diff options
Diffstat (limited to 'lib/wrappers/sdl/sdl.nim')
-rw-r--r-- | lib/wrappers/sdl/sdl.nim | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/lib/wrappers/sdl/sdl.nim b/lib/wrappers/sdl/sdl.nim index 449b651f9..5bb5b7ec2 100644 --- a/lib/wrappers/sdl/sdl.nim +++ b/lib/wrappers/sdl/sdl.nim @@ -89,7 +89,7 @@ # As most games will need it. # # April 02 2001 - DL : Added SDL_getenv.h definitions and tested version -# 1.2.0 compatability. +# 1.2.0 compatibility. # # March 13 2001 - MT : Added Linux compatibility. # @@ -118,7 +118,7 @@ # # November 30 2001 - DL : SDL_NOFRAME added as pointed out by Simon Rushton. # -# December 11 2001 - DL : Added $WEAKPACKAGEUNIT ON to facilitate useage in +# December 11 2001 - DL : Added $WEAKPACKAGEUNIT ON to facilitate usage in # Components # # January 05 2002 - DL : Added SDL_Swap32 function as suggested by Matthias @@ -209,7 +209,7 @@ # forgot to apply Michalis Kamburelis' patch to the implementation section. now fixed # # Revision 1.14 2004/12/23 23:42:18 savage -# Applied Patches supplied by Michalis Kamburelis ( THANKS! ), for greater FreePascal compatability. +# Applied Patches supplied by Michalis Kamburelis ( THANKS! ), for greater FreePascal compatibility. # # Revision 1.13 2004/09/30 22:31:59 savage # Updated with slightly different header comments @@ -221,7 +221,7 @@ # Updated so that Library name defines are correctly defined for MacOS X. # # Revision 1.10 2004/07/20 23:57:33 savage -# Thanks to Paul Toth for spotting an error in the SDL Audio Convertion structures. +# Thanks to Paul Toth for spotting an error in the SDL Audio Conversion structures. # In TSDL_AudioCVT the filters variable should point to and array of pointers and not what I had there previously. # # Revision 1.9 2004/07/03 22:07:22 savage @@ -243,7 +243,7 @@ # SDL_GetEnv Fix so that it is not define twice for FPC. Thanks to Rene Hugentobler for pointing out this bug, # # Revision 1.3 2004/02/18 22:35:51 savage -# Brought sdl.pas up to 1.2.7 compatability +# Brought sdl.pas up to 1.2.7 compatibility # Thus... # Added SDL_GL_STEREO, # SDL_GL_MULTISAMPLEBUFFERS, |