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-rw-r--r--lib/system/arithmetics.nim223
1 files changed, 78 insertions, 145 deletions
diff --git a/lib/system/arithmetics.nim b/lib/system/arithmetics.nim
index 4242cd1e3..e229a0f4b 100644
--- a/lib/system/arithmetics.nim
+++ b/lib/system/arithmetics.nim
@@ -1,4 +1,4 @@
-proc succ*[T: Ordinal](x: T, y = 1): T {.magic: "Succ", noSideEffect.} =
+proc succ*[T, V: Ordinal](x: T, y: V = 1): T {.magic: "Succ", noSideEffect.} =
   ## Returns the `y`-th successor (default: 1) of the value `x`.
   ##
   ## If such a value does not exist, `OverflowDefect` is raised
@@ -7,7 +7,7 @@ proc succ*[T: Ordinal](x: T, y = 1): T {.magic: "Succ", noSideEffect.} =
     assert succ(5) == 6
     assert succ(5, 3) == 8
 
-proc pred*[T: Ordinal](x: T, y = 1): T {.magic: "Pred", noSideEffect.} =
+proc pred*[T, V: Ordinal](x: T, y: V = 1): T {.magic: "Pred", noSideEffect.} =
   ## Returns the `y`-th predecessor (default: 1) of the value `x`.
   ##
   ## If such a value does not exist, `OverflowDefect` is raised
@@ -16,7 +16,7 @@ proc pred*[T: Ordinal](x: T, y = 1): T {.magic: "Pred", noSideEffect.} =
     assert pred(5) == 4
     assert pred(5, 3) == 2
 
-proc inc*[T: Ordinal](x: var T, y = 1) {.magic: "Inc", noSideEffect.} =
+proc inc*[T, V: Ordinal](x: var T, y: V = 1) {.magic: "Inc", noSideEffect.} =
   ## Increments the ordinal `x` by `y`.
   ##
   ## If such a value does not exist, `OverflowDefect` is raised or a compile
@@ -28,7 +28,7 @@ proc inc*[T: Ordinal](x: var T, y = 1) {.magic: "Inc", noSideEffect.} =
     inc(i, 3)
     assert i == 6
 
-proc dec*[T: Ordinal](x: var T, y = 1) {.magic: "Dec", noSideEffect.} =
+proc dec*[T, V: Ordinal](x: var T, y: V = 1) {.magic: "Dec", noSideEffect.} =
   ## Decrements the ordinal `x` by `y`.
   ##
   ## If such a value does not exist, `OverflowDefect` is raised or a compile
@@ -45,109 +45,6 @@ proc dec*[T: Ordinal](x: var T, y = 1) {.magic: "Dec", noSideEffect.} =
 # --------------------------------------------------------------------------
 # built-in operators
 
-when defined(nimNoZeroExtendMagic):
-  proc ze*(x: int8): int {.deprecated.} =
-    ## zero extends a smaller integer type to `int`. This treats `x` as
-    ## unsigned.
-    ## **Deprecated since version 0.19.9**: Use unsigned integers instead.
-    cast[int](uint(cast[uint8](x)))
-
-  proc ze*(x: int16): int {.deprecated.} =
-    ## zero extends a smaller integer type to `int`. This treats `x` as
-    ## unsigned.
-    ## **Deprecated since version 0.19.9**: Use unsigned integers instead.
-    cast[int](uint(cast[uint16](x)))
-
-  proc ze64*(x: int8): int64 {.deprecated.} =
-    ## zero extends a smaller integer type to `int64`. This treats `x` as
-    ## unsigned.
-    ## **Deprecated since version 0.19.9**: Use unsigned integers instead.
-    cast[int64](uint64(cast[uint8](x)))
-
-  proc ze64*(x: int16): int64 {.deprecated.} =
-    ## zero extends a smaller integer type to `int64`. This treats `x` as
-    ## unsigned.
-    ## **Deprecated since version 0.19.9**: Use unsigned integers instead.
-    cast[int64](uint64(cast[uint16](x)))
-
-  proc ze64*(x: int32): int64 {.deprecated.} =
-    ## zero extends a smaller integer type to `int64`. This treats `x` as
-    ## unsigned.
-    ## **Deprecated since version 0.19.9**: Use unsigned integers instead.
-    cast[int64](uint64(cast[uint32](x)))
-
-  proc ze64*(x: int): int64 {.deprecated.} =
-    ## zero extends a smaller integer type to `int64`. This treats `x` as
-    ## unsigned. Does nothing if the size of an `int` is the same as `int64`.
-    ## (This is the case on 64 bit processors.)
-    ## **Deprecated since version 0.19.9**: Use unsigned integers instead.
-    cast[int64](uint64(cast[uint](x)))
-
-  proc toU8*(x: int): int8 {.deprecated.} =
-    ## treats `x` as unsigned and converts it to a byte by taking the last 8 bits
-    ## from `x`.
-    ## **Deprecated since version 0.19.9**: Use unsigned integers instead.
-    cast[int8](x)
-
-  proc toU16*(x: int): int16 {.deprecated.} =
-    ## treats `x` as unsigned and converts it to an `int16` by taking the last
-    ## 16 bits from `x`.
-    ## **Deprecated since version 0.19.9**: Use unsigned integers instead.
-    cast[int16](x)
-
-  proc toU32*(x: int64): int32 {.deprecated.} =
-    ## treats `x` as unsigned and converts it to an `int32` by taking the
-    ## last 32 bits from `x`.
-    ## **Deprecated since version 0.19.9**: Use unsigned integers instead.
-    cast[int32](x)
-
-elif not defined(js):
-  proc ze*(x: int8): int {.magic: "Ze8ToI", noSideEffect, deprecated.}
-    ## zero extends a smaller integer type to `int`. This treats `x` as
-    ## unsigned.
-    ## **Deprecated since version 0.19.9**: Use unsigned integers instead.
-
-  proc ze*(x: int16): int {.magic: "Ze16ToI", noSideEffect, deprecated.}
-    ## zero extends a smaller integer type to `int`. This treats `x` as
-    ## unsigned.
-    ## **Deprecated since version 0.19.9**: Use unsigned integers instead.
-
-  proc ze64*(x: int8): int64 {.magic: "Ze8ToI64", noSideEffect, deprecated.}
-    ## zero extends a smaller integer type to `int64`. This treats `x` as
-    ## unsigned.
-    ## **Deprecated since version 0.19.9**: Use unsigned integers instead.
-
-  proc ze64*(x: int16): int64 {.magic: "Ze16ToI64", noSideEffect, deprecated.}
-    ## zero extends a smaller integer type to `int64`. This treats `x` as
-    ## unsigned.
-    ## **Deprecated since version 0.19.9**: Use unsigned integers instead.
-
-  proc ze64*(x: int32): int64 {.magic: "Ze32ToI64", noSideEffect, deprecated.}
-    ## zero extends a smaller integer type to `int64`. This treats `x` as
-    ## unsigned.
-    ## **Deprecated since version 0.19.9**: Use unsigned integers instead.
-
-  proc ze64*(x: int): int64 {.magic: "ZeIToI64", noSideEffect, deprecated.}
-    ## zero extends a smaller integer type to `int64`. This treats `x` as
-    ## unsigned. Does nothing if the size of an `int` is the same as `int64`.
-    ## (This is the case on 64 bit processors.)
-    ## **Deprecated since version 0.19.9**: Use unsigned integers instead.
-
-  proc toU8*(x: int): int8 {.magic: "ToU8", noSideEffect, deprecated.}
-    ## treats `x` as unsigned and converts it to a byte by taking the last 8 bits
-    ## from `x`.
-    ## **Deprecated since version 0.19.9**: Use unsigned integers instead.
-
-  proc toU16*(x: int): int16 {.magic: "ToU16", noSideEffect, deprecated.}
-    ## treats `x` as unsigned and converts it to an `int16` by taking the last
-    ## 16 bits from `x`.
-    ## **Deprecated since version 0.19.9**: Use unsigned integers instead.
-
-  proc toU32*(x: int64): int32 {.magic: "ToU32", noSideEffect, deprecated.}
-    ## treats `x` as unsigned and converts it to an `int32` by taking the
-    ## last 32 bits from `x`.
-    ## **Deprecated since version 0.19.9**: Use unsigned integers instead.
-
 # integer calculations:
 proc `+`*(x: int): int {.magic: "UnaryPlusI", noSideEffect.}
   ## Unary `+` operator for an integer. Has no effect.
@@ -196,7 +93,7 @@ proc `*`*(x, y: int16): int16 {.magic: "MulI", noSideEffect.}
 proc `*`*(x, y: int32): int32 {.magic: "MulI", noSideEffect.}
 proc `*`*(x, y: int64): int64 {.magic: "MulI", noSideEffect.}
 
-proc `div`*(x, y: int): int {.magic: "DivI", noSideEffect.} = 
+proc `div`*(x, y: int): int {.magic: "DivI", noSideEffect.} =
   ## Computes the integer division.
   ##
   ## This is roughly the same as `math.trunc(x/y).int`.
@@ -227,7 +124,7 @@ proc `mod`*(x, y: int16): int16 {.magic: "ModI", noSideEffect.}
 proc `mod`*(x, y: int32): int32 {.magic: "ModI", noSideEffect.}
 proc `mod`*(x, y: int64): int64 {.magic: "ModI", noSideEffect.}
 
-when defined(nimOldShiftRight) or not defined(nimAshr):
+when defined(nimOldShiftRight):
   const shrDepMessage = "`shr` will become sign preserving."
   proc `shr`*(x: int, y: SomeInteger): int {.magic: "ShrI", noSideEffect, deprecated: shrDepMessage.}
   proc `shr`*(x: int8, y: SomeInteger): int8 {.magic: "ShrI", noSideEffect, deprecated: shrDepMessage.}
@@ -271,27 +168,23 @@ proc `shl`*(x: int16, y: SomeInteger): int16 {.magic: "ShlI", noSideEffect.}
 proc `shl`*(x: int32, y: SomeInteger): int32 {.magic: "ShlI", noSideEffect.}
 proc `shl`*(x: int64, y: SomeInteger): int64 {.magic: "ShlI", noSideEffect.}
 
-when defined(nimAshr):
-  proc ashr*(x: int, y: SomeInteger): int {.magic: "AshrI", noSideEffect.} =
-    ## Shifts right by pushing copies of the leftmost bit in from the left,
-    ## and let the rightmost bits fall off.
-    ##
-    ## Note that `ashr` is not an operator so use the normal function
-    ## call syntax for it.
-    ##
-    ## See also:
-    ## * `shr func<#shr,int,SomeInteger>`_
-    runnableExamples:
-      assert ashr(0b0001_0000'i8, 2) == 0b0000_0100'i8
-      assert ashr(0b1000_0000'i8, 8) == 0b1111_1111'i8
-      assert ashr(0b1000_0000'i8, 1) == 0b1100_0000'i8
-  proc ashr*(x: int8, y: SomeInteger): int8 {.magic: "AshrI", noSideEffect.}
-  proc ashr*(x: int16, y: SomeInteger): int16 {.magic: "AshrI", noSideEffect.}
-  proc ashr*(x: int32, y: SomeInteger): int32 {.magic: "AshrI", noSideEffect.}
-  proc ashr*(x: int64, y: SomeInteger): int64 {.magic: "AshrI", noSideEffect.}
-else:
-  # used for bootstrapping the compiler
-  proc ashr*[T](x: T, y: SomeInteger): T = discard
+proc ashr*(x: int, y: SomeInteger): int {.magic: "AshrI", noSideEffect.} =
+  ## Shifts right by pushing copies of the leftmost bit in from the left,
+  ## and let the rightmost bits fall off.
+  ##
+  ## Note that `ashr` is not an operator so use the normal function
+  ## call syntax for it.
+  ##
+  ## See also:
+  ## * `shr func<#shr,int,SomeInteger>`_
+  runnableExamples:
+    assert ashr(0b0001_0000'i8, 2) == 0b0000_0100'i8
+    assert ashr(0b1000_0000'i8, 8) == 0b1111_1111'i8
+    assert ashr(0b1000_0000'i8, 1) == 0b1100_0000'i8
+proc ashr*(x: int8, y: SomeInteger): int8 {.magic: "AshrI", noSideEffect.}
+proc ashr*(x: int16, y: SomeInteger): int16 {.magic: "AshrI", noSideEffect.}
+proc ashr*(x: int32, y: SomeInteger): int32 {.magic: "AshrI", noSideEffect.}
+proc ashr*(x: int64, y: SomeInteger): int64 {.magic: "AshrI", noSideEffect.}
 
 proc `and`*(x, y: int): int {.magic: "BitandI", noSideEffect.} =
   ## Computes the `bitwise and` of numbers `x` and `y`.
@@ -389,7 +282,7 @@ proc `*`*(x, y: uint64): uint64 {.magic: "MulU", noSideEffect.}
 
 proc `div`*(x, y: uint): uint {.magic: "DivU", noSideEffect.}
   ## Computes the integer division for unsigned integers.
-  ## This is roughly the same as ``trunc(x/y)``.
+  ## This is roughly the same as `trunc(x/y)`.
 proc `div`*(x, y: uint8): uint8 {.magic: "DivU", noSideEffect.}
 proc `div`*(x, y: uint16): uint16 {.magic: "DivU", noSideEffect.}
 proc `div`*(x, y: uint32): uint32 {.magic: "DivU", noSideEffect.}
@@ -397,12 +290,65 @@ proc `div`*(x, y: uint64): uint64 {.magic: "DivU", noSideEffect.}
 
 proc `mod`*(x, y: uint): uint {.magic: "ModU", noSideEffect.}
   ## Computes the integer modulo operation (remainder) for unsigned integers.
-  ## This is the same as ``x - (x div y) * y``.
+  ## This is the same as `x - (x div y) * y`.
 proc `mod`*(x, y: uint8): uint8 {.magic: "ModU", noSideEffect.}
 proc `mod`*(x, y: uint16): uint16 {.magic: "ModU", noSideEffect.}
 proc `mod`*(x, y: uint32): uint32 {.magic: "ModU", noSideEffect.}
 proc `mod`*(x, y: uint64): uint64 {.magic: "ModU", noSideEffect.}
 
+proc `+=`*[T: SomeInteger](x: var T, y: T) {.
+  magic: "Inc", noSideEffect.}
+  ## Increments an integer.
+
+proc `-=`*[T: SomeInteger](x: var T, y: T) {.
+  magic: "Dec", noSideEffect.}
+  ## Decrements an integer.
+
+proc `*=`*[T: SomeInteger](x: var T, y: T) {.
+  inline, noSideEffect.} =
+  ## Binary `*=` operator for integers.
+  x = x * y
+
+# floating point operations:
+proc `+`*(x: float32): float32 {.magic: "UnaryPlusF64", noSideEffect.}
+proc `-`*(x: float32): float32 {.magic: "UnaryMinusF64", noSideEffect.}
+proc `+`*(x, y: float32): float32 {.magic: "AddF64", noSideEffect.}
+proc `-`*(x, y: float32): float32 {.magic: "SubF64", noSideEffect.}
+proc `*`*(x, y: float32): float32 {.magic: "MulF64", noSideEffect.}
+proc `/`*(x, y: float32): float32 {.magic: "DivF64", noSideEffect.}
+
+proc `+`*(x: float): float {.magic: "UnaryPlusF64", noSideEffect.}
+proc `-`*(x: float): float {.magic: "UnaryMinusF64", noSideEffect.}
+proc `+`*(x, y: float): float {.magic: "AddF64", noSideEffect.}
+proc `-`*(x, y: float): float {.magic: "SubF64", noSideEffect.}
+proc `*`*(x, y: float): float {.magic: "MulF64", noSideEffect.}
+proc `/`*(x, y: float): float {.magic: "DivF64", noSideEffect.}
+
+proc `+=`*[T: float|float32|float64] (x: var T, y: T) {.
+  inline, noSideEffect.} =
+  ## Increments in place a floating point number.
+  x = x + y
+
+proc `-=`*[T: float|float32|float64] (x: var T, y: T) {.
+  inline, noSideEffect.} =
+  ## Decrements in place a floating point number.
+  x = x - y
+
+proc `*=`*[T: float|float32|float64] (x: var T, y: T) {.
+  inline, noSideEffect.} =
+  ## Multiplies in place a floating point number.
+  x = x * y
+
+proc `/=`*(x: var float64, y: float64) {.inline, noSideEffect.} =
+  ## Divides in place a floating point number.
+  x = x / y
+
+proc `/=`*[T: float|float32](x: var T, y: T) {.inline, noSideEffect.} =
+  ## Divides in place a floating point number.
+  x = x / y
+
+# the following have to be included in system, not imported for some reason:
+
 proc `+%`*(x, y: int): int {.inline.} =
   ## Treats `x` and `y` as unsigned and adds them.
   ##
@@ -457,16 +403,3 @@ proc `%%`*(x, y: int8): int8 {.inline.}   = cast[int8](cast[uint8](x) mod cast[u
 proc `%%`*(x, y: int16): int16 {.inline.} = cast[int16](cast[uint16](x) mod cast[uint16](y))
 proc `%%`*(x, y: int32): int32 {.inline.} = cast[int32](cast[uint32](x) mod cast[uint32](y))
 proc `%%`*(x, y: int64): int64 {.inline.} = cast[int64](cast[uint64](x) mod cast[uint64](y))
-
-proc `+=`*[T: SomeInteger](x: var T, y: T) {.
-  magic: "Inc", noSideEffect.}
-  ## Increments an integer.
-
-proc `-=`*[T: SomeInteger](x: var T, y: T) {.
-  magic: "Dec", noSideEffect.}
-  ## Decrements an integer.
-
-proc `*=`*[T: SomeInteger](x: var T, y: T) {.
-  inline, noSideEffect.} =
-  ## Binary `*=` operator for integers.
-  x = x * y