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+#
+#
+#            Nim's Runtime Library
+#        (c) Copyright 2015 Andreas Rumpf
+#
+#    See the file "copying.txt", included in this
+#    distribution, for details about the copyright.
+#
+
+## This module implements a proc to determine the number of CPUs / cores.
+
+runnableExamples:
+  doAssert countProcessors() > 0
+
+
+include "system/inclrtl"
+
+when defined(js):
+  import std/jsffi
+  proc countProcessorsImpl(): int =
+    when defined(nodejs):
+      let jsOs = require("os")
+      let jsObj = jsOs.cpus().length
+    else:
+      # `navigator.hardwareConcurrency`
+      # works on browser as well as deno.
+      let navigator{.importcpp.}: JsObject
+      let jsObj = navigator.hardwareConcurrency
+    result = jsObj.to int
+else:
+  when defined(posix) and not (defined(macosx) or defined(bsd)):
+    import std/posix
+
+  when defined(windows):
+    import std/private/win_getsysteminfo
+
+  when defined(freebsd) or defined(macosx):
+    {.emit: "#include <sys/types.h>".}
+
+  when defined(openbsd) or defined(netbsd):
+    {.emit: "#include <sys/param.h>".}
+
+  when defined(macosx) or defined(bsd):
+    # we HAVE to emit param.h before sysctl.h so we cannot use .header here
+    # either. The amount of archaic bullshit in Poonix based OSes is just insane.
+    {.emit: "#include <sys/sysctl.h>".}
+    {.push nodecl.}
+    when defined(macosx):
+      proc sysctlbyname(name: cstring,
+        oldp: pointer, oldlenp: var csize_t,
+        newp: pointer, newlen: csize_t): cint {.importc.}
+    let
+      CTL_HW{.importc.}: cint
+      HW_NCPU{.importc.}: cint
+    proc sysctl[I: static[int]](name: var array[I, cint], namelen: cuint,
+      oldp: pointer, oldlenp: var csize_t,
+      newp: pointer, newlen: csize_t): cint {.importc.}
+    {.pop.}
+
+  when defined(genode):
+    import genode/env
+
+    proc affinitySpaceTotal(env: GenodeEnvPtr): cuint {.
+      importcpp: "@->cpu().affinity_space().total()".}
+
+  when defined(haiku):
+    type
+      SystemInfo {.importc: "system_info", header: "<OS.h>".} = object
+        cpuCount {.importc: "cpu_count".}: uint32
+
+    proc getSystemInfo(info: ptr SystemInfo): int32 {.importc: "get_system_info",
+                                                      header: "<OS.h>".}
+
+  proc countProcessorsImpl(): int {.inline.} =
+    when defined(windows):
+      var
+        si: SystemInfo
+      getSystemInfo(addr si)
+      result = int(si.dwNumberOfProcessors)
+    elif defined(macosx) or defined(bsd):
+      let dest = addr result
+      var len = sizeof(result).csize_t
+      when defined(macosx):
+        # alias of "hw.activecpu"
+        if sysctlbyname("hw.logicalcpu", dest, len, nil, 0) == 0:
+          return
+      var mib = [CTL_HW, HW_NCPU]
+      if sysctl(mib, 2, dest, len, nil, 0) == 0:
+        return
+    elif defined(hpux):
+      result = mpctl(MPC_GETNUMSPUS, nil, nil)
+    elif defined(irix):
+      var SC_NPROC_ONLN {.importc: "_SC_NPROC_ONLN", header: "<unistd.h>".}: cint
+      result = sysconf(SC_NPROC_ONLN)
+    elif defined(genode):
+      result = runtimeEnv.affinitySpaceTotal().int
+    elif defined(haiku):
+      var sysinfo: SystemInfo
+      if getSystemInfo(addr sysinfo) == 0:
+        result = sysinfo.cpuCount.int
+    else:
+      result = sysconf(SC_NPROCESSORS_ONLN)
+    if result < 0: result = 0
+
+
+
+proc countProcessors*(): int {.rtl, extern: "ncpi$1".} =
+  ## Returns the number of the processors/cores the machine has.
+  ## Returns 0 if it cannot be detected.
+  countProcessorsImpl()