diff options
Diffstat (limited to 'lib/system/comparisons.nim')
-rw-r--r-- | lib/system/comparisons.nim | 39 |
1 files changed, 32 insertions, 7 deletions
diff --git a/lib/system/comparisons.nim b/lib/system/comparisons.nim index 2e5664a95..a8d78bb93 100644 --- a/lib/system/comparisons.nim +++ b/lib/system/comparisons.nim @@ -9,7 +9,7 @@ proc `==`*[Enum: enum](x, y: Enum): bool {.magic: "EqEnum", noSideEffect.} = place1, place2 = 3 var e1 = field1 - e2 = Enum1(place2) + e2 = place2.ord.Enum1 assert e1 == e2 assert not compiles(e1 == place2) # raises error proc `==`*(x, y: pointer): bool {.magic: "EqRef", noSideEffect.} = @@ -35,7 +35,7 @@ proc `==`*[T](x, y: ref T): bool {.magic: "EqRef", noSideEffect.} ## Checks that two `ref` variables refer to the same item. proc `==`*[T](x, y: ptr T): bool {.magic: "EqRef", noSideEffect.} ## Checks that two `ptr` variables refer to the same item. -proc `==`*[T: proc](x, y: T): bool {.magic: "EqProc", noSideEffect.} +proc `==`*[T: proc | iterator](x, y: T): bool {.magic: "EqProc", noSideEffect.} ## Checks that two `proc` variables refer to the same procedure. proc `<=`*[Enum: enum](x, y: Enum): bool {.magic: "LeEnum", noSideEffect.} @@ -125,15 +125,18 @@ proc `<`*[T](x, y: ref T): bool {.magic: "LtPtr", noSideEffect.} proc `<`*[T](x, y: ptr T): bool {.magic: "LtPtr", noSideEffect.} proc `<`*(x, y: pointer): bool {.magic: "LtPtr", noSideEffect.} -template `!=`*(x, y: untyped): untyped = +when not defined(nimHasCallsitePragma): + {.pragma: callsite.} + +template `!=`*(x, y: untyped): untyped {.callsite.} = ## Unequals operator. This is a shorthand for `not (x == y)`. not (x == y) -template `>=`*(x, y: untyped): untyped = +template `>=`*(x, y: untyped): untyped {.callsite.} = ## "is greater or equals" operator. This is the same as `y <= x`. y <= x -template `>`*(x, y: untyped): untyped = +template `>`*(x, y: untyped): untyped {.callsite.} = ## "is greater" operator. This is the same as `y < x`. y < x @@ -206,6 +209,14 @@ proc `==`*(x, y: uint16): bool {.magic: "EqI", noSideEffect.} proc `==`*(x, y: uint32): bool {.magic: "EqI", noSideEffect.} proc `==`*(x, y: uint64): bool {.magic: "EqI", noSideEffect.} +proc `<=`*(x, y: float32): bool {.magic: "LeF64", noSideEffect.} +proc `<=`*(x, y: float): bool {.magic: "LeF64", noSideEffect.} + +proc `<`*(x, y: float32): bool {.magic: "LtF64", noSideEffect.} +proc `<`*(x, y: float): bool {.magic: "LtF64", noSideEffect.} + +proc `==`*(x, y: float32): bool {.magic: "EqF64", noSideEffect.} +proc `==`*(x, y: float): bool {.magic: "EqF64", noSideEffect.} {.push stackTrace: off.} @@ -220,6 +231,13 @@ proc min*(x, y: int32): int32 {.magic: "MinI", noSideEffect.} = proc min*(x, y: int64): int64 {.magic: "MinI", noSideEffect.} = ## The minimum value of two integers. if x <= y: x else: y +proc min*(x, y: float32): float32 {.noSideEffect, inline.} = + if x <= y or y != y: x else: y +proc min*(x, y: float64): float64 {.noSideEffect, inline.} = + if x <= y or y != y: x else: y +proc min*[T: not SomeFloat](x, y: T): T {.inline.} = + ## Generic minimum operator of 2 values based on `<=`. + if x <= y: x else: y proc max*(x, y: int): int {.magic: "MaxI", noSideEffect.} = if y <= x: x else: y @@ -232,6 +250,13 @@ proc max*(x, y: int32): int32 {.magic: "MaxI", noSideEffect.} = proc max*(x, y: int64): int64 {.magic: "MaxI", noSideEffect.} = ## The maximum value of two integers. if y <= x: x else: y +proc max*(x, y: float32): float32 {.noSideEffect, inline.} = + if y <= x or y != y: x else: y +proc max*(x, y: float64): float64 {.noSideEffect, inline.} = + if y <= x or y != y: x else: y +proc max*[T: not SomeFloat](x, y: T): T {.inline.} = + ## Generic maximum operator of 2 values based on `<=`. + if y <= x: x else: y proc min*[T](x: openArray[T]): T = @@ -250,7 +275,7 @@ proc max*[T](x: openArray[T]): T = proc clamp*[T](x, a, b: T): T = - ## Limits the value `x` within the interval [a, b]. + ## Limits the value `x` within the interval \[a, b]. ## This proc is equivalent to but faster than `max(a, min(b, x))`. ## ## .. warning:: `a <= b` is assumed and will not be checked (currently). @@ -299,7 +324,7 @@ proc `==`*[T](x, y: seq[T]): bool {.noSideEffect.} = return true else: var sameObject = false - asm """`sameObject` = `x` === `y`""" + {.emit: """`sameObject` = `x` === `y`;""".} if sameObject: return true if x.len != y.len: |