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diff --git a/lib/wz_jsgraphics.js b/lib/wz_jsgraphics.js
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-/* This notice must be untouched at all times.

-

-wz_jsgraphics.js    v. 3.03

-The latest version is available at

-http://www.walterzorn.com

-or http://www.devira.com

-or http://www.walterzorn.de

-

-Copyright (c) 2002-2004 Walter Zorn. All rights reserved.

-Created 3. 11. 2002 by Walter Zorn (Web: http://www.walterzorn.com )

-Last modified: 28. 1. 2008

-

-Performance optimizations for Internet Explorer

-by Thomas Frank and John Holdsworth.

-fillPolygon method implemented by Matthieu Haller.

-

-High Performance JavaScript Graphics Library.

-Provides methods

-- to draw lines, rectangles, ellipses, polygons

-  with specifiable line thickness,

-- to fill rectangles, polygons, ellipses and arcs

-- to draw text.

-NOTE: Operations, functions and branching have rather been optimized

-to efficiency and speed than to shortness of source code.

-

-LICENSE: LGPL

-

-This library is free software; you can redistribute it and/or

-modify it under the terms of the GNU Lesser General Public

-License (LGPL) as published by the Free Software Foundation; either

-version 2.1 of the License, or (at your option) any later version.

-

-This library is distributed in the hope that it will be useful,

-but WITHOUT ANY WARRANTY; without even the implied warranty of

-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU

-Lesser General Public License for more details.

-

-You should have received a copy of the GNU Lesser General Public

-License along with this library; if not, write to the Free Software

-Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA,

-or see http://www.gnu.org/copyleft/lesser.html

-*/

-

-

-var jg_ok, jg_ie, jg_fast, jg_dom, jg_moz;

-

-

-function _chkDHTM(x, i)

-{

-  x = document.body || null;

-  jg_ie = x && typeof x.insertAdjacentHTML != "undefined" && document.createElement;

-  jg_dom = (x && !jg_ie &&

-    typeof x.appendChild != "undefined" &&

-    typeof document.createRange != "undefined" &&

-    typeof (i = document.createRange()).setStartBefore != "undefined" &&

-    typeof i.createContextualFragment != "undefined");

-  jg_fast = jg_ie && document.all && !window.opera;

-  jg_moz = jg_dom && typeof x.style.MozOpacity != "undefined";

-  jg_ok = !!(jg_ie || jg_dom);

-}

-

-function _pntCnvDom()

-{

-  var x = this.wnd.document.createRange();

-  x.setStartBefore(this.cnv);

-  x = x.createContextualFragment(jg_fast? this._htmRpc() : this.htm);

-  if(this.cnv) this.cnv.appendChild(x);

-  this.htm = "";

-}

-

-function _pntCnvIe()

-{

-  if(this.cnv) this.cnv.insertAdjacentHTML("BeforeEnd", jg_fast? this._htmRpc() : this.htm);

-  this.htm = "";

-}

-

-function _pntDoc()

-{

-  this.wnd.document.write(jg_fast? this._htmRpc() : this.htm);

-  this.htm = '';

-}

-

-function _pntN()

-{

-  ;

-}

-

-function _mkDiv(x, y, w, h)

-{

-  this.htm += '<div style="position:absolute;'+

-    'left:' + x + 'px;'+

-    'top:' + y + 'px;'+

-    'width:' + w + 'px;'+

-    'height:' + h + 'px;'+

-    'clip:rect(0,'+w+'px,'+h+'px,0);'+

-    'background-color:' + this.color +

-    (!jg_moz? ';overflow:hidden' : '')+

-    ';"><\/div>';

-}

-

-function _mkDivIe(x, y, w, h)

-{

-  this.htm += '%%'+this.color+';'+x+';'+y+';'+w+';'+h+';';

-}

-

-function _mkDivPrt(x, y, w, h)

-{

-  this.htm += '<div style="position:absolute;'+

-    'border-left:' + w + 'px solid ' + this.color + ';'+

-    'left:' + x + 'px;'+

-    'top:' + y + 'px;'+

-    'width:0px;'+

-    'height:' + h + 'px;'+

-    'clip:rect(0,'+w+'px,'+h+'px,0);'+

-    'background-color:' + this.color +

-    (!jg_moz? ';overflow:hidden' : '')+

-    ';"><\/div>';

-}

-

-var _regex =  /%%([^;]+);([^;]+);([^;]+);([^;]+);([^;]+);/g;

-function _htmRpc()

-{

-  return this.htm.replace(

-    _regex,

-    '<div style="overflow:hidden;position:absolute;background-color:'+

-    '$1;left:$2;top:$3;width:$4;height:$5"></div>\n');

-}

-

-function _htmPrtRpc()

-{

-  return this.htm.replace(

-    _regex,

-    '<div style="overflow:hidden;position:absolute;background-color:'+

-    '$1;left:$2;top:$3;width:$4;height:$5;border-left:$4px solid $1"></div>\n');

-}

-

-function _mkLin(x1, y1, x2, y2)

-{

-  if(x1 > x2)

-  {

-    var _x2 = x2;

-    var _y2 = y2;

-    x2 = x1;

-    y2 = y1;

-    x1 = _x2;

-    y1 = _y2;

-  }

-  var dx = x2-x1, dy = Math.abs(y2-y1),

-  x = x1, y = y1,

-  yIncr = (y1 > y2)? -1 : 1;

-

-  if(dx >= dy)

-  {

-    var pr = dy<<1,

-    pru = pr - (dx<<1),

-    p = pr-dx,

-    ox = x;

-    while(dx > 0)

-    {--dx;

-      ++x;

-      if(p > 0)

-      {

-        this._mkDiv(ox, y, x-ox, 1);

-        y += yIncr;

-        p += pru;

-        ox = x;

-      }

-      else p += pr;

-    }

-    this._mkDiv(ox, y, x2-ox+1, 1);

-  }

-

-  else

-  {

-    var pr = dx<<1,

-    pru = pr - (dy<<1),

-    p = pr-dy,

-    oy = y;

-    if(y2 <= y1)

-    {

-      while(dy > 0)

-      {--dy;

-        if(p > 0)

-        {

-          this._mkDiv(x++, y, 1, oy-y+1);

-          y += yIncr;

-          p += pru;

-          oy = y;

-        }

-        else

-        {

-          y += yIncr;

-          p += pr;

-        }

-      }

-      this._mkDiv(x2, y2, 1, oy-y2+1);

-    }

-    else

-    {

-      while(dy > 0)

-      {--dy;

-        y += yIncr;

-        if(p > 0)

-        {

-          this._mkDiv(x++, oy, 1, y-oy);

-          p += pru;

-          oy = y;

-        }

-        else p += pr;

-      }

-      this._mkDiv(x2, oy, 1, y2-oy+1);

-    }

-  }

-}

-

-function _mkLin2D(x1, y1, x2, y2)

-{

-  if(x1 > x2)

-  {

-    var _x2 = x2;

-    var _y2 = y2;

-    x2 = x1;

-    y2 = y1;

-    x1 = _x2;

-    y1 = _y2;

-  }

-  var dx = x2-x1, dy = Math.abs(y2-y1),

-  x = x1, y = y1,

-  yIncr = (y1 > y2)? -1 : 1;

-

-  var s = this.stroke;

-  if(dx >= dy)

-  {

-    if(dx > 0 && s-3 > 0)

-    {

-      var _s = (s*dx*Math.sqrt(1+dy*dy/(dx*dx))-dx-(s>>1)*dy) / dx;

-      _s = (!(s-4)? Math.ceil(_s) : Math.round(_s)) + 1;

-    }

-    else var _s = s;

-    var ad = Math.ceil(s/2);

-

-    var pr = dy<<1,

-    pru = pr - (dx<<1),

-    p = pr-dx,

-    ox = x;

-    while(dx > 0)

-    {--dx;

-      ++x;

-      if(p > 0)

-      {

-        this._mkDiv(ox, y, x-ox+ad, _s);

-        y += yIncr;

-        p += pru;

-        ox = x;

-      }

-      else p += pr;

-    }

-    this._mkDiv(ox, y, x2-ox+ad+1, _s);

-  }

-

-  else

-  {

-    if(s-3 > 0)

-    {

-      var _s = (s*dy*Math.sqrt(1+dx*dx/(dy*dy))-(s>>1)*dx-dy) / dy;

-      _s = (!(s-4)? Math.ceil(_s) : Math.round(_s)) + 1;

-    }

-    else var _s = s;

-    var ad = Math.round(s/2);

-

-    var pr = dx<<1,

-    pru = pr - (dy<<1),

-    p = pr-dy,

-    oy = y;

-    if(y2 <= y1)

-    {

-      ++ad;

-      while(dy > 0)

-      {--dy;

-        if(p > 0)

-        {

-          this._mkDiv(x++, y, _s, oy-y+ad);

-          y += yIncr;

-          p += pru;

-          oy = y;

-        }

-        else

-        {

-          y += yIncr;

-          p += pr;

-        }

-      }

-      this._mkDiv(x2, y2, _s, oy-y2+ad);

-    }

-    else

-    {

-      while(dy > 0)

-      {--dy;

-        y += yIncr;

-        if(p > 0)

-        {

-          this._mkDiv(x++, oy, _s, y-oy+ad);

-          p += pru;

-          oy = y;

-        }

-        else p += pr;

-      }

-      this._mkDiv(x2, oy, _s, y2-oy+ad+1);

-    }

-  }

-}

-

-function _mkLinDott(x1, y1, x2, y2)

-{

-  if(x1 > x2)

-  {

-    var _x2 = x2;

-    var _y2 = y2;

-    x2 = x1;

-    y2 = y1;

-    x1 = _x2;

-    y1 = _y2;

-  }

-  var dx = x2-x1, dy = Math.abs(y2-y1),

-  x = x1, y = y1,

-  yIncr = (y1 > y2)? -1 : 1,

-  drw = true;

-  if(dx >= dy)

-  {

-    var pr = dy<<1,

-    pru = pr - (dx<<1),

-    p = pr-dx;

-    while(dx > 0)

-    {--dx;

-      if(drw) this._mkDiv(x, y, 1, 1);

-      drw = !drw;

-      if(p > 0)

-      {

-        y += yIncr;

-        p += pru;

-      }

-      else p += pr;

-      ++x;

-    }

-  }

-  else

-  {

-    var pr = dx<<1,

-    pru = pr - (dy<<1),

-    p = pr-dy;

-    while(dy > 0)

-    {--dy;

-      if(drw) this._mkDiv(x, y, 1, 1);

-      drw = !drw;

-      y += yIncr;

-      if(p > 0)

-      {

-        ++x;

-        p += pru;

-      }

-      else p += pr;

-    }

-  }

-  if(drw) this._mkDiv(x, y, 1, 1);

-}

-

-function _mkOv(left, top, width, height)

-{

-  var a = (++width)>>1, b = (++height)>>1,

-  wod = width&1, hod = height&1,

-  cx = left+a, cy = top+b,

-  x = 0, y = b,

-  ox = 0, oy = b,

-  aa2 = (a*a)<<1, aa4 = aa2<<1, bb2 = (b*b)<<1, bb4 = bb2<<1,

-  st = (aa2>>1)*(1-(b<<1)) + bb2,

-  tt = (bb2>>1) - aa2*((b<<1)-1),

-  w, h;

-  while(y > 0)

-  {

-    if(st < 0)

-    {

-      st += bb2*((x<<1)+3);

-      tt += bb4*(++x);

-    }

-    else if(tt < 0)

-    {

-      st += bb2*((x<<1)+3) - aa4*(y-1);

-      tt += bb4*(++x) - aa2*(((y--)<<1)-3);

-      w = x-ox;

-      h = oy-y;

-      if((w&2) && (h&2))

-      {

-        this._mkOvQds(cx, cy, x-2, y+2, 1, 1, wod, hod);

-        this._mkOvQds(cx, cy, x-1, y+1, 1, 1, wod, hod);

-      }

-      else this._mkOvQds(cx, cy, x-1, oy, w, h, wod, hod);

-      ox = x;

-      oy = y;

-    }

-    else

-    {

-      tt -= aa2*((y<<1)-3);

-      st -= aa4*(--y);

-    }

-  }

-  w = a-ox+1;

-  h = (oy<<1)+hod;

-  y = cy-oy;

-  this._mkDiv(cx-a, y, w, h);

-  this._mkDiv(cx+ox+wod-1, y, w, h);

-}

-

-function _mkOv2D(left, top, width, height)

-{

-  var s = this.stroke;

-  width += s+1;

-  height += s+1;

-  var a = width>>1, b = height>>1,

-  wod = width&1, hod = height&1,

-  cx = left+a, cy = top+b,

-  x = 0, y = b,

-  aa2 = (a*a)<<1, aa4 = aa2<<1, bb2 = (b*b)<<1, bb4 = bb2<<1,

-  st = (aa2>>1)*(1-(b<<1)) + bb2,

-  tt = (bb2>>1) - aa2*((b<<1)-1);

-

-  if(s-4 < 0 && (!(s-2) || width-51 > 0 && height-51 > 0))

-  {

-    var ox = 0, oy = b,

-    w, h,

-    pxw;

-    while(y > 0)

-    {

-      if(st < 0)

-      {

-        st += bb2*((x<<1)+3);

-        tt += bb4*(++x);

-      }

-      else if(tt < 0)

-      {

-        st += bb2*((x<<1)+3) - aa4*(y-1);

-        tt += bb4*(++x) - aa2*(((y--)<<1)-3);

-        w = x-ox;

-        h = oy-y;

-

-        if(w-1)

-        {

-          pxw = w+1+(s&1);

-          h = s;

-        }

-        else if(h-1)

-        {

-          pxw = s;

-          h += 1+(s&1);

-        }

-        else pxw = h = s;

-        this._mkOvQds(cx, cy, x-1, oy, pxw, h, wod, hod);

-        ox = x;

-        oy = y;

-      }

-      else

-      {

-        tt -= aa2*((y<<1)-3);

-        st -= aa4*(--y);

-      }

-    }

-    this._mkDiv(cx-a, cy-oy, s, (oy<<1)+hod);

-    this._mkDiv(cx+a+wod-s, cy-oy, s, (oy<<1)+hod);

-  }

-

-  else

-  {

-    var _a = (width-(s<<1))>>1,

-    _b = (height-(s<<1))>>1,

-    _x = 0, _y = _b,

-    _aa2 = (_a*_a)<<1, _aa4 = _aa2<<1, _bb2 = (_b*_b)<<1, _bb4 = _bb2<<1,

-    _st = (_aa2>>1)*(1-(_b<<1)) + _bb2,

-    _tt = (_bb2>>1) - _aa2*((_b<<1)-1),

-

-    pxl = new Array(),

-    pxt = new Array(),

-    _pxb = new Array();

-    pxl[0] = 0;

-    pxt[0] = b;

-    _pxb[0] = _b-1;

-    while(y > 0)

-    {

-      if(st < 0)

-      {

-        pxl[pxl.length] = x;

-        pxt[pxt.length] = y;

-        st += bb2*((x<<1)+3);

-        tt += bb4*(++x);

-      }

-      else if(tt < 0)

-      {

-        pxl[pxl.length] = x;

-        st += bb2*((x<<1)+3) - aa4*(y-1);

-        tt += bb4*(++x) - aa2*(((y--)<<1)-3);

-        pxt[pxt.length] = y;

-      }

-      else

-      {

-        tt -= aa2*((y<<1)-3);

-        st -= aa4*(--y);

-      }

-

-      if(_y > 0)

-      {

-        if(_st < 0)

-        {

-          _st += _bb2*((_x<<1)+3);

-          _tt += _bb4*(++_x);

-          _pxb[_pxb.length] = _y-1;

-        }

-        else if(_tt < 0)

-        {

-          _st += _bb2*((_x<<1)+3) - _aa4*(_y-1);

-          _tt += _bb4*(++_x) - _aa2*(((_y--)<<1)-3);

-          _pxb[_pxb.length] = _y-1;

-        }

-        else

-        {

-          _tt -= _aa2*((_y<<1)-3);

-          _st -= _aa4*(--_y);

-          _pxb[_pxb.length-1]--;

-        }

-      }

-    }

-

-    var ox = -wod, oy = b,

-    _oy = _pxb[0],

-    l = pxl.length,

-    w, h;

-    for(var i = 0; i < l; i++)

-    {

-      if(typeof _pxb[i] != "undefined")

-      {

-        if(_pxb[i] < _oy || pxt[i] < oy)

-        {

-          x = pxl[i];

-          this._mkOvQds(cx, cy, x, oy, x-ox, oy-_oy, wod, hod);

-          ox = x;

-          oy = pxt[i];

-          _oy = _pxb[i];

-        }

-      }

-      else

-      {

-        x = pxl[i];

-        this._mkDiv(cx-x, cy-oy, 1, (oy<<1)+hod);

-        this._mkDiv(cx+ox+wod, cy-oy, 1, (oy<<1)+hod);

-        ox = x;

-        oy = pxt[i];

-      }

-    }

-    this._mkDiv(cx-a, cy-oy, 1, (oy<<1)+hod);

-    this._mkDiv(cx+ox+wod, cy-oy, 1, (oy<<1)+hod);

-  }

-}

-

-function _mkOvDott(left, top, width, height)

-{

-  var a = (++width)>>1, b = (++height)>>1,

-  wod = width&1, hod = height&1, hodu = hod^1,

-  cx = left+a, cy = top+b,

-  x = 0, y = b,

-  aa2 = (a*a)<<1, aa4 = aa2<<1, bb2 = (b*b)<<1, bb4 = bb2<<1,

-  st = (aa2>>1)*(1-(b<<1)) + bb2,

-  tt = (bb2>>1) - aa2*((b<<1)-1),

-  drw = true;

-  while(y > 0)

-  {

-    if(st < 0)

-    {

-      st += bb2*((x<<1)+3);

-      tt += bb4*(++x);

-    }

-    else if(tt < 0)

-    {

-      st += bb2*((x<<1)+3) - aa4*(y-1);

-      tt += bb4*(++x) - aa2*(((y--)<<1)-3);

-    }

-    else

-    {

-      tt -= aa2*((y<<1)-3);

-      st -= aa4*(--y);

-    }

-    if(drw && y >= hodu) this._mkOvQds(cx, cy, x, y, 1, 1, wod, hod);

-    drw = !drw;

-  }

-}

-

-function _mkRect(x, y, w, h)

-{

-  var s = this.stroke;

-  this._mkDiv(x, y, w, s);

-  this._mkDiv(x+w, y, s, h);

-  this._mkDiv(x, y+h, w+s, s);

-  this._mkDiv(x, y+s, s, h-s);

-}

-

-function _mkRectDott(x, y, w, h)

-{

-  this.drawLine(x, y, x+w, y);

-  this.drawLine(x+w, y, x+w, y+h);

-  this.drawLine(x, y+h, x+w, y+h);

-  this.drawLine(x, y, x, y+h);

-}

-

-function jsgFont()

-{

-  this.PLAIN = 'font-weight:normal;';

-  this.BOLD = 'font-weight:bold;';

-  this.ITALIC = 'font-style:italic;';

-  this.ITALIC_BOLD = this.ITALIC + this.BOLD;

-  this.BOLD_ITALIC = this.ITALIC_BOLD;

-}

-var Font = new jsgFont();

-

-function jsgStroke()

-{

-  this.DOTTED = -1;

-}

-var Stroke = new jsgStroke();

-

-function jsGraphics(cnv, wnd)

-{

-  this.setColor = function(x)

-  {

-    this.color = x.toLowerCase();

-  };

-

-  this.setStroke = function(x)

-  {

-    this.stroke = x;

-    if(!(x+1))

-    {

-      this.drawLine = _mkLinDott;

-      this._mkOv = _mkOvDott;

-      this.drawRect = _mkRectDott;

-    }

-    else if(x-1 > 0)

-    {

-      this.drawLine = _mkLin2D;

-      this._mkOv = _mkOv2D;

-      this.drawRect = _mkRect;

-    }

-    else

-    {

-      this.drawLine = _mkLin;

-      this._mkOv = _mkOv;

-      this.drawRect = _mkRect;

-    }

-  };

-

-  this.setPrintable = function(arg)

-  {

-    this.printable = arg;

-    if(jg_fast)

-    {

-      this._mkDiv = _mkDivIe;

-      this._htmRpc = arg? _htmPrtRpc : _htmRpc;

-    }

-    else this._mkDiv = arg? _mkDivPrt : _mkDiv;

-  };

-

-  this.setFont = function(fam, sz, sty)

-  {

-    this.ftFam = fam;

-    this.ftSz = sz;

-    this.ftSty = sty || Font.PLAIN;

-  };

-

-  this.drawPolyline = this.drawPolyLine = function(x, y)

-  {

-    for (var i=x.length - 1; i;)

-    {--i;

-      this.drawLine(x[i], y[i], x[i+1], y[i+1]);

-    }

-  };

-

-  this.fillRect = function(x, y, w, h)

-  {

-    this._mkDiv(x, y, w, h);

-  };

-

-  this.drawPolygon = function(x, y)

-  {

-    this.drawPolyline(x, y);

-    this.drawLine(x[x.length-1], y[x.length-1], x[0], y[0]);

-  };

-

-  this.drawEllipse = this.drawOval = function(x, y, w, h)

-  {

-    this._mkOv(x, y, w, h);

-  };

-

-  this.fillEllipse = this.fillOval = function(left, top, w, h)

-  {

-    var a = w>>1, b = h>>1,

-    wod = w&1, hod = h&1,

-    cx = left+a, cy = top+b,

-    x = 0, y = b, oy = b,

-    aa2 = (a*a)<<1, aa4 = aa2<<1, bb2 = (b*b)<<1, bb4 = bb2<<1,

-    st = (aa2>>1)*(1-(b<<1)) + bb2,

-    tt = (bb2>>1) - aa2*((b<<1)-1),

-    xl, dw, dh;

-    if(w) while(y > 0)

-    {

-      if(st < 0)

-      {

-        st += bb2*((x<<1)+3);

-        tt += bb4*(++x);

-      }

-      else if(tt < 0)

-      {

-        st += bb2*((x<<1)+3) - aa4*(y-1);

-        xl = cx-x;

-        dw = (x<<1)+wod;

-        tt += bb4*(++x) - aa2*(((y--)<<1)-3);

-        dh = oy-y;

-        this._mkDiv(xl, cy-oy, dw, dh);

-        this._mkDiv(xl, cy+y+hod, dw, dh);

-        oy = y;

-      }

-      else

-      {

-        tt -= aa2*((y<<1)-3);

-        st -= aa4*(--y);

-      }

-    }

-    this._mkDiv(cx-a, cy-oy, w, (oy<<1)+hod);

-  };

-

-  this.fillArc = function(iL, iT, iW, iH, fAngA, fAngZ)

-  {

-    var a = iW>>1, b = iH>>1,

-    iOdds = (iW&1) | ((iH&1) << 16),

-    cx = iL+a, cy = iT+b,

-    x = 0, y = b, ox = x, oy = y,

-    aa2 = (a*a)<<1, aa4 = aa2<<1, bb2 = (b*b)<<1, bb4 = bb2<<1,

-    st = (aa2>>1)*(1-(b<<1)) + bb2,

-    tt = (bb2>>1) - aa2*((b<<1)-1),

-    // Vars for radial boundary lines

-    xEndA, yEndA, xEndZ, yEndZ,

-    iSects = (1 << (Math.floor((fAngA %= 360.0)/180.0) << 3))

-        | (2 << (Math.floor((fAngZ %= 360.0)/180.0) << 3))

-        | ((fAngA >= fAngZ) << 16),

-    aBndA = new Array(b+1), aBndZ = new Array(b+1);

-    

-    // Set up radial boundary lines

-    fAngA *= Math.PI/180.0;

-    fAngZ *= Math.PI/180.0;

-    xEndA = cx+Math.round(a*Math.cos(fAngA));

-    yEndA = cy+Math.round(-b*Math.sin(fAngA));

-    _mkLinVirt(aBndA, cx, cy, xEndA, yEndA);

-    xEndZ = cx+Math.round(a*Math.cos(fAngZ));

-    yEndZ = cy+Math.round(-b*Math.sin(fAngZ));

-    _mkLinVirt(aBndZ, cx, cy, xEndZ, yEndZ);

-

-    while(y > 0)

-    {

-      if(st < 0) // Advance x

-      {

-        st += bb2*((x<<1)+3);

-        tt += bb4*(++x);

-      }

-      else if(tt < 0) // Advance x and y

-      {

-        st += bb2*((x<<1)+3) - aa4*(y-1);

-        ox = x;

-        tt += bb4*(++x) - aa2*(((y--)<<1)-3);

-        this._mkArcDiv(ox, y, oy, cx, cy, iOdds, aBndA, aBndZ, iSects);

-        oy = y;

-      }

-      else // Advance y

-      {

-        tt -= aa2*((y<<1)-3);

-        st -= aa4*(--y);

-        if(y && (aBndA[y] != aBndA[y-1] || aBndZ[y] != aBndZ[y-1]))

-        {

-          this._mkArcDiv(x, y, oy, cx, cy, iOdds, aBndA, aBndZ, iSects);

-          ox = x;

-          oy = y;

-        }

-      }

-    }

-    this._mkArcDiv(x, 0, oy, cx, cy, iOdds, aBndA, aBndZ, iSects);

-    if(iOdds >> 16) // Odd height

-    {

-      if(iSects >> 16) // Start-angle > end-angle

-      {

-        var xl = (yEndA <= cy || yEndZ > cy)? (cx - x) : cx;

-        this._mkDiv(xl, cy, x + cx - xl + (iOdds & 0xffff), 1);

-      }

-      else if((iSects & 0x01) && yEndZ > cy)

-        this._mkDiv(cx - x, cy, x, 1);

-    }

-  };

-

-/* fillPolygon method, implemented by Matthieu Haller.

-This javascript function is an adaptation of the gdImageFilledPolygon for Walter Zorn lib.

-C source of GD 1.8.4 found at http://www.boutell.com/gd/

-

-THANKS to Kirsten Schulz for the polygon fixes!

-

-The intersection finding technique of this code could be improved

-by remembering the previous intertersection, and by using the slope.

-That could help to adjust intersections to produce a nice

-interior_extrema. */

-  this.fillPolygon = function(array_x, array_y)

-  {

-    var i;

-    var y;

-    var miny, maxy;

-    var x1, y1;

-    var x2, y2;

-    var ind1, ind2;

-    var ints;

-

-    var n = array_x.length;

-    if(!n) return;

-

-    miny = array_y[0];

-    maxy = array_y[0];

-    for(i = 1; i < n; i++)

-    {

-      if(array_y[i] < miny)

-        miny = array_y[i];

-

-      if(array_y[i] > maxy)

-        maxy = array_y[i];

-    }

-    for(y = miny; y <= maxy; y++)

-    {

-      var polyInts = new Array();

-      ints = 0;

-      for(i = 0; i < n; i++)

-      {

-        if(!i)

-        {

-          ind1 = n-1;

-          ind2 = 0;

-        }

-        else

-        {

-          ind1 = i-1;

-          ind2 = i;

-        }

-        y1 = array_y[ind1];

-        y2 = array_y[ind2];

-        if(y1 < y2)

-        {

-          x1 = array_x[ind1];

-          x2 = array_x[ind2];

-        }

-        else if(y1 > y2)

-        {

-          y2 = array_y[ind1];

-          y1 = array_y[ind2];

-          x2 = array_x[ind1];

-          x1 = array_x[ind2];

-        }

-        else continue;

-

-         //  Modified 11. 2. 2004 Walter Zorn

-        if((y >= y1) && (y < y2))

-          polyInts[ints++] = Math.round((y-y1) * (x2-x1) / (y2-y1) + x1);

-

-        else if((y == maxy) && (y > y1) && (y <= y2))

-          polyInts[ints++] = Math.round((y-y1) * (x2-x1) / (y2-y1) + x1);

-      }

-      polyInts.sort(_CompInt);

-      for(i = 0; i < ints; i+=2)

-        this._mkDiv(polyInts[i], y, polyInts[i+1]-polyInts[i]+1, 1);

-    }

-  };

-

-  this.drawString = function(txt, x, y)

-  {

-    this.htm += '<div style="position:absolute;white-space:nowrap;'+

-      'left:' + x + 'px;'+

-      'top:' + y + 'px;'+

-      'font-family:' +  this.ftFam + ';'+

-      'font-size:' + this.ftSz + ';'+

-      'color:' + this.color + ';' + this.ftSty + '">'+

-      txt +

-      '<\/div>';

-  };

-

-/* drawStringRect() added by Rick Blommers.

-Allows to specify the size of the text rectangle and to align the

-text both horizontally (e.g. right) and vertically within that rectangle */

-  this.drawStringRect = function(txt, x, y, width, halign)

-  {

-    this.htm += '<div style="position:absolute;overflow:hidden;'+

-      'left:' + x + 'px;'+

-      'top:' + y + 'px;'+

-      'width:'+width +'px;'+

-      'text-align:'+halign+';'+

-      'font-family:' +  this.ftFam + ';'+

-      'font-size:' + this.ftSz + ';'+

-      'color:' + this.color + ';' + this.ftSty + '">'+

-      txt +

-      '<\/div>';

-  };

-

-  this.drawImage = function(imgSrc, x, y, w, h, a)

-  {

-    this.htm += '<div style="position:absolute;'+

-      'left:' + x + 'px;'+

-      'top:' + y + 'px;'+

-      // w (width) and h (height) arguments are now optional.

-      // Added by Mahmut Keygubatli, 14.1.2008

-      (w? ('width:' +  w + 'px;') : '') +

-      (h? ('height:' + h + 'px;'):'')+'">'+

-      '<img src="' + imgSrc +'"'+ (w ? (' width="' + w + '"'):'')+ (h ? (' height="' + h + '"'):'') + (a? (' '+a) : '') + '>'+

-      '<\/div>';

-  };

-

-  this.clear = function()

-  {

-    this.htm = "";

-    if(this.cnv) this.cnv.innerHTML = "";

-  };

-

-  this._mkOvQds = function(cx, cy, x, y, w, h, wod, hod)

-  {

-    var xl = cx - x, xr = cx + x + wod - w, yt = cy - y, yb = cy + y + hod - h;

-    if(xr > xl+w)

-    {

-      this._mkDiv(xr, yt, w, h);

-      this._mkDiv(xr, yb, w, h);

-    }

-    else

-      w = xr - xl + w;

-    this._mkDiv(xl, yt, w, h);

-    this._mkDiv(xl, yb, w, h);

-  };

-  

-  this._mkArcDiv = function(x, y, oy, cx, cy, iOdds, aBndA, aBndZ, iSects)

-  {

-    var xrDef = cx + x + (iOdds & 0xffff), y2, h = oy - y, xl, xr, w;

-

-    if(!h) h = 1;

-    x = cx - x;

-

-    if(iSects & 0xff0000) // Start-angle > end-angle

-    {

-      y2 = cy - y - h;

-      if(iSects & 0x00ff)

-      {

-        if(iSects & 0x02)

-        {

-          xl = Math.max(x, aBndZ[y]);

-          w = xrDef - xl;

-          if(w > 0) this._mkDiv(xl, y2, w, h);

-        }

-        if(iSects & 0x01)

-        {

-          xr = Math.min(xrDef, aBndA[y]);

-          w = xr - x;

-          if(w > 0) this._mkDiv(x, y2, w, h);

-        }

-      }

-      else

-        this._mkDiv(x, y2, xrDef - x, h);

-      y2 = cy + y + (iOdds >> 16);

-      if(iSects & 0xff00)

-      {

-        if(iSects & 0x0100)

-        {

-          xl = Math.max(x, aBndA[y]);

-          w = xrDef - xl;

-          if(w > 0) this._mkDiv(xl, y2, w, h);

-        }

-        if(iSects & 0x0200)

-        {

-          xr = Math.min(xrDef, aBndZ[y]);

-          w = xr - x;

-          if(w > 0) this._mkDiv(x, y2, w, h);

-        }

-      }

-      else

-        this._mkDiv(x, y2, xrDef - x, h);

-    }

-    else

-    {

-      if(iSects & 0x00ff)

-      {

-        if(iSects & 0x02)

-          xl = Math.max(x, aBndZ[y]);

-        else

-          xl = x;

-        if(iSects & 0x01)

-          xr = Math.min(xrDef, aBndA[y]);

-        else

-          xr = xrDef;

-        y2 = cy - y - h;

-        w = xr - xl;

-        if(w > 0) this._mkDiv(xl, y2, w, h);

-      }

-      if(iSects & 0xff00)

-      {

-        if(iSects & 0x0100)

-          xl = Math.max(x, aBndA[y]);

-        else

-          xl = x;

-        if(iSects & 0x0200)

-          xr = Math.min(xrDef, aBndZ[y]);

-        else

-          xr = xrDef;

-        y2 = cy + y + (iOdds >> 16);

-        w = xr - xl;

-        if(w > 0) this._mkDiv(xl, y2, w, h);

-      }

-    }

-  };

-

-  this.setStroke(1);

-  this.setFont("verdana,geneva,helvetica,sans-serif", "12px", Font.PLAIN);

-  this.color = "#000000";

-  this.htm = "";

-  this.wnd = wnd || window;

-

-  if(!jg_ok) _chkDHTM();

-  if(jg_ok)

-  {

-    if(cnv)

-    {

-      if(typeof(cnv) == "string")

-        this.cont = document.all? (this.wnd.document.all[cnv] || null)

-          : document.getElementById? (this.wnd.document.getElementById(cnv) || null)

-          : null;

-      else if(cnv == window.document)

-        this.cont = document.getElementsByTagName("body")[0];

-      // If cnv is a direct reference to a canvas DOM node

-      // (option suggested by Andreas Luleich)

-      else this.cont = cnv;

-      // Create new canvas inside container DIV. Thus the drawing and clearing

-      // methods won't interfere with the container's inner html.

-      // Solution suggested by Vladimir.

-      this.cnv = this.wnd.document.createElement("div");

-      this.cnv.style.fontSize=0;

-      this.cont.appendChild(this.cnv);

-      this.paint = jg_dom? _pntCnvDom : _pntCnvIe;

-    }

-    else

-      this.paint = _pntDoc;

-  }

-  else

-    this.paint = _pntN;

-

-  this.setPrintable(false);

-}

-

-function _mkLinVirt(aLin, x1, y1, x2, y2)

-{

-  var dx = Math.abs(x2-x1), dy = Math.abs(y2-y1),

-  x = x1, y = y1,

-  xIncr = (x1 > x2)? -1 : 1,

-  yIncr = (y1 > y2)? -1 : 1,

-  p,

-  i = 0;

-  if(dx >= dy)

-  {

-    var pr = dy<<1,

-    pru = pr - (dx<<1);

-    p = pr-dx;

-    while(dx > 0)

-    {--dx;

-      if(p > 0)    //  Increment y

-      {

-        aLin[i++] = x;

-        y += yIncr;

-        p += pru;

-      }

-      else p += pr;

-      x += xIncr;

-    }

-  }

-  else

-  {

-    var pr = dx<<1,

-    pru = pr - (dy<<1);

-    p = pr-dy;

-    while(dy > 0)

-    {--dy;

-      y += yIncr;

-      aLin[i++] = x;

-      if(p > 0)    //  Increment x

-      {

-        x += xIncr;

-        p += pru;

-      }

-      else p += pr;

-    }

-  }

-  for(var len = aLin.length, i = len-i; i;)

-    aLin[len-(i--)] = x;

-};

-

-function _CompInt(x, y)

-{

-  return(x - y);

-}

-