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diff --git a/lib/wrappers/opengl/opengl.nim b/lib/wrappers/opengl/opengl.nim
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@@ -1,9708 +0,0 @@
-#

-#

-#            Nimrod's Runtime Library

-#        (c) Copyright 2012 Andreas Rumpf

-#

-#    See the file "copying.txt", included in this

-#    distribution, for details about the copyright.

-#

-

-## This module is a wrapper around `opengl`:idx:. If you define the symbol

-## ``useGlew`` this wrapper does not use Nimrod's ``dynlib`` mechanism, 

-## but `glew`:idx: instead. However, this shouldn't be necessary anymore; even

-## extension loading for the different operating systems is handled here.

-##

-## You need to call ``loadExtensions`` after a rendering context has been

-## created to load any extension proc that your code uses.

-

-when defined(linux):

-  import X, XLib, XUtil

-elif defined(windows):

-  import winlean, os

-

-when defined(windows): 

-  const 

-    ogldll* = "OpenGL32.dll"

-    gludll* = "GLU32.dll"

-elif defined(macosx): 

-  const 

-    ogldll* = "libGL.dylib"

-    gludll* = "libGLU.dylib"

-else: 

-  const 

-    ogldll* = "libGL.so.1"

-    gludll* = "libGLU.so.1"

-

-when defined(useGlew):

-  {.pragma: ogl, header: "<GL/glew.h>".}

-  {.pragma: oglx, header: "<GL/glxew.h>".}

-  {.pragma: wgl, header: "<GL/wglew.h>".}

-  {.pragma: glu, dynlib: gludll.}

-else:

-  # quite complex ... thanks to extension support for various platforms:

-  import dynlib

-  

-  let oglHandle = LoadLib(ogldll)

-  if isNil(oglHandle): quit("could not load: " & ogldll)

-  

-  when defined(windows):

-    var wglGetProcAddress = cast[proc (s: cstring): pointer {.stdcall.}](

-      symAddr(oglHandle, "wglGetProcAddress"))

-  elif defined(linux):

-    var glXGetProcAddress = cast[proc (s: cstring): pointer {.cdecl.}](

-      symAddr(oglHandle, "glXGetProcAddress"))

-    var glXGetProcAddressARB = cast[proc (s: cstring): pointer {.cdecl.}](

-      symAddr(oglHandle, "glXGetProcAddressARB"))

-

-  proc glGetProc(h: TLibHandle; procName: cstring): pointer =

-    when defined(windows):

-      result = symAddr(h, procname)

-      if result != nil: return

-      if not isNil(wglGetProcAddress): result = wglGetProcAddress(ProcName)

-    elif defined(linux):

-      if not isNil(glXGetProcAddress): result = glXGetProcAddress(ProcName)

-      if result != nil: return 

-      if not isNil(glXGetProcAddressARB): 

-        result = glXGetProcAddressARB(ProcName)

-        if result != nil: return

-      result = symAddr(h, procname)

-    else:

-      result = symAddr(h, procName)

-    if result == nil: raiseInvalidLibrary(procName)

-

-  var gluHandle: TLibHandle

-  

-  proc gluGetProc(procname: cstring): pointer =

-    if gluHandle == nil:

-      gluHandle = LoadLib(gludll)

-      if gluHandle == nil: quit("could not load: " & gludll)

-    result = glGetProc(gluHandle, procname)

-  

-  # undocumented 'dynlib' feature: the string literal is replaced by

-  # the imported proc name:

-  {.pragma: ogl, dynlib: glGetProc(oglHandle, "0").}

-  {.pragma: oglx, dynlib: glGetProc(oglHandle, "0").}

-  {.pragma: wgl, dynlib: glGetProc(oglHandle, "0").}

-  {.pragma: glu, dynlib: gluGetProc("").}

-  

-  proc nimLoadProcs0() {.importc.}

-  

-  template loadExtensions*() =

-    ## call this after your rendering context has been setup if you use

-    ## extensions.

-    bind nimLoadProcs0

-    nimLoadProcs0()

-

-#==============================================================================

-#                                                                              

-#       OpenGL 4.2 - Headertranslation                                         

-#       Version 4.2a                                                           

-#       Date : 26.11.2011                                                      

-#                                                                              

-#       Works with :                                                           

-#        - Delphi 3 and up                                                     

-#        - FreePascal (1.9.3 and up)                                           

-#                                                                              

-#==============================================================================

-#                                                                              

-#       Containts the translations of glext.h, gl_1_1.h, glu.h and weglext.h.  

-#       It also contains some helperfunctions that were inspired by those      

-#       found in Mike Lischke's OpenGL12.pas.                                  

-#                                                                              

-#       Copyright (C) DGL-OpenGL2-Portteam                                     

-#       All Rights Reserved                                                    

-#                                                                              

-#       Obtained through:                                                      

-#       Delphi OpenGL Community(DGL) - www.delphigl.com                        

-#                                                                              

-#       Converted and maintained by DGL's GL2.0-Team :                         

-#         - Sascha Willems             - http://www.saschawillems.de           

-#         - Steffen Xonna (Lossy eX)   - http://www.dev-center.de              

-#       Additional input :                                                     

-#         - Andrey Gruzdev (Mac OS X patch for XE2 / FPC)                      

-#         - Lars Middendorf                                                    

-#         - Martin Waldegger (Mars)                                            

-#         - Benjamin Rosseaux (BeRo)   - http://www.0ok.de                     

-#       Additional thanks:                                                     

-#           sigsegv (libdl.so)                                                 

-#                                                                              

-#                                                                              

-#==============================================================================

-# You may retrieve the latest version of this file at the Delphi OpenGL        

-# Community home page, located at http://www.delphigl.com/                     

-#                                                                              

-# The contents of this file are used with permission, subject to               

-# the Mozilla Public License Version 1.1 (the "License"); you may      

-# not use this file except in compliance with the License. You may             

-# obtain a copy of the License at                                              

-# http://www.mozilla.org/MPL/MPL-1.1.html                                      

-#                                                                              

-# Software distributed under the License is distributed on an                  

-# "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or               

-# implied. See the License for the specific language governing                 

-# rights and limitations under the License.                                    

-#                                                                              

-#==============================================================================

-# History :                                                                    

-# Version 1.0    Initial Release                                               

-# Version 1.1    Added PPointer in Tpyessection for compatiblity with Delphi   

-#                versions lower than 7                                    (SW) 

-#                Added a function named RaiseLastOSError including a comment   

-#                on how to make it run under Delphi versions lower than 7 (SW) 

-#                Added some data types according to the GL-Syntax         (SW) 

-# Version 1.2    Fixed some problems with getting the addresses of some        

-#                Extensions (e.g. glTexImage3D) where the EXT/ARB did work     

-#                but not the core-functions                               (SW) 

-# Version 1.3    A second call to ReadimplementationProperties won't           

-#                revert to the default libs anymore                       (MW) 

-#                Libraries now will be released if necessary              (MW) 

-# Version 1.3a   Small fixes for glSlang-functions                        (SW) 

-# Version 1.3b   Fixed a small bug with GL_ARB_shader_objects, that lead       

-#                lead to that extension not loaded correctly              (SW) 

-# Version 1.3c   more GL 1.5 compliance by FOG_COORD_xx and                    

-#                ARB less VBO and occlusion query routines                (MW) 

-# Version 1.3d   Fixed linebreaks (should now be corrected under D5)      (SW) 

-# Version 1.4    Changed header to correspond to the OpenGL-Shading            

-#                Language specification 1.10 :                                 

-#                - Added new GL_SAMPLER*-Constants                            

-#                - Added Constant GL_SHADING_LANGUAGE_VERSION_ARB              

-#                - Added Constant GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB       

-#                - Added Constant GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB  (SW) 

-# Version 1.4a   Fixed a missing stdcall for glBindAttribLocationARB      (SW) 

-# Version 1.4b   Fixed declaration for glUniform*(f/i)vARB (added count)  (MW) 

-#                glCompileShaderARB changed from function to procedure    (MW) 

-# Version 1.5    Added support for FreePascal                             (BR) 

-#                Added type TGLVectorf3/TGLVector3f                       (SW) 

-# Version 1.6    Added Extension GL_EXT_framebuffer_object                (SX) 

-# Version 1.7    Added Extension GL_ARB_fragment_program_shadow           (SX) 

-#                Added Extension GL_ARB_draw_buffers                      (SX) 

-#                Added Extension GL_ARB_texture_rectangle                 (SX) 

-#                Added Extension GL_ARB_color_buffer_float                (SX) 

-#                Added Extension GL_ARB_half_float_pixel                  (SX) 

-#                Added Extension GL_ARB_texture_float                     (SX) 

-#                Added Extension GL_ARB_pixel_buffer_object               (SX) 

-#                Added Extension GL_EXT_depth_bounds_test                 (SX) 

-#                Added Extension GL_EXT_texture_mirror_clamp              (SX) 

-#                Added Extension GL_EXT_blend_equation_separate           (SX) 

-#                Added Extension GL_EXT_pixel_buffer_object               (SX) 

-#                Added Extension GL_EXT_texture_compression_dxt1          (SX) 

-#                Added Extension GL_NV_fragment_program_option            (SX) 

-#                Added Extension GL_NV_fragment_program2                  (SX) 

-#                Added Extension GL_NV_vertex_program2_option             (SX) 

-#                Added Extension GL_NV_vertex_program3                    (SX) 

-# Version 1.8    Added explicit delegate type definitions                 (LM) 

-#                Added .Net 1.1 Support                                   (LM) 

-#                Added .Net overloaded functions                          (LM) 

-#                Added delayed extension loading and stubs                (LM) 

-#                Added automatic InitOpenGL call in CreateRenderingContext(LM) 

-#                Added extra Read* function                              (LM) 

-# Version 2.0    fixed some Problem with version string and damn drivers.      

-#                String 1.15 identified as OpenGL 1.5 not as OpenGL 1.1   (SX) 

-#                Removed unexisting extension GL_ARB_texture_mirror_repeat(SX) 

-#                Added Extension WGL_ARB_pixel_format_float               (SX) 

-#                Added Extension GL_EXT_stencil_clear_tag                 (SX) 

-#                Added Extension GL_EXT_texture_rectangle                 (SX) 

-#                Added Extension GL_EXT_texture_edge_clamp                (SX) 

-#                Some 1.5 Core Consts added (now completed)               (SX) 

-#                gluProject need pointer for not .net                     (SX) 

-#                gluUnProject need pointer for not .net                   (SX) 

-#                wglUseFontOutlines* need pointer for not .net            (SX) 

-#                wglSwapMultipleBuffers need pointer for not .net         (SX) 

-#                Bug with wglGetExtensionsStringEXT removed                    

-#                different type for .net                                  (SX) 

-#                Added OpenGL 2.0 Core                                    (SX) 

-# Version 2.0.1  fixed some problems with glGetActiveAttrib in 2.0 Core   (SX) 

-#                fixes some problems with gluProject                      (SX) 

-#                fixes some problems with gluUnProject                    (SX) 

-#                fixes some problems with gluTessVertex                   (SX) 

-#                fixes some problems with gluLoadSamplingMatrices         (SX) 

-# Version 2.1    Removed .NET Support                                     (SX) 

-#                Better support for Linux                                 (SX) 

-#                Better Codeformation                                     (SX) 

-#                Added some more Vector/Matrix types                      (SX) 

-#                Added OpenGL 2.1 Core                                    (SX) 

-#                Added Extension GL_EXT_packed_depth_stencil              (SX) 

-#                Added Extension GL_EXT_texture_sRGB                      (SX) 

-#                Added Extension GL_EXT_framebuffer_blit                  (SX) 

-#                Added Extension GL_EXT_framebuffer_multisample           (SX) 

-#                Added Extension GL_EXT_timer_query                       (SX) 

-#                Added Extension GL_EXT_gpu_program_parameters            (SX) 

-#                Added Extension GL_EXT_bindable_uniform                  (SX) 

-#                Added Extension GL_EXT_draw_buffers2                     (SX) 

-#                Added Extension GL_EXT_draw_instanced                    (SX) 

-#                Added Extension GL_EXT_framebuffer_sRGB                  (SX) 

-#                Added Extension GL_EXT_geometry_shader4                  (SX) 

-#                Added Extension GL_EXT_gpu_shader4                       (SX) 

-#                Added Extension GL_EXT_packed_float                      (SX) 

-#                Added Extension GL_EXT_texture_array                     (SX) 

-#                Added Extension GL_EXT_texture_buffer_object             (SX) 

-#                Added Extension GL_EXT_texture_compression_latc          (SX) 

-#                Added Extension GL_EXT_texture_compression_rgtc          (SX) 

-#                Added Extension GL_EXT_texture_integer                   (SX) 

-#                Added Extension GL_EXT_texture_shared_exponent           (SX) 

-#                Added Extension GL_NV_depth_buffer_float                 (SX) 

-#                Added Extension GL_NV_fragment_program4                  (SX) 

-#                Added Extension GL_NV_framebuffer_multisample_coverage   (SX) 

-#                Added Extension GL_NV_geometry_program4                  (SX) 

-#                Added Extension GL_NV_gpu_program4                       (SX) 

-#                Added Extension GL_NV_parameter_buffer_object            (SX) 

-#                Added Extension GL_NV_transform_feedback                 (SX) 

-#                Added Extension GL_NV_vertex_program4                    (SX) 

-# Version 3.0    fixed some const of GL_EXT_texture_shared_exponent       (SX) 

-#                possible better support for mac                          (SX) 

-#                Added OpenGL 3.0 Core                                    (SX) 

-#                Added Extension GL_ARB_depth_buffer_float                (SX) 

-#                Added Extension GL_ARB_draw_instanced                    (SX) 

-#                Added Extension GL_ARB_framebuffer_object                (SX) 

-#                Added Extension GL_ARB_framebuffer_sRGB                  (SX) 

-#                Added Extension GL_ARB_geometry_shader4                  (SX) 

-#                Added Extension GL_ARB_half_float_vertex                 (SX) 

-#                Added Extension GL_ARB_instanced_arrays                  (SX) 

-#                Added Extension GL_ARB_map_buffer_range                  (SX) 

-#                Added Extension GL_ARB_texture_buffer_object             (SX) 

-#                Added Extension GL_ARB_texture_compression_rgtc          (SX) 

-#                Added Extension GL_ARB_texture_rg                        (SX) 

-#                Added Extension GL_ARB_vertex_array_object               (SX) 

-#                Added Extension GL_NV_conditional_render                 (SX) 

-#                Added Extension GL_NV_present_video                      (SX) 

-#                Added Extension GL_EXT_transform_feedback                (SX) 

-#                Added Extension GL_EXT_direct_state_access               (SX) 

-#                Added Extension GL_EXT_vertex_array_bgra                 (SX) 

-#                Added Extension GL_EXT_texture_swizzle                   (SX) 

-#                Added Extension GL_NV_explicit_multisample               (SX) 

-#                Added Extension GL_NV_transform_feedback2                (SX) 

-#                Added Extension WGL_ARB_create_context                   (SX) 

-#                Added Extension WGL_NV_present_video                     (SX) 

-#                Added Extension WGL_NV_video_out                         (SX) 

-#                Added Extension WGL_NV_swap_group                        (SX) 

-#                Added Extension WGL_NV_gpu_affinity                      (SX) 

-#                Added define DGL_TINY_HEADER to suppress automatic            

-#                function loading                                         (SX) 

-#                glProcedure renamed to dglGetProcAddress and now it's         

-#                visible from outside the unit to custom load functions   (SX) 

-#                dglCheckExtension added to check if an extension exists  (SX) 

-#                Read_GL_ARB_buffer_object renamed to                          

-#                Read_GL_ARB_vertex_buffer_object                         (SX) 

-# Version 3.0.1  fixed an problem with fpc                                (SX) 

-# Version 3.0.2  fixed an problem with WGL_ARB_create_context             (SX) 

-# Version 3.2    Functions from GL_VERSION_3_0 where updated              (SX) 

-#                Functions from GL_ARB_map_buffer_range where updated     (SX) 

-#                Functions from GL_NV_present_video where added           (SX) 

-#                Added consts of GL_ARB_instanced_arrays                  (SX) 

-#                Defines to identify Delphi was changed (prevent for           

-#                feature maintenance)                                     (SX) 

-#                Added Extension GL_ATI_meminfo                           (SX) 

-#                Added Extension GL_AMD_performance_monitor               (SX) 

-#                Added Extension GL_AMD_texture_texture4                  (SX) 

-#                Added Extension GL_AMD_vertex_shader_tesselator          (SX) 

-#                Added Extension GL_EXT_provoking_vertex                  (SX) 

-#                Added Extension WGL_AMD_gpu_association                  (SX) 

-#                Added OpenGL 3.1 Core                                    (SX) 

-#                All deprecated stuff can be disabled if you undef the         

-#                define DGL_DEPRECATED                                    (SX) 

-#                Added Extension GL_ARB_uniform_buffer_object             (SX) 

-#                Added Extension GL_ARB_compatibility                     (SX) 

-#                Added Extension GL_ARB_copy_buffer                       (SX) 

-#                Added Extension GL_ARB_shader_texture_lod                (SX) 

-#                Remove function from GL_NV_present_video                 (SX) 

-#                Added Extension WGL_3DL_stereo_control                   (SX) 

-#                Added Extension GL_EXT_texture_snorm                     (SX) 

-#                Added Extension GL_AMD_draw_buffers_blend                (SX) 

-#                Added Extension GL_APPLE_texture_range                   (SX) 

-#                Added Extension GL_APPLE_float_pixels                    (SX) 

-#                Added Extension GL_APPLE_vertex_program_evaluators       (SX) 

-#                Added Extension GL_APPLE_aux_depth_stencil               (SX) 

-#                Added Extension GL_APPLE_object_purgeable                (SX) 

-#                Added Extension GL_APPLE_row_bytes                       (SX) 

-#                Added OpenGL 3.2 Core                                    (SX) 

-#                Added Extension GL_ARB_depth_clamp                       (SX) 

-#                Added Extension GL_ARB_draw_elements_base_vertex         (SX) 

-#                Added Extension GL_ARB_fragment_coord_conventions        (SX) 

-#                Added Extension GL_ARB_provoking_vertex                  (SX) 

-#                Added Extension GL_ARB_seamless_cube_map                 (SX) 

-#                Added Extension GL_ARB_sync                              (SX) 

-#                Added Extension GL_ARB_texture_multisample               (SX) 

-#                Added Extension GL_ARB_vertex_array_bgra                 (SX) 

-#                Added Extension GL_ARB_draw_buffers_blend                (SX) 

-#                Added Extension GL_ARB_sample_shading                    (SX) 

-#                Added Extension GL_ARB_texture_cube_map_array            (SX) 

-#                Added Extension GL_ARB_texture_gather                    (SX) 

-#                Added Extension GL_ARB_texture_query_lod                 (SX) 

-#                Added Extension WGL_ARB_create_context_profile           (SX) 

-#                Added GLX Core up to Version 1.4                         (SX) 

-#                Added Extension GLX_ARB_multisample                      (SX) 

-#                Added Extension GLX_ARB_fbconfig_float                   (SX) 

-#                Added Extension GLX_ARB_get_proc_address                 (SX) 

-#                Added Extension GLX_ARB_create_context                   (SX) 

-#                Added Extension GLX_ARB_create_context_profile           (SX) 

-#                Added Extension GLX_EXT_visual_info                      (SX) 

-#                Added Extension GLX_EXT_visual_rating                    (SX) 

-#                Added Extension GLX_EXT_import_context                   (SX) 

-#                Added Extension GLX_EXT_fbconfig_packed_float            (SX) 

-#                Added Extension GLX_EXT_framebuffer_sRGB                 (SX) 

-#                Added Extension GLX_EXT_texture_from_pixmap              (SX) 

-# Version 3.2.1  Fixed some problems with Delphi < 6                      (SX) 

-# Version 3.2.2  Added Extension GL_APPLE_rgb_422                         (SX) 

-#                Added Extension GL_EXT_separate_shader_objects           (SX) 

-#                Added Extension GL_NV_video_capture                      (SX) 

-#                Added Extension GL_NV_copy_image                         (SX) 

-#                Added Extension GL_NV_parameter_buffer_object2           (SX) 

-#                Added Extension GL_NV_shader_buffer_load                 (SX) 

-#                Added Extension GL_NV_vertex_buffer_unified_memory       (SX) 

-#                Added Extension GL_NV_texture_barrier                    (SX) 

-#                Variable GL_EXT_texture_snorm will be filled             (SX) 

-#                Variable GL_APPLE_row_bytes will be filled               (SX) 

-#                Added Extension WGL_NV_video_capture                     (SX) 

-#                Added Extension WGL_NV_copy_image                        (SX) 

-#                WGL_NV_video_out now named WGL_NV_video_output           (SX) 

-#                Added Extension GLX_EXT_swap_control                     (SX) 

-# Version 3.2.3  Fixed an Problem with glGetAttribLocation                (SX) 

-#                Added const GL_UNIFORM_BUFFER_EXT                        (SX) 

-#                Functions of GL_NV_texture_barrier now will be loaded    (SX) 

-# Version 4.0    Changes on Extension GL_ARB_texture_gather               (SX) 

-#                Changes on Extension GL_NV_shader_buffer_load            (SX) 

-#                Added OpenGL 3.3 Core                                    (SX) 

-#                Added OpenGL 4.0 Core                                    (SX) 

-#                Added Extension GL_AMD_shader_stencil_export             (SX) 

-#                Added Extension GL_AMD_seamless_cubemap_per_texture      (SX) 

-#                Added Extension GL_ARB_shading_language_include          (SX) 

-#                Added Extension GL_ARB_texture_compression_bptc          (SX) 

-#                Added Extension GL_ARB_blend_func_extended               (SX) 

-#                Added Extension GL_ARB_explicit_attrib_location          (SX) 

-#                Added Extension GL_ARB_occlusion_query2                  (SX) 

-#                Added Extension GL_ARB_sampler_objects                   (SX) 

-#                Added Extension GL_ARB_shader_bit_encoding               (SX) 

-#                Added Extension GL_ARB_texture_rgb10_a2ui                (SX) 

-#                Added Extension GL_ARB_texture_swizzle                   (SX) 

-#                Added Extension GL_ARB_timer_query                       (SX) 

-#                Added Extension GL_ARB_vertextyp_2_10_10_10_rev        (SX) 

-#                Added Extension GL_ARB_draw_indirect                     (SX) 

-#                Added Extension GL_ARB_gpu_shader5                       (SX) 

-#                Added Extension GL_ARB_gpu_shader_fp64                   (SX) 

-#                Added Extension GL_ARB_shader_subroutine                 (SX) 

-#                Added Extension GL_ARB_tessellation_shader               (SX) 

-#                Added Extension GL_ARB_texture_buffer_object_rgb32       (SX) 

-#                Added Extension GL_ARB_transform_feedback2               (SX) 

-#                Added Extension GL_ARB_transform_feedback3               (SX) 

-# Version 4.1    Possible fix some strange linux behavior                 (SX) 

-#                All function uses GL instead of TGL types                (SX) 

-#                GL_AMD_vertex_shader_tesselator will be read now         (SX) 

-#                GL_AMD_draw_buffers_blend will be read now               (SX) 

-#                Changes on glStencilFuncSeparate (GL_2_0)                (SX) 

-#                Changes on GL_VERSION_3_2                                (SX) 

-#                Changes on GL_VERSION_3_3                                (SX) 

-#                Changes on GL_VERSION_4_0                                (SX) 

-#                Changes on GL_ARB_sample_shading                         (SX) 

-#                Changes on GL_ARB_texture_cube_map_array                 (SX) 

-#                Changes on GL_ARB_gpu_shader5                            (SX) 

-#                Changes on GL_ARB_transform_feedback3                    (SX) 

-#                Changes on GL_ARB_sampler_objects                        (SX) 

-#                Changes on GL_ARB_gpu_shader_fp64                        (SX) 

-#                Changes on GL_APPLE_element_array                        (SX) 

-#                Changes on GL_APPLE_vertex_array_range                   (SX) 

-#                Changes on GL_NV_transform_feedback                      (SX) 

-#                Changes on GL_NV_vertex_buffer_unified_memory            (SX) 

-#                Changes on GL_EXT_multi_draw_arrays                      (SX) 

-#                Changes on GL_EXT_direct_state_access                    (SX) 

-#                Changes on GL_AMD_performance_monitor                    (SX) 

-#                Changes on GL_AMD_seamless_cubemap_per_texture           (SX) 

-#                Changes on GL_EXT_geometry_shader4                       (SX) 

-#                Added OpenGL 4.1 Core                                    (SX) 

-#                Added Extension GL_ARB_ES2_compatibility                 (SX) 

-#                Added Extension GL_ARB_get_program_binary                (SX) 

-#                Added Extension GL_ARB_separate_shader_objects           (SX) 

-#                Added Extension GL_ARB_shader_precision                  (SX) 

-#                Added Extension GL_ARB_vertex_attrib_64bit               (SX) 

-#                Added Extension GL_ARB_viewport_array                    (SX) 

-#                Added Extension GL_ARB_cl_event                          (SX) 

-#                Added Extension GL_ARB_debug_output                      (SX) 

-#                Added Extension GL_ARB_robustness                        (SX) 

-#                Added Extension GL_ARB_shader_stencil_export             (SX) 

-#                Added Extension GL_AMD_conservative_depth                (SX) 

-#                Added Extension GL_EXT_shader_image_load_store           (SX) 

-#                Added Extension GL_EXT_vertex_attrib_64bit               (SX) 

-#                Added Extension GL_NV_gpu_program5                       (SX) 

-#                Added Extension GL_NV_gpu_shader5                        (SX) 

-#                Added Extension GL_NV_shader_buffer_store                (SX) 

-#                Added Extension GL_NV_tessellation_program5              (SX) 

-#                Added Extension GL_NV_vertex_attrib_integer_64bit        (SX) 

-#                Added Extension GL_NV_multisample_coverage               (SX) 

-#                Added Extension GL_AMD_name_gen_delete                   (SX) 

-#                Added Extension GL_AMD_debug_output                      (SX) 

-#                Added Extension GL_NV_vdpau_interop                      (SX) 

-#                Added Extension GL_AMD_transform_feedback3_lines_triangles (SX) 

-#                Added Extension GL_AMD_depth_clamp_separate              (SX) 

-#                Added Extension GL_EXT_texture_sRGB_decode               (SX) 

-#                Added Extension WGL_ARB_framebuffer_sRGB                 (SX) 

-#                Added Extension WGL_ARB_create_context_robustness        (SX) 

-#                Added Extension WGL_EXT_create_context_es2_profile       (SX) 

-#                Added Extension WGL_NV_multisample_coverage              (SX) 

-#                Added Extension GLX_ARB_vertex_buffer_object             (SX) 

-#                Added Extension GLX_ARB_framebuffer_sRGB                 (SX) 

-#                Added Extension GLX_ARB_create_context_robustness        (SX) 

-#                Added Extension GLX_EXT_create_context_es2_profile       (SX) 

-# Version 4.1a   Fix for dglGetProcAddress with FPC and linux (def param) (SW) 

-# Version 4.2    Added OpenGL 4.2 Core                                    (SW) 

-#                Added Extension GL_ARB_base_instance                     (SW) 

-#                Added Extension GL_ARB_shading_language_420pack          (SW) 

-#                Added Extension GL_ARB_transform_feedback_instanced      (SW) 

-#                Added Extension GL_ARB_compressed_texture_pixel_storage  (SW) 

-#                Added Extension GL_ARB_conservative_depth                (SW) 

-#                Added Extension GL_ARB_internalformat_query              (SW) 

-#                Added Extension GL_ARB_map_buffer_alignment              (SW) 

-#                Added Extension GL_ARB_shader_atomic_counters            (SW) 

-#                Added Extension GL_ARB_shader_image_load_store           (SW) 

-#                Added Extension GL_ARB_shading_language_packing          (SW) 

-#                Added Extension GL_ARB_texture_storage                   (SW) 

-#                Added Extension WGL_NV_DX_interop                        (SW) 

-#                Added Define for WGL_EXT_create_context_es2_profile      (SW) 

-# Version 4.2a   Added Mac OS X patch by Andrey Gruzdev                   (SW) 

-#==============================================================================

-# Header based on glext.h  rev 72 (2011/08/08)                                 

-# Header based on wglext.h rev 23 (2011/04/13)                                 

-# Header based on glxext.h rev 32 (2010/08/06)  (only Core/ARB/EXT)            

-#                                                                              

-# This is an important notice for maintaining. Dont remove it. And make sure   

-# to keep it up to date                                                        

-#==============================================================================

-

-{.deadCodeElim: on.}

-

-type 

-  PPointer* = ptr Pointer

-  GLenum* = uint32

-  GLboolean* = bool

-  GLbitfield* = uint32

-  GLbyte* = int8

-  GLshort* = int16

-  GLint* = int32

-  GLsizei* = int32

-  GLubyte* = uint8

-  GLushort* = uint16

-  GLuint* = uint32

-  GLfloat* = float32

-  GLclampf* = float32

-  GLdouble* = float64

-  GLclampd* = float64

-  GLvoid* = Pointer

-  GLint64* = Int64

-  GLuint64* = uint64

-  TGLenum* = GLenum

-  TGLboolean* = GLboolean

-  TGLbitfield* = GLbitfield

-  TGLbyte* = GLbyte

-  TGLshort* = GLshort

-  TGLint* = GLint

-  TGLsizei* = GLsizei

-  TGLubyte* = GLubyte

-  TGLushort* = GLushort

-  TGLuint* = GLuint

-  TGLfloat* = GLfloat

-  TGLclampf* = GLclampf

-  TGLdouble* = GLdouble

-  TGLclampd* = GLclampd

-  TGLvoid* = GLvoid

-  TGLint64* = GLint64

-  TGLuint64* = GLuint64

-  PGLboolean* = ptr GLboolean

-  PGLbyte* = ptr GLbyte

-  PGLshort* = ptr GLshort

-  PGLint* = ptr GLint

-  PGLsizei* = ptr GLsizei

-  PGLubyte* = ptr GLubyte

-  PGLushort* = ptr GLushort

-  PGLuint* = ptr GLuint

-  PGLclampf* = ptr GLclampf

-  PGLfloat* = ptr GLfloat

-  PGLdouble* = ptr GLdouble

-  PGLclampd* = ptr GLclampd

-  PGLenum* = ptr GLenum

-  PGLvoid* = Pointer

-  PPGLvoid* = ptr PGLvoid

-  PGLint64* = ptr GLint64

-  PGLuint64* = ptr GLuint64   # GL_NV_half_float

-  GLhalfNV* = int16

-  TGLhalfNV* = GLhalfNV

-  PGLhalfNV* = ptr GLhalfNV   # GL_ARB_shader_objects

-  PGLHandleARB* = ptr GLHandleARB

-  GLHandleARB* = int

-  GLcharARB* = Char

-  PGLcharARB* = cstring

-  PPGLcharARB* = ptr PGLcharARB # GL_VERSION_1_5

-  GLintptr* = GLint

-  GLsizeiptr* = GLsizei       # GL_ARB_vertex_buffer_object

-  GLintptrARB* = GLint

-  GLsizeiptrARB* = GLsizei    # GL_VERSION_2_0

-  GLHandle* = int

-  PGLchar* = cstring

-  PPGLchar* = ptr PGLChar     # GL_EXT_timer_query

-  GLint64EXT* = Int64

-  TGLint64EXT* = GLint64EXT

-  PGLint64EXT* = ptr GLint64EXT

-  GLuint64EXT* = GLuint64

-  TGLuint64EXT* = GLuint64EXT

-  PGLuint64EXT* = ptr GLuint64EXT # WGL_ARB_pbuffer

-  

-  GLsync* = Pointer           # GL_ARB_cl_event

-                              # These incomplete types let us declare types compatible with OpenCL's cl_context and cl_event 

-  Tcl_context*{.final.} = object 

-  Tcl_event*{.final.} = object 

-  p_cl_context* = ptr Tcl_context

-  p_cl_event* = ptr Tcl_event  # GL_ARB_debug_output

-  TglDebugProcARB* = proc (source: GLenum, typ: GLenum, id: GLuint, 

-                           severity: GLenum, len: GLsizei, message: PGLchar, 

-                           userParam: PGLvoid){.stdcall.} # GL_AMD_debug_output

-  TglDebugProcAMD* = proc (id: GLuint, category: GLenum, severity: GLenum, 

-                           len: GLsizei, message: PGLchar, userParam: PGLvoid){.

-      stdcall.}               # GL_NV_vdpau_interop

-  GLvdpauSurfaceNV* = GLintptr

-  PGLvdpauSurfaceNV* = ptr GLvdpauSurfaceNV # GLX

-  

-when defined(windows):

-  type

-    HPBUFFERARB* = THandle      # WGL_EXT_pbuffer

-    HPBUFFEREXT* = THandle      # WGL_NV_present_video

-    PHVIDEOOUTPUTDEVICENV* = ptr HVIDEOOUTPUTDEVICENV

-    HVIDEOOUTPUTDEVICENV* = THandle # WGL_NV_video_output

-    PHPVIDEODEV* = ptr HPVIDEODEV

-    HPVIDEODEV* = THandle       # WGL_NV_gpu_affinity

-    PHPGPUNV* = ptr HPGPUNV

-    PHGPUNV* = ptr HGPUNV       # WGL_NV_video_capture

-    HVIDEOINPUTDEVICENV* = THandle

-    PHVIDEOINPUTDEVICENV* = ptr HVIDEOINPUTDEVICENV

-    HPGPUNV* = THandle

-    HGPUNV* = THandle           # GL_ARB_sync

-

-when defined(LINUX): 

-  type 

-    GLXContext* = Pointer

-    GLXContextID* = TXID

-    GLXDrawable* = TXID

-    GLXFBConfig* = Pointer

-    GLXPbuffer* = TXID

-    GLXPixmap* = TXID

-    GLXWindow* = TXID

-    Window* = TXID

-    Colormap* = TXID

-    Pixmap* = TXID

-    Font* = TXID

-type                          # Datatypes corresponding to GL's types TGL(name)(type)(count)

-  TGLVectorub2* = array[0..1, GLubyte]

-  TGLVectori2* = array[0..1, GLint]

-  TGLVectorf2* = array[0..1, GLfloat]

-  TGLVectord2* = array[0..1, GLdouble]

-  TGLVectorp2* = array[0..1, Pointer]

-  TGLVectorb3* = array[0..2, GLbyte]

-  TGLVectorub3* = array[0..2, GLubyte]

-  TGLVectori3* = array[0..2, GLint]

-  TGLVectorui3* = array[0..2, GLuint]

-  TGLVectorf3* = array[0..2, GLfloat]

-  TGLVectord3* = array[0..2, GLdouble]

-  TGLVectorp3* = array[0..2, Pointer]

-  TGLVectors3* = array[0..2, GLshort]

-  TGLVectorus3* = array[0..2, GLushort]

-  TGLVectorb4* = array[0..3, GLbyte]

-  TGLVectorub4* = array[0..3, GLubyte]

-  TGLVectori4* = array[0..3, GLint]

-  TGLVectorui4* = array[0..3, GLuint]

-  TGLVectorf4* = array[0..3, GLfloat]

-  TGLVectord4* = array[0..3, GLdouble]

-  TGLVectorp4* = array[0..3, Pointer]

-  TGLVectors4* = array[0..3, GLshort]

-  TGLVectorus4* = array[0..3, GLshort]

-  TGLArrayf4* = TGLVectorf4

-  TGLArrayf3* = TGLVectorf3

-  TGLArrayd3* = TGLVectord3

-  TGLArrayi4* = TGLVectori4

-  TGLArrayp4* = TGLVectorp4

-  TGlMatrixub3* = array[0..2, array[0..2, GLubyte]]

-  TGlMatrixi3* = array[0..2, array[0..2, GLint]]

-  TGLMatrixf3* = array[0..2, array[0..2, GLfloat]]

-  TGLMatrixd3* = array[0..2, array[0..2, GLdouble]]

-  TGlMatrixub4* = array[0..3, array[0..3, GLubyte]]

-  TGlMatrixi4* = array[0..3, array[0..3, GLint]]

-  TGLMatrixf4* = array[0..3, array[0..3, GLfloat]]

-  TGLMatrixd4* = array[0..3, array[0..3, GLdouble]]

-  TGLVector3f* = TGLVectorf3  # Datatypes corresponding to OpenGL12.pas for easy porting

-  TVector3d* = TGLVectord3

-  TVector4i* = TGLVectori4

-  TVector4f* = TGLVectorf4

-  TVector4p* = TGLVectorp4

-  TMatrix4f* = TGLMatrixf4

-  TMatrix4d* = TGLMatrixd4

-  PGLMatrixd4* = ptr TGLMatrixd4

-  PVector4i* = ptr TVector4i

-  TRect*{.final.} = object 

-    Left*, Top*, Right*, Bottom*: int32

-

-  PGPU_DEVICE* = ptr GPU_DEVICE

-  GPU_DEVICE*{.final.} = object 

-    cb*: int32

-    DeviceName*: array[0..31, Char]

-    DeviceString*: array[0..127, Char]

-    Flags*: int32

-    rcVirtualScreen*: TRect

-

-

-when defined(windows): 

-  type 

-    PWGLSwap* = ptr TWGLSwap

-    TWGLSWAP*{.final.} = object 

-      hdc*: HDC

-      uiFlags*: int32

-

-type 

-  TGLUNurbs*{.final.} = object 

-  TGLUQuadric*{.final.} = object 

-  TGLUTesselator*{.final.} = object 

-  PGLUNurbs* = ptr TGLUNurbs

-  PGLUQuadric* = ptr TGLUQuadric

-  PGLUTesselator* = ptr TGLUTesselator # backwards compatibility

-  TGLUNurbsObj* = TGLUNurbs

-  TGLUQuadricObj* = TGLUQuadric

-  TGLUTesselatorObj* = TGLUTesselator

-  TGLUTriangulatorObj* = TGLUTesselator

-  PGLUNurbsObj* = PGLUNurbs

-  PGLUQuadricObj* = PGLUQuadric

-  PGLUTesselatorObj* = PGLUTesselator

-  PGLUTriangulatorObj* = PGLUTesselator # GLUQuadricCallback

-

-  TGLUQuadricErrorProc* = proc(errorCode: GLenum){.stdcall.}

-  TGLUTessBeginProc* = proc(AType: GLenum){.stdcall.}

-  TGLUTessEdgeFlagProc* = proc(Flag: GLboolean){.stdcall.}

-  TGLUTessVertexProc* = proc(VertexData: Pointer){.stdcall.}

-  TGLUTessEndProc* = proc(){.stdcall.}

-  TGLUTessErrorProc* = proc(ErrNo: GLenum){.stdcall.}

-  TGLUTessCombineProc* = proc(Coords: TGLArrayd3, VertexData: TGLArrayp4, 

-                         Weight: TGLArrayf4, OutData: PPointer){.stdcall.}

-  TGLUTessBeginDataProc* = proc(AType: GLenum, UserData: Pointer){.stdcall.}

-  TGLUTessEdgeFlagDataProc* = proc(Flag: GLboolean, UserData: Pointer){.stdcall.}

-  TGLUTessVertexDataProc* = proc(VertexData: Pointer, UserData: Pointer){.stdcall.}

-  TGLUTessEndDataProc* = proc(UserData: Pointer){.stdcall.}

-  TGLUTessErrorDataProc* = proc(ErrNo: GLenum, UserData: Pointer){.stdcall.}

-  TGLUTessCombineDataProc* = proc(Coords: TGLArrayd3, VertexData: TGLArrayp4, 

-                             Weight: TGLArrayf4, OutData: PPointer, 

-                             UserData: Pointer){.stdcall.}

-  # GLUNurbsCallback

-  TGLUNurbsErrorProc* = proc(ErrorCode: GLEnum){.stdcall.}

-

-const                         # GL_VERSION_1_1

-                              # AttribMask 

-  GL_DEPTH_BUFFER_BIT* = 0x00000100

-  GL_STENCIL_BUFFER_BIT* = 0x00000400

-  GL_COLOR_BUFFER_BIT* = 0x00004000 # Boolean 

-  GL_TRUE* = 1

-  GL_FALSE* = 0               # BeginMode 

-  GL_POINTS* = 0x00000000

-  GL_LINES* = 0x00000001

-  GL_LINE_LOOP* = 0x00000002

-  GL_LINE_STRIP* = 0x00000003

-  GL_TRIANGLES* = 0x00000004

-  GL_TRIANGLE_STRIP* = 0x00000005

-  GL_TRIANGLE_FAN* = 0x00000006 # AlphaFunction 

-  GL_NEVER* = 0x00000200

-  GL_LESS* = 0x00000201

-  GL_EQUAL* = 0x00000202

-  GL_LEQUAL* = 0x00000203

-  GL_GREATER* = 0x00000204

-  GL_NOTEQUAL* = 0x00000205

-  GL_GEQUAL* = 0x00000206

-  GL_ALWAYS* = 0x00000207     # BlendingFactorDest 

-  GL_ZERO* = 0

-  GL_ONE* = 1

-  GL_SRC_COLOR* = 0x00000300

-  GL_ONE_MINUS_SRC_COLOR* = 0x00000301

-  GL_SRC_ALPHA* = 0x00000302

-  GL_ONE_MINUS_SRC_ALPHA* = 0x00000303

-  GL_DST_ALPHA* = 0x00000304

-  GL_ONE_MINUS_DST_ALPHA* = 0x00000305 # BlendingFactorSrc 

-  GL_DST_COLOR* = 0x00000306

-  GL_ONE_MINUS_DST_COLOR* = 0x00000307

-  GL_SRC_ALPHA_SATURATE* = 0x00000308 # DrawBufferMode 

-  GL_NONE* = 0

-  GL_FRONT_LEFT* = 0x00000400

-  GL_FRONT_RIGHT* = 0x00000401

-  GL_BACK_LEFT* = 0x00000402

-  GL_BACK_RIGHT* = 0x00000403

-  GL_FRONT* = 0x00000404

-  GL_BACK* = 0x00000405

-  GL_LEFT* = 0x00000406

-  GL_RIGHT* = 0x00000407

-  GL_FRONT_AND_BACK* = 0x00000408 # ErrorCode 

-  GL_NO_ERROR* = 0

-  GL_INVALID_ENUM* = 0x00000500

-  GL_INVALID_VALUE* = 0x00000501

-  GL_INVALID_OPERATION* = 0x00000502

-  GL_OUT_OF_MEMORY* = 0x00000505 # FrontFaceDirection 

-  GL_CW* = 0x00000900

-  GL_CCW* = 0x00000901        # GetPName 

-  cGL_POINT_SIZE* = 0x00000B11

-  GL_POINT_SIZE_RANGE* = 0x00000B12

-  GL_POINT_SIZE_GRANULARITY* = 0x00000B13

-  GL_LINE_SMOOTH* = 0x00000B20

-  cGL_LINE_WIDTH* = 0x00000B21

-  GL_LINE_WIDTH_RANGE* = 0x00000B22

-  GL_LINE_WIDTH_GRANULARITY* = 0x00000B23

-  GL_POLYGON_SMOOTH* = 0x00000B41

-  cGL_CULL_FACE* = 0x00000B44

-  GL_CULL_FACE_MODE* = 0x00000B45

-  cGL_FRONT_FACE* = 0x00000B46

-  cGL_DEPTH_RANGE* = 0x00000B70

-  GL_DEPTH_TEST* = 0x00000B71

-  GL_DEPTH_WRITEMASK* = 0x00000B72

-  GL_DEPTH_CLEAR_VALUE* = 0x00000B73

-  cGL_DEPTH_FUNC* = 0x00000B74

-  GL_STENCIL_TEST* = 0x00000B90

-  GL_STENCIL_CLEAR_VALUE* = 0x00000B91

-  cGL_STENCIL_FUNC* = 0x00000B92

-  GL_STENCIL_VALUE_MASK* = 0x00000B93

-  GL_STENCIL_FAIL* = 0x00000B94

-  GL_STENCIL_PASS_DEPTH_FAIL* = 0x00000B95

-  GL_STENCIL_PASS_DEPTH_PASS* = 0x00000B96

-  GL_STENCIL_REF* = 0x00000B97

-  GL_STENCIL_WRITEMASK* = 0x00000B98

-  cGL_VIEWPORT* = 0x00000BA2

-  GL_DITHER* = 0x00000BD0

-  GL_BLEND_DST* = 0x00000BE0

-  GL_BLEND_SRC* = 0x00000BE1

-  GL_BLEND* = 0x00000BE2

-  GL_LOGIC_OP_MODE* = 0x00000BF0

-  GL_COLOR_LOGIC_OP* = 0x00000BF2

-  cGL_DRAW_BUFFER* = 0x00000C01

-  cGL_READ_BUFFER* = 0x00000C02

-  GL_SCISSOR_BOX* = 0x00000C10

-  GL_SCISSOR_TEST* = 0x00000C11

-  GL_COLOR_CLEAR_VALUE* = 0x00000C22

-  GL_COLOR_WRITEMASK* = 0x00000C23

-  GL_DOUBLEBUFFER* = 0x00000C32

-  GL_STEREO* = 0x00000C33

-  GL_LINE_SMOOTH_HINT* = 0x00000C52

-  GL_POLYGON_SMOOTH_HINT* = 0x00000C53

-  GL_UNPACK_SWAP_BYTES* = 0x00000CF0

-  GL_UNPACK_LSB_FIRST* = 0x00000CF1

-  GL_UNPACK_ROW_LENGTH* = 0x00000CF2

-  GL_UNPACK_SKIP_ROWS* = 0x00000CF3

-  GL_UNPACK_SKIP_PIXELS* = 0x00000CF4

-  GL_UNPACK_ALIGNMENT* = 0x00000CF5

-  GL_PACK_SWAP_BYTES* = 0x00000D00

-  GL_PACK_LSB_FIRST* = 0x00000D01

-  GL_PACK_ROW_LENGTH* = 0x00000D02

-  GL_PACK_SKIP_ROWS* = 0x00000D03

-  GL_PACK_SKIP_PIXELS* = 0x00000D04

-  GL_PACK_ALIGNMENT* = 0x00000D05

-  GL_MAX_TEXTURE_SIZE* = 0x00000D33

-  GL_MAX_VIEWPORT_DIMS* = 0x00000D3A

-  GL_SUBPIXEL_BITS* = 0x00000D50

-  GL_TEXTURE_1D* = 0x00000DE0

-  GL_TEXTURE_2D* = 0x00000DE1

-  GL_POLYGON_OFFSET_UNITS* = 0x00002A00

-  GL_POLYGON_OFFSET_POINT* = 0x00002A01

-  GL_POLYGON_OFFSET_LINE* = 0x00002A02

-  GL_POLYGON_OFFSET_FILL* = 0x00008037

-  GL_POLYGON_OFFSET_FACTOR* = 0x00008038

-  GL_TEXTURE_BINDING_1D* = 0x00008068

-  GL_TEXTURE_BINDING_2D* = 0x00008069 # GetTextureParameter 

-  GL_TEXTURE_WIDTH* = 0x00001000

-  GL_TEXTURE_HEIGHT* = 0x00001001

-  GL_TEXTURE_INTERNAL_FORMAT* = 0x00001003

-  GL_TEXTURE_BORDER_COLOR* = 0x00001004

-  GL_TEXTURE_BORDER* = 0x00001005

-  GL_TEXTURE_RED_SIZE* = 0x0000805C

-  GL_TEXTURE_GREEN_SIZE* = 0x0000805D

-  GL_TEXTURE_BLUE_SIZE* = 0x0000805E

-  GL_TEXTURE_ALPHA_SIZE* = 0x0000805F # HintMode 

-  GL_DONT_CARE* = 0x00001100

-  GL_FASTEST* = 0x00001101

-  GL_NICEST* = 0x00001102     # DataType 

-  cGL_BYTE* = 0x00001400

-  cGL_UNSIGNED_BYTE* = 0x00001401

-  cGL_SHORT* = 0x00001402

-  cGL_UNSIGNED_SHORT* = 0x00001403

-  cGL_INT* = 0x00001404

-  cGL_UNSIGNED_INT* = 0x00001405

-  cGL_FLOAT* = 0x00001406

-  cGL_DOUBLE* = 0x0000140A     # LogicOp 

-  cGL_CLEAR* = 0x00001500

-  GL_AND* = 0x00001501

-  GL_AND_REVERSE* = 0x00001502

-  GL_COPY* = 0x00001503

-  GL_AND_INVERTED* = 0x00001504

-  GL_NOOP* = 0x00001505

-  GL_XOR* = 0x00001506

-  GL_OR* = 0x00001507

-  GL_NOR* = 0x00001508

-  GL_EQUIV* = 0x00001509

-  GL_INVERT* = 0x0000150A

-  GL_OR_REVERSE* = 0x0000150B

-  GL_COPY_INVERTED* = 0x0000150C

-  GL_OR_INVERTED* = 0x0000150D

-  GL_NAND* = 0x0000150E

-  GL_SET* = 0x0000150F        # MatrixMode (for gl3.h, FBO attachment type) 

-  GL_TEXTURE* = 0x00001702    # PixelCopyType 

-  GL_COLOR* = 0x00001800

-  GL_DEPTH* = 0x00001801

-  GL_STENCIL* = 0x00001802    # PixelFormat 

-  GL_STENCIL_INDEX* = 0x00001901

-  GL_DEPTH_COMPONENT* = 0x00001902

-  GL_RED* = 0x00001903

-  GL_GREEN* = 0x00001904

-  GL_BLUE* = 0x00001905

-  GL_ALPHA* = 0x00001906

-  GL_RGB* = 0x00001907

-  GL_RGBA* = 0x00001908       # PolygonMode 

-  GL_POINT* = 0x00001B00

-  GL_LINE* = 0x00001B01

-  GL_FILL* = 0x00001B02       # StencilOp 

-  GL_KEEP* = 0x00001E00

-  GL_REPLACE* = 0x00001E01

-  GL_INCR* = 0x00001E02

-  GL_DECR* = 0x00001E03       # StringName 

-  GL_VENDOR* = 0x00001F00

-  GL_RENDERER* = 0x00001F01

-  GL_VERSION* = 0x00001F02

-  GL_EXTENSIONS* = 0x00001F03 # TextureMagFilter 

-  GL_NEAREST* = 0x00002600

-  GL_LINEAR* = 0x00002601     # TextureMinFilter 

-  GL_NEAREST_MIPMAP_NEAREST* = 0x00002700

-  GL_LINEAR_MIPMAP_NEAREST* = 0x00002701

-  GL_NEAREST_MIPMAP_LINEAR* = 0x00002702

-  GL_LINEAR_MIPMAP_LINEAR* = 0x00002703 # TextureParameterName 

-  GL_TEXTURE_MAG_FILTER* = 0x00002800

-  GL_TEXTURE_MIN_FILTER* = 0x00002801

-  GL_TEXTURE_WRAP_S* = 0x00002802

-  GL_TEXTURE_WRAP_T* = 0x00002803 # TextureTarget 

-  GL_PROXY_TEXTURE_1D* = 0x00008063

-  GL_PROXY_TEXTURE_2D* = 0x00008064 # TextureWrapMode 

-  GL_REPEAT* = 0x00002901     # PixelInternalFormat 

-  GL_R3_G3_B2* = 0x00002A10

-  GL_RGB4* = 0x0000804F

-  GL_RGB5* = 0x00008050

-  GL_RGB8* = 0x00008051

-  GL_RGB10* = 0x00008052

-  GL_RGB12* = 0x00008053

-  GL_RGB16* = 0x00008054

-  GL_RGBA2* = 0x00008055

-  GL_RGBA4* = 0x00008056

-  GL_RGB5_A1* = 0x00008057

-  GL_RGBA8* = 0x00008058

-  GL_RGB10_A2* = 0x00008059

-  GL_RGBA12* = 0x0000805A

-  GL_RGBA16* = 0x0000805B

-  cGL_ACCUM* = 0x00000100

-  GL_LOAD* = 0x00000101

-  GL_RETURN* = 0x00000102

-  GL_MULT* = 0x00000103

-  GL_ADD* = 0x00000104

-  GL_CURRENT_BIT* = 0x00000001

-  GL_POINT_BIT* = 0x00000002

-  GL_LINE_BIT* = 0x00000004

-  GL_POLYGON_BIT* = 0x00000008

-  GL_POLYGON_STIPPLE_BIT* = 0x00000010

-  GL_PIXEL_MODE_BIT* = 0x00000020

-  GL_LIGHTING_BIT* = 0x00000040

-  GL_FOG_BIT* = 0x00000080

-  GL_ACCUM_BUFFER_BIT* = 0x00000200

-  GL_VIEWPORT_BIT* = 0x00000800

-  GL_TRANSFORM_BIT* = 0x00001000

-  GL_ENABLE_BIT* = 0x00002000

-  GL_HINT_BIT* = 0x00008000

-  GL_EVAL_BIT* = 0x00010000

-  GL_LIST_BIT* = 0x00020000

-  GL_TEXTURE_BIT* = 0x00040000

-  GL_SCISSOR_BIT* = 0x00080000

-  GL_ALL_ATTRIB_BITS* = 0x000FFFFF

-  GL_QUADS* = 0x00000007

-  GL_QUAD_STRIP* = 0x00000008

-  GL_POLYGON* = 0x00000009

-  GL_CLIP_PLANE0* = 0x00003000

-  GL_CLIP_PLANE1* = 0x00003001

-  GL_CLIP_PLANE2* = 0x00003002

-  GL_CLIP_PLANE3* = 0x00003003

-  GL_CLIP_PLANE4* = 0x00003004

-  GL_CLIP_PLANE5* = 0x00003005

-  GL_2_BYTES* = 0x00001407

-  GL_3_BYTES* = 0x00001408

-  GL_4_BYTES* = 0x00001409

-  GL_AUX0* = 0x00000409

-  GL_AUX1* = 0x0000040A

-  GL_AUX2* = 0x0000040B

-  GL_AUX3* = 0x0000040C

-  GL_STACK_OVERFLOW* = 0x00000503

-  GL_STACK_UNDERFLOW* = 0x00000504

-  GL_2D* = 0x00000600

-  GL_3D* = 0x00000601

-  GL_3D_COLOR* = 0x00000602

-  GL_3D_COLOR_TEXTURE* = 0x00000603

-  GL_4D_COLOR_TEXTURE* = 0x00000604

-  GL_PASS_THROUGH_TOKEN* = 0x00000700

-  GL_POINT_TOKEN* = 0x00000701

-  GL_LINE_TOKEN* = 0x00000702

-  GL_POLYGON_TOKEN* = 0x00000703

-  GL_BITMAP_TOKEN* = 0x00000704

-  GL_DRAW_PIXEL_TOKEN* = 0x00000705

-  GL_COPY_PIXEL_TOKEN* = 0x00000706

-  GL_LINE_RESET_TOKEN* = 0x00000707

-  GL_EXP* = 0x00000800

-  GL_EXP2* = 0x00000801

-  GL_COEFF* = 0x00000A00

-  GL_ORDER* = 0x00000A01

-  GL_DOMAIN* = 0x00000A02

-  GL_CURRENT_COLOR* = 0x00000B00

-  GL_CURRENT_INDEX* = 0x00000B01

-  GL_CURRENT_NORMAL* = 0x00000B02

-  GL_CURRENT_TEXTURE_COORDS* = 0x00000B03

-  GL_CURRENT_RASTER_COLOR* = 0x00000B04

-  GL_CURRENT_RASTER_INDEX* = 0x00000B05

-  GL_CURRENT_RASTER_TEXTURE_COORDS* = 0x00000B06

-  GL_CURRENT_RASTER_POSITION* = 0x00000B07

-  GL_CURRENT_RASTER_POSITION_VALID* = 0x00000B08

-  GL_CURRENT_RASTER_DISTANCE* = 0x00000B09

-  GL_POINT_SMOOTH* = 0x00000B10

-  cGL_LINE_STIPPLE* = 0x00000B24

-  GL_LINE_STIPPLE_PATTERN* = 0x00000B25

-  GL_LINE_STIPPLE_REPEAT* = 0x00000B26

-  GL_LIST_MODE* = 0x00000B30

-  GL_MAX_LIST_NESTING* = 0x00000B31

-  cGL_LIST_BASE* = 0x00000B32

-  GL_LIST_INDEX* = 0x00000B33

-  cGL_POLYGON_MODE* = 0x00000B40

-  cGL_POLYGON_STIPPLE* = 0x00000B42

-  cGL_EDGE_FLAG* = 0x00000B43

-  GL_LIGHTING* = 0x00000B50

-  GL_LIGHT_MODEL_LOCAL_VIEWER* = 0x00000B51

-  GL_LIGHT_MODEL_TWO_SIDE* = 0x00000B52

-  GL_LIGHT_MODEL_AMBIENT* = 0x00000B53

-  cGL_SHADE_MODEL* = 0x00000B54

-  GL_COLOR_MATERIAL_FACE* = 0x00000B55

-  GL_COLOR_MATERIAL_PARAMETER* = 0x00000B56

-  cGL_COLOR_MATERIAL* = 0x00000B57

-  GL_FOG* = 0x00000B60

-  GL_FOG_INDEX* = 0x00000B61

-  GL_FOG_DENSITY* = 0x00000B62

-  GL_FOG_START* = 0x00000B63

-  GL_FOG_END* = 0x00000B64

-  GL_FOG_MODE* = 0x00000B65

-  GL_FOG_COLOR* = 0x00000B66

-  GL_ACCUM_CLEAR_VALUE* = 0x00000B80

-  cGL_MATRIX_MODE* = 0x00000BA0

-  GL_NORMALIZE* = 0x00000BA1

-  GL_MODELVIEW_STACK_DEPTH* = 0x00000BA3

-  GL_PROJECTION_STACK_DEPTH* = 0x00000BA4

-  GL_TEXTURE_STACK_DEPTH* = 0x00000BA5

-  GL_MODELVIEW_MATRIX* = 0x00000BA6

-  GL_PROJECTION_MATRIX* = 0x00000BA7

-  GL_TEXTURE_MATRIX* = 0x00000BA8

-  GL_ATTRIB_STACK_DEPTH* = 0x00000BB0

-  GL_CLIENT_ATTRIB_STACK_DEPTH* = 0x00000BB1

-  GL_ALPHA_TEST* = 0x00000BC0

-  GL_ALPHA_TEST_FUNC* = 0x00000BC1

-  GL_ALPHA_TEST_REF* = 0x00000BC2

-  GL_INDEX_LOGIC_OP* = 0x00000BF1

-  GL_AUX_BUFFERS* = 0x00000C00

-  GL_INDEX_CLEAR_VALUE* = 0x00000C20

-  GL_INDEX_WRITEMASK* = 0x00000C21

-  GL_INDEX_MODE* = 0x00000C30

-  GL_RGBA_MODE* = 0x00000C31

-  cGL_RENDER_MODE* = 0x00000C40

-  GL_PERSPECTIVE_CORRECTION_HINT* = 0x00000C50

-  GL_POINT_SMOOTH_HINT* = 0x00000C51

-  GL_FOG_HINT* = 0x00000C54

-  GL_TEXTURE_GEN_S* = 0x00000C60

-  GL_TEXTURE_GEN_T* = 0x00000C61

-  GL_TEXTURE_GEN_R* = 0x00000C62

-  GL_TEXTURE_GEN_Q* = 0x00000C63

-  GL_PIXEL_MAP_I_TO_I* = 0x00000C70

-  GL_PIXEL_MAP_S_TO_S* = 0x00000C71

-  GL_PIXEL_MAP_I_TO_R* = 0x00000C72

-  GL_PIXEL_MAP_I_TO_G* = 0x00000C73

-  GL_PIXEL_MAP_I_TO_B* = 0x00000C74

-  GL_PIXEL_MAP_I_TO_A* = 0x00000C75

-  GL_PIXEL_MAP_R_TO_R* = 0x00000C76

-  GL_PIXEL_MAP_G_TO_G* = 0x00000C77

-  GL_PIXEL_MAP_B_TO_B* = 0x00000C78

-  GL_PIXEL_MAP_A_TO_A* = 0x00000C79

-  GL_PIXEL_MAP_I_TO_I_SIZE* = 0x00000CB0

-  GL_PIXEL_MAP_S_TO_S_SIZE* = 0x00000CB1

-  GL_PIXEL_MAP_I_TO_R_SIZE* = 0x00000CB2

-  GL_PIXEL_MAP_I_TO_G_SIZE* = 0x00000CB3

-  GL_PIXEL_MAP_I_TO_B_SIZE* = 0x00000CB4

-  GL_PIXEL_MAP_I_TO_A_SIZE* = 0x00000CB5

-  GL_PIXEL_MAP_R_TO_R_SIZE* = 0x00000CB6

-  GL_PIXEL_MAP_G_TO_G_SIZE* = 0x00000CB7

-  GL_PIXEL_MAP_B_TO_B_SIZE* = 0x00000CB8

-  GL_PIXEL_MAP_A_TO_A_SIZE* = 0x00000CB9

-  GL_MAP_COLOR* = 0x00000D10

-  GL_MAP_STENCIL* = 0x00000D11

-  GL_INDEX_SHIFT* = 0x00000D12

-  GL_INDEX_OFFSET* = 0x00000D13

-  GL_RED_SCALE* = 0x00000D14

-  GL_RED_BIAS* = 0x00000D15

-  GL_ZOOM_X* = 0x00000D16

-  GL_ZOOM_Y* = 0x00000D17

-  GL_GREEN_SCALE* = 0x00000D18

-  GL_GREEN_BIAS* = 0x00000D19

-  GL_BLUE_SCALE* = 0x00000D1A

-  GL_BLUE_BIAS* = 0x00000D1B

-  GL_ALPHA_SCALE* = 0x00000D1C

-  GL_ALPHA_BIAS* = 0x00000D1D

-  GL_DEPTH_SCALE* = 0x00000D1E

-  GL_DEPTH_BIAS* = 0x00000D1F

-  GL_MAX_EVAL_ORDER* = 0x00000D30

-  GL_MAX_LIGHTS* = 0x00000D31

-  GL_MAX_CLIP_PLANES* = 0x00000D32

-  GL_MAX_PIXEL_MAP_TABLE* = 0x00000D34

-  GL_MAX_ATTRIB_STACK_DEPTH* = 0x00000D35

-  GL_MAX_MODELVIEW_STACK_DEPTH* = 0x00000D36

-  GL_MAX_NAME_STACK_DEPTH* = 0x00000D37

-  GL_MAX_PROJECTION_STACK_DEPTH* = 0x00000D38

-  GL_MAX_TEXTURE_STACK_DEPTH* = 0x00000D39

-  GL_MAX_CLIENT_ATTRIB_STACK_DEPTH* = 0x00000D3B

-  GL_INDEX_BITS* = 0x00000D51

-  GL_RED_BITS* = 0x00000D52

-  GL_GREEN_BITS* = 0x00000D53

-  GL_BLUE_BITS* = 0x00000D54

-  GL_ALPHA_BITS* = 0x00000D55

-  GL_DEPTH_BITS* = 0x00000D56

-  GL_STENCIL_BITS* = 0x00000D57

-  GL_ACCUM_RED_BITS* = 0x00000D58

-  GL_ACCUM_GREEN_BITS* = 0x00000D59

-  GL_ACCUM_BLUE_BITS* = 0x00000D5A

-  GL_ACCUM_ALPHA_BITS* = 0x00000D5B

-  GL_NAME_STACK_DEPTH* = 0x00000D70

-  GL_AUTO_NORMAL* = 0x00000D80

-  GL_MAP1_COLOR_4* = 0x00000D90

-  GL_MAP1_INDEX* = 0x00000D91

-  GL_MAP1_NORMAL* = 0x00000D92

-  GL_MAP1_TEXTURE_COORD_1* = 0x00000D93

-  GL_MAP1_TEXTURE_COORD_2* = 0x00000D94

-  GL_MAP1_TEXTURE_COORD_3* = 0x00000D95

-  GL_MAP1_TEXTURE_COORD_4* = 0x00000D96

-  GL_MAP1_VERTEX_3* = 0x00000D97

-  GL_MAP1_VERTEX_4* = 0x00000D98

-  GL_MAP2_COLOR_4* = 0x00000DB0

-  GL_MAP2_INDEX* = 0x00000DB1

-  GL_MAP2_NORMAL* = 0x00000DB2

-  GL_MAP2_TEXTURE_COORD_1* = 0x00000DB3

-  GL_MAP2_TEXTURE_COORD_2* = 0x00000DB4

-  GL_MAP2_TEXTURE_COORD_3* = 0x00000DB5

-  GL_MAP2_TEXTURE_COORD_4* = 0x00000DB6

-  GL_MAP2_VERTEX_3* = 0x00000DB7

-  GL_MAP2_VERTEX_4* = 0x00000DB8

-  GL_MAP1_GRID_DOMAIN* = 0x00000DD0

-  GL_MAP1_GRID_SEGMENTS* = 0x00000DD1

-  GL_MAP2_GRID_DOMAIN* = 0x00000DD2

-  GL_MAP2_GRID_SEGMENTS* = 0x00000DD3

-  GL_FEEDBACK_BUFFER_POINTER* = 0x00000DF0

-  GL_FEEDBACK_BUFFER_SIZE* = 0x00000DF1

-  GL_FEEDBACK_BUFFERtyp* = 0x00000DF2

-  GL_SELECTION_BUFFER_POINTER* = 0x00000DF3

-  GL_SELECTION_BUFFER_SIZE* = 0x00000DF4

-  GL_LIGHT0* = 0x00004000

-  GL_LIGHT1* = 0x00004001

-  GL_LIGHT2* = 0x00004002

-  GL_LIGHT3* = 0x00004003

-  GL_LIGHT4* = 0x00004004

-  GL_LIGHT5* = 0x00004005

-  GL_LIGHT6* = 0x00004006

-  GL_LIGHT7* = 0x00004007

-  GL_AMBIENT* = 0x00001200

-  GL_DIFFUSE* = 0x00001201

-  GL_SPECULAR* = 0x00001202

-  GL_POSITION* = 0x00001203

-  GL_SPOT_DIRECTION* = 0x00001204

-  GL_SPOT_EXPONENT* = 0x00001205

-  GL_SPOT_CUTOFF* = 0x00001206

-  GL_CONSTANT_ATTENUATION* = 0x00001207

-  GL_LINEAR_ATTENUATION* = 0x00001208

-  GL_QUADRATIC_ATTENUATION* = 0x00001209

-  GL_COMPILE* = 0x00001300

-  GL_COMPILE_AND_EXECUTE* = 0x00001301

-  GL_EMISSION* = 0x00001600

-  GL_SHININESS* = 0x00001601

-  GL_AMBIENT_AND_DIFFUSE* = 0x00001602

-  GL_COLOR_INDEXES* = 0x00001603

-  GL_MODELVIEW* = 0x00001700

-  GL_PROJECTION* = 0x00001701

-  GL_COLOR_INDEX* = 0x00001900

-  GL_LUMINANCE* = 0x00001909

-  GL_LUMINANCE_ALPHA* = 0x0000190A

-  cGL_BITMAP* = 0x00001A00

-  GL_RENDER* = 0x00001C00

-  GL_FEEDBACK* = 0x00001C01

-  GL_SELECT* = 0x00001C02

-  GL_FLAT* = 0x00001D00

-  GL_SMOOTH* = 0x00001D01

-  GL_S* = 0x00002000

-  GL_T* = 0x00002001

-  GL_R* = 0x00002002

-  GL_Q* = 0x00002003

-  GL_MODULATE* = 0x00002100

-  GL_DECAL* = 0x00002101

-  GL_TEXTURE_ENV_MODE* = 0x00002200

-  GL_TEXTURE_ENV_COLOR* = 0x00002201

-  GL_TEXTURE_ENV* = 0x00002300

-  GL_EYE_LINEAR* = 0x00002400

-  GL_OBJECT_LINEAR* = 0x00002401

-  GL_SPHERE_MAP* = 0x00002402

-  GL_TEXTURE_GEN_MODE* = 0x00002500

-  GL_OBJECT_PLANE* = 0x00002501

-  GL_EYE_PLANE* = 0x00002502

-  GL_CLAMP* = 0x00002900

-  GL_CLIENT_PIXEL_STORE_BIT* = 0x00000001

-  GL_CLIENT_VERTEX_ARRAY_BIT* = 0x00000002

-  GL_CLIENT_ALL_ATTRIB_BITS* = 0xFFFFFFFF

-  GL_ALPHA4* = 0x0000803B

-  GL_ALPHA8* = 0x0000803C

-  GL_ALPHA12* = 0x0000803D

-  GL_ALPHA16* = 0x0000803E

-  GL_LUMINANCE4* = 0x0000803F

-  GL_LUMINANCE8* = 0x00008040

-  GL_LUMINANCE12* = 0x00008041

-  GL_LUMINANCE16* = 0x00008042

-  GL_LUMINANCE4_ALPHA4* = 0x00008043

-  GL_LUMINANCE6_ALPHA2* = 0x00008044

-  GL_LUMINANCE8_ALPHA8* = 0x00008045

-  GL_LUMINANCE12_ALPHA4* = 0x00008046

-  GL_LUMINANCE12_ALPHA12* = 0x00008047

-  GL_LUMINANCE16_ALPHA16* = 0x00008048

-  GL_INTENSITY* = 0x00008049

-  GL_INTENSITY4* = 0x0000804A

-  GL_INTENSITY8* = 0x0000804B

-  GL_INTENSITY12* = 0x0000804C

-  GL_INTENSITY16* = 0x0000804D

-  GL_TEXTURE_LUMINANCE_SIZE* = 0x00008060

-  GL_TEXTURE_INTENSITY_SIZE* = 0x00008061

-  GL_TEXTURE_PRIORITY* = 0x00008066

-  GL_TEXTURE_RESIDENT* = 0x00008067

-  GL_VERTEX_ARRAY* = 0x00008074

-  GL_NORMAL_ARRAY* = 0x00008075

-  GL_COLOR_ARRAY* = 0x00008076

-  GL_INDEX_ARRAY* = 0x00008077

-  GL_TEXTURE_COORD_ARRAY* = 0x00008078

-  GL_EDGE_FLAG_ARRAY* = 0x00008079

-  GL_VERTEX_ARRAY_SIZE* = 0x0000807A

-  GL_VERTEX_ARRAYtyp* = 0x0000807B

-  GL_VERTEX_ARRAY_STRIDE* = 0x0000807C

-  GL_NORMAL_ARRAYtyp* = 0x0000807E

-  GL_NORMAL_ARRAY_STRIDE* = 0x0000807F

-  GL_COLOR_ARRAY_SIZE* = 0x00008081

-  GL_COLOR_ARRAYtyp* = 0x00008082

-  GL_COLOR_ARRAY_STRIDE* = 0x00008083

-  GL_INDEX_ARRAYtyp* = 0x00008085

-  GL_INDEX_ARRAY_STRIDE* = 0x00008086

-  GL_TEXTURE_COORD_ARRAY_SIZE* = 0x00008088

-  GL_TEXTURE_COORD_ARRAYtyp* = 0x00008089

-  GL_TEXTURE_COORD_ARRAY_STRIDE* = 0x0000808A

-  GL_EDGE_FLAG_ARRAY_STRIDE* = 0x0000808C

-  GL_VERTEX_ARRAY_POINTER* = 0x0000808E

-  GL_NORMAL_ARRAY_POINTER* = 0x0000808F

-  GL_COLOR_ARRAY_POINTER* = 0x00008090

-  GL_INDEX_ARRAY_POINTER* = 0x00008091

-  GL_TEXTURE_COORD_ARRAY_POINTER* = 0x00008092

-  GL_EDGE_FLAG_ARRAY_POINTER* = 0x00008093

-  GL_V2F* = 0x00002A20

-  GL_V3F* = 0x00002A21

-  GL_C4UB_V2F* = 0x00002A22

-  GL_C4UB_V3F* = 0x00002A23

-  GL_C3F_V3F* = 0x00002A24

-  GL_N3F_V3F* = 0x00002A25

-  GL_C4F_N3F_V3F* = 0x00002A26

-  GL_T2F_V3F* = 0x00002A27

-  GL_T4F_V4F* = 0x00002A28

-  GL_T2F_C4UB_V3F* = 0x00002A29

-  GL_T2F_C3F_V3F* = 0x00002A2A

-  GL_T2F_N3F_V3F* = 0x00002A2B

-  GL_T2F_C4F_N3F_V3F* = 0x00002A2C

-  GL_T4F_C4F_N3F_V4F* = 0x00002A2D

-  GL_COLOR_TABLE_FORMAT_EXT* = 0x000080D8

-  GL_COLOR_TABLE_WIDTH_EXT* = 0x000080D9

-  GL_COLOR_TABLE_RED_SIZE_EXT* = 0x000080DA

-  GL_COLOR_TABLE_GREEN_SIZE_EXT* = 0x000080DB

-  GL_COLOR_TABLE_BLUE_SIZE_EXT* = 0x000080DC

-  GL_COLOR_TABLE_ALPHA_SIZE_EXT* = 0x000080DD

-  GL_COLOR_TABLE_LUMINANCE_SIZE_EXT* = 0x000080DE

-  GL_COLOR_TABLE_INTENSITY_SIZE_EXT* = 0x000080DF

-  cGL_LOGIC_OP* = GL_INDEX_LOGIC_OP

-  GL_TEXTURE_COMPONENTS* = GL_TEXTURE_INTERNAL_FORMAT # GL_VERSION_1_2

-  GL_UNSIGNED_BYTE_3_3_2* = 0x00008032

-  GL_UNSIGNED_SHORT_4_4_4_4* = 0x00008033

-  GL_UNSIGNED_SHORT_5_5_5_1* = 0x00008034

-  GL_UNSIGNED_INT_8_8_8_8* = 0x00008035

-  GL_UNSIGNED_INT_10_10_10_2* = 0x00008036

-  GL_TEXTURE_BINDING_3D* = 0x0000806A

-  GL_PACK_SKIP_IMAGES* = 0x0000806B

-  GL_PACK_IMAGE_HEIGHT* = 0x0000806C

-  GL_UNPACK_SKIP_IMAGES* = 0x0000806D

-  GL_UNPACK_IMAGE_HEIGHT* = 0x0000806E

-  GL_TEXTURE_3D* = 0x0000806F

-  GL_PROXY_TEXTURE_3D* = 0x00008070

-  GL_TEXTURE_DEPTH* = 0x00008071

-  GL_TEXTURE_WRAP_R* = 0x00008072

-  GL_MAX_3D_TEXTURE_SIZE* = 0x00008073

-  GL_UNSIGNED_BYTE_2_3_3_REV* = 0x00008362

-  GL_UNSIGNED_SHORT_5_6_5* = 0x00008363

-  GL_UNSIGNED_SHORT_5_6_5_REV* = 0x00008364

-  GL_UNSIGNED_SHORT_4_4_4_4_REV* = 0x00008365

-  GL_UNSIGNED_SHORT_1_5_5_5_REV* = 0x00008366

-  GL_UNSIGNED_INT_8_8_8_8_REV* = 0x00008367

-  GL_UNSIGNED_INT_2_10_10_10_REV* = 0x00008368

-  GL_BGR* = 0x000080E0

-  GL_BGRA* = 0x000080E1

-  GL_MAX_ELEMENTS_VERTICES* = 0x000080E8

-  GL_MAX_ELEMENTS_INDICES* = 0x000080E9

-  GL_CLAMP_TO_EDGE* = 0x0000812F

-  GL_TEXTURE_MIN_LOD* = 0x0000813A

-  GL_TEXTURE_MAX_LOD* = 0x0000813B

-  GL_TEXTURE_BASE_LEVEL* = 0x0000813C

-  GL_TEXTURE_MAX_LEVEL* = 0x0000813D

-  GL_SMOOTH_POINT_SIZE_RANGE* = 0x00000B12

-  GL_SMOOTH_POINT_SIZE_GRANULARITY* = 0x00000B13

-  GL_SMOOTH_LINE_WIDTH_RANGE* = 0x00000B22

-  GL_SMOOTH_LINE_WIDTH_GRANULARITY* = 0x00000B23

-  GL_ALIASED_LINE_WIDTH_RANGE* = 0x0000846E

-  GL_RESCALE_NORMAL* = 0x0000803A

-  GL_LIGHT_MODEL_COLOR_CONTROL* = 0x000081F8

-  GL_SINGLE_COLOR* = 0x000081F9

-  GL_SEPARATE_SPECULAR_COLOR* = 0x000081FA

-  GL_ALIASED_POINT_SIZE_RANGE* = 0x0000846D # GL_VERSION_1_3

-  GL_TEXTURE0* = 0x000084C0

-  GL_TEXTURE1* = 0x000084C1

-  GL_TEXTURE2* = 0x000084C2

-  GL_TEXTURE3* = 0x000084C3

-  GL_TEXTURE4* = 0x000084C4

-  GL_TEXTURE5* = 0x000084C5

-  GL_TEXTURE6* = 0x000084C6

-  GL_TEXTURE7* = 0x000084C7

-  GL_TEXTURE8* = 0x000084C8

-  GL_TEXTURE9* = 0x000084C9

-  GL_TEXTURE10* = 0x000084CA

-  GL_TEXTURE11* = 0x000084CB

-  GL_TEXTURE12* = 0x000084CC

-  GL_TEXTURE13* = 0x000084CD

-  GL_TEXTURE14* = 0x000084CE

-  GL_TEXTURE15* = 0x000084CF

-  GL_TEXTURE16* = 0x000084D0

-  GL_TEXTURE17* = 0x000084D1

-  GL_TEXTURE18* = 0x000084D2

-  GL_TEXTURE19* = 0x000084D3

-  GL_TEXTURE20* = 0x000084D4

-  GL_TEXTURE21* = 0x000084D5

-  GL_TEXTURE22* = 0x000084D6

-  GL_TEXTURE23* = 0x000084D7

-  GL_TEXTURE24* = 0x000084D8

-  GL_TEXTURE25* = 0x000084D9

-  GL_TEXTURE26* = 0x000084DA

-  GL_TEXTURE27* = 0x000084DB

-  GL_TEXTURE28* = 0x000084DC

-  GL_TEXTURE29* = 0x000084DD

-  GL_TEXTURE30* = 0x000084DE

-  GL_TEXTURE31* = 0x000084DF

-  cGL_ACTIVE_TEXTURE* = 0x000084E0

-  GL_MULTISAMPLE* = 0x0000809D

-  GL_SAMPLE_ALPHA_TO_COVERAGE* = 0x0000809E

-  GL_SAMPLE_ALPHA_TO_ONE* = 0x0000809F

-  cGL_SAMPLE_COVERAGE* = 0x000080A0

-  GL_SAMPLE_BUFFERS* = 0x000080A8

-  GL_SAMPLES* = 0x000080A9

-  GL_SAMPLE_COVERAGE_VALUE* = 0x000080AA

-  GL_SAMPLE_COVERAGE_INVERT* = 0x000080AB

-  GL_TEXTURE_CUBE_MAP* = 0x00008513

-  GL_TEXTURE_BINDING_CUBE_MAP* = 0x00008514

-  GL_TEXTURE_CUBE_MAP_POSITIVE_X* = 0x00008515

-  GL_TEXTURE_CUBE_MAP_NEGATIVE_X* = 0x00008516

-  GL_TEXTURE_CUBE_MAP_POSITIVE_Y* = 0x00008517

-  GL_TEXTURE_CUBE_MAP_NEGATIVE_Y* = 0x00008518

-  GL_TEXTURE_CUBE_MAP_POSITIVE_Z* = 0x00008519

-  GL_TEXTURE_CUBE_MAP_NEGATIVE_Z* = 0x0000851A

-  GL_PROXY_TEXTURE_CUBE_MAP* = 0x0000851B

-  GL_MAX_CUBE_MAP_TEXTURE_SIZE* = 0x0000851C

-  GL_COMPRESSED_RGB* = 0x000084ED

-  GL_COMPRESSED_RGBA* = 0x000084EE

-  GL_TEXTURE_COMPRESSION_HINT* = 0x000084EF

-  GL_TEXTURE_COMPRESSED_IMAGE_SIZE* = 0x000086A0

-  GL_TEXTURE_COMPRESSED* = 0x000086A1

-  GL_NUM_COMPRESSED_TEXTURE_FORMATS* = 0x000086A2

-  GL_COMPRESSED_TEXTURE_FORMATS* = 0x000086A3

-  GL_CLAMP_TO_BORDER* = 0x0000812D

-  cGL_CLIENT_ACTIVE_TEXTURE* = 0x000084E1

-  GL_MAX_TEXTURE_UNITS* = 0x000084E2

-  GL_TRANSPOSE_MODELVIEW_MATRIX* = 0x000084E3

-  GL_TRANSPOSE_PROJECTION_MATRIX* = 0x000084E4

-  GL_TRANSPOSE_TEXTURE_MATRIX* = 0x000084E5

-  GL_TRANSPOSE_COLOR_MATRIX* = 0x000084E6

-  GL_MULTISAMPLE_BIT* = 0x20000000

-  GL_NORMAL_MAP* = 0x00008511

-  GL_REFLECTION_MAP* = 0x00008512

-  GL_COMPRESSED_ALPHA* = 0x000084E9

-  GL_COMPRESSED_LUMINANCE* = 0x000084EA

-  GL_COMPRESSED_LUMINANCE_ALPHA* = 0x000084EB

-  GL_COMPRESSED_INTENSITY* = 0x000084EC

-  GL_COMBINE* = 0x00008570

-  GL_COMBINE_RGB* = 0x00008571

-  GL_COMBINE_ALPHA* = 0x00008572

-  GL_SOURCE0_RGB* = 0x00008580

-  GL_SOURCE1_RGB* = 0x00008581

-  GL_SOURCE2_RGB* = 0x00008582

-  GL_SOURCE0_ALPHA* = 0x00008588

-  GL_SOURCE1_ALPHA* = 0x00008589

-  GL_SOURCE2_ALPHA* = 0x0000858A

-  GL_OPERAND0_RGB* = 0x00008590

-  GL_OPERAND1_RGB* = 0x00008591

-  GL_OPERAND2_RGB* = 0x00008592

-  GL_OPERAND0_ALPHA* = 0x00008598

-  GL_OPERAND1_ALPHA* = 0x00008599

-  GL_OPERAND2_ALPHA* = 0x0000859A

-  GL_RGB_SCALE* = 0x00008573

-  GL_ADD_SIGNED* = 0x00008574

-  GL_INTERPOLATE* = 0x00008575

-  GL_SUBTRACT* = 0x000084E7

-  GL_CONSTANT* = 0x00008576

-  GL_PRIMARY_COLOR* = 0x00008577

-  GL_PREVIOUS* = 0x00008578

-  GL_DOT3_RGB* = 0x000086AE

-  GL_DOT3_RGBA* = 0x000086AF  # GL_VERSION_1_4

-  GL_BLEND_DST_RGB* = 0x000080C8

-  GL_BLEND_SRC_RGB* = 0x000080C9

-  GL_BLEND_DST_ALPHA* = 0x000080CA

-  GL_BLEND_SRC_ALPHA* = 0x000080CB

-  GL_POINT_FADE_THRESHOLD_SIZE* = 0x00008128

-  GL_DEPTH_COMPONENT16* = 0x000081A5

-  GL_DEPTH_COMPONENT24* = 0x000081A6

-  GL_DEPTH_COMPONENT32* = 0x000081A7

-  GL_MIRRORED_REPEAT* = 0x00008370

-  GL_MAX_TEXTURE_LOD_BIAS* = 0x000084FD

-  GL_TEXTURE_LOD_BIAS* = 0x00008501

-  GL_INCR_WRAP* = 0x00008507

-  GL_DECR_WRAP* = 0x00008508

-  GL_TEXTURE_DEPTH_SIZE* = 0x0000884A

-  GL_TEXTURE_COMPARE_MODE* = 0x0000884C

-  GL_TEXTURE_COMPARE_FUNC* = 0x0000884D

-  GL_POINT_SIZE_MIN* = 0x00008126

-  GL_POINT_SIZE_MAX* = 0x00008127

-  GL_POINT_DISTANCE_ATTENUATION* = 0x00008129

-  cGL_GENERATE_MIPMAP* = 0x00008191

-  GL_GENERATE_MIPMAP_HINT* = 0x00008192

-  GL_FOG_COORDINATE_SOURCE* = 0x00008450

-  GL_FOG_COORDINATE* = 0x00008451

-  GL_FRAGMENT_DEPTH* = 0x00008452

-  GL_CURRENT_FOG_COORDINATE* = 0x00008453

-  GL_FOG_COORDINATE_ARRAYtyp* = 0x00008454

-  GL_FOG_COORDINATE_ARRAY_STRIDE* = 0x00008455

-  GL_FOG_COORDINATE_ARRAY_POINTER* = 0x00008456

-  GL_FOG_COORDINATE_ARRAY* = 0x00008457

-  GL_COLOR_SUM* = 0x00008458

-  GL_CURRENT_SECONDARY_COLOR* = 0x00008459

-  GL_SECONDARY_COLOR_ARRAY_SIZE* = 0x0000845A

-  GL_SECONDARY_COLOR_ARRAYtyp* = 0x0000845B

-  GL_SECONDARY_COLOR_ARRAY_STRIDE* = 0x0000845C

-  GL_SECONDARY_COLOR_ARRAY_POINTER* = 0x0000845D

-  GL_SECONDARY_COLOR_ARRAY* = 0x0000845E

-  GL_TEXTURE_FILTER_CONTROL* = 0x00008500

-  GL_DEPTH_TEXTURE_MODE* = 0x0000884B

-  GL_COMPARE_R_TO_TEXTURE* = 0x0000884E # GL_VERSION_1_5

-  GL_BUFFER_SIZE* = 0x00008764

-  GL_BUFFER_USAGE* = 0x00008765

-  GL_QUERY_COUNTER_BITS* = 0x00008864

-  GL_CURRENT_QUERY* = 0x00008865

-  GL_QUERY_RESULT* = 0x00008866

-  GL_QUERY_RESULT_AVAILABLE* = 0x00008867

-  GL_ARRAY_BUFFER* = 0x00008892

-  GL_ELEMENT_ARRAY_BUFFER* = 0x00008893

-  GL_ARRAY_BUFFER_BINDING* = 0x00008894

-  GL_ELEMENT_ARRAY_BUFFER_BINDING* = 0x00008895

-  GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING* = 0x0000889F

-  GL_READ_ONLY* = 0x000088B8

-  GL_WRITE_ONLY* = 0x000088B9

-  GL_READ_WRITE* = 0x000088BA

-  GL_BUFFER_ACCESS* = 0x000088BB

-  GL_BUFFER_MAPPED* = 0x000088BC

-  GL_BUFFER_MAP_POINTER* = 0x000088BD

-  GL_STREAM_DRAW* = 0x000088E0

-  GL_STREAM_READ* = 0x000088E1

-  GL_STREAM_COPY* = 0x000088E2

-  GL_STATIC_DRAW* = 0x000088E4

-  GL_STATIC_READ* = 0x000088E5

-  GL_STATIC_COPY* = 0x000088E6

-  GL_DYNAMIC_DRAW* = 0x000088E8

-  GL_DYNAMIC_READ* = 0x000088E9

-  GL_DYNAMIC_COPY* = 0x000088EA

-  GL_SAMPLES_PASSED* = 0x00008914

-  GL_VERTEX_ARRAY_BUFFER_BINDING* = 0x00008896

-  GL_NORMAL_ARRAY_BUFFER_BINDING* = 0x00008897

-  GL_COLOR_ARRAY_BUFFER_BINDING* = 0x00008898

-  GL_INDEX_ARRAY_BUFFER_BINDING* = 0x00008899

-  GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING* = 0x0000889A

-  GL_EDGE_FLAG_ARRAY_BUFFER_BINDING* = 0x0000889B

-  GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING* = 0x0000889C

-  GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING* = 0x0000889D

-  GL_WEIGHT_ARRAY_BUFFER_BINDING* = 0x0000889E

-  GL_FOG_COORD_SRC* = 0x00008450

-  GL_FOG_COORD* = 0x00008451

-  GL_CURRENT_FOG_COORD* = 0x00008453

-  GL_FOG_COORD_ARRAYtyp* = 0x00008454

-  GL_FOG_COORD_ARRAY_STRIDE* = 0x00008455

-  GL_FOG_COORD_ARRAY_POINTER* = 0x00008456

-  GL_FOG_COORD_ARRAY* = 0x00008457

-  GL_FOG_COORD_ARRAY_BUFFER_BINDING* = 0x0000889D

-  GL_SRC0_RGB* = 0x00008580

-  GL_SRC1_RGB* = 0x00008581

-  GL_SRC2_RGB* = 0x00008582

-  GL_SRC0_ALPHA* = 0x00008588

-  GL_SRC1_ALPHA* = 0x00008589

-  GL_SRC2_ALPHA* = 0x0000858A # GL_VERSION_2_0

-  GL_BLEND_EQUATION_RGB* = 0x00008009

-  GL_VERTEX_ATTRIB_ARRAY_ENABLED* = 0x00008622

-  GL_VERTEX_ATTRIB_ARRAY_SIZE* = 0x00008623

-  GL_VERTEX_ATTRIB_ARRAY_STRIDE* = 0x00008624

-  GL_VERTEX_ATTRIB_ARRAYtyp* = 0x00008625

-  GL_CURRENT_VERTEX_ATTRIB* = 0x00008626

-  GL_VERTEX_PROGRAM_POINT_SIZE* = 0x00008642

-  GL_VERTEX_ATTRIB_ARRAY_POINTER* = 0x00008645

-  GL_STENCIL_BACK_FUNC* = 0x00008800

-  GL_STENCIL_BACK_FAIL* = 0x00008801

-  GL_STENCIL_BACK_PASS_DEPTH_FAIL* = 0x00008802

-  GL_STENCIL_BACK_PASS_DEPTH_PASS* = 0x00008803

-  GL_MAX_DRAW_BUFFERS* = 0x00008824

-  GL_DRAW_BUFFER0* = 0x00008825

-  GL_DRAW_BUFFER1* = 0x00008826

-  GL_DRAW_BUFFER2* = 0x00008827

-  GL_DRAW_BUFFER3* = 0x00008828

-  GL_DRAW_BUFFER4* = 0x00008829

-  GL_DRAW_BUFFER5* = 0x0000882A

-  GL_DRAW_BUFFER6* = 0x0000882B

-  GL_DRAW_BUFFER7* = 0x0000882C

-  GL_DRAW_BUFFER8* = 0x0000882D

-  GL_DRAW_BUFFER9* = 0x0000882E

-  GL_DRAW_BUFFER10* = 0x0000882F

-  GL_DRAW_BUFFER11* = 0x00008830

-  GL_DRAW_BUFFER12* = 0x00008831

-  GL_DRAW_BUFFER13* = 0x00008832

-  GL_DRAW_BUFFER14* = 0x00008833

-  GL_DRAW_BUFFER15* = 0x00008834

-  GL_BLEND_EQUATION_ALPHA* = 0x0000883D

-  GL_MAX_VERTEX_ATTRIBS* = 0x00008869

-  GL_VERTEX_ATTRIB_ARRAY_NORMALIZED* = 0x0000886A

-  GL_MAX_TEXTURE_IMAGE_UNITS* = 0x00008872

-  GL_FRAGMENT_SHADER* = 0x00008B30

-  GL_VERTEX_SHADER* = 0x00008B31

-  GL_MAX_FRAGMENT_UNIFORM_COMPONENTS* = 0x00008B49

-  GL_MAX_VERTEX_UNIFORM_COMPONENTS* = 0x00008B4A

-  GL_MAX_VARYING_FLOATS* = 0x00008B4B

-  GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS* = 0x00008B4C

-  GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS* = 0x00008B4D

-  GL_SHADERtyp* = 0x00008B4F

-  GL_FLOAT_VEC2* = 0x00008B50

-  GL_FLOAT_VEC3* = 0x00008B51

-  GL_FLOAT_VEC4* = 0x00008B52

-  GL_INT_VEC2* = 0x00008B53

-  GL_INT_VEC3* = 0x00008B54

-  GL_INT_VEC4* = 0x00008B55

-  GL_BOOL* = 0x00008B56

-  GL_BOOL_VEC2* = 0x00008B57

-  GL_BOOL_VEC3* = 0x00008B58

-  GL_BOOL_VEC4* = 0x00008B59

-  GL_FLOAT_MAT2* = 0x00008B5A

-  GL_FLOAT_MAT3* = 0x00008B5B

-  GL_FLOAT_MAT4* = 0x00008B5C

-  GL_SAMPLER_1D* = 0x00008B5D

-  GL_SAMPLER_2D* = 0x00008B5E

-  GL_SAMPLER_3D* = 0x00008B5F

-  GL_SAMPLER_CUBE* = 0x00008B60

-  GL_SAMPLER_1D_SHADOW* = 0x00008B61

-  GL_SAMPLER_2D_SHADOW* = 0x00008B62

-  GL_DELETE_STATUS* = 0x00008B80

-  GL_COMPILE_STATUS* = 0x00008B81

-  GL_LINK_STATUS* = 0x00008B82

-  GL_VALIDATE_STATUS* = 0x00008B83

-  GL_INFO_LOG_LENGTH* = 0x00008B84

-  GL_ATTACHED_SHADERS* = 0x00008B85

-  GL_ACTIVE_UNIFORMS* = 0x00008B86

-  GL_ACTIVE_UNIFORM_MAX_LENGTH* = 0x00008B87

-  GL_SHADER_SOURCE_LENGTH* = 0x00008B88

-  GL_ACTIVE_ATTRIBUTES* = 0x00008B89

-  GL_ACTIVE_ATTRIBUTE_MAX_LENGTH* = 0x00008B8A

-  GL_FRAGMENT_SHADER_DERIVATIVE_HINT* = 0x00008B8B

-  GL_SHADING_LANGUAGE_VERSION* = 0x00008B8C

-  GL_CURRENT_PROGRAM* = 0x00008B8D

-  GL_POINT_SPRITE_COORD_ORIGIN* = 0x00008CA0

-  GL_LOWER_LEFT* = 0x00008CA1

-  GL_UPPER_LEFT* = 0x00008CA2

-  GL_STENCIL_BACK_REF* = 0x00008CA3

-  GL_STENCIL_BACK_VALUE_MASK* = 0x00008CA4

-  GL_STENCIL_BACK_WRITEMASK* = 0x00008CA5

-  GL_VERTEX_PROGRAM_TWO_SIDE* = 0x00008643

-  GL_POINT_SPRITE* = 0x00008861

-  GL_COORD_REPLACE* = 0x00008862

-  GL_MAX_TEXTURE_COORDS* = 0x00008871 # GL_VERSION_2_1

-  GL_PIXEL_PACK_BUFFER* = 0x000088EB

-  GL_PIXEL_UNPACK_BUFFER* = 0x000088EC

-  GL_PIXEL_PACK_BUFFER_BINDING* = 0x000088ED

-  GL_PIXEL_UNPACK_BUFFER_BINDING* = 0x000088EF

-  GL_FLOAT_MAT2x3* = 0x00008B65

-  GL_FLOAT_MAT2x4* = 0x00008B66

-  GL_FLOAT_MAT3x2* = 0x00008B67

-  GL_FLOAT_MAT3x4* = 0x00008B68

-  GL_FLOAT_MAT4x2* = 0x00008B69

-  GL_FLOAT_MAT4x3* = 0x00008B6A

-  GL_SRGB* = 0x00008C40

-  GL_SRGB8* = 0x00008C41

-  GL_SRGB_ALPHA* = 0x00008C42

-  GL_SRGB8_ALPHA8* = 0x00008C43

-  GL_COMPRESSED_SRGB* = 0x00008C48

-  GL_COMPRESSED_SRGB_ALPHA* = 0x00008C49

-  GL_CURRENT_RASTER_SECONDARY_COLOR* = 0x0000845F

-  GL_SLUMINANCE_ALPHA* = 0x00008C44

-  GL_SLUMINANCE8_ALPHA8* = 0x00008C45

-  GL_SLUMINANCE* = 0x00008C46

-  GL_SLUMINANCE8* = 0x00008C47

-  GL_COMPRESSED_SLUMINANCE* = 0x00008C4A

-  GL_COMPRESSED_SLUMINANCE_ALPHA* = 0x00008C4B # GL_VERSION_3_0

-  GL_COMPARE_REF_TO_TEXTURE* = 0x0000884E

-  GL_CLIP_DISTANCE0* = 0x00003000

-  GL_CLIP_DISTANCE1* = 0x00003001

-  GL_CLIP_DISTANCE2* = 0x00003002

-  GL_CLIP_DISTANCE3* = 0x00003003

-  GL_CLIP_DISTANCE4* = 0x00003004

-  GL_CLIP_DISTANCE5* = 0x00003005

-  GL_CLIP_DISTANCE6* = 0x00003006

-  GL_CLIP_DISTANCE7* = 0x00003007

-  GL_MAX_CLIP_DISTANCES* = 0x00000D32

-  GL_MAJOR_VERSION* = 0x0000821B

-  GL_MINOR_VERSION* = 0x0000821C

-  GL_NUM_EXTENSIONS* = 0x0000821D

-  GL_CONTEXT_FLAGS* = 0x0000821E

-  GL_DEPTH_BUFFER* = 0x00008223

-  GL_STENCIL_BUFFER* = 0x00008224

-  GL_COMPRESSED_RED* = 0x00008225

-  GL_COMPRESSED_RG* = 0x00008226

-  GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT* = 0x00000001

-  GL_RGBA32F* = 0x00008814

-  GL_RGB32F* = 0x00008815

-  GL_RGBA16F* = 0x0000881A

-  GL_RGB16F* = 0x0000881B

-  GL_VERTEX_ATTRIB_ARRAY_INTEGER* = 0x000088FD

-  GL_MAX_ARRAY_TEXTURE_LAYERS* = 0x000088FF

-  GL_MIN_PROGRAM_TEXEL_OFFSET* = 0x00008904

-  GL_MAX_PROGRAM_TEXEL_OFFSET* = 0x00008905

-  GL_CLAMP_READ_COLOR* = 0x0000891C

-  GL_FIXED_ONLY* = 0x0000891D

-  GL_MAX_VARYING_COMPONENTS* = 0x00008B4B

-  GL_TEXTURE_1D_ARRAY* = 0x00008C18

-  GL_PROXY_TEXTURE_1D_ARRAY* = 0x00008C19

-  GL_TEXTURE_2D_ARRAY* = 0x00008C1A

-  GL_PROXY_TEXTURE_2D_ARRAY* = 0x00008C1B

-  GL_TEXTURE_BINDING_1D_ARRAY* = 0x00008C1C

-  GL_TEXTURE_BINDING_2D_ARRAY* = 0x00008C1D

-  GL_R11F_G11F_B10F* = 0x00008C3A

-  GL_UNSIGNED_INT_10F_11F_11F_REV* = 0x00008C3B

-  GL_RGB9_E5* = 0x00008C3D

-  GL_UNSIGNED_INT_5_9_9_9_REV* = 0x00008C3E

-  GL_TEXTURE_SHARED_SIZE* = 0x00008C3F

-  GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH* = 0x00008C76

-  GL_TRANSFORM_FEEDBACK_BUFFER_MODE* = 0x00008C7F

-  GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS* = 0x00008C80

-  cGL_TRANSFORM_FEEDBACK_VARYINGS* = 0x00008C83

-  GL_TRANSFORM_FEEDBACK_BUFFER_START* = 0x00008C84

-  GL_TRANSFORM_FEEDBACK_BUFFER_SIZE* = 0x00008C85

-  GL_PRIMITIVES_GENERATED* = 0x00008C87

-  GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN* = 0x00008C88

-  GL_RASTERIZER_DISCARD* = 0x00008C89

-  GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS* = 0x00008C8A

-  GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS* = 0x00008C8B

-  GL_INTERLEAVED_ATTRIBS* = 0x00008C8C

-  GL_SEPARATE_ATTRIBS* = 0x00008C8D

-  GL_TRANSFORM_FEEDBACK_BUFFER* = 0x00008C8E

-  GL_TRANSFORM_FEEDBACK_BUFFER_BINDING* = 0x00008C8F

-  GL_RGBA32UI* = 0x00008D70

-  GL_RGB32UI* = 0x00008D71

-  GL_RGBA16UI* = 0x00008D76

-  GL_RGB16UI* = 0x00008D77

-  GL_RGBA8UI* = 0x00008D7C

-  GL_RGB8UI* = 0x00008D7D

-  GL_RGBA32I* = 0x00008D82

-  GL_RGB32I* = 0x00008D83

-  GL_RGBA16I* = 0x00008D88

-  GL_RGB16I* = 0x00008D89

-  GL_RGBA8I* = 0x00008D8E

-  GL_RGB8I* = 0x00008D8F

-  GL_RED_INTEGER* = 0x00008D94

-  GL_GREEN_INTEGER* = 0x00008D95

-  GL_BLUE_INTEGER* = 0x00008D96

-  GL_RGB_INTEGER* = 0x00008D98

-  GL_RGBA_INTEGER* = 0x00008D99

-  GL_BGR_INTEGER* = 0x00008D9A

-  GL_BGRA_INTEGER* = 0x00008D9B

-  GL_SAMPLER_1D_ARRAY* = 0x00008DC0

-  GL_SAMPLER_2D_ARRAY* = 0x00008DC1

-  GL_SAMPLER_1D_ARRAY_SHADOW* = 0x00008DC3

-  GL_SAMPLER_2D_ARRAY_SHADOW* = 0x00008DC4

-  GL_SAMPLER_CUBE_SHADOW* = 0x00008DC5

-  GL_UNSIGNED_INT_VEC2* = 0x00008DC6

-  GL_UNSIGNED_INT_VEC3* = 0x00008DC7

-  GL_UNSIGNED_INT_VEC4* = 0x00008DC8

-  GL_INT_SAMPLER_1D* = 0x00008DC9

-  GL_INT_SAMPLER_2D* = 0x00008DCA

-  GL_INT_SAMPLER_3D* = 0x00008DCB

-  GL_INT_SAMPLER_CUBE* = 0x00008DCC

-  GL_INT_SAMPLER_1D_ARRAY* = 0x00008DCE

-  GL_INT_SAMPLER_2D_ARRAY* = 0x00008DCF

-  GL_UNSIGNED_INT_SAMPLER_1D* = 0x00008DD1

-  GL_UNSIGNED_INT_SAMPLER_2D* = 0x00008DD2

-  GL_UNSIGNED_INT_SAMPLER_3D* = 0x00008DD3

-  GL_UNSIGNED_INT_SAMPLER_CUBE* = 0x00008DD4

-  GL_UNSIGNED_INT_SAMPLER_1D_ARRAY* = 0x00008DD6

-  GL_UNSIGNED_INT_SAMPLER_2D_ARRAY* = 0x00008DD7

-  GL_QUERY_WAIT* = 0x00008E13

-  GL_QUERY_NO_WAIT* = 0x00008E14

-  GL_QUERY_BY_REGION_WAIT* = 0x00008E15

-  GL_QUERY_BY_REGION_NO_WAIT* = 0x00008E16

-  GL_BUFFER_ACCESS_FLAGS* = 0x0000911F

-  GL_BUFFER_MAP_LENGTH* = 0x00009120

-  GL_BUFFER_MAP_OFFSET* = 0x00009121

-  GL_CLAMP_VERTEX_COLOR* = 0x0000891A

-  GL_CLAMP_FRAGMENT_COLOR* = 0x0000891B

-  GL_ALPHA_INTEGER* = 0x00008D97 # GL_VERSION_3_1

-  GL_SAMPLER_2D_RECT* = 0x00008B63

-  GL_SAMPLER_2D_RECT_SHADOW* = 0x00008B64

-  GL_SAMPLER_BUFFER* = 0x00008DC2

-  GL_INT_SAMPLER_2D_RECT* = 0x00008DCD

-  GL_INT_SAMPLER_BUFFER* = 0x00008DD0

-  GL_UNSIGNED_INT_SAMPLER_2D_RECT* = 0x00008DD5

-  GL_UNSIGNED_INT_SAMPLER_BUFFER* = 0x00008DD8

-  GL_TEXTURE_BUFFER* = 0x00008C2A

-  GL_MAX_TEXTURE_BUFFER_SIZE* = 0x00008C2B

-  GL_TEXTURE_BINDING_BUFFER* = 0x00008C2C

-  GL_TEXTURE_BUFFER_DATA_STORE_BINDING* = 0x00008C2D

-  GL_TEXTURE_BUFFER_FORMAT* = 0x00008C2E

-  GL_TEXTURE_RECTANGLE* = 0x000084F5

-  GL_TEXTURE_BINDING_RECTANGLE* = 0x000084F6

-  GL_PROXY_TEXTURE_RECTANGLE* = 0x000084F7

-  GL_MAX_RECTANGLE_TEXTURE_SIZE* = 0x000084F8

-  GL_RED_SNORM* = 0x00008F90

-  GL_RG_SNORM* = 0x00008F91

-  GL_RGB_SNORM* = 0x00008F92

-  GL_RGBA_SNORM* = 0x00008F93

-  GL_R8_SNORM* = 0x00008F94

-  GL_RG8_SNORM* = 0x00008F95

-  GL_RGB8_SNORM* = 0x00008F96

-  GL_RGBA8_SNORM* = 0x00008F97

-  GL_R16_SNORM* = 0x00008F98

-  GL_RG16_SNORM* = 0x00008F99

-  GL_RGB16_SNORM* = 0x00008F9A

-  GL_RGBA16_SNORM* = 0x00008F9B

-  GL_SIGNED_NORMALIZED* = 0x00008F9C

-  GL_PRIMITIVE_RESTART* = 0x00008F9D

-  cGL_PRIMITIVE_RESTART_INDEX* = 0x00008F9E

-  GL_CONTEXT_CORE_PROFILE_BIT* = 0x00000001

-  GL_CONTEXT_COMPATIBILITY_PROFILE_BIT* = 0x00000002

-  GL_LINES_ADJACENCY* = 0x0000000A

-  GL_LINE_STRIP_ADJACENCY* = 0x0000000B

-  GL_TRIANGLES_ADJACENCY* = 0x0000000C

-  GL_TRIANGLE_STRIP_ADJACENCY* = 0x0000000D

-  GL_PROGRAM_POINT_SIZE* = 0x00008642

-  GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS* = 0x00008C29

-  GL_FRAMEBUFFER_ATTACHMENT_LAYERED* = 0x00008DA7

-  GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS* = 0x00008DA8

-  GL_GEOMETRY_SHADER* = 0x00008DD9

-  GL_GEOMETRY_VERTICES_OUT* = 0x00008916

-  GL_GEOMETRY_INPUTtyp* = 0x00008917

-  GL_GEOMETRY_OUTPUTtyp* = 0x00008918

-  GL_MAX_GEOMETRY_UNIFORM_COMPONENTS* = 0x00008DDF

-  GL_MAX_GEOMETRY_OUTPUT_VERTICES* = 0x00008DE0

-  GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS* = 0x00008DE1

-  GL_MAX_VERTEX_OUTPUT_COMPONENTS* = 0x00009122

-  GL_MAX_GEOMETRY_INPUT_COMPONENTS* = 0x00009123

-  GL_MAX_GEOMETRY_OUTPUT_COMPONENTS* = 0x00009124

-  GL_MAX_FRAGMENT_INPUT_COMPONENTS* = 0x00009125

-  GL_CONTEXT_PROFILE_MASK* = 0x00009126 # GL_VERSION_3_3

-  GL_VERTEX_ATTRIB_ARRAY_DIVISOR* = 0x000088FE # GL_VERSION_4_0

-  GL_SAMPLE_SHADING* = 0x00008C36

-  GL_MIN_SAMPLE_SHADING_VALUE* = 0x00008C37

-  GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET* = 0x00008E5E

-  GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET* = 0x00008E5F

-  GL_TEXTURE_CUBE_MAP_ARRAY* = 0x00009009

-  GL_TEXTURE_BINDING_CUBE_MAP_ARRAY* = 0x0000900A

-  GL_PROXY_TEXTURE_CUBE_MAP_ARRAY* = 0x0000900B

-  GL_SAMPLER_CUBE_MAP_ARRAY* = 0x0000900C

-  GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW* = 0x0000900D

-  GL_INT_SAMPLER_CUBE_MAP_ARRAY* = 0x0000900E

-  GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY* = 0x0000900F # GL_3DFX_multisample

-  GL_MULTISAMPLE_3DFX* = 0x000086B2

-  GL_SAMPLE_BUFFERS_3DFX* = 0x000086B3

-  GL_SAMPLES_3DFX* = 0x000086B4

-  GL_MULTISAMPLE_BIT_3DFX* = 0x20000000 # GL_3DFX_texture_compression_FXT1

-  GL_COMPRESSED_RGB_FXT1_3DFX* = 0x000086B0

-  GL_COMPRESSED_RGBA_FXT1_3DFX* = 0x000086B1 # GL_APPLE_client_storage

-  GL_UNPACK_CLIENT_STORAGE_APPLE* = 0x000085B2 # GL_APPLE_element_array

-  GL_ELEMENT_ARRAY_APPLE* = 0x00008A0C

-  GL_ELEMENT_ARRAYtyp_APPLE* = 0x00008A0D

-  GL_ELEMENT_ARRAY_POINTER_APPLE* = 0x00008A0E # GL_APPLE_fence

-  GL_DRAW_PIXELS_APPLE* = 0x00008A0A

-  GL_FENCE_APPLE* = 0x00008A0B # GL_APPLE_specular_vector

-  GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE* = 0x000085B0 # GL_APPLE_transform_hint

-  GL_TRANSFORM_HINT_APPLE* = 0x000085B1 # GL_APPLE_vertex_array_object

-  GL_VERTEX_ARRAY_BINDING_APPLE* = 0x000085B5 # GL_APPLE_vertex_array_range

-  cGL_VERTEX_ARRAY_RANGE_APPLE* = 0x0000851D

-  GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE* = 0x0000851E

-  GL_VERTEX_ARRAY_STORAGE_HINT_APPLE* = 0x0000851F

-  GL_VERTEX_ARRAY_RANGE_POINTER_APPLE* = 0x00008521

-  GL_STORAGE_CLIENT_APPLE* = 0x000085B4

-  GL_STORAGE_CACHED_APPLE* = 0x000085BE

-  GL_STORAGE_SHARED_APPLE* = 0x000085BF # GL_APPLE_ycbcr_422

-  GL_YCBCR_422_APPLE* = 0x000085B9

-  GL_UNSIGNED_SHORT_8_8_APPLE* = 0x000085BA

-  GL_UNSIGNED_SHORT_8_8_REV_APPLE* = 0x000085BB # GL_APPLE_texture_range

-  GL_TEXTURE_RANGE_LENGTH_APPLE* = 0x000085B7

-  GL_TEXTURE_RANGE_POINTER_APPLE* = 0x000085B8

-  GL_TEXTURE_STORAGE_HINT_APPLE* = 0x000085BC

-  GL_STORAGE_PRIVATE_APPLE* = 0x000085BD # reuse GL_STORAGE_CACHED_APPLE 

-                                         # reuse GL_STORAGE_SHARED_APPLE 

-                                         # GL_APPLE_float_pixels

-  GL_HALF_APPLE* = 0x0000140B

-  GL_RGBA_FLOAT32_APPLE* = 0x00008814

-  GL_RGB_FLOAT32_APPLE* = 0x00008815

-  GL_ALPHA_FLOAT32_APPLE* = 0x00008816

-  GL_INTENSITY_FLOAT32_APPLE* = 0x00008817

-  GL_LUMINANCE_FLOAT32_APPLE* = 0x00008818

-  GL_LUMINANCE_ALPHA_FLOAT32_APPLE* = 0x00008819

-  GL_RGBA_FLOAT16_APPLE* = 0x0000881A

-  GL_RGB_FLOAT16_APPLE* = 0x0000881B

-  GL_ALPHA_FLOAT16_APPLE* = 0x0000881C

-  GL_INTENSITY_FLOAT16_APPLE* = 0x0000881D

-  GL_LUMINANCE_FLOAT16_APPLE* = 0x0000881E

-  GL_LUMINANCE_ALPHA_FLOAT16_APPLE* = 0x0000881F

-  GL_COLOR_FLOAT_APPLE* = 0x00008A0F # GL_APPLE_vertex_program_evaluators

-  GL_VERTEX_ATTRIB_MAP1_APPLE* = 0x00008A00

-  GL_VERTEX_ATTRIB_MAP2_APPLE* = 0x00008A01

-  GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE* = 0x00008A02

-  GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE* = 0x00008A03

-  GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE* = 0x00008A04

-  GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE* = 0x00008A05

-  GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE* = 0x00008A06

-  GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE* = 0x00008A07

-  GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE* = 0x00008A08

-  GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE* = 0x00008A09 # GL_APPLE_aux_depth_stencil

-  GL_AUX_DEPTH_STENCIL_APPLE* = 0x00008A14 # GL_APPLE_object_purgeable

-  GL_BUFFER_OBJECT_APPLE* = 0x000085B3

-  GL_RELEASED_APPLE* = 0x00008A19

-  GL_VOLATILE_APPLE* = 0x00008A1A

-  GL_RETAINED_APPLE* = 0x00008A1B

-  GL_UNDEFINED_APPLE* = 0x00008A1C

-  GL_PURGEABLE_APPLE* = 0x00008A1D # GL_APPLE_row_bytes

-  GL_PACK_ROW_BYTES_APPLE* = 0x00008A15

-  GL_UNPACK_ROW_BYTES_APPLE* = 0x00008A16 # GL_APPLE_rgb_422

-                                          # reuse GL_UNSIGNED_SHORT_8_8_APPLE 

-                                          # reuse GL_UNSIGNED_SHORT_8_8_REV_APPLE 

-                                          # GL_ARB_depth_texture

-  GL_DEPTH_COMPONENT16_ARB* = 0x000081A5

-  GL_DEPTH_COMPONENT24_ARB* = 0x000081A6

-  GL_DEPTH_COMPONENT32_ARB* = 0x000081A7

-  GL_TEXTURE_DEPTH_SIZE_ARB* = 0x0000884A

-  GL_DEPTH_TEXTURE_MODE_ARB* = 0x0000884B # GL_ARB_fragment_program

-  GL_FRAGMENT_PROGRAM_ARB* = 0x00008804

-  GL_PROGRAM_ALU_INSTRUCTIONS_ARB* = 0x00008805

-  GL_PROGRAM_TEX_INSTRUCTIONS_ARB* = 0x00008806

-  GL_PROGRAM_TEX_INDIRECTIONS_ARB* = 0x00008807

-  GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB* = 0x00008808

-  GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB* = 0x00008809

-  GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB* = 0x0000880A

-  GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB* = 0x0000880B

-  GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB* = 0x0000880C

-  GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB* = 0x0000880D

-  GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB* = 0x0000880E

-  GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB* = 0x0000880F

-  GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB* = 0x00008810

-  GL_MAX_TEXTURE_COORDS_ARB* = 0x00008871

-  GL_MAX_TEXTURE_IMAGE_UNITS_ARB* = 0x00008872 # GL_ARB_imaging

-  GL_CONSTANT_COLOR_ARB* = 0x00008001

-  GL_ONE_MINUS_CONSTANT_COLOR* = 0x00008002

-  GL_CONSTANT_ALPHA* = 0x00008003

-  GL_ONE_MINUS_CONSTANT_ALPHA* = 0x00008004

-  cGL_BLEND_COLOR* = 0x00008005

-  GL_FUNC_ADD* = 0x00008006

-  GL_MIN* = 0x00008007

-  GL_MAX* = 0x00008008

-  cGL_BLEND_EQUATION* = 0x00008009

-  GL_FUNC_SUBTRACT* = 0x0000800A

-  GL_FUNC_REVERSE_SUBTRACT* = 0x0000800B

-  GL_CONVOLUTION_1D* = 0x00008010

-  GL_CONVOLUTION_2D* = 0x00008011

-  GL_SEPARABLE_2D* = 0x00008012

-  GL_CONVOLUTION_BORDER_MODE* = 0x00008013

-  GL_CONVOLUTION_FILTER_SCALE* = 0x00008014

-  GL_CONVOLUTION_FILTER_BIAS* = 0x00008015

-  GL_REDUCE* = 0x00008016

-  GL_CONVOLUTION_FORMAT* = 0x00008017

-  GL_CONVOLUTION_WIDTH* = 0x00008018

-  GL_CONVOLUTION_HEIGHT* = 0x00008019

-  GL_MAX_CONVOLUTION_WIDTH* = 0x0000801A

-  GL_MAX_CONVOLUTION_HEIGHT* = 0x0000801B

-  GL_POST_CONVOLUTION_RED_SCALE* = 0x0000801C

-  GL_POST_CONVOLUTION_GREEN_SCALE* = 0x0000801D

-  GL_POST_CONVOLUTION_BLUE_SCALE* = 0x0000801E

-  GL_POST_CONVOLUTION_ALPHA_SCALE* = 0x0000801F

-  GL_POST_CONVOLUTION_RED_BIAS* = 0x00008020

-  GL_POST_CONVOLUTION_GREEN_BIAS* = 0x00008021

-  GL_POST_CONVOLUTION_BLUE_BIAS* = 0x00008022

-  GL_POST_CONVOLUTION_ALPHA_BIAS* = 0x00008023

-  cGL_HISTOGRAM* = 0x00008024

-  GL_PROXY_HISTOGRAM* = 0x00008025

-  GL_HISTOGRAM_WIDTH* = 0x00008026

-  GL_HISTOGRAM_FORMAT* = 0x00008027

-  GL_HISTOGRAM_RED_SIZE* = 0x00008028

-  GL_HISTOGRAM_GREEN_SIZE* = 0x00008029

-  GL_HISTOGRAM_BLUE_SIZE* = 0x0000802A

-  GL_HISTOGRAM_ALPHA_SIZE* = 0x0000802B

-  GL_HISTOGRAM_LUMINANCE_SIZE* = 0x0000802C

-  GL_HISTOGRAM_SINK* = 0x0000802D

-  cGL_MINMAX* = 0x0000802E

-  GL_MINMAX_FORMAT* = 0x0000802F

-  GL_MINMAX_SINK* = 0x00008030

-  GL_TABLE_TOO_LARGE* = 0x00008031

-  GL_COLOR_MATRIX* = 0x000080B1

-  GL_COLOR_MATRIX_STACK_DEPTH* = 0x000080B2

-  GL_MAX_COLOR_MATRIX_STACK_DEPTH* = 0x000080B3

-  GL_POST_COLOR_MATRIX_RED_SCALE* = 0x000080B4

-  GL_POST_COLOR_MATRIX_GREEN_SCALE* = 0x000080B5

-  GL_POST_COLOR_MATRIX_BLUE_SCALE* = 0x000080B6

-  GL_POST_COLOR_MATRIX_ALPHA_SCALE* = 0x000080B7

-  GL_POST_COLOR_MATRIX_RED_BIAS* = 0x000080B8

-  GL_POST_COLOR_MATRIX_GREEN_BIAS* = 0x000080B9

-  GL_POST_COLOR_MATRIX_BLUE_BIAS* = 0x000080BA

-  GL_POST_COLOR_MATRIX_ALPHA_BIAS* = 0x000080BB

-  cGL_COLOR_TABLE* = 0x000080D0

-  GL_POST_CONVOLUTION_COLOR_TABLE* = 0x000080D1

-  GL_POST_COLOR_MATRIX_COLOR_TABLE* = 0x000080D2

-  GL_PROXY_COLOR_TABLE* = 0x000080D3

-  GL_PROXY_POST_CONVOLUTION_COLOR_TABLE* = 0x000080D4

-  GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE* = 0x000080D5

-  GL_COLOR_TABLE_SCALE* = 0x000080D6

-  GL_COLOR_TABLE_BIAS* = 0x000080D7

-  GL_COLOR_TABLE_FORMAT* = 0x000080D8

-  GL_COLOR_TABLE_WIDTH* = 0x000080D9

-  GL_COLOR_TABLE_RED_SIZE* = 0x000080DA

-  GL_COLOR_TABLE_GREEN_SIZE* = 0x000080DB

-  GL_COLOR_TABLE_BLUE_SIZE* = 0x000080DC

-  GL_COLOR_TABLE_ALPHA_SIZE* = 0x000080DD

-  GL_COLOR_TABLE_LUMINANCE_SIZE* = 0x000080DE

-  GL_COLOR_TABLE_INTENSITY_SIZE* = 0x000080DF

-  GL_CONSTANT_BORDER* = 0x00008151

-  GL_REPLICATE_BORDER* = 0x00008153

-  GL_CONVOLUTION_BORDER_COLOR* = 0x00008154 # GL_ARB_matrix_palette

-  GL_MATRIX_PALETTE_ARB* = 0x00008840

-  GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB* = 0x00008841

-  GL_MAX_PALETTE_MATRICES_ARB* = 0x00008842

-  cGL_CURRENT_PALETTE_MATRIX_ARB* = 0x00008843

-  GL_MATRIX_INDEX_ARRAY_ARB* = 0x00008844

-  GL_CURRENT_MATRIX_INDEX_ARB* = 0x00008845

-  GL_MATRIX_INDEX_ARRAY_SIZE_ARB* = 0x00008846

-  GL_MATRIX_INDEX_ARRAYtyp_ARB* = 0x00008847

-  GL_MATRIX_INDEX_ARRAY_STRIDE_ARB* = 0x00008848

-  GL_MATRIX_INDEX_ARRAY_POINTER_ARB* = 0x00008849 # GL_ARB_multisample

-  GL_MULTISAMPLE_ARB* = 0x0000809D

-  GL_SAMPLE_ALPHA_TO_COVERAGE_ARB* = 0x0000809E

-  GL_SAMPLE_ALPHA_TO_ONE_ARB* = 0x0000809F

-  cGL_SAMPLE_COVERAGE_ARB* = 0x000080A0

-  GL_SAMPLE_BUFFERS_ARB* = 0x000080A8

-  GL_SAMPLES_ARB* = 0x000080A9

-  GL_SAMPLE_COVERAGE_VALUE_ARB* = 0x000080AA

-  GL_SAMPLE_COVERAGE_INVERT_ARB* = 0x000080AB

-  GL_MULTISAMPLE_BIT_ARB* = 0x20000000 # GL_ARB_multitexture

-  GL_TEXTURE0_ARB* = 0x000084C0

-  GL_TEXTURE1_ARB* = 0x000084C1

-  GL_TEXTURE2_ARB* = 0x000084C2

-  GL_TEXTURE3_ARB* = 0x000084C3

-  GL_TEXTURE4_ARB* = 0x000084C4

-  GL_TEXTURE5_ARB* = 0x000084C5

-  GL_TEXTURE6_ARB* = 0x000084C6

-  GL_TEXTURE7_ARB* = 0x000084C7

-  GL_TEXTURE8_ARB* = 0x000084C8

-  GL_TEXTURE9_ARB* = 0x000084C9

-  GL_TEXTURE10_ARB* = 0x000084CA

-  GL_TEXTURE11_ARB* = 0x000084CB

-  GL_TEXTURE12_ARB* = 0x000084CC

-  GL_TEXTURE13_ARB* = 0x000084CD

-  GL_TEXTURE14_ARB* = 0x000084CE

-  GL_TEXTURE15_ARB* = 0x000084CF

-  GL_TEXTURE16_ARB* = 0x000084D0

-  GL_TEXTURE17_ARB* = 0x000084D1

-  GL_TEXTURE18_ARB* = 0x000084D2

-  GL_TEXTURE19_ARB* = 0x000084D3

-  GL_TEXTURE20_ARB* = 0x000084D4

-  GL_TEXTURE21_ARB* = 0x000084D5

-  GL_TEXTURE22_ARB* = 0x000084D6

-  GL_TEXTURE23_ARB* = 0x000084D7

-  GL_TEXTURE24_ARB* = 0x000084D8

-  GL_TEXTURE25_ARB* = 0x000084D9

-  GL_TEXTURE26_ARB* = 0x000084DA

-  GL_TEXTURE27_ARB* = 0x000084DB

-  GL_TEXTURE28_ARB* = 0x000084DC

-  GL_TEXTURE29_ARB* = 0x000084DD

-  GL_TEXTURE30_ARB* = 0x000084DE

-  GL_TEXTURE31_ARB* = 0x000084DF

-  cGL_ACTIVE_TEXTURE_ARB* = 0x000084E0

-  cGL_CLIENT_ACTIVE_TEXTURE_ARB* = 0x000084E1

-  GL_MAX_TEXTURE_UNITS_ARB* = 0x000084E2 # GL_ARB_point_parameters

-  GL_POINT_SIZE_MIN_ARB* = 0x00008126

-  GL_POINT_SIZE_MAX_ARB* = 0x00008127

-  GL_POINT_FADE_THRESHOLD_SIZE_ARB* = 0x00008128

-  GL_POINT_DISTANCE_ATTENUATION_ARB* = 0x00008129 # GL_ARB_shadow

-  GL_TEXTURE_COMPARE_MODE_ARB* = 0x0000884C

-  GL_TEXTURE_COMPARE_FUNC_ARB* = 0x0000884D

-  GL_COMPARE_R_TO_TEXTURE_ARB* = 0x0000884E # GL_ARB_shadow_ambient

-  GL_TEXTURE_COMPARE_FAIL_VALUE_ARB* = 0x000080BF # GL_ARB_texture_border_clamp

-  GL_CLAMP_TO_BORDER_ARB* = 0x0000812D # GL_ARB_texture_compression

-  GL_COMPRESSED_ALPHA_ARB* = 0x000084E9

-  GL_COMPRESSED_LUMINANCE_ARB* = 0x000084EA

-  GL_COMPRESSED_LUMINANCE_ALPHA_ARB* = 0x000084EB

-  GL_COMPRESSED_INTENSITY_ARB* = 0x000084EC

-  GL_COMPRESSED_RGB_ARB* = 0x000084ED

-  GL_COMPRESSED_RGBA_ARB* = 0x000084EE

-  GL_TEXTURE_COMPRESSION_HINT_ARB* = 0x000084EF

-  GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB* = 0x000086A0

-  GL_TEXTURE_COMPRESSED_ARB* = 0x000086A1

-  GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB* = 0x000086A2

-  GL_COMPRESSED_TEXTURE_FORMATS_ARB* = 0x000086A3 # GL_ARB_texture_cube_map

-  GL_NORMAL_MAP_ARB* = 0x00008511

-  GL_REFLECTION_MAP_ARB* = 0x00008512

-  GL_TEXTURE_CUBE_MAP_ARB* = 0x00008513

-  GL_TEXTURE_BINDING_CUBE_MAP_ARB* = 0x00008514

-  GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB* = 0x00008515

-  GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB* = 0x00008516

-  GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB* = 0x00008517

-  GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB* = 0x00008518

-  GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB* = 0x00008519

-  GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB* = 0x0000851A

-  GL_PROXY_TEXTURE_CUBE_MAP_ARB* = 0x0000851B

-  GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB* = 0x0000851C # GL_ARB_texture_env_combine

-  GL_COMBINE_ARB* = 0x00008570

-  GL_COMBINE_RGB_ARB* = 0x00008571

-  GL_COMBINE_ALPHA_ARB* = 0x00008572

-  GL_SOURCE0_RGB_ARB* = 0x00008580

-  GL_SOURCE1_RGB_ARB* = 0x00008581

-  GL_SOURCE2_RGB_ARB* = 0x00008582

-  GL_SOURCE0_ALPHA_ARB* = 0x00008588

-  GL_SOURCE1_ALPHA_ARB* = 0x00008589

-  GL_SOURCE2_ALPHA_ARB* = 0x0000858A

-  GL_OPERAND0_RGB_ARB* = 0x00008590

-  GL_OPERAND1_RGB_ARB* = 0x00008591

-  GL_OPERAND2_RGB_ARB* = 0x00008592

-  GL_OPERAND0_ALPHA_ARB* = 0x00008598

-  GL_OPERAND1_ALPHA_ARB* = 0x00008599

-  GL_OPERAND2_ALPHA_ARB* = 0x0000859A

-  GL_RGB_SCALE_ARB* = 0x00008573

-  GL_ADD_SIGNED_ARB* = 0x00008574

-  GL_INTERPOLATE_ARB* = 0x00008575

-  GL_SUBTRACT_ARB* = 0x000084E7

-  GL_CONSTANT_ARB* = 0x00008576

-  GL_PRIMARY_COLOR_ARB* = 0x00008577

-  GL_PREVIOUS_ARB* = 0x00008578 # GL_ARB_texture_env_dot3

-  GL_DOT3_RGB_ARB* = 0x000086AE

-  GL_DOT3_RGBA_ARB* = 0x000086AF # GL_ARB_texture_mirrored_repeat

-  GL_MIRRORED_REPEAT_ARB* = 0x00008370 # GL_ARB_transpose_matrix

-  GL_TRANSPOSE_MODELVIEW_MATRIX_ARB* = 0x000084E3

-  GL_TRANSPOSE_PROJECTION_MATRIX_ARB* = 0x000084E4

-  GL_TRANSPOSE_TEXTURE_MATRIX_ARB* = 0x000084E5

-  GL_TRANSPOSE_COLOR_MATRIX_ARB* = 0x000084E6 # GL_ARB_vertex_blend

-  GL_MAX_VERTEX_UNITS_ARB* = 0x000086A4

-  GL_ACTIVE_VERTEX_UNITS_ARB* = 0x000086A5

-  GL_WEIGHT_SUM_UNITY_ARB* = 0x000086A6

-  cGL_VERTEX_BLEND_ARB* = 0x000086A7

-  GL_CURRENT_WEIGHT_ARB* = 0x000086A8

-  GL_WEIGHT_ARRAYtyp_ARB* = 0x000086A9

-  GL_WEIGHT_ARRAY_STRIDE_ARB* = 0x000086AA

-  GL_WEIGHT_ARRAY_SIZE_ARB* = 0x000086AB

-  GL_WEIGHT_ARRAY_POINTER_ARB* = 0x000086AC

-  GL_WEIGHT_ARRAY_ARB* = 0x000086AD

-  GL_MODELVIEW0_ARB* = 0x00001700

-  GL_MODELVIEW1_ARB* = 0x0000850A

-  GL_MODELVIEW2_ARB* = 0x00008722

-  GL_MODELVIEW3_ARB* = 0x00008723

-  GL_MODELVIEW4_ARB* = 0x00008724

-  GL_MODELVIEW5_ARB* = 0x00008725

-  GL_MODELVIEW6_ARB* = 0x00008726

-  GL_MODELVIEW7_ARB* = 0x00008727

-  GL_MODELVIEW8_ARB* = 0x00008728

-  GL_MODELVIEW9_ARB* = 0x00008729

-  GL_MODELVIEW10_ARB* = 0x0000872A

-  GL_MODELVIEW11_ARB* = 0x0000872B

-  GL_MODELVIEW12_ARB* = 0x0000872C

-  GL_MODELVIEW13_ARB* = 0x0000872D

-  GL_MODELVIEW14_ARB* = 0x0000872E

-  GL_MODELVIEW15_ARB* = 0x0000872F

-  GL_MODELVIEW16_ARB* = 0x00008730

-  GL_MODELVIEW17_ARB* = 0x00008731

-  GL_MODELVIEW18_ARB* = 0x00008732

-  GL_MODELVIEW19_ARB* = 0x00008733

-  GL_MODELVIEW20_ARB* = 0x00008734

-  GL_MODELVIEW21_ARB* = 0x00008735

-  GL_MODELVIEW22_ARB* = 0x00008736

-  GL_MODELVIEW23_ARB* = 0x00008737

-  GL_MODELVIEW24_ARB* = 0x00008738

-  GL_MODELVIEW25_ARB* = 0x00008739

-  GL_MODELVIEW26_ARB* = 0x0000873A

-  GL_MODELVIEW27_ARB* = 0x0000873B

-  GL_MODELVIEW28_ARB* = 0x0000873C

-  GL_MODELVIEW29_ARB* = 0x0000873D

-  GL_MODELVIEW30_ARB* = 0x0000873E

-  GL_MODELVIEW31_ARB* = 0x0000873F # GL_ARB_vertex_buffer_object

-  GL_BUFFER_SIZE_ARB* = 0x00008764

-  GL_BUFFER_USAGE_ARB* = 0x00008765

-  GL_ARRAY_BUFFER_ARB* = 0x00008892

-  GL_ELEMENT_ARRAY_BUFFER_ARB* = 0x00008893

-  GL_ARRAY_BUFFER_BINDING_ARB* = 0x00008894

-  GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB* = 0x00008895

-  GL_VERTEX_ARRAY_BUFFER_BINDING_ARB* = 0x00008896

-  GL_NORMAL_ARRAY_BUFFER_BINDING_ARB* = 0x00008897

-  GL_COLOR_ARRAY_BUFFER_BINDING_ARB* = 0x00008898

-  GL_INDEX_ARRAY_BUFFER_BINDING_ARB* = 0x00008899

-  GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB* = 0x0000889A

-  GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB* = 0x0000889B

-  GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB* = 0x0000889C

-  GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB* = 0x0000889D

-  GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB* = 0x0000889E

-  GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB* = 0x0000889F

-  GL_READ_ONLY_ARB* = 0x000088B8

-  GL_WRITE_ONLY_ARB* = 0x000088B9

-  GL_READ_WRITE_ARB* = 0x000088BA

-  GL_BUFFER_ACCESS_ARB* = 0x000088BB

-  GL_BUFFER_MAPPED_ARB* = 0x000088BC

-  GL_BUFFER_MAP_POINTER_ARB* = 0x000088BD

-  GL_STREAM_DRAW_ARB* = 0x000088E0

-  GL_STREAM_READ_ARB* = 0x000088E1

-  GL_STREAM_COPY_ARB* = 0x000088E2

-  GL_STATIC_DRAW_ARB* = 0x000088E4

-  GL_STATIC_READ_ARB* = 0x000088E5

-  GL_STATIC_COPY_ARB* = 0x000088E6

-  GL_DYNAMIC_DRAW_ARB* = 0x000088E8

-  GL_DYNAMIC_READ_ARB* = 0x000088E9

-  GL_DYNAMIC_COPY_ARB* = 0x000088EA # GL_ARB_vertex_program

-  GL_COLOR_SUM_ARB* = 0x00008458

-  GL_VERTEX_PROGRAM_ARB* = 0x00008620

-  GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB* = 0x00008622

-  GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB* = 0x00008623

-  GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB* = 0x00008624

-  GL_VERTEX_ATTRIB_ARRAYtyp_ARB* = 0x00008625

-  GL_CURRENT_VERTEX_ATTRIB_ARB* = 0x00008626

-  GL_PROGRAM_LENGTH_ARB* = 0x00008627

-  cGL_PROGRAM_STRING_ARB* = 0x00008628

-  GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB* = 0x0000862E

-  GL_MAX_PROGRAM_MATRICES_ARB* = 0x0000862F

-  GL_CURRENT_MATRIX_STACK_DEPTH_ARB* = 0x00008640

-  GL_CURRENT_MATRIX_ARB* = 0x00008641

-  GL_VERTEX_PROGRAM_POINT_SIZE_ARB* = 0x00008642

-  GL_VERTEX_PROGRAM_TWO_SIDE_ARB* = 0x00008643

-  GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB* = 0x00008645

-  GL_PROGRAM_ERROR_POSITION_ARB* = 0x0000864B

-  GL_PROGRAM_BINDING_ARB* = 0x00008677

-  GL_MAX_VERTEX_ATTRIBS_ARB* = 0x00008869

-  GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB* = 0x0000886A

-  GL_PROGRAM_ERROR_STRING_ARB* = 0x00008874

-  GL_PROGRAM_FORMAT_ASCII_ARB* = 0x00008875

-  GL_PROGRAM_FORMAT_ARB* = 0x00008876

-  GL_PROGRAM_INSTRUCTIONS_ARB* = 0x000088A0

-  GL_MAX_PROGRAM_INSTRUCTIONS_ARB* = 0x000088A1

-  GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB* = 0x000088A2

-  GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB* = 0x000088A3

-  GL_PROGRAM_TEMPORARIES_ARB* = 0x000088A4

-  GL_MAX_PROGRAM_TEMPORARIES_ARB* = 0x000088A5

-  GL_PROGRAM_NATIVE_TEMPORARIES_ARB* = 0x000088A6

-  GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB* = 0x000088A7

-  GL_PROGRAM_PARAMETERS_ARB* = 0x000088A8

-  GL_MAX_PROGRAM_PARAMETERS_ARB* = 0x000088A9

-  GL_PROGRAM_NATIVE_PARAMETERS_ARB* = 0x000088AA

-  GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB* = 0x000088AB

-  GL_PROGRAM_ATTRIBS_ARB* = 0x000088AC

-  GL_MAX_PROGRAM_ATTRIBS_ARB* = 0x000088AD

-  GL_PROGRAM_NATIVE_ATTRIBS_ARB* = 0x000088AE

-  GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB* = 0x000088AF

-  GL_PROGRAM_ADDRESS_REGISTERS_ARB* = 0x000088B0

-  GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB* = 0x000088B1

-  GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB* = 0x000088B2

-  GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB* = 0x000088B3

-  GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB* = 0x000088B4

-  GL_MAX_PROGRAM_ENV_PARAMETERS_ARB* = 0x000088B5

-  GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB* = 0x000088B6

-  GL_TRANSPOSE_CURRENT_MATRIX_ARB* = 0x000088B7

-  GL_MATRIX0_ARB* = 0x000088C0

-  GL_MATRIX1_ARB* = 0x000088C1

-  GL_MATRIX2_ARB* = 0x000088C2

-  GL_MATRIX3_ARB* = 0x000088C3

-  GL_MATRIX4_ARB* = 0x000088C4

-  GL_MATRIX5_ARB* = 0x000088C5

-  GL_MATRIX6_ARB* = 0x000088C6

-  GL_MATRIX7_ARB* = 0x000088C7

-  GL_MATRIX8_ARB* = 0x000088C8

-  GL_MATRIX9_ARB* = 0x000088C9

-  GL_MATRIX10_ARB* = 0x000088CA

-  GL_MATRIX11_ARB* = 0x000088CB

-  GL_MATRIX12_ARB* = 0x000088CC

-  GL_MATRIX13_ARB* = 0x000088CD

-  GL_MATRIX14_ARB* = 0x000088CE

-  GL_MATRIX15_ARB* = 0x000088CF

-  GL_MATRIX16_ARB* = 0x000088D0

-  GL_MATRIX17_ARB* = 0x000088D1

-  GL_MATRIX18_ARB* = 0x000088D2

-  GL_MATRIX19_ARB* = 0x000088D3

-  GL_MATRIX20_ARB* = 0x000088D4

-  GL_MATRIX21_ARB* = 0x000088D5

-  GL_MATRIX22_ARB* = 0x000088D6

-  GL_MATRIX23_ARB* = 0x000088D7

-  GL_MATRIX24_ARB* = 0x000088D8

-  GL_MATRIX25_ARB* = 0x000088D9

-  GL_MATRIX26_ARB* = 0x000088DA

-  GL_MATRIX27_ARB* = 0x000088DB

-  GL_MATRIX28_ARB* = 0x000088DC

-  GL_MATRIX29_ARB* = 0x000088DD

-  GL_MATRIX30_ARB* = 0x000088DE

-  GL_MATRIX31_ARB* = 0x000088DF # GL_ARB_draw_buffers

-  GL_MAX_DRAW_BUFFERS_ARB* = 0x00008824

-  GL_DRAW_BUFFER0_ARB* = 0x00008825

-  GL_DRAW_BUFFER1_ARB* = 0x00008826

-  GL_DRAW_BUFFER2_ARB* = 0x00008827

-  GL_DRAW_BUFFER3_ARB* = 0x00008828

-  GL_DRAW_BUFFER4_ARB* = 0x00008829

-  GL_DRAW_BUFFER5_ARB* = 0x0000882A

-  GL_DRAW_BUFFER6_ARB* = 0x0000882B

-  GL_DRAW_BUFFER7_ARB* = 0x0000882C

-  GL_DRAW_BUFFER8_ARB* = 0x0000882D

-  GL_DRAW_BUFFER9_ARB* = 0x0000882E

-  GL_DRAW_BUFFER10_ARB* = 0x0000882F

-  GL_DRAW_BUFFER11_ARB* = 0x00008830

-  GL_DRAW_BUFFER12_ARB* = 0x00008831

-  GL_DRAW_BUFFER13_ARB* = 0x00008832

-  GL_DRAW_BUFFER14_ARB* = 0x00008833

-  GL_DRAW_BUFFER15_ARB* = 0x00008834 # GL_ARB_texture_rectangle

-  GL_TEXTURE_RECTANGLE_ARB* = 0x000084F5

-  GL_TEXTURE_BINDING_RECTANGLE_ARB* = 0x000084F6

-  GL_PROXY_TEXTURE_RECTANGLE_ARB* = 0x000084F7

-  GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB* = 0x000084F8 # GL_ARB_color_buffer_float

-  GL_RGBA_FLOAT_MODE_ARB* = 0x00008820

-  GL_CLAMP_VERTEX_COLOR_ARB* = 0x0000891A

-  GL_CLAMP_FRAGMENT_COLOR_ARB* = 0x0000891B

-  GL_CLAMP_READ_COLOR_ARB* = 0x0000891C

-  GL_FIXED_ONLY_ARB* = 0x0000891D

-  WGLtyp_RGBA_FLOAT_ARB* = 0x000021A0

-  GLX_RGBA_FLOATtyp* = 0x000020B9

-  GLX_RGBA_FLOAT_BIT* = 0x00000004 # GL_ARB_half_float_pixel

-  GL_HALF_FLOAT_ARB* = 0x0000140B # GL_ARB_texture_float

-  GL_TEXTURE_REDtyp_ARB* = 0x00008C10

-  GL_TEXTURE_GREENtyp_ARB* = 0x00008C11

-  GL_TEXTURE_BLUEtyp_ARB* = 0x00008C12

-  GL_TEXTURE_ALPHAtyp_ARB* = 0x00008C13

-  GL_TEXTURE_LUMINANCEtyp_ARB* = 0x00008C14

-  GL_TEXTURE_INTENSITYtyp_ARB* = 0x00008C15

-  GL_TEXTURE_DEPTHtyp_ARB* = 0x00008C16

-  GL_UNSIGNED_NORMALIZED_ARB* = 0x00008C17

-  GL_RGBA32F_ARB* = 0x00008814

-  GL_RGB32F_ARB* = 0x00008815

-  GL_ALPHA32F_ARB* = 0x00008816

-  GL_INTENSITY32F_ARB* = 0x00008817

-  GL_LUMINANCE32F_ARB* = 0x00008818

-  GL_LUMINANCE_ALPHA32F_ARB* = 0x00008819

-  GL_RGBA16F_ARB* = 0x0000881A

-  GL_RGB16F_ARB* = 0x0000881B

-  GL_ALPHA16F_ARB* = 0x0000881C

-  GL_INTENSITY16F_ARB* = 0x0000881D

-  GL_LUMINANCE16F_ARB* = 0x0000881E

-  GL_LUMINANCE_ALPHA16F_ARB* = 0x0000881F # GL_ARB_pixel_buffer_object

-  GL_PIXEL_PACK_BUFFER_ARB* = 0x000088EB

-  GL_PIXEL_UNPACK_BUFFER_ARB* = 0x000088EC

-  GL_PIXEL_PACK_BUFFER_BINDING_ARB* = 0x000088ED

-  GL_PIXEL_UNPACK_BUFFER_BINDING_ARB* = 0x000088EF # GL_ARB_depth_buffer_float

-  GL_DEPTH_COMPONENT32F* = 0x00008CAC

-  GL_DEPTH32F_STENCIL8* = 0x00008CAD

-  GL_FLOAT_32_UNSIGNED_INT_24_8_REV* = 0x00008DAD # GL_ARB_framebuffer_object

-  GL_INVALID_FRAMEBUFFER_OPERATION* = 0x00000506

-  GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING* = 0x00008210

-  GL_FRAMEBUFFER_ATTACHMENT_COMPONENTtyp* = 0x00008211

-  GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE* = 0x00008212

-  GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE* = 0x00008213

-  GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE* = 0x00008214

-  GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE* = 0x00008215

-  GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE* = 0x00008216

-  GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE* = 0x00008217

-  GL_FRAMEBUFFER_DEFAULT* = 0x00008218

-  GL_FRAMEBUFFER_UNDEFINED* = 0x00008219

-  GL_DEPTH_STENCIL_ATTACHMENT* = 0x0000821A

-  GL_MAX_RENDERBUFFER_SIZE* = 0x000084E8

-  GL_DEPTH_STENCIL* = 0x000084F9

-  GL_UNSIGNED_INT_24_8* = 0x000084FA

-  GL_DEPTH24_STENCIL8* = 0x000088F0

-  GL_TEXTURE_STENCIL_SIZE* = 0x000088F1

-  GL_TEXTURE_REDtyp* = 0x00008C10

-  GL_TEXTURE_GREENtyp* = 0x00008C11

-  GL_TEXTURE_BLUEtyp* = 0x00008C12

-  GL_TEXTURE_ALPHAtyp* = 0x00008C13

-  GL_TEXTURE_DEPTHtyp* = 0x00008C16

-  GL_UNSIGNED_NORMALIZED* = 0x00008C17

-  GL_FRAMEBUFFER_BINDING* = 0x00008CA6

-  GL_DRAW_FRAMEBUFFER_BINDING* = GL_FRAMEBUFFER_BINDING

-  GL_RENDERBUFFER_BINDING* = 0x00008CA7

-  GL_READ_FRAMEBUFFER* = 0x00008CA8

-  GL_DRAW_FRAMEBUFFER* = 0x00008CA9

-  GL_READ_FRAMEBUFFER_BINDING* = 0x00008CAA

-  GL_RENDERBUFFER_SAMPLES* = 0x00008CAB

-  GL_FRAMEBUFFER_ATTACHMENT_OBJECTtyp* = 0x00008CD0

-  GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME* = 0x00008CD1

-  GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL* = 0x00008CD2

-  GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE* = 0x00008CD3

-  GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER* = 0x00008CD4

-  GL_FRAMEBUFFER_COMPLETE* = 0x00008CD5

-  GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT* = 0x00008CD6

-  GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT* = 0x00008CD7

-  GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER* = 0x00008CDB

-  GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER* = 0x00008CDC

-  GL_FRAMEBUFFER_UNSUPPORTED* = 0x00008CDD

-  GL_MAX_COLOR_ATTACHMENTS* = 0x00008CDF

-  GL_COLOR_ATTACHMENT0* = 0x00008CE0

-  GL_COLOR_ATTACHMENT1* = 0x00008CE1

-  GL_COLOR_ATTACHMENT2* = 0x00008CE2

-  GL_COLOR_ATTACHMENT3* = 0x00008CE3

-  GL_COLOR_ATTACHMENT4* = 0x00008CE4

-  GL_COLOR_ATTACHMENT5* = 0x00008CE5

-  GL_COLOR_ATTACHMENT6* = 0x00008CE6

-  GL_COLOR_ATTACHMENT7* = 0x00008CE7

-  GL_COLOR_ATTACHMENT8* = 0x00008CE8

-  GL_COLOR_ATTACHMENT9* = 0x00008CE9

-  GL_COLOR_ATTACHMENT10* = 0x00008CEA

-  GL_COLOR_ATTACHMENT11* = 0x00008CEB

-  GL_COLOR_ATTACHMENT12* = 0x00008CEC

-  GL_COLOR_ATTACHMENT13* = 0x00008CED

-  GL_COLOR_ATTACHMENT14* = 0x00008CEE

-  GL_COLOR_ATTACHMENT15* = 0x00008CEF

-  GL_DEPTH_ATTACHMENT* = 0x00008D00

-  GL_STENCIL_ATTACHMENT* = 0x00008D20

-  GL_FRAMEBUFFER* = 0x00008D40

-  GL_RENDERBUFFER* = 0x00008D41

-  GL_RENDERBUFFER_WIDTH* = 0x00008D42

-  GL_RENDERBUFFER_HEIGHT* = 0x00008D43

-  GL_RENDERBUFFER_INTERNAL_FORMAT* = 0x00008D44

-  GL_STENCIL_INDEX1* = 0x00008D46

-  GL_STENCIL_INDEX4* = 0x00008D47

-  GL_STENCIL_INDEX8* = 0x00008D48

-  GL_STENCIL_INDEX16* = 0x00008D49

-  GL_RENDERBUFFER_RED_SIZE* = 0x00008D50

-  GL_RENDERBUFFER_GREEN_SIZE* = 0x00008D51

-  GL_RENDERBUFFER_BLUE_SIZE* = 0x00008D52

-  GL_RENDERBUFFER_ALPHA_SIZE* = 0x00008D53

-  GL_RENDERBUFFER_DEPTH_SIZE* = 0x00008D54

-  GL_RENDERBUFFER_STENCIL_SIZE* = 0x00008D55

-  GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE* = 0x00008D56

-  GL_MAX_SAMPLES* = 0x00008D57

-  GL_INDEX* = 0x00008222

-  GL_TEXTURE_LUMINANCEtyp* = 0x00008C14

-  GL_TEXTURE_INTENSITYtyp* = 0x00008C15 # GL_ARB_framebuffer_sRGB

-  GL_FRAMEBUFFER_SRGB* = 0x00008DB9 # GL_ARB_geometry_shader4

-  GL_LINES_ADJACENCY_ARB* = 0x0000000A

-  GL_LINE_STRIP_ADJACENCY_ARB* = 0x0000000B

-  GL_TRIANGLES_ADJACENCY_ARB* = 0x0000000C

-  GL_TRIANGLE_STRIP_ADJACENCY_ARB* = 0x0000000D

-  GL_PROGRAM_POINT_SIZE_ARB* = 0x00008642

-  GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB* = 0x00008C29

-  GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB* = 0x00008DA7

-  GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB* = 0x00008DA8

-  GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB* = 0x00008DA9

-  GL_GEOMETRY_SHADER_ARB* = 0x00008DD9

-  GL_GEOMETRY_VERTICES_OUT_ARB* = 0x00008DDA

-  GL_GEOMETRY_INPUTtyp_ARB* = 0x00008DDB

-  GL_GEOMETRY_OUTPUTtyp_ARB* = 0x00008DDC

-  GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB* = 0x00008DDD

-  GL_MAX_VERTEX_VARYING_COMPONENTS_ARB* = 0x00008DDE

-  GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB* = 0x00008DDF

-  GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB* = 0x00008DE0

-  GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB* = 0x00008DE1 # reuse 

-                                                            # GL_MAX_VARYING_COMPONENTS 

-                                                            # reuse 

-                                                            # GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 

-                                                            # 

-                                                            # GL_ARB_half_float_vertex

-  GL_HALF_FLOAT* = 0x0000140B # GL_ARB_instanced_arrays

-  GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB* = 0x000088FE # GL_ARB_map_buffer_range

-  GL_MAP_READ_BIT* = 0x00000001

-  GL_MAP_WRITE_BIT* = 0x00000002

-  GL_MAP_INVALIDATE_RANGE_BIT* = 0x00000004

-  GL_MAP_INVALIDATE_BUFFER_BIT* = 0x00000008

-  GL_MAP_FLUSH_EXPLICIT_BIT* = 0x00000010

-  GL_MAP_UNSYNCHRONIZED_BIT* = 0x00000020 # GL_ARB_texture_buffer_object

-  GL_TEXTURE_BUFFER_ARB* = 0x00008C2A

-  GL_MAX_TEXTURE_BUFFER_SIZE_ARB* = 0x00008C2B

-  GL_TEXTURE_BINDING_BUFFER_ARB* = 0x00008C2C

-  GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB* = 0x00008C2D

-  GL_TEXTURE_BUFFER_FORMAT_ARB* = 0x00008C2E # GL_ARB_texture_compression_rgtc

-  GL_COMPRESSED_RED_RGTC1* = 0x00008DBB

-  GL_COMPRESSED_SIGNED_RED_RGTC1* = 0x00008DBC

-  GL_COMPRESSED_RG_RGTC2* = 0x00008DBD

-  GL_COMPRESSED_SIGNED_RG_RGTC2* = 0x00008DBE # GL_ARB_texture_rg

-  GL_RG* = 0x00008227

-  GL_RG_INTEGER* = 0x00008228

-  GL_R8* = 0x00008229

-  GL_R16* = 0x0000822A

-  GL_RG8* = 0x0000822B

-  GL_RG16* = 0x0000822C

-  GL_R16F* = 0x0000822D

-  GL_R32F* = 0x0000822E

-  GL_RG16F* = 0x0000822F

-  GL_RG32F* = 0x00008230

-  GL_R8I* = 0x00008231

-  GL_R8UI* = 0x00008232

-  GL_R16I* = 0x00008233

-  GL_R16UI* = 0x00008234

-  GL_R32I* = 0x00008235

-  GL_R32UI* = 0x00008236

-  GL_RG8I* = 0x00008237

-  GL_RG8UI* = 0x00008238

-  GL_RG16I* = 0x00008239

-  GL_RG16UI* = 0x0000823A

-  GL_RG32I* = 0x0000823B

-  GL_RG32UI* = 0x0000823C     # GL_ARB_vertex_array_object

-  GL_VERTEX_ARRAY_BINDING* = 0x000085B5 # GL_ARB_uniform_buffer_object

-  GL_UNIFORM_BUFFER* = 0x00008A11

-  GL_UNIFORM_BUFFER_BINDING* = 0x00008A28

-  GL_UNIFORM_BUFFER_START* = 0x00008A29

-  GL_UNIFORM_BUFFER_SIZE* = 0x00008A2A

-  GL_MAX_VERTEX_UNIFORM_BLOCKS* = 0x00008A2B

-  GL_MAX_GEOMETRY_UNIFORM_BLOCKS* = 0x00008A2C

-  GL_MAX_FRAGMENT_UNIFORM_BLOCKS* = 0x00008A2D

-  GL_MAX_COMBINED_UNIFORM_BLOCKS* = 0x00008A2E

-  GL_MAX_UNIFORM_BUFFER_BINDINGS* = 0x00008A2F

-  GL_MAX_UNIFORM_BLOCK_SIZE* = 0x00008A30

-  GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS* = 0x00008A31

-  GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS* = 0x00008A32

-  GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS* = 0x00008A33

-  GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT* = 0x00008A34

-  GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH* = 0x00008A35

-  GL_ACTIVE_UNIFORM_BLOCKS* = 0x00008A36

-  GL_UNIFORMtyp* = 0x00008A37

-  GL_UNIFORM_SIZE* = 0x00008A38

-  GL_UNIFORM_NAME_LENGTH* = 0x00008A39

-  GL_UNIFORM_BLOCK_INDEX* = 0x00008A3A

-  GL_UNIFORM_OFFSET* = 0x00008A3B

-  GL_UNIFORM_ARRAY_STRIDE* = 0x00008A3C

-  GL_UNIFORM_MATRIX_STRIDE* = 0x00008A3D

-  GL_UNIFORM_IS_ROW_MAJOR* = 0x00008A3E

-  cGL_UNIFORM_BLOCK_BINDING* = 0x00008A3F

-  GL_UNIFORM_BLOCK_DATA_SIZE* = 0x00008A40

-  GL_UNIFORM_BLOCK_NAME_LENGTH* = 0x00008A41

-  GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS* = 0x00008A42

-  GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES* = 0x00008A43

-  GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER* = 0x00008A44

-  GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER* = 0x00008A45

-  GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER* = 0x00008A46

-  GL_INVALID_INDEX* = 0xFFFFFFFF # GL_ARB_compatibility

-                                 # ARB_compatibility just defines tokens from core 3.0 

-                                 # GL_ARB_copy_buffer

-  GL_COPY_READ_BUFFER* = 0x00008F36

-  GL_COPY_WRITE_BUFFER* = 0x00008F37 # GL_ARB_depth_clamp

-  GL_DEPTH_CLAMP* = 0x0000864F # GL_ARB_provoking_vertex

-  GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION* = 0x00008E4C

-  GL_FIRST_VERTEX_CONVENTION* = 0x00008E4D

-  GL_LAST_VERTEX_CONVENTION* = 0x00008E4E

-  cGL_PROVOKING_VERTEX* = 0x00008E4F # GL_ARB_seamless_cube_map

-  GL_TEXTURE_CUBE_MAP_SEAMLESS* = 0x0000884F # GL_ARB_sync

-  GL_MAX_SERVER_WAIT_TIMEOUT* = 0x00009111

-  GL_OBJECTtyp* = 0x00009112

-  GL_SYNC_CONDITION* = 0x00009113

-  GL_SYNC_STATUS* = 0x00009114

-  GL_SYNC_FLAGS* = 0x00009115

-  GL_SYNC_FENCE* = 0x00009116

-  GL_SYNC_GPU_COMMANDS_COMPLETE* = 0x00009117

-  GL_UNSIGNALED* = 0x00009118

-  GL_SIGNALED* = 0x00009119

-  GL_ALREADY_SIGNALED* = 0x0000911A

-  GL_TIMEOUT_EXPIRED* = 0x0000911B

-  GL_CONDITION_SATISFIED* = 0x0000911C

-  GL_WAIT_FAILED* = 0x0000911D

-  GL_SYNC_FLUSH_COMMANDS_BIT* = 0x00000001

-  GL_TIMEOUT_IGNORED* = int64(- 1) # GL_ARB_texture_multisample

-  GL_SAMPLE_POSITION* = 0x00008E50

-  GL_SAMPLE_MASK* = 0x00008E51

-  GL_SAMPLE_MASK_VALUE* = 0x00008E52

-  GL_MAX_SAMPLE_MASK_WORDS* = 0x00008E59

-  GL_TEXTURE_2D_MULTISAMPLE* = 0x00009100

-  GL_PROXY_TEXTURE_2D_MULTISAMPLE* = 0x00009101

-  GL_TEXTURE_2D_MULTISAMPLE_ARRAY* = 0x00009102

-  GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY* = 0x00009103

-  GL_TEXTURE_BINDING_2D_MULTISAMPLE* = 0x00009104

-  GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY* = 0x00009105

-  GL_TEXTURE_SAMPLES* = 0x00009106

-  GL_TEXTURE_FIXED_SAMPLE_LOCATIONS* = 0x00009107

-  GL_SAMPLER_2D_MULTISAMPLE* = 0x00009108

-  GL_INT_SAMPLER_2D_MULTISAMPLE* = 0x00009109

-  GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE* = 0x0000910A

-  GL_SAMPLER_2D_MULTISAMPLE_ARRAY* = 0x0000910B

-  GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY* = 0x0000910C

-  GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY* = 0x0000910D

-  GL_MAX_COLOR_TEXTURE_SAMPLES* = 0x0000910E

-  GL_MAX_DEPTH_TEXTURE_SAMPLES* = 0x0000910F

-  GL_MAX_INTEGER_SAMPLES* = 0x00009110 # GL_ARB_vertex_array_bgra

-                                       # reuse GL_BGRA 

-                                       # GL_ARB_sample_shading

-  GL_SAMPLE_SHADING_ARB* = 0x00008C36

-  GL_MIN_SAMPLE_SHADING_VALUE_ARB* = 0x00008C37 # GL_ARB_texture_cube_map_array

-  GL_TEXTURE_CUBE_MAP_ARRAY_ARB* = 0x00009009

-  GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB* = 0x0000900A

-  GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB* = 0x0000900B

-  GL_SAMPLER_CUBE_MAP_ARRAY_ARB* = 0x0000900C

-  GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB* = 0x0000900D

-  GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB* = 0x0000900E

-  GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB* = 0x0000900F # GL_ARB_texture_gather

-  GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB* = 0x00008E5E

-  GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB* = 0x00008E5F # 

-                                                         # GL_ARB_shading_language_include

-  GL_SHADER_INCLUDE_ARB* = 0x00008DAE

-  GL_NAMED_STRING_LENGTH_ARB* = 0x00008DE9

-  GL_NAMED_STRINGtyp_ARB* = 0x00008DEA # GL_ARB_texture_compression_bptc

-  GL_COMPRESSED_RGBA_BPTC_UNORM_ARB* = 0x00008E8C

-  GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB* = 0x00008E8D

-  GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB* = 0x00008E8E

-  GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB* = 0x00008E8F # 

-                                                          # GL_ARB_blend_func_extended

-  GL_SRC1_COLOR* = 0x000088F9 # reuse GL_SRC1_ALPHA 

-  GL_ONE_MINUS_SRC1_COLOR* = 0x000088FA

-  GL_ONE_MINUS_SRC1_ALPHA* = 0x000088FB

-  GL_MAX_DUAL_SOURCE_DRAW_BUFFERS* = 0x000088FC # GL_ARB_occlusion_query2

-  GL_ANY_SAMPLES_PASSED* = 0x00008C2F # GL_ARB_sampler_objects

-  GL_SAMPLER_BINDING* = 0x00008919 # GL_ARB_texture_rgb10_a2ui

-  GL_RGB10_A2UI* = 0x0000906F # GL_ARB_texture_swizzle

-  GL_TEXTURE_SWIZZLE_R* = 0x00008E42

-  GL_TEXTURE_SWIZZLE_G* = 0x00008E43

-  GL_TEXTURE_SWIZZLE_B* = 0x00008E44

-  GL_TEXTURE_SWIZZLE_A* = 0x00008E45

-  GL_TEXTURE_SWIZZLE_RGBA* = 0x00008E46 # GL_ARB_timer_query

-  GL_TIME_ELAPSED* = 0x000088BF

-  GL_TIMESTAMP* = 0x00008E28  # GL_ARB_vertextyp_2_10_10_10_rev

-                              # reuse GL_UNSIGNED_INT_2_10_10_10_REV 

-  GL_INT_2_10_10_10_REV* = 0x00008D9F # GL_ARB_draw_indirect

-  GL_DRAW_INDIRECT_BUFFER* = 0x00008F3F

-  GL_DRAW_INDIRECT_BUFFER_BINDING* = 0x00008F43 # GL_ARB_gpu_shader5

-  GL_GEOMETRY_SHADER_INVOCATIONS* = 0x0000887F

-  GL_MAX_GEOMETRY_SHADER_INVOCATIONS* = 0x00008E5A

-  GL_MIN_FRAGMENT_INTERPOLATION_OFFSET* = 0x00008E5B

-  GL_MAX_FRAGMENT_INTERPOLATION_OFFSET* = 0x00008E5C

-  GL_FRAGMENT_INTERPOLATION_OFFSET_BITS* = 0x00008E5D # reuse GL_MAX_VERTEX_STREAMS 

-                                                      # GL_ARB_gpu_shader_fp64

-                                                      # reuse GL_DOUBLE 

-  GL_DOUBLE_VEC2* = 0x00008FFC

-  GL_DOUBLE_VEC3* = 0x00008FFD

-  GL_DOUBLE_VEC4* = 0x00008FFE

-  GL_DOUBLE_MAT2* = 0x00008F46

-  GL_DOUBLE_MAT3* = 0x00008F47

-  GL_DOUBLE_MAT4* = 0x00008F48

-  GL_DOUBLE_MAT2x3* = 0x00008F49

-  GL_DOUBLE_MAT2x4* = 0x00008F4A

-  GL_DOUBLE_MAT3x2* = 0x00008F4B

-  GL_DOUBLE_MAT3x4* = 0x00008F4C

-  GL_DOUBLE_MAT4x2* = 0x00008F4D

-  GL_DOUBLE_MAT4x3* = 0x00008F4E # GL_ARB_shader_subroutine

-  GL_ACTIVE_SUBROUTINES* = 0x00008DE5

-  GL_ACTIVE_SUBROUTINE_UNIFORMS* = 0x00008DE6

-  GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS* = 0x00008E47

-  GL_ACTIVE_SUBROUTINE_MAX_LENGTH* = 0x00008E48

-  GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH* = 0x00008E49

-  GL_MAX_SUBROUTINES* = 0x00008DE7

-  GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS* = 0x00008DE8

-  GL_NUM_COMPATIBLE_SUBROUTINES* = 0x00008E4A

-  GL_COMPATIBLE_SUBROUTINES* = 0x00008E4B # GL_ARB_tessellation_shader

-  GL_PATCHES* = 0x0000000E

-  GL_PATCH_VERTICES* = 0x00008E72

-  GL_PATCH_DEFAULT_INNER_LEVEL* = 0x00008E73

-  GL_PATCH_DEFAULT_OUTER_LEVEL* = 0x00008E74

-  GL_TESS_CONTROL_OUTPUT_VERTICES* = 0x00008E75

-  GL_TESS_GEN_MODE* = 0x00008E76

-  GL_TESS_GEN_SPACING* = 0x00008E77

-  GL_TESS_GEN_VERTEX_ORDER* = 0x00008E78

-  GL_TESS_GEN_POINT_MODE* = 0x00008E79

-  GL_ISOLINES* = 0x00008E7A   # reuse GL_EQUAL 

-  GL_FRACTIONAL_ODD* = 0x00008E7B

-  GL_FRACTIONAL_EVEN* = 0x00008E7C

-  GL_MAX_PATCH_VERTICES* = 0x00008E7D

-  GL_MAX_TESS_GEN_LEVEL* = 0x00008E7E

-  GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS* = 0x00008E7F

-  GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS* = 0x00008E80

-  GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS* = 0x00008E81

-  GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS* = 0x00008E82

-  GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS* = 0x00008E83

-  GL_MAX_TESS_PATCH_COMPONENTS* = 0x00008E84

-  GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS* = 0x00008E85

-  GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS* = 0x00008E86

-  GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS* = 0x00008E89

-  GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS* = 0x00008E8A

-  GL_MAX_TESS_CONTROL_INPUT_COMPONENTS* = 0x0000886C

-  GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS* = 0x0000886D

-  GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS* = 0x00008E1E

-  GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS* = 0x00008E1F

-  GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER* = 0x000084F0

-  GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER* = 0x000084F1

-  GL_TESS_EVALUATION_SHADER* = 0x00008E87

-  GL_TESS_CONTROL_SHADER* = 0x00008E88 # GL_ARB_texture_buffer_object_rgb32

-                                       # GL_ARB_transform_feedback2

-  GL_TRANSFORM_FEEDBACK* = 0x00008E22

-  GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED* = 0x00008E23

-  GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE* = 0x00008E24

-  GL_TRANSFORM_FEEDBACK_BINDING* = 0x00008E25 # GL_ARB_transform_feedback3

-  GL_MAX_TRANSFORM_FEEDBACK_BUFFERS* = 0x00008E70

-  GL_MAX_VERTEX_STREAMS* = 0x00008E71 # GL_ARB_ES2_compatibility

-  GL_FIXED* = 0x0000140C

-  GL_IMPLEMENTATION_COLOR_READtyp* = 0x00008B9A

-  GL_IMPLEMENTATION_COLOR_READ_FORMAT* = 0x00008B9B

-  GL_LOW_FLOAT* = 0x00008DF0

-  GL_MEDIUM_FLOAT* = 0x00008DF1

-  GL_HIGH_FLOAT* = 0x00008DF2

-  GL_LOW_INT* = 0x00008DF3

-  GL_MEDIUM_INT* = 0x00008DF4

-  GL_HIGH_INT* = 0x00008DF5

-  GL_SHADER_COMPILER* = 0x00008DFA

-  GL_NUM_SHADER_BINARY_FORMATS* = 0x00008DF9

-  GL_MAX_VERTEX_UNIFORM_VECTORS* = 0x00008DFB

-  GL_MAX_VARYING_VECTORS* = 0x00008DFC

-  GL_MAX_FRAGMENT_UNIFORM_VECTORS* = 0x00008DFD # GL_ARB_get_program_binary

-  GL_PROGRAM_BINARY_RETRIEVABLE_HINT* = 0x00008257

-  GL_PROGRAM_BINARY_LENGTH* = 0x00008741

-  GL_NUM_PROGRAM_BINARY_FORMATS* = 0x000087FE

-  GL_PROGRAM_BINARY_FORMATS* = 0x000087FF # GL_ARB_separate_shader_objects

-  GL_VERTEX_SHADER_BIT* = 0x00000001

-  GL_FRAGMENT_SHADER_BIT* = 0x00000002

-  GL_GEOMETRY_SHADER_BIT* = 0x00000004

-  GL_TESS_CONTROL_SHADER_BIT* = 0x00000008

-  GL_TESS_EVALUATION_SHADER_BIT* = 0x00000010

-  GL_ALL_SHADER_BITS* = 0xFFFFFFFF

-  GL_PROGRAM_SEPARABLE* = 0x00008258

-  GL_ACTIVE_PROGRAM* = 0x00008259

-  GL_PROGRAM_PIPELINE_BINDING* = 0x0000825A # GL_ARB_vertex_attrib_64bit

-  GL_MAX_VIEWPORTS* = 0x0000825B

-  GL_VIEWPORT_SUBPIXEL_BITS* = 0x0000825C

-  GL_VIEWPORT_BOUNDS_RANGE* = 0x0000825D

-  GL_LAYER_PROVOKING_VERTEX* = 0x0000825E

-  GL_VIEWPORT_INDEX_PROVOKING_VERTEX* = 0x0000825F

-  GL_UNDEFINED_VERTEX* = 0x00008260 # GL_ARB_cl_event

-  GL_SYNC_CL_EVENT_ARB* = 0x00008240

-  GL_SYNC_CL_EVENT_COMPLETE_ARB* = 0x00008241 # GL_ARB_debug_output

-  GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB* = 0x00008242

-  GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB* = 0x00008243

-  GL_DEBUG_CALLBACK_FUNCTION_ARB* = 0x00008244

-  GL_DEBUG_CALLBACK_USER_PARAM_ARB* = 0x00008245

-  GL_DEBUG_SOURCE_API_ARB* = 0x00008246

-  GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB* = 0x00008247

-  GL_DEBUG_SOURCE_SHADER_COMPILER_ARB* = 0x00008248

-  GL_DEBUG_SOURCE_THIRD_PARTY_ARB* = 0x00008249

-  GL_DEBUG_SOURCE_APPLICATION_ARB* = 0x0000824A

-  GL_DEBUG_SOURCE_OTHER_ARB* = 0x0000824B

-  GL_DEBUGtyp_ERROR_ARB* = 0x0000824C

-  GL_DEBUGtyp_DEPRECATED_BEHAVIOR_ARB* = 0x0000824D

-  GL_DEBUGtyp_UNDEFINED_BEHAVIOR_ARB* = 0x0000824E

-  GL_DEBUGtyp_PORTABILITY_ARB* = 0x0000824F

-  GL_DEBUGtyp_PERFORMANCE_ARB* = 0x00008250

-  GL_DEBUGtyp_OTHER_ARB* = 0x00008251

-  GL_MAX_DEBUG_MESSAGE_LENGTH_ARB* = 0x00009143

-  GL_MAX_DEBUG_LOGGED_MESSAGES_ARB* = 0x00009144

-  GL_DEBUG_LOGGED_MESSAGES_ARB* = 0x00009145

-  GL_DEBUG_SEVERITY_HIGH_ARB* = 0x00009146

-  GL_DEBUG_SEVERITY_MEDIUM_ARB* = 0x00009147

-  GL_DEBUG_SEVERITY_LOW_ARB* = 0x00009148 # GL_ARB_robustness

-                                          # reuse GL_NO_ERROR 

-  GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB* = 0x00000004

-  GL_LOSE_CONTEXT_ON_RESET_ARB* = 0x00008252

-  GL_GUILTY_CONTEXT_RESET_ARB* = 0x00008253

-  GL_INNOCENT_CONTEXT_RESET_ARB* = 0x00008254

-  GL_UNKNOWN_CONTEXT_RESET_ARB* = 0x00008255

-  GL_RESET_NOTIFICATION_STRATEGY_ARB* = 0x00008256

-  GL_NO_RESET_NOTIFICATION_ARB* = 0x00008261 #  

-                                             #  GL_ARB_compressed_texture_pixel_storage 

-  GL_UNPACK_COMPRESSED_BLOCK_WIDTH* = 0x00009127

-  GL_UNPACK_COMPRESSED_BLOCK_HEIGHT* = 0x00009128

-  GL_UNPACK_COMPRESSED_BLOCK_DEPTH* = 0x00009129

-  GL_UNPACK_COMPRESSED_BLOCK_SIZE* = 0x0000912A

-  GL_PACK_COMPRESSED_BLOCK_WIDTH* = 0x0000912B

-  GL_PACK_COMPRESSED_BLOCK_HEIGHT* = 0x0000912C

-  GL_PACK_COMPRESSED_BLOCK_DEPTH* = 0x0000912D

-  GL_PACK_COMPRESSED_BLOCK_SIZE* = 0x0000912E # GL_ARB_internalformat_query

-  GL_NUM_SAMPLE_COUNTS* = 0x00009380 # GL_ARB_map_buffer_alignment

-  GL_MIN_MAP_BUFFER_ALIGNMENT* = 0x000090BC # GL_ARB_shader_atomic_counters

-  GL_ATOMIC_COUNTER_BUFFER* = 0x000092C0

-  GL_ATOMIC_COUNTER_BUFFER_BINDING* = 0x000092C1

-  GL_ATOMIC_COUNTER_BUFFER_START* = 0x000092C2

-  GL_ATOMIC_COUNTER_BUFFER_SIZE* = 0x000092C3

-  GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE* = 0x000092C4

-  GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS* = 0x000092C5

-  GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES* = 0x000092C6

-  GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER* = 0x000092C7

-  GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER* = 0x000092C8

-  GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER* = 0x000092C9

-  GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER* = 0x000092CA

-  GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER* = 0x000092CB

-  GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS* = 0x000092CC

-  GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS* = 0x000092CD

-  GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS* = 0x000092CE

-  GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS* = 0x000092CF

-  GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS* = 0x000092D0

-  GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS* = 0x000092D1

-  GL_MAX_VERTEX_ATOMIC_COUNTERS* = 0x000092D2

-  GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS* = 0x000092D3

-  GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS* = 0x000092D4

-  GL_MAX_GEOMETRY_ATOMIC_COUNTERS* = 0x000092D5

-  GL_MAX_FRAGMENT_ATOMIC_COUNTERS* = 0x000092D6

-  GL_MAX_COMBINED_ATOMIC_COUNTERS* = 0x000092D7

-  GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE* = 0x000092D8

-  GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS* = 0x000092DC

-  GL_ACTIVE_ATOMIC_COUNTER_BUFFERS* = 0x000092D9

-  GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX* = 0x000092DA

-  GL_UNSIGNED_INT_ATOMIC_COUNTER* = 0x000092DB # GL_ARB_shader_image_load_store

-  GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT* = 0x00000001

-  GL_ELEMENT_ARRAY_BARRIER_BIT* = 0x00000002

-  GL_UNIFORM_BARRIER_BIT* = 0x00000004

-  GL_TEXTURE_FETCH_BARRIER_BIT* = 0x00000008

-  GL_SHADER_IMAGE_ACCESS_BARRIER_BIT* = 0x00000020

-  GL_COMMAND_BARRIER_BIT* = 0x00000040

-  GL_PIXEL_BUFFER_BARRIER_BIT* = 0x00000080

-  GL_TEXTURE_UPDATE_BARRIER_BIT* = 0x00000100

-  GL_BUFFER_UPDATE_BARRIER_BIT* = 0x00000200

-  GL_FRAMEBUFFER_BARRIER_BIT* = 0x00000400

-  GL_TRANSFORM_FEEDBACK_BARRIER_BIT* = 0x00000800

-  GL_ATOMIC_COUNTER_BARRIER_BIT* = 0x00001000

-  GL_ALL_BARRIER_BITS* = 0xFFFFFFFF

-  GL_MAX_IMAGE_UNITS* = 0x00008F38

-  GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS* = 0x00008F39

-  GL_IMAGE_BINDING_NAME* = 0x00008F3A

-  GL_IMAGE_BINDING_LEVEL* = 0x00008F3B

-  GL_IMAGE_BINDING_LAYERED* = 0x00008F3C

-  GL_IMAGE_BINDING_LAYER* = 0x00008F3D

-  GL_IMAGE_BINDING_ACCESS* = 0x00008F3E

-  GL_IMAGE_1D* = 0x0000904C

-  GL_IMAGE_2D* = 0x0000904D

-  GL_IMAGE_3D* = 0x0000904E

-  GL_IMAGE_2D_RECT* = 0x0000904F

-  GL_IMAGE_CUBE* = 0x00009050

-  GL_IMAGE_BUFFER* = 0x00009051

-  GL_IMAGE_1D_ARRAY* = 0x00009052

-  GL_IMAGE_2D_ARRAY* = 0x00009053

-  GL_IMAGE_CUBE_MAP_ARRAY* = 0x00009054

-  GL_IMAGE_2D_MULTISAMPLE* = 0x00009055

-  GL_IMAGE_2D_MULTISAMPLE_ARRAY* = 0x00009056

-  GL_INT_IMAGE_1D* = 0x00009057

-  GL_INT_IMAGE_2D* = 0x00009058

-  GL_INT_IMAGE_3D* = 0x00009059

-  GL_INT_IMAGE_2D_RECT* = 0x0000905A

-  GL_INT_IMAGE_CUBE* = 0x0000905B

-  GL_INT_IMAGE_BUFFER* = 0x0000905C

-  GL_INT_IMAGE_1D_ARRAY* = 0x0000905D

-  GL_INT_IMAGE_2D_ARRAY* = 0x0000905E

-  GL_INT_IMAGE_CUBE_MAP_ARRAY* = 0x0000905F

-  GL_INT_IMAGE_2D_MULTISAMPLE* = 0x00009060

-  GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY* = 0x00009061

-  GL_UNSIGNED_INT_IMAGE_1D* = 0x00009062

-  GL_UNSIGNED_INT_IMAGE_2D* = 0x00009063

-  GL_UNSIGNED_INT_IMAGE_3D* = 0x00009064

-  GL_UNSIGNED_INT_IMAGE_2D_RECT* = 0x00009065

-  GL_UNSIGNED_INT_IMAGE_CUBE* = 0x00009066

-  GL_UNSIGNED_INT_IMAGE_BUFFER* = 0x00009067

-  GL_UNSIGNED_INT_IMAGE_1D_ARRAY* = 0x00009068

-  GL_UNSIGNED_INT_IMAGE_2D_ARRAY* = 0x00009069

-  GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY* = 0x0000906A

-  GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE* = 0x0000906B

-  GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY* = 0x0000906C

-  GL_MAX_IMAGE_SAMPLES* = 0x0000906D

-  GL_IMAGE_BINDING_FORMAT* = 0x0000906E

-  GL_IMAGE_FORMAT_COMPATIBILITYtyp* = 0x000090C7

-  GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE* = 0x000090C8

-  GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS* = 0x000090C9

-  GL_MAX_VERTEX_IMAGE_UNIFORMS* = 0x000090CA

-  GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS* = 0x000090CB

-  GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS* = 0x000090CC

-  GL_MAX_GEOMETRY_IMAGE_UNIFORMS* = 0x000090CD

-  GL_MAX_FRAGMENT_IMAGE_UNIFORMS* = 0x000090CE

-  GL_MAX_COMBINED_IMAGE_UNIFORMS* = 0x000090CF # GL_ARB_texture_storage

-  GL_TEXTURE_IMMUTABLE_FORMAT* = 0x0000912F # GL_ATI_draw_buffers

-  GL_MAX_DRAW_BUFFERS_ATI* = 0x00008824

-  GL_DRAW_BUFFER0_ATI* = 0x00008825

-  GL_DRAW_BUFFER1_ATI* = 0x00008826

-  GL_DRAW_BUFFER2_ATI* = 0x00008827

-  GL_DRAW_BUFFER3_ATI* = 0x00008828

-  GL_DRAW_BUFFER4_ATI* = 0x00008829

-  GL_DRAW_BUFFER5_ATI* = 0x0000882A

-  GL_DRAW_BUFFER6_ATI* = 0x0000882B

-  GL_DRAW_BUFFER7_ATI* = 0x0000882C

-  GL_DRAW_BUFFER8_ATI* = 0x0000882D

-  GL_DRAW_BUFFER9_ATI* = 0x0000882E

-  GL_DRAW_BUFFER10_ATI* = 0x0000882F

-  GL_DRAW_BUFFER11_ATI* = 0x00008830

-  GL_DRAW_BUFFER12_ATI* = 0x00008831

-  GL_DRAW_BUFFER13_ATI* = 0x00008832

-  GL_DRAW_BUFFER14_ATI* = 0x00008833

-  GL_DRAW_BUFFER15_ATI* = 0x00008834 # GL_ATI_element_array

-  GL_ELEMENT_ARRAY_ATI* = 0x00008768

-  GL_ELEMENT_ARRAYtyp_ATI* = 0x00008769

-  GL_ELEMENT_ARRAY_POINTER_ATI* = 0x0000876A # GL_ATI_envmap_bumpmap

-  GL_BUMP_ROT_MATRIX_ATI* = 0x00008775

-  GL_BUMP_ROT_MATRIX_SIZE_ATI* = 0x00008776

-  GL_BUMP_NUM_TEX_UNITS_ATI* = 0x00008777

-  GL_BUMP_TEX_UNITS_ATI* = 0x00008778

-  GL_DUDV_ATI* = 0x00008779

-  GL_DU8DV8_ATI* = 0x0000877A

-  GL_BUMP_ENVMAP_ATI* = 0x0000877B

-  GL_BUMP_TARGET_ATI* = 0x0000877C # GL_ATI_fragment_shader

-  GL_FRAGMENT_SHADER_ATI* = 0x00008920

-  GL_REG_0_ATI* = 0x00008921

-  GL_REG_1_ATI* = 0x00008922

-  GL_REG_2_ATI* = 0x00008923

-  GL_REG_3_ATI* = 0x00008924

-  GL_REG_4_ATI* = 0x00008925

-  GL_REG_5_ATI* = 0x00008926

-  GL_REG_6_ATI* = 0x00008927

-  GL_REG_7_ATI* = 0x00008928

-  GL_REG_8_ATI* = 0x00008929

-  GL_REG_9_ATI* = 0x0000892A

-  GL_REG_10_ATI* = 0x0000892B

-  GL_REG_11_ATI* = 0x0000892C

-  GL_REG_12_ATI* = 0x0000892D

-  GL_REG_13_ATI* = 0x0000892E

-  GL_REG_14_ATI* = 0x0000892F

-  GL_REG_15_ATI* = 0x00008930

-  GL_REG_16_ATI* = 0x00008931

-  GL_REG_17_ATI* = 0x00008932

-  GL_REG_18_ATI* = 0x00008933

-  GL_REG_19_ATI* = 0x00008934

-  GL_REG_20_ATI* = 0x00008935

-  GL_REG_21_ATI* = 0x00008936

-  GL_REG_22_ATI* = 0x00008937

-  GL_REG_23_ATI* = 0x00008938

-  GL_REG_24_ATI* = 0x00008939

-  GL_REG_25_ATI* = 0x0000893A

-  GL_REG_26_ATI* = 0x0000893B

-  GL_REG_27_ATI* = 0x0000893C

-  GL_REG_28_ATI* = 0x0000893D

-  GL_REG_29_ATI* = 0x0000893E

-  GL_REG_30_ATI* = 0x0000893F

-  GL_REG_31_ATI* = 0x00008940

-  GL_CON_0_ATI* = 0x00008941

-  GL_CON_1_ATI* = 0x00008942

-  GL_CON_2_ATI* = 0x00008943

-  GL_CON_3_ATI* = 0x00008944

-  GL_CON_4_ATI* = 0x00008945

-  GL_CON_5_ATI* = 0x00008946

-  GL_CON_6_ATI* = 0x00008947

-  GL_CON_7_ATI* = 0x00008948

-  GL_CON_8_ATI* = 0x00008949

-  GL_CON_9_ATI* = 0x0000894A

-  GL_CON_10_ATI* = 0x0000894B

-  GL_CON_11_ATI* = 0x0000894C

-  GL_CON_12_ATI* = 0x0000894D

-  GL_CON_13_ATI* = 0x0000894E

-  GL_CON_14_ATI* = 0x0000894F

-  GL_CON_15_ATI* = 0x00008950

-  GL_CON_16_ATI* = 0x00008951

-  GL_CON_17_ATI* = 0x00008952

-  GL_CON_18_ATI* = 0x00008953

-  GL_CON_19_ATI* = 0x00008954

-  GL_CON_20_ATI* = 0x00008955

-  GL_CON_21_ATI* = 0x00008956

-  GL_CON_22_ATI* = 0x00008957

-  GL_CON_23_ATI* = 0x00008958

-  GL_CON_24_ATI* = 0x00008959

-  GL_CON_25_ATI* = 0x0000895A

-  GL_CON_26_ATI* = 0x0000895B

-  GL_CON_27_ATI* = 0x0000895C

-  GL_CON_28_ATI* = 0x0000895D

-  GL_CON_29_ATI* = 0x0000895E

-  GL_CON_30_ATI* = 0x0000895F

-  GL_CON_31_ATI* = 0x00008960

-  GL_MOV_ATI* = 0x00008961

-  GL_ADD_ATI* = 0x00008963

-  GL_MUL_ATI* = 0x00008964

-  GL_SUB_ATI* = 0x00008965

-  GL_DOT3_ATI* = 0x00008966

-  GL_DOT4_ATI* = 0x00008967

-  GL_MAD_ATI* = 0x00008968

-  GL_LERP_ATI* = 0x00008969

-  GL_CND_ATI* = 0x0000896A

-  GL_CND0_ATI* = 0x0000896B

-  GL_DOT2_ADD_ATI* = 0x0000896C

-  GL_SECONDARY_INTERPOLATOR_ATI* = 0x0000896D

-  GL_NUM_FRAGMENT_REGISTERS_ATI* = 0x0000896E

-  GL_NUM_FRAGMENT_CONSTANTS_ATI* = 0x0000896F

-  GL_NUM_PASSES_ATI* = 0x00008970

-  GL_NUM_INSTRUCTIONS_PER_PASS_ATI* = 0x00008971

-  GL_NUM_INSTRUCTIONS_TOTAL_ATI* = 0x00008972

-  GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI* = 0x00008973

-  GL_NUM_LOOPBACK_COMPONENTS_ATI* = 0x00008974

-  GL_COLOR_ALPHA_PAIRING_ATI* = 0x00008975

-  GL_SWIZZLE_STR_ATI* = 0x00008976

-  GL_SWIZZLE_STQ_ATI* = 0x00008977

-  GL_SWIZZLE_STR_DR_ATI* = 0x00008978

-  GL_SWIZZLE_STQ_DQ_ATI* = 0x00008979

-  GL_SWIZZLE_STRQ_ATI* = 0x0000897A

-  GL_SWIZZLE_STRQ_DQ_ATI* = 0x0000897B

-  GL_RED_BIT_ATI* = 0x00000001

-  GL_GREEN_BIT_ATI* = 0x00000002

-  GL_BLUE_BIT_ATI* = 0x00000004

-  GL_2X_BIT_ATI* = 0x00000001

-  GL_4X_BIT_ATI* = 0x00000002

-  GL_8X_BIT_ATI* = 0x00000004

-  GL_HALF_BIT_ATI* = 0x00000008

-  GL_QUARTER_BIT_ATI* = 0x00000010

-  GL_EIGHTH_BIT_ATI* = 0x00000020

-  GL_SATURATE_BIT_ATI* = 0x00000040

-  GL_COMP_BIT_ATI* = 0x00000002

-  GL_NEGATE_BIT_ATI* = 0x00000004

-  GL_BIAS_BIT_ATI* = 0x00000008 # GL_ATI_pn_triangles

-  GL_PN_TRIANGLES_ATI* = 0x000087F0

-  GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI* = 0x000087F1

-  GL_PN_TRIANGLES_POINT_MODE_ATI* = 0x000087F2

-  GL_PN_TRIANGLES_NORMAL_MODE_ATI* = 0x000087F3

-  GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI* = 0x000087F4

-  GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI* = 0x000087F5

-  GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI* = 0x000087F6

-  GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI* = 0x000087F7

-  GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI* = 0x000087F8 # 

-                                                          # GL_ATI_separate_stencil

-  GL_STENCIL_BACK_FUNC_ATI* = 0x00008800

-  GL_STENCIL_BACK_FAIL_ATI* = 0x00008801

-  GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI* = 0x00008802

-  GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI* = 0x00008803 # GL_ATI_text_fragment_shader

-  GL_TEXT_FRAGMENT_SHADER_ATI* = 0x00008200 # GL_ATI_texture_env_combine3

-  GL_MODULATE_ADD_ATI* = 0x00008744

-  GL_MODULATE_SIGNED_ADD_ATI* = 0x00008745

-  GL_MODULATE_SUBTRACT_ATI* = 0x00008746 # GL_ATI_texture_float

-  GL_RGBA_FLOAT32_ATI* = 0x00008814

-  GL_RGB_FLOAT32_ATI* = 0x00008815

-  GL_ALPHA_FLOAT32_ATI* = 0x00008816

-  GL_INTENSITY_FLOAT32_ATI* = 0x00008817

-  GL_LUMINANCE_FLOAT32_ATI* = 0x00008818

-  GL_LUMINANCE_ALPHA_FLOAT32_ATI* = 0x00008819

-  GL_RGBA_FLOAT16_ATI* = 0x0000881A

-  GL_RGB_FLOAT16_ATI* = 0x0000881B

-  GL_ALPHA_FLOAT16_ATI* = 0x0000881C

-  GL_INTENSITY_FLOAT16_ATI* = 0x0000881D

-  GL_LUMINANCE_FLOAT16_ATI* = 0x0000881E

-  GL_LUMINANCE_ALPHA_FLOAT16_ATI* = 0x0000881F # GL_ATI_texture_mirror_once

-  GL_MIRROR_CLAMP_ATI* = 0x00008742

-  GL_MIRROR_CLAMP_TO_EDGE_ATI* = 0x00008743 # GL_ATI_vertex_array_object

-  GL_STATIC_ATI* = 0x00008760

-  GL_DYNAMIC_ATI* = 0x00008761

-  GL_PRESERVE_ATI* = 0x00008762

-  GL_DISCARD_ATI* = 0x00008763

-  GL_OBJECT_BUFFER_SIZE_ATI* = 0x00008764

-  GL_OBJECT_BUFFER_USAGE_ATI* = 0x00008765

-  GL_ARRAY_OBJECT_BUFFER_ATI* = 0x00008766

-  GL_ARRAY_OBJECT_OFFSET_ATI* = 0x00008767 # GL_ATI_vertex_streams

-  GL_MAX_VERTEX_STREAMS_ATI* = 0x0000876B

-  GL_VERTEX_STREAM0_ATI* = 0x0000876C

-  GL_VERTEX_STREAM1_ATI* = 0x0000876D

-  GL_VERTEX_STREAM2_ATI* = 0x0000876E

-  GL_VERTEX_STREAM3_ATI* = 0x0000876F

-  GL_VERTEX_STREAM4_ATI* = 0x00008770

-  GL_VERTEX_STREAM5_ATI* = 0x00008771

-  GL_VERTEX_STREAM6_ATI* = 0x00008772

-  GL_VERTEX_STREAM7_ATI* = 0x00008773

-  GL_VERTEX_SOURCE_ATI* = 0x00008774 # GL_ATI_meminfo

-  GL_VBO_FREE_MEMORY_ATI* = 0x000087FB

-  GL_TEXTURE_FREE_MEMORY_ATI* = 0x000087FC

-  GL_RENDERBUFFER_FREE_MEMORY_ATI* = 0x000087FD # GL_AMD_performance_monitor

-  GL_COUNTERtyp_AMD* = 0x00008BC0

-  GL_COUNTER_RANGE_AMD* = 0x00008BC1

-  GL_UNSIGNED_INT64_AMD* = 0x00008BC2

-  GL_PERCENTAGE_AMD* = 0x00008BC3

-  GL_PERFMON_RESULT_AVAILABLE_AMD* = 0x00008BC4

-  GL_PERFMON_RESULT_SIZE_AMD* = 0x00008BC5

-  GL_PERFMON_RESULT_AMD* = 0x00008BC6 # GL_AMD_vertex_shader_tesselator

-  GL_SAMPLER_BUFFER_AMD* = 0x00009001

-  GL_INT_SAMPLER_BUFFER_AMD* = 0x00009002

-  GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD* = 0x00009003

-  cGL_TESSELLATION_MODE_AMD* = 0x00009004

-  cGL_TESSELLATION_FACTOR_AMD* = 0x00009005

-  GL_DISCRETE_AMD* = 0x00009006

-  GL_CONTINUOUS_AMD* = 0x00009007 # GL_AMD_seamless_cubemap_per_texture

-                                  # reuse GL_TEXTURE_CUBE_MAP_SEAMLESS 

-                                  # GL_AMD_name_gen_delete

-  GL_DATA_BUFFER_AMD* = 0x00009151

-  GL_PERFORMANCE_MONITOR_AMD* = 0x00009152

-  GL_QUERY_OBJECT_AMD* = 0x00009153

-  GL_VERTEX_ARRAY_OBJECT_AMD* = 0x00009154

-  GL_SAMPLER_OBJECT_AMD* = 0x00009155 # GL_AMD_debug_output

-  GL_MAX_DEBUG_LOGGED_MESSAGES_AMD* = 0x00009144

-  GL_DEBUG_LOGGED_MESSAGES_AMD* = 0x00009145

-  GL_DEBUG_SEVERITY_HIGH_AMD* = 0x00009146

-  GL_DEBUG_SEVERITY_MEDIUM_AMD* = 0x00009147

-  GL_DEBUG_SEVERITY_LOW_AMD* = 0x00009148

-  GL_DEBUG_CATEGORY_API_ERROR_AMD* = 0x00009149

-  GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD* = 0x0000914A

-  GL_DEBUG_CATEGORY_DEPRECATION_AMD* = 0x0000914B

-  GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD* = 0x0000914C

-  GL_DEBUG_CATEGORY_PERFORMANCE_AMD* = 0x0000914D

-  GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD* = 0x0000914E

-  GL_DEBUG_CATEGORY_APPLICATION_AMD* = 0x0000914F

-  GL_DEBUG_CATEGORY_OTHER_AMD* = 0x00009150 # GL_AMD_depth_clamp_separate

-  GL_DEPTH_CLAMP_NEAR_AMD* = 0x0000901E

-  GL_DEPTH_CLAMP_FAR_AMD* = 0x0000901F # GL_EXT_422_pixels

-  GL_422_EXT* = 0x000080CC

-  GL_422_REV_EXT* = 0x000080CD

-  GL_422_AVERAGE_EXT* = 0x000080CE

-  GL_422_REV_AVERAGE_EXT* = 0x000080CF # GL_EXT_abgr

-  GL_ABGR_EXT* = 0x00008000   # GL_EXT_bgra

-  GL_BGR_EXT* = 0x000080E0

-  GL_BGRA_EXT* = 0x000080E1   # GL_EXT_blend_color

-  GL_CONSTANT_COLOR_EXT* = 0x00008001

-  GL_ONE_MINUS_CONSTANT_COLOR_EXT* = 0x00008002

-  GL_CONSTANT_ALPHA_EXT* = 0x00008003

-  GL_ONE_MINUS_CONSTANT_ALPHA_EXT* = 0x00008004

-  cGL_BLEND_COLOR_EXT* = 0x00008005 # GL_EXT_blend_func_separate

-  GL_BLEND_DST_RGB_EXT* = 0x000080C8

-  GL_BLEND_SRC_RGB_EXT* = 0x000080C9

-  GL_BLEND_DST_ALPHA_EXT* = 0x000080CA

-  GL_BLEND_SRC_ALPHA_EXT* = 0x000080CB # GL_EXT_blend_minmax

-  GL_FUNC_ADD_EXT* = 0x00008006

-  GL_MIN_EXT* = 0x00008007

-  GL_MAX_EXT* = 0x00008008

-  cGL_BLEND_EQUATION_EXT* = 0x00008009 # GL_EXT_blend_subtract

-  GL_FUNC_SUBTRACT_EXT* = 0x0000800A

-  GL_FUNC_REVERSE_SUBTRACT_EXT* = 0x0000800B # GL_EXT_clip_volume_hint

-  GL_CLIP_VOLUME_CLIPPING_HINT_EXT* = 0x000080F0 # GL_EXT_cmyka

-  GL_CMYK_EXT* = 0x0000800C

-  GL_CMYKA_EXT* = 0x0000800D

-  GL_PACK_CMYK_HINT_EXT* = 0x0000800E

-  GL_UNPACK_CMYK_HINT_EXT* = 0x0000800F # GL_EXT_compiled_vertex_array

-  GL_ARRAY_ELEMENT_LOCK_FIRST_EXT* = 0x000081A8

-  GL_ARRAY_ELEMENT_LOCK_COUNT_EXT* = 0x000081A9 # GL_EXT_convolution

-  GL_CONVOLUTION_1D_EXT* = 0x00008010

-  GL_CONVOLUTION_2D_EXT* = 0x00008011

-  GL_SEPARABLE_2D_EXT* = 0x00008012

-  GL_CONVOLUTION_BORDER_MODE_EXT* = 0x00008013

-  GL_CONVOLUTION_FILTER_SCALE_EXT* = 0x00008014

-  GL_CONVOLUTION_FILTER_BIAS_EXT* = 0x00008015

-  GL_REDUCE_EXT* = 0x00008016

-  GL_CONVOLUTION_FORMAT_EXT* = 0x00008017

-  GL_CONVOLUTION_WIDTH_EXT* = 0x00008018

-  GL_CONVOLUTION_HEIGHT_EXT* = 0x00008019

-  GL_MAX_CONVOLUTION_WIDTH_EXT* = 0x0000801A

-  GL_MAX_CONVOLUTION_HEIGHT_EXT* = 0x0000801B

-  GL_POST_CONVOLUTION_RED_SCALE_EXT* = 0x0000801C

-  GL_POST_CONVOLUTION_GREEN_SCALE_EXT* = 0x0000801D

-  GL_POST_CONVOLUTION_BLUE_SCALE_EXT* = 0x0000801E

-  GL_POST_CONVOLUTION_ALPHA_SCALE_EXT* = 0x0000801F

-  GL_POST_CONVOLUTION_RED_BIAS_EXT* = 0x00008020

-  GL_POST_CONVOLUTION_GREEN_BIAS_EXT* = 0x00008021

-  GL_POST_CONVOLUTION_BLUE_BIAS_EXT* = 0x00008022

-  GL_POST_CONVOLUTION_ALPHA_BIAS_EXT* = 0x00008023 # GL_EXT_coordinate_frame

-  GL_TANGENT_ARRAY_EXT* = 0x00008439

-  GL_BINORMAL_ARRAY_EXT* = 0x0000843A

-  GL_CURRENT_TANGENT_EXT* = 0x0000843B

-  GL_CURRENT_BINORMAL_EXT* = 0x0000843C

-  GL_TANGENT_ARRAYtyp_EXT* = 0x0000843E

-  GL_TANGENT_ARRAY_STRIDE_EXT* = 0x0000843F

-  GL_BINORMAL_ARRAYtyp_EXT* = 0x00008440

-  GL_BINORMAL_ARRAY_STRIDE_EXT* = 0x00008441

-  GL_TANGENT_ARRAY_POINTER_EXT* = 0x00008442

-  GL_BINORMAL_ARRAY_POINTER_EXT* = 0x00008443

-  GL_MAP1_TANGENT_EXT* = 0x00008444

-  GL_MAP2_TANGENT_EXT* = 0x00008445

-  GL_MAP1_BINORMAL_EXT* = 0x00008446

-  GL_MAP2_BINORMAL_EXT* = 0x00008447 # GL_EXT_cull_vertex

-  GL_CULL_VERTEX_EXT* = 0x000081AA

-  GL_CULL_VERTEX_EYE_POSITION_EXT* = 0x000081AB

-  GL_CULL_VERTEX_OBJECT_POSITION_EXT* = 0x000081AC # GL_EXT_draw_range_elements

-  GL_MAX_ELEMENTS_VERTICES_EXT* = 0x000080E8

-  GL_MAX_ELEMENTS_INDICES_EXT* = 0x000080E9 # GL_EXT_fog_coord

-  GL_FOG_COORDINATE_SOURCE_EXT* = 0x00008450

-  GL_FOG_COORDINATE_EXT* = 0x00008451

-  GL_FRAGMENT_DEPTH_EXT* = 0x00008452

-  GL_CURRENT_FOG_COORDINATE_EXT* = 0x00008453

-  GL_FOG_COORDINATE_ARRAYtyp_EXT* = 0x00008454

-  GL_FOG_COORDINATE_ARRAY_STRIDE_EXT* = 0x00008455

-  GL_FOG_COORDINATE_ARRAY_POINTER_EXT* = 0x00008456

-  GL_FOG_COORDINATE_ARRAY_EXT* = 0x00008457 # GL_EXT_framebuffer_object

-  GL_FRAMEBUFFER_EXT* = 0x00008D40

-  GL_RENDERBUFFER_EXT* = 0x00008D41

-  GL_STENCIL_INDEX_EXT* = 0x00008D45

-  GL_STENCIL_INDEX1_EXT* = 0x00008D46

-  GL_STENCIL_INDEX4_EXT* = 0x00008D47

-  GL_STENCIL_INDEX8_EXT* = 0x00008D48

-  GL_STENCIL_INDEX16_EXT* = 0x00008D49

-  GL_RENDERBUFFER_WIDTH_EXT* = 0x00008D42

-  GL_RENDERBUFFER_HEIGHT_EXT* = 0x00008D43

-  GL_RENDERBUFFER_INTERNAL_FORMAT_EXT* = 0x00008D44

-  GL_FRAMEBUFFER_ATTACHMENT_OBJECTtyp_EXT* = 0x00008CD0

-  GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT* = 0x00008CD1

-  GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT* = 0x00008CD2

-  GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT* = 0x00008CD3

-  GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT* = 0x00008CD4

-  GL_COLOR_ATTACHMENT0_EXT* = 0x00008CE0

-  GL_COLOR_ATTACHMENT1_EXT* = 0x00008CE1

-  GL_COLOR_ATTACHMENT2_EXT* = 0x00008CE2

-  GL_COLOR_ATTACHMENT3_EXT* = 0x00008CE3

-  GL_COLOR_ATTACHMENT4_EXT* = 0x00008CE4

-  GL_COLOR_ATTACHMENT5_EXT* = 0x00008CE5

-  GL_COLOR_ATTACHMENT6_EXT* = 0x00008CE6

-  GL_COLOR_ATTACHMENT7_EXT* = 0x00008CE7

-  GL_COLOR_ATTACHMENT8_EXT* = 0x00008CE8

-  GL_COLOR_ATTACHMENT9_EXT* = 0x00008CE9

-  GL_COLOR_ATTACHMENT10_EXT* = 0x00008CEA

-  GL_COLOR_ATTACHMENT11_EXT* = 0x00008CEB

-  GL_COLOR_ATTACHMENT12_EXT* = 0x00008CEC

-  GL_COLOR_ATTACHMENT13_EXT* = 0x00008CED

-  GL_COLOR_ATTACHMENT14_EXT* = 0x00008CEE

-  GL_COLOR_ATTACHMENT15_EXT* = 0x00008CEF

-  GL_DEPTH_ATTACHMENT_EXT* = 0x00008D00

-  GL_STENCIL_ATTACHMENT_EXT* = 0x00008D20

-  GL_FRAMEBUFFER_COMPLETE_EXT* = 0x00008CD5

-  GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT* = 0x00008CD6

-  GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT* = 0x00008CD7

-  GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT* = 0x00008CD8

-  GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT* = 0x00008CD9

-  GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT* = 0x00008CDA

-  GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT* = 0x00008CDB

-  GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT* = 0x00008CDC

-  GL_FRAMEBUFFER_UNSUPPORTED_EXT* = 0x00008CDD

-  GL_FRAMEBUFFER_STATUS_ERROR_EXT* = 0x00008CDE

-  GL_FRAMEBUFFER_BINDING_EXT* = 0x00008CA6

-  GL_RENDERBUFFER_BINDING_EXT* = 0x00008CA7

-  GL_MAX_COLOR_ATTACHMENTS_EXT* = 0x00008CDF

-  GL_MAX_RENDERBUFFER_SIZE_EXT* = 0x000084E8

-  GL_INVALID_FRAMEBUFFER_OPERATION_EXT* = 0x00000506 # GL_EXT_histogram

-  cGL_HISTOGRAM_EXT* = 0x00008024

-  GL_PROXY_HISTOGRAM_EXT* = 0x00008025

-  GL_HISTOGRAM_WIDTH_EXT* = 0x00008026

-  GL_HISTOGRAM_FORMAT_EXT* = 0x00008027

-  GL_HISTOGRAM_RED_SIZE_EXT* = 0x00008028

-  GL_HISTOGRAM_GREEN_SIZE_EXT* = 0x00008029

-  GL_HISTOGRAM_BLUE_SIZE_EXT* = 0x0000802A

-  GL_HISTOGRAM_ALPHA_SIZE_EXT* = 0x0000802B

-  GL_HISTOGRAM_LUMINANCE_SIZE_EXT* = 0x0000802C

-  GL_HISTOGRAM_SINK_EXT* = 0x0000802D

-  cGL_MINMAX_EXT* = 0x0000802E

-  GL_MINMAX_FORMAT_EXT* = 0x0000802F

-  GL_MINMAX_SINK_EXT* = 0x00008030

-  GL_TABLE_TOO_LARGE_EXT* = 0x00008031 # GL_EXT_index_array_formats

-  GL_IUI_V2F_EXT* = 0x000081AD

-  GL_IUI_V3F_EXT* = 0x000081AE

-  GL_IUI_N3F_V2F_EXT* = 0x000081AF

-  GL_IUI_N3F_V3F_EXT* = 0x000081B0

-  GL_T2F_IUI_V2F_EXT* = 0x000081B1

-  GL_T2F_IUI_V3F_EXT* = 0x000081B2

-  GL_T2F_IUI_N3F_V2F_EXT* = 0x000081B3

-  GL_T2F_IUI_N3F_V3F_EXT* = 0x000081B4 # GL_EXT_index_func

-  GL_INDEX_TEST_EXT* = 0x000081B5

-  GL_INDEX_TEST_FUNC_EXT* = 0x000081B6

-  GL_INDEX_TEST_REF_EXT* = 0x000081B7 # GL_EXT_index_material

-  cGL_INDEX_MATERIAL_EXT* = 0x000081B8

-  GL_INDEX_MATERIAL_PARAMETER_EXT* = 0x000081B9

-  GL_INDEX_MATERIAL_FACE_EXT* = 0x000081BA # GL_EXT_light_texture

-  GL_FRAGMENT_MATERIAL_EXT* = 0x00008349

-  GL_FRAGMENT_NORMAL_EXT* = 0x0000834A

-  GL_FRAGMENT_COLOR_EXT* = 0x0000834C

-  GL_ATTENUATION_EXT* = 0x0000834D

-  GL_SHADOW_ATTENUATION_EXT* = 0x0000834E

-  GL_TEXTURE_APPLICATION_MODE_EXT* = 0x0000834F

-  cGL_TEXTURE_LIGHT_EXT* = 0x00008350

-  GL_TEXTURE_MATERIAL_FACE_EXT* = 0x00008351

-  GL_TEXTURE_MATERIAL_PARAMETER_EXT* = 0x00008352 # GL_EXT_multisample

-  GL_MULTISAMPLE_EXT* = 0x0000809D

-  GL_SAMPLE_ALPHA_TO_MASK_EXT* = 0x0000809E

-  GL_SAMPLE_ALPHA_TO_ONE_EXT* = 0x0000809F

-  cGL_SAMPLE_MASK_EXT* = 0x000080A0

-  GL_1PASS_EXT* = 0x000080A1

-  GL_2PASS_0_EXT* = 0x000080A2

-  GL_2PASS_1_EXT* = 0x000080A3

-  GL_4PASS_0_EXT* = 0x000080A4

-  GL_4PASS_1_EXT* = 0x000080A5

-  GL_4PASS_2_EXT* = 0x000080A6

-  GL_4PASS_3_EXT* = 0x000080A7

-  GL_SAMPLE_BUFFERS_EXT* = 0x000080A8

-  GL_SAMPLES_EXT* = 0x000080A9

-  GL_SAMPLE_MASK_VALUE_EXT* = 0x000080AA

-  GL_SAMPLE_MASK_INVERT_EXT* = 0x000080AB

-  cGL_SAMPLE_PATTERN_EXT* = 0x000080AC

-  GL_MULTISAMPLE_BIT_EXT* = 0x20000000 # GL_EXT_packed_pixels

-  GL_UNSIGNED_BYTE_3_3_2_EXT* = 0x00008032

-  GL_UNSIGNED_SHORT_4_4_4_4_EXT* = 0x00008033

-  GL_UNSIGNED_SHORT_5_5_5_1_EXT* = 0x00008034

-  GL_UNSIGNED_INT_8_8_8_8_EXT* = 0x00008035

-  GL_UNSIGNED_INT_10_10_10_2_EXT* = 0x00008036 # GL_EXT_paletted_texture

-  GL_COLOR_INDEX1_EXT* = 0x000080E2

-  GL_COLOR_INDEX2_EXT* = 0x000080E3

-  GL_COLOR_INDEX4_EXT* = 0x000080E4

-  GL_COLOR_INDEX8_EXT* = 0x000080E5

-  GL_COLOR_INDEX12_EXT* = 0x000080E6

-  GL_COLOR_INDEX16_EXT* = 0x000080E7

-  GL_TEXTURE_INDEX_SIZE_EXT* = 0x000080ED # GL_EXT_pixel_transform

-  GL_PIXEL_TRANSFORM_2D_EXT* = 0x00008330

-  GL_PIXEL_MAG_FILTER_EXT* = 0x00008331

-  GL_PIXEL_MIN_FILTER_EXT* = 0x00008332

-  GL_PIXEL_CUBIC_WEIGHT_EXT* = 0x00008333

-  GL_CUBIC_EXT* = 0x00008334

-  GL_AVERAGE_EXT* = 0x00008335

-  GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT* = 0x00008336

-  GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT* = 0x00008337

-  GL_PIXEL_TRANSFORM_2D_MATRIX_EXT* = 0x00008338 # GL_EXT_point_parameters

-  GL_POINT_SIZE_MIN_EXT* = 0x00008126

-  GL_POINT_SIZE_MAX_EXT* = 0x00008127

-  GL_POINT_FADE_THRESHOLD_SIZE_EXT* = 0x00008128

-  GL_DISTANCE_ATTENUATION_EXT* = 0x00008129 # GL_EXT_polygon_offset

-  cGL_POLYGON_OFFSET_EXT* = 0x00008037

-  GL_POLYGON_OFFSET_FACTOR_EXT* = 0x00008038

-  GL_POLYGON_OFFSET_BIAS_EXT* = 0x00008039 # GL_EXT_rescale_normal

-  GL_RESCALE_NORMAL_EXT* = 0x0000803A # GL_EXT_secondary_color

-  GL_COLOR_SUM_EXT* = 0x00008458

-  GL_CURRENT_SECONDARY_COLOR_EXT* = 0x00008459

-  GL_SECONDARY_COLOR_ARRAY_SIZE_EXT* = 0x0000845A

-  GL_SECONDARY_COLOR_ARRAYtyp_EXT* = 0x0000845B

-  GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT* = 0x0000845C

-  GL_SECONDARY_COLOR_ARRAY_POINTER_EXT* = 0x0000845D

-  GL_SECONDARY_COLOR_ARRAY_EXT* = 0x0000845E # GL_EXT_separate_specular_color

-  GL_LIGHT_MODEL_COLOR_CONTROL_EXT* = 0x000081F8

-  GL_SINGLE_COLOR_EXT* = 0x000081F9

-  GL_SEPARATE_SPECULAR_COLOR_EXT* = 0x000081FA # GL_EXT_shared_texture_palette

-  GL_SHARED_TEXTURE_PALETTE_EXT* = 0x000081FB # GL_EXT_stencil_two_side

-  GL_STENCIL_TEST_TWO_SIDE_EXT* = 0x00008910

-  cGL_ACTIVE_STENCIL_FACE_EXT* = 0x00008911 # GL_EXT_stencil_wrap

-  GL_INCR_WRAP_EXT* = 0x00008507

-  GL_DECR_WRAP_EXT* = 0x00008508 # GL_EXT_texture

-  GL_ALPHA4_EXT* = 0x0000803B

-  GL_ALPHA8_EXT* = 0x0000803C

-  GL_ALPHA12_EXT* = 0x0000803D

-  GL_ALPHA16_EXT* = 0x0000803E

-  GL_LUMINANCE4_EXT* = 0x0000803F

-  GL_LUMINANCE8_EXT* = 0x00008040

-  GL_LUMINANCE12_EXT* = 0x00008041

-  GL_LUMINANCE16_EXT* = 0x00008042

-  GL_LUMINANCE4_ALPHA4_EXT* = 0x00008043

-  GL_LUMINANCE6_ALPHA2_EXT* = 0x00008044

-  GL_LUMINANCE8_ALPHA8_EXT* = 0x00008045

-  GL_LUMINANCE12_ALPHA4_EXT* = 0x00008046

-  GL_LUMINANCE12_ALPHA12_EXT* = 0x00008047

-  GL_LUMINANCE16_ALPHA16_EXT* = 0x00008048

-  GL_INTENSITY_EXT* = 0x00008049

-  GL_INTENSITY4_EXT* = 0x0000804A

-  GL_INTENSITY8_EXT* = 0x0000804B

-  GL_INTENSITY12_EXT* = 0x0000804C

-  GL_INTENSITY16_EXT* = 0x0000804D

-  GL_RGB2_EXT* = 0x0000804E

-  GL_RGB4_EXT* = 0x0000804F

-  GL_RGB5_EXT* = 0x00008050

-  GL_RGB8_EXT* = 0x00008051

-  GL_RGB10_EXT* = 0x00008052

-  GL_RGB12_EXT* = 0x00008053

-  GL_RGB16_EXT* = 0x00008054

-  GL_RGBA2_EXT* = 0x00008055

-  GL_RGBA4_EXT* = 0x00008056

-  GL_RGB5_A1_EXT* = 0x00008057

-  GL_RGBA8_EXT* = 0x00008058

-  GL_RGB10_A2_EXT* = 0x00008059

-  GL_RGBA12_EXT* = 0x0000805A

-  GL_RGBA16_EXT* = 0x0000805B

-  GL_TEXTURE_RED_SIZE_EXT* = 0x0000805C

-  GL_TEXTURE_GREEN_SIZE_EXT* = 0x0000805D

-  GL_TEXTURE_BLUE_SIZE_EXT* = 0x0000805E

-  GL_TEXTURE_ALPHA_SIZE_EXT* = 0x0000805F

-  GL_TEXTURE_LUMINANCE_SIZE_EXT* = 0x00008060

-  GL_TEXTURE_INTENSITY_SIZE_EXT* = 0x00008061

-  GL_REPLACE_EXT* = 0x00008062

-  GL_PROXY_TEXTURE_1D_EXT* = 0x00008063

-  GL_PROXY_TEXTURE_2D_EXT* = 0x00008064

-  GL_TEXTURE_TOO_LARGE_EXT* = 0x00008065 # GL_EXT_texture3D

-  GL_PACK_SKIP_IMAGES_EXT* = 0x0000806B

-  GL_PACK_IMAGE_HEIGHT_EXT* = 0x0000806C

-  GL_UNPACK_SKIP_IMAGES_EXT* = 0x0000806D

-  GL_UNPACK_IMAGE_HEIGHT_EXT* = 0x0000806E

-  GL_TEXTURE_3D_EXT* = 0x0000806F

-  GL_PROXY_TEXTURE_3D_EXT* = 0x00008070

-  GL_TEXTURE_DEPTH_EXT* = 0x00008071

-  GL_TEXTURE_WRAP_R_EXT* = 0x00008072

-  GL_MAX_3D_TEXTURE_SIZE_EXT* = 0x00008073 # GL_EXT_texture_compression_s3tc

-  GL_COMPRESSED_RGB_S3TC_DXT1_EXT* = 0x000083F0

-  GL_COMPRESSED_RGBA_S3TC_DXT1_EXT* = 0x000083F1

-  GL_COMPRESSED_RGBA_S3TC_DXT3_EXT* = 0x000083F2

-  GL_COMPRESSED_RGBA_S3TC_DXT5_EXT* = 0x000083F3 # GL_EXT_texture_cube_map

-  GL_NORMAL_MAP_EXT* = 0x00008511

-  GL_REFLECTION_MAP_EXT* = 0x00008512

-  GL_TEXTURE_CUBE_MAP_EXT* = 0x00008513

-  GL_TEXTURE_BINDING_CUBE_MAP_EXT* = 0x00008514

-  GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT* = 0x00008515

-  GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT* = 0x00008516

-  GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT* = 0x00008517

-  GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT* = 0x00008518

-  GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT* = 0x00008519

-  GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT* = 0x0000851A

-  GL_PROXY_TEXTURE_CUBE_MAP_EXT* = 0x0000851B

-  GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT* = 0x0000851C # GL_EXT_texture_edge_clamp

-  GL_CLAMP_TO_EDGE_EXT* = 0x0000812F # GL_EXT_texture_env_combine

-  GL_COMBINE_EXT* = 0x00008570

-  GL_COMBINE_RGB_EXT* = 0x00008571

-  GL_COMBINE_ALPHA_EXT* = 0x00008572

-  GL_RGB_SCALE_EXT* = 0x00008573

-  GL_ADD_SIGNED_EXT* = 0x00008574

-  GL_INTERPOLATE_EXT* = 0x00008575

-  GL_CONSTANT_EXT* = 0x00008576

-  GL_PRIMARY_COLOR_EXT* = 0x00008577

-  GL_PREVIOUS_EXT* = 0x00008578

-  GL_SOURCE0_RGB_EXT* = 0x00008580

-  GL_SOURCE1_RGB_EXT* = 0x00008581

-  GL_SOURCE2_RGB_EXT* = 0x00008582

-  GL_SOURCE0_ALPHA_EXT* = 0x00008588

-  GL_SOURCE1_ALPHA_EXT* = 0x00008589

-  GL_SOURCE2_ALPHA_EXT* = 0x0000858A

-  GL_OPERAND0_RGB_EXT* = 0x00008590

-  GL_OPERAND1_RGB_EXT* = 0x00008591

-  GL_OPERAND2_RGB_EXT* = 0x00008592

-  GL_OPERAND0_ALPHA_EXT* = 0x00008598

-  GL_OPERAND1_ALPHA_EXT* = 0x00008599

-  GL_OPERAND2_ALPHA_EXT* = 0x0000859A # GL_EXT_texture_env_dot3

-  GL_DOT3_RGB_EXT* = 0x00008740

-  GL_DOT3_RGBA_EXT* = 0x00008741 # GL_EXT_texture_filter_anisotropic

-  GL_TEXTURE_MAX_ANISOTROPY_EXT* = 0x000084FE

-  GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT* = 0x000084FF # GL_EXT_texture_lod_bias

-  GL_MAX_TEXTURE_LOD_BIAS_EXT* = 0x000084FD

-  GL_TEXTURE_FILTER_CONTROL_EXT* = 0x00008500

-  GL_TEXTURE_LOD_BIAS_EXT* = 0x00008501 # GL_EXT_texture_object

-  GL_TEXTURE_PRIORITY_EXT* = 0x00008066

-  GL_TEXTURE_RESIDENT_EXT* = 0x00008067

-  GL_TEXTURE_1D_BINDING_EXT* = 0x00008068

-  GL_TEXTURE_2D_BINDING_EXT* = 0x00008069

-  GL_TEXTURE_3D_BINDING_EXT* = 0x0000806A # GL_EXT_texture_perturb_normal

-  GL_PERTURB_EXT* = 0x000085AE

-  cGL_TEXTURE_NORMAL_EXT* = 0x000085AF # GL_EXT_texture_rectangle

-  GL_TEXTURE_RECTANGLE_EXT* = 0x000084F5

-  GL_TEXTURE_BINDING_RECTANGLE_EXT* = 0x000084F6

-  GL_PROXY_TEXTURE_RECTANGLE_EXT* = 0x000084F7

-  GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT* = 0x000084F8 # GL_EXT_vertex_array

-  GL_VERTEX_ARRAY_EXT* = 0x00008074

-  GL_NORMAL_ARRAY_EXT* = 0x00008075

-  GL_COLOR_ARRAY_EXT* = 0x00008076

-  GL_INDEX_ARRAY_EXT* = 0x00008077

-  GL_TEXTURE_COORD_ARRAY_EXT* = 0x00008078

-  GL_EDGE_FLAG_ARRAY_EXT* = 0x00008079

-  GL_VERTEX_ARRAY_SIZE_EXT* = 0x0000807A

-  GL_VERTEX_ARRAYtyp_EXT* = 0x0000807B

-  GL_VERTEX_ARRAY_STRIDE_EXT* = 0x0000807C

-  GL_VERTEX_ARRAY_COUNT_EXT* = 0x0000807D

-  GL_NORMAL_ARRAYtyp_EXT* = 0x0000807E

-  GL_NORMAL_ARRAY_STRIDE_EXT* = 0x0000807F

-  GL_NORMAL_ARRAY_COUNT_EXT* = 0x00008080

-  GL_COLOR_ARRAY_SIZE_EXT* = 0x00008081

-  GL_COLOR_ARRAYtyp_EXT* = 0x00008082

-  GL_COLOR_ARRAY_STRIDE_EXT* = 0x00008083

-  GL_COLOR_ARRAY_COUNT_EXT* = 0x00008084

-  GL_INDEX_ARRAYtyp_EXT* = 0x00008085

-  GL_INDEX_ARRAY_STRIDE_EXT* = 0x00008086

-  GL_INDEX_ARRAY_COUNT_EXT* = 0x00008087

-  GL_TEXTURE_COORD_ARRAY_SIZE_EXT* = 0x00008088

-  GL_TEXTURE_COORD_ARRAYtyp_EXT* = 0x00008089

-  GL_TEXTURE_COORD_ARRAY_STRIDE_EXT* = 0x0000808A

-  GL_TEXTURE_COORD_ARRAY_COUNT_EXT* = 0x0000808B

-  GL_EDGE_FLAG_ARRAY_STRIDE_EXT* = 0x0000808C

-  GL_EDGE_FLAG_ARRAY_COUNT_EXT* = 0x0000808D

-  GL_VERTEX_ARRAY_POINTER_EXT* = 0x0000808E

-  GL_NORMAL_ARRAY_POINTER_EXT* = 0x0000808F

-  GL_COLOR_ARRAY_POINTER_EXT* = 0x00008090

-  GL_INDEX_ARRAY_POINTER_EXT* = 0x00008091

-  GL_TEXTURE_COORD_ARRAY_POINTER_EXT* = 0x00008092

-  GL_EDGE_FLAG_ARRAY_POINTER_EXT* = 0x00008093 # GL_EXT_vertex_shader

-  GL_VERTEX_SHADER_EXT* = 0x00008780

-  GL_VERTEX_SHADER_BINDING_EXT* = 0x00008781

-  GL_OP_INDEX_EXT* = 0x00008782

-  GL_OP_NEGATE_EXT* = 0x00008783

-  GL_OP_DOT3_EXT* = 0x00008784

-  GL_OP_DOT4_EXT* = 0x00008785

-  GL_OP_MUL_EXT* = 0x00008786

-  GL_OP_ADD_EXT* = 0x00008787

-  GL_OP_MADD_EXT* = 0x00008788

-  GL_OP_FRAC_EXT* = 0x00008789

-  GL_OP_MAX_EXT* = 0x0000878A

-  GL_OP_MIN_EXT* = 0x0000878B

-  GL_OP_SET_GE_EXT* = 0x0000878C

-  GL_OP_SET_LT_EXT* = 0x0000878D

-  GL_OP_CLAMP_EXT* = 0x0000878E

-  GL_OP_FLOOR_EXT* = 0x0000878F

-  GL_OP_ROUND_EXT* = 0x00008790

-  GL_OP_EXP_BASE_2_EXT* = 0x00008791

-  GL_OP_LOG_BASE_2_EXT* = 0x00008792

-  GL_OP_POWER_EXT* = 0x00008793

-  GL_OP_RECIP_EXT* = 0x00008794

-  GL_OP_RECIP_SQRT_EXT* = 0x00008795

-  GL_OP_SUB_EXT* = 0x00008796

-  GL_OP_CROSS_PRODUCT_EXT* = 0x00008797

-  GL_OP_MULTIPLY_MATRIX_EXT* = 0x00008798

-  GL_OP_MOV_EXT* = 0x00008799

-  GL_OUTPUT_VERTEX_EXT* = 0x0000879A

-  GL_OUTPUT_COLOR0_EXT* = 0x0000879B

-  GL_OUTPUT_COLOR1_EXT* = 0x0000879C

-  GL_OUTPUT_TEXTURE_COORD0_EXT* = 0x0000879D

-  GL_OUTPUT_TEXTURE_COORD1_EXT* = 0x0000879E

-  GL_OUTPUT_TEXTURE_COORD2_EXT* = 0x0000879F

-  GL_OUTPUT_TEXTURE_COORD3_EXT* = 0x000087A0

-  GL_OUTPUT_TEXTURE_COORD4_EXT* = 0x000087A1

-  GL_OUTPUT_TEXTURE_COORD5_EXT* = 0x000087A2

-  GL_OUTPUT_TEXTURE_COORD6_EXT* = 0x000087A3

-  GL_OUTPUT_TEXTURE_COORD7_EXT* = 0x000087A4

-  GL_OUTPUT_TEXTURE_COORD8_EXT* = 0x000087A5

-  GL_OUTPUT_TEXTURE_COORD9_EXT* = 0x000087A6

-  GL_OUTPUT_TEXTURE_COORD10_EXT* = 0x000087A7

-  GL_OUTPUT_TEXTURE_COORD11_EXT* = 0x000087A8

-  GL_OUTPUT_TEXTURE_COORD12_EXT* = 0x000087A9

-  GL_OUTPUT_TEXTURE_COORD13_EXT* = 0x000087AA

-  GL_OUTPUT_TEXTURE_COORD14_EXT* = 0x000087AB

-  GL_OUTPUT_TEXTURE_COORD15_EXT* = 0x000087AC

-  GL_OUTPUT_TEXTURE_COORD16_EXT* = 0x000087AD

-  GL_OUTPUT_TEXTURE_COORD17_EXT* = 0x000087AE

-  GL_OUTPUT_TEXTURE_COORD18_EXT* = 0x000087AF

-  GL_OUTPUT_TEXTURE_COORD19_EXT* = 0x000087B0

-  GL_OUTPUT_TEXTURE_COORD20_EXT* = 0x000087B1

-  GL_OUTPUT_TEXTURE_COORD21_EXT* = 0x000087B2

-  GL_OUTPUT_TEXTURE_COORD22_EXT* = 0x000087B3

-  GL_OUTPUT_TEXTURE_COORD23_EXT* = 0x000087B4

-  GL_OUTPUT_TEXTURE_COORD24_EXT* = 0x000087B5

-  GL_OUTPUT_TEXTURE_COORD25_EXT* = 0x000087B6

-  GL_OUTPUT_TEXTURE_COORD26_EXT* = 0x000087B7

-  GL_OUTPUT_TEXTURE_COORD27_EXT* = 0x000087B8

-  GL_OUTPUT_TEXTURE_COORD28_EXT* = 0x000087B9

-  GL_OUTPUT_TEXTURE_COORD29_EXT* = 0x000087BA

-  GL_OUTPUT_TEXTURE_COORD30_EXT* = 0x000087BB

-  GL_OUTPUT_TEXTURE_COORD31_EXT* = 0x000087BC

-  GL_OUTPUT_FOG_EXT* = 0x000087BD

-  GL_SCALAR_EXT* = 0x000087BE

-  GL_VECTOR_EXT* = 0x000087BF

-  GL_MATRIX_EXT* = 0x000087C0

-  GL_VARIANT_EXT* = 0x000087C1

-  GL_INVARIANT_EXT* = 0x000087C2

-  GL_LOCAL_CONSTANT_EXT* = 0x000087C3

-  GL_LOCAL_EXT* = 0x000087C4

-  GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT* = 0x000087C5

-  GL_MAX_VERTEX_SHADER_VARIANTS_EXT* = 0x000087C6

-  GL_MAX_VERTEX_SHADER_INVARIANTS_EXT* = 0x000087C7

-  GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT* = 0x000087C8

-  GL_MAX_VERTEX_SHADER_LOCALS_EXT* = 0x000087C9

-  GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT* = 0x000087CA

-  GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT* = 0x000087CB

-  GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT* = 0x000087CC

-  GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT* = 0x000087CD

-  GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT* = 0x000087CE

-  GL_VERTEX_SHADER_INSTRUCTIONS_EXT* = 0x000087CF

-  GL_VERTEX_SHADER_VARIANTS_EXT* = 0x000087D0

-  GL_VERTEX_SHADER_INVARIANTS_EXT* = 0x000087D1

-  GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT* = 0x000087D2

-  GL_VERTEX_SHADER_LOCALS_EXT* = 0x000087D3

-  GL_VERTEX_SHADER_OPTIMIZED_EXT* = 0x000087D4

-  GL_X_EXT* = 0x000087D5

-  GL_Y_EXT* = 0x000087D6

-  GL_Z_EXT* = 0x000087D7

-  GL_W_EXT* = 0x000087D8

-  GL_NEGATIVE_X_EXT* = 0x000087D9

-  GL_NEGATIVE_Y_EXT* = 0x000087DA

-  GL_NEGATIVE_Z_EXT* = 0x000087DB

-  GL_NEGATIVE_W_EXT* = 0x000087DC

-  GL_ZERO_EXT* = 0x000087DD

-  GL_ONE_EXT* = 0x000087DE

-  GL_NEGATIVE_ONE_EXT* = 0x000087DF

-  GL_NORMALIZED_RANGE_EXT* = 0x000087E0

-  GL_FULL_RANGE_EXT* = 0x000087E1

-  GL_CURRENT_VERTEX_EXT* = 0x000087E2

-  GL_MVP_MATRIX_EXT* = 0x000087E3

-  GL_VARIANT_VALUE_EXT* = 0x000087E4

-  GL_VARIANT_DATAtypEXT* = 0x000087E5

-  GL_VARIANT_ARRAY_STRIDE_EXT* = 0x000087E6

-  GL_VARIANT_ARRAYtyp_EXT* = 0x000087E7

-  GL_VARIANT_ARRAY_EXT* = 0x000087E8

-  GL_VARIANT_ARRAY_POINTER_EXT* = 0x000087E9

-  GL_INVARIANT_VALUE_EXT* = 0x000087EA

-  GL_INVARIANT_DATAtypEXT* = 0x000087EB

-  GL_LOCAL_CONSTANT_VALUE_EXT* = 0x000087EC

-  GL_LOCAL_CONSTANT_DATAtypEXT* = 0x000087ED # GL_EXT_vertex_weighting

-  GL_MODELVIEW0_STACK_DEPTH_EXT* = 0x00000BA3

-  GL_MODELVIEW1_STACK_DEPTH_EXT* = 0x00008502

-  GL_MODELVIEW0_MATRIX_EXT* = 0x00000BA6

-  GL_MODELVIEW1_MATRIX_EXT* = 0x00008506

-  GL_VERTEX_WEIGHTING_EXT* = 0x00008509

-  GL_MODELVIEW0_EXT* = 0x00001700

-  GL_MODELVIEW1_EXT* = 0x0000850A

-  GL_CURRENT_VERTEX_WEIGHT_EXT* = 0x0000850B

-  GL_VERTEX_WEIGHT_ARRAY_EXT* = 0x0000850C

-  GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT* = 0x0000850D

-  GL_VERTEX_WEIGHT_ARRAYtyp_EXT* = 0x0000850E

-  GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT* = 0x0000850F

-  GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT* = 0x00008510 # GL_EXT_depth_bounds_test

-  GL_DEPTH_BOUNDS_TEST_EXT* = 0x00008890

-  cGL_DEPTH_BOUNDS_EXT* = 0x00008891 # GL_EXT_texture_mirror_clamp

-  GL_MIRROR_CLAMP_EXT* = 0x00008742

-  GL_MIRROR_CLAMP_TO_EDGE_EXT* = 0x00008743

-  GL_MIRROR_CLAMP_TO_BORDER_EXT* = 0x00008912 # GL_EXT_blend_equation_separate

-  GL_BLEND_EQUATION_RGB_EXT* = 0x00008009

-  GL_BLEND_EQUATION_ALPHA_EXT* = 0x0000883D # GL_EXT_pixel_buffer_object

-  GL_PIXEL_PACK_BUFFER_EXT* = 0x000088EB

-  GL_PIXEL_UNPACK_BUFFER_EXT* = 0x000088EC

-  GL_PIXEL_PACK_BUFFER_BINDING_EXT* = 0x000088ED

-  GL_PIXEL_UNPACK_BUFFER_BINDING_EXT* = 0x000088EF # GL_EXT_stencil_clear_tag

-  GL_STENCIL_TAG_BITS_EXT* = 0x000088F2

-  GL_STENCIL_CLEAR_TAG_VALUE_EXT* = 0x000088F3 # GL_EXT_packed_depth_stencil

-  GL_DEPTH_STENCIL_EXT* = 0x000084F9

-  GL_UNSIGNED_INT_24_8_EXT* = 0x000084FA

-  GL_DEPTH24_STENCIL8_EXT* = 0x000088F0

-  GL_TEXTURE_STENCIL_SIZE_EXT* = 0x000088F1 # GL_EXT_texture_sRGB

-  GL_SRGB_EXT* = 0x00008C40

-  GL_SRGB8_EXT* = 0x00008C41

-  GL_SRGB_ALPHA_EXT* = 0x00008C42

-  GL_SRGB8_ALPHA8_EXT* = 0x00008C43

-  GL_SLUMINANCE_ALPHA_EXT* = 0x00008C44

-  GL_SLUMINANCE8_ALPHA8_EXT* = 0x00008C45

-  GL_SLUMINANCE_EXT* = 0x00008C46

-  GL_SLUMINANCE8_EXT* = 0x00008C47

-  GL_COMPRESSED_SRGB_EXT* = 0x00008C48

-  GL_COMPRESSED_SRGB_ALPHA_EXT* = 0x00008C49

-  GL_COMPRESSED_SLUMINANCE_EXT* = 0x00008C4A

-  GL_COMPRESSED_SLUMINANCE_ALPHA_EXT* = 0x00008C4B

-  GL_COMPRESSED_SRGB_S3TC_DXT1_EXT* = 0x00008C4C

-  GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT* = 0x00008C4D

-  GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT* = 0x00008C4E

-  GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT* = 0x00008C4F # GL_EXT_framebuffer_blit

-  GL_READ_FRAMEBUFFER_EXT* = 0x00008CA8

-  GL_DRAW_FRAMEBUFFER_EXT* = 0x00008CA9

-  GL_READ_FRAMEBUFFER_BINDING_EXT* = GL_FRAMEBUFFER_BINDING_EXT

-  GL_DRAW_FRAMEBUFFER_BINDING_EXT* = 0x00008CAA # GL_EXT_framebuffer_multisample

-  GL_RENDERBUFFER_SAMPLES_EXT* = 0x00008CAB

-  GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT* = 0x00008D56

-  GL_MAX_SAMPLES_EXT* = 0x00008D57 # GL_EXT_timer_query

-  GL_TIME_ELAPSED_EXT* = 0x000088BF # GL_EXT_bindable_uniform

-  GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT* = 0x00008DE2

-  GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT* = 0x00008DE3

-  GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT* = 0x00008DE4

-  GL_MAX_BINDABLE_UNIFORM_SIZE_EXT* = 0x00008DED

-  cGL_UNIFORM_BUFFER_EXT* = 0x00008DEE

-  GL_UNIFORM_BUFFER_BINDING_EXT* = 0x00008DEF # GL_EXT_framebuffer_sRGB

-  GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT* = 0x000020B2

-  WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT* = 0x000020A9

-  GL_FRAMEBUFFER_SRGB_EXT* = 0x00008DB9

-  GL_FRAMEBUFFER_SRGB_CAPABLE_EXT* = 0x00008DBA # GL_EXT_geometry_shader4

-  GL_GEOMETRY_SHADER_EXT* = 0x00008DD9

-  GL_GEOMETRY_VERTICES_OUT_EXT* = 0x00008DDA

-  GL_GEOMETRY_INPUTtyp_EXT* = 0x00008DDB

-  GL_GEOMETRY_OUTPUTtyp_EXT* = 0x00008DDC

-  GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT* = 0x00008C29

-  GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT* = 0x00008DDD

-  GL_MAX_VERTEX_VARYING_COMPONENTS_EXT* = 0x00008DDE

-  GL_MAX_VARYING_COMPONENTS_EXT* = 0x00008B4B

-  GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT* = 0x00008DDF

-  GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT* = 0x00008DE0

-  GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT* = 0x00008DE1

-  GL_LINES_ADJACENCY_EXT* = 0x0000000A

-  GL_LINE_STRIP_ADJACENCY_EXT* = 0x0000000B

-  GL_TRIANGLES_ADJACENCY_EXT* = 0x0000000C

-  GL_TRIANGLE_STRIP_ADJACENCY_EXT* = 0x0000000D

-  GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT* = 0x00008DA8

-  GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT* = 0x00008DA9

-  GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT* = 0x00008DA7

-  GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT* = 0x00008CD4

-  GL_PROGRAM_POINT_SIZE_EXT* = 0x00008642 # GL_EXT_gpu_shader4

-  GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT* = 0x000088FD

-  GL_SAMPLER_1D_ARRAY_EXT* = 0x00008DC0

-  GL_SAMPLER_2D_ARRAY_EXT* = 0x00008DC1

-  GL_SAMPLER_BUFFER_EXT* = 0x00008DC2

-  GL_SAMPLER_1D_ARRAY_SHADOW_EXT* = 0x00008DC3

-  GL_SAMPLER_2D_ARRAY_SHADOW_EXT* = 0x00008DC4

-  GL_SAMPLER_CUBE_SHADOW_EXT* = 0x00008DC5

-  GL_UNSIGNED_INT_VEC2_EXT* = 0x00008DC6

-  GL_UNSIGNED_INT_VEC3_EXT* = 0x00008DC7

-  GL_UNSIGNED_INT_VEC4_EXT* = 0x00008DC8

-  GL_INT_SAMPLER_1D_EXT* = 0x00008DC9

-  GL_INT_SAMPLER_2D_EXT* = 0x00008DCA

-  GL_INT_SAMPLER_3D_EXT* = 0x00008DCB

-  GL_INT_SAMPLER_CUBE_EXT* = 0x00008DCC

-  GL_INT_SAMPLER_2D_RECT_EXT* = 0x00008DCD

-  GL_INT_SAMPLER_1D_ARRAY_EXT* = 0x00008DCE

-  GL_INT_SAMPLER_2D_ARRAY_EXT* = 0x00008DCF

-  GL_INT_SAMPLER_BUFFER_EXT* = 0x00008DD0

-  GL_UNSIGNED_INT_SAMPLER_1D_EXT* = 0x00008DD1

-  GL_UNSIGNED_INT_SAMPLER_2D_EXT* = 0x00008DD2

-  GL_UNSIGNED_INT_SAMPLER_3D_EXT* = 0x00008DD3

-  GL_UNSIGNED_INT_SAMPLER_CUBE_EXT* = 0x00008DD4

-  GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT* = 0x00008DD5

-  GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT* = 0x00008DD6

-  GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT* = 0x00008DD7

-  GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT* = 0x00008DD8

-  GL_MIN_PROGRAM_TEXEL_OFFSET_EXT* = 0x00008904

-  GL_MAX_PROGRAM_TEXEL_OFFSET_EXT* = 0x00008905 # GL_EXT_packed_float

-  GL_R11F_G11F_B10F_EXT* = 0x00008C3A

-  GL_UNSIGNED_INT_10F_11F_11F_REV_EXT* = 0x00008C3B

-  RGBA_SIGNED_COMPONENTS_EXT* = 0x00008C3C

-  WGLtyp_RGBA_UNSIGNED_FLOAT_EXT* = 0x000020A8

-  GLX_RGBA_UNSIGNED_FLOATtyp_EXT* = 0x000020B1

-  GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT* = 0x00000008 # GL_EXT_texture_array

-  GL_TEXTURE_1D_ARRAY_EXT* = 0x00008C18

-  GL_TEXTURE_2D_ARRAY_EXT* = 0x00008C1A

-  GL_PROXY_TEXTURE_2D_ARRAY_EXT* = 0x00008C1B

-  GL_PROXY_TEXTURE_1D_ARRAY_EXT* = 0x00008C19

-  GL_TEXTURE_BINDING_1D_ARRAY_EXT* = 0x00008C1C

-  GL_TEXTURE_BINDING_2D_ARRAY_EXT* = 0x00008C1D

-  GL_MAX_ARRAY_TEXTURE_LAYERS_EXT* = 0x000088FF

-  GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT* = 0x0000884E # GL_EXT_texture_buffer_object

-  cGL_TEXTURE_BUFFER_EXT* = 0x00008C2A

-  GL_MAX_TEXTURE_BUFFER_SIZE_EXT* = 0x00008C2B

-  GL_TEXTURE_BINDING_BUFFER_EXT* = 0x00008C2C

-  GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT* = 0x00008C2D

-  GL_TEXTURE_BUFFER_FORMAT_EXT* = 0x00008C2E # GL_EXT_texture_compression_latc

-  GL_COMPRESSED_LUMINANCE_LATC1_EXT* = 0x00008C70

-  GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT* = 0x00008C71

-  GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT* = 0x00008C72

-  GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT* = 0x00008C73 # 

-                                                               # GL_EXT_texture_compression_rgtc

-  GL_COMPRESSED_RED_RGTC1_EXT* = 0x00008DBB

-  GL_COMPRESSED_SIGNED_RED_RGTC1_EXT* = 0x00008DBC

-  GL_COMPRESSED_RED_GREEN_RGTC2_EXT* = 0x00008DBD

-  GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT* = 0x00008DBE # GL_EXT_texture_integer

-  GL_RGBA_INTEGER_MODE_EXT* = 0x00008D9E

-  GL_RGBA32UI_EXT* = 0x00008D70

-  GL_RGB32UI_EXT* = 0x00008D71

-  GL_ALPHA32UI_EXT* = 0x00008D72

-  GL_INTENSITY32UI_EXT* = 0x00008D73

-  GL_LUMINANCE32UI_EXT* = 0x00008D74

-  GL_LUMINANCE_ALPHA32UI_EXT* = 0x00008D75

-  GL_RGBA16UI_EXT* = 0x00008D76

-  GL_RGB16UI_EXT* = 0x00008D77

-  GL_ALPHA16UI_EXT* = 0x00008D78

-  GL_INTENSITY16UI_EXT* = 0x00008D79

-  GL_LUMINANCE16UI_EXT* = 0x00008D7A

-  GL_LUMINANCE_ALPHA16UI_EXT* = 0x00008D7B

-  GL_RGBA8UI_EXT* = 0x00008D7C

-  GL_RGB8UI_EXT* = 0x00008D7D

-  GL_ALPHA8UI_EXT* = 0x00008D7E

-  GL_INTENSITY8UI_EXT* = 0x00008D7F

-  GL_LUMINANCE8UI_EXT* = 0x00008D80

-  GL_LUMINANCE_ALPHA8UI_EXT* = 0x00008D81

-  GL_RGBA32I_EXT* = 0x00008D82

-  GL_RGB32I_EXT* = 0x00008D83

-  GL_ALPHA32I_EXT* = 0x00008D84

-  GL_INTENSITY32I_EXT* = 0x00008D85

-  GL_LUMINANCE32I_EXT* = 0x00008D86

-  GL_LUMINANCE_ALPHA32I_EXT* = 0x00008D87

-  GL_RGBA16I_EXT* = 0x00008D88

-  GL_RGB16I_EXT* = 0x00008D89

-  GL_ALPHA16I_EXT* = 0x00008D8A

-  GL_INTENSITY16I_EXT* = 0x00008D8B

-  GL_LUMINANCE16I_EXT* = 0x00008D8C

-  GL_LUMINANCE_ALPHA16I_EXT* = 0x00008D8D

-  GL_RGBA8I_EXT* = 0x00008D8E

-  GL_RGB8I_EXT* = 0x00008D8F

-  GL_ALPHA8I_EXT* = 0x00008D90

-  GL_INTENSITY8I_EXT* = 0x00008D91

-  GL_LUMINANCE8I_EXT* = 0x00008D92

-  GL_LUMINANCE_ALPHA8I_EXT* = 0x00008D93

-  GL_RED_INTEGER_EXT* = 0x00008D94

-  GL_GREEN_INTEGER_EXT* = 0x00008D95

-  GL_BLUE_INTEGER_EXT* = 0x00008D96

-  GL_ALPHA_INTEGER_EXT* = 0x00008D97

-  GL_RGB_INTEGER_EXT* = 0x00008D98

-  GL_RGBA_INTEGER_EXT* = 0x00008D99

-  GL_BGR_INTEGER_EXT* = 0x00008D9A

-  GL_BGRA_INTEGER_EXT* = 0x00008D9B

-  GL_LUMINANCE_INTEGER_EXT* = 0x00008D9C

-  GL_LUMINANCE_ALPHA_INTEGER_EXT* = 0x00008D9D # GL_EXT_texture_shared_exponent

-  GL_RGB9_E5_EXT* = 0x00008C3D

-  GL_UNSIGNED_INT_5_9_9_9_REV_EXT* = 0x00008C3E

-  GL_TEXTURE_SHARED_SIZE_EXT* = 0x00008C3F # GL_EXT_transform_feedback

-  GL_TRANSFORM_FEEDBACK_BUFFER_EXT* = 0x00008C8E

-  GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT* = 0x00008C84

-  GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT* = 0x00008C85

-  GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT* = 0x00008C8F

-  GL_INTERLEAVED_ATTRIBS_EXT* = 0x00008C8C

-  GL_SEPARATE_ATTRIBS_EXT* = 0x00008C8D

-  GL_PRIMITIVES_GENERATED_EXT* = 0x00008C87

-  GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT* = 0x00008C88

-  GL_RASTERIZER_DISCARD_EXT* = 0x00008C89

-  GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT* = 0x00008C8A

-  GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT* = 0x00008C8B

-  GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT* = 0x00008C80

-  cGL_TRANSFORM_FEEDBACK_VARYINGS_EXT* = 0x00008C83

-  GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT* = 0x00008C7F

-  GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT* = 0x00008C76 # 

-                                                             # GL_EXT_direct_state_access

-  GL_PROGRAM_MATRIX_EXT* = 0x00008E2D

-  GL_TRANSPOSE_PROGRAM_MATRIX_EXT* = 0x00008E2E

-  GL_PROGRAM_MATRIX_STACK_DEPTH_EXT* = 0x00008E2F # GL_EXT_texture_swizzle

-  GL_TEXTURE_SWIZZLE_R_EXT* = 0x00008E42

-  GL_TEXTURE_SWIZZLE_G_EXT* = 0x00008E43

-  GL_TEXTURE_SWIZZLE_B_EXT* = 0x00008E44

-  GL_TEXTURE_SWIZZLE_A_EXT* = 0x00008E45

-  GL_TEXTURE_SWIZZLE_RGBA_EXT* = 0x00008E46 # GL_EXT_provoking_vertex

-  GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT* = 0x00008E4C

-  GL_FIRST_VERTEX_CONVENTION_EXT* = 0x00008E4D

-  GL_LAST_VERTEX_CONVENTION_EXT* = 0x00008E4E

-  GL_PROVOKING_VERTEX_EXT* = 0x00008E4F # GL_EXT_texture_snorm

-  GL_ALPHA_SNORM* = 0x00009010

-  GL_LUMINANCE_SNORM* = 0x00009011

-  GL_LUMINANCE_ALPHA_SNORM* = 0x00009012

-  GL_INTENSITY_SNORM* = 0x00009013

-  GL_ALPHA8_SNORM* = 0x00009014

-  GL_LUMINANCE8_SNORM* = 0x00009015

-  GL_LUMINANCE8_ALPHA8_SNORM* = 0x00009016

-  GL_INTENSITY8_SNORM* = 0x00009017

-  GL_ALPHA16_SNORM* = 0x00009018

-  GL_LUMINANCE16_SNORM* = 0x00009019

-  GL_LUMINANCE16_ALPHA16_SNORM* = 0x0000901A

-  GL_INTENSITY16_SNORM* = 0x0000901B # GL_EXT_separate_shader_objects

-  cGL_ACTIVE_PROGRAM_EXT* = 0x00008B8D # GL_EXT_shader_image_load_store

-  GL_MAX_IMAGE_UNITS_EXT* = 0x00008F38

-  GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT* = 0x00008F39

-  GL_IMAGE_BINDING_NAME_EXT* = 0x00008F3A

-  GL_IMAGE_BINDING_LEVEL_EXT* = 0x00008F3B

-  GL_IMAGE_BINDING_LAYERED_EXT* = 0x00008F3C

-  GL_IMAGE_BINDING_LAYER_EXT* = 0x00008F3D

-  GL_IMAGE_BINDING_ACCESS_EXT* = 0x00008F3E

-  GL_IMAGE_1D_EXT* = 0x0000904C

-  GL_IMAGE_2D_EXT* = 0x0000904D

-  GL_IMAGE_3D_EXT* = 0x0000904E

-  GL_IMAGE_2D_RECT_EXT* = 0x0000904F

-  GL_IMAGE_CUBE_EXT* = 0x00009050

-  GL_IMAGE_BUFFER_EXT* = 0x00009051

-  GL_IMAGE_1D_ARRAY_EXT* = 0x00009052

-  GL_IMAGE_2D_ARRAY_EXT* = 0x00009053

-  GL_IMAGE_CUBE_MAP_ARRAY_EXT* = 0x00009054

-  GL_IMAGE_2D_MULTISAMPLE_EXT* = 0x00009055

-  GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT* = 0x00009056

-  GL_INT_IMAGE_1D_EXT* = 0x00009057

-  GL_INT_IMAGE_2D_EXT* = 0x00009058

-  GL_INT_IMAGE_3D_EXT* = 0x00009059

-  GL_INT_IMAGE_2D_RECT_EXT* = 0x0000905A

-  GL_INT_IMAGE_CUBE_EXT* = 0x0000905B

-  GL_INT_IMAGE_BUFFER_EXT* = 0x0000905C

-  GL_INT_IMAGE_1D_ARRAY_EXT* = 0x0000905D

-  GL_INT_IMAGE_2D_ARRAY_EXT* = 0x0000905E

-  GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT* = 0x0000905F

-  GL_INT_IMAGE_2D_MULTISAMPLE_EXT* = 0x00009060

-  GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT* = 0x00009061

-  GL_UNSIGNED_INT_IMAGE_1D_EXT* = 0x00009062

-  GL_UNSIGNED_INT_IMAGE_2D_EXT* = 0x00009063

-  GL_UNSIGNED_INT_IMAGE_3D_EXT* = 0x00009064

-  GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT* = 0x00009065

-  GL_UNSIGNED_INT_IMAGE_CUBE_EXT* = 0x00009066

-  GL_UNSIGNED_INT_IMAGE_BUFFER_EXT* = 0x00009067

-  GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT* = 0x00009068

-  GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT* = 0x00009069

-  GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT* = 0x0000906A

-  GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT* = 0x0000906B

-  GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT* = 0x0000906C

-  GL_MAX_IMAGE_SAMPLES_EXT* = 0x0000906D

-  GL_IMAGE_BINDING_FORMAT_EXT* = 0x0000906E

-  GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT* = 0x00000001

-  GL_ELEMENT_ARRAY_BARRIER_BIT_EXT* = 0x00000002

-  GL_UNIFORM_BARRIER_BIT_EXT* = 0x00000004

-  GL_TEXTURE_FETCH_BARRIER_BIT_EXT* = 0x00000008

-  GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT* = 0x00000020

-  GL_COMMAND_BARRIER_BIT_EXT* = 0x00000040

-  GL_PIXEL_BUFFER_BARRIER_BIT_EXT* = 0x00000080

-  GL_TEXTURE_UPDATE_BARRIER_BIT_EXT* = 0x00000100

-  GL_BUFFER_UPDATE_BARRIER_BIT_EXT* = 0x00000200

-  GL_FRAMEBUFFER_BARRIER_BIT_EXT* = 0x00000400

-  GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT* = 0x00000800

-  GL_ATOMIC_COUNTER_BARRIER_BIT_EXT* = 0x00001000

-  GL_ALL_BARRIER_BITS_EXT* = 0xFFFFFFFF # GL_EXT_vertex_attrib_64bit

-                                        # reuse GL_DOUBLE 

-  GL_DOUBLE_VEC2_EXT* = 0x00008FFC

-  GL_DOUBLE_VEC3_EXT* = 0x00008FFD

-  GL_DOUBLE_VEC4_EXT* = 0x00008FFE

-  GL_DOUBLE_MAT2_EXT* = 0x00008F46

-  GL_DOUBLE_MAT3_EXT* = 0x00008F47

-  GL_DOUBLE_MAT4_EXT* = 0x00008F48

-  GL_DOUBLE_MAT2x3_EXT* = 0x00008F49

-  GL_DOUBLE_MAT2x4_EXT* = 0x00008F4A

-  GL_DOUBLE_MAT3x2_EXT* = 0x00008F4B

-  GL_DOUBLE_MAT3x4_EXT* = 0x00008F4C

-  GL_DOUBLE_MAT4x2_EXT* = 0x00008F4D

-  GL_DOUBLE_MAT4x3_EXT* = 0x00008F4E # GL_EXT_texture_sRGB_decode

-  GL_TEXTURE_SRGB_DECODE_EXT* = 0x00008A48

-  GL_DECODE_EXT* = 0x00008A49

-  GL_SKIP_DECODE_EXT* = 0x00008A4A # GL_NV_texture_multisample 

-  GL_TEXTURE_COVERAGE_SAMPLES_NV* = 0x00009045

-  GL_TEXTURE_COLOR_SAMPLES_NV* = 0x00009046 # GL_AMD_blend_minmax_factor

-  GL_FACTOR_MIN_AMD* = 0x0000901C

-  GL_FACTOR_MAX_AMD* = 0x0000901D # GL_AMD_sample_positions

-  GL_SUBSAMPLE_DISTANCE_AMD* = 0x0000883F # GL_EXT_x11_sync_object

-  GL_SYNC_X11_FENCE_EXT* = 0x000090E1 # GL_EXT_framebuffer_multisample_blit_scaled

-  GL_SCALED_RESOLVE_FASTEST_EXT* = 0x000090BA

-  GL_SCALED_RESOLVE_NICEST_EXT* = 0x000090BB # GL_FfdMaskSGIX

-  GL_TEXTURE_DEFORMATION_BIT_SGIX* = 0x00000001

-  GL_GEOMETRY_DEFORMATION_BIT_SGIX* = 0x00000002 # GL_HP_convolution_border_modes

-  GL_IGNORE_BORDER_HP* = 0x00008150

-  GL_CONSTANT_BORDER_HP* = 0x00008151

-  GL_REPLICATE_BORDER_HP* = 0x00008153

-  GL_CONVOLUTION_BORDER_COLOR_HP* = 0x00008154 # GL_HP_image_transform

-  GL_IMAGE_SCALE_X_HP* = 0x00008155

-  GL_IMAGE_SCALE_Y_HP* = 0x00008156

-  GL_IMAGE_TRANSLATE_X_HP* = 0x00008157

-  GL_IMAGE_TRANSLATE_Y_HP* = 0x00008158

-  GL_IMAGE_ROTATE_ANGLE_HP* = 0x00008159

-  GL_IMAGE_ROTATE_ORIGIN_X_HP* = 0x0000815A

-  GL_IMAGE_ROTATE_ORIGIN_Y_HP* = 0x0000815B

-  GL_IMAGE_MAG_FILTER_HP* = 0x0000815C

-  GL_IMAGE_MIN_FILTER_HP* = 0x0000815D

-  GL_IMAGE_CUBIC_WEIGHT_HP* = 0x0000815E

-  GL_CUBIC_HP* = 0x0000815F

-  GL_AVERAGE_HP* = 0x00008160

-  GL_IMAGE_TRANSFORM_2D_HP* = 0x00008161

-  GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP* = 0x00008162

-  GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP* = 0x00008163 # 

-                                                             # GL_HP_occlusion_test

-  GL_OCCLUSION_TEST_HP* = 0x00008165

-  GL_OCCLUSION_TEST_RESULT_HP* = 0x00008166 # GL_HP_texture_lighting

-  GL_TEXTURE_LIGHTING_MODE_HP* = 0x00008167

-  GL_TEXTURE_POST_SPECULAR_HP* = 0x00008168

-  GL_TEXTURE_PRE_SPECULAR_HP* = 0x00008169 # GL_IBM_cull_vertex

-  GL_CULL_VERTEX_IBM* = 103050 # GL_IBM_rasterpos_clip

-  GL_RASTER_POSITION_UNCLIPPED_IBM* = 0x00019262 # GL_IBM_texture_mirrored_repeat

-  GL_MIRRORED_REPEAT_IBM* = 0x00008370 # GL_IBM_vertex_array_lists

-  GL_VERTEX_ARRAY_LIST_IBM* = 103070

-  GL_NORMAL_ARRAY_LIST_IBM* = 103071

-  GL_COLOR_ARRAY_LIST_IBM* = 103072

-  GL_INDEX_ARRAY_LIST_IBM* = 103073

-  GL_TEXTURE_COORD_ARRAY_LIST_IBM* = 103074

-  GL_EDGE_FLAG_ARRAY_LIST_IBM* = 103075

-  GL_FOG_COORDINATE_ARRAY_LIST_IBM* = 103076

-  GL_SECONDARY_COLOR_ARRAY_LIST_IBM* = 103077

-  GL_VERTEX_ARRAY_LIST_STRIDE_IBM* = 103080

-  GL_NORMAL_ARRAY_LIST_STRIDE_IBM* = 103081

-  GL_COLOR_ARRAY_LIST_STRIDE_IBM* = 103082

-  GL_INDEX_ARRAY_LIST_STRIDE_IBM* = 103083

-  GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM* = 103084

-  GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM* = 103085

-  GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM* = 103086

-  GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM* = 103087 # GL_INGR_color_clamp

-  GL_RED_MIN_CLAMP_INGR* = 0x00008560

-  GL_GREEN_MIN_CLAMP_INGR* = 0x00008561

-  GL_BLUE_MIN_CLAMP_INGR* = 0x00008562

-  GL_ALPHA_MIN_CLAMP_INGR* = 0x00008563

-  GL_RED_MAX_CLAMP_INGR* = 0x00008564

-  GL_GREEN_MAX_CLAMP_INGR* = 0x00008565

-  GL_BLUE_MAX_CLAMP_INGR* = 0x00008566

-  GL_ALPHA_MAX_CLAMP_INGR* = 0x00008567 # GL_INGR_interlace_read

-  GL_INTERLACE_READ_INGR* = 0x00008568 # GL_INTEL_parallel_arrays

-  GL_PARALLEL_ARRAYS_INTEL* = 0x000083F4

-  GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL* = 0x000083F5

-  GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL* = 0x000083F6

-  GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL* = 0x000083F7

-  GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL* = 0x000083F8 # 

-                                                               # GL_NV_copy_depth_to_color

-  GL_DEPTH_STENCIL_TO_RGBA_NV* = 0x0000886E

-  GL_DEPTH_STENCIL_TO_BGRA_NV* = 0x0000886F # GL_NV_depth_clamp

-  GL_DEPTH_CLAMP_NV* = 0x0000864F # GL_NV_evaluators

-  GL_EVAL_2D_NV* = 0x000086C0

-  GL_EVAL_TRIANGULAR_2D_NV* = 0x000086C1

-  GL_MAP_TESSELLATION_NV* = 0x000086C2

-  GL_MAP_ATTRIB_U_ORDER_NV* = 0x000086C3

-  GL_MAP_ATTRIB_V_ORDER_NV* = 0x000086C4

-  GL_EVAL_FRACTIONAL_TESSELLATION_NV* = 0x000086C5

-  GL_EVAL_VERTEX_ATTRIB0_NV* = 0x000086C6

-  GL_EVAL_VERTEX_ATTRIB1_NV* = 0x000086C7

-  GL_EVAL_VERTEX_ATTRIB2_NV* = 0x000086C8

-  GL_EVAL_VERTEX_ATTRIB3_NV* = 0x000086C9

-  GL_EVAL_VERTEX_ATTRIB4_NV* = 0x000086CA

-  GL_EVAL_VERTEX_ATTRIB5_NV* = 0x000086CB

-  GL_EVAL_VERTEX_ATTRIB6_NV* = 0x000086CC

-  GL_EVAL_VERTEX_ATTRIB7_NV* = 0x000086CD

-  GL_EVAL_VERTEX_ATTRIB8_NV* = 0x000086CE

-  GL_EVAL_VERTEX_ATTRIB9_NV* = 0x000086CF

-  GL_EVAL_VERTEX_ATTRIB10_NV* = 0x000086D0

-  GL_EVAL_VERTEX_ATTRIB11_NV* = 0x000086D1

-  GL_EVAL_VERTEX_ATTRIB12_NV* = 0x000086D2

-  GL_EVAL_VERTEX_ATTRIB13_NV* = 0x000086D3

-  GL_EVAL_VERTEX_ATTRIB14_NV* = 0x000086D4

-  GL_EVAL_VERTEX_ATTRIB15_NV* = 0x000086D5

-  GL_MAX_MAP_TESSELLATION_NV* = 0x000086D6

-  GL_MAX_RATIONAL_EVAL_ORDER_NV* = 0x000086D7 # GL_NV_fence

-  GL_ALL_COMPLETED_NV* = 0x000084F2

-  GL_FENCE_STATUS_NV* = 0x000084F3

-  GL_FENCE_CONDITION_NV* = 0x000084F4 # GL_NV_float_buffer

-  GL_FLOAT_R_NV* = 0x00008880

-  GL_FLOAT_RG_NV* = 0x00008881

-  GL_FLOAT_RGB_NV* = 0x00008882

-  GL_FLOAT_RGBA_NV* = 0x00008883

-  GL_FLOAT_R16_NV* = 0x00008884

-  GL_FLOAT_R32_NV* = 0x00008885

-  GL_FLOAT_RG16_NV* = 0x00008886

-  GL_FLOAT_RG32_NV* = 0x00008887

-  GL_FLOAT_RGB16_NV* = 0x00008888

-  GL_FLOAT_RGB32_NV* = 0x00008889

-  GL_FLOAT_RGBA16_NV* = 0x0000888A

-  GL_FLOAT_RGBA32_NV* = 0x0000888B

-  GL_TEXTURE_FLOAT_COMPONENTS_NV* = 0x0000888C

-  GL_FLOAT_CLEAR_COLOR_VALUE_NV* = 0x0000888D

-  GL_FLOAT_RGBA_MODE_NV* = 0x0000888E # GL_NV_fog_distance

-  GL_FOG_DISTANCE_MODE_NV* = 0x0000855A

-  GL_EYE_RADIAL_NV* = 0x0000855B

-  GL_EYE_PLANE_ABSOLUTE_NV* = 0x0000855C # GL_NV_fragment_program

-  GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV* = 0x00008868

-  GL_FRAGMENT_PROGRAM_NV* = 0x00008870

-  GL_MAX_TEXTURE_COORDS_NV* = 0x00008871

-  GL_MAX_TEXTURE_IMAGE_UNITS_NV* = 0x00008872

-  GL_FRAGMENT_PROGRAM_BINDING_NV* = 0x00008873

-  GL_PROGRAM_ERROR_STRING_NV* = 0x00008874 # GL_NV_half_float

-  GL_HALF_FLOAT_NV* = 0x0000140B # GL_NV_light_max_exponent

-  GL_MAX_SHININESS_NV* = 0x00008504

-  GL_MAX_SPOT_EXPONENT_NV* = 0x00008505 # GL_NV_multisample_filter_hint

-  GL_MULTISAMPLE_FILTER_HINT_NV* = 0x00008534 # GL_NV_occlusion_query

-  GL_PIXEL_COUNTER_BITS_NV* = 0x00008864

-  GL_CURRENT_OCCLUSION_QUERY_ID_NV* = 0x00008865

-  GL_PIXEL_COUNT_NV* = 0x00008866

-  GL_PIXEL_COUNT_AVAILABLE_NV* = 0x00008867 # GL_NV_packed_depth_stencil

-  GL_DEPTH_STENCIL_NV* = 0x000084F9

-  GL_UNSIGNED_INT_24_8_NV* = 0x000084FA # GL_NV_pixel_data_range

-  GL_WRITE_PIXEL_DATA_RANGE_NV* = 0x00008878

-  GL_READ_PIXEL_DATA_RANGE_NV* = 0x00008879

-  GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV* = 0x0000887A

-  GL_READ_PIXEL_DATA_RANGE_LENGTH_NV* = 0x0000887B

-  GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV* = 0x0000887C

-  GL_READ_PIXEL_DATA_RANGE_POINTER_NV* = 0x0000887D # GL_NV_point_sprite

-  GL_POINT_SPRITE_NV* = 0x00008861

-  GL_COORD_REPLACE_NV* = 0x00008862

-  GL_POINT_SPRITE_R_MODE_NV* = 0x00008863 # GL_NV_primitive_restart

-  cGL_PRIMITIVE_RESTART_NV* = 0x00008558

-  cGL_PRIMITIVE_RESTART_INDEX_NV* = 0x00008559 # GL_NV_register_combiners

-  GL_REGISTER_COMBINERS_NV* = 0x00008522

-  GL_VARIABLE_A_NV* = 0x00008523

-  GL_VARIABLE_B_NV* = 0x00008524

-  GL_VARIABLE_C_NV* = 0x00008525

-  GL_VARIABLE_D_NV* = 0x00008526

-  GL_VARIABLE_E_NV* = 0x00008527

-  GL_VARIABLE_F_NV* = 0x00008528

-  GL_VARIABLE_G_NV* = 0x00008529

-  GL_CONSTANT_COLOR0_NV* = 0x0000852A

-  GL_CONSTANT_COLOR1_NV* = 0x0000852B

-  GL_PRIMARY_COLOR_NV* = 0x0000852C

-  GL_SECONDARY_COLOR_NV* = 0x0000852D

-  GL_SPARE0_NV* = 0x0000852E

-  GL_SPARE1_NV* = 0x0000852F

-  GL_DISCARD_NV* = 0x00008530

-  GL_E_TIMES_F_NV* = 0x00008531

-  GL_SPARE0_PLUS_SECONDARY_COLOR_NV* = 0x00008532

-  GL_UNSIGNED_IDENTITY_NV* = 0x00008536

-  GL_UNSIGNED_INVERT_NV* = 0x00008537

-  GL_EXPAND_NORMAL_NV* = 0x00008538

-  GL_EXPAND_NEGATE_NV* = 0x00008539

-  GL_HALF_BIAS_NORMAL_NV* = 0x0000853A

-  GL_HALF_BIAS_NEGATE_NV* = 0x0000853B

-  GL_SIGNED_IDENTITY_NV* = 0x0000853C

-  GL_SIGNED_NEGATE_NV* = 0x0000853D

-  GL_SCALE_BY_TWO_NV* = 0x0000853E

-  GL_SCALE_BY_FOUR_NV* = 0x0000853F

-  GL_SCALE_BY_ONE_HALF_NV* = 0x00008540

-  GL_BIAS_BY_NEGATIVE_ONE_HALF_NV* = 0x00008541

-  cGL_COMBINER_INPUT_NV* = 0x00008542

-  GL_COMBINER_MAPPING_NV* = 0x00008543

-  GL_COMBINER_COMPONENT_USAGE_NV* = 0x00008544

-  GL_COMBINER_AB_DOT_PRODUCT_NV* = 0x00008545

-  GL_COMBINER_CD_DOT_PRODUCT_NV* = 0x00008546

-  GL_COMBINER_MUX_SUM_NV* = 0x00008547

-  GL_COMBINER_SCALE_NV* = 0x00008548

-  GL_COMBINER_BIAS_NV* = 0x00008549

-  GL_COMBINER_AB_OUTPUT_NV* = 0x0000854A

-  GL_COMBINER_CD_OUTPUT_NV* = 0x0000854B

-  GL_COMBINER_SUM_OUTPUT_NV* = 0x0000854C

-  GL_MAX_GENERAL_COMBINERS_NV* = 0x0000854D

-  GL_NUM_GENERAL_COMBINERS_NV* = 0x0000854E

-  GL_COLOR_SUM_CLAMP_NV* = 0x0000854F

-  GL_COMBINER0_NV* = 0x00008550

-  GL_COMBINER1_NV* = 0x00008551

-  GL_COMBINER2_NV* = 0x00008552

-  GL_COMBINER3_NV* = 0x00008553

-  GL_COMBINER4_NV* = 0x00008554

-  GL_COMBINER5_NV* = 0x00008555

-  GL_COMBINER6_NV* = 0x00008556

-  GL_COMBINER7_NV* = 0x00008557 # GL_NV_register_combiners2

-  GL_PER_STAGE_CONSTANTS_NV* = 0x00008535 # GL_NV_texgen_emboss

-  GL_EMBOSS_LIGHT_NV* = 0x0000855D

-  GL_EMBOSS_CONSTANT_NV* = 0x0000855E

-  GL_EMBOSS_MAP_NV* = 0x0000855F # GL_NV_texgen_reflection

-  GL_NORMAL_MAP_NV* = 0x00008511

-  GL_REFLECTION_MAP_NV* = 0x00008512 # GL_NV_texture_env_combine4

-  GL_COMBINE4_NV* = 0x00008503

-  GL_SOURCE3_RGB_NV* = 0x00008583

-  GL_SOURCE3_ALPHA_NV* = 0x0000858B

-  GL_OPERAND3_RGB_NV* = 0x00008593

-  GL_OPERAND3_ALPHA_NV* = 0x0000859B # GL_NV_texture_expand_normal

-  GL_TEXTURE_UNSIGNED_REMAP_MODE_NV* = 0x0000888F # GL_NV_texture_rectangle

-  GL_TEXTURE_RECTANGLE_NV* = 0x000084F5

-  GL_TEXTURE_BINDING_RECTANGLE_NV* = 0x000084F6

-  GL_PROXY_TEXTURE_RECTANGLE_NV* = 0x000084F7

-  GL_MAX_RECTANGLE_TEXTURE_SIZE_NV* = 0x000084F8 # GL_NV_texture_shader

-  GL_OFFSET_TEXTURE_RECTANGLE_NV* = 0x0000864C

-  GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV* = 0x0000864D

-  GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV* = 0x0000864E

-  GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV* = 0x000086D9

-  GL_UNSIGNED_INT_S8_S8_8_8_NV* = 0x000086DA

-  GL_UNSIGNED_INT_8_8_S8_S8_REV_NV* = 0x000086DB

-  GL_DSDT_MAG_INTENSITY_NV* = 0x000086DC

-  GL_SHADER_CONSISTENT_NV* = 0x000086DD

-  GL_TEXTURE_SHADER_NV* = 0x000086DE

-  GL_SHADER_OPERATION_NV* = 0x000086DF

-  GL_CULL_MODES_NV* = 0x000086E0

-  GL_OFFSET_TEXTURE_MATRIX_NV* = 0x000086E1

-  GL_OFFSET_TEXTURE_SCALE_NV* = 0x000086E2

-  GL_OFFSET_TEXTURE_BIAS_NV* = 0x000086E3

-  GL_OFFSET_TEXTURE_2D_MATRIX_NV* = GL_OFFSET_TEXTURE_MATRIX_NV

-  GL_OFFSET_TEXTURE_2D_SCALE_NV* = GL_OFFSET_TEXTURE_SCALE_NV

-  GL_OFFSET_TEXTURE_2D_BIAS_NV* = GL_OFFSET_TEXTURE_BIAS_NV

-  GL_PREVIOUS_TEXTURE_INPUT_NV* = 0x000086E4

-  GL_CONST_EYE_NV* = 0x000086E5

-  GL_PASS_THROUGH_NV* = 0x000086E6

-  GL_CULL_FRAGMENT_NV* = 0x000086E7

-  GL_OFFSET_TEXTURE_2D_NV* = 0x000086E8

-  GL_DEPENDENT_AR_TEXTURE_2D_NV* = 0x000086E9

-  GL_DEPENDENT_GB_TEXTURE_2D_NV* = 0x000086EA

-  GL_DOT_PRODUCT_NV* = 0x000086EC

-  GL_DOT_PRODUCT_DEPTH_REPLACE_NV* = 0x000086ED

-  GL_DOT_PRODUCT_TEXTURE_2D_NV* = 0x000086EE

-  GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV* = 0x000086F0

-  GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV* = 0x000086F1

-  GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV* = 0x000086F2

-  GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV* = 0x000086F3

-  GL_HILO_NV* = 0x000086F4

-  GL_DSDT_NV* = 0x000086F5

-  GL_DSDT_MAG_NV* = 0x000086F6

-  GL_DSDT_MAG_VIB_NV* = 0x000086F7

-  GL_HILO16_NV* = 0x000086F8

-  GL_SIGNED_HILO_NV* = 0x000086F9

-  GL_SIGNED_HILO16_NV* = 0x000086FA

-  GL_SIGNED_RGBA_NV* = 0x000086FB

-  GL_SIGNED_RGBA8_NV* = 0x000086FC

-  GL_SIGNED_RGB_NV* = 0x000086FE

-  GL_SIGNED_RGB8_NV* = 0x000086FF

-  GL_SIGNED_LUMINANCE_NV* = 0x00008701

-  GL_SIGNED_LUMINANCE8_NV* = 0x00008702

-  GL_SIGNED_LUMINANCE_ALPHA_NV* = 0x00008703

-  GL_SIGNED_LUMINANCE8_ALPHA8_NV* = 0x00008704

-  GL_SIGNED_ALPHA_NV* = 0x00008705

-  GL_SIGNED_ALPHA8_NV* = 0x00008706

-  GL_SIGNED_INTENSITY_NV* = 0x00008707

-  GL_SIGNED_INTENSITY8_NV* = 0x00008708

-  GL_DSDT8_NV* = 0x00008709

-  GL_DSDT8_MAG8_NV* = 0x0000870A

-  GL_DSDT8_MAG8_INTENSITY8_NV* = 0x0000870B

-  GL_SIGNED_RGB_UNSIGNED_ALPHA_NV* = 0x0000870C

-  GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV* = 0x0000870D

-  GL_HI_SCALE_NV* = 0x0000870E

-  GL_LO_SCALE_NV* = 0x0000870F

-  GL_DS_SCALE_NV* = 0x00008710

-  GL_DT_SCALE_NV* = 0x00008711

-  GL_MAGNITUDE_SCALE_NV* = 0x00008712

-  GL_VIBRANCE_SCALE_NV* = 0x00008713

-  GL_HI_BIAS_NV* = 0x00008714

-  GL_LO_BIAS_NV* = 0x00008715

-  GL_DS_BIAS_NV* = 0x00008716

-  GL_DT_BIAS_NV* = 0x00008717

-  GL_MAGNITUDE_BIAS_NV* = 0x00008718

-  GL_VIBRANCE_BIAS_NV* = 0x00008719

-  GL_TEXTURE_BORDER_VALUES_NV* = 0x0000871A

-  GL_TEXTURE_HI_SIZE_NV* = 0x0000871B

-  GL_TEXTURE_LO_SIZE_NV* = 0x0000871C

-  GL_TEXTURE_DS_SIZE_NV* = 0x0000871D

-  GL_TEXTURE_DT_SIZE_NV* = 0x0000871E

-  GL_TEXTURE_MAG_SIZE_NV* = 0x0000871F # GL_NV_texture_shader2

-  GL_DOT_PRODUCT_TEXTURE_3D_NV* = 0x000086EF # GL_NV_texture_shader3

-  GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV* = 0x00008850

-  GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV* = 0x00008851

-  GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV* = 0x00008852

-  GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV* = 0x00008853

-  GL_OFFSET_HILO_TEXTURE_2D_NV* = 0x00008854

-  GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV* = 0x00008855

-  GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV* = 0x00008856

-  GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV* = 0x00008857

-  GL_DEPENDENT_HILO_TEXTURE_2D_NV* = 0x00008858

-  GL_DEPENDENT_RGB_TEXTURE_3D_NV* = 0x00008859

-  GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV* = 0x0000885A

-  GL_DOT_PRODUCT_PASS_THROUGH_NV* = 0x0000885B

-  GL_DOT_PRODUCT_TEXTURE_1D_NV* = 0x0000885C

-  GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV* = 0x0000885D

-  GL_HILO8_NV* = 0x0000885E

-  GL_SIGNED_HILO8_NV* = 0x0000885F

-  GL_FORCE_BLUE_TO_ONE_NV* = 0x00008860 # GL_NV_vertex_array_range

-  cGL_VERTEX_ARRAY_RANGE_NV* = 0x0000851D

-  GL_VERTEX_ARRAY_RANGE_LENGTH_NV* = 0x0000851E

-  GL_VERTEX_ARRAY_RANGE_VALID_NV* = 0x0000851F

-  GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV* = 0x00008520

-  GL_VERTEX_ARRAY_RANGE_POINTER_NV* = 0x00008521 # GL_NV_vertex_array_range2

-  GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV* = 0x00008533 # GL_NV_vertex_program

-  GL_VERTEX_PROGRAM_NV* = 0x00008620

-  GL_VERTEX_STATE_PROGRAM_NV* = 0x00008621

-  GL_ATTRIB_ARRAY_SIZE_NV* = 0x00008623

-  GL_ATTRIB_ARRAY_STRIDE_NV* = 0x00008624

-  GL_ATTRIB_ARRAYtyp_NV* = 0x00008625

-  GL_CURRENT_ATTRIB_NV* = 0x00008626

-  GL_PROGRAM_LENGTH_NV* = 0x00008627

-  GL_PROGRAM_STRING_NV* = 0x00008628

-  GL_MODELVIEW_PROJECTION_NV* = 0x00008629

-  GL_IDENTITY_NV* = 0x0000862A

-  GL_INVERSE_NV* = 0x0000862B

-  GL_TRANSPOSE_NV* = 0x0000862C

-  GL_INVERSE_TRANSPOSE_NV* = 0x0000862D

-  GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV* = 0x0000862E

-  GL_MAX_TRACK_MATRICES_NV* = 0x0000862F

-  GL_MATRIX0_NV* = 0x00008630

-  GL_MATRIX1_NV* = 0x00008631

-  GL_MATRIX2_NV* = 0x00008632

-  GL_MATRIX3_NV* = 0x00008633

-  GL_MATRIX4_NV* = 0x00008634

-  GL_MATRIX5_NV* = 0x00008635

-  GL_MATRIX6_NV* = 0x00008636

-  GL_MATRIX7_NV* = 0x00008637

-  GL_CURRENT_MATRIX_STACK_DEPTH_NV* = 0x00008640

-  GL_CURRENT_MATRIX_NV* = 0x00008641

-  GL_VERTEX_PROGRAM_POINT_SIZE_NV* = 0x00008642

-  GL_VERTEX_PROGRAM_TWO_SIDE_NV* = 0x00008643

-  GL_PROGRAM_PARAMETER_NV* = 0x00008644

-  GL_ATTRIB_ARRAY_POINTER_NV* = 0x00008645

-  GL_PROGRAM_TARGET_NV* = 0x00008646

-  GL_PROGRAM_RESIDENT_NV* = 0x00008647

-  cGL_TRACK_MATRIX_NV* = 0x00008648

-  GL_TRACK_MATRIX_TRANSFORM_NV* = 0x00008649

-  GL_VERTEX_PROGRAM_BINDING_NV* = 0x0000864A

-  GL_PROGRAM_ERROR_POSITION_NV* = 0x0000864B

-  GL_VERTEX_ATTRIB_ARRAY0_NV* = 0x00008650

-  GL_VERTEX_ATTRIB_ARRAY1_NV* = 0x00008651

-  GL_VERTEX_ATTRIB_ARRAY2_NV* = 0x00008652

-  GL_VERTEX_ATTRIB_ARRAY3_NV* = 0x00008653

-  GL_VERTEX_ATTRIB_ARRAY4_NV* = 0x00008654

-  GL_VERTEX_ATTRIB_ARRAY5_NV* = 0x00008655

-  GL_VERTEX_ATTRIB_ARRAY6_NV* = 0x00008656

-  GL_VERTEX_ATTRIB_ARRAY7_NV* = 0x00008657

-  GL_VERTEX_ATTRIB_ARRAY8_NV* = 0x00008658

-  GL_VERTEX_ATTRIB_ARRAY9_NV* = 0x00008659

-  GL_VERTEX_ATTRIB_ARRAY10_NV* = 0x0000865A

-  GL_VERTEX_ATTRIB_ARRAY11_NV* = 0x0000865B

-  GL_VERTEX_ATTRIB_ARRAY12_NV* = 0x0000865C

-  GL_VERTEX_ATTRIB_ARRAY13_NV* = 0x0000865D

-  GL_VERTEX_ATTRIB_ARRAY14_NV* = 0x0000865E

-  GL_VERTEX_ATTRIB_ARRAY15_NV* = 0x0000865F

-  GL_MAP1_VERTEX_ATTRIB0_4_NV* = 0x00008660

-  GL_MAP1_VERTEX_ATTRIB1_4_NV* = 0x00008661

-  GL_MAP1_VERTEX_ATTRIB2_4_NV* = 0x00008662

-  GL_MAP1_VERTEX_ATTRIB3_4_NV* = 0x00008663

-  GL_MAP1_VERTEX_ATTRIB4_4_NV* = 0x00008664

-  GL_MAP1_VERTEX_ATTRIB5_4_NV* = 0x00008665

-  GL_MAP1_VERTEX_ATTRIB6_4_NV* = 0x00008666

-  GL_MAP1_VERTEX_ATTRIB7_4_NV* = 0x00008667

-  GL_MAP1_VERTEX_ATTRIB8_4_NV* = 0x00008668

-  GL_MAP1_VERTEX_ATTRIB9_4_NV* = 0x00008669

-  GL_MAP1_VERTEX_ATTRIB10_4_NV* = 0x0000866A

-  GL_MAP1_VERTEX_ATTRIB11_4_NV* = 0x0000866B

-  GL_MAP1_VERTEX_ATTRIB12_4_NV* = 0x0000866C

-  GL_MAP1_VERTEX_ATTRIB13_4_NV* = 0x0000866D

-  GL_MAP1_VERTEX_ATTRIB14_4_NV* = 0x0000866E

-  GL_MAP1_VERTEX_ATTRIB15_4_NV* = 0x0000866F

-  GL_MAP2_VERTEX_ATTRIB0_4_NV* = 0x00008670

-  GL_MAP2_VERTEX_ATTRIB1_4_NV* = 0x00008671

-  GL_MAP2_VERTEX_ATTRIB2_4_NV* = 0x00008672

-  GL_MAP2_VERTEX_ATTRIB3_4_NV* = 0x00008673

-  GL_MAP2_VERTEX_ATTRIB4_4_NV* = 0x00008674

-  GL_MAP2_VERTEX_ATTRIB5_4_NV* = 0x00008675

-  GL_MAP2_VERTEX_ATTRIB6_4_NV* = 0x00008676

-  GL_MAP2_VERTEX_ATTRIB7_4_NV* = 0x00008677

-  GL_MAP2_VERTEX_ATTRIB8_4_NV* = 0x00008678

-  GL_MAP2_VERTEX_ATTRIB9_4_NV* = 0x00008679

-  GL_MAP2_VERTEX_ATTRIB10_4_NV* = 0x0000867A

-  GL_MAP2_VERTEX_ATTRIB11_4_NV* = 0x0000867B

-  GL_MAP2_VERTEX_ATTRIB12_4_NV* = 0x0000867C

-  GL_MAP2_VERTEX_ATTRIB13_4_NV* = 0x0000867D

-  GL_MAP2_VERTEX_ATTRIB14_4_NV* = 0x0000867E

-  GL_MAP2_VERTEX_ATTRIB15_4_NV* = 0x0000867F # GL_NV_fragment_program2 and GL_NV_vertex_program2_option

-  GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV* = 0x000088F4

-  GL_MAX_PROGRAM_CALL_DEPTH_NV* = 0x000088F5 # GL_NV_fragment_program2

-  GL_MAX_PROGRAM_IF_DEPTH_NV* = 0x000088F6

-  GL_MAX_PROGRAM_LOOP_DEPTH_NV* = 0x000088F7

-  GL_MAX_PROGRAM_LOOP_COUNT_NV* = 0x000088F8 # GL_NV_vertex_program3

-  MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB* = 0x00008B4C # GL_NV_depth_buffer_float

-  GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV* = 0x00008DAD

-  GL_DEPTH_BUFFER_FLOAT_MODE_NV* = 0x00008DAF # 

-                                              # GL_NV_framebuffer_multisample_coverage

-  GL_RENDERBUFFER_COVERAGE_SAMPLES_NV* = 0x00008CAB

-  GL_RENDERBUFFER_COLOR_SAMPLES_NV* = 0x00008E10 # GL_NV_geometry_program4

-  GL_GEOMETRY_PROGRAM_NV* = 0x00008C26

-  GL_MAX_PROGRAM_OUTPUT_VERTICES_NV* = 0x00008C27

-  GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV* = 0x00008C28 # GL_NV_gpu_program4

-  GL_PROGRAM_ATTRIB_COMPONENTS_NV* = 0x00008906

-  GL_PROGRAM_RESULT_COMPONENTS_NV* = 0x00008907

-  GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV* = 0x00008908

-  GL_MAX_PROGRAM_RESULT_COMPONENTS_NV* = 0x00008909

-  GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV* = 0x00008DA5

-  GL_MAX_PROGRAM_GENERIC_RESULTS_NV* = 0x00008DA6 # GL_NV_parameter_buffer_object

-  GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV* = 0x00008DA0

-  GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV* = 0x00008DA1

-  GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV* = 0x00008DA2

-  GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV* = 0x00008DA3

-  GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV* = 0x00008DA4 # GL_NV_transform_feedback

-  GL_TRANSFORM_FEEDBACK_BUFFER_NV* = 0x00008C8E

-  GL_TRANSFORM_FEEDBACK_BUFFER_START_NV* = 0x00008C84

-  GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV* = 0x00008C85

-  GL_TRANSFORM_FEEDBACK_RECORD_NV* = 0x00008C86

-  GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV* = 0x00008C8F

-  GL_INTERLEAVED_ATTRIBS_NV* = 0x00008C8C

-  GL_SEPARATE_ATTRIBS_NV* = 0x00008C8D

-  GL_PRIMITIVES_GENERATED_NV* = 0x00008C87

-  GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV* = 0x00008C88

-  GL_RASTERIZER_DISCARD_NV* = 0x00008C89

-  GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV* = 0x00008C8A

-  GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV* = 0x00008C8B

-  GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV* = 0x00008C80

-  cGL_TRANSFORM_FEEDBACK_ATTRIBS_NV* = 0x00008C7E

-  GL_ACTIVE_VARYINGS_NV* = 0x00008C81

-  GL_ACTIVE_VARYING_MAX_LENGTH_NV* = 0x00008C82

-  cGL_TRANSFORM_FEEDBACK_VARYINGS_NV* = 0x00008C83

-  GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV* = 0x00008C7F

-  GL_BACK_PRIMARY_COLOR_NV* = 0x00008C77

-  GL_BACK_SECONDARY_COLOR_NV* = 0x00008C78

-  GL_TEXTURE_COORD_NV* = 0x00008C79

-  GL_CLIP_DISTANCE_NV* = 0x00008C7A

-  GL_VERTEX_ID_NV* = 0x00008C7B

-  GL_PRIMITIVE_ID_NV* = 0x00008C7C

-  GL_GENERIC_ATTRIB_NV* = 0x00008C7D

-  GL_LAYER_NV* = 0x00008DAA

-  GL_NEXT_BUFFER_NV* = - 2

-  GL_SKIP_COMPONENTS4_NV* = - 3

-  GL_SKIP_COMPONENTS3_NV* = - 4

-  GL_SKIP_COMPONENTS2_NV* = - 5

-  GL_SKIP_COMPONENTS1_NV* = - 6 # GL_NV_conditional_render

-  GL_QUERY_WAIT_NV* = 0x00008E13

-  GL_QUERY_NO_WAIT_NV* = 0x00008E14

-  GL_QUERY_BY_REGION_WAIT_NV* = 0x00008E15

-  GL_QUERY_BY_REGION_NO_WAIT_NV* = 0x00008E16 # GL_NV_present_video

-  GL_FRAME_NV* = 0x00008E26

-  GL_FIELDS_NV* = 0x00008E27

-  GL_CURRENT_TIME_NV* = 0x00008E28

-  GL_NUM_FILL_STREAMS_NV* = 0x00008E29

-  GL_PRESENT_TIME_NV* = 0x00008E2A

-  GL_PRESENT_DURATION_NV* = 0x00008E2B # GL_NV_explicit_multisample

-  GL_SAMPLE_POSITION_NV* = 0x00008E50

-  GL_SAMPLE_MASK_NV* = 0x00008E51

-  GL_SAMPLE_MASK_VALUE_NV* = 0x00008E52

-  GL_TEXTURE_BINDING_RENDERBUFFER_NV* = 0x00008E53

-  GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV* = 0x00008E54

-  GL_TEXTURE_RENDERBUFFER_NV* = 0x00008E55

-  GL_SAMPLER_RENDERBUFFER_NV* = 0x00008E56

-  GL_INT_SAMPLER_RENDERBUFFER_NV* = 0x00008E57

-  GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV* = 0x00008E58

-  GL_MAX_SAMPLE_MASK_WORDS_NV* = 0x00008E59 # GL_NV_transform_feedback2

-  GL_TRANSFORM_FEEDBACK_NV* = 0x00008E22

-  GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV* = 0x00008E23

-  GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV* = 0x00008E24

-  GL_TRANSFORM_FEEDBACK_BINDING_NV* = 0x00008E25 # GL_NV_video_capture

-  GL_VIDEO_BUFFER_NV* = 0x00009020

-  GL_VIDEO_BUFFER_BINDING_NV* = 0x00009021

-  GL_FIELD_UPPER_NV* = 0x00009022

-  GL_FIELD_LOWER_NV* = 0x00009023

-  GL_NUM_VIDEO_CAPTURE_STREAMS_NV* = 0x00009024

-  GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV* = 0x00009025

-  GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV* = 0x00009026

-  GL_LAST_VIDEO_CAPTURE_STATUS_NV* = 0x00009027

-  GL_VIDEO_BUFFER_PITCH_NV* = 0x00009028

-  GL_VIDEO_COLOR_CONVERSION_MATRIX_NV* = 0x00009029

-  GL_VIDEO_COLOR_CONVERSION_MAX_NV* = 0x0000902A

-  GL_VIDEO_COLOR_CONVERSION_MIN_NV* = 0x0000902B

-  GL_VIDEO_COLOR_CONVERSION_OFFSET_NV* = 0x0000902C

-  GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV* = 0x0000902D

-  GL_PARTIAL_SUCCESS_NV* = 0x0000902E

-  GL_SUCCESS_NV* = 0x0000902F

-  GL_FAILURE_NV* = 0x00009030

-  GL_YCBYCR8_422_NV* = 0x00009031

-  GL_YCBAYCR8A_4224_NV* = 0x00009032

-  GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV* = 0x00009033

-  GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV* = 0x00009034

-  GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV* = 0x00009035

-  GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV* = 0x00009036

-  GL_Z4Y12Z4CB12Z4CR12_444_NV* = 0x00009037

-  GL_VIDEO_CAPTURE_FRAME_WIDTH_NV* = 0x00009038

-  GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV* = 0x00009039

-  GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV* = 0x0000903A

-  GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV* = 0x0000903B

-  GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV* = 0x0000903C # GL_NV_shader_buffer_load

-  GL_BUFFER_GPU_ADDRESS_NV* = 0x00008F1D

-  GL_GPU_ADDRESS_NV* = 0x00008F34

-  GL_MAX_SHADER_BUFFER_ADDRESS_NV* = 0x00008F35 # 

-                                                # GL_NV_vertex_buffer_unified_memory

-  GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV* = 0x00008F1E

-  GL_ELEMENT_ARRAY_UNIFIED_NV* = 0x00008F1F

-  GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV* = 0x00008F20

-  GL_VERTEX_ARRAY_ADDRESS_NV* = 0x00008F21

-  GL_NORMAL_ARRAY_ADDRESS_NV* = 0x00008F22

-  GL_COLOR_ARRAY_ADDRESS_NV* = 0x00008F23

-  GL_INDEX_ARRAY_ADDRESS_NV* = 0x00008F24

-  GL_TEXTURE_COORD_ARRAY_ADDRESS_NV* = 0x00008F25

-  GL_EDGE_FLAG_ARRAY_ADDRESS_NV* = 0x00008F26

-  GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV* = 0x00008F27

-  GL_FOG_COORD_ARRAY_ADDRESS_NV* = 0x00008F28

-  GL_ELEMENT_ARRAY_ADDRESS_NV* = 0x00008F29

-  GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV* = 0x00008F2A

-  GL_VERTEX_ARRAY_LENGTH_NV* = 0x00008F2B

-  GL_NORMAL_ARRAY_LENGTH_NV* = 0x00008F2C

-  GL_COLOR_ARRAY_LENGTH_NV* = 0x00008F2D

-  GL_INDEX_ARRAY_LENGTH_NV* = 0x00008F2E

-  GL_TEXTURE_COORD_ARRAY_LENGTH_NV* = 0x00008F2F

-  GL_EDGE_FLAG_ARRAY_LENGTH_NV* = 0x00008F30

-  GL_SECONDARY_COLOR_ARRAY_LENGTH_NV* = 0x00008F31

-  GL_FOG_COORD_ARRAY_LENGTH_NV* = 0x00008F32

-  GL_ELEMENT_ARRAY_LENGTH_NV* = 0x00008F33

-  GL_DRAW_INDIRECT_UNIFIED_NV* = 0x00008F40

-  GL_DRAW_INDIRECT_ADDRESS_NV* = 0x00008F41

-  GL_DRAW_INDIRECT_LENGTH_NV* = 0x00008F42 # GL_NV_gpu_program5

-  GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV* = 0x00008E5A

-  GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV* = 0x00008E5B

-  GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV* = 0x00008E5C

-  GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV* = 0x00008E5D

-  GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV* = 0x00008E5E

-  GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV* = 0x00008E5F

-  GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV* = 0x00008F44

-  GL_MAX_PROGRAM_SUBROUTINE_NUM_NV* = 0x00008F45 # GL_NV_gpu_shader5

-  GL_INT64_NV* = 0x0000140E

-  GL_UNSIGNED_INT64_NV* = 0x0000140F

-  GL_INT8_NV* = 0x00008FE0

-  GL_INT8_VEC2_NV* = 0x00008FE1

-  GL_INT8_VEC3_NV* = 0x00008FE2

-  GL_INT8_VEC4_NV* = 0x00008FE3

-  GL_INT16_NV* = 0x00008FE4

-  GL_INT16_VEC2_NV* = 0x00008FE5

-  GL_INT16_VEC3_NV* = 0x00008FE6

-  GL_INT16_VEC4_NV* = 0x00008FE7

-  GL_INT64_VEC2_NV* = 0x00008FE9

-  GL_INT64_VEC3_NV* = 0x00008FEA

-  GL_INT64_VEC4_NV* = 0x00008FEB

-  GL_UNSIGNED_INT8_NV* = 0x00008FEC

-  GL_UNSIGNED_INT8_VEC2_NV* = 0x00008FED

-  GL_UNSIGNED_INT8_VEC3_NV* = 0x00008FEE

-  GL_UNSIGNED_INT8_VEC4_NV* = 0x00008FEF

-  GL_UNSIGNED_INT16_NV* = 0x00008FF0

-  GL_UNSIGNED_INT16_VEC2_NV* = 0x00008FF1

-  GL_UNSIGNED_INT16_VEC3_NV* = 0x00008FF2

-  GL_UNSIGNED_INT16_VEC4_NV* = 0x00008FF3

-  GL_UNSIGNED_INT64_VEC2_NV* = 0x00008FF5

-  GL_UNSIGNED_INT64_VEC3_NV* = 0x00008FF6

-  GL_UNSIGNED_INT64_VEC4_NV* = 0x00008FF7

-  GL_FLOAT16_NV* = 0x00008FF8

-  GL_FLOAT16_VEC2_NV* = 0x00008FF9

-  GL_FLOAT16_VEC3_NV* = 0x00008FFA

-  GL_FLOAT16_VEC4_NV* = 0x00008FFB # reuse GL_PATCHES 

-                                   # GL_NV_shader_buffer_store

-  GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV* = 0x00000010 # reuse GL_READ_WRITE 

-                                                       # reuse GL_WRITE_ONLY 

-                                                       # 

-                                                       # GL_NV_tessellation_program5

-  GL_MAX_PROGRAM_PATCH_ATTRIBS_NV* = 0x000086D8

-  GL_TESS_CONTROL_PROGRAM_NV* = 0x0000891E

-  GL_TESS_EVALUATION_PROGRAM_NV* = 0x0000891F

-  GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV* = 0x00008C74

-  GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV* = 0x00008C75 # 

-                                                               # GL_NV_vertex_attrib_integer_64bit

-                                                               # reuse GL_INT64_NV 

-                                                               # reuse 

-                                                               # GL_UNSIGNED_INT64_NV 

-                                                               # 

-                                                               # GL_NV_multisample_coverage

-  GL_COVERAGE_SAMPLES_NV* = 0x000080A9

-  GL_COLOR_SAMPLES_NV* = 0x00008E20 # GL_NV_vdpau_interop

-  GL_SURFACE_STATE_NV* = 0x000086EB

-  GL_SURFACE_REGISTERED_NV* = 0x000086FD

-  GL_SURFACE_MAPPED_NV* = 0x00008700

-  GL_WRITE_DISCARD_NV* = 0x000088BE # GL_OML_interlace

-  GL_INTERLACE_OML* = 0x00008980

-  GL_INTERLACE_READ_OML* = 0x00008981 # GL_OML_resample

-  GL_PACK_RESAMPLE_OML* = 0x00008984

-  GL_UNPACK_RESAMPLE_OML* = 0x00008985

-  GL_RESAMPLE_REPLICATE_OML* = 0x00008986

-  GL_RESAMPLE_ZERO_FILL_OML* = 0x00008987

-  GL_RESAMPLE_AVERAGE_OML* = 0x00008988

-  GL_RESAMPLE_DECIMATE_OML* = 0x00008989 # GL_OML_subsample

-  GL_FORMAT_SUBSAMPLE_24_24_OML* = 0x00008982

-  GL_FORMAT_SUBSAMPLE_244_244_OML* = 0x00008983 # GL_PGI_misc_hints

-  GL_PREFER_DOUBLEBUFFER_HINT_PGI* = 0x0001A1F8

-  GL_CONSERVE_MEMORY_HINT_PGI* = 0x0001A1FD

-  GL_RECLAIM_MEMORY_HINT_PGI* = 0x0001A1FE

-  GL_NATIVE_GRAPHICS_HANDLE_PGI* = 0x0001A202

-  GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI* = 0x0001A203

-  GL_NATIVE_GRAPHICS_END_HINT_PGI* = 0x0001A204

-  GL_ALWAYS_FAST_HINT_PGI* = 0x0001A20C

-  GL_ALWAYS_SOFT_HINT_PGI* = 0x0001A20D

-  GL_ALLOW_DRAW_OBJ_HINT_PGI* = 0x0001A20E

-  GL_ALLOW_DRAW_WIN_HINT_PGI* = 0x0001A20F

-  GL_ALLOW_DRAW_FRG_HINT_PGI* = 0x0001A210

-  GL_ALLOW_DRAW_MEM_HINT_PGI* = 0x0001A211

-  GL_STRICT_DEPTHFUNC_HINT_PGI* = 0x0001A216

-  GL_STRICT_LIGHTING_HINT_PGI* = 0x0001A217

-  GL_STRICT_SCISSOR_HINT_PGI* = 0x0001A218

-  GL_FULL_STIPPLE_HINT_PGI* = 0x0001A219

-  GL_CLIP_NEAR_HINT_PGI* = 0x0001A220

-  GL_CLIP_FAR_HINT_PGI* = 0x0001A221

-  GL_WIDE_LINE_HINT_PGI* = 0x0001A222

-  GL_BACK_NORMALS_HINT_PGI* = 0x0001A223 # GL_PGI_vertex_hints

-  GL_VERTEX_DATA_HINT_PGI* = 0x0001A22A

-  GL_VERTEX_CONSISTENT_HINT_PGI* = 0x0001A22B

-  GL_MATERIAL_SIDE_HINT_PGI* = 0x0001A22C

-  GL_MAX_VERTEX_HINT_PGI* = 0x0001A22D

-  GL_COLOR3_BIT_PGI* = 0x00010000

-  GL_COLOR4_BIT_PGI* = 0x00020000

-  GL_EDGEFLAG_BIT_PGI* = 0x00040000

-  GL_INDEX_BIT_PGI* = 0x00080000

-  GL_MAT_AMBIENT_BIT_PGI* = 0x00100000

-  GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI* = 0x00200000

-  GL_MAT_DIFFUSE_BIT_PGI* = 0x00400000

-  GL_MAT_EMISSION_BIT_PGI* = 0x00800000

-  GL_MAT_COLOR_INDEXES_BIT_PGI* = 0x01000000

-  GL_MAT_SHININESS_BIT_PGI* = 0x02000000

-  GL_MAT_SPECULAR_BIT_PGI* = 0x04000000

-  GL_NORMAL_BIT_PGI* = 0x08000000

-  GL_TEXCOORD1_BIT_PGI* = 0x10000000

-  GL_TEXCOORD2_BIT_PGI* = 0x20000000

-  GL_TEXCOORD3_BIT_PGI* = 0x40000000

-  GL_TEXCOORD4_BIT_PGI* = 0x80000000

-  GL_VERTEX23_BIT_PGI* = 0x00000004

-  GL_VERTEX4_BIT_PGI* = 0x00000008 # GL_REND_screen_coordinates

-  GL_SCREEN_COORDINATES_REND* = 0x00008490

-  GL_INVERTED_SCREEN_W_REND* = 0x00008491 # GL_S3_s3tc

-  GL_RGB_S3TC* = 0x000083A0

-  GL_RGB4_S3TC* = 0x000083A1

-  GL_RGBA_S3TC* = 0x000083A2

-  GL_RGBA4_S3TC* = 0x000083A3 # GL_SGIS_detail_texture

-  GL_DETAIL_TEXTURE_2D_SGIS* = 0x00008095

-  GL_DETAIL_TEXTURE_2D_BINDING_SGIS* = 0x00008096

-  GL_LINEAR_DETAIL_SGIS* = 0x00008097

-  GL_LINEAR_DETAIL_ALPHA_SGIS* = 0x00008098

-  GL_LINEAR_DETAIL_COLOR_SGIS* = 0x00008099

-  GL_DETAIL_TEXTURE_LEVEL_SGIS* = 0x0000809A

-  GL_DETAIL_TEXTURE_MODE_SGIS* = 0x0000809B

-  GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS* = 0x0000809C # GL_SGIS_fog_function

-  cGL_FOG_FUNC_SGIS* = 0x0000812A

-  GL_FOG_FUNC_POINTS_SGIS* = 0x0000812B

-  GL_MAX_FOG_FUNC_POINTS_SGIS* = 0x0000812C # GL_SGIS_generate_mipmap

-  GL_GENERATE_MIPMAP_SGIS* = 0x00008191

-  GL_GENERATE_MIPMAP_HINT_SGIS* = 0x00008192 # GL_SGIS_multisample

-  GL_MULTISAMPLE_SGIS* = 0x0000809D

-  GL_SAMPLE_ALPHA_TO_MASK_SGIS* = 0x0000809E

-  GL_SAMPLE_ALPHA_TO_ONE_SGIS* = 0x0000809F

-  cGL_SAMPLE_MASK_SGIS* = 0x000080A0

-  GL_1PASS_SGIS* = 0x000080A1

-  GL_2PASS_0_SGIS* = 0x000080A2

-  GL_2PASS_1_SGIS* = 0x000080A3

-  GL_4PASS_0_SGIS* = 0x000080A4

-  GL_4PASS_1_SGIS* = 0x000080A5

-  GL_4PASS_2_SGIS* = 0x000080A6

-  GL_4PASS_3_SGIS* = 0x000080A7

-  GL_SAMPLE_BUFFERS_SGIS* = 0x000080A8

-  GL_SAMPLES_SGIS* = 0x000080A9

-  GL_SAMPLE_MASK_VALUE_SGIS* = 0x000080AA

-  GL_SAMPLE_MASK_INVERT_SGIS* = 0x000080AB

-  cGL_SAMPLE_PATTERN_SGIS* = 0x000080AC # GL_SGIS_pixel_texture

-  GL_PIXEL_TEXTURE_SGIS* = 0x00008353

-  GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS* = 0x00008354

-  GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS* = 0x00008355

-  GL_PIXEL_GROUP_COLOR_SGIS* = 0x00008356 # GL_SGIS_point_line_texgen

-  GL_EYE_DISTANCE_TO_POINT_SGIS* = 0x000081F0

-  GL_OBJECT_DISTANCE_TO_POINT_SGIS* = 0x000081F1

-  GL_EYE_DISTANCE_TO_LINE_SGIS* = 0x000081F2

-  GL_OBJECT_DISTANCE_TO_LINE_SGIS* = 0x000081F3

-  GL_EYE_POINT_SGIS* = 0x000081F4

-  GL_OBJECT_POINT_SGIS* = 0x000081F5

-  GL_EYE_LINE_SGIS* = 0x000081F6

-  GL_OBJECT_LINE_SGIS* = 0x000081F7 # GL_SGIS_point_parameters

-  GL_POINT_SIZE_MIN_SGIS* = 0x00008126

-  GL_POINT_SIZE_MAX_SGIS* = 0x00008127

-  GL_POINT_FADE_THRESHOLD_SIZE_SGIS* = 0x00008128

-  GL_DISTANCE_ATTENUATION_SGIS* = 0x00008129 # GL_SGIS_sharpen_texture

-  GL_LINEAR_SHARPEN_SGIS* = 0x000080AD

-  GL_LINEAR_SHARPEN_ALPHA_SGIS* = 0x000080AE

-  GL_LINEAR_SHARPEN_COLOR_SGIS* = 0x000080AF

-  GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS* = 0x000080B0 # GL_SGIS_texture4D

-  GL_PACK_SKIP_VOLUMES_SGIS* = 0x00008130

-  GL_PACK_IMAGE_DEPTH_SGIS* = 0x00008131

-  GL_UNPACK_SKIP_VOLUMES_SGIS* = 0x00008132

-  GL_UNPACK_IMAGE_DEPTH_SGIS* = 0x00008133

-  GL_TEXTURE_4D_SGIS* = 0x00008134

-  GL_PROXY_TEXTURE_4D_SGIS* = 0x00008135

-  GL_TEXTURE_4DSIZE_SGIS* = 0x00008136

-  GL_TEXTURE_WRAP_Q_SGIS* = 0x00008137

-  GL_MAX_4D_TEXTURE_SIZE_SGIS* = 0x00008138

-  GL_TEXTURE_4D_BINDING_SGIS* = 0x0000814F # GL_SGIS_texture_color_mask

-  GL_TEXTURE_COLOR_WRITEMASK_SGIS* = 0x000081EF # GL_SGIS_texture_edge_clamp

-  GL_CLAMP_TO_EDGE_SGIS* = 0x0000812F # GL_SGIS_texture_filter4

-  GL_FILTER4_SGIS* = 0x00008146

-  GL_TEXTURE_FILTER4_SIZE_SGIS* = 0x00008147 # GL_SGIS_texture_lod

-  GL_TEXTURE_MIN_LOD_SGIS* = 0x0000813A

-  GL_TEXTURE_MAX_LOD_SGIS* = 0x0000813B

-  GL_TEXTURE_BASE_LEVEL_SGIS* = 0x0000813C

-  GL_TEXTURE_MAX_LEVEL_SGIS* = 0x0000813D # GL_SGIS_texture_select

-  GL_DUAL_ALPHA4_SGIS* = 0x00008110

-  GL_DUAL_ALPHA8_SGIS* = 0x00008111

-  GL_DUAL_ALPHA12_SGIS* = 0x00008112

-  GL_DUAL_ALPHA16_SGIS* = 0x00008113

-  GL_DUAL_LUMINANCE4_SGIS* = 0x00008114

-  GL_DUAL_LUMINANCE8_SGIS* = 0x00008115

-  GL_DUAL_LUMINANCE12_SGIS* = 0x00008116

-  GL_DUAL_LUMINANCE16_SGIS* = 0x00008117

-  GL_DUAL_INTENSITY4_SGIS* = 0x00008118

-  GL_DUAL_INTENSITY8_SGIS* = 0x00008119

-  GL_DUAL_INTENSITY12_SGIS* = 0x0000811A

-  GL_DUAL_INTENSITY16_SGIS* = 0x0000811B

-  GL_DUAL_LUMINANCE_ALPHA4_SGIS* = 0x0000811C

-  GL_DUAL_LUMINANCE_ALPHA8_SGIS* = 0x0000811D

-  GL_QUAD_ALPHA4_SGIS* = 0x0000811E

-  GL_QUAD_ALPHA8_SGIS* = 0x0000811F

-  GL_QUAD_LUMINANCE4_SGIS* = 0x00008120

-  GL_QUAD_LUMINANCE8_SGIS* = 0x00008121

-  GL_QUAD_INTENSITY4_SGIS* = 0x00008122

-  GL_QUAD_INTENSITY8_SGIS* = 0x00008123

-  GL_DUAL_TEXTURE_SELECT_SGIS* = 0x00008124

-  GL_QUAD_TEXTURE_SELECT_SGIS* = 0x00008125 # GL_SGIX_async

-  cGL_ASYNC_MARKER_SGIX* = 0x00008329 # GL_SGIX_async_histogram

-  GL_ASYNC_HISTOGRAM_SGIX* = 0x0000832C

-  GL_MAX_ASYNC_HISTOGRAM_SGIX* = 0x0000832D # GL_SGIX_async_pixel

-  GL_ASYNC_TEX_IMAGE_SGIX* = 0x0000835C

-  GL_ASYNC_DRAW_PIXELS_SGIX* = 0x0000835D

-  GL_ASYNC_READ_PIXELS_SGIX* = 0x0000835E

-  GL_MAX_ASYNC_TEX_IMAGE_SGIX* = 0x0000835F

-  GL_MAX_ASYNC_DRAW_PIXELS_SGIX* = 0x00008360

-  GL_MAX_ASYNC_READ_PIXELS_SGIX* = 0x00008361 # GL_SGIX_blend_alpha_minmax

-  GL_ALPHA_MIN_SGIX* = 0x00008320

-  GL_ALPHA_MAX_SGIX* = 0x00008321 # GL_SGIX_calligraphic_fragment

-  GL_CALLIGRAPHIC_FRAGMENT_SGIX* = 0x00008183 # GL_SGIX_clipmap

-  GL_LINEAR_CLIPMAP_LINEAR_SGIX* = 0x00008170

-  GL_TEXTURE_CLIPMAP_CENTER_SGIX* = 0x00008171

-  GL_TEXTURE_CLIPMAP_FRAME_SGIX* = 0x00008172

-  GL_TEXTURE_CLIPMAP_OFFSET_SGIX* = 0x00008173

-  GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX* = 0x00008174

-  GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX* = 0x00008175

-  GL_TEXTURE_CLIPMAP_DEPTH_SGIX* = 0x00008176

-  GL_MAX_CLIPMAP_DEPTH_SGIX* = 0x00008177

-  GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX* = 0x00008178

-  GL_NEAREST_CLIPMAP_NEAREST_SGIX* = 0x0000844D

-  GL_NEAREST_CLIPMAP_LINEAR_SGIX* = 0x0000844E

-  GL_LINEAR_CLIPMAP_NEAREST_SGIX* = 0x0000844F # GL_SGIX_convolution_accuracy

-  GL_CONVOLUTION_HINT_SGIX* = 0x00008316 # GL_SGIX_depth_texture

-  GL_DEPTH_COMPONENT16_SGIX* = 0x000081A5

-  GL_DEPTH_COMPONENT24_SGIX* = 0x000081A6

-  GL_DEPTH_COMPONENT32_SGIX* = 0x000081A7 # GL_SGIX_fog_offset

-  GL_FOG_OFFSET_SGIX* = 0x00008198

-  GL_FOG_OFFSET_VALUE_SGIX* = 0x00008199 # GL_SGIX_fog_scale

-  GL_FOG_SCALE_SGIX* = 0x000081FC

-  GL_FOG_SCALE_VALUE_SGIX* = 0x000081FD # GL_SGIX_fragment_lighting

-  GL_FRAGMENT_LIGHTING_SGIX* = 0x00008400

-  cGL_FRAGMENT_COLOR_MATERIAL_SGIX* = 0x00008401

-  GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX* = 0x00008402

-  GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX* = 0x00008403

-  GL_MAX_FRAGMENT_LIGHTS_SGIX* = 0x00008404

-  GL_MAX_ACTIVE_LIGHTS_SGIX* = 0x00008405

-  GL_CURRENT_RASTER_NORMAL_SGIX* = 0x00008406

-  GL_LIGHT_ENV_MODE_SGIX* = 0x00008407

-  GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX* = 0x00008408

-  GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX* = 0x00008409

-  GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX* = 0x0000840A

-  GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX* = 0x0000840B

-  GL_FRAGMENT_LIGHT0_SGIX* = 0x0000840C

-  GL_FRAGMENT_LIGHT1_SGIX* = 0x0000840D

-  GL_FRAGMENT_LIGHT2_SGIX* = 0x0000840E

-  GL_FRAGMENT_LIGHT3_SGIX* = 0x0000840F

-  GL_FRAGMENT_LIGHT4_SGIX* = 0x00008410

-  GL_FRAGMENT_LIGHT5_SGIX* = 0x00008411

-  GL_FRAGMENT_LIGHT6_SGIX* = 0x00008412

-  GL_FRAGMENT_LIGHT7_SGIX* = 0x00008413 # GL_SGIX_framezoom

-  cGL_FRAMEZOOM_SGIX* = 0x0000818B

-  GL_FRAMEZOOM_FACTOR_SGIX* = 0x0000818C

-  GL_MAX_FRAMEZOOM_FACTOR_SGIX* = 0x0000818D # GL_SGIX_impact_pixel_texture

-  GL_PIXEL_TEX_GEN_Q_CEILING_SGIX* = 0x00008184

-  GL_PIXEL_TEX_GEN_Q_ROUND_SGIX* = 0x00008185

-  GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX* = 0x00008186

-  GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX* = 0x00008187

-  GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX* = 0x00008188

-  GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX* = 0x00008189

-  GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX* = 0x0000818A # GL_SGIX_instruments

-  GL_INSTRUMENT_BUFFER_POINTER_SGIX* = 0x00008180

-  GL_INSTRUMENT_MEASUREMENTS_SGIX* = 0x00008181 # GL_SGIX_interlace

-  GL_INTERLACE_SGIX* = 0x00008094 # GL_SGIX_ir_instrument1

-  GL_IR_INSTRUMENT1_SGIX* = 0x0000817F # GL_SGIX_list_priority

-  GL_LIST_PRIORITY_SGIX* = 0x00008182 # GL_SGIX_pixel_texture

-  cGL_PIXEL_TEX_GEN_SGIX* = 0x00008139

-  GL_PIXEL_TEX_GEN_MODE_SGIX* = 0x0000832B # GL_SGIX_pixel_tiles

-  GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX* = 0x0000813E

-  GL_PIXEL_TILE_CACHE_INCREMENT_SGIX* = 0x0000813F

-  GL_PIXEL_TILE_WIDTH_SGIX* = 0x00008140

-  GL_PIXEL_TILE_HEIGHT_SGIX* = 0x00008141

-  GL_PIXEL_TILE_GRID_WIDTH_SGIX* = 0x00008142

-  GL_PIXEL_TILE_GRID_HEIGHT_SGIX* = 0x00008143

-  GL_PIXEL_TILE_GRID_DEPTH_SGIX* = 0x00008144

-  GL_PIXEL_TILE_CACHE_SIZE_SGIX* = 0x00008145 # GL_SGIX_polynomial_ffd

-  GL_GEOMETRY_DEFORMATION_SGIX* = 0x00008194

-  GL_TEXTURE_DEFORMATION_SGIX* = 0x00008195

-  GL_DEFORMATIONS_MASK_SGIX* = 0x00008196

-  GL_MAX_DEFORMATION_ORDER_SGIX* = 0x00008197 # GL_SGIX_reference_plane

-  cGL_REFERENCE_PLANE_SGIX* = 0x0000817D

-  GL_REFERENCE_PLANE_EQUATION_SGIX* = 0x0000817E # GL_SGIX_resample

-  GL_PACK_RESAMPLE_SGIX* = 0x0000842C

-  GL_UNPACK_RESAMPLE_SGIX* = 0x0000842D

-  GL_RESAMPLE_REPLICATE_SGIX* = 0x0000842E

-  GL_RESAMPLE_ZERO_FILL_SGIX* = 0x0000842F

-  GL_RESAMPLE_DECIMATE_SGIX* = 0x00008430 # GL_SGIX_scalebias_hint

-  GL_SCALEBIAS_HINT_SGIX* = 0x00008322 # GL_SGIX_shadow

-  GL_TEXTURE_COMPARE_SGIX* = 0x0000819A

-  GL_TEXTURE_COMPARE_OPERATOR_SGIX* = 0x0000819B

-  GL_TEXTURE_LEQUAL_R_SGIX* = 0x0000819C

-  GL_TEXTURE_GEQUAL_R_SGIX* = 0x0000819D # GL_SGIX_shadow_ambient

-  GL_SHADOW_AMBIENT_SGIX* = 0x000080BF # GL_SGIX_sprite

-  GL_SPRITE_SGIX* = 0x00008148

-  GL_SPRITE_MODE_SGIX* = 0x00008149

-  GL_SPRITE_AXIS_SGIX* = 0x0000814A

-  GL_SPRITE_TRANSLATION_SGIX* = 0x0000814B

-  GL_SPRITE_AXIAL_SGIX* = 0x0000814C

-  GL_SPRITE_OBJECT_ALIGNED_SGIX* = 0x0000814D

-  GL_SPRITE_EYE_ALIGNED_SGIX* = 0x0000814E # GL_SGIX_subsample

-  GL_PACK_SUBSAMPLE_RATE_SGIX* = 0x000085A0

-  GL_UNPACK_SUBSAMPLE_RATE_SGIX* = 0x000085A1

-  GL_PIXEL_SUBSAMPLE_4444_SGIX* = 0x000085A2

-  GL_PIXEL_SUBSAMPLE_2424_SGIX* = 0x000085A3

-  GL_PIXEL_SUBSAMPLE_4242_SGIX* = 0x000085A4 # GL_SGIX_texture_add_env

-  GL_TEXTURE_ENV_BIAS_SGIX* = 0x000080BE # GL_SGIX_texture_coordinate_clamp

-  GL_TEXTURE_MAX_CLAMP_S_SGIX* = 0x00008369

-  GL_TEXTURE_MAX_CLAMP_T_SGIX* = 0x0000836A

-  GL_TEXTURE_MAX_CLAMP_R_SGIX* = 0x0000836B # GL_SGIX_texture_lod_bias

-  GL_TEXTURE_LOD_BIAS_S_SGIX* = 0x0000818E

-  GL_TEXTURE_LOD_BIAS_T_SGIX* = 0x0000818F

-  GL_TEXTURE_LOD_BIAS_R_SGIX* = 0x00008190 # GL_SGIX_texture_multi_buffer

-  GL_TEXTURE_MULTI_BUFFER_HINT_SGIX* = 0x0000812E # GL_SGIX_texture_scale_bias

-  GL_POST_TEXTURE_FILTER_BIAS_SGIX* = 0x00008179

-  GL_POST_TEXTURE_FILTER_SCALE_SGIX* = 0x0000817A

-  GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX* = 0x0000817B

-  GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX* = 0x0000817C # GL_SGIX_vertex_preclip

-  GL_VERTEX_PRECLIP_SGIX* = 0x000083EE

-  GL_VERTEX_PRECLIP_HINT_SGIX* = 0x000083EF # GL_SGIX_ycrcb

-  GL_YCRCB_422_SGIX* = 0x000081BB

-  GL_YCRCB_444_SGIX* = 0x000081BC # GL_SGIX_ycrcba

-  GL_YCRCB_SGIX* = 0x00008318

-  GL_YCRCBA_SGIX* = 0x00008319 # GL_SGI_color_matrix

-  GL_COLOR_MATRIX_SGI* = 0x000080B1

-  GL_COLOR_MATRIX_STACK_DEPTH_SGI* = 0x000080B2

-  GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI* = 0x000080B3

-  GL_POST_COLOR_MATRIX_RED_SCALE_SGI* = 0x000080B4

-  GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI* = 0x000080B5

-  GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI* = 0x000080B6

-  GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI* = 0x000080B7

-  GL_POST_COLOR_MATRIX_RED_BIAS_SGI* = 0x000080B8

-  GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI* = 0x000080B9

-  GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI* = 0x000080BA

-  GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI* = 0x000080BB # GL_SGI_color_table

-  cGL_COLOR_TABLE_SGI* = 0x000080D0

-  GL_POST_CONVOLUTION_COLOR_TABLE_SGI* = 0x000080D1

-  GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI* = 0x000080D2

-  GL_PROXY_COLOR_TABLE_SGI* = 0x000080D3

-  GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI* = 0x000080D4

-  GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI* = 0x000080D5

-  GL_COLOR_TABLE_SCALE_SGI* = 0x000080D6

-  GL_COLOR_TABLE_BIAS_SGI* = 0x000080D7

-  GL_COLOR_TABLE_FORMAT_SGI* = 0x000080D8

-  GL_COLOR_TABLE_WIDTH_SGI* = 0x000080D9

-  GL_COLOR_TABLE_RED_SIZE_SGI* = 0x000080DA

-  GL_COLOR_TABLE_GREEN_SIZE_SGI* = 0x000080DB

-  GL_COLOR_TABLE_BLUE_SIZE_SGI* = 0x000080DC

-  GL_COLOR_TABLE_ALPHA_SIZE_SGI* = 0x000080DD

-  GL_COLOR_TABLE_LUMINANCE_SIZE_SGI* = 0x000080DE

-  GL_COLOR_TABLE_INTENSITY_SIZE_SGI* = 0x000080DF # GL_SGI_depth_pass_instrument

-  GL_DEPTH_PASS_INSTRUMENT_SGIX* = 0x00008310

-  GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX* = 0x00008311

-  GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX* = 0x00008312 # GL_SGI_texture_color_table

-  GL_TEXTURE_COLOR_TABLE_SGI* = 0x000080BC

-  GL_PROXY_TEXTURE_COLOR_TABLE_SGI* = 0x000080BD # GL_SUNX_constant_data

-  GL_UNPACK_CONSTANT_DATA_SUNX* = 0x000081D5

-  GL_TEXTURE_CONSTANT_DATA_SUNX* = 0x000081D6 # GL_SUN_convolution_border_modes

-  GL_WRAP_BORDER_SUN* = 0x000081D4 # GL_SUN_global_alpha

-  GL_GLOBAL_ALPHA_SUN* = 0x000081D9

-  GL_GLOBAL_ALPHA_FACTOR_SUN* = 0x000081DA # GL_SUN_mesh_array

-  GL_QUAD_MESH_SUN* = 0x00008614

-  GL_TRIANGLE_MESH_SUN* = 0x00008615 # GL_SUN_slice_accum

-  GL_SLICE_ACCUM_SUN* = 0x000085CC # GL_SUN_triangle_list

-  GL_RESTART_SUN* = 0x00000001

-  GL_REPLACE_MIDDLE_SUN* = 0x00000002

-  GL_REPLACE_OLDEST_SUN* = 0x00000003

-  GL_TRIANGLE_LIST_SUN* = 0x000081D7

-  GL_REPLACEMENT_CODE_SUN* = 0x000081D8

-  GL_REPLACEMENT_CODE_ARRAY_SUN* = 0x000085C0

-  GL_REPLACEMENT_CODE_ARRAYtyp_SUN* = 0x000085C1

-  GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN* = 0x000085C2

-  GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN* = 0x000085C3

-  GL_R1UI_V3F_SUN* = 0x000085C4

-  GL_R1UI_C4UB_V3F_SUN* = 0x000085C5

-  GL_R1UI_C3F_V3F_SUN* = 0x000085C6

-  GL_R1UI_N3F_V3F_SUN* = 0x000085C7

-  GL_R1UI_C4F_N3F_V3F_SUN* = 0x000085C8

-  GL_R1UI_T2F_V3F_SUN* = 0x000085C9

-  GL_R1UI_T2F_N3F_V3F_SUN* = 0x000085CA

-  GL_R1UI_T2F_C4F_N3F_V3F_SUN* = 0x000085CB # GL_WIN_phong_shading

-  GL_PHONG_WIN* = 0x000080EA

-  GL_PHONG_HINT_WIN* = 0x000080EB # GL_WIN_specular_fog

-  GL_FOG_SPECULAR_TEXTURE_WIN* = 0x000080EC # GL_ARB_vertex_shader

-  GL_VERTEX_SHADER_ARB* = 0x00008B31

-  GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB* = 0x00008B4A

-  GL_MAX_VARYING_FLOATS_ARB* = 0x00008B4B

-  GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB* = 0x00008B4C

-  GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB* = 0x00008B4D

-  GL_OBJECT_ACTIVE_ATTRIBUTES_ARB* = 0x00008B89

-  GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB* = 0x00008B8A # GL_ARB_fragment_shader

-  GL_FRAGMENT_SHADER_ARB* = 0x00008B30

-  GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB* = 0x00008B49 # 1.4

-  GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB* = 0x00008B8B # 1.4

-                                                       # GL_ARB_occlusion_query

-  GL_SAMPLES_PASSED_ARB* = 0x00008914

-  GL_QUERY_COUNTER_BITS_ARB* = 0x00008864

-  GL_CURRENT_QUERY_ARB* = 0x00008865

-  GL_QUERY_RESULT_ARB* = 0x00008866

-  GL_QUERY_RESULT_AVAILABLE_ARB* = 0x00008867 # GL_ARB_point_sprite

-  GL_POINT_SPRITE_ARB* = 0x00008861

-  GL_COORD_REPLACE_ARB* = 0x00008862 # GL_ARB_shading_language_100

-  GL_SHADING_LANGUAGE_VERSION_ARB* = 0x00008B8C # 1.4

-                                                # GL_ARB_shader_objects

-  GL_PROGRAM_OBJECT_ARB* = 0x00008B40

-  GL_OBJECTtyp_ARB* = 0x00008B4E

-  GL_OBJECT_SUBtypARB* = 0x00008B4F

-  GL_OBJECT_DELETE_STATUS_ARB* = 0x00008B80

-  GL_OBJECT_COMPILE_STATUS_ARB* = 0x00008B81

-  GL_OBJECT_LINK_STATUS_ARB* = 0x00008B82

-  GL_OBJECT_VALIDATE_STATUS_ARB* = 0x00008B83

-  GL_OBJECT_INFO_LOG_LENGTH_ARB* = 0x00008B84

-  GL_OBJECT_ATTACHED_OBJECTS_ARB* = 0x00008B85

-  GL_OBJECT_ACTIVE_UNIFORMS_ARB* = 0x00008B86

-  GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB* = 0x00008B87

-  GL_OBJECT_SHADER_SOURCE_LENGTH_ARB* = 0x00008B88

-  GL_SHADER_OBJECT_ARB* = 0x00008B48

-  GL_FLOAT_VEC2_ARB* = 0x00008B50

-  GL_FLOAT_VEC3_ARB* = 0x00008B51

-  GL_FLOAT_VEC4_ARB* = 0x00008B52

-  GL_INT_VEC2_ARB* = 0x00008B53

-  GL_INT_VEC3_ARB* = 0x00008B54

-  GL_INT_VEC4_ARB* = 0x00008B55

-  GL_BOOL_ARB* = 0x00008B56

-  GL_BOOL_VEC2_ARB* = 0x00008B57

-  GL_BOOL_VEC3_ARB* = 0x00008B58

-  GL_BOOL_VEC4_ARB* = 0x00008B59

-  GL_FLOAT_MAT2_ARB* = 0x00008B5A

-  GL_FLOAT_MAT3_ARB* = 0x00008B5B

-  GL_FLOAT_MAT4_ARB* = 0x00008B5C

-  GL_SAMPLER_1D_ARB* = 0x00008B5D

-  GL_SAMPLER_2D_ARB* = 0x00008B5E

-  GL_SAMPLER_3D_ARB* = 0x00008B5F

-  GL_SAMPLER_CUBE_ARB* = 0x00008B60

-  GL_SAMPLER_1D_SHADOW_ARB* = 0x00008B61

-  GL_SAMPLER_2D_SHADOW_ARB* = 0x00008B62

-  GL_SAMPLER_2D_RECT_ARB* = 0x00008B63

-  GL_SAMPLER_2D_RECT_SHADOW_ARB* = 0x00008B64 # WGL_3DFX_multisample

-  WGL_SAMPLE_BUFFERS_3DFX* = 0x00002060

-  WGL_SAMPLES_3DFX* = 0x00002061 # WGL_ARB_buffer_region

-  WGL_FRONT_COLOR_BUFFER_BIT_ARB* = 0x00000001

-  WGL_BACK_COLOR_BUFFER_BIT_ARB* = 0x00000002

-  WGL_DEPTH_BUFFER_BIT_ARB* = 0x00000004

-  WGL_STENCIL_BUFFER_BIT_ARB* = 0x00000008 # WGL_ARB_make_current_read

-  ERROR_INVALID_PIXELtyp_ARB* = 0x00002043

-  ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB* = 0x00002054 # WGL_ARB_multisample

-  WGL_SAMPLE_BUFFERS_ARB* = 0x00002041

-  WGL_SAMPLES_ARB* = 0x00002042 # WGL_ARB_pbuffer

-  WGL_DRAW_TO_PBUFFER_ARB* = 0x0000202D

-  WGL_MAX_PBUFFER_PIXELS_ARB* = 0x0000202E

-  WGL_MAX_PBUFFER_WIDTH_ARB* = 0x0000202F

-  WGL_MAX_PBUFFER_HEIGHT_ARB* = 0x00002030

-  WGL_PBUFFER_LARGEST_ARB* = 0x00002033

-  WGL_PBUFFER_WIDTH_ARB* = 0x00002034

-  WGL_PBUFFER_HEIGHT_ARB* = 0x00002035

-  WGL_PBUFFER_LOST_ARB* = 0x00002036 # WGL_ARB_pixel_format

-  WGL_NUMBER_PIXEL_FORMATS_ARB* = 0x00002000

-  WGL_DRAW_TO_WINDOW_ARB* = 0x00002001

-  WGL_DRAW_TO_BITMAP_ARB* = 0x00002002

-  WGL_ACCELERATION_ARB* = 0x00002003

-  WGL_NEED_PALETTE_ARB* = 0x00002004

-  WGL_NEED_SYSTEM_PALETTE_ARB* = 0x00002005

-  WGL_SWAP_LAYER_BUFFERS_ARB* = 0x00002006

-  WGL_SWAP_METHOD_ARB* = 0x00002007

-  WGL_NUMBER_OVERLAYS_ARB* = 0x00002008

-  WGL_NUMBER_UNDERLAYS_ARB* = 0x00002009

-  WGL_TRANSPARENT_ARB* = 0x0000200A

-  WGL_TRANSPARENT_RED_VALUE_ARB* = 0x00002037

-  WGL_TRANSPARENT_GREEN_VALUE_ARB* = 0x00002038

-  WGL_TRANSPARENT_BLUE_VALUE_ARB* = 0x00002039

-  WGL_TRANSPARENT_ALPHA_VALUE_ARB* = 0x0000203A

-  WGL_TRANSPARENT_INDEX_VALUE_ARB* = 0x0000203B

-  WGL_SHARE_DEPTH_ARB* = 0x0000200C

-  WGL_SHARE_STENCIL_ARB* = 0x0000200D

-  WGL_SHARE_ACCUM_ARB* = 0x0000200E

-  WGL_SUPPORT_GDI_ARB* = 0x0000200F

-  WGL_SUPPORT_OPENGL_ARB* = 0x00002010

-  WGL_DOUBLE_BUFFER_ARB* = 0x00002011

-  WGL_STEREO_ARB* = 0x00002012

-  WGL_PIXELtyp_ARB* = 0x00002013

-  WGL_COLOR_BITS_ARB* = 0x00002014

-  WGL_RED_BITS_ARB* = 0x00002015

-  WGL_RED_SHIFT_ARB* = 0x00002016

-  WGL_GREEN_BITS_ARB* = 0x00002017

-  WGL_GREEN_SHIFT_ARB* = 0x00002018

-  WGL_BLUE_BITS_ARB* = 0x00002019

-  WGL_BLUE_SHIFT_ARB* = 0x0000201A

-  WGL_ALPHA_BITS_ARB* = 0x0000201B

-  WGL_ALPHA_SHIFT_ARB* = 0x0000201C

-  WGL_ACCUM_BITS_ARB* = 0x0000201D

-  WGL_ACCUM_RED_BITS_ARB* = 0x0000201E

-  WGL_ACCUM_GREEN_BITS_ARB* = 0x0000201F

-  WGL_ACCUM_BLUE_BITS_ARB* = 0x00002020

-  WGL_ACCUM_ALPHA_BITS_ARB* = 0x00002021

-  WGL_DEPTH_BITS_ARB* = 0x00002022

-  WGL_STENCIL_BITS_ARB* = 0x00002023

-  WGL_AUX_BUFFERS_ARB* = 0x00002024

-  WGL_NO_ACCELERATION_ARB* = 0x00002025

-  WGL_GENERIC_ACCELERATION_ARB* = 0x00002026

-  WGL_FULL_ACCELERATION_ARB* = 0x00002027

-  WGL_SWAP_EXCHANGE_ARB* = 0x00002028

-  WGL_SWAP_COPY_ARB* = 0x00002029

-  WGL_SWAP_UNDEFINED_ARB* = 0x0000202A

-  WGLtyp_RGBA_ARB* = 0x0000202B

-  WGLtyp_COLORINDEX_ARB* = 0x0000202C # WGL_ARB_pixel_format_float

-  WGL_RGBA_FLOAT_MODE_ARB* = 0x00008820

-  WGL_CLAMP_VERTEX_COLOR_ARB* = 0x0000891A

-  WGL_CLAMP_FRAGMENT_COLOR_ARB* = 0x0000891B

-  WGL_CLAMP_READ_COLOR_ARB* = 0x0000891C

-  WGL_FIXED_ONLY_ARB* = 0x0000891D # WGL_ARB_render_texture

-  WGL_BIND_TO_TEXTURE_RGB_ARB* = 0x00002070

-  WGL_BIND_TO_TEXTURE_RGBA_ARB* = 0x00002071

-  WGL_TEXTURE_FORMAT_ARB* = 0x00002072

-  WGL_TEXTURE_TARGET_ARB* = 0x00002073

-  WGL_MIPMAP_TEXTURE_ARB* = 0x00002074

-  WGL_TEXTURE_RGB_ARB* = 0x00002075

-  WGL_TEXTURE_RGBA_ARB* = 0x00002076

-  WGL_NO_TEXTURE_ARB* = 0x00002077

-  WGL_TEXTURE_CUBE_MAP_ARB* = 0x00002078

-  WGL_TEXTURE_1D_ARB* = 0x00002079

-  WGL_TEXTURE_2D_ARB* = 0x0000207A

-  WGL_MIPMAP_LEVEL_ARB* = 0x0000207B

-  WGL_CUBE_MAP_FACE_ARB* = 0x0000207C

-  WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB* = 0x0000207D

-  WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB* = 0x0000207E

-  WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB* = 0x0000207F

-  WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB* = 0x00002080

-  WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB* = 0x00002081

-  WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB* = 0x00002082

-  WGL_FRONT_LEFT_ARB* = 0x00002083

-  WGL_FRONT_RIGHT_ARB* = 0x00002084

-  WGL_BACK_LEFT_ARB* = 0x00002085

-  WGL_BACK_RIGHT_ARB* = 0x00002086

-  WGL_AUX0_ARB* = 0x00002087

-  WGL_AUX1_ARB* = 0x00002088

-  WGL_AUX2_ARB* = 0x00002089

-  WGL_AUX3_ARB* = 0x0000208A

-  WGL_AUX4_ARB* = 0x0000208B

-  WGL_AUX5_ARB* = 0x0000208C

-  WGL_AUX6_ARB* = 0x0000208D

-  WGL_AUX7_ARB* = 0x0000208E

-  WGL_AUX8_ARB* = 0x0000208F

-  WGL_AUX9_ARB* = 0x00002090  # WGL_ARB_create_context

-  WGL_CONTEXT_DEBUG_BIT_ARB* = 0x00000001

-  WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB* = 0x00000002

-  WGL_CONTEXT_MAJOR_VERSION_ARB* = 0x00002091

-  WGL_CONTEXT_MINOR_VERSION_ARB* = 0x00002092

-  WGL_CONTEXT_LAYER_PLANE_ARB* = 0x00002093

-  WGL_CONTEXT_FLAGS_ARB* = 0x00002094

-  ERROR_INVALID_VERSION_ARB* = 0x00002095 # WGL_ARB_create_context_profile

-  WGL_CONTEXT_PROFILE_MASK_ARB* = 0x00009126

-  WGL_CONTEXT_CORE_PROFILE_BIT_ARB* = 0x00000001

-  WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB* = 0x00000002

-  ERROR_INVALID_PROFILE_ARB* = 0x00002096 # WGL_ARB_framebuffer_sRGB

-  WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB* = 0x000020A9 # 

-                                                 # WGL_ARB_create_context_robustness

-  WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB* = 0x00000004

-  WGL_LOSE_CONTEXT_ON_RESET_ARB* = 0x00008252

-  WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB* = 0x00008256

-  WGL_NO_RESET_NOTIFICATION_ARB* = 0x00008261 # WGL_ATI_pixel_format_float

-  WGLtyp_RGBA_FLOAT_ATI* = 0x000021A0

-  GLtyp_RGBA_FLOAT_ATI* = 0x00008820

-  GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI* = 0x00008835 # WGL_AMD_gpu_association

-  WGL_GPU_VENDOR_AMD* = 0x00001F00

-  WGL_GPU_RENDERER_STRING_AMD* = 0x00001F01

-  WGL_GPU_OPENGL_VERSION_STRING_AMD* = 0x00001F02

-  WGL_GPU_FASTEST_TARGET_GPUS_AMD* = 0x000021A2

-  WGL_GPU_RAM_AMD* = 0x000021A3

-  WGL_GPU_CLOCK_AMD* = 0x000021A4

-  WGL_GPU_NUM_PIPES_AMD* = 0x000021A5

-  WGL_GPU_NUM_SIMD_AMD* = 0x000021A6

-  WGL_GPU_NUM_RB_AMD* = 0x000021A7

-  WGL_GPU_NUM_SPI_AMD* = 0x000021A8 # WGL_EXT_depth_float

-  WGL_DEPTH_FLOAT_EXT* = 0x00002040 # WGL_EXT_make_current_read

-  ERROR_INVALID_PIXELtyp_EXT* = 0x00002043 # WGL_EXT_multisample

-  WGL_SAMPLE_BUFFERS_EXT* = 0x00002041

-  WGL_SAMPLES_EXT* = 0x00002042 # WGL_EXT_pbuffer

-  WGL_DRAW_TO_PBUFFER_EXT* = 0x0000202D

-  WGL_MAX_PBUFFER_PIXELS_EXT* = 0x0000202E

-  WGL_MAX_PBUFFER_WIDTH_EXT* = 0x0000202F

-  WGL_MAX_PBUFFER_HEIGHT_EXT* = 0x00002030

-  WGL_OPTIMAL_PBUFFER_WIDTH_EXT* = 0x00002031

-  WGL_OPTIMAL_PBUFFER_HEIGHT_EXT* = 0x00002032

-  WGL_PBUFFER_LARGEST_EXT* = 0x00002033

-  WGL_PBUFFER_WIDTH_EXT* = 0x00002034

-  WGL_PBUFFER_HEIGHT_EXT* = 0x00002035 # WGL_EXT_pixel_format

-  WGL_NUMBER_PIXEL_FORMATS_EXT* = 0x00002000

-  WGL_DRAW_TO_WINDOW_EXT* = 0x00002001

-  WGL_DRAW_TO_BITMAP_EXT* = 0x00002002

-  WGL_ACCELERATION_EXT* = 0x00002003

-  WGL_NEED_PALETTE_EXT* = 0x00002004

-  WGL_NEED_SYSTEM_PALETTE_EXT* = 0x00002005

-  WGL_SWAP_LAYER_BUFFERS_EXT* = 0x00002006

-  WGL_SWAP_METHOD_EXT* = 0x00002007

-  WGL_NUMBER_OVERLAYS_EXT* = 0x00002008

-  WGL_NUMBER_UNDERLAYS_EXT* = 0x00002009

-  WGL_TRANSPARENT_EXT* = 0x0000200A

-  WGL_TRANSPARENT_VALUE_EXT* = 0x0000200B

-  WGL_SHARE_DEPTH_EXT* = 0x0000200C

-  WGL_SHARE_STENCIL_EXT* = 0x0000200D

-  WGL_SHARE_ACCUM_EXT* = 0x0000200E

-  WGL_SUPPORT_GDI_EXT* = 0x0000200F

-  WGL_SUPPORT_OPENGL_EXT* = 0x00002010

-  WGL_DOUBLE_BUFFER_EXT* = 0x00002011

-  WGL_STEREO_EXT* = 0x00002012

-  WGL_PIXELtyp_EXT* = 0x00002013

-  WGL_COLOR_BITS_EXT* = 0x00002014

-  WGL_RED_BITS_EXT* = 0x00002015

-  WGL_RED_SHIFT_EXT* = 0x00002016

-  WGL_GREEN_BITS_EXT* = 0x00002017

-  WGL_GREEN_SHIFT_EXT* = 0x00002018

-  WGL_BLUE_BITS_EXT* = 0x00002019

-  WGL_BLUE_SHIFT_EXT* = 0x0000201A

-  WGL_ALPHA_BITS_EXT* = 0x0000201B

-  WGL_ALPHA_SHIFT_EXT* = 0x0000201C

-  WGL_ACCUM_BITS_EXT* = 0x0000201D

-  WGL_ACCUM_RED_BITS_EXT* = 0x0000201E

-  WGL_ACCUM_GREEN_BITS_EXT* = 0x0000201F

-  WGL_ACCUM_BLUE_BITS_EXT* = 0x00002020

-  WGL_ACCUM_ALPHA_BITS_EXT* = 0x00002021

-  WGL_DEPTH_BITS_EXT* = 0x00002022

-  WGL_STENCIL_BITS_EXT* = 0x00002023

-  WGL_AUX_BUFFERS_EXT* = 0x00002024

-  WGL_NO_ACCELERATION_EXT* = 0x00002025

-  WGL_GENERIC_ACCELERATION_EXT* = 0x00002026

-  WGL_FULL_ACCELERATION_EXT* = 0x00002027

-  WGL_SWAP_EXCHANGE_EXT* = 0x00002028

-  WGL_SWAP_COPY_EXT* = 0x00002029

-  WGL_SWAP_UNDEFINED_EXT* = 0x0000202A

-  WGLtyp_RGBA_EXT* = 0x0000202B

-  WGLtyp_COLORINDEX_EXT* = 0x0000202C # WGL_I3D_digital_video_control

-  WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D* = 0x00002050

-  WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D* = 0x00002051

-  WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D* = 0x00002052

-  WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D* = 0x00002053 # WGL_I3D_gamma

-  WGL_GAMMA_TABLE_SIZE_I3D* = 0x0000204E

-  WGL_GAMMA_EXCLUDE_DESKTOP_I3D* = 0x0000204F # WGL_I3D_genlock

-  WGL_GENLOCK_SOURCE_MULTIVIEW_I3D* = 0x00002044

-  WGL_GENLOCK_SOURCE_EXTENAL_SYNC_I3D* = 0x00002045

-  WGL_GENLOCK_SOURCE_EXTENAL_FIELD_I3D* = 0x00002046

-  WGL_GENLOCK_SOURCE_EXTENAL_TTL_I3D* = 0x00002047

-  WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D* = 0x00002048

-  WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D* = 0x00002049

-  WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D* = 0x0000204A

-  WGL_GENLOCK_SOURCE_EDGE_RISING_I3D* = 0x0000204B

-  WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D* = 0x0000204C # WGL_I3D_image_buffer

-  WGL_IMAGE_BUFFER_MIN_ACCESS_I3D* = 0x00000001

-  WGL_IMAGE_BUFFER_LOCK_I3D* = 0x00000002 # WGL_NV_float_buffer

-  WGL_FLOAT_COMPONENTS_NV* = 0x000020B0

-  WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV* = 0x000020B1

-  WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV* = 0x000020B2

-  WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV* = 0x000020B3

-  WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV* = 0x000020B4

-  WGL_TEXTURE_FLOAT_R_NV* = 0x000020B5

-  WGL_TEXTURE_FLOAT_RG_NV* = 0x000020B6

-  WGL_TEXTURE_FLOAT_RGB_NV* = 0x000020B7

-  WGL_TEXTURE_FLOAT_RGBA_NV* = 0x000020B8 # WGL_NV_render_depth_texture

-  WGL_BIND_TO_TEXTURE_DEPTH_NV* = 0x000020A3

-  WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV* = 0x000020A4

-  WGL_DEPTH_TEXTURE_FORMAT_NV* = 0x000020A5

-  WGL_TEXTURE_DEPTH_COMPONENT_NV* = 0x000020A6

-  WGL_DEPTH_COMPONENT_NV* = 0x000020A7 # WGL_NV_render_texture_rectangle

-  WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV* = 0x000020A0

-  WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV* = 0x000020A1

-  WGL_TEXTURE_RECTANGLE_NV* = 0x000020A2 # WGL_NV_present_video

-  WGL_NUM_VIDEO_SLOTS_NV* = 0x000020F0 # WGL_NV_video_output

-  WGL_BIND_TO_VIDEO_RGB_NV* = 0x000020C0

-  WGL_BIND_TO_VIDEO_RGBA_NV* = 0x000020C1

-  WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV* = 0x000020C2

-  WGL_VIDEO_OUT_COLOR_NV* = 0x000020C3

-  WGL_VIDEO_OUT_ALPHA_NV* = 0x000020C4

-  WGL_VIDEO_OUT_DEPTH_NV* = 0x000020C5

-  WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV* = 0x000020C6

-  WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV* = 0x000020C7

-  WGL_VIDEO_OUT_FRAME* = 0x000020C8

-  WGL_VIDEO_OUT_FIELD_1* = 0x000020C9

-  WGL_VIDEO_OUT_FIELD_2* = 0x000020CA

-  WGL_VIDEO_OUT_STACKED_FIELDS_1_2* = 0x000020CB

-  WGL_VIDEO_OUT_STACKED_FIELDS_2_1* = 0x000020CC # WGL_NV_gpu_affinity

-  WGL_ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV* = 0x000020D0

-  WGL_ERROR_MISSING_AFFINITY_MASK_NV* = 0x000020D1 # WGL_NV_video_capture

-  WGL_UNIQUE_ID_NV* = 0x000020CE

-  WGL_NUM_VIDEO_CAPTURE_SLOTS_NV* = 0x000020CF # WGL_NV_multisample_coverage

-  WGL_COVERAGE_SAMPLES_NV* = 0x00002042

-  WGL_COLOR_SAMPLES_NV* = 0x000020B9 # WGL_EXT_create_context_es2_profile

-  WGL_CONTEXT_ES2_PROFILE_BIT_EXT* = 0x00000004 # WGL_NV_DX_interop

-  WGL_ACCESS_READ_ONLY_NV* = 0x00000000

-  WGL_ACCESS_READ_WRITE_NV* = 0x00000001

-  WGL_ACCESS_WRITE_DISCARD_NV* = 0x00000002 # WIN_draw_range_elements

-  GL_MAX_ELEMENTS_VERTICES_WIN* = 0x000080E8

-  GL_MAX_ELEMENTS_INDICES_WIN* = 0x000080E9 # GLX 1.1 and later:

-  GLX_VENDOR* = 1

-  GLX_VERSION* = 2

-  GLX_EXTENSIONS* = 3

-  GLX_USE_GL* = 1

-  GLX_BUFFER_SIZE* = 2

-  GLX_LEVEL* = 3

-  GLX_RGBA* = 4

-  GLX_DOUBLEBUFFER* = 5

-  GLX_STEREO* = 6

-  GLX_AUX_BUFFERS* = 7

-  GLX_RED_SIZE* = 8

-  GLX_GREEN_SIZE* = 9

-  GLX_BLUE_SIZE* = 10

-  GLX_ALPHA_SIZE* = 11

-  GLX_DEPTH_SIZE* = 12

-  GLX_STENCIL_SIZE* = 13

-  GLX_ACCUM_RED_SIZE* = 14

-  GLX_ACCUM_GREEN_SIZE* = 15

-  GLX_ACCUM_BLUE_SIZE* = 16

-  GLX_ACCUM_ALPHA_SIZE* = 17  # GLX_VERSION_1_3

-  GLX_WINDOW_BIT* = 0x00000001

-  GLX_PIXMAP_BIT* = 0x00000002

-  GLX_PBUFFER_BIT* = 0x00000004

-  GLX_RGBA_BIT* = 0x00000001

-  GLX_COLOR_INDEX_BIT* = 0x00000002

-  GLX_PBUFFER_CLOBBER_MASK* = 0x08000000

-  GLX_FRONT_LEFT_BUFFER_BIT* = 0x00000001

-  GLX_FRONT_RIGHT_BUFFER_BIT* = 0x00000002

-  GLX_BACK_LEFT_BUFFER_BIT* = 0x00000004

-  GLX_BACK_RIGHT_BUFFER_BIT* = 0x00000008

-  GLX_AUX_BUFFERS_BIT* = 0x00000010

-  GLX_DEPTH_BUFFER_BIT* = 0x00000020

-  GLX_STENCIL_BUFFER_BIT* = 0x00000040

-  GLX_ACCUM_BUFFER_BIT* = 0x00000080

-  GLX_CONFIG_CAVEAT* = 0x00000020

-  GLX_X_VISUALtyp* = 0x00000022

-  GLX_TRANSPARENTtyp* = 0x00000023

-  GLX_TRANSPARENT_INDEX_VALUE* = 0x00000024

-  GLX_TRANSPARENT_RED_VALUE* = 0x00000025

-  GLX_TRANSPARENT_GREEN_VALUE* = 0x00000026

-  GLX_TRANSPARENT_BLUE_VALUE* = 0x00000027

-  GLX_TRANSPARENT_ALPHA_VALUE* = 0x00000028

-  GLX_DONT_CARE* = 0xFFFFFFFF

-  GLX_NONE* = 0x00008000

-  GLX_SLOW_CONFIG* = 0x00008001

-  GLX_TRUE_COLOR* = 0x00008002

-  GLX_DIRECT_COLOR* = 0x00008003

-  GLX_PSEUDO_COLOR* = 0x00008004

-  GLX_STATIC_COLOR* = 0x00008005

-  GLX_GRAY_SCALE* = 0x00008006

-  GLX_STATIC_GRAY* = 0x00008007

-  GLX_TRANSPARENT_RGB* = 0x00008008

-  GLX_TRANSPARENT_INDEX* = 0x00008009

-  GLX_VISUAL_ID* = 0x0000800B

-  GLX_SCREEN* = 0x0000800C

-  GLX_NON_CONFORMANT_CONFIG* = 0x0000800D

-  GLX_DRAWABLEtyp* = 0x00008010

-  GLX_RENDERtyp* = 0x00008011

-  GLX_X_RENDERABLE* = 0x00008012

-  GLX_FBCONFIG_ID* = 0x00008013

-  GLX_RGBAtyp* = 0x00008014

-  GLX_COLOR_INDEXtyp* = 0x00008015

-  GLX_MAX_PBUFFER_WIDTH* = 0x00008016

-  GLX_MAX_PBUFFER_HEIGHT* = 0x00008017

-  GLX_MAX_PBUFFER_PIXELS* = 0x00008018

-  GLX_PRESERVED_CONTENTS* = 0x0000801B

-  GLX_LARGEST_PBUFFER* = 0x0000801C

-  GLX_WIDTH* = 0x0000801D

-  GLX_HEIGHT* = 0x0000801E

-  GLX_EVENT_MASK* = 0x0000801F

-  GLX_DAMAGED* = 0x00008020

-  GLX_SAVED* = 0x00008021

-  cGLX_WINDOW* = 0x00008022

-  cGLX_PBUFFER* = 0x00008023

-  GLX_PBUFFER_HEIGHT* = 0x00008040

-  GLX_PBUFFER_WIDTH* = 0x00008041 # GLX_VERSION_1_4

-  GLX_SAMPLE_BUFFERS* = 100000

-  GLX_SAMPLES* = 100001       # GLX_ARB_multisample

-  GLX_SAMPLE_BUFFERS_ARB* = 100000

-  GLX_SAMPLES_ARB* = 100001   # GLX_ARB_fbconfig_float

-  GLX_RGBA_FLOATtyp_ARB* = 0x000020B9

-  GLX_RGBA_FLOAT_BIT_ARB* = 0x00000004 # GLX_ARB_create_context

-  GLX_CONTEXT_DEBUG_BIT_ARB* = 0x00000001

-  GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB* = 0x00000002

-  GLX_CONTEXT_MAJOR_VERSION_ARB* = 0x00002091

-  GLX_CONTEXT_MINOR_VERSION_ARB* = 0x00002092

-  GLX_CONTEXT_FLAGS_ARB* = 0x00002094 # GLX_ARB_create_context_profile

-  GLX_CONTEXT_CORE_PROFILE_BIT_ARB* = 0x00000001

-  GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB* = 0x00000002

-  GLX_CONTEXT_PROFILE_MASK_ARB* = 0x00009126 # GLX_ARB_vertex_buffer_object

-  GLX_CONTEXT_ALLOW_BUFFER_BYTE_ORDER_MISMATCH_ARB* = 0x00002095 # 

-                                                                 # GLX_ARB_framebuffer_sRGB

-  GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB* = 0x000020B2 # 

-                                                 # GLX_ARB_create_context_robustness

-  GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB* = 0x00000004

-  GLX_LOSE_CONTEXT_ON_RESET_ARB* = 0x00008252

-  GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB* = 0x00008256

-  GLX_NO_RESET_NOTIFICATION_ARB* = 0x00008261 # GLX_EXT_visual_info

-  GLX_X_VISUALtyp_EXT* = 0x00000022

-  GLX_TRANSPARENTtyp_EXT* = 0x00000023

-  GLX_TRANSPARENT_INDEX_VALUE_EXT* = 0x00000024

-  GLX_TRANSPARENT_RED_VALUE_EXT* = 0x00000025

-  GLX_TRANSPARENT_GREEN_VALUE_EXT* = 0x00000026

-  GLX_TRANSPARENT_BLUE_VALUE_EXT* = 0x00000027

-  GLX_TRANSPARENT_ALPHA_VALUE_EXT* = 0x00000028

-  GLX_NONE_EXT* = 0x00008000

-  GLX_TRUE_COLOR_EXT* = 0x00008002

-  GLX_DIRECT_COLOR_EXT* = 0x00008003

-  GLX_PSEUDO_COLOR_EXT* = 0x00008004

-  GLX_STATIC_COLOR_EXT* = 0x00008005

-  GLX_GRAY_SCALE_EXT* = 0x00008006

-  GLX_STATIC_GRAY_EXT* = 0x00008007

-  GLX_TRANSPARENT_RGB_EXT* = 0x00008008

-  GLX_TRANSPARENT_INDEX_EXT* = 0x00008009 # GLX_EXT_visual_rating

-  GLX_VISUAL_CAVEAT_EXT* = 0x00000020

-  GLX_SLOW_VISUAL_EXT* = 0x00008001

-  GLX_NON_CONFORMANT_VISUAL_EXT* = 0x0000800D # reuse GLX_NONE_EXT 

-                                              # GLX_EXT_import_context

-  GLX_SHARE_CONTEXT_EXT* = 0x0000800A

-  GLX_VISUAL_ID_EXT* = 0x0000800B

-  GLX_SCREEN_EXT* = 0x0000800C # GLX_EXT_fbconfig_packed_float

-                               #  GLX_RGBA_UNSIGNED_FLOATtyp_EXT = $20B1;

-                               #  GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT = $00000008;

-                               # GLX_EXT_framebuffer_sRGB

-                               #  GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT = $20B2;

-                               # GLX_EXT_texture_from_pixmap

-  GLX_TEXTURE_1D_BIT_EXT* = 0x00000001

-  GLX_TEXTURE_2D_BIT_EXT* = 0x00000002

-  GLX_TEXTURE_RECTANGLE_BIT_EXT* = 0x00000004

-  GLX_BIND_TO_TEXTURE_RGB_EXT* = 0x000020D0

-  GLX_BIND_TO_TEXTURE_RGBA_EXT* = 0x000020D1

-  GLX_BIND_TO_MIPMAP_TEXTURE_EXT* = 0x000020D2

-  GLX_BIND_TO_TEXTURE_TARGETS_EXT* = 0x000020D3

-  GLX_Y_INVERTED_EXT* = 0x000020D4

-  GLX_TEXTURE_FORMAT_EXT* = 0x000020D5

-  GLX_TEXTURE_TARGET_EXT* = 0x000020D6

-  GLX_MIPMAP_TEXTURE_EXT* = 0x000020D7

-  GLX_TEXTURE_FORMAT_NONE_EXT* = 0x000020D8

-  GLX_TEXTURE_FORMAT_RGB_EXT* = 0x000020D9

-  GLX_TEXTURE_FORMAT_RGBA_EXT* = 0x000020DA

-  GLX_TEXTURE_1D_EXT* = 0x000020DB

-  GLX_TEXTURE_2D_EXT* = 0x000020DC

-  GLX_TEXTURE_RECTANGLE_EXT* = 0x000020DD

-  GLX_FRONT_LEFT_EXT* = 0x000020DE

-  GLX_FRONT_RIGHT_EXT* = 0x000020DF

-  GLX_BACK_LEFT_EXT* = 0x000020E0

-  GLX_BACK_RIGHT_EXT* = 0x000020E1

-  GLX_FRONT_EXT* = GLX_FRONT_LEFT_EXT

-  GLX_BACK_EXT* = GLX_BACK_LEFT_EXT

-  GLX_AUX0_EXT* = 0x000020E2

-  GLX_AUX1_EXT* = 0x000020E3

-  GLX_AUX2_EXT* = 0x000020E4

-  GLX_AUX3_EXT* = 0x000020E5

-  GLX_AUX4_EXT* = 0x000020E6

-  GLX_AUX5_EXT* = 0x000020E7

-  GLX_AUX6_EXT* = 0x000020E8

-  GLX_AUX7_EXT* = 0x000020E9

-  GLX_AUX8_EXT* = 0x000020EA

-  GLX_AUX9_EXT* = 0x000020EB  # GLX_EXT_swap_control

-  GLX_SWAP_INTERVAL_EXT* = 0x000020F1

-  GLX_MAX_SWAP_INTERVAL_EXT* = 0x000020F2 # GLX_EXT_create_context_es2_profile

-  GLX_CONTEXT_ES2_PROFILE_BIT_EXT* = 0x00000004 # GLU

-  GLU_INVALID_ENUM* = 100900

-  GLU_INVALID_VALUE* = 100901

-  GLU_OUT_OF_MEMORY* = 100902

-  GLU_INCOMPATIBLE_GL_VERSION* = 100903

-  GLU_VERSION* = 100800

-  GLU_EXTENSIONS* = 100801

-  GLU_TRUE* = GL_TRUE

-  GLU_FALSE* = GL_FALSE

-  GLU_SMOOTH* = 100000

-  GLU_FLAT* = 100001

-  GLU_NONE* = 100002

-  GLU_POINT* = 100010

-  GLU_LINE* = 100011

-  GLU_FILL* = 100012

-  GLU_SILHOUETTE* = 100013

-  GLU_OUTSIDE* = 100020

-  GLU_INSIDE* = 100021

-  GLU_TESS_MAX_COORD* = 1.0000000000000005e+150

-  GLU_TESS_WINDING_RULE* = 100140

-  GLU_TESS_BOUNDARY_ONLY* = 100141

-  GLU_TESS_TOLERANCE* = 100142

-  GLU_TESS_WINDING_ODD* = 100130

-  GLU_TESS_WINDING_NONZERO* = 100131

-  GLU_TESS_WINDING_POSITIVE* = 100132

-  GLU_TESS_WINDING_NEGATIVE* = 100133

-  GLU_TESS_WINDING_ABS_GEQ_TWO* = 100134

-  GLU_TESS_BEGIN* = 100100    # TGLUTessBeginProc

-  cGLU_TESS_VERTEX* = 100101   # TGLUTessVertexProc

-  GLU_TESS_END* = 100102      # TGLUTessEndProc

-  GLU_TESS_ERROR* = 100103    # TGLUTessErrorProc

-  GLU_TESS_EDGE_FLAG* = 100104 # TGLUTessEdgeFlagProc

-  GLU_TESS_COMBINE* = 100105  # TGLUTessCombineProc

-  GLU_TESS_BEGIN_DATA* = 100106 # TGLUTessBeginDataProc

-  GLU_TESS_VERTEX_DATA* = 100107 # TGLUTessVertexDataProc

-  GLU_TESS_END_DATA* = 100108 # TGLUTessEndDataProc

-  GLU_TESS_ERROR_DATA* = 100109 # TGLUTessErrorDataProc

-  GLU_TESS_EDGE_FLAG_DATA* = 100110 # TGLUTessEdgeFlagDataProc

-  GLU_TESS_COMBINE_DATA* = 100111 # TGLUTessCombineDataProc

-  GLU_TESS_ERROR1* = 100151

-  GLU_TESS_ERROR2* = 100152

-  GLU_TESS_ERROR3* = 100153

-  GLU_TESS_ERROR4* = 100154

-  GLU_TESS_ERROR5* = 100155

-  GLU_TESS_ERROR6* = 100156

-  GLU_TESS_ERROR7* = 100157

-  GLU_TESS_ERROR8* = 100158

-  GLU_TESS_MISSING_BEGIN_POLYGON* = GLU_TESS_ERROR1

-  GLU_TESS_MISSING_BEGIN_CONTOUR* = GLU_TESS_ERROR2

-  GLU_TESS_MISSING_END_POLYGON* = GLU_TESS_ERROR3

-  GLU_TESS_MISSING_END_CONTOUR* = GLU_TESS_ERROR4

-  GLU_TESS_COORD_TOO_LARGE* = GLU_TESS_ERROR5

-  GLU_TESS_NEED_COMBINE_CALLBACK* = GLU_TESS_ERROR6

-  GLU_AUTO_LOAD_MATRIX* = 100200

-  GLU_CULLING* = 100201

-  GLU_SAMPLING_TOLERANCE* = 100203

-  GLU_DISPLAY_MODE* = 100204

-  GLU_PARAMETRIC_TOLERANCE* = 100202

-  GLU_SAMPLING_METHOD* = 100205

-  GLU_U_STEP* = 100206

-  GLU_V_STEP* = 100207

-  GLU_PATH_LENGTH* = 100215

-  GLU_PARAMETRIC_ERROR* = 100216

-  GLU_DOMAIN_DISTANCE* = 100217

-  GLU_MAP1_TRIM_2* = 100210

-  GLU_MAP1_TRIM_3* = 100211

-  GLU_OUTLINE_POLYGON* = 100240

-  GLU_OUTLINE_PATCH* = 100241

-  GLU_NURBS_ERROR1* = 100251

-  GLU_NURBS_ERROR2* = 100252

-  GLU_NURBS_ERROR3* = 100253

-  GLU_NURBS_ERROR4* = 100254

-  GLU_NURBS_ERROR5* = 100255

-  GLU_NURBS_ERROR6* = 100256

-  GLU_NURBS_ERROR7* = 100257

-  GLU_NURBS_ERROR8* = 100258

-  GLU_NURBS_ERROR9* = 100259

-  GLU_NURBS_ERROR10* = 100260

-  GLU_NURBS_ERROR11* = 100261

-  GLU_NURBS_ERROR12* = 100262

-  GLU_NURBS_ERROR13* = 100263

-  GLU_NURBS_ERROR14* = 100264

-  GLU_NURBS_ERROR15* = 100265

-  GLU_NURBS_ERROR16* = 100266

-  GLU_NURBS_ERROR17* = 100267

-  GLU_NURBS_ERROR18* = 100268

-  GLU_NURBS_ERROR19* = 100269

-  GLU_NURBS_ERROR20* = 100270

-  GLU_NURBS_ERROR21* = 100271

-  GLU_NURBS_ERROR22* = 100272

-  GLU_NURBS_ERROR23* = 100273

-  GLU_NURBS_ERROR24* = 100274

-  GLU_NURBS_ERROR25* = 100275

-  GLU_NURBS_ERROR26* = 100276

-  GLU_NURBS_ERROR27* = 100277

-  GLU_NURBS_ERROR28* = 100278

-  GLU_NURBS_ERROR29* = 100279

-  GLU_NURBS_ERROR30* = 100280

-  GLU_NURBS_ERROR31* = 100281

-  GLU_NURBS_ERROR32* = 100282

-  GLU_NURBS_ERROR33* = 100283

-  GLU_NURBS_ERROR34* = 100284

-  GLU_NURBS_ERROR35* = 100285

-  GLU_NURBS_ERROR36* = 100286

-  GLU_NURBS_ERROR37* = 100287

-  GLU_CW* = 100120

-  GLU_CCW* = 100121

-  GLU_INTERIOR* = 100122

-  GLU_EXTERIOR* = 100123

-  GLU_UNKNOWN* = 100124

-  GLU_BEGIN* = GLU_TESS_BEGIN

-  GLU_VERTEX* = cGLU_TESS_VERTEX

-  GLU_END* = GLU_TESS_END

-  GLU_ERROR* = GLU_TESS_ERROR

-  GLU_EDGE_FLAG* = GLU_TESS_EDGE_FLAG

-

-proc glCullFace*(mode: GLenum){.stdcall, importc, ogl.}

-proc glFrontFace*(mode: GLenum){.stdcall, importc, ogl.}

-proc glHint*(target: GLenum, mode: GLenum){.stdcall, importc, ogl.}

-proc glLineWidth*(width: GLfloat){.stdcall, importc, ogl.}

-proc glPointSize*(size: GLfloat){.stdcall, importc, ogl.}

-proc glPolygonMode*(face: GLenum, mode: GLenum){.stdcall, importc, ogl.}

-proc glScissor*(x: GLint, y: GLint, width: GLsizei, height: GLsizei){.stdcall, importc, ogl.}

-proc glTexParameterf*(target: GLenum, pname: GLenum, param: GLfloat){.stdcall, importc, ogl.}

-proc glTexParameterfv*(target: GLenum, pname: GLenum, params: PGLfloat){.stdcall, importc, ogl.}

-proc glTexParameteri*(target: GLenum, pname: GLenum, param: GLint){.stdcall, importc, ogl.}

-proc glTexParameteriv*(target: GLenum, pname: GLenum, params: PGLint){.stdcall, importc, ogl.}

-proc glTexImage1D*(target: GLenum, level: GLint, internalformat: GLint, 

-                   width: GLsizei, border: GLint, format: GLenum, typ: GLenum, 

-                   pixels: PGLvoid){.stdcall, importc, ogl.}

-proc glTexImage2D*(target: GLenum, level: GLint, internalformat: GLint, 

-                   width: GLsizei, height: GLsizei, border: GLint, 

-                   format: GLenum, typ: GLenum, pixels: PGLvoid){.stdcall, importc, ogl.}

-proc glDrawBuffer*(mode: GLenum){.stdcall, importc, ogl.}

-proc glClear*(mask: GLbitfield){.stdcall, importc, ogl.}

-proc glClearColor*(red: GLclampf, green: GLclampf, blue: GLclampf, 

-                   alpha: GLclampf){.stdcall, importc, ogl.}

-proc glClearStencil*(s: GLint){.stdcall, importc, ogl.}

-proc glClearDepth*(depth: GLclampd){.stdcall, importc, ogl.}

-proc glStencilMask*(mask: GLuint){.stdcall, importc, ogl.}

-proc glColorMask*(red: GLboolean, green: GLboolean, blue: GLboolean, 

-                  alpha: GLboolean){.stdcall, importc, ogl.}

-proc glDepthMask*(flag: GLboolean){.stdcall, importc, ogl.}

-proc glDisable*(cap: GLenum){.stdcall, importc, ogl.}

-proc glEnable*(cap: GLenum){.stdcall, importc, ogl.}

-proc glFinish*(){.stdcall, importc, ogl.}

-proc glFlush*(){.stdcall, importc, ogl.}

-proc glBlendFunc*(sfactor: GLenum, dfactor: GLenum){.stdcall, importc, ogl.}

-proc glLogicOp*(opcode: GLenum){.stdcall, importc, ogl.}

-proc glStencilFunc*(func: GLenum, theRef: GLint, mask: GLuint){.stdcall, importc, ogl.}

-proc glStencilOp*(fail: GLenum, zfail: GLenum, zpass: GLenum){.stdcall, importc, ogl.}

-proc glDepthFunc*(func: GLenum){.stdcall, importc, ogl.}

-proc glPixelStoref*(pname: GLenum, param: GLfloat){.stdcall, importc, ogl.}

-proc glPixelStorei*(pname: GLenum, param: GLint){.stdcall, importc, ogl.}

-proc glReadBuffer*(mode: GLenum){.stdcall, importc, ogl.}

-proc glReadPixels*(x: GLint, y: GLint, width: GLsizei, height: GLsizei, 

-                   format: GLenum, typ: GLenum, pixels: PGLvoid){.stdcall, importc, ogl.}

-proc glGetBooleanv*(pname: GLenum, params: PGLboolean){.stdcall, importc, ogl.}

-proc glGetDoublev*(pname: GLenum, params: PGLdouble){.stdcall, importc, ogl.}

-proc glGetError*(): GLenum{.stdcall, importc, ogl.}

-proc glGetFloatv*(pname: GLenum, params: PGLfloat){.stdcall, importc, ogl.}

-proc glGetIntegerv*(pname: GLenum, params: PGLint){.stdcall, importc, ogl.}

-proc glGetString*(name: GLenum): cstring{.stdcall, importc, ogl.}

-proc glGetTexImage*(target: GLenum, level: GLint, format: GLenum, typ: GLenum, 

-                    pixels: PGLvoid){.stdcall, importc, ogl.}

-proc glGetTexParameteriv*(target: GLenum, pname: GLenum, params: PGLint){.

-    stdcall, importc, ogl.}

-proc glGetTexParameterfv*(target: GLenum, pname: GLenum, params: PGLfloat){.

-    stdcall, importc, ogl.}

-proc glGetTexLevelParameterfv*(target: GLenum, level: GLint, pname: GLenum, 

-                               params: PGLfloat){.stdcall, importc, ogl.}

-proc glGetTexLevelParameteriv*(target: GLenum, level: GLint, pname: GLenum, 

-                               params: PGLint){.stdcall, importc, ogl.}

-proc glIsEnabled*(cap: GLenum): GLboolean{.stdcall, importc, ogl.}

-proc glDepthRange*(zNear: GLclampd, zFar: GLclampd){.stdcall, importc, ogl.}

-proc glViewport*(x: GLint, y: GLint, width: GLsizei, height: GLsizei){.stdcall, importc, ogl.}

-  # GL_VERSION_1_1

-proc glDrawArrays*(mode: GLenum, first: GLint, count: GLsizei){.stdcall, importc, ogl.}

-proc glDrawElements*(mode: GLenum, count: GLsizei, typ: GLenum, indices: PGLvoid){.

-    stdcall, importc, ogl.}

-proc glGetPointerv*(pname: GLenum, params: PGLvoid){.stdcall, importc, ogl.}

-proc glPolygonOffset*(factor: GLfloat, units: GLfloat){.stdcall, importc, ogl.}

-proc glCopyTexImage1D*(target: GLenum, level: GLint, internalFormat: GLenum, 

-                       x: GLint, y: GLint, width: GLsizei, border: GLint){.

-    stdcall, importc, ogl.}

-proc glCopyTexImage2D*(target: GLenum, level: GLint, internalFormat: GLenum, 

-                       x: GLint, y: GLint, width: GLsizei, height: GLsizei, 

-                       border: GLint){.stdcall, importc, ogl.}

-proc glCopyTexSubImage1D*(target: GLenum, level: GLint, xoffset: GLint, 

-                          x: GLint, y: GLint, width: GLsizei){.stdcall, importc, ogl.}

-proc glCopyTexSubImage2D*(target: GLenum, level: GLint, xoffset: GLint, 

-                          yoffset: GLint, x: GLint, y: GLint, width: GLsizei, 

-                          height: GLsizei){.stdcall, importc, ogl.}

-proc glTexSubImage1D*(target: GLenum, level: GLint, xoffset: GLint, 

-                      width: GLsizei, format: GLenum, typ: GLenum, 

-                      pixels: PGLvoid){.stdcall, importc, ogl.}

-proc glTexSubImage2D*(target: GLenum, level: GLint, xoffset: GLint, 

-                      yoffset: GLint, width: GLsizei, height: GLsizei, 

-                      format: GLenum, typ: GLenum, pixels: PGLvoid){.stdcall, importc, ogl.}

-proc glBindTexture*(target: GLenum, texture: GLuint){.stdcall, importc, ogl.}

-proc glDeleteTextures*(n: GLsizei, textures: PGLuint){.stdcall, importc, ogl.}

-proc glGenTextures*(n: GLsizei, textures: PGLuint){.stdcall, importc, ogl.}

-proc glAccum*(op: GLenum, value: GLfloat){.stdcall, importc, ogl.}

-proc glAlphaFunc*(func: GLenum, theRef: GLclampf){.stdcall, importc, ogl.}

-proc glAreTexturesResident*(n: GLsizei, textures: PGLuint, 

-                            residences: PGLboolean): GLboolean{.stdcall, importc, ogl.}

-proc glArrayElement*(i: GLint){.stdcall, importc, ogl.}

-proc glBegin*(mode: GLenum){.stdcall, importc, ogl.}

-proc glBitmap*(width: GLsizei, height: GLsizei, xorig: GLfloat, yorig: GLfloat, 

-               xmove: GLfloat, ymove: GLfloat, bitmap: PGLubyte){.stdcall, importc, ogl.}

-proc glCallList*(list: GLuint){.stdcall, importc, ogl.}

-proc glCallLists*(n: GLsizei, typ: GLenum, lists: PGLvoid){.stdcall, importc, ogl.}

-proc glClearAccum*(red: GLfloat, green: GLfloat, blue: GLfloat, alpha: GLfloat){.

-    stdcall, importc, ogl.}

-proc glClearIndex*(c: GLfloat){.stdcall, importc, ogl.}

-proc glClipPlane*(plane: GLenum, equation: PGLdouble){.stdcall, importc, ogl.}

-proc glColor3b*(red: GLbyte, green: GLbyte, blue: GLbyte){.stdcall, importc, ogl.}

-proc glColor3bv*(v: PGLbyte){.stdcall, importc, ogl.}

-proc glColor3bv*(v: TGLVectorb3){.stdcall, importc, ogl.}

-proc glColor3d*(red: GLdouble, green: GLdouble, blue: GLdouble){.stdcall, importc, ogl.}

-proc glColor3dv*(v: PGLdouble){.stdcall, importc, ogl.}

-proc glColor3dv*(v: TGLVectord3){.stdcall, importc, ogl.}

-proc glColor3f*(red: GLfloat, green: GLfloat, blue: GLfloat){.stdcall, importc, ogl.}

-proc glColor3fv*(v: PGLfloat){.stdcall, importc, ogl.}

-proc glColor3fv*(v: TGLVectorf3){.stdcall, importc, ogl.}

-proc glColor3i*(red: GLint, green: GLint, blue: GLint){.stdcall, importc, ogl.}

-proc glColor3iv*(v: PGLint){.stdcall, importc, ogl.}

-proc glColor3iv*(v: TGLVectori3){.stdcall, importc, ogl.}

-proc glColor3s*(red: GLshort, green: GLshort, blue: GLshort){.stdcall, importc, ogl.}

-proc glColor3sv*(v: PGLshort){.stdcall, importc, ogl.}

-proc glColor3sv*(v: TGLVectors3){.stdcall, importc, ogl.}

-proc glColor3ub*(red: GLubyte, green: GLubyte, blue: GLubyte){.stdcall, importc, ogl.}

-proc glColor3ubv*(v: PGLubyte){.stdcall, importc, ogl.}

-proc glColor3ubv*(v: TGLVectorub3){.stdcall, importc, ogl.}

-proc glColor3ui*(red: GLuint, green: GLuint, blue: GLuint){.stdcall, importc, ogl.}

-proc glColor3uiv*(v: PGLuint){.stdcall, importc, ogl.}

-proc glColor3uiv*(v: TGLVectorui3){.stdcall, importc, ogl.}

-proc glColor3us*(red: GLushort, green: GLushort, blue: GLushort){.stdcall, importc, ogl.}

-proc glColor3usv*(v: PGLushort){.stdcall, importc, ogl.}

-proc glColor3usv*(v: TGLVectorus3){.stdcall, importc, ogl.}

-proc glColor4b*(red: GLbyte, green: GLbyte, blue: GLbyte, alpha: GLbyte){.

-    stdcall, importc, ogl.}

-proc glColor4bv*(v: PGLbyte){.stdcall, importc, ogl.}

-proc glColor4bv*(v: TGLVectorb4){.stdcall, importc, ogl.}

-proc glColor4d*(red: GLdouble, green: GLdouble, blue: GLdouble, alpha: GLdouble){.

-    stdcall, importc, ogl.}

-proc glColor4dv*(v: PGLdouble){.stdcall, importc, ogl.}

-proc glColor4dv*(v: TGLVectord4){.stdcall, importc, ogl.}

-proc glColor4f*(red: GLfloat, green: GLfloat, blue: GLfloat, alpha: GLfloat){.

-    stdcall, importc, ogl.}

-proc glColor4fv*(v: PGLfloat){.stdcall, importc, ogl.}

-proc glColor4fv*(v: TGLVectorf4){.stdcall, importc, ogl.}

-proc glColor4i*(red: GLint, green: GLint, blue: GLint, alpha: GLint){.stdcall, importc, ogl.}

-proc glColor4iv*(v: PGLint){.stdcall, importc, ogl.}

-proc glColor4iv*(v: TGLVectori4){.stdcall, importc, ogl.}

-proc glColor4s*(red: GLshort, green: GLshort, blue: GLshort, alpha: GLshort){.

-    stdcall, importc, ogl.}

-proc glColor4sv*(v: PGLshort){.stdcall, importc, ogl.}

-proc glColor4sv*(v: TGLVectors4){.stdcall, importc, ogl.}

-proc glColor4ub*(red: GLubyte, green: GLubyte, blue: GLubyte, alpha: GLubyte){.

-    stdcall, importc, ogl.}

-proc glColor4ubv*(v: PGLubyte){.stdcall, importc, ogl.}

-proc glColor4ubv*(v: TGLVectorub4){.stdcall, importc, ogl.}

-proc glColor4ui*(red: GLuint, green: GLuint, blue: GLuint, alpha: GLuint){.

-    stdcall, importc, ogl.}

-proc glColor4uiv*(v: PGLuint){.stdcall, importc, ogl.}

-proc glColor4uiv*(v: TGLVectorui4){.stdcall, importc, ogl.}

-proc glColor4us*(red: GLushort, green: GLushort, blue: GLushort, alpha: GLushort){.

-    stdcall, importc, ogl.}

-proc glColor4usv*(v: PGLushort){.stdcall, importc, ogl.}

-proc glColorMaterial*(face: GLenum, mode: GLenum){.stdcall, importc, ogl.}

-proc glColorPointer*(size: GLint, typ: GLenum, stride: GLsizei, pointer: PGLvoid){.

-    stdcall, importc, ogl.}

-proc glCopyPixels*(x: GLint, y: GLint, width: GLsizei, height: GLsizei, 

-                   typ: GLenum){.stdcall, importc, ogl.}

-proc glDeleteLists*(list: GLuint, range: GLsizei){.stdcall, importc, ogl.}

-proc glDisableClientState*(arr: GLenum){.stdcall, importc, ogl.}

-proc glDrawPixels*(width: GLsizei, height: GLsizei, format: GLenum, typ: GLenum, 

-                   pixels: PGLvoid){.stdcall, importc, ogl.}

-proc glEdgeFlag*(flag: GLboolean){.stdcall, importc, ogl.}

-proc glEdgeFlagPointer*(stride: GLsizei, pointer: PGLvoid){.stdcall, importc, ogl.}

-proc glEdgeFlagv*(flag: PGLboolean){.stdcall, importc, ogl.}

-proc glEnableClientState*(arr: GLenum){.stdcall, importc, ogl.}

-proc glEnd*(){.stdcall, importc, ogl.}

-proc glEndList*(){.stdcall, importc, ogl.}

-proc glEvalCoord1d*(u: GLdouble){.stdcall, importc, ogl.}

-proc glEvalCoord1dv*(u: PGLdouble){.stdcall, importc, ogl.}

-proc glEvalCoord1f*(u: GLfloat){.stdcall, importc, ogl.}

-proc glEvalCoord1fv*(u: PGLfloat){.stdcall, importc, ogl.}

-proc glEvalCoord2d*(u: GLdouble, v: GLdouble){.stdcall, importc, ogl.}

-proc glEvalCoord2dv*(u: PGLdouble){.stdcall, importc, ogl.}

-proc glEvalCoord2f*(u: GLfloat, v: GLfloat){.stdcall, importc, ogl.}

-proc glEvalCoord2fv*(u: PGLfloat){.stdcall, importc, ogl.}

-proc glEvalMesh1*(mode: GLenum, i1: GLint, i2: GLint){.stdcall, importc, ogl.}

-proc glEvalMesh2*(mode: GLenum, i1: GLint, i2: GLint, j1: GLint, j2: GLint){.

-    stdcall, importc, ogl.}

-proc glEvalPoint1*(i: GLint){.stdcall, importc, ogl.}

-proc glEvalPoint2*(i: GLint, j: GLint){.stdcall, importc, ogl.}

-proc glFeedbackBuffer*(size: GLsizei, typ: GLenum, buffer: PGLfloat){.stdcall, importc, ogl.}

-proc glFogf*(pname: GLenum, param: GLfloat){.stdcall, importc, ogl.}

-proc glFogfv*(pname: GLenum, params: PGLfloat){.stdcall, importc, ogl.}

-proc glFogi*(pname: GLenum, param: GLint){.stdcall, importc, ogl.}

-proc glFogiv*(pname: GLenum, params: PGLint){.stdcall, importc, ogl.}

-proc glFrustum*(left: GLdouble, right: GLdouble, bottom: GLdouble, 

-                top: GLdouble, zNear: GLdouble, zFar: GLdouble){.stdcall, importc, ogl.}

-proc glGenLists*(range: GLsizei): GLuint{.stdcall, importc, ogl.}

-proc glGetClipPlane*(plane: GLenum, equation: PGLdouble){.stdcall, importc, ogl.}

-proc glGetLightfv*(light: GLenum, pname: GLenum, params: PGLfloat){.stdcall, importc, ogl.}

-proc glGetLightiv*(light: GLenum, pname: GLenum, params: PGLint){.stdcall, importc, ogl.}

-proc glGetMapdv*(target: GLenum, query: GLenum, v: PGLdouble){.stdcall, importc, ogl.}

-proc glGetMapfv*(target: GLenum, query: GLenum, v: PGLfloat){.stdcall, importc, ogl.}

-proc glGetMapiv*(target: GLenum, query: GLenum, v: PGLint){.stdcall, importc, ogl.}

-proc glGetMaterialfv*(face: GLenum, pname: GLenum, params: PGLfloat){.stdcall, importc, ogl.}

-proc glGetMaterialiv*(face: GLenum, pname: GLenum, params: PGLint){.stdcall, importc, ogl.}

-proc glGetPixelMapfv*(map: GLenum, values: PGLfloat){.stdcall, importc, ogl.}

-proc glGetPixelMapuiv*(map: GLenum, values: PGLuint){.stdcall, importc, ogl.}

-proc glGetPixelMapusv*(map: GLenum, values: PGLushort){.stdcall, importc, ogl.}

-proc glGetPolygonStipple*(mask: PGLubyte){.stdcall, importc, ogl.}

-proc glGetTexEnvfv*(target: GLenum, pname: GLenum, params: PGLfloat){.stdcall, importc, ogl.}

-proc glGetTexEnviv*(target: GLenum, pname: GLenum, params: PGLint){.stdcall, importc, ogl.}

-proc glGetTexGendv*(coord: GLenum, pname: GLenum, params: PGLdouble){.stdcall, importc, ogl.}

-proc glGetTexGenfv*(coord: GLenum, pname: GLenum, params: PGLfloat){.stdcall, importc, ogl.}

-proc glGetTexGeniv*(coord: GLenum, pname: GLenum, params: PGLint){.stdcall, importc, ogl.}

-proc glIndexMask*(mask: GLuint){.stdcall, importc, ogl.}

-proc glIndexPointer*(typ: GLenum, stride: GLsizei, pointer: PGLvoid){.stdcall, importc, ogl.}

-proc glIndexd*(c: GLdouble){.stdcall, importc, ogl.}

-proc glIndexdv*(c: PGLdouble){.stdcall, importc, ogl.}

-proc glIndexf*(c: GLfloat){.stdcall, importc, ogl.}

-proc glIndexfv*(c: PGLfloat){.stdcall, importc, ogl.}

-proc glIndexi*(c: GLint){.stdcall, importc, ogl.}

-proc glIndexiv*(c: PGLint){.stdcall, importc, ogl.}

-proc glIndexs*(c: GLshort){.stdcall, importc, ogl.}

-proc glIndexsv*(c: PGLshort){.stdcall, importc, ogl.}

-proc glIndexub*(c: GLubyte){.stdcall, importc, ogl.}

-proc glIndexubv*(c: PGLubyte){.stdcall, importc, ogl.}

-proc glInitNames*(){.stdcall, importc, ogl.}

-proc glInterleavedArrays*(format: GLenum, stride: GLsizei, pointer: PGLvoid){.

-    stdcall, importc, ogl.}

-proc glIsList*(list: GLuint): GLboolean{.stdcall, importc, ogl.}

-proc glIsTexture*(texture: GLuint): GLboolean{.stdcall, importc, ogl.}

-proc glLightModelf*(pname: GLenum, param: GLfloat){.stdcall, importc, ogl.}

-proc glLightModelfv*(pname: GLenum, params: PGLfloat){.stdcall, importc, ogl.}

-proc glLightModeli*(pname: GLenum, param: GLint){.stdcall, importc, ogl.}

-proc glLightModeliv*(pname: GLenum, params: PGLint){.stdcall, importc, ogl.}

-proc glLightf*(light: GLenum, pname: GLenum, param: GLfloat){.stdcall, importc, ogl.}

-proc glLightfv*(light: GLenum, pname: GLenum, params: PGLfloat){.stdcall, importc, ogl.}

-proc glLighti*(light: GLenum, pname: GLenum, param: GLint){.stdcall, importc, ogl.}

-proc glLightiv*(light: GLenum, pname: GLenum, params: PGLint){.stdcall, importc, ogl.}

-proc glLineStipple*(factor: GLint, pattern: GLushort){.stdcall, importc, ogl.}

-proc glListBase*(base: GLuint){.stdcall, importc, ogl.}

-proc glLoadIdentity*(){.stdcall, importc, ogl.}

-proc glLoadMatrixd*(m: PGLdouble){.stdcall, importc, ogl.}

-proc glLoadMatrixf*(m: PGLfloat){.stdcall, importc, ogl.}

-proc glLoadName*(name: GLuint){.stdcall, importc, ogl.}

-proc glMap1d*(target: GLenum, u1: GLdouble, u2: GLdouble, stride: GLint, 

-              order: GLint, points: PGLdouble){.stdcall, importc, ogl.}

-proc glMap1f*(target: GLenum, u1: GLfloat, u2: GLfloat, stride: GLint, 

-              order: GLint, points: PGLfloat){.stdcall, importc, ogl.}

-proc glMap2d*(target: GLenum, u1: GLdouble, u2: GLdouble, ustride: GLint, 

-              uorder: GLint, v1: GLdouble, v2: GLdouble, vstride: GLint, 

-              vorder: GLint, points: PGLdouble){.stdcall, importc, ogl.}

-proc glMap2f*(target: GLenum, u1: GLfloat, u2: GLfloat, ustride: GLint, 

-              uorder: GLint, v1: GLfloat, v2: GLfloat, vstride: GLint, 

-              vorder: GLint, points: PGLfloat){.stdcall, importc, ogl.}

-proc glMapGrid1d*(un: GLint, u1: GLdouble, u2: GLdouble){.stdcall, importc, ogl.}

-proc glMapGrid1f*(un: GLint, u1: GLfloat, u2: GLfloat){.stdcall, importc, ogl.}

-proc glMapGrid2d*(un: GLint, u1: GLdouble, u2: GLdouble, vn: GLint, 

-                  v1: GLdouble, v2: GLdouble){.stdcall, importc, ogl.}

-proc glMapGrid2f*(un: GLint, u1: GLfloat, u2: GLfloat, vn: GLint, v1: GLfloat, 

-                  v2: GLfloat){.stdcall, importc, ogl.}

-proc glMaterialf*(face: GLenum, pname: GLenum, param: GLfloat){.stdcall, importc, ogl.}

-proc glMaterialfv*(face: GLenum, pname: GLenum, params: PGLfloat){.stdcall, importc, ogl.}

-proc glMateriali*(face: GLenum, pname: GLenum, param: GLint){.stdcall, importc, ogl.}

-proc glMaterialiv*(face: GLenum, pname: GLenum, params: PGLint){.stdcall, importc, ogl.}

-proc glMatrixMode*(mode: GLenum){.stdcall, importc, ogl.}

-proc glMultMatrixd*(m: PGLdouble){.stdcall, importc, ogl.}

-proc glMultMatrixf*(m: PGLfloat){.stdcall, importc, ogl.}

-proc glNewList*(list: GLuint, mode: GLenum){.stdcall, importc, ogl.}

-proc glNormal3b*(nx: GLbyte, ny: GLbyte, nz: GLbyte){.stdcall, importc, ogl.}

-proc glNormal3bv*(v: PGLbyte){.stdcall, importc, ogl.}

-proc glNormal3d*(nx: GLdouble, ny: GLdouble, nz: GLdouble){.stdcall, importc, ogl.}

-proc glNormal3dv*(v: PGLdouble){.stdcall, importc, ogl.}

-proc glNormal3f*(nx: GLfloat, ny: GLfloat, nz: GLfloat){.stdcall, importc, ogl.}

-proc glNormal3fv*(v: PGLfloat){.stdcall, importc, ogl.}

-proc glNormal3i*(nx: GLint, ny: GLint, nz: GLint){.stdcall, importc, ogl.}

-proc glNormal3iv*(v: PGLint){.stdcall, importc, ogl.}

-proc glNormal3s*(nx: GLshort, ny: GLshort, nz: GLshort){.stdcall, importc, ogl.}

-proc glNormal3sv*(v: PGLshort){.stdcall, importc, ogl.}

-proc glNormalPointer*(typ: GLenum, stride: GLsizei, pointer: PGLvoid){.stdcall, importc, ogl.}

-proc glOrtho*(left: GLdouble, right: GLdouble, bottom: GLdouble, top: GLdouble, 

-              zNear: GLdouble, zFar: GLdouble){.stdcall, importc, ogl.}

-proc glPassThrough*(token: GLfloat){.stdcall, importc, ogl.}

-proc glPixelMapfv*(map: GLenum, mapsize: GLsizei, values: PGLfloat){.stdcall, importc, ogl.}

-proc glPixelMapuiv*(map: GLenum, mapsize: GLsizei, values: PGLuint){.stdcall, importc, ogl.}

-proc glPixelMapusv*(map: GLenum, mapsize: GLsizei, values: PGLushort){.stdcall, importc, ogl.}

-proc glPixelTransferf*(pname: GLenum, param: GLfloat){.stdcall, importc, ogl.}

-proc glPixelTransferi*(pname: GLenum, param: GLint){.stdcall, importc, ogl.}

-proc glPixelZoom*(xfactor: GLfloat, yfactor: GLfloat){.stdcall, importc, ogl.}

-proc glPolygonStipple*(mask: PGLubyte){.stdcall, importc, ogl.}

-proc glPopAttrib*(){.stdcall, importc, ogl.}

-proc glPopClientAttrib*(){.stdcall, importc, ogl.}

-proc glPopMatrix*(){.stdcall, importc, ogl.}

-proc glPopName*(){.stdcall, importc, ogl.}

-proc glPrioritizeTextures*(n: GLsizei, textures: PGLuint, priorities: PGLclampf){.

-    stdcall, importc, ogl.}

-proc glPushAttrib*(mask: GLbitfield){.stdcall, importc, ogl.}

-proc glPushClientAttrib*(mask: GLbitfield){.stdcall, importc, ogl.}

-proc glPushMatrix*(){.stdcall, importc, ogl.}

-proc glPushName*(name: GLuint){.stdcall, importc, ogl.}

-proc glRasterPos2d*(x: GLdouble, y: GLdouble){.stdcall, importc, ogl.}

-proc glRasterPos2dv*(v: PGLdouble){.stdcall, importc, ogl.}

-proc glRasterPos2f*(x: GLfloat, y: GLfloat){.stdcall, importc, ogl.}

-proc glRasterPos2fv*(v: PGLfloat){.stdcall, importc, ogl.}

-proc glRasterPos2i*(x: GLint, y: GLint){.stdcall, importc, ogl.}

-proc glRasterPos2iv*(v: PGLint){.stdcall, importc, ogl.}

-proc glRasterPos2s*(x: GLshort, y: GLshort){.stdcall, importc, ogl.}

-proc glRasterPos2sv*(v: PGLshort){.stdcall, importc, ogl.}

-proc glRasterPos3d*(x: GLdouble, y: GLdouble, z: GLdouble){.stdcall, importc, ogl.}

-proc glRasterPos3dv*(v: PGLdouble){.stdcall, importc, ogl.}

-proc glRasterPos3f*(x: GLfloat, y: GLfloat, z: GLfloat){.stdcall, importc, ogl.}

-proc glRasterPos3fv*(v: PGLfloat){.stdcall, importc, ogl.}

-proc glRasterPos3i*(x: GLint, y: GLint, z: GLint){.stdcall, importc, ogl.}

-proc glRasterPos3iv*(v: PGLint){.stdcall, importc, ogl.}

-proc glRasterPos3s*(x: GLshort, y: GLshort, z: GLshort){.stdcall, importc, ogl.}

-proc glRasterPos3sv*(v: PGLshort){.stdcall, importc, ogl.}

-proc glRasterPos4d*(x: GLdouble, y: GLdouble, z: GLdouble, w: GLdouble){.stdcall, importc, ogl.}

-proc glRasterPos4dv*(v: PGLdouble){.stdcall, importc, ogl.}

-proc glRasterPos4f*(x: GLfloat, y: GLfloat, z: GLfloat, w: GLfloat){.stdcall, importc, ogl.}

-proc glRasterPos4fv*(v: PGLfloat){.stdcall, importc, ogl.}

-proc glRasterPos4i*(x: GLint, y: GLint, z: GLint, w: GLint){.stdcall, importc, ogl.}

-proc glRasterPos4iv*(v: PGLint){.stdcall, importc, ogl.}

-proc glRasterPos4s*(x: GLshort, y: GLshort, z: GLshort, w: GLshort){.stdcall, importc, ogl.}

-proc glRasterPos4sv*(v: PGLshort){.stdcall, importc, ogl.}

-proc glRectd*(x1: GLdouble, y1: GLdouble, x2: GLdouble, y2: GLdouble){.stdcall, importc, ogl.}

-proc glRectdv*(v1: PGLdouble, v2: PGLdouble){.stdcall, importc, ogl.}

-proc glRectf*(x1: GLfloat, y1: GLfloat, x2: GLfloat, y2: GLfloat){.stdcall, importc, ogl.}

-proc glRectfv*(v1: PGLfloat, v2: PGLfloat){.stdcall, importc, ogl.}

-proc glRecti*(x1: GLint, y1: GLint, x2: GLint, y2: GLint){.stdcall, importc, ogl.}

-proc glRectiv*(v1: PGLint, v2: PGLint){.stdcall, importc, ogl.}

-proc glRects*(x1: GLshort, y1: GLshort, x2: GLshort, y2: GLshort){.stdcall, importc, ogl.}

-proc glRectsv*(v1: PGLshort, v2: PGLshort){.stdcall, importc, ogl.}

-proc glRenderMode*(mode: GLenum): GLint{.stdcall, importc, ogl.}

-proc glRotated*(angle: GLdouble, x: GLdouble, y: GLdouble, z: GLdouble){.stdcall, importc, ogl.}

-proc glRotatef*(angle: GLfloat, x: GLfloat, y: GLfloat, z: GLfloat){.stdcall, importc, ogl.}

-proc glScaled*(x: GLdouble, y: GLdouble, z: GLdouble){.stdcall, importc, ogl.}

-proc glScalef*(x: GLfloat, y: GLfloat, z: GLfloat){.stdcall, importc, ogl.}

-proc glSelectBuffer*(size: GLsizei, buffer: PGLuint){.stdcall, importc, ogl.}

-proc glShadeModel*(mode: GLenum){.stdcall, importc, ogl.}

-proc glTexCoord1d*(s: GLdouble){.stdcall, importc, ogl.}

-proc glTexCoord1dv*(v: PGLdouble){.stdcall, importc, ogl.}

-proc glTexCoord1f*(s: GLfloat){.stdcall, importc, ogl.}

-proc glTexCoord1fv*(v: PGLfloat){.stdcall, importc, ogl.}

-proc glTexCoord1i*(s: GLint){.stdcall, importc, ogl.}

-proc glTexCoord1iv*(v: PGLint){.stdcall, importc, ogl.}

-proc glTexCoord1s*(s: GLshort){.stdcall, importc, ogl.}

-proc glTexCoord1sv*(v: PGLshort){.stdcall, importc, ogl.}

-proc glTexCoord2d*(s: GLdouble, t: GLdouble){.stdcall, importc, ogl.}

-proc glTexCoord2dv*(v: PGLdouble){.stdcall, importc, ogl.}

-proc glTexCoord2f*(s: GLfloat, t: GLfloat){.stdcall, importc, ogl.}

-proc glTexCoord2fv*(v: PGLfloat){.stdcall, importc, ogl.}

-proc glTexCoord2i*(s: GLint, t: GLint){.stdcall, importc, ogl.}

-proc glTexCoord2iv*(v: PGLint){.stdcall, importc, ogl.}

-proc glTexCoord2s*(s: GLshort, t: GLshort){.stdcall, importc, ogl.}

-proc glTexCoord2sv*(v: PGLshort){.stdcall, importc, ogl.}

-proc glTexCoord3d*(s: GLdouble, t: GLdouble, r: GLdouble){.stdcall, importc, ogl.}

-proc glTexCoord3dv*(v: PGLdouble){.stdcall, importc, ogl.}

-proc glTexCoord3f*(s: GLfloat, t: GLfloat, r: GLfloat){.stdcall, importc, ogl.}

-proc glTexCoord3fv*(v: PGLfloat){.stdcall, importc, ogl.}

-proc glTexCoord3i*(s: GLint, t: GLint, r: GLint){.stdcall, importc, ogl.}

-proc glTexCoord3iv*(v: PGLint){.stdcall, importc, ogl.}

-proc glTexCoord3s*(s: GLshort, t: GLshort, r: GLshort){.stdcall, importc, ogl.}

-proc glTexCoord3sv*(v: PGLshort){.stdcall, importc, ogl.}

-proc glTexCoord4d*(s: GLdouble, t: GLdouble, r: GLdouble, q: GLdouble){.stdcall, importc, ogl.}

-proc glTexCoord4dv*(v: PGLdouble){.stdcall, importc, ogl.}

-proc glTexCoord4f*(s: GLfloat, t: GLfloat, r: GLfloat, q: GLfloat){.stdcall, importc, ogl.}

-proc glTexCoord4fv*(v: PGLfloat){.stdcall, importc, ogl.}

-proc glTexCoord4i*(s: GLint, t: GLint, r: GLint, q: GLint){.stdcall, importc, ogl.}

-proc glTexCoord4iv*(v: PGLint){.stdcall, importc, ogl.}

-proc glTexCoord4s*(s: GLshort, t: GLshort, r: GLshort, q: GLshort){.stdcall, importc, ogl.}

-proc glTexCoord4sv*(v: PGLshort){.stdcall, importc, ogl.}

-proc glTexCoordPointer*(size: GLint, typ: GLenum, stride: GLsizei, 

-                        pointer: PGLvoid){.stdcall, importc, ogl.}

-proc glTexEnvf*(target: GLenum, pname: GLenum, param: GLfloat){.stdcall, importc, ogl.}

-proc glTexEnvfv*(target: GLenum, pname: GLenum, params: PGLfloat){.stdcall, importc, ogl.}

-proc glTexEnvi*(target: GLenum, pname: GLenum, param: GLint){.stdcall, importc, ogl.}

-proc glTexEnviv*(target: GLenum, pname: GLenum, params: PGLint){.stdcall, importc, ogl.}

-proc glTexGend*(coord: GLenum, pname: GLenum, param: GLdouble){.stdcall, importc, ogl.}

-proc glTexGendv*(coord: GLenum, pname: GLenum, params: PGLdouble){.stdcall, importc, ogl.}

-proc glTexGenf*(coord: GLenum, pname: GLenum, param: GLfloat){.stdcall, importc, ogl.}

-proc glTexGenfv*(coord: GLenum, pname: GLenum, params: PGLfloat){.stdcall, importc, ogl.}

-proc glTexGeni*(coord: GLenum, pname: GLenum, param: GLint){.stdcall, importc, ogl.}

-proc glTexGeniv*(coord: GLenum, pname: GLenum, params: PGLint){.stdcall, importc, ogl.}

-proc glTranslated*(x: GLdouble, y: GLdouble, z: GLdouble){.stdcall, importc, ogl.}

-proc glTranslatef*(x: GLfloat, y: GLfloat, z: GLfloat){.stdcall, importc, ogl.}

-proc glVertex2d*(x: GLdouble, y: GLdouble){.stdcall, importc, ogl.}

-proc glVertex2dv*(v: PGLdouble){.stdcall, importc, ogl.}

-proc glVertex2f*(x: GLfloat, y: GLfloat){.stdcall, importc, ogl.}

-proc glVertex2fv*(v: PGLfloat){.stdcall, importc, ogl.}

-proc glVertex2i*(x: GLint, y: GLint){.stdcall, importc, ogl.}

-proc glVertex2iv*(v: PGLint){.stdcall, importc, ogl.}

-proc glVertex2s*(x: GLshort, y: GLshort){.stdcall, importc, ogl.}

-proc glVertex2sv*(v: PGLshort){.stdcall, importc, ogl.}

-proc glVertex3d*(x: GLdouble, y: GLdouble, z: GLdouble){.stdcall, importc, ogl.}

-proc glVertex3dv*(v: PGLdouble){.stdcall, importc, ogl.}

-proc glVertex3f*(x: GLfloat, y: GLfloat, z: GLfloat){.stdcall, importc, ogl.}

-proc glVertex3fv*(v: PGLfloat){.stdcall, importc, ogl.}

-proc glVertex3i*(x: GLint, y: GLint, z: GLint){.stdcall, importc, ogl.}

-proc glVertex3iv*(v: PGLint){.stdcall, importc, ogl.}

-proc glVertex3s*(x: GLshort, y: GLshort, z: GLshort){.stdcall, importc, ogl.}

-proc glVertex3sv*(v: PGLshort){.stdcall, importc, ogl.}

-proc glVertex4d*(x: GLdouble, y: GLdouble, z: GLdouble, w: GLdouble){.stdcall, importc, ogl.}

-proc glVertex4dv*(v: PGLdouble){.stdcall, importc, ogl.}

-proc glVertex4f*(x: GLfloat, y: GLfloat, z: GLfloat, w: GLfloat){.stdcall, importc, ogl.}

-proc glVertex4fv*(v: PGLfloat){.stdcall, importc, ogl.}

-proc glVertex4i*(x: GLint, y: GLint, z: GLint, w: GLint){.stdcall, importc, ogl.}

-proc glVertex4iv*(v: PGLint){.stdcall, importc, ogl.}

-proc glVertex4s*(x: GLshort, y: GLshort, z: GLshort, w: GLshort){.stdcall, importc, ogl.}

-proc glVertex4sv*(v: PGLshort){.stdcall, importc, ogl.}

-proc glVertexPointer*(size: GLint, typ: GLenum, stride: GLsizei, 

-                      pointer: PGLvoid){.stdcall, importc, ogl.}

-  # GL_VERSION_1_2

-proc glBlendColor*(red: GLclampf, green: GLclampf, blue: GLclampf, 

-                   alpha: GLclampf){.stdcall, importc, ogl.}

-proc glBlendEquation*(mode: GLenum){.stdcall, importc, ogl.}

-proc glDrawRangeElements*(mode: GLenum, start: GLuint, ending: GLuint, 

-                          count: GLsizei, typ: GLenum, indices: PGLvoid){.

-    stdcall, importc, ogl.}

-proc glTexImage3D*(target: GLenum, level: GLint, internalformat: GLint, 

-                   width: GLsizei, height: GLsizei, depth: GLsizei, 

-                   border: GLint, format: GLenum, typ: GLenum, pixels: PGLvoid){.

-    stdcall, importc, ogl.}

-proc glTexSubImage3D*(target: GLenum, level: GLint, xoffset: GLint, 

-                      yoffset: GLint, zoffset: GLint, width: GLsizei, 

-                      height: GLsizei, depth: GLsizei, format: GLenum, 

-                      typ: GLenum, pixels: PGLvoid){.stdcall, importc, ogl.}

-proc glCopyTexSubImage3D*(target: GLenum, level: GLint, xoffset: GLint, 

-                          yoffset: GLint, zoffset: GLint, x: GLint, y: GLint, 

-                          width: GLsizei, height: GLsizei){.stdcall, importc, ogl.}

-proc glColorTable*(target: GLenum, internalformat: GLenum, width: GLsizei, 

-                   format: GLenum, typ: GLenum, table: PGLvoid){.stdcall, importc, ogl.}

-proc glColorTableParameterfv*(target: GLenum, pname: GLenum, params: PGLfloat){.

-    stdcall, importc, ogl.}

-proc glColorTableParameteriv*(target: GLenum, pname: GLenum, params: PGLint){.

-    stdcall, importc, ogl.}

-proc glCopyColorTable*(target: GLenum, internalformat: GLenum, x: GLint, 

-                       y: GLint, width: GLsizei){.stdcall, importc, ogl.}

-proc glGetColorTable*(target: GLenum, format: GLenum, typ: GLenum, 

-                      table: PGLvoid){.stdcall, importc, ogl.}

-proc glGetColorTableParameterfv*(target: GLenum, pname: GLenum, params: PGLfloat){.

-    stdcall, importc, ogl.}

-proc glGetColorTableParameteriv*(target: GLenum, pname: GLenum, params: PGLint){.

-    stdcall, importc, ogl.}

-proc glColorSubTable*(target: GLenum, start: GLsizei, count: GLsizei, 

-                      format: GLenum, typ: GLenum, data: PGLvoid){.stdcall, importc, ogl.}

-proc glCopyColorSubTable*(target: GLenum, start: GLsizei, x: GLint, y: GLint, 

-                          width: GLsizei){.stdcall, importc, ogl.}

-proc glConvolutionFilter1D*(target: GLenum, internalformat: GLenum, 

-                            width: GLsizei, format: GLenum, typ: GLenum, 

-                            image: PGLvoid){.stdcall, importc, ogl.}

-proc glConvolutionFilter2D*(target: GLenum, internalformat: GLenum, 

-                            width: GLsizei, height: GLsizei, format: GLenum, 

-                            typ: GLenum, image: PGLvoid){.stdcall, importc, ogl.}

-proc glConvolutionParameterf*(target: GLenum, pname: GLenum, params: GLfloat){.

-    stdcall, importc, ogl.}

-proc glConvolutionParameterfv*(target: GLenum, pname: GLenum, params: PGLfloat){.

-    stdcall, importc, ogl.}

-proc glConvolutionParameteri*(target: GLenum, pname: GLenum, params: GLint){.

-    stdcall, importc, ogl.}

-proc glConvolutionParameteriv*(target: GLenum, pname: GLenum, params: PGLint){.

-    stdcall, importc, ogl.}

-proc glCopyConvolutionFilter1D*(target: GLenum, internalformat: GLenum, 

-                                x: GLint, y: GLint, width: GLsizei){.stdcall, importc, ogl.}

-proc glCopyConvolutionFilter2D*(target: GLenum, internalformat: GLenum, 

-                                x: GLint, y: GLint, width: GLsizei, 

-                                height: GLsizei){.stdcall, importc, ogl.}

-proc glGetConvolutionFilter*(target: GLenum, format: GLenum, typ: GLenum, 

-                             image: PGLvoid){.stdcall, importc, ogl.}

-proc glGetConvolutionParameterfv*(target: GLenum, pname: GLenum, 

-                                  params: PGLfloat){.stdcall, importc, ogl.}

-proc glGetConvolutionParameteriv*(target: GLenum, pname: GLenum, params: PGLint){.

-    stdcall, importc, ogl.}

-proc glGetSeparableFilter*(target: GLenum, format: GLenum, typ: GLenum, 

-                           row: PGLvoid, column: PGLvoid, span: PGLvoid){.

-    stdcall, importc, ogl.}

-proc glSeparableFilter2D*(target: GLenum, internalformat: GLenum, 

-                          width: GLsizei, height: GLsizei, format: GLenum, 

-                          typ: GLenum, row: PGLvoid, column: PGLvoid){.stdcall, importc, ogl.}

-proc glGetHistogram*(target: GLenum, reset: GLboolean, format: GLenum, 

-                     typ: GLenum, values: PGLvoid){.stdcall, importc, ogl.}

-proc glGetHistogramParameterfv*(target: GLenum, pname: GLenum, params: PGLfloat){.

-    stdcall, importc, ogl.}

-proc glGetHistogramParameteriv*(target: GLenum, pname: GLenum, params: PGLint){.

-    stdcall, importc, ogl.}

-proc glGetMinmax*(target: GLenum, reset: GLboolean, format: GLenum, typ: GLenum, 

-                  values: PGLvoid){.stdcall, importc, ogl.}

-proc glGetMinmaxParameterfv*(target: GLenum, pname: GLenum, params: PGLfloat){.

-    stdcall, importc, ogl.}

-proc glGetMinmaxParameteriv*(target: GLenum, pname: GLenum, params: PGLint){.

-    stdcall, importc, ogl.}

-proc glHistogram*(target: GLenum, width: GLsizei, internalformat: GLenum, 

-                  sink: GLboolean){.stdcall, importc, ogl.}

-proc glMinmax*(target: GLenum, internalformat: GLenum, sink: GLboolean){.stdcall, importc, ogl.}

-proc glResetHistogram*(target: GLenum){.stdcall, importc, ogl.}

-proc glResetMinmax*(target: GLenum){.stdcall, importc, ogl.}

-  # GL_VERSION_1_3

-proc glActiveTexture*(texture: GLenum){.stdcall, importc, ogl.}

-proc glSampleCoverage*(value: GLclampf, invert: GLboolean){.stdcall, importc, ogl.}

-proc glCompressedTexImage3D*(target: GLenum, level: GLint, 

-                             internalformat: GLenum, width: GLsizei, 

-                             height: GLsizei, depth: GLsizei, border: GLint, 

-                             imageSize: GLsizei, data: PGLvoid){.stdcall, importc, ogl.}

-proc glCompressedTexImage2D*(target: GLenum, level: GLint, 

-                             internalformat: GLenum, width: GLsizei, 

-                             height: GLsizei, border: GLint, imageSize: GLsizei, 

-                             data: PGLvoid){.stdcall, importc, ogl.}

-proc glCompressedTexImage1D*(target: GLenum, level: GLint, 

-                             internalformat: GLenum, width: GLsizei, 

-                             border: GLint, imageSize: GLsizei, data: PGLvoid){.

-    stdcall, importc, ogl.}

-proc glCompressedTexSubImage3D*(target: GLenum, level: GLint, xoffset: GLint, 

-                                yoffset: GLint, zoffset: GLint, width: GLsizei, 

-                                height: GLsizei, depth: GLsizei, format: GLenum, 

-                                imageSize: GLsizei, data: PGLvoid){.stdcall, importc, ogl.}

-proc glCompressedTexSubImage2D*(target: GLenum, level: GLint, xoffset: GLint, 

-                                yoffset: GLint, width: GLsizei, height: GLsizei, 

-                                format: GLenum, imageSize: GLsizei, 

-                                data: PGLvoid){.stdcall, importc, ogl.}

-proc glCompressedTexSubImage1D*(target: GLenum, level: GLint, xoffset: GLint, 

-                                width: GLsizei, format: GLenum, 

-                                imageSize: GLsizei, data: PGLvoid){.stdcall, importc, ogl.}

-proc glGetCompressedTexImage*(target: GLenum, level: GLint, img: PGLvoid){.

-    stdcall, importc, ogl.}

-proc glClientActiveTexture*(texture: GLenum){.stdcall, importc, ogl.}

-proc glMultiTexCoord1d*(target: GLenum, s: GLdouble){.stdcall, importc, ogl.}

-proc glMultiTexCoord1dv*(target: GLenum, v: PGLdouble){.stdcall, importc, ogl.}

-proc glMultiTexCoord1f*(target: GLenum, s: GLfloat){.stdcall, importc, ogl.}

-proc glMultiTexCoord1fv*(target: GLenum, v: PGLfloat){.stdcall, importc, ogl.}

-proc glMultiTexCoord1i*(target: GLenum, s: GLint){.stdcall, importc, ogl.}

-proc glMultiTexCoord1iv*(target: GLenum, v: PGLint){.stdcall, importc, ogl.}

-proc glMultiTexCoord1s*(target: GLenum, s: GLshort){.stdcall, importc, ogl.}

-proc glMultiTexCoord1sv*(target: GLenum, v: PGLshort){.stdcall, importc, ogl.}

-proc glMultiTexCoord2d*(target: GLenum, s: GLdouble, t: GLdouble){.stdcall, importc, ogl.}

-proc glMultiTexCoord2dv*(target: GLenum, v: PGLdouble){.stdcall, importc, ogl.}

-proc glMultiTexCoord2f*(target: GLenum, s: GLfloat, t: GLfloat){.stdcall, importc, ogl.}

-proc glMultiTexCoord2fv*(target: GLenum, v: PGLfloat){.stdcall, importc, ogl.}

-proc glMultiTexCoord2i*(target: GLenum, s: GLint, t: GLint){.stdcall, importc, ogl.}

-proc glMultiTexCoord2iv*(target: GLenum, v: PGLint){.stdcall, importc, ogl.}

-proc glMultiTexCoord2s*(target: GLenum, s: GLshort, t: GLshort){.stdcall, importc, ogl.}

-proc glMultiTexCoord2sv*(target: GLenum, v: PGLshort){.stdcall, importc, ogl.}

-proc glMultiTexCoord3d*(target: GLenum, s: GLdouble, t: GLdouble, r: GLdouble){.

-    stdcall, importc, ogl.}

-proc glMultiTexCoord3dv*(target: GLenum, v: PGLdouble){.stdcall, importc, ogl.}

-proc glMultiTexCoord3f*(target: GLenum, s: GLfloat, t: GLfloat, r: GLfloat){.

-    stdcall, importc, ogl.}

-proc glMultiTexCoord3fv*(target: GLenum, v: PGLfloat){.stdcall, importc, ogl.}

-proc glMultiTexCoord3i*(target: GLenum, s: GLint, t: GLint, r: GLint){.stdcall, importc, ogl.}

-proc glMultiTexCoord3iv*(target: GLenum, v: PGLint){.stdcall, importc, ogl.}

-proc glMultiTexCoord3s*(target: GLenum, s: GLshort, t: GLshort, r: GLshort){.

-    stdcall, importc, ogl.}

-proc glMultiTexCoord3sv*(target: GLenum, v: PGLshort){.stdcall, importc, ogl.}

-proc glMultiTexCoord4d*(target: GLenum, s: GLdouble, t: GLdouble, r: GLdouble, 

-                        q: GLdouble){.stdcall, importc, ogl.}

-proc glMultiTexCoord4dv*(target: GLenum, v: PGLdouble){.stdcall, importc, ogl.}

-proc glMultiTexCoord4f*(target: GLenum, s: GLfloat, t: GLfloat, r: GLfloat, 

-                        q: GLfloat){.stdcall, importc, ogl.}

-proc glMultiTexCoord4fv*(target: GLenum, v: PGLfloat){.stdcall, importc, ogl.}

-proc glMultiTexCoord4i*(target: GLenum, s: GLint, t: GLint, r: GLint, q: GLint){.

-    stdcall, importc, ogl.}

-proc glMultiTexCoord4iv*(target: GLenum, v: PGLint){.stdcall, importc, ogl.}

-proc glMultiTexCoord4s*(target: GLenum, s: GLshort, t: GLshort, r: GLshort, 

-                        q: GLshort){.stdcall, importc, ogl.}

-proc glMultiTexCoord4sv*(target: GLenum, v: PGLshort){.stdcall, importc, ogl.}

-proc glLoadTransposeMatrixf*(m: PGLfloat){.stdcall, importc, ogl.}

-proc glLoadTransposeMatrixd*(m: PGLdouble){.stdcall, importc, ogl.}

-proc glMultTransposeMatrixf*(m: PGLfloat){.stdcall, importc, ogl.}

-proc glMultTransposeMatrixd*(m: PGLdouble){.stdcall, importc, ogl.}

-  # GL_VERSION_1_4

-proc glBlendFuncSeparate*(sfactorRGB: GLenum, dfactorRGB: GLenum, 

-                          sfactorAlpha: GLenum, dfactorAlpha: GLenum){.stdcall, importc, ogl.}

-proc glMultiDrawArrays*(mode: GLenum, first: PGLint, count: PGLsizei, 

-                        primcount: GLsizei){.stdcall, importc, ogl.}

-proc glMultiDrawElements*(mode: GLenum, count: PGLsizei, typ: GLenum, 

-                          indices: PGLvoid, primcount: GLsizei){.stdcall, importc, ogl.}

-proc glPointParameterf*(pname: GLenum, param: GLfloat){.stdcall, importc, ogl.}

-proc glPointParameterfv*(pname: GLenum, params: PGLfloat){.stdcall, importc, ogl.}

-proc glPointParameteri*(pname: GLenum, param: GLint){.stdcall, importc, ogl.}

-proc glPointParameteriv*(pname: GLenum, params: PGLint){.stdcall, importc, ogl.}

-proc glFogCoordf*(coord: GLfloat){.stdcall, importc, ogl.}

-proc glFogCoordfv*(coord: PGLfloat){.stdcall, importc, ogl.}

-proc glFogCoordd*(coord: GLdouble){.stdcall, importc, ogl.}

-proc glFogCoorddv*(coord: PGLdouble){.stdcall, importc, ogl.}

-proc glFogCoordPointer*(typ: GLenum, stride: GLsizei, pointer: PGLvoid){.stdcall, importc, ogl.}

-proc glSecondaryColor3b*(red: GLbyte, green: GLbyte, blue: GLbyte){.stdcall, importc, ogl.}

-proc glSecondaryColor3bv*(v: PGLbyte){.stdcall, importc, ogl.}

-proc glSecondaryColor3d*(red: GLdouble, green: GLdouble, blue: GLdouble){.

-    stdcall, importc, ogl.}

-proc glSecondaryColor3dv*(v: PGLdouble){.stdcall, importc, ogl.}

-proc glSecondaryColor3f*(red: GLfloat, green: GLfloat, blue: GLfloat){.stdcall, importc, ogl.}

-proc glSecondaryColor3fv*(v: PGLfloat){.stdcall, importc, ogl.}

-proc glSecondaryColor3i*(red: GLint, green: GLint, blue: GLint){.stdcall, importc, ogl.}

-proc glSecondaryColor3iv*(v: PGLint){.stdcall, importc, ogl.}

-proc glSecondaryColor3s*(red: GLshort, green: GLshort, blue: GLshort){.stdcall, importc, ogl.}

-proc glSecondaryColor3sv*(v: PGLshort){.stdcall, importc, ogl.}

-proc glSecondaryColor3ub*(red: GLubyte, green: GLubyte, blue: GLubyte){.stdcall, importc, ogl.}

-proc glSecondaryColor3ubv*(v: PGLubyte){.stdcall, importc, ogl.}

-proc glSecondaryColor3ui*(red: GLuint, green: GLuint, blue: GLuint){.stdcall, importc, ogl.}

-proc glSecondaryColor3uiv*(v: PGLuint){.stdcall, importc, ogl.}

-proc glSecondaryColor3us*(red: GLushort, green: GLushort, blue: GLushort){.

-    stdcall, importc, ogl.}

-proc glSecondaryColor3usv*(v: PGLushort){.stdcall, importc, ogl.}

-proc glSecondaryColorPointer*(size: GLint, typ: GLenum, stride: GLsizei, 

-                              pointer: PGLvoid){.stdcall, importc, ogl.}

-proc glWindowPos2d*(x: GLdouble, y: GLdouble){.stdcall, importc, ogl.}

-proc glWindowPos2dv*(v: PGLdouble){.stdcall, importc, ogl.}

-proc glWindowPos2f*(x: GLfloat, y: GLfloat){.stdcall, importc, ogl.}

-proc glWindowPos2fv*(v: PGLfloat){.stdcall, importc, ogl.}

-proc glWindowPos2i*(x: GLint, y: GLint){.stdcall, importc, ogl.}

-proc glWindowPos2iv*(v: PGLint){.stdcall, importc, ogl.}

-proc glWindowPos2s*(x: GLshort, y: GLshort){.stdcall, importc, ogl.}

-proc glWindowPos2sv*(v: PGLshort){.stdcall, importc, ogl.}

-proc glWindowPos3d*(x: GLdouble, y: GLdouble, z: GLdouble){.stdcall, importc, ogl.}

-proc glWindowPos3dv*(v: PGLdouble){.stdcall, importc, ogl.}

-proc glWindowPos3f*(x: GLfloat, y: GLfloat, z: GLfloat){.stdcall, importc, ogl.}

-proc glWindowPos3fv*(v: PGLfloat){.stdcall, importc, ogl.}

-proc glWindowPos3i*(x: GLint, y: GLint, z: GLint){.stdcall, importc, ogl.}

-proc glWindowPos3iv*(v: PGLint){.stdcall, importc, ogl.}

-proc glWindowPos3s*(x: GLshort, y: GLshort, z: GLshort){.stdcall, importc, ogl.}

-proc glWindowPos3sv*(v: PGLshort){.stdcall, importc, ogl.}

-  # GL_VERSION_1_5

-proc glGenQueries*(n: GLsizei, ids: PGLuint){.stdcall, importc, ogl.}

-proc glDeleteQueries*(n: GLsizei, ids: PGLuint){.stdcall, importc, ogl.}

-proc glIsQuery*(id: GLuint): bool{.stdcall, importc, ogl.}

-proc glBeginQuery*(target: GLenum, id: GLuint){.stdcall, importc, ogl.}

-proc glEndQuery*(target: GLenum){.stdcall, importc, ogl.}

-proc glGetQueryiv*(target, pname: GLenum, params: PGLint){.stdcall, importc, ogl.}

-proc glGetQueryObjectiv*(id: GLuint, pname: GLenum, params: PGLint){.stdcall, importc, ogl.}

-proc glGetQueryObjectuiv*(id: GLuint, pname: GLenum, params: PGLuint){.stdcall, importc, ogl.}

-proc glBindBuffer*(target: GLenum, buffer: GLuint){.stdcall, importc, ogl.}

-proc glDeleteBuffers*(n: GLsizei, buffers: PGLuint){.stdcall, importc, ogl.}

-proc glGenBuffers*(n: GLsizei, buffers: PGLuint){.stdcall, importc, ogl.}

-proc glIsBuffer*(buffer: GLuint): GLboolean{.stdcall, importc, ogl.}

-proc glBufferData*(target: GLenum, size: GLsizeiptr, data: PGLvoid, 

-                   usage: GLenum){.stdcall, importc, ogl.}

-proc glBufferSubData*(target: GLenum, offset: GLintptr, size: GLsizeiptr, 

-                      data: PGLvoid){.stdcall, importc, ogl.}

-proc glGetBufferSubData*(target: GLenum, offset: GLintptr, size: GLsizeiptr, 

-                         data: PGLvoid){.stdcall, importc, ogl.}

-proc glMapBuffer*(target: GLenum, access: GLenum): PGLvoid{.stdcall, importc, ogl.}

-proc glUnmapBuffer*(target: GLenum): GLboolean{.stdcall, importc, ogl.}

-proc glGetBufferParameteriv*(target: GLenum, pname: GLenum, params: PGLint){.

-    stdcall, importc, ogl.}

-proc glGetBufferPointerv*(target: GLenum, pname: GLenum, params: PGLvoid){.

-    stdcall, importc, ogl.}

-  # GL_VERSION_2_0

-proc glBlendEquationSeparate*(modeRGB: GLenum, modeAlpha: GLenum){.stdcall, importc, ogl.}

-proc glDrawBuffers*(n: GLsizei, bufs: PGLenum){.stdcall, importc, ogl.}

-proc glStencilOpSeparate*(face: GLenum, sfail: GLenum, dpfail: GLenum, 

-                          dppass: GLenum){.stdcall, importc, ogl.}

-proc glStencilFuncSeparate*(face: GLenum, func: GLenum, theRef: GLint, mask: GLuint){.

-    stdcall, importc, ogl.}

-proc glStencilMaskSeparate*(face: GLenum, mask: GLuint){.stdcall, importc, ogl.}

-proc glAttachShader*(programObj, shaderObj: GLhandle){.stdcall, importc, ogl.}

-proc glBindAttribLocation*(programObj: GLhandle, index: GLuint, name: PGLChar){.

-    stdcall, importc, ogl.}

-proc glCompileShader*(shaderObj: GLhandle){.stdcall, importc, ogl.}

-proc glCreateProgram*(): GLhandle{.stdcall, importc, ogl.}

-proc glCreateShader*(shaderType: GLenum): GLhandle{.stdcall, importc, ogl.}

-proc glDeleteProgram*(programObj: GLhandle){.stdcall, importc, ogl.}

-proc glDeleteShader*(shaderObj: GLhandle){.stdcall, importc, ogl.}

-proc glDetachShader*(programObj, shaderObj: GLhandle){.stdcall, importc, ogl.}

-proc glDisableVertexAttribArray*(index: GLuint){.stdcall, importc, ogl.}

-proc glEnableVertexAttribArray*(index: GLuint){.stdcall, importc, ogl.}

-proc glGetActiveAttrib*(programObj: GLhandle, index: GLuint, maxlength: GLsizei, 

-                        len: var GLint, size: var GLint, typ: var GLenum, 

-                        name: PGLChar){.stdcall, importc, ogl.}

-proc glGetActiveUniform*(programObj: GLhandle, index: GLuint, 

-                         maxLength: GLsizei, len: var GLsizei, size: var GLint, 

-                         typ: var GLenum, name: PGLChar){.stdcall, importc, ogl.}

-proc glGetAttachedShaders*(programObj: GLhandle, MaxCount: GLsizei, 

-                           Count: var GLint, shaders: PGLuint){.stdcall, importc, ogl.}

-proc glGetAttribLocation*(programObj: GLhandle, char: PGLChar): glint{.stdcall, importc, ogl.}

-proc glGetProgramiv*(programObj: GLhandle, pname: GLenum, params: PGLInt){.

-    stdcall, importc, ogl.}

-proc glGetProgramInfoLog*(programObj: GLHandle, maxLength: glsizei, 

-                          len: var GLint, infoLog: PGLChar){.stdcall, importc, ogl.}

-proc glGetShaderiv*(shaderObj: GLhandle, pname: GLenum, params: PGLInt){.stdcall, importc, ogl.}

-proc glGetShaderInfoLog*(shaderObj: GLHandle, maxLength: glsizei, 

-                         len: var glint, infoLog: PGLChar){.stdcall, importc, ogl.}

-proc glGetShaderSource*(shaderObj: GLhandle, maxlength: GLsizei, 

-                        len: var GLsizei, source: PGLChar){.stdcall, importc, ogl.}

-proc glGetUniformLocation*(programObj: GLhandle, char: PGLChar): glint{.stdcall, importc, ogl.}

-proc glGetUniformfv*(programObj: GLhandle, location: GLint, params: PGLfloat){.

-    stdcall, importc, ogl.}

-proc glGetUniformiv*(programObj: GLhandle, location: GLint, params: PGLInt){.

-    stdcall, importc, ogl.}

-proc glGetVertexAttribfv*(index: GLuint, pname: GLenum, params: PGLfloat){.

-    stdcall, importc, ogl.}

-proc glGetVertexAttribiv*(index: GLuint, pname: GLenum, params: PGLint){.stdcall, importc, ogl.}

-proc glGetVertexAttribPointerv*(index: GLuint, pname: GLenum, pointer: PGLvoid){.

-    stdcall, importc, ogl.}

-proc glIsProgram*(programObj: GLhandle): GLboolean{.stdcall, importc, ogl.}

-proc glIsShader*(shaderObj: GLhandle): GLboolean{.stdcall, importc, ogl.}

-proc glLinkProgram*(programObj: GLHandle){.stdcall, importc, ogl.}

-proc glShaderSource*(shaderObj: GLHandle, count: glsizei, string: cstringArray, 

-                     lengths: pglint){.stdcall, importc, ogl.}

-proc glUseProgram*(programObj: GLhandle){.stdcall, importc, ogl.}

-proc glUniform1f*(location: GLint, v0: GLfloat){.stdcall, importc, ogl.}

-proc glUniform2f*(location: GLint, v0, v1: GLfloat){.stdcall, importc, ogl.}

-proc glUniform3f*(location: GLint, v0, v1, v2: GLfloat){.stdcall, importc, ogl.}

-proc glUniform4f*(location: GLint, v0, v1, v2, v3: GLfloat){.stdcall, importc, ogl.}

-proc glUniform1i*(location: GLint, v0: GLint){.stdcall, importc, ogl.}

-proc glUniform2i*(location: GLint, v0, v1: GLint){.stdcall, importc, ogl.}

-proc glUniform3i*(location: GLint, v0, v1, v2: GLint){.stdcall, importc, ogl.}

-proc glUniform4i*(location: GLint, v0, v1, v2, v3: GLint){.stdcall, importc, ogl.}

-proc glUniform1fv*(location: GLint, count: GLsizei, value: PGLfloat){.stdcall, importc, ogl.}

-proc glUniform2fv*(location: GLint, count: GLsizei, value: PGLfloat){.stdcall, importc, ogl.}

-proc glUniform3fv*(location: GLint, count: GLsizei, value: PGLfloat){.stdcall, importc, ogl.}

-proc glUniform4fv*(location: GLint, count: GLsizei, value: PGLfloat){.stdcall, importc, ogl.}

-proc glUniform1iv*(location: GLint, count: GLsizei, value: PGLint){.stdcall, importc, ogl.}

-proc glUniform2iv*(location: GLint, count: GLsizei, value: PGLint){.stdcall, importc, ogl.}

-proc glUniform3iv*(location: GLint, count: GLsizei, value: PGLint){.stdcall, importc, ogl.}

-proc glUniform4iv*(location: GLint, count: GLsizei, value: PGLint){.stdcall, importc, ogl.}

-proc glUniformMatrix2fv*(location: GLint, count: GLsizei, transpose: GLboolean, 

-                         value: PGLfloat){.stdcall, importc, ogl.}

-proc glUniformMatrix3fv*(location: GLint, count: GLsizei, transpose: GLboolean, 

-                         value: PGLfloat){.stdcall, importc, ogl.}

-proc glUniformMatrix4fv*(location: GLint, count: GLsizei, transpose: GLboolean, 

-                         value: PGLfloat){.stdcall, importc, ogl.}

-proc glValidateProgram*(programObj: GLhandle){.stdcall, importc, ogl.}

-proc glVertexAttrib1d*(index: GLuint, x: GLdouble){.stdcall, importc, ogl.}

-proc glVertexAttrib1dv*(index: GLuint, v: PGLdouble){.stdcall, importc, ogl.}

-proc glVertexAttrib1f*(index: GLuint, x: GLfloat){.stdcall, importc, ogl.}

-proc glVertexAttrib1fv*(index: GLuint, v: PGLfloat){.stdcall, importc, ogl.}

-proc glVertexAttrib1s*(index: GLuint, x: GLshort){.stdcall, importc, ogl.}

-proc glVertexAttrib1sv*(index: GLuint, v: PGLshort){.stdcall, importc, ogl.}

-proc glVertexAttrib2d*(index: GLuint, x: GLdouble, y: GLdouble){.stdcall, importc, ogl.}

-proc glVertexAttrib2dv*(index: GLuint, v: PGLdouble){.stdcall, importc, ogl.}

-proc glVertexAttrib2f*(index: GLuint, x: GLfloat, y: GLfloat){.stdcall, importc, ogl.}

-proc glVertexAttrib2fv*(index: GLuint, v: PGLfloat){.stdcall, importc, ogl.}

-proc glVertexAttrib2s*(index: GLuint, x: GLshort, y: GLshort){.stdcall, importc, ogl.}

-proc glVertexAttrib2sv*(index: GLuint, v: PGLshort){.stdcall, importc, ogl.}

-proc glVertexAttrib3d*(index: GLuint, x: GLdouble, y: GLdouble, z: GLdouble){.

-    stdcall, importc, ogl.}

-proc glVertexAttrib3dv*(index: GLuint, v: PGLdouble){.stdcall, importc, ogl.}

-proc glVertexAttrib3f*(index: GLuint, x: GLfloat, y: GLfloat, z: GLfloat){.

-    stdcall, importc, ogl.}

-proc glVertexAttrib3fv*(index: GLuint, v: PGLfloat){.stdcall, importc, ogl.}

-proc glVertexAttrib3s*(index: GLuint, x: GLshort, y: GLshort, z: GLshort){.

-    stdcall, importc, ogl.}

-proc glVertexAttrib3sv*(index: GLuint, v: PGLshort){.stdcall, importc, ogl.}

-proc glVertexAttrib4Nbv*(index: GLuint, v: PGLbyte){.stdcall, importc, ogl.}

-proc glVertexAttrib4Niv*(index: GLuint, v: PGLint){.stdcall, importc, ogl.}

-proc glVertexAttrib4Nsv*(index: GLuint, v: PGLshort){.stdcall, importc, ogl.}

-proc glVertexAttrib4Nub*(index: GLuint, x: GLubyte, y: GLubyte, z: GLubyte, 

-                         w: GLubyte){.stdcall, importc, ogl.}

-proc glVertexAttrib4Nubv*(index: GLuint, v: PGLubyte){.stdcall, importc, ogl.}

-proc glVertexAttrib4Nuiv*(index: GLuint, v: PGLuint){.stdcall, importc, ogl.}

-proc glVertexAttrib4Nusv*(index: GLuint, v: PGLushort){.stdcall, importc, ogl.}

-proc glVertexAttrib4bv*(index: GLuint, v: PGLbyte){.stdcall, importc, ogl.}

-proc glVertexAttrib4d*(index: GLuint, x: GLdouble, y: GLdouble, z: GLdouble, 

-                       w: GLdouble){.stdcall, importc, ogl.}

-proc glVertexAttrib4dv*(index: GLuint, v: PGLdouble){.stdcall, importc, ogl.}

-proc glVertexAttrib4f*(index: GLuint, x: GLfloat, y: GLfloat, z: GLfloat, 

-                       w: GLfloat){.stdcall, importc, ogl.}

-proc glVertexAttrib4fv*(index: GLuint, v: PGLfloat){.stdcall, importc, ogl.}

-proc glVertexAttrib4iv*(index: GLuint, v: PGLint){.stdcall, importc, ogl.}

-proc glVertexAttrib4s*(index: GLuint, x: GLshort, y: GLshort, z: GLshort, 

-                       w: GLshort){.stdcall, importc, ogl.}

-proc glVertexAttrib4sv*(index: GLuint, v: PGLshort){.stdcall, importc, ogl.}

-proc glVertexAttrib4ubv*(index: GLuint, v: PGLubyte){.stdcall, importc, ogl.}

-proc glVertexAttrib4uiv*(index: GLuint, v: PGLuint){.stdcall, importc, ogl.}

-proc glVertexAttrib4usv*(index: GLuint, v: PGLushort){.stdcall, importc, ogl.}

-proc glVertexAttribPointer*(index: GLuint, size: GLint, typ: GLenum, 

-                            normalized: GLboolean, stride: GLsizei, 

-                            pointer: PGLvoid){.stdcall, importc, ogl.}

-  # GL_VERSION_2_1

-proc glUniformMatrix2x3fv*(location: GLint, count: GLsizei, 

-                           transpose: GLboolean, value: PGLfloat){.stdcall, importc, ogl.}

-proc glUniformMatrix3x2fv*(location: GLint, count: GLsizei, 

-                           transpose: GLboolean, value: PGLfloat){.stdcall, importc, ogl.}

-proc glUniformMatrix2x4fv*(location: GLint, count: GLsizei, 

-                           transpose: GLboolean, value: PGLfloat){.stdcall, importc, ogl.}

-proc glUniformMatrix4x2fv*(location: GLint, count: GLsizei, 

-                           transpose: GLboolean, value: PGLfloat){.stdcall, importc, ogl.}

-proc glUniformMatrix3x4fv*(location: GLint, count: GLsizei, 

-                           transpose: GLboolean, value: PGLfloat){.stdcall, importc, ogl.}

-proc glUniformMatrix4x3fv*(location: GLint, count: GLsizei, 

-                           transpose: GLboolean, value: PGLfloat){.stdcall, importc, ogl.}

-  # GL_VERSION_3_0

-  # OpenGL 3.0 also reuses entry points from these extensions: 

-  # ARB_framebuffer_object 

-  # ARB_map_buffer_range 

-  # ARB_vertex_array_object 

-proc glColorMaski*(index: GLuint, r: GLboolean, g: GLboolean, b: GLboolean, 

-                   a: GLboolean){.stdcall, importc, ogl.}

-proc glGetBooleani_v*(target: GLenum, index: GLuint, data: PGLboolean){.stdcall, importc, ogl.}

-proc glGetIntegeri_v*(target: GLenum, index: GLuint, data: PGLint){.stdcall, importc, ogl.}

-proc glEnablei*(target: GLenum, index: GLuint){.stdcall, importc, ogl.}

-proc glDisablei*(target: GLenum, index: GLuint){.stdcall, importc, ogl.}

-proc glIsEnabledi*(target: GLenum, index: GLuint): GLboolean{.stdcall, importc, ogl.}

-proc glBeginTransformFeedback*(primitiveMode: GLenum){.stdcall, importc, ogl.}

-proc glEndTransformFeedback*(){.stdcall, importc, ogl.}

-proc glBindBufferRange*(target: GLenum, index: GLuint, buffer: GLuint, 

-                        offset: GLintptr, size: GLsizeiptr){.stdcall, importc, ogl.}

-proc glBindBufferBase*(target: GLenum, index: GLuint, buffer: GLuint){.stdcall, importc, ogl.}

-proc glTransformFeedbackVaryings*(prog: GLuint, count: GLsizei, 

-                                  varyings: cstringArray, bufferMode: GLenum){.

-    stdcall, importc, ogl.}

-proc glGetTransformFeedbackVarying*(prog: GLuint, index: GLuint, 

-                                    bufSize: GLsizei, len: PGLsizei, 

-                                    size: PGLsizei, typ: PGLsizei, name: PGLchar){.

-    stdcall, importc, ogl.}

-proc glClampColor*(targe: GLenum, clamp: GLenum){.stdcall, importc, ogl.}

-proc glBeginConditionalRender*(id: GLuint, mode: GLenum){.stdcall, importc, ogl.}

-proc glEndConditionalRender*(){.stdcall, importc, ogl.}

-proc glVertexAttribIPointer*(index: GLuint, size: GLint, typ: GLenum, 

-                             stride: GLsizei, pointer: PGLvoid){.stdcall, importc, ogl.}

-proc glGetVertexAttribIiv*(index: GLuint, pname: GLenum, params: PGLint){.

-    stdcall, importc, ogl.}

-proc glGetVertexAttribIuiv*(index: GLuint, pname: GLenum, params: PGLuint){.

-    stdcall, importc, ogl.}

-proc glVertexAttribI1i*(index: GLuint, x: GLint){.stdcall, importc, ogl.}

-proc glVertexAttribI2i*(index: GLuint, x: GLint, y: GLint){.stdcall, importc, ogl.}

-proc glVertexAttribI3i*(index: GLuint, x: GLint, y: GLint, z: GLint){.stdcall, importc, ogl.}

-proc glVertexAttribI4i*(index: GLuint, x: GLint, y: GLint, z: GLint, w: GLint){.

-    stdcall, importc, ogl.}

-proc glVertexAttribI1ui*(index: GLuint, x: GLuint){.stdcall, importc, ogl.}

-proc glVertexAttribI2ui*(index: GLuint, x: GLuint, y: GLuint){.stdcall, importc, ogl.}

-proc glVertexAttribI3ui*(index: GLuint, x: GLuint, y: GLuint, z: GLuint){.

-    stdcall, importc, ogl.}

-proc glVertexAttribI4ui*(index: GLuint, x: GLuint, y: GLuint, z: GLuint, 

-                         w: GLuint){.stdcall, importc, ogl.}

-proc glVertexAttribI1iv*(index: GLuint, v: PGLint){.stdcall, importc, ogl.}

-proc glVertexAttribI2iv*(index: GLuint, v: PGLint){.stdcall, importc, ogl.}

-proc glVertexAttribI3iv*(index: GLuint, v: PGLint){.stdcall, importc, ogl.}

-proc glVertexAttribI4iv*(index: GLuint, v: PGLint){.stdcall, importc, ogl.}

-proc glVertexAttribI1uiv*(index: GLuint, v: PGLuint){.stdcall, importc, ogl.}

-proc glVertexAttribI2uiv*(index: GLuint, v: PGLuint){.stdcall, importc, ogl.}

-proc glVertexAttribI3uiv*(index: GLuint, v: PGLuint){.stdcall, importc, ogl.}

-proc glVertexAttribI4uiv*(index: GLuint, v: PGLuint){.stdcall, importc, ogl.}

-proc glVertexAttribI4bv*(index: GLuint, v: PGLbyte){.stdcall, importc, ogl.}

-proc glVertexAttribI4sv*(index: GLuint, v: PGLshort){.stdcall, importc, ogl.}

-proc glVertexAttribI4ubv*(index: GLuint, v: PGLubyte){.stdcall, importc, ogl.}

-proc glVertexAttribI4usv*(index: GLuint, v: PGLushort){.stdcall, importc, ogl.}

-proc glGetUniformuiv*(prog: GLuint, location: GLint, params: PGLuint){.stdcall, importc, ogl.}

-proc glBindFragDataLocation*(prog: GLuint, color: GLuint, name: PGLChar){.

-    stdcall, importc, ogl.}

-proc glGetFragDataLocation*(prog: GLuint, name: PGLChar): GLint{.stdcall, importc, ogl.}

-proc glUniform1ui*(location: GLint, v0: GLuint){.stdcall, importc, ogl.}

-proc glUniform2ui*(location: GLint, v0: GLuint, v1: GLuint){.stdcall, importc, ogl.}

-proc glUniform3ui*(location: GLint, v0: GLuint, v1: GLuint, v2: GLuint){.stdcall, importc, ogl.}

-proc glUniform4ui*(location: GLint, v0: GLuint, v1: GLuint, v2: GLuint, 

-                   v3: GLuint){.stdcall, importc, ogl.}

-proc glUniform1uiv*(location: GLint, count: GLsizei, value: PGLuint){.stdcall, importc, ogl.}

-proc glUniform2uiv*(location: GLint, count: GLsizei, value: PGLuint){.stdcall, importc, ogl.}

-proc glUniform3uiv*(location: GLint, count: GLsizei, value: PGLuint){.stdcall, importc, ogl.}

-proc glUniform4uiv*(location: GLint, count: GLsizei, value: PGLuint){.stdcall, importc, ogl.}

-proc glTexParameterIiv*(target: GLenum, pname: GLenum, params: PGLint){.stdcall, importc, ogl.}

-proc glTexParameterIuiv*(target: GLenum, pname: GLenum, params: PGLuint){.

-    stdcall, importc, ogl.}

-proc glGetTexParameterIiv*(target: GLenum, pname: GLenum, params: PGLint){.

-    stdcall, importc, ogl.}

-proc glGetTexParameterIuiv*(target: GLenum, pname: GLenum, params: PGLuint){.

-    stdcall, importc, ogl.}

-proc glClearBufferiv*(buffer: GLenum, drawbuffer: GLint, value: PGLint){.stdcall, importc, ogl.}

-proc glClearBufferuiv*(buffer: GLenum, drawbuffer: GLint, value: PGLuint){.

-    stdcall, importc, ogl.}

-proc glClearBufferfv*(buffer: GLenum, drawbuffer: GLint, value: PGLfloat){.

-    stdcall, importc, ogl.}

-proc glClearBufferfi*(buffer: GLenum, drawbuffer: GLint, depth: GLfloat, 

-                      stencil: GLint){.stdcall, importc, ogl.}

-proc glGetStringi*(name: GLenum, index: GLuint): PGLubyte{.stdcall, importc, ogl.}

-  # GL_VERSION_3_1

-  # OpenGL 3.1 also reuses entry points from these extensions: 

-  # ARB_copy_buffer 

-  # ARB_uniform_buffer_object 

-proc glDrawArraysInstanced*(mode: GLenum, first: GLint, count: GLsizei, 

-                            primcount: GLsizei){.stdcall, importc, ogl.}

-proc glDrawElementsInstanced*(mode: GLenum, count: GLsizei, typ: GLenum, 

-                              indices: PGLvoid, primcount: GLsizei){.stdcall, importc, ogl.}

-proc glTexBuffer*(target: GLenum, internalformat: GLenum, buffer: GLuint){.

-    stdcall, importc, ogl.}

-proc glPrimitiveRestartIndex*(index: GLuint){.stdcall, importc, ogl.}

-  # GL_VERSION_3_2

-  # OpenGL 3.2 also reuses entry points from these extensions: 

-  # ARB_draw_elements_base_vertex 

-  # ARB_provoking_vertex 

-  # ARB_sync 

-  # ARB_texture_multisample 

-proc glGetInteger64i_v*(target: GLenum, index: GLuint, data: PGLint64){.stdcall, importc, ogl.}

-proc glGetBufferParameteri64v*(target: GLenum, pname: GLenum, params: PGLint64){.

-    stdcall, importc, ogl.}

-proc glFramebufferTexture*(target: GLenum, attachment: GLenum, texture: GLuint, 

-                           level: GLint){.stdcall, importc, ogl.}

-  #procedure glFramebufferTextureFace(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint; face: GLenum); stdcall, importc, ogl;

-  # GL_VERSION_3_3

-  # OpenGL 3.3 also reuses entry points from these extensions: 

-  # ARB_blend_func_extended 

-  # ARB_sampler_objects 

-  # ARB_explicit_attrib_location, but it has none 

-  # ARB_occlusion_query2 (no entry points) 

-  # ARB_shader_bit_encoding (no entry points) 

-  # ARB_texture_rgb10_a2ui (no entry points) 

-  # ARB_texture_swizzle (no entry points) 

-  # ARB_timer_query 

-  # ARB_vertextyp_2_10_10_10_rev 

-proc glVertexAttribDivisor*(index: GLuint, divisor: GLuint){.stdcall, importc, ogl.}

-  # GL_VERSION_4_0

-  # OpenGL 4.0 also reuses entry points from these extensions: 

-  # ARB_texture_query_lod (no entry points) 

-  # ARB_draw_indirect 

-  # ARB_gpu_shader5 (no entry points) 

-  # ARB_gpu_shader_fp64 

-  # ARB_shader_subroutine 

-  # ARB_tessellation_shader 

-  # ARB_texture_buffer_object_rgb32 (no entry points) 

-  # ARB_texture_cube_map_array (no entry points) 

-  # ARB_texture_gather (no entry points) 

-  # ARB_transform_feedback2 

-  # ARB_transform_feedback3 

-proc glMinSampleShading*(value: GLclampf){.stdcall, importc, ogl.}

-proc glBlendEquationi*(buf: GLuint, mode: GLenum){.stdcall, importc, ogl.}

-proc glBlendEquationSeparatei*(buf: GLuint, modeRGB: GLenum, modeAlpha: GLenum){.

-    stdcall, importc, ogl.}

-proc glBlendFunci*(buf: GLuint, src: GLenum, dst: GLenum){.stdcall, importc, ogl.}

-proc glBlendFuncSeparatei*(buf: GLuint, srcRGB: GLenum, dstRGB: GLenum, 

-                           srcAlpha: GLenum, dstAlpha: GLenum){.stdcall, importc, ogl.}

-  # GL_VERSION_4_1

-  # OpenGL 4.1 also reuses entry points from these extensions: 

-  # ARB_ES2_compatibility 

-  # ARB_get_program_binary 

-  # ARB_separate_shader_objects 

-  # ARB_shader_precision (no entry points) 

-  # ARB_vertex_attrib_64bit 

-  # ARB_viewport_array 

-  # GL_3DFX_tbuffer

-proc glTbufferMask3DFX*(mask: GLuint){.stdcall, importc, ogl.}

-  # GL_APPLE_element_array

-proc glElementPointerAPPLE*(typ: GLenum, pointer: PGLvoid){.stdcall, importc, ogl.}

-proc glDrawElementArrayAPPLE*(mode: GLenum, first: GLint, count: GLsizei){.

-    stdcall, importc, ogl.}

-proc glDrawRangeElementArrayAPPLE*(mode: GLenum, start: GLuint, ending: GLuint, 

-                                   first: GLint, count: GLsizei){.stdcall, importc, ogl.}

-proc glMultiDrawElementArrayAPPLE*(mode: GLenum, first: PGLint, count: PGLsizei, 

-                                   primcount: GLsizei){.stdcall, importc, ogl.}

-proc glMultiDrawRangeElementArrayAPPLE*(mode: GLenum, start: GLuint, 

-                                        ending: GLuint, first: PGLint, 

-                                        count: PGLsizei, primcount: GLsizei){.

-    stdcall, importc, ogl.}

-  # GL_APPLE_fence

-proc glGenFencesAPPLE*(n: GLsizei, fences: PGLuint){.stdcall, importc, ogl.}

-proc glDeleteFencesAPPLE*(n: GLsizei, fences: PGLuint){.stdcall, importc, ogl.}

-proc glSetFenceAPPLE*(fence: GLuint){.stdcall, importc, ogl.}

-proc glIsFenceAPPLE*(fence: GLuint): GLboolean{.stdcall, importc, ogl.}

-proc glTestFenceAPPLE*(fence: GLuint): GLboolean{.stdcall, importc, ogl.}

-proc glFinishFenceAPPLE*(fence: GLuint){.stdcall, importc, ogl.}

-proc glTestObjectAPPLE*(obj: GLenum, name: GLuint): GLboolean{.stdcall, importc, ogl.}

-proc glFinishObjectAPPLE*(obj: GLenum, name: GLint){.stdcall, importc, ogl.}

-  # GL_APPLE_vertex_array_object

-proc glBindVertexArrayAPPLE*(arr: GLuint){.stdcall, importc, ogl.}

-proc glDeleteVertexArraysAPPLE*(n: GLsizei, arrays: PGLuint){.stdcall, importc, ogl.}

-proc glGenVertexArraysAPPLE*(n: GLsizei, arrays: PGLuint){.stdcall, importc, ogl.}

-proc glIsVertexArrayAPPLE*(arr: GLuint): GLboolean{.stdcall, importc, ogl.}

-  # GL_APPLE_vertex_array_range

-proc glVertexArrayRangeAPPLE*(len: GLsizei, pointer: PGLvoid){.stdcall, importc, ogl.}

-proc glFlushVertexArrayRangeAPPLE*(len: GLsizei, pointer: PGLvoid){.stdcall, importc, ogl.}

-proc glVertexArrayParameteriAPPLE*(pname: GLenum, param: GLint){.stdcall, importc, ogl.}

-  # GL_APPLE_texture_range

-proc glTextureRangeAPPLE*(target: GLenum, len: GLsizei, Pointer: PGLvoid){.

-    stdcall, importc, ogl.}

-proc glGetTexParameterPointervAPPLE*(target: GLenum, pname: GLenum, 

-                                     params: PPGLvoid){.stdcall, importc, ogl.}

-  # GL_APPLE_vertex_program_evaluators

-proc glEnableVertexAttribAPPLE*(index: GLuint, pname: GLenum){.stdcall, importc, ogl.}

-proc glDisableVertexAttribAPPLE*(index: GLuint, pname: GLenum){.stdcall, importc, ogl.}

-proc glIsVertexAttribEnabledAPPLE*(index: GLuint, pname: GLenum): GLboolean{.

-    stdcall, importc, ogl.}

-proc glMapVertexAttrib1dAPPLE*(index: GLuint, size: GLuint, u1: GLdouble, 

-                               u2: GLdouble, stride: GLint, order: GLint, 

-                               points: PGLdouble){.stdcall, importc, ogl.}

-proc glMapVertexAttrib1fAPPLE*(index: GLuint, size: GLuint, u1: GLfloat, 

-                               u2: GLfloat, stride: GLint, order: GLint, 

-                               points: PGLfloat){.stdcall, importc, ogl.}

-proc glMapVertexAttrib2dAPPLE*(index: GLuint, size: GLuint, u1: GLdouble, 

-                               u2: GLdouble, ustride: GLint, uorder: GLint, 

-                               v1: GLdouble, v2: GLdouble, vstride: GLint, 

-                               vorder: GLint, points: PGLdouble){.stdcall, importc, ogl.}

-proc glMapVertexAttrib2fAPPLE*(index: GLuint, size: GLuint, u1: GLfloat, 

-                               u2: GLfloat, ustride: GLint, order: GLint, 

-                               v1: GLfloat, v2: GLfloat, vstride: GLint, 

-                               vorder: GLint, points: GLfloat){.stdcall, importc, ogl.}

-  # GL_APPLE_object_purgeable

-proc glObjectPurgeableAPPLE*(objectType: GLenum, name: GLuint, option: GLenum): GLenum{.

-    stdcall, importc, ogl.}

-proc glObjectUnpurgeableAPPLE*(objectType: GLenum, name: GLuint, option: GLenum): GLenum{.

-    stdcall, importc, ogl.}

-proc glGetObjectParameterivAPPLE*(objectType: GLenum, name: GLuint, 

-                                  pname: GLenum, params: PGLint){.stdcall, importc, ogl.}

-  # GL_ARB_matrix_palette

-proc glCurrentPaletteMatrixARB*(index: GLint){.stdcall, importc, ogl.}

-proc glMatrixIndexubvARB*(size: GLint, indices: PGLubyte){.stdcall, importc, ogl.}

-proc glMatrixIndexusvARB*(size: GLint, indices: PGLushort){.stdcall, importc, ogl.}

-proc glMatrixIndexuivARB*(size: GLint, indices: PGLuint){.stdcall, importc, ogl.}

-proc glMatrixIndexPointerARB*(size: GLint, typ: GLenum, stride: GLsizei, 

-                              pointer: PGLvoid){.stdcall, importc, ogl.}

-  # GL_ARB_multisample

-proc glSampleCoverageARB*(value: GLclampf, invert: GLboolean){.stdcall, importc, ogl.}

-  # GL_ARB_multitexture

-proc glActiveTextureARB*(texture: GLenum){.stdcall, importc, ogl.}

-proc glClientActiveTextureARB*(texture: GLenum){.stdcall, importc, ogl.}

-proc glMultiTexCoord1dARB*(target: GLenum, s: GLdouble){.stdcall, importc, ogl.}

-proc glMultiTexCoord1dvARB*(target: GLenum, v: PGLdouble){.stdcall, importc, ogl.}

-proc glMultiTexCoord1fARB*(target: GLenum, s: GLfloat){.stdcall, importc, ogl.}

-proc glMultiTexCoord1fvARB*(target: GLenum, v: PGLfloat){.stdcall, importc, ogl.}

-proc glMultiTexCoord1iARB*(target: GLenum, s: GLint){.stdcall, importc, ogl.}

-proc glMultiTexCoord1ivARB*(target: GLenum, v: PGLint){.stdcall, importc, ogl.}

-proc glMultiTexCoord1sARB*(target: GLenum, s: GLshort){.stdcall, importc, ogl.}

-proc glMultiTexCoord1svARB*(target: GLenum, v: PGLshort){.stdcall, importc, ogl.}

-proc glMultiTexCoord2dARB*(target: GLenum, s: GLdouble, t: GLdouble){.stdcall, importc, ogl.}

-proc glMultiTexCoord2dvARB*(target: GLenum, v: PGLdouble){.stdcall, importc, ogl.}

-proc glMultiTexCoord2fARB*(target: GLenum, s: GLfloat, t: GLfloat){.stdcall, importc, ogl.}

-proc glMultiTexCoord2fvARB*(target: GLenum, v: PGLfloat){.stdcall, importc, ogl.}

-proc glMultiTexCoord2iARB*(target: GLenum, s: GLint, t: GLint){.stdcall, importc, ogl.}

-proc glMultiTexCoord2ivARB*(target: GLenum, v: PGLint){.stdcall, importc, ogl.}

-proc glMultiTexCoord2sARB*(target: GLenum, s: GLshort, t: GLshort){.stdcall, importc, ogl.}

-proc glMultiTexCoord2svARB*(target: GLenum, v: PGLshort){.stdcall, importc, ogl.}

-proc glMultiTexCoord3dARB*(target: GLenum, s: GLdouble, t: GLdouble, r: GLdouble){.

-    stdcall, importc, ogl.}

-proc glMultiTexCoord3dvARB*(target: GLenum, v: PGLdouble){.stdcall, importc, ogl.}

-proc glMultiTexCoord3fARB*(target: GLenum, s: GLfloat, t: GLfloat, r: GLfloat){.

-    stdcall, importc, ogl.}

-proc glMultiTexCoord3fvARB*(target: GLenum, v: PGLfloat){.stdcall, importc, ogl.}

-proc glMultiTexCoord3iARB*(target: GLenum, s: GLint, t: GLint, r: GLint){.

-    stdcall, importc, ogl.}

-proc glMultiTexCoord3ivARB*(target: GLenum, v: PGLint){.stdcall, importc, ogl.}

-proc glMultiTexCoord3sARB*(target: GLenum, s: GLshort, t: GLshort, r: GLshort){.

-    stdcall, importc, ogl.}

-proc glMultiTexCoord3svARB*(target: GLenum, v: PGLshort){.stdcall, importc, ogl.}

-proc glMultiTexCoord4dARB*(target: GLenum, s: GLdouble, t: GLdouble, 

-                           r: GLdouble, q: GLdouble){.stdcall, importc, ogl.}

-proc glMultiTexCoord4dvARB*(target: GLenum, v: PGLdouble){.stdcall, importc, ogl.}

-proc glMultiTexCoord4fARB*(target: GLenum, s: GLfloat, t: GLfloat, r: GLfloat, 

-                           q: GLfloat){.stdcall, importc, ogl.}

-proc glMultiTexCoord4fvARB*(target: GLenum, v: PGLfloat){.stdcall, importc, ogl.}

-proc glMultiTexCoord4iARB*(target: GLenum, s: GLint, t: GLint, r: GLint, 

-                           q: GLint){.stdcall, importc, ogl.}

-proc glMultiTexCoord4ivARB*(target: GLenum, v: PGLint){.stdcall, importc, ogl.}

-proc glMultiTexCoord4sARB*(target: GLenum, s: GLshort, t: GLshort, r: GLshort, 

-                           q: GLshort){.stdcall, importc, ogl.}

-proc glMultiTexCoord4svARB*(target: GLenum, v: PGLshort){.stdcall, importc, ogl.}

-  # GL_ARB_point_parameters

-proc glPointParameterfARB*(pname: GLenum, param: GLfloat){.stdcall, importc, ogl.}

-proc glPointParameterfvARB*(pname: GLenum, params: PGLfloat){.stdcall, importc, ogl.}

-  # GL_ARB_texture_compression

-proc glCompressedTexImage3DARB*(target: GLenum, level: GLint, 

-                                internalformat: GLenum, width: GLsizei, 

-                                height: GLsizei, depth: GLsizei, border: GLint, 

-                                imageSize: GLsizei, data: PGLvoid){.stdcall, importc, ogl.}

-proc glCompressedTexImage2DARB*(target: GLenum, level: GLint, 

-                                internalformat: GLenum, width: GLsizei, 

-                                height: GLsizei, border: GLint, 

-                                imageSize: GLsizei, data: PGLvoid){.stdcall, importc, ogl.}

-proc glCompressedTexImage1DARB*(target: GLenum, level: GLint, 

-                                internalformat: GLenum, width: GLsizei, 

-                                border: GLint, imageSize: GLsizei, data: PGLvoid){.

-    stdcall, importc, ogl.}

-proc glCompressedTexSubImage3DARB*(target: GLenum, level: GLint, xoffset: GLint, 

-                                   yoffset: GLint, zoffset: GLint, 

-                                   width: GLsizei, height: GLsizei, 

-                                   depth: GLsizei, format: GLenum, 

-                                   imageSize: GLsizei, data: PGLvoid){.stdcall, importc, ogl.}

-proc glCompressedTexSubImage2DARB*(target: GLenum, level: GLint, xoffset: GLint, 

-                                   yoffset: GLint, width: GLsizei, 

-                                   height: GLsizei, format: GLenum, 

-                                   imageSize: GLsizei, data: PGLvoid){.stdcall, importc, ogl.}

-proc glCompressedTexSubImage1DARB*(target: GLenum, level: GLint, xoffset: GLint, 

-                                   width: GLsizei, format: GLenum, 

-                                   imageSize: GLsizei, data: PGLvoid){.stdcall, importc, ogl.}

-proc glGetCompressedTexImageARB*(target: GLenum, level: GLint, img: PGLvoid){.

-    stdcall, importc, ogl.}

-  # GL_ARB_transpose_matrix

-proc glLoadTransposeMatrixfARB*(m: PGLfloat){.stdcall, importc, ogl.}

-proc glLoadTransposeMatrixdARB*(m: PGLdouble){.stdcall, importc, ogl.}

-proc glMultTransposeMatrixfARB*(m: PGLfloat){.stdcall, importc, ogl.}

-proc glMultTransposeMatrixdARB*(m: PGLdouble){.stdcall, importc, ogl.}

-  # GL_ARB_vertex_blend

-proc glWeightbvARB*(size: GLint, weights: PGLbyte){.stdcall, importc, ogl.}

-proc glWeightsvARB*(size: GLint, weights: PGLshort){.stdcall, importc, ogl.}

-proc glWeightivARB*(size: GLint, weights: PGLint){.stdcall, importc, ogl.}

-proc glWeightfvARB*(size: GLint, weights: PGLfloat){.stdcall, importc, ogl.}

-proc glWeightdvARB*(size: GLint, weights: PGLdouble){.stdcall, importc, ogl.}

-proc glWeightubvARB*(size: GLint, weights: PGLubyte){.stdcall, importc, ogl.}

-proc glWeightusvARB*(size: GLint, weights: PGLushort){.stdcall, importc, ogl.}

-proc glWeightuivARB*(size: GLint, weights: PGLuint){.stdcall, importc, ogl.}

-proc glWeightPointerARB*(size: GLint, typ: GLenum, stride: GLsizei, 

-                         pointer: PGLvoid){.stdcall, importc, ogl.}

-proc glVertexBlendARB*(count: GLint){.stdcall, importc, ogl.}

-  # GL_ARB_vertex_buffer_object

-proc glBindBufferARB*(target: GLenum, buffer: GLuint){.stdcall, importc, ogl.}

-proc glDeleteBuffersARB*(n: GLsizei, buffers: PGLuint){.stdcall, importc, ogl.}

-proc glGenBuffersARB*(n: GLsizei, buffers: PGLuint){.stdcall, importc, ogl.}

-proc glIsBufferARB*(buffer: GLuint): GLboolean{.stdcall, importc, ogl.}

-proc glBufferDataARB*(target: GLenum, size: GLsizeiptrARB, data: PGLvoid, 

-                      usage: GLenum){.stdcall, importc, ogl.}

-proc glBufferSubDataARB*(target: GLenum, offset: GLintptrARB, 

-                         size: GLsizeiptrARB, data: PGLvoid){.stdcall, importc, ogl.}

-proc glGetBufferSubDataARB*(target: GLenum, offset: GLintptrARB, 

-                            size: GLsizeiptrARB, data: PGLvoid){.stdcall, importc, ogl.}

-proc glMapBufferARB*(target: GLenum, access: GLenum): PGLvoid{.stdcall, importc, ogl.}

-proc glUnmapBufferARB*(target: GLenum): GLboolean{.stdcall, importc, ogl.}

-proc glGetBufferParameterivARB*(target: GLenum, pname: GLenum, params: PGLint){.

-    stdcall, importc, ogl.}

-proc glGetBufferPointervARB*(target: GLenum, pname: GLenum, params: PGLvoid){.

-    stdcall, importc, ogl.}

-  # GL_ARB_vertex_program

-proc glVertexAttrib1dARB*(index: GLuint, x: GLdouble){.stdcall, importc, ogl.}

-proc glVertexAttrib1dvARB*(index: GLuint, v: PGLdouble){.stdcall, importc, ogl.}

-proc glVertexAttrib1fARB*(index: GLuint, x: GLfloat){.stdcall, importc, ogl.}

-proc glVertexAttrib1fvARB*(index: GLuint, v: PGLfloat){.stdcall, importc, ogl.}

-proc glVertexAttrib1sARB*(index: GLuint, x: GLshort){.stdcall, importc, ogl.}

-proc glVertexAttrib1svARB*(index: GLuint, v: PGLshort){.stdcall, importc, ogl.}

-proc glVertexAttrib2dARB*(index: GLuint, x: GLdouble, y: GLdouble){.stdcall, importc, ogl.}

-proc glVertexAttrib2dvARB*(index: GLuint, v: PGLdouble){.stdcall, importc, ogl.}

-proc glVertexAttrib2fARB*(index: GLuint, x: GLfloat, y: GLfloat){.stdcall, importc, ogl.}

-proc glVertexAttrib2fvARB*(index: GLuint, v: PGLfloat){.stdcall, importc, ogl.}

-proc glVertexAttrib2sARB*(index: GLuint, x: GLshort, y: GLshort){.stdcall, importc, ogl.}

-proc glVertexAttrib2svARB*(index: GLuint, v: PGLshort){.stdcall, importc, ogl.}

-proc glVertexAttrib3dARB*(index: GLuint, x: GLdouble, y: GLdouble, z: GLdouble){.

-    stdcall, importc, ogl.}

-proc glVertexAttrib3dvARB*(index: GLuint, v: PGLdouble){.stdcall, importc, ogl.}

-proc glVertexAttrib3fARB*(index: GLuint, x: GLfloat, y: GLfloat, z: GLfloat){.

-    stdcall, importc, ogl.}

-proc glVertexAttrib3fvARB*(index: GLuint, v: PGLfloat){.stdcall, importc, ogl.}

-proc glVertexAttrib3sARB*(index: GLuint, x: GLshort, y: GLshort, z: GLshort){.

-    stdcall, importc, ogl.}

-proc glVertexAttrib3svARB*(index: GLuint, v: PGLshort){.stdcall, importc, ogl.}

-proc glVertexAttrib4NbvARB*(index: GLuint, v: PGLbyte){.stdcall, importc, ogl.}

-proc glVertexAttrib4NivARB*(index: GLuint, v: PGLint){.stdcall, importc, ogl.}

-proc glVertexAttrib4NsvARB*(index: GLuint, v: PGLshort){.stdcall, importc, ogl.}

-proc glVertexAttrib4NubARB*(index: GLuint, x: GLubyte, y: GLubyte, z: GLubyte, 

-                            w: GLubyte){.stdcall, importc, ogl.}

-proc glVertexAttrib4NubvARB*(index: GLuint, v: PGLubyte){.stdcall, importc, ogl.}

-proc glVertexAttrib4NuivARB*(index: GLuint, v: PGLuint){.stdcall, importc, ogl.}

-proc glVertexAttrib4NusvARB*(index: GLuint, v: PGLushort){.stdcall, importc, ogl.}

-proc glVertexAttrib4bvARB*(index: GLuint, v: PGLbyte){.stdcall, importc, ogl.}

-proc glVertexAttrib4dARB*(index: GLuint, x: GLdouble, y: GLdouble, z: GLdouble, 

-                          w: GLdouble){.stdcall, importc, ogl.}

-proc glVertexAttrib4dvARB*(index: GLuint, v: PGLdouble){.stdcall, importc, ogl.}

-proc glVertexAttrib4fARB*(index: GLuint, x: GLfloat, y: GLfloat, z: GLfloat, 

-                          w: GLfloat){.stdcall, importc, ogl.}

-proc glVertexAttrib4fvARB*(index: GLuint, v: PGLfloat){.stdcall, importc, ogl.}

-proc glVertexAttrib4ivARB*(index: GLuint, v: PGLint){.stdcall, importc, ogl.}

-proc glVertexAttrib4sARB*(index: GLuint, x: GLshort, y: GLshort, z: GLshort, 

-                          w: GLshort){.stdcall, importc, ogl.}

-proc glVertexAttrib4svARB*(index: GLuint, v: PGLshort){.stdcall, importc, ogl.}

-proc glVertexAttrib4ubvARB*(index: GLuint, v: PGLubyte){.stdcall, importc, ogl.}

-proc glVertexAttrib4uivARB*(index: GLuint, v: PGLuint){.stdcall, importc, ogl.}

-proc glVertexAttrib4usvARB*(index: GLuint, v: PGLushort){.stdcall, importc, ogl.}

-proc glVertexAttribPointerARB*(index: GLuint, size: GLint, typ: GLenum, 

-                               normalized: GLboolean, stride: GLsizei, 

-                               pointer: PGLvoid){.stdcall, importc, ogl.}

-proc glEnableVertexAttribArrayARB*(index: GLuint){.stdcall, importc, ogl.}

-proc glDisableVertexAttribArrayARB*(index: GLuint){.stdcall, importc, ogl.}

-proc glProgramStringARB*(target: GLenum, format: GLenum, length: GLsizei, 

-                         string: PGLvoid){.stdcall, importc, ogl.}

-proc glBindProgramARB*(target: GLenum, prog: GLuint){.stdcall, importc, ogl.}

-proc glDeleteProgramsARB*(n: GLsizei, programs: PGLuint){.stdcall, importc, ogl.}

-proc glGenProgramsARB*(n: GLsizei, programs: PGLuint){.stdcall, importc, ogl.}

-proc glProgramEnvParameter4dARB*(target: GLenum, index: GLuint, x: GLdouble, 

-                                 y: GLdouble, z: GLdouble, w: GLdouble){.stdcall, importc, ogl.}

-proc glProgramEnvParameter4dvARB*(target: GLenum, index: GLuint, 

-                                  params: PGLdouble){.stdcall, importc, ogl.}

-proc glProgramEnvParameter4fARB*(target: GLenum, index: GLuint, x: GLfloat, 

-                                 y: GLfloat, z: GLfloat, w: GLfloat){.stdcall, importc, ogl.}

-proc glProgramEnvParameter4fvARB*(target: GLenum, index: GLuint, 

-                                  params: PGLfloat){.stdcall, importc, ogl.}

-proc glProgramLocalParameter4dARB*(target: GLenum, index: GLuint, x: GLdouble, 

-                                   y: GLdouble, z: GLdouble, w: GLdouble){.

-    stdcall, importc, ogl.}

-proc glProgramLocalParameter4dvARB*(target: GLenum, index: GLuint, 

-                                    params: PGLdouble){.stdcall, importc, ogl.}

-proc glProgramLocalParameter4fARB*(target: GLenum, index: GLuint, x: GLfloat, 

-                                   y: GLfloat, z: GLfloat, w: GLfloat){.stdcall, importc, ogl.}

-proc glProgramLocalParameter4fvARB*(target: GLenum, index: GLuint, 

-                                    params: PGLfloat){.stdcall, importc, ogl.}

-proc glGetProgramEnvParameterdvARB*(target: GLenum, index: GLuint, 

-                                    params: PGLdouble){.stdcall, importc, ogl.}

-proc glGetProgramEnvParameterfvARB*(target: GLenum, index: GLuint, 

-                                    params: PGLfloat){.stdcall, importc, ogl.}

-proc glGetProgramLocalParameterdvARB*(target: GLenum, index: GLuint, 

-                                      params: PGLdouble){.stdcall, importc, ogl.}

-proc glGetProgramLocalParameterfvARB*(target: GLenum, index: GLuint, 

-                                      params: PGLfloat){.stdcall, importc, ogl.}

-proc glGetProgramivARB*(target: GLenum, pname: GLenum, params: PGLint){.stdcall, importc, ogl.}

-proc glGetProgramStringARB*(target: GLenum, pname: GLenum, string: PGLvoid){.

-    stdcall, importc, ogl.}

-proc glGetVertexAttribdvARB*(index: GLuint, pname: GLenum, params: PGLdouble){.

-    stdcall, importc, ogl.}

-proc glGetVertexAttribfvARB*(index: GLuint, pname: GLenum, params: PGLfloat){.

-    stdcall, importc, ogl.}

-proc glGetVertexAttribivARB*(index: GLuint, pname: GLenum, params: PGLint){.

-    stdcall, importc, ogl.}

-proc glGetVertexAttribPointervARB*(index: GLuint, pname: GLenum, 

-                                   pointer: PGLvoid){.stdcall, importc, ogl.}

-proc glIsProgramARB*(prog: GLuint): GLboolean{.stdcall, importc, ogl.}

-  # GL_ARB_window_pos

-proc glWindowPos2dARB*(x: GLdouble, y: GLdouble){.stdcall, importc, ogl.}

-proc glWindowPos2dvARB*(v: PGLdouble){.stdcall, importc, ogl.}

-proc glWindowPos2fARB*(x: GLfloat, y: GLfloat){.stdcall, importc, ogl.}

-proc glWindowPos2fvARB*(v: PGLfloat){.stdcall, importc, ogl.}

-proc glWindowPos2iARB*(x: GLint, y: GLint){.stdcall, importc, ogl.}

-proc glWindowPos2ivARB*(v: PGLint){.stdcall, importc, ogl.}

-proc glWindowPos2sARB*(x: GLshort, y: GLshort){.stdcall, importc, ogl.}

-proc glWindowPos2svARB*(v: PGLshort){.stdcall, importc, ogl.}

-proc glWindowPos3dARB*(x: GLdouble, y: GLdouble, z: GLdouble){.stdcall, importc, ogl.}

-proc glWindowPos3dvARB*(v: PGLdouble){.stdcall, importc, ogl.}

-proc glWindowPos3fARB*(x: GLfloat, y: GLfloat, z: GLfloat){.stdcall, importc, ogl.}

-proc glWindowPos3fvARB*(v: PGLfloat){.stdcall, importc, ogl.}

-proc glWindowPos3iARB*(x: GLint, y: GLint, z: GLint){.stdcall, importc, ogl.}

-proc glWindowPos3ivARB*(v: PGLint){.stdcall, importc, ogl.}

-proc glWindowPos3sARB*(x: GLshort, y: GLshort, z: GLshort){.stdcall, importc, ogl.}

-proc glWindowPos3svARB*(v: PGLshort){.stdcall, importc, ogl.}

-  # GL_ARB_draw_buffers

-proc glDrawBuffersARB*(n: GLsizei, bufs: PGLenum){.stdcall, importc, ogl.}

-  # GL_ARB_color_buffer_float

-proc glClampColorARB*(target: GLenum, clamp: GLenum){.stdcall, importc, ogl.}

-  # GL_ARB_vertex_shader

-proc glGetActiveAttribARB*(programobj: GLhandleARB, index: GLuint, 

-                           maxLength: GLsizei, len: var GLsizei, 

-                           size: var GLint, typ: var GLenum, name: PGLcharARB){.

-    stdcall, importc, ogl.}

-proc glGetAttribLocationARB*(programObj: GLhandleARB, char: PGLcharARB): glint{.

-    stdcall, importc, ogl.}

-proc glBindAttribLocationARB*(programObj: GLhandleARB, index: GLuint, 

-                              name: PGLcharARB){.stdcall, importc, ogl.}

-  # GL_ARB_shader_objects

-proc glDeleteObjectARB*(Obj: GLHandleARB){.stdcall, importc, ogl.}

-proc glGetHandleARB*(pname: GlEnum): GLHandleARB{.stdcall, importc, ogl.}

-proc glDetachObjectARB*(container, attached: GLHandleARB){.stdcall, importc, ogl.}

-proc glCreateShaderObjectARB*(shaderType: glenum): GLHandleARB{.stdcall, importc, ogl.}

-proc glShaderSourceARB*(shaderObj: GLHandleARB, count: glsizei, 

-                        string: cstringArray, lengths: pglint){.stdcall, importc, ogl.}

-proc glCompileShaderARB*(shaderObj: GLHandleARB){.stdcall, importc, ogl.}

-proc glCreateProgramObjectARB*(): GLHandleARB{.stdcall, importc, ogl.}

-proc glAttachObjectARB*(programObj, shaderObj: GLhandleARB){.stdcall, importc, ogl.}

-proc glLinkProgramARB*(programObj: GLHandleARB){.stdcall, importc, ogl.}

-proc glUseProgramObjectARB*(programObj: GLHandleARB){.stdcall, importc, ogl.}

-proc glValidateProgramARB*(programObj: GLhandleARB){.stdcall, importc, ogl.}

-proc glUniform1fARB*(location: glint, v0: glfloat){.stdcall, importc, ogl.}

-proc glUniform2fARB*(location: glint, v0, v1: glfloat){.stdcall, importc, ogl.}

-proc glUniform3fARB*(location: glint, v0, v1, v2: glfloat){.stdcall, importc, ogl.}

-proc glUniform4fARB*(location: glint, v0, v1, v2, v3: glfloat){.stdcall, importc, ogl.}

-proc glUniform1iARB*(location: glint, v0: glint){.stdcall, importc, ogl.}

-proc glUniform2iARB*(location: glint, v0, v1: glint){.stdcall, importc, ogl.}

-proc glUniform3iARB*(location: glint, v0, v1, v2: glint){.stdcall, importc, ogl.}

-proc glUniform4iARB*(location: glint, v0, v1, v2, v3: glint){.stdcall, importc, ogl.}

-proc glUniform1fvARB*(location: glint, count: GLsizei, value: pglfloat){.stdcall, importc, ogl.}

-proc glUniform2fvARB*(location: glint, count: GLsizei, value: pglfloat){.stdcall, importc, ogl.}

-proc glUniform3fvARB*(location: glint, count: GLsizei, value: pglfloat){.stdcall, importc, ogl.}

-proc glUniform4fvARB*(location: glint, count: GLsizei, value: pglfloat){.stdcall, importc, ogl.}

-proc glUniform1ivARB*(location: glint, count: GLsizei, value: pglint){.stdcall, importc, ogl.}

-proc glUniform2ivARB*(location: glint, count: GLsizei, value: pglint){.stdcall, importc, ogl.}

-proc glUniform3ivARB*(location: glint, count: GLsizei, value: pglint){.stdcall, importc, ogl.}

-proc glUniform4ivARB*(location: glint, count: GLsizei, value: pglint){.stdcall, importc, ogl.}

-proc glUniformMatrix2fvARB*(location: glint, count: glsizei, 

-                            transpose: glboolean, value: pglfloat){.stdcall, importc, ogl.}

-proc glUniformMatrix3fvARB*(location: glint, count: glsizei, 

-                            transpose: glboolean, value: pglfloat){.stdcall, importc, ogl.}

-proc glUniformMatrix4fvARB*(location: glint, count: glsizei, 

-                            transpose: glboolean, value: pglfloat){.stdcall, importc, ogl.}

-proc glGetObjectParameterfvARB*(Obj: GLHandleARB, pname: GLEnum, 

-                                params: PGLFloat){.stdcall, importc, ogl.}

-proc glGetObjectParameterivARB*(Obj: GLHandleARB, pname: GLEnum, params: PGLInt){.

-    stdcall, importc, ogl.}

-proc glGetInfoLogARB*(shaderObj: GLHandleARB, maxLength: glsizei, 

-                      len: var glint, infoLog: PGLcharARB){.stdcall, importc, ogl.}

-proc glGetAttachedObjectsARB*(programobj: GLhandleARB, maxCount: GLsizei, 

-                              count: var GLsizei, objects: PGLhandleARB){.

-    stdcall, importc, ogl.}

-proc glGetUniformLocationARB*(programObj: GLhandleARB, char: PGLcharARB): glint{.

-    stdcall, importc, ogl.}

-proc glGetActiveUniformARB*(programobj: GLhandleARB, index: GLuint, 

-                            maxLength: GLsizei, len: var GLsizei, 

-                            size: var GLint, typ: var GLenum, name: PGLcharARB){.

-    stdcall, importc, ogl.}

-proc glGetUniformfvARB*(programObj: GLhandleARB, location: GLint, 

-                        params: PGLfloat){.stdcall, importc, ogl.}

-proc glGetUniformivARB*(programObj: GLhandleARB, location: GLint, params: PGLInt){.

-    stdcall, importc, ogl.}

-proc glGetShaderSourceARB*(shader: GLhandleARB, maxLength: GLsizei, 

-                           len: var GLsizei, source: PGLcharARB){.stdcall, importc, ogl.}

-  # GL_ARB_Occlusion_Query

-proc glGenQueriesARB*(n: GLsizei, ids: PGLuint){.stdcall, importc, ogl.}

-proc glDeleteQueriesARB*(n: GLsizei, ids: PGLuint){.stdcall, importc, ogl.}

-proc glIsQueryARB*(id: GLuint): bool{.stdcall, importc, ogl.}

-proc glBeginQueryARB*(target: GLenum, id: GLuint){.stdcall, importc, ogl.}

-proc glEndQueryARB*(target: GLenum){.stdcall, importc, ogl.}

-proc glGetQueryivARB*(target, pname: GLenum, params: PGLint){.stdcall, importc, ogl.}

-proc glGetQueryObjectivARB*(id: GLuint, pname: GLenum, params: PGLint){.stdcall, importc, ogl.}

-proc glGetQueryObjectuivARB*(id: GLuint, pname: GLenum, params: PGLuint){.

-    stdcall, importc, ogl.}

-  # GL_ARB_draw_instanced

-proc glDrawArraysInstancedARB*(mode: GLenum, first: GLint, count: GLsizei, 

-                               primcount: GLsizei){.stdcall, importc, ogl.}

-proc glDrawElementsInstancedARB*(mode: GLenum, count: GLsizei, typ: GLenum, 

-                                 indices: PGLvoid, primcount: GLsizei){.stdcall, importc, ogl.}

-  # GL_ARB_framebuffer_object

-proc glIsRenderbuffer*(renderbuffer: GLuint): GLboolean{.stdcall, importc, ogl.}

-proc glBindRenderbuffer*(target: GLenum, renderbuffer: GLuint){.stdcall, importc, ogl.}

-proc glDeleteRenderbuffers*(n: GLsizei, renderbuffers: PGLuint){.stdcall, importc, ogl.}

-proc glGenRenderbuffers*(n: GLsizei, renderbuffers: PGLuint){.stdcall, importc, ogl.}

-proc glRenderbufferStorage*(target: GLenum, internalformat: GLenum, 

-                            width: GLsizei, height: GLsizei){.stdcall, importc, ogl.}

-proc glGetRenderbufferParameteriv*(target: GLenum, pname: GLenum, params: PGLint){.

-    stdcall, importc, ogl.}

-proc glIsFramebuffer*(framebuffer: GLuint): GLboolean{.stdcall, importc, ogl.}

-proc glBindFramebuffer*(target: GLenum, framebuffer: GLuint){.stdcall, importc, ogl.}

-proc glDeleteFramebuffers*(n: GLsizei, framebuffers: PGLuint){.stdcall, importc, ogl.}

-proc glGenFramebuffers*(n: GLsizei, framebuffers: PGLuint){.stdcall, importc, ogl.}

-proc glCheckFramebufferStatus*(target: GLenum): GLenum{.stdcall, importc, ogl.}

-proc glFramebufferTexture1D*(target: GLenum, attachment: GLenum, 

-                             textarget: GLenum, texture: GLuint, level: GLint){.

-    stdcall, importc, ogl.}

-proc glFramebufferTexture2D*(target: GLenum, attachment: GLenum, 

-                             textarget: GLenum, texture: GLuint, level: GLint){.

-    stdcall, importc, ogl.}

-proc glFramebufferTexture3D*(target: GLenum, attachment: GLenum, 

-                             textarget: GLenum, texture: GLuint, level: GLint, 

-                             zoffset: GLint){.stdcall, importc, ogl.}

-proc glFramebufferRenderbuffer*(target: GLenum, attachment: GLenum, 

-                                renderbuffertarget: GLenum, renderbuffer: GLuint){.

-    stdcall, importc, ogl.}

-proc glGetFramebufferAttachmentParameteriv*(target: GLenum, attachment: GLenum, 

-    pname: GLenum, params: PGLint){.stdcall, importc, ogl.}

-proc glGenerateMipmap*(target: GLenum){.stdcall, importc, ogl.}

-proc glBlitFramebuffer*(srcX0: GLint, srcY0: GLint, srcX1: GLint, srcY1: GLint, 

-                        dstX0: GLint, dstY0: GLint, dstX1: GLint, dstY1: GLint, 

-                        mask: GLbitfield, filter: GLenum){.stdcall, importc, ogl.}

-proc glRenderbufferStorageMultisample*(target: GLenum, samples: GLsizei, 

-                                       internalformat: GLenum, width: GLsizei, 

-                                       height: GLsizei){.stdcall, importc, ogl.}

-proc glFramebufferTextureLayer*(target: GLenum, attachment: GLenum, 

-                                texture: GLuint, level: GLint, layer: GLint){.

-    stdcall, importc, ogl.}

-  # GL_ARB_geometry_shader4

-proc glProgramParameteriARB*(prog: GLuint, pname: GLenum, value: GLint){.stdcall, importc, ogl.}

-proc glFramebufferTextureARB*(target: GLenum, attachment: GLenum, 

-                              texture: GLuint, level: GLint){.stdcall, importc, ogl.}

-proc glFramebufferTextureLayerARB*(target: GLenum, attachment: GLenum, 

-                                   texture: GLuint, level: GLint, layer: GLint){.

-    stdcall, importc, ogl.}

-proc glFramebufferTextureFaceARB*(target: GLenum, attachment: GLenum, 

-                                  texture: GLuint, level: GLint, face: GLenum){.

-    stdcall, importc, ogl.}

-  # GL_ARB_instanced_arrays

-proc glVertexAttribDivisorARB*(index: GLuint, divisor: GLuint){.stdcall, importc, ogl.}

-  # GL_ARB_map_buffer_range

-proc glMapBufferRange*(target: GLenum, offset: GLintptr, len: GLsizeiptr, 

-                       access: GLbitfield): PGLvoid{.stdcall, importc, ogl.}

-proc glFlushMappedBufferRange*(target: GLenum, offset: GLintptr, len: GLsizeiptr){.

-    stdcall, importc, ogl.}

-  # GL_ARB_texture_buffer_object

-proc glTexBufferARB*(target: GLenum, internalformat: GLenum, buffer: GLuint){.

-    stdcall, importc, ogl.}

-  # GL_ARB_vertex_array_object

-proc glBindVertexArray*(arr: GLuint){.stdcall, importc, ogl.}

-proc glDeleteVertexArrays*(n: GLsizei, arrays: PGLuint){.stdcall, importc, ogl.}

-proc glGenVertexArrays*(n: GLsizei, arrays: PGLuint){.stdcall, importc, ogl.}

-proc glIsVertexArray*(arr: GLuint): GLboolean{.stdcall, importc, ogl.}

-  # GL_ARB_uniform_buffer_object

-proc glGetUniformIndices*(prog: GLuint, uniformCount: GLsizei, 

-                          uniformNames: cstringArray, uniformIndices: PGLuint){.

-    stdcall, importc, ogl.}

-proc glGetActiveUniformsiv*(prog: GLuint, uniformCount: GLsizei, 

-                            uniformIndices: PGLuint, pname: GLenum, 

-                            params: PGLint){.stdcall, importc, ogl.}

-proc glGetActiveUniformName*(prog: GLuint, uniformIndex: GLuint, 

-                             bufSize: GLsizei, len: PGLsizei, 

-                             uniformName: PGLchar){.stdcall, importc, ogl.}

-proc glGetUniformBlockIndex*(prog: GLuint, uniformBlockName: PGLchar): GLuint{.

-    stdcall, importc, ogl.}

-proc glGetActiveUniformBlockiv*(prog: GLuint, uniformBlockIndex: GLuint, 

-                                pname: GLenum, params: PGLint){.stdcall, importc, ogl.}

-proc glGetActiveUniformBlockName*(prog: GLuint, uniformBlockIndex: GLuint, 

-                                  bufSize: GLsizei, len: PGLsizei, 

-                                  uniformBlockName: PGLchar){.stdcall, importc, ogl.}

-proc glUniformBlockBinding*(prog: GLuint, uniformBlockIndex: GLuint, 

-                            uniformBlockBinding: GLuint){.stdcall, importc, ogl.}

-  # GL_ARB_copy_buffer

-proc glCopyBufferSubData*(readTarget: GLenum, writeTarget: GLenum, 

-                          readOffset: GLintptr, writeOffset: GLintptr, 

-                          size: GLsizeiptr){.stdcall, importc, ogl.}

-  # GL_ARB_draw_elements_base_vertex

-proc glDrawElementsBaseVertex*(mode: GLenum, count: GLsizei, typ: GLenum, 

-                               indices: PGLvoid, basevertex: GLint){.stdcall, importc, ogl.}

-proc glDrawRangeElementsBaseVertex*(mode: GLenum, start: GLuint, ending: GLuint, 

-                                    count: GLsizei, typ: GLenum, 

-                                    indices: PGLvoid, basevertex: GLint){.

-    stdcall, importc, ogl.}

-proc glDrawElementsInstancedBaseVertex*(mode: GLenum, count: GLsizei, 

-                                        typ: GLenum, indices: PGLvoid, 

-                                        primcount: GLsizei, basevertex: GLint){.

-    stdcall, importc, ogl.}

-proc glMultiDrawElementsBaseVertex*(mode: GLenum, count: PGLsizei, typ: GLenum, 

-                                    indices: PPGLvoid, primcount: GLsizei, 

-                                    basevertex: PGLint){.stdcall, importc, ogl.}

-  # GL_ARB_provoking_vertex

-proc glProvokingVertex*(mode: GLenum){.stdcall, importc, ogl.}

-  # GL_ARB_sync

-proc glFenceSync*(condition: GLenum, flags: GLbitfield): GLsync{.stdcall, importc, ogl.}

-proc glIsSync*(sync: GLsync): GLboolean{.stdcall, importc, ogl.}

-proc glDeleteSync*(sync: GLsync){.stdcall, importc, ogl.}

-proc glClientWaitSync*(sync: GLsync, flags: GLbitfield, timeout: GLuint64): GLenum{.

-    stdcall, importc, ogl.}

-proc glWaitSync*(sync: GLsync, flags: GLbitfield, timeout: GLuint64){.stdcall, importc, ogl.}

-proc glGetInteger64v*(pname: GLenum, params: PGLint64){.stdcall, importc, ogl.}

-proc glGetSynciv*(sync: GLsync, pname: GLenum, butSize: GLsizei, len: PGLsizei, 

-                  values: PGLint){.stdcall, importc, ogl.}

-  # GL_ARB_texture_multisample

-proc glTexImage2DMultisample*(target: GLenum, samples: GLsizei, 

-                              internalformat: GLint, width: GLsizei, 

-                              height: GLsizei, fixedsamplelocations: GLboolean){.

-    stdcall, importc, ogl.}

-proc glTexImage3DMultisample*(target: GLenum, samples: GLsizei, 

-                              internalformat: GLint, width: GLsizei, 

-                              height: GLsizei, depth: GLsizei, 

-                              fixedsamplelocations: GLboolean){.stdcall, importc, ogl.}

-proc glGetMultisamplefv*(pname: GLenum, index: GLuint, val: PGLfloat){.stdcall, importc, ogl.}

-proc glSampleMaski*(index: GLuint, mask: GLbitfield){.stdcall, importc, ogl.}

-  # GL_ARB_draw_buffers_blend

-proc glBlendEquationiARB*(buf: GLuint, mode: GLenum){.stdcall, importc, ogl.}

-proc glBlendEquationSeparateiARB*(buf: GLuint, modeRGB: GLenum, 

-                                  modeAlpha: GLenum){.stdcall, importc, ogl.}

-proc glBlendFunciARB*(buf: GLuint, src: GLenum, dst: GLenum){.stdcall, importc, ogl.}

-proc glBlendFuncSeparateiARB*(buf: GLuint, srcRGB: GLenum, dstRGB: GLenum, 

-                              srcAlpha: GLenum, dstAlpha: GLenum){.stdcall, importc, ogl.}

-  # GL_ARB_sample_shading

-proc glMinSampleShadingARB*(value: GLclampf){.stdcall, importc, ogl.}

-  # GL_ARB_shading_language_include

-proc glNamedStringARB*(typ: GLenum, namelen: GLint, name: PGLchar, 

-                       stringlen: GLint, string: PGLchar){.stdcall, importc, ogl.}

-proc glDeleteNamedStringARB*(namelen: GLint, name: PGLchar){.stdcall, importc, ogl.}

-proc glCompileShaderIncludeARB*(shader: GLuint, count: GLsizei, path: PPGLchar, 

-                                len: PGLint){.stdcall, importc, ogl.}

-proc glIsNamedStringARB*(namelen: GLint, name: PGLchar): GLboolean{.stdcall, importc, ogl.}

-proc glGetNamedStringARB*(namelen: GLint, name: PGLchar, bufSize: GLsizei, 

-                          stringlen: GLint, string: PGLchar){.stdcall, importc, ogl.}

-proc glGetNamedStringivARB*(namelen: GLint, name: PGLchar, pname: GLenum, 

-                            params: PGLint){.stdcall, importc, ogl.}

-  # GL_ARB_blend_func_extended

-proc glBindFragDataLocationIndexed*(prog: GLuint, colorNumber: GLuint, 

-                                    index: GLuint, name: PGLchar){.stdcall, importc, ogl.}

-proc glGetFragDataIndex*(prog: GLuint, name: PGLchar): GLint{.stdcall, importc, ogl.}

-  # GL_ARB_sampler_objects

-proc glGenSamplers*(count: GLsizei, samplers: PGLuint){.stdcall, importc, ogl.}

-proc glDeleteSamplers*(count: GLsizei, samplers: PGLuint){.stdcall, importc, ogl.}

-proc glIsSampler*(sampler: GLuint): GLboolean{.stdcall, importc, ogl.}

-proc glBindSampler*(theUnit: GLuint, sampler: GLuint){.stdcall, importc, ogl.}

-proc glSamplerParameteri*(sampler: GLuint, pname: GLenum, param: GLint){.stdcall, importc, ogl.}

-proc glSamplerParameteriv*(sampler: GLuint, pname: GLenum, param: PGLint){.

-    stdcall, importc, ogl.}

-proc glSamplerParameterf*(sampler: GLuint, pname: GLenum, param: GLfloat){.

-    stdcall, importc, ogl.}

-proc glSamplerParameterfv*(sampler: GLuint, pname: GLenum, param: PGLfloat){.

-    stdcall, importc, ogl.}

-proc glSamplerParameterIiv*(sampler: GLuint, pname: GLenum, param: PGLint){.

-    stdcall, importc, ogl.}

-proc glSamplerParameterIuiv*(sampler: GLuint, pname: GLenum, param: PGLuint){.

-    stdcall, importc, ogl.}

-proc glGetSamplerParameteriv*(sampler: GLuint, pname: GLenum, params: PGLint){.

-    stdcall, importc, ogl.}

-proc glGetSamplerParameterIiv*(sampler: GLuint, pname: GLenum, params: PGLint){.

-    stdcall, importc, ogl.}

-proc glGetSamplerParameterfv*(sampler: GLuint, pname: GLenum, params: PGLfloat){.

-    stdcall, importc, ogl.}

-proc glGetSamplerParameterIuiv*(sampler: GLuint, pname: GLenum, params: PGLuint){.

-    stdcall, importc, ogl.}

-  # GL_ARB_timer_query

-proc glQueryCounter*(id: GLuint, target: GLenum){.stdcall, importc, ogl.}

-proc glGetQueryObjecti64v*(id: GLuint, pname: GLenum, params: PGLint64){.stdcall, importc, ogl.}

-proc glGetQueryObjectui64v*(id: GLuint, pname: GLenum, params: PGLuint64){.

-    stdcall, importc, ogl.}

-  # GL_ARB_vertextyp_2_10_10_10_rev

-proc glVertexP2ui*(typ: GLenum, value: GLuint){.stdcall, importc, ogl.}

-proc glVertexP2uiv*(typ: GLenum, value: PGLuint){.stdcall, importc, ogl.}

-proc glVertexP3ui*(typ: GLenum, value: GLuint){.stdcall, importc, ogl.}

-proc glVertexP3uiv*(typ: GLenum, value: PGLuint){.stdcall, importc, ogl.}

-proc glVertexP4ui*(typ: GLenum, value: GLuint){.stdcall, importc, ogl.}

-proc glVertexP4uiv*(typ: GLenum, value: PGLuint){.stdcall, importc, ogl.}

-proc glTexCoordP1ui*(typ: GLenum, coords: GLuint){.stdcall, importc, ogl.}

-proc glTexCoordP1uiv*(typ: GLenum, coords: PGLuint){.stdcall, importc, ogl.}

-proc glTexCoordP2ui*(typ: GLenum, coords: GLuint){.stdcall, importc, ogl.}

-proc glTexCoordP2uiv*(typ: GLenum, coords: PGLuint){.stdcall, importc, ogl.}

-proc glTexCoordP3ui*(typ: GLenum, coords: GLuint){.stdcall, importc, ogl.}

-proc glTexCoordP3uiv*(typ: GLenum, coords: PGLuint){.stdcall, importc, ogl.}

-proc glTexCoordP4ui*(typ: GLenum, coords: GLuint){.stdcall, importc, ogl.}

-proc glTexCoordP4uiv*(typ: GLenum, coords: PGLuint){.stdcall, importc, ogl.}

-proc glMultiTexCoordP1ui*(texture: GLenum, typ: GLenum, coords: GLuint){.stdcall, importc, ogl.}

-proc glMultiTexCoordP1uiv*(texture: GLenum, typ: GLenum, coords: GLuint){.

-    stdcall, importc, ogl.}

-proc glMultiTexCoordP2ui*(texture: GLenum, typ: GLenum, coords: GLuint){.stdcall, importc, ogl.}

-proc glMultiTexCoordP2uiv*(texture: GLenum, typ: GLenum, coords: PGLuint){.

-    stdcall, importc, ogl.}

-proc glMultiTexCoordP3ui*(texture: GLenum, typ: GLenum, coords: GLuint){.stdcall, importc, ogl.}

-proc glMultiTexCoordP3uiv*(texture: GLenum, typ: GLenum, coords: PGLuint){.

-    stdcall, importc, ogl.}

-proc glMultiTexCoordP4ui*(texture: GLenum, typ: GLenum, coords: GLuint){.stdcall, importc, ogl.}

-proc glMultiTexCoordP4uiv*(texture: GLenum, typ: GLenum, coords: PGLuint){.

-    stdcall, importc, ogl.}

-proc glNormalP3ui*(typ: GLenum, coords: GLuint){.stdcall, importc, ogl.}

-proc glNormalP3uiv*(typ: GLenum, coords: PGLuint){.stdcall, importc, ogl.}

-proc glColorP3ui*(typ: GLenum, color: GLuint){.stdcall, importc, ogl.}

-proc glColorP3uiv*(typ: GLenum, color: PGLuint){.stdcall, importc, ogl.}

-proc glColorP4ui*(typ: GLenum, color: GLuint){.stdcall, importc, ogl.}

-proc glColorP4uiv*(typ: GLenum, color: GLuint){.stdcall, importc, ogl.}

-proc glSecondaryColorP3ui*(typ: GLenum, color: GLuint){.stdcall, importc, ogl.}

-proc glSecondaryColorP3uiv*(typ: GLenum, color: PGLuint){.stdcall, importc, ogl.}

-proc glVertexAttribP1ui*(index: GLuint, typ: GLenum, normalized: GLboolean, 

-                         value: GLuint){.stdcall, importc, ogl.}

-proc glVertexAttribP1uiv*(index: GLuint, typ: GLenum, normalized: GLboolean, 

-                          value: PGLuint){.stdcall, importc, ogl.}

-proc glVertexAttribP2ui*(index: GLuint, typ: GLenum, normalized: GLboolean, 

-                         value: GLuint){.stdcall, importc, ogl.}

-proc glVertexAttribP2uiv*(index: GLuint, typ: GLenum, normalized: GLboolean, 

-                          value: PGLuint){.stdcall, importc, ogl.}

-proc glVertexAttribP3ui*(index: GLuint, typ: GLenum, normalized: GLboolean, 

-                         value: GLuint){.stdcall, importc, ogl.}

-proc glVertexAttribP3uiv*(index: GLuint, typ: GLenum, normalized: GLboolean, 

-                          value: PGLuint){.stdcall, importc, ogl.}

-proc glVertexAttribP4ui*(index: GLuint, typ: GLenum, normalized: GLboolean, 

-                         value: GLuint){.stdcall, importc, ogl.}

-proc glVertexAttribP4uiv*(index: GLuint, typ: GLenum, normalized: GLboolean, 

-                          value: PGLuint){.stdcall, importc, ogl.}

-  # GL_ARB_draw_indirect

-proc glDrawArraysIndirect*(mode: GLenum, indirect: PGLvoid){.stdcall, importc, ogl.}

-proc glDrawElementsIndirect*(mode: GLenum, typ: GLenum, indirect: PGLvoid){.

-    stdcall, importc, ogl.}

-  # GL_ARB_gpu_shader_fp64

-proc glUniform1d*(location: GLint, x: GLdouble){.stdcall, importc, ogl.}

-proc glUniform2d*(location: GLint, x: GLdouble, y: GLdouble){.stdcall, importc, ogl.}

-proc glUniform3d*(location: GLint, x: GLdouble, y: GLdouble, z: GLdouble){.

-    stdcall, importc, ogl.}

-proc glUniform4d*(location: GLint, x: GLdouble, y: GLdouble, z: GLdouble, 

-                  w: GLdouble){.stdcall, importc, ogl.}

-proc glUniform1dv*(location: GLint, count: GLsizei, value: PGLdouble){.stdcall, importc, ogl.}

-proc glUniform2dv*(location: GLint, count: GLsizei, value: PGLdouble){.stdcall, importc, ogl.}

-proc glUniform3dv*(location: GLint, count: GLsizei, value: PGLdouble){.stdcall, importc, ogl.}

-proc glUniform4dv*(location: GLint, count: GLsizei, value: PGLdouble){.stdcall, importc, ogl.}

-proc glUniformMatrix2dv*(location: GLint, count: GLsizei, transpose: GLboolean, 

-                         value: PGLdouble){.stdcall, importc, ogl.}

-proc glUniformMatrix3dv*(location: GLint, count: GLsizei, transpose: GLboolean, 

-                         value: PGLdouble){.stdcall, importc, ogl.}

-proc glUniformMatrix4dv*(location: GLint, count: GLsizei, transpose: GLboolean, 

-                         value: PGLdouble){.stdcall, importc, ogl.}

-proc glUniformMatrix2x3dv*(location: GLint, count: GLsizei, 

-                           transpose: GLboolean, value: PGLdouble){.stdcall, importc, ogl.}

-proc glUniformMatrix2x4dv*(location: GLint, count: GLsizei, 

-                           transpose: GLboolean, value: PGLdouble){.stdcall, importc, ogl.}

-proc glUniformMatrix3x2dv*(location: GLint, count: GLsizei, 

-                           transpose: GLboolean, value: PGLdouble){.stdcall, importc, ogl.}

-proc glUniformMatrix3x4dv*(location: GLint, count: GLsizei, 

-                           transpose: GLboolean, value: PGLdouble){.stdcall, importc, ogl.}

-proc glUniformMatrix4x2dv*(location: GLint, count: GLsizei, 

-                           transpose: GLboolean, value: PGLdouble){.stdcall, importc, ogl.}

-proc glUniformMatrix4x3dv*(location: GLint, count: GLsizei, 

-                           transpose: GLboolean, value: PGLdouble){.stdcall, importc, ogl.}

-proc glGetUniformdv*(prog: GLuint, location: GLint, params: PGLdouble){.stdcall, importc, ogl.}

-  # GL_ARB_shader_subroutine

-proc glGetSubroutineUniformLocation*(prog: GLuint, shadertype: GLenum, 

-                                     name: PGLchar): GLint{.stdcall, importc, ogl.}

-proc glGetSubroutineIndex*(prog: GLuint, shadertype: GLenum, name: PGLchar): GLuint{.

-    stdcall, importc, ogl.}

-proc glGetActiveSubroutineUniformiv*(prog: GLuint, shadertype: GLenum, 

-                                     index: GLuint, pname: GLenum, 

-                                     values: PGLint){.stdcall, importc, ogl.}

-proc glGetActiveSubroutineUniformName*(prog: GLuint, shadertype: GLenum, 

-                                       index: GLuint, bufsize: GLsizei, 

-                                       len: PGLsizei, name: PGLchar){.stdcall, importc, ogl.}

-proc glGetActiveSubroutineName*(prog: GLuint, shadertype: GLenum, index: GLuint, 

-                                bufsize: GLsizei, len: PGLsizei, name: PGLchar){.

-    stdcall, importc, ogl.}

-proc glUniformSubroutinesuiv*(shadertype: GLenum, count: GLsizei, 

-                              indices: PGLuint){.stdcall, importc, ogl.}

-proc glGetUniformSubroutineuiv*(shadertype: GLenum, location: GLint, 

-                                params: PGLuint){.stdcall, importc, ogl.}

-proc glGetProgramStageiv*(prog: GLuint, shadertype: GLenum, pname: GLenum, 

-                          values: PGLint){.stdcall, importc, ogl.}

-  # GL_ARB_tessellation_shader

-proc glPatchParameteri*(pname: GLenum, value: GLint){.stdcall, importc, ogl.}

-proc glPatchParameterfv*(pname: GLenum, values: PGLfloat){.stdcall, importc, ogl.}

-  # GL_ARB_transform_feedback2

-proc glBindTransformFeedback*(target: GLenum, id: GLuint){.stdcall, importc, ogl.}

-proc glDeleteTransformFeedbacks*(n: GLsizei, ids: PGLuint){.stdcall, importc, ogl.}

-proc glGenTransformFeedbacks*(n: GLsizei, ids: PGLuint){.stdcall, importc, ogl.}

-proc glIsTransformFeedback*(id: GLuint): GLboolean{.stdcall, importc, ogl.}

-proc glPauseTransformFeedback*(){.stdcall, importc, ogl.}

-proc glResumeTransformFeedback*(){.stdcall, importc, ogl.}

-proc glDrawTransformFeedback*(mode: GLenum, id: GLuint){.stdcall, importc, ogl.}

-  # GL_ARB_transform_feedback3

-proc glDrawTransformFeedbackStream*(mode: GLenum, id: GLuint, stream: GLuint){.

-    stdcall, importc, ogl.}

-proc glBeginQueryIndexed*(target: GLenum, index: GLuint, id: GLuint){.stdcall, importc, ogl.}

-proc glEndQueryIndexed*(target: GLenum, index: GLuint){.stdcall, importc, ogl.}

-proc glGetQueryIndexediv*(target: GLenum, index: GLuint, pname: GLenum, 

-                          params: PGLint){.stdcall, importc, ogl.}

-  # GL_ARB_ES2_compatibility

-proc glReleaseShaderCompiler*(){.stdcall, importc, ogl.}

-proc glShaderBinary*(count: GLsizei, shaders: PGLuint, binaryformat: GLenum, 

-                     binary: PGLvoid, len: GLsizei){.stdcall, importc, ogl.}

-proc glGetShaderPrecisionFormat*(shadertype: GLenum, precisiontype: GLenum, 

-                                 range: PGLint, precision: PGLint){.stdcall, importc, ogl.}

-proc glDepthRangef*(n: GLclampf, f: GLclampf){.stdcall, importc, ogl.}

-proc glClearDepthf*(d: GLclampf){.stdcall, importc, ogl.}

-  # GL_ARB_get_prog_binary

-proc glGetProgramBinary*(prog: GLuint, bufSize: GLsizei, len: PGLsizei, 

-                         binaryFormat: PGLenum, binary: PGLvoid){.stdcall, importc, ogl.}

-proc glProgramBinary*(prog: GLuint, binaryFormat: GLenum, binary: PGLvoid, 

-                      len: GLsizei){.stdcall, importc, ogl.}

-proc glProgramParameteri*(prog: GLuint, pname: GLenum, value: GLint){.stdcall, importc, ogl.}

-  # GL_ARB_separate_shader_objects

-proc glUseProgramStages*(pipeline: GLuint, stages: GLbitfield, prog: GLuint){.

-    stdcall, importc, ogl.}

-proc glActiveShaderProgram*(pipeline: GLuint, prog: GLuint){.stdcall, importc, ogl.}

-proc glCreateShaderProgramv*(typ: GLenum, count: GLsizei, strings: cstringArray): GLuint{.

-    stdcall, importc, ogl.}

-proc glBindProgramPipeline*(pipeline: GLuint){.stdcall, importc, ogl.}

-proc glDeleteProgramPipelines*(n: GLsizei, pipelines: PGLuint){.stdcall, importc, ogl.}

-proc glGenProgramPipelines*(n: GLsizei, pipelines: PGLuint){.stdcall, importc, ogl.}

-proc glIsProgramPipeline*(pipeline: GLuint): GLboolean{.stdcall, importc, ogl.}

-proc glGetProgramPipelineiv*(pipeline: GLuint, pname: GLenum, params: PGLint){.

-    stdcall, importc, ogl.}

-proc glProgramUniform1i*(prog: GLuint, location: GLint, v0: GLint){.stdcall, importc, ogl.}

-proc glProgramUniform1iv*(prog: GLuint, location: GLint, count: GLsizei, 

-                          value: PGLint){.stdcall, importc, ogl.}

-proc glProgramUniform1f*(prog: GLuint, location: GLint, v0: GLfloat){.stdcall, importc, ogl.}

-proc glProgramUniform1fv*(prog: GLuint, location: GLint, count: GLsizei, 

-                          value: PGLfloat){.stdcall, importc, ogl.}

-proc glProgramUniform1d*(prog: GLuint, location: GLint, v0: GLdouble){.stdcall, importc, ogl.}

-proc glProgramUniform1dv*(prog: GLuint, location: GLint, count: GLsizei, 

-                          value: PGLdouble){.stdcall, importc, ogl.}

-proc glProgramUniform1ui*(prog: GLuint, location: GLint, v0: GLuint){.stdcall, importc, ogl.}

-proc glProgramUniform1uiv*(prog: GLuint, location: GLint, count: GLsizei, 

-                           value: PGLuint){.stdcall, importc, ogl.}

-proc glProgramUniform2i*(prog: GLuint, location: GLint, v0: GLint, v1: GLint){.

-    stdcall, importc, ogl.}

-proc glProgramUniform2iv*(prog: GLuint, location: GLint, count: GLsizei, 

-                          value: PGLint){.stdcall, importc, ogl.}

-proc glProgramUniform2f*(prog: GLuint, location: GLint, v0: GLfloat, v1: GLfloat){.

-    stdcall, importc, ogl.}

-proc glProgramUniform2fv*(prog: GLuint, location: GLint, count: GLsizei, 

-                          value: PGLfloat){.stdcall, importc, ogl.}

-proc glProgramUniform2d*(prog: GLuint, location: GLint, v0: GLdouble, 

-                         v1: GLdouble){.stdcall, importc, ogl.}

-proc glProgramUniform2dv*(prog: GLuint, location: GLint, count: GLsizei, 

-                          value: PGLdouble){.stdcall, importc, ogl.}

-proc glProgramUniform2ui*(prog: GLuint, location: GLint, v0: GLuint, v1: GLuint){.

-    stdcall, importc, ogl.}

-proc glProgramUniform2uiv*(prog: GLuint, location: GLint, count: GLsizei, 

-                           value: PGLuint){.stdcall, importc, ogl.}

-proc glProgramUniform3i*(prog: GLuint, location: GLint, v0: GLint, v1: GLint, 

-                         v2: GLint){.stdcall, importc, ogl.}

-proc glProgramUniform3iv*(prog: GLuint, location: GLint, count: GLsizei, 

-                          value: PGLint){.stdcall, importc, ogl.}

-proc glProgramUniform3f*(prog: GLuint, location: GLint, v0: GLfloat, 

-                         v1: GLfloat, v2: GLfloat){.stdcall, importc, ogl.}

-proc glProgramUniform3fv*(prog: GLuint, location: GLint, count: GLsizei, 

-                          value: PGLfloat){.stdcall, importc, ogl.}

-proc glProgramUniform3d*(prog: GLuint, location: GLint, v0: GLdouble, 

-                         v1: GLdouble, v2: GLdouble){.stdcall, importc, ogl.}

-proc glProgramUniform3dv*(prog: GLuint, location: GLint, count: GLsizei, 

-                          value: PGLdouble){.stdcall, importc, ogl.}

-proc glProgramUniform3ui*(prog: GLuint, location: GLint, v0: GLuint, v1: GLuint, 

-                          v2: GLuint){.stdcall, importc, ogl.}

-proc glProgramUniform3uiv*(prog: GLuint, location: GLint, count: GLsizei, 

-                           value: PGLuint){.stdcall, importc, ogl.}

-proc glProgramUniform4i*(prog: GLuint, location: GLint, v0: GLint, v1: GLint, 

-                         v2: GLint, v3: GLint){.stdcall, importc, ogl.}

-proc glProgramUniform4iv*(prog: GLuint, location: GLint, count: GLsizei, 

-                          value: PGLint){.stdcall, importc, ogl.}

-proc glProgramUniform4f*(prog: GLuint, location: GLint, v0: GLfloat, 

-                         v1: GLfloat, v2: GLfloat, v3: GLfloat){.stdcall, importc, ogl.}

-proc glProgramUniform4fv*(prog: GLuint, location: GLint, count: GLsizei, 

-                          value: PGLfloat){.stdcall, importc, ogl.}

-proc glProgramUniform4d*(prog: GLuint, location: GLint, v0: GLdouble, 

-                         v1: GLdouble, v2: GLdouble, v3: GLdouble){.stdcall, importc, ogl.}

-proc glProgramUniform4dv*(prog: GLuint, location: GLint, count: GLsizei, 

-                          value: PGLdouble){.stdcall, importc, ogl.}

-proc glProgramUniform4ui*(prog: GLuint, location: GLint, v0: GLuint, v1: GLuint, 

-                          v2: GLuint, v3: GLuint){.stdcall, importc, ogl.}

-proc glProgramUniform4uiv*(prog: GLuint, location: GLint, count: GLsizei, 

-                           value: PGLuint){.stdcall, importc, ogl.}

-proc glProgramUniformMatrix2fv*(prog: GLuint, location: GLint, count: GLsizei, 

-                                transpose: GLboolean, value: PGLfloat){.stdcall, importc, ogl.}

-proc glProgramUniformMatrix3fv*(prog: GLuint, location: GLint, count: GLsizei, 

-                                transpose: GLboolean, value: PGLfloat){.stdcall, importc, ogl.}

-proc glProgramUniformMatrix4fv*(prog: GLuint, location: GLint, count: GLsizei, 

-                                transpose: GLboolean, value: PGLfloat){.stdcall, importc, ogl.}

-proc glProgramUniformMatrix2dv*(prog: GLuint, location: GLint, count: GLsizei, 

-                                transpose: GLboolean, value: PGLdouble){.stdcall, importc, ogl.}

-proc glProgramUniformMatrix3dv*(prog: GLuint, location: GLint, count: GLsizei, 

-                                transpose: GLboolean, value: PGLdouble){.stdcall, importc, ogl.}

-proc glProgramUniformMatrix4dv*(prog: GLuint, location: GLint, count: GLsizei, 

-                                transpose: GLboolean, value: PGLdouble){.stdcall, importc, ogl.}

-proc glProgramUniformMatrix2x3fv*(prog: GLuint, location: GLint, count: GLsizei, 

-                                  transpose: GLboolean, value: PGLfloat){.

-    stdcall, importc, ogl.}

-proc glProgramUniformMatrix3x2fv*(prog: GLuint, location: GLint, count: GLsizei, 

-                                  transpose: GLboolean, value: PGLfloat){.

-    stdcall, importc, ogl.}

-proc glProgramUniformMatrix2x4fv*(prog: GLuint, location: GLint, count: GLsizei, 

-                                  transpose: GLboolean, value: PGLfloat){.

-    stdcall, importc, ogl.}

-proc glProgramUniformMatrix4x2fv*(prog: GLuint, location: GLint, count: GLsizei, 

-                                  transpose: GLboolean, value: PGLfloat){.

-    stdcall, importc, ogl.}

-proc glProgramUniformMatrix3x4fv*(prog: GLuint, location: GLint, count: GLsizei, 

-                                  transpose: GLboolean, value: PGLfloat){.

-    stdcall, importc, ogl.}

-proc glProgramUniformMatrix4x3fv*(prog: GLuint, location: GLint, count: GLsizei, 

-                                  transpose: GLboolean, value: PGLfloat){.

-    stdcall, importc, ogl.}

-proc glProgramUniformMatrix2x3dv*(prog: GLuint, location: GLint, count: GLsizei, 

-                                  transpose: GLboolean, value: PGLdouble){.

-    stdcall, importc, ogl.}

-proc glProgramUniformMatrix3x2dv*(prog: GLuint, location: GLint, count: GLsizei, 

-                                  transpose: GLboolean, value: PGLdouble){.

-    stdcall, importc, ogl.}

-proc glProgramUniformMatrix2x4dv*(prog: GLuint, location: GLint, count: GLsizei, 

-                                  transpose: GLboolean, value: PGLdouble){.

-    stdcall, importc, ogl.}

-proc glProgramUniformMatrix4x2dv*(prog: GLuint, location: GLint, count: GLsizei, 

-                                  transpose: GLboolean, value: PGLdouble){.

-    stdcall, importc, ogl.}

-proc glProgramUniformMatrix3x4dv*(prog: GLuint, location: GLint, count: GLsizei, 

-                                  transpose: GLboolean, value: PGLdouble){.

-    stdcall, importc, ogl.}

-proc glProgramUniformMatrix4x3dv*(prog: GLuint, location: GLint, count: GLsizei, 

-                                  transpose: GLboolean, value: PGLdouble){.

-    stdcall, importc, ogl.}

-proc glValidateProgramPipeline*(pipeline: GLuint){.stdcall, importc, ogl.}

-proc glGetProgramPipelineInfoLog*(pipeline: GLuint, bufSize: GLsizei, 

-                                  len: PGLsizei, infoLog: PGLchar){.stdcall, importc, ogl.}

-  # GL_ARB_vertex_attrib_64bit

-proc glVertexAttribL1d*(index: GLuint, x: GLdouble){.stdcall, importc, ogl.}

-proc glVertexAttribL2d*(index: GLuint, x: GLdouble, y: GLdouble){.stdcall, importc, ogl.}

-proc glVertexAttribL3d*(index: GLuint, x: GLdouble, y: GLdouble, z: GLdouble){.

-    stdcall, importc, ogl.}

-proc glVertexAttribL4d*(index: GLuint, x: GLdouble, y: GLdouble, z: GLdouble, 

-                        w: GLdouble){.stdcall, importc, ogl.}

-proc glVertexAttribL1dv*(index: GLuint, v: PGLdouble){.stdcall, importc, ogl.}

-proc glVertexAttribL2dv*(index: GLuint, v: PGLdouble){.stdcall, importc, ogl.}

-proc glVertexAttribL3dv*(index: GLuint, v: PGLdouble){.stdcall, importc, ogl.}

-proc glVertexAttribL4dv*(index: GLuint, v: PGLdouble){.stdcall, importc, ogl.}

-proc glVertexAttribLPointer*(index: GLuint, size: GLint, typ: GLenum, 

-                             stride: GLsizei, pointer: PGLvoid){.stdcall, importc, ogl.}

-proc glGetVertexAttribLdv*(index: GLuint, pname: GLenum, params: PGLdouble){.

-    stdcall, importc, ogl.}

-  # GL_ARB_viewport_array

-proc glViewportArrayv*(first: GLuint, count: GLsizei, v: PGLfloat){.stdcall, importc, ogl.}

-proc glViewportIndexedf*(index: GLuint, x: GLfloat, y: GLfloat, w: GLfloat, 

-                         h: GLfloat){.stdcall, importc, ogl.}

-proc glViewportIndexedfv*(index: GLuint, v: PGLfloat){.stdcall, importc, ogl.}

-proc glScissorArrayv*(first: GLuint, count: GLsizei, v: PGLint){.stdcall, importc, ogl.}

-proc glScissorIndexed*(index: GLuint, left: GLint, bottom: GLint, 

-                       width: GLsizei, height: GLsizei){.stdcall, importc, ogl.}

-proc glScissorIndexedv*(index: GLuint, v: PGLint){.stdcall, importc, ogl.}

-proc glDepthRangeArrayv*(first: GLuint, count: GLsizei, v: PGLclampd){.stdcall, importc, ogl.}

-proc glDepthRangeIndexed*(index: GLuint, n: GLclampd, f: GLclampd){.stdcall, importc, ogl.}

-proc glGetFloati_v*(target: GLenum, index: GLuint, data: PGLfloat){.stdcall, importc, ogl.}

-proc glGetDoublei_v*(target: GLenum, index: GLuint, data: PGLdouble){.stdcall, importc, ogl.}

-  # GL 4.2

-  # GL_ARB_base_instance

-proc glDrawArraysInstancedBaseInstance*(mode: GLenum, first: GLint, 

-                                        count: GLsizei, primcount: GLsizei, 

-                                        baseinstance: GLUint){.stdcall, importc, ogl.}

-proc glDrawElementsInstancedBaseInstance*(mode: GLEnum, count: GLsizei, 

-    typ: GLenum, indices: PGLVoid, primcount: GLsizei, baseinstance: GLUInt){.

-    stdcall, importc, ogl.}

-proc glDrawElementsInstancedBaseVertexBaseInstance*(mode: GLEnum, 

-    count: GLsizei, typ: GLenum, indices: PGLVoid, primcount: GLsizei, 

-    basevertex: GLint, baseinstance: GLuint){.stdcall, importc, ogl.}

-  # GL_ARB_transform_feedback_instanced

-proc glDrawTransformFeedbackInstanced*(mode: GLenum, id: GLuint, 

-                                       primcount: GLsizei){.stdcall, importc, ogl.}

-proc glDrawTransformFeedbackStreamInstanced*(mode: GLenum, id: GLUInt, 

-    stream: GLUint, primcount: GLsizei){.stdcall, importc, ogl.}

-  # GL_ARB_internalformat_query

-proc glGetInternalformativ*(target: GLenum, internalformat: GLenum, 

-                            pname: GLenum, bufSize: GLsizei, params: PGLint){.

-    stdcall, importc, ogl.}

-  # GL_ARB_shader_atomic_counters

-proc glGetActiveAtomicCounterBufferiv*(prog: GLuint, bufferIndex: GLuint, 

-                                       pname: GLenum, params: PGLint){.stdcall, importc, ogl.}

-  #/ GL_ARB_shader_image_load_store

-proc glBindImageTexture*(theUnit: GLuint, texture: GLuint, level: GLint, 

-                         layered: GLboolean, layer: GLint, access: GLenum, 

-                         format: GLenum){.stdcall, importc, ogl.}

-proc glMemoryBarrier*(barriers: GLbitfield){.stdcall, importc, ogl.}

-  # GL_ARB_texture_storage

-proc glTexStorage1D*(target: GLenum, levels: GLsizei, internalformat: GLenum, 

-                     width: GLsizei){.stdcall, importc, ogl.}

-proc glTexStorage2D*(target: GLenum, levels: GLsizei, internalformat: GLenum, 

-                     width: GLsizei, height: GLsizei){.stdcall, importc, ogl.}

-proc glTexStorage3D*(target: GLenum, levels: GLsizei, internalformat: GLenum, 

-                     width: GLsizei, height: GLsizei, depth: GLsizei){.stdcall, importc, ogl.}

-proc glTextureStorage1DEXT*(texture: GLuint, target: GLenum, levels: GLsizei, 

-                            internalformat: GLenum, width: GLsizei){.stdcall, importc, ogl.}

-proc glTextureStorage2DEXT*(texture: GLuint, target: GLenum, levels: GLsizei, 

-                            internalformat: GLenum, width: GLsizei, 

-                            height: GLsizei){.stdcall, importc, ogl.}

-proc glTextureStorage3DEXT*(texture: GLuint, target: GLenum, levels: GLsizei, 

-                            internalformat: GLenum, width: GLsizei, 

-                            height: GLsizei, depth: GLsizei){.stdcall, importc, ogl.}

-  #

-  # GL_ARB_cl_event

-proc glCreateSyncFromCLeventARB*(context: p_cl_context, event: p_cl_event, 

-                                 flags: GLbitfield): GLsync{.stdcall, importc, ogl.}

-  # GL_ARB_debug_output

-proc glDebugMessageControlARB*(source: GLenum, typ: GLenum, severity: GLenum, 

-                               count: GLsizei, ids: PGLuint, enabled: GLboolean){.

-    stdcall, importc, ogl.}

-proc glDebugMessageInsertARB*(source: GLenum, typ: GLenum, id: GLuint, 

-                              severity: GLenum, len: GLsizei, buf: PGLchar){.

-    stdcall, importc, ogl.}

-proc glDebugMessageCallbackARB*(callback: TglDebugProcARB, userParam: PGLvoid){.

-    stdcall, importc, ogl.}

-proc glGetDebugMessageLogARB*(count: GLuint, bufsize: GLsizei, sources: PGLenum, 

-                              types: PGLenum, ids: PGLuint, severities: PGLenum, 

-                              lengths: PGLsizei, messageLog: PGLchar): GLuint{.

-    stdcall, importc, ogl.}

-  # GL_ARB_robustness

-proc glGetGraphicsResetStatusARB*(): GLenum{.stdcall, importc, ogl.}

-proc glGetnMapdvARB*(target: GLenum, query: GLenum, bufSize: GLsizei, 

-                     v: PGLdouble){.stdcall, importc, ogl.}

-proc glGetnMapfvARB*(target: GLenum, query: GLenum, bufSize: GLsizei, 

-                     v: PGLfloat){.stdcall, importc, ogl.}

-proc glGetnMapivARB*(target: GLenum, query: GLenum, bufSize: GLsizei, v: PGLint){.

-    stdcall, importc, ogl.}

-proc glGetnPixelMapfvARB*(map: GLenum, bufSize: GLsizei, values: PGLfloat){.

-    stdcall, importc, ogl.}

-proc glGetnPixelMapuivARB*(map: GLenum, bufSize: GLsizei, values: PGLuint){.

-    stdcall, importc, ogl.}

-proc glGetnPixelMapusvARB*(map: GLenum, bufSize: GLsizei, values: PGLushort){.

-    stdcall, importc, ogl.}

-proc glGetnPolygonStippleARB*(bufSize: GLsizei, pattern: PGLubyte){.stdcall, importc, ogl.}

-proc glGetnColorTableARB*(target: GLenum, format: GLenum, typ: GLenum, 

-                          bufSize: GLsizei, table: PGLvoid){.stdcall, importc, ogl.}

-proc glGetnConvolutionFilterARB*(target: GLenum, format: GLenum, typ: GLenum, 

-                                 bufSize: GLsizei, image: PGLvoid){.stdcall, importc, ogl.}

-proc glGetnSeparableFilterARB*(target: GLenum, format: GLenum, typ: GLenum, 

-                               rowBufSize: GLsizei, row: PGLvoid, 

-                               columnBufSize: GLsizei, column: PGLvoid, 

-                               span: PGLvoid){.stdcall, importc, ogl.}

-proc glGetnHistogramARB*(target: GLenum, reset: GLboolean, format: GLenum, 

-                         typ: GLenum, bufSize: GLsizei, values: PGLvoid){.

-    stdcall, importc, ogl.}

-proc glGetnMinmaxARB*(target: GLenum, reset: GLboolean, format: GLenum, 

-                      typ: GLenum, bufSize: GLsizei, values: PGLvoid){.stdcall, importc, ogl.}

-proc glGetnTexImageARB*(target: GLenum, level: GLint, format: GLenum, 

-                        typ: GLenum, bufSize: GLsizei, img: PGLvoid){.stdcall, importc, ogl.}

-proc glReadnPixelsARB*(x: GLint, y: GLint, width: GLsizei, height: GLsizei, 

-                       format: GLenum, typ: GLenum, bufSize: GLsizei, 

-                       data: PGLvoid){.stdcall, importc, ogl.}

-proc glGetnCompressedTexImageARB*(target: GLenum, lod: GLint, bufSize: GLsizei, 

-                                  img: PGLvoid){.stdcall, importc, ogl.}

-proc glGetnUniformfvARB*(prog: GLuint, location: GLint, bufSize: GLsizei, 

-                         params: PGLfloat){.stdcall, importc, ogl.}

-proc glGetnUniformivARB*(prog: GLuint, location: GLint, bufSize: GLsizei, 

-                         params: PGLint){.stdcall, importc, ogl.}

-proc glGetnUniformuivARB*(prog: GLuint, location: GLint, bufSize: GLsizei, 

-                          params: PGLuint){.stdcall, importc, ogl.}

-proc glGetnUniformdvARB*(prog: GLuint, location: GLint, bufSize: GLsizei, 

-                         params: PGLdouble){.stdcall, importc, ogl.}

-  # GL_ATI_draw_buffers

-proc glDrawBuffersATI*(n: GLsizei, bufs: PGLenum){.stdcall, importc, ogl.}

-  # GL_ATI_element_array

-proc glElementPointerATI*(typ: GLenum, pointer: PGLvoid){.stdcall, importc, ogl.}

-proc glDrawElementArrayATI*(mode: GLenum, count: GLsizei){.stdcall, importc, ogl.}

-proc glDrawRangeElementArrayATI*(mode: GLenum, start: GLuint, ending: GLuint, 

-                                 count: GLsizei){.stdcall, importc, ogl.}

-  # GL_ATI_envmap_bumpmap

-proc glTexBumpParameterivATI*(pname: GLenum, param: PGLint){.stdcall, importc, ogl.}

-proc glTexBumpParameterfvATI*(pname: GLenum, param: PGLfloat){.stdcall, importc, ogl.}

-proc glGetTexBumpParameterivATI*(pname: GLenum, param: PGLint){.stdcall, importc, ogl.}

-proc glGetTexBumpParameterfvATI*(pname: GLenum, param: PGLfloat){.stdcall, importc, ogl.}

-  # GL_ATI_fragment_shader

-proc glGenFragmentShadersATI*(range: GLuint): GLuint{.stdcall, importc, ogl.}

-proc glBindFragmentShaderATI*(id: GLuint){.stdcall, importc, ogl.}

-proc glDeleteFragmentShaderATI*(id: GLuint){.stdcall, importc, ogl.}

-proc glBeginFragmentShaderATI*(){.stdcall, importc, ogl.}

-proc glEndFragmentShaderATI*(){.stdcall, importc, ogl.}

-proc glPassTexCoordATI*(dst: GLuint, coord: GLuint, swizzle: GLenum){.stdcall, importc, ogl.}

-proc glSampleMapATI*(dst: GLuint, interp: GLuint, swizzle: GLenum){.stdcall, importc, ogl.}

-proc glColorFragmentOp1ATI*(op: GLenum, dst: GLuint, dstMask: GLuint, 

-                            dstMod: GLuint, arg1: GLuint, arg1Rep: GLuint, 

-                            arg1Mod: GLuint){.stdcall, importc, ogl.}

-proc glColorFragmentOp2ATI*(op: GLenum, dst: GLuint, dstMask: GLuint, 

-                            dstMod: GLuint, arg1: GLuint, arg1Rep: GLuint, 

-                            arg1Mod: GLuint, arg2: GLuint, arg2Rep: GLuint, 

-                            arg2Mod: GLuint){.stdcall, importc, ogl.}

-proc glColorFragmentOp3ATI*(op: GLenum, dst: GLuint, dstMask: GLuint, 

-                            dstMod: GLuint, arg1: GLuint, arg1Rep: GLuint, 

-                            arg1Mod: GLuint, arg2: GLuint, arg2Rep: GLuint, 

-                            arg2Mod: GLuint, arg3: GLuint, arg3Rep: GLuint, 

-                            arg3Mod: GLuint){.stdcall, importc, ogl.}

-proc glAlphaFragmentOp1ATI*(op: GLenum, dst: GLuint, dstMod: GLuint, 

-                            arg1: GLuint, arg1Rep: GLuint, arg1Mod: GLuint){.

-    stdcall, importc, ogl.}

-proc glAlphaFragmentOp2ATI*(op: GLenum, dst: GLuint, dstMod: GLuint, 

-                            arg1: GLuint, arg1Rep: GLuint, arg1Mod: GLuint, 

-                            arg2: GLuint, arg2Rep: GLuint, arg2Mod: GLuint){.

-    stdcall, importc, ogl.}

-proc glAlphaFragmentOp3ATI*(op: GLenum, dst: GLuint, dstMod: GLuint, 

-                            arg1: GLuint, arg1Rep: GLuint, arg1Mod: GLuint, 

-                            arg2: GLuint, arg2Rep: GLuint, arg2Mod: GLuint, 

-                            arg3: GLuint, arg3Rep: GLuint, arg3Mod: GLuint){.

-    stdcall, importc, ogl.}

-proc glSetFragmentShaderConstantATI*(dst: GLuint, value: PGLfloat){.stdcall, importc, ogl.}

-  # GL_ATI_map_object_buffer

-proc glMapObjectBufferATI*(buffer: GLuint): PGLvoid{.stdcall, importc, ogl.}

-proc glUnmapObjectBufferATI*(buffer: GLuint){.stdcall, importc, ogl.}

-  # GL_ATI_pn_triangles

-proc glPNTrianglesiATI*(pname: GLenum, param: GLint){.stdcall, importc, ogl.}

-proc glPNTrianglesfATI*(pname: GLenum, param: GLfloat){.stdcall, importc, ogl.}

-  # GL_ATI_separate_stencil

-proc glStencilOpSeparateATI*(face: GLenum, sfail: GLenum, dpfail: GLenum, 

-                             dppass: GLenum){.stdcall, importc, ogl.}

-proc glStencilFuncSeparateATI*(frontfunc: GLenum, backfunc: GLenum, theRef: GLint, 

-                               mask: GLuint){.stdcall, importc, ogl.}

-  # GL_ATI_vertex_array_object

-proc glNewObjectBufferATI*(size: GLsizei, pointer: PGLvoid, usage: GLenum): GLuint{.

-    stdcall, importc, ogl.}

-proc glIsObjectBufferATI*(buffer: GLuint): GLboolean{.stdcall, importc, ogl.}

-proc glUpdateObjectBufferATI*(buffer: GLuint, offset: GLuint, size: GLsizei, 

-                              pointer: PGLvoid, preserve: GLenum){.stdcall, importc, ogl.}

-proc glGetObjectBufferfvATI*(buffer: GLuint, pname: GLenum, params: PGLfloat){.

-    stdcall, importc, ogl.}

-proc glGetObjectBufferivATI*(buffer: GLuint, pname: GLenum, params: PGLint){.

-    stdcall, importc, ogl.}

-proc glFreeObjectBufferATI*(buffer: GLuint){.stdcall, importc, ogl.}

-proc glArrayObjectATI*(arr: GLenum, size: GLint, typ: GLenum, stride: GLsizei, 

-                       buffer: GLuint, offset: GLuint){.stdcall, importc, ogl.}

-proc glGetArrayObjectfvATI*(arr: GLenum, pname: GLenum, params: PGLfloat){.

-    stdcall, importc, ogl.}

-proc glGetArrayObjectivATI*(arr: GLenum, pname: GLenum, params: PGLint){.stdcall, importc, ogl.}

-proc glVariantArrayObjectATI*(id: GLuint, typ: GLenum, stride: GLsizei, 

-                              buffer: GLuint, offset: GLuint){.stdcall, importc, ogl.}

-proc glGetVariantArrayObjectfvATI*(id: GLuint, pname: GLenum, params: PGLfloat){.

-    stdcall, importc, ogl.}

-proc glGetVariantArrayObjectivATI*(id: GLuint, pname: GLenum, params: PGLint){.

-    stdcall, importc, ogl.}

-  # GL_ATI_vertex_attrib_array_object

-proc glVertexAttribArrayObjectATI*(index: GLuint, size: GLint, typ: GLenum, 

-                                   normalized: GLboolean, stride: GLsizei, 

-                                   buffer: GLuint, offset: GLuint){.stdcall, importc, ogl.}

-proc glGetVertexAttribArrayObjectfvATI*(index: GLuint, pname: GLenum, 

-                                        params: PGLfloat){.stdcall, importc, ogl.}

-proc glGetVertexAttribArrayObjectivATI*(index: GLuint, pname: GLenum, 

-                                        params: PGLint){.stdcall, importc, ogl.}

-  # GL_ATI_vertex_streams

-proc glVertexStream1sATI*(stream: GLenum, x: GLshort){.stdcall, importc, ogl.}

-proc glVertexStream1svATI*(stream: GLenum, coords: PGLshort){.stdcall, importc, ogl.}

-proc glVertexStream1iATI*(stream: GLenum, x: GLint){.stdcall, importc, ogl.}

-proc glVertexStream1ivATI*(stream: GLenum, coords: PGLint){.stdcall, importc, ogl.}

-proc glVertexStream1fATI*(stream: GLenum, x: GLfloat){.stdcall, importc, ogl.}

-proc glVertexStream1fvATI*(stream: GLenum, coords: PGLfloat){.stdcall, importc, ogl.}

-proc glVertexStream1dATI*(stream: GLenum, x: GLdouble){.stdcall, importc, ogl.}

-proc glVertexStream1dvATI*(stream: GLenum, coords: PGLdouble){.stdcall, importc, ogl.}

-proc glVertexStream2sATI*(stream: GLenum, x: GLshort, y: GLshort){.stdcall, importc, ogl.}

-proc glVertexStream2svATI*(stream: GLenum, coords: PGLshort){.stdcall, importc, ogl.}

-proc glVertexStream2iATI*(stream: GLenum, x: GLint, y: GLint){.stdcall, importc, ogl.}

-proc glVertexStream2ivATI*(stream: GLenum, coords: PGLint){.stdcall, importc, ogl.}

-proc glVertexStream2fATI*(stream: GLenum, x: GLfloat, y: GLfloat){.stdcall, importc, ogl.}

-proc glVertexStream2fvATI*(stream: GLenum, coords: PGLfloat){.stdcall, importc, ogl.}

-proc glVertexStream2dATI*(stream: GLenum, x: GLdouble, y: GLdouble){.stdcall, importc, ogl.}

-proc glVertexStream2dvATI*(stream: GLenum, coords: PGLdouble){.stdcall, importc, ogl.}

-proc glVertexStream3sATI*(stream: GLenum, x: GLshort, y: GLshort, z: GLshort){.

-    stdcall, importc, ogl.}

-proc glVertexStream3svATI*(stream: GLenum, coords: PGLshort){.stdcall, importc, ogl.}

-proc glVertexStream3iATI*(stream: GLenum, x: GLint, y: GLint, z: GLint){.stdcall, importc, ogl.}

-proc glVertexStream3ivATI*(stream: GLenum, coords: PGLint){.stdcall, importc, ogl.}

-proc glVertexStream3fATI*(stream: GLenum, x: GLfloat, y: GLfloat, z: GLfloat){.

-    stdcall, importc, ogl.}

-proc glVertexStream3fvATI*(stream: GLenum, coords: PGLfloat){.stdcall, importc, ogl.}

-proc glVertexStream3dATI*(stream: GLenum, x: GLdouble, y: GLdouble, z: GLdouble){.

-    stdcall, importc, ogl.}

-proc glVertexStream3dvATI*(stream: GLenum, coords: PGLdouble){.stdcall, importc, ogl.}

-proc glVertexStream4sATI*(stream: GLenum, x: GLshort, y: GLshort, z: GLshort, 

-                          w: GLshort){.stdcall, importc, ogl.}

-proc glVertexStream4svATI*(stream: GLenum, coords: PGLshort){.stdcall, importc, ogl.}

-proc glVertexStream4iATI*(stream: GLenum, x: GLint, y: GLint, z: GLint, w: GLint){.

-    stdcall, importc, ogl.}

-proc glVertexStream4ivATI*(stream: GLenum, coords: PGLint){.stdcall, importc, ogl.}

-proc glVertexStream4fATI*(stream: GLenum, x: GLfloat, y: GLfloat, z: GLfloat, 

-                          w: GLfloat){.stdcall, importc, ogl.}

-proc glVertexStream4fvATI*(stream: GLenum, coords: PGLfloat){.stdcall, importc, ogl.}

-proc glVertexStream4dATI*(stream: GLenum, x: GLdouble, y: GLdouble, z: GLdouble, 

-                          w: GLdouble){.stdcall, importc, ogl.}

-proc glVertexStream4dvATI*(stream: GLenum, coords: PGLdouble){.stdcall, importc, ogl.}

-proc glNormalStream3bATI*(stream: GLenum, nx: GLbyte, ny: GLbyte, nz: GLbyte){.

-    stdcall, importc, ogl.}

-proc glNormalStream3bvATI*(stream: GLenum, coords: PGLbyte){.stdcall, importc, ogl.}

-proc glNormalStream3sATI*(stream: GLenum, nx: GLshort, ny: GLshort, nz: GLshort){.

-    stdcall, importc, ogl.}

-proc glNormalStream3svATI*(stream: GLenum, coords: PGLshort){.stdcall, importc, ogl.}

-proc glNormalStream3iATI*(stream: GLenum, nx: GLint, ny: GLint, nz: GLint){.

-    stdcall, importc, ogl.}

-proc glNormalStream3ivATI*(stream: GLenum, coords: PGLint){.stdcall, importc, ogl.}

-proc glNormalStream3fATI*(stream: GLenum, nx: GLfloat, ny: GLfloat, nz: GLfloat){.

-    stdcall, importc, ogl.}

-proc glNormalStream3fvATI*(stream: GLenum, coords: PGLfloat){.stdcall, importc, ogl.}

-proc glNormalStream3dATI*(stream: GLenum, nx: GLdouble, ny: GLdouble, 

-                          nz: GLdouble){.stdcall, importc, ogl.}

-proc glNormalStream3dvATI*(stream: GLenum, coords: PGLdouble){.stdcall, importc, ogl.}

-proc glClientActiveVertexStreamATI*(stream: GLenum){.stdcall, importc, ogl.}

-proc glVertexBlendEnviATI*(pname: GLenum, param: GLint){.stdcall, importc, ogl.}

-proc glVertexBlendEnvfATI*(pname: GLenum, param: GLfloat){.stdcall, importc, ogl.}

-  # GL_AMD_performance_monitor

-proc glGetPerfMonitorGroupsAMD*(numGroups: PGLint, groupsSize: GLsizei, 

-                                groups: PGLuint){.stdcall, importc, ogl.}

-proc glGetPerfMonitorCountersAMD*(group: GLuint, numCounters: PGLint, 

-                                  maxActiveCouters: PGLint, 

-                                  counterSize: GLsizei, counters: PGLuint){.

-    stdcall, importc, ogl.}

-proc glGetPerfMonitorGroupStringAMD*(group: GLuint, bufSize: GLsizei, 

-                                     len: PGLsizei, groupString: PGLchar){.

-    stdcall, importc, ogl.}

-proc glGetPerfMonitorCounterStringAMD*(group: GLuint, counter: GLuint, 

-                                       bufSize: GLsizei, len: PGLsizei, 

-                                       counterString: PGLchar){.stdcall, importc, ogl.}

-proc glGetPerfMonitorCounterInfoAMD*(group: GLuint, counter: GLuint, 

-                                     pname: GLenum, data: PGLvoid){.stdcall, importc, ogl.}

-proc glGenPerfMonitorsAMD*(n: GLsizei, monitors: PGLuint){.stdcall, importc, ogl.}

-proc glDeletePerfMonitorsAMD*(n: GLsizei, monitors: PGLuint){.stdcall, importc, ogl.}

-proc glSelectPerfMonitorCountersAMD*(monitor: GLuint, enable: GLboolean, 

-                                     group: GLuint, numCounters: GLint, 

-                                     counterList: PGLuint){.stdcall, importc, ogl.}

-proc glBeginPerfMonitorAMD*(monitor: GLuint){.stdcall, importc, ogl.}

-proc glEndPerfMonitorAMD*(monitor: GLuint){.stdcall, importc, ogl.}

-proc glGetPerfMonitorCounterDataAMD*(monitor: GLuint, pname: GLenum, 

-                                     dataSize: GLsizei, data: PGLuint, 

-                                     bytesWritten: PGLint){.stdcall, importc, ogl.}

-  # GL_AMD_vertex_shader_tesselator

-proc glTessellationFactorAMD*(factor: GLfloat){.stdcall, importc, ogl.}

-proc glTessellationModeAMD*(mode: GLenum){.stdcall, importc, ogl.}

-  # GL_AMD_draw_buffers_blend

-proc glBlendFuncIndexedAMD*(buf: GLuint, src: GLenum, dst: GLenum){.stdcall, importc, ogl.}

-proc glBlendFuncSeparateIndexedAMD*(buf: GLuint, srcRGB: GLenum, dstRGB: GLenum, 

-                                    srcAlpha: GLenum, dstAlpha: GLenum){.stdcall, importc, ogl.}

-proc glBlendEquationIndexedAMD*(buf: GLuint, mode: GLenum){.stdcall, importc, ogl.}

-proc glBlendEquationSeparateIndexedAMD*(buf: GLuint, modeRGB: GLenum, 

-                                        modeAlpha: GLenum){.stdcall, importc, ogl.}

-  # GL_AMD_name_gen_delete

-proc glGenNamesAMD*(identifier: GLenum, num: GLuint, names: PGLuint){.stdcall, importc, ogl.}

-proc glDeleteNamesAMD*(identifier: GLenum, num: GLuint, names: PGLuint){.stdcall, importc, ogl.}

-proc glIsNameAMD*(identifier: GLenum, name: GLuint): GLboolean{.stdcall, importc, ogl.}

-  # GL_AMD_debug_output

-proc glDebugMessageEnableAMD*(category: GLenum, severity: GLenum, 

-                              count: GLsizei, ids: PGLuint, enabled: GLboolean){.

-    stdcall, importc, ogl.}

-proc glDebugMessageInsertAMD*(category: GLenum, severity: GLenum, id: GLuint, 

-                              len: GLsizei, buf: PGLchar){.stdcall, importc, ogl.}

-proc glDebugMessageCallbackAMD*(callback: TGLDebugProcAMD, userParam: PGLvoid){.

-    stdcall, importc, ogl.}

-proc glGetDebugMessageLogAMD*(count: GLuint, bufsize: GLsizei, 

-                              categories: PGLenum, severities: PGLuint, 

-                              ids: PGLuint, lengths: PGLsizei, message: PGLchar): GLuint{.

-    stdcall, importc, ogl.}

-  # GL_EXT_blend_color

-proc glBlendColorEXT*(red: GLclampf, green: GLclampf, blue: GLclampf, 

-                      alpha: GLclampf){.stdcall, importc, ogl.}

-  # GL_EXT_blend_func_separate

-proc glBlendFuncSeparateEXT*(sfactorRGB: GLenum, dfactorRGB: GLenum, 

-                             sfactorAlpha: GLenum, dfactorAlpha: GLenum){.

-    stdcall, importc, ogl.}

-  # GL_EXT_blend_minmax

-proc glBlendEquationEXT*(mode: GLenum){.stdcall, importc, ogl.}

-  # GL_EXT_color_subtable

-proc glColorSubTableEXT*(target: GLenum, start: GLsizei, count: GLsizei, 

-                         format: GLenum, typ: GLenum, data: PGLvoid){.stdcall, importc, ogl.}

-proc glCopyColorSubTableEXT*(target: GLenum, start: GLsizei, x: GLint, y: GLint, 

-                             width: GLsizei){.stdcall, importc, ogl.}

-  # GL_EXT_compiled_vertex_array

-proc glLockArraysEXT*(first: GLint, count: GLsizei){.stdcall, importc, ogl.}

-proc glUnlockArraysEXT*(){.stdcall, importc, ogl.}

-  # GL_EXT_convolution

-proc glConvolutionFilter1DEXT*(target: GLenum, internalformat: GLenum, 

-                               width: GLsizei, format: GLenum, typ: GLenum, 

-                               image: PGLvoid){.stdcall, importc, ogl.}

-proc glConvolutionFilter2DEXT*(target: GLenum, internalformat: GLenum, 

-                               width: GLsizei, height: GLsizei, format: GLenum, 

-                               typ: GLenum, image: PGLvoid){.stdcall, importc, ogl.}

-proc glConvolutionParameterfEXT*(target: GLenum, pname: GLenum, params: GLfloat){.

-    stdcall, importc, ogl.}

-proc glConvolutionParameterfvEXT*(target: GLenum, pname: GLenum, 

-                                  params: PGLfloat){.stdcall, importc, ogl.}

-proc glConvolutionParameteriEXT*(target: GLenum, pname: GLenum, params: GLint){.

-    stdcall, importc, ogl.}

-proc glConvolutionParameterivEXT*(target: GLenum, pname: GLenum, params: PGLint){.

-    stdcall, importc, ogl.}

-proc glCopyConvolutionFilter1DEXT*(target: GLenum, internalformat: GLenum, 

-                                   x: GLint, y: GLint, width: GLsizei){.stdcall, importc, ogl.}

-proc glCopyConvolutionFilter2DEXT*(target: GLenum, internalformat: GLenum, 

-                                   x: GLint, y: GLint, width: GLsizei, 

-                                   height: GLsizei){.stdcall, importc, ogl.}

-proc glGetConvolutionFilterEXT*(target: GLenum, format: GLenum, typ: GLenum, 

-                                image: PGLvoid){.stdcall, importc, ogl.}

-proc glGetConvolutionParameterfvEXT*(target: GLenum, pname: GLenum, 

-                                     params: PGLfloat){.stdcall, importc, ogl.}

-proc glGetConvolutionParameterivEXT*(target: GLenum, pname: GLenum, 

-                                     params: PGLint){.stdcall, importc, ogl.}

-proc glGetSeparableFilterEXT*(target: GLenum, format: GLenum, typ: GLenum, 

-                              row: PGLvoid, column: PGLvoid, span: PGLvoid){.

-    stdcall, importc, ogl.}

-proc glSeparableFilter2DEXT*(target: GLenum, internalformat: GLenum, 

-                             width: GLsizei, height: GLsizei, format: GLenum, 

-                             typ: GLenum, row: PGLvoid, column: PGLvoid){.

-    stdcall, importc, ogl.}

-  # GL_EXT_coordinate_frame

-proc glTangent3bEXT*(tx: GLbyte, ty: GLbyte, tz: GLbyte){.stdcall, importc, ogl.}

-proc glTangent3bvEXT*(v: PGLbyte){.stdcall, importc, ogl.}

-proc glTangent3dEXT*(tx: GLdouble, ty: GLdouble, tz: GLdouble){.stdcall, importc, ogl.}

-proc glTangent3dvEXT*(v: PGLdouble){.stdcall, importc, ogl.}

-proc glTangent3fEXT*(tx: GLfloat, ty: GLfloat, tz: GLfloat){.stdcall, importc, ogl.}

-proc glTangent3fvEXT*(v: PGLfloat){.stdcall, importc, ogl.}

-proc glTangent3iEXT*(tx: GLint, ty: GLint, tz: GLint){.stdcall, importc, ogl.}

-proc glTangent3ivEXT*(v: PGLint){.stdcall, importc, ogl.}

-proc glTangent3sEXT*(tx: GLshort, ty: GLshort, tz: GLshort){.stdcall, importc, ogl.}

-proc glTangent3svEXT*(v: PGLshort){.stdcall, importc, ogl.}

-proc glBinormal3bEXT*(bx: GLbyte, by: GLbyte, bz: GLbyte){.stdcall, importc, ogl.}

-proc glBinormal3bvEXT*(v: PGLbyte){.stdcall, importc, ogl.}

-proc glBinormal3dEXT*(bx: GLdouble, by: GLdouble, bz: GLdouble){.stdcall, importc, ogl.}

-proc glBinormal3dvEXT*(v: PGLdouble){.stdcall, importc, ogl.}

-proc glBinormal3fEXT*(bx: GLfloat, by: GLfloat, bz: GLfloat){.stdcall, importc, ogl.}

-proc glBinormal3fvEXT*(v: PGLfloat){.stdcall, importc, ogl.}

-proc glBinormal3iEXT*(bx: GLint, by: GLint, bz: GLint){.stdcall, importc, ogl.}

-proc glBinormal3ivEXT*(v: PGLint){.stdcall, importc, ogl.}

-proc glBinormal3sEXT*(bx: GLshort, by: GLshort, bz: GLshort){.stdcall, importc, ogl.}

-proc glBinormal3svEXT*(v: PGLshort){.stdcall, importc, ogl.}

-proc glTangentPointerEXT*(typ: GLenum, stride: GLsizei, pointer: PGLvoid){.

-    stdcall, importc, ogl.}

-proc glBinormalPointerEXT*(typ: GLenum, stride: GLsizei, pointer: PGLvoid){.

-    stdcall, importc, ogl.}

-  # GL_EXT_copy_texture

-proc glCopyTexImage1DEXT*(target: GLenum, level: GLint, internalformat: GLenum, 

-                          x: GLint, y: GLint, width: GLsizei, border: GLint){.

-    stdcall, importc, ogl.}

-proc glCopyTexImage2DEXT*(target: GLenum, level: GLint, internalformat: GLenum, 

-                          x: GLint, y: GLint, width: GLsizei, height: GLsizei, 

-                          border: GLint){.stdcall, importc, ogl.}

-proc glCopyTexSubImage1DEXT*(target: GLenum, level: GLint, xoffset: GLint, 

-                             x: GLint, y: GLint, width: GLsizei){.stdcall, importc, ogl.}

-proc glCopyTexSubImage2DEXT*(target: GLenum, level: GLint, xoffset: GLint, 

-                             yoffset: GLint, x: GLint, y: GLint, width: GLsizei, 

-                             height: GLsizei){.stdcall, importc, ogl.}

-proc glCopyTexSubImage3DEXT*(target: GLenum, level: GLint, xoffset: GLint, 

-                             yoffset: GLint, zoffset: GLint, x: GLint, y: GLint, 

-                             width: GLsizei, height: GLsizei){.stdcall, importc, ogl.}

-  # GL_EXT_cull_vertex

-proc glCullParameterdvEXT*(pname: GLenum, params: PGLdouble){.stdcall, importc, ogl.}

-proc glCullParameterfvEXT*(pname: GLenum, params: PGLfloat){.stdcall, importc, ogl.}

-  # GL_EXT_draw_range_elements

-proc glDrawRangeElementsEXT*(mode: GLenum, start: GLuint, ending: GLuint, 

-                             count: GLsizei, typ: GLenum, indices: PGLvoid){.

-    stdcall, importc, ogl.}

-  # GL_EXT_fog_coord

-proc glFogCoordfEXT*(coord: GLfloat){.stdcall, importc, ogl.}

-proc glFogCoordfvEXT*(coord: PGLfloat){.stdcall, importc, ogl.}

-proc glFogCoorddEXT*(coord: GLdouble){.stdcall, importc, ogl.}

-proc glFogCoorddvEXT*(coord: PGLdouble){.stdcall, importc, ogl.}

-proc glFogCoordPointerEXT*(typ: GLenum, stride: GLsizei, pointer: PGLvoid){.

-    stdcall, importc, ogl.}

-  # GL_EXT_framebuffer_object

-proc glIsRenderbufferEXT*(renderbuffer: GLuint): bool{.stdcall, importc, ogl.}

-proc glBindRenderbufferEXT*(target: GLenum, renderbuffer: GLuint){.stdcall, importc, ogl.}

-proc glDeleteRenderbuffersEXT*(n: GLsizei, renderbuffers: PGLuint){.stdcall, importc, ogl.}

-proc glGenRenderbuffersEXT*(n: GLsizei, renderbuffers: PGLuint){.stdcall, importc, ogl.}

-proc glRenderbufferStorageEXT*(target: GLenum, internalformat: GLenum, 

-                               width: GLsizei, height: GLsizei){.stdcall, importc, ogl.}

-proc glGetRenderbufferParameterivEXT*(target: GLenum, pname: GLenum, 

-                                      params: PGLint){.stdcall, importc, ogl.}

-proc glIsFramebufferEXT*(framebuffer: GLuint): bool{.stdcall, importc, ogl.}

-proc glBindFramebufferEXT*(target: GLenum, framebuffer: GLuint){.stdcall, importc, ogl.}

-proc glDeleteFramebuffersEXT*(n: GLsizei, framebuffers: PGLuint){.stdcall, importc, ogl.}

-proc glGenFramebuffersEXT*(n: GLsizei, framebuffers: PGLuint){.stdcall, importc, ogl.}

-proc glCheckFramebufferStatusEXT*(target: GLenum): GLenum{.stdcall, importc, ogl.}

-proc glFramebufferTexture1DEXT*(target: GLenum, attachment: GLenum, 

-                                textarget: GLenum, texture: GLuint, level: GLint){.

-    stdcall, importc, ogl.}

-proc glFramebufferTexture2DEXT*(target: GLenum, attachment: GLenum, 

-                                textarget: GLenum, texture: GLuint, level: GLint){.

-    stdcall, importc, ogl.}

-proc glFramebufferTexture3DEXT*(target: GLenum, attachment: GLenum, 

-                                textarget: GLenum, texture: GLuint, 

-                                level: GLint, zoffset: GLint){.stdcall, importc, ogl.}

-proc glFramebufferRenderbufferEXT*(target: GLenum, attachment: GLenum, 

-                                   renderbuffertarget: GLenum, 

-                                   renderbuffer: GLuint){.stdcall, importc, ogl.}

-proc glGetFramebufferAttachmentParameterivEXT*(target: GLenum, 

-    attachment: GLenum, pname: GLenum, params: PGLint){.stdcall, importc, ogl.}

-proc glGenerateMipmapEXT*(target: GLenum){.stdcall, importc, ogl.}

-  # GL_EXT_histogram

-proc glGetHistogramEXT*(target: GLenum, reset: GLboolean, format: GLenum, 

-                        typ: GLenum, values: PGLvoid){.stdcall, importc, ogl.}

-proc glGetHistogramParameterfvEXT*(target: GLenum, pname: GLenum, 

-                                   params: PGLfloat){.stdcall, importc, ogl.}

-proc glGetHistogramParameterivEXT*(target: GLenum, pname: GLenum, params: PGLint){.

-    stdcall, importc, ogl.}

-proc glGetMinmaxEXT*(target: GLenum, reset: GLboolean, format: GLenum, 

-                     typ: GLenum, values: PGLvoid){.stdcall, importc, ogl.}

-proc glGetMinmaxParameterfvEXT*(target: GLenum, pname: GLenum, params: PGLfloat){.

-    stdcall, importc, ogl.}

-proc glGetMinmaxParameterivEXT*(target: GLenum, pname: GLenum, params: PGLint){.

-    stdcall, importc, ogl.}

-proc glHistogramEXT*(target: GLenum, width: GLsizei, internalformat: GLenum, 

-                     sink: GLboolean){.stdcall, importc, ogl.}

-proc glMinmaxEXT*(target: GLenum, internalformat: GLenum, sink: GLboolean){.

-    stdcall, importc, ogl.}

-proc glResetHistogramEXT*(target: GLenum){.stdcall, importc, ogl.}

-proc glResetMinmaxEXT*(target: GLenum){.stdcall, importc, ogl.}

-  # GL_EXT_index_func

-proc glIndexFuncEXT*(func: GLenum, theRef: GLclampf){.stdcall, importc, ogl.}

-  # GL_EXT_index_material

-proc glIndexMaterialEXT*(face: GLenum, mode: GLenum){.stdcall, importc, ogl.}

-  # GL_EXT_light_texture

-proc glApplyTextureEXT*(mode: GLenum){.stdcall, importc, ogl.}

-proc glTextureLightEXT*(pname: GLenum){.stdcall, importc, ogl.}

-proc glTextureMaterialEXT*(face: GLenum, mode: GLenum){.stdcall, importc, ogl.}

-  # GL_EXT_multi_draw_arrays

-proc glMultiDrawArraysEXT*(mode: GLenum, first: PGLint, count: PGLsizei, 

-                           primcount: GLsizei){.stdcall, importc, ogl.}

-proc glMultiDrawElementsEXT*(mode: GLenum, count: PGLsizei, typ: GLenum, 

-                             indices: PGLvoid, primcount: GLsizei){.stdcall, importc, ogl.}

-  # GL_EXT_multisample

-proc glSampleMaskEXT*(value: GLclampf, invert: GLboolean){.stdcall, importc, ogl.}

-proc glSamplePatternEXT*(pattern: GLenum){.stdcall, importc, ogl.}

-  # GL_EXT_paletted_texture

-proc glColorTableEXT*(target: GLenum, internalFormat: GLenum, width: GLsizei, 

-                      format: GLenum, typ: GLenum, table: PGLvoid){.stdcall, importc, ogl.}

-proc glGetColorTableEXT*(target: GLenum, format: GLenum, typ: GLenum, 

-                         data: PGLvoid){.stdcall, importc, ogl.}

-proc glGetColorTableParameterivEXT*(target: GLenum, pname: GLenum, 

-                                    params: PGLint){.stdcall, importc, ogl.}

-proc glGetColorTableParameterfvEXT*(target: GLenum, pname: GLenum, 

-                                    params: PGLfloat){.stdcall, importc, ogl.}

-  # GL_EXT_pixel_transform

-proc glPixelTransformParameteriEXT*(target: GLenum, pname: GLenum, param: GLint){.

-    stdcall, importc, ogl.}

-proc glPixelTransformParameterfEXT*(target: GLenum, pname: GLenum, 

-                                    param: GLfloat){.stdcall, importc, ogl.}

-proc glPixelTransformParameterivEXT*(target: GLenum, pname: GLenum, 

-                                     params: PGLint){.stdcall, importc, ogl.}

-proc glPixelTransformParameterfvEXT*(target: GLenum, pname: GLenum, 

-                                     params: PGLfloat){.stdcall, importc, ogl.}

-  # GL_EXT_point_parameters

-proc glPointParameterfEXT*(pname: GLenum, param: GLfloat){.stdcall, importc, ogl.}

-proc glPointParameterfvEXT*(pname: GLenum, params: PGLfloat){.stdcall, importc, ogl.}

-  # GL_EXT_polygon_offset

-proc glPolygonOffsetEXT*(factor: GLfloat, bias: GLfloat){.stdcall, importc, ogl.}

-  # GL_EXT_secondary_color

-proc glSecondaryColor3bEXT*(red: GLbyte, green: GLbyte, blue: GLbyte){.stdcall, importc, ogl.}

-proc glSecondaryColor3bvEXT*(v: PGLbyte){.stdcall, importc, ogl.}

-proc glSecondaryColor3dEXT*(red: GLdouble, green: GLdouble, blue: GLdouble){.

-    stdcall, importc, ogl.}

-proc glSecondaryColor3dvEXT*(v: PGLdouble){.stdcall, importc, ogl.}

-proc glSecondaryColor3fEXT*(red: GLfloat, green: GLfloat, blue: GLfloat){.

-    stdcall, importc, ogl.}

-proc glSecondaryColor3fvEXT*(v: PGLfloat){.stdcall, importc, ogl.}

-proc glSecondaryColor3iEXT*(red: GLint, green: GLint, blue: GLint){.stdcall, importc, ogl.}

-proc glSecondaryColor3ivEXT*(v: PGLint){.stdcall, importc, ogl.}

-proc glSecondaryColor3sEXT*(red: GLshort, green: GLshort, blue: GLshort){.

-    stdcall, importc, ogl.}

-proc glSecondaryColor3svEXT*(v: PGLshort){.stdcall, importc, ogl.}

-proc glSecondaryColor3ubEXT*(red: GLubyte, green: GLubyte, blue: GLubyte){.

-    stdcall, importc, ogl.}

-proc glSecondaryColor3ubvEXT*(v: PGLubyte){.stdcall, importc, ogl.}

-proc glSecondaryColor3uiEXT*(red: GLuint, green: GLuint, blue: GLuint){.stdcall, importc, ogl.}

-proc glSecondaryColor3uivEXT*(v: PGLuint){.stdcall, importc, ogl.}

-proc glSecondaryColor3usEXT*(red: GLushort, green: GLushort, blue: GLushort){.

-    stdcall, importc, ogl.}

-proc glSecondaryColor3usvEXT*(v: PGLushort){.stdcall, importc, ogl.}

-proc glSecondaryColorPointerEXT*(size: GLint, typ: GLenum, stride: GLsizei, 

-                                 pointer: PGLvoid){.stdcall, importc, ogl.}

-  # GL_EXT_stencil_two_side

-proc glActiveStencilFaceEXT*(face: GLenum){.stdcall, importc, ogl.}

-  # GL_EXT_subtexture

-proc glTexSubImage1DEXT*(target: GLenum, level: GLint, xoffset: GLint, 

-                         width: GLsizei, format: GLenum, typ: GLenum, 

-                         pixels: PGLvoid){.stdcall, importc, ogl.}

-proc glTexSubImage2DEXT*(target: GLenum, level: GLint, xoffset: GLint, 

-                         yoffset: GLint, width: GLsizei, height: GLsizei, 

-                         format: GLenum, typ: GLenum, pixels: PGLvoid){.stdcall, importc, ogl.}

-  # GL_EXT_texture3D

-proc glTexImage3DEXT*(target: GLenum, level: GLint, internalformat: GLenum, 

-                      width: GLsizei, height: GLsizei, depth: GLsizei, 

-                      border: GLint, format: GLenum, typ: GLenum, 

-                      pixels: PGLvoid){.stdcall, importc, ogl.}

-proc glTexSubImage3DEXT*(target: GLenum, level: GLint, xoffset: GLint, 

-                         yoffset: GLint, zoffset: GLint, width: GLsizei, 

-                         height: GLsizei, depth: GLsizei, format: GLenum, 

-                         typ: GLenum, pixels: PGLvoid){.stdcall, importc, ogl.}

-  # GL_EXT_texture_object

-proc glAreTexturesResidentEXT*(n: GLsizei, textures: PGLuint, 

-                               residences: PGLboolean): GLboolean{.stdcall, importc, ogl.}

-proc glBindTextureEXT*(target: GLenum, texture: GLuint){.stdcall, importc, ogl.}

-proc glDeleteTexturesEXT*(n: GLsizei, textures: PGLuint){.stdcall, importc, ogl.}

-proc glGenTexturesEXT*(n: GLsizei, textures: PGLuint){.stdcall, importc, ogl.}

-proc glIsTextureEXT*(texture: GLuint): GLboolean{.stdcall, importc, ogl.}

-proc glPrioritizeTexturesEXT*(n: GLsizei, textures: PGLuint, 

-                              priorities: PGLclampf){.stdcall, importc, ogl.}

-  # GL_EXT_texture_perturb_normal

-proc glTextureNormalEXT*(mode: GLenum){.stdcall, importc, ogl.}

-  # GL_EXT_vertex_array

-proc glArrayElementEXT*(i: GLint){.stdcall, importc, ogl.}

-proc glColorPointerEXT*(size: GLint, typ: GLenum, stride: GLsizei, 

-                        count: GLsizei, pointer: PGLvoid){.stdcall, importc, ogl.}

-proc glDrawArraysEXT*(mode: GLenum, first: GLint, count: GLsizei){.stdcall, importc, ogl.}

-proc glEdgeFlagPointerEXT*(stride: GLsizei, count: GLsizei, pointer: PGLboolean){.

-    stdcall, importc, ogl.}

-proc glGetPointervEXT*(pname: GLenum, params: PGLvoid){.stdcall, importc, ogl.}

-proc glIndexPointerEXT*(typ: GLenum, stride: GLsizei, count: GLsizei, 

-                        pointer: PGLvoid){.stdcall, importc, ogl.}

-proc glNormalPointerEXT*(typ: GLenum, stride: GLsizei, count: GLsizei, 

-                         pointer: PGLvoid){.stdcall, importc, ogl.}

-proc glTexCoordPointerEXT*(size: GLint, typ: GLenum, stride: GLsizei, 

-                           count: GLsizei, pointer: PGLvoid){.stdcall, importc, ogl.}

-proc glVertexPointerEXT*(size: GLint, typ: GLenum, stride: GLsizei, 

-                         count: GLsizei, pointer: PGLvoid){.stdcall, importc, ogl.}

-  # GL_EXT_vertex_shader

-proc glBeginVertexShaderEXT*(){.stdcall, importc, ogl.}

-proc glEndVertexShaderEXT*(){.stdcall, importc, ogl.}

-proc glBindVertexShaderEXT*(id: GLuint){.stdcall, importc, ogl.}

-proc glGenVertexShadersEXT*(range: GLuint): GLuint{.stdcall, importc, ogl.}

-proc glDeleteVertexShaderEXT*(id: GLuint){.stdcall, importc, ogl.}

-proc glShaderOp1EXT*(op: GLenum, res: GLuint, arg1: GLuint){.stdcall, importc, ogl.}

-proc glShaderOp2EXT*(op: GLenum, res: GLuint, arg1: GLuint, arg2: GLuint){.

-    stdcall, importc, ogl.}

-proc glShaderOp3EXT*(op: GLenum, res: GLuint, arg1: GLuint, arg2: GLuint, 

-                     arg3: GLuint){.stdcall, importc, ogl.}

-proc glSwizzleEXT*(res: GLuint, ain: GLuint, outX: GLenum, outY: GLenum, 

-                   outZ: GLenum, outW: GLenum){.stdcall, importc, ogl.}

-proc glWriteMaskEXT*(res: GLuint, ain: GLuint, outX: GLenum, outY: GLenum, 

-                     outZ: GLenum, outW: GLenum){.stdcall, importc, ogl.}

-proc glInsertComponentEXT*(res: GLuint, src: GLuint, num: GLuint){.stdcall, importc, ogl.}

-proc glExtractComponentEXT*(res: GLuint, src: GLuint, num: GLuint){.stdcall, importc, ogl.}

-proc glGenSymbolsEXT*(datatype: GLenum, storagetype: GLenum, range: GLenum, 

-                      components: GLuint): GLuint{.stdcall, importc, ogl.}

-proc glSetInvariantEXT*(id: GLuint, typ: GLenum, theAddr: PGLvoid){.stdcall, importc, ogl.}

-proc glSetLocalConstantEXT*(id: GLuint, typ: GLenum, theAddr: PGLvoid){.stdcall, importc, ogl.}

-proc glVariantbvEXT*(id: GLuint, theAddr: PGLbyte){.stdcall, importc, ogl.}

-proc glVariantsvEXT*(id: GLuint, theAddr: PGLshort){.stdcall, importc, ogl.}

-proc glVariantivEXT*(id: GLuint, theAddr: PGLint){.stdcall, importc, ogl.}

-proc glVariantfvEXT*(id: GLuint, theAddr: PGLfloat){.stdcall, importc, ogl.}

-proc glVariantdvEXT*(id: GLuint, theAddr: PGLdouble){.stdcall, importc, ogl.}

-proc glVariantubvEXT*(id: GLuint, theAddr: PGLubyte){.stdcall, importc, ogl.}

-proc glVariantusvEXT*(id: GLuint, theAddr: PGLushort){.stdcall, importc, ogl.}

-proc glVariantuivEXT*(id: GLuint, theAddr: PGLuint){.stdcall, importc, ogl.}

-proc glVariantPointerEXT*(id: GLuint, typ: GLenum, stride: GLuint, theAddr: PGLvoid){.

-    stdcall, importc, ogl.}

-proc glEnableVariantClientStateEXT*(id: GLuint){.stdcall, importc, ogl.}

-proc glDisableVariantClientStateEXT*(id: GLuint){.stdcall, importc, ogl.}

-proc glBindLightParameterEXT*(light: GLenum, value: GLenum): GLuint{.stdcall, importc, ogl.}

-proc glBindMaterialParameterEXT*(face: GLenum, value: GLenum): GLuint{.stdcall, importc, ogl.}

-proc glBindTexGenParameterEXT*(theUnit: GLenum, coord: GLenum, value: GLenum): GLuint{.

-    stdcall, importc, ogl.}

-proc glBindTextureUnitParameterEXT*(theUnit: GLenum, value: GLenum): GLuint{.

-    stdcall, importc, ogl.}

-proc glBindParameterEXT*(value: GLenum): GLuint{.stdcall, importc, ogl.}

-proc glIsVariantEnabledEXT*(id: GLuint, cap: GLenum): GLboolean{.stdcall, importc, ogl.}

-proc glGetVariantBooleanvEXT*(id: GLuint, value: GLenum, data: PGLboolean){.

-    stdcall, importc, ogl.}

-proc glGetVariantIntegervEXT*(id: GLuint, value: GLenum, data: PGLint){.stdcall, importc, ogl.}

-proc glGetVariantFloatvEXT*(id: GLuint, value: GLenum, data: PGLfloat){.stdcall, importc, ogl.}

-proc glGetVariantPointervEXT*(id: GLuint, value: GLenum, data: PGLvoid){.stdcall, importc, ogl.}

-proc glGetInvariantBooleanvEXT*(id: GLuint, value: GLenum, data: PGLboolean){.

-    stdcall, importc, ogl.}

-proc glGetInvariantIntegervEXT*(id: GLuint, value: GLenum, data: PGLint){.

-    stdcall, importc, ogl.}

-proc glGetInvariantFloatvEXT*(id: GLuint, value: GLenum, data: PGLfloat){.

-    stdcall, importc, ogl.}

-proc glGetLocalConstantBooleanvEXT*(id: GLuint, value: GLenum, data: PGLboolean){.

-    stdcall, importc, ogl.}

-proc glGetLocalConstantIntegervEXT*(id: GLuint, value: GLenum, data: PGLint){.

-    stdcall, importc, ogl.}

-proc glGetLocalConstantFloatvEXT*(id: GLuint, value: GLenum, data: PGLfloat){.

-    stdcall, importc, ogl.}

-  # GL_EXT_vertex_weighting

-proc glVertexWeightfEXT*(weight: GLfloat){.stdcall, importc, ogl.}

-proc glVertexWeightfvEXT*(weight: PGLfloat){.stdcall, importc, ogl.}

-proc glVertexWeightPointerEXT*(size: GLsizei, typ: GLenum, stride: GLsizei, 

-                               pointer: PGLvoid){.stdcall, importc, ogl.}

-  # GL_EXT_stencil_clear_tag

-proc glStencilClearTagEXT*(stencilTagBits: GLsizei, stencilClearTag: GLuint){.

-    stdcall, importc, ogl.}

-  # GL_EXT_framebuffer_blit

-proc glBlitFramebufferEXT*(srcX0: GLint, srcY0: GLint, srcX1: GLint, 

-                           srcY1: GLint, dstX0: GLint, dstY0: GLint, 

-                           dstX1: GLint, dstY1: GLint, mask: GLbitfield, 

-                           filter: GLenum){.stdcall, importc, ogl.}

-  # GL_EXT_framebuffer_multisample

-proc glRenderbufferStorageMultisampleEXT*(target: GLenum, samples: GLsizei, 

-    internalformat: GLenum, width: GLsizei, height: GLsizei){.stdcall, importc, ogl.}

-  # GL_EXT_timer_query

-proc glGetQueryObjecti64vEXT*(id: GLuint, pname: GLenum, params: PGLint64EXT){.

-    stdcall, importc, ogl.}

-proc glGetQueryObjectui64vEXT*(id: GLuint, pname: GLenum, params: PGLuint64EXT){.

-    stdcall, importc, ogl.}

-  # GL_EXT_gpu_program_parameters

-proc glProgramEnvParameters4fvEXT*(target: GLenum, index: GLuint, 

-                                   count: GLsizei, params: PGLfloat){.stdcall, importc, ogl.}

-proc glProgramLocalParameters4fvEXT*(target: GLenum, index: GLuint, 

-                                     count: GLsizei, params: PGLfloat){.stdcall, importc, ogl.}

-  # GL_EXT_bindable_uniform

-proc glUniformBufferEXT*(prog: GLuint, location: GLint, buffer: GLuint){.stdcall, importc, ogl.}

-proc glGetUniformBufferSizeEXT*(prog: GLuint, location: GLint): GLint{.stdcall, importc, ogl.}

-proc glGetUniformOffsetEXT*(prog: GLuint, location: GLint): GLintptr{.stdcall, importc, ogl.}

-  # GL_EXT_draw_buffers2

-proc glColorMaskIndexedEXT*(buf: GLuint, r: GLboolean, g: GLboolean, 

-                            b: GLboolean, a: GLboolean){.stdcall, importc, ogl.}

-proc glGetBooleanIndexedvEXT*(value: GLenum, index: GLuint, data: PGLboolean){.

-    stdcall, importc, ogl.}

-proc glGetIntegerIndexedvEXT*(value: GLenum, index: GLuint, data: PGLint){.

-    stdcall, importc, ogl.}

-proc glEnableIndexedEXT*(target: GLenum, index: GLuint){.stdcall, importc, ogl.}

-proc glDisableIndexedEXT*(target: GLenum, index: GLuint){.stdcall, importc, ogl.}

-proc glIsEnabledIndexedEXT*(target: GLenum, index: GLuint): GLboolean{.stdcall, importc, ogl.}

-  # GL_EXT_draw_instanced

-proc glDrawArraysInstancedEXT*(mode: GLenum, first: GLint, count: GLsizei, 

-                               primcount: GLsizei){.stdcall, importc, ogl.}

-proc glDrawElementsInstancedEXT*(mode: GLenum, count: GLsizei, typ: GLenum, 

-                                 indices: Pointer, primcount: GLsizei){.stdcall, importc, ogl.}

-  # GL_EXT_geometry_shader4

-proc glProgramParameteriEXT*(prog: GLuint, pname: GLenum, value: GLint){.stdcall, importc, ogl.}

-proc glFramebufferTextureEXT*(target: GLenum, attachment: GLenum, 

-                              texture: GLuint, level: GLint){.stdcall, importc, ogl.}

-  #procedure glFramebufferTextureLayerEXT(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint; layer: GLint); stdcall, importc, ogl;

-proc glFramebufferTextureFaceEXT*(target: GLenum, attachment: GLenum, 

-                                  texture: GLuint, level: GLint, face: GLenum){.

-    stdcall, importc, ogl.}

-  # GL_EXT_gpu_shader4

-proc glVertexAttribI1iEXT*(index: GLuint, x: GLint){.stdcall, importc, ogl.}

-proc glVertexAttribI2iEXT*(index: GLuint, x: GLint, y: GLint){.stdcall, importc, ogl.}

-proc glVertexAttribI3iEXT*(index: GLuint, x: GLint, y: GLint, z: GLint){.stdcall, importc, ogl.}

-proc glVertexAttribI4iEXT*(index: GLuint, x: GLint, y: GLint, z: GLint, w: GLint){.

-    stdcall, importc, ogl.}

-proc glVertexAttribI1uiEXT*(index: GLuint, x: GLuint){.stdcall, importc, ogl.}

-proc glVertexAttribI2uiEXT*(index: GLuint, x: GLuint, y: GLuint){.stdcall, importc, ogl.}

-proc glVertexAttribI3uiEXT*(index: GLuint, x: GLuint, y: GLuint, z: GLuint){.

-    stdcall, importc, ogl.}

-proc glVertexAttribI4uiEXT*(index: GLuint, x: GLuint, y: GLuint, z: GLuint, 

-                            w: GLuint){.stdcall, importc, ogl.}

-proc glVertexAttribI1ivEXT*(index: GLuint, v: PGLint){.stdcall, importc, ogl.}

-proc glVertexAttribI2ivEXT*(index: GLuint, v: PGLint){.stdcall, importc, ogl.}

-proc glVertexAttribI3ivEXT*(index: GLuint, v: PGLint){.stdcall, importc, ogl.}

-proc glVertexAttribI4ivEXT*(index: GLuint, v: PGLint){.stdcall, importc, ogl.}

-proc glVertexAttribI1uivEXT*(index: GLuint, v: PGLuint){.stdcall, importc, ogl.}

-proc glVertexAttribI2uivEXT*(index: GLuint, v: PGLuint){.stdcall, importc, ogl.}

-proc glVertexAttribI3uivEXT*(index: GLuint, v: PGLuint){.stdcall, importc, ogl.}

-proc glVertexAttribI4uivEXT*(index: GLuint, v: PGLuint){.stdcall, importc, ogl.}

-proc glVertexAttribI4bvEXT*(index: GLuint, v: PGLbyte){.stdcall, importc, ogl.}

-proc glVertexAttribI4svEXT*(index: GLuint, v: PGLshort){.stdcall, importc, ogl.}

-proc glVertexAttribI4ubvEXT*(index: GLuint, v: PGLubyte){.stdcall, importc, ogl.}

-proc glVertexAttribI4usvEXT*(index: GLuint, v: PGLushort){.stdcall, importc, ogl.}

-proc glVertexAttribIPointerEXT*(index: GLuint, size: GLint, typ: GLenum, 

-                                stride: GLsizei, pointer: Pointer){.stdcall, importc, ogl.}

-proc glGetVertexAttribIivEXT*(index: GLuint, pname: GLenum, params: PGLint){.

-    stdcall, importc, ogl.}

-proc glGetVertexAttribIuivEXT*(index: GLuint, pname: GLenum, params: PGLuint){.

-    stdcall, importc, ogl.}

-proc glUniform1uiEXT*(location: GLint, v0: GLuint){.stdcall, importc, ogl.}

-proc glUniform2uiEXT*(location: GLint, v0: GLuint, v1: GLuint){.stdcall, importc, ogl.}

-proc glUniform3uiEXT*(location: GLint, v0: GLuint, v1: GLuint, v2: GLuint){.

-    stdcall, importc, ogl.}

-proc glUniform4uiEXT*(location: GLint, v0: GLuint, v1: GLuint, v2: GLuint, 

-                      v3: GLuint){.stdcall, importc, ogl.}

-proc glUniform1uivEXT*(location: GLint, count: GLsizei, value: PGLuint){.stdcall, importc, ogl.}

-proc glUniform2uivEXT*(location: GLint, count: GLsizei, value: PGLuint){.stdcall, importc, ogl.}

-proc glUniform3uivEXT*(location: GLint, count: GLsizei, value: PGLuint){.stdcall, importc, ogl.}

-proc glUniform4uivEXT*(location: GLint, count: GLsizei, value: PGLuint){.stdcall, importc, ogl.}

-proc glGetUniformuivEXT*(prog: GLuint, location: GLint, params: PGLuint){.

-    stdcall, importc, ogl.}

-proc glBindFragDataLocationEXT*(prog: GLuint, colorNumber: GLuint, name: PGLchar){.

-    stdcall, importc, ogl.}

-proc glGetFragDataLocationEXT*(prog: GLuint, name: PGLchar): GLint{.stdcall, importc, ogl.}

-  # GL_EXT_texture_array

-proc glFramebufferTextureLayerEXT*(target: GLenum, attachment: GLenum, 

-                                   texture: GLuint, level: GLint, layer: GLint){.

-    stdcall, importc, ogl.}

-  # GL_EXT_texture_buffer_object

-proc glTexBufferEXT*(target: GLenum, internalformat: GLenum, buffer: GLuint){.

-    stdcall, importc, ogl.}

-  # GL_EXT_texture_integer

-proc glClearColorIiEXT*(r: GLint, g: GLint, b: GLint, a: GLint){.stdcall, importc, ogl.}

-proc glClearColorIuiEXT*(r: GLuint, g: GLuint, b: GLuint, a: GLuint){.stdcall, importc, ogl.}

-proc glTexParameterIivEXT*(target: GLenum, pname: GLenum, params: PGLint){.

-    stdcall, importc, ogl.}

-proc glTexParameterIuivEXT*(target: GLenum, pname: GLenum, params: PGLuint){.

-    stdcall, importc, ogl.}

-proc glGetTexParameterIivEXT*(target: GLenum, pname: GLenum, params: PGLint){.

-    stdcall, importc, ogl.}

-proc glGetTexParameterIiuvEXT*(target: GLenum, pname: GLenum, params: PGLuint){.

-    stdcall, importc, ogl.}

-  # GL_HP_image_transform

-proc glImageTransformParameteriHP*(target: GLenum, pname: GLenum, param: GLint){.

-    stdcall, importc, ogl.}

-proc glImageTransformParameterfHP*(target: GLenum, pname: GLenum, param: GLfloat){.

-    stdcall, importc, ogl.}

-proc glImageTransformParameterivHP*(target: GLenum, pname: GLenum, 

-                                    params: PGLint){.stdcall, importc, ogl.}

-proc glImageTransformParameterfvHP*(target: GLenum, pname: GLenum, 

-                                    params: PGLfloat){.stdcall, importc, ogl.}

-proc glGetImageTransformParameterivHP*(target: GLenum, pname: GLenum, 

-                                       params: PGLint){.stdcall, importc, ogl.}

-proc glGetImageTransformParameterfvHP*(target: GLenum, pname: GLenum, 

-                                       params: PGLfloat){.stdcall, importc, ogl.}

-  # GL_EXT_depth_bounds_test

-proc glDepthBoundsEXT*(zmin: GLclampd, zmax: GLclampd){.stdcall, importc, ogl.}

-  # GL_EXT_blend_equation_separate

-proc glBlendEquationSeparateEXT*(modeRGB: GLenum, modeAlpha: GLenum){.stdcall, importc, ogl.}

-  # GL_EXT_transform_feedback

-proc glBeginTransformFeedbackEXT*(primitiveMode: GLenum){.stdcall, importc, ogl.}

-proc glEndTransformFeedbackEXT*(){.stdcall, importc, ogl.}

-proc glBindBufferRangeEXT*(target: GLenum, index: GLuint, buffer: GLuint, 

-                           offset: GLintptr, size: GLsizeiptr){.stdcall, importc, ogl.}

-proc glBindBufferOffsetEXT*(target: GLenum, index: GLuint, buffer: GLuint, 

-                            offset: GLintptr){.stdcall, importc, ogl.}

-proc glBindBufferBaseEXT*(target: GLenum, index: GLuint, buffer: GLuint){.

-    stdcall, importc, ogl.}

-proc glTransformFeedbackVaryingsEXT*(prog: GLuint, count: GLsizei, 

-                                     locations: PGLint, bufferMode: GLenum){.

-    stdcall, importc, ogl.}

-proc glGetTransformFeedbackVaryingEXT*(prog: GLuint, index: GLuint, 

-                                       location: PGLint){.stdcall, importc, ogl.}

-  # GL_EXT_direct_state_access

-proc glClientAttribDefaultEXT*(mask: GLbitfield){.stdcall, importc, ogl.}

-proc glPushClientAttribDefaultEXT*(mask: GLbitfield){.stdcall, importc, ogl.}

-proc glMatrixLoadfEXT*(mode: GLenum, m: PGLfloat){.stdcall, importc, ogl.}

-proc glMatrixLoaddEXT*(mode: GLenum, m: PGLdouble){.stdcall, importc, ogl.}

-proc glMatrixMultfEXT*(mode: GLenum, m: PGLfloat){.stdcall, importc, ogl.}

-proc glMatrixMultdEXT*(mode: GLenum, m: PGLdouble){.stdcall, importc, ogl.}

-proc glMatrixLoadIdentityEXT*(mode: GLenum){.stdcall, importc, ogl.}

-proc glMatrixRotatefEXT*(mode: GLenum, angle: GLfloat, x: GLfloat, y: GLfloat, 

-                         z: GLfloat){.stdcall, importc, ogl.}

-proc glMatrixRotatedEXT*(mode: GLenum, angle: GLdouble, x: GLdouble, 

-                         y: GLdouble, z: GLdouble){.stdcall, importc, ogl.}

-proc glMatrixScalefEXT*(mode: GLenum, x: GLfloat, y: GLfloat, z: GLfloat){.

-    stdcall, importc, ogl.}

-proc glMatrixScaledEXT*(mode: GLenum, x: GLdouble, y: GLdouble, z: GLdouble){.

-    stdcall, importc, ogl.}

-proc glMatrixTranslatefEXT*(mode: GLenum, x: GLfloat, y: GLfloat, z: GLfloat){.

-    stdcall, importc, ogl.}

-proc glMatrixTranslatedEXT*(mode: GLenum, x: GLdouble, y: GLdouble, z: GLdouble){.

-    stdcall, importc, ogl.}

-proc glMatrixFrustumEXT*(mode: GLenum, left: GLdouble, right: GLdouble, 

-                         bottom: GLdouble, top: GLdouble, zNear: GLdouble, 

-                         zFar: GLdouble){.stdcall, importc, ogl.}

-proc glMatrixOrthoEXT*(mode: GLenum, left: GLdouble, right: GLdouble, 

-                       bottom: GLdouble, top: GLdouble, zNear: GLdouble, 

-                       zFar: GLdouble){.stdcall, importc, ogl.}

-proc glMatrixPopEXT*(mode: GLenum){.stdcall, importc, ogl.}

-proc glMatrixPushEXT*(mode: GLenum){.stdcall, importc, ogl.}

-proc glMatrixLoadTransposefEXT*(mode: GLenum, m: PGLfloat){.stdcall, importc, ogl.}

-proc glMatrixLoadTransposedEXT*(mode: GLenum, m: PGLdouble){.stdcall, importc, ogl.}

-proc glMatrixMultTransposefEXT*(mode: GLenum, m: PGLfloat){.stdcall, importc, ogl.}

-proc glMatrixMultTransposedEXT*(mode: GLenum, m: PGLdouble){.stdcall, importc, ogl.}

-proc glTextureParameterfEXT*(texture: GLuint, target: GLenum, pname: GLenum, 

-                             param: GLfloat){.stdcall, importc, ogl.}

-proc glTextureParameterfvEXT*(texture: GLuint, target: GLenum, pname: GLenum, 

-                              params: PGLfloat){.stdcall, importc, ogl.}

-proc glTextureParameteriEXT*(texture: GLuint, target: GLenum, pname: GLenum, 

-                             param: GLint){.stdcall, importc, ogl.}

-proc glTextureParameterivEXT*(texture: GLuint, target: GLenum, pname: GLenum, 

-                              params: PGLint){.stdcall, importc, ogl.}

-proc glTextureImage1DEXT*(texture: GLuint, target: GLenum, level: GLint, 

-                          internalformat: GLenum, width: GLsizei, border: GLint, 

-                          format: GLenum, typ: GLenum, pixels: PGLvoid){.stdcall, importc, ogl.}

-proc glTextureImage2DEXT*(texture: GLuint, target: GLenum, level: GLint, 

-                          internalformat: GLenum, width: GLsizei, 

-                          height: GLsizei, border: GLint, format: GLenum, 

-                          typ: GLenum, pixels: PGLvoid){.stdcall, importc, ogl.}

-proc glTextureSubImage1DEXT*(texture: GLuint, target: GLenum, level: GLint, 

-                             xoffset: GLint, width: GLsizei, format: GLenum, 

-                             typ: GLenum, pixels: PGLvoid){.stdcall, importc, ogl.}

-proc glTextureSubImage2DEXT*(texture: GLuint, target: GLenum, level: GLint, 

-                             xoffset: GLint, yoffset: GLint, width: GLsizei, 

-                             height: GLsizei, format: GLenum, typ: GLenum, 

-                             pixels: PGLvoid){.stdcall, importc, ogl.}

-proc glCopyTextureImage1DEXT*(texture: GLuint, target: GLenum, level: GLint, 

-                              internalformat: GLenum, x: GLint, y: GLint, 

-                              width: GLsizei, border: GLint){.stdcall, importc, ogl.}

-proc glCopyTextureImage2DEXT*(texture: GLuint, target: GLenum, level: GLint, 

-                              internalformat: GLenum, x: GLint, y: GLint, 

-                              width: GLsizei, height: GLsizei, border: GLint){.

-    stdcall, importc, ogl.}

-proc glCopyTextureSubImage1DEXT*(texture: GLuint, target: GLenum, level: GLint, 

-                                 xoffset: GLint, x: GLint, y: GLint, 

-                                 width: GLsizei){.stdcall, importc, ogl.}

-proc glCopyTextureSubImage2DEXT*(texture: GLuint, target: GLenum, level: GLint, 

-                                 xoffset: GLint, yoffset: GLint, x: GLint, 

-                                 y: GLint, width: GLsizei, height: GLsizei){.

-    stdcall, importc, ogl.}

-proc glGetTextureImageEXT*(texture: GLuint, target: GLenum, level: GLint, 

-                           format: GLenum, typ: GLenum, pixels: PGLvoid){.

-    stdcall, importc, ogl.}

-proc glGetTextureParameterfvEXT*(texture: GLuint, target: GLenum, pname: GLenum, 

-                                 params: PGLfloat){.stdcall, importc, ogl.}

-proc glGetTextureParameterivEXT*(texture: GLuint, target: GLenum, pname: GLenum, 

-                                 params: PGLint){.stdcall, importc, ogl.}

-proc glGetTextureLevelParameterfvEXT*(texture: GLuint, target: GLenum, 

-                                      level: GLint, pname: GLenum, 

-                                      params: PGLfloat){.stdcall, importc, ogl.}

-proc glGetTextureLevelParameterivEXT*(texture: GLuint, target: GLenum, 

-                                      level: GLint, pname: GLenum, params: GLint){.

-    stdcall, importc, ogl.}

-proc glTextureImage3DEXT*(texture: GLuint, target: GLenum, level: GLint, 

-                          internalformat: GLenum, width: GLsizei, 

-                          height: GLsizei, depth: GLsizei, border: GLint, 

-                          format: GLenum, typ: GLenum, pixels: PGLvoid){.stdcall, importc, ogl.}

-proc glTextureSubImage3DEXT*(texture: GLuint, target: GLenum, level: GLint, 

-                             xoffset: GLint, yoffset: GLint, zoffset: GLint, 

-                             width: GLsizei, height: GLsizei, depth: GLsizei, 

-                             format: GLenum, typ: GLenum, pixels: PGLvoid){.

-    stdcall, importc, ogl.}

-proc glCopyTextureSubImage3DEXT*(texture: GLuint, target: GLenum, level: GLint, 

-                                 xoffset: GLint, yoffset: GLint, zoffset: GLint, 

-                                 x: GLint, y: GLint, width: GLsizei, 

-                                 height: GLsizei){.stdcall, importc, ogl.}

-proc glMultiTexParameterfEXT*(texunit: GLenum, target: GLenum, pname: GLenum, 

-                              param: GLfloat){.stdcall, importc, ogl.}

-proc glMultiTexParameterfvEXT*(texunit: GLenum, target: GLenum, pname: GLenum, 

-                               params: PGLfloat){.stdcall, importc, ogl.}

-proc glMultiTexParameteriEXT*(texunit: GLenum, target: GLenum, pname: GLenum, 

-                              param: GLint){.stdcall, importc, ogl.}

-proc glMultiTexParameterivEXT*(texunit: GLenum, target: GLenum, pname: GLenum, 

-                               params: PGLint){.stdcall, importc, ogl.}

-proc glMultiTexImage1DEXT*(texunit: GLenum, target: GLenum, level: GLint, 

-                           internalformat: GLenum, width: GLsizei, 

-                           border: GLint, format: GLenum, typ: GLenum, 

-                           pixels: PGLvoid){.stdcall, importc, ogl.}

-proc glMultiTexImage2DEXT*(texunit: GLenum, target: GLenum, level: GLint, 

-                           internalformat: GLenum, width: GLsizei, 

-                           height: GLsizei, border: GLint, format: GLenum, 

-                           typ: GLenum, pixels: PGLvoid){.stdcall, importc, ogl.}

-proc glMultiTexSubImage1DEXT*(texunit: GLenum, target: GLenum, level: GLint, 

-                              xoffset: GLint, width: GLsizei, format: GLenum, 

-                              typ: GLenum, pixels: PGLvoid){.stdcall, importc, ogl.}

-proc glMultiTexSubImage2DEXT*(texunit: GLenum, target: GLenum, level: GLint, 

-                              xoffset: GLint, yoffset: GLint, width: GLsizei, 

-                              height: GLsizei, format: GLenum, typ: GLenum, 

-                              pixels: PGLvoid){.stdcall, importc, ogl.}

-proc glCopyMultiTexImage1DEXT*(texunit: GLenum, target: GLenum, level: GLint, 

-                               internalformat: GLenum, x: GLint, y: GLint, 

-                               width: GLsizei, border: GLint){.stdcall, importc, ogl.}

-proc glCopyMultiTexImage2DEXT*(texunit: GLenum, target: GLenum, level: GLint, 

-                               internalformat: GLenum, x: GLint, y: GLint, 

-                               width: GLsizei, height: GLsizei, border: GLint){.

-    stdcall, importc, ogl.}

-proc glCopyMultiTexSubImage1DEXT*(texunit: GLenum, target: GLenum, level: GLint, 

-                                  xoffset: GLint, x: GLint, y: GLint, 

-                                  width: GLsizei){.stdcall, importc, ogl.}

-proc glCopyMultiTexSubImage2DEXT*(texunit: GLenum, target: GLenum, level: GLint, 

-                                  xoffset: GLint, yoffset: GLint, x: GLint, 

-                                  y: GLint, width: GLsizei, height: GLsizei){.

-    stdcall, importc, ogl.}

-proc glGetMultiTexImageEXT*(texunit: GLenum, target: GLenum, level: GLint, 

-                            format: GLenum, typ: GLenum, pixels: PGLvoid){.

-    stdcall, importc, ogl.}

-proc glGetMultiTexParameterfvEXT*(texunit: GLenum, target: GLenum, 

-                                  pname: GLenum, params: PGLfloat){.stdcall, importc, ogl.}

-proc glGetMultiTexParameterivEXT*(texunit: GLenum, target: GLenum, 

-                                  pname: GLenum, params: PGLint){.stdcall, importc, ogl.}

-proc glGetMultiTexLevelParameterfvEXT*(texunit: GLenum, target: GLenum, 

-                                       level: GLint, pname: GLenum, 

-                                       params: PGLfloat){.stdcall, importc, ogl.}

-proc glGetMultiTexLevelParameterivEXT*(texunit: GLenum, target: GLenum, 

-                                       level: GLint, pname: GLenum, 

-                                       params: PGLint){.stdcall, importc, ogl.}

-proc glMultiTexImage3DEXT*(texunit: GLenum, target: GLenum, level: GLint, 

-                           internalformat: GLenum, width: GLsizei, 

-                           height: GLsizei, depth: GLsizei, border: GLint, 

-                           format: GLenum, typ: GLenum, pixels: PGLvoid){.

-    stdcall, importc, ogl.}

-proc glMultiTexSubImage3DEXT*(texunit: GLenum, target: GLenum, level: GLint, 

-                              xoffset: GLint, yoffset: GLint, zoffset: GLint, 

-                              width: GLsizei, height: GLsizei, depth: GLsizei, 

-                              format: GLenum, typ: GLenum, pixels: PGLvoid){.

-    stdcall, importc, ogl.}

-proc glCopyMultiTexSubImage3DEXT*(texunit: GLenum, target: GLenum, level: GLint, 

-                                  xoffset: GLint, yoffset: GLint, 

-                                  zoffset: GLint, x: GLint, y: GLint, 

-                                  width: GLsizei, height: GLsizei){.stdcall, importc, ogl.}

-proc glBindMultiTextureEXT*(texunit: GLenum, target: GLenum, texture: GLuint){.

-    stdcall, importc, ogl.}

-proc glEnableClientStateIndexedEXT*(arr: GLenum, index: GLuint){.stdcall, importc, ogl.}

-proc glDisableClientStateIndexedEXT*(arr: GLenum, index: GLuint){.stdcall, importc, ogl.}

-proc glMultiTexCoordPointerEXT*(texunit: GLenum, size: GLint, typ: GLenum, 

-                                stride: GLsizei, pointer: PGLvoid){.stdcall, importc, ogl.}

-proc glMultiTexEnvfEXT*(texunit: GLenum, target: GLenum, pname: GLenum, 

-                        param: GLfloat){.stdcall, importc, ogl.}

-proc glMultiTexEnvfvEXT*(texunit: GLenum, target: GLenum, pname: GLenum, 

-                         params: PGLfloat){.stdcall, importc, ogl.}

-proc glMultiTexEnviEXT*(texunit: GLenum, target: GLenum, pname: GLenum, 

-                        param: GLint){.stdcall, importc, ogl.}

-proc glMultiTexEnvivEXT*(texunit: GLenum, target: GLenum, pname: GLenum, 

-                         params: PGLint){.stdcall, importc, ogl.}

-proc glMultiTexGendEXT*(texunit: GLenum, target: GLenum, pname: GLenum, 

-                        param: GLdouble){.stdcall, importc, ogl.}

-proc glMultiTexGendvEXT*(texunit: GLenum, target: GLenum, pname: GLenum, 

-                         params: PGLdouble){.stdcall, importc, ogl.}

-proc glMultiTexGenfEXT*(texunit: GLenum, target: GLenum, pname: GLenum, 

-                        param: GLfloat){.stdcall, importc, ogl.}

-proc glMultiTexGenfvEXT*(texunit: GLenum, target: GLenum, pname: GLenum, 

-                         params: PGLfloat){.stdcall, importc, ogl.}

-proc glMultiTexGeniEXT*(texunit: GLenum, target: GLenum, pname: GLenum, 

-                        param: GLint){.stdcall, importc, ogl.}

-proc glMultiTexGenivEXT*(texunit: GLenum, target: GLenum, pname: GLenum, 

-                         params: PGLint){.stdcall, importc, ogl.}

-proc glGetMultiTexEnvfvEXT*(texunit: GLenum, target: GLenum, pname: GLenum, 

-                            params: PGLfloat){.stdcall, importc, ogl.}

-proc glGetMultiTexEnvivEXT*(texunit: GLenum, target: GLenum, pname: GLenum, 

-                            params: PGLint){.stdcall, importc, ogl.}

-proc glGetMultiTexGendvEXT*(texunit: GLenum, coord: GLenum, pname: GLenum, 

-                            params: PGLdouble){.stdcall, importc, ogl.}

-proc glGetMultiTexGenfvEXT*(texunit: GLenum, coord: GLenum, pname: GLenum, 

-                            params: PGLfloat){.stdcall, importc, ogl.}

-proc glGetMultiTexGenivEXT*(texunit: GLenum, coord: GLenum, pname: GLenum, 

-                            params: PGLint){.stdcall, importc, ogl.}

-proc glGetFloatIndexedvEXT*(target: GLenum, index: GLuint, data: PGLfloat){.

-    stdcall, importc, ogl.}

-proc glGetDoubleIndexedvEXT*(target: GLenum, index: GLuint, data: PGLdouble){.

-    stdcall, importc, ogl.}

-proc glGetPointerIndexedvEXT*(target: GLenum, index: GLuint, data: PPGLvoid){.

-    stdcall, importc, ogl.}

-proc glCompressedTextureImage3DEXT*(texture: GLuint, target: GLenum, 

-                                    level: GLint, internalformat: GLenum, 

-                                    width: GLsizei, height: GLsizei, 

-                                    depth: GLsizei, border: GLint, 

-                                    imageSize: GLsizei, bits: PGLvoid){.stdcall, importc, ogl.}

-proc glCompressedTextureImage2DEXT*(texture: GLuint, target: GLenum, 

-                                    level: GLint, internalformat: GLenum, 

-                                    width: GLsizei, height: GLsizei, 

-                                    border: GLint, imageSize: GLsizei, 

-                                    bits: PGLvoid){.stdcall, importc, ogl.}

-proc glCompressedTextureImage1DEXT*(texture: GLuint, target: GLenum, 

-                                    level: GLint, internalformat: GLenum, 

-                                    width: GLsizei, border: GLint, 

-                                    imageSize: GLsizei, bits: PGLvoid){.stdcall, importc, ogl.}

-proc glCompressedTextureSubImage3DEXT*(texture: GLuint, target: GLenum, 

-                                       level: GLint, xoffset: GLint, 

-                                       yoffset: GLint, zoffset: GLint, 

-                                       width: GLsizei, height: GLsizei, 

-                                       depth: GLsizei, format: GLenum, 

-                                       imageSize: GLsizei, bits: PGLvoid){.

-    stdcall, importc, ogl.}

-proc glCompressedTextureSubImage2DEXT*(texture: GLuint, target: GLenum, 

-                                       level: GLint, xoffset: GLint, 

-                                       yoffset: GLint, width: GLsizei, 

-                                       height: GLsizei, format: GLenum, 

-                                       imageSize: GLsizei, bits: PGLvoid){.

-    stdcall, importc, ogl.}

-proc glCompressedTextureSubImage1DEXT*(texture: GLuint, target: GLenum, 

-                                       level: GLint, xoffset: GLint, 

-                                       width: GLsizei, format: GLenum, 

-                                       imageSize: GLsizei, bits: PGLvoid){.

-    stdcall, importc, ogl.}

-proc glGetCompressedTextureImageEXT*(texture: GLuint, target: GLenum, 

-                                     lod: GLint, img: PGLvoid){.stdcall, importc, ogl.}

-proc glCompressedMultiTexImage3DEXT*(texunit: GLenum, target: GLenum, 

-                                     level: GLint, internalformat: GLenum, 

-                                     width: GLsizei, height: GLsizei, 

-                                     depth: GLsizei, border: GLint, 

-                                     imageSize: GLsizei, bits: PGLvoid){.stdcall, importc, ogl.}

-proc glCompressedMultiTexImage2DEXT*(texunit: GLenum, target: GLenum, 

-                                     level: GLint, internalformat: GLenum, 

-                                     width: GLsizei, height: GLsizei, 

-                                     border: GLint, imageSize: GLsizei, 

-                                     bits: PGLvoid){.stdcall, importc, ogl.}

-proc glCompressedMultiTexImage1DEXT*(texunit: GLenum, target: GLenum, 

-                                     level: GLint, internalformat: GLenum, 

-                                     width: GLsizei, border: GLint, 

-                                     imageSize: GLsizei, bits: PGLvoid){.stdcall, importc, ogl.}

-proc glCompressedMultiTexSubImage3DEXT*(texunit: GLenum, target: GLenum, 

-                                        level: GLint, xoffset: GLint, 

-                                        yoffset: GLint, zoffset: GLint, 

-                                        width: GLsizei, height: GLsizei, 

-                                        depth: GLsizei, format: GLenum, 

-                                        imageSize: GLsizei, bits: PGLvoid){.

-    stdcall, importc, ogl.}

-proc glCompressedMultiTexSubImage2DEXT*(texunit: GLenum, target: GLenum, 

-                                        level: GLint, xoffset: GLint, 

-                                        yoffset: GLint, width: GLsizei, 

-                                        height: GLsizei, format: GLenum, 

-                                        imageSize: GLsizei, bits: PGLvoid){.

-    stdcall, importc, ogl.}

-proc glCompressedMultiTexSubImage1DEXT*(texunit: GLenum, target: GLenum, 

-                                        level: GLint, xoffset: GLint, 

-                                        width: GLsizei, format: GLenum, 

-                                        imageSize: GLsizei, bits: PGLvoid){.

-    stdcall, importc, ogl.}

-proc glGetCompressedMultiTexImageEXT*(texunit: GLenum, target: GLenum, 

-                                      lod: GLint, img: PGLvoid){.stdcall, importc, ogl.}

-proc glNamedProgramStringEXT*(prog: GLuint, target: GLenum, format: GLenum, 

-                              length: GLsizei, string: PGLvoid){.stdcall, importc, ogl.}

-proc glNamedProgramLocalParameter4dEXT*(prog: GLuint, target: GLenum, 

-                                        index: GLuint, x: GLdouble, y: GLdouble, 

-                                        z: GLdouble, w: GLdouble){.stdcall, importc, ogl.}

-proc glNamedProgramLocalParameter4dvEXT*(prog: GLuint, target: GLenum, 

-    index: GLuint, params: PGLdouble){.stdcall, importc, ogl.}

-proc glNamedProgramLocalParameter4fEXT*(prog: GLuint, target: GLenum, 

-                                        index: GLuint, x: GLfloat, y: GLfloat, 

-                                        z: GLfloat, w: GLfloat){.stdcall, importc, ogl.}

-proc glNamedProgramLocalParameter4fvEXT*(prog: GLuint, target: GLenum, 

-    index: GLuint, params: PGLfloat){.stdcall, importc, ogl.}

-proc glGetNamedProgramLocalParameterdvEXT*(prog: GLuint, target: GLenum, 

-    index: GLuint, params: PGLdouble){.stdcall, importc, ogl.}

-proc glGetNamedProgramLocalParameterfvEXT*(prog: GLuint, target: GLenum, 

-    index: GLuint, params: PGLfloat){.stdcall, importc, ogl.}

-proc glGetNamedProgramivEXT*(prog: GLuint, target: GLenum, pname: GLenum, 

-                             params: PGLint){.stdcall, importc, ogl.}

-proc glGetNamedProgramStringEXT*(prog: GLuint, target: GLenum, pname: GLenum, 

-                                 string: PGLvoid){.stdcall, importc, ogl.}

-proc glNamedProgramLocalParameters4fvEXT*(prog: GLuint, target: GLenum, 

-    index: GLuint, count: GLsizei, params: PGLfloat){.stdcall, importc, ogl.}

-proc glNamedProgramLocalParameterI4iEXT*(prog: GLuint, target: GLenum, 

-    index: GLuint, x: GLint, y: GLint, z: GLint, w: GLint){.stdcall, importc, ogl.}

-proc glNamedProgramLocalParameterI4ivEXT*(prog: GLuint, target: GLenum, 

-    index: GLuint, params: PGLint){.stdcall, importc, ogl.}

-proc glNamedProgramLocalParametersI4ivEXT*(prog: GLuint, target: GLenum, 

-    index: GLuint, count: GLsizei, params: PGLint){.stdcall, importc, ogl.}

-proc glNamedProgramLocalParameterI4uiEXT*(prog: GLuint, target: GLenum, 

-    index: GLuint, x: GLuint, y: GLuint, z: GLuint, w: GLuint){.stdcall, importc, ogl.}

-proc glNamedProgramLocalParameterI4uivEXT*(prog: GLuint, target: GLenum, 

-    index: GLuint, params: PGLuint){.stdcall, importc, ogl.}

-proc glNamedProgramLocalParametersI4uivEXT*(prog: GLuint, target: GLenum, 

-    index: GLuint, count: GLsizei, params: PGLuint){.stdcall, importc, ogl.}

-proc glGetNamedProgramLocalParameterIivEXT*(prog: GLuint, target: GLenum, 

-    index: GLuint, params: PGLint){.stdcall, importc, ogl.}

-proc glGetNamedProgramLocalParameterIuivEXT*(prog: GLuint, target: GLenum, 

-    index: GLuint, params: PGLuint){.stdcall, importc, ogl.}

-proc glTextureParameterIivEXT*(texture: GLuint, target: GLenum, pname: GLenum, 

-                               params: PGLint){.stdcall, importc, ogl.}

-proc glTextureParameterIuivEXT*(texture: GLuint, target: GLenum, pname: GLenum, 

-                                params: PGLuint){.stdcall, importc, ogl.}

-proc glGetTextureParameterIivEXT*(texture: GLuint, target: GLenum, 

-                                  pname: GLenum, params: PGLint){.stdcall, importc, ogl.}

-proc glGetTextureParameterIuivEXT*(texture: GLuint, target: GLenum, 

-                                   pname: GLenum, params: PGLuint){.stdcall, importc, ogl.}

-proc glMultiTexParameterIivEXT*(texture: GLuint, target: GLenum, pname: GLenum, 

-                                params: PGLint){.stdcall, importc, ogl.}

-proc glMultiTexParameterIuivEXT*(texture: GLuint, target: GLenum, pname: GLenum, 

-                                 params: PGLuint){.stdcall, importc, ogl.}

-proc glGetMultiTexParameterIivEXT*(texture: GLuint, target: GLenum, 

-                                   pname: GLenum, params: PGLint){.stdcall, importc, ogl.}

-proc glGetMultiTexParameterIuivEXT*(texture: GLuint, target: GLenum, 

-                                    pname: GLenum, params: PGLuint){.stdcall, importc, ogl.}

-proc glProgramUniform1fEXT*(prog: GLuint, location: GLint, v0: GLfloat){.stdcall, importc, ogl.}

-proc glProgramUniform2fEXT*(prog: GLuint, location: GLint, v0: GLfloat, 

-                            v1: GLfloat){.stdcall, importc, ogl.}

-proc glProgramUniform3fEXT*(prog: GLuint, location: GLint, v0: GLfloat, 

-                            v1: GLfloat, v2: GLfloat){.stdcall, importc, ogl.}

-proc glProgramUniform4fEXT*(prog: GLuint, location: GLint, v0: GLfloat, 

-                            v1: GLfloat, v2: GLfloat, v3: GLfloat){.stdcall, importc, ogl.}

-proc glProgramUniform1iEXT*(prog: GLuint, location: GLint, v0: GLint){.stdcall, importc, ogl.}

-proc glProgramUniform2iEXT*(prog: GLuint, location: GLint, v0: GLint, v1: GLint){.

-    stdcall, importc, ogl.}

-proc glProgramUniform3iEXT*(prog: GLuint, location: GLint, v0: GLint, v1: GLint, 

-                            v2: GLint){.stdcall, importc, ogl.}

-proc glProgramUniform4iEXT*(prog: GLuint, location: GLint, v0: GLint, v1: GLint, 

-                            v2: GLint, v3: GLint){.stdcall, importc, ogl.}

-proc glProgramUniform1fvEXT*(prog: GLuint, location: GLint, count: GLsizei, 

-                             value: PGLfloat){.stdcall, importc, ogl.}

-proc glProgramUniform2fvEXT*(prog: GLuint, location: GLint, count: GLsizei, 

-                             value: PGLfloat){.stdcall, importc, ogl.}

-proc glProgramUniform3fvEXT*(prog: GLuint, location: GLint, count: GLsizei, 

-                             value: PGLfloat){.stdcall, importc, ogl.}

-proc glProgramUniform4fvEXT*(prog: GLuint, location: GLint, count: GLsizei, 

-                             value: PGLfloat){.stdcall, importc, ogl.}

-proc glProgramUniform1ivEXT*(prog: GLuint, location: GLint, count: GLsizei, 

-                             value: PGLint){.stdcall, importc, ogl.}

-proc glProgramUniform2ivEXT*(prog: GLuint, location: GLint, count: GLsizei, 

-                             value: PGLint){.stdcall, importc, ogl.}

-proc glProgramUniform3ivEXT*(prog: GLuint, location: GLint, count: GLsizei, 

-                             value: PGLint){.stdcall, importc, ogl.}

-proc glProgramUniform4ivEXT*(prog: GLuint, location: GLint, count: GLsizei, 

-                             value: PGLint){.stdcall, importc, ogl.}

-proc glProgramUniformMatrix2fvEXT*(prog: GLuint, location: GLint, 

-                                   count: GLsizei, transpose: GLboolean, 

-                                   value: PGLfloat){.stdcall, importc, ogl.}

-proc glProgramUniformMatrix3fvEXT*(prog: GLuint, location: GLint, 

-                                   count: GLsizei, transpose: GLboolean, 

-                                   value: PGLfloat){.stdcall, importc, ogl.}

-proc glProgramUniformMatrix4fvEXT*(prog: GLuint, location: GLint, 

-                                   count: GLsizei, transpose: GLboolean, 

-                                   value: PGLfloat){.stdcall, importc, ogl.}

-proc glProgramUniformMatrix2x3fvEXT*(prog: GLuint, location: GLint, 

-                                     count: GLsizei, transpose: GLboolean, 

-                                     value: PGLfloat){.stdcall, importc, ogl.}

-proc glProgramUniformMatrix3x2fvEXT*(prog: GLuint, location: GLint, 

-                                     count: GLsizei, transpose: GLboolean, 

-                                     value: PGLfloat){.stdcall, importc, ogl.}

-proc glProgramUniformMatrix2x4fvEXT*(prog: GLuint, location: GLint, 

-                                     count: GLsizei, transpose: GLboolean, 

-                                     value: PGLfloat){.stdcall, importc, ogl.}

-proc glProgramUniformMatrix4x2fvEXT*(prog: GLuint, location: GLint, 

-                                     count: GLsizei, transpose: GLboolean, 

-                                     value: PGLfloat){.stdcall, importc, ogl.}

-proc glProgramUniformMatrix3x4fvEXT*(prog: GLuint, location: GLint, 

-                                     count: GLsizei, transpose: GLboolean, 

-                                     value: PGLfloat){.stdcall, importc, ogl.}

-proc glProgramUniformMatrix4x3fvEXT*(prog: GLuint, location: GLint, 

-                                     count: GLsizei, transpose: GLboolean, 

-                                     value: PGLfloat){.stdcall, importc, ogl.}

-proc glProgramUniform1uiEXT*(prog: GLuint, location: GLint, v0: GLuint){.stdcall, importc, ogl.}

-proc glProgramUniform2uiEXT*(prog: GLuint, location: GLint, v0: GLuint, 

-                             v1: GLuint){.stdcall, importc, ogl.}

-proc glProgramUniform3uiEXT*(prog: GLuint, location: GLint, v0: GLuint, 

-                             v1: GLuint, v2: GLuint){.stdcall, importc, ogl.}

-proc glProgramUniform4uiEXT*(prog: GLuint, location: GLint, v0: GLuint, 

-                             v1: GLuint, v2: GLuint, v3: GLuint){.stdcall, importc, ogl.}

-proc glProgramUniform1uivEXT*(prog: GLuint, location: GLint, count: GLsizei, 

-                              value: PGLuint){.stdcall, importc, ogl.}

-proc glProgramUniform2uivEXT*(prog: GLuint, location: GLint, count: GLsizei, 

-                              value: PGLuint){.stdcall, importc, ogl.}

-proc glProgramUniform3uivEXT*(prog: GLuint, location: GLint, count: GLsizei, 

-                              value: PGLuint){.stdcall, importc, ogl.}

-proc glProgramUniform4uivEXT*(prog: GLuint, location: GLint, count: GLsizei, 

-                              value: PGLuint){.stdcall, importc, ogl.}

-proc glNamedBufferDataEXT*(buffer: GLuint, size: GLsizei, data: PGLvoid, 

-                           usage: GLenum){.stdcall, importc, ogl.}

-proc glNamedBufferSubDataEXT*(buffer: GLuint, offset: GLintptr, 

-                              size: GLsizeiptr, data: PGLvoid){.stdcall, importc, ogl.}

-proc glMapNamedBufferEXT*(buffer: GLuint, access: GLenum): PGLvoid{.stdcall, importc, ogl.}

-proc glUnmapNamedBufferEXT*(buffer: GLuint): GLboolean{.stdcall, importc, ogl.}

-proc glMapNamedBufferRangeEXT*(buffer: GLuint, offset: GLintptr, 

-                               len: GLsizeiptr, access: GLbitfield): PGLvoid{.

-    stdcall, importc, ogl.}

-proc glFlushMappedNamedBufferRangeEXT*(buffer: GLuint, offset: GLintptr, 

-                                       len: GLsizeiptr){.stdcall, importc, ogl.}

-proc glNamedCopyBufferSubDataEXT*(readBuffer: GLuint, writeBuffer: GLuint, 

-                                  readOffset: GLintptr, writeOffset: GLintptr, 

-                                  size: GLsizeiptr){.stdcall, importc, ogl.}

-proc glGetNamedBufferParameterivEXT*(buffer: GLuint, pname: GLenum, 

-                                     params: PGLint){.stdcall, importc, ogl.}

-proc glGetNamedBufferPointervEXT*(buffer: GLuint, pname: GLenum, 

-                                  params: PPGLvoid){.stdcall, importc, ogl.}

-proc glGetNamedBufferSubDataEXT*(buffer: GLuint, offset: GLintptr, 

-                                 size: GLsizeiptr, data: PGLvoid){.stdcall, importc, ogl.}

-proc glTextureBufferEXT*(texture: GLuint, target: GLenum, 

-                         internalformat: GLenum, buffer: GLuint){.stdcall, importc, ogl.}

-proc glMultiTexBufferEXT*(texunit: GLenum, target: GLenum, interformat: GLenum, 

-                          buffer: GLuint){.stdcall, importc, ogl.}

-proc glNamedRenderbufferStorageEXT*(renderbuffer: GLuint, interformat: GLenum, 

-                                    width: GLsizei, height: GLsizei){.stdcall, importc, ogl.}

-proc glGetNamedRenderbufferParameterivEXT*(renderbuffer: GLuint, pname: GLenum, 

-    params: PGLint){.stdcall, importc, ogl.}

-proc glCheckNamedFramebufferStatusEXT*(framebuffer: GLuint, target: GLenum): GLenum{.

-    stdcall, importc, ogl.}

-proc glNamedFramebufferTexture1DEXT*(framebuffer: GLuint, attachment: GLenum, 

-                                     textarget: GLenum, texture: GLuint, 

-                                     level: GLint){.stdcall, importc, ogl.}

-proc glNamedFramebufferTexture2DEXT*(framebuffer: GLuint, attachment: GLenum, 

-                                     textarget: GLenum, texture: GLuint, 

-                                     level: GLint){.stdcall, importc, ogl.}

-proc glNamedFramebufferTexture3DEXT*(framebuffer: GLuint, attachment: GLenum, 

-                                     textarget: GLenum, texture: GLuint, 

-                                     level: GLint, zoffset: GLint){.stdcall, importc, ogl.}

-proc glNamedFramebufferRenderbufferEXT*(framebuffer: GLuint, attachment: GLenum, 

-                                        renderbuffertarget: GLenum, 

-                                        renderbuffer: GLuint){.stdcall, importc, ogl.}

-proc glGetNamedFramebufferAttachmentParameterivEXT*(framebuffer: GLuint, 

-    attachment: GLenum, pname: GLenum, params: PGLint){.stdcall, importc, ogl.}

-proc glGenerateTextureMipmapEXT*(texture: GLuint, target: GLenum){.stdcall, importc, ogl.}

-proc glGenerateMultiTexMipmapEXT*(texunit: GLenum, target: GLenum){.stdcall, importc, ogl.}

-proc glFramebufferDrawBufferEXT*(framebuffer: GLuint, mode: GLenum){.stdcall, importc, ogl.}

-proc glFramebufferDrawBuffersEXT*(framebuffer: GLuint, n: GLsizei, bufs: PGLenum){.

-    stdcall, importc, ogl.}

-proc glFramebufferReadBufferEXT*(framebuffer: GLuint, mode: GLenum){.stdcall, importc, ogl.}

-proc glGetFramebufferParameterivEXT*(framebuffer: GLuint, pname: GLenum, 

-                                     params: PGLint){.stdcall, importc, ogl.}

-proc glNamedRenderbufferStorageMultisampleEXT*(renderbuffer: GLuint, 

-    samples: GLsizei, internalformat: GLenum, width: GLsizei, height: GLsizei){.

-    stdcall, importc, ogl.}

-proc glNamedRenderbufferStorageMultisampleCoverageEXT*(renderbuffer: GLuint, 

-    coverageSamples: GLsizei, colorSamples: GLsizei, internalformat: GLenum, 

-    width: GLsizei, height: GLsizei){.stdcall, importc, ogl.}

-proc glNamedFramebufferTextureEXT*(framebuffer: GLuint, attachment: GLenum, 

-                                   texture: GLuint, level: GLint){.stdcall, importc, ogl.}

-proc glNamedFramebufferTextureLayerEXT*(framebuffer: GLuint, attachment: GLenum, 

-                                        texture: GLuint, level: GLint, 

-                                        layer: GLint){.stdcall, importc, ogl.}

-proc glNamedFramebufferTextureFaceEXT*(framebuffer: GLuint, attachment: GLenum, 

-                                       texture: GLuint, level: GLint, 

-                                       face: GLenum){.stdcall, importc, ogl.}

-proc glTextureRenderbufferEXT*(texture: GLuint, target: GLenum, 

-                               renderbuffer: GLuint){.stdcall, importc, ogl.}

-proc glMultiTexRenderbufferEXT*(texunit: GLenum, target: GLenum, 

-                                renderbuffer: GLuint){.stdcall, importc, ogl.}

-proc glProgramUniform1dEXT*(prog: GLuint, location: GLint, x: GLdouble){.stdcall, importc, ogl.}

-proc glProgramUniform2dEXT*(prog: GLuint, location: GLint, x: GLdouble, 

-                            y: GLdouble){.stdcall, importc, ogl.}

-proc glProgramUniform3dEXT*(prog: GLuint, location: GLint, x: GLdouble, 

-                            y: GLdouble, z: GLdouble){.stdcall, importc, ogl.}

-proc glProgramUniform4dEXT*(prog: GLuint, location: GLint, x: GLdouble, 

-                            y: GLdouble, z: GLdouble, w: GLdouble){.stdcall, importc, ogl.}

-proc glProgramUniform1dvEXT*(prog: GLuint, location: GLint, count: GLsizei, 

-                             value: PGLdouble){.stdcall, importc, ogl.}

-proc glProgramUniform2dvEXT*(prog: GLuint, location: GLint, count: GLsizei, 

-                             value: PGLdouble){.stdcall, importc, ogl.}

-proc glProgramUniform3dvEXT*(prog: GLuint, location: GLint, count: GLsizei, 

-                             value: PGLdouble){.stdcall, importc, ogl.}

-proc glProgramUniform4dvEXT*(prog: GLuint, location: GLint, count: GLsizei, 

-                             value: PGLdouble){.stdcall, importc, ogl.}

-proc glProgramUniformMatrix2dvEXT*(prog: GLuint, location: GLint, 

-                                   count: GLsizei, transpose: GLboolean, 

-                                   value: PGLdouble){.stdcall, importc, ogl.}

-proc glProgramUniformMatrix3dvEXT*(prog: GLuint, location: GLint, 

-                                   count: GLsizei, transpose: GLboolean, 

-                                   value: PGLdouble){.stdcall, importc, ogl.}

-proc glProgramUniformMatrix4dvEXT*(prog: GLuint, location: GLint, 

-                                   count: GLsizei, transpose: GLboolean, 

-                                   value: PGLdouble){.stdcall, importc, ogl.}

-proc glProgramUniformMatrix2x3dvEXT*(prog: GLuint, location: GLint, 

-                                     count: GLsizei, transpose: GLboolean, 

-                                     value: PGLdouble){.stdcall, importc, ogl.}

-proc glProgramUniformMatrix2x4dvEXT*(prog: GLuint, location: GLint, 

-                                     count: GLsizei, transpose: GLboolean, 

-                                     value: PGLdouble){.stdcall, importc, ogl.}

-proc glProgramUniformMatrix3x2dvEXT*(prog: GLuint, location: GLint, 

-                                     count: GLsizei, transpose: GLboolean, 

-                                     value: PGLdouble){.stdcall, importc, ogl.}

-proc glProgramUniformMatrix3x4dvEXT*(prog: GLuint, location: GLint, 

-                                     count: GLsizei, transpose: GLboolean, 

-                                     value: PGLdouble){.stdcall, importc, ogl.}

-proc glProgramUniformMatrix4x2dvEXT*(prog: GLuint, location: GLint, 

-                                     count: GLsizei, transpose: GLboolean, 

-                                     value: PGLdouble){.stdcall, importc, ogl.}

-proc glProgramUniformMatrix4x3dvEXT*(prog: GLuint, location: GLint, 

-                                     count: GLsizei, transpose: GLboolean, 

-                                     value: PGLdouble){.stdcall, importc, ogl.}

-  # GL_EXT_separate_shader_objects

-proc glUseShaderProgramEXT*(typ: GLenum, prog: GLuint){.stdcall, importc, ogl.}

-proc glActiveProgramEXT*(prog: GLuint){.stdcall, importc, ogl.}

-proc glCreateShaderProgramEXT*(typ: GLenum, string: PGLchar): GLuint{.stdcall, importc, ogl.}

-  # GL_EXT_shader_image_load_store

-proc glBindImageTextureEXT*(index: GLuint, texture: GLuint, level: GLint, 

-                            layered: GLboolean, layer: GLint, access: GLenum, 

-                            format: GLint){.stdcall, importc, ogl.}

-proc glMemoryBarrierEXT*(barriers: GLbitfield){.stdcall, importc, ogl.}

-  # GL_EXT_vertex_attrib_64bit

-proc glVertexAttribL1dEXT*(index: GLuint, x: GLdouble){.stdcall, importc, ogl.}

-proc glVertexAttribL2dEXT*(index: GLuint, x: GLdouble, y: GLdouble){.stdcall, importc, ogl.}

-proc glVertexAttribL3dEXT*(index: GLuint, x: GLdouble, y: GLdouble, z: GLdouble){.

-    stdcall, importc, ogl.}

-proc glVertexAttribL4dEXT*(index: GLuint, x: GLdouble, y: GLdouble, z: GLdouble, 

-                           w: GLdouble){.stdcall, importc, ogl.}

-proc glVertexAttribL1dvEXT*(index: GLuint, v: PGLdouble){.stdcall, importc, ogl.}

-proc glVertexAttribL2dvEXT*(index: GLuint, v: PGLdouble){.stdcall, importc, ogl.}

-proc glVertexAttribL3dvEXT*(index: GLuint, v: PGLdouble){.stdcall, importc, ogl.}

-proc glVertexAttribL4dvEXT*(index: GLuint, v: PGLdouble){.stdcall, importc, ogl.}

-proc glVertexAttribLPointerEXT*(index: GLuint, size: GLint, typ: GLenum, 

-                                stride: GLsizei, pointer: PGLvoid){.stdcall, importc, ogl.}

-proc glGetVertexAttribLdvEXT*(index: GLuint, pname: GLenum, params: PGLdouble){.

-    stdcall, importc, ogl.}

-proc glVertexArrayVertexAttribLOffsetEXT*(vaobj: GLuint, buffer: GLuint, 

-    index: GLuint, size: GLint, typ: GLenum, stride: GLsizei, offset: GLintptr){.

-    stdcall, importc, ogl.}

-  # GL_IBM_multimode_draw_arrays

-proc glMultiModeDrawArraysIBM*(mode: GLenum, first: PGLint, count: PGLsizei, 

-                               primcount: GLsizei, modestride: GLint){.stdcall, importc, ogl.}

-proc glMultiModeDrawElementsIBM*(mode: PGLenum, count: PGLsizei, typ: GLenum, 

-                                 indices: PGLvoid, primcount: GLsizei, 

-                                 modestride: GLint){.stdcall, importc, ogl.}

-  # GL_IBM_vertex_array_lists

-proc glColorPointerListIBM*(size: GLint, typ: GLenum, stride: GLint, 

-                            pointer: PGLvoid, ptrstride: GLint){.stdcall, importc, ogl.}

-proc glSecondaryColorPointerListIBM*(size: GLint, typ: GLenum, stride: GLint, 

-                                     pointer: PGLvoid, ptrstride: GLint){.

-    stdcall, importc, ogl.}

-proc glEdgeFlagPointerListIBM*(stride: GLint, pointer: PGLboolean, 

-                               ptrstride: GLint){.stdcall, importc, ogl.}

-proc glFogCoordPointerListIBM*(typ: GLenum, stride: GLint, pointer: PGLvoid, 

-                               ptrstride: GLint){.stdcall, importc, ogl.}

-proc glIndexPointerListIBM*(typ: GLenum, stride: GLint, pointer: PGLvoid, 

-                            ptrstride: GLint){.stdcall, importc, ogl.}

-proc glNormalPointerListIBM*(typ: GLenum, stride: GLint, pointer: PGLvoid, 

-                             ptrstride: GLint){.stdcall, importc, ogl.}

-proc glTexCoordPointerListIBM*(size: GLint, typ: GLenum, stride: GLint, 

-                               pointer: PGLvoid, ptrstride: GLint){.stdcall, importc, ogl.}

-proc glVertexPointerListIBM*(size: GLint, typ: GLenum, stride: GLint, 

-                             pointer: PGLvoid, ptrstride: GLint){.stdcall, importc, ogl.}

-  # GL_INGR_blend_func_separate

-proc glBlendFuncSeparateINGR*(sfactorRGB: GLenum, dfactorRGB: GLenum, 

-                              sfactorAlpha: GLenum, dfactorAlpha: GLenum){.

-    stdcall, importc, ogl.}

-  # GL_INTEL_parallel_arrays

-proc glVertexPointervINTEL*(size: GLint, typ: GLenum, pointer: PGLvoid){.stdcall, importc, ogl.}

-proc glNormalPointervINTEL*(typ: GLenum, pointer: PGLvoid){.stdcall, importc, ogl.}

-proc glColorPointervINTEL*(size: GLint, typ: GLenum, pointer: PGLvoid){.stdcall, importc, ogl.}

-proc glTexCoordPointervINTEL*(size: GLint, typ: GLenum, pointer: PGLvoid){.

-    stdcall, importc, ogl.}

-  # GL_MESA_resize_buffers

-proc glResizeBuffersMESA*(){.stdcall, importc, ogl.}

-  # GL_MESA_window_pos

-proc glWindowPos2dMESA*(x: GLdouble, y: GLdouble){.stdcall, importc, ogl.}

-proc glWindowPos2dvMESA*(v: PGLdouble){.stdcall, importc, ogl.}

-proc glWindowPos2fMESA*(x: GLfloat, y: GLfloat){.stdcall, importc, ogl.}

-proc glWindowPos2fvMESA*(v: PGLfloat){.stdcall, importc, ogl.}

-proc glWindowPos2iMESA*(x: GLint, y: GLint){.stdcall, importc, ogl.}

-proc glWindowPos2ivMESA*(v: PGLint){.stdcall, importc, ogl.}

-proc glWindowPos2sMESA*(x: GLshort, y: GLshort){.stdcall, importc, ogl.}

-proc glWindowPos2svMESA*(v: PGLshort){.stdcall, importc, ogl.}

-proc glWindowPos3dMESA*(x: GLdouble, y: GLdouble, z: GLdouble){.stdcall, importc, ogl.}

-proc glWindowPos3dvMESA*(v: PGLdouble){.stdcall, importc, ogl.}

-proc glWindowPos3fMESA*(x: GLfloat, y: GLfloat, z: GLfloat){.stdcall, importc, ogl.}

-proc glWindowPos3fvMESA*(v: PGLfloat){.stdcall, importc, ogl.}

-proc glWindowPos3iMESA*(x: GLint, y: GLint, z: GLint){.stdcall, importc, ogl.}

-proc glWindowPos3ivMESA*(v: PGLint){.stdcall, importc, ogl.}

-proc glWindowPos3sMESA*(x: GLshort, y: GLshort, z: GLshort){.stdcall, importc, ogl.}

-proc glWindowPos3svMESA*(v: PGLshort){.stdcall, importc, ogl.}

-proc glWindowPos4dMESA*(x: GLdouble, y: GLdouble, z: GLdouble, w: GLdouble){.

-    stdcall, importc, ogl.}

-proc glWindowPos4dvMESA*(v: PGLdouble){.stdcall, importc, ogl.}

-proc glWindowPos4fMESA*(x: GLfloat, y: GLfloat, z: GLfloat, w: GLfloat){.stdcall, importc, ogl.}

-proc glWindowPos4fvMESA*(v: PGLfloat){.stdcall, importc, ogl.}

-proc glWindowPos4iMESA*(x: GLint, y: GLint, z: GLint, w: GLint){.stdcall, importc, ogl.}

-proc glWindowPos4ivMESA*(v: PGLint){.stdcall, importc, ogl.}

-proc glWindowPos4sMESA*(x: GLshort, y: GLshort, z: GLshort, w: GLshort){.stdcall, importc, ogl.}

-proc glWindowPos4svMESA*(v: PGLshort){.stdcall, importc, ogl.}

-  # GL_NV_evaluators

-proc glMapControlPointsNV*(target: GLenum, index: GLuint, typ: GLenum, 

-                           ustride: GLsizei, vstride: GLsizei, uorder: GLint, 

-                           vorder: GLint, pack: GLboolean, points: PGLvoid){.

-    stdcall, importc, ogl.}

-proc glMapParameterivNV*(target: GLenum, pname: GLenum, params: PGLint){.stdcall, importc, ogl.}

-proc glMapParameterfvNV*(target: GLenum, pname: GLenum, params: PGLfloat){.

-    stdcall, importc, ogl.}

-proc glGetMapControlPointsNV*(target: GLenum, index: GLuint, typ: GLenum, 

-                              ustride: GLsizei, vstride: GLsizei, 

-                              pack: GLboolean, points: PGLvoid){.stdcall, importc, ogl.}

-proc glGetMapParameterivNV*(target: GLenum, pname: GLenum, params: PGLint){.

-    stdcall, importc, ogl.}

-proc glGetMapParameterfvNV*(target: GLenum, pname: GLenum, params: PGLfloat){.

-    stdcall, importc, ogl.}

-proc glGetMapAttribParameterivNV*(target: GLenum, index: GLuint, pname: GLenum, 

-                                  params: PGLint){.stdcall, importc, ogl.}

-proc glGetMapAttribParameterfvNV*(target: GLenum, index: GLuint, pname: GLenum, 

-                                  params: PGLfloat){.stdcall, importc, ogl.}

-proc glEvalMapsNV*(target: GLenum, mode: GLenum){.stdcall, importc, ogl.}

-  # GL_NV_fence

-proc glDeleteFencesNV*(n: GLsizei, fences: PGLuint){.stdcall, importc, ogl.}

-proc glGenFencesNV*(n: GLsizei, fences: PGLuint){.stdcall, importc, ogl.}

-proc glIsFenceNV*(fence: GLuint): GLboolean{.stdcall, importc, ogl.}

-proc glTestFenceNV*(fence: GLuint): GLboolean{.stdcall, importc, ogl.}

-proc glGetFenceivNV*(fence: GLuint, pname: GLenum, params: PGLint){.stdcall, importc, ogl.}

-proc glFinishFenceNV*(fence: GLuint){.stdcall, importc, ogl.}

-proc glSetFenceNV*(fence: GLuint, condition: GLenum){.stdcall, importc, ogl.}

-  # GL_NV_fragment_prog

-proc glProgramNamedParameter4fNV*(id: GLuint, length: GLsizei, name: PGLubyte, 

-                                  x: GLfloat, y: GLfloat, z: GLfloat, w: GLfloat){.

-    stdcall, importc, ogl.}

-proc glProgramNamedParameter4dNV*(id: GLuint, length: GLsizei, name: PGLubyte, 

-                                  x: GLdouble, y: GLdouble, z: GLdouble, 

-                                  w: GLdouble){.stdcall, importc, ogl.}

-proc glProgramNamedParameter4fvNV*(id: GLuint, length: GLsizei, name: PGLubyte, 

-                                   v: PGLfloat){.stdcall, importc, ogl.}

-proc glProgramNamedParameter4dvNV*(id: GLuint, length: GLsizei, name: PGLubyte, 

-                                   v: PGLdouble){.stdcall, importc, ogl.}

-proc glGetProgramNamedParameterfvNV*(id: GLuint, length: GLsizei, 

-                                     name: PGLubyte, params: PGLfloat){.stdcall, importc, ogl.}

-proc glGetProgramNamedParameterdvNV*(id: GLuint, length: GLsizei, 

-                                     name: PGLubyte, params: PGLdouble){.stdcall, importc, ogl.}

-  # GL_NV_half_float

-proc glVertex2hNV*(x: GLhalfNV, y: GLhalfNV){.stdcall, importc, ogl.}

-proc glVertex2hvNV*(v: PGLhalfNV){.stdcall, importc, ogl.}

-proc glVertex3hNV*(x: GLhalfNV, y: GLhalfNV, z: GLhalfNV){.stdcall, importc, ogl.}

-proc glVertex3hvNV*(v: PGLhalfNV){.stdcall, importc, ogl.}

-proc glVertex4hNV*(x: GLhalfNV, y: GLhalfNV, z: GLhalfNV, w: GLhalfNV){.stdcall, importc, ogl.}

-proc glVertex4hvNV*(v: PGLhalfNV){.stdcall, importc, ogl.}

-proc glNormal3hNV*(nx: GLhalfNV, ny: GLhalfNV, nz: GLhalfNV){.stdcall, importc, ogl.}

-proc glNormal3hvNV*(v: PGLhalfNV){.stdcall, importc, ogl.}

-proc glColor3hNV*(red: GLhalfNV, green: GLhalfNV, blue: GLhalfNV){.stdcall, importc, ogl.}

-proc glColor3hvNV*(v: PGLhalfNV){.stdcall, importc, ogl.}

-proc glColor4hNV*(red: GLhalfNV, green: GLhalfNV, blue: GLhalfNV, 

-                  alpha: GLhalfNV){.stdcall, importc, ogl.}

-proc glColor4hvNV*(v: PGLhalfNV){.stdcall, importc, ogl.}

-proc glTexCoord1hNV*(s: GLhalfNV){.stdcall, importc, ogl.}

-proc glTexCoord1hvNV*(v: PGLhalfNV){.stdcall, importc, ogl.}

-proc glTexCoord2hNV*(s: GLhalfNV, t: GLhalfNV){.stdcall, importc, ogl.}

-proc glTexCoord2hvNV*(v: PGLhalfNV){.stdcall, importc, ogl.}

-proc glTexCoord3hNV*(s: GLhalfNV, t: GLhalfNV, r: GLhalfNV){.stdcall, importc, ogl.}

-proc glTexCoord3hvNV*(v: PGLhalfNV){.stdcall, importc, ogl.}

-proc glTexCoord4hNV*(s: GLhalfNV, t: GLhalfNV, r: GLhalfNV, q: GLhalfNV){.

-    stdcall, importc, ogl.}

-proc glTexCoord4hvNV*(v: PGLhalfNV){.stdcall, importc, ogl.}

-proc glMultiTexCoord1hNV*(target: GLenum, s: GLhalfNV){.stdcall, importc, ogl.}

-proc glMultiTexCoord1hvNV*(target: GLenum, v: PGLhalfNV){.stdcall, importc, ogl.}

-proc glMultiTexCoord2hNV*(target: GLenum, s: GLhalfNV, t: GLhalfNV){.stdcall, importc, ogl.}

-proc glMultiTexCoord2hvNV*(target: GLenum, v: PGLhalfNV){.stdcall, importc, ogl.}

-proc glMultiTexCoord3hNV*(target: GLenum, s: GLhalfNV, t: GLhalfNV, r: GLhalfNV){.

-    stdcall, importc, ogl.}

-proc glMultiTexCoord3hvNV*(target: GLenum, v: PGLhalfNV){.stdcall, importc, ogl.}

-proc glMultiTexCoord4hNV*(target: GLenum, s: GLhalfNV, t: GLhalfNV, r: GLhalfNV, 

-                          q: GLhalfNV){.stdcall, importc, ogl.}

-proc glMultiTexCoord4hvNV*(target: GLenum, v: PGLhalfNV){.stdcall, importc, ogl.}

-proc glFogCoordhNV*(fog: GLhalfNV){.stdcall, importc, ogl.}

-proc glFogCoordhvNV*(fog: PGLhalfNV){.stdcall, importc, ogl.}

-proc glSecondaryColor3hNV*(red: GLhalfNV, green: GLhalfNV, blue: GLhalfNV){.

-    stdcall, importc, ogl.}

-proc glSecondaryColor3hvNV*(v: PGLhalfNV){.stdcall, importc, ogl.}

-proc glVertexWeighthNV*(weight: GLhalfNV){.stdcall, importc, ogl.}

-proc glVertexWeighthvNV*(weight: PGLhalfNV){.stdcall, importc, ogl.}

-proc glVertexAttrib1hNV*(index: GLuint, x: GLhalfNV){.stdcall, importc, ogl.}

-proc glVertexAttrib1hvNV*(index: GLuint, v: PGLhalfNV){.stdcall, importc, ogl.}

-proc glVertexAttrib2hNV*(index: GLuint, x: GLhalfNV, y: GLhalfNV){.stdcall, importc, ogl.}

-proc glVertexAttrib2hvNV*(index: GLuint, v: PGLhalfNV){.stdcall, importc, ogl.}

-proc glVertexAttrib3hNV*(index: GLuint, x: GLhalfNV, y: GLhalfNV, z: GLhalfNV){.

-    stdcall, importc, ogl.}

-proc glVertexAttrib3hvNV*(index: GLuint, v: PGLhalfNV){.stdcall, importc, ogl.}

-proc glVertexAttrib4hNV*(index: GLuint, x: GLhalfNV, y: GLhalfNV, z: GLhalfNV, 

-                         w: GLhalfNV){.stdcall, importc, ogl.}

-proc glVertexAttrib4hvNV*(index: GLuint, v: PGLhalfNV){.stdcall, importc, ogl.}

-proc glVertexAttribs1hvNV*(index: GLuint, n: GLsizei, v: PGLhalfNV){.stdcall, importc, ogl.}

-proc glVertexAttribs2hvNV*(index: GLuint, n: GLsizei, v: PGLhalfNV){.stdcall, importc, ogl.}

-proc glVertexAttribs3hvNV*(index: GLuint, n: GLsizei, v: PGLhalfNV){.stdcall, importc, ogl.}

-proc glVertexAttribs4hvNV*(index: GLuint, n: GLsizei, v: PGLhalfNV){.stdcall, importc, ogl.}

-  # GL_NV_occlusion_query

-proc glGenOcclusionQueriesNV*(n: GLsizei, ids: PGLuint){.stdcall, importc, ogl.}

-proc glDeleteOcclusionQueriesNV*(n: GLsizei, ids: PGLuint){.stdcall, importc, ogl.}

-proc glIsOcclusionQueryNV*(id: GLuint): GLboolean{.stdcall, importc, ogl.}

-proc glBeginOcclusionQueryNV*(id: GLuint){.stdcall, importc, ogl.}

-proc glEndOcclusionQueryNV*(){.stdcall, importc, ogl.}

-proc glGetOcclusionQueryivNV*(id: GLuint, pname: GLenum, params: PGLint){.

-    stdcall, importc, ogl.}

-proc glGetOcclusionQueryuivNV*(id: GLuint, pname: GLenum, params: PGLuint){.

-    stdcall, importc, ogl.}

-  # GL_NV_pixel_data_range

-proc glPixelDataRangeNV*(target: GLenum, len: GLsizei, pointer: PGLvoid){.

-    stdcall, importc, ogl.}

-proc glFlushPixelDataRangeNV*(target: GLenum){.stdcall, importc, ogl.}

-  # GL_NV_point_sprite

-proc glPointParameteriNV*(pname: GLenum, param: GLint){.stdcall, importc, ogl.}

-proc glPointParameterivNV*(pname: GLenum, params: PGLint){.stdcall, importc, ogl.}

-  # GL_NV_primitive_restart

-proc glPrimitiveRestartNV*(){.stdcall, importc, ogl.}

-proc glPrimitiveRestartIndexNV*(index: GLuint){.stdcall, importc, ogl.}

-  # GL_NV_register_combiners

-proc glCombinerParameterfvNV*(pname: GLenum, params: PGLfloat){.stdcall, importc, ogl.}

-proc glCombinerParameterfNV*(pname: GLenum, param: GLfloat){.stdcall, importc, ogl.}

-proc glCombinerParameterivNV*(pname: GLenum, params: PGLint){.stdcall, importc, ogl.}

-proc glCombinerParameteriNV*(pname: GLenum, param: GLint){.stdcall, importc, ogl.}

-proc glCombinerInputNV*(stage: GLenum, portion: GLenum, variable: GLenum, 

-                        input: GLenum, mapping: GLenum, componentUsage: GLenum){.

-    stdcall, importc, ogl.}

-proc glCombinerOutputNV*(stage: GLenum, portion: GLenum, abOutput: GLenum, 

-                         cdOutput: GLenum, sumOutput: GLenum, scale: GLenum, 

-                         bias: GLenum, abDotProduct: GLboolean, 

-                         cdDotProduct: GLboolean, muxSum: GLboolean){.stdcall, importc, ogl.}

-proc glFinalCombinerInputNV*(variable: GLenum, input: GLenum, mapping: GLenum, 

-                             componentUsage: GLenum){.stdcall, importc, ogl.}

-proc glGetCombinerInputParameterfvNV*(stage: GLenum, portion: GLenum, 

-                                      variable: GLenum, pname: GLenum, 

-                                      params: PGLfloat){.stdcall, importc, ogl.}

-proc glGetCombinerInputParameterivNV*(stage: GLenum, portion: GLenum, 

-                                      variable: GLenum, pname: GLenum, 

-                                      params: PGLint){.stdcall, importc, ogl.}

-proc glGetCombinerOutputParameterfvNV*(stage: GLenum, portion: GLenum, 

-                                       pname: GLenum, params: PGLfloat){.stdcall, importc, ogl.}

-proc glGetCombinerOutputParameterivNV*(stage: GLenum, portion: GLenum, 

-                                       pname: GLenum, params: PGLint){.stdcall, importc, ogl.}

-proc glGetFinalCombinerInputParameterfvNV*(variable: GLenum, pname: GLenum, 

-    params: PGLfloat){.stdcall, importc, ogl.}

-proc glGetFinalCombinerInputParameterivNV*(variable: GLenum, pname: GLenum, 

-    params: PGLint){.stdcall, importc, ogl.}

-  # GL_NV_register_combiners2

-proc glCombinerStageParameterfvNV*(stage: GLenum, pname: GLenum, 

-                                   params: PGLfloat){.stdcall, importc, ogl.}

-proc glGetCombinerStageParameterfvNV*(stage: GLenum, pname: GLenum, 

-                                      params: PGLfloat){.stdcall, importc, ogl.}

-  # GL_NV_vertex_array_range

-proc glFlushVertexArrayRangeNV*(){.stdcall, importc, ogl.}

-proc glVertexArrayRangeNV*(len: GLsizei, pointer: PGLvoid){.stdcall, importc, ogl.}

-  # GL_NV_vertex_prog

-proc glAreProgramsResidentNV*(n: GLsizei, programs: PGLuint, 

-                              residences: PGLboolean): GLboolean{.stdcall, importc, ogl.}

-proc glBindProgramNV*(target: GLenum, id: GLuint){.stdcall, importc, ogl.}

-proc glDeleteProgramsNV*(n: GLsizei, programs: PGLuint){.stdcall, importc, ogl.}

-proc glExecuteProgramNV*(target: GLenum, id: GLuint, params: PGLfloat){.stdcall, importc, ogl.}

-proc glGenProgramsNV*(n: GLsizei, programs: PGLuint){.stdcall, importc, ogl.}

-proc glGetProgramParameterdvNV*(target: GLenum, index: GLuint, pname: GLenum, 

-                                params: PGLdouble){.stdcall, importc, ogl.}

-proc glGetProgramParameterfvNV*(target: GLenum, index: GLuint, pname: GLenum, 

-                                params: PGLfloat){.stdcall, importc, ogl.}

-proc glGetProgramivNV*(id: GLuint, pname: GLenum, params: PGLint){.stdcall, importc, ogl.}

-proc glGetProgramStringNV*(id: GLuint, pname: GLenum, prog: PGLubyte){.stdcall, importc, ogl.}

-proc glGetTrackMatrixivNV*(target: GLenum, address: GLuint, pname: GLenum, 

-                           params: PGLint){.stdcall, importc, ogl.}

-proc glGetVertexAttribdvNV*(index: GLuint, pname: GLenum, params: PGLdouble){.

-    stdcall, importc, ogl.}

-proc glGetVertexAttribfvNV*(index: GLuint, pname: GLenum, params: PGLfloat){.

-    stdcall, importc, ogl.}

-proc glGetVertexAttribivNV*(index: GLuint, pname: GLenum, params: PGLint){.

-    stdcall, importc, ogl.}

-proc glGetVertexAttribPointervNV*(index: GLuint, pname: GLenum, pointer: PGLvoid){.

-    stdcall, importc, ogl.}

-proc glIsProgramNV*(id: GLuint): GLboolean{.stdcall, importc, ogl.}

-proc glLoadProgramNV*(target: GLenum, id: GLuint, length: GLsizei, 

-                      prog: PGLubyte){.stdcall, importc, ogl.}

-proc glProgramParameter4dNV*(target: GLenum, index: GLuint, x: GLdouble, 

-                             y: GLdouble, z: GLdouble, w: GLdouble){.stdcall, importc, ogl.}

-proc glProgramParameter4dvNV*(target: GLenum, index: GLuint, v: PGLdouble){.

-    stdcall, importc, ogl.}

-proc glProgramParameter4fNV*(target: GLenum, index: GLuint, x: GLfloat, 

-                             y: GLfloat, z: GLfloat, w: GLfloat){.stdcall, importc, ogl.}

-proc glProgramParameter4fvNV*(target: GLenum, index: GLuint, v: PGLfloat){.

-    stdcall, importc, ogl.}

-proc glProgramParameters4dvNV*(target: GLenum, index: GLuint, count: GLuint, 

-                               v: PGLdouble){.stdcall, importc, ogl.}

-proc glProgramParameters4fvNV*(target: GLenum, index: GLuint, count: GLuint, 

-                               v: PGLfloat){.stdcall, importc, ogl.}

-proc glRequestResidentProgramsNV*(n: GLsizei, programs: PGLuint){.stdcall, importc, ogl.}

-proc glTrackMatrixNV*(target: GLenum, address: GLuint, matrix: GLenum, 

-                      transform: GLenum){.stdcall, importc, ogl.}

-proc glVertexAttribPointerNV*(index: GLuint, fsize: GLint, typ: GLenum, 

-                              stride: GLsizei, pointer: PGLvoid){.stdcall, importc, ogl.}

-proc glVertexAttrib1dNV*(index: GLuint, x: GLdouble){.stdcall, importc, ogl.}

-proc glVertexAttrib1dvNV*(index: GLuint, v: PGLdouble){.stdcall, importc, ogl.}

-proc glVertexAttrib1fNV*(index: GLuint, x: GLfloat){.stdcall, importc, ogl.}

-proc glVertexAttrib1fvNV*(index: GLuint, v: PGLfloat){.stdcall, importc, ogl.}

-proc glVertexAttrib1sNV*(index: GLuint, x: GLshort){.stdcall, importc, ogl.}

-proc glVertexAttrib1svNV*(index: GLuint, v: PGLshort){.stdcall, importc, ogl.}

-proc glVertexAttrib2dNV*(index: GLuint, x: GLdouble, y: GLdouble){.stdcall, importc, ogl.}

-proc glVertexAttrib2dvNV*(index: GLuint, v: PGLdouble){.stdcall, importc, ogl.}

-proc glVertexAttrib2fNV*(index: GLuint, x: GLfloat, y: GLfloat){.stdcall, importc, ogl.}

-proc glVertexAttrib2fvNV*(index: GLuint, v: PGLfloat){.stdcall, importc, ogl.}

-proc glVertexAttrib2sNV*(index: GLuint, x: GLshort, y: GLshort){.stdcall, importc, ogl.}

-proc glVertexAttrib2svNV*(index: GLuint, v: PGLshort){.stdcall, importc, ogl.}

-proc glVertexAttrib3dNV*(index: GLuint, x: GLdouble, y: GLdouble, z: GLdouble){.

-    stdcall, importc, ogl.}

-proc glVertexAttrib3dvNV*(index: GLuint, v: PGLdouble){.stdcall, importc, ogl.}

-proc glVertexAttrib3fNV*(index: GLuint, x: GLfloat, y: GLfloat, z: GLfloat){.

-    stdcall, importc, ogl.}

-proc glVertexAttrib3fvNV*(index: GLuint, v: PGLfloat){.stdcall, importc, ogl.}

-proc glVertexAttrib3sNV*(index: GLuint, x: GLshort, y: GLshort, z: GLshort){.

-    stdcall, importc, ogl.}

-proc glVertexAttrib3svNV*(index: GLuint, v: PGLshort){.stdcall, importc, ogl.}

-proc glVertexAttrib4dNV*(index: GLuint, x: GLdouble, y: GLdouble, z: GLdouble, 

-                         w: GLdouble){.stdcall, importc, ogl.}

-proc glVertexAttrib4dvNV*(index: GLuint, v: PGLdouble){.stdcall, importc, ogl.}

-proc glVertexAttrib4fNV*(index: GLuint, x: GLfloat, y: GLfloat, z: GLfloat, 

-                         w: GLfloat){.stdcall, importc, ogl.}

-proc glVertexAttrib4fvNV*(index: GLuint, v: PGLfloat){.stdcall, importc, ogl.}

-proc glVertexAttrib4sNV*(index: GLuint, x: GLshort, y: GLshort, z: GLshort, 

-                         w: GLshort){.stdcall, importc, ogl.}

-proc glVertexAttrib4svNV*(index: GLuint, v: PGLshort){.stdcall, importc, ogl.}

-proc glVertexAttrib4ubNV*(index: GLuint, x: GLubyte, y: GLubyte, z: GLubyte, 

-                          w: GLubyte){.stdcall, importc, ogl.}

-proc glVertexAttrib4ubvNV*(index: GLuint, v: PGLubyte){.stdcall, importc, ogl.}

-proc glVertexAttribs1dvNV*(index: GLuint, count: GLsizei, v: PGLdouble){.stdcall, importc, ogl.}

-proc glVertexAttribs1fvNV*(index: GLuint, count: GLsizei, v: PGLfloat){.stdcall, importc, ogl.}

-proc glVertexAttribs1svNV*(index: GLuint, count: GLsizei, v: PGLshort){.stdcall, importc, ogl.}

-proc glVertexAttribs2dvNV*(index: GLuint, count: GLsizei, v: PGLdouble){.stdcall, importc, ogl.}

-proc glVertexAttribs2fvNV*(index: GLuint, count: GLsizei, v: PGLfloat){.stdcall, importc, ogl.}

-proc glVertexAttribs2svNV*(index: GLuint, count: GLsizei, v: PGLshort){.stdcall, importc, ogl.}

-proc glVertexAttribs3dvNV*(index: GLuint, count: GLsizei, v: PGLdouble){.stdcall, importc, ogl.}

-proc glVertexAttribs3fvNV*(index: GLuint, count: GLsizei, v: PGLfloat){.stdcall, importc, ogl.}

-proc glVertexAttribs3svNV*(index: GLuint, count: GLsizei, v: PGLshort){.stdcall, importc, ogl.}

-proc glVertexAttribs4dvNV*(index: GLuint, count: GLsizei, v: PGLdouble){.stdcall, importc, ogl.}

-proc glVertexAttribs4fvNV*(index: GLuint, count: GLsizei, v: PGLfloat){.stdcall, importc, ogl.}

-proc glVertexAttribs4svNV*(index: GLuint, count: GLsizei, v: PGLshort){.stdcall, importc, ogl.}

-proc glVertexAttribs4ubvNV*(index: GLuint, count: GLsizei, v: PGLubyte){.stdcall, importc, ogl.}

-  # GL_NV_depth_buffer_float

-proc glDepthRangedNV*(n: GLdouble, f: GLdouble){.stdcall, importc, ogl.}

-proc glClearDepthdNV*(d: GLdouble){.stdcall, importc, ogl.}

-proc glDepthBoundsdNV*(zmin: GLdouble, zmax: GLdouble){.stdcall, importc, ogl.}

-  # GL_NV_framebuffer_multisample_coverage

-proc glRenderbufferStorageMultsampleCoverageNV*(target: GLenum, 

-    coverageSamples: GLsizei, colorSamples: GLsizei, internalformat: GLenum, 

-    width: GLsizei, height: GLsizei){.stdcall, importc, ogl.}

-  # GL_NV_geometry_program4

-proc glProgramVertexLimitNV*(target: GLenum, limit: GLint){.stdcall, importc, ogl.}

-  # GL_NV_gpu_program4

-proc glProgramLocalParameterI4iNV*(target: GLenum, index: GLuint, x: GLint, 

-                                   y: GLint, z: GLint, w: GLint){.stdcall, importc, ogl.}

-proc glProgramLocalParameterI4ivNV*(target: GLenum, index: GLuint, 

-                                    params: PGLint){.stdcall, importc, ogl.}

-proc glProgramLocalParametersI4ivNV*(target: GLenum, index: GLuint, 

-                                     count: GLsizei, params: PGLint){.stdcall, importc, ogl.}

-proc glProgramLocalParameterI4uiNV*(target: GLenum, index: GLuint, x: GLuint, 

-                                    y: GLuint, z: GLuint, w: GLuint){.stdcall, importc, ogl.}

-proc glProgramLocalParameterI4uivNV*(target: GLenum, index: GLuint, 

-                                     params: PGLuint){.stdcall, importc, ogl.}

-proc glProgramLocalParametersI4uivNV*(target: GLenum, index: GLuint, 

-                                      count: GLsizei, params: PGLuint){.stdcall, importc, ogl.}

-proc glProgramEnvParameterI4iNV*(target: GLenum, index: GLuint, x: GLint, 

-                                 y: GLint, z: GLint, w: GLint){.stdcall, importc, ogl.}

-proc glProgramEnvParameterI4ivNV*(target: GLenum, index: GLuint, params: PGLint){.

-    stdcall, importc, ogl.}

-proc glProgramEnvParametersI4ivNV*(target: GLenum, index: GLuint, 

-                                   count: GLsizei, params: PGLint){.stdcall, importc, ogl.}

-proc glProgramEnvParameterI4uiNV*(target: GLenum, index: GLuint, x: GLuint, 

-                                  y: GLuint, z: GLuint, w: GLuint){.stdcall, importc, ogl.}

-proc glProgramEnvParameterI4uivNV*(target: GLenum, index: GLuint, 

-                                   params: PGLuint){.stdcall, importc, ogl.}

-proc glProgramEnvParametersI4uivNV*(target: GLenum, index: GLuint, 

-                                    count: GLsizei, params: PGLuint){.stdcall, importc, ogl.}

-proc glGetProgramLocalParameterIivNV*(target: GLenum, index: GLuint, 

-                                      params: PGLint){.stdcall, importc, ogl.}

-proc glGetProgramLocalParameterIuivNV*(target: GLenum, index: GLuint, 

-                                       params: PGLuint){.stdcall, importc, ogl.}

-proc glGetProgramEnvParameterIivNV*(target: GLenum, index: GLuint, 

-                                    params: PGLint){.stdcall, importc, ogl.}

-proc glGetProgramEnvParameterIuivNV*(target: GLenum, index: GLuint, 

-                                     params: PGLuint){.stdcall, importc, ogl.}

-  # GL_NV_parameter_buffer_object

-proc glProgramBufferParametersfvNV*(target: GLenum, buffer: GLuint, 

-                                    index: GLuint, count: GLsizei, 

-                                    params: PGLfloat){.stdcall, importc, ogl.}

-proc glProgramBufferParametersIivNV*(target: GLenum, buffer: GLuint, 

-                                     index: GLuint, count: GLsizei, 

-                                     params: GLint){.stdcall, importc, ogl.}

-proc glProgramBufferParametersIuivNV*(target: GLenum, buffer: GLuint, 

-                                      index: GLuint, count: GLuint, 

-                                      params: PGLuint){.stdcall, importc, ogl.}

-  # GL_NV_transform_feedback

-proc glBeginTransformFeedbackNV*(primitiveMode: GLenum){.stdcall, importc, ogl.}

-proc glEndTransformFeedbackNV*(){.stdcall, importc, ogl.}

-proc glTransformFeedbackAttribsNV*(count: GLsizei, attribs: GLint, 

-                                   bufferMode: GLenum){.stdcall, importc, ogl.}

-proc glBindBufferRangeNV*(target: GLenum, index: GLuint, buffer: GLuint, 

-                          offset: GLintptr, size: GLsizeiptr){.stdcall, importc, ogl.}

-proc glBindBufferOffsetNV*(target: GLenum, index: GLuint, buffer: GLuint, 

-                           offset: GLintptr){.stdcall, importc, ogl.}

-proc glBindBufferBaseNV*(target: GLenum, index: GLuint, buffer: GLuint){.stdcall, importc, ogl.}

-proc glTransformFeedbackVaryingsNV*(prog: GLuint, count: GLsizei, 

-                                    locations: PGLint, bufferMode: GLenum){.

-    stdcall, importc, ogl.}

-proc glActiveVaryingNV*(prog: GLuint, name: PGLchar){.stdcall, importc, ogl.}

-proc glGetVaryingLocationNV*(prog: GLuint, name: PGLchar): GLint{.stdcall, importc, ogl.}

-proc glGetActiveVaryingNV*(prog: GLuint, index: GLuint, bufSize: GLsizei, 

-                           len: PGLsizei, size: PGLsizei, typ: PGLenum, 

-                           name: PGLchar){.stdcall, importc, ogl.}

-proc glGetTransformFeedbackVaryingNV*(prog: GLuint, index: GLuint, 

-                                      location: PGLint){.stdcall, importc, ogl.}

-proc glTransformFeedbackStreamAttribsNV*(count: GLsizei, attribs: PGLint, 

-    nbuffers: GLsizei, bufstreams: PGLint, bufferMode: GLenum){.stdcall, importc, ogl.}

-  # GL_NV_conditional_render

-proc glBeginConditionalRenderNV*(id: GLuint, mode: GLenum){.stdcall, importc, ogl.}

-proc glEndConditionalRenderNV*(){.stdcall, importc, ogl.}

-  # GL_NV_present_video

-proc glPresentFrameKeyedNV*(video_slot: GLuint, minPresentTime: GLuint64EXT, 

-                            beginPresentTimeId: GLuint, 

-                            presentDuratioId: GLuint, typ: GLenum, 

-                            target0: GLenum, fill0: GLuint, key0: GLuint, 

-                            target1: GLenum, fill1: GLuint, key1: GLuint){.

-    stdcall, importc, ogl.}

-proc glPresentFrameDualFillNV*(video_slot: GLuint, minPresentTime: GLuint64EXT, 

-                               beginPresentTimeId: GLuint, 

-                               presentDurationId: GLuint, typ: GLenum, 

-                               target0: GLenum, fill0: GLuint, target1: GLenum, 

-                               fill1: GLuint, target2: GLenum, fill2: GLuint, 

-                               target3: GLenum, fill3: GLuint){.stdcall, importc, ogl.}

-proc glGetVideoivNV*(video_slot: GLuint, pname: GLenum, params: PGLint){.stdcall, importc, ogl.}

-proc glGetVideouivNV*(video_slot: GLuint, pname: GLenum, params: PGLuint){.

-    stdcall, importc, ogl.}

-proc glGetVideoi64vNV*(video_slot: GLuint, pname: GLenum, params: PGLint64EXT){.

-    stdcall, importc, ogl.}

-proc glGetVideoui64vNV*(video_slot: GLuint, pname: GLenum, params: PGLuint64EXT){.

-    stdcall, importc, ogl.}

-  #procedure glVideoParameterivNV(video_slot: GLuint; pname: GLenum; const params: PGLint); stdcall, importc, ogl;

-  # GL_NV_explicit_multisample

-proc glGetMultisamplefvNV*(pname: GLenum, index: GLuint, val: PGLfloat){.stdcall, importc, ogl.}

-proc glSampleMaskIndexedNV*(index: GLuint, mask: GLbitfield){.stdcall, importc, ogl.}

-proc glTexRenderbufferNV*(target: GLenum, renderbuffer: GLuint){.stdcall, importc, ogl.}

-  # GL_NV_transform_feedback2

-proc glBindTransformFeedbackNV*(target: GLenum, id: GLuint){.stdcall, importc, ogl.}

-proc glDeleteTransformFeedbacksNV*(n: GLsizei, ids: PGLuint){.stdcall, importc, ogl.}

-proc glGenTransformFeedbacksNV*(n: GLsizei, ids: PGLuint){.stdcall, importc, ogl.}

-proc glIsTransformFeedbackNV*(id: GLuint): GLboolean{.stdcall, importc, ogl.}

-proc glPauseTransformFeedbackNV*(){.stdcall, importc, ogl.}

-proc glResumeTransformFeedbackNV*(){.stdcall, importc, ogl.}

-proc glDrawTransformFeedbackNV*(mode: GLenum, id: GLuint){.stdcall, importc, ogl.}

-  # GL_NV_video_capture

-proc glBeginVideoCaptureNV*(video_capture_slot: GLuint){.stdcall, importc, ogl.}

-proc glBindVideoCaptureStreamBufferNV*(video_capture_slot: GLuint, 

-                                       stream: GLuint, frame_region: GLenum, 

-                                       offset: GLintptrARB){.stdcall, importc, ogl.}

-proc glBindVideoCaptureStreamTextureNV*(video_capture_slot: GLuint, 

-                                        stream: GLuint, frame_region: GLenum, 

-                                        target: GLenum, texture: GLuint){.

-    stdcall, importc, ogl.}

-proc glEndVideoCaptureNV*(video_capture_slot: GLuint){.stdcall, importc, ogl.}

-proc glGetVideoCaptureivNV*(video_capture_slot: GLuint, pname: GLenum, 

-                            params: PGLint){.stdcall, importc, ogl.}

-proc glGetVideoCaptureStreamivNV*(video_capture_slot: GLuint, stream: GLuint, 

-                                  pname: GLenum, params: PGLint){.stdcall, importc, ogl.}

-proc glGetVideoCaptureStreamfvNV*(video_capture_slot: GLuint, stream: GLuint, 

-                                  pname: GLenum, params: PGLfloat){.stdcall, importc, ogl.}

-proc glGetVideoCaptureStreamdvNV*(video_capture_slot: GLuint, stream: GLuint, 

-                                  pname: GLenum, params: PGLdouble){.stdcall, importc, ogl.}

-proc glVideoCaptureNV*(video_capture_slot: GLuint, sequence_num: PGLuint, 

-                       capture_time: PGLuint64EXT): GLenum{.stdcall, importc, ogl.}

-proc glVideoCaptureStreamParameterivNV*(video_capture_slot: GLuint, 

-                                        stream: GLuint, pname: GLenum, 

-                                        params: PGLint){.stdcall, importc, ogl.}

-proc glVideoCaptureStreamParameterfvNV*(video_capture_slot: GLuint, 

-                                        stream: GLuint, pname: GLenum, 

-                                        params: PGLfloat){.stdcall, importc, ogl.}

-proc glVideoCaptureStreamParameterdvNV*(video_capture_slot: GLuint, 

-                                        stream: GLuint, pname: GLenum, 

-                                        params: PGLdouble){.stdcall, importc, ogl.}

-  # GL_NV_copy_image

-proc glCopyImageSubDataNV*(srcName: GLuint, srcTarget: GLenum, srcLevel: GLint, 

-                           srcX: GLint, srcY: GLint, srcZ: GLint, 

-                           dstName: GLuint, dstTarget: GLenum, dstLevel: GLint, 

-                           dstX: GLint, dstY: GLint, dstZ: GLint, 

-                           width: GLsizei, height: GLsizei, depth: GLsizei){.

-    stdcall, importc, ogl.}

-  # GL_NV_shader_buffer_load

-proc glMakeBufferResidentNV*(target: GLenum, access: GLenum){.stdcall, importc, ogl.}

-proc glMakeBufferNonResidentNV*(target: GLenum){.stdcall, importc, ogl.}

-proc glIsBufferResidentNV*(target: GLenum): GLboolean{.stdcall, importc, ogl.}

-proc glMakeNamedBufferResidentNV*(buffer: GLuint, access: GLenum){.stdcall, importc, ogl.}

-proc glMakeNamedBufferNonResidentNV*(buffer: GLuint){.stdcall, importc, ogl.}

-proc glIsNamedBufferResidentNV*(buffer: GLuint): GLboolean{.stdcall, importc, ogl.}

-proc glGetBufferParameterui64vNV*(target: GLenum, pname: GLenum, 

-                                  params: PGLuint64EXT){.stdcall, importc, ogl.}

-proc glGetNamedBufferParameterui64vNV*(buffer: GLuint, pname: GLenum, 

-                                       params: PGLuint64EXT){.stdcall, importc, ogl.}

-proc glGetIntegerui64vNV*(value: GLenum, result: PGLuint64EXT){.stdcall, importc, ogl.}

-proc glUniformui64NV*(location: GLint, value: GLuint64EXT){.stdcall, importc, ogl.}

-proc glUniformui64vNV*(location: GLint, count: GLsizei, value: PGLuint64EXT){.

-    stdcall, importc, ogl.}

-proc glGetUniformui64vNV*(prog: GLuint, location: GLint, params: PGLuint64EXT){.

-    stdcall, importc, ogl.}

-proc glProgramUniformui64NV*(prog: GLuint, location: GLint, value: GLuint64EXT){.

-    stdcall, importc, ogl.}

-proc glProgramUniformui64vNV*(prog: GLuint, location: GLint, count: GLsizei, 

-                              value: PGLuint64EXT){.stdcall, importc, ogl.}

-  # GL_NV_vertex_buffer_unified_memory

-proc glBufferAddressRangeNV*(pname: GLenum, index: GLuint, adress: GLuint64EXT, 

-                             len: GLsizeiptr){.stdcall, importc, ogl.}

-proc glVertexFormatNV*(size: GLint, typ: GLenum, stride: GLsizei){.stdcall, importc, ogl.}

-proc glNormalFormatNV*(typ: GLenum, stride: GLsizei){.stdcall, importc, ogl.}

-proc glColorFormatNV*(size: GLint, typ: GLenum, stride: GLsizei){.stdcall, importc, ogl.}

-proc glIndexFormatNV*(typ: GLenum, stride: GLsizei){.stdcall, importc, ogl.}

-proc glTexCoordFormatNV*(size: GLint, typ: GLenum, stride: GLsizei){.stdcall, importc, ogl.}

-proc glEdgeFlagFormatNV*(stride: GLsizei){.stdcall, importc, ogl.}

-proc glSecondaryColorFormatNV*(size: GLint, typ: GLenum, stride: GLsizei){.

-    stdcall, importc, ogl.}

-proc glFogCoordFormatNV*(typ: GLenum, stride: GLsizei){.stdcall, importc, ogl.}

-proc glVertexAttribFormatNV*(index: GLuint, size: GLint, typ: GLenum, 

-                             normalized: GLboolean, stride: GLsizei){.stdcall, importc, ogl.}

-proc glVertexAttribIFormatNV*(index: GLuint, size: GLint, typ: GLenum, 

-                              stride: GLsizei){.stdcall, importc, ogl.}

-proc glGetIntegerui64i_vNV*(value: GLenum, index: GLuint, Result: PGLuint64EXT){.

-    stdcall, importc, ogl.}

-  # GL_NV_gpu_program5

-proc glProgramSubroutineParametersuivNV*(target: GLenum, count: GLsizei, 

-    params: PGLuint){.stdcall, importc, ogl.}

-proc glGetProgramSubroutineParameteruivNV*(target: GLenum, index: GLuint, 

-    param: PGLuint){.stdcall, importc, ogl.}

-  # GL_NV_gpu_shader5

-proc glUniform1i64NV*(location: GLint, x: GLint64EXT){.stdcall, importc, ogl.}

-proc glUniform2i64NV*(location: GLint, x: GLint64EXT, y: GLint64EXT){.stdcall, importc, ogl.}

-proc glUniform3i64NV*(location: GLint, x: GLint64EXT, y: GLint64EXT, 

-                      z: GLint64EXT){.stdcall, importc, ogl.}

-proc glUniform4i64NV*(location: GLint, x: GLint64EXT, y: GLint64EXT, 

-                      z: GLint64EXT, w: GLint64EXT){.stdcall, importc, ogl.}

-proc glUniform1i64vNV*(location: GLint, count: GLsizei, value: PGLint64EXT){.

-    stdcall, importc, ogl.}

-proc glUniform2i64vNV*(location: GLint, count: GLsizei, value: PGLint64EXT){.

-    stdcall, importc, ogl.}

-proc glUniform3i64vNV*(location: GLint, count: GLsizei, value: PGLint64EXT){.

-    stdcall, importc, ogl.}

-proc glUniform4i64vNV*(location: GLint, count: GLsizei, value: PGLint64EXT){.

-    stdcall, importc, ogl.}

-proc glUniform1ui64NV*(location: GLint, x: GLuint64EXT){.stdcall, importc, ogl.}

-proc glUniform2ui64NV*(location: GLint, x: GLuint64EXT, y: GLuint64EXT){.stdcall, importc, ogl.}

-proc glUniform3ui64NV*(location: GLint, x: GLuint64EXT, y: GLuint64EXT, 

-                       z: GLuint64EXT){.stdcall, importc, ogl.}

-proc glUniform4ui64NV*(location: GLint, x: GLuint64EXT, y: GLuint64EXT, 

-                       z: GLuint64EXT, w: GLuint64EXT){.stdcall, importc, ogl.}

-proc glUniform1ui64vNV*(location: GLint, count: GLsizei, value: PGLuint64EXT){.

-    stdcall, importc, ogl.}

-proc glUniform2ui64vNV*(location: GLint, count: GLsizei, value: PGLuint64EXT){.

-    stdcall, importc, ogl.}

-proc glUniform3ui64vNV*(location: GLint, count: GLsizei, value: PGLuint64EXT){.

-    stdcall, importc, ogl.}

-proc glUniform4ui64vNV*(location: GLint, count: GLsizei, value: PGLuint64EXT){.

-    stdcall, importc, ogl.}

-proc glGetUniformi64vNV*(prog: GLuint, location: GLint, params: PGLint64EXT){.

-    stdcall, importc, ogl.}

-proc glProgramUniform1i64NV*(prog: GLuint, location: GLint, x: GLint64EXT){.

-    stdcall, importc, ogl.}

-proc glProgramUniform2i64NV*(prog: GLuint, location: GLint, x: GLint64EXT, 

-                             y: GLint64EXT){.stdcall, importc, ogl.}

-proc glProgramUniform3i64NV*(prog: GLuint, location: GLint, x: GLint64EXT, 

-                             y: GLint64EXT, z: GLint64EXT){.stdcall, importc, ogl.}

-proc glProgramUniform4i64NV*(prog: GLuint, location: GLint, x: GLint64EXT, 

-                             y: GLint64EXT, z: GLint64EXT, w: GLint64EXT){.

-    stdcall, importc, ogl.}

-proc glProgramUniform1i64vNV*(prog: GLuint, location: GLint, count: GLsizei, 

-                              value: PGLint64EXT){.stdcall, importc, ogl.}

-proc glProgramUniform2i64vNV*(prog: GLuint, location: GLint, count: GLsizei, 

-                              value: PGLint64EXT){.stdcall, importc, ogl.}

-proc glProgramUniform3i64vNV*(prog: GLuint, location: GLint, count: GLsizei, 

-                              value: PGLint64EXT){.stdcall, importc, ogl.}

-proc glProgramUniform4i64vNV*(prog: GLuint, location: GLint, count: GLsizei, 

-                              value: PGLint64EXT){.stdcall, importc, ogl.}

-proc glProgramUniform1ui64NV*(prog: GLuint, location: GLint, x: GLuint64EXT){.

-    stdcall, importc, ogl.}

-proc glProgramUniform2ui64NV*(prog: GLuint, location: GLint, x: GLuint64EXT, 

-                              y: GLuint64EXT){.stdcall, importc, ogl.}

-proc glProgramUniform3ui64NV*(prog: GLuint, location: GLint, x: GLuint64EXT, 

-                              y: GLuint64EXT, z: GLuint64EXT){.stdcall, importc, ogl.}

-proc glProgramUniform4ui64NV*(prog: GLuint, location: GLint, x: GLuint64EXT, 

-                              y: GLuint64EXT, z: GLuint64EXT, w: GLuint64EXT){.

-    stdcall, importc, ogl.}

-proc glProgramUniform1ui64vNV*(prog: GLuint, location: GLint, count: GLsizei, 

-                               value: PGLuint64EXT){.stdcall, importc, ogl.}

-proc glProgramUniform2ui64vNV*(prog: GLuint, location: GLint, count: GLsizei, 

-                               value: PGLuint64EXT){.stdcall, importc, ogl.}

-proc glProgramUniform3ui64vNV*(prog: GLuint, location: GLint, count: GLsizei, 

-                               value: PGLuint64EXT){.stdcall, importc, ogl.}

-proc glProgramUniform4ui64vNV*(prog: GLuint, location: GLint, count: GLsizei, 

-                               value: PGLuint64EXT){.stdcall, importc, ogl.}

-  # GL_NV_vertex_attrib_integer_64bit

-proc glVertexAttribL1i64NV*(index: GLuint, x: GLint64EXT){.stdcall, importc, ogl.}

-proc glVertexAttribL2i64NV*(index: GLuint, x: GLint64EXT, y: GLint64EXT){.

-    stdcall, importc, ogl.}

-proc glVertexAttribL3i64NV*(index: GLuint, x: GLint64EXT, y: GLint64EXT, 

-                            z: GLint64EXT){.stdcall, importc, ogl.}

-proc glVertexAttribL4i64NV*(index: GLuint, x: GLint64EXT, y: GLint64EXT, 

-                            z: GLint64EXT, w: GLint64EXT){.stdcall, importc, ogl.}

-proc glVertexAttribL1i64vNV*(index: GLuint, v: PGLint64EXT){.stdcall, importc, ogl.}

-proc glVertexAttribL2i64vNV*(index: GLuint, v: PGLint64EXT){.stdcall, importc, ogl.}

-proc glVertexAttribL3i64vNV*(index: GLuint, v: PGLint64EXT){.stdcall, importc, ogl.}

-proc glVertexAttribL4i64vNV*(index: GLuint, v: PGLint64EXT){.stdcall, importc, ogl.}

-proc glVertexAttribL1ui64NV*(index: GLuint, x: GLuint64EXT){.stdcall, importc, ogl.}

-proc glVertexAttribL2ui64NV*(index: GLuint, x: GLuint64EXT, y: GLuint64EXT){.

-    stdcall, importc, ogl.}

-proc glVertexAttribL3ui64NV*(index: GLuint, x: GLuint64EXT, y: GLuint64EXT, 

-                             z: GLuint64EXT){.stdcall, importc, ogl.}

-proc glVertexAttribL4ui64NV*(index: GLuint, x: GLuint64EXT, y: GLuint64EXT, 

-                             z: GLuint64EXT, w: GLuint64EXT){.stdcall, importc, ogl.}

-proc glVertexAttribL1ui64vNV*(index: GLuint, v: PGLuint64EXT){.stdcall, importc, ogl.}

-proc glVertexAttribL2ui64vNV*(index: GLuint, v: PGLuint64EXT){.stdcall, importc, ogl.}

-proc glVertexAttribL3ui64vNV*(index: GLuint, v: PGLuint64EXT){.stdcall, importc, ogl.}

-proc glVertexAttribL4ui64vNV*(index: GLuint, v: PGLuint64EXT){.stdcall, importc, ogl.}

-proc glGetVertexAttribLi64vNV*(index: GLuint, pname: GLenum, params: PGLint64EXT){.

-    stdcall, importc, ogl.}

-proc glGetVertexAttribLui64vNV*(index: GLuint, pname: GLenum, 

-                                params: PGLuint64EXT){.stdcall, importc, ogl.}

-proc glVertexAttribLFormatNV*(index: GLuint, size: GLint, typ: GLenum, 

-                              stride: GLsizei){.stdcall, importc, ogl.}

-  # GL_NV_vdpau_interop

-proc glVDPAUInitNV*(vdpDevice: PGLvoid, getProcAddress: PGLvoid){.stdcall, importc, ogl.}

-proc glVDPAUFiniNV*(){.stdcall, importc, ogl.}

-proc glVDPAURegisterVideoSurfaceNV*(vdpSurface: PGLvoid, target: GLenum, 

-                                    numTextureNames: GLsizei, 

-                                    textureNames: PGLuint): GLvdpauSurfaceNV{.

-    stdcall, importc, ogl.}

-proc glVDPAURegisterOutputSurfaceNV*(vdpSurface: PGLvoid, target: GLenum, 

-                                     numTextureNames: GLsizei, 

-                                     textureNames: PGLuint): GLvdpauSurfaceNV{.

-    stdcall, importc, ogl.}

-proc glVDPAUIsSurfaceNV*(surface: GLvdpauSurfaceNV){.stdcall, importc, ogl.}

-proc glVDPAUUnregisterSurfaceNV*(surface: GLvdpauSurfaceNV){.stdcall, importc, ogl.}

-proc glVDPAUGetSurfaceivNV*(surface: GLvdpauSurfaceNV, pname: GLenum, 

-                            bufSize: GLsizei, len: PGLsizei, values: PGLint){.

-    stdcall, importc, ogl.}

-proc glVDPAUSurfaceAccessNV*(surface: GLvdpauSurfaceNV, access: GLenum){.stdcall, importc, ogl.}

-proc glVDPAUMapSurfacesNV*(numSurfaces: GLsizei, surfaces: PGLvdpauSurfaceNV){.

-    stdcall, importc, ogl.}

-proc glVDPAUUnmapSurfacesNV*(numSurface: GLsizei, surfaces: PGLvdpauSurfaceNV){.

-    stdcall, importc, ogl.}

-  # GL_NV_texture_barrier

-proc glTextureBarrierNV*(){.stdcall, importc, ogl.}

-  # GL_PGI_misc_hints

-proc glHintPGI*(target: GLenum, mode: GLint){.stdcall, importc, ogl.}

-  # GL_SGIS_detail_texture

-proc glDetailTexFuncSGIS*(target: GLenum, n: GLsizei, points: PGLfloat){.stdcall, importc, ogl.}

-proc glGetDetailTexFuncSGIS*(target: GLenum, points: PGLfloat){.stdcall, importc, ogl.}

-  # GL_SGIS_fog_function

-proc glFogFuncSGIS*(n: GLsizei, points: PGLfloat){.stdcall, importc, ogl.}

-proc glGetFogFuncSGIS*(points: PGLfloat){.stdcall, importc, ogl.}

-  # GL_SGIS_multisample

-proc glSampleMaskSGIS*(value: GLclampf, invert: GLboolean){.stdcall, importc, ogl.}

-proc glSamplePatternSGIS*(pattern: GLenum){.stdcall, importc, ogl.}

-  # GL_SGIS_pixel_texture

-proc glPixelTexGenParameteriSGIS*(pname: GLenum, param: GLint){.stdcall, importc, ogl.}

-proc glPixelTexGenParameterivSGIS*(pname: GLenum, params: PGLint){.stdcall, importc, ogl.}

-proc glPixelTexGenParameterfSGIS*(pname: GLenum, param: GLfloat){.stdcall, importc, ogl.}

-proc glPixelTexGenParameterfvSGIS*(pname: GLenum, params: PGLfloat){.stdcall, importc, ogl.}

-proc glGetPixelTexGenParameterivSGIS*(pname: GLenum, params: PGLint){.stdcall, importc, ogl.}

-proc glGetPixelTexGenParameterfvSGIS*(pname: GLenum, params: PGLfloat){.stdcall, importc, ogl.}

-  # GL_SGIS_point_parameters

-proc glPointParameterfSGIS*(pname: GLenum, param: GLfloat){.stdcall, importc, ogl.}

-proc glPointParameterfvSGIS*(pname: GLenum, params: PGLfloat){.stdcall, importc, ogl.}

-  # GL_SGIS_sharpen_texture

-proc glSharpenTexFuncSGIS*(target: GLenum, n: GLsizei, points: PGLfloat){.

-    stdcall, importc, ogl.}

-proc glGetSharpenTexFuncSGIS*(target: GLenum, points: PGLfloat){.stdcall, importc, ogl.}

-  # GL_SGIS_texture4D

-proc glTexImage4DSGIS*(target: GLenum, level: GLint, internalformat: GLenum, 

-                       width: GLsizei, height: GLsizei, depth: GLsizei, 

-                       size4d: GLsizei, border: GLint, format: GLenum, 

-                       typ: GLenum, pixels: PGLvoid){.stdcall, importc, ogl.}

-proc glTexSubImage4DSGIS*(target: GLenum, level: GLint, xoffset: GLint, 

-                          yoffset: GLint, zoffset: GLint, woffset: GLint, 

-                          width: GLsizei, height: GLsizei, depth: GLsizei, 

-                          size4d: GLsizei, format: GLenum, typ: GLenum, 

-                          pixels: PGLvoid){.stdcall, importc, ogl.}

-  # GL_SGIS_texture_color_mask

-proc glTextureColorMaskSGIS*(red: GLboolean, green: GLboolean, blue: GLboolean, 

-                             alpha: GLboolean){.stdcall, importc, ogl.}

-  # GL_SGIS_texture_filter4

-proc glGetTexFilterFuncSGIS*(target: GLenum, filter: GLenum, weights: PGLfloat){.

-    stdcall, importc, ogl.}

-proc glTexFilterFuncSGIS*(target: GLenum, filter: GLenum, n: GLsizei, 

-                          weights: PGLfloat){.stdcall, importc, ogl.}

-  # GL_SGIX_async

-proc glAsyncMarkerSGIX*(marker: GLuint){.stdcall, importc, ogl.}

-proc glFinishAsyncSGIX*(markerp: PGLuint): GLint{.stdcall, importc, ogl.}

-proc glPollAsyncSGIX*(markerp: PGLuint): GLint{.stdcall, importc, ogl.}

-proc glGenAsyncMarkersSGIX*(range: GLsizei): GLuint{.stdcall, importc, ogl.}

-proc glDeleteAsyncMarkersSGIX*(marker: GLuint, range: GLsizei){.stdcall, importc, ogl.}

-proc glIsAsyncMarkerSGIX*(marker: GLuint): GLboolean{.stdcall, importc, ogl.}

-  # GL_SGIX_flush_raster

-proc glFlushRasterSGIX*(){.stdcall, importc, ogl.}

-  # GL_SGIX_fragment_lighting

-proc glFragmentColorMaterialSGIX*(face: GLenum, mode: GLenum){.stdcall, importc, ogl.}

-proc glFragmentLightfSGIX*(light: GLenum, pname: GLenum, param: GLfloat){.

-    stdcall, importc, ogl.}

-proc glFragmentLightfvSGIX*(light: GLenum, pname: GLenum, params: PGLfloat){.

-    stdcall, importc, ogl.}

-proc glFragmentLightiSGIX*(light: GLenum, pname: GLenum, param: GLint){.stdcall, importc, ogl.}

-proc glFragmentLightivSGIX*(light: GLenum, pname: GLenum, params: PGLint){.

-    stdcall, importc, ogl.}

-proc glFragmentLightModelfSGIX*(pname: GLenum, param: GLfloat){.stdcall, importc, ogl.}

-proc glFragmentLightModelfvSGIX*(pname: GLenum, params: PGLfloat){.stdcall, importc, ogl.}

-proc glFragmentLightModeliSGIX*(pname: GLenum, param: GLint){.stdcall, importc, ogl.}

-proc glFragmentLightModelivSGIX*(pname: GLenum, params: PGLint){.stdcall, importc, ogl.}

-proc glFragmentMaterialfSGIX*(face: GLenum, pname: GLenum, param: GLfloat){.

-    stdcall, importc, ogl.}

-proc glFragmentMaterialfvSGIX*(face: GLenum, pname: GLenum, params: PGLfloat){.

-    stdcall, importc, ogl.}

-proc glFragmentMaterialiSGIX*(face: GLenum, pname: GLenum, param: GLint){.

-    stdcall, importc, ogl.}

-proc glFragmentMaterialivSGIX*(face: GLenum, pname: GLenum, params: PGLint){.

-    stdcall, importc, ogl.}

-proc glGetFragmentLightfvSGIX*(light: GLenum, pname: GLenum, params: PGLfloat){.

-    stdcall, importc, ogl.}

-proc glGetFragmentLightivSGIX*(light: GLenum, pname: GLenum, params: PGLint){.

-    stdcall, importc, ogl.}

-proc glGetFragmentMaterialfvSGIX*(face: GLenum, pname: GLenum, params: PGLfloat){.

-    stdcall, importc, ogl.}

-proc glGetFragmentMaterialivSGIX*(face: GLenum, pname: GLenum, params: PGLint){.

-    stdcall, importc, ogl.}

-proc glLightEnviSGIX*(pname: GLenum, param: GLint){.stdcall, importc, ogl.}

-  # GL_SGIX_framezoom

-proc glFrameZoomSGIX*(factor: GLint){.stdcall, importc, ogl.}

-  # GL_SGIX_igloo_interface

-proc glIglooInterfaceSGIX*(pname: GLenum, params: PGLvoid){.stdcall, importc, ogl.}

-  # GL_SGIX_instruments

-proc glGetInstrumentsSGIX*(): GLint{.stdcall, importc, ogl.}

-proc glInstrumentsBufferSGIX*(size: GLsizei, buffer: PGLint){.stdcall, importc, ogl.}

-proc glPollInstrumentsSGIX*(marker_p: PGLint): GLint{.stdcall, importc, ogl.}

-proc glReadInstrumentsSGIX*(marker: GLint){.stdcall, importc, ogl.}

-proc glStartInstrumentsSGIX*(){.stdcall, importc, ogl.}

-proc glStopInstrumentsSGIX*(marker: GLint){.stdcall, importc, ogl.}

-  # GL_SGIX_list_priority

-proc glGetListParameterfvSGIX*(list: GLuint, pname: GLenum, params: PGLfloat){.

-    stdcall, importc, ogl.}

-proc glGetListParameterivSGIX*(list: GLuint, pname: GLenum, params: PGLint){.

-    stdcall, importc, ogl.}

-proc glListParameterfSGIX*(list: GLuint, pname: GLenum, param: GLfloat){.stdcall, importc, ogl.}

-proc glListParameterfvSGIX*(list: GLuint, pname: GLenum, params: PGLfloat){.

-    stdcall, importc, ogl.}

-proc glListParameteriSGIX*(list: GLuint, pname: GLenum, param: GLint){.stdcall, importc, ogl.}

-proc glListParameterivSGIX*(list: GLuint, pname: GLenum, params: PGLint){.

-    stdcall, importc, ogl.}

-  # GL_SGIX_pixel_texture

-proc glPixelTexGenSGIX*(mode: GLenum){.stdcall, importc, ogl.}

-  # GL_SGIX_polynomial_ffd

-proc glDeformationMap3dSGIX*(target: GLenum, u1: GLdouble, u2: GLdouble, 

-                             ustride: GLint, uorder: GLint, v1: GLdouble, 

-                             v2: GLdouble, vstride: GLint, vorder: GLint, 

-                             w1: GLdouble, w2: GLdouble, wstride: GLint, 

-                             worder: GLint, points: PGLdouble){.stdcall, importc, ogl.}

-proc glDeformationMap3fSGIX*(target: GLenum, u1: GLfloat, u2: GLfloat, 

-                             ustride: GLint, uorder: GLint, v1: GLfloat, 

-                             v2: GLfloat, vstride: GLint, vorder: GLint, 

-                             w1: GLfloat, w2: GLfloat, wstride: GLint, 

-                             worder: GLint, points: PGLfloat){.stdcall, importc, ogl.}

-proc glDeformSGIX*(mask: GLbitfield){.stdcall, importc, ogl.}

-proc glLoadIdentityDeformationMapSGIX*(mask: GLbitfield){.stdcall, importc, ogl.}

-  # GL_SGIX_reference_plane

-proc glReferencePlaneSGIX*(equation: PGLdouble){.stdcall, importc, ogl.}

-  # GL_SGIX_sprite

-proc glSpriteParameterfSGIX*(pname: GLenum, param: GLfloat){.stdcall, importc, ogl.}

-proc glSpriteParameterfvSGIX*(pname: GLenum, params: PGLfloat){.stdcall, importc, ogl.}

-proc glSpriteParameteriSGIX*(pname: GLenum, param: GLint){.stdcall, importc, ogl.}

-proc glSpriteParameterivSGIX*(pname: GLenum, params: PGLint){.stdcall, importc, ogl.}

-  # GL_SGIX_tag_sample_buffer

-proc glTagSampleBufferSGIX*(){.stdcall, importc, ogl.}

-  # GL_SGI_color_table

-proc glColorTableSGI*(target: GLenum, internalformat: GLenum, width: GLsizei, 

-                      format: GLenum, typ: GLenum, table: PGLvoid){.stdcall, importc, ogl.}

-proc glColorTableParameterfvSGI*(target: GLenum, pname: GLenum, params: PGLfloat){.

-    stdcall, importc, ogl.}

-proc glColorTableParameterivSGI*(target: GLenum, pname: GLenum, params: PGLint){.

-    stdcall, importc, ogl.}

-proc glCopyColorTableSGI*(target: GLenum, internalformat: GLenum, x: GLint, 

-                          y: GLint, width: GLsizei){.stdcall, importc, ogl.}

-proc glGetColorTableSGI*(target: GLenum, format: GLenum, typ: GLenum, 

-                         table: PGLvoid){.stdcall, importc, ogl.}

-proc glGetColorTableParameterfvSGI*(target: GLenum, pname: GLenum, 

-                                    params: PGLfloat){.stdcall, importc, ogl.}

-proc glGetColorTableParameterivSGI*(target: GLenum, pname: GLenum, 

-                                    params: PGLint){.stdcall, importc, ogl.}

-  # GL_SUNX_constant_data

-proc glFinishTextureSUNX*(){.stdcall, importc, ogl.}

-  # GL_SUN_global_alpha

-proc glGlobalAlphaFactorbSUN*(factor: GLbyte){.stdcall, importc, ogl.}

-proc glGlobalAlphaFactorsSUN*(factor: GLshort){.stdcall, importc, ogl.}

-proc glGlobalAlphaFactoriSUN*(factor: GLint){.stdcall, importc, ogl.}

-proc glGlobalAlphaFactorfSUN*(factor: GLfloat){.stdcall, importc, ogl.}

-proc glGlobalAlphaFactordSUN*(factor: GLdouble){.stdcall, importc, ogl.}

-proc glGlobalAlphaFactorubSUN*(factor: GLubyte){.stdcall, importc, ogl.}

-proc glGlobalAlphaFactorusSUN*(factor: GLushort){.stdcall, importc, ogl.}

-proc glGlobalAlphaFactoruiSUN*(factor: GLuint){.stdcall, importc, ogl.}

-  # GL_SUN_mesh_array

-proc glDrawMeshArraysSUN*(mode: GLenum, first: GLint, count: GLsizei, 

-                          width: GLsizei){.stdcall, importc, ogl.}

-  # GL_SUN_triangle_list

-proc glReplacementCodeuiSUN*(code: GLuint){.stdcall, importc, ogl.}

-proc glReplacementCodeusSUN*(code: GLushort){.stdcall, importc, ogl.}

-proc glReplacementCodeubSUN*(code: GLubyte){.stdcall, importc, ogl.}

-proc glReplacementCodeuivSUN*(code: PGLuint){.stdcall, importc, ogl.}

-proc glReplacementCodeusvSUN*(code: PGLushort){.stdcall, importc, ogl.}

-proc glReplacementCodeubvSUN*(code: PGLubyte){.stdcall, importc, ogl.}

-proc glReplacementCodePointerSUN*(typ: GLenum, stride: GLsizei, pointer: PGLvoid){.

-    stdcall, importc, ogl.}

-  # GL_SUN_vertex

-proc glColor4ubVertex2fSUN*(r: GLubyte, g: GLubyte, b: GLubyte, a: GLubyte, 

-                            x: GLfloat, y: GLfloat){.stdcall, importc, ogl.}

-proc glColor4ubVertex2fvSUN*(c: PGLubyte, v: PGLfloat){.stdcall, importc, ogl.}

-proc glColor4ubVertex3fSUN*(r: GLubyte, g: GLubyte, b: GLubyte, a: GLubyte, 

-                            x: GLfloat, y: GLfloat, z: GLfloat){.stdcall, importc, ogl.}

-proc glColor4ubVertex3fvSUN*(c: PGLubyte, v: PGLfloat){.stdcall, importc, ogl.}

-proc glColor3fVertex3fSUN*(r: GLfloat, g: GLfloat, b: GLfloat, x: GLfloat, 

-                           y: GLfloat, z: GLfloat){.stdcall, importc, ogl.}

-proc glColor3fVertex3fvSUN*(c: PGLfloat, v: PGLfloat){.stdcall, importc, ogl.}

-proc glNormal3fVertex3fSUN*(nx: GLfloat, ny: GLfloat, nz: GLfloat, x: GLfloat, 

-                            y: GLfloat, z: GLfloat){.stdcall, importc, ogl.}

-proc glNormal3fVertex3fvSUN*(n: PGLfloat, v: PGLfloat){.stdcall, importc, ogl.}

-proc glColor4fNormal3fVertex3fSUN*(r: GLfloat, g: GLfloat, b: GLfloat, 

-                                   a: GLfloat, nx: GLfloat, ny: GLfloat, 

-                                   nz: GLfloat, x: GLfloat, y: GLfloat, 

-                                   z: GLfloat){.stdcall, importc, ogl.}

-proc glColor4fNormal3fVertex3fvSUN*(c: PGLfloat, n: PGLfloat, v: PGLfloat){.

-    stdcall, importc, ogl.}

-proc glTexCoord2fVertex3fSUN*(s: GLfloat, t: GLfloat, x: GLfloat, y: GLfloat, 

-                              z: GLfloat){.stdcall, importc, ogl.}

-proc glTexCoord2fVertex3fvSUN*(tc: PGLfloat, v: PGLfloat){.stdcall, importc, ogl.}

-proc glTexCoord4fVertex4fSUN*(s: GLfloat, t: GLfloat, p: GLfloat, q: GLfloat, 

-                              x: GLfloat, y: GLfloat, z: GLfloat, w: GLfloat){.

-    stdcall, importc, ogl.}

-proc glTexCoord4fVertex4fvSUN*(tc: PGLfloat, v: PGLfloat){.stdcall, importc, ogl.}

-proc glTexCoord2fColor4ubVertex3fSUN*(s: GLfloat, t: GLfloat, r: GLubyte, 

-                                      g: GLubyte, b: GLubyte, a: GLubyte, 

-                                      x: GLfloat, y: GLfloat, z: GLfloat){.

-    stdcall, importc, ogl.}

-proc glTexCoord2fColor4ubVertex3fvSUN*(tc: PGLfloat, c: PGLubyte, v: PGLfloat){.

-    stdcall, importc, ogl.}

-proc glTexCoord2fColor3fVertex3fSUN*(s: GLfloat, t: GLfloat, r: GLfloat, 

-                                     g: GLfloat, b: GLfloat, x: GLfloat, 

-                                     y: GLfloat, z: GLfloat){.stdcall, importc, ogl.}

-proc glTexCoord2fColor3fVertex3fvSUN*(tc: PGLfloat, c: PGLfloat, v: PGLfloat){.

-    stdcall, importc, ogl.}

-proc glTexCoord2fNormal3fVertex3fSUN*(s: GLfloat, t: GLfloat, nx: GLfloat, 

-                                      ny: GLfloat, nz: GLfloat, x: GLfloat, 

-                                      y: GLfloat, z: GLfloat){.stdcall, importc, ogl.}

-proc glTexCoord2fNormal3fVertex3fvSUN*(tc: PGLfloat, n: PGLfloat, v: PGLfloat){.

-    stdcall, importc, ogl.}

-proc glTexCoord2fColor4fNormal3fVertex3fSUN*(s: GLfloat, t: GLfloat, r: GLfloat, 

-    g: GLfloat, b: GLfloat, a: GLfloat, nx: GLfloat, ny: GLfloat, nz: GLfloat, 

-    x: GLfloat, y: GLfloat, z: GLfloat){.stdcall, importc, ogl.}

-proc glTexCoord2fColor4fNormal3fVertex3fvSUN*(tc: PGLfloat, c: PGLfloat, 

-    n: PGLfloat, v: PGLfloat){.stdcall, importc, ogl.}

-proc glTexCoord4fColor4fNormal3fVertex4fSUN*(s: GLfloat, t: GLfloat, p: GLfloat, 

-    q: GLfloat, r: GLfloat, g: GLfloat, b: GLfloat, a: GLfloat, nx: GLfloat, 

-    ny: GLfloat, nz: GLfloat, x: GLfloat, y: GLfloat, z: GLfloat, w: GLfloat){.

-    stdcall, importc, ogl.}

-proc glTexCoord4fColor4fNormal3fVertex4fvSUN*(tc: PGLfloat, c: PGLfloat, 

-    n: PGLfloat, v: PGLfloat){.stdcall, importc, ogl.}

-proc glReplacementCodeuiVertex3fSUN*(rc: GLuint, x: GLfloat, y: GLfloat, 

-                                     z: GLfloat){.stdcall, importc, ogl.}

-proc glReplacementCodeuiVertex3fvSUN*(rc: PGLuint, v: PGLfloat){.stdcall, importc, ogl.}

-proc glReplacementCodeuiColor4ubVertex3fSUN*(rc: GLuint, r: GLubyte, g: GLubyte, 

-    b: GLubyte, a: GLubyte, x: GLfloat, y: GLfloat, z: GLfloat){.stdcall, importc, ogl.}

-proc glReplacementCodeuiColor4ubVertex3fvSUN*(rc: PGLuint, c: PGLubyte, 

-    v: PGLfloat){.stdcall, importc, ogl.}

-proc glReplacementCodeuiColor3fVertex3fSUN*(rc: GLuint, r: GLfloat, g: GLfloat, 

-    b: GLfloat, x: GLfloat, y: GLfloat, z: GLfloat){.stdcall, importc, ogl.}

-proc glReplacementCodeuiColor3fVertex3fvSUN*(rc: PGLuint, c: PGLfloat, 

-    v: PGLfloat){.stdcall, importc, ogl.}

-proc glReplacementCodeuiNormal3fVertex3fSUN*(rc: GLuint, nx: GLfloat, 

-    ny: GLfloat, nz: GLfloat, x: GLfloat, y: GLfloat, z: GLfloat){.stdcall, importc, ogl.}

-proc glReplacementCodeuiNormal3fVertex3fvSUN*(rc: PGLuint, n: PGLfloat, 

-    v: PGLfloat){.stdcall, importc, ogl.}

-proc glReplacementCodeuiColor4fNormal3fVertex3fSUN*(rc: GLuint, r: GLfloat, 

-    g: GLfloat, b: GLfloat, a: GLfloat, nx: GLfloat, ny: GLfloat, nz: GLfloat, 

-    x: GLfloat, y: GLfloat, z: GLfloat){.stdcall, importc, ogl.}

-proc glReplacementCodeuiColor4fNormal3fVertex3fvSUN*(rc: PGLuint, c: PGLfloat, 

-    n: PGLfloat, v: PGLfloat){.stdcall, importc, ogl.}

-proc glReplacementCodeuiTexCoord2fVertex3fSUN*(rc: GLuint, s: GLfloat, 

-    t: GLfloat, x: GLfloat, y: GLfloat, z: GLfloat){.stdcall, importc, ogl.}

-proc glReplacementCodeuiTexCoord2fVertex3fvSUN*(rc: PGLuint, tc: PGLfloat, 

-    v: PGLfloat){.stdcall, importc, ogl.}

-proc glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN*(rc: GLuint, s: GLfloat, 

-    t: GLfloat, nx: GLfloat, ny: GLfloat, nz: GLfloat, x: GLfloat, y: GLfloat, 

-    z: GLfloat){.stdcall, importc, ogl.}

-proc glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN*(rc: PGLuint, 

-    tc: PGLfloat, n: PGLfloat, v: PGLfloat){.stdcall, importc, ogl.}

-proc glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN*(rc: GLuint, 

-    s: GLfloat, t: GLfloat, r: GLfloat, g: GLfloat, b: GLfloat, a: GLfloat, 

-    nx: GLfloat, ny: GLfloat, nz: GLfloat, x: GLfloat, y: GLfloat, z: GLfloat){.

-    stdcall, importc, ogl.}

-proc glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN*(rc: PGLuint, 

-    tc: PGLfloat, c: PGLfloat, n: PGLfloat, v: PGLfloat){.stdcall, importc, ogl.}

-  # window support functions

-when defined(windows): 

-  when not defined(wglGetProcAddress):

-    proc wglGetProcAddress*(ProcName: cstring): Pointer{.stdcall, importc, wgl.}

-  proc wglCopyContext*(p1: HGLRC, p2: HGLRC, p3: int): BOOL{.stdcall, importc, wgl.}

-  proc wglCreateContext*(DC: HDC): HGLRC{.stdcall, importc, wgl.}

-  proc wglCreateLayerContext*(p1: HDC, p2: int): HGLRC{.stdcall, importc, wgl.}

-  proc wglDeleteContext*(p1: HGLRC): BOOL{.stdcall, importc, wgl.}

-  proc wglDescribeLayerPlane*(p1: HDC, p2, p3: int, p4: int, 

-                              LayerPlaneDescriptor: pointer): BOOL{.stdcall, importc, wgl.}

-  proc wglGetCurrentContext*(): HGLRC{.stdcall, importc, wgl.}

-  proc wglGetCurrentDC*(): HDC{.stdcall, importc, wgl.}

-  proc wglGetLayerPaletteEntries*(p1: HDC, p2, p3, p4: int, pcr: pointer): int{.

-      stdcall, importc, wgl.}

-  proc wglMakeCurrent*(DC: HDC, p2: HGLRC): BOOL{.stdcall, importc, wgl.}

-  proc wglRealizeLayerPalette*(p1: HDC, p2: int, p3: BOOL): BOOL{.stdcall, importc, wgl.}

-  proc wglSetLayerPaletteEntries*(p1: HDC, p2, p3, p4: int, pcr: pointer): int{.

-      stdcall, importc, wgl.}

-  proc wglShareLists*(p1, p2: HGLRC): BOOL{.stdcall, importc, wgl.}

-  proc wglSwapLayerBuffers*(p1: HDC, p2: int): BOOL{.stdcall, importc, wgl.}

-  proc wglSwapMultipleBuffers*(p1: int32, p2: PWGLSWAP): int32{.stdcall, importc, wgl.}

-  proc wglUseFontBitmapsA*(DC: HDC, p2, p3, p4: int32): BOOL{.stdcall, importc, wgl.}

-  proc wglUseFontBitmapsW*(DC: HDC, p2, p3, p4: int32): BOOL{.stdcall, importc, wgl.}

-  proc wglUseFontBitmaps*(DC: HDC, p2, p3, p4: int32): BOOL{.stdcall, importc, wgl.}

-  proc wglUseFontOutlinesA*(p1: HDC, p2, p3, p4: int32, p5, p6: float32, 

-                            p7: int, GlyphMetricsFloat: pointer): BOOL{.stdcall, importc, wgl.}

-  proc wglUseFontOutlinesW*(p1: HDC, p2, p3, p4: int32, p5, p6: float32, 

-                            p7: int, GlyphMetricsFloat: pointer): BOOL{.stdcall, importc, wgl.}

-  proc wglUseFontOutlines*(p1: HDC, p2, p3, p4: int32, p5, p6: float32, p7: int, 

-                           GlyphMetricsFloat: pointer): BOOL{.stdcall, importc, wgl.}

-    # WGL_ARB_buffer_region

-  proc wglCreateBufferRegionARB*(hDC: HDC, iLayerPlane: GLint, uType: GLuint): THandle{.

-      stdcall, importc, wgl.}

-  proc wglDeleteBufferRegionARB*(hRegion: THandle){.stdcall, importc, wgl.}

-  proc wglSaveBufferRegionARB*(hRegion: THandle, x: GLint, y: GLint, 

-                               width: GLint, height: GLint): bool{.stdcall, importc, wgl.}

-  proc wglRestoreBufferRegionARB*(hRegion: THandle, x: GLint, y: GLint, 

-                                  width: GLint, height: GLint, xSrc: GLint, 

-                                  ySrc: GLint): bool{.stdcall, importc, wgl.}

-    # WGL_ARB_extensions_string

-  proc wglGetExtensionsStringARB*(hdc: HDC): cstring{.stdcall, importc, wgl.}

-    # WGL_ARB_make_current_read

-  proc wglMakeContextCurrentARB*(hDrawDC: HDC, hReadDC: HDC, hglrc: HGLRC): bool{.

-      stdcall, importc, wgl.}

-  proc wglGetCurrentReadDCARB*(): HDC{.stdcall, importc, wgl.}

-    # WGL_ARB_pbuffer

-  proc wglCreatePbufferARB*(hDC: HDC, iPixelFormat: GLint, iWidth: GLint, 

-                            iHeight: GLint, piAttribList: PGLint): HPBUFFERARB{.

-      stdcall, importc, wgl.}

-  proc wglGetPbufferDCARB*(hPbuffer: HPBUFFERARB): HDC{.stdcall, importc, wgl.}

-  proc wglReleasePbufferDCARB*(hPbuffer: HPBUFFERARB, hDC: HDC): GLint{.stdcall, importc, wgl.}

-  proc wglDestroyPbufferARB*(hPbuffer: HPBUFFERARB): bool{.stdcall, importc, wgl.}

-  proc wglQueryPbufferARB*(hPbuffer: HPBUFFERARB, iAttribute: GLint, 

-                           piValue: PGLint): bool{.stdcall, importc, wgl.}

-    # WGL_ARB_pixel_format

-  proc wglGetPixelFormatAttribivARB*(hdc: HDC, iPixelFormat: GLint, 

-                                     iLayerPlane: GLint, nAttributes: GLuint, 

-                                     piAttributes: PGLint, piValues: PGLint): bool{.

-      stdcall, importc, wgl.}

-  proc wglGetPixelFormatAttribfvARB*(hdc: HDC, iPixelFormat: GLint, 

-                                     iLayerPlane: GLint, nAttributes: GLuint, 

-                                     piAttributes: PGLint, pfValues: PGLfloat): bool{.

-      stdcall, importc, wgl.}

-  proc wglChoosePixelFormatARB*(hdc: HDC, piAttribIList: PGLint, 

-                                pfAttribFList: PGLfloat, nMaxFormats: GLuint, 

-                                piFormats: PGLint, nNumFormats: PGLuint): BOOL{.

-      stdcall, importc, wgl.}

-    # WGL_ARB_color_buffer_float

-  proc wglClampColorARB*(target: GLenum, clamp: GLenum){.stdcall, importc, wgl.}

-    # WGL_ARB_render_texture

-  proc wglBindTexImageARB*(hPbuffer: HPBUFFERARB, iBuffer: GLint): bool{.stdcall, importc, wgl.}

-  proc wglReleaseTexImageARB*(hPbuffer: HPBUFFERARB, iBuffer: GLint): bool{.

-      stdcall, importc, wgl.}

-  proc wglSetPbufferAttribARB*(hPbuffer: HPBUFFERARB, piAttribList: PGLint): bool{.

-      stdcall, importc, wgl.}

-    # WGL_ARB_create_context

-  proc wglCreateContextAttribsARB*(hDC: HDC, hShareContext: HGLRC, 

-                                   attribList: PGLint): HGLRC{.stdcall, importc, wgl.}

-    # WGL_AMD_gpu_association

-  proc wglGetGPUIDsAMD*(maxCount: int, ids: ptr int): int{.stdcall, importc, wgl.}

-  proc wglGetGPUInfoAMD*(id: int, prop: int, dataType: GLenum, size: int, 

-                         data: Pointer): int{.stdcall, importc, wgl.}

-  proc wglGetContextGPUIDAMD*(hglrc: HGLRC): int{.stdcall, importc, wgl.}

-  proc wglCreateAssociatedContextAMD*(id: int): HGLRC{.stdcall, importc, wgl.}

-  proc wglCreateAssociatedContextAttribsAMD*(id: int, hShareContext: HGLRC, 

-      attribList: ptr int32): HGLRC{.stdcall, importc, wgl.}

-  proc wglDeleteAssociatedContextAMD*(hglrc: HGLRC): bool{.stdcall, importc, wgl.}

-  proc wglMakeAssociatedContextCurrentAMD*(hglrc: HGLRC): bool{.stdcall, importc, wgl.}

-  proc wglGetCurrentAssociatedContextAMD*(): HGLRC{.stdcall, importc, wgl.}

-  proc wglBlitContextFramebufferAMD*(dstCtx: HGLRC, srcX0: GLint, srcY0: GLint, 

-                                     srcX1: GLint, srcY1: GLint, dstX0: GLint, 

-                                     dstY0: GLint, dstX1: GLint, dstY1: GLint, 

-                                     mask: GLbitfield, filter: GLenum){.stdcall, importc, wgl.}

-    # WGL_EXT_display_color_table

-  proc wglCreateDisplayColorTableEXT*(id: GLushort): GLboolean{.stdcall, importc, wgl.}

-  proc wglLoadDisplayColorTableEXT*(table: PGLushort, len: GLuint): GLboolean{.

-      stdcall, importc, wgl.}

-  proc wglBindDisplayColorTableEXT*(id: GLushort): GLboolean{.stdcall, importc, wgl.}

-  proc wglDestroyDisplayColorTableEXT*(id: GLushort){.stdcall, importc, wgl.}

-    # WGL_EXT_extensions_string

-  proc wglGetExtensionsStringEXT*(): cstring{.stdcall, importc, wgl.}

-    # WGL_EXT_make_current_read

-  proc wglMakeContextCurrentEXT*(hDrawDC: HDC, hReadDC: HDC, hglrc: HGLRC): bool{.

-      stdcall, importc, wgl.}

-  proc wglGetCurrentReadDCEXT*(): HDC{.stdcall, importc, wgl.}

-    # WGL_EXT_pbuffer

-  proc wglCreatePbufferEXT*(hDC: HDC, iPixelFormat: GLint, iWidth: GLint, 

-                            iHeight: GLint, piAttribList: PGLint): HPBUFFEREXT{.

-      stdcall, importc, wgl.}

-  proc wglGetPbufferDCEXT*(hPbuffer: HPBUFFEREXT): HDC{.stdcall, importc, wgl.}

-  proc wglReleasePbufferDCEXT*(hPbuffer: HPBUFFEREXT, hDC: HDC): GLint{.stdcall, importc, wgl.}

-  proc wglDestroyPbufferEXT*(hPbuffer: HPBUFFEREXT): bool{.stdcall, importc, wgl.}

-  proc wglQueryPbufferEXT*(hPbuffer: HPBUFFEREXT, iAttribute: GLint, 

-                           piValue: PGLint): bool{.stdcall, importc, wgl.}

-    # WGL_EXT_pixel_format

-  proc wglGetPixelFormatAttribivEXT*(hdc: HDC, iPixelFormat: GLint, 

-                                     iLayerPlane: GLint, nAttributes: GLuint, 

-                                     piAttributes: PGLint, piValues: PGLint): bool{.

-      stdcall, importc, wgl.}

-  proc wglGetPixelFormatAttribfvEXT*(hdc: HDC, iPixelFormat: GLint, 

-                                     iLayerPlane: GLint, nAttributes: GLuint, 

-                                     piAttributes: PGLint, pfValues: PGLfloat): bool{.

-      stdcall, importc, wgl.}

-  proc wglChoosePixelFormatEXT*(hdc: HDC, piAttribIList: PGLint, 

-                                pfAttribFList: PGLfloat, nMaxFormats: GLuint, 

-                                piFormats: PGLint, nNumFormats: PGLuint): bool{.

-      stdcall, importc, wgl.}

-    # WGL_EXT_swap_control

-  proc wglSwapIntervalEXT*(interval: GLint): bool{.stdcall, importc, wgl.}

-  proc wglGetSwapIntervalEXT*(): GLint{.stdcall, importc, wgl.}

-    # WGL_I3D_digital_video_control

-  proc wglGetDigitalVideoParametersI3D*(hDC: HDC, iAttribute: GLint, 

-                                        piValue: PGLint): bool{.stdcall, importc, wgl.}

-  proc wglSetDigitalVideoParametersI3D*(hDC: HDC, iAttribute: GLint, 

-                                        piValue: PGLint): bool{.stdcall, importc, wgl.}

-    # WGL_I3D_gamma

-  proc wglGetGammaTableParametersI3D*(hDC: HDC, iAttribute: GLint, 

-                                      piValue: PGLint): bool{.stdcall, importc, wgl.}

-  proc wglSetGammaTableParametersI3D*(hDC: HDC, iAttribute: GLint, 

-                                      piValue: PGLint): bool{.stdcall, importc, wgl.}

-  proc wglGetGammaTableI3D*(hDC: HDC, iEntries: GLint, puRed: PGLushort, 

-                            puGreen: PGLushort, puBlue: PGLushort): bool{.

-      stdcall, importc, wgl.}

-  proc wglSetGammaTableI3D*(hDC: HDC, iEntries: GLint, puRed: PGLushort, 

-                            puGreen: PGLushort, puBlue: PGLushort): bool{.

-      stdcall, importc, wgl.}

-    # WGL_I3D_genlock

-  proc wglEnableGenlockI3D*(hDC: HDC): bool{.stdcall, importc, wgl.}

-  proc wglDisableGenlockI3D*(hDC: HDC): bool{.stdcall, importc, wgl.}

-  proc wglIsEnabledGenlockI3D*(hDC: HDC, pFlag: bool): bool{.stdcall, importc, wgl.}

-  proc wglGenlockSourceI3D*(hDC: HDC, uSource: GLuint): bool{.stdcall, importc, wgl.}

-  proc wglGetGenlockSourceI3D*(hDC: HDC, uSource: PGLuint): bool{.stdcall, importc, wgl.}

-  proc wglGenlockSourceEdgeI3D*(hDC: HDC, uEdge: GLuint): bool{.stdcall, importc, wgl.}

-  proc wglGetGenlockSourceEdgeI3D*(hDC: HDC, uEdge: PGLuint): bool{.stdcall, importc, wgl.}

-  proc wglGenlockSampleRateI3D*(hDC: HDC, uRate: GLuint): bool{.stdcall, importc, wgl.}

-  proc wglGetGenlockSampleRateI3D*(hDC: HDC, uRate: PGLuint): bool{.stdcall, importc, wgl.}

-  proc wglGenlockSourceDelayI3D*(hDC: HDC, uDelay: GLuint): bool{.stdcall, importc, wgl.}

-  proc wglGetGenlockSourceDelayI3D*(hDC: HDC, uDelay: PGLuint): bool{.stdcall, importc, wgl.}

-  proc wglQueryGenlockMaxSourceDelayI3D*(hDC: HDC, uMaxLineDelay: PGLuint, 

-      uMaxPixelDelay: PGLuint): bool{.stdcall, importc, wgl.}

-    # WGL_I3D_image_buffer

-  proc wglCreateImageBufferI3D*(hDC: HDC, dwSize: GLuint, uFlags: GLuint): GLvoid{.

-      stdcall, importc, wgl.}

-  proc wglDestroyImageBufferI3D*(hDC: HDC, pAddress: GLvoid): bool{.stdcall, importc, wgl.}

-  proc wglAssociateImageBufferEventsI3D*(hDC: HDC, pEvent: THandle, 

-      pAddress: PGLvoid, pSize: PGLuint, count: GLuint): bool{.stdcall, importc, wgl.}

-  proc wglReleaseImageBufferEventsI3D*(hDC: HDC, pAddress: PGLvoid, 

-                                       count: GLuint): bool{.stdcall, importc, wgl.}

-    # WGL_I3D_swap_frame_lock

-  proc wglEnableFrameLockI3D*(): bool{.stdcall, importc, wgl.}

-  proc wglDisableFrameLockI3D*(): bool{.stdcall, importc, wgl.}

-  proc wglIsEnabledFrameLockI3D*(pFlag: bool): bool{.stdcall, importc, wgl.}

-  proc wglQueryFrameLockMasterI3D*(pFlag: bool): bool{.stdcall, importc, wgl.}

-    # WGL_I3D_swap_frame_usage

-  proc wglGetFrameUsageI3D*(pUsage: PGLfloat): bool{.stdcall, importc, wgl.}

-  proc wglBeginFrameTrackingI3D*(): bool{.stdcall, importc, wgl.}

-  proc wglEndFrameTrackingI3D*(): bool{.stdcall, importc, wgl.}

-  proc wglQueryFrameTrackingI3D*(pFrameCount: PGLuint, pMissedFrames: PGLuint, 

-                                 pLastMissedUsage: PGLfloat): bool{.stdcall, importc, wgl.}

-    # WGL_NV_vertex_array_range

-  proc wglAllocateMemoryNV*(size: GLsizei, readfreq: GLfloat, 

-                            writefreq: GLfloat, priority: GLfloat){.stdcall, importc, wgl.}

-  proc wglFreeMemoryNV*(pointer: Pointer){.stdcall, importc, wgl.}

-    # WGL_NV_present_video

-  proc wglEnumerateVideoDevicesNV*(hdc: HDC, phDeviceList: PHVIDEOOUTPUTDEVICENV): int{.

-      stdcall, importc, wgl.}

-  proc wglBindVideoDeviceNV*(hd: HDC, uVideoSlot: int, 

-                             hVideoDevice: HVIDEOOUTPUTDEVICENV, 

-                             piAttribList: ptr int32): bool{.stdcall, importc, wgl.}

-  proc wglQueryCurrentContextNV*(iAttribute: int, piValue: ptr int32): bool{.

-      stdcall, importc, wgl.}

-    # WGL_NV_video_output

-  proc wglGetVideoDeviceNV*(hDC: HDC, numDevices: int, hVideoDevice: PHPVIDEODEV): bool{.

-      stdcall, importc, wgl.}

-  proc wglReleaseVideoDeviceNV*(hVideoDevice: HPVIDEODEV): bool{.stdcall, importc, wgl.}

-  proc wglBindVideoImageNV*(hVideoDevice: HPVIDEODEV, hPbuffer: HPBUFFERARB, 

-                            iVideoBuffer: int): bool{.stdcall, importc, wgl.}

-  proc wglReleaseVideoImageNV*(hPbuffer: HPBUFFERARB, iVideoBuffer: int): bool{.

-      stdcall, importc, wgl.}

-  proc wglSendPbufferToVideoNV*(hPbuffer: HPBUFFERARB, iBufferType: int, 

-                                pulCounterPbuffer: ptr int, bBlock: bool): bool{.

-      stdcall, importc, wgl.}

-  proc wglGetVideoInfoNV*(hpVideoDevice: HPVIDEODEV, 

-                          pulCounterOutputPbuffer: ptr int, 

-                          pulCounterOutputVideo: ptr int): bool{.stdcall, importc, wgl.}

-    # WGL_NV_swap_group

-  proc wglJoinSwapGroupNV*(hDC: HDC, group: GLuint): bool{.stdcall, importc, wgl.}

-  proc wglBindSwapBarrierNV*(group: GLuint, barrier: GLuint): bool{.stdcall, importc, wgl.}

-  proc wglQuerySwapGroupNV*(hDC: HDC, group: PGLuint, barrier: PGLuint): bool{.

-      stdcall, importc, wgl.}

-  proc wglQueryMaxSwapGroupsNV*(hDC: HDC, mxGroups: PGLuint, 

-                                maxBarriers: PGLuint): bool{.stdcall, importc, wgl.}

-  proc wglQueryFrameCountNV*(hDC: HDC, count: PGLuint): bool{.stdcall, importc, wgl.}

-  proc wglResetFrameCountNV*(hDC: HDC): bool{.stdcall, importc, wgl.}

-    # WGL_NV_gpu_affinity

-  proc wglEnumGpusNV*(iGpuIndex: int, phGpu: PHGPUNV): bool{.stdcall, importc, wgl.}

-  proc wglEnumGpuDevicesNV*(hGpu: HGPUNV, iDeviceIndex: int, 

-                            lpGpuDevice: PGPU_DEVICE): bool{.stdcall, importc, wgl.}

-  proc wglCreateAffinityDCNV*(phGpuList: PHGPUNV): HDC{.stdcall, importc, wgl.}

-  proc wglEnumGpusFromAffinityDCNV*(hAffinityDC: HDC, iGpuIndex: int, 

-                                    hGpu: PHGPUNV): bool{.stdcall, importc, wgl.}

-  proc wglDeleteDCNV*(hDC: HDC): bool{.stdcall, importc, wgl.}

-    # WGL_NV_video_capture

-  proc wglBindVideoCaptureDeviceNV*(uVideoSlot: int, 

-                                    hDevice: HVIDEOINPUTDEVICENV): bool{.stdcall, importc, wgl.}

-  proc wglEnumerateVideoCaptureDevicesNV*(hDc: HDC, 

-      phDeviceList: PHVIDEOINPUTDEVICENV): int{.stdcall, importc, wgl.}

-  proc wglLockVideoCaptureDeviceNV*(hDc: HDC, hDevice: HVIDEOINPUTDEVICENV): bool{.

-      stdcall, importc, wgl.}

-  proc wglQueryVideoCaptureDeviceNV*(hDc: HDC, hDevice: HVIDEOINPUTDEVICENV, 

-                                     iAttribute: int, piValue: ptr int32): bool{.

-      stdcall, importc, wgl.}

-  proc wglReleaseVideoCaptureDeviceNV*(hDc: HDC, hDevice: HVIDEOINPUTDEVICENV): bool{.

-      stdcall, importc, wgl.}

-    # WGL_NV_copy_image

-  proc wglCopyImageSubDataNV*(hSrcRc: HGLRC, srcName: GLuint, srcTarget: GLenum, 

-                              srcLevel: GLint, srcX: GLint, srcY: GLint, 

-                              srcZ: GLint, hDstRC: HGLRC, dstName: GLuint, 

-                              dstTarget: GLenum, dstLevel: GLint, dstX: GLint, 

-                              dstY: GLint, dstZ: GLint, width: GLsizei, 

-                              height: GLsizei, depth: GLsizei): bool{.stdcall, importc, wgl.}

-    # WGL_NV_DX_interop

-  proc wglDXSetResourceShareHandleNV*(dxObject: PGLVoid, hareHandle: int): bool{.

-      stdcall, importc, wgl.}

-  proc wglDXOpenDeviceNV*(dxDevice: PGLVoid): int{.stdcall, importc, wgl.}

-  proc wglDXCloseDeviceNV*(hDevice: int): bool{.stdcall, importc, wgl.}

-  proc wglDXRegisterObjectNV*(hDevice: int, dxObject: PGLVoid, name: GLUInt, 

-                              typ: TGLEnum, access: TGLenum): int{.stdcall, importc, wgl.}

-  proc wglDXUnregisterObjectNV*(hDevice: int, hObject: int): bool{.stdcall, importc, wgl.}

-  proc wglDXObjectAccessNV*(hObject: int, access: GLenum): bool{.stdcall, importc, wgl.}

-  proc wglDXLockObjectsNV*(hDevice: int, count: GLint, hObjects: ptr int): bool{.

-      stdcall, importc, wgl.}

-  proc wglDXUnlockObjectsNV*(hDevice: int, count: GLint, hObjects: ptr int): bool{.

-      stdcall, importc, wgl.}

-    # WGL_OML_sync_control

-  proc wglGetSyncValuesOML*(hdc: HDC, ust: PGLint64, msc: PGLint64, 

-                            sbc: PGLint64): bool{.stdcall, importc, wgl.}

-  proc wglGetMscRateOML*(hdc: HDC, numerator: PGLint, denominator: PGLint): bool{.

-      stdcall, importc, wgl.}

-  proc wglSwapBuffersMscOML*(hdc: HDC, target_msc: GLint64, divisor: GLint64, 

-                             remainder: GLint64): GLint64{.stdcall, importc, wgl.}

-  proc wglSwapLayerBuffersMscOML*(hdc: HDC, fuPlanes: GLint, 

-                                  target_msc: GLint64, divisor: GLint64, 

-                                  remainder: GLint64): GLint64{.stdcall, importc, wgl.}

-  proc wglWaitForMscOML*(hdc: HDC, target_msc: GLint64, divisor: GLint64, 

-                         remainder: GLint64, ust: PGLint64, msc: PGLint64, 

-                         sbc: PGLint64): bool{.stdcall, importc, wgl.}

-  proc wglWaitForSbcOML*(hdc: HDC, target_sbc: GLint64, ust: PGLint64, 

-                         msc: PGLint64, sbc: PGLint64): bool{.stdcall, importc, wgl.}

-    # WGL_3DL_stereo_control

-  proc wglSetStereoEmitterState3DL*(hDC: HDC, uState: int32): bool{.stdcall, importc, wgl.}

-    # WIN_draw_range_elements

-  proc glDrawRangeElementsWIN*(mode: GLenum, start: GLuint, ending: GLuint, 

-                               count: GLsizei, typ: GLenum, indices: PGLvoid){.

-      stdcall, importc, wgl.}

-    # WIN_swap_hint

-  proc glAddSwapHintRectWIN*(x: GLint, y: GLint, width: GLsizei, height: GLsizei){.

-      stdcall, importc, wgl.}

-when defined(LINUX): 

-  proc glXChooseVisual*(dpy: PDisplay, screen: GLint, attribList: PGLint): PXVisualInfo{.

-      stdcall, importc, oglx.}

-  proc glXCopyContext*(dpy: PDisplay, src: GLXContext, dst: GLXContext, 

-                       mask: GLuint){.stdcall, importc, oglx.}

-  proc glXCreateContext*(dpy: PDisplay, vis: PXVisualInfo, 

-                         shareList: GLXContext, direct: GLboolean): GLXContext{.

-      stdcall, importc, oglx.}

-  proc glXCreateGLXPixmap*(dpy: PDisplay, vis: PXVisualInfo, pixmap: Pixmap): GLXPixmap{.

-      stdcall, importc, oglx.}

-  proc glXDestroyContext*(dpy: PDisplay, ctx: GLXContext){.stdcall, importc, oglx.}

-  proc glXDestroyGLXPixmap*(dpy: PDisplay, pix: GLXPixmap){.stdcall, importc, oglx.}

-  proc glXGetConfig*(dpy: PDisplay, vis: PXVisualInfo, attrib: GLint, 

-                     value: PGLint): GLint{.stdcall, importc, oglx.}

-  proc glXGetCurrentContext*(): GLXContext{.stdcall, importc, oglx.}

-  proc glXGetCurrentDrawable*(): GLXDrawable{.stdcall, importc, oglx.}

-  proc glXIsDirect*(dpy: PDisplay, ctx: GLXContext): glboolean{.stdcall, importc, oglx.}

-  proc glXMakeCurrent*(dpy: PDisplay, drawable: GLXDrawable, ctx: GLXContext): GLboolean{.

-      stdcall, importc, oglx.}

-  proc glXQueryExtension*(dpy: PDisplay, errorBase: PGLint, eventBase: PGLint): GLboolean{.

-      stdcall, importc, oglx.}

-  proc glXQueryVersion*(dpy: PDisplay, major: PGLint, minor: PGLint): GLboolean{.

-      stdcall, importc, oglx.}

-  proc glXSwapBuffers*(dpy: PDisplay, drawable: GLXDrawable){.stdcall, importc, oglx.}

-  proc glXUseXFont*(font: Font, first: GLint, count: GLint, listBase: GLint){.

-      stdcall, importc, oglx.}

-  proc glXWaitGL*(){.stdcall, importc, oglx.}

-  proc glXWaitX*(){.stdcall, importc, oglx.}

-  proc glXGetClientString*(dpy: PDisplay, name: GLint): PGLchar{.stdcall, importc, oglx.}

-  proc glXQueryServerString*(dpy: PDisplay, screen: GLint, name: GLint): PGLchar{.

-      stdcall, importc, oglx.}

-  proc glXQueryExtensionsString*(dpy: PDisplay, screen: GLint): PGLchar{.stdcall, importc, oglx.}

-    # GLX_VERSION_1_3

-  proc glXGetFBConfigs*(dpy: PDisplay, screen: GLint, nelements: PGLint): GLXFBConfig{.

-      stdcall, importc, oglx.}

-  proc glXChooseFBConfig*(dpy: PDisplay, screen: GLint, attrib_list: PGLint, 

-                          nelements: PGLint): GLXFBConfig{.stdcall, importc, oglx.}

-  proc glXGetFBConfigAttrib*(dpy: PDisplay, config: GLXFBConfig, 

-                             attribute: GLint, value: PGLint): glint{.stdcall, importc, oglx.}

-  proc glXGetVisualFromFBConfig*(dpy: PDisplay, config: GLXFBConfig): PXVisualInfo{.stdcall, importc, oglx.}

-  proc glXCreateWindow*(dpy: PDisplay, config: GLXFBConfig, win: Window, 

-                        attrib_list: PGLint): GLXWindow{.stdcall, importc, oglx.}

-  proc glXDestroyWindow*(dpy: PDisplay, win: GLXWindow){.stdcall, importc, oglx.}

-  proc glXCreatePixmap*(dpy: PDisplay, config: GLXFBConfig, pixmap: Pixmap, 

-                        attrib_list: PGLint): GLXPixmap{.stdcall, importc, oglx.}

-  proc glXDestroyPixmap*(dpy: PDisplay, pixmap: GLXPixmap){.stdcall, importc, oglx.}

-  proc glXCreatePbuffer*(dpy: PDisplay, config: GLXFBConfig, attrib_list: PGLint): GLXPbuffer{.

-      stdcall, importc, oglx.}

-  proc glXDestroyPbuffer*(dpy: PDisplay, pbuf: GLXPbuffer){.stdcall, importc, oglx.}

-  proc glXQueryDrawable*(dpy: PDisplay, draw: GLXDrawable, attribute: GLint, 

-                         value: PGLuint){.stdcall, importc, oglx.}

-  proc glXCreateNewContext*(dpy: PDisplay, config: GLXFBConfig, 

-                            rendertyp: GLint, share_list: GLXContext, 

-                            direct: GLboolean): GLXContext{.stdcall, importc, oglx.}

-  proc glXMakeContextCurrent*(display: PDisplay, draw: GLXDrawable, 

-                              read: GLXDrawable, ctx: GLXContext): GLboolean{.

-      stdcall, importc, oglx.}

-  proc glXGetCurrentReadDrawable*(): GLXDrawable{.stdcall, importc, oglx.}

-  proc glXGetCurreentDisplay*(): PDisplay{.stdcall, importc, oglx.}

-  proc glXQueryContext*(dpy: PDisplay, ctx: GLXContext, attribute: GLint, 

-                        value: PGLint): GLint{.stdcall, importc, oglx.}

-  proc glXSelectEvent*(dpy: PDisplay, draw: GLXDrawable, event_mask: GLuint){.

-      stdcall, importc, oglx.}

-  proc glXGetSelectedEvent*(dpy: PDisplay, draw: GLXDrawable, 

-                            event_mask: PGLuint){.stdcall, importc, oglx.}

-    # GLX_VERSION_1_4

-  when not defined(glXGetProcAddress):

-    proc glXGetProcAddress*(name: cstring): pointer{.stdcall, importc, oglx.}

-    # GLX_ARB_get_proc_address

-  when not defined(glXGetProcAddressARB):

-    proc glXGetProcAddressARB*(name: cstring): pointer{.stdcall, importc, oglx.}

-    # GLX_ARB_create_context

-  proc glXCreateContextAttribsARB*(dpy: PDisplay, config: GLXFBConfig, 

-                                   share_context: GLXContext, direct: GLboolean, 

-                                   attrib_list: PGLint): GLXContext{.stdcall, importc, oglx.}

-    # GLX_EXT_import_context

-  proc glXGetCurrentDisplayEXT*(): PDisplay{.stdcall, importc, oglx.}

-  proc glXQueryContextInfoEXT*(dpy: PDisplay, context: GLXContext, 

-                               attribute: GLint, value: PGLint): GLint{.stdcall, importc, oglx.}

-  proc glXGetContextIDEXT*(context: GLXContext): GLXContextID{.stdcall, importc, oglx.}

-  proc glXImportContextEXT*(dpy: PDisplay, contextID: GLXContextID): GLXContext{.

-      stdcall, importc, oglx.}

-  proc glXFreeContextEXT*(dpy: PDisplay, context: GLXContext){.stdcall, importc, oglx.}

-    # GLX_EXT_texture_from_pixmap

-  proc glXBindTexImageEXT*(dpy: PDisplay, drawable: GLXDrawable, buffer: GLint, 

-                           attrib_list: PGLint){.stdcall, importc, oglx.}

-  proc glXReleaseTexImageEXT*(dpy: PDisplay, drawable: GLXDrawable, 

-                              buffer: GLint){.stdcall, importc, oglx.}

-# GL utility functions and procedures

-

-proc gluErrorString*(errCode: GLEnum): cstring{.stdcall, importc, glu.}

-proc gluGetString*(name: GLEnum): cstring{.stdcall, importc, glu.}

-proc gluOrtho2D*(left, right, bottom, top: GLdouble){.stdcall, importc, glu.}

-proc gluPerspective*(fovy, aspect, zNear, zFar: GLdouble){.stdcall, importc, glu.}

-proc gluPickMatrix*(x, y, width, height: GLdouble, viewport: TVector4i){.stdcall, importc, glu.}

-proc gluLookAt*(eyex, eyey, eyez, centerx, centery, centerz, upx, upy, upz: GLdouble){.

-    stdcall, importc, glu.}

-proc gluProject*(objx, objy, objz: GLdouble, modelMatrix: TGLMatrixd4, 

-                 projMatrix: TGLMatrixd4, viewport: TVector4i, 

-                 winx, winy, winz: PGLdouble): GLint{.stdcall, importc, glu.}

-proc gluUnProject*(winx, winy, winz: GLdouble, modelMatrix: TGLMatrixd4, 

-                   projMatrix: TGLMatrixd4, viewport: TVector4i, 

-                   objx, objy, objz: PGLdouble): GLint{.stdcall, importc, glu.}

-proc gluScaleImage*(format: GLEnum, widthin, heightin: GLint, typein: GLEnum, 

-                    datain: Pointer, widthout, heightout: GLint, 

-                    typeout: GLEnum, dataout: Pointer): GLint{.stdcall, importc, glu.}

-proc gluBuild1DMipmaps*(target: GLEnum, components, width: GLint, 

-                        format, atype: GLEnum, data: Pointer): GLint{.stdcall, importc, glu.}

-proc gluBuild2DMipmaps*(target: GLEnum, components, width, height: GLint, 

-                        format, atype: GLEnum, Data: Pointer): GLint{.stdcall, importc, glu.}

-proc gluNewQuadric*(): PGLUquadric{.stdcall, importc, glu.}

-proc gluDeleteQuadric*(state: PGLUquadric){.stdcall, importc, glu.}

-proc gluQuadricNormals*(quadObject: PGLUquadric, normals: GLEnum){.stdcall, importc, glu.}

-proc gluQuadricTexture*(quadObject: PGLUquadric, textureCoords: GLboolean){.

-    stdcall, importc, glu.}

-proc gluQuadricOrientation*(quadObject: PGLUquadric, orientation: GLEnum){.

-    stdcall, importc, glu.}

-proc gluQuadricDrawStyle*(quadObject: PGLUquadric, drawStyle: GLEnum){.stdcall, importc, glu.}

-proc gluCylinder*(quadObject: PGLUquadric, 

-                  baseRadius, topRadius, height: GLdouble, slices, stacks: GLint){.

-    stdcall, importc, glu.}

-proc gluDisk*(quadObject: PGLUquadric, innerRadius, outerRadius: GLdouble, 

-              slices, loops: GLint){.stdcall, importc, glu.}

-proc gluPartialDisk*(quadObject: PGLUquadric, 

-                     innerRadius, outerRadius: GLdouble, slices, loops: GLint, 

-                     startAngle, sweepAngle: GLdouble){.stdcall, importc, glu.}

-proc gluSphere*(quadObject: PGLUquadric, radius: GLdouble, slices, stacks: GLint){.

-    stdcall, importc, glu.}

-proc gluQuadricCallback*(quadObject: PGLUquadric, which: GLEnum, 

-                         fn: TGLUQuadricErrorProc){.stdcall, importc, glu.}

-proc gluNewTess*(): PGLUtesselator{.stdcall, importc, glu.}

-proc gluDeleteTess*(tess: PGLUtesselator){.stdcall, importc, glu.}

-proc gluTessBeginPolygon*(tess: PGLUtesselator, polygon_data: Pointer){.stdcall, importc, glu.}

-proc gluTessBeginContour*(tess: PGLUtesselator){.stdcall, importc, glu.}

-proc gluTessVertex*(tess: PGLUtesselator, coords: TGLArrayd3, data: Pointer){.

-    stdcall, importc, glu.}

-proc gluTessEndContour*(tess: PGLUtesselator){.stdcall, importc, glu.}

-proc gluTessEndPolygon*(tess: PGLUtesselator){.stdcall, importc, glu.}

-proc gluTessProperty*(tess: PGLUtesselator, which: GLEnum, value: GLdouble){.

-    stdcall, importc, glu.}

-proc gluTessNormal*(tess: PGLUtesselator, x, y, z: GLdouble){.stdcall, importc, glu.}

-proc gluTessCallback*(tess: PGLUtesselator, which: GLEnum, fn: Pointer){.stdcall, importc, glu.}

-proc gluGetTessProperty*(tess: PGLUtesselator, which: GLEnum, value: PGLdouble){.

-    stdcall, importc, glu.}

-proc gluNewNurbsRenderer*(): PGLUnurbs{.stdcall, importc, glu.}

-proc gluDeleteNurbsRenderer*(nobj: PGLUnurbs){.stdcall, importc, glu.}

-proc gluBeginSurface*(nobj: PGLUnurbs){.stdcall, importc, glu.}

-proc gluBeginCurve*(nobj: PGLUnurbs){.stdcall, importc, glu.}

-proc gluEndCurve*(nobj: PGLUnurbs){.stdcall, importc, glu.}

-proc gluEndSurface*(nobj: PGLUnurbs){.stdcall, importc, glu.}

-proc gluBeginTrim*(nobj: PGLUnurbs){.stdcall, importc, glu.}

-proc gluEndTrim*(nobj: PGLUnurbs){.stdcall, importc, glu.}

-proc gluPwlCurve*(nobj: PGLUnurbs, count: GLint, points: PGLfloat, 

-                  stride: GLint, atype: GLEnum){.stdcall, importc, glu.}

-proc gluNurbsCurve*(nobj: PGLUnurbs, nknots: GLint, knot: PGLfloat, 

-                    stride: GLint, ctlarray: PGLfloat, order: GLint, 

-                    atype: GLEnum){.stdcall, importc, glu.}

-proc gluNurbsSurface*(nobj: PGLUnurbs, sknot_count: GLint, sknot: PGLfloat, 

-                      tknot_count: GLint, tknot: PGLfloat, 

-                      s_stride, t_stride: GLint, ctlarray: PGLfloat, 

-                      sorder, torder: GLint, atype: GLEnum){.stdcall, importc, glu.}

-proc gluLoadSamplingMatrices*(nobj: PGLUnurbs, 

-                              modelMatrix, projMatrix: TGLMatrixf4, 

-                              viewport: TVector4i){.stdcall, importc, glu.}

-proc gluNurbsProperty*(nobj: PGLUnurbs, aproperty: GLEnum, value: GLfloat){.

-    stdcall, importc, glu.}

-proc gluGetNurbsProperty*(nobj: PGLUnurbs, aproperty: GLEnum, value: PGLfloat){.

-    stdcall, importc, glu.}

-proc gluNurbsCallback*(nobj: PGLUnurbs, which: GLEnum, fn: TGLUNurbsErrorProc){.

-    stdcall, importc, glu.}

-proc gluBeginPolygon*(tess: PGLUtesselator){.stdcall, importc, glu.}

-proc gluNextContour*(tess: PGLUtesselator, atype: GLEnum){.stdcall, importc, glu.}

-proc gluEndPolygon*(tess: PGLUtesselator){.stdcall, importc, glu.}

-

-type 

-  TRCOption* = enum 

-    opDoubleBuffered, opGDI, opStereo

-  TRCOptions* = set[TRCOption]

-

-var LastPixelFormat*: int

-

-when defined(windows): 

-  proc CreateRenderingContext*(DC: HDC, Options: TRCOptions, ColorBits, ZBits, 

-      StencilBits, AccumBits, AuxBuffers: int, Layer: int): HGLRC

-  proc DestroyRenderingContext*(RC: HGLRC)

-  proc ActivateRenderingContext*(DC: HDC, RC: HGLRC)

-  proc DeactivateRenderingContext*()

-# implementation

-

-proc GetExtensionString*(): string = 

-  when defined(windows):

-    result = $glGetString(GL_EXTENSIONS) & ' ' & $wglGetExtensionsStringEXT() & 

-        ' ' & $wglGetExtensionsStringARB(wglGetCurrentDC())

-  else:

-    result = $glGetString(GL_EXTENSIONS)

-

-when defined(windows): 

-  proc CreateRenderingContext(DC: HDC, Options: TRCOptions, ColorBits, ZBits, 

-      StencilBits, AccumBits, AuxBuffers: int, Layer: int): HGLRC = 

-    type

-      TPIXELFORMATDESCRIPTOR {.final, pure.} = object

-        nSize: int16

-        nVersion: int16

-        dwFlags: DWORD

-        iPixelType: int8

-        cColorBits: int8

-        cRedBits: int8

-        cRedShift: int8

-        cGreenBits: int8

-        cGreenShift: int8

-        cBlueBits: int8

-        cBlueShift: int8

-        cAlphaBits: int8

-        cAlphaShift: int8

-        cAccumBits: int8

-        cAccumRedBits: int8

-        cAccumGreenBits: int8

-        cAccumBlueBits: int8

-        cAccumAlphaBits: int8

-        cDepthBits: int8

-        cStencilBits: int8

-        cAuxBuffers: int8

-        iLayerType: int8

-        bReserved: int8

-        dwLayerMask: DWORD

-        dwVisibleMask: DWORD

-        dwDamageMask: DWORD

-

-    proc GetObjectType(h: HDC): DWORD{.stdcall, dynlib: "gdi32",

-                                           importc: "GetObjectType".}

-    proc ChoosePixelFormat(para1: HDC, para2: ptr TPIXELFORMATDESCRIPTOR): int32{.

-        stdcall, dynlib: "gdi32", importc: "ChoosePixelFormat".}

-    proc GetPixelFormat(para1: HDC): int32{.stdcall, dynlib: "gdi32",

-        importc: "GetPixelFormat".}

-    proc SetPixelFormat(para1: HDC, para2: int32, 

-        para3: ptr TPIXELFORMATDESCRIPTOR): WINBOOL{.

-        stdcall, dynlib: "gdi32", importc: "SetPixelFormat".}

-    proc DescribePixelFormat(para1: HDC, para2, para3: int32,

-                             para4: ptr TPIXELFORMATDESCRIPTOR) {.stdcall,

-        dynlib: "gdi32", importc: "DescribePixelFormat".}

-

-    const 

-      OBJ_MEMDC = 10'i32

-      OBJ_ENHMETADC = 12'i32

-      OBJ_METADC = 4'i32

-      PFD_DOUBLEBUFFER = 0x00000001

-      PFD_STEREO = 0x00000002

-      PFD_DRAW_TO_WINDOW = 0x00000004

-      PFD_DRAW_TO_BITMAP = 0x00000008

-      PFD_SUPPORT_GDI = 0x00000010

-      PFD_SUPPORT_OPENGL = 0x00000020

-      PFDtyp_RGBA = 0'i8

-      PFD_MAIN_PLANE = 0'i8

-      PFD_OVERLAY_PLANE = 1'i8

-      PFD_UNDERLAY_PLANE = int32(- 1)

-    var 

-      PFDescriptor: TPixelFormatDescriptor

-      PixelFormat: int32

-      AType: int32

-    PFDescriptor.nSize = SizeOf(PFDescriptor).int16

-    PFDescriptor.nVersion = 1'i16

-    PFDescriptor.dwFlags = PFD_SUPPORT_OPENGL

-    AType = GetObjectType(DC)

-    if AType == 0: OSError()

-    if AType == OBJ_MEMDC or AType == OBJ_METADC or AType == OBJ_ENHMETADC: 

-      PFDescriptor.dwFlags = PFDescriptor.dwFlags or PFD_DRAW_TO_BITMAP

-    else: 

-      PFDescriptor.dwFlags = PFDescriptor.dwFlags or PFD_DRAW_TO_WINDOW

-    if opDoubleBuffered in Options: 

-      PFDescriptor.dwFlags = PFDescriptor.dwFlags or PFD_DOUBLEBUFFER

-    if opGDI in Options: 

-      PFDescriptor.dwFlags = PFDescriptor.dwFlags or PFD_SUPPORT_GDI

-    if opStereo in Options: 

-      PFDescriptor.dwFlags = PFDescriptor.dwFlags or PFD_STEREO

-    PFDescriptor.iPixelType = PFDtyp_RGBA

-    PFDescriptor.cColorBits = ColorBits.toU8

-    PFDescriptor.cDepthBits = zBits.toU8

-    PFDescriptor.cStencilBits = StencilBits.toU8

-    PFDescriptor.cAccumBits = AccumBits.toU8

-    PFDescriptor.cAuxBuffers = AuxBuffers.toU8

-    if Layer == 0: PFDescriptor.iLayerType = PFD_MAIN_PLANE

-    elif Layer > 0: PFDescriptor.iLayerType = PFD_OVERLAY_PLANE

-    else: PFDescriptor.iLayerType = int8(PFD_UNDERLAY_PLANE)

-    PixelFormat = ChoosePixelFormat(DC, addr(PFDescriptor))

-    if PixelFormat == 0: OSError()

-    if GetPixelFormat(DC) != PixelFormat: 

-      if SetPixelFormat(DC, PixelFormat, addr(PFDescriptor)) == 0'i32: 

-        OSError()

-    DescribePixelFormat(DC, PixelFormat.int32, SizeOf(PFDescriptor).int32, 

-                        addr(PFDescriptor))

-    Result = wglCreateContext(DC)

-    if Result == 0: OSError()

-    else: LastPixelFormat = 0

-  

-  proc DestroyRenderingContext(RC: HGLRC) = 

-    discard wglDeleteContext(RC)

-

-  proc ActivateRenderingContext(DC: HDC, RC: HGLRC) = 

-    discard wglMakeCurrent(DC, RC)

-

-  proc DeactivateRenderingContext() = 

-    discard wglMakeCurrent(0, 0)