diff options
Diffstat (limited to 'tests/manyloc/keineschweine/keineschweine.nim')
-rw-r--r-- | tests/manyloc/keineschweine/keineschweine.nim | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/tests/manyloc/keineschweine/keineschweine.nim b/tests/manyloc/keineschweine/keineschweine.nim index e868b96a5..525d8a054 100644 --- a/tests/manyloc/keineschweine/keineschweine.nim +++ b/tests/manyloc/keineschweine/keineschweine.nim @@ -113,7 +113,7 @@ when defined(recordMode): isRecording = false proc zeroPad*(s: string; minLen: int): string = if s.len < minLen: - result = repeatChar(minLen - s.len, '0') + result = repeat(0, minLen - s.len) result.add s else: result = s @@ -143,7 +143,7 @@ proc mouseToSpace*(): TVector = proc explode*(b: PLiveBullet) ## TCollisionBeginFunc proc collisionBulletPlayer(arb: PArbiter; space: PSpace; - data: pointer): Bool{.cdecl.} = + data: pointer): bool{.cdecl.} = var bullet = cast[PLiveBullet](arb.a.data) target = cast[PVehicle](arb.b.data) @@ -152,7 +152,7 @@ proc collisionBulletPlayer(arb: PArbiter; space: PSpace; proc angularDampingSim(body: PBody, gravity: TVector, damping, dt: CpFloat){.cdecl.} = body.w -= (body.w * 0.98 * dt) - body.updateVelocity(gravity, damping, dt) + body.UpdateVelocity(gravity, damping, dt) proc initLevel() = loadAllAssets() @@ -227,7 +227,7 @@ proc explode*(b: PLiveBullet) = playSound(b.record.explosion.sound, b.body.getPos()) proc bulletUpdate(body: PBody, gravity: TVector, damping, dt: CpFloat){.cdecl.} = - body.updateVelocity(gravity, damping, dt) + body.UpdateVelocity(gravity, damping, dt) template getPhysical() {.immediate.} = result.body = space.addBody(newBody( @@ -237,7 +237,7 @@ template getPhysical() {.immediate.} = chipmunk.newCircleShape( result.body, record.physics.radius, - vectorZero)) + VectorZero)) proc newBullet*(record: PBulletRecord; fromPlayer: PPlayer): PLiveBullet = new(result, free) @@ -480,7 +480,7 @@ when defined(DebugKeys): echo(repr(activeVehicle.record)) elif keyPressed(KeyH): activeVehicle.body.setPos(vector(100.0, 100.0)) - activeVehicle.body.setVel(vectorZero) + activeVehicle.body.setVel(VectorZero) elif keyPressed(KeyComma): activeVehicle.body.setPos mouseToSpace()) ingameClient.registerHandler(KeyY, down, proc() = @@ -507,7 +507,7 @@ when defined(DebugKeys): return let body = shape.getBody() mouseJoint = space.addConstraint( - newPivotJoint(mouseBody, body, vectorZero, body.world2local(point))) + newPivotJoint(mouseBody, body, VectorZero, body.world2local(point))) mouseJoint.maxForce = 50000.0 mouseJoint.errorBias = pow(1.0 - 0.15, 60)) @@ -539,15 +539,15 @@ proc mainUpdate(dt: float) = elif not activeVehicle.isNil: if keyPressed(KeyUp): activeVehicle.accel(dt) - elif keyPressed(keyDown): + elif keyPressed(KeyDown): activeVehicle.reverse(dt) if keyPressed(KeyRight): activeVehicle.turn_right(dt) elif keyPressed(KeyLeft): activeVehicle.turn_left(dt) - if keyPressed(keyz): + if keyPressed(Keyz): activeVehicle.strafe_left(dt) - elif keyPressed(keyx): + elif keyPressed(Keyx): activeVehicle.strafe_right(dt) if keyPressed(KeyLControl): localPlayer.useItem 0 @@ -557,7 +557,7 @@ proc mainUpdate(dt: float) = localPlayer.useItem 2 if keyPressed(KeyW): localPlayer.useItem 3 - if Keypressed(keyA): + if keyPressed(KeyA): localPlayer.useItem 4 if keyPressed(sfml.KeyS): localPlayer.useItem 5 @@ -666,7 +666,7 @@ when isMainModule: import parseopt localPlayer = newPlayer() - LobbyInit() + lobbyInit() videoMode = getClientSettings().resolution window = newRenderWindow(videoMode, "sup", sfDefaultStyle) @@ -683,7 +683,7 @@ when isMainModule: mouseSprite.setOutlineThickness 1.4 mouseSprite.setOrigin vec2f(14, 14) - LobbyReady() + lobbyReady() playBtn = specGui.newButton( "Unspec - F12", position = vec2f(680.0, 8.0), onClick = proc(b: PButton) = toggleSpec()) |