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+
+#
+#  $Id: sdl_gfx.pas,v 1.3 2007/05/29 21:31:04 savage Exp $
+#
+#
+#
+#  $Log: sdl_gfx.pas,v $
+#  Revision 1.3  2007/05/29 21:31:04  savage
+#  Changes as suggested by Almindor for 64bit compatibility.
+#
+#  Revision 1.2  2007/05/20 20:30:18  savage
+#  Initial Changes to Handle 64 Bits
+#
+#  Revision 1.1  2005/01/03 19:08:32  savage
+#  Header for the SDL_Gfx library.
+#
+#
+#
+#
+
+import
+  sdl
+
+when defined(windows):
+  const SDLgfxLibName = "SDL_gfx.dll"
+elif defined(macosx):
+  const SDLgfxLibName = "libSDL_gfx.dylib"
+else:
+  const SDLgfxLibName = "libSDL_gfx.so"
+
+const                         # Some rates in Hz
+  FPS_UPPER_LIMIT* = 200
+  FPS_LOWER_LIMIT* = 1
+  FPS_DEFAULT* = 30           # ---- Defines
+  SMOOTHING_OFF* = 0
+  SMOOTHING_ON* = 1
+
+type 
+  PFPSmanager* = ptr TFPSmanager
+  TFPSmanager*{.final.} = object  # ---- Structures
+    framecount*: Uint32
+    rateticks*: float32
+    lastticks*: Uint32
+    rate*: Uint32
+
+  PColorRGBA* = ptr TColorRGBA
+  TColorRGBA*{.final.} = object 
+    r*: Uint8
+    g*: Uint8
+    b*: Uint8
+    a*: Uint8
+
+  PColorY* = ptr TColorY
+  TColorY*{.final.} = object  #
+                              #
+                              # SDL_framerate: framerate manager
+                              #
+                              # LGPL (c) A. Schiffler
+                              #
+                              #
+    y*: Uint8
+
+
+proc SDL_initFramerate*(manager: PFPSmanager){.cdecl, importc, dynlib: SDLgfxLibName.}
+proc SDL_setFramerate*(manager: PFPSmanager, rate: int): int{.cdecl, 
+    importc, dynlib: SDLgfxLibName.}
+proc SDL_getFramerate*(manager: PFPSmanager): int{.cdecl, importc, dynlib: SDLgfxLibName.}
+proc SDL_framerateDelay*(manager: PFPSmanager){.cdecl, importc, dynlib: SDLgfxLibName.}
+  #
+  #
+  # SDL_gfxPrimitives: graphics primitives for SDL
+  #
+  # LGPL (c) A. Schiffler
+  #
+  #
+  # Note: all ___Color routines expect the color to be in format 0xRRGGBBAA 
+  # Pixel 
+proc pixelColor*(dst: PSDL_Surface, x: Sint16, y: Sint16, color: Uint32): int{.
+    cdecl, importc, dynlib: SDLgfxLibName.}
+proc pixelRGBA*(dst: PSDL_Surface, x: Sint16, y: Sint16, r: Uint8, g: Uint8, 
+                b: Uint8, a: Uint8): int{.cdecl, importc, dynlib: SDLgfxLibName.}
+  # Horizontal line 
+proc hlineColor*(dst: PSDL_Surface, x1: Sint16, x2: Sint16, y: Sint16, 
+                 color: Uint32): int{.cdecl, importc, dynlib: SDLgfxLibName.}
+proc hlineRGBA*(dst: PSDL_Surface, x1: Sint16, x2: Sint16, y: Sint16, r: Uint8, 
+                g: Uint8, b: Uint8, a: Uint8): int{.cdecl, importc, dynlib: SDLgfxLibName.}
+  # Vertical line 
+proc vlineColor*(dst: PSDL_Surface, x: Sint16, y1: Sint16, y2: Sint16, 
+                 color: Uint32): int{.cdecl, importc, dynlib: SDLgfxLibName.}
+proc vlineRGBA*(dst: PSDL_Surface, x: Sint16, y1: Sint16, y2: Sint16, r: Uint8, 
+                g: Uint8, b: Uint8, a: Uint8): int{.cdecl, importc, dynlib: SDLgfxLibName.}
+  # Rectangle 
+proc rectangleColor*(dst: PSDL_Surface, x1: Sint16, y1: Sint16, x2: Sint16, 
+                     y2: Sint16, color: Uint32): int{.cdecl, 
+    importc, dynlib: SDLgfxLibName.}
+proc rectangleRGBA*(dst: PSDL_Surface, x1: Sint16, y1: Sint16, x2: Sint16, 
+                    y2: Sint16, r: Uint8, g: Uint8, b: Uint8, a: Uint8): int{.
+    cdecl, importc, dynlib: SDLgfxLibName.}
+  # Filled rectangle (Box) 
+proc boxColor*(dst: PSDL_Surface, x1: Sint16, y1: Sint16, x2: Sint16, 
+               y2: Sint16, color: Uint32): int{.cdecl, importc, dynlib: SDLgfxLibName.}
+proc boxRGBA*(dst: PSDL_Surface, x1: Sint16, y1: Sint16, x2: Sint16, y2: Sint16, 
+              r: Uint8, g: Uint8, b: Uint8, a: Uint8): int{.cdecl, 
+    importc, dynlib: SDLgfxLibName.}
+  # Line 
+proc lineColor*(dst: PSDL_Surface, x1: Sint16, y1: Sint16, x2: Sint16, 
+                y2: Sint16, color: Uint32): int{.cdecl, importc, dynlib: SDLgfxLibName.}
+proc lineRGBA*(dst: PSDL_Surface, x1: Sint16, y1: Sint16, x2: Sint16, 
+               y2: Sint16, r: Uint8, g: Uint8, b: Uint8, a: Uint8): int{.cdecl, 
+    importc, dynlib: SDLgfxLibName.}
+  # AA Line 
+proc aalineColor*(dst: PSDL_Surface, x1: Sint16, y1: Sint16, x2: Sint16, 
+                  y2: Sint16, color: Uint32): int{.cdecl, importc, dynlib: SDLgfxLibName.}
+proc aalineRGBA*(dst: PSDL_Surface, x1: Sint16, y1: Sint16, x2: Sint16, 
+                 y2: Sint16, r: Uint8, g: Uint8, b: Uint8, a: Uint8): int{.
+    cdecl, importc, dynlib: SDLgfxLibName.}
+  # Circle 
+proc circleColor*(dst: PSDL_Surface, x: Sint16, y: Sint16, r: Sint16, 
+                  color: Uint32): int{.cdecl, importc, dynlib: SDLgfxLibName.}
+proc circleRGBA*(dst: PSDL_Surface, x: Sint16, y: Sint16, rad: Sint16, r: Uint8, 
+                 g: Uint8, b: Uint8, a: Uint8): int{.cdecl, 
+    importc, dynlib: SDLgfxLibName.}
+  # AA Circle 
+proc aacircleColor*(dst: PSDL_Surface, x: Sint16, y: Sint16, r: Sint16, 
+                    color: Uint32): int{.cdecl, importc, dynlib: SDLgfxLibName.}
+proc aacircleRGBA*(dst: PSDL_Surface, x: Sint16, y: Sint16, rad: Sint16, 
+                   r: Uint8, g: Uint8, b: Uint8, a: Uint8): int{.cdecl, 
+    importc, dynlib: SDLgfxLibName.}
+  # Filled Circle 
+proc filledCircleColor*(dst: PSDL_Surface, x: Sint16, y: Sint16, r: Sint16, 
+                        color: Uint32): int{.cdecl, importc, dynlib: SDLgfxLibName.}
+proc filledCircleRGBA*(dst: PSDL_Surface, x: Sint16, y: Sint16, rad: Sint16, 
+                       r: Uint8, g: Uint8, b: Uint8, a: Uint8): int{.cdecl, 
+    importc, dynlib: SDLgfxLibName.}
+  # Ellipse 
+proc ellipseColor*(dst: PSDL_Surface, x: Sint16, y: Sint16, rx: Sint16, 
+                   ry: Sint16, color: Uint32): int{.cdecl, importc, dynlib: SDLgfxLibName.}
+proc ellipseRGBA*(dst: PSDL_Surface, x: Sint16, y: Sint16, rx: Sint16, 
+                  ry: Sint16, r: Uint8, g: Uint8, b: Uint8, a: Uint8): int{.
+    cdecl, importc, dynlib: SDLgfxLibName.}
+  # AA Ellipse 
+proc aaellipseColor*(dst: PSDL_Surface, xc: Sint16, yc: Sint16, rx: Sint16, 
+                     ry: Sint16, color: Uint32): int{.cdecl, 
+    importc, dynlib: SDLgfxLibName.}
+proc aaellipseRGBA*(dst: PSDL_Surface, x: Sint16, y: Sint16, rx: Sint16, 
+                    ry: Sint16, r: Uint8, g: Uint8, b: Uint8, a: Uint8): int{.
+    cdecl, importc, dynlib: SDLgfxLibName.}
+  # Filled Ellipse 
+proc filledEllipseColor*(dst: PSDL_Surface, x: Sint16, y: Sint16, rx: Sint16, 
+                         ry: Sint16, color: Uint32): int{.cdecl, 
+    importc, dynlib: SDLgfxLibName.}
+proc filledEllipseRGBA*(dst: PSDL_Surface, x: Sint16, y: Sint16, rx: Sint16, 
+                        ry: Sint16, r: Uint8, g: Uint8, b: Uint8, a: Uint8): int{.
+    cdecl, importc, dynlib: SDLgfxLibName.}
+  # Pie
+proc pieColor*(dst: PSDL_Surface, x: Sint16, y: Sint16, rad: Sint16, 
+               start: Sint16, finish: Sint16, color: Uint32): int{.cdecl, 
+    importc, dynlib: SDLgfxLibName.}
+proc pieRGBA*(dst: PSDL_Surface, x: Sint16, y: Sint16, rad: Sint16, 
+              start: Sint16, finish: Sint16, r: Uint8, g: Uint8, b: Uint8, 
+              a: Uint8): int{.cdecl, importc, dynlib: SDLgfxLibName.}
+  # Filled Pie
+proc filledPieColor*(dst: PSDL_Surface, x: Sint16, y: Sint16, rad: Sint16, 
+                     start: Sint16, finish: Sint16, color: Uint32): int{.cdecl, 
+    importc, dynlib: SDLgfxLibName.}
+proc filledPieRGBA*(dst: PSDL_Surface, x: Sint16, y: Sint16, rad: Sint16, 
+                    start: Sint16, finish: Sint16, r: Uint8, g: Uint8, b: Uint8, 
+                    a: Uint8): int{.cdecl, importc, dynlib: SDLgfxLibName.}
+  # Trigon
+proc trigonColor*(dst: PSDL_Surface, x1: Sint16, y1: Sint16, x2: Sint16, 
+                  y2: Sint16, x3: Sint16, y3: Sint16, color: Uint32): int{.
+    cdecl, importc, dynlib: SDLgfxLibName.}
+proc trigonRGBA*(dst: PSDL_Surface, x1: Sint16, y1: Sint16, x2: Sint16, 
+                 y2: Sint16, x3: Sint16, y3: Sint16, r: Uint8, g: Uint8, 
+                 b: Uint8, a: Uint8): int{.cdecl, importc, dynlib: SDLgfxLibName.}
+  # AA-Trigon
+proc aatrigonColor*(dst: PSDL_Surface, x1: Sint16, y1: Sint16, x2: Sint16, 
+                    y2: Sint16, x3: Sint16, y3: Sint16, color: Uint32): int{.
+    cdecl, importc, dynlib: SDLgfxLibName.}
+proc aatrigonRGBA*(dst: PSDL_Surface, x1: Sint16, y1: Sint16, x2: Sint16, 
+                   y2: Sint16, x3: Sint16, y3: Sint16, r: Uint8, g: Uint8, 
+                   b: Uint8, a: Uint8): int{.cdecl, importc, dynlib: SDLgfxLibName.}
+  # Filled Trigon
+proc filledTrigonColor*(dst: PSDL_Surface, x1: Sint16, y1: Sint16, x2: Sint16, 
+                        y2: Sint16, x3: Sint16, y3: Sint16, color: Uint32): int{.
+    cdecl, importc, dynlib: SDLgfxLibName.}
+proc filledTrigonRGBA*(dst: PSDL_Surface, x1: Sint16, y1: Sint16, x2: Sint16, 
+                       y2: Sint16, x3: Sint16, y3: Sint16, r: Uint8, g: Uint8, 
+                       b: Uint8, a: Uint8): int{.cdecl, importc, dynlib: SDLgfxLibName.}
+  # Polygon
+proc polygonColor*(dst: PSDL_Surface, vx: PSint16, vy: PSint16, n: int, 
+                   color: Uint32): int{.cdecl, importc, dynlib: SDLgfxLibName.}
+proc polygonRGBA*(dst: PSDL_Surface, vx: PSint16, vy: PSint16, n: int, r: Uint8, 
+                  g: Uint8, b: Uint8, a: Uint8): int{.cdecl, 
+    importc, dynlib: SDLgfxLibName.}
+  # AA-Polygon
+proc aapolygonColor*(dst: PSDL_Surface, vx: PSint16, vy: PSint16, n: int, 
+                     color: Uint32): int{.cdecl, importc, dynlib: SDLgfxLibName.}
+proc aapolygonRGBA*(dst: PSDL_Surface, vx: PSint16, vy: PSint16, n: int, 
+                    r: Uint8, g: Uint8, b: Uint8, a: Uint8): int{.cdecl, 
+    importc, dynlib: SDLgfxLibName.}
+  # Filled Polygon
+proc filledPolygonColor*(dst: PSDL_Surface, vx: PSint16, vy: PSint16, n: int, 
+                         color: Uint32): int{.cdecl, importc, dynlib: SDLgfxLibName.}
+proc filledPolygonRGBA*(dst: PSDL_Surface, vx: PSint16, vy: PSint16, n: int, 
+                        r: Uint8, g: Uint8, b: Uint8, a: Uint8): int{.cdecl, 
+    importc, dynlib: SDLgfxLibName.}
+  # Bezier
+  # s = number of steps
+proc bezierColor*(dst: PSDL_Surface, vx: PSint16, vy: PSint16, n: int, s: int, 
+                  color: Uint32): int{.cdecl, importc, dynlib: SDLgfxLibName.}
+proc bezierRGBA*(dst: PSDL_Surface, vx: PSint16, vy: PSint16, n: int, s: int, 
+                 r: Uint8, g: Uint8, b: Uint8, a: Uint8): int{.cdecl, 
+    importc, dynlib: SDLgfxLibName.}
+  # Characters/Strings
+proc characterColor*(dst: PSDL_Surface, x: Sint16, y: Sint16, c: char, 
+                     color: Uint32): int{.cdecl, importc, dynlib: SDLgfxLibName.}
+proc characterRGBA*(dst: PSDL_Surface, x: Sint16, y: Sint16, c: char, r: Uint8, 
+                    g: Uint8, b: Uint8, a: Uint8): int{.cdecl, 
+    importc, dynlib: SDLgfxLibName.}
+proc stringColor*(dst: PSDL_Surface, x: Sint16, y: Sint16, c: cstring, 
+                  color: Uint32): int{.cdecl, importc, dynlib: SDLgfxLibName.}
+proc stringRGBA*(dst: PSDL_Surface, x: Sint16, y: Sint16, c: cstring, r: Uint8, 
+                 g: Uint8, b: Uint8, a: Uint8): int{.cdecl, 
+    importc, dynlib: SDLgfxLibName.}
+proc gfxPrimitivesSetFont*(fontdata: Pointer, cw: int, ch: int){.cdecl, 
+    importc, dynlib: SDLgfxLibName.}
+  #
+  #
+  # SDL_imageFilter - bytes-image "filter" routines
+  # (uses inline x86 MMX optimizations if available)
+  #
+  # LGPL (c) A. Schiffler
+  #
+  #
+  # Comments:                                                                           
+  #  1.) MMX functions work best if all data blocks are aligned on a 32 bytes boundary. 
+  #  2.) Data that is not within an 8 byte boundary is processed using the C routine.   
+  #  3.) Convolution routines do not have C routines at this time.                      
+  # Detect MMX capability in CPU
+proc SDL_imageFilterMMXdetect*(): int{.cdecl, importc, dynlib: SDLgfxLibName.}
+  # Force use of MMX off (or turn possible use back on)
+proc SDL_imageFilterMMXoff*(){.cdecl, importc, dynlib: SDLgfxLibName.}
+proc SDL_imageFilterMMXon*(){.cdecl, importc, dynlib: SDLgfxLibName.}
+  #
+  # All routines return:
+  #   0   OK
+  #  -1   Error (internal error, parameter error)
+  #
+  #  SDL_imageFilterAdd: D = saturation255(S1 + S2)
+proc SDL_imageFilterAdd*(Src1: cstring, Src2: cstring, Dest: cstring, len: int): int{.
+    cdecl, importc, dynlib: SDLgfxLibName.}
+  #  SDL_imageFilterMean: D = S1/2 + S2/2
+proc SDL_imageFilterMean*(Src1: cstring, Src2: cstring, Dest: cstring, len: int): int{.
+    cdecl, importc, dynlib: SDLgfxLibName.}
+  #  SDL_imageFilterSub: D = saturation0(S1 - S2)
+proc SDL_imageFilterSub*(Src1: cstring, Src2: cstring, Dest: cstring, len: int): int{.
+    cdecl, importc, dynlib: SDLgfxLibName.}
+  #  SDL_imageFilterAbsDiff: D = | S1 - S2 |
+proc SDL_imageFilterAbsDiff*(Src1: cstring, Src2: cstring, Dest: cstring, 
+                             len: int): int{.cdecl, importc, dynlib: SDLgfxLibName.}
+  #  SDL_imageFilterMult: D = saturation(S1 * S2)
+proc SDL_imageFilterMult*(Src1: cstring, Src2: cstring, Dest: cstring, len: int): int{.
+    cdecl, importc, dynlib: SDLgfxLibName.}
+  #  SDL_imageFilterMultNor: D = S1 * S2   (non-MMX)
+proc SDL_imageFilterMultNor*(Src1: cstring, Src2: cstring, Dest: cstring, 
+                             len: int): int{.cdecl, importc, dynlib: SDLgfxLibName.}
+  #  SDL_imageFilterMultDivby2: D = saturation255(S1/2 * S2)
+proc SDL_imageFilterMultDivby2*(Src1: cstring, Src2: cstring, Dest: cstring, 
+                                len: int): int{.cdecl, importc, dynlib: SDLgfxLibName.}
+  #  SDL_imageFilterMultDivby4: D = saturation255(S1/2 * S2/2)
+proc SDL_imageFilterMultDivby4*(Src1: cstring, Src2: cstring, Dest: cstring, 
+                                len: int): int{.cdecl, importc, dynlib: SDLgfxLibName.}
+  #  SDL_imageFilterBitAnd: D = S1 & S2
+proc SDL_imageFilterBitAnd*(Src1: cstring, Src2: cstring, Dest: cstring, 
+                            len: int): int{.cdecl, importc, dynlib: SDLgfxLibName.}
+  #  SDL_imageFilterBitOr: D = S1 | S2
+proc SDL_imageFilterBitOr*(Src1: cstring, Src2: cstring, Dest: cstring, len: int): int{.
+    cdecl, importc, dynlib: SDLgfxLibName.}
+  #  SDL_imageFilterDiv: D = S1 / S2   (non-MMX)
+proc SDL_imageFilterDiv*(Src1: cstring, Src2: cstring, Dest: cstring, len: int): int{.
+    cdecl, importc, dynlib: SDLgfxLibName.}
+  #  SDL_imageFilterBitNegation: D = !S
+proc SDL_imageFilterBitNegation*(Src1: cstring, Dest: cstring, len: int): int{.
+    cdecl, importc, dynlib: SDLgfxLibName.}
+  #  SDL_imageFilterAddByte: D = saturation255(S + C)
+proc SDL_imageFilterAddByte*(Src1: cstring, Dest: cstring, len: int, C: char): int{.
+    cdecl, importc, dynlib: SDLgfxLibName.}
+  #  SDL_imageFilterAddUint: D = saturation255(S + (uint)C)
+proc SDL_imageFilterAddUint*(Src1: cstring, Dest: cstring, len: int, C: int): int{.
+    cdecl, importc, dynlib: SDLgfxLibName.}
+  #  SDL_imageFilterAddByteToHalf: D = saturation255(S/2 + C)
+proc SDL_imageFilterAddByteToHalf*(Src1: cstring, Dest: cstring, len: int, 
+                                   C: char): int{.cdecl, importc, dynlib: SDLgfxLibName.}
+  #  SDL_imageFilterSubByte: D = saturation0(S - C)
+proc SDL_imageFilterSubByte*(Src1: cstring, Dest: cstring, len: int, C: char): int{.
+    cdecl, importc, dynlib: SDLgfxLibName.}
+  #  SDL_imageFilterSubUint: D = saturation0(S - (uint)C)
+proc SDL_imageFilterSubUint*(Src1: cstring, Dest: cstring, len: int, C: int): int{.
+    cdecl, importc, dynlib: SDLgfxLibName.}
+  #  SDL_imageFilterShiftRight: D = saturation0(S >> N)
+proc SDL_imageFilterShiftRight*(Src1: cstring, Dest: cstring, len: int, N: char): int{.
+    cdecl, importc, dynlib: SDLgfxLibName.}
+  #  SDL_imageFilterShiftRightUint: D = saturation0((uint)S >> N)
+proc SDL_imageFilterShiftRightUint*(Src1: cstring, Dest: cstring, len: int, 
+                                    N: char): int{.cdecl, importc, dynlib: SDLgfxLibName.}
+  #  SDL_imageFilterMultByByte: D = saturation255(S * C)
+proc SDL_imageFilterMultByByte*(Src1: cstring, Dest: cstring, len: int, C: char): int{.
+    cdecl, importc, dynlib: SDLgfxLibName.}
+  #  SDL_imageFilterShiftRightAndMultByByte: D = saturation255((S >> N) * C)
+proc SDL_imageFilterShiftRightAndMultByByte*(Src1: cstring, Dest: cstring, 
+    len: int, N: char, C: char): int{.cdecl, importc, dynlib: SDLgfxLibName.}
+  #  SDL_imageFilterShiftLeftByte: D = (S << N)
+proc SDL_imageFilterShiftLeftByte*(Src1: cstring, Dest: cstring, len: int, 
+                                   N: char): int{.cdecl, importc, dynlib: SDLgfxLibName.}
+  #  SDL_imageFilterShiftLeftUint: D = ((uint)S << N)
+proc SDL_imageFilterShiftLeftUint*(Src1: cstring, Dest: cstring, len: int, 
+                                   N: char): int{.cdecl, importc, dynlib: SDLgfxLibName.}
+  #  SDL_imageFilterShiftLeft: D = saturation255(S << N)
+proc SDL_imageFilterShiftLeft*(Src1: cstring, Dest: cstring, len: int, N: char): int{.
+    cdecl, importc, dynlib: SDLgfxLibName.}
+  #  SDL_imageFilterBinarizeUsingThreshold: D = S >= T ? 255:0
+proc SDL_imageFilterBinarizeUsingThreshold*(Src1: cstring, Dest: cstring, 
+    len: int, T: char): int{.cdecl, importc, dynlib: SDLgfxLibName.}
+  #  SDL_imageFilterClipToRange: D = (S >= Tmin) & (S <= Tmax) 255:0
+proc SDL_imageFilterClipToRange*(Src1: cstring, Dest: cstring, len: int, 
+                                 Tmin: int8, Tmax: int8): int{.cdecl, 
+    importc, dynlib: SDLgfxLibName.}
+  #  SDL_imageFilterNormalizeLinear: D = saturation255((Nmax - Nmin)/(Cmax - Cmin)*(S - Cmin) + Nmin)
+proc SDL_imageFilterNormalizeLinear*(Src1: cstring, Dest: cstring, len: int, 
+                                     Cmin: int, Cmax: int, Nmin: int, Nmax: int): int{.
+    cdecl, importc, dynlib: SDLgfxLibName.}
+  # !!! NO C-ROUTINE FOR THESE FUNCTIONS YET !!! 
+  #  SDL_imageFilterConvolveKernel3x3Divide: Dij = saturation0and255( ... )
+proc SDL_imageFilterConvolveKernel3x3Divide*(Src: cstring, Dest: cstring, 
+    rows: int, columns: int, Kernel: PShortInt, Divisor: int8): int{.cdecl, 
+    importc, dynlib: SDLgfxLibName.}
+  #  SDL_imageFilterConvolveKernel5x5Divide: Dij = saturation0and255( ... )
+proc SDL_imageFilterConvolveKernel5x5Divide*(Src: cstring, Dest: cstring, 
+    rows: int, columns: int, Kernel: PShortInt, Divisor: int8): int{.cdecl, 
+    importc, dynlib: SDLgfxLibName.}
+  #  SDL_imageFilterConvolveKernel7x7Divide: Dij = saturation0and255( ... )
+proc SDL_imageFilterConvolveKernel7x7Divide*(Src: cstring, Dest: cstring, 
+    rows: int, columns: int, Kernel: PShortInt, Divisor: int8): int{.cdecl, 
+    importc, dynlib: SDLgfxLibName.}
+  #  SDL_imageFilterConvolveKernel9x9Divide: Dij = saturation0and255( ... )
+proc SDL_imageFilterConvolveKernel9x9Divide*(Src: cstring, Dest: cstring, 
+    rows: int, columns: int, Kernel: PShortInt, Divisor: int8): int{.cdecl, 
+    importc, dynlib: SDLgfxLibName.}
+  #  SDL_imageFilterConvolveKernel3x3ShiftRight: Dij = saturation0and255( ... )
+proc SDL_imageFilterConvolveKernel3x3ShiftRight*(Src: cstring, Dest: cstring, 
+    rows: int, columns: int, Kernel: PShortInt, NRightShift: char): int{.cdecl, 
+    importc, dynlib: SDLgfxLibName.}
+  #  SDL_imageFilterConvolveKernel5x5ShiftRight: Dij = saturation0and255( ... )
+proc SDL_imageFilterConvolveKernel5x5ShiftRight*(Src: cstring, Dest: cstring, 
+    rows: int, columns: int, Kernel: PShortInt, NRightShift: char): int{.cdecl, 
+    importc, dynlib: SDLgfxLibName.}
+  #  SDL_imageFilterConvolveKernel7x7ShiftRight: Dij = saturation0and255( ... )
+proc SDL_imageFilterConvolveKernel7x7ShiftRight*(Src: cstring, Dest: cstring, 
+    rows: int, columns: int, Kernel: PShortInt, NRightShift: char): int{.cdecl, 
+    importc, dynlib: SDLgfxLibName.}
+  #  SDL_imageFilterConvolveKernel9x9ShiftRight: Dij = saturation0and255( ... )
+proc SDL_imageFilterConvolveKernel9x9ShiftRight*(Src: cstring, Dest: cstring, 
+    rows: int, columns: int, Kernel: PShortInt, NRightShift: char): int{.cdecl, 
+    importc, dynlib: SDLgfxLibName.}
+  #  SDL_imageFilterSobelX: Dij = saturation255( ... )
+proc SDL_imageFilterSobelX*(Src: cstring, Dest: cstring, rows: int, columns: int): int{.
+    cdecl, importc, dynlib: SDLgfxLibName.}
+  #  SDL_imageFilterSobelXShiftRight: Dij = saturation255( ... )
+proc SDL_imageFilterSobelXShiftRight*(Src: cstring, Dest: cstring, rows: int, 
+                                      columns: int, NRightShift: char): int{.
+    cdecl, importc, dynlib: SDLgfxLibName.}
+  # Align/restore stack to 32 byte boundary -- Functionality untested! --
+proc SDL_imageFilterAlignStack*(){.cdecl, importc, dynlib: SDLgfxLibName.}
+proc SDL_imageFilterRestoreStack*(){.cdecl, importc, dynlib: SDLgfxLibName.}
+  #
+  #
+  # SDL_rotozoom - rotozoomer
+  #
+  # LGPL (c) A. Schiffler
+  #
+  #
+  # 
+  # 
+  # rotozoomSurface()
+  #
+  # Rotates and zoomes a 32bit or 8bit 'src' surface to newly created 'dst' surface.
+  # 'angle' is the rotation in degrees. 'zoom' a scaling factor. If 'smooth' is 1
+  # then the destination 32bit surface is anti-aliased. If the surface is not 8bit
+  # or 32bit RGBA/ABGR it will be converted into a 32bit RGBA format on the fly.
+  #
+  #
+proc rotozoomSurface*(src: PSDL_Surface, angle: float64, zoom: float64, 
+                      smooth: int): PSDL_Surface{.cdecl, importc, dynlib: SDLgfxLibName.}
+proc rotozoomSurfaceXY*(src: PSDL_Surface, angle: float64, zoomx: float64, 
+                        zoomy: float64, smooth: int): PSDL_Surface{.cdecl, 
+    importc, dynlib: SDLgfxLibName.}
+  # Returns the size of the target surface for a rotozoomSurface() call 
+proc rotozoomSurfaceSize*(width: int, height: int, angle: float64, 
+                          zoom: float64, dstwidth: var int, dstheight: var int){.
+    cdecl, importc, dynlib: SDLgfxLibName.}
+proc rotozoomSurfaceSizeXY*(width: int, height: int, angle: float64, 
+                            zoomx: float64, zoomy: float64, dstwidth: var int, 
+                            dstheight: var int){.cdecl, importc, dynlib: SDLgfxLibName.}
+  #
+  #
+  # zoomSurface()
+  #
+  # Zoomes a 32bit or 8bit 'src' surface to newly created 'dst' surface.
+  # 'zoomx' and 'zoomy' are scaling factors for width and height. If 'smooth' is 1
+  # then the destination 32bit surface is anti-aliased. If the surface is not 8bit
+  # or 32bit RGBA/ABGR it will be converted into a 32bit RGBA format on the fly.
+  #
+  #
+proc zoomSurface*(src: PSDL_Surface, zoomx: float64, zoomy: float64, smooth: int): PSDL_Surface{.
+    cdecl, importc, dynlib: SDLgfxLibName.}
+  # Returns the size of the target surface for a zoomSurface() call 
+proc zoomSurfaceSize*(width: int, height: int, zoomx: float64, zoomy: float64, 
+                      dstwidth: var int, dstheight: var int){.cdecl, 
+    importc, dynlib: SDLgfxLibName.}
+# implementation