diff options
Diffstat (limited to 'tests/manyloc/keineschweine/dependencies/chipmunk/chipmunk.nim')
-rw-r--r-- | tests/manyloc/keineschweine/dependencies/chipmunk/chipmunk.nim | 70 |
1 files changed, 35 insertions, 35 deletions
diff --git a/tests/manyloc/keineschweine/dependencies/chipmunk/chipmunk.nim b/tests/manyloc/keineschweine/dependencies/chipmunk/chipmunk.nim index d079a2e72..08f1dad50 100644 --- a/tests/manyloc/keineschweine/dependencies/chipmunk/chipmunk.nim +++ b/tests/manyloc/keineschweine/dependencies/chipmunk/chipmunk.nim @@ -74,7 +74,7 @@ type contacts*: PContact stamp*: TTimestamp handler*: PCollisionHandler - swappedColl*: bool32 + swappedColl*: Bool32 state*: TArbiterState PCollisionHandler* = ptr TCollisionHandler TCollisionHandler*{.pf.} = object @@ -108,7 +108,7 @@ type #/ Collision begin event function callback type. #/ Returning false from a begin callback causes the collision to be ignored until #/ the the separate callback is called when the objects stop colliding. - TCollisionBeginFunc* = proc (arb: PArbiter; space: PSpace; data: pointer): Bool{. + TCollisionBeginFunc* = proc (arb: PArbiter; space: PSpace; data: pointer): bool{. cdecl.} #/ Collision pre-solve event function callback type. #/ Returning false from a pre-step callback causes the collision to be ignored until the next step. @@ -142,14 +142,14 @@ type PSpatialIndex = ptr TSpatialIndex TSpatialIndex{.pf.} = object klass: PSpatialIndexClass - bbfunc: TSpatialIndexBBFunc + bbfun: TSpatialIndexBBFunc staticIndex: PSpatialIndex dynamicIndex: PSpatialIndex TSpatialIndexDestroyImpl* = proc (index: PSpatialIndex){.cdecl.} TSpatialIndexCountImpl* = proc (index: PSpatialIndex): cint{.cdecl.} TSpatialIndexEachImpl* = proc (index: PSpatialIndex; - func: TSpatialIndexIteratorFunc; data: pointer){. + fun: TSpatialIndexIteratorFunc; data: pointer){. cdecl.} TSpatialIndexContainsImpl* = proc (index: PSpatialIndex; obj: pointer; hashid: THashValue): Bool32 {.cdecl.} @@ -161,15 +161,15 @@ type TSpatialIndexReindexObjectImpl* = proc (index: PSpatialIndex; obj: pointer; hashid: THashValue){.cdecl.} TSpatialIndexReindexQueryImpl* = proc (index: PSpatialIndex; - func: TSpatialIndexQueryFunc; data: pointer){.cdecl.} + fun: TSpatialIndexQueryFunc; data: pointer){.cdecl.} TSpatialIndexPointQueryImpl* = proc (index: PSpatialIndex; point: TVector; - func: TSpatialIndexQueryFunc; + fun: TSpatialIndexQueryFunc; data: pointer){.cdecl.} TSpatialIndexSegmentQueryImpl* = proc (index: PSpatialIndex; obj: pointer; - a: TVector; b: TVector; t_exit: CpFloat; func: TSpatialIndexSegmentQueryFunc; + a: TVector; b: TVector; t_exit: CpFloat; fun: TSpatialIndexSegmentQueryFunc; data: pointer){.cdecl.} TSpatialIndexQueryImpl* = proc (index: PSpatialIndex; obj: pointer; - bb: TBB; func: TSpatialIndexQueryFunc; + bb: TBB; fun: TSpatialIndexQueryFunc; data: pointer){.cdecl.} PSpatialIndexClass* = ptr TSpatialIndexClass TSpatialIndexClass*{.pf.} = object @@ -286,7 +286,7 @@ type CP_CIRCLE_SHAPE, CP_SEGMENT_SHAPE, CP_POLY_SHAPE, CP_NUM_SHAPES TShapeCacheDataImpl* = proc (shape: PShape; p: TVector; rot: TVector): TBB{.cdecl.} TShapeDestroyImpl* = proc (shape: PShape){.cdecl.} - TShapePointQueryImpl* = proc (shape: PShape; p: TVector): bool32 {.cdecl.} + TShapePointQueryImpl* = proc (shape: PShape; p: TVector): Bool32 {.cdecl.} TShapeSegmentQueryImpl* = proc (shape: PShape; a: TVector; b: TVector; info: PSegmentQueryInfo){.cdecl.} PShapeClass* = ptr TShapeClass @@ -427,7 +427,7 @@ defGetter(PSpace, CpFloat, currDt, CurrentTimeStep) #/ returns true from inside a callback and objects cannot be added/removed. -proc isLocked*(space: PSpace): Bool{.inline.} = +proc isLocked*(space: PSpace): bool{.inline.} = result = space.locked.bool #/ Set a default collision handler for this space. @@ -478,24 +478,24 @@ proc removeBody*(space: PSpace; body: PBody){. proc RemoveConstraint*(space: PSpace; constraint: PConstraint){. cdecl, importc: "cpSpaceRemoveConstraint", dynlib: Lib.} #/ Test if a collision shape has been added to the space. -proc containsShape*(space: PSpace; shape: PShape): Bool{. +proc containsShape*(space: PSpace; shape: PShape): bool{. cdecl, importc: "cpSpaceContainsShape", dynlib: Lib.} #/ Test if a rigid body has been added to the space. -proc containsBody*(space: PSpace; body: PBody): Bool{. +proc containsBody*(space: PSpace; body: PBody): bool{. cdecl, importc: "cpSpaceContainsBody", dynlib: Lib.} #/ Test if a constraint has been added to the space. -proc containsConstraint*(space: PSpace; constraint: PConstraint): Bool{. +proc containsConstraint*(space: PSpace; constraint: PConstraint): bool{. cdecl, importc: "cpSpaceContainsConstraint", dynlib: Lib.} #/ Schedule a post-step callback to be called when cpSpaceStep() finishes. #/ @c obj is used a key, you can only register one callback per unique value for @c obj -proc addPostStepCallback*(space: PSpace; func: TPostStepFunc; +proc addPostStepCallback*(space: PSpace; fun: TPostStepFunc; obj: pointer; data: pointer){. cdecl, importc: "cpSpaceAddPostStepCallback", dynlib: Lib.} #/ Query the space at a point and call @c func for each shape found. proc pointQuery*(space: PSpace; point: TVector; layers: TLayers; - group: TGroup; func: TSpacePointQueryFunc; data: pointer){. + group: TGroup; fun: TSpacePointQueryFunc; data: pointer){. cdecl, importc: "cpSpacePointQuery", dynlib: Lib.} #/ Query the space at a point and return the first shape found. Returns NULL if no shapes were found. @@ -506,7 +506,7 @@ proc pointQueryFirst*(space: PSpace; point: TVector; layers: TLayers; #/ Perform a directed line segment query (like a raycast) against the space calling @c func for each shape intersected. proc segmentQuery*(space: PSpace; start: TVector; to: TVector; layers: TLayers; group: TGroup; - func: TSpaceSegmentQueryFunc; data: pointer){. + fun: TSpaceSegmentQueryFunc; data: pointer){. cdecl, importc: "cpSpaceSegmentQuery", dynlib: Lib.} #/ Perform a directed line segment query (like a raycast) against the space and return the first shape hit. Returns NULL if no shapes were hit. proc segmentQueryFirst*(space: PSpace; start: TVector; to: TVector; @@ -517,26 +517,26 @@ proc segmentQueryFirst*(space: PSpace; start: TVector; to: TVector; #/ Perform a fast rectangle query on the space calling @c func for each shape found. #/ Only the shape's bounding boxes are checked for overlap, not their full shape. proc BBQuery*(space: PSpace; bb: TBB; layers: TLayers; group: TGroup; - func: TSpaceBBQueryFunc; data: pointer){. + fun: TSpaceBBQueryFunc; data: pointer){. cdecl, importc: "cpSpaceBBQuery", dynlib: Lib.} #/ Query a space for any shapes overlapping the given shape and call @c func for each shape found. -proc shapeQuery*(space: PSpace; shape: PShape; func: TSpaceShapeQueryFunc; data: pointer): Bool {. +proc shapeQuery*(space: PSpace; shape: PShape; fun: TSpaceShapeQueryFunc; data: pointer): bool {. cdecl, importc: "cpSpaceShapeQuery", dynlib: Lib.} #/ Call cpBodyActivate() for any shape that is overlaps the given shape. proc activateShapesTouchingShape*(space: PSpace; shape: PShape){. cdecl, importc: "cpSpaceActivateShapesTouchingShape", dynlib: Lib.} #/ Call @c func for each body in the space. -proc eachBody*(space: PSpace; func: TSpaceBodyIteratorFunc; data: pointer){. +proc eachBody*(space: PSpace; fun: TSpaceBodyIteratorFunc; data: pointer){. cdecl, importc: "cpSpaceEachBody", dynlib: Lib.} #/ Call @c func for each shape in the space. -proc eachShape*(space: PSpace; func: TSpaceShapeIteratorFunc; +proc eachShape*(space: PSpace; fun: TSpaceShapeIteratorFunc; data: pointer){. cdecl, importc: "cpSpaceEachShape", dynlib: Lib.} #/ Call @c func for each shape in the space. -proc eachConstraint*(space: PSpace; func: TSpaceConstraintIteratorFunc; +proc eachConstraint*(space: PSpace; fun: TSpaceConstraintIteratorFunc; data: pointer){. cdecl, importc: "cpSpaceEachConstraint", dynlib: Lib.} #/ Update the collision detection info for the static shapes in the space. @@ -674,7 +674,7 @@ proc dist*(v1, v2: TVector): CpFloat {.inline.} = proc distsq*(v1, v2: TVector): CpFloat {.inline.} = result = (v1 - v2).lenSq #vlengthsq(vsub(v1, v2)) #/ Returns true if the distance between v1 and v2 is less than dist. -proc near*(v1, v2: TVector; dist: CpFloat): Bool{.inline.} = +proc near*(v1, v2: TVector; dist: CpFloat): bool{.inline.} = result = v1.distSq(v2) < dist * dist @@ -706,13 +706,13 @@ proc Sleep*(body: PBody){.importc: "cpBodySleep", dynlib: Lib.} proc SleepWithGroup*(body: PBody; group: PBody){. importc: "cpBodySleepWithGroup", dynlib: Lib.} #/ Returns true if the body is sleeping. -proc isSleeping*(body: PBody): Bool {.inline.} = +proc isSleeping*(body: PBody): bool {.inline.} = return body.node.root != nil #/ Returns true if the body is static. proc isStatic*(body: PBody): bool {.inline.} = return body.node.idleTime == CpInfinity #/ Returns true if the body has not been added to a space. -proc isRogue*(body: PBody): Bool {.inline.} = +proc isRogue*(body: PBody): bool {.inline.} = return body.space == nil # #define CP_DefineBodyStructGetter(type, member, name) \ @@ -808,15 +808,15 @@ proc kineticEnergy*(body: PBOdy): CpFloat = result = (body.v.dot(body.v) * body.m) + (body.w * body.w * body.i) #/ Call @c func once for each shape attached to @c body and added to the space. -proc eachShape*(body: PBody; func: TBodyShapeIteratorFunc; +proc eachShape*(body: PBody; fun: TBodyShapeIteratorFunc; data: pointer){. cdecl, importc: "cpBodyEachShape", dynlib: Lib.} #/ Call @c func once for each constraint attached to @c body and added to the space. -proc eachConstraint*(body: PBody; func: TBodyConstraintIteratorFunc; +proc eachConstraint*(body: PBody; fun: TBodyConstraintIteratorFunc; data: pointer) {. cdecl, importc: "cpBodyEachConstraint", dynlib: Lib.} #/ Call @c func once for each arbiter that is currently active on the body. -proc eachArbiter*(body: PBody; func: TBodyArbiterIteratorFunc; +proc eachArbiter*(body: PBody; fun: TBodyArbiterIteratorFunc; data: pointer){. cdecl, importc: "cpBodyEachArbiter", dynlib: Lib.} #/ Allocate a spatial hash. @@ -824,10 +824,10 @@ proc SpaceHashAlloc*(): PSpaceHash{. cdecl, importc: "cpSpaceHashAlloc", dynlib: Lib.} #/ Initialize a spatial hash. proc SpaceHashInit*(hash: PSpaceHash; celldim: CpFloat; numcells: cint; - bbfunc: TSpatialIndexBBFunc; staticIndex: PSpatialIndex): PSpatialIndex{. + bbfun: TSpatialIndexBBFunc; staticIndex: PSpatialIndex): PSpatialIndex{. cdecl, importc: "cpSpaceHashInit", dynlib: Lib.} #/ Allocate and initialize a spatial hash. -proc SpaceHashNew*(celldim: CpFloat; cells: cint; bbfunc: TSpatialIndexBBFunc; +proc SpaceHashNew*(celldim: CpFloat; cells: cint; bbfun: TSpatialIndexBBFunc; staticIndex: PSpatialIndex): PSpatialIndex{. cdecl, importc: "cpSpaceHashNew", dynlib: Lib.} #/ Change the cell dimensions and table size of the spatial hash to tune it. @@ -842,18 +842,18 @@ proc SpaceHashResize*(hash: PSpaceHash; celldim: CpFloat; numcells: cint){. #/ Allocate a bounding box tree. proc BBTreeAlloc*(): PBBTree{.cdecl, importc: "cpBBTreeAlloc", dynlib: Lib.} #/ Initialize a bounding box tree. -proc BBTreeInit*(tree: PBBTree; bbfunc: TSpatialIndexBBFunc; +proc BBTreeInit*(tree: PBBTree; bbfun: TSpatialIndexBBFunc; staticIndex: ptr TSpatialIndex): ptr TSpatialIndex{.cdecl, importc: "cpBBTreeInit", dynlib: Lib.} #/ Allocate and initialize a bounding box tree. -proc BBTreeNew*(bbfunc: TSpatialIndexBBFunc; staticIndex: PSpatialIndex): PSpatialIndex{. +proc BBTreeNew*(bbfun: TSpatialIndexBBFunc; staticIndex: PSpatialIndex): PSpatialIndex{. cdecl, importc: "cpBBTreeNew", dynlib: Lib.} #/ Perform a static top down optimization of the tree. proc BBTreeOptimize*(index: PSpatialIndex){. cdecl, importc: "cpBBTreeOptimize", dynlib: Lib.} #/ Set the velocity function for the bounding box tree to enable temporal coherence. -proc BBTreeSetVelocityFunc*(index: PSpatialIndex; func: TBBTreeVelocityFunc){. +proc BBTreeSetVelocityFunc*(index: PSpatialIndex; fun: TBBTreeVelocityFunc){. cdecl, importc: "cpBBTreeSetVelocityFunc", dynlib: Lib.} #MARK: Single Axis Sweep @@ -864,12 +864,12 @@ proc Sweep1DAlloc*(): ptr TSweep1D{.cdecl, importc: "cpSweep1DAlloc", dynlib: Lib.} #/ Initialize a 1D sort and sweep broadphase. -proc Sweep1DInit*(sweep: ptr TSweep1D; bbfunc: TSpatialIndexBBFunc; +proc Sweep1DInit*(sweep: ptr TSweep1D; bbfun: TSpatialIndexBBFunc; staticIndex: ptr TSpatialIndex): ptr TSpatialIndex{.cdecl, importc: "cpSweep1DInit", dynlib: Lib.} #/ Allocate and initialize a 1D sort and sweep broadphase. -proc Sweep1DNew*(bbfunc: TSpatialIndexBBFunc; staticIndex: ptr TSpatialIndex): ptr TSpatialIndex{. +proc Sweep1DNew*(bbfun: TSpatialIndexBBFunc; staticIndex: ptr TSpatialIndex): ptr TSpatialIndex{. cdecl, importc: "cpSweep1DNew", dynlib: Lib.} @@ -1359,7 +1359,7 @@ defCProp(SlideJoint, TVector, anchr2, Anchr2) defCProp(SlideJoint, CpFloat, min, Min) defCProp(SlideJoint, CpFloat, max, Max) -proc pivotJointGetClass*(): PConstraintClass {. +proc PivotJointGetClass*(): PConstraintClass {. cdecl, importc: "cpPivotJointGetClass", dynlib: Lib.} #/ Allocate a pivot joint |