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-rwxr-xr-xlib/oldwrappers/opengl/glext.nim4175
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diff --git a/lib/oldwrappers/opengl/glext.nim b/lib/oldwrappers/opengl/glext.nim
deleted file mode 100755
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--- a/lib/oldwrappers/opengl/glext.nim
+++ /dev/null
@@ -1,4175 +0,0 @@
-#
-#
-#  Adaption of the delphi3d.net OpenGL units to FreePascal
-#  Sebastian Guenther (sg@freepascal.org) in 2002
-#  These units are free to use
-#
-#
-
-#*************************************************
-# *        OpenGL extension loading library        *
-# * Generated by MetaGLext, written by Tom Nuydens *
-# *  (tom@delphi3d.net -- http://www.delphi3d.net  *
-# *************************************************
-#*** Generated on 10/11/2002
-
-when defined(windows):
-  {.push callconv: stdcall.}
-else:
-  {.push callconv: cdecl.}
-
-import
-  gl
-
-type 
-  GLcharARB* = Char
-  TGLcharARB* = GLcharARB
-  PGLcharARB* = ptr GLcharARB
-  GLhandleARB* = int
-  TGLhandleARB* = GLhandleARB
-  PGLhandleARB* = ptr GLhandleARB
-  GLintptr* = int
-  TGLintptr* = GLintptr
-  PGLintptr* = ptr GLintptr
-  GLsizeiptr* = int
-  TGLsizeiptr* = GLsizeiptr
-  PGLsizeiptr* = ptr GLsizeiptr
-  GLchar* = Char
-  TGLchar* = GLchar
-  PGLchar* = cstring          #***** GL_version_1_2 *****//
-
-const 
-  GL_UNSIGNED_BYTE_3_3_2* = 0x00008032
-  GL_UNSIGNED_SHORT_4_4_4_4* = 0x00008033
-  GL_UNSIGNED_SHORT_5_5_5_1* = 0x00008034
-  GL_UNSIGNED_INT_8_8_8_8* = 0x00008035
-  GL_UNSIGNED_INT_10_10_10_2* = 0x00008036
-  GL_RESCALE_NORMAL* = 0x0000803A
-  GL_UNSIGNED_BYTE_2_3_3_REV* = 0x00008362
-  GL_UNSIGNED_SHORT_5_6_5* = 0x00008363
-  GL_UNSIGNED_SHORT_5_6_5_REV* = 0x00008364
-  GL_UNSIGNED_SHORT_4_4_4_4_REV* = 0x00008365
-  GL_UNSIGNED_SHORT_1_5_5_5_REV* = 0x00008366
-  GL_UNSIGNED_INT_8_8_8_8_REV* = 0x00008367
-  GL_UNSIGNED_INT_2_10_10_10_REV* = 0x00008368
-  GL_BGR* = 0x000080E0
-  GL_BGRA* = 0x000080E1
-  GL_MAX_ELEMENTS_VERTICES* = 0x000080E8
-  GL_MAX_ELEMENTS_INDICES* = 0x000080E9
-  GL_CLAMP_TO_EDGE* = 0x0000812F
-  GL_TEXTURE_MIN_LOD* = 0x0000813A
-  GL_TEXTURE_MAX_LOD* = 0x0000813B
-  GL_TEXTURE_BASE_LEVEL* = 0x0000813C
-  GL_TEXTURE_MAX_LEVEL* = 0x0000813D
-  GL_LIGHT_MODEL_COLOR_CONTROL* = 0x000081F8
-  GL_SINGLE_COLOR* = 0x000081F9
-  GL_SEPARATE_SPECULAR_COLOR* = 0x000081FA
-  GL_SMOOTH_POINT_SIZE_RANGE* = 0x00000B12
-  GL_SMOOTH_POINT_SIZE_GRANULARITY* = 0x00000B13
-  GL_SMOOTH_LINE_WIDTH_RANGE* = 0x00000B22
-  GL_SMOOTH_LINE_WIDTH_GRANULARITY* = 0x00000B23
-  GL_ALIASED_POINT_SIZE_RANGE* = 0x0000846D
-  GL_ALIASED_LINE_WIDTH_RANGE* = 0x0000846E
-  GL_PACK_SKIP_IMAGES* = 0x0000806B
-  GL_PACK_IMAGE_HEIGHT* = 0x0000806C
-  GL_UNPACK_SKIP_IMAGES* = 0x0000806D
-  GL_UNPACK_IMAGE_HEIGHT* = 0x0000806E
-  GL_TEXTURE_3D* = 0x0000806F
-  GL_PROXY_TEXTURE_3D* = 0x00008070
-  GL_TEXTURE_DEPTH* = 0x00008071
-  GL_TEXTURE_WRAP_R* = 0x00008072
-  GL_MAX_3D_TEXTURE_SIZE* = 0x00008073
-
-proc glBlendColor*(red: TGLclampf, green: TGLclampf, blue: TGLclampf, 
-                   alpha: TGLclampf){.dynlib: dllname, importc.}
-proc glBlendEquation*(mode: TGLenum){.dynlib: dllname, importc.}
-proc glDrawRangeElements*(mode: TGLenum, start: TGLuint, theend: TGLuint, 
-                          count: TGLsizei, thetype: TGLenum, indices: PGLvoid){.
-    dynlib: dllname, importc.}
-proc glColorTable*(target: TGLenum, internalformat: TGLenum, width: TGLsizei, 
-                   format: TGLenum, thetype: TGLenum, table: PGLvoid){.
-    dynlib: dllname, importc.}
-proc glColorTableParameterfv*(target: TGLenum, pname: TGLenum, params: PGLfloat){.
-    dynlib: dllname, importc.}
-proc glColorTableParameteriv*(target: TGLenum, pname: TGLenum, params: PGLint){.
-    dynlib: dllname, importc.}
-proc glCopyColorTable*(target: TGLenum, internalformat: TGLenum, x: TGLint, 
-                       y: TGLint, width: TGLsizei){.dynlib: dllname, importc.}
-proc glGetColorTable*(target: TGLenum, format: TGLenum, thetype: TGLenum, 
-                      table: PGLvoid){.dynlib: dllname, importc.}
-proc glGetColorTableParameterfv*(target: TGLenum, pname: TGLenum, params: PGLfloat){.
-    dynlib: dllname, importc.}
-proc glGetColorTableParameteriv*(target: TGLenum, pname: TGLenum, params: PGLint){.
-    dynlib: dllname, importc.}
-proc glColorSubTable*(target: TGLenum, start: TGLsizei, count: TGLsizei, 
-                      format: TGLenum, thetype: TGLenum, data: PGLvoid){.
-    dynlib: dllname, importc.}
-proc glCopyColorSubTable*(target: TGLenum, start: TGLsizei, x: TGLint, y: TGLint, 
-                          width: TGLsizei){.dynlib: dllname, importc.}
-proc glConvolutionFilter1D*(target: TGLenum, internalformat: TGLenum, 
-                            width: TGLsizei, format: TGLenum, thetype: TGLenum, 
-                            image: PGLvoid){.dynlib: dllname, importc.}
-proc glConvolutionFilter2D*(target: TGLenum, internalformat: TGLenum, 
-                            width: TGLsizei, height: TGLsizei, format: TGLenum, 
-                            thetype: TGLenum, image: PGLvoid){.dynlib: dllname, 
-    importc.}
-proc glConvolutionParameterf*(target: TGLenum, pname: TGLenum, params: TGLfloat){.
-    dynlib: dllname, importc.}
-proc glConvolutionParameterfv*(target: TGLenum, pname: TGLenum, params: PGLfloat){.
-    dynlib: dllname, importc.}
-proc glConvolutionParameteri*(target: TGLenum, pname: TGLenum, params: TGLint){.
-    dynlib: dllname, importc.}
-proc glConvolutionParameteriv*(target: TGLenum, pname: TGLenum, params: PGLint){.
-    dynlib: dllname, importc.}
-proc glCopyConvolutionFilter1D*(target: TGLenum, internalformat: TGLenum, 
-                                x: TGLint, y: TGLint, width: TGLsizei){.
-    dynlib: dllname, importc.}
-proc glCopyConvolutionFilter2D*(target: TGLenum, internalformat: TGLenum, 
-                                x: TGLint, y: TGLint, width: TGLsizei, 
-                                height: TGLsizei){.dynlib: dllname, importc.}
-proc glGetConvolutionFilter*(target: TGLenum, format: TGLenum, thetype: TGLenum, 
-                             image: PGLvoid){.dynlib: dllname, importc.}
-proc glGetConvolutionParameterfv*(target: TGLenum, pname: TGLenum, 
-                                  params: PGLfloat){.dynlib: dllname, importc.}
-proc glGetConvolutionParameteriv*(target: TGLenum, pname: TGLenum, params: PGLint){.
-    dynlib: dllname, importc.}
-proc glGetSeparableFilter*(target: TGLenum, format: TGLenum, thetype: TGLenum, 
-                           row: PGLvoid, column: PGLvoid, span: PGLvoid){.
-    dynlib: dllname, importc.}
-proc glSeparableFilter2D*(target: TGLenum, internalformat: TGLenum, 
-                          width: TGLsizei, height: TGLsizei, format: TGLenum, 
-                          thetype: TGLenum, row: PGLvoid, column: PGLvoid){.
-    dynlib: dllname, importc.}
-proc glGetHistogram*(target: TGLenum, reset: TGLboolean, format: TGLenum, 
-                     thetype: TGLenum, values: PGLvoid){.dynlib: dllname, importc.}
-proc glGetHistogramParameterfv*(target: TGLenum, pname: TGLenum, params: PGLfloat){.
-    dynlib: dllname, importc.}
-proc glGetHistogramParameteriv*(target: TGLenum, pname: TGLenum, params: PGLint){.
-    dynlib: dllname, importc.}
-proc glGetMinmax*(target: TGLenum, reset: TGLboolean, format: TGLenum, 
-                  thetype: TGLenum, values: PGLvoid){.dynlib: dllname, importc.}
-proc glGetMinmaxParameterfv*(target: TGLenum, pname: TGLenum, params: PGLfloat){.
-    dynlib: dllname, importc.}
-proc glGetMinmaxParameteriv*(target: TGLenum, pname: TGLenum, params: PGLint){.
-    dynlib: dllname, importc.}
-proc glHistogram*(target: TGLenum, width: TGLsizei, internalformat: TGLenum, 
-                  sink: TGLboolean){.dynlib: dllname, importc.}
-proc glMinmax*(target: TGLenum, internalformat: TGLenum, sink: TGLboolean){.
-    dynlib: dllname, importc.}
-proc glResetHistogram*(target: TGLenum){.dynlib: dllname, importc.}
-proc glResetMinmax*(target: TGLenum){.dynlib: dllname, importc.}
-proc glTexImage3D*(target: TGLenum, level: TGLint, internalformat: TGLint, 
-                   width: TGLsizei, height: TGLsizei, depth: TGLsizei, 
-                   border: TGLint, format: TGLenum, thetype: TGLenum, 
-                   pixels: PGLvoid){.dynlib: dllname, importc.}
-proc glTexSubImage3D*(target: TGLenum, level: TGLint, xoffset: TGLint, 
-                      yoffset: TGLint, zoffset: TGLint, width: TGLsizei, 
-                      height: TGLsizei, depth: TGLsizei, format: TGLenum, 
-                      thetype: TGLenum, pixels: PGLvoid){.dynlib: dllname, 
-    importc.}
-proc glCopyTexSubImage3D*(target: TGLenum, level: TGLint, xoffset: TGLint, 
-                          yoffset: TGLint, zoffset: TGLint, x: TGLint, y: TGLint, 
-                          width: TGLsizei, height: TGLsizei){.dynlib: dllname, 
-    importc.}
-
-
-proc glActiveTextureARB*(texture: TGLenum){.dynlib: dllname, importc.}
-proc glClientActiveTextureARB*(texture: TGLenum){.dynlib: dllname, importc.}
-proc glMultiTexCoord1dARB*(target: TGLenum, s: TGLdouble){.dynlib: dllname, 
-    importc.}
-proc glMultiTexCoord1dvARB*(target: TGLenum, v: PGLdouble){.dynlib: dllname, 
-    importc.}
-proc glMultiTexCoord1fARB*(target: TGLenum, s: TGLfloat){.dynlib: dllname, importc.}
-proc glMultiTexCoord1fvARB*(target: TGLenum, v: PGLfloat){.dynlib: dllname, 
-    importc.}
-proc glMultiTexCoord1iARB*(target: TGLenum, s: TGLint){.dynlib: dllname, importc.}
-proc glMultiTexCoord1ivARB*(target: TGLenum, v: PGLint){.dynlib: dllname, importc.}
-proc glMultiTexCoord1sARB*(target: TGLenum, s: TGLshort){.dynlib: dllname, importc.}
-proc glMultiTexCoord1svARB*(target: TGLenum, v: PGLshort){.dynlib: dllname, 
-    importc.}
-proc glMultiTexCoord2dARB*(target: TGLenum, s: TGLdouble, t: TGLdouble){.
-    dynlib: dllname, importc.}
-proc glMultiTexCoord2dvARB*(target: TGLenum, v: PGLdouble){.dynlib: dllname, 
-    importc.}
-proc glMultiTexCoord2fARB*(target: TGLenum, s: TGLfloat, t: TGLfloat){.
-    dynlib: dllname, importc.}
-proc glMultiTexCoord2fvARB*(target: TGLenum, v: PGLfloat){.dynlib: dllname, 
-    importc.}
-proc glMultiTexCoord2iARB*(target: TGLenum, s: TGLint, t: TGLint){.dynlib: dllname, 
-    importc.}
-proc glMultiTexCoord2ivARB*(target: TGLenum, v: PGLint){.dynlib: dllname, importc.}
-proc glMultiTexCoord2sARB*(target: TGLenum, s: TGLshort, t: TGLshort){.
-    dynlib: dllname, importc.}
-proc glMultiTexCoord2svARB*(target: TGLenum, v: PGLshort){.dynlib: dllname, 
-    importc.}
-proc glMultiTexCoord3dARB*(target: TGLenum, s: TGLdouble, t: TGLdouble, r: TGLdouble){.
-    dynlib: dllname, importc.}
-proc glMultiTexCoord3dvARB*(target: TGLenum, v: PGLdouble){.dynlib: dllname, 
-    importc.}
-proc glMultiTexCoord3fARB*(target: TGLenum, s: TGLfloat, t: TGLfloat, r: TGLfloat){.
-    dynlib: dllname, importc.}
-proc glMultiTexCoord3fvARB*(target: TGLenum, v: PGLfloat){.dynlib: dllname, 
-    importc.}
-proc glMultiTexCoord3iARB*(target: TGLenum, s: TGLint, t: TGLint, r: TGLint){.
-    dynlib: dllname, importc.}
-proc glMultiTexCoord3ivARB*(target: TGLenum, v: PGLint){.dynlib: dllname, importc.}
-proc glMultiTexCoord3sARB*(target: TGLenum, s: TGLshort, t: TGLshort, r: TGLshort){.
-    dynlib: dllname, importc.}
-proc glMultiTexCoord3svARB*(target: TGLenum, v: PGLshort){.dynlib: dllname, 
-    importc.}
-proc glMultiTexCoord4dARB*(target: TGLenum, s: TGLdouble, t: TGLdouble, 
-                           r: TGLdouble, q: TGLdouble){.dynlib: dllname, importc.}
-proc glMultiTexCoord4dvARB*(target: TGLenum, v: PGLdouble){.dynlib: dllname, 
-    importc.}
-proc glMultiTexCoord4fARB*(target: TGLenum, s: TGLfloat, t: TGLfloat, r: TGLfloat, 
-                           q: TGLfloat){.dynlib: dllname, importc.}
-proc glMultiTexCoord4fvARB*(target: TGLenum, v: PGLfloat){.dynlib: dllname, 
-    importc.}
-proc glMultiTexCoord4iARB*(target: TGLenum, s: TGLint, t: TGLint, r: TGLint, 
-                           q: TGLint){.dynlib: dllname, importc.}
-proc glMultiTexCoord4ivARB*(target: TGLenum, v: PGLint){.dynlib: dllname, importc.}
-proc glMultiTexCoord4sARB*(target: TGLenum, s: TGLshort, t: TGLshort, r: TGLshort, 
-                           q: TGLshort){.dynlib: dllname, importc.}
-proc glMultiTexCoord4svARB*(target: TGLenum, v: PGLshort){.dynlib: dllname, 
-    importc.}
-
-proc glSampleCoverageARB*(value: TGLclampf, invert: TGLboolean){.dynlib: dllname, 
-    importc.}
-  #***** GL_ARB_texture_env_add *****//
-
-
-proc glWeightbvARB*(size: TGLint, weights: PGLbyte){.dynlib: dllname, importc.}
-proc glWeightsvARB*(size: TGLint, weights: PGLshort){.dynlib: dllname, importc.}
-proc glWeightivARB*(size: TGLint, weights: PGLint){.dynlib: dllname, importc.}
-proc glWeightfvARB*(size: TGLint, weights: PGLfloat){.dynlib: dllname, importc.}
-proc glWeightdvARB*(size: TGLint, weights: PGLdouble){.dynlib: dllname, importc.}
-proc glWeightvARB*(size: TGLint, weights: PGLdouble){.dynlib: dllname, importc.}
-proc glWeightubvARB*(size: TGLint, weights: PGLubyte){.dynlib: dllname, importc.}
-proc glWeightusvARB*(size: TGLint, weights: PGLushort){.dynlib: dllname, importc.}
-proc glWeightuivARB*(size: TGLint, weights: PGLuint){.dynlib: dllname, importc.}
-proc glWeightPointerARB*(size: TGLint, thetype: TGLenum, stride: TGLsizei, 
-                         pointer: PGLvoid){.dynlib: dllname, importc.}
-proc glVertexBlendARB*(count: TGLint){.dynlib: dllname, importc.}
-
-
-
-proc glVertexAttrib1sARB*(index: TGLuint, x: TGLshort){.dynlib: dllname, importc.}
-proc glVertexAttrib1fARB*(index: TGLuint, x: TGLfloat){.dynlib: dllname, importc.}
-proc glVertexAttrib1dARB*(index: TGLuint, x: TGLdouble){.dynlib: dllname, importc.}
-proc glVertexAttrib2sARB*(index: TGLuint, x: TGLshort, y: TGLshort){.
-    dynlib: dllname, importc.}
-proc glVertexAttrib2fARB*(index: TGLuint, x: TGLfloat, y: TGLfloat){.
-    dynlib: dllname, importc.}
-proc glVertexAttrib2dARB*(index: TGLuint, x: TGLdouble, y: TGLdouble){.
-    dynlib: dllname, importc.}
-proc glVertexAttrib3sARB*(index: TGLuint, x: TGLshort, y: TGLshort, z: TGLshort){.
-    dynlib: dllname, importc.}
-proc glVertexAttrib3fARB*(index: TGLuint, x: TGLfloat, y: TGLfloat, z: TGLfloat){.
-    dynlib: dllname, importc.}
-proc glVertexAttrib3dARB*(index: TGLuint, x: TGLdouble, y: TGLdouble, z: TGLdouble){.
-    dynlib: dllname, importc.}
-proc glVertexAttrib4sARB*(index: TGLuint, x: TGLshort, y: TGLshort, z: TGLshort, 
-                          w: TGLshort){.dynlib: dllname, importc.}
-proc glVertexAttrib4fARB*(index: TGLuint, x: TGLfloat, y: TGLfloat, z: TGLfloat, 
-                          w: TGLfloat){.dynlib: dllname, importc.}
-proc glVertexAttrib4dARB*(index: TGLuint, x: TGLdouble, y: TGLdouble, z: TGLdouble, 
-                          w: TGLdouble){.dynlib: dllname, importc.}
-proc glVertexAttrib4NubARB*(index: TGLuint, x: TGLubyte, y: TGLubyte, z: TGLubyte, 
-                            w: TGLubyte){.dynlib: dllname, importc.}
-proc glVertexAttrib1svARB*(index: TGLuint, v: PGLshort){.dynlib: dllname, importc.}
-proc glVertexAttrib1fvARB*(index: TGLuint, v: PGLfloat){.dynlib: dllname, importc.}
-proc glVertexAttrib1dvARB*(index: TGLuint, v: PGLdouble){.dynlib: dllname, 
-    importc.}
-proc glVertexAttrib2svARB*(index: TGLuint, v: PGLshort){.dynlib: dllname, importc.}
-proc glVertexAttrib2fvARB*(index: TGLuint, v: PGLfloat){.dynlib: dllname, importc.}
-proc glVertexAttrib2dvARB*(index: TGLuint, v: PGLdouble){.dynlib: dllname, 
-    importc.}
-proc glVertexAttrib3svARB*(index: TGLuint, v: PGLshort){.dynlib: dllname, importc.}
-proc glVertexAttrib3fvARB*(index: TGLuint, v: PGLfloat){.dynlib: dllname, importc.}
-proc glVertexAttrib3dvARB*(index: TGLuint, v: PGLdouble){.dynlib: dllname, 
-    importc.}
-proc glVertexAttrib4bvARB*(index: TGLuint, v: PGLbyte){.dynlib: dllname, importc.}
-proc glVertexAttrib4svARB*(index: TGLuint, v: PGLshort){.dynlib: dllname, importc.}
-proc glVertexAttrib4ivARB*(index: TGLuint, v: PGLint){.dynlib: dllname, importc.}
-proc glVertexAttrib4ubvARB*(index: TGLuint, v: PGLubyte){.dynlib: dllname, 
-    importc.}
-proc glVertexAttrib4usvARB*(index: TGLuint, v: PGLushort){.dynlib: dllname, 
-    importc.}
-proc glVertexAttrib4uivARB*(index: TGLuint, v: PGLuint){.dynlib: dllname, importc.}
-proc glVertexAttrib4fvARB*(index: TGLuint, v: PGLfloat){.dynlib: dllname, importc.}
-proc glVertexAttrib4dvARB*(index: TGLuint, v: PGLdouble){.dynlib: dllname, 
-    importc.}
-proc glVertexAttrib4NbvARB*(index: TGLuint, v: PGLbyte){.dynlib: dllname, importc.}
-proc glVertexAttrib4NsvARB*(index: TGLuint, v: PGLshort){.dynlib: dllname, 
-    importc.}
-proc glVertexAttrib4NivARB*(index: TGLuint, v: PGLint){.dynlib: dllname, importc.}
-proc glVertexAttrib4NubvARB*(index: TGLuint, v: PGLubyte){.dynlib: dllname, 
-    importc.}
-proc glVertexAttrib4NusvARB*(index: TGLuint, v: PGLushort){.dynlib: dllname, 
-    importc.}
-proc glVertexAttrib4NuivARB*(index: TGLuint, v: PGLuint){.dynlib: dllname, 
-    importc.}
-proc glVertexAttribPointerARB*(index: TGLuint, size: TGLint, thetype: TGLenum, 
-                               normalized: TGLboolean, stride: TGLsizei, 
-                               pointer: PGLvoid){.dynlib: dllname, importc.}
-proc glEnableVertexAttribArrayARB*(index: TGLuint){.dynlib: dllname, importc.}
-proc glDisableVertexAttribArrayARB*(index: TGLuint){.dynlib: dllname, importc.}
-proc glProgramStringARB*(target: TGLenum, format: TGLenum, length: TGLsizei, 
-                         str: PGLvoid){.dynlib: dllname, importc.}
-proc glBindProgramARB*(target: TGLenum, theProgram: TGLuint){.dynlib: dllname, 
-    importc.}
-proc glDeleteProgramsARB*(n: TGLsizei, programs: PGLuint){.dynlib: dllname, 
-    importc.}
-proc glGenProgramsARB*(n: TGLsizei, programs: PGLuint){.dynlib: dllname, importc.}
-proc glProgramEnvParameter4dARB*(target: TGLenum, index: TGLuint, x: TGLdouble, 
-                                 y: TGLdouble, z: TGLdouble, w: TGLdouble){.
-    dynlib: dllname, importc.}
-proc glProgramEnvParameter4dvARB*(target: TGLenum, index: TGLuint, 
-                                  params: PGLdouble){.dynlib: dllname, importc.}
-proc glProgramEnvParameter4fARB*(target: TGLenum, index: TGLuint, x: TGLfloat, 
-                                 y: TGLfloat, z: TGLfloat, w: TGLfloat){.
-    dynlib: dllname, importc.}
-proc glProgramEnvParameter4fvARB*(target: TGLenum, index: TGLuint, 
-                                  params: PGLfloat){.dynlib: dllname, importc.}
-proc glProgramLocalParameter4dARB*(target: TGLenum, index: TGLuint, x: TGLdouble, 
-                                   y: TGLdouble, z: TGLdouble, w: TGLdouble){.
-    dynlib: dllname, importc.}
-proc glProgramLocalParameter4dvARB*(target: TGLenum, index: TGLuint, 
-                                    params: PGLdouble){.dynlib: dllname, importc.}
-proc glProgramLocalParameter4fARB*(target: TGLenum, index: TGLuint, x: TGLfloat, 
-                                   y: TGLfloat, z: TGLfloat, w: TGLfloat){.
-    dynlib: dllname, importc.}
-proc glProgramLocalParameter4fvARB*(target: TGLenum, index: TGLuint, 
-                                    params: PGLfloat){.dynlib: dllname, importc.}
-proc glGetProgramEnvParameterdvARB*(target: TGLenum, index: TGLuint, 
-                                    params: PGLdouble){.dynlib: dllname, importc.}
-proc glGetProgramEnvParameterfvARB*(target: TGLenum, index: TGLuint, 
-                                    params: PGLfloat){.dynlib: dllname, importc.}
-proc glGetProgramLocalParameterdvARB*(target: TGLenum, index: TGLuint, 
-                                      params: PGLdouble){.dynlib: dllname, 
-    importc.}
-proc glGetProgramLocalParameterfvARB*(target: TGLenum, index: TGLuint, 
-                                      params: PGLfloat){.dynlib: dllname, 
-    importc.}
-proc glGetProgramivARB*(target: TGLenum, pname: TGLenum, params: PGLint){.
-    dynlib: dllname, importc.}
-proc glGetProgramStringARB*(target: TGLenum, pname: TGLenum, str: PGLvoid){.
-    dynlib: dllname, importc.}
-proc glGetVertexAttribdvARB*(index: TGLuint, pname: TGLenum, params: PGLdouble){.
-    dynlib: dllname, importc.}
-proc glGetVertexAttribfvARB*(index: TGLuint, pname: TGLenum, params: PGLfloat){.
-    dynlib: dllname, importc.}
-proc glGetVertexAttribivARB*(index: TGLuint, pname: TGLenum, params: PGLint){.
-    dynlib: dllname, importc.}
-proc glGetVertexAttribPointervARB*(index: TGLuint, pname: TGLenum, 
-                                   pointer: PGLvoid){.dynlib: dllname, importc.}
-proc glIsProgramARB*(theProgram: TGLuint): TGLboolean{.dynlib: dllname, importc.}
-  #***** GL_ARB_window_pos *****//
-proc glWindowPos2dARB*(x: TGLdouble, y: TGLdouble){.dynlib: dllname, importc.}
-proc glWindowPos2fARB*(x: TGLfloat, y: TGLfloat){.dynlib: dllname, importc.}
-proc glWindowPos2iARB*(x: TGLint, y: TGLint){.dynlib: dllname, importc.}
-proc glWindowPos2sARB*(x: TGLshort, y: TGLshort){.dynlib: dllname, importc.}
-proc glWindowPos2dvARB*(p: PGLdouble){.dynlib: dllname, importc.}
-proc glWindowPos2fvARB*(p: PGLfloat){.dynlib: dllname, importc.}
-proc glWindowPos2ivARB*(p: PGLint){.dynlib: dllname, importc.}
-proc glWindowPos2svARB*(p: PGLshort){.dynlib: dllname, importc.}
-proc glWindowPos3dARB*(x: TGLdouble, y: TGLdouble, z: TGLdouble){.dynlib: dllname, 
-    importc.}
-proc glWindowPos3fARB*(x: TGLfloat, y: TGLfloat, z: TGLfloat){.dynlib: dllname, 
-    importc.}
-proc glWindowPos3iARB*(x: TGLint, y: TGLint, z: TGLint){.dynlib: dllname, importc.}
-proc glWindowPos3sARB*(x: TGLshort, y: TGLshort, z: TGLshort){.dynlib: dllname, 
-    importc.}
-proc glWindowPos3dvARB*(p: PGLdouble){.dynlib: dllname, importc.}
-proc glWindowPos3fvARB*(p: PGLfloat){.dynlib: dllname, importc.}
-proc glWindowPos3ivARB*(p: PGLint){.dynlib: dllname, importc.}
-proc glWindowPos3svARB*(p: PGLshort){.dynlib: dllname, importc.}
-
-
-
-proc glBlendEquationSeparate*(modeRGB: TGLenum, modeAlpha: TGLenum){.
-    dynlib: dllname, importc.}
-proc glDrawBuffers*(n: TGLsizei, bufs: PGLenum){.dynlib: dllname, importc.}
-proc glStencilOpSeparate*(face: TGLenum, sfail: TGLenum, dpfail: TGLenum, 
-                          dppass: TGLenum){.dynlib: dllname, importc.}
-proc glStencilFuncSeparate*(frontfunc: TGLenum, backfunc: TGLenum, theRef: TGLint, 
-                            mask: TGLuint){.dynlib: dllname, importc.}
-proc glStencilMaskSeparate*(face: TGLenum, mask: TGLuint){.dynlib: dllname, 
-    importc.}
-proc glAttachShader*(theProgram: TGLuint, shader: TGLuint){.dynlib: dllname, 
-    importc.}
-proc glBindAttribLocation*(theProgram: TGLuint, index: TGLuint, name: PGLchar){.
-    dynlib: dllname, importc.}
-proc glCompileShader*(shader: TGLuint){.dynlib: dllname, importc.}
-proc glCreateProgram*(): TGLuint{.dynlib: dllname, importc.}
-proc glCreateShader*(thetype: TGLenum): TGLuint{.dynlib: dllname, importc.}
-proc glDeleteProgram*(theProgram: TGLuint){.dynlib: dllname, importc.}
-proc glDeleteShader*(shader: TGLuint){.dynlib: dllname, importc.}
-proc glDetachShader*(theProgram: TGLuint, shader: TGLuint){.dynlib: dllname, 
-    importc.}
-proc glDisableVertexAttribArray*(index: TGLuint){.dynlib: dllname, importc.}
-proc glEnableVertexAttribArray*(index: TGLuint){.dynlib: dllname, importc.}
-proc glGetActiveAttrib*(theProgram: TGLuint, index: TGLuint, bufSize: TGLsizei, 
-                        len: PGLsizei, size: PGLint, thetype: PGLenum, 
-                        name: PGLchar){.dynlib: dllname, importc.}
-proc glGetActiveUniform*(theProgram: TGLuint, index: TGLuint, bufSize: TGLsizei, 
-                         len: PGLsizei, size: PGLint, thetype: PGLenum, 
-                         name: PGLchar){.dynlib: dllname, importc.}
-proc glGetAttachedShaders*(theProgram: TGLuint, maxCount: TGLsizei, 
-                           count: PGLsizei, obj: PGLuint){.dynlib: dllname, 
-    importc.}
-proc glGetAttribLocation*(theProgram: TGLuint, name: PGLchar): TGLint{.
-    dynlib: dllname, importc.}
-proc glGetProgramiv*(theProgram: TGLuint, pname: TGLenum, params: PGLint){.
-    dynlib: dllname, importc.}
-proc glGetProgramInfoLog*(theProgram: TGLuint, bufSize: TGLsizei, len: PGLsizei, 
-                          infoLog: PGLchar){.dynlib: dllname, importc.}
-proc glGetShaderiv*(shader: TGLuint, pname: TGLenum, params: PGLint){.
-    dynlib: dllname, importc.}
-proc glGetShaderInfoLog*(shader: TGLuint, bufSize: TGLsizei, len: PGLsizei, 
-                         infoLog: PGLchar){.dynlib: dllname, importc.}
-proc glGetShaderSource*(shader: TGLuint, bufSize: TGLsizei, len: PGLsizei, 
-                        source: PGLchar){.dynlib: dllname, importc.}
-proc glGetUniformLocation*(theProgram: TGLuint, name: PGLchar): TGLint{.
-    dynlib: dllname, importc.}
-proc glGetUniformfv*(theProgram: TGLuint, location: TGLint, params: PGLfloat){.
-    dynlib: dllname, importc.}
-proc glGetUniformiv*(theProgram: TGLuint, location: TGLint, params: PGLint){.
-    dynlib: dllname, importc.}
-proc glGetVertexAttribdv*(index: TGLuint, pname: TGLenum, params: PGLdouble){.
-    dynlib: dllname, importc.}
-proc glGetVertexAttribfv*(index: TGLuint, pname: TGLenum, params: PGLfloat){.
-    dynlib: dllname, importc.}
-proc glGetVertexAttribiv*(index: TGLuint, pname: TGLenum, params: PGLint){.
-    dynlib: dllname, importc.}
-proc glGetVertexAttribPointerv*(index: TGLuint, pname: TGLenum, pointer: PGLvoid){.
-    dynlib: dllname, importc.}
-proc glIsProgram*(theProgram: TGLuint): TGLboolean{.dynlib: dllname, importc.}
-proc glIsShader*(shader: TGLuint): TGLboolean{.dynlib: dllname, importc.}
-proc glLinkProgram*(theProgram: TGLuint){.dynlib: dllname, importc.}
-proc glShaderSource*(shader: TGLuint, count: TGLsizei, str: PGLchar, len: PGLint){.
-    dynlib: dllname, importc.}
-proc glUseProgram*(theProgram: TGLuint){.dynlib: dllname, importc.}
-proc glUniform1f*(location: TGLint, v0: TGLfloat){.dynlib: dllname, importc.}
-proc glUniform2f*(location: TGLint, v0: TGLfloat, v1: TGLfloat){.dynlib: dllname, 
-    importc.}
-proc glUniform3f*(location: TGLint, v0: TGLfloat, v1: TGLfloat, v2: TGLfloat){.
-    dynlib: dllname, importc.}
-proc glUniform4f*(location: TGLint, v0: TGLfloat, v1: TGLfloat, v2: TGLfloat, 
-                  v3: TGLfloat){.dynlib: dllname, importc.}
-proc glUniform1i*(location: TGLint, v0: TGLint){.dynlib: dllname, importc.}
-proc glUniform2i*(location: TGLint, v0: TGLint, v1: TGLint){.dynlib: dllname, 
-    importc.}
-proc glUniform3i*(location: TGLint, v0: TGLint, v1: TGLint, v2: TGLint){.
-    dynlib: dllname, importc.}
-proc glUniform4i*(location: TGLint, v0: TGLint, v1: TGLint, v2: TGLint, v3: TGLint){.
-    dynlib: dllname, importc.}
-proc glUniform1fv*(location: TGLint, count: TGLsizei, value: PGLfloat){.
-    dynlib: dllname, importc.}
-proc glUniform2fv*(location: TGLint, count: TGLsizei, value: PGLfloat){.
-    dynlib: dllname, importc.}
-proc glUniform3fv*(location: TGLint, count: TGLsizei, value: PGLfloat){.
-    dynlib: dllname, importc.}
-proc glUniform4fv*(location: TGLint, count: TGLsizei, value: PGLfloat){.
-    dynlib: dllname, importc.}
-proc glUniform1iv*(location: TGLint, count: TGLsizei, value: PGLint){.
-    dynlib: dllname, importc.}
-proc glUniform2iv*(location: TGLint, count: TGLsizei, value: PGLint){.
-    dynlib: dllname, importc.}
-proc glUniform3iv*(location: TGLint, count: TGLsizei, value: PGLint){.
-    dynlib: dllname, importc.}
-proc glUniform4iv*(location: TGLint, count: TGLsizei, value: PGLint){.
-    dynlib: dllname, importc.}
-proc glUniformMatrix2fv*(location: TGLint, count: TGLsizei, transpose: TGLboolean, 
-                         value: PGLfloat){.dynlib: dllname, importc.}
-proc glUniformMatrix3fv*(location: TGLint, count: TGLsizei, transpose: TGLboolean, 
-                         value: PGLfloat){.dynlib: dllname, importc.}
-proc glUniformMatrix4fv*(location: TGLint, count: TGLsizei, transpose: TGLboolean, 
-                         value: PGLfloat){.dynlib: dllname, importc.}
-proc glValidateProgram*(theProgram: TGLuint){.dynlib: dllname, importc.}
-proc glVertexAttrib1d*(index: TGLuint, x: TGLdouble){.dynlib: dllname, importc.}
-proc glVertexAttrib1dv*(index: TGLuint, v: PGLdouble){.dynlib: dllname, importc.}
-proc glVertexAttrib1f*(index: TGLuint, x: TGLfloat){.dynlib: dllname, importc.}
-proc glVertexAttrib1fv*(index: TGLuint, v: PGLfloat){.dynlib: dllname, importc.}
-proc glVertexAttrib1s*(index: TGLuint, x: TGLshort){.dynlib: dllname, importc.}
-proc glVertexAttrib1sv*(index: TGLuint, v: PGLshort){.dynlib: dllname, importc.}
-proc glVertexAttrib2d*(index: TGLuint, x: TGLdouble, y: TGLdouble){.
-    dynlib: dllname, importc.}
-proc glVertexAttrib2dv*(index: TGLuint, v: PGLdouble){.dynlib: dllname, importc.}
-proc glVertexAttrib2f*(index: TGLuint, x: TGLfloat, y: TGLfloat){.dynlib: dllname, 
-    importc.}
-proc glVertexAttrib2fv*(index: TGLuint, v: PGLfloat){.dynlib: dllname, importc.}
-proc glVertexAttrib2s*(index: TGLuint, x: TGLshort, y: TGLshort){.dynlib: dllname, 
-    importc.}
-proc glVertexAttrib2sv*(index: TGLuint, v: PGLshort){.dynlib: dllname, importc.}
-proc glVertexAttrib3d*(index: TGLuint, x: TGLdouble, y: TGLdouble, z: TGLdouble){.
-    dynlib: dllname, importc.}
-proc glVertexAttrib3dv*(index: TGLuint, v: PGLdouble){.dynlib: dllname, importc.}
-proc glVertexAttrib3f*(index: TGLuint, x: TGLfloat, y: TGLfloat, z: TGLfloat){.
-    dynlib: dllname, importc.}
-proc glVertexAttrib3fv*(index: TGLuint, v: PGLfloat){.dynlib: dllname, importc.}
-proc glVertexAttrib3s*(index: TGLuint, x: TGLshort, y: TGLshort, z: TGLshort){.
-    dynlib: dllname, importc.}
-proc glVertexAttrib3sv*(index: TGLuint, v: PGLshort){.dynlib: dllname, importc.}
-proc glVertexAttrib4Nbv*(index: TGLuint, v: PGLbyte){.dynlib: dllname, importc.}
-proc glVertexAttrib4Niv*(index: TGLuint, v: PGLint){.dynlib: dllname, importc.}
-proc glVertexAttrib4Nsv*(index: TGLuint, v: PGLshort){.dynlib: dllname, importc.}
-proc glVertexAttrib4Nub*(index: TGLuint, x: TGLubyte, y: TGLubyte, z: TGLubyte, 
-                         w: TGLubyte){.dynlib: dllname, importc.}
-proc glVertexAttrib4Nubv*(index: TGLuint, v: PGLubyte){.dynlib: dllname, importc.}
-proc glVertexAttrib4Nuiv*(index: TGLuint, v: PGLuint){.dynlib: dllname, importc.}
-proc glVertexAttrib4Nusv*(index: TGLuint, v: PGLushort){.dynlib: dllname, importc.}
-proc glVertexAttrib4bv*(index: TGLuint, v: PGLbyte){.dynlib: dllname, importc.}
-proc glVertexAttrib4d*(index: TGLuint, x: TGLdouble, y: TGLdouble, z: TGLdouble, 
-                       w: TGLdouble){.dynlib: dllname, importc.}
-proc glVertexAttrib4dv*(index: TGLuint, v: PGLdouble){.dynlib: dllname, importc.}
-proc glVertexAttrib4f*(index: TGLuint, x: TGLfloat, y: TGLfloat, z: TGLfloat, 
-                       w: TGLfloat){.dynlib: dllname, importc.}
-proc glVertexAttrib4fv*(index: TGLuint, v: PGLfloat){.dynlib: dllname, importc.}
-proc glVertexAttrib4iv*(index: TGLuint, v: PGLint){.dynlib: dllname, importc.}
-proc glVertexAttrib4s*(index: TGLuint, x: TGLshort, y: TGLshort, z: TGLshort, 
-                       w: TGLshort){.dynlib: dllname, importc.}
-proc glVertexAttrib4sv*(index: TGLuint, v: PGLshort){.dynlib: dllname, importc.}
-proc glVertexAttrib4ubv*(index: TGLuint, v: PGLubyte){.dynlib: dllname, importc.}
-proc glVertexAttrib4uiv*(index: TGLuint, v: PGLuint){.dynlib: dllname, importc.}
-proc glVertexAttrib4usv*(index: TGLuint, v: PGLushort){.dynlib: dllname, importc.}
-proc glVertexAttribPointer*(index: TGLuint, size: TGLint, thetype: TGLenum, 
-                            normalized: TGLboolean, stride: TGLsizei, 
-                            pointer: PGLvoid){.dynlib: dllname, importc.}
-
-const 
-  GL_CONSTANT_COLOR* = 0x00008001
-  GL_ONE_MINUS_CONSTANT_COLOR* = 0x00008002
-  GL_CONSTANT_ALPHA* = 0x00008003
-  GL_ONE_MINUS_CONSTANT_ALPHA* = 0x00008004
-  constGL_BLEND_COLOR* = 0x00008005
-  GL_FUNC_ADD* = 0x00008006
-  GL_MIN* = 0x00008007
-  GL_MAX* = 0x00008008
-  constGL_BLEND_EQUATION* = 0x00008009
-  GL_FUNC_SUBTRACT* = 0x0000800A
-  GL_FUNC_REVERSE_SUBTRACT* = 0x0000800B
-  GL_CONVOLUTION_1D* = 0x00008010
-  GL_CONVOLUTION_2D* = 0x00008011
-  GL_SEPARABLE_2D* = 0x00008012
-  GL_CONVOLUTION_BORDER_MODE* = 0x00008013
-  GL_CONVOLUTION_FILTER_SCALE* = 0x00008014
-  GL_CONVOLUTION_FILTER_BIAS* = 0x00008015
-  GL_REDUCE* = 0x00008016
-  GL_CONVOLUTION_FORMAT* = 0x00008017
-  GL_CONVOLUTION_WIDTH* = 0x00008018
-  GL_CONVOLUTION_HEIGHT* = 0x00008019
-  GL_MAX_CONVOLUTION_WIDTH* = 0x0000801A
-  GL_MAX_CONVOLUTION_HEIGHT* = 0x0000801B
-  GL_POST_CONVOLUTION_RED_SCALE* = 0x0000801C
-  GL_POST_CONVOLUTION_GREEN_SCALE* = 0x0000801D
-  GL_POST_CONVOLUTION_BLUE_SCALE* = 0x0000801E
-  GL_POST_CONVOLUTION_ALPHA_SCALE* = 0x0000801F
-  GL_POST_CONVOLUTION_RED_BIAS* = 0x00008020
-  GL_POST_CONVOLUTION_GREEN_BIAS* = 0x00008021
-  GL_POST_CONVOLUTION_BLUE_BIAS* = 0x00008022
-  GL_POST_CONVOLUTION_ALPHA_BIAS* = 0x00008023
-  constGL_HISTOGRAM* = 0x00008024
-  GL_PROXY_HISTOGRAM* = 0x00008025
-  GL_HISTOGRAM_WIDTH* = 0x00008026
-  GL_HISTOGRAM_FORMAT* = 0x00008027
-  GL_HISTOGRAM_RED_SIZE* = 0x00008028
-  GL_HISTOGRAM_GREEN_SIZE* = 0x00008029
-  GL_HISTOGRAM_BLUE_SIZE* = 0x0000802A
-  GL_HISTOGRAM_ALPHA_SIZE* = 0x0000802B
-  GL_HISTOGRAM_LUMINANCE_SIZE* = 0x0000802C
-  GL_HISTOGRAM_SINK* = 0x0000802D
-  constGL_MINMAX* = 0x0000802E
-  GL_MINMAX_FORMAT* = 0x0000802F
-  GL_MINMAX_SINK* = 0x00008030
-  GL_TABLE_TOO_LARGE* = 0x00008031
-  GL_COLOR_MATRIX* = 0x000080B1
-  GL_COLOR_MATRIX_STACK_DEPTH* = 0x000080B2
-  GL_MAX_COLOR_MATRIX_STACK_DEPTH* = 0x000080B3
-  GL_POST_COLOR_MATRIX_RED_SCALE* = 0x000080B4
-  GL_POST_COLOR_MATRIX_GREEN_SCALE* = 0x000080B5
-  GL_POST_COLOR_MATRIX_BLUE_SCALE* = 0x000080B6
-  GL_POST_COLOR_MATRIX_ALPHA_SCALE* = 0x000080B7
-  GL_POST_COLOR_MATRIX_RED_BIAS* = 0x000080B8
-  GL_POST_COLOR_MATRIX_GREEN_BIAS* = 0x000080B9
-  GL_POST_COLOR_MATRIX_BLUE_BIAS* = 0x000080BA
-  GL_POST_COLOR_MATIX_ALPHA_BIAS* = 0x000080BB
-  constGL_COLOR_TABLE* = 0x000080D0
-  GL_POST_CONVOLUTION_COLOR_TABLE* = 0x000080D1
-  GL_POST_COLOR_MATRIX_COLOR_TABLE* = 0x000080D2
-  GL_PROXY_COLOR_TABLE* = 0x000080D3
-  GL_PROXY_POST_CONVOLUTION_COLOR_TABLE* = 0x000080D4
-  GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE* = 0x000080D5
-  GL_COLOR_TABLE_SCALE* = 0x000080D6
-  GL_COLOR_TABLE_BIAS* = 0x000080D7
-  GL_COLOR_TABLE_FORMAT* = 0x000080D8
-  GL_COLOR_TABLE_WIDTH* = 0x000080D9
-  GL_COLOR_TABLE_RED_SIZE* = 0x000080DA
-  GL_COLOR_TABLE_GREEN_SIZE* = 0x000080DB
-  GL_COLOR_TABLE_BLUE_SIZE* = 0x000080DC
-  GL_COLOR_TABLE_ALPHA_SIZE* = 0x000080DD
-  GL_COLOR_TABLE_LUMINANCE_SIZE* = 0x000080DE
-  GL_COLOR_TABLE_INTENSITY_SIZE* = 0x000080DF
-  GL_IGNORE_BORDER* = 0x00008150
-  GL_CONSTANT_BORDER* = 0x00008151
-  GL_WRAP_BORDER* = 0x00008152
-  GL_REPLICATE_BORDER* = 0x00008153
-  GL_CONVOLUTION_BORDER_COLOR* = 0x00008154
-
-proc glActiveTexture*(texture: TGLenum){.dynlib: dllname, importc.}
-proc glClientActiveTexture*(texture: TGLenum){.dynlib: dllname, importc.}
-proc glMultiTexCoord1d*(target: TGLenum, s: TGLdouble){.dynlib: dllname, importc.}
-proc glMultiTexCoord1dv*(target: TGLenum, v: PGLdouble){.dynlib: dllname, importc.}
-proc glMultiTexCoord1f*(target: TGLenum, s: TGLfloat){.dynlib: dllname, importc.}
-proc glMultiTexCoord1fv*(target: TGLenum, v: PGLfloat){.dynlib: dllname, importc.}
-proc glMultiTexCoord1i*(target: TGLenum, s: TGLint){.dynlib: dllname, importc.}
-proc glMultiTexCoord1iv*(target: TGLenum, v: PGLint){.dynlib: dllname, importc.}
-proc glMultiTexCoord1s*(target: TGLenum, s: TGLshort){.dynlib: dllname, importc.}
-proc glMultiTexCoord1sv*(target: TGLenum, v: PGLshort){.dynlib: dllname, importc.}
-proc glMultiTexCoord2d*(target: TGLenum, s: TGLdouble, t: TGLdouble){.
-    dynlib: dllname, importc.}
-proc glMultiTexCoord2dv*(target: TGLenum, v: PGLdouble){.dynlib: dllname, importc.}
-proc glMultiTexCoord2f*(target: TGLenum, s: TGLfloat, t: TGLfloat){.
-    dynlib: dllname, importc.}
-proc glMultiTexCoord2fv*(target: TGLenum, v: PGLfloat){.dynlib: dllname, importc.}
-proc glMultiTexCoord2i*(target: TGLenum, s: TGLint, t: TGLint){.dynlib: dllname, 
-    importc.}
-proc glMultiTexCoord2iv*(target: TGLenum, v: PGLint){.dynlib: dllname, importc.}
-proc glMultiTexCoord2s*(target: TGLenum, s: TGLshort, t: TGLshort){.
-    dynlib: dllname, importc.}
-proc glMultiTexCoord2sv*(target: TGLenum, v: PGLshort){.dynlib: dllname, importc.}
-proc glMultiTexCoord3d*(target: TGLenum, s: TGLdouble, t: TGLdouble, r: TGLdouble){.
-    dynlib: dllname, importc.}
-proc glMultiTexCoord3dv*(target: TGLenum, v: PGLdouble){.dynlib: dllname, importc.}
-proc glMultiTexCoord3f*(target: TGLenum, s: TGLfloat, t: TGLfloat, r: TGLfloat){.
-    dynlib: dllname, importc.}
-proc glMultiTexCoord3fv*(target: TGLenum, v: PGLfloat){.dynlib: dllname, importc.}
-proc glMultiTexCoord3i*(target: TGLenum, s: TGLint, t: TGLint, r: TGLint){.
-    dynlib: dllname, importc.}
-proc glMultiTexCoord3iv*(target: TGLenum, v: PGLint){.dynlib: dllname, importc.}
-proc glMultiTexCoord3s*(target: TGLenum, s: TGLshort, t: TGLshort, r: TGLshort){.
-    dynlib: dllname, importc.}
-proc glMultiTexCoord3sv*(target: TGLenum, v: PGLshort){.dynlib: dllname, importc.}
-proc glMultiTexCoord4d*(target: TGLenum, s: TGLdouble, t: TGLdouble, r: TGLdouble, 
-                        q: TGLdouble){.dynlib: dllname, importc.}
-proc glMultiTexCoord4dv*(target: TGLenum, v: PGLdouble){.dynlib: dllname, importc.}
-proc glMultiTexCoord4f*(target: TGLenum, s: TGLfloat, t: TGLfloat, r: TGLfloat, 
-                        q: TGLfloat){.dynlib: dllname, importc.}
-proc glMultiTexCoord4fv*(target: TGLenum, v: PGLfloat){.dynlib: dllname, importc.}
-proc glMultiTexCoord4i*(target: TGLenum, s: TGLint, t: TGLint, r: TGLint, q: TGLint){.
-    dynlib: dllname, importc.}
-proc glMultiTexCoord4iv*(target: TGLenum, v: PGLint){.dynlib: dllname, importc.}
-proc glMultiTexCoord4s*(target: TGLenum, s: TGLshort, t: TGLshort, r: TGLshort, 
-                        q: TGLshort){.dynlib: dllname, importc.}
-proc glMultiTexCoord4sv*(target: TGLenum, v: PGLshort){.dynlib: dllname, importc.}
-proc glLoadTransposeMatrixf*(m: PGLfloat){.dynlib: dllname, importc.}
-proc glLoadTransposeMatrixd*(m: PGLdouble){.dynlib: dllname, importc.}
-proc glMultTransposeMatrixf*(m: PGLfloat){.dynlib: dllname, importc.}
-proc glMultTransposeMatrixd*(m: PGLdouble){.dynlib: dllname, importc.}
-proc glSampleCoverage*(value: TGLclampf, invert: TGLboolean){.dynlib: dllname, 
-    importc.}
-proc glCompressedTexImage3D*(target: TGLenum, level: TGLint, 
-                             internalformat: TGLenum, width: TGLsizei, 
-                             height: TGLsizei, depth: TGLsizei, border: TGLint, 
-                             imageSize: TGLsizei, data: PGLvoid){.
-    dynlib: dllname, importc.}
-proc glCompressedTexImage2D*(target: TGLenum, level: TGLint, 
-                             internalformat: TGLenum, width: TGLsizei, 
-                             height: TGLsizei, border: TGLint, imageSize: TGLsizei, 
-                             data: PGLvoid){.dynlib: dllname, importc.}
-proc glCompressedTexImage1D*(target: TGLenum, level: TGLint, 
-                             internalformat: TGLenum, width: TGLsizei, 
-                             border: TGLint, imageSize: TGLsizei, data: PGLvoid){.
-    dynlib: dllname, importc.}
-proc glCompressedTexSubImage3D*(target: TGLenum, level: TGLint, xoffset: TGLint, 
-                                yoffset: TGLint, zoffset: TGLint, width: TGLsizei, 
-                                height: TGLsizei, depth: TGLsizei, format: TGLenum, 
-                                imageSize: TGLsizei, data: PGLvoid){.
-    dynlib: dllname, importc.}
-proc glCompressedTexSubImage2D*(target: TGLenum, level: TGLint, xoffset: TGLint, 
-                                yoffset: TGLint, width: TGLsizei, height: TGLsizei, 
-                                format: TGLenum, imageSize: TGLsizei, 
-                                data: PGLvoid){.dynlib: dllname, importc.}
-proc glCompressedTexSubImage1D*(target: TGLenum, level: TGLint, xoffset: TGLint, 
-                                width: TGLsizei, format: TGLenum, 
-                                imageSize: TGLsizei, data: PGLvoid){.
-    dynlib: dllname, importc.}
-proc glGetCompressedTexImage*(target: TGLenum, level: TGLint, img: PGLvoid){.
-    dynlib: dllname, importc.}
-
-  #***** GL_version_1_3 *****//
-const 
-  GL_TEXTURE0* = 0x000084C0
-  GL_TEXTURE1* = 0x000084C1
-  GL_TEXTURE2* = 0x000084C2
-  GL_TEXTURE3* = 0x000084C3
-  GL_TEXTURE4* = 0x000084C4
-  GL_TEXTURE5* = 0x000084C5
-  GL_TEXTURE6* = 0x000084C6
-  GL_TEXTURE7* = 0x000084C7
-  GL_TEXTURE8* = 0x000084C8
-  GL_TEXTURE9* = 0x000084C9
-  GL_TEXTURE10* = 0x000084CA
-  GL_TEXTURE11* = 0x000084CB
-  GL_TEXTURE12* = 0x000084CC
-  GL_TEXTURE13* = 0x000084CD
-  GL_TEXTURE14* = 0x000084CE
-  GL_TEXTURE15* = 0x000084CF
-  GL_TEXTURE16* = 0x000084D0
-  GL_TEXTURE17* = 0x000084D1
-  GL_TEXTURE18* = 0x000084D2
-  GL_TEXTURE19* = 0x000084D3
-  GL_TEXTURE20* = 0x000084D4
-  GL_TEXTURE21* = 0x000084D5
-  GL_TEXTURE22* = 0x000084D6
-  GL_TEXTURE23* = 0x000084D7
-  GL_TEXTURE24* = 0x000084D8
-  GL_TEXTURE25* = 0x000084D9
-  GL_TEXTURE26* = 0x000084DA
-  GL_TEXTURE27* = 0x000084DB
-  GL_TEXTURE28* = 0x000084DC
-  GL_TEXTURE29* = 0x000084DD
-  GL_TEXTURE30* = 0x000084DE
-  GL_TEXTURE31* = 0x000084DF
-  constGL_ACTIVE_TEXTURE* = 0x000084E0
-  constGL_CLIENT_ACTIVE_TEXTURE* = 0x000084E1
-  GL_MAX_TEXTURE_UNITS* = 0x000084E2
-  GL_TRANSPOSE_MODELVIEW_MATRIX* = 0x000084E3
-  GL_TRANSPOSE_PROJECTION_MATRIX* = 0x000084E4
-  GL_TRANSPOSE_TEXTURE_MATRIX* = 0x000084E5
-  GL_TRANSPOSE_COLOR_MATRIX* = 0x000084E6
-  GL_MULTISAMPLE* = 0x0000809D
-  GL_SAMPLE_ALPHA_TO_COVERAGE* = 0x0000809E
-  GL_SAMPLE_ALPHA_TO_ONE* = 0x0000809F
-  constGL_SAMPLE_COVERAGE* = 0x000080A0
-  GL_SAMPLE_BUFFERS* = 0x000080A8
-  GL_SAMPLES* = 0x000080A9
-  GL_SAMPLE_COVERAGE_VALUE* = 0x000080AA
-  GL_SAMPLE_COVERAGE_INVERT* = 0x000080AB
-  GL_MULTISAMPLE_BIT* = 0x20000000
-  GL_NORMAL_MAP* = 0x00008511
-  GL_REFLECTION_MAP* = 0x00008512
-  GL_TEXTURE_CUBE_MAP* = 0x00008513
-  GL_TEXTURE_BINDING_CUBE_MAP* = 0x00008514
-  GL_TEXTURE_CUBE_MAP_POSITIVE_X* = 0x00008515
-  GL_TEXTURE_CUBE_MAP_NEGATIVE_X* = 0x00008516
-  GL_TEXTURE_CUBE_MAP_POSITIVE_Y* = 0x00008517
-  GL_TEXTURE_CUBE_MAP_NEGATIVE_Y* = 0x00008518
-  GL_TEXTURE_CUBE_MAP_POSITIVE_Z* = 0x00008519
-  GL_TEXTURE_CUBE_MAP_NEGATIVE_Z* = 0x0000851A
-  GL_PROXY_TEXTURE_CUBE_MAP* = 0x0000851B
-  GL_MAX_CUBE_MAP_TEXTURE_SIZE* = 0x0000851C
-  GL_COMPRESSED_ALPHA* = 0x000084E9
-  GL_COMPRESSED_LUMINANCE* = 0x000084EA
-  GL_COMPRESSED_LUMINANCE_ALPHA* = 0x000084EB
-  GL_COMPRESSED_INTENSITY* = 0x000084EC
-  GL_COMPRESSED_RGB* = 0x000084ED
-  GL_COMPRESSED_RGBA* = 0x000084EE
-  GL_TEXTURE_COMPRESSION_HINT* = 0x000084EF
-  GL_TEXTURE_COMPRESSED_IMAGE_SIZE* = 0x000086A0
-  GL_TEXTURE_COMPRESSED* = 0x000086A1
-  GL_NUM_COMPRESSED_TEXTURE_FORMATS* = 0x000086A2
-  GL_COMPRESSED_TEXTURE_FORMATS* = 0x000086A3
-  GL_CLAMP_TO_BORDER* = 0x0000812D
-  GL_CLAMP_TO_BORDER_SGIS* = 0x0000812D
-  GL_COMBINE* = 0x00008570
-  GL_COMBINE_RGB* = 0x00008571
-  GL_COMBINE_ALPHA* = 0x00008572
-  GL_SOURCE0_RGB* = 0x00008580
-  GL_SOURCE1_RGB* = 0x00008581
-  GL_SOURCE2_RGB* = 0x00008582
-  GL_SOURCE0_ALPHA* = 0x00008588
-  GL_SOURCE1_ALPHA* = 0x00008589
-  GL_SOURCE2_ALPHA* = 0x0000858A
-  GL_OPERAND0_RGB* = 0x00008590
-  GL_OPERAND1_RGB* = 0x00008591
-  GL_OPERAND2_RGB* = 0x00008592
-  GL_OPERAND0_ALPHA* = 0x00008598
-  GL_OPERAND1_ALPHA* = 0x00008599
-  GL_OPERAND2_ALPHA* = 0x0000859A
-  GL_RGB_SCALE* = 0x00008573
-  GL_ADD_SIGNED* = 0x00008574
-  GL_INTERPOLATE* = 0x00008575
-  GL_SUBTRACT* = 0x000084E7
-  GL_CONSTANT* = 0x00008576
-  GL_PRIMARY_COLOR* = 0x00008577
-  GL_PREVIOUS* = 0x00008578
-  GL_DOT3_RGB* = 0x000086AE
-  GL_DOT3_RGBA* = 0x000086AF
-
-const 
-  GL_TEXTURE0_ARB* = 0x000084C0
-  GL_TEXTURE1_ARB* = 0x000084C1
-  GL_TEXTURE2_ARB* = 0x000084C2
-  GL_TEXTURE3_ARB* = 0x000084C3
-  GL_TEXTURE4_ARB* = 0x000084C4
-  GL_TEXTURE5_ARB* = 0x000084C5
-  GL_TEXTURE6_ARB* = 0x000084C6
-  GL_TEXTURE7_ARB* = 0x000084C7
-  GL_TEXTURE8_ARB* = 0x000084C8
-  GL_TEXTURE9_ARB* = 0x000084C9
-  GL_TEXTURE10_ARB* = 0x000084CA
-  GL_TEXTURE11_ARB* = 0x000084CB
-  GL_TEXTURE12_ARB* = 0x000084CC
-  GL_TEXTURE13_ARB* = 0x000084CD
-  GL_TEXTURE14_ARB* = 0x000084CE
-  GL_TEXTURE15_ARB* = 0x000084CF
-  GL_TEXTURE16_ARB* = 0x000084D0
-  GL_TEXTURE17_ARB* = 0x000084D1
-  GL_TEXTURE18_ARB* = 0x000084D2
-  GL_TEXTURE19_ARB* = 0x000084D3
-  GL_TEXTURE20_ARB* = 0x000084D4
-  GL_TEXTURE21_ARB* = 0x000084D5
-  GL_TEXTURE22_ARB* = 0x000084D6
-  GL_TEXTURE23_ARB* = 0x000084D7
-  GL_TEXTURE24_ARB* = 0x000084D8
-  GL_TEXTURE25_ARB* = 0x000084D9
-  GL_TEXTURE26_ARB* = 0x000084DA
-  GL_TEXTURE27_ARB* = 0x000084DB
-  GL_TEXTURE28_ARB* = 0x000084DC
-  GL_TEXTURE29_ARB* = 0x000084DD
-  GL_TEXTURE30_ARB* = 0x000084DE
-  GL_TEXTURE31_ARB* = 0x000084DF
-  constGL_ACTIVE_TEXTURE_ARB* = 0x000084E0
-  constGL_CLIENT_ACTIVE_TEXTURE_ARB* = 0x000084E1
-  GL_MAX_TEXTURE_UNITS_ARB* = 0x000084E2
-
-  #***** GL_ARB_transpose_matrix *****//
-const 
-  GL_TRANSPOSE_MODELVIEW_MATRIX_ARB* = 0x000084E3
-  GL_TRANSPOSE_PROJECTION_MATRIX_ARB* = 0x000084E4
-  GL_TRANSPOSE_TEXTURE_MATRIX_ARB* = 0x000084E5
-  GL_TRANSPOSE_COLOR_MATRIX_ARB* = 0x000084E6
-
-proc glLoadTransposeMatrixfARB*(m: PGLfloat){.dynlib: dllname, importc.}
-proc glLoadTransposeMatrixdARB*(m: PGLdouble){.dynlib: dllname, importc.}
-proc glMultTransposeMatrixfARB*(m: PGLfloat){.dynlib: dllname, importc.}
-proc glMultTransposeMatrixdARB*(m: PGLdouble){.dynlib: dllname, importc.}
-
-const 
-  WGL_SAMPLE_BUFFERS_ARB* = 0x00002041
-  WGL_SAMPLES_ARB* = 0x00002042
-  GL_MULTISAMPLE_ARB* = 0x0000809D
-  GL_SAMPLE_ALPHA_TO_COVERAGE_ARB* = 0x0000809E
-  GL_SAMPLE_ALPHA_TO_ONE_ARB* = 0x0000809F
-  constGL_SAMPLE_COVERAGE_ARB* = 0x000080A0
-  GL_MULTISAMPLE_BIT_ARB* = 0x20000000
-  GL_SAMPLE_BUFFERS_ARB* = 0x000080A8
-  GL_SAMPLES_ARB* = 0x000080A9
-  GL_SAMPLE_COVERAGE_VALUE_ARB* = 0x000080AA
-  GL_SAMPLE_COVERAGE_INVERT_ARB* = 0x000080AB
-
-const 
-  GL_NORMAL_MAP_ARB* = 0x00008511
-  GL_REFLECTION_MAP_ARB* = 0x00008512
-  GL_TEXTURE_CUBE_MAP_ARB* = 0x00008513
-  GL_TEXTURE_BINDING_CUBE_MAP_ARB* = 0x00008514
-  GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB* = 0x00008515
-  GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB* = 0x00008516
-  GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB* = 0x00008517
-  GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB* = 0x00008518
-  GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB* = 0x00008519
-  GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB* = 0x0000851A
-  GL_PROXY_TEXTURE_CUBE_MAP_ARB* = 0x0000851B
-  GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB* = 0x0000851C
-
-const 
-  GL_DEPTH_COMPONENT16_ARB* = 0x000081A5
-  GL_DEPTH_COMPONENT24_ARB* = 0x000081A6
-  GL_DEPTH_COMPONENT32_ARB* = 0x000081A7
-  GL_TEXTURE_DEPTH_SIZE_ARB* = 0x0000884A
-  GL_DEPTH_TEXTURE_MODE_ARB* = 0x0000884B
-
-  #***** GL_ARB_point_parameters *****//
-const 
-  GL_POINT_SIZE_MIN_ARB* = 0x00008126
-  GL_POINT_SIZE_MAX_ARB* = 0x00008127
-  GL_POINT_FADE_THRESHOLD_SIZE_ARB* = 0x00008128
-  GL_POINT_DISTANCE_ATTENUATION_ARB* = 0x00008129
-
-proc glPointParameterfARB*(pname: TGLenum, param: TGLfloat){.dynlib: dllname, 
-    importc.}
-proc glPointParameterfvARB*(pname: TGLenum, params: PGLfloat){.dynlib: dllname, 
-    importc.}
-const 
-  GL_TEXTURE_COMPARE_MODE_ARB* = 0x0000884C
-  GL_TEXTURE_COMPARE_FUNC_ARB* = 0x0000884D
-  GL_COMPARE_R_TO_TEXTURE_ARB* = 0x0000884E
-
-const 
-  GL_TEXTURE_COMPARE_FAIL_VALUE_ARB* = 0x000080BF
-  GL_CLAMP_TO_BORDER_ARB* = 0x0000812D
-
-const 
-  GL_COMPRESSED_ALPHA_ARB* = 0x000084E9
-  GL_COMPRESSED_LUMINANCE_ARB* = 0x000084EA
-  GL_COMPRESSED_LUMINANCE_ALPHA_ARB* = 0x000084EB
-  GL_COMPRESSED_INTENSITY_ARB* = 0x000084EC
-  GL_COMPRESSED_RGB_ARB* = 0x000084ED
-  GL_COMPRESSED_RGBA_ARB* = 0x000084EE
-  GL_TEXTURE_COMPRESSION_HINT_ARB* = 0x000084EF
-  GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB* = 0x000086A0
-  GL_TEXTURE_COMPRESSED_ARB* = 0x000086A1
-  GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB* = 0x000086A2
-  GL_COMPRESSED_TEXTURE_FORMATS_ARB* = 0x000086A3
-
-proc glCompressedTexImage3DARB*(target: TGLenum, level: TGLint, 
-                                internalformat: TGLenum, width: TGLsizei, 
-                                height: TGLsizei, depth: TGLsizei, border: TGLint, 
-                                imageSize: TGLsizei, data: PGLvoid){.
-    dynlib: dllname, importc.}
-proc glCompressedTexImage2DARB*(target: TGLenum, level: TGLint, 
-                                internalformat: TGLenum, width: TGLsizei, 
-                                height: TGLsizei, border: TGLint, 
-                                imageSize: TGLsizei, data: PGLvoid){.
-    dynlib: dllname, importc.}
-proc glCompressedTexImage1DARB*(target: TGLenum, level: TGLint, 
-                                internalformat: TGLenum, width: TGLsizei, 
-                                border: TGLint, imageSize: TGLsizei, data: PGLvoid){.
-    dynlib: dllname, importc.}
-proc glCompressedTexSubImage3DARB*(target: TGLenum, level: TGLint, xoffset: TGLint, 
-                                   yoffset: TGLint, zoffset: TGLint, 
-                                   width: TGLsizei, height: TGLsizei, 
-                                   depth: TGLsizei, format: TGLenum, 
-                                   imageSize: TGLsizei, data: PGLvoid){.
-    dynlib: dllname, importc.}
-proc glCompressedTexSubImage2DARB*(target: TGLenum, level: TGLint, xoffset: TGLint, 
-                                   yoffset: TGLint, width: TGLsizei, 
-                                   height: TGLsizei, format: TGLenum, 
-                                   imageSize: TGLsizei, data: PGLvoid){.
-    dynlib: dllname, importc.}
-proc glCompressedTexSubImage1DARB*(target: TGLenum, level: TGLint, xoffset: TGLint, 
-                                   width: TGLsizei, format: TGLenum, 
-                                   imageSize: TGLsizei, data: PGLvoid){.
-    dynlib: dllname, importc.}
-proc glGetCompressedTexImageARB*(target: TGLenum, lod: TGLint, img: PGLvoid){.
-    dynlib: dllname, importc.}
-  #***** GL_ARB_texture_env_combine *****//
-const 
-  GL_COMBINE_ARB* = 0x00008570
-  GL_COMBINE_RGB_ARB* = 0x00008571
-  GL_COMBINE_ALPHA_ARB* = 0x00008572
-  GL_SOURCE0_RGB_ARB* = 0x00008580
-  GL_SOURCE1_RGB_ARB* = 0x00008581
-  GL_SOURCE2_RGB_ARB* = 0x00008582
-  GL_SOURCE0_ALPHA_ARB* = 0x00008588
-  GL_SOURCE1_ALPHA_ARB* = 0x00008589
-  GL_SOURCE2_ALPHA_ARB* = 0x0000858A
-  GL_OPERAND0_RGB_ARB* = 0x00008590
-  GL_OPERAND1_RGB_ARB* = 0x00008591
-  GL_OPERAND2_RGB_ARB* = 0x00008592
-  GL_OPERAND0_ALPHA_ARB* = 0x00008598
-  GL_OPERAND1_ALPHA_ARB* = 0x00008599
-  GL_OPERAND2_ALPHA_ARB* = 0x0000859A
-  GL_RGB_SCALE_ARB* = 0x00008573
-  GL_ADD_SIGNED_ARB* = 0x00008574
-  GL_INTERPOLATE_ARB* = 0x00008575
-  GL_SUBTRACT_ARB* = 0x000084E7
-  GL_CONSTANT_ARB* = 0x00008576
-  GL_PRIMARY_COLOR_ARB* = 0x00008577
-  GL_PREVIOUS_ARB* = 0x00008578
-
-  #***** GL_ARB_texture_env_crossbar *****//
-  #***** GL_ARB_texture_env_dot3 *****//
-const 
-  GL_DOT3_RGB_ARB* = 0x000086AE
-  GL_DOT3_RGBA_ARB* = 0x000086AF
-
-  #***** GL_ARB_texture_mirrored_repeat *****//
-const 
-  GL_MIRRORED_REPEAT_ARB* = 0x00008370
-
-  #***** GL_ARB_vertex_blend *****//
-const 
-  GL_MAX_VERTEX_UNITS_ARB* = 0x000086A4
-  GL_ACTIVE_VERTEX_UNITS_ARB* = 0x000086A5
-  GL_WEIGHT_SUM_UNITY_ARB* = 0x000086A6
-  constGL_VERTEX_BLEND_ARB* = 0x000086A7
-  GL_MODELVIEW0_ARB* = 0x00001700
-  GL_MODELVIEW1_ARB* = 0x0000850A
-  GL_MODELVIEW2_ARB* = 0x00008722
-  GL_MODELVIEW3_ARB* = 0x00008723
-  GL_MODELVIEW4_ARB* = 0x00008724
-  GL_MODELVIEW5_ARB* = 0x00008725
-  GL_MODELVIEW6_ARB* = 0x00008726
-  GL_MODELVIEW7_ARB* = 0x00008727
-  GL_MODELVIEW8_ARB* = 0x00008728
-  GL_MODELVIEW9_ARB* = 0x00008729
-  GL_MODELVIEW10_ARB* = 0x0000872A
-  GL_MODELVIEW11_ARB* = 0x0000872B
-  GL_MODELVIEW12_ARB* = 0x0000872C
-  GL_MODELVIEW13_ARB* = 0x0000872D
-  GL_MODELVIEW14_ARB* = 0x0000872E
-  GL_MODELVIEW15_ARB* = 0x0000872F
-  GL_MODELVIEW16_ARB* = 0x00008730
-  GL_MODELVIEW17_ARB* = 0x00008731
-  GL_MODELVIEW18_ARB* = 0x00008732
-  GL_MODELVIEW19_ARB* = 0x00008733
-  GL_MODELVIEW20_ARB* = 0x00008734
-  GL_MODELVIEW21_ARB* = 0x00008735
-  GL_MODELVIEW22_ARB* = 0x00008736
-  GL_MODELVIEW23_ARB* = 0x00008737
-  GL_MODELVIEW24_ARB* = 0x00008738
-  GL_MODELVIEW25_ARB* = 0x00008739
-  GL_MODELVIEW26_ARB* = 0x0000873A
-  GL_MODELVIEW27_ARB* = 0x0000873B
-  GL_MODELVIEW28_ARB* = 0x0000873C
-  GL_MODELVIEW29_ARB* = 0x0000873D
-  GL_MODELVIEW30_ARB* = 0x0000873E
-  GL_MODELVIEW31_ARB* = 0x0000873F
-  GL_CURRENT_WEIGHT_ARB* = 0x000086A8
-  GL_WEIGHT_ARRAY_TYPE_ARB* = 0x000086A9
-  GL_WEIGHT_ARRAY_STRIDE_ARB* = 0x000086AA
-  GL_WEIGHT_ARRAY_SIZE_ARB* = 0x000086AB
-  GL_WEIGHT_ARRAY_POINTER_ARB* = 0x000086AC
-  GL_WEIGHT_ARRAY_ARB* = 0x000086AD
-
-const 
-  GL_VERTEX_PROGRAM_ARB* = 0x00008620
-  GL_VERTEX_PROGRAM_POINT_SIZE_ARB* = 0x00008642
-  GL_VERTEX_PROGRAM_TWO_SIDE_ARB* = 0x00008643
-  GL_COLOR_SUM_ARB* = 0x00008458
-  GL_PROGRAM_FORMAT_ASCII_ARB* = 0x00008875
-  GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB* = 0x00008622
-  GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB* = 0x00008623
-  GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB* = 0x00008624
-  GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB* = 0x00008625
-  GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB* = 0x0000886A
-  GL_CURRENT_VERTEX_ATTRIB_ARB* = 0x00008626
-  GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB* = 0x00008645
-  GL_PROGRAM_LENGTH_ARB* = 0x00008627
-  GL_PROGRAM_FORMAT_ARB* = 0x00008876
-  GL_PROGRAM_BINDING_ARB* = 0x00008677
-  GL_PROGRAM_INSTRUCTIONS_ARB* = 0x000088A0
-  GL_MAX_PROGRAM_INSTRUCTIONS_ARB* = 0x000088A1
-  GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB* = 0x000088A2
-  GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB* = 0x000088A3
-  GL_PROGRAM_TEMPORARIES_ARB* = 0x000088A4
-  GL_MAX_PROGRAM_TEMPORARIES_ARB* = 0x000088A5
-  GL_PROGRAM_NATIVE_TEMPORARIES_ARB* = 0x000088A6
-  GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB* = 0x000088A7
-  GL_PROGRAM_PARAMETERS_ARB* = 0x000088A8
-  GL_MAX_PROGRAM_PARAMETERS_ARB* = 0x000088A9
-  GL_PROGRAM_NATIVE_PARAMETERS_ARB* = 0x000088AA
-  GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB* = 0x000088AB
-  GL_PROGRAM_ATTRIBS_ARB* = 0x000088AC
-  GL_MAX_PROGRAM_ATTRIBS_ARB* = 0x000088AD
-  GL_PROGRAM_NATIVE_ATTRIBS_ARB* = 0x000088AE
-  GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB* = 0x000088AF
-  GL_PROGRAM_ADDRESS_REGISTERS_ARB* = 0x000088B0
-  GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB* = 0x000088B1
-  GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB* = 0x000088B2
-  GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB* = 0x000088B3
-  GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB* = 0x000088B4
-  GL_MAX_PROGRAM_ENV_PARAMETERS_ARB* = 0x000088B5
-  GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB* = 0x000088B6
-  constGL_PROGRAM_STRING_ARB* = 0x00008628
-  GL_PROGRAM_ERROR_POSITION_ARB* = 0x0000864B
-  GL_CURRENT_MATRIX_ARB* = 0x00008641
-  GL_TRANSPOSE_CURRENT_MATRIX_ARB* = 0x000088B7
-  GL_CURRENT_MATRIX_STACK_DEPTH_ARB* = 0x00008640
-  GL_MAX_VERTEX_ATTRIBS_ARB* = 0x00008869
-  GL_MAX_PROGRAM_MATRICES_ARB* = 0x0000862F
-  GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB* = 0x0000862E
-  GL_PROGRAM_ERROR_STRING_ARB* = 0x00008874
-  GL_MATRIX0_ARB* = 0x000088C0
-  GL_MATRIX1_ARB* = 0x000088C1
-  GL_MATRIX2_ARB* = 0x000088C2
-  GL_MATRIX3_ARB* = 0x000088C3
-  GL_MATRIX4_ARB* = 0x000088C4
-  GL_MATRIX5_ARB* = 0x000088C5
-  GL_MATRIX6_ARB* = 0x000088C6
-  GL_MATRIX7_ARB* = 0x000088C7
-  GL_MATRIX8_ARB* = 0x000088C8
-  GL_MATRIX9_ARB* = 0x000088C9
-  GL_MATRIX10_ARB* = 0x000088CA
-  GL_MATRIX11_ARB* = 0x000088CB
-  GL_MATRIX12_ARB* = 0x000088CC
-  GL_MATRIX13_ARB* = 0x000088CD
-  GL_MATRIX14_ARB* = 0x000088CE
-  GL_MATRIX15_ARB* = 0x000088CF
-  GL_MATRIX16_ARB* = 0x000088D0
-  GL_MATRIX17_ARB* = 0x000088D1
-  GL_MATRIX18_ARB* = 0x000088D2
-  GL_MATRIX19_ARB* = 0x000088D3
-  GL_MATRIX20_ARB* = 0x000088D4
-  GL_MATRIX21_ARB* = 0x000088D5
-  GL_MATRIX22_ARB* = 0x000088D6
-  GL_MATRIX23_ARB* = 0x000088D7
-  GL_MATRIX24_ARB* = 0x000088D8
-  GL_MATRIX25_ARB* = 0x000088D9
-  GL_MATRIX26_ARB* = 0x000088DA
-  GL_MATRIX27_ARB* = 0x000088DB
-  GL_MATRIX28_ARB* = 0x000088DC
-  GL_MATRIX29_ARB* = 0x000088DD
-  GL_MATRIX30_ARB* = 0x000088DE
-  GL_MATRIX31_ARB* = 0x000088DF
-
-const 
-  GL_422_EXT* = 0x000080CC
-  GL_422_REV_EXT* = 0x000080CD
-  GL_422_AVERAGE_EXT* = 0x000080CE
-  GL_422_REV_AVERAGE_EXT* = 0x000080CF
-
-  #***** GL_EXT_abgr *****//
-const 
-  GL_ABGR_EXT* = 0x00008000
-
-  #***** GL_EXT_bgra *****//
-const 
-  GL_BGR_EXT* = 0x000080E0
-  GL_BGRA_EXT* = 0x000080E1
-
-  #***** GL_EXT_blend_color *****//
-const 
-  GL_CONSTANT_COLOR_EXT* = 0x00008001
-  GL_ONE_MINUS_CONSTANT_COLOR_EXT* = 0x00008002
-  GL_CONSTANT_ALPHA_EXT* = 0x00008003
-  GL_ONE_MINUS_CONSTANT_ALPHA_EXT* = 0x00008004
-  constGL_BLEND_COLOR_EXT* = 0x00008005
-
-proc glBlendColorEXT*(red: TGLclampf, green: TGLclampf, blue: TGLclampf, 
-                      alpha: TGLclampf){.dynlib: dllname, importc.}
-  #***** GL_EXT_blend_func_separate *****//
-const 
-  GL_BLEND_DST_RGB_EXT* = 0x000080C8
-  GL_BLEND_SRC_RGB_EXT* = 0x000080C9
-  GL_BLEND_DST_ALPHA_EXT* = 0x000080CA
-  GL_BLEND_SRC_ALPHA_EXT* = 0x000080CB
-
-proc glBlendFuncSeparateEXT*(sfactorRGB: TGLenum, dfactorRGB: TGLenum, 
-                             sfactorAlpha: TGLenum, dfactorAlpha: TGLenum){.
-    dynlib: dllname, importc.}
-  #***** GL_EXT_blend_logic_op *****//
-  #***** GL_EXT_blend_minmax *****//
-const 
-  GL_FUNC_ADD_EXT* = 0x00008006
-  GL_MIN_EXT* = 0x00008007
-  GL_MAX_EXT* = 0x00008008
-  constGL_BLEND_EQUATION_EXT* = 0x00008009
-
-proc glBlendEquationEXT*(mode: TGLenum){.dynlib: dllname, importc.}
-  #***** GL_EXT_blend_subtract *****//
-const 
-  GL_FUNC_SUBTRACT_EXT* = 0x0000800A
-  GL_FUNC_REVERSE_SUBTRACT_EXT* = 0x0000800B
-
-  #***** GL_EXT_clip_volume_hint *****//
-const 
-  GL_CLIP_VOLUME_CLIPPING_HINT_EXT* = 0x000080F0
-
-  #***** GL_EXT_color_subtable *****//
-proc glColorSubTableEXT*(target: TGLenum, start: TGLsizei, count: TGLsizei, 
-                         format: TGLenum, thetype: TGLenum, data: PGLvoid){.
-    dynlib: dllname, importc.}
-proc glCopyColorSubTableEXT*(target: TGLenum, start: TGLsizei, x: TGLint, y: TGLint, 
-                             width: TGLsizei){.dynlib: dllname, importc.}
-  #***** GL_EXT_compiled_vertex_array *****//
-const 
-  GL_ARRAY_ELEMENT_LOCK_FIRST_EXT* = 0x000081A8
-  GL_ARRAY_ELEMENT_LOCK_COUNT_EXT* = 0x000081A9
-
-proc glLockArraysEXT*(first: TGLint, count: TGLsizei){.dynlib: dllname, importc.}
-proc glUnlockArraysEXT*(){.dynlib: dllname, importc.}
-  #***** GL_EXT_convolution *****//
-const 
-  GL_CONVOLUTION_1D_EXT* = 0x00008010
-  GL_CONVOLUTION_2D_EXT* = 0x00008011
-  GL_SEPARABLE_2D_EXT* = 0x00008012
-  GL_CONVOLUTION_BORDER_MODE_EXT* = 0x00008013
-  GL_CONVOLUTION_FILTER_SCALE_EXT* = 0x00008014
-  GL_CONVOLUTION_FILTER_BIAS_EXT* = 0x00008015
-  GL_REDUCE_EXT* = 0x00008016
-  GL_CONVOLUTION_FORMAT_EXT* = 0x00008017
-  GL_CONVOLUTION_WIDTH_EXT* = 0x00008018
-  GL_CONVOLUTION_HEIGHT_EXT* = 0x00008019
-  GL_MAX_CONVOLUTION_WIDTH_EXT* = 0x0000801A
-  GL_MAX_CONVOLUTION_HEIGHT_EXT* = 0x0000801B
-  GL_POST_CONVOLUTION_RED_SCALE_EXT* = 0x0000801C
-  GL_POST_CONVOLUTION_GREEN_SCALE_EXT* = 0x0000801D
-  GL_POST_CONVOLUTION_BLUE_SCALE_EXT* = 0x0000801E
-  GL_POST_CONVOLUTION_ALPHA_SCALE_EXT* = 0x0000801F
-  GL_POST_CONVOLUTION_RED_BIAS_EXT* = 0x00008020
-  GL_POST_CONVOLUTION_GREEN_BIAS_EXT* = 0x00008021
-  GL_POST_CONVOLUTION_BLUE_BIAS_EXT* = 0x00008022
-  GL_POST_CONVOLUTION_ALPHA_BIAS_EXT* = 0x00008023
-
-proc glConvolutionFilter1DEXT*(target: TGLenum, internalformat: TGLenum, 
-                               width: TGLsizei, format: TGLenum, thetype: TGLenum, 
-                               image: PGLvoid){.dynlib: dllname, importc.}
-proc glConvolutionFilter2DEXT*(target: TGLenum, internalformat: TGLenum, 
-                               width: TGLsizei, height: TGLsizei, format: TGLenum, 
-                               thetype: TGLenum, image: PGLvoid){.
-    dynlib: dllname, importc.}
-proc glCopyConvolutionFilter1DEXT*(target: TGLenum, internalformat: TGLenum, 
-                                   x: TGLint, y: TGLint, width: TGLsizei){.
-    dynlib: dllname, importc.}
-proc glCopyConvolutionFilter2DEXT*(target: TGLenum, internalformat: TGLenum, 
-                                   x: TGLint, y: TGLint, width: TGLsizei, 
-                                   height: TGLsizei){.dynlib: dllname, importc.}
-proc glGetConvolutionFilterEXT*(target: TGLenum, format: TGLenum, thetype: TGLenum, 
-                                image: PGLvoid){.dynlib: dllname, importc.}
-proc glSeparableFilter2DEXT*(target: TGLenum, internalformat: TGLenum, 
-                             width: TGLsizei, height: TGLsizei, format: TGLenum, 
-                             thetype: TGLenum, row: PGLvoid, column: PGLvoid){.
-    dynlib: dllname, importc.}
-proc glGetSeparableFilterEXT*(target: TGLenum, format: TGLenum, thetype: TGLenum, 
-                              row: PGLvoid, column: PGLvoid, span: PGLvoid){.
-    dynlib: dllname, importc.}
-proc glConvolutionParameteriEXT*(target: TGLenum, pname: TGLenum, param: TGLint){.
-    dynlib: dllname, importc.}
-proc glConvolutionParameterivEXT*(target: TGLenum, pname: TGLenum, params: PGLint){.
-    dynlib: dllname, importc.}
-proc glConvolutionParameterfEXT*(target: TGLenum, pname: TGLenum, param: TGLfloat){.
-    dynlib: dllname, importc.}
-proc glConvolutionParameterfvEXT*(target: TGLenum, pname: TGLenum, 
-                                  params: PGLfloat){.dynlib: dllname, importc.}
-proc glGetConvolutionParameterivEXT*(target: TGLenum, pname: TGLenum, 
-                                     params: PGLint){.dynlib: dllname, importc.}
-proc glGetConvolutionParameterfvEXT*(target: TGLenum, pname: TGLenum, 
-                                     params: PGLfloat){.dynlib: dllname, importc.}
-  #***** GL_EXT_fog_coord *****//
-const 
-  GL_FOG_COORDINATE_SOURCE_EXT* = 0x00008450
-  GL_FOG_COORDINATE_EXT* = 0x00008451
-  GL_FRAGMENT_DEPTH_EXT* = 0x00008452
-  GL_CURRENT_FOG_COORDINATE_EXT* = 0x00008453
-  GL_FOG_COORDINATE_ARRAY_TYPE_EXT* = 0x00008454
-  GL_FOG_COORDINATE_ARRAY_STRIDE_EXT* = 0x00008455
-  GL_FOG_COORDINATE_ARRAY_POINTER_EXT* = 0x00008456
-  GL_FOG_COORDINATE_ARRAY_EXT* = 0x00008457
-
-proc glFogCoordfEXfloat*(coord: TGLfloat){.dynlib: dllname, importc.}
-proc glFogCoorddEXdouble*(coord: TGLdouble){.dynlib: dllname, importc.}
-proc glFogCoordfvEXfloat*(coord: TGLfloat){.dynlib: dllname, importc.}
-proc glFogCoorddvEXdouble*(coord: TGLdouble){.dynlib: dllname, importc.}
-proc glFogCoordPointerEXT*(thetype: TGLenum, stride: TGLsizei, pointer: PGLvoid){.
-    dynlib: dllname, importc.}
-  #***** GL_EXT_histogram *****//
-const 
-  constGL_HISTOGRAM_EXT* = 0x00008024
-  GL_PROXY_HISTOGRAM_EXT* = 0x00008025
-  GL_HISTOGRAM_WIDTH_EXT* = 0x00008026
-  GL_HISTOGRAM_FORMAT_EXT* = 0x00008027
-  GL_HISTOGRAM_RED_SIZE_EXT* = 0x00008028
-  GL_HISTOGRAM_GREEN_SIZE_EXT* = 0x00008029
-  GL_HISTOGRAM_BLUE_SIZE_EXT* = 0x0000802A
-  GL_HISTOGRAM_ALPHA_SIZE_EXT* = 0x0000802B
-  GL_HISTOGRAM_LUMINANCE_SIZE_EXT* = 0x0000802C
-  GL_HISTOGRAM_SINK_EXT* = 0x0000802D
-  constGL_MINMAX_EXT* = 0x0000802E
-  GL_MINMAX_FORMAT_EXT* = 0x0000802F
-  GL_MINMAX_SINK_EXT* = 0x00008030
-
-proc glHistogramEXT*(target: TGLenum, width: TGLsizei, internalformat: TGLenum, 
-                     sink: TGLboolean){.dynlib: dllname, importc.}
-proc glResetHistogramEXT*(target: TGLenum){.dynlib: dllname, importc.}
-proc glGetHistogramEXT*(target: TGLenum, reset: TGLboolean, format: TGLenum, 
-                        thetype: TGLenum, values: PGLvoid){.dynlib: dllname, 
-    importc.}
-proc glGetHistogramParameterivEXT*(target: TGLenum, pname: TGLenum, params: PGLint){.
-    dynlib: dllname, importc.}
-proc glGetHistogramParameterfvEXT*(target: TGLenum, pname: TGLenum, 
-                                   params: PGLfloat){.dynlib: dllname, importc.}
-proc glMinmaxEXT*(target: TGLenum, internalformat: TGLenum, sink: TGLboolean){.
-    dynlib: dllname, importc.}
-proc glResetMinmaxEXT*(target: TGLenum){.dynlib: dllname, importc.}
-proc glGetMinmaxEXT*(target: TGLenum, reset: TGLboolean, format: TGLenum, 
-                     thetype: TGLenum, values: PGLvoid){.dynlib: dllname, importc.}
-proc glGetMinmaxParameterivEXT*(target: TGLenum, pname: TGLenum, params: PGLint){.
-    dynlib: dllname, importc.}
-proc glGetMinmaxParameterfvEXT*(target: TGLenum, pname: TGLenum, params: PGLfloat){.
-    dynlib: dllname, importc.}
-  #***** GL_EXT_multi_draw_arrays *****//
-proc glMultiDrawArraysEXT*(mode: TGLenum, first: PGLint, count: PGLsizei, 
-                           primcount: TGLsizei){.dynlib: dllname, importc.}
-proc glMultiDrawElementsEXT*(mode: TGLenum, count: PGLsizei, thetype: TGLenum, 
-                             indices: PGLvoid, primcount: TGLsizei){.
-    dynlib: dllname, importc.}
-  #***** GL_EXT_packed_pixels *****//
-const 
-  GL_UNSIGNED_BYTE_3_3_2_EXT* = 0x00008032
-  GL_UNSIGNED_SHORT_4_4_4_4_EXT* = 0x00008033
-  GL_UNSIGNED_SHORT_5_5_5_1_EXT* = 0x00008034
-  GL_UNSIGNED_INT_8_8_8_8_EXT* = 0x00008035
-  GL_UNSIGNED_INT_10_10_10_2_EXT* = 0x00008036
-
-  #***** GL_EXT_paletted_texture *****//
-const 
-  GL_COLOR_INDEX1_EXT* = 0x000080E2
-  GL_COLOR_INDEX2_EXT* = 0x000080E3
-  GL_COLOR_INDEX4_EXT* = 0x000080E4
-  GL_COLOR_INDEX8_EXT* = 0x000080E5
-  GL_COLOR_INDEX12_EXT* = 0x000080E6
-  GL_COLOR_INDEX16_EXT* = 0x000080E7
-  GL_COLOR_TABLE_FORMAT_EXT* = 0x000080D8
-  GL_COLOR_TABLE_WIDTH_EXT* = 0x000080D9
-  GL_COLOR_TABLE_RED_SIZE_EXT* = 0x000080DA
-  GL_COLOR_TABLE_GREEN_SIZE_EXT* = 0x000080DB
-  GL_COLOR_TABLE_BLUE_SIZE_EXT* = 0x000080DC
-  GL_COLOR_TABLE_ALPHA_SIZE_EXT* = 0x000080DD
-  GL_COLOR_TABLE_LUMINANCE_SIZE_EXT* = 0x000080DE
-  GL_COLOR_TABLE_INTENSITY_SIZE_EXT* = 0x000080DF
-  GL_TEXTURE_INDEX_SIZE_EXT* = 0x000080ED
-  GL_TEXTURE_1D* = 0x00000DE0
-  GL_TEXTURE_2D* = 0x00000DE1
-  GL_TEXTURE_3D_EXT* = 0x0000806F # GL_TEXTURE_CUBE_MAP_ARB  { already defined }
-  GL_PROXY_TEXTURE_1D* = 0x00008063
-  GL_PROXY_TEXTURE_2D* = 0x00008064
-  GL_PROXY_TEXTURE_3D_EXT* = 0x00008070 # GL_PROXY_TEXTURE_CUBE_MAP_ARB  { already defined }
-                                        # GL_TEXTURE_1D  { already defined }
-                                        # GL_TEXTURE_2D  { already defined }
-                                        # GL_TEXTURE_3D_EXT  { already defined }
-                                        # GL_TEXTURE_CUBE_MAP_ARB  { already defined }
-
-proc glColorTableEXT*(target: TGLenum, internalFormat: TGLenum, width: TGLsizei, 
-                      format: TGLenum, thetype: TGLenum, data: PGLvoid){.
-    dynlib: dllname, importc.}
-  # glColorSubTableEXT  { already defined }
-proc glGetColorTableEXT*(target: TGLenum, format: TGLenum, thetype: TGLenum, 
-                         data: PGLvoid){.dynlib: dllname, importc.}
-proc glGetColorTableParameterivEXT*(target: TGLenum, pname: TGLenum, 
-                                    params: PGLint){.dynlib: dllname, importc.}
-proc glGetColorTableParameterfvEXT*(target: TGLenum, pname: TGLenum, 
-                                    params: PGLfloat){.dynlib: dllname, importc.}
-  #***** GL_EXT_point_parameters *****//
-const 
-  GL_POINT_SIZE_MIN_EXT* = 0x00008126
-  GL_POINT_SIZE_MAX_EXT* = 0x00008127
-  GL_POINT_FADE_THRESHOLD_SIZE_EXT* = 0x00008128
-  GL_DISTANCE_ATTENUATION_EXT* = 0x00008129
-
-proc glPointParameterfEXT*(pname: TGLenum, param: TGLfloat){.dynlib: dllname, 
-    importc.}
-proc glPointParameterfvEXT*(pname: TGLenum, params: PGLfloat){.dynlib: dllname, 
-    importc.}
-  #***** GL_EXT_polygon_offset *****//
-const 
-  constGL_POLYGON_OFFSET_EXT* = 0x00008037
-  GL_POLYGON_OFFSET_FACTOR_EXT* = 0x00008038
-  GL_POLYGON_OFFSET_BIAS_EXT* = 0x00008039
-
-proc glPolygonOffsetEXT*(factor: TGLfloat, bias: TGLfloat){.dynlib: dllname, 
-    importc.}
-  #***** GL_EXT_secondary_color *****//
-const 
-  GL_COLOR_SUM_EXT* = 0x00008458
-  GL_CURRENT_SECONDARY_COLOR_EXT* = 0x00008459
-  GL_SECONDARY_COLOR_ARRAY_SIZE_EXT* = 0x0000845A
-  GL_SECONDARY_COLOR_ARRAY_TYPE_EXT* = 0x0000845B
-  GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT* = 0x0000845C
-  GL_SECONDARY_COLOR_ARRAY_POINTER_EXT* = 0x0000845D
-  GL_SECONDARY_COLOR_ARRAY_EXT* = 0x0000845E
-
-proc glSecondaryColor3bEXT*(components: TGLbyte){.dynlib: dllname, importc.}
-proc glSecondaryColor3sEXT*(components: TGLshort){.dynlib: dllname, importc.}
-proc glSecondaryColor3iEXT*(components: TGLint){.dynlib: dllname, importc.}
-proc glSecondaryColor3fEXT*(components: TGLfloat){.dynlib: dllname, importc.}
-proc glSecondaryColor3dEXT*(components: TGLdouble){.dynlib: dllname, importc.}
-proc glSecondaryColor3ubEXT*(components: TGLubyte){.dynlib: dllname, importc.}
-proc glSecondaryColor3usEXT*(components: TGLushort){.dynlib: dllname, importc.}
-proc glSecondaryColor3uiEXT*(components: TGLuint){.dynlib: dllname, importc.}
-proc glSecondaryColor3bvEXT*(components: TGLbyte){.dynlib: dllname, importc.}
-proc glSecondaryColor3svEXT*(components: TGLshort){.dynlib: dllname, importc.}
-proc glSecondaryColor3ivEXT*(components: TGLint){.dynlib: dllname, importc.}
-proc glSecondaryColor3fvEXT*(components: TGLfloat){.dynlib: dllname, importc.}
-proc glSecondaryColor3dvEXT*(components: TGLdouble){.dynlib: dllname, importc.}
-proc glSecondaryColor3ubvEXT*(components: TGLubyte){.dynlib: dllname, importc.}
-proc glSecondaryColor3usvEXT*(components: TGLushort){.dynlib: dllname, importc.}
-proc glSecondaryColor3uivEXT*(components: TGLuint){.dynlib: dllname, importc.}
-proc glSecondaryColorPointerEXT*(size: TGLint, thetype: TGLenum, stride: TGLsizei, 
-                                 pointer: PGLvoid){.dynlib: dllname, importc.}
-  #***** GL_EXT_separate_specular_color *****//
-const 
-  GL_LIGHT_MODEL_COLOR_CONTROL_EXT* = 0x000081F8
-  GL_SINGLE_COLOR_EXT* = 0x000081F9
-  GL_SEPARATE_SPECULAR_COLOR_EXT* = 0x000081FA
-
-  #***** GL_EXT_shadow_funcs *****//
-  #***** GL_EXT_shared_texture_palette *****//
-const 
-  GL_SHARED_TEXTURE_PALETTE_EXT* = 0x000081FB
-
-  #***** GL_EXT_stencil_two_side *****//
-const 
-  GL_STENCIL_TEST_TWO_SIDE_EXT* = 0x00008910
-  constGL_ACTIVE_STENCIL_FACE_EXT* = 0x00008911
-
-proc glActiveStencilFaceEXT*(face: TGLenum){.dynlib: dllname, importc.}
-  #***** GL_EXT_stencil_wrap *****//
-const 
-  GL_INCR_WRAP_EXT* = 0x00008507
-  GL_DECR_WRAP_EXT* = 0x00008508
-
-  #***** GL_EXT_subtexture *****//
-proc glTexSubImage1DEXT*(target: TGLenum, level: TGLint, xoffset: TGLint, 
-                         width: TGLsizei, format: TGLenum, thetype: TGLenum, 
-                         pixels: PGLvoid){.dynlib: dllname, importc.}
-proc glTexSubImage2DEXT*(target: TGLenum, level: TGLint, xoffset: TGLint, 
-                         yoffset: TGLint, width: TGLsizei, height: TGLsizei, 
-                         format: TGLenum, thetype: TGLenum, pixels: PGLvoid){.
-    dynlib: dllname, importc.}
-proc glTexSubImage3DEXT*(target: TGLenum, level: TGLint, xoffset: TGLint, 
-                         yoffset: TGLint, zoffset: TGLint, width: TGLsizei, 
-                         height: TGLsizei, depth: TGLsizei, format: TGLenum, 
-                         thetype: TGLenum, pixels: PGLvoid){.dynlib: dllname, 
-    importc.}
-  #***** GL_EXT_texture3D *****//
-const 
-  GL_PACK_SKIP_IMAGES_EXT* = 0x0000806B
-  GL_PACK_IMAGE_HEIGHT_EXT* = 0x0000806C
-  GL_UNPACK_SKIP_IMAGES_EXT* = 0x0000806D
-  GL_UNPACK_IMAGE_HEIGHT_EXT* = 0x0000806E # GL_TEXTURE_3D_EXT  { already defined }
-                                           # GL_PROXY_TEXTURE_3D_EXT  { already defined }
-  GL_TEXTURE_DEPTH_EXT* = 0x00008071
-  GL_TEXTURE_WRAP_R_EXT* = 0x00008072
-  GL_MAX_3D_TEXTURE_SIZE_EXT* = 0x00008073
-
-proc glTexImage3DEXT*(target: TGLenum, level: TGLint, internalformat: TGLenum, 
-                      width: TGLsizei, height: TGLsizei, depth: TGLsizei, 
-                      border: TGLint, format: TGLenum, thetype: TGLenum, 
-                      pixels: PGLvoid){.dynlib: dllname, importc.}
-  #***** GL_EXT_texture_compression_s3tc *****//
-const 
-  GL_COMPRESSED_RGB_S3TC_DXT1_EXT* = 0x000083F0
-  GL_COMPRESSED_RGBA_S3TC_DXT1_EXT* = 0x000083F1
-  GL_COMPRESSED_RGBA_S3TC_DXT3_EXT* = 0x000083F2
-  GL_COMPRESSED_RGBA_S3TC_DXT5_EXT* = 0x000083F3
-
-  #***** GL_EXT_texture_env_add *****//
-  #***** GL_EXT_texture_env_combine *****//
-const 
-  GL_COMBINE_EXT* = 0x00008570
-  GL_COMBINE_RGB_EXT* = 0x00008571
-  GL_COMBINE_ALPHA_EXT* = 0x00008572
-  GL_SOURCE0_RGB_EXT* = 0x00008580
-  GL_SOURCE1_RGB_EXT* = 0x00008581
-  GL_SOURCE2_RGB_EXT* = 0x00008582
-  GL_SOURCE0_ALPHA_EXT* = 0x00008588
-  GL_SOURCE1_ALPHA_EXT* = 0x00008589
-  GL_SOURCE2_ALPHA_EXT* = 0x0000858A
-  GL_OPERAND0_RGB_EXT* = 0x00008590
-  GL_OPERAND1_RGB_EXT* = 0x00008591
-  GL_OPERAND2_RGB_EXT* = 0x00008592
-  GL_OPERAND0_ALPHA_EXT* = 0x00008598
-  GL_OPERAND1_ALPHA_EXT* = 0x00008599
-  GL_OPERAND2_ALPHA_EXT* = 0x0000859A
-  GL_RGB_SCALE_EXT* = 0x00008573
-  GL_ADD_SIGNED_EXT* = 0x00008574
-  GL_INTERPOLATE_EXT* = 0x00008575
-  GL_CONSTANT_EXT* = 0x00008576
-  GL_PRIMARY_COLOR_EXT* = 0x00008577
-  GL_PREVIOUS_EXT* = 0x00008578
-
-  #***** GL_EXT_texture_env_dot3 *****//
-const 
-  GL_DOT3_RGB_EXT* = 0x00008740
-  GL_DOT3_RGBA_EXT* = 0x00008741
-
-  #***** GL_EXT_texture_filter_anisotropic *****//
-const 
-  GL_TEXTURE_MAX_ANISOTROPY_EXT* = 0x000084FE
-  GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT* = 0x000084FF
-
-  #***** GL_EXT_texture_lod_bias *****//
-const 
-  GL_TEXTURE_FILTER_CONTROL_EXT* = 0x00008500
-  GL_TEXTURE_LOD_BIAS_EXT* = 0x00008501
-  GL_MAX_TEXTURE_LOD_BIAS_EXT* = 0x000084FD
-
-  #***** GL_EXT_texture_object *****//
-const 
-  GL_TEXTURE_PRIORITY_EXT* = 0x00008066
-  GL_TEXTURE_RESIDENT_EXT* = 0x00008067
-  GL_TEXTURE_1D_BINDING_EXT* = 0x00008068
-  GL_TEXTURE_2D_BINDING_EXT* = 0x00008069
-  GL_TEXTURE_3D_BINDING_EXT* = 0x0000806A
-
-proc glGenTexturesEXT*(n: TGLsizei, textures: PGLuint){.dynlib: dllname, importc.}
-proc glDeleteTexturesEXT*(n: TGLsizei, textures: PGLuint){.dynlib: dllname, 
-    importc.}
-proc glBindTextureEXT*(target: TGLenum, texture: TGLuint){.dynlib: dllname, 
-    importc.}
-proc glPrioritizeTexturesEXT*(n: TGLsizei, textures: PGLuint, 
-                              priorities: PGLclampf){.dynlib: dllname, importc.}
-proc glAreTexturesResidentEXT*(n: TGLsizei, textures: PGLuint, 
-                               residences: PGLboolean): TGLboolean{.
-    dynlib: dllname, importc.}
-proc glIsTextureEXT*(texture: TGLuint): TGLboolean{.dynlib: dllname, importc.}
-  #***** GL_EXT_vertex_array *****//
-const 
-  GL_VERTEX_ARRAY_EXT* = 0x00008074
-  GL_NORMAL_ARRAY_EXT* = 0x00008075
-  GL_COLOR_ARRAY_EXT* = 0x00008076
-  GL_INDEX_ARRAY_EXT* = 0x00008077
-  GL_TEXTURE_COORD_ARRAY_EXT* = 0x00008078
-  GL_EDGE_FLAG_ARRAY_EXT* = 0x00008079
-  GL_DOUBLE_EXT* = 0x0000140A
-  GL_VERTEX_ARRAY_SIZE_EXT* = 0x0000807A
-  GL_VERTEX_ARRAY_TYPE_EXT* = 0x0000807B
-  GL_VERTEX_ARRAY_STRIDE_EXT* = 0x0000807C
-  GL_VERTEX_ARRAY_COUNT_EXT* = 0x0000807D
-  GL_NORMAL_ARRAY_TYPE_EXT* = 0x0000807E
-  GL_NORMAL_ARRAY_STRIDE_EXT* = 0x0000807F
-  GL_NORMAL_ARRAY_COUNT_EXT* = 0x00008080
-  GL_COLOR_ARRAY_SIZE_EXT* = 0x00008081
-  GL_COLOR_ARRAY_TYPE_EXT* = 0x00008082
-  GL_COLOR_ARRAY_STRIDE_EXT* = 0x00008083
-  GL_COLOR_ARRAY_COUNT_EXT* = 0x00008084
-  GL_INDEX_ARRAY_TYPE_EXT* = 0x00008085
-  GL_INDEX_ARRAY_STRIDE_EXT* = 0x00008086
-  GL_INDEX_ARRAY_COUNT_EXT* = 0x00008087
-  GL_TEXTURE_COORD_ARRAY_SIZE_EXT* = 0x00008088
-  GL_TEXTURE_COORD_ARRAY_TYPE_EXT* = 0x00008089
-  GL_TEXTURE_COORD_ARRAY_STRIDE_EXT* = 0x0000808A
-  GL_TEXTURE_COORD_ARRAY_COUNT_EXT* = 0x0000808B
-  GL_EDGE_FLAG_ARRAY_STRIDE_EXT* = 0x0000808C
-  GL_EDGE_FLAG_ARRAY_COUNT_EXT* = 0x0000808D
-  GL_VERTEX_ARRAY_POINTER_EXT* = 0x0000808E
-  GL_NORMAL_ARRAY_POINTER_EXT* = 0x0000808F
-  GL_COLOR_ARRAY_POINTER_EXT* = 0x00008090
-  GL_INDEX_ARRAY_POINTER_EXT* = 0x00008091
-  GL_TEXTURE_COORD_ARRAY_POINTER_EXT* = 0x00008092
-  GL_EDGE_FLAG_ARRAY_POINTER_EXT* = 0x00008093
-
-proc glArrayElementEXT*(i: TGLint){.dynlib: dllname, importc.}
-proc glDrawArraysEXT*(mode: TGLenum, first: TGLint, count: TGLsizei){.
-    dynlib: dllname, importc.}
-proc glVertexPointerEXT*(size: TGLint, thetype: TGLenum, stride: TGLsizei, 
-                         count: TGLsizei, pointer: PGLvoid){.dynlib: dllname, 
-    importc.}
-proc glNormalPointerEXT*(thetype: TGLenum, stride: TGLsizei, count: TGLsizei, 
-                         pointer: PGLvoid){.dynlib: dllname, importc.}
-proc glColorPointerEXT*(size: TGLint, thetype: TGLenum, stride: TGLsizei, 
-                        count: TGLsizei, pointer: PGLvoid){.dynlib: dllname, 
-    importc.}
-proc glIndexPointerEXT*(thetype: TGLenum, stride: TGLsizei, count: TGLsizei, 
-                        pointer: PGLvoid){.dynlib: dllname, importc.}
-proc glTexCoordPointerEXT*(size: TGLint, thetype: TGLenum, stride: TGLsizei, 
-                           count: TGLsizei, pointer: PGLvoid){.dynlib: dllname, 
-    importc.}
-proc glEdgeFlagPointerEXT*(stride: TGLsizei, count: TGLsizei, pointer: PGLboolean){.
-    dynlib: dllname, importc.}
-proc glGetPointervEXT*(pname: TGLenum, params: PGLvoid){.dynlib: dllname, importc.}
-  #***** GL_EXT_vertex_shader *****//
-const 
-  GL_VERTEX_SHADER_EXT* = 0x00008780
-  GL_VARIANT_VALUE_EXT* = 0x000087E4
-  GL_VARIANT_DATATYPE_EXT* = 0x000087E5
-  GL_VARIANT_ARRAY_STRIDE_EXT* = 0x000087E6
-  GL_VARIANT_ARRAY_TYPE_EXT* = 0x000087E7
-  GL_VARIANT_ARRAY_EXT* = 0x000087E8
-  GL_VARIANT_ARRAY_POINTER_EXT* = 0x000087E9
-  GL_INVARIANT_VALUE_EXT* = 0x000087EA
-  GL_INVARIANT_DATATYPE_EXT* = 0x000087EB
-  GL_LOCAL_CONSTANT_VALUE_EXT* = 0x000087EC
-  GL_LOCAL_CONSTANT_DATATYPE_EXT* = 0x000087ED
-  GL_OP_INDEX_EXT* = 0x00008782
-  GL_OP_NEGATE_EXT* = 0x00008783
-  GL_OP_DOT3_EXT* = 0x00008784
-  GL_OP_DOT4_EXT* = 0x00008785
-  GL_OP_MUL_EXT* = 0x00008786
-  GL_OP_ADD_EXT* = 0x00008787
-  GL_OP_MADD_EXT* = 0x00008788
-  GL_OP_FRAC_EXT* = 0x00008789
-  GL_OP_MAX_EXT* = 0x0000878A
-  GL_OP_MIN_EXT* = 0x0000878B
-  GL_OP_SET_GE_EXT* = 0x0000878C
-  GL_OP_SET_LT_EXT* = 0x0000878D
-  GL_OP_CLAMP_EXT* = 0x0000878E
-  GL_OP_FLOOR_EXT* = 0x0000878F
-  GL_OP_ROUND_EXT* = 0x00008790
-  GL_OP_EXP_BASE_2_EXT* = 0x00008791
-  GL_OP_LOG_BASE_2_EXT* = 0x00008792
-  GL_OP_POWER_EXT* = 0x00008793
-  GL_OP_RECIP_EXT* = 0x00008794
-  GL_OP_RECIP_SQRT_EXT* = 0x00008795
-  GL_OP_SUB_EXT* = 0x00008796
-  GL_OP_CROSS_PRODUCT_EXT* = 0x00008797
-  GL_OP_MULTIPLY_MATRIX_EXT* = 0x00008798
-  GL_OP_MOV_EXT* = 0x00008799
-  GL_OUTPUT_VERTEX_EXT* = 0x0000879A
-  GL_OUTPUT_COLOR0_EXT* = 0x0000879B
-  GL_OUTPUT_COLOR1_EXT* = 0x0000879C
-  GL_OUTPUT_TEXTURE_COORD0_EXT* = 0x0000879D
-  GL_OUTPUT_TEXTURE_COORD1_EXT* = 0x0000879E
-  GL_OUTPUT_TEXTURE_COORD2_EXT* = 0x0000879F
-  GL_OUTPUT_TEXTURE_COORD3_EXT* = 0x000087A0
-  GL_OUTPUT_TEXTURE_COORD4_EXT* = 0x000087A1
-  GL_OUTPUT_TEXTURE_COORD5_EXT* = 0x000087A2
-  GL_OUTPUT_TEXTURE_COORD6_EXT* = 0x000087A3
-  GL_OUTPUT_TEXTURE_COORD7_EXT* = 0x000087A4
-  GL_OUTPUT_TEXTURE_COORD8_EXT* = 0x000087A5
-  GL_OUTPUT_TEXTURE_COORD9_EXT* = 0x000087A6
-  GL_OUTPUT_TEXTURE_COORD10_EXT* = 0x000087A7
-  GL_OUTPUT_TEXTURE_COORD11_EXT* = 0x000087A8
-  GL_OUTPUT_TEXTURE_COORD12_EXT* = 0x000087A9
-  GL_OUTPUT_TEXTURE_COORD13_EXT* = 0x000087AA
-  GL_OUTPUT_TEXTURE_COORD14_EXT* = 0x000087AB
-  GL_OUTPUT_TEXTURE_COORD15_EXT* = 0x000087AC
-  GL_OUTPUT_TEXTURE_COORD16_EXT* = 0x000087AD
-  GL_OUTPUT_TEXTURE_COORD17_EXT* = 0x000087AE
-  GL_OUTPUT_TEXTURE_COORD18_EXT* = 0x000087AF
-  GL_OUTPUT_TEXTURE_COORD19_EXT* = 0x000087B0
-  GL_OUTPUT_TEXTURE_COORD20_EXT* = 0x000087B1
-  GL_OUTPUT_TEXTURE_COORD21_EXT* = 0x000087B2
-  GL_OUTPUT_TEXTURE_COORD22_EXT* = 0x000087B3
-  GL_OUTPUT_TEXTURE_COORD23_EXT* = 0x000087B4
-  GL_OUTPUT_TEXTURE_COORD24_EXT* = 0x000087B5
-  GL_OUTPUT_TEXTURE_COORD25_EXT* = 0x000087B6
-  GL_OUTPUT_TEXTURE_COORD26_EXT* = 0x000087B7
-  GL_OUTPUT_TEXTURE_COORD27_EXT* = 0x000087B8
-  GL_OUTPUT_TEXTURE_COORD28_EXT* = 0x000087B9
-  GL_OUTPUT_TEXTURE_COORD29_EXT* = 0x000087BA
-  GL_OUTPUT_TEXTURE_COORD30_EXT* = 0x000087BB
-  GL_OUTPUT_TEXTURE_COORD31_EXT* = 0x000087BC
-  GL_OUTPUT_FOG_EXT* = 0x000087BD
-  GL_SCALAR_EXT* = 0x000087BE
-  GL_VECTOR_EXT* = 0x000087BF
-  GL_MATRIX_EXT* = 0x000087C0
-  GL_VARIANT_EXT* = 0x000087C1
-  GL_INVARIANT_EXT* = 0x000087C2
-  GL_LOCAL_CONSTANT_EXT* = 0x000087C3
-  GL_LOCAL_EXT* = 0x000087C4
-  GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT* = 0x000087C5
-  GL_MAX_VERTEX_SHADER_VARIANTS_EXT* = 0x000087C6
-  GL_MAX_VERTEX_SHADER_INVARIANTS_EXT* = 0x000087C7
-  GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT* = 0x000087C8
-  GL_MAX_VERTEX_SHADER_LOCALS_EXT* = 0x000087C9
-  GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT* = 0x000087CA
-  GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT* = 0x000087CB
-  GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT* = 0x000087CC
-  GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT* = 0x000087CD
-  GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT* = 0x000087CE
-  GL_VERTEX_SHADER_INSTRUCTIONS_EXT* = 0x000087CF
-  GL_VERTEX_SHADER_VARIANTS_EXT* = 0x000087D0
-  GL_VERTEX_SHADER_INVARIANTS_EXT* = 0x000087D1
-  GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT* = 0x000087D2
-  GL_VERTEX_SHADER_LOCALS_EXT* = 0x000087D3
-  GL_VERTEX_SHADER_BINDING_EXT* = 0x00008781
-  GL_VERTEX_SHADER_OPTIMIZED_EXT* = 0x000087D4
-  GL_X_EXT* = 0x000087D5
-  GL_Y_EXT* = 0x000087D6
-  GL_Z_EXT* = 0x000087D7
-  GL_W_EXT* = 0x000087D8
-  GL_NEGATIVE_X_EXT* = 0x000087D9
-  GL_NEGATIVE_Y_EXT* = 0x000087DA
-  GL_NEGATIVE_Z_EXT* = 0x000087DB
-  GL_NEGATIVE_W_EXT* = 0x000087DC
-  GL_ZERO_EXT* = 0x000087DD
-  GL_ONE_EXT* = 0x000087DE
-  GL_NEGATIVE_ONE_EXT* = 0x000087DF
-  GL_NORMALIZED_RANGE_EXT* = 0x000087E0
-  GL_FULL_RANGE_EXT* = 0x000087E1
-  GL_CURRENT_VERTEX_EXT* = 0x000087E2
-  GL_MVP_MATRIX_EXT* = 0x000087E3
-
-proc glBeginVertexShaderEXT*(){.dynlib: dllname, importc.}
-proc glEndVertexShaderEXT*(){.dynlib: dllname, importc.}
-proc glBindVertexShaderEXT*(id: TGLuint){.dynlib: dllname, importc.}
-proc glGenVertexShadersEXT*(range: TGLuint): TGLuint{.dynlib: dllname, importc.}
-proc glDeleteVertexShaderEXT*(id: TGLuint){.dynlib: dllname, importc.}
-proc glShaderOp1EXT*(op: TGLenum, res: TGLuint, arg1: TGLuint){.dynlib: dllname, 
-    importc.}
-proc glShaderOp2EXT*(op: TGLenum, res: TGLuint, arg1: TGLuint, arg2: TGLuint){.
-    dynlib: dllname, importc.}
-proc glShaderOp3EXT*(op: TGLenum, res: TGLuint, arg1: TGLuint, arg2: TGLuint, 
-                     arg3: TGLuint){.dynlib: dllname, importc.}
-proc glSwizzleEXT*(res: TGLuint, theIn: TGLuint, outX: TGLenum, outY: TGLenum, 
-                   outZ: TGLenum, outW: TGLenum){.dynlib: dllname, importc.}
-proc glWriteMaskEXT*(res: TGLuint, theIn: TGLuint, outX: TGLenum, outY: TGLenum, 
-                     outZ: TGLenum, outW: TGLenum){.dynlib: dllname, importc.}
-proc glInsertComponentEXT*(res: TGLuint, src: TGLuint, num: TGLuint){.
-    dynlib: dllname, importc.}
-proc glExtractComponentEXT*(res: TGLuint, src: TGLuint, num: TGLuint){.
-    dynlib: dllname, importc.}
-proc glGenSymbolsEXT*(datatype: TGLenum, storagetype: TGLenum, range: TGLenum, 
-                      components: TGLuint): TGLuint{.dynlib: dllname, importc.}
-proc glSetInvariantEXT*(id: TGLuint, thetype: TGLenum, address: PGLvoid){.
-    dynlib: dllname, importc.}
-proc glSetLocalConstantEXT*(id: TGLuint, thetype: TGLenum, address: PGLvoid){.
-    dynlib: dllname, importc.}
-proc glVariantbvEXT*(id: TGLuint, address: PGLbyte){.dynlib: dllname, importc.}
-proc glVariantsvEXT*(id: TGLuint, address: PGLshort){.dynlib: dllname, importc.}
-proc glVariantivEXT*(id: TGLuint, address: PGLint){.dynlib: dllname, importc.}
-proc glVariantfvEXT*(id: TGLuint, address: PGLfloat){.dynlib: dllname, importc.}
-proc glVariantdvEXT*(id: TGLuint, address: PGLdouble){.dynlib: dllname, importc.}
-proc glVariantubvEXT*(id: TGLuint, address: PGLubyte){.dynlib: dllname, importc.}
-proc glVariantusvEXT*(id: TGLuint, address: PGLushort){.dynlib: dllname, importc.}
-proc glVariantuivEXT*(id: TGLuint, address: PGLuint){.dynlib: dllname, importc.}
-proc glVariantPointerEXT*(id: TGLuint, thetype: TGLenum, stride: TGLuint, 
-                          address: PGLvoid){.dynlib: dllname, importc.}
-proc glEnableVariantClientStateEXT*(id: TGLuint){.dynlib: dllname, importc.}
-proc glDisableVariantClientStateEXT*(id: TGLuint){.dynlib: dllname, importc.}
-proc glBindLightParameterEXT*(light: TGLenum, value: TGLenum): TGLuint{.
-    dynlib: dllname, importc.}
-proc glBindMaterialParameterEXT*(face: TGLenum, value: TGLenum): TGLuint{.
-    dynlib: dllname, importc.}
-proc glBindTexGenParameterEXT*(theunit: TGLenum, coord: TGLenum, value: TGLenum): TGLuint{.
-    dynlib: dllname, importc.}
-proc glBindTextureUnitParameterEXT*(theunit: TGLenum, value: TGLenum): TGLuint{.
-    dynlib: dllname, importc.}
-proc glBindParameterEXT*(value: TGLenum): TGLuint{.dynlib: dllname, importc.}
-proc glIsVariantEnabledEXT*(id: TGLuint, cap: TGLenum): TGLboolean{.
-    dynlib: dllname, importc.}
-proc glGetVariantBooleanvEXT*(id: TGLuint, value: TGLenum, data: PGLboolean){.
-    dynlib: dllname, importc.}
-proc glGetVariantIntegervEXT*(id: TGLuint, value: TGLenum, data: PGLint){.
-    dynlib: dllname, importc.}
-proc glGetVariantFloatvEXT*(id: TGLuint, value: TGLenum, data: PGLfloat){.
-    dynlib: dllname, importc.}
-proc glGetVariantPointervEXT*(id: TGLuint, value: TGLenum, data: PGLvoid){.
-    dynlib: dllname, importc.}
-proc glGetInvariantBooleanvEXT*(id: TGLuint, value: TGLenum, data: PGLboolean){.
-    dynlib: dllname, importc.}
-proc glGetInvariantIntegervEXT*(id: TGLuint, value: TGLenum, data: PGLint){.
-    dynlib: dllname, importc.}
-proc glGetInvariantFloatvEXT*(id: TGLuint, value: TGLenum, data: PGLfloat){.
-    dynlib: dllname, importc.}
-proc glGetLocalConstantBooleanvEXT*(id: TGLuint, value: TGLenum, data: PGLboolean){.
-    dynlib: dllname, importc.}
-proc glGetLocalConstantIntegervEXT*(id: TGLuint, value: TGLenum, data: PGLint){.
-    dynlib: dllname, importc.}
-proc glGetLocalConstantFloatvEXT*(id: TGLuint, value: TGLenum, data: PGLfloat){.
-    dynlib: dllname, importc.}
-  #***** GL_EXT_vertex_weighting *****//
-const 
-  GL_VERTEX_WEIGHTING_EXT* = 0x00008509
-  GL_MODELVIEW0_EXT* = 0x00001700
-  GL_MODELVIEW1_EXT* = 0x0000850A
-  GL_MODELVIEW0_MATRIX_EXT* = 0x00000BA6
-  GL_MODELVIEW1_MATRIX_EXT* = 0x00008506
-  GL_CURRENT_VERTEX_WEIGHT_EXT* = 0x0000850B
-  GL_VERTEX_WEIGHT_ARRAY_EXT* = 0x0000850C
-  GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT* = 0x0000850D
-  GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT* = 0x0000850E
-  GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT* = 0x0000850F
-  GL_MODELVIEW0_STACK_DEPTH_EXT* = 0x00000BA3
-  GL_MODELVIEW1_STACK_DEPTH_EXT* = 0x00008502
-  GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT* = 0x00008510
-
-proc glVertexWeightfEXT*(weight: TGLfloat){.dynlib: dllname, importc.}
-proc glVertexWeightfvEXT*(weight: PGLfloat){.dynlib: dllname, importc.}
-proc glVertexWeightPointerEXT*(size: TGLint, thetype: TGLenum, stride: TGLsizei, 
-                               pointer: PGLvoid){.dynlib: dllname, importc.}
-  #***** GL_HP_occlusion_test *****//
-const 
-  GL_OCCLUSION_TEST_HP* = 0x00008165
-  GL_OCCLUSION_TEST_RESULT_HP* = 0x00008166
-
-  #***** GL_NV_blend_square *****//
-  #***** GL_NV_copy_depth_to_color *****//
-const 
-  GL_DEPTH_STENCIL_TO_RGBA_NV* = 0x0000886E
-  GL_DEPTH_STENCIL_TO_BGRA_NV* = 0x0000886F
-
-  #***** GL_NV_depth_clamp *****//
-const 
-  GL_DEPTH_CLAMP_NV* = 0x0000864F
-
-  #***** GL_NV_evaluators *****//
-const 
-  GL_EVAL_2D_NV* = 0x000086C0
-  GL_EVAL_TRIANGULAR_2D_NV* = 0x000086C1
-  GL_MAP_TESSELLATION_NV* = 0x000086C2
-  GL_MAP_ATTRIB_U_ORDER_NV* = 0x000086C3
-  GL_MAP_ATTRIB_V_ORDER_NV* = 0x000086C4
-  GL_EVAL_FRACTIONAL_TESSELLATION_NV* = 0x000086C5
-  GL_EVAL_VERTEX_ATTRIB0_NV* = 0x000086C6
-  GL_EVAL_VERTEX_ATTRIB1_NV* = 0x000086C7
-  GL_EVAL_VERTEX_ATTRIB2_NV* = 0x000086C8
-  GL_EVAL_VERTEX_ATTRIB3_NV* = 0x000086C9
-  GL_EVAL_VERTEX_ATTRIB4_NV* = 0x000086CA
-  GL_EVAL_VERTEX_ATTRIB5_NV* = 0x000086CB
-  GL_EVAL_VERTEX_ATTRIB6_NV* = 0x000086CC
-  GL_EVAL_VERTEX_ATTRIB7_NV* = 0x000086CD
-  GL_EVAL_VERTEX_ATTRIB8_NV* = 0x000086CE
-  GL_EVAL_VERTEX_ATTRIB9_NV* = 0x000086CF
-  GL_EVAL_VERTEX_ATTRIB10_NV* = 0x000086D0
-  GL_EVAL_VERTEX_ATTRIB11_NV* = 0x000086D1
-  GL_EVAL_VERTEX_ATTRIB12_NV* = 0x000086D2
-  GL_EVAL_VERTEX_ATTRIB13_NV* = 0x000086D3
-  GL_EVAL_VERTEX_ATTRIB14_NV* = 0x000086D4
-  GL_EVAL_VERTEX_ATTRIB15_NV* = 0x000086D5
-  GL_MAX_MAP_TESSELLATION_NV* = 0x000086D6
-  GL_MAX_RATIONAL_EVAL_ORDER_NV* = 0x000086D7
-
-proc glMapControlPointsNV*(target: TGLenum, index: TGLuint, thetype: TGLenum, 
-                           ustride: TGLsizei, vstride: TGLsizei, uorder: TGLint, 
-                           vorder: TGLint, thepacked: TGLboolean, points: PGLvoid){.
-    dynlib: dllname, importc.}
-proc glMapParameterivNV*(target: TGLenum, pname: TGLenum, params: PGLint){.
-    dynlib: dllname, importc.}
-proc glMapParameterfvNV*(target: TGLenum, pname: TGLenum, params: PGLfloat){.
-    dynlib: dllname, importc.}
-proc glGetMapControlPointsNV*(target: TGLenum, index: TGLuint, thetype: TGLenum, 
-                              ustride: TGLsizei, vstride: TGLsizei, 
-                              thepacked: TGLboolean, points: PGLvoid){.
-    dynlib: dllname, importc.}
-proc glGetMapParameterivNV*(target: TGLenum, pname: TGLenum, params: PGLint){.
-    dynlib: dllname, importc.}
-proc glGetMapParameterfvNV*(target: TGLenum, pname: TGLenum, params: PGLfloat){.
-    dynlib: dllname, importc.}
-proc glGetMapAttribParameterivNV*(target: TGLenum, index: TGLuint, pname: TGLenum, 
-                                  params: PGLint){.dynlib: dllname, importc.}
-proc glGetMapAttribParameterfvNV*(target: TGLenum, index: TGLuint, pname: TGLenum, 
-                                  params: PGLfloat){.dynlib: dllname, importc.}
-proc glEvalMapsNV*(target: TGLenum, mode: TGLenum){.dynlib: dllname, importc.}
-  #***** GL_NV_fence *****//
-const 
-  GL_ALL_COMPLETED_NV* = 0x000084F2
-  GL_FENCE_STATUS_NV* = 0x000084F3
-  GL_FENCE_CONDITION_NV* = 0x000084F4
-
-proc glGenFencesNV*(n: TGLsizei, fences: PGLuint){.dynlib: dllname, importc.}
-proc glDeleteFencesNV*(n: TGLsizei, fences: PGLuint){.dynlib: dllname, importc.}
-proc glSetFenceNV*(fence: TGLuint, condition: TGLenum){.dynlib: dllname, importc.}
-proc glTestFenceNV*(fence: TGLuint): TGLboolean{.dynlib: dllname, importc.}
-proc glFinishFenceNV*(fence: TGLuint){.dynlib: dllname, importc.}
-proc glIsFenceNV*(fence: TGLuint): TGLboolean{.dynlib: dllname, importc.}
-proc glGetFenceivNV*(fence: TGLuint, pname: TGLenum, params: PGLint){.
-    dynlib: dllname, importc.}
-  #***** GL_NV_fog_distance *****//
-const 
-  GL_FOG_DISTANCE_MODE_NV* = 0x0000855A
-  GL_EYE_RADIAL_NV* = 0x0000855B
-  GL_EYE_PLANE_ABSOLUTE_NV* = 0x0000855C
-
-  #***** GL_NV_light_max_exponent *****//
-const 
-  GL_MAX_SHININESS_NV* = 0x00008504
-  GL_MAX_SPOT_EXPONENT_NV* = 0x00008505
-
-  #***** GL_NV_multisample_filter_hint *****//
-const 
-  GL_MULTISAMPLE_FILTER_HINT_NV* = 0x00008534
-
-  #***** GL_NV_occlusion_query *****//
-  # GL_OCCLUSION_TEST_HP  { already defined }
-  # GL_OCCLUSION_TEST_RESULT_HP  { already defined }
-const 
-  GL_PIXEL_COUNTER_BITS_NV* = 0x00008864
-  GL_CURRENT_OCCLUSION_QUERY_ID_NV* = 0x00008865
-  GL_PIXEL_COUNT_NV* = 0x00008866
-  GL_PIXEL_COUNT_AVAILABLE_NV* = 0x00008867
-
-proc glGenOcclusionQueriesNV*(n: TGLsizei, ids: PGLuint){.dynlib: dllname, 
-    importc.}
-proc glDeleteOcclusionQueriesNV*(n: TGLsizei, ids: PGLuint){.dynlib: dllname, 
-    importc.}
-proc glIsOcclusionQueryNV*(id: TGLuint): TGLboolean{.dynlib: dllname, importc.}
-proc glBeginOcclusionQueryNV*(id: TGLuint){.dynlib: dllname, importc.}
-proc glEndOcclusionQueryNV*(){.dynlib: dllname, importc.}
-proc glGetOcclusionQueryivNV*(id: TGLuint, pname: TGLenum, params: PGLint){.
-    dynlib: dllname, importc.}
-proc glGetOcclusionQueryuivNV*(id: TGLuint, pname: TGLenum, params: PGLuint){.
-    dynlib: dllname, importc.}
-  #***** GL_NV_packed_depth_stencil *****//
-const 
-  GL_DEPTH_STENCIL_NV* = 0x000084F9
-  GL_UNSIGNED_INT_24_8_NV* = 0x000084FA
-
-  #***** GL_NV_point_sprite *****//
-const 
-  GL_POINT_SPRITE_NV* = 0x00008861
-  GL_COORD_REPLACE_NV* = 0x00008862
-  GL_POINT_SPRITE_R_MODE_NV* = 0x00008863
-
-proc glPointParameteriNV*(pname: TGLenum, param: TGLint){.dynlib: dllname, importc.}
-proc glPointParameterivNV*(pname: TGLenum, params: PGLint){.dynlib: dllname, 
-    importc.}
-  #***** GL_NV_register_combiners *****//
-const 
-  GL_REGISTER_COMBINERS_NV* = 0x00008522
-  GL_COMBINER0_NV* = 0x00008550
-  GL_COMBINER1_NV* = 0x00008551
-  GL_COMBINER2_NV* = 0x00008552
-  GL_COMBINER3_NV* = 0x00008553
-  GL_COMBINER4_NV* = 0x00008554
-  GL_COMBINER5_NV* = 0x00008555
-  GL_COMBINER6_NV* = 0x00008556
-  GL_COMBINER7_NV* = 0x00008557
-  GL_VARIABLE_A_NV* = 0x00008523
-  GL_VARIABLE_B_NV* = 0x00008524
-  GL_VARIABLE_C_NV* = 0x00008525
-  GL_VARIABLE_D_NV* = 0x00008526
-  GL_VARIABLE_E_NV* = 0x00008527
-  GL_VARIABLE_F_NV* = 0x00008528
-  GL_VARIABLE_G_NV* = 0x00008529
-  GL_CONSTANT_COLOR0_NV* = 0x0000852A
-  GL_CONSTANT_COLOR1_NV* = 0x0000852B
-  GL_PRIMARY_COLOR_NV* = 0x0000852C
-  GL_SECONDARY_COLOR_NV* = 0x0000852D
-  GL_SPARE0_NV* = 0x0000852E
-  GL_SPARE1_NV* = 0x0000852F
-  GL_UNSIGNED_IDENTITY_NV* = 0x00008536
-  GL_UNSIGNED_INVERT_NV* = 0x00008537
-  GL_EXPAND_NORMAL_NV* = 0x00008538
-  GL_EXPAND_NEGATE_NV* = 0x00008539
-  GL_HALF_BIAS_NORMAL_NV* = 0x0000853A
-  GL_HALF_BIAS_NEGATE_NV* = 0x0000853B
-  GL_SIGNED_IDENTITY_NV* = 0x0000853C
-  GL_SIGNED_NEGATE_NV* = 0x0000853D
-  GL_E_TIMES_F_NV* = 0x00008531
-  GL_SPARE0_PLUS_SECONDARY_COLOR_NV* = 0x00008532
-  GL_SCALE_BY_TWO_NV* = 0x0000853E
-  GL_SCALE_BY_FOUR_NV* = 0x0000853F
-  GL_SCALE_BY_ONE_HALF_NV* = 0x00008540
-  GL_BIAS_BY_NEGATIVE_ONE_HALF_NV* = 0x00008541
-  GL_DISCARD_NV* = 0x00008530
-  constGL_COMBINER_INPUT_NV* = 0x00008542
-  GL_COMBINER_MAPPING_NV* = 0x00008543
-  GL_COMBINER_COMPONENT_USAGE_NV* = 0x00008544
-  GL_COMBINER_AB_DOT_PRODUCT_NV* = 0x00008545
-  GL_COMBINER_CD_DOT_PRODUCT_NV* = 0x00008546
-  GL_COMBINER_MUX_SUM_NV* = 0x00008547
-  GL_COMBINER_SCALE_NV* = 0x00008548
-  GL_COMBINER_BIAS_NV* = 0x00008549
-  GL_COMBINER_AB_OUTPUT_NV* = 0x0000854A
-  GL_COMBINER_CD_OUTPUT_NV* = 0x0000854B
-  GL_COMBINER_SUM_OUTPUT_NV* = 0x0000854C
-  GL_NUM_GENERAL_COMBINERS_NV* = 0x0000854E
-  GL_COLOR_SUM_CLAMP_NV* = 0x0000854F
-  GL_MAX_GENERAL_COMBINERS_NV* = 0x0000854D
-
-proc glCombinerParameterfvNV*(pname: TGLenum, params: PGLfloat){.dynlib: dllname, 
-    importc.}
-proc glCombinerParameterivNV*(pname: TGLenum, params: PGLint){.dynlib: dllname, 
-    importc.}
-proc glCombinerParameterfNV*(pname: TGLenum, param: TGLfloat){.dynlib: dllname, 
-    importc.}
-proc glCombinerParameteriNV*(pname: TGLenum, param: TGLint){.dynlib: dllname, 
-    importc.}
-proc glCombinerInputNV*(stage: TGLenum, portion: TGLenum, variable: TGLenum, 
-                        input: TGLenum, mapping: TGLenum, componentUsage: TGLenum){.
-    dynlib: dllname, importc.}
-proc glCombinerOutputNV*(stage: TGLenum, portion: TGLenum, abOutput: TGLenum, 
-                         cdOutput: TGLenum, sumOutput: TGLenum, scale: TGLenum, 
-                         bias: TGLenum, abDotProduct: TGLboolean, 
-                         cdDotProduct: TGLboolean, muxSum: TGLboolean){.
-    dynlib: dllname, importc.}
-proc glFinalCombinerInputNV*(variable: TGLenum, input: TGLenum, mapping: TGLenum, 
-                             componentUsage: TGLenum){.dynlib: dllname, importc.}
-proc glGetCombinerInputParameterfvNV*(stage: TGLenum, portion: TGLenum, 
-                                      variable: TGLenum, pname: TGLenum, 
-                                      params: PGLfloat){.dynlib: dllname, 
-    importc.}
-proc glGetCombinerInputParameterivNV*(stage: TGLenum, portion: TGLenum, 
-                                      variable: TGLenum, pname: TGLenum, 
-                                      params: PGLint){.dynlib: dllname, importc.}
-proc glGetCombinerOutputParameterfvNV*(stage: TGLenum, portion: TGLenum, 
-                                       pname: TGLenum, params: PGLfloat){.
-    dynlib: dllname, importc.}
-proc glGetCombinerOutputParameterivNV*(stage: TGLenum, portion: TGLenum, 
-                                       pname: TGLenum, params: PGLint){.
-    dynlib: dllname, importc.}
-proc glGetFinalCombinerInputParameterfvNV*(variable: TGLenum, pname: TGLenum, 
-    params: PGLfloat){.dynlib: dllname, importc.}
-proc glGetFinalCombinerInputParameterivNV*(variable: TGLenum, pname: TGLenum, 
-    params: PGLint){.dynlib: dllname, importc.}
-  #***** GL_NV_register_combiners2 *****//
-const 
-  GL_PER_STAGE_CONSTANTS_NV* = 0x00008535
-
-proc glCombinerStageParameterfvNV*(stage: TGLenum, pname: TGLenum, 
-                                   params: PGLfloat){.dynlib: dllname, importc.}
-proc glGetCombinerStageParameterfvNV*(stage: TGLenum, pname: TGLenum, 
-                                      params: PGLfloat){.dynlib: dllname, 
-    importc.}
-  #***** GL_NV_texgen_emboss *****//
-const 
-  GL_EMBOSS_MAP_NV* = 0x0000855F
-  GL_EMBOSS_LIGHT_NV* = 0x0000855D
-  GL_EMBOSS_CONSTANT_NV* = 0x0000855E
-
-  #***** GL_NV_texgen_reflection *****//
-const 
-  GL_NORMAL_MAP_NV* = 0x00008511
-  GL_REFLECTION_MAP_NV* = 0x00008512
-
-  #***** GL_NV_texture_compression_vtc *****//
-  # GL_COMPRESSED_RGB_S3TC_DXT1_EXT  { already defined }
-  # GL_COMPRESSED_RGBA_S3TC_DXT1_EXT  { already defined }
-  # GL_COMPRESSED_RGBA_S3TC_DXT3_EXT  { already defined }
-  # GL_COMPRESSED_RGBA_S3TC_DXT5_EXT  { already defined }
-  #***** GL_NV_texture_env_combine4 *****//
-const 
-  GL_COMBINE4_NV* = 0x00008503
-  GL_SOURCE3_RGB_NV* = 0x00008583
-  GL_SOURCE3_ALPHA_NV* = 0x0000858B
-  GL_OPERAND3_RGB_NV* = 0x00008593
-  GL_OPERAND3_ALPHA_NV* = 0x0000859B
-
-  #***** GL_NV_texture_rectangle *****//
-const 
-  GL_TEXTURE_RECTANGLE_NV* = 0x000084F5
-  GL_TEXTURE_BINDING_RECTANGLE_NV* = 0x000084F6
-  GL_PROXY_TEXTURE_RECTANGLE_NV* = 0x000084F7
-  GL_MAX_RECTANGLE_TEXTURE_SIZE_NV* = 0x000084F8
-
-  #***** GL_NV_texture_shader *****//
-const 
-  GL_TEXTURE_SHADER_NV* = 0x000086DE
-  GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV* = 0x000086D9
-  GL_SHADER_OPERATION_NV* = 0x000086DF
-  GL_CULL_MODES_NV* = 0x000086E0
-  GL_OFFSET_TEXTURE_MATRIX_NV* = 0x000086E1
-  GL_OFFSET_TEXTURE_SCALE_NV* = 0x000086E2
-  GL_OFFSET_TEXTURE_BIAS_NV* = 0x000086E3
-  GL_PREVIOUS_TEXTURE_INPUT_NV* = 0x000086E4
-  GL_CONST_EYE_NV* = 0x000086E5
-  GL_SHADER_CONSISTENT_NV* = 0x000086DD
-  GL_PASS_THROUGH_NV* = 0x000086E6
-  GL_CULL_FRAGMENT_NV* = 0x000086E7
-  GL_OFFSET_TEXTURE_2D_NV* = 0x000086E8
-  GL_OFFSET_TEXTURE_RECTANGLE_NV* = 0x0000864C
-  GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV* = 0x0000864D
-  GL_DEPENDENT_AR_TEXTURE_2D_NV* = 0x000086E9
-  GL_DEPENDENT_GB_TEXTURE_2D_NV* = 0x000086EA
-  GL_DOT_PRODUCT_NV* = 0x000086EC
-  GL_DOT_PRODUCT_DEPTH_REPLACE_NV* = 0x000086ED
-  GL_DOT_PRODUCT_TEXTURE_2D_NV* = 0x000086EE
-  GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV* = 0x0000864E
-  GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV* = 0x000086F0
-  GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV* = 0x000086F1
-  GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV* = 0x000086F2
-  GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV* = 0x000086F3
-  GL_HILO_NV* = 0x000086F4
-  GL_DSDT_NV* = 0x000086F5
-  GL_DSDT_MAG_NV* = 0x000086F6
-  GL_DSDT_MAG_VIB_NV* = 0x000086F7
-  GL_UNSIGNED_INT_S8_S8_8_8_NV* = 0x000086DA
-  GL_UNSIGNED_INT_8_8_S8_S8_REV_NV* = 0x000086DB
-  GL_SIGNED_RGBA_NV* = 0x000086FB
-  GL_SIGNED_RGBA8_NV* = 0x000086FC
-  GL_SIGNED_RGB_NV* = 0x000086FE
-  GL_SIGNED_RGB8_NV* = 0x000086FF
-  GL_SIGNED_LUMINANCE_NV* = 0x00008701
-  GL_SIGNED_LUMINANCE8_NV* = 0x00008702
-  GL_SIGNED_LUMINANCE_ALPHA_NV* = 0x00008703
-  GL_SIGNED_LUMINANCE8_ALPHA8_NV* = 0x00008704
-  GL_SIGNED_ALPHA_NV* = 0x00008705
-  GL_SIGNED_ALPHA8_NV* = 0x00008706
-  GL_SIGNED_INTENSITY_NV* = 0x00008707
-  GL_SIGNED_INTENSITY8_NV* = 0x00008708
-  GL_SIGNED_RGB_UNSIGNED_ALPHA_NV* = 0x0000870C
-  GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV* = 0x0000870D
-  GL_HILO16_NV* = 0x000086F8
-  GL_SIGNED_HILO_NV* = 0x000086F9
-  GL_SIGNED_HILO16_NV* = 0x000086FA
-  GL_DSDT8_NV* = 0x00008709
-  GL_DSDT8_MAG8_NV* = 0x0000870A
-  GL_DSDT_MAG_INTENSITY_NV* = 0x000086DC
-  GL_DSDT8_MAG8_INTENSITY8_NV* = 0x0000870B
-  GL_HI_SCALE_NV* = 0x0000870E
-  GL_LO_SCALE_NV* = 0x0000870F
-  GL_DS_SCALE_NV* = 0x00008710
-  GL_DT_SCALE_NV* = 0x00008711
-  GL_MAGNITUDE_SCALE_NV* = 0x00008712
-  GL_VIBRANCE_SCALE_NV* = 0x00008713
-  GL_HI_BIAS_NV* = 0x00008714
-  GL_LO_BIAS_NV* = 0x00008715
-  GL_DS_BIAS_NV* = 0x00008716
-  GL_DT_BIAS_NV* = 0x00008717
-  GL_MAGNITUDE_BIAS_NV* = 0x00008718
-  GL_VIBRANCE_BIAS_NV* = 0x00008719
-  GL_TEXTURE_BORDER_VALUES_NV* = 0x0000871A
-  GL_TEXTURE_HI_SIZE_NV* = 0x0000871B
-  GL_TEXTURE_LO_SIZE_NV* = 0x0000871C
-  GL_TEXTURE_DS_SIZE_NV* = 0x0000871D
-  GL_TEXTURE_DT_SIZE_NV* = 0x0000871E
-  GL_TEXTURE_MAG_SIZE_NV* = 0x0000871F
-
-  #***** GL_NV_texture_shader2 *****//
-const 
-  GL_DOT_PRODUCT_TEXTURE_3D_NV* = 0x000086EF # GL_HILO_NV  { already defined }
-                                             # GL_DSDT_NV  { already defined }
-                                             # GL_DSDT_MAG_NV  { already defined }
-                                             # GL_DSDT_MAG_VIB_NV  { already defined }
-                                             # GL_UNSIGNED_INT_S8_S8_8_8_NV  { already defined }
-                                             # GL_UNSIGNED_INT_8_8_S8_S8_REV_NV  { already defined }
-                                             # GL_SIGNED_RGBA_NV  { already defined }
-                                             # GL_SIGNED_RGBA8_NV  { already defined }
-                                             # GL_SIGNED_RGB_NV  { already defined }
-                                             # GL_SIGNED_RGB8_NV  { already defined }
-                                             # GL_SIGNED_LUMINANCE_NV  { already defined }
-                                             # GL_SIGNED_LUMINANCE8_NV  { already defined }
-                                             # GL_SIGNED_LUMINANCE_ALPHA_NV  { already defined }
-                                             # GL_SIGNED_LUMINANCE8_ALPHA8_NV  { already defined }
-                                             # GL_SIGNED_ALPHA_NV  { already defined }
-                                             # GL_SIGNED_ALPHA8_NV  { already defined }
-                                             # GL_SIGNED_INTENSITY_NV  { already defined }
-                                             # GL_SIGNED_INTENSITY8_NV  { already defined }
-                                             # GL_SIGNED_RGB_UNSIGNED_ALPHA_NV  { already defined }
-                                             # GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV  { already defined }
-                                             # GL_HILO16_NV  { already defined }
-                                             # GL_SIGNED_HILO_NV  { already defined }
-                                             # GL_SIGNED_HILO16_NV  { already defined }
-                                             # GL_DSDT8_NV  { already defined }
-                                             # GL_DSDT8_MAG8_NV  { already defined }
-                                             # GL_DSDT_MAG_INTENSITY_NV  { already defined }
-                                             # GL_DSDT8_MAG8_INTENSITY8_NV  { already defined }
-
-  #***** GL_NV_texture_shader3 *****//
-const 
-  GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV* = 0x00008850
-  GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV* = 0x00008851
-  GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV* = 0x00008852
-  GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV* = 0x00008853
-  GL_OFFSET_HILO_TEXTURE_2D_NV* = 0x00008854
-  GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV* = 0x00008855
-  GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV* = 0x00008856
-  GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV* = 0x00008857
-  GL_DEPENDENT_HILO_TEXTURE_2D_NV* = 0x00008858
-  GL_DEPENDENT_RGB_TEXTURE_3D_NV* = 0x00008859
-  GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV* = 0x0000885A
-  GL_DOT_PRODUCT_PASS_THROUGH_NV* = 0x0000885B
-  GL_DOT_PRODUCT_TEXTURE_1D_NV* = 0x0000885C
-  GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV* = 0x0000885D
-  GL_HILO8_NV* = 0x0000885E
-  GL_SIGNED_HILO8_NV* = 0x0000885F
-  GL_FORCE_BLUE_TO_ONE_NV* = 0x00008860
-
-  #***** GL_NV_vertex_array_range *****//
-const 
-  constGL_VERTEX_ARRAY_RANGE_NV* = 0x0000851D
-  GL_VERTEX_ARRAY_RANGE_LENGTH_NV* = 0x0000851E
-  GL_VERTEX_ARRAY_RANGE_VALID_NV* = 0x0000851F
-  GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV* = 0x00008520
-  GL_VERTEX_ARRAY_RANGE_POINTER_NV* = 0x00008521
-
-proc glVertexArrayRangeNV*(len: TGLsizei, pointer: PGLvoid){.dynlib: dllname, 
-    importc.}
-proc glFlushVertexArrayRangeNV*(){.dynlib: dllname, importc.}
-  #***** GL_NV_vertex_array_range2 *****//
-const 
-  GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV* = 0x00008533
-
-  #***** GL_NV_vertex_program *****//
-const 
-  GL_VERTEX_PROGRAM_NV* = 0x00008620
-  GL_VERTEX_PROGRAM_POINT_SIZE_NV* = 0x00008642
-  GL_VERTEX_PROGRAM_TWO_SIDE_NV* = 0x00008643
-  GL_VERTEX_STATE_PROGRAM_NV* = 0x00008621
-  GL_ATTRIB_ARRAY_SIZE_NV* = 0x00008623
-  GL_ATTRIB_ARRAY_STRIDE_NV* = 0x00008624
-  GL_ATTRIB_ARRAY_TYPE_NV* = 0x00008625
-  GL_CURRENT_ATTRIB_NV* = 0x00008626
-  GL_PROGRAM_PARAMETER_NV* = 0x00008644
-  GL_ATTRIB_ARRAY_POINTER_NV* = 0x00008645
-  GL_PROGRAM_TARGET_NV* = 0x00008646
-  GL_PROGRAM_LENGTH_NV* = 0x00008627
-  GL_PROGRAM_RESIDENT_NV* = 0x00008647
-  GL_PROGRAM_STRING_NV* = 0x00008628
-  constGL_TRACK_MATRIX_NV* = 0x00008648
-  GL_TRACK_MATRIX_TRANSFORM_NV* = 0x00008649
-  GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV* = 0x0000862E
-  GL_MAX_TRACK_MATRICES_NV* = 0x0000862F
-  GL_CURRENT_MATRIX_STACK_DEPTH_NV* = 0x00008640
-  GL_CURRENT_MATRIX_NV* = 0x00008641
-  GL_VERTEX_PROGRAM_BINDING_NV* = 0x0000864A
-  GL_PROGRAM_ERROR_POSITION_NV* = 0x0000864B
-  GL_MODELVIEW_PROJECTION_NV* = 0x00008629
-  GL_MATRIX0_NV* = 0x00008630
-  GL_MATRIX1_NV* = 0x00008631
-  GL_MATRIX2_NV* = 0x00008632
-  GL_MATRIX3_NV* = 0x00008633
-  GL_MATRIX4_NV* = 0x00008634
-  GL_MATRIX5_NV* = 0x00008635
-  GL_MATRIX6_NV* = 0x00008636
-  GL_MATRIX7_NV* = 0x00008637
-  GL_IDENTITY_NV* = 0x0000862A
-  GL_INVERSE_NV* = 0x0000862B
-  GL_TRANSPOSE_NV* = 0x0000862C
-  GL_INVERSE_TRANSPOSE_NV* = 0x0000862D
-  GL_VERTEX_ATTRIB_ARRAY0_NV* = 0x00008650
-  GL_VERTEX_ATTRIB_ARRAY1_NV* = 0x00008651
-  GL_VERTEX_ATTRIB_ARRAY2_NV* = 0x00008652
-  GL_VERTEX_ATTRIB_ARRAY3_NV* = 0x00008653
-  GL_VERTEX_ATTRIB_ARRAY4_NV* = 0x00008654
-  GL_VERTEX_ATTRIB_ARRAY5_NV* = 0x00008655
-  GL_VERTEX_ATTRIB_ARRAY6_NV* = 0x00008656
-  GL_VERTEX_ATTRIB_ARRAY7_NV* = 0x00008657
-  GL_VERTEX_ATTRIB_ARRAY8_NV* = 0x00008658
-  GL_VERTEX_ATTRIB_ARRAY9_NV* = 0x00008659
-  GL_VERTEX_ATTRIB_ARRAY10_NV* = 0x0000865A
-  GL_VERTEX_ATTRIB_ARRAY11_NV* = 0x0000865B
-  GL_VERTEX_ATTRIB_ARRAY12_NV* = 0x0000865C
-  GL_VERTEX_ATTRIB_ARRAY13_NV* = 0x0000865D
-  GL_VERTEX_ATTRIB_ARRAY14_NV* = 0x0000865E
-  GL_VERTEX_ATTRIB_ARRAY15_NV* = 0x0000865F
-  GL_MAP1_VERTEX_ATTRIB0_4_NV* = 0x00008660
-  GL_MAP1_VERTEX_ATTRIB1_4_NV* = 0x00008661
-  GL_MAP1_VERTEX_ATTRIB2_4_NV* = 0x00008662
-  GL_MAP1_VERTEX_ATTRIB3_4_NV* = 0x00008663
-  GL_MAP1_VERTEX_ATTRIB4_4_NV* = 0x00008664
-  GL_MAP1_VERTEX_ATTRIB5_4_NV* = 0x00008665
-  GL_MAP1_VERTEX_ATTRIB6_4_NV* = 0x00008666
-  GL_MAP1_VERTEX_ATTRIB7_4_NV* = 0x00008667
-  GL_MAP1_VERTEX_ATTRIB8_4_NV* = 0x00008668
-  GL_MAP1_VERTEX_ATTRIB9_4_NV* = 0x00008669
-  GL_MAP1_VERTEX_ATTRIB10_4_NV* = 0x0000866A
-  GL_MAP1_VERTEX_ATTRIB11_4_NV* = 0x0000866B
-  GL_MAP1_VERTEX_ATTRIB12_4_NV* = 0x0000866C
-  GL_MAP1_VERTEX_ATTRIB13_4_NV* = 0x0000866D
-  GL_MAP1_VERTEX_ATTRIB14_4_NV* = 0x0000866E
-  GL_MAP1_VERTEX_ATTRIB15_4_NV* = 0x0000866F
-  GL_MAP2_VERTEX_ATTRIB0_4_NV* = 0x00008670
-  GL_MAP2_VERTEX_ATTRIB1_4_NV* = 0x00008671
-  GL_MAP2_VERTEX_ATTRIB2_4_NV* = 0x00008672
-  GL_MAP2_VERTEX_ATTRIB3_4_NV* = 0x00008673
-  GL_MAP2_VERTEX_ATTRIB4_4_NV* = 0x00008674
-  GL_MAP2_VERTEX_ATTRIB5_4_NV* = 0x00008675
-  GL_MAP2_VERTEX_ATTRIB6_4_NV* = 0x00008676
-  GL_MAP2_VERTEX_ATTRIB7_4_NV* = 0x00008677
-  GL_MAP2_VERTEX_ATTRIB8_4_NV* = 0x00008678
-  GL_MAP2_VERTEX_ATTRIB9_4_NV* = 0x00008679
-  GL_MAP2_VERTEX_ATTRIB10_4_NV* = 0x0000867A
-  GL_MAP2_VERTEX_ATTRIB11_4_NV* = 0x0000867B
-  GL_MAP2_VERTEX_ATTRIB12_4_NV* = 0x0000867C
-  GL_MAP2_VERTEX_ATTRIB13_4_NV* = 0x0000867D
-  GL_MAP2_VERTEX_ATTRIB14_4_NV* = 0x0000867E
-  GL_MAP2_VERTEX_ATTRIB15_4_NV* = 0x0000867F
-
-proc glBindProgramNV*(target: TGLenum, id: TGLuint){.dynlib: dllname, importc.}
-proc glDeleteProgramsNV*(n: TGLsizei, ids: PGLuint){.dynlib: dllname, importc.}
-proc glExecuteProgramNV*(target: TGLenum, id: TGLuint, params: PGLfloat){.
-    dynlib: dllname, importc.}
-proc glGenProgramsNV*(n: TGLsizei, ids: PGLuint){.dynlib: dllname, importc.}
-proc glAreProgramsResidentNV*(n: TGLsizei, ids: PGLuint, residences: PGLboolean): TGLboolean{.
-    dynlib: dllname, importc.}
-proc glRequestResidentProgramsNV*(n: TGLsizei, ids: PGLuint){.dynlib: dllname, 
-    importc.}
-proc glGetProgramParameterfvNV*(target: TGLenum, index: TGLuint, pname: TGLenum, 
-                                params: PGLfloat){.dynlib: dllname, importc.}
-proc glGetProgramParameterdvNV*(target: TGLenum, index: TGLuint, pname: TGLenum, 
-                                params: PGLdouble){.dynlib: dllname, importc.}
-proc glGetProgramivNV*(id: TGLuint, pname: TGLenum, params: PGLint){.
-    dynlib: dllname, importc.}
-proc glGetProgramStringNV*(id: TGLuint, pname: TGLenum, theProgram: PGLubyte){.
-    dynlib: dllname, importc.}
-proc glGetTrackMatrixivNV*(target: TGLenum, address: TGLuint, pname: TGLenum, 
-                           params: PGLint){.dynlib: dllname, importc.}
-proc glGetVertexAttribdvNV*(index: TGLuint, pname: TGLenum, params: PGLdouble){.
-    dynlib: dllname, importc.}
-proc glGetVertexAttribfvNV*(index: TGLuint, pname: TGLenum, params: PGLfloat){.
-    dynlib: dllname, importc.}
-proc glGetVertexAttribivNV*(index: TGLuint, pname: TGLenum, params: PGLint){.
-    dynlib: dllname, importc.}
-proc glGetVertexAttribPointervNV*(index: TGLuint, pname: TGLenum, pointer: PGLvoid){.
-    dynlib: dllname, importc.}
-proc glIsProgramNV*(id: TGLuint): TGLboolean{.dynlib: dllname, importc.}
-proc glLoadProgramNV*(target: TGLenum, id: TGLuint, length: TGLsizei, 
-                      theProgram: PGLubyte){.dynlib: dllname, importc.}
-proc glProgramParameter4fNV*(target: TGLenum, index: TGLuint, x: TGLfloat, 
-                             y: TGLfloat, z: TGLfloat, w: TGLfloat){.
-    dynlib: dllname, importc.}
-proc glProgramParameter4fvNV*(target: TGLenum, index: TGLuint, params: PGLfloat){.
-    dynlib: dllname, importc.}
-proc glProgramParameters4dvNV*(target: TGLenum, index: TGLuint, num: TGLuint, 
-                               params: PGLdouble){.dynlib: dllname, importc.}
-proc glProgramParameters4fvNV*(target: TGLenum, index: TGLuint, num: TGLuint, 
-                               params: PGLfloat){.dynlib: dllname, importc.}
-proc glTrackMatrixNV*(target: TGLenum, address: TGLuint, matrix: TGLenum, 
-                      transform: TGLenum){.dynlib: dllname, importc.}
-proc glVertexAttribPointerNV*(index: TGLuint, size: TGLint, thetype: TGLenum, 
-                              stride: TGLsizei, pointer: PGLvoid){.
-    dynlib: dllname, importc.}
-proc glVertexAttrib1sNV*(index: TGLuint, x: TGLshort){.dynlib: dllname, importc.}
-proc glVertexAttrib1fNV*(index: TGLuint, x: TGLfloat){.dynlib: dllname, importc.}
-proc glVertexAttrib1dNV*(index: TGLuint, x: TGLdouble){.dynlib: dllname, importc.}
-proc glVertexAttrib2sNV*(index: TGLuint, x: TGLshort, y: TGLshort){.
-    dynlib: dllname, importc.}
-proc glVertexAttrib2fNV*(index: TGLuint, x: TGLfloat, y: TGLfloat){.
-    dynlib: dllname, importc.}
-proc glVertexAttrib2dNV*(index: TGLuint, x: TGLdouble, y: TGLdouble){.
-    dynlib: dllname, importc.}
-proc glVertexAttrib3sNV*(index: TGLuint, x: TGLshort, y: TGLshort, z: TGLshort){.
-    dynlib: dllname, importc.}
-proc glVertexAttrib3fNV*(index: TGLuint, x: TGLfloat, y: TGLfloat, z: TGLfloat){.
-    dynlib: dllname, importc.}
-proc glVertexAttrib3dNV*(index: TGLuint, x: TGLdouble, y: TGLdouble, z: TGLdouble){.
-    dynlib: dllname, importc.}
-proc glVertexAttrib4sNV*(index: TGLuint, x: TGLshort, y: TGLshort, z: TGLshort, 
-                         w: TGLshort){.dynlib: dllname, importc.}
-proc glVertexAttrib4fNV*(index: TGLuint, x: TGLfloat, y: TGLfloat, z: TGLfloat, 
-                         w: TGLfloat){.dynlib: dllname, importc.}
-proc glVertexAttrib4dNV*(index: TGLuint, x: TGLdouble, y: TGLdouble, z: TGLdouble, 
-                         w: TGLdouble){.dynlib: dllname, importc.}
-proc glVertexAttrib4ubNV*(index: TGLuint, x: TGLubyte, y: TGLubyte, z: TGLubyte, 
-                          w: TGLubyte){.dynlib: dllname, importc.}
-proc glVertexAttrib1svNV*(index: TGLuint, v: PGLshort){.dynlib: dllname, importc.}
-proc glVertexAttrib1fvNV*(index: TGLuint, v: PGLfloat){.dynlib: dllname, importc.}
-proc glVertexAttrib1dvNV*(index: TGLuint, v: PGLdouble){.dynlib: dllname, importc.}
-proc glVertexAttrib2svNV*(index: TGLuint, v: PGLshort){.dynlib: dllname, importc.}
-proc glVertexAttrib2fvNV*(index: TGLuint, v: PGLfloat){.dynlib: dllname, importc.}
-proc glVertexAttrib2dvNV*(index: TGLuint, v: PGLdouble){.dynlib: dllname, importc.}
-proc glVertexAttrib3svNV*(index: TGLuint, v: PGLshort){.dynlib: dllname, importc.}
-proc glVertexAttrib3fvNV*(index: TGLuint, v: PGLfloat){.dynlib: dllname, importc.}
-proc glVertexAttrib3dvNV*(index: TGLuint, v: PGLdouble){.dynlib: dllname, importc.}
-proc glVertexAttrib4svNV*(index: TGLuint, v: PGLshort){.dynlib: dllname, importc.}
-proc glVertexAttrib4fvNV*(index: TGLuint, v: PGLfloat){.dynlib: dllname, importc.}
-proc glVertexAttrib4dvNV*(index: TGLuint, v: PGLdouble){.dynlib: dllname, importc.}
-proc glVertexAttrib4ubvNV*(index: TGLuint, v: PGLubyte){.dynlib: dllname, importc.}
-proc glVertexAttribs1svNV*(index: TGLuint, n: TGLsizei, v: PGLshort){.
-    dynlib: dllname, importc.}
-proc glVertexAttribs1fvNV*(index: TGLuint, n: TGLsizei, v: PGLfloat){.
-    dynlib: dllname, importc.}
-proc glVertexAttribs1dvNV*(index: TGLuint, n: TGLsizei, v: PGLdouble){.
-    dynlib: dllname, importc.}
-proc glVertexAttribs2svNV*(index: TGLuint, n: TGLsizei, v: PGLshort){.
-    dynlib: dllname, importc.}
-proc glVertexAttribs2fvNV*(index: TGLuint, n: TGLsizei, v: PGLfloat){.
-    dynlib: dllname, importc.}
-proc glVertexAttribs2dvNV*(index: TGLuint, n: TGLsizei, v: PGLdouble){.
-    dynlib: dllname, importc.}
-proc glVertexAttribs3svNV*(index: TGLuint, n: TGLsizei, v: PGLshort){.
-    dynlib: dllname, importc.}
-proc glVertexAttribs3fvNV*(index: TGLuint, n: TGLsizei, v: PGLfloat){.
-    dynlib: dllname, importc.}
-proc glVertexAttribs3dvNV*(index: TGLuint, n: TGLsizei, v: PGLdouble){.
-    dynlib: dllname, importc.}
-proc glVertexAttribs4svNV*(index: TGLuint, n: TGLsizei, v: PGLshort){.
-    dynlib: dllname, importc.}
-proc glVertexAttribs4fvNV*(index: TGLuint, n: TGLsizei, v: PGLfloat){.
-    dynlib: dllname, importc.}
-proc glVertexAttribs4dvNV*(index: TGLuint, n: TGLsizei, v: PGLdouble){.
-    dynlib: dllname, importc.}
-proc glVertexAttribs4ubvNV*(index: TGLuint, n: TGLsizei, v: PGLubyte){.
-    dynlib: dllname, importc.}
-  #***** GL_NV_vertex_program1_1 *****//
-  #***** GL_ATI_element_array *****//
-const 
-  GL_ELEMENT_ARRAY_ATI* = 0x00008768
-  GL_ELEMENT_ARRAY_TYPE_ATI* = 0x00008769
-  GL_ELEMENT_ARRAY_POINTER_ATI* = 0x0000876A
-
-proc glElementPointerATI*(thetype: TGLenum, pointer: PGLvoid){.dynlib: dllname, 
-    importc.}
-proc glDrawElementArrayATI*(mode: TGLenum, count: TGLsizei){.dynlib: dllname, 
-    importc.}
-proc glDrawRangeElementArrayATI*(mode: TGLenum, start: TGLuint, theend: TGLuint, 
-                                 count: TGLsizei){.dynlib: dllname, importc.}
-  #***** GL_ATI_envmap_bumpmap *****//
-const 
-  GL_BUMP_ROT_MATRIX_ATI* = 0x00008775
-  GL_BUMP_ROT_MATRIX_SIZE_ATI* = 0x00008776
-  GL_BUMP_NUM_TEX_UNITS_ATI* = 0x00008777
-  GL_BUMP_TEX_UNITS_ATI* = 0x00008778
-  GL_DUDV_ATI* = 0x00008779
-  GL_DU8DV8_ATI* = 0x0000877A
-  GL_BUMP_ENVMAP_ATI* = 0x0000877B
-  GL_BUMP_TARGET_ATI* = 0x0000877C
-
-proc glTexBumpParameterivATI*(pname: TGLenum, param: PGLint){.dynlib: dllname, 
-    importc.}
-proc glTexBumpParameterfvATI*(pname: TGLenum, param: PGLfloat){.dynlib: dllname, 
-    importc.}
-proc glGetTexBumpParameterivATI*(pname: TGLenum, param: PGLint){.dynlib: dllname, 
-    importc.}
-proc glGetTexBumpParameterfvATI*(pname: TGLenum, param: PGLfloat){.
-    dynlib: dllname, importc.}
-  #***** GL_ATI_fragment_shader *****//
-const 
-  GL_FRAGMENT_SHADER_ATI* = 0x00008920
-  GL_REG_0_ATI* = 0x00008921
-  GL_REG_1_ATI* = 0x00008922
-  GL_REG_2_ATI* = 0x00008923
-  GL_REG_3_ATI* = 0x00008924
-  GL_REG_4_ATI* = 0x00008925
-  GL_REG_5_ATI* = 0x00008926
-  GL_CON_0_ATI* = 0x00008941
-  GL_CON_1_ATI* = 0x00008942
-  GL_CON_2_ATI* = 0x00008943
-  GL_CON_3_ATI* = 0x00008944
-  GL_CON_4_ATI* = 0x00008945
-  GL_CON_5_ATI* = 0x00008946
-  GL_CON_6_ATI* = 0x00008947
-  GL_CON_7_ATI* = 0x00008948
-  GL_MOV_ATI* = 0x00008961
-  GL_ADD_ATI* = 0x00008963
-  GL_MUL_ATI* = 0x00008964
-  GL_SUB_ATI* = 0x00008965
-  GL_DOT3_ATI* = 0x00008966
-  GL_DOT4_ATI* = 0x00008967
-  GL_MAD_ATI* = 0x00008968
-  GL_LERP_ATI* = 0x00008969
-  GL_CND_ATI* = 0x0000896A
-  GL_CND0_ATI* = 0x0000896B
-  GL_DOT2_ADD_ATI* = 0x0000896C
-  GL_SECONDARY_INTERPOLATOR_ATI* = 0x0000896D
-  GL_SWIZZLE_STR_ATI* = 0x00008976
-  GL_SWIZZLE_STQ_ATI* = 0x00008977
-  GL_SWIZZLE_STR_DR_ATI* = 0x00008978
-  GL_SWIZZLE_STQ_DQ_ATI* = 0x00008979
-  GL_RED_BIT_ATI* = 0x00000001
-  GL_GREEN_BIT_ATI* = 0x00000002
-  GL_BLUE_BIT_ATI* = 0x00000004
-  GL_2X_BIT_ATI* = 0x00000001
-  GL_4X_BIT_ATI* = 0x00000002
-  GL_8X_BIT_ATI* = 0x00000004
-  GL_HALF_BIT_ATI* = 0x00000008
-  GL_QUARTER_BIT_ATI* = 0x00000010
-  GL_EIGHTH_BIT_ATI* = 0x00000020
-  GL_SATURATE_BIT_ATI* = 0x00000040 # GL_2X_BIT_ATI  { already defined }
-  GL_COMP_BIT_ATI* = 0x00000002
-  GL_NEGATE_BIT_ATI* = 0x00000004
-  GL_BIAS_BIT_ATI* = 0x00000008
-
-proc glGenFragmentShadersATI*(range: TGLuint): TGLuint{.dynlib: dllname, importc.}
-proc glBindFragmentShaderATI*(id: TGLuint){.dynlib: dllname, importc.}
-proc glDeleteFragmentShaderATI*(id: TGLuint){.dynlib: dllname, importc.}
-proc glBeginFragmentShaderATI*(){.dynlib: dllname, importc.}
-proc glEndFragmentShaderATI*(){.dynlib: dllname, importc.}
-proc glPassTexCoordATI*(dst: TGLuint, coord: TGLuint, swizzle: TGLenum){.
-    dynlib: dllname, importc.}
-proc glSampleMapATI*(dst: TGLuint, interp: TGLuint, swizzle: TGLenum){.
-    dynlib: dllname, importc.}
-proc glColorFragmentOp1ATI*(op: TGLenum, dst: TGLuint, dstMask: TGLuint, 
-                            dstMod: TGLuint, arg1: TGLuint, arg1Rep: TGLuint, 
-                            arg1Mod: TGLuint){.dynlib: dllname, importc.}
-proc glColorFragmentOp2ATI*(op: TGLenum, dst: TGLuint, dstMask: TGLuint, 
-                            dstMod: TGLuint, arg1: TGLuint, arg1Rep: TGLuint, 
-                            arg1Mod: TGLuint, arg2: TGLuint, arg2Rep: TGLuint, 
-                            arg2Mod: TGLuint){.dynlib: dllname, importc.}
-proc glColorFragmentOp3ATI*(op: TGLenum, dst: TGLuint, dstMask: TGLuint, 
-                            dstMod: TGLuint, arg1: TGLuint, arg1Rep: TGLuint, 
-                            arg1Mod: TGLuint, arg2: TGLuint, arg2Rep: TGLuint, 
-                            arg2Mod: TGLuint, arg3: TGLuint, arg3Rep: TGLuint, 
-                            arg3Mod: TGLuint){.dynlib: dllname, importc.}
-proc glAlphaFragmentOp1ATI*(op: TGLenum, dst: TGLuint, dstMod: TGLuint, 
-                            arg1: TGLuint, arg1Rep: TGLuint, arg1Mod: TGLuint){.
-    dynlib: dllname, importc.}
-proc glAlphaFragmentOp2ATI*(op: TGLenum, dst: TGLuint, dstMod: TGLuint, 
-                            arg1: TGLuint, arg1Rep: TGLuint, arg1Mod: TGLuint, 
-                            arg2: TGLuint, arg2Rep: TGLuint, arg2Mod: TGLuint){.
-    dynlib: dllname, importc.}
-proc glAlphaFragmentOp3ATI*(op: TGLenum, dst: TGLuint, dstMod: TGLuint, 
-                            arg1: TGLuint, arg1Rep: TGLuint, arg1Mod: TGLuint, 
-                            arg2: TGLuint, arg2Rep: TGLuint, arg2Mod: TGLuint, 
-                            arg3: TGLuint, arg3Rep: TGLuint, arg3Mod: TGLuint){.
-    dynlib: dllname, importc.}
-proc glSetFragmentShaderConstantATI*(dst: TGLuint, value: PGLfloat){.
-    dynlib: dllname, importc.}
-  #***** GL_ATI_pn_triangles *****//
-const 
-  GL_PN_TRIANGLES_ATI* = 0x000087F0
-  GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI* = 0x000087F1
-  GL_PN_TRIANGLES_POINT_MODE_ATI* = 0x000087F2
-  GL_PN_TRIANGLES_NORMAL_MODE_ATI* = 0x000087F3
-  GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI* = 0x000087F4
-  GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI* = 0x000087F5
-  GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI* = 0x000087F6
-  GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI* = 0x000087F7
-  GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI* = 0x000087F8
-
-proc glPNTrianglesiATI*(pname: TGLenum, param: TGLint){.dynlib: dllname, importc.}
-proc glPNTrianglesfATI*(pname: TGLenum, param: TGLfloat){.dynlib: dllname, importc.}
-  #***** GL_ATI_texture_mirror_once *****//
-const 
-  GL_MIRROR_CLAMP_ATI* = 0x00008742
-  GL_MIRROR_CLAMP_TO_EDGE_ATI* = 0x00008743
-
-  #***** GL_ATI_vertex_array_object *****//
-const 
-  GL_STATIC_ATI* = 0x00008760
-  GL_DYNAMIC_ATI* = 0x00008761
-  GL_PRESERVE_ATI* = 0x00008762
-  GL_DISCARD_ATI* = 0x00008763
-  GL_OBJECT_BUFFER_SIZE_ATI* = 0x00008764
-  GL_OBJECT_BUFFER_USAGE_ATI* = 0x00008765
-  GL_ARRAY_OBJECT_BUFFER_ATI* = 0x00008766
-  GL_ARRAY_OBJECT_OFFSET_ATI* = 0x00008767
-
-proc glNewObjectBufferATI*(size: TGLsizei, pointer: PGLvoid, usage: TGLenum): TGLuint{.
-    dynlib: dllname, importc.}
-proc glIsObjectBufferATI*(buffer: TGLuint): TGLboolean{.dynlib: dllname, importc.}
-proc glUpdateObjectBufferATI*(buffer: TGLuint, offset: TGLuint, size: TGLsizei, 
-                              pointer: PGLvoid, preserve: TGLenum){.
-    dynlib: dllname, importc.}
-proc glGetObjectBufferfvATI*(buffer: TGLuint, pname: TGLenum, params: PGLfloat){.
-    dynlib: dllname, importc.}
-proc glGetObjectBufferivATI*(buffer: TGLuint, pname: TGLenum, params: PGLint){.
-    dynlib: dllname, importc.}
-proc glDeleteObjectBufferATI*(buffer: TGLuint){.dynlib: dllname, importc.}
-proc glArrayObjectATI*(thearray: TGLenum, size: TGLint, thetype: TGLenum, 
-                       stride: TGLsizei, buffer: TGLuint, offset: TGLuint){.
-    dynlib: dllname, importc.}
-proc glGetArrayObjectfvATI*(thearray: TGLenum, pname: TGLenum, params: PGLfloat){.
-    dynlib: dllname, importc.}
-proc glGetArrayObjectivATI*(thearray: TGLenum, pname: TGLenum, params: PGLint){.
-    dynlib: dllname, importc.}
-proc glVariantArrayObjectATI*(id: TGLuint, thetype: TGLenum, stride: TGLsizei, 
-                              buffer: TGLuint, offset: TGLuint){.dynlib: dllname, 
-    importc.}
-proc glGetVariantArrayObjectfvATI*(id: TGLuint, pname: TGLenum, params: PGLfloat){.
-    dynlib: dllname, importc.}
-proc glGetVariantArrayObjectivATI*(id: TGLuint, pname: TGLenum, params: PGLint){.
-    dynlib: dllname, importc.}
-  #***** GL_ATI_vertex_streams *****//
-const 
-  GL_MAX_VERTEX_STREAMS_ATI* = 0x0000876B
-  GL_VERTEX_STREAM0_ATI* = 0x0000876C
-  GL_VERTEX_STREAM1_ATI* = 0x0000876D
-  GL_VERTEX_STREAM2_ATI* = 0x0000876E
-  GL_VERTEX_STREAM3_ATI* = 0x0000876F
-  GL_VERTEX_STREAM4_ATI* = 0x00008770
-  GL_VERTEX_STREAM5_ATI* = 0x00008771
-  GL_VERTEX_STREAM6_ATI* = 0x00008772
-  GL_VERTEX_STREAM7_ATI* = 0x00008773
-  GL_VERTEX_SOURCE_ATI* = 0x00008774
-
-proc glVertexStream1s*(stream: TGLenum, coords: TGLshort){.dynlib: dllname, 
-    importc.}
-proc glVertexStream1i*(stream: TGLenum, coords: TGLint){.dynlib: dllname, importc.}
-proc glVertexStream1f*(stream: TGLenum, coords: TGLfloat){.dynlib: dllname, 
-    importc.}
-proc glVertexStream1d*(stream: TGLenum, coords: TGLdouble){.dynlib: dllname, 
-    importc.}
-proc glVertexStream1sv*(stream: TGLenum, coords: TGLshort){.dynlib: dllname, 
-    importc.}
-proc glVertexStream1iv*(stream: TGLenum, coords: TGLint){.dynlib: dllname, importc.}
-proc glVertexStream1fv*(stream: TGLenum, coords: TGLfloat){.dynlib: dllname, 
-    importc.}
-proc glVertexStream1dv*(stream: TGLenum, coords: TGLdouble){.dynlib: dllname, 
-    importc.}
-proc glVertexStream2s*(stream: TGLenum, coords: TGLshort){.dynlib: dllname, 
-    importc.}
-proc glVertexStream2i*(stream: TGLenum, coords: TGLint){.dynlib: dllname, importc.}
-proc glVertexStream2f*(stream: TGLenum, coords: TGLfloat){.dynlib: dllname, 
-    importc.}
-proc glVertexStream2d*(stream: TGLenum, coords: TGLdouble){.dynlib: dllname, 
-    importc.}
-proc glVertexStream2sv*(stream: TGLenum, coords: TGLshort){.dynlib: dllname, 
-    importc.}
-proc glVertexStream2iv*(stream: TGLenum, coords: TGLint){.dynlib: dllname, importc.}
-proc glVertexStream2fv*(stream: TGLenum, coords: TGLfloat){.dynlib: dllname, 
-    importc.}
-proc glVertexStream2dv*(stream: TGLenum, coords: TGLdouble){.dynlib: dllname, 
-    importc.}
-proc glVertexStream3s*(stream: TGLenum, coords: TGLshort){.dynlib: dllname, 
-    importc.}
-proc glVertexStream3i*(stream: TGLenum, coords: TGLint){.dynlib: dllname, importc.}
-proc glVertexStream3f*(stream: TGLenum, coords: TGLfloat){.dynlib: dllname, 
-    importc.}
-proc glVertexStream3d*(stream: TGLenum, coords: TGLdouble){.dynlib: dllname, 
-    importc.}
-proc glVertexStream3sv*(stream: TGLenum, coords: TGLshort){.dynlib: dllname, 
-    importc.}
-proc glVertexStream3iv*(stream: TGLenum, coords: TGLint){.dynlib: dllname, importc.}
-proc glVertexStream3fv*(stream: TGLenum, coords: TGLfloat){.dynlib: dllname, 
-    importc.}
-proc glVertexStream3dv*(stream: TGLenum, coords: TGLdouble){.dynlib: dllname, 
-    importc.}
-proc glVertexStream4s*(stream: TGLenum, coords: TGLshort){.dynlib: dllname, 
-    importc.}
-proc glVertexStream4i*(stream: TGLenum, coords: TGLint){.dynlib: dllname, importc.}
-proc glVertexStream4f*(stream: TGLenum, coords: TGLfloat){.dynlib: dllname, 
-    importc.}
-proc glVertexStream4d*(stream: TGLenum, coords: TGLdouble){.dynlib: dllname, 
-    importc.}
-proc glVertexStream4sv*(stream: TGLenum, coords: TGLshort){.dynlib: dllname, 
-    importc.}
-proc glVertexStream4iv*(stream: TGLenum, coords: TGLint){.dynlib: dllname, importc.}
-proc glVertexStream4fv*(stream: TGLenum, coords: TGLfloat){.dynlib: dllname, 
-    importc.}
-proc glVertexStream4dv*(stream: TGLenum, coords: TGLdouble){.dynlib: dllname, 
-    importc.}
-proc glNormalStream3b*(stream: TGLenum, coords: TGLByte){.dynlib: dllname, importc.}
-proc glNormalStream3s*(stream: TGLenum, coords: TGLshort){.dynlib: dllname, 
-    importc.}
-proc glNormalStream3i*(stream: TGLenum, coords: TGLint){.dynlib: dllname, importc.}
-proc glNormalStream3f*(stream: TGLenum, coords: TGLfloat){.dynlib: dllname, 
-    importc.}
-proc glNormalStream3d*(stream: TGLenum, coords: TGLdouble){.dynlib: dllname, 
-    importc.}
-proc glNormalStream3bv*(stream: TGLenum, coords: TGLByte){.dynlib: dllname, 
-    importc.}
-proc glNormalStream3sv*(stream: TGLenum, coords: TGLshort){.dynlib: dllname, 
-    importc.}
-proc glNormalStream3iv*(stream: TGLenum, coords: TGLint){.dynlib: dllname, importc.}
-proc glNormalStream3fv*(stream: TGLenum, coords: TGLfloat){.dynlib: dllname, 
-    importc.}
-proc glNormalStream3dv*(stream: TGLenum, coords: TGLdouble){.dynlib: dllname, 
-    importc.}
-proc glClientActiveVertexStream*(stream: TGLenum){.dynlib: dllname, importc.}
-proc glVertexBlendEnvi*(pname: TGLenum, param: TGLint){.dynlib: dllname, importc.}
-proc glVertexBlendEnvf*(pname: TGLenum, param: TGLfloat){.dynlib: dllname, importc.}
-  #***** GL_3DFX_texture_compression_FXT1 *****//
-const 
-  GL_COMPRESSED_RGB_FXT1_3DFX* = 0x000086B0
-  GL_COMPRESSED_RGBA_FXT1_3DFX* = 0x000086B1
-
-  #***** GL_IBM_cull_vertex *****//
-const 
-  GL_CULL_VERTEX_IBM* = 0x0001928A
-
-  #***** GL_IBM_multimode_draw_arrays *****//
-proc glMultiModeDrawArraysIBM*(mode: PGLenum, first: PGLint, count: PGLsizei, 
-                               primcount: TGLsizei, modestride: TGLint){.
-    dynlib: dllname, importc.}
-proc glMultiModeDrawElementsIBM*(mode: PGLenum, count: PGLsizei, 
-                                 thetype: TGLenum, indices: PGLvoid, 
-                                 primcount: TGLsizei, modestride: TGLint){.
-    dynlib: dllname, importc.}
-  #***** GL_IBM_raster_pos_clip *****//
-const 
-  GL_RASTER_POSITION_UNCLIPPED_IBM* = 0x00019262
-
-  #***** GL_IBM_texture_mirrored_repeat *****//
-const 
-  GL_MIRRORED_REPEAT_IBM* = 0x00008370
-
-  #***** GL_IBM_vertex_array_lists *****//
-const 
-  GL_VERTEX_ARRAY_LIST_IBM* = 0x0001929E
-  GL_NORMAL_ARRAY_LIST_IBM* = 0x0001929F
-  GL_COLOR_ARRAY_LIST_IBM* = 0x000192A0
-  GL_INDEX_ARRAY_LIST_IBM* = 0x000192A1
-  GL_TEXTURE_COORD_ARRAY_LIST_IBM* = 0x000192A2
-  GL_EDGE_FLAG_ARRAY_LIST_IBM* = 0x000192A3
-  GL_FOG_COORDINATE_ARRAY_LIST_IBM* = 0x000192A4
-  GL_SECONDARY_COLOR_ARRAY_LIST_IBM* = 0x000192A5
-  GL_VERTEX_ARRAY_LIST_STRIDE_IBM* = 0x000192A8
-  GL_NORMAL_ARRAY_LIST_STRIDE_IBM* = 0x000192A9
-  GL_COLOR_ARRAY_LIST_STRIDE_IBM* = 0x000192AA
-  GL_INDEX_ARRAY_LIST_STRIDE_IBM* = 0x000192AB
-  GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM* = 0x000192AC
-  GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM* = 0x000192AD
-  GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM* = 0x000192AE
-  GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM* = 0x000192AF
-
-proc glColorPointerListIBM*(size: TGLint, thetype: TGLenum, stride: TGLint, 
-                            pointer: PGLvoid, ptrstride: TGLint){.
-    dynlib: dllname, importc.}
-proc glSecondaryColorPointerListIBM*(size: TGLint, thetype: TGLenum, 
-                                     stride: TGLint, pointer: PGLvoid, 
-                                     ptrstride: TGLint){.dynlib: dllname, importc.}
-proc glEdgeFlagPointerListIBM*(stride: TGLint, pointer: PGLboolean, 
-                               ptrstride: TGLint){.dynlib: dllname, importc.}
-proc glFogCoordPointerListIBM*(thetype: TGLenum, stride: TGLint, pointer: PGLvoid, 
-                               ptrstride: TGLint){.dynlib: dllname, importc.}
-proc glNormalPointerListIBM*(thetype: TGLenum, stride: TGLint, pointer: PGLvoid, 
-                             ptrstride: TGLint){.dynlib: dllname, importc.}
-proc glTexCoordPointerListIBM*(size: TGLint, thetype: TGLenum, stride: TGLint, 
-                               pointer: PGLvoid, ptrstride: TGLint){.
-    dynlib: dllname, importc.}
-proc glVertexPointerListIBM*(size: TGLint, thetype: TGLenum, stride: TGLint, 
-                             pointer: PGLvoid, ptrstride: TGLint){.
-    dynlib: dllname, importc.}
-  #***** GL_MESA_resize_buffers *****//
-proc glResizeBuffersMESA*(){.dynlib: dllname, importc.}
-  #***** GL_MESA_window_pos *****//
-proc glWindowPos2dMESA*(x: TGLdouble, y: TGLdouble){.dynlib: dllname, importc.}
-proc glWindowPos2fMESA*(x: TGLfloat, y: TGLfloat){.dynlib: dllname, importc.}
-proc glWindowPos2iMESA*(x: TGLint, y: TGLint){.dynlib: dllname, importc.}
-proc glWindowPos2sMESA*(x: TGLshort, y: TGLshort){.dynlib: dllname, importc.}
-proc glWindowPos2ivMESA*(p: PGLint){.dynlib: dllname, importc.}
-proc glWindowPos2svMESA*(p: PGLshort){.dynlib: dllname, importc.}
-proc glWindowPos2fvMESA*(p: PGLfloat){.dynlib: dllname, importc.}
-proc glWindowPos2dvMESA*(p: PGLdouble){.dynlib: dllname, importc.}
-proc glWindowPos3iMESA*(x: TGLint, y: TGLint, z: TGLint){.dynlib: dllname, importc.}
-proc glWindowPos3sMESA*(x: TGLshort, y: TGLshort, z: TGLshort){.dynlib: dllname, 
-    importc.}
-proc glWindowPos3fMESA*(x: TGLfloat, y: TGLfloat, z: TGLfloat){.dynlib: dllname, 
-    importc.}
-proc glWindowPos3dMESA*(x: TGLdouble, y: TGLdouble, z: TGLdouble){.dynlib: dllname, 
-    importc.}
-proc glWindowPos3ivMESA*(p: PGLint){.dynlib: dllname, importc.}
-proc glWindowPos3svMESA*(p: PGLshort){.dynlib: dllname, importc.}
-proc glWindowPos3fvMESA*(p: PGLfloat){.dynlib: dllname, importc.}
-proc glWindowPos3dvMESA*(p: PGLdouble){.dynlib: dllname, importc.}
-proc glWindowPos4iMESA*(x: TGLint, y: TGLint, z: TGLint, w: TGLint){.
-    dynlib: dllname, importc.}
-proc glWindowPos4sMESA*(x: TGLshort, y: TGLshort, z: TGLshort, w: TGLshort){.
-    dynlib: dllname, importc.}
-proc glWindowPos4fMESA*(x: TGLfloat, y: TGLfloat, z: TGLfloat, w: TGLfloat){.
-    dynlib: dllname, importc.}
-proc glWindowPos4dMESA*(x: TGLdouble, y: TGLdouble, z: TGLdouble, w: TGLdouble){.
-    dynlib: dllname, importc.}
-proc glWindowPos4ivMESA*(p: PGLint){.dynlib: dllname, importc.}
-proc glWindowPos4svMESA*(p: PGLshort){.dynlib: dllname, importc.}
-proc glWindowPos4fvMESA*(p: PGLfloat){.dynlib: dllname, importc.}
-proc glWindowPos4dvMESA*(p: PGLdouble){.dynlib: dllname, importc.}
-  #***** GL_OML_interlace *****//
-const 
-  GL_INTERLACE_OML* = 0x00008980
-  GL_INTERLACE_READ_OML* = 0x00008981
-
-  #***** GL_OML_resample *****//
-const 
-  GL_PACK_RESAMPLE_OML* = 0x00008984
-  GL_UNPACK_RESAMPLE_OML* = 0x00008985
-  GL_RESAMPLE_REPLICATE_OML* = 0x00008986
-  GL_RESAMPLE_ZERO_FILL_OML* = 0x00008987
-  GL_RESAMPLE_AVERAGE_OML* = 0x00008988
-  GL_RESAMPLE_DECIMATE_OML* = 0x00008989 # GL_RESAMPLE_AVERAGE_OML  { already defined }
-
-  #***** GL_OML_subsample *****//
-const 
-  GL_FORMAT_SUBSAMPLE_24_24_OML* = 0x00008982
-  GL_FORMAT_SUBSAMPLE_244_244_OML* = 0x00008983
-
-  #***** GL_SGIS_generate_mipmap *****//
-const 
-  GL_GENERATE_MIPMAP_SGIS* = 0x00008191
-  GL_GENERATE_MIPMAP_HINT_SGIS* = 0x00008192
-
-  #***** GL_SGIS_multisample *****//
-const 
-  GLX_SAMPLE_BUFFERS_SGIS* = 0x000186A0
-  GLX_SAMPLES_SGIS* = 0x000186A1
-  GL_MULTISAMPLE_SGIS* = 0x0000809D
-  GL_SAMPLE_ALPHA_TO_MASK_SGIS* = 0x0000809E
-  GL_SAMPLE_ALPHA_TO_ONE_SGIS* = 0x0000809F
-  constGL_SAMPLE_MASK_SGIS* = 0x000080A0
-  GL_MULTISAMPLE_BIT_EXT* = 0x20000000
-  GL_1PASS_SGIS* = 0x000080A1
-  GL_2PASS_0_SGIS* = 0x000080A2
-  GL_2PASS_1_SGIS* = 0x000080A3
-  GL_4PASS_0_SGIS* = 0x000080A4
-  GL_4PASS_1_SGIS* = 0x000080A5
-  GL_4PASS_2_SGIS* = 0x000080A6
-  GL_4PASS_3_SGIS* = 0x000080A7
-  GL_SAMPLE_BUFFERS_SGIS* = 0x000080A8
-  GL_SAMPLES_SGIS* = 0x000080A9
-  GL_SAMPLE_MASK_VALUE_SGIS* = 0x000080AA
-  GL_SAMPLE_MASK_INVERT_SGIS* = 0x000080AB
-  constGL_SAMPLE_PATTERN_SGIS* = 0x000080AC
-
-proc glSampleMaskSGIS*(value: TGLclampf, invert: TGLboolean){.dynlib: dllname, 
-    importc.}
-proc glSamplePatternSGIS*(pattern: TGLenum){.dynlib: dllname, importc.}
-  #***** GL_SGIS_pixel_texture *****//
-const 
-  GL_PIXEL_TEXTURE_SGIS* = 0x00008353
-  GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS* = 0x00008354
-  GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS* = 0x00008355
-  GL_PIXEL_GROUP_COLOR_SGIS* = 0x00008356
-
-proc glPixelTexGenParameteriSGIS*(pname: TGLenum, param: TGLint){.dynlib: dllname, 
-    importc.}
-proc glPixelTexGenParameterfSGIS*(pname: TGLenum, param: TGLfloat){.
-    dynlib: dllname, importc.}
-proc glGetPixelTexGenParameterivSGIS*(pname: TGLenum, params: TGLint){.
-    dynlib: dllname, importc.}
-proc glGetPixelTexGenParameterfvSGIS*(pname: TGLenum, params: TGLfloat){.
-    dynlib: dllname, importc.}
-  #***** GL_SGIS_texture_border_clamp *****//
-  # GL_CLAMP_TO_BORDER_SGIS  { already defined }
-  #***** GL_SGIS_texture_color_mask *****//
-const 
-  GL_TEXTURE_COLOR_WRITEMASK_SGIS* = 0x000081EF
-
-proc glTextureColorMaskSGIS*(r: TGLboolean, g: TGLboolean, b: TGLboolean, 
-                             a: TGLboolean){.dynlib: dllname, importc.}
-  #***** GL_SGIS_texture_edge_clamp *****//
-const 
-  GL_CLAMP_TO_EDGE_SGIS* = 0x0000812F
-
-  #***** GL_SGIS_texture_lod *****//
-const 
-  GL_TEXTURE_MIN_LOD_SGIS* = 0x0000813A
-  GL_TEXTURE_MAX_LOD_SGIS* = 0x0000813B
-  GL_TEXTURE_BASE_LEVEL_SGIS* = 0x0000813C
-  GL_TEXTURE_MAX_LEVEL_SGIS* = 0x0000813D
-
-  #***** GL_SGIS_depth_texture *****//
-const 
-  GL_DEPTH_COMPONENT16_SGIX* = 0x000081A5
-  GL_DEPTH_COMPONENT24_SGIX* = 0x000081A6
-  GL_DEPTH_COMPONENT32_SGIX* = 0x000081A7
-
-  #***** GL_SGIX_fog_offset *****//
-const 
-  GL_FOG_OFFSET_SGIX* = 0x00008198
-  GL_FOG_OFFSET_VALUE_SGIX* = 0x00008199
-
-  #***** GL_SGIX_interlace *****//
-const 
-  GL_INTERLACE_SGIX* = 0x00008094
-
-  #***** GL_SGIX_shadow_ambient *****//
-const 
-  GL_SHADOW_AMBIENT_SGIX* = 0x000080BF
-
-  #***** GL_SGI_color_matrix *****//
-const 
-  GL_COLOR_MATRIX_SGI* = 0x000080B1
-  GL_COLOR_MATRIX_STACK_DEPTH_SGI* = 0x000080B2
-  GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI* = 0x000080B3
-  GL_POST_COLOR_MATRIX_RED_SCALE_SGI* = 0x000080B4
-  GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI* = 0x000080B5
-  GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI* = 0x000080B6
-  GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI* = 0x000080B7
-  GL_POST_COLOR_MATRIX_RED_BIAS_SGI* = 0x000080B8
-  GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI* = 0x000080B9
-  GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI* = 0x000080BA
-  GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI* = 0x000080BB
-
-  #***** GL_SGI_color_table *****//
-const 
-  constGL_COLOR_TABLE_SGI* = 0x000080D0
-  GL_POST_CONVOLUTION_COLOR_TABLE_SGI* = 0x000080D1
-  GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI* = 0x000080D2
-  GL_PROXY_COLOR_TABLE_SGI* = 0x000080D3
-  GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI* = 0x000080D4
-  GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI* = 0x000080D5
-  GL_COLOR_TABLE_SCALE_SGI* = 0x000080D6
-  GL_COLOR_TABLE_BIAS_SGI* = 0x000080D7
-  GL_COLOR_TABLE_FORMAT_SGI* = 0x000080D8
-  GL_COLOR_TABLE_WIDTH_SGI* = 0x000080D9
-  GL_COLOR_TABLE_RED_SIZE_SGI* = 0x000080DA
-  GL_COLOR_TABLE_GREEN_SIZE_SGI* = 0x000080DB
-  GL_COLOR_TABLE_BLUE_SIZE_SGI* = 0x000080DC
-  GL_COLOR_TABLE_ALPHA_SIZE_SGI* = 0x000080DD
-  GL_COLOR_TABLE_LUMINANCE_SIZE_SGI* = 0x000080DE
-  GL_COLOR_TABLE_INTENSITY_SIZE_SGI* = 0x000080DF
-
-proc glColorTableSGI*(target: TGLenum, internalformat: TGLenum, width: TGLsizei, 
-                      format: TGLenum, thetype: TGLenum, table: PGLvoid){.
-    dynlib: dllname, importc.}
-proc glCopyColorTableSGI*(target: TGLenum, internalformat: TGLenum, x: TGLint, 
-                          y: TGLint, width: TGLsizei){.dynlib: dllname, importc.}
-proc glColorTableParameterivSGI*(target: TGLenum, pname: TGLenum, params: PGLint){.
-    dynlib: dllname, importc.}
-proc glColorTableParameterfvSGI*(target: TGLenum, pname: TGLenum, params: PGLfloat){.
-    dynlib: dllname, importc.}
-proc glGetColorTableSGI*(target: TGLenum, format: TGLenum, thetype: TGLenum, 
-                         table: PGLvoid){.dynlib: dllname, importc.}
-proc glGetColorTableParameterivSGI*(target: TGLenum, pname: TGLenum, 
-                                    params: PGLint){.dynlib: dllname, importc.}
-proc glGetColorTableParameterfvSGI*(target: TGLenum, pname: TGLenum, 
-                                    params: PGLfloat){.dynlib: dllname, importc.}
-  #***** GL_SGI_texture_color_table *****//
-const 
-  GL_TEXTURE_COLOR_TABLE_SGI* = 0x000080BC
-  GL_PROXY_TEXTURE_COLOR_TABLE_SGI* = 0x000080BD
-
-  #***** GL_SUN_vertex *****//
-proc glColor4ubVertex2fSUN*(r: TGLubyte, g: TGLubyte, b: TGLubyte, a: TGLubyte, 
-                            x: TGLfloat, y: TGLfloat){.dynlib: dllname, importc.}
-proc glColor4ubVertex2fvSUN*(c: PGLubyte, v: PGLfloat){.dynlib: dllname, importc.}
-proc glColor4ubVertex3fSUN*(r: TGLubyte, g: TGLubyte, b: TGLubyte, a: TGLubyte, 
-                            x: TGLfloat, y: TGLfloat, z: TGLfloat){.
-    dynlib: dllname, importc.}
-proc glColor4ubVertex3fvSUN*(c: PGLubyte, v: PGLfloat){.dynlib: dllname, importc.}
-proc glColor3fVertex3fSUN*(r: TGLfloat, g: TGLfloat, b: TGLfloat, x: TGLfloat, 
-                           y: TGLfloat, z: TGLfloat){.dynlib: dllname, importc.}
-proc glColor3fVertex3fvSUN*(c: PGLfloat, v: PGLfloat){.dynlib: dllname, importc.}
-proc glNormal3fVertex3fSUN*(nx: TGLfloat, ny: TGLfloat, nz: TGLfloat, x: TGLfloat, 
-                            y: TGLfloat, z: TGLfloat){.dynlib: dllname, importc.}
-proc glNormal3fVertex3fvSUN*(n: PGLfloat, v: PGLfloat){.dynlib: dllname, importc.}
-proc glColor4fNormal3fVertex3fSUN*(r: TGLfloat, g: TGLfloat, b: TGLfloat, 
-                                   a: TGLfloat, nx: TGLfloat, ny: TGLfloat, 
-                                   nz: TGLfloat, x: TGLfloat, y: TGLfloat, 
-                                   z: TGLfloat){.dynlib: dllname, importc.}
-proc glColor4fNormal3fVertex3fvSUN*(c: PGLfloat, n: PGLfloat, v: PGLfloat){.
-    dynlib: dllname, importc.}
-proc glTexCoord2fVertex3fSUN*(s: TGLfloat, t: TGLfloat, x: TGLfloat, y: TGLfloat, 
-                              z: TGLfloat){.dynlib: dllname, importc.}
-proc glTexCoord2fVertex3fvSUN*(tc: PGLfloat, v: PGLfloat){.dynlib: dllname, 
-    importc.}
-proc glTexCoord4fVertex4fSUN*(s: TGLfloat, t: TGLfloat, p: TGLfloat, q: TGLfloat, 
-                              x: TGLfloat, y: TGLfloat, z: TGLfloat, w: TGLfloat){.
-    dynlib: dllname, importc.}
-proc glTexCoord4fVertex4fvSUN*(tc: PGLfloat, v: PGLfloat){.dynlib: dllname, 
-    importc.}
-proc glTexCoord2fColor4ubVertex3fSUN*(s: TGLfloat, t: TGLfloat, r: TGLubyte, 
-                                      g: TGLubyte, b: TGLubyte, a: TGLubyte, 
-                                      x: TGLfloat, y: TGLfloat, z: TGLfloat){.
-    dynlib: dllname, importc.}
-proc glTexCoord2fColor4ubVertex3fvSUN*(tc: PGLfloat, c: PGLubyte, v: PGLfloat){.
-    dynlib: dllname, importc.}
-proc glTexCoord2fColor3fVertex3fSUN*(s: TGLfloat, t: TGLfloat, r: TGLfloat, 
-                                     g: TGLfloat, b: TGLfloat, x: TGLfloat, 
-                                     y: TGLfloat, z: TGLfloat){.dynlib: dllname, 
-    importc.}
-proc glTexCoord2fColor3fVertex3fvSUN*(tc: PGLfloat, c: PGLfloat, v: PGLfloat){.
-    dynlib: dllname, importc.}
-proc glTexCoord2fNormal3fVertex3fSUN*(s: TGLfloat, t: TGLfloat, nx: TGLfloat, 
-                                      ny: TGLfloat, nz: TGLfloat, x: TGLfloat, 
-                                      y: TGLfloat, z: TGLfloat){.dynlib: dllname, 
-    importc.}
-proc glTexCoord2fNormal3fVertex3fvSUN*(tc: PGLfloat, n: PGLfloat, v: PGLfloat){.
-    dynlib: dllname, importc.}
-proc glTexCoord2fColor4fNormal3fVertex3fSUN*(s: TGLfloat, t: TGLfloat, r: TGLfloat, 
-    g: TGLfloat, b: TGLfloat, a: TGLfloat, nx: TGLfloat, ny: TGLfloat, nz: TGLfloat, 
-    x: TGLfloat, y: TGLfloat, z: TGLfloat){.dynlib: dllname, importc.}
-proc glTexCoord2fColor4fNormal3fVertex3fvSUN*(tc: PGLfloat, c: PGLfloat, 
-    n: PGLfloat, v: PGLfloat){.dynlib: dllname, importc.}
-proc glTexCoord4fColor4fNormal3fVertex4fSUN*(s: TGLfloat, t: TGLfloat, p: TGLfloat, 
-    q: TGLfloat, r: TGLfloat, g: TGLfloat, b: TGLfloat, a: TGLfloat, nx: TGLfloat, 
-    ny: TGLfloat, nz: TGLfloat, x: TGLfloat, y: TGLfloat, z: TGLfloat, w: TGLfloat){.
-    dynlib: dllname, importc.}
-proc glTexCoord4fColor4fNormal3fVertex4fvSUN*(tc: PGLfloat, c: PGLfloat, 
-    n: PGLfloat, v: PGLfloat){.dynlib: dllname, importc.}
-proc glReplacementCodeuiVertex3fSUN*(rc: TGLuint, x: TGLfloat, y: TGLfloat, 
-                                     z: TGLfloat){.dynlib: dllname, importc.}
-proc glReplacementCodeuiVertex3fvSUN*(rc: PGLuint, v: PGLfloat){.
-    dynlib: dllname, importc.}
-proc glReplacementCodeuiColor4ubVertex3fSUN*(rc: TGLuint, r: TGLubyte, g: TGLubyte, 
-    b: TGLubyte, a: TGLubyte, x: TGLfloat, y: TGLfloat, z: TGLfloat){.
-    dynlib: dllname, importc.}
-proc glReplacementCodeuiColor4ubVertex3fvSUN*(rc: PGLuint, c: PGLubyte, 
-    v: PGLfloat){.dynlib: dllname, importc.}
-proc glReplacementCodeuiColor3fVertex3fSUN*(rc: TGLuint, r: TGLfloat, g: TGLfloat, 
-    b: TGLfloat, x: TGLfloat, y: TGLfloat, z: TGLfloat){.dynlib: dllname, importc.}
-proc glReplacementCodeuiColor3fVertex3fvSUN*(rc: PGLuint, c: PGLfloat, 
-    v: PGLfloat){.dynlib: dllname, importc.}
-proc glReplacementCodeuiNormal3fVertex3fSUN*(rc: TGLuint, nx: TGLfloat, 
-    ny: TGLfloat, nz: TGLfloat, x: TGLfloat, y: TGLfloat, z: TGLfloat){.
-    dynlib: dllname, importc.}
-proc glReplacementCodeuiNormal3fVertex3fvSUN*(rc: PGLuint, n: PGLfloat, 
-    v: PGLfloat){.dynlib: dllname, importc.}
-proc glReplacementCodeuiColor4fNormal3fVertex3fSUN*(rc: TGLuint, r: TGLfloat, 
-    g: TGLfloat, b: TGLfloat, a: TGLfloat, nx: TGLfloat, ny: TGLfloat, nz: TGLfloat, 
-    x: TGLfloat, y: TGLfloat, z: TGLfloat){.dynlib: dllname, importc.}
-proc glReplacementCodeuiColor4fNormal3fVertex3fvSUN*(rc: PGLuint, c: PGLfloat, 
-    n: PGLfloat, v: PGLfloat){.dynlib: dllname, importc.}
-proc glReplacementCodeuiTexCoord2fVertex3fSUN*(rc: TGLuint, s: TGLfloat, 
-    t: TGLfloat, x: TGLfloat, y: TGLfloat, z: TGLfloat){.dynlib: dllname, importc.}
-proc glReplacementCodeuiTexCoord2fVertex3fvSUN*(rc: PGLuint, tc: PGLfloat, 
-    v: PGLfloat){.dynlib: dllname, importc.}
-proc glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN*(rc: TGLuint, s: TGLfloat, 
-    t: TGLfloat, nx: TGLfloat, ny: TGLfloat, nz: TGLfloat, x: TGLfloat, y: TGLfloat, 
-    z: TGLfloat){.dynlib: dllname, importc.}
-proc glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN*(rc: PGLuint, 
-    tc: PGLfloat, n: PGLfloat, v: PGLfloat){.dynlib: dllname, importc.}
-proc glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN*(rc: TGLuint, 
-    s: TGLfloat, t: TGLfloat, r: TGLfloat, g: TGLfloat, b: TGLfloat, a: TGLfloat, 
-    nx: TGLfloat, ny: TGLfloat, nz: TGLfloat, x: TGLfloat, y: TGLfloat, z: TGLfloat){.
-    dynlib: dllname, importc.}
-proc glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN*(rc: PGLuint, 
-    tc: PGLfloat, c: PGLfloat, n: PGLfloat, v: PGLfloat){.dynlib: dllname, 
-    importc.}
-  #***** GL_ARB_fragment_program *****//
-const 
-  GL_FRAGMENT_PROGRAM_ARB* = 0x00008804 # GL_PROGRAM_FORMAT_ASCII_ARB  { already defined }
-                                        # GL_PROGRAM_LENGTH_ARB  { already defined }
-                                        # GL_PROGRAM_FORMAT_ARB  { already defined }
-                                        # GL_PROGRAM_BINDING_ARB  { already defined }
-                                        # GL_PROGRAM_INSTRUCTIONS_ARB  { already defined }
-                                        # GL_MAX_PROGRAM_INSTRUCTIONS_ARB  { already defined }
-                                        # GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB  { already defined }
-                                        # GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB  { already defined }
-                                        # GL_PROGRAM_TEMPORARIES_ARB  { already defined }
-                                        # GL_MAX_PROGRAM_TEMPORARIES_ARB  { already defined }
-                                        # GL_PROGRAM_NATIVE_TEMPORARIES_ARB  { already defined }
-                                        # GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB  { already defined }
-                                        # GL_PROGRAM_PARAMETERS_ARB  { already defined }
-                                        # GL_MAX_PROGRAM_PARAMETERS_ARB  { already defined }
-                                        # GL_PROGRAM_NATIVE_PARAMETERS_ARB  { already defined }
-                                        # GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB  { already defined }
-                                        # GL_PROGRAM_ATTRIBS_ARB  { already defined }
-                                        # GL_MAX_PROGRAM_ATTRIBS_ARB  { already defined }
-                                        # GL_PROGRAM_NATIVE_ATTRIBS_ARB  { already defined }
-                                        # GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB  { already defined }
-                                        # GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB  { already defined }
-                                        # GL_MAX_PROGRAM_ENV_PARAMETERS_ARB  { already defined }
-                                        # GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB  { already defined }
-  GL_PROGRAM_ALU_INSTRUCTIONS_ARB* = 0x00008805
-  GL_PROGRAM_TEX_INSTRUCTIONS_ARB* = 0x00008806
-  GL_PROGRAM_TEX_INDIRECTIONS_ARB* = 0x00008807
-  GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB* = 0x00008808
-  GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB* = 0x00008809
-  GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB* = 0x0000880A
-  GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB* = 0x0000880B
-  GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB* = 0x0000880C
-  GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB* = 0x0000880D
-  GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB* = 0x0000880E
-  GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB* = 0x0000880F
-  GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB* = 0x00008810 # GL_PROGRAM_STRING_ARB  { already defined }
-                                                           # 
-                                                           # GL_PROGRAM_ERROR_POSITION_ARB  { already defined }
-                                                           # GL_CURRENT_MATRIX_ARB  { already defined }
-                                                           # 
-                                                           # GL_TRANSPOSE_CURRENT_MATRIX_ARB  { already defined }
-                                                           # 
-                                                           # GL_CURRENT_MATRIX_STACK_DEPTH_ARB  { already defined }
-                                                           # 
-                                                           # GL_MAX_PROGRAM_MATRICES_ARB  { already defined }
-                                                           # 
-                                                           # GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB  { already defined }
-  GL_MAX_TEXTURE_COORDS_ARB* = 0x00008871
-  GL_MAX_TEXTURE_IMAGE_UNITS_ARB* = 0x00008872 # GL_PROGRAM_ERROR_STRING_ARB  { already defined }
-                                               # GL_MATRIX0_ARB  { already defined }
-                                               # GL_MATRIX1_ARB  { already defined }
-                                               # GL_MATRIX2_ARB  { already defined }
-                                               # GL_MATRIX3_ARB  { already defined }
-                                               # GL_MATRIX4_ARB  { already defined }
-                                               # GL_MATRIX5_ARB  { already defined }
-                                               # GL_MATRIX6_ARB  { already defined }
-                                               # GL_MATRIX7_ARB  { already defined }
-                                               # GL_MATRIX8_ARB  { already defined }
-                                               # GL_MATRIX9_ARB  { already defined }
-                                               # GL_MATRIX10_ARB  { already defined }
-                                               # GL_MATRIX11_ARB  { already defined }
-                                               # GL_MATRIX12_ARB  { already defined }
-                                               # GL_MATRIX13_ARB  { already defined }
-                                               # GL_MATRIX14_ARB  { already defined }
-                                               # GL_MATRIX15_ARB  { already defined }
-                                               # GL_MATRIX16_ARB  { already defined }
-                                               # GL_MATRIX17_ARB  { already defined }
-                                               # GL_MATRIX18_ARB  { already defined }
-                                               # GL_MATRIX19_ARB  { already defined }
-                                               # GL_MATRIX20_ARB  { already defined }
-                                               # GL_MATRIX21_ARB  { already defined }
-                                               # GL_MATRIX22_ARB  { already defined }
-                                               # GL_MATRIX23_ARB  { already defined }
-                                               # GL_MATRIX24_ARB  { already defined }
-                                               # GL_MATRIX25_ARB  { already defined }
-                                               # GL_MATRIX26_ARB  { already defined }
-                                               # GL_MATRIX27_ARB  { already defined }
-                                               # GL_MATRIX28_ARB  { already defined }
-                                               # GL_MATRIX29_ARB  { already defined }
-                                               # GL_MATRIX30_ARB  { already defined }
-                                               # GL_MATRIX31_ARB  { already defined }
-                                               # glProgramStringARB  { already defined }
-                                               # glBindProgramARB  { already defined }
-                                               # glDeleteProgramsARB  { already defined }
-                                               # glGenProgramsARB  { already defined }
-                                               # glProgramEnvParameter4dARB  { already defined }
-                                               # glProgramEnvParameter4dvARB  { already defined }
-                                               # glProgramEnvParameter4fARB  { already defined }
-                                               # glProgramEnvParameter4fvARB  { already defined }
-                                               # glProgramLocalParameter4dARB  { already defined }
-                                               # glProgramLocalParameter4dvARB  { already defined }
-                                               # glProgramLocalParameter4fARB  { already defined }
-                                               # glProgramLocalParameter4fvARB  { already defined }
-                                               # glGetProgramEnvParameterdvARB  { already defined }
-                                               # glGetProgramEnvParameterfvARB  { already defined }
-                                               # glGetProgramLocalParameterdvARB  { already defined }
-                                               # glGetProgramLocalParameterfvARB  { already defined }
-                                               # glGetProgramivARB  { already defined }
-                                               # glGetProgramStringARB  { already defined }
-                                               # glIsProgramARB  { already defined }
-
-  #***** GL_ATI_text_fragment_shader *****
-const 
-  GL_TEXT_FRAGMENT_SHADER_ATI* = 0x00008200 #***** GL_ARB_vertex_buffer_object *****
-
-const 
-  GL_BUFFER_SIZE_ARB* = 0x00008764
-  GL_BUFFER_USAGE_ARB* = 0x00008765
-  GL_ARRAY_BUFFER_ARB* = 0x00008892
-  GL_ELEMENT_ARRAY_BUFFER_ARB* = 0x00008893
-  GL_ARRAY_BUFFER_BINDING_ARB* = 0x00008894
-  GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB* = 0x00008895
-  GL_VERTEX_ARRAY_BUFFER_BINDING_ARB* = 0x00008896
-  GL_NORMAL_ARRAY_BUFFER_BINDING_ARB* = 0x00008897
-  GL_COLOR_ARRAY_BUFFER_BINDING_ARB* = 0x00008898
-  GL_INDEX_ARRAY_BUFFER_BINDING_ARB* = 0x00008899
-  GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB* = 0x0000889A
-  GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB* = 0x0000889B
-  GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB* = 0x0000889C
-  GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB* = 0x0000889D
-  GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB* = 0x0000889E
-  GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB* = 0x0000889F
-  GL_READ_ONLY_ARB* = 0x000088B8
-  GL_WRITE_ONLY_ARB* = 0x000088B9
-  GL_READ_WRITE_ARB* = 0x000088BA
-  GL_BUFFER_ACCESS_ARB* = 0x000088BB
-  GL_BUFFER_MAPPED_ARB* = 0x000088BC
-  GL_BUFFER_MAP_POINTER_ARB* = 0x000088BD
-  GL_STREAM_DRAW_ARB* = 0x000088E0
-  GL_STREAM_READ_ARB* = 0x000088E1
-  GL_STREAM_COPY_ARB* = 0x000088E2
-  GL_STATIC_DRAW_ARB* = 0x000088E4
-  GL_STATIC_READ_ARB* = 0x000088E5
-  GL_STATIC_COPY_ARB* = 0x000088E6
-  GL_DYNAMIC_DRAW_ARB* = 0x000088E8
-  GL_DYNAMIC_READ_ARB* = 0x000088E9
-  GL_DYNAMIC_COPY_ARB* = 0x000088EA
-
-proc glBindBufferARB*(target: TGLenum, buffer: TGLuint){.dynlib: dllname, importc.}
-proc glDeleteBuffersARB*(n: TGLsizei, buffers: PGLuint){.dynlib: dllname, importc.}
-proc glGenBuffersARB*(n: TGLsizei, buffers: PGLuint){.dynlib: dllname, importc.}
-proc glIsBufferARB*(buffer: TGLuint): TGLboolean{.dynlib: dllname, importc.}
-proc glBufferDataARB*(target: TGLenum, size: TGLsizei, data: PGLvoid, 
-                      usage: TGLenum){.dynlib: dllname, importc.}
-proc glBufferSubDataARB*(target: TGLenum, offset: TGLint, size: TGLsizei, 
-                         data: PGLvoid){.dynlib: dllname, importc.}
-proc glGetBufferSubDataARB*(target: TGLenum, offset: TGLint, size: TGLsizei, 
-                            data: PGLvoid){.dynlib: dllname, importc.}
-proc glMapBufferARB*(target: TGLenum, access: TGLenum): PGLvoid{.dynlib: dllname, 
-    importc.}
-proc glUnmapBufferARB*(target: TGLenum): TGLboolean{.dynlib: dllname, importc.}
-proc glGetBufferParameterivARB*(target: TGLenum, pname: TGLenum, params: PGLint){.
-    dynlib: dllname, importc.}
-proc glGetBufferPointervARB*(target: TGLenum, pname: TGLenum, params: PPGLvoid){.
-    dynlib: dllname, importc.}
-  #***** GL_APPLE_client_storage *****//
-const 
-  GL_UNPACK_CLIENT_STORAGE_APPLE* = 0x000085B2
-
-  #***** GL_APPLE_element_array *****//
-const 
-  GL_ELEMENT_ARRAY_APPLE* = 0x00008768
-  GL_ELEMENT_ARRAY_TYPE_APPLE* = 0x00008769
-  GL_ELEMENT_ARRAY_POINTER_APPLE* = 0x0000876A
-
-proc glElementPointerAPPLE*(thetype: TGLenum, pointer: PGLvoid){.dynlib: dllname, 
-    importc.}
-proc glDrawElementArrayAPPLE*(mode: TGLenum, first: TGLint, count: TGLsizei){.
-    dynlib: dllname, importc.}
-proc glDrawRangeElementArrayAPPLE*(mode: TGLenum, start: TGLuint, theend: TGLuint, 
-                                   first: TGLint, count: TGLsizei){.
-    dynlib: dllname, importc.}
-proc glMultiDrawElementArrayAPPLE*(mode: TGLenum, first: PGLint, count: PGLsizei, 
-                                   primcount: TGLsizei){.dynlib: dllname, importc.}
-proc glMultiDrawRangeElementArrayAPPLE*(mode: TGLenum, start: TGLuint, 
-                                        theend: TGLuint, first: PGLint, 
-                                        count: PGLsizei, primcount: TGLsizei){.
-    dynlib: dllname, importc.}
-  #***** GL_APPLE_fence *****//
-const 
-  GL_DRAW_PIXELS_APPLE* = 0x00008A0A
-  GL_FENCE_APPLE* = 0x00008A0B
-
-proc glGenFencesAPPLE*(n: TGLsizei, fences: PGLuint){.dynlib: dllname, importc.}
-proc glDeleteFencesAPPLE*(n: TGLsizei, fences: PGLuint){.dynlib: dllname, importc.}
-proc glSetFenceAPPLE*(fence: TGLuint){.dynlib: dllname, importc.}
-proc glIsFenceAPPLE*(fence: TGLuint): TGLboolean{.dynlib: dllname, importc.}
-proc glTestFenceAPPLE*(fence: TGLuint): TGLboolean{.dynlib: dllname, importc.}
-proc glFinishFenceAPPLE*(fence: TGLuint){.dynlib: dllname, importc.}
-proc glTestObjectAPPLE*(theobject: TGLenum, name: TGLuint): TGLboolean{.
-    dynlib: dllname, importc.}
-proc glFinishObjectAPPLE*(theobject: TGLenum, name: TGLint){.dynlib: dllname, 
-    importc.}
-  #***** GL_APPLE_vertex_array_object *****//
-const 
-  GL_VERTEX_ARRAY_BINDING_APPLE* = 0x000085B5
-
-proc glBindVertexArrayAPPLE*(thearray: TGLuint){.dynlib: dllname, importc.}
-proc glDeleteVertexArraysAPPLE*(n: TGLsizei, arrays: PGLuint){.dynlib: dllname, 
-    importc.}
-proc glGenVertexArraysAPPLE*(n: TGLsizei, arrays: PGLuint){.dynlib: dllname, 
-    importc.}
-proc glIsVertexArrayAPPLE*(thearray: TGLuint): TGLboolean{.dynlib: dllname, 
-    importc.}
-  #***** GL_APPLE_vertex_array_range *****//
-const 
-  constGL_VERTEX_ARRAY_RANGE_APPLE* = 0x0000851D
-  GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE* = 0x0000851E
-  GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE* = 0x00008520
-  GL_VERTEX_ARRAY_RANGE_POINTER_APPLE* = 0x00008521
-  GL_VERTEX_ARRAY_STORAGE_HINT_APPLE* = 0x0000851F
-  GL_STORAGE_CACHED_APPLE* = 0x000085BE
-  GL_STORAGE_SHARED_APPLE* = 0x000085BF
-
-proc glVertexArrayRangeAPPLE*(len: TGLsizei, pointer: PGLvoid){.dynlib: dllname, 
-    importc.}
-proc glFlushVertexArrayRangeAPPLE*(len: TGLsizei, pointer: PGLvoid){.
-    dynlib: dllname, importc.}
-proc glVertexArrayParameteriAPPLE*(pname: TGLenum, param: TGLint){.
-    dynlib: dllname, importc.}
-  #***** GL_ARB_matrix_palette *****//
-const 
-  GL_MATRIX_PALETTE_ARB* = 0x00008840
-  GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB* = 0x00008841
-  GL_MAX_PALETTE_MATRICES_ARB* = 0x00008842
-  constGL_CURRENT_PALETTE_MATRIX_ARB* = 0x00008843
-  GL_MATRIX_INDEX_ARRAY_ARB* = 0x00008844
-  GL_CURRENT_MATRIX_INDEX_ARB* = 0x00008845
-  GL_MATRIX_INDEX_ARRAY_SIZE_ARB* = 0x00008846
-  GL_MATRIX_INDEX_ARRAY_TYPE_ARB* = 0x00008847
-  GL_MATRIX_INDEX_ARRAY_STRIDE_ARB* = 0x00008848
-  GL_MATRIX_INDEX_ARRAY_POINTER_ARB* = 0x00008849
-
-proc glCurrentPaletteMatrixARB*(index: TGLint){.dynlib: dllname, importc.}
-proc glMatrixIndexubvARB*(size: TGLint, indices: PGLubyte){.dynlib: dllname, 
-    importc.}
-proc glMatrixIndexusvARB*(size: TGLint, indices: PGLushort){.dynlib: dllname, 
-    importc.}
-proc glMatrixIndexuivARB*(size: TGLint, indices: PGLuint){.dynlib: dllname, 
-    importc.}
-proc glMatrixIndexPointerARB*(size: TGLint, thetype: TGLenum, stride: TGLsizei, 
-                              pointer: PGLvoid){.dynlib: dllname, importc.}
-  #***** GL_NV_element_array *****//
-const 
-  GL_ELEMENT_ARRAY_TYPE_NV* = 0x00008769
-  GL_ELEMENT_ARRAY_POINTER_NV* = 0x0000876A
-
-proc glElementPointerNV*(thetype: TGLenum, pointer: PGLvoid){.dynlib: dllname, 
-    importc.}
-proc glDrawElementArrayNV*(mode: TGLenum, first: TGLint, count: TGLsizei){.
-    dynlib: dllname, importc.}
-proc glDrawRangeElementArrayNV*(mode: TGLenum, start: TGLuint, theend: TGLuint, 
-                                first: TGLint, count: TGLsizei){.dynlib: dllname, 
-    importc.}
-proc glMultiDrawElementArrayNV*(mode: TGLenum, first: PGLint, count: PGLsizei, 
-                                primcount: TGLsizei){.dynlib: dllname, importc.}
-proc glMultiDrawRangeElementArrayNV*(mode: TGLenum, start: TGLuint, 
-                                     theend: TGLuint, first: PGLint, 
-                                     count: PGLsizei, primcount: TGLsizei){.
-    dynlib: dllname, importc.}
-  #***** GL_NV_float_buffer *****//
-const 
-  GL_FLOAT_R_NV* = 0x00008880
-  GL_FLOAT_RG_NV* = 0x00008881
-  GL_FLOAT_RGB_NV* = 0x00008882
-  GL_FLOAT_RGBA_NV* = 0x00008883
-  GL_FLOAT_R16_NV* = 0x00008884
-  GL_FLOAT_R32_NV* = 0x00008885
-  GL_FLOAT_RG16_NV* = 0x00008886
-  GL_FLOAT_RG32_NV* = 0x00008887
-  GL_FLOAT_RGB16_NV* = 0x00008888
-  GL_FLOAT_RGB32_NV* = 0x00008889
-  GL_FLOAT_RGBA16_NV* = 0x0000888A
-  GL_FLOAT_RGBA32_NV* = 0x0000888B
-  GL_TEXTURE_FLOAT_COMPONENTS_NV* = 0x0000888C
-  GL_FLOAT_CLEAR_COLOR_VALUE_NV* = 0x0000888D
-  GL_FLOAT_RGBA_MODE_NV* = 0x0000888E
-
-  #***** GL_NV_fragment_program *****//
-const 
-  GL_FRAGMENT_PROGRAM_NV* = 0x00008870
-  GL_MAX_TEXTURE_COORDS_NV* = 0x00008871
-  GL_MAX_TEXTURE_IMAGE_UNITS_NV* = 0x00008872
-  GL_FRAGMENT_PROGRAM_BINDING_NV* = 0x00008873
-  GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV* = 0x00008868
-  GL_PROGRAM_ERROR_STRING_NV* = 0x00008874
-
-proc glProgramNamedParameter4fNV*(id: TGLuint, length: TGLsizei, name: PGLubyte, 
-                                  x: TGLfloat, y: TGLfloat, z: TGLfloat, w: TGLfloat){.
-    dynlib: dllname, importc.}
-proc glProgramNamedParameter4dNV*(id: TGLuint, length: TGLsizei, name: PGLubyte, 
-                                  x: TGLdouble, y: TGLdouble, z: TGLdouble, 
-                                  w: TGLdouble){.dynlib: dllname, importc.}
-proc glGetProgramNamedParameterfvNV*(id: TGLuint, length: TGLsizei, 
-                                     name: PGLubyte, params: PGLfloat){.
-    dynlib: dllname, importc.}
-proc glGetProgramNamedParameterdvNV*(id: TGLuint, length: TGLsizei, 
-                                     name: PGLubyte, params: PGLdouble){.
-    dynlib: dllname, importc.}
-  # glProgramLocalParameter4dARB  { already defined }
-  # glProgramLocalParameter4dvARB  { already defined }
-  # glProgramLocalParameter4fARB  { already defined }
-  # glProgramLocalParameter4fvARB  { already defined }
-  # glGetProgramLocalParameterdvARB  { already defined }
-  # glGetProgramLocalParameterfvARB  { already defined }
-  #***** GL_NV_primitive_restart *****//
-const 
-  constGL_PRIMITIVE_RESTART_NV* = 0x00008558
-  constGL_PRIMITIVE_RESTART_INDEX_NV* = 0x00008559
-
-proc glPrimitiveRestartNV*(){.dynlib: dllname, importc.}
-proc glPrimitiveRestartIndexNV*(index: TGLuint){.dynlib: dllname, importc.}
-  #***** GL_NV_vertex_program2 *****//
-  #***** GL_NV_pixel_data_range *****//
-const 
-  GL_WRITE_PIXEL_DATA_RANGE_NV* = 0x00008878
-  GL_READ_PIXEL_DATA_RANGE_NV* = 0x00008879
-  GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV* = 0x0000887A
-  GL_READ_PIXEL_DATA_RANGE_LENGTH_NV* = 0x0000887B
-  GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV* = 0x0000887C
-  GL_READ_PIXEL_DATA_RANGE_POINTER_NV* = 0x0000887D
-
-proc glPixelDataRangeNV*(target: TGLenum, len: TGLsizei, pointer: PGLvoid){.
-    dynlib: dllname, importc.}
-proc glFlushPixelDataRangeNV*(target: TGLenum){.dynlib: dllname, importc.}
-  # wglAllocateMemoryNV  { already defined }
-  # wglFreeMemoryNV  { already defined }
-  #***** GL_EXT_texture_rectangle *****//
-const 
-  GL_TEXTURE_RECTANGLE_EXT* = 0x000084F5
-  GL_TEXTURE_BINDING_RECTANGLE_EXT* = 0x000084F6
-  GL_PROXY_TEXTURE_RECTANGLE_EXT* = 0x000084F7
-  GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT* = 0x000084F8
-
-  #***** GL_S3_s3tc *****//
-const 
-  GL_RGB_S3TC* = 0x000083A0
-  GL_RGB4_S3TC* = 0x000083A1
-  GL_RGBA_S3TC* = 0x000083A2
-  GL_RGBA4_S3TC* = 0x000083A3
-
-  #***** GL_ATI_draw_buffers *****//
-const 
-  GL_MAX_DRAW_BUFFERS_ATI* = 0x00008824
-  GL_DRAW_BUFFER0_ATI* = 0x00008825
-  GL_DRAW_BUFFER1_ATI* = 0x00008826
-  GL_DRAW_BUFFER2_ATI* = 0x00008827
-  GL_DRAW_BUFFER3_ATI* = 0x00008828
-  GL_DRAW_BUFFER4_ATI* = 0x00008829
-  GL_DRAW_BUFFER5_ATI* = 0x0000882A
-  GL_DRAW_BUFFER6_ATI* = 0x0000882B
-  GL_DRAW_BUFFER7_ATI* = 0x0000882C
-  GL_DRAW_BUFFER8_ATI* = 0x0000882D
-  GL_DRAW_BUFFER9_ATI* = 0x0000882E
-  GL_DRAW_BUFFER10_ATI* = 0x0000882F
-  GL_DRAW_BUFFER11_ATI* = 0x00008830
-  GL_DRAW_BUFFER12_ATI* = 0x00008831
-  GL_DRAW_BUFFER13_ATI* = 0x00008832
-  GL_DRAW_BUFFER14_ATI* = 0x00008833
-  GL_DRAW_BUFFER15_ATI* = 0x00008834
-
-proc glDrawBuffersATI*(n: TGLsizei, bufs: PGLenum){.dynlib: dllname, importc.}
-  #***** GL_ATI_texture_env_combine3 *****//
-const 
-  GL_MODULATE_ADD_ATI* = 0x00008744
-  GL_MODULATE_SIGNED_ADD_ATI* = 0x00008745
-  GL_MODULATE_SUBTRACT_ATI* = 0x00008746
-
-  #***** GL_ATI_texture_float *****//
-const 
-  GL_RGBA_FLOAT32_ATI* = 0x00008814
-  GL_RGB_FLOAT32_ATI* = 0x00008815
-  GL_ALPHA_FLOAT32_ATI* = 0x00008816
-  GL_INTENSITY_FLOAT32_ATI* = 0x00008817
-  GL_LUMINANCE_FLOAT32_ATI* = 0x00008818
-  GL_LUMINANCE_ALPHA_FLOAT32_ATI* = 0x00008819
-  GL_RGBA_FLOAT16_ATI* = 0x0000881A
-  GL_RGB_FLOAT16_ATI* = 0x0000881B
-  GL_ALPHA_FLOAT16_ATI* = 0x0000881C
-  GL_INTENSITY_FLOAT16_ATI* = 0x0000881D
-  GL_LUMINANCE_FLOAT16_ATI* = 0x0000881E
-  GL_LUMINANCE_ALPHA_FLOAT16_ATI* = 0x0000881F
-
-  #***** GL_NV_texture_expand_normal *****//
-const 
-  GL_TEXTURE_UNSIGNED_REMAP_MODE_NV* = 0x0000888F
-
-  #***** GL_NV_half_float *****//
-const 
-  GL_HALF_FLOAT_NV* = 0x0000140B
-
-proc glVertex2hNV*(x: TGLushort, y: TGLushort){.dynlib: dllname, importc.}
-proc glVertex2hvNV*(v: PGLushort){.dynlib: dllname, importc.}
-proc glVertex3hNV*(x: TGLushort, y: TGLushort, z: TGLushort){.dynlib: dllname, 
-    importc.}
-proc glVertex3hvNV*(v: PGLushort){.dynlib: dllname, importc.}
-proc glVertex4hNV*(x: TGLushort, y: TGLushort, z: TGLushort, w: TGLushort){.
-    dynlib: dllname, importc.}
-proc glVertex4hvNV*(v: PGLushort){.dynlib: dllname, importc.}
-proc glNormal3hNV*(nx: TGLushort, ny: TGLushort, nz: TGLushort){.dynlib: dllname, 
-    importc.}
-proc glNormal3hvNV*(v: PGLushort){.dynlib: dllname, importc.}
-proc glColor3hNV*(red: TGLushort, green: TGLushort, blue: TGLushort){.
-    dynlib: dllname, importc.}
-proc glColor3hvNV*(v: PGLushort){.dynlib: dllname, importc.}
-proc glColor4hNV*(red: TGLushort, green: TGLushort, blue: TGLushort, 
-                  alpha: TGLushort){.dynlib: dllname, importc.}
-proc glColor4hvNV*(v: PGLushort){.dynlib: dllname, importc.}
-proc glTexCoord1hNV*(s: TGLushort){.dynlib: dllname, importc.}
-proc glTexCoord1hvNV*(v: PGLushort){.dynlib: dllname, importc.}
-proc glTexCoord2hNV*(s: TGLushort, t: TGLushort){.dynlib: dllname, importc.}
-proc glTexCoord2hvNV*(v: PGLushort){.dynlib: dllname, importc.}
-proc glTexCoord3hNV*(s: TGLushort, t: TGLushort, r: TGLushort){.dynlib: dllname, 
-    importc.}
-proc glTexCoord3hvNV*(v: PGLushort){.dynlib: dllname, importc.}
-proc glTexCoord4hNV*(s: TGLushort, t: TGLushort, r: TGLushort, q: TGLushort){.
-    dynlib: dllname, importc.}
-proc glTexCoord4hvNV*(v: PGLushort){.dynlib: dllname, importc.}
-proc glMultiTexCoord1hNV*(target: TGLenum, s: TGLushort){.dynlib: dllname, importc.}
-proc glMultiTexCoord1hvNV*(target: TGLenum, v: PGLushort){.dynlib: dllname, 
-    importc.}
-proc glMultiTexCoord2hNV*(target: TGLenum, s: TGLushort, t: TGLushort){.
-    dynlib: dllname, importc.}
-proc glMultiTexCoord2hvNV*(target: TGLenum, v: PGLushort){.dynlib: dllname, 
-    importc.}
-proc glMultiTexCoord3hNV*(target: TGLenum, s: TGLushort, t: TGLushort, r: TGLushort){.
-    dynlib: dllname, importc.}
-proc glMultiTexCoord3hvNV*(target: TGLenum, v: PGLushort){.dynlib: dllname, 
-    importc.}
-proc glMultiTexCoord4hNV*(target: TGLenum, s: TGLushort, t: TGLushort, r: TGLushort, 
-                          q: TGLushort){.dynlib: dllname, importc.}
-proc glMultiTexCoord4hvNV*(target: TGLenum, v: PGLushort){.dynlib: dllname, 
-    importc.}
-proc glFogCoordhNV*(fog: TGLushort){.dynlib: dllname, importc.}
-proc glFogCoordhvNV*(fog: PGLushort){.dynlib: dllname, importc.}
-proc glSecondaryColor3hNV*(red: TGLushort, green: TGLushort, blue: TGLushort){.
-    dynlib: dllname, importc.}
-proc glSecondaryColor3hvNV*(v: PGLushort){.dynlib: dllname, importc.}
-proc glVertexWeighthNV*(weight: TGLushort){.dynlib: dllname, importc.}
-proc glVertexWeighthvNV*(weight: PGLushort){.dynlib: dllname, importc.}
-proc glVertexAttrib1hNV*(index: TGLuint, x: TGLushort){.dynlib: dllname, importc.}
-proc glVertexAttrib1hvNV*(index: TGLuint, v: PGLushort){.dynlib: dllname, importc.}
-proc glVertexAttrib2hNV*(index: TGLuint, x: TGLushort, y: TGLushort){.
-    dynlib: dllname, importc.}
-proc glVertexAttrib2hvNV*(index: TGLuint, v: PGLushort){.dynlib: dllname, importc.}
-proc glVertexAttrib3hNV*(index: TGLuint, x: TGLushort, y: TGLushort, z: TGLushort){.
-    dynlib: dllname, importc.}
-proc glVertexAttrib3hvNV*(index: TGLuint, v: PGLushort){.dynlib: dllname, importc.}
-proc glVertexAttrib4hNV*(index: TGLuint, x: TGLushort, y: TGLushort, z: TGLushort, 
-                         w: TGLushort){.dynlib: dllname, importc.}
-proc glVertexAttrib4hvNV*(index: TGLuint, v: PGLushort){.dynlib: dllname, importc.}
-proc glVertexAttribs1hvNV*(index: TGLuint, n: TGLsizei, v: PGLushort){.
-    dynlib: dllname, importc.}
-proc glVertexAttribs2hvNV*(index: TGLuint, n: TGLsizei, v: PGLushort){.
-    dynlib: dllname, importc.}
-proc glVertexAttribs3hvNV*(index: TGLuint, n: TGLsizei, v: PGLushort){.
-    dynlib: dllname, importc.}
-proc glVertexAttribs4hvNV*(index: TGLuint, n: TGLsizei, v: PGLushort){.
-    dynlib: dllname, importc.}
-  #***** GL_ATI_map_object_buffer *****//
-proc glMapObjectBufferATI*(buffer: TGLuint): PGLvoid{.dynlib: dllname, importc.}
-proc glUnmapObjectBufferATI*(buffer: TGLuint){.dynlib: dllname, importc.}
-  #***** GL_ATI_separate_stencil *****//
-const 
-  GL_KEEP* = 0x00001E00
-  GL_ZERO* = 0x00000000
-  GL_REPLACE* = 0x00001E01
-  GL_INCR* = 0x00001E02
-  GL_DECR* = 0x00001E03
-  GL_INVERT* = 0x0000150A
-  GL_NEVER* = 0x00000200
-  GL_LESS* = 0x00000201
-  GL_LEQUAL* = 0x00000203
-  GL_GREATER* = 0x00000204
-  GL_GEQUAL* = 0x00000206
-  GL_EQUAL* = 0x00000202
-  GL_NOTEQUAL* = 0x00000205
-  GL_ALWAYS* = 0x00000207
-  GL_FRONT* = 0x00000404
-  GL_BACK* = 0x00000405
-  GL_FRONT_AND_BACK* = 0x00000408
-  GL_STENCIL_BACK_FUNC_ATI* = 0x00008800
-  GL_STENCIL_BACK_FAIL_ATI* = 0x00008801
-  GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI* = 0x00008802
-  GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI* = 0x00008803
-
-proc glStencilOpSeparateATI*(face: TGLenum, sfail: TGLenum, dpfail: TGLenum, 
-                             dppass: TGLenum){.dynlib: dllname, importc.}
-proc glStencilFuncSeparateATI*(frontfunc: TGLenum, backfunc: TGLenum, theRef: TGLint, 
-                               mask: TGLuint){.dynlib: dllname, importc.}
-  #***** GL_ATI_vertex_attrib_array_object *****//
-proc glVertexAttribArrayObjectATI*(index: TGLuint, size: TGLint, thetype: TGLenum, 
-                                   normalized: TGLboolean, stride: TGLsizei, 
-                                   buffer: TGLuint, offset: TGLuint){.
-    dynlib: dllname, importc.}
-proc glGetVertexAttribArrayObjectfvATI*(index: TGLuint, pname: TGLenum, 
-                                        params: PGLfloat){.dynlib: dllname, 
-    importc.}
-proc glGetVertexAttribArrayObjectivATI*(index: TGLuint, pname: TGLenum, 
-                                        params: PGLint){.dynlib: dllname, 
-    importc.}
-  #***** GL_ARB_occlusion_query *****//
-const 
-  GL_SAMPLES_PASSED_ARB* = 0x00008914
-  GL_QUERY_COUNTER_BITS_ARB* = 0x00008864
-  GL_CURRENT_QUERY_ARB* = 0x00008865
-  GL_QUERY_RESULT_ARB* = 0x00008866
-  GL_QUERY_RESULT_AVAILABLE_ARB* = 0x00008867
-
-proc glGenQueriesARB*(n: TGLsizei, ids: PGLuint){.dynlib: dllname, importc.}
-proc glDeleteQueriesARB*(n: TGLsizei, ids: PGLuint){.dynlib: dllname, importc.}
-proc glIsQueryARB*(id: TGLuint): TGLboolean{.dynlib: dllname, importc.}
-proc glBeginQueryARB*(target: TGLenum, id: TGLuint){.dynlib: dllname, importc.}
-proc glEndQueryARB*(target: TGLenum){.dynlib: dllname, importc.}
-proc glGetQueryivARB*(target: TGLenum, pname: TGLenum, params: PGLint){.
-    dynlib: dllname, importc.}
-proc glGetQueryObjectivARB*(id: TGLuint, pname: TGLenum, params: PGLint){.
-    dynlib: dllname, importc.}
-proc glGetQueryObjectuivARB*(id: TGLuint, pname: TGLenum, params: PGLuint){.
-    dynlib: dllname, importc.}
-  #***** GL_ARB_shader_objects *****//
-const 
-  GL_PROGRAM_OBJECT_ARB* = 0x00008B40
-  GL_OBJECT_TYPE_ARB* = 0x00008B4E
-  GL_OBJECT_SUBTYPE_ARB* = 0x00008B4F
-  GL_OBJECT_DELETE_STATUS_ARB* = 0x00008B80
-  GL_OBJECT_COMPILE_STATUS_ARB* = 0x00008B81
-  GL_OBJECT_LINK_STATUS_ARB* = 0x00008B82
-  GL_OBJECT_VALIDATE_STATUS_ARB* = 0x00008B83
-  GL_OBJECT_INFO_LOG_LENGTH_ARB* = 0x00008B84
-  GL_OBJECT_ATTACHED_OBJECTS_ARB* = 0x00008B85
-  GL_OBJECT_ACTIVE_UNIFORMS_ARB* = 0x00008B86
-  GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB* = 0x00008B87
-  GL_OBJECT_SHADER_SOURCE_LENGTH_ARB* = 0x00008B88
-  GL_SHADER_OBJECT_ARB* = 0x00008B48
-  GL_FLOAT* = 0x00001406
-  GL_FLOAT_VEC2_ARB* = 0x00008B50
-  GL_FLOAT_VEC3_ARB* = 0x00008B51
-  GL_FLOAT_VEC4_ARB* = 0x00008B52
-  GL_INT* = 0x00001404
-  GL_INT_VEC2_ARB* = 0x00008B53
-  GL_INT_VEC3_ARB* = 0x00008B54
-  GL_INT_VEC4_ARB* = 0x00008B55
-  GL_BOOL_ARB* = 0x00008B56
-  GL_BOOL_VEC2_ARB* = 0x00008B57
-  GL_BOOL_VEC3_ARB* = 0x00008B58
-  GL_BOOL_VEC4_ARB* = 0x00008B59
-  GL_FLOAT_MAT2_ARB* = 0x00008B5A
-  GL_FLOAT_MAT3_ARB* = 0x00008B5B
-  GL_FLOAT_MAT4_ARB* = 0x00008B5C
-
-proc glDeleteObjectARB*(obj: GLhandleARB){.dynlib: dllname, importc.}
-proc glGetHandleARB*(pname: TGLenum): GLhandleARB{.dynlib: dllname, importc.}
-proc glDetachObjectARB*(containerObj: GLhandleARB, attachedObj: GLhandleARB){.
-    dynlib: dllname, importc.}
-proc glCreateShaderObjectARB*(shaderType: TGLenum): GLhandleARB{.dynlib: dllname, 
-    importc.}
-proc glShaderSourceARB*(shaderObj: GLhandleARB, count: TGLsizei, str: PGLvoid, 
-                        len: PGLint){.dynlib: dllname, importc.}
-proc glCompileShaderARB*(shaderObj: GLhandleARB){.dynlib: dllname, importc.}
-proc glCreateProgramObjectARB*(): GLhandleARB{.dynlib: dllname, importc.}
-proc glAttachObjectARB*(containerObj: GLhandleARB, obj: GLhandleARB){.
-    dynlib: dllname, importc.}
-proc glLinkProgramARB*(programObj: GLhandleARB){.dynlib: dllname, importc.}
-proc glUseProgramObjectARB*(programObj: GLhandleARB){.dynlib: dllname, importc.}
-proc glValidateProgramARB*(programObj: GLhandleARB){.dynlib: dllname, importc.}
-proc glUniform1fARB*(location: TGLint, v0: TGLfloat){.dynlib: dllname, importc.}
-proc glUniform2fARB*(location: TGLint, v0: TGLfloat, v1: TGLfloat){.
-    dynlib: dllname, importc.}
-proc glUniform3fARB*(location: TGLint, v0: TGLfloat, v1: TGLfloat, v2: TGLfloat){.
-    dynlib: dllname, importc.}
-proc glUniform4fARB*(location: TGLint, v0: TGLfloat, v1: TGLfloat, v2: TGLfloat, 
-                     v3: TGLfloat){.dynlib: dllname, importc.}
-proc glUniform1iARB*(location: TGLint, v0: TGLint){.dynlib: dllname, importc.}
-proc glUniform2iARB*(location: TGLint, v0: TGLint, v1: TGLint){.dynlib: dllname, 
-    importc.}
-proc glUniform3iARB*(location: TGLint, v0: TGLint, v1: TGLint, v2: TGLint){.
-    dynlib: dllname, importc.}
-proc glUniform4iARB*(location: TGLint, v0: TGLint, v1: TGLint, v2: TGLint, v3: TGLint){.
-    dynlib: dllname, importc.}
-proc glUniform1fvARB*(location: TGLint, count: TGLsizei, value: PGLfloat){.
-    dynlib: dllname, importc.}
-proc glUniform2fvARB*(location: TGLint, count: TGLsizei, value: PGLfloat){.
-    dynlib: dllname, importc.}
-proc glUniform3fvARB*(location: TGLint, count: TGLsizei, value: PGLfloat){.
-    dynlib: dllname, importc.}
-proc glUniform4fvARB*(location: TGLint, count: TGLsizei, value: PGLfloat){.
-    dynlib: dllname, importc.}
-proc glUniform1ivARB*(location: TGLint, count: TGLsizei, value: PGLint){.
-    dynlib: dllname, importc.}
-proc glUniform2ivARB*(location: TGLint, count: TGLsizei, value: PGLint){.
-    dynlib: dllname, importc.}
-proc glUniform3ivARB*(location: TGLint, count: TGLsizei, value: PGLint){.
-    dynlib: dllname, importc.}
-proc glUniform4ivARB*(location: TGLint, count: TGLsizei, value: PGLint){.
-    dynlib: dllname, importc.}
-proc glUniformMatrix2fvARB*(location: TGLint, count: TGLsizei, 
-                            transpose: TGLboolean, value: PGLfloat){.
-    dynlib: dllname, importc.}
-proc glUniformMatrix3fvARB*(location: TGLint, count: TGLsizei, 
-                            transpose: TGLboolean, value: PGLfloat){.
-    dynlib: dllname, importc.}
-proc glUniformMatrix4fvARB*(location: TGLint, count: TGLsizei, 
-                            transpose: TGLboolean, value: PGLfloat){.
-    dynlib: dllname, importc.}
-proc glGetObjectParameterfvARB*(obj: GLhandleARB, pname: TGLenum, 
-                                params: PGLfloat){.dynlib: dllname, importc.}
-proc glGetObjectParameterivARB*(obj: GLhandleARB, pname: TGLenum, params: PGLint){.
-    dynlib: dllname, importc.}
-proc glGetInfoLogARB*(obj: GLhandleARB, maxLength: TGLsizei, len: PGLsizei, 
-                      infoLog: PGLcharARB){.dynlib: dllname, importc.}
-proc glGetAttachedObjectsARB*(containerObj: GLhandleARB, maxCount: TGLsizei, 
-                              count: PGLsizei, obj: PGLhandleARB){.
-    dynlib: dllname, importc.}
-proc glGetUniformLocationARB*(programObj: GLhandleARB, name: PGLcharARB): TGLint{.
-    dynlib: dllname, importc.}
-proc glGetActiveUniformARB*(programObj: GLhandleARB, index: TGLuint, 
-                            maxLength: TGLsizei, len: PGLsizei, size: PGLint, 
-                            thetype: PGLenum, name: PGLcharARB){.
-    dynlib: dllname, importc.}
-proc glGetUniformfvARB*(programObj: GLhandleARB, location: TGLint, 
-                        params: PGLfloat){.dynlib: dllname, importc.}
-proc glGetUniformivARB*(programObj: GLhandleARB, location: TGLint, params: PGLint){.
-    dynlib: dllname, importc.}
-proc glGetShaderSourceARB*(obj: GLhandleARB, maxLength: TGLsizei, len: PGLsizei, 
-                           source: PGLcharARB){.dynlib: dllname, importc.}
-
-const 
-  GL_VERTEX_SHADER_ARB* = 0x00008B31
-  GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB* = 0x00008B4A
-  GL_MAX_VARYING_FLOATS_ARB* = 0x00008B4B # GL_MAX_VERTEX_ATTRIBS_ARB  { already defined }
-                                          # GL_MAX_TEXTURE_IMAGE_UNITS_ARB  { already defined }
-  GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB* = 0x00008B4C
-  GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB* = 0x00008B4D # 
-                                                        # GL_MAX_TEXTURE_COORDS_ARB  { already defined }
-                                                        # 
-                                                        # GL_VERTEX_PROGRAM_POINT_SIZE_ARB  { already defined }
-                                                        # 
-                                                        # GL_VERTEX_PROGRAM_TWO_SIDE_ARB  { already defined }
-                                                        # GL_OBJECT_TYPE_ARB  { already defined }
-                                                        # GL_OBJECT_SUBTYPE_ARB  { already defined }
-  GL_OBJECT_ACTIVE_ATTRIBUTES_ARB* = 0x00008B89
-  GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB* = 0x00008B8A # GL_SHADER_OBJECT_ARB  { already defined }
-                                                          # 
-                                                          # GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB  { already defined }
-                                                          # 
-                                                          # GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB  { already defined }
-                                                          # 
-                                                          # GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB  { already defined }
-                                                          # 
-                                                          # GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB  { already defined }
-                                                          # 
-                                                          # GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB  { already defined }
-                                                          # 
-                                                          # GL_CURRENT_VERTEX_ATTRIB_ARB  { already defined }
-                                                          # 
-                                                          # GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB  { already defined }
-                                                          # GL_FLOAT  { already defined }
-                                                          # GL_FLOAT_VEC2_ARB  { already defined }
-                                                          # GL_FLOAT_VEC3_ARB  { already defined }
-                                                          # GL_FLOAT_VEC4_ARB  { already defined }
-                                                          # GL_FLOAT_MAT2_ARB  { already defined }
-                                                          # GL_FLOAT_MAT3_ARB  { already defined }
-                                                          # GL_FLOAT_MAT4_ARB  { already defined }
-                                                          # glVertexAttrib1fARB  { already defined }
-                                                          # glVertexAttrib1sARB  { already defined }
-                                                          # glVertexAttrib1dARB  { already defined }
-                                                          # glVertexAttrib2fARB  { already defined }
-                                                          # glVertexAttrib2sARB  { already defined }
-                                                          # glVertexAttrib2dARB  { already defined }
-                                                          # glVertexAttrib3fARB  { already defined }
-                                                          # glVertexAttrib3sARB  { already defined }
-                                                          # glVertexAttrib3dARB  { already defined }
-                                                          # glVertexAttrib4fARB  { already defined }
-                                                          # glVertexAttrib4sARB  { already defined }
-                                                          # glVertexAttrib4dARB  { already defined }
-                                                          # glVertexAttrib4NubARB  { already defined }
-                                                          # glVertexAttrib1fvARB  { already defined }
-                                                          # glVertexAttrib1svARB  { already defined }
-                                                          # glVertexAttrib1dvARB  { already defined }
-                                                          # glVertexAttrib2fvARB  { already defined }
-                                                          # glVertexAttrib2svARB  { already defined }
-                                                          # glVertexAttrib2dvARB  { already defined }
-                                                          # glVertexAttrib3fvARB  { already defined }
-                                                          # glVertexAttrib3svARB  { already defined }
-                                                          # glVertexAttrib3dvARB  { already defined }
-                                                          # glVertexAttrib4fvARB  { already defined }
-                                                          # glVertexAttrib4svARB  { already defined }
-                                                          # glVertexAttrib4dvARB  { already defined }
-                                                          # glVertexAttrib4ivARB  { already defined }
-                                                          # glVertexAttrib4bvARB  { already defined }
-                                                          # glVertexAttrib4ubvARB  { already defined }
-                                                          # glVertexAttrib4usvARB  { already defined }
-                                                          # glVertexAttrib4uivARB  { already defined }
-                                                          # glVertexAttrib4NbvARB  { already defined }
-                                                          # glVertexAttrib4NsvARB  { already defined }
-                                                          # glVertexAttrib4NivARB  { already defined }
-                                                          # glVertexAttrib4NubvARB  { already defined }
-                                                          # glVertexAttrib4NusvARB  { already defined }
-                                                          # glVertexAttrib4NuivARB  { already defined }
-                                                          # 
-                                                          # glVertexAttribPointerARB  { already defined }
-                                                          # 
-                                                          # glEnableVertexAttribArrayARB  { already defined }
-                                                          # 
-                                                          # glDisableVertexAttribArrayARB  { already defined }
-
-proc glBindAttribLocationARB*(programObj: GLhandleARB, index: TGLuint, 
-                              name: PGLcharARB){.dynlib: dllname, importc.}
-proc glGetActiveAttribARB*(programObj: GLhandleARB, index: TGLuint, 
-                           maxLength: TGLsizei, len: PGLsizei, size: PGLint, 
-                           thetype: PGLenum, name: PGLcharARB){.dynlib: dllname, 
-    importc.}
-proc glGetAttribLocationARB*(programObj: GLhandleARB, name: PGLcharARB): TGLint{.
-    dynlib: dllname, importc.}
-  # glGetVertexAttribdvARB  { already defined }
-  # glGetVertexAttribfvARB  { already defined }
-  # glGetVertexAttribivARB  { already defined }
-  # glGetVertexAttribPointervARB  { already defined }
-  #***** GL_ARB_fragment_shader *****//
-const 
-  GL_FRAGMENT_SHADER_ARB* = 0x00008B30
-  GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB* = 0x00008B49 # GL_MAX_TEXTURE_COORDS_ARB  { already defined }
-                                                       # 
-                                                       # GL_MAX_TEXTURE_IMAGE_UNITS_ARB  { already defined }
-                                                       # GL_OBJECT_TYPE_ARB  { already defined }
-                                                       # GL_OBJECT_SUBTYPE_ARB  { already defined }
-                                                       # GL_SHADER_OBJECT_ARB  { already defined }
-
-  #***** GL_ARB_shading_language_100 *****//
-  #***** GL_ARB_texture_non_power_of_two *****//
-  #***** GL_ARB_point_sprite *****//
-const 
-  GL_POINT_SPRITE_ARB* = 0x00008861
-  GL_COORD_REPLACE_ARB* = 0x00008862
-
-  #***** GL_EXT_depth_bounds_test *****//
-const 
-  constGL_DEPTH_BOUNDS_TEST_EXT* = 0x00008890
-  constGL_DEPTH_BOUNDS_EXT* = 0x00008891
-
-proc glDepthBoundsEXT*(zmin: TGLclampd, zmax: TGLclampd){.dynlib: dllname, importc.}
-  #***** GL_EXT_texture_mirror_clamp *****//
-const 
-  GL_MIRROR_CLAMP_EXT* = 0x00008742
-  GL_MIRROR_CLAMP_TO_EDGE_EXT* = 0x00008743
-  GL_MIRROR_CLAMP_TO_BORDER_EXT* = 0x00008912
-
-  #***** GL_EXT_blend_equation_separate *****//
-const 
-  GL_BLEND_EQUATION_RGB_EXT* = 0x00008009
-  GL_BLEND_EQUATION_ALPHA_EXT* = 0x0000883D
-
-proc glBlendEquationSeparateEXT*(modeRGB: TGLenum, modeAlpha: TGLenum){.
-    dynlib: dllname, importc.}
-  #***** GL_MESA_pack_invert *****//
-const 
-  GL_PACK_INVERT_MESA* = 0x00008758
-
-  #***** GL_MESA_ycbcr_texture *****//
-const 
-  GL_YCBCR_MESA* = 0x00008757
-  GL_UNSIGNED_SHORT_8_8_MESA* = 0x000085BA
-  GL_UNSIGNED_SHORT_8_8_REV_MESA* = 0x000085BB
-
-  #***** GL_ARB_fragment_program_shadow *****//
-  #***** GL_NV_fragment_program_option *****//
-  #***** GL_EXT_pixel_buffer_object *****//
-const 
-  GL_PIXEL_PACK_BUFFER_EXT* = 0x000088EB
-  GL_PIXEL_UNPACK_BUFFER_EXT* = 0x000088EC
-  GL_PIXEL_PACK_BUFFER_BINDING_EXT* = 0x000088ED
-  GL_PIXEL_UNPACK_BUFFER_BINDING_EXT* = 0x000088EF
-
-  #***** GL_NV_fragment_program2 *****//
-const 
-  GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV* = 0x000088F4
-  GL_MAX_PROGRAM_CALL_DEPTH_NV* = 0x000088F5
-  GL_MAX_PROGRAM_IF_DEPTH_NV* = 0x000088F6
-  GL_MAX_PROGRAM_LOOP_DEPTH_NV* = 0x000088F7
-  GL_MAX_PROGRAM_LOOP_COUNT_NV* = 0x000088F8
-
-  #***** GL_NV_vertex_program2_option *****//
-  # GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV  { already defined }
-  # GL_MAX_PROGRAM_CALL_DEPTH_NV  { already defined }
-  #***** GL_NV_vertex_program3 *****//
-  # GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB  { already defined }
-  #***** GL_ARB_draw_buffers *****//
-const 
-  GL_MAX_DRAW_BUFFERS_ARB* = 0x00008824
-  GL_DRAW_BUFFER0_ARB* = 0x00008825
-  GL_DRAW_BUFFER1_ARB* = 0x00008826
-  GL_DRAW_BUFFER2_ARB* = 0x00008827
-  GL_DRAW_BUFFER3_ARB* = 0x00008828
-  GL_DRAW_BUFFER4_ARB* = 0x00008829
-  GL_DRAW_BUFFER5_ARB* = 0x0000882A
-  GL_DRAW_BUFFER6_ARB* = 0x0000882B
-  GL_DRAW_BUFFER7_ARB* = 0x0000882C
-  GL_DRAW_BUFFER8_ARB* = 0x0000882D
-  GL_DRAW_BUFFER9_ARB* = 0x0000882E
-  GL_DRAW_BUFFER10_ARB* = 0x0000882F
-  GL_DRAW_BUFFER11_ARB* = 0x00008830
-  GL_DRAW_BUFFER12_ARB* = 0x00008831
-  GL_DRAW_BUFFER13_ARB* = 0x00008832
-  GL_DRAW_BUFFER14_ARB* = 0x00008833
-  GL_DRAW_BUFFER15_ARB* = 0x00008834
-
-proc glDrawBuffersARB*(n: TGLsizei, bufs: PGLenum){.dynlib: dllname, importc.}
-  #***** GL_ARB_texture_rectangle *****//
-const 
-  GL_TEXTURE_RECTANGLE_ARB* = 0x000084F5
-  GL_TEXTURE_BINDING_RECTANGLE_ARB* = 0x000084F6
-  GL_PROXY_TEXTURE_RECTANGLE_ARB* = 0x000084F7
-  GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB* = 0x000084F8
-
-  #***** GL_ARB_color_buffer_float *****//
-const 
-  GL_RGBA_FLOAT_MODE_ARB* = 0x00008820
-  GL_CLAMP_VERTEX_COLOR_ARB* = 0x0000891A
-  GL_CLAMP_FRAGMENT_COLOR_ARB* = 0x0000891B
-  GL_CLAMP_READ_COLOR_ARB* = 0x0000891C
-  GL_FIXED_ONLY_ARB* = 0x0000891D
-  WGL_TYPE_RGBA_FLOAT_ARB* = 0x000021A0
-
-proc glClampColorARB*(target: TGLenum, clamp: TGLenum){.dynlib: dllname, importc.}
-  #***** GL_ARB_half_float_pixel *****//
-const 
-  GL_HALF_FLOAT_ARB* = 0x0000140B
-
-  #***** GL_ARB_texture_float *****//
-const 
-  GL_TEXTURE_RED_TYPE_ARB* = 0x00008C10
-  GL_TEXTURE_GREEN_TYPE_ARB* = 0x00008C11
-  GL_TEXTURE_BLUE_TYPE_ARB* = 0x00008C12
-  GL_TEXTURE_ALPHA_TYPE_ARB* = 0x00008C13
-  GL_TEXTURE_LUMINANCE_TYPE_ARB* = 0x00008C14
-  GL_TEXTURE_INTENSITY_TYPE_ARB* = 0x00008C15
-  GL_TEXTURE_DEPTH_TYPE_ARB* = 0x00008C16
-  GL_UNSIGNED_NORMALIZED_ARB* = 0x00008C17
-  GL_RGBA32F_ARB* = 0x00008814
-  GL_RGB32F_ARB* = 0x00008815
-  GL_ALPHA32F_ARB* = 0x00008816
-  GL_INTENSITY32F_ARB* = 0x00008817
-  GL_LUMINANCE32F_ARB* = 0x00008818
-  GL_LUMINANCE_ALPHA32F_ARB* = 0x00008819
-  GL_RGBA16F_ARB* = 0x0000881A
-  GL_RGB16F_ARB* = 0x0000881B
-  GL_ALPHA16F_ARB* = 0x0000881C
-  GL_INTENSITY16F_ARB* = 0x0000881D
-  GL_LUMINANCE16F_ARB* = 0x0000881E
-  GL_LUMINANCE_ALPHA16F_ARB* = 0x0000881F
-
-  #***** GL_EXT_texture_compression_dxt1 *****//
-  # GL_COMPRESSED_RGB_S3TC_DXT1_EXT  { already defined }
-  # GL_COMPRESSED_RGBA_S3TC_DXT1_EXT  { already defined }
-  #***** GL_ARB_pixel_buffer_object *****//
-const 
-  GL_PIXEL_PACK_BUFFER_ARB* = 0x000088EB
-  GL_PIXEL_UNPACK_BUFFER_ARB* = 0x000088EC
-  GL_PIXEL_PACK_BUFFER_BINDING_ARB* = 0x000088ED
-  GL_PIXEL_UNPACK_BUFFER_BINDING_ARB* = 0x000088EF
-
-  #***** GL_EXT_framebuffer_object *****//
-const 
-  GL_FRAMEBUFFER_EXT* = 0x00008D40
-  GL_RENDERBUFFER_EXT* = 0x00008D41
-  GL_STENCIL_INDEX_EXT* = 0x00008D45
-  GL_STENCIL_INDEX1_EXT* = 0x00008D46
-  GL_STENCIL_INDEX4_EXT* = 0x00008D47
-  GL_STENCIL_INDEX8_EXT* = 0x00008D48
-  GL_STENCIL_INDEX16_EXT* = 0x00008D49
-  GL_RENDERBUFFER_WIDTH_EXT* = 0x00008D42
-  GL_RENDERBUFFER_HEIGHT_EXT* = 0x00008D43
-  GL_RENDERBUFFER_INTERNAL_FORMAT_EXT* = 0x00008D44
-  GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT* = 0x00008CD0
-  GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT* = 0x00008CD1
-  GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT* = 0x00008CD2
-  GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT* = 0x00008CD3
-  GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT* = 0x00008CD4
-  GL_COLOR_ATTACHMENT0_EXT* = 0x00008CE0
-  GL_COLOR_ATTACHMENT1_EXT* = 0x00008CE1
-  GL_COLOR_ATTACHMENT2_EXT* = 0x00008CE2
-  GL_COLOR_ATTACHMENT3_EXT* = 0x00008CE3
-  GL_COLOR_ATTACHMENT4_EXT* = 0x00008CE4
-  GL_COLOR_ATTACHMENT5_EXT* = 0x00008CE5
-  GL_COLOR_ATTACHMENT6_EXT* = 0x00008CE6
-  GL_COLOR_ATTACHMENT7_EXT* = 0x00008CE7
-  GL_COLOR_ATTACHMENT8_EXT* = 0x00008CE8
-  GL_COLOR_ATTACHMENT9_EXT* = 0x00008CE9
-  GL_COLOR_ATTACHMENT10_EXT* = 0x00008CEA
-  GL_COLOR_ATTACHMENT11_EXT* = 0x00008CEB
-  GL_COLOR_ATTACHMENT12_EXT* = 0x00008CEC
-  GL_COLOR_ATTACHMENT13_EXT* = 0x00008CED
-  GL_COLOR_ATTACHMENT14_EXT* = 0x00008CEE
-  GL_COLOR_ATTACHMENT15_EXT* = 0x00008CEF
-  GL_DEPTH_ATTACHMENT_EXT* = 0x00008D00
-  GL_STENCIL_ATTACHMENT_EXT* = 0x00008D20
-  GL_FRAMEBUFFER_COMPLETE_EXT* = 0x00008CD5
-  GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT* = 0x00008CD6
-  GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT* = 0x00008CD7
-  GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT* = 0x00008CD8
-  GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT* = 0x00008CD9
-  GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT* = 0x00008CDA
-  GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT* = 0x00008CDB
-  GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT* = 0x00008CDC
-  GL_FRAMEBUFFER_UNSUPPORTED_EXT* = 0x00008CDD
-  GL_FRAMEBUFFER_STATUS_ERROR_EXT* = 0x00008CDE
-  GL_FRAMEBUFFER_BINDING_EXT* = 0x00008CA6
-  GL_RENDERBUFFER_BINDING_EXT* = 0x00008CA7
-  GL_MAX_COLOR_ATTACHMENTS_EXT* = 0x00008CDF
-  GL_MAX_RENDERBUFFER_SIZE_EXT* = 0x000084E8
-  GL_INVALID_FRAMEBUFFER_OPERATION_EXT* = 0x00000506
-
-proc glIsRenderbufferEXT*(renderbuffer: TGLuint): TGLboolean{.dynlib: dllname, 
-    importc.}
-proc glBindRenderbufferEXT*(target: TGLenum, renderbuffer: TGLuint){.
-    dynlib: dllname, importc.}
-proc glDeleteRenderbuffersEXT*(n: TGLsizei, renderbuffers: PGLuint){.
-    dynlib: dllname, importc.}
-proc glGenRenderbuffersEXT*(n: TGLsizei, renderbuffers: PGLuint){.
-    dynlib: dllname, importc.}
-proc glRenderbufferStorageEXT*(target: TGLenum, internalformat: TGLenum, 
-                               width: TGLsizei, height: TGLsizei){.
-    dynlib: dllname, importc.}
-proc glGetRenderbufferParameterivEXT*(target: TGLenum, pname: TGLenum, 
-                                      params: PGLint){.dynlib: dllname, importc.}
-proc glIsFramebufferEXT*(framebuffer: TGLuint): TGLboolean{.dynlib: dllname, 
-    importc.}
-proc glBindFramebufferEXT*(target: TGLenum, framebuffer: TGLuint){.
-    dynlib: dllname, importc.}
-proc glDeleteFramebuffersEXT*(n: TGLsizei, framebuffers: PGLuint){.
-    dynlib: dllname, importc.}
-proc glGenFramebuffersEXT*(n: TGLsizei, framebuffers: PGLuint){.dynlib: dllname, 
-    importc.}
-proc glCheckFramebufferStatusEXT*(target: TGLenum): TGLenum{.dynlib: dllname, 
-    importc.}
-proc glFramebufferTexture1DEXT*(target: TGLenum, attachment: TGLenum, 
-                                textarget: TGLenum, texture: TGLuint, level: TGLint){.
-    dynlib: dllname, importc.}
-proc glFramebufferTexture2DEXT*(target: TGLenum, attachment: TGLenum, 
-                                textarget: TGLenum, texture: TGLuint, level: TGLint){.
-    dynlib: dllname, importc.}
-proc glFramebufferTexture3DEXT*(target: TGLenum, attachment: TGLenum, 
-                                textarget: TGLenum, texture: TGLuint, 
-                                level: TGLint, zoffset: TGLint){.dynlib: dllname, 
-    importc.}
-proc glFramebufferRenderbufferEXT*(target: TGLenum, attachment: TGLenum, 
-                                   renderbuffertarget: TGLenum, 
-                                   renderbuffer: TGLuint){.dynlib: dllname, 
-    importc.}
-proc glGetFramebufferAttachmentParameterivEXT*(target: TGLenum, 
-    attachment: TGLenum, pname: TGLenum, params: PGLint){.dynlib: dllname, importc.}
-proc glGenerateMipmapEXT*(target: TGLenum){.dynlib: dllname, importc.}
-  #***** GL_version_1_4 *****//
-const 
-  GL_BLEND_DST_RGB* = 0x000080C8
-  GL_BLEND_SRC_RGB* = 0x000080C9
-  GL_BLEND_DST_ALPHA* = 0x000080CA
-  GL_BLEND_SRC_ALPHA* = 0x000080CB
-  GL_POINT_SIZE_MIN* = 0x00008126
-  GL_POINT_SIZE_MAX* = 0x00008127
-  GL_POINT_FADE_THRESHOLD_SIZE* = 0x00008128
-  GL_POINT_DISTANCE_ATTENUATION* = 0x00008129
-  GL_GENERATE_MIPMAP* = 0x00008191
-  GL_GENERATE_MIPMAP_HINT* = 0x00008192
-  GL_DEPTH_COMPONENT16* = 0x000081A5
-  GL_DEPTH_COMPONENT24* = 0x000081A6
-  GL_DEPTH_COMPONENT32* = 0x000081A7
-  GL_MIRRORED_REPEAT* = 0x00008370
-  GL_FOG_COORDINATE_SOURCE* = 0x00008450
-  GL_FOG_COORDINATE* = 0x00008451
-  GL_FRAGMENT_DEPTH* = 0x00008452
-  GL_CURRENT_FOG_COORDINATE* = 0x00008453
-  GL_FOG_COORDINATE_ARRAY_TYPE* = 0x00008454
-  GL_FOG_COORDINATE_ARRAY_STRIDE* = 0x00008455
-  GL_FOG_COORDINATE_ARRAY_POINTER* = 0x00008456
-  GL_FOG_COORDINATE_ARRAY* = 0x00008457
-  GL_COLOR_SUM* = 0x00008458
-  GL_CURRENT_SECONDARY_COLOR* = 0x00008459
-  GL_SECONDARY_COLOR_ARRAY_SIZE* = 0x0000845A
-  GL_SECONDARY_COLOR_ARRAY_TYPE* = 0x0000845B
-  GL_SECONDARY_COLOR_ARRAY_STRIDE* = 0x0000845C
-  GL_SECONDARY_COLOR_ARRAY_POINTER* = 0x0000845D
-  GL_SECONDARY_COLOR_ARRAY* = 0x0000845E
-  GL_MAX_TEXTURE_LOD_BIAS* = 0x000084FD
-  GL_TEXTURE_FILTER_CONTROL* = 0x00008500
-  GL_TEXTURE_LOD_BIAS* = 0x00008501
-  GL_INCR_WRAP* = 0x00008507
-  GL_DECR_WRAP* = 0x00008508
-  GL_TEXTURE_DEPTH_SIZE* = 0x0000884A
-  GL_DEPTH_TEXTURE_MODE* = 0x0000884B
-  GL_TEXTURE_COMPARE_MODE* = 0x0000884C
-  GL_TEXTURE_COMPARE_FUNC* = 0x0000884D
-  GL_COMPARE_R_TO_TEXTURE* = 0x0000884E
-
-proc glBlendFuncSeparate*(sfactorRGB: TGLenum, dfactorRGB: TGLenum, 
-                          sfactorAlpha: TGLenum, dfactorAlpha: TGLenum){.
-    dynlib: dllname, importc.}
-proc glFogCoordf*(coord: TGLfloat){.dynlib: dllname, importc.}
-proc glFogCoordfv*(coord: PGLfloat){.dynlib: dllname, importc.}
-proc glFogCoordd*(coord: TGLdouble){.dynlib: dllname, importc.}
-proc glFogCoorddv*(coord: PGLdouble){.dynlib: dllname, importc.}
-proc glFogCoordPointer*(thetype: TGLenum, stride: TGLsizei, pointer: PGLvoid){.
-    dynlib: dllname, importc.}
-proc glMultiDrawArrays*(mode: TGLenum, first: PGLint, count: PGLsizei, 
-                        primcount: TGLsizei){.dynlib: dllname, importc.}
-proc glMultiDrawElements*(mode: TGLenum, count: PGLsizei, thetype: TGLenum, 
-                          indices: PGLvoid, primcount: TGLsizei){.
-    dynlib: dllname, importc.}
-proc glPointParameterf*(pname: TGLenum, param: TGLfloat){.dynlib: dllname, importc.}
-proc glPointParameterfv*(pname: TGLenum, params: PGLfloat){.dynlib: dllname, 
-    importc.}
-proc glPointParameteri*(pname: TGLenum, param: TGLint){.dynlib: dllname, importc.}
-proc glPointParameteriv*(pname: TGLenum, params: PGLint){.dynlib: dllname, 
-    importc.}
-proc glSecondaryColor3b*(red: TGLByte, green: TGLByte, blue: TGLByte){.
-    dynlib: dllname, importc.}
-proc glSecondaryColor3bv*(v: PGLbyte){.dynlib: dllname, importc.}
-proc glSecondaryColor3d*(red: TGLdouble, green: TGLdouble, blue: TGLdouble){.
-    dynlib: dllname, importc.}
-proc glSecondaryColor3dv*(v: PGLdouble){.dynlib: dllname, importc.}
-proc glSecondaryColor3f*(red: TGLfloat, green: TGLfloat, blue: TGLfloat){.
-    dynlib: dllname, importc.}
-proc glSecondaryColor3fv*(v: PGLfloat){.dynlib: dllname, importc.}
-proc glSecondaryColor3i*(red: TGLint, green: TGLint, blue: TGLint){.
-    dynlib: dllname, importc.}
-proc glSecondaryColor3iv*(v: PGLint){.dynlib: dllname, importc.}
-proc glSecondaryColor3s*(red: TGLshort, green: TGLshort, blue: TGLshort){.
-    dynlib: dllname, importc.}
-proc glSecondaryColor3sv*(v: PGLshort){.dynlib: dllname, importc.}
-proc glSecondaryColor3ub*(red: TGLubyte, green: TGLubyte, blue: TGLubyte){.
-    dynlib: dllname, importc.}
-proc glSecondaryColor3ubv*(v: PGLubyte){.dynlib: dllname, importc.}
-proc glSecondaryColor3ui*(red: TGLuint, green: TGLuint, blue: TGLuint){.
-    dynlib: dllname, importc.}
-proc glSecondaryColor3uiv*(v: PGLuint){.dynlib: dllname, importc.}
-proc glSecondaryColor3us*(red: TGLushort, green: TGLushort, blue: TGLushort){.
-    dynlib: dllname, importc.}
-proc glSecondaryColor3usv*(v: PGLushort){.dynlib: dllname, importc.}
-proc glSecondaryColorPointer*(size: TGLint, thetype: TGLenum, stride: TGLsizei, 
-                              pointer: PGLvoid){.dynlib: dllname, importc.}
-proc glWindowPos2d*(x: TGLdouble, y: TGLdouble){.dynlib: dllname, importc.}
-proc glWindowPos2dv*(v: PGLdouble){.dynlib: dllname, importc.}
-proc glWindowPos2f*(x: TGLfloat, y: TGLfloat){.dynlib: dllname, importc.}
-proc glWindowPos2fv*(v: PGLfloat){.dynlib: dllname, importc.}
-proc glWindowPos2i*(x: TGLint, y: TGLint){.dynlib: dllname, importc.}
-proc glWindowPos2iv*(v: PGLint){.dynlib: dllname, importc.}
-proc glWindowPos2s*(x: TGLshort, y: TGLshort){.dynlib: dllname, importc.}
-proc glWindowPos2sv*(v: PGLshort){.dynlib: dllname, importc.}
-proc glWindowPos3d*(x: TGLdouble, y: TGLdouble, z: TGLdouble){.dynlib: dllname, 
-    importc.}
-proc glWindowPos3dv*(v: PGLdouble){.dynlib: dllname, importc.}
-proc glWindowPos3f*(x: TGLfloat, y: TGLfloat, z: TGLfloat){.dynlib: dllname, 
-    importc.}
-proc glWindowPos3fv*(v: PGLfloat){.dynlib: dllname, importc.}
-proc glWindowPos3i*(x: TGLint, y: TGLint, z: TGLint){.dynlib: dllname, importc.}
-proc glWindowPos3iv*(v: PGLint){.dynlib: dllname, importc.}
-proc glWindowPos3s*(x: TGLshort, y: TGLshort, z: TGLshort){.dynlib: dllname, 
-    importc.}
-proc glWindowPos3sv*(v: PGLshort){.dynlib: dllname, importc.}
-  #***** GL_version_1_5 *****//
-const 
-  GL_BUFFER_SIZE* = 0x00008764
-  GL_BUFFER_USAGE* = 0x00008765
-  GL_QUERY_COUNTER_BITS* = 0x00008864
-  GL_CURRENT_QUERY* = 0x00008865
-  GL_QUERY_RESULT* = 0x00008866
-  GL_QUERY_RESULT_AVAILABLE* = 0x00008867
-  GL_ARRAY_BUFFER* = 0x00008892
-  GL_ELEMENT_ARRAY_BUFFER* = 0x00008893
-  GL_ARRAY_BUFFER_BINDING* = 0x00008894
-  GL_ELEMENT_ARRAY_BUFFER_BINDING* = 0x00008895
-  GL_VERTEX_ARRAY_BUFFER_BINDING* = 0x00008896
-  GL_NORMAL_ARRAY_BUFFER_BINDING* = 0x00008897
-  GL_COLOR_ARRAY_BUFFER_BINDING* = 0x00008898
-  GL_INDEX_ARRAY_BUFFER_BINDING* = 0x00008899
-  GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING* = 0x0000889A
-  GL_EDGE_FLAG_ARRAY_BUFFER_BINDING* = 0x0000889B
-  GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING* = 0x0000889C
-  GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING* = 0x0000889D
-  GL_WEIGHT_ARRAY_BUFFER_BINDING* = 0x0000889E
-  GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING* = 0x0000889F
-  GL_READ_ONLY* = 0x000088B8
-  GL_WRITE_ONLY* = 0x000088B9
-  GL_READ_WRITE* = 0x000088BA
-  GL_BUFFER_ACCESS* = 0x000088BB
-  GL_BUFFER_MAPPED* = 0x000088BC
-  GL_BUFFER_MAP_POINTER* = 0x000088BD
-  GL_STREAM_DRAW* = 0x000088E0
-  GL_STREAM_READ* = 0x000088E1
-  GL_STREAM_COPY* = 0x000088E2
-  GL_STATIC_DRAW* = 0x000088E4
-  GL_STATIC_READ* = 0x000088E5
-  GL_STATIC_COPY* = 0x000088E6
-  GL_DYNAMIC_DRAW* = 0x000088E8
-  GL_DYNAMIC_READ* = 0x000088E9
-  GL_DYNAMIC_COPY* = 0x000088EA
-  GL_SAMPLES_PASSED* = 0x00008914
-  GL_FOG_COORD_SRC* = 0x00008450
-  GL_FOG_COORD* = 0x00008451
-  GL_CURRENT_FOG_COORD* = 0x00008453
-  GL_FOG_COORD_ARRAY_TYPE* = 0x00008454
-  GL_FOG_COORD_ARRAY_STRIDE* = 0x00008455
-  GL_FOG_COORD_ARRAY_POINTER* = 0x00008456
-  GL_FOG_COORD_ARRAY* = 0x00008457
-  GL_FOG_COORD_ARRAY_BUFFER_BINDING* = 0x0000889D
-  GL_SRC0_RGB* = 0x00008580
-  GL_SRC1_RGB* = 0x00008581
-  GL_SRC2_RGB* = 0x00008582
-  GL_SRC0_ALPHA* = 0x00008588
-  GL_SRC1_ALPHA* = 0x00008589
-  GL_SRC2_ALPHA* = 0x0000858A
-
-proc glGenQueries*(n: TGLsizei, ids: PGLuint){.dynlib: dllname, importc.}
-proc glDeleteQueries*(n: TGLsizei, ids: PGLuint){.dynlib: dllname, importc.}
-proc glIsQuery*(id: TGLuint): TGLboolean{.dynlib: dllname, importc.}
-proc glBeginQuery*(target: TGLenum, id: TGLuint){.dynlib: dllname, importc.}
-proc glEndQuery*(target: TGLenum){.dynlib: dllname, importc.}
-proc glGetQueryiv*(target: TGLenum, pname: TGLenum, params: PGLint){.
-    dynlib: dllname, importc.}
-proc glGetQueryObjectiv*(id: TGLuint, pname: TGLenum, params: PGLint){.
-    dynlib: dllname, importc.}
-proc glGetQueryObjectuiv*(id: TGLuint, pname: TGLenum, params: PGLuint){.
-    dynlib: dllname, importc.}
-proc glBindBuffer*(target: TGLenum, buffer: TGLuint){.dynlib: dllname, importc.}
-proc glDeleteBuffers*(n: TGLsizei, buffers: PGLuint){.dynlib: dllname, importc.}
-proc glGenBuffers*(n: TGLsizei, buffers: PGLuint){.dynlib: dllname, importc.}
-proc glIsBuffer*(buffer: TGLuint): TGLboolean{.dynlib: dllname, importc.}
-proc glBufferData*(target: TGLenum, size: GLsizeiptr, data: PGLvoid, 
-                   usage: TGLenum){.dynlib: dllname, importc.}
-proc glBufferSubData*(target: TGLenum, offset: GLintptr, size: GLsizeiptr, 
-                      data: PGLvoid){.dynlib: dllname, importc.}
-proc glGetBufferSubData*(target: TGLenum, offset: GLintptr, size: GLsizeiptr, 
-                         data: PGLvoid){.dynlib: dllname, importc.}
-proc glMapBuffer*(target: TGLenum, access: TGLenum): PGLvoid{.dynlib: dllname, 
-    importc.}
-proc glUnmapBuffer*(target: TGLenum): TGLboolean{.dynlib: dllname, importc.}
-proc glGetBufferParameteriv*(target: TGLenum, pname: TGLenum, params: PGLint){.
-    dynlib: dllname, importc.}
-proc glGetBufferPointerv*(target: TGLenum, pname: TGLenum, params: PGLvoid){.
-    dynlib: dllname, importc.}
-  #***** GL_version_2_0 *****//
-const 
-  GL_BLEND_EQUATION_RGB* = 0x00008009
-  GL_VERTEX_ATTRIB_ARRAY_ENABLED* = 0x00008622
-  GL_VERTEX_ATTRIB_ARRAY_SIZE* = 0x00008623
-  GL_VERTEX_ATTRIB_ARRAY_STRIDE* = 0x00008624
-  GL_VERTEX_ATTRIB_ARRAY_TYPE* = 0x00008625
-  GL_CURRENT_VERTEX_ATTRIB* = 0x00008626
-  GL_VERTEX_PROGRAM_POINT_SIZE* = 0x00008642
-  GL_VERTEX_PROGRAM_TWO_SIDE* = 0x00008643
-  GL_VERTEX_ATTRIB_ARRAY_POINTER* = 0x00008645
-  GL_STENCIL_BACK_FUNC* = 0x00008800
-  GL_STENCIL_BACK_FAIL* = 0x00008801
-  GL_STENCIL_BACK_PASS_DEPTH_FAIL* = 0x00008802
-  GL_STENCIL_BACK_PASS_DEPTH_PASS* = 0x00008803
-  GL_MAX_DRAW_BUFFERS* = 0x00008824
-  GL_DRAW_BUFFER0* = 0x00008825
-  GL_DRAW_BUFFER1* = 0x00008826
-  GL_DRAW_BUFFER2* = 0x00008827
-  GL_DRAW_BUFFER3* = 0x00008828
-  GL_DRAW_BUFFER4* = 0x00008829
-  GL_DRAW_BUFFER5* = 0x0000882A
-  GL_DRAW_BUFFER6* = 0x0000882B
-  GL_DRAW_BUFFER7* = 0x0000882C
-  GL_DRAW_BUFFER8* = 0x0000882D
-  GL_DRAW_BUFFER9* = 0x0000882E
-  GL_DRAW_BUFFER10* = 0x0000882F
-  GL_DRAW_BUFFER11* = 0x00008830
-  GL_DRAW_BUFFER12* = 0x00008831
-  GL_DRAW_BUFFER13* = 0x00008832
-  GL_DRAW_BUFFER14* = 0x00008833
-  GL_DRAW_BUFFER15* = 0x00008834
-  GL_BLEND_EQUATION_ALPHA* = 0x0000883D
-  GL_POINT_SPRITE* = 0x00008861
-  GL_COORD_REPLACE* = 0x00008862
-  GL_MAX_VERTEX_ATTRIBS* = 0x00008869
-  GL_VERTEX_ATTRIB_ARRAY_NORMALIZED* = 0x0000886A
-  GL_MAX_TEXTURE_COORDS* = 0x00008871
-  GL_MAX_TEXTURE_IMAGE_UNITS* = 0x00008872
-  GL_FRAGMENT_SHADER* = 0x00008B30
-  GL_VERTEX_SHADER* = 0x00008B31
-  GL_MAX_FRAGMENT_UNIFORM_COMPONENTS* = 0x00008B49
-  GL_MAX_VERTEX_UNIFORM_COMPONENTS* = 0x00008B4A
-  GL_MAX_VARYING_FLOATS* = 0x00008B4B
-  GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS* = 0x00008B4C
-  GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS* = 0x00008B4D
-  GL_SHADER_TYPE* = 0x00008B4F
-  GL_FLOAT_VEC2* = 0x00008B50
-  GL_FLOAT_VEC3* = 0x00008B51
-  GL_FLOAT_VEC4* = 0x00008B52
-  GL_INT_VEC2* = 0x00008B53
-  GL_INT_VEC3* = 0x00008B54
-  GL_INT_VEC4* = 0x00008B55
-  GL_BOOL* = 0x00008B56
-  GL_BOOL_VEC2* = 0x00008B57
-  GL_BOOL_VEC3* = 0x00008B58
-  GL_BOOL_VEC4* = 0x00008B59
-  GL_FLOAT_MAT2* = 0x00008B5A
-  GL_FLOAT_MAT3* = 0x00008B5B
-  GL_FLOAT_MAT4* = 0x00008B5C
-  GL_SAMPLER_1D* = 0x00008B5D
-  GL_SAMPLER_2D* = 0x00008B5E
-  GL_SAMPLER_3D* = 0x00008B5F
-  GL_SAMPLER_CUBE* = 0x00008B60
-  GL_SAMPLER_1D_SHADOW* = 0x00008B61
-  GL_SAMPLER_2D_SHADOW* = 0x00008B62
-  GL_DELETE_STATUS* = 0x00008B80
-  GL_COMPILE_STATUS* = 0x00008B81
-  GL_LINK_STATUS* = 0x00008B82
-  GL_VALIDATE_STATUS* = 0x00008B83
-  GL_INFO_LOG_LENGTH* = 0x00008B84
-  GL_ATTACHED_SHADERS* = 0x00008B85
-  GL_ACTIVE_UNIFORMS* = 0x00008B86
-  GL_ACTIVE_UNIFORM_MAX_LENGTH* = 0x00008B87
-  GL_SHADER_SOURCE_LENGTH* = 0x00008B88
-  GL_ACTIVE_ATTRIBUTES* = 0x00008B89
-  GL_ACTIVE_ATTRIBUTE_MAX_LENGTH* = 0x00008B8A
-  GL_FRAGMENT_SHADER_DERIVATIVE_HINT* = 0x00008B8B
-  GL_SHADING_LANGUAGE_VERSION* = 0x00008B8C
-  GL_CURRENT_PROGRAM* = 0x00008B8D
-  GL_POINT_SPRITE_COORD_ORIGIN* = 0x00008CA0
-  GL_LOWER_LEFT* = 0x00008CA1
-  GL_UPPER_LEFT* = 0x00008CA2
-  GL_STENCIL_BACK_REF* = 0x00008CA3
-  GL_STENCIL_BACK_VALUE_MASK* = 0x00008CA4
-  GL_STENCIL_BACK_WRITEMASK* = 0x00008CA5
-
-{.pop.}