort){.dynlib: dllname, importc.} -proc glTexCoordPointer*(size: TGLint, atype: TGLenum, stride: TGLsizei, - pointer: Pointer){.dynlib: dllname, importc.} -proc glTexEnvf*(target: TGLenum, pname: TGLenum, param: TGLfloat){.dynlib: dllname, - importc.} -proc glTexEnvfv*(target: TGLenum, pname: TGLenum, params: PGLfloat){. - dynlib: dllname, importc.} -proc glTexEnvi*(target: TGLenum, pname: TGLenum, param: TGLint){.dynlib: dllname, - importc.} -proc glTexEnviv*(target: TGLenum, pname: TGLenum, params: PGLint){. - dynlib: dllname, importc.} -proc glTexGend*(coord: TGLenum, pname: TGLenum, param: TGLdouble){.dynlib: dllname, - importc.} -proc glTexGendv*(coord: TGLenum, pname: TGLenum, params: PGLdouble){. - dynlib: dllname, importc.} -proc glTexGenf*(coord: TGLenum, pname: TGLenum, param: TGLfloat){.dynlib: dllname, - importc.} -proc glTexGenfv*(coord: TGLenum, pname: TGLenum, params: PGLfloat){. - dynlib: dllname, importc.} -proc glTexGeni*(coord: TGLenum, pname: TGLenum, param: TGLint){.dynlib: dllname, - importc.} -proc glTexGeniv*(coord: TGLenum, pname: TGLenum, params: PGLint){.dynlib: dllname, - importc.} -proc glTexImage1D*(target: TGLenum, level, internalformat: TGLint, width: TGLsizei, - border: TGLint, format, atype: TGLenum, pixels: Pointer){. - dynlib: dllname, importc.} -proc glTexImage2D*(target: TGLenum, level, internalformat: TGLint, - width, height: TGLsizei, border: TGLint, format, atype: TGLenum, - pixels: Pointer){.dynlib: dllname, importc.} -proc glTexParameterf*(target: TGLenum, pname: TGLenum, param: TGLfloat){. - dynlib: dllname, importc.} -proc glTexParameterfv*(target: TGLenum, pname: TGLenum, params: PGLfloat){. - dynlib: dllname, importc.} -proc glTexParameteri*(target: TGLenum, pname: TGLenum, param: TGLint){. - dynlib: dllname, importc.} -proc glTexParameteriv*(target: TGLenum, pname: TGLenum, params: PGLint){. - dynlib: dllname, importc.} -proc glTexSubImage1D*(target: TGLenum, level, xoffset: TGLint, width: TGLsizei, - format, atype: TGLenum, pixels: Pointer){.dynlib: dllname, - importc.} -proc glTexSubImage2D*(target: TGLenum, level, xoffset, yoffset: TGLint, - width, height: TGLsizei, format, atype: TGLenum, - pixels: Pointer){.dynlib: dllname, importc.} -proc glTranslated*(x, y, z: TGLdouble){.dynlib: dllname, importc.} -proc glTranslatef*(x, y, z: TGLfloat){.dynlib: dllname, importc.} -proc glVertex2d*(x, y: TGLdouble){.dynlib: dllname, importc.} -proc glVertex2dv*(v: PGLdouble){.dynlib: dllname, importc.} -proc glVertex2f*(x, y: TGLfloat){.dynlib: dllname, importc.} -proc glVertex2fv*(v: PGLfloat){.dynlib: dllname, importc.} -proc glVertex2i*(x, y: TGLint){.dynlib: dllname, importc.} -proc glVertex2iv*(v: PGLint){.dynlib: dllname, importc.} -proc glVertex2s*(x, y: TGLshort){.dynlib: dllname, importc.} -proc glVertex2sv*(v: PGLshort){.dynlib: dllname, importc.} -proc glVertex3d*(x, y, z: TGLdouble){.dynlib: dllname, importc.} -proc glVertex3dv*(v: PGLdouble){.dynlib: dllname, importc.} -proc glVertex3f*(x, y, z: TGLfloat){.dynlib: dllname, importc.} -proc glVertex3fv*(v: PGLfloat){.dynlib: dllname, importc.} -proc glVertex3i*(x, y, z: TGLint){.dynlib: dllname, importc.} -proc glVertex3iv*(v: PGLint){.dynlib: dllname, importc.} -proc glVertex3s*(x, y, z: TGLshort){.dynlib: dllname, importc.} -proc glVertex3sv*(v: PGLshort){.dynlib: dllname, importc.} -proc glVertex4d*(x, y, z, w: TGLdouble){.dynlib: dllname, importc.} -proc glVertex4dv*(v: PGLdouble){.dynlib: dllname, importc.} -proc glVertex4f*(x, y, z, w: TGLfloat){.dynlib: dllname, importc.} -proc glVertex4fv*(v: PGLfloat){.dynlib: dllname, importc.} -proc glVertex4i*(x, y, z, w: TGLint){.dynlib: dllname, importc.} -proc glVertex4iv*(v: PGLint){.dynlib: dllname, importc.} -proc glVertex4s*(x, y, z, w: TGLshort){.dynlib: dllname, importc.} -proc glVertex4sv*(v: PGLshort){.dynlib: dllname, importc.} -proc glVertexPointer*(size: TGLint, atype: TGLenum, stride: TGLsizei, - pointer: Pointer){.dynlib: dllname, importc.} -proc glViewport*(x, y: TGLint, width, height: TGLsizei){.dynlib: dllname, importc.} -type - PFN_GLARRAY_ELEMENT_EXTPROC* = proc (i: TGLint) - PFN_GLDRAW_ARRAYS_EXTPROC* = proc (mode: TGLenum, first: TGLint, count: TGLsizei) - PFN_GLVERTEX_POINTER_EXTPROC* = proc (size: TGLint, atype: TGLenum, - stride, count: TGLsizei, pointer: Pointer) - PFN_GLNORMAL_POINTER_EXTPROC* = proc (atype: TGLenum, stride, count: TGLsizei, - pointer: Pointer) - PFN_GLCOLOR_POINTER_EXTPROC* = proc (size: TGLint, atype: TGLenum, - stride, count: TGLsizei, pointer: Pointer) - PFN_GLINDEX_POINTER_EXTPROC* = proc (atype: TGLenum, stride, count: TGLsizei, - pointer: Pointer) - PFN_GLTEXCOORD_POINTER_EXTPROC* = proc (size: TGLint, atype: TGLenum, - stride, count: TGLsizei, pointer: Pointer) - PFN_GLEDGEFLAG_POINTER_EXTPROC* = proc (stride, count: TGLsizei, - pointer: PGLboolean) - PFN_GLGET_POINTER_VEXT_PROC* = proc (pname: TGLenum, params: Pointer) - PFN_GLARRAY_ELEMENT_ARRAY_EXTPROC* = proc (mode: TGLenum, count: TGLsizei, - pi: Pointer) # WIN_swap_hint - PFN_GLADDSWAPHINT_RECT_WINPROC* = proc (x, y: TGLint, width, height: TGLsizei) - PFN_GLCOLOR_TABLE_EXTPROC* = proc (target, internalFormat: TGLenum, - width: TGLsizei, format, atype: TGLenum, - data: Pointer) - PFN_GLCOLOR_SUBTABLE_EXTPROC* = proc (target: TGLenum, start, count: TGLsizei, - format, atype: TGLenum, data: Pointer) - PFN_GLGETCOLOR_TABLE_EXTPROC* = proc (target, format, atype: TGLenum, - data: Pointer) - PFN_GLGETCOLOR_TABLE_PARAMETER_IVEXTPROC* = proc (target, pname: TGLenum, - params: PGLint) - PFN_GLGETCOLOR_TABLE_PARAMETER_FVEXTPROC* = proc (target, pname: TGLenum, - params: PGLfloat) - -{.pop.} - -# implementation |