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Diffstat (limited to 'lib/oldwrappers/sdl/sdl_net.nim')
-rwxr-xr-x | lib/oldwrappers/sdl/sdl_net.nim | 431 |
1 files changed, 0 insertions, 431 deletions
diff --git a/lib/oldwrappers/sdl/sdl_net.nim b/lib/oldwrappers/sdl/sdl_net.nim deleted file mode 100755 index f27a674ae..000000000 --- a/lib/oldwrappers/sdl/sdl_net.nim +++ /dev/null @@ -1,431 +0,0 @@ - -#****************************************************************************** -# -# $Id: sdl_net.pas,v 1.7 2005/01/01 02:14:21 savage Exp $ -# -# -# -# Borland Delphi SDL_Net - A x-platform network library for use with SDL. -# Conversion of the Simple DirectMedia Layer Network Headers -# -# Portions created by Sam Lantinga <slouken@devolution.com> are -# Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga -# 5635-34 Springhouse Dr. -# Pleasanton, CA 94588 (USA) -# -# All Rights Reserved. -# -# The original files are : SDL_net.h -# -# The initial developer of this Pascal code was : -# Dominqiue Louis <Dominique@SavageSoftware.com.au> -# -# Portions created by Dominqiue Louis are -# Copyright (C) 2000 - 2001 Dominqiue Louis. -# -# -# Contributor(s) -# -------------- -# Matthias Thoma <ma.thoma@gmx.de> -# -# Obtained through: -# Joint Endeavour of Delphi Innovators ( Project JEDI ) -# -# You may retrieve the latest version of this file at the Project -# JEDI home page, located at http://delphi-jedi.org -# -# The contents of this file are used with permission, subject to -# the Mozilla Public License Version 1.1 (the "License"); you may -# not use this file except in compliance with the License. You may -# obtain a copy of the License at -# http://www.mozilla.org/MPL/MPL-1.1.html -# -# Software distributed under the License is distributed on an -# "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or -# implied. See the License for the specific language governing -# rights and limitations under the License. -# -# Description -# ----------- -# -# -# -# -# -# -# -# Requires -# -------- -# SDL.pas somehere in your search path -# -# Programming Notes -# ----------------- -# -# -# -# -# Revision History -# ---------------- -# April 09 2001 - DL : Initial Translation -# -# April 03 2003 - DL : Added jedi-sdl.inc include file to support more -# Pascal compilers. Initial support is now included -# for GnuPascal, VirtualPascal, TMT and obviously -# continue support for Delphi Kylix and FreePascal. -# -# April 24 2003 - DL : under instruction from Alexey Barkovoy, I have added -# better TMT Pascal support and under instruction -# from Prof. Abimbola Olowofoyeku (The African Chief), -# I have added better Gnu Pascal support -# -# April 30 2003 - DL : under instruction from David Mears AKA -# Jason Siletto, I have added FPC Linux support. -# This was compiled with fpc 1.1, so remember to set -# include file path. ie. -Fi/usr/share/fpcsrc/rtl/* -# -# -# $Log: sdl_net.pas,v $ -# Revision 1.7 2005/01/01 02:14:21 savage -# Updated to v1.2.5 -# -# Revision 1.6 2004/08/14 22:54:30 savage -# Updated so that Library name defines are correctly defined for MacOS X. -# -# Revision 1.5 2004/05/10 14:10:04 savage -# Initial MacOS X support. Fixed defines for MACOS ( Classic ) and DARWIN ( MacOS X ). -# -# Revision 1.4 2004/04/13 09:32:08 savage -# Changed Shared object names back to just the .so extension to avoid conflicts on various Linux/Unix distros. Therefore developers will need to create Symbolic links to the actual Share Objects if necessary. -# -# Revision 1.3 2004/04/01 20:53:23 savage -# Changed Linux Shared Object names so they reflect the Symbolic Links that are created when installing the RPMs from the SDL site. -# -# Revision 1.2 2004/03/30 20:23:28 savage -# Tidied up use of UNIX compiler directive. -# -# Revision 1.1 2004/02/16 22:16:40 savage -# v1.0 changes -# -# -# -#****************************************************************************** - -import - sdl - -when defined(windows): - const SDLNetLibName = "SDL_net.dll" -elif defined(macosx): - const SDLNetLibName = "libSDL_net.dylib" -else: - const SDLNetLibName = "libSDL_net.so" - -const #* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL * - SDL_NET_MAJOR_VERSION* = 1'i8 - SDL_NET_MINOR_VERSION* = 2'i8 - SDL_NET_PATCHLEVEL* = 5'i8 # SDL_Net.h constants - #* Resolve a host name and port to an IP address in network form. - # If the function succeeds, it will return 0. - # If the host couldn't be resolved, the host portion of the returned - # address will be INADDR_NONE, and the function will return -1. - # If 'host' is NULL, the resolved host will be set to INADDR_ANY. - # * - INADDR_ANY* = 0x00000000 - INADDR_NONE* = 0xFFFFFFFF #*********************************************************************** - #* UDP network API * - #*********************************************************************** - #* The maximum channels on a a UDP socket * - SDLNET_MAX_UDPCHANNELS* = 32 #* The maximum addresses bound to a single UDP socket channel * - SDLNET_MAX_UDPADDRESSES* = 4 - -type # SDL_net.h types - #*********************************************************************** - #* IPv4 hostname resolution API * - #*********************************************************************** - PIPAddress* = ptr TIPAddress - TIPAddress*{.final.} = object #* TCP network API - host*: Uint32 # 32-bit IPv4 host address */ - port*: Uint16 # 16-bit protocol port */ - - PTCPSocket* = ptr TTCPSocket - TTCPSocket*{.final.} = object #*********************************************************************** - #* UDP network API * - #*********************************************************************** - ready*: int - channel*: int - remoteAddress*: TIPaddress - localAddress*: TIPaddress - sflag*: int - - PUDP_Channel* = ptr TUDP_Channel - TUDP_Channel*{.final.} = object - numbound*: int - address*: array[0..SDLNET_MAX_UDPADDRESSES - 1, TIPAddress] - - PUDPSocket* = ptr TUDPSocket - TUDPSocket*{.final.} = object - ready*: int - channel*: int - address*: TIPAddress - binding*: array[0..SDLNET_MAX_UDPCHANNELS - 1, TUDP_Channel] - - PUDPpacket* = ptr TUDPpacket - PPUDPpacket* = ptr PUDPpacket - TUDPpacket*{.final.} = object #*********************************************************************** - #* Hooks for checking sockets for available data * - #*********************************************************************** - channel*: int #* The src/dst channel of the packet * - data*: PUint8 #* The packet data * - length*: int #* The length of the packet data * - maxlen*: int #* The size of the data buffer * - status*: int #* packet status after sending * - address*: TIPAddress #* The source/dest address of an incoming/outgoing packet * - - PSDLNet_Socket* = ptr TSDLNet_Socket - TSDLNet_Socket*{.final.} = object - ready*: int - channel*: int - - PSDLNet_SocketSet* = ptr TSDLNet_SocketSet - TSDLNet_SocketSet*{.final.} = object #* Any network socket can be safely cast to this socket type * - numsockets*: int - maxsockets*: int - sockets*: PSDLNet_Socket - - PSDLNet_GenericSocket* = ptr TSDLNet_GenericSocket - TSDLNet_GenericSocket*{.final.} = object # This macro can be used to fill a version structure with the compile-time - # version of the SDL_net library. - ready*: int - - -proc SDL_NET_VERSION*(X: var TSDL_version) - #* Initialize/Cleanup the network API - # SDL must be initialized before calls to functions in this library, - # because this library uses utility functions from the SDL library. - #* -proc SDLNet_Init*(): int{.cdecl, importc, dynlib: SDLNetLibName.} -proc SDLNet_Quit*(){.cdecl, importc, dynlib: SDLNetLibName.} - #* Resolve a host name and port to an IP address in network form. - # If the function succeeds, it will return 0. - # If the host couldn't be resolved, the host portion of the returned - # address will be INADDR_NONE, and the function will return -1. - # If 'host' is NULL, the resolved host will be set to INADDR_ANY. - # * -proc SDLNet_ResolveHost*(address: var TIPaddress, host: cstring, port: Uint16): int{. - cdecl, importc, dynlib: SDLNetLibName.} - #* Resolve an ip address to a host name in canonical form. - # If the ip couldn't be resolved, this function returns NULL, - # otherwise a pointer to a static buffer containing the hostname - # is returned. Note that this function is not thread-safe. - #* -proc SDLNet_ResolveIP*(ip: var TIPaddress): cstring{.cdecl, - importc, dynlib: SDLNetLibName.} - #*********************************************************************** - #* TCP network API * - #*********************************************************************** - #* Open a TCP network socket - # If ip.host is INADDR_NONE, this creates a local server socket on the - # given port, otherwise a TCP connection to the remote host and port is - # attempted. The address passed in should already be swapped to network - # byte order (addresses returned from SDLNet_ResolveHost() are already - # in the correct form). - # The newly created socket is returned, or NULL if there was an error. - #* -proc SDLNet_TCP_Open*(ip: var TIPaddress): PTCPSocket{.cdecl, - importc, dynlib: SDLNetLibName.} - #* Accept an incoming connection on the given server socket. - # The newly created socket is returned, or NULL if there was an error. - #* -proc SDLNet_TCP_Accept*(server: PTCPsocket): PTCPSocket{.cdecl, - importc, dynlib: SDLNetLibName.} - #* Get the IP address of the remote system associated with the socket. - # If the socket is a server socket, this function returns NULL. - #* -proc SDLNet_TCP_GetPeerAddress*(sock: PTCPsocket): PIPAddress{.cdecl, - importc, dynlib: SDLNetLibName.} - #* Send 'len' bytes of 'data' over the non-server socket 'sock' - # This function returns the actual amount of data sent. If the return value - # is less than the amount of data sent, then either the remote connection was - # closed, or an unknown socket error occurred. - #* -proc SDLNet_TCP_Send*(sock: PTCPsocket, data: Pointer, length: int): int{.cdecl, - importc, dynlib: SDLNetLibName.} - #* Receive up to 'maxlen' bytes of data over the non-server socket 'sock', - # and store them in the buffer pointed to by 'data'. - # This function returns the actual amount of data received. If the return - # value is less than or equal to zero, then either the remote connection was - # closed, or an unknown socket error occurred. - #* -proc SDLNet_TCP_Recv*(sock: PTCPsocket, data: Pointer, maxlen: int): int{.cdecl, - importc, dynlib: SDLNetLibName.} - #* Close a TCP network socket * -proc SDLNet_TCP_Close*(sock: PTCPsocket){.cdecl, importc, dynlib: SDLNetLibName.} - #*********************************************************************** - #* UDP network API * - #*********************************************************************** - #* Allocate/resize/free a single UDP packet 'size' bytes long. - # The new packet is returned, or NULL if the function ran out of memory. - # * -proc SDLNet_AllocPacket*(size: int): PUDPpacket{.cdecl, importc, dynlib: SDLNetLibName.} -proc SDLNet_ResizePacket*(packet: PUDPpacket, newsize: int): int{.cdecl, - importc, dynlib: SDLNetLibName.} -proc SDLNet_FreePacket*(packet: PUDPpacket){.cdecl, importc, dynlib: SDLNetLibName.} - #* Allocate/Free a UDP packet vector (array of packets) of 'howmany' packets, - # each 'size' bytes long. - # A pointer to the first packet in the array is returned, or NULL if the - # function ran out of memory. - # * -proc SDLNet_AllocPacketV*(howmany: int, size: int): PUDPpacket{.cdecl, - importc, dynlib: SDLNetLibName.} -proc SDLNet_FreePacketV*(packetV: PUDPpacket){.cdecl, importc, dynlib: SDLNetLibName.} - #* Open a UDP network socket - # If 'port' is non-zero, the UDP socket is bound to a local port. - # This allows other systems to send to this socket via a known port. - #* -proc SDLNet_UDP_Open*(port: Uint16): PUDPsocket{.cdecl, importc, dynlib: SDLNetLibName.} - #* Bind the address 'address' to the requested channel on the UDP socket. - # If the channel is -1, then the first unbound channel will be bound with - # the given address as it's primary address. - # If the channel is already bound, this new address will be added to the - # list of valid source addresses for packets arriving on the channel. - # If the channel is not already bound, then the address becomes the primary - # address, to which all outbound packets on the channel are sent. - # This function returns the channel which was bound, or -1 on error. - #* -proc SDLNet_UDP_Bind*(sock: PUDPsocket, channel: int, address: var TIPaddress): int{. - cdecl, importc, dynlib: SDLNetLibName.} - #* Unbind all addresses from the given channel * -proc SDLNet_UDP_Unbind*(sock: PUDPsocket, channel: int){.cdecl, - importc, dynlib: SDLNetLibName.} - #* Get the primary IP address of the remote system associated with the - # socket and channel. If the channel is -1, then the primary IP port - # of the UDP socket is returned -- this is only meaningful for sockets - # opened with a specific port. - # If the channel is not bound and not -1, this function returns NULL. - # * -proc SDLNet_UDP_GetPeerAddress*(sock: PUDPsocket, channel: int): PIPAddress{. - cdecl, importc, dynlib: SDLNetLibName.} - #* Send a vector of packets to the the channels specified within the packet. - # If the channel specified in the packet is -1, the packet will be sent to - # the address in the 'src' member of the packet. - # Each packet will be updated with the status of the packet after it has - # been sent, -1 if the packet send failed. - # This function returns the number of packets sent. - #* -proc SDLNet_UDP_SendV*(sock: PUDPsocket, packets: PPUDPpacket, npackets: int): int{. - cdecl, importc, dynlib: SDLNetLibName.} - #* Send a single packet to the specified channel. - # If the channel specified in the packet is -1, the packet will be sent to - # the address in the 'src' member of the packet. - # The packet will be updated with the status of the packet after it has - # been sent. - # This function returns 1 if the packet was sent, or 0 on error. - #* -proc SDLNet_UDP_Send*(sock: PUDPsocket, channel: int, packet: PUDPpacket): int{. - cdecl, importc, dynlib: SDLNetLibName.} - #* Receive a vector of pending packets from the UDP socket. - # The returned packets contain the source address and the channel they arrived - # on. If they did not arrive on a bound channel, the the channel will be set - # to -1. - # The channels are checked in highest to lowest order, so if an address is - # bound to multiple channels, the highest channel with the source address - # bound will be returned. - # This function returns the number of packets read from the network, or -1 - # on error. This function does not block, so can return 0 packets pending. - #* -proc SDLNet_UDP_RecvV*(sock: PUDPsocket, packets: PPUDPpacket): int{.cdecl, - importc, dynlib: SDLNetLibName.} - #* Receive a single packet from the UDP socket. - # The returned packet contains the source address and the channel it arrived - # on. If it did not arrive on a bound channel, the the channel will be set - # to -1. - # The channels are checked in highest to lowest order, so if an address is - # bound to multiple channels, the highest channel with the source address - # bound will be returned. - # This function returns the number of packets read from the network, or -1 - # on error. This function does not block, so can return 0 packets pending. - #* -proc SDLNet_UDP_Recv*(sock: PUDPsocket, packet: PUDPpacket): int{.cdecl, - importc, dynlib: SDLNetLibName.} - #* Close a UDP network socket * -proc SDLNet_UDP_Close*(sock: PUDPsocket){.cdecl, importc, dynlib: SDLNetLibName.} - #*********************************************************************** - #* Hooks for checking sockets for available data * - #*********************************************************************** - #* Allocate a socket set for use with SDLNet_CheckSockets() - # This returns a socket set for up to 'maxsockets' sockets, or NULL if - # the function ran out of memory. - # * -proc SDLNet_AllocSocketSet*(maxsockets: int): PSDLNet_SocketSet{.cdecl, - importc, dynlib: SDLNetLibName.} - #* Add a socket to a set of sockets to be checked for available data * -proc SDLNet_AddSocket*(theSet: PSDLNet_SocketSet, sock: PSDLNet_GenericSocket): int{. - cdecl, importc, dynlib: SDLNetLibName.} -proc SDLNet_TCP_AddSocket*(theSet: PSDLNet_SocketSet, sock: PTCPSocket): int -proc SDLNet_UDP_AddSocket*(theSet: PSDLNet_SocketSet, sock: PUDPSocket): int - #* Remove a socket from a set of sockets to be checked for available data * -proc SDLNet_DelSocket*(theSet: PSDLNet_SocketSet, sock: PSDLNet_GenericSocket): int{. - cdecl, importc, dynlib: SDLNetLibName.} -proc SDLNet_TCP_DelSocket*(theSet: PSDLNet_SocketSet, sock: PTCPSocket): int - # SDLNet_DelSocket(set, (SDLNet_GenericSocket)sock) -proc SDLNet_UDP_DelSocket*(theSet: PSDLNet_SocketSet, sock: PUDPSocket): int - #SDLNet_DelSocket(set, (SDLNet_GenericSocket)sock) - #* This function checks to see if data is available for reading on the - # given set of sockets. If 'timeout' is 0, it performs a quick poll, - # otherwise the function returns when either data is available for - # reading, or the timeout in milliseconds has elapsed, which ever occurs - # first. This function returns the number of sockets ready for reading, - # or -1 if there was an error with the select() system call. - #* -proc SDLNet_CheckSockets*(theSet: PSDLNet_SocketSet, timeout: Sint32): int{. - cdecl, importc, dynlib: SDLNetLibName.} - #* After calling SDLNet_CheckSockets(), you can use this function on a - # socket that was in the socket set, to find out if data is available - # for reading. - #* -proc SDLNet_SocketReady*(sock: PSDLNet_GenericSocket): bool - #* Free a set of sockets allocated by SDL_NetAllocSocketSet() * -proc SDLNet_FreeSocketSet*(theSet: PSDLNet_SocketSet){.cdecl, - importc, dynlib: SDLNetLibName.} - #*********************************************************************** - #* Platform-independent data conversion functions * - #*********************************************************************** - #* Write a 16/32 bit value to network packet buffer * -proc SDLNet_Write16*(value: Uint16, area: Pointer){.cdecl, importc, dynlib: SDLNetLibName.} -proc SDLNet_Write32*(value: Uint32, area: Pointer){.cdecl, importc, dynlib: SDLNetLibName.} - #* Read a 16/32 bit value from network packet buffer * -proc SDLNet_Read16*(area: Pointer): Uint16{.cdecl, importc, dynlib: SDLNetLibName.} -proc SDLNet_Read32*(area: Pointer): Uint32{.cdecl, importc, dynlib: SDLNetLibName.} - #*********************************************************************** - #* Error reporting functions * - #*********************************************************************** - #* We'll use SDL's functions for error reporting * -proc SDLNet_SetError*(fmt: cstring) -proc SDLNet_GetError*(): cstring -# implementation - -proc SDL_NET_VERSION(X: var TSDL_version) = - X.major = SDL_NET_MAJOR_VERSION - X.minor = SDL_NET_MINOR_VERSION - X.patch = SDL_NET_PATCHLEVEL - -proc SDLNet_TCP_AddSocket(theSet: PSDLNet_SocketSet, sock: PTCPSocket): int = - result = SDLNet_AddSocket(theSet, cast[PSDLNet_GenericSocket](sock)) - -proc SDLNet_UDP_AddSocket(theSet: PSDLNet_SocketSet, sock: PUDPSocket): int = - result = SDLNet_AddSocket(theSet, cast[PSDLNet_GenericSocket](sock)) - -proc SDLNet_TCP_DelSocket(theSet: PSDLNet_SocketSet, sock: PTCPSocket): int = - result = SDLNet_DelSocket(theSet, cast[PSDLNet_GenericSocket](sock)) - -proc SDLNet_UDP_DelSocket(theSet: PSDLNet_SocketSet, sock: PUDPSocket): int = - result = SDLNet_DelSocket(theSet, cast[PSDLNet_GenericSocket](sock)) - -proc SDLNet_SocketReady(sock: PSDLNet_GenericSocket): bool = - result = ((sock != nil) and (sock.ready == 1)) - -proc SDLNet_SetError(fmt: cstring) = - SDL_SetError(fmt) - -proc SDLNet_GetError(): cstring = - result = SDL_GetError() |