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-
-#******************************************************************************
-#
-#          JEDI-SDL : Pascal units for SDL - Simple DirectMedia Layer
-#             Conversion of the Simple DirectMedia Layer Headers
-#
-# Portions created by Sam Lantinga <slouken@devolution.com> are
-# Copyright (C) 1997-2004  Sam Lantinga
-# 5635-34 Springhouse Dr.
-# Pleasanton, CA 94588 (USA)
-#
-# All Rights Reserved.
-#
-# The original files are : SDL.h
-#                          SDL_main.h
-#                          SDL_types.h
-#                          SDL_rwops.h
-#                          SDL_timer.h
-#                          SDL_audio.h
-#                          SDL_cdrom.h
-#                          SDL_joystick.h
-#                          SDL_mouse.h
-#                          SDL_keyboard.h
-#                          SDL_events.h
-#                          SDL_video.h
-#                          SDL_byteorder.h
-#                          SDL_version.h
-#                          SDL_active.h
-#                          SDL_thread.h
-#                          SDL_mutex .h
-#                          SDL_getenv.h
-#                          SDL_loadso.h
-#
-# The initial developer of this Pascal code was :
-# Dominique Louis <Dominique@SavageSoftware.com.au>
-#
-# Portions created by Dominique Louis are
-# Copyright (C) 2000 - 2004 Dominique Louis.
-#
-#
-# Contributor(s)
-# --------------
-# Tom Jones <tigertomjones@gmx.de>  His Project inspired this conversion
-# Matthias Thoma <ma.thoma@gmx.de>
-#
-# Obtained through:
-# Joint Endeavour of Delphi Innovators ( Project JEDI )
-#
-# You may retrieve the latest version of this file at the Project
-# JEDI home page, located at http://delphi-jedi.org
-#
-# The contents of this file are used with permission, subject to
-# the Mozilla Public License Version 1.1 (the "License"); you may
-# not use this file except in compliance with the License. You may
-# obtain a copy of the License at
-# http://www.mozilla.org/MPL/MPL-1.1.html
-#
-# Software distributed under the License is distributed on an
-# "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or
-# implied. See the License for the specific language governing
-# rights and limitations under the License.
-#
-# Description
-# -----------
-#
-#
-#
-#
-#
-#
-#
-# Requires
-# --------
-#   The SDL Runtime libraris on Win32  : SDL.dll on Linux : libSDL.so
-#   They are available from...
-#   http://www.libsdl.org .
-#
-# Programming Notes
-# -----------------
-#
-#
-#
-#
-# Revision History
-# ----------------
-#   May      08 2001 - DL : Added Keyboard  State Array ( See demos for how to
-#                           use )
-#                           PKeyStateArr = ^TKeyStateArr;
-#                           TKeyStateArr = array[0..65000] of UInt8;
-#                           As most games will need it.
-#
-#   April    02 2001 - DL : Added SDL_getenv.h definitions and tested version
-#                           1.2.0 compatability.
-#
-#   March    13 2001 - MT : Added Linux compatibility.
-#
-#   March    10 2001 - MT : Added externalsyms for DEFINES
-#                           Changed the license header
-#
-#   March    09 2001 - MT : Added Kylix Ifdefs/Deleted the uses mmsystem
-#
-#   March    01 2001 - DL : Update conversion of version 1.1.8
-#
-#   July     22 2001 - DL : Added TUInt8Array and PUIntArray after suggestions
-#                           from Matthias Thoma and Eric Grange.
-#
-#   October  12 2001 - DL : Various changes as suggested by Matthias Thoma and
-#                           David Acklam
-#
-#   October  24 2001 - DL : Added FreePascal support as per suggestions from
-#                           Dean Ellis.
-#
-#   October  27 2001 - DL : Added SDL_BUTTON macro
-#
-#  November  08 2001 - DL : Bug fix as pointed out by Puthoon.
-#
-#  November  29 2001 - DL : Bug fix of SDL_SetGammaRamp as pointed out by Simon
-#                           Rushton.
-#
-#  November  30 2001 - DL : SDL_NOFRAME added as pointed out by Simon Rushton.
-#
-#  December  11 2001 - DL : Added $WEAKPACKAGEUNIT ON to facilitate useage in
-#                           Components
-#
-#  January   05 2002 - DL : Added SDL_Swap32 function as suggested by Matthias
-#                           Thoma and also made sure the _getenv from
-#                           MSVCRT.DLL uses the right calling convention
-#
-#  January   25 2002 - DL : Updated conversion of SDL_AddTimer &
-#                           SDL_RemoveTimer as per suggestions from Matthias
-#                           Thoma.
-#
-#  January   27 2002 - DL : Commented out exported function putenv and getenv
-#                           So that developers get used to using SDL_putenv
-#                           SDL_getenv, as they are more portable
-#
-#  March     05 2002 - DL : Added FreeAnNil procedure for Delphi 4 users.
-#
-#  October   23 2002 - DL : Added Delphi 3 Define of Win32.
-#                           If you intend to you Delphi 3...
-#                           ( which is officially unsupported ) make sure you
-#                           remove references to $EXTERNALSYM in this and other
-#                           SDL files.
-#
-# November  29 2002 - DL : Fixed bug in Declaration of SDL_GetRGBA that was
-#                          pointed out by Todd Lang
-#
-#   April   03 2003 - DL : Added jedi-sdl.inc include file to support more
-#                          Pascal compilers. Initial support is now included
-#                          for GnuPascal, VirtualPascal, TMT and obviously
-#                          continue support for Delphi Kylix and FreePascal.
-#
-#   April   08 2003 - MK : Aka Mr Kroket - Added Better FPC support
-#
-#   April   24 2003 - DL : under instruction from Alexey Barkovoy, I have added
-#                          better TMT Pascal support and under instruction
-#                          from Prof. Abimbola Olowofoyeku (The African Chief),
-#                          I have added better Gnu Pascal support
-#
-#   April   30 2003 - DL : under instruction from David Mears AKA
-#                          Jason Siletto, I have added FPC Linux support.
-#                          This was compiled with fpc 1.1, so remember to set
-#                          include file path. ie. -Fi/usr/share/fpcsrc/rtl/*
-#
-#
-#
-#  Revision 1.31  2007/05/29 21:30:48  savage
-#  Changes as suggested by Almindor for 64bit compatibility.
-#
-#  Revision 1.30  2007/05/29 19:31:03  savage
-#  Fix to TSDL_Overlay structure - thanks David Pethes (aka imcold)
-#
-#  Revision 1.29  2007/05/20 20:29:11  savage
-#  Initial Changes to Handle 64 Bits
-#
-#  Revision 1.26  2007/02/11 13:38:04  savage
-#  Added Nintendo DS support - Thanks Dean.
-#
-#  Revision 1.25  2006/12/02 00:12:52  savage
-#  Updated to latest version
-#
-#  Revision 1.24  2006/05/18 21:10:04  savage
-#  Added 1.2.10 Changes
-#
-#  Revision 1.23  2005/12/04 23:17:52  drellis
-#  Added declaration of SInt8 and PSInt8
-#
-#  Revision 1.22  2005/05/24 21:59:03  savage
-#  Re-arranged uses clause to work on Win32 and Linux, Thanks again Michalis.
-#
-#  Revision 1.21  2005/05/22 18:42:31  savage
-#  Changes as suggested by Michalis Kamburelis. Thanks again.
-#
-#  Revision 1.20  2005/04/10 11:48:33  savage
-#  Changes as suggested by Michalis, thanks.
-#
-#  Revision 1.19  2005/01/05 01:47:06  savage
-#  Changed LibName to reflect what MacOS X should have. ie libSDL*-1.2.0.dylib respectively.
-#
-#  Revision 1.18  2005/01/04 23:14:41  savage
-#  Changed LibName to reflect what most Linux distros will have. ie libSDL*-1.2.so.0 respectively.
-#
-#  Revision 1.17  2005/01/03 18:40:59  savage
-#  Updated Version number to reflect latest one
-#
-#  Revision 1.16  2005/01/01 02:02:06  savage
-#  Updated to v1.2.8
-#
-#  Revision 1.15  2004/12/24 18:57:11  savage
-#  forgot to apply Michalis Kamburelis' patch to the implementation section. now fixed
-#
-#  Revision 1.14  2004/12/23 23:42:18  savage
-#  Applied Patches supplied by Michalis Kamburelis ( THANKS! ), for greater FreePascal compatability.
-#
-#  Revision 1.13  2004/09/30 22:31:59  savage
-#  Updated with slightly different header comments
-#
-#  Revision 1.12  2004/09/12 21:52:58  savage
-#  Slight changes to fix some issues with the sdl classes.
-#
-#  Revision 1.11  2004/08/14 22:54:30  savage
-#  Updated so that Library name defines are correctly defined for MacOS X.
-#
-#  Revision 1.10  2004/07/20 23:57:33  savage
-#  Thanks to Paul Toth for spotting an error in the SDL Audio Convertion structures.
-#  In TSDL_AudioCVT the filters variable should point to and array of pointers and not what I had there previously.
-#
-#  Revision 1.9  2004/07/03 22:07:22  savage
-#  Added Bitwise Manipulation Functions for TSDL_VideoInfo struct.
-#
-#  Revision 1.8  2004/05/10 14:10:03  savage
-#  Initial MacOS X support. Fixed defines for MACOS ( Classic ) and DARWIN ( MacOS X ).
-#
-#  Revision 1.7  2004/04/13 09:32:08  savage
-#  Changed Shared object names back to just the .so extension to avoid conflicts on various Linux/Unix distros. Therefore developers will need to create Symbolic links to the actual Share Objects if necessary.
-#
-#  Revision 1.6  2004/04/01 20:53:23  savage
-#  Changed Linux Shared Object names so they reflect the Symbolic Links that are created when installing the RPMs from the SDL site.
-#
-#  Revision 1.5  2004/02/22 15:32:10  savage
-#  SDL_GetEnv Fix so it also works on FPC/Linux. Thanks to Rodrigo for pointing this out.
-#
-#  Revision 1.4  2004/02/21 23:24:29  savage
-#  SDL_GetEnv Fix so that it is not define twice for FPC. Thanks to Rene Hugentobler for pointing out this bug,
-#
-#  Revision 1.3  2004/02/18 22:35:51  savage
-#  Brought sdl.pas up to 1.2.7 compatability
-#  Thus...
-#  Added SDL_GL_STEREO,
-#      SDL_GL_MULTISAMPLEBUFFERS,
-#      SDL_GL_MULTISAMPLESAMPLES
-#
-#  Add DLL/Shared object functions
-#  function SDL_LoadObject( const sofile : PChar ) : Pointer;
-#
-#  function SDL_LoadFunction( handle : Pointer; const name : PChar ) : Pointer;
-#
-#  procedure SDL_UnloadObject( handle : Pointer );
-#
-#  Added function to create RWops from const memory: SDL_RWFromConstMem()
-#  function SDL_RWFromConstMem(const mem: Pointer; size: Integer) : PSDL_RWops;
-#
-#  Ported SDL_cpuinfo.h so Now you can test for Specific CPU types.
-#
-#  Revision 1.2  2004/02/17 21:37:12  savage
-#  Tidying up of units
-#
-#  Revision 1.1  2004/02/05 00:08:20  savage
-#  Module 1.0 release
-#
-#
-
-{.deadCodeElim: on.}
-
-when defined(windows):
-  const SDLLibName = "SDL.dll"
-elif defined(macosx):
-  const SDLLibName = "libSDL-1.2.0.dylib"
-else:
-  const SDLLibName = "libSDL.so"
-
-const
-  SDL_MAJOR_VERSION* = 1'i8
-  SDL_MINOR_VERSION* = 2'i8
-  SDL_PATCHLEVEL* = 11'i8        # SDL.h constants
-  SDL_INIT_TIMER* = 0x00000001
-  SDL_INIT_AUDIO* = 0x00000010
-  SDL_INIT_VIDEO* = 0x00000020
-  SDL_INIT_CDROM* = 0x00000100
-  SDL_INIT_JOYSTICK* = 0x00000200
-  SDL_INIT_NOPARACHUTE* = 0x00100000 # Don't catch fatal signals
-  SDL_INIT_EVENTTHREAD* = 0x01000000 # Not supported on all OS's
-  SDL_INIT_EVERYTHING* = 0x0000FFFF # SDL_error.h constants
-  ERR_MAX_STRLEN* = 128
-  ERR_MAX_ARGS* = 5           # SDL_types.h constants
-  SDL_PRESSED* = 0x00000001
-  SDL_RELEASED* = 0x00000000  # SDL_timer.h constants
-                              # This is the OS scheduler timeslice, in milliseconds
-  SDL_TIMESLICE* = 10         # This is the maximum resolution of the SDL timer on all platforms
-  TIMER_RESOLUTION* = 10      # Experimentally determined
-                              # SDL_audio.h constants
-  AUDIO_U8* = 0x00000008      # Unsigned 8-bit samples
-  AUDIO_S8* = 0x00008008      # Signed 8-bit samples
-  AUDIO_U16LSB* = 0x00000010  # Unsigned 16-bit samples
-  AUDIO_S16LSB* = 0x00008010  # Signed 16-bit samples
-  AUDIO_U16MSB* = 0x00001010  # As above, but big-endian byte order
-  AUDIO_S16MSB* = 0x00009010  # As above, but big-endian byte order
-  AUDIO_U16* = AUDIO_U16LSB
-  AUDIO_S16* = AUDIO_S16LSB   # SDL_cdrom.h constants
-                              # The maximum number of CD-ROM tracks on a disk
-  SDL_MAX_TRACKS* = 99        # The types of CD-ROM track possible
-  SDL_AUDIO_TRACK* = 0x00000000
-  SDL_DATA_TRACK* = 0x00000004 # Conversion functions from frames to Minute/Second/Frames and vice versa
-  CD_FPS* = 75                # SDL_byteorder.h constants
-                              # The two types of endianness
-  SDL_LIL_ENDIAN* = 1234
-  SDL_BIG_ENDIAN* = 4321
-
-when cpuEndian == littleEndian:
-  const
-    SDL_BYTEORDER* = SDL_LIL_ENDIAN # Native audio byte ordering
-    AUDIO_U16SYS* = AUDIO_U16LSB
-    AUDIO_S16SYS* = AUDIO_S16LSB
-else:
-  const
-    SDL_BYTEORDER* = SDL_BIG_ENDIAN # Native audio byte ordering
-    AUDIO_U16SYS* = AUDIO_U16MSB
-    AUDIO_S16SYS* = AUDIO_S16MSB
-const
-  SDL_MIX_MAXVOLUME* = 128    # SDL_joystick.h constants
-  MAX_JOYSTICKS* = 2          # only 2 are supported in the multimedia API
-  MAX_AXES* = 6               # each joystick can have up to 6 axes
-  MAX_BUTTONS* = 32           # and 32 buttons
-  AXIS_MIN* = - 32768         # minimum value for axis coordinate
-  AXIS_MAX* = 32767           # maximum value for axis coordinate
-  JOY_AXIS_THRESHOLD* = (toFloat((AXIS_MAX) - (AXIS_MIN)) / 100.0) # 1% motion
-  SDL_HAT_CENTERED* = 0x00000000
-  SDL_HAT_UP* = 0x00000001
-  SDL_HAT_RIGHT* = 0x00000002
-  SDL_HAT_DOWN* = 0x00000004
-  SDL_HAT_LEFT* = 0x00000008
-  SDL_HAT_RIGHTUP* = SDL_HAT_RIGHT or SDL_HAT_UP
-  SDL_HAT_RIGHTDOWN* = SDL_HAT_RIGHT or SDL_HAT_DOWN
-  SDL_HAT_LEFTUP* = SDL_HAT_LEFT or SDL_HAT_UP
-  SDL_HAT_LEFTDOWN* = SDL_HAT_LEFT or SDL_HAT_DOWN # SDL_events.h constants
-
-type
-  TSDL_EventKind* = enum        # kind of an SDL event
-    SDL_NOEVENT = 0,            # Unused (do not remove)
-    SDL_ACTIVEEVENT = 1,        # Application loses/gains visibility
-    SDL_KEYDOWN = 2,            # Keys pressed
-    SDL_KEYUP = 3,              # Keys released
-    SDL_MOUSEMOTION = 4,        # Mouse moved
-    SDL_MOUSEBUTTONDOWN = 5,    # Mouse button pressed
-    SDL_MOUSEBUTTONUP = 6,      # Mouse button released
-    SDL_JOYAXISMOTION = 7,      # Joystick axis motion
-    SDL_JOYBALLMOTION = 8,      # Joystick trackball motion
-    SDL_JOYHATMOTION = 9,       # Joystick hat position change
-    SDL_JOYBUTTONDOWN = 10,     # Joystick button pressed
-    SDL_JOYBUTTONUP = 11,       # Joystick button released
-    SDL_QUITEV = 12,            # User-requested quit ( Changed due to procedure conflict )
-    SDL_SYSWMEVENT = 13,        # System specific event
-    SDL_EVENT_RESERVEDA = 14,   # Reserved for future use..
-    SDL_EVENT_RESERVED = 15,    # Reserved for future use..
-    SDL_VIDEORESIZE = 16,       # User resized video mode
-    SDL_VIDEOEXPOSE = 17,       # Screen needs to be redrawn
-    SDL_EVENT_RESERVED2 = 18,   # Reserved for future use..
-    SDL_EVENT_RESERVED3 = 19,   # Reserved for future use..
-    SDL_EVENT_RESERVED4 = 20,   # Reserved for future use..
-    SDL_EVENT_RESERVED5 = 21,   # Reserved for future use..
-    SDL_EVENT_RESERVED6 = 22,   # Reserved for future use..
-    SDL_EVENT_RESERVED7 = 23,   # Reserved for future use..
-                                # Events SDL_USEREVENT through SDL_MAXEVENTS-1 are for your use
-    SDL_USEREVENT = 24 # This last event is only for bounding internal arrays
-                       # It is the number of bits in the event mask datatype -- UInt32
-
-const
-  SDL_NUMEVENTS* = 32
-  SDL_ALLEVENTS* = 0xFFFFFFFF
-  SDL_ACTIVEEVENTMASK* = 1 shl ord(SDL_ACTIVEEVENT)
-  SDL_KEYDOWNMASK* = 1 shl ord(SDL_KEYDOWN)
-  SDL_KEYUPMASK* = 1 shl ord(SDL_KEYUP)
-  SDL_MOUSEMOTIONMASK* = 1 shl ord(SDL_MOUSEMOTION)
-  SDL_MOUSEBUTTONDOWNMASK* = 1 shl ord(SDL_MOUSEBUTTONDOWN)
-  SDL_MOUSEBUTTONUPMASK* = 1 shl ord(SDL_MOUSEBUTTONUP)
-  SDL_MOUSEEVENTMASK* = 1 shl ord(SDL_MOUSEMOTION) or 1 shl ord(SDL_MOUSEBUTTONDOWN) or
-      1 shl ord(SDL_MOUSEBUTTONUP)
-  SDL_JOYAXISMOTIONMASK* = 1 shl ord(SDL_JOYAXISMOTION)
-  SDL_JOYBALLMOTIONMASK* = 1 shl ord(SDL_JOYBALLMOTION)
-  SDL_JOYHATMOTIONMASK* = 1 shl ord(SDL_JOYHATMOTION)
-  SDL_JOYBUTTONDOWNMASK* = 1 shl ord(SDL_JOYBUTTONDOWN)
-  SDL_JOYBUTTONUPMASK* = 1 shl ord(SDL_JOYBUTTONUP)
-  SDL_JOYEVENTMASK* = 1 shl ord(SDL_JOYAXISMOTION) or 1 shl ord(SDL_JOYBALLMOTION) or
-      1 shl ord(SDL_JOYHATMOTION) or 1 shl ord(SDL_JOYBUTTONDOWN) or
-      1 shl ord(SDL_JOYBUTTONUP)
-  SDL_VIDEORESIZEMASK* = 1 shl ord(SDL_VIDEORESIZE)
-  SDL_QUITMASK* = 1 shl ord(SDL_QUITEV)
-  SDL_SYSWMEVENTMASK* = 1 shl ord(SDL_SYSWMEVENT)
-  SDL_QUERY* = - 1
-  SDL_IGNORE* = 0
-  SDL_DISABLE* = 0
-  SDL_ENABLE* = 1             #SDL_keyboard.h constants
-                              # This is the mask which refers to all hotkey bindings
-  SDL_ALL_HOTKEYS* = 0xFFFFFFFF # Enable/Disable keyboard repeat.  Keyboard repeat defaults to off.
-                                #  'delay' is the initial delay in ms between the time when a key is
-                                #  pressed, and keyboard repeat begins.
-                                #  'interval' is the time in ms between keyboard repeat events.
-  SDL_DEFAULT_REPEAT_DELAY* = 500
-  SDL_DEFAULT_REPEAT_INTERVAL* = 30 # The keyboard syms have been cleverly chosen to map to ASCII
-  SDLK_UNKNOWN* = 0
-  SDLK_FIRST* = 0
-  SDLK_BACKSPACE* = 8
-  SDLK_TAB* = 9
-  SDLK_CLEAR* = 12
-  SDLK_RETURN* = 13
-  SDLK_PAUSE* = 19
-  SDLK_ESCAPE* = 27
-  SDLK_SPACE* = 32
-  SDLK_EXCLAIM* = 33
-  SDLK_QUOTEDBL* = 34
-  SDLK_HASH* = 35
-  SDLK_DOLLAR* = 36
-  SDLK_AMPERSAND* = 38
-  SDLK_QUOTE* = 39
-  SDLK_LEFTPAREN* = 40
-  SDLK_RIGHTPAREN* = 41
-  SDLK_ASTERISK* = 42
-  SDLK_PLUS* = 43
-  SDLK_COMMA* = 44
-  SDLK_MINUS* = 45
-  SDLK_PERIOD* = 46
-  SDLK_SLASH* = 47
-  SDLK_0* = 48
-  SDLK_1* = 49
-  SDLK_2* = 50
-  SDLK_3* = 51
-  SDLK_4* = 52
-  SDLK_5* = 53
-  SDLK_6* = 54
-  SDLK_7* = 55
-  SDLK_8* = 56
-  SDLK_9* = 57
-  SDLK_COLON* = 58
-  SDLK_SEMICOLON* = 59
-  SDLK_LESS* = 60
-  SDLK_EQUALS* = 61
-  SDLK_GREATER* = 62
-  SDLK_QUESTION* = 63
-  SDLK_AT* = 64               # Skip uppercase letters
-  SDLK_LEFTBRACKET* = 91
-  SDLK_BACKSLASH* = 92
-  SDLK_RIGHTBRACKET* = 93
-  SDLK_CARET* = 94
-  SDLK_UNDERSCORE* = 95
-  SDLK_BACKQUOTE* = 96
-  SDLK_a* = 97
-  SDLK_b* = 98
-  SDLK_c* = 99
-  SDLK_d* = 100
-  SDLK_e* = 101
-  SDLK_f* = 102
-  SDLK_g* = 103
-  SDLK_h* = 104
-  SDLK_i* = 105
-  SDLK_j* = 106
-  SDLK_k* = 107
-  SDLK_l* = 108
-  SDLK_m* = 109
-  SDLK_n* = 110
-  SDLK_o* = 111
-  SDLK_p* = 112
-  SDLK_q* = 113
-  SDLK_r* = 114
-  SDLK_s* = 115
-  SDLK_t* = 116
-  SDLK_u* = 117
-  SDLK_v* = 118
-  SDLK_w* = 119
-  SDLK_x* = 120
-  SDLK_y* = 121
-  SDLK_z* = 122
-  SDLK_DELETE* = 127          # End of ASCII mapped keysyms
-                              # International keyboard syms
-  SDLK_WORLD_0* = 160         # 0xA0
-  SDLK_WORLD_1* = 161
-  SDLK_WORLD_2* = 162
-  SDLK_WORLD_3* = 163
-  SDLK_WORLD_4* = 164
-  SDLK_WORLD_5* = 165
-  SDLK_WORLD_6* = 166
-  SDLK_WORLD_7* = 167
-  SDLK_WORLD_8* = 168
-  SDLK_WORLD_9* = 169
-  SDLK_WORLD_10* = 170
-  SDLK_WORLD_11* = 171
-  SDLK_WORLD_12* = 172
-  SDLK_WORLD_13* = 173
-  SDLK_WORLD_14* = 174
-  SDLK_WORLD_15* = 175
-  SDLK_WORLD_16* = 176
-  SDLK_WORLD_17* = 177
-  SDLK_WORLD_18* = 178
-  SDLK_WORLD_19* = 179
-  SDLK_WORLD_20* = 180
-  SDLK_WORLD_21* = 181
-  SDLK_WORLD_22* = 182
-  SDLK_WORLD_23* = 183
-  SDLK_WORLD_24* = 184
-  SDLK_WORLD_25* = 185
-  SDLK_WORLD_26* = 186
-  SDLK_WORLD_27* = 187
-  SDLK_WORLD_28* = 188
-  SDLK_WORLD_29* = 189
-  SDLK_WORLD_30* = 190
-  SDLK_WORLD_31* = 191
-  SDLK_WORLD_32* = 192
-  SDLK_WORLD_33* = 193
-  SDLK_WORLD_34* = 194
-  SDLK_WORLD_35* = 195
-  SDLK_WORLD_36* = 196
-  SDLK_WORLD_37* = 197
-  SDLK_WORLD_38* = 198
-  SDLK_WORLD_39* = 199
-  SDLK_WORLD_40* = 200
-  SDLK_WORLD_41* = 201
-  SDLK_WORLD_42* = 202
-  SDLK_WORLD_43* = 203
-  SDLK_WORLD_44* = 204
-  SDLK_WORLD_45* = 205
-  SDLK_WORLD_46* = 206
-  SDLK_WORLD_47* = 207
-  SDLK_WORLD_48* = 208
-  SDLK_WORLD_49* = 209
-  SDLK_WORLD_50* = 210
-  SDLK_WORLD_51* = 211
-  SDLK_WORLD_52* = 212
-  SDLK_WORLD_53* = 213
-  SDLK_WORLD_54* = 214
-  SDLK_WORLD_55* = 215
-  SDLK_WORLD_56* = 216
-  SDLK_WORLD_57* = 217
-  SDLK_WORLD_58* = 218
-  SDLK_WORLD_59* = 219
-  SDLK_WORLD_60* = 220
-  SDLK_WORLD_61* = 221
-  SDLK_WORLD_62* = 222
-  SDLK_WORLD_63* = 223
-  SDLK_WORLD_64* = 224
-  SDLK_WORLD_65* = 225
-  SDLK_WORLD_66* = 226
-  SDLK_WORLD_67* = 227
-  SDLK_WORLD_68* = 228
-  SDLK_WORLD_69* = 229
-  SDLK_WORLD_70* = 230
-  SDLK_WORLD_71* = 231
-  SDLK_WORLD_72* = 232
-  SDLK_WORLD_73* = 233
-  SDLK_WORLD_74* = 234
-  SDLK_WORLD_75* = 235
-  SDLK_WORLD_76* = 236
-  SDLK_WORLD_77* = 237
-  SDLK_WORLD_78* = 238
-  SDLK_WORLD_79* = 239
-  SDLK_WORLD_80* = 240
-  SDLK_WORLD_81* = 241
-  SDLK_WORLD_82* = 242
-  SDLK_WORLD_83* = 243
-  SDLK_WORLD_84* = 244
-  SDLK_WORLD_85* = 245
-  SDLK_WORLD_86* = 246
-  SDLK_WORLD_87* = 247
-  SDLK_WORLD_88* = 248
-  SDLK_WORLD_89* = 249
-  SDLK_WORLD_90* = 250
-  SDLK_WORLD_91* = 251
-  SDLK_WORLD_92* = 252
-  SDLK_WORLD_93* = 253
-  SDLK_WORLD_94* = 254
-  SDLK_WORLD_95* = 255        # 0xFF
-                              # Numeric keypad
-  SDLK_KP0* = 256
-  SDLK_KP1* = 257
-  SDLK_KP2* = 258
-  SDLK_KP3* = 259
-  SDLK_KP4* = 260
-  SDLK_KP5* = 261
-  SDLK_KP6* = 262
-  SDLK_KP7* = 263
-  SDLK_KP8* = 264
-  SDLK_KP9* = 265
-  SDLK_KP_PERIOD* = 266
-  SDLK_KP_DIVIDE* = 267
-  SDLK_KP_MULTIPLY* = 268
-  SDLK_KP_MINUS* = 269
-  SDLK_KP_PLUS* = 270
-  SDLK_KP_ENTER* = 271
-  SDLK_KP_EQUALS* = 272       # Arrows + Home/End pad
-  SDLK_UP* = 273
-  SDLK_DOWN* = 274
-  SDLK_RIGHT* = 275
-  SDLK_LEFT* = 276
-  SDLK_INSERT* = 277
-  SDLK_HOME* = 278
-  SDLK_END* = 279
-  SDLK_PAGEUP* = 280
-  SDLK_PAGEDOWN* = 281        # Function keys
-  SDLK_F1* = 282
-  SDLK_F2* = 283
-  SDLK_F3* = 284
-  SDLK_F4* = 285
-  SDLK_F5* = 286
-  SDLK_F6* = 287
-  SDLK_F7* = 288
-  SDLK_F8* = 289
-  SDLK_F9* = 290
-  SDLK_F10* = 291
-  SDLK_F11* = 292
-  SDLK_F12* = 293
-  SDLK_F13* = 294
-  SDLK_F14* = 295
-  SDLK_F15* = 296             # Key state modifier keys
-  SDLK_NUMLOCK* = 300
-  SDLK_CAPSLOCK* = 301
-  SDLK_SCROLLOCK* = 302
-  SDLK_RSHIFT* = 303
-  SDLK_LSHIFT* = 304
-  SDLK_RCTRL* = 305
-  SDLK_LCTRL* = 306
-  SDLK_RALT* = 307
-  SDLK_LALT* = 308
-  SDLK_RMETA* = 309
-  SDLK_LMETA* = 310
-  SDLK_LSUPER* = 311          # Left "Windows" key
-  SDLK_RSUPER* = 312          # Right "Windows" key
-  SDLK_MODE* = 313            # "Alt Gr" key
-  SDLK_COMPOSE* = 314         # Multi-key compose key
-                              # Miscellaneous function keys
-  SDLK_HELP* = 315
-  SDLK_PRINT* = 316
-  SDLK_SYSREQ* = 317
-  SDLK_BREAK* = 318
-  SDLK_MENU* = 319
-  SDLK_POWER* = 320           # Power Macintosh power key
-  SDLK_EURO* = 321            # Some european keyboards
-  SDLK_GP2X_UP* = 0
-  SDLK_GP2X_UPLEFT* = 1
-  SDLK_GP2X_LEFT* = 2
-  SDLK_GP2X_DOWNLEFT* = 3
-  SDLK_GP2X_DOWN* = 4
-  SDLK_GP2X_DOWNRIGHT* = 5
-  SDLK_GP2X_RIGHT* = 6
-  SDLK_GP2X_UPRIGHT* = 7
-  SDLK_GP2X_START* = 8
-  SDLK_GP2X_SELECT* = 9
-  SDLK_GP2X_L* = 10
-  SDLK_GP2X_R* = 11
-  SDLK_GP2X_A* = 12
-  SDLK_GP2X_B* = 13
-  SDLK_GP2X_Y* = 14
-  SDLK_GP2X_X* = 15
-  SDLK_GP2X_VOLUP* = 16
-  SDLK_GP2X_VOLDOWN* = 17
-  SDLK_GP2X_CLICK* = 18
-
-const                         # Enumeration of valid key mods (possibly OR'd together)
-  KMOD_NONE* = 0x00000000
-  KMOD_LSHIFT* = 0x00000001
-  KMOD_RSHIFT* = 0x00000002
-  KMOD_LCTRL* = 0x00000040
-  KMOD_RCTRL* = 0x00000080
-  KMOD_LALT* = 0x00000100
-  KMOD_RALT* = 0x00000200
-  KMOD_LMETA* = 0x00000400
-  KMOD_RMETA* = 0x00000800
-  KMOD_NUM* = 0x00001000
-  KMOD_CAPS* = 0x00002000
-  KMOD_MODE* = 44000
-  KMOD_RESERVED* = 0x00008000
-  KMOD_CTRL* = (KMOD_LCTRL or KMOD_RCTRL)
-  KMOD_SHIFT* = (KMOD_LSHIFT or KMOD_RSHIFT)
-  KMOD_ALT* = (KMOD_LALT or KMOD_RALT)
-  KMOD_META* = (KMOD_LMETA or KMOD_RMETA) #SDL_video.h constants
-                                          # Transparency definitions: These define alpha as the opacity of a surface */
-  SDL_ALPHA_OPAQUE* = 255
-  SDL_ALPHA_TRANSPARENT* = 0 # These are the currently supported flags for the SDL_surface
-                             # Available for SDL_CreateRGBSurface() or SDL_SetVideoMode()
-  SDL_SWSURFACE* = 0x00000000 # Surface is in system memory
-  SDL_HWSURFACE* = 0x00000001 # Surface is in video memory
-  SDL_ASYNCBLIT* = 0x00000004 # Use asynchronous blits if possible
-                              # Available for SDL_SetVideoMode()
-  SDL_ANYFORMAT* = 0x10000000 # Allow any video depth/pixel-format
-  SDL_HWPALETTE* = 0x20000000 # Surface has exclusive palette
-  SDL_DOUBLEBUF* = 0x40000000 # Set up double-buffered video mode
-  SDL_FULLSCREEN* = 0x80000000 # Surface is a full screen display
-  SDL_OPENGL* = 0x00000002    # Create an OpenGL rendering context
-  SDL_OPENGLBLIT* = 0x00000002 # Create an OpenGL rendering context
-  SDL_RESIZABLE* = 0x00000010 # This video mode may be resized
-  SDL_NOFRAME* = 0x00000020   # No window caption or edge frame
-                              # Used internally (read-only)
-  SDL_HWACCEL* = 0x00000100   # Blit uses hardware acceleration
-  SDL_SRCCOLORKEY* = 0x00001000 # Blit uses a source color key
-  SDL_RLEACCELOK* = 0x00002000 # Private flag
-  SDL_RLEACCEL* = 0x00004000  # Colorkey blit is RLE accelerated
-  SDL_SRCALPHA* = 0x00010000  # Blit uses source alpha blending
-  SDL_SRCCLIPPING* = 0x00100000 # Blit uses source clipping
-  SDL_PREALLOC* = 0x01000000 # Surface uses preallocated memory
-                             # The most common video overlay formats.
-                             #    For an explanation of these pixel formats, see:
-                             #    http://www.webartz.com/fourcc/indexyuv.htm
-                             #
-                             #   For information on the relationship between color spaces, see:
-                             #
-                             #   http://www.neuro.sfc.keio.ac.jp/~aly/polygon/info/color-space-faq.html
-  SDL_YV12_OVERLAY* = 0x32315659 # Planar mode: Y + V + U  (3 planes)
-  SDL_IYUV_OVERLAY* = 0x56555949 # Planar mode: Y + U + V  (3 planes)
-  SDL_YUY2_OVERLAY* = 0x32595559 # Packed mode: Y0+U0+Y1+V0 (1 plane)
-  SDL_UYVY_OVERLAY* = 0x59565955 # Packed mode: U0+Y0+V0+Y1 (1 plane)
-  SDL_YVYU_OVERLAY* = 0x55595659 # Packed mode: Y0+V0+Y1+U0 (1 plane)
-                                 # flags for SDL_SetPalette()
-  SDL_LOGPAL* = 0x00000001
-  SDL_PHYSPAL* = 0x00000002 #SDL_mouse.h constants
-                            # Used as a mask when testing buttons in buttonstate
-                            #    Button 1:	Left mouse button
-                            #    Button 2:	Middle mouse button
-                            #    Button 3:	Right mouse button
-                            #    Button 4:	Mouse Wheel Up
-                            #    Button 5:	Mouse Wheel Down
-                            #
-  SDL_BUTTON_LEFT* = 1
-  SDL_BUTTON_MIDDLE* = 2
-  SDL_BUTTON_RIGHT* = 3
-  SDL_BUTTON_WHEELUP* = 4
-  SDL_BUTTON_WHEELDOWN* = 5
-  SDL_BUTTON_LMASK* = SDL_PRESSED shl (SDL_BUTTON_LEFT - 1)
-  SDL_BUTTON_MMASK* = SDL_PRESSED shl (SDL_BUTTON_MIDDLE - 1)
-  SDL_BUTTON_RMask* = SDL_PRESSED shl (SDL_BUTTON_RIGHT - 1) # SDL_active.h constants
-                                                             # The available application states
-  SDL_APPMOUSEFOCUS* = 0x00000001 # The app has mouse coverage
-  SDL_APPINPUTFOCUS* = 0x00000002 # The app has input focus
-  SDL_APPACTIVE* = 0x00000004 # The application is active
-                              # SDL_mutex.h constants
-                              # Synchronization functions which can time out return this value
-                              #  they time out.
-  SDL_MUTEX_TIMEDOUT* = 1     # This is the timeout value which corresponds to never time out
-  SDL_MUTEX_MAXWAIT* = not int(0)
-  SDL_GRAB_QUERY* = - 1
-  SDL_GRAB_OFF* = 0
-  SDL_GRAB_ON* = 1            #SDL_GRAB_FULLSCREEN // Used internally
-
-type
-  THandle* = int              #SDL_types.h types
-                              # Basic data types
-  TSDL_Bool* = enum
-    SDL_FALSE, SDL_TRUE
-  PUInt8Array* = ptr TUInt8Array
-  PUInt8* = ptr UInt8
-  PPUInt8* = ptr PUInt8
-  UInt8* = int8
-  TUInt8Array* = array[0..high(int) shr 1, UInt8]
-  PUInt16* = ptr UInt16
-  UInt16* = int16
-  PSInt8* = ptr SInt8
-  SInt8* = int8
-  PSInt16* = ptr SInt16
-  SInt16* = int16
-  PUInt32* = ptr UInt32
-  UInt32* = int
-  SInt32* = int
-  PInt* = ptr int
-  PShortInt* = ptr int8
-  PUInt64* = ptr UInt64
-  UInt64*{.final.} = object
-    hi*: UInt32
-    lo*: UInt32
-
-  PSInt64* = ptr SInt64
-  SInt64*{.final.} = object
-    hi*: UInt32
-    lo*: UInt32
-
-  TSDL_GrabMode* = int        # SDL_error.h types
-  TSDL_errorcode* = enum
-    SDL_ENOMEM, SDL_EFREAD, SDL_EFWRITE, SDL_EFSEEK, SDL_LASTERROR
-  SDL_errorcode* = TSDL_errorcode
-  TArg*{.final.} = object
-    buf*: array[0..ERR_MAX_STRLEN - 1, int8]
-
-  PSDL_error* = ptr TSDL_error
-  TSDL_error*{.final.} = object  # This is a numeric value corresponding to the current error
-                                 # SDL_rwops.h types
-                                 # This is the read/write operation structure -- very basic
-                                 # some helper types to handle the unions
-                                 # "packed" is only guessed
-    error*: int # This is a key used to index into a language hashtable containing
-                #       internationalized versions of the SDL error messages.  If the key
-                #       is not in the hashtable, or no hashtable is available, the key is
-                #       used directly as an error message format string.
-    key*: array[0..ERR_MAX_STRLEN - 1, int8] # These are the arguments for the error functions
-    argc*: int
-    args*: array[0..ERR_MAX_ARGS - 1, TArg]
-
-  TStdio*{.final.} = object
-    autoclose*: int           # FILE * is only defined in Kylix so we use a simple Pointer
-    fp*: Pointer
-
-  TMem*{.final.} = object
-    base*: PUInt8
-    here*: PUInt8
-    stop*: PUInt8
-
-  TUnknown*{.final.} = object  # first declare the pointer type
-    data1*: Pointer
-
-  PSDL_RWops* = ptr TSDL_RWops # now the pointer to function types
-  TSeek* = proc (context: PSDL_RWops, offset: int, whence: int): int{.cdecl.}
-  TRead* = proc (context: PSDL_RWops, thePtr: Pointer, size: int, maxnum: int): int{.
-      cdecl.}
-  TWrite* = proc (context: PSDL_RWops, thePtr: Pointer, size: int, num: int): int{.
-      cdecl.}
-  TClose* = proc (context: PSDL_RWops): int{.cdecl.} # the variant record itself
-  trange010 = range[0..2]
-  TSDL_RWops*{.final.} = object
-    seek*: TSeek
-    read*: TRead
-    write*: TWrite
-    closeFile*: TClose        # a keyword as name is not allowed
-                              # be warned! structure alignment may arise at this point
-    case theType*: trange010
-    of trange010(0):
-      stdio*: TStdio
-    of trange010(1):
-      mem*: TMem
-    of trange010(2):
-      unknown*: TUnknown
-
-
-  SDL_RWops* = TSDL_RWops     # SDL_timer.h types
-                              # Function prototype for the timer callback function
-  TSDL_TimerCallback* = proc (interval: UInt32): UInt32{.cdecl.} # New timer API, supports multiple timers
-                                                                 #   Written by Stephane Peter
-                                                                 #   <megastep@lokigames.com>
-                                                                 # Function prototype for the new timer callback function.
-                                                                 #   The callback function is passed the current timer interval and returns
-                                                                 #   the next timer interval.  If the returned value is the same as the one
-                                                                 #   passed in, the periodic alarm continues, otherwise a new alarm is
-                                                                 #   scheduled.  If the callback returns 0, the periodic alarm is cancelled.
-  TSDL_NewTimerCallback* = proc (interval: UInt32, param: Pointer): UInt32{.
-      cdecl.}                 # Definition of the timer ID type
-  PSDL_TimerID* = ptr TSDL_TimerID
-  TSDL_TimerID*{.final.} = object
-    interval*: UInt32
-    callback*: TSDL_NewTimerCallback
-    param*: Pointer
-    last_alarm*: UInt32
-    next*: PSDL_TimerID
-
-  TSDL_AudioSpecCallback* = proc (userdata: Pointer, stream: PUInt8, length: int){.
-      cdecl.}                 # SDL_audio.h types
-                              # The calculated values in this structure are calculated by SDL_OpenAudio()
-  PSDL_AudioSpec* = ptr TSDL_AudioSpec
-  TSDL_AudioSpec*{.final.} = object  # A structure to hold a set of audio conversion filters and buffers
-    freq*: int                # DSP frequency -- samples per second
-    format*: UInt16           # Audio data format
-    channels*: UInt8          # Number of channels: 1 mono, 2 stereo
-    silence*: UInt8           # Audio buffer silence value (calculated)
-    samples*: UInt16          # Audio buffer size in samples
-    padding*: UInt16          # Necessary for some compile environments
-    size*: UInt32 # Audio buffer size in bytes (calculated)
-                  # This function is called when the audio device needs more data.
-                  #      'stream' is a pointer to the audio data buffer
-                  #      'len' is the length of that buffer in bytes.
-                  #      Once the callback returns, the buffer will no longer be valid.
-                  #      Stereo samples are stored in a LRLRLR ordering.
-    callback*: TSDL_AudioSpecCallback
-    userdata*: Pointer
-
-  PSDL_AudioCVT* = ptr TSDL_AudioCVT
-  PSDL_AudioCVTFilter* = ptr TSDL_AudioCVTFilter
-  TSDL_AudioCVTFilter*{.final.} = object
-    cvt*: PSDL_AudioCVT
-    format*: UInt16
-
-  PSDL_AudioCVTFilterArray* = ptr TSDL_AudioCVTFilterArray
-  TSDL_AudioCVTFilterArray* = array[0..9, PSDL_AudioCVTFilter]
-  TSDL_AudioCVT*{.final.} = object
-    needed*: int              # Set to 1 if conversion possible
-    src_format*: UInt16       # Source audio format
-    dst_format*: UInt16       # Target audio format
-    rate_incr*: float64       # Rate conversion increment
-    buf*: PUInt8              # Buffer to hold entire audio data
-    length*: int              # Length of original audio buffer
-    len_cvt*: int             # Length of converted audio buffer
-    len_mult*: int            # buffer must be len*len_mult big
-    len_ratio*: float64       # Given len, final size is len*len_ratio
-    filters*: TSDL_AudioCVTFilterArray
-    filter_index*: int        # Current audio conversion function
-
-  TSDL_Audiostatus* = enum    # SDL_cdrom.h types
-    SDL_AUDIO_STOPPED, SDL_AUDIO_PLAYING, SDL_AUDIO_PAUSED
-  TSDL_CDStatus* = enum
-    CD_ERROR, CD_TRAYEMPTY, CD_STOPPED, CD_PLAYING, CD_PAUSED
-  PSDL_CDTrack* = ptr TSDL_CDTrack
-  TSDL_CDTrack*{.final.} = object  # This structure is only current as of the last call to SDL_CDStatus()
-    id*: UInt8                # Track number
-    theType*: UInt8           # Data or audio track
-    unused*: UInt16
-    len*: UInt32              # Length, in frames, of this track
-    offset*: UInt32           # Offset, in frames, from start of disk
-
-  PSDL_CD* = ptr TSDL_CD
-  TSDL_CD*{.final.} = object  #SDL_joystick.h types
-    id*: int                  # Private drive identifier
-    status*: TSDL_CDStatus    # Current drive status
-                              # The rest of this structure is only valid if there's a CD in drive
-    numtracks*: int           # Number of tracks on disk
-    cur_track*: int           # Current track position
-    cur_frame*: int           # Current frame offset within current track
-    track*: array[0..SDL_MAX_TRACKS, TSDL_CDTrack]
-
-  PTransAxis* = ptr TTransAxis
-  TTransAxis*{.final.} = object  # The private structure used to keep track of a joystick
-    offset*: int
-    scale*: float32
-
-  PJoystick_hwdata* = ptr TJoystick_hwdata
-  TJoystick_hwdata*{.final.} = object  # joystick ID
-    id*: int                  # values used to translate device-specific coordinates into  SDL-standard ranges
-    transaxis*: array[0..5, TTransAxis]
-
-  PBallDelta* = ptr TBallDelta
-  TBallDelta*{.final.} = object  # Current ball motion deltas
-                                 # The SDL joystick structure
-    dx*: int
-    dy*: int
-
-  PSDL_Joystick* = ptr TSDL_Joystick
-  TSDL_Joystick*{.final.} = object  # SDL_verion.h types
-    index*: UInt8             # Device index
-    name*: cstring            # Joystick name - system dependent
-    naxes*: int               # Number of axis controls on the joystick
-    axes*: PUInt16            # Current axis states
-    nhats*: int               # Number of hats on the joystick
-    hats*: PUInt8             # Current hat states
-    nballs*: int              # Number of trackballs on the joystick
-    balls*: PBallDelta        # Current ball motion deltas
-    nbuttons*: int            # Number of buttons on the joystick
-    buttons*: PUInt8          # Current button states
-    hwdata*: PJoystick_hwdata # Driver dependent information
-    ref_count*: int           # Reference count for multiple opens
-
-  PSDL_version* = ptr TSDL_version
-  TSDL_version*{.final.} = object  # SDL_keyboard.h types
-    major*: UInt8
-    minor*: UInt8
-    patch*: UInt8
-
-  TSDLKey* = int32
-  TSDLMod* = int32
-  PSDL_KeySym* = ptr TSDL_KeySym
-  TSDL_KeySym*{.final.} = object  # SDL_events.h types
-                                  #Checks the event queue for messages and optionally returns them.
-                                  #   If 'action' is SDL_ADDEVENT, up to 'numevents' events will be added to
-                                  #   the back of the event queue.
-                                  #   If 'action' is SDL_PEEKEVENT, up to 'numevents' events at the front
-                                  #   of the event queue, matching 'mask', will be returned and will not
-                                  #   be removed from the queue.
-                                  #   If 'action' is SDL_GETEVENT, up to 'numevents' events at the front
-                                  #   of the event queue, matching 'mask', will be returned and will be
-                                  #   removed from the queue.
-                                  #   This function returns the number of events actually stored, or -1
-                                  #   if there was an error.  This function is thread-safe.
-    scancode*: UInt8          # hardware specific scancode
-    sym*: TSDLKey             # SDL virtual keysym
-    modifier*: TSDLMod        # current key modifiers
-    unicode*: UInt16          # translated character
-
-  TSDL_EventAction* = enum    # Application visibility event structure
-    SDL_ADDEVENT, SDL_PEEKEVENT, SDL_GETEVENT
-  TSDL_ActiveEvent*{.final.} = object  # SDL_ACTIVEEVENT
-                                       # Keyboard event structure
-    gain*: UInt8              # Whether given states were gained or lost (1/0)
-    state*: UInt8             # A mask of the focus states
-
-  TSDL_KeyboardEvent*{.final.} = object  # SDL_KEYDOWN or SDL_KEYUP
-                                         # Mouse motion event structure
-    which*: UInt8             # The keyboard device index
-    state*: UInt8             # SDL_PRESSED or SDL_RELEASED
-    keysym*: TSDL_KeySym
-
-  TSDL_MouseMotionEvent*{.final.} = object  # SDL_MOUSEMOTION
-                                            # Mouse button event structure
-    which*: UInt8             # The mouse device index
-    state*: UInt8             # The current button state
-    x*, y*: UInt16            # The X/Y coordinates of the mouse
-    xrel*: SInt16             # The relative motion in the X direction
-    yrel*: SInt16             # The relative motion in the Y direction
-
-  TSDL_MouseButtonEvent*{.final.} = object  # SDL_MOUSEBUTTONDOWN or SDL_MOUSEBUTTONUP
-                                            # Joystick axis motion event structure
-    which*: UInt8             # The mouse device index
-    button*: UInt8            # The mouse button index
-    state*: UInt8             # SDL_PRESSED or SDL_RELEASED
-    x*: UInt16                # The X coordinates of the mouse at press time
-    y*: UInt16                # The Y coordinates of the mouse at press time
-
-  TSDL_JoyAxisEvent*{.final.} = object  # SDL_JOYAXISMOTION
-                                        # Joystick trackball motion event structure
-    which*: UInt8             # The joystick device index
-    axis*: UInt8              # The joystick axis index
-    value*: SInt16            # The axis value (range: -32768 to 32767)
-
-  TSDL_JoyBallEvent*{.final.} = object  # SDL_JOYAVBALLMOTION
-                                        # Joystick hat position change event structure
-    which*: UInt8             # The joystick device index
-    ball*: UInt8              # The joystick trackball index
-    xrel*: SInt16             # The relative motion in the X direction
-    yrel*: SInt16             # The relative motion in the Y direction
-
-  TSDL_JoyHatEvent*{.final.} = object  # SDL_JOYHATMOTION */
-                                       # Joystick button event structure
-    which*: UInt8             # The joystick device index */
-    hat*: UInt8               # The joystick hat index */
-    value*: UInt8             # The hat position value:
-                              #                    8   1   2
-                              #                    7   0   3
-                              #                    6   5   4
-                              #                    Note that zero means the POV is centered.
-
-  TSDL_JoyButtonEvent*{.final.} = object  # SDL_JOYBUTTONDOWN or SDL_JOYBUTTONUP
-                                          # The "window resized" event
-                                          #    When you get this event, you are responsible for setting a new video
-                                          #    mode with the new width and height.
-    which*: UInt8             # The joystick device index
-    button*: UInt8            # The joystick button index
-    state*: UInt8             # SDL_PRESSED or SDL_RELEASED
-
-  TSDL_ResizeEvent*{.final.} = object  # SDL_VIDEORESIZE
-                                       # A user-defined event type
-    w*: int                   # New width
-    h*: int                   # New height
-
-  PSDL_UserEvent* = ptr TSDL_UserEvent
-  TSDL_UserEvent*{.final.} = object  # SDL_USEREVENT through SDL_NUMEVENTS-1
-    code*: int                # User defined event code */
-    data1*: Pointer           # User defined data pointer */
-    data2*: Pointer           # User defined data pointer */
-
-
-when defined(Unix):
-  type                        #These are the various supported subsystems under UNIX
-    TSDL_SysWm* = enum
-      SDL_SYSWM_X11
-# The windows custom event structure
-
-when defined(WINDOWS):
-  type
-    PSDL_SysWMmsg* = ptr TSDL_SysWMmsg
-    TSDL_SysWMmsg*{.final.} = object
-      version*: TSDL_version
-      hwnd*: THandle          # The window for the message
-      msg*: int               # The type of message
-      w_Param*: int32         # WORD message parameter
-      lParam*: int32          # LONG message parameter
-
-elif defined(Unix):
-  type                      # The Linux custom event structure
-    PSDL_SysWMmsg* = ptr TSDL_SysWMmsg
-    TSDL_SysWMmsg*{.final.} = object
-      version*: TSDL_version
-      subsystem*: TSDL_SysWm
-      when false:
-        event*: TXEvent
-else:
-  type                      # The generic custom event structure
-    PSDL_SysWMmsg* = ptr TSDL_SysWMmsg
-    TSDL_SysWMmsg*{.final.} = object
-      version*: TSDL_version
-      data*: int
-
-# The Windows custom window manager information structure
-
-when defined(WINDOWS):
-  type
-    PSDL_SysWMinfo* = ptr TSDL_SysWMinfo
-    TSDL_SysWMinfo*{.final.} = object
-      version*: TSDL_version
-      window*: THandle        # The display window
-
-elif defined(Unix):
-  type
-    TX11*{.final.} = object
-      when false:
-        display*: PDisplay # The X11 display
-        window*: TWindow # The X11 display window
-                         # These locking functions should be called around
-                         # any X11 functions using the display variable.
-                         # They lock the event thread, so should not be
-                         # called around event functions or from event filters.
-        lock_func*: Pointer
-        unlock_func*: Pointer # Introduced in SDL 1.0.2
-        fswindow*: TWindow    # The X11 fullscreen window
-        wmwindow*: TWindow    # The X11 managed input window
-
-  type
-    PSDL_SysWMinfo* = ptr TSDL_SysWMinfo
-    TSDL_SysWMinfo*{.final.} = object
-      version*: TSDL_version
-      subsystem*: TSDL_SysWm
-      X11*: TX11
-else:
-  type  # The generic custom window manager information structure
-    PSDL_SysWMinfo* = ptr TSDL_SysWMinfo
-    TSDL_SysWMinfo*{.final.} = object
-      version*: TSDL_version
-      data*: int
-
-type
-  PSDL_SysWMEvent* = ptr TSDL_SysWMEvent
-  TSDL_SysWMEvent*{.final.} = object
-    msg*: PSDL_SysWMmsg
-
-  PSDL_Event* = ptr TSDL_Event
-  TSDL_Event*{.final.} = object  # This function sets up a filter to process all events before they
-                                 #  change internal state and are posted to the internal event queue.
-                                 #
-                                 #  The filter is protypted as:
-    case theType*: TSDL_EventKind      # SDL_NOEVENT, SDL_QUITEV: ();
-    of SDL_ACTIVEEVENT:
-      active*: TSDL_ActiveEvent
-    of SDL_KEYDOWN, SDL_KEYUP:
-      key*: TSDL_KeyboardEvent
-    of SDL_MOUSEMOTION:
-      motion*: TSDL_MouseMotionEvent
-    of SDL_MOUSEBUTTONDOWN, SDL_MOUSEBUTTONUP:
-      button*: TSDL_MouseButtonEvent
-    of SDL_JOYAXISMOTION:
-      jaxis*: TSDL_JoyAxisEvent
-    of SDL_JOYBALLMOTION:
-      jball*: TSDL_JoyBallEvent
-    of SDL_JOYHATMOTION:
-      jhat*: TSDL_JoyHatEvent
-    of SDL_JOYBUTTONDOWN, SDL_JOYBUTTONUP:
-      jbutton*: TSDL_JoyButtonEvent
-    of SDL_VIDEORESIZE:
-      resize*: TSDL_ResizeEvent
-    of SDL_USEREVENT:
-      user*: TSDL_UserEvent
-    of SDL_SYSWMEVENT:
-      syswm*: TSDL_SysWMEvent
-    else:
-      nil
-
-  TSDL_EventFilter* = proc (event: PSDL_Event): int{.cdecl.} # SDL_video.h types
-                                                             # Useful data types
-  PPSDL_Rect* = ptr PSDL_Rect
-  PSDL_Rect* = ptr TSDL_Rect
-  TSDL_Rect*{.final.} = object
-    x*, y*: SInt16
-    w*, h*: UInt16
-
-  SDL_Rect* = TSDL_Rect
-  PSDL_Color* = ptr TSDL_Color
-  TSDL_Color*{.final.} = object
-    r*: UInt8
-    g*: UInt8
-    b*: UInt8
-    unused*: UInt8
-
-  PSDL_ColorArray* = ptr TSDL_ColorArray
-  TSDL_ColorArray* = array[0..65000, TSDL_Color]
-  PSDL_Palette* = ptr TSDL_Palette
-  TSDL_Palette*{.final.} = object  # Everything in the pixel format structure is read-only
-    ncolors*: int
-    colors*: PSDL_ColorArray
-
-  PSDL_PixelFormat* = ptr TSDL_PixelFormat
-  TSDL_PixelFormat*{.final.} = object  # The structure passed to the low level blit functions
-    palette*: PSDL_Palette
-    BitsPerPixel*: UInt8
-    BytesPerPixel*: UInt8
-    Rloss*: UInt8
-    Gloss*: UInt8
-    Bloss*: UInt8
-    Aloss*: UInt8
-    Rshift*: UInt8
-    Gshift*: UInt8
-    Bshift*: UInt8
-    Ashift*: UInt8
-    RMask*: UInt32
-    GMask*: UInt32
-    BMask*: UInt32
-    AMask*: UInt32
-    colorkey*: UInt32         # RGB color key information
-    alpha*: UInt8             # Alpha value information (per-surface alpha)
-
-  PSDL_BlitInfo* = ptr TSDL_BlitInfo
-  TSDL_BlitInfo*{.final.} = object  # typedef for private surface blitting functions
-    s_pixels*: PUInt8
-    s_width*: int
-    s_height*: int
-    s_skip*: int
-    d_pixels*: PUInt8
-    d_width*: int
-    d_height*: int
-    d_skip*: int
-    aux_data*: Pointer
-    src*: PSDL_PixelFormat
-    table*: PUInt8
-    dst*: PSDL_PixelFormat
-
-  PSDL_Surface* = ptr TSDL_Surface
-  TSDL_Blit* = proc (src: PSDL_Surface, srcrect: PSDL_Rect, dst: PSDL_Surface,
-                     dstrect: PSDL_Rect): int{.cdecl.}
-  TSDL_Surface*{.final.} = object  # Useful for determining the video hardware capabilities
-    flags*: UInt32            # Read-only
-    format*: PSDL_PixelFormat # Read-only
-    w*, h*: int               # Read-only
-    pitch*: UInt16            # Read-only
-    pixels*: Pointer          # Read-write
-    offset*: int              # Private
-    hwdata*: Pointer          #TPrivate_hwdata;  Hardware-specific surface info
-                              # clipping information:
-    clip_rect*: TSDL_Rect     # Read-only
-    unused1*: UInt32          # for binary compatibility
-                              # Allow recursive locks
-    locked*: UInt32           # Private
-                              # info for fast blit mapping to other surfaces
-    Blitmap*: Pointer         # PSDL_BlitMap; //   Private
-                              # format version, bumped at every change to invalidate blit maps
-    format_version*: int      # Private
-    refcount*: int
-
-  PSDL_VideoInfo* = ptr TSDL_VideoInfo
-  TSDL_VideoInfo*{.final.} = object  # The YUV hardware video overlay
-    hw_available*: UInt8 # Hardware and WindowManager flags in first 2 bits ( see below )
-                         #hw_available: 1; // Can you create hardware surfaces
-                         #    wm_available: 1; // Can you talk to a window manager?
-                         #    UnusedBits1: 6;
-    blit_hw*: UInt8 # Blit Hardware flags. See below for which bits do what
-                    #UnusedBits2: 1;
-                    #    blit_hw: 1; // Flag:UInt32  Accelerated blits HW --> HW
-                    #    blit_hw_CC: 1; // Flag:UInt32  Accelerated blits with Colorkey
-                    #    blit_hw_A: 1; // Flag:UInt32  Accelerated blits with Alpha
-                    #    blit_sw: 1; // Flag:UInt32  Accelerated blits SW --> HW
-                    #    blit_sw_CC: 1; // Flag:UInt32  Accelerated blits with Colorkey
-                    #    blit_sw_A: 1; // Flag:UInt32  Accelerated blits with Alpha
-                    #    blit_fill: 1; // Flag:UInt32  Accelerated color fill
-    UnusedBits3*: UInt8       # Unused at this point
-    video_mem*: UInt32        # The total amount of video memory (in K)
-    vfmt*: PSDL_PixelFormat   # Value: The format of the video surface
-    current_w*: SInt32        # Value: The current video mode width
-    current_h*: SInt32        # Value: The current video mode height
-
-  PSDL_Overlay* = ptr TSDL_Overlay
-  TSDL_Overlay*{.final.} = object  # Public enumeration for setting the OpenGL window attributes.
-    format*: UInt32           # Overlay format
-    w*, h*: int               # Width and height of overlay
-    planes*: int              # Number of planes in the overlay. Usually either 1 or 3
-    pitches*: PUInt16         # An array of pitches, one for each plane. Pitch is the length of a row in bytes.
-    pixels*: PPUInt8          # An array of pointers to the data of each plane. The overlay should be locked before these pointers are used.
-    hw_overlay*: UInt32       # This will be set to 1 if the overlay is hardware accelerated.
-
-  TSDL_GLAttr* = enum
-    SDL_GL_RED_SIZE, SDL_GL_GREEN_SIZE, SDL_GL_BLUE_SIZE, SDL_GL_ALPHA_SIZE,
-    SDL_GL_BUFFER_SIZE, SDL_GL_DOUBLEBUFFER, SDL_GL_DEPTH_SIZE,
-    SDL_GL_STENCIL_SIZE, SDL_GL_ACCUM_RED_SIZE, SDL_GL_ACCUM_GREEN_SIZE,
-    SDL_GL_ACCUM_BLUE_SIZE, SDL_GL_ACCUM_ALPHA_SIZE, SDL_GL_STEREO,
-    SDL_GL_MULTISAMPLEBUFFERS, SDL_GL_MULTISAMPLESAMPLES,
-    SDL_GL_ACCELERATED_VISUAL, SDL_GL_SWAP_CONTROL
-  PSDL_Cursor* = ptr TSDL_Cursor
-  TSDL_Cursor*{.final.} = object  # SDL_mutex.h types
-    area*: TSDL_Rect          # The area of the mouse cursor
-    hot_x*, hot_y*: SInt16    # The "tip" of the cursor
-    data*: PUInt8             # B/W cursor data
-    mask*: PUInt8             # B/W cursor mask
-    save*: array[1..2, PUInt8] # Place to save cursor area
-    wm_cursor*: Pointer       # Window-manager cursor
-
-
-type
-  PSDL_Mutex* = ptr TSDL_Mutex
-  TSDL_Mutex*{.final.} = object
-  PSDL_semaphore* = ptr TSDL_semaphore
-  TSDL_semaphore*{.final.} = object
-  PSDL_Sem* = ptr TSDL_Sem
-  TSDL_Sem* = TSDL_Semaphore
-  PSDL_Cond* = ptr TSDL_Cond
-  TSDL_Cond*{.final.} = object  # SDL_thread.h types
-
-when defined(WINDOWS):
-  type
-    TSYS_ThreadHandle* = THandle
-when defined(Unix):
-  type
-    TSYS_ThreadHandle* = pointer
-type                          # This is the system-independent thread info structure
-  PSDL_Thread* = ptr TSDL_Thread
-  TSDL_Thread*{.final.} = object  # Helper Types
-                                  # Keyboard  State Array ( See demos for how to use )
-    threadid*: UInt32
-    handle*: TSYS_ThreadHandle
-    status*: int
-    errbuf*: TSDL_Error
-    data*: Pointer
-
-  PKeyStateArr* = ptr TKeyStateArr
-  TKeyStateArr* = array[0..65000, UInt8] # Types required so we don't need to use Windows.pas
-  PInteger* = ptr int
-  PByte* = ptr int8
-  PWord* = ptr int16
-  PLongWord* = ptr int32      # General arrays
-  PByteArray* = ptr TByteArray
-  TByteArray* = array[0..32767, int8]
-  PWordArray* = ptr TWordArray
-  TWordArray* = array[0..16383, int16] # Generic procedure pointer
-  TProcedure* = proc () #------------------------------------------------------------------------------
-                        # initialization
-                        #------------------------------------------------------------------------------
-                        # This function loads the SDL dynamically linked library and initializes
-                        #  the subsystems specified by 'flags' (and those satisfying dependencies)
-                        #  Unless the SDL_INIT_NOPARACHUTE flag is set, it will install cleanup
-                        #  signal handlers for some commonly ignored fatal signals (like SIGSEGV)
-
-proc SDL_Init*(flags: UInt32): int{.cdecl, importc, dynlib: SDLLibName.}
-  # This function initializes specific SDL subsystems
-proc SDL_InitSubSystem*(flags: UInt32): int{.cdecl, importc, dynlib: SDLLibName.}
-  # This function cleans up specific SDL subsystems
-proc SDL_QuitSubSystem*(flags: UInt32){.cdecl, importc, dynlib: SDLLibName.}
-  # This function returns mask of the specified subsystems which have
-  #  been initialized.
-  #  If 'flags' is 0, it returns a mask of all initialized subsystems.
-proc SDL_WasInit*(flags: UInt32): UInt32{.cdecl, importc, dynlib: SDLLibName.}
-  # This function cleans up all initialized subsystems and unloads the
-  #  dynamically linked library.  You should call it upon all exit conditions.
-proc SDL_Quit*(){.cdecl, importc, dynlib: SDLLibName.}
-when defined(WINDOWS):
-  # This should be called from your WinMain() function, if any
-  proc SDL_RegisterApp*(name: cstring, style: UInt32, h_Inst: Pointer): int{.
-      cdecl, importc, dynlib: SDLLibName.}
-#------------------------------------------------------------------------------
-# types
-#------------------------------------------------------------------------------
-# The number of elements in a table
-
-proc SDL_TableSize*(table: cstring): int
-  #------------------------------------------------------------------------------
-  # error-handling
-  #------------------------------------------------------------------------------
-  # Public functions
-proc SDL_GetError*(): cstring{.cdecl, importc, dynlib: SDLLibName.}
-proc SDL_SetError*(fmt: cstring){.cdecl, importc, dynlib: SDLLibName.}
-proc SDL_ClearError*(){.cdecl, importc, dynlib: SDLLibName.}
-when not(defined(WINDOWS)):
-  proc SDL_Error*(Code: TSDL_errorcode){.cdecl, importc, dynlib: SDLLibName.}
-# Private error message function - used internally
-
-proc SDL_OutOfMemory*()
-  #------------------------------------------------------------------------------
-  # io handling
-  #------------------------------------------------------------------------------
-  # Functions to create SDL_RWops structures from various data sources
-proc SDL_RWFromFile*(filename, mode: cstring): PSDL_RWops{.cdecl,
-    importc, dynlib: SDLLibName.}
-proc SDL_FreeRW*(area: PSDL_RWops){.cdecl, importc, dynlib: SDLLibName.}
-  #fp is FILE *fp ???
-proc SDL_RWFromFP*(fp: Pointer, autoclose: int): PSDL_RWops{.cdecl,
-    importc, dynlib: SDLLibName.}
-proc SDL_RWFromMem*(mem: Pointer, size: int): PSDL_RWops{.cdecl,
-    importc, dynlib: SDLLibName.}
-proc SDL_RWFromConstMem*(mem: Pointer, size: int): PSDL_RWops{.cdecl,
-    importc, dynlib: SDLLibName.}
-proc SDL_AllocRW*(): PSDL_RWops{.cdecl, importc, dynlib: SDLLibName.}
-proc SDL_RWSeek*(context: PSDL_RWops, offset: int, whence: int): int
-proc SDL_RWTell*(context: PSDL_RWops): int
-proc SDL_RWRead*(context: PSDL_RWops, theptr: Pointer, size: int, n: int): int
-proc SDL_RWWrite*(context: PSDL_RWops, theptr: Pointer, size: int, n: int): int
-proc SDL_RWClose*(context: PSDL_RWops): int
-  #------------------------------------------------------------------------------
-  # time-handling
-  #------------------------------------------------------------------------------
-  # Get the number of milliseconds since the SDL library initialization.
-  # Note that this value wraps if the program runs for more than ~49 days.
-proc SDL_GetTicks*(): UInt32{.cdecl, importc, dynlib: SDLLibName.}
-  # Wait a specified number of milliseconds before returning
-proc SDL_Delay*(msec: UInt32){.cdecl, importc, dynlib: SDLLibName.}
-  # Add a new timer to the pool of timers already running.
-  # Returns a timer ID, or NULL when an error occurs.
-proc SDL_AddTimer*(interval: UInt32, callback: TSDL_NewTimerCallback,
-                   param: Pointer): PSDL_TimerID{.cdecl, importc, dynlib: SDLLibName.}
-  # Remove one of the multiple timers knowing its ID.
-  # Returns a boolean value indicating success.
-proc SDL_RemoveTimer*(t: PSDL_TimerID): TSDL_Bool{.cdecl, importc, dynlib: SDLLibName.}
-proc SDL_SetTimer*(interval: UInt32, callback: TSDL_TimerCallback): int{.cdecl,
-    importc, dynlib: SDLLibName.}
-  #------------------------------------------------------------------------------
-  # audio-routines
-  #------------------------------------------------------------------------------
-  # These functions are used internally, and should not be used unless you
-  #  have a specific need to specify the audio driver you want to use.
-  #  You should normally use SDL_Init() or SDL_InitSubSystem().
-proc SDL_AudioInit*(driver_name: cstring): int{.cdecl, importc, dynlib: SDLLibName.}
-proc SDL_AudioQuit*(){.cdecl, importc, dynlib: SDLLibName.}
-  # This function fills the given character buffer with the name of the
-  #  current audio driver, and returns a Pointer to it if the audio driver has
-  #  been initialized.  It returns NULL if no driver has been initialized.
-proc SDL_AudioDriverName*(namebuf: cstring, maxlen: int): cstring{.cdecl,
-    importc, dynlib: SDLLibName.}
-  # This function opens the audio device with the desired parameters, and
-  #  returns 0 if successful, placing the actual hardware parameters in the
-  #  structure pointed to by 'obtained'.  If 'obtained' is NULL, the audio
-  #  data passed to the callback function will be guaranteed to be in the
-  #  requested format, and will be automatically converted to the hardware
-  #  audio format if necessary.  This function returns -1 if it failed
-  #  to open the audio device, or couldn't set up the audio thread.
-  #
-  #  When filling in the desired audio spec structure,
-  #   'desired->freq' should be the desired audio frequency in samples-per-second.
-  #   'desired->format' should be the desired audio format.
-  #   'desired->samples' is the desired size of the audio buffer, in samples.
-  #      This number should be a power of two, and may be adjusted by the audio
-  #      driver to a value more suitable for the hardware.  Good values seem to
-  #      range between 512 and 8096 inclusive, depending on the application and
-  #      CPU speed.  Smaller values yield faster response time, but can lead
-  #      to underflow if the application is doing heavy processing and cannot
-  #      fill the audio buffer in time.  A stereo sample consists of both right
-  #      and left channels in LR ordering.
-  #      Note that the number of samples is directly related to time by the
-  #      following formula:  ms = (samples*1000)/freq
-  #   'desired->size' is the size in bytes of the audio buffer, and is
-  #      calculated by SDL_OpenAudio().
-  #   'desired->silence' is the value used to set the buffer to silence,
-  #      and is calculated by SDL_OpenAudio().
-  #   'desired->callback' should be set to a function that will be called
-  #      when the audio device is ready for more data.  It is passed a pointer
-  #      to the audio buffer, and the length in bytes of the audio buffer.
-  #      This function usually runs in a separate thread, and so you should
-  #      protect data structures that it accesses by calling SDL_LockAudio()
-  #      and SDL_UnlockAudio() in your code.
-  #   'desired->userdata' is passed as the first parameter to your callback
-  #      function.
-  #
-  #  The audio device starts out playing silence when it's opened, and should
-  #  be enabled for playing by calling SDL_PauseAudio(0) when you are ready
-  #  for your audio callback function to be called.  Since the audio driver
-  #  may modify the requested size of the audio buffer, you should allocate
-  #  any local mixing buffers after you open the audio device.
-proc SDL_OpenAudio*(desired, obtained: PSDL_AudioSpec): int{.cdecl,
-    importc, dynlib: SDLLibName.}
-  # Get the current audio state:
-proc SDL_GetAudioStatus*(): TSDL_Audiostatus{.cdecl, importc, dynlib: SDLLibName.}
-  # This function pauses and unpauses the audio callback processing.
-  #  It should be called with a parameter of 0 after opening the audio
-  #  device to start playing sound.  This is so you can safely initialize
-  #  data for your callback function after opening the audio device.
-  #  Silence will be written to the audio device during the pause.
-proc SDL_PauseAudio*(pause_on: int){.cdecl, importc, dynlib: SDLLibName.}
-  # This function loads a WAVE from the data source, automatically freeing
-  #  that source if 'freesrc' is non-zero.  For example, to load a WAVE file,
-  #  you could do:
-  #  SDL_LoadWAV_RW(SDL_RWFromFile("sample.wav", "rb"), 1, ...);
-  #
-  #  If this function succeeds, it returns the given SDL_AudioSpec,
-  #  filled with the audio data format of the wave data, and sets
-  #  'audio_buf' to a malloc()'d buffer containing the audio data,
-  #  and sets 'audio_len' to the length of that audio buffer, in bytes.
-  #  You need to free the audio buffer with SDL_FreeWAV() when you are
-  #  done with it.
-  #
-  #  This function returns NULL and sets the SDL error message if the
-  #  wave file cannot be opened, uses an unknown data format, or is
-  #  corrupt.  Currently raw and MS-ADPCM WAVE files are supported.
-proc SDL_LoadWAV_RW*(src: PSDL_RWops, freesrc: int, spec: PSDL_AudioSpec,
-                     audio_buf: PUInt8, audiolen: PUInt32): PSDL_AudioSpec{.
-    cdecl, importc, dynlib: SDLLibName.}
-  # Compatibility convenience function -- loads a WAV from a file
-proc SDL_LoadWAV*(filename: cstring, spec: PSDL_AudioSpec, audio_buf: PUInt8,
-                  audiolen: PUInt32): PSDL_AudioSpec
-  # This function frees data previously allocated with SDL_LoadWAV_RW()
-proc SDL_FreeWAV*(audio_buf: PUInt8){.cdecl, importc, dynlib: SDLLibName.}
-  # This function takes a source format and rate and a destination format
-  #  and rate, and initializes the 'cvt' structure with information needed
-  #  by SDL_ConvertAudio() to convert a buffer of audio data from one format
-  #  to the other.
-  #  This function returns 0, or -1 if there was an error.
-proc SDL_BuildAudioCVT*(cvt: PSDL_AudioCVT, src_format: UInt16,
-                        src_channels: UInt8, src_rate: int, dst_format: UInt16,
-                        dst_channels: UInt8, dst_rate: int): int{.cdecl,
-    importc, dynlib: SDLLibName.}
-  # Once you have initialized the 'cvt' structure using SDL_BuildAudioCVT(),
-  #  created an audio buffer cvt->buf, and filled it with cvt->len bytes of
-  #  audio data in the source format, this function will convert it in-place
-  #  to the desired format.
-  #  The data conversion may expand the size of the audio data, so the buffer
-  #  cvt->buf should be allocated after the cvt structure is initialized by
-  #  SDL_BuildAudioCVT(), and should be cvt->len*cvt->len_mult bytes long.
-proc SDL_ConvertAudio*(cvt: PSDL_AudioCVT): int{.cdecl, importc, dynlib: SDLLibName.}
-  # This takes two audio buffers of the playing audio format and mixes
-  #  them, performing addition, volume adjustment, and overflow clipping.
-  #  The volume ranges from 0 - 128, and should be set to SDL_MIX_MAXVOLUME
-  #  for full audio volume.  Note this does not change hardware volume.
-  #  This is provided for convenience -- you can mix your own audio data.
-proc SDL_MixAudio*(dst, src: PUInt8, length: UInt32, volume: int){.cdecl,
-    importc, dynlib: SDLLibName.}
-  # The lock manipulated by these functions protects the callback function.
-  #  During a LockAudio/UnlockAudio pair, you can be guaranteed that the
-  #  callback function is not running.  Do not call these from the callback
-  #  function or you will cause deadlock.
-proc SDL_LockAudio*(){.cdecl, importc, dynlib: SDLLibName.}
-proc SDL_UnlockAudio*(){.cdecl, importc, dynlib: SDLLibName.}
-  # This function shuts down audio processing and closes the audio device.
-proc SDL_CloseAudio*(){.cdecl, importc, dynlib: SDLLibName.}
-  #------------------------------------------------------------------------------
-  # CD-routines
-  #------------------------------------------------------------------------------
-  # Returns the number of CD-ROM drives on the system, or -1 if
-  #  SDL_Init() has not been called with the SDL_INIT_CDROM flag.
-proc SDL_CDNumDrives*(): int{.cdecl, importc, dynlib: SDLLibName.}
-  # Returns a human-readable, system-dependent identifier for the CD-ROM.
-  #   Example:
-  #   "/dev/cdrom"
-  #   "E:"
-  #   "/dev/disk/ide/1/master"
-proc SDL_CDName*(drive: int): cstring{.cdecl, importc, dynlib: SDLLibName.}
-  # Opens a CD-ROM drive for access.  It returns a drive handle on success,
-  #  or NULL if the drive was invalid or busy.  This newly opened CD-ROM
-  #  becomes the default CD used when other CD functions are passed a NULL
-  #  CD-ROM handle.
-  #  Drives are numbered starting with 0.  Drive 0 is the system default CD-ROM.
-proc SDL_CDOpen*(drive: int): PSDL_CD{.cdecl, importc, dynlib: SDLLibName.}
-  # This function returns the current status of the given drive.
-  #  If the drive has a CD in it, the table of contents of the CD and current
-  #  play position of the CD will be stored in the SDL_CD structure.
-proc SDL_CDStatus*(cdrom: PSDL_CD): TSDL_CDStatus{.cdecl, importc, dynlib: SDLLibName.}
-  #  Play the given CD starting at 'start_track' and 'start_frame' for 'ntracks'
-  #   tracks and 'nframes' frames.  If both 'ntrack' and 'nframe' are 0, play
-  #   until the end of the CD.  This function will skip data tracks.
-  #   This function should only be called after calling SDL_CDStatus() to
-  #   get track information about the CD.
-  #
-  #   For example:
-  #   // Play entire CD:
-  #  if ( CD_INDRIVE(SDL_CDStatus(cdrom)) ) then
-  #    SDL_CDPlayTracks(cdrom, 0, 0, 0, 0);
-  #   // Play last track:
-  #   if ( CD_INDRIVE(SDL_CDStatus(cdrom)) ) then
-  #   begin
-  #    SDL_CDPlayTracks(cdrom, cdrom->numtracks-1, 0, 0, 0);
-  #   end;
-  #
-  #   // Play first and second track and 10 seconds of third track:
-  #   if ( CD_INDRIVE(SDL_CDStatus(cdrom)) )
-  #    SDL_CDPlayTracks(cdrom, 0, 0, 2, 10);
-  #
-  #   This function returns 0, or -1 if there was an error.
-proc SDL_CDPlayTracks*(cdrom: PSDL_CD, start_track: int, start_frame: int,
-                       ntracks: int, nframes: int): int{.cdecl,
-    importc, dynlib: SDLLibName.}
-  #  Play the given CD starting at 'start' frame for 'length' frames.
-  #   It returns 0, or -1 if there was an error.
-proc SDL_CDPlay*(cdrom: PSDL_CD, start: int, len: int): int{.cdecl,
-    importc, dynlib: SDLLibName.}
-  # Pause play -- returns 0, or -1 on error
-proc SDL_CDPause*(cdrom: PSDL_CD): int{.cdecl, importc, dynlib: SDLLibName.}
-  # Resume play -- returns 0, or -1 on error
-proc SDL_CDResume*(cdrom: PSDL_CD): int{.cdecl, importc, dynlib: SDLLibName.}
-  # Stop play -- returns 0, or -1 on error
-proc SDL_CDStop*(cdrom: PSDL_CD): int{.cdecl, importc, dynlib: SDLLibName.}
-  # Eject CD-ROM -- returns 0, or -1 on error
-proc SDL_CDEject*(cdrom: PSDL_CD): int{.cdecl, importc, dynlib: SDLLibName.}
-  # Closes the handle for the CD-ROM drive
-proc SDL_CDClose*(cdrom: PSDL_CD){.cdecl, importc, dynlib: SDLLibName.}
-  # Given a status, returns true if there's a disk in the drive
-proc SDL_CDInDrive*(status: TSDL_CDStatus): bool
-  # Conversion functions from frames to Minute/Second/Frames and vice versa
-proc FRAMES_TO_MSF*(frames: int, M: var int, S: var int, F: var int)
-proc MSF_TO_FRAMES*(M: int, S: int, F: int): int
-  #------------------------------------------------------------------------------
-  # JoyStick-routines
-  #------------------------------------------------------------------------------
-  # Count the number of joysticks attached to the system
-proc SDL_NumJoysticks*(): int{.cdecl, importc, dynlib: SDLLibName.}
-  # Get the implementation dependent name of a joystick.
-  #  This can be called before any joysticks are opened.
-  #  If no name can be found, this function returns NULL.
-proc SDL_JoystickName*(index: int): cstring{.cdecl, importc, dynlib: SDLLibName.}
-  # Open a joystick for use - the index passed as an argument refers to
-  #  the N'th joystick on the system.  This index is the value which will
-  #  identify this joystick in future joystick events.
-  #
-  #  This function returns a joystick identifier, or NULL if an error occurred.
-proc SDL_JoystickOpen*(index: int): PSDL_Joystick{.cdecl, importc, dynlib: SDLLibName.}
-  # Returns 1 if the joystick has been opened, or 0 if it has not.
-proc SDL_JoystickOpened*(index: int): int{.cdecl, importc, dynlib: SDLLibName.}
-  # Get the device index of an opened joystick.
-proc SDL_JoystickIndex*(joystick: PSDL_Joystick): int{.cdecl, importc, dynlib: SDLLibName.}
-  # Get the number of general axis controls on a joystick
-proc SDL_JoystickNumAxes*(joystick: PSDL_Joystick): int{.cdecl,
-    importc, dynlib: SDLLibName.}
-  # Get the number of trackballs on a joystick
-  #  Joystick trackballs have only relative motion events associated
-  #  with them and their state cannot be polled.
-proc SDL_JoystickNumBalls*(joystick: PSDL_Joystick): int{.cdecl,
-    importc, dynlib: SDLLibName.}
-  # Get the number of POV hats on a joystick
-proc SDL_JoystickNumHats*(joystick: PSDL_Joystick): int{.cdecl,
-    importc, dynlib: SDLLibName.}
-  # Get the number of buttons on a joystick
-proc SDL_JoystickNumButtons*(joystick: PSDL_Joystick): int{.cdecl,
-    importc, dynlib: SDLLibName.}
-  # Update the current state of the open joysticks.
-  #  This is called automatically by the event loop if any joystick
-  #  events are enabled.
-proc SDL_JoystickUpdate*(){.cdecl, importc, dynlib: SDLLibName.}
-  # Enable/disable joystick event polling.
-  #  If joystick events are disabled, you must call SDL_JoystickUpdate()
-  #  yourself and check the state of the joystick when you want joystick
-  #  information.
-  #  The state can be one of SDL_QUERY, SDL_ENABLE or SDL_IGNORE.
-proc SDL_JoystickEventState*(state: int): int{.cdecl, importc, dynlib: SDLLibName.}
-  # Get the current state of an axis control on a joystick
-  #  The state is a value ranging from -32768 to 32767.
-  #  The axis indices start at index 0.
-proc SDL_JoystickGetAxis*(joystick: PSDL_Joystick, axis: int): SInt16{.cdecl,
-    importc, dynlib: SDLLibName.}
-  # The hat indices start at index 0.
-proc SDL_JoystickGetHat*(joystick: PSDL_Joystick, hat: int): UInt8{.cdecl,
-    importc, dynlib: SDLLibName.}
-  # Get the ball axis change since the last poll
-  #  This returns 0, or -1 if you passed it invalid parameters.
-  #  The ball indices start at index 0.
-proc SDL_JoystickGetBall*(joystick: PSDL_Joystick, ball: int, dx: var int,
-                          dy: var int): int{.cdecl, importc, dynlib: SDLLibName.}
-  # Get the current state of a button on a joystick
-  #  The button indices start at index 0.
-proc SDL_JoystickGetButton*(joystick: PSDL_Joystick, Button: int): UInt8{.cdecl,
-    importc, dynlib: SDLLibName.}
-  # Close a joystick previously opened with SDL_JoystickOpen()
-proc SDL_JoystickClose*(joystick: PSDL_Joystick){.cdecl, importc, dynlib: SDLLibName.}
-  #------------------------------------------------------------------------------
-  # event-handling
-  #------------------------------------------------------------------------------
-  # Pumps the event loop, gathering events from the input devices.
-  #  This function updates the event queue and internal input device state.
-  #  This should only be run in the thread that sets the video mode.
-proc SDL_PumpEvents*(){.cdecl, importc, dynlib: SDLLibName.}
-  # Checks the event queue for messages and optionally returns them.
-  #  If 'action' is SDL_ADDEVENT, up to 'numevents' events will be added to
-  #  the back of the event queue.
-  #  If 'action' is SDL_PEEKEVENT, up to 'numevents' events at the front
-  #  of the event queue, matching 'mask', will be returned and will not
-  #  be removed from the queue.
-  #  If 'action' is SDL_GETEVENT, up to 'numevents' events at the front
-  #  of the event queue, matching 'mask', will be returned and will be
-  #  removed from the queue.
-  #  This function returns the number of events actually stored, or -1
-  #  if there was an error.  This function is thread-safe.
-proc SDL_PeepEvents*(events: PSDL_Event, numevents: int,
-                     action: TSDL_eventaction, mask: UInt32): int{.cdecl,
-    importc, dynlib: SDLLibName.}
-  # Polls for currently pending events, and returns 1 if there are any pending
-  #   events, or 0 if there are none available.  If 'event' is not NULL, the next
-  #   event is removed from the queue and stored in that area.
-proc SDL_PollEvent*(event: PSDL_Event): int{.cdecl, importc, dynlib: SDLLibName.}
-  #  Waits indefinitely for the next available event, returning 1, or 0 if there
-  #   was an error while waiting for events.  If 'event' is not NULL, the next
-  #   event is removed from the queue and stored in that area.
-proc SDL_WaitEvent*(event: PSDL_Event): int{.cdecl, importc, dynlib: SDLLibName.}
-proc SDL_PushEvent*(event: PSDL_Event): int{.cdecl, importc, dynlib: SDLLibName.}
-  # If the filter returns 1, then the event will be added to the internal queue.
-  #  If it returns 0, then the event will be dropped from the queue, but the
-  #  internal state will still be updated.  This allows selective filtering of
-  #  dynamically arriving events.
-  #
-  #  WARNING:  Be very careful of what you do in the event filter function, as
-  #            it may run in a different thread!
-  #
-  #  There is one caveat when dealing with the SDL_QUITEVENT event type.  The
-  #  event filter is only called when the window manager desires to close the
-  #  application window.  If the event filter returns 1, then the window will
-  #  be closed, otherwise the window will remain open if possible.
-  #  If the quit event is generated by an interrupt signal, it will bypass the
-  #  internal queue and be delivered to the application at the next event poll.
-proc SDL_SetEventFilter*(filter: TSDL_EventFilter){.cdecl, importc, dynlib: SDLLibName.}
-  # Return the current event filter - can be used to "chain" filters.
-  #  If there is no event filter set, this function returns NULL.
-proc SDL_GetEventFilter*(): TSDL_EventFilter{.cdecl, importc, dynlib: SDLLibName.}
-  # This function allows you to set the state of processing certain events.
-  #  If 'state' is set to SDL_IGNORE, that event will be automatically dropped
-  #  from the event queue and will not event be filtered.
-  #  If 'state' is set to SDL_ENABLE, that event will be processed normally.
-  #  If 'state' is set to SDL_QUERY, SDL_EventState() will return the
-  #  current processing state of the specified event.
-proc SDL_EventState*(theType: UInt8, state: int): UInt8{.cdecl,
-    importc, dynlib: SDLLibName.}
-  #------------------------------------------------------------------------------
-  # Version Routines
-  #------------------------------------------------------------------------------
-  # This macro can be used to fill a version structure with the compile-time
-  #  version of the SDL library.
-proc SDL_VERSION*(X: var TSDL_Version)
-  # This macro turns the version numbers into a numeric value:
-  #   (1,2,3) -> (1203)
-  #   This assumes that there will never be more than 100 patchlevels
-proc SDL_VERSIONNUM*(X, Y, Z: int): int
-  # This is the version number macro for the current SDL version
-proc SDL_COMPILEDVERSION*(): int
-  # This macro will evaluate to true if compiled with SDL at least X.Y.Z
-proc SDL_VERSION_ATLEAST*(X: int, Y: int, Z: int): bool
-  # This function gets the version of the dynamically linked SDL library.
-  #  it should NOT be used to fill a version structure, instead you should
-  #  use the SDL_Version() macro.
-proc SDL_Linked_Version*(): PSDL_version{.cdecl, importc, dynlib: SDLLibName.}
-  #------------------------------------------------------------------------------
-  # video
-  #------------------------------------------------------------------------------
-  # These functions are used internally, and should not be used unless you
-  #  have a specific need to specify the video driver you want to use.
-  #  You should normally use SDL_Init() or SDL_InitSubSystem().
-  #
-  #  SDL_VideoInit() initializes the video subsystem -- sets up a connection
-  #  to the window manager, etc, and determines the current video mode and
-  #  pixel format, but does not initialize a window or graphics mode.
-  #  Note that event handling is activated by this routine.
-  #
-  #  If you use both sound and video in your application, you need to call
-  #  SDL_Init() before opening the sound device, otherwise under Win32 DirectX,
-  #  you won't be able to set full-screen display modes.
-proc SDL_VideoInit*(driver_name: cstring, flags: UInt32): int{.cdecl,
-    importc, dynlib: SDLLibName.}
-proc SDL_VideoQuit*(){.cdecl, importc, dynlib: SDLLibName.}
-  # This function fills the given character buffer with the name of the
-  #  video driver, and returns a pointer to it if the video driver has
-  #  been initialized.  It returns NULL if no driver has been initialized.
-proc SDL_VideoDriverName*(namebuf: cstring, maxlen: int): cstring{.cdecl,
-    importc, dynlib: SDLLibName.}
-  # This function returns a pointer to the current display surface.
-  #  If SDL is doing format conversion on the display surface, this
-  #  function returns the publicly visible surface, not the real video
-  #  surface.
-proc SDL_GetVideoSurface*(): PSDL_Surface{.cdecl, importc, dynlib: SDLLibName.}
-  # This function returns a read-only pointer to information about the
-  #  video hardware.  If this is called before SDL_SetVideoMode(), the 'vfmt'
-  #  member of the returned structure will contain the pixel format of the
-  #  "best" video mode.
-proc SDL_GetVideoInfo*(): PSDL_VideoInfo{.cdecl, importc, dynlib: SDLLibName.}
-  # Check to see if a particular video mode is supported.
-  #  It returns 0 if the requested mode is not supported under any bit depth,
-  #  or returns the bits-per-pixel of the closest available mode with the
-  #  given width and height.  If this bits-per-pixel is different from the
-  #  one used when setting the video mode, SDL_SetVideoMode() will succeed,
-  #  but will emulate the requested bits-per-pixel with a shadow surface.
-  #
-  #  The arguments to SDL_VideoModeOK() are the same ones you would pass to
-  #  SDL_SetVideoMode()
-proc SDL_VideoModeOK*(width, height, bpp: int, flags: UInt32): int{.cdecl,
-    importc, importc, dynlib: SDLLibName.}
-  # Return a pointer to an array of available screen dimensions for the
-  #  given format and video flags, sorted largest to smallest.  Returns
-  #  NULL if there are no dimensions available for a particular format,
-  #  or (SDL_Rect **)-1 if any dimension is okay for the given format.
-  #
-  #  if 'format' is NULL, the mode list will be for the format given
-  #  by SDL_GetVideoInfo( ) - > vfmt
-proc SDL_ListModes*(format: PSDL_PixelFormat, flags: UInt32): PPSDL_Rect{.cdecl,
-    importc, dynlib: SDLLibName.}
-  # Set up a video mode with the specified width, height and bits-per-pixel.
-  #
-  #  If 'bpp' is 0, it is treated as the current display bits per pixel.
-  #
-  #  If SDL_ANYFORMAT is set in 'flags', the SDL library will try to set the
-  #  requested bits-per-pixel, but will return whatever video pixel format is
-  #  available.  The default is to emulate the requested pixel format if it
-  #  is not natively available.
-  #
-  #  If SDL_HWSURFACE is set in 'flags', the video surface will be placed in
-  #  video memory, if possible, and you may have to call SDL_LockSurface()
-  #  in order to access the raw framebuffer.  Otherwise, the video surface
-  #  will be created in system memory.
-  #
-  #  If SDL_ASYNCBLIT is set in 'flags', SDL will try to perform rectangle
-  #  updates asynchronously, but you must always lock before accessing pixels.
-  #  SDL will wait for updates to complete before returning from the lock.
-  #
-  #  If SDL_HWPALETTE is set in 'flags', the SDL library will guarantee
-  #  that the colors set by SDL_SetColors() will be the colors you get.
-  #  Otherwise, in 8-bit mode, SDL_SetColors() may not be able to set all
-  #  of the colors exactly the way they are requested, and you should look
-  #  at the video surface structure to determine the actual palette.
-  #  If SDL cannot guarantee that the colors you request can be set,
-  #  i.e. if the colormap is shared, then the video surface may be created
-  #  under emulation in system memory, overriding the SDL_HWSURFACE flag.
-  #
-  #  If SDL_FULLSCREEN is set in 'flags', the SDL library will try to set
-  #  a fullscreen video mode.  The default is to create a windowed mode
-  #  if the current graphics system has a window manager.
-  #  If the SDL library is able to set a fullscreen video mode, this flag
-  #  will be set in the surface that is returned.
-  #
-  #  If SDL_DOUBLEBUF is set in 'flags', the SDL library will try to set up
-  #  two surfaces in video memory and swap between them when you call
-  #  SDL_Flip().  This is usually slower than the normal single-buffering
-  #  scheme, but prevents "tearing" artifacts caused by modifying video
-  #  memory while the monitor is refreshing.  It should only be used by
-  #  applications that redraw the entire screen on every update.
-  #
-  #  This function returns the video framebuffer surface, or NULL if it fails.
-proc SDL_SetVideoMode*(width, height, bpp: int, flags: UInt32): PSDL_Surface{.
-    cdecl, importc, dynlib: SDLLibName.}
-  # Makes sure the given list of rectangles is updated on the given screen.
-  #  If 'x', 'y', 'w' and 'h' are all 0, SDL_UpdateRect will update the entire
-  #  screen.
-  #  These functions should not be called while 'screen' is locked.
-proc SDL_UpdateRects*(screen: PSDL_Surface, numrects: int, rects: PSDL_Rect){.
-    cdecl, importc, dynlib: SDLLibName.}
-proc SDL_UpdateRect*(screen: PSDL_Surface, x, y: SInt32, w, h: UInt32){.cdecl,
-    importc, dynlib: SDLLibName.}
-  # On hardware that supports double-buffering, this function sets up a flip
-  #  and returns.  The hardware will wait for vertical retrace, and then swap
-  #  video buffers before the next video surface blit or lock will return.
-  #  On hardware that doesn not support double-buffering, this is equivalent
-  #  to calling SDL_UpdateRect(screen, 0, 0, 0, 0);
-  #  The SDL_DOUBLEBUF flag must have been passed to SDL_SetVideoMode() when
-  #  setting the video mode for this function to perform hardware flipping.
-  #  This function returns 0 if successful, or -1 if there was an error.
-proc SDL_Flip*(screen: PSDL_Surface): int{.cdecl, importc, dynlib: SDLLibName.}
-  # Set the gamma correction for each of the color channels.
-  #  The gamma values range (approximately) between 0.1 and 10.0
-  #
-  #  If this function isn't supported directly by the hardware, it will
-  #  be emulated using gamma ramps, if available.  If successful, this
-  #  function returns 0, otherwise it returns -1.
-proc SDL_SetGamma*(redgamma: float32, greengamma: float32, bluegamma: float32): int{.
-    cdecl, importc, dynlib: SDLLibName.}
-  # Set the gamma translation table for the red, green, and blue channels
-  #  of the video hardware.  Each table is an array of 256 16-bit quantities,
-  #  representing a mapping between the input and output for that channel.
-  #  The input is the index into the array, and the output is the 16-bit
-  #  gamma value at that index, scaled to the output color precision.
-  #
-  #  You may pass NULL for any of the channels to leave it unchanged.
-  #  If the call succeeds, it will return 0.  If the display driver or
-  #  hardware does not support gamma translation, or otherwise fails,
-  #  this function will return -1.
-proc SDL_SetGammaRamp*(redtable: PUInt16, greentable: PUInt16,
-                       bluetable: PUInt16): int{.cdecl, importc, dynlib: SDLLibName.}
-  # Retrieve the current values of the gamma translation tables.
-  #
-  #  You must pass in valid pointers to arrays of 256 16-bit quantities.
-  #  Any of the pointers may be NULL to ignore that channel.
-  #  If the call succeeds, it will return 0.  If the display driver or
-  #  hardware does not support gamma translation, or otherwise fails,
-  #  this function will return -1.
-proc SDL_GetGammaRamp*(redtable: PUInt16, greentable: PUInt16,
-                       bluetable: PUInt16): int{.cdecl, importc, dynlib: SDLLibName.}
-  # Sets a portion of the colormap for the given 8-bit surface.  If 'surface'
-  #  is not a palettized surface, this function does nothing, returning 0.
-  #  If all of the colors were set as passed to SDL_SetColors(), it will
-  #  return 1.  If not all the color entries were set exactly as given,
-  #  it will return 0, and you should look at the surface palette to
-  #  determine the actual color palette.
-  #
-  #  When 'surface' is the surface associated with the current display, the
-  #  display colormap will be updated with the requested colors.  If
-  #  SDL_HWPALETTE was set in SDL_SetVideoMode() flags, SDL_SetColors()
-  #  will always return 1, and the palette is guaranteed to be set the way
-  #  you desire, even if the window colormap has to be warped or run under
-  #  emulation.
-proc SDL_SetColors*(surface: PSDL_Surface, colors: PSDL_Color, firstcolor: int,
-                    ncolors: int): int{.cdecl, importc, dynlib: SDLLibName.}
-  # Sets a portion of the colormap for a given 8-bit surface.
-  #  'flags' is one or both of:
-  #  SDL_LOGPAL  -- set logical palette, which controls how blits are mapped
-  #                 to/from the surface,
-  #  SDL_PHYSPAL -- set physical palette, which controls how pixels look on
-  #                 the screen
-  #  Only screens have physical palettes. Separate change of physical/logical
-  #  palettes is only possible if the screen has SDL_HWPALETTE set.
-  #
-  #  The return value is 1 if all colours could be set as requested, and 0
-  #  otherwise.
-  #
-  #  SDL_SetColors() is equivalent to calling this function with
-  #  flags = (SDL_LOGPAL or SDL_PHYSPAL).
-proc SDL_SetPalette*(surface: PSDL_Surface, flags: int, colors: PSDL_Color,
-                     firstcolor: int, ncolors: int): int{.cdecl,
-    importc, dynlib: SDLLibName.}
-  # Maps an RGB triple to an opaque pixel value for a given pixel format
-proc SDL_MapRGB*(format: PSDL_PixelFormat, r: UInt8, g: UInt8, b: UInt8): UInt32{.
-    cdecl, importc, dynlib: SDLLibName.}
-  # Maps an RGBA quadruple to a pixel value for a given pixel format
-proc SDL_MapRGBA*(format: PSDL_PixelFormat, r: UInt8, g: UInt8, b: UInt8,
-                  a: UInt8): UInt32{.cdecl, importc, dynlib: SDLLibName.}
-  # Maps a pixel value into the RGB components for a given pixel format
-proc SDL_GetRGB*(pixel: UInt32, fmt: PSDL_PixelFormat, r: PUInt8, g: PUInt8,
-                 b: PUInt8){.cdecl, importc, dynlib: SDLLibName.}
-  # Maps a pixel value into the RGBA components for a given pixel format
-proc SDL_GetRGBA*(pixel: UInt32, fmt: PSDL_PixelFormat, r: PUInt8, g: PUInt8,
-                  b: PUInt8, a: PUInt8){.cdecl, importc, dynlib: SDLLibName.}
-  # Allocate and free an RGB surface (must be called after SDL_SetVideoMode)
-  #  If the depth is 4 or 8 bits, an empty palette is allocated for the surface.
-  #  If the depth is greater than 8 bits, the pixel format is set using the
-  #  flags '[RGB]mask'.
-  #  If the function runs out of memory, it will return NULL.
-  #
-  #  The 'flags' tell what kind of surface to create.
-  #  SDL_SWSURFACE means that the surface should be created in system memory.
-  #  SDL_HWSURFACE means that the surface should be created in video memory,
-  #  with the same format as the display surface.  This is useful for surfaces
-  #  that will not change much, to take advantage of hardware acceleration
-  #  when being blitted to the display surface.
-  #  SDL_ASYNCBLIT means that SDL will try to perform asynchronous blits with
-  #  this surface, but you must always lock it before accessing the pixels.
-  #  SDL will wait for current blits to finish before returning from the lock.
-  #  SDL_SRCCOLORKEY indicates that the surface will be used for colorkey blits.
-  #  If the hardware supports acceleration of colorkey blits between
-  #  two surfaces in video memory, SDL will try to place the surface in
-  #  video memory. If this isn't possible or if there is no hardware
-  #  acceleration available, the surface will be placed in system memory.
-  #  SDL_SRCALPHA means that the surface will be used for alpha blits and
-  #  if the hardware supports hardware acceleration of alpha blits between
-  #  two surfaces in video memory, to place the surface in video memory
-  #  if possible, otherwise it will be placed in system memory.
-  #  If the surface is created in video memory, blits will be _much_ faster,
-  #  but the surface format must be identical to the video surface format,
-  #  and the only way to access the pixels member of the surface is to use
-  #  the SDL_LockSurface() and SDL_UnlockSurface() calls.
-  #  If the requested surface actually resides in video memory, SDL_HWSURFACE
-  #  will be set in the flags member of the returned surface.  If for some
-  #  reason the surface could not be placed in video memory, it will not have
-  #  the SDL_HWSURFACE flag set, and will be created in system memory instead.
-proc SDL_AllocSurface*(flags: UInt32, width, height, depth: int,
-                       RMask, GMask, BMask, AMask: UInt32): PSDL_Surface
-proc SDL_CreateRGBSurface*(flags: UInt32, width, height, depth: int,
-                           RMask, GMask, BMask, AMask: UInt32): PSDL_Surface{.
-    cdecl, importc, dynlib: SDLLibName.}
-proc SDL_CreateRGBSurfaceFrom*(pixels: Pointer,
-                               width, height, depth, pitch: int,
-                               RMask, GMask, BMask, AMask: UInt32): PSDL_Surface{.
-    cdecl, importc, dynlib: SDLLibName.}
-proc SDL_FreeSurface*(surface: PSDL_Surface){.cdecl, importc, dynlib: SDLLibName.}
-proc SDL_MustLock*(Surface: PSDL_Surface): bool
-  # SDL_LockSurface() sets up a surface for directly accessing the pixels.
-  #  Between calls to SDL_LockSurface()/SDL_UnlockSurface(), you can write
-  #  to and read from 'surface->pixels', using the pixel format stored in
-  #  'surface->format'.  Once you are done accessing the surface, you should
-  #  use SDL_UnlockSurface() to release it.
-  #
-  #  Not all surfaces require locking.  If SDL_MUSTLOCK(surface) evaluates
-  #  to 0, then you can read and write to the surface at any time, and the
-  #  pixel format of the surface will not change.  In particular, if the
-  #  SDL_HWSURFACE flag is not given when calling SDL_SetVideoMode(), you
-  #  will not need to lock the display surface before accessing it.
-  #
-  #  No operating system or library calls should be made between lock/unlock
-  #  pairs, as critical system locks may be held during this time.
-  #
-  #  SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked.
-proc SDL_LockSurface*(surface: PSDL_Surface): int{.cdecl, importc, dynlib: SDLLibName.}
-proc SDL_UnlockSurface*(surface: PSDL_Surface){.cdecl, importc, dynlib: SDLLibName.}
-  # Load a surface from a seekable SDL data source (memory or file.)
-  #  If 'freesrc' is non-zero, the source will be closed after being read.
-  #  Returns the new surface, or NULL if there was an error.
-  #  The new surface should be freed with SDL_FreeSurface().
-proc SDL_LoadBMP_RW*(src: PSDL_RWops, freesrc: int): PSDL_Surface{.cdecl,
-    importc, dynlib: SDLLibName.}
-  # Convenience macro -- load a surface from a file
-proc SDL_LoadBMP*(filename: cstring): PSDL_Surface
-  # Save a surface to a seekable SDL data source (memory or file.)
-  #  If 'freedst' is non-zero, the source will be closed after being written.
-  #  Returns 0 if successful or -1 if there was an error.
-proc SDL_SaveBMP_RW*(surface: PSDL_Surface, dst: PSDL_RWops, freedst: int): int{.
-    cdecl, importc, dynlib: SDLLibName.}
-  # Convenience macro -- save a surface to a file
-proc SDL_SaveBMP*(surface: PSDL_Surface, filename: cstring): int
-  # Sets the color key (transparent pixel) in a blittable surface.
-  #  If 'flag' is SDL_SRCCOLORKEY (optionally OR'd with SDL_RLEACCEL),
-  #  'key' will be the transparent pixel in the source image of a blit.
-  #  SDL_RLEACCEL requests RLE acceleration for the surface if present,
-  #  and removes RLE acceleration if absent.
-  #  If 'flag' is 0, this function clears any current color key.
-  #  This function returns 0, or -1 if there was an error.
-proc SDL_SetColorKey*(surface: PSDL_Surface, flag, key: UInt32): int{.cdecl,
-    importc, dynlib: SDLLibName.}
-  # This function sets the alpha value for the entire surface, as opposed to
-  #  using the alpha component of each pixel. This value measures the range
-  #  of transparency of the surface, 0 being completely transparent to 255
-  #  being completely opaque. An 'alpha' value of 255 causes blits to be
-  #  opaque, the source pixels copied to the destination (the default). Note
-  #  that per-surface alpha can be combined with colorkey transparency.
-  #
-  #  If 'flag' is 0, alpha blending is disabled for the surface.
-  #  If 'flag' is SDL_SRCALPHA, alpha blending is enabled for the surface.
-  #  OR:ing the flag with SDL_RLEACCEL requests RLE acceleration for the
-  #  surface; if SDL_RLEACCEL is not specified, the RLE accel will be removed.
-proc SDL_SetAlpha*(surface: PSDL_Surface, flag: UInt32, alpha: UInt8): int{.
-    cdecl, importc, dynlib: SDLLibName.}
-  # Sets the clipping rectangle for the destination surface in a blit.
-  #
-  #  If the clip rectangle is NULL, clipping will be disabled.
-  #  If the clip rectangle doesn't intersect the surface, the function will
-  #  return SDL_FALSE and blits will be completely clipped.  Otherwise the
-  #  function returns SDL_TRUE and blits to the surface will be clipped to
-  #  the intersection of the surface area and the clipping rectangle.
-  #
-  #  Note that blits are automatically clipped to the edges of the source
-  #  and destination surfaces.
-proc SDL_SetClipRect*(surface: PSDL_Surface, rect: PSDL_Rect){.cdecl,
-    importc, dynlib: SDLLibName.}
-  # Gets the clipping rectangle for the destination surface in a blit.
-  #  'rect' must be a pointer to a valid rectangle which will be filled
-  #  with the correct values.
-proc SDL_GetClipRect*(surface: PSDL_Surface, rect: PSDL_Rect){.cdecl,
-    importc, dynlib: SDLLibName.}
-  # Creates a new surface of the specified format, and then copies and maps
-  #  the given surface to it so the blit of the converted surface will be as
-  #  fast as possible.  If this function fails, it returns NULL.
-  #
-  #  The 'flags' parameter is passed to SDL_CreateRGBSurface() and has those
-  #  semantics.  You can also pass SDL_RLEACCEL in the flags parameter and
-  #  SDL will try to RLE accelerate colorkey and alpha blits in the resulting
-  #  surface.
-  #
-  #  This function is used internally by SDL_DisplayFormat().
-proc SDL_ConvertSurface*(src: PSDL_Surface, fmt: PSDL_PixelFormat, flags: UInt32): PSDL_Surface{.
-    cdecl, importc, dynlib: SDLLibName.}
-  #
-  #  This performs a fast blit from the source surface to the destination
-  #  surface.  It assumes that the source and destination rectangles are
-  #  the same size.  If either 'srcrect' or 'dstrect' are NULL, the entire
-  #  surface (src or dst) is copied.  The final blit rectangles are saved
-  #  in 'srcrect' and 'dstrect' after all clipping is performed.
-  #  If the blit is successful, it returns 0, otherwise it returns -1.
-  #
-  #  The blit function should not be called on a locked surface.
-  #
-  #  The blit semantics for surfaces with and without alpha and colorkey
-  #  are defined as follows:
-  #
-  #  RGBA->RGB:
-  #      SDL_SRCALPHA set:
-  #   alpha-blend (using alpha-channel).
-  #   SDL_SRCCOLORKEY ignored.
-  #      SDL_SRCALPHA not set:
-  #   copy RGB.
-  #   if SDL_SRCCOLORKEY set, only copy the pixels matching the
-  #   RGB values of the source colour key, ignoring alpha in the
-  #   comparison.
-  #
-  #  RGB->RGBA:
-  #      SDL_SRCALPHA set:
-  #   alpha-blend (using the source per-surface alpha value);
-  #   set destination alpha to opaque.
-  #      SDL_SRCALPHA not set:
-  #   copy RGB, set destination alpha to opaque.
-  #      both:
-  #   if SDL_SRCCOLORKEY set, only copy the pixels matching the
-  #   source colour key.
-  #
-  #  RGBA->RGBA:
-  #      SDL_SRCALPHA set:
-  #   alpha-blend (using the source alpha channel) the RGB values;
-  #   leave destination alpha untouched. [Note: is this correct?]
-  #   SDL_SRCCOLORKEY ignored.
-  #      SDL_SRCALPHA not set:
-  #   copy all of RGBA to the destination.
-  #   if SDL_SRCCOLORKEY set, only copy the pixels matching the
-  #   RGB values of the source colour key, ignoring alpha in the
-  #   comparison.
-  #
-  #  RGB->RGB:
-  #      SDL_SRCALPHA set:
-  #   alpha-blend (using the source per-surface alpha value).
-  #      SDL_SRCALPHA not set:
-  #   copy RGB.
-  #      both:
-  #   if SDL_SRCCOLORKEY set, only copy the pixels matching the
-  #   source colour key.
-  #
-  #  If either of the surfaces were in video memory, and the blit returns -2,
-  #  the video memory was lost, so it should be reloaded with artwork and
-  #  re-blitted:
-  #  while ( SDL_BlitSurface(image, imgrect, screen, dstrect) = -2 ) do
-  #  begin
-  #  while ( SDL_LockSurface(image) < 0 ) do
-  #   Sleep(10);
-  #  -- Write image pixels to image->pixels --
-  #  SDL_UnlockSurface(image);
-  # end;
-  #
-  #  This happens under DirectX 5.0 when the system switches away from your
-  #  fullscreen application.  The lock will also fail until you have access
-  #  to the video memory again.
-  # You should call SDL_BlitSurface() unless you know exactly how SDL
-  #   blitting works internally and how to use the other blit functions.
-proc SDL_BlitSurface*(src: PSDL_Surface, srcrect: PSDL_Rect, dst: PSDL_Surface,
-                      dstrect: PSDL_Rect): int
-  #  This is the public blit function, SDL_BlitSurface(), and it performs
-  #   rectangle validation and clipping before passing it to SDL_LowerBlit()
-proc SDL_UpperBlit*(src: PSDL_Surface, srcrect: PSDL_Rect, dst: PSDL_Surface,
-                    dstrect: PSDL_Rect): int{.cdecl, importc, dynlib: SDLLibName.}
-  # This is a semi-private blit function and it performs low-level surface
-  #  blitting only.
-proc SDL_LowerBlit*(src: PSDL_Surface, srcrect: PSDL_Rect, dst: PSDL_Surface,
-                    dstrect: PSDL_Rect): int{.cdecl, importc, dynlib: SDLLibName.}
-  # This function performs a fast fill of the given rectangle with 'color'
-  #  The given rectangle is clipped to the destination surface clip area
-  #  and the final fill rectangle is saved in the passed in pointer.
-  #  If 'dstrect' is NULL, the whole surface will be filled with 'color'
-  #  The color should be a pixel of the format used by the surface, and
-  #  can be generated by the SDL_MapRGB() function.
-  #  This function returns 0 on success, or -1 on error.
-proc SDL_FillRect*(dst: PSDL_Surface, dstrect: PSDL_Rect, color: UInt32): int{.
-    cdecl, importc, dynlib: SDLLibName.}
-  # This function takes a surface and copies it to a new surface of the
-  #  pixel format and colors of the video framebuffer, suitable for fast
-  #  blitting onto the display surface.  It calls SDL_ConvertSurface()
-  #
-  #  If you want to take advantage of hardware colorkey or alpha blit
-  #  acceleration, you should set the colorkey and alpha value before
-  #  calling this function.
-  #
-  #  If the conversion fails or runs out of memory, it returns NULL
-proc SDL_DisplayFormat*(surface: PSDL_Surface): PSDL_Surface{.cdecl,
-    importc, dynlib: SDLLibName.}
-  # This function takes a surface and copies it to a new surface of the
-  #  pixel format and colors of the video framebuffer (if possible),
-  #  suitable for fast alpha blitting onto the display surface.
-  #  The new surface will always have an alpha channel.
-  #
-  #  If you want to take advantage of hardware colorkey or alpha blit
-  #  acceleration, you should set the colorkey and alpha value before
-  #  calling this function.
-  #
-  #  If the conversion fails or runs out of memory, it returns NULL
-proc SDL_DisplayFormatAlpha*(surface: PSDL_Surface): PSDL_Surface{.cdecl,
-    importc, dynlib: SDLLibName.}
-  #* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
-  #* YUV video surface overlay functions                                       */
-  #* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
-  # This function creates a video output overlay
-  #  Calling the returned surface an overlay is something of a misnomer because
-  #  the contents of the display surface underneath the area where the overlay
-  #  is shown is undefined - it may be overwritten with the converted YUV data.
-proc SDL_CreateYUVOverlay*(width: int, height: int, format: UInt32,
-                           display: PSDL_Surface): PSDL_Overlay{.cdecl,
-    importc, dynlib: SDLLibName.}
-  # Lock an overlay for direct access, and unlock it when you are done
-proc SDL_LockYUVOverlay*(Overlay: PSDL_Overlay): int{.cdecl, importc, dynlib: SDLLibName.}
-proc SDL_UnlockYUVOverlay*(Overlay: PSDL_Overlay){.cdecl, importc, dynlib: SDLLibName.}
-  # Blit a video overlay to the display surface.
-  #  The contents of the video surface underneath the blit destination are
-  #  not defined.
-  #  The width and height of the destination rectangle may be different from
-  #  that of the overlay, but currently only 2x scaling is supported.
-proc SDL_DisplayYUVOverlay*(Overlay: PSDL_Overlay, dstrect: PSDL_Rect): int{.
-    cdecl, importc, dynlib: SDLLibName.}
-  # Free a video overlay
-proc SDL_FreeYUVOverlay*(Overlay: PSDL_Overlay){.cdecl, importc, dynlib: SDLLibName.}
-  #------------------------------------------------------------------------------
-  # OpenGL Routines
-  #------------------------------------------------------------------------------
-  # Dynamically load a GL driver, if SDL is built with dynamic GL.
-  #
-  #  SDL links normally with the OpenGL library on your system by default,
-  #  but you can compile it to dynamically load the GL driver at runtime.
-  #  If you do this, you need to retrieve all of the GL functions used in
-  #  your program from the dynamic library using SDL_GL_GetProcAddress().
-  #
-  #  This is disabled in default builds of SDL.
-proc SDL_GL_LoadLibrary*(filename: cstring): int{.cdecl, importc, dynlib: SDLLibName.}
-  # Get the address of a GL function (for extension functions)
-proc SDL_GL_GetProcAddress*(procname: cstring): Pointer{.cdecl,
-    importc, dynlib: SDLLibName.}
-  # Set an attribute of the OpenGL subsystem before intialization.
-proc SDL_GL_SetAttribute*(attr: TSDL_GLAttr, value: int): int{.cdecl,
-    importc, dynlib: SDLLibName.}
-  # Get an attribute of the OpenGL subsystem from the windowing
-  #  interface, such as glX. This is of course different from getting
-  #  the values from SDL's internal OpenGL subsystem, which only
-  #  stores the values you request before initialization.
-  #
-  #  Developers should track the values they pass into SDL_GL_SetAttribute
-  #  themselves if they want to retrieve these values.
-proc SDL_GL_GetAttribute*(attr: TSDL_GLAttr, value: var int): int{.cdecl,
-    importc, dynlib: SDLLibName.}
-  # Swap the OpenGL buffers, if double-buffering is supported.
-proc SDL_GL_SwapBuffers*(){.cdecl, importc, dynlib: SDLLibName.}
-  # Internal functions that should not be called unless you have read
-  #  and understood the source code for these functions.
-proc SDL_GL_UpdateRects*(numrects: int, rects: PSDL_Rect){.cdecl,
-    importc, dynlib: SDLLibName.}
-proc SDL_GL_Lock*(){.cdecl, importc, dynlib: SDLLibName.}
-proc SDL_GL_Unlock*(){.cdecl, importc, dynlib: SDLLibName.}
-  #* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
-  #* These functions allow interaction with the window manager, if any.        *
-  #* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
-  # Sets/Gets the title and icon text of the display window
-proc SDL_WM_GetCaption*(title: var cstring, icon: var cstring){.cdecl,
-    importc, dynlib: SDLLibName.}
-proc SDL_WM_SetCaption*(title: cstring, icon: cstring){.cdecl,
-    importc, dynlib: SDLLibName.}
-  # Sets the icon for the display window.
-  #  This function must be called before the first call to SDL_SetVideoMode().
-  #  It takes an icon surface, and a mask in MSB format.
-  #  If 'mask' is NULL, the entire icon surface will be used as the icon.
-proc SDL_WM_SetIcon*(icon: PSDL_Surface, mask: UInt8){.cdecl, importc, dynlib: SDLLibName.}
-  # This function iconifies the window, and returns 1 if it succeeded.
-  #  If the function succeeds, it generates an SDL_APPACTIVE loss event.
-  #  This function is a noop and returns 0 in non-windowed environments.
-proc SDL_WM_IconifyWindow*(): int{.cdecl, importc, dynlib: SDLLibName.}
-  # Toggle fullscreen mode without changing the contents of the screen.
-  #  If the display surface does not require locking before accessing
-  #  the pixel information, then the memory pointers will not change.
-  #
-  #  If this function was able to toggle fullscreen mode (change from
-  #  running in a window to fullscreen, or vice-versa), it will return 1.
-  #  If it is not implemented, or fails, it returns 0.
-  #
-  #  The next call to SDL_SetVideoMode() will set the mode fullscreen
-  #  attribute based on the flags parameter - if SDL_FULLSCREEN is not
-  #  set, then the display will be windowed by default where supported.
-  #
-  #  This is currently only implemented in the X11 video driver.
-proc SDL_WM_ToggleFullScreen*(surface: PSDL_Surface): int{.cdecl,
-    importc, dynlib: SDLLibName.}
-  # Grabbing means that the mouse is confined to the application window,
-  #  and nearly all keyboard input is passed directly to the application,
-  #  and not interpreted by a window manager, if any.
-proc SDL_WM_GrabInput*(mode: TSDL_GrabMode): TSDL_GrabMode{.cdecl,
-    importc, dynlib: SDLLibName.}
-  #------------------------------------------------------------------------------
-  # mouse-routines
-  #------------------------------------------------------------------------------
-  # Retrieve the current state of the mouse.
-  #  The current button state is returned as a button bitmask, which can
-  #  be tested using the SDL_BUTTON(X) macros, and x and y are set to the
-  #  current mouse cursor position.  You can pass NULL for either x or y.
-proc SDL_GetMouseState*(x: var int, y: var int): UInt8{.cdecl,
-    importc, dynlib: SDLLibName.}
-  # Retrieve the current state of the mouse.
-  #  The current button state is returned as a button bitmask, which can
-  #  be tested using the SDL_BUTTON(X) macros, and x and y are set to the
-  #  mouse deltas since the last call to SDL_GetRelativeMouseState().
-proc SDL_GetRelativeMouseState*(x: var int, y: var int): UInt8{.cdecl,
-    importc, dynlib: SDLLibName.}
-  # Set the position of the mouse cursor (generates a mouse motion event)
-proc SDL_WarpMouse*(x, y: UInt16){.cdecl, importc, dynlib: SDLLibName.}
-  # Create a cursor using the specified data and mask (in MSB format).
-  #  The cursor width must be a multiple of 8 bits.
-  #
-  #  The cursor is created in black and white according to the following:
-  #  data  mask    resulting pixel on screen
-  #   0     1       White
-  #   1     1       Black
-  #   0     0       Transparent
-  #   1     0       Inverted color if possible, black if not.
-  #
-  #  Cursors created with this function must be freed with SDL_FreeCursor().
-proc SDL_CreateCursor*(data, mask: PUInt8, w, h, hot_x, hot_y: int): PSDL_Cursor{.
-    cdecl, importc, dynlib: SDLLibName.}
-  # Set the currently active cursor to the specified one.
-  #  If the cursor is currently visible, the change will be immediately
-  #  represented on the display.
-proc SDL_SetCursor*(cursor: PSDL_Cursor){.cdecl, importc, dynlib: SDLLibName.}
-  # Returns the currently active cursor.
-proc SDL_GetCursor*(): PSDL_Cursor{.cdecl, importc, dynlib: SDLLibName.}
-  # Deallocates a cursor created with SDL_CreateCursor().
-proc SDL_FreeCursor*(cursor: PSDL_Cursor){.cdecl, importc, dynlib: SDLLibName.}
-  # Toggle whether or not the cursor is shown on the screen.
-  #  The cursor start off displayed, but can be turned off.
-  #  SDL_ShowCursor() returns 1 if the cursor was being displayed
-  #  before the call, or 0 if it was not.  You can query the current
-  #  state by passing a 'toggle' value of -1.
-proc SDL_ShowCursor*(toggle: int): int{.cdecl, importc, dynlib: SDLLibName.}
-proc SDL_BUTTON*(Button: int): int
-  #------------------------------------------------------------------------------
-  # Keyboard-routines
-  #------------------------------------------------------------------------------
-  # Enable/Disable UNICODE translation of keyboard input.
-  #  This translation has some overhead, so translation defaults off.
-  #  If 'enable' is 1, translation is enabled.
-  #  If 'enable' is 0, translation is disabled.
-  #  If 'enable' is -1, the translation state is not changed.
-  #  It returns the previous state of keyboard translation.
-proc SDL_EnableUNICODE*(enable: int): int{.cdecl, importc, dynlib: SDLLibName.}
-  # If 'delay' is set to 0, keyboard repeat is disabled.
-proc SDL_EnableKeyRepeat*(delay: int, interval: int): int{.cdecl,
-    importc, dynlib: SDLLibName.}
-proc SDL_GetKeyRepeat*(delay: PInteger, interval: PInteger){.cdecl,
-    importc, dynlib: SDLLibName.}
-  # Get a snapshot of the current state of the keyboard.
-  #  Returns an array of keystates, indexed by the SDLK_* syms.
-  #  Used:
-  #
-  #  UInt8 *keystate = SDL_GetKeyState(NULL);
-  #  if ( keystate[SDLK_RETURN] ) ... <RETURN> is pressed
-proc SDL_GetKeyState*(numkeys: PInt): PUInt8{.cdecl, importc, dynlib: SDLLibName.}
-  # Get the current key modifier state
-proc SDL_GetModState*(): TSDLMod{.cdecl, importc, dynlib: SDLLibName.}
-  # Set the current key modifier state
-  #  This does not change the keyboard state, only the key modifier flags.
-proc SDL_SetModState*(modstate: TSDLMod){.cdecl, importc, dynlib: SDLLibName.}
-  # Get the name of an SDL virtual keysym
-proc SDL_GetKeyName*(key: TSDLKey): cstring{.cdecl, importc, dynlib: SDLLibName.}
-  #------------------------------------------------------------------------------
-  # Active Routines
-  #------------------------------------------------------------------------------
-  # This function returns the current state of the application, which is a
-  #  bitwise combination of SDL_APPMOUSEFOCUS, SDL_APPINPUTFOCUS, and
-  #  SDL_APPACTIVE.  If SDL_APPACTIVE is set, then the user is able to
-  #  see your application, otherwise it has been iconified or disabled.
-proc SDL_GetAppState*(): UInt8{.cdecl, importc, dynlib: SDLLibName.}
-  # Mutex functions
-  # Create a mutex, initialized unlocked
-proc SDL_CreateMutex*(): PSDL_Mutex{.cdecl, importc, dynlib: SDLLibName.}
-  # Lock the mutex  (Returns 0, or -1 on error)
-proc SDL_mutexP*(mutex: PSDL_mutex): int{.cdecl, importc, dynlib: SDLLibName.}
-proc SDL_LockMutex*(mutex: PSDL_mutex): int
-  # Unlock the mutex  (Returns 0, or -1 on error)
-proc SDL_mutexV*(mutex: PSDL_mutex): int{.cdecl, importc, dynlib: SDLLibName.}
-proc SDL_UnlockMutex*(mutex: PSDL_mutex): int
-  # Destroy a mutex
-proc SDL_DestroyMutex*(mutex: PSDL_mutex){.cdecl, importc, dynlib: SDLLibName.}
-  # * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
-  # Semaphore functions
-  # * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
-  # Create a semaphore, initialized with value, returns NULL on failure.
-proc SDL_CreateSemaphore*(initial_value: UInt32): PSDL_Sem{.cdecl,
-    importc, dynlib: SDLLibName.}
-  # Destroy a semaphore
-proc SDL_DestroySemaphore*(sem: PSDL_sem){.cdecl, importc, dynlib: SDLLibName.}
-  # This function suspends the calling thread until the semaphore pointed
-  #  to by sem has a positive count. It then atomically decreases the semaphore
-  #  count.
-proc SDL_SemWait*(sem: PSDL_sem): int{.cdecl, importc, dynlib: SDLLibName.}
-  # Non-blocking variant of SDL_SemWait(), returns 0 if the wait succeeds,
-  #   SDL_MUTEX_TIMEDOUT if the wait would block, and -1 on error.
-proc SDL_SemTryWait*(sem: PSDL_sem): int{.cdecl, importc, dynlib: SDLLibName.}
-  # Variant of SDL_SemWait() with a timeout in milliseconds, returns 0 if
-  #   the wait succeeds, SDL_MUTEX_TIMEDOUT if the wait does not succeed in
-  #   the allotted time, and -1 on error.
-  #   On some platforms this function is implemented by looping with a delay
-  #   of 1 ms, and so should be avoided if possible.
-proc SDL_SemWaitTimeout*(sem: PSDL_sem, ms: UInt32): int{.cdecl,
-    importc, dynlib: SDLLibName.}
-  # Atomically increases the semaphore's count (not blocking), returns 0,
-  #   or -1 on error.
-proc SDL_SemPost*(sem: PSDL_sem): int{.cdecl, importc, dynlib: SDLLibName.}
-  # Returns the current count of the semaphore
-proc SDL_SemValue*(sem: PSDL_sem): UInt32{.cdecl, importc, dynlib: SDLLibName.}
-  # * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
-  # Condition variable functions
-  # * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
-  # Create a condition variable
-proc SDL_CreateCond*(): PSDL_Cond{.cdecl, importc, dynlib: SDLLibName.}
-  # Destroy a condition variable
-proc SDL_DestroyCond*(cond: PSDL_Cond){.cdecl, importc, dynlib: SDLLibName.}
-  # Restart one of the threads that are waiting on the condition variable,
-  #   returns 0 or -1 on error.
-proc SDL_CondSignal*(cond: PSDL_cond): int{.cdecl, importc, dynlib: SDLLibName.}
-  # Restart all threads that are waiting on the condition variable,
-  #  returns 0 or -1 on error.
-proc SDL_CondBroadcast*(cond: PSDL_cond): int{.cdecl, importc, dynlib: SDLLibName.}
-  # Wait on the condition variable, unlocking the provided mutex.
-  #  The mutex must be locked before entering this function!
-  #  Returns 0 when it is signaled, or -1 on error.
-proc SDL_CondWait*(cond: PSDL_cond, mut: PSDL_mutex): int{.cdecl,
-    importc, dynlib: SDLLibName.}
-  # Waits for at most 'ms' milliseconds, and returns 0 if the condition
-  #  variable is signaled, SDL_MUTEX_TIMEDOUT if the condition is not
-  #  signaled in the allotted time, and -1 on error.
-  #  On some platforms this function is implemented by looping with a delay
-  #  of 1 ms, and so should be avoided if possible.
-proc SDL_CondWaitTimeout*(cond: PSDL_cond, mut: PSDL_mutex, ms: UInt32): int{.
-    cdecl, importc, dynlib: SDLLibName.}
-  # * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
-  # Condition variable functions
-  # * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
-  # Create a thread
-proc SDL_CreateThread*(fn: PInt, data: Pointer): PSDL_Thread{.cdecl,
-    importc, dynlib: SDLLibName.}
-  # Get the 32-bit thread identifier for the current thread
-proc SDL_ThreadID*(): UInt32{.cdecl, importc, dynlib: SDLLibName.}
-  # Get the 32-bit thread identifier for the specified thread,
-  #  equivalent to SDL_ThreadID() if the specified thread is NULL.
-proc SDL_GetThreadID*(thread: PSDL_Thread): UInt32{.cdecl, importc, dynlib: SDLLibName.}
-  # Wait for a thread to finish.
-  #  The return code for the thread function is placed in the area
-  #  pointed to by 'status', if 'status' is not NULL.
-proc SDL_WaitThread*(thread: PSDL_Thread, status: var int){.cdecl,
-    importc, dynlib: SDLLibName.}
-  # Forcefully kill a thread without worrying about its state
-proc SDL_KillThread*(thread: PSDL_Thread){.cdecl, importc, dynlib: SDLLibName.}
-  #------------------------------------------------------------------------------
-  # Get Environment Routines
-  #------------------------------------------------------------------------------
-  #*
-  # * This function gives you custom hooks into the window manager information.
-  # * It fills the structure pointed to by 'info' with custom information and
-  # * returns 1 if the function is implemented.  If it's not implemented, or
-  # * the version member of the 'info' structure is invalid, it returns 0.
-  # *
-proc SDL_GetWMInfo*(info: PSDL_SysWMinfo): int{.cdecl, importc, dynlib: SDLLibName.}
-  #------------------------------------------------------------------------------
-  #SDL_loadso.h
-  #* This function dynamically loads a shared object and returns a pointer
-  # * to the object handle (or NULL if there was an error).
-  # * The 'sofile' parameter is a system dependent name of the object file.
-  # *
-proc SDL_LoadObject*(sofile: cstring): Pointer{.cdecl, importc, dynlib: SDLLibName.}
-  #* Given an object handle, this function looks up the address of the
-  # * named function in the shared object and returns it.  This address
-  # * is no longer valid after calling SDL_UnloadObject().
-  # *
-proc SDL_LoadFunction*(handle: Pointer, name: cstring): Pointer{.cdecl,
-    importc, dynlib: SDLLibName.}
-  #* Unload a shared object from memory *
-proc SDL_UnloadObject*(handle: Pointer){.cdecl, importc, dynlib: SDLLibName.}
-  #------------------------------------------------------------------------------
-proc SDL_Swap32*(D: Uint32): Uint32
-  # Bitwise Checking functions
-proc IsBitOn*(value: int, bit: int8): bool
-proc TurnBitOn*(value: int, bit: int8): int
-proc TurnBitOff*(value: int, bit: int8): int
-# implementation
-
-proc SDL_TABLESIZE(table: cstring): int =
-  Result = SizeOf(table) div SizeOf(table[0])
-
-proc SDL_OutOfMemory() =
-  when not(defined(WINDOWS)): SDL_Error(SDL_ENOMEM)
-
-proc SDL_RWSeek(context: PSDL_RWops, offset: int, whence: int): int =
-  Result = context.seek(context, offset, whence)
-
-proc SDL_RWTell(context: PSDL_RWops): int =
-  Result = context.seek(context, 0, 1)
-
-proc SDL_RWRead(context: PSDL_RWops, theptr: Pointer, size: int, n: int): int =
-  Result = context.read(context, theptr, size, n)
-
-proc SDL_RWWrite(context: PSDL_RWops, theptr: Pointer, size: int, n: int): int =
-  Result = context.write(context, theptr, size, n)
-
-proc SDL_RWClose(context: PSDL_RWops): int =
-  Result = context.closeFile(context)
-
-proc SDL_LoadWAV(filename: cstring, spec: PSDL_AudioSpec, audio_buf: PUInt8,
-                 audiolen: PUInt32): PSDL_AudioSpec =
-  Result = SDL_LoadWAV_RW(SDL_RWFromFile(filename, "rb"), 1, spec, audio_buf,
-                          audiolen)
-
-proc SDL_CDInDrive(status: TSDL_CDStatus): bool =
-  Result = ord(status) > ord(CD_ERROR)
-
-proc FRAMES_TO_MSF(frames: int, M: var int, S: var int, F: var int) =
-  var value: int
-  value = frames
-  F = value mod CD_FPS
-  value = value div CD_FPS
-  S = value mod 60
-  value = value div 60
-  M = value
-
-proc MSF_TO_FRAMES(M: int, S: int, F: int): int =
-  Result = M * 60 * CD_FPS + S * CD_FPS + F
-
-proc SDL_VERSION(X: var TSDL_Version) =
-  X.major = SDL_MAJOR_VERSION
-  X.minor = SDL_MINOR_VERSION
-  X.patch = SDL_PATCHLEVEL
-
-proc SDL_VERSIONNUM(X, Y, Z: int): int =
-  Result = X * 1000 + Y * 100 + Z
-
-proc SDL_COMPILEDVERSION(): int =
-  Result = SDL_VERSIONNUM(SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL)
-
-proc SDL_VERSION_ATLEAST(X, Y, Z: int): bool =
-  Result = (SDL_COMPILEDVERSION() >= SDL_VERSIONNUM(X, Y, Z))
-
-proc SDL_LoadBMP(filename: cstring): PSDL_Surface =
-  Result = SDL_LoadBMP_RW(SDL_RWFromFile(filename, "rb"), 1)
-
-proc SDL_SaveBMP(surface: PSDL_Surface, filename: cstring): int =
-  Result = SDL_SaveBMP_RW(surface, SDL_RWFromFile(filename, "wb"), 1)
-
-proc SDL_BlitSurface(src: PSDL_Surface, srcrect: PSDL_Rect, dst: PSDL_Surface,
-                     dstrect: PSDL_Rect): int =
-  Result = SDL_UpperBlit(src, srcrect, dst, dstrect)
-
-proc SDL_AllocSurface(flags: UInt32, width, height, depth: int,
-                      RMask, GMask, BMask, AMask: UInt32): PSDL_Surface =
-  Result = SDL_CreateRGBSurface(flags, width, height, depth, RMask, GMask,
-                                BMask, AMask)
-
-proc SDL_MustLock(Surface: PSDL_Surface): bool =
-  Result = ((surface^ .offset != 0) or
-      ((surface^ .flags and (SDL_HWSURFACE or SDL_ASYNCBLIT or SDL_RLEACCEL)) !=
-      0))
-
-proc SDL_LockMutex(mutex: PSDL_mutex): int =
-  Result = SDL_mutexP(mutex)
-
-proc SDL_UnlockMutex(mutex: PSDL_mutex): int =
-  Result = SDL_mutexV(mutex)
-
-proc SDL_BUTTON(Button: int): int =
-  Result = SDL_PRESSED shl (Button - 1)
-
-proc SDL_Swap32(D: Uint32): Uint32 =
-  Result = ((D shl 24) or ((D shl 8) and 0x00FF0000) or
-      ((D shr 8) and 0x0000FF00) or (D shr 24))
-
-proc IsBitOn(value: int, bit: int8): bool =
-  result = ((value and (1 shl ze(bit))) != 0)
-
-proc TurnBitOn(value: int, bit: int8): int =
-  result = (value or (1 shl ze(bit)))
-
-proc TurnBitOff(value: int, bit: int8): int =
-  result = (value and not (1 shl ze(bit)))