diff options
Diffstat (limited to 'lib/wrappers')
-rw-r--r-- | lib/wrappers/opengl/gl.nim | 1536 | ||||
-rw-r--r-- | lib/wrappers/opengl/glext.nim | 4673 | ||||
-rw-r--r-- | lib/wrappers/opengl/glu.nim | 335 | ||||
-rw-r--r-- | lib/wrappers/opengl/glut.nim | 438 | ||||
-rw-r--r-- | lib/wrappers/opengl/glx.nim | 153 | ||||
-rw-r--r-- | lib/wrappers/opengl/opengl.nim | 9708 | ||||
-rw-r--r-- | lib/wrappers/opengl/wingl.nim | 368 |
7 files changed, 0 insertions, 17211 deletions
diff --git a/lib/wrappers/opengl/gl.nim b/lib/wrappers/opengl/gl.nim deleted file mode 100644 index 9387b5bc9..000000000 --- a/lib/wrappers/opengl/gl.nim +++ /dev/null @@ -1,1536 +0,0 @@ -# -# -# Adaption of the delphi3d.net OpenGL units to FreePascal -# Sebastian Guenther (sg@freepascal.org) in 2002 -# These units are free to use -# -#****************************************************************************** -# Converted to Delphi by Tom Nuydens (tom@delphi3d.net) -# For the latest updates, visit Delphi3D: http://www.delphi3d.net -#****************************************************************************** - -when defined(windows): - {.push, callconv: stdcall.} -else: - {.push, callconv: cdecl.} -when defined(windows): - const - dllname* = "opengl32.dll" -elif defined(macosx): - const - dllname* = "/System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib" -else: - const - dllname* = "libGL.so.1" -type - PGLenum* = ptr TGLenum - PGLboolean* = ptr TGLboolean - PGLbitfield* = ptr TGLbitfield - TGLbyte* = int8 - PGLbyte* = ptr TGlbyte - PGLshort* = ptr TGLshort - PGLint* = ptr TGLint - PGLsizei* = ptr TGLsizei - PGLubyte* = ptr TGLubyte - PGLushort* = ptr TGLushort - PGLuint* = ptr TGLuint - PGLfloat* = ptr TGLfloat - PGLclampf* = ptr TGLclampf - PGLdouble* = ptr TGLdouble - PGLclampd* = ptr TGLclampd - PGLvoid* = Pointer - PPGLvoid* = ptr PGLvoid - TGLenum* = cint - TGLboolean* = bool - TGLbitfield* = cint - TGLshort* = int16 - TGLint* = cint - TGLsizei* = int - TGLubyte* = int8 - TGLushort* = int16 - TGLuint* = cint - TGLfloat* = float32 - TGLclampf* = float32 - TGLdouble* = float - TGLclampd* = float - -const # Version - GL_VERSION_1_1* = 1 # AccumOp - constGL_ACCUM* = 0x00000100 - GL_LOAD* = 0x00000101 - GL_RETURN* = 0x00000102 - GL_MULT* = 0x00000103 - GL_ADD* = 0x00000104 # AlphaFunction - GL_NEVER* = 0x00000200 - GL_LESS* = 0x00000201 - GL_EQUAL* = 0x00000202 - GL_LEQUAL* = 0x00000203 - GL_GREATER* = 0x00000204 - GL_NOTEQUAL* = 0x00000205 - GL_GEQUAL* = 0x00000206 - GL_ALWAYS* = 0x00000207 # AttribMask - GL_CURRENT_BIT* = 0x00000001 - GL_POINT_BIT* = 0x00000002 - GL_LINE_BIT* = 0x00000004 - GL_POLYGON_BIT* = 0x00000008 - GL_POLYGON_STIPPLE_BIT* = 0x00000010 - GL_PIXEL_MODE_BIT* = 0x00000020 - GL_LIGHTING_BIT* = 0x00000040 - GL_FOG_BIT* = 0x00000080 - GL_DEPTH_BUFFER_BIT* = 0x00000100 - GL_ACCUM_BUFFER_BIT* = 0x00000200 - GL_STENCIL_BUFFER_BIT* = 0x00000400 - GL_VIEWPORT_BIT* = 0x00000800 - GL_TRANSFORM_BIT* = 0x00001000 - GL_ENABLE_BIT* = 0x00002000 - GL_COLOR_BUFFER_BIT* = 0x00004000 - GL_HINT_BIT* = 0x00008000 - GL_EVAL_BIT* = 0x00010000 - GL_LIST_BIT* = 0x00020000 - GL_TEXTURE_BIT* = 0x00040000 - GL_SCISSOR_BIT* = 0x00080000 - GL_ALL_ATTRIB_BITS* = 0x000FFFFF # BeginMode - GL_POINTS* = 0x00000000 - GL_LINES* = 0x00000001 - GL_LINE_LOOP* = 0x00000002 - GL_LINE_STRIP* = 0x00000003 - GL_TRIANGLES* = 0x00000004 - GL_TRIANGLE_STRIP* = 0x00000005 - GL_TRIANGLE_FAN* = 0x00000006 - GL_QUADS* = 0x00000007 - GL_QUAD_STRIP* = 0x00000008 - GL_POLYGON* = 0x00000009 # BlendingFactorDest - GL_ZERO* = 0 - GL_ONE* = 1 - GL_SRC_COLOR* = 0x00000300 - GL_ONE_MINUS_SRC_COLOR* = 0x00000301 - GL_SRC_ALPHA* = 0x00000302 - GL_ONE_MINUS_SRC_ALPHA* = 0x00000303 - GL_DST_ALPHA* = 0x00000304 - GL_ONE_MINUS_DST_ALPHA* = 0x00000305 # BlendingFactorSrc - # GL_ZERO - # GL_ONE - GL_DST_COLOR* = 0x00000306 - GL_ONE_MINUS_DST_COLOR* = 0x00000307 - GL_SRC_ALPHA_SATURATE* = 0x00000308 # GL_SRC_ALPHA - # GL_ONE_MINUS_SRC_ALPHA - # GL_DST_ALPHA - # GL_ONE_MINUS_DST_ALPHA - # Boolean - GL_TRUE* = 1 - GL_FALSE* = 0 # ClearBufferMask - # GL_COLOR_BUFFER_BIT - # GL_ACCUM_BUFFER_BIT - # GL_STENCIL_BUFFER_BIT - # GL_DEPTH_BUFFER_BIT - # ClientArrayType - # GL_VERTEX_ARRAY - # GL_NORMAL_ARRAY - # GL_COLOR_ARRAY - # GL_INDEX_ARRAY - # GL_TEXTURE_COORD_ARRAY - # GL_EDGE_FLAG_ARRAY - # ClipPlaneName - GL_CLIP_PLANE0* = 0x00003000 - GL_CLIP_PLANE1* = 0x00003001 - GL_CLIP_PLANE2* = 0x00003002 - GL_CLIP_PLANE3* = 0x00003003 - GL_CLIP_PLANE4* = 0x00003004 - GL_CLIP_PLANE5* = 0x00003005 # ColorMaterialFace - # GL_FRONT - # GL_BACK - # GL_FRONT_AND_BACK - # ColorMaterialParameter - # GL_AMBIENT - # GL_DIFFUSE - # GL_SPECULAR - # GL_EMISSION - # GL_AMBIENT_AND_DIFFUSE - # ColorPointerType - # GL_BYTE - # GL_UNSIGNED_BYTE - # GL_SHORT - # GL_UNSIGNED_SHORT - # GL_INT - # GL_UNSIGNED_INT - # GL_FLOAT - # GL_DOUBLE - # CullFaceMode - # GL_FRONT - # GL_BACK - # GL_FRONT_AND_BACK - # DataType - GL_BYTE* = 0x00001400 - GL_UNSIGNED_BYTE* = 0x00001401 - GL_SHORT* = 0x00001402 - GL_UNSIGNED_SHORT* = 0x00001403 - GL_INT* = 0x00001404 - GL_UNSIGNED_INT* = 0x00001405 - GL_FLOAT* = 0x00001406 - GL_2_BYTES* = 0x00001407 - GL_3_BYTES* = 0x00001408 - GL_4_BYTES* = 0x00001409 - GL_DOUBLE* = 0x0000140A # DepthFunction - # GL_NEVER - # GL_LESS - # GL_EQUAL - # GL_LEQUAL - # GL_GREATER - # GL_NOTEQUAL - # GL_GEQUAL - # GL_ALWAYS - # DrawBufferMode - GL_NONE* = 0 - GL_FRONT_LEFT* = 0x00000400 - GL_FRONT_RIGHT* = 0x00000401 - GL_BACK_LEFT* = 0x00000402 - GL_BACK_RIGHT* = 0x00000403 - GL_FRONT* = 0x00000404 - GL_BACK* = 0x00000405 - GL_LEFT* = 0x00000406 - GL_RIGHT* = 0x00000407 - GL_FRONT_AND_BACK* = 0x00000408 - GL_AUX0* = 0x00000409 - GL_AUX1* = 0x0000040A - GL_AUX2* = 0x0000040B - GL_AUX3* = 0x0000040C # Enable - # GL_FOG - # GL_LIGHTING - # GL_TEXTURE_1D - # GL_TEXTURE_2D - # GL_LINE_STIPPLE - # GL_POLYGON_STIPPLE - # GL_CULL_FACE - # GL_ALPHA_TEST - # GL_BLEND - # GL_INDEX_LOGIC_OP - # GL_COLOR_LOGIC_OP - # GL_DITHER - # GL_STENCIL_TEST - # GL_DEPTH_TEST - # GL_CLIP_PLANE0 - # GL_CLIP_PLANE1 - # GL_CLIP_PLANE2 - # GL_CLIP_PLANE3 - # GL_CLIP_PLANE4 - # GL_CLIP_PLANE5 - # GL_LIGHT0 - # GL_LIGHT1 - # GL_LIGHT2 - # GL_LIGHT3 - # GL_LIGHT4 - # GL_LIGHT5 - # GL_LIGHT6 - # GL_LIGHT7 - # GL_TEXTURE_GEN_S - # GL_TEXTURE_GEN_T - # GL_TEXTURE_GEN_R - # GL_TEXTURE_GEN_Q - # GL_MAP1_VERTEX_3 - # GL_MAP1_VERTEX_4 - # GL_MAP1_COLOR_4 - # GL_MAP1_INDEX - # GL_MAP1_NORMAL - # GL_MAP1_TEXTURE_COORD_1 - # GL_MAP1_TEXTURE_COORD_2 - # GL_MAP1_TEXTURE_COORD_3 - # GL_MAP1_TEXTURE_COORD_4 - # GL_MAP2_VERTEX_3 - # GL_MAP2_VERTEX_4 - # GL_MAP2_COLOR_4 - # GL_MAP2_INDEX - # GL_MAP2_NORMAL - # GL_MAP2_TEXTURE_COORD_1 - # GL_MAP2_TEXTURE_COORD_2 - # GL_MAP2_TEXTURE_COORD_3 - # GL_MAP2_TEXTURE_COORD_4 - # GL_POINT_SMOOTH - # GL_LINE_SMOOTH - # GL_POLYGON_SMOOTH - # GL_SCISSOR_TEST - # GL_COLOR_MATERIAL - # GL_NORMALIZE - # GL_AUTO_NORMAL - # GL_VERTEX_ARRAY - # GL_NORMAL_ARRAY - # GL_COLOR_ARRAY - # GL_INDEX_ARRAY - # GL_TEXTURE_COORD_ARRAY - # GL_EDGE_FLAG_ARRAY - # GL_POLYGON_OFFSET_POINT - # GL_POLYGON_OFFSET_LINE - # GL_POLYGON_OFFSET_FILL - # ErrorCode - GL_NO_ERROR* = 0 - GL_INVALID_ENUM* = 0x00000500 - GL_INVALID_VALUE* = 0x00000501 - GL_INVALID_OPERATION* = 0x00000502 - GL_STACK_OVERFLOW* = 0x00000503 - GL_STACK_UNDERFLOW* = 0x00000504 - GL_OUT_OF_MEMORY* = 0x00000505 # FeedBackMode - GL_2D* = 0x00000600 - GL_3D* = 0x00000601 - GL_3D_COLOR* = 0x00000602 - GL_3D_COLOR_TEXTURE* = 0x00000603 - GL_4D_COLOR_TEXTURE* = 0x00000604 # FeedBackToken - GL_PASS_THROUGH_TOKEN* = 0x00000700 - GL_POINT_TOKEN* = 0x00000701 - GL_LINE_TOKEN* = 0x00000702 - GL_POLYGON_TOKEN* = 0x00000703 - GL_BITMAP_TOKEN* = 0x00000704 - GL_DRAW_PIXEL_TOKEN* = 0x00000705 - GL_COPY_PIXEL_TOKEN* = 0x00000706 - GL_LINE_RESET_TOKEN* = 0x00000707 # FogMode - # GL_LINEAR - GL_EXP* = 0x00000800 - GL_EXP2* = 0x00000801 # FogParameter - # GL_FOG_COLOR - # GL_FOG_DENSITY - # GL_FOG_END - # GL_FOG_INDEX - # GL_FOG_MODE - # GL_FOG_START - # FrontFaceDirection - GL_CW* = 0x00000900 - GL_CCW* = 0x00000901 # GetMapTarget - GL_COEFF* = 0x00000A00 - GL_ORDER* = 0x00000A01 - GL_DOMAIN* = 0x00000A02 # GetPixelMap - # GL_PIXEL_MAP_I_TO_I - # GL_PIXEL_MAP_S_TO_S - # GL_PIXEL_MAP_I_TO_R - # GL_PIXEL_MAP_I_TO_G - # GL_PIXEL_MAP_I_TO_B - # GL_PIXEL_MAP_I_TO_A - # GL_PIXEL_MAP_R_TO_R - # GL_PIXEL_MAP_G_TO_G - # GL_PIXEL_MAP_B_TO_B - # GL_PIXEL_MAP_A_TO_A - # GetPointerTarget - # GL_VERTEX_ARRAY_POINTER - # GL_NORMAL_ARRAY_POINTER - # GL_COLOR_ARRAY_POINTER - # GL_INDEX_ARRAY_POINTER - # GL_TEXTURE_COORD_ARRAY_POINTER - # GL_EDGE_FLAG_ARRAY_POINTER - # GetTarget - GL_CURRENT_COLOR* = 0x00000B00 - GL_CURRENT_INDEX* = 0x00000B01 - GL_CURRENT_NORMAL* = 0x00000B02 - GL_CURRENT_TEXTURE_COORDS* = 0x00000B03 - GL_CURRENT_RASTER_COLOR* = 0x00000B04 - GL_CURRENT_RASTER_INDEX* = 0x00000B05 - GL_CURRENT_RASTER_TEXTURE_COORDS* = 0x00000B06 - GL_CURRENT_RASTER_POSITION* = 0x00000B07 - GL_CURRENT_RASTER_POSITION_VALID* = 0x00000B08 - GL_CURRENT_RASTER_DISTANCE* = 0x00000B09 - GL_POINT_SMOOTH* = 0x00000B10 - constGL_POINT_SIZE* = 0x00000B11 - GL_POINT_SIZE_RANGE* = 0x00000B12 - GL_POINT_SIZE_GRANULARITY* = 0x00000B13 - GL_LINE_SMOOTH* = 0x00000B20 - constGL_LINE_WIDTH* = 0x00000B21 - GL_LINE_WIDTH_RANGE* = 0x00000B22 - GL_LINE_WIDTH_GRANULARITY* = 0x00000B23 - constGL_LINE_STIPPLE* = 0x00000B24 - GL_LINE_STIPPLE_PATTERN* = 0x00000B25 - GL_LINE_STIPPLE_REPEAT* = 0x00000B26 - GL_LIST_MODE* = 0x00000B30 - GL_MAX_LIST_NESTING* = 0x00000B31 - constGL_LIST_BASE* = 0x00000B32 - GL_LIST_INDEX* = 0x00000B33 - constGL_POLYGON_MODE* = 0x00000B40 - GL_POLYGON_SMOOTH* = 0x00000B41 - constGL_POLYGON_STIPPLE* = 0x00000B42 - constGL_EDGE_FLAG* = 0x00000B43 - constGL_CULL_FACE* = 0x00000B44 - GL_CULL_FACE_MODE* = 0x00000B45 - constGL_FRONT_FACE* = 0x00000B46 - GL_LIGHTING* = 0x00000B50 - GL_LIGHT_MODEL_LOCAL_VIEWER* = 0x00000B51 - GL_LIGHT_MODEL_TWO_SIDE* = 0x00000B52 - GL_LIGHT_MODEL_AMBIENT* = 0x00000B53 - constGL_SHADE_MODEL* = 0x00000B54 - GL_COLOR_MATERIAL_FACE* = 0x00000B55 - GL_COLOR_MATERIAL_PARAMETER* = 0x00000B56 - constGL_COLOR_MATERIAL* = 0x00000B57 - GL_FOG* = 0x00000B60 - GL_FOG_INDEX* = 0x00000B61 - GL_FOG_DENSITY* = 0x00000B62 - GL_FOG_START* = 0x00000B63 - GL_FOG_END* = 0x00000B64 - GL_FOG_MODE* = 0x00000B65 - GL_FOG_COLOR* = 0x00000B66 - constGL_DEPTH_RANGE* = 0x00000B70 - GL_DEPTH_TEST* = 0x00000B71 - GL_DEPTH_WRITEMASK* = 0x00000B72 - GL_DEPTH_CLEAR_VALUE* = 0x00000B73 - constGL_DEPTH_FUNC* = 0x00000B74 - GL_ACCUM_CLEAR_VALUE* = 0x00000B80 - GL_STENCIL_TEST* = 0x00000B90 - GL_STENCIL_CLEAR_VALUE* = 0x00000B91 - constGL_STENCIL_FUNC* = 0x00000B92 - GL_STENCIL_VALUE_MASK* = 0x00000B93 - GL_STENCIL_FAIL* = 0x00000B94 - GL_STENCIL_PASS_DEPTH_FAIL* = 0x00000B95 - GL_STENCIL_PASS_DEPTH_PASS* = 0x00000B96 - GL_STENCIL_REF* = 0x00000B97 - GL_STENCIL_WRITEMASK* = 0x00000B98 - constGL_MATRIX_MODE* = 0x00000BA0 - GL_NORMALIZE* = 0x00000BA1 - constGL_VIEWPORT* = 0x00000BA2 - GL_MODELVIEW_STACK_DEPTH* = 0x00000BA3 - GL_PROJECTION_STACK_DEPTH* = 0x00000BA4 - GL_TEXTURE_STACK_DEPTH* = 0x00000BA5 - GL_MODELVIEW_MATRIX* = 0x00000BA6 - GL_PROJECTION_MATRIX* = 0x00000BA7 - GL_TEXTURE_MATRIX* = 0x00000BA8 - GL_ATTRIB_STACK_DEPTH* = 0x00000BB0 - GL_CLIENT_ATTRIB_STACK_DEPTH* = 0x00000BB1 - GL_ALPHA_TEST* = 0x00000BC0 - GL_ALPHA_TEST_FUNC* = 0x00000BC1 - GL_ALPHA_TEST_REF* = 0x00000BC2 - GL_DITHER* = 0x00000BD0 - GL_BLEND_DST* = 0x00000BE0 - GL_BLEND_SRC* = 0x00000BE1 - GL_BLEND* = 0x00000BE2 - GL_LOGIC_OP_MODE* = 0x00000BF0 - GL_INDEX_LOGIC_OP* = 0x00000BF1 - GL_COLOR_LOGIC_OP* = 0x00000BF2 - GL_AUX_BUFFERS* = 0x00000C00 - constGL_DRAW_BUFFER* = 0x00000C01 - constGL_READ_BUFFER* = 0x00000C02 - GL_SCISSOR_BOX* = 0x00000C10 - GL_SCISSOR_TEST* = 0x00000C11 - GL_INDEX_CLEAR_VALUE* = 0x00000C20 - GL_INDEX_WRITEMASK* = 0x00000C21 - GL_COLOR_CLEAR_VALUE* = 0x00000C22 - GL_COLOR_WRITEMASK* = 0x00000C23 - GL_INDEX_MODE* = 0x00000C30 - GL_RGBA_MODE* = 0x00000C31 - GL_DOUBLEBUFFER* = 0x00000C32 - GL_STEREO* = 0x00000C33 - constGL_RENDER_MODE* = 0x00000C40 - GL_PERSPECTIVE_CORRECTION_HINT* = 0x00000C50 - GL_POINT_SMOOTH_HINT* = 0x00000C51 - GL_LINE_SMOOTH_HINT* = 0x00000C52 - GL_POLYGON_SMOOTH_HINT* = 0x00000C53 - GL_FOG_HINT* = 0x00000C54 - GL_TEXTURE_GEN_S* = 0x00000C60 - GL_TEXTURE_GEN_T* = 0x00000C61 - GL_TEXTURE_GEN_R* = 0x00000C62 - GL_TEXTURE_GEN_Q* = 0x00000C63 - GL_PIXEL_MAP_I_TO_I* = 0x00000C70 - GL_PIXEL_MAP_S_TO_S* = 0x00000C71 - GL_PIXEL_MAP_I_TO_R* = 0x00000C72 - GL_PIXEL_MAP_I_TO_G* = 0x00000C73 - GL_PIXEL_MAP_I_TO_B* = 0x00000C74 - GL_PIXEL_MAP_I_TO_A* = 0x00000C75 - GL_PIXEL_MAP_R_TO_R* = 0x00000C76 - GL_PIXEL_MAP_G_TO_G* = 0x00000C77 - GL_PIXEL_MAP_B_TO_B* = 0x00000C78 - GL_PIXEL_MAP_A_TO_A* = 0x00000C79 - GL_PIXEL_MAP_I_TO_I_SIZE* = 0x00000CB0 - GL_PIXEL_MAP_S_TO_S_SIZE* = 0x00000CB1 - GL_PIXEL_MAP_I_TO_R_SIZE* = 0x00000CB2 - GL_PIXEL_MAP_I_TO_G_SIZE* = 0x00000CB3 - GL_PIXEL_MAP_I_TO_B_SIZE* = 0x00000CB4 - GL_PIXEL_MAP_I_TO_A_SIZE* = 0x00000CB5 - GL_PIXEL_MAP_R_TO_R_SIZE* = 0x00000CB6 - GL_PIXEL_MAP_G_TO_G_SIZE* = 0x00000CB7 - GL_PIXEL_MAP_B_TO_B_SIZE* = 0x00000CB8 - GL_PIXEL_MAP_A_TO_A_SIZE* = 0x00000CB9 - GL_UNPACK_SWAP_BYTES* = 0x00000CF0 - GL_UNPACK_LSB_FIRST* = 0x00000CF1 - GL_UNPACK_ROW_LENGTH* = 0x00000CF2 - GL_UNPACK_SKIP_ROWS* = 0x00000CF3 - GL_UNPACK_SKIP_PIXELS* = 0x00000CF4 - GL_UNPACK_ALIGNMENT* = 0x00000CF5 - GL_PACK_SWAP_BYTES* = 0x00000D00 - GL_PACK_LSB_FIRST* = 0x00000D01 - GL_PACK_ROW_LENGTH* = 0x00000D02 - GL_PACK_SKIP_ROWS* = 0x00000D03 - GL_PACK_SKIP_PIXELS* = 0x00000D04 - GL_PACK_ALIGNMENT* = 0x00000D05 - GL_MAP_COLOR* = 0x00000D10 - GL_MAP_STENCIL* = 0x00000D11 - GL_INDEX_SHIFT* = 0x00000D12 - GL_INDEX_OFFSET* = 0x00000D13 - GL_RED_SCALE* = 0x00000D14 - GL_RED_BIAS* = 0x00000D15 - GL_ZOOM_X* = 0x00000D16 - GL_ZOOM_Y* = 0x00000D17 - GL_GREEN_SCALE* = 0x00000D18 - GL_GREEN_BIAS* = 0x00000D19 - GL_BLUE_SCALE* = 0x00000D1A - GL_BLUE_BIAS* = 0x00000D1B - GL_ALPHA_SCALE* = 0x00000D1C - GL_ALPHA_BIAS* = 0x00000D1D - GL_DEPTH_SCALE* = 0x00000D1E - GL_DEPTH_BIAS* = 0x00000D1F - GL_MAX_EVAL_ORDER* = 0x00000D30 - GL_MAX_LIGHTS* = 0x00000D31 - GL_MAX_CLIP_PLANES* = 0x00000D32 - GL_MAX_TEXTURE_SIZE* = 0x00000D33 - GL_MAX_PIXEL_MAP_TABLE* = 0x00000D34 - GL_MAX_ATTRIB_STACK_DEPTH* = 0x00000D35 - GL_MAX_MODELVIEW_STACK_DEPTH* = 0x00000D36 - GL_MAX_NAME_STACK_DEPTH* = 0x00000D37 - GL_MAX_PROJECTION_STACK_DEPTH* = 0x00000D38 - GL_MAX_TEXTURE_STACK_DEPTH* = 0x00000D39 - GL_MAX_VIEWPORT_DIMS* = 0x00000D3A - GL_MAX_CLIENT_ATTRIB_STACK_DEPTH* = 0x00000D3B - GL_SUBPIXEL_BITS* = 0x00000D50 - GL_INDEX_BITS* = 0x00000D51 - GL_RED_BITS* = 0x00000D52 - GL_GREEN_BITS* = 0x00000D53 - GL_BLUE_BITS* = 0x00000D54 - GL_ALPHA_BITS* = 0x00000D55 - GL_DEPTH_BITS* = 0x00000D56 - GL_STENCIL_BITS* = 0x00000D57 - GL_ACCUM_RED_BITS* = 0x00000D58 - GL_ACCUM_GREEN_BITS* = 0x00000D59 - GL_ACCUM_BLUE_BITS* = 0x00000D5A - GL_ACCUM_ALPHA_BITS* = 0x00000D5B - GL_NAME_STACK_DEPTH* = 0x00000D70 - GL_AUTO_NORMAL* = 0x00000D80 - GL_MAP1_COLOR_4* = 0x00000D90 - GL_MAP1_INDEX* = 0x00000D91 - GL_MAP1_NORMAL* = 0x00000D92 - GL_MAP1_TEXTURE_COORD_1* = 0x00000D93 - GL_MAP1_TEXTURE_COORD_2* = 0x00000D94 - GL_MAP1_TEXTURE_COORD_3* = 0x00000D95 - GL_MAP1_TEXTURE_COORD_4* = 0x00000D96 - GL_MAP1_VERTEX_3* = 0x00000D97 - GL_MAP1_VERTEX_4* = 0x00000D98 - GL_MAP2_COLOR_4* = 0x00000DB0 - GL_MAP2_INDEX* = 0x00000DB1 - GL_MAP2_NORMAL* = 0x00000DB2 - GL_MAP2_TEXTURE_COORD_1* = 0x00000DB3 - GL_MAP2_TEXTURE_COORD_2* = 0x00000DB4 - GL_MAP2_TEXTURE_COORD_3* = 0x00000DB5 - GL_MAP2_TEXTURE_COORD_4* = 0x00000DB6 - GL_MAP2_VERTEX_3* = 0x00000DB7 - GL_MAP2_VERTEX_4* = 0x00000DB8 - GL_MAP1_GRID_DOMAIN* = 0x00000DD0 - GL_MAP1_GRID_SEGMENTS* = 0x00000DD1 - GL_MAP2_GRID_DOMAIN* = 0x00000DD2 - GL_MAP2_GRID_SEGMENTS* = 0x00000DD3 - GL_TEXTURE_1D* = 0x00000DE0 - GL_TEXTURE_2D* = 0x00000DE1 - GL_FEEDBACK_BUFFER_POINTER* = 0x00000DF0 - GL_FEEDBACK_BUFFER_SIZE* = 0x00000DF1 - GL_FEEDBACK_BUFFER_TYPE* = 0x00000DF2 - GL_SELECTION_BUFFER_POINTER* = 0x00000DF3 - GL_SELECTION_BUFFER_SIZE* = 0x00000DF4 # GL_TEXTURE_BINDING_1D - # GL_TEXTURE_BINDING_2D - # GL_VERTEX_ARRAY - # GL_NORMAL_ARRAY - # GL_COLOR_ARRAY - # GL_INDEX_ARRAY - # GL_TEXTURE_COORD_ARRAY - # GL_EDGE_FLAG_ARRAY - # GL_VERTEX_ARRAY_SIZE - # GL_VERTEX_ARRAY_TYPE - # GL_VERTEX_ARRAY_STRIDE - # GL_NORMAL_ARRAY_TYPE - # GL_NORMAL_ARRAY_STRIDE - # GL_COLOR_ARRAY_SIZE - # GL_COLOR_ARRAY_TYPE - # GL_COLOR_ARRAY_STRIDE - # GL_INDEX_ARRAY_TYPE - # GL_INDEX_ARRAY_STRIDE - # GL_TEXTURE_COORD_ARRAY_SIZE - # GL_TEXTURE_COORD_ARRAY_TYPE - # GL_TEXTURE_COORD_ARRAY_STRIDE - # GL_EDGE_FLAG_ARRAY_STRIDE - # GL_POLYGON_OFFSET_FACTOR - # GL_POLYGON_OFFSET_UNITS - # GetTextureParameter - # GL_TEXTURE_MAG_FILTER - # GL_TEXTURE_MIN_FILTER - # GL_TEXTURE_WRAP_S - # GL_TEXTURE_WRAP_T - GL_TEXTURE_WIDTH* = 0x00001000 - GL_TEXTURE_HEIGHT* = 0x00001001 - GL_TEXTURE_INTERNAL_FORMAT* = 0x00001003 - GL_TEXTURE_BORDER_COLOR* = 0x00001004 - GL_TEXTURE_BORDER* = 0x00001005 # GL_TEXTURE_RED_SIZE - # GL_TEXTURE_GREEN_SIZE - # GL_TEXTURE_BLUE_SIZE - # GL_TEXTURE_ALPHA_SIZE - # GL_TEXTURE_LUMINANCE_SIZE - # GL_TEXTURE_INTENSITY_SIZE - # GL_TEXTURE_PRIORITY - # GL_TEXTURE_RESIDENT - # HintMode - GL_DONT_CARE* = 0x00001100 - GL_FASTEST* = 0x00001101 - GL_NICEST* = 0x00001102 # HintTarget - # GL_PERSPECTIVE_CORRECTION_HINT - # GL_POINT_SMOOTH_HINT - # GL_LINE_SMOOTH_HINT - # GL_POLYGON_SMOOTH_HINT - # GL_FOG_HINT - # IndexPointerType - # GL_SHORT - # GL_INT - # GL_FLOAT - # GL_DOUBLE - # LightModelParameter - # GL_LIGHT_MODEL_AMBIENT - # GL_LIGHT_MODEL_LOCAL_VIEWER - # GL_LIGHT_MODEL_TWO_SIDE - # LightName - GL_LIGHT0* = 0x00004000 - GL_LIGHT1* = 0x00004001 - GL_LIGHT2* = 0x00004002 - GL_LIGHT3* = 0x00004003 - GL_LIGHT4* = 0x00004004 - GL_LIGHT5* = 0x00004005 - GL_LIGHT6* = 0x00004006 - GL_LIGHT7* = 0x00004007 # LightParameter - GL_AMBIENT* = 0x00001200 - GL_DIFFUSE* = 0x00001201 - GL_SPECULAR* = 0x00001202 - GL_POSITION* = 0x00001203 - GL_SPOT_DIRECTION* = 0x00001204 - GL_SPOT_EXPONENT* = 0x00001205 - GL_SPOT_CUTOFF* = 0x00001206 - GL_CONSTANT_ATTENUATION* = 0x00001207 - GL_LINEAR_ATTENUATION* = 0x00001208 - GL_QUADRATIC_ATTENUATION* = 0x00001209 # InterleavedArrays - # GL_V2F - # GL_V3F - # GL_C4UB_V2F - # GL_C4UB_V3F - # GL_C3F_V3F - # GL_N3F_V3F - # GL_C4F_N3F_V3F - # GL_T2F_V3F - # GL_T4F_V4F - # GL_T2F_C4UB_V3F - # GL_T2F_C3F_V3F - # GL_T2F_N3F_V3F - # GL_T2F_C4F_N3F_V3F - # GL_T4F_C4F_N3F_V4F - # ListMode - GL_COMPILE* = 0x00001300 - GL_COMPILE_AND_EXECUTE* = 0x00001301 # ListNameType - # GL_BYTE - # GL_UNSIGNED_BYTE - # GL_SHORT - # GL_UNSIGNED_SHORT - # GL_INT - # GL_UNSIGNED_INT - # GL_FLOAT - # GL_2_BYTES - # GL_3_BYTES - # GL_4_BYTES - # LogicOp - constGL_CLEAR* = 0x00001500 - GL_AND* = 0x00001501 - GL_AND_REVERSE* = 0x00001502 - GL_COPY* = 0x00001503 - GL_AND_INVERTED* = 0x00001504 - GL_NOOP* = 0x00001505 - GL_XOR* = 0x00001506 - GL_OR* = 0x00001507 - GL_NOR* = 0x00001508 - GL_EQUIV* = 0x00001509 - GL_INVERT* = 0x0000150A - GL_OR_REVERSE* = 0x0000150B - GL_COPY_INVERTED* = 0x0000150C - GL_OR_INVERTED* = 0x0000150D - GL_NAND* = 0x0000150E - GL_SET* = 0x0000150F # MapTarget - # GL_MAP1_COLOR_4 - # GL_MAP1_INDEX - # GL_MAP1_NORMAL - # GL_MAP1_TEXTURE_COORD_1 - # GL_MAP1_TEXTURE_COORD_2 - # GL_MAP1_TEXTURE_COORD_3 - # GL_MAP1_TEXTURE_COORD_4 - # GL_MAP1_VERTEX_3 - # GL_MAP1_VERTEX_4 - # GL_MAP2_COLOR_4 - # GL_MAP2_INDEX - # GL_MAP2_NORMAL - # GL_MAP2_TEXTURE_COORD_1 - # GL_MAP2_TEXTURE_COORD_2 - # GL_MAP2_TEXTURE_COORD_3 - # GL_MAP2_TEXTURE_COORD_4 - # GL_MAP2_VERTEX_3 - # GL_MAP2_VERTEX_4 - # MaterialFace - # GL_FRONT - # GL_BACK - # GL_FRONT_AND_BACK - # MaterialParameter - GL_EMISSION* = 0x00001600 - GL_SHININESS* = 0x00001601 - GL_AMBIENT_AND_DIFFUSE* = 0x00001602 - GL_COLOR_INDEXES* = 0x00001603 # GL_AMBIENT - # GL_DIFFUSE - # GL_SPECULAR - # MatrixMode - GL_MODELVIEW* = 0x00001700 - GL_PROJECTION* = 0x00001701 - GL_TEXTURE* = 0x00001702 # MeshMode1 - # GL_POINT - # GL_LINE - # MeshMode2 - # GL_POINT - # GL_LINE - # GL_FILL - # NormalPointerType - # GL_BYTE - # GL_SHORT - # GL_INT - # GL_FLOAT - # GL_DOUBLE - # PixelCopyType - GL_COLOR* = 0x00001800 - GL_DEPTH* = 0x00001801 - GL_STENCIL* = 0x00001802 # PixelFormat - GL_COLOR_INDEX* = 0x00001900 - GL_STENCIL_INDEX* = 0x00001901 - GL_DEPTH_COMPONENT* = 0x00001902 - GL_RED* = 0x00001903 - GL_GREEN* = 0x00001904 - GL_BLUE* = 0x00001905 - GL_ALPHA* = 0x00001906 - GL_RGB* = 0x00001907 - GL_RGBA* = 0x00001908 - GL_LUMINANCE* = 0x00001909 - GL_LUMINANCE_ALPHA* = 0x0000190A # PixelMap - # GL_PIXEL_MAP_I_TO_I - # GL_PIXEL_MAP_S_TO_S - # GL_PIXEL_MAP_I_TO_R - # GL_PIXEL_MAP_I_TO_G - # GL_PIXEL_MAP_I_TO_B - # GL_PIXEL_MAP_I_TO_A - # GL_PIXEL_MAP_R_TO_R - # GL_PIXEL_MAP_G_TO_G - # GL_PIXEL_MAP_B_TO_B - # GL_PIXEL_MAP_A_TO_A - # PixelStore - # GL_UNPACK_SWAP_BYTES - # GL_UNPACK_LSB_FIRST - # GL_UNPACK_ROW_LENGTH - # GL_UNPACK_SKIP_ROWS - # GL_UNPACK_SKIP_PIXELS - # GL_UNPACK_ALIGNMENT - # GL_PACK_SWAP_BYTES - # GL_PACK_LSB_FIRST - # GL_PACK_ROW_LENGTH - # GL_PACK_SKIP_ROWS - # GL_PACK_SKIP_PIXELS - # GL_PACK_ALIGNMENT - # PixelTransfer - # GL_MAP_COLOR - # GL_MAP_STENCIL - # GL_INDEX_SHIFT - # GL_INDEX_OFFSET - # GL_RED_SCALE - # GL_RED_BIAS - # GL_GREEN_SCALE - # GL_GREEN_BIAS - # GL_BLUE_SCALE - # GL_BLUE_BIAS - # GL_ALPHA_SCALE - # GL_ALPHA_BIAS - # GL_DEPTH_SCALE - # GL_DEPTH_BIAS - # PixelType - constGL_BITMAP* = 0x00001A00 - GL_POINT* = 0x00001B00 - GL_LINE* = 0x00001B01 - GL_FILL* = 0x00001B02 # ReadBufferMode - # GL_FRONT_LEFT - # GL_FRONT_RIGHT - # GL_BACK_LEFT - # GL_BACK_RIGHT - # GL_FRONT - # GL_BACK - # GL_LEFT - # GL_RIGHT - # GL_AUX0 - # GL_AUX1 - # GL_AUX2 - # GL_AUX3 - # RenderingMode - GL_RENDER* = 0x00001C00 - GL_FEEDBACK* = 0x00001C01 - GL_SELECT* = 0x00001C02 # ShadingModel - GL_FLAT* = 0x00001D00 - GL_SMOOTH* = 0x00001D01 # StencilFunction - # GL_NEVER - # GL_LESS - # GL_EQUAL - # GL_LEQUAL - # GL_GREATER - # GL_NOTEQUAL - # GL_GEQUAL - # GL_ALWAYS - # StencilOp - # GL_ZERO - GL_KEEP* = 0x00001E00 - GL_REPLACE* = 0x00001E01 - GL_INCR* = 0x00001E02 - GL_DECR* = 0x00001E03 # GL_INVERT - # StringName - GL_VENDOR* = 0x00001F00 - GL_RENDERER* = 0x00001F01 - GL_VERSION* = 0x00001F02 - GL_EXTENSIONS* = 0x00001F03 # TextureCoordName - GL_S* = 0x00002000 - GL_T* = 0x00002001 - GL_R* = 0x00002002 - GL_Q* = 0x00002003 # TexCoordPointerType - # GL_SHORT - # GL_INT - # GL_FLOAT - # GL_DOUBLE - # TextureEnvMode - GL_MODULATE* = 0x00002100 - GL_DECAL* = 0x00002101 # GL_BLEND - # GL_REPLACE - # TextureEnvParameter - GL_TEXTURE_ENV_MODE* = 0x00002200 - GL_TEXTURE_ENV_COLOR* = 0x00002201 # TextureEnvTarget - GL_TEXTURE_ENV* = 0x00002300 # TextureGenMode - GL_EYE_LINEAR* = 0x00002400 - GL_OBJECT_LINEAR* = 0x00002401 - GL_SPHERE_MAP* = 0x00002402 # TextureGenParameter - GL_TEXTURE_GEN_MODE* = 0x00002500 - GL_OBJECT_PLANE* = 0x00002501 - GL_EYE_PLANE* = 0x00002502 # TextureMagFilter - GL_NEAREST* = 0x00002600 - GL_LINEAR* = 0x00002601 # TextureMinFilter - # GL_NEAREST - # GL_LINEAR - GL_NEAREST_MIPMAP_NEAREST* = 0x00002700 - GL_LINEAR_MIPMAP_NEAREST* = 0x00002701 - GL_NEAREST_MIPMAP_LINEAR* = 0x00002702 - GL_LINEAR_MIPMAP_LINEAR* = 0x00002703 # TextureParameterName - GL_TEXTURE_MAG_FILTER* = 0x00002800 - GL_TEXTURE_MIN_FILTER* = 0x00002801 - GL_TEXTURE_WRAP_S* = 0x00002802 - GL_TEXTURE_WRAP_T* = 0x00002803 # GL_TEXTURE_BORDER_COLOR - # GL_TEXTURE_PRIORITY - # TextureTarget - # GL_TEXTURE_1D - # GL_TEXTURE_2D - # GL_PROXY_TEXTURE_1D - # GL_PROXY_TEXTURE_2D - # TextureWrapMode - GL_CLAMP* = 0x00002900 - GL_REPEAT* = 0x00002901 # VertexPointerType - # GL_SHORT - # GL_INT - # GL_FLOAT - # GL_DOUBLE - # ClientAttribMask - GL_CLIENT_PIXEL_STORE_BIT* = 0x00000001 - GL_CLIENT_VERTEX_ARRAY_BIT* = 0x00000002 - GL_CLIENT_ALL_ATTRIB_BITS* = 0xFFFFFFFF # polygon_offset - GL_POLYGON_OFFSET_FACTOR* = 0x00008038 - GL_POLYGON_OFFSET_UNITS* = 0x00002A00 - GL_POLYGON_OFFSET_POINT* = 0x00002A01 - GL_POLYGON_OFFSET_LINE* = 0x00002A02 - GL_POLYGON_OFFSET_FILL* = 0x00008037 # texture - GL_ALPHA4* = 0x0000803B - GL_ALPHA8* = 0x0000803C - GL_ALPHA12* = 0x0000803D - GL_ALPHA16* = 0x0000803E - GL_LUMINANCE4* = 0x0000803F - GL_LUMINANCE8* = 0x00008040 - GL_LUMINANCE12* = 0x00008041 - GL_LUMINANCE16* = 0x00008042 - GL_LUMINANCE4_ALPHA4* = 0x00008043 - GL_LUMINANCE6_ALPHA2* = 0x00008044 - GL_LUMINANCE8_ALPHA8* = 0x00008045 - GL_LUMINANCE12_ALPHA4* = 0x00008046 - GL_LUMINANCE12_ALPHA12* = 0x00008047 - GL_LUMINANCE16_ALPHA16* = 0x00008048 - GL_INTENSITY* = 0x00008049 - GL_INTENSITY4* = 0x0000804A - GL_INTENSITY8* = 0x0000804B - GL_INTENSITY12* = 0x0000804C - GL_INTENSITY16* = 0x0000804D - GL_R3_G3_B2* = 0x00002A10 - GL_RGB4* = 0x0000804F - GL_RGB5* = 0x00008050 - GL_RGB8* = 0x00008051 - GL_RGB10* = 0x00008052 - GL_RGB12* = 0x00008053 - GL_RGB16* = 0x00008054 - GL_RGBA2* = 0x00008055 - GL_RGBA4* = 0x00008056 - GL_RGB5_A1* = 0x00008057 - GL_RGBA8* = 0x00008058 - GL_RGB10_A2* = 0x00008059 - GL_RGBA12* = 0x0000805A - GL_RGBA16* = 0x0000805B - GL_TEXTURE_RED_SIZE* = 0x0000805C - GL_TEXTURE_GREEN_SIZE* = 0x0000805D - GL_TEXTURE_BLUE_SIZE* = 0x0000805E - GL_TEXTURE_ALPHA_SIZE* = 0x0000805F - GL_TEXTURE_LUMINANCE_SIZE* = 0x00008060 - GL_TEXTURE_INTENSITY_SIZE* = 0x00008061 - GL_PROXY_TEXTURE_1D* = 0x00008063 - GL_PROXY_TEXTURE_2D* = 0x00008064 # texture_object - GL_TEXTURE_PRIORITY* = 0x00008066 - GL_TEXTURE_RESIDENT* = 0x00008067 - GL_TEXTURE_BINDING_1D* = 0x00008068 - GL_TEXTURE_BINDING_2D* = 0x00008069 # vertex_array - GL_VERTEX_ARRAY* = 0x00008074 - GL_NORMAL_ARRAY* = 0x00008075 - GL_COLOR_ARRAY* = 0x00008076 - GL_INDEX_ARRAY* = 0x00008077 - GL_TEXTURE_COORD_ARRAY* = 0x00008078 - GL_EDGE_FLAG_ARRAY* = 0x00008079 - GL_VERTEX_ARRAY_SIZE* = 0x0000807A - GL_VERTEX_ARRAY_TYPE* = 0x0000807B - GL_VERTEX_ARRAY_STRIDE* = 0x0000807C - GL_NORMAL_ARRAY_TYPE* = 0x0000807E - GL_NORMAL_ARRAY_STRIDE* = 0x0000807F - GL_COLOR_ARRAY_SIZE* = 0x00008081 - GL_COLOR_ARRAY_TYPE* = 0x00008082 - GL_COLOR_ARRAY_STRIDE* = 0x00008083 - GL_INDEX_ARRAY_TYPE* = 0x00008085 - GL_INDEX_ARRAY_STRIDE* = 0x00008086 - GL_TEXTURE_COORD_ARRAY_SIZE* = 0x00008088 - GL_TEXTURE_COORD_ARRAY_TYPE* = 0x00008089 - GL_TEXTURE_COORD_ARRAY_STRIDE* = 0x0000808A - GL_EDGE_FLAG_ARRAY_STRIDE* = 0x0000808C - GL_VERTEX_ARRAY_POINTER* = 0x0000808E - GL_NORMAL_ARRAY_POINTER* = 0x0000808F - GL_COLOR_ARRAY_POINTER* = 0x00008090 - GL_INDEX_ARRAY_POINTER* = 0x00008091 - GL_TEXTURE_COORD_ARRAY_POINTER* = 0x00008092 - GL_EDGE_FLAG_ARRAY_POINTER* = 0x00008093 - GL_V2F* = 0x00002A20 - GL_V3F* = 0x00002A21 - GL_C4UB_V2F* = 0x00002A22 - GL_C4UB_V3F* = 0x00002A23 - GL_C3F_V3F* = 0x00002A24 - GL_N3F_V3F* = 0x00002A25 - GL_C4F_N3F_V3F* = 0x00002A26 - GL_T2F_V3F* = 0x00002A27 - GL_T4F_V4F* = 0x00002A28 - GL_T2F_C4UB_V3F* = 0x00002A29 - GL_T2F_C3F_V3F* = 0x00002A2A - GL_T2F_N3F_V3F* = 0x00002A2B - GL_T2F_C4F_N3F_V3F* = 0x00002A2C - GL_T4F_C4F_N3F_V4F* = 0x00002A2D # Extensions - GL_EXT_vertex_array* = 1 - GL_WIN_swap_hint* = 1 - GL_EXT_bgra* = 1 - GL_EXT_paletted_texture* = 1 # EXT_vertex_array - GL_VERTEX_ARRAY_EXT* = 0x00008074 - GL_NORMAL_ARRAY_EXT* = 0x00008075 - GL_COLOR_ARRAY_EXT* = 0x00008076 - GL_INDEX_ARRAY_EXT* = 0x00008077 - GL_TEXTURE_COORD_ARRAY_EXT* = 0x00008078 - GL_EDGE_FLAG_ARRAY_EXT* = 0x00008079 - GL_VERTEX_ARRAY_SIZE_EXT* = 0x0000807A - GL_VERTEX_ARRAY_TYPE_EXT* = 0x0000807B - GL_VERTEX_ARRAY_STRIDE_EXT* = 0x0000807C - GL_VERTEX_ARRAY_COUNT_EXT* = 0x0000807D - GL_NORMAL_ARRAY_TYPE_EXT* = 0x0000807E - GL_NORMAL_ARRAY_STRIDE_EXT* = 0x0000807F - GL_NORMAL_ARRAY_COUNT_EXT* = 0x00008080 - GL_COLOR_ARRAY_SIZE_EXT* = 0x00008081 - GL_COLOR_ARRAY_TYPE_EXT* = 0x00008082 - GL_COLOR_ARRAY_STRIDE_EXT* = 0x00008083 - GL_COLOR_ARRAY_COUNT_EXT* = 0x00008084 - GL_INDEX_ARRAY_TYPE_EXT* = 0x00008085 - GL_INDEX_ARRAY_STRIDE_EXT* = 0x00008086 - GL_INDEX_ARRAY_COUNT_EXT* = 0x00008087 - GL_TEXTURE_COORD_ARRAY_SIZE_EXT* = 0x00008088 - GL_TEXTURE_COORD_ARRAY_TYPE_EXT* = 0x00008089 - GL_TEXTURE_COORD_ARRAY_STRIDE_EXT* = 0x0000808A - GL_TEXTURE_COORD_ARRAY_COUNT_EXT* = 0x0000808B - GL_EDGE_FLAG_ARRAY_STRIDE_EXT* = 0x0000808C - GL_EDGE_FLAG_ARRAY_COUNT_EXT* = 0x0000808D - GL_VERTEX_ARRAY_POINTER_EXT* = 0x0000808E - GL_NORMAL_ARRAY_POINTER_EXT* = 0x0000808F - GL_COLOR_ARRAY_POINTER_EXT* = 0x00008090 - GL_INDEX_ARRAY_POINTER_EXT* = 0x00008091 - GL_TEXTURE_COORD_ARRAY_POINTER_EXT* = 0x00008092 - GL_EDGE_FLAG_ARRAY_POINTER_EXT* = 0x00008093 - GL_DOUBLE_EXT* = GL_DOUBLE # EXT_bgra - GL_BGR_EXT* = 0x000080E0 - GL_BGRA_EXT* = 0x000080E1 # EXT_paletted_texture - # These must match the GL_COLOR_TABLE_*_SGI enumerants - GL_COLOR_TABLE_FORMAT_EXT* = 0x000080D8 - GL_COLOR_TABLE_WIDTH_EXT* = 0x000080D9 - GL_COLOR_TABLE_RED_SIZE_EXT* = 0x000080DA - GL_COLOR_TABLE_GREEN_SIZE_EXT* = 0x000080DB - GL_COLOR_TABLE_BLUE_SIZE_EXT* = 0x000080DC - GL_COLOR_TABLE_ALPHA_SIZE_EXT* = 0x000080DD - GL_COLOR_TABLE_LUMINANCE_SIZE_EXT* = 0x000080DE - GL_COLOR_TABLE_INTENSITY_SIZE_EXT* = 0x000080DF - GL_COLOR_INDEX1_EXT* = 0x000080E2 - GL_COLOR_INDEX2_EXT* = 0x000080E3 - GL_COLOR_INDEX4_EXT* = 0x000080E4 - GL_COLOR_INDEX8_EXT* = 0x000080E5 - GL_COLOR_INDEX12_EXT* = 0x000080E6 - GL_COLOR_INDEX16_EXT* = 0x000080E7 # For compatibility with OpenGL v1.0 - constGL_LOGIC_OP* = GL_INDEX_LOGIC_OP - GL_TEXTURE_COMPONENTS* = GL_TEXTURE_INTERNAL_FORMAT - -proc glAccum*(op: TGLenum, value: TGLfloat){.dynlib: dllname, importc: "glAccum".} -proc glAlphaFunc*(func: TGLenum, theref: TGLclampf){.dynlib: dllname, - importc: "glAlphaFunc".} -proc glAreTexturesResident*(n: TGLsizei, textures: PGLuint, - residences: PGLboolean): TGLboolean{. - dynlib: dllname, importc: "glAreTexturesResident".} -proc glArrayElement*(i: TGLint){.dynlib: dllname, importc: "glArrayElement".} -proc glBegin*(mode: TGLenum){.dynlib: dllname, importc: "glBegin".} -proc glBindTexture*(target: TGLenum, texture: TGLuint){.dynlib: dllname, - importc: "glBindTexture".} -proc glBitmap*(width, height: TGLsizei, xorig, yorig: TGLfloat, - xmove, ymove: TGLfloat, bitmap: PGLubyte){.dynlib: dllname, - importc: "glBitmap".} -proc glBlendFunc*(sfactor, dfactor: TGLenum){.dynlib: dllname, - importc: "glBlendFunc".} -proc glCallList*(list: TGLuint){.dynlib: dllname, importc: "glCallList".} -proc glCallLists*(n: TGLsizei, atype: TGLenum, lists: Pointer){.dynlib: dllname, - importc: "glCallLists".} -proc glClear*(mask: TGLbitfield){.dynlib: dllname, importc: "glClear".} -proc glClearAccum*(red, green, blue, alpha: TGLfloat){.dynlib: dllname, - importc: "glClearAccum".} -proc glClearColor*(red, green, blue, alpha: TGLclampf){.dynlib: dllname, - importc: "glClearColor".} -proc glClearDepth*(depth: TGLclampd){.dynlib: dllname, importc: "glClearDepth".} -proc glClearIndex*(c: TGLfloat){.dynlib: dllname, importc: "glClearIndex".} -proc glClearStencil*(s: TGLint){.dynlib: dllname, importc: "glClearStencil".} -proc glClipPlane*(plane: TGLenum, equation: PGLdouble){.dynlib: dllname, - importc: "glClipPlane".} -proc glColor3b*(red, green, blue: TGlbyte){.dynlib: dllname, - importc: "glColor3b".} -proc glColor3bv*(v: PGLbyte){.dynlib: dllname, importc: "glColor3bv".} -proc glColor3d*(red, green, blue: TGLdouble){.dynlib: dllname, - importc: "glColor3d".} -proc glColor3dv*(v: PGLdouble){.dynlib: dllname, importc: "glColor3dv".} -proc glColor3f*(red, green, blue: TGLfloat){.dynlib: dllname, - importc: "glColor3f".} -proc glColor3fv*(v: PGLfloat){.dynlib: dllname, importc: "glColor3fv".} -proc glColor3i*(red, green, blue: TGLint){.dynlib: dllname, importc: "glColor3i".} -proc glColor3iv*(v: PGLint){.dynlib: dllname, importc: "glColor3iv".} -proc glColor3s*(red, green, blue: TGLshort){.dynlib: dllname, - importc: "glColor3s".} -proc glColor3sv*(v: PGLshort){.dynlib: dllname, importc: "glColor3sv".} -proc glColor3ub*(red, green, blue: TGLubyte){.dynlib: dllname, - importc: "glColor3ub".} -proc glColor3ubv*(v: PGLubyte){.dynlib: dllname, importc: "glColor3ubv".} -proc glColor3ui*(red, green, blue: TGLuint){.dynlib: dllname, - importc: "glColor3ui".} -proc glColor3uiv*(v: PGLuint){.dynlib: dllname, importc: "glColor3uiv".} -proc glColor3us*(red, green, blue: TGLushort){.dynlib: dllname, - importc: "glColor3us".} -proc glColor3usv*(v: PGLushort){.dynlib: dllname, importc: "glColor3usv".} -proc glColor4b*(red, green, blue, alpha: TGlbyte){.dynlib: dllname, - importc: "glColor4b".} -proc glColor4bv*(v: PGLbyte){.dynlib: dllname, importc: "glColor4bv".} -proc glColor4d*(red, green, blue, alpha: TGLdouble){.dynlib: dllname, - importc: "glColor4d".} -proc glColor4dv*(v: PGLdouble){.dynlib: dllname, importc: "glColor4dv".} -proc glColor4f*(red, green, blue, alpha: TGLfloat){.dynlib: dllname, - importc: "glColor4f".} -proc glColor4fv*(v: PGLfloat){.dynlib: dllname, importc: "glColor4fv".} -proc glColor4i*(red, green, blue, alpha: TGLint){.dynlib: dllname, - importc: "glColor4i".} -proc glColor4iv*(v: PGLint){.dynlib: dllname, importc: "glColor4iv".} -proc glColor4s*(red, green, blue, alpha: TGLshort){.dynlib: dllname, - importc: "glColor4s".} -proc glColor4sv*(v: PGLshort){.dynlib: dllname, importc: "glColor4sv".} -proc glColor4ub*(red, green, blue, alpha: TGLubyte){.dynlib: dllname, - importc: "glColor4ub".} -proc glColor4ubv*(v: PGLubyte){.dynlib: dllname, importc: "glColor4ubv".} -proc glColor4ui*(red, green, blue, alpha: TGLuint){.dynlib: dllname, - importc: "glColor4ui".} -proc glColor4uiv*(v: PGLuint){.dynlib: dllname, importc: "glColor4uiv".} -proc glColor4us*(red, green, blue, alpha: TGLushort){.dynlib: dllname, - importc: "glColor4us".} -proc glColor4usv*(v: PGLushort){.dynlib: dllname, importc: "glColor4usv".} -proc glColorMask*(red, green, blue, alpha: TGLboolean){.dynlib: dllname, - importc: "glColorMask".} -proc glColorMaterial*(face, mode: TGLenum){.dynlib: dllname, - importc: "glColorMaterial".} -proc glColorPointer*(size: TGLint, atype: TGLenum, stride: TGLsizei, - pointer: Pointer){.dynlib: dllname, - importc: "glColorPointer".} -proc glCopyPixels*(x, y: TGLint, width, height: TGLsizei, atype: TGLenum){. - dynlib: dllname, importc: "glCopyPixels".} -proc glCopyTexImage1D*(target: TGLenum, level: TGLint, internalFormat: TGLenum, - x, y: TGLint, width: TGLsizei, border: TGLint){. - dynlib: dllname, importc: "glCopyTexImage1D".} -proc glCopyTexImage2D*(target: TGLenum, level: TGLint, internalFormat: TGLenum, - x, y: TGLint, width, height: TGLsizei, border: TGLint){. - dynlib: dllname, importc: "glCopyTexImage2D".} -proc glCopyTexSubImage1D*(target: TGLenum, level, xoffset, x, y: TGLint, - width: TGLsizei){.dynlib: dllname, - importc: "glCopyTexSubImage1D".} -proc glCopyTexSubImage2D*(target: TGLenum, - level, xoffset, yoffset, x, y: TGLint, - width, height: TGLsizei){.dynlib: dllname, - importc: "glCopyTexSubImage2D".} -proc glCullFace*(mode: TGLenum){.dynlib: dllname, importc: "glCullFace".} -proc glDeleteLists*(list: TGLuint, range: TGLsizei){.dynlib: dllname, - importc: "glDeleteLists".} -proc glDeleteTextures*(n: TGLsizei, textures: PGLuint){.dynlib: dllname, - importc: "glDeleteTextures".} -proc glDepthFunc*(func: TGLenum){.dynlib: dllname, importc: "glDepthFunc".} -proc glDepthMask*(flag: TGLboolean){.dynlib: dllname, importc: "glDepthMask".} -proc glDepthRange*(zNear, zFar: TGLclampd){.dynlib: dllname, - importc: "glDepthRange".} -proc glDisable*(cap: TGLenum){.dynlib: dllname, importc: "glDisable".} -proc glDisableClientState*(aarray: TGLenum){.dynlib: dllname, - importc: "glDisableClientState".} -proc glDrawArrays*(mode: TGLenum, first: TGLint, count: TGLsizei){. - dynlib: dllname, importc: "glDrawArrays".} -proc glDrawBuffer*(mode: TGLenum){.dynlib: dllname, importc: "glDrawBuffer".} -proc glDrawElements*(mode: TGLenum, count: TGLsizei, atype: TGLenum, - indices: Pointer){.dynlib: dllname, - importc: "glDrawElements".} -proc glDrawPixels*(width, height: TGLsizei, format, atype: TGLenum, - pixels: Pointer){.dynlib: dllname, importc: "glDrawPixels".} -proc glEdgeFlag*(flag: TGLboolean){.dynlib: dllname, importc: "glEdgeFlag".} -proc glEdgeFlagPointer*(stride: TGLsizei, pointer: Pointer){.dynlib: dllname, - importc: "glEdgeFlagPointer".} -proc glEdgeFlagv*(flag: PGLboolean){.dynlib: dllname, importc: "glEdgeFlagv".} -proc glEnable*(cap: TGLenum){.dynlib: dllname, importc: "glEnable".} -proc glEnableClientState*(aarray: TGLenum){.dynlib: dllname, - importc: "glEnableClientState".} -proc glEnd*(){.dynlib: dllname, importc: "glEnd".} -proc glEndList*(){.dynlib: dllname, importc: "glEndList".} -proc glEvalCoord1d*(u: TGLdouble){.dynlib: dllname, importc: "glEvalCoord1d".} -proc glEvalCoord1dv*(u: PGLdouble){.dynlib: dllname, importc: "glEvalCoord1dv".} -proc glEvalCoord1f*(u: TGLfloat){.dynlib: dllname, importc: "glEvalCoord1f".} -proc glEvalCoord1fv*(u: PGLfloat){.dynlib: dllname, importc: "glEvalCoord1fv".} -proc glEvalCoord2d*(u, v: TGLdouble){.dynlib: dllname, importc: "glEvalCoord2d".} -proc glEvalCoord2dv*(u: PGLdouble){.dynlib: dllname, importc: "glEvalCoord2dv".} -proc glEvalCoord2f*(u, v: TGLfloat){.dynlib: dllname, importc: "glEvalCoord2f".} -proc glEvalCoord2fv*(u: PGLfloat){.dynlib: dllname, importc: "glEvalCoord2fv".} -proc glEvalMesh1*(mode: TGLenum, i1, i2: TGLint){.dynlib: dllname, - importc: "glEvalMesh1".} -proc glEvalMesh2*(mode: TGLenum, i1, i2, j1, j2: TGLint){.dynlib: dllname, - importc: "glEvalMesh2".} -proc glEvalPoint1*(i: TGLint){.dynlib: dllname, importc: "glEvalPoint1".} -proc glEvalPoint2*(i, j: TGLint){.dynlib: dllname, importc: "glEvalPoint2".} -proc glFeedbackBuffer*(size: TGLsizei, atype: TGLenum, buffer: PGLfloat){. - dynlib: dllname, importc: "glFeedbackBuffer".} -proc glFinish*(){.dynlib: dllname, importc: "glFinish".} -proc glFlush*(){.dynlib: dllname, importc: "glFlush".} -proc glFogf*(pname: TGLenum, param: TGLfloat){.dynlib: dllname, - importc: "glFogf".} -proc glFogfv*(pname: TGLenum, params: PGLfloat){.dynlib: dllname, - importc: "glFogfv".} -proc glFogi*(pname: TGLenum, param: TGLint){.dynlib: dllname, importc: "glFogi".} -proc glFogiv*(pname: TGLenum, params: PGLint){.dynlib: dllname, - importc: "glFogiv".} -proc glFrontFace*(mode: TGLenum){.dynlib: dllname, importc: "glFrontFace".} -proc glFrustum*(left, right, bottom, top, zNear, zFar: TGLdouble){. - dynlib: dllname, importc: "glFrustum".} -proc glGenLists*(range: TGLsizei): TGLuint{.dynlib: dllname, - importc: "glGenLists".} -proc glGenTextures*(n: TGLsizei, textures: PGLuint){.dynlib: dllname, - importc: "glGenTextures".} -proc glGetBooleanv*(pname: TGLenum, params: PGLboolean){.dynlib: dllname, - importc: "glGetBooleanv".} -proc glGetClipPlane*(plane: TGLenum, equation: PGLdouble){.dynlib: dllname, - importc: "glGetClipPlane".} -proc glGetDoublev*(pname: TGLenum, params: PGLdouble){.dynlib: dllname, - importc: "glGetDoublev".} -proc glGetError*(): TGLenum{.dynlib: dllname, importc: "glGetError".} -proc glGetFloatv*(pname: TGLenum, params: PGLfloat){.dynlib: dllname, - importc: "glGetFloatv".} -proc glGetIntegerv*(pname: TGLenum, params: PGLint){.dynlib: dllname, - importc: "glGetIntegerv".} -proc glGetLightfv*(light, pname: TGLenum, params: PGLfloat){.dynlib: dllname, - importc: "glGetLightfv".} -proc glGetLightiv*(light, pname: TGLenum, params: PGLint){.dynlib: dllname, - importc: "glGetLightiv".} -proc glGetMapdv*(target, query: TGLenum, v: PGLdouble){.dynlib: dllname, - importc: "glGetMapdv".} -proc glGetMapfv*(target, query: TGLenum, v: PGLfloat){.dynlib: dllname, - importc: "glGetMapfv".} -proc glGetMapiv*(target, query: TGLenum, v: PGLint){.dynlib: dllname, - importc: "glGetMapiv".} -proc glGetMaterialfv*(face, pname: TGLenum, params: PGLfloat){.dynlib: dllname, - importc: "glGetMaterialfv".} -proc glGetMaterialiv*(face, pname: TGLenum, params: PGLint){.dynlib: dllname, - importc: "glGetMaterialiv".} -proc glGetPixelMapfv*(map: TGLenum, values: PGLfloat){.dynlib: dllname, - importc: "glGetPixelMapfv".} -proc glGetPixelMapuiv*(map: TGLenum, values: PGLuint){.dynlib: dllname, - importc: "glGetPixelMapuiv".} -proc glGetPixelMapusv*(map: TGLenum, values: PGLushort){.dynlib: dllname, - importc: "glGetPixelMapusv".} -proc glGetPointerv*(pname: TGLenum, params: Pointer){.dynlib: dllname, - importc: "glGetPointerv".} -proc glGetPolygonStipple*(mask: PGLubyte){.dynlib: dllname, - importc: "glGetPolygonStipple".} -proc glGetString*(name: TGLenum): cstring{.dynlib: dllname, - importc: "glGetString".} -proc glGetTexEnvfv*(target, pname: TGLenum, params: PGLfloat){.dynlib: dllname, - importc: "glGetTexEnvfv".} -proc glGetTexEnviv*(target, pname: TGLenum, params: PGLint){.dynlib: dllname, - importc: "glGetTexEnviv".} -proc glGetTexGendv*(coord, pname: TGLenum, params: PGLdouble){.dynlib: dllname, - importc: "glGetTexGendv".} -proc glGetTexGenfv*(coord, pname: TGLenum, params: PGLfloat){.dynlib: dllname, - importc: "glGetTexGenfv".} -proc glGetTexGeniv*(coord, pname: TGLenum, params: PGLint){.dynlib: dllname, - importc: "glGetTexGeniv".} -proc glGetTexImage*(target: TGLenum, level: TGLint, format: TGLenum, - atype: TGLenum, pixels: Pointer){.dynlib: dllname, - importc: "glGetTexImage".} -proc glGetTexLevelParameterfv*(target: TGLenum, level: TGLint, pname: TGLenum, - params: Pointer){.dynlib: dllname, - importc: "glGetTexLevelParameterfv".} -proc glGetTexLevelParameteriv*(target: TGLenum, level: TGLint, pname: TGLenum, - params: PGLint){.dynlib: dllname, - importc: "glGetTexLevelParameteriv".} -proc glGetTexParameterfv*(target, pname: TGLenum, params: PGLfloat){. - dynlib: dllname, importc: "glGetTexParameterfv".} -proc glGetTexParameteriv*(target, pname: TGLenum, params: PGLint){. - dynlib: dllname, importc: "glGetTexParameteriv".} -proc glHint*(target, mode: TGLenum){.dynlib: dllname, importc: "glHint".} -proc glIndexMask*(mask: TGLuint){.dynlib: dllname, importc: "glIndexMask".} -proc glIndexPointer*(atype: TGLenum, stride: TGLsizei, pointer: Pointer){. - dynlib: dllname, importc: "glIndexPointer".} -proc glIndexd*(c: TGLdouble){.dynlib: dllname, importc: "glIndexd".} -proc glIndexdv*(c: PGLdouble){.dynlib: dllname, importc: "glIndexdv".} -proc glIndexf*(c: TGLfloat){.dynlib: dllname, importc: "glIndexf".} -proc glIndexfv*(c: PGLfloat){.dynlib: dllname, importc: "glIndexfv".} -proc glIndexi*(c: TGLint){.dynlib: dllname, importc: "glIndexi".} -proc glIndexiv*(c: PGLint){.dynlib: dllname, importc: "glIndexiv".} -proc glIndexs*(c: TGLshort){.dynlib: dllname, importc: "glIndexs".} -proc glIndexsv*(c: PGLshort){.dynlib: dllname, importc: "glIndexsv".} -proc glIndexub*(c: TGLubyte){.dynlib: dllname, importc: "glIndexub".} -proc glIndexubv*(c: PGLubyte){.dynlib: dllname, importc: "glIndexubv".} -proc glInitNames*(){.dynlib: dllname, importc: "glInitNames".} -proc glInterleavedArrays*(format: TGLenum, stride: TGLsizei, pointer: Pointer){. - dynlib: dllname, importc: "glInterleavedArrays".} -proc glIsEnabled*(cap: TGLenum): TGLboolean{.dynlib: dllname, - importc: "glIsEnabled".} -proc glIsList*(list: TGLuint): TGLboolean{.dynlib: dllname, importc: "glIsList".} -proc glIsTexture*(texture: TGLuint): TGLboolean{.dynlib: dllname, - importc: "glIsTexture".} -proc glLightModelf*(pname: TGLenum, param: TGLfloat){.dynlib: dllname, - importc: "glLightModelf".} -proc glLightModelfv*(pname: TGLenum, params: PGLfloat){.dynlib: dllname, - importc: "glLightModelfv".} -proc glLightModeli*(pname: TGLenum, param: TGLint){.dynlib: dllname, - importc: "glLightModeli".} -proc glLightModeliv*(pname: TGLenum, params: PGLint){.dynlib: dllname, - importc: "glLightModeliv".} -proc glLightf*(light, pname: TGLenum, param: TGLfloat){.dynlib: dllname, - importc: "glLightf".} -proc glLightfv*(light, pname: TGLenum, params: PGLfloat){.dynlib: dllname, - importc: "glLightfv".} -proc glLighti*(light, pname: TGLenum, param: TGLint){.dynlib: dllname, - importc: "glLighti".} -proc glLightiv*(light, pname: TGLenum, params: PGLint){.dynlib: dllname, - importc: "glLightiv".} -proc glLineStipple*(factor: TGLint, pattern: TGLushort){.dynlib: dllname, - importc: "glLineStipple".} -proc glLineWidth*(width: TGLfloat){.dynlib: dllname, importc: "glLineWidth".} -proc glListBase*(base: TGLuint){.dynlib: dllname, importc: "glListBase".} -proc glLoadIdentity*(){.dynlib: dllname, importc: "glLoadIdentity".} -proc glLoadMatrixd*(m: PGLdouble){.dynlib: dllname, importc: "glLoadMatrixd".} -proc glLoadMatrixf*(m: PGLfloat){.dynlib: dllname, importc: "glLoadMatrixf".} -proc glLoadName*(name: TGLuint){.dynlib: dllname, importc: "glLoadName".} -proc glLogicOp*(opcode: TGLenum){.dynlib: dllname, importc: "glLogicOp".} -proc glMap1d*(target: TGLenum, u1, u2: TGLdouble, stride, order: TGLint, - points: PGLdouble){.dynlib: dllname, importc: "glMap1d".} -proc glMap1f*(target: TGLenum, u1, u2: TGLfloat, stride, order: TGLint, - points: PGLfloat){.dynlib: dllname, importc: "glMap1f".} -proc glMap2d*(target: TGLenum, u1, u2: TGLdouble, ustride, uorder: TGLint, - v1, v2: TGLdouble, vstride, vorder: TGLint, points: PGLdouble){. - dynlib: dllname, importc: "glMap2d".} -proc glMap2f*(target: TGLenum, u1, u2: TGLfloat, ustride, uorder: TGLint, - v1, v2: TGLfloat, vstride, vorder: TGLint, points: PGLfloat){. - dynlib: dllname, importc: "glMap2f".} -proc glMapGrid1d*(un: TGLint, u1, u2: TGLdouble){.dynlib: dllname, - importc: "glMapGrid1d".} -proc glMapGrid1f*(un: TGLint, u1, u2: TGLfloat){.dynlib: dllname, - importc: "glMapGrid1f".} -proc glMapGrid2d*(un: TGLint, u1, u2: TGLdouble, vn: TGLint, v1, v2: TGLdouble){. - dynlib: dllname, importc: "glMapGrid2d".} -proc glMapGrid2f*(un: TGLint, u1, u2: TGLfloat, vn: TGLint, v1, v2: TGLfloat){. - dynlib: dllname, importc: "glMapGrid2f".} -proc glMaterialf*(face, pname: TGLenum, param: TGLfloat){.dynlib: dllname, - importc: "glMaterialf".} -proc glMaterialfv*(face, pname: TGLenum, params: PGLfloat){.dynlib: dllname, - importc: "glMaterialfv".} -proc glMateriali*(face, pname: TGLenum, param: TGLint){.dynlib: dllname, - importc: "glMateriali".} -proc glMaterialiv*(face, pname: TGLenum, params: PGLint){.dynlib: dllname, - importc: "glMaterialiv".} -proc glMatrixMode*(mode: TGLenum){.dynlib: dllname, importc: "glMatrixMode".} -proc glMultMatrixd*(m: PGLdouble){.dynlib: dllname, importc: "glMultMatrixd".} -proc glMultMatrixf*(m: PGLfloat){.dynlib: dllname, importc: "glMultMatrixf".} -proc glNewList*(list: TGLuint, mode: TGLenum){.dynlib: dllname, - importc: "glNewList".} -proc glNormal3b*(nx, ny, nz: TGlbyte){.dynlib: dllname, importc: "glNormal3b".} -proc glNormal3bv*(v: PGLbyte){.dynlib: dllname, importc: "glNormal3bv".} -proc glNormal3d*(nx, ny, nz: TGLdouble){.dynlib: dllname, importc: "glNormal3d".} -proc glNormal3dv*(v: PGLdouble){.dynlib: dllname, importc: "glNormal3dv".} -proc glNormal3f*(nx, ny, nz: TGLfloat){.dynlib: dllname, importc: "glNormal3f".} -proc glNormal3fv*(v: PGLfloat){.dynlib: dllname, importc: "glNormal3fv".} -proc glNormal3i*(nx, ny, nz: TGLint){.dynlib: dllname, importc: "glNormal3i".} -proc glNormal3iv*(v: PGLint){.dynlib: dllname, importc: "glNormal3iv".} -proc glNormal3s*(nx, ny, nz: TGLshort){.dynlib: dllname, importc: "glNormal3s".} -proc glNormal3sv*(v: PGLshort){.dynlib: dllname, importc: "glNormal3sv".} -proc glNormalPointer*(atype: TGLenum, stride: TGLsizei, pointer: Pointer){. - dynlib: dllname, importc: "glNormalPointer".} -proc glOrtho*(left, right, bottom, top, zNear, zFar: TGLdouble){. - dynlib: dllname, importc: "glOrtho".} -proc glPassThrough*(token: TGLfloat){.dynlib: dllname, importc: "glPassThrough".} -proc glPixelMapfv*(map: TGLenum, mapsize: TGLsizei, values: PGLfloat){. - dynlib: dllname, importc: "glPixelMapfv".} -proc glPixelMapuiv*(map: TGLenum, mapsize: TGLsizei, values: PGLuint){. - dynlib: dllname, importc: "glPixelMapuiv".} -proc glPixelMapusv*(map: TGLenum, mapsize: TGLsizei, values: PGLushort){. - dynlib: dllname, importc: "glPixelMapusv".} -proc glPixelStoref*(pname: TGLenum, param: TGLfloat){.dynlib: dllname, - importc: "glPixelStoref".} -proc glPixelStorei*(pname: TGLenum, param: TGLint){.dynlib: dllname, - importc: "glPixelStorei".} -proc glPixelTransferf*(pname: TGLenum, param: TGLfloat){.dynlib: dllname, - importc: "glPixelTransferf".} -proc glPixelTransferi*(pname: TGLenum, param: TGLint){.dynlib: dllname, - importc: "glPixelTransferi".} -proc glPixelZoom*(xfactor, yfactor: TGLfloat){.dynlib: dllname, - importc: "glPixelZoom".} -proc glPointSize*(size: TGLfloat){.dynlib: dllname, importc: "glPointSize".} -proc glPolygonMode*(face, mode: TGLenum){.dynlib: dllname, - importc: "glPolygonMode".} -proc glPolygonOffset*(factor, units: TGLfloat){.dynlib: dllname, - importc: "glPolygonOffset".} -proc glPolygonStipple*(mask: PGLubyte){.dynlib: dllname, - importc: "glPolygonStipple".} -proc glPopAttrib*(){.dynlib: dllname, importc: "glPopAttrib".} -proc glPopClientAttrib*(){.dynlib: dllname, importc: "glPopClientAttrib".} -proc glPopMatrix*(){.dynlib: dllname, importc: "glPopMatrix".} -proc glPopName*(){.dynlib: dllname, importc: "glPopName".} -proc glPrioritizeTextures*(n: TGLsizei, textures: PGLuint, priorities: PGLclampf){. - dynlib: dllname, importc: "glPrioritizeTextures".} -proc glPushAttrib*(mask: TGLbitfield){.dynlib: dllname, importc: "glPushAttrib".} -proc glPushClientAttrib*(mask: TGLbitfield){.dynlib: dllname, - importc: "glPushClientAttrib".} -proc glPushMatrix*(){.dynlib: dllname, importc: "glPushMatrix".} -proc glPushName*(name: TGLuint){.dynlib: dllname, importc: "glPushName".} -proc glRasterPos2d*(x, y: TGLdouble){.dynlib: dllname, importc: "glRasterPos2d".} -proc glRasterPos2dv*(v: PGLdouble){.dynlib: dllname, importc: "glRasterPos2dv".} -proc glRasterPos2f*(x, y: TGLfloat){.dynlib: dllname, importc: "glRasterPos2f".} -proc glRasterPos2fv*(v: PGLfloat){.dynlib: dllname, importc: "glRasterPos2fv".} -proc glRasterPos2i*(x, y: TGLint){.dynlib: dllname, importc: "glRasterPos2i".} -proc glRasterPos2iv*(v: PGLint){.dynlib: dllname, importc: "glRasterPos2iv".} -proc glRasterPos2s*(x, y: TGLshort){.dynlib: dllname, importc: "glRasterPos2s".} -proc glRasterPos2sv*(v: PGLshort){.dynlib: dllname, importc: "glRasterPos2sv".} -proc glRasterPos3d*(x, y, z: TGLdouble){.dynlib: dllname, - importc: "glRasterPos3d".} -proc glRasterPos3dv*(v: PGLdouble){.dynlib: dllname, importc: "glRasterPos3dv".} -proc glRasterPos3f*(x, y, z: TGLfloat){.dynlib: dllname, - importc: "glRasterPos3f".} -proc glRasterPos3fv*(v: PGLfloat){.dynlib: dllname, importc: "glRasterPos3fv".} -proc glRasterPos3i*(x, y, z: TGLint){.dynlib: dllname, importc: "glRasterPos3i".} -proc glRasterPos3iv*(v: PGLint){.dynlib: dllname, importc: "glRasterPos3iv".} -proc glRasterPos3s*(x, y, z: TGLshort){.dynlib: dllname, - importc: "glRasterPos3s".} -proc glRasterPos3sv*(v: PGLshort){.dynlib: dllname, importc: "glRasterPos3sv".} -proc glRasterPos4d*(x, y, z, w: TGLdouble){.dynlib: dllname, - importc: "glRasterPos4d".} -proc glRasterPos4dv*(v: PGLdouble){.dynlib: dllname, importc: "glRasterPos4dv".} -proc glRasterPos4f*(x, y, z, w: TGLfloat){.dynlib: dllname, - importc: "glRasterPos4f".} -proc glRasterPos4fv*(v: PGLfloat){.dynlib: dllname, importc: "glRasterPos4fv".} -proc glRasterPos4i*(x, y, z, w: TGLint){.dynlib: dllname, - importc: "glRasterPos4i".} -proc glRasterPos4iv*(v: PGLint){.dynlib: dllname, importc: "glRasterPos4iv".} -proc glRasterPos4s*(x, y, z, w: TGLshort){.dynlib: dllname, - importc: "glRasterPos4s".} -proc glRasterPos4sv*(v: PGLshort){.dynlib: dllname, importc: "glRasterPos4sv".} -proc glReadBuffer*(mode: TGLenum){.dynlib: dllname, importc: "glReadBuffer".} -proc glReadPixels*(x, y: TGLint, width, height: TGLsizei, - format, atype: TGLenum, pixels: Pointer){.dynlib: dllname, - importc: "glReadPixels".} -proc glRectd*(x1, y1, x2, y2: TGLdouble){.dynlib: dllname, importc: "glRectd".} -proc glRectdv*(v1: PGLdouble, v2: PGLdouble){.dynlib: dllname, - importc: "glRectdv".} -proc glRectf*(x1, y1, x2, y2: TGLfloat){.dynlib: dllname, importc: "glRectf".} -proc glRectfv*(v1: PGLfloat, v2: PGLfloat){.dynlib: dllname, importc: "glRectfv".} -proc glRecti*(x1, y1, x2, y2: TGLint){.dynlib: dllname, importc: "glRecti".} -proc glRectiv*(v1: PGLint, v2: PGLint){.dynlib: dllname, importc: "glRectiv".} -proc glRects*(x1, y1, x2, y2: TGLshort){.dynlib: dllname, importc: "glRects".} -proc glRectsv*(v1: PGLshort, v2: PGLshort){.dynlib: dllname, importc: "glRectsv".} -proc glRenderMode*(mode: TGLint): TGLint{.dynlib: dllname, - importc: "glRenderMode".} -proc glRotated*(angle, x, y, z: TGLdouble){.dynlib: dllname, - importc: "glRotated".} -proc glRotatef*(angle, x, y, z: TGLfloat){.dynlib: dllname, importc: "glRotatef".} -proc glScaled*(x, y, z: TGLdouble){.dynlib: dllname, importc: "glScaled".} -proc glScalef*(x, y, z: TGLfloat){.dynlib: dllname, importc: "glScalef".} -proc glScissor*(x, y: TGLint, width, height: TGLsizei){.dynlib: dllname, - importc: "glScissor".} -proc glSelectBuffer*(size: TGLsizei, buffer: PGLuint){.dynlib: dllname, - importc: "glSelectBuffer".} -proc glShadeModel*(mode: TGLenum){.dynlib: dllname, importc: "glShadeModel".} -proc glStencilFunc*(func: TGLenum, theref: TGLint, mask: TGLuint){. - dynlib: dllname, importc: "glStencilFunc".} -proc glStencilMask*(mask: TGLuint){.dynlib: dllname, importc: "glStencilMask".} -proc glStencilOp*(fail, zfail, zpass: TGLenum){.dynlib: dllname, - importc: "glStencilOp".} -proc glTexCoord1d*(s: TGLdouble){.dynlib: dllname, importc: "glTexCoord1d".} -proc glTexCoord1dv*(v: PGLdouble){.dynlib: dllname, importc: "glTexCoord1dv".} -proc glTexCoord1f*(s: TGLfloat){.dynlib: dllname, importc: "glTexCoord1f".} -proc glTexCoord1fv*(v: PGLfloat){.dynlib: dllname, importc: "glTexCoord1fv".} -proc glTexCoord1i*(s: TGLint){.dynlib: dllname, importc: "glTexCoord1i".} -proc glTexCoord1iv*(v: PGLint){.dynlib: dllname, importc: "glTexCoord1iv".} -proc glTexCoord1s*(s: TGLshort){.dynlib: dllname, importc: "glTexCoord1s".} -proc glTexCoord1sv*(v: PGLshort){.dynlib: dllname, importc: "glTexCoord1sv".} -proc glTexCoord2d*(s, t: TGLdouble){.dynlib: dllname, importc: "glTexCoord2d".} -proc glTexCoord2dv*(v: PGLdouble){.dynlib: dllname, importc: "glTexCoord2dv".} -proc glTexCoord2f*(s, t: TGLfloat){.dynlib: dllname, importc: "glTexCoord2f".} -proc glTexCoord2fv*(v: PGLfloat){.dynlib: dllname, importc: "glTexCoord2fv".} -proc glTexCoord2i*(s, t: TGLint){.dynlib: dllname, importc: "glTexCoord2i".} -proc glTexCoord2iv*(v: PGLint){.dynlib: dllname, importc: "glTexCoord2iv".} -proc glTexCoord2s*(s, t: TGLshort){.dynlib: dllname, importc: "glTexCoord2s".} -proc glTexCoord2sv*(v: PGLshort){.dynlib: dllname, importc: "glTexCoord2sv".} -proc glTexCoord3d*(s, t, r: TGLdouble){.dynlib: dllname, importc: "glTexCoord3d".} -proc glTexCoord3dv*(v: PGLdouble){.dynlib: dllname, importc: "glTexCoord3dv".} -proc glTexCoord3f*(s, t, r: TGLfloat){.dynlib: dllname, importc: "glTexCoord3f".} -proc glTexCoord3fv*(v: PGLfloat){.dynlib: dllname, importc: "glTexCoord3fv".} -proc glTexCoord3i*(s, t, r: TGLint){.dynlib: dllname, importc: "glTexCoord3i".} -proc glTexCoord3iv*(v: PGLint){.dynlib: dllname, importc: "glTexCoord3iv".} -proc glTexCoord3s*(s, t, r: TGLshort){.dynlib: dllname, importc: "glTexCoord3s".} -proc glTexCoord3sv*(v: PGLshort){.dynlib: dllname, importc: "glTexCoord3sv".} -proc glTexCoord4d*(s, t, r, q: TGLdouble){.dynlib: dllname, - importc: "glTexCoord4d".} -proc glTexCoord4dv*(v: PGLdouble){.dynlib: dllname, importc: "glTexCoord4dv".} -proc glTexCoord4f*(s, t, r, q: TGLfloat){.dynlib: dllname, - importc: "glTexCoord4f".} -proc glTexCoord4fv*(v: PGLfloat){.dynlib: dllname, importc: "glTexCoord4fv".} -proc glTexCoord4i*(s, t, r, q: TGLint){.dynlib: dllname, importc: "glTexCoord4i".} -proc glTexCoord4iv*(v: PGLint){.dynlib: dllname, importc: "glTexCoord4iv".} -proc glTexCoord4s*(s, t, r, q: TGLshort){.dynlib: dllname, - importc: "glTexCoord4s".} -proc glTexCoord4sv*(v: PGLshort){.dynlib: dllname, importc: "glTexCoord4sv".} -proc glTexCoordPointer*(size: TGLint, atype: TGLenum, stride: TGLsizei, - pointer: Pointer){.dynlib: dllname, - importc: "glTexCoordPointer".} -proc glTexEnvf*(target: TGLenum, pname: TGLenum, param: TGLfloat){. - dynlib: dllname, importc: "glTexEnvf".} -proc glTexEnvfv*(target: TGLenum, pname: TGLenum, params: PGLfloat){. - dynlib: dllname, importc: "glTexEnvfv".} -proc glTexEnvi*(target: TGLenum, pname: TGLenum, param: TGLint){. - dynlib: dllname, importc: "glTexEnvi".} -proc glTexEnviv*(target: TGLenum, pname: TGLenum, params: PGLint){. - dynlib: dllname, importc: "glTexEnviv".} -proc glTexGend*(coord: TGLenum, pname: TGLenum, param: TGLdouble){. - dynlib: dllname, importc: "glTexGend".} -proc glTexGendv*(coord: TGLenum, pname: TGLenum, params: PGLdouble){. - dynlib: dllname, importc: "glTexGendv".} -proc glTexGenf*(coord: TGLenum, pname: TGLenum, param: TGLfloat){. - dynlib: dllname, importc: "glTexGenf".} -proc glTexGenfv*(coord: TGLenum, pname: TGLenum, params: PGLfloat){. - dynlib: dllname, importc: "glTexGenfv".} -proc glTexGeni*(coord: TGLenum, pname: TGLenum, param: TGLint){.dynlib: dllname, - importc: "glTexGeni".} -proc glTexGeniv*(coord: TGLenum, pname: TGLenum, params: PGLint){. - dynlib: dllname, importc: "glTexGeniv".} -proc glTexImage1D*(target: TGLenum, level, internalformat: TGLint, - width: TGLsizei, border: TGLint, format, atype: TGLenum, - pixels: Pointer){.dynlib: dllname, importc: "glTexImage1D".} -proc glTexImage2D*(target: TGLenum, level, internalformat: TGLint, - width, height: TGLsizei, border: TGLint, - format, atype: TGLenum, pixels: Pointer){.dynlib: dllname, - importc: "glTexImage2D".} -proc glTexParameterf*(target: TGLenum, pname: TGLenum, param: TGLfloat){. - dynlib: dllname, importc: "glTexParameterf".} -proc glTexParameterfv*(target: TGLenum, pname: TGLenum, params: PGLfloat){. - dynlib: dllname, importc: "glTexParameterfv".} -proc glTexParameteri*(target: TGLenum, pname: TGLenum, param: TGLint){. - dynlib: dllname, importc: "glTexParameteri".} -proc glTexParameteriv*(target: TGLenum, pname: TGLenum, params: PGLint){. - dynlib: dllname, importc: "glTexParameteriv".} -proc glTexSubImage1D*(target: TGLenum, level, xoffset: TGLint, width: TGLsizei, - format, atype: TGLenum, pixels: Pointer){.dynlib: dllname, - importc: "glTexSubImage1D".} -proc glTexSubImage2D*(target: TGLenum, level, xoffset, yoffset: TGLint, - width, height: TGLsizei, format, atype: TGLenum, - pixels: Pointer){.dynlib: dllname, - importc: "glTexSubImage2D".} -proc glTranslated*(x, y, z: TGLdouble){.dynlib: dllname, importc: "glTranslated".} -proc glTranslatef*(x, y, z: TGLfloat){.dynlib: dllname, importc: "glTranslatef".} -proc glVertex2d*(x, y: TGLdouble){.dynlib: dllname, importc: "glVertex2d".} -proc glVertex2dv*(v: PGLdouble){.dynlib: dllname, importc: "glVertex2dv".} -proc glVertex2f*(x, y: TGLfloat){.dynlib: dllname, importc: "glVertex2f".} -proc glVertex2fv*(v: PGLfloat){.dynlib: dllname, importc: "glVertex2fv".} -proc glVertex2i*(x, y: TGLint){.dynlib: dllname, importc: "glVertex2i".} -proc glVertex2iv*(v: PGLint){.dynlib: dllname, importc: "glVertex2iv".} -proc glVertex2s*(x, y: TGLshort){.dynlib: dllname, importc: "glVertex2s".} -proc glVertex2sv*(v: PGLshort){.dynlib: dllname, importc: "glVertex2sv".} -proc glVertex3d*(x, y, z: TGLdouble){.dynlib: dllname, importc: "glVertex3d".} -proc glVertex3dv*(v: PGLdouble){.dynlib: dllname, importc: "glVertex3dv".} -proc glVertex3f*(x, y, z: TGLfloat){.dynlib: dllname, importc: "glVertex3f".} -proc glVertex3fv*(v: PGLfloat){.dynlib: dllname, importc: "glVertex3fv".} -proc glVertex3i*(x, y, z: TGLint){.dynlib: dllname, importc: "glVertex3i".} -proc glVertex3iv*(v: PGLint){.dynlib: dllname, importc: "glVertex3iv".} -proc glVertex3s*(x, y, z: TGLshort){.dynlib: dllname, importc: "glVertex3s".} -proc glVertex3sv*(v: PGLshort){.dynlib: dllname, importc: "glVertex3sv".} -proc glVertex4d*(x, y, z, w: TGLdouble){.dynlib: dllname, importc: "glVertex4d".} -proc glVertex4dv*(v: PGLdouble){.dynlib: dllname, importc: "glVertex4dv".} -proc glVertex4f*(x, y, z, w: TGLfloat){.dynlib: dllname, importc: "glVertex4f".} -proc glVertex4fv*(v: PGLfloat){.dynlib: dllname, importc: "glVertex4fv".} -proc glVertex4i*(x, y, z, w: TGLint){.dynlib: dllname, importc: "glVertex4i".} -proc glVertex4iv*(v: PGLint){.dynlib: dllname, importc: "glVertex4iv".} -proc glVertex4s*(x, y, z, w: TGLshort){.dynlib: dllname, importc: "glVertex4s".} -proc glVertex4sv*(v: PGLshort){.dynlib: dllname, importc: "glVertex4sv".} -proc glVertexPointer*(size: TGLint, atype: TGLenum, stride: TGLsizei, - pointer: Pointer){.dynlib: dllname, - importc: "glVertexPointer".} -proc glViewport*(x, y: TGLint, width, height: TGLsizei){.dynlib: dllname, - importc: "glViewport".} -type - PFN_GLARRAY_ELEMENT_EXTPROC* = proc (i: TGLint) - PFN_GLDRAW_ARRAYS_EXTPROC* = proc (mode: TGLenum, first: TGLint, - count: TGLsizei) - PFN_GLVERTEX_POINTER_EXTPROC* = proc (size: TGLint, atype: TGLenum, - stride, count: TGLsizei, - pointer: Pointer) - PFN_GLNORMAL_POINTER_EXTPROC* = proc (atype: TGLenum, stride, count: TGLsizei, - pointer: Pointer) - PFN_GLCOLOR_POINTER_EXTPROC* = proc (size: TGLint, atype: TGLenum, - stride, count: TGLsizei, pointer: Pointer) - PFN_GLINDEX_POINTER_EXTPROC* = proc (atype: TGLenum, stride, count: TGLsizei, - pointer: Pointer) - PFN_GLTEXCOORD_POINTER_EXTPROC* = proc (size: TGLint, atype: TGLenum, - stride, count: TGLsizei, pointer: Pointer) - PFN_GLEDGEFLAG_POINTER_EXTPROC* = proc (stride, count: TGLsizei, - pointer: PGLboolean) - PFN_GLGET_POINTER_VEXT_PROC* = proc (pname: TGLenum, params: Pointer) - PFN_GLARRAY_ELEMENT_ARRAY_EXTPROC* = proc (mode: TGLenum, count: TGLsizei, - pi: Pointer) # WIN_swap_hint - PFN_GLADDSWAPHINT_RECT_WINPROC* = proc (x, y: TGLint, width, height: TGLsizei) - PFN_GLCOLOR_TABLE_EXTPROC* = proc (target, internalFormat: TGLenum, - width: TGLsizei, format, atype: TGLenum, - data: Pointer) - PFN_GLCOLOR_SUBTABLE_EXTPROC* = proc (target: TGLenum, start, count: TGLsizei, - format, atype: TGLenum, data: Pointer) - PFN_GLGETCOLOR_TABLE_EXTPROC* = proc (target, format, atype: TGLenum, - data: Pointer) - PFN_GLGETCOLOR_TABLE_PARAMETER_IVEXTPROC* = proc (target, pname: TGLenum, - params: PGLint) - PFN_GLGETCOLOR_TABLE_PARAMETER_FVEXTPROC* = proc (target, pname: TGLenum, - params: PGLfloat) - -{.pop.} -# implementation diff --git a/lib/wrappers/opengl/glext.nim b/lib/wrappers/opengl/glext.nim deleted file mode 100644 index 32871df0e..000000000 --- a/lib/wrappers/opengl/glext.nim +++ /dev/null @@ -1,4673 +0,0 @@ -# -# -# Adaption of the delphi3d.net OpenGL units to FreePascal -# Sebastian Guenther (sg@freepascal.org) in 2002 -# These units are free to use -# -# - -#************************************************* -# * OpenGL extension loading library * -# * Generated by MetaGLext, written by Tom Nuydens * -# * (tom@delphi3d.net -- http://www.delphi3d.net * -# ************************************************* -#*** Generated on 10/11/2002 - -when defined(windows): - {.push, callconv: stdcall.} -else: - {.push, callconv: cdecl.} -import - gl - -type - GLcharARB* = Char - TGLcharARB* = GLcharARB - PGLcharARB* = ptr GLcharARB - GLhandleARB* = int - TGLhandleARB* = GLhandleARB - PGLhandleARB* = ptr GLhandleARB - GLintptr* = int - TGLintptr* = GLintptr - PGLintptr* = ptr GLintptr - GLsizeiptr* = int - TGLsizeiptr* = GLsizeiptr - PGLsizeiptr* = ptr GLsizeiptr - GLchar* = Char - TGLchar* = GLchar - PGLchar* = cstring #***** GL_version_1_2 *****// - -const - GL_UNSIGNED_BYTE_3_3_2* = 0x00008032 - GL_UNSIGNED_SHORT_4_4_4_4* = 0x00008033 - GL_UNSIGNED_SHORT_5_5_5_1* = 0x00008034 - GL_UNSIGNED_INT_8_8_8_8* = 0x00008035 - GL_UNSIGNED_INT_10_10_10_2* = 0x00008036 - GL_RESCALE_NORMAL* = 0x0000803A - GL_UNSIGNED_BYTE_2_3_3_REV* = 0x00008362 - GL_UNSIGNED_SHORT_5_6_5* = 0x00008363 - GL_UNSIGNED_SHORT_5_6_5_REV* = 0x00008364 - GL_UNSIGNED_SHORT_4_4_4_4_REV* = 0x00008365 - GL_UNSIGNED_SHORT_1_5_5_5_REV* = 0x00008366 - GL_UNSIGNED_INT_8_8_8_8_REV* = 0x00008367 - GL_UNSIGNED_INT_2_10_10_10_REV* = 0x00008368 - GL_BGR* = 0x000080E0 - GL_BGRA* = 0x000080E1 - GL_MAX_ELEMENTS_VERTICES* = 0x000080E8 - GL_MAX_ELEMENTS_INDICES* = 0x000080E9 - GL_CLAMP_TO_EDGE* = 0x0000812F - GL_TEXTURE_MIN_LOD* = 0x0000813A - GL_TEXTURE_MAX_LOD* = 0x0000813B - GL_TEXTURE_BASE_LEVEL* = 0x0000813C - GL_TEXTURE_MAX_LEVEL* = 0x0000813D - GL_LIGHT_MODEL_COLOR_CONTROL* = 0x000081F8 - GL_SINGLE_COLOR* = 0x000081F9 - GL_SEPARATE_SPECULAR_COLOR* = 0x000081FA - GL_SMOOTH_POINT_SIZE_RANGE* = 0x00000B12 - GL_SMOOTH_POINT_SIZE_GRANULARITY* = 0x00000B13 - GL_SMOOTH_LINE_WIDTH_RANGE* = 0x00000B22 - GL_SMOOTH_LINE_WIDTH_GRANULARITY* = 0x00000B23 - GL_ALIASED_POINT_SIZE_RANGE* = 0x0000846D - GL_ALIASED_LINE_WIDTH_RANGE* = 0x0000846E - GL_PACK_SKIP_IMAGES* = 0x0000806B - GL_PACK_IMAGE_HEIGHT* = 0x0000806C - GL_UNPACK_SKIP_IMAGES* = 0x0000806D - GL_UNPACK_IMAGE_HEIGHT* = 0x0000806E - GL_TEXTURE_3D* = 0x0000806F - GL_PROXY_TEXTURE_3D* = 0x00008070 - GL_TEXTURE_DEPTH* = 0x00008071 - GL_TEXTURE_WRAP_R* = 0x00008072 - GL_MAX_3D_TEXTURE_SIZE* = 0x00008073 - -proc glBlendColor*(red: TGLclampf, green: TGLclampf, blue: TGLclampf, - alpha: TGLclampf){.dynlib: dllname, importc: "glBlendColor".} -proc glBlendEquation*(mode: TGLenum){.dynlib: dllname, - importc: "glBlendEquation".} -proc glDrawRangeElements*(mode: TGLenum, start: TGLuint, theend: TGLuint, - count: TGLsizei, thetype: TGLenum, indices: PGLvoid){. - dynlib: dllname, importc: "glDrawRangeElements".} -proc glColorTable*(target: TGLenum, internalformat: TGLenum, width: TGLsizei, - format: TGLenum, thetype: TGLenum, table: PGLvoid){. - dynlib: dllname, importc: "glColorTable".} -proc glColorTableParameterfv*(target: TGLenum, pname: TGLenum, params: PGLfloat){. - dynlib: dllname, importc: "glColorTableParameterfv".} -proc glColorTableParameteriv*(target: TGLenum, pname: TGLenum, params: PGLint){. - dynlib: dllname, importc: "glColorTableParameteriv".} -proc glCopyColorTable*(target: TGLenum, internalformat: TGLenum, x: TGLint, - y: TGLint, width: TGLsizei){.dynlib: dllname, - importc: "glCopyColorTable".} -proc glGetColorTable*(target: TGLenum, format: TGLenum, thetype: TGLenum, - table: PGLvoid){.dynlib: dllname, - importc: "glGetColorTable".} -proc glGetColorTableParameterfv*(target: TGLenum, pname: TGLenum, - params: PGLfloat){.dynlib: dllname, - importc: "glGetColorTableParameterfv".} -proc glGetColorTableParameteriv*(target: TGLenum, pname: TGLenum, params: PGLint){. - dynlib: dllname, importc: "glGetColorTableParameteriv".} -proc glColorSubTable*(target: TGLenum, start: TGLsizei, count: TGLsizei, - format: TGLenum, thetype: TGLenum, data: PGLvoid){. - dynlib: dllname, importc: "glColorSubTable".} -proc glCopyColorSubTable*(target: TGLenum, start: TGLsizei, x: TGLint, - y: TGLint, width: TGLsizei){.dynlib: dllname, - importc: "glCopyColorSubTable".} -proc glConvolutionFilter1D*(target: TGLenum, internalformat: TGLenum, - width: TGLsizei, format: TGLenum, thetype: TGLenum, - image: PGLvoid){.dynlib: dllname, - importc: "glConvolutionFilter1D".} -proc glConvolutionFilter2D*(target: TGLenum, internalformat: TGLenum, - width: TGLsizei, height: TGLsizei, format: TGLenum, - thetype: TGLenum, image: PGLvoid){.dynlib: dllname, - importc: "glConvolutionFilter2D".} -proc glConvolutionParameterf*(target: TGLenum, pname: TGLenum, params: TGLfloat){. - dynlib: dllname, importc: "glConvolutionParameterf".} -proc glConvolutionParameterfv*(target: TGLenum, pname: TGLenum, params: PGLfloat){. - dynlib: dllname, importc: "glConvolutionParameterfv".} -proc glConvolutionParameteri*(target: TGLenum, pname: TGLenum, params: TGLint){. - dynlib: dllname, importc: "glConvolutionParameteri".} -proc glConvolutionParameteriv*(target: TGLenum, pname: TGLenum, params: PGLint){. - dynlib: dllname, importc: "glConvolutionParameteriv".} -proc glCopyConvolutionFilter1D*(target: TGLenum, internalformat: TGLenum, - x: TGLint, y: TGLint, width: TGLsizei){. - dynlib: dllname, importc: "glCopyConvolutionFilter1D".} -proc glCopyConvolutionFilter2D*(target: TGLenum, internalformat: TGLenum, - x: TGLint, y: TGLint, width: TGLsizei, - height: TGLsizei){.dynlib: dllname, - importc: "glCopyConvolutionFilter2D".} -proc glGetConvolutionFilter*(target: TGLenum, format: TGLenum, thetype: TGLenum, - image: PGLvoid){.dynlib: dllname, - importc: "glGetConvolutionFilter".} -proc glGetConvolutionParameterfv*(target: TGLenum, pname: TGLenum, - params: PGLfloat){.dynlib: dllname, - importc: "glGetConvolutionParameterfv".} -proc glGetConvolutionParameteriv*(target: TGLenum, pname: TGLenum, - params: PGLint){.dynlib: dllname, - importc: "glGetConvolutionParameteriv".} -proc glGetSeparableFilter*(target: TGLenum, format: TGLenum, thetype: TGLenum, - row: PGLvoid, column: PGLvoid, span: PGLvoid){. - dynlib: dllname, importc: "glGetSeparableFilter".} -proc glSeparableFilter2D*(target: TGLenum, internalformat: TGLenum, - width: TGLsizei, height: TGLsizei, format: TGLenum, - thetype: TGLenum, row: PGLvoid, column: PGLvoid){. - dynlib: dllname, importc: "glSeparableFilter2D".} -proc glGetHistogram*(target: TGLenum, reset: TGLboolean, format: TGLenum, - thetype: TGLenum, values: PGLvoid){.dynlib: dllname, - importc: "glGetHistogram".} -proc glGetHistogramParameterfv*(target: TGLenum, pname: TGLenum, - params: PGLfloat){.dynlib: dllname, - importc: "glGetHistogramParameterfv".} -proc glGetHistogramParameteriv*(target: TGLenum, pname: TGLenum, params: PGLint){. - dynlib: dllname, importc: "glGetHistogramParameteriv".} -proc glGetMinmax*(target: TGLenum, reset: TGLboolean, format: TGLenum, - thetype: TGLenum, values: PGLvoid){.dynlib: dllname, - importc: "glGetMinmax".} -proc glGetMinmaxParameterfv*(target: TGLenum, pname: TGLenum, params: PGLfloat){. - dynlib: dllname, importc: "glGetMinmaxParameterfv".} -proc glGetMinmaxParameteriv*(target: TGLenum, pname: TGLenum, params: PGLint){. - dynlib: dllname, importc: "glGetMinmaxParameteriv".} -proc glHistogram*(target: TGLenum, width: TGLsizei, internalformat: TGLenum, - sink: TGLboolean){.dynlib: dllname, importc: "glHistogram".} -proc glMinmax*(target: TGLenum, internalformat: TGLenum, sink: TGLboolean){. - dynlib: dllname, importc: "glMinmax".} -proc glResetHistogram*(target: TGLenum){.dynlib: dllname, - importc: "glResetHistogram".} -proc glResetMinmax*(target: TGLenum){.dynlib: dllname, importc: "glResetMinmax".} -proc glTexImage3D*(target: TGLenum, level: TGLint, internalformat: TGLint, - width: TGLsizei, height: TGLsizei, depth: TGLsizei, - border: TGLint, format: TGLenum, thetype: TGLenum, - pixels: PGLvoid){.dynlib: dllname, importc: "glTexImage3D".} -proc glTexSubImage3D*(target: TGLenum, level: TGLint, xoffset: TGLint, - yoffset: TGLint, zoffset: TGLint, width: TGLsizei, - height: TGLsizei, depth: TGLsizei, format: TGLenum, - thetype: TGLenum, pixels: PGLvoid){.dynlib: dllname, - importc: "glTexSubImage3D".} -proc glCopyTexSubImage3D*(target: TGLenum, level: TGLint, xoffset: TGLint, - yoffset: TGLint, zoffset: TGLint, x: TGLint, - y: TGLint, width: TGLsizei, height: TGLsizei){. - dynlib: dllname, importc: "glCopyTexSubImage3D".} -proc glActiveTextureARB*(texture: TGLenum){.dynlib: dllname, - importc: "glActiveTextureARB".} -proc glClientActiveTextureARB*(texture: TGLenum){.dynlib: dllname, - importc: "glClientActiveTextureARB".} -proc glMultiTexCoord1dARB*(target: TGLenum, s: TGLdouble){.dynlib: dllname, - importc: "glMultiTexCoord1dARB".} -proc glMultiTexCoord1dvARB*(target: TGLenum, v: PGLdouble){.dynlib: dllname, - importc: "glMultiTexCoord1dvARB".} -proc glMultiTexCoord1fARB*(target: TGLenum, s: TGLfloat){.dynlib: dllname, - importc: "glMultiTexCoord1fARB".} -proc glMultiTexCoord1fvARB*(target: TGLenum, v: PGLfloat){.dynlib: dllname, - importc: "glMultiTexCoord1fvARB".} -proc glMultiTexCoord1iARB*(target: TGLenum, s: TGLint){.dynlib: dllname, - importc: "glMultiTexCoord1iARB".} -proc glMultiTexCoord1ivARB*(target: TGLenum, v: PGLint){.dynlib: dllname, - importc: "glMultiTexCoord1ivARB".} -proc glMultiTexCoord1sARB*(target: TGLenum, s: TGLshort){.dynlib: dllname, - importc: "glMultiTexCoord1sARB".} -proc glMultiTexCoord1svARB*(target: TGLenum, v: PGLshort){.dynlib: dllname, - importc: "glMultiTexCoord1svARB".} -proc glMultiTexCoord2dARB*(target: TGLenum, s: TGLdouble, t: TGLdouble){. - dynlib: dllname, importc: "glMultiTexCoord2dARB".} -proc glMultiTexCoord2dvARB*(target: TGLenum, v: PGLdouble){.dynlib: dllname, - importc: "glMultiTexCoord2dvARB".} -proc glMultiTexCoord2fARB*(target: TGLenum, s: TGLfloat, t: TGLfloat){. - dynlib: dllname, importc: "glMultiTexCoord2fARB".} -proc glMultiTexCoord2fvARB*(target: TGLenum, v: PGLfloat){.dynlib: dllname, - importc: "glMultiTexCoord2fvARB".} -proc glMultiTexCoord2iARB*(target: TGLenum, s: TGLint, t: TGLint){. - dynlib: dllname, importc: "glMultiTexCoord2iARB".} -proc glMultiTexCoord2ivARB*(target: TGLenum, v: PGLint){.dynlib: dllname, - importc: "glMultiTexCoord2ivARB".} -proc glMultiTexCoord2sARB*(target: TGLenum, s: TGLshort, t: TGLshort){. - dynlib: dllname, importc: "glMultiTexCoord2sARB".} -proc glMultiTexCoord2svARB*(target: TGLenum, v: PGLshort){.dynlib: dllname, - importc: "glMultiTexCoord2svARB".} -proc glMultiTexCoord3dARB*(target: TGLenum, s: TGLdouble, t: TGLdouble, - r: TGLdouble){.dynlib: dllname, - importc: "glMultiTexCoord3dARB".} -proc glMultiTexCoord3dvARB*(target: TGLenum, v: PGLdouble){.dynlib: dllname, - importc: "glMultiTexCoord3dvARB".} -proc glMultiTexCoord3fARB*(target: TGLenum, s: TGLfloat, t: TGLfloat, - r: TGLfloat){.dynlib: dllname, - importc: "glMultiTexCoord3fARB".} -proc glMultiTexCoord3fvARB*(target: TGLenum, v: PGLfloat){.dynlib: dllname, - importc: "glMultiTexCoord3fvARB".} -proc glMultiTexCoord3iARB*(target: TGLenum, s: TGLint, t: TGLint, r: TGLint){. - dynlib: dllname, importc: "glMultiTexCoord3iARB".} -proc glMultiTexCoord3ivARB*(target: TGLenum, v: PGLint){.dynlib: dllname, - importc: "glMultiTexCoord3ivARB".} -proc glMultiTexCoord3sARB*(target: TGLenum, s: TGLshort, t: TGLshort, - r: TGLshort){.dynlib: dllname, - importc: "glMultiTexCoord3sARB".} -proc glMultiTexCoord3svARB*(target: TGLenum, v: PGLshort){.dynlib: dllname, - importc: "glMultiTexCoord3svARB".} -proc glMultiTexCoord4dARB*(target: TGLenum, s: TGLdouble, t: TGLdouble, - r: TGLdouble, q: TGLdouble){.dynlib: dllname, - importc: "glMultiTexCoord4dARB".} -proc glMultiTexCoord4dvARB*(target: TGLenum, v: PGLdouble){.dynlib: dllname, - importc: "glMultiTexCoord4dvARB".} -proc glMultiTexCoord4fARB*(target: TGLenum, s: TGLfloat, t: TGLfloat, - r: TGLfloat, q: TGLfloat){.dynlib: dllname, - importc: "glMultiTexCoord4fARB".} -proc glMultiTexCoord4fvARB*(target: TGLenum, v: PGLfloat){.dynlib: dllname, - importc: "glMultiTexCoord4fvARB".} -proc glMultiTexCoord4iARB*(target: TGLenum, s: TGLint, t: TGLint, r: TGLint, - q: TGLint){.dynlib: dllname, - importc: "glMultiTexCoord4iARB".} -proc glMultiTexCoord4ivARB*(target: TGLenum, v: PGLint){.dynlib: dllname, - importc: "glMultiTexCoord4ivARB".} -proc glMultiTexCoord4sARB*(target: TGLenum, s: TGLshort, t: TGLshort, - r: TGLshort, q: TGLshort){.dynlib: dllname, - importc: "glMultiTexCoord4sARB".} -proc glMultiTexCoord4svARB*(target: TGLenum, v: PGLshort){.dynlib: dllname, - importc: "glMultiTexCoord4svARB".} -proc glSampleCoverageARB*(value: TGLclampf, invert: TGLboolean){. - dynlib: dllname, importc: "glSampleCoverageARB".} - #***** GL_ARB_texture_env_add *****// -proc glWeightbvARB*(size: TGLint, weights: PGLbyte){.dynlib: dllname, - importc: "glWeightbvARB".} -proc glWeightsvARB*(size: TGLint, weights: PGLshort){.dynlib: dllname, - importc: "glWeightsvARB".} -proc glWeightivARB*(size: TGLint, weights: PGLint){.dynlib: dllname, - importc: "glWeightivARB".} -proc glWeightfvARB*(size: TGLint, weights: PGLfloat){.dynlib: dllname, - importc: "glWeightfvARB".} -proc glWeightdvARB*(size: TGLint, weights: PGLdouble){.dynlib: dllname, - importc: "glWeightdvARB".} -proc glWeightvARB*(size: TGLint, weights: PGLdouble){.dynlib: dllname, - importc: "glWeightvARB".} -proc glWeightubvARB*(size: TGLint, weights: PGLubyte){.dynlib: dllname, - importc: "glWeightubvARB".} -proc glWeightusvARB*(size: TGLint, weights: PGLushort){.dynlib: dllname, - importc: "glWeightusvARB".} -proc glWeightuivARB*(size: TGLint, weights: PGLuint){.dynlib: dllname, - importc: "glWeightuivARB".} -proc glWeightPointerARB*(size: TGLint, thetype: TGLenum, stride: TGLsizei, - pointer: PGLvoid){.dynlib: dllname, - importc: "glWeightPointerARB".} -proc glVertexBlendARB*(count: TGLint){.dynlib: dllname, - importc: "glVertexBlendARB".} -proc glVertexAttrib1sARB*(index: TGLuint, x: TGLshort){.dynlib: dllname, - importc: "glVertexAttrib1sARB".} -proc glVertexAttrib1fARB*(index: TGLuint, x: TGLfloat){.dynlib: dllname, - importc: "glVertexAttrib1fARB".} -proc glVertexAttrib1dARB*(index: TGLuint, x: TGLdouble){.dynlib: dllname, - importc: "glVertexAttrib1dARB".} -proc glVertexAttrib2sARB*(index: TGLuint, x: TGLshort, y: TGLshort){. - dynlib: dllname, importc: "glVertexAttrib2sARB".} -proc glVertexAttrib2fARB*(index: TGLuint, x: TGLfloat, y: TGLfloat){. - dynlib: dllname, importc: "glVertexAttrib2fARB".} -proc glVertexAttrib2dARB*(index: TGLuint, x: TGLdouble, y: TGLdouble){. - dynlib: dllname, importc: "glVertexAttrib2dARB".} -proc glVertexAttrib3sARB*(index: TGLuint, x: TGLshort, y: TGLshort, z: TGLshort){. - dynlib: dllname, importc: "glVertexAttrib3sARB".} -proc glVertexAttrib3fARB*(index: TGLuint, x: TGLfloat, y: TGLfloat, z: TGLfloat){. - dynlib: dllname, importc: "glVertexAttrib3fARB".} -proc glVertexAttrib3dARB*(index: TGLuint, x: TGLdouble, y: TGLdouble, - z: TGLdouble){.dynlib: dllname, - importc: "glVertexAttrib3dARB".} -proc glVertexAttrib4sARB*(index: TGLuint, x: TGLshort, y: TGLshort, z: TGLshort, - w: TGLshort){.dynlib: dllname, - importc: "glVertexAttrib4sARB".} -proc glVertexAttrib4fARB*(index: TGLuint, x: TGLfloat, y: TGLfloat, z: TGLfloat, - w: TGLfloat){.dynlib: dllname, - importc: "glVertexAttrib4fARB".} -proc glVertexAttrib4dARB*(index: TGLuint, x: TGLdouble, y: TGLdouble, - z: TGLdouble, w: TGLdouble){.dynlib: dllname, - importc: "glVertexAttrib4dARB".} -proc glVertexAttrib4NubARB*(index: TGLuint, x: TGLubyte, y: TGLubyte, - z: TGLubyte, w: TGLubyte){.dynlib: dllname, - importc: "glVertexAttrib4NubARB".} -proc glVertexAttrib1svARB*(index: TGLuint, v: PGLshort){.dynlib: dllname, - importc: "glVertexAttrib1svARB".} -proc glVertexAttrib1fvARB*(index: TGLuint, v: PGLfloat){.dynlib: dllname, - importc: "glVertexAttrib1fvARB".} -proc glVertexAttrib1dvARB*(index: TGLuint, v: PGLdouble){.dynlib: dllname, - importc: "glVertexAttrib1dvARB".} -proc glVertexAttrib2svARB*(index: TGLuint, v: PGLshort){.dynlib: dllname, - importc: "glVertexAttrib2svARB".} -proc glVertexAttrib2fvARB*(index: TGLuint, v: PGLfloat){.dynlib: dllname, - importc: "glVertexAttrib2fvARB".} -proc glVertexAttrib2dvARB*(index: TGLuint, v: PGLdouble){.dynlib: dllname, - importc: "glVertexAttrib2dvARB".} -proc glVertexAttrib3svARB*(index: TGLuint, v: PGLshort){.dynlib: dllname, - importc: "glVertexAttrib3svARB".} -proc glVertexAttrib3fvARB*(index: TGLuint, v: PGLfloat){.dynlib: dllname, - importc: "glVertexAttrib3fvARB".} -proc glVertexAttrib3dvARB*(index: TGLuint, v: PGLdouble){.dynlib: dllname, - importc: "glVertexAttrib3dvARB".} -proc glVertexAttrib4bvARB*(index: TGLuint, v: PGLbyte){.dynlib: dllname, - importc: "glVertexAttrib4bvARB".} -proc glVertexAttrib4svARB*(index: TGLuint, v: PGLshort){.dynlib: dllname, - importc: "glVertexAttrib4svARB".} -proc glVertexAttrib4ivARB*(index: TGLuint, v: PGLint){.dynlib: dllname, - importc: "glVertexAttrib4ivARB".} -proc glVertexAttrib4ubvARB*(index: TGLuint, v: PGLubyte){.dynlib: dllname, - importc: "glVertexAttrib4ubvARB".} -proc glVertexAttrib4usvARB*(index: TGLuint, v: PGLushort){.dynlib: dllname, - importc: "glVertexAttrib4usvARB".} -proc glVertexAttrib4uivARB*(index: TGLuint, v: PGLuint){.dynlib: dllname, - importc: "glVertexAttrib4uivARB".} -proc glVertexAttrib4fvARB*(index: TGLuint, v: PGLfloat){.dynlib: dllname, - importc: "glVertexAttrib4fvARB".} -proc glVertexAttrib4dvARB*(index: TGLuint, v: PGLdouble){.dynlib: dllname, - importc: "glVertexAttrib4dvARB".} -proc glVertexAttrib4NbvARB*(index: TGLuint, v: PGLbyte){.dynlib: dllname, - importc: "glVertexAttrib4NbvARB".} -proc glVertexAttrib4NsvARB*(index: TGLuint, v: PGLshort){.dynlib: dllname, - importc: "glVertexAttrib4NsvARB".} -proc glVertexAttrib4NivARB*(index: TGLuint, v: PGLint){.dynlib: dllname, - importc: "glVertexAttrib4NivARB".} -proc glVertexAttrib4NubvARB*(index: TGLuint, v: PGLubyte){.dynlib: dllname, - importc: "glVertexAttrib4NubvARB".} -proc glVertexAttrib4NusvARB*(index: TGLuint, v: PGLushort){.dynlib: dllname, - importc: "glVertexAttrib4NusvARB".} -proc glVertexAttrib4NuivARB*(index: TGLuint, v: PGLuint){.dynlib: dllname, - importc: "glVertexAttrib4NuivARB".} -proc glVertexAttribPointerARB*(index: TGLuint, size: TGLint, thetype: TGLenum, - normalized: TGLboolean, stride: TGLsizei, - pointer: PGLvoid){.dynlib: dllname, - importc: "glVertexAttribPointerARB".} -proc glEnableVertexAttribArrayARB*(index: TGLuint){.dynlib: dllname, - importc: "glEnableVertexAttribArrayARB".} -proc glDisableVertexAttribArrayARB*(index: TGLuint){.dynlib: dllname, - importc: "glDisableVertexAttribArrayARB".} -proc glProgramStringARB*(target: TGLenum, format: TGLenum, length: TGLsizei, - str: PGLvoid){.dynlib: dllname, - importc: "glProgramStringARB".} -proc glBindProgramARB*(target: TGLenum, theProgram: TGLuint){.dynlib: dllname, - importc: "glBindProgramARB".} -proc glDeleteProgramsARB*(n: TGLsizei, programs: PGLuint){.dynlib: dllname, - importc: "glDeleteProgramsARB".} -proc glGenProgramsARB*(n: TGLsizei, programs: PGLuint){.dynlib: dllname, - importc: "glGenProgramsARB".} -proc glProgramEnvParameter4dARB*(target: TGLenum, index: TGLuint, x: TGLdouble, - y: TGLdouble, z: TGLdouble, w: TGLdouble){. - dynlib: dllname, importc: "glProgramEnvParameter4dARB".} -proc glProgramEnvParameter4dvARB*(target: TGLenum, index: TGLuint, - params: PGLdouble){.dynlib: dllname, - importc: "glProgramEnvParameter4dvARB".} -proc glProgramEnvParameter4fARB*(target: TGLenum, index: TGLuint, x: TGLfloat, - y: TGLfloat, z: TGLfloat, w: TGLfloat){. - dynlib: dllname, importc: "glProgramEnvParameter4fARB".} -proc glProgramEnvParameter4fvARB*(target: TGLenum, index: TGLuint, - params: PGLfloat){.dynlib: dllname, - importc: "glProgramEnvParameter4fvARB".} -proc glProgramLocalParameter4dARB*(target: TGLenum, index: TGLuint, - x: TGLdouble, y: TGLdouble, z: TGLdouble, - w: TGLdouble){.dynlib: dllname, - importc: "glProgramLocalParameter4dARB".} -proc glProgramLocalParameter4dvARB*(target: TGLenum, index: TGLuint, - params: PGLdouble){.dynlib: dllname, - importc: "glProgramLocalParameter4dvARB".} -proc glProgramLocalParameter4fARB*(target: TGLenum, index: TGLuint, x: TGLfloat, - y: TGLfloat, z: TGLfloat, w: TGLfloat){. - dynlib: dllname, importc: "glProgramLocalParameter4fARB".} -proc glProgramLocalParameter4fvARB*(target: TGLenum, index: TGLuint, - params: PGLfloat){.dynlib: dllname, - importc: "glProgramLocalParameter4fvARB".} -proc glGetProgramEnvParameterdvARB*(target: TGLenum, index: TGLuint, - params: PGLdouble){.dynlib: dllname, - importc: "glGetProgramEnvParameterdvARB".} -proc glGetProgramEnvParameterfvARB*(target: TGLenum, index: TGLuint, - params: PGLfloat){.dynlib: dllname, - importc: "glGetProgramEnvParameterfvARB".} -proc glGetProgramLocalParameterdvARB*(target: TGLenum, index: TGLuint, - params: PGLdouble){.dynlib: dllname, - importc: "glGetProgramLocalParameterdvARB".} -proc glGetProgramLocalParameterfvARB*(target: TGLenum, index: TGLuint, - params: PGLfloat){.dynlib: dllname, - importc: "glGetProgramLocalParameterfvARB".} -proc glGetProgramivARB*(target: TGLenum, pname: TGLenum, params: PGLint){. - dynlib: dllname, importc: "glGetProgramivARB".} -proc glGetProgramStringARB*(target: TGLenum, pname: TGLenum, str: PGLvoid){. - dynlib: dllname, importc: "glGetProgramStringARB".} -proc glGetVertexAttribdvARB*(index: TGLuint, pname: TGLenum, params: PGLdouble){. - dynlib: dllname, importc: "glGetVertexAttribdvARB".} -proc glGetVertexAttribfvARB*(index: TGLuint, pname: TGLenum, params: PGLfloat){. - dynlib: dllname, importc: "glGetVertexAttribfvARB".} -proc glGetVertexAttribivARB*(index: TGLuint, pname: TGLenum, params: PGLint){. - dynlib: dllname, importc: "glGetVertexAttribivARB".} -proc glGetVertexAttribPointervARB*(index: TGLuint, pname: TGLenum, - pointer: PGLvoid){.dynlib: dllname, - importc: "glGetVertexAttribPointervARB".} -proc glIsProgramARB*(theProgram: TGLuint): TGLboolean{.dynlib: dllname, - importc: "glIsProgramARB".} - #***** GL_ARB_window_pos *****// -proc glWindowPos2dARB*(x: TGLdouble, y: TGLdouble){.dynlib: dllname, - importc: "glWindowPos2dARB".} -proc glWindowPos2fARB*(x: TGLfloat, y: TGLfloat){.dynlib: dllname, - importc: "glWindowPos2fARB".} -proc glWindowPos2iARB*(x: TGLint, y: TGLint){.dynlib: dllname, - importc: "glWindowPos2iARB".} -proc glWindowPos2sARB*(x: TGLshort, y: TGLshort){.dynlib: dllname, - importc: "glWindowPos2sARB".} -proc glWindowPos2dvARB*(p: PGLdouble){.dynlib: dllname, - importc: "glWindowPos2dvARB".} -proc glWindowPos2fvARB*(p: PGLfloat){.dynlib: dllname, - importc: "glWindowPos2fvARB".} -proc glWindowPos2ivARB*(p: PGLint){.dynlib: dllname, - importc: "glWindowPos2ivARB".} -proc glWindowPos2svARB*(p: PGLshort){.dynlib: dllname, - importc: "glWindowPos2svARB".} -proc glWindowPos3dARB*(x: TGLdouble, y: TGLdouble, z: TGLdouble){. - dynlib: dllname, importc: "glWindowPos3dARB".} -proc glWindowPos3fARB*(x: TGLfloat, y: TGLfloat, z: TGLfloat){.dynlib: dllname, - importc: "glWindowPos3fARB".} -proc glWindowPos3iARB*(x: TGLint, y: TGLint, z: TGLint){.dynlib: dllname, - importc: "glWindowPos3iARB".} -proc glWindowPos3sARB*(x: TGLshort, y: TGLshort, z: TGLshort){.dynlib: dllname, - importc: "glWindowPos3sARB".} -proc glWindowPos3dvARB*(p: PGLdouble){.dynlib: dllname, - importc: "glWindowPos3dvARB".} -proc glWindowPos3fvARB*(p: PGLfloat){.dynlib: dllname, - importc: "glWindowPos3fvARB".} -proc glWindowPos3ivARB*(p: PGLint){.dynlib: dllname, - importc: "glWindowPos3ivARB".} -proc glWindowPos3svARB*(p: PGLshort){.dynlib: dllname, - importc: "glWindowPos3svARB".} -proc glBlendEquationSeparate*(modeRGB: TGLenum, modeAlpha: TGLenum){. - dynlib: dllname, importc: "glBlendEquationSeparate".} -proc glDrawBuffers*(n: TGLsizei, bufs: PGLenum){.dynlib: dllname, - importc: "glDrawBuffers".} -proc glStencilOpSeparate*(face: TGLenum, sfail: TGLenum, dpfail: TGLenum, - dppass: TGLenum){.dynlib: dllname, - importc: "glStencilOpSeparate".} -proc glStencilFuncSeparate*(frontfunc: TGLenum, backfunc: TGLenum, - theRef: TGLint, mask: TGLuint){.dynlib: dllname, - importc: "glStencilFuncSeparate".} -proc glStencilMaskSeparate*(face: TGLenum, mask: TGLuint){.dynlib: dllname, - importc: "glStencilMaskSeparate".} -proc glAttachShader*(theProgram: TGLuint, shader: TGLuint){.dynlib: dllname, - importc: "glAttachShader".} -proc glBindAttribLocation*(theProgram: TGLuint, index: TGLuint, name: PGLchar){. - dynlib: dllname, importc: "glBindAttribLocation".} -proc glCompileShader*(shader: TGLuint){.dynlib: dllname, - importc: "glCompileShader".} -proc glCreateProgram*(): TGLuint{.dynlib: dllname, importc: "glCreateProgram".} -proc glCreateShader*(thetype: TGLenum): TGLuint{.dynlib: dllname, - importc: "glCreateShader".} -proc glDeleteProgram*(theProgram: TGLuint){.dynlib: dllname, - importc: "glDeleteProgram".} -proc glDeleteShader*(shader: TGLuint){.dynlib: dllname, - importc: "glDeleteShader".} -proc glDetachShader*(theProgram: TGLuint, shader: TGLuint){.dynlib: dllname, - importc: "glDetachShader".} -proc glDisableVertexAttribArray*(index: TGLuint){.dynlib: dllname, - importc: "glDisableVertexAttribArray".} -proc glEnableVertexAttribArray*(index: TGLuint){.dynlib: dllname, - importc: "glEnableVertexAttribArray".} -proc glGetActiveAttrib*(theProgram: TGLuint, index: TGLuint, bufSize: TGLsizei, - len: PGLsizei, size: PGLint, thetype: PGLenum, - name: PGLchar){.dynlib: dllname, - importc: "glGetActiveAttrib".} -proc glGetActiveUniform*(theProgram: TGLuint, index: TGLuint, bufSize: TGLsizei, - len: PGLsizei, size: PGLint, thetype: PGLenum, - name: PGLchar){.dynlib: dllname, - importc: "glGetActiveUniform".} -proc glGetAttachedShaders*(theProgram: TGLuint, maxCount: TGLsizei, - count: PGLsizei, obj: PGLuint){.dynlib: dllname, - importc: "glGetAttachedShaders".} -proc glGetAttribLocation*(theProgram: TGLuint, name: PGLchar): TGLint{. - dynlib: dllname, importc: "glGetAttribLocation".} -proc glGetProgramiv*(theProgram: TGLuint, pname: TGLenum, params: PGLint){. - dynlib: dllname, importc: "glGetProgramiv".} -proc glGetProgramInfoLog*(theProgram: TGLuint, bufSize: TGLsizei, len: PGLsizei, - infoLog: PGLchar){.dynlib: dllname, - importc: "glGetProgramInfoLog".} -proc glGetShaderiv*(shader: TGLuint, pname: TGLenum, params: PGLint){. - dynlib: dllname, importc: "glGetShaderiv".} -proc glGetShaderInfoLog*(shader: TGLuint, bufSize: TGLsizei, len: PGLsizei, - infoLog: PGLchar){.dynlib: dllname, - importc: "glGetShaderInfoLog".} -proc glGetShaderSource*(shader: TGLuint, bufSize: TGLsizei, len: PGLsizei, - source: PGLchar){.dynlib: dllname, - importc: "glGetShaderSource".} -proc glGetUniformLocation*(theProgram: TGLuint, name: PGLchar): TGLint{. - dynlib: dllname, importc: "glGetUniformLocation".} -proc glGetUniformfv*(theProgram: TGLuint, location: TGLint, params: PGLfloat){. - dynlib: dllname, importc: "glGetUniformfv".} -proc glGetUniformiv*(theProgram: TGLuint, location: TGLint, params: PGLint){. - dynlib: dllname, importc: "glGetUniformiv".} -proc glGetVertexAttribdv*(index: TGLuint, pname: TGLenum, params: PGLdouble){. - dynlib: dllname, importc: "glGetVertexAttribdv".} -proc glGetVertexAttribfv*(index: TGLuint, pname: TGLenum, params: PGLfloat){. - dynlib: dllname, importc: "glGetVertexAttribfv".} -proc glGetVertexAttribiv*(index: TGLuint, pname: TGLenum, params: PGLint){. - dynlib: dllname, importc: "glGetVertexAttribiv".} -proc glGetVertexAttribPointerv*(index: TGLuint, pname: TGLenum, pointer: PGLvoid){. - dynlib: dllname, importc: "glGetVertexAttribPointerv".} -proc glIsProgram*(theProgram: TGLuint): TGLboolean{.dynlib: dllname, - importc: "glIsProgram".} -proc glIsShader*(shader: TGLuint): TGLboolean{.dynlib: dllname, - importc: "glIsShader".} -proc glLinkProgram*(theProgram: TGLuint){.dynlib: dllname, - importc: "glLinkProgram".} -proc glShaderSource*(shader: TGLuint, count: TGLsizei, str: PGLchar, len: PGLint){. - dynlib: dllname, importc: "glShaderSource".} -proc glUseProgram*(theProgram: TGLuint){.dynlib: dllname, - importc: "glUseProgram".} -proc glUniform1f*(location: TGLint, v0: TGLfloat){.dynlib: dllname, - importc: "glUniform1f".} -proc glUniform2f*(location: TGLint, v0: TGLfloat, v1: TGLfloat){. - dynlib: dllname, importc: "glUniform2f".} -proc glUniform3f*(location: TGLint, v0: TGLfloat, v1: TGLfloat, v2: TGLfloat){. - dynlib: dllname, importc: "glUniform3f".} -proc glUniform4f*(location: TGLint, v0: TGLfloat, v1: TGLfloat, v2: TGLfloat, - v3: TGLfloat){.dynlib: dllname, importc: "glUniform4f".} -proc glUniform1i*(location: TGLint, v0: TGLint){.dynlib: dllname, - importc: "glUniform1i".} -proc glUniform2i*(location: TGLint, v0: TGLint, v1: TGLint){.dynlib: dllname, - importc: "glUniform2i".} -proc glUniform3i*(location: TGLint, v0: TGLint, v1: TGLint, v2: TGLint){. - dynlib: dllname, importc: "glUniform3i".} -proc glUniform4i*(location: TGLint, v0: TGLint, v1: TGLint, v2: TGLint, - v3: TGLint){.dynlib: dllname, importc: "glUniform4i".} -proc glUniform1fv*(location: TGLint, count: TGLsizei, value: PGLfloat){. - dynlib: dllname, importc: "glUniform1fv".} -proc glUniform2fv*(location: TGLint, count: TGLsizei, value: PGLfloat){. - dynlib: dllname, importc: "glUniform2fv".} -proc glUniform3fv*(location: TGLint, count: TGLsizei, value: PGLfloat){. - dynlib: dllname, importc: "glUniform3fv".} -proc glUniform4fv*(location: TGLint, count: TGLsizei, value: PGLfloat){. - dynlib: dllname, importc: "glUniform4fv".} -proc glUniform1iv*(location: TGLint, count: TGLsizei, value: PGLint){. - dynlib: dllname, importc: "glUniform1iv".} -proc glUniform2iv*(location: TGLint, count: TGLsizei, value: PGLint){. - dynlib: dllname, importc: "glUniform2iv".} -proc glUniform3iv*(location: TGLint, count: TGLsizei, value: PGLint){. - dynlib: dllname, importc: "glUniform3iv".} -proc glUniform4iv*(location: TGLint, count: TGLsizei, value: PGLint){. - dynlib: dllname, importc: "glUniform4iv".} -proc glUniformMatrix2fv*(location: TGLint, count: TGLsizei, - transpose: TGLboolean, value: PGLfloat){. - dynlib: dllname, importc: "glUniformMatrix2fv".} -proc glUniformMatrix3fv*(location: TGLint, count: TGLsizei, - transpose: TGLboolean, value: PGLfloat){. - dynlib: dllname, importc: "glUniformMatrix3fv".} -proc glUniformMatrix4fv*(location: TGLint, count: TGLsizei, - transpose: TGLboolean, value: PGLfloat){. - dynlib: dllname, importc: "glUniformMatrix4fv".} -proc glValidateProgram*(theProgram: TGLuint){.dynlib: dllname, - importc: "glValidateProgram".} -proc glVertexAttrib1d*(index: TGLuint, x: TGLdouble){.dynlib: dllname, - importc: "glVertexAttrib1d".} -proc glVertexAttrib1dv*(index: TGLuint, v: PGLdouble){.dynlib: dllname, - importc: "glVertexAttrib1dv".} -proc glVertexAttrib1f*(index: TGLuint, x: TGLfloat){.dynlib: dllname, - importc: "glVertexAttrib1f".} -proc glVertexAttrib1fv*(index: TGLuint, v: PGLfloat){.dynlib: dllname, - importc: "glVertexAttrib1fv".} -proc glVertexAttrib1s*(index: TGLuint, x: TGLshort){.dynlib: dllname, - importc: "glVertexAttrib1s".} -proc glVertexAttrib1sv*(index: TGLuint, v: PGLshort){.dynlib: dllname, - importc: "glVertexAttrib1sv".} -proc glVertexAttrib2d*(index: TGLuint, x: TGLdouble, y: TGLdouble){. - dynlib: dllname, importc: "glVertexAttrib2d".} -proc glVertexAttrib2dv*(index: TGLuint, v: PGLdouble){.dynlib: dllname, - importc: "glVertexAttrib2dv".} -proc glVertexAttrib2f*(index: TGLuint, x: TGLfloat, y: TGLfloat){. - dynlib: dllname, importc: "glVertexAttrib2f".} -proc glVertexAttrib2fv*(index: TGLuint, v: PGLfloat){.dynlib: dllname, - importc: "glVertexAttrib2fv".} -proc glVertexAttrib2s*(index: TGLuint, x: TGLshort, y: TGLshort){. - dynlib: dllname, importc: "glVertexAttrib2s".} -proc glVertexAttrib2sv*(index: TGLuint, v: PGLshort){.dynlib: dllname, - importc: "glVertexAttrib2sv".} -proc glVertexAttrib3d*(index: TGLuint, x: TGLdouble, y: TGLdouble, z: TGLdouble){. - dynlib: dllname, importc: "glVertexAttrib3d".} -proc glVertexAttrib3dv*(index: TGLuint, v: PGLdouble){.dynlib: dllname, - importc: "glVertexAttrib3dv".} -proc glVertexAttrib3f*(index: TGLuint, x: TGLfloat, y: TGLfloat, z: TGLfloat){. - dynlib: dllname, importc: "glVertexAttrib3f".} -proc glVertexAttrib3fv*(index: TGLuint, v: PGLfloat){.dynlib: dllname, - importc: "glVertexAttrib3fv".} -proc glVertexAttrib3s*(index: TGLuint, x: TGLshort, y: TGLshort, z: TGLshort){. - dynlib: dllname, importc: "glVertexAttrib3s".} -proc glVertexAttrib3sv*(index: TGLuint, v: PGLshort){.dynlib: dllname, - importc: "glVertexAttrib3sv".} -proc glVertexAttrib4Nbv*(index: TGLuint, v: PGLbyte){.dynlib: dllname, - importc: "glVertexAttrib4Nbv".} -proc glVertexAttrib4Niv*(index: TGLuint, v: PGLint){.dynlib: dllname, - importc: "glVertexAttrib4Niv".} -proc glVertexAttrib4Nsv*(index: TGLuint, v: PGLshort){.dynlib: dllname, - importc: "glVertexAttrib4Nsv".} -proc glVertexAttrib4Nub*(index: TGLuint, x: TGLubyte, y: TGLubyte, z: TGLubyte, - w: TGLubyte){.dynlib: dllname, - importc: "glVertexAttrib4Nub".} -proc glVertexAttrib4Nubv*(index: TGLuint, v: PGLubyte){.dynlib: dllname, - importc: "glVertexAttrib4Nubv".} -proc glVertexAttrib4Nuiv*(index: TGLuint, v: PGLuint){.dynlib: dllname, - importc: "glVertexAttrib4Nuiv".} -proc glVertexAttrib4Nusv*(index: TGLuint, v: PGLushort){.dynlib: dllname, - importc: "glVertexAttrib4Nusv".} -proc glVertexAttrib4bv*(index: TGLuint, v: PGLbyte){.dynlib: dllname, - importc: "glVertexAttrib4bv".} -proc glVertexAttrib4d*(index: TGLuint, x: TGLdouble, y: TGLdouble, z: TGLdouble, - w: TGLdouble){.dynlib: dllname, - importc: "glVertexAttrib4d".} -proc glVertexAttrib4dv*(index: TGLuint, v: PGLdouble){.dynlib: dllname, - importc: "glVertexAttrib4dv".} -proc glVertexAttrib4f*(index: TGLuint, x: TGLfloat, y: TGLfloat, z: TGLfloat, - w: TGLfloat){.dynlib: dllname, - importc: "glVertexAttrib4f".} -proc glVertexAttrib4fv*(index: TGLuint, v: PGLfloat){.dynlib: dllname, - importc: "glVertexAttrib4fv".} -proc glVertexAttrib4iv*(index: TGLuint, v: PGLint){.dynlib: dllname, - importc: "glVertexAttrib4iv".} -proc glVertexAttrib4s*(index: TGLuint, x: TGLshort, y: TGLshort, z: TGLshort, - w: TGLshort){.dynlib: dllname, - importc: "glVertexAttrib4s".} -proc glVertexAttrib4sv*(index: TGLuint, v: PGLshort){.dynlib: dllname, - importc: "glVertexAttrib4sv".} -proc glVertexAttrib4ubv*(index: TGLuint, v: PGLubyte){.dynlib: dllname, - importc: "glVertexAttrib4ubv".} -proc glVertexAttrib4uiv*(index: TGLuint, v: PGLuint){.dynlib: dllname, - importc: "glVertexAttrib4uiv".} -proc glVertexAttrib4usv*(index: TGLuint, v: PGLushort){.dynlib: dllname, - importc: "glVertexAttrib4usv".} -proc glVertexAttribPointer*(index: TGLuint, size: TGLint, thetype: TGLenum, - normalized: TGLboolean, stride: TGLsizei, - pointer: PGLvoid){.dynlib: dllname, - importc: "glVertexAttribPointer".} -const - GL_CONSTANT_COLOR* = 0x00008001 - GL_ONE_MINUS_CONSTANT_COLOR* = 0x00008002 - GL_CONSTANT_ALPHA* = 0x00008003 - GL_ONE_MINUS_CONSTANT_ALPHA* = 0x00008004 - constGL_BLEND_COLOR* = 0x00008005 - GL_FUNC_ADD* = 0x00008006 - GL_MIN* = 0x00008007 - GL_MAX* = 0x00008008 - constGL_BLEND_EQUATION* = 0x00008009 - GL_FUNC_SUBTRACT* = 0x0000800A - GL_FUNC_REVERSE_SUBTRACT* = 0x0000800B - GL_CONVOLUTION_1D* = 0x00008010 - GL_CONVOLUTION_2D* = 0x00008011 - GL_SEPARABLE_2D* = 0x00008012 - GL_CONVOLUTION_BORDER_MODE* = 0x00008013 - GL_CONVOLUTION_FILTER_SCALE* = 0x00008014 - GL_CONVOLUTION_FILTER_BIAS* = 0x00008015 - GL_REDUCE* = 0x00008016 - GL_CONVOLUTION_FORMAT* = 0x00008017 - GL_CONVOLUTION_WIDTH* = 0x00008018 - GL_CONVOLUTION_HEIGHT* = 0x00008019 - GL_MAX_CONVOLUTION_WIDTH* = 0x0000801A - GL_MAX_CONVOLUTION_HEIGHT* = 0x0000801B - GL_POST_CONVOLUTION_RED_SCALE* = 0x0000801C - GL_POST_CONVOLUTION_GREEN_SCALE* = 0x0000801D - GL_POST_CONVOLUTION_BLUE_SCALE* = 0x0000801E - GL_POST_CONVOLUTION_ALPHA_SCALE* = 0x0000801F - GL_POST_CONVOLUTION_RED_BIAS* = 0x00008020 - GL_POST_CONVOLUTION_GREEN_BIAS* = 0x00008021 - GL_POST_CONVOLUTION_BLUE_BIAS* = 0x00008022 - GL_POST_CONVOLUTION_ALPHA_BIAS* = 0x00008023 - constGL_HISTOGRAM* = 0x00008024 - GL_PROXY_HISTOGRAM* = 0x00008025 - GL_HISTOGRAM_WIDTH* = 0x00008026 - GL_HISTOGRAM_FORMAT* = 0x00008027 - GL_HISTOGRAM_RED_SIZE* = 0x00008028 - GL_HISTOGRAM_GREEN_SIZE* = 0x00008029 - GL_HISTOGRAM_BLUE_SIZE* = 0x0000802A - GL_HISTOGRAM_ALPHA_SIZE* = 0x0000802B - GL_HISTOGRAM_LUMINANCE_SIZE* = 0x0000802C - GL_HISTOGRAM_SINK* = 0x0000802D - constGL_MINMAX* = 0x0000802E - GL_MINMAX_FORMAT* = 0x0000802F - GL_MINMAX_SINK* = 0x00008030 - GL_TABLE_TOO_LARGE* = 0x00008031 - GL_COLOR_MATRIX* = 0x000080B1 - GL_COLOR_MATRIX_STACK_DEPTH* = 0x000080B2 - GL_MAX_COLOR_MATRIX_STACK_DEPTH* = 0x000080B3 - GL_POST_COLOR_MATRIX_RED_SCALE* = 0x000080B4 - GL_POST_COLOR_MATRIX_GREEN_SCALE* = 0x000080B5 - GL_POST_COLOR_MATRIX_BLUE_SCALE* = 0x000080B6 - GL_POST_COLOR_MATRIX_ALPHA_SCALE* = 0x000080B7 - GL_POST_COLOR_MATRIX_RED_BIAS* = 0x000080B8 - GL_POST_COLOR_MATRIX_GREEN_BIAS* = 0x000080B9 - GL_POST_COLOR_MATRIX_BLUE_BIAS* = 0x000080BA - GL_POST_COLOR_MATIX_ALPHA_BIAS* = 0x000080BB - constGL_COLOR_TABLE* = 0x000080D0 - GL_POST_CONVOLUTION_COLOR_TABLE* = 0x000080D1 - GL_POST_COLOR_MATRIX_COLOR_TABLE* = 0x000080D2 - GL_PROXY_COLOR_TABLE* = 0x000080D3 - GL_PROXY_POST_CONVOLUTION_COLOR_TABLE* = 0x000080D4 - GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE* = 0x000080D5 - GL_COLOR_TABLE_SCALE* = 0x000080D6 - GL_COLOR_TABLE_BIAS* = 0x000080D7 - GL_COLOR_TABLE_FORMAT* = 0x000080D8 - GL_COLOR_TABLE_WIDTH* = 0x000080D9 - GL_COLOR_TABLE_RED_SIZE* = 0x000080DA - GL_COLOR_TABLE_GREEN_SIZE* = 0x000080DB - GL_COLOR_TABLE_BLUE_SIZE* = 0x000080DC - GL_COLOR_TABLE_ALPHA_SIZE* = 0x000080DD - GL_COLOR_TABLE_LUMINANCE_SIZE* = 0x000080DE - GL_COLOR_TABLE_INTENSITY_SIZE* = 0x000080DF - GL_IGNORE_BORDER* = 0x00008150 - GL_CONSTANT_BORDER* = 0x00008151 - GL_WRAP_BORDER* = 0x00008152 - GL_REPLICATE_BORDER* = 0x00008153 - GL_CONVOLUTION_BORDER_COLOR* = 0x00008154 - -proc glActiveTexture*(texture: TGLenum){.dynlib: dllname, - importc: "glActiveTexture".} -proc glClientActiveTexture*(texture: TGLenum){.dynlib: dllname, - importc: "glClientActiveTexture".} -proc glMultiTexCoord1d*(target: TGLenum, s: TGLdouble){.dynlib: dllname, - importc: "glMultiTexCoord1d".} -proc glMultiTexCoord1dv*(target: TGLenum, v: PGLdouble){.dynlib: dllname, - importc: "glMultiTexCoord1dv".} -proc glMultiTexCoord1f*(target: TGLenum, s: TGLfloat){.dynlib: dllname, - importc: "glMultiTexCoord1f".} -proc glMultiTexCoord1fv*(target: TGLenum, v: PGLfloat){.dynlib: dllname, - importc: "glMultiTexCoord1fv".} -proc glMultiTexCoord1i*(target: TGLenum, s: TGLint){.dynlib: dllname, - importc: "glMultiTexCoord1i".} -proc glMultiTexCoord1iv*(target: TGLenum, v: PGLint){.dynlib: dllname, - importc: "glMultiTexCoord1iv".} -proc glMultiTexCoord1s*(target: TGLenum, s: TGLshort){.dynlib: dllname, - importc: "glMultiTexCoord1s".} -proc glMultiTexCoord1sv*(target: TGLenum, v: PGLshort){.dynlib: dllname, - importc: "glMultiTexCoord1sv".} -proc glMultiTexCoord2d*(target: TGLenum, s: TGLdouble, t: TGLdouble){. - dynlib: dllname, importc: "glMultiTexCoord2d".} -proc glMultiTexCoord2dv*(target: TGLenum, v: PGLdouble){.dynlib: dllname, - importc: "glMultiTexCoord2dv".} -proc glMultiTexCoord2f*(target: TGLenum, s: TGLfloat, t: TGLfloat){. - dynlib: dllname, importc: "glMultiTexCoord2f".} -proc glMultiTexCoord2fv*(target: TGLenum, v: PGLfloat){.dynlib: dllname, - importc: "glMultiTexCoord2fv".} -proc glMultiTexCoord2i*(target: TGLenum, s: TGLint, t: TGLint){.dynlib: dllname, - importc: "glMultiTexCoord2i".} -proc glMultiTexCoord2iv*(target: TGLenum, v: PGLint){.dynlib: dllname, - importc: "glMultiTexCoord2iv".} -proc glMultiTexCoord2s*(target: TGLenum, s: TGLshort, t: TGLshort){. - dynlib: dllname, importc: "glMultiTexCoord2s".} -proc glMultiTexCoord2sv*(target: TGLenum, v: PGLshort){.dynlib: dllname, - importc: "glMultiTexCoord2sv".} -proc glMultiTexCoord3d*(target: TGLenum, s: TGLdouble, t: TGLdouble, - r: TGLdouble){.dynlib: dllname, - importc: "glMultiTexCoord3d".} -proc glMultiTexCoord3dv*(target: TGLenum, v: PGLdouble){.dynlib: dllname, - importc: "glMultiTexCoord3dv".} -proc glMultiTexCoord3f*(target: TGLenum, s: TGLfloat, t: TGLfloat, r: TGLfloat){. - dynlib: dllname, importc: "glMultiTexCoord3f".} -proc glMultiTexCoord3fv*(target: TGLenum, v: PGLfloat){.dynlib: dllname, - importc: "glMultiTexCoord3fv".} -proc glMultiTexCoord3i*(target: TGLenum, s: TGLint, t: TGLint, r: TGLint){. - dynlib: dllname, importc: "glMultiTexCoord3i".} -proc glMultiTexCoord3iv*(target: TGLenum, v: PGLint){.dynlib: dllname, - importc: "glMultiTexCoord3iv".} -proc glMultiTexCoord3s*(target: TGLenum, s: TGLshort, t: TGLshort, r: TGLshort){. - dynlib: dllname, importc: "glMultiTexCoord3s".} -proc glMultiTexCoord3sv*(target: TGLenum, v: PGLshort){.dynlib: dllname, - importc: "glMultiTexCoord3sv".} -proc glMultiTexCoord4d*(target: TGLenum, s: TGLdouble, t: TGLdouble, - r: TGLdouble, q: TGLdouble){.dynlib: dllname, - importc: "glMultiTexCoord4d".} -proc glMultiTexCoord4dv*(target: TGLenum, v: PGLdouble){.dynlib: dllname, - importc: "glMultiTexCoord4dv".} -proc glMultiTexCoord4f*(target: TGLenum, s: TGLfloat, t: TGLfloat, r: TGLfloat, - q: TGLfloat){.dynlib: dllname, - importc: "glMultiTexCoord4f".} -proc glMultiTexCoord4fv*(target: TGLenum, v: PGLfloat){.dynlib: dllname, - importc: "glMultiTexCoord4fv".} -proc glMultiTexCoord4i*(target: TGLenum, s: TGLint, t: TGLint, r: TGLint, - q: TGLint){.dynlib: dllname, - importc: "glMultiTexCoord4i".} -proc glMultiTexCoord4iv*(target: TGLenum, v: PGLint){.dynlib: dllname, - importc: "glMultiTexCoord4iv".} -proc glMultiTexCoord4s*(target: TGLenum, s: TGLshort, t: TGLshort, r: TGLshort, - q: TGLshort){.dynlib: dllname, - importc: "glMultiTexCoord4s".} -proc glMultiTexCoord4sv*(target: TGLenum, v: PGLshort){.dynlib: dllname, - importc: "glMultiTexCoord4sv".} -proc glLoadTransposeMatrixf*(m: PGLfloat){.dynlib: dllname, - importc: "glLoadTransposeMatrixf".} -proc glLoadTransposeMatrixd*(m: PGLdouble){.dynlib: dllname, - importc: "glLoadTransposeMatrixd".} -proc glMultTransposeMatrixf*(m: PGLfloat){.dynlib: dllname, - importc: "glMultTransposeMatrixf".} -proc glMultTransposeMatrixd*(m: PGLdouble){.dynlib: dllname, - importc: "glMultTransposeMatrixd".} -proc glSampleCoverage*(value: TGLclampf, invert: TGLboolean){.dynlib: dllname, - importc: "glSampleCoverage".} -proc glCompressedTexImage3D*(target: TGLenum, level: TGLint, - internalformat: TGLenum, width: TGLsizei, - height: TGLsizei, depth: TGLsizei, border: TGLint, - imageSize: TGLsizei, data: PGLvoid){. - dynlib: dllname, importc: "glCompressedTexImage3D".} -proc glCompressedTexImage2D*(target: TGLenum, level: TGLint, - internalformat: TGLenum, width: TGLsizei, - height: TGLsizei, border: TGLint, - imageSize: TGLsizei, data: PGLvoid){. - dynlib: dllname, importc: "glCompressedTexImage2D".} -proc glCompressedTexImage1D*(target: TGLenum, level: TGLint, - internalformat: TGLenum, width: TGLsizei, - border: TGLint, imageSize: TGLsizei, data: PGLvoid){. - dynlib: dllname, importc: "glCompressedTexImage1D".} -proc glCompressedTexSubImage3D*(target: TGLenum, level: TGLint, xoffset: TGLint, - yoffset: TGLint, zoffset: TGLint, - width: TGLsizei, height: TGLsizei, - depth: TGLsizei, format: TGLenum, - imageSize: TGLsizei, data: PGLvoid){. - dynlib: dllname, importc: "glCompressedTexSubImage3D".} -proc glCompressedTexSubImage2D*(target: TGLenum, level: TGLint, xoffset: TGLint, - yoffset: TGLint, width: TGLsizei, - height: TGLsizei, format: TGLenum, - imageSize: TGLsizei, data: PGLvoid){. - dynlib: dllname, importc: "glCompressedTexSubImage2D".} -proc glCompressedTexSubImage1D*(target: TGLenum, level: TGLint, xoffset: TGLint, - width: TGLsizei, format: TGLenum, - imageSize: TGLsizei, data: PGLvoid){. - dynlib: dllname, importc: "glCompressedTexSubImage1D".} -proc glGetCompressedTexImage*(target: TGLenum, level: TGLint, img: PGLvoid){. - dynlib: dllname, importc: "glGetCompressedTexImage".} - #***** GL_version_1_3 *****// -const - GL_TEXTURE0* = 0x000084C0 - GL_TEXTURE1* = 0x000084C1 - GL_TEXTURE2* = 0x000084C2 - GL_TEXTURE3* = 0x000084C3 - GL_TEXTURE4* = 0x000084C4 - GL_TEXTURE5* = 0x000084C5 - GL_TEXTURE6* = 0x000084C6 - GL_TEXTURE7* = 0x000084C7 - GL_TEXTURE8* = 0x000084C8 - GL_TEXTURE9* = 0x000084C9 - GL_TEXTURE10* = 0x000084CA - GL_TEXTURE11* = 0x000084CB - GL_TEXTURE12* = 0x000084CC - GL_TEXTURE13* = 0x000084CD - GL_TEXTURE14* = 0x000084CE - GL_TEXTURE15* = 0x000084CF - GL_TEXTURE16* = 0x000084D0 - GL_TEXTURE17* = 0x000084D1 - GL_TEXTURE18* = 0x000084D2 - GL_TEXTURE19* = 0x000084D3 - GL_TEXTURE20* = 0x000084D4 - GL_TEXTURE21* = 0x000084D5 - GL_TEXTURE22* = 0x000084D6 - GL_TEXTURE23* = 0x000084D7 - GL_TEXTURE24* = 0x000084D8 - GL_TEXTURE25* = 0x000084D9 - GL_TEXTURE26* = 0x000084DA - GL_TEXTURE27* = 0x000084DB - GL_TEXTURE28* = 0x000084DC - GL_TEXTURE29* = 0x000084DD - GL_TEXTURE30* = 0x000084DE - GL_TEXTURE31* = 0x000084DF - constGL_ACTIVE_TEXTURE* = 0x000084E0 - constGL_CLIENT_ACTIVE_TEXTURE* = 0x000084E1 - GL_MAX_TEXTURE_UNITS* = 0x000084E2 - GL_TRANSPOSE_MODELVIEW_MATRIX* = 0x000084E3 - GL_TRANSPOSE_PROJECTION_MATRIX* = 0x000084E4 - GL_TRANSPOSE_TEXTURE_MATRIX* = 0x000084E5 - GL_TRANSPOSE_COLOR_MATRIX* = 0x000084E6 - GL_MULTISAMPLE* = 0x0000809D - GL_SAMPLE_ALPHA_TO_COVERAGE* = 0x0000809E - GL_SAMPLE_ALPHA_TO_ONE* = 0x0000809F - constGL_SAMPLE_COVERAGE* = 0x000080A0 - GL_SAMPLE_BUFFERS* = 0x000080A8 - GL_SAMPLES* = 0x000080A9 - GL_SAMPLE_COVERAGE_VALUE* = 0x000080AA - GL_SAMPLE_COVERAGE_INVERT* = 0x000080AB - GL_MULTISAMPLE_BIT* = 0x20000000 - GL_NORMAL_MAP* = 0x00008511 - GL_REFLECTION_MAP* = 0x00008512 - GL_TEXTURE_CUBE_MAP* = 0x00008513 - GL_TEXTURE_BINDING_CUBE_MAP* = 0x00008514 - GL_TEXTURE_CUBE_MAP_POSITIVE_X* = 0x00008515 - GL_TEXTURE_CUBE_MAP_NEGATIVE_X* = 0x00008516 - GL_TEXTURE_CUBE_MAP_POSITIVE_Y* = 0x00008517 - GL_TEXTURE_CUBE_MAP_NEGATIVE_Y* = 0x00008518 - GL_TEXTURE_CUBE_MAP_POSITIVE_Z* = 0x00008519 - GL_TEXTURE_CUBE_MAP_NEGATIVE_Z* = 0x0000851A - GL_PROXY_TEXTURE_CUBE_MAP* = 0x0000851B - GL_MAX_CUBE_MAP_TEXTURE_SIZE* = 0x0000851C - GL_COMPRESSED_ALPHA* = 0x000084E9 - GL_COMPRESSED_LUMINANCE* = 0x000084EA - GL_COMPRESSED_LUMINANCE_ALPHA* = 0x000084EB - GL_COMPRESSED_INTENSITY* = 0x000084EC - GL_COMPRESSED_RGB* = 0x000084ED - GL_COMPRESSED_RGBA* = 0x000084EE - GL_TEXTURE_COMPRESSION_HINT* = 0x000084EF - GL_TEXTURE_COMPRESSED_IMAGE_SIZE* = 0x000086A0 - GL_TEXTURE_COMPRESSED* = 0x000086A1 - GL_NUM_COMPRESSED_TEXTURE_FORMATS* = 0x000086A2 - GL_COMPRESSED_TEXTURE_FORMATS* = 0x000086A3 - GL_CLAMP_TO_BORDER* = 0x0000812D - GL_CLAMP_TO_BORDER_SGIS* = 0x0000812D - GL_COMBINE* = 0x00008570 - GL_COMBINE_RGB* = 0x00008571 - GL_COMBINE_ALPHA* = 0x00008572 - GL_SOURCE0_RGB* = 0x00008580 - GL_SOURCE1_RGB* = 0x00008581 - GL_SOURCE2_RGB* = 0x00008582 - GL_SOURCE0_ALPHA* = 0x00008588 - GL_SOURCE1_ALPHA* = 0x00008589 - GL_SOURCE2_ALPHA* = 0x0000858A - GL_OPERAND0_RGB* = 0x00008590 - GL_OPERAND1_RGB* = 0x00008591 - GL_OPERAND2_RGB* = 0x00008592 - GL_OPERAND0_ALPHA* = 0x00008598 - GL_OPERAND1_ALPHA* = 0x00008599 - GL_OPERAND2_ALPHA* = 0x0000859A - GL_RGB_SCALE* = 0x00008573 - GL_ADD_SIGNED* = 0x00008574 - GL_INTERPOLATE* = 0x00008575 - GL_SUBTRACT* = 0x000084E7 - GL_CONSTANT* = 0x00008576 - GL_PRIMARY_COLOR* = 0x00008577 - GL_PREVIOUS* = 0x00008578 - GL_DOT3_RGB* = 0x000086AE - GL_DOT3_RGBA* = 0x000086AF - -const - GL_TEXTURE0_ARB* = 0x000084C0 - GL_TEXTURE1_ARB* = 0x000084C1 - GL_TEXTURE2_ARB* = 0x000084C2 - GL_TEXTURE3_ARB* = 0x000084C3 - GL_TEXTURE4_ARB* = 0x000084C4 - GL_TEXTURE5_ARB* = 0x000084C5 - GL_TEXTURE6_ARB* = 0x000084C6 - GL_TEXTURE7_ARB* = 0x000084C7 - GL_TEXTURE8_ARB* = 0x000084C8 - GL_TEXTURE9_ARB* = 0x000084C9 - GL_TEXTURE10_ARB* = 0x000084CA - GL_TEXTURE11_ARB* = 0x000084CB - GL_TEXTURE12_ARB* = 0x000084CC - GL_TEXTURE13_ARB* = 0x000084CD - GL_TEXTURE14_ARB* = 0x000084CE - GL_TEXTURE15_ARB* = 0x000084CF - GL_TEXTURE16_ARB* = 0x000084D0 - GL_TEXTURE17_ARB* = 0x000084D1 - GL_TEXTURE18_ARB* = 0x000084D2 - GL_TEXTURE19_ARB* = 0x000084D3 - GL_TEXTURE20_ARB* = 0x000084D4 - GL_TEXTURE21_ARB* = 0x000084D5 - GL_TEXTURE22_ARB* = 0x000084D6 - GL_TEXTURE23_ARB* = 0x000084D7 - GL_TEXTURE24_ARB* = 0x000084D8 - GL_TEXTURE25_ARB* = 0x000084D9 - GL_TEXTURE26_ARB* = 0x000084DA - GL_TEXTURE27_ARB* = 0x000084DB - GL_TEXTURE28_ARB* = 0x000084DC - GL_TEXTURE29_ARB* = 0x000084DD - GL_TEXTURE30_ARB* = 0x000084DE - GL_TEXTURE31_ARB* = 0x000084DF - constGL_ACTIVE_TEXTURE_ARB* = 0x000084E0 - constGL_CLIENT_ACTIVE_TEXTURE_ARB* = 0x000084E1 - GL_MAX_TEXTURE_UNITS_ARB* = 0x000084E2 - #***** GL_ARB_transpose_matrix *****// - -const - GL_TRANSPOSE_MODELVIEW_MATRIX_ARB* = 0x000084E3 - GL_TRANSPOSE_PROJECTION_MATRIX_ARB* = 0x000084E4 - GL_TRANSPOSE_TEXTURE_MATRIX_ARB* = 0x000084E5 - GL_TRANSPOSE_COLOR_MATRIX_ARB* = 0x000084E6 - -proc glLoadTransposeMatrixfARB*(m: PGLfloat){.dynlib: dllname, - importc: "glLoadTransposeMatrixfARB".} -proc glLoadTransposeMatrixdARB*(m: PGLdouble){.dynlib: dllname, - importc: "glLoadTransposeMatrixdARB".} -proc glMultTransposeMatrixfARB*(m: PGLfloat){.dynlib: dllname, - importc: "glMultTransposeMatrixfARB".} -proc glMultTransposeMatrixdARB*(m: PGLdouble){.dynlib: dllname, - importc: "glMultTransposeMatrixdARB".} -const - WGL_SAMPLE_BUFFERS_ARB* = 0x00002041 - WGL_SAMPLES_ARB* = 0x00002042 - GL_MULTISAMPLE_ARB* = 0x0000809D - GL_SAMPLE_ALPHA_TO_COVERAGE_ARB* = 0x0000809E - GL_SAMPLE_ALPHA_TO_ONE_ARB* = 0x0000809F - constGL_SAMPLE_COVERAGE_ARB* = 0x000080A0 - GL_MULTISAMPLE_BIT_ARB* = 0x20000000 - GL_SAMPLE_BUFFERS_ARB* = 0x000080A8 - GL_SAMPLES_ARB* = 0x000080A9 - GL_SAMPLE_COVERAGE_VALUE_ARB* = 0x000080AA - GL_SAMPLE_COVERAGE_INVERT_ARB* = 0x000080AB - -const - GL_NORMAL_MAP_ARB* = 0x00008511 - GL_REFLECTION_MAP_ARB* = 0x00008512 - GL_TEXTURE_CUBE_MAP_ARB* = 0x00008513 - GL_TEXTURE_BINDING_CUBE_MAP_ARB* = 0x00008514 - GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB* = 0x00008515 - GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB* = 0x00008516 - GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB* = 0x00008517 - GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB* = 0x00008518 - GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB* = 0x00008519 - GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB* = 0x0000851A - GL_PROXY_TEXTURE_CUBE_MAP_ARB* = 0x0000851B - GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB* = 0x0000851C - -const - GL_DEPTH_COMPONENT16_ARB* = 0x000081A5 - GL_DEPTH_COMPONENT24_ARB* = 0x000081A6 - GL_DEPTH_COMPONENT32_ARB* = 0x000081A7 - GL_TEXTURE_DEPTH_SIZE_ARB* = 0x0000884A - GL_DEPTH_TEXTURE_MODE_ARB* = 0x0000884B - #***** GL_ARB_point_parameters *****// - -const - GL_POINT_SIZE_MIN_ARB* = 0x00008126 - GL_POINT_SIZE_MAX_ARB* = 0x00008127 - GL_POINT_FADE_THRESHOLD_SIZE_ARB* = 0x00008128 - GL_POINT_DISTANCE_ATTENUATION_ARB* = 0x00008129 - -proc glPointParameterfARB*(pname: TGLenum, param: TGLfloat){.dynlib: dllname, - importc: "glPointParameterfARB".} -proc glPointParameterfvARB*(pname: TGLenum, params: PGLfloat){.dynlib: dllname, - importc: "glPointParameterfvARB".} -const - GL_TEXTURE_COMPARE_MODE_ARB* = 0x0000884C - GL_TEXTURE_COMPARE_FUNC_ARB* = 0x0000884D - GL_COMPARE_R_TO_TEXTURE_ARB* = 0x0000884E - -const - GL_TEXTURE_COMPARE_FAIL_VALUE_ARB* = 0x000080BF - GL_CLAMP_TO_BORDER_ARB* = 0x0000812D - -const - GL_COMPRESSED_ALPHA_ARB* = 0x000084E9 - GL_COMPRESSED_LUMINANCE_ARB* = 0x000084EA - GL_COMPRESSED_LUMINANCE_ALPHA_ARB* = 0x000084EB - GL_COMPRESSED_INTENSITY_ARB* = 0x000084EC - GL_COMPRESSED_RGB_ARB* = 0x000084ED - GL_COMPRESSED_RGBA_ARB* = 0x000084EE - GL_TEXTURE_COMPRESSION_HINT_ARB* = 0x000084EF - GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB* = 0x000086A0 - GL_TEXTURE_COMPRESSED_ARB* = 0x000086A1 - GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB* = 0x000086A2 - GL_COMPRESSED_TEXTURE_FORMATS_ARB* = 0x000086A3 - -proc glCompressedTexImage3DARB*(target: TGLenum, level: TGLint, - internalformat: TGLenum, width: TGLsizei, - height: TGLsizei, depth: TGLsizei, - border: TGLint, imageSize: TGLsizei, - data: PGLvoid){.dynlib: dllname, - importc: "glCompressedTexImage3DARB".} -proc glCompressedTexImage2DARB*(target: TGLenum, level: TGLint, - internalformat: TGLenum, width: TGLsizei, - height: TGLsizei, border: TGLint, - imageSize: TGLsizei, data: PGLvoid){. - dynlib: dllname, importc: "glCompressedTexImage2DARB".} -proc glCompressedTexImage1DARB*(target: TGLenum, level: TGLint, - internalformat: TGLenum, width: TGLsizei, - border: TGLint, imageSize: TGLsizei, - data: PGLvoid){.dynlib: dllname, - importc: "glCompressedTexImage1DARB".} -proc glCompressedTexSubImage3DARB*(target: TGLenum, level: TGLint, - xoffset: TGLint, yoffset: TGLint, - zoffset: TGLint, width: TGLsizei, - height: TGLsizei, depth: TGLsizei, - format: TGLenum, imageSize: TGLsizei, - data: PGLvoid){.dynlib: dllname, - importc: "glCompressedTexSubImage3DARB".} -proc glCompressedTexSubImage2DARB*(target: TGLenum, level: TGLint, - xoffset: TGLint, yoffset: TGLint, - width: TGLsizei, height: TGLsizei, - format: TGLenum, imageSize: TGLsizei, - data: PGLvoid){.dynlib: dllname, - importc: "glCompressedTexSubImage2DARB".} -proc glCompressedTexSubImage1DARB*(target: TGLenum, level: TGLint, - xoffset: TGLint, width: TGLsizei, - format: TGLenum, imageSize: TGLsizei, - data: PGLvoid){.dynlib: dllname, - importc: "glCompressedTexSubImage1DARB".} -proc glGetCompressedTexImageARB*(target: TGLenum, lod: TGLint, img: PGLvoid){. - dynlib: dllname, importc: "glGetCompressedTexImageARB".} - #***** GL_ARB_texture_env_combine *****// -const - GL_COMBINE_ARB* = 0x00008570 - GL_COMBINE_RGB_ARB* = 0x00008571 - GL_COMBINE_ALPHA_ARB* = 0x00008572 - GL_SOURCE0_RGB_ARB* = 0x00008580 - GL_SOURCE1_RGB_ARB* = 0x00008581 - GL_SOURCE2_RGB_ARB* = 0x00008582 - GL_SOURCE0_ALPHA_ARB* = 0x00008588 - GL_SOURCE1_ALPHA_ARB* = 0x00008589 - GL_SOURCE2_ALPHA_ARB* = 0x0000858A - GL_OPERAND0_RGB_ARB* = 0x00008590 - GL_OPERAND1_RGB_ARB* = 0x00008591 - GL_OPERAND2_RGB_ARB* = 0x00008592 - GL_OPERAND0_ALPHA_ARB* = 0x00008598 - GL_OPERAND1_ALPHA_ARB* = 0x00008599 - GL_OPERAND2_ALPHA_ARB* = 0x0000859A - GL_RGB_SCALE_ARB* = 0x00008573 - GL_ADD_SIGNED_ARB* = 0x00008574 - GL_INTERPOLATE_ARB* = 0x00008575 - GL_SUBTRACT_ARB* = 0x000084E7 - GL_CONSTANT_ARB* = 0x00008576 - GL_PRIMARY_COLOR_ARB* = 0x00008577 - GL_PREVIOUS_ARB* = 0x00008578 - #***** GL_ARB_texture_env_crossbar *****// - #***** GL_ARB_texture_env_dot3 *****// - -const - GL_DOT3_RGB_ARB* = 0x000086AE - GL_DOT3_RGBA_ARB* = 0x000086AF - #***** GL_ARB_texture_mirrored_repeat *****// - -const - GL_MIRRORED_REPEAT_ARB* = 0x00008370 - #***** GL_ARB_vertex_blend *****// - -const - GL_MAX_VERTEX_UNITS_ARB* = 0x000086A4 - GL_ACTIVE_VERTEX_UNITS_ARB* = 0x000086A5 - GL_WEIGHT_SUM_UNITY_ARB* = 0x000086A6 - constGL_VERTEX_BLEND_ARB* = 0x000086A7 - GL_MODELVIEW0_ARB* = 0x00001700 - GL_MODELVIEW1_ARB* = 0x0000850A - GL_MODELVIEW2_ARB* = 0x00008722 - GL_MODELVIEW3_ARB* = 0x00008723 - GL_MODELVIEW4_ARB* = 0x00008724 - GL_MODELVIEW5_ARB* = 0x00008725 - GL_MODELVIEW6_ARB* = 0x00008726 - GL_MODELVIEW7_ARB* = 0x00008727 - GL_MODELVIEW8_ARB* = 0x00008728 - GL_MODELVIEW9_ARB* = 0x00008729 - GL_MODELVIEW10_ARB* = 0x0000872A - GL_MODELVIEW11_ARB* = 0x0000872B - GL_MODELVIEW12_ARB* = 0x0000872C - GL_MODELVIEW13_ARB* = 0x0000872D - GL_MODELVIEW14_ARB* = 0x0000872E - GL_MODELVIEW15_ARB* = 0x0000872F - GL_MODELVIEW16_ARB* = 0x00008730 - GL_MODELVIEW17_ARB* = 0x00008731 - GL_MODELVIEW18_ARB* = 0x00008732 - GL_MODELVIEW19_ARB* = 0x00008733 - GL_MODELVIEW20_ARB* = 0x00008734 - GL_MODELVIEW21_ARB* = 0x00008735 - GL_MODELVIEW22_ARB* = 0x00008736 - GL_MODELVIEW23_ARB* = 0x00008737 - GL_MODELVIEW24_ARB* = 0x00008738 - GL_MODELVIEW25_ARB* = 0x00008739 - GL_MODELVIEW26_ARB* = 0x0000873A - GL_MODELVIEW27_ARB* = 0x0000873B - GL_MODELVIEW28_ARB* = 0x0000873C - GL_MODELVIEW29_ARB* = 0x0000873D - GL_MODELVIEW30_ARB* = 0x0000873E - GL_MODELVIEW31_ARB* = 0x0000873F - GL_CURRENT_WEIGHT_ARB* = 0x000086A8 - GL_WEIGHT_ARRAY_TYPE_ARB* = 0x000086A9 - GL_WEIGHT_ARRAY_STRIDE_ARB* = 0x000086AA - GL_WEIGHT_ARRAY_SIZE_ARB* = 0x000086AB - GL_WEIGHT_ARRAY_POINTER_ARB* = 0x000086AC - GL_WEIGHT_ARRAY_ARB* = 0x000086AD - -const - GL_VERTEX_PROGRAM_ARB* = 0x00008620 - GL_VERTEX_PROGRAM_POINT_SIZE_ARB* = 0x00008642 - GL_VERTEX_PROGRAM_TWO_SIDE_ARB* = 0x00008643 - GL_COLOR_SUM_ARB* = 0x00008458 - GL_PROGRAM_FORMAT_ASCII_ARB* = 0x00008875 - GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB* = 0x00008622 - GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB* = 0x00008623 - GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB* = 0x00008624 - GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB* = 0x00008625 - GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB* = 0x0000886A - GL_CURRENT_VERTEX_ATTRIB_ARB* = 0x00008626 - GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB* = 0x00008645 - GL_PROGRAM_LENGTH_ARB* = 0x00008627 - GL_PROGRAM_FORMAT_ARB* = 0x00008876 - GL_PROGRAM_BINDING_ARB* = 0x00008677 - GL_PROGRAM_INSTRUCTIONS_ARB* = 0x000088A0 - GL_MAX_PROGRAM_INSTRUCTIONS_ARB* = 0x000088A1 - GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB* = 0x000088A2 - GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB* = 0x000088A3 - GL_PROGRAM_TEMPORARIES_ARB* = 0x000088A4 - GL_MAX_PROGRAM_TEMPORARIES_ARB* = 0x000088A5 - GL_PROGRAM_NATIVE_TEMPORARIES_ARB* = 0x000088A6 - GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB* = 0x000088A7 - GL_PROGRAM_PARAMETERS_ARB* = 0x000088A8 - GL_MAX_PROGRAM_PARAMETERS_ARB* = 0x000088A9 - GL_PROGRAM_NATIVE_PARAMETERS_ARB* = 0x000088AA - GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB* = 0x000088AB - GL_PROGRAM_ATTRIBS_ARB* = 0x000088AC - GL_MAX_PROGRAM_ATTRIBS_ARB* = 0x000088AD - GL_PROGRAM_NATIVE_ATTRIBS_ARB* = 0x000088AE - GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB* = 0x000088AF - GL_PROGRAM_ADDRESS_REGISTERS_ARB* = 0x000088B0 - GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB* = 0x000088B1 - GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB* = 0x000088B2 - GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB* = 0x000088B3 - GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB* = 0x000088B4 - GL_MAX_PROGRAM_ENV_PARAMETERS_ARB* = 0x000088B5 - GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB* = 0x000088B6 - constGL_PROGRAM_STRING_ARB* = 0x00008628 - GL_PROGRAM_ERROR_POSITION_ARB* = 0x0000864B - GL_CURRENT_MATRIX_ARB* = 0x00008641 - GL_TRANSPOSE_CURRENT_MATRIX_ARB* = 0x000088B7 - GL_CURRENT_MATRIX_STACK_DEPTH_ARB* = 0x00008640 - GL_MAX_VERTEX_ATTRIBS_ARB* = 0x00008869 - GL_MAX_PROGRAM_MATRICES_ARB* = 0x0000862F - GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB* = 0x0000862E - GL_PROGRAM_ERROR_STRING_ARB* = 0x00008874 - GL_MATRIX0_ARB* = 0x000088C0 - GL_MATRIX1_ARB* = 0x000088C1 - GL_MATRIX2_ARB* = 0x000088C2 - GL_MATRIX3_ARB* = 0x000088C3 - GL_MATRIX4_ARB* = 0x000088C4 - GL_MATRIX5_ARB* = 0x000088C5 - GL_MATRIX6_ARB* = 0x000088C6 - GL_MATRIX7_ARB* = 0x000088C7 - GL_MATRIX8_ARB* = 0x000088C8 - GL_MATRIX9_ARB* = 0x000088C9 - GL_MATRIX10_ARB* = 0x000088CA - GL_MATRIX11_ARB* = 0x000088CB - GL_MATRIX12_ARB* = 0x000088CC - GL_MATRIX13_ARB* = 0x000088CD - GL_MATRIX14_ARB* = 0x000088CE - GL_MATRIX15_ARB* = 0x000088CF - GL_MATRIX16_ARB* = 0x000088D0 - GL_MATRIX17_ARB* = 0x000088D1 - GL_MATRIX18_ARB* = 0x000088D2 - GL_MATRIX19_ARB* = 0x000088D3 - GL_MATRIX20_ARB* = 0x000088D4 - GL_MATRIX21_ARB* = 0x000088D5 - GL_MATRIX22_ARB* = 0x000088D6 - GL_MATRIX23_ARB* = 0x000088D7 - GL_MATRIX24_ARB* = 0x000088D8 - GL_MATRIX25_ARB* = 0x000088D9 - GL_MATRIX26_ARB* = 0x000088DA - GL_MATRIX27_ARB* = 0x000088DB - GL_MATRIX28_ARB* = 0x000088DC - GL_MATRIX29_ARB* = 0x000088DD - GL_MATRIX30_ARB* = 0x000088DE - GL_MATRIX31_ARB* = 0x000088DF - -const - GL_422_EXT* = 0x000080CC - GL_422_REV_EXT* = 0x000080CD - GL_422_AVERAGE_EXT* = 0x000080CE - GL_422_REV_AVERAGE_EXT* = 0x000080CF - #***** GL_EXT_abgr *****// - -const - GL_ABGR_EXT* = 0x00008000 - #***** GL_EXT_bgra *****// - -const - GL_BGR_EXT* = 0x000080E0 - GL_BGRA_EXT* = 0x000080E1 - #***** GL_EXT_blend_color *****// - -const - GL_CONSTANT_COLOR_EXT* = 0x00008001 - GL_ONE_MINUS_CONSTANT_COLOR_EXT* = 0x00008002 - GL_CONSTANT_ALPHA_EXT* = 0x00008003 - GL_ONE_MINUS_CONSTANT_ALPHA_EXT* = 0x00008004 - constGL_BLEND_COLOR_EXT* = 0x00008005 - -proc glBlendColorEXT*(red: TGLclampf, green: TGLclampf, blue: TGLclampf, - alpha: TGLclampf){.dynlib: dllname, - importc: "glBlendColorEXT".} - #***** GL_EXT_blend_func_separate *****// -const - GL_BLEND_DST_RGB_EXT* = 0x000080C8 - GL_BLEND_SRC_RGB_EXT* = 0x000080C9 - GL_BLEND_DST_ALPHA_EXT* = 0x000080CA - GL_BLEND_SRC_ALPHA_EXT* = 0x000080CB - -proc glBlendFuncSeparateEXT*(sfactorRGB: TGLenum, dfactorRGB: TGLenum, - sfactorAlpha: TGLenum, dfactorAlpha: TGLenum){. - dynlib: dllname, importc: "glBlendFuncSeparateEXT".} - #***** GL_EXT_blend_logic_op *****// - #***** GL_EXT_blend_minmax *****// -const - GL_FUNC_ADD_EXT* = 0x00008006 - GL_MIN_EXT* = 0x00008007 - GL_MAX_EXT* = 0x00008008 - constGL_BLEND_EQUATION_EXT* = 0x00008009 - -proc glBlendEquationEXT*(mode: TGLenum){.dynlib: dllname, - importc: "glBlendEquationEXT".} - #***** GL_EXT_blend_subtract *****// -const - GL_FUNC_SUBTRACT_EXT* = 0x0000800A - GL_FUNC_REVERSE_SUBTRACT_EXT* = 0x0000800B - #***** GL_EXT_clip_volume_hint *****// - -const - GL_CLIP_VOLUME_CLIPPING_HINT_EXT* = 0x000080F0 - #***** GL_EXT_color_subtable *****// - -proc glColorSubTableEXT*(target: TGLenum, start: TGLsizei, count: TGLsizei, - format: TGLenum, thetype: TGLenum, data: PGLvoid){. - dynlib: dllname, importc: "glColorSubTableEXT".} -proc glCopyColorSubTableEXT*(target: TGLenum, start: TGLsizei, x: TGLint, - y: TGLint, width: TGLsizei){.dynlib: dllname, - importc: "glCopyColorSubTableEXT".} - #***** GL_EXT_compiled_vertex_array *****// -const - GL_ARRAY_ELEMENT_LOCK_FIRST_EXT* = 0x000081A8 - GL_ARRAY_ELEMENT_LOCK_COUNT_EXT* = 0x000081A9 - -proc glLockArraysEXT*(first: TGLint, count: TGLsizei){.dynlib: dllname, - importc: "glLockArraysEXT".} -proc glUnlockArraysEXT*(){.dynlib: dllname, importc: "glUnlockArraysEXT".} - #***** GL_EXT_convolution *****// -const - GL_CONVOLUTION_1D_EXT* = 0x00008010 - GL_CONVOLUTION_2D_EXT* = 0x00008011 - GL_SEPARABLE_2D_EXT* = 0x00008012 - GL_CONVOLUTION_BORDER_MODE_EXT* = 0x00008013 - GL_CONVOLUTION_FILTER_SCALE_EXT* = 0x00008014 - GL_CONVOLUTION_FILTER_BIAS_EXT* = 0x00008015 - GL_REDUCE_EXT* = 0x00008016 - GL_CONVOLUTION_FORMAT_EXT* = 0x00008017 - GL_CONVOLUTION_WIDTH_EXT* = 0x00008018 - GL_CONVOLUTION_HEIGHT_EXT* = 0x00008019 - GL_MAX_CONVOLUTION_WIDTH_EXT* = 0x0000801A - GL_MAX_CONVOLUTION_HEIGHT_EXT* = 0x0000801B - GL_POST_CONVOLUTION_RED_SCALE_EXT* = 0x0000801C - GL_POST_CONVOLUTION_GREEN_SCALE_EXT* = 0x0000801D - GL_POST_CONVOLUTION_BLUE_SCALE_EXT* = 0x0000801E - GL_POST_CONVOLUTION_ALPHA_SCALE_EXT* = 0x0000801F - GL_POST_CONVOLUTION_RED_BIAS_EXT* = 0x00008020 - GL_POST_CONVOLUTION_GREEN_BIAS_EXT* = 0x00008021 - GL_POST_CONVOLUTION_BLUE_BIAS_EXT* = 0x00008022 - GL_POST_CONVOLUTION_ALPHA_BIAS_EXT* = 0x00008023 - -proc glConvolutionFilter1DEXT*(target: TGLenum, internalformat: TGLenum, - width: TGLsizei, format: TGLenum, - thetype: TGLenum, image: PGLvoid){. - dynlib: dllname, importc: "glConvolutionFilter1DEXT".} -proc glConvolutionFilter2DEXT*(target: TGLenum, internalformat: TGLenum, - width: TGLsizei, height: TGLsizei, - format: TGLenum, thetype: TGLenum, image: PGLvoid){. - dynlib: dllname, importc: "glConvolutionFilter2DEXT".} -proc glCopyConvolutionFilter1DEXT*(target: TGLenum, internalformat: TGLenum, - x: TGLint, y: TGLint, width: TGLsizei){. - dynlib: dllname, importc: "glCopyConvolutionFilter1DEXT".} -proc glCopyConvolutionFilter2DEXT*(target: TGLenum, internalformat: TGLenum, - x: TGLint, y: TGLint, width: TGLsizei, - height: TGLsizei){.dynlib: dllname, - importc: "glCopyConvolutionFilter2DEXT".} -proc glGetConvolutionFilterEXT*(target: TGLenum, format: TGLenum, - thetype: TGLenum, image: PGLvoid){. - dynlib: dllname, importc: "glGetConvolutionFilterEXT".} -proc glSeparableFilter2DEXT*(target: TGLenum, internalformat: TGLenum, - width: TGLsizei, height: TGLsizei, format: TGLenum, - thetype: TGLenum, row: PGLvoid, column: PGLvoid){. - dynlib: dllname, importc: "glSeparableFilter2DEXT".} -proc glGetSeparableFilterEXT*(target: TGLenum, format: TGLenum, - thetype: TGLenum, row: PGLvoid, column: PGLvoid, - span: PGLvoid){.dynlib: dllname, - importc: "glGetSeparableFilterEXT".} -proc glConvolutionParameteriEXT*(target: TGLenum, pname: TGLenum, param: TGLint){. - dynlib: dllname, importc: "glConvolutionParameteriEXT".} -proc glConvolutionParameterivEXT*(target: TGLenum, pname: TGLenum, - params: PGLint){.dynlib: dllname, - importc: "glConvolutionParameterivEXT".} -proc glConvolutionParameterfEXT*(target: TGLenum, pname: TGLenum, - param: TGLfloat){.dynlib: dllname, - importc: "glConvolutionParameterfEXT".} -proc glConvolutionParameterfvEXT*(target: TGLenum, pname: TGLenum, - params: PGLfloat){.dynlib: dllname, - importc: "glConvolutionParameterfvEXT".} -proc glGetConvolutionParameterivEXT*(target: TGLenum, pname: TGLenum, - params: PGLint){.dynlib: dllname, - importc: "glGetConvolutionParameterivEXT".} -proc glGetConvolutionParameterfvEXT*(target: TGLenum, pname: TGLenum, - params: PGLfloat){.dynlib: dllname, - importc: "glGetConvolutionParameterfvEXT".} - #***** GL_EXT_fog_coord *****// -const - GL_FOG_COORDINATE_SOURCE_EXT* = 0x00008450 - GL_FOG_COORDINATE_EXT* = 0x00008451 - GL_FRAGMENT_DEPTH_EXT* = 0x00008452 - GL_CURRENT_FOG_COORDINATE_EXT* = 0x00008453 - GL_FOG_COORDINATE_ARRAY_TYPE_EXT* = 0x00008454 - GL_FOG_COORDINATE_ARRAY_STRIDE_EXT* = 0x00008455 - GL_FOG_COORDINATE_ARRAY_POINTER_EXT* = 0x00008456 - GL_FOG_COORDINATE_ARRAY_EXT* = 0x00008457 - -proc glFogCoordfEXfloat*(coord: TGLfloat){.dynlib: dllname, - importc: "glFogCoordfEXfloat".} -proc glFogCoorddEXdouble*(coord: TGLdouble){.dynlib: dllname, - importc: "glFogCoorddEXdouble".} -proc glFogCoordfvEXfloat*(coord: TGLfloat){.dynlib: dllname, - importc: "glFogCoordfvEXfloat".} -proc glFogCoorddvEXdouble*(coord: TGLdouble){.dynlib: dllname, - importc: "glFogCoorddvEXdouble".} -proc glFogCoordPointerEXT*(thetype: TGLenum, stride: TGLsizei, pointer: PGLvoid){. - dynlib: dllname, importc: "glFogCoordPointerEXT".} - #***** GL_EXT_histogram *****// -const - constGL_HISTOGRAM_EXT* = 0x00008024 - GL_PROXY_HISTOGRAM_EXT* = 0x00008025 - GL_HISTOGRAM_WIDTH_EXT* = 0x00008026 - GL_HISTOGRAM_FORMAT_EXT* = 0x00008027 - GL_HISTOGRAM_RED_SIZE_EXT* = 0x00008028 - GL_HISTOGRAM_GREEN_SIZE_EXT* = 0x00008029 - GL_HISTOGRAM_BLUE_SIZE_EXT* = 0x0000802A - GL_HISTOGRAM_ALPHA_SIZE_EXT* = 0x0000802B - GL_HISTOGRAM_LUMINANCE_SIZE_EXT* = 0x0000802C - GL_HISTOGRAM_SINK_EXT* = 0x0000802D - constGL_MINMAX_EXT* = 0x0000802E - GL_MINMAX_FORMAT_EXT* = 0x0000802F - GL_MINMAX_SINK_EXT* = 0x00008030 - -proc glHistogramEXT*(target: TGLenum, width: TGLsizei, internalformat: TGLenum, - sink: TGLboolean){.dynlib: dllname, - importc: "glHistogramEXT".} -proc glResetHistogramEXT*(target: TGLenum){.dynlib: dllname, - importc: "glResetHistogramEXT".} -proc glGetHistogramEXT*(target: TGLenum, reset: TGLboolean, format: TGLenum, - thetype: TGLenum, values: PGLvoid){.dynlib: dllname, - importc: "glGetHistogramEXT".} -proc glGetHistogramParameterivEXT*(target: TGLenum, pname: TGLenum, - params: PGLint){.dynlib: dllname, - importc: "glGetHistogramParameterivEXT".} -proc glGetHistogramParameterfvEXT*(target: TGLenum, pname: TGLenum, - params: PGLfloat){.dynlib: dllname, - importc: "glGetHistogramParameterfvEXT".} -proc glMinmaxEXT*(target: TGLenum, internalformat: TGLenum, sink: TGLboolean){. - dynlib: dllname, importc: "glMinmaxEXT".} -proc glResetMinmaxEXT*(target: TGLenum){.dynlib: dllname, - importc: "glResetMinmaxEXT".} -proc glGetMinmaxEXT*(target: TGLenum, reset: TGLboolean, format: TGLenum, - thetype: TGLenum, values: PGLvoid){.dynlib: dllname, - importc: "glGetMinmaxEXT".} -proc glGetMinmaxParameterivEXT*(target: TGLenum, pname: TGLenum, params: PGLint){. - dynlib: dllname, importc: "glGetMinmaxParameterivEXT".} -proc glGetMinmaxParameterfvEXT*(target: TGLenum, pname: TGLenum, - params: PGLfloat){.dynlib: dllname, - importc: "glGetMinmaxParameterfvEXT".} - #***** GL_EXT_multi_draw_arrays *****// -proc glMultiDrawArraysEXT*(mode: TGLenum, first: PGLint, count: PGLsizei, - primcount: TGLsizei){.dynlib: dllname, - importc: "glMultiDrawArraysEXT".} -proc glMultiDrawElementsEXT*(mode: TGLenum, count: PGLsizei, thetype: TGLenum, - indices: PGLvoid, primcount: TGLsizei){. - dynlib: dllname, importc: "glMultiDrawElementsEXT".} - #***** GL_EXT_packed_pixels *****// -const - GL_UNSIGNED_BYTE_3_3_2_EXT* = 0x00008032 - GL_UNSIGNED_SHORT_4_4_4_4_EXT* = 0x00008033 - GL_UNSIGNED_SHORT_5_5_5_1_EXT* = 0x00008034 - GL_UNSIGNED_INT_8_8_8_8_EXT* = 0x00008035 - GL_UNSIGNED_INT_10_10_10_2_EXT* = 0x00008036 - #***** GL_EXT_paletted_texture *****// - -const - GL_COLOR_INDEX1_EXT* = 0x000080E2 - GL_COLOR_INDEX2_EXT* = 0x000080E3 - GL_COLOR_INDEX4_EXT* = 0x000080E4 - GL_COLOR_INDEX8_EXT* = 0x000080E5 - GL_COLOR_INDEX12_EXT* = 0x000080E6 - GL_COLOR_INDEX16_EXT* = 0x000080E7 - GL_COLOR_TABLE_FORMAT_EXT* = 0x000080D8 - GL_COLOR_TABLE_WIDTH_EXT* = 0x000080D9 - GL_COLOR_TABLE_RED_SIZE_EXT* = 0x000080DA - GL_COLOR_TABLE_GREEN_SIZE_EXT* = 0x000080DB - GL_COLOR_TABLE_BLUE_SIZE_EXT* = 0x000080DC - GL_COLOR_TABLE_ALPHA_SIZE_EXT* = 0x000080DD - GL_COLOR_TABLE_LUMINANCE_SIZE_EXT* = 0x000080DE - GL_COLOR_TABLE_INTENSITY_SIZE_EXT* = 0x000080DF - GL_TEXTURE_INDEX_SIZE_EXT* = 0x000080ED - GL_TEXTURE_1D* = 0x00000DE0 - GL_TEXTURE_2D* = 0x00000DE1 - GL_TEXTURE_3D_EXT* = 0x0000806F # GL_TEXTURE_CUBE_MAP_ARB { already defined } - GL_PROXY_TEXTURE_1D* = 0x00008063 - GL_PROXY_TEXTURE_2D* = 0x00008064 - GL_PROXY_TEXTURE_3D_EXT* = 0x00008070 # GL_PROXY_TEXTURE_CUBE_MAP_ARB { already defined } - # GL_TEXTURE_1D { already defined } - # GL_TEXTURE_2D { already defined } - # GL_TEXTURE_3D_EXT { already defined } - # GL_TEXTURE_CUBE_MAP_ARB { already defined } - -proc glColorTableEXT*(target: TGLenum, internalFormat: TGLenum, width: TGLsizei, - format: TGLenum, thetype: TGLenum, data: PGLvoid){. - dynlib: dllname, importc: "glColorTableEXT".} - # glColorSubTableEXT { already defined } -proc glGetColorTableEXT*(target: TGLenum, format: TGLenum, thetype: TGLenum, - data: PGLvoid){.dynlib: dllname, - importc: "glGetColorTableEXT".} -proc glGetColorTableParameterivEXT*(target: TGLenum, pname: TGLenum, - params: PGLint){.dynlib: dllname, - importc: "glGetColorTableParameterivEXT".} -proc glGetColorTableParameterfvEXT*(target: TGLenum, pname: TGLenum, - params: PGLfloat){.dynlib: dllname, - importc: "glGetColorTableParameterfvEXT".} - #***** GL_EXT_point_parameters *****// -const - GL_POINT_SIZE_MIN_EXT* = 0x00008126 - GL_POINT_SIZE_MAX_EXT* = 0x00008127 - GL_POINT_FADE_THRESHOLD_SIZE_EXT* = 0x00008128 - GL_DISTANCE_ATTENUATION_EXT* = 0x00008129 - -proc glPointParameterfEXT*(pname: TGLenum, param: TGLfloat){.dynlib: dllname, - importc: "glPointParameterfEXT".} -proc glPointParameterfvEXT*(pname: TGLenum, params: PGLfloat){.dynlib: dllname, - importc: "glPointParameterfvEXT".} - #***** GL_EXT_polygon_offset *****// -const - constGL_POLYGON_OFFSET_EXT* = 0x00008037 - GL_POLYGON_OFFSET_FACTOR_EXT* = 0x00008038 - GL_POLYGON_OFFSET_BIAS_EXT* = 0x00008039 - -proc glPolygonOffsetEXT*(factor: TGLfloat, bias: TGLfloat){.dynlib: dllname, - importc: "glPolygonOffsetEXT".} - #***** GL_EXT_secondary_color *****// -const - GL_COLOR_SUM_EXT* = 0x00008458 - GL_CURRENT_SECONDARY_COLOR_EXT* = 0x00008459 - GL_SECONDARY_COLOR_ARRAY_SIZE_EXT* = 0x0000845A - GL_SECONDARY_COLOR_ARRAY_TYPE_EXT* = 0x0000845B - GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT* = 0x0000845C - GL_SECONDARY_COLOR_ARRAY_POINTER_EXT* = 0x0000845D - GL_SECONDARY_COLOR_ARRAY_EXT* = 0x0000845E - -proc glSecondaryColor3bEXT*(components: TGLbyte){.dynlib: dllname, - importc: "glSecondaryColor3bEXT".} -proc glSecondaryColor3sEXT*(components: TGLshort){.dynlib: dllname, - importc: "glSecondaryColor3sEXT".} -proc glSecondaryColor3iEXT*(components: TGLint){.dynlib: dllname, - importc: "glSecondaryColor3iEXT".} -proc glSecondaryColor3fEXT*(components: TGLfloat){.dynlib: dllname, - importc: "glSecondaryColor3fEXT".} -proc glSecondaryColor3dEXT*(components: TGLdouble){.dynlib: dllname, - importc: "glSecondaryColor3dEXT".} -proc glSecondaryColor3ubEXT*(components: TGLubyte){.dynlib: dllname, - importc: "glSecondaryColor3ubEXT".} -proc glSecondaryColor3usEXT*(components: TGLushort){.dynlib: dllname, - importc: "glSecondaryColor3usEXT".} -proc glSecondaryColor3uiEXT*(components: TGLuint){.dynlib: dllname, - importc: "glSecondaryColor3uiEXT".} -proc glSecondaryColor3bvEXT*(components: TGLbyte){.dynlib: dllname, - importc: "glSecondaryColor3bvEXT".} -proc glSecondaryColor3svEXT*(components: TGLshort){.dynlib: dllname, - importc: "glSecondaryColor3svEXT".} -proc glSecondaryColor3ivEXT*(components: TGLint){.dynlib: dllname, - importc: "glSecondaryColor3ivEXT".} -proc glSecondaryColor3fvEXT*(components: TGLfloat){.dynlib: dllname, - importc: "glSecondaryColor3fvEXT".} -proc glSecondaryColor3dvEXT*(components: TGLdouble){.dynlib: dllname, - importc: "glSecondaryColor3dvEXT".} -proc glSecondaryColor3ubvEXT*(components: TGLubyte){.dynlib: dllname, - importc: "glSecondaryColor3ubvEXT".} -proc glSecondaryColor3usvEXT*(components: TGLushort){.dynlib: dllname, - importc: "glSecondaryColor3usvEXT".} -proc glSecondaryColor3uivEXT*(components: TGLuint){.dynlib: dllname, - importc: "glSecondaryColor3uivEXT".} -proc glSecondaryColorPointerEXT*(size: TGLint, thetype: TGLenum, - stride: TGLsizei, pointer: PGLvoid){. - dynlib: dllname, importc: "glSecondaryColorPointerEXT".} - #***** GL_EXT_separate_specular_color *****// -const - GL_LIGHT_MODEL_COLOR_CONTROL_EXT* = 0x000081F8 - GL_SINGLE_COLOR_EXT* = 0x000081F9 - GL_SEPARATE_SPECULAR_COLOR_EXT* = 0x000081FA - #***** GL_EXT_shadow_funcs *****// - #***** GL_EXT_shared_texture_palette *****// - -const - GL_SHARED_TEXTURE_PALETTE_EXT* = 0x000081FB - #***** GL_EXT_stencil_two_side *****// - -const - GL_STENCIL_TEST_TWO_SIDE_EXT* = 0x00008910 - constGL_ACTIVE_STENCIL_FACE_EXT* = 0x00008911 - -proc glActiveStencilFaceEXT*(face: TGLenum){.dynlib: dllname, - importc: "glActiveStencilFaceEXT".} - #***** GL_EXT_stencil_wrap *****// -const - GL_INCR_WRAP_EXT* = 0x00008507 - GL_DECR_WRAP_EXT* = 0x00008508 - #***** GL_EXT_subtexture *****// - -proc glTexSubImage1DEXT*(target: TGLenum, level: TGLint, xoffset: TGLint, - width: TGLsizei, format: TGLenum, thetype: TGLenum, - pixels: PGLvoid){.dynlib: dllname, - importc: "glTexSubImage1DEXT".} -proc glTexSubImage2DEXT*(target: TGLenum, level: TGLint, xoffset: TGLint, - yoffset: TGLint, width: TGLsizei, height: TGLsizei, - format: TGLenum, thetype: TGLenum, pixels: PGLvoid){. - dynlib: dllname, importc: "glTexSubImage2DEXT".} -proc glTexSubImage3DEXT*(target: TGLenum, level: TGLint, xoffset: TGLint, - yoffset: TGLint, zoffset: TGLint, width: TGLsizei, - height: TGLsizei, depth: TGLsizei, format: TGLenum, - thetype: TGLenum, pixels: PGLvoid){.dynlib: dllname, - importc: "glTexSubImage3DEXT".} - #***** GL_EXT_texture3D *****// -const - GL_PACK_SKIP_IMAGES_EXT* = 0x0000806B - GL_PACK_IMAGE_HEIGHT_EXT* = 0x0000806C - GL_UNPACK_SKIP_IMAGES_EXT* = 0x0000806D - GL_UNPACK_IMAGE_HEIGHT_EXT* = 0x0000806E # GL_TEXTURE_3D_EXT { already defined } - # GL_PROXY_TEXTURE_3D_EXT { already defined } - GL_TEXTURE_DEPTH_EXT* = 0x00008071 - GL_TEXTURE_WRAP_R_EXT* = 0x00008072 - GL_MAX_3D_TEXTURE_SIZE_EXT* = 0x00008073 - -proc glTexImage3DEXT*(target: TGLenum, level: TGLint, internalformat: TGLenum, - width: TGLsizei, height: TGLsizei, depth: TGLsizei, - border: TGLint, format: TGLenum, thetype: TGLenum, - pixels: PGLvoid){.dynlib: dllname, - importc: "glTexImage3DEXT".} - #***** GL_EXT_texture_compression_s3tc *****// -const - GL_COMPRESSED_RGB_S3TC_DXT1_EXT* = 0x000083F0 - GL_COMPRESSED_RGBA_S3TC_DXT1_EXT* = 0x000083F1 - GL_COMPRESSED_RGBA_S3TC_DXT3_EXT* = 0x000083F2 - GL_COMPRESSED_RGBA_S3TC_DXT5_EXT* = 0x000083F3 - #***** GL_EXT_texture_env_add *****// - #***** GL_EXT_texture_env_combine *****// - -const - GL_COMBINE_EXT* = 0x00008570 - GL_COMBINE_RGB_EXT* = 0x00008571 - GL_COMBINE_ALPHA_EXT* = 0x00008572 - GL_SOURCE0_RGB_EXT* = 0x00008580 - GL_SOURCE1_RGB_EXT* = 0x00008581 - GL_SOURCE2_RGB_EXT* = 0x00008582 - GL_SOURCE0_ALPHA_EXT* = 0x00008588 - GL_SOURCE1_ALPHA_EXT* = 0x00008589 - GL_SOURCE2_ALPHA_EXT* = 0x0000858A - GL_OPERAND0_RGB_EXT* = 0x00008590 - GL_OPERAND1_RGB_EXT* = 0x00008591 - GL_OPERAND2_RGB_EXT* = 0x00008592 - GL_OPERAND0_ALPHA_EXT* = 0x00008598 - GL_OPERAND1_ALPHA_EXT* = 0x00008599 - GL_OPERAND2_ALPHA_EXT* = 0x0000859A - GL_RGB_SCALE_EXT* = 0x00008573 - GL_ADD_SIGNED_EXT* = 0x00008574 - GL_INTERPOLATE_EXT* = 0x00008575 - GL_CONSTANT_EXT* = 0x00008576 - GL_PRIMARY_COLOR_EXT* = 0x00008577 - GL_PREVIOUS_EXT* = 0x00008578 - #***** GL_EXT_texture_env_dot3 *****// - -const - GL_DOT3_RGB_EXT* = 0x00008740 - GL_DOT3_RGBA_EXT* = 0x00008741 - #***** GL_EXT_texture_filter_anisotropic *****// - -const - GL_TEXTURE_MAX_ANISOTROPY_EXT* = 0x000084FE - GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT* = 0x000084FF - #***** GL_EXT_texture_lod_bias *****// - -const - GL_TEXTURE_FILTER_CONTROL_EXT* = 0x00008500 - GL_TEXTURE_LOD_BIAS_EXT* = 0x00008501 - GL_MAX_TEXTURE_LOD_BIAS_EXT* = 0x000084FD - #***** GL_EXT_texture_object *****// - -const - GL_TEXTURE_PRIORITY_EXT* = 0x00008066 - GL_TEXTURE_RESIDENT_EXT* = 0x00008067 - GL_TEXTURE_1D_BINDING_EXT* = 0x00008068 - GL_TEXTURE_2D_BINDING_EXT* = 0x00008069 - GL_TEXTURE_3D_BINDING_EXT* = 0x0000806A - -proc glGenTexturesEXT*(n: TGLsizei, textures: PGLuint){.dynlib: dllname, - importc: "glGenTexturesEXT".} -proc glDeleteTexturesEXT*(n: TGLsizei, textures: PGLuint){.dynlib: dllname, - importc: "glDeleteTexturesEXT".} -proc glBindTextureEXT*(target: TGLenum, texture: TGLuint){.dynlib: dllname, - importc: "glBindTextureEXT".} -proc glPrioritizeTexturesEXT*(n: TGLsizei, textures: PGLuint, - priorities: PGLclampf){.dynlib: dllname, - importc: "glPrioritizeTexturesEXT".} -proc glAreTexturesResidentEXT*(n: TGLsizei, textures: PGLuint, - residences: PGLboolean): TGLboolean{. - dynlib: dllname, importc: "glAreTexturesResidentEXT".} -proc glIsTextureEXT*(texture: TGLuint): TGLboolean{.dynlib: dllname, - importc: "glIsTextureEXT".} - #***** GL_EXT_vertex_array *****// -const - GL_VERTEX_ARRAY_EXT* = 0x00008074 - GL_NORMAL_ARRAY_EXT* = 0x00008075 - GL_COLOR_ARRAY_EXT* = 0x00008076 - GL_INDEX_ARRAY_EXT* = 0x00008077 - GL_TEXTURE_COORD_ARRAY_EXT* = 0x00008078 - GL_EDGE_FLAG_ARRAY_EXT* = 0x00008079 - GL_DOUBLE_EXT* = 0x0000140A - GL_VERTEX_ARRAY_SIZE_EXT* = 0x0000807A - GL_VERTEX_ARRAY_TYPE_EXT* = 0x0000807B - GL_VERTEX_ARRAY_STRIDE_EXT* = 0x0000807C - GL_VERTEX_ARRAY_COUNT_EXT* = 0x0000807D - GL_NORMAL_ARRAY_TYPE_EXT* = 0x0000807E - GL_NORMAL_ARRAY_STRIDE_EXT* = 0x0000807F - GL_NORMAL_ARRAY_COUNT_EXT* = 0x00008080 - GL_COLOR_ARRAY_SIZE_EXT* = 0x00008081 - GL_COLOR_ARRAY_TYPE_EXT* = 0x00008082 - GL_COLOR_ARRAY_STRIDE_EXT* = 0x00008083 - GL_COLOR_ARRAY_COUNT_EXT* = 0x00008084 - GL_INDEX_ARRAY_TYPE_EXT* = 0x00008085 - GL_INDEX_ARRAY_STRIDE_EXT* = 0x00008086 - GL_INDEX_ARRAY_COUNT_EXT* = 0x00008087 - GL_TEXTURE_COORD_ARRAY_SIZE_EXT* = 0x00008088 - GL_TEXTURE_COORD_ARRAY_TYPE_EXT* = 0x00008089 - GL_TEXTURE_COORD_ARRAY_STRIDE_EXT* = 0x0000808A - GL_TEXTURE_COORD_ARRAY_COUNT_EXT* = 0x0000808B - GL_EDGE_FLAG_ARRAY_STRIDE_EXT* = 0x0000808C - GL_EDGE_FLAG_ARRAY_COUNT_EXT* = 0x0000808D - GL_VERTEX_ARRAY_POINTER_EXT* = 0x0000808E - GL_NORMAL_ARRAY_POINTER_EXT* = 0x0000808F - GL_COLOR_ARRAY_POINTER_EXT* = 0x00008090 - GL_INDEX_ARRAY_POINTER_EXT* = 0x00008091 - GL_TEXTURE_COORD_ARRAY_POINTER_EXT* = 0x00008092 - GL_EDGE_FLAG_ARRAY_POINTER_EXT* = 0x00008093 - -proc glArrayElementEXT*(i: TGLint){.dynlib: dllname, - importc: "glArrayElementEXT".} -proc glDrawArraysEXT*(mode: TGLenum, first: TGLint, count: TGLsizei){. - dynlib: dllname, importc: "glDrawArraysEXT".} -proc glVertexPointerEXT*(size: TGLint, thetype: TGLenum, stride: TGLsizei, - count: TGLsizei, pointer: PGLvoid){.dynlib: dllname, - importc: "glVertexPointerEXT".} -proc glNormalPointerEXT*(thetype: TGLenum, stride: TGLsizei, count: TGLsizei, - pointer: PGLvoid){.dynlib: dllname, - importc: "glNormalPointerEXT".} -proc glColorPointerEXT*(size: TGLint, thetype: TGLenum, stride: TGLsizei, - count: TGLsizei, pointer: PGLvoid){.dynlib: dllname, - importc: "glColorPointerEXT".} -proc glIndexPointerEXT*(thetype: TGLenum, stride: TGLsizei, count: TGLsizei, - pointer: PGLvoid){.dynlib: dllname, - importc: "glIndexPointerEXT".} -proc glTexCoordPointerEXT*(size: TGLint, thetype: TGLenum, stride: TGLsizei, - count: TGLsizei, pointer: PGLvoid){.dynlib: dllname, - importc: "glTexCoordPointerEXT".} -proc glEdgeFlagPointerEXT*(stride: TGLsizei, count: TGLsizei, - pointer: PGLboolean){.dynlib: dllname, - importc: "glEdgeFlagPointerEXT".} -proc glGetPointervEXT*(pname: TGLenum, params: PGLvoid){.dynlib: dllname, - importc: "glGetPointervEXT".} - #***** GL_EXT_vertex_shader *****// -const - GL_VERTEX_SHADER_EXT* = 0x00008780 - GL_VARIANT_VALUE_EXT* = 0x000087E4 - GL_VARIANT_DATATYPE_EXT* = 0x000087E5 - GL_VARIANT_ARRAY_STRIDE_EXT* = 0x000087E6 - GL_VARIANT_ARRAY_TYPE_EXT* = 0x000087E7 - GL_VARIANT_ARRAY_EXT* = 0x000087E8 - GL_VARIANT_ARRAY_POINTER_EXT* = 0x000087E9 - GL_INVARIANT_VALUE_EXT* = 0x000087EA - GL_INVARIANT_DATATYPE_EXT* = 0x000087EB - GL_LOCAL_CONSTANT_VALUE_EXT* = 0x000087EC - GL_LOCAL_CONSTANT_DATATYPE_EXT* = 0x000087ED - GL_OP_INDEX_EXT* = 0x00008782 - GL_OP_NEGATE_EXT* = 0x00008783 - GL_OP_DOT3_EXT* = 0x00008784 - GL_OP_DOT4_EXT* = 0x00008785 - GL_OP_MUL_EXT* = 0x00008786 - GL_OP_ADD_EXT* = 0x00008787 - GL_OP_MADD_EXT* = 0x00008788 - GL_OP_FRAC_EXT* = 0x00008789 - GL_OP_MAX_EXT* = 0x0000878A - GL_OP_MIN_EXT* = 0x0000878B - GL_OP_SET_GE_EXT* = 0x0000878C - GL_OP_SET_LT_EXT* = 0x0000878D - GL_OP_CLAMP_EXT* = 0x0000878E - GL_OP_FLOOR_EXT* = 0x0000878F - GL_OP_ROUND_EXT* = 0x00008790 - GL_OP_EXP_BASE_2_EXT* = 0x00008791 - GL_OP_LOG_BASE_2_EXT* = 0x00008792 - GL_OP_POWER_EXT* = 0x00008793 - GL_OP_RECIP_EXT* = 0x00008794 - GL_OP_RECIP_SQRT_EXT* = 0x00008795 - GL_OP_SUB_EXT* = 0x00008796 - GL_OP_CROSS_PRODUCT_EXT* = 0x00008797 - GL_OP_MULTIPLY_MATRIX_EXT* = 0x00008798 - GL_OP_MOV_EXT* = 0x00008799 - GL_OUTPUT_VERTEX_EXT* = 0x0000879A - GL_OUTPUT_COLOR0_EXT* = 0x0000879B - GL_OUTPUT_COLOR1_EXT* = 0x0000879C - GL_OUTPUT_TEXTURE_COORD0_EXT* = 0x0000879D - GL_OUTPUT_TEXTURE_COORD1_EXT* = 0x0000879E - GL_OUTPUT_TEXTURE_COORD2_EXT* = 0x0000879F - GL_OUTPUT_TEXTURE_COORD3_EXT* = 0x000087A0 - GL_OUTPUT_TEXTURE_COORD4_EXT* = 0x000087A1 - GL_OUTPUT_TEXTURE_COORD5_EXT* = 0x000087A2 - GL_OUTPUT_TEXTURE_COORD6_EXT* = 0x000087A3 - GL_OUTPUT_TEXTURE_COORD7_EXT* = 0x000087A4 - GL_OUTPUT_TEXTURE_COORD8_EXT* = 0x000087A5 - GL_OUTPUT_TEXTURE_COORD9_EXT* = 0x000087A6 - GL_OUTPUT_TEXTURE_COORD10_EXT* = 0x000087A7 - GL_OUTPUT_TEXTURE_COORD11_EXT* = 0x000087A8 - GL_OUTPUT_TEXTURE_COORD12_EXT* = 0x000087A9 - GL_OUTPUT_TEXTURE_COORD13_EXT* = 0x000087AA - GL_OUTPUT_TEXTURE_COORD14_EXT* = 0x000087AB - GL_OUTPUT_TEXTURE_COORD15_EXT* = 0x000087AC - GL_OUTPUT_TEXTURE_COORD16_EXT* = 0x000087AD - GL_OUTPUT_TEXTURE_COORD17_EXT* = 0x000087AE - GL_OUTPUT_TEXTURE_COORD18_EXT* = 0x000087AF - GL_OUTPUT_TEXTURE_COORD19_EXT* = 0x000087B0 - GL_OUTPUT_TEXTURE_COORD20_EXT* = 0x000087B1 - GL_OUTPUT_TEXTURE_COORD21_EXT* = 0x000087B2 - GL_OUTPUT_TEXTURE_COORD22_EXT* = 0x000087B3 - GL_OUTPUT_TEXTURE_COORD23_EXT* = 0x000087B4 - GL_OUTPUT_TEXTURE_COORD24_EXT* = 0x000087B5 - GL_OUTPUT_TEXTURE_COORD25_EXT* = 0x000087B6 - GL_OUTPUT_TEXTURE_COORD26_EXT* = 0x000087B7 - GL_OUTPUT_TEXTURE_COORD27_EXT* = 0x000087B8 - GL_OUTPUT_TEXTURE_COORD28_EXT* = 0x000087B9 - GL_OUTPUT_TEXTURE_COORD29_EXT* = 0x000087BA - GL_OUTPUT_TEXTURE_COORD30_EXT* = 0x000087BB - GL_OUTPUT_TEXTURE_COORD31_EXT* = 0x000087BC - GL_OUTPUT_FOG_EXT* = 0x000087BD - GL_SCALAR_EXT* = 0x000087BE - GL_VECTOR_EXT* = 0x000087BF - GL_MATRIX_EXT* = 0x000087C0 - GL_VARIANT_EXT* = 0x000087C1 - GL_INVARIANT_EXT* = 0x000087C2 - GL_LOCAL_CONSTANT_EXT* = 0x000087C3 - GL_LOCAL_EXT* = 0x000087C4 - GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT* = 0x000087C5 - GL_MAX_VERTEX_SHADER_VARIANTS_EXT* = 0x000087C6 - GL_MAX_VERTEX_SHADER_INVARIANTS_EXT* = 0x000087C7 - GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT* = 0x000087C8 - GL_MAX_VERTEX_SHADER_LOCALS_EXT* = 0x000087C9 - GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT* = 0x000087CA - GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT* = 0x000087CB - GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT* = 0x000087CC - GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT* = 0x000087CD - GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT* = 0x000087CE - GL_VERTEX_SHADER_INSTRUCTIONS_EXT* = 0x000087CF - GL_VERTEX_SHADER_VARIANTS_EXT* = 0x000087D0 - GL_VERTEX_SHADER_INVARIANTS_EXT* = 0x000087D1 - GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT* = 0x000087D2 - GL_VERTEX_SHADER_LOCALS_EXT* = 0x000087D3 - GL_VERTEX_SHADER_BINDING_EXT* = 0x00008781 - GL_VERTEX_SHADER_OPTIMIZED_EXT* = 0x000087D4 - GL_X_EXT* = 0x000087D5 - GL_Y_EXT* = 0x000087D6 - GL_Z_EXT* = 0x000087D7 - GL_W_EXT* = 0x000087D8 - GL_NEGATIVE_X_EXT* = 0x000087D9 - GL_NEGATIVE_Y_EXT* = 0x000087DA - GL_NEGATIVE_Z_EXT* = 0x000087DB - GL_NEGATIVE_W_EXT* = 0x000087DC - GL_ZERO_EXT* = 0x000087DD - GL_ONE_EXT* = 0x000087DE - GL_NEGATIVE_ONE_EXT* = 0x000087DF - GL_NORMALIZED_RANGE_EXT* = 0x000087E0 - GL_FULL_RANGE_EXT* = 0x000087E1 - GL_CURRENT_VERTEX_EXT* = 0x000087E2 - GL_MVP_MATRIX_EXT* = 0x000087E3 - -proc glBeginVertexShaderEXT*(){.dynlib: dllname, - importc: "glBeginVertexShaderEXT".} -proc glEndVertexShaderEXT*(){.dynlib: dllname, importc: "glEndVertexShaderEXT".} -proc glBindVertexShaderEXT*(id: TGLuint){.dynlib: dllname, - importc: "glBindVertexShaderEXT".} -proc glGenVertexShadersEXT*(range: TGLuint): TGLuint{.dynlib: dllname, - importc: "glGenVertexShadersEXT".} -proc glDeleteVertexShaderEXT*(id: TGLuint){.dynlib: dllname, - importc: "glDeleteVertexShaderEXT".} -proc glShaderOp1EXT*(op: TGLenum, res: TGLuint, arg1: TGLuint){.dynlib: dllname, - importc: "glShaderOp1EXT".} -proc glShaderOp2EXT*(op: TGLenum, res: TGLuint, arg1: TGLuint, arg2: TGLuint){. - dynlib: dllname, importc: "glShaderOp2EXT".} -proc glShaderOp3EXT*(op: TGLenum, res: TGLuint, arg1: TGLuint, arg2: TGLuint, - arg3: TGLuint){.dynlib: dllname, importc: "glShaderOp3EXT".} -proc glSwizzleEXT*(res: TGLuint, theIn: TGLuint, outX: TGLenum, outY: TGLenum, - outZ: TGLenum, outW: TGLenum){.dynlib: dllname, - importc: "glSwizzleEXT".} -proc glWriteMaskEXT*(res: TGLuint, theIn: TGLuint, outX: TGLenum, outY: TGLenum, - outZ: TGLenum, outW: TGLenum){.dynlib: dllname, - importc: "glWriteMaskEXT".} -proc glInsertComponentEXT*(res: TGLuint, src: TGLuint, num: TGLuint){. - dynlib: dllname, importc: "glInsertComponentEXT".} -proc glExtractComponentEXT*(res: TGLuint, src: TGLuint, num: TGLuint){. - dynlib: dllname, importc: "glExtractComponentEXT".} -proc glGenSymbolsEXT*(datatype: TGLenum, storagetype: TGLenum, range: TGLenum, - components: TGLuint): TGLuint{.dynlib: dllname, - importc: "glGenSymbolsEXT".} -proc glSetInvariantEXT*(id: TGLuint, thetype: TGLenum, address: PGLvoid){. - dynlib: dllname, importc: "glSetInvariantEXT".} -proc glSetLocalConstantEXT*(id: TGLuint, thetype: TGLenum, address: PGLvoid){. - dynlib: dllname, importc: "glSetLocalConstantEXT".} -proc glVariantbvEXT*(id: TGLuint, address: PGLbyte){.dynlib: dllname, - importc: "glVariantbvEXT".} -proc glVariantsvEXT*(id: TGLuint, address: PGLshort){.dynlib: dllname, - importc: "glVariantsvEXT".} -proc glVariantivEXT*(id: TGLuint, address: PGLint){.dynlib: dllname, - importc: "glVariantivEXT".} -proc glVariantfvEXT*(id: TGLuint, address: PGLfloat){.dynlib: dllname, - importc: "glVariantfvEXT".} -proc glVariantdvEXT*(id: TGLuint, address: PGLdouble){.dynlib: dllname, - importc: "glVariantdvEXT".} -proc glVariantubvEXT*(id: TGLuint, address: PGLubyte){.dynlib: dllname, - importc: "glVariantubvEXT".} -proc glVariantusvEXT*(id: TGLuint, address: PGLushort){.dynlib: dllname, - importc: "glVariantusvEXT".} -proc glVariantuivEXT*(id: TGLuint, address: PGLuint){.dynlib: dllname, - importc: "glVariantuivEXT".} -proc glVariantPointerEXT*(id: TGLuint, thetype: TGLenum, stride: TGLuint, - address: PGLvoid){.dynlib: dllname, - importc: "glVariantPointerEXT".} -proc glEnableVariantClientStateEXT*(id: TGLuint){.dynlib: dllname, - importc: "glEnableVariantClientStateEXT".} -proc glDisableVariantClientStateEXT*(id: TGLuint){.dynlib: dllname, - importc: "glDisableVariantClientStateEXT".} -proc glBindLightParameterEXT*(light: TGLenum, value: TGLenum): TGLuint{. - dynlib: dllname, importc: "glBindLightParameterEXT".} -proc glBindMaterialParameterEXT*(face: TGLenum, value: TGLenum): TGLuint{. - dynlib: dllname, importc: "glBindMaterialParameterEXT".} -proc glBindTexGenParameterEXT*(theunit: TGLenum, coord: TGLenum, value: TGLenum): TGLuint{. - dynlib: dllname, importc: "glBindTexGenParameterEXT".} -proc glBindTextureUnitParameterEXT*(theunit: TGLenum, value: TGLenum): TGLuint{. - dynlib: dllname, importc: "glBindTextureUnitParameterEXT".} -proc glBindParameterEXT*(value: TGLenum): TGLuint{.dynlib: dllname, - importc: "glBindParameterEXT".} -proc glIsVariantEnabledEXT*(id: TGLuint, cap: TGLenum): TGLboolean{. - dynlib: dllname, importc: "glIsVariantEnabledEXT".} -proc glGetVariantBooleanvEXT*(id: TGLuint, value: TGLenum, data: PGLboolean){. - dynlib: dllname, importc: "glGetVariantBooleanvEXT".} -proc glGetVariantIntegervEXT*(id: TGLuint, value: TGLenum, data: PGLint){. - dynlib: dllname, importc: "glGetVariantIntegervEXT".} -proc glGetVariantFloatvEXT*(id: TGLuint, value: TGLenum, data: PGLfloat){. - dynlib: dllname, importc: "glGetVariantFloatvEXT".} -proc glGetVariantPointervEXT*(id: TGLuint, value: TGLenum, data: PGLvoid){. - dynlib: dllname, importc: "glGetVariantPointervEXT".} -proc glGetInvariantBooleanvEXT*(id: TGLuint, value: TGLenum, data: PGLboolean){. - dynlib: dllname, importc: "glGetInvariantBooleanvEXT".} -proc glGetInvariantIntegervEXT*(id: TGLuint, value: TGLenum, data: PGLint){. - dynlib: dllname, importc: "glGetInvariantIntegervEXT".} -proc glGetInvariantFloatvEXT*(id: TGLuint, value: TGLenum, data: PGLfloat){. - dynlib: dllname, importc: "glGetInvariantFloatvEXT".} -proc glGetLocalConstantBooleanvEXT*(id: TGLuint, value: TGLenum, - data: PGLboolean){.dynlib: dllname, - importc: "glGetLocalConstantBooleanvEXT".} -proc glGetLocalConstantIntegervEXT*(id: TGLuint, value: TGLenum, data: PGLint){. - dynlib: dllname, importc: "glGetLocalConstantIntegervEXT".} -proc glGetLocalConstantFloatvEXT*(id: TGLuint, value: TGLenum, data: PGLfloat){. - dynlib: dllname, importc: "glGetLocalConstantFloatvEXT".} - #***** GL_EXT_vertex_weighting *****// -const - GL_VERTEX_WEIGHTING_EXT* = 0x00008509 - GL_MODELVIEW0_EXT* = 0x00001700 - GL_MODELVIEW1_EXT* = 0x0000850A - GL_MODELVIEW0_MATRIX_EXT* = 0x00000BA6 - GL_MODELVIEW1_MATRIX_EXT* = 0x00008506 - GL_CURRENT_VERTEX_WEIGHT_EXT* = 0x0000850B - GL_VERTEX_WEIGHT_ARRAY_EXT* = 0x0000850C - GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT* = 0x0000850D - GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT* = 0x0000850E - GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT* = 0x0000850F - GL_MODELVIEW0_STACK_DEPTH_EXT* = 0x00000BA3 - GL_MODELVIEW1_STACK_DEPTH_EXT* = 0x00008502 - GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT* = 0x00008510 - -proc glVertexWeightfEXT*(weight: TGLfloat){.dynlib: dllname, - importc: "glVertexWeightfEXT".} -proc glVertexWeightfvEXT*(weight: PGLfloat){.dynlib: dllname, - importc: "glVertexWeightfvEXT".} -proc glVertexWeightPointerEXT*(size: TGLint, thetype: TGLenum, stride: TGLsizei, - pointer: PGLvoid){.dynlib: dllname, - importc: "glVertexWeightPointerEXT".} - #***** GL_HP_occlusion_test *****// -const - GL_OCCLUSION_TEST_HP* = 0x00008165 - GL_OCCLUSION_TEST_RESULT_HP* = 0x00008166 - #***** GL_NV_blend_square *****// - #***** GL_NV_copy_depth_to_color *****// - -const - GL_DEPTH_STENCIL_TO_RGBA_NV* = 0x0000886E - GL_DEPTH_STENCIL_TO_BGRA_NV* = 0x0000886F - #***** GL_NV_depth_clamp *****// - -const - GL_DEPTH_CLAMP_NV* = 0x0000864F - #***** GL_NV_evaluators *****// - -const - GL_EVAL_2D_NV* = 0x000086C0 - GL_EVAL_TRIANGULAR_2D_NV* = 0x000086C1 - GL_MAP_TESSELLATION_NV* = 0x000086C2 - GL_MAP_ATTRIB_U_ORDER_NV* = 0x000086C3 - GL_MAP_ATTRIB_V_ORDER_NV* = 0x000086C4 - GL_EVAL_FRACTIONAL_TESSELLATION_NV* = 0x000086C5 - GL_EVAL_VERTEX_ATTRIB0_NV* = 0x000086C6 - GL_EVAL_VERTEX_ATTRIB1_NV* = 0x000086C7 - GL_EVAL_VERTEX_ATTRIB2_NV* = 0x000086C8 - GL_EVAL_VERTEX_ATTRIB3_NV* = 0x000086C9 - GL_EVAL_VERTEX_ATTRIB4_NV* = 0x000086CA - GL_EVAL_VERTEX_ATTRIB5_NV* = 0x000086CB - GL_EVAL_VERTEX_ATTRIB6_NV* = 0x000086CC - GL_EVAL_VERTEX_ATTRIB7_NV* = 0x000086CD - GL_EVAL_VERTEX_ATTRIB8_NV* = 0x000086CE - GL_EVAL_VERTEX_ATTRIB9_NV* = 0x000086CF - GL_EVAL_VERTEX_ATTRIB10_NV* = 0x000086D0 - GL_EVAL_VERTEX_ATTRIB11_NV* = 0x000086D1 - GL_EVAL_VERTEX_ATTRIB12_NV* = 0x000086D2 - GL_EVAL_VERTEX_ATTRIB13_NV* = 0x000086D3 - GL_EVAL_VERTEX_ATTRIB14_NV* = 0x000086D4 - GL_EVAL_VERTEX_ATTRIB15_NV* = 0x000086D5 - GL_MAX_MAP_TESSELLATION_NV* = 0x000086D6 - GL_MAX_RATIONAL_EVAL_ORDER_NV* = 0x000086D7 - -proc glMapControlPointsNV*(target: TGLenum, index: TGLuint, thetype: TGLenum, - ustride: TGLsizei, vstride: TGLsizei, uorder: TGLint, - vorder: TGLint, thepacked: TGLboolean, - points: PGLvoid){.dynlib: dllname, - importc: "glMapControlPointsNV".} -proc glMapParameterivNV*(target: TGLenum, pname: TGLenum, params: PGLint){. - dynlib: dllname, importc: "glMapParameterivNV".} -proc glMapParameterfvNV*(target: TGLenum, pname: TGLenum, params: PGLfloat){. - dynlib: dllname, importc: "glMapParameterfvNV".} -proc glGetMapControlPointsNV*(target: TGLenum, index: TGLuint, thetype: TGLenum, - ustride: TGLsizei, vstride: TGLsizei, - thepacked: TGLboolean, points: PGLvoid){. - dynlib: dllname, importc: "glGetMapControlPointsNV".} -proc glGetMapParameterivNV*(target: TGLenum, pname: TGLenum, params: PGLint){. - dynlib: dllname, importc: "glGetMapParameterivNV".} -proc glGetMapParameterfvNV*(target: TGLenum, pname: TGLenum, params: PGLfloat){. - dynlib: dllname, importc: "glGetMapParameterfvNV".} -proc glGetMapAttribParameterivNV*(target: TGLenum, index: TGLuint, - pname: TGLenum, params: PGLint){. - dynlib: dllname, importc: "glGetMapAttribParameterivNV".} -proc glGetMapAttribParameterfvNV*(target: TGLenum, index: TGLuint, - pname: TGLenum, params: PGLfloat){. - dynlib: dllname, importc: "glGetMapAttribParameterfvNV".} -proc glEvalMapsNV*(target: TGLenum, mode: TGLenum){.dynlib: dllname, - importc: "glEvalMapsNV".} - #***** GL_NV_fence *****// -const - GL_ALL_COMPLETED_NV* = 0x000084F2 - GL_FENCE_STATUS_NV* = 0x000084F3 - GL_FENCE_CONDITION_NV* = 0x000084F4 - -proc glGenFencesNV*(n: TGLsizei, fences: PGLuint){.dynlib: dllname, - importc: "glGenFencesNV".} -proc glDeleteFencesNV*(n: TGLsizei, fences: PGLuint){.dynlib: dllname, - importc: "glDeleteFencesNV".} -proc glSetFenceNV*(fence: TGLuint, condition: TGLenum){.dynlib: dllname, - importc: "glSetFenceNV".} -proc glTestFenceNV*(fence: TGLuint): TGLboolean{.dynlib: dllname, - importc: "glTestFenceNV".} -proc glFinishFenceNV*(fence: TGLuint){.dynlib: dllname, - importc: "glFinishFenceNV".} -proc glIsFenceNV*(fence: TGLuint): TGLboolean{.dynlib: dllname, - importc: "glIsFenceNV".} -proc glGetFenceivNV*(fence: TGLuint, pname: TGLenum, params: PGLint){. - dynlib: dllname, importc: "glGetFenceivNV".} - #***** GL_NV_fog_distance *****// -const - GL_FOG_DISTANCE_MODE_NV* = 0x0000855A - GL_EYE_RADIAL_NV* = 0x0000855B - GL_EYE_PLANE_ABSOLUTE_NV* = 0x0000855C - #***** GL_NV_light_max_exponent *****// - -const - GL_MAX_SHININESS_NV* = 0x00008504 - GL_MAX_SPOT_EXPONENT_NV* = 0x00008505 - #***** GL_NV_multisample_filter_hint *****// - -const - GL_MULTISAMPLE_FILTER_HINT_NV* = 0x00008534 - #***** GL_NV_occlusion_query *****// - # GL_OCCLUSION_TEST_HP { already defined } - # GL_OCCLUSION_TEST_RESULT_HP { already defined } - -const - GL_PIXEL_COUNTER_BITS_NV* = 0x00008864 - GL_CURRENT_OCCLUSION_QUERY_ID_NV* = 0x00008865 - GL_PIXEL_COUNT_NV* = 0x00008866 - GL_PIXEL_COUNT_AVAILABLE_NV* = 0x00008867 - -proc glGenOcclusionQueriesNV*(n: TGLsizei, ids: PGLuint){.dynlib: dllname, - importc: "glGenOcclusionQueriesNV".} -proc glDeleteOcclusionQueriesNV*(n: TGLsizei, ids: PGLuint){.dynlib: dllname, - importc: "glDeleteOcclusionQueriesNV".} -proc glIsOcclusionQueryNV*(id: TGLuint): TGLboolean{.dynlib: dllname, - importc: "glIsOcclusionQueryNV".} -proc glBeginOcclusionQueryNV*(id: TGLuint){.dynlib: dllname, - importc: "glBeginOcclusionQueryNV".} -proc glEndOcclusionQueryNV*(){.dynlib: dllname, importc: "glEndOcclusionQueryNV".} -proc glGetOcclusionQueryivNV*(id: TGLuint, pname: TGLenum, params: PGLint){. - dynlib: dllname, importc: "glGetOcclusionQueryivNV".} -proc glGetOcclusionQueryuivNV*(id: TGLuint, pname: TGLenum, params: PGLuint){. - dynlib: dllname, importc: "glGetOcclusionQueryuivNV".} - #***** GL_NV_packed_depth_stencil *****// -const - GL_DEPTH_STENCIL_NV* = 0x000084F9 - GL_UNSIGNED_INT_24_8_NV* = 0x000084FA - #***** GL_NV_point_sprite *****// - -const - GL_POINT_SPRITE_NV* = 0x00008861 - GL_COORD_REPLACE_NV* = 0x00008862 - GL_POINT_SPRITE_R_MODE_NV* = 0x00008863 - -proc glPointParameteriNV*(pname: TGLenum, param: TGLint){.dynlib: dllname, - importc: "glPointParameteriNV".} -proc glPointParameterivNV*(pname: TGLenum, params: PGLint){.dynlib: dllname, - importc: "glPointParameterivNV".} - #***** GL_NV_register_combiners *****// -const - GL_REGISTER_COMBINERS_NV* = 0x00008522 - GL_COMBINER0_NV* = 0x00008550 - GL_COMBINER1_NV* = 0x00008551 - GL_COMBINER2_NV* = 0x00008552 - GL_COMBINER3_NV* = 0x00008553 - GL_COMBINER4_NV* = 0x00008554 - GL_COMBINER5_NV* = 0x00008555 - GL_COMBINER6_NV* = 0x00008556 - GL_COMBINER7_NV* = 0x00008557 - GL_VARIABLE_A_NV* = 0x00008523 - GL_VARIABLE_B_NV* = 0x00008524 - GL_VARIABLE_C_NV* = 0x00008525 - GL_VARIABLE_D_NV* = 0x00008526 - GL_VARIABLE_E_NV* = 0x00008527 - GL_VARIABLE_F_NV* = 0x00008528 - GL_VARIABLE_G_NV* = 0x00008529 - GL_CONSTANT_COLOR0_NV* = 0x0000852A - GL_CONSTANT_COLOR1_NV* = 0x0000852B - GL_PRIMARY_COLOR_NV* = 0x0000852C - GL_SECONDARY_COLOR_NV* = 0x0000852D - GL_SPARE0_NV* = 0x0000852E - GL_SPARE1_NV* = 0x0000852F - GL_UNSIGNED_IDENTITY_NV* = 0x00008536 - GL_UNSIGNED_INVERT_NV* = 0x00008537 - GL_EXPAND_NORMAL_NV* = 0x00008538 - GL_EXPAND_NEGATE_NV* = 0x00008539 - GL_HALF_BIAS_NORMAL_NV* = 0x0000853A - GL_HALF_BIAS_NEGATE_NV* = 0x0000853B - GL_SIGNED_IDENTITY_NV* = 0x0000853C - GL_SIGNED_NEGATE_NV* = 0x0000853D - GL_E_TIMES_F_NV* = 0x00008531 - GL_SPARE0_PLUS_SECONDARY_COLOR_NV* = 0x00008532 - GL_SCALE_BY_TWO_NV* = 0x0000853E - GL_SCALE_BY_FOUR_NV* = 0x0000853F - GL_SCALE_BY_ONE_HALF_NV* = 0x00008540 - GL_BIAS_BY_NEGATIVE_ONE_HALF_NV* = 0x00008541 - GL_DISCARD_NV* = 0x00008530 - constGL_COMBINER_INPUT_NV* = 0x00008542 - GL_COMBINER_MAPPING_NV* = 0x00008543 - GL_COMBINER_COMPONENT_USAGE_NV* = 0x00008544 - GL_COMBINER_AB_DOT_PRODUCT_NV* = 0x00008545 - GL_COMBINER_CD_DOT_PRODUCT_NV* = 0x00008546 - GL_COMBINER_MUX_SUM_NV* = 0x00008547 - GL_COMBINER_SCALE_NV* = 0x00008548 - GL_COMBINER_BIAS_NV* = 0x00008549 - GL_COMBINER_AB_OUTPUT_NV* = 0x0000854A - GL_COMBINER_CD_OUTPUT_NV* = 0x0000854B - GL_COMBINER_SUM_OUTPUT_NV* = 0x0000854C - GL_NUM_GENERAL_COMBINERS_NV* = 0x0000854E - GL_COLOR_SUM_CLAMP_NV* = 0x0000854F - GL_MAX_GENERAL_COMBINERS_NV* = 0x0000854D - -proc glCombinerParameterfvNV*(pname: TGLenum, params: PGLfloat){. - dynlib: dllname, importc: "glCombinerParameterfvNV".} -proc glCombinerParameterivNV*(pname: TGLenum, params: PGLint){.dynlib: dllname, - importc: "glCombinerParameterivNV".} -proc glCombinerParameterfNV*(pname: TGLenum, param: TGLfloat){.dynlib: dllname, - importc: "glCombinerParameterfNV".} -proc glCombinerParameteriNV*(pname: TGLenum, param: TGLint){.dynlib: dllname, - importc: "glCombinerParameteriNV".} -proc glCombinerInputNV*(stage: TGLenum, portion: TGLenum, variable: TGLenum, - input: TGLenum, mapping: TGLenum, - componentUsage: TGLenum){.dynlib: dllname, - importc: "glCombinerInputNV".} -proc glCombinerOutputNV*(stage: TGLenum, portion: TGLenum, abOutput: TGLenum, - cdOutput: TGLenum, sumOutput: TGLenum, scale: TGLenum, - bias: TGLenum, abDotProduct: TGLboolean, - cdDotProduct: TGLboolean, muxSum: TGLboolean){. - dynlib: dllname, importc: "glCombinerOutputNV".} -proc glFinalCombinerInputNV*(variable: TGLenum, input: TGLenum, - mapping: TGLenum, componentUsage: TGLenum){. - dynlib: dllname, importc: "glFinalCombinerInputNV".} -proc glGetCombinerInputParameterfvNV*(stage: TGLenum, portion: TGLenum, - variable: TGLenum, pname: TGLenum, - params: PGLfloat){.dynlib: dllname, - importc: "glGetCombinerInputParameterfvNV".} -proc glGetCombinerInputParameterivNV*(stage: TGLenum, portion: TGLenum, - variable: TGLenum, pname: TGLenum, - params: PGLint){.dynlib: dllname, - importc: "glGetCombinerInputParameterivNV".} -proc glGetCombinerOutputParameterfvNV*(stage: TGLenum, portion: TGLenum, - pname: TGLenum, params: PGLfloat){. - dynlib: dllname, importc: "glGetCombinerOutputParameterfvNV".} -proc glGetCombinerOutputParameterivNV*(stage: TGLenum, portion: TGLenum, - pname: TGLenum, params: PGLint){. - dynlib: dllname, importc: "glGetCombinerOutputParameterivNV".} -proc glGetFinalCombinerInputParameterfvNV*(variable: TGLenum, pname: TGLenum, - params: PGLfloat){.dynlib: dllname, - importc: "glGetFinalCombinerInputParameterfvNV".} -proc glGetFinalCombinerInputParameterivNV*(variable: TGLenum, pname: TGLenum, - params: PGLint){.dynlib: dllname, - importc: "glGetFinalCombinerInputParameterivNV".} - #***** GL_NV_register_combiners2 *****// -const - GL_PER_STAGE_CONSTANTS_NV* = 0x00008535 - -proc glCombinerStageParameterfvNV*(stage: TGLenum, pname: TGLenum, - params: PGLfloat){.dynlib: dllname, - importc: "glCombinerStageParameterfvNV".} -proc glGetCombinerStageParameterfvNV*(stage: TGLenum, pname: TGLenum, - params: PGLfloat){.dynlib: dllname, - importc: "glGetCombinerStageParameterfvNV".} - #***** GL_NV_texgen_emboss *****// -const - GL_EMBOSS_MAP_NV* = 0x0000855F - GL_EMBOSS_LIGHT_NV* = 0x0000855D - GL_EMBOSS_CONSTANT_NV* = 0x0000855E - #***** GL_NV_texgen_reflection *****// - -const - GL_NORMAL_MAP_NV* = 0x00008511 - GL_REFLECTION_MAP_NV* = 0x00008512 - #***** GL_NV_texture_compression_vtc *****// - # GL_COMPRESSED_RGB_S3TC_DXT1_EXT { already defined } - # GL_COMPRESSED_RGBA_S3TC_DXT1_EXT { already defined } - # GL_COMPRESSED_RGBA_S3TC_DXT3_EXT { already defined } - # GL_COMPRESSED_RGBA_S3TC_DXT5_EXT { already defined } - #***** GL_NV_texture_env_combine4 *****// - -const - GL_COMBINE4_NV* = 0x00008503 - GL_SOURCE3_RGB_NV* = 0x00008583 - GL_SOURCE3_ALPHA_NV* = 0x0000858B - GL_OPERAND3_RGB_NV* = 0x00008593 - GL_OPERAND3_ALPHA_NV* = 0x0000859B - #***** GL_NV_texture_rectangle *****// - -const - GL_TEXTURE_RECTANGLE_NV* = 0x000084F5 - GL_TEXTURE_BINDING_RECTANGLE_NV* = 0x000084F6 - GL_PROXY_TEXTURE_RECTANGLE_NV* = 0x000084F7 - GL_MAX_RECTANGLE_TEXTURE_SIZE_NV* = 0x000084F8 - #***** GL_NV_texture_shader *****// - -const - GL_TEXTURE_SHADER_NV* = 0x000086DE - GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV* = 0x000086D9 - GL_SHADER_OPERATION_NV* = 0x000086DF - GL_CULL_MODES_NV* = 0x000086E0 - GL_OFFSET_TEXTURE_MATRIX_NV* = 0x000086E1 - GL_OFFSET_TEXTURE_SCALE_NV* = 0x000086E2 - GL_OFFSET_TEXTURE_BIAS_NV* = 0x000086E3 - GL_PREVIOUS_TEXTURE_INPUT_NV* = 0x000086E4 - GL_CONST_EYE_NV* = 0x000086E5 - GL_SHADER_CONSISTENT_NV* = 0x000086DD - GL_PASS_THROUGH_NV* = 0x000086E6 - GL_CULL_FRAGMENT_NV* = 0x000086E7 - GL_OFFSET_TEXTURE_2D_NV* = 0x000086E8 - GL_OFFSET_TEXTURE_RECTANGLE_NV* = 0x0000864C - GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV* = 0x0000864D - GL_DEPENDENT_AR_TEXTURE_2D_NV* = 0x000086E9 - GL_DEPENDENT_GB_TEXTURE_2D_NV* = 0x000086EA - GL_DOT_PRODUCT_NV* = 0x000086EC - GL_DOT_PRODUCT_DEPTH_REPLACE_NV* = 0x000086ED - GL_DOT_PRODUCT_TEXTURE_2D_NV* = 0x000086EE - GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV* = 0x0000864E - GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV* = 0x000086F0 - GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV* = 0x000086F1 - GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV* = 0x000086F2 - GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV* = 0x000086F3 - GL_HILO_NV* = 0x000086F4 - GL_DSDT_NV* = 0x000086F5 - GL_DSDT_MAG_NV* = 0x000086F6 - GL_DSDT_MAG_VIB_NV* = 0x000086F7 - GL_UNSIGNED_INT_S8_S8_8_8_NV* = 0x000086DA - GL_UNSIGNED_INT_8_8_S8_S8_REV_NV* = 0x000086DB - GL_SIGNED_RGBA_NV* = 0x000086FB - GL_SIGNED_RGBA8_NV* = 0x000086FC - GL_SIGNED_RGB_NV* = 0x000086FE - GL_SIGNED_RGB8_NV* = 0x000086FF - GL_SIGNED_LUMINANCE_NV* = 0x00008701 - GL_SIGNED_LUMINANCE8_NV* = 0x00008702 - GL_SIGNED_LUMINANCE_ALPHA_NV* = 0x00008703 - GL_SIGNED_LUMINANCE8_ALPHA8_NV* = 0x00008704 - GL_SIGNED_ALPHA_NV* = 0x00008705 - GL_SIGNED_ALPHA8_NV* = 0x00008706 - GL_SIGNED_INTENSITY_NV* = 0x00008707 - GL_SIGNED_INTENSITY8_NV* = 0x00008708 - GL_SIGNED_RGB_UNSIGNED_ALPHA_NV* = 0x0000870C - GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV* = 0x0000870D - GL_HILO16_NV* = 0x000086F8 - GL_SIGNED_HILO_NV* = 0x000086F9 - GL_SIGNED_HILO16_NV* = 0x000086FA - GL_DSDT8_NV* = 0x00008709 - GL_DSDT8_MAG8_NV* = 0x0000870A - GL_DSDT_MAG_INTENSITY_NV* = 0x000086DC - GL_DSDT8_MAG8_INTENSITY8_NV* = 0x0000870B - GL_HI_SCALE_NV* = 0x0000870E - GL_LO_SCALE_NV* = 0x0000870F - GL_DS_SCALE_NV* = 0x00008710 - GL_DT_SCALE_NV* = 0x00008711 - GL_MAGNITUDE_SCALE_NV* = 0x00008712 - GL_VIBRANCE_SCALE_NV* = 0x00008713 - GL_HI_BIAS_NV* = 0x00008714 - GL_LO_BIAS_NV* = 0x00008715 - GL_DS_BIAS_NV* = 0x00008716 - GL_DT_BIAS_NV* = 0x00008717 - GL_MAGNITUDE_BIAS_NV* = 0x00008718 - GL_VIBRANCE_BIAS_NV* = 0x00008719 - GL_TEXTURE_BORDER_VALUES_NV* = 0x0000871A - GL_TEXTURE_HI_SIZE_NV* = 0x0000871B - GL_TEXTURE_LO_SIZE_NV* = 0x0000871C - GL_TEXTURE_DS_SIZE_NV* = 0x0000871D - GL_TEXTURE_DT_SIZE_NV* = 0x0000871E - GL_TEXTURE_MAG_SIZE_NV* = 0x0000871F - #***** GL_NV_texture_shader2 *****// - -const - GL_DOT_PRODUCT_TEXTURE_3D_NV* = 0x000086EF # GL_HILO_NV { already defined } - # GL_DSDT_NV { already defined } - # GL_DSDT_MAG_NV { already defined } - # GL_DSDT_MAG_VIB_NV { already defined } - # GL_UNSIGNED_INT_S8_S8_8_8_NV { already defined } - # GL_UNSIGNED_INT_8_8_S8_S8_REV_NV { already defined } - # GL_SIGNED_RGBA_NV { already defined } - # GL_SIGNED_RGBA8_NV { already defined } - # GL_SIGNED_RGB_NV { already defined } - # GL_SIGNED_RGB8_NV { already defined } - # GL_SIGNED_LUMINANCE_NV { already defined } - # GL_SIGNED_LUMINANCE8_NV { already defined } - # GL_SIGNED_LUMINANCE_ALPHA_NV { already defined } - # GL_SIGNED_LUMINANCE8_ALPHA8_NV { already defined } - # GL_SIGNED_ALPHA_NV { already defined } - # GL_SIGNED_ALPHA8_NV { already defined } - # GL_SIGNED_INTENSITY_NV { already defined } - # GL_SIGNED_INTENSITY8_NV { already defined } - # GL_SIGNED_RGB_UNSIGNED_ALPHA_NV { already defined } - # GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV { already defined } - # GL_HILO16_NV { already defined } - # GL_SIGNED_HILO_NV { already defined } - # GL_SIGNED_HILO16_NV { already defined } - # GL_DSDT8_NV { already defined } - # GL_DSDT8_MAG8_NV { already defined } - # GL_DSDT_MAG_INTENSITY_NV { already defined } - # GL_DSDT8_MAG8_INTENSITY8_NV { already defined } - #***** GL_NV_texture_shader3 *****// - -const - GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV* = 0x00008850 - GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV* = 0x00008851 - GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV* = 0x00008852 - GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV* = 0x00008853 - GL_OFFSET_HILO_TEXTURE_2D_NV* = 0x00008854 - GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV* = 0x00008855 - GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV* = 0x00008856 - GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV* = 0x00008857 - GL_DEPENDENT_HILO_TEXTURE_2D_NV* = 0x00008858 - GL_DEPENDENT_RGB_TEXTURE_3D_NV* = 0x00008859 - GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV* = 0x0000885A - GL_DOT_PRODUCT_PASS_THROUGH_NV* = 0x0000885B - GL_DOT_PRODUCT_TEXTURE_1D_NV* = 0x0000885C - GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV* = 0x0000885D - GL_HILO8_NV* = 0x0000885E - GL_SIGNED_HILO8_NV* = 0x0000885F - GL_FORCE_BLUE_TO_ONE_NV* = 0x00008860 - #***** GL_NV_vertex_array_range *****// - -const - constGL_VERTEX_ARRAY_RANGE_NV* = 0x0000851D - GL_VERTEX_ARRAY_RANGE_LENGTH_NV* = 0x0000851E - GL_VERTEX_ARRAY_RANGE_VALID_NV* = 0x0000851F - GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV* = 0x00008520 - GL_VERTEX_ARRAY_RANGE_POINTER_NV* = 0x00008521 - -proc glVertexArrayRangeNV*(len: TGLsizei, pointer: PGLvoid){.dynlib: dllname, - importc: "glVertexArrayRangeNV".} -proc glFlushVertexArrayRangeNV*(){.dynlib: dllname, - importc: "glFlushVertexArrayRangeNV".} - #***** GL_NV_vertex_array_range2 *****// -const - GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV* = 0x00008533 - #***** GL_NV_vertex_program *****// - -const - GL_VERTEX_PROGRAM_NV* = 0x00008620 - GL_VERTEX_PROGRAM_POINT_SIZE_NV* = 0x00008642 - GL_VERTEX_PROGRAM_TWO_SIDE_NV* = 0x00008643 - GL_VERTEX_STATE_PROGRAM_NV* = 0x00008621 - GL_ATTRIB_ARRAY_SIZE_NV* = 0x00008623 - GL_ATTRIB_ARRAY_STRIDE_NV* = 0x00008624 - GL_ATTRIB_ARRAY_TYPE_NV* = 0x00008625 - GL_CURRENT_ATTRIB_NV* = 0x00008626 - GL_PROGRAM_PARAMETER_NV* = 0x00008644 - GL_ATTRIB_ARRAY_POINTER_NV* = 0x00008645 - GL_PROGRAM_TARGET_NV* = 0x00008646 - GL_PROGRAM_LENGTH_NV* = 0x00008627 - GL_PROGRAM_RESIDENT_NV* = 0x00008647 - GL_PROGRAM_STRING_NV* = 0x00008628 - constGL_TRACK_MATRIX_NV* = 0x00008648 - GL_TRACK_MATRIX_TRANSFORM_NV* = 0x00008649 - GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV* = 0x0000862E - GL_MAX_TRACK_MATRICES_NV* = 0x0000862F - GL_CURRENT_MATRIX_STACK_DEPTH_NV* = 0x00008640 - GL_CURRENT_MATRIX_NV* = 0x00008641 - GL_VERTEX_PROGRAM_BINDING_NV* = 0x0000864A - GL_PROGRAM_ERROR_POSITION_NV* = 0x0000864B - GL_MODELVIEW_PROJECTION_NV* = 0x00008629 - GL_MATRIX0_NV* = 0x00008630 - GL_MATRIX1_NV* = 0x00008631 - GL_MATRIX2_NV* = 0x00008632 - GL_MATRIX3_NV* = 0x00008633 - GL_MATRIX4_NV* = 0x00008634 - GL_MATRIX5_NV* = 0x00008635 - GL_MATRIX6_NV* = 0x00008636 - GL_MATRIX7_NV* = 0x00008637 - GL_IDENTITY_NV* = 0x0000862A - GL_INVERSE_NV* = 0x0000862B - GL_TRANSPOSE_NV* = 0x0000862C - GL_INVERSE_TRANSPOSE_NV* = 0x0000862D - GL_VERTEX_ATTRIB_ARRAY0_NV* = 0x00008650 - GL_VERTEX_ATTRIB_ARRAY1_NV* = 0x00008651 - GL_VERTEX_ATTRIB_ARRAY2_NV* = 0x00008652 - GL_VERTEX_ATTRIB_ARRAY3_NV* = 0x00008653 - GL_VERTEX_ATTRIB_ARRAY4_NV* = 0x00008654 - GL_VERTEX_ATTRIB_ARRAY5_NV* = 0x00008655 - GL_VERTEX_ATTRIB_ARRAY6_NV* = 0x00008656 - GL_VERTEX_ATTRIB_ARRAY7_NV* = 0x00008657 - GL_VERTEX_ATTRIB_ARRAY8_NV* = 0x00008658 - GL_VERTEX_ATTRIB_ARRAY9_NV* = 0x00008659 - GL_VERTEX_ATTRIB_ARRAY10_NV* = 0x0000865A - GL_VERTEX_ATTRIB_ARRAY11_NV* = 0x0000865B - GL_VERTEX_ATTRIB_ARRAY12_NV* = 0x0000865C - GL_VERTEX_ATTRIB_ARRAY13_NV* = 0x0000865D - GL_VERTEX_ATTRIB_ARRAY14_NV* = 0x0000865E - GL_VERTEX_ATTRIB_ARRAY15_NV* = 0x0000865F - GL_MAP1_VERTEX_ATTRIB0_4_NV* = 0x00008660 - GL_MAP1_VERTEX_ATTRIB1_4_NV* = 0x00008661 - GL_MAP1_VERTEX_ATTRIB2_4_NV* = 0x00008662 - GL_MAP1_VERTEX_ATTRIB3_4_NV* = 0x00008663 - GL_MAP1_VERTEX_ATTRIB4_4_NV* = 0x00008664 - GL_MAP1_VERTEX_ATTRIB5_4_NV* = 0x00008665 - GL_MAP1_VERTEX_ATTRIB6_4_NV* = 0x00008666 - GL_MAP1_VERTEX_ATTRIB7_4_NV* = 0x00008667 - GL_MAP1_VERTEX_ATTRIB8_4_NV* = 0x00008668 - GL_MAP1_VERTEX_ATTRIB9_4_NV* = 0x00008669 - GL_MAP1_VERTEX_ATTRIB10_4_NV* = 0x0000866A - GL_MAP1_VERTEX_ATTRIB11_4_NV* = 0x0000866B - GL_MAP1_VERTEX_ATTRIB12_4_NV* = 0x0000866C - GL_MAP1_VERTEX_ATTRIB13_4_NV* = 0x0000866D - GL_MAP1_VERTEX_ATTRIB14_4_NV* = 0x0000866E - GL_MAP1_VERTEX_ATTRIB15_4_NV* = 0x0000866F - GL_MAP2_VERTEX_ATTRIB0_4_NV* = 0x00008670 - GL_MAP2_VERTEX_ATTRIB1_4_NV* = 0x00008671 - GL_MAP2_VERTEX_ATTRIB2_4_NV* = 0x00008672 - GL_MAP2_VERTEX_ATTRIB3_4_NV* = 0x00008673 - GL_MAP2_VERTEX_ATTRIB4_4_NV* = 0x00008674 - GL_MAP2_VERTEX_ATTRIB5_4_NV* = 0x00008675 - GL_MAP2_VERTEX_ATTRIB6_4_NV* = 0x00008676 - GL_MAP2_VERTEX_ATTRIB7_4_NV* = 0x00008677 - GL_MAP2_VERTEX_ATTRIB8_4_NV* = 0x00008678 - GL_MAP2_VERTEX_ATTRIB9_4_NV* = 0x00008679 - GL_MAP2_VERTEX_ATTRIB10_4_NV* = 0x0000867A - GL_MAP2_VERTEX_ATTRIB11_4_NV* = 0x0000867B - GL_MAP2_VERTEX_ATTRIB12_4_NV* = 0x0000867C - GL_MAP2_VERTEX_ATTRIB13_4_NV* = 0x0000867D - GL_MAP2_VERTEX_ATTRIB14_4_NV* = 0x0000867E - GL_MAP2_VERTEX_ATTRIB15_4_NV* = 0x0000867F - -proc glBindProgramNV*(target: TGLenum, id: TGLuint){.dynlib: dllname, - importc: "glBindProgramNV".} -proc glDeleteProgramsNV*(n: TGLsizei, ids: PGLuint){.dynlib: dllname, - importc: "glDeleteProgramsNV".} -proc glExecuteProgramNV*(target: TGLenum, id: TGLuint, params: PGLfloat){. - dynlib: dllname, importc: "glExecuteProgramNV".} -proc glGenProgramsNV*(n: TGLsizei, ids: PGLuint){.dynlib: dllname, - importc: "glGenProgramsNV".} -proc glAreProgramsResidentNV*(n: TGLsizei, ids: PGLuint, residences: PGLboolean): TGLboolean{. - dynlib: dllname, importc: "glAreProgramsResidentNV".} -proc glRequestResidentProgramsNV*(n: TGLsizei, ids: PGLuint){.dynlib: dllname, - importc: "glRequestResidentProgramsNV".} -proc glGetProgramParameterfvNV*(target: TGLenum, index: TGLuint, pname: TGLenum, - params: PGLfloat){.dynlib: dllname, - importc: "glGetProgramParameterfvNV".} -proc glGetProgramParameterdvNV*(target: TGLenum, index: TGLuint, pname: TGLenum, - params: PGLdouble){.dynlib: dllname, - importc: "glGetProgramParameterdvNV".} -proc glGetProgramivNV*(id: TGLuint, pname: TGLenum, params: PGLint){. - dynlib: dllname, importc: "glGetProgramivNV".} -proc glGetProgramStringNV*(id: TGLuint, pname: TGLenum, theProgram: PGLubyte){. - dynlib: dllname, importc: "glGetProgramStringNV".} -proc glGetTrackMatrixivNV*(target: TGLenum, address: TGLuint, pname: TGLenum, - params: PGLint){.dynlib: dllname, - importc: "glGetTrackMatrixivNV".} -proc glGetVertexAttribdvNV*(index: TGLuint, pname: TGLenum, params: PGLdouble){. - dynlib: dllname, importc: "glGetVertexAttribdvNV".} -proc glGetVertexAttribfvNV*(index: TGLuint, pname: TGLenum, params: PGLfloat){. - dynlib: dllname, importc: "glGetVertexAttribfvNV".} -proc glGetVertexAttribivNV*(index: TGLuint, pname: TGLenum, params: PGLint){. - dynlib: dllname, importc: "glGetVertexAttribivNV".} -proc glGetVertexAttribPointervNV*(index: TGLuint, pname: TGLenum, - pointer: PGLvoid){.dynlib: dllname, - importc: "glGetVertexAttribPointervNV".} -proc glIsProgramNV*(id: TGLuint): TGLboolean{.dynlib: dllname, - importc: "glIsProgramNV".} -proc glLoadProgramNV*(target: TGLenum, id: TGLuint, length: TGLsizei, - theProgram: PGLubyte){.dynlib: dllname, - importc: "glLoadProgramNV".} -proc glProgramParameter4fNV*(target: TGLenum, index: TGLuint, x: TGLfloat, - y: TGLfloat, z: TGLfloat, w: TGLfloat){. - dynlib: dllname, importc: "glProgramParameter4fNV".} -proc glProgramParameter4fvNV*(target: TGLenum, index: TGLuint, params: PGLfloat){. - dynlib: dllname, importc: "glProgramParameter4fvNV".} -proc glProgramParameters4dvNV*(target: TGLenum, index: TGLuint, num: TGLuint, - params: PGLdouble){.dynlib: dllname, - importc: "glProgramParameters4dvNV".} -proc glProgramParameters4fvNV*(target: TGLenum, index: TGLuint, num: TGLuint, - params: PGLfloat){.dynlib: dllname, - importc: "glProgramParameters4fvNV".} -proc glTrackMatrixNV*(target: TGLenum, address: TGLuint, matrix: TGLenum, - transform: TGLenum){.dynlib: dllname, - importc: "glTrackMatrixNV".} -proc glVertexAttribPointerNV*(index: TGLuint, size: TGLint, thetype: TGLenum, - stride: TGLsizei, pointer: PGLvoid){. - dynlib: dllname, importc: "glVertexAttribPointerNV".} -proc glVertexAttrib1sNV*(index: TGLuint, x: TGLshort){.dynlib: dllname, - importc: "glVertexAttrib1sNV".} -proc glVertexAttrib1fNV*(index: TGLuint, x: TGLfloat){.dynlib: dllname, - importc: "glVertexAttrib1fNV".} -proc glVertexAttrib1dNV*(index: TGLuint, x: TGLdouble){.dynlib: dllname, - importc: "glVertexAttrib1dNV".} -proc glVertexAttrib2sNV*(index: TGLuint, x: TGLshort, y: TGLshort){. - dynlib: dllname, importc: "glVertexAttrib2sNV".} -proc glVertexAttrib2fNV*(index: TGLuint, x: TGLfloat, y: TGLfloat){. - dynlib: dllname, importc: "glVertexAttrib2fNV".} -proc glVertexAttrib2dNV*(index: TGLuint, x: TGLdouble, y: TGLdouble){. - dynlib: dllname, importc: "glVertexAttrib2dNV".} -proc glVertexAttrib3sNV*(index: TGLuint, x: TGLshort, y: TGLshort, z: TGLshort){. - dynlib: dllname, importc: "glVertexAttrib3sNV".} -proc glVertexAttrib3fNV*(index: TGLuint, x: TGLfloat, y: TGLfloat, z: TGLfloat){. - dynlib: dllname, importc: "glVertexAttrib3fNV".} -proc glVertexAttrib3dNV*(index: TGLuint, x: TGLdouble, y: TGLdouble, - z: TGLdouble){.dynlib: dllname, - importc: "glVertexAttrib3dNV".} -proc glVertexAttrib4sNV*(index: TGLuint, x: TGLshort, y: TGLshort, z: TGLshort, - w: TGLshort){.dynlib: dllname, - importc: "glVertexAttrib4sNV".} -proc glVertexAttrib4fNV*(index: TGLuint, x: TGLfloat, y: TGLfloat, z: TGLfloat, - w: TGLfloat){.dynlib: dllname, - importc: "glVertexAttrib4fNV".} -proc glVertexAttrib4dNV*(index: TGLuint, x: TGLdouble, y: TGLdouble, - z: TGLdouble, w: TGLdouble){.dynlib: dllname, - importc: "glVertexAttrib4dNV".} -proc glVertexAttrib4ubNV*(index: TGLuint, x: TGLubyte, y: TGLubyte, z: TGLubyte, - w: TGLubyte){.dynlib: dllname, - importc: "glVertexAttrib4ubNV".} -proc glVertexAttrib1svNV*(index: TGLuint, v: PGLshort){.dynlib: dllname, - importc: "glVertexAttrib1svNV".} -proc glVertexAttrib1fvNV*(index: TGLuint, v: PGLfloat){.dynlib: dllname, - importc: "glVertexAttrib1fvNV".} -proc glVertexAttrib1dvNV*(index: TGLuint, v: PGLdouble){.dynlib: dllname, - importc: "glVertexAttrib1dvNV".} -proc glVertexAttrib2svNV*(index: TGLuint, v: PGLshort){.dynlib: dllname, - importc: "glVertexAttrib2svNV".} -proc glVertexAttrib2fvNV*(index: TGLuint, v: PGLfloat){.dynlib: dllname, - importc: "glVertexAttrib2fvNV".} -proc glVertexAttrib2dvNV*(index: TGLuint, v: PGLdouble){.dynlib: dllname, - importc: "glVertexAttrib2dvNV".} -proc glVertexAttrib3svNV*(index: TGLuint, v: PGLshort){.dynlib: dllname, - importc: "glVertexAttrib3svNV".} -proc glVertexAttrib3fvNV*(index: TGLuint, v: PGLfloat){.dynlib: dllname, - importc: "glVertexAttrib3fvNV".} -proc glVertexAttrib3dvNV*(index: TGLuint, v: PGLdouble){.dynlib: dllname, - importc: "glVertexAttrib3dvNV".} -proc glVertexAttrib4svNV*(index: TGLuint, v: PGLshort){.dynlib: dllname, - importc: "glVertexAttrib4svNV".} -proc glVertexAttrib4fvNV*(index: TGLuint, v: PGLfloat){.dynlib: dllname, - importc: "glVertexAttrib4fvNV".} -proc glVertexAttrib4dvNV*(index: TGLuint, v: PGLdouble){.dynlib: dllname, - importc: "glVertexAttrib4dvNV".} -proc glVertexAttrib4ubvNV*(index: TGLuint, v: PGLubyte){.dynlib: dllname, - importc: "glVertexAttrib4ubvNV".} -proc glVertexAttribs1svNV*(index: TGLuint, n: TGLsizei, v: PGLshort){. - dynlib: dllname, importc: "glVertexAttribs1svNV".} -proc glVertexAttribs1fvNV*(index: TGLuint, n: TGLsizei, v: PGLfloat){. - dynlib: dllname, importc: "glVertexAttribs1fvNV".} -proc glVertexAttribs1dvNV*(index: TGLuint, n: TGLsizei, v: PGLdouble){. - dynlib: dllname, importc: "glVertexAttribs1dvNV".} -proc glVertexAttribs2svNV*(index: TGLuint, n: TGLsizei, v: PGLshort){. - dynlib: dllname, importc: "glVertexAttribs2svNV".} -proc glVertexAttribs2fvNV*(index: TGLuint, n: TGLsizei, v: PGLfloat){. - dynlib: dllname, importc: "glVertexAttribs2fvNV".} -proc glVertexAttribs2dvNV*(index: TGLuint, n: TGLsizei, v: PGLdouble){. - dynlib: dllname, importc: "glVertexAttribs2dvNV".} -proc glVertexAttribs3svNV*(index: TGLuint, n: TGLsizei, v: PGLshort){. - dynlib: dllname, importc: "glVertexAttribs3svNV".} -proc glVertexAttribs3fvNV*(index: TGLuint, n: TGLsizei, v: PGLfloat){. - dynlib: dllname, importc: "glVertexAttribs3fvNV".} -proc glVertexAttribs3dvNV*(index: TGLuint, n: TGLsizei, v: PGLdouble){. - dynlib: dllname, importc: "glVertexAttribs3dvNV".} -proc glVertexAttribs4svNV*(index: TGLuint, n: TGLsizei, v: PGLshort){. - dynlib: dllname, importc: "glVertexAttribs4svNV".} -proc glVertexAttribs4fvNV*(index: TGLuint, n: TGLsizei, v: PGLfloat){. - dynlib: dllname, importc: "glVertexAttribs4fvNV".} -proc glVertexAttribs4dvNV*(index: TGLuint, n: TGLsizei, v: PGLdouble){. - dynlib: dllname, importc: "glVertexAttribs4dvNV".} -proc glVertexAttribs4ubvNV*(index: TGLuint, n: TGLsizei, v: PGLubyte){. - dynlib: dllname, importc: "glVertexAttribs4ubvNV".} - #***** GL_NV_vertex_program1_1 *****// - #***** GL_ATI_element_array *****// -const - GL_ELEMENT_ARRAY_ATI* = 0x00008768 - GL_ELEMENT_ARRAY_TYPE_ATI* = 0x00008769 - GL_ELEMENT_ARRAY_POINTER_ATI* = 0x0000876A - -proc glElementPointerATI*(thetype: TGLenum, pointer: PGLvoid){.dynlib: dllname, - importc: "glElementPointerATI".} -proc glDrawElementArrayATI*(mode: TGLenum, count: TGLsizei){.dynlib: dllname, - importc: "glDrawElementArrayATI".} -proc glDrawRangeElementArrayATI*(mode: TGLenum, start: TGLuint, theend: TGLuint, - count: TGLsizei){.dynlib: dllname, - importc: "glDrawRangeElementArrayATI".} - #***** GL_ATI_envmap_bumpmap *****// -const - GL_BUMP_ROT_MATRIX_ATI* = 0x00008775 - GL_BUMP_ROT_MATRIX_SIZE_ATI* = 0x00008776 - GL_BUMP_NUM_TEX_UNITS_ATI* = 0x00008777 - GL_BUMP_TEX_UNITS_ATI* = 0x00008778 - GL_DUDV_ATI* = 0x00008779 - GL_DU8DV8_ATI* = 0x0000877A - GL_BUMP_ENVMAP_ATI* = 0x0000877B - GL_BUMP_TARGET_ATI* = 0x0000877C - -proc glTexBumpParameterivATI*(pname: TGLenum, param: PGLint){.dynlib: dllname, - importc: "glTexBumpParameterivATI".} -proc glTexBumpParameterfvATI*(pname: TGLenum, param: PGLfloat){.dynlib: dllname, - importc: "glTexBumpParameterfvATI".} -proc glGetTexBumpParameterivATI*(pname: TGLenum, param: PGLint){. - dynlib: dllname, importc: "glGetTexBumpParameterivATI".} -proc glGetTexBumpParameterfvATI*(pname: TGLenum, param: PGLfloat){. - dynlib: dllname, importc: "glGetTexBumpParameterfvATI".} - #***** GL_ATI_fragment_shader *****// -const - GL_FRAGMENT_SHADER_ATI* = 0x00008920 - GL_REG_0_ATI* = 0x00008921 - GL_REG_1_ATI* = 0x00008922 - GL_REG_2_ATI* = 0x00008923 - GL_REG_3_ATI* = 0x00008924 - GL_REG_4_ATI* = 0x00008925 - GL_REG_5_ATI* = 0x00008926 - GL_CON_0_ATI* = 0x00008941 - GL_CON_1_ATI* = 0x00008942 - GL_CON_2_ATI* = 0x00008943 - GL_CON_3_ATI* = 0x00008944 - GL_CON_4_ATI* = 0x00008945 - GL_CON_5_ATI* = 0x00008946 - GL_CON_6_ATI* = 0x00008947 - GL_CON_7_ATI* = 0x00008948 - GL_MOV_ATI* = 0x00008961 - GL_ADD_ATI* = 0x00008963 - GL_MUL_ATI* = 0x00008964 - GL_SUB_ATI* = 0x00008965 - GL_DOT3_ATI* = 0x00008966 - GL_DOT4_ATI* = 0x00008967 - GL_MAD_ATI* = 0x00008968 - GL_LERP_ATI* = 0x00008969 - GL_CND_ATI* = 0x0000896A - GL_CND0_ATI* = 0x0000896B - GL_DOT2_ADD_ATI* = 0x0000896C - GL_SECONDARY_INTERPOLATOR_ATI* = 0x0000896D - GL_SWIZZLE_STR_ATI* = 0x00008976 - GL_SWIZZLE_STQ_ATI* = 0x00008977 - GL_SWIZZLE_STR_DR_ATI* = 0x00008978 - GL_SWIZZLE_STQ_DQ_ATI* = 0x00008979 - GL_RED_BIT_ATI* = 0x00000001 - GL_GREEN_BIT_ATI* = 0x00000002 - GL_BLUE_BIT_ATI* = 0x00000004 - GL_2X_BIT_ATI* = 0x00000001 - GL_4X_BIT_ATI* = 0x00000002 - GL_8X_BIT_ATI* = 0x00000004 - GL_HALF_BIT_ATI* = 0x00000008 - GL_QUARTER_BIT_ATI* = 0x00000010 - GL_EIGHTH_BIT_ATI* = 0x00000020 - GL_SATURATE_BIT_ATI* = 0x00000040 # GL_2X_BIT_ATI { already defined } - GL_COMP_BIT_ATI* = 0x00000002 - GL_NEGATE_BIT_ATI* = 0x00000004 - GL_BIAS_BIT_ATI* = 0x00000008 - -proc glGenFragmentShadersATI*(range: TGLuint): TGLuint{.dynlib: dllname, - importc: "glGenFragmentShadersATI".} -proc glBindFragmentShaderATI*(id: TGLuint){.dynlib: dllname, - importc: "glBindFragmentShaderATI".} -proc glDeleteFragmentShaderATI*(id: TGLuint){.dynlib: dllname, - importc: "glDeleteFragmentShaderATI".} -proc glBeginFragmentShaderATI*(){.dynlib: dllname, - importc: "glBeginFragmentShaderATI".} -proc glEndFragmentShaderATI*(){.dynlib: dllname, - importc: "glEndFragmentShaderATI".} -proc glPassTexCoordATI*(dst: TGLuint, coord: TGLuint, swizzle: TGLenum){. - dynlib: dllname, importc: "glPassTexCoordATI".} -proc glSampleMapATI*(dst: TGLuint, interp: TGLuint, swizzle: TGLenum){. - dynlib: dllname, importc: "glSampleMapATI".} -proc glColorFragmentOp1ATI*(op: TGLenum, dst: TGLuint, dstMask: TGLuint, - dstMod: TGLuint, arg1: TGLuint, arg1Rep: TGLuint, - arg1Mod: TGLuint){.dynlib: dllname, - importc: "glColorFragmentOp1ATI".} -proc glColorFragmentOp2ATI*(op: TGLenum, dst: TGLuint, dstMask: TGLuint, - dstMod: TGLuint, arg1: TGLuint, arg1Rep: TGLuint, - arg1Mod: TGLuint, arg2: TGLuint, arg2Rep: TGLuint, - arg2Mod: TGLuint){.dynlib: dllname, - importc: "glColorFragmentOp2ATI".} -proc glColorFragmentOp3ATI*(op: TGLenum, dst: TGLuint, dstMask: TGLuint, - dstMod: TGLuint, arg1: TGLuint, arg1Rep: TGLuint, - arg1Mod: TGLuint, arg2: TGLuint, arg2Rep: TGLuint, - arg2Mod: TGLuint, arg3: TGLuint, arg3Rep: TGLuint, - arg3Mod: TGLuint){.dynlib: dllname, - importc: "glColorFragmentOp3ATI".} -proc glAlphaFragmentOp1ATI*(op: TGLenum, dst: TGLuint, dstMod: TGLuint, - arg1: TGLuint, arg1Rep: TGLuint, arg1Mod: TGLuint){. - dynlib: dllname, importc: "glAlphaFragmentOp1ATI".} -proc glAlphaFragmentOp2ATI*(op: TGLenum, dst: TGLuint, dstMod: TGLuint, - arg1: TGLuint, arg1Rep: TGLuint, arg1Mod: TGLuint, - arg2: TGLuint, arg2Rep: TGLuint, arg2Mod: TGLuint){. - dynlib: dllname, importc: "glAlphaFragmentOp2ATI".} -proc glAlphaFragmentOp3ATI*(op: TGLenum, dst: TGLuint, dstMod: TGLuint, - arg1: TGLuint, arg1Rep: TGLuint, arg1Mod: TGLuint, - arg2: TGLuint, arg2Rep: TGLuint, arg2Mod: TGLuint, - arg3: TGLuint, arg3Rep: TGLuint, arg3Mod: TGLuint){. - dynlib: dllname, importc: "glAlphaFragmentOp3ATI".} -proc glSetFragmentShaderConstantATI*(dst: TGLuint, value: PGLfloat){. - dynlib: dllname, importc: "glSetFragmentShaderConstantATI".} - #***** GL_ATI_pn_triangles *****// -const - GL_PN_TRIANGLES_ATI* = 0x000087F0 - GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI* = 0x000087F1 - GL_PN_TRIANGLES_POINT_MODE_ATI* = 0x000087F2 - GL_PN_TRIANGLES_NORMAL_MODE_ATI* = 0x000087F3 - GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI* = 0x000087F4 - GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI* = 0x000087F5 - GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI* = 0x000087F6 - GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI* = 0x000087F7 - GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI* = 0x000087F8 - -proc glPNTrianglesiATI*(pname: TGLenum, param: TGLint){.dynlib: dllname, - importc: "glPNTrianglesiATI".} -proc glPNTrianglesfATI*(pname: TGLenum, param: TGLfloat){.dynlib: dllname, - importc: "glPNTrianglesfATI".} - #***** GL_ATI_texture_mirror_once *****// -const - GL_MIRROR_CLAMP_ATI* = 0x00008742 - GL_MIRROR_CLAMP_TO_EDGE_ATI* = 0x00008743 - #***** GL_ATI_vertex_array_object *****// - -const - GL_STATIC_ATI* = 0x00008760 - GL_DYNAMIC_ATI* = 0x00008761 - GL_PRESERVE_ATI* = 0x00008762 - GL_DISCARD_ATI* = 0x00008763 - GL_OBJECT_BUFFER_SIZE_ATI* = 0x00008764 - GL_OBJECT_BUFFER_USAGE_ATI* = 0x00008765 - GL_ARRAY_OBJECT_BUFFER_ATI* = 0x00008766 - GL_ARRAY_OBJECT_OFFSET_ATI* = 0x00008767 - -proc glNewObjectBufferATI*(size: TGLsizei, pointer: PGLvoid, usage: TGLenum): TGLuint{. - dynlib: dllname, importc: "glNewObjectBufferATI".} -proc glIsObjectBufferATI*(buffer: TGLuint): TGLboolean{.dynlib: dllname, - importc: "glIsObjectBufferATI".} -proc glUpdateObjectBufferATI*(buffer: TGLuint, offset: TGLuint, size: TGLsizei, - pointer: PGLvoid, preserve: TGLenum){. - dynlib: dllname, importc: "glUpdateObjectBufferATI".} -proc glGetObjectBufferfvATI*(buffer: TGLuint, pname: TGLenum, params: PGLfloat){. - dynlib: dllname, importc: "glGetObjectBufferfvATI".} -proc glGetObjectBufferivATI*(buffer: TGLuint, pname: TGLenum, params: PGLint){. - dynlib: dllname, importc: "glGetObjectBufferivATI".} -proc glDeleteObjectBufferATI*(buffer: TGLuint){.dynlib: dllname, - importc: "glDeleteObjectBufferATI".} -proc glArrayObjectATI*(thearray: TGLenum, size: TGLint, thetype: TGLenum, - stride: TGLsizei, buffer: TGLuint, offset: TGLuint){. - dynlib: dllname, importc: "glArrayObjectATI".} -proc glGetArrayObjectfvATI*(thearray: TGLenum, pname: TGLenum, params: PGLfloat){. - dynlib: dllname, importc: "glGetArrayObjectfvATI".} -proc glGetArrayObjectivATI*(thearray: TGLenum, pname: TGLenum, params: PGLint){. - dynlib: dllname, importc: "glGetArrayObjectivATI".} -proc glVariantArrayObjectATI*(id: TGLuint, thetype: TGLenum, stride: TGLsizei, - buffer: TGLuint, offset: TGLuint){. - dynlib: dllname, importc: "glVariantArrayObjectATI".} -proc glGetVariantArrayObjectfvATI*(id: TGLuint, pname: TGLenum, params: PGLfloat){. - dynlib: dllname, importc: "glGetVariantArrayObjectfvATI".} -proc glGetVariantArrayObjectivATI*(id: TGLuint, pname: TGLenum, params: PGLint){. - dynlib: dllname, importc: "glGetVariantArrayObjectivATI".} - #***** GL_ATI_vertex_streams *****// -const - GL_MAX_VERTEX_STREAMS_ATI* = 0x0000876B - GL_VERTEX_STREAM0_ATI* = 0x0000876C - GL_VERTEX_STREAM1_ATI* = 0x0000876D - GL_VERTEX_STREAM2_ATI* = 0x0000876E - GL_VERTEX_STREAM3_ATI* = 0x0000876F - GL_VERTEX_STREAM4_ATI* = 0x00008770 - GL_VERTEX_STREAM5_ATI* = 0x00008771 - GL_VERTEX_STREAM6_ATI* = 0x00008772 - GL_VERTEX_STREAM7_ATI* = 0x00008773 - GL_VERTEX_SOURCE_ATI* = 0x00008774 - -proc glVertexStream1s*(stream: TGLenum, coords: TGLshort){.dynlib: dllname, - importc: "glVertexStream1s".} -proc glVertexStream1i*(stream: TGLenum, coords: TGLint){.dynlib: dllname, - importc: "glVertexStream1i".} -proc glVertexStream1f*(stream: TGLenum, coords: TGLfloat){.dynlib: dllname, - importc: "glVertexStream1f".} -proc glVertexStream1d*(stream: TGLenum, coords: TGLdouble){.dynlib: dllname, - importc: "glVertexStream1d".} -proc glVertexStream1sv*(stream: TGLenum, coords: TGLshort){.dynlib: dllname, - importc: "glVertexStream1sv".} -proc glVertexStream1iv*(stream: TGLenum, coords: TGLint){.dynlib: dllname, - importc: "glVertexStream1iv".} -proc glVertexStream1fv*(stream: TGLenum, coords: TGLfloat){.dynlib: dllname, - importc: "glVertexStream1fv".} -proc glVertexStream1dv*(stream: TGLenum, coords: TGLdouble){.dynlib: dllname, - importc: "glVertexStream1dv".} -proc glVertexStream2s*(stream: TGLenum, coords: TGLshort){.dynlib: dllname, - importc: "glVertexStream2s".} -proc glVertexStream2i*(stream: TGLenum, coords: TGLint){.dynlib: dllname, - importc: "glVertexStream2i".} -proc glVertexStream2f*(stream: TGLenum, coords: TGLfloat){.dynlib: dllname, - importc: "glVertexStream2f".} -proc glVertexStream2d*(stream: TGLenum, coords: TGLdouble){.dynlib: dllname, - importc: "glVertexStream2d".} -proc glVertexStream2sv*(stream: TGLenum, coords: TGLshort){.dynlib: dllname, - importc: "glVertexStream2sv".} -proc glVertexStream2iv*(stream: TGLenum, coords: TGLint){.dynlib: dllname, - importc: "glVertexStream2iv".} -proc glVertexStream2fv*(stream: TGLenum, coords: TGLfloat){.dynlib: dllname, - importc: "glVertexStream2fv".} -proc glVertexStream2dv*(stream: TGLenum, coords: TGLdouble){.dynlib: dllname, - importc: "glVertexStream2dv".} -proc glVertexStream3s*(stream: TGLenum, coords: TGLshort){.dynlib: dllname, - importc: "glVertexStream3s".} -proc glVertexStream3i*(stream: TGLenum, coords: TGLint){.dynlib: dllname, - importc: "glVertexStream3i".} -proc glVertexStream3f*(stream: TGLenum, coords: TGLfloat){.dynlib: dllname, - importc: "glVertexStream3f".} -proc glVertexStream3d*(stream: TGLenum, coords: TGLdouble){.dynlib: dllname, - importc: "glVertexStream3d".} -proc glVertexStream3sv*(stream: TGLenum, coords: TGLshort){.dynlib: dllname, - importc: "glVertexStream3sv".} -proc glVertexStream3iv*(stream: TGLenum, coords: TGLint){.dynlib: dllname, - importc: "glVertexStream3iv".} -proc glVertexStream3fv*(stream: TGLenum, coords: TGLfloat){.dynlib: dllname, - importc: "glVertexStream3fv".} -proc glVertexStream3dv*(stream: TGLenum, coords: TGLdouble){.dynlib: dllname, - importc: "glVertexStream3dv".} -proc glVertexStream4s*(stream: TGLenum, coords: TGLshort){.dynlib: dllname, - importc: "glVertexStream4s".} -proc glVertexStream4i*(stream: TGLenum, coords: TGLint){.dynlib: dllname, - importc: "glVertexStream4i".} -proc glVertexStream4f*(stream: TGLenum, coords: TGLfloat){.dynlib: dllname, - importc: "glVertexStream4f".} -proc glVertexStream4d*(stream: TGLenum, coords: TGLdouble){.dynlib: dllname, - importc: "glVertexStream4d".} -proc glVertexStream4sv*(stream: TGLenum, coords: TGLshort){.dynlib: dllname, - importc: "glVertexStream4sv".} -proc glVertexStream4iv*(stream: TGLenum, coords: TGLint){.dynlib: dllname, - importc: "glVertexStream4iv".} -proc glVertexStream4fv*(stream: TGLenum, coords: TGLfloat){.dynlib: dllname, - importc: "glVertexStream4fv".} -proc glVertexStream4dv*(stream: TGLenum, coords: TGLdouble){.dynlib: dllname, - importc: "glVertexStream4dv".} -proc glNormalStream3b*(stream: TGLenum, coords: TGLByte){.dynlib: dllname, - importc: "glNormalStream3b".} -proc glNormalStream3s*(stream: TGLenum, coords: TGLshort){.dynlib: dllname, - importc: "glNormalStream3s".} -proc glNormalStream3i*(stream: TGLenum, coords: TGLint){.dynlib: dllname, - importc: "glNormalStream3i".} -proc glNormalStream3f*(stream: TGLenum, coords: TGLfloat){.dynlib: dllname, - importc: "glNormalStream3f".} -proc glNormalStream3d*(stream: TGLenum, coords: TGLdouble){.dynlib: dllname, - importc: "glNormalStream3d".} -proc glNormalStream3bv*(stream: TGLenum, coords: TGLByte){.dynlib: dllname, - importc: "glNormalStream3bv".} -proc glNormalStream3sv*(stream: TGLenum, coords: TGLshort){.dynlib: dllname, - importc: "glNormalStream3sv".} -proc glNormalStream3iv*(stream: TGLenum, coords: TGLint){.dynlib: dllname, - importc: "glNormalStream3iv".} -proc glNormalStream3fv*(stream: TGLenum, coords: TGLfloat){.dynlib: dllname, - importc: "glNormalStream3fv".} -proc glNormalStream3dv*(stream: TGLenum, coords: TGLdouble){.dynlib: dllname, - importc: "glNormalStream3dv".} -proc glClientActiveVertexStream*(stream: TGLenum){.dynlib: dllname, - importc: "glClientActiveVertexStream".} -proc glVertexBlendEnvi*(pname: TGLenum, param: TGLint){.dynlib: dllname, - importc: "glVertexBlendEnvi".} -proc glVertexBlendEnvf*(pname: TGLenum, param: TGLfloat){.dynlib: dllname, - importc: "glVertexBlendEnvf".} - #***** GL_3DFX_texture_compression_FXT1 *****// -const - GL_COMPRESSED_RGB_FXT1_3DFX* = 0x000086B0 - GL_COMPRESSED_RGBA_FXT1_3DFX* = 0x000086B1 - #***** GL_IBM_cull_vertex *****// - -const - GL_CULL_VERTEX_IBM* = 0x0001928A - #***** GL_IBM_multimode_draw_arrays *****// - -proc glMultiModeDrawArraysIBM*(mode: PGLenum, first: PGLint, count: PGLsizei, - primcount: TGLsizei, modestride: TGLint){. - dynlib: dllname, importc: "glMultiModeDrawArraysIBM".} -proc glMultiModeDrawElementsIBM*(mode: PGLenum, count: PGLsizei, - thetype: TGLenum, indices: PGLvoid, - primcount: TGLsizei, modestride: TGLint){. - dynlib: dllname, importc: "glMultiModeDrawElementsIBM".} - #***** GL_IBM_raster_pos_clip *****// -const - GL_RASTER_POSITION_UNCLIPPED_IBM* = 0x00019262 - #***** GL_IBM_texture_mirrored_repeat *****// - -const - GL_MIRRORED_REPEAT_IBM* = 0x00008370 - #***** GL_IBM_vertex_array_lists *****// - -const - GL_VERTEX_ARRAY_LIST_IBM* = 0x0001929E - GL_NORMAL_ARRAY_LIST_IBM* = 0x0001929F - GL_COLOR_ARRAY_LIST_IBM* = 0x000192A0 - GL_INDEX_ARRAY_LIST_IBM* = 0x000192A1 - GL_TEXTURE_COORD_ARRAY_LIST_IBM* = 0x000192A2 - GL_EDGE_FLAG_ARRAY_LIST_IBM* = 0x000192A3 - GL_FOG_COORDINATE_ARRAY_LIST_IBM* = 0x000192A4 - GL_SECONDARY_COLOR_ARRAY_LIST_IBM* = 0x000192A5 - GL_VERTEX_ARRAY_LIST_STRIDE_IBM* = 0x000192A8 - GL_NORMAL_ARRAY_LIST_STRIDE_IBM* = 0x000192A9 - GL_COLOR_ARRAY_LIST_STRIDE_IBM* = 0x000192AA - GL_INDEX_ARRAY_LIST_STRIDE_IBM* = 0x000192AB - GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM* = 0x000192AC - GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM* = 0x000192AD - GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM* = 0x000192AE - GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM* = 0x000192AF - -proc glColorPointerListIBM*(size: TGLint, thetype: TGLenum, stride: TGLint, - pointer: PGLvoid, ptrstride: TGLint){. - dynlib: dllname, importc: "glColorPointerListIBM".} -proc glSecondaryColorPointerListIBM*(size: TGLint, thetype: TGLenum, - stride: TGLint, pointer: PGLvoid, - ptrstride: TGLint){.dynlib: dllname, - importc: "glSecondaryColorPointerListIBM".} -proc glEdgeFlagPointerListIBM*(stride: TGLint, pointer: PGLboolean, - ptrstride: TGLint){.dynlib: dllname, - importc: "glEdgeFlagPointerListIBM".} -proc glFogCoordPointerListIBM*(thetype: TGLenum, stride: TGLint, - pointer: PGLvoid, ptrstride: TGLint){. - dynlib: dllname, importc: "glFogCoordPointerListIBM".} -proc glNormalPointerListIBM*(thetype: TGLenum, stride: TGLint, pointer: PGLvoid, - ptrstride: TGLint){.dynlib: dllname, - importc: "glNormalPointerListIBM".} -proc glTexCoordPointerListIBM*(size: TGLint, thetype: TGLenum, stride: TGLint, - pointer: PGLvoid, ptrstride: TGLint){. - dynlib: dllname, importc: "glTexCoordPointerListIBM".} -proc glVertexPointerListIBM*(size: TGLint, thetype: TGLenum, stride: TGLint, - pointer: PGLvoid, ptrstride: TGLint){. - dynlib: dllname, importc: "glVertexPointerListIBM".} - #***** GL_MESA_resize_buffers *****// -proc glResizeBuffersMESA*(){.dynlib: dllname, importc: "glResizeBuffersMESA".} - #***** GL_MESA_window_pos *****// -proc glWindowPos2dMESA*(x: TGLdouble, y: TGLdouble){.dynlib: dllname, - importc: "glWindowPos2dMESA".} -proc glWindowPos2fMESA*(x: TGLfloat, y: TGLfloat){.dynlib: dllname, - importc: "glWindowPos2fMESA".} -proc glWindowPos2iMESA*(x: TGLint, y: TGLint){.dynlib: dllname, - importc: "glWindowPos2iMESA".} -proc glWindowPos2sMESA*(x: TGLshort, y: TGLshort){.dynlib: dllname, - importc: "glWindowPos2sMESA".} -proc glWindowPos2ivMESA*(p: PGLint){.dynlib: dllname, - importc: "glWindowPos2ivMESA".} -proc glWindowPos2svMESA*(p: PGLshort){.dynlib: dllname, - importc: "glWindowPos2svMESA".} -proc glWindowPos2fvMESA*(p: PGLfloat){.dynlib: dllname, - importc: "glWindowPos2fvMESA".} -proc glWindowPos2dvMESA*(p: PGLdouble){.dynlib: dllname, - importc: "glWindowPos2dvMESA".} -proc glWindowPos3iMESA*(x: TGLint, y: TGLint, z: TGLint){.dynlib: dllname, - importc: "glWindowPos3iMESA".} -proc glWindowPos3sMESA*(x: TGLshort, y: TGLshort, z: TGLshort){.dynlib: dllname, - importc: "glWindowPos3sMESA".} -proc glWindowPos3fMESA*(x: TGLfloat, y: TGLfloat, z: TGLfloat){.dynlib: dllname, - importc: "glWindowPos3fMESA".} -proc glWindowPos3dMESA*(x: TGLdouble, y: TGLdouble, z: TGLdouble){. - dynlib: dllname, importc: "glWindowPos3dMESA".} -proc glWindowPos3ivMESA*(p: PGLint){.dynlib: dllname, - importc: "glWindowPos3ivMESA".} -proc glWindowPos3svMESA*(p: PGLshort){.dynlib: dllname, - importc: "glWindowPos3svMESA".} -proc glWindowPos3fvMESA*(p: PGLfloat){.dynlib: dllname, - importc: "glWindowPos3fvMESA".} -proc glWindowPos3dvMESA*(p: PGLdouble){.dynlib: dllname, - importc: "glWindowPos3dvMESA".} -proc glWindowPos4iMESA*(x: TGLint, y: TGLint, z: TGLint, w: TGLint){. - dynlib: dllname, importc: "glWindowPos4iMESA".} -proc glWindowPos4sMESA*(x: TGLshort, y: TGLshort, z: TGLshort, w: TGLshort){. - dynlib: dllname, importc: "glWindowPos4sMESA".} -proc glWindowPos4fMESA*(x: TGLfloat, y: TGLfloat, z: TGLfloat, w: TGLfloat){. - dynlib: dllname, importc: "glWindowPos4fMESA".} -proc glWindowPos4dMESA*(x: TGLdouble, y: TGLdouble, z: TGLdouble, w: TGLdouble){. - dynlib: dllname, importc: "glWindowPos4dMESA".} -proc glWindowPos4ivMESA*(p: PGLint){.dynlib: dllname, - importc: "glWindowPos4ivMESA".} -proc glWindowPos4svMESA*(p: PGLshort){.dynlib: dllname, - importc: "glWindowPos4svMESA".} -proc glWindowPos4fvMESA*(p: PGLfloat){.dynlib: dllname, - importc: "glWindowPos4fvMESA".} -proc glWindowPos4dvMESA*(p: PGLdouble){.dynlib: dllname, - importc: "glWindowPos4dvMESA".} - #***** GL_OML_interlace *****// -const - GL_INTERLACE_OML* = 0x00008980 - GL_INTERLACE_READ_OML* = 0x00008981 - #***** GL_OML_resample *****// - -const - GL_PACK_RESAMPLE_OML* = 0x00008984 - GL_UNPACK_RESAMPLE_OML* = 0x00008985 - GL_RESAMPLE_REPLICATE_OML* = 0x00008986 - GL_RESAMPLE_ZERO_FILL_OML* = 0x00008987 - GL_RESAMPLE_AVERAGE_OML* = 0x00008988 - GL_RESAMPLE_DECIMATE_OML* = 0x00008989 # GL_RESAMPLE_AVERAGE_OML { already defined } - #***** GL_OML_subsample *****// - -const - GL_FORMAT_SUBSAMPLE_24_24_OML* = 0x00008982 - GL_FORMAT_SUBSAMPLE_244_244_OML* = 0x00008983 - #***** GL_SGIS_generate_mipmap *****// - -const - GL_GENERATE_MIPMAP_SGIS* = 0x00008191 - GL_GENERATE_MIPMAP_HINT_SGIS* = 0x00008192 - #***** GL_SGIS_multisample *****// - -const - GLX_SAMPLE_BUFFERS_SGIS* = 0x000186A0 - GLX_SAMPLES_SGIS* = 0x000186A1 - GL_MULTISAMPLE_SGIS* = 0x0000809D - GL_SAMPLE_ALPHA_TO_MASK_SGIS* = 0x0000809E - GL_SAMPLE_ALPHA_TO_ONE_SGIS* = 0x0000809F - constGL_SAMPLE_MASK_SGIS* = 0x000080A0 - GL_MULTISAMPLE_BIT_EXT* = 0x20000000 - GL_1PASS_SGIS* = 0x000080A1 - GL_2PASS_0_SGIS* = 0x000080A2 - GL_2PASS_1_SGIS* = 0x000080A3 - GL_4PASS_0_SGIS* = 0x000080A4 - GL_4PASS_1_SGIS* = 0x000080A5 - GL_4PASS_2_SGIS* = 0x000080A6 - GL_4PASS_3_SGIS* = 0x000080A7 - GL_SAMPLE_BUFFERS_SGIS* = 0x000080A8 - GL_SAMPLES_SGIS* = 0x000080A9 - GL_SAMPLE_MASK_VALUE_SGIS* = 0x000080AA - GL_SAMPLE_MASK_INVERT_SGIS* = 0x000080AB - constGL_SAMPLE_PATTERN_SGIS* = 0x000080AC - -proc glSampleMaskSGIS*(value: TGLclampf, invert: TGLboolean){.dynlib: dllname, - importc: "glSampleMaskSGIS".} -proc glSamplePatternSGIS*(pattern: TGLenum){.dynlib: dllname, - importc: "glSamplePatternSGIS".} - #***** GL_SGIS_pixel_texture *****// -const - GL_PIXEL_TEXTURE_SGIS* = 0x00008353 - GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS* = 0x00008354 - GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS* = 0x00008355 - GL_PIXEL_GROUP_COLOR_SGIS* = 0x00008356 - -proc glPixelTexGenParameteriSGIS*(pname: TGLenum, param: TGLint){. - dynlib: dllname, importc: "glPixelTexGenParameteriSGIS".} -proc glPixelTexGenParameterfSGIS*(pname: TGLenum, param: TGLfloat){. - dynlib: dllname, importc: "glPixelTexGenParameterfSGIS".} -proc glGetPixelTexGenParameterivSGIS*(pname: TGLenum, params: TGLint){. - dynlib: dllname, importc: "glGetPixelTexGenParameterivSGIS".} -proc glGetPixelTexGenParameterfvSGIS*(pname: TGLenum, params: TGLfloat){. - dynlib: dllname, importc: "glGetPixelTexGenParameterfvSGIS".} - #***** GL_SGIS_texture_border_clamp *****// - # GL_CLAMP_TO_BORDER_SGIS { already defined } - #***** GL_SGIS_texture_color_mask *****// -const - GL_TEXTURE_COLOR_WRITEMASK_SGIS* = 0x000081EF - -proc glTextureColorMaskSGIS*(r: TGLboolean, g: TGLboolean, b: TGLboolean, - a: TGLboolean){.dynlib: dllname, - importc: "glTextureColorMaskSGIS".} - #***** GL_SGIS_texture_edge_clamp *****// -const - GL_CLAMP_TO_EDGE_SGIS* = 0x0000812F - #***** GL_SGIS_texture_lod *****// - -const - GL_TEXTURE_MIN_LOD_SGIS* = 0x0000813A - GL_TEXTURE_MAX_LOD_SGIS* = 0x0000813B - GL_TEXTURE_BASE_LEVEL_SGIS* = 0x0000813C - GL_TEXTURE_MAX_LEVEL_SGIS* = 0x0000813D - #***** GL_SGIS_depth_texture *****// - -const - GL_DEPTH_COMPONENT16_SGIX* = 0x000081A5 - GL_DEPTH_COMPONENT24_SGIX* = 0x000081A6 - GL_DEPTH_COMPONENT32_SGIX* = 0x000081A7 - #***** GL_SGIX_fog_offset *****// - -const - GL_FOG_OFFSET_SGIX* = 0x00008198 - GL_FOG_OFFSET_VALUE_SGIX* = 0x00008199 - #***** GL_SGIX_interlace *****// - -const - GL_INTERLACE_SGIX* = 0x00008094 - #***** GL_SGIX_shadow_ambient *****// - -const - GL_SHADOW_AMBIENT_SGIX* = 0x000080BF - #***** GL_SGI_color_matrix *****// - -const - GL_COLOR_MATRIX_SGI* = 0x000080B1 - GL_COLOR_MATRIX_STACK_DEPTH_SGI* = 0x000080B2 - GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI* = 0x000080B3 - GL_POST_COLOR_MATRIX_RED_SCALE_SGI* = 0x000080B4 - GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI* = 0x000080B5 - GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI* = 0x000080B6 - GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI* = 0x000080B7 - GL_POST_COLOR_MATRIX_RED_BIAS_SGI* = 0x000080B8 - GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI* = 0x000080B9 - GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI* = 0x000080BA - GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI* = 0x000080BB - #***** GL_SGI_color_table *****// - -const - constGL_COLOR_TABLE_SGI* = 0x000080D0 - GL_POST_CONVOLUTION_COLOR_TABLE_SGI* = 0x000080D1 - GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI* = 0x000080D2 - GL_PROXY_COLOR_TABLE_SGI* = 0x000080D3 - GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI* = 0x000080D4 - GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI* = 0x000080D5 - GL_COLOR_TABLE_SCALE_SGI* = 0x000080D6 - GL_COLOR_TABLE_BIAS_SGI* = 0x000080D7 - GL_COLOR_TABLE_FORMAT_SGI* = 0x000080D8 - GL_COLOR_TABLE_WIDTH_SGI* = 0x000080D9 - GL_COLOR_TABLE_RED_SIZE_SGI* = 0x000080DA - GL_COLOR_TABLE_GREEN_SIZE_SGI* = 0x000080DB - GL_COLOR_TABLE_BLUE_SIZE_SGI* = 0x000080DC - GL_COLOR_TABLE_ALPHA_SIZE_SGI* = 0x000080DD - GL_COLOR_TABLE_LUMINANCE_SIZE_SGI* = 0x000080DE - GL_COLOR_TABLE_INTENSITY_SIZE_SGI* = 0x000080DF - -proc glColorTableSGI*(target: TGLenum, internalformat: TGLenum, width: TGLsizei, - format: TGLenum, thetype: TGLenum, table: PGLvoid){. - dynlib: dllname, importc: "glColorTableSGI".} -proc glCopyColorTableSGI*(target: TGLenum, internalformat: TGLenum, x: TGLint, - y: TGLint, width: TGLsizei){.dynlib: dllname, - importc: "glCopyColorTableSGI".} -proc glColorTableParameterivSGI*(target: TGLenum, pname: TGLenum, params: PGLint){. - dynlib: dllname, importc: "glColorTableParameterivSGI".} -proc glColorTableParameterfvSGI*(target: TGLenum, pname: TGLenum, - params: PGLfloat){.dynlib: dllname, - importc: "glColorTableParameterfvSGI".} -proc glGetColorTableSGI*(target: TGLenum, format: TGLenum, thetype: TGLenum, - table: PGLvoid){.dynlib: dllname, - importc: "glGetColorTableSGI".} -proc glGetColorTableParameterivSGI*(target: TGLenum, pname: TGLenum, - params: PGLint){.dynlib: dllname, - importc: "glGetColorTableParameterivSGI".} -proc glGetColorTableParameterfvSGI*(target: TGLenum, pname: TGLenum, - params: PGLfloat){.dynlib: dllname, - importc: "glGetColorTableParameterfvSGI".} - #***** GL_SGI_texture_color_table *****// -const - GL_TEXTURE_COLOR_TABLE_SGI* = 0x000080BC - GL_PROXY_TEXTURE_COLOR_TABLE_SGI* = 0x000080BD - #***** GL_SUN_vertex *****// - -proc glColor4ubVertex2fSUN*(r: TGLubyte, g: TGLubyte, b: TGLubyte, a: TGLubyte, - x: TGLfloat, y: TGLfloat){.dynlib: dllname, - importc: "glColor4ubVertex2fSUN".} -proc glColor4ubVertex2fvSUN*(c: PGLubyte, v: PGLfloat){.dynlib: dllname, - importc: "glColor4ubVertex2fvSUN".} -proc glColor4ubVertex3fSUN*(r: TGLubyte, g: TGLubyte, b: TGLubyte, a: TGLubyte, - x: TGLfloat, y: TGLfloat, z: TGLfloat){. - dynlib: dllname, importc: "glColor4ubVertex3fSUN".} -proc glColor4ubVertex3fvSUN*(c: PGLubyte, v: PGLfloat){.dynlib: dllname, - importc: "glColor4ubVertex3fvSUN".} -proc glColor3fVertex3fSUN*(r: TGLfloat, g: TGLfloat, b: TGLfloat, x: TGLfloat, - y: TGLfloat, z: TGLfloat){.dynlib: dllname, - importc: "glColor3fVertex3fSUN".} -proc glColor3fVertex3fvSUN*(c: PGLfloat, v: PGLfloat){.dynlib: dllname, - importc: "glColor3fVertex3fvSUN".} -proc glNormal3fVertex3fSUN*(nx: TGLfloat, ny: TGLfloat, nz: TGLfloat, - x: TGLfloat, y: TGLfloat, z: TGLfloat){. - dynlib: dllname, importc: "glNormal3fVertex3fSUN".} -proc glNormal3fVertex3fvSUN*(n: PGLfloat, v: PGLfloat){.dynlib: dllname, - importc: "glNormal3fVertex3fvSUN".} -proc glColor4fNormal3fVertex3fSUN*(r: TGLfloat, g: TGLfloat, b: TGLfloat, - a: TGLfloat, nx: TGLfloat, ny: TGLfloat, - nz: TGLfloat, x: TGLfloat, y: TGLfloat, - z: TGLfloat){.dynlib: dllname, - importc: "glColor4fNormal3fVertex3fSUN".} -proc glColor4fNormal3fVertex3fvSUN*(c: PGLfloat, n: PGLfloat, v: PGLfloat){. - dynlib: dllname, importc: "glColor4fNormal3fVertex3fvSUN".} -proc glTexCoord2fVertex3fSUN*(s: TGLfloat, t: TGLfloat, x: TGLfloat, - y: TGLfloat, z: TGLfloat){.dynlib: dllname, - importc: "glTexCoord2fVertex3fSUN".} -proc glTexCoord2fVertex3fvSUN*(tc: PGLfloat, v: PGLfloat){.dynlib: dllname, - importc: "glTexCoord2fVertex3fvSUN".} -proc glTexCoord4fVertex4fSUN*(s: TGLfloat, t: TGLfloat, p: TGLfloat, - q: TGLfloat, x: TGLfloat, y: TGLfloat, - z: TGLfloat, w: TGLfloat){.dynlib: dllname, - importc: "glTexCoord4fVertex4fSUN".} -proc glTexCoord4fVertex4fvSUN*(tc: PGLfloat, v: PGLfloat){.dynlib: dllname, - importc: "glTexCoord4fVertex4fvSUN".} -proc glTexCoord2fColor4ubVertex3fSUN*(s: TGLfloat, t: TGLfloat, r: TGLubyte, - g: TGLubyte, b: TGLubyte, a: TGLubyte, - x: TGLfloat, y: TGLfloat, z: TGLfloat){. - dynlib: dllname, importc: "glTexCoord2fColor4ubVertex3fSUN".} -proc glTexCoord2fColor4ubVertex3fvSUN*(tc: PGLfloat, c: PGLubyte, v: PGLfloat){. - dynlib: dllname, importc: "glTexCoord2fColor4ubVertex3fvSUN".} -proc glTexCoord2fColor3fVertex3fSUN*(s: TGLfloat, t: TGLfloat, r: TGLfloat, - g: TGLfloat, b: TGLfloat, x: TGLfloat, - y: TGLfloat, z: TGLfloat){.dynlib: dllname, - importc: "glTexCoord2fColor3fVertex3fSUN".} -proc glTexCoord2fColor3fVertex3fvSUN*(tc: PGLfloat, c: PGLfloat, v: PGLfloat){. - dynlib: dllname, importc: "glTexCoord2fColor3fVertex3fvSUN".} -proc glTexCoord2fNormal3fVertex3fSUN*(s: TGLfloat, t: TGLfloat, nx: TGLfloat, - ny: TGLfloat, nz: TGLfloat, x: TGLfloat, - y: TGLfloat, z: TGLfloat){. - dynlib: dllname, importc: "glTexCoord2fNormal3fVertex3fSUN".} -proc glTexCoord2fNormal3fVertex3fvSUN*(tc: PGLfloat, n: PGLfloat, v: PGLfloat){. - dynlib: dllname, importc: "glTexCoord2fNormal3fVertex3fvSUN".} -proc glTexCoord2fColor4fNormal3fVertex3fSUN*(s: TGLfloat, t: TGLfloat, - r: TGLfloat, g: TGLfloat, b: TGLfloat, a: TGLfloat, nx: TGLfloat, - ny: TGLfloat, nz: TGLfloat, x: TGLfloat, y: TGLfloat, z: TGLfloat){. - dynlib: dllname, importc: "glTexCoord2fColor4fNormal3fVertex3fSUN".} -proc glTexCoord2fColor4fNormal3fVertex3fvSUN*(tc: PGLfloat, c: PGLfloat, - n: PGLfloat, v: PGLfloat){.dynlib: dllname, importc: "glTexCoord2fColor4fNormal3fVertex3fvSUN".} -proc glTexCoord4fColor4fNormal3fVertex4fSUN*(s: TGLfloat, t: TGLfloat, - p: TGLfloat, q: TGLfloat, r: TGLfloat, g: TGLfloat, b: TGLfloat, - a: TGLfloat, nx: TGLfloat, ny: TGLfloat, nz: TGLfloat, x: TGLfloat, - y: TGLfloat, z: TGLfloat, w: TGLfloat){.dynlib: dllname, - importc: "glTexCoord4fColor4fNormal3fVertex4fSUN".} -proc glTexCoord4fColor4fNormal3fVertex4fvSUN*(tc: PGLfloat, c: PGLfloat, - n: PGLfloat, v: PGLfloat){.dynlib: dllname, importc: "glTexCoord4fColor4fNormal3fVertex4fvSUN".} -proc glReplacementCodeuiVertex3fSUN*(rc: TGLuint, x: TGLfloat, y: TGLfloat, - z: TGLfloat){.dynlib: dllname, - importc: "glReplacementCodeuiVertex3fSUN".} -proc glReplacementCodeuiVertex3fvSUN*(rc: PGLuint, v: PGLfloat){. - dynlib: dllname, importc: "glReplacementCodeuiVertex3fvSUN".} -proc glReplacementCodeuiColor4ubVertex3fSUN*(rc: TGLuint, r: TGLubyte, - g: TGLubyte, b: TGLubyte, a: TGLubyte, x: TGLfloat, y: TGLfloat, z: TGLfloat){. - dynlib: dllname, importc: "glReplacementCodeuiColor4ubVertex3fSUN".} -proc glReplacementCodeuiColor4ubVertex3fvSUN*(rc: PGLuint, c: PGLubyte, - v: PGLfloat){.dynlib: dllname, - importc: "glReplacementCodeuiColor4ubVertex3fvSUN".} -proc glReplacementCodeuiColor3fVertex3fSUN*(rc: TGLuint, r: TGLfloat, - g: TGLfloat, b: TGLfloat, x: TGLfloat, y: TGLfloat, z: TGLfloat){. - dynlib: dllname, importc: "glReplacementCodeuiColor3fVertex3fSUN".} -proc glReplacementCodeuiColor3fVertex3fvSUN*(rc: PGLuint, c: PGLfloat, - v: PGLfloat){.dynlib: dllname, - importc: "glReplacementCodeuiColor3fVertex3fvSUN".} -proc glReplacementCodeuiNormal3fVertex3fSUN*(rc: TGLuint, nx: TGLfloat, - ny: TGLfloat, nz: TGLfloat, x: TGLfloat, y: TGLfloat, z: TGLfloat){. - dynlib: dllname, importc: "glReplacementCodeuiNormal3fVertex3fSUN".} -proc glReplacementCodeuiNormal3fVertex3fvSUN*(rc: PGLuint, n: PGLfloat, - v: PGLfloat){.dynlib: dllname, - importc: "glReplacementCodeuiNormal3fVertex3fvSUN".} -proc glReplacementCodeuiColor4fNormal3fVertex3fSUN*(rc: TGLuint, r: TGLfloat, - g: TGLfloat, b: TGLfloat, a: TGLfloat, nx: TGLfloat, ny: TGLfloat, - nz: TGLfloat, x: TGLfloat, y: TGLfloat, z: TGLfloat){.dynlib: dllname, - importc: "glReplacementCodeuiColor4fNormal3fVertex3fSUN".} -proc glReplacementCodeuiColor4fNormal3fVertex3fvSUN*(rc: PGLuint, c: PGLfloat, - n: PGLfloat, v: PGLfloat){.dynlib: dllname, importc: "glReplacementCodeuiColor4fNormal3fVertex3fvSUN".} -proc glReplacementCodeuiTexCoord2fVertex3fSUN*(rc: TGLuint, s: TGLfloat, - t: TGLfloat, x: TGLfloat, y: TGLfloat, z: TGLfloat){.dynlib: dllname, - importc: "glReplacementCodeuiTexCoord2fVertex3fSUN".} -proc glReplacementCodeuiTexCoord2fVertex3fvSUN*(rc: PGLuint, tc: PGLfloat, - v: PGLfloat){.dynlib: dllname, - importc: "glReplacementCodeuiTexCoord2fVertex3fvSUN".} -proc glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN*(rc: TGLuint, s: TGLfloat, - t: TGLfloat, nx: TGLfloat, ny: TGLfloat, nz: TGLfloat, x: TGLfloat, - y: TGLfloat, z: TGLfloat){.dynlib: dllname, importc: "glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN".} -proc glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN*(rc: PGLuint, - tc: PGLfloat, n: PGLfloat, v: PGLfloat){.dynlib: dllname, - importc: "glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN".} -proc glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN*(rc: TGLuint, - s: TGLfloat, t: TGLfloat, r: TGLfloat, g: TGLfloat, b: TGLfloat, - a: TGLfloat, nx: TGLfloat, ny: TGLfloat, nz: TGLfloat, x: TGLfloat, - y: TGLfloat, z: TGLfloat){.dynlib: dllname, importc: "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN".} -proc glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN*(rc: PGLuint, - tc: PGLfloat, c: PGLfloat, n: PGLfloat, v: PGLfloat){.dynlib: dllname, - importc: "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN".} - #***** GL_ARB_fragment_program *****// -const - GL_FRAGMENT_PROGRAM_ARB* = 0x00008804 # GL_PROGRAM_FORMAT_ASCII_ARB { already defined } - # GL_PROGRAM_LENGTH_ARB { already defined } - # GL_PROGRAM_FORMAT_ARB { already defined } - # GL_PROGRAM_BINDING_ARB { already defined } - # GL_PROGRAM_INSTRUCTIONS_ARB { already defined } - # GL_MAX_PROGRAM_INSTRUCTIONS_ARB { already defined } - # GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB { already defined } - # GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB { already defined } - # GL_PROGRAM_TEMPORARIES_ARB { already defined } - # GL_MAX_PROGRAM_TEMPORARIES_ARB { already defined } - # GL_PROGRAM_NATIVE_TEMPORARIES_ARB { already defined } - # GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB { already defined } - # GL_PROGRAM_PARAMETERS_ARB { already defined } - # GL_MAX_PROGRAM_PARAMETERS_ARB { already defined } - # GL_PROGRAM_NATIVE_PARAMETERS_ARB { already defined } - # GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB { already defined } - # GL_PROGRAM_ATTRIBS_ARB { already defined } - # GL_MAX_PROGRAM_ATTRIBS_ARB { already defined } - # GL_PROGRAM_NATIVE_ATTRIBS_ARB { already defined } - # GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB { already defined } - # GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB { already defined } - # GL_MAX_PROGRAM_ENV_PARAMETERS_ARB { already defined } - # GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB { already defined } - GL_PROGRAM_ALU_INSTRUCTIONS_ARB* = 0x00008805 - GL_PROGRAM_TEX_INSTRUCTIONS_ARB* = 0x00008806 - GL_PROGRAM_TEX_INDIRECTIONS_ARB* = 0x00008807 - GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB* = 0x00008808 - GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB* = 0x00008809 - GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB* = 0x0000880A - GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB* = 0x0000880B - GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB* = 0x0000880C - GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB* = 0x0000880D - GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB* = 0x0000880E - GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB* = 0x0000880F - GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB* = 0x00008810 # GL_PROGRAM_STRING_ARB { already defined } - # - # - # GL_PROGRAM_ERROR_POSITION_ARB { already defined } - # GL_CURRENT_MATRIX_ARB { already defined } - # - # - # GL_TRANSPOSE_CURRENT_MATRIX_ARB { already defined } - # - # - # GL_CURRENT_MATRIX_STACK_DEPTH_ARB { already defined } - # - # - # GL_MAX_PROGRAM_MATRICES_ARB { already defined } - # - # - # GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB { already defined } - GL_MAX_TEXTURE_COORDS_ARB* = 0x00008871 - GL_MAX_TEXTURE_IMAGE_UNITS_ARB* = 0x00008872 # GL_PROGRAM_ERROR_STRING_ARB { already defined } - # GL_MATRIX0_ARB { already defined } - # GL_MATRIX1_ARB { already defined } - # GL_MATRIX2_ARB { already defined } - # GL_MATRIX3_ARB { already defined } - # GL_MATRIX4_ARB { already defined } - # GL_MATRIX5_ARB { already defined } - # GL_MATRIX6_ARB { already defined } - # GL_MATRIX7_ARB { already defined } - # GL_MATRIX8_ARB { already defined } - # GL_MATRIX9_ARB { already defined } - # GL_MATRIX10_ARB { already defined } - # GL_MATRIX11_ARB { already defined } - # GL_MATRIX12_ARB { already defined } - # GL_MATRIX13_ARB { already defined } - # GL_MATRIX14_ARB { already defined } - # GL_MATRIX15_ARB { already defined } - # GL_MATRIX16_ARB { already defined } - # GL_MATRIX17_ARB { already defined } - # GL_MATRIX18_ARB { already defined } - # GL_MATRIX19_ARB { already defined } - # GL_MATRIX20_ARB { already defined } - # GL_MATRIX21_ARB { already defined } - # GL_MATRIX22_ARB { already defined } - # GL_MATRIX23_ARB { already defined } - # GL_MATRIX24_ARB { already defined } - # GL_MATRIX25_ARB { already defined } - # GL_MATRIX26_ARB { already defined } - # GL_MATRIX27_ARB { already defined } - # GL_MATRIX28_ARB { already defined } - # GL_MATRIX29_ARB { already defined } - # GL_MATRIX30_ARB { already defined } - # GL_MATRIX31_ARB { already defined } - # glProgramStringARB { already defined } - # glBindProgramARB { already defined } - # glDeleteProgramsARB { already defined } - # glGenProgramsARB { already defined } - # glProgramEnvParameter4dARB { already defined } - # glProgramEnvParameter4dvARB { already defined } - # glProgramEnvParameter4fARB { already defined } - # glProgramEnvParameter4fvARB { already defined } - # glProgramLocalParameter4dARB { already defined } - # glProgramLocalParameter4dvARB { already defined } - # glProgramLocalParameter4fARB { already defined } - # glProgramLocalParameter4fvARB { already defined } - # glGetProgramEnvParameterdvARB { already defined } - # glGetProgramEnvParameterfvARB { already defined } - # glGetProgramLocalParameterdvARB { already defined } - # glGetProgramLocalParameterfvARB { already defined } - # glGetProgramivARB { already defined } - # glGetProgramStringARB { already defined } - # glIsProgramARB { already defined } - #***** GL_ATI_text_fragment_shader ***** - -const - GL_TEXT_FRAGMENT_SHADER_ATI* = 0x00008200 #***** GL_ARB_vertex_buffer_object ***** - -const - GL_BUFFER_SIZE_ARB* = 0x00008764 - GL_BUFFER_USAGE_ARB* = 0x00008765 - GL_ARRAY_BUFFER_ARB* = 0x00008892 - GL_ELEMENT_ARRAY_BUFFER_ARB* = 0x00008893 - GL_ARRAY_BUFFER_BINDING_ARB* = 0x00008894 - GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB* = 0x00008895 - GL_VERTEX_ARRAY_BUFFER_BINDING_ARB* = 0x00008896 - GL_NORMAL_ARRAY_BUFFER_BINDING_ARB* = 0x00008897 - GL_COLOR_ARRAY_BUFFER_BINDING_ARB* = 0x00008898 - GL_INDEX_ARRAY_BUFFER_BINDING_ARB* = 0x00008899 - GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB* = 0x0000889A - GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB* = 0x0000889B - GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB* = 0x0000889C - GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB* = 0x0000889D - GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB* = 0x0000889E - GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB* = 0x0000889F - GL_READ_ONLY_ARB* = 0x000088B8 - GL_WRITE_ONLY_ARB* = 0x000088B9 - GL_READ_WRITE_ARB* = 0x000088BA - GL_BUFFER_ACCESS_ARB* = 0x000088BB - GL_BUFFER_MAPPED_ARB* = 0x000088BC - GL_BUFFER_MAP_POINTER_ARB* = 0x000088BD - GL_STREAM_DRAW_ARB* = 0x000088E0 - GL_STREAM_READ_ARB* = 0x000088E1 - GL_STREAM_COPY_ARB* = 0x000088E2 - GL_STATIC_DRAW_ARB* = 0x000088E4 - GL_STATIC_READ_ARB* = 0x000088E5 - GL_STATIC_COPY_ARB* = 0x000088E6 - GL_DYNAMIC_DRAW_ARB* = 0x000088E8 - GL_DYNAMIC_READ_ARB* = 0x000088E9 - GL_DYNAMIC_COPY_ARB* = 0x000088EA - -proc glBindBufferARB*(target: TGLenum, buffer: TGLuint){.dynlib: dllname, - importc: "glBindBufferARB".} -proc glDeleteBuffersARB*(n: TGLsizei, buffers: PGLuint){.dynlib: dllname, - importc: "glDeleteBuffersARB".} -proc glGenBuffersARB*(n: TGLsizei, buffers: PGLuint){.dynlib: dllname, - importc: "glGenBuffersARB".} -proc glIsBufferARB*(buffer: TGLuint): TGLboolean{.dynlib: dllname, - importc: "glIsBufferARB".} -proc glBufferDataARB*(target: TGLenum, size: TGLsizei, data: PGLvoid, - usage: TGLenum){.dynlib: dllname, - importc: "glBufferDataARB".} -proc glBufferSubDataARB*(target: TGLenum, offset: TGLint, size: TGLsizei, - data: PGLvoid){.dynlib: dllname, - importc: "glBufferSubDataARB".} -proc glGetBufferSubDataARB*(target: TGLenum, offset: TGLint, size: TGLsizei, - data: PGLvoid){.dynlib: dllname, - importc: "glGetBufferSubDataARB".} -proc glMapBufferARB*(target: TGLenum, access: TGLenum): PGLvoid{. - dynlib: dllname, importc: "glMapBufferARB".} -proc glUnmapBufferARB*(target: TGLenum): TGLboolean{.dynlib: dllname, - importc: "glUnmapBufferARB".} -proc glGetBufferParameterivARB*(target: TGLenum, pname: TGLenum, params: PGLint){. - dynlib: dllname, importc: "glGetBufferParameterivARB".} -proc glGetBufferPointervARB*(target: TGLenum, pname: TGLenum, params: PPGLvoid){. - dynlib: dllname, importc: "glGetBufferPointervARB".} - #***** GL_APPLE_client_storage *****// -const - GL_UNPACK_CLIENT_STORAGE_APPLE* = 0x000085B2 - #***** GL_APPLE_element_array *****// - -const - GL_ELEMENT_ARRAY_APPLE* = 0x00008768 - GL_ELEMENT_ARRAY_TYPE_APPLE* = 0x00008769 - GL_ELEMENT_ARRAY_POINTER_APPLE* = 0x0000876A - -proc glElementPointerAPPLE*(thetype: TGLenum, pointer: PGLvoid){. - dynlib: dllname, importc: "glElementPointerAPPLE".} -proc glDrawElementArrayAPPLE*(mode: TGLenum, first: TGLint, count: TGLsizei){. - dynlib: dllname, importc: "glDrawElementArrayAPPLE".} -proc glDrawRangeElementArrayAPPLE*(mode: TGLenum, start: TGLuint, - theend: TGLuint, first: TGLint, - count: TGLsizei){.dynlib: dllname, - importc: "glDrawRangeElementArrayAPPLE".} -proc glMultiDrawElementArrayAPPLE*(mode: TGLenum, first: PGLint, - count: PGLsizei, primcount: TGLsizei){. - dynlib: dllname, importc: "glMultiDrawElementArrayAPPLE".} -proc glMultiDrawRangeElementArrayAPPLE*(mode: TGLenum, start: TGLuint, - theend: TGLuint, first: PGLint, - count: PGLsizei, primcount: TGLsizei){. - dynlib: dllname, importc: "glMultiDrawRangeElementArrayAPPLE".} - #***** GL_APPLE_fence *****// -const - GL_DRAW_PIXELS_APPLE* = 0x00008A0A - GL_FENCE_APPLE* = 0x00008A0B - -proc glGenFencesAPPLE*(n: TGLsizei, fences: PGLuint){.dynlib: dllname, - importc: "glGenFencesAPPLE".} -proc glDeleteFencesAPPLE*(n: TGLsizei, fences: PGLuint){.dynlib: dllname, - importc: "glDeleteFencesAPPLE".} -proc glSetFenceAPPLE*(fence: TGLuint){.dynlib: dllname, - importc: "glSetFenceAPPLE".} -proc glIsFenceAPPLE*(fence: TGLuint): TGLboolean{.dynlib: dllname, - importc: "glIsFenceAPPLE".} -proc glTestFenceAPPLE*(fence: TGLuint): TGLboolean{.dynlib: dllname, - importc: "glTestFenceAPPLE".} -proc glFinishFenceAPPLE*(fence: TGLuint){.dynlib: dllname, - importc: "glFinishFenceAPPLE".} -proc glTestObjectAPPLE*(theobject: TGLenum, name: TGLuint): TGLboolean{. - dynlib: dllname, importc: "glTestObjectAPPLE".} -proc glFinishObjectAPPLE*(theobject: TGLenum, name: TGLint){.dynlib: dllname, - importc: "glFinishObjectAPPLE".} - #***** GL_APPLE_vertex_array_object *****// -const - GL_VERTEX_ARRAY_BINDING_APPLE* = 0x000085B5 - -proc glBindVertexArrayAPPLE*(thearray: TGLuint){.dynlib: dllname, - importc: "glBindVertexArrayAPPLE".} -proc glDeleteVertexArraysAPPLE*(n: TGLsizei, arrays: PGLuint){.dynlib: dllname, - importc: "glDeleteVertexArraysAPPLE".} -proc glGenVertexArraysAPPLE*(n: TGLsizei, arrays: PGLuint){.dynlib: dllname, - importc: "glGenVertexArraysAPPLE".} -proc glIsVertexArrayAPPLE*(thearray: TGLuint): TGLboolean{.dynlib: dllname, - importc: "glIsVertexArrayAPPLE".} - #***** GL_APPLE_vertex_array_range *****// -const - constGL_VERTEX_ARRAY_RANGE_APPLE* = 0x0000851D - GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE* = 0x0000851E - GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE* = 0x00008520 - GL_VERTEX_ARRAY_RANGE_POINTER_APPLE* = 0x00008521 - GL_VERTEX_ARRAY_STORAGE_HINT_APPLE* = 0x0000851F - GL_STORAGE_CACHED_APPLE* = 0x000085BE - GL_STORAGE_SHARED_APPLE* = 0x000085BF - -proc glVertexArrayRangeAPPLE*(len: TGLsizei, pointer: PGLvoid){.dynlib: dllname, - importc: "glVertexArrayRangeAPPLE".} -proc glFlushVertexArrayRangeAPPLE*(len: TGLsizei, pointer: PGLvoid){. - dynlib: dllname, importc: "glFlushVertexArrayRangeAPPLE".} -proc glVertexArrayParameteriAPPLE*(pname: TGLenum, param: TGLint){. - dynlib: dllname, importc: "glVertexArrayParameteriAPPLE".} - #***** GL_ARB_matrix_palette *****// -const - GL_MATRIX_PALETTE_ARB* = 0x00008840 - GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB* = 0x00008841 - GL_MAX_PALETTE_MATRICES_ARB* = 0x00008842 - constGL_CURRENT_PALETTE_MATRIX_ARB* = 0x00008843 - GL_MATRIX_INDEX_ARRAY_ARB* = 0x00008844 - GL_CURRENT_MATRIX_INDEX_ARB* = 0x00008845 - GL_MATRIX_INDEX_ARRAY_SIZE_ARB* = 0x00008846 - GL_MATRIX_INDEX_ARRAY_TYPE_ARB* = 0x00008847 - GL_MATRIX_INDEX_ARRAY_STRIDE_ARB* = 0x00008848 - GL_MATRIX_INDEX_ARRAY_POINTER_ARB* = 0x00008849 - -proc glCurrentPaletteMatrixARB*(index: TGLint){.dynlib: dllname, - importc: "glCurrentPaletteMatrixARB".} -proc glMatrixIndexubvARB*(size: TGLint, indices: PGLubyte){.dynlib: dllname, - importc: "glMatrixIndexubvARB".} -proc glMatrixIndexusvARB*(size: TGLint, indices: PGLushort){.dynlib: dllname, - importc: "glMatrixIndexusvARB".} -proc glMatrixIndexuivARB*(size: TGLint, indices: PGLuint){.dynlib: dllname, - importc: "glMatrixIndexuivARB".} -proc glMatrixIndexPointerARB*(size: TGLint, thetype: TGLenum, stride: TGLsizei, - pointer: PGLvoid){.dynlib: dllname, - importc: "glMatrixIndexPointerARB".} - #***** GL_NV_element_array *****// -const - GL_ELEMENT_ARRAY_TYPE_NV* = 0x00008769 - GL_ELEMENT_ARRAY_POINTER_NV* = 0x0000876A - -proc glElementPointerNV*(thetype: TGLenum, pointer: PGLvoid){.dynlib: dllname, - importc: "glElementPointerNV".} -proc glDrawElementArrayNV*(mode: TGLenum, first: TGLint, count: TGLsizei){. - dynlib: dllname, importc: "glDrawElementArrayNV".} -proc glDrawRangeElementArrayNV*(mode: TGLenum, start: TGLuint, theend: TGLuint, - first: TGLint, count: TGLsizei){. - dynlib: dllname, importc: "glDrawRangeElementArrayNV".} -proc glMultiDrawElementArrayNV*(mode: TGLenum, first: PGLint, count: PGLsizei, - primcount: TGLsizei){.dynlib: dllname, - importc: "glMultiDrawElementArrayNV".} -proc glMultiDrawRangeElementArrayNV*(mode: TGLenum, start: TGLuint, - theend: TGLuint, first: PGLint, - count: PGLsizei, primcount: TGLsizei){. - dynlib: dllname, importc: "glMultiDrawRangeElementArrayNV".} - #***** GL_NV_float_buffer *****// -const - GL_FLOAT_R_NV* = 0x00008880 - GL_FLOAT_RG_NV* = 0x00008881 - GL_FLOAT_RGB_NV* = 0x00008882 - GL_FLOAT_RGBA_NV* = 0x00008883 - GL_FLOAT_R16_NV* = 0x00008884 - GL_FLOAT_R32_NV* = 0x00008885 - GL_FLOAT_RG16_NV* = 0x00008886 - GL_FLOAT_RG32_NV* = 0x00008887 - GL_FLOAT_RGB16_NV* = 0x00008888 - GL_FLOAT_RGB32_NV* = 0x00008889 - GL_FLOAT_RGBA16_NV* = 0x0000888A - GL_FLOAT_RGBA32_NV* = 0x0000888B - GL_TEXTURE_FLOAT_COMPONENTS_NV* = 0x0000888C - GL_FLOAT_CLEAR_COLOR_VALUE_NV* = 0x0000888D - GL_FLOAT_RGBA_MODE_NV* = 0x0000888E - #***** GL_NV_fragment_program *****// - -const - GL_FRAGMENT_PROGRAM_NV* = 0x00008870 - GL_MAX_TEXTURE_COORDS_NV* = 0x00008871 - GL_MAX_TEXTURE_IMAGE_UNITS_NV* = 0x00008872 - GL_FRAGMENT_PROGRAM_BINDING_NV* = 0x00008873 - GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV* = 0x00008868 - GL_PROGRAM_ERROR_STRING_NV* = 0x00008874 - -proc glProgramNamedParameter4fNV*(id: TGLuint, length: TGLsizei, name: PGLubyte, - x: TGLfloat, y: TGLfloat, z: TGLfloat, - w: TGLfloat){.dynlib: dllname, - importc: "glProgramNamedParameter4fNV".} -proc glProgramNamedParameter4dNV*(id: TGLuint, length: TGLsizei, name: PGLubyte, - x: TGLdouble, y: TGLdouble, z: TGLdouble, - w: TGLdouble){.dynlib: dllname, - importc: "glProgramNamedParameter4dNV".} -proc glGetProgramNamedParameterfvNV*(id: TGLuint, length: TGLsizei, - name: PGLubyte, params: PGLfloat){. - dynlib: dllname, importc: "glGetProgramNamedParameterfvNV".} -proc glGetProgramNamedParameterdvNV*(id: TGLuint, length: TGLsizei, - name: PGLubyte, params: PGLdouble){. - dynlib: dllname, importc: "glGetProgramNamedParameterdvNV".} - # glProgramLocalParameter4dARB { already defined } - # glProgramLocalParameter4dvARB { already defined } - # glProgramLocalParameter4fARB { already defined } - # glProgramLocalParameter4fvARB { already defined } - # glGetProgramLocalParameterdvARB { already defined } - # glGetProgramLocalParameterfvARB { already defined } - #***** GL_NV_primitive_restart *****// -const - constGL_PRIMITIVE_RESTART_NV* = 0x00008558 - constGL_PRIMITIVE_RESTART_INDEX_NV* = 0x00008559 - -proc glPrimitiveRestartNV*(){.dynlib: dllname, importc: "glPrimitiveRestartNV".} -proc glPrimitiveRestartIndexNV*(index: TGLuint){.dynlib: dllname, - importc: "glPrimitiveRestartIndexNV".} - #***** GL_NV_vertex_program2 *****// - #***** GL_NV_pixel_data_range *****// -const - GL_WRITE_PIXEL_DATA_RANGE_NV* = 0x00008878 - GL_READ_PIXEL_DATA_RANGE_NV* = 0x00008879 - GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV* = 0x0000887A - GL_READ_PIXEL_DATA_RANGE_LENGTH_NV* = 0x0000887B - GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV* = 0x0000887C - GL_READ_PIXEL_DATA_RANGE_POINTER_NV* = 0x0000887D - -proc glPixelDataRangeNV*(target: TGLenum, len: TGLsizei, pointer: PGLvoid){. - dynlib: dllname, importc: "glPixelDataRangeNV".} -proc glFlushPixelDataRangeNV*(target: TGLenum){.dynlib: dllname, - importc: "glFlushPixelDataRangeNV".} - # wglAllocateMemoryNV { already defined } - # wglFreeMemoryNV { already defined } - #***** GL_EXT_texture_rectangle *****// -const - GL_TEXTURE_RECTANGLE_EXT* = 0x000084F5 - GL_TEXTURE_BINDING_RECTANGLE_EXT* = 0x000084F6 - GL_PROXY_TEXTURE_RECTANGLE_EXT* = 0x000084F7 - GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT* = 0x000084F8 - #***** GL_S3_s3tc *****// - -const - GL_RGB_S3TC* = 0x000083A0 - GL_RGB4_S3TC* = 0x000083A1 - GL_RGBA_S3TC* = 0x000083A2 - GL_RGBA4_S3TC* = 0x000083A3 - #***** GL_ATI_draw_buffers *****// - -const - GL_MAX_DRAW_BUFFERS_ATI* = 0x00008824 - GL_DRAW_BUFFER0_ATI* = 0x00008825 - GL_DRAW_BUFFER1_ATI* = 0x00008826 - GL_DRAW_BUFFER2_ATI* = 0x00008827 - GL_DRAW_BUFFER3_ATI* = 0x00008828 - GL_DRAW_BUFFER4_ATI* = 0x00008829 - GL_DRAW_BUFFER5_ATI* = 0x0000882A - GL_DRAW_BUFFER6_ATI* = 0x0000882B - GL_DRAW_BUFFER7_ATI* = 0x0000882C - GL_DRAW_BUFFER8_ATI* = 0x0000882D - GL_DRAW_BUFFER9_ATI* = 0x0000882E - GL_DRAW_BUFFER10_ATI* = 0x0000882F - GL_DRAW_BUFFER11_ATI* = 0x00008830 - GL_DRAW_BUFFER12_ATI* = 0x00008831 - GL_DRAW_BUFFER13_ATI* = 0x00008832 - GL_DRAW_BUFFER14_ATI* = 0x00008833 - GL_DRAW_BUFFER15_ATI* = 0x00008834 - -proc glDrawBuffersATI*(n: TGLsizei, bufs: PGLenum){.dynlib: dllname, - importc: "glDrawBuffersATI".} - #***** GL_ATI_texture_env_combine3 *****// -const - GL_MODULATE_ADD_ATI* = 0x00008744 - GL_MODULATE_SIGNED_ADD_ATI* = 0x00008745 - GL_MODULATE_SUBTRACT_ATI* = 0x00008746 - #***** GL_ATI_texture_float *****// - -const - GL_RGBA_FLOAT32_ATI* = 0x00008814 - GL_RGB_FLOAT32_ATI* = 0x00008815 - GL_ALPHA_FLOAT32_ATI* = 0x00008816 - GL_INTENSITY_FLOAT32_ATI* = 0x00008817 - GL_LUMINANCE_FLOAT32_ATI* = 0x00008818 - GL_LUMINANCE_ALPHA_FLOAT32_ATI* = 0x00008819 - GL_RGBA_FLOAT16_ATI* = 0x0000881A - GL_RGB_FLOAT16_ATI* = 0x0000881B - GL_ALPHA_FLOAT16_ATI* = 0x0000881C - GL_INTENSITY_FLOAT16_ATI* = 0x0000881D - GL_LUMINANCE_FLOAT16_ATI* = 0x0000881E - GL_LUMINANCE_ALPHA_FLOAT16_ATI* = 0x0000881F - #***** GL_NV_texture_expand_normal *****// - -const - GL_TEXTURE_UNSIGNED_REMAP_MODE_NV* = 0x0000888F - #***** GL_NV_half_float *****// - -const - GL_HALF_FLOAT_NV* = 0x0000140B - -proc glVertex2hNV*(x: TGLushort, y: TGLushort){.dynlib: dllname, - importc: "glVertex2hNV".} -proc glVertex2hvNV*(v: PGLushort){.dynlib: dllname, importc: "glVertex2hvNV".} -proc glVertex3hNV*(x: TGLushort, y: TGLushort, z: TGLushort){.dynlib: dllname, - importc: "glVertex3hNV".} -proc glVertex3hvNV*(v: PGLushort){.dynlib: dllname, importc: "glVertex3hvNV".} -proc glVertex4hNV*(x: TGLushort, y: TGLushort, z: TGLushort, w: TGLushort){. - dynlib: dllname, importc: "glVertex4hNV".} -proc glVertex4hvNV*(v: PGLushort){.dynlib: dllname, importc: "glVertex4hvNV".} -proc glNormal3hNV*(nx: TGLushort, ny: TGLushort, nz: TGLushort){. - dynlib: dllname, importc: "glNormal3hNV".} -proc glNormal3hvNV*(v: PGLushort){.dynlib: dllname, importc: "glNormal3hvNV".} -proc glColor3hNV*(red: TGLushort, green: TGLushort, blue: TGLushort){. - dynlib: dllname, importc: "glColor3hNV".} -proc glColor3hvNV*(v: PGLushort){.dynlib: dllname, importc: "glColor3hvNV".} -proc glColor4hNV*(red: TGLushort, green: TGLushort, blue: TGLushort, - alpha: TGLushort){.dynlib: dllname, importc: "glColor4hNV".} -proc glColor4hvNV*(v: PGLushort){.dynlib: dllname, importc: "glColor4hvNV".} -proc glTexCoord1hNV*(s: TGLushort){.dynlib: dllname, importc: "glTexCoord1hNV".} -proc glTexCoord1hvNV*(v: PGLushort){.dynlib: dllname, importc: "glTexCoord1hvNV".} -proc glTexCoord2hNV*(s: TGLushort, t: TGLushort){.dynlib: dllname, - importc: "glTexCoord2hNV".} -proc glTexCoord2hvNV*(v: PGLushort){.dynlib: dllname, importc: "glTexCoord2hvNV".} -proc glTexCoord3hNV*(s: TGLushort, t: TGLushort, r: TGLushort){.dynlib: dllname, - importc: "glTexCoord3hNV".} -proc glTexCoord3hvNV*(v: PGLushort){.dynlib: dllname, importc: "glTexCoord3hvNV".} -proc glTexCoord4hNV*(s: TGLushort, t: TGLushort, r: TGLushort, q: TGLushort){. - dynlib: dllname, importc: "glTexCoord4hNV".} -proc glTexCoord4hvNV*(v: PGLushort){.dynlib: dllname, importc: "glTexCoord4hvNV".} -proc glMultiTexCoord1hNV*(target: TGLenum, s: TGLushort){.dynlib: dllname, - importc: "glMultiTexCoord1hNV".} -proc glMultiTexCoord1hvNV*(target: TGLenum, v: PGLushort){.dynlib: dllname, - importc: "glMultiTexCoord1hvNV".} -proc glMultiTexCoord2hNV*(target: TGLenum, s: TGLushort, t: TGLushort){. - dynlib: dllname, importc: "glMultiTexCoord2hNV".} -proc glMultiTexCoord2hvNV*(target: TGLenum, v: PGLushort){.dynlib: dllname, - importc: "glMultiTexCoord2hvNV".} -proc glMultiTexCoord3hNV*(target: TGLenum, s: TGLushort, t: TGLushort, - r: TGLushort){.dynlib: dllname, - importc: "glMultiTexCoord3hNV".} -proc glMultiTexCoord3hvNV*(target: TGLenum, v: PGLushort){.dynlib: dllname, - importc: "glMultiTexCoord3hvNV".} -proc glMultiTexCoord4hNV*(target: TGLenum, s: TGLushort, t: TGLushort, - r: TGLushort, q: TGLushort){.dynlib: dllname, - importc: "glMultiTexCoord4hNV".} -proc glMultiTexCoord4hvNV*(target: TGLenum, v: PGLushort){.dynlib: dllname, - importc: "glMultiTexCoord4hvNV".} -proc glFogCoordhNV*(fog: TGLushort){.dynlib: dllname, importc: "glFogCoordhNV".} -proc glFogCoordhvNV*(fog: PGLushort){.dynlib: dllname, importc: "glFogCoordhvNV".} -proc glSecondaryColor3hNV*(red: TGLushort, green: TGLushort, blue: TGLushort){. - dynlib: dllname, importc: "glSecondaryColor3hNV".} -proc glSecondaryColor3hvNV*(v: PGLushort){.dynlib: dllname, - importc: "glSecondaryColor3hvNV".} -proc glVertexWeighthNV*(weight: TGLushort){.dynlib: dllname, - importc: "glVertexWeighthNV".} -proc glVertexWeighthvNV*(weight: PGLushort){.dynlib: dllname, - importc: "glVertexWeighthvNV".} -proc glVertexAttrib1hNV*(index: TGLuint, x: TGLushort){.dynlib: dllname, - importc: "glVertexAttrib1hNV".} -proc glVertexAttrib1hvNV*(index: TGLuint, v: PGLushort){.dynlib: dllname, - importc: "glVertexAttrib1hvNV".} -proc glVertexAttrib2hNV*(index: TGLuint, x: TGLushort, y: TGLushort){. - dynlib: dllname, importc: "glVertexAttrib2hNV".} -proc glVertexAttrib2hvNV*(index: TGLuint, v: PGLushort){.dynlib: dllname, - importc: "glVertexAttrib2hvNV".} -proc glVertexAttrib3hNV*(index: TGLuint, x: TGLushort, y: TGLushort, - z: TGLushort){.dynlib: dllname, - importc: "glVertexAttrib3hNV".} -proc glVertexAttrib3hvNV*(index: TGLuint, v: PGLushort){.dynlib: dllname, - importc: "glVertexAttrib3hvNV".} -proc glVertexAttrib4hNV*(index: TGLuint, x: TGLushort, y: TGLushort, - z: TGLushort, w: TGLushort){.dynlib: dllname, - importc: "glVertexAttrib4hNV".} -proc glVertexAttrib4hvNV*(index: TGLuint, v: PGLushort){.dynlib: dllname, - importc: "glVertexAttrib4hvNV".} -proc glVertexAttribs1hvNV*(index: TGLuint, n: TGLsizei, v: PGLushort){. - dynlib: dllname, importc: "glVertexAttribs1hvNV".} -proc glVertexAttribs2hvNV*(index: TGLuint, n: TGLsizei, v: PGLushort){. - dynlib: dllname, importc: "glVertexAttribs2hvNV".} -proc glVertexAttribs3hvNV*(index: TGLuint, n: TGLsizei, v: PGLushort){. - dynlib: dllname, importc: "glVertexAttribs3hvNV".} -proc glVertexAttribs4hvNV*(index: TGLuint, n: TGLsizei, v: PGLushort){. - dynlib: dllname, importc: "glVertexAttribs4hvNV".} - #***** GL_ATI_map_object_buffer *****// -proc glMapObjectBufferATI*(buffer: TGLuint): PGLvoid{.dynlib: dllname, - importc: "glMapObjectBufferATI".} -proc glUnmapObjectBufferATI*(buffer: TGLuint){.dynlib: dllname, - importc: "glUnmapObjectBufferATI".} - #***** GL_ATI_separate_stencil *****// -const - GL_KEEP* = 0x00001E00 - GL_ZERO* = 0x00000000 - GL_REPLACE* = 0x00001E01 - GL_INCR* = 0x00001E02 - GL_DECR* = 0x00001E03 - GL_INVERT* = 0x0000150A - GL_NEVER* = 0x00000200 - GL_LESS* = 0x00000201 - GL_LEQUAL* = 0x00000203 - GL_GREATER* = 0x00000204 - GL_GEQUAL* = 0x00000206 - GL_EQUAL* = 0x00000202 - GL_NOTEQUAL* = 0x00000205 - GL_ALWAYS* = 0x00000207 - GL_FRONT* = 0x00000404 - GL_BACK* = 0x00000405 - GL_FRONT_AND_BACK* = 0x00000408 - GL_STENCIL_BACK_FUNC_ATI* = 0x00008800 - GL_STENCIL_BACK_FAIL_ATI* = 0x00008801 - GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI* = 0x00008802 - GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI* = 0x00008803 - -proc glStencilOpSeparateATI*(face: TGLenum, sfail: TGLenum, dpfail: TGLenum, - dppass: TGLenum){.dynlib: dllname, - importc: "glStencilOpSeparateATI".} -proc glStencilFuncSeparateATI*(frontfunc: TGLenum, backfunc: TGLenum, - theRef: TGLint, mask: TGLuint){.dynlib: dllname, - importc: "glStencilFuncSeparateATI".} - #***** GL_ATI_vertex_attrib_array_object *****// -proc glVertexAttribArrayObjectATI*(index: TGLuint, size: TGLint, - thetype: TGLenum, normalized: TGLboolean, - stride: TGLsizei, buffer: TGLuint, - offset: TGLuint){.dynlib: dllname, - importc: "glVertexAttribArrayObjectATI".} -proc glGetVertexAttribArrayObjectfvATI*(index: TGLuint, pname: TGLenum, - params: PGLfloat){.dynlib: dllname, - importc: "glGetVertexAttribArrayObjectfvATI".} -proc glGetVertexAttribArrayObjectivATI*(index: TGLuint, pname: TGLenum, - params: PGLint){.dynlib: dllname, - importc: "glGetVertexAttribArrayObjectivATI".} - #***** GL_ARB_occlusion_query *****// -const - GL_SAMPLES_PASSED_ARB* = 0x00008914 - GL_QUERY_COUNTER_BITS_ARB* = 0x00008864 - GL_CURRENT_QUERY_ARB* = 0x00008865 - GL_QUERY_RESULT_ARB* = 0x00008866 - GL_QUERY_RESULT_AVAILABLE_ARB* = 0x00008867 - -proc glGenQueriesARB*(n: TGLsizei, ids: PGLuint){.dynlib: dllname, - importc: "glGenQueriesARB".} -proc glDeleteQueriesARB*(n: TGLsizei, ids: PGLuint){.dynlib: dllname, - importc: "glDeleteQueriesARB".} -proc glIsQueryARB*(id: TGLuint): TGLboolean{.dynlib: dllname, - importc: "glIsQueryARB".} -proc glBeginQueryARB*(target: TGLenum, id: TGLuint){.dynlib: dllname, - importc: "glBeginQueryARB".} -proc glEndQueryARB*(target: TGLenum){.dynlib: dllname, importc: "glEndQueryARB".} -proc glGetQueryivARB*(target: TGLenum, pname: TGLenum, params: PGLint){. - dynlib: dllname, importc: "glGetQueryivARB".} -proc glGetQueryObjectivARB*(id: TGLuint, pname: TGLenum, params: PGLint){. - dynlib: dllname, importc: "glGetQueryObjectivARB".} -proc glGetQueryObjectuivARB*(id: TGLuint, pname: TGLenum, params: PGLuint){. - dynlib: dllname, importc: "glGetQueryObjectuivARB".} - #***** GL_ARB_shader_objects *****// -const - GL_PROGRAM_OBJECT_ARB* = 0x00008B40 - GL_OBJECT_TYPE_ARB* = 0x00008B4E - GL_OBJECT_SUBTYPE_ARB* = 0x00008B4F - GL_OBJECT_DELETE_STATUS_ARB* = 0x00008B80 - GL_OBJECT_COMPILE_STATUS_ARB* = 0x00008B81 - GL_OBJECT_LINK_STATUS_ARB* = 0x00008B82 - GL_OBJECT_VALIDATE_STATUS_ARB* = 0x00008B83 - GL_OBJECT_INFO_LOG_LENGTH_ARB* = 0x00008B84 - GL_OBJECT_ATTACHED_OBJECTS_ARB* = 0x00008B85 - GL_OBJECT_ACTIVE_UNIFORMS_ARB* = 0x00008B86 - GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB* = 0x00008B87 - GL_OBJECT_SHADER_SOURCE_LENGTH_ARB* = 0x00008B88 - GL_SHADER_OBJECT_ARB* = 0x00008B48 - GL_FLOAT* = 0x00001406 - GL_FLOAT_VEC2_ARB* = 0x00008B50 - GL_FLOAT_VEC3_ARB* = 0x00008B51 - GL_FLOAT_VEC4_ARB* = 0x00008B52 - GL_INT* = 0x00001404 - GL_INT_VEC2_ARB* = 0x00008B53 - GL_INT_VEC3_ARB* = 0x00008B54 - GL_INT_VEC4_ARB* = 0x00008B55 - GL_BOOL_ARB* = 0x00008B56 - GL_BOOL_VEC2_ARB* = 0x00008B57 - GL_BOOL_VEC3_ARB* = 0x00008B58 - GL_BOOL_VEC4_ARB* = 0x00008B59 - GL_FLOAT_MAT2_ARB* = 0x00008B5A - GL_FLOAT_MAT3_ARB* = 0x00008B5B - GL_FLOAT_MAT4_ARB* = 0x00008B5C - -proc glDeleteObjectARB*(obj: GLhandleARB){.dynlib: dllname, - importc: "glDeleteObjectARB".} -proc glGetHandleARB*(pname: TGLenum): GLhandleARB{.dynlib: dllname, - importc: "glGetHandleARB".} -proc glDetachObjectARB*(containerObj: GLhandleARB, attachedObj: GLhandleARB){. - dynlib: dllname, importc: "glDetachObjectARB".} -proc glCreateShaderObjectARB*(shaderType: TGLenum): GLhandleARB{. - dynlib: dllname, importc: "glCreateShaderObjectARB".} -proc glShaderSourceARB*(shaderObj: GLhandleARB, count: TGLsizei, str: PGLvoid, - len: PGLint){.dynlib: dllname, - importc: "glShaderSourceARB".} -proc glCompileShaderARB*(shaderObj: GLhandleARB){.dynlib: dllname, - importc: "glCompileShaderARB".} -proc glCreateProgramObjectARB*(): GLhandleARB{.dynlib: dllname, - importc: "glCreateProgramObjectARB".} -proc glAttachObjectARB*(containerObj: GLhandleARB, obj: GLhandleARB){. - dynlib: dllname, importc: "glAttachObjectARB".} -proc glLinkProgramARB*(programObj: GLhandleARB){.dynlib: dllname, - importc: "glLinkProgramARB".} -proc glUseProgramObjectARB*(programObj: GLhandleARB){.dynlib: dllname, - importc: "glUseProgramObjectARB".} -proc glValidateProgramARB*(programObj: GLhandleARB){.dynlib: dllname, - importc: "glValidateProgramARB".} -proc glUniform1fARB*(location: TGLint, v0: TGLfloat){.dynlib: dllname, - importc: "glUniform1fARB".} -proc glUniform2fARB*(location: TGLint, v0: TGLfloat, v1: TGLfloat){. - dynlib: dllname, importc: "glUniform2fARB".} -proc glUniform3fARB*(location: TGLint, v0: TGLfloat, v1: TGLfloat, v2: TGLfloat){. - dynlib: dllname, importc: "glUniform3fARB".} -proc glUniform4fARB*(location: TGLint, v0: TGLfloat, v1: TGLfloat, v2: TGLfloat, - v3: TGLfloat){.dynlib: dllname, importc: "glUniform4fARB".} -proc glUniform1iARB*(location: TGLint, v0: TGLint){.dynlib: dllname, - importc: "glUniform1iARB".} -proc glUniform2iARB*(location: TGLint, v0: TGLint, v1: TGLint){.dynlib: dllname, - importc: "glUniform2iARB".} -proc glUniform3iARB*(location: TGLint, v0: TGLint, v1: TGLint, v2: TGLint){. - dynlib: dllname, importc: "glUniform3iARB".} -proc glUniform4iARB*(location: TGLint, v0: TGLint, v1: TGLint, v2: TGLint, - v3: TGLint){.dynlib: dllname, importc: "glUniform4iARB".} -proc glUniform1fvARB*(location: TGLint, count: TGLsizei, value: PGLfloat){. - dynlib: dllname, importc: "glUniform1fvARB".} -proc glUniform2fvARB*(location: TGLint, count: TGLsizei, value: PGLfloat){. - dynlib: dllname, importc: "glUniform2fvARB".} -proc glUniform3fvARB*(location: TGLint, count: TGLsizei, value: PGLfloat){. - dynlib: dllname, importc: "glUniform3fvARB".} -proc glUniform4fvARB*(location: TGLint, count: TGLsizei, value: PGLfloat){. - dynlib: dllname, importc: "glUniform4fvARB".} -proc glUniform1ivARB*(location: TGLint, count: TGLsizei, value: PGLint){. - dynlib: dllname, importc: "glUniform1ivARB".} -proc glUniform2ivARB*(location: TGLint, count: TGLsizei, value: PGLint){. - dynlib: dllname, importc: "glUniform2ivARB".} -proc glUniform3ivARB*(location: TGLint, count: TGLsizei, value: PGLint){. - dynlib: dllname, importc: "glUniform3ivARB".} -proc glUniform4ivARB*(location: TGLint, count: TGLsizei, value: PGLint){. - dynlib: dllname, importc: "glUniform4ivARB".} -proc glUniformMatrix2fvARB*(location: TGLint, count: TGLsizei, - transpose: TGLboolean, value: PGLfloat){. - dynlib: dllname, importc: "glUniformMatrix2fvARB".} -proc glUniformMatrix3fvARB*(location: TGLint, count: TGLsizei, - transpose: TGLboolean, value: PGLfloat){. - dynlib: dllname, importc: "glUniformMatrix3fvARB".} -proc glUniformMatrix4fvARB*(location: TGLint, count: TGLsizei, - transpose: TGLboolean, value: PGLfloat){. - dynlib: dllname, importc: "glUniformMatrix4fvARB".} -proc glGetObjectParameterfvARB*(obj: GLhandleARB, pname: TGLenum, - params: PGLfloat){.dynlib: dllname, - importc: "glGetObjectParameterfvARB".} -proc glGetObjectParameterivARB*(obj: GLhandleARB, pname: TGLenum, params: PGLint){. - dynlib: dllname, importc: "glGetObjectParameterivARB".} -proc glGetInfoLogARB*(obj: GLhandleARB, maxLength: TGLsizei, len: PGLsizei, - infoLog: PGLcharARB){.dynlib: dllname, - importc: "glGetInfoLogARB".} -proc glGetAttachedObjectsARB*(containerObj: GLhandleARB, maxCount: TGLsizei, - count: PGLsizei, obj: PGLhandleARB){. - dynlib: dllname, importc: "glGetAttachedObjectsARB".} -proc glGetUniformLocationARB*(programObj: GLhandleARB, name: PGLcharARB): TGLint{. - dynlib: dllname, importc: "glGetUniformLocationARB".} -proc glGetActiveUniformARB*(programObj: GLhandleARB, index: TGLuint, - maxLength: TGLsizei, len: PGLsizei, size: PGLint, - thetype: PGLenum, name: PGLcharARB){. - dynlib: dllname, importc: "glGetActiveUniformARB".} -proc glGetUniformfvARB*(programObj: GLhandleARB, location: TGLint, - params: PGLfloat){.dynlib: dllname, - importc: "glGetUniformfvARB".} -proc glGetUniformivARB*(programObj: GLhandleARB, location: TGLint, - params: PGLint){.dynlib: dllname, - importc: "glGetUniformivARB".} -proc glGetShaderSourceARB*(obj: GLhandleARB, maxLength: TGLsizei, len: PGLsizei, - source: PGLcharARB){.dynlib: dllname, - importc: "glGetShaderSourceARB".} -const - GL_VERTEX_SHADER_ARB* = 0x00008B31 - GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB* = 0x00008B4A - GL_MAX_VARYING_FLOATS_ARB* = 0x00008B4B # GL_MAX_VERTEX_ATTRIBS_ARB { already defined } - # GL_MAX_TEXTURE_IMAGE_UNITS_ARB { already defined } - GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB* = 0x00008B4C - GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB* = 0x00008B4D # - # - # GL_MAX_TEXTURE_COORDS_ARB { already defined } - # - # - # GL_VERTEX_PROGRAM_POINT_SIZE_ARB { already defined } - # - # - # GL_VERTEX_PROGRAM_TWO_SIDE_ARB { already defined } - # GL_OBJECT_TYPE_ARB { already defined } - # GL_OBJECT_SUBTYPE_ARB { already defined } - GL_OBJECT_ACTIVE_ATTRIBUTES_ARB* = 0x00008B89 - GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB* = 0x00008B8A # GL_SHADER_OBJECT_ARB { already defined } - # - # - # GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB { already defined } - # - # - # GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB { already defined } - # - # - # GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB { already defined } - # - # - # GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB { already defined } - # - # - # GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB { already defined } - # - # - # GL_CURRENT_VERTEX_ATTRIB_ARB { already defined } - # - # - # GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB { already defined } - # GL_FLOAT { already defined } - # GL_FLOAT_VEC2_ARB { already defined } - # GL_FLOAT_VEC3_ARB { already defined } - # GL_FLOAT_VEC4_ARB { already defined } - # GL_FLOAT_MAT2_ARB { already defined } - # GL_FLOAT_MAT3_ARB { already defined } - # GL_FLOAT_MAT4_ARB { already defined } - # glVertexAttrib1fARB { already defined } - # glVertexAttrib1sARB { already defined } - # glVertexAttrib1dARB { already defined } - # glVertexAttrib2fARB { already defined } - # glVertexAttrib2sARB { already defined } - # glVertexAttrib2dARB { already defined } - # glVertexAttrib3fARB { already defined } - # glVertexAttrib3sARB { already defined } - # glVertexAttrib3dARB { already defined } - # glVertexAttrib4fARB { already defined } - # glVertexAttrib4sARB { already defined } - # glVertexAttrib4dARB { already defined } - # glVertexAttrib4NubARB { already defined } - # glVertexAttrib1fvARB { already defined } - # glVertexAttrib1svARB { already defined } - # glVertexAttrib1dvARB { already defined } - # glVertexAttrib2fvARB { already defined } - # glVertexAttrib2svARB { already defined } - # glVertexAttrib2dvARB { already defined } - # glVertexAttrib3fvARB { already defined } - # glVertexAttrib3svARB { already defined } - # glVertexAttrib3dvARB { already defined } - # glVertexAttrib4fvARB { already defined } - # glVertexAttrib4svARB { already defined } - # glVertexAttrib4dvARB { already defined } - # glVertexAttrib4ivARB { already defined } - # glVertexAttrib4bvARB { already defined } - # glVertexAttrib4ubvARB { already defined } - # glVertexAttrib4usvARB { already defined } - # glVertexAttrib4uivARB { already defined } - # glVertexAttrib4NbvARB { already defined } - # glVertexAttrib4NsvARB { already defined } - # glVertexAttrib4NivARB { already defined } - # glVertexAttrib4NubvARB { already defined } - # glVertexAttrib4NusvARB { already defined } - # glVertexAttrib4NuivARB { already defined } - # - # - # glVertexAttribPointerARB { already defined } - # - # - # glEnableVertexAttribArrayARB { already defined } - # - # - # glDisableVertexAttribArrayARB { already defined } - -proc glBindAttribLocationARB*(programObj: GLhandleARB, index: TGLuint, - name: PGLcharARB){.dynlib: dllname, - importc: "glBindAttribLocationARB".} -proc glGetActiveAttribARB*(programObj: GLhandleARB, index: TGLuint, - maxLength: TGLsizei, len: PGLsizei, size: PGLint, - thetype: PGLenum, name: PGLcharARB){.dynlib: dllname, - importc: "glGetActiveAttribARB".} -proc glGetAttribLocationARB*(programObj: GLhandleARB, name: PGLcharARB): TGLint{. - dynlib: dllname, importc: "glGetAttribLocationARB".} - # glGetVertexAttribdvARB { already defined } - # glGetVertexAttribfvARB { already defined } - # glGetVertexAttribivARB { already defined } - # glGetVertexAttribPointervARB { already defined } - #***** GL_ARB_fragment_shader *****// -const - GL_FRAGMENT_SHADER_ARB* = 0x00008B30 - GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB* = 0x00008B49 # GL_MAX_TEXTURE_COORDS_ARB { already defined } - # - # - # GL_MAX_TEXTURE_IMAGE_UNITS_ARB { already defined } - # GL_OBJECT_TYPE_ARB { already defined } - # GL_OBJECT_SUBTYPE_ARB { already defined } - # GL_SHADER_OBJECT_ARB { already defined } - #***** GL_ARB_shading_language_100 *****// - #***** GL_ARB_texture_non_power_of_two *****// - #***** GL_ARB_point_sprite *****// - -const - GL_POINT_SPRITE_ARB* = 0x00008861 - GL_COORD_REPLACE_ARB* = 0x00008862 - #***** GL_EXT_depth_bounds_test *****// - -const - constGL_DEPTH_BOUNDS_TEST_EXT* = 0x00008890 - constGL_DEPTH_BOUNDS_EXT* = 0x00008891 - -proc glDepthBoundsEXT*(zmin: TGLclampd, zmax: TGLclampd){.dynlib: dllname, - importc: "glDepthBoundsEXT".} - #***** GL_EXT_texture_mirror_clamp *****// -const - GL_MIRROR_CLAMP_EXT* = 0x00008742 - GL_MIRROR_CLAMP_TO_EDGE_EXT* = 0x00008743 - GL_MIRROR_CLAMP_TO_BORDER_EXT* = 0x00008912 - #***** GL_EXT_blend_equation_separate *****// - -const - GL_BLEND_EQUATION_RGB_EXT* = 0x00008009 - GL_BLEND_EQUATION_ALPHA_EXT* = 0x0000883D - -proc glBlendEquationSeparateEXT*(modeRGB: TGLenum, modeAlpha: TGLenum){. - dynlib: dllname, importc: "glBlendEquationSeparateEXT".} - #***** GL_MESA_pack_invert *****// -const - GL_PACK_INVERT_MESA* = 0x00008758 - #***** GL_MESA_ycbcr_texture *****// - -const - GL_YCBCR_MESA* = 0x00008757 - GL_UNSIGNED_SHORT_8_8_MESA* = 0x000085BA - GL_UNSIGNED_SHORT_8_8_REV_MESA* = 0x000085BB - #***** GL_ARB_fragment_program_shadow *****// - #***** GL_NV_fragment_program_option *****// - #***** GL_EXT_pixel_buffer_object *****// - -const - GL_PIXEL_PACK_BUFFER_EXT* = 0x000088EB - GL_PIXEL_UNPACK_BUFFER_EXT* = 0x000088EC - GL_PIXEL_PACK_BUFFER_BINDING_EXT* = 0x000088ED - GL_PIXEL_UNPACK_BUFFER_BINDING_EXT* = 0x000088EF - #***** GL_NV_fragment_program2 *****// - -const - GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV* = 0x000088F4 - GL_MAX_PROGRAM_CALL_DEPTH_NV* = 0x000088F5 - GL_MAX_PROGRAM_IF_DEPTH_NV* = 0x000088F6 - GL_MAX_PROGRAM_LOOP_DEPTH_NV* = 0x000088F7 - GL_MAX_PROGRAM_LOOP_COUNT_NV* = 0x000088F8 - #***** GL_NV_vertex_program2_option *****// - # GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV { already defined } - # GL_MAX_PROGRAM_CALL_DEPTH_NV { already defined } - #***** GL_NV_vertex_program3 *****// - # GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB { already defined } - #***** GL_ARB_draw_buffers *****// - -const - GL_MAX_DRAW_BUFFERS_ARB* = 0x00008824 - GL_DRAW_BUFFER0_ARB* = 0x00008825 - GL_DRAW_BUFFER1_ARB* = 0x00008826 - GL_DRAW_BUFFER2_ARB* = 0x00008827 - GL_DRAW_BUFFER3_ARB* = 0x00008828 - GL_DRAW_BUFFER4_ARB* = 0x00008829 - GL_DRAW_BUFFER5_ARB* = 0x0000882A - GL_DRAW_BUFFER6_ARB* = 0x0000882B - GL_DRAW_BUFFER7_ARB* = 0x0000882C - GL_DRAW_BUFFER8_ARB* = 0x0000882D - GL_DRAW_BUFFER9_ARB* = 0x0000882E - GL_DRAW_BUFFER10_ARB* = 0x0000882F - GL_DRAW_BUFFER11_ARB* = 0x00008830 - GL_DRAW_BUFFER12_ARB* = 0x00008831 - GL_DRAW_BUFFER13_ARB* = 0x00008832 - GL_DRAW_BUFFER14_ARB* = 0x00008833 - GL_DRAW_BUFFER15_ARB* = 0x00008834 - -proc glDrawBuffersARB*(n: TGLsizei, bufs: PGLenum){.dynlib: dllname, - importc: "glDrawBuffersARB".} - #***** GL_ARB_texture_rectangle *****// -const - GL_TEXTURE_RECTANGLE_ARB* = 0x000084F5 - GL_TEXTURE_BINDING_RECTANGLE_ARB* = 0x000084F6 - GL_PROXY_TEXTURE_RECTANGLE_ARB* = 0x000084F7 - GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB* = 0x000084F8 - #***** GL_ARB_color_buffer_float *****// - -const - GL_RGBA_FLOAT_MODE_ARB* = 0x00008820 - GL_CLAMP_VERTEX_COLOR_ARB* = 0x0000891A - GL_CLAMP_FRAGMENT_COLOR_ARB* = 0x0000891B - GL_CLAMP_READ_COLOR_ARB* = 0x0000891C - GL_FIXED_ONLY_ARB* = 0x0000891D - WGL_TYPE_RGBA_FLOAT_ARB* = 0x000021A0 - -proc glClampColorARB*(target: TGLenum, clamp: TGLenum){.dynlib: dllname, - importc: "glClampColorARB".} - #***** GL_ARB_half_float_pixel *****// -const - GL_HALF_FLOAT_ARB* = 0x0000140B - #***** GL_ARB_texture_float *****// - -const - GL_TEXTURE_RED_TYPE_ARB* = 0x00008C10 - GL_TEXTURE_GREEN_TYPE_ARB* = 0x00008C11 - GL_TEXTURE_BLUE_TYPE_ARB* = 0x00008C12 - GL_TEXTURE_ALPHA_TYPE_ARB* = 0x00008C13 - GL_TEXTURE_LUMINANCE_TYPE_ARB* = 0x00008C14 - GL_TEXTURE_INTENSITY_TYPE_ARB* = 0x00008C15 - GL_TEXTURE_DEPTH_TYPE_ARB* = 0x00008C16 - GL_UNSIGNED_NORMALIZED_ARB* = 0x00008C17 - GL_RGBA32F_ARB* = 0x00008814 - GL_RGB32F_ARB* = 0x00008815 - GL_ALPHA32F_ARB* = 0x00008816 - GL_INTENSITY32F_ARB* = 0x00008817 - GL_LUMINANCE32F_ARB* = 0x00008818 - GL_LUMINANCE_ALPHA32F_ARB* = 0x00008819 - GL_RGBA16F_ARB* = 0x0000881A - GL_RGB16F_ARB* = 0x0000881B - GL_ALPHA16F_ARB* = 0x0000881C - GL_INTENSITY16F_ARB* = 0x0000881D - GL_LUMINANCE16F_ARB* = 0x0000881E - GL_LUMINANCE_ALPHA16F_ARB* = 0x0000881F - #***** GL_EXT_texture_compression_dxt1 *****// - # GL_COMPRESSED_RGB_S3TC_DXT1_EXT { already defined } - # GL_COMPRESSED_RGBA_S3TC_DXT1_EXT { already defined } - #***** GL_ARB_pixel_buffer_object *****// - -const - GL_PIXEL_PACK_BUFFER_ARB* = 0x000088EB - GL_PIXEL_UNPACK_BUFFER_ARB* = 0x000088EC - GL_PIXEL_PACK_BUFFER_BINDING_ARB* = 0x000088ED - GL_PIXEL_UNPACK_BUFFER_BINDING_ARB* = 0x000088EF - #***** GL_EXT_framebuffer_object *****// - -const - GL_FRAMEBUFFER_EXT* = 0x00008D40 - GL_RENDERBUFFER_EXT* = 0x00008D41 - GL_STENCIL_INDEX_EXT* = 0x00008D45 - GL_STENCIL_INDEX1_EXT* = 0x00008D46 - GL_STENCIL_INDEX4_EXT* = 0x00008D47 - GL_STENCIL_INDEX8_EXT* = 0x00008D48 - GL_STENCIL_INDEX16_EXT* = 0x00008D49 - GL_RENDERBUFFER_WIDTH_EXT* = 0x00008D42 - GL_RENDERBUFFER_HEIGHT_EXT* = 0x00008D43 - GL_RENDERBUFFER_INTERNAL_FORMAT_EXT* = 0x00008D44 - GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT* = 0x00008CD0 - GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT* = 0x00008CD1 - GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT* = 0x00008CD2 - GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT* = 0x00008CD3 - GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT* = 0x00008CD4 - GL_COLOR_ATTACHMENT0_EXT* = 0x00008CE0 - GL_COLOR_ATTACHMENT1_EXT* = 0x00008CE1 - GL_COLOR_ATTACHMENT2_EXT* = 0x00008CE2 - GL_COLOR_ATTACHMENT3_EXT* = 0x00008CE3 - GL_COLOR_ATTACHMENT4_EXT* = 0x00008CE4 - GL_COLOR_ATTACHMENT5_EXT* = 0x00008CE5 - GL_COLOR_ATTACHMENT6_EXT* = 0x00008CE6 - GL_COLOR_ATTACHMENT7_EXT* = 0x00008CE7 - GL_COLOR_ATTACHMENT8_EXT* = 0x00008CE8 - GL_COLOR_ATTACHMENT9_EXT* = 0x00008CE9 - GL_COLOR_ATTACHMENT10_EXT* = 0x00008CEA - GL_COLOR_ATTACHMENT11_EXT* = 0x00008CEB - GL_COLOR_ATTACHMENT12_EXT* = 0x00008CEC - GL_COLOR_ATTACHMENT13_EXT* = 0x00008CED - GL_COLOR_ATTACHMENT14_EXT* = 0x00008CEE - GL_COLOR_ATTACHMENT15_EXT* = 0x00008CEF - GL_DEPTH_ATTACHMENT_EXT* = 0x00008D00 - GL_STENCIL_ATTACHMENT_EXT* = 0x00008D20 - GL_FRAMEBUFFER_COMPLETE_EXT* = 0x00008CD5 - GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT* = 0x00008CD6 - GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT* = 0x00008CD7 - GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT* = 0x00008CD8 - GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT* = 0x00008CD9 - GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT* = 0x00008CDA - GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT* = 0x00008CDB - GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT* = 0x00008CDC - GL_FRAMEBUFFER_UNSUPPORTED_EXT* = 0x00008CDD - GL_FRAMEBUFFER_STATUS_ERROR_EXT* = 0x00008CDE - GL_FRAMEBUFFER_BINDING_EXT* = 0x00008CA6 - GL_RENDERBUFFER_BINDING_EXT* = 0x00008CA7 - GL_MAX_COLOR_ATTACHMENTS_EXT* = 0x00008CDF - GL_MAX_RENDERBUFFER_SIZE_EXT* = 0x000084E8 - GL_INVALID_FRAMEBUFFER_OPERATION_EXT* = 0x00000506 - -proc glIsRenderbufferEXT*(renderbuffer: TGLuint): TGLboolean{.dynlib: dllname, - importc: "glIsRenderbufferEXT".} -proc glBindRenderbufferEXT*(target: TGLenum, renderbuffer: TGLuint){. - dynlib: dllname, importc: "glBindRenderbufferEXT".} -proc glDeleteRenderbuffersEXT*(n: TGLsizei, renderbuffers: PGLuint){. - dynlib: dllname, importc: "glDeleteRenderbuffersEXT".} -proc glGenRenderbuffersEXT*(n: TGLsizei, renderbuffers: PGLuint){. - dynlib: dllname, importc: "glGenRenderbuffersEXT".} -proc glRenderbufferStorageEXT*(target: TGLenum, internalformat: TGLenum, - width: TGLsizei, height: TGLsizei){. - dynlib: dllname, importc: "glRenderbufferStorageEXT".} -proc glGetRenderbufferParameterivEXT*(target: TGLenum, pname: TGLenum, - params: PGLint){.dynlib: dllname, - importc: "glGetRenderbufferParameterivEXT".} -proc glIsFramebufferEXT*(framebuffer: TGLuint): TGLboolean{.dynlib: dllname, - importc: "glIsFramebufferEXT".} -proc glBindFramebufferEXT*(target: TGLenum, framebuffer: TGLuint){. - dynlib: dllname, importc: "glBindFramebufferEXT".} -proc glDeleteFramebuffersEXT*(n: TGLsizei, framebuffers: PGLuint){. - dynlib: dllname, importc: "glDeleteFramebuffersEXT".} -proc glGenFramebuffersEXT*(n: TGLsizei, framebuffers: PGLuint){.dynlib: dllname, - importc: "glGenFramebuffersEXT".} -proc glCheckFramebufferStatusEXT*(target: TGLenum): TGLenum{.dynlib: dllname, - importc: "glCheckFramebufferStatusEXT".} -proc glFramebufferTexture1DEXT*(target: TGLenum, attachment: TGLenum, - textarget: TGLenum, texture: TGLuint, - level: TGLint){.dynlib: dllname, - importc: "glFramebufferTexture1DEXT".} -proc glFramebufferTexture2DEXT*(target: TGLenum, attachment: TGLenum, - textarget: TGLenum, texture: TGLuint, - level: TGLint){.dynlib: dllname, - importc: "glFramebufferTexture2DEXT".} -proc glFramebufferTexture3DEXT*(target: TGLenum, attachment: TGLenum, - textarget: TGLenum, texture: TGLuint, - level: TGLint, zoffset: TGLint){. - dynlib: dllname, importc: "glFramebufferTexture3DEXT".} -proc glFramebufferRenderbufferEXT*(target: TGLenum, attachment: TGLenum, - renderbuffertarget: TGLenum, - renderbuffer: TGLuint){.dynlib: dllname, - importc: "glFramebufferRenderbufferEXT".} -proc glGetFramebufferAttachmentParameterivEXT*(target: TGLenum, - attachment: TGLenum, pname: TGLenum, params: PGLint){.dynlib: dllname, - importc: "glGetFramebufferAttachmentParameterivEXT".} -proc glGenerateMipmapEXT*(target: TGLenum){.dynlib: dllname, - importc: "glGenerateMipmapEXT".} - #***** GL_version_1_4 *****// -const - GL_BLEND_DST_RGB* = 0x000080C8 - GL_BLEND_SRC_RGB* = 0x000080C9 - GL_BLEND_DST_ALPHA* = 0x000080CA - GL_BLEND_SRC_ALPHA* = 0x000080CB - GL_POINT_SIZE_MIN* = 0x00008126 - GL_POINT_SIZE_MAX* = 0x00008127 - GL_POINT_FADE_THRESHOLD_SIZE* = 0x00008128 - GL_POINT_DISTANCE_ATTENUATION* = 0x00008129 - GL_GENERATE_MIPMAP* = 0x00008191 - GL_GENERATE_MIPMAP_HINT* = 0x00008192 - GL_DEPTH_COMPONENT16* = 0x000081A5 - GL_DEPTH_COMPONENT24* = 0x000081A6 - GL_DEPTH_COMPONENT32* = 0x000081A7 - GL_MIRRORED_REPEAT* = 0x00008370 - GL_FOG_COORDINATE_SOURCE* = 0x00008450 - GL_FOG_COORDINATE* = 0x00008451 - GL_FRAGMENT_DEPTH* = 0x00008452 - GL_CURRENT_FOG_COORDINATE* = 0x00008453 - GL_FOG_COORDINATE_ARRAY_TYPE* = 0x00008454 - GL_FOG_COORDINATE_ARRAY_STRIDE* = 0x00008455 - GL_FOG_COORDINATE_ARRAY_POINTER* = 0x00008456 - GL_FOG_COORDINATE_ARRAY* = 0x00008457 - GL_COLOR_SUM* = 0x00008458 - GL_CURRENT_SECONDARY_COLOR* = 0x00008459 - GL_SECONDARY_COLOR_ARRAY_SIZE* = 0x0000845A - GL_SECONDARY_COLOR_ARRAY_TYPE* = 0x0000845B - GL_SECONDARY_COLOR_ARRAY_STRIDE* = 0x0000845C - GL_SECONDARY_COLOR_ARRAY_POINTER* = 0x0000845D - GL_SECONDARY_COLOR_ARRAY* = 0x0000845E - GL_MAX_TEXTURE_LOD_BIAS* = 0x000084FD - GL_TEXTURE_FILTER_CONTROL* = 0x00008500 - GL_TEXTURE_LOD_BIAS* = 0x00008501 - GL_INCR_WRAP* = 0x00008507 - GL_DECR_WRAP* = 0x00008508 - GL_TEXTURE_DEPTH_SIZE* = 0x0000884A - GL_DEPTH_TEXTURE_MODE* = 0x0000884B - GL_TEXTURE_COMPARE_MODE* = 0x0000884C - GL_TEXTURE_COMPARE_FUNC* = 0x0000884D - GL_COMPARE_R_TO_TEXTURE* = 0x0000884E - -proc glBlendFuncSeparate*(sfactorRGB: TGLenum, dfactorRGB: TGLenum, - sfactorAlpha: TGLenum, dfactorAlpha: TGLenum){. - dynlib: dllname, importc: "glBlendFuncSeparate".} -proc glFogCoordf*(coord: TGLfloat){.dynlib: dllname, importc: "glFogCoordf".} -proc glFogCoordfv*(coord: PGLfloat){.dynlib: dllname, importc: "glFogCoordfv".} -proc glFogCoordd*(coord: TGLdouble){.dynlib: dllname, importc: "glFogCoordd".} -proc glFogCoorddv*(coord: PGLdouble){.dynlib: dllname, importc: "glFogCoorddv".} -proc glFogCoordPointer*(thetype: TGLenum, stride: TGLsizei, pointer: PGLvoid){. - dynlib: dllname, importc: "glFogCoordPointer".} -proc glMultiDrawArrays*(mode: TGLenum, first: PGLint, count: PGLsizei, - primcount: TGLsizei){.dynlib: dllname, - importc: "glMultiDrawArrays".} -proc glMultiDrawElements*(mode: TGLenum, count: PGLsizei, thetype: TGLenum, - indices: PGLvoid, primcount: TGLsizei){. - dynlib: dllname, importc: "glMultiDrawElements".} -proc glPointParameterf*(pname: TGLenum, param: TGLfloat){.dynlib: dllname, - importc: "glPointParameterf".} -proc glPointParameterfv*(pname: TGLenum, params: PGLfloat){.dynlib: dllname, - importc: "glPointParameterfv".} -proc glPointParameteri*(pname: TGLenum, param: TGLint){.dynlib: dllname, - importc: "glPointParameteri".} -proc glPointParameteriv*(pname: TGLenum, params: PGLint){.dynlib: dllname, - importc: "glPointParameteriv".} -proc glSecondaryColor3b*(red: TGLByte, green: TGLByte, blue: TGLByte){. - dynlib: dllname, importc: "glSecondaryColor3b".} -proc glSecondaryColor3bv*(v: PGLbyte){.dynlib: dllname, - importc: "glSecondaryColor3bv".} -proc glSecondaryColor3d*(red: TGLdouble, green: TGLdouble, blue: TGLdouble){. - dynlib: dllname, importc: "glSecondaryColor3d".} -proc glSecondaryColor3dv*(v: PGLdouble){.dynlib: dllname, - importc: "glSecondaryColor3dv".} -proc glSecondaryColor3f*(red: TGLfloat, green: TGLfloat, blue: TGLfloat){. - dynlib: dllname, importc: "glSecondaryColor3f".} -proc glSecondaryColor3fv*(v: PGLfloat){.dynlib: dllname, - importc: "glSecondaryColor3fv".} -proc glSecondaryColor3i*(red: TGLint, green: TGLint, blue: TGLint){. - dynlib: dllname, importc: "glSecondaryColor3i".} -proc glSecondaryColor3iv*(v: PGLint){.dynlib: dllname, - importc: "glSecondaryColor3iv".} -proc glSecondaryColor3s*(red: TGLshort, green: TGLshort, blue: TGLshort){. - dynlib: dllname, importc: "glSecondaryColor3s".} -proc glSecondaryColor3sv*(v: PGLshort){.dynlib: dllname, - importc: "glSecondaryColor3sv".} -proc glSecondaryColor3ub*(red: TGLubyte, green: TGLubyte, blue: TGLubyte){. - dynlib: dllname, importc: "glSecondaryColor3ub".} -proc glSecondaryColor3ubv*(v: PGLubyte){.dynlib: dllname, - importc: "glSecondaryColor3ubv".} -proc glSecondaryColor3ui*(red: TGLuint, green: TGLuint, blue: TGLuint){. - dynlib: dllname, importc: "glSecondaryColor3ui".} -proc glSecondaryColor3uiv*(v: PGLuint){.dynlib: dllname, - importc: "glSecondaryColor3uiv".} -proc glSecondaryColor3us*(red: TGLushort, green: TGLushort, blue: TGLushort){. - dynlib: dllname, importc: "glSecondaryColor3us".} -proc glSecondaryColor3usv*(v: PGLushort){.dynlib: dllname, - importc: "glSecondaryColor3usv".} -proc glSecondaryColorPointer*(size: TGLint, thetype: TGLenum, stride: TGLsizei, - pointer: PGLvoid){.dynlib: dllname, - importc: "glSecondaryColorPointer".} -proc glWindowPos2d*(x: TGLdouble, y: TGLdouble){.dynlib: dllname, - importc: "glWindowPos2d".} -proc glWindowPos2dv*(v: PGLdouble){.dynlib: dllname, importc: "glWindowPos2dv".} -proc glWindowPos2f*(x: TGLfloat, y: TGLfloat){.dynlib: dllname, - importc: "glWindowPos2f".} -proc glWindowPos2fv*(v: PGLfloat){.dynlib: dllname, importc: "glWindowPos2fv".} -proc glWindowPos2i*(x: TGLint, y: TGLint){.dynlib: dllname, - importc: "glWindowPos2i".} -proc glWindowPos2iv*(v: PGLint){.dynlib: dllname, importc: "glWindowPos2iv".} -proc glWindowPos2s*(x: TGLshort, y: TGLshort){.dynlib: dllname, - importc: "glWindowPos2s".} -proc glWindowPos2sv*(v: PGLshort){.dynlib: dllname, importc: "glWindowPos2sv".} -proc glWindowPos3d*(x: TGLdouble, y: TGLdouble, z: TGLdouble){.dynlib: dllname, - importc: "glWindowPos3d".} -proc glWindowPos3dv*(v: PGLdouble){.dynlib: dllname, importc: "glWindowPos3dv".} -proc glWindowPos3f*(x: TGLfloat, y: TGLfloat, z: TGLfloat){.dynlib: dllname, - importc: "glWindowPos3f".} -proc glWindowPos3fv*(v: PGLfloat){.dynlib: dllname, importc: "glWindowPos3fv".} -proc glWindowPos3i*(x: TGLint, y: TGLint, z: TGLint){.dynlib: dllname, - importc: "glWindowPos3i".} -proc glWindowPos3iv*(v: PGLint){.dynlib: dllname, importc: "glWindowPos3iv".} -proc glWindowPos3s*(x: TGLshort, y: TGLshort, z: TGLshort){.dynlib: dllname, - importc: "glWindowPos3s".} -proc glWindowPos3sv*(v: PGLshort){.dynlib: dllname, importc: "glWindowPos3sv".} - #***** GL_version_1_5 *****// -const - GL_BUFFER_SIZE* = 0x00008764 - GL_BUFFER_USAGE* = 0x00008765 - GL_QUERY_COUNTER_BITS* = 0x00008864 - GL_CURRENT_QUERY* = 0x00008865 - GL_QUERY_RESULT* = 0x00008866 - GL_QUERY_RESULT_AVAILABLE* = 0x00008867 - GL_ARRAY_BUFFER* = 0x00008892 - GL_ELEMENT_ARRAY_BUFFER* = 0x00008893 - GL_ARRAY_BUFFER_BINDING* = 0x00008894 - GL_ELEMENT_ARRAY_BUFFER_BINDING* = 0x00008895 - GL_VERTEX_ARRAY_BUFFER_BINDING* = 0x00008896 - GL_NORMAL_ARRAY_BUFFER_BINDING* = 0x00008897 - GL_COLOR_ARRAY_BUFFER_BINDING* = 0x00008898 - GL_INDEX_ARRAY_BUFFER_BINDING* = 0x00008899 - GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING* = 0x0000889A - GL_EDGE_FLAG_ARRAY_BUFFER_BINDING* = 0x0000889B - GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING* = 0x0000889C - GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING* = 0x0000889D - GL_WEIGHT_ARRAY_BUFFER_BINDING* = 0x0000889E - GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING* = 0x0000889F - GL_READ_ONLY* = 0x000088B8 - GL_WRITE_ONLY* = 0x000088B9 - GL_READ_WRITE* = 0x000088BA - GL_BUFFER_ACCESS* = 0x000088BB - GL_BUFFER_MAPPED* = 0x000088BC - GL_BUFFER_MAP_POINTER* = 0x000088BD - GL_STREAM_DRAW* = 0x000088E0 - GL_STREAM_READ* = 0x000088E1 - GL_STREAM_COPY* = 0x000088E2 - GL_STATIC_DRAW* = 0x000088E4 - GL_STATIC_READ* = 0x000088E5 - GL_STATIC_COPY* = 0x000088E6 - GL_DYNAMIC_DRAW* = 0x000088E8 - GL_DYNAMIC_READ* = 0x000088E9 - GL_DYNAMIC_COPY* = 0x000088EA - GL_SAMPLES_PASSED* = 0x00008914 - GL_FOG_COORD_SRC* = 0x00008450 - GL_FOG_COORD* = 0x00008451 - GL_CURRENT_FOG_COORD* = 0x00008453 - GL_FOG_COORD_ARRAY_TYPE* = 0x00008454 - GL_FOG_COORD_ARRAY_STRIDE* = 0x00008455 - GL_FOG_COORD_ARRAY_POINTER* = 0x00008456 - GL_FOG_COORD_ARRAY* = 0x00008457 - GL_FOG_COORD_ARRAY_BUFFER_BINDING* = 0x0000889D - GL_SRC0_RGB* = 0x00008580 - GL_SRC1_RGB* = 0x00008581 - GL_SRC2_RGB* = 0x00008582 - GL_SRC0_ALPHA* = 0x00008588 - GL_SRC1_ALPHA* = 0x00008589 - GL_SRC2_ALPHA* = 0x0000858A - -proc glGenQueries*(n: TGLsizei, ids: PGLuint){.dynlib: dllname, - importc: "glGenQueries".} -proc glDeleteQueries*(n: TGLsizei, ids: PGLuint){.dynlib: dllname, - importc: "glDeleteQueries".} -proc glIsQuery*(id: TGLuint): TGLboolean{.dynlib: dllname, importc: "glIsQuery".} -proc glBeginQuery*(target: TGLenum, id: TGLuint){.dynlib: dllname, - importc: "glBeginQuery".} -proc glEndQuery*(target: TGLenum){.dynlib: dllname, importc: "glEndQuery".} -proc glGetQueryiv*(target: TGLenum, pname: TGLenum, params: PGLint){. - dynlib: dllname, importc: "glGetQueryiv".} -proc glGetQueryObjectiv*(id: TGLuint, pname: TGLenum, params: PGLint){. - dynlib: dllname, importc: "glGetQueryObjectiv".} -proc glGetQueryObjectuiv*(id: TGLuint, pname: TGLenum, params: PGLuint){. - dynlib: dllname, importc: "glGetQueryObjectuiv".} -proc glBindBuffer*(target: TGLenum, buffer: TGLuint){.dynlib: dllname, - importc: "glBindBuffer".} -proc glDeleteBuffers*(n: TGLsizei, buffers: PGLuint){.dynlib: dllname, - importc: "glDeleteBuffers".} -proc glGenBuffers*(n: TGLsizei, buffers: PGLuint){.dynlib: dllname, - importc: "glGenBuffers".} -proc glIsBuffer*(buffer: TGLuint): TGLboolean{.dynlib: dllname, - importc: "glIsBuffer".} -proc glBufferData*(target: TGLenum, size: GLsizeiptr, data: PGLvoid, - usage: TGLenum){.dynlib: dllname, importc: "glBufferData".} -proc glBufferSubData*(target: TGLenum, offset: GLintptr, size: GLsizeiptr, - data: PGLvoid){.dynlib: dllname, - importc: "glBufferSubData".} -proc glGetBufferSubData*(target: TGLenum, offset: GLintptr, size: GLsizeiptr, - data: PGLvoid){.dynlib: dllname, - importc: "glGetBufferSubData".} -proc glMapBuffer*(target: TGLenum, access: TGLenum): PGLvoid{.dynlib: dllname, - importc: "glMapBuffer".} -proc glUnmapBuffer*(target: TGLenum): TGLboolean{.dynlib: dllname, - importc: "glUnmapBuffer".} -proc glGetBufferParameteriv*(target: TGLenum, pname: TGLenum, params: PGLint){. - dynlib: dllname, importc: "glGetBufferParameteriv".} -proc glGetBufferPointerv*(target: TGLenum, pname: TGLenum, params: PGLvoid){. - dynlib: dllname, importc: "glGetBufferPointerv".} - #***** GL_version_2_0 *****// -const - GL_BLEND_EQUATION_RGB* = 0x00008009 - GL_VERTEX_ATTRIB_ARRAY_ENABLED* = 0x00008622 - GL_VERTEX_ATTRIB_ARRAY_SIZE* = 0x00008623 - GL_VERTEX_ATTRIB_ARRAY_STRIDE* = 0x00008624 - GL_VERTEX_ATTRIB_ARRAY_TYPE* = 0x00008625 - GL_CURRENT_VERTEX_ATTRIB* = 0x00008626 - GL_VERTEX_PROGRAM_POINT_SIZE* = 0x00008642 - GL_VERTEX_PROGRAM_TWO_SIDE* = 0x00008643 - GL_VERTEX_ATTRIB_ARRAY_POINTER* = 0x00008645 - GL_STENCIL_BACK_FUNC* = 0x00008800 - GL_STENCIL_BACK_FAIL* = 0x00008801 - GL_STENCIL_BACK_PASS_DEPTH_FAIL* = 0x00008802 - GL_STENCIL_BACK_PASS_DEPTH_PASS* = 0x00008803 - GL_MAX_DRAW_BUFFERS* = 0x00008824 - GL_DRAW_BUFFER0* = 0x00008825 - GL_DRAW_BUFFER1* = 0x00008826 - GL_DRAW_BUFFER2* = 0x00008827 - GL_DRAW_BUFFER3* = 0x00008828 - GL_DRAW_BUFFER4* = 0x00008829 - GL_DRAW_BUFFER5* = 0x0000882A - GL_DRAW_BUFFER6* = 0x0000882B - GL_DRAW_BUFFER7* = 0x0000882C - GL_DRAW_BUFFER8* = 0x0000882D - GL_DRAW_BUFFER9* = 0x0000882E - GL_DRAW_BUFFER10* = 0x0000882F - GL_DRAW_BUFFER11* = 0x00008830 - GL_DRAW_BUFFER12* = 0x00008831 - GL_DRAW_BUFFER13* = 0x00008832 - GL_DRAW_BUFFER14* = 0x00008833 - GL_DRAW_BUFFER15* = 0x00008834 - GL_BLEND_EQUATION_ALPHA* = 0x0000883D - GL_POINT_SPRITE* = 0x00008861 - GL_COORD_REPLACE* = 0x00008862 - GL_MAX_VERTEX_ATTRIBS* = 0x00008869 - GL_VERTEX_ATTRIB_ARRAY_NORMALIZED* = 0x0000886A - GL_MAX_TEXTURE_COORDS* = 0x00008871 - GL_MAX_TEXTURE_IMAGE_UNITS* = 0x00008872 - GL_FRAGMENT_SHADER* = 0x00008B30 - GL_VERTEX_SHADER* = 0x00008B31 - GL_MAX_FRAGMENT_UNIFORM_COMPONENTS* = 0x00008B49 - GL_MAX_VERTEX_UNIFORM_COMPONENTS* = 0x00008B4A - GL_MAX_VARYING_FLOATS* = 0x00008B4B - GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS* = 0x00008B4C - GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS* = 0x00008B4D - GL_SHADER_TYPE* = 0x00008B4F - GL_FLOAT_VEC2* = 0x00008B50 - GL_FLOAT_VEC3* = 0x00008B51 - GL_FLOAT_VEC4* = 0x00008B52 - GL_INT_VEC2* = 0x00008B53 - GL_INT_VEC3* = 0x00008B54 - GL_INT_VEC4* = 0x00008B55 - GL_BOOL* = 0x00008B56 - GL_BOOL_VEC2* = 0x00008B57 - GL_BOOL_VEC3* = 0x00008B58 - GL_BOOL_VEC4* = 0x00008B59 - GL_FLOAT_MAT2* = 0x00008B5A - GL_FLOAT_MAT3* = 0x00008B5B - GL_FLOAT_MAT4* = 0x00008B5C - GL_SAMPLER_1D* = 0x00008B5D - GL_SAMPLER_2D* = 0x00008B5E - GL_SAMPLER_3D* = 0x00008B5F - GL_SAMPLER_CUBE* = 0x00008B60 - GL_SAMPLER_1D_SHADOW* = 0x00008B61 - GL_SAMPLER_2D_SHADOW* = 0x00008B62 - GL_DELETE_STATUS* = 0x00008B80 - GL_COMPILE_STATUS* = 0x00008B81 - GL_LINK_STATUS* = 0x00008B82 - GL_VALIDATE_STATUS* = 0x00008B83 - GL_INFO_LOG_LENGTH* = 0x00008B84 - GL_ATTACHED_SHADERS* = 0x00008B85 - GL_ACTIVE_UNIFORMS* = 0x00008B86 - GL_ACTIVE_UNIFORM_MAX_LENGTH* = 0x00008B87 - GL_SHADER_SOURCE_LENGTH* = 0x00008B88 - GL_ACTIVE_ATTRIBUTES* = 0x00008B89 - GL_ACTIVE_ATTRIBUTE_MAX_LENGTH* = 0x00008B8A - GL_FRAGMENT_SHADER_DERIVATIVE_HINT* = 0x00008B8B - GL_SHADING_LANGUAGE_VERSION* = 0x00008B8C - GL_CURRENT_PROGRAM* = 0x00008B8D - GL_POINT_SPRITE_COORD_ORIGIN* = 0x00008CA0 - GL_LOWER_LEFT* = 0x00008CA1 - GL_UPPER_LEFT* = 0x00008CA2 - GL_STENCIL_BACK_REF* = 0x00008CA3 - GL_STENCIL_BACK_VALUE_MASK* = 0x00008CA4 - GL_STENCIL_BACK_WRITEMASK* = 0x00008CA5 - -{.pop.} \ No newline at end of file diff --git a/lib/wrappers/opengl/glu.nim b/lib/wrappers/opengl/glu.nim deleted file mode 100644 index e00120d83..000000000 --- a/lib/wrappers/opengl/glu.nim +++ /dev/null @@ -1,335 +0,0 @@ -# -# -# Adaption of the delphi3d.net OpenGL units to FreePascal -# Sebastian Guenther (sg@freepascal.org) in 2002 -# These units are free to use -#****************************************************************************** -# Converted to Delphi by Tom Nuydens (tom@delphi3d.net) -# For the latest updates, visit Delphi3D: http://www.delphi3d.net -#****************************************************************************** - -import - GL - -when defined(windows): - {.push, callconv: stdcall.} -else: - {.push, callconv: cdecl.} - -when defined(windows): - const - dllname = "glu32.dll" -elif defined(macosx): - const - dllname = "/System/Library/Frameworks/OpenGL.framework/Libraries/libGLU.dylib" -else: - const - dllname = "libGLU.so.1" -type - TViewPortArray* = array[0..3, TGLint] - T16dArray* = array[0..15, TGLdouble] - TCallBack* = proc () - T3dArray* = array[0..2, TGLdouble] - T4pArray* = array[0..3, Pointer] - T4fArray* = array[0..3, TGLfloat] - PPointer* = ptr Pointer - -type - GLUnurbs*{.final.} = object - PGLUnurbs* = ptr GLUnurbs - GLUquadric*{.final.} = object - PGLUquadric* = ptr GLUquadric - GLUtesselator*{.final.} = object - PGLUtesselator* = ptr GLUtesselator # backwards compatibility: - GLUnurbsObj* = GLUnurbs - PGLUnurbsObj* = PGLUnurbs - GLUquadricObj* = GLUquadric - PGLUquadricObj* = PGLUquadric - GLUtesselatorObj* = GLUtesselator - PGLUtesselatorObj* = PGLUtesselator - GLUtriangulatorObj* = GLUtesselator - PGLUtriangulatorObj* = PGLUtesselator - TGLUnurbs* = GLUnurbs - TGLUquadric* = GLUquadric - TGLUtesselator* = GLUtesselator - TGLUnurbsObj* = GLUnurbsObj - TGLUquadricObj* = GLUquadricObj - TGLUtesselatorObj* = GLUtesselatorObj - TGLUtriangulatorObj* = GLUtriangulatorObj - -proc gluErrorString*(errCode: TGLenum): cstring{.dynlib: dllname, - importc: "gluErrorString".} -proc gluErrorUnicodeStringEXT*(errCode: TGLenum): ptr int16{.dynlib: dllname, - importc: "gluErrorUnicodeStringEXT".} -proc gluGetString*(name: TGLenum): cstring{.dynlib: dllname, - importc: "gluGetString".} -proc gluOrtho2D*(left, right, bottom, top: TGLdouble){.dynlib: dllname, - importc: "gluOrtho2D".} -proc gluPerspective*(fovy, aspect, zNear, zFar: TGLdouble){.dynlib: dllname, - importc: "gluPerspective".} -proc gluPickMatrix*(x, y, width, height: TGLdouble, viewport: var TViewPortArray){. - dynlib: dllname, importc: "gluPickMatrix".} -proc gluLookAt*(eyex, eyey, eyez, centerx, centery, centerz, upx, upy, upz: TGLdouble){. - dynlib: dllname, importc: "gluLookAt".} -proc gluProject*(objx, objy, objz: TGLdouble, - modelMatrix, projMatrix: var T16dArray, - viewport: var TViewPortArray, winx, winy, winz: PGLdouble): int{. - dynlib: dllname, importc: "gluProject".} -proc gluUnProject*(winx, winy, winz: TGLdouble, - modelMatrix, projMatrix: var T16dArray, - viewport: var TViewPortArray, objx, objy, objz: PGLdouble): int{. - dynlib: dllname, importc: "gluUnProject".} -proc gluScaleImage*(format: TGLenum, widthin, heightin: TGLint, typein: TGLenum, - datain: Pointer, widthout, heightout: TGLint, - typeout: TGLenum, dataout: Pointer): int{.dynlib: dllname, - importc: "gluScaleImage".} -proc gluBuild1DMipmaps*(target: TGLenum, components, width: TGLint, - format, atype: TGLenum, data: Pointer): int{. - dynlib: dllname, importc: "gluBuild1DMipmaps".} -proc gluBuild2DMipmaps*(target: TGLenum, components, width, height: TGLint, - format, atype: TGLenum, data: Pointer): int{. - dynlib: dllname, importc: "gluBuild2DMipmaps".} -proc gluNewQuadric*(): PGLUquadric{.dynlib: dllname, importc: "gluNewQuadric".} -proc gluDeleteQuadric*(state: PGLUquadric){.dynlib: dllname, - importc: "gluDeleteQuadric".} -proc gluQuadricNormals*(quadObject: PGLUquadric, normals: TGLenum){. - dynlib: dllname, importc: "gluQuadricNormals".} -proc gluQuadricTexture*(quadObject: PGLUquadric, textureCoords: TGLboolean){. - dynlib: dllname, importc: "gluQuadricTexture".} -proc gluQuadricOrientation*(quadObject: PGLUquadric, orientation: TGLenum){. - dynlib: dllname, importc: "gluQuadricOrientation".} -proc gluQuadricDrawStyle*(quadObject: PGLUquadric, drawStyle: TGLenum){. - dynlib: dllname, importc: "gluQuadricDrawStyle".} -proc gluCylinder*(qobj: PGLUquadric, baseRadius, topRadius, height: TGLdouble, - slices, stacks: TGLint){.dynlib: dllname, - importc: "gluCylinder".} -proc gluDisk*(qobj: PGLUquadric, innerRadius, outerRadius: TGLdouble, - slices, loops: TGLint){.dynlib: dllname, importc: "gluDisk".} -proc gluPartialDisk*(qobj: PGLUquadric, innerRadius, outerRadius: TGLdouble, - slices, loops: TGLint, startAngle, sweepAngle: TGLdouble){. - dynlib: dllname, importc: "gluPartialDisk".} -proc gluSphere*(qobj: PGLuquadric, radius: TGLdouble, slices, stacks: TGLint){. - dynlib: dllname, importc: "gluSphere".} -proc gluQuadricCallback*(qobj: PGLUquadric, which: TGLenum, fn: TCallBack){. - dynlib: dllname, importc: "gluQuadricCallback".} -proc gluNewTess*(): PGLUtesselator{.dynlib: dllname, importc: "gluNewTess".} -proc gluDeleteTess*(tess: PGLUtesselator){.dynlib: dllname, - importc: "gluDeleteTess".} -proc gluTessBeginPolygon*(tess: PGLUtesselator, polygon_data: Pointer){. - dynlib: dllname, importc: "gluTessBeginPolygon".} -proc gluTessBeginContour*(tess: PGLUtesselator){.dynlib: dllname, - importc: "gluTessBeginContour".} -proc gluTessVertex*(tess: PGLUtesselator, coords: var T3dArray, data: Pointer){. - dynlib: dllname, importc: "gluTessVertex".} -proc gluTessEndContour*(tess: PGLUtesselator){.dynlib: dllname, - importc: "gluTessEndContour".} -proc gluTessEndPolygon*(tess: PGLUtesselator){.dynlib: dllname, - importc: "gluTessEndPolygon".} -proc gluTessProperty*(tess: PGLUtesselator, which: TGLenum, value: TGLdouble){. - dynlib: dllname, importc: "gluTessProperty".} -proc gluTessNormal*(tess: PGLUtesselator, x, y, z: TGLdouble){.dynlib: dllname, - importc: "gluTessNormal".} -proc gluTessCallback*(tess: PGLUtesselator, which: TGLenum, fn: TCallBack){. - dynlib: dllname, importc: "gluTessCallback".} -proc gluGetTessProperty*(tess: PGLUtesselator, which: TGLenum, value: PGLdouble){. - dynlib: dllname, importc: "gluGetTessProperty".} -proc gluNewNurbsRenderer*(): PGLUnurbs{.dynlib: dllname, - importc: "gluNewNurbsRenderer".} -proc gluDeleteNurbsRenderer*(nobj: PGLUnurbs){.dynlib: dllname, - importc: "gluDeleteNurbsRenderer".} -proc gluBeginSurface*(nobj: PGLUnurbs){.dynlib: dllname, - importc: "gluBeginSurface".} -proc gluBeginCurve*(nobj: PGLUnurbs){.dynlib: dllname, importc: "gluBeginCurve".} -proc gluEndCurve*(nobj: PGLUnurbs){.dynlib: dllname, importc: "gluEndCurve".} -proc gluEndSurface*(nobj: PGLUnurbs){.dynlib: dllname, importc: "gluEndSurface".} -proc gluBeginTrim*(nobj: PGLUnurbs){.dynlib: dllname, importc: "gluBeginTrim".} -proc gluEndTrim*(nobj: PGLUnurbs){.dynlib: dllname, importc: "gluEndTrim".} -proc gluPwlCurve*(nobj: PGLUnurbs, count: TGLint, aarray: PGLfloat, - stride: TGLint, atype: TGLenum){.dynlib: dllname, - importc: "gluPwlCurve".} -proc gluNurbsCurve*(nobj: PGLUnurbs, nknots: TGLint, knot: PGLfloat, - stride: TGLint, ctlarray: PGLfloat, order: TGLint, - atype: TGLenum){.dynlib: dllname, importc: "gluNurbsCurve".} -proc gluNurbsSurface*(nobj: PGLUnurbs, sknot_count: TGLint, sknot: PGLfloat, - tknot_count: TGLint, tknot: PGLfloat, - s_stride, t_stride: TGLint, ctlarray: PGLfloat, - sorder, torder: TGLint, atype: TGLenum){.dynlib: dllname, - importc: "gluNurbsSurface".} -proc gluLoadSamplingMatrices*(nobj: PGLUnurbs, - modelMatrix, projMatrix: var T16dArray, - viewport: var TViewPortArray){.dynlib: dllname, - importc: "gluLoadSamplingMatrices".} -proc gluNurbsProperty*(nobj: PGLUnurbs, aproperty: TGLenum, value: TGLfloat){. - dynlib: dllname, importc: "gluNurbsProperty".} -proc gluGetNurbsProperty*(nobj: PGLUnurbs, aproperty: TGLenum, value: PGLfloat){. - dynlib: dllname, importc: "gluGetNurbsProperty".} -proc gluNurbsCallback*(nobj: PGLUnurbs, which: TGLenum, fn: TCallBack){. - dynlib: dllname, importc: "gluNurbsCallback".} - #*** Callback function prototypes *** -type # gluQuadricCallback - GLUquadricErrorProc* = proc (p: TGLenum) # gluTessCallback - GLUtessBeginProc* = proc (p: TGLenum) - GLUtessEdgeFlagProc* = proc (p: TGLboolean) - GLUtessVertexProc* = proc (p: Pointer) - GLUtessEndProc* = proc () - GLUtessErrorProc* = proc (p: TGLenum) - GLUtessCombineProc* = proc (p1: var T3dArray, p2: T4pArray, p3: T4fArray, - p4: PPointer) - GLUtessBeginDataProc* = proc (p1: TGLenum, p2: Pointer) - GLUtessEdgeFlagDataProc* = proc (p1: TGLboolean, p2: Pointer) - GLUtessVertexDataProc* = proc (p1, p2: Pointer) - GLUtessEndDataProc* = proc (p: Pointer) - GLUtessErrorDataProc* = proc (p1: TGLenum, p2: Pointer) - GLUtessCombineDataProc* = proc (p1: var T3dArray, p2: var T4pArray, - p3: var T4fArray, p4: PPointer, p5: Pointer) # - # - # gluNurbsCallback - GLUnurbsErrorProc* = proc (p: TGLenum) #*** Generic constants ****/ - -const # Version - GLU_VERSION_1_1* = 1 - GLU_VERSION_1_2* = 1 # Errors: (return value 0 = no error) - GLU_INVALID_ENUM* = 100900 - GLU_INVALID_VALUE* = 100901 - GLU_OUT_OF_MEMORY* = 100902 - GLU_INCOMPATIBLE_GL_VERSION* = 100903 # StringName - GLU_VERSION* = 100800 - GLU_EXTENSIONS* = 100801 # Boolean - GLU_TRUE* = GL_TRUE - GLU_FALSE* = GL_FALSE #*** Quadric constants ****/ - # QuadricNormal - GLU_SMOOTH* = 100000 - GLU_FLAT* = 100001 - GLU_NONE* = 100002 # QuadricDrawStyle - GLU_POINT* = 100010 - GLU_LINE* = 100011 - GLU_FILL* = 100012 - GLU_SILHOUETTE* = 100013 # QuadricOrientation - GLU_OUTSIDE* = 100020 - GLU_INSIDE* = 100021 # Callback types: - # GLU_ERROR = 100103; - #*** Tesselation constants ****/ - GLU_TESS_MAX_COORD* = 1.00000e+150 # TessProperty - GLU_TESS_WINDING_RULE* = 100140 - GLU_TESS_BOUNDARY_ONLY* = 100141 - GLU_TESS_TOLERANCE* = 100142 # TessWinding - GLU_TESS_WINDING_ODD* = 100130 - GLU_TESS_WINDING_NONZERO* = 100131 - GLU_TESS_WINDING_POSITIVE* = 100132 - GLU_TESS_WINDING_NEGATIVE* = 100133 - GLU_TESS_WINDING_ABS_GEQ_TWO* = 100134 # TessCallback - GLU_TESS_BEGIN* = 100100 # void (CALLBACK*)(TGLenum type) - constGLU_TESS_VERTEX* = 100101 # void (CALLBACK*)(void *data) - GLU_TESS_END* = 100102 # void (CALLBACK*)(void) - GLU_TESS_ERROR* = 100103 # void (CALLBACK*)(TGLenum errno) - GLU_TESS_EDGE_FLAG* = 100104 # void (CALLBACK*)(TGLboolean boundaryEdge) - GLU_TESS_COMBINE* = 100105 # void (CALLBACK*)(TGLdouble coords[3], - # void *data[4], - # TGLfloat weight[4], - # void **dataOut) - GLU_TESS_BEGIN_DATA* = 100106 # void (CALLBACK*)(TGLenum type, - # void *polygon_data) - GLU_TESS_VERTEX_DATA* = 100107 # void (CALLBACK*)(void *data, - # void *polygon_data) - GLU_TESS_END_DATA* = 100108 # void (CALLBACK*)(void *polygon_data) - GLU_TESS_ERROR_DATA* = 100109 # void (CALLBACK*)(TGLenum errno, - # void *polygon_data) - GLU_TESS_EDGE_FLAG_DATA* = 100110 # void (CALLBACK*)(TGLboolean boundaryEdge, - # void *polygon_data) - GLU_TESS_COMBINE_DATA* = 100111 # void (CALLBACK*)(TGLdouble coords[3], - # void *data[4], - # TGLfloat weight[4], - # void **dataOut, - # void *polygon_data) - # TessError - GLU_TESS_ERROR1* = 100151 - GLU_TESS_ERROR2* = 100152 - GLU_TESS_ERROR3* = 100153 - GLU_TESS_ERROR4* = 100154 - GLU_TESS_ERROR5* = 100155 - GLU_TESS_ERROR6* = 100156 - GLU_TESS_ERROR7* = 100157 - GLU_TESS_ERROR8* = 100158 - GLU_TESS_MISSING_BEGIN_POLYGON* = GLU_TESS_ERROR1 - GLU_TESS_MISSING_BEGIN_CONTOUR* = GLU_TESS_ERROR2 - GLU_TESS_MISSING_END_POLYGON* = GLU_TESS_ERROR3 - GLU_TESS_MISSING_END_CONTOUR* = GLU_TESS_ERROR4 - GLU_TESS_COORD_TOO_LARGE* = GLU_TESS_ERROR5 - GLU_TESS_NEED_COMBINE_CALLBACK* = GLU_TESS_ERROR6 #*** NURBS constants ****/ - # NurbsProperty - GLU_AUTO_LOAD_MATRIX* = 100200 - GLU_CULLING* = 100201 - GLU_SAMPLING_TOLERANCE* = 100203 - GLU_DISPLAY_MODE* = 100204 - GLU_PARAMETRIC_TOLERANCE* = 100202 - GLU_SAMPLING_METHOD* = 100205 - GLU_U_STEP* = 100206 - GLU_V_STEP* = 100207 # NurbsSampling - GLU_PATH_LENGTH* = 100215 - GLU_PARAMETRIC_ERROR* = 100216 - GLU_DOMAIN_DISTANCE* = 100217 # NurbsTrim - GLU_MAP1_TRIM_2* = 100210 - GLU_MAP1_TRIM_3* = 100211 # NurbsDisplay - # GLU_FILL = 100012; - GLU_OUTLINE_POLYGON* = 100240 - GLU_OUTLINE_PATCH* = 100241 # NurbsCallback - # GLU_ERROR = 100103; - # NurbsErrors - GLU_NURBS_ERROR1* = 100251 - GLU_NURBS_ERROR2* = 100252 - GLU_NURBS_ERROR3* = 100253 - GLU_NURBS_ERROR4* = 100254 - GLU_NURBS_ERROR5* = 100255 - GLU_NURBS_ERROR6* = 100256 - GLU_NURBS_ERROR7* = 100257 - GLU_NURBS_ERROR8* = 100258 - GLU_NURBS_ERROR9* = 100259 - GLU_NURBS_ERROR10* = 100260 - GLU_NURBS_ERROR11* = 100261 - GLU_NURBS_ERROR12* = 100262 - GLU_NURBS_ERROR13* = 100263 - GLU_NURBS_ERROR14* = 100264 - GLU_NURBS_ERROR15* = 100265 - GLU_NURBS_ERROR16* = 100266 - GLU_NURBS_ERROR17* = 100267 - GLU_NURBS_ERROR18* = 100268 - GLU_NURBS_ERROR19* = 100269 - GLU_NURBS_ERROR20* = 100270 - GLU_NURBS_ERROR21* = 100271 - GLU_NURBS_ERROR22* = 100272 - GLU_NURBS_ERROR23* = 100273 - GLU_NURBS_ERROR24* = 100274 - GLU_NURBS_ERROR25* = 100275 - GLU_NURBS_ERROR26* = 100276 - GLU_NURBS_ERROR27* = 100277 - GLU_NURBS_ERROR28* = 100278 - GLU_NURBS_ERROR29* = 100279 - GLU_NURBS_ERROR30* = 100280 - GLU_NURBS_ERROR31* = 100281 - GLU_NURBS_ERROR32* = 100282 - GLU_NURBS_ERROR33* = 100283 - GLU_NURBS_ERROR34* = 100284 - GLU_NURBS_ERROR35* = 100285 - GLU_NURBS_ERROR36* = 100286 - GLU_NURBS_ERROR37* = 100287 #*** Backwards compatibility for old tesselator ****/ - -proc gluBeginPolygon*(tess: PGLUtesselator){.dynlib: dllname, - importc: "gluBeginPolygon".} -proc gluNextContour*(tess: PGLUtesselator, atype: TGLenum){.dynlib: dllname, - importc: "gluNextContour".} -proc gluEndPolygon*(tess: PGLUtesselator){.dynlib: dllname, - importc: "gluEndPolygon".} -const # Contours types -- obsolete! - GLU_CW* = 100120 - GLU_CCW* = 100121 - GLU_INTERIOR* = 100122 - GLU_EXTERIOR* = 100123 - GLU_UNKNOWN* = 100124 # Names without "TESS_" prefix - GLU_BEGIN* = GLU_TESS_BEGIN - GLU_VERTEX* = constGLU_TESS_VERTEX - GLU_END* = GLU_TESS_END - GLU_ERROR* = GLU_TESS_ERROR - GLU_EDGE_FLAG* = GLU_TESS_EDGE_FLAG - -{.pop.} -# implementation diff --git a/lib/wrappers/opengl/glut.nim b/lib/wrappers/opengl/glut.nim deleted file mode 100644 index ff157c327..000000000 --- a/lib/wrappers/opengl/glut.nim +++ /dev/null @@ -1,438 +0,0 @@ -# -# -# Adaption of the delphi3d.net OpenGL units to FreePascal -# Sebastian Guenther (sg@freepascal.org) in 2002 -# These units are free to use -# - -# Copyright (c) Mark J. Kilgard, 1994, 1995, 1996. -# This program is freely distributable without licensing fees and is -# provided without guarantee or warrantee expressed or implied. This -# program is -not- in the public domain. -#****************************************************************************** -# Converted to Delphi by Tom Nuydens (tom@delphi3d.net) -# Contributions by Igor Karpov (glygrik@hotbox.ru) -# For the latest updates, visit Delphi3D: http://www.delphi3d.net -#****************************************************************************** - -import - GL - -when defined(windows): - const - dllname = "glut32.dll" -elif defined(macosx): - const - dllname = "/System/Library/Frameworks/GLUT.framework/GLUT" -else: - const - dllname = "libglut.so.3" -type - TGlutVoidCallback* = proc (){.cdecl.} - TGlut1IntCallback* = proc (value: cint){.cdecl.} - TGlut2IntCallback* = proc (v1, v2: cint){.cdecl.} - TGlut3IntCallback* = proc (v1, v2, v3: cint){.cdecl.} - TGlut4IntCallback* = proc (v1, v2, v3, v4: cint){.cdecl.} - TGlut1Char2IntCallback* = proc (c: int8, v1, v2: cint){.cdecl.} - TGlut1UInt3IntCallback* = proc (u, v1, v2, v3: cint){.cdecl.} - -const - GLUT_API_VERSION* = 3 - GLUT_XLIB_IMPLEMENTATION* = 12 # Display mode bit masks. - GLUT_RGB* = 0 - GLUT_RGBA* = GLUT_RGB - GLUT_INDEX* = 1 - GLUT_SINGLE* = 0 - GLUT_DOUBLE* = 2 - GLUT_ACCUM* = 4 - GLUT_ALPHA* = 8 - GLUT_DEPTH* = 16 - GLUT_STENCIL* = 32 - GLUT_MULTISAMPLE* = 128 - GLUT_STEREO* = 256 - GLUT_LUMINANCE* = 512 # Mouse buttons. - GLUT_LEFT_BUTTON* = 0 - GLUT_MIDDLE_BUTTON* = 1 - GLUT_RIGHT_BUTTON* = 2 # Mouse button state. - GLUT_DOWN* = 0 - GLUT_UP* = 1 # function keys - GLUT_KEY_F1* = 1 - GLUT_KEY_F2* = 2 - GLUT_KEY_F3* = 3 - GLUT_KEY_F4* = 4 - GLUT_KEY_F5* = 5 - GLUT_KEY_F6* = 6 - GLUT_KEY_F7* = 7 - GLUT_KEY_F8* = 8 - GLUT_KEY_F9* = 9 - GLUT_KEY_F10* = 10 - GLUT_KEY_F11* = 11 - GLUT_KEY_F12* = 12 # directional keys - GLUT_KEY_LEFT* = 100 - GLUT_KEY_UP* = 101 - GLUT_KEY_RIGHT* = 102 - GLUT_KEY_DOWN* = 103 - GLUT_KEY_PAGE_UP* = 104 - GLUT_KEY_PAGE_DOWN* = 105 - GLUT_KEY_HOME* = 106 - GLUT_KEY_END* = 107 - GLUT_KEY_INSERT* = 108 # Entry/exit state. - GLUT_LEFT* = 0 - GLUT_ENTERED* = 1 # Menu usage state. - GLUT_MENU_NOT_IN_USE* = 0 - GLUT_MENU_IN_USE* = 1 # Visibility state. - GLUT_NOT_VISIBLE* = 0 - GLUT_VISIBLE* = 1 # Window status state. - GLUT_HIDDEN* = 0 - GLUT_FULLY_RETAINED* = 1 - GLUT_PARTIALLY_RETAINED* = 2 - GLUT_FULLY_COVERED* = 3 # Color index component selection values. - GLUT_RED* = 0 - GLUT_GREEN* = 1 - GLUT_BLUE* = 2 # Layers for use. - GLUT_NORMAL* = 0 - GLUT_OVERLAY* = 1 - -when defined(Windows): - const # Stroke font constants (use these in GLUT program). - GLUT_STROKE_ROMAN* = cast[Pointer](0) - GLUT_STROKE_MONO_ROMAN* = cast[Pointer](1) # Bitmap font constants (use these in GLUT program). - GLUT_BITMAP_9_BY_15* = cast[Pointer](2) - GLUT_BITMAP_8_BY_13* = cast[Pointer](3) - GLUT_BITMAP_TIMES_ROMAN_10* = cast[Pointer](4) - GLUT_BITMAP_TIMES_ROMAN_24* = cast[Pointer](5) - GLUT_BITMAP_HELVETICA_10* = cast[Pointer](6) - GLUT_BITMAP_HELVETICA_12* = cast[Pointer](7) - GLUT_BITMAP_HELVETICA_18* = cast[Pointer](8) -else: - var # Stroke font constants (use these in GLUT program). - GLUT_STROKE_ROMAN*: Pointer - GLUT_STROKE_MONO_ROMAN*: Pointer # Bitmap font constants (use these in GLUT program). - GLUT_BITMAP_9_BY_15*: Pointer - GLUT_BITMAP_8_BY_13*: Pointer - GLUT_BITMAP_TIMES_ROMAN_10*: Pointer - GLUT_BITMAP_TIMES_ROMAN_24*: Pointer - GLUT_BITMAP_HELVETICA_10*: Pointer - GLUT_BITMAP_HELVETICA_12*: Pointer - GLUT_BITMAP_HELVETICA_18*: Pointer -const # glutGet parameters. - GLUT_WINDOW_X* = 100 - GLUT_WINDOW_Y* = 101 - GLUT_WINDOW_WIDTH* = 102 - GLUT_WINDOW_HEIGHT* = 103 - GLUT_WINDOW_BUFFER_SIZE* = 104 - GLUT_WINDOW_STENCIL_SIZE* = 105 - GLUT_WINDOW_DEPTH_SIZE* = 106 - GLUT_WINDOW_RED_SIZE* = 107 - GLUT_WINDOW_GREEN_SIZE* = 108 - GLUT_WINDOW_BLUE_SIZE* = 109 - GLUT_WINDOW_ALPHA_SIZE* = 110 - GLUT_WINDOW_ACCUM_RED_SIZE* = 111 - GLUT_WINDOW_ACCUM_GREEN_SIZE* = 112 - GLUT_WINDOW_ACCUM_BLUE_SIZE* = 113 - GLUT_WINDOW_ACCUM_ALPHA_SIZE* = 114 - GLUT_WINDOW_DOUBLEBUFFER* = 115 - GLUT_WINDOW_RGBA* = 116 - GLUT_WINDOW_PARENT* = 117 - GLUT_WINDOW_NUM_CHILDREN* = 118 - GLUT_WINDOW_COLORMAP_SIZE* = 119 - GLUT_WINDOW_NUM_SAMPLES* = 120 - GLUT_WINDOW_STEREO* = 121 - GLUT_WINDOW_CURSOR* = 122 - GLUT_SCREEN_WIDTH* = 200 - GLUT_SCREEN_HEIGHT* = 201 - GLUT_SCREEN_WIDTH_MM* = 202 - GLUT_SCREEN_HEIGHT_MM* = 203 - GLUT_MENU_NUM_ITEMS* = 300 - GLUT_DISPLAY_MODE_POSSIBLE* = 400 - GLUT_INIT_WINDOW_X* = 500 - GLUT_INIT_WINDOW_Y* = 501 - GLUT_INIT_WINDOW_WIDTH* = 502 - GLUT_INIT_WINDOW_HEIGHT* = 503 - constGLUT_INIT_DISPLAY_MODE* = 504 - GLUT_ELAPSED_TIME* = 700 - GLUT_WINDOW_FORMAT_ID* = 123 # glutDeviceGet parameters. - GLUT_HAS_KEYBOARD* = 600 - GLUT_HAS_MOUSE* = 601 - GLUT_HAS_SPACEBALL* = 602 - GLUT_HAS_DIAL_AND_BUTTON_BOX* = 603 - GLUT_HAS_TABLET* = 604 - GLUT_NUM_MOUSE_BUTTONS* = 605 - GLUT_NUM_SPACEBALL_BUTTONS* = 606 - GLUT_NUM_BUTTON_BOX_BUTTONS* = 607 - GLUT_NUM_DIALS* = 608 - GLUT_NUM_TABLET_BUTTONS* = 609 - GLUT_DEVICE_IGNORE_KEY_REPEAT* = 610 - GLUT_DEVICE_KEY_REPEAT* = 611 - GLUT_HAS_JOYSTICK* = 612 - GLUT_OWNS_JOYSTICK* = 613 - GLUT_JOYSTICK_BUTTONS* = 614 - GLUT_JOYSTICK_AXES* = 615 - GLUT_JOYSTICK_POLL_RATE* = 616 # glutLayerGet parameters. - GLUT_OVERLAY_POSSIBLE* = 800 - GLUT_LAYER_IN_USE* = 801 - GLUT_HAS_OVERLAY* = 802 - GLUT_TRANSPARENT_INDEX* = 803 - GLUT_NORMAL_DAMAGED* = 804 - GLUT_OVERLAY_DAMAGED* = 805 # glutVideoResizeGet parameters. - GLUT_VIDEO_RESIZE_POSSIBLE* = 900 - GLUT_VIDEO_RESIZE_IN_USE* = 901 - GLUT_VIDEO_RESIZE_X_DELTA* = 902 - GLUT_VIDEO_RESIZE_Y_DELTA* = 903 - GLUT_VIDEO_RESIZE_WIDTH_DELTA* = 904 - GLUT_VIDEO_RESIZE_HEIGHT_DELTA* = 905 - GLUT_VIDEO_RESIZE_X* = 906 - GLUT_VIDEO_RESIZE_Y* = 907 - GLUT_VIDEO_RESIZE_WIDTH* = 908 - GLUT_VIDEO_RESIZE_HEIGHT* = 909 # glutGetModifiers return mask. - GLUT_ACTIVE_SHIFT* = 1 - GLUT_ACTIVE_CTRL* = 2 - GLUT_ACTIVE_ALT* = 4 # glutSetCursor parameters. - # Basic arrows. - GLUT_CURSOR_RIGHT_ARROW* = 0 - GLUT_CURSOR_LEFT_ARROW* = 1 # Symbolic cursor shapes. - GLUT_CURSOR_INFO* = 2 - GLUT_CURSOR_DESTROY* = 3 - GLUT_CURSOR_HELP* = 4 - GLUT_CURSOR_CYCLE* = 5 - GLUT_CURSOR_SPRAY* = 6 - GLUT_CURSOR_WAIT* = 7 - GLUT_CURSOR_TEXT* = 8 - GLUT_CURSOR_CROSSHAIR* = 9 # Directional cursors. - GLUT_CURSOR_UP_DOWN* = 10 - GLUT_CURSOR_LEFT_RIGHT* = 11 # Sizing cursors. - GLUT_CURSOR_TOP_SIDE* = 12 - GLUT_CURSOR_BOTTOM_SIDE* = 13 - GLUT_CURSOR_LEFT_SIDE* = 14 - GLUT_CURSOR_RIGHT_SIDE* = 15 - GLUT_CURSOR_TOP_LEFT_CORNER* = 16 - GLUT_CURSOR_TOP_RIGHT_CORNER* = 17 - GLUT_CURSOR_BOTTOM_RIGHT_CORNER* = 18 - GLUT_CURSOR_BOTTOM_LEFT_CORNER* = 19 # Inherit from parent window. - GLUT_CURSOR_INHERIT* = 100 # Blank cursor. - GLUT_CURSOR_NONE* = 101 # Fullscreen crosshair (if available). - GLUT_CURSOR_FULL_CROSSHAIR* = 102 # GLUT device control sub-API. - # glutSetKeyRepeat modes. - GLUT_KEY_REPEAT_OFF* = 0 - GLUT_KEY_REPEAT_ON* = 1 - GLUT_KEY_REPEAT_DEFAULT* = 2 # Joystick button masks. - GLUT_JOYSTICK_BUTTON_A* = 1 - GLUT_JOYSTICK_BUTTON_B* = 2 - GLUT_JOYSTICK_BUTTON_C* = 4 - GLUT_JOYSTICK_BUTTON_D* = 8 # GLUT game mode sub-API. - # glutGameModeGet. - GLUT_GAME_MODE_ACTIVE* = 0 - GLUT_GAME_MODE_POSSIBLE* = 1 - GLUT_GAME_MODE_WIDTH* = 2 - GLUT_GAME_MODE_HEIGHT* = 3 - GLUT_GAME_MODE_PIXEL_DEPTH* = 4 - GLUT_GAME_MODE_REFRESH_RATE* = 5 - GLUT_GAME_MODE_DISPLAY_CHANGED* = 6 # GLUT initialization sub-API. - -proc glutInit*(argcp: ptr cint, argv: pointer){.dynlib: dllname, - importc: "glutInit".} - -proc glutInit*() = - ## version that passes `argc` and `argc` implicitely. - var - cmdLine {.importc: "cmdLine".}: array[0..255, cstring] - cmdCount {.importc: "cmdCount".}: cint - glutInit(addr(cmdCount), addr(cmdLine)) - -proc glutInitDisplayMode*(mode: int16){.dynlib: dllname, - importc: "glutInitDisplayMode".} -proc glutInitDisplayString*(str: cstring){.dynlib: dllname, - importc: "glutInitDisplayString".} -proc glutInitWindowPosition*(x, y: int){.dynlib: dllname, - importc: "glutInitWindowPosition".} -proc glutInitWindowSize*(width, height: int){.dynlib: dllname, - importc: "glutInitWindowSize".} -proc glutMainLoop*(){.dynlib: dllname, importc: "glutMainLoop".} - # GLUT window sub-API. -proc glutCreateWindow*(title: cstring): int{.dynlib: dllname, - importc: "glutCreateWindow".} -proc glutCreateSubWindow*(win, x, y, width, height: int): int{.dynlib: dllname, - importc: "glutCreateSubWindow".} -proc glutDestroyWindow*(win: int){.dynlib: dllname, importc: "glutDestroyWindow".} -proc glutPostRedisplay*(){.dynlib: dllname, importc: "glutPostRedisplay".} -proc glutPostWindowRedisplay*(win: int){.dynlib: dllname, - importc: "glutPostWindowRedisplay".} -proc glutSwapBuffers*(){.dynlib: dllname, importc: "glutSwapBuffers".} -proc glutGetWindow*(): int{.dynlib: dllname, importc: "glutGetWindow".} -proc glutSetWindow*(win: int){.dynlib: dllname, importc: "glutSetWindow".} -proc glutSetWindowTitle*(title: cstring){.dynlib: dllname, - importc: "glutSetWindowTitle".} -proc glutSetIconTitle*(title: cstring){.dynlib: dllname, - importc: "glutSetIconTitle".} -proc glutPositionWindow*(x, y: int){.dynlib: dllname, - importc: "glutPositionWindow".} -proc glutReshapeWindow*(width, height: int){.dynlib: dllname, - importc: "glutReshapeWindow".} -proc glutPopWindow*(){.dynlib: dllname, importc: "glutPopWindow".} -proc glutPushWindow*(){.dynlib: dllname, importc: "glutPushWindow".} -proc glutIconifyWindow*(){.dynlib: dllname, importc: "glutIconifyWindow".} -proc glutShowWindow*(){.dynlib: dllname, importc: "glutShowWindow".} -proc glutHideWindow*(){.dynlib: dllname, importc: "glutHideWindow".} -proc glutFullScreen*(){.dynlib: dllname, importc: "glutFullScreen".} -proc glutSetCursor*(cursor: int){.dynlib: dllname, importc: "glutSetCursor".} -proc glutWarpPointer*(x, y: int){.dynlib: dllname, importc: "glutWarpPointer".} - # GLUT overlay sub-API. -proc glutEstablishOverlay*(){.dynlib: dllname, importc: "glutEstablishOverlay".} -proc glutRemoveOverlay*(){.dynlib: dllname, importc: "glutRemoveOverlay".} -proc glutUseLayer*(layer: TGLenum){.dynlib: dllname, importc: "glutUseLayer".} -proc glutPostOverlayRedisplay*(){.dynlib: dllname, - importc: "glutPostOverlayRedisplay".} -proc glutPostWindowOverlayRedisplay*(win: int){.dynlib: dllname, - importc: "glutPostWindowOverlayRedisplay".} -proc glutShowOverlay*(){.dynlib: dllname, importc: "glutShowOverlay".} -proc glutHideOverlay*(){.dynlib: dllname, importc: "glutHideOverlay".} - # GLUT menu sub-API. -proc glutCreateMenu*(callback: TGlut1IntCallback): int{.dynlib: dllname, - importc: "glutCreateMenu".} -proc glutDestroyMenu*(menu: int){.dynlib: dllname, importc: "glutDestroyMenu".} -proc glutGetMenu*(): int{.dynlib: dllname, importc: "glutGetMenu".} -proc glutSetMenu*(menu: int){.dynlib: dllname, importc: "glutSetMenu".} -proc glutAddMenuEntry*(caption: cstring, value: int){.dynlib: dllname, - importc: "glutAddMenuEntry".} -proc glutAddSubMenu*(caption: cstring, submenu: int){.dynlib: dllname, - importc: "glutAddSubMenu".} -proc glutChangeToMenuEntry*(item: int, caption: cstring, value: int){. - dynlib: dllname, importc: "glutChangeToMenuEntry".} -proc glutChangeToSubMenu*(item: int, caption: cstring, submenu: int){. - dynlib: dllname, importc: "glutChangeToSubMenu".} -proc glutRemoveMenuItem*(item: int){.dynlib: dllname, - importc: "glutRemoveMenuItem".} -proc glutAttachMenu*(button: int){.dynlib: dllname, importc: "glutAttachMenu".} -proc glutDetachMenu*(button: int){.dynlib: dllname, importc: "glutDetachMenu".} - # GLUT window callback sub-API. -proc glutDisplayFunc*(f: TGlutVoidCallback){.dynlib: dllname, - importc: "glutDisplayFunc".} -proc glutReshapeFunc*(f: TGlut2IntCallback){.dynlib: dllname, - importc: "glutReshapeFunc".} -proc glutKeyboardFunc*(f: TGlut1Char2IntCallback){.dynlib: dllname, - importc: "glutKeyboardFunc".} -proc glutMouseFunc*(f: TGlut4IntCallback){.dynlib: dllname, - importc: "glutMouseFunc".} -proc glutMotionFunc*(f: TGlut2IntCallback){.dynlib: dllname, - importc: "glutMotionFunc".} -proc glutPassiveMotionFunc*(f: TGlut2IntCallback){.dynlib: dllname, - importc: "glutPassiveMotionFunc".} -proc glutEntryFunc*(f: TGlut1IntCallback){.dynlib: dllname, - importc: "glutEntryFunc".} -proc glutVisibilityFunc*(f: TGlut1IntCallback){.dynlib: dllname, - importc: "glutVisibilityFunc".} -proc glutIdleFunc*(f: TGlutVoidCallback){.dynlib: dllname, - importc: "glutIdleFunc".} -proc glutTimerFunc*(millis: int16, f: TGlut1IntCallback, value: int){. - dynlib: dllname, importc: "glutTimerFunc".} -proc glutMenuStateFunc*(f: TGlut1IntCallback){.dynlib: dllname, - importc: "glutMenuStateFunc".} -proc glutSpecialFunc*(f: TGlut3IntCallback){.dynlib: dllname, - importc: "glutSpecialFunc".} -proc glutSpaceballMotionFunc*(f: TGlut3IntCallback){.dynlib: dllname, - importc: "glutSpaceballMotionFunc".} -proc glutSpaceballRotateFunc*(f: TGlut3IntCallback){.dynlib: dllname, - importc: "glutSpaceballRotateFunc".} -proc glutSpaceballButtonFunc*(f: TGlut2IntCallback){.dynlib: dllname, - importc: "glutSpaceballButtonFunc".} -proc glutButtonBoxFunc*(f: TGlut2IntCallback){.dynlib: dllname, - importc: "glutButtonBoxFunc".} -proc glutDialsFunc*(f: TGlut2IntCallback){.dynlib: dllname, - importc: "glutDialsFunc".} -proc glutTabletMotionFunc*(f: TGlut2IntCallback){.dynlib: dllname, - importc: "glutTabletMotionFunc".} -proc glutTabletButtonFunc*(f: TGlut4IntCallback){.dynlib: dllname, - importc: "glutTabletButtonFunc".} -proc glutMenuStatusFunc*(f: TGlut3IntCallback){.dynlib: dllname, - importc: "glutMenuStatusFunc".} -proc glutOverlayDisplayFunc*(f: TGlutVoidCallback){.dynlib: dllname, - importc: "glutOverlayDisplayFunc".} -proc glutWindowStatusFunc*(f: TGlut1IntCallback){.dynlib: dllname, - importc: "glutWindowStatusFunc".} -proc glutKeyboardUpFunc*(f: TGlut1Char2IntCallback){.dynlib: dllname, - importc: "glutKeyboardUpFunc".} -proc glutSpecialUpFunc*(f: TGlut3IntCallback){.dynlib: dllname, - importc: "glutSpecialUpFunc".} -proc glutJoystickFunc*(f: TGlut1UInt3IntCallback, pollInterval: int){. - dynlib: dllname, importc: "glutJoystickFunc".} - # GLUT color index sub-API. -proc glutSetColor*(cell: int, red, green, blue: TGLfloat){.dynlib: dllname, - importc: "glutSetColor".} -proc glutGetColor*(ndx, component: int): TGLfloat{.dynlib: dllname, - importc: "glutGetColor".} -proc glutCopyColormap*(win: int){.dynlib: dllname, importc: "glutCopyColormap".} - # GLUT state retrieval sub-API. -proc glutGet*(t: TGLenum): int{.dynlib: dllname, importc: "glutGet".} -proc glutDeviceGet*(t: TGLenum): int{.dynlib: dllname, importc: "glutDeviceGet".} - # GLUT extension support sub-API -proc glutExtensionSupported*(name: cstring): int{.dynlib: dllname, - importc: "glutExtensionSupported".} -proc glutGetModifiers*(): int{.dynlib: dllname, importc: "glutGetModifiers".} -proc glutLayerGet*(t: TGLenum): int{.dynlib: dllname, importc: "glutLayerGet".} - # GLUT font sub-API -proc glutBitmapCharacter*(font: pointer, character: int){.dynlib: dllname, - importc: "glutBitmapCharacter".} -proc glutBitmapWidth*(font: pointer, character: int): int{.dynlib: dllname, - importc: "glutBitmapWidth".} -proc glutStrokeCharacter*(font: pointer, character: int){.dynlib: dllname, - importc: "glutStrokeCharacter".} -proc glutStrokeWidth*(font: pointer, character: int): int{.dynlib: dllname, - importc: "glutStrokeWidth".} -proc glutBitmapLength*(font: pointer, str: cstring): int{.dynlib: dllname, - importc: "glutBitmapLength".} -proc glutStrokeLength*(font: pointer, str: cstring): int{.dynlib: dllname, - importc: "glutStrokeLength".} - # GLUT pre-built models sub-API -proc glutWireSphere*(radius: TGLdouble, slices, stacks: TGLint){. - dynlib: dllname, importc: "glutWireSphere".} -proc glutSolidSphere*(radius: TGLdouble, slices, stacks: TGLint){. - dynlib: dllname, importc: "glutSolidSphere".} -proc glutWireCone*(base, height: TGLdouble, slices, stacks: TGLint){. - dynlib: dllname, importc: "glutWireCone".} -proc glutSolidCone*(base, height: TGLdouble, slices, stacks: TGLint){. - dynlib: dllname, importc: "glutSolidCone".} -proc glutWireCube*(size: TGLdouble){.dynlib: dllname, importc: "glutWireCube".} -proc glutSolidCube*(size: TGLdouble){.dynlib: dllname, importc: "glutSolidCube".} -proc glutWireTorus*(innerRadius, outerRadius: TGLdouble, sides, rings: TGLint){. - dynlib: dllname, importc: "glutWireTorus".} -proc glutSolidTorus*(innerRadius, outerRadius: TGLdouble, sides, rings: TGLint){. - dynlib: dllname, importc: "glutSolidTorus".} -proc glutWireDodecahedron*(){.dynlib: dllname, importc: "glutWireDodecahedron".} -proc glutSolidDodecahedron*(){.dynlib: dllname, importc: "glutSolidDodecahedron".} -proc glutWireTeapot*(size: TGLdouble){.dynlib: dllname, - importc: "glutWireTeapot".} -proc glutSolidTeapot*(size: TGLdouble){.dynlib: dllname, - importc: "glutSolidTeapot".} -proc glutWireOctahedron*(){.dynlib: dllname, importc: "glutWireOctahedron".} -proc glutSolidOctahedron*(){.dynlib: dllname, importc: "glutSolidOctahedron".} -proc glutWireTetrahedron*(){.dynlib: dllname, importc: "glutWireTetrahedron".} -proc glutSolidTetrahedron*(){.dynlib: dllname, importc: "glutSolidTetrahedron".} -proc glutWireIcosahedron*(){.dynlib: dllname, importc: "glutWireIcosahedron".} -proc glutSolidIcosahedron*(){.dynlib: dllname, importc: "glutSolidIcosahedron".} - # GLUT video resize sub-API. -proc glutVideoResizeGet*(param: TGLenum): int{.dynlib: dllname, - importc: "glutVideoResizeGet".} -proc glutSetupVideoResizing*(){.dynlib: dllname, - importc: "glutSetupVideoResizing".} -proc glutStopVideoResizing*(){.dynlib: dllname, importc: "glutStopVideoResizing".} -proc glutVideoResize*(x, y, width, height: int){.dynlib: dllname, - importc: "glutVideoResize".} -proc glutVideoPan*(x, y, width, height: int){.dynlib: dllname, - importc: "glutVideoPan".} - # GLUT debugging sub-API. -proc glutReportErrors*(){.dynlib: dllname, importc: "glutReportErrors".} - # GLUT device control sub-API. -proc glutIgnoreKeyRepeat*(ignore: int){.dynlib: dllname, - importc: "glutIgnoreKeyRepeat".} -proc glutSetKeyRepeat*(repeatMode: int){.dynlib: dllname, - importc: "glutSetKeyRepeat".} -proc glutForceJoystickFunc*(){.dynlib: dllname, importc: "glutForceJoystickFunc".} - # GLUT game mode sub-API. - #example glutGameModeString('1280x1024:32@75'); -proc glutGameModeString*(AString: cstring){.dynlib: dllname, - importc: "glutGameModeString".} -proc glutEnterGameMode*(): int{.dynlib: dllname, importc: "glutEnterGameMode".} -proc glutLeaveGameMode*(){.dynlib: dllname, importc: "glutLeaveGameMode".} -proc glutGameModeGet*(mode: TGLenum): int{.dynlib: dllname, - importc: "glutGameModeGet".} -# implementation diff --git a/lib/wrappers/opengl/glx.nim b/lib/wrappers/opengl/glx.nim deleted file mode 100644 index ae5ca75b5..000000000 --- a/lib/wrappers/opengl/glx.nim +++ /dev/null @@ -1,153 +0,0 @@ -# -# -# Translation of the Mesa GLX headers for FreePascal -# Copyright (C) 1999 Sebastian Guenther -# -# -# Mesa 3-D graphics library -# Version: 3.0 -# Copyright (C) 1995-1998 Brian Paul -# -# This library is free software; you can redistribute it and/or -# modify it under the terms of the GNU Library General Public -# License as published by the Free Software Foundation; either -# version 2 of the License, or (at your option) any later version. -# -# This library is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU -# Library General Public License for more details. -# -# You should have received a copy of the GNU Library General Public -# License along with this library; if not, write to the Free -# Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. -# - -import - X, XLib, XUtil, gl - -when defined(windows): - const - dllname = "GL.dll" -elif defined(macosx): - const - dllname = "/usr/X11R6/lib/libGL.dylib" -else: - const - dllname = "libGL.so" -const - GLX_USE_GL* = 1'i32 - GLX_BUFFER_SIZE* = 2'i32 - GLX_LEVEL* = 3'i32 - GLX_RGBA* = 4'i32 - GLX_DOUBLEBUFFER* = 5'i32 - GLX_STEREO* = 6'i32 - GLX_AUX_BUFFERS* = 7'i32 - GLX_RED_SIZE* = 8'i32 - GLX_GREEN_SIZE* = 9'i32 - GLX_BLUE_SIZE* = 10'i32 - GLX_ALPHA_SIZE* = 11'i32 - GLX_DEPTH_SIZE* = 12'i32 - GLX_STENCIL_SIZE* = 13'i32 - GLX_ACCUM_RED_SIZE* = 14'i32 - GLX_ACCUM_GREEN_SIZE* = 15'i32 - GLX_ACCUM_BLUE_SIZE* = 16'i32 - GLX_ACCUM_ALPHA_SIZE* = 17'i32 # GLX_EXT_visual_info extension - GLX_X_VISUAL_TYPE_EXT* = 0x00000022 - GLX_TRANSPARENT_TYPE_EXT* = 0x00000023 - GLX_TRANSPARENT_INDEX_VALUE_EXT* = 0x00000024 - GLX_TRANSPARENT_RED_VALUE_EXT* = 0x00000025 - GLX_TRANSPARENT_GREEN_VALUE_EXT* = 0x00000026 - GLX_TRANSPARENT_BLUE_VALUE_EXT* = 0x00000027 - GLX_TRANSPARENT_ALPHA_VALUE_EXT* = 0x00000028 # Error codes returned by glXGetConfig: - GLX_BAD_SCREEN* = 1 - GLX_BAD_ATTRIBUTE* = 2 - GLX_NO_EXTENSION* = 3 - GLX_BAD_VISUAL* = 4 - GLX_BAD_CONTEXT* = 5 - GLX_BAD_VALUE* = 6 - GLX_BAD_ENUM* = 7 # GLX 1.1 and later: - GLX_VENDOR* = 1 - GLX_VERSION* = 2 - GLX_EXTENSIONS* = 3 # GLX_visual_info extension - GLX_TRUE_COLOR_EXT* = 0x00008002 - GLX_DIRECT_COLOR_EXT* = 0x00008003 - GLX_PSEUDO_COLOR_EXT* = 0x00008004 - GLX_STATIC_COLOR_EXT* = 0x00008005 - GLX_GRAY_SCALE_EXT* = 0x00008006 - GLX_STATIC_GRAY_EXT* = 0x00008007 - GLX_NONE_EXT* = 0x00008000 - GLX_TRANSPARENT_RGB_EXT* = 0x00008008 - GLX_TRANSPARENT_INDEX_EXT* = 0x00008009 - -type # From XLib: - XPixmap* = TXID - XFont* = TXID - XColormap* = TXID - GLXContext* = Pointer - GLXPixmap* = TXID - GLXDrawable* = TXID - GLXContextID* = TXID - TXPixmap* = XPixmap - TXFont* = XFont - TXColormap* = XColormap - TGLXContext* = GLXContext - TGLXPixmap* = GLXPixmap - TGLXDrawable* = GLXDrawable - TGLXContextID* = GLXContextID - -proc glXChooseVisual*(dpy: PDisplay, screen: int, attribList: ptr int32): PXVisualInfo{. - cdecl, dynlib: dllname, importc: "glXChooseVisual".} -proc glXCreateContext*(dpy: PDisplay, vis: PXVisualInfo, shareList: GLXContext, - direct: bool): GLXContext{.cdecl, dynlib: dllname, - importc: "glXCreateContext".} -proc glXDestroyContext*(dpy: PDisplay, ctx: GLXContext){.cdecl, dynlib: dllname, - importc: "glXDestroyContext".} -proc glXMakeCurrent*(dpy: PDisplay, drawable: GLXDrawable, ctx: GLXContext): bool{. - cdecl, dynlib: dllname, importc: "glXMakeCurrent".} -proc glXCopyContext*(dpy: PDisplay, src, dst: GLXContext, mask: int32){.cdecl, - dynlib: dllname, importc: "glXCopyContext".} -proc glXSwapBuffers*(dpy: PDisplay, drawable: GLXDrawable){.cdecl, - dynlib: dllname, importc: "glXSwapBuffers".} -proc glXCreateGLXPixmap*(dpy: PDisplay, visual: PXVisualInfo, pixmap: XPixmap): GLXPixmap{. - cdecl, dynlib: dllname, importc: "glXCreateGLXPixmap".} -proc glXDestroyGLXPixmap*(dpy: PDisplay, pixmap: GLXPixmap){.cdecl, - dynlib: dllname, importc: "glXDestroyGLXPixmap".} -proc glXQueryExtension*(dpy: PDisplay, errorb, event: var int): bool{.cdecl, - dynlib: dllname, importc: "glXQueryExtension".} -proc glXQueryVersion*(dpy: PDisplay, maj, min: var int): bool{.cdecl, - dynlib: dllname, importc: "glXQueryVersion".} -proc glXIsDirect*(dpy: PDisplay, ctx: GLXContext): bool{.cdecl, dynlib: dllname, - importc: "glXIsDirect".} -proc glXGetConfig*(dpy: PDisplay, visual: PXVisualInfo, attrib: int, - value: var int): int{.cdecl, dynlib: dllname, - importc: "glXGetConfig".} -proc glXGetCurrentContext*(): GLXContext{.cdecl, dynlib: dllname, - importc: "glXGetCurrentContext".} -proc glXGetCurrentDrawable*(): GLXDrawable{.cdecl, dynlib: dllname, - importc: "glXGetCurrentDrawable".} -proc glXWaitGL*(){.cdecl, dynlib: dllname, importc: "glXWaitGL".} -proc glXWaitX*(){.cdecl, dynlib: dllname, importc: "glXWaitX".} -proc glXUseXFont*(font: XFont, first, count, list: int){.cdecl, dynlib: dllname, - importc: "glXUseXFont".} - # GLX 1.1 and later -proc glXQueryExtensionsString*(dpy: PDisplay, screen: int): cstring{.cdecl, - dynlib: dllname, importc: "glXQueryExtensionsString".} -proc glXQueryServerString*(dpy: PDisplay, screen, name: int): cstring{.cdecl, - dynlib: dllname, importc: "glXQueryServerString".} -proc glXGetClientString*(dpy: PDisplay, name: int): cstring{.cdecl, - dynlib: dllname, importc: "glXGetClientString".} - # Mesa GLX Extensions -proc glXCreateGLXPixmapMESA*(dpy: PDisplay, visual: PXVisualInfo, - pixmap: XPixmap, cmap: XColormap): GLXPixmap{. - cdecl, dynlib: dllname, importc: "glXCreateGLXPixmapMESA".} -proc glXReleaseBufferMESA*(dpy: PDisplay, d: GLXDrawable): bool{.cdecl, - dynlib: dllname, importc: "glXReleaseBufferMESA".} -proc glXCopySubBufferMESA*(dpy: PDisplay, drawbale: GLXDrawable, - x, y, width, height: int){.cdecl, dynlib: dllname, - importc: "glXCopySubBufferMESA".} -proc glXGetVideoSyncSGI*(counter: var int32): int{.cdecl, dynlib: dllname, - importc: "glXGetVideoSyncSGI".} -proc glXWaitVideoSyncSGI*(divisor, remainder: int, count: var int32): int{. - cdecl, dynlib: dllname, importc: "glXWaitVideoSyncSGI".} -# implementation diff --git a/lib/wrappers/opengl/opengl.nim b/lib/wrappers/opengl/opengl.nim deleted file mode 100644 index 6549cc6f9..000000000 --- a/lib/wrappers/opengl/opengl.nim +++ /dev/null @@ -1,9708 +0,0 @@ -# -# -# Nimrod's Runtime Library -# (c) Copyright 2012 Andreas Rumpf -# -# See the file "copying.txt", included in this -# distribution, for details about the copyright. -# - -## This module is a wrapper around `opengl`:idx:. If you define the symbol -## ``useGlew`` this wrapper does not use Nimrod's ``dynlib`` mechanism, -## but `glew`:idx: instead. However, this shouldn't be necessary anymore; even -## extension loading for the different operating systems is handled here. -## -## You need to call ``loadExtensions`` after a rendering context has been -## created to load any extension proc that your code uses. - -when defined(linux): - import X, XLib, XUtil -elif defined(windows): - import winlean, os - -when defined(windows): - const - ogldll* = "OpenGL32.dll" - gludll* = "GLU32.dll" -elif defined(macosx): - const - ogldll* = "libGL.dylib" - gludll* = "libGLU.dylib" -else: - const - ogldll* = "libGL.so.1" - gludll* = "libGLU.so.1" - -when defined(useGlew): - {.pragma: ogl, header: "<GL/glew.h>".} - {.pragma: oglx, header: "<GL/glxew.h>".} - {.pragma: wgl, header: "<GL/wglew.h>".} - {.pragma: glu, dynlib: gludll.} -else: - # quite complex ... thanks to extension support for various platforms: - import dynlib - - let oglHandle = LoadLib(ogldll) - if isNil(oglHandle): quit("could not load: " & ogldll) - - when defined(windows): - var wglGetProcAddress = cast[proc (s: cstring): pointer {.stdcall.}]( - symAddr(oglHandle, "wglGetProcAddress")) - elif defined(linux): - var glXGetProcAddress = cast[proc (s: cstring): pointer {.cdecl.}]( - symAddr(oglHandle, "glXGetProcAddress")) - var glXGetProcAddressARB = cast[proc (s: cstring): pointer {.cdecl.}]( - symAddr(oglHandle, "glXGetProcAddressARB")) - - proc glGetProc(h: TLibHandle; procName: cstring): pointer = - when defined(windows): - result = symAddr(h, procname) - if result != nil: return - if not isNil(wglGetProcAddress): result = wglGetProcAddress(ProcName) - elif defined(linux): - if not isNil(glXGetProcAddress): result = glXGetProcAddress(ProcName) - if result != nil: return - if not isNil(glXGetProcAddressARB): - result = glXGetProcAddressARB(ProcName) - if result != nil: return - result = symAddr(h, procname) - else: - result = symAddr(h, procName) - if result == nil: raiseInvalidLibrary(procName) - - var gluHandle: TLibHandle - - proc gluGetProc(procname: cstring): pointer = - if gluHandle == nil: - gluHandle = LoadLib(gludll) - if gluHandle == nil: quit("could not load: " & gludll) - result = glGetProc(gluHandle, procname) - - # undocumented 'dynlib' feature: the string literal is replaced by - # the imported proc name: - {.pragma: ogl, dynlib: glGetProc(oglHandle, "0").} - {.pragma: oglx, dynlib: glGetProc(oglHandle, "0").} - {.pragma: wgl, dynlib: glGetProc(oglHandle, "0").} - {.pragma: glu, dynlib: gluGetProc("").} - - proc nimLoadProcs0() {.importc.} - - template loadExtensions*() = - ## call this after your rendering context has been setup if you use - ## extensions. - bind nimLoadProcs0 - nimLoadProcs0() - -#============================================================================== -# -# OpenGL 4.2 - Headertranslation -# Version 4.2a -# Date : 26.11.2011 -# -# Works with : -# - Delphi 3 and up -# - FreePascal (1.9.3 and up) -# -#============================================================================== -# -# Containts the translations of glext.h, gl_1_1.h, glu.h and weglext.h. -# It also contains some helperfunctions that were inspired by those -# found in Mike Lischke's OpenGL12.pas. -# -# Copyright (C) DGL-OpenGL2-Portteam -# All Rights Reserved -# -# Obtained through: -# Delphi OpenGL Community(DGL) - www.delphigl.com -# -# Converted and maintained by DGL's GL2.0-Team : -# - Sascha Willems - http://www.saschawillems.de -# - Steffen Xonna (Lossy eX) - http://www.dev-center.de -# Additional input : -# - Andrey Gruzdev (Mac OS X patch for XE2 / FPC) -# - Lars Middendorf -# - Martin Waldegger (Mars) -# - Benjamin Rosseaux (BeRo) - http://www.0ok.de -# Additional thanks: -# sigsegv (libdl.so) -# -# -#============================================================================== -# You may retrieve the latest version of this file at the Delphi OpenGL -# Community home page, located at http://www.delphigl.com/ -# -# The contents of this file are used with permission, subject to -# the Mozilla Public License Version 1.1 (the "License"); you may -# not use this file except in compliance with the License. You may -# obtain a copy of the License at -# http://www.mozilla.org/MPL/MPL-1.1.html -# -# Software distributed under the License is distributed on an -# "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or -# implied. See the License for the specific language governing -# rights and limitations under the License. -# -#============================================================================== -# History : -# Version 1.0 Initial Release -# Version 1.1 Added PPointer in Tpyessection for compatiblity with Delphi -# versions lower than 7 (SW) -# Added a function named RaiseLastOSError including a comment -# on how to make it run under Delphi versions lower than 7 (SW) -# Added some data types according to the GL-Syntax (SW) -# Version 1.2 Fixed some problems with getting the addresses of some -# Extensions (e.g. glTexImage3D) where the EXT/ARB did work -# but not the core-functions (SW) -# Version 1.3 A second call to ReadimplementationProperties won't -# revert to the default libs anymore (MW) -# Libraries now will be released if necessary (MW) -# Version 1.3a Small fixes for glSlang-functions (SW) -# Version 1.3b Fixed a small bug with GL_ARB_shader_objects, that lead -# lead to that extension not loaded correctly (SW) -# Version 1.3c more GL 1.5 compliance by FOG_COORD_xx and -# ARB less VBO and occlusion query routines (MW) -# Version 1.3d Fixed linebreaks (should now be corrected under D5) (SW) -# Version 1.4 Changed header to correspond to the OpenGL-Shading -# Language specification 1.10 : -# - Added new GL_SAMPLER*-Constants -# - Added Constant GL_SHADING_LANGUAGE_VERSION_ARB -# - Added Constant GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB -# - Added Constant GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB (SW) -# Version 1.4a Fixed a missing stdcall for glBindAttribLocationARB (SW) -# Version 1.4b Fixed declaration for glUniform*(f/i)vARB (added count) (MW) -# glCompileShaderARB changed from function to procedure (MW) -# Version 1.5 Added support for FreePascal (BR) -# Added type TGLVectorf3/TGLVector3f (SW) -# Version 1.6 Added Extension GL_EXT_framebuffer_object (SX) -# Version 1.7 Added Extension GL_ARB_fragment_program_shadow (SX) -# Added Extension GL_ARB_draw_buffers (SX) -# Added Extension GL_ARB_texture_rectangle (SX) -# Added Extension GL_ARB_color_buffer_float (SX) -# Added Extension GL_ARB_half_float_pixel (SX) -# Added Extension GL_ARB_texture_float (SX) -# Added Extension GL_ARB_pixel_buffer_object (SX) -# Added Extension GL_EXT_depth_bounds_test (SX) -# Added Extension GL_EXT_texture_mirror_clamp (SX) -# Added Extension GL_EXT_blend_equation_separate (SX) -# Added Extension GL_EXT_pixel_buffer_object (SX) -# Added Extension GL_EXT_texture_compression_dxt1 (SX) -# Added Extension GL_NV_fragment_program_option (SX) -# Added Extension GL_NV_fragment_program2 (SX) -# Added Extension GL_NV_vertex_program2_option (SX) -# Added Extension GL_NV_vertex_program3 (SX) -# Version 1.8 Added explicit delegate type definitions (LM) -# Added .Net 1.1 Support (LM) -# Added .Net overloaded functions (LM) -# Added delayed extension loading and stubs (LM) -# Added automatic InitOpenGL call in CreateRenderingContext(LM) -# Added extra Read* function (LM) -# Version 2.0 fixed some Problem with version string and damn drivers. -# String 1.15 identified as OpenGL 1.5 not as OpenGL 1.1 (SX) -# Removed unexisting extension GL_ARB_texture_mirror_repeat(SX) -# Added Extension WGL_ARB_pixel_format_float (SX) -# Added Extension GL_EXT_stencil_clear_tag (SX) -# Added Extension GL_EXT_texture_rectangle (SX) -# Added Extension GL_EXT_texture_edge_clamp (SX) -# Some 1.5 Core Consts added (now completed) (SX) -# gluProject need pointer for not .net (SX) -# gluUnProject need pointer for not .net (SX) -# wglUseFontOutlines* need pointer for not .net (SX) -# wglSwapMultipleBuffers need pointer for not .net (SX) -# Bug with wglGetExtensionsStringEXT removed -# different type for .net (SX) -# Added OpenGL 2.0 Core (SX) -# Version 2.0.1 fixed some problems with glGetActiveAttrib in 2.0 Core (SX) -# fixes some problems with gluProject (SX) -# fixes some problems with gluUnProject (SX) -# fixes some problems with gluTessVertex (SX) -# fixes some problems with gluLoadSamplingMatrices (SX) -# Version 2.1 Removed .NET Support (SX) -# Better support for Linux (SX) -# Better Codeformation (SX) -# Added some more Vector/Matrix types (SX) -# Added OpenGL 2.1 Core (SX) -# Added Extension GL_EXT_packed_depth_stencil (SX) -# Added Extension GL_EXT_texture_sRGB (SX) -# Added Extension GL_EXT_framebuffer_blit (SX) -# Added Extension GL_EXT_framebuffer_multisample (SX) -# Added Extension GL_EXT_timer_query (SX) -# Added Extension GL_EXT_gpu_program_parameters (SX) -# Added Extension GL_EXT_bindable_uniform (SX) -# Added Extension GL_EXT_draw_buffers2 (SX) -# Added Extension GL_EXT_draw_instanced (SX) -# Added Extension GL_EXT_framebuffer_sRGB (SX) -# Added Extension GL_EXT_geometry_shader4 (SX) -# Added Extension GL_EXT_gpu_shader4 (SX) -# Added Extension GL_EXT_packed_float (SX) -# Added Extension GL_EXT_texture_array (SX) -# Added Extension GL_EXT_texture_buffer_object (SX) -# Added Extension GL_EXT_texture_compression_latc (SX) -# Added Extension GL_EXT_texture_compression_rgtc (SX) -# Added Extension GL_EXT_texture_integer (SX) -# Added Extension GL_EXT_texture_shared_exponent (SX) -# Added Extension GL_NV_depth_buffer_float (SX) -# Added Extension GL_NV_fragment_program4 (SX) -# Added Extension GL_NV_framebuffer_multisample_coverage (SX) -# Added Extension GL_NV_geometry_program4 (SX) -# Added Extension GL_NV_gpu_program4 (SX) -# Added Extension GL_NV_parameter_buffer_object (SX) -# Added Extension GL_NV_transform_feedback (SX) -# Added Extension GL_NV_vertex_program4 (SX) -# Version 3.0 fixed some const of GL_EXT_texture_shared_exponent (SX) -# possible better support for mac (SX) -# Added OpenGL 3.0 Core (SX) -# Added Extension GL_ARB_depth_buffer_float (SX) -# Added Extension GL_ARB_draw_instanced (SX) -# Added Extension GL_ARB_framebuffer_object (SX) -# Added Extension GL_ARB_framebuffer_sRGB (SX) -# Added Extension GL_ARB_geometry_shader4 (SX) -# Added Extension GL_ARB_half_float_vertex (SX) -# Added Extension GL_ARB_instanced_arrays (SX) -# Added Extension GL_ARB_map_buffer_range (SX) -# Added Extension GL_ARB_texture_buffer_object (SX) -# Added Extension GL_ARB_texture_compression_rgtc (SX) -# Added Extension GL_ARB_texture_rg (SX) -# Added Extension GL_ARB_vertex_array_object (SX) -# Added Extension GL_NV_conditional_render (SX) -# Added Extension GL_NV_present_video (SX) -# Added Extension GL_EXT_transform_feedback (SX) -# Added Extension GL_EXT_direct_state_access (SX) -# Added Extension GL_EXT_vertex_array_bgra (SX) -# Added Extension GL_EXT_texture_swizzle (SX) -# Added Extension GL_NV_explicit_multisample (SX) -# Added Extension GL_NV_transform_feedback2 (SX) -# Added Extension WGL_ARB_create_context (SX) -# Added Extension WGL_NV_present_video (SX) -# Added Extension WGL_NV_video_out (SX) -# Added Extension WGL_NV_swap_group (SX) -# Added Extension WGL_NV_gpu_affinity (SX) -# Added define DGL_TINY_HEADER to suppress automatic -# function loading (SX) -# glProcedure renamed to dglGetProcAddress and now it's -# visible from outside the unit to custom load functions (SX) -# dglCheckExtension added to check if an extension exists (SX) -# Read_GL_ARB_buffer_object renamed to -# Read_GL_ARB_vertex_buffer_object (SX) -# Version 3.0.1 fixed an problem with fpc (SX) -# Version 3.0.2 fixed an problem with WGL_ARB_create_context (SX) -# Version 3.2 Functions from GL_VERSION_3_0 where updated (SX) -# Functions from GL_ARB_map_buffer_range where updated (SX) -# Functions from GL_NV_present_video where added (SX) -# Added consts of GL_ARB_instanced_arrays (SX) -# Defines to identify Delphi was changed (prevent for -# feature maintenance) (SX) -# Added Extension GL_ATI_meminfo (SX) -# Added Extension GL_AMD_performance_monitor (SX) -# Added Extension GL_AMD_texture_texture4 (SX) -# Added Extension GL_AMD_vertex_shader_tesselator (SX) -# Added Extension GL_EXT_provoking_vertex (SX) -# Added Extension WGL_AMD_gpu_association (SX) -# Added OpenGL 3.1 Core (SX) -# All deprecated stuff can be disabled if you undef the -# define DGL_DEPRECATED (SX) -# Added Extension GL_ARB_uniform_buffer_object (SX) -# Added Extension GL_ARB_compatibility (SX) -# Added Extension GL_ARB_copy_buffer (SX) -# Added Extension GL_ARB_shader_texture_lod (SX) -# Remove function from GL_NV_present_video (SX) -# Added Extension WGL_3DL_stereo_control (SX) -# Added Extension GL_EXT_texture_snorm (SX) -# Added Extension GL_AMD_draw_buffers_blend (SX) -# Added Extension GL_APPLE_texture_range (SX) -# Added Extension GL_APPLE_float_pixels (SX) -# Added Extension GL_APPLE_vertex_program_evaluators (SX) -# Added Extension GL_APPLE_aux_depth_stencil (SX) -# Added Extension GL_APPLE_object_purgeable (SX) -# Added Extension GL_APPLE_row_bytes (SX) -# Added OpenGL 3.2 Core (SX) -# Added Extension GL_ARB_depth_clamp (SX) -# Added Extension GL_ARB_draw_elements_base_vertex (SX) -# Added Extension GL_ARB_fragment_coord_conventions (SX) -# Added Extension GL_ARB_provoking_vertex (SX) -# Added Extension GL_ARB_seamless_cube_map (SX) -# Added Extension GL_ARB_sync (SX) -# Added Extension GL_ARB_texture_multisample (SX) -# Added Extension GL_ARB_vertex_array_bgra (SX) -# Added Extension GL_ARB_draw_buffers_blend (SX) -# Added Extension GL_ARB_sample_shading (SX) -# Added Extension GL_ARB_texture_cube_map_array (SX) -# Added Extension GL_ARB_texture_gather (SX) -# Added Extension GL_ARB_texture_query_lod (SX) -# Added Extension WGL_ARB_create_context_profile (SX) -# Added GLX Core up to Version 1.4 (SX) -# Added Extension GLX_ARB_multisample (SX) -# Added Extension GLX_ARB_fbconfig_float (SX) -# Added Extension GLX_ARB_get_proc_address (SX) -# Added Extension GLX_ARB_create_context (SX) -# Added Extension GLX_ARB_create_context_profile (SX) -# Added Extension GLX_EXT_visual_info (SX) -# Added Extension GLX_EXT_visual_rating (SX) -# Added Extension GLX_EXT_import_context (SX) -# Added Extension GLX_EXT_fbconfig_packed_float (SX) -# Added Extension GLX_EXT_framebuffer_sRGB (SX) -# Added Extension GLX_EXT_texture_from_pixmap (SX) -# Version 3.2.1 Fixed some problems with Delphi < 6 (SX) -# Version 3.2.2 Added Extension GL_APPLE_rgb_422 (SX) -# Added Extension GL_EXT_separate_shader_objects (SX) -# Added Extension GL_NV_video_capture (SX) -# Added Extension GL_NV_copy_image (SX) -# Added Extension GL_NV_parameter_buffer_object2 (SX) -# Added Extension GL_NV_shader_buffer_load (SX) -# Added Extension GL_NV_vertex_buffer_unified_memory (SX) -# Added Extension GL_NV_texture_barrier (SX) -# Variable GL_EXT_texture_snorm will be filled (SX) -# Variable GL_APPLE_row_bytes will be filled (SX) -# Added Extension WGL_NV_video_capture (SX) -# Added Extension WGL_NV_copy_image (SX) -# WGL_NV_video_out now named WGL_NV_video_output (SX) -# Added Extension GLX_EXT_swap_control (SX) -# Version 3.2.3 Fixed an Problem with glGetAttribLocation (SX) -# Added const GL_UNIFORM_BUFFER_EXT (SX) -# Functions of GL_NV_texture_barrier now will be loaded (SX) -# Version 4.0 Changes on Extension GL_ARB_texture_gather (SX) -# Changes on Extension GL_NV_shader_buffer_load (SX) -# Added OpenGL 3.3 Core (SX) -# Added OpenGL 4.0 Core (SX) -# Added Extension GL_AMD_shader_stencil_export (SX) -# Added Extension GL_AMD_seamless_cubemap_per_texture (SX) -# Added Extension GL_ARB_shading_language_include (SX) -# Added Extension GL_ARB_texture_compression_bptc (SX) -# Added Extension GL_ARB_blend_func_extended (SX) -# Added Extension GL_ARB_explicit_attrib_location (SX) -# Added Extension GL_ARB_occlusion_query2 (SX) -# Added Extension GL_ARB_sampler_objects (SX) -# Added Extension GL_ARB_shader_bit_encoding (SX) -# Added Extension GL_ARB_texture_rgb10_a2ui (SX) -# Added Extension GL_ARB_texture_swizzle (SX) -# Added Extension GL_ARB_timer_query (SX) -# Added Extension GL_ARB_vertextyp_2_10_10_10_rev (SX) -# Added Extension GL_ARB_draw_indirect (SX) -# Added Extension GL_ARB_gpu_shader5 (SX) -# Added Extension GL_ARB_gpu_shader_fp64 (SX) -# Added Extension GL_ARB_shader_subroutine (SX) -# Added Extension GL_ARB_tessellation_shader (SX) -# Added Extension GL_ARB_texture_buffer_object_rgb32 (SX) -# Added Extension GL_ARB_transform_feedback2 (SX) -# Added Extension GL_ARB_transform_feedback3 (SX) -# Version 4.1 Possible fix some strange linux behavior (SX) -# All function uses GL instead of TGL types (SX) -# GL_AMD_vertex_shader_tesselator will be read now (SX) -# GL_AMD_draw_buffers_blend will be read now (SX) -# Changes on glStencilFuncSeparate (GL_2_0) (SX) -# Changes on GL_VERSION_3_2 (SX) -# Changes on GL_VERSION_3_3 (SX) -# Changes on GL_VERSION_4_0 (SX) -# Changes on GL_ARB_sample_shading (SX) -# Changes on GL_ARB_texture_cube_map_array (SX) -# Changes on GL_ARB_gpu_shader5 (SX) -# Changes on GL_ARB_transform_feedback3 (SX) -# Changes on GL_ARB_sampler_objects (SX) -# Changes on GL_ARB_gpu_shader_fp64 (SX) -# Changes on GL_APPLE_element_array (SX) -# Changes on GL_APPLE_vertex_array_range (SX) -# Changes on GL_NV_transform_feedback (SX) -# Changes on GL_NV_vertex_buffer_unified_memory (SX) -# Changes on GL_EXT_multi_draw_arrays (SX) -# Changes on GL_EXT_direct_state_access (SX) -# Changes on GL_AMD_performance_monitor (SX) -# Changes on GL_AMD_seamless_cubemap_per_texture (SX) -# Changes on GL_EXT_geometry_shader4 (SX) -# Added OpenGL 4.1 Core (SX) -# Added Extension GL_ARB_ES2_compatibility (SX) -# Added Extension GL_ARB_get_program_binary (SX) -# Added Extension GL_ARB_separate_shader_objects (SX) -# Added Extension GL_ARB_shader_precision (SX) -# Added Extension GL_ARB_vertex_attrib_64bit (SX) -# Added Extension GL_ARB_viewport_array (SX) -# Added Extension GL_ARB_cl_event (SX) -# Added Extension GL_ARB_debug_output (SX) -# Added Extension GL_ARB_robustness (SX) -# Added Extension GL_ARB_shader_stencil_export (SX) -# Added Extension GL_AMD_conservative_depth (SX) -# Added Extension GL_EXT_shader_image_load_store (SX) -# Added Extension GL_EXT_vertex_attrib_64bit (SX) -# Added Extension GL_NV_gpu_program5 (SX) -# Added Extension GL_NV_gpu_shader5 (SX) -# Added Extension GL_NV_shader_buffer_store (SX) -# Added Extension GL_NV_tessellation_program5 (SX) -# Added Extension GL_NV_vertex_attrib_integer_64bit (SX) -# Added Extension GL_NV_multisample_coverage (SX) -# Added Extension GL_AMD_name_gen_delete (SX) -# Added Extension GL_AMD_debug_output (SX) -# Added Extension GL_NV_vdpau_interop (SX) -# Added Extension GL_AMD_transform_feedback3_lines_triangles (SX) -# Added Extension GL_AMD_depth_clamp_separate (SX) -# Added Extension GL_EXT_texture_sRGB_decode (SX) -# Added Extension WGL_ARB_framebuffer_sRGB (SX) -# Added Extension WGL_ARB_create_context_robustness (SX) -# Added Extension WGL_EXT_create_context_es2_profile (SX) -# Added Extension WGL_NV_multisample_coverage (SX) -# Added Extension GLX_ARB_vertex_buffer_object (SX) -# Added Extension GLX_ARB_framebuffer_sRGB (SX) -# Added Extension GLX_ARB_create_context_robustness (SX) -# Added Extension GLX_EXT_create_context_es2_profile (SX) -# Version 4.1a Fix for dglGetProcAddress with FPC and linux (def param) (SW) -# Version 4.2 Added OpenGL 4.2 Core (SW) -# Added Extension GL_ARB_base_instance (SW) -# Added Extension GL_ARB_shading_language_420pack (SW) -# Added Extension GL_ARB_transform_feedback_instanced (SW) -# Added Extension GL_ARB_compressed_texture_pixel_storage (SW) -# Added Extension GL_ARB_conservative_depth (SW) -# Added Extension GL_ARB_internalformat_query (SW) -# Added Extension GL_ARB_map_buffer_alignment (SW) -# Added Extension GL_ARB_shader_atomic_counters (SW) -# Added Extension GL_ARB_shader_image_load_store (SW) -# Added Extension GL_ARB_shading_language_packing (SW) -# Added Extension GL_ARB_texture_storage (SW) -# Added Extension WGL_NV_DX_interop (SW) -# Added Define for WGL_EXT_create_context_es2_profile (SW) -# Version 4.2a Added Mac OS X patch by Andrey Gruzdev (SW) -#============================================================================== -# Header based on glext.h rev 72 (2011/08/08) -# Header based on wglext.h rev 23 (2011/04/13) -# Header based on glxext.h rev 32 (2010/08/06) (only Core/ARB/EXT) -# -# This is an important notice for maintaining. Dont remove it. And make sure -# to keep it up to date -#============================================================================== - -{.deadCodeElim: on.} - -type - PPointer* = ptr Pointer - GLenum* = uint32 - GLboolean* = bool - GLbitfield* = uint32 - GLbyte* = int8 - GLshort* = int16 - GLint* = int32 - GLsizei* = int32 - GLubyte* = uint8 - GLushort* = uint16 - GLuint* = uint32 - GLfloat* = float32 - GLclampf* = float32 - GLdouble* = float64 - GLclampd* = float64 - GLvoid* = Pointer - GLint64* = Int64 - GLuint64* = uint64 - TGLenum* = GLenum - TGLboolean* = GLboolean - TGLbitfield* = GLbitfield - TGLbyte* = GLbyte - TGLshort* = GLshort - TGLint* = GLint - TGLsizei* = GLsizei - TGLubyte* = GLubyte - TGLushort* = GLushort - TGLuint* = GLuint - TGLfloat* = GLfloat - TGLclampf* = GLclampf - TGLdouble* = GLdouble - TGLclampd* = GLclampd - TGLvoid* = GLvoid - TGLint64* = GLint64 - TGLuint64* = GLuint64 - PGLboolean* = ptr GLboolean - PGLbyte* = ptr GLbyte - PGLshort* = ptr GLshort - PGLint* = ptr GLint - PGLsizei* = ptr GLsizei - PGLubyte* = ptr GLubyte - PGLushort* = ptr GLushort - PGLuint* = ptr GLuint - PGLclampf* = ptr GLclampf - PGLfloat* = ptr GLfloat - PGLdouble* = ptr GLdouble - PGLclampd* = ptr GLclampd - PGLenum* = ptr GLenum - PGLvoid* = Pointer - PPGLvoid* = ptr PGLvoid - PGLint64* = ptr GLint64 - PGLuint64* = ptr GLuint64 # GL_NV_half_float - GLhalfNV* = int16 - TGLhalfNV* = GLhalfNV - PGLhalfNV* = ptr GLhalfNV # GL_ARB_shader_objects - PGLHandleARB* = ptr GLHandleARB - GLHandleARB* = int - GLcharARB* = Char - PGLcharARB* = cstring - PPGLcharARB* = ptr PGLcharARB # GL_VERSION_1_5 - GLintptr* = GLint - GLsizeiptr* = GLsizei # GL_ARB_vertex_buffer_object - GLintptrARB* = GLint - GLsizeiptrARB* = GLsizei # GL_VERSION_2_0 - GLHandle* = int - PGLchar* = cstring - PPGLchar* = ptr PGLChar # GL_EXT_timer_query - GLint64EXT* = Int64 - TGLint64EXT* = GLint64EXT - PGLint64EXT* = ptr GLint64EXT - GLuint64EXT* = GLuint64 - TGLuint64EXT* = GLuint64EXT - PGLuint64EXT* = ptr GLuint64EXT # WGL_ARB_pbuffer - - GLsync* = Pointer # GL_ARB_cl_event - # These incomplete types let us declare types compatible with OpenCL's cl_context and cl_event - Tcl_context*{.final.} = object - Tcl_event*{.final.} = object - p_cl_context* = ptr Tcl_context - p_cl_event* = ptr Tcl_event # GL_ARB_debug_output - TglDebugProcARB* = proc (source: GLenum, typ: GLenum, id: GLuint, - severity: GLenum, len: GLsizei, message: PGLchar, - userParam: PGLvoid){.stdcall.} # GL_AMD_debug_output - TglDebugProcAMD* = proc (id: GLuint, category: GLenum, severity: GLenum, - len: GLsizei, message: PGLchar, userParam: PGLvoid){. - stdcall.} # GL_NV_vdpau_interop - GLvdpauSurfaceNV* = GLintptr - PGLvdpauSurfaceNV* = ptr GLvdpauSurfaceNV # GLX - -when defined(windows): - type - HPBUFFERARB* = THandle # WGL_EXT_pbuffer - HPBUFFEREXT* = THandle # WGL_NV_present_video - PHVIDEOOUTPUTDEVICENV* = ptr HVIDEOOUTPUTDEVICENV - HVIDEOOUTPUTDEVICENV* = THandle # WGL_NV_video_output - PHPVIDEODEV* = ptr HPVIDEODEV - HPVIDEODEV* = THandle # WGL_NV_gpu_affinity - PHPGPUNV* = ptr HPGPUNV - PHGPUNV* = ptr HGPUNV # WGL_NV_video_capture - HVIDEOINPUTDEVICENV* = THandle - PHVIDEOINPUTDEVICENV* = ptr HVIDEOINPUTDEVICENV - HPGPUNV* = THandle - HGPUNV* = THandle # GL_ARB_sync - -when defined(LINUX): - type - GLXContext* = Pointer - GLXContextID* = TXID - GLXDrawable* = TXID - GLXFBConfig* = Pointer - GLXPbuffer* = TXID - GLXPixmap* = TXID - GLXWindow* = TXID - Window* = TXID - Colormap* = TXID - Pixmap* = TXID - Font* = TXID -type # Datatypes corresponding to GL's types TGL(name)(type)(count) - TGLVectorub2* = array[0..1, GLubyte] - TGLVectori2* = array[0..1, GLint] - TGLVectorf2* = array[0..1, GLfloat] - TGLVectord2* = array[0..1, GLdouble] - TGLVectorp2* = array[0..1, Pointer] - TGLVectorb3* = array[0..2, GLbyte] - TGLVectorub3* = array[0..2, GLubyte] - TGLVectori3* = array[0..2, GLint] - TGLVectorui3* = array[0..2, GLuint] - TGLVectorf3* = array[0..2, GLfloat] - TGLVectord3* = array[0..2, GLdouble] - TGLVectorp3* = array[0..2, Pointer] - TGLVectors3* = array[0..2, GLshort] - TGLVectorus3* = array[0..2, GLushort] - TGLVectorb4* = array[0..3, GLbyte] - TGLVectorub4* = array[0..3, GLubyte] - TGLVectori4* = array[0..3, GLint] - TGLVectorui4* = array[0..3, GLuint] - TGLVectorf4* = array[0..3, GLfloat] - TGLVectord4* = array[0..3, GLdouble] - TGLVectorp4* = array[0..3, Pointer] - TGLVectors4* = array[0..3, GLshort] - TGLVectorus4* = array[0..3, GLshort] - TGLArrayf4* = TGLVectorf4 - TGLArrayf3* = TGLVectorf3 - TGLArrayd3* = TGLVectord3 - TGLArrayi4* = TGLVectori4 - TGLArrayp4* = TGLVectorp4 - TGlMatrixub3* = array[0..2, array[0..2, GLubyte]] - TGlMatrixi3* = array[0..2, array[0..2, GLint]] - TGLMatrixf3* = array[0..2, array[0..2, GLfloat]] - TGLMatrixd3* = array[0..2, array[0..2, GLdouble]] - TGlMatrixub4* = array[0..3, array[0..3, GLubyte]] - TGlMatrixi4* = array[0..3, array[0..3, GLint]] - TGLMatrixf4* = array[0..3, array[0..3, GLfloat]] - TGLMatrixd4* = array[0..3, array[0..3, GLdouble]] - TGLVector3f* = TGLVectorf3 # Datatypes corresponding to OpenGL12.pas for easy porting - TVector3d* = TGLVectord3 - TVector4i* = TGLVectori4 - TVector4f* = TGLVectorf4 - TVector4p* = TGLVectorp4 - TMatrix4f* = TGLMatrixf4 - TMatrix4d* = TGLMatrixd4 - PGLMatrixd4* = ptr TGLMatrixd4 - PVector4i* = ptr TVector4i - TRect*{.final.} = object - Left*, Top*, Right*, Bottom*: int32 - - PGPU_DEVICE* = ptr GPU_DEVICE - GPU_DEVICE*{.final.} = object - cb*: int32 - DeviceName*: array[0..31, Char] - DeviceString*: array[0..127, Char] - Flags*: int32 - rcVirtualScreen*: TRect - - -when defined(windows): - type - PWGLSwap* = ptr TWGLSwap - TWGLSWAP*{.final.} = object - hdc*: HDC - uiFlags*: int32 - -type - TGLUNurbs*{.final.} = object - TGLUQuadric*{.final.} = object - TGLUTesselator*{.final.} = object - PGLUNurbs* = ptr TGLUNurbs - PGLUQuadric* = ptr TGLUQuadric - PGLUTesselator* = ptr TGLUTesselator # backwards compatibility - TGLUNurbsObj* = TGLUNurbs - TGLUQuadricObj* = TGLUQuadric - TGLUTesselatorObj* = TGLUTesselator - TGLUTriangulatorObj* = TGLUTesselator - PGLUNurbsObj* = PGLUNurbs - PGLUQuadricObj* = PGLUQuadric - PGLUTesselatorObj* = PGLUTesselator - PGLUTriangulatorObj* = PGLUTesselator # GLUQuadricCallback - - TGLUQuadricErrorProc* = proc(errorCode: GLenum){.stdcall.} - TGLUTessBeginProc* = proc(AType: GLenum){.stdcall.} - TGLUTessEdgeFlagProc* = proc(Flag: GLboolean){.stdcall.} - TGLUTessVertexProc* = proc(VertexData: Pointer){.stdcall.} - TGLUTessEndProc* = proc(){.stdcall.} - TGLUTessErrorProc* = proc(ErrNo: GLenum){.stdcall.} - TGLUTessCombineProc* = proc(Coords: TGLArrayd3, VertexData: TGLArrayp4, - Weight: TGLArrayf4, OutData: PPointer){.stdcall.} - TGLUTessBeginDataProc* = proc(AType: GLenum, UserData: Pointer){.stdcall.} - TGLUTessEdgeFlagDataProc* = proc(Flag: GLboolean, UserData: Pointer){.stdcall.} - TGLUTessVertexDataProc* = proc(VertexData: Pointer, UserData: Pointer){.stdcall.} - TGLUTessEndDataProc* = proc(UserData: Pointer){.stdcall.} - TGLUTessErrorDataProc* = proc(ErrNo: GLenum, UserData: Pointer){.stdcall.} - TGLUTessCombineDataProc* = proc(Coords: TGLArrayd3, VertexData: TGLArrayp4, - Weight: TGLArrayf4, OutData: PPointer, - UserData: Pointer){.stdcall.} - # GLUNurbsCallback - TGLUNurbsErrorProc* = proc(ErrorCode: GLEnum){.stdcall.} - -const # GL_VERSION_1_1 - # AttribMask - GL_DEPTH_BUFFER_BIT* = 0x00000100 - GL_STENCIL_BUFFER_BIT* = 0x00000400 - GL_COLOR_BUFFER_BIT* = 0x00004000 # Boolean - GL_TRUE* = 1 - GL_FALSE* = 0 # BeginMode - GL_POINTS* = 0x00000000 - GL_LINES* = 0x00000001 - GL_LINE_LOOP* = 0x00000002 - GL_LINE_STRIP* = 0x00000003 - GL_TRIANGLES* = 0x00000004 - GL_TRIANGLE_STRIP* = 0x00000005 - GL_TRIANGLE_FAN* = 0x00000006 # AlphaFunction - GL_NEVER* = 0x00000200 - GL_LESS* = 0x00000201 - GL_EQUAL* = 0x00000202 - GL_LEQUAL* = 0x00000203 - GL_GREATER* = 0x00000204 - GL_NOTEQUAL* = 0x00000205 - GL_GEQUAL* = 0x00000206 - GL_ALWAYS* = 0x00000207 # BlendingFactorDest - GL_ZERO* = 0 - GL_ONE* = 1 - GL_SRC_COLOR* = 0x00000300 - GL_ONE_MINUS_SRC_COLOR* = 0x00000301 - GL_SRC_ALPHA* = 0x00000302 - GL_ONE_MINUS_SRC_ALPHA* = 0x00000303 - GL_DST_ALPHA* = 0x00000304 - GL_ONE_MINUS_DST_ALPHA* = 0x00000305 # BlendingFactorSrc - GL_DST_COLOR* = 0x00000306 - GL_ONE_MINUS_DST_COLOR* = 0x00000307 - GL_SRC_ALPHA_SATURATE* = 0x00000308 # DrawBufferMode - GL_NONE* = 0 - GL_FRONT_LEFT* = 0x00000400 - GL_FRONT_RIGHT* = 0x00000401 - GL_BACK_LEFT* = 0x00000402 - GL_BACK_RIGHT* = 0x00000403 - GL_FRONT* = 0x00000404 - GL_BACK* = 0x00000405 - GL_LEFT* = 0x00000406 - GL_RIGHT* = 0x00000407 - GL_FRONT_AND_BACK* = 0x00000408 # ErrorCode - GL_NO_ERROR* = 0 - GL_INVALID_ENUM* = 0x00000500 - GL_INVALID_VALUE* = 0x00000501 - GL_INVALID_OPERATION* = 0x00000502 - GL_OUT_OF_MEMORY* = 0x00000505 # FrontFaceDirection - GL_CW* = 0x00000900 - GL_CCW* = 0x00000901 # GetPName - cGL_POINT_SIZE* = 0x00000B11 - GL_POINT_SIZE_RANGE* = 0x00000B12 - GL_POINT_SIZE_GRANULARITY* = 0x00000B13 - GL_LINE_SMOOTH* = 0x00000B20 - cGL_LINE_WIDTH* = 0x00000B21 - GL_LINE_WIDTH_RANGE* = 0x00000B22 - GL_LINE_WIDTH_GRANULARITY* = 0x00000B23 - GL_POLYGON_SMOOTH* = 0x00000B41 - cGL_CULL_FACE* = 0x00000B44 - GL_CULL_FACE_MODE* = 0x00000B45 - cGL_FRONT_FACE* = 0x00000B46 - cGL_DEPTH_RANGE* = 0x00000B70 - GL_DEPTH_TEST* = 0x00000B71 - GL_DEPTH_WRITEMASK* = 0x00000B72 - GL_DEPTH_CLEAR_VALUE* = 0x00000B73 - cGL_DEPTH_FUNC* = 0x00000B74 - GL_STENCIL_TEST* = 0x00000B90 - GL_STENCIL_CLEAR_VALUE* = 0x00000B91 - cGL_STENCIL_FUNC* = 0x00000B92 - GL_STENCIL_VALUE_MASK* = 0x00000B93 - GL_STENCIL_FAIL* = 0x00000B94 - GL_STENCIL_PASS_DEPTH_FAIL* = 0x00000B95 - GL_STENCIL_PASS_DEPTH_PASS* = 0x00000B96 - GL_STENCIL_REF* = 0x00000B97 - GL_STENCIL_WRITEMASK* = 0x00000B98 - cGL_VIEWPORT* = 0x00000BA2 - GL_DITHER* = 0x00000BD0 - GL_BLEND_DST* = 0x00000BE0 - GL_BLEND_SRC* = 0x00000BE1 - GL_BLEND* = 0x00000BE2 - GL_LOGIC_OP_MODE* = 0x00000BF0 - GL_COLOR_LOGIC_OP* = 0x00000BF2 - cGL_DRAW_BUFFER* = 0x00000C01 - cGL_READ_BUFFER* = 0x00000C02 - GL_SCISSOR_BOX* = 0x00000C10 - GL_SCISSOR_TEST* = 0x00000C11 - GL_COLOR_CLEAR_VALUE* = 0x00000C22 - GL_COLOR_WRITEMASK* = 0x00000C23 - GL_DOUBLEBUFFER* = 0x00000C32 - GL_STEREO* = 0x00000C33 - GL_LINE_SMOOTH_HINT* = 0x00000C52 - GL_POLYGON_SMOOTH_HINT* = 0x00000C53 - GL_UNPACK_SWAP_BYTES* = 0x00000CF0 - GL_UNPACK_LSB_FIRST* = 0x00000CF1 - GL_UNPACK_ROW_LENGTH* = 0x00000CF2 - GL_UNPACK_SKIP_ROWS* = 0x00000CF3 - GL_UNPACK_SKIP_PIXELS* = 0x00000CF4 - GL_UNPACK_ALIGNMENT* = 0x00000CF5 - GL_PACK_SWAP_BYTES* = 0x00000D00 - GL_PACK_LSB_FIRST* = 0x00000D01 - GL_PACK_ROW_LENGTH* = 0x00000D02 - GL_PACK_SKIP_ROWS* = 0x00000D03 - GL_PACK_SKIP_PIXELS* = 0x00000D04 - GL_PACK_ALIGNMENT* = 0x00000D05 - GL_MAX_TEXTURE_SIZE* = 0x00000D33 - GL_MAX_VIEWPORT_DIMS* = 0x00000D3A - GL_SUBPIXEL_BITS* = 0x00000D50 - GL_TEXTURE_1D* = 0x00000DE0 - GL_TEXTURE_2D* = 0x00000DE1 - GL_POLYGON_OFFSET_UNITS* = 0x00002A00 - GL_POLYGON_OFFSET_POINT* = 0x00002A01 - GL_POLYGON_OFFSET_LINE* = 0x00002A02 - GL_POLYGON_OFFSET_FILL* = 0x00008037 - GL_POLYGON_OFFSET_FACTOR* = 0x00008038 - GL_TEXTURE_BINDING_1D* = 0x00008068 - GL_TEXTURE_BINDING_2D* = 0x00008069 # GetTextureParameter - GL_TEXTURE_WIDTH* = 0x00001000 - GL_TEXTURE_HEIGHT* = 0x00001001 - GL_TEXTURE_INTERNAL_FORMAT* = 0x00001003 - GL_TEXTURE_BORDER_COLOR* = 0x00001004 - GL_TEXTURE_BORDER* = 0x00001005 - GL_TEXTURE_RED_SIZE* = 0x0000805C - GL_TEXTURE_GREEN_SIZE* = 0x0000805D - GL_TEXTURE_BLUE_SIZE* = 0x0000805E - GL_TEXTURE_ALPHA_SIZE* = 0x0000805F # HintMode - GL_DONT_CARE* = 0x00001100 - GL_FASTEST* = 0x00001101 - GL_NICEST* = 0x00001102 # DataType - cGL_BYTE* = 0x00001400 - cGL_UNSIGNED_BYTE* = 0x00001401 - cGL_SHORT* = 0x00001402 - cGL_UNSIGNED_SHORT* = 0x00001403 - cGL_INT* = 0x00001404 - cGL_UNSIGNED_INT* = 0x00001405 - cGL_FLOAT* = 0x00001406 - cGL_DOUBLE* = 0x0000140A # LogicOp - cGL_CLEAR* = 0x00001500 - GL_AND* = 0x00001501 - GL_AND_REVERSE* = 0x00001502 - GL_COPY* = 0x00001503 - GL_AND_INVERTED* = 0x00001504 - GL_NOOP* = 0x00001505 - GL_XOR* = 0x00001506 - GL_OR* = 0x00001507 - GL_NOR* = 0x00001508 - GL_EQUIV* = 0x00001509 - GL_INVERT* = 0x0000150A - GL_OR_REVERSE* = 0x0000150B - GL_COPY_INVERTED* = 0x0000150C - GL_OR_INVERTED* = 0x0000150D - GL_NAND* = 0x0000150E - GL_SET* = 0x0000150F # MatrixMode (for gl3.h, FBO attachment type) - GL_TEXTURE* = 0x00001702 # PixelCopyType - GL_COLOR* = 0x00001800 - GL_DEPTH* = 0x00001801 - GL_STENCIL* = 0x00001802 # PixelFormat - GL_STENCIL_INDEX* = 0x00001901 - GL_DEPTH_COMPONENT* = 0x00001902 - GL_RED* = 0x00001903 - GL_GREEN* = 0x00001904 - GL_BLUE* = 0x00001905 - GL_ALPHA* = 0x00001906 - GL_RGB* = 0x00001907 - GL_RGBA* = 0x00001908 # PolygonMode - GL_POINT* = 0x00001B00 - GL_LINE* = 0x00001B01 - GL_FILL* = 0x00001B02 # StencilOp - GL_KEEP* = 0x00001E00 - GL_REPLACE* = 0x00001E01 - GL_INCR* = 0x00001E02 - GL_DECR* = 0x00001E03 # StringName - GL_VENDOR* = 0x00001F00 - GL_RENDERER* = 0x00001F01 - GL_VERSION* = 0x00001F02 - GL_EXTENSIONS* = 0x00001F03 # TextureMagFilter - GL_NEAREST* = 0x00002600 - GL_LINEAR* = 0x00002601 # TextureMinFilter - GL_NEAREST_MIPMAP_NEAREST* = 0x00002700 - GL_LINEAR_MIPMAP_NEAREST* = 0x00002701 - GL_NEAREST_MIPMAP_LINEAR* = 0x00002702 - GL_LINEAR_MIPMAP_LINEAR* = 0x00002703 # TextureParameterName - GL_TEXTURE_MAG_FILTER* = 0x00002800 - GL_TEXTURE_MIN_FILTER* = 0x00002801 - GL_TEXTURE_WRAP_S* = 0x00002802 - GL_TEXTURE_WRAP_T* = 0x00002803 # TextureTarget - GL_PROXY_TEXTURE_1D* = 0x00008063 - GL_PROXY_TEXTURE_2D* = 0x00008064 # TextureWrapMode - GL_REPEAT* = 0x00002901 # PixelInternalFormat - GL_R3_G3_B2* = 0x00002A10 - GL_RGB4* = 0x0000804F - GL_RGB5* = 0x00008050 - GL_RGB8* = 0x00008051 - GL_RGB10* = 0x00008052 - GL_RGB12* = 0x00008053 - GL_RGB16* = 0x00008054 - GL_RGBA2* = 0x00008055 - GL_RGBA4* = 0x00008056 - GL_RGB5_A1* = 0x00008057 - GL_RGBA8* = 0x00008058 - GL_RGB10_A2* = 0x00008059 - GL_RGBA12* = 0x0000805A - GL_RGBA16* = 0x0000805B - cGL_ACCUM* = 0x00000100 - GL_LOAD* = 0x00000101 - GL_RETURN* = 0x00000102 - GL_MULT* = 0x00000103 - GL_ADD* = 0x00000104 - GL_CURRENT_BIT* = 0x00000001 - GL_POINT_BIT* = 0x00000002 - GL_LINE_BIT* = 0x00000004 - GL_POLYGON_BIT* = 0x00000008 - GL_POLYGON_STIPPLE_BIT* = 0x00000010 - GL_PIXEL_MODE_BIT* = 0x00000020 - GL_LIGHTING_BIT* = 0x00000040 - GL_FOG_BIT* = 0x00000080 - GL_ACCUM_BUFFER_BIT* = 0x00000200 - GL_VIEWPORT_BIT* = 0x00000800 - GL_TRANSFORM_BIT* = 0x00001000 - GL_ENABLE_BIT* = 0x00002000 - GL_HINT_BIT* = 0x00008000 - GL_EVAL_BIT* = 0x00010000 - GL_LIST_BIT* = 0x00020000 - GL_TEXTURE_BIT* = 0x00040000 - GL_SCISSOR_BIT* = 0x00080000 - GL_ALL_ATTRIB_BITS* = 0x000FFFFF - GL_QUADS* = 0x00000007 - GL_QUAD_STRIP* = 0x00000008 - GL_POLYGON* = 0x00000009 - GL_CLIP_PLANE0* = 0x00003000 - GL_CLIP_PLANE1* = 0x00003001 - GL_CLIP_PLANE2* = 0x00003002 - GL_CLIP_PLANE3* = 0x00003003 - GL_CLIP_PLANE4* = 0x00003004 - GL_CLIP_PLANE5* = 0x00003005 - GL_2_BYTES* = 0x00001407 - GL_3_BYTES* = 0x00001408 - GL_4_BYTES* = 0x00001409 - GL_AUX0* = 0x00000409 - GL_AUX1* = 0x0000040A - GL_AUX2* = 0x0000040B - GL_AUX3* = 0x0000040C - GL_STACK_OVERFLOW* = 0x00000503 - GL_STACK_UNDERFLOW* = 0x00000504 - GL_2D* = 0x00000600 - GL_3D* = 0x00000601 - GL_3D_COLOR* = 0x00000602 - GL_3D_COLOR_TEXTURE* = 0x00000603 - GL_4D_COLOR_TEXTURE* = 0x00000604 - GL_PASS_THROUGH_TOKEN* = 0x00000700 - GL_POINT_TOKEN* = 0x00000701 - GL_LINE_TOKEN* = 0x00000702 - GL_POLYGON_TOKEN* = 0x00000703 - GL_BITMAP_TOKEN* = 0x00000704 - GL_DRAW_PIXEL_TOKEN* = 0x00000705 - GL_COPY_PIXEL_TOKEN* = 0x00000706 - GL_LINE_RESET_TOKEN* = 0x00000707 - GL_EXP* = 0x00000800 - GL_EXP2* = 0x00000801 - GL_COEFF* = 0x00000A00 - GL_ORDER* = 0x00000A01 - GL_DOMAIN* = 0x00000A02 - GL_CURRENT_COLOR* = 0x00000B00 - GL_CURRENT_INDEX* = 0x00000B01 - GL_CURRENT_NORMAL* = 0x00000B02 - GL_CURRENT_TEXTURE_COORDS* = 0x00000B03 - GL_CURRENT_RASTER_COLOR* = 0x00000B04 - GL_CURRENT_RASTER_INDEX* = 0x00000B05 - GL_CURRENT_RASTER_TEXTURE_COORDS* = 0x00000B06 - GL_CURRENT_RASTER_POSITION* = 0x00000B07 - GL_CURRENT_RASTER_POSITION_VALID* = 0x00000B08 - GL_CURRENT_RASTER_DISTANCE* = 0x00000B09 - GL_POINT_SMOOTH* = 0x00000B10 - cGL_LINE_STIPPLE* = 0x00000B24 - GL_LINE_STIPPLE_PATTERN* = 0x00000B25 - GL_LINE_STIPPLE_REPEAT* = 0x00000B26 - GL_LIST_MODE* = 0x00000B30 - GL_MAX_LIST_NESTING* = 0x00000B31 - cGL_LIST_BASE* = 0x00000B32 - GL_LIST_INDEX* = 0x00000B33 - cGL_POLYGON_MODE* = 0x00000B40 - cGL_POLYGON_STIPPLE* = 0x00000B42 - cGL_EDGE_FLAG* = 0x00000B43 - GL_LIGHTING* = 0x00000B50 - GL_LIGHT_MODEL_LOCAL_VIEWER* = 0x00000B51 - GL_LIGHT_MODEL_TWO_SIDE* = 0x00000B52 - GL_LIGHT_MODEL_AMBIENT* = 0x00000B53 - cGL_SHADE_MODEL* = 0x00000B54 - GL_COLOR_MATERIAL_FACE* = 0x00000B55 - GL_COLOR_MATERIAL_PARAMETER* = 0x00000B56 - cGL_COLOR_MATERIAL* = 0x00000B57 - GL_FOG* = 0x00000B60 - GL_FOG_INDEX* = 0x00000B61 - GL_FOG_DENSITY* = 0x00000B62 - GL_FOG_START* = 0x00000B63 - GL_FOG_END* = 0x00000B64 - GL_FOG_MODE* = 0x00000B65 - GL_FOG_COLOR* = 0x00000B66 - GL_ACCUM_CLEAR_VALUE* = 0x00000B80 - cGL_MATRIX_MODE* = 0x00000BA0 - GL_NORMALIZE* = 0x00000BA1 - GL_MODELVIEW_STACK_DEPTH* = 0x00000BA3 - GL_PROJECTION_STACK_DEPTH* = 0x00000BA4 - GL_TEXTURE_STACK_DEPTH* = 0x00000BA5 - GL_MODELVIEW_MATRIX* = 0x00000BA6 - GL_PROJECTION_MATRIX* = 0x00000BA7 - GL_TEXTURE_MATRIX* = 0x00000BA8 - GL_ATTRIB_STACK_DEPTH* = 0x00000BB0 - GL_CLIENT_ATTRIB_STACK_DEPTH* = 0x00000BB1 - GL_ALPHA_TEST* = 0x00000BC0 - GL_ALPHA_TEST_FUNC* = 0x00000BC1 - GL_ALPHA_TEST_REF* = 0x00000BC2 - GL_INDEX_LOGIC_OP* = 0x00000BF1 - GL_AUX_BUFFERS* = 0x00000C00 - GL_INDEX_CLEAR_VALUE* = 0x00000C20 - GL_INDEX_WRITEMASK* = 0x00000C21 - GL_INDEX_MODE* = 0x00000C30 - GL_RGBA_MODE* = 0x00000C31 - cGL_RENDER_MODE* = 0x00000C40 - GL_PERSPECTIVE_CORRECTION_HINT* = 0x00000C50 - GL_POINT_SMOOTH_HINT* = 0x00000C51 - GL_FOG_HINT* = 0x00000C54 - GL_TEXTURE_GEN_S* = 0x00000C60 - GL_TEXTURE_GEN_T* = 0x00000C61 - GL_TEXTURE_GEN_R* = 0x00000C62 - GL_TEXTURE_GEN_Q* = 0x00000C63 - GL_PIXEL_MAP_I_TO_I* = 0x00000C70 - GL_PIXEL_MAP_S_TO_S* = 0x00000C71 - GL_PIXEL_MAP_I_TO_R* = 0x00000C72 - GL_PIXEL_MAP_I_TO_G* = 0x00000C73 - GL_PIXEL_MAP_I_TO_B* = 0x00000C74 - GL_PIXEL_MAP_I_TO_A* = 0x00000C75 - GL_PIXEL_MAP_R_TO_R* = 0x00000C76 - GL_PIXEL_MAP_G_TO_G* = 0x00000C77 - GL_PIXEL_MAP_B_TO_B* = 0x00000C78 - GL_PIXEL_MAP_A_TO_A* = 0x00000C79 - GL_PIXEL_MAP_I_TO_I_SIZE* = 0x00000CB0 - GL_PIXEL_MAP_S_TO_S_SIZE* = 0x00000CB1 - GL_PIXEL_MAP_I_TO_R_SIZE* = 0x00000CB2 - GL_PIXEL_MAP_I_TO_G_SIZE* = 0x00000CB3 - GL_PIXEL_MAP_I_TO_B_SIZE* = 0x00000CB4 - GL_PIXEL_MAP_I_TO_A_SIZE* = 0x00000CB5 - GL_PIXEL_MAP_R_TO_R_SIZE* = 0x00000CB6 - GL_PIXEL_MAP_G_TO_G_SIZE* = 0x00000CB7 - GL_PIXEL_MAP_B_TO_B_SIZE* = 0x00000CB8 - GL_PIXEL_MAP_A_TO_A_SIZE* = 0x00000CB9 - GL_MAP_COLOR* = 0x00000D10 - GL_MAP_STENCIL* = 0x00000D11 - GL_INDEX_SHIFT* = 0x00000D12 - GL_INDEX_OFFSET* = 0x00000D13 - GL_RED_SCALE* = 0x00000D14 - GL_RED_BIAS* = 0x00000D15 - GL_ZOOM_X* = 0x00000D16 - GL_ZOOM_Y* = 0x00000D17 - GL_GREEN_SCALE* = 0x00000D18 - GL_GREEN_BIAS* = 0x00000D19 - GL_BLUE_SCALE* = 0x00000D1A - GL_BLUE_BIAS* = 0x00000D1B - GL_ALPHA_SCALE* = 0x00000D1C - GL_ALPHA_BIAS* = 0x00000D1D - GL_DEPTH_SCALE* = 0x00000D1E - GL_DEPTH_BIAS* = 0x00000D1F - GL_MAX_EVAL_ORDER* = 0x00000D30 - GL_MAX_LIGHTS* = 0x00000D31 - GL_MAX_CLIP_PLANES* = 0x00000D32 - GL_MAX_PIXEL_MAP_TABLE* = 0x00000D34 - GL_MAX_ATTRIB_STACK_DEPTH* = 0x00000D35 - GL_MAX_MODELVIEW_STACK_DEPTH* = 0x00000D36 - GL_MAX_NAME_STACK_DEPTH* = 0x00000D37 - GL_MAX_PROJECTION_STACK_DEPTH* = 0x00000D38 - GL_MAX_TEXTURE_STACK_DEPTH* = 0x00000D39 - GL_MAX_CLIENT_ATTRIB_STACK_DEPTH* = 0x00000D3B - GL_INDEX_BITS* = 0x00000D51 - GL_RED_BITS* = 0x00000D52 - GL_GREEN_BITS* = 0x00000D53 - GL_BLUE_BITS* = 0x00000D54 - GL_ALPHA_BITS* = 0x00000D55 - GL_DEPTH_BITS* = 0x00000D56 - GL_STENCIL_BITS* = 0x00000D57 - GL_ACCUM_RED_BITS* = 0x00000D58 - GL_ACCUM_GREEN_BITS* = 0x00000D59 - GL_ACCUM_BLUE_BITS* = 0x00000D5A - GL_ACCUM_ALPHA_BITS* = 0x00000D5B - GL_NAME_STACK_DEPTH* = 0x00000D70 - GL_AUTO_NORMAL* = 0x00000D80 - GL_MAP1_COLOR_4* = 0x00000D90 - GL_MAP1_INDEX* = 0x00000D91 - GL_MAP1_NORMAL* = 0x00000D92 - GL_MAP1_TEXTURE_COORD_1* = 0x00000D93 - GL_MAP1_TEXTURE_COORD_2* = 0x00000D94 - GL_MAP1_TEXTURE_COORD_3* = 0x00000D95 - GL_MAP1_TEXTURE_COORD_4* = 0x00000D96 - GL_MAP1_VERTEX_3* = 0x00000D97 - GL_MAP1_VERTEX_4* = 0x00000D98 - GL_MAP2_COLOR_4* = 0x00000DB0 - GL_MAP2_INDEX* = 0x00000DB1 - GL_MAP2_NORMAL* = 0x00000DB2 - GL_MAP2_TEXTURE_COORD_1* = 0x00000DB3 - GL_MAP2_TEXTURE_COORD_2* = 0x00000DB4 - GL_MAP2_TEXTURE_COORD_3* = 0x00000DB5 - GL_MAP2_TEXTURE_COORD_4* = 0x00000DB6 - GL_MAP2_VERTEX_3* = 0x00000DB7 - GL_MAP2_VERTEX_4* = 0x00000DB8 - GL_MAP1_GRID_DOMAIN* = 0x00000DD0 - GL_MAP1_GRID_SEGMENTS* = 0x00000DD1 - GL_MAP2_GRID_DOMAIN* = 0x00000DD2 - GL_MAP2_GRID_SEGMENTS* = 0x00000DD3 - GL_FEEDBACK_BUFFER_POINTER* = 0x00000DF0 - GL_FEEDBACK_BUFFER_SIZE* = 0x00000DF1 - GL_FEEDBACK_BUFFERtyp* = 0x00000DF2 - GL_SELECTION_BUFFER_POINTER* = 0x00000DF3 - GL_SELECTION_BUFFER_SIZE* = 0x00000DF4 - GL_LIGHT0* = 0x00004000 - GL_LIGHT1* = 0x00004001 - GL_LIGHT2* = 0x00004002 - GL_LIGHT3* = 0x00004003 - GL_LIGHT4* = 0x00004004 - GL_LIGHT5* = 0x00004005 - GL_LIGHT6* = 0x00004006 - GL_LIGHT7* = 0x00004007 - GL_AMBIENT* = 0x00001200 - GL_DIFFUSE* = 0x00001201 - GL_SPECULAR* = 0x00001202 - GL_POSITION* = 0x00001203 - GL_SPOT_DIRECTION* = 0x00001204 - GL_SPOT_EXPONENT* = 0x00001205 - GL_SPOT_CUTOFF* = 0x00001206 - GL_CONSTANT_ATTENUATION* = 0x00001207 - GL_LINEAR_ATTENUATION* = 0x00001208 - GL_QUADRATIC_ATTENUATION* = 0x00001209 - GL_COMPILE* = 0x00001300 - GL_COMPILE_AND_EXECUTE* = 0x00001301 - GL_EMISSION* = 0x00001600 - GL_SHININESS* = 0x00001601 - GL_AMBIENT_AND_DIFFUSE* = 0x00001602 - GL_COLOR_INDEXES* = 0x00001603 - GL_MODELVIEW* = 0x00001700 - GL_PROJECTION* = 0x00001701 - GL_COLOR_INDEX* = 0x00001900 - GL_LUMINANCE* = 0x00001909 - GL_LUMINANCE_ALPHA* = 0x0000190A - cGL_BITMAP* = 0x00001A00 - GL_RENDER* = 0x00001C00 - GL_FEEDBACK* = 0x00001C01 - GL_SELECT* = 0x00001C02 - GL_FLAT* = 0x00001D00 - GL_SMOOTH* = 0x00001D01 - GL_S* = 0x00002000 - GL_T* = 0x00002001 - GL_R* = 0x00002002 - GL_Q* = 0x00002003 - GL_MODULATE* = 0x00002100 - GL_DECAL* = 0x00002101 - GL_TEXTURE_ENV_MODE* = 0x00002200 - GL_TEXTURE_ENV_COLOR* = 0x00002201 - GL_TEXTURE_ENV* = 0x00002300 - GL_EYE_LINEAR* = 0x00002400 - GL_OBJECT_LINEAR* = 0x00002401 - GL_SPHERE_MAP* = 0x00002402 - GL_TEXTURE_GEN_MODE* = 0x00002500 - GL_OBJECT_PLANE* = 0x00002501 - GL_EYE_PLANE* = 0x00002502 - GL_CLAMP* = 0x00002900 - GL_CLIENT_PIXEL_STORE_BIT* = 0x00000001 - GL_CLIENT_VERTEX_ARRAY_BIT* = 0x00000002 - GL_CLIENT_ALL_ATTRIB_BITS* = 0xFFFFFFFF - GL_ALPHA4* = 0x0000803B - GL_ALPHA8* = 0x0000803C - GL_ALPHA12* = 0x0000803D - GL_ALPHA16* = 0x0000803E - GL_LUMINANCE4* = 0x0000803F - GL_LUMINANCE8* = 0x00008040 - GL_LUMINANCE12* = 0x00008041 - GL_LUMINANCE16* = 0x00008042 - GL_LUMINANCE4_ALPHA4* = 0x00008043 - GL_LUMINANCE6_ALPHA2* = 0x00008044 - GL_LUMINANCE8_ALPHA8* = 0x00008045 - GL_LUMINANCE12_ALPHA4* = 0x00008046 - GL_LUMINANCE12_ALPHA12* = 0x00008047 - GL_LUMINANCE16_ALPHA16* = 0x00008048 - GL_INTENSITY* = 0x00008049 - GL_INTENSITY4* = 0x0000804A - GL_INTENSITY8* = 0x0000804B - GL_INTENSITY12* = 0x0000804C - GL_INTENSITY16* = 0x0000804D - GL_TEXTURE_LUMINANCE_SIZE* = 0x00008060 - GL_TEXTURE_INTENSITY_SIZE* = 0x00008061 - GL_TEXTURE_PRIORITY* = 0x00008066 - GL_TEXTURE_RESIDENT* = 0x00008067 - GL_VERTEX_ARRAY* = 0x00008074 - GL_NORMAL_ARRAY* = 0x00008075 - GL_COLOR_ARRAY* = 0x00008076 - GL_INDEX_ARRAY* = 0x00008077 - GL_TEXTURE_COORD_ARRAY* = 0x00008078 - GL_EDGE_FLAG_ARRAY* = 0x00008079 - GL_VERTEX_ARRAY_SIZE* = 0x0000807A - GL_VERTEX_ARRAYtyp* = 0x0000807B - GL_VERTEX_ARRAY_STRIDE* = 0x0000807C - GL_NORMAL_ARRAYtyp* = 0x0000807E - GL_NORMAL_ARRAY_STRIDE* = 0x0000807F - GL_COLOR_ARRAY_SIZE* = 0x00008081 - GL_COLOR_ARRAYtyp* = 0x00008082 - GL_COLOR_ARRAY_STRIDE* = 0x00008083 - GL_INDEX_ARRAYtyp* = 0x00008085 - GL_INDEX_ARRAY_STRIDE* = 0x00008086 - GL_TEXTURE_COORD_ARRAY_SIZE* = 0x00008088 - GL_TEXTURE_COORD_ARRAYtyp* = 0x00008089 - GL_TEXTURE_COORD_ARRAY_STRIDE* = 0x0000808A - GL_EDGE_FLAG_ARRAY_STRIDE* = 0x0000808C - GL_VERTEX_ARRAY_POINTER* = 0x0000808E - GL_NORMAL_ARRAY_POINTER* = 0x0000808F - GL_COLOR_ARRAY_POINTER* = 0x00008090 - GL_INDEX_ARRAY_POINTER* = 0x00008091 - GL_TEXTURE_COORD_ARRAY_POINTER* = 0x00008092 - GL_EDGE_FLAG_ARRAY_POINTER* = 0x00008093 - GL_V2F* = 0x00002A20 - GL_V3F* = 0x00002A21 - GL_C4UB_V2F* = 0x00002A22 - GL_C4UB_V3F* = 0x00002A23 - GL_C3F_V3F* = 0x00002A24 - GL_N3F_V3F* = 0x00002A25 - GL_C4F_N3F_V3F* = 0x00002A26 - GL_T2F_V3F* = 0x00002A27 - GL_T4F_V4F* = 0x00002A28 - GL_T2F_C4UB_V3F* = 0x00002A29 - GL_T2F_C3F_V3F* = 0x00002A2A - GL_T2F_N3F_V3F* = 0x00002A2B - GL_T2F_C4F_N3F_V3F* = 0x00002A2C - GL_T4F_C4F_N3F_V4F* = 0x00002A2D - GL_COLOR_TABLE_FORMAT_EXT* = 0x000080D8 - GL_COLOR_TABLE_WIDTH_EXT* = 0x000080D9 - GL_COLOR_TABLE_RED_SIZE_EXT* = 0x000080DA - GL_COLOR_TABLE_GREEN_SIZE_EXT* = 0x000080DB - GL_COLOR_TABLE_BLUE_SIZE_EXT* = 0x000080DC - GL_COLOR_TABLE_ALPHA_SIZE_EXT* = 0x000080DD - GL_COLOR_TABLE_LUMINANCE_SIZE_EXT* = 0x000080DE - GL_COLOR_TABLE_INTENSITY_SIZE_EXT* = 0x000080DF - cGL_LOGIC_OP* = GL_INDEX_LOGIC_OP - GL_TEXTURE_COMPONENTS* = GL_TEXTURE_INTERNAL_FORMAT # GL_VERSION_1_2 - GL_UNSIGNED_BYTE_3_3_2* = 0x00008032 - GL_UNSIGNED_SHORT_4_4_4_4* = 0x00008033 - GL_UNSIGNED_SHORT_5_5_5_1* = 0x00008034 - GL_UNSIGNED_INT_8_8_8_8* = 0x00008035 - GL_UNSIGNED_INT_10_10_10_2* = 0x00008036 - GL_TEXTURE_BINDING_3D* = 0x0000806A - GL_PACK_SKIP_IMAGES* = 0x0000806B - GL_PACK_IMAGE_HEIGHT* = 0x0000806C - GL_UNPACK_SKIP_IMAGES* = 0x0000806D - GL_UNPACK_IMAGE_HEIGHT* = 0x0000806E - GL_TEXTURE_3D* = 0x0000806F - GL_PROXY_TEXTURE_3D* = 0x00008070 - GL_TEXTURE_DEPTH* = 0x00008071 - GL_TEXTURE_WRAP_R* = 0x00008072 - GL_MAX_3D_TEXTURE_SIZE* = 0x00008073 - GL_UNSIGNED_BYTE_2_3_3_REV* = 0x00008362 - GL_UNSIGNED_SHORT_5_6_5* = 0x00008363 - GL_UNSIGNED_SHORT_5_6_5_REV* = 0x00008364 - GL_UNSIGNED_SHORT_4_4_4_4_REV* = 0x00008365 - GL_UNSIGNED_SHORT_1_5_5_5_REV* = 0x00008366 - GL_UNSIGNED_INT_8_8_8_8_REV* = 0x00008367 - GL_UNSIGNED_INT_2_10_10_10_REV* = 0x00008368 - GL_BGR* = 0x000080E0 - GL_BGRA* = 0x000080E1 - GL_MAX_ELEMENTS_VERTICES* = 0x000080E8 - GL_MAX_ELEMENTS_INDICES* = 0x000080E9 - GL_CLAMP_TO_EDGE* = 0x0000812F - GL_TEXTURE_MIN_LOD* = 0x0000813A - GL_TEXTURE_MAX_LOD* = 0x0000813B - GL_TEXTURE_BASE_LEVEL* = 0x0000813C - GL_TEXTURE_MAX_LEVEL* = 0x0000813D - GL_SMOOTH_POINT_SIZE_RANGE* = 0x00000B12 - GL_SMOOTH_POINT_SIZE_GRANULARITY* = 0x00000B13 - GL_SMOOTH_LINE_WIDTH_RANGE* = 0x00000B22 - GL_SMOOTH_LINE_WIDTH_GRANULARITY* = 0x00000B23 - GL_ALIASED_LINE_WIDTH_RANGE* = 0x0000846E - GL_RESCALE_NORMAL* = 0x0000803A - GL_LIGHT_MODEL_COLOR_CONTROL* = 0x000081F8 - GL_SINGLE_COLOR* = 0x000081F9 - GL_SEPARATE_SPECULAR_COLOR* = 0x000081FA - GL_ALIASED_POINT_SIZE_RANGE* = 0x0000846D # GL_VERSION_1_3 - GL_TEXTURE0* = 0x000084C0 - GL_TEXTURE1* = 0x000084C1 - GL_TEXTURE2* = 0x000084C2 - GL_TEXTURE3* = 0x000084C3 - GL_TEXTURE4* = 0x000084C4 - GL_TEXTURE5* = 0x000084C5 - GL_TEXTURE6* = 0x000084C6 - GL_TEXTURE7* = 0x000084C7 - GL_TEXTURE8* = 0x000084C8 - GL_TEXTURE9* = 0x000084C9 - GL_TEXTURE10* = 0x000084CA - GL_TEXTURE11* = 0x000084CB - GL_TEXTURE12* = 0x000084CC - GL_TEXTURE13* = 0x000084CD - GL_TEXTURE14* = 0x000084CE - GL_TEXTURE15* = 0x000084CF - GL_TEXTURE16* = 0x000084D0 - GL_TEXTURE17* = 0x000084D1 - GL_TEXTURE18* = 0x000084D2 - GL_TEXTURE19* = 0x000084D3 - GL_TEXTURE20* = 0x000084D4 - GL_TEXTURE21* = 0x000084D5 - GL_TEXTURE22* = 0x000084D6 - GL_TEXTURE23* = 0x000084D7 - GL_TEXTURE24* = 0x000084D8 - GL_TEXTURE25* = 0x000084D9 - GL_TEXTURE26* = 0x000084DA - GL_TEXTURE27* = 0x000084DB - GL_TEXTURE28* = 0x000084DC - GL_TEXTURE29* = 0x000084DD - GL_TEXTURE30* = 0x000084DE - GL_TEXTURE31* = 0x000084DF - cGL_ACTIVE_TEXTURE* = 0x000084E0 - GL_MULTISAMPLE* = 0x0000809D - GL_SAMPLE_ALPHA_TO_COVERAGE* = 0x0000809E - GL_SAMPLE_ALPHA_TO_ONE* = 0x0000809F - cGL_SAMPLE_COVERAGE* = 0x000080A0 - GL_SAMPLE_BUFFERS* = 0x000080A8 - GL_SAMPLES* = 0x000080A9 - GL_SAMPLE_COVERAGE_VALUE* = 0x000080AA - GL_SAMPLE_COVERAGE_INVERT* = 0x000080AB - GL_TEXTURE_CUBE_MAP* = 0x00008513 - GL_TEXTURE_BINDING_CUBE_MAP* = 0x00008514 - GL_TEXTURE_CUBE_MAP_POSITIVE_X* = 0x00008515 - GL_TEXTURE_CUBE_MAP_NEGATIVE_X* = 0x00008516 - GL_TEXTURE_CUBE_MAP_POSITIVE_Y* = 0x00008517 - GL_TEXTURE_CUBE_MAP_NEGATIVE_Y* = 0x00008518 - GL_TEXTURE_CUBE_MAP_POSITIVE_Z* = 0x00008519 - GL_TEXTURE_CUBE_MAP_NEGATIVE_Z* = 0x0000851A - GL_PROXY_TEXTURE_CUBE_MAP* = 0x0000851B - GL_MAX_CUBE_MAP_TEXTURE_SIZE* = 0x0000851C - GL_COMPRESSED_RGB* = 0x000084ED - GL_COMPRESSED_RGBA* = 0x000084EE - GL_TEXTURE_COMPRESSION_HINT* = 0x000084EF - GL_TEXTURE_COMPRESSED_IMAGE_SIZE* = 0x000086A0 - GL_TEXTURE_COMPRESSED* = 0x000086A1 - GL_NUM_COMPRESSED_TEXTURE_FORMATS* = 0x000086A2 - GL_COMPRESSED_TEXTURE_FORMATS* = 0x000086A3 - GL_CLAMP_TO_BORDER* = 0x0000812D - cGL_CLIENT_ACTIVE_TEXTURE* = 0x000084E1 - GL_MAX_TEXTURE_UNITS* = 0x000084E2 - GL_TRANSPOSE_MODELVIEW_MATRIX* = 0x000084E3 - GL_TRANSPOSE_PROJECTION_MATRIX* = 0x000084E4 - GL_TRANSPOSE_TEXTURE_MATRIX* = 0x000084E5 - GL_TRANSPOSE_COLOR_MATRIX* = 0x000084E6 - GL_MULTISAMPLE_BIT* = 0x20000000 - GL_NORMAL_MAP* = 0x00008511 - GL_REFLECTION_MAP* = 0x00008512 - GL_COMPRESSED_ALPHA* = 0x000084E9 - GL_COMPRESSED_LUMINANCE* = 0x000084EA - GL_COMPRESSED_LUMINANCE_ALPHA* = 0x000084EB - GL_COMPRESSED_INTENSITY* = 0x000084EC - GL_COMBINE* = 0x00008570 - GL_COMBINE_RGB* = 0x00008571 - GL_COMBINE_ALPHA* = 0x00008572 - GL_SOURCE0_RGB* = 0x00008580 - GL_SOURCE1_RGB* = 0x00008581 - GL_SOURCE2_RGB* = 0x00008582 - GL_SOURCE0_ALPHA* = 0x00008588 - GL_SOURCE1_ALPHA* = 0x00008589 - GL_SOURCE2_ALPHA* = 0x0000858A - GL_OPERAND0_RGB* = 0x00008590 - GL_OPERAND1_RGB* = 0x00008591 - GL_OPERAND2_RGB* = 0x00008592 - GL_OPERAND0_ALPHA* = 0x00008598 - GL_OPERAND1_ALPHA* = 0x00008599 - GL_OPERAND2_ALPHA* = 0x0000859A - GL_RGB_SCALE* = 0x00008573 - GL_ADD_SIGNED* = 0x00008574 - GL_INTERPOLATE* = 0x00008575 - GL_SUBTRACT* = 0x000084E7 - GL_CONSTANT* = 0x00008576 - GL_PRIMARY_COLOR* = 0x00008577 - GL_PREVIOUS* = 0x00008578 - GL_DOT3_RGB* = 0x000086AE - GL_DOT3_RGBA* = 0x000086AF # GL_VERSION_1_4 - GL_BLEND_DST_RGB* = 0x000080C8 - GL_BLEND_SRC_RGB* = 0x000080C9 - GL_BLEND_DST_ALPHA* = 0x000080CA - GL_BLEND_SRC_ALPHA* = 0x000080CB - GL_POINT_FADE_THRESHOLD_SIZE* = 0x00008128 - GL_DEPTH_COMPONENT16* = 0x000081A5 - GL_DEPTH_COMPONENT24* = 0x000081A6 - GL_DEPTH_COMPONENT32* = 0x000081A7 - GL_MIRRORED_REPEAT* = 0x00008370 - GL_MAX_TEXTURE_LOD_BIAS* = 0x000084FD - GL_TEXTURE_LOD_BIAS* = 0x00008501 - GL_INCR_WRAP* = 0x00008507 - GL_DECR_WRAP* = 0x00008508 - GL_TEXTURE_DEPTH_SIZE* = 0x0000884A - GL_TEXTURE_COMPARE_MODE* = 0x0000884C - GL_TEXTURE_COMPARE_FUNC* = 0x0000884D - GL_POINT_SIZE_MIN* = 0x00008126 - GL_POINT_SIZE_MAX* = 0x00008127 - GL_POINT_DISTANCE_ATTENUATION* = 0x00008129 - cGL_GENERATE_MIPMAP* = 0x00008191 - GL_GENERATE_MIPMAP_HINT* = 0x00008192 - GL_FOG_COORDINATE_SOURCE* = 0x00008450 - GL_FOG_COORDINATE* = 0x00008451 - GL_FRAGMENT_DEPTH* = 0x00008452 - GL_CURRENT_FOG_COORDINATE* = 0x00008453 - GL_FOG_COORDINATE_ARRAYtyp* = 0x00008454 - GL_FOG_COORDINATE_ARRAY_STRIDE* = 0x00008455 - GL_FOG_COORDINATE_ARRAY_POINTER* = 0x00008456 - GL_FOG_COORDINATE_ARRAY* = 0x00008457 - GL_COLOR_SUM* = 0x00008458 - GL_CURRENT_SECONDARY_COLOR* = 0x00008459 - GL_SECONDARY_COLOR_ARRAY_SIZE* = 0x0000845A - GL_SECONDARY_COLOR_ARRAYtyp* = 0x0000845B - GL_SECONDARY_COLOR_ARRAY_STRIDE* = 0x0000845C - GL_SECONDARY_COLOR_ARRAY_POINTER* = 0x0000845D - GL_SECONDARY_COLOR_ARRAY* = 0x0000845E - GL_TEXTURE_FILTER_CONTROL* = 0x00008500 - GL_DEPTH_TEXTURE_MODE* = 0x0000884B - GL_COMPARE_R_TO_TEXTURE* = 0x0000884E # GL_VERSION_1_5 - GL_BUFFER_SIZE* = 0x00008764 - GL_BUFFER_USAGE* = 0x00008765 - GL_QUERY_COUNTER_BITS* = 0x00008864 - GL_CURRENT_QUERY* = 0x00008865 - GL_QUERY_RESULT* = 0x00008866 - GL_QUERY_RESULT_AVAILABLE* = 0x00008867 - GL_ARRAY_BUFFER* = 0x00008892 - GL_ELEMENT_ARRAY_BUFFER* = 0x00008893 - GL_ARRAY_BUFFER_BINDING* = 0x00008894 - GL_ELEMENT_ARRAY_BUFFER_BINDING* = 0x00008895 - GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING* = 0x0000889F - GL_READ_ONLY* = 0x000088B8 - GL_WRITE_ONLY* = 0x000088B9 - GL_READ_WRITE* = 0x000088BA - GL_BUFFER_ACCESS* = 0x000088BB - GL_BUFFER_MAPPED* = 0x000088BC - GL_BUFFER_MAP_POINTER* = 0x000088BD - GL_STREAM_DRAW* = 0x000088E0 - GL_STREAM_READ* = 0x000088E1 - GL_STREAM_COPY* = 0x000088E2 - GL_STATIC_DRAW* = 0x000088E4 - GL_STATIC_READ* = 0x000088E5 - GL_STATIC_COPY* = 0x000088E6 - GL_DYNAMIC_DRAW* = 0x000088E8 - GL_DYNAMIC_READ* = 0x000088E9 - GL_DYNAMIC_COPY* = 0x000088EA - GL_SAMPLES_PASSED* = 0x00008914 - GL_VERTEX_ARRAY_BUFFER_BINDING* = 0x00008896 - GL_NORMAL_ARRAY_BUFFER_BINDING* = 0x00008897 - GL_COLOR_ARRAY_BUFFER_BINDING* = 0x00008898 - GL_INDEX_ARRAY_BUFFER_BINDING* = 0x00008899 - GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING* = 0x0000889A - GL_EDGE_FLAG_ARRAY_BUFFER_BINDING* = 0x0000889B - GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING* = 0x0000889C - GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING* = 0x0000889D - GL_WEIGHT_ARRAY_BUFFER_BINDING* = 0x0000889E - GL_FOG_COORD_SRC* = 0x00008450 - GL_FOG_COORD* = 0x00008451 - GL_CURRENT_FOG_COORD* = 0x00008453 - GL_FOG_COORD_ARRAYtyp* = 0x00008454 - GL_FOG_COORD_ARRAY_STRIDE* = 0x00008455 - GL_FOG_COORD_ARRAY_POINTER* = 0x00008456 - GL_FOG_COORD_ARRAY* = 0x00008457 - GL_FOG_COORD_ARRAY_BUFFER_BINDING* = 0x0000889D - GL_SRC0_RGB* = 0x00008580 - GL_SRC1_RGB* = 0x00008581 - GL_SRC2_RGB* = 0x00008582 - GL_SRC0_ALPHA* = 0x00008588 - GL_SRC1_ALPHA* = 0x00008589 - GL_SRC2_ALPHA* = 0x0000858A # GL_VERSION_2_0 - GL_BLEND_EQUATION_RGB* = 0x00008009 - GL_VERTEX_ATTRIB_ARRAY_ENABLED* = 0x00008622 - GL_VERTEX_ATTRIB_ARRAY_SIZE* = 0x00008623 - GL_VERTEX_ATTRIB_ARRAY_STRIDE* = 0x00008624 - GL_VERTEX_ATTRIB_ARRAYtyp* = 0x00008625 - GL_CURRENT_VERTEX_ATTRIB* = 0x00008626 - GL_VERTEX_PROGRAM_POINT_SIZE* = 0x00008642 - GL_VERTEX_ATTRIB_ARRAY_POINTER* = 0x00008645 - GL_STENCIL_BACK_FUNC* = 0x00008800 - GL_STENCIL_BACK_FAIL* = 0x00008801 - GL_STENCIL_BACK_PASS_DEPTH_FAIL* = 0x00008802 - GL_STENCIL_BACK_PASS_DEPTH_PASS* = 0x00008803 - GL_MAX_DRAW_BUFFERS* = 0x00008824 - GL_DRAW_BUFFER0* = 0x00008825 - GL_DRAW_BUFFER1* = 0x00008826 - GL_DRAW_BUFFER2* = 0x00008827 - GL_DRAW_BUFFER3* = 0x00008828 - GL_DRAW_BUFFER4* = 0x00008829 - GL_DRAW_BUFFER5* = 0x0000882A - GL_DRAW_BUFFER6* = 0x0000882B - GL_DRAW_BUFFER7* = 0x0000882C - GL_DRAW_BUFFER8* = 0x0000882D - GL_DRAW_BUFFER9* = 0x0000882E - GL_DRAW_BUFFER10* = 0x0000882F - GL_DRAW_BUFFER11* = 0x00008830 - GL_DRAW_BUFFER12* = 0x00008831 - GL_DRAW_BUFFER13* = 0x00008832 - GL_DRAW_BUFFER14* = 0x00008833 - GL_DRAW_BUFFER15* = 0x00008834 - GL_BLEND_EQUATION_ALPHA* = 0x0000883D - GL_MAX_VERTEX_ATTRIBS* = 0x00008869 - GL_VERTEX_ATTRIB_ARRAY_NORMALIZED* = 0x0000886A - GL_MAX_TEXTURE_IMAGE_UNITS* = 0x00008872 - GL_FRAGMENT_SHADER* = 0x00008B30 - GL_VERTEX_SHADER* = 0x00008B31 - GL_MAX_FRAGMENT_UNIFORM_COMPONENTS* = 0x00008B49 - GL_MAX_VERTEX_UNIFORM_COMPONENTS* = 0x00008B4A - GL_MAX_VARYING_FLOATS* = 0x00008B4B - GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS* = 0x00008B4C - GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS* = 0x00008B4D - GL_SHADERtyp* = 0x00008B4F - GL_FLOAT_VEC2* = 0x00008B50 - GL_FLOAT_VEC3* = 0x00008B51 - GL_FLOAT_VEC4* = 0x00008B52 - GL_INT_VEC2* = 0x00008B53 - GL_INT_VEC3* = 0x00008B54 - GL_INT_VEC4* = 0x00008B55 - GL_BOOL* = 0x00008B56 - GL_BOOL_VEC2* = 0x00008B57 - GL_BOOL_VEC3* = 0x00008B58 - GL_BOOL_VEC4* = 0x00008B59 - GL_FLOAT_MAT2* = 0x00008B5A - GL_FLOAT_MAT3* = 0x00008B5B - GL_FLOAT_MAT4* = 0x00008B5C - GL_SAMPLER_1D* = 0x00008B5D - GL_SAMPLER_2D* = 0x00008B5E - GL_SAMPLER_3D* = 0x00008B5F - GL_SAMPLER_CUBE* = 0x00008B60 - GL_SAMPLER_1D_SHADOW* = 0x00008B61 - GL_SAMPLER_2D_SHADOW* = 0x00008B62 - GL_DELETE_STATUS* = 0x00008B80 - GL_COMPILE_STATUS* = 0x00008B81 - GL_LINK_STATUS* = 0x00008B82 - GL_VALIDATE_STATUS* = 0x00008B83 - GL_INFO_LOG_LENGTH* = 0x00008B84 - GL_ATTACHED_SHADERS* = 0x00008B85 - GL_ACTIVE_UNIFORMS* = 0x00008B86 - GL_ACTIVE_UNIFORM_MAX_LENGTH* = 0x00008B87 - GL_SHADER_SOURCE_LENGTH* = 0x00008B88 - GL_ACTIVE_ATTRIBUTES* = 0x00008B89 - GL_ACTIVE_ATTRIBUTE_MAX_LENGTH* = 0x00008B8A - GL_FRAGMENT_SHADER_DERIVATIVE_HINT* = 0x00008B8B - GL_SHADING_LANGUAGE_VERSION* = 0x00008B8C - GL_CURRENT_PROGRAM* = 0x00008B8D - GL_POINT_SPRITE_COORD_ORIGIN* = 0x00008CA0 - GL_LOWER_LEFT* = 0x00008CA1 - GL_UPPER_LEFT* = 0x00008CA2 - GL_STENCIL_BACK_REF* = 0x00008CA3 - GL_STENCIL_BACK_VALUE_MASK* = 0x00008CA4 - GL_STENCIL_BACK_WRITEMASK* = 0x00008CA5 - GL_VERTEX_PROGRAM_TWO_SIDE* = 0x00008643 - GL_POINT_SPRITE* = 0x00008861 - GL_COORD_REPLACE* = 0x00008862 - GL_MAX_TEXTURE_COORDS* = 0x00008871 # GL_VERSION_2_1 - GL_PIXEL_PACK_BUFFER* = 0x000088EB - GL_PIXEL_UNPACK_BUFFER* = 0x000088EC - GL_PIXEL_PACK_BUFFER_BINDING* = 0x000088ED - GL_PIXEL_UNPACK_BUFFER_BINDING* = 0x000088EF - GL_FLOAT_MAT2x3* = 0x00008B65 - GL_FLOAT_MAT2x4* = 0x00008B66 - GL_FLOAT_MAT3x2* = 0x00008B67 - GL_FLOAT_MAT3x4* = 0x00008B68 - GL_FLOAT_MAT4x2* = 0x00008B69 - GL_FLOAT_MAT4x3* = 0x00008B6A - GL_SRGB* = 0x00008C40 - GL_SRGB8* = 0x00008C41 - GL_SRGB_ALPHA* = 0x00008C42 - GL_SRGB8_ALPHA8* = 0x00008C43 - GL_COMPRESSED_SRGB* = 0x00008C48 - GL_COMPRESSED_SRGB_ALPHA* = 0x00008C49 - GL_CURRENT_RASTER_SECONDARY_COLOR* = 0x0000845F - GL_SLUMINANCE_ALPHA* = 0x00008C44 - GL_SLUMINANCE8_ALPHA8* = 0x00008C45 - GL_SLUMINANCE* = 0x00008C46 - GL_SLUMINANCE8* = 0x00008C47 - GL_COMPRESSED_SLUMINANCE* = 0x00008C4A - GL_COMPRESSED_SLUMINANCE_ALPHA* = 0x00008C4B # GL_VERSION_3_0 - GL_COMPARE_REF_TO_TEXTURE* = 0x0000884E - GL_CLIP_DISTANCE0* = 0x00003000 - GL_CLIP_DISTANCE1* = 0x00003001 - GL_CLIP_DISTANCE2* = 0x00003002 - GL_CLIP_DISTANCE3* = 0x00003003 - GL_CLIP_DISTANCE4* = 0x00003004 - GL_CLIP_DISTANCE5* = 0x00003005 - GL_CLIP_DISTANCE6* = 0x00003006 - GL_CLIP_DISTANCE7* = 0x00003007 - GL_MAX_CLIP_DISTANCES* = 0x00000D32 - GL_MAJOR_VERSION* = 0x0000821B - GL_MINOR_VERSION* = 0x0000821C - GL_NUM_EXTENSIONS* = 0x0000821D - GL_CONTEXT_FLAGS* = 0x0000821E - GL_DEPTH_BUFFER* = 0x00008223 - GL_STENCIL_BUFFER* = 0x00008224 - GL_COMPRESSED_RED* = 0x00008225 - GL_COMPRESSED_RG* = 0x00008226 - GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT* = 0x00000001 - GL_RGBA32F* = 0x00008814 - GL_RGB32F* = 0x00008815 - GL_RGBA16F* = 0x0000881A - GL_RGB16F* = 0x0000881B - GL_VERTEX_ATTRIB_ARRAY_INTEGER* = 0x000088FD - GL_MAX_ARRAY_TEXTURE_LAYERS* = 0x000088FF - GL_MIN_PROGRAM_TEXEL_OFFSET* = 0x00008904 - GL_MAX_PROGRAM_TEXEL_OFFSET* = 0x00008905 - GL_CLAMP_READ_COLOR* = 0x0000891C - GL_FIXED_ONLY* = 0x0000891D - GL_MAX_VARYING_COMPONENTS* = 0x00008B4B - GL_TEXTURE_1D_ARRAY* = 0x00008C18 - GL_PROXY_TEXTURE_1D_ARRAY* = 0x00008C19 - GL_TEXTURE_2D_ARRAY* = 0x00008C1A - GL_PROXY_TEXTURE_2D_ARRAY* = 0x00008C1B - GL_TEXTURE_BINDING_1D_ARRAY* = 0x00008C1C - GL_TEXTURE_BINDING_2D_ARRAY* = 0x00008C1D - GL_R11F_G11F_B10F* = 0x00008C3A - GL_UNSIGNED_INT_10F_11F_11F_REV* = 0x00008C3B - GL_RGB9_E5* = 0x00008C3D - GL_UNSIGNED_INT_5_9_9_9_REV* = 0x00008C3E - GL_TEXTURE_SHARED_SIZE* = 0x00008C3F - GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH* = 0x00008C76 - GL_TRANSFORM_FEEDBACK_BUFFER_MODE* = 0x00008C7F - GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS* = 0x00008C80 - cGL_TRANSFORM_FEEDBACK_VARYINGS* = 0x00008C83 - GL_TRANSFORM_FEEDBACK_BUFFER_START* = 0x00008C84 - GL_TRANSFORM_FEEDBACK_BUFFER_SIZE* = 0x00008C85 - GL_PRIMITIVES_GENERATED* = 0x00008C87 - GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN* = 0x00008C88 - GL_RASTERIZER_DISCARD* = 0x00008C89 - GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS* = 0x00008C8A - GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS* = 0x00008C8B - GL_INTERLEAVED_ATTRIBS* = 0x00008C8C - GL_SEPARATE_ATTRIBS* = 0x00008C8D - GL_TRANSFORM_FEEDBACK_BUFFER* = 0x00008C8E - GL_TRANSFORM_FEEDBACK_BUFFER_BINDING* = 0x00008C8F - GL_RGBA32UI* = 0x00008D70 - GL_RGB32UI* = 0x00008D71 - GL_RGBA16UI* = 0x00008D76 - GL_RGB16UI* = 0x00008D77 - GL_RGBA8UI* = 0x00008D7C - GL_RGB8UI* = 0x00008D7D - GL_RGBA32I* = 0x00008D82 - GL_RGB32I* = 0x00008D83 - GL_RGBA16I* = 0x00008D88 - GL_RGB16I* = 0x00008D89 - GL_RGBA8I* = 0x00008D8E - GL_RGB8I* = 0x00008D8F - GL_RED_INTEGER* = 0x00008D94 - GL_GREEN_INTEGER* = 0x00008D95 - GL_BLUE_INTEGER* = 0x00008D96 - GL_RGB_INTEGER* = 0x00008D98 - GL_RGBA_INTEGER* = 0x00008D99 - GL_BGR_INTEGER* = 0x00008D9A - GL_BGRA_INTEGER* = 0x00008D9B - GL_SAMPLER_1D_ARRAY* = 0x00008DC0 - GL_SAMPLER_2D_ARRAY* = 0x00008DC1 - GL_SAMPLER_1D_ARRAY_SHADOW* = 0x00008DC3 - GL_SAMPLER_2D_ARRAY_SHADOW* = 0x00008DC4 - GL_SAMPLER_CUBE_SHADOW* = 0x00008DC5 - GL_UNSIGNED_INT_VEC2* = 0x00008DC6 - GL_UNSIGNED_INT_VEC3* = 0x00008DC7 - GL_UNSIGNED_INT_VEC4* = 0x00008DC8 - GL_INT_SAMPLER_1D* = 0x00008DC9 - GL_INT_SAMPLER_2D* = 0x00008DCA - GL_INT_SAMPLER_3D* = 0x00008DCB - GL_INT_SAMPLER_CUBE* = 0x00008DCC - GL_INT_SAMPLER_1D_ARRAY* = 0x00008DCE - GL_INT_SAMPLER_2D_ARRAY* = 0x00008DCF - GL_UNSIGNED_INT_SAMPLER_1D* = 0x00008DD1 - GL_UNSIGNED_INT_SAMPLER_2D* = 0x00008DD2 - GL_UNSIGNED_INT_SAMPLER_3D* = 0x00008DD3 - GL_UNSIGNED_INT_SAMPLER_CUBE* = 0x00008DD4 - GL_UNSIGNED_INT_SAMPLER_1D_ARRAY* = 0x00008DD6 - GL_UNSIGNED_INT_SAMPLER_2D_ARRAY* = 0x00008DD7 - GL_QUERY_WAIT* = 0x00008E13 - GL_QUERY_NO_WAIT* = 0x00008E14 - GL_QUERY_BY_REGION_WAIT* = 0x00008E15 - GL_QUERY_BY_REGION_NO_WAIT* = 0x00008E16 - GL_BUFFER_ACCESS_FLAGS* = 0x0000911F - GL_BUFFER_MAP_LENGTH* = 0x00009120 - GL_BUFFER_MAP_OFFSET* = 0x00009121 - GL_CLAMP_VERTEX_COLOR* = 0x0000891A - GL_CLAMP_FRAGMENT_COLOR* = 0x0000891B - GL_ALPHA_INTEGER* = 0x00008D97 # GL_VERSION_3_1 - GL_SAMPLER_2D_RECT* = 0x00008B63 - GL_SAMPLER_2D_RECT_SHADOW* = 0x00008B64 - GL_SAMPLER_BUFFER* = 0x00008DC2 - GL_INT_SAMPLER_2D_RECT* = 0x00008DCD - GL_INT_SAMPLER_BUFFER* = 0x00008DD0 - GL_UNSIGNED_INT_SAMPLER_2D_RECT* = 0x00008DD5 - GL_UNSIGNED_INT_SAMPLER_BUFFER* = 0x00008DD8 - GL_TEXTURE_BUFFER* = 0x00008C2A - GL_MAX_TEXTURE_BUFFER_SIZE* = 0x00008C2B - GL_TEXTURE_BINDING_BUFFER* = 0x00008C2C - GL_TEXTURE_BUFFER_DATA_STORE_BINDING* = 0x00008C2D - GL_TEXTURE_BUFFER_FORMAT* = 0x00008C2E - GL_TEXTURE_RECTANGLE* = 0x000084F5 - GL_TEXTURE_BINDING_RECTANGLE* = 0x000084F6 - GL_PROXY_TEXTURE_RECTANGLE* = 0x000084F7 - GL_MAX_RECTANGLE_TEXTURE_SIZE* = 0x000084F8 - GL_RED_SNORM* = 0x00008F90 - GL_RG_SNORM* = 0x00008F91 - GL_RGB_SNORM* = 0x00008F92 - GL_RGBA_SNORM* = 0x00008F93 - GL_R8_SNORM* = 0x00008F94 - GL_RG8_SNORM* = 0x00008F95 - GL_RGB8_SNORM* = 0x00008F96 - GL_RGBA8_SNORM* = 0x00008F97 - GL_R16_SNORM* = 0x00008F98 - GL_RG16_SNORM* = 0x00008F99 - GL_RGB16_SNORM* = 0x00008F9A - GL_RGBA16_SNORM* = 0x00008F9B - GL_SIGNED_NORMALIZED* = 0x00008F9C - GL_PRIMITIVE_RESTART* = 0x00008F9D - cGL_PRIMITIVE_RESTART_INDEX* = 0x00008F9E - GL_CONTEXT_CORE_PROFILE_BIT* = 0x00000001 - GL_CONTEXT_COMPATIBILITY_PROFILE_BIT* = 0x00000002 - GL_LINES_ADJACENCY* = 0x0000000A - GL_LINE_STRIP_ADJACENCY* = 0x0000000B - GL_TRIANGLES_ADJACENCY* = 0x0000000C - GL_TRIANGLE_STRIP_ADJACENCY* = 0x0000000D - GL_PROGRAM_POINT_SIZE* = 0x00008642 - GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS* = 0x00008C29 - GL_FRAMEBUFFER_ATTACHMENT_LAYERED* = 0x00008DA7 - GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS* = 0x00008DA8 - GL_GEOMETRY_SHADER* = 0x00008DD9 - GL_GEOMETRY_VERTICES_OUT* = 0x00008916 - GL_GEOMETRY_INPUTtyp* = 0x00008917 - GL_GEOMETRY_OUTPUTtyp* = 0x00008918 - GL_MAX_GEOMETRY_UNIFORM_COMPONENTS* = 0x00008DDF - GL_MAX_GEOMETRY_OUTPUT_VERTICES* = 0x00008DE0 - GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS* = 0x00008DE1 - GL_MAX_VERTEX_OUTPUT_COMPONENTS* = 0x00009122 - GL_MAX_GEOMETRY_INPUT_COMPONENTS* = 0x00009123 - GL_MAX_GEOMETRY_OUTPUT_COMPONENTS* = 0x00009124 - GL_MAX_FRAGMENT_INPUT_COMPONENTS* = 0x00009125 - GL_CONTEXT_PROFILE_MASK* = 0x00009126 # GL_VERSION_3_3 - GL_VERTEX_ATTRIB_ARRAY_DIVISOR* = 0x000088FE # GL_VERSION_4_0 - GL_SAMPLE_SHADING* = 0x00008C36 - GL_MIN_SAMPLE_SHADING_VALUE* = 0x00008C37 - GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET* = 0x00008E5E - GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET* = 0x00008E5F - GL_TEXTURE_CUBE_MAP_ARRAY* = 0x00009009 - GL_TEXTURE_BINDING_CUBE_MAP_ARRAY* = 0x0000900A - GL_PROXY_TEXTURE_CUBE_MAP_ARRAY* = 0x0000900B - GL_SAMPLER_CUBE_MAP_ARRAY* = 0x0000900C - GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW* = 0x0000900D - GL_INT_SAMPLER_CUBE_MAP_ARRAY* = 0x0000900E - GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY* = 0x0000900F # GL_3DFX_multisample - GL_MULTISAMPLE_3DFX* = 0x000086B2 - GL_SAMPLE_BUFFERS_3DFX* = 0x000086B3 - GL_SAMPLES_3DFX* = 0x000086B4 - GL_MULTISAMPLE_BIT_3DFX* = 0x20000000 # GL_3DFX_texture_compression_FXT1 - GL_COMPRESSED_RGB_FXT1_3DFX* = 0x000086B0 - GL_COMPRESSED_RGBA_FXT1_3DFX* = 0x000086B1 # GL_APPLE_client_storage - GL_UNPACK_CLIENT_STORAGE_APPLE* = 0x000085B2 # GL_APPLE_element_array - GL_ELEMENT_ARRAY_APPLE* = 0x00008A0C - GL_ELEMENT_ARRAYtyp_APPLE* = 0x00008A0D - GL_ELEMENT_ARRAY_POINTER_APPLE* = 0x00008A0E # GL_APPLE_fence - GL_DRAW_PIXELS_APPLE* = 0x00008A0A - GL_FENCE_APPLE* = 0x00008A0B # GL_APPLE_specular_vector - GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE* = 0x000085B0 # GL_APPLE_transform_hint - GL_TRANSFORM_HINT_APPLE* = 0x000085B1 # GL_APPLE_vertex_array_object - GL_VERTEX_ARRAY_BINDING_APPLE* = 0x000085B5 # GL_APPLE_vertex_array_range - cGL_VERTEX_ARRAY_RANGE_APPLE* = 0x0000851D - GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE* = 0x0000851E - GL_VERTEX_ARRAY_STORAGE_HINT_APPLE* = 0x0000851F - GL_VERTEX_ARRAY_RANGE_POINTER_APPLE* = 0x00008521 - GL_STORAGE_CLIENT_APPLE* = 0x000085B4 - GL_STORAGE_CACHED_APPLE* = 0x000085BE - GL_STORAGE_SHARED_APPLE* = 0x000085BF # GL_APPLE_ycbcr_422 - GL_YCBCR_422_APPLE* = 0x000085B9 - GL_UNSIGNED_SHORT_8_8_APPLE* = 0x000085BA - GL_UNSIGNED_SHORT_8_8_REV_APPLE* = 0x000085BB # GL_APPLE_texture_range - GL_TEXTURE_RANGE_LENGTH_APPLE* = 0x000085B7 - GL_TEXTURE_RANGE_POINTER_APPLE* = 0x000085B8 - GL_TEXTURE_STORAGE_HINT_APPLE* = 0x000085BC - GL_STORAGE_PRIVATE_APPLE* = 0x000085BD # reuse GL_STORAGE_CACHED_APPLE - # reuse GL_STORAGE_SHARED_APPLE - # GL_APPLE_float_pixels - GL_HALF_APPLE* = 0x0000140B - GL_RGBA_FLOAT32_APPLE* = 0x00008814 - GL_RGB_FLOAT32_APPLE* = 0x00008815 - GL_ALPHA_FLOAT32_APPLE* = 0x00008816 - GL_INTENSITY_FLOAT32_APPLE* = 0x00008817 - GL_LUMINANCE_FLOAT32_APPLE* = 0x00008818 - GL_LUMINANCE_ALPHA_FLOAT32_APPLE* = 0x00008819 - GL_RGBA_FLOAT16_APPLE* = 0x0000881A - GL_RGB_FLOAT16_APPLE* = 0x0000881B - GL_ALPHA_FLOAT16_APPLE* = 0x0000881C - GL_INTENSITY_FLOAT16_APPLE* = 0x0000881D - GL_LUMINANCE_FLOAT16_APPLE* = 0x0000881E - GL_LUMINANCE_ALPHA_FLOAT16_APPLE* = 0x0000881F - GL_COLOR_FLOAT_APPLE* = 0x00008A0F # GL_APPLE_vertex_program_evaluators - GL_VERTEX_ATTRIB_MAP1_APPLE* = 0x00008A00 - GL_VERTEX_ATTRIB_MAP2_APPLE* = 0x00008A01 - GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE* = 0x00008A02 - GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE* = 0x00008A03 - GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE* = 0x00008A04 - GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE* = 0x00008A05 - GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE* = 0x00008A06 - GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE* = 0x00008A07 - GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE* = 0x00008A08 - GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE* = 0x00008A09 # GL_APPLE_aux_depth_stencil - GL_AUX_DEPTH_STENCIL_APPLE* = 0x00008A14 # GL_APPLE_object_purgeable - GL_BUFFER_OBJECT_APPLE* = 0x000085B3 - GL_RELEASED_APPLE* = 0x00008A19 - GL_VOLATILE_APPLE* = 0x00008A1A - GL_RETAINED_APPLE* = 0x00008A1B - GL_UNDEFINED_APPLE* = 0x00008A1C - GL_PURGEABLE_APPLE* = 0x00008A1D # GL_APPLE_row_bytes - GL_PACK_ROW_BYTES_APPLE* = 0x00008A15 - GL_UNPACK_ROW_BYTES_APPLE* = 0x00008A16 # GL_APPLE_rgb_422 - # reuse GL_UNSIGNED_SHORT_8_8_APPLE - # reuse GL_UNSIGNED_SHORT_8_8_REV_APPLE - # GL_ARB_depth_texture - GL_DEPTH_COMPONENT16_ARB* = 0x000081A5 - GL_DEPTH_COMPONENT24_ARB* = 0x000081A6 - GL_DEPTH_COMPONENT32_ARB* = 0x000081A7 - GL_TEXTURE_DEPTH_SIZE_ARB* = 0x0000884A - GL_DEPTH_TEXTURE_MODE_ARB* = 0x0000884B # GL_ARB_fragment_program - GL_FRAGMENT_PROGRAM_ARB* = 0x00008804 - GL_PROGRAM_ALU_INSTRUCTIONS_ARB* = 0x00008805 - GL_PROGRAM_TEX_INSTRUCTIONS_ARB* = 0x00008806 - GL_PROGRAM_TEX_INDIRECTIONS_ARB* = 0x00008807 - GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB* = 0x00008808 - GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB* = 0x00008809 - GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB* = 0x0000880A - GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB* = 0x0000880B - GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB* = 0x0000880C - GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB* = 0x0000880D - GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB* = 0x0000880E - GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB* = 0x0000880F - GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB* = 0x00008810 - GL_MAX_TEXTURE_COORDS_ARB* = 0x00008871 - GL_MAX_TEXTURE_IMAGE_UNITS_ARB* = 0x00008872 # GL_ARB_imaging - GL_CONSTANT_COLOR_ARB* = 0x00008001 - GL_ONE_MINUS_CONSTANT_COLOR* = 0x00008002 - GL_CONSTANT_ALPHA* = 0x00008003 - GL_ONE_MINUS_CONSTANT_ALPHA* = 0x00008004 - cGL_BLEND_COLOR* = 0x00008005 - GL_FUNC_ADD* = 0x00008006 - GL_MIN* = 0x00008007 - GL_MAX* = 0x00008008 - cGL_BLEND_EQUATION* = 0x00008009 - GL_FUNC_SUBTRACT* = 0x0000800A - GL_FUNC_REVERSE_SUBTRACT* = 0x0000800B - GL_CONVOLUTION_1D* = 0x00008010 - GL_CONVOLUTION_2D* = 0x00008011 - GL_SEPARABLE_2D* = 0x00008012 - GL_CONVOLUTION_BORDER_MODE* = 0x00008013 - GL_CONVOLUTION_FILTER_SCALE* = 0x00008014 - GL_CONVOLUTION_FILTER_BIAS* = 0x00008015 - GL_REDUCE* = 0x00008016 - GL_CONVOLUTION_FORMAT* = 0x00008017 - GL_CONVOLUTION_WIDTH* = 0x00008018 - GL_CONVOLUTION_HEIGHT* = 0x00008019 - GL_MAX_CONVOLUTION_WIDTH* = 0x0000801A - GL_MAX_CONVOLUTION_HEIGHT* = 0x0000801B - GL_POST_CONVOLUTION_RED_SCALE* = 0x0000801C - GL_POST_CONVOLUTION_GREEN_SCALE* = 0x0000801D - GL_POST_CONVOLUTION_BLUE_SCALE* = 0x0000801E - GL_POST_CONVOLUTION_ALPHA_SCALE* = 0x0000801F - GL_POST_CONVOLUTION_RED_BIAS* = 0x00008020 - GL_POST_CONVOLUTION_GREEN_BIAS* = 0x00008021 - GL_POST_CONVOLUTION_BLUE_BIAS* = 0x00008022 - GL_POST_CONVOLUTION_ALPHA_BIAS* = 0x00008023 - cGL_HISTOGRAM* = 0x00008024 - GL_PROXY_HISTOGRAM* = 0x00008025 - GL_HISTOGRAM_WIDTH* = 0x00008026 - GL_HISTOGRAM_FORMAT* = 0x00008027 - GL_HISTOGRAM_RED_SIZE* = 0x00008028 - GL_HISTOGRAM_GREEN_SIZE* = 0x00008029 - GL_HISTOGRAM_BLUE_SIZE* = 0x0000802A - GL_HISTOGRAM_ALPHA_SIZE* = 0x0000802B - GL_HISTOGRAM_LUMINANCE_SIZE* = 0x0000802C - GL_HISTOGRAM_SINK* = 0x0000802D - cGL_MINMAX* = 0x0000802E - GL_MINMAX_FORMAT* = 0x0000802F - GL_MINMAX_SINK* = 0x00008030 - GL_TABLE_TOO_LARGE* = 0x00008031 - GL_COLOR_MATRIX* = 0x000080B1 - GL_COLOR_MATRIX_STACK_DEPTH* = 0x000080B2 - GL_MAX_COLOR_MATRIX_STACK_DEPTH* = 0x000080B3 - GL_POST_COLOR_MATRIX_RED_SCALE* = 0x000080B4 - GL_POST_COLOR_MATRIX_GREEN_SCALE* = 0x000080B5 - GL_POST_COLOR_MATRIX_BLUE_SCALE* = 0x000080B6 - GL_POST_COLOR_MATRIX_ALPHA_SCALE* = 0x000080B7 - GL_POST_COLOR_MATRIX_RED_BIAS* = 0x000080B8 - GL_POST_COLOR_MATRIX_GREEN_BIAS* = 0x000080B9 - GL_POST_COLOR_MATRIX_BLUE_BIAS* = 0x000080BA - GL_POST_COLOR_MATRIX_ALPHA_BIAS* = 0x000080BB - cGL_COLOR_TABLE* = 0x000080D0 - GL_POST_CONVOLUTION_COLOR_TABLE* = 0x000080D1 - GL_POST_COLOR_MATRIX_COLOR_TABLE* = 0x000080D2 - GL_PROXY_COLOR_TABLE* = 0x000080D3 - GL_PROXY_POST_CONVOLUTION_COLOR_TABLE* = 0x000080D4 - GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE* = 0x000080D5 - GL_COLOR_TABLE_SCALE* = 0x000080D6 - GL_COLOR_TABLE_BIAS* = 0x000080D7 - GL_COLOR_TABLE_FORMAT* = 0x000080D8 - GL_COLOR_TABLE_WIDTH* = 0x000080D9 - GL_COLOR_TABLE_RED_SIZE* = 0x000080DA - GL_COLOR_TABLE_GREEN_SIZE* = 0x000080DB - GL_COLOR_TABLE_BLUE_SIZE* = 0x000080DC - GL_COLOR_TABLE_ALPHA_SIZE* = 0x000080DD - GL_COLOR_TABLE_LUMINANCE_SIZE* = 0x000080DE - GL_COLOR_TABLE_INTENSITY_SIZE* = 0x000080DF - GL_CONSTANT_BORDER* = 0x00008151 - GL_REPLICATE_BORDER* = 0x00008153 - GL_CONVOLUTION_BORDER_COLOR* = 0x00008154 # GL_ARB_matrix_palette - GL_MATRIX_PALETTE_ARB* = 0x00008840 - GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB* = 0x00008841 - GL_MAX_PALETTE_MATRICES_ARB* = 0x00008842 - cGL_CURRENT_PALETTE_MATRIX_ARB* = 0x00008843 - GL_MATRIX_INDEX_ARRAY_ARB* = 0x00008844 - GL_CURRENT_MATRIX_INDEX_ARB* = 0x00008845 - GL_MATRIX_INDEX_ARRAY_SIZE_ARB* = 0x00008846 - GL_MATRIX_INDEX_ARRAYtyp_ARB* = 0x00008847 - GL_MATRIX_INDEX_ARRAY_STRIDE_ARB* = 0x00008848 - GL_MATRIX_INDEX_ARRAY_POINTER_ARB* = 0x00008849 # GL_ARB_multisample - GL_MULTISAMPLE_ARB* = 0x0000809D - GL_SAMPLE_ALPHA_TO_COVERAGE_ARB* = 0x0000809E - GL_SAMPLE_ALPHA_TO_ONE_ARB* = 0x0000809F - cGL_SAMPLE_COVERAGE_ARB* = 0x000080A0 - GL_SAMPLE_BUFFERS_ARB* = 0x000080A8 - GL_SAMPLES_ARB* = 0x000080A9 - GL_SAMPLE_COVERAGE_VALUE_ARB* = 0x000080AA - GL_SAMPLE_COVERAGE_INVERT_ARB* = 0x000080AB - GL_MULTISAMPLE_BIT_ARB* = 0x20000000 # GL_ARB_multitexture - GL_TEXTURE0_ARB* = 0x000084C0 - GL_TEXTURE1_ARB* = 0x000084C1 - GL_TEXTURE2_ARB* = 0x000084C2 - GL_TEXTURE3_ARB* = 0x000084C3 - GL_TEXTURE4_ARB* = 0x000084C4 - GL_TEXTURE5_ARB* = 0x000084C5 - GL_TEXTURE6_ARB* = 0x000084C6 - GL_TEXTURE7_ARB* = 0x000084C7 - GL_TEXTURE8_ARB* = 0x000084C8 - GL_TEXTURE9_ARB* = 0x000084C9 - GL_TEXTURE10_ARB* = 0x000084CA - GL_TEXTURE11_ARB* = 0x000084CB - GL_TEXTURE12_ARB* = 0x000084CC - GL_TEXTURE13_ARB* = 0x000084CD - GL_TEXTURE14_ARB* = 0x000084CE - GL_TEXTURE15_ARB* = 0x000084CF - GL_TEXTURE16_ARB* = 0x000084D0 - GL_TEXTURE17_ARB* = 0x000084D1 - GL_TEXTURE18_ARB* = 0x000084D2 - GL_TEXTURE19_ARB* = 0x000084D3 - GL_TEXTURE20_ARB* = 0x000084D4 - GL_TEXTURE21_ARB* = 0x000084D5 - GL_TEXTURE22_ARB* = 0x000084D6 - GL_TEXTURE23_ARB* = 0x000084D7 - GL_TEXTURE24_ARB* = 0x000084D8 - GL_TEXTURE25_ARB* = 0x000084D9 - GL_TEXTURE26_ARB* = 0x000084DA - GL_TEXTURE27_ARB* = 0x000084DB - GL_TEXTURE28_ARB* = 0x000084DC - GL_TEXTURE29_ARB* = 0x000084DD - GL_TEXTURE30_ARB* = 0x000084DE - GL_TEXTURE31_ARB* = 0x000084DF - cGL_ACTIVE_TEXTURE_ARB* = 0x000084E0 - cGL_CLIENT_ACTIVE_TEXTURE_ARB* = 0x000084E1 - GL_MAX_TEXTURE_UNITS_ARB* = 0x000084E2 # GL_ARB_point_parameters - GL_POINT_SIZE_MIN_ARB* = 0x00008126 - GL_POINT_SIZE_MAX_ARB* = 0x00008127 - GL_POINT_FADE_THRESHOLD_SIZE_ARB* = 0x00008128 - GL_POINT_DISTANCE_ATTENUATION_ARB* = 0x00008129 # GL_ARB_shadow - GL_TEXTURE_COMPARE_MODE_ARB* = 0x0000884C - GL_TEXTURE_COMPARE_FUNC_ARB* = 0x0000884D - GL_COMPARE_R_TO_TEXTURE_ARB* = 0x0000884E # GL_ARB_shadow_ambient - GL_TEXTURE_COMPARE_FAIL_VALUE_ARB* = 0x000080BF # GL_ARB_texture_border_clamp - GL_CLAMP_TO_BORDER_ARB* = 0x0000812D # GL_ARB_texture_compression - GL_COMPRESSED_ALPHA_ARB* = 0x000084E9 - GL_COMPRESSED_LUMINANCE_ARB* = 0x000084EA - GL_COMPRESSED_LUMINANCE_ALPHA_ARB* = 0x000084EB - GL_COMPRESSED_INTENSITY_ARB* = 0x000084EC - GL_COMPRESSED_RGB_ARB* = 0x000084ED - GL_COMPRESSED_RGBA_ARB* = 0x000084EE - GL_TEXTURE_COMPRESSION_HINT_ARB* = 0x000084EF - GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB* = 0x000086A0 - GL_TEXTURE_COMPRESSED_ARB* = 0x000086A1 - GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB* = 0x000086A2 - GL_COMPRESSED_TEXTURE_FORMATS_ARB* = 0x000086A3 # GL_ARB_texture_cube_map - GL_NORMAL_MAP_ARB* = 0x00008511 - GL_REFLECTION_MAP_ARB* = 0x00008512 - GL_TEXTURE_CUBE_MAP_ARB* = 0x00008513 - GL_TEXTURE_BINDING_CUBE_MAP_ARB* = 0x00008514 - GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB* = 0x00008515 - GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB* = 0x00008516 - GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB* = 0x00008517 - GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB* = 0x00008518 - GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB* = 0x00008519 - GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB* = 0x0000851A - GL_PROXY_TEXTURE_CUBE_MAP_ARB* = 0x0000851B - GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB* = 0x0000851C # GL_ARB_texture_env_combine - GL_COMBINE_ARB* = 0x00008570 - GL_COMBINE_RGB_ARB* = 0x00008571 - GL_COMBINE_ALPHA_ARB* = 0x00008572 - GL_SOURCE0_RGB_ARB* = 0x00008580 - GL_SOURCE1_RGB_ARB* = 0x00008581 - GL_SOURCE2_RGB_ARB* = 0x00008582 - GL_SOURCE0_ALPHA_ARB* = 0x00008588 - GL_SOURCE1_ALPHA_ARB* = 0x00008589 - GL_SOURCE2_ALPHA_ARB* = 0x0000858A - GL_OPERAND0_RGB_ARB* = 0x00008590 - GL_OPERAND1_RGB_ARB* = 0x00008591 - GL_OPERAND2_RGB_ARB* = 0x00008592 - GL_OPERAND0_ALPHA_ARB* = 0x00008598 - GL_OPERAND1_ALPHA_ARB* = 0x00008599 - GL_OPERAND2_ALPHA_ARB* = 0x0000859A - GL_RGB_SCALE_ARB* = 0x00008573 - GL_ADD_SIGNED_ARB* = 0x00008574 - GL_INTERPOLATE_ARB* = 0x00008575 - GL_SUBTRACT_ARB* = 0x000084E7 - GL_CONSTANT_ARB* = 0x00008576 - GL_PRIMARY_COLOR_ARB* = 0x00008577 - GL_PREVIOUS_ARB* = 0x00008578 # GL_ARB_texture_env_dot3 - GL_DOT3_RGB_ARB* = 0x000086AE - GL_DOT3_RGBA_ARB* = 0x000086AF # GL_ARB_texture_mirrored_repeat - GL_MIRRORED_REPEAT_ARB* = 0x00008370 # GL_ARB_transpose_matrix - GL_TRANSPOSE_MODELVIEW_MATRIX_ARB* = 0x000084E3 - GL_TRANSPOSE_PROJECTION_MATRIX_ARB* = 0x000084E4 - GL_TRANSPOSE_TEXTURE_MATRIX_ARB* = 0x000084E5 - GL_TRANSPOSE_COLOR_MATRIX_ARB* = 0x000084E6 # GL_ARB_vertex_blend - GL_MAX_VERTEX_UNITS_ARB* = 0x000086A4 - GL_ACTIVE_VERTEX_UNITS_ARB* = 0x000086A5 - GL_WEIGHT_SUM_UNITY_ARB* = 0x000086A6 - cGL_VERTEX_BLEND_ARB* = 0x000086A7 - GL_CURRENT_WEIGHT_ARB* = 0x000086A8 - GL_WEIGHT_ARRAYtyp_ARB* = 0x000086A9 - GL_WEIGHT_ARRAY_STRIDE_ARB* = 0x000086AA - GL_WEIGHT_ARRAY_SIZE_ARB* = 0x000086AB - GL_WEIGHT_ARRAY_POINTER_ARB* = 0x000086AC - GL_WEIGHT_ARRAY_ARB* = 0x000086AD - GL_MODELVIEW0_ARB* = 0x00001700 - GL_MODELVIEW1_ARB* = 0x0000850A - GL_MODELVIEW2_ARB* = 0x00008722 - GL_MODELVIEW3_ARB* = 0x00008723 - GL_MODELVIEW4_ARB* = 0x00008724 - GL_MODELVIEW5_ARB* = 0x00008725 - GL_MODELVIEW6_ARB* = 0x00008726 - GL_MODELVIEW7_ARB* = 0x00008727 - GL_MODELVIEW8_ARB* = 0x00008728 - GL_MODELVIEW9_ARB* = 0x00008729 - GL_MODELVIEW10_ARB* = 0x0000872A - GL_MODELVIEW11_ARB* = 0x0000872B - GL_MODELVIEW12_ARB* = 0x0000872C - GL_MODELVIEW13_ARB* = 0x0000872D - GL_MODELVIEW14_ARB* = 0x0000872E - GL_MODELVIEW15_ARB* = 0x0000872F - GL_MODELVIEW16_ARB* = 0x00008730 - GL_MODELVIEW17_ARB* = 0x00008731 - GL_MODELVIEW18_ARB* = 0x00008732 - GL_MODELVIEW19_ARB* = 0x00008733 - GL_MODELVIEW20_ARB* = 0x00008734 - GL_MODELVIEW21_ARB* = 0x00008735 - GL_MODELVIEW22_ARB* = 0x00008736 - GL_MODELVIEW23_ARB* = 0x00008737 - GL_MODELVIEW24_ARB* = 0x00008738 - GL_MODELVIEW25_ARB* = 0x00008739 - GL_MODELVIEW26_ARB* = 0x0000873A - GL_MODELVIEW27_ARB* = 0x0000873B - GL_MODELVIEW28_ARB* = 0x0000873C - GL_MODELVIEW29_ARB* = 0x0000873D - GL_MODELVIEW30_ARB* = 0x0000873E - GL_MODELVIEW31_ARB* = 0x0000873F # GL_ARB_vertex_buffer_object - GL_BUFFER_SIZE_ARB* = 0x00008764 - GL_BUFFER_USAGE_ARB* = 0x00008765 - GL_ARRAY_BUFFER_ARB* = 0x00008892 - GL_ELEMENT_ARRAY_BUFFER_ARB* = 0x00008893 - GL_ARRAY_BUFFER_BINDING_ARB* = 0x00008894 - GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB* = 0x00008895 - GL_VERTEX_ARRAY_BUFFER_BINDING_ARB* = 0x00008896 - GL_NORMAL_ARRAY_BUFFER_BINDING_ARB* = 0x00008897 - GL_COLOR_ARRAY_BUFFER_BINDING_ARB* = 0x00008898 - GL_INDEX_ARRAY_BUFFER_BINDING_ARB* = 0x00008899 - GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB* = 0x0000889A - GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB* = 0x0000889B - GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB* = 0x0000889C - GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB* = 0x0000889D - GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB* = 0x0000889E - GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB* = 0x0000889F - GL_READ_ONLY_ARB* = 0x000088B8 - GL_WRITE_ONLY_ARB* = 0x000088B9 - GL_READ_WRITE_ARB* = 0x000088BA - GL_BUFFER_ACCESS_ARB* = 0x000088BB - GL_BUFFER_MAPPED_ARB* = 0x000088BC - GL_BUFFER_MAP_POINTER_ARB* = 0x000088BD - GL_STREAM_DRAW_ARB* = 0x000088E0 - GL_STREAM_READ_ARB* = 0x000088E1 - GL_STREAM_COPY_ARB* = 0x000088E2 - GL_STATIC_DRAW_ARB* = 0x000088E4 - GL_STATIC_READ_ARB* = 0x000088E5 - GL_STATIC_COPY_ARB* = 0x000088E6 - GL_DYNAMIC_DRAW_ARB* = 0x000088E8 - GL_DYNAMIC_READ_ARB* = 0x000088E9 - GL_DYNAMIC_COPY_ARB* = 0x000088EA # GL_ARB_vertex_program - GL_COLOR_SUM_ARB* = 0x00008458 - GL_VERTEX_PROGRAM_ARB* = 0x00008620 - GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB* = 0x00008622 - GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB* = 0x00008623 - GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB* = 0x00008624 - GL_VERTEX_ATTRIB_ARRAYtyp_ARB* = 0x00008625 - GL_CURRENT_VERTEX_ATTRIB_ARB* = 0x00008626 - GL_PROGRAM_LENGTH_ARB* = 0x00008627 - cGL_PROGRAM_STRING_ARB* = 0x00008628 - GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB* = 0x0000862E - GL_MAX_PROGRAM_MATRICES_ARB* = 0x0000862F - GL_CURRENT_MATRIX_STACK_DEPTH_ARB* = 0x00008640 - GL_CURRENT_MATRIX_ARB* = 0x00008641 - GL_VERTEX_PROGRAM_POINT_SIZE_ARB* = 0x00008642 - GL_VERTEX_PROGRAM_TWO_SIDE_ARB* = 0x00008643 - GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB* = 0x00008645 - GL_PROGRAM_ERROR_POSITION_ARB* = 0x0000864B - GL_PROGRAM_BINDING_ARB* = 0x00008677 - GL_MAX_VERTEX_ATTRIBS_ARB* = 0x00008869 - GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB* = 0x0000886A - GL_PROGRAM_ERROR_STRING_ARB* = 0x00008874 - GL_PROGRAM_FORMAT_ASCII_ARB* = 0x00008875 - GL_PROGRAM_FORMAT_ARB* = 0x00008876 - GL_PROGRAM_INSTRUCTIONS_ARB* = 0x000088A0 - GL_MAX_PROGRAM_INSTRUCTIONS_ARB* = 0x000088A1 - GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB* = 0x000088A2 - GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB* = 0x000088A3 - GL_PROGRAM_TEMPORARIES_ARB* = 0x000088A4 - GL_MAX_PROGRAM_TEMPORARIES_ARB* = 0x000088A5 - GL_PROGRAM_NATIVE_TEMPORARIES_ARB* = 0x000088A6 - GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB* = 0x000088A7 - GL_PROGRAM_PARAMETERS_ARB* = 0x000088A8 - GL_MAX_PROGRAM_PARAMETERS_ARB* = 0x000088A9 - GL_PROGRAM_NATIVE_PARAMETERS_ARB* = 0x000088AA - GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB* = 0x000088AB - GL_PROGRAM_ATTRIBS_ARB* = 0x000088AC - GL_MAX_PROGRAM_ATTRIBS_ARB* = 0x000088AD - GL_PROGRAM_NATIVE_ATTRIBS_ARB* = 0x000088AE - GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB* = 0x000088AF - GL_PROGRAM_ADDRESS_REGISTERS_ARB* = 0x000088B0 - GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB* = 0x000088B1 - GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB* = 0x000088B2 - GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB* = 0x000088B3 - GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB* = 0x000088B4 - GL_MAX_PROGRAM_ENV_PARAMETERS_ARB* = 0x000088B5 - GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB* = 0x000088B6 - GL_TRANSPOSE_CURRENT_MATRIX_ARB* = 0x000088B7 - GL_MATRIX0_ARB* = 0x000088C0 - GL_MATRIX1_ARB* = 0x000088C1 - GL_MATRIX2_ARB* = 0x000088C2 - GL_MATRIX3_ARB* = 0x000088C3 - GL_MATRIX4_ARB* = 0x000088C4 - GL_MATRIX5_ARB* = 0x000088C5 - GL_MATRIX6_ARB* = 0x000088C6 - GL_MATRIX7_ARB* = 0x000088C7 - GL_MATRIX8_ARB* = 0x000088C8 - GL_MATRIX9_ARB* = 0x000088C9 - GL_MATRIX10_ARB* = 0x000088CA - GL_MATRIX11_ARB* = 0x000088CB - GL_MATRIX12_ARB* = 0x000088CC - GL_MATRIX13_ARB* = 0x000088CD - GL_MATRIX14_ARB* = 0x000088CE - GL_MATRIX15_ARB* = 0x000088CF - GL_MATRIX16_ARB* = 0x000088D0 - GL_MATRIX17_ARB* = 0x000088D1 - GL_MATRIX18_ARB* = 0x000088D2 - GL_MATRIX19_ARB* = 0x000088D3 - GL_MATRIX20_ARB* = 0x000088D4 - GL_MATRIX21_ARB* = 0x000088D5 - GL_MATRIX22_ARB* = 0x000088D6 - GL_MATRIX23_ARB* = 0x000088D7 - GL_MATRIX24_ARB* = 0x000088D8 - GL_MATRIX25_ARB* = 0x000088D9 - GL_MATRIX26_ARB* = 0x000088DA - GL_MATRIX27_ARB* = 0x000088DB - GL_MATRIX28_ARB* = 0x000088DC - GL_MATRIX29_ARB* = 0x000088DD - GL_MATRIX30_ARB* = 0x000088DE - GL_MATRIX31_ARB* = 0x000088DF # GL_ARB_draw_buffers - GL_MAX_DRAW_BUFFERS_ARB* = 0x00008824 - GL_DRAW_BUFFER0_ARB* = 0x00008825 - GL_DRAW_BUFFER1_ARB* = 0x00008826 - GL_DRAW_BUFFER2_ARB* = 0x00008827 - GL_DRAW_BUFFER3_ARB* = 0x00008828 - GL_DRAW_BUFFER4_ARB* = 0x00008829 - GL_DRAW_BUFFER5_ARB* = 0x0000882A - GL_DRAW_BUFFER6_ARB* = 0x0000882B - GL_DRAW_BUFFER7_ARB* = 0x0000882C - GL_DRAW_BUFFER8_ARB* = 0x0000882D - GL_DRAW_BUFFER9_ARB* = 0x0000882E - GL_DRAW_BUFFER10_ARB* = 0x0000882F - GL_DRAW_BUFFER11_ARB* = 0x00008830 - GL_DRAW_BUFFER12_ARB* = 0x00008831 - GL_DRAW_BUFFER13_ARB* = 0x00008832 - GL_DRAW_BUFFER14_ARB* = 0x00008833 - GL_DRAW_BUFFER15_ARB* = 0x00008834 # GL_ARB_texture_rectangle - GL_TEXTURE_RECTANGLE_ARB* = 0x000084F5 - GL_TEXTURE_BINDING_RECTANGLE_ARB* = 0x000084F6 - GL_PROXY_TEXTURE_RECTANGLE_ARB* = 0x000084F7 - GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB* = 0x000084F8 # GL_ARB_color_buffer_float - GL_RGBA_FLOAT_MODE_ARB* = 0x00008820 - GL_CLAMP_VERTEX_COLOR_ARB* = 0x0000891A - GL_CLAMP_FRAGMENT_COLOR_ARB* = 0x0000891B - GL_CLAMP_READ_COLOR_ARB* = 0x0000891C - GL_FIXED_ONLY_ARB* = 0x0000891D - WGLtyp_RGBA_FLOAT_ARB* = 0x000021A0 - GLX_RGBA_FLOATtyp* = 0x000020B9 - GLX_RGBA_FLOAT_BIT* = 0x00000004 # GL_ARB_half_float_pixel - GL_HALF_FLOAT_ARB* = 0x0000140B # GL_ARB_texture_float - GL_TEXTURE_REDtyp_ARB* = 0x00008C10 - GL_TEXTURE_GREENtyp_ARB* = 0x00008C11 - GL_TEXTURE_BLUEtyp_ARB* = 0x00008C12 - GL_TEXTURE_ALPHAtyp_ARB* = 0x00008C13 - GL_TEXTURE_LUMINANCEtyp_ARB* = 0x00008C14 - GL_TEXTURE_INTENSITYtyp_ARB* = 0x00008C15 - GL_TEXTURE_DEPTHtyp_ARB* = 0x00008C16 - GL_UNSIGNED_NORMALIZED_ARB* = 0x00008C17 - GL_RGBA32F_ARB* = 0x00008814 - GL_RGB32F_ARB* = 0x00008815 - GL_ALPHA32F_ARB* = 0x00008816 - GL_INTENSITY32F_ARB* = 0x00008817 - GL_LUMINANCE32F_ARB* = 0x00008818 - GL_LUMINANCE_ALPHA32F_ARB* = 0x00008819 - GL_RGBA16F_ARB* = 0x0000881A - GL_RGB16F_ARB* = 0x0000881B - GL_ALPHA16F_ARB* = 0x0000881C - GL_INTENSITY16F_ARB* = 0x0000881D - GL_LUMINANCE16F_ARB* = 0x0000881E - GL_LUMINANCE_ALPHA16F_ARB* = 0x0000881F # GL_ARB_pixel_buffer_object - GL_PIXEL_PACK_BUFFER_ARB* = 0x000088EB - GL_PIXEL_UNPACK_BUFFER_ARB* = 0x000088EC - GL_PIXEL_PACK_BUFFER_BINDING_ARB* = 0x000088ED - GL_PIXEL_UNPACK_BUFFER_BINDING_ARB* = 0x000088EF # GL_ARB_depth_buffer_float - GL_DEPTH_COMPONENT32F* = 0x00008CAC - GL_DEPTH32F_STENCIL8* = 0x00008CAD - GL_FLOAT_32_UNSIGNED_INT_24_8_REV* = 0x00008DAD # GL_ARB_framebuffer_object - GL_INVALID_FRAMEBUFFER_OPERATION* = 0x00000506 - GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING* = 0x00008210 - GL_FRAMEBUFFER_ATTACHMENT_COMPONENTtyp* = 0x00008211 - GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE* = 0x00008212 - GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE* = 0x00008213 - GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE* = 0x00008214 - GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE* = 0x00008215 - GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE* = 0x00008216 - GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE* = 0x00008217 - GL_FRAMEBUFFER_DEFAULT* = 0x00008218 - GL_FRAMEBUFFER_UNDEFINED* = 0x00008219 - GL_DEPTH_STENCIL_ATTACHMENT* = 0x0000821A - GL_MAX_RENDERBUFFER_SIZE* = 0x000084E8 - GL_DEPTH_STENCIL* = 0x000084F9 - GL_UNSIGNED_INT_24_8* = 0x000084FA - GL_DEPTH24_STENCIL8* = 0x000088F0 - GL_TEXTURE_STENCIL_SIZE* = 0x000088F1 - GL_TEXTURE_REDtyp* = 0x00008C10 - GL_TEXTURE_GREENtyp* = 0x00008C11 - GL_TEXTURE_BLUEtyp* = 0x00008C12 - GL_TEXTURE_ALPHAtyp* = 0x00008C13 - GL_TEXTURE_DEPTHtyp* = 0x00008C16 - GL_UNSIGNED_NORMALIZED* = 0x00008C17 - GL_FRAMEBUFFER_BINDING* = 0x00008CA6 - GL_DRAW_FRAMEBUFFER_BINDING* = GL_FRAMEBUFFER_BINDING - GL_RENDERBUFFER_BINDING* = 0x00008CA7 - GL_READ_FRAMEBUFFER* = 0x00008CA8 - GL_DRAW_FRAMEBUFFER* = 0x00008CA9 - GL_READ_FRAMEBUFFER_BINDING* = 0x00008CAA - GL_RENDERBUFFER_SAMPLES* = 0x00008CAB - GL_FRAMEBUFFER_ATTACHMENT_OBJECTtyp* = 0x00008CD0 - GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME* = 0x00008CD1 - GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL* = 0x00008CD2 - GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE* = 0x00008CD3 - GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER* = 0x00008CD4 - GL_FRAMEBUFFER_COMPLETE* = 0x00008CD5 - GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT* = 0x00008CD6 - GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT* = 0x00008CD7 - GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER* = 0x00008CDB - GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER* = 0x00008CDC - GL_FRAMEBUFFER_UNSUPPORTED* = 0x00008CDD - GL_MAX_COLOR_ATTACHMENTS* = 0x00008CDF - GL_COLOR_ATTACHMENT0* = 0x00008CE0 - GL_COLOR_ATTACHMENT1* = 0x00008CE1 - GL_COLOR_ATTACHMENT2* = 0x00008CE2 - GL_COLOR_ATTACHMENT3* = 0x00008CE3 - GL_COLOR_ATTACHMENT4* = 0x00008CE4 - GL_COLOR_ATTACHMENT5* = 0x00008CE5 - GL_COLOR_ATTACHMENT6* = 0x00008CE6 - GL_COLOR_ATTACHMENT7* = 0x00008CE7 - GL_COLOR_ATTACHMENT8* = 0x00008CE8 - GL_COLOR_ATTACHMENT9* = 0x00008CE9 - GL_COLOR_ATTACHMENT10* = 0x00008CEA - GL_COLOR_ATTACHMENT11* = 0x00008CEB - GL_COLOR_ATTACHMENT12* = 0x00008CEC - GL_COLOR_ATTACHMENT13* = 0x00008CED - GL_COLOR_ATTACHMENT14* = 0x00008CEE - GL_COLOR_ATTACHMENT15* = 0x00008CEF - GL_DEPTH_ATTACHMENT* = 0x00008D00 - GL_STENCIL_ATTACHMENT* = 0x00008D20 - GL_FRAMEBUFFER* = 0x00008D40 - GL_RENDERBUFFER* = 0x00008D41 - GL_RENDERBUFFER_WIDTH* = 0x00008D42 - GL_RENDERBUFFER_HEIGHT* = 0x00008D43 - GL_RENDERBUFFER_INTERNAL_FORMAT* = 0x00008D44 - GL_STENCIL_INDEX1* = 0x00008D46 - GL_STENCIL_INDEX4* = 0x00008D47 - GL_STENCIL_INDEX8* = 0x00008D48 - GL_STENCIL_INDEX16* = 0x00008D49 - GL_RENDERBUFFER_RED_SIZE* = 0x00008D50 - GL_RENDERBUFFER_GREEN_SIZE* = 0x00008D51 - GL_RENDERBUFFER_BLUE_SIZE* = 0x00008D52 - GL_RENDERBUFFER_ALPHA_SIZE* = 0x00008D53 - GL_RENDERBUFFER_DEPTH_SIZE* = 0x00008D54 - GL_RENDERBUFFER_STENCIL_SIZE* = 0x00008D55 - GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE* = 0x00008D56 - GL_MAX_SAMPLES* = 0x00008D57 - GL_INDEX* = 0x00008222 - GL_TEXTURE_LUMINANCEtyp* = 0x00008C14 - GL_TEXTURE_INTENSITYtyp* = 0x00008C15 # GL_ARB_framebuffer_sRGB - GL_FRAMEBUFFER_SRGB* = 0x00008DB9 # GL_ARB_geometry_shader4 - GL_LINES_ADJACENCY_ARB* = 0x0000000A - GL_LINE_STRIP_ADJACENCY_ARB* = 0x0000000B - GL_TRIANGLES_ADJACENCY_ARB* = 0x0000000C - GL_TRIANGLE_STRIP_ADJACENCY_ARB* = 0x0000000D - GL_PROGRAM_POINT_SIZE_ARB* = 0x00008642 - GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB* = 0x00008C29 - GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB* = 0x00008DA7 - GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB* = 0x00008DA8 - GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB* = 0x00008DA9 - GL_GEOMETRY_SHADER_ARB* = 0x00008DD9 - GL_GEOMETRY_VERTICES_OUT_ARB* = 0x00008DDA - GL_GEOMETRY_INPUTtyp_ARB* = 0x00008DDB - GL_GEOMETRY_OUTPUTtyp_ARB* = 0x00008DDC - GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB* = 0x00008DDD - GL_MAX_VERTEX_VARYING_COMPONENTS_ARB* = 0x00008DDE - GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB* = 0x00008DDF - GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB* = 0x00008DE0 - GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB* = 0x00008DE1 # reuse - # GL_MAX_VARYING_COMPONENTS - # reuse - # GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER - # - # GL_ARB_half_float_vertex - GL_HALF_FLOAT* = 0x0000140B # GL_ARB_instanced_arrays - GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB* = 0x000088FE # GL_ARB_map_buffer_range - GL_MAP_READ_BIT* = 0x00000001 - GL_MAP_WRITE_BIT* = 0x00000002 - GL_MAP_INVALIDATE_RANGE_BIT* = 0x00000004 - GL_MAP_INVALIDATE_BUFFER_BIT* = 0x00000008 - GL_MAP_FLUSH_EXPLICIT_BIT* = 0x00000010 - GL_MAP_UNSYNCHRONIZED_BIT* = 0x00000020 # GL_ARB_texture_buffer_object - GL_TEXTURE_BUFFER_ARB* = 0x00008C2A - GL_MAX_TEXTURE_BUFFER_SIZE_ARB* = 0x00008C2B - GL_TEXTURE_BINDING_BUFFER_ARB* = 0x00008C2C - GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB* = 0x00008C2D - GL_TEXTURE_BUFFER_FORMAT_ARB* = 0x00008C2E # GL_ARB_texture_compression_rgtc - GL_COMPRESSED_RED_RGTC1* = 0x00008DBB - GL_COMPRESSED_SIGNED_RED_RGTC1* = 0x00008DBC - GL_COMPRESSED_RG_RGTC2* = 0x00008DBD - GL_COMPRESSED_SIGNED_RG_RGTC2* = 0x00008DBE # GL_ARB_texture_rg - GL_RG* = 0x00008227 - GL_RG_INTEGER* = 0x00008228 - GL_R8* = 0x00008229 - GL_R16* = 0x0000822A - GL_RG8* = 0x0000822B - GL_RG16* = 0x0000822C - GL_R16F* = 0x0000822D - GL_R32F* = 0x0000822E - GL_RG16F* = 0x0000822F - GL_RG32F* = 0x00008230 - GL_R8I* = 0x00008231 - GL_R8UI* = 0x00008232 - GL_R16I* = 0x00008233 - GL_R16UI* = 0x00008234 - GL_R32I* = 0x00008235 - GL_R32UI* = 0x00008236 - GL_RG8I* = 0x00008237 - GL_RG8UI* = 0x00008238 - GL_RG16I* = 0x00008239 - GL_RG16UI* = 0x0000823A - GL_RG32I* = 0x0000823B - GL_RG32UI* = 0x0000823C # GL_ARB_vertex_array_object - GL_VERTEX_ARRAY_BINDING* = 0x000085B5 # GL_ARB_uniform_buffer_object - GL_UNIFORM_BUFFER* = 0x00008A11 - GL_UNIFORM_BUFFER_BINDING* = 0x00008A28 - GL_UNIFORM_BUFFER_START* = 0x00008A29 - GL_UNIFORM_BUFFER_SIZE* = 0x00008A2A - GL_MAX_VERTEX_UNIFORM_BLOCKS* = 0x00008A2B - GL_MAX_GEOMETRY_UNIFORM_BLOCKS* = 0x00008A2C - GL_MAX_FRAGMENT_UNIFORM_BLOCKS* = 0x00008A2D - GL_MAX_COMBINED_UNIFORM_BLOCKS* = 0x00008A2E - GL_MAX_UNIFORM_BUFFER_BINDINGS* = 0x00008A2F - GL_MAX_UNIFORM_BLOCK_SIZE* = 0x00008A30 - GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS* = 0x00008A31 - GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS* = 0x00008A32 - GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS* = 0x00008A33 - GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT* = 0x00008A34 - GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH* = 0x00008A35 - GL_ACTIVE_UNIFORM_BLOCKS* = 0x00008A36 - GL_UNIFORMtyp* = 0x00008A37 - GL_UNIFORM_SIZE* = 0x00008A38 - GL_UNIFORM_NAME_LENGTH* = 0x00008A39 - GL_UNIFORM_BLOCK_INDEX* = 0x00008A3A - GL_UNIFORM_OFFSET* = 0x00008A3B - GL_UNIFORM_ARRAY_STRIDE* = 0x00008A3C - GL_UNIFORM_MATRIX_STRIDE* = 0x00008A3D - GL_UNIFORM_IS_ROW_MAJOR* = 0x00008A3E - cGL_UNIFORM_BLOCK_BINDING* = 0x00008A3F - GL_UNIFORM_BLOCK_DATA_SIZE* = 0x00008A40 - GL_UNIFORM_BLOCK_NAME_LENGTH* = 0x00008A41 - GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS* = 0x00008A42 - GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES* = 0x00008A43 - GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER* = 0x00008A44 - GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER* = 0x00008A45 - GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER* = 0x00008A46 - GL_INVALID_INDEX* = 0xFFFFFFFF # GL_ARB_compatibility - # ARB_compatibility just defines tokens from core 3.0 - # GL_ARB_copy_buffer - GL_COPY_READ_BUFFER* = 0x00008F36 - GL_COPY_WRITE_BUFFER* = 0x00008F37 # GL_ARB_depth_clamp - GL_DEPTH_CLAMP* = 0x0000864F # GL_ARB_provoking_vertex - GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION* = 0x00008E4C - GL_FIRST_VERTEX_CONVENTION* = 0x00008E4D - GL_LAST_VERTEX_CONVENTION* = 0x00008E4E - cGL_PROVOKING_VERTEX* = 0x00008E4F # GL_ARB_seamless_cube_map - GL_TEXTURE_CUBE_MAP_SEAMLESS* = 0x0000884F # GL_ARB_sync - GL_MAX_SERVER_WAIT_TIMEOUT* = 0x00009111 - GL_OBJECTtyp* = 0x00009112 - GL_SYNC_CONDITION* = 0x00009113 - GL_SYNC_STATUS* = 0x00009114 - GL_SYNC_FLAGS* = 0x00009115 - GL_SYNC_FENCE* = 0x00009116 - GL_SYNC_GPU_COMMANDS_COMPLETE* = 0x00009117 - GL_UNSIGNALED* = 0x00009118 - GL_SIGNALED* = 0x00009119 - GL_ALREADY_SIGNALED* = 0x0000911A - GL_TIMEOUT_EXPIRED* = 0x0000911B - GL_CONDITION_SATISFIED* = 0x0000911C - GL_WAIT_FAILED* = 0x0000911D - GL_SYNC_FLUSH_COMMANDS_BIT* = 0x00000001 - GL_TIMEOUT_IGNORED* = int64(- 1) # GL_ARB_texture_multisample - GL_SAMPLE_POSITION* = 0x00008E50 - GL_SAMPLE_MASK* = 0x00008E51 - GL_SAMPLE_MASK_VALUE* = 0x00008E52 - GL_MAX_SAMPLE_MASK_WORDS* = 0x00008E59 - GL_TEXTURE_2D_MULTISAMPLE* = 0x00009100 - GL_PROXY_TEXTURE_2D_MULTISAMPLE* = 0x00009101 - GL_TEXTURE_2D_MULTISAMPLE_ARRAY* = 0x00009102 - GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY* = 0x00009103 - GL_TEXTURE_BINDING_2D_MULTISAMPLE* = 0x00009104 - GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY* = 0x00009105 - GL_TEXTURE_SAMPLES* = 0x00009106 - GL_TEXTURE_FIXED_SAMPLE_LOCATIONS* = 0x00009107 - GL_SAMPLER_2D_MULTISAMPLE* = 0x00009108 - GL_INT_SAMPLER_2D_MULTISAMPLE* = 0x00009109 - GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE* = 0x0000910A - GL_SAMPLER_2D_MULTISAMPLE_ARRAY* = 0x0000910B - GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY* = 0x0000910C - GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY* = 0x0000910D - GL_MAX_COLOR_TEXTURE_SAMPLES* = 0x0000910E - GL_MAX_DEPTH_TEXTURE_SAMPLES* = 0x0000910F - GL_MAX_INTEGER_SAMPLES* = 0x00009110 # GL_ARB_vertex_array_bgra - # reuse GL_BGRA - # GL_ARB_sample_shading - GL_SAMPLE_SHADING_ARB* = 0x00008C36 - GL_MIN_SAMPLE_SHADING_VALUE_ARB* = 0x00008C37 # GL_ARB_texture_cube_map_array - GL_TEXTURE_CUBE_MAP_ARRAY_ARB* = 0x00009009 - GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB* = 0x0000900A - GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB* = 0x0000900B - GL_SAMPLER_CUBE_MAP_ARRAY_ARB* = 0x0000900C - GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB* = 0x0000900D - GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB* = 0x0000900E - GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB* = 0x0000900F # GL_ARB_texture_gather - GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB* = 0x00008E5E - GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB* = 0x00008E5F # - # GL_ARB_shading_language_include - GL_SHADER_INCLUDE_ARB* = 0x00008DAE - GL_NAMED_STRING_LENGTH_ARB* = 0x00008DE9 - GL_NAMED_STRINGtyp_ARB* = 0x00008DEA # GL_ARB_texture_compression_bptc - GL_COMPRESSED_RGBA_BPTC_UNORM_ARB* = 0x00008E8C - GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB* = 0x00008E8D - GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB* = 0x00008E8E - GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB* = 0x00008E8F # - # GL_ARB_blend_func_extended - GL_SRC1_COLOR* = 0x000088F9 # reuse GL_SRC1_ALPHA - GL_ONE_MINUS_SRC1_COLOR* = 0x000088FA - GL_ONE_MINUS_SRC1_ALPHA* = 0x000088FB - GL_MAX_DUAL_SOURCE_DRAW_BUFFERS* = 0x000088FC # GL_ARB_occlusion_query2 - GL_ANY_SAMPLES_PASSED* = 0x00008C2F # GL_ARB_sampler_objects - GL_SAMPLER_BINDING* = 0x00008919 # GL_ARB_texture_rgb10_a2ui - GL_RGB10_A2UI* = 0x0000906F # GL_ARB_texture_swizzle - GL_TEXTURE_SWIZZLE_R* = 0x00008E42 - GL_TEXTURE_SWIZZLE_G* = 0x00008E43 - GL_TEXTURE_SWIZZLE_B* = 0x00008E44 - GL_TEXTURE_SWIZZLE_A* = 0x00008E45 - GL_TEXTURE_SWIZZLE_RGBA* = 0x00008E46 # GL_ARB_timer_query - GL_TIME_ELAPSED* = 0x000088BF - GL_TIMESTAMP* = 0x00008E28 # GL_ARB_vertextyp_2_10_10_10_rev - # reuse GL_UNSIGNED_INT_2_10_10_10_REV - GL_INT_2_10_10_10_REV* = 0x00008D9F # GL_ARB_draw_indirect - GL_DRAW_INDIRECT_BUFFER* = 0x00008F3F - GL_DRAW_INDIRECT_BUFFER_BINDING* = 0x00008F43 # GL_ARB_gpu_shader5 - GL_GEOMETRY_SHADER_INVOCATIONS* = 0x0000887F - GL_MAX_GEOMETRY_SHADER_INVOCATIONS* = 0x00008E5A - GL_MIN_FRAGMENT_INTERPOLATION_OFFSET* = 0x00008E5B - GL_MAX_FRAGMENT_INTERPOLATION_OFFSET* = 0x00008E5C - GL_FRAGMENT_INTERPOLATION_OFFSET_BITS* = 0x00008E5D # reuse GL_MAX_VERTEX_STREAMS - # GL_ARB_gpu_shader_fp64 - # reuse GL_DOUBLE - GL_DOUBLE_VEC2* = 0x00008FFC - GL_DOUBLE_VEC3* = 0x00008FFD - GL_DOUBLE_VEC4* = 0x00008FFE - GL_DOUBLE_MAT2* = 0x00008F46 - GL_DOUBLE_MAT3* = 0x00008F47 - GL_DOUBLE_MAT4* = 0x00008F48 - GL_DOUBLE_MAT2x3* = 0x00008F49 - GL_DOUBLE_MAT2x4* = 0x00008F4A - GL_DOUBLE_MAT3x2* = 0x00008F4B - GL_DOUBLE_MAT3x4* = 0x00008F4C - GL_DOUBLE_MAT4x2* = 0x00008F4D - GL_DOUBLE_MAT4x3* = 0x00008F4E # GL_ARB_shader_subroutine - GL_ACTIVE_SUBROUTINES* = 0x00008DE5 - GL_ACTIVE_SUBROUTINE_UNIFORMS* = 0x00008DE6 - GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS* = 0x00008E47 - GL_ACTIVE_SUBROUTINE_MAX_LENGTH* = 0x00008E48 - GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH* = 0x00008E49 - GL_MAX_SUBROUTINES* = 0x00008DE7 - GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS* = 0x00008DE8 - GL_NUM_COMPATIBLE_SUBROUTINES* = 0x00008E4A - GL_COMPATIBLE_SUBROUTINES* = 0x00008E4B # GL_ARB_tessellation_shader - GL_PATCHES* = 0x0000000E - GL_PATCH_VERTICES* = 0x00008E72 - GL_PATCH_DEFAULT_INNER_LEVEL* = 0x00008E73 - GL_PATCH_DEFAULT_OUTER_LEVEL* = 0x00008E74 - GL_TESS_CONTROL_OUTPUT_VERTICES* = 0x00008E75 - GL_TESS_GEN_MODE* = 0x00008E76 - GL_TESS_GEN_SPACING* = 0x00008E77 - GL_TESS_GEN_VERTEX_ORDER* = 0x00008E78 - GL_TESS_GEN_POINT_MODE* = 0x00008E79 - GL_ISOLINES* = 0x00008E7A # reuse GL_EQUAL - GL_FRACTIONAL_ODD* = 0x00008E7B - GL_FRACTIONAL_EVEN* = 0x00008E7C - GL_MAX_PATCH_VERTICES* = 0x00008E7D - GL_MAX_TESS_GEN_LEVEL* = 0x00008E7E - GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS* = 0x00008E7F - GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS* = 0x00008E80 - GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS* = 0x00008E81 - GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS* = 0x00008E82 - GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS* = 0x00008E83 - GL_MAX_TESS_PATCH_COMPONENTS* = 0x00008E84 - GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS* = 0x00008E85 - GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS* = 0x00008E86 - GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS* = 0x00008E89 - GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS* = 0x00008E8A - GL_MAX_TESS_CONTROL_INPUT_COMPONENTS* = 0x0000886C - GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS* = 0x0000886D - GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS* = 0x00008E1E - GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS* = 0x00008E1F - GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER* = 0x000084F0 - GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER* = 0x000084F1 - GL_TESS_EVALUATION_SHADER* = 0x00008E87 - GL_TESS_CONTROL_SHADER* = 0x00008E88 # GL_ARB_texture_buffer_object_rgb32 - # GL_ARB_transform_feedback2 - GL_TRANSFORM_FEEDBACK* = 0x00008E22 - GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED* = 0x00008E23 - GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE* = 0x00008E24 - GL_TRANSFORM_FEEDBACK_BINDING* = 0x00008E25 # GL_ARB_transform_feedback3 - GL_MAX_TRANSFORM_FEEDBACK_BUFFERS* = 0x00008E70 - GL_MAX_VERTEX_STREAMS* = 0x00008E71 # GL_ARB_ES2_compatibility - GL_FIXED* = 0x0000140C - GL_IMPLEMENTATION_COLOR_READtyp* = 0x00008B9A - GL_IMPLEMENTATION_COLOR_READ_FORMAT* = 0x00008B9B - GL_LOW_FLOAT* = 0x00008DF0 - GL_MEDIUM_FLOAT* = 0x00008DF1 - GL_HIGH_FLOAT* = 0x00008DF2 - GL_LOW_INT* = 0x00008DF3 - GL_MEDIUM_INT* = 0x00008DF4 - GL_HIGH_INT* = 0x00008DF5 - GL_SHADER_COMPILER* = 0x00008DFA - GL_NUM_SHADER_BINARY_FORMATS* = 0x00008DF9 - GL_MAX_VERTEX_UNIFORM_VECTORS* = 0x00008DFB - GL_MAX_VARYING_VECTORS* = 0x00008DFC - GL_MAX_FRAGMENT_UNIFORM_VECTORS* = 0x00008DFD # GL_ARB_get_program_binary - GL_PROGRAM_BINARY_RETRIEVABLE_HINT* = 0x00008257 - GL_PROGRAM_BINARY_LENGTH* = 0x00008741 - GL_NUM_PROGRAM_BINARY_FORMATS* = 0x000087FE - GL_PROGRAM_BINARY_FORMATS* = 0x000087FF # GL_ARB_separate_shader_objects - GL_VERTEX_SHADER_BIT* = 0x00000001 - GL_FRAGMENT_SHADER_BIT* = 0x00000002 - GL_GEOMETRY_SHADER_BIT* = 0x00000004 - GL_TESS_CONTROL_SHADER_BIT* = 0x00000008 - GL_TESS_EVALUATION_SHADER_BIT* = 0x00000010 - GL_ALL_SHADER_BITS* = 0xFFFFFFFF - GL_PROGRAM_SEPARABLE* = 0x00008258 - GL_ACTIVE_PROGRAM* = 0x00008259 - GL_PROGRAM_PIPELINE_BINDING* = 0x0000825A # GL_ARB_vertex_attrib_64bit - GL_MAX_VIEWPORTS* = 0x0000825B - GL_VIEWPORT_SUBPIXEL_BITS* = 0x0000825C - GL_VIEWPORT_BOUNDS_RANGE* = 0x0000825D - GL_LAYER_PROVOKING_VERTEX* = 0x0000825E - GL_VIEWPORT_INDEX_PROVOKING_VERTEX* = 0x0000825F - GL_UNDEFINED_VERTEX* = 0x00008260 # GL_ARB_cl_event - GL_SYNC_CL_EVENT_ARB* = 0x00008240 - GL_SYNC_CL_EVENT_COMPLETE_ARB* = 0x00008241 # GL_ARB_debug_output - GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB* = 0x00008242 - GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB* = 0x00008243 - GL_DEBUG_CALLBACK_FUNCTION_ARB* = 0x00008244 - GL_DEBUG_CALLBACK_USER_PARAM_ARB* = 0x00008245 - GL_DEBUG_SOURCE_API_ARB* = 0x00008246 - GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB* = 0x00008247 - GL_DEBUG_SOURCE_SHADER_COMPILER_ARB* = 0x00008248 - GL_DEBUG_SOURCE_THIRD_PARTY_ARB* = 0x00008249 - GL_DEBUG_SOURCE_APPLICATION_ARB* = 0x0000824A - GL_DEBUG_SOURCE_OTHER_ARB* = 0x0000824B - GL_DEBUGtyp_ERROR_ARB* = 0x0000824C - GL_DEBUGtyp_DEPRECATED_BEHAVIOR_ARB* = 0x0000824D - GL_DEBUGtyp_UNDEFINED_BEHAVIOR_ARB* = 0x0000824E - GL_DEBUGtyp_PORTABILITY_ARB* = 0x0000824F - GL_DEBUGtyp_PERFORMANCE_ARB* = 0x00008250 - GL_DEBUGtyp_OTHER_ARB* = 0x00008251 - GL_MAX_DEBUG_MESSAGE_LENGTH_ARB* = 0x00009143 - GL_MAX_DEBUG_LOGGED_MESSAGES_ARB* = 0x00009144 - GL_DEBUG_LOGGED_MESSAGES_ARB* = 0x00009145 - GL_DEBUG_SEVERITY_HIGH_ARB* = 0x00009146 - GL_DEBUG_SEVERITY_MEDIUM_ARB* = 0x00009147 - GL_DEBUG_SEVERITY_LOW_ARB* = 0x00009148 # GL_ARB_robustness - # reuse GL_NO_ERROR - GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB* = 0x00000004 - GL_LOSE_CONTEXT_ON_RESET_ARB* = 0x00008252 - GL_GUILTY_CONTEXT_RESET_ARB* = 0x00008253 - GL_INNOCENT_CONTEXT_RESET_ARB* = 0x00008254 - GL_UNKNOWN_CONTEXT_RESET_ARB* = 0x00008255 - GL_RESET_NOTIFICATION_STRATEGY_ARB* = 0x00008256 - GL_NO_RESET_NOTIFICATION_ARB* = 0x00008261 # - # GL_ARB_compressed_texture_pixel_storage - GL_UNPACK_COMPRESSED_BLOCK_WIDTH* = 0x00009127 - GL_UNPACK_COMPRESSED_BLOCK_HEIGHT* = 0x00009128 - GL_UNPACK_COMPRESSED_BLOCK_DEPTH* = 0x00009129 - GL_UNPACK_COMPRESSED_BLOCK_SIZE* = 0x0000912A - GL_PACK_COMPRESSED_BLOCK_WIDTH* = 0x0000912B - GL_PACK_COMPRESSED_BLOCK_HEIGHT* = 0x0000912C - GL_PACK_COMPRESSED_BLOCK_DEPTH* = 0x0000912D - GL_PACK_COMPRESSED_BLOCK_SIZE* = 0x0000912E # GL_ARB_internalformat_query - GL_NUM_SAMPLE_COUNTS* = 0x00009380 # GL_ARB_map_buffer_alignment - GL_MIN_MAP_BUFFER_ALIGNMENT* = 0x000090BC # GL_ARB_shader_atomic_counters - GL_ATOMIC_COUNTER_BUFFER* = 0x000092C0 - GL_ATOMIC_COUNTER_BUFFER_BINDING* = 0x000092C1 - GL_ATOMIC_COUNTER_BUFFER_START* = 0x000092C2 - GL_ATOMIC_COUNTER_BUFFER_SIZE* = 0x000092C3 - GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE* = 0x000092C4 - GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS* = 0x000092C5 - GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES* = 0x000092C6 - GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER* = 0x000092C7 - GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER* = 0x000092C8 - GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER* = 0x000092C9 - GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER* = 0x000092CA - GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER* = 0x000092CB - GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS* = 0x000092CC - GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS* = 0x000092CD - GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS* = 0x000092CE - GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS* = 0x000092CF - GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS* = 0x000092D0 - GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS* = 0x000092D1 - GL_MAX_VERTEX_ATOMIC_COUNTERS* = 0x000092D2 - GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS* = 0x000092D3 - GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS* = 0x000092D4 - GL_MAX_GEOMETRY_ATOMIC_COUNTERS* = 0x000092D5 - GL_MAX_FRAGMENT_ATOMIC_COUNTERS* = 0x000092D6 - GL_MAX_COMBINED_ATOMIC_COUNTERS* = 0x000092D7 - GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE* = 0x000092D8 - GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS* = 0x000092DC - GL_ACTIVE_ATOMIC_COUNTER_BUFFERS* = 0x000092D9 - GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX* = 0x000092DA - GL_UNSIGNED_INT_ATOMIC_COUNTER* = 0x000092DB # GL_ARB_shader_image_load_store - GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT* = 0x00000001 - GL_ELEMENT_ARRAY_BARRIER_BIT* = 0x00000002 - GL_UNIFORM_BARRIER_BIT* = 0x00000004 - GL_TEXTURE_FETCH_BARRIER_BIT* = 0x00000008 - GL_SHADER_IMAGE_ACCESS_BARRIER_BIT* = 0x00000020 - GL_COMMAND_BARRIER_BIT* = 0x00000040 - GL_PIXEL_BUFFER_BARRIER_BIT* = 0x00000080 - GL_TEXTURE_UPDATE_BARRIER_BIT* = 0x00000100 - GL_BUFFER_UPDATE_BARRIER_BIT* = 0x00000200 - GL_FRAMEBUFFER_BARRIER_BIT* = 0x00000400 - GL_TRANSFORM_FEEDBACK_BARRIER_BIT* = 0x00000800 - GL_ATOMIC_COUNTER_BARRIER_BIT* = 0x00001000 - GL_ALL_BARRIER_BITS* = 0xFFFFFFFF - GL_MAX_IMAGE_UNITS* = 0x00008F38 - GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS* = 0x00008F39 - GL_IMAGE_BINDING_NAME* = 0x00008F3A - GL_IMAGE_BINDING_LEVEL* = 0x00008F3B - GL_IMAGE_BINDING_LAYERED* = 0x00008F3C - GL_IMAGE_BINDING_LAYER* = 0x00008F3D - GL_IMAGE_BINDING_ACCESS* = 0x00008F3E - GL_IMAGE_1D* = 0x0000904C - GL_IMAGE_2D* = 0x0000904D - GL_IMAGE_3D* = 0x0000904E - GL_IMAGE_2D_RECT* = 0x0000904F - GL_IMAGE_CUBE* = 0x00009050 - GL_IMAGE_BUFFER* = 0x00009051 - GL_IMAGE_1D_ARRAY* = 0x00009052 - GL_IMAGE_2D_ARRAY* = 0x00009053 - GL_IMAGE_CUBE_MAP_ARRAY* = 0x00009054 - GL_IMAGE_2D_MULTISAMPLE* = 0x00009055 - GL_IMAGE_2D_MULTISAMPLE_ARRAY* = 0x00009056 - GL_INT_IMAGE_1D* = 0x00009057 - GL_INT_IMAGE_2D* = 0x00009058 - GL_INT_IMAGE_3D* = 0x00009059 - GL_INT_IMAGE_2D_RECT* = 0x0000905A - GL_INT_IMAGE_CUBE* = 0x0000905B - GL_INT_IMAGE_BUFFER* = 0x0000905C - GL_INT_IMAGE_1D_ARRAY* = 0x0000905D - GL_INT_IMAGE_2D_ARRAY* = 0x0000905E - GL_INT_IMAGE_CUBE_MAP_ARRAY* = 0x0000905F - GL_INT_IMAGE_2D_MULTISAMPLE* = 0x00009060 - GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY* = 0x00009061 - GL_UNSIGNED_INT_IMAGE_1D* = 0x00009062 - GL_UNSIGNED_INT_IMAGE_2D* = 0x00009063 - GL_UNSIGNED_INT_IMAGE_3D* = 0x00009064 - GL_UNSIGNED_INT_IMAGE_2D_RECT* = 0x00009065 - GL_UNSIGNED_INT_IMAGE_CUBE* = 0x00009066 - GL_UNSIGNED_INT_IMAGE_BUFFER* = 0x00009067 - GL_UNSIGNED_INT_IMAGE_1D_ARRAY* = 0x00009068 - GL_UNSIGNED_INT_IMAGE_2D_ARRAY* = 0x00009069 - GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY* = 0x0000906A - GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE* = 0x0000906B - GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY* = 0x0000906C - GL_MAX_IMAGE_SAMPLES* = 0x0000906D - GL_IMAGE_BINDING_FORMAT* = 0x0000906E - GL_IMAGE_FORMAT_COMPATIBILITYtyp* = 0x000090C7 - GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE* = 0x000090C8 - GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS* = 0x000090C9 - GL_MAX_VERTEX_IMAGE_UNIFORMS* = 0x000090CA - GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS* = 0x000090CB - GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS* = 0x000090CC - GL_MAX_GEOMETRY_IMAGE_UNIFORMS* = 0x000090CD - GL_MAX_FRAGMENT_IMAGE_UNIFORMS* = 0x000090CE - GL_MAX_COMBINED_IMAGE_UNIFORMS* = 0x000090CF # GL_ARB_texture_storage - GL_TEXTURE_IMMUTABLE_FORMAT* = 0x0000912F # GL_ATI_draw_buffers - GL_MAX_DRAW_BUFFERS_ATI* = 0x00008824 - GL_DRAW_BUFFER0_ATI* = 0x00008825 - GL_DRAW_BUFFER1_ATI* = 0x00008826 - GL_DRAW_BUFFER2_ATI* = 0x00008827 - GL_DRAW_BUFFER3_ATI* = 0x00008828 - GL_DRAW_BUFFER4_ATI* = 0x00008829 - GL_DRAW_BUFFER5_ATI* = 0x0000882A - GL_DRAW_BUFFER6_ATI* = 0x0000882B - GL_DRAW_BUFFER7_ATI* = 0x0000882C - GL_DRAW_BUFFER8_ATI* = 0x0000882D - GL_DRAW_BUFFER9_ATI* = 0x0000882E - GL_DRAW_BUFFER10_ATI* = 0x0000882F - GL_DRAW_BUFFER11_ATI* = 0x00008830 - GL_DRAW_BUFFER12_ATI* = 0x00008831 - GL_DRAW_BUFFER13_ATI* = 0x00008832 - GL_DRAW_BUFFER14_ATI* = 0x00008833 - GL_DRAW_BUFFER15_ATI* = 0x00008834 # GL_ATI_element_array - GL_ELEMENT_ARRAY_ATI* = 0x00008768 - GL_ELEMENT_ARRAYtyp_ATI* = 0x00008769 - GL_ELEMENT_ARRAY_POINTER_ATI* = 0x0000876A # GL_ATI_envmap_bumpmap - GL_BUMP_ROT_MATRIX_ATI* = 0x00008775 - GL_BUMP_ROT_MATRIX_SIZE_ATI* = 0x00008776 - GL_BUMP_NUM_TEX_UNITS_ATI* = 0x00008777 - GL_BUMP_TEX_UNITS_ATI* = 0x00008778 - GL_DUDV_ATI* = 0x00008779 - GL_DU8DV8_ATI* = 0x0000877A - GL_BUMP_ENVMAP_ATI* = 0x0000877B - GL_BUMP_TARGET_ATI* = 0x0000877C # GL_ATI_fragment_shader - GL_FRAGMENT_SHADER_ATI* = 0x00008920 - GL_REG_0_ATI* = 0x00008921 - GL_REG_1_ATI* = 0x00008922 - GL_REG_2_ATI* = 0x00008923 - GL_REG_3_ATI* = 0x00008924 - GL_REG_4_ATI* = 0x00008925 - GL_REG_5_ATI* = 0x00008926 - GL_REG_6_ATI* = 0x00008927 - GL_REG_7_ATI* = 0x00008928 - GL_REG_8_ATI* = 0x00008929 - GL_REG_9_ATI* = 0x0000892A - GL_REG_10_ATI* = 0x0000892B - GL_REG_11_ATI* = 0x0000892C - GL_REG_12_ATI* = 0x0000892D - GL_REG_13_ATI* = 0x0000892E - GL_REG_14_ATI* = 0x0000892F - GL_REG_15_ATI* = 0x00008930 - GL_REG_16_ATI* = 0x00008931 - GL_REG_17_ATI* = 0x00008932 - GL_REG_18_ATI* = 0x00008933 - GL_REG_19_ATI* = 0x00008934 - GL_REG_20_ATI* = 0x00008935 - GL_REG_21_ATI* = 0x00008936 - GL_REG_22_ATI* = 0x00008937 - GL_REG_23_ATI* = 0x00008938 - GL_REG_24_ATI* = 0x00008939 - GL_REG_25_ATI* = 0x0000893A - GL_REG_26_ATI* = 0x0000893B - GL_REG_27_ATI* = 0x0000893C - GL_REG_28_ATI* = 0x0000893D - GL_REG_29_ATI* = 0x0000893E - GL_REG_30_ATI* = 0x0000893F - GL_REG_31_ATI* = 0x00008940 - GL_CON_0_ATI* = 0x00008941 - GL_CON_1_ATI* = 0x00008942 - GL_CON_2_ATI* = 0x00008943 - GL_CON_3_ATI* = 0x00008944 - GL_CON_4_ATI* = 0x00008945 - GL_CON_5_ATI* = 0x00008946 - GL_CON_6_ATI* = 0x00008947 - GL_CON_7_ATI* = 0x00008948 - GL_CON_8_ATI* = 0x00008949 - GL_CON_9_ATI* = 0x0000894A - GL_CON_10_ATI* = 0x0000894B - GL_CON_11_ATI* = 0x0000894C - GL_CON_12_ATI* = 0x0000894D - GL_CON_13_ATI* = 0x0000894E - GL_CON_14_ATI* = 0x0000894F - GL_CON_15_ATI* = 0x00008950 - GL_CON_16_ATI* = 0x00008951 - GL_CON_17_ATI* = 0x00008952 - GL_CON_18_ATI* = 0x00008953 - GL_CON_19_ATI* = 0x00008954 - GL_CON_20_ATI* = 0x00008955 - GL_CON_21_ATI* = 0x00008956 - GL_CON_22_ATI* = 0x00008957 - GL_CON_23_ATI* = 0x00008958 - GL_CON_24_ATI* = 0x00008959 - GL_CON_25_ATI* = 0x0000895A - GL_CON_26_ATI* = 0x0000895B - GL_CON_27_ATI* = 0x0000895C - GL_CON_28_ATI* = 0x0000895D - GL_CON_29_ATI* = 0x0000895E - GL_CON_30_ATI* = 0x0000895F - GL_CON_31_ATI* = 0x00008960 - GL_MOV_ATI* = 0x00008961 - GL_ADD_ATI* = 0x00008963 - GL_MUL_ATI* = 0x00008964 - GL_SUB_ATI* = 0x00008965 - GL_DOT3_ATI* = 0x00008966 - GL_DOT4_ATI* = 0x00008967 - GL_MAD_ATI* = 0x00008968 - GL_LERP_ATI* = 0x00008969 - GL_CND_ATI* = 0x0000896A - GL_CND0_ATI* = 0x0000896B - GL_DOT2_ADD_ATI* = 0x0000896C - GL_SECONDARY_INTERPOLATOR_ATI* = 0x0000896D - GL_NUM_FRAGMENT_REGISTERS_ATI* = 0x0000896E - GL_NUM_FRAGMENT_CONSTANTS_ATI* = 0x0000896F - GL_NUM_PASSES_ATI* = 0x00008970 - GL_NUM_INSTRUCTIONS_PER_PASS_ATI* = 0x00008971 - GL_NUM_INSTRUCTIONS_TOTAL_ATI* = 0x00008972 - GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI* = 0x00008973 - GL_NUM_LOOPBACK_COMPONENTS_ATI* = 0x00008974 - GL_COLOR_ALPHA_PAIRING_ATI* = 0x00008975 - GL_SWIZZLE_STR_ATI* = 0x00008976 - GL_SWIZZLE_STQ_ATI* = 0x00008977 - GL_SWIZZLE_STR_DR_ATI* = 0x00008978 - GL_SWIZZLE_STQ_DQ_ATI* = 0x00008979 - GL_SWIZZLE_STRQ_ATI* = 0x0000897A - GL_SWIZZLE_STRQ_DQ_ATI* = 0x0000897B - GL_RED_BIT_ATI* = 0x00000001 - GL_GREEN_BIT_ATI* = 0x00000002 - GL_BLUE_BIT_ATI* = 0x00000004 - GL_2X_BIT_ATI* = 0x00000001 - GL_4X_BIT_ATI* = 0x00000002 - GL_8X_BIT_ATI* = 0x00000004 - GL_HALF_BIT_ATI* = 0x00000008 - GL_QUARTER_BIT_ATI* = 0x00000010 - GL_EIGHTH_BIT_ATI* = 0x00000020 - GL_SATURATE_BIT_ATI* = 0x00000040 - GL_COMP_BIT_ATI* = 0x00000002 - GL_NEGATE_BIT_ATI* = 0x00000004 - GL_BIAS_BIT_ATI* = 0x00000008 # GL_ATI_pn_triangles - GL_PN_TRIANGLES_ATI* = 0x000087F0 - GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI* = 0x000087F1 - GL_PN_TRIANGLES_POINT_MODE_ATI* = 0x000087F2 - GL_PN_TRIANGLES_NORMAL_MODE_ATI* = 0x000087F3 - GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI* = 0x000087F4 - GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI* = 0x000087F5 - GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI* = 0x000087F6 - GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI* = 0x000087F7 - GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI* = 0x000087F8 # - # GL_ATI_separate_stencil - GL_STENCIL_BACK_FUNC_ATI* = 0x00008800 - GL_STENCIL_BACK_FAIL_ATI* = 0x00008801 - GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI* = 0x00008802 - GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI* = 0x00008803 # GL_ATI_text_fragment_shader - GL_TEXT_FRAGMENT_SHADER_ATI* = 0x00008200 # GL_ATI_texture_env_combine3 - GL_MODULATE_ADD_ATI* = 0x00008744 - GL_MODULATE_SIGNED_ADD_ATI* = 0x00008745 - GL_MODULATE_SUBTRACT_ATI* = 0x00008746 # GL_ATI_texture_float - GL_RGBA_FLOAT32_ATI* = 0x00008814 - GL_RGB_FLOAT32_ATI* = 0x00008815 - GL_ALPHA_FLOAT32_ATI* = 0x00008816 - GL_INTENSITY_FLOAT32_ATI* = 0x00008817 - GL_LUMINANCE_FLOAT32_ATI* = 0x00008818 - GL_LUMINANCE_ALPHA_FLOAT32_ATI* = 0x00008819 - GL_RGBA_FLOAT16_ATI* = 0x0000881A - GL_RGB_FLOAT16_ATI* = 0x0000881B - GL_ALPHA_FLOAT16_ATI* = 0x0000881C - GL_INTENSITY_FLOAT16_ATI* = 0x0000881D - GL_LUMINANCE_FLOAT16_ATI* = 0x0000881E - GL_LUMINANCE_ALPHA_FLOAT16_ATI* = 0x0000881F # GL_ATI_texture_mirror_once - GL_MIRROR_CLAMP_ATI* = 0x00008742 - GL_MIRROR_CLAMP_TO_EDGE_ATI* = 0x00008743 # GL_ATI_vertex_array_object - GL_STATIC_ATI* = 0x00008760 - GL_DYNAMIC_ATI* = 0x00008761 - GL_PRESERVE_ATI* = 0x00008762 - GL_DISCARD_ATI* = 0x00008763 - GL_OBJECT_BUFFER_SIZE_ATI* = 0x00008764 - GL_OBJECT_BUFFER_USAGE_ATI* = 0x00008765 - GL_ARRAY_OBJECT_BUFFER_ATI* = 0x00008766 - GL_ARRAY_OBJECT_OFFSET_ATI* = 0x00008767 # GL_ATI_vertex_streams - GL_MAX_VERTEX_STREAMS_ATI* = 0x0000876B - GL_VERTEX_STREAM0_ATI* = 0x0000876C - GL_VERTEX_STREAM1_ATI* = 0x0000876D - GL_VERTEX_STREAM2_ATI* = 0x0000876E - GL_VERTEX_STREAM3_ATI* = 0x0000876F - GL_VERTEX_STREAM4_ATI* = 0x00008770 - GL_VERTEX_STREAM5_ATI* = 0x00008771 - GL_VERTEX_STREAM6_ATI* = 0x00008772 - GL_VERTEX_STREAM7_ATI* = 0x00008773 - GL_VERTEX_SOURCE_ATI* = 0x00008774 # GL_ATI_meminfo - GL_VBO_FREE_MEMORY_ATI* = 0x000087FB - GL_TEXTURE_FREE_MEMORY_ATI* = 0x000087FC - GL_RENDERBUFFER_FREE_MEMORY_ATI* = 0x000087FD # GL_AMD_performance_monitor - GL_COUNTERtyp_AMD* = 0x00008BC0 - GL_COUNTER_RANGE_AMD* = 0x00008BC1 - GL_UNSIGNED_INT64_AMD* = 0x00008BC2 - GL_PERCENTAGE_AMD* = 0x00008BC3 - GL_PERFMON_RESULT_AVAILABLE_AMD* = 0x00008BC4 - GL_PERFMON_RESULT_SIZE_AMD* = 0x00008BC5 - GL_PERFMON_RESULT_AMD* = 0x00008BC6 # GL_AMD_vertex_shader_tesselator - GL_SAMPLER_BUFFER_AMD* = 0x00009001 - GL_INT_SAMPLER_BUFFER_AMD* = 0x00009002 - GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD* = 0x00009003 - cGL_TESSELLATION_MODE_AMD* = 0x00009004 - cGL_TESSELLATION_FACTOR_AMD* = 0x00009005 - GL_DISCRETE_AMD* = 0x00009006 - GL_CONTINUOUS_AMD* = 0x00009007 # GL_AMD_seamless_cubemap_per_texture - # reuse GL_TEXTURE_CUBE_MAP_SEAMLESS - # GL_AMD_name_gen_delete - GL_DATA_BUFFER_AMD* = 0x00009151 - GL_PERFORMANCE_MONITOR_AMD* = 0x00009152 - GL_QUERY_OBJECT_AMD* = 0x00009153 - GL_VERTEX_ARRAY_OBJECT_AMD* = 0x00009154 - GL_SAMPLER_OBJECT_AMD* = 0x00009155 # GL_AMD_debug_output - GL_MAX_DEBUG_LOGGED_MESSAGES_AMD* = 0x00009144 - GL_DEBUG_LOGGED_MESSAGES_AMD* = 0x00009145 - GL_DEBUG_SEVERITY_HIGH_AMD* = 0x00009146 - GL_DEBUG_SEVERITY_MEDIUM_AMD* = 0x00009147 - GL_DEBUG_SEVERITY_LOW_AMD* = 0x00009148 - GL_DEBUG_CATEGORY_API_ERROR_AMD* = 0x00009149 - GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD* = 0x0000914A - GL_DEBUG_CATEGORY_DEPRECATION_AMD* = 0x0000914B - GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD* = 0x0000914C - GL_DEBUG_CATEGORY_PERFORMANCE_AMD* = 0x0000914D - GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD* = 0x0000914E - GL_DEBUG_CATEGORY_APPLICATION_AMD* = 0x0000914F - GL_DEBUG_CATEGORY_OTHER_AMD* = 0x00009150 # GL_AMD_depth_clamp_separate - GL_DEPTH_CLAMP_NEAR_AMD* = 0x0000901E - GL_DEPTH_CLAMP_FAR_AMD* = 0x0000901F # GL_EXT_422_pixels - GL_422_EXT* = 0x000080CC - GL_422_REV_EXT* = 0x000080CD - GL_422_AVERAGE_EXT* = 0x000080CE - GL_422_REV_AVERAGE_EXT* = 0x000080CF # GL_EXT_abgr - GL_ABGR_EXT* = 0x00008000 # GL_EXT_bgra - GL_BGR_EXT* = 0x000080E0 - GL_BGRA_EXT* = 0x000080E1 # GL_EXT_blend_color - GL_CONSTANT_COLOR_EXT* = 0x00008001 - GL_ONE_MINUS_CONSTANT_COLOR_EXT* = 0x00008002 - GL_CONSTANT_ALPHA_EXT* = 0x00008003 - GL_ONE_MINUS_CONSTANT_ALPHA_EXT* = 0x00008004 - cGL_BLEND_COLOR_EXT* = 0x00008005 # GL_EXT_blend_func_separate - GL_BLEND_DST_RGB_EXT* = 0x000080C8 - GL_BLEND_SRC_RGB_EXT* = 0x000080C9 - GL_BLEND_DST_ALPHA_EXT* = 0x000080CA - GL_BLEND_SRC_ALPHA_EXT* = 0x000080CB # GL_EXT_blend_minmax - GL_FUNC_ADD_EXT* = 0x00008006 - GL_MIN_EXT* = 0x00008007 - GL_MAX_EXT* = 0x00008008 - cGL_BLEND_EQUATION_EXT* = 0x00008009 # GL_EXT_blend_subtract - GL_FUNC_SUBTRACT_EXT* = 0x0000800A - GL_FUNC_REVERSE_SUBTRACT_EXT* = 0x0000800B # GL_EXT_clip_volume_hint - GL_CLIP_VOLUME_CLIPPING_HINT_EXT* = 0x000080F0 # GL_EXT_cmyka - GL_CMYK_EXT* = 0x0000800C - GL_CMYKA_EXT* = 0x0000800D - GL_PACK_CMYK_HINT_EXT* = 0x0000800E - GL_UNPACK_CMYK_HINT_EXT* = 0x0000800F # GL_EXT_compiled_vertex_array - GL_ARRAY_ELEMENT_LOCK_FIRST_EXT* = 0x000081A8 - GL_ARRAY_ELEMENT_LOCK_COUNT_EXT* = 0x000081A9 # GL_EXT_convolution - GL_CONVOLUTION_1D_EXT* = 0x00008010 - GL_CONVOLUTION_2D_EXT* = 0x00008011 - GL_SEPARABLE_2D_EXT* = 0x00008012 - GL_CONVOLUTION_BORDER_MODE_EXT* = 0x00008013 - GL_CONVOLUTION_FILTER_SCALE_EXT* = 0x00008014 - GL_CONVOLUTION_FILTER_BIAS_EXT* = 0x00008015 - GL_REDUCE_EXT* = 0x00008016 - GL_CONVOLUTION_FORMAT_EXT* = 0x00008017 - GL_CONVOLUTION_WIDTH_EXT* = 0x00008018 - GL_CONVOLUTION_HEIGHT_EXT* = 0x00008019 - GL_MAX_CONVOLUTION_WIDTH_EXT* = 0x0000801A - GL_MAX_CONVOLUTION_HEIGHT_EXT* = 0x0000801B - GL_POST_CONVOLUTION_RED_SCALE_EXT* = 0x0000801C - GL_POST_CONVOLUTION_GREEN_SCALE_EXT* = 0x0000801D - GL_POST_CONVOLUTION_BLUE_SCALE_EXT* = 0x0000801E - GL_POST_CONVOLUTION_ALPHA_SCALE_EXT* = 0x0000801F - GL_POST_CONVOLUTION_RED_BIAS_EXT* = 0x00008020 - GL_POST_CONVOLUTION_GREEN_BIAS_EXT* = 0x00008021 - GL_POST_CONVOLUTION_BLUE_BIAS_EXT* = 0x00008022 - GL_POST_CONVOLUTION_ALPHA_BIAS_EXT* = 0x00008023 # GL_EXT_coordinate_frame - GL_TANGENT_ARRAY_EXT* = 0x00008439 - GL_BINORMAL_ARRAY_EXT* = 0x0000843A - GL_CURRENT_TANGENT_EXT* = 0x0000843B - GL_CURRENT_BINORMAL_EXT* = 0x0000843C - GL_TANGENT_ARRAYtyp_EXT* = 0x0000843E - GL_TANGENT_ARRAY_STRIDE_EXT* = 0x0000843F - GL_BINORMAL_ARRAYtyp_EXT* = 0x00008440 - GL_BINORMAL_ARRAY_STRIDE_EXT* = 0x00008441 - GL_TANGENT_ARRAY_POINTER_EXT* = 0x00008442 - GL_BINORMAL_ARRAY_POINTER_EXT* = 0x00008443 - GL_MAP1_TANGENT_EXT* = 0x00008444 - GL_MAP2_TANGENT_EXT* = 0x00008445 - GL_MAP1_BINORMAL_EXT* = 0x00008446 - GL_MAP2_BINORMAL_EXT* = 0x00008447 # GL_EXT_cull_vertex - GL_CULL_VERTEX_EXT* = 0x000081AA - GL_CULL_VERTEX_EYE_POSITION_EXT* = 0x000081AB - GL_CULL_VERTEX_OBJECT_POSITION_EXT* = 0x000081AC # GL_EXT_draw_range_elements - GL_MAX_ELEMENTS_VERTICES_EXT* = 0x000080E8 - GL_MAX_ELEMENTS_INDICES_EXT* = 0x000080E9 # GL_EXT_fog_coord - GL_FOG_COORDINATE_SOURCE_EXT* = 0x00008450 - GL_FOG_COORDINATE_EXT* = 0x00008451 - GL_FRAGMENT_DEPTH_EXT* = 0x00008452 - GL_CURRENT_FOG_COORDINATE_EXT* = 0x00008453 - GL_FOG_COORDINATE_ARRAYtyp_EXT* = 0x00008454 - GL_FOG_COORDINATE_ARRAY_STRIDE_EXT* = 0x00008455 - GL_FOG_COORDINATE_ARRAY_POINTER_EXT* = 0x00008456 - GL_FOG_COORDINATE_ARRAY_EXT* = 0x00008457 # GL_EXT_framebuffer_object - GL_FRAMEBUFFER_EXT* = 0x00008D40 - GL_RENDERBUFFER_EXT* = 0x00008D41 - GL_STENCIL_INDEX_EXT* = 0x00008D45 - GL_STENCIL_INDEX1_EXT* = 0x00008D46 - GL_STENCIL_INDEX4_EXT* = 0x00008D47 - GL_STENCIL_INDEX8_EXT* = 0x00008D48 - GL_STENCIL_INDEX16_EXT* = 0x00008D49 - GL_RENDERBUFFER_WIDTH_EXT* = 0x00008D42 - GL_RENDERBUFFER_HEIGHT_EXT* = 0x00008D43 - GL_RENDERBUFFER_INTERNAL_FORMAT_EXT* = 0x00008D44 - GL_FRAMEBUFFER_ATTACHMENT_OBJECTtyp_EXT* = 0x00008CD0 - GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT* = 0x00008CD1 - GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT* = 0x00008CD2 - GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT* = 0x00008CD3 - GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT* = 0x00008CD4 - GL_COLOR_ATTACHMENT0_EXT* = 0x00008CE0 - GL_COLOR_ATTACHMENT1_EXT* = 0x00008CE1 - GL_COLOR_ATTACHMENT2_EXT* = 0x00008CE2 - GL_COLOR_ATTACHMENT3_EXT* = 0x00008CE3 - GL_COLOR_ATTACHMENT4_EXT* = 0x00008CE4 - GL_COLOR_ATTACHMENT5_EXT* = 0x00008CE5 - GL_COLOR_ATTACHMENT6_EXT* = 0x00008CE6 - GL_COLOR_ATTACHMENT7_EXT* = 0x00008CE7 - GL_COLOR_ATTACHMENT8_EXT* = 0x00008CE8 - GL_COLOR_ATTACHMENT9_EXT* = 0x00008CE9 - GL_COLOR_ATTACHMENT10_EXT* = 0x00008CEA - GL_COLOR_ATTACHMENT11_EXT* = 0x00008CEB - GL_COLOR_ATTACHMENT12_EXT* = 0x00008CEC - GL_COLOR_ATTACHMENT13_EXT* = 0x00008CED - GL_COLOR_ATTACHMENT14_EXT* = 0x00008CEE - GL_COLOR_ATTACHMENT15_EXT* = 0x00008CEF - GL_DEPTH_ATTACHMENT_EXT* = 0x00008D00 - GL_STENCIL_ATTACHMENT_EXT* = 0x00008D20 - GL_FRAMEBUFFER_COMPLETE_EXT* = 0x00008CD5 - GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT* = 0x00008CD6 - GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT* = 0x00008CD7 - GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT* = 0x00008CD8 - GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT* = 0x00008CD9 - GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT* = 0x00008CDA - GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT* = 0x00008CDB - GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT* = 0x00008CDC - GL_FRAMEBUFFER_UNSUPPORTED_EXT* = 0x00008CDD - GL_FRAMEBUFFER_STATUS_ERROR_EXT* = 0x00008CDE - GL_FRAMEBUFFER_BINDING_EXT* = 0x00008CA6 - GL_RENDERBUFFER_BINDING_EXT* = 0x00008CA7 - GL_MAX_COLOR_ATTACHMENTS_EXT* = 0x00008CDF - GL_MAX_RENDERBUFFER_SIZE_EXT* = 0x000084E8 - GL_INVALID_FRAMEBUFFER_OPERATION_EXT* = 0x00000506 # GL_EXT_histogram - cGL_HISTOGRAM_EXT* = 0x00008024 - GL_PROXY_HISTOGRAM_EXT* = 0x00008025 - GL_HISTOGRAM_WIDTH_EXT* = 0x00008026 - GL_HISTOGRAM_FORMAT_EXT* = 0x00008027 - GL_HISTOGRAM_RED_SIZE_EXT* = 0x00008028 - GL_HISTOGRAM_GREEN_SIZE_EXT* = 0x00008029 - GL_HISTOGRAM_BLUE_SIZE_EXT* = 0x0000802A - GL_HISTOGRAM_ALPHA_SIZE_EXT* = 0x0000802B - GL_HISTOGRAM_LUMINANCE_SIZE_EXT* = 0x0000802C - GL_HISTOGRAM_SINK_EXT* = 0x0000802D - cGL_MINMAX_EXT* = 0x0000802E - GL_MINMAX_FORMAT_EXT* = 0x0000802F - GL_MINMAX_SINK_EXT* = 0x00008030 - GL_TABLE_TOO_LARGE_EXT* = 0x00008031 # GL_EXT_index_array_formats - GL_IUI_V2F_EXT* = 0x000081AD - GL_IUI_V3F_EXT* = 0x000081AE - GL_IUI_N3F_V2F_EXT* = 0x000081AF - GL_IUI_N3F_V3F_EXT* = 0x000081B0 - GL_T2F_IUI_V2F_EXT* = 0x000081B1 - GL_T2F_IUI_V3F_EXT* = 0x000081B2 - GL_T2F_IUI_N3F_V2F_EXT* = 0x000081B3 - GL_T2F_IUI_N3F_V3F_EXT* = 0x000081B4 # GL_EXT_index_func - GL_INDEX_TEST_EXT* = 0x000081B5 - GL_INDEX_TEST_FUNC_EXT* = 0x000081B6 - GL_INDEX_TEST_REF_EXT* = 0x000081B7 # GL_EXT_index_material - cGL_INDEX_MATERIAL_EXT* = 0x000081B8 - GL_INDEX_MATERIAL_PARAMETER_EXT* = 0x000081B9 - GL_INDEX_MATERIAL_FACE_EXT* = 0x000081BA # GL_EXT_light_texture - GL_FRAGMENT_MATERIAL_EXT* = 0x00008349 - GL_FRAGMENT_NORMAL_EXT* = 0x0000834A - GL_FRAGMENT_COLOR_EXT* = 0x0000834C - GL_ATTENUATION_EXT* = 0x0000834D - GL_SHADOW_ATTENUATION_EXT* = 0x0000834E - GL_TEXTURE_APPLICATION_MODE_EXT* = 0x0000834F - cGL_TEXTURE_LIGHT_EXT* = 0x00008350 - GL_TEXTURE_MATERIAL_FACE_EXT* = 0x00008351 - GL_TEXTURE_MATERIAL_PARAMETER_EXT* = 0x00008352 # GL_EXT_multisample - GL_MULTISAMPLE_EXT* = 0x0000809D - GL_SAMPLE_ALPHA_TO_MASK_EXT* = 0x0000809E - GL_SAMPLE_ALPHA_TO_ONE_EXT* = 0x0000809F - cGL_SAMPLE_MASK_EXT* = 0x000080A0 - GL_1PASS_EXT* = 0x000080A1 - GL_2PASS_0_EXT* = 0x000080A2 - GL_2PASS_1_EXT* = 0x000080A3 - GL_4PASS_0_EXT* = 0x000080A4 - GL_4PASS_1_EXT* = 0x000080A5 - GL_4PASS_2_EXT* = 0x000080A6 - GL_4PASS_3_EXT* = 0x000080A7 - GL_SAMPLE_BUFFERS_EXT* = 0x000080A8 - GL_SAMPLES_EXT* = 0x000080A9 - GL_SAMPLE_MASK_VALUE_EXT* = 0x000080AA - GL_SAMPLE_MASK_INVERT_EXT* = 0x000080AB - cGL_SAMPLE_PATTERN_EXT* = 0x000080AC - GL_MULTISAMPLE_BIT_EXT* = 0x20000000 # GL_EXT_packed_pixels - GL_UNSIGNED_BYTE_3_3_2_EXT* = 0x00008032 - GL_UNSIGNED_SHORT_4_4_4_4_EXT* = 0x00008033 - GL_UNSIGNED_SHORT_5_5_5_1_EXT* = 0x00008034 - GL_UNSIGNED_INT_8_8_8_8_EXT* = 0x00008035 - GL_UNSIGNED_INT_10_10_10_2_EXT* = 0x00008036 # GL_EXT_paletted_texture - GL_COLOR_INDEX1_EXT* = 0x000080E2 - GL_COLOR_INDEX2_EXT* = 0x000080E3 - GL_COLOR_INDEX4_EXT* = 0x000080E4 - GL_COLOR_INDEX8_EXT* = 0x000080E5 - GL_COLOR_INDEX12_EXT* = 0x000080E6 - GL_COLOR_INDEX16_EXT* = 0x000080E7 - GL_TEXTURE_INDEX_SIZE_EXT* = 0x000080ED # GL_EXT_pixel_transform - GL_PIXEL_TRANSFORM_2D_EXT* = 0x00008330 - GL_PIXEL_MAG_FILTER_EXT* = 0x00008331 - GL_PIXEL_MIN_FILTER_EXT* = 0x00008332 - GL_PIXEL_CUBIC_WEIGHT_EXT* = 0x00008333 - GL_CUBIC_EXT* = 0x00008334 - GL_AVERAGE_EXT* = 0x00008335 - GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT* = 0x00008336 - GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT* = 0x00008337 - GL_PIXEL_TRANSFORM_2D_MATRIX_EXT* = 0x00008338 # GL_EXT_point_parameters - GL_POINT_SIZE_MIN_EXT* = 0x00008126 - GL_POINT_SIZE_MAX_EXT* = 0x00008127 - GL_POINT_FADE_THRESHOLD_SIZE_EXT* = 0x00008128 - GL_DISTANCE_ATTENUATION_EXT* = 0x00008129 # GL_EXT_polygon_offset - cGL_POLYGON_OFFSET_EXT* = 0x00008037 - GL_POLYGON_OFFSET_FACTOR_EXT* = 0x00008038 - GL_POLYGON_OFFSET_BIAS_EXT* = 0x00008039 # GL_EXT_rescale_normal - GL_RESCALE_NORMAL_EXT* = 0x0000803A # GL_EXT_secondary_color - GL_COLOR_SUM_EXT* = 0x00008458 - GL_CURRENT_SECONDARY_COLOR_EXT* = 0x00008459 - GL_SECONDARY_COLOR_ARRAY_SIZE_EXT* = 0x0000845A - GL_SECONDARY_COLOR_ARRAYtyp_EXT* = 0x0000845B - GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT* = 0x0000845C - GL_SECONDARY_COLOR_ARRAY_POINTER_EXT* = 0x0000845D - GL_SECONDARY_COLOR_ARRAY_EXT* = 0x0000845E # GL_EXT_separate_specular_color - GL_LIGHT_MODEL_COLOR_CONTROL_EXT* = 0x000081F8 - GL_SINGLE_COLOR_EXT* = 0x000081F9 - GL_SEPARATE_SPECULAR_COLOR_EXT* = 0x000081FA # GL_EXT_shared_texture_palette - GL_SHARED_TEXTURE_PALETTE_EXT* = 0x000081FB # GL_EXT_stencil_two_side - GL_STENCIL_TEST_TWO_SIDE_EXT* = 0x00008910 - cGL_ACTIVE_STENCIL_FACE_EXT* = 0x00008911 # GL_EXT_stencil_wrap - GL_INCR_WRAP_EXT* = 0x00008507 - GL_DECR_WRAP_EXT* = 0x00008508 # GL_EXT_texture - GL_ALPHA4_EXT* = 0x0000803B - GL_ALPHA8_EXT* = 0x0000803C - GL_ALPHA12_EXT* = 0x0000803D - GL_ALPHA16_EXT* = 0x0000803E - GL_LUMINANCE4_EXT* = 0x0000803F - GL_LUMINANCE8_EXT* = 0x00008040 - GL_LUMINANCE12_EXT* = 0x00008041 - GL_LUMINANCE16_EXT* = 0x00008042 - GL_LUMINANCE4_ALPHA4_EXT* = 0x00008043 - GL_LUMINANCE6_ALPHA2_EXT* = 0x00008044 - GL_LUMINANCE8_ALPHA8_EXT* = 0x00008045 - GL_LUMINANCE12_ALPHA4_EXT* = 0x00008046 - GL_LUMINANCE12_ALPHA12_EXT* = 0x00008047 - GL_LUMINANCE16_ALPHA16_EXT* = 0x00008048 - GL_INTENSITY_EXT* = 0x00008049 - GL_INTENSITY4_EXT* = 0x0000804A - GL_INTENSITY8_EXT* = 0x0000804B - GL_INTENSITY12_EXT* = 0x0000804C - GL_INTENSITY16_EXT* = 0x0000804D - GL_RGB2_EXT* = 0x0000804E - GL_RGB4_EXT* = 0x0000804F - GL_RGB5_EXT* = 0x00008050 - GL_RGB8_EXT* = 0x00008051 - GL_RGB10_EXT* = 0x00008052 - GL_RGB12_EXT* = 0x00008053 - GL_RGB16_EXT* = 0x00008054 - GL_RGBA2_EXT* = 0x00008055 - GL_RGBA4_EXT* = 0x00008056 - GL_RGB5_A1_EXT* = 0x00008057 - GL_RGBA8_EXT* = 0x00008058 - GL_RGB10_A2_EXT* = 0x00008059 - GL_RGBA12_EXT* = 0x0000805A - GL_RGBA16_EXT* = 0x0000805B - GL_TEXTURE_RED_SIZE_EXT* = 0x0000805C - GL_TEXTURE_GREEN_SIZE_EXT* = 0x0000805D - GL_TEXTURE_BLUE_SIZE_EXT* = 0x0000805E - GL_TEXTURE_ALPHA_SIZE_EXT* = 0x0000805F - GL_TEXTURE_LUMINANCE_SIZE_EXT* = 0x00008060 - GL_TEXTURE_INTENSITY_SIZE_EXT* = 0x00008061 - GL_REPLACE_EXT* = 0x00008062 - GL_PROXY_TEXTURE_1D_EXT* = 0x00008063 - GL_PROXY_TEXTURE_2D_EXT* = 0x00008064 - GL_TEXTURE_TOO_LARGE_EXT* = 0x00008065 # GL_EXT_texture3D - GL_PACK_SKIP_IMAGES_EXT* = 0x0000806B - GL_PACK_IMAGE_HEIGHT_EXT* = 0x0000806C - GL_UNPACK_SKIP_IMAGES_EXT* = 0x0000806D - GL_UNPACK_IMAGE_HEIGHT_EXT* = 0x0000806E - GL_TEXTURE_3D_EXT* = 0x0000806F - GL_PROXY_TEXTURE_3D_EXT* = 0x00008070 - GL_TEXTURE_DEPTH_EXT* = 0x00008071 - GL_TEXTURE_WRAP_R_EXT* = 0x00008072 - GL_MAX_3D_TEXTURE_SIZE_EXT* = 0x00008073 # GL_EXT_texture_compression_s3tc - GL_COMPRESSED_RGB_S3TC_DXT1_EXT* = 0x000083F0 - GL_COMPRESSED_RGBA_S3TC_DXT1_EXT* = 0x000083F1 - GL_COMPRESSED_RGBA_S3TC_DXT3_EXT* = 0x000083F2 - GL_COMPRESSED_RGBA_S3TC_DXT5_EXT* = 0x000083F3 # GL_EXT_texture_cube_map - GL_NORMAL_MAP_EXT* = 0x00008511 - GL_REFLECTION_MAP_EXT* = 0x00008512 - GL_TEXTURE_CUBE_MAP_EXT* = 0x00008513 - GL_TEXTURE_BINDING_CUBE_MAP_EXT* = 0x00008514 - GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT* = 0x00008515 - GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT* = 0x00008516 - GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT* = 0x00008517 - GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT* = 0x00008518 - GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT* = 0x00008519 - GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT* = 0x0000851A - GL_PROXY_TEXTURE_CUBE_MAP_EXT* = 0x0000851B - GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT* = 0x0000851C # GL_EXT_texture_edge_clamp - GL_CLAMP_TO_EDGE_EXT* = 0x0000812F # GL_EXT_texture_env_combine - GL_COMBINE_EXT* = 0x00008570 - GL_COMBINE_RGB_EXT* = 0x00008571 - GL_COMBINE_ALPHA_EXT* = 0x00008572 - GL_RGB_SCALE_EXT* = 0x00008573 - GL_ADD_SIGNED_EXT* = 0x00008574 - GL_INTERPOLATE_EXT* = 0x00008575 - GL_CONSTANT_EXT* = 0x00008576 - GL_PRIMARY_COLOR_EXT* = 0x00008577 - GL_PREVIOUS_EXT* = 0x00008578 - GL_SOURCE0_RGB_EXT* = 0x00008580 - GL_SOURCE1_RGB_EXT* = 0x00008581 - GL_SOURCE2_RGB_EXT* = 0x00008582 - GL_SOURCE0_ALPHA_EXT* = 0x00008588 - GL_SOURCE1_ALPHA_EXT* = 0x00008589 - GL_SOURCE2_ALPHA_EXT* = 0x0000858A - GL_OPERAND0_RGB_EXT* = 0x00008590 - GL_OPERAND1_RGB_EXT* = 0x00008591 - GL_OPERAND2_RGB_EXT* = 0x00008592 - GL_OPERAND0_ALPHA_EXT* = 0x00008598 - GL_OPERAND1_ALPHA_EXT* = 0x00008599 - GL_OPERAND2_ALPHA_EXT* = 0x0000859A # GL_EXT_texture_env_dot3 - GL_DOT3_RGB_EXT* = 0x00008740 - GL_DOT3_RGBA_EXT* = 0x00008741 # GL_EXT_texture_filter_anisotropic - GL_TEXTURE_MAX_ANISOTROPY_EXT* = 0x000084FE - GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT* = 0x000084FF # GL_EXT_texture_lod_bias - GL_MAX_TEXTURE_LOD_BIAS_EXT* = 0x000084FD - GL_TEXTURE_FILTER_CONTROL_EXT* = 0x00008500 - GL_TEXTURE_LOD_BIAS_EXT* = 0x00008501 # GL_EXT_texture_object - GL_TEXTURE_PRIORITY_EXT* = 0x00008066 - GL_TEXTURE_RESIDENT_EXT* = 0x00008067 - GL_TEXTURE_1D_BINDING_EXT* = 0x00008068 - GL_TEXTURE_2D_BINDING_EXT* = 0x00008069 - GL_TEXTURE_3D_BINDING_EXT* = 0x0000806A # GL_EXT_texture_perturb_normal - GL_PERTURB_EXT* = 0x000085AE - cGL_TEXTURE_NORMAL_EXT* = 0x000085AF # GL_EXT_texture_rectangle - GL_TEXTURE_RECTANGLE_EXT* = 0x000084F5 - GL_TEXTURE_BINDING_RECTANGLE_EXT* = 0x000084F6 - GL_PROXY_TEXTURE_RECTANGLE_EXT* = 0x000084F7 - GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT* = 0x000084F8 # GL_EXT_vertex_array - GL_VERTEX_ARRAY_EXT* = 0x00008074 - GL_NORMAL_ARRAY_EXT* = 0x00008075 - GL_COLOR_ARRAY_EXT* = 0x00008076 - GL_INDEX_ARRAY_EXT* = 0x00008077 - GL_TEXTURE_COORD_ARRAY_EXT* = 0x00008078 - GL_EDGE_FLAG_ARRAY_EXT* = 0x00008079 - GL_VERTEX_ARRAY_SIZE_EXT* = 0x0000807A - GL_VERTEX_ARRAYtyp_EXT* = 0x0000807B - GL_VERTEX_ARRAY_STRIDE_EXT* = 0x0000807C - GL_VERTEX_ARRAY_COUNT_EXT* = 0x0000807D - GL_NORMAL_ARRAYtyp_EXT* = 0x0000807E - GL_NORMAL_ARRAY_STRIDE_EXT* = 0x0000807F - GL_NORMAL_ARRAY_COUNT_EXT* = 0x00008080 - GL_COLOR_ARRAY_SIZE_EXT* = 0x00008081 - GL_COLOR_ARRAYtyp_EXT* = 0x00008082 - GL_COLOR_ARRAY_STRIDE_EXT* = 0x00008083 - GL_COLOR_ARRAY_COUNT_EXT* = 0x00008084 - GL_INDEX_ARRAYtyp_EXT* = 0x00008085 - GL_INDEX_ARRAY_STRIDE_EXT* = 0x00008086 - GL_INDEX_ARRAY_COUNT_EXT* = 0x00008087 - GL_TEXTURE_COORD_ARRAY_SIZE_EXT* = 0x00008088 - GL_TEXTURE_COORD_ARRAYtyp_EXT* = 0x00008089 - GL_TEXTURE_COORD_ARRAY_STRIDE_EXT* = 0x0000808A - GL_TEXTURE_COORD_ARRAY_COUNT_EXT* = 0x0000808B - GL_EDGE_FLAG_ARRAY_STRIDE_EXT* = 0x0000808C - GL_EDGE_FLAG_ARRAY_COUNT_EXT* = 0x0000808D - GL_VERTEX_ARRAY_POINTER_EXT* = 0x0000808E - GL_NORMAL_ARRAY_POINTER_EXT* = 0x0000808F - GL_COLOR_ARRAY_POINTER_EXT* = 0x00008090 - GL_INDEX_ARRAY_POINTER_EXT* = 0x00008091 - GL_TEXTURE_COORD_ARRAY_POINTER_EXT* = 0x00008092 - GL_EDGE_FLAG_ARRAY_POINTER_EXT* = 0x00008093 # GL_EXT_vertex_shader - GL_VERTEX_SHADER_EXT* = 0x00008780 - GL_VERTEX_SHADER_BINDING_EXT* = 0x00008781 - GL_OP_INDEX_EXT* = 0x00008782 - GL_OP_NEGATE_EXT* = 0x00008783 - GL_OP_DOT3_EXT* = 0x00008784 - GL_OP_DOT4_EXT* = 0x00008785 - GL_OP_MUL_EXT* = 0x00008786 - GL_OP_ADD_EXT* = 0x00008787 - GL_OP_MADD_EXT* = 0x00008788 - GL_OP_FRAC_EXT* = 0x00008789 - GL_OP_MAX_EXT* = 0x0000878A - GL_OP_MIN_EXT* = 0x0000878B - GL_OP_SET_GE_EXT* = 0x0000878C - GL_OP_SET_LT_EXT* = 0x0000878D - GL_OP_CLAMP_EXT* = 0x0000878E - GL_OP_FLOOR_EXT* = 0x0000878F - GL_OP_ROUND_EXT* = 0x00008790 - GL_OP_EXP_BASE_2_EXT* = 0x00008791 - GL_OP_LOG_BASE_2_EXT* = 0x00008792 - GL_OP_POWER_EXT* = 0x00008793 - GL_OP_RECIP_EXT* = 0x00008794 - GL_OP_RECIP_SQRT_EXT* = 0x00008795 - GL_OP_SUB_EXT* = 0x00008796 - GL_OP_CROSS_PRODUCT_EXT* = 0x00008797 - GL_OP_MULTIPLY_MATRIX_EXT* = 0x00008798 - GL_OP_MOV_EXT* = 0x00008799 - GL_OUTPUT_VERTEX_EXT* = 0x0000879A - GL_OUTPUT_COLOR0_EXT* = 0x0000879B - GL_OUTPUT_COLOR1_EXT* = 0x0000879C - GL_OUTPUT_TEXTURE_COORD0_EXT* = 0x0000879D - GL_OUTPUT_TEXTURE_COORD1_EXT* = 0x0000879E - GL_OUTPUT_TEXTURE_COORD2_EXT* = 0x0000879F - GL_OUTPUT_TEXTURE_COORD3_EXT* = 0x000087A0 - GL_OUTPUT_TEXTURE_COORD4_EXT* = 0x000087A1 - GL_OUTPUT_TEXTURE_COORD5_EXT* = 0x000087A2 - GL_OUTPUT_TEXTURE_COORD6_EXT* = 0x000087A3 - GL_OUTPUT_TEXTURE_COORD7_EXT* = 0x000087A4 - GL_OUTPUT_TEXTURE_COORD8_EXT* = 0x000087A5 - GL_OUTPUT_TEXTURE_COORD9_EXT* = 0x000087A6 - GL_OUTPUT_TEXTURE_COORD10_EXT* = 0x000087A7 - GL_OUTPUT_TEXTURE_COORD11_EXT* = 0x000087A8 - GL_OUTPUT_TEXTURE_COORD12_EXT* = 0x000087A9 - GL_OUTPUT_TEXTURE_COORD13_EXT* = 0x000087AA - GL_OUTPUT_TEXTURE_COORD14_EXT* = 0x000087AB - GL_OUTPUT_TEXTURE_COORD15_EXT* = 0x000087AC - GL_OUTPUT_TEXTURE_COORD16_EXT* = 0x000087AD - GL_OUTPUT_TEXTURE_COORD17_EXT* = 0x000087AE - GL_OUTPUT_TEXTURE_COORD18_EXT* = 0x000087AF - GL_OUTPUT_TEXTURE_COORD19_EXT* = 0x000087B0 - GL_OUTPUT_TEXTURE_COORD20_EXT* = 0x000087B1 - GL_OUTPUT_TEXTURE_COORD21_EXT* = 0x000087B2 - GL_OUTPUT_TEXTURE_COORD22_EXT* = 0x000087B3 - GL_OUTPUT_TEXTURE_COORD23_EXT* = 0x000087B4 - GL_OUTPUT_TEXTURE_COORD24_EXT* = 0x000087B5 - GL_OUTPUT_TEXTURE_COORD25_EXT* = 0x000087B6 - GL_OUTPUT_TEXTURE_COORD26_EXT* = 0x000087B7 - GL_OUTPUT_TEXTURE_COORD27_EXT* = 0x000087B8 - GL_OUTPUT_TEXTURE_COORD28_EXT* = 0x000087B9 - GL_OUTPUT_TEXTURE_COORD29_EXT* = 0x000087BA - GL_OUTPUT_TEXTURE_COORD30_EXT* = 0x000087BB - GL_OUTPUT_TEXTURE_COORD31_EXT* = 0x000087BC - GL_OUTPUT_FOG_EXT* = 0x000087BD - GL_SCALAR_EXT* = 0x000087BE - GL_VECTOR_EXT* = 0x000087BF - GL_MATRIX_EXT* = 0x000087C0 - GL_VARIANT_EXT* = 0x000087C1 - GL_INVARIANT_EXT* = 0x000087C2 - GL_LOCAL_CONSTANT_EXT* = 0x000087C3 - GL_LOCAL_EXT* = 0x000087C4 - GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT* = 0x000087C5 - GL_MAX_VERTEX_SHADER_VARIANTS_EXT* = 0x000087C6 - GL_MAX_VERTEX_SHADER_INVARIANTS_EXT* = 0x000087C7 - GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT* = 0x000087C8 - GL_MAX_VERTEX_SHADER_LOCALS_EXT* = 0x000087C9 - GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT* = 0x000087CA - GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT* = 0x000087CB - GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT* = 0x000087CC - GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT* = 0x000087CD - GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT* = 0x000087CE - GL_VERTEX_SHADER_INSTRUCTIONS_EXT* = 0x000087CF - GL_VERTEX_SHADER_VARIANTS_EXT* = 0x000087D0 - GL_VERTEX_SHADER_INVARIANTS_EXT* = 0x000087D1 - GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT* = 0x000087D2 - GL_VERTEX_SHADER_LOCALS_EXT* = 0x000087D3 - GL_VERTEX_SHADER_OPTIMIZED_EXT* = 0x000087D4 - GL_X_EXT* = 0x000087D5 - GL_Y_EXT* = 0x000087D6 - GL_Z_EXT* = 0x000087D7 - GL_W_EXT* = 0x000087D8 - GL_NEGATIVE_X_EXT* = 0x000087D9 - GL_NEGATIVE_Y_EXT* = 0x000087DA - GL_NEGATIVE_Z_EXT* = 0x000087DB - GL_NEGATIVE_W_EXT* = 0x000087DC - GL_ZERO_EXT* = 0x000087DD - GL_ONE_EXT* = 0x000087DE - GL_NEGATIVE_ONE_EXT* = 0x000087DF - GL_NORMALIZED_RANGE_EXT* = 0x000087E0 - GL_FULL_RANGE_EXT* = 0x000087E1 - GL_CURRENT_VERTEX_EXT* = 0x000087E2 - GL_MVP_MATRIX_EXT* = 0x000087E3 - GL_VARIANT_VALUE_EXT* = 0x000087E4 - GL_VARIANT_DATAtypEXT* = 0x000087E5 - GL_VARIANT_ARRAY_STRIDE_EXT* = 0x000087E6 - GL_VARIANT_ARRAYtyp_EXT* = 0x000087E7 - GL_VARIANT_ARRAY_EXT* = 0x000087E8 - GL_VARIANT_ARRAY_POINTER_EXT* = 0x000087E9 - GL_INVARIANT_VALUE_EXT* = 0x000087EA - GL_INVARIANT_DATAtypEXT* = 0x000087EB - GL_LOCAL_CONSTANT_VALUE_EXT* = 0x000087EC - GL_LOCAL_CONSTANT_DATAtypEXT* = 0x000087ED # GL_EXT_vertex_weighting - GL_MODELVIEW0_STACK_DEPTH_EXT* = 0x00000BA3 - GL_MODELVIEW1_STACK_DEPTH_EXT* = 0x00008502 - GL_MODELVIEW0_MATRIX_EXT* = 0x00000BA6 - GL_MODELVIEW1_MATRIX_EXT* = 0x00008506 - GL_VERTEX_WEIGHTING_EXT* = 0x00008509 - GL_MODELVIEW0_EXT* = 0x00001700 - GL_MODELVIEW1_EXT* = 0x0000850A - GL_CURRENT_VERTEX_WEIGHT_EXT* = 0x0000850B - GL_VERTEX_WEIGHT_ARRAY_EXT* = 0x0000850C - GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT* = 0x0000850D - GL_VERTEX_WEIGHT_ARRAYtyp_EXT* = 0x0000850E - GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT* = 0x0000850F - GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT* = 0x00008510 # GL_EXT_depth_bounds_test - GL_DEPTH_BOUNDS_TEST_EXT* = 0x00008890 - cGL_DEPTH_BOUNDS_EXT* = 0x00008891 # GL_EXT_texture_mirror_clamp - GL_MIRROR_CLAMP_EXT* = 0x00008742 - GL_MIRROR_CLAMP_TO_EDGE_EXT* = 0x00008743 - GL_MIRROR_CLAMP_TO_BORDER_EXT* = 0x00008912 # GL_EXT_blend_equation_separate - GL_BLEND_EQUATION_RGB_EXT* = 0x00008009 - GL_BLEND_EQUATION_ALPHA_EXT* = 0x0000883D # GL_EXT_pixel_buffer_object - GL_PIXEL_PACK_BUFFER_EXT* = 0x000088EB - GL_PIXEL_UNPACK_BUFFER_EXT* = 0x000088EC - GL_PIXEL_PACK_BUFFER_BINDING_EXT* = 0x000088ED - GL_PIXEL_UNPACK_BUFFER_BINDING_EXT* = 0x000088EF # GL_EXT_stencil_clear_tag - GL_STENCIL_TAG_BITS_EXT* = 0x000088F2 - GL_STENCIL_CLEAR_TAG_VALUE_EXT* = 0x000088F3 # GL_EXT_packed_depth_stencil - GL_DEPTH_STENCIL_EXT* = 0x000084F9 - GL_UNSIGNED_INT_24_8_EXT* = 0x000084FA - GL_DEPTH24_STENCIL8_EXT* = 0x000088F0 - GL_TEXTURE_STENCIL_SIZE_EXT* = 0x000088F1 # GL_EXT_texture_sRGB - GL_SRGB_EXT* = 0x00008C40 - GL_SRGB8_EXT* = 0x00008C41 - GL_SRGB_ALPHA_EXT* = 0x00008C42 - GL_SRGB8_ALPHA8_EXT* = 0x00008C43 - GL_SLUMINANCE_ALPHA_EXT* = 0x00008C44 - GL_SLUMINANCE8_ALPHA8_EXT* = 0x00008C45 - GL_SLUMINANCE_EXT* = 0x00008C46 - GL_SLUMINANCE8_EXT* = 0x00008C47 - GL_COMPRESSED_SRGB_EXT* = 0x00008C48 - GL_COMPRESSED_SRGB_ALPHA_EXT* = 0x00008C49 - GL_COMPRESSED_SLUMINANCE_EXT* = 0x00008C4A - GL_COMPRESSED_SLUMINANCE_ALPHA_EXT* = 0x00008C4B - GL_COMPRESSED_SRGB_S3TC_DXT1_EXT* = 0x00008C4C - GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT* = 0x00008C4D - GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT* = 0x00008C4E - GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT* = 0x00008C4F # GL_EXT_framebuffer_blit - GL_READ_FRAMEBUFFER_EXT* = 0x00008CA8 - GL_DRAW_FRAMEBUFFER_EXT* = 0x00008CA9 - GL_READ_FRAMEBUFFER_BINDING_EXT* = GL_FRAMEBUFFER_BINDING_EXT - GL_DRAW_FRAMEBUFFER_BINDING_EXT* = 0x00008CAA # GL_EXT_framebuffer_multisample - GL_RENDERBUFFER_SAMPLES_EXT* = 0x00008CAB - GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT* = 0x00008D56 - GL_MAX_SAMPLES_EXT* = 0x00008D57 # GL_EXT_timer_query - GL_TIME_ELAPSED_EXT* = 0x000088BF # GL_EXT_bindable_uniform - GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT* = 0x00008DE2 - GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT* = 0x00008DE3 - GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT* = 0x00008DE4 - GL_MAX_BINDABLE_UNIFORM_SIZE_EXT* = 0x00008DED - cGL_UNIFORM_BUFFER_EXT* = 0x00008DEE - GL_UNIFORM_BUFFER_BINDING_EXT* = 0x00008DEF # GL_EXT_framebuffer_sRGB - GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT* = 0x000020B2 - WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT* = 0x000020A9 - GL_FRAMEBUFFER_SRGB_EXT* = 0x00008DB9 - GL_FRAMEBUFFER_SRGB_CAPABLE_EXT* = 0x00008DBA # GL_EXT_geometry_shader4 - GL_GEOMETRY_SHADER_EXT* = 0x00008DD9 - GL_GEOMETRY_VERTICES_OUT_EXT* = 0x00008DDA - GL_GEOMETRY_INPUTtyp_EXT* = 0x00008DDB - GL_GEOMETRY_OUTPUTtyp_EXT* = 0x00008DDC - GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT* = 0x00008C29 - GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT* = 0x00008DDD - GL_MAX_VERTEX_VARYING_COMPONENTS_EXT* = 0x00008DDE - GL_MAX_VARYING_COMPONENTS_EXT* = 0x00008B4B - GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT* = 0x00008DDF - GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT* = 0x00008DE0 - GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT* = 0x00008DE1 - GL_LINES_ADJACENCY_EXT* = 0x0000000A - GL_LINE_STRIP_ADJACENCY_EXT* = 0x0000000B - GL_TRIANGLES_ADJACENCY_EXT* = 0x0000000C - GL_TRIANGLE_STRIP_ADJACENCY_EXT* = 0x0000000D - GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT* = 0x00008DA8 - GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT* = 0x00008DA9 - GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT* = 0x00008DA7 - GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT* = 0x00008CD4 - GL_PROGRAM_POINT_SIZE_EXT* = 0x00008642 # GL_EXT_gpu_shader4 - GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT* = 0x000088FD - GL_SAMPLER_1D_ARRAY_EXT* = 0x00008DC0 - GL_SAMPLER_2D_ARRAY_EXT* = 0x00008DC1 - GL_SAMPLER_BUFFER_EXT* = 0x00008DC2 - GL_SAMPLER_1D_ARRAY_SHADOW_EXT* = 0x00008DC3 - GL_SAMPLER_2D_ARRAY_SHADOW_EXT* = 0x00008DC4 - GL_SAMPLER_CUBE_SHADOW_EXT* = 0x00008DC5 - GL_UNSIGNED_INT_VEC2_EXT* = 0x00008DC6 - GL_UNSIGNED_INT_VEC3_EXT* = 0x00008DC7 - GL_UNSIGNED_INT_VEC4_EXT* = 0x00008DC8 - GL_INT_SAMPLER_1D_EXT* = 0x00008DC9 - GL_INT_SAMPLER_2D_EXT* = 0x00008DCA - GL_INT_SAMPLER_3D_EXT* = 0x00008DCB - GL_INT_SAMPLER_CUBE_EXT* = 0x00008DCC - GL_INT_SAMPLER_2D_RECT_EXT* = 0x00008DCD - GL_INT_SAMPLER_1D_ARRAY_EXT* = 0x00008DCE - GL_INT_SAMPLER_2D_ARRAY_EXT* = 0x00008DCF - GL_INT_SAMPLER_BUFFER_EXT* = 0x00008DD0 - GL_UNSIGNED_INT_SAMPLER_1D_EXT* = 0x00008DD1 - GL_UNSIGNED_INT_SAMPLER_2D_EXT* = 0x00008DD2 - GL_UNSIGNED_INT_SAMPLER_3D_EXT* = 0x00008DD3 - GL_UNSIGNED_INT_SAMPLER_CUBE_EXT* = 0x00008DD4 - GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT* = 0x00008DD5 - GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT* = 0x00008DD6 - GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT* = 0x00008DD7 - GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT* = 0x00008DD8 - GL_MIN_PROGRAM_TEXEL_OFFSET_EXT* = 0x00008904 - GL_MAX_PROGRAM_TEXEL_OFFSET_EXT* = 0x00008905 # GL_EXT_packed_float - GL_R11F_G11F_B10F_EXT* = 0x00008C3A - GL_UNSIGNED_INT_10F_11F_11F_REV_EXT* = 0x00008C3B - RGBA_SIGNED_COMPONENTS_EXT* = 0x00008C3C - WGLtyp_RGBA_UNSIGNED_FLOAT_EXT* = 0x000020A8 - GLX_RGBA_UNSIGNED_FLOATtyp_EXT* = 0x000020B1 - GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT* = 0x00000008 # GL_EXT_texture_array - GL_TEXTURE_1D_ARRAY_EXT* = 0x00008C18 - GL_TEXTURE_2D_ARRAY_EXT* = 0x00008C1A - GL_PROXY_TEXTURE_2D_ARRAY_EXT* = 0x00008C1B - GL_PROXY_TEXTURE_1D_ARRAY_EXT* = 0x00008C19 - GL_TEXTURE_BINDING_1D_ARRAY_EXT* = 0x00008C1C - GL_TEXTURE_BINDING_2D_ARRAY_EXT* = 0x00008C1D - GL_MAX_ARRAY_TEXTURE_LAYERS_EXT* = 0x000088FF - GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT* = 0x0000884E # GL_EXT_texture_buffer_object - cGL_TEXTURE_BUFFER_EXT* = 0x00008C2A - GL_MAX_TEXTURE_BUFFER_SIZE_EXT* = 0x00008C2B - GL_TEXTURE_BINDING_BUFFER_EXT* = 0x00008C2C - GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT* = 0x00008C2D - GL_TEXTURE_BUFFER_FORMAT_EXT* = 0x00008C2E # GL_EXT_texture_compression_latc - GL_COMPRESSED_LUMINANCE_LATC1_EXT* = 0x00008C70 - GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT* = 0x00008C71 - GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT* = 0x00008C72 - GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT* = 0x00008C73 # - # GL_EXT_texture_compression_rgtc - GL_COMPRESSED_RED_RGTC1_EXT* = 0x00008DBB - GL_COMPRESSED_SIGNED_RED_RGTC1_EXT* = 0x00008DBC - GL_COMPRESSED_RED_GREEN_RGTC2_EXT* = 0x00008DBD - GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT* = 0x00008DBE # GL_EXT_texture_integer - GL_RGBA_INTEGER_MODE_EXT* = 0x00008D9E - GL_RGBA32UI_EXT* = 0x00008D70 - GL_RGB32UI_EXT* = 0x00008D71 - GL_ALPHA32UI_EXT* = 0x00008D72 - GL_INTENSITY32UI_EXT* = 0x00008D73 - GL_LUMINANCE32UI_EXT* = 0x00008D74 - GL_LUMINANCE_ALPHA32UI_EXT* = 0x00008D75 - GL_RGBA16UI_EXT* = 0x00008D76 - GL_RGB16UI_EXT* = 0x00008D77 - GL_ALPHA16UI_EXT* = 0x00008D78 - GL_INTENSITY16UI_EXT* = 0x00008D79 - GL_LUMINANCE16UI_EXT* = 0x00008D7A - GL_LUMINANCE_ALPHA16UI_EXT* = 0x00008D7B - GL_RGBA8UI_EXT* = 0x00008D7C - GL_RGB8UI_EXT* = 0x00008D7D - GL_ALPHA8UI_EXT* = 0x00008D7E - GL_INTENSITY8UI_EXT* = 0x00008D7F - GL_LUMINANCE8UI_EXT* = 0x00008D80 - GL_LUMINANCE_ALPHA8UI_EXT* = 0x00008D81 - GL_RGBA32I_EXT* = 0x00008D82 - GL_RGB32I_EXT* = 0x00008D83 - GL_ALPHA32I_EXT* = 0x00008D84 - GL_INTENSITY32I_EXT* = 0x00008D85 - GL_LUMINANCE32I_EXT* = 0x00008D86 - GL_LUMINANCE_ALPHA32I_EXT* = 0x00008D87 - GL_RGBA16I_EXT* = 0x00008D88 - GL_RGB16I_EXT* = 0x00008D89 - GL_ALPHA16I_EXT* = 0x00008D8A - GL_INTENSITY16I_EXT* = 0x00008D8B - GL_LUMINANCE16I_EXT* = 0x00008D8C - GL_LUMINANCE_ALPHA16I_EXT* = 0x00008D8D - GL_RGBA8I_EXT* = 0x00008D8E - GL_RGB8I_EXT* = 0x00008D8F - GL_ALPHA8I_EXT* = 0x00008D90 - GL_INTENSITY8I_EXT* = 0x00008D91 - GL_LUMINANCE8I_EXT* = 0x00008D92 - GL_LUMINANCE_ALPHA8I_EXT* = 0x00008D93 - GL_RED_INTEGER_EXT* = 0x00008D94 - GL_GREEN_INTEGER_EXT* = 0x00008D95 - GL_BLUE_INTEGER_EXT* = 0x00008D96 - GL_ALPHA_INTEGER_EXT* = 0x00008D97 - GL_RGB_INTEGER_EXT* = 0x00008D98 - GL_RGBA_INTEGER_EXT* = 0x00008D99 - GL_BGR_INTEGER_EXT* = 0x00008D9A - GL_BGRA_INTEGER_EXT* = 0x00008D9B - GL_LUMINANCE_INTEGER_EXT* = 0x00008D9C - GL_LUMINANCE_ALPHA_INTEGER_EXT* = 0x00008D9D # GL_EXT_texture_shared_exponent - GL_RGB9_E5_EXT* = 0x00008C3D - GL_UNSIGNED_INT_5_9_9_9_REV_EXT* = 0x00008C3E - GL_TEXTURE_SHARED_SIZE_EXT* = 0x00008C3F # GL_EXT_transform_feedback - GL_TRANSFORM_FEEDBACK_BUFFER_EXT* = 0x00008C8E - GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT* = 0x00008C84 - GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT* = 0x00008C85 - GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT* = 0x00008C8F - GL_INTERLEAVED_ATTRIBS_EXT* = 0x00008C8C - GL_SEPARATE_ATTRIBS_EXT* = 0x00008C8D - GL_PRIMITIVES_GENERATED_EXT* = 0x00008C87 - GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT* = 0x00008C88 - GL_RASTERIZER_DISCARD_EXT* = 0x00008C89 - GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT* = 0x00008C8A - GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT* = 0x00008C8B - GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT* = 0x00008C80 - cGL_TRANSFORM_FEEDBACK_VARYINGS_EXT* = 0x00008C83 - GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT* = 0x00008C7F - GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT* = 0x00008C76 # - # GL_EXT_direct_state_access - GL_PROGRAM_MATRIX_EXT* = 0x00008E2D - GL_TRANSPOSE_PROGRAM_MATRIX_EXT* = 0x00008E2E - GL_PROGRAM_MATRIX_STACK_DEPTH_EXT* = 0x00008E2F # GL_EXT_texture_swizzle - GL_TEXTURE_SWIZZLE_R_EXT* = 0x00008E42 - GL_TEXTURE_SWIZZLE_G_EXT* = 0x00008E43 - GL_TEXTURE_SWIZZLE_B_EXT* = 0x00008E44 - GL_TEXTURE_SWIZZLE_A_EXT* = 0x00008E45 - GL_TEXTURE_SWIZZLE_RGBA_EXT* = 0x00008E46 # GL_EXT_provoking_vertex - GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT* = 0x00008E4C - GL_FIRST_VERTEX_CONVENTION_EXT* = 0x00008E4D - GL_LAST_VERTEX_CONVENTION_EXT* = 0x00008E4E - GL_PROVOKING_VERTEX_EXT* = 0x00008E4F # GL_EXT_texture_snorm - GL_ALPHA_SNORM* = 0x00009010 - GL_LUMINANCE_SNORM* = 0x00009011 - GL_LUMINANCE_ALPHA_SNORM* = 0x00009012 - GL_INTENSITY_SNORM* = 0x00009013 - GL_ALPHA8_SNORM* = 0x00009014 - GL_LUMINANCE8_SNORM* = 0x00009015 - GL_LUMINANCE8_ALPHA8_SNORM* = 0x00009016 - GL_INTENSITY8_SNORM* = 0x00009017 - GL_ALPHA16_SNORM* = 0x00009018 - GL_LUMINANCE16_SNORM* = 0x00009019 - GL_LUMINANCE16_ALPHA16_SNORM* = 0x0000901A - GL_INTENSITY16_SNORM* = 0x0000901B # GL_EXT_separate_shader_objects - cGL_ACTIVE_PROGRAM_EXT* = 0x00008B8D # GL_EXT_shader_image_load_store - GL_MAX_IMAGE_UNITS_EXT* = 0x00008F38 - GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT* = 0x00008F39 - GL_IMAGE_BINDING_NAME_EXT* = 0x00008F3A - GL_IMAGE_BINDING_LEVEL_EXT* = 0x00008F3B - GL_IMAGE_BINDING_LAYERED_EXT* = 0x00008F3C - GL_IMAGE_BINDING_LAYER_EXT* = 0x00008F3D - GL_IMAGE_BINDING_ACCESS_EXT* = 0x00008F3E - GL_IMAGE_1D_EXT* = 0x0000904C - GL_IMAGE_2D_EXT* = 0x0000904D - GL_IMAGE_3D_EXT* = 0x0000904E - GL_IMAGE_2D_RECT_EXT* = 0x0000904F - GL_IMAGE_CUBE_EXT* = 0x00009050 - GL_IMAGE_BUFFER_EXT* = 0x00009051 - GL_IMAGE_1D_ARRAY_EXT* = 0x00009052 - GL_IMAGE_2D_ARRAY_EXT* = 0x00009053 - GL_IMAGE_CUBE_MAP_ARRAY_EXT* = 0x00009054 - GL_IMAGE_2D_MULTISAMPLE_EXT* = 0x00009055 - GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT* = 0x00009056 - GL_INT_IMAGE_1D_EXT* = 0x00009057 - GL_INT_IMAGE_2D_EXT* = 0x00009058 - GL_INT_IMAGE_3D_EXT* = 0x00009059 - GL_INT_IMAGE_2D_RECT_EXT* = 0x0000905A - GL_INT_IMAGE_CUBE_EXT* = 0x0000905B - GL_INT_IMAGE_BUFFER_EXT* = 0x0000905C - GL_INT_IMAGE_1D_ARRAY_EXT* = 0x0000905D - GL_INT_IMAGE_2D_ARRAY_EXT* = 0x0000905E - GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT* = 0x0000905F - GL_INT_IMAGE_2D_MULTISAMPLE_EXT* = 0x00009060 - GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT* = 0x00009061 - GL_UNSIGNED_INT_IMAGE_1D_EXT* = 0x00009062 - GL_UNSIGNED_INT_IMAGE_2D_EXT* = 0x00009063 - GL_UNSIGNED_INT_IMAGE_3D_EXT* = 0x00009064 - GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT* = 0x00009065 - GL_UNSIGNED_INT_IMAGE_CUBE_EXT* = 0x00009066 - GL_UNSIGNED_INT_IMAGE_BUFFER_EXT* = 0x00009067 - GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT* = 0x00009068 - GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT* = 0x00009069 - GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT* = 0x0000906A - GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT* = 0x0000906B - GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT* = 0x0000906C - GL_MAX_IMAGE_SAMPLES_EXT* = 0x0000906D - GL_IMAGE_BINDING_FORMAT_EXT* = 0x0000906E - GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT* = 0x00000001 - GL_ELEMENT_ARRAY_BARRIER_BIT_EXT* = 0x00000002 - GL_UNIFORM_BARRIER_BIT_EXT* = 0x00000004 - GL_TEXTURE_FETCH_BARRIER_BIT_EXT* = 0x00000008 - GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT* = 0x00000020 - GL_COMMAND_BARRIER_BIT_EXT* = 0x00000040 - GL_PIXEL_BUFFER_BARRIER_BIT_EXT* = 0x00000080 - GL_TEXTURE_UPDATE_BARRIER_BIT_EXT* = 0x00000100 - GL_BUFFER_UPDATE_BARRIER_BIT_EXT* = 0x00000200 - GL_FRAMEBUFFER_BARRIER_BIT_EXT* = 0x00000400 - GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT* = 0x00000800 - GL_ATOMIC_COUNTER_BARRIER_BIT_EXT* = 0x00001000 - GL_ALL_BARRIER_BITS_EXT* = 0xFFFFFFFF # GL_EXT_vertex_attrib_64bit - # reuse GL_DOUBLE - GL_DOUBLE_VEC2_EXT* = 0x00008FFC - GL_DOUBLE_VEC3_EXT* = 0x00008FFD - GL_DOUBLE_VEC4_EXT* = 0x00008FFE - GL_DOUBLE_MAT2_EXT* = 0x00008F46 - GL_DOUBLE_MAT3_EXT* = 0x00008F47 - GL_DOUBLE_MAT4_EXT* = 0x00008F48 - GL_DOUBLE_MAT2x3_EXT* = 0x00008F49 - GL_DOUBLE_MAT2x4_EXT* = 0x00008F4A - GL_DOUBLE_MAT3x2_EXT* = 0x00008F4B - GL_DOUBLE_MAT3x4_EXT* = 0x00008F4C - GL_DOUBLE_MAT4x2_EXT* = 0x00008F4D - GL_DOUBLE_MAT4x3_EXT* = 0x00008F4E # GL_EXT_texture_sRGB_decode - GL_TEXTURE_SRGB_DECODE_EXT* = 0x00008A48 - GL_DECODE_EXT* = 0x00008A49 - GL_SKIP_DECODE_EXT* = 0x00008A4A # GL_NV_texture_multisample - GL_TEXTURE_COVERAGE_SAMPLES_NV* = 0x00009045 - GL_TEXTURE_COLOR_SAMPLES_NV* = 0x00009046 # GL_AMD_blend_minmax_factor - GL_FACTOR_MIN_AMD* = 0x0000901C - GL_FACTOR_MAX_AMD* = 0x0000901D # GL_AMD_sample_positions - GL_SUBSAMPLE_DISTANCE_AMD* = 0x0000883F # GL_EXT_x11_sync_object - GL_SYNC_X11_FENCE_EXT* = 0x000090E1 # GL_EXT_framebuffer_multisample_blit_scaled - GL_SCALED_RESOLVE_FASTEST_EXT* = 0x000090BA - GL_SCALED_RESOLVE_NICEST_EXT* = 0x000090BB # GL_FfdMaskSGIX - GL_TEXTURE_DEFORMATION_BIT_SGIX* = 0x00000001 - GL_GEOMETRY_DEFORMATION_BIT_SGIX* = 0x00000002 # GL_HP_convolution_border_modes - GL_IGNORE_BORDER_HP* = 0x00008150 - GL_CONSTANT_BORDER_HP* = 0x00008151 - GL_REPLICATE_BORDER_HP* = 0x00008153 - GL_CONVOLUTION_BORDER_COLOR_HP* = 0x00008154 # GL_HP_image_transform - GL_IMAGE_SCALE_X_HP* = 0x00008155 - GL_IMAGE_SCALE_Y_HP* = 0x00008156 - GL_IMAGE_TRANSLATE_X_HP* = 0x00008157 - GL_IMAGE_TRANSLATE_Y_HP* = 0x00008158 - GL_IMAGE_ROTATE_ANGLE_HP* = 0x00008159 - GL_IMAGE_ROTATE_ORIGIN_X_HP* = 0x0000815A - GL_IMAGE_ROTATE_ORIGIN_Y_HP* = 0x0000815B - GL_IMAGE_MAG_FILTER_HP* = 0x0000815C - GL_IMAGE_MIN_FILTER_HP* = 0x0000815D - GL_IMAGE_CUBIC_WEIGHT_HP* = 0x0000815E - GL_CUBIC_HP* = 0x0000815F - GL_AVERAGE_HP* = 0x00008160 - GL_IMAGE_TRANSFORM_2D_HP* = 0x00008161 - GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP* = 0x00008162 - GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP* = 0x00008163 # - # GL_HP_occlusion_test - GL_OCCLUSION_TEST_HP* = 0x00008165 - GL_OCCLUSION_TEST_RESULT_HP* = 0x00008166 # GL_HP_texture_lighting - GL_TEXTURE_LIGHTING_MODE_HP* = 0x00008167 - GL_TEXTURE_POST_SPECULAR_HP* = 0x00008168 - GL_TEXTURE_PRE_SPECULAR_HP* = 0x00008169 # GL_IBM_cull_vertex - GL_CULL_VERTEX_IBM* = 103050 # GL_IBM_rasterpos_clip - GL_RASTER_POSITION_UNCLIPPED_IBM* = 0x00019262 # GL_IBM_texture_mirrored_repeat - GL_MIRRORED_REPEAT_IBM* = 0x00008370 # GL_IBM_vertex_array_lists - GL_VERTEX_ARRAY_LIST_IBM* = 103070 - GL_NORMAL_ARRAY_LIST_IBM* = 103071 - GL_COLOR_ARRAY_LIST_IBM* = 103072 - GL_INDEX_ARRAY_LIST_IBM* = 103073 - GL_TEXTURE_COORD_ARRAY_LIST_IBM* = 103074 - GL_EDGE_FLAG_ARRAY_LIST_IBM* = 103075 - GL_FOG_COORDINATE_ARRAY_LIST_IBM* = 103076 - GL_SECONDARY_COLOR_ARRAY_LIST_IBM* = 103077 - GL_VERTEX_ARRAY_LIST_STRIDE_IBM* = 103080 - GL_NORMAL_ARRAY_LIST_STRIDE_IBM* = 103081 - GL_COLOR_ARRAY_LIST_STRIDE_IBM* = 103082 - GL_INDEX_ARRAY_LIST_STRIDE_IBM* = 103083 - GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM* = 103084 - GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM* = 103085 - GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM* = 103086 - GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM* = 103087 # GL_INGR_color_clamp - GL_RED_MIN_CLAMP_INGR* = 0x00008560 - GL_GREEN_MIN_CLAMP_INGR* = 0x00008561 - GL_BLUE_MIN_CLAMP_INGR* = 0x00008562 - GL_ALPHA_MIN_CLAMP_INGR* = 0x00008563 - GL_RED_MAX_CLAMP_INGR* = 0x00008564 - GL_GREEN_MAX_CLAMP_INGR* = 0x00008565 - GL_BLUE_MAX_CLAMP_INGR* = 0x00008566 - GL_ALPHA_MAX_CLAMP_INGR* = 0x00008567 # GL_INGR_interlace_read - GL_INTERLACE_READ_INGR* = 0x00008568 # GL_INTEL_parallel_arrays - GL_PARALLEL_ARRAYS_INTEL* = 0x000083F4 - GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL* = 0x000083F5 - GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL* = 0x000083F6 - GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL* = 0x000083F7 - GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL* = 0x000083F8 # - # GL_NV_copy_depth_to_color - GL_DEPTH_STENCIL_TO_RGBA_NV* = 0x0000886E - GL_DEPTH_STENCIL_TO_BGRA_NV* = 0x0000886F # GL_NV_depth_clamp - GL_DEPTH_CLAMP_NV* = 0x0000864F # GL_NV_evaluators - GL_EVAL_2D_NV* = 0x000086C0 - GL_EVAL_TRIANGULAR_2D_NV* = 0x000086C1 - GL_MAP_TESSELLATION_NV* = 0x000086C2 - GL_MAP_ATTRIB_U_ORDER_NV* = 0x000086C3 - GL_MAP_ATTRIB_V_ORDER_NV* = 0x000086C4 - GL_EVAL_FRACTIONAL_TESSELLATION_NV* = 0x000086C5 - GL_EVAL_VERTEX_ATTRIB0_NV* = 0x000086C6 - GL_EVAL_VERTEX_ATTRIB1_NV* = 0x000086C7 - GL_EVAL_VERTEX_ATTRIB2_NV* = 0x000086C8 - GL_EVAL_VERTEX_ATTRIB3_NV* = 0x000086C9 - GL_EVAL_VERTEX_ATTRIB4_NV* = 0x000086CA - GL_EVAL_VERTEX_ATTRIB5_NV* = 0x000086CB - GL_EVAL_VERTEX_ATTRIB6_NV* = 0x000086CC - GL_EVAL_VERTEX_ATTRIB7_NV* = 0x000086CD - GL_EVAL_VERTEX_ATTRIB8_NV* = 0x000086CE - GL_EVAL_VERTEX_ATTRIB9_NV* = 0x000086CF - GL_EVAL_VERTEX_ATTRIB10_NV* = 0x000086D0 - GL_EVAL_VERTEX_ATTRIB11_NV* = 0x000086D1 - GL_EVAL_VERTEX_ATTRIB12_NV* = 0x000086D2 - GL_EVAL_VERTEX_ATTRIB13_NV* = 0x000086D3 - GL_EVAL_VERTEX_ATTRIB14_NV* = 0x000086D4 - GL_EVAL_VERTEX_ATTRIB15_NV* = 0x000086D5 - GL_MAX_MAP_TESSELLATION_NV* = 0x000086D6 - GL_MAX_RATIONAL_EVAL_ORDER_NV* = 0x000086D7 # GL_NV_fence - GL_ALL_COMPLETED_NV* = 0x000084F2 - GL_FENCE_STATUS_NV* = 0x000084F3 - GL_FENCE_CONDITION_NV* = 0x000084F4 # GL_NV_float_buffer - GL_FLOAT_R_NV* = 0x00008880 - GL_FLOAT_RG_NV* = 0x00008881 - GL_FLOAT_RGB_NV* = 0x00008882 - GL_FLOAT_RGBA_NV* = 0x00008883 - GL_FLOAT_R16_NV* = 0x00008884 - GL_FLOAT_R32_NV* = 0x00008885 - GL_FLOAT_RG16_NV* = 0x00008886 - GL_FLOAT_RG32_NV* = 0x00008887 - GL_FLOAT_RGB16_NV* = 0x00008888 - GL_FLOAT_RGB32_NV* = 0x00008889 - GL_FLOAT_RGBA16_NV* = 0x0000888A - GL_FLOAT_RGBA32_NV* = 0x0000888B - GL_TEXTURE_FLOAT_COMPONENTS_NV* = 0x0000888C - GL_FLOAT_CLEAR_COLOR_VALUE_NV* = 0x0000888D - GL_FLOAT_RGBA_MODE_NV* = 0x0000888E # GL_NV_fog_distance - GL_FOG_DISTANCE_MODE_NV* = 0x0000855A - GL_EYE_RADIAL_NV* = 0x0000855B - GL_EYE_PLANE_ABSOLUTE_NV* = 0x0000855C # GL_NV_fragment_program - GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV* = 0x00008868 - GL_FRAGMENT_PROGRAM_NV* = 0x00008870 - GL_MAX_TEXTURE_COORDS_NV* = 0x00008871 - GL_MAX_TEXTURE_IMAGE_UNITS_NV* = 0x00008872 - GL_FRAGMENT_PROGRAM_BINDING_NV* = 0x00008873 - GL_PROGRAM_ERROR_STRING_NV* = 0x00008874 # GL_NV_half_float - GL_HALF_FLOAT_NV* = 0x0000140B # GL_NV_light_max_exponent - GL_MAX_SHININESS_NV* = 0x00008504 - GL_MAX_SPOT_EXPONENT_NV* = 0x00008505 # GL_NV_multisample_filter_hint - GL_MULTISAMPLE_FILTER_HINT_NV* = 0x00008534 # GL_NV_occlusion_query - GL_PIXEL_COUNTER_BITS_NV* = 0x00008864 - GL_CURRENT_OCCLUSION_QUERY_ID_NV* = 0x00008865 - GL_PIXEL_COUNT_NV* = 0x00008866 - GL_PIXEL_COUNT_AVAILABLE_NV* = 0x00008867 # GL_NV_packed_depth_stencil - GL_DEPTH_STENCIL_NV* = 0x000084F9 - GL_UNSIGNED_INT_24_8_NV* = 0x000084FA # GL_NV_pixel_data_range - GL_WRITE_PIXEL_DATA_RANGE_NV* = 0x00008878 - GL_READ_PIXEL_DATA_RANGE_NV* = 0x00008879 - GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV* = 0x0000887A - GL_READ_PIXEL_DATA_RANGE_LENGTH_NV* = 0x0000887B - GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV* = 0x0000887C - GL_READ_PIXEL_DATA_RANGE_POINTER_NV* = 0x0000887D # GL_NV_point_sprite - GL_POINT_SPRITE_NV* = 0x00008861 - GL_COORD_REPLACE_NV* = 0x00008862 - GL_POINT_SPRITE_R_MODE_NV* = 0x00008863 # GL_NV_primitive_restart - cGL_PRIMITIVE_RESTART_NV* = 0x00008558 - cGL_PRIMITIVE_RESTART_INDEX_NV* = 0x00008559 # GL_NV_register_combiners - GL_REGISTER_COMBINERS_NV* = 0x00008522 - GL_VARIABLE_A_NV* = 0x00008523 - GL_VARIABLE_B_NV* = 0x00008524 - GL_VARIABLE_C_NV* = 0x00008525 - GL_VARIABLE_D_NV* = 0x00008526 - GL_VARIABLE_E_NV* = 0x00008527 - GL_VARIABLE_F_NV* = 0x00008528 - GL_VARIABLE_G_NV* = 0x00008529 - GL_CONSTANT_COLOR0_NV* = 0x0000852A - GL_CONSTANT_COLOR1_NV* = 0x0000852B - GL_PRIMARY_COLOR_NV* = 0x0000852C - GL_SECONDARY_COLOR_NV* = 0x0000852D - GL_SPARE0_NV* = 0x0000852E - GL_SPARE1_NV* = 0x0000852F - GL_DISCARD_NV* = 0x00008530 - GL_E_TIMES_F_NV* = 0x00008531 - GL_SPARE0_PLUS_SECONDARY_COLOR_NV* = 0x00008532 - GL_UNSIGNED_IDENTITY_NV* = 0x00008536 - GL_UNSIGNED_INVERT_NV* = 0x00008537 - GL_EXPAND_NORMAL_NV* = 0x00008538 - GL_EXPAND_NEGATE_NV* = 0x00008539 - GL_HALF_BIAS_NORMAL_NV* = 0x0000853A - GL_HALF_BIAS_NEGATE_NV* = 0x0000853B - GL_SIGNED_IDENTITY_NV* = 0x0000853C - GL_SIGNED_NEGATE_NV* = 0x0000853D - GL_SCALE_BY_TWO_NV* = 0x0000853E - GL_SCALE_BY_FOUR_NV* = 0x0000853F - GL_SCALE_BY_ONE_HALF_NV* = 0x00008540 - GL_BIAS_BY_NEGATIVE_ONE_HALF_NV* = 0x00008541 - cGL_COMBINER_INPUT_NV* = 0x00008542 - GL_COMBINER_MAPPING_NV* = 0x00008543 - GL_COMBINER_COMPONENT_USAGE_NV* = 0x00008544 - GL_COMBINER_AB_DOT_PRODUCT_NV* = 0x00008545 - GL_COMBINER_CD_DOT_PRODUCT_NV* = 0x00008546 - GL_COMBINER_MUX_SUM_NV* = 0x00008547 - GL_COMBINER_SCALE_NV* = 0x00008548 - GL_COMBINER_BIAS_NV* = 0x00008549 - GL_COMBINER_AB_OUTPUT_NV* = 0x0000854A - GL_COMBINER_CD_OUTPUT_NV* = 0x0000854B - GL_COMBINER_SUM_OUTPUT_NV* = 0x0000854C - GL_MAX_GENERAL_COMBINERS_NV* = 0x0000854D - GL_NUM_GENERAL_COMBINERS_NV* = 0x0000854E - GL_COLOR_SUM_CLAMP_NV* = 0x0000854F - GL_COMBINER0_NV* = 0x00008550 - GL_COMBINER1_NV* = 0x00008551 - GL_COMBINER2_NV* = 0x00008552 - GL_COMBINER3_NV* = 0x00008553 - GL_COMBINER4_NV* = 0x00008554 - GL_COMBINER5_NV* = 0x00008555 - GL_COMBINER6_NV* = 0x00008556 - GL_COMBINER7_NV* = 0x00008557 # GL_NV_register_combiners2 - GL_PER_STAGE_CONSTANTS_NV* = 0x00008535 # GL_NV_texgen_emboss - GL_EMBOSS_LIGHT_NV* = 0x0000855D - GL_EMBOSS_CONSTANT_NV* = 0x0000855E - GL_EMBOSS_MAP_NV* = 0x0000855F # GL_NV_texgen_reflection - GL_NORMAL_MAP_NV* = 0x00008511 - GL_REFLECTION_MAP_NV* = 0x00008512 # GL_NV_texture_env_combine4 - GL_COMBINE4_NV* = 0x00008503 - GL_SOURCE3_RGB_NV* = 0x00008583 - GL_SOURCE3_ALPHA_NV* = 0x0000858B - GL_OPERAND3_RGB_NV* = 0x00008593 - GL_OPERAND3_ALPHA_NV* = 0x0000859B # GL_NV_texture_expand_normal - GL_TEXTURE_UNSIGNED_REMAP_MODE_NV* = 0x0000888F # GL_NV_texture_rectangle - GL_TEXTURE_RECTANGLE_NV* = 0x000084F5 - GL_TEXTURE_BINDING_RECTANGLE_NV* = 0x000084F6 - GL_PROXY_TEXTURE_RECTANGLE_NV* = 0x000084F7 - GL_MAX_RECTANGLE_TEXTURE_SIZE_NV* = 0x000084F8 # GL_NV_texture_shader - GL_OFFSET_TEXTURE_RECTANGLE_NV* = 0x0000864C - GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV* = 0x0000864D - GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV* = 0x0000864E - GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV* = 0x000086D9 - GL_UNSIGNED_INT_S8_S8_8_8_NV* = 0x000086DA - GL_UNSIGNED_INT_8_8_S8_S8_REV_NV* = 0x000086DB - GL_DSDT_MAG_INTENSITY_NV* = 0x000086DC - GL_SHADER_CONSISTENT_NV* = 0x000086DD - GL_TEXTURE_SHADER_NV* = 0x000086DE - GL_SHADER_OPERATION_NV* = 0x000086DF - GL_CULL_MODES_NV* = 0x000086E0 - GL_OFFSET_TEXTURE_MATRIX_NV* = 0x000086E1 - GL_OFFSET_TEXTURE_SCALE_NV* = 0x000086E2 - GL_OFFSET_TEXTURE_BIAS_NV* = 0x000086E3 - GL_OFFSET_TEXTURE_2D_MATRIX_NV* = GL_OFFSET_TEXTURE_MATRIX_NV - GL_OFFSET_TEXTURE_2D_SCALE_NV* = GL_OFFSET_TEXTURE_SCALE_NV - GL_OFFSET_TEXTURE_2D_BIAS_NV* = GL_OFFSET_TEXTURE_BIAS_NV - GL_PREVIOUS_TEXTURE_INPUT_NV* = 0x000086E4 - GL_CONST_EYE_NV* = 0x000086E5 - GL_PASS_THROUGH_NV* = 0x000086E6 - GL_CULL_FRAGMENT_NV* = 0x000086E7 - GL_OFFSET_TEXTURE_2D_NV* = 0x000086E8 - GL_DEPENDENT_AR_TEXTURE_2D_NV* = 0x000086E9 - GL_DEPENDENT_GB_TEXTURE_2D_NV* = 0x000086EA - GL_DOT_PRODUCT_NV* = 0x000086EC - GL_DOT_PRODUCT_DEPTH_REPLACE_NV* = 0x000086ED - GL_DOT_PRODUCT_TEXTURE_2D_NV* = 0x000086EE - GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV* = 0x000086F0 - GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV* = 0x000086F1 - GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV* = 0x000086F2 - GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV* = 0x000086F3 - GL_HILO_NV* = 0x000086F4 - GL_DSDT_NV* = 0x000086F5 - GL_DSDT_MAG_NV* = 0x000086F6 - GL_DSDT_MAG_VIB_NV* = 0x000086F7 - GL_HILO16_NV* = 0x000086F8 - GL_SIGNED_HILO_NV* = 0x000086F9 - GL_SIGNED_HILO16_NV* = 0x000086FA - GL_SIGNED_RGBA_NV* = 0x000086FB - GL_SIGNED_RGBA8_NV* = 0x000086FC - GL_SIGNED_RGB_NV* = 0x000086FE - GL_SIGNED_RGB8_NV* = 0x000086FF - GL_SIGNED_LUMINANCE_NV* = 0x00008701 - GL_SIGNED_LUMINANCE8_NV* = 0x00008702 - GL_SIGNED_LUMINANCE_ALPHA_NV* = 0x00008703 - GL_SIGNED_LUMINANCE8_ALPHA8_NV* = 0x00008704 - GL_SIGNED_ALPHA_NV* = 0x00008705 - GL_SIGNED_ALPHA8_NV* = 0x00008706 - GL_SIGNED_INTENSITY_NV* = 0x00008707 - GL_SIGNED_INTENSITY8_NV* = 0x00008708 - GL_DSDT8_NV* = 0x00008709 - GL_DSDT8_MAG8_NV* = 0x0000870A - GL_DSDT8_MAG8_INTENSITY8_NV* = 0x0000870B - GL_SIGNED_RGB_UNSIGNED_ALPHA_NV* = 0x0000870C - GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV* = 0x0000870D - GL_HI_SCALE_NV* = 0x0000870E - GL_LO_SCALE_NV* = 0x0000870F - GL_DS_SCALE_NV* = 0x00008710 - GL_DT_SCALE_NV* = 0x00008711 - GL_MAGNITUDE_SCALE_NV* = 0x00008712 - GL_VIBRANCE_SCALE_NV* = 0x00008713 - GL_HI_BIAS_NV* = 0x00008714 - GL_LO_BIAS_NV* = 0x00008715 - GL_DS_BIAS_NV* = 0x00008716 - GL_DT_BIAS_NV* = 0x00008717 - GL_MAGNITUDE_BIAS_NV* = 0x00008718 - GL_VIBRANCE_BIAS_NV* = 0x00008719 - GL_TEXTURE_BORDER_VALUES_NV* = 0x0000871A - GL_TEXTURE_HI_SIZE_NV* = 0x0000871B - GL_TEXTURE_LO_SIZE_NV* = 0x0000871C - GL_TEXTURE_DS_SIZE_NV* = 0x0000871D - GL_TEXTURE_DT_SIZE_NV* = 0x0000871E - GL_TEXTURE_MAG_SIZE_NV* = 0x0000871F # GL_NV_texture_shader2 - GL_DOT_PRODUCT_TEXTURE_3D_NV* = 0x000086EF # GL_NV_texture_shader3 - GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV* = 0x00008850 - GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV* = 0x00008851 - GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV* = 0x00008852 - GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV* = 0x00008853 - GL_OFFSET_HILO_TEXTURE_2D_NV* = 0x00008854 - GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV* = 0x00008855 - GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV* = 0x00008856 - GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV* = 0x00008857 - GL_DEPENDENT_HILO_TEXTURE_2D_NV* = 0x00008858 - GL_DEPENDENT_RGB_TEXTURE_3D_NV* = 0x00008859 - GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV* = 0x0000885A - GL_DOT_PRODUCT_PASS_THROUGH_NV* = 0x0000885B - GL_DOT_PRODUCT_TEXTURE_1D_NV* = 0x0000885C - GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV* = 0x0000885D - GL_HILO8_NV* = 0x0000885E - GL_SIGNED_HILO8_NV* = 0x0000885F - GL_FORCE_BLUE_TO_ONE_NV* = 0x00008860 # GL_NV_vertex_array_range - cGL_VERTEX_ARRAY_RANGE_NV* = 0x0000851D - GL_VERTEX_ARRAY_RANGE_LENGTH_NV* = 0x0000851E - GL_VERTEX_ARRAY_RANGE_VALID_NV* = 0x0000851F - GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV* = 0x00008520 - GL_VERTEX_ARRAY_RANGE_POINTER_NV* = 0x00008521 # GL_NV_vertex_array_range2 - GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV* = 0x00008533 # GL_NV_vertex_program - GL_VERTEX_PROGRAM_NV* = 0x00008620 - GL_VERTEX_STATE_PROGRAM_NV* = 0x00008621 - GL_ATTRIB_ARRAY_SIZE_NV* = 0x00008623 - GL_ATTRIB_ARRAY_STRIDE_NV* = 0x00008624 - GL_ATTRIB_ARRAYtyp_NV* = 0x00008625 - GL_CURRENT_ATTRIB_NV* = 0x00008626 - GL_PROGRAM_LENGTH_NV* = 0x00008627 - GL_PROGRAM_STRING_NV* = 0x00008628 - GL_MODELVIEW_PROJECTION_NV* = 0x00008629 - GL_IDENTITY_NV* = 0x0000862A - GL_INVERSE_NV* = 0x0000862B - GL_TRANSPOSE_NV* = 0x0000862C - GL_INVERSE_TRANSPOSE_NV* = 0x0000862D - GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV* = 0x0000862E - GL_MAX_TRACK_MATRICES_NV* = 0x0000862F - GL_MATRIX0_NV* = 0x00008630 - GL_MATRIX1_NV* = 0x00008631 - GL_MATRIX2_NV* = 0x00008632 - GL_MATRIX3_NV* = 0x00008633 - GL_MATRIX4_NV* = 0x00008634 - GL_MATRIX5_NV* = 0x00008635 - GL_MATRIX6_NV* = 0x00008636 - GL_MATRIX7_NV* = 0x00008637 - GL_CURRENT_MATRIX_STACK_DEPTH_NV* = 0x00008640 - GL_CURRENT_MATRIX_NV* = 0x00008641 - GL_VERTEX_PROGRAM_POINT_SIZE_NV* = 0x00008642 - GL_VERTEX_PROGRAM_TWO_SIDE_NV* = 0x00008643 - GL_PROGRAM_PARAMETER_NV* = 0x00008644 - GL_ATTRIB_ARRAY_POINTER_NV* = 0x00008645 - GL_PROGRAM_TARGET_NV* = 0x00008646 - GL_PROGRAM_RESIDENT_NV* = 0x00008647 - cGL_TRACK_MATRIX_NV* = 0x00008648 - GL_TRACK_MATRIX_TRANSFORM_NV* = 0x00008649 - GL_VERTEX_PROGRAM_BINDING_NV* = 0x0000864A - GL_PROGRAM_ERROR_POSITION_NV* = 0x0000864B - GL_VERTEX_ATTRIB_ARRAY0_NV* = 0x00008650 - GL_VERTEX_ATTRIB_ARRAY1_NV* = 0x00008651 - GL_VERTEX_ATTRIB_ARRAY2_NV* = 0x00008652 - GL_VERTEX_ATTRIB_ARRAY3_NV* = 0x00008653 - GL_VERTEX_ATTRIB_ARRAY4_NV* = 0x00008654 - GL_VERTEX_ATTRIB_ARRAY5_NV* = 0x00008655 - GL_VERTEX_ATTRIB_ARRAY6_NV* = 0x00008656 - GL_VERTEX_ATTRIB_ARRAY7_NV* = 0x00008657 - GL_VERTEX_ATTRIB_ARRAY8_NV* = 0x00008658 - GL_VERTEX_ATTRIB_ARRAY9_NV* = 0x00008659 - GL_VERTEX_ATTRIB_ARRAY10_NV* = 0x0000865A - GL_VERTEX_ATTRIB_ARRAY11_NV* = 0x0000865B - GL_VERTEX_ATTRIB_ARRAY12_NV* = 0x0000865C - GL_VERTEX_ATTRIB_ARRAY13_NV* = 0x0000865D - GL_VERTEX_ATTRIB_ARRAY14_NV* = 0x0000865E - GL_VERTEX_ATTRIB_ARRAY15_NV* = 0x0000865F - GL_MAP1_VERTEX_ATTRIB0_4_NV* = 0x00008660 - GL_MAP1_VERTEX_ATTRIB1_4_NV* = 0x00008661 - GL_MAP1_VERTEX_ATTRIB2_4_NV* = 0x00008662 - GL_MAP1_VERTEX_ATTRIB3_4_NV* = 0x00008663 - GL_MAP1_VERTEX_ATTRIB4_4_NV* = 0x00008664 - GL_MAP1_VERTEX_ATTRIB5_4_NV* = 0x00008665 - GL_MAP1_VERTEX_ATTRIB6_4_NV* = 0x00008666 - GL_MAP1_VERTEX_ATTRIB7_4_NV* = 0x00008667 - GL_MAP1_VERTEX_ATTRIB8_4_NV* = 0x00008668 - GL_MAP1_VERTEX_ATTRIB9_4_NV* = 0x00008669 - GL_MAP1_VERTEX_ATTRIB10_4_NV* = 0x0000866A - GL_MAP1_VERTEX_ATTRIB11_4_NV* = 0x0000866B - GL_MAP1_VERTEX_ATTRIB12_4_NV* = 0x0000866C - GL_MAP1_VERTEX_ATTRIB13_4_NV* = 0x0000866D - GL_MAP1_VERTEX_ATTRIB14_4_NV* = 0x0000866E - GL_MAP1_VERTEX_ATTRIB15_4_NV* = 0x0000866F - GL_MAP2_VERTEX_ATTRIB0_4_NV* = 0x00008670 - GL_MAP2_VERTEX_ATTRIB1_4_NV* = 0x00008671 - GL_MAP2_VERTEX_ATTRIB2_4_NV* = 0x00008672 - GL_MAP2_VERTEX_ATTRIB3_4_NV* = 0x00008673 - GL_MAP2_VERTEX_ATTRIB4_4_NV* = 0x00008674 - GL_MAP2_VERTEX_ATTRIB5_4_NV* = 0x00008675 - GL_MAP2_VERTEX_ATTRIB6_4_NV* = 0x00008676 - GL_MAP2_VERTEX_ATTRIB7_4_NV* = 0x00008677 - GL_MAP2_VERTEX_ATTRIB8_4_NV* = 0x00008678 - GL_MAP2_VERTEX_ATTRIB9_4_NV* = 0x00008679 - GL_MAP2_VERTEX_ATTRIB10_4_NV* = 0x0000867A - GL_MAP2_VERTEX_ATTRIB11_4_NV* = 0x0000867B - GL_MAP2_VERTEX_ATTRIB12_4_NV* = 0x0000867C - GL_MAP2_VERTEX_ATTRIB13_4_NV* = 0x0000867D - GL_MAP2_VERTEX_ATTRIB14_4_NV* = 0x0000867E - GL_MAP2_VERTEX_ATTRIB15_4_NV* = 0x0000867F # GL_NV_fragment_program2 and GL_NV_vertex_program2_option - GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV* = 0x000088F4 - GL_MAX_PROGRAM_CALL_DEPTH_NV* = 0x000088F5 # GL_NV_fragment_program2 - GL_MAX_PROGRAM_IF_DEPTH_NV* = 0x000088F6 - GL_MAX_PROGRAM_LOOP_DEPTH_NV* = 0x000088F7 - GL_MAX_PROGRAM_LOOP_COUNT_NV* = 0x000088F8 # GL_NV_vertex_program3 - MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB* = 0x00008B4C # GL_NV_depth_buffer_float - GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV* = 0x00008DAD - GL_DEPTH_BUFFER_FLOAT_MODE_NV* = 0x00008DAF # - # GL_NV_framebuffer_multisample_coverage - GL_RENDERBUFFER_COVERAGE_SAMPLES_NV* = 0x00008CAB - GL_RENDERBUFFER_COLOR_SAMPLES_NV* = 0x00008E10 # GL_NV_geometry_program4 - GL_GEOMETRY_PROGRAM_NV* = 0x00008C26 - GL_MAX_PROGRAM_OUTPUT_VERTICES_NV* = 0x00008C27 - GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV* = 0x00008C28 # GL_NV_gpu_program4 - GL_PROGRAM_ATTRIB_COMPONENTS_NV* = 0x00008906 - GL_PROGRAM_RESULT_COMPONENTS_NV* = 0x00008907 - GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV* = 0x00008908 - GL_MAX_PROGRAM_RESULT_COMPONENTS_NV* = 0x00008909 - GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV* = 0x00008DA5 - GL_MAX_PROGRAM_GENERIC_RESULTS_NV* = 0x00008DA6 # GL_NV_parameter_buffer_object - GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV* = 0x00008DA0 - GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV* = 0x00008DA1 - GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV* = 0x00008DA2 - GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV* = 0x00008DA3 - GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV* = 0x00008DA4 # GL_NV_transform_feedback - GL_TRANSFORM_FEEDBACK_BUFFER_NV* = 0x00008C8E - GL_TRANSFORM_FEEDBACK_BUFFER_START_NV* = 0x00008C84 - GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV* = 0x00008C85 - GL_TRANSFORM_FEEDBACK_RECORD_NV* = 0x00008C86 - GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV* = 0x00008C8F - GL_INTERLEAVED_ATTRIBS_NV* = 0x00008C8C - GL_SEPARATE_ATTRIBS_NV* = 0x00008C8D - GL_PRIMITIVES_GENERATED_NV* = 0x00008C87 - GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV* = 0x00008C88 - GL_RASTERIZER_DISCARD_NV* = 0x00008C89 - GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV* = 0x00008C8A - GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV* = 0x00008C8B - GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV* = 0x00008C80 - cGL_TRANSFORM_FEEDBACK_ATTRIBS_NV* = 0x00008C7E - GL_ACTIVE_VARYINGS_NV* = 0x00008C81 - GL_ACTIVE_VARYING_MAX_LENGTH_NV* = 0x00008C82 - cGL_TRANSFORM_FEEDBACK_VARYINGS_NV* = 0x00008C83 - GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV* = 0x00008C7F - GL_BACK_PRIMARY_COLOR_NV* = 0x00008C77 - GL_BACK_SECONDARY_COLOR_NV* = 0x00008C78 - GL_TEXTURE_COORD_NV* = 0x00008C79 - GL_CLIP_DISTANCE_NV* = 0x00008C7A - GL_VERTEX_ID_NV* = 0x00008C7B - GL_PRIMITIVE_ID_NV* = 0x00008C7C - GL_GENERIC_ATTRIB_NV* = 0x00008C7D - GL_LAYER_NV* = 0x00008DAA - GL_NEXT_BUFFER_NV* = - 2 - GL_SKIP_COMPONENTS4_NV* = - 3 - GL_SKIP_COMPONENTS3_NV* = - 4 - GL_SKIP_COMPONENTS2_NV* = - 5 - GL_SKIP_COMPONENTS1_NV* = - 6 # GL_NV_conditional_render - GL_QUERY_WAIT_NV* = 0x00008E13 - GL_QUERY_NO_WAIT_NV* = 0x00008E14 - GL_QUERY_BY_REGION_WAIT_NV* = 0x00008E15 - GL_QUERY_BY_REGION_NO_WAIT_NV* = 0x00008E16 # GL_NV_present_video - GL_FRAME_NV* = 0x00008E26 - GL_FIELDS_NV* = 0x00008E27 - GL_CURRENT_TIME_NV* = 0x00008E28 - GL_NUM_FILL_STREAMS_NV* = 0x00008E29 - GL_PRESENT_TIME_NV* = 0x00008E2A - GL_PRESENT_DURATION_NV* = 0x00008E2B # GL_NV_explicit_multisample - GL_SAMPLE_POSITION_NV* = 0x00008E50 - GL_SAMPLE_MASK_NV* = 0x00008E51 - GL_SAMPLE_MASK_VALUE_NV* = 0x00008E52 - GL_TEXTURE_BINDING_RENDERBUFFER_NV* = 0x00008E53 - GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV* = 0x00008E54 - GL_TEXTURE_RENDERBUFFER_NV* = 0x00008E55 - GL_SAMPLER_RENDERBUFFER_NV* = 0x00008E56 - GL_INT_SAMPLER_RENDERBUFFER_NV* = 0x00008E57 - GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV* = 0x00008E58 - GL_MAX_SAMPLE_MASK_WORDS_NV* = 0x00008E59 # GL_NV_transform_feedback2 - GL_TRANSFORM_FEEDBACK_NV* = 0x00008E22 - GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV* = 0x00008E23 - GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV* = 0x00008E24 - GL_TRANSFORM_FEEDBACK_BINDING_NV* = 0x00008E25 # GL_NV_video_capture - GL_VIDEO_BUFFER_NV* = 0x00009020 - GL_VIDEO_BUFFER_BINDING_NV* = 0x00009021 - GL_FIELD_UPPER_NV* = 0x00009022 - GL_FIELD_LOWER_NV* = 0x00009023 - GL_NUM_VIDEO_CAPTURE_STREAMS_NV* = 0x00009024 - GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV* = 0x00009025 - GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV* = 0x00009026 - GL_LAST_VIDEO_CAPTURE_STATUS_NV* = 0x00009027 - GL_VIDEO_BUFFER_PITCH_NV* = 0x00009028 - GL_VIDEO_COLOR_CONVERSION_MATRIX_NV* = 0x00009029 - GL_VIDEO_COLOR_CONVERSION_MAX_NV* = 0x0000902A - GL_VIDEO_COLOR_CONVERSION_MIN_NV* = 0x0000902B - GL_VIDEO_COLOR_CONVERSION_OFFSET_NV* = 0x0000902C - GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV* = 0x0000902D - GL_PARTIAL_SUCCESS_NV* = 0x0000902E - GL_SUCCESS_NV* = 0x0000902F - GL_FAILURE_NV* = 0x00009030 - GL_YCBYCR8_422_NV* = 0x00009031 - GL_YCBAYCR8A_4224_NV* = 0x00009032 - GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV* = 0x00009033 - GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV* = 0x00009034 - GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV* = 0x00009035 - GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV* = 0x00009036 - GL_Z4Y12Z4CB12Z4CR12_444_NV* = 0x00009037 - GL_VIDEO_CAPTURE_FRAME_WIDTH_NV* = 0x00009038 - GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV* = 0x00009039 - GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV* = 0x0000903A - GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV* = 0x0000903B - GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV* = 0x0000903C # GL_NV_shader_buffer_load - GL_BUFFER_GPU_ADDRESS_NV* = 0x00008F1D - GL_GPU_ADDRESS_NV* = 0x00008F34 - GL_MAX_SHADER_BUFFER_ADDRESS_NV* = 0x00008F35 # - # GL_NV_vertex_buffer_unified_memory - GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV* = 0x00008F1E - GL_ELEMENT_ARRAY_UNIFIED_NV* = 0x00008F1F - GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV* = 0x00008F20 - GL_VERTEX_ARRAY_ADDRESS_NV* = 0x00008F21 - GL_NORMAL_ARRAY_ADDRESS_NV* = 0x00008F22 - GL_COLOR_ARRAY_ADDRESS_NV* = 0x00008F23 - GL_INDEX_ARRAY_ADDRESS_NV* = 0x00008F24 - GL_TEXTURE_COORD_ARRAY_ADDRESS_NV* = 0x00008F25 - GL_EDGE_FLAG_ARRAY_ADDRESS_NV* = 0x00008F26 - GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV* = 0x00008F27 - GL_FOG_COORD_ARRAY_ADDRESS_NV* = 0x00008F28 - GL_ELEMENT_ARRAY_ADDRESS_NV* = 0x00008F29 - GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV* = 0x00008F2A - GL_VERTEX_ARRAY_LENGTH_NV* = 0x00008F2B - GL_NORMAL_ARRAY_LENGTH_NV* = 0x00008F2C - GL_COLOR_ARRAY_LENGTH_NV* = 0x00008F2D - GL_INDEX_ARRAY_LENGTH_NV* = 0x00008F2E - GL_TEXTURE_COORD_ARRAY_LENGTH_NV* = 0x00008F2F - GL_EDGE_FLAG_ARRAY_LENGTH_NV* = 0x00008F30 - GL_SECONDARY_COLOR_ARRAY_LENGTH_NV* = 0x00008F31 - GL_FOG_COORD_ARRAY_LENGTH_NV* = 0x00008F32 - GL_ELEMENT_ARRAY_LENGTH_NV* = 0x00008F33 - GL_DRAW_INDIRECT_UNIFIED_NV* = 0x00008F40 - GL_DRAW_INDIRECT_ADDRESS_NV* = 0x00008F41 - GL_DRAW_INDIRECT_LENGTH_NV* = 0x00008F42 # GL_NV_gpu_program5 - GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV* = 0x00008E5A - GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV* = 0x00008E5B - GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV* = 0x00008E5C - GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV* = 0x00008E5D - GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV* = 0x00008E5E - GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV* = 0x00008E5F - GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV* = 0x00008F44 - GL_MAX_PROGRAM_SUBROUTINE_NUM_NV* = 0x00008F45 # GL_NV_gpu_shader5 - GL_INT64_NV* = 0x0000140E - GL_UNSIGNED_INT64_NV* = 0x0000140F - GL_INT8_NV* = 0x00008FE0 - GL_INT8_VEC2_NV* = 0x00008FE1 - GL_INT8_VEC3_NV* = 0x00008FE2 - GL_INT8_VEC4_NV* = 0x00008FE3 - GL_INT16_NV* = 0x00008FE4 - GL_INT16_VEC2_NV* = 0x00008FE5 - GL_INT16_VEC3_NV* = 0x00008FE6 - GL_INT16_VEC4_NV* = 0x00008FE7 - GL_INT64_VEC2_NV* = 0x00008FE9 - GL_INT64_VEC3_NV* = 0x00008FEA - GL_INT64_VEC4_NV* = 0x00008FEB - GL_UNSIGNED_INT8_NV* = 0x00008FEC - GL_UNSIGNED_INT8_VEC2_NV* = 0x00008FED - GL_UNSIGNED_INT8_VEC3_NV* = 0x00008FEE - GL_UNSIGNED_INT8_VEC4_NV* = 0x00008FEF - GL_UNSIGNED_INT16_NV* = 0x00008FF0 - GL_UNSIGNED_INT16_VEC2_NV* = 0x00008FF1 - GL_UNSIGNED_INT16_VEC3_NV* = 0x00008FF2 - GL_UNSIGNED_INT16_VEC4_NV* = 0x00008FF3 - GL_UNSIGNED_INT64_VEC2_NV* = 0x00008FF5 - GL_UNSIGNED_INT64_VEC3_NV* = 0x00008FF6 - GL_UNSIGNED_INT64_VEC4_NV* = 0x00008FF7 - GL_FLOAT16_NV* = 0x00008FF8 - GL_FLOAT16_VEC2_NV* = 0x00008FF9 - GL_FLOAT16_VEC3_NV* = 0x00008FFA - GL_FLOAT16_VEC4_NV* = 0x00008FFB # reuse GL_PATCHES - # GL_NV_shader_buffer_store - GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV* = 0x00000010 # reuse GL_READ_WRITE - # reuse GL_WRITE_ONLY - # - # GL_NV_tessellation_program5 - GL_MAX_PROGRAM_PATCH_ATTRIBS_NV* = 0x000086D8 - GL_TESS_CONTROL_PROGRAM_NV* = 0x0000891E - GL_TESS_EVALUATION_PROGRAM_NV* = 0x0000891F - GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV* = 0x00008C74 - GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV* = 0x00008C75 # - # GL_NV_vertex_attrib_integer_64bit - # reuse GL_INT64_NV - # reuse - # GL_UNSIGNED_INT64_NV - # - # GL_NV_multisample_coverage - GL_COVERAGE_SAMPLES_NV* = 0x000080A9 - GL_COLOR_SAMPLES_NV* = 0x00008E20 # GL_NV_vdpau_interop - GL_SURFACE_STATE_NV* = 0x000086EB - GL_SURFACE_REGISTERED_NV* = 0x000086FD - GL_SURFACE_MAPPED_NV* = 0x00008700 - GL_WRITE_DISCARD_NV* = 0x000088BE # GL_OML_interlace - GL_INTERLACE_OML* = 0x00008980 - GL_INTERLACE_READ_OML* = 0x00008981 # GL_OML_resample - GL_PACK_RESAMPLE_OML* = 0x00008984 - GL_UNPACK_RESAMPLE_OML* = 0x00008985 - GL_RESAMPLE_REPLICATE_OML* = 0x00008986 - GL_RESAMPLE_ZERO_FILL_OML* = 0x00008987 - GL_RESAMPLE_AVERAGE_OML* = 0x00008988 - GL_RESAMPLE_DECIMATE_OML* = 0x00008989 # GL_OML_subsample - GL_FORMAT_SUBSAMPLE_24_24_OML* = 0x00008982 - GL_FORMAT_SUBSAMPLE_244_244_OML* = 0x00008983 # GL_PGI_misc_hints - GL_PREFER_DOUBLEBUFFER_HINT_PGI* = 0x0001A1F8 - GL_CONSERVE_MEMORY_HINT_PGI* = 0x0001A1FD - GL_RECLAIM_MEMORY_HINT_PGI* = 0x0001A1FE - GL_NATIVE_GRAPHICS_HANDLE_PGI* = 0x0001A202 - GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI* = 0x0001A203 - GL_NATIVE_GRAPHICS_END_HINT_PGI* = 0x0001A204 - GL_ALWAYS_FAST_HINT_PGI* = 0x0001A20C - GL_ALWAYS_SOFT_HINT_PGI* = 0x0001A20D - GL_ALLOW_DRAW_OBJ_HINT_PGI* = 0x0001A20E - GL_ALLOW_DRAW_WIN_HINT_PGI* = 0x0001A20F - GL_ALLOW_DRAW_FRG_HINT_PGI* = 0x0001A210 - GL_ALLOW_DRAW_MEM_HINT_PGI* = 0x0001A211 - GL_STRICT_DEPTHFUNC_HINT_PGI* = 0x0001A216 - GL_STRICT_LIGHTING_HINT_PGI* = 0x0001A217 - GL_STRICT_SCISSOR_HINT_PGI* = 0x0001A218 - GL_FULL_STIPPLE_HINT_PGI* = 0x0001A219 - GL_CLIP_NEAR_HINT_PGI* = 0x0001A220 - GL_CLIP_FAR_HINT_PGI* = 0x0001A221 - GL_WIDE_LINE_HINT_PGI* = 0x0001A222 - GL_BACK_NORMALS_HINT_PGI* = 0x0001A223 # GL_PGI_vertex_hints - GL_VERTEX_DATA_HINT_PGI* = 0x0001A22A - GL_VERTEX_CONSISTENT_HINT_PGI* = 0x0001A22B - GL_MATERIAL_SIDE_HINT_PGI* = 0x0001A22C - GL_MAX_VERTEX_HINT_PGI* = 0x0001A22D - GL_COLOR3_BIT_PGI* = 0x00010000 - GL_COLOR4_BIT_PGI* = 0x00020000 - GL_EDGEFLAG_BIT_PGI* = 0x00040000 - GL_INDEX_BIT_PGI* = 0x00080000 - GL_MAT_AMBIENT_BIT_PGI* = 0x00100000 - GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI* = 0x00200000 - GL_MAT_DIFFUSE_BIT_PGI* = 0x00400000 - GL_MAT_EMISSION_BIT_PGI* = 0x00800000 - GL_MAT_COLOR_INDEXES_BIT_PGI* = 0x01000000 - GL_MAT_SHININESS_BIT_PGI* = 0x02000000 - GL_MAT_SPECULAR_BIT_PGI* = 0x04000000 - GL_NORMAL_BIT_PGI* = 0x08000000 - GL_TEXCOORD1_BIT_PGI* = 0x10000000 - GL_TEXCOORD2_BIT_PGI* = 0x20000000 - GL_TEXCOORD3_BIT_PGI* = 0x40000000 - GL_TEXCOORD4_BIT_PGI* = 0x80000000 - GL_VERTEX23_BIT_PGI* = 0x00000004 - GL_VERTEX4_BIT_PGI* = 0x00000008 # GL_REND_screen_coordinates - GL_SCREEN_COORDINATES_REND* = 0x00008490 - GL_INVERTED_SCREEN_W_REND* = 0x00008491 # GL_S3_s3tc - GL_RGB_S3TC* = 0x000083A0 - GL_RGB4_S3TC* = 0x000083A1 - GL_RGBA_S3TC* = 0x000083A2 - GL_RGBA4_S3TC* = 0x000083A3 # GL_SGIS_detail_texture - GL_DETAIL_TEXTURE_2D_SGIS* = 0x00008095 - GL_DETAIL_TEXTURE_2D_BINDING_SGIS* = 0x00008096 - GL_LINEAR_DETAIL_SGIS* = 0x00008097 - GL_LINEAR_DETAIL_ALPHA_SGIS* = 0x00008098 - GL_LINEAR_DETAIL_COLOR_SGIS* = 0x00008099 - GL_DETAIL_TEXTURE_LEVEL_SGIS* = 0x0000809A - GL_DETAIL_TEXTURE_MODE_SGIS* = 0x0000809B - GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS* = 0x0000809C # GL_SGIS_fog_function - cGL_FOG_FUNC_SGIS* = 0x0000812A - GL_FOG_FUNC_POINTS_SGIS* = 0x0000812B - GL_MAX_FOG_FUNC_POINTS_SGIS* = 0x0000812C # GL_SGIS_generate_mipmap - GL_GENERATE_MIPMAP_SGIS* = 0x00008191 - GL_GENERATE_MIPMAP_HINT_SGIS* = 0x00008192 # GL_SGIS_multisample - GL_MULTISAMPLE_SGIS* = 0x0000809D - GL_SAMPLE_ALPHA_TO_MASK_SGIS* = 0x0000809E - GL_SAMPLE_ALPHA_TO_ONE_SGIS* = 0x0000809F - cGL_SAMPLE_MASK_SGIS* = 0x000080A0 - GL_1PASS_SGIS* = 0x000080A1 - GL_2PASS_0_SGIS* = 0x000080A2 - GL_2PASS_1_SGIS* = 0x000080A3 - GL_4PASS_0_SGIS* = 0x000080A4 - GL_4PASS_1_SGIS* = 0x000080A5 - GL_4PASS_2_SGIS* = 0x000080A6 - GL_4PASS_3_SGIS* = 0x000080A7 - GL_SAMPLE_BUFFERS_SGIS* = 0x000080A8 - GL_SAMPLES_SGIS* = 0x000080A9 - GL_SAMPLE_MASK_VALUE_SGIS* = 0x000080AA - GL_SAMPLE_MASK_INVERT_SGIS* = 0x000080AB - cGL_SAMPLE_PATTERN_SGIS* = 0x000080AC # GL_SGIS_pixel_texture - GL_PIXEL_TEXTURE_SGIS* = 0x00008353 - GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS* = 0x00008354 - GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS* = 0x00008355 - GL_PIXEL_GROUP_COLOR_SGIS* = 0x00008356 # GL_SGIS_point_line_texgen - GL_EYE_DISTANCE_TO_POINT_SGIS* = 0x000081F0 - GL_OBJECT_DISTANCE_TO_POINT_SGIS* = 0x000081F1 - GL_EYE_DISTANCE_TO_LINE_SGIS* = 0x000081F2 - GL_OBJECT_DISTANCE_TO_LINE_SGIS* = 0x000081F3 - GL_EYE_POINT_SGIS* = 0x000081F4 - GL_OBJECT_POINT_SGIS* = 0x000081F5 - GL_EYE_LINE_SGIS* = 0x000081F6 - GL_OBJECT_LINE_SGIS* = 0x000081F7 # GL_SGIS_point_parameters - GL_POINT_SIZE_MIN_SGIS* = 0x00008126 - GL_POINT_SIZE_MAX_SGIS* = 0x00008127 - GL_POINT_FADE_THRESHOLD_SIZE_SGIS* = 0x00008128 - GL_DISTANCE_ATTENUATION_SGIS* = 0x00008129 # GL_SGIS_sharpen_texture - GL_LINEAR_SHARPEN_SGIS* = 0x000080AD - GL_LINEAR_SHARPEN_ALPHA_SGIS* = 0x000080AE - GL_LINEAR_SHARPEN_COLOR_SGIS* = 0x000080AF - GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS* = 0x000080B0 # GL_SGIS_texture4D - GL_PACK_SKIP_VOLUMES_SGIS* = 0x00008130 - GL_PACK_IMAGE_DEPTH_SGIS* = 0x00008131 - GL_UNPACK_SKIP_VOLUMES_SGIS* = 0x00008132 - GL_UNPACK_IMAGE_DEPTH_SGIS* = 0x00008133 - GL_TEXTURE_4D_SGIS* = 0x00008134 - GL_PROXY_TEXTURE_4D_SGIS* = 0x00008135 - GL_TEXTURE_4DSIZE_SGIS* = 0x00008136 - GL_TEXTURE_WRAP_Q_SGIS* = 0x00008137 - GL_MAX_4D_TEXTURE_SIZE_SGIS* = 0x00008138 - GL_TEXTURE_4D_BINDING_SGIS* = 0x0000814F # GL_SGIS_texture_color_mask - GL_TEXTURE_COLOR_WRITEMASK_SGIS* = 0x000081EF # GL_SGIS_texture_edge_clamp - GL_CLAMP_TO_EDGE_SGIS* = 0x0000812F # GL_SGIS_texture_filter4 - GL_FILTER4_SGIS* = 0x00008146 - GL_TEXTURE_FILTER4_SIZE_SGIS* = 0x00008147 # GL_SGIS_texture_lod - GL_TEXTURE_MIN_LOD_SGIS* = 0x0000813A - GL_TEXTURE_MAX_LOD_SGIS* = 0x0000813B - GL_TEXTURE_BASE_LEVEL_SGIS* = 0x0000813C - GL_TEXTURE_MAX_LEVEL_SGIS* = 0x0000813D # GL_SGIS_texture_select - GL_DUAL_ALPHA4_SGIS* = 0x00008110 - GL_DUAL_ALPHA8_SGIS* = 0x00008111 - GL_DUAL_ALPHA12_SGIS* = 0x00008112 - GL_DUAL_ALPHA16_SGIS* = 0x00008113 - GL_DUAL_LUMINANCE4_SGIS* = 0x00008114 - GL_DUAL_LUMINANCE8_SGIS* = 0x00008115 - GL_DUAL_LUMINANCE12_SGIS* = 0x00008116 - GL_DUAL_LUMINANCE16_SGIS* = 0x00008117 - GL_DUAL_INTENSITY4_SGIS* = 0x00008118 - GL_DUAL_INTENSITY8_SGIS* = 0x00008119 - GL_DUAL_INTENSITY12_SGIS* = 0x0000811A - GL_DUAL_INTENSITY16_SGIS* = 0x0000811B - GL_DUAL_LUMINANCE_ALPHA4_SGIS* = 0x0000811C - GL_DUAL_LUMINANCE_ALPHA8_SGIS* = 0x0000811D - GL_QUAD_ALPHA4_SGIS* = 0x0000811E - GL_QUAD_ALPHA8_SGIS* = 0x0000811F - GL_QUAD_LUMINANCE4_SGIS* = 0x00008120 - GL_QUAD_LUMINANCE8_SGIS* = 0x00008121 - GL_QUAD_INTENSITY4_SGIS* = 0x00008122 - GL_QUAD_INTENSITY8_SGIS* = 0x00008123 - GL_DUAL_TEXTURE_SELECT_SGIS* = 0x00008124 - GL_QUAD_TEXTURE_SELECT_SGIS* = 0x00008125 # GL_SGIX_async - cGL_ASYNC_MARKER_SGIX* = 0x00008329 # GL_SGIX_async_histogram - GL_ASYNC_HISTOGRAM_SGIX* = 0x0000832C - GL_MAX_ASYNC_HISTOGRAM_SGIX* = 0x0000832D # GL_SGIX_async_pixel - GL_ASYNC_TEX_IMAGE_SGIX* = 0x0000835C - GL_ASYNC_DRAW_PIXELS_SGIX* = 0x0000835D - GL_ASYNC_READ_PIXELS_SGIX* = 0x0000835E - GL_MAX_ASYNC_TEX_IMAGE_SGIX* = 0x0000835F - GL_MAX_ASYNC_DRAW_PIXELS_SGIX* = 0x00008360 - GL_MAX_ASYNC_READ_PIXELS_SGIX* = 0x00008361 # GL_SGIX_blend_alpha_minmax - GL_ALPHA_MIN_SGIX* = 0x00008320 - GL_ALPHA_MAX_SGIX* = 0x00008321 # GL_SGIX_calligraphic_fragment - GL_CALLIGRAPHIC_FRAGMENT_SGIX* = 0x00008183 # GL_SGIX_clipmap - GL_LINEAR_CLIPMAP_LINEAR_SGIX* = 0x00008170 - GL_TEXTURE_CLIPMAP_CENTER_SGIX* = 0x00008171 - GL_TEXTURE_CLIPMAP_FRAME_SGIX* = 0x00008172 - GL_TEXTURE_CLIPMAP_OFFSET_SGIX* = 0x00008173 - GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX* = 0x00008174 - GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX* = 0x00008175 - GL_TEXTURE_CLIPMAP_DEPTH_SGIX* = 0x00008176 - GL_MAX_CLIPMAP_DEPTH_SGIX* = 0x00008177 - GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX* = 0x00008178 - GL_NEAREST_CLIPMAP_NEAREST_SGIX* = 0x0000844D - GL_NEAREST_CLIPMAP_LINEAR_SGIX* = 0x0000844E - GL_LINEAR_CLIPMAP_NEAREST_SGIX* = 0x0000844F # GL_SGIX_convolution_accuracy - GL_CONVOLUTION_HINT_SGIX* = 0x00008316 # GL_SGIX_depth_texture - GL_DEPTH_COMPONENT16_SGIX* = 0x000081A5 - GL_DEPTH_COMPONENT24_SGIX* = 0x000081A6 - GL_DEPTH_COMPONENT32_SGIX* = 0x000081A7 # GL_SGIX_fog_offset - GL_FOG_OFFSET_SGIX* = 0x00008198 - GL_FOG_OFFSET_VALUE_SGIX* = 0x00008199 # GL_SGIX_fog_scale - GL_FOG_SCALE_SGIX* = 0x000081FC - GL_FOG_SCALE_VALUE_SGIX* = 0x000081FD # GL_SGIX_fragment_lighting - GL_FRAGMENT_LIGHTING_SGIX* = 0x00008400 - cGL_FRAGMENT_COLOR_MATERIAL_SGIX* = 0x00008401 - GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX* = 0x00008402 - GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX* = 0x00008403 - GL_MAX_FRAGMENT_LIGHTS_SGIX* = 0x00008404 - GL_MAX_ACTIVE_LIGHTS_SGIX* = 0x00008405 - GL_CURRENT_RASTER_NORMAL_SGIX* = 0x00008406 - GL_LIGHT_ENV_MODE_SGIX* = 0x00008407 - GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX* = 0x00008408 - GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX* = 0x00008409 - GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX* = 0x0000840A - GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX* = 0x0000840B - GL_FRAGMENT_LIGHT0_SGIX* = 0x0000840C - GL_FRAGMENT_LIGHT1_SGIX* = 0x0000840D - GL_FRAGMENT_LIGHT2_SGIX* = 0x0000840E - GL_FRAGMENT_LIGHT3_SGIX* = 0x0000840F - GL_FRAGMENT_LIGHT4_SGIX* = 0x00008410 - GL_FRAGMENT_LIGHT5_SGIX* = 0x00008411 - GL_FRAGMENT_LIGHT6_SGIX* = 0x00008412 - GL_FRAGMENT_LIGHT7_SGIX* = 0x00008413 # GL_SGIX_framezoom - cGL_FRAMEZOOM_SGIX* = 0x0000818B - GL_FRAMEZOOM_FACTOR_SGIX* = 0x0000818C - GL_MAX_FRAMEZOOM_FACTOR_SGIX* = 0x0000818D # GL_SGIX_impact_pixel_texture - GL_PIXEL_TEX_GEN_Q_CEILING_SGIX* = 0x00008184 - GL_PIXEL_TEX_GEN_Q_ROUND_SGIX* = 0x00008185 - GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX* = 0x00008186 - GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX* = 0x00008187 - GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX* = 0x00008188 - GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX* = 0x00008189 - GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX* = 0x0000818A # GL_SGIX_instruments - GL_INSTRUMENT_BUFFER_POINTER_SGIX* = 0x00008180 - GL_INSTRUMENT_MEASUREMENTS_SGIX* = 0x00008181 # GL_SGIX_interlace - GL_INTERLACE_SGIX* = 0x00008094 # GL_SGIX_ir_instrument1 - GL_IR_INSTRUMENT1_SGIX* = 0x0000817F # GL_SGIX_list_priority - GL_LIST_PRIORITY_SGIX* = 0x00008182 # GL_SGIX_pixel_texture - cGL_PIXEL_TEX_GEN_SGIX* = 0x00008139 - GL_PIXEL_TEX_GEN_MODE_SGIX* = 0x0000832B # GL_SGIX_pixel_tiles - GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX* = 0x0000813E - GL_PIXEL_TILE_CACHE_INCREMENT_SGIX* = 0x0000813F - GL_PIXEL_TILE_WIDTH_SGIX* = 0x00008140 - GL_PIXEL_TILE_HEIGHT_SGIX* = 0x00008141 - GL_PIXEL_TILE_GRID_WIDTH_SGIX* = 0x00008142 - GL_PIXEL_TILE_GRID_HEIGHT_SGIX* = 0x00008143 - GL_PIXEL_TILE_GRID_DEPTH_SGIX* = 0x00008144 - GL_PIXEL_TILE_CACHE_SIZE_SGIX* = 0x00008145 # GL_SGIX_polynomial_ffd - GL_GEOMETRY_DEFORMATION_SGIX* = 0x00008194 - GL_TEXTURE_DEFORMATION_SGIX* = 0x00008195 - GL_DEFORMATIONS_MASK_SGIX* = 0x00008196 - GL_MAX_DEFORMATION_ORDER_SGIX* = 0x00008197 # GL_SGIX_reference_plane - cGL_REFERENCE_PLANE_SGIX* = 0x0000817D - GL_REFERENCE_PLANE_EQUATION_SGIX* = 0x0000817E # GL_SGIX_resample - GL_PACK_RESAMPLE_SGIX* = 0x0000842C - GL_UNPACK_RESAMPLE_SGIX* = 0x0000842D - GL_RESAMPLE_REPLICATE_SGIX* = 0x0000842E - GL_RESAMPLE_ZERO_FILL_SGIX* = 0x0000842F - GL_RESAMPLE_DECIMATE_SGIX* = 0x00008430 # GL_SGIX_scalebias_hint - GL_SCALEBIAS_HINT_SGIX* = 0x00008322 # GL_SGIX_shadow - GL_TEXTURE_COMPARE_SGIX* = 0x0000819A - GL_TEXTURE_COMPARE_OPERATOR_SGIX* = 0x0000819B - GL_TEXTURE_LEQUAL_R_SGIX* = 0x0000819C - GL_TEXTURE_GEQUAL_R_SGIX* = 0x0000819D # GL_SGIX_shadow_ambient - GL_SHADOW_AMBIENT_SGIX* = 0x000080BF # GL_SGIX_sprite - GL_SPRITE_SGIX* = 0x00008148 - GL_SPRITE_MODE_SGIX* = 0x00008149 - GL_SPRITE_AXIS_SGIX* = 0x0000814A - GL_SPRITE_TRANSLATION_SGIX* = 0x0000814B - GL_SPRITE_AXIAL_SGIX* = 0x0000814C - GL_SPRITE_OBJECT_ALIGNED_SGIX* = 0x0000814D - GL_SPRITE_EYE_ALIGNED_SGIX* = 0x0000814E # GL_SGIX_subsample - GL_PACK_SUBSAMPLE_RATE_SGIX* = 0x000085A0 - GL_UNPACK_SUBSAMPLE_RATE_SGIX* = 0x000085A1 - GL_PIXEL_SUBSAMPLE_4444_SGIX* = 0x000085A2 - GL_PIXEL_SUBSAMPLE_2424_SGIX* = 0x000085A3 - GL_PIXEL_SUBSAMPLE_4242_SGIX* = 0x000085A4 # GL_SGIX_texture_add_env - GL_TEXTURE_ENV_BIAS_SGIX* = 0x000080BE # GL_SGIX_texture_coordinate_clamp - GL_TEXTURE_MAX_CLAMP_S_SGIX* = 0x00008369 - GL_TEXTURE_MAX_CLAMP_T_SGIX* = 0x0000836A - GL_TEXTURE_MAX_CLAMP_R_SGIX* = 0x0000836B # GL_SGIX_texture_lod_bias - GL_TEXTURE_LOD_BIAS_S_SGIX* = 0x0000818E - GL_TEXTURE_LOD_BIAS_T_SGIX* = 0x0000818F - GL_TEXTURE_LOD_BIAS_R_SGIX* = 0x00008190 # GL_SGIX_texture_multi_buffer - GL_TEXTURE_MULTI_BUFFER_HINT_SGIX* = 0x0000812E # GL_SGIX_texture_scale_bias - GL_POST_TEXTURE_FILTER_BIAS_SGIX* = 0x00008179 - GL_POST_TEXTURE_FILTER_SCALE_SGIX* = 0x0000817A - GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX* = 0x0000817B - GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX* = 0x0000817C # GL_SGIX_vertex_preclip - GL_VERTEX_PRECLIP_SGIX* = 0x000083EE - GL_VERTEX_PRECLIP_HINT_SGIX* = 0x000083EF # GL_SGIX_ycrcb - GL_YCRCB_422_SGIX* = 0x000081BB - GL_YCRCB_444_SGIX* = 0x000081BC # GL_SGIX_ycrcba - GL_YCRCB_SGIX* = 0x00008318 - GL_YCRCBA_SGIX* = 0x00008319 # GL_SGI_color_matrix - GL_COLOR_MATRIX_SGI* = 0x000080B1 - GL_COLOR_MATRIX_STACK_DEPTH_SGI* = 0x000080B2 - GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI* = 0x000080B3 - GL_POST_COLOR_MATRIX_RED_SCALE_SGI* = 0x000080B4 - GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI* = 0x000080B5 - GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI* = 0x000080B6 - GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI* = 0x000080B7 - GL_POST_COLOR_MATRIX_RED_BIAS_SGI* = 0x000080B8 - GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI* = 0x000080B9 - GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI* = 0x000080BA - GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI* = 0x000080BB # GL_SGI_color_table - cGL_COLOR_TABLE_SGI* = 0x000080D0 - GL_POST_CONVOLUTION_COLOR_TABLE_SGI* = 0x000080D1 - GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI* = 0x000080D2 - GL_PROXY_COLOR_TABLE_SGI* = 0x000080D3 - GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI* = 0x000080D4 - GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI* = 0x000080D5 - GL_COLOR_TABLE_SCALE_SGI* = 0x000080D6 - GL_COLOR_TABLE_BIAS_SGI* = 0x000080D7 - GL_COLOR_TABLE_FORMAT_SGI* = 0x000080D8 - GL_COLOR_TABLE_WIDTH_SGI* = 0x000080D9 - GL_COLOR_TABLE_RED_SIZE_SGI* = 0x000080DA - GL_COLOR_TABLE_GREEN_SIZE_SGI* = 0x000080DB - GL_COLOR_TABLE_BLUE_SIZE_SGI* = 0x000080DC - GL_COLOR_TABLE_ALPHA_SIZE_SGI* = 0x000080DD - GL_COLOR_TABLE_LUMINANCE_SIZE_SGI* = 0x000080DE - GL_COLOR_TABLE_INTENSITY_SIZE_SGI* = 0x000080DF # GL_SGI_depth_pass_instrument - GL_DEPTH_PASS_INSTRUMENT_SGIX* = 0x00008310 - GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX* = 0x00008311 - GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX* = 0x00008312 # GL_SGI_texture_color_table - GL_TEXTURE_COLOR_TABLE_SGI* = 0x000080BC - GL_PROXY_TEXTURE_COLOR_TABLE_SGI* = 0x000080BD # GL_SUNX_constant_data - GL_UNPACK_CONSTANT_DATA_SUNX* = 0x000081D5 - GL_TEXTURE_CONSTANT_DATA_SUNX* = 0x000081D6 # GL_SUN_convolution_border_modes - GL_WRAP_BORDER_SUN* = 0x000081D4 # GL_SUN_global_alpha - GL_GLOBAL_ALPHA_SUN* = 0x000081D9 - GL_GLOBAL_ALPHA_FACTOR_SUN* = 0x000081DA # GL_SUN_mesh_array - GL_QUAD_MESH_SUN* = 0x00008614 - GL_TRIANGLE_MESH_SUN* = 0x00008615 # GL_SUN_slice_accum - GL_SLICE_ACCUM_SUN* = 0x000085CC # GL_SUN_triangle_list - GL_RESTART_SUN* = 0x00000001 - GL_REPLACE_MIDDLE_SUN* = 0x00000002 - GL_REPLACE_OLDEST_SUN* = 0x00000003 - GL_TRIANGLE_LIST_SUN* = 0x000081D7 - GL_REPLACEMENT_CODE_SUN* = 0x000081D8 - GL_REPLACEMENT_CODE_ARRAY_SUN* = 0x000085C0 - GL_REPLACEMENT_CODE_ARRAYtyp_SUN* = 0x000085C1 - GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN* = 0x000085C2 - GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN* = 0x000085C3 - GL_R1UI_V3F_SUN* = 0x000085C4 - GL_R1UI_C4UB_V3F_SUN* = 0x000085C5 - GL_R1UI_C3F_V3F_SUN* = 0x000085C6 - GL_R1UI_N3F_V3F_SUN* = 0x000085C7 - GL_R1UI_C4F_N3F_V3F_SUN* = 0x000085C8 - GL_R1UI_T2F_V3F_SUN* = 0x000085C9 - GL_R1UI_T2F_N3F_V3F_SUN* = 0x000085CA - GL_R1UI_T2F_C4F_N3F_V3F_SUN* = 0x000085CB # GL_WIN_phong_shading - GL_PHONG_WIN* = 0x000080EA - GL_PHONG_HINT_WIN* = 0x000080EB # GL_WIN_specular_fog - GL_FOG_SPECULAR_TEXTURE_WIN* = 0x000080EC # GL_ARB_vertex_shader - GL_VERTEX_SHADER_ARB* = 0x00008B31 - GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB* = 0x00008B4A - GL_MAX_VARYING_FLOATS_ARB* = 0x00008B4B - GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB* = 0x00008B4C - GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB* = 0x00008B4D - GL_OBJECT_ACTIVE_ATTRIBUTES_ARB* = 0x00008B89 - GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB* = 0x00008B8A # GL_ARB_fragment_shader - GL_FRAGMENT_SHADER_ARB* = 0x00008B30 - GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB* = 0x00008B49 # 1.4 - GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB* = 0x00008B8B # 1.4 - # GL_ARB_occlusion_query - GL_SAMPLES_PASSED_ARB* = 0x00008914 - GL_QUERY_COUNTER_BITS_ARB* = 0x00008864 - GL_CURRENT_QUERY_ARB* = 0x00008865 - GL_QUERY_RESULT_ARB* = 0x00008866 - GL_QUERY_RESULT_AVAILABLE_ARB* = 0x00008867 # GL_ARB_point_sprite - GL_POINT_SPRITE_ARB* = 0x00008861 - GL_COORD_REPLACE_ARB* = 0x00008862 # GL_ARB_shading_language_100 - GL_SHADING_LANGUAGE_VERSION_ARB* = 0x00008B8C # 1.4 - # GL_ARB_shader_objects - GL_PROGRAM_OBJECT_ARB* = 0x00008B40 - GL_OBJECTtyp_ARB* = 0x00008B4E - GL_OBJECT_SUBtypARB* = 0x00008B4F - GL_OBJECT_DELETE_STATUS_ARB* = 0x00008B80 - GL_OBJECT_COMPILE_STATUS_ARB* = 0x00008B81 - GL_OBJECT_LINK_STATUS_ARB* = 0x00008B82 - GL_OBJECT_VALIDATE_STATUS_ARB* = 0x00008B83 - GL_OBJECT_INFO_LOG_LENGTH_ARB* = 0x00008B84 - GL_OBJECT_ATTACHED_OBJECTS_ARB* = 0x00008B85 - GL_OBJECT_ACTIVE_UNIFORMS_ARB* = 0x00008B86 - GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB* = 0x00008B87 - GL_OBJECT_SHADER_SOURCE_LENGTH_ARB* = 0x00008B88 - GL_SHADER_OBJECT_ARB* = 0x00008B48 - GL_FLOAT_VEC2_ARB* = 0x00008B50 - GL_FLOAT_VEC3_ARB* = 0x00008B51 - GL_FLOAT_VEC4_ARB* = 0x00008B52 - GL_INT_VEC2_ARB* = 0x00008B53 - GL_INT_VEC3_ARB* = 0x00008B54 - GL_INT_VEC4_ARB* = 0x00008B55 - GL_BOOL_ARB* = 0x00008B56 - GL_BOOL_VEC2_ARB* = 0x00008B57 - GL_BOOL_VEC3_ARB* = 0x00008B58 - GL_BOOL_VEC4_ARB* = 0x00008B59 - GL_FLOAT_MAT2_ARB* = 0x00008B5A - GL_FLOAT_MAT3_ARB* = 0x00008B5B - GL_FLOAT_MAT4_ARB* = 0x00008B5C - GL_SAMPLER_1D_ARB* = 0x00008B5D - GL_SAMPLER_2D_ARB* = 0x00008B5E - GL_SAMPLER_3D_ARB* = 0x00008B5F - GL_SAMPLER_CUBE_ARB* = 0x00008B60 - GL_SAMPLER_1D_SHADOW_ARB* = 0x00008B61 - GL_SAMPLER_2D_SHADOW_ARB* = 0x00008B62 - GL_SAMPLER_2D_RECT_ARB* = 0x00008B63 - GL_SAMPLER_2D_RECT_SHADOW_ARB* = 0x00008B64 # WGL_3DFX_multisample - WGL_SAMPLE_BUFFERS_3DFX* = 0x00002060 - WGL_SAMPLES_3DFX* = 0x00002061 # WGL_ARB_buffer_region - WGL_FRONT_COLOR_BUFFER_BIT_ARB* = 0x00000001 - WGL_BACK_COLOR_BUFFER_BIT_ARB* = 0x00000002 - WGL_DEPTH_BUFFER_BIT_ARB* = 0x00000004 - WGL_STENCIL_BUFFER_BIT_ARB* = 0x00000008 # WGL_ARB_make_current_read - ERROR_INVALID_PIXELtyp_ARB* = 0x00002043 - ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB* = 0x00002054 # WGL_ARB_multisample - WGL_SAMPLE_BUFFERS_ARB* = 0x00002041 - WGL_SAMPLES_ARB* = 0x00002042 # WGL_ARB_pbuffer - WGL_DRAW_TO_PBUFFER_ARB* = 0x0000202D - WGL_MAX_PBUFFER_PIXELS_ARB* = 0x0000202E - WGL_MAX_PBUFFER_WIDTH_ARB* = 0x0000202F - WGL_MAX_PBUFFER_HEIGHT_ARB* = 0x00002030 - WGL_PBUFFER_LARGEST_ARB* = 0x00002033 - WGL_PBUFFER_WIDTH_ARB* = 0x00002034 - WGL_PBUFFER_HEIGHT_ARB* = 0x00002035 - WGL_PBUFFER_LOST_ARB* = 0x00002036 # WGL_ARB_pixel_format - WGL_NUMBER_PIXEL_FORMATS_ARB* = 0x00002000 - WGL_DRAW_TO_WINDOW_ARB* = 0x00002001 - WGL_DRAW_TO_BITMAP_ARB* = 0x00002002 - WGL_ACCELERATION_ARB* = 0x00002003 - WGL_NEED_PALETTE_ARB* = 0x00002004 - WGL_NEED_SYSTEM_PALETTE_ARB* = 0x00002005 - WGL_SWAP_LAYER_BUFFERS_ARB* = 0x00002006 - WGL_SWAP_METHOD_ARB* = 0x00002007 - WGL_NUMBER_OVERLAYS_ARB* = 0x00002008 - WGL_NUMBER_UNDERLAYS_ARB* = 0x00002009 - WGL_TRANSPARENT_ARB* = 0x0000200A - WGL_TRANSPARENT_RED_VALUE_ARB* = 0x00002037 - WGL_TRANSPARENT_GREEN_VALUE_ARB* = 0x00002038 - WGL_TRANSPARENT_BLUE_VALUE_ARB* = 0x00002039 - WGL_TRANSPARENT_ALPHA_VALUE_ARB* = 0x0000203A - WGL_TRANSPARENT_INDEX_VALUE_ARB* = 0x0000203B - WGL_SHARE_DEPTH_ARB* = 0x0000200C - WGL_SHARE_STENCIL_ARB* = 0x0000200D - WGL_SHARE_ACCUM_ARB* = 0x0000200E - WGL_SUPPORT_GDI_ARB* = 0x0000200F - WGL_SUPPORT_OPENGL_ARB* = 0x00002010 - WGL_DOUBLE_BUFFER_ARB* = 0x00002011 - WGL_STEREO_ARB* = 0x00002012 - WGL_PIXELtyp_ARB* = 0x00002013 - WGL_COLOR_BITS_ARB* = 0x00002014 - WGL_RED_BITS_ARB* = 0x00002015 - WGL_RED_SHIFT_ARB* = 0x00002016 - WGL_GREEN_BITS_ARB* = 0x00002017 - WGL_GREEN_SHIFT_ARB* = 0x00002018 - WGL_BLUE_BITS_ARB* = 0x00002019 - WGL_BLUE_SHIFT_ARB* = 0x0000201A - WGL_ALPHA_BITS_ARB* = 0x0000201B - WGL_ALPHA_SHIFT_ARB* = 0x0000201C - WGL_ACCUM_BITS_ARB* = 0x0000201D - WGL_ACCUM_RED_BITS_ARB* = 0x0000201E - WGL_ACCUM_GREEN_BITS_ARB* = 0x0000201F - WGL_ACCUM_BLUE_BITS_ARB* = 0x00002020 - WGL_ACCUM_ALPHA_BITS_ARB* = 0x00002021 - WGL_DEPTH_BITS_ARB* = 0x00002022 - WGL_STENCIL_BITS_ARB* = 0x00002023 - WGL_AUX_BUFFERS_ARB* = 0x00002024 - WGL_NO_ACCELERATION_ARB* = 0x00002025 - WGL_GENERIC_ACCELERATION_ARB* = 0x00002026 - WGL_FULL_ACCELERATION_ARB* = 0x00002027 - WGL_SWAP_EXCHANGE_ARB* = 0x00002028 - WGL_SWAP_COPY_ARB* = 0x00002029 - WGL_SWAP_UNDEFINED_ARB* = 0x0000202A - WGLtyp_RGBA_ARB* = 0x0000202B - WGLtyp_COLORINDEX_ARB* = 0x0000202C # WGL_ARB_pixel_format_float - WGL_RGBA_FLOAT_MODE_ARB* = 0x00008820 - WGL_CLAMP_VERTEX_COLOR_ARB* = 0x0000891A - WGL_CLAMP_FRAGMENT_COLOR_ARB* = 0x0000891B - WGL_CLAMP_READ_COLOR_ARB* = 0x0000891C - WGL_FIXED_ONLY_ARB* = 0x0000891D # WGL_ARB_render_texture - WGL_BIND_TO_TEXTURE_RGB_ARB* = 0x00002070 - WGL_BIND_TO_TEXTURE_RGBA_ARB* = 0x00002071 - WGL_TEXTURE_FORMAT_ARB* = 0x00002072 - WGL_TEXTURE_TARGET_ARB* = 0x00002073 - WGL_MIPMAP_TEXTURE_ARB* = 0x00002074 - WGL_TEXTURE_RGB_ARB* = 0x00002075 - WGL_TEXTURE_RGBA_ARB* = 0x00002076 - WGL_NO_TEXTURE_ARB* = 0x00002077 - WGL_TEXTURE_CUBE_MAP_ARB* = 0x00002078 - WGL_TEXTURE_1D_ARB* = 0x00002079 - WGL_TEXTURE_2D_ARB* = 0x0000207A - WGL_MIPMAP_LEVEL_ARB* = 0x0000207B - WGL_CUBE_MAP_FACE_ARB* = 0x0000207C - WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB* = 0x0000207D - WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB* = 0x0000207E - WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB* = 0x0000207F - WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB* = 0x00002080 - WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB* = 0x00002081 - WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB* = 0x00002082 - WGL_FRONT_LEFT_ARB* = 0x00002083 - WGL_FRONT_RIGHT_ARB* = 0x00002084 - WGL_BACK_LEFT_ARB* = 0x00002085 - WGL_BACK_RIGHT_ARB* = 0x00002086 - WGL_AUX0_ARB* = 0x00002087 - WGL_AUX1_ARB* = 0x00002088 - WGL_AUX2_ARB* = 0x00002089 - WGL_AUX3_ARB* = 0x0000208A - WGL_AUX4_ARB* = 0x0000208B - WGL_AUX5_ARB* = 0x0000208C - WGL_AUX6_ARB* = 0x0000208D - WGL_AUX7_ARB* = 0x0000208E - WGL_AUX8_ARB* = 0x0000208F - WGL_AUX9_ARB* = 0x00002090 # WGL_ARB_create_context - WGL_CONTEXT_DEBUG_BIT_ARB* = 0x00000001 - WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB* = 0x00000002 - WGL_CONTEXT_MAJOR_VERSION_ARB* = 0x00002091 - WGL_CONTEXT_MINOR_VERSION_ARB* = 0x00002092 - WGL_CONTEXT_LAYER_PLANE_ARB* = 0x00002093 - WGL_CONTEXT_FLAGS_ARB* = 0x00002094 - ERROR_INVALID_VERSION_ARB* = 0x00002095 # WGL_ARB_create_context_profile - WGL_CONTEXT_PROFILE_MASK_ARB* = 0x00009126 - WGL_CONTEXT_CORE_PROFILE_BIT_ARB* = 0x00000001 - WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB* = 0x00000002 - ERROR_INVALID_PROFILE_ARB* = 0x00002096 # WGL_ARB_framebuffer_sRGB - WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB* = 0x000020A9 # - # WGL_ARB_create_context_robustness - WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB* = 0x00000004 - WGL_LOSE_CONTEXT_ON_RESET_ARB* = 0x00008252 - WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB* = 0x00008256 - WGL_NO_RESET_NOTIFICATION_ARB* = 0x00008261 # WGL_ATI_pixel_format_float - WGLtyp_RGBA_FLOAT_ATI* = 0x000021A0 - GLtyp_RGBA_FLOAT_ATI* = 0x00008820 - GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI* = 0x00008835 # WGL_AMD_gpu_association - WGL_GPU_VENDOR_AMD* = 0x00001F00 - WGL_GPU_RENDERER_STRING_AMD* = 0x00001F01 - WGL_GPU_OPENGL_VERSION_STRING_AMD* = 0x00001F02 - WGL_GPU_FASTEST_TARGET_GPUS_AMD* = 0x000021A2 - WGL_GPU_RAM_AMD* = 0x000021A3 - WGL_GPU_CLOCK_AMD* = 0x000021A4 - WGL_GPU_NUM_PIPES_AMD* = 0x000021A5 - WGL_GPU_NUM_SIMD_AMD* = 0x000021A6 - WGL_GPU_NUM_RB_AMD* = 0x000021A7 - WGL_GPU_NUM_SPI_AMD* = 0x000021A8 # WGL_EXT_depth_float - WGL_DEPTH_FLOAT_EXT* = 0x00002040 # WGL_EXT_make_current_read - ERROR_INVALID_PIXELtyp_EXT* = 0x00002043 # WGL_EXT_multisample - WGL_SAMPLE_BUFFERS_EXT* = 0x00002041 - WGL_SAMPLES_EXT* = 0x00002042 # WGL_EXT_pbuffer - WGL_DRAW_TO_PBUFFER_EXT* = 0x0000202D - WGL_MAX_PBUFFER_PIXELS_EXT* = 0x0000202E - WGL_MAX_PBUFFER_WIDTH_EXT* = 0x0000202F - WGL_MAX_PBUFFER_HEIGHT_EXT* = 0x00002030 - WGL_OPTIMAL_PBUFFER_WIDTH_EXT* = 0x00002031 - WGL_OPTIMAL_PBUFFER_HEIGHT_EXT* = 0x00002032 - WGL_PBUFFER_LARGEST_EXT* = 0x00002033 - WGL_PBUFFER_WIDTH_EXT* = 0x00002034 - WGL_PBUFFER_HEIGHT_EXT* = 0x00002035 # WGL_EXT_pixel_format - WGL_NUMBER_PIXEL_FORMATS_EXT* = 0x00002000 - WGL_DRAW_TO_WINDOW_EXT* = 0x00002001 - WGL_DRAW_TO_BITMAP_EXT* = 0x00002002 - WGL_ACCELERATION_EXT* = 0x00002003 - WGL_NEED_PALETTE_EXT* = 0x00002004 - WGL_NEED_SYSTEM_PALETTE_EXT* = 0x00002005 - WGL_SWAP_LAYER_BUFFERS_EXT* = 0x00002006 - WGL_SWAP_METHOD_EXT* = 0x00002007 - WGL_NUMBER_OVERLAYS_EXT* = 0x00002008 - WGL_NUMBER_UNDERLAYS_EXT* = 0x00002009 - WGL_TRANSPARENT_EXT* = 0x0000200A - WGL_TRANSPARENT_VALUE_EXT* = 0x0000200B - WGL_SHARE_DEPTH_EXT* = 0x0000200C - WGL_SHARE_STENCIL_EXT* = 0x0000200D - WGL_SHARE_ACCUM_EXT* = 0x0000200E - WGL_SUPPORT_GDI_EXT* = 0x0000200F - WGL_SUPPORT_OPENGL_EXT* = 0x00002010 - WGL_DOUBLE_BUFFER_EXT* = 0x00002011 - WGL_STEREO_EXT* = 0x00002012 - WGL_PIXELtyp_EXT* = 0x00002013 - WGL_COLOR_BITS_EXT* = 0x00002014 - WGL_RED_BITS_EXT* = 0x00002015 - WGL_RED_SHIFT_EXT* = 0x00002016 - WGL_GREEN_BITS_EXT* = 0x00002017 - WGL_GREEN_SHIFT_EXT* = 0x00002018 - WGL_BLUE_BITS_EXT* = 0x00002019 - WGL_BLUE_SHIFT_EXT* = 0x0000201A - WGL_ALPHA_BITS_EXT* = 0x0000201B - WGL_ALPHA_SHIFT_EXT* = 0x0000201C - WGL_ACCUM_BITS_EXT* = 0x0000201D - WGL_ACCUM_RED_BITS_EXT* = 0x0000201E - WGL_ACCUM_GREEN_BITS_EXT* = 0x0000201F - WGL_ACCUM_BLUE_BITS_EXT* = 0x00002020 - WGL_ACCUM_ALPHA_BITS_EXT* = 0x00002021 - WGL_DEPTH_BITS_EXT* = 0x00002022 - WGL_STENCIL_BITS_EXT* = 0x00002023 - WGL_AUX_BUFFERS_EXT* = 0x00002024 - WGL_NO_ACCELERATION_EXT* = 0x00002025 - WGL_GENERIC_ACCELERATION_EXT* = 0x00002026 - WGL_FULL_ACCELERATION_EXT* = 0x00002027 - WGL_SWAP_EXCHANGE_EXT* = 0x00002028 - WGL_SWAP_COPY_EXT* = 0x00002029 - WGL_SWAP_UNDEFINED_EXT* = 0x0000202A - WGLtyp_RGBA_EXT* = 0x0000202B - WGLtyp_COLORINDEX_EXT* = 0x0000202C # WGL_I3D_digital_video_control - WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D* = 0x00002050 - WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D* = 0x00002051 - WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D* = 0x00002052 - WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D* = 0x00002053 # WGL_I3D_gamma - WGL_GAMMA_TABLE_SIZE_I3D* = 0x0000204E - WGL_GAMMA_EXCLUDE_DESKTOP_I3D* = 0x0000204F # WGL_I3D_genlock - WGL_GENLOCK_SOURCE_MULTIVIEW_I3D* = 0x00002044 - WGL_GENLOCK_SOURCE_EXTENAL_SYNC_I3D* = 0x00002045 - WGL_GENLOCK_SOURCE_EXTENAL_FIELD_I3D* = 0x00002046 - WGL_GENLOCK_SOURCE_EXTENAL_TTL_I3D* = 0x00002047 - WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D* = 0x00002048 - WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D* = 0x00002049 - WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D* = 0x0000204A - WGL_GENLOCK_SOURCE_EDGE_RISING_I3D* = 0x0000204B - WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D* = 0x0000204C # WGL_I3D_image_buffer - WGL_IMAGE_BUFFER_MIN_ACCESS_I3D* = 0x00000001 - WGL_IMAGE_BUFFER_LOCK_I3D* = 0x00000002 # WGL_NV_float_buffer - WGL_FLOAT_COMPONENTS_NV* = 0x000020B0 - WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV* = 0x000020B1 - WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV* = 0x000020B2 - WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV* = 0x000020B3 - WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV* = 0x000020B4 - WGL_TEXTURE_FLOAT_R_NV* = 0x000020B5 - WGL_TEXTURE_FLOAT_RG_NV* = 0x000020B6 - WGL_TEXTURE_FLOAT_RGB_NV* = 0x000020B7 - WGL_TEXTURE_FLOAT_RGBA_NV* = 0x000020B8 # WGL_NV_render_depth_texture - WGL_BIND_TO_TEXTURE_DEPTH_NV* = 0x000020A3 - WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV* = 0x000020A4 - WGL_DEPTH_TEXTURE_FORMAT_NV* = 0x000020A5 - WGL_TEXTURE_DEPTH_COMPONENT_NV* = 0x000020A6 - WGL_DEPTH_COMPONENT_NV* = 0x000020A7 # WGL_NV_render_texture_rectangle - WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV* = 0x000020A0 - WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV* = 0x000020A1 - WGL_TEXTURE_RECTANGLE_NV* = 0x000020A2 # WGL_NV_present_video - WGL_NUM_VIDEO_SLOTS_NV* = 0x000020F0 # WGL_NV_video_output - WGL_BIND_TO_VIDEO_RGB_NV* = 0x000020C0 - WGL_BIND_TO_VIDEO_RGBA_NV* = 0x000020C1 - WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV* = 0x000020C2 - WGL_VIDEO_OUT_COLOR_NV* = 0x000020C3 - WGL_VIDEO_OUT_ALPHA_NV* = 0x000020C4 - WGL_VIDEO_OUT_DEPTH_NV* = 0x000020C5 - WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV* = 0x000020C6 - WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV* = 0x000020C7 - WGL_VIDEO_OUT_FRAME* = 0x000020C8 - WGL_VIDEO_OUT_FIELD_1* = 0x000020C9 - WGL_VIDEO_OUT_FIELD_2* = 0x000020CA - WGL_VIDEO_OUT_STACKED_FIELDS_1_2* = 0x000020CB - WGL_VIDEO_OUT_STACKED_FIELDS_2_1* = 0x000020CC # WGL_NV_gpu_affinity - WGL_ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV* = 0x000020D0 - WGL_ERROR_MISSING_AFFINITY_MASK_NV* = 0x000020D1 # WGL_NV_video_capture - WGL_UNIQUE_ID_NV* = 0x000020CE - WGL_NUM_VIDEO_CAPTURE_SLOTS_NV* = 0x000020CF # WGL_NV_multisample_coverage - WGL_COVERAGE_SAMPLES_NV* = 0x00002042 - WGL_COLOR_SAMPLES_NV* = 0x000020B9 # WGL_EXT_create_context_es2_profile - WGL_CONTEXT_ES2_PROFILE_BIT_EXT* = 0x00000004 # WGL_NV_DX_interop - WGL_ACCESS_READ_ONLY_NV* = 0x00000000 - WGL_ACCESS_READ_WRITE_NV* = 0x00000001 - WGL_ACCESS_WRITE_DISCARD_NV* = 0x00000002 # WIN_draw_range_elements - GL_MAX_ELEMENTS_VERTICES_WIN* = 0x000080E8 - GL_MAX_ELEMENTS_INDICES_WIN* = 0x000080E9 # GLX 1.1 and later: - GLX_VENDOR* = 1 - GLX_VERSION* = 2 - GLX_EXTENSIONS* = 3 - GLX_USE_GL* = 1 - GLX_BUFFER_SIZE* = 2 - GLX_LEVEL* = 3 - GLX_RGBA* = 4 - GLX_DOUBLEBUFFER* = 5 - GLX_STEREO* = 6 - GLX_AUX_BUFFERS* = 7 - GLX_RED_SIZE* = 8 - GLX_GREEN_SIZE* = 9 - GLX_BLUE_SIZE* = 10 - GLX_ALPHA_SIZE* = 11 - GLX_DEPTH_SIZE* = 12 - GLX_STENCIL_SIZE* = 13 - GLX_ACCUM_RED_SIZE* = 14 - GLX_ACCUM_GREEN_SIZE* = 15 - GLX_ACCUM_BLUE_SIZE* = 16 - GLX_ACCUM_ALPHA_SIZE* = 17 # GLX_VERSION_1_3 - GLX_WINDOW_BIT* = 0x00000001 - GLX_PIXMAP_BIT* = 0x00000002 - GLX_PBUFFER_BIT* = 0x00000004 - GLX_RGBA_BIT* = 0x00000001 - GLX_COLOR_INDEX_BIT* = 0x00000002 - GLX_PBUFFER_CLOBBER_MASK* = 0x08000000 - GLX_FRONT_LEFT_BUFFER_BIT* = 0x00000001 - GLX_FRONT_RIGHT_BUFFER_BIT* = 0x00000002 - GLX_BACK_LEFT_BUFFER_BIT* = 0x00000004 - GLX_BACK_RIGHT_BUFFER_BIT* = 0x00000008 - GLX_AUX_BUFFERS_BIT* = 0x00000010 - GLX_DEPTH_BUFFER_BIT* = 0x00000020 - GLX_STENCIL_BUFFER_BIT* = 0x00000040 - GLX_ACCUM_BUFFER_BIT* = 0x00000080 - GLX_CONFIG_CAVEAT* = 0x00000020 - GLX_X_VISUALtyp* = 0x00000022 - GLX_TRANSPARENTtyp* = 0x00000023 - GLX_TRANSPARENT_INDEX_VALUE* = 0x00000024 - GLX_TRANSPARENT_RED_VALUE* = 0x00000025 - GLX_TRANSPARENT_GREEN_VALUE* = 0x00000026 - GLX_TRANSPARENT_BLUE_VALUE* = 0x00000027 - GLX_TRANSPARENT_ALPHA_VALUE* = 0x00000028 - GLX_DONT_CARE* = 0xFFFFFFFF - GLX_NONE* = 0x00008000 - GLX_SLOW_CONFIG* = 0x00008001 - GLX_TRUE_COLOR* = 0x00008002 - GLX_DIRECT_COLOR* = 0x00008003 - GLX_PSEUDO_COLOR* = 0x00008004 - GLX_STATIC_COLOR* = 0x00008005 - GLX_GRAY_SCALE* = 0x00008006 - GLX_STATIC_GRAY* = 0x00008007 - GLX_TRANSPARENT_RGB* = 0x00008008 - GLX_TRANSPARENT_INDEX* = 0x00008009 - GLX_VISUAL_ID* = 0x0000800B - GLX_SCREEN* = 0x0000800C - GLX_NON_CONFORMANT_CONFIG* = 0x0000800D - GLX_DRAWABLEtyp* = 0x00008010 - GLX_RENDERtyp* = 0x00008011 - GLX_X_RENDERABLE* = 0x00008012 - GLX_FBCONFIG_ID* = 0x00008013 - GLX_RGBAtyp* = 0x00008014 - GLX_COLOR_INDEXtyp* = 0x00008015 - GLX_MAX_PBUFFER_WIDTH* = 0x00008016 - GLX_MAX_PBUFFER_HEIGHT* = 0x00008017 - GLX_MAX_PBUFFER_PIXELS* = 0x00008018 - GLX_PRESERVED_CONTENTS* = 0x0000801B - GLX_LARGEST_PBUFFER* = 0x0000801C - GLX_WIDTH* = 0x0000801D - GLX_HEIGHT* = 0x0000801E - GLX_EVENT_MASK* = 0x0000801F - GLX_DAMAGED* = 0x00008020 - GLX_SAVED* = 0x00008021 - cGLX_WINDOW* = 0x00008022 - cGLX_PBUFFER* = 0x00008023 - GLX_PBUFFER_HEIGHT* = 0x00008040 - GLX_PBUFFER_WIDTH* = 0x00008041 # GLX_VERSION_1_4 - GLX_SAMPLE_BUFFERS* = 100000 - GLX_SAMPLES* = 100001 # GLX_ARB_multisample - GLX_SAMPLE_BUFFERS_ARB* = 100000 - GLX_SAMPLES_ARB* = 100001 # GLX_ARB_fbconfig_float - GLX_RGBA_FLOATtyp_ARB* = 0x000020B9 - GLX_RGBA_FLOAT_BIT_ARB* = 0x00000004 # GLX_ARB_create_context - GLX_CONTEXT_DEBUG_BIT_ARB* = 0x00000001 - GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB* = 0x00000002 - GLX_CONTEXT_MAJOR_VERSION_ARB* = 0x00002091 - GLX_CONTEXT_MINOR_VERSION_ARB* = 0x00002092 - GLX_CONTEXT_FLAGS_ARB* = 0x00002094 # GLX_ARB_create_context_profile - GLX_CONTEXT_CORE_PROFILE_BIT_ARB* = 0x00000001 - GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB* = 0x00000002 - GLX_CONTEXT_PROFILE_MASK_ARB* = 0x00009126 # GLX_ARB_vertex_buffer_object - GLX_CONTEXT_ALLOW_BUFFER_BYTE_ORDER_MISMATCH_ARB* = 0x00002095 # - # GLX_ARB_framebuffer_sRGB - GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB* = 0x000020B2 # - # GLX_ARB_create_context_robustness - GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB* = 0x00000004 - GLX_LOSE_CONTEXT_ON_RESET_ARB* = 0x00008252 - GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB* = 0x00008256 - GLX_NO_RESET_NOTIFICATION_ARB* = 0x00008261 # GLX_EXT_visual_info - GLX_X_VISUALtyp_EXT* = 0x00000022 - GLX_TRANSPARENTtyp_EXT* = 0x00000023 - GLX_TRANSPARENT_INDEX_VALUE_EXT* = 0x00000024 - GLX_TRANSPARENT_RED_VALUE_EXT* = 0x00000025 - GLX_TRANSPARENT_GREEN_VALUE_EXT* = 0x00000026 - GLX_TRANSPARENT_BLUE_VALUE_EXT* = 0x00000027 - GLX_TRANSPARENT_ALPHA_VALUE_EXT* = 0x00000028 - GLX_NONE_EXT* = 0x00008000 - GLX_TRUE_COLOR_EXT* = 0x00008002 - GLX_DIRECT_COLOR_EXT* = 0x00008003 - GLX_PSEUDO_COLOR_EXT* = 0x00008004 - GLX_STATIC_COLOR_EXT* = 0x00008005 - GLX_GRAY_SCALE_EXT* = 0x00008006 - GLX_STATIC_GRAY_EXT* = 0x00008007 - GLX_TRANSPARENT_RGB_EXT* = 0x00008008 - GLX_TRANSPARENT_INDEX_EXT* = 0x00008009 # GLX_EXT_visual_rating - GLX_VISUAL_CAVEAT_EXT* = 0x00000020 - GLX_SLOW_VISUAL_EXT* = 0x00008001 - GLX_NON_CONFORMANT_VISUAL_EXT* = 0x0000800D # reuse GLX_NONE_EXT - # GLX_EXT_import_context - GLX_SHARE_CONTEXT_EXT* = 0x0000800A - GLX_VISUAL_ID_EXT* = 0x0000800B - GLX_SCREEN_EXT* = 0x0000800C # GLX_EXT_fbconfig_packed_float - # GLX_RGBA_UNSIGNED_FLOATtyp_EXT = $20B1; - # GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT = $00000008; - # GLX_EXT_framebuffer_sRGB - # GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT = $20B2; - # GLX_EXT_texture_from_pixmap - GLX_TEXTURE_1D_BIT_EXT* = 0x00000001 - GLX_TEXTURE_2D_BIT_EXT* = 0x00000002 - GLX_TEXTURE_RECTANGLE_BIT_EXT* = 0x00000004 - GLX_BIND_TO_TEXTURE_RGB_EXT* = 0x000020D0 - GLX_BIND_TO_TEXTURE_RGBA_EXT* = 0x000020D1 - GLX_BIND_TO_MIPMAP_TEXTURE_EXT* = 0x000020D2 - GLX_BIND_TO_TEXTURE_TARGETS_EXT* = 0x000020D3 - GLX_Y_INVERTED_EXT* = 0x000020D4 - GLX_TEXTURE_FORMAT_EXT* = 0x000020D5 - GLX_TEXTURE_TARGET_EXT* = 0x000020D6 - GLX_MIPMAP_TEXTURE_EXT* = 0x000020D7 - GLX_TEXTURE_FORMAT_NONE_EXT* = 0x000020D8 - GLX_TEXTURE_FORMAT_RGB_EXT* = 0x000020D9 - GLX_TEXTURE_FORMAT_RGBA_EXT* = 0x000020DA - GLX_TEXTURE_1D_EXT* = 0x000020DB - GLX_TEXTURE_2D_EXT* = 0x000020DC - GLX_TEXTURE_RECTANGLE_EXT* = 0x000020DD - GLX_FRONT_LEFT_EXT* = 0x000020DE - GLX_FRONT_RIGHT_EXT* = 0x000020DF - GLX_BACK_LEFT_EXT* = 0x000020E0 - GLX_BACK_RIGHT_EXT* = 0x000020E1 - GLX_FRONT_EXT* = GLX_FRONT_LEFT_EXT - GLX_BACK_EXT* = GLX_BACK_LEFT_EXT - GLX_AUX0_EXT* = 0x000020E2 - GLX_AUX1_EXT* = 0x000020E3 - GLX_AUX2_EXT* = 0x000020E4 - GLX_AUX3_EXT* = 0x000020E5 - GLX_AUX4_EXT* = 0x000020E6 - GLX_AUX5_EXT* = 0x000020E7 - GLX_AUX6_EXT* = 0x000020E8 - GLX_AUX7_EXT* = 0x000020E9 - GLX_AUX8_EXT* = 0x000020EA - GLX_AUX9_EXT* = 0x000020EB # GLX_EXT_swap_control - GLX_SWAP_INTERVAL_EXT* = 0x000020F1 - GLX_MAX_SWAP_INTERVAL_EXT* = 0x000020F2 # GLX_EXT_create_context_es2_profile - GLX_CONTEXT_ES2_PROFILE_BIT_EXT* = 0x00000004 # GLU - GLU_INVALID_ENUM* = 100900 - GLU_INVALID_VALUE* = 100901 - GLU_OUT_OF_MEMORY* = 100902 - GLU_INCOMPATIBLE_GL_VERSION* = 100903 - GLU_VERSION* = 100800 - GLU_EXTENSIONS* = 100801 - GLU_TRUE* = GL_TRUE - GLU_FALSE* = GL_FALSE - GLU_SMOOTH* = 100000 - GLU_FLAT* = 100001 - GLU_NONE* = 100002 - GLU_POINT* = 100010 - GLU_LINE* = 100011 - GLU_FILL* = 100012 - GLU_SILHOUETTE* = 100013 - GLU_OUTSIDE* = 100020 - GLU_INSIDE* = 100021 - GLU_TESS_MAX_COORD* = 1.0000000000000005e+150 - GLU_TESS_WINDING_RULE* = 100140 - GLU_TESS_BOUNDARY_ONLY* = 100141 - GLU_TESS_TOLERANCE* = 100142 - GLU_TESS_WINDING_ODD* = 100130 - GLU_TESS_WINDING_NONZERO* = 100131 - GLU_TESS_WINDING_POSITIVE* = 100132 - GLU_TESS_WINDING_NEGATIVE* = 100133 - GLU_TESS_WINDING_ABS_GEQ_TWO* = 100134 - GLU_TESS_BEGIN* = 100100 # TGLUTessBeginProc - cGLU_TESS_VERTEX* = 100101 # TGLUTessVertexProc - GLU_TESS_END* = 100102 # TGLUTessEndProc - GLU_TESS_ERROR* = 100103 # TGLUTessErrorProc - GLU_TESS_EDGE_FLAG* = 100104 # TGLUTessEdgeFlagProc - GLU_TESS_COMBINE* = 100105 # TGLUTessCombineProc - GLU_TESS_BEGIN_DATA* = 100106 # TGLUTessBeginDataProc - GLU_TESS_VERTEX_DATA* = 100107 # TGLUTessVertexDataProc - GLU_TESS_END_DATA* = 100108 # TGLUTessEndDataProc - GLU_TESS_ERROR_DATA* = 100109 # TGLUTessErrorDataProc - GLU_TESS_EDGE_FLAG_DATA* = 100110 # TGLUTessEdgeFlagDataProc - GLU_TESS_COMBINE_DATA* = 100111 # TGLUTessCombineDataProc - GLU_TESS_ERROR1* = 100151 - GLU_TESS_ERROR2* = 100152 - GLU_TESS_ERROR3* = 100153 - GLU_TESS_ERROR4* = 100154 - GLU_TESS_ERROR5* = 100155 - GLU_TESS_ERROR6* = 100156 - GLU_TESS_ERROR7* = 100157 - GLU_TESS_ERROR8* = 100158 - GLU_TESS_MISSING_BEGIN_POLYGON* = GLU_TESS_ERROR1 - GLU_TESS_MISSING_BEGIN_CONTOUR* = GLU_TESS_ERROR2 - GLU_TESS_MISSING_END_POLYGON* = GLU_TESS_ERROR3 - GLU_TESS_MISSING_END_CONTOUR* = GLU_TESS_ERROR4 - GLU_TESS_COORD_TOO_LARGE* = GLU_TESS_ERROR5 - GLU_TESS_NEED_COMBINE_CALLBACK* = GLU_TESS_ERROR6 - GLU_AUTO_LOAD_MATRIX* = 100200 - GLU_CULLING* = 100201 - GLU_SAMPLING_TOLERANCE* = 100203 - GLU_DISPLAY_MODE* = 100204 - GLU_PARAMETRIC_TOLERANCE* = 100202 - GLU_SAMPLING_METHOD* = 100205 - GLU_U_STEP* = 100206 - GLU_V_STEP* = 100207 - GLU_PATH_LENGTH* = 100215 - GLU_PARAMETRIC_ERROR* = 100216 - GLU_DOMAIN_DISTANCE* = 100217 - GLU_MAP1_TRIM_2* = 100210 - GLU_MAP1_TRIM_3* = 100211 - GLU_OUTLINE_POLYGON* = 100240 - GLU_OUTLINE_PATCH* = 100241 - GLU_NURBS_ERROR1* = 100251 - GLU_NURBS_ERROR2* = 100252 - GLU_NURBS_ERROR3* = 100253 - GLU_NURBS_ERROR4* = 100254 - GLU_NURBS_ERROR5* = 100255 - GLU_NURBS_ERROR6* = 100256 - GLU_NURBS_ERROR7* = 100257 - GLU_NURBS_ERROR8* = 100258 - GLU_NURBS_ERROR9* = 100259 - GLU_NURBS_ERROR10* = 100260 - GLU_NURBS_ERROR11* = 100261 - GLU_NURBS_ERROR12* = 100262 - GLU_NURBS_ERROR13* = 100263 - GLU_NURBS_ERROR14* = 100264 - GLU_NURBS_ERROR15* = 100265 - GLU_NURBS_ERROR16* = 100266 - GLU_NURBS_ERROR17* = 100267 - GLU_NURBS_ERROR18* = 100268 - GLU_NURBS_ERROR19* = 100269 - GLU_NURBS_ERROR20* = 100270 - GLU_NURBS_ERROR21* = 100271 - GLU_NURBS_ERROR22* = 100272 - GLU_NURBS_ERROR23* = 100273 - GLU_NURBS_ERROR24* = 100274 - GLU_NURBS_ERROR25* = 100275 - GLU_NURBS_ERROR26* = 100276 - GLU_NURBS_ERROR27* = 100277 - GLU_NURBS_ERROR28* = 100278 - GLU_NURBS_ERROR29* = 100279 - GLU_NURBS_ERROR30* = 100280 - GLU_NURBS_ERROR31* = 100281 - GLU_NURBS_ERROR32* = 100282 - GLU_NURBS_ERROR33* = 100283 - GLU_NURBS_ERROR34* = 100284 - GLU_NURBS_ERROR35* = 100285 - GLU_NURBS_ERROR36* = 100286 - GLU_NURBS_ERROR37* = 100287 - GLU_CW* = 100120 - GLU_CCW* = 100121 - GLU_INTERIOR* = 100122 - GLU_EXTERIOR* = 100123 - GLU_UNKNOWN* = 100124 - GLU_BEGIN* = GLU_TESS_BEGIN - GLU_VERTEX* = cGLU_TESS_VERTEX - GLU_END* = GLU_TESS_END - GLU_ERROR* = GLU_TESS_ERROR - GLU_EDGE_FLAG* = GLU_TESS_EDGE_FLAG - -proc glCullFace*(mode: GLenum){.stdcall, importc, ogl.} -proc glFrontFace*(mode: GLenum){.stdcall, importc, ogl.} -proc glHint*(target: GLenum, mode: GLenum){.stdcall, importc, ogl.} -proc glLineWidth*(width: GLfloat){.stdcall, importc, ogl.} -proc glPointSize*(size: GLfloat){.stdcall, importc, ogl.} -proc glPolygonMode*(face: GLenum, mode: GLenum){.stdcall, importc, ogl.} -proc glScissor*(x: GLint, y: GLint, width: GLsizei, height: GLsizei){.stdcall, importc, ogl.} -proc glTexParameterf*(target: GLenum, pname: GLenum, param: GLfloat){.stdcall, importc, ogl.} -proc glTexParameterfv*(target: GLenum, pname: GLenum, params: PGLfloat){.stdcall, importc, ogl.} -proc glTexParameteri*(target: GLenum, pname: GLenum, param: GLint){.stdcall, importc, ogl.} -proc glTexParameteriv*(target: GLenum, pname: GLenum, params: PGLint){.stdcall, importc, ogl.} -proc glTexImage1D*(target: GLenum, level: GLint, internalformat: GLint, - width: GLsizei, border: GLint, format: GLenum, typ: GLenum, - pixels: PGLvoid){.stdcall, importc, ogl.} -proc glTexImage2D*(target: GLenum, level: GLint, internalformat: GLint, - width: GLsizei, height: GLsizei, border: GLint, - format: GLenum, typ: GLenum, pixels: PGLvoid){.stdcall, importc, ogl.} -proc glDrawBuffer*(mode: GLenum){.stdcall, importc, ogl.} -proc glClear*(mask: GLbitfield){.stdcall, importc, ogl.} -proc glClearColor*(red: GLclampf, green: GLclampf, blue: GLclampf, - alpha: GLclampf){.stdcall, importc, ogl.} -proc glClearStencil*(s: GLint){.stdcall, importc, ogl.} -proc glClearDepth*(depth: GLclampd){.stdcall, importc, ogl.} -proc glStencilMask*(mask: GLuint){.stdcall, importc, ogl.} -proc glColorMask*(red: GLboolean, green: GLboolean, blue: GLboolean, - alpha: GLboolean){.stdcall, importc, ogl.} -proc glDepthMask*(flag: GLboolean){.stdcall, importc, ogl.} -proc glDisable*(cap: GLenum){.stdcall, importc, ogl.} -proc glEnable*(cap: GLenum){.stdcall, importc, ogl.} -proc glFinish*(){.stdcall, importc, ogl.} -proc glFlush*(){.stdcall, importc, ogl.} -proc glBlendFunc*(sfactor: GLenum, dfactor: GLenum){.stdcall, importc, ogl.} -proc glLogicOp*(opcode: GLenum){.stdcall, importc, ogl.} -proc glStencilFunc*(func: GLenum, theRef: GLint, mask: GLuint){.stdcall, importc, ogl.} -proc glStencilOp*(fail: GLenum, zfail: GLenum, zpass: GLenum){.stdcall, importc, ogl.} -proc glDepthFunc*(func: GLenum){.stdcall, importc, ogl.} -proc glPixelStoref*(pname: GLenum, param: GLfloat){.stdcall, importc, ogl.} -proc glPixelStorei*(pname: GLenum, param: GLint){.stdcall, importc, ogl.} -proc glReadBuffer*(mode: GLenum){.stdcall, importc, ogl.} -proc glReadPixels*(x: GLint, y: GLint, width: GLsizei, height: GLsizei, - format: GLenum, typ: GLenum, pixels: PGLvoid){.stdcall, importc, ogl.} -proc glGetBooleanv*(pname: GLenum, params: PGLboolean){.stdcall, importc, ogl.} -proc glGetDoublev*(pname: GLenum, params: PGLdouble){.stdcall, importc, ogl.} -proc glGetError*(): GLenum{.stdcall, importc, ogl.} -proc glGetFloatv*(pname: GLenum, params: PGLfloat){.stdcall, importc, ogl.} -proc glGetIntegerv*(pname: GLenum, params: PGLint){.stdcall, importc, ogl.} -proc glGetString*(name: GLenum): cstring{.stdcall, importc, ogl.} -proc glGetTexImage*(target: GLenum, level: GLint, format: GLenum, typ: GLenum, - pixels: PGLvoid){.stdcall, importc, ogl.} -proc glGetTexParameteriv*(target: GLenum, pname: GLenum, params: PGLint){. - stdcall, importc, ogl.} -proc glGetTexParameterfv*(target: GLenum, pname: GLenum, params: PGLfloat){. - stdcall, importc, ogl.} -proc glGetTexLevelParameterfv*(target: GLenum, level: GLint, pname: GLenum, - params: PGLfloat){.stdcall, importc, ogl.} -proc glGetTexLevelParameteriv*(target: GLenum, level: GLint, pname: GLenum, - params: PGLint){.stdcall, importc, ogl.} -proc glIsEnabled*(cap: GLenum): GLboolean{.stdcall, importc, ogl.} -proc glDepthRange*(zNear: GLclampd, zFar: GLclampd){.stdcall, importc, ogl.} -proc glViewport*(x: GLint, y: GLint, width: GLsizei, height: GLsizei){.stdcall, importc, ogl.} - # GL_VERSION_1_1 -proc glDrawArrays*(mode: GLenum, first: GLint, count: GLsizei){.stdcall, importc, ogl.} -proc glDrawElements*(mode: GLenum, count: GLsizei, typ: GLenum, indices: PGLvoid){. - stdcall, importc, ogl.} -proc glGetPointerv*(pname: GLenum, params: PGLvoid){.stdcall, importc, ogl.} -proc glPolygonOffset*(factor: GLfloat, units: GLfloat){.stdcall, importc, ogl.} -proc glCopyTexImage1D*(target: GLenum, level: GLint, internalFormat: GLenum, - x: GLint, y: GLint, width: GLsizei, border: GLint){. - stdcall, importc, ogl.} -proc glCopyTexImage2D*(target: GLenum, level: GLint, internalFormat: GLenum, - x: GLint, y: GLint, width: GLsizei, height: GLsizei, - border: GLint){.stdcall, importc, ogl.} -proc glCopyTexSubImage1D*(target: GLenum, level: GLint, xoffset: GLint, - x: GLint, y: GLint, width: GLsizei){.stdcall, importc, ogl.} -proc glCopyTexSubImage2D*(target: GLenum, level: GLint, xoffset: GLint, - yoffset: GLint, x: GLint, y: GLint, width: GLsizei, - height: GLsizei){.stdcall, importc, ogl.} -proc glTexSubImage1D*(target: GLenum, level: GLint, xoffset: GLint, - width: GLsizei, format: GLenum, typ: GLenum, - pixels: PGLvoid){.stdcall, importc, ogl.} -proc glTexSubImage2D*(target: GLenum, level: GLint, xoffset: GLint, - yoffset: GLint, width: GLsizei, height: GLsizei, - format: GLenum, typ: GLenum, pixels: PGLvoid){.stdcall, importc, ogl.} -proc glBindTexture*(target: GLenum, texture: GLuint){.stdcall, importc, ogl.} -proc glDeleteTextures*(n: GLsizei, textures: PGLuint){.stdcall, importc, ogl.} -proc glGenTextures*(n: GLsizei, textures: PGLuint){.stdcall, importc, ogl.} -proc glAccum*(op: GLenum, value: GLfloat){.stdcall, importc, ogl.} -proc glAlphaFunc*(func: GLenum, theRef: GLclampf){.stdcall, importc, ogl.} -proc glAreTexturesResident*(n: GLsizei, textures: PGLuint, - residences: PGLboolean): GLboolean{.stdcall, importc, ogl.} -proc glArrayElement*(i: GLint){.stdcall, importc, ogl.} -proc glBegin*(mode: GLenum){.stdcall, importc, ogl.} -proc glBitmap*(width: GLsizei, height: GLsizei, xorig: GLfloat, yorig: GLfloat, - xmove: GLfloat, ymove: GLfloat, bitmap: PGLubyte){.stdcall, importc, ogl.} -proc glCallList*(list: GLuint){.stdcall, importc, ogl.} -proc glCallLists*(n: GLsizei, typ: GLenum, lists: PGLvoid){.stdcall, importc, ogl.} -proc glClearAccum*(red: GLfloat, green: GLfloat, blue: GLfloat, alpha: GLfloat){. - stdcall, importc, ogl.} -proc glClearIndex*(c: GLfloat){.stdcall, importc, ogl.} -proc glClipPlane*(plane: GLenum, equation: PGLdouble){.stdcall, importc, ogl.} -proc glColor3b*(red: GLbyte, green: GLbyte, blue: GLbyte){.stdcall, importc, ogl.} -proc glColor3bv*(v: PGLbyte){.stdcall, importc, ogl.} -proc glColor3bv*(v: TGLVectorb3){.stdcall, importc, ogl.} -proc glColor3d*(red: GLdouble, green: GLdouble, blue: GLdouble){.stdcall, importc, ogl.} -proc glColor3dv*(v: PGLdouble){.stdcall, importc, ogl.} -proc glColor3dv*(v: TGLVectord3){.stdcall, importc, ogl.} -proc glColor3f*(red: GLfloat, green: GLfloat, blue: GLfloat){.stdcall, importc, ogl.} -proc glColor3fv*(v: PGLfloat){.stdcall, importc, ogl.} -proc glColor3fv*(v: TGLVectorf3){.stdcall, importc, ogl.} -proc glColor3i*(red: GLint, green: GLint, blue: GLint){.stdcall, importc, ogl.} -proc glColor3iv*(v: PGLint){.stdcall, importc, ogl.} -proc glColor3iv*(v: TGLVectori3){.stdcall, importc, ogl.} -proc glColor3s*(red: GLshort, green: GLshort, blue: GLshort){.stdcall, importc, ogl.} -proc glColor3sv*(v: PGLshort){.stdcall, importc, ogl.} -proc glColor3sv*(v: TGLVectors3){.stdcall, importc, ogl.} -proc glColor3ub*(red: GLubyte, green: GLubyte, blue: GLubyte){.stdcall, importc, ogl.} -proc glColor3ubv*(v: PGLubyte){.stdcall, importc, ogl.} -proc glColor3ubv*(v: TGLVectorub3){.stdcall, importc, ogl.} -proc glColor3ui*(red: GLuint, green: GLuint, blue: GLuint){.stdcall, importc, ogl.} -proc glColor3uiv*(v: PGLuint){.stdcall, importc, ogl.} -proc glColor3uiv*(v: TGLVectorui3){.stdcall, importc, ogl.} -proc glColor3us*(red: GLushort, green: GLushort, blue: GLushort){.stdcall, importc, ogl.} -proc glColor3usv*(v: PGLushort){.stdcall, importc, ogl.} -proc glColor3usv*(v: TGLVectorus3){.stdcall, importc, ogl.} -proc glColor4b*(red: GLbyte, green: GLbyte, blue: GLbyte, alpha: GLbyte){. - stdcall, importc, ogl.} -proc glColor4bv*(v: PGLbyte){.stdcall, importc, ogl.} -proc glColor4bv*(v: TGLVectorb4){.stdcall, importc, ogl.} -proc glColor4d*(red: GLdouble, green: GLdouble, blue: GLdouble, alpha: GLdouble){. - stdcall, importc, ogl.} -proc glColor4dv*(v: PGLdouble){.stdcall, importc, ogl.} -proc glColor4dv*(v: TGLVectord4){.stdcall, importc, ogl.} -proc glColor4f*(red: GLfloat, green: GLfloat, blue: GLfloat, alpha: GLfloat){. - stdcall, importc, ogl.} -proc glColor4fv*(v: PGLfloat){.stdcall, importc, ogl.} -proc glColor4fv*(v: TGLVectorf4){.stdcall, importc, ogl.} -proc glColor4i*(red: GLint, green: GLint, blue: GLint, alpha: GLint){.stdcall, importc, ogl.} -proc glColor4iv*(v: PGLint){.stdcall, importc, ogl.} -proc glColor4iv*(v: TGLVectori4){.stdcall, importc, ogl.} -proc glColor4s*(red: GLshort, green: GLshort, blue: GLshort, alpha: GLshort){. - stdcall, importc, ogl.} -proc glColor4sv*(v: PGLshort){.stdcall, importc, ogl.} -proc glColor4sv*(v: TGLVectors4){.stdcall, importc, ogl.} -proc glColor4ub*(red: GLubyte, green: GLubyte, blue: GLubyte, alpha: GLubyte){. - stdcall, importc, ogl.} -proc glColor4ubv*(v: PGLubyte){.stdcall, importc, ogl.} -proc glColor4ubv*(v: TGLVectorub4){.stdcall, importc, ogl.} -proc glColor4ui*(red: GLuint, green: GLuint, blue: GLuint, alpha: GLuint){. - stdcall, importc, ogl.} -proc glColor4uiv*(v: PGLuint){.stdcall, importc, ogl.} -proc glColor4uiv*(v: TGLVectorui4){.stdcall, importc, ogl.} -proc glColor4us*(red: GLushort, green: GLushort, blue: GLushort, alpha: GLushort){. - stdcall, importc, ogl.} -proc glColor4usv*(v: PGLushort){.stdcall, importc, ogl.} -proc glColorMaterial*(face: GLenum, mode: GLenum){.stdcall, importc, ogl.} -proc glColorPointer*(size: GLint, typ: GLenum, stride: GLsizei, pointer: PGLvoid){. - stdcall, importc, ogl.} -proc glCopyPixels*(x: GLint, y: GLint, width: GLsizei, height: GLsizei, - typ: GLenum){.stdcall, importc, ogl.} -proc glDeleteLists*(list: GLuint, range: GLsizei){.stdcall, importc, ogl.} -proc glDisableClientState*(arr: GLenum){.stdcall, importc, ogl.} -proc glDrawPixels*(width: GLsizei, height: GLsizei, format: GLenum, typ: GLenum, - pixels: PGLvoid){.stdcall, importc, ogl.} -proc glEdgeFlag*(flag: GLboolean){.stdcall, importc, ogl.} -proc glEdgeFlagPointer*(stride: GLsizei, pointer: PGLvoid){.stdcall, importc, ogl.} -proc glEdgeFlagv*(flag: PGLboolean){.stdcall, importc, ogl.} -proc glEnableClientState*(arr: GLenum){.stdcall, importc, ogl.} -proc glEnd*(){.stdcall, importc, ogl.} -proc glEndList*(){.stdcall, importc, ogl.} -proc glEvalCoord1d*(u: GLdouble){.stdcall, importc, ogl.} -proc glEvalCoord1dv*(u: PGLdouble){.stdcall, importc, ogl.} -proc glEvalCoord1f*(u: GLfloat){.stdcall, importc, ogl.} -proc glEvalCoord1fv*(u: PGLfloat){.stdcall, importc, ogl.} -proc glEvalCoord2d*(u: GLdouble, v: GLdouble){.stdcall, importc, ogl.} -proc glEvalCoord2dv*(u: PGLdouble){.stdcall, importc, ogl.} -proc glEvalCoord2f*(u: GLfloat, v: GLfloat){.stdcall, importc, ogl.} -proc glEvalCoord2fv*(u: PGLfloat){.stdcall, importc, ogl.} -proc glEvalMesh1*(mode: GLenum, i1: GLint, i2: GLint){.stdcall, importc, ogl.} -proc glEvalMesh2*(mode: GLenum, i1: GLint, i2: GLint, j1: GLint, j2: GLint){. - stdcall, importc, ogl.} -proc glEvalPoint1*(i: GLint){.stdcall, importc, ogl.} -proc glEvalPoint2*(i: GLint, j: GLint){.stdcall, importc, ogl.} -proc glFeedbackBuffer*(size: GLsizei, typ: GLenum, buffer: PGLfloat){.stdcall, importc, ogl.} -proc glFogf*(pname: GLenum, param: GLfloat){.stdcall, importc, ogl.} -proc glFogfv*(pname: GLenum, params: PGLfloat){.stdcall, importc, ogl.} -proc glFogi*(pname: GLenum, param: GLint){.stdcall, importc, ogl.} -proc glFogiv*(pname: GLenum, params: PGLint){.stdcall, importc, ogl.} -proc glFrustum*(left: GLdouble, right: GLdouble, bottom: GLdouble, - top: GLdouble, zNear: GLdouble, zFar: GLdouble){.stdcall, importc, ogl.} -proc glGenLists*(range: GLsizei): GLuint{.stdcall, importc, ogl.} -proc glGetClipPlane*(plane: GLenum, equation: PGLdouble){.stdcall, importc, ogl.} -proc glGetLightfv*(light: GLenum, pname: GLenum, params: PGLfloat){.stdcall, importc, ogl.} -proc glGetLightiv*(light: GLenum, pname: GLenum, params: PGLint){.stdcall, importc, ogl.} -proc glGetMapdv*(target: GLenum, query: GLenum, v: PGLdouble){.stdcall, importc, ogl.} -proc glGetMapfv*(target: GLenum, query: GLenum, v: PGLfloat){.stdcall, importc, ogl.} -proc glGetMapiv*(target: GLenum, query: GLenum, v: PGLint){.stdcall, importc, ogl.} -proc glGetMaterialfv*(face: GLenum, pname: GLenum, params: PGLfloat){.stdcall, importc, ogl.} -proc glGetMaterialiv*(face: GLenum, pname: GLenum, params: PGLint){.stdcall, importc, ogl.} -proc glGetPixelMapfv*(map: GLenum, values: PGLfloat){.stdcall, importc, ogl.} -proc glGetPixelMapuiv*(map: GLenum, values: PGLuint){.stdcall, importc, ogl.} -proc glGetPixelMapusv*(map: GLenum, values: PGLushort){.stdcall, importc, ogl.} -proc glGetPolygonStipple*(mask: PGLubyte){.stdcall, importc, ogl.} -proc glGetTexEnvfv*(target: GLenum, pname: GLenum, params: PGLfloat){.stdcall, importc, ogl.} -proc glGetTexEnviv*(target: GLenum, pname: GLenum, params: PGLint){.stdcall, importc, ogl.} -proc glGetTexGendv*(coord: GLenum, pname: GLenum, params: PGLdouble){.stdcall, importc, ogl.} -proc glGetTexGenfv*(coord: GLenum, pname: GLenum, params: PGLfloat){.stdcall, importc, ogl.} -proc glGetTexGeniv*(coord: GLenum, pname: GLenum, params: PGLint){.stdcall, importc, ogl.} -proc glIndexMask*(mask: GLuint){.stdcall, importc, ogl.} -proc glIndexPointer*(typ: GLenum, stride: GLsizei, pointer: PGLvoid){.stdcall, importc, ogl.} -proc glIndexd*(c: GLdouble){.stdcall, importc, ogl.} -proc glIndexdv*(c: PGLdouble){.stdcall, importc, ogl.} -proc glIndexf*(c: GLfloat){.stdcall, importc, ogl.} -proc glIndexfv*(c: PGLfloat){.stdcall, importc, ogl.} -proc glIndexi*(c: GLint){.stdcall, importc, ogl.} -proc glIndexiv*(c: PGLint){.stdcall, importc, ogl.} -proc glIndexs*(c: GLshort){.stdcall, importc, ogl.} -proc glIndexsv*(c: PGLshort){.stdcall, importc, ogl.} -proc glIndexub*(c: GLubyte){.stdcall, importc, ogl.} -proc glIndexubv*(c: PGLubyte){.stdcall, importc, ogl.} -proc glInitNames*(){.stdcall, importc, ogl.} -proc glInterleavedArrays*(format: GLenum, stride: GLsizei, pointer: PGLvoid){. - stdcall, importc, ogl.} -proc glIsList*(list: GLuint): GLboolean{.stdcall, importc, ogl.} -proc glIsTexture*(texture: GLuint): GLboolean{.stdcall, importc, ogl.} -proc glLightModelf*(pname: GLenum, param: GLfloat){.stdcall, importc, ogl.} -proc glLightModelfv*(pname: GLenum, params: PGLfloat){.stdcall, importc, ogl.} -proc glLightModeli*(pname: GLenum, param: GLint){.stdcall, importc, ogl.} -proc glLightModeliv*(pname: GLenum, params: PGLint){.stdcall, importc, ogl.} -proc glLightf*(light: GLenum, pname: GLenum, param: GLfloat){.stdcall, importc, ogl.} -proc glLightfv*(light: GLenum, pname: GLenum, params: PGLfloat){.stdcall, importc, ogl.} -proc glLighti*(light: GLenum, pname: GLenum, param: GLint){.stdcall, importc, ogl.} -proc glLightiv*(light: GLenum, pname: GLenum, params: PGLint){.stdcall, importc, ogl.} -proc glLineStipple*(factor: GLint, pattern: GLushort){.stdcall, importc, ogl.} -proc glListBase*(base: GLuint){.stdcall, importc, ogl.} -proc glLoadIdentity*(){.stdcall, importc, ogl.} -proc glLoadMatrixd*(m: PGLdouble){.stdcall, importc, ogl.} -proc glLoadMatrixf*(m: PGLfloat){.stdcall, importc, ogl.} -proc glLoadName*(name: GLuint){.stdcall, importc, ogl.} -proc glMap1d*(target: GLenum, u1: GLdouble, u2: GLdouble, stride: GLint, - order: GLint, points: PGLdouble){.stdcall, importc, ogl.} -proc glMap1f*(target: GLenum, u1: GLfloat, u2: GLfloat, stride: GLint, - order: GLint, points: PGLfloat){.stdcall, importc, ogl.} -proc glMap2d*(target: GLenum, u1: GLdouble, u2: GLdouble, ustride: GLint, - uorder: GLint, v1: GLdouble, v2: GLdouble, vstride: GLint, - vorder: GLint, points: PGLdouble){.stdcall, importc, ogl.} -proc glMap2f*(target: GLenum, u1: GLfloat, u2: GLfloat, ustride: GLint, - uorder: GLint, v1: GLfloat, v2: GLfloat, vstride: GLint, - vorder: GLint, points: PGLfloat){.stdcall, importc, ogl.} -proc glMapGrid1d*(un: GLint, u1: GLdouble, u2: GLdouble){.stdcall, importc, ogl.} -proc glMapGrid1f*(un: GLint, u1: GLfloat, u2: GLfloat){.stdcall, importc, ogl.} -proc glMapGrid2d*(un: GLint, u1: GLdouble, u2: GLdouble, vn: GLint, - v1: GLdouble, v2: GLdouble){.stdcall, importc, ogl.} -proc glMapGrid2f*(un: GLint, u1: GLfloat, u2: GLfloat, vn: GLint, v1: GLfloat, - v2: GLfloat){.stdcall, importc, ogl.} -proc glMaterialf*(face: GLenum, pname: GLenum, param: GLfloat){.stdcall, importc, ogl.} -proc glMaterialfv*(face: GLenum, pname: GLenum, params: PGLfloat){.stdcall, importc, ogl.} -proc glMateriali*(face: GLenum, pname: GLenum, param: GLint){.stdcall, importc, ogl.} -proc glMaterialiv*(face: GLenum, pname: GLenum, params: PGLint){.stdcall, importc, ogl.} -proc glMatrixMode*(mode: GLenum){.stdcall, importc, ogl.} -proc glMultMatrixd*(m: PGLdouble){.stdcall, importc, ogl.} -proc glMultMatrixf*(m: PGLfloat){.stdcall, importc, ogl.} -proc glNewList*(list: GLuint, mode: GLenum){.stdcall, importc, ogl.} -proc glNormal3b*(nx: GLbyte, ny: GLbyte, nz: GLbyte){.stdcall, importc, ogl.} -proc glNormal3bv*(v: PGLbyte){.stdcall, importc, ogl.} -proc glNormal3d*(nx: GLdouble, ny: GLdouble, nz: GLdouble){.stdcall, importc, ogl.} -proc glNormal3dv*(v: PGLdouble){.stdcall, importc, ogl.} -proc glNormal3f*(nx: GLfloat, ny: GLfloat, nz: GLfloat){.stdcall, importc, ogl.} -proc glNormal3fv*(v: PGLfloat){.stdcall, importc, ogl.} -proc glNormal3i*(nx: GLint, ny: GLint, nz: GLint){.stdcall, importc, ogl.} -proc glNormal3iv*(v: PGLint){.stdcall, importc, ogl.} -proc glNormal3s*(nx: GLshort, ny: GLshort, nz: GLshort){.stdcall, importc, ogl.} -proc glNormal3sv*(v: PGLshort){.stdcall, importc, ogl.} -proc glNormalPointer*(typ: GLenum, stride: GLsizei, pointer: PGLvoid){.stdcall, importc, ogl.} -proc glOrtho*(left: GLdouble, right: GLdouble, bottom: GLdouble, top: GLdouble, - zNear: GLdouble, zFar: GLdouble){.stdcall, importc, ogl.} -proc glPassThrough*(token: GLfloat){.stdcall, importc, ogl.} -proc glPixelMapfv*(map: GLenum, mapsize: GLsizei, values: PGLfloat){.stdcall, importc, ogl.} -proc glPixelMapuiv*(map: GLenum, mapsize: GLsizei, values: PGLuint){.stdcall, importc, ogl.} -proc glPixelMapusv*(map: GLenum, mapsize: GLsizei, values: PGLushort){.stdcall, importc, ogl.} -proc glPixelTransferf*(pname: GLenum, param: GLfloat){.stdcall, importc, ogl.} -proc glPixelTransferi*(pname: GLenum, param: GLint){.stdcall, importc, ogl.} -proc glPixelZoom*(xfactor: GLfloat, yfactor: GLfloat){.stdcall, importc, ogl.} -proc glPolygonStipple*(mask: PGLubyte){.stdcall, importc, ogl.} -proc glPopAttrib*(){.stdcall, importc, ogl.} -proc glPopClientAttrib*(){.stdcall, importc, ogl.} -proc glPopMatrix*(){.stdcall, importc, ogl.} -proc glPopName*(){.stdcall, importc, ogl.} -proc glPrioritizeTextures*(n: GLsizei, textures: PGLuint, priorities: PGLclampf){. - stdcall, importc, ogl.} -proc glPushAttrib*(mask: GLbitfield){.stdcall, importc, ogl.} -proc glPushClientAttrib*(mask: GLbitfield){.stdcall, importc, ogl.} -proc glPushMatrix*(){.stdcall, importc, ogl.} -proc glPushName*(name: GLuint){.stdcall, importc, ogl.} -proc glRasterPos2d*(x: GLdouble, y: GLdouble){.stdcall, importc, ogl.} -proc glRasterPos2dv*(v: PGLdouble){.stdcall, importc, ogl.} -proc glRasterPos2f*(x: GLfloat, y: GLfloat){.stdcall, importc, ogl.} -proc glRasterPos2fv*(v: PGLfloat){.stdcall, importc, ogl.} -proc glRasterPos2i*(x: GLint, y: GLint){.stdcall, importc, ogl.} -proc glRasterPos2iv*(v: PGLint){.stdcall, importc, ogl.} -proc glRasterPos2s*(x: GLshort, y: GLshort){.stdcall, importc, ogl.} -proc glRasterPos2sv*(v: PGLshort){.stdcall, importc, ogl.} -proc glRasterPos3d*(x: GLdouble, y: GLdouble, z: GLdouble){.stdcall, importc, ogl.} -proc glRasterPos3dv*(v: PGLdouble){.stdcall, importc, ogl.} -proc glRasterPos3f*(x: GLfloat, y: GLfloat, z: GLfloat){.stdcall, importc, ogl.} -proc glRasterPos3fv*(v: PGLfloat){.stdcall, importc, ogl.} -proc glRasterPos3i*(x: GLint, y: GLint, z: GLint){.stdcall, importc, ogl.} -proc glRasterPos3iv*(v: PGLint){.stdcall, importc, ogl.} -proc glRasterPos3s*(x: GLshort, y: GLshort, z: GLshort){.stdcall, importc, ogl.} -proc glRasterPos3sv*(v: PGLshort){.stdcall, importc, ogl.} -proc glRasterPos4d*(x: GLdouble, y: GLdouble, z: GLdouble, w: GLdouble){.stdcall, importc, ogl.} -proc glRasterPos4dv*(v: PGLdouble){.stdcall, importc, ogl.} -proc glRasterPos4f*(x: GLfloat, y: GLfloat, z: GLfloat, w: GLfloat){.stdcall, importc, ogl.} -proc glRasterPos4fv*(v: PGLfloat){.stdcall, importc, ogl.} -proc glRasterPos4i*(x: GLint, y: GLint, z: GLint, w: GLint){.stdcall, importc, ogl.} -proc glRasterPos4iv*(v: PGLint){.stdcall, importc, ogl.} -proc glRasterPos4s*(x: GLshort, y: GLshort, z: GLshort, w: GLshort){.stdcall, importc, ogl.} -proc glRasterPos4sv*(v: PGLshort){.stdcall, importc, ogl.} -proc glRectd*(x1: GLdouble, y1: GLdouble, x2: GLdouble, y2: GLdouble){.stdcall, importc, ogl.} -proc glRectdv*(v1: PGLdouble, v2: PGLdouble){.stdcall, importc, ogl.} -proc glRectf*(x1: GLfloat, y1: GLfloat, x2: GLfloat, y2: GLfloat){.stdcall, importc, ogl.} -proc glRectfv*(v1: PGLfloat, v2: PGLfloat){.stdcall, importc, ogl.} -proc glRecti*(x1: GLint, y1: GLint, x2: GLint, y2: GLint){.stdcall, importc, ogl.} -proc glRectiv*(v1: PGLint, v2: PGLint){.stdcall, importc, ogl.} -proc glRects*(x1: GLshort, y1: GLshort, x2: GLshort, y2: GLshort){.stdcall, importc, ogl.} -proc glRectsv*(v1: PGLshort, v2: PGLshort){.stdcall, importc, ogl.} -proc glRenderMode*(mode: GLenum): GLint{.stdcall, importc, ogl.} -proc glRotated*(angle: GLdouble, x: GLdouble, y: GLdouble, z: GLdouble){.stdcall, importc, ogl.} -proc glRotatef*(angle: GLfloat, x: GLfloat, y: GLfloat, z: GLfloat){.stdcall, importc, ogl.} -proc glScaled*(x: GLdouble, y: GLdouble, z: GLdouble){.stdcall, importc, ogl.} -proc glScalef*(x: GLfloat, y: GLfloat, z: GLfloat){.stdcall, importc, ogl.} -proc glSelectBuffer*(size: GLsizei, buffer: PGLuint){.stdcall, importc, ogl.} -proc glShadeModel*(mode: GLenum){.stdcall, importc, ogl.} -proc glTexCoord1d*(s: GLdouble){.stdcall, importc, ogl.} -proc glTexCoord1dv*(v: PGLdouble){.stdcall, importc, ogl.} -proc glTexCoord1f*(s: GLfloat){.stdcall, importc, ogl.} -proc glTexCoord1fv*(v: PGLfloat){.stdcall, importc, ogl.} -proc glTexCoord1i*(s: GLint){.stdcall, importc, ogl.} -proc glTexCoord1iv*(v: PGLint){.stdcall, importc, ogl.} -proc glTexCoord1s*(s: GLshort){.stdcall, importc, ogl.} -proc glTexCoord1sv*(v: PGLshort){.stdcall, importc, ogl.} -proc glTexCoord2d*(s: GLdouble, t: GLdouble){.stdcall, importc, ogl.} -proc glTexCoord2dv*(v: PGLdouble){.stdcall, importc, ogl.} -proc glTexCoord2f*(s: GLfloat, t: GLfloat){.stdcall, importc, ogl.} -proc glTexCoord2fv*(v: PGLfloat){.stdcall, importc, ogl.} -proc glTexCoord2i*(s: GLint, t: GLint){.stdcall, importc, ogl.} -proc glTexCoord2iv*(v: PGLint){.stdcall, importc, ogl.} -proc glTexCoord2s*(s: GLshort, t: GLshort){.stdcall, importc, ogl.} -proc glTexCoord2sv*(v: PGLshort){.stdcall, importc, ogl.} -proc glTexCoord3d*(s: GLdouble, t: GLdouble, r: GLdouble){.stdcall, importc, ogl.} -proc glTexCoord3dv*(v: PGLdouble){.stdcall, importc, ogl.} -proc glTexCoord3f*(s: GLfloat, t: GLfloat, r: GLfloat){.stdcall, importc, ogl.} -proc glTexCoord3fv*(v: PGLfloat){.stdcall, importc, ogl.} -proc glTexCoord3i*(s: GLint, t: GLint, r: GLint){.stdcall, importc, ogl.} -proc glTexCoord3iv*(v: PGLint){.stdcall, importc, ogl.} -proc glTexCoord3s*(s: GLshort, t: GLshort, r: GLshort){.stdcall, importc, ogl.} -proc glTexCoord3sv*(v: PGLshort){.stdcall, importc, ogl.} -proc glTexCoord4d*(s: GLdouble, t: GLdouble, r: GLdouble, q: GLdouble){.stdcall, importc, ogl.} -proc glTexCoord4dv*(v: PGLdouble){.stdcall, importc, ogl.} -proc glTexCoord4f*(s: GLfloat, t: GLfloat, r: GLfloat, q: GLfloat){.stdcall, importc, ogl.} -proc glTexCoord4fv*(v: PGLfloat){.stdcall, importc, ogl.} -proc glTexCoord4i*(s: GLint, t: GLint, r: GLint, q: GLint){.stdcall, importc, ogl.} -proc glTexCoord4iv*(v: PGLint){.stdcall, importc, ogl.} -proc glTexCoord4s*(s: GLshort, t: GLshort, r: GLshort, q: GLshort){.stdcall, importc, ogl.} -proc glTexCoord4sv*(v: PGLshort){.stdcall, importc, ogl.} -proc glTexCoordPointer*(size: GLint, typ: GLenum, stride: GLsizei, - pointer: PGLvoid){.stdcall, importc, ogl.} -proc glTexEnvf*(target: GLenum, pname: GLenum, param: GLfloat){.stdcall, importc, ogl.} -proc glTexEnvfv*(target: GLenum, pname: GLenum, params: PGLfloat){.stdcall, importc, ogl.} -proc glTexEnvi*(target: GLenum, pname: GLenum, param: GLint){.stdcall, importc, ogl.} -proc glTexEnviv*(target: GLenum, pname: GLenum, params: PGLint){.stdcall, importc, ogl.} -proc glTexGend*(coord: GLenum, pname: GLenum, param: GLdouble){.stdcall, importc, ogl.} -proc glTexGendv*(coord: GLenum, pname: GLenum, params: PGLdouble){.stdcall, importc, ogl.} -proc glTexGenf*(coord: GLenum, pname: GLenum, param: GLfloat){.stdcall, importc, ogl.} -proc glTexGenfv*(coord: GLenum, pname: GLenum, params: PGLfloat){.stdcall, importc, ogl.} -proc glTexGeni*(coord: GLenum, pname: GLenum, param: GLint){.stdcall, importc, ogl.} -proc glTexGeniv*(coord: GLenum, pname: GLenum, params: PGLint){.stdcall, importc, ogl.} -proc glTranslated*(x: GLdouble, y: GLdouble, z: GLdouble){.stdcall, importc, ogl.} -proc glTranslatef*(x: GLfloat, y: GLfloat, z: GLfloat){.stdcall, importc, ogl.} -proc glVertex2d*(x: GLdouble, y: GLdouble){.stdcall, importc, ogl.} -proc glVertex2dv*(v: PGLdouble){.stdcall, importc, ogl.} -proc glVertex2f*(x: GLfloat, y: GLfloat){.stdcall, importc, ogl.} -proc glVertex2fv*(v: PGLfloat){.stdcall, importc, ogl.} -proc glVertex2i*(x: GLint, y: GLint){.stdcall, importc, ogl.} -proc glVertex2iv*(v: PGLint){.stdcall, importc, ogl.} -proc glVertex2s*(x: GLshort, y: GLshort){.stdcall, importc, ogl.} -proc glVertex2sv*(v: PGLshort){.stdcall, importc, ogl.} -proc glVertex3d*(x: GLdouble, y: GLdouble, z: GLdouble){.stdcall, importc, ogl.} -proc glVertex3dv*(v: PGLdouble){.stdcall, importc, ogl.} -proc glVertex3f*(x: GLfloat, y: GLfloat, z: GLfloat){.stdcall, importc, ogl.} -proc glVertex3fv*(v: PGLfloat){.stdcall, importc, ogl.} -proc glVertex3i*(x: GLint, y: GLint, z: GLint){.stdcall, importc, ogl.} -proc glVertex3iv*(v: PGLint){.stdcall, importc, ogl.} -proc glVertex3s*(x: GLshort, y: GLshort, z: GLshort){.stdcall, importc, ogl.} -proc glVertex3sv*(v: PGLshort){.stdcall, importc, ogl.} -proc glVertex4d*(x: GLdouble, y: GLdouble, z: GLdouble, w: GLdouble){.stdcall, importc, ogl.} -proc glVertex4dv*(v: PGLdouble){.stdcall, importc, ogl.} -proc glVertex4f*(x: GLfloat, y: GLfloat, z: GLfloat, w: GLfloat){.stdcall, importc, ogl.} -proc glVertex4fv*(v: PGLfloat){.stdcall, importc, ogl.} -proc glVertex4i*(x: GLint, y: GLint, z: GLint, w: GLint){.stdcall, importc, ogl.} -proc glVertex4iv*(v: PGLint){.stdcall, importc, ogl.} -proc glVertex4s*(x: GLshort, y: GLshort, z: GLshort, w: GLshort){.stdcall, importc, ogl.} -proc glVertex4sv*(v: PGLshort){.stdcall, importc, ogl.} -proc glVertexPointer*(size: GLint, typ: GLenum, stride: GLsizei, - pointer: PGLvoid){.stdcall, importc, ogl.} - # GL_VERSION_1_2 -proc glBlendColor*(red: GLclampf, green: GLclampf, blue: GLclampf, - alpha: GLclampf){.stdcall, importc, ogl.} -proc glBlendEquation*(mode: GLenum){.stdcall, importc, ogl.} -proc glDrawRangeElements*(mode: GLenum, start: GLuint, ending: GLuint, - count: GLsizei, typ: GLenum, indices: PGLvoid){. - stdcall, importc, ogl.} -proc glTexImage3D*(target: GLenum, level: GLint, internalformat: GLint, - width: GLsizei, height: GLsizei, depth: GLsizei, - border: GLint, format: GLenum, typ: GLenum, pixels: PGLvoid){. - stdcall, importc, ogl.} -proc glTexSubImage3D*(target: GLenum, level: GLint, xoffset: GLint, - yoffset: GLint, zoffset: GLint, width: GLsizei, - height: GLsizei, depth: GLsizei, format: GLenum, - typ: GLenum, pixels: PGLvoid){.stdcall, importc, ogl.} -proc glCopyTexSubImage3D*(target: GLenum, level: GLint, xoffset: GLint, - yoffset: GLint, zoffset: GLint, x: GLint, y: GLint, - width: GLsizei, height: GLsizei){.stdcall, importc, ogl.} -proc glColorTable*(target: GLenum, internalformat: GLenum, width: GLsizei, - format: GLenum, typ: GLenum, table: PGLvoid){.stdcall, importc, ogl.} -proc glColorTableParameterfv*(target: GLenum, pname: GLenum, params: PGLfloat){. - stdcall, importc, ogl.} -proc glColorTableParameteriv*(target: GLenum, pname: GLenum, params: PGLint){. - stdcall, importc, ogl.} -proc glCopyColorTable*(target: GLenum, internalformat: GLenum, x: GLint, - y: GLint, width: GLsizei){.stdcall, importc, ogl.} -proc glGetColorTable*(target: GLenum, format: GLenum, typ: GLenum, - table: PGLvoid){.stdcall, importc, ogl.} -proc glGetColorTableParameterfv*(target: GLenum, pname: GLenum, params: PGLfloat){. - stdcall, importc, ogl.} -proc glGetColorTableParameteriv*(target: GLenum, pname: GLenum, params: PGLint){. - stdcall, importc, ogl.} -proc glColorSubTable*(target: GLenum, start: GLsizei, count: GLsizei, - format: GLenum, typ: GLenum, data: PGLvoid){.stdcall, importc, ogl.} -proc glCopyColorSubTable*(target: GLenum, start: GLsizei, x: GLint, y: GLint, - width: GLsizei){.stdcall, importc, ogl.} -proc glConvolutionFilter1D*(target: GLenum, internalformat: GLenum, - width: GLsizei, format: GLenum, typ: GLenum, - image: PGLvoid){.stdcall, importc, ogl.} -proc glConvolutionFilter2D*(target: GLenum, internalformat: GLenum, - width: GLsizei, height: GLsizei, format: GLenum, - typ: GLenum, image: PGLvoid){.stdcall, importc, ogl.} -proc glConvolutionParameterf*(target: GLenum, pname: GLenum, params: GLfloat){. - stdcall, importc, ogl.} -proc glConvolutionParameterfv*(target: GLenum, pname: GLenum, params: PGLfloat){. - stdcall, importc, ogl.} -proc glConvolutionParameteri*(target: GLenum, pname: GLenum, params: GLint){. - stdcall, importc, ogl.} -proc glConvolutionParameteriv*(target: GLenum, pname: GLenum, params: PGLint){. - stdcall, importc, ogl.} -proc glCopyConvolutionFilter1D*(target: GLenum, internalformat: GLenum, - x: GLint, y: GLint, width: GLsizei){.stdcall, importc, ogl.} -proc glCopyConvolutionFilter2D*(target: GLenum, internalformat: GLenum, - x: GLint, y: GLint, width: GLsizei, - height: GLsizei){.stdcall, importc, ogl.} -proc glGetConvolutionFilter*(target: GLenum, format: GLenum, typ: GLenum, - image: PGLvoid){.stdcall, importc, ogl.} -proc glGetConvolutionParameterfv*(target: GLenum, pname: GLenum, - params: PGLfloat){.stdcall, importc, ogl.} -proc glGetConvolutionParameteriv*(target: GLenum, pname: GLenum, params: PGLint){. - stdcall, importc, ogl.} -proc glGetSeparableFilter*(target: GLenum, format: GLenum, typ: GLenum, - row: PGLvoid, column: PGLvoid, span: PGLvoid){. - stdcall, importc, ogl.} -proc glSeparableFilter2D*(target: GLenum, internalformat: GLenum, - width: GLsizei, height: GLsizei, format: GLenum, - typ: GLenum, row: PGLvoid, column: PGLvoid){.stdcall, importc, ogl.} -proc glGetHistogram*(target: GLenum, reset: GLboolean, format: GLenum, - typ: GLenum, values: PGLvoid){.stdcall, importc, ogl.} -proc glGetHistogramParameterfv*(target: GLenum, pname: GLenum, params: PGLfloat){. - stdcall, importc, ogl.} -proc glGetHistogramParameteriv*(target: GLenum, pname: GLenum, params: PGLint){. - stdcall, importc, ogl.} -proc glGetMinmax*(target: GLenum, reset: GLboolean, format: GLenum, typ: GLenum, - values: PGLvoid){.stdcall, importc, ogl.} -proc glGetMinmaxParameterfv*(target: GLenum, pname: GLenum, params: PGLfloat){. - stdcall, importc, ogl.} -proc glGetMinmaxParameteriv*(target: GLenum, pname: GLenum, params: PGLint){. - stdcall, importc, ogl.} -proc glHistogram*(target: GLenum, width: GLsizei, internalformat: GLenum, - sink: GLboolean){.stdcall, importc, ogl.} -proc glMinmax*(target: GLenum, internalformat: GLenum, sink: GLboolean){.stdcall, importc, ogl.} -proc glResetHistogram*(target: GLenum){.stdcall, importc, ogl.} -proc glResetMinmax*(target: GLenum){.stdcall, importc, ogl.} - # GL_VERSION_1_3 -proc glActiveTexture*(texture: GLenum){.stdcall, importc, ogl.} -proc glSampleCoverage*(value: GLclampf, invert: GLboolean){.stdcall, importc, ogl.} -proc glCompressedTexImage3D*(target: GLenum, level: GLint, - internalformat: GLenum, width: GLsizei, - height: GLsizei, depth: GLsizei, border: GLint, - imageSize: GLsizei, data: PGLvoid){.stdcall, importc, ogl.} -proc glCompressedTexImage2D*(target: GLenum, level: GLint, - internalformat: GLenum, width: GLsizei, - height: GLsizei, border: GLint, imageSize: GLsizei, - data: PGLvoid){.stdcall, importc, ogl.} -proc glCompressedTexImage1D*(target: GLenum, level: GLint, - internalformat: GLenum, width: GLsizei, - border: GLint, imageSize: GLsizei, data: PGLvoid){. - stdcall, importc, ogl.} -proc glCompressedTexSubImage3D*(target: GLenum, level: GLint, xoffset: GLint, - yoffset: GLint, zoffset: GLint, width: GLsizei, - height: GLsizei, depth: GLsizei, format: GLenum, - imageSize: GLsizei, data: PGLvoid){.stdcall, importc, ogl.} -proc glCompressedTexSubImage2D*(target: GLenum, level: GLint, xoffset: GLint, - yoffset: GLint, width: GLsizei, height: GLsizei, - format: GLenum, imageSize: GLsizei, - data: PGLvoid){.stdcall, importc, ogl.} -proc glCompressedTexSubImage1D*(target: GLenum, level: GLint, xoffset: GLint, - width: GLsizei, format: GLenum, - imageSize: GLsizei, data: PGLvoid){.stdcall, importc, ogl.} -proc glGetCompressedTexImage*(target: GLenum, level: GLint, img: PGLvoid){. - stdcall, importc, ogl.} -proc glClientActiveTexture*(texture: GLenum){.stdcall, importc, ogl.} -proc glMultiTexCoord1d*(target: GLenum, s: GLdouble){.stdcall, importc, ogl.} -proc glMultiTexCoord1dv*(target: GLenum, v: PGLdouble){.stdcall, importc, ogl.} -proc glMultiTexCoord1f*(target: GLenum, s: GLfloat){.stdcall, importc, ogl.} -proc glMultiTexCoord1fv*(target: GLenum, v: PGLfloat){.stdcall, importc, ogl.} -proc glMultiTexCoord1i*(target: GLenum, s: GLint){.stdcall, importc, ogl.} -proc glMultiTexCoord1iv*(target: GLenum, v: PGLint){.stdcall, importc, ogl.} -proc glMultiTexCoord1s*(target: GLenum, s: GLshort){.stdcall, importc, ogl.} -proc glMultiTexCoord1sv*(target: GLenum, v: PGLshort){.stdcall, importc, ogl.} -proc glMultiTexCoord2d*(target: GLenum, s: GLdouble, t: GLdouble){.stdcall, importc, ogl.} -proc glMultiTexCoord2dv*(target: GLenum, v: PGLdouble){.stdcall, importc, ogl.} -proc glMultiTexCoord2f*(target: GLenum, s: GLfloat, t: GLfloat){.stdcall, importc, ogl.} -proc glMultiTexCoord2fv*(target: GLenum, v: PGLfloat){.stdcall, importc, ogl.} -proc glMultiTexCoord2i*(target: GLenum, s: GLint, t: GLint){.stdcall, importc, ogl.} -proc glMultiTexCoord2iv*(target: GLenum, v: PGLint){.stdcall, importc, ogl.} -proc glMultiTexCoord2s*(target: GLenum, s: GLshort, t: GLshort){.stdcall, importc, ogl.} -proc glMultiTexCoord2sv*(target: GLenum, v: PGLshort){.stdcall, importc, ogl.} -proc glMultiTexCoord3d*(target: GLenum, s: GLdouble, t: GLdouble, r: GLdouble){. - stdcall, importc, ogl.} -proc glMultiTexCoord3dv*(target: GLenum, v: PGLdouble){.stdcall, importc, ogl.} -proc glMultiTexCoord3f*(target: GLenum, s: GLfloat, t: GLfloat, r: GLfloat){. - stdcall, importc, ogl.} -proc glMultiTexCoord3fv*(target: GLenum, v: PGLfloat){.stdcall, importc, ogl.} -proc glMultiTexCoord3i*(target: GLenum, s: GLint, t: GLint, r: GLint){.stdcall, importc, ogl.} -proc glMultiTexCoord3iv*(target: GLenum, v: PGLint){.stdcall, importc, ogl.} -proc glMultiTexCoord3s*(target: GLenum, s: GLshort, t: GLshort, r: GLshort){. - stdcall, importc, ogl.} -proc glMultiTexCoord3sv*(target: GLenum, v: PGLshort){.stdcall, importc, ogl.} -proc glMultiTexCoord4d*(target: GLenum, s: GLdouble, t: GLdouble, r: GLdouble, - q: GLdouble){.stdcall, importc, ogl.} -proc glMultiTexCoord4dv*(target: GLenum, v: PGLdouble){.stdcall, importc, ogl.} -proc glMultiTexCoord4f*(target: GLenum, s: GLfloat, t: GLfloat, r: GLfloat, - q: GLfloat){.stdcall, importc, ogl.} -proc glMultiTexCoord4fv*(target: GLenum, v: PGLfloat){.stdcall, importc, ogl.} -proc glMultiTexCoord4i*(target: GLenum, s: GLint, t: GLint, r: GLint, q: GLint){. - stdcall, importc, ogl.} -proc glMultiTexCoord4iv*(target: GLenum, v: PGLint){.stdcall, importc, ogl.} -proc glMultiTexCoord4s*(target: GLenum, s: GLshort, t: GLshort, r: GLshort, - q: GLshort){.stdcall, importc, ogl.} -proc glMultiTexCoord4sv*(target: GLenum, v: PGLshort){.stdcall, importc, ogl.} -proc glLoadTransposeMatrixf*(m: PGLfloat){.stdcall, importc, ogl.} -proc glLoadTransposeMatrixd*(m: PGLdouble){.stdcall, importc, ogl.} -proc glMultTransposeMatrixf*(m: PGLfloat){.stdcall, importc, ogl.} -proc glMultTransposeMatrixd*(m: PGLdouble){.stdcall, importc, ogl.} - # GL_VERSION_1_4 -proc glBlendFuncSeparate*(sfactorRGB: GLenum, dfactorRGB: GLenum, - sfactorAlpha: GLenum, dfactorAlpha: GLenum){.stdcall, importc, ogl.} -proc glMultiDrawArrays*(mode: GLenum, first: PGLint, count: PGLsizei, - primcount: GLsizei){.stdcall, importc, ogl.} -proc glMultiDrawElements*(mode: GLenum, count: PGLsizei, typ: GLenum, - indices: PGLvoid, primcount: GLsizei){.stdcall, importc, ogl.} -proc glPointParameterf*(pname: GLenum, param: GLfloat){.stdcall, importc, ogl.} -proc glPointParameterfv*(pname: GLenum, params: PGLfloat){.stdcall, importc, ogl.} -proc glPointParameteri*(pname: GLenum, param: GLint){.stdcall, importc, ogl.} -proc glPointParameteriv*(pname: GLenum, params: PGLint){.stdcall, importc, ogl.} -proc glFogCoordf*(coord: GLfloat){.stdcall, importc, ogl.} -proc glFogCoordfv*(coord: PGLfloat){.stdcall, importc, ogl.} -proc glFogCoordd*(coord: GLdouble){.stdcall, importc, ogl.} -proc glFogCoorddv*(coord: PGLdouble){.stdcall, importc, ogl.} -proc glFogCoordPointer*(typ: GLenum, stride: GLsizei, pointer: PGLvoid){.stdcall, importc, ogl.} -proc glSecondaryColor3b*(red: GLbyte, green: GLbyte, blue: GLbyte){.stdcall, importc, ogl.} -proc glSecondaryColor3bv*(v: PGLbyte){.stdcall, importc, ogl.} -proc glSecondaryColor3d*(red: GLdouble, green: GLdouble, blue: GLdouble){. - stdcall, importc, ogl.} -proc glSecondaryColor3dv*(v: PGLdouble){.stdcall, importc, ogl.} -proc glSecondaryColor3f*(red: GLfloat, green: GLfloat, blue: GLfloat){.stdcall, importc, ogl.} -proc glSecondaryColor3fv*(v: PGLfloat){.stdcall, importc, ogl.} -proc glSecondaryColor3i*(red: GLint, green: GLint, blue: GLint){.stdcall, importc, ogl.} -proc glSecondaryColor3iv*(v: PGLint){.stdcall, importc, ogl.} -proc glSecondaryColor3s*(red: GLshort, green: GLshort, blue: GLshort){.stdcall, importc, ogl.} -proc glSecondaryColor3sv*(v: PGLshort){.stdcall, importc, ogl.} -proc glSecondaryColor3ub*(red: GLubyte, green: GLubyte, blue: GLubyte){.stdcall, importc, ogl.} -proc glSecondaryColor3ubv*(v: PGLubyte){.stdcall, importc, ogl.} -proc glSecondaryColor3ui*(red: GLuint, green: GLuint, blue: GLuint){.stdcall, importc, ogl.} -proc glSecondaryColor3uiv*(v: PGLuint){.stdcall, importc, ogl.} -proc glSecondaryColor3us*(red: GLushort, green: GLushort, blue: GLushort){. - stdcall, importc, ogl.} -proc glSecondaryColor3usv*(v: PGLushort){.stdcall, importc, ogl.} -proc glSecondaryColorPointer*(size: GLint, typ: GLenum, stride: GLsizei, - pointer: PGLvoid){.stdcall, importc, ogl.} -proc glWindowPos2d*(x: GLdouble, y: GLdouble){.stdcall, importc, ogl.} -proc glWindowPos2dv*(v: PGLdouble){.stdcall, importc, ogl.} -proc glWindowPos2f*(x: GLfloat, y: GLfloat){.stdcall, importc, ogl.} -proc glWindowPos2fv*(v: PGLfloat){.stdcall, importc, ogl.} -proc glWindowPos2i*(x: GLint, y: GLint){.stdcall, importc, ogl.} -proc glWindowPos2iv*(v: PGLint){.stdcall, importc, ogl.} -proc glWindowPos2s*(x: GLshort, y: GLshort){.stdcall, importc, ogl.} -proc glWindowPos2sv*(v: PGLshort){.stdcall, importc, ogl.} -proc glWindowPos3d*(x: GLdouble, y: GLdouble, z: GLdouble){.stdcall, importc, ogl.} -proc glWindowPos3dv*(v: PGLdouble){.stdcall, importc, ogl.} -proc glWindowPos3f*(x: GLfloat, y: GLfloat, z: GLfloat){.stdcall, importc, ogl.} -proc glWindowPos3fv*(v: PGLfloat){.stdcall, importc, ogl.} -proc glWindowPos3i*(x: GLint, y: GLint, z: GLint){.stdcall, importc, ogl.} -proc glWindowPos3iv*(v: PGLint){.stdcall, importc, ogl.} -proc glWindowPos3s*(x: GLshort, y: GLshort, z: GLshort){.stdcall, importc, ogl.} -proc glWindowPos3sv*(v: PGLshort){.stdcall, importc, ogl.} - # GL_VERSION_1_5 -proc glGenQueries*(n: GLsizei, ids: PGLuint){.stdcall, importc, ogl.} -proc glDeleteQueries*(n: GLsizei, ids: PGLuint){.stdcall, importc, ogl.} -proc glIsQuery*(id: GLuint): bool{.stdcall, importc, ogl.} -proc glBeginQuery*(target: GLenum, id: GLuint){.stdcall, importc, ogl.} -proc glEndQuery*(target: GLenum){.stdcall, importc, ogl.} -proc glGetQueryiv*(target, pname: GLenum, params: PGLint){.stdcall, importc, ogl.} -proc glGetQueryObjectiv*(id: GLuint, pname: GLenum, params: PGLint){.stdcall, importc, ogl.} -proc glGetQueryObjectuiv*(id: GLuint, pname: GLenum, params: PGLuint){.stdcall, importc, ogl.} -proc glBindBuffer*(target: GLenum, buffer: GLuint){.stdcall, importc, ogl.} -proc glDeleteBuffers*(n: GLsizei, buffers: PGLuint){.stdcall, importc, ogl.} -proc glGenBuffers*(n: GLsizei, buffers: PGLuint){.stdcall, importc, ogl.} -proc glIsBuffer*(buffer: GLuint): GLboolean{.stdcall, importc, ogl.} -proc glBufferData*(target: GLenum, size: GLsizeiptr, data: PGLvoid, - usage: GLenum){.stdcall, importc, ogl.} -proc glBufferSubData*(target: GLenum, offset: GLintptr, size: GLsizeiptr, - data: PGLvoid){.stdcall, importc, ogl.} -proc glGetBufferSubData*(target: GLenum, offset: GLintptr, size: GLsizeiptr, - data: PGLvoid){.stdcall, importc, ogl.} -proc glMapBuffer*(target: GLenum, access: GLenum): PGLvoid{.stdcall, importc, ogl.} -proc glUnmapBuffer*(target: GLenum): GLboolean{.stdcall, importc, ogl.} -proc glGetBufferParameteriv*(target: GLenum, pname: GLenum, params: PGLint){. - stdcall, importc, ogl.} -proc glGetBufferPointerv*(target: GLenum, pname: GLenum, params: PGLvoid){. - stdcall, importc, ogl.} - # GL_VERSION_2_0 -proc glBlendEquationSeparate*(modeRGB: GLenum, modeAlpha: GLenum){.stdcall, importc, ogl.} -proc glDrawBuffers*(n: GLsizei, bufs: PGLenum){.stdcall, importc, ogl.} -proc glStencilOpSeparate*(face: GLenum, sfail: GLenum, dpfail: GLenum, - dppass: GLenum){.stdcall, importc, ogl.} -proc glStencilFuncSeparate*(face: GLenum, func: GLenum, theRef: GLint, mask: GLuint){. - stdcall, importc, ogl.} -proc glStencilMaskSeparate*(face: GLenum, mask: GLuint){.stdcall, importc, ogl.} -proc glAttachShader*(programObj, shaderObj: GLhandle){.stdcall, importc, ogl.} -proc glBindAttribLocation*(programObj: GLhandle, index: GLuint, name: PGLChar){. - stdcall, importc, ogl.} -proc glCompileShader*(shaderObj: GLhandle){.stdcall, importc, ogl.} -proc glCreateProgram*(): GLhandle{.stdcall, importc, ogl.} -proc glCreateShader*(shaderType: GLenum): GLhandle{.stdcall, importc, ogl.} -proc glDeleteProgram*(programObj: GLhandle){.stdcall, importc, ogl.} -proc glDeleteShader*(shaderObj: GLhandle){.stdcall, importc, ogl.} -proc glDetachShader*(programObj, shaderObj: GLhandle){.stdcall, importc, ogl.} -proc glDisableVertexAttribArray*(index: GLuint){.stdcall, importc, ogl.} -proc glEnableVertexAttribArray*(index: GLuint){.stdcall, importc, ogl.} -proc glGetActiveAttrib*(programObj: GLhandle, index: GLuint, maxlength: GLsizei, - len: var GLint, size: var GLint, typ: var GLenum, - name: PGLChar){.stdcall, importc, ogl.} -proc glGetActiveUniform*(programObj: GLhandle, index: GLuint, - maxLength: GLsizei, len: var GLsizei, size: var GLint, - typ: var GLenum, name: PGLChar){.stdcall, importc, ogl.} -proc glGetAttachedShaders*(programObj: GLhandle, MaxCount: GLsizei, - Count: var GLint, shaders: PGLuint){.stdcall, importc, ogl.} -proc glGetAttribLocation*(programObj: GLhandle, char: PGLChar): glint{.stdcall, importc, ogl.} -proc glGetProgramiv*(programObj: GLhandle, pname: GLenum, params: PGLInt){. - stdcall, importc, ogl.} -proc glGetProgramInfoLog*(programObj: GLHandle, maxLength: glsizei, - len: var GLint, infoLog: PGLChar){.stdcall, importc, ogl.} -proc glGetShaderiv*(shaderObj: GLhandle, pname: GLenum, params: PGLInt){.stdcall, importc, ogl.} -proc glGetShaderInfoLog*(shaderObj: GLHandle, maxLength: glsizei, - len: var glint, infoLog: PGLChar){.stdcall, importc, ogl.} -proc glGetShaderSource*(shaderObj: GLhandle, maxlength: GLsizei, - len: var GLsizei, source: PGLChar){.stdcall, importc, ogl.} -proc glGetUniformLocation*(programObj: GLhandle, char: PGLChar): glint{.stdcall, importc, ogl.} -proc glGetUniformfv*(programObj: GLhandle, location: GLint, params: PGLfloat){. - stdcall, importc, ogl.} -proc glGetUniformiv*(programObj: GLhandle, location: GLint, params: PGLInt){. - stdcall, importc, ogl.} -proc glGetVertexAttribfv*(index: GLuint, pname: GLenum, params: PGLfloat){. - stdcall, importc, ogl.} -proc glGetVertexAttribiv*(index: GLuint, pname: GLenum, params: PGLint){.stdcall, importc, ogl.} -proc glGetVertexAttribPointerv*(index: GLuint, pname: GLenum, pointer: PGLvoid){. - stdcall, importc, ogl.} -proc glIsProgram*(programObj: GLhandle): GLboolean{.stdcall, importc, ogl.} -proc glIsShader*(shaderObj: GLhandle): GLboolean{.stdcall, importc, ogl.} -proc glLinkProgram*(programObj: GLHandle){.stdcall, importc, ogl.} -proc glShaderSource*(shaderObj: GLHandle, count: glsizei, string: cstringArray, - lengths: pglint){.stdcall, importc, ogl.} -proc glUseProgram*(programObj: GLhandle){.stdcall, importc, ogl.} -proc glUniform1f*(location: GLint, v0: GLfloat){.stdcall, importc, ogl.} -proc glUniform2f*(location: GLint, v0, v1: GLfloat){.stdcall, importc, ogl.} -proc glUniform3f*(location: GLint, v0, v1, v2: GLfloat){.stdcall, importc, ogl.} -proc glUniform4f*(location: GLint, v0, v1, v2, v3: GLfloat){.stdcall, importc, ogl.} -proc glUniform1i*(location: GLint, v0: GLint){.stdcall, importc, ogl.} -proc glUniform2i*(location: GLint, v0, v1: GLint){.stdcall, importc, ogl.} -proc glUniform3i*(location: GLint, v0, v1, v2: GLint){.stdcall, importc, ogl.} -proc glUniform4i*(location: GLint, v0, v1, v2, v3: GLint){.stdcall, importc, ogl.} -proc glUniform1fv*(location: GLint, count: GLsizei, value: PGLfloat){.stdcall, importc, ogl.} -proc glUniform2fv*(location: GLint, count: GLsizei, value: PGLfloat){.stdcall, importc, ogl.} -proc glUniform3fv*(location: GLint, count: GLsizei, value: PGLfloat){.stdcall, importc, ogl.} -proc glUniform4fv*(location: GLint, count: GLsizei, value: PGLfloat){.stdcall, importc, ogl.} -proc glUniform1iv*(location: GLint, count: GLsizei, value: PGLint){.stdcall, importc, ogl.} -proc glUniform2iv*(location: GLint, count: GLsizei, value: PGLint){.stdcall, importc, ogl.} -proc glUniform3iv*(location: GLint, count: GLsizei, value: PGLint){.stdcall, importc, ogl.} -proc glUniform4iv*(location: GLint, count: GLsizei, value: PGLint){.stdcall, importc, ogl.} -proc glUniformMatrix2fv*(location: GLint, count: GLsizei, transpose: GLboolean, - value: PGLfloat){.stdcall, importc, ogl.} -proc glUniformMatrix3fv*(location: GLint, count: GLsizei, transpose: GLboolean, - value: PGLfloat){.stdcall, importc, ogl.} -proc glUniformMatrix4fv*(location: GLint, count: GLsizei, transpose: GLboolean, - value: PGLfloat){.stdcall, importc, ogl.} -proc glValidateProgram*(programObj: GLhandle){.stdcall, importc, ogl.} -proc glVertexAttrib1d*(index: GLuint, x: GLdouble){.stdcall, importc, ogl.} -proc glVertexAttrib1dv*(index: GLuint, v: PGLdouble){.stdcall, importc, ogl.} -proc glVertexAttrib1f*(index: GLuint, x: GLfloat){.stdcall, importc, ogl.} -proc glVertexAttrib1fv*(index: GLuint, v: PGLfloat){.stdcall, importc, ogl.} -proc glVertexAttrib1s*(index: GLuint, x: GLshort){.stdcall, importc, ogl.} -proc glVertexAttrib1sv*(index: GLuint, v: PGLshort){.stdcall, importc, ogl.} -proc glVertexAttrib2d*(index: GLuint, x: GLdouble, y: GLdouble){.stdcall, importc, ogl.} -proc glVertexAttrib2dv*(index: GLuint, v: PGLdouble){.stdcall, importc, ogl.} -proc glVertexAttrib2f*(index: GLuint, x: GLfloat, y: GLfloat){.stdcall, importc, ogl.} -proc glVertexAttrib2fv*(index: GLuint, v: PGLfloat){.stdcall, importc, ogl.} -proc glVertexAttrib2s*(index: GLuint, x: GLshort, y: GLshort){.stdcall, importc, ogl.} -proc glVertexAttrib2sv*(index: GLuint, v: PGLshort){.stdcall, importc, ogl.} -proc glVertexAttrib3d*(index: GLuint, x: GLdouble, y: GLdouble, z: GLdouble){. - stdcall, importc, ogl.} -proc glVertexAttrib3dv*(index: GLuint, v: PGLdouble){.stdcall, importc, ogl.} -proc glVertexAttrib3f*(index: GLuint, x: GLfloat, y: GLfloat, z: GLfloat){. - stdcall, importc, ogl.} -proc glVertexAttrib3fv*(index: GLuint, v: PGLfloat){.stdcall, importc, ogl.} -proc glVertexAttrib3s*(index: GLuint, x: GLshort, y: GLshort, z: GLshort){. - stdcall, importc, ogl.} -proc glVertexAttrib3sv*(index: GLuint, v: PGLshort){.stdcall, importc, ogl.} -proc glVertexAttrib4Nbv*(index: GLuint, v: PGLbyte){.stdcall, importc, ogl.} -proc glVertexAttrib4Niv*(index: GLuint, v: PGLint){.stdcall, importc, ogl.} -proc glVertexAttrib4Nsv*(index: GLuint, v: PGLshort){.stdcall, importc, ogl.} -proc glVertexAttrib4Nub*(index: GLuint, x: GLubyte, y: GLubyte, z: GLubyte, - w: GLubyte){.stdcall, importc, ogl.} -proc glVertexAttrib4Nubv*(index: GLuint, v: PGLubyte){.stdcall, importc, ogl.} -proc glVertexAttrib4Nuiv*(index: GLuint, v: PGLuint){.stdcall, importc, ogl.} -proc glVertexAttrib4Nusv*(index: GLuint, v: PGLushort){.stdcall, importc, ogl.} -proc glVertexAttrib4bv*(index: GLuint, v: PGLbyte){.stdcall, importc, ogl.} -proc glVertexAttrib4d*(index: GLuint, x: GLdouble, y: GLdouble, z: GLdouble, - w: GLdouble){.stdcall, importc, ogl.} -proc glVertexAttrib4dv*(index: GLuint, v: PGLdouble){.stdcall, importc, ogl.} -proc glVertexAttrib4f*(index: GLuint, x: GLfloat, y: GLfloat, z: GLfloat, - w: GLfloat){.stdcall, importc, ogl.} -proc glVertexAttrib4fv*(index: GLuint, v: PGLfloat){.stdcall, importc, ogl.} -proc glVertexAttrib4iv*(index: GLuint, v: PGLint){.stdcall, importc, ogl.} -proc glVertexAttrib4s*(index: GLuint, x: GLshort, y: GLshort, z: GLshort, - w: GLshort){.stdcall, importc, ogl.} -proc glVertexAttrib4sv*(index: GLuint, v: PGLshort){.stdcall, importc, ogl.} -proc glVertexAttrib4ubv*(index: GLuint, v: PGLubyte){.stdcall, importc, ogl.} -proc glVertexAttrib4uiv*(index: GLuint, v: PGLuint){.stdcall, importc, ogl.} -proc glVertexAttrib4usv*(index: GLuint, v: PGLushort){.stdcall, importc, ogl.} -proc glVertexAttribPointer*(index: GLuint, size: GLint, typ: GLenum, - normalized: GLboolean, stride: GLsizei, - pointer: PGLvoid){.stdcall, importc, ogl.} - # GL_VERSION_2_1 -proc glUniformMatrix2x3fv*(location: GLint, count: GLsizei, - transpose: GLboolean, value: PGLfloat){.stdcall, importc, ogl.} -proc glUniformMatrix3x2fv*(location: GLint, count: GLsizei, - transpose: GLboolean, value: PGLfloat){.stdcall, importc, ogl.} -proc glUniformMatrix2x4fv*(location: GLint, count: GLsizei, - transpose: GLboolean, value: PGLfloat){.stdcall, importc, ogl.} -proc glUniformMatrix4x2fv*(location: GLint, count: GLsizei, - transpose: GLboolean, value: PGLfloat){.stdcall, importc, ogl.} -proc glUniformMatrix3x4fv*(location: GLint, count: GLsizei, - transpose: GLboolean, value: PGLfloat){.stdcall, importc, ogl.} -proc glUniformMatrix4x3fv*(location: GLint, count: GLsizei, - transpose: GLboolean, value: PGLfloat){.stdcall, importc, ogl.} - # GL_VERSION_3_0 - # OpenGL 3.0 also reuses entry points from these extensions: - # ARB_framebuffer_object - # ARB_map_buffer_range - # ARB_vertex_array_object -proc glColorMaski*(index: GLuint, r: GLboolean, g: GLboolean, b: GLboolean, - a: GLboolean){.stdcall, importc, ogl.} -proc glGetBooleani_v*(target: GLenum, index: GLuint, data: PGLboolean){.stdcall, importc, ogl.} -proc glGetIntegeri_v*(target: GLenum, index: GLuint, data: PGLint){.stdcall, importc, ogl.} -proc glEnablei*(target: GLenum, index: GLuint){.stdcall, importc, ogl.} -proc glDisablei*(target: GLenum, index: GLuint){.stdcall, importc, ogl.} -proc glIsEnabledi*(target: GLenum, index: GLuint): GLboolean{.stdcall, importc, ogl.} -proc glBeginTransformFeedback*(primitiveMode: GLenum){.stdcall, importc, ogl.} -proc glEndTransformFeedback*(){.stdcall, importc, ogl.} -proc glBindBufferRange*(target: GLenum, index: GLuint, buffer: GLuint, - offset: GLintptr, size: GLsizeiptr){.stdcall, importc, ogl.} -proc glBindBufferBase*(target: GLenum, index: GLuint, buffer: GLuint){.stdcall, importc, ogl.} -proc glTransformFeedbackVaryings*(prog: GLuint, count: GLsizei, - varyings: cstringArray, bufferMode: GLenum){. - stdcall, importc, ogl.} -proc glGetTransformFeedbackVarying*(prog: GLuint, index: GLuint, - bufSize: GLsizei, len: PGLsizei, - size: PGLsizei, typ: PGLsizei, name: PGLchar){. - stdcall, importc, ogl.} -proc glClampColor*(targe: GLenum, clamp: GLenum){.stdcall, importc, ogl.} -proc glBeginConditionalRender*(id: GLuint, mode: GLenum){.stdcall, importc, ogl.} -proc glEndConditionalRender*(){.stdcall, importc, ogl.} -proc glVertexAttribIPointer*(index: GLuint, size: GLint, typ: GLenum, - stride: GLsizei, pointer: PGLvoid){.stdcall, importc, ogl.} -proc glGetVertexAttribIiv*(index: GLuint, pname: GLenum, params: PGLint){. - stdcall, importc, ogl.} -proc glGetVertexAttribIuiv*(index: GLuint, pname: GLenum, params: PGLuint){. - stdcall, importc, ogl.} -proc glVertexAttribI1i*(index: GLuint, x: GLint){.stdcall, importc, ogl.} -proc glVertexAttribI2i*(index: GLuint, x: GLint, y: GLint){.stdcall, importc, ogl.} -proc glVertexAttribI3i*(index: GLuint, x: GLint, y: GLint, z: GLint){.stdcall, importc, ogl.} -proc glVertexAttribI4i*(index: GLuint, x: GLint, y: GLint, z: GLint, w: GLint){. - stdcall, importc, ogl.} -proc glVertexAttribI1ui*(index: GLuint, x: GLuint){.stdcall, importc, ogl.} -proc glVertexAttribI2ui*(index: GLuint, x: GLuint, y: GLuint){.stdcall, importc, ogl.} -proc glVertexAttribI3ui*(index: GLuint, x: GLuint, y: GLuint, z: GLuint){. - stdcall, importc, ogl.} -proc glVertexAttribI4ui*(index: GLuint, x: GLuint, y: GLuint, z: GLuint, - w: GLuint){.stdcall, importc, ogl.} -proc glVertexAttribI1iv*(index: GLuint, v: PGLint){.stdcall, importc, ogl.} -proc glVertexAttribI2iv*(index: GLuint, v: PGLint){.stdcall, importc, ogl.} -proc glVertexAttribI3iv*(index: GLuint, v: PGLint){.stdcall, importc, ogl.} -proc glVertexAttribI4iv*(index: GLuint, v: PGLint){.stdcall, importc, ogl.} -proc glVertexAttribI1uiv*(index: GLuint, v: PGLuint){.stdcall, importc, ogl.} -proc glVertexAttribI2uiv*(index: GLuint, v: PGLuint){.stdcall, importc, ogl.} -proc glVertexAttribI3uiv*(index: GLuint, v: PGLuint){.stdcall, importc, ogl.} -proc glVertexAttribI4uiv*(index: GLuint, v: PGLuint){.stdcall, importc, ogl.} -proc glVertexAttribI4bv*(index: GLuint, v: PGLbyte){.stdcall, importc, ogl.} -proc glVertexAttribI4sv*(index: GLuint, v: PGLshort){.stdcall, importc, ogl.} -proc glVertexAttribI4ubv*(index: GLuint, v: PGLubyte){.stdcall, importc, ogl.} -proc glVertexAttribI4usv*(index: GLuint, v: PGLushort){.stdcall, importc, ogl.} -proc glGetUniformuiv*(prog: GLuint, location: GLint, params: PGLuint){.stdcall, importc, ogl.} -proc glBindFragDataLocation*(prog: GLuint, color: GLuint, name: PGLChar){. - stdcall, importc, ogl.} -proc glGetFragDataLocation*(prog: GLuint, name: PGLChar): GLint{.stdcall, importc, ogl.} -proc glUniform1ui*(location: GLint, v0: GLuint){.stdcall, importc, ogl.} -proc glUniform2ui*(location: GLint, v0: GLuint, v1: GLuint){.stdcall, importc, ogl.} -proc glUniform3ui*(location: GLint, v0: GLuint, v1: GLuint, v2: GLuint){.stdcall, importc, ogl.} -proc glUniform4ui*(location: GLint, v0: GLuint, v1: GLuint, v2: GLuint, - v3: GLuint){.stdcall, importc, ogl.} -proc glUniform1uiv*(location: GLint, count: GLsizei, value: PGLuint){.stdcall, importc, ogl.} -proc glUniform2uiv*(location: GLint, count: GLsizei, value: PGLuint){.stdcall, importc, ogl.} -proc glUniform3uiv*(location: GLint, count: GLsizei, value: PGLuint){.stdcall, importc, ogl.} -proc glUniform4uiv*(location: GLint, count: GLsizei, value: PGLuint){.stdcall, importc, ogl.} -proc glTexParameterIiv*(target: GLenum, pname: GLenum, params: PGLint){.stdcall, importc, ogl.} -proc glTexParameterIuiv*(target: GLenum, pname: GLenum, params: PGLuint){. - stdcall, importc, ogl.} -proc glGetTexParameterIiv*(target: GLenum, pname: GLenum, params: PGLint){. - stdcall, importc, ogl.} -proc glGetTexParameterIuiv*(target: GLenum, pname: GLenum, params: PGLuint){. - stdcall, importc, ogl.} -proc glClearBufferiv*(buffer: GLenum, drawbuffer: GLint, value: PGLint){.stdcall, importc, ogl.} -proc glClearBufferuiv*(buffer: GLenum, drawbuffer: GLint, value: PGLuint){. - stdcall, importc, ogl.} -proc glClearBufferfv*(buffer: GLenum, drawbuffer: GLint, value: PGLfloat){. - stdcall, importc, ogl.} -proc glClearBufferfi*(buffer: GLenum, drawbuffer: GLint, depth: GLfloat, - stencil: GLint){.stdcall, importc, ogl.} -proc glGetStringi*(name: GLenum, index: GLuint): PGLubyte{.stdcall, importc, ogl.} - # GL_VERSION_3_1 - # OpenGL 3.1 also reuses entry points from these extensions: - # ARB_copy_buffer - # ARB_uniform_buffer_object -proc glDrawArraysInstanced*(mode: GLenum, first: GLint, count: GLsizei, - primcount: GLsizei){.stdcall, importc, ogl.} -proc glDrawElementsInstanced*(mode: GLenum, count: GLsizei, typ: GLenum, - indices: PGLvoid, primcount: GLsizei){.stdcall, importc, ogl.} -proc glTexBuffer*(target: GLenum, internalformat: GLenum, buffer: GLuint){. - stdcall, importc, ogl.} -proc glPrimitiveRestartIndex*(index: GLuint){.stdcall, importc, ogl.} - # GL_VERSION_3_2 - # OpenGL 3.2 also reuses entry points from these extensions: - # ARB_draw_elements_base_vertex - # ARB_provoking_vertex - # ARB_sync - # ARB_texture_multisample -proc glGetInteger64i_v*(target: GLenum, index: GLuint, data: PGLint64){.stdcall, importc, ogl.} -proc glGetBufferParameteri64v*(target: GLenum, pname: GLenum, params: PGLint64){. - stdcall, importc, ogl.} -proc glFramebufferTexture*(target: GLenum, attachment: GLenum, texture: GLuint, - level: GLint){.stdcall, importc, ogl.} - #procedure glFramebufferTextureFace(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint; face: GLenum); stdcall, importc, ogl; - # GL_VERSION_3_3 - # OpenGL 3.3 also reuses entry points from these extensions: - # ARB_blend_func_extended - # ARB_sampler_objects - # ARB_explicit_attrib_location, but it has none - # ARB_occlusion_query2 (no entry points) - # ARB_shader_bit_encoding (no entry points) - # ARB_texture_rgb10_a2ui (no entry points) - # ARB_texture_swizzle (no entry points) - # ARB_timer_query - # ARB_vertextyp_2_10_10_10_rev -proc glVertexAttribDivisor*(index: GLuint, divisor: GLuint){.stdcall, importc, ogl.} - # GL_VERSION_4_0 - # OpenGL 4.0 also reuses entry points from these extensions: - # ARB_texture_query_lod (no entry points) - # ARB_draw_indirect - # ARB_gpu_shader5 (no entry points) - # ARB_gpu_shader_fp64 - # ARB_shader_subroutine - # ARB_tessellation_shader - # ARB_texture_buffer_object_rgb32 (no entry points) - # ARB_texture_cube_map_array (no entry points) - # ARB_texture_gather (no entry points) - # ARB_transform_feedback2 - # ARB_transform_feedback3 -proc glMinSampleShading*(value: GLclampf){.stdcall, importc, ogl.} -proc glBlendEquationi*(buf: GLuint, mode: GLenum){.stdcall, importc, ogl.} -proc glBlendEquationSeparatei*(buf: GLuint, modeRGB: GLenum, modeAlpha: GLenum){. - stdcall, importc, ogl.} -proc glBlendFunci*(buf: GLuint, src: GLenum, dst: GLenum){.stdcall, importc, ogl.} -proc glBlendFuncSeparatei*(buf: GLuint, srcRGB: GLenum, dstRGB: GLenum, - srcAlpha: GLenum, dstAlpha: GLenum){.stdcall, importc, ogl.} - # GL_VERSION_4_1 - # OpenGL 4.1 also reuses entry points from these extensions: - # ARB_ES2_compatibility - # ARB_get_program_binary - # ARB_separate_shader_objects - # ARB_shader_precision (no entry points) - # ARB_vertex_attrib_64bit - # ARB_viewport_array - # GL_3DFX_tbuffer -proc glTbufferMask3DFX*(mask: GLuint){.stdcall, importc, ogl.} - # GL_APPLE_element_array -proc glElementPointerAPPLE*(typ: GLenum, pointer: PGLvoid){.stdcall, importc, ogl.} -proc glDrawElementArrayAPPLE*(mode: GLenum, first: GLint, count: GLsizei){. - stdcall, importc, ogl.} -proc glDrawRangeElementArrayAPPLE*(mode: GLenum, start: GLuint, ending: GLuint, - first: GLint, count: GLsizei){.stdcall, importc, ogl.} -proc glMultiDrawElementArrayAPPLE*(mode: GLenum, first: PGLint, count: PGLsizei, - primcount: GLsizei){.stdcall, importc, ogl.} -proc glMultiDrawRangeElementArrayAPPLE*(mode: GLenum, start: GLuint, - ending: GLuint, first: PGLint, - count: PGLsizei, primcount: GLsizei){. - stdcall, importc, ogl.} - # GL_APPLE_fence -proc glGenFencesAPPLE*(n: GLsizei, fences: PGLuint){.stdcall, importc, ogl.} -proc glDeleteFencesAPPLE*(n: GLsizei, fences: PGLuint){.stdcall, importc, ogl.} -proc glSetFenceAPPLE*(fence: GLuint){.stdcall, importc, ogl.} -proc glIsFenceAPPLE*(fence: GLuint): GLboolean{.stdcall, importc, ogl.} -proc glTestFenceAPPLE*(fence: GLuint): GLboolean{.stdcall, importc, ogl.} -proc glFinishFenceAPPLE*(fence: GLuint){.stdcall, importc, ogl.} -proc glTestObjectAPPLE*(obj: GLenum, name: GLuint): GLboolean{.stdcall, importc, ogl.} -proc glFinishObjectAPPLE*(obj: GLenum, name: GLint){.stdcall, importc, ogl.} - # GL_APPLE_vertex_array_object -proc glBindVertexArrayAPPLE*(arr: GLuint){.stdcall, importc, ogl.} -proc glDeleteVertexArraysAPPLE*(n: GLsizei, arrays: PGLuint){.stdcall, importc, ogl.} -proc glGenVertexArraysAPPLE*(n: GLsizei, arrays: PGLuint){.stdcall, importc, ogl.} -proc glIsVertexArrayAPPLE*(arr: GLuint): GLboolean{.stdcall, importc, ogl.} - # GL_APPLE_vertex_array_range -proc glVertexArrayRangeAPPLE*(len: GLsizei, pointer: PGLvoid){.stdcall, importc, ogl.} -proc glFlushVertexArrayRangeAPPLE*(len: GLsizei, pointer: PGLvoid){.stdcall, importc, ogl.} -proc glVertexArrayParameteriAPPLE*(pname: GLenum, param: GLint){.stdcall, importc, ogl.} - # GL_APPLE_texture_range -proc glTextureRangeAPPLE*(target: GLenum, len: GLsizei, Pointer: PGLvoid){. - stdcall, importc, ogl.} -proc glGetTexParameterPointervAPPLE*(target: GLenum, pname: GLenum, - params: PPGLvoid){.stdcall, importc, ogl.} - # GL_APPLE_vertex_program_evaluators -proc glEnableVertexAttribAPPLE*(index: GLuint, pname: GLenum){.stdcall, importc, ogl.} -proc glDisableVertexAttribAPPLE*(index: GLuint, pname: GLenum){.stdcall, importc, ogl.} -proc glIsVertexAttribEnabledAPPLE*(index: GLuint, pname: GLenum): GLboolean{. - stdcall, importc, ogl.} -proc glMapVertexAttrib1dAPPLE*(index: GLuint, size: GLuint, u1: GLdouble, - u2: GLdouble, stride: GLint, order: GLint, - points: PGLdouble){.stdcall, importc, ogl.} -proc glMapVertexAttrib1fAPPLE*(index: GLuint, size: GLuint, u1: GLfloat, - u2: GLfloat, stride: GLint, order: GLint, - points: PGLfloat){.stdcall, importc, ogl.} -proc glMapVertexAttrib2dAPPLE*(index: GLuint, size: GLuint, u1: GLdouble, - u2: GLdouble, ustride: GLint, uorder: GLint, - v1: GLdouble, v2: GLdouble, vstride: GLint, - vorder: GLint, points: PGLdouble){.stdcall, importc, ogl.} -proc glMapVertexAttrib2fAPPLE*(index: GLuint, size: GLuint, u1: GLfloat, - u2: GLfloat, ustride: GLint, order: GLint, - v1: GLfloat, v2: GLfloat, vstride: GLint, - vorder: GLint, points: GLfloat){.stdcall, importc, ogl.} - # GL_APPLE_object_purgeable -proc glObjectPurgeableAPPLE*(objectType: GLenum, name: GLuint, option: GLenum): GLenum{. - stdcall, importc, ogl.} -proc glObjectUnpurgeableAPPLE*(objectType: GLenum, name: GLuint, option: GLenum): GLenum{. - stdcall, importc, ogl.} -proc glGetObjectParameterivAPPLE*(objectType: GLenum, name: GLuint, - pname: GLenum, params: PGLint){.stdcall, importc, ogl.} - # GL_ARB_matrix_palette -proc glCurrentPaletteMatrixARB*(index: GLint){.stdcall, importc, ogl.} -proc glMatrixIndexubvARB*(size: GLint, indices: PGLubyte){.stdcall, importc, ogl.} -proc glMatrixIndexusvARB*(size: GLint, indices: PGLushort){.stdcall, importc, ogl.} -proc glMatrixIndexuivARB*(size: GLint, indices: PGLuint){.stdcall, importc, ogl.} -proc glMatrixIndexPointerARB*(size: GLint, typ: GLenum, stride: GLsizei, - pointer: PGLvoid){.stdcall, importc, ogl.} - # GL_ARB_multisample -proc glSampleCoverageARB*(value: GLclampf, invert: GLboolean){.stdcall, importc, ogl.} - # GL_ARB_multitexture -proc glActiveTextureARB*(texture: GLenum){.stdcall, importc, ogl.} -proc glClientActiveTextureARB*(texture: GLenum){.stdcall, importc, ogl.} -proc glMultiTexCoord1dARB*(target: GLenum, s: GLdouble){.stdcall, importc, ogl.} -proc glMultiTexCoord1dvARB*(target: GLenum, v: PGLdouble){.stdcall, importc, ogl.} -proc glMultiTexCoord1fARB*(target: GLenum, s: GLfloat){.stdcall, importc, ogl.} -proc glMultiTexCoord1fvARB*(target: GLenum, v: PGLfloat){.stdcall, importc, ogl.} -proc glMultiTexCoord1iARB*(target: GLenum, s: GLint){.stdcall, importc, ogl.} -proc glMultiTexCoord1ivARB*(target: GLenum, v: PGLint){.stdcall, importc, ogl.} -proc glMultiTexCoord1sARB*(target: GLenum, s: GLshort){.stdcall, importc, ogl.} -proc glMultiTexCoord1svARB*(target: GLenum, v: PGLshort){.stdcall, importc, ogl.} -proc glMultiTexCoord2dARB*(target: GLenum, s: GLdouble, t: GLdouble){.stdcall, importc, ogl.} -proc glMultiTexCoord2dvARB*(target: GLenum, v: PGLdouble){.stdcall, importc, ogl.} -proc glMultiTexCoord2fARB*(target: GLenum, s: GLfloat, t: GLfloat){.stdcall, importc, ogl.} -proc glMultiTexCoord2fvARB*(target: GLenum, v: PGLfloat){.stdcall, importc, ogl.} -proc glMultiTexCoord2iARB*(target: GLenum, s: GLint, t: GLint){.stdcall, importc, ogl.} -proc glMultiTexCoord2ivARB*(target: GLenum, v: PGLint){.stdcall, importc, ogl.} -proc glMultiTexCoord2sARB*(target: GLenum, s: GLshort, t: GLshort){.stdcall, importc, ogl.} -proc glMultiTexCoord2svARB*(target: GLenum, v: PGLshort){.stdcall, importc, ogl.} -proc glMultiTexCoord3dARB*(target: GLenum, s: GLdouble, t: GLdouble, r: GLdouble){. - stdcall, importc, ogl.} -proc glMultiTexCoord3dvARB*(target: GLenum, v: PGLdouble){.stdcall, importc, ogl.} -proc glMultiTexCoord3fARB*(target: GLenum, s: GLfloat, t: GLfloat, r: GLfloat){. - stdcall, importc, ogl.} -proc glMultiTexCoord3fvARB*(target: GLenum, v: PGLfloat){.stdcall, importc, ogl.} -proc glMultiTexCoord3iARB*(target: GLenum, s: GLint, t: GLint, r: GLint){. - stdcall, importc, ogl.} -proc glMultiTexCoord3ivARB*(target: GLenum, v: PGLint){.stdcall, importc, ogl.} -proc glMultiTexCoord3sARB*(target: GLenum, s: GLshort, t: GLshort, r: GLshort){. - stdcall, importc, ogl.} -proc glMultiTexCoord3svARB*(target: GLenum, v: PGLshort){.stdcall, importc, ogl.} -proc glMultiTexCoord4dARB*(target: GLenum, s: GLdouble, t: GLdouble, - r: GLdouble, q: GLdouble){.stdcall, importc, ogl.} -proc glMultiTexCoord4dvARB*(target: GLenum, v: PGLdouble){.stdcall, importc, ogl.} -proc glMultiTexCoord4fARB*(target: GLenum, s: GLfloat, t: GLfloat, r: GLfloat, - q: GLfloat){.stdcall, importc, ogl.} -proc glMultiTexCoord4fvARB*(target: GLenum, v: PGLfloat){.stdcall, importc, ogl.} -proc glMultiTexCoord4iARB*(target: GLenum, s: GLint, t: GLint, r: GLint, - q: GLint){.stdcall, importc, ogl.} -proc glMultiTexCoord4ivARB*(target: GLenum, v: PGLint){.stdcall, importc, ogl.} -proc glMultiTexCoord4sARB*(target: GLenum, s: GLshort, t: GLshort, r: GLshort, - q: GLshort){.stdcall, importc, ogl.} -proc glMultiTexCoord4svARB*(target: GLenum, v: PGLshort){.stdcall, importc, ogl.} - # GL_ARB_point_parameters -proc glPointParameterfARB*(pname: GLenum, param: GLfloat){.stdcall, importc, ogl.} -proc glPointParameterfvARB*(pname: GLenum, params: PGLfloat){.stdcall, importc, ogl.} - # GL_ARB_texture_compression -proc glCompressedTexImage3DARB*(target: GLenum, level: GLint, - internalformat: GLenum, width: GLsizei, - height: GLsizei, depth: GLsizei, border: GLint, - imageSize: GLsizei, data: PGLvoid){.stdcall, importc, ogl.} -proc glCompressedTexImage2DARB*(target: GLenum, level: GLint, - internalformat: GLenum, width: GLsizei, - height: GLsizei, border: GLint, - imageSize: GLsizei, data: PGLvoid){.stdcall, importc, ogl.} -proc glCompressedTexImage1DARB*(target: GLenum, level: GLint, - internalformat: GLenum, width: GLsizei, - border: GLint, imageSize: GLsizei, data: PGLvoid){. - stdcall, importc, ogl.} -proc glCompressedTexSubImage3DARB*(target: GLenum, level: GLint, xoffset: GLint, - yoffset: GLint, zoffset: GLint, - width: GLsizei, height: GLsizei, - depth: GLsizei, format: GLenum, - imageSize: GLsizei, data: PGLvoid){.stdcall, importc, ogl.} -proc glCompressedTexSubImage2DARB*(target: GLenum, level: GLint, xoffset: GLint, - yoffset: GLint, width: GLsizei, - height: GLsizei, format: GLenum, - imageSize: GLsizei, data: PGLvoid){.stdcall, importc, ogl.} -proc glCompressedTexSubImage1DARB*(target: GLenum, level: GLint, xoffset: GLint, - width: GLsizei, format: GLenum, - imageSize: GLsizei, data: PGLvoid){.stdcall, importc, ogl.} -proc glGetCompressedTexImageARB*(target: GLenum, level: GLint, img: PGLvoid){. - stdcall, importc, ogl.} - # GL_ARB_transpose_matrix -proc glLoadTransposeMatrixfARB*(m: PGLfloat){.stdcall, importc, ogl.} -proc glLoadTransposeMatrixdARB*(m: PGLdouble){.stdcall, importc, ogl.} -proc glMultTransposeMatrixfARB*(m: PGLfloat){.stdcall, importc, ogl.} -proc glMultTransposeMatrixdARB*(m: PGLdouble){.stdcall, importc, ogl.} - # GL_ARB_vertex_blend -proc glWeightbvARB*(size: GLint, weights: PGLbyte){.stdcall, importc, ogl.} -proc glWeightsvARB*(size: GLint, weights: PGLshort){.stdcall, importc, ogl.} -proc glWeightivARB*(size: GLint, weights: PGLint){.stdcall, importc, ogl.} -proc glWeightfvARB*(size: GLint, weights: PGLfloat){.stdcall, importc, ogl.} -proc glWeightdvARB*(size: GLint, weights: PGLdouble){.stdcall, importc, ogl.} -proc glWeightubvARB*(size: GLint, weights: PGLubyte){.stdcall, importc, ogl.} -proc glWeightusvARB*(size: GLint, weights: PGLushort){.stdcall, importc, ogl.} -proc glWeightuivARB*(size: GLint, weights: PGLuint){.stdcall, importc, ogl.} -proc glWeightPointerARB*(size: GLint, typ: GLenum, stride: GLsizei, - pointer: PGLvoid){.stdcall, importc, ogl.} -proc glVertexBlendARB*(count: GLint){.stdcall, importc, ogl.} - # GL_ARB_vertex_buffer_object -proc glBindBufferARB*(target: GLenum, buffer: GLuint){.stdcall, importc, ogl.} -proc glDeleteBuffersARB*(n: GLsizei, buffers: PGLuint){.stdcall, importc, ogl.} -proc glGenBuffersARB*(n: GLsizei, buffers: PGLuint){.stdcall, importc, ogl.} -proc glIsBufferARB*(buffer: GLuint): GLboolean{.stdcall, importc, ogl.} -proc glBufferDataARB*(target: GLenum, size: GLsizeiptrARB, data: PGLvoid, - usage: GLenum){.stdcall, importc, ogl.} -proc glBufferSubDataARB*(target: GLenum, offset: GLintptrARB, - size: GLsizeiptrARB, data: PGLvoid){.stdcall, importc, ogl.} -proc glGetBufferSubDataARB*(target: GLenum, offset: GLintptrARB, - size: GLsizeiptrARB, data: PGLvoid){.stdcall, importc, ogl.} -proc glMapBufferARB*(target: GLenum, access: GLenum): PGLvoid{.stdcall, importc, ogl.} -proc glUnmapBufferARB*(target: GLenum): GLboolean{.stdcall, importc, ogl.} -proc glGetBufferParameterivARB*(target: GLenum, pname: GLenum, params: PGLint){. - stdcall, importc, ogl.} -proc glGetBufferPointervARB*(target: GLenum, pname: GLenum, params: PGLvoid){. - stdcall, importc, ogl.} - # GL_ARB_vertex_program -proc glVertexAttrib1dARB*(index: GLuint, x: GLdouble){.stdcall, importc, ogl.} -proc glVertexAttrib1dvARB*(index: GLuint, v: PGLdouble){.stdcall, importc, ogl.} -proc glVertexAttrib1fARB*(index: GLuint, x: GLfloat){.stdcall, importc, ogl.} -proc glVertexAttrib1fvARB*(index: GLuint, v: PGLfloat){.stdcall, importc, ogl.} -proc glVertexAttrib1sARB*(index: GLuint, x: GLshort){.stdcall, importc, ogl.} -proc glVertexAttrib1svARB*(index: GLuint, v: PGLshort){.stdcall, importc, ogl.} -proc glVertexAttrib2dARB*(index: GLuint, x: GLdouble, y: GLdouble){.stdcall, importc, ogl.} -proc glVertexAttrib2dvARB*(index: GLuint, v: PGLdouble){.stdcall, importc, ogl.} -proc glVertexAttrib2fARB*(index: GLuint, x: GLfloat, y: GLfloat){.stdcall, importc, ogl.} -proc glVertexAttrib2fvARB*(index: GLuint, v: PGLfloat){.stdcall, importc, ogl.} -proc glVertexAttrib2sARB*(index: GLuint, x: GLshort, y: GLshort){.stdcall, importc, ogl.} -proc glVertexAttrib2svARB*(index: GLuint, v: PGLshort){.stdcall, importc, ogl.} -proc glVertexAttrib3dARB*(index: GLuint, x: GLdouble, y: GLdouble, z: GLdouble){. - stdcall, importc, ogl.} -proc glVertexAttrib3dvARB*(index: GLuint, v: PGLdouble){.stdcall, importc, ogl.} -proc glVertexAttrib3fARB*(index: GLuint, x: GLfloat, y: GLfloat, z: GLfloat){. - stdcall, importc, ogl.} -proc glVertexAttrib3fvARB*(index: GLuint, v: PGLfloat){.stdcall, importc, ogl.} -proc glVertexAttrib3sARB*(index: GLuint, x: GLshort, y: GLshort, z: GLshort){. - stdcall, importc, ogl.} -proc glVertexAttrib3svARB*(index: GLuint, v: PGLshort){.stdcall, importc, ogl.} -proc glVertexAttrib4NbvARB*(index: GLuint, v: PGLbyte){.stdcall, importc, ogl.} -proc glVertexAttrib4NivARB*(index: GLuint, v: PGLint){.stdcall, importc, ogl.} -proc glVertexAttrib4NsvARB*(index: GLuint, v: PGLshort){.stdcall, importc, ogl.} -proc glVertexAttrib4NubARB*(index: GLuint, x: GLubyte, y: GLubyte, z: GLubyte, - w: GLubyte){.stdcall, importc, ogl.} -proc glVertexAttrib4NubvARB*(index: GLuint, v: PGLubyte){.stdcall, importc, ogl.} -proc glVertexAttrib4NuivARB*(index: GLuint, v: PGLuint){.stdcall, importc, ogl.} -proc glVertexAttrib4NusvARB*(index: GLuint, v: PGLushort){.stdcall, importc, ogl.} -proc glVertexAttrib4bvARB*(index: GLuint, v: PGLbyte){.stdcall, importc, ogl.} -proc glVertexAttrib4dARB*(index: GLuint, x: GLdouble, y: GLdouble, z: GLdouble, - w: GLdouble){.stdcall, importc, ogl.} -proc glVertexAttrib4dvARB*(index: GLuint, v: PGLdouble){.stdcall, importc, ogl.} -proc glVertexAttrib4fARB*(index: GLuint, x: GLfloat, y: GLfloat, z: GLfloat, - w: GLfloat){.stdcall, importc, ogl.} -proc glVertexAttrib4fvARB*(index: GLuint, v: PGLfloat){.stdcall, importc, ogl.} -proc glVertexAttrib4ivARB*(index: GLuint, v: PGLint){.stdcall, importc, ogl.} -proc glVertexAttrib4sARB*(index: GLuint, x: GLshort, y: GLshort, z: GLshort, - w: GLshort){.stdcall, importc, ogl.} -proc glVertexAttrib4svARB*(index: GLuint, v: PGLshort){.stdcall, importc, ogl.} -proc glVertexAttrib4ubvARB*(index: GLuint, v: PGLubyte){.stdcall, importc, ogl.} -proc glVertexAttrib4uivARB*(index: GLuint, v: PGLuint){.stdcall, importc, ogl.} -proc glVertexAttrib4usvARB*(index: GLuint, v: PGLushort){.stdcall, importc, ogl.} -proc glVertexAttribPointerARB*(index: GLuint, size: GLint, typ: GLenum, - normalized: GLboolean, stride: GLsizei, - pointer: PGLvoid){.stdcall, importc, ogl.} -proc glEnableVertexAttribArrayARB*(index: GLuint){.stdcall, importc, ogl.} -proc glDisableVertexAttribArrayARB*(index: GLuint){.stdcall, importc, ogl.} -proc glProgramStringARB*(target: GLenum, format: GLenum, length: GLsizei, - string: PGLvoid){.stdcall, importc, ogl.} -proc glBindProgramARB*(target: GLenum, prog: GLuint){.stdcall, importc, ogl.} -proc glDeleteProgramsARB*(n: GLsizei, programs: PGLuint){.stdcall, importc, ogl.} -proc glGenProgramsARB*(n: GLsizei, programs: PGLuint){.stdcall, importc, ogl.} -proc glProgramEnvParameter4dARB*(target: GLenum, index: GLuint, x: GLdouble, - y: GLdouble, z: GLdouble, w: GLdouble){.stdcall, importc, ogl.} -proc glProgramEnvParameter4dvARB*(target: GLenum, index: GLuint, - params: PGLdouble){.stdcall, importc, ogl.} -proc glProgramEnvParameter4fARB*(target: GLenum, index: GLuint, x: GLfloat, - y: GLfloat, z: GLfloat, w: GLfloat){.stdcall, importc, ogl.} -proc glProgramEnvParameter4fvARB*(target: GLenum, index: GLuint, - params: PGLfloat){.stdcall, importc, ogl.} -proc glProgramLocalParameter4dARB*(target: GLenum, index: GLuint, x: GLdouble, - y: GLdouble, z: GLdouble, w: GLdouble){. - stdcall, importc, ogl.} -proc glProgramLocalParameter4dvARB*(target: GLenum, index: GLuint, - params: PGLdouble){.stdcall, importc, ogl.} -proc glProgramLocalParameter4fARB*(target: GLenum, index: GLuint, x: GLfloat, - y: GLfloat, z: GLfloat, w: GLfloat){.stdcall, importc, ogl.} -proc glProgramLocalParameter4fvARB*(target: GLenum, index: GLuint, - params: PGLfloat){.stdcall, importc, ogl.} -proc glGetProgramEnvParameterdvARB*(target: GLenum, index: GLuint, - params: PGLdouble){.stdcall, importc, ogl.} -proc glGetProgramEnvParameterfvARB*(target: GLenum, index: GLuint, - params: PGLfloat){.stdcall, importc, ogl.} -proc glGetProgramLocalParameterdvARB*(target: GLenum, index: GLuint, - params: PGLdouble){.stdcall, importc, ogl.} -proc glGetProgramLocalParameterfvARB*(target: GLenum, index: GLuint, - params: PGLfloat){.stdcall, importc, ogl.} -proc glGetProgramivARB*(target: GLenum, pname: GLenum, params: PGLint){.stdcall, importc, ogl.} -proc glGetProgramStringARB*(target: GLenum, pname: GLenum, string: PGLvoid){. - stdcall, importc, ogl.} -proc glGetVertexAttribdvARB*(index: GLuint, pname: GLenum, params: PGLdouble){. - stdcall, importc, ogl.} -proc glGetVertexAttribfvARB*(index: GLuint, pname: GLenum, params: PGLfloat){. - stdcall, importc, ogl.} -proc glGetVertexAttribivARB*(index: GLuint, pname: GLenum, params: PGLint){. - stdcall, importc, ogl.} -proc glGetVertexAttribPointervARB*(index: GLuint, pname: GLenum, - pointer: PGLvoid){.stdcall, importc, ogl.} -proc glIsProgramARB*(prog: GLuint): GLboolean{.stdcall, importc, ogl.} - # GL_ARB_window_pos -proc glWindowPos2dARB*(x: GLdouble, y: GLdouble){.stdcall, importc, ogl.} -proc glWindowPos2dvARB*(v: PGLdouble){.stdcall, importc, ogl.} -proc glWindowPos2fARB*(x: GLfloat, y: GLfloat){.stdcall, importc, ogl.} -proc glWindowPos2fvARB*(v: PGLfloat){.stdcall, importc, ogl.} -proc glWindowPos2iARB*(x: GLint, y: GLint){.stdcall, importc, ogl.} -proc glWindowPos2ivARB*(v: PGLint){.stdcall, importc, ogl.} -proc glWindowPos2sARB*(x: GLshort, y: GLshort){.stdcall, importc, ogl.} -proc glWindowPos2svARB*(v: PGLshort){.stdcall, importc, ogl.} -proc glWindowPos3dARB*(x: GLdouble, y: GLdouble, z: GLdouble){.stdcall, importc, ogl.} -proc glWindowPos3dvARB*(v: PGLdouble){.stdcall, importc, ogl.} -proc glWindowPos3fARB*(x: GLfloat, y: GLfloat, z: GLfloat){.stdcall, importc, ogl.} -proc glWindowPos3fvARB*(v: PGLfloat){.stdcall, importc, ogl.} -proc glWindowPos3iARB*(x: GLint, y: GLint, z: GLint){.stdcall, importc, ogl.} -proc glWindowPos3ivARB*(v: PGLint){.stdcall, importc, ogl.} -proc glWindowPos3sARB*(x: GLshort, y: GLshort, z: GLshort){.stdcall, importc, ogl.} -proc glWindowPos3svARB*(v: PGLshort){.stdcall, importc, ogl.} - # GL_ARB_draw_buffers -proc glDrawBuffersARB*(n: GLsizei, bufs: PGLenum){.stdcall, importc, ogl.} - # GL_ARB_color_buffer_float -proc glClampColorARB*(target: GLenum, clamp: GLenum){.stdcall, importc, ogl.} - # GL_ARB_vertex_shader -proc glGetActiveAttribARB*(programobj: GLhandleARB, index: GLuint, - maxLength: GLsizei, len: var GLsizei, - size: var GLint, typ: var GLenum, name: PGLcharARB){. - stdcall, importc, ogl.} -proc glGetAttribLocationARB*(programObj: GLhandleARB, char: PGLcharARB): glint{. - stdcall, importc, ogl.} -proc glBindAttribLocationARB*(programObj: GLhandleARB, index: GLuint, - name: PGLcharARB){.stdcall, importc, ogl.} - # GL_ARB_shader_objects -proc glDeleteObjectARB*(Obj: GLHandleARB){.stdcall, importc, ogl.} -proc glGetHandleARB*(pname: GlEnum): GLHandleARB{.stdcall, importc, ogl.} -proc glDetachObjectARB*(container, attached: GLHandleARB){.stdcall, importc, ogl.} -proc glCreateShaderObjectARB*(shaderType: glenum): GLHandleARB{.stdcall, importc, ogl.} -proc glShaderSourceARB*(shaderObj: GLHandleARB, count: glsizei, - string: cstringArray, lengths: pglint){.stdcall, importc, ogl.} -proc glCompileShaderARB*(shaderObj: GLHandleARB){.stdcall, importc, ogl.} -proc glCreateProgramObjectARB*(): GLHandleARB{.stdcall, importc, ogl.} -proc glAttachObjectARB*(programObj, shaderObj: GLhandleARB){.stdcall, importc, ogl.} -proc glLinkProgramARB*(programObj: GLHandleARB){.stdcall, importc, ogl.} -proc glUseProgramObjectARB*(programObj: GLHandleARB){.stdcall, importc, ogl.} -proc glValidateProgramARB*(programObj: GLhandleARB){.stdcall, importc, ogl.} -proc glUniform1fARB*(location: glint, v0: glfloat){.stdcall, importc, ogl.} -proc glUniform2fARB*(location: glint, v0, v1: glfloat){.stdcall, importc, ogl.} -proc glUniform3fARB*(location: glint, v0, v1, v2: glfloat){.stdcall, importc, ogl.} -proc glUniform4fARB*(location: glint, v0, v1, v2, v3: glfloat){.stdcall, importc, ogl.} -proc glUniform1iARB*(location: glint, v0: glint){.stdcall, importc, ogl.} -proc glUniform2iARB*(location: glint, v0, v1: glint){.stdcall, importc, ogl.} -proc glUniform3iARB*(location: glint, v0, v1, v2: glint){.stdcall, importc, ogl.} -proc glUniform4iARB*(location: glint, v0, v1, v2, v3: glint){.stdcall, importc, ogl.} -proc glUniform1fvARB*(location: glint, count: GLsizei, value: pglfloat){.stdcall, importc, ogl.} -proc glUniform2fvARB*(location: glint, count: GLsizei, value: pglfloat){.stdcall, importc, ogl.} -proc glUniform3fvARB*(location: glint, count: GLsizei, value: pglfloat){.stdcall, importc, ogl.} -proc glUniform4fvARB*(location: glint, count: GLsizei, value: pglfloat){.stdcall, importc, ogl.} -proc glUniform1ivARB*(location: glint, count: GLsizei, value: pglint){.stdcall, importc, ogl.} -proc glUniform2ivARB*(location: glint, count: GLsizei, value: pglint){.stdcall, importc, ogl.} -proc glUniform3ivARB*(location: glint, count: GLsizei, value: pglint){.stdcall, importc, ogl.} -proc glUniform4ivARB*(location: glint, count: GLsizei, value: pglint){.stdcall, importc, ogl.} -proc glUniformMatrix2fvARB*(location: glint, count: glsizei, - transpose: glboolean, value: pglfloat){.stdcall, importc, ogl.} -proc glUniformMatrix3fvARB*(location: glint, count: glsizei, - transpose: glboolean, value: pglfloat){.stdcall, importc, ogl.} -proc glUniformMatrix4fvARB*(location: glint, count: glsizei, - transpose: glboolean, value: pglfloat){.stdcall, importc, ogl.} -proc glGetObjectParameterfvARB*(Obj: GLHandleARB, pname: GLEnum, - params: PGLFloat){.stdcall, importc, ogl.} -proc glGetObjectParameterivARB*(Obj: GLHandleARB, pname: GLEnum, params: PGLInt){. - stdcall, importc, ogl.} -proc glGetInfoLogARB*(shaderObj: GLHandleARB, maxLength: glsizei, - len: var glint, infoLog: PGLcharARB){.stdcall, importc, ogl.} -proc glGetAttachedObjectsARB*(programobj: GLhandleARB, maxCount: GLsizei, - count: var GLsizei, objects: PGLhandleARB){. - stdcall, importc, ogl.} -proc glGetUniformLocationARB*(programObj: GLhandleARB, char: PGLcharARB): glint{. - stdcall, importc, ogl.} -proc glGetActiveUniformARB*(programobj: GLhandleARB, index: GLuint, - maxLength: GLsizei, len: var GLsizei, - size: var GLint, typ: var GLenum, name: PGLcharARB){. - stdcall, importc, ogl.} -proc glGetUniformfvARB*(programObj: GLhandleARB, location: GLint, - params: PGLfloat){.stdcall, importc, ogl.} -proc glGetUniformivARB*(programObj: GLhandleARB, location: GLint, params: PGLInt){. - stdcall, importc, ogl.} -proc glGetShaderSourceARB*(shader: GLhandleARB, maxLength: GLsizei, - len: var GLsizei, source: PGLcharARB){.stdcall, importc, ogl.} - # GL_ARB_Occlusion_Query -proc glGenQueriesARB*(n: GLsizei, ids: PGLuint){.stdcall, importc, ogl.} -proc glDeleteQueriesARB*(n: GLsizei, ids: PGLuint){.stdcall, importc, ogl.} -proc glIsQueryARB*(id: GLuint): bool{.stdcall, importc, ogl.} -proc glBeginQueryARB*(target: GLenum, id: GLuint){.stdcall, importc, ogl.} -proc glEndQueryARB*(target: GLenum){.stdcall, importc, ogl.} -proc glGetQueryivARB*(target, pname: GLenum, params: PGLint){.stdcall, importc, ogl.} -proc glGetQueryObjectivARB*(id: GLuint, pname: GLenum, params: PGLint){.stdcall, importc, ogl.} -proc glGetQueryObjectuivARB*(id: GLuint, pname: GLenum, params: PGLuint){. - stdcall, importc, ogl.} - # GL_ARB_draw_instanced -proc glDrawArraysInstancedARB*(mode: GLenum, first: GLint, count: GLsizei, - primcount: GLsizei){.stdcall, importc, ogl.} -proc glDrawElementsInstancedARB*(mode: GLenum, count: GLsizei, typ: GLenum, - indices: PGLvoid, primcount: GLsizei){.stdcall, importc, ogl.} - # GL_ARB_framebuffer_object -proc glIsRenderbuffer*(renderbuffer: GLuint): GLboolean{.stdcall, importc, ogl.} -proc glBindRenderbuffer*(target: GLenum, renderbuffer: GLuint){.stdcall, importc, ogl.} -proc glDeleteRenderbuffers*(n: GLsizei, renderbuffers: PGLuint){.stdcall, importc, ogl.} -proc glGenRenderbuffers*(n: GLsizei, renderbuffers: PGLuint){.stdcall, importc, ogl.} -proc glRenderbufferStorage*(target: GLenum, internalformat: GLenum, - width: GLsizei, height: GLsizei){.stdcall, importc, ogl.} -proc glGetRenderbufferParameteriv*(target: GLenum, pname: GLenum, params: PGLint){. - stdcall, importc, ogl.} -proc glIsFramebuffer*(framebuffer: GLuint): GLboolean{.stdcall, importc, ogl.} -proc glBindFramebuffer*(target: GLenum, framebuffer: GLuint){.stdcall, importc, ogl.} -proc glDeleteFramebuffers*(n: GLsizei, framebuffers: PGLuint){.stdcall, importc, ogl.} -proc glGenFramebuffers*(n: GLsizei, framebuffers: PGLuint){.stdcall, importc, ogl.} -proc glCheckFramebufferStatus*(target: GLenum): GLenum{.stdcall, importc, ogl.} -proc glFramebufferTexture1D*(target: GLenum, attachment: GLenum, - textarget: GLenum, texture: GLuint, level: GLint){. - stdcall, importc, ogl.} -proc glFramebufferTexture2D*(target: GLenum, attachment: GLenum, - textarget: GLenum, texture: GLuint, level: GLint){. - stdcall, importc, ogl.} -proc glFramebufferTexture3D*(target: GLenum, attachment: GLenum, - textarget: GLenum, texture: GLuint, level: GLint, - zoffset: GLint){.stdcall, importc, ogl.} -proc glFramebufferRenderbuffer*(target: GLenum, attachment: GLenum, - renderbuffertarget: GLenum, renderbuffer: GLuint){. - stdcall, importc, ogl.} -proc glGetFramebufferAttachmentParameteriv*(target: GLenum, attachment: GLenum, - pname: GLenum, params: PGLint){.stdcall, importc, ogl.} -proc glGenerateMipmap*(target: GLenum){.stdcall, importc, ogl.} -proc glBlitFramebuffer*(srcX0: GLint, srcY0: GLint, srcX1: GLint, srcY1: GLint, - dstX0: GLint, dstY0: GLint, dstX1: GLint, dstY1: GLint, - mask: GLbitfield, filter: GLenum){.stdcall, importc, ogl.} -proc glRenderbufferStorageMultisample*(target: GLenum, samples: GLsizei, - internalformat: GLenum, width: GLsizei, - height: GLsizei){.stdcall, importc, ogl.} -proc glFramebufferTextureLayer*(target: GLenum, attachment: GLenum, - texture: GLuint, level: GLint, layer: GLint){. - stdcall, importc, ogl.} - # GL_ARB_geometry_shader4 -proc glProgramParameteriARB*(prog: GLuint, pname: GLenum, value: GLint){.stdcall, importc, ogl.} -proc glFramebufferTextureARB*(target: GLenum, attachment: GLenum, - texture: GLuint, level: GLint){.stdcall, importc, ogl.} -proc glFramebufferTextureLayerARB*(target: GLenum, attachment: GLenum, - texture: GLuint, level: GLint, layer: GLint){. - stdcall, importc, ogl.} -proc glFramebufferTextureFaceARB*(target: GLenum, attachment: GLenum, - texture: GLuint, level: GLint, face: GLenum){. - stdcall, importc, ogl.} - # GL_ARB_instanced_arrays -proc glVertexAttribDivisorARB*(index: GLuint, divisor: GLuint){.stdcall, importc, ogl.} - # GL_ARB_map_buffer_range -proc glMapBufferRange*(target: GLenum, offset: GLintptr, len: GLsizeiptr, - access: GLbitfield): PGLvoid{.stdcall, importc, ogl.} -proc glFlushMappedBufferRange*(target: GLenum, offset: GLintptr, len: GLsizeiptr){. - stdcall, importc, ogl.} - # GL_ARB_texture_buffer_object -proc glTexBufferARB*(target: GLenum, internalformat: GLenum, buffer: GLuint){. - stdcall, importc, ogl.} - # GL_ARB_vertex_array_object -proc glBindVertexArray*(arr: GLuint){.stdcall, importc, ogl.} -proc glDeleteVertexArrays*(n: GLsizei, arrays: PGLuint){.stdcall, importc, ogl.} -proc glGenVertexArrays*(n: GLsizei, arrays: PGLuint){.stdcall, importc, ogl.} -proc glIsVertexArray*(arr: GLuint): GLboolean{.stdcall, importc, ogl.} - # GL_ARB_uniform_buffer_object -proc glGetUniformIndices*(prog: GLuint, uniformCount: GLsizei, - uniformNames: cstringArray, uniformIndices: PGLuint){. - stdcall, importc, ogl.} -proc glGetActiveUniformsiv*(prog: GLuint, uniformCount: GLsizei, - uniformIndices: PGLuint, pname: GLenum, - params: PGLint){.stdcall, importc, ogl.} -proc glGetActiveUniformName*(prog: GLuint, uniformIndex: GLuint, - bufSize: GLsizei, len: PGLsizei, - uniformName: PGLchar){.stdcall, importc, ogl.} -proc glGetUniformBlockIndex*(prog: GLuint, uniformBlockName: PGLchar): GLuint{. - stdcall, importc, ogl.} -proc glGetActiveUniformBlockiv*(prog: GLuint, uniformBlockIndex: GLuint, - pname: GLenum, params: PGLint){.stdcall, importc, ogl.} -proc glGetActiveUniformBlockName*(prog: GLuint, uniformBlockIndex: GLuint, - bufSize: GLsizei, len: PGLsizei, - uniformBlockName: PGLchar){.stdcall, importc, ogl.} -proc glUniformBlockBinding*(prog: GLuint, uniformBlockIndex: GLuint, - uniformBlockBinding: GLuint){.stdcall, importc, ogl.} - # GL_ARB_copy_buffer -proc glCopyBufferSubData*(readTarget: GLenum, writeTarget: GLenum, - readOffset: GLintptr, writeOffset: GLintptr, - size: GLsizeiptr){.stdcall, importc, ogl.} - # GL_ARB_draw_elements_base_vertex -proc glDrawElementsBaseVertex*(mode: GLenum, count: GLsizei, typ: GLenum, - indices: PGLvoid, basevertex: GLint){.stdcall, importc, ogl.} -proc glDrawRangeElementsBaseVertex*(mode: GLenum, start: GLuint, ending: GLuint, - count: GLsizei, typ: GLenum, - indices: PGLvoid, basevertex: GLint){. - stdcall, importc, ogl.} -proc glDrawElementsInstancedBaseVertex*(mode: GLenum, count: GLsizei, - typ: GLenum, indices: PGLvoid, - primcount: GLsizei, basevertex: GLint){. - stdcall, importc, ogl.} -proc glMultiDrawElementsBaseVertex*(mode: GLenum, count: PGLsizei, typ: GLenum, - indices: PPGLvoid, primcount: GLsizei, - basevertex: PGLint){.stdcall, importc, ogl.} - # GL_ARB_provoking_vertex -proc glProvokingVertex*(mode: GLenum){.stdcall, importc, ogl.} - # GL_ARB_sync -proc glFenceSync*(condition: GLenum, flags: GLbitfield): GLsync{.stdcall, importc, ogl.} -proc glIsSync*(sync: GLsync): GLboolean{.stdcall, importc, ogl.} -proc glDeleteSync*(sync: GLsync){.stdcall, importc, ogl.} -proc glClientWaitSync*(sync: GLsync, flags: GLbitfield, timeout: GLuint64): GLenum{. - stdcall, importc, ogl.} -proc glWaitSync*(sync: GLsync, flags: GLbitfield, timeout: GLuint64){.stdcall, importc, ogl.} -proc glGetInteger64v*(pname: GLenum, params: PGLint64){.stdcall, importc, ogl.} -proc glGetSynciv*(sync: GLsync, pname: GLenum, butSize: GLsizei, len: PGLsizei, - values: PGLint){.stdcall, importc, ogl.} - # GL_ARB_texture_multisample -proc glTexImage2DMultisample*(target: GLenum, samples: GLsizei, - internalformat: GLint, width: GLsizei, - height: GLsizei, fixedsamplelocations: GLboolean){. - stdcall, importc, ogl.} -proc glTexImage3DMultisample*(target: GLenum, samples: GLsizei, - internalformat: GLint, width: GLsizei, - height: GLsizei, depth: GLsizei, - fixedsamplelocations: GLboolean){.stdcall, importc, ogl.} -proc glGetMultisamplefv*(pname: GLenum, index: GLuint, val: PGLfloat){.stdcall, importc, ogl.} -proc glSampleMaski*(index: GLuint, mask: GLbitfield){.stdcall, importc, ogl.} - # GL_ARB_draw_buffers_blend -proc glBlendEquationiARB*(buf: GLuint, mode: GLenum){.stdcall, importc, ogl.} -proc glBlendEquationSeparateiARB*(buf: GLuint, modeRGB: GLenum, - modeAlpha: GLenum){.stdcall, importc, ogl.} -proc glBlendFunciARB*(buf: GLuint, src: GLenum, dst: GLenum){.stdcall, importc, ogl.} -proc glBlendFuncSeparateiARB*(buf: GLuint, srcRGB: GLenum, dstRGB: GLenum, - srcAlpha: GLenum, dstAlpha: GLenum){.stdcall, importc, ogl.} - # GL_ARB_sample_shading -proc glMinSampleShadingARB*(value: GLclampf){.stdcall, importc, ogl.} - # GL_ARB_shading_language_include -proc glNamedStringARB*(typ: GLenum, namelen: GLint, name: PGLchar, - stringlen: GLint, string: PGLchar){.stdcall, importc, ogl.} -proc glDeleteNamedStringARB*(namelen: GLint, name: PGLchar){.stdcall, importc, ogl.} -proc glCompileShaderIncludeARB*(shader: GLuint, count: GLsizei, path: PPGLchar, - len: PGLint){.stdcall, importc, ogl.} -proc glIsNamedStringARB*(namelen: GLint, name: PGLchar): GLboolean{.stdcall, importc, ogl.} -proc glGetNamedStringARB*(namelen: GLint, name: PGLchar, bufSize: GLsizei, - stringlen: GLint, string: PGLchar){.stdcall, importc, ogl.} -proc glGetNamedStringivARB*(namelen: GLint, name: PGLchar, pname: GLenum, - params: PGLint){.stdcall, importc, ogl.} - # GL_ARB_blend_func_extended -proc glBindFragDataLocationIndexed*(prog: GLuint, colorNumber: GLuint, - index: GLuint, name: PGLchar){.stdcall, importc, ogl.} -proc glGetFragDataIndex*(prog: GLuint, name: PGLchar): GLint{.stdcall, importc, ogl.} - # GL_ARB_sampler_objects -proc glGenSamplers*(count: GLsizei, samplers: PGLuint){.stdcall, importc, ogl.} -proc glDeleteSamplers*(count: GLsizei, samplers: PGLuint){.stdcall, importc, ogl.} -proc glIsSampler*(sampler: GLuint): GLboolean{.stdcall, importc, ogl.} -proc glBindSampler*(theUnit: GLuint, sampler: GLuint){.stdcall, importc, ogl.} -proc glSamplerParameteri*(sampler: GLuint, pname: GLenum, param: GLint){.stdcall, importc, ogl.} -proc glSamplerParameteriv*(sampler: GLuint, pname: GLenum, param: PGLint){. - stdcall, importc, ogl.} -proc glSamplerParameterf*(sampler: GLuint, pname: GLenum, param: GLfloat){. - stdcall, importc, ogl.} -proc glSamplerParameterfv*(sampler: GLuint, pname: GLenum, param: PGLfloat){. - stdcall, importc, ogl.} -proc glSamplerParameterIiv*(sampler: GLuint, pname: GLenum, param: PGLint){. - stdcall, importc, ogl.} -proc glSamplerParameterIuiv*(sampler: GLuint, pname: GLenum, param: PGLuint){. - stdcall, importc, ogl.} -proc glGetSamplerParameteriv*(sampler: GLuint, pname: GLenum, params: PGLint){. - stdcall, importc, ogl.} -proc glGetSamplerParameterIiv*(sampler: GLuint, pname: GLenum, params: PGLint){. - stdcall, importc, ogl.} -proc glGetSamplerParameterfv*(sampler: GLuint, pname: GLenum, params: PGLfloat){. - stdcall, importc, ogl.} -proc glGetSamplerParameterIuiv*(sampler: GLuint, pname: GLenum, params: PGLuint){. - stdcall, importc, ogl.} - # GL_ARB_timer_query -proc glQueryCounter*(id: GLuint, target: GLenum){.stdcall, importc, ogl.} -proc glGetQueryObjecti64v*(id: GLuint, pname: GLenum, params: PGLint64){.stdcall, importc, ogl.} -proc glGetQueryObjectui64v*(id: GLuint, pname: GLenum, params: PGLuint64){. - stdcall, importc, ogl.} - # GL_ARB_vertextyp_2_10_10_10_rev -proc glVertexP2ui*(typ: GLenum, value: GLuint){.stdcall, importc, ogl.} -proc glVertexP2uiv*(typ: GLenum, value: PGLuint){.stdcall, importc, ogl.} -proc glVertexP3ui*(typ: GLenum, value: GLuint){.stdcall, importc, ogl.} -proc glVertexP3uiv*(typ: GLenum, value: PGLuint){.stdcall, importc, ogl.} -proc glVertexP4ui*(typ: GLenum, value: GLuint){.stdcall, importc, ogl.} -proc glVertexP4uiv*(typ: GLenum, value: PGLuint){.stdcall, importc, ogl.} -proc glTexCoordP1ui*(typ: GLenum, coords: GLuint){.stdcall, importc, ogl.} -proc glTexCoordP1uiv*(typ: GLenum, coords: PGLuint){.stdcall, importc, ogl.} -proc glTexCoordP2ui*(typ: GLenum, coords: GLuint){.stdcall, importc, ogl.} -proc glTexCoordP2uiv*(typ: GLenum, coords: PGLuint){.stdcall, importc, ogl.} -proc glTexCoordP3ui*(typ: GLenum, coords: GLuint){.stdcall, importc, ogl.} -proc glTexCoordP3uiv*(typ: GLenum, coords: PGLuint){.stdcall, importc, ogl.} -proc glTexCoordP4ui*(typ: GLenum, coords: GLuint){.stdcall, importc, ogl.} -proc glTexCoordP4uiv*(typ: GLenum, coords: PGLuint){.stdcall, importc, ogl.} -proc glMultiTexCoordP1ui*(texture: GLenum, typ: GLenum, coords: GLuint){.stdcall, importc, ogl.} -proc glMultiTexCoordP1uiv*(texture: GLenum, typ: GLenum, coords: GLuint){. - stdcall, importc, ogl.} -proc glMultiTexCoordP2ui*(texture: GLenum, typ: GLenum, coords: GLuint){.stdcall, importc, ogl.} -proc glMultiTexCoordP2uiv*(texture: GLenum, typ: GLenum, coords: PGLuint){. - stdcall, importc, ogl.} -proc glMultiTexCoordP3ui*(texture: GLenum, typ: GLenum, coords: GLuint){.stdcall, importc, ogl.} -proc glMultiTexCoordP3uiv*(texture: GLenum, typ: GLenum, coords: PGLuint){. - stdcall, importc, ogl.} -proc glMultiTexCoordP4ui*(texture: GLenum, typ: GLenum, coords: GLuint){.stdcall, importc, ogl.} -proc glMultiTexCoordP4uiv*(texture: GLenum, typ: GLenum, coords: PGLuint){. - stdcall, importc, ogl.} -proc glNormalP3ui*(typ: GLenum, coords: GLuint){.stdcall, importc, ogl.} -proc glNormalP3uiv*(typ: GLenum, coords: PGLuint){.stdcall, importc, ogl.} -proc glColorP3ui*(typ: GLenum, color: GLuint){.stdcall, importc, ogl.} -proc glColorP3uiv*(typ: GLenum, color: PGLuint){.stdcall, importc, ogl.} -proc glColorP4ui*(typ: GLenum, color: GLuint){.stdcall, importc, ogl.} -proc glColorP4uiv*(typ: GLenum, color: GLuint){.stdcall, importc, ogl.} -proc glSecondaryColorP3ui*(typ: GLenum, color: GLuint){.stdcall, importc, ogl.} -proc glSecondaryColorP3uiv*(typ: GLenum, color: PGLuint){.stdcall, importc, ogl.} -proc glVertexAttribP1ui*(index: GLuint, typ: GLenum, normalized: GLboolean, - value: GLuint){.stdcall, importc, ogl.} -proc glVertexAttribP1uiv*(index: GLuint, typ: GLenum, normalized: GLboolean, - value: PGLuint){.stdcall, importc, ogl.} -proc glVertexAttribP2ui*(index: GLuint, typ: GLenum, normalized: GLboolean, - value: GLuint){.stdcall, importc, ogl.} -proc glVertexAttribP2uiv*(index: GLuint, typ: GLenum, normalized: GLboolean, - value: PGLuint){.stdcall, importc, ogl.} -proc glVertexAttribP3ui*(index: GLuint, typ: GLenum, normalized: GLboolean, - value: GLuint){.stdcall, importc, ogl.} -proc glVertexAttribP3uiv*(index: GLuint, typ: GLenum, normalized: GLboolean, - value: PGLuint){.stdcall, importc, ogl.} -proc glVertexAttribP4ui*(index: GLuint, typ: GLenum, normalized: GLboolean, - value: GLuint){.stdcall, importc, ogl.} -proc glVertexAttribP4uiv*(index: GLuint, typ: GLenum, normalized: GLboolean, - value: PGLuint){.stdcall, importc, ogl.} - # GL_ARB_draw_indirect -proc glDrawArraysIndirect*(mode: GLenum, indirect: PGLvoid){.stdcall, importc, ogl.} -proc glDrawElementsIndirect*(mode: GLenum, typ: GLenum, indirect: PGLvoid){. - stdcall, importc, ogl.} - # GL_ARB_gpu_shader_fp64 -proc glUniform1d*(location: GLint, x: GLdouble){.stdcall, importc, ogl.} -proc glUniform2d*(location: GLint, x: GLdouble, y: GLdouble){.stdcall, importc, ogl.} -proc glUniform3d*(location: GLint, x: GLdouble, y: GLdouble, z: GLdouble){. - stdcall, importc, ogl.} -proc glUniform4d*(location: GLint, x: GLdouble, y: GLdouble, z: GLdouble, - w: GLdouble){.stdcall, importc, ogl.} -proc glUniform1dv*(location: GLint, count: GLsizei, value: PGLdouble){.stdcall, importc, ogl.} -proc glUniform2dv*(location: GLint, count: GLsizei, value: PGLdouble){.stdcall, importc, ogl.} -proc glUniform3dv*(location: GLint, count: GLsizei, value: PGLdouble){.stdcall, importc, ogl.} -proc glUniform4dv*(location: GLint, count: GLsizei, value: PGLdouble){.stdcall, importc, ogl.} -proc glUniformMatrix2dv*(location: GLint, count: GLsizei, transpose: GLboolean, - value: PGLdouble){.stdcall, importc, ogl.} -proc glUniformMatrix3dv*(location: GLint, count: GLsizei, transpose: GLboolean, - value: PGLdouble){.stdcall, importc, ogl.} -proc glUniformMatrix4dv*(location: GLint, count: GLsizei, transpose: GLboolean, - value: PGLdouble){.stdcall, importc, ogl.} -proc glUniformMatrix2x3dv*(location: GLint, count: GLsizei, - transpose: GLboolean, value: PGLdouble){.stdcall, importc, ogl.} -proc glUniformMatrix2x4dv*(location: GLint, count: GLsizei, - transpose: GLboolean, value: PGLdouble){.stdcall, importc, ogl.} -proc glUniformMatrix3x2dv*(location: GLint, count: GLsizei, - transpose: GLboolean, value: PGLdouble){.stdcall, importc, ogl.} -proc glUniformMatrix3x4dv*(location: GLint, count: GLsizei, - transpose: GLboolean, value: PGLdouble){.stdcall, importc, ogl.} -proc glUniformMatrix4x2dv*(location: GLint, count: GLsizei, - transpose: GLboolean, value: PGLdouble){.stdcall, importc, ogl.} -proc glUniformMatrix4x3dv*(location: GLint, count: GLsizei, - transpose: GLboolean, value: PGLdouble){.stdcall, importc, ogl.} -proc glGetUniformdv*(prog: GLuint, location: GLint, params: PGLdouble){.stdcall, importc, ogl.} - # GL_ARB_shader_subroutine -proc glGetSubroutineUniformLocation*(prog: GLuint, shadertype: GLenum, - name: PGLchar): GLint{.stdcall, importc, ogl.} -proc glGetSubroutineIndex*(prog: GLuint, shadertype: GLenum, name: PGLchar): GLuint{. - stdcall, importc, ogl.} -proc glGetActiveSubroutineUniformiv*(prog: GLuint, shadertype: GLenum, - index: GLuint, pname: GLenum, - values: PGLint){.stdcall, importc, ogl.} -proc glGetActiveSubroutineUniformName*(prog: GLuint, shadertype: GLenum, - index: GLuint, bufsize: GLsizei, - len: PGLsizei, name: PGLchar){.stdcall, importc, ogl.} -proc glGetActiveSubroutineName*(prog: GLuint, shadertype: GLenum, index: GLuint, - bufsize: GLsizei, len: PGLsizei, name: PGLchar){. - stdcall, importc, ogl.} -proc glUniformSubroutinesuiv*(shadertype: GLenum, count: GLsizei, - indices: PGLuint){.stdcall, importc, ogl.} -proc glGetUniformSubroutineuiv*(shadertype: GLenum, location: GLint, - params: PGLuint){.stdcall, importc, ogl.} -proc glGetProgramStageiv*(prog: GLuint, shadertype: GLenum, pname: GLenum, - values: PGLint){.stdcall, importc, ogl.} - # GL_ARB_tessellation_shader -proc glPatchParameteri*(pname: GLenum, value: GLint){.stdcall, importc, ogl.} -proc glPatchParameterfv*(pname: GLenum, values: PGLfloat){.stdcall, importc, ogl.} - # GL_ARB_transform_feedback2 -proc glBindTransformFeedback*(target: GLenum, id: GLuint){.stdcall, importc, ogl.} -proc glDeleteTransformFeedbacks*(n: GLsizei, ids: PGLuint){.stdcall, importc, ogl.} -proc glGenTransformFeedbacks*(n: GLsizei, ids: PGLuint){.stdcall, importc, ogl.} -proc glIsTransformFeedback*(id: GLuint): GLboolean{.stdcall, importc, ogl.} -proc glPauseTransformFeedback*(){.stdcall, importc, ogl.} -proc glResumeTransformFeedback*(){.stdcall, importc, ogl.} -proc glDrawTransformFeedback*(mode: GLenum, id: GLuint){.stdcall, importc, ogl.} - # GL_ARB_transform_feedback3 -proc glDrawTransformFeedbackStream*(mode: GLenum, id: GLuint, stream: GLuint){. - stdcall, importc, ogl.} -proc glBeginQueryIndexed*(target: GLenum, index: GLuint, id: GLuint){.stdcall, importc, ogl.} -proc glEndQueryIndexed*(target: GLenum, index: GLuint){.stdcall, importc, ogl.} -proc glGetQueryIndexediv*(target: GLenum, index: GLuint, pname: GLenum, - params: PGLint){.stdcall, importc, ogl.} - # GL_ARB_ES2_compatibility -proc glReleaseShaderCompiler*(){.stdcall, importc, ogl.} -proc glShaderBinary*(count: GLsizei, shaders: PGLuint, binaryformat: GLenum, - binary: PGLvoid, len: GLsizei){.stdcall, importc, ogl.} -proc glGetShaderPrecisionFormat*(shadertype: GLenum, precisiontype: GLenum, - range: PGLint, precision: PGLint){.stdcall, importc, ogl.} -proc glDepthRangef*(n: GLclampf, f: GLclampf){.stdcall, importc, ogl.} -proc glClearDepthf*(d: GLclampf){.stdcall, importc, ogl.} - # GL_ARB_get_prog_binary -proc glGetProgramBinary*(prog: GLuint, bufSize: GLsizei, len: PGLsizei, - binaryFormat: PGLenum, binary: PGLvoid){.stdcall, importc, ogl.} -proc glProgramBinary*(prog: GLuint, binaryFormat: GLenum, binary: PGLvoid, - len: GLsizei){.stdcall, importc, ogl.} -proc glProgramParameteri*(prog: GLuint, pname: GLenum, value: GLint){.stdcall, importc, ogl.} - # GL_ARB_separate_shader_objects -proc glUseProgramStages*(pipeline: GLuint, stages: GLbitfield, prog: GLuint){. - stdcall, importc, ogl.} -proc glActiveShaderProgram*(pipeline: GLuint, prog: GLuint){.stdcall, importc, ogl.} -proc glCreateShaderProgramv*(typ: GLenum, count: GLsizei, strings: cstringArray): GLuint{. - stdcall, importc, ogl.} -proc glBindProgramPipeline*(pipeline: GLuint){.stdcall, importc, ogl.} -proc glDeleteProgramPipelines*(n: GLsizei, pipelines: PGLuint){.stdcall, importc, ogl.} -proc glGenProgramPipelines*(n: GLsizei, pipelines: PGLuint){.stdcall, importc, ogl.} -proc glIsProgramPipeline*(pipeline: GLuint): GLboolean{.stdcall, importc, ogl.} -proc glGetProgramPipelineiv*(pipeline: GLuint, pname: GLenum, params: PGLint){. - stdcall, importc, ogl.} -proc glProgramUniform1i*(prog: GLuint, location: GLint, v0: GLint){.stdcall, importc, ogl.} -proc glProgramUniform1iv*(prog: GLuint, location: GLint, count: GLsizei, - value: PGLint){.stdcall, importc, ogl.} -proc glProgramUniform1f*(prog: GLuint, location: GLint, v0: GLfloat){.stdcall, importc, ogl.} -proc glProgramUniform1fv*(prog: GLuint, location: GLint, count: GLsizei, - value: PGLfloat){.stdcall, importc, ogl.} -proc glProgramUniform1d*(prog: GLuint, location: GLint, v0: GLdouble){.stdcall, importc, ogl.} -proc glProgramUniform1dv*(prog: GLuint, location: GLint, count: GLsizei, - value: PGLdouble){.stdcall, importc, ogl.} -proc glProgramUniform1ui*(prog: GLuint, location: GLint, v0: GLuint){.stdcall, importc, ogl.} -proc glProgramUniform1uiv*(prog: GLuint, location: GLint, count: GLsizei, - value: PGLuint){.stdcall, importc, ogl.} -proc glProgramUniform2i*(prog: GLuint, location: GLint, v0: GLint, v1: GLint){. - stdcall, importc, ogl.} -proc glProgramUniform2iv*(prog: GLuint, location: GLint, count: GLsizei, - value: PGLint){.stdcall, importc, ogl.} -proc glProgramUniform2f*(prog: GLuint, location: GLint, v0: GLfloat, v1: GLfloat){. - stdcall, importc, ogl.} -proc glProgramUniform2fv*(prog: GLuint, location: GLint, count: GLsizei, - value: PGLfloat){.stdcall, importc, ogl.} -proc glProgramUniform2d*(prog: GLuint, location: GLint, v0: GLdouble, - v1: GLdouble){.stdcall, importc, ogl.} -proc glProgramUniform2dv*(prog: GLuint, location: GLint, count: GLsizei, - value: PGLdouble){.stdcall, importc, ogl.} -proc glProgramUniform2ui*(prog: GLuint, location: GLint, v0: GLuint, v1: GLuint){. - stdcall, importc, ogl.} -proc glProgramUniform2uiv*(prog: GLuint, location: GLint, count: GLsizei, - value: PGLuint){.stdcall, importc, ogl.} -proc glProgramUniform3i*(prog: GLuint, location: GLint, v0: GLint, v1: GLint, - v2: GLint){.stdcall, importc, ogl.} -proc glProgramUniform3iv*(prog: GLuint, location: GLint, count: GLsizei, - value: PGLint){.stdcall, importc, ogl.} -proc glProgramUniform3f*(prog: GLuint, location: GLint, v0: GLfloat, - v1: GLfloat, v2: GLfloat){.stdcall, importc, ogl.} -proc glProgramUniform3fv*(prog: GLuint, location: GLint, count: GLsizei, - value: PGLfloat){.stdcall, importc, ogl.} -proc glProgramUniform3d*(prog: GLuint, location: GLint, v0: GLdouble, - v1: GLdouble, v2: GLdouble){.stdcall, importc, ogl.} -proc glProgramUniform3dv*(prog: GLuint, location: GLint, count: GLsizei, - value: PGLdouble){.stdcall, importc, ogl.} -proc glProgramUniform3ui*(prog: GLuint, location: GLint, v0: GLuint, v1: GLuint, - v2: GLuint){.stdcall, importc, ogl.} -proc glProgramUniform3uiv*(prog: GLuint, location: GLint, count: GLsizei, - value: PGLuint){.stdcall, importc, ogl.} -proc glProgramUniform4i*(prog: GLuint, location: GLint, v0: GLint, v1: GLint, - v2: GLint, v3: GLint){.stdcall, importc, ogl.} -proc glProgramUniform4iv*(prog: GLuint, location: GLint, count: GLsizei, - value: PGLint){.stdcall, importc, ogl.} -proc glProgramUniform4f*(prog: GLuint, location: GLint, v0: GLfloat, - v1: GLfloat, v2: GLfloat, v3: GLfloat){.stdcall, importc, ogl.} -proc glProgramUniform4fv*(prog: GLuint, location: GLint, count: GLsizei, - value: PGLfloat){.stdcall, importc, ogl.} -proc glProgramUniform4d*(prog: GLuint, location: GLint, v0: GLdouble, - v1: GLdouble, v2: GLdouble, v3: GLdouble){.stdcall, importc, ogl.} -proc glProgramUniform4dv*(prog: GLuint, location: GLint, count: GLsizei, - value: PGLdouble){.stdcall, importc, ogl.} -proc glProgramUniform4ui*(prog: GLuint, location: GLint, v0: GLuint, v1: GLuint, - v2: GLuint, v3: GLuint){.stdcall, importc, ogl.} -proc glProgramUniform4uiv*(prog: GLuint, location: GLint, count: GLsizei, - value: PGLuint){.stdcall, importc, ogl.} -proc glProgramUniformMatrix2fv*(prog: GLuint, location: GLint, count: GLsizei, - transpose: GLboolean, value: PGLfloat){.stdcall, importc, ogl.} -proc glProgramUniformMatrix3fv*(prog: GLuint, location: GLint, count: GLsizei, - transpose: GLboolean, value: PGLfloat){.stdcall, importc, ogl.} -proc glProgramUniformMatrix4fv*(prog: GLuint, location: GLint, count: GLsizei, - transpose: GLboolean, value: PGLfloat){.stdcall, importc, ogl.} -proc glProgramUniformMatrix2dv*(prog: GLuint, location: GLint, count: GLsizei, - transpose: GLboolean, value: PGLdouble){.stdcall, importc, ogl.} -proc glProgramUniformMatrix3dv*(prog: GLuint, location: GLint, count: GLsizei, - transpose: GLboolean, value: PGLdouble){.stdcall, importc, ogl.} -proc glProgramUniformMatrix4dv*(prog: GLuint, location: GLint, count: GLsizei, - transpose: GLboolean, value: PGLdouble){.stdcall, importc, ogl.} -proc glProgramUniformMatrix2x3fv*(prog: GLuint, location: GLint, count: GLsizei, - transpose: GLboolean, value: PGLfloat){. - stdcall, importc, ogl.} -proc glProgramUniformMatrix3x2fv*(prog: GLuint, location: GLint, count: GLsizei, - transpose: GLboolean, value: PGLfloat){. - stdcall, importc, ogl.} -proc glProgramUniformMatrix2x4fv*(prog: GLuint, location: GLint, count: GLsizei, - transpose: GLboolean, value: PGLfloat){. - stdcall, importc, ogl.} -proc glProgramUniformMatrix4x2fv*(prog: GLuint, location: GLint, count: GLsizei, - transpose: GLboolean, value: PGLfloat){. - stdcall, importc, ogl.} -proc glProgramUniformMatrix3x4fv*(prog: GLuint, location: GLint, count: GLsizei, - transpose: GLboolean, value: PGLfloat){. - stdcall, importc, ogl.} -proc glProgramUniformMatrix4x3fv*(prog: GLuint, location: GLint, count: GLsizei, - transpose: GLboolean, value: PGLfloat){. - stdcall, importc, ogl.} -proc glProgramUniformMatrix2x3dv*(prog: GLuint, location: GLint, count: GLsizei, - transpose: GLboolean, value: PGLdouble){. - stdcall, importc, ogl.} -proc glProgramUniformMatrix3x2dv*(prog: GLuint, location: GLint, count: GLsizei, - transpose: GLboolean, value: PGLdouble){. - stdcall, importc, ogl.} -proc glProgramUniformMatrix2x4dv*(prog: GLuint, location: GLint, count: GLsizei, - transpose: GLboolean, value: PGLdouble){. - stdcall, importc, ogl.} -proc glProgramUniformMatrix4x2dv*(prog: GLuint, location: GLint, count: GLsizei, - transpose: GLboolean, value: PGLdouble){. - stdcall, importc, ogl.} -proc glProgramUniformMatrix3x4dv*(prog: GLuint, location: GLint, count: GLsizei, - transpose: GLboolean, value: PGLdouble){. - stdcall, importc, ogl.} -proc glProgramUniformMatrix4x3dv*(prog: GLuint, location: GLint, count: GLsizei, - transpose: GLboolean, value: PGLdouble){. - stdcall, importc, ogl.} -proc glValidateProgramPipeline*(pipeline: GLuint){.stdcall, importc, ogl.} -proc glGetProgramPipelineInfoLog*(pipeline: GLuint, bufSize: GLsizei, - len: PGLsizei, infoLog: PGLchar){.stdcall, importc, ogl.} - # GL_ARB_vertex_attrib_64bit -proc glVertexAttribL1d*(index: GLuint, x: GLdouble){.stdcall, importc, ogl.} -proc glVertexAttribL2d*(index: GLuint, x: GLdouble, y: GLdouble){.stdcall, importc, ogl.} -proc glVertexAttribL3d*(index: GLuint, x: GLdouble, y: GLdouble, z: GLdouble){. - stdcall, importc, ogl.} -proc glVertexAttribL4d*(index: GLuint, x: GLdouble, y: GLdouble, z: GLdouble, - w: GLdouble){.stdcall, importc, ogl.} -proc glVertexAttribL1dv*(index: GLuint, v: PGLdouble){.stdcall, importc, ogl.} -proc glVertexAttribL2dv*(index: GLuint, v: PGLdouble){.stdcall, importc, ogl.} -proc glVertexAttribL3dv*(index: GLuint, v: PGLdouble){.stdcall, importc, ogl.} -proc glVertexAttribL4dv*(index: GLuint, v: PGLdouble){.stdcall, importc, ogl.} -proc glVertexAttribLPointer*(index: GLuint, size: GLint, typ: GLenum, - stride: GLsizei, pointer: PGLvoid){.stdcall, importc, ogl.} -proc glGetVertexAttribLdv*(index: GLuint, pname: GLenum, params: PGLdouble){. - stdcall, importc, ogl.} - # GL_ARB_viewport_array -proc glViewportArrayv*(first: GLuint, count: GLsizei, v: PGLfloat){.stdcall, importc, ogl.} -proc glViewportIndexedf*(index: GLuint, x: GLfloat, y: GLfloat, w: GLfloat, - h: GLfloat){.stdcall, importc, ogl.} -proc glViewportIndexedfv*(index: GLuint, v: PGLfloat){.stdcall, importc, ogl.} -proc glScissorArrayv*(first: GLuint, count: GLsizei, v: PGLint){.stdcall, importc, ogl.} -proc glScissorIndexed*(index: GLuint, left: GLint, bottom: GLint, - width: GLsizei, height: GLsizei){.stdcall, importc, ogl.} -proc glScissorIndexedv*(index: GLuint, v: PGLint){.stdcall, importc, ogl.} -proc glDepthRangeArrayv*(first: GLuint, count: GLsizei, v: PGLclampd){.stdcall, importc, ogl.} -proc glDepthRangeIndexed*(index: GLuint, n: GLclampd, f: GLclampd){.stdcall, importc, ogl.} -proc glGetFloati_v*(target: GLenum, index: GLuint, data: PGLfloat){.stdcall, importc, ogl.} -proc glGetDoublei_v*(target: GLenum, index: GLuint, data: PGLdouble){.stdcall, importc, ogl.} - # GL 4.2 - # GL_ARB_base_instance -proc glDrawArraysInstancedBaseInstance*(mode: GLenum, first: GLint, - count: GLsizei, primcount: GLsizei, - baseinstance: GLUint){.stdcall, importc, ogl.} -proc glDrawElementsInstancedBaseInstance*(mode: GLEnum, count: GLsizei, - typ: GLenum, indices: PGLVoid, primcount: GLsizei, baseinstance: GLUInt){. - stdcall, importc, ogl.} -proc glDrawElementsInstancedBaseVertexBaseInstance*(mode: GLEnum, - count: GLsizei, typ: GLenum, indices: PGLVoid, primcount: GLsizei, - basevertex: GLint, baseinstance: GLuint){.stdcall, importc, ogl.} - # GL_ARB_transform_feedback_instanced -proc glDrawTransformFeedbackInstanced*(mode: GLenum, id: GLuint, - primcount: GLsizei){.stdcall, importc, ogl.} -proc glDrawTransformFeedbackStreamInstanced*(mode: GLenum, id: GLUInt, - stream: GLUint, primcount: GLsizei){.stdcall, importc, ogl.} - # GL_ARB_internalformat_query -proc glGetInternalformativ*(target: GLenum, internalformat: GLenum, - pname: GLenum, bufSize: GLsizei, params: PGLint){. - stdcall, importc, ogl.} - # GL_ARB_shader_atomic_counters -proc glGetActiveAtomicCounterBufferiv*(prog: GLuint, bufferIndex: GLuint, - pname: GLenum, params: PGLint){.stdcall, importc, ogl.} - #/ GL_ARB_shader_image_load_store -proc glBindImageTexture*(theUnit: GLuint, texture: GLuint, level: GLint, - layered: GLboolean, layer: GLint, access: GLenum, - format: GLenum){.stdcall, importc, ogl.} -proc glMemoryBarrier*(barriers: GLbitfield){.stdcall, importc, ogl.} - # GL_ARB_texture_storage -proc glTexStorage1D*(target: GLenum, levels: GLsizei, internalformat: GLenum, - width: GLsizei){.stdcall, importc, ogl.} -proc glTexStorage2D*(target: GLenum, levels: GLsizei, internalformat: GLenum, - width: GLsizei, height: GLsizei){.stdcall, importc, ogl.} -proc glTexStorage3D*(target: GLenum, levels: GLsizei, internalformat: GLenum, - width: GLsizei, height: GLsizei, depth: GLsizei){.stdcall, importc, ogl.} -proc glTextureStorage1DEXT*(texture: GLuint, target: GLenum, levels: GLsizei, - internalformat: GLenum, width: GLsizei){.stdcall, importc, ogl.} -proc glTextureStorage2DEXT*(texture: GLuint, target: GLenum, levels: GLsizei, - internalformat: GLenum, width: GLsizei, - height: GLsizei){.stdcall, importc, ogl.} -proc glTextureStorage3DEXT*(texture: GLuint, target: GLenum, levels: GLsizei, - internalformat: GLenum, width: GLsizei, - height: GLsizei, depth: GLsizei){.stdcall, importc, ogl.} - # - # GL_ARB_cl_event -proc glCreateSyncFromCLeventARB*(context: p_cl_context, event: p_cl_event, - flags: GLbitfield): GLsync{.stdcall, importc, ogl.} - # GL_ARB_debug_output -proc glDebugMessageControlARB*(source: GLenum, typ: GLenum, severity: GLenum, - count: GLsizei, ids: PGLuint, enabled: GLboolean){. - stdcall, importc, ogl.} -proc glDebugMessageInsertARB*(source: GLenum, typ: GLenum, id: GLuint, - severity: GLenum, len: GLsizei, buf: PGLchar){. - stdcall, importc, ogl.} -proc glDebugMessageCallbackARB*(callback: TglDebugProcARB, userParam: PGLvoid){. - stdcall, importc, ogl.} -proc glGetDebugMessageLogARB*(count: GLuint, bufsize: GLsizei, sources: PGLenum, - types: PGLenum, ids: PGLuint, severities: PGLenum, - lengths: PGLsizei, messageLog: PGLchar): GLuint{. - stdcall, importc, ogl.} - # GL_ARB_robustness -proc glGetGraphicsResetStatusARB*(): GLenum{.stdcall, importc, ogl.} -proc glGetnMapdvARB*(target: GLenum, query: GLenum, bufSize: GLsizei, - v: PGLdouble){.stdcall, importc, ogl.} -proc glGetnMapfvARB*(target: GLenum, query: GLenum, bufSize: GLsizei, - v: PGLfloat){.stdcall, importc, ogl.} -proc glGetnMapivARB*(target: GLenum, query: GLenum, bufSize: GLsizei, v: PGLint){. - stdcall, importc, ogl.} -proc glGetnPixelMapfvARB*(map: GLenum, bufSize: GLsizei, values: PGLfloat){. - stdcall, importc, ogl.} -proc glGetnPixelMapuivARB*(map: GLenum, bufSize: GLsizei, values: PGLuint){. - stdcall, importc, ogl.} -proc glGetnPixelMapusvARB*(map: GLenum, bufSize: GLsizei, values: PGLushort){. - stdcall, importc, ogl.} -proc glGetnPolygonStippleARB*(bufSize: GLsizei, pattern: PGLubyte){.stdcall, importc, ogl.} -proc glGetnColorTableARB*(target: GLenum, format: GLenum, typ: GLenum, - bufSize: GLsizei, table: PGLvoid){.stdcall, importc, ogl.} -proc glGetnConvolutionFilterARB*(target: GLenum, format: GLenum, typ: GLenum, - bufSize: GLsizei, image: PGLvoid){.stdcall, importc, ogl.} -proc glGetnSeparableFilterARB*(target: GLenum, format: GLenum, typ: GLenum, - rowBufSize: GLsizei, row: PGLvoid, - columnBufSize: GLsizei, column: PGLvoid, - span: PGLvoid){.stdcall, importc, ogl.} -proc glGetnHistogramARB*(target: GLenum, reset: GLboolean, format: GLenum, - typ: GLenum, bufSize: GLsizei, values: PGLvoid){. - stdcall, importc, ogl.} -proc glGetnMinmaxARB*(target: GLenum, reset: GLboolean, format: GLenum, - typ: GLenum, bufSize: GLsizei, values: PGLvoid){.stdcall, importc, ogl.} -proc glGetnTexImageARB*(target: GLenum, level: GLint, format: GLenum, - typ: GLenum, bufSize: GLsizei, img: PGLvoid){.stdcall, importc, ogl.} -proc glReadnPixelsARB*(x: GLint, y: GLint, width: GLsizei, height: GLsizei, - format: GLenum, typ: GLenum, bufSize: GLsizei, - data: PGLvoid){.stdcall, importc, ogl.} -proc glGetnCompressedTexImageARB*(target: GLenum, lod: GLint, bufSize: GLsizei, - img: PGLvoid){.stdcall, importc, ogl.} -proc glGetnUniformfvARB*(prog: GLuint, location: GLint, bufSize: GLsizei, - params: PGLfloat){.stdcall, importc, ogl.} -proc glGetnUniformivARB*(prog: GLuint, location: GLint, bufSize: GLsizei, - params: PGLint){.stdcall, importc, ogl.} -proc glGetnUniformuivARB*(prog: GLuint, location: GLint, bufSize: GLsizei, - params: PGLuint){.stdcall, importc, ogl.} -proc glGetnUniformdvARB*(prog: GLuint, location: GLint, bufSize: GLsizei, - params: PGLdouble){.stdcall, importc, ogl.} - # GL_ATI_draw_buffers -proc glDrawBuffersATI*(n: GLsizei, bufs: PGLenum){.stdcall, importc, ogl.} - # GL_ATI_element_array -proc glElementPointerATI*(typ: GLenum, pointer: PGLvoid){.stdcall, importc, ogl.} -proc glDrawElementArrayATI*(mode: GLenum, count: GLsizei){.stdcall, importc, ogl.} -proc glDrawRangeElementArrayATI*(mode: GLenum, start: GLuint, ending: GLuint, - count: GLsizei){.stdcall, importc, ogl.} - # GL_ATI_envmap_bumpmap -proc glTexBumpParameterivATI*(pname: GLenum, param: PGLint){.stdcall, importc, ogl.} -proc glTexBumpParameterfvATI*(pname: GLenum, param: PGLfloat){.stdcall, importc, ogl.} -proc glGetTexBumpParameterivATI*(pname: GLenum, param: PGLint){.stdcall, importc, ogl.} -proc glGetTexBumpParameterfvATI*(pname: GLenum, param: PGLfloat){.stdcall, importc, ogl.} - # GL_ATI_fragment_shader -proc glGenFragmentShadersATI*(range: GLuint): GLuint{.stdcall, importc, ogl.} -proc glBindFragmentShaderATI*(id: GLuint){.stdcall, importc, ogl.} -proc glDeleteFragmentShaderATI*(id: GLuint){.stdcall, importc, ogl.} -proc glBeginFragmentShaderATI*(){.stdcall, importc, ogl.} -proc glEndFragmentShaderATI*(){.stdcall, importc, ogl.} -proc glPassTexCoordATI*(dst: GLuint, coord: GLuint, swizzle: GLenum){.stdcall, importc, ogl.} -proc glSampleMapATI*(dst: GLuint, interp: GLuint, swizzle: GLenum){.stdcall, importc, ogl.} -proc glColorFragmentOp1ATI*(op: GLenum, dst: GLuint, dstMask: GLuint, - dstMod: GLuint, arg1: GLuint, arg1Rep: GLuint, - arg1Mod: GLuint){.stdcall, importc, ogl.} -proc glColorFragmentOp2ATI*(op: GLenum, dst: GLuint, dstMask: GLuint, - dstMod: GLuint, arg1: GLuint, arg1Rep: GLuint, - arg1Mod: GLuint, arg2: GLuint, arg2Rep: GLuint, - arg2Mod: GLuint){.stdcall, importc, ogl.} -proc glColorFragmentOp3ATI*(op: GLenum, dst: GLuint, dstMask: GLuint, - dstMod: GLuint, arg1: GLuint, arg1Rep: GLuint, - arg1Mod: GLuint, arg2: GLuint, arg2Rep: GLuint, - arg2Mod: GLuint, arg3: GLuint, arg3Rep: GLuint, - arg3Mod: GLuint){.stdcall, importc, ogl.} -proc glAlphaFragmentOp1ATI*(op: GLenum, dst: GLuint, dstMod: GLuint, - arg1: GLuint, arg1Rep: GLuint, arg1Mod: GLuint){. - stdcall, importc, ogl.} -proc glAlphaFragmentOp2ATI*(op: GLenum, dst: GLuint, dstMod: GLuint, - arg1: GLuint, arg1Rep: GLuint, arg1Mod: GLuint, - arg2: GLuint, arg2Rep: GLuint, arg2Mod: GLuint){. - stdcall, importc, ogl.} -proc glAlphaFragmentOp3ATI*(op: GLenum, dst: GLuint, dstMod: GLuint, - arg1: GLuint, arg1Rep: GLuint, arg1Mod: GLuint, - arg2: GLuint, arg2Rep: GLuint, arg2Mod: GLuint, - arg3: GLuint, arg3Rep: GLuint, arg3Mod: GLuint){. - stdcall, importc, ogl.} -proc glSetFragmentShaderConstantATI*(dst: GLuint, value: PGLfloat){.stdcall, importc, ogl.} - # GL_ATI_map_object_buffer -proc glMapObjectBufferATI*(buffer: GLuint): PGLvoid{.stdcall, importc, ogl.} -proc glUnmapObjectBufferATI*(buffer: GLuint){.stdcall, importc, ogl.} - # GL_ATI_pn_triangles -proc glPNTrianglesiATI*(pname: GLenum, param: GLint){.stdcall, importc, ogl.} -proc glPNTrianglesfATI*(pname: GLenum, param: GLfloat){.stdcall, importc, ogl.} - # GL_ATI_separate_stencil -proc glStencilOpSeparateATI*(face: GLenum, sfail: GLenum, dpfail: GLenum, - dppass: GLenum){.stdcall, importc, ogl.} -proc glStencilFuncSeparateATI*(frontfunc: GLenum, backfunc: GLenum, theRef: GLint, - mask: GLuint){.stdcall, importc, ogl.} - # GL_ATI_vertex_array_object -proc glNewObjectBufferATI*(size: GLsizei, pointer: PGLvoid, usage: GLenum): GLuint{. - stdcall, importc, ogl.} -proc glIsObjectBufferATI*(buffer: GLuint): GLboolean{.stdcall, importc, ogl.} -proc glUpdateObjectBufferATI*(buffer: GLuint, offset: GLuint, size: GLsizei, - pointer: PGLvoid, preserve: GLenum){.stdcall, importc, ogl.} -proc glGetObjectBufferfvATI*(buffer: GLuint, pname: GLenum, params: PGLfloat){. - stdcall, importc, ogl.} -proc glGetObjectBufferivATI*(buffer: GLuint, pname: GLenum, params: PGLint){. - stdcall, importc, ogl.} -proc glFreeObjectBufferATI*(buffer: GLuint){.stdcall, importc, ogl.} -proc glArrayObjectATI*(arr: GLenum, size: GLint, typ: GLenum, stride: GLsizei, - buffer: GLuint, offset: GLuint){.stdcall, importc, ogl.} -proc glGetArrayObjectfvATI*(arr: GLenum, pname: GLenum, params: PGLfloat){. - stdcall, importc, ogl.} -proc glGetArrayObjectivATI*(arr: GLenum, pname: GLenum, params: PGLint){.stdcall, importc, ogl.} -proc glVariantArrayObjectATI*(id: GLuint, typ: GLenum, stride: GLsizei, - buffer: GLuint, offset: GLuint){.stdcall, importc, ogl.} -proc glGetVariantArrayObjectfvATI*(id: GLuint, pname: GLenum, params: PGLfloat){. - stdcall, importc, ogl.} -proc glGetVariantArrayObjectivATI*(id: GLuint, pname: GLenum, params: PGLint){. - stdcall, importc, ogl.} - # GL_ATI_vertex_attrib_array_object -proc glVertexAttribArrayObjectATI*(index: GLuint, size: GLint, typ: GLenum, - normalized: GLboolean, stride: GLsizei, - buffer: GLuint, offset: GLuint){.stdcall, importc, ogl.} -proc glGetVertexAttribArrayObjectfvATI*(index: GLuint, pname: GLenum, - params: PGLfloat){.stdcall, importc, ogl.} -proc glGetVertexAttribArrayObjectivATI*(index: GLuint, pname: GLenum, - params: PGLint){.stdcall, importc, ogl.} - # GL_ATI_vertex_streams -proc glVertexStream1sATI*(stream: GLenum, x: GLshort){.stdcall, importc, ogl.} -proc glVertexStream1svATI*(stream: GLenum, coords: PGLshort){.stdcall, importc, ogl.} -proc glVertexStream1iATI*(stream: GLenum, x: GLint){.stdcall, importc, ogl.} -proc glVertexStream1ivATI*(stream: GLenum, coords: PGLint){.stdcall, importc, ogl.} -proc glVertexStream1fATI*(stream: GLenum, x: GLfloat){.stdcall, importc, ogl.} -proc glVertexStream1fvATI*(stream: GLenum, coords: PGLfloat){.stdcall, importc, ogl.} -proc glVertexStream1dATI*(stream: GLenum, x: GLdouble){.stdcall, importc, ogl.} -proc glVertexStream1dvATI*(stream: GLenum, coords: PGLdouble){.stdcall, importc, ogl.} -proc glVertexStream2sATI*(stream: GLenum, x: GLshort, y: GLshort){.stdcall, importc, ogl.} -proc glVertexStream2svATI*(stream: GLenum, coords: PGLshort){.stdcall, importc, ogl.} -proc glVertexStream2iATI*(stream: GLenum, x: GLint, y: GLint){.stdcall, importc, ogl.} -proc glVertexStream2ivATI*(stream: GLenum, coords: PGLint){.stdcall, importc, ogl.} -proc glVertexStream2fATI*(stream: GLenum, x: GLfloat, y: GLfloat){.stdcall, importc, ogl.} -proc glVertexStream2fvATI*(stream: GLenum, coords: PGLfloat){.stdcall, importc, ogl.} -proc glVertexStream2dATI*(stream: GLenum, x: GLdouble, y: GLdouble){.stdcall, importc, ogl.} -proc glVertexStream2dvATI*(stream: GLenum, coords: PGLdouble){.stdcall, importc, ogl.} -proc glVertexStream3sATI*(stream: GLenum, x: GLshort, y: GLshort, z: GLshort){. - stdcall, importc, ogl.} -proc glVertexStream3svATI*(stream: GLenum, coords: PGLshort){.stdcall, importc, ogl.} -proc glVertexStream3iATI*(stream: GLenum, x: GLint, y: GLint, z: GLint){.stdcall, importc, ogl.} -proc glVertexStream3ivATI*(stream: GLenum, coords: PGLint){.stdcall, importc, ogl.} -proc glVertexStream3fATI*(stream: GLenum, x: GLfloat, y: GLfloat, z: GLfloat){. - stdcall, importc, ogl.} -proc glVertexStream3fvATI*(stream: GLenum, coords: PGLfloat){.stdcall, importc, ogl.} -proc glVertexStream3dATI*(stream: GLenum, x: GLdouble, y: GLdouble, z: GLdouble){. - stdcall, importc, ogl.} -proc glVertexStream3dvATI*(stream: GLenum, coords: PGLdouble){.stdcall, importc, ogl.} -proc glVertexStream4sATI*(stream: GLenum, x: GLshort, y: GLshort, z: GLshort, - w: GLshort){.stdcall, importc, ogl.} -proc glVertexStream4svATI*(stream: GLenum, coords: PGLshort){.stdcall, importc, ogl.} -proc glVertexStream4iATI*(stream: GLenum, x: GLint, y: GLint, z: GLint, w: GLint){. - stdcall, importc, ogl.} -proc glVertexStream4ivATI*(stream: GLenum, coords: PGLint){.stdcall, importc, ogl.} -proc glVertexStream4fATI*(stream: GLenum, x: GLfloat, y: GLfloat, z: GLfloat, - w: GLfloat){.stdcall, importc, ogl.} -proc glVertexStream4fvATI*(stream: GLenum, coords: PGLfloat){.stdcall, importc, ogl.} -proc glVertexStream4dATI*(stream: GLenum, x: GLdouble, y: GLdouble, z: GLdouble, - w: GLdouble){.stdcall, importc, ogl.} -proc glVertexStream4dvATI*(stream: GLenum, coords: PGLdouble){.stdcall, importc, ogl.} -proc glNormalStream3bATI*(stream: GLenum, nx: GLbyte, ny: GLbyte, nz: GLbyte){. - stdcall, importc, ogl.} -proc glNormalStream3bvATI*(stream: GLenum, coords: PGLbyte){.stdcall, importc, ogl.} -proc glNormalStream3sATI*(stream: GLenum, nx: GLshort, ny: GLshort, nz: GLshort){. - stdcall, importc, ogl.} -proc glNormalStream3svATI*(stream: GLenum, coords: PGLshort){.stdcall, importc, ogl.} -proc glNormalStream3iATI*(stream: GLenum, nx: GLint, ny: GLint, nz: GLint){. - stdcall, importc, ogl.} -proc glNormalStream3ivATI*(stream: GLenum, coords: PGLint){.stdcall, importc, ogl.} -proc glNormalStream3fATI*(stream: GLenum, nx: GLfloat, ny: GLfloat, nz: GLfloat){. - stdcall, importc, ogl.} -proc glNormalStream3fvATI*(stream: GLenum, coords: PGLfloat){.stdcall, importc, ogl.} -proc glNormalStream3dATI*(stream: GLenum, nx: GLdouble, ny: GLdouble, - nz: GLdouble){.stdcall, importc, ogl.} -proc glNormalStream3dvATI*(stream: GLenum, coords: PGLdouble){.stdcall, importc, ogl.} -proc glClientActiveVertexStreamATI*(stream: GLenum){.stdcall, importc, ogl.} -proc glVertexBlendEnviATI*(pname: GLenum, param: GLint){.stdcall, importc, ogl.} -proc glVertexBlendEnvfATI*(pname: GLenum, param: GLfloat){.stdcall, importc, ogl.} - # GL_AMD_performance_monitor -proc glGetPerfMonitorGroupsAMD*(numGroups: PGLint, groupsSize: GLsizei, - groups: PGLuint){.stdcall, importc, ogl.} -proc glGetPerfMonitorCountersAMD*(group: GLuint, numCounters: PGLint, - maxActiveCouters: PGLint, - counterSize: GLsizei, counters: PGLuint){. - stdcall, importc, ogl.} -proc glGetPerfMonitorGroupStringAMD*(group: GLuint, bufSize: GLsizei, - len: PGLsizei, groupString: PGLchar){. - stdcall, importc, ogl.} -proc glGetPerfMonitorCounterStringAMD*(group: GLuint, counter: GLuint, - bufSize: GLsizei, len: PGLsizei, - counterString: PGLchar){.stdcall, importc, ogl.} -proc glGetPerfMonitorCounterInfoAMD*(group: GLuint, counter: GLuint, - pname: GLenum, data: PGLvoid){.stdcall, importc, ogl.} -proc glGenPerfMonitorsAMD*(n: GLsizei, monitors: PGLuint){.stdcall, importc, ogl.} -proc glDeletePerfMonitorsAMD*(n: GLsizei, monitors: PGLuint){.stdcall, importc, ogl.} -proc glSelectPerfMonitorCountersAMD*(monitor: GLuint, enable: GLboolean, - group: GLuint, numCounters: GLint, - counterList: PGLuint){.stdcall, importc, ogl.} -proc glBeginPerfMonitorAMD*(monitor: GLuint){.stdcall, importc, ogl.} -proc glEndPerfMonitorAMD*(monitor: GLuint){.stdcall, importc, ogl.} -proc glGetPerfMonitorCounterDataAMD*(monitor: GLuint, pname: GLenum, - dataSize: GLsizei, data: PGLuint, - bytesWritten: PGLint){.stdcall, importc, ogl.} - # GL_AMD_vertex_shader_tesselator -proc glTessellationFactorAMD*(factor: GLfloat){.stdcall, importc, ogl.} -proc glTessellationModeAMD*(mode: GLenum){.stdcall, importc, ogl.} - # GL_AMD_draw_buffers_blend -proc glBlendFuncIndexedAMD*(buf: GLuint, src: GLenum, dst: GLenum){.stdcall, importc, ogl.} -proc glBlendFuncSeparateIndexedAMD*(buf: GLuint, srcRGB: GLenum, dstRGB: GLenum, - srcAlpha: GLenum, dstAlpha: GLenum){.stdcall, importc, ogl.} -proc glBlendEquationIndexedAMD*(buf: GLuint, mode: GLenum){.stdcall, importc, ogl.} -proc glBlendEquationSeparateIndexedAMD*(buf: GLuint, modeRGB: GLenum, - modeAlpha: GLenum){.stdcall, importc, ogl.} - # GL_AMD_name_gen_delete -proc glGenNamesAMD*(identifier: GLenum, num: GLuint, names: PGLuint){.stdcall, importc, ogl.} -proc glDeleteNamesAMD*(identifier: GLenum, num: GLuint, names: PGLuint){.stdcall, importc, ogl.} -proc glIsNameAMD*(identifier: GLenum, name: GLuint): GLboolean{.stdcall, importc, ogl.} - # GL_AMD_debug_output -proc glDebugMessageEnableAMD*(category: GLenum, severity: GLenum, - count: GLsizei, ids: PGLuint, enabled: GLboolean){. - stdcall, importc, ogl.} -proc glDebugMessageInsertAMD*(category: GLenum, severity: GLenum, id: GLuint, - len: GLsizei, buf: PGLchar){.stdcall, importc, ogl.} -proc glDebugMessageCallbackAMD*(callback: TGLDebugProcAMD, userParam: PGLvoid){. - stdcall, importc, ogl.} -proc glGetDebugMessageLogAMD*(count: GLuint, bufsize: GLsizei, - categories: PGLenum, severities: PGLuint, - ids: PGLuint, lengths: PGLsizei, message: PGLchar): GLuint{. - stdcall, importc, ogl.} - # GL_EXT_blend_color -proc glBlendColorEXT*(red: GLclampf, green: GLclampf, blue: GLclampf, - alpha: GLclampf){.stdcall, importc, ogl.} - # GL_EXT_blend_func_separate -proc glBlendFuncSeparateEXT*(sfactorRGB: GLenum, dfactorRGB: GLenum, - sfactorAlpha: GLenum, dfactorAlpha: GLenum){. - stdcall, importc, ogl.} - # GL_EXT_blend_minmax -proc glBlendEquationEXT*(mode: GLenum){.stdcall, importc, ogl.} - # GL_EXT_color_subtable -proc glColorSubTableEXT*(target: GLenum, start: GLsizei, count: GLsizei, - format: GLenum, typ: GLenum, data: PGLvoid){.stdcall, importc, ogl.} -proc glCopyColorSubTableEXT*(target: GLenum, start: GLsizei, x: GLint, y: GLint, - width: GLsizei){.stdcall, importc, ogl.} - # GL_EXT_compiled_vertex_array -proc glLockArraysEXT*(first: GLint, count: GLsizei){.stdcall, importc, ogl.} -proc glUnlockArraysEXT*(){.stdcall, importc, ogl.} - # GL_EXT_convolution -proc glConvolutionFilter1DEXT*(target: GLenum, internalformat: GLenum, - width: GLsizei, format: GLenum, typ: GLenum, - image: PGLvoid){.stdcall, importc, ogl.} -proc glConvolutionFilter2DEXT*(target: GLenum, internalformat: GLenum, - width: GLsizei, height: GLsizei, format: GLenum, - typ: GLenum, image: PGLvoid){.stdcall, importc, ogl.} -proc glConvolutionParameterfEXT*(target: GLenum, pname: GLenum, params: GLfloat){. - stdcall, importc, ogl.} -proc glConvolutionParameterfvEXT*(target: GLenum, pname: GLenum, - params: PGLfloat){.stdcall, importc, ogl.} -proc glConvolutionParameteriEXT*(target: GLenum, pname: GLenum, params: GLint){. - stdcall, importc, ogl.} -proc glConvolutionParameterivEXT*(target: GLenum, pname: GLenum, params: PGLint){. - stdcall, importc, ogl.} -proc glCopyConvolutionFilter1DEXT*(target: GLenum, internalformat: GLenum, - x: GLint, y: GLint, width: GLsizei){.stdcall, importc, ogl.} -proc glCopyConvolutionFilter2DEXT*(target: GLenum, internalformat: GLenum, - x: GLint, y: GLint, width: GLsizei, - height: GLsizei){.stdcall, importc, ogl.} -proc glGetConvolutionFilterEXT*(target: GLenum, format: GLenum, typ: GLenum, - image: PGLvoid){.stdcall, importc, ogl.} -proc glGetConvolutionParameterfvEXT*(target: GLenum, pname: GLenum, - params: PGLfloat){.stdcall, importc, ogl.} -proc glGetConvolutionParameterivEXT*(target: GLenum, pname: GLenum, - params: PGLint){.stdcall, importc, ogl.} -proc glGetSeparableFilterEXT*(target: GLenum, format: GLenum, typ: GLenum, - row: PGLvoid, column: PGLvoid, span: PGLvoid){. - stdcall, importc, ogl.} -proc glSeparableFilter2DEXT*(target: GLenum, internalformat: GLenum, - width: GLsizei, height: GLsizei, format: GLenum, - typ: GLenum, row: PGLvoid, column: PGLvoid){. - stdcall, importc, ogl.} - # GL_EXT_coordinate_frame -proc glTangent3bEXT*(tx: GLbyte, ty: GLbyte, tz: GLbyte){.stdcall, importc, ogl.} -proc glTangent3bvEXT*(v: PGLbyte){.stdcall, importc, ogl.} -proc glTangent3dEXT*(tx: GLdouble, ty: GLdouble, tz: GLdouble){.stdcall, importc, ogl.} -proc glTangent3dvEXT*(v: PGLdouble){.stdcall, importc, ogl.} -proc glTangent3fEXT*(tx: GLfloat, ty: GLfloat, tz: GLfloat){.stdcall, importc, ogl.} -proc glTangent3fvEXT*(v: PGLfloat){.stdcall, importc, ogl.} -proc glTangent3iEXT*(tx: GLint, ty: GLint, tz: GLint){.stdcall, importc, ogl.} -proc glTangent3ivEXT*(v: PGLint){.stdcall, importc, ogl.} -proc glTangent3sEXT*(tx: GLshort, ty: GLshort, tz: GLshort){.stdcall, importc, ogl.} -proc glTangent3svEXT*(v: PGLshort){.stdcall, importc, ogl.} -proc glBinormal3bEXT*(bx: GLbyte, by: GLbyte, bz: GLbyte){.stdcall, importc, ogl.} -proc glBinormal3bvEXT*(v: PGLbyte){.stdcall, importc, ogl.} -proc glBinormal3dEXT*(bx: GLdouble, by: GLdouble, bz: GLdouble){.stdcall, importc, ogl.} -proc glBinormal3dvEXT*(v: PGLdouble){.stdcall, importc, ogl.} -proc glBinormal3fEXT*(bx: GLfloat, by: GLfloat, bz: GLfloat){.stdcall, importc, ogl.} -proc glBinormal3fvEXT*(v: PGLfloat){.stdcall, importc, ogl.} -proc glBinormal3iEXT*(bx: GLint, by: GLint, bz: GLint){.stdcall, importc, ogl.} -proc glBinormal3ivEXT*(v: PGLint){.stdcall, importc, ogl.} -proc glBinormal3sEXT*(bx: GLshort, by: GLshort, bz: GLshort){.stdcall, importc, ogl.} -proc glBinormal3svEXT*(v: PGLshort){.stdcall, importc, ogl.} -proc glTangentPointerEXT*(typ: GLenum, stride: GLsizei, pointer: PGLvoid){. - stdcall, importc, ogl.} -proc glBinormalPointerEXT*(typ: GLenum, stride: GLsizei, pointer: PGLvoid){. - stdcall, importc, ogl.} - # GL_EXT_copy_texture -proc glCopyTexImage1DEXT*(target: GLenum, level: GLint, internalformat: GLenum, - x: GLint, y: GLint, width: GLsizei, border: GLint){. - stdcall, importc, ogl.} -proc glCopyTexImage2DEXT*(target: GLenum, level: GLint, internalformat: GLenum, - x: GLint, y: GLint, width: GLsizei, height: GLsizei, - border: GLint){.stdcall, importc, ogl.} -proc glCopyTexSubImage1DEXT*(target: GLenum, level: GLint, xoffset: GLint, - x: GLint, y: GLint, width: GLsizei){.stdcall, importc, ogl.} -proc glCopyTexSubImage2DEXT*(target: GLenum, level: GLint, xoffset: GLint, - yoffset: GLint, x: GLint, y: GLint, width: GLsizei, - height: GLsizei){.stdcall, importc, ogl.} -proc glCopyTexSubImage3DEXT*(target: GLenum, level: GLint, xoffset: GLint, - yoffset: GLint, zoffset: GLint, x: GLint, y: GLint, - width: GLsizei, height: GLsizei){.stdcall, importc, ogl.} - # GL_EXT_cull_vertex -proc glCullParameterdvEXT*(pname: GLenum, params: PGLdouble){.stdcall, importc, ogl.} -proc glCullParameterfvEXT*(pname: GLenum, params: PGLfloat){.stdcall, importc, ogl.} - # GL_EXT_draw_range_elements -proc glDrawRangeElementsEXT*(mode: GLenum, start: GLuint, ending: GLuint, - count: GLsizei, typ: GLenum, indices: PGLvoid){. - stdcall, importc, ogl.} - # GL_EXT_fog_coord -proc glFogCoordfEXT*(coord: GLfloat){.stdcall, importc, ogl.} -proc glFogCoordfvEXT*(coord: PGLfloat){.stdcall, importc, ogl.} -proc glFogCoorddEXT*(coord: GLdouble){.stdcall, importc, ogl.} -proc glFogCoorddvEXT*(coord: PGLdouble){.stdcall, importc, ogl.} -proc glFogCoordPointerEXT*(typ: GLenum, stride: GLsizei, pointer: PGLvoid){. - stdcall, importc, ogl.} - # GL_EXT_framebuffer_object -proc glIsRenderbufferEXT*(renderbuffer: GLuint): bool{.stdcall, importc, ogl.} -proc glBindRenderbufferEXT*(target: GLenum, renderbuffer: GLuint){.stdcall, importc, ogl.} -proc glDeleteRenderbuffersEXT*(n: GLsizei, renderbuffers: PGLuint){.stdcall, importc, ogl.} -proc glGenRenderbuffersEXT*(n: GLsizei, renderbuffers: PGLuint){.stdcall, importc, ogl.} -proc glRenderbufferStorageEXT*(target: GLenum, internalformat: GLenum, - width: GLsizei, height: GLsizei){.stdcall, importc, ogl.} -proc glGetRenderbufferParameterivEXT*(target: GLenum, pname: GLenum, - params: PGLint){.stdcall, importc, ogl.} -proc glIsFramebufferEXT*(framebuffer: GLuint): bool{.stdcall, importc, ogl.} -proc glBindFramebufferEXT*(target: GLenum, framebuffer: GLuint){.stdcall, importc, ogl.} -proc glDeleteFramebuffersEXT*(n: GLsizei, framebuffers: PGLuint){.stdcall, importc, ogl.} -proc glGenFramebuffersEXT*(n: GLsizei, framebuffers: PGLuint){.stdcall, importc, ogl.} -proc glCheckFramebufferStatusEXT*(target: GLenum): GLenum{.stdcall, importc, ogl.} -proc glFramebufferTexture1DEXT*(target: GLenum, attachment: GLenum, - textarget: GLenum, texture: GLuint, level: GLint){. - stdcall, importc, ogl.} -proc glFramebufferTexture2DEXT*(target: GLenum, attachment: GLenum, - textarget: GLenum, texture: GLuint, level: GLint){. - stdcall, importc, ogl.} -proc glFramebufferTexture3DEXT*(target: GLenum, attachment: GLenum, - textarget: GLenum, texture: GLuint, - level: GLint, zoffset: GLint){.stdcall, importc, ogl.} -proc glFramebufferRenderbufferEXT*(target: GLenum, attachment: GLenum, - renderbuffertarget: GLenum, - renderbuffer: GLuint){.stdcall, importc, ogl.} -proc glGetFramebufferAttachmentParameterivEXT*(target: GLenum, - attachment: GLenum, pname: GLenum, params: PGLint){.stdcall, importc, ogl.} -proc glGenerateMipmapEXT*(target: GLenum){.stdcall, importc, ogl.} - # GL_EXT_histogram -proc glGetHistogramEXT*(target: GLenum, reset: GLboolean, format: GLenum, - typ: GLenum, values: PGLvoid){.stdcall, importc, ogl.} -proc glGetHistogramParameterfvEXT*(target: GLenum, pname: GLenum, - params: PGLfloat){.stdcall, importc, ogl.} -proc glGetHistogramParameterivEXT*(target: GLenum, pname: GLenum, params: PGLint){. - stdcall, importc, ogl.} -proc glGetMinmaxEXT*(target: GLenum, reset: GLboolean, format: GLenum, - typ: GLenum, values: PGLvoid){.stdcall, importc, ogl.} -proc glGetMinmaxParameterfvEXT*(target: GLenum, pname: GLenum, params: PGLfloat){. - stdcall, importc, ogl.} -proc glGetMinmaxParameterivEXT*(target: GLenum, pname: GLenum, params: PGLint){. - stdcall, importc, ogl.} -proc glHistogramEXT*(target: GLenum, width: GLsizei, internalformat: GLenum, - sink: GLboolean){.stdcall, importc, ogl.} -proc glMinmaxEXT*(target: GLenum, internalformat: GLenum, sink: GLboolean){. - stdcall, importc, ogl.} -proc glResetHistogramEXT*(target: GLenum){.stdcall, importc, ogl.} -proc glResetMinmaxEXT*(target: GLenum){.stdcall, importc, ogl.} - # GL_EXT_index_func -proc glIndexFuncEXT*(func: GLenum, theRef: GLclampf){.stdcall, importc, ogl.} - # GL_EXT_index_material -proc glIndexMaterialEXT*(face: GLenum, mode: GLenum){.stdcall, importc, ogl.} - # GL_EXT_light_texture -proc glApplyTextureEXT*(mode: GLenum){.stdcall, importc, ogl.} -proc glTextureLightEXT*(pname: GLenum){.stdcall, importc, ogl.} -proc glTextureMaterialEXT*(face: GLenum, mode: GLenum){.stdcall, importc, ogl.} - # GL_EXT_multi_draw_arrays -proc glMultiDrawArraysEXT*(mode: GLenum, first: PGLint, count: PGLsizei, - primcount: GLsizei){.stdcall, importc, ogl.} -proc glMultiDrawElementsEXT*(mode: GLenum, count: PGLsizei, typ: GLenum, - indices: PGLvoid, primcount: GLsizei){.stdcall, importc, ogl.} - # GL_EXT_multisample -proc glSampleMaskEXT*(value: GLclampf, invert: GLboolean){.stdcall, importc, ogl.} -proc glSamplePatternEXT*(pattern: GLenum){.stdcall, importc, ogl.} - # GL_EXT_paletted_texture -proc glColorTableEXT*(target: GLenum, internalFormat: GLenum, width: GLsizei, - format: GLenum, typ: GLenum, table: PGLvoid){.stdcall, importc, ogl.} -proc glGetColorTableEXT*(target: GLenum, format: GLenum, typ: GLenum, - data: PGLvoid){.stdcall, importc, ogl.} -proc glGetColorTableParameterivEXT*(target: GLenum, pname: GLenum, - params: PGLint){.stdcall, importc, ogl.} -proc glGetColorTableParameterfvEXT*(target: GLenum, pname: GLenum, - params: PGLfloat){.stdcall, importc, ogl.} - # GL_EXT_pixel_transform -proc glPixelTransformParameteriEXT*(target: GLenum, pname: GLenum, param: GLint){. - stdcall, importc, ogl.} -proc glPixelTransformParameterfEXT*(target: GLenum, pname: GLenum, - param: GLfloat){.stdcall, importc, ogl.} -proc glPixelTransformParameterivEXT*(target: GLenum, pname: GLenum, - params: PGLint){.stdcall, importc, ogl.} -proc glPixelTransformParameterfvEXT*(target: GLenum, pname: GLenum, - params: PGLfloat){.stdcall, importc, ogl.} - # GL_EXT_point_parameters -proc glPointParameterfEXT*(pname: GLenum, param: GLfloat){.stdcall, importc, ogl.} -proc glPointParameterfvEXT*(pname: GLenum, params: PGLfloat){.stdcall, importc, ogl.} - # GL_EXT_polygon_offset -proc glPolygonOffsetEXT*(factor: GLfloat, bias: GLfloat){.stdcall, importc, ogl.} - # GL_EXT_secondary_color -proc glSecondaryColor3bEXT*(red: GLbyte, green: GLbyte, blue: GLbyte){.stdcall, importc, ogl.} -proc glSecondaryColor3bvEXT*(v: PGLbyte){.stdcall, importc, ogl.} -proc glSecondaryColor3dEXT*(red: GLdouble, green: GLdouble, blue: GLdouble){. - stdcall, importc, ogl.} -proc glSecondaryColor3dvEXT*(v: PGLdouble){.stdcall, importc, ogl.} -proc glSecondaryColor3fEXT*(red: GLfloat, green: GLfloat, blue: GLfloat){. - stdcall, importc, ogl.} -proc glSecondaryColor3fvEXT*(v: PGLfloat){.stdcall, importc, ogl.} -proc glSecondaryColor3iEXT*(red: GLint, green: GLint, blue: GLint){.stdcall, importc, ogl.} -proc glSecondaryColor3ivEXT*(v: PGLint){.stdcall, importc, ogl.} -proc glSecondaryColor3sEXT*(red: GLshort, green: GLshort, blue: GLshort){. - stdcall, importc, ogl.} -proc glSecondaryColor3svEXT*(v: PGLshort){.stdcall, importc, ogl.} -proc glSecondaryColor3ubEXT*(red: GLubyte, green: GLubyte, blue: GLubyte){. - stdcall, importc, ogl.} -proc glSecondaryColor3ubvEXT*(v: PGLubyte){.stdcall, importc, ogl.} -proc glSecondaryColor3uiEXT*(red: GLuint, green: GLuint, blue: GLuint){.stdcall, importc, ogl.} -proc glSecondaryColor3uivEXT*(v: PGLuint){.stdcall, importc, ogl.} -proc glSecondaryColor3usEXT*(red: GLushort, green: GLushort, blue: GLushort){. - stdcall, importc, ogl.} -proc glSecondaryColor3usvEXT*(v: PGLushort){.stdcall, importc, ogl.} -proc glSecondaryColorPointerEXT*(size: GLint, typ: GLenum, stride: GLsizei, - pointer: PGLvoid){.stdcall, importc, ogl.} - # GL_EXT_stencil_two_side -proc glActiveStencilFaceEXT*(face: GLenum){.stdcall, importc, ogl.} - # GL_EXT_subtexture -proc glTexSubImage1DEXT*(target: GLenum, level: GLint, xoffset: GLint, - width: GLsizei, format: GLenum, typ: GLenum, - pixels: PGLvoid){.stdcall, importc, ogl.} -proc glTexSubImage2DEXT*(target: GLenum, level: GLint, xoffset: GLint, - yoffset: GLint, width: GLsizei, height: GLsizei, - format: GLenum, typ: GLenum, pixels: PGLvoid){.stdcall, importc, ogl.} - # GL_EXT_texture3D -proc glTexImage3DEXT*(target: GLenum, level: GLint, internalformat: GLenum, - width: GLsizei, height: GLsizei, depth: GLsizei, - border: GLint, format: GLenum, typ: GLenum, - pixels: PGLvoid){.stdcall, importc, ogl.} -proc glTexSubImage3DEXT*(target: GLenum, level: GLint, xoffset: GLint, - yoffset: GLint, zoffset: GLint, width: GLsizei, - height: GLsizei, depth: GLsizei, format: GLenum, - typ: GLenum, pixels: PGLvoid){.stdcall, importc, ogl.} - # GL_EXT_texture_object -proc glAreTexturesResidentEXT*(n: GLsizei, textures: PGLuint, - residences: PGLboolean): GLboolean{.stdcall, importc, ogl.} -proc glBindTextureEXT*(target: GLenum, texture: GLuint){.stdcall, importc, ogl.} -proc glDeleteTexturesEXT*(n: GLsizei, textures: PGLuint){.stdcall, importc, ogl.} -proc glGenTexturesEXT*(n: GLsizei, textures: PGLuint){.stdcall, importc, ogl.} -proc glIsTextureEXT*(texture: GLuint): GLboolean{.stdcall, importc, ogl.} -proc glPrioritizeTexturesEXT*(n: GLsizei, textures: PGLuint, - priorities: PGLclampf){.stdcall, importc, ogl.} - # GL_EXT_texture_perturb_normal -proc glTextureNormalEXT*(mode: GLenum){.stdcall, importc, ogl.} - # GL_EXT_vertex_array -proc glArrayElementEXT*(i: GLint){.stdcall, importc, ogl.} -proc glColorPointerEXT*(size: GLint, typ: GLenum, stride: GLsizei, - count: GLsizei, pointer: PGLvoid){.stdcall, importc, ogl.} -proc glDrawArraysEXT*(mode: GLenum, first: GLint, count: GLsizei){.stdcall, importc, ogl.} -proc glEdgeFlagPointerEXT*(stride: GLsizei, count: GLsizei, pointer: PGLboolean){. - stdcall, importc, ogl.} -proc glGetPointervEXT*(pname: GLenum, params: PGLvoid){.stdcall, importc, ogl.} -proc glIndexPointerEXT*(typ: GLenum, stride: GLsizei, count: GLsizei, - pointer: PGLvoid){.stdcall, importc, ogl.} -proc glNormalPointerEXT*(typ: GLenum, stride: GLsizei, count: GLsizei, - pointer: PGLvoid){.stdcall, importc, ogl.} -proc glTexCoordPointerEXT*(size: GLint, typ: GLenum, stride: GLsizei, - count: GLsizei, pointer: PGLvoid){.stdcall, importc, ogl.} -proc glVertexPointerEXT*(size: GLint, typ: GLenum, stride: GLsizei, - count: GLsizei, pointer: PGLvoid){.stdcall, importc, ogl.} - # GL_EXT_vertex_shader -proc glBeginVertexShaderEXT*(){.stdcall, importc, ogl.} -proc glEndVertexShaderEXT*(){.stdcall, importc, ogl.} -proc glBindVertexShaderEXT*(id: GLuint){.stdcall, importc, ogl.} -proc glGenVertexShadersEXT*(range: GLuint): GLuint{.stdcall, importc, ogl.} -proc glDeleteVertexShaderEXT*(id: GLuint){.stdcall, importc, ogl.} -proc glShaderOp1EXT*(op: GLenum, res: GLuint, arg1: GLuint){.stdcall, importc, ogl.} -proc glShaderOp2EXT*(op: GLenum, res: GLuint, arg1: GLuint, arg2: GLuint){. - stdcall, importc, ogl.} -proc glShaderOp3EXT*(op: GLenum, res: GLuint, arg1: GLuint, arg2: GLuint, - arg3: GLuint){.stdcall, importc, ogl.} -proc glSwizzleEXT*(res: GLuint, ain: GLuint, outX: GLenum, outY: GLenum, - outZ: GLenum, outW: GLenum){.stdcall, importc, ogl.} -proc glWriteMaskEXT*(res: GLuint, ain: GLuint, outX: GLenum, outY: GLenum, - outZ: GLenum, outW: GLenum){.stdcall, importc, ogl.} -proc glInsertComponentEXT*(res: GLuint, src: GLuint, num: GLuint){.stdcall, importc, ogl.} -proc glExtractComponentEXT*(res: GLuint, src: GLuint, num: GLuint){.stdcall, importc, ogl.} -proc glGenSymbolsEXT*(datatype: GLenum, storagetype: GLenum, range: GLenum, - components: GLuint): GLuint{.stdcall, importc, ogl.} -proc glSetInvariantEXT*(id: GLuint, typ: GLenum, theAddr: PGLvoid){.stdcall, importc, ogl.} -proc glSetLocalConstantEXT*(id: GLuint, typ: GLenum, theAddr: PGLvoid){.stdcall, importc, ogl.} -proc glVariantbvEXT*(id: GLuint, theAddr: PGLbyte){.stdcall, importc, ogl.} -proc glVariantsvEXT*(id: GLuint, theAddr: PGLshort){.stdcall, importc, ogl.} -proc glVariantivEXT*(id: GLuint, theAddr: PGLint){.stdcall, importc, ogl.} -proc glVariantfvEXT*(id: GLuint, theAddr: PGLfloat){.stdcall, importc, ogl.} -proc glVariantdvEXT*(id: GLuint, theAddr: PGLdouble){.stdcall, importc, ogl.} -proc glVariantubvEXT*(id: GLuint, theAddr: PGLubyte){.stdcall, importc, ogl.} -proc glVariantusvEXT*(id: GLuint, theAddr: PGLushort){.stdcall, importc, ogl.} -proc glVariantuivEXT*(id: GLuint, theAddr: PGLuint){.stdcall, importc, ogl.} -proc glVariantPointerEXT*(id: GLuint, typ: GLenum, stride: GLuint, theAddr: PGLvoid){. - stdcall, importc, ogl.} -proc glEnableVariantClientStateEXT*(id: GLuint){.stdcall, importc, ogl.} -proc glDisableVariantClientStateEXT*(id: GLuint){.stdcall, importc, ogl.} -proc glBindLightParameterEXT*(light: GLenum, value: GLenum): GLuint{.stdcall, importc, ogl.} -proc glBindMaterialParameterEXT*(face: GLenum, value: GLenum): GLuint{.stdcall, importc, ogl.} -proc glBindTexGenParameterEXT*(theUnit: GLenum, coord: GLenum, value: GLenum): GLuint{. - stdcall, importc, ogl.} -proc glBindTextureUnitParameterEXT*(theUnit: GLenum, value: GLenum): GLuint{. - stdcall, importc, ogl.} -proc glBindParameterEXT*(value: GLenum): GLuint{.stdcall, importc, ogl.} -proc glIsVariantEnabledEXT*(id: GLuint, cap: GLenum): GLboolean{.stdcall, importc, ogl.} -proc glGetVariantBooleanvEXT*(id: GLuint, value: GLenum, data: PGLboolean){. - stdcall, importc, ogl.} -proc glGetVariantIntegervEXT*(id: GLuint, value: GLenum, data: PGLint){.stdcall, importc, ogl.} -proc glGetVariantFloatvEXT*(id: GLuint, value: GLenum, data: PGLfloat){.stdcall, importc, ogl.} -proc glGetVariantPointervEXT*(id: GLuint, value: GLenum, data: PGLvoid){.stdcall, importc, ogl.} -proc glGetInvariantBooleanvEXT*(id: GLuint, value: GLenum, data: PGLboolean){. - stdcall, importc, ogl.} -proc glGetInvariantIntegervEXT*(id: GLuint, value: GLenum, data: PGLint){. - stdcall, importc, ogl.} -proc glGetInvariantFloatvEXT*(id: GLuint, value: GLenum, data: PGLfloat){. - stdcall, importc, ogl.} -proc glGetLocalConstantBooleanvEXT*(id: GLuint, value: GLenum, data: PGLboolean){. - stdcall, importc, ogl.} -proc glGetLocalConstantIntegervEXT*(id: GLuint, value: GLenum, data: PGLint){. - stdcall, importc, ogl.} -proc glGetLocalConstantFloatvEXT*(id: GLuint, value: GLenum, data: PGLfloat){. - stdcall, importc, ogl.} - # GL_EXT_vertex_weighting -proc glVertexWeightfEXT*(weight: GLfloat){.stdcall, importc, ogl.} -proc glVertexWeightfvEXT*(weight: PGLfloat){.stdcall, importc, ogl.} -proc glVertexWeightPointerEXT*(size: GLsizei, typ: GLenum, stride: GLsizei, - pointer: PGLvoid){.stdcall, importc, ogl.} - # GL_EXT_stencil_clear_tag -proc glStencilClearTagEXT*(stencilTagBits: GLsizei, stencilClearTag: GLuint){. - stdcall, importc, ogl.} - # GL_EXT_framebuffer_blit -proc glBlitFramebufferEXT*(srcX0: GLint, srcY0: GLint, srcX1: GLint, - srcY1: GLint, dstX0: GLint, dstY0: GLint, - dstX1: GLint, dstY1: GLint, mask: GLbitfield, - filter: GLenum){.stdcall, importc, ogl.} - # GL_EXT_framebuffer_multisample -proc glRenderbufferStorageMultisampleEXT*(target: GLenum, samples: GLsizei, - internalformat: GLenum, width: GLsizei, height: GLsizei){.stdcall, importc, ogl.} - # GL_EXT_timer_query -proc glGetQueryObjecti64vEXT*(id: GLuint, pname: GLenum, params: PGLint64EXT){. - stdcall, importc, ogl.} -proc glGetQueryObjectui64vEXT*(id: GLuint, pname: GLenum, params: PGLuint64EXT){. - stdcall, importc, ogl.} - # GL_EXT_gpu_program_parameters -proc glProgramEnvParameters4fvEXT*(target: GLenum, index: GLuint, - count: GLsizei, params: PGLfloat){.stdcall, importc, ogl.} -proc glProgramLocalParameters4fvEXT*(target: GLenum, index: GLuint, - count: GLsizei, params: PGLfloat){.stdcall, importc, ogl.} - # GL_EXT_bindable_uniform -proc glUniformBufferEXT*(prog: GLuint, location: GLint, buffer: GLuint){.stdcall, importc, ogl.} -proc glGetUniformBufferSizeEXT*(prog: GLuint, location: GLint): GLint{.stdcall, importc, ogl.} -proc glGetUniformOffsetEXT*(prog: GLuint, location: GLint): GLintptr{.stdcall, importc, ogl.} - # GL_EXT_draw_buffers2 -proc glColorMaskIndexedEXT*(buf: GLuint, r: GLboolean, g: GLboolean, - b: GLboolean, a: GLboolean){.stdcall, importc, ogl.} -proc glGetBooleanIndexedvEXT*(value: GLenum, index: GLuint, data: PGLboolean){. - stdcall, importc, ogl.} -proc glGetIntegerIndexedvEXT*(value: GLenum, index: GLuint, data: PGLint){. - stdcall, importc, ogl.} -proc glEnableIndexedEXT*(target: GLenum, index: GLuint){.stdcall, importc, ogl.} -proc glDisableIndexedEXT*(target: GLenum, index: GLuint){.stdcall, importc, ogl.} -proc glIsEnabledIndexedEXT*(target: GLenum, index: GLuint): GLboolean{.stdcall, importc, ogl.} - # GL_EXT_draw_instanced -proc glDrawArraysInstancedEXT*(mode: GLenum, first: GLint, count: GLsizei, - primcount: GLsizei){.stdcall, importc, ogl.} -proc glDrawElementsInstancedEXT*(mode: GLenum, count: GLsizei, typ: GLenum, - indices: Pointer, primcount: GLsizei){.stdcall, importc, ogl.} - # GL_EXT_geometry_shader4 -proc glProgramParameteriEXT*(prog: GLuint, pname: GLenum, value: GLint){.stdcall, importc, ogl.} -proc glFramebufferTextureEXT*(target: GLenum, attachment: GLenum, - texture: GLuint, level: GLint){.stdcall, importc, ogl.} - #procedure glFramebufferTextureLayerEXT(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint; layer: GLint); stdcall, importc, ogl; -proc glFramebufferTextureFaceEXT*(target: GLenum, attachment: GLenum, - texture: GLuint, level: GLint, face: GLenum){. - stdcall, importc, ogl.} - # GL_EXT_gpu_shader4 -proc glVertexAttribI1iEXT*(index: GLuint, x: GLint){.stdcall, importc, ogl.} -proc glVertexAttribI2iEXT*(index: GLuint, x: GLint, y: GLint){.stdcall, importc, ogl.} -proc glVertexAttribI3iEXT*(index: GLuint, x: GLint, y: GLint, z: GLint){.stdcall, importc, ogl.} -proc glVertexAttribI4iEXT*(index: GLuint, x: GLint, y: GLint, z: GLint, w: GLint){. - stdcall, importc, ogl.} -proc glVertexAttribI1uiEXT*(index: GLuint, x: GLuint){.stdcall, importc, ogl.} -proc glVertexAttribI2uiEXT*(index: GLuint, x: GLuint, y: GLuint){.stdcall, importc, ogl.} -proc glVertexAttribI3uiEXT*(index: GLuint, x: GLuint, y: GLuint, z: GLuint){. - stdcall, importc, ogl.} -proc glVertexAttribI4uiEXT*(index: GLuint, x: GLuint, y: GLuint, z: GLuint, - w: GLuint){.stdcall, importc, ogl.} -proc glVertexAttribI1ivEXT*(index: GLuint, v: PGLint){.stdcall, importc, ogl.} -proc glVertexAttribI2ivEXT*(index: GLuint, v: PGLint){.stdcall, importc, ogl.} -proc glVertexAttribI3ivEXT*(index: GLuint, v: PGLint){.stdcall, importc, ogl.} -proc glVertexAttribI4ivEXT*(index: GLuint, v: PGLint){.stdcall, importc, ogl.} -proc glVertexAttribI1uivEXT*(index: GLuint, v: PGLuint){.stdcall, importc, ogl.} -proc glVertexAttribI2uivEXT*(index: GLuint, v: PGLuint){.stdcall, importc, ogl.} -proc glVertexAttribI3uivEXT*(index: GLuint, v: PGLuint){.stdcall, importc, ogl.} -proc glVertexAttribI4uivEXT*(index: GLuint, v: PGLuint){.stdcall, importc, ogl.} -proc glVertexAttribI4bvEXT*(index: GLuint, v: PGLbyte){.stdcall, importc, ogl.} -proc glVertexAttribI4svEXT*(index: GLuint, v: PGLshort){.stdcall, importc, ogl.} -proc glVertexAttribI4ubvEXT*(index: GLuint, v: PGLubyte){.stdcall, importc, ogl.} -proc glVertexAttribI4usvEXT*(index: GLuint, v: PGLushort){.stdcall, importc, ogl.} -proc glVertexAttribIPointerEXT*(index: GLuint, size: GLint, typ: GLenum, - stride: GLsizei, pointer: Pointer){.stdcall, importc, ogl.} -proc glGetVertexAttribIivEXT*(index: GLuint, pname: GLenum, params: PGLint){. - stdcall, importc, ogl.} -proc glGetVertexAttribIuivEXT*(index: GLuint, pname: GLenum, params: PGLuint){. - stdcall, importc, ogl.} -proc glUniform1uiEXT*(location: GLint, v0: GLuint){.stdcall, importc, ogl.} -proc glUniform2uiEXT*(location: GLint, v0: GLuint, v1: GLuint){.stdcall, importc, ogl.} -proc glUniform3uiEXT*(location: GLint, v0: GLuint, v1: GLuint, v2: GLuint){. - stdcall, importc, ogl.} -proc glUniform4uiEXT*(location: GLint, v0: GLuint, v1: GLuint, v2: GLuint, - v3: GLuint){.stdcall, importc, ogl.} -proc glUniform1uivEXT*(location: GLint, count: GLsizei, value: PGLuint){.stdcall, importc, ogl.} -proc glUniform2uivEXT*(location: GLint, count: GLsizei, value: PGLuint){.stdcall, importc, ogl.} -proc glUniform3uivEXT*(location: GLint, count: GLsizei, value: PGLuint){.stdcall, importc, ogl.} -proc glUniform4uivEXT*(location: GLint, count: GLsizei, value: PGLuint){.stdcall, importc, ogl.} -proc glGetUniformuivEXT*(prog: GLuint, location: GLint, params: PGLuint){. - stdcall, importc, ogl.} -proc glBindFragDataLocationEXT*(prog: GLuint, colorNumber: GLuint, name: PGLchar){. - stdcall, importc, ogl.} -proc glGetFragDataLocationEXT*(prog: GLuint, name: PGLchar): GLint{.stdcall, importc, ogl.} - # GL_EXT_texture_array -proc glFramebufferTextureLayerEXT*(target: GLenum, attachment: GLenum, - texture: GLuint, level: GLint, layer: GLint){. - stdcall, importc, ogl.} - # GL_EXT_texture_buffer_object -proc glTexBufferEXT*(target: GLenum, internalformat: GLenum, buffer: GLuint){. - stdcall, importc, ogl.} - # GL_EXT_texture_integer -proc glClearColorIiEXT*(r: GLint, g: GLint, b: GLint, a: GLint){.stdcall, importc, ogl.} -proc glClearColorIuiEXT*(r: GLuint, g: GLuint, b: GLuint, a: GLuint){.stdcall, importc, ogl.} -proc glTexParameterIivEXT*(target: GLenum, pname: GLenum, params: PGLint){. - stdcall, importc, ogl.} -proc glTexParameterIuivEXT*(target: GLenum, pname: GLenum, params: PGLuint){. - stdcall, importc, ogl.} -proc glGetTexParameterIivEXT*(target: GLenum, pname: GLenum, params: PGLint){. - stdcall, importc, ogl.} -proc glGetTexParameterIiuvEXT*(target: GLenum, pname: GLenum, params: PGLuint){. - stdcall, importc, ogl.} - # GL_HP_image_transform -proc glImageTransformParameteriHP*(target: GLenum, pname: GLenum, param: GLint){. - stdcall, importc, ogl.} -proc glImageTransformParameterfHP*(target: GLenum, pname: GLenum, param: GLfloat){. - stdcall, importc, ogl.} -proc glImageTransformParameterivHP*(target: GLenum, pname: GLenum, - params: PGLint){.stdcall, importc, ogl.} -proc glImageTransformParameterfvHP*(target: GLenum, pname: GLenum, - params: PGLfloat){.stdcall, importc, ogl.} -proc glGetImageTransformParameterivHP*(target: GLenum, pname: GLenum, - params: PGLint){.stdcall, importc, ogl.} -proc glGetImageTransformParameterfvHP*(target: GLenum, pname: GLenum, - params: PGLfloat){.stdcall, importc, ogl.} - # GL_EXT_depth_bounds_test -proc glDepthBoundsEXT*(zmin: GLclampd, zmax: GLclampd){.stdcall, importc, ogl.} - # GL_EXT_blend_equation_separate -proc glBlendEquationSeparateEXT*(modeRGB: GLenum, modeAlpha: GLenum){.stdcall, importc, ogl.} - # GL_EXT_transform_feedback -proc glBeginTransformFeedbackEXT*(primitiveMode: GLenum){.stdcall, importc, ogl.} -proc glEndTransformFeedbackEXT*(){.stdcall, importc, ogl.} -proc glBindBufferRangeEXT*(target: GLenum, index: GLuint, buffer: GLuint, - offset: GLintptr, size: GLsizeiptr){.stdcall, importc, ogl.} -proc glBindBufferOffsetEXT*(target: GLenum, index: GLuint, buffer: GLuint, - offset: GLintptr){.stdcall, importc, ogl.} -proc glBindBufferBaseEXT*(target: GLenum, index: GLuint, buffer: GLuint){. - stdcall, importc, ogl.} -proc glTransformFeedbackVaryingsEXT*(prog: GLuint, count: GLsizei, - locations: PGLint, bufferMode: GLenum){. - stdcall, importc, ogl.} -proc glGetTransformFeedbackVaryingEXT*(prog: GLuint, index: GLuint, - location: PGLint){.stdcall, importc, ogl.} - # GL_EXT_direct_state_access -proc glClientAttribDefaultEXT*(mask: GLbitfield){.stdcall, importc, ogl.} -proc glPushClientAttribDefaultEXT*(mask: GLbitfield){.stdcall, importc, ogl.} -proc glMatrixLoadfEXT*(mode: GLenum, m: PGLfloat){.stdcall, importc, ogl.} -proc glMatrixLoaddEXT*(mode: GLenum, m: PGLdouble){.stdcall, importc, ogl.} -proc glMatrixMultfEXT*(mode: GLenum, m: PGLfloat){.stdcall, importc, ogl.} -proc glMatrixMultdEXT*(mode: GLenum, m: PGLdouble){.stdcall, importc, ogl.} -proc glMatrixLoadIdentityEXT*(mode: GLenum){.stdcall, importc, ogl.} -proc glMatrixRotatefEXT*(mode: GLenum, angle: GLfloat, x: GLfloat, y: GLfloat, - z: GLfloat){.stdcall, importc, ogl.} -proc glMatrixRotatedEXT*(mode: GLenum, angle: GLdouble, x: GLdouble, - y: GLdouble, z: GLdouble){.stdcall, importc, ogl.} -proc glMatrixScalefEXT*(mode: GLenum, x: GLfloat, y: GLfloat, z: GLfloat){. - stdcall, importc, ogl.} -proc glMatrixScaledEXT*(mode: GLenum, x: GLdouble, y: GLdouble, z: GLdouble){. - stdcall, importc, ogl.} -proc glMatrixTranslatefEXT*(mode: GLenum, x: GLfloat, y: GLfloat, z: GLfloat){. - stdcall, importc, ogl.} -proc glMatrixTranslatedEXT*(mode: GLenum, x: GLdouble, y: GLdouble, z: GLdouble){. - stdcall, importc, ogl.} -proc glMatrixFrustumEXT*(mode: GLenum, left: GLdouble, right: GLdouble, - bottom: GLdouble, top: GLdouble, zNear: GLdouble, - zFar: GLdouble){.stdcall, importc, ogl.} -proc glMatrixOrthoEXT*(mode: GLenum, left: GLdouble, right: GLdouble, - bottom: GLdouble, top: GLdouble, zNear: GLdouble, - zFar: GLdouble){.stdcall, importc, ogl.} -proc glMatrixPopEXT*(mode: GLenum){.stdcall, importc, ogl.} -proc glMatrixPushEXT*(mode: GLenum){.stdcall, importc, ogl.} -proc glMatrixLoadTransposefEXT*(mode: GLenum, m: PGLfloat){.stdcall, importc, ogl.} -proc glMatrixLoadTransposedEXT*(mode: GLenum, m: PGLdouble){.stdcall, importc, ogl.} -proc glMatrixMultTransposefEXT*(mode: GLenum, m: PGLfloat){.stdcall, importc, ogl.} -proc glMatrixMultTransposedEXT*(mode: GLenum, m: PGLdouble){.stdcall, importc, ogl.} -proc glTextureParameterfEXT*(texture: GLuint, target: GLenum, pname: GLenum, - param: GLfloat){.stdcall, importc, ogl.} -proc glTextureParameterfvEXT*(texture: GLuint, target: GLenum, pname: GLenum, - params: PGLfloat){.stdcall, importc, ogl.} -proc glTextureParameteriEXT*(texture: GLuint, target: GLenum, pname: GLenum, - param: GLint){.stdcall, importc, ogl.} -proc glTextureParameterivEXT*(texture: GLuint, target: GLenum, pname: GLenum, - params: PGLint){.stdcall, importc, ogl.} -proc glTextureImage1DEXT*(texture: GLuint, target: GLenum, level: GLint, - internalformat: GLenum, width: GLsizei, border: GLint, - format: GLenum, typ: GLenum, pixels: PGLvoid){.stdcall, importc, ogl.} -proc glTextureImage2DEXT*(texture: GLuint, target: GLenum, level: GLint, - internalformat: GLenum, width: GLsizei, - height: GLsizei, border: GLint, format: GLenum, - typ: GLenum, pixels: PGLvoid){.stdcall, importc, ogl.} -proc glTextureSubImage1DEXT*(texture: GLuint, target: GLenum, level: GLint, - xoffset: GLint, width: GLsizei, format: GLenum, - typ: GLenum, pixels: PGLvoid){.stdcall, importc, ogl.} -proc glTextureSubImage2DEXT*(texture: GLuint, target: GLenum, level: GLint, - xoffset: GLint, yoffset: GLint, width: GLsizei, - height: GLsizei, format: GLenum, typ: GLenum, - pixels: PGLvoid){.stdcall, importc, ogl.} -proc glCopyTextureImage1DEXT*(texture: GLuint, target: GLenum, level: GLint, - internalformat: GLenum, x: GLint, y: GLint, - width: GLsizei, border: GLint){.stdcall, importc, ogl.} -proc glCopyTextureImage2DEXT*(texture: GLuint, target: GLenum, level: GLint, - internalformat: GLenum, x: GLint, y: GLint, - width: GLsizei, height: GLsizei, border: GLint){. - stdcall, importc, ogl.} -proc glCopyTextureSubImage1DEXT*(texture: GLuint, target: GLenum, level: GLint, - xoffset: GLint, x: GLint, y: GLint, - width: GLsizei){.stdcall, importc, ogl.} -proc glCopyTextureSubImage2DEXT*(texture: GLuint, target: GLenum, level: GLint, - xoffset: GLint, yoffset: GLint, x: GLint, - y: GLint, width: GLsizei, height: GLsizei){. - stdcall, importc, ogl.} -proc glGetTextureImageEXT*(texture: GLuint, target: GLenum, level: GLint, - format: GLenum, typ: GLenum, pixels: PGLvoid){. - stdcall, importc, ogl.} -proc glGetTextureParameterfvEXT*(texture: GLuint, target: GLenum, pname: GLenum, - params: PGLfloat){.stdcall, importc, ogl.} -proc glGetTextureParameterivEXT*(texture: GLuint, target: GLenum, pname: GLenum, - params: PGLint){.stdcall, importc, ogl.} -proc glGetTextureLevelParameterfvEXT*(texture: GLuint, target: GLenum, - level: GLint, pname: GLenum, - params: PGLfloat){.stdcall, importc, ogl.} -proc glGetTextureLevelParameterivEXT*(texture: GLuint, target: GLenum, - level: GLint, pname: GLenum, params: GLint){. - stdcall, importc, ogl.} -proc glTextureImage3DEXT*(texture: GLuint, target: GLenum, level: GLint, - internalformat: GLenum, width: GLsizei, - height: GLsizei, depth: GLsizei, border: GLint, - format: GLenum, typ: GLenum, pixels: PGLvoid){.stdcall, importc, ogl.} -proc glTextureSubImage3DEXT*(texture: GLuint, target: GLenum, level: GLint, - xoffset: GLint, yoffset: GLint, zoffset: GLint, - width: GLsizei, height: GLsizei, depth: GLsizei, - format: GLenum, typ: GLenum, pixels: PGLvoid){. - stdcall, importc, ogl.} -proc glCopyTextureSubImage3DEXT*(texture: GLuint, target: GLenum, level: GLint, - xoffset: GLint, yoffset: GLint, zoffset: GLint, - x: GLint, y: GLint, width: GLsizei, - height: GLsizei){.stdcall, importc, ogl.} -proc glMultiTexParameterfEXT*(texunit: GLenum, target: GLenum, pname: GLenum, - param: GLfloat){.stdcall, importc, ogl.} -proc glMultiTexParameterfvEXT*(texunit: GLenum, target: GLenum, pname: GLenum, - params: PGLfloat){.stdcall, importc, ogl.} -proc glMultiTexParameteriEXT*(texunit: GLenum, target: GLenum, pname: GLenum, - param: GLint){.stdcall, importc, ogl.} -proc glMultiTexParameterivEXT*(texunit: GLenum, target: GLenum, pname: GLenum, - params: PGLint){.stdcall, importc, ogl.} -proc glMultiTexImage1DEXT*(texunit: GLenum, target: GLenum, level: GLint, - internalformat: GLenum, width: GLsizei, - border: GLint, format: GLenum, typ: GLenum, - pixels: PGLvoid){.stdcall, importc, ogl.} -proc glMultiTexImage2DEXT*(texunit: GLenum, target: GLenum, level: GLint, - internalformat: GLenum, width: GLsizei, - height: GLsizei, border: GLint, format: GLenum, - typ: GLenum, pixels: PGLvoid){.stdcall, importc, ogl.} -proc glMultiTexSubImage1DEXT*(texunit: GLenum, target: GLenum, level: GLint, - xoffset: GLint, width: GLsizei, format: GLenum, - typ: GLenum, pixels: PGLvoid){.stdcall, importc, ogl.} -proc glMultiTexSubImage2DEXT*(texunit: GLenum, target: GLenum, level: GLint, - xoffset: GLint, yoffset: GLint, width: GLsizei, - height: GLsizei, format: GLenum, typ: GLenum, - pixels: PGLvoid){.stdcall, importc, ogl.} -proc glCopyMultiTexImage1DEXT*(texunit: GLenum, target: GLenum, level: GLint, - internalformat: GLenum, x: GLint, y: GLint, - width: GLsizei, border: GLint){.stdcall, importc, ogl.} -proc glCopyMultiTexImage2DEXT*(texunit: GLenum, target: GLenum, level: GLint, - internalformat: GLenum, x: GLint, y: GLint, - width: GLsizei, height: GLsizei, border: GLint){. - stdcall, importc, ogl.} -proc glCopyMultiTexSubImage1DEXT*(texunit: GLenum, target: GLenum, level: GLint, - xoffset: GLint, x: GLint, y: GLint, - width: GLsizei){.stdcall, importc, ogl.} -proc glCopyMultiTexSubImage2DEXT*(texunit: GLenum, target: GLenum, level: GLint, - xoffset: GLint, yoffset: GLint, x: GLint, - y: GLint, width: GLsizei, height: GLsizei){. - stdcall, importc, ogl.} -proc glGetMultiTexImageEXT*(texunit: GLenum, target: GLenum, level: GLint, - format: GLenum, typ: GLenum, pixels: PGLvoid){. - stdcall, importc, ogl.} -proc glGetMultiTexParameterfvEXT*(texunit: GLenum, target: GLenum, - pname: GLenum, params: PGLfloat){.stdcall, importc, ogl.} -proc glGetMultiTexParameterivEXT*(texunit: GLenum, target: GLenum, - pname: GLenum, params: PGLint){.stdcall, importc, ogl.} -proc glGetMultiTexLevelParameterfvEXT*(texunit: GLenum, target: GLenum, - level: GLint, pname: GLenum, - params: PGLfloat){.stdcall, importc, ogl.} -proc glGetMultiTexLevelParameterivEXT*(texunit: GLenum, target: GLenum, - level: GLint, pname: GLenum, - params: PGLint){.stdcall, importc, ogl.} -proc glMultiTexImage3DEXT*(texunit: GLenum, target: GLenum, level: GLint, - internalformat: GLenum, width: GLsizei, - height: GLsizei, depth: GLsizei, border: GLint, - format: GLenum, typ: GLenum, pixels: PGLvoid){. - stdcall, importc, ogl.} -proc glMultiTexSubImage3DEXT*(texunit: GLenum, target: GLenum, level: GLint, - xoffset: GLint, yoffset: GLint, zoffset: GLint, - width: GLsizei, height: GLsizei, depth: GLsizei, - format: GLenum, typ: GLenum, pixels: PGLvoid){. - stdcall, importc, ogl.} -proc glCopyMultiTexSubImage3DEXT*(texunit: GLenum, target: GLenum, level: GLint, - xoffset: GLint, yoffset: GLint, - zoffset: GLint, x: GLint, y: GLint, - width: GLsizei, height: GLsizei){.stdcall, importc, ogl.} -proc glBindMultiTextureEXT*(texunit: GLenum, target: GLenum, texture: GLuint){. - stdcall, importc, ogl.} -proc glEnableClientStateIndexedEXT*(arr: GLenum, index: GLuint){.stdcall, importc, ogl.} -proc glDisableClientStateIndexedEXT*(arr: GLenum, index: GLuint){.stdcall, importc, ogl.} -proc glMultiTexCoordPointerEXT*(texunit: GLenum, size: GLint, typ: GLenum, - stride: GLsizei, pointer: PGLvoid){.stdcall, importc, ogl.} -proc glMultiTexEnvfEXT*(texunit: GLenum, target: GLenum, pname: GLenum, - param: GLfloat){.stdcall, importc, ogl.} -proc glMultiTexEnvfvEXT*(texunit: GLenum, target: GLenum, pname: GLenum, - params: PGLfloat){.stdcall, importc, ogl.} -proc glMultiTexEnviEXT*(texunit: GLenum, target: GLenum, pname: GLenum, - param: GLint){.stdcall, importc, ogl.} -proc glMultiTexEnvivEXT*(texunit: GLenum, target: GLenum, pname: GLenum, - params: PGLint){.stdcall, importc, ogl.} -proc glMultiTexGendEXT*(texunit: GLenum, target: GLenum, pname: GLenum, - param: GLdouble){.stdcall, importc, ogl.} -proc glMultiTexGendvEXT*(texunit: GLenum, target: GLenum, pname: GLenum, - params: PGLdouble){.stdcall, importc, ogl.} -proc glMultiTexGenfEXT*(texunit: GLenum, target: GLenum, pname: GLenum, - param: GLfloat){.stdcall, importc, ogl.} -proc glMultiTexGenfvEXT*(texunit: GLenum, target: GLenum, pname: GLenum, - params: PGLfloat){.stdcall, importc, ogl.} -proc glMultiTexGeniEXT*(texunit: GLenum, target: GLenum, pname: GLenum, - param: GLint){.stdcall, importc, ogl.} -proc glMultiTexGenivEXT*(texunit: GLenum, target: GLenum, pname: GLenum, - params: PGLint){.stdcall, importc, ogl.} -proc glGetMultiTexEnvfvEXT*(texunit: GLenum, target: GLenum, pname: GLenum, - params: PGLfloat){.stdcall, importc, ogl.} -proc glGetMultiTexEnvivEXT*(texunit: GLenum, target: GLenum, pname: GLenum, - params: PGLint){.stdcall, importc, ogl.} -proc glGetMultiTexGendvEXT*(texunit: GLenum, coord: GLenum, pname: GLenum, - params: PGLdouble){.stdcall, importc, ogl.} -proc glGetMultiTexGenfvEXT*(texunit: GLenum, coord: GLenum, pname: GLenum, - params: PGLfloat){.stdcall, importc, ogl.} -proc glGetMultiTexGenivEXT*(texunit: GLenum, coord: GLenum, pname: GLenum, - params: PGLint){.stdcall, importc, ogl.} -proc glGetFloatIndexedvEXT*(target: GLenum, index: GLuint, data: PGLfloat){. - stdcall, importc, ogl.} -proc glGetDoubleIndexedvEXT*(target: GLenum, index: GLuint, data: PGLdouble){. - stdcall, importc, ogl.} -proc glGetPointerIndexedvEXT*(target: GLenum, index: GLuint, data: PPGLvoid){. - stdcall, importc, ogl.} -proc glCompressedTextureImage3DEXT*(texture: GLuint, target: GLenum, - level: GLint, internalformat: GLenum, - width: GLsizei, height: GLsizei, - depth: GLsizei, border: GLint, - imageSize: GLsizei, bits: PGLvoid){.stdcall, importc, ogl.} -proc glCompressedTextureImage2DEXT*(texture: GLuint, target: GLenum, - level: GLint, internalformat: GLenum, - width: GLsizei, height: GLsizei, - border: GLint, imageSize: GLsizei, - bits: PGLvoid){.stdcall, importc, ogl.} -proc glCompressedTextureImage1DEXT*(texture: GLuint, target: GLenum, - level: GLint, internalformat: GLenum, - width: GLsizei, border: GLint, - imageSize: GLsizei, bits: PGLvoid){.stdcall, importc, ogl.} -proc glCompressedTextureSubImage3DEXT*(texture: GLuint, target: GLenum, - level: GLint, xoffset: GLint, - yoffset: GLint, zoffset: GLint, - width: GLsizei, height: GLsizei, - depth: GLsizei, format: GLenum, - imageSize: GLsizei, bits: PGLvoid){. - stdcall, importc, ogl.} -proc glCompressedTextureSubImage2DEXT*(texture: GLuint, target: GLenum, - level: GLint, xoffset: GLint, - yoffset: GLint, width: GLsizei, - height: GLsizei, format: GLenum, - imageSize: GLsizei, bits: PGLvoid){. - stdcall, importc, ogl.} -proc glCompressedTextureSubImage1DEXT*(texture: GLuint, target: GLenum, - level: GLint, xoffset: GLint, - width: GLsizei, format: GLenum, - imageSize: GLsizei, bits: PGLvoid){. - stdcall, importc, ogl.} -proc glGetCompressedTextureImageEXT*(texture: GLuint, target: GLenum, - lod: GLint, img: PGLvoid){.stdcall, importc, ogl.} -proc glCompressedMultiTexImage3DEXT*(texunit: GLenum, target: GLenum, - level: GLint, internalformat: GLenum, - width: GLsizei, height: GLsizei, - depth: GLsizei, border: GLint, - imageSize: GLsizei, bits: PGLvoid){.stdcall, importc, ogl.} -proc glCompressedMultiTexImage2DEXT*(texunit: GLenum, target: GLenum, - level: GLint, internalformat: GLenum, - width: GLsizei, height: GLsizei, - border: GLint, imageSize: GLsizei, - bits: PGLvoid){.stdcall, importc, ogl.} -proc glCompressedMultiTexImage1DEXT*(texunit: GLenum, target: GLenum, - level: GLint, internalformat: GLenum, - width: GLsizei, border: GLint, - imageSize: GLsizei, bits: PGLvoid){.stdcall, importc, ogl.} -proc glCompressedMultiTexSubImage3DEXT*(texunit: GLenum, target: GLenum, - level: GLint, xoffset: GLint, - yoffset: GLint, zoffset: GLint, - width: GLsizei, height: GLsizei, - depth: GLsizei, format: GLenum, - imageSize: GLsizei, bits: PGLvoid){. - stdcall, importc, ogl.} -proc glCompressedMultiTexSubImage2DEXT*(texunit: GLenum, target: GLenum, - level: GLint, xoffset: GLint, - yoffset: GLint, width: GLsizei, - height: GLsizei, format: GLenum, - imageSize: GLsizei, bits: PGLvoid){. - stdcall, importc, ogl.} -proc glCompressedMultiTexSubImage1DEXT*(texunit: GLenum, target: GLenum, - level: GLint, xoffset: GLint, - width: GLsizei, format: GLenum, - imageSize: GLsizei, bits: PGLvoid){. - stdcall, importc, ogl.} -proc glGetCompressedMultiTexImageEXT*(texunit: GLenum, target: GLenum, - lod: GLint, img: PGLvoid){.stdcall, importc, ogl.} -proc glNamedProgramStringEXT*(prog: GLuint, target: GLenum, format: GLenum, - length: GLsizei, string: PGLvoid){.stdcall, importc, ogl.} -proc glNamedProgramLocalParameter4dEXT*(prog: GLuint, target: GLenum, - index: GLuint, x: GLdouble, y: GLdouble, - z: GLdouble, w: GLdouble){.stdcall, importc, ogl.} -proc glNamedProgramLocalParameter4dvEXT*(prog: GLuint, target: GLenum, - index: GLuint, params: PGLdouble){.stdcall, importc, ogl.} -proc glNamedProgramLocalParameter4fEXT*(prog: GLuint, target: GLenum, - index: GLuint, x: GLfloat, y: GLfloat, - z: GLfloat, w: GLfloat){.stdcall, importc, ogl.} -proc glNamedProgramLocalParameter4fvEXT*(prog: GLuint, target: GLenum, - index: GLuint, params: PGLfloat){.stdcall, importc, ogl.} -proc glGetNamedProgramLocalParameterdvEXT*(prog: GLuint, target: GLenum, - index: GLuint, params: PGLdouble){.stdcall, importc, ogl.} -proc glGetNamedProgramLocalParameterfvEXT*(prog: GLuint, target: GLenum, - index: GLuint, params: PGLfloat){.stdcall, importc, ogl.} -proc glGetNamedProgramivEXT*(prog: GLuint, target: GLenum, pname: GLenum, - params: PGLint){.stdcall, importc, ogl.} -proc glGetNamedProgramStringEXT*(prog: GLuint, target: GLenum, pname: GLenum, - string: PGLvoid){.stdcall, importc, ogl.} -proc glNamedProgramLocalParameters4fvEXT*(prog: GLuint, target: GLenum, - index: GLuint, count: GLsizei, params: PGLfloat){.stdcall, importc, ogl.} -proc glNamedProgramLocalParameterI4iEXT*(prog: GLuint, target: GLenum, - index: GLuint, x: GLint, y: GLint, z: GLint, w: GLint){.stdcall, importc, ogl.} -proc glNamedProgramLocalParameterI4ivEXT*(prog: GLuint, target: GLenum, - index: GLuint, params: PGLint){.stdcall, importc, ogl.} -proc glNamedProgramLocalParametersI4ivEXT*(prog: GLuint, target: GLenum, - index: GLuint, count: GLsizei, params: PGLint){.stdcall, importc, ogl.} -proc glNamedProgramLocalParameterI4uiEXT*(prog: GLuint, target: GLenum, - index: GLuint, x: GLuint, y: GLuint, z: GLuint, w: GLuint){.stdcall, importc, ogl.} -proc glNamedProgramLocalParameterI4uivEXT*(prog: GLuint, target: GLenum, - index: GLuint, params: PGLuint){.stdcall, importc, ogl.} -proc glNamedProgramLocalParametersI4uivEXT*(prog: GLuint, target: GLenum, - index: GLuint, count: GLsizei, params: PGLuint){.stdcall, importc, ogl.} -proc glGetNamedProgramLocalParameterIivEXT*(prog: GLuint, target: GLenum, - index: GLuint, params: PGLint){.stdcall, importc, ogl.} -proc glGetNamedProgramLocalParameterIuivEXT*(prog: GLuint, target: GLenum, - index: GLuint, params: PGLuint){.stdcall, importc, ogl.} -proc glTextureParameterIivEXT*(texture: GLuint, target: GLenum, pname: GLenum, - params: PGLint){.stdcall, importc, ogl.} -proc glTextureParameterIuivEXT*(texture: GLuint, target: GLenum, pname: GLenum, - params: PGLuint){.stdcall, importc, ogl.} -proc glGetTextureParameterIivEXT*(texture: GLuint, target: GLenum, - pname: GLenum, params: PGLint){.stdcall, importc, ogl.} -proc glGetTextureParameterIuivEXT*(texture: GLuint, target: GLenum, - pname: GLenum, params: PGLuint){.stdcall, importc, ogl.} -proc glMultiTexParameterIivEXT*(texture: GLuint, target: GLenum, pname: GLenum, - params: PGLint){.stdcall, importc, ogl.} -proc glMultiTexParameterIuivEXT*(texture: GLuint, target: GLenum, pname: GLenum, - params: PGLuint){.stdcall, importc, ogl.} -proc glGetMultiTexParameterIivEXT*(texture: GLuint, target: GLenum, - pname: GLenum, params: PGLint){.stdcall, importc, ogl.} -proc glGetMultiTexParameterIuivEXT*(texture: GLuint, target: GLenum, - pname: GLenum, params: PGLuint){.stdcall, importc, ogl.} -proc glProgramUniform1fEXT*(prog: GLuint, location: GLint, v0: GLfloat){.stdcall, importc, ogl.} -proc glProgramUniform2fEXT*(prog: GLuint, location: GLint, v0: GLfloat, - v1: GLfloat){.stdcall, importc, ogl.} -proc glProgramUniform3fEXT*(prog: GLuint, location: GLint, v0: GLfloat, - v1: GLfloat, v2: GLfloat){.stdcall, importc, ogl.} -proc glProgramUniform4fEXT*(prog: GLuint, location: GLint, v0: GLfloat, - v1: GLfloat, v2: GLfloat, v3: GLfloat){.stdcall, importc, ogl.} -proc glProgramUniform1iEXT*(prog: GLuint, location: GLint, v0: GLint){.stdcall, importc, ogl.} -proc glProgramUniform2iEXT*(prog: GLuint, location: GLint, v0: GLint, v1: GLint){. - stdcall, importc, ogl.} -proc glProgramUniform3iEXT*(prog: GLuint, location: GLint, v0: GLint, v1: GLint, - v2: GLint){.stdcall, importc, ogl.} -proc glProgramUniform4iEXT*(prog: GLuint, location: GLint, v0: GLint, v1: GLint, - v2: GLint, v3: GLint){.stdcall, importc, ogl.} -proc glProgramUniform1fvEXT*(prog: GLuint, location: GLint, count: GLsizei, - value: PGLfloat){.stdcall, importc, ogl.} -proc glProgramUniform2fvEXT*(prog: GLuint, location: GLint, count: GLsizei, - value: PGLfloat){.stdcall, importc, ogl.} -proc glProgramUniform3fvEXT*(prog: GLuint, location: GLint, count: GLsizei, - value: PGLfloat){.stdcall, importc, ogl.} -proc glProgramUniform4fvEXT*(prog: GLuint, location: GLint, count: GLsizei, - value: PGLfloat){.stdcall, importc, ogl.} -proc glProgramUniform1ivEXT*(prog: GLuint, location: GLint, count: GLsizei, - value: PGLint){.stdcall, importc, ogl.} -proc glProgramUniform2ivEXT*(prog: GLuint, location: GLint, count: GLsizei, - value: PGLint){.stdcall, importc, ogl.} -proc glProgramUniform3ivEXT*(prog: GLuint, location: GLint, count: GLsizei, - value: PGLint){.stdcall, importc, ogl.} -proc glProgramUniform4ivEXT*(prog: GLuint, location: GLint, count: GLsizei, - value: PGLint){.stdcall, importc, ogl.} -proc glProgramUniformMatrix2fvEXT*(prog: GLuint, location: GLint, - count: GLsizei, transpose: GLboolean, - value: PGLfloat){.stdcall, importc, ogl.} -proc glProgramUniformMatrix3fvEXT*(prog: GLuint, location: GLint, - count: GLsizei, transpose: GLboolean, - value: PGLfloat){.stdcall, importc, ogl.} -proc glProgramUniformMatrix4fvEXT*(prog: GLuint, location: GLint, - count: GLsizei, transpose: GLboolean, - value: PGLfloat){.stdcall, importc, ogl.} -proc glProgramUniformMatrix2x3fvEXT*(prog: GLuint, location: GLint, - count: GLsizei, transpose: GLboolean, - value: PGLfloat){.stdcall, importc, ogl.} -proc glProgramUniformMatrix3x2fvEXT*(prog: GLuint, location: GLint, - count: GLsizei, transpose: GLboolean, - value: PGLfloat){.stdcall, importc, ogl.} -proc glProgramUniformMatrix2x4fvEXT*(prog: GLuint, location: GLint, - count: GLsizei, transpose: GLboolean, - value: PGLfloat){.stdcall, importc, ogl.} -proc glProgramUniformMatrix4x2fvEXT*(prog: GLuint, location: GLint, - count: GLsizei, transpose: GLboolean, - value: PGLfloat){.stdcall, importc, ogl.} -proc glProgramUniformMatrix3x4fvEXT*(prog: GLuint, location: GLint, - count: GLsizei, transpose: GLboolean, - value: PGLfloat){.stdcall, importc, ogl.} -proc glProgramUniformMatrix4x3fvEXT*(prog: GLuint, location: GLint, - count: GLsizei, transpose: GLboolean, - value: PGLfloat){.stdcall, importc, ogl.} -proc glProgramUniform1uiEXT*(prog: GLuint, location: GLint, v0: GLuint){.stdcall, importc, ogl.} -proc glProgramUniform2uiEXT*(prog: GLuint, location: GLint, v0: GLuint, - v1: GLuint){.stdcall, importc, ogl.} -proc glProgramUniform3uiEXT*(prog: GLuint, location: GLint, v0: GLuint, - v1: GLuint, v2: GLuint){.stdcall, importc, ogl.} -proc glProgramUniform4uiEXT*(prog: GLuint, location: GLint, v0: GLuint, - v1: GLuint, v2: GLuint, v3: GLuint){.stdcall, importc, ogl.} -proc glProgramUniform1uivEXT*(prog: GLuint, location: GLint, count: GLsizei, - value: PGLuint){.stdcall, importc, ogl.} -proc glProgramUniform2uivEXT*(prog: GLuint, location: GLint, count: GLsizei, - value: PGLuint){.stdcall, importc, ogl.} -proc glProgramUniform3uivEXT*(prog: GLuint, location: GLint, count: GLsizei, - value: PGLuint){.stdcall, importc, ogl.} -proc glProgramUniform4uivEXT*(prog: GLuint, location: GLint, count: GLsizei, - value: PGLuint){.stdcall, importc, ogl.} -proc glNamedBufferDataEXT*(buffer: GLuint, size: GLsizei, data: PGLvoid, - usage: GLenum){.stdcall, importc, ogl.} -proc glNamedBufferSubDataEXT*(buffer: GLuint, offset: GLintptr, - size: GLsizeiptr, data: PGLvoid){.stdcall, importc, ogl.} -proc glMapNamedBufferEXT*(buffer: GLuint, access: GLenum): PGLvoid{.stdcall, importc, ogl.} -proc glUnmapNamedBufferEXT*(buffer: GLuint): GLboolean{.stdcall, importc, ogl.} -proc glMapNamedBufferRangeEXT*(buffer: GLuint, offset: GLintptr, - len: GLsizeiptr, access: GLbitfield): PGLvoid{. - stdcall, importc, ogl.} -proc glFlushMappedNamedBufferRangeEXT*(buffer: GLuint, offset: GLintptr, - len: GLsizeiptr){.stdcall, importc, ogl.} -proc glNamedCopyBufferSubDataEXT*(readBuffer: GLuint, writeBuffer: GLuint, - readOffset: GLintptr, writeOffset: GLintptr, - size: GLsizeiptr){.stdcall, importc, ogl.} -proc glGetNamedBufferParameterivEXT*(buffer: GLuint, pname: GLenum, - params: PGLint){.stdcall, importc, ogl.} -proc glGetNamedBufferPointervEXT*(buffer: GLuint, pname: GLenum, - params: PPGLvoid){.stdcall, importc, ogl.} -proc glGetNamedBufferSubDataEXT*(buffer: GLuint, offset: GLintptr, - size: GLsizeiptr, data: PGLvoid){.stdcall, importc, ogl.} -proc glTextureBufferEXT*(texture: GLuint, target: GLenum, - internalformat: GLenum, buffer: GLuint){.stdcall, importc, ogl.} -proc glMultiTexBufferEXT*(texunit: GLenum, target: GLenum, interformat: GLenum, - buffer: GLuint){.stdcall, importc, ogl.} -proc glNamedRenderbufferStorageEXT*(renderbuffer: GLuint, interformat: GLenum, - width: GLsizei, height: GLsizei){.stdcall, importc, ogl.} -proc glGetNamedRenderbufferParameterivEXT*(renderbuffer: GLuint, pname: GLenum, - params: PGLint){.stdcall, importc, ogl.} -proc glCheckNamedFramebufferStatusEXT*(framebuffer: GLuint, target: GLenum): GLenum{. - stdcall, importc, ogl.} -proc glNamedFramebufferTexture1DEXT*(framebuffer: GLuint, attachment: GLenum, - textarget: GLenum, texture: GLuint, - level: GLint){.stdcall, importc, ogl.} -proc glNamedFramebufferTexture2DEXT*(framebuffer: GLuint, attachment: GLenum, - textarget: GLenum, texture: GLuint, - level: GLint){.stdcall, importc, ogl.} -proc glNamedFramebufferTexture3DEXT*(framebuffer: GLuint, attachment: GLenum, - textarget: GLenum, texture: GLuint, - level: GLint, zoffset: GLint){.stdcall, importc, ogl.} -proc glNamedFramebufferRenderbufferEXT*(framebuffer: GLuint, attachment: GLenum, - renderbuffertarget: GLenum, - renderbuffer: GLuint){.stdcall, importc, ogl.} -proc glGetNamedFramebufferAttachmentParameterivEXT*(framebuffer: GLuint, - attachment: GLenum, pname: GLenum, params: PGLint){.stdcall, importc, ogl.} -proc glGenerateTextureMipmapEXT*(texture: GLuint, target: GLenum){.stdcall, importc, ogl.} -proc glGenerateMultiTexMipmapEXT*(texunit: GLenum, target: GLenum){.stdcall, importc, ogl.} -proc glFramebufferDrawBufferEXT*(framebuffer: GLuint, mode: GLenum){.stdcall, importc, ogl.} -proc glFramebufferDrawBuffersEXT*(framebuffer: GLuint, n: GLsizei, bufs: PGLenum){. - stdcall, importc, ogl.} -proc glFramebufferReadBufferEXT*(framebuffer: GLuint, mode: GLenum){.stdcall, importc, ogl.} -proc glGetFramebufferParameterivEXT*(framebuffer: GLuint, pname: GLenum, - params: PGLint){.stdcall, importc, ogl.} -proc glNamedRenderbufferStorageMultisampleEXT*(renderbuffer: GLuint, - samples: GLsizei, internalformat: GLenum, width: GLsizei, height: GLsizei){. - stdcall, importc, ogl.} -proc glNamedRenderbufferStorageMultisampleCoverageEXT*(renderbuffer: GLuint, - coverageSamples: GLsizei, colorSamples: GLsizei, internalformat: GLenum, - width: GLsizei, height: GLsizei){.stdcall, importc, ogl.} -proc glNamedFramebufferTextureEXT*(framebuffer: GLuint, attachment: GLenum, - texture: GLuint, level: GLint){.stdcall, importc, ogl.} -proc glNamedFramebufferTextureLayerEXT*(framebuffer: GLuint, attachment: GLenum, - texture: GLuint, level: GLint, - layer: GLint){.stdcall, importc, ogl.} -proc glNamedFramebufferTextureFaceEXT*(framebuffer: GLuint, attachment: GLenum, - texture: GLuint, level: GLint, - face: GLenum){.stdcall, importc, ogl.} -proc glTextureRenderbufferEXT*(texture: GLuint, target: GLenum, - renderbuffer: GLuint){.stdcall, importc, ogl.} -proc glMultiTexRenderbufferEXT*(texunit: GLenum, target: GLenum, - renderbuffer: GLuint){.stdcall, importc, ogl.} -proc glProgramUniform1dEXT*(prog: GLuint, location: GLint, x: GLdouble){.stdcall, importc, ogl.} -proc glProgramUniform2dEXT*(prog: GLuint, location: GLint, x: GLdouble, - y: GLdouble){.stdcall, importc, ogl.} -proc glProgramUniform3dEXT*(prog: GLuint, location: GLint, x: GLdouble, - y: GLdouble, z: GLdouble){.stdcall, importc, ogl.} -proc glProgramUniform4dEXT*(prog: GLuint, location: GLint, x: GLdouble, - y: GLdouble, z: GLdouble, w: GLdouble){.stdcall, importc, ogl.} -proc glProgramUniform1dvEXT*(prog: GLuint, location: GLint, count: GLsizei, - value: PGLdouble){.stdcall, importc, ogl.} -proc glProgramUniform2dvEXT*(prog: GLuint, location: GLint, count: GLsizei, - value: PGLdouble){.stdcall, importc, ogl.} -proc glProgramUniform3dvEXT*(prog: GLuint, location: GLint, count: GLsizei, - value: PGLdouble){.stdcall, importc, ogl.} -proc glProgramUniform4dvEXT*(prog: GLuint, location: GLint, count: GLsizei, - value: PGLdouble){.stdcall, importc, ogl.} -proc glProgramUniformMatrix2dvEXT*(prog: GLuint, location: GLint, - count: GLsizei, transpose: GLboolean, - value: PGLdouble){.stdcall, importc, ogl.} -proc glProgramUniformMatrix3dvEXT*(prog: GLuint, location: GLint, - count: GLsizei, transpose: GLboolean, - value: PGLdouble){.stdcall, importc, ogl.} -proc glProgramUniformMatrix4dvEXT*(prog: GLuint, location: GLint, - count: GLsizei, transpose: GLboolean, - value: PGLdouble){.stdcall, importc, ogl.} -proc glProgramUniformMatrix2x3dvEXT*(prog: GLuint, location: GLint, - count: GLsizei, transpose: GLboolean, - value: PGLdouble){.stdcall, importc, ogl.} -proc glProgramUniformMatrix2x4dvEXT*(prog: GLuint, location: GLint, - count: GLsizei, transpose: GLboolean, - value: PGLdouble){.stdcall, importc, ogl.} -proc glProgramUniformMatrix3x2dvEXT*(prog: GLuint, location: GLint, - count: GLsizei, transpose: GLboolean, - value: PGLdouble){.stdcall, importc, ogl.} -proc glProgramUniformMatrix3x4dvEXT*(prog: GLuint, location: GLint, - count: GLsizei, transpose: GLboolean, - value: PGLdouble){.stdcall, importc, ogl.} -proc glProgramUniformMatrix4x2dvEXT*(prog: GLuint, location: GLint, - count: GLsizei, transpose: GLboolean, - value: PGLdouble){.stdcall, importc, ogl.} -proc glProgramUniformMatrix4x3dvEXT*(prog: GLuint, location: GLint, - count: GLsizei, transpose: GLboolean, - value: PGLdouble){.stdcall, importc, ogl.} - # GL_EXT_separate_shader_objects -proc glUseShaderProgramEXT*(typ: GLenum, prog: GLuint){.stdcall, importc, ogl.} -proc glActiveProgramEXT*(prog: GLuint){.stdcall, importc, ogl.} -proc glCreateShaderProgramEXT*(typ: GLenum, string: PGLchar): GLuint{.stdcall, importc, ogl.} - # GL_EXT_shader_image_load_store -proc glBindImageTextureEXT*(index: GLuint, texture: GLuint, level: GLint, - layered: GLboolean, layer: GLint, access: GLenum, - format: GLint){.stdcall, importc, ogl.} -proc glMemoryBarrierEXT*(barriers: GLbitfield){.stdcall, importc, ogl.} - # GL_EXT_vertex_attrib_64bit -proc glVertexAttribL1dEXT*(index: GLuint, x: GLdouble){.stdcall, importc, ogl.} -proc glVertexAttribL2dEXT*(index: GLuint, x: GLdouble, y: GLdouble){.stdcall, importc, ogl.} -proc glVertexAttribL3dEXT*(index: GLuint, x: GLdouble, y: GLdouble, z: GLdouble){. - stdcall, importc, ogl.} -proc glVertexAttribL4dEXT*(index: GLuint, x: GLdouble, y: GLdouble, z: GLdouble, - w: GLdouble){.stdcall, importc, ogl.} -proc glVertexAttribL1dvEXT*(index: GLuint, v: PGLdouble){.stdcall, importc, ogl.} -proc glVertexAttribL2dvEXT*(index: GLuint, v: PGLdouble){.stdcall, importc, ogl.} -proc glVertexAttribL3dvEXT*(index: GLuint, v: PGLdouble){.stdcall, importc, ogl.} -proc glVertexAttribL4dvEXT*(index: GLuint, v: PGLdouble){.stdcall, importc, ogl.} -proc glVertexAttribLPointerEXT*(index: GLuint, size: GLint, typ: GLenum, - stride: GLsizei, pointer: PGLvoid){.stdcall, importc, ogl.} -proc glGetVertexAttribLdvEXT*(index: GLuint, pname: GLenum, params: PGLdouble){. - stdcall, importc, ogl.} -proc glVertexArrayVertexAttribLOffsetEXT*(vaobj: GLuint, buffer: GLuint, - index: GLuint, size: GLint, typ: GLenum, stride: GLsizei, offset: GLintptr){. - stdcall, importc, ogl.} - # GL_IBM_multimode_draw_arrays -proc glMultiModeDrawArraysIBM*(mode: GLenum, first: PGLint, count: PGLsizei, - primcount: GLsizei, modestride: GLint){.stdcall, importc, ogl.} -proc glMultiModeDrawElementsIBM*(mode: PGLenum, count: PGLsizei, typ: GLenum, - indices: PGLvoid, primcount: GLsizei, - modestride: GLint){.stdcall, importc, ogl.} - # GL_IBM_vertex_array_lists -proc glColorPointerListIBM*(size: GLint, typ: GLenum, stride: GLint, - pointer: PGLvoid, ptrstride: GLint){.stdcall, importc, ogl.} -proc glSecondaryColorPointerListIBM*(size: GLint, typ: GLenum, stride: GLint, - pointer: PGLvoid, ptrstride: GLint){. - stdcall, importc, ogl.} -proc glEdgeFlagPointerListIBM*(stride: GLint, pointer: PGLboolean, - ptrstride: GLint){.stdcall, importc, ogl.} -proc glFogCoordPointerListIBM*(typ: GLenum, stride: GLint, pointer: PGLvoid, - ptrstride: GLint){.stdcall, importc, ogl.} -proc glIndexPointerListIBM*(typ: GLenum, stride: GLint, pointer: PGLvoid, - ptrstride: GLint){.stdcall, importc, ogl.} -proc glNormalPointerListIBM*(typ: GLenum, stride: GLint, pointer: PGLvoid, - ptrstride: GLint){.stdcall, importc, ogl.} -proc glTexCoordPointerListIBM*(size: GLint, typ: GLenum, stride: GLint, - pointer: PGLvoid, ptrstride: GLint){.stdcall, importc, ogl.} -proc glVertexPointerListIBM*(size: GLint, typ: GLenum, stride: GLint, - pointer: PGLvoid, ptrstride: GLint){.stdcall, importc, ogl.} - # GL_INGR_blend_func_separate -proc glBlendFuncSeparateINGR*(sfactorRGB: GLenum, dfactorRGB: GLenum, - sfactorAlpha: GLenum, dfactorAlpha: GLenum){. - stdcall, importc, ogl.} - # GL_INTEL_parallel_arrays -proc glVertexPointervINTEL*(size: GLint, typ: GLenum, pointer: PGLvoid){.stdcall, importc, ogl.} -proc glNormalPointervINTEL*(typ: GLenum, pointer: PGLvoid){.stdcall, importc, ogl.} -proc glColorPointervINTEL*(size: GLint, typ: GLenum, pointer: PGLvoid){.stdcall, importc, ogl.} -proc glTexCoordPointervINTEL*(size: GLint, typ: GLenum, pointer: PGLvoid){. - stdcall, importc, ogl.} - # GL_MESA_resize_buffers -proc glResizeBuffersMESA*(){.stdcall, importc, ogl.} - # GL_MESA_window_pos -proc glWindowPos2dMESA*(x: GLdouble, y: GLdouble){.stdcall, importc, ogl.} -proc glWindowPos2dvMESA*(v: PGLdouble){.stdcall, importc, ogl.} -proc glWindowPos2fMESA*(x: GLfloat, y: GLfloat){.stdcall, importc, ogl.} -proc glWindowPos2fvMESA*(v: PGLfloat){.stdcall, importc, ogl.} -proc glWindowPos2iMESA*(x: GLint, y: GLint){.stdcall, importc, ogl.} -proc glWindowPos2ivMESA*(v: PGLint){.stdcall, importc, ogl.} -proc glWindowPos2sMESA*(x: GLshort, y: GLshort){.stdcall, importc, ogl.} -proc glWindowPos2svMESA*(v: PGLshort){.stdcall, importc, ogl.} -proc glWindowPos3dMESA*(x: GLdouble, y: GLdouble, z: GLdouble){.stdcall, importc, ogl.} -proc glWindowPos3dvMESA*(v: PGLdouble){.stdcall, importc, ogl.} -proc glWindowPos3fMESA*(x: GLfloat, y: GLfloat, z: GLfloat){.stdcall, importc, ogl.} -proc glWindowPos3fvMESA*(v: PGLfloat){.stdcall, importc, ogl.} -proc glWindowPos3iMESA*(x: GLint, y: GLint, z: GLint){.stdcall, importc, ogl.} -proc glWindowPos3ivMESA*(v: PGLint){.stdcall, importc, ogl.} -proc glWindowPos3sMESA*(x: GLshort, y: GLshort, z: GLshort){.stdcall, importc, ogl.} -proc glWindowPos3svMESA*(v: PGLshort){.stdcall, importc, ogl.} -proc glWindowPos4dMESA*(x: GLdouble, y: GLdouble, z: GLdouble, w: GLdouble){. - stdcall, importc, ogl.} -proc glWindowPos4dvMESA*(v: PGLdouble){.stdcall, importc, ogl.} -proc glWindowPos4fMESA*(x: GLfloat, y: GLfloat, z: GLfloat, w: GLfloat){.stdcall, importc, ogl.} -proc glWindowPos4fvMESA*(v: PGLfloat){.stdcall, importc, ogl.} -proc glWindowPos4iMESA*(x: GLint, y: GLint, z: GLint, w: GLint){.stdcall, importc, ogl.} -proc glWindowPos4ivMESA*(v: PGLint){.stdcall, importc, ogl.} -proc glWindowPos4sMESA*(x: GLshort, y: GLshort, z: GLshort, w: GLshort){.stdcall, importc, ogl.} -proc glWindowPos4svMESA*(v: PGLshort){.stdcall, importc, ogl.} - # GL_NV_evaluators -proc glMapControlPointsNV*(target: GLenum, index: GLuint, typ: GLenum, - ustride: GLsizei, vstride: GLsizei, uorder: GLint, - vorder: GLint, pack: GLboolean, points: PGLvoid){. - stdcall, importc, ogl.} -proc glMapParameterivNV*(target: GLenum, pname: GLenum, params: PGLint){.stdcall, importc, ogl.} -proc glMapParameterfvNV*(target: GLenum, pname: GLenum, params: PGLfloat){. - stdcall, importc, ogl.} -proc glGetMapControlPointsNV*(target: GLenum, index: GLuint, typ: GLenum, - ustride: GLsizei, vstride: GLsizei, - pack: GLboolean, points: PGLvoid){.stdcall, importc, ogl.} -proc glGetMapParameterivNV*(target: GLenum, pname: GLenum, params: PGLint){. - stdcall, importc, ogl.} -proc glGetMapParameterfvNV*(target: GLenum, pname: GLenum, params: PGLfloat){. - stdcall, importc, ogl.} -proc glGetMapAttribParameterivNV*(target: GLenum, index: GLuint, pname: GLenum, - params: PGLint){.stdcall, importc, ogl.} -proc glGetMapAttribParameterfvNV*(target: GLenum, index: GLuint, pname: GLenum, - params: PGLfloat){.stdcall, importc, ogl.} -proc glEvalMapsNV*(target: GLenum, mode: GLenum){.stdcall, importc, ogl.} - # GL_NV_fence -proc glDeleteFencesNV*(n: GLsizei, fences: PGLuint){.stdcall, importc, ogl.} -proc glGenFencesNV*(n: GLsizei, fences: PGLuint){.stdcall, importc, ogl.} -proc glIsFenceNV*(fence: GLuint): GLboolean{.stdcall, importc, ogl.} -proc glTestFenceNV*(fence: GLuint): GLboolean{.stdcall, importc, ogl.} -proc glGetFenceivNV*(fence: GLuint, pname: GLenum, params: PGLint){.stdcall, importc, ogl.} -proc glFinishFenceNV*(fence: GLuint){.stdcall, importc, ogl.} -proc glSetFenceNV*(fence: GLuint, condition: GLenum){.stdcall, importc, ogl.} - # GL_NV_fragment_prog -proc glProgramNamedParameter4fNV*(id: GLuint, length: GLsizei, name: PGLubyte, - x: GLfloat, y: GLfloat, z: GLfloat, w: GLfloat){. - stdcall, importc, ogl.} -proc glProgramNamedParameter4dNV*(id: GLuint, length: GLsizei, name: PGLubyte, - x: GLdouble, y: GLdouble, z: GLdouble, - w: GLdouble){.stdcall, importc, ogl.} -proc glProgramNamedParameter4fvNV*(id: GLuint, length: GLsizei, name: PGLubyte, - v: PGLfloat){.stdcall, importc, ogl.} -proc glProgramNamedParameter4dvNV*(id: GLuint, length: GLsizei, name: PGLubyte, - v: PGLdouble){.stdcall, importc, ogl.} -proc glGetProgramNamedParameterfvNV*(id: GLuint, length: GLsizei, - name: PGLubyte, params: PGLfloat){.stdcall, importc, ogl.} -proc glGetProgramNamedParameterdvNV*(id: GLuint, length: GLsizei, - name: PGLubyte, params: PGLdouble){.stdcall, importc, ogl.} - # GL_NV_half_float -proc glVertex2hNV*(x: GLhalfNV, y: GLhalfNV){.stdcall, importc, ogl.} -proc glVertex2hvNV*(v: PGLhalfNV){.stdcall, importc, ogl.} -proc glVertex3hNV*(x: GLhalfNV, y: GLhalfNV, z: GLhalfNV){.stdcall, importc, ogl.} -proc glVertex3hvNV*(v: PGLhalfNV){.stdcall, importc, ogl.} -proc glVertex4hNV*(x: GLhalfNV, y: GLhalfNV, z: GLhalfNV, w: GLhalfNV){.stdcall, importc, ogl.} -proc glVertex4hvNV*(v: PGLhalfNV){.stdcall, importc, ogl.} -proc glNormal3hNV*(nx: GLhalfNV, ny: GLhalfNV, nz: GLhalfNV){.stdcall, importc, ogl.} -proc glNormal3hvNV*(v: PGLhalfNV){.stdcall, importc, ogl.} -proc glColor3hNV*(red: GLhalfNV, green: GLhalfNV, blue: GLhalfNV){.stdcall, importc, ogl.} -proc glColor3hvNV*(v: PGLhalfNV){.stdcall, importc, ogl.} -proc glColor4hNV*(red: GLhalfNV, green: GLhalfNV, blue: GLhalfNV, - alpha: GLhalfNV){.stdcall, importc, ogl.} -proc glColor4hvNV*(v: PGLhalfNV){.stdcall, importc, ogl.} -proc glTexCoord1hNV*(s: GLhalfNV){.stdcall, importc, ogl.} -proc glTexCoord1hvNV*(v: PGLhalfNV){.stdcall, importc, ogl.} -proc glTexCoord2hNV*(s: GLhalfNV, t: GLhalfNV){.stdcall, importc, ogl.} -proc glTexCoord2hvNV*(v: PGLhalfNV){.stdcall, importc, ogl.} -proc glTexCoord3hNV*(s: GLhalfNV, t: GLhalfNV, r: GLhalfNV){.stdcall, importc, ogl.} -proc glTexCoord3hvNV*(v: PGLhalfNV){.stdcall, importc, ogl.} -proc glTexCoord4hNV*(s: GLhalfNV, t: GLhalfNV, r: GLhalfNV, q: GLhalfNV){. - stdcall, importc, ogl.} -proc glTexCoord4hvNV*(v: PGLhalfNV){.stdcall, importc, ogl.} -proc glMultiTexCoord1hNV*(target: GLenum, s: GLhalfNV){.stdcall, importc, ogl.} -proc glMultiTexCoord1hvNV*(target: GLenum, v: PGLhalfNV){.stdcall, importc, ogl.} -proc glMultiTexCoord2hNV*(target: GLenum, s: GLhalfNV, t: GLhalfNV){.stdcall, importc, ogl.} -proc glMultiTexCoord2hvNV*(target: GLenum, v: PGLhalfNV){.stdcall, importc, ogl.} -proc glMultiTexCoord3hNV*(target: GLenum, s: GLhalfNV, t: GLhalfNV, r: GLhalfNV){. - stdcall, importc, ogl.} -proc glMultiTexCoord3hvNV*(target: GLenum, v: PGLhalfNV){.stdcall, importc, ogl.} -proc glMultiTexCoord4hNV*(target: GLenum, s: GLhalfNV, t: GLhalfNV, r: GLhalfNV, - q: GLhalfNV){.stdcall, importc, ogl.} -proc glMultiTexCoord4hvNV*(target: GLenum, v: PGLhalfNV){.stdcall, importc, ogl.} -proc glFogCoordhNV*(fog: GLhalfNV){.stdcall, importc, ogl.} -proc glFogCoordhvNV*(fog: PGLhalfNV){.stdcall, importc, ogl.} -proc glSecondaryColor3hNV*(red: GLhalfNV, green: GLhalfNV, blue: GLhalfNV){. - stdcall, importc, ogl.} -proc glSecondaryColor3hvNV*(v: PGLhalfNV){.stdcall, importc, ogl.} -proc glVertexWeighthNV*(weight: GLhalfNV){.stdcall, importc, ogl.} -proc glVertexWeighthvNV*(weight: PGLhalfNV){.stdcall, importc, ogl.} -proc glVertexAttrib1hNV*(index: GLuint, x: GLhalfNV){.stdcall, importc, ogl.} -proc glVertexAttrib1hvNV*(index: GLuint, v: PGLhalfNV){.stdcall, importc, ogl.} -proc glVertexAttrib2hNV*(index: GLuint, x: GLhalfNV, y: GLhalfNV){.stdcall, importc, ogl.} -proc glVertexAttrib2hvNV*(index: GLuint, v: PGLhalfNV){.stdcall, importc, ogl.} -proc glVertexAttrib3hNV*(index: GLuint, x: GLhalfNV, y: GLhalfNV, z: GLhalfNV){. - stdcall, importc, ogl.} -proc glVertexAttrib3hvNV*(index: GLuint, v: PGLhalfNV){.stdcall, importc, ogl.} -proc glVertexAttrib4hNV*(index: GLuint, x: GLhalfNV, y: GLhalfNV, z: GLhalfNV, - w: GLhalfNV){.stdcall, importc, ogl.} -proc glVertexAttrib4hvNV*(index: GLuint, v: PGLhalfNV){.stdcall, importc, ogl.} -proc glVertexAttribs1hvNV*(index: GLuint, n: GLsizei, v: PGLhalfNV){.stdcall, importc, ogl.} -proc glVertexAttribs2hvNV*(index: GLuint, n: GLsizei, v: PGLhalfNV){.stdcall, importc, ogl.} -proc glVertexAttribs3hvNV*(index: GLuint, n: GLsizei, v: PGLhalfNV){.stdcall, importc, ogl.} -proc glVertexAttribs4hvNV*(index: GLuint, n: GLsizei, v: PGLhalfNV){.stdcall, importc, ogl.} - # GL_NV_occlusion_query -proc glGenOcclusionQueriesNV*(n: GLsizei, ids: PGLuint){.stdcall, importc, ogl.} -proc glDeleteOcclusionQueriesNV*(n: GLsizei, ids: PGLuint){.stdcall, importc, ogl.} -proc glIsOcclusionQueryNV*(id: GLuint): GLboolean{.stdcall, importc, ogl.} -proc glBeginOcclusionQueryNV*(id: GLuint){.stdcall, importc, ogl.} -proc glEndOcclusionQueryNV*(){.stdcall, importc, ogl.} -proc glGetOcclusionQueryivNV*(id: GLuint, pname: GLenum, params: PGLint){. - stdcall, importc, ogl.} -proc glGetOcclusionQueryuivNV*(id: GLuint, pname: GLenum, params: PGLuint){. - stdcall, importc, ogl.} - # GL_NV_pixel_data_range -proc glPixelDataRangeNV*(target: GLenum, len: GLsizei, pointer: PGLvoid){. - stdcall, importc, ogl.} -proc glFlushPixelDataRangeNV*(target: GLenum){.stdcall, importc, ogl.} - # GL_NV_point_sprite -proc glPointParameteriNV*(pname: GLenum, param: GLint){.stdcall, importc, ogl.} -proc glPointParameterivNV*(pname: GLenum, params: PGLint){.stdcall, importc, ogl.} - # GL_NV_primitive_restart -proc glPrimitiveRestartNV*(){.stdcall, importc, ogl.} -proc glPrimitiveRestartIndexNV*(index: GLuint){.stdcall, importc, ogl.} - # GL_NV_register_combiners -proc glCombinerParameterfvNV*(pname: GLenum, params: PGLfloat){.stdcall, importc, ogl.} -proc glCombinerParameterfNV*(pname: GLenum, param: GLfloat){.stdcall, importc, ogl.} -proc glCombinerParameterivNV*(pname: GLenum, params: PGLint){.stdcall, importc, ogl.} -proc glCombinerParameteriNV*(pname: GLenum, param: GLint){.stdcall, importc, ogl.} -proc glCombinerInputNV*(stage: GLenum, portion: GLenum, variable: GLenum, - input: GLenum, mapping: GLenum, componentUsage: GLenum){. - stdcall, importc, ogl.} -proc glCombinerOutputNV*(stage: GLenum, portion: GLenum, abOutput: GLenum, - cdOutput: GLenum, sumOutput: GLenum, scale: GLenum, - bias: GLenum, abDotProduct: GLboolean, - cdDotProduct: GLboolean, muxSum: GLboolean){.stdcall, importc, ogl.} -proc glFinalCombinerInputNV*(variable: GLenum, input: GLenum, mapping: GLenum, - componentUsage: GLenum){.stdcall, importc, ogl.} -proc glGetCombinerInputParameterfvNV*(stage: GLenum, portion: GLenum, - variable: GLenum, pname: GLenum, - params: PGLfloat){.stdcall, importc, ogl.} -proc glGetCombinerInputParameterivNV*(stage: GLenum, portion: GLenum, - variable: GLenum, pname: GLenum, - params: PGLint){.stdcall, importc, ogl.} -proc glGetCombinerOutputParameterfvNV*(stage: GLenum, portion: GLenum, - pname: GLenum, params: PGLfloat){.stdcall, importc, ogl.} -proc glGetCombinerOutputParameterivNV*(stage: GLenum, portion: GLenum, - pname: GLenum, params: PGLint){.stdcall, importc, ogl.} -proc glGetFinalCombinerInputParameterfvNV*(variable: GLenum, pname: GLenum, - params: PGLfloat){.stdcall, importc, ogl.} -proc glGetFinalCombinerInputParameterivNV*(variable: GLenum, pname: GLenum, - params: PGLint){.stdcall, importc, ogl.} - # GL_NV_register_combiners2 -proc glCombinerStageParameterfvNV*(stage: GLenum, pname: GLenum, - params: PGLfloat){.stdcall, importc, ogl.} -proc glGetCombinerStageParameterfvNV*(stage: GLenum, pname: GLenum, - params: PGLfloat){.stdcall, importc, ogl.} - # GL_NV_vertex_array_range -proc glFlushVertexArrayRangeNV*(){.stdcall, importc, ogl.} -proc glVertexArrayRangeNV*(len: GLsizei, pointer: PGLvoid){.stdcall, importc, ogl.} - # GL_NV_vertex_prog -proc glAreProgramsResidentNV*(n: GLsizei, programs: PGLuint, - residences: PGLboolean): GLboolean{.stdcall, importc, ogl.} -proc glBindProgramNV*(target: GLenum, id: GLuint){.stdcall, importc, ogl.} -proc glDeleteProgramsNV*(n: GLsizei, programs: PGLuint){.stdcall, importc, ogl.} -proc glExecuteProgramNV*(target: GLenum, id: GLuint, params: PGLfloat){.stdcall, importc, ogl.} -proc glGenProgramsNV*(n: GLsizei, programs: PGLuint){.stdcall, importc, ogl.} -proc glGetProgramParameterdvNV*(target: GLenum, index: GLuint, pname: GLenum, - params: PGLdouble){.stdcall, importc, ogl.} -proc glGetProgramParameterfvNV*(target: GLenum, index: GLuint, pname: GLenum, - params: PGLfloat){.stdcall, importc, ogl.} -proc glGetProgramivNV*(id: GLuint, pname: GLenum, params: PGLint){.stdcall, importc, ogl.} -proc glGetProgramStringNV*(id: GLuint, pname: GLenum, prog: PGLubyte){.stdcall, importc, ogl.} -proc glGetTrackMatrixivNV*(target: GLenum, address: GLuint, pname: GLenum, - params: PGLint){.stdcall, importc, ogl.} -proc glGetVertexAttribdvNV*(index: GLuint, pname: GLenum, params: PGLdouble){. - stdcall, importc, ogl.} -proc glGetVertexAttribfvNV*(index: GLuint, pname: GLenum, params: PGLfloat){. - stdcall, importc, ogl.} -proc glGetVertexAttribivNV*(index: GLuint, pname: GLenum, params: PGLint){. - stdcall, importc, ogl.} -proc glGetVertexAttribPointervNV*(index: GLuint, pname: GLenum, pointer: PGLvoid){. - stdcall, importc, ogl.} -proc glIsProgramNV*(id: GLuint): GLboolean{.stdcall, importc, ogl.} -proc glLoadProgramNV*(target: GLenum, id: GLuint, length: GLsizei, - prog: PGLubyte){.stdcall, importc, ogl.} -proc glProgramParameter4dNV*(target: GLenum, index: GLuint, x: GLdouble, - y: GLdouble, z: GLdouble, w: GLdouble){.stdcall, importc, ogl.} -proc glProgramParameter4dvNV*(target: GLenum, index: GLuint, v: PGLdouble){. - stdcall, importc, ogl.} -proc glProgramParameter4fNV*(target: GLenum, index: GLuint, x: GLfloat, - y: GLfloat, z: GLfloat, w: GLfloat){.stdcall, importc, ogl.} -proc glProgramParameter4fvNV*(target: GLenum, index: GLuint, v: PGLfloat){. - stdcall, importc, ogl.} -proc glProgramParameters4dvNV*(target: GLenum, index: GLuint, count: GLuint, - v: PGLdouble){.stdcall, importc, ogl.} -proc glProgramParameters4fvNV*(target: GLenum, index: GLuint, count: GLuint, - v: PGLfloat){.stdcall, importc, ogl.} -proc glRequestResidentProgramsNV*(n: GLsizei, programs: PGLuint){.stdcall, importc, ogl.} -proc glTrackMatrixNV*(target: GLenum, address: GLuint, matrix: GLenum, - transform: GLenum){.stdcall, importc, ogl.} -proc glVertexAttribPointerNV*(index: GLuint, fsize: GLint, typ: GLenum, - stride: GLsizei, pointer: PGLvoid){.stdcall, importc, ogl.} -proc glVertexAttrib1dNV*(index: GLuint, x: GLdouble){.stdcall, importc, ogl.} -proc glVertexAttrib1dvNV*(index: GLuint, v: PGLdouble){.stdcall, importc, ogl.} -proc glVertexAttrib1fNV*(index: GLuint, x: GLfloat){.stdcall, importc, ogl.} -proc glVertexAttrib1fvNV*(index: GLuint, v: PGLfloat){.stdcall, importc, ogl.} -proc glVertexAttrib1sNV*(index: GLuint, x: GLshort){.stdcall, importc, ogl.} -proc glVertexAttrib1svNV*(index: GLuint, v: PGLshort){.stdcall, importc, ogl.} -proc glVertexAttrib2dNV*(index: GLuint, x: GLdouble, y: GLdouble){.stdcall, importc, ogl.} -proc glVertexAttrib2dvNV*(index: GLuint, v: PGLdouble){.stdcall, importc, ogl.} -proc glVertexAttrib2fNV*(index: GLuint, x: GLfloat, y: GLfloat){.stdcall, importc, ogl.} -proc glVertexAttrib2fvNV*(index: GLuint, v: PGLfloat){.stdcall, importc, ogl.} -proc glVertexAttrib2sNV*(index: GLuint, x: GLshort, y: GLshort){.stdcall, importc, ogl.} -proc glVertexAttrib2svNV*(index: GLuint, v: PGLshort){.stdcall, importc, ogl.} -proc glVertexAttrib3dNV*(index: GLuint, x: GLdouble, y: GLdouble, z: GLdouble){. - stdcall, importc, ogl.} -proc glVertexAttrib3dvNV*(index: GLuint, v: PGLdouble){.stdcall, importc, ogl.} -proc glVertexAttrib3fNV*(index: GLuint, x: GLfloat, y: GLfloat, z: GLfloat){. - stdcall, importc, ogl.} -proc glVertexAttrib3fvNV*(index: GLuint, v: PGLfloat){.stdcall, importc, ogl.} -proc glVertexAttrib3sNV*(index: GLuint, x: GLshort, y: GLshort, z: GLshort){. - stdcall, importc, ogl.} -proc glVertexAttrib3svNV*(index: GLuint, v: PGLshort){.stdcall, importc, ogl.} -proc glVertexAttrib4dNV*(index: GLuint, x: GLdouble, y: GLdouble, z: GLdouble, - w: GLdouble){.stdcall, importc, ogl.} -proc glVertexAttrib4dvNV*(index: GLuint, v: PGLdouble){.stdcall, importc, ogl.} -proc glVertexAttrib4fNV*(index: GLuint, x: GLfloat, y: GLfloat, z: GLfloat, - w: GLfloat){.stdcall, importc, ogl.} -proc glVertexAttrib4fvNV*(index: GLuint, v: PGLfloat){.stdcall, importc, ogl.} -proc glVertexAttrib4sNV*(index: GLuint, x: GLshort, y: GLshort, z: GLshort, - w: GLshort){.stdcall, importc, ogl.} -proc glVertexAttrib4svNV*(index: GLuint, v: PGLshort){.stdcall, importc, ogl.} -proc glVertexAttrib4ubNV*(index: GLuint, x: GLubyte, y: GLubyte, z: GLubyte, - w: GLubyte){.stdcall, importc, ogl.} -proc glVertexAttrib4ubvNV*(index: GLuint, v: PGLubyte){.stdcall, importc, ogl.} -proc glVertexAttribs1dvNV*(index: GLuint, count: GLsizei, v: PGLdouble){.stdcall, importc, ogl.} -proc glVertexAttribs1fvNV*(index: GLuint, count: GLsizei, v: PGLfloat){.stdcall, importc, ogl.} -proc glVertexAttribs1svNV*(index: GLuint, count: GLsizei, v: PGLshort){.stdcall, importc, ogl.} -proc glVertexAttribs2dvNV*(index: GLuint, count: GLsizei, v: PGLdouble){.stdcall, importc, ogl.} -proc glVertexAttribs2fvNV*(index: GLuint, count: GLsizei, v: PGLfloat){.stdcall, importc, ogl.} -proc glVertexAttribs2svNV*(index: GLuint, count: GLsizei, v: PGLshort){.stdcall, importc, ogl.} -proc glVertexAttribs3dvNV*(index: GLuint, count: GLsizei, v: PGLdouble){.stdcall, importc, ogl.} -proc glVertexAttribs3fvNV*(index: GLuint, count: GLsizei, v: PGLfloat){.stdcall, importc, ogl.} -proc glVertexAttribs3svNV*(index: GLuint, count: GLsizei, v: PGLshort){.stdcall, importc, ogl.} -proc glVertexAttribs4dvNV*(index: GLuint, count: GLsizei, v: PGLdouble){.stdcall, importc, ogl.} -proc glVertexAttribs4fvNV*(index: GLuint, count: GLsizei, v: PGLfloat){.stdcall, importc, ogl.} -proc glVertexAttribs4svNV*(index: GLuint, count: GLsizei, v: PGLshort){.stdcall, importc, ogl.} -proc glVertexAttribs4ubvNV*(index: GLuint, count: GLsizei, v: PGLubyte){.stdcall, importc, ogl.} - # GL_NV_depth_buffer_float -proc glDepthRangedNV*(n: GLdouble, f: GLdouble){.stdcall, importc, ogl.} -proc glClearDepthdNV*(d: GLdouble){.stdcall, importc, ogl.} -proc glDepthBoundsdNV*(zmin: GLdouble, zmax: GLdouble){.stdcall, importc, ogl.} - # GL_NV_framebuffer_multisample_coverage -proc glRenderbufferStorageMultsampleCoverageNV*(target: GLenum, - coverageSamples: GLsizei, colorSamples: GLsizei, internalformat: GLenum, - width: GLsizei, height: GLsizei){.stdcall, importc, ogl.} - # GL_NV_geometry_program4 -proc glProgramVertexLimitNV*(target: GLenum, limit: GLint){.stdcall, importc, ogl.} - # GL_NV_gpu_program4 -proc glProgramLocalParameterI4iNV*(target: GLenum, index: GLuint, x: GLint, - y: GLint, z: GLint, w: GLint){.stdcall, importc, ogl.} -proc glProgramLocalParameterI4ivNV*(target: GLenum, index: GLuint, - params: PGLint){.stdcall, importc, ogl.} -proc glProgramLocalParametersI4ivNV*(target: GLenum, index: GLuint, - count: GLsizei, params: PGLint){.stdcall, importc, ogl.} -proc glProgramLocalParameterI4uiNV*(target: GLenum, index: GLuint, x: GLuint, - y: GLuint, z: GLuint, w: GLuint){.stdcall, importc, ogl.} -proc glProgramLocalParameterI4uivNV*(target: GLenum, index: GLuint, - params: PGLuint){.stdcall, importc, ogl.} -proc glProgramLocalParametersI4uivNV*(target: GLenum, index: GLuint, - count: GLsizei, params: PGLuint){.stdcall, importc, ogl.} -proc glProgramEnvParameterI4iNV*(target: GLenum, index: GLuint, x: GLint, - y: GLint, z: GLint, w: GLint){.stdcall, importc, ogl.} -proc glProgramEnvParameterI4ivNV*(target: GLenum, index: GLuint, params: PGLint){. - stdcall, importc, ogl.} -proc glProgramEnvParametersI4ivNV*(target: GLenum, index: GLuint, - count: GLsizei, params: PGLint){.stdcall, importc, ogl.} -proc glProgramEnvParameterI4uiNV*(target: GLenum, index: GLuint, x: GLuint, - y: GLuint, z: GLuint, w: GLuint){.stdcall, importc, ogl.} -proc glProgramEnvParameterI4uivNV*(target: GLenum, index: GLuint, - params: PGLuint){.stdcall, importc, ogl.} -proc glProgramEnvParametersI4uivNV*(target: GLenum, index: GLuint, - count: GLsizei, params: PGLuint){.stdcall, importc, ogl.} -proc glGetProgramLocalParameterIivNV*(target: GLenum, index: GLuint, - params: PGLint){.stdcall, importc, ogl.} -proc glGetProgramLocalParameterIuivNV*(target: GLenum, index: GLuint, - params: PGLuint){.stdcall, importc, ogl.} -proc glGetProgramEnvParameterIivNV*(target: GLenum, index: GLuint, - params: PGLint){.stdcall, importc, ogl.} -proc glGetProgramEnvParameterIuivNV*(target: GLenum, index: GLuint, - params: PGLuint){.stdcall, importc, ogl.} - # GL_NV_parameter_buffer_object -proc glProgramBufferParametersfvNV*(target: GLenum, buffer: GLuint, - index: GLuint, count: GLsizei, - params: PGLfloat){.stdcall, importc, ogl.} -proc glProgramBufferParametersIivNV*(target: GLenum, buffer: GLuint, - index: GLuint, count: GLsizei, - params: GLint){.stdcall, importc, ogl.} -proc glProgramBufferParametersIuivNV*(target: GLenum, buffer: GLuint, - index: GLuint, count: GLuint, - params: PGLuint){.stdcall, importc, ogl.} - # GL_NV_transform_feedback -proc glBeginTransformFeedbackNV*(primitiveMode: GLenum){.stdcall, importc, ogl.} -proc glEndTransformFeedbackNV*(){.stdcall, importc, ogl.} -proc glTransformFeedbackAttribsNV*(count: GLsizei, attribs: GLint, - bufferMode: GLenum){.stdcall, importc, ogl.} -proc glBindBufferRangeNV*(target: GLenum, index: GLuint, buffer: GLuint, - offset: GLintptr, size: GLsizeiptr){.stdcall, importc, ogl.} -proc glBindBufferOffsetNV*(target: GLenum, index: GLuint, buffer: GLuint, - offset: GLintptr){.stdcall, importc, ogl.} -proc glBindBufferBaseNV*(target: GLenum, index: GLuint, buffer: GLuint){.stdcall, importc, ogl.} -proc glTransformFeedbackVaryingsNV*(prog: GLuint, count: GLsizei, - locations: PGLint, bufferMode: GLenum){. - stdcall, importc, ogl.} -proc glActiveVaryingNV*(prog: GLuint, name: PGLchar){.stdcall, importc, ogl.} -proc glGetVaryingLocationNV*(prog: GLuint, name: PGLchar): GLint{.stdcall, importc, ogl.} -proc glGetActiveVaryingNV*(prog: GLuint, index: GLuint, bufSize: GLsizei, - len: PGLsizei, size: PGLsizei, typ: PGLenum, - name: PGLchar){.stdcall, importc, ogl.} -proc glGetTransformFeedbackVaryingNV*(prog: GLuint, index: GLuint, - location: PGLint){.stdcall, importc, ogl.} -proc glTransformFeedbackStreamAttribsNV*(count: GLsizei, attribs: PGLint, - nbuffers: GLsizei, bufstreams: PGLint, bufferMode: GLenum){.stdcall, importc, ogl.} - # GL_NV_conditional_render -proc glBeginConditionalRenderNV*(id: GLuint, mode: GLenum){.stdcall, importc, ogl.} -proc glEndConditionalRenderNV*(){.stdcall, importc, ogl.} - # GL_NV_present_video -proc glPresentFrameKeyedNV*(video_slot: GLuint, minPresentTime: GLuint64EXT, - beginPresentTimeId: GLuint, - presentDuratioId: GLuint, typ: GLenum, - target0: GLenum, fill0: GLuint, key0: GLuint, - target1: GLenum, fill1: GLuint, key1: GLuint){. - stdcall, importc, ogl.} -proc glPresentFrameDualFillNV*(video_slot: GLuint, minPresentTime: GLuint64EXT, - beginPresentTimeId: GLuint, - presentDurationId: GLuint, typ: GLenum, - target0: GLenum, fill0: GLuint, target1: GLenum, - fill1: GLuint, target2: GLenum, fill2: GLuint, - target3: GLenum, fill3: GLuint){.stdcall, importc, ogl.} -proc glGetVideoivNV*(video_slot: GLuint, pname: GLenum, params: PGLint){.stdcall, importc, ogl.} -proc glGetVideouivNV*(video_slot: GLuint, pname: GLenum, params: PGLuint){. - stdcall, importc, ogl.} -proc glGetVideoi64vNV*(video_slot: GLuint, pname: GLenum, params: PGLint64EXT){. - stdcall, importc, ogl.} -proc glGetVideoui64vNV*(video_slot: GLuint, pname: GLenum, params: PGLuint64EXT){. - stdcall, importc, ogl.} - #procedure glVideoParameterivNV(video_slot: GLuint; pname: GLenum; const params: PGLint); stdcall, importc, ogl; - # GL_NV_explicit_multisample -proc glGetMultisamplefvNV*(pname: GLenum, index: GLuint, val: PGLfloat){.stdcall, importc, ogl.} -proc glSampleMaskIndexedNV*(index: GLuint, mask: GLbitfield){.stdcall, importc, ogl.} -proc glTexRenderbufferNV*(target: GLenum, renderbuffer: GLuint){.stdcall, importc, ogl.} - # GL_NV_transform_feedback2 -proc glBindTransformFeedbackNV*(target: GLenum, id: GLuint){.stdcall, importc, ogl.} -proc glDeleteTransformFeedbacksNV*(n: GLsizei, ids: PGLuint){.stdcall, importc, ogl.} -proc glGenTransformFeedbacksNV*(n: GLsizei, ids: PGLuint){.stdcall, importc, ogl.} -proc glIsTransformFeedbackNV*(id: GLuint): GLboolean{.stdcall, importc, ogl.} -proc glPauseTransformFeedbackNV*(){.stdcall, importc, ogl.} -proc glResumeTransformFeedbackNV*(){.stdcall, importc, ogl.} -proc glDrawTransformFeedbackNV*(mode: GLenum, id: GLuint){.stdcall, importc, ogl.} - # GL_NV_video_capture -proc glBeginVideoCaptureNV*(video_capture_slot: GLuint){.stdcall, importc, ogl.} -proc glBindVideoCaptureStreamBufferNV*(video_capture_slot: GLuint, - stream: GLuint, frame_region: GLenum, - offset: GLintptrARB){.stdcall, importc, ogl.} -proc glBindVideoCaptureStreamTextureNV*(video_capture_slot: GLuint, - stream: GLuint, frame_region: GLenum, - target: GLenum, texture: GLuint){. - stdcall, importc, ogl.} -proc glEndVideoCaptureNV*(video_capture_slot: GLuint){.stdcall, importc, ogl.} -proc glGetVideoCaptureivNV*(video_capture_slot: GLuint, pname: GLenum, - params: PGLint){.stdcall, importc, ogl.} -proc glGetVideoCaptureStreamivNV*(video_capture_slot: GLuint, stream: GLuint, - pname: GLenum, params: PGLint){.stdcall, importc, ogl.} -proc glGetVideoCaptureStreamfvNV*(video_capture_slot: GLuint, stream: GLuint, - pname: GLenum, params: PGLfloat){.stdcall, importc, ogl.} -proc glGetVideoCaptureStreamdvNV*(video_capture_slot: GLuint, stream: GLuint, - pname: GLenum, params: PGLdouble){.stdcall, importc, ogl.} -proc glVideoCaptureNV*(video_capture_slot: GLuint, sequence_num: PGLuint, - capture_time: PGLuint64EXT): GLenum{.stdcall, importc, ogl.} -proc glVideoCaptureStreamParameterivNV*(video_capture_slot: GLuint, - stream: GLuint, pname: GLenum, - params: PGLint){.stdcall, importc, ogl.} -proc glVideoCaptureStreamParameterfvNV*(video_capture_slot: GLuint, - stream: GLuint, pname: GLenum, - params: PGLfloat){.stdcall, importc, ogl.} -proc glVideoCaptureStreamParameterdvNV*(video_capture_slot: GLuint, - stream: GLuint, pname: GLenum, - params: PGLdouble){.stdcall, importc, ogl.} - # GL_NV_copy_image -proc glCopyImageSubDataNV*(srcName: GLuint, srcTarget: GLenum, srcLevel: GLint, - srcX: GLint, srcY: GLint, srcZ: GLint, - dstName: GLuint, dstTarget: GLenum, dstLevel: GLint, - dstX: GLint, dstY: GLint, dstZ: GLint, - width: GLsizei, height: GLsizei, depth: GLsizei){. - stdcall, importc, ogl.} - # GL_NV_shader_buffer_load -proc glMakeBufferResidentNV*(target: GLenum, access: GLenum){.stdcall, importc, ogl.} -proc glMakeBufferNonResidentNV*(target: GLenum){.stdcall, importc, ogl.} -proc glIsBufferResidentNV*(target: GLenum): GLboolean{.stdcall, importc, ogl.} -proc glMakeNamedBufferResidentNV*(buffer: GLuint, access: GLenum){.stdcall, importc, ogl.} -proc glMakeNamedBufferNonResidentNV*(buffer: GLuint){.stdcall, importc, ogl.} -proc glIsNamedBufferResidentNV*(buffer: GLuint): GLboolean{.stdcall, importc, ogl.} -proc glGetBufferParameterui64vNV*(target: GLenum, pname: GLenum, - params: PGLuint64EXT){.stdcall, importc, ogl.} -proc glGetNamedBufferParameterui64vNV*(buffer: GLuint, pname: GLenum, - params: PGLuint64EXT){.stdcall, importc, ogl.} -proc glGetIntegerui64vNV*(value: GLenum, result: PGLuint64EXT){.stdcall, importc, ogl.} -proc glUniformui64NV*(location: GLint, value: GLuint64EXT){.stdcall, importc, ogl.} -proc glUniformui64vNV*(location: GLint, count: GLsizei, value: PGLuint64EXT){. - stdcall, importc, ogl.} -proc glGetUniformui64vNV*(prog: GLuint, location: GLint, params: PGLuint64EXT){. - stdcall, importc, ogl.} -proc glProgramUniformui64NV*(prog: GLuint, location: GLint, value: GLuint64EXT){. - stdcall, importc, ogl.} -proc glProgramUniformui64vNV*(prog: GLuint, location: GLint, count: GLsizei, - value: PGLuint64EXT){.stdcall, importc, ogl.} - # GL_NV_vertex_buffer_unified_memory -proc glBufferAddressRangeNV*(pname: GLenum, index: GLuint, adress: GLuint64EXT, - len: GLsizeiptr){.stdcall, importc, ogl.} -proc glVertexFormatNV*(size: GLint, typ: GLenum, stride: GLsizei){.stdcall, importc, ogl.} -proc glNormalFormatNV*(typ: GLenum, stride: GLsizei){.stdcall, importc, ogl.} -proc glColorFormatNV*(size: GLint, typ: GLenum, stride: GLsizei){.stdcall, importc, ogl.} -proc glIndexFormatNV*(typ: GLenum, stride: GLsizei){.stdcall, importc, ogl.} -proc glTexCoordFormatNV*(size: GLint, typ: GLenum, stride: GLsizei){.stdcall, importc, ogl.} -proc glEdgeFlagFormatNV*(stride: GLsizei){.stdcall, importc, ogl.} -proc glSecondaryColorFormatNV*(size: GLint, typ: GLenum, stride: GLsizei){. - stdcall, importc, ogl.} -proc glFogCoordFormatNV*(typ: GLenum, stride: GLsizei){.stdcall, importc, ogl.} -proc glVertexAttribFormatNV*(index: GLuint, size: GLint, typ: GLenum, - normalized: GLboolean, stride: GLsizei){.stdcall, importc, ogl.} -proc glVertexAttribIFormatNV*(index: GLuint, size: GLint, typ: GLenum, - stride: GLsizei){.stdcall, importc, ogl.} -proc glGetIntegerui64i_vNV*(value: GLenum, index: GLuint, Result: PGLuint64EXT){. - stdcall, importc, ogl.} - # GL_NV_gpu_program5 -proc glProgramSubroutineParametersuivNV*(target: GLenum, count: GLsizei, - params: PGLuint){.stdcall, importc, ogl.} -proc glGetProgramSubroutineParameteruivNV*(target: GLenum, index: GLuint, - param: PGLuint){.stdcall, importc, ogl.} - # GL_NV_gpu_shader5 -proc glUniform1i64NV*(location: GLint, x: GLint64EXT){.stdcall, importc, ogl.} -proc glUniform2i64NV*(location: GLint, x: GLint64EXT, y: GLint64EXT){.stdcall, importc, ogl.} -proc glUniform3i64NV*(location: GLint, x: GLint64EXT, y: GLint64EXT, - z: GLint64EXT){.stdcall, importc, ogl.} -proc glUniform4i64NV*(location: GLint, x: GLint64EXT, y: GLint64EXT, - z: GLint64EXT, w: GLint64EXT){.stdcall, importc, ogl.} -proc glUniform1i64vNV*(location: GLint, count: GLsizei, value: PGLint64EXT){. - stdcall, importc, ogl.} -proc glUniform2i64vNV*(location: GLint, count: GLsizei, value: PGLint64EXT){. - stdcall, importc, ogl.} -proc glUniform3i64vNV*(location: GLint, count: GLsizei, value: PGLint64EXT){. - stdcall, importc, ogl.} -proc glUniform4i64vNV*(location: GLint, count: GLsizei, value: PGLint64EXT){. - stdcall, importc, ogl.} -proc glUniform1ui64NV*(location: GLint, x: GLuint64EXT){.stdcall, importc, ogl.} -proc glUniform2ui64NV*(location: GLint, x: GLuint64EXT, y: GLuint64EXT){.stdcall, importc, ogl.} -proc glUniform3ui64NV*(location: GLint, x: GLuint64EXT, y: GLuint64EXT, - z: GLuint64EXT){.stdcall, importc, ogl.} -proc glUniform4ui64NV*(location: GLint, x: GLuint64EXT, y: GLuint64EXT, - z: GLuint64EXT, w: GLuint64EXT){.stdcall, importc, ogl.} -proc glUniform1ui64vNV*(location: GLint, count: GLsizei, value: PGLuint64EXT){. - stdcall, importc, ogl.} -proc glUniform2ui64vNV*(location: GLint, count: GLsizei, value: PGLuint64EXT){. - stdcall, importc, ogl.} -proc glUniform3ui64vNV*(location: GLint, count: GLsizei, value: PGLuint64EXT){. - stdcall, importc, ogl.} -proc glUniform4ui64vNV*(location: GLint, count: GLsizei, value: PGLuint64EXT){. - stdcall, importc, ogl.} -proc glGetUniformi64vNV*(prog: GLuint, location: GLint, params: PGLint64EXT){. - stdcall, importc, ogl.} -proc glProgramUniform1i64NV*(prog: GLuint, location: GLint, x: GLint64EXT){. - stdcall, importc, ogl.} -proc glProgramUniform2i64NV*(prog: GLuint, location: GLint, x: GLint64EXT, - y: GLint64EXT){.stdcall, importc, ogl.} -proc glProgramUniform3i64NV*(prog: GLuint, location: GLint, x: GLint64EXT, - y: GLint64EXT, z: GLint64EXT){.stdcall, importc, ogl.} -proc glProgramUniform4i64NV*(prog: GLuint, location: GLint, x: GLint64EXT, - y: GLint64EXT, z: GLint64EXT, w: GLint64EXT){. - stdcall, importc, ogl.} -proc glProgramUniform1i64vNV*(prog: GLuint, location: GLint, count: GLsizei, - value: PGLint64EXT){.stdcall, importc, ogl.} -proc glProgramUniform2i64vNV*(prog: GLuint, location: GLint, count: GLsizei, - value: PGLint64EXT){.stdcall, importc, ogl.} -proc glProgramUniform3i64vNV*(prog: GLuint, location: GLint, count: GLsizei, - value: PGLint64EXT){.stdcall, importc, ogl.} -proc glProgramUniform4i64vNV*(prog: GLuint, location: GLint, count: GLsizei, - value: PGLint64EXT){.stdcall, importc, ogl.} -proc glProgramUniform1ui64NV*(prog: GLuint, location: GLint, x: GLuint64EXT){. - stdcall, importc, ogl.} -proc glProgramUniform2ui64NV*(prog: GLuint, location: GLint, x: GLuint64EXT, - y: GLuint64EXT){.stdcall, importc, ogl.} -proc glProgramUniform3ui64NV*(prog: GLuint, location: GLint, x: GLuint64EXT, - y: GLuint64EXT, z: GLuint64EXT){.stdcall, importc, ogl.} -proc glProgramUniform4ui64NV*(prog: GLuint, location: GLint, x: GLuint64EXT, - y: GLuint64EXT, z: GLuint64EXT, w: GLuint64EXT){. - stdcall, importc, ogl.} -proc glProgramUniform1ui64vNV*(prog: GLuint, location: GLint, count: GLsizei, - value: PGLuint64EXT){.stdcall, importc, ogl.} -proc glProgramUniform2ui64vNV*(prog: GLuint, location: GLint, count: GLsizei, - value: PGLuint64EXT){.stdcall, importc, ogl.} -proc glProgramUniform3ui64vNV*(prog: GLuint, location: GLint, count: GLsizei, - value: PGLuint64EXT){.stdcall, importc, ogl.} -proc glProgramUniform4ui64vNV*(prog: GLuint, location: GLint, count: GLsizei, - value: PGLuint64EXT){.stdcall, importc, ogl.} - # GL_NV_vertex_attrib_integer_64bit -proc glVertexAttribL1i64NV*(index: GLuint, x: GLint64EXT){.stdcall, importc, ogl.} -proc glVertexAttribL2i64NV*(index: GLuint, x: GLint64EXT, y: GLint64EXT){. - stdcall, importc, ogl.} -proc glVertexAttribL3i64NV*(index: GLuint, x: GLint64EXT, y: GLint64EXT, - z: GLint64EXT){.stdcall, importc, ogl.} -proc glVertexAttribL4i64NV*(index: GLuint, x: GLint64EXT, y: GLint64EXT, - z: GLint64EXT, w: GLint64EXT){.stdcall, importc, ogl.} -proc glVertexAttribL1i64vNV*(index: GLuint, v: PGLint64EXT){.stdcall, importc, ogl.} -proc glVertexAttribL2i64vNV*(index: GLuint, v: PGLint64EXT){.stdcall, importc, ogl.} -proc glVertexAttribL3i64vNV*(index: GLuint, v: PGLint64EXT){.stdcall, importc, ogl.} -proc glVertexAttribL4i64vNV*(index: GLuint, v: PGLint64EXT){.stdcall, importc, ogl.} -proc glVertexAttribL1ui64NV*(index: GLuint, x: GLuint64EXT){.stdcall, importc, ogl.} -proc glVertexAttribL2ui64NV*(index: GLuint, x: GLuint64EXT, y: GLuint64EXT){. - stdcall, importc, ogl.} -proc glVertexAttribL3ui64NV*(index: GLuint, x: GLuint64EXT, y: GLuint64EXT, - z: GLuint64EXT){.stdcall, importc, ogl.} -proc glVertexAttribL4ui64NV*(index: GLuint, x: GLuint64EXT, y: GLuint64EXT, - z: GLuint64EXT, w: GLuint64EXT){.stdcall, importc, ogl.} -proc glVertexAttribL1ui64vNV*(index: GLuint, v: PGLuint64EXT){.stdcall, importc, ogl.} -proc glVertexAttribL2ui64vNV*(index: GLuint, v: PGLuint64EXT){.stdcall, importc, ogl.} -proc glVertexAttribL3ui64vNV*(index: GLuint, v: PGLuint64EXT){.stdcall, importc, ogl.} -proc glVertexAttribL4ui64vNV*(index: GLuint, v: PGLuint64EXT){.stdcall, importc, ogl.} -proc glGetVertexAttribLi64vNV*(index: GLuint, pname: GLenum, params: PGLint64EXT){. - stdcall, importc, ogl.} -proc glGetVertexAttribLui64vNV*(index: GLuint, pname: GLenum, - params: PGLuint64EXT){.stdcall, importc, ogl.} -proc glVertexAttribLFormatNV*(index: GLuint, size: GLint, typ: GLenum, - stride: GLsizei){.stdcall, importc, ogl.} - # GL_NV_vdpau_interop -proc glVDPAUInitNV*(vdpDevice: PGLvoid, getProcAddress: PGLvoid){.stdcall, importc, ogl.} -proc glVDPAUFiniNV*(){.stdcall, importc, ogl.} -proc glVDPAURegisterVideoSurfaceNV*(vdpSurface: PGLvoid, target: GLenum, - numTextureNames: GLsizei, - textureNames: PGLuint): GLvdpauSurfaceNV{. - stdcall, importc, ogl.} -proc glVDPAURegisterOutputSurfaceNV*(vdpSurface: PGLvoid, target: GLenum, - numTextureNames: GLsizei, - textureNames: PGLuint): GLvdpauSurfaceNV{. - stdcall, importc, ogl.} -proc glVDPAUIsSurfaceNV*(surface: GLvdpauSurfaceNV){.stdcall, importc, ogl.} -proc glVDPAUUnregisterSurfaceNV*(surface: GLvdpauSurfaceNV){.stdcall, importc, ogl.} -proc glVDPAUGetSurfaceivNV*(surface: GLvdpauSurfaceNV, pname: GLenum, - bufSize: GLsizei, len: PGLsizei, values: PGLint){. - stdcall, importc, ogl.} -proc glVDPAUSurfaceAccessNV*(surface: GLvdpauSurfaceNV, access: GLenum){.stdcall, importc, ogl.} -proc glVDPAUMapSurfacesNV*(numSurfaces: GLsizei, surfaces: PGLvdpauSurfaceNV){. - stdcall, importc, ogl.} -proc glVDPAUUnmapSurfacesNV*(numSurface: GLsizei, surfaces: PGLvdpauSurfaceNV){. - stdcall, importc, ogl.} - # GL_NV_texture_barrier -proc glTextureBarrierNV*(){.stdcall, importc, ogl.} - # GL_PGI_misc_hints -proc glHintPGI*(target: GLenum, mode: GLint){.stdcall, importc, ogl.} - # GL_SGIS_detail_texture -proc glDetailTexFuncSGIS*(target: GLenum, n: GLsizei, points: PGLfloat){.stdcall, importc, ogl.} -proc glGetDetailTexFuncSGIS*(target: GLenum, points: PGLfloat){.stdcall, importc, ogl.} - # GL_SGIS_fog_function -proc glFogFuncSGIS*(n: GLsizei, points: PGLfloat){.stdcall, importc, ogl.} -proc glGetFogFuncSGIS*(points: PGLfloat){.stdcall, importc, ogl.} - # GL_SGIS_multisample -proc glSampleMaskSGIS*(value: GLclampf, invert: GLboolean){.stdcall, importc, ogl.} -proc glSamplePatternSGIS*(pattern: GLenum){.stdcall, importc, ogl.} - # GL_SGIS_pixel_texture -proc glPixelTexGenParameteriSGIS*(pname: GLenum, param: GLint){.stdcall, importc, ogl.} -proc glPixelTexGenParameterivSGIS*(pname: GLenum, params: PGLint){.stdcall, importc, ogl.} -proc glPixelTexGenParameterfSGIS*(pname: GLenum, param: GLfloat){.stdcall, importc, ogl.} -proc glPixelTexGenParameterfvSGIS*(pname: GLenum, params: PGLfloat){.stdcall, importc, ogl.} -proc glGetPixelTexGenParameterivSGIS*(pname: GLenum, params: PGLint){.stdcall, importc, ogl.} -proc glGetPixelTexGenParameterfvSGIS*(pname: GLenum, params: PGLfloat){.stdcall, importc, ogl.} - # GL_SGIS_point_parameters -proc glPointParameterfSGIS*(pname: GLenum, param: GLfloat){.stdcall, importc, ogl.} -proc glPointParameterfvSGIS*(pname: GLenum, params: PGLfloat){.stdcall, importc, ogl.} - # GL_SGIS_sharpen_texture -proc glSharpenTexFuncSGIS*(target: GLenum, n: GLsizei, points: PGLfloat){. - stdcall, importc, ogl.} -proc glGetSharpenTexFuncSGIS*(target: GLenum, points: PGLfloat){.stdcall, importc, ogl.} - # GL_SGIS_texture4D -proc glTexImage4DSGIS*(target: GLenum, level: GLint, internalformat: GLenum, - width: GLsizei, height: GLsizei, depth: GLsizei, - size4d: GLsizei, border: GLint, format: GLenum, - typ: GLenum, pixels: PGLvoid){.stdcall, importc, ogl.} -proc glTexSubImage4DSGIS*(target: GLenum, level: GLint, xoffset: GLint, - yoffset: GLint, zoffset: GLint, woffset: GLint, - width: GLsizei, height: GLsizei, depth: GLsizei, - size4d: GLsizei, format: GLenum, typ: GLenum, - pixels: PGLvoid){.stdcall, importc, ogl.} - # GL_SGIS_texture_color_mask -proc glTextureColorMaskSGIS*(red: GLboolean, green: GLboolean, blue: GLboolean, - alpha: GLboolean){.stdcall, importc, ogl.} - # GL_SGIS_texture_filter4 -proc glGetTexFilterFuncSGIS*(target: GLenum, filter: GLenum, weights: PGLfloat){. - stdcall, importc, ogl.} -proc glTexFilterFuncSGIS*(target: GLenum, filter: GLenum, n: GLsizei, - weights: PGLfloat){.stdcall, importc, ogl.} - # GL_SGIX_async -proc glAsyncMarkerSGIX*(marker: GLuint){.stdcall, importc, ogl.} -proc glFinishAsyncSGIX*(markerp: PGLuint): GLint{.stdcall, importc, ogl.} -proc glPollAsyncSGIX*(markerp: PGLuint): GLint{.stdcall, importc, ogl.} -proc glGenAsyncMarkersSGIX*(range: GLsizei): GLuint{.stdcall, importc, ogl.} -proc glDeleteAsyncMarkersSGIX*(marker: GLuint, range: GLsizei){.stdcall, importc, ogl.} -proc glIsAsyncMarkerSGIX*(marker: GLuint): GLboolean{.stdcall, importc, ogl.} - # GL_SGIX_flush_raster -proc glFlushRasterSGIX*(){.stdcall, importc, ogl.} - # GL_SGIX_fragment_lighting -proc glFragmentColorMaterialSGIX*(face: GLenum, mode: GLenum){.stdcall, importc, ogl.} -proc glFragmentLightfSGIX*(light: GLenum, pname: GLenum, param: GLfloat){. - stdcall, importc, ogl.} -proc glFragmentLightfvSGIX*(light: GLenum, pname: GLenum, params: PGLfloat){. - stdcall, importc, ogl.} -proc glFragmentLightiSGIX*(light: GLenum, pname: GLenum, param: GLint){.stdcall, importc, ogl.} -proc glFragmentLightivSGIX*(light: GLenum, pname: GLenum, params: PGLint){. - stdcall, importc, ogl.} -proc glFragmentLightModelfSGIX*(pname: GLenum, param: GLfloat){.stdcall, importc, ogl.} -proc glFragmentLightModelfvSGIX*(pname: GLenum, params: PGLfloat){.stdcall, importc, ogl.} -proc glFragmentLightModeliSGIX*(pname: GLenum, param: GLint){.stdcall, importc, ogl.} -proc glFragmentLightModelivSGIX*(pname: GLenum, params: PGLint){.stdcall, importc, ogl.} -proc glFragmentMaterialfSGIX*(face: GLenum, pname: GLenum, param: GLfloat){. - stdcall, importc, ogl.} -proc glFragmentMaterialfvSGIX*(face: GLenum, pname: GLenum, params: PGLfloat){. - stdcall, importc, ogl.} -proc glFragmentMaterialiSGIX*(face: GLenum, pname: GLenum, param: GLint){. - stdcall, importc, ogl.} -proc glFragmentMaterialivSGIX*(face: GLenum, pname: GLenum, params: PGLint){. - stdcall, importc, ogl.} -proc glGetFragmentLightfvSGIX*(light: GLenum, pname: GLenum, params: PGLfloat){. - stdcall, importc, ogl.} -proc glGetFragmentLightivSGIX*(light: GLenum, pname: GLenum, params: PGLint){. - stdcall, importc, ogl.} -proc glGetFragmentMaterialfvSGIX*(face: GLenum, pname: GLenum, params: PGLfloat){. - stdcall, importc, ogl.} -proc glGetFragmentMaterialivSGIX*(face: GLenum, pname: GLenum, params: PGLint){. - stdcall, importc, ogl.} -proc glLightEnviSGIX*(pname: GLenum, param: GLint){.stdcall, importc, ogl.} - # GL_SGIX_framezoom -proc glFrameZoomSGIX*(factor: GLint){.stdcall, importc, ogl.} - # GL_SGIX_igloo_interface -proc glIglooInterfaceSGIX*(pname: GLenum, params: PGLvoid){.stdcall, importc, ogl.} - # GL_SGIX_instruments -proc glGetInstrumentsSGIX*(): GLint{.stdcall, importc, ogl.} -proc glInstrumentsBufferSGIX*(size: GLsizei, buffer: PGLint){.stdcall, importc, ogl.} -proc glPollInstrumentsSGIX*(marker_p: PGLint): GLint{.stdcall, importc, ogl.} -proc glReadInstrumentsSGIX*(marker: GLint){.stdcall, importc, ogl.} -proc glStartInstrumentsSGIX*(){.stdcall, importc, ogl.} -proc glStopInstrumentsSGIX*(marker: GLint){.stdcall, importc, ogl.} - # GL_SGIX_list_priority -proc glGetListParameterfvSGIX*(list: GLuint, pname: GLenum, params: PGLfloat){. - stdcall, importc, ogl.} -proc glGetListParameterivSGIX*(list: GLuint, pname: GLenum, params: PGLint){. - stdcall, importc, ogl.} -proc glListParameterfSGIX*(list: GLuint, pname: GLenum, param: GLfloat){.stdcall, importc, ogl.} -proc glListParameterfvSGIX*(list: GLuint, pname: GLenum, params: PGLfloat){. - stdcall, importc, ogl.} -proc glListParameteriSGIX*(list: GLuint, pname: GLenum, param: GLint){.stdcall, importc, ogl.} -proc glListParameterivSGIX*(list: GLuint, pname: GLenum, params: PGLint){. - stdcall, importc, ogl.} - # GL_SGIX_pixel_texture -proc glPixelTexGenSGIX*(mode: GLenum){.stdcall, importc, ogl.} - # GL_SGIX_polynomial_ffd -proc glDeformationMap3dSGIX*(target: GLenum, u1: GLdouble, u2: GLdouble, - ustride: GLint, uorder: GLint, v1: GLdouble, - v2: GLdouble, vstride: GLint, vorder: GLint, - w1: GLdouble, w2: GLdouble, wstride: GLint, - worder: GLint, points: PGLdouble){.stdcall, importc, ogl.} -proc glDeformationMap3fSGIX*(target: GLenum, u1: GLfloat, u2: GLfloat, - ustride: GLint, uorder: GLint, v1: GLfloat, - v2: GLfloat, vstride: GLint, vorder: GLint, - w1: GLfloat, w2: GLfloat, wstride: GLint, - worder: GLint, points: PGLfloat){.stdcall, importc, ogl.} -proc glDeformSGIX*(mask: GLbitfield){.stdcall, importc, ogl.} -proc glLoadIdentityDeformationMapSGIX*(mask: GLbitfield){.stdcall, importc, ogl.} - # GL_SGIX_reference_plane -proc glReferencePlaneSGIX*(equation: PGLdouble){.stdcall, importc, ogl.} - # GL_SGIX_sprite -proc glSpriteParameterfSGIX*(pname: GLenum, param: GLfloat){.stdcall, importc, ogl.} -proc glSpriteParameterfvSGIX*(pname: GLenum, params: PGLfloat){.stdcall, importc, ogl.} -proc glSpriteParameteriSGIX*(pname: GLenum, param: GLint){.stdcall, importc, ogl.} -proc glSpriteParameterivSGIX*(pname: GLenum, params: PGLint){.stdcall, importc, ogl.} - # GL_SGIX_tag_sample_buffer -proc glTagSampleBufferSGIX*(){.stdcall, importc, ogl.} - # GL_SGI_color_table -proc glColorTableSGI*(target: GLenum, internalformat: GLenum, width: GLsizei, - format: GLenum, typ: GLenum, table: PGLvoid){.stdcall, importc, ogl.} -proc glColorTableParameterfvSGI*(target: GLenum, pname: GLenum, params: PGLfloat){. - stdcall, importc, ogl.} -proc glColorTableParameterivSGI*(target: GLenum, pname: GLenum, params: PGLint){. - stdcall, importc, ogl.} -proc glCopyColorTableSGI*(target: GLenum, internalformat: GLenum, x: GLint, - y: GLint, width: GLsizei){.stdcall, importc, ogl.} -proc glGetColorTableSGI*(target: GLenum, format: GLenum, typ: GLenum, - table: PGLvoid){.stdcall, importc, ogl.} -proc glGetColorTableParameterfvSGI*(target: GLenum, pname: GLenum, - params: PGLfloat){.stdcall, importc, ogl.} -proc glGetColorTableParameterivSGI*(target: GLenum, pname: GLenum, - params: PGLint){.stdcall, importc, ogl.} - # GL_SUNX_constant_data -proc glFinishTextureSUNX*(){.stdcall, importc, ogl.} - # GL_SUN_global_alpha -proc glGlobalAlphaFactorbSUN*(factor: GLbyte){.stdcall, importc, ogl.} -proc glGlobalAlphaFactorsSUN*(factor: GLshort){.stdcall, importc, ogl.} -proc glGlobalAlphaFactoriSUN*(factor: GLint){.stdcall, importc, ogl.} -proc glGlobalAlphaFactorfSUN*(factor: GLfloat){.stdcall, importc, ogl.} -proc glGlobalAlphaFactordSUN*(factor: GLdouble){.stdcall, importc, ogl.} -proc glGlobalAlphaFactorubSUN*(factor: GLubyte){.stdcall, importc, ogl.} -proc glGlobalAlphaFactorusSUN*(factor: GLushort){.stdcall, importc, ogl.} -proc glGlobalAlphaFactoruiSUN*(factor: GLuint){.stdcall, importc, ogl.} - # GL_SUN_mesh_array -proc glDrawMeshArraysSUN*(mode: GLenum, first: GLint, count: GLsizei, - width: GLsizei){.stdcall, importc, ogl.} - # GL_SUN_triangle_list -proc glReplacementCodeuiSUN*(code: GLuint){.stdcall, importc, ogl.} -proc glReplacementCodeusSUN*(code: GLushort){.stdcall, importc, ogl.} -proc glReplacementCodeubSUN*(code: GLubyte){.stdcall, importc, ogl.} -proc glReplacementCodeuivSUN*(code: PGLuint){.stdcall, importc, ogl.} -proc glReplacementCodeusvSUN*(code: PGLushort){.stdcall, importc, ogl.} -proc glReplacementCodeubvSUN*(code: PGLubyte){.stdcall, importc, ogl.} -proc glReplacementCodePointerSUN*(typ: GLenum, stride: GLsizei, pointer: PGLvoid){. - stdcall, importc, ogl.} - # GL_SUN_vertex -proc glColor4ubVertex2fSUN*(r: GLubyte, g: GLubyte, b: GLubyte, a: GLubyte, - x: GLfloat, y: GLfloat){.stdcall, importc, ogl.} -proc glColor4ubVertex2fvSUN*(c: PGLubyte, v: PGLfloat){.stdcall, importc, ogl.} -proc glColor4ubVertex3fSUN*(r: GLubyte, g: GLubyte, b: GLubyte, a: GLubyte, - x: GLfloat, y: GLfloat, z: GLfloat){.stdcall, importc, ogl.} -proc glColor4ubVertex3fvSUN*(c: PGLubyte, v: PGLfloat){.stdcall, importc, ogl.} -proc glColor3fVertex3fSUN*(r: GLfloat, g: GLfloat, b: GLfloat, x: GLfloat, - y: GLfloat, z: GLfloat){.stdcall, importc, ogl.} -proc glColor3fVertex3fvSUN*(c: PGLfloat, v: PGLfloat){.stdcall, importc, ogl.} -proc glNormal3fVertex3fSUN*(nx: GLfloat, ny: GLfloat, nz: GLfloat, x: GLfloat, - y: GLfloat, z: GLfloat){.stdcall, importc, ogl.} -proc glNormal3fVertex3fvSUN*(n: PGLfloat, v: PGLfloat){.stdcall, importc, ogl.} -proc glColor4fNormal3fVertex3fSUN*(r: GLfloat, g: GLfloat, b: GLfloat, - a: GLfloat, nx: GLfloat, ny: GLfloat, - nz: GLfloat, x: GLfloat, y: GLfloat, - z: GLfloat){.stdcall, importc, ogl.} -proc glColor4fNormal3fVertex3fvSUN*(c: PGLfloat, n: PGLfloat, v: PGLfloat){. - stdcall, importc, ogl.} -proc glTexCoord2fVertex3fSUN*(s: GLfloat, t: GLfloat, x: GLfloat, y: GLfloat, - z: GLfloat){.stdcall, importc, ogl.} -proc glTexCoord2fVertex3fvSUN*(tc: PGLfloat, v: PGLfloat){.stdcall, importc, ogl.} -proc glTexCoord4fVertex4fSUN*(s: GLfloat, t: GLfloat, p: GLfloat, q: GLfloat, - x: GLfloat, y: GLfloat, z: GLfloat, w: GLfloat){. - stdcall, importc, ogl.} -proc glTexCoord4fVertex4fvSUN*(tc: PGLfloat, v: PGLfloat){.stdcall, importc, ogl.} -proc glTexCoord2fColor4ubVertex3fSUN*(s: GLfloat, t: GLfloat, r: GLubyte, - g: GLubyte, b: GLubyte, a: GLubyte, - x: GLfloat, y: GLfloat, z: GLfloat){. - stdcall, importc, ogl.} -proc glTexCoord2fColor4ubVertex3fvSUN*(tc: PGLfloat, c: PGLubyte, v: PGLfloat){. - stdcall, importc, ogl.} -proc glTexCoord2fColor3fVertex3fSUN*(s: GLfloat, t: GLfloat, r: GLfloat, - g: GLfloat, b: GLfloat, x: GLfloat, - y: GLfloat, z: GLfloat){.stdcall, importc, ogl.} -proc glTexCoord2fColor3fVertex3fvSUN*(tc: PGLfloat, c: PGLfloat, v: PGLfloat){. - stdcall, importc, ogl.} -proc glTexCoord2fNormal3fVertex3fSUN*(s: GLfloat, t: GLfloat, nx: GLfloat, - ny: GLfloat, nz: GLfloat, x: GLfloat, - y: GLfloat, z: GLfloat){.stdcall, importc, ogl.} -proc glTexCoord2fNormal3fVertex3fvSUN*(tc: PGLfloat, n: PGLfloat, v: PGLfloat){. - stdcall, importc, ogl.} -proc glTexCoord2fColor4fNormal3fVertex3fSUN*(s: GLfloat, t: GLfloat, r: GLfloat, - g: GLfloat, b: GLfloat, a: GLfloat, nx: GLfloat, ny: GLfloat, nz: GLfloat, - x: GLfloat, y: GLfloat, z: GLfloat){.stdcall, importc, ogl.} -proc glTexCoord2fColor4fNormal3fVertex3fvSUN*(tc: PGLfloat, c: PGLfloat, - n: PGLfloat, v: PGLfloat){.stdcall, importc, ogl.} -proc glTexCoord4fColor4fNormal3fVertex4fSUN*(s: GLfloat, t: GLfloat, p: GLfloat, - q: GLfloat, r: GLfloat, g: GLfloat, b: GLfloat, a: GLfloat, nx: GLfloat, - ny: GLfloat, nz: GLfloat, x: GLfloat, y: GLfloat, z: GLfloat, w: GLfloat){. - stdcall, importc, ogl.} -proc glTexCoord4fColor4fNormal3fVertex4fvSUN*(tc: PGLfloat, c: PGLfloat, - n: PGLfloat, v: PGLfloat){.stdcall, importc, ogl.} -proc glReplacementCodeuiVertex3fSUN*(rc: GLuint, x: GLfloat, y: GLfloat, - z: GLfloat){.stdcall, importc, ogl.} -proc glReplacementCodeuiVertex3fvSUN*(rc: PGLuint, v: PGLfloat){.stdcall, importc, ogl.} -proc glReplacementCodeuiColor4ubVertex3fSUN*(rc: GLuint, r: GLubyte, g: GLubyte, - b: GLubyte, a: GLubyte, x: GLfloat, y: GLfloat, z: GLfloat){.stdcall, importc, ogl.} -proc glReplacementCodeuiColor4ubVertex3fvSUN*(rc: PGLuint, c: PGLubyte, - v: PGLfloat){.stdcall, importc, ogl.} -proc glReplacementCodeuiColor3fVertex3fSUN*(rc: GLuint, r: GLfloat, g: GLfloat, - b: GLfloat, x: GLfloat, y: GLfloat, z: GLfloat){.stdcall, importc, ogl.} -proc glReplacementCodeuiColor3fVertex3fvSUN*(rc: PGLuint, c: PGLfloat, - v: PGLfloat){.stdcall, importc, ogl.} -proc glReplacementCodeuiNormal3fVertex3fSUN*(rc: GLuint, nx: GLfloat, - ny: GLfloat, nz: GLfloat, x: GLfloat, y: GLfloat, z: GLfloat){.stdcall, importc, ogl.} -proc glReplacementCodeuiNormal3fVertex3fvSUN*(rc: PGLuint, n: PGLfloat, - v: PGLfloat){.stdcall, importc, ogl.} -proc glReplacementCodeuiColor4fNormal3fVertex3fSUN*(rc: GLuint, r: GLfloat, - g: GLfloat, b: GLfloat, a: GLfloat, nx: GLfloat, ny: GLfloat, nz: GLfloat, - x: GLfloat, y: GLfloat, z: GLfloat){.stdcall, importc, ogl.} -proc glReplacementCodeuiColor4fNormal3fVertex3fvSUN*(rc: PGLuint, c: PGLfloat, - n: PGLfloat, v: PGLfloat){.stdcall, importc, ogl.} -proc glReplacementCodeuiTexCoord2fVertex3fSUN*(rc: GLuint, s: GLfloat, - t: GLfloat, x: GLfloat, y: GLfloat, z: GLfloat){.stdcall, importc, ogl.} -proc glReplacementCodeuiTexCoord2fVertex3fvSUN*(rc: PGLuint, tc: PGLfloat, - v: PGLfloat){.stdcall, importc, ogl.} -proc glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN*(rc: GLuint, s: GLfloat, - t: GLfloat, nx: GLfloat, ny: GLfloat, nz: GLfloat, x: GLfloat, y: GLfloat, - z: GLfloat){.stdcall, importc, ogl.} -proc glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN*(rc: PGLuint, - tc: PGLfloat, n: PGLfloat, v: PGLfloat){.stdcall, importc, ogl.} -proc glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN*(rc: GLuint, - s: GLfloat, t: GLfloat, r: GLfloat, g: GLfloat, b: GLfloat, a: GLfloat, - nx: GLfloat, ny: GLfloat, nz: GLfloat, x: GLfloat, y: GLfloat, z: GLfloat){. - stdcall, importc, ogl.} -proc glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN*(rc: PGLuint, - tc: PGLfloat, c: PGLfloat, n: PGLfloat, v: PGLfloat){.stdcall, importc, ogl.} - # window support functions -when defined(windows): - when not defined(wglGetProcAddress): - proc wglGetProcAddress*(ProcName: cstring): Pointer{.stdcall, importc, wgl.} - proc wglCopyContext*(p1: HGLRC, p2: HGLRC, p3: int): BOOL{.stdcall, importc, wgl.} - proc wglCreateContext*(DC: HDC): HGLRC{.stdcall, importc, wgl.} - proc wglCreateLayerContext*(p1: HDC, p2: int): HGLRC{.stdcall, importc, wgl.} - proc wglDeleteContext*(p1: HGLRC): BOOL{.stdcall, importc, wgl.} - proc wglDescribeLayerPlane*(p1: HDC, p2, p3: int, p4: int, - LayerPlaneDescriptor: pointer): BOOL{.stdcall, importc, wgl.} - proc wglGetCurrentContext*(): HGLRC{.stdcall, importc, wgl.} - proc wglGetCurrentDC*(): HDC{.stdcall, importc, wgl.} - proc wglGetLayerPaletteEntries*(p1: HDC, p2, p3, p4: int, pcr: pointer): int{. - stdcall, importc, wgl.} - proc wglMakeCurrent*(DC: HDC, p2: HGLRC): BOOL{.stdcall, importc, wgl.} - proc wglRealizeLayerPalette*(p1: HDC, p2: int, p3: BOOL): BOOL{.stdcall, importc, wgl.} - proc wglSetLayerPaletteEntries*(p1: HDC, p2, p3, p4: int, pcr: pointer): int{. - stdcall, importc, wgl.} - proc wglShareLists*(p1, p2: HGLRC): BOOL{.stdcall, importc, wgl.} - proc wglSwapLayerBuffers*(p1: HDC, p2: int): BOOL{.stdcall, importc, wgl.} - proc wglSwapMultipleBuffers*(p1: int32, p2: PWGLSWAP): int32{.stdcall, importc, wgl.} - proc wglUseFontBitmapsA*(DC: HDC, p2, p3, p4: int32): BOOL{.stdcall, importc, wgl.} - proc wglUseFontBitmapsW*(DC: HDC, p2, p3, p4: int32): BOOL{.stdcall, importc, wgl.} - proc wglUseFontBitmaps*(DC: HDC, p2, p3, p4: int32): BOOL{.stdcall, importc, wgl.} - proc wglUseFontOutlinesA*(p1: HDC, p2, p3, p4: int32, p5, p6: float32, - p7: int, GlyphMetricsFloat: pointer): BOOL{.stdcall, importc, wgl.} - proc wglUseFontOutlinesW*(p1: HDC, p2, p3, p4: int32, p5, p6: float32, - p7: int, GlyphMetricsFloat: pointer): BOOL{.stdcall, importc, wgl.} - proc wglUseFontOutlines*(p1: HDC, p2, p3, p4: int32, p5, p6: float32, p7: int, - GlyphMetricsFloat: pointer): BOOL{.stdcall, importc, wgl.} - # WGL_ARB_buffer_region - proc wglCreateBufferRegionARB*(hDC: HDC, iLayerPlane: GLint, uType: GLuint): THandle{. - stdcall, importc, wgl.} - proc wglDeleteBufferRegionARB*(hRegion: THandle){.stdcall, importc, wgl.} - proc wglSaveBufferRegionARB*(hRegion: THandle, x: GLint, y: GLint, - width: GLint, height: GLint): bool{.stdcall, importc, wgl.} - proc wglRestoreBufferRegionARB*(hRegion: THandle, x: GLint, y: GLint, - width: GLint, height: GLint, xSrc: GLint, - ySrc: GLint): bool{.stdcall, importc, wgl.} - # WGL_ARB_extensions_string - proc wglGetExtensionsStringARB*(hdc: HDC): cstring{.stdcall, importc, wgl.} - # WGL_ARB_make_current_read - proc wglMakeContextCurrentARB*(hDrawDC: HDC, hReadDC: HDC, hglrc: HGLRC): bool{. - stdcall, importc, wgl.} - proc wglGetCurrentReadDCARB*(): HDC{.stdcall, importc, wgl.} - # WGL_ARB_pbuffer - proc wglCreatePbufferARB*(hDC: HDC, iPixelFormat: GLint, iWidth: GLint, - iHeight: GLint, piAttribList: PGLint): HPBUFFERARB{. - stdcall, importc, wgl.} - proc wglGetPbufferDCARB*(hPbuffer: HPBUFFERARB): HDC{.stdcall, importc, wgl.} - proc wglReleasePbufferDCARB*(hPbuffer: HPBUFFERARB, hDC: HDC): GLint{.stdcall, importc, wgl.} - proc wglDestroyPbufferARB*(hPbuffer: HPBUFFERARB): bool{.stdcall, importc, wgl.} - proc wglQueryPbufferARB*(hPbuffer: HPBUFFERARB, iAttribute: GLint, - piValue: PGLint): bool{.stdcall, importc, wgl.} - # WGL_ARB_pixel_format - proc wglGetPixelFormatAttribivARB*(hdc: HDC, iPixelFormat: GLint, - iLayerPlane: GLint, nAttributes: GLuint, - piAttributes: PGLint, piValues: PGLint): bool{. - stdcall, importc, wgl.} - proc wglGetPixelFormatAttribfvARB*(hdc: HDC, iPixelFormat: GLint, - iLayerPlane: GLint, nAttributes: GLuint, - piAttributes: PGLint, pfValues: PGLfloat): bool{. - stdcall, importc, wgl.} - proc wglChoosePixelFormatARB*(hdc: HDC, piAttribIList: PGLint, - pfAttribFList: PGLfloat, nMaxFormats: GLuint, - piFormats: PGLint, nNumFormats: PGLuint): BOOL{. - stdcall, importc, wgl.} - # WGL_ARB_color_buffer_float - proc wglClampColorARB*(target: GLenum, clamp: GLenum){.stdcall, importc, wgl.} - # WGL_ARB_render_texture - proc wglBindTexImageARB*(hPbuffer: HPBUFFERARB, iBuffer: GLint): bool{.stdcall, importc, wgl.} - proc wglReleaseTexImageARB*(hPbuffer: HPBUFFERARB, iBuffer: GLint): bool{. - stdcall, importc, wgl.} - proc wglSetPbufferAttribARB*(hPbuffer: HPBUFFERARB, piAttribList: PGLint): bool{. - stdcall, importc, wgl.} - # WGL_ARB_create_context - proc wglCreateContextAttribsARB*(hDC: HDC, hShareContext: HGLRC, - attribList: PGLint): HGLRC{.stdcall, importc, wgl.} - # WGL_AMD_gpu_association - proc wglGetGPUIDsAMD*(maxCount: int, ids: ptr int): int{.stdcall, importc, wgl.} - proc wglGetGPUInfoAMD*(id: int, prop: int, dataType: GLenum, size: int, - data: Pointer): int{.stdcall, importc, wgl.} - proc wglGetContextGPUIDAMD*(hglrc: HGLRC): int{.stdcall, importc, wgl.} - proc wglCreateAssociatedContextAMD*(id: int): HGLRC{.stdcall, importc, wgl.} - proc wglCreateAssociatedContextAttribsAMD*(id: int, hShareContext: HGLRC, - attribList: ptr int32): HGLRC{.stdcall, importc, wgl.} - proc wglDeleteAssociatedContextAMD*(hglrc: HGLRC): bool{.stdcall, importc, wgl.} - proc wglMakeAssociatedContextCurrentAMD*(hglrc: HGLRC): bool{.stdcall, importc, wgl.} - proc wglGetCurrentAssociatedContextAMD*(): HGLRC{.stdcall, importc, wgl.} - proc wglBlitContextFramebufferAMD*(dstCtx: HGLRC, srcX0: GLint, srcY0: GLint, - srcX1: GLint, srcY1: GLint, dstX0: GLint, - dstY0: GLint, dstX1: GLint, dstY1: GLint, - mask: GLbitfield, filter: GLenum){.stdcall, importc, wgl.} - # WGL_EXT_display_color_table - proc wglCreateDisplayColorTableEXT*(id: GLushort): GLboolean{.stdcall, importc, wgl.} - proc wglLoadDisplayColorTableEXT*(table: PGLushort, len: GLuint): GLboolean{. - stdcall, importc, wgl.} - proc wglBindDisplayColorTableEXT*(id: GLushort): GLboolean{.stdcall, importc, wgl.} - proc wglDestroyDisplayColorTableEXT*(id: GLushort){.stdcall, importc, wgl.} - # WGL_EXT_extensions_string - proc wglGetExtensionsStringEXT*(): cstring{.stdcall, importc, wgl.} - # WGL_EXT_make_current_read - proc wglMakeContextCurrentEXT*(hDrawDC: HDC, hReadDC: HDC, hglrc: HGLRC): bool{. - stdcall, importc, wgl.} - proc wglGetCurrentReadDCEXT*(): HDC{.stdcall, importc, wgl.} - # WGL_EXT_pbuffer - proc wglCreatePbufferEXT*(hDC: HDC, iPixelFormat: GLint, iWidth: GLint, - iHeight: GLint, piAttribList: PGLint): HPBUFFEREXT{. - stdcall, importc, wgl.} - proc wglGetPbufferDCEXT*(hPbuffer: HPBUFFEREXT): HDC{.stdcall, importc, wgl.} - proc wglReleasePbufferDCEXT*(hPbuffer: HPBUFFEREXT, hDC: HDC): GLint{.stdcall, importc, wgl.} - proc wglDestroyPbufferEXT*(hPbuffer: HPBUFFEREXT): bool{.stdcall, importc, wgl.} - proc wglQueryPbufferEXT*(hPbuffer: HPBUFFEREXT, iAttribute: GLint, - piValue: PGLint): bool{.stdcall, importc, wgl.} - # WGL_EXT_pixel_format - proc wglGetPixelFormatAttribivEXT*(hdc: HDC, iPixelFormat: GLint, - iLayerPlane: GLint, nAttributes: GLuint, - piAttributes: PGLint, piValues: PGLint): bool{. - stdcall, importc, wgl.} - proc wglGetPixelFormatAttribfvEXT*(hdc: HDC, iPixelFormat: GLint, - iLayerPlane: GLint, nAttributes: GLuint, - piAttributes: PGLint, pfValues: PGLfloat): bool{. - stdcall, importc, wgl.} - proc wglChoosePixelFormatEXT*(hdc: HDC, piAttribIList: PGLint, - pfAttribFList: PGLfloat, nMaxFormats: GLuint, - piFormats: PGLint, nNumFormats: PGLuint): bool{. - stdcall, importc, wgl.} - # WGL_EXT_swap_control - proc wglSwapIntervalEXT*(interval: GLint): bool{.stdcall, importc, wgl.} - proc wglGetSwapIntervalEXT*(): GLint{.stdcall, importc, wgl.} - # WGL_I3D_digital_video_control - proc wglGetDigitalVideoParametersI3D*(hDC: HDC, iAttribute: GLint, - piValue: PGLint): bool{.stdcall, importc, wgl.} - proc wglSetDigitalVideoParametersI3D*(hDC: HDC, iAttribute: GLint, - piValue: PGLint): bool{.stdcall, importc, wgl.} - # WGL_I3D_gamma - proc wglGetGammaTableParametersI3D*(hDC: HDC, iAttribute: GLint, - piValue: PGLint): bool{.stdcall, importc, wgl.} - proc wglSetGammaTableParametersI3D*(hDC: HDC, iAttribute: GLint, - piValue: PGLint): bool{.stdcall, importc, wgl.} - proc wglGetGammaTableI3D*(hDC: HDC, iEntries: GLint, puRed: PGLushort, - puGreen: PGLushort, puBlue: PGLushort): bool{. - stdcall, importc, wgl.} - proc wglSetGammaTableI3D*(hDC: HDC, iEntries: GLint, puRed: PGLushort, - puGreen: PGLushort, puBlue: PGLushort): bool{. - stdcall, importc, wgl.} - # WGL_I3D_genlock - proc wglEnableGenlockI3D*(hDC: HDC): bool{.stdcall, importc, wgl.} - proc wglDisableGenlockI3D*(hDC: HDC): bool{.stdcall, importc, wgl.} - proc wglIsEnabledGenlockI3D*(hDC: HDC, pFlag: bool): bool{.stdcall, importc, wgl.} - proc wglGenlockSourceI3D*(hDC: HDC, uSource: GLuint): bool{.stdcall, importc, wgl.} - proc wglGetGenlockSourceI3D*(hDC: HDC, uSource: PGLuint): bool{.stdcall, importc, wgl.} - proc wglGenlockSourceEdgeI3D*(hDC: HDC, uEdge: GLuint): bool{.stdcall, importc, wgl.} - proc wglGetGenlockSourceEdgeI3D*(hDC: HDC, uEdge: PGLuint): bool{.stdcall, importc, wgl.} - proc wglGenlockSampleRateI3D*(hDC: HDC, uRate: GLuint): bool{.stdcall, importc, wgl.} - proc wglGetGenlockSampleRateI3D*(hDC: HDC, uRate: PGLuint): bool{.stdcall, importc, wgl.} - proc wglGenlockSourceDelayI3D*(hDC: HDC, uDelay: GLuint): bool{.stdcall, importc, wgl.} - proc wglGetGenlockSourceDelayI3D*(hDC: HDC, uDelay: PGLuint): bool{.stdcall, importc, wgl.} - proc wglQueryGenlockMaxSourceDelayI3D*(hDC: HDC, uMaxLineDelay: PGLuint, - uMaxPixelDelay: PGLuint): bool{.stdcall, importc, wgl.} - # WGL_I3D_image_buffer - proc wglCreateImageBufferI3D*(hDC: HDC, dwSize: GLuint, uFlags: GLuint): GLvoid{. - stdcall, importc, wgl.} - proc wglDestroyImageBufferI3D*(hDC: HDC, pAddress: GLvoid): bool{.stdcall, importc, wgl.} - proc wglAssociateImageBufferEventsI3D*(hDC: HDC, pEvent: THandle, - pAddress: PGLvoid, pSize: PGLuint, count: GLuint): bool{.stdcall, importc, wgl.} - proc wglReleaseImageBufferEventsI3D*(hDC: HDC, pAddress: PGLvoid, - count: GLuint): bool{.stdcall, importc, wgl.} - # WGL_I3D_swap_frame_lock - proc wglEnableFrameLockI3D*(): bool{.stdcall, importc, wgl.} - proc wglDisableFrameLockI3D*(): bool{.stdcall, importc, wgl.} - proc wglIsEnabledFrameLockI3D*(pFlag: bool): bool{.stdcall, importc, wgl.} - proc wglQueryFrameLockMasterI3D*(pFlag: bool): bool{.stdcall, importc, wgl.} - # WGL_I3D_swap_frame_usage - proc wglGetFrameUsageI3D*(pUsage: PGLfloat): bool{.stdcall, importc, wgl.} - proc wglBeginFrameTrackingI3D*(): bool{.stdcall, importc, wgl.} - proc wglEndFrameTrackingI3D*(): bool{.stdcall, importc, wgl.} - proc wglQueryFrameTrackingI3D*(pFrameCount: PGLuint, pMissedFrames: PGLuint, - pLastMissedUsage: PGLfloat): bool{.stdcall, importc, wgl.} - # WGL_NV_vertex_array_range - proc wglAllocateMemoryNV*(size: GLsizei, readfreq: GLfloat, - writefreq: GLfloat, priority: GLfloat){.stdcall, importc, wgl.} - proc wglFreeMemoryNV*(pointer: Pointer){.stdcall, importc, wgl.} - # WGL_NV_present_video - proc wglEnumerateVideoDevicesNV*(hdc: HDC, phDeviceList: PHVIDEOOUTPUTDEVICENV): int{. - stdcall, importc, wgl.} - proc wglBindVideoDeviceNV*(hd: HDC, uVideoSlot: int, - hVideoDevice: HVIDEOOUTPUTDEVICENV, - piAttribList: ptr int32): bool{.stdcall, importc, wgl.} - proc wglQueryCurrentContextNV*(iAttribute: int, piValue: ptr int32): bool{. - stdcall, importc, wgl.} - # WGL_NV_video_output - proc wglGetVideoDeviceNV*(hDC: HDC, numDevices: int, hVideoDevice: PHPVIDEODEV): bool{. - stdcall, importc, wgl.} - proc wglReleaseVideoDeviceNV*(hVideoDevice: HPVIDEODEV): bool{.stdcall, importc, wgl.} - proc wglBindVideoImageNV*(hVideoDevice: HPVIDEODEV, hPbuffer: HPBUFFERARB, - iVideoBuffer: int): bool{.stdcall, importc, wgl.} - proc wglReleaseVideoImageNV*(hPbuffer: HPBUFFERARB, iVideoBuffer: int): bool{. - stdcall, importc, wgl.} - proc wglSendPbufferToVideoNV*(hPbuffer: HPBUFFERARB, iBufferType: int, - pulCounterPbuffer: ptr int, bBlock: bool): bool{. - stdcall, importc, wgl.} - proc wglGetVideoInfoNV*(hpVideoDevice: HPVIDEODEV, - pulCounterOutputPbuffer: ptr int, - pulCounterOutputVideo: ptr int): bool{.stdcall, importc, wgl.} - # WGL_NV_swap_group - proc wglJoinSwapGroupNV*(hDC: HDC, group: GLuint): bool{.stdcall, importc, wgl.} - proc wglBindSwapBarrierNV*(group: GLuint, barrier: GLuint): bool{.stdcall, importc, wgl.} - proc wglQuerySwapGroupNV*(hDC: HDC, group: PGLuint, barrier: PGLuint): bool{. - stdcall, importc, wgl.} - proc wglQueryMaxSwapGroupsNV*(hDC: HDC, mxGroups: PGLuint, - maxBarriers: PGLuint): bool{.stdcall, importc, wgl.} - proc wglQueryFrameCountNV*(hDC: HDC, count: PGLuint): bool{.stdcall, importc, wgl.} - proc wglResetFrameCountNV*(hDC: HDC): bool{.stdcall, importc, wgl.} - # WGL_NV_gpu_affinity - proc wglEnumGpusNV*(iGpuIndex: int, phGpu: PHGPUNV): bool{.stdcall, importc, wgl.} - proc wglEnumGpuDevicesNV*(hGpu: HGPUNV, iDeviceIndex: int, - lpGpuDevice: PGPU_DEVICE): bool{.stdcall, importc, wgl.} - proc wglCreateAffinityDCNV*(phGpuList: PHGPUNV): HDC{.stdcall, importc, wgl.} - proc wglEnumGpusFromAffinityDCNV*(hAffinityDC: HDC, iGpuIndex: int, - hGpu: PHGPUNV): bool{.stdcall, importc, wgl.} - proc wglDeleteDCNV*(hDC: HDC): bool{.stdcall, importc, wgl.} - # WGL_NV_video_capture - proc wglBindVideoCaptureDeviceNV*(uVideoSlot: int, - hDevice: HVIDEOINPUTDEVICENV): bool{.stdcall, importc, wgl.} - proc wglEnumerateVideoCaptureDevicesNV*(hDc: HDC, - phDeviceList: PHVIDEOINPUTDEVICENV): int{.stdcall, importc, wgl.} - proc wglLockVideoCaptureDeviceNV*(hDc: HDC, hDevice: HVIDEOINPUTDEVICENV): bool{. - stdcall, importc, wgl.} - proc wglQueryVideoCaptureDeviceNV*(hDc: HDC, hDevice: HVIDEOINPUTDEVICENV, - iAttribute: int, piValue: ptr int32): bool{. - stdcall, importc, wgl.} - proc wglReleaseVideoCaptureDeviceNV*(hDc: HDC, hDevice: HVIDEOINPUTDEVICENV): bool{. - stdcall, importc, wgl.} - # WGL_NV_copy_image - proc wglCopyImageSubDataNV*(hSrcRc: HGLRC, srcName: GLuint, srcTarget: GLenum, - srcLevel: GLint, srcX: GLint, srcY: GLint, - srcZ: GLint, hDstRC: HGLRC, dstName: GLuint, - dstTarget: GLenum, dstLevel: GLint, dstX: GLint, - dstY: GLint, dstZ: GLint, width: GLsizei, - height: GLsizei, depth: GLsizei): bool{.stdcall, importc, wgl.} - # WGL_NV_DX_interop - proc wglDXSetResourceShareHandleNV*(dxObject: PGLVoid, hareHandle: int): bool{. - stdcall, importc, wgl.} - proc wglDXOpenDeviceNV*(dxDevice: PGLVoid): int{.stdcall, importc, wgl.} - proc wglDXCloseDeviceNV*(hDevice: int): bool{.stdcall, importc, wgl.} - proc wglDXRegisterObjectNV*(hDevice: int, dxObject: PGLVoid, name: GLUInt, - typ: TGLEnum, access: TGLenum): int{.stdcall, importc, wgl.} - proc wglDXUnregisterObjectNV*(hDevice: int, hObject: int): bool{.stdcall, importc, wgl.} - proc wglDXObjectAccessNV*(hObject: int, access: GLenum): bool{.stdcall, importc, wgl.} - proc wglDXLockObjectsNV*(hDevice: int, count: GLint, hObjects: ptr int): bool{. - stdcall, importc, wgl.} - proc wglDXUnlockObjectsNV*(hDevice: int, count: GLint, hObjects: ptr int): bool{. - stdcall, importc, wgl.} - # WGL_OML_sync_control - proc wglGetSyncValuesOML*(hdc: HDC, ust: PGLint64, msc: PGLint64, - sbc: PGLint64): bool{.stdcall, importc, wgl.} - proc wglGetMscRateOML*(hdc: HDC, numerator: PGLint, denominator: PGLint): bool{. - stdcall, importc, wgl.} - proc wglSwapBuffersMscOML*(hdc: HDC, target_msc: GLint64, divisor: GLint64, - remainder: GLint64): GLint64{.stdcall, importc, wgl.} - proc wglSwapLayerBuffersMscOML*(hdc: HDC, fuPlanes: GLint, - target_msc: GLint64, divisor: GLint64, - remainder: GLint64): GLint64{.stdcall, importc, wgl.} - proc wglWaitForMscOML*(hdc: HDC, target_msc: GLint64, divisor: GLint64, - remainder: GLint64, ust: PGLint64, msc: PGLint64, - sbc: PGLint64): bool{.stdcall, importc, wgl.} - proc wglWaitForSbcOML*(hdc: HDC, target_sbc: GLint64, ust: PGLint64, - msc: PGLint64, sbc: PGLint64): bool{.stdcall, importc, wgl.} - # WGL_3DL_stereo_control - proc wglSetStereoEmitterState3DL*(hDC: HDC, uState: int32): bool{.stdcall, importc, wgl.} - # WIN_draw_range_elements - proc glDrawRangeElementsWIN*(mode: GLenum, start: GLuint, ending: GLuint, - count: GLsizei, typ: GLenum, indices: PGLvoid){. - stdcall, importc, wgl.} - # WIN_swap_hint - proc glAddSwapHintRectWIN*(x: GLint, y: GLint, width: GLsizei, height: GLsizei){. - stdcall, importc, wgl.} -when defined(LINUX): - proc glXChooseVisual*(dpy: PDisplay, screen: GLint, attribList: PGLint): PXVisualInfo{. - stdcall, importc, oglx.} - proc glXCopyContext*(dpy: PDisplay, src: GLXContext, dst: GLXContext, - mask: GLuint){.stdcall, importc, oglx.} - proc glXCreateContext*(dpy: PDisplay, vis: PXVisualInfo, - shareList: GLXContext, direct: GLboolean): GLXContext{. - stdcall, importc, oglx.} - proc glXCreateGLXPixmap*(dpy: PDisplay, vis: PXVisualInfo, pixmap: Pixmap): GLXPixmap{. - stdcall, importc, oglx.} - proc glXDestroyContext*(dpy: PDisplay, ctx: GLXContext){.stdcall, importc, oglx.} - proc glXDestroyGLXPixmap*(dpy: PDisplay, pix: GLXPixmap){.stdcall, importc, oglx.} - proc glXGetConfig*(dpy: PDisplay, vis: PXVisualInfo, attrib: GLint, - value: PGLint): GLint{.stdcall, importc, oglx.} - proc glXGetCurrentContext*(): GLXContext{.stdcall, importc, oglx.} - proc glXGetCurrentDrawable*(): GLXDrawable{.stdcall, importc, oglx.} - proc glXIsDirect*(dpy: PDisplay, ctx: GLXContext): glboolean{.stdcall, importc, oglx.} - proc glXMakeCurrent*(dpy: PDisplay, drawable: GLXDrawable, ctx: GLXContext): GLboolean{. - stdcall, importc, oglx.} - proc glXQueryExtension*(dpy: PDisplay, errorBase: PGLint, eventBase: PGLint): GLboolean{. - stdcall, importc, oglx.} - proc glXQueryVersion*(dpy: PDisplay, major: PGLint, minor: PGLint): GLboolean{. - stdcall, importc, oglx.} - proc glXSwapBuffers*(dpy: PDisplay, drawable: GLXDrawable){.stdcall, importc, oglx.} - proc glXUseXFont*(font: Font, first: GLint, count: GLint, listBase: GLint){. - stdcall, importc, oglx.} - proc glXWaitGL*(){.stdcall, importc, oglx.} - proc glXWaitX*(){.stdcall, importc, oglx.} - proc glXGetClientString*(dpy: PDisplay, name: GLint): PGLchar{.stdcall, importc, oglx.} - proc glXQueryServerString*(dpy: PDisplay, screen: GLint, name: GLint): PGLchar{. - stdcall, importc, oglx.} - proc glXQueryExtensionsString*(dpy: PDisplay, screen: GLint): PGLchar{.stdcall, importc, oglx.} - # GLX_VERSION_1_3 - proc glXGetFBConfigs*(dpy: PDisplay, screen: GLint, nelements: PGLint): GLXFBConfig{. - stdcall, importc, oglx.} - proc glXChooseFBConfig*(dpy: PDisplay, screen: GLint, attrib_list: PGLint, - nelements: PGLint): GLXFBConfig{.stdcall, importc, oglx.} - proc glXGetFBConfigAttrib*(dpy: PDisplay, config: GLXFBConfig, - attribute: GLint, value: PGLint): glint{.stdcall, importc, oglx.} - proc glXGetVisualFromFBConfig*(dpy: PDisplay, config: GLXFBConfig): PXVisualInfo{.stdcall, importc, oglx.} - proc glXCreateWindow*(dpy: PDisplay, config: GLXFBConfig, win: Window, - attrib_list: PGLint): GLXWindow{.stdcall, importc, oglx.} - proc glXDestroyWindow*(dpy: PDisplay, win: GLXWindow){.stdcall, importc, oglx.} - proc glXCreatePixmap*(dpy: PDisplay, config: GLXFBConfig, pixmap: Pixmap, - attrib_list: PGLint): GLXPixmap{.stdcall, importc, oglx.} - proc glXDestroyPixmap*(dpy: PDisplay, pixmap: GLXPixmap){.stdcall, importc, oglx.} - proc glXCreatePbuffer*(dpy: PDisplay, config: GLXFBConfig, attrib_list: PGLint): GLXPbuffer{. - stdcall, importc, oglx.} - proc glXDestroyPbuffer*(dpy: PDisplay, pbuf: GLXPbuffer){.stdcall, importc, oglx.} - proc glXQueryDrawable*(dpy: PDisplay, draw: GLXDrawable, attribute: GLint, - value: PGLuint){.stdcall, importc, oglx.} - proc glXCreateNewContext*(dpy: PDisplay, config: GLXFBConfig, - rendertyp: GLint, share_list: GLXContext, - direct: GLboolean): GLXContext{.stdcall, importc, oglx.} - proc glXMakeContextCurrent*(display: PDisplay, draw: GLXDrawable, - read: GLXDrawable, ctx: GLXContext): GLboolean{. - stdcall, importc, oglx.} - proc glXGetCurrentReadDrawable*(): GLXDrawable{.stdcall, importc, oglx.} - proc glXGetCurreentDisplay*(): PDisplay{.stdcall, importc, oglx.} - proc glXQueryContext*(dpy: PDisplay, ctx: GLXContext, attribute: GLint, - value: PGLint): GLint{.stdcall, importc, oglx.} - proc glXSelectEvent*(dpy: PDisplay, draw: GLXDrawable, event_mask: GLuint){. - stdcall, importc, oglx.} - proc glXGetSelectedEvent*(dpy: PDisplay, draw: GLXDrawable, - event_mask: PGLuint){.stdcall, importc, oglx.} - # GLX_VERSION_1_4 - when not defined(glXGetProcAddress): - proc glXGetProcAddress*(name: cstring): pointer{.stdcall, importc, oglx.} - # GLX_ARB_get_proc_address - when not defined(glXGetProcAddressARB): - proc glXGetProcAddressARB*(name: cstring): pointer{.stdcall, importc, oglx.} - # GLX_ARB_create_context - proc glXCreateContextAttribsARB*(dpy: PDisplay, config: GLXFBConfig, - share_context: GLXContext, direct: GLboolean, - attrib_list: PGLint): GLXContext{.stdcall, importc, oglx.} - # GLX_EXT_import_context - proc glXGetCurrentDisplayEXT*(): PDisplay{.stdcall, importc, oglx.} - proc glXQueryContextInfoEXT*(dpy: PDisplay, context: GLXContext, - attribute: GLint, value: PGLint): GLint{.stdcall, importc, oglx.} - proc glXGetContextIDEXT*(context: GLXContext): GLXContextID{.stdcall, importc, oglx.} - proc glXImportContextEXT*(dpy: PDisplay, contextID: GLXContextID): GLXContext{. - stdcall, importc, oglx.} - proc glXFreeContextEXT*(dpy: PDisplay, context: GLXContext){.stdcall, importc, oglx.} - # GLX_EXT_texture_from_pixmap - proc glXBindTexImageEXT*(dpy: PDisplay, drawable: GLXDrawable, buffer: GLint, - attrib_list: PGLint){.stdcall, importc, oglx.} - proc glXReleaseTexImageEXT*(dpy: PDisplay, drawable: GLXDrawable, - buffer: GLint){.stdcall, importc, oglx.} -# GL utility functions and procedures - -proc gluErrorString*(errCode: GLEnum): cstring{.stdcall, importc, glu.} -proc gluGetString*(name: GLEnum): cstring{.stdcall, importc, glu.} -proc gluOrtho2D*(left, right, bottom, top: GLdouble){.stdcall, importc, glu.} -proc gluPerspective*(fovy, aspect, zNear, zFar: GLdouble){.stdcall, importc, glu.} -proc gluPickMatrix*(x, y, width, height: GLdouble, viewport: TVector4i){.stdcall, importc, glu.} -proc gluLookAt*(eyex, eyey, eyez, centerx, centery, centerz, upx, upy, upz: GLdouble){. - stdcall, importc, glu.} -proc gluProject*(objx, objy, objz: GLdouble, modelMatrix: TGLMatrixd4, - projMatrix: TGLMatrixd4, viewport: TVector4i, - winx, winy, winz: PGLdouble): GLint{.stdcall, importc, glu.} -proc gluUnProject*(winx, winy, winz: GLdouble, modelMatrix: TGLMatrixd4, - projMatrix: TGLMatrixd4, viewport: TVector4i, - objx, objy, objz: PGLdouble): GLint{.stdcall, importc, glu.} -proc gluScaleImage*(format: GLEnum, widthin, heightin: GLint, typein: GLEnum, - datain: Pointer, widthout, heightout: GLint, - typeout: GLEnum, dataout: Pointer): GLint{.stdcall, importc, glu.} -proc gluBuild1DMipmaps*(target: GLEnum, components, width: GLint, - format, atype: GLEnum, data: Pointer): GLint{.stdcall, importc, glu.} -proc gluBuild2DMipmaps*(target: GLEnum, components, width, height: GLint, - format, atype: GLEnum, Data: Pointer): GLint{.stdcall, importc, glu.} -proc gluNewQuadric*(): PGLUquadric{.stdcall, importc, glu.} -proc gluDeleteQuadric*(state: PGLUquadric){.stdcall, importc, glu.} -proc gluQuadricNormals*(quadObject: PGLUquadric, normals: GLEnum){.stdcall, importc, glu.} -proc gluQuadricTexture*(quadObject: PGLUquadric, textureCoords: GLboolean){. - stdcall, importc, glu.} -proc gluQuadricOrientation*(quadObject: PGLUquadric, orientation: GLEnum){. - stdcall, importc, glu.} -proc gluQuadricDrawStyle*(quadObject: PGLUquadric, drawStyle: GLEnum){.stdcall, importc, glu.} -proc gluCylinder*(quadObject: PGLUquadric, - baseRadius, topRadius, height: GLdouble, slices, stacks: GLint){. - stdcall, importc, glu.} -proc gluDisk*(quadObject: PGLUquadric, innerRadius, outerRadius: GLdouble, - slices, loops: GLint){.stdcall, importc, glu.} -proc gluPartialDisk*(quadObject: PGLUquadric, - innerRadius, outerRadius: GLdouble, slices, loops: GLint, - startAngle, sweepAngle: GLdouble){.stdcall, importc, glu.} -proc gluSphere*(quadObject: PGLUquadric, radius: GLdouble, slices, stacks: GLint){. - stdcall, importc, glu.} -proc gluQuadricCallback*(quadObject: PGLUquadric, which: GLEnum, - fn: TGLUQuadricErrorProc){.stdcall, importc, glu.} -proc gluNewTess*(): PGLUtesselator{.stdcall, importc, glu.} -proc gluDeleteTess*(tess: PGLUtesselator){.stdcall, importc, glu.} -proc gluTessBeginPolygon*(tess: PGLUtesselator, polygon_data: Pointer){.stdcall, importc, glu.} -proc gluTessBeginContour*(tess: PGLUtesselator){.stdcall, importc, glu.} -proc gluTessVertex*(tess: PGLUtesselator, coords: TGLArrayd3, data: Pointer){. - stdcall, importc, glu.} -proc gluTessEndContour*(tess: PGLUtesselator){.stdcall, importc, glu.} -proc gluTessEndPolygon*(tess: PGLUtesselator){.stdcall, importc, glu.} -proc gluTessProperty*(tess: PGLUtesselator, which: GLEnum, value: GLdouble){. - stdcall, importc, glu.} -proc gluTessNormal*(tess: PGLUtesselator, x, y, z: GLdouble){.stdcall, importc, glu.} -proc gluTessCallback*(tess: PGLUtesselator, which: GLEnum, fn: Pointer){.stdcall, importc, glu.} -proc gluGetTessProperty*(tess: PGLUtesselator, which: GLEnum, value: PGLdouble){. - stdcall, importc, glu.} -proc gluNewNurbsRenderer*(): PGLUnurbs{.stdcall, importc, glu.} -proc gluDeleteNurbsRenderer*(nobj: PGLUnurbs){.stdcall, importc, glu.} -proc gluBeginSurface*(nobj: PGLUnurbs){.stdcall, importc, glu.} -proc gluBeginCurve*(nobj: PGLUnurbs){.stdcall, importc, glu.} -proc gluEndCurve*(nobj: PGLUnurbs){.stdcall, importc, glu.} -proc gluEndSurface*(nobj: PGLUnurbs){.stdcall, importc, glu.} -proc gluBeginTrim*(nobj: PGLUnurbs){.stdcall, importc, glu.} -proc gluEndTrim*(nobj: PGLUnurbs){.stdcall, importc, glu.} -proc gluPwlCurve*(nobj: PGLUnurbs, count: GLint, points: PGLfloat, - stride: GLint, atype: GLEnum){.stdcall, importc, glu.} -proc gluNurbsCurve*(nobj: PGLUnurbs, nknots: GLint, knot: PGLfloat, - stride: GLint, ctlarray: PGLfloat, order: GLint, - atype: GLEnum){.stdcall, importc, glu.} -proc gluNurbsSurface*(nobj: PGLUnurbs, sknot_count: GLint, sknot: PGLfloat, - tknot_count: GLint, tknot: PGLfloat, - s_stride, t_stride: GLint, ctlarray: PGLfloat, - sorder, torder: GLint, atype: GLEnum){.stdcall, importc, glu.} -proc gluLoadSamplingMatrices*(nobj: PGLUnurbs, - modelMatrix, projMatrix: TGLMatrixf4, - viewport: TVector4i){.stdcall, importc, glu.} -proc gluNurbsProperty*(nobj: PGLUnurbs, aproperty: GLEnum, value: GLfloat){. - stdcall, importc, glu.} -proc gluGetNurbsProperty*(nobj: PGLUnurbs, aproperty: GLEnum, value: PGLfloat){. - stdcall, importc, glu.} -proc gluNurbsCallback*(nobj: PGLUnurbs, which: GLEnum, fn: TGLUNurbsErrorProc){. - stdcall, importc, glu.} -proc gluBeginPolygon*(tess: PGLUtesselator){.stdcall, importc, glu.} -proc gluNextContour*(tess: PGLUtesselator, atype: GLEnum){.stdcall, importc, glu.} -proc gluEndPolygon*(tess: PGLUtesselator){.stdcall, importc, glu.} - -type - TRCOption* = enum - opDoubleBuffered, opGDI, opStereo - TRCOptions* = set[TRCOption] - -var LastPixelFormat*: int - -when defined(windows): - proc CreateRenderingContext*(DC: HDC, Options: TRCOptions, ColorBits, ZBits, - StencilBits, AccumBits, AuxBuffers: int, Layer: int): HGLRC - proc DestroyRenderingContext*(RC: HGLRC) - proc ActivateRenderingContext*(DC: HDC, RC: HGLRC) - proc DeactivateRenderingContext*() -# implementation - -proc GetExtensionString*(): string = - when defined(windows): - result = $glGetString(GL_EXTENSIONS) & ' ' & $wglGetExtensionsStringEXT() & - ' ' & $wglGetExtensionsStringARB(wglGetCurrentDC()) - else: - result = $glGetString(GL_EXTENSIONS) - -when defined(windows): - proc CreateRenderingContext(DC: HDC, Options: TRCOptions, ColorBits, ZBits, - StencilBits, AccumBits, AuxBuffers: int, Layer: int): HGLRC = - type - TPIXELFORMATDESCRIPTOR {.final, pure.} = object - nSize: int16 - nVersion: int16 - dwFlags: DWORD - iPixelType: int8 - cColorBits: int8 - cRedBits: int8 - cRedShift: int8 - cGreenBits: int8 - cGreenShift: int8 - cBlueBits: int8 - cBlueShift: int8 - cAlphaBits: int8 - cAlphaShift: int8 - cAccumBits: int8 - cAccumRedBits: int8 - cAccumGreenBits: int8 - cAccumBlueBits: int8 - cAccumAlphaBits: int8 - cDepthBits: int8 - cStencilBits: int8 - cAuxBuffers: int8 - iLayerType: int8 - bReserved: int8 - dwLayerMask: DWORD - dwVisibleMask: DWORD - dwDamageMask: DWORD - - proc GetObjectType(h: HDC): DWORD{.stdcall, dynlib: "gdi32", - importc: "GetObjectType".} - proc ChoosePixelFormat(para1: HDC, para2: ptr TPIXELFORMATDESCRIPTOR): int32{. - stdcall, dynlib: "gdi32", importc: "ChoosePixelFormat".} - proc GetPixelFormat(para1: HDC): int32{.stdcall, dynlib: "gdi32", - importc: "GetPixelFormat".} - proc SetPixelFormat(para1: HDC, para2: int32, - para3: ptr TPIXELFORMATDESCRIPTOR): WINBOOL{. - stdcall, dynlib: "gdi32", importc: "SetPixelFormat".} - proc DescribePixelFormat(para1: HDC, para2, para3: int32, - para4: ptr TPIXELFORMATDESCRIPTOR) {.stdcall, - dynlib: "gdi32", importc: "DescribePixelFormat".} - - const - OBJ_MEMDC = 10'i32 - OBJ_ENHMETADC = 12'i32 - OBJ_METADC = 4'i32 - PFD_DOUBLEBUFFER = 0x00000001 - PFD_STEREO = 0x00000002 - PFD_DRAW_TO_WINDOW = 0x00000004 - PFD_DRAW_TO_BITMAP = 0x00000008 - PFD_SUPPORT_GDI = 0x00000010 - PFD_SUPPORT_OPENGL = 0x00000020 - PFDtyp_RGBA = 0'i8 - PFD_MAIN_PLANE = 0'i8 - PFD_OVERLAY_PLANE = 1'i8 - PFD_UNDERLAY_PLANE = int32(- 1) - var - PFDescriptor: TPixelFormatDescriptor - PixelFormat: int32 - AType: int32 - PFDescriptor.nSize = SizeOf(PFDescriptor).int16 - PFDescriptor.nVersion = 1'i16 - PFDescriptor.dwFlags = PFD_SUPPORT_OPENGL - AType = GetObjectType(DC) - if AType == 0: OSError() - if AType == OBJ_MEMDC or AType == OBJ_METADC or AType == OBJ_ENHMETADC: - PFDescriptor.dwFlags = PFDescriptor.dwFlags or PFD_DRAW_TO_BITMAP - else: - PFDescriptor.dwFlags = PFDescriptor.dwFlags or PFD_DRAW_TO_WINDOW - if opDoubleBuffered in Options: - PFDescriptor.dwFlags = PFDescriptor.dwFlags or PFD_DOUBLEBUFFER - if opGDI in Options: - PFDescriptor.dwFlags = PFDescriptor.dwFlags or PFD_SUPPORT_GDI - if opStereo in Options: - PFDescriptor.dwFlags = PFDescriptor.dwFlags or PFD_STEREO - PFDescriptor.iPixelType = PFDtyp_RGBA - PFDescriptor.cColorBits = ColorBits.toU8 - PFDescriptor.cDepthBits = zBits.toU8 - PFDescriptor.cStencilBits = StencilBits.toU8 - PFDescriptor.cAccumBits = AccumBits.toU8 - PFDescriptor.cAuxBuffers = AuxBuffers.toU8 - if Layer == 0: PFDescriptor.iLayerType = PFD_MAIN_PLANE - elif Layer > 0: PFDescriptor.iLayerType = PFD_OVERLAY_PLANE - else: PFDescriptor.iLayerType = int8(PFD_UNDERLAY_PLANE) - PixelFormat = ChoosePixelFormat(DC, addr(PFDescriptor)) - if PixelFormat == 0: OSError() - if GetPixelFormat(DC) != PixelFormat: - if SetPixelFormat(DC, PixelFormat, addr(PFDescriptor)) == 0'i32: - OSError() - DescribePixelFormat(DC, PixelFormat.int32, SizeOf(PFDescriptor).int32, - addr(PFDescriptor)) - Result = wglCreateContext(DC) - if Result == 0: OSError() - else: LastPixelFormat = 0 - - proc DestroyRenderingContext(RC: HGLRC) = - discard wglDeleteContext(RC) - - proc ActivateRenderingContext(DC: HDC, RC: HGLRC) = - discard wglMakeCurrent(DC, RC) - - proc DeactivateRenderingContext() = - discard wglMakeCurrent(0, 0) diff --git a/lib/wrappers/opengl/wingl.nim b/lib/wrappers/opengl/wingl.nim deleted file mode 100644 index 7ed78f970..000000000 --- a/lib/wrappers/opengl/wingl.nim +++ /dev/null @@ -1,368 +0,0 @@ -import - gl, windows - -proc wglGetExtensionsStringARB*(hdc: HDC): cstring{.dynlib: dllname, - importc: "wglGetExtensionsStringARB".} -const - WGL_FRONT_COLOR_BUFFER_BIT_ARB* = 0x00000001 - WGL_BACK_COLOR_BUFFER_BIT_ARB* = 0x00000002 - WGL_DEPTH_BUFFER_BIT_ARB* = 0x00000004 - WGL_STENCIL_BUFFER_BIT_ARB* = 0x00000008 - -proc WinChoosePixelFormat*(DC: HDC, p2: PPixelFormatDescriptor): int{. - dynlib: "gdi32", importc: "ChoosePixelFormat".} -proc wglCreateBufferRegionARB*(hDC: HDC, iLayerPlane: TGLint, uType: TGLuint): THandle{. - dynlib: dllname, importc: "wglCreateBufferRegionARB".} -proc wglDeleteBufferRegionARB*(hRegion: THandle){.dynlib: dllname, - importc: "wglDeleteBufferRegionARB".} -proc wglSaveBufferRegionARB*(hRegion: THandle, x: TGLint, y: TGLint, - width: TGLint, height: TGLint): BOOL{. - dynlib: dllname, importc: "wglSaveBufferRegionARB".} -proc wglRestoreBufferRegionARB*(hRegion: THandle, x: TGLint, y: TGLint, - width: TGLint, height: TGLint, xSrc: TGLint, - ySrc: TGLint): BOOL{.dynlib: dllname, - importc: "wglRestoreBufferRegionARB".} -proc wglAllocateMemoryNV*(size: TGLsizei, readFrequency: TGLfloat, - writeFrequency: TGLfloat, priority: TGLfloat): PGLvoid{. - dynlib: dllname, importc: "wglAllocateMemoryNV".} -proc wglFreeMemoryNV*(pointer: PGLvoid){.dynlib: dllname, - importc: "wglFreeMemoryNV".} -const - WGL_IMAGE_BUFFER_MIN_ACCESS_I3D* = 0x00000001 - WGL_IMAGE_BUFFER_LOCK_I3D* = 0x00000002 - -proc wglCreateImageBufferI3D*(hDC: HDC, dwSize: DWORD, uFlags: UINT): PGLvoid{. - dynlib: dllname, importc: "wglCreateImageBufferI3D".} -proc wglDestroyImageBufferI3D*(hDC: HDC, pAddress: PGLvoid): BOOL{. - dynlib: dllname, importc: "wglDestroyImageBufferI3D".} -proc wglAssociateImageBufferEventsI3D*(hdc: HDC, pEvent: PHandle, - pAddress: PGLvoid, pSize: PDWORD, - count: UINT): BOOL{.dynlib: dllname, - importc: "wglAssociateImageBufferEventsI3D".} -proc wglReleaseImageBufferEventsI3D*(hdc: HDC, pAddress: PGLvoid, count: UINT): BOOL{. - dynlib: dllname, importc: "wglReleaseImageBufferEventsI3D".} -proc wglEnableFrameLockI3D*(): BOOL{.dynlib: dllname, - importc: "wglEnableFrameLockI3D".} -proc wglDisableFrameLockI3D*(): BOOL{.dynlib: dllname, - importc: "wglDisableFrameLockI3D".} -proc wglIsEnabledFrameLockI3D*(pFlag: PBOOL): BOOL{.dynlib: dllname, - importc: "wglIsEnabledFrameLockI3D".} -proc wglQueryFrameLockMasterI3D*(pFlag: PBOOL): BOOL{.dynlib: dllname, - importc: "wglQueryFrameLockMasterI3D".} -proc wglGetFrameUsageI3D*(pUsage: PGLfloat): BOOL{.dynlib: dllname, - importc: "wglGetFrameUsageI3D".} -proc wglBeginFrameTrackingI3D*(): BOOL{.dynlib: dllname, - importc: "wglBeginFrameTrackingI3D".} -proc wglEndFrameTrackingI3D*(): BOOL{.dynlib: dllname, - importc: "wglEndFrameTrackingI3D".} -proc wglQueryFrameTrackingI3D*(pFrameCount: PDWORD, pMissedFrames: PDWORD, - pLastMissedUsage: PGLfloat): BOOL{. - dynlib: dllname, importc: "wglQueryFrameTrackingI3D".} -const - WGL_NUMBER_PIXEL_FORMATS_ARB* = 0x00002000 - WGL_DRAW_TO_WINDOW_ARB* = 0x00002001 - WGL_DRAW_TO_BITMAP_ARB* = 0x00002002 - WGL_ACCELERATION_ARB* = 0x00002003 - WGL_NEED_PALETTE_ARB* = 0x00002004 - WGL_NEED_SYSTEM_PALETTE_ARB* = 0x00002005 - WGL_SWAP_LAYER_BUFFERS_ARB* = 0x00002006 - WGL_SWAP_METHOD_ARB* = 0x00002007 - WGL_NUMBER_OVERLAYS_ARB* = 0x00002008 - WGL_NUMBER_UNDERLAYS_ARB* = 0x00002009 - WGL_TRANSPARENT_ARB* = 0x0000200A - WGL_TRANSPARENT_RED_VALUE_ARB* = 0x00002037 - WGL_TRANSPARENT_GREEN_VALUE_ARB* = 0x00002038 - WGL_TRANSPARENT_BLUE_VALUE_ARB* = 0x00002039 - WGL_TRANSPARENT_ALPHA_VALUE_ARB* = 0x0000203A - WGL_TRANSPARENT_INDEX_VALUE_ARB* = 0x0000203B - WGL_SHARE_DEPTH_ARB* = 0x0000200C - WGL_SHARE_STENCIL_ARB* = 0x0000200D - WGL_SHARE_ACCUM_ARB* = 0x0000200E - WGL_SUPPORT_GDI_ARB* = 0x0000200F - WGL_SUPPORT_OPENGL_ARB* = 0x00002010 - WGL_DOUBLE_BUFFER_ARB* = 0x00002011 - WGL_STEREO_ARB* = 0x00002012 - WGL_PIXEL_TYPE_ARB* = 0x00002013 - WGL_COLOR_BITS_ARB* = 0x00002014 - WGL_RED_BITS_ARB* = 0x00002015 - WGL_RED_SHIFT_ARB* = 0x00002016 - WGL_GREEN_BITS_ARB* = 0x00002017 - WGL_GREEN_SHIFT_ARB* = 0x00002018 - WGL_BLUE_BITS_ARB* = 0x00002019 - WGL_BLUE_SHIFT_ARB* = 0x0000201A - WGL_ALPHA_BITS_ARB* = 0x0000201B - WGL_ALPHA_SHIFT_ARB* = 0x0000201C - WGL_ACCUM_BITS_ARB* = 0x0000201D - WGL_ACCUM_RED_BITS_ARB* = 0x0000201E - WGL_ACCUM_GREEN_BITS_ARB* = 0x0000201F - WGL_ACCUM_BLUE_BITS_ARB* = 0x00002020 - WGL_ACCUM_ALPHA_BITS_ARB* = 0x00002021 - WGL_DEPTH_BITS_ARB* = 0x00002022 - WGL_STENCIL_BITS_ARB* = 0x00002023 - WGL_AUX_BUFFERS_ARB* = 0x00002024 - WGL_NO_ACCELERATION_ARB* = 0x00002025 - WGL_GENERIC_ACCELERATION_ARB* = 0x00002026 - WGL_FULL_ACCELERATION_ARB* = 0x00002027 - WGL_SWAP_EXCHANGE_ARB* = 0x00002028 - WGL_SWAP_COPY_ARB* = 0x00002029 - WGL_SWAP_UNDEFINED_ARB* = 0x0000202A - WGL_TYPE_RGBA_ARB* = 0x0000202B - WGL_TYPE_COLORINDEX_ARB* = 0x0000202C - -proc wglGetPixelFormatAttribivARB*(hdc: HDC, iPixelFormat: TGLint, - iLayerPlane: TGLint, nAttributes: TGLuint, - piAttributes: PGLint, piValues: PGLint): BOOL{. - dynlib: dllname, importc: "wglGetPixelFormatAttribivARB".} -proc wglGetPixelFormatAttribfvARB*(hdc: HDC, iPixelFormat: TGLint, - iLayerPlane: TGLint, nAttributes: TGLuint, - piAttributes: PGLint, pfValues: PGLfloat): BOOL{. - dynlib: dllname, importc: "wglGetPixelFormatAttribfvARB".} -proc wglChoosePixelFormatARB*(hdc: HDC, piAttribIList: PGLint, - pfAttribFList: PGLfloat, nMaxFormats: TGLuint, - piFormats: PGLint, nNumFormats: PGLuint): BOOL{. - dynlib: dllname, importc: "wglChoosePixelFormatARB".} -const - WGL_ERROR_INVALID_PIXEL_TYPE_ARB* = 0x00002043 - WGL_ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB* = 0x00002054 - -proc wglMakeContextCurrentARB*(hDrawDC: HDC, hReadDC: HDC, hglrc: HGLRC): BOOL{. - dynlib: dllname, importc: "wglMakeContextCurrentARB".} -proc wglGetCurrentReadDCARB*(): HDC{.dynlib: dllname, - importc: "wglGetCurrentReadDCARB".} -const - WGL_DRAW_TO_PBUFFER_ARB* = 0x0000202D # WGL_DRAW_TO_PBUFFER_ARB { already defined } - WGL_MAX_PBUFFER_PIXELS_ARB* = 0x0000202E - WGL_MAX_PBUFFER_WIDTH_ARB* = 0x0000202F - WGL_MAX_PBUFFER_HEIGHT_ARB* = 0x00002030 - WGL_PBUFFER_LARGEST_ARB* = 0x00002033 - WGL_PBUFFER_WIDTH_ARB* = 0x00002034 - WGL_PBUFFER_HEIGHT_ARB* = 0x00002035 - WGL_PBUFFER_LOST_ARB* = 0x00002036 - -proc wglCreatePbufferARB*(hDC: HDC, iPixelFormat: TGLint, iWidth: TGLint, - iHeight: TGLint, piAttribList: PGLint): THandle{. - dynlib: dllname, importc: "wglCreatePbufferARB".} -proc wglGetPbufferDCARB*(hPbuffer: THandle): HDC{.dynlib: dllname, - importc: "wglGetPbufferDCARB".} -proc wglReleasePbufferDCARB*(hPbuffer: THandle, hDC: HDC): TGLint{. - dynlib: dllname, importc: "wglReleasePbufferDCARB".} -proc wglDestroyPbufferARB*(hPbuffer: THandle): BOOL{.dynlib: dllname, - importc: "wglDestroyPbufferARB".} -proc wglQueryPbufferARB*(hPbuffer: THandle, iAttribute: TGLint, piValue: PGLint): BOOL{. - dynlib: dllname, importc: "wglQueryPbufferARB".} -proc wglSwapIntervalEXT*(interval: TGLint): BOOL{.dynlib: dllname, - importc: "wglSwapIntervalEXT".} -proc wglGetSwapIntervalEXT*(): TGLint{.dynlib: dllname, - importc: "wglGetSwapIntervalEXT".} -const - WGL_BIND_TO_TEXTURE_RGB_ARB* = 0x00002070 - WGL_BIND_TO_TEXTURE_RGBA_ARB* = 0x00002071 - WGL_TEXTURE_FORMAT_ARB* = 0x00002072 - WGL_TEXTURE_TARGET_ARB* = 0x00002073 - WGL_MIPMAP_TEXTURE_ARB* = 0x00002074 - WGL_TEXTURE_RGB_ARB* = 0x00002075 - WGL_TEXTURE_RGBA_ARB* = 0x00002076 - WGL_NO_TEXTURE_ARB* = 0x00002077 - WGL_TEXTURE_CUBE_MAP_ARB* = 0x00002078 - WGL_TEXTURE_1D_ARB* = 0x00002079 - WGL_TEXTURE_2D_ARB* = 0x0000207A # WGL_NO_TEXTURE_ARB { already defined } - WGL_MIPMAP_LEVEL_ARB* = 0x0000207B - WGL_CUBE_MAP_FACE_ARB* = 0x0000207C - WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB* = 0x0000207D - WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB* = 0x0000207E - WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB* = 0x0000207F - WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB* = 0x00002080 - WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB* = 0x00002081 - WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB* = 0x00002082 - WGL_FRONT_LEFT_ARB* = 0x00002083 - WGL_FRONT_RIGHT_ARB* = 0x00002084 - WGL_BACK_LEFT_ARB* = 0x00002085 - WGL_BACK_RIGHT_ARB* = 0x00002086 - WGL_AUX0_ARB* = 0x00002087 - WGL_AUX1_ARB* = 0x00002088 - WGL_AUX2_ARB* = 0x00002089 - WGL_AUX3_ARB* = 0x0000208A - WGL_AUX4_ARB* = 0x0000208B - WGL_AUX5_ARB* = 0x0000208C - WGL_AUX6_ARB* = 0x0000208D - WGL_AUX7_ARB* = 0x0000208E - WGL_AUX8_ARB* = 0x0000208F - WGL_AUX9_ARB* = 0x00002090 - -proc wglBindTexImageARB*(hPbuffer: THandle, iBuffer: TGLint): BOOL{. - dynlib: dllname, importc: "wglBindTexImageARB".} -proc wglReleaseTexImageARB*(hPbuffer: THandle, iBuffer: TGLint): BOOL{. - dynlib: dllname, importc: "wglReleaseTexImageARB".} -proc wglSetPbufferAttribARB*(hPbuffer: THandle, piAttribList: PGLint): BOOL{. - dynlib: dllname, importc: "wglSetPbufferAttribARB".} -proc wglGetExtensionsStringEXT*(): cstring{.dynlib: dllname, - importc: "wglGetExtensionsStringEXT".} -proc wglMakeContextCurrentEXT*(hDrawDC: HDC, hReadDC: HDC, hglrc: HGLRC): BOOL{. - dynlib: dllname, importc: "wglMakeContextCurrentEXT".} -proc wglGetCurrentReadDCEXT*(): HDC{.dynlib: dllname, - importc: "wglGetCurrentReadDCEXT".} -const - WGL_DRAW_TO_PBUFFER_EXT* = 0x0000202D - WGL_MAX_PBUFFER_PIXELS_EXT* = 0x0000202E - WGL_MAX_PBUFFER_WIDTH_EXT* = 0x0000202F - WGL_MAX_PBUFFER_HEIGHT_EXT* = 0x00002030 - WGL_OPTIMAL_PBUFFER_WIDTH_EXT* = 0x00002031 - WGL_OPTIMAL_PBUFFER_HEIGHT_EXT* = 0x00002032 - WGL_PBUFFER_LARGEST_EXT* = 0x00002033 - WGL_PBUFFER_WIDTH_EXT* = 0x00002034 - WGL_PBUFFER_HEIGHT_EXT* = 0x00002035 - -proc wglCreatePbufferEXT*(hDC: HDC, iPixelFormat: TGLint, iWidth: TGLint, - iHeight: TGLint, piAttribList: PGLint): THandle{. - dynlib: dllname, importc: "wglCreatePbufferEXT".} -proc wglGetPbufferDCEXT*(hPbuffer: THandle): HDC{.dynlib: dllname, - importc: "wglGetPbufferDCEXT".} -proc wglReleasePbufferDCEXT*(hPbuffer: THandle, hDC: HDC): TGLint{. - dynlib: dllname, importc: "wglReleasePbufferDCEXT".} -proc wglDestroyPbufferEXT*(hPbuffer: THandle): BOOL{.dynlib: dllname, - importc: "wglDestroyPbufferEXT".} -proc wglQueryPbufferEXT*(hPbuffer: THandle, iAttribute: TGLint, piValue: PGLint): BOOL{. - dynlib: dllname, importc: "wglQueryPbufferEXT".} -const - WGL_NUMBER_PIXEL_FORMATS_EXT* = 0x00002000 - WGL_DRAW_TO_WINDOW_EXT* = 0x00002001 - WGL_DRAW_TO_BITMAP_EXT* = 0x00002002 - WGL_ACCELERATION_EXT* = 0x00002003 - WGL_NEED_PALETTE_EXT* = 0x00002004 - WGL_NEED_SYSTEM_PALETTE_EXT* = 0x00002005 - WGL_SWAP_LAYER_BUFFERS_EXT* = 0x00002006 - WGL_SWAP_METHOD_EXT* = 0x00002007 - WGL_NUMBER_OVERLAYS_EXT* = 0x00002008 - WGL_NUMBER_UNDERLAYS_EXT* = 0x00002009 - WGL_TRANSPARENT_EXT* = 0x0000200A - WGL_TRANSPARENT_VALUE_EXT* = 0x0000200B - WGL_SHARE_DEPTH_EXT* = 0x0000200C - WGL_SHARE_STENCIL_EXT* = 0x0000200D - WGL_SHARE_ACCUM_EXT* = 0x0000200E - WGL_SUPPORT_GDI_EXT* = 0x0000200F - WGL_SUPPORT_OPENGL_EXT* = 0x00002010 - WGL_DOUBLE_BUFFER_EXT* = 0x00002011 - WGL_STEREO_EXT* = 0x00002012 - WGL_PIXEL_TYPE_EXT* = 0x00002013 - WGL_COLOR_BITS_EXT* = 0x00002014 - WGL_RED_BITS_EXT* = 0x00002015 - WGL_RED_SHIFT_EXT* = 0x00002016 - WGL_GREEN_BITS_EXT* = 0x00002017 - WGL_GREEN_SHIFT_EXT* = 0x00002018 - WGL_BLUE_BITS_EXT* = 0x00002019 - WGL_BLUE_SHIFT_EXT* = 0x0000201A - WGL_ALPHA_BITS_EXT* = 0x0000201B - WGL_ALPHA_SHIFT_EXT* = 0x0000201C - WGL_ACCUM_BITS_EXT* = 0x0000201D - WGL_ACCUM_RED_BITS_EXT* = 0x0000201E - WGL_ACCUM_GREEN_BITS_EXT* = 0x0000201F - WGL_ACCUM_BLUE_BITS_EXT* = 0x00002020 - WGL_ACCUM_ALPHA_BITS_EXT* = 0x00002021 - WGL_DEPTH_BITS_EXT* = 0x00002022 - WGL_STENCIL_BITS_EXT* = 0x00002023 - WGL_AUX_BUFFERS_EXT* = 0x00002024 - WGL_NO_ACCELERATION_EXT* = 0x00002025 - WGL_GENERIC_ACCELERATION_EXT* = 0x00002026 - WGL_FULL_ACCELERATION_EXT* = 0x00002027 - WGL_SWAP_EXCHANGE_EXT* = 0x00002028 - WGL_SWAP_COPY_EXT* = 0x00002029 - WGL_SWAP_UNDEFINED_EXT* = 0x0000202A - WGL_TYPE_RGBA_EXT* = 0x0000202B - WGL_TYPE_COLORINDEX_EXT* = 0x0000202C - -proc wglGetPixelFormatAttribivEXT*(hdc: HDC, iPixelFormat: TGLint, - iLayerPlane: TGLint, nAttributes: TGLuint, - piAttributes: PGLint, piValues: PGLint): BOOL{. - dynlib: dllname, importc: "wglGetPixelFormatAttribivEXT".} -proc wglGetPixelFormatAttribfvEXT*(hdc: HDC, iPixelFormat: TGLint, - iLayerPlane: TGLint, nAttributes: TGLuint, - piAttributes: PGLint, pfValues: PGLfloat): BOOL{. - dynlib: dllname, importc: "wglGetPixelFormatAttribfvEXT".} -proc wglChoosePixelFormatEXT*(hdc: HDC, piAttribIList: PGLint, - pfAttribFList: PGLfloat, nMaxFormats: TGLuint, - piFormats: PGLint, nNumFormats: PGLuint): BOOL{. - dynlib: dllname, importc: "wglChoosePixelFormatEXT".} -const - WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D* = 0x00002050 - WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D* = 0x00002051 - WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D* = 0x00002052 - WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D* = 0x00002053 - -proc wglGetDigitalVideoParametersI3D*(hDC: HDC, iAttribute: TGLint, - piValue: PGLint): BOOL{.dynlib: dllname, - importc: "wglGetDigitalVideoParametersI3D".} -proc wglSetDigitalVideoParametersI3D*(hDC: HDC, iAttribute: TGLint, - piValue: PGLint): BOOL{.dynlib: dllname, - importc: "wglSetDigitalVideoParametersI3D".} -const - WGL_GAMMA_TABLE_SIZE_I3D* = 0x0000204E - WGL_GAMMA_EXCLUDE_DESKTOP_I3D* = 0x0000204F - -proc wglGetGammaTableParametersI3D*(hDC: HDC, iAttribute: TGLint, - piValue: PGLint): BOOL{.dynlib: dllname, - importc: "wglGetGammaTableParametersI3D".} -proc wglSetGammaTableParametersI3D*(hDC: HDC, iAttribute: TGLint, - piValue: PGLint): BOOL{.dynlib: dllname, - importc: "wglSetGammaTableParametersI3D".} -proc wglGetGammaTableI3D*(hDC: HDC, iEntries: TGLint, puRed: PGLUSHORT, - puGreen: PGLUSHORT, puBlue: PGLUSHORT): BOOL{. - dynlib: dllname, importc: "wglGetGammaTableI3D".} -proc wglSetGammaTableI3D*(hDC: HDC, iEntries: TGLint, puRed: PGLUSHORT, - puGreen: PGLUSHORT, puBlue: PGLUSHORT): BOOL{. - dynlib: dllname, importc: "wglSetGammaTableI3D".} -const - WGL_GENLOCK_SOURCE_MULTIVIEW_I3D* = 0x00002044 - WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D* = 0x00002045 - WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D* = 0x00002046 - WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D* = 0x00002047 - WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D* = 0x00002048 - WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D* = 0x00002049 - WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D* = 0x0000204A - WGL_GENLOCK_SOURCE_EDGE_RISING_I3D* = 0x0000204B - WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D* = 0x0000204C - WGL_FLOAT_COMPONENTS_NV* = 0x000020B0 - WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV* = 0x000020B1 - WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV* = 0x000020B2 - WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV* = 0x000020B3 - WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV* = 0x000020B4 - WGL_TEXTURE_FLOAT_R_NV* = 0x000020B5 - WGL_TEXTURE_FLOAT_RG_NV* = 0x000020B6 - WGL_TEXTURE_FLOAT_RGB_NV* = 0x000020B7 - WGL_TEXTURE_FLOAT_RGBA_NV* = 0x000020B8 - -proc wglEnableGenlockI3D*(hDC: HDC): BOOL{.dynlib: dllname, - importc: "wglEnableGenlockI3D".} -proc wglDisableGenlockI3D*(hDC: HDC): BOOL{.dynlib: dllname, - importc: "wglDisableGenlockI3D".} -proc wglIsEnabledGenlockI3D*(hDC: HDC, pFlag: PBOOL): BOOL{.dynlib: dllname, - importc: "wglIsEnabledGenlockI3D".} -proc wglGenlockSourceI3D*(hDC: HDC, uSource: TGLuint): BOOL{.dynlib: dllname, - importc: "wglGenlockSourceI3D".} -proc wglGetGenlockSourceI3D*(hDC: HDC, uSource: PGLUINT): BOOL{.dynlib: dllname, - importc: "wglGetGenlockSourceI3D".} -proc wglGenlockSourceEdgeI3D*(hDC: HDC, uEdge: TGLuint): BOOL{.dynlib: dllname, - importc: "wglGenlockSourceEdgeI3D".} -proc wglGetGenlockSourceEdgeI3D*(hDC: HDC, uEdge: PGLUINT): BOOL{. - dynlib: dllname, importc: "wglGetGenlockSourceEdgeI3D".} -proc wglGenlockSampleRateI3D*(hDC: HDC, uRate: TGLuint): BOOL{.dynlib: dllname, - importc: "wglGenlockSampleRateI3D".} -proc wglGetGenlockSampleRateI3D*(hDC: HDC, uRate: PGLUINT): BOOL{. - dynlib: dllname, importc: "wglGetGenlockSampleRateI3D".} -proc wglGenlockSourceDelayI3D*(hDC: HDC, uDelay: TGLuint): BOOL{. - dynlib: dllname, importc: "wglGenlockSourceDelayI3D".} -proc wglGetGenlockSourceDelayI3D*(hDC: HDC, uDelay: PGLUINT): BOOL{. - dynlib: dllname, importc: "wglGetGenlockSourceDelayI3D".} -proc wglQueryGenlockMaxSourceDelayI3D*(hDC: HDC, uMaxLineDelay: PGLUINT, - uMaxPixelDelay: PGLUINT): BOOL{. - dynlib: dllname, importc: "wglQueryGenlockMaxSourceDelayI3D".} -const - WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV* = 0x000020A0 - WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV* = 0x000020A1 - WGL_TEXTURE_RECTANGLE_NV* = 0x000020A2 - -const - WGL_RGBA_FLOAT_MODE_ATI* = 0x00008820 - WGL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI* = 0x00008835 - WGL_TYPE_RGBA_FLOAT_ATI* = 0x000021A0 - -# implementation |