diff options
Diffstat (limited to 'tests/manyloc/keineschweine/dependencies/chipmunk/chipmunk.nim')
-rw-r--r-- | tests/manyloc/keineschweine/dependencies/chipmunk/chipmunk.nim | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/tests/manyloc/keineschweine/dependencies/chipmunk/chipmunk.nim b/tests/manyloc/keineschweine/dependencies/chipmunk/chipmunk.nim index ac425c7a0..6eb1b3844 100644 --- a/tests/manyloc/keineschweine/dependencies/chipmunk/chipmunk.nim +++ b/tests/manyloc/keineschweine/dependencies/chipmunk/chipmunk.nim @@ -106,7 +106,7 @@ type #/ Collision begin event function callback type. #/ Returning false from a begin callback causes the collision to be ignored until - #/ the the separate callback is called when the objects stop colliding. + #/ the separate callback is called when the objects stop colliding. TCollisionBeginFunc* = proc (arb: PArbiter; space: PSpace; data: pointer): bool{. cdecl.} #/ Collision pre-solve event function callback type. @@ -455,7 +455,7 @@ proc removeCollisionHandler*(space: PSpace; a: TCollisionType; #/ If the shape is attached to a static body, it will be added as a static shape. proc addShape*(space: PSpace; shape: PShape): PShape{. cdecl, importc: "cpSpaceAddShape", dynlib: Lib.} -#/ Explicity add a shape as a static shape to the simulation. +#/ Explicitly add a shape as a static shape to the simulation. proc addStaticShape*(space: PSpace; shape: PShape): PShape{. cdecl, importc: "cpSpaceAddStaticShape", dynlib: Lib.} #/ Add a rigid body to the simulation. @@ -1028,12 +1028,12 @@ proc getCircleRadius*(shape: PShape): CpFloat {. proc allocPolyShape*(): PPolyShape {. cdecl, importc: "cpPolyShapeAlloc", dynlib: Lib.} #/ Initialize a polygon shape. -#/ A convex hull will be created from the vertexes. +#/ A convex hull will be created from the vertices. proc init*(poly: PPolyShape; body: PBody, numVerts: cint; verts: ptr TVector; offset: TVector): PPolyShape {. cdecl, importc: "cpPolyShapeInit", dynlib: Lib.} #/ Allocate and initialize a polygon shape. -#/ A convex hull will be created from the vertexes. +#/ A convex hull will be created from the vertices. proc newPolyShape*(body: PBody; numVerts: cint; verts: ptr TVector; offset: TVector): PShape {. cdecl, importc: "cpPolyShapeNew", dynlib: Lib.} @@ -1050,7 +1050,7 @@ proc newBoxShape*(body: PBody; width, height: CpFloat): PShape {. proc newBoxShape*(body: PBody; box: TBB): PShape {. cdecl, importc: "cpBoxShapeNew2", dynlib: Lib.} -#/ Check that a set of vertexes is convex and has a clockwise winding. +#/ Check that a set of vertices is convex and has a clockwise winding. #/ NOTE: Due to floating point precision issues, hulls created with cpQuickHull() are not guaranteed to validate! proc validatePoly*(verts: ptr TVector; numVerts: cint): bool {. cdecl, importc: "cpPolyValidate", dynlib: Lib.} |